a2d/desktop/README.md

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# DeskTop diassembly notes
## DESKTOP.SYSTEM
A short (8k) loader program. This is likely responsible for copying
the rest to a RAM card (if available), then invoking the main app.
## DESKTOP2.$F1
This is large - 111k. It includes a loader, the DeskTop app (with both
main memory and aux memory segments, filling everything from $4000 to
$FFFF (except for I/O space and ProDOS), and still having more code -
probably the disk copy code which is swapped in dynamically.
The file is broken down into multiple segments:
* segment 0: load - offset $0000, length $0580, loaded at $2000
* segment 1: aux1 - offset $0580, length $8000, loaded at $4000 (through $BFFF)
* segment 2: aux2 - offset $8580, length $1D00, loaded at $D000 (through $ECFF)
* segment 3: aux2 - offset $A280, length $0500, loaded at $FB00 (through $FFFF)
* segment 4: main - offset $A780, length $7F00, loaded at $4000 (through $BEFF)
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* main $BF00-$BFFF is ProDOS buffers
* main $C000-$CFFF is I/O space
* main $D000-$FFFF is ProDOS
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* segment 5: _TBD_ - 38k so must be further subdivided.
Much of the space is data:
* API jump table at $40E5, param details at $4184
* Font is at $8800
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Icon bitmaps are at $FF00-ish (.SYSTEM file is $FF06), stride 5, $22x$11px