a2bejwld/a2bejwld
2016-09-12 22:22:41 -04:00
..
make More code simplification thanks to the more generalized assembly draw code. 2016-08-25 23:35:30 -04:00
a2e.stdmou.s Add mouse support. 2016-08-19 00:08:38 -04:00
anim.c Bump beta build number. Inline and unroll the draw loop for gem drop to make drawing faster. Fix a problem with detecting matches on gem drop where we might miss some matches. 2016-09-01 00:05:31 -04:00
anim.h Add mouse support. 2016-08-19 00:08:38 -04:00
dbllores.h Fix some bugs related to drawing partially shown gems in the new draw routines. Improve the logic in the drop animation code to fix some problems with overlapping gems. 2016-08-29 00:58:37 -04:00
dbllores.s Fix some bugs related to drawing partially shown gems in the new draw routines. Improve the logic in the drop animation code to fix some problems with overlapping gems. 2016-08-29 00:58:37 -04:00
game.c Bump beta build number. Inline and unroll the draw loop for gem drop to make drawing faster. Fix a problem with detecting matches on gem drop where we might miss some matches. 2016-09-01 00:05:31 -04:00
game.h Add unique sounds when gems explode, when a gem is starred and when a special gem is created. Tweak the appearance of a starred gem. 2016-08-17 00:07:00 -04:00
joystick.c Disable interrupts while reading from the joystick. By doing this, we can have the mouse and joystick drivers both enabled at the same time. Do not disable the mouse driver when mouse input is disabled. Register a "show" callback with the mouse driver and use that as a way to be notified of a VBL interval on the //c. 2016-09-06 22:55:05 -04:00
joystick.h Add initial joystick support. 2016-07-24 18:22:37 -04:00
machine.c Bump the beta version number. Change the colour of the score bar on the right side of the screen. Add a new machine API and put the machine specific aspects of VBL in there. Slow down the CPU on the GS on launch and restore the speed on quit. Fix a problem where the "next level" text wasn't displayed correctly on the GS for some unknown reason. 2016-08-23 20:23:26 -04:00
machine.h Bump the beta version number. Change the colour of the score bar on the right side of the screen. Add a new machine API and put the machine specific aspects of VBL in there. Slow down the CPU on the GS on launch and restore the speed on quit. Fix a problem where the "next level" text wasn't displayed correctly on the GS for some unknown reason. 2016-08-23 20:23:26 -04:00
main.c Add initial joystick support. 2016-07-24 18:22:37 -04:00
Makefile Back to just a simple .system file and not use a loader. 2016-09-07 17:04:39 -04:00
mouseWrapper.c Disable interrupts while reading from the joystick. By doing this, we can have the mouse and joystick drivers both enabled at the same time. Do not disable the mouse driver when mouse input is disabled. Register a "show" callback with the mouse driver and use that as a way to be notified of a VBL interval on the //c. 2016-09-06 22:55:05 -04:00
mouseWrapper.h Fix a problem on the GS where the messages on the bottom four lines in mixed text/graphics mode ended up being displayed over the graphics because the text window was setup incorrectly. Move the mouse to the square if the user jumps to another square using keyboard arrow keys or jumping to a hint. 2016-08-24 01:18:19 -04:00
types.h Add the ability to set options in the game and save/load those options. Some general code cleanup. 2016-08-20 00:08:29 -04:00
ui.c Bump the version number to 1.2. 2016-09-12 22:22:41 -04:00
ui.h Add mouse support. 2016-08-19 00:08:38 -04:00
vbl.h Disable interrupts while reading from the joystick. By doing this, we can have the mouse and joystick drivers both enabled at the same time. Do not disable the mouse driver when mouse input is disabled. Register a "show" callback with the mouse driver and use that as a way to be notified of a VBL interval on the //c. 2016-09-06 22:55:05 -04:00
vbl.s Disable interrupts while reading from the joystick. By doing this, we can have the mouse and joystick drivers both enabled at the same time. Do not disable the mouse driver when mouse input is disabled. Register a "show" callback with the mouse driver and use that as a way to be notified of a VBL interval on the //c. 2016-09-06 22:55:05 -04:00