a2d/APIs.md

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# DeskTop APIs
There are three distinct API classes that need to be used:
* Mouse Graphics Tool Kit - graphics primitives, windowing and events
* DeskTop Jump Table - simple JSR calls starting at $4003 MAIN, no arguments
* DeskTop API - another MLI-style interface starting at $8E00 AUX
## Mouse Graphics Tool Kit
This is a complex API library written by Apple circa 1985. It consists of:
* Graphics Primitives - screen management, lines, rects, polys, text, patterns, pens
* Mouse Graphics - windows, menus, events, cursors
Entry point is fixed at $4000 AUX, called MLI-style (JSR followed by command type and address of param block).
See [MGTK.md](MGTK.md) for further documentation.
## DeskTop Jump Table
Call from MAIN (RAMRDOFF/RAMWRTOFF). Call style:
```
jsr $xxxx
```
> NOTE: Most of these calls have not been identified yet.
#### JUMP_TABLE_REDRAW_ALL ($4015)
Redraws all DeskTop windows. Required after a drag or resize. Follow with DESKTOP_REDRAW_ICONS call.
#### JUMP_TABLE_CLEAR_SEL ($401E)
Deselect all DeskTop icons (volumes/files).
#### JUMP_TABLE_CUR_POINTER ($4039)
Changes mouse cursor to the default pointer. Note that bitmap is in the language card memory so it must be swapped in.
#### JUMP_TABLE_CUR_WATCH ($403C)
Changes mouse cursor to a watch. Note that bitmap is in the language card memory so it must be swapped in.
## DeskTop API
Call from AUX (RAMRDON/RAMWRTON). Call style:
```
jsr $8E00
.byte command
.addr params
```
> NOTE: Only a single call has been identified so far.
Commands:
#### DESKTOP_REDRAW_ICONS ($0C)
Parameters: none (pass $0000 as address)
Redraws the icons on the desktop (mounted volumes, trash). This call is required in these cases:
* After destroying a window (CloseWindow)
* After repainting the desktop (JUMP_TABLE_REDRAW_ALL) following a drag (DragWindow)
* After repainting the desktop (JUMP_TABLE_REDRAW_ALL) following a resize (GrowWindow)
## DeskTop Data Structures
DeskTop's state - windows, icons - is accessible indirectly via APIs,
and data structures can be accessed directly.
### Selection
* `path_index` (byte) - id of active window in `path_table`
* `selected_file_count` (byte) - number of selected icons
* `selected_file_list` (array of bytes) - ids of selected icons
### Window - representing an open directory
* `path_table` (array of addrs) - maps window id to window record address
Window record: 65-byte pathname buffer; it is a length-prefixed
absolute path (e.g. `/HD/GAMES`)
### Icon - representing a file (in a window) or volume (on the desktop)
* `file_table` (array of addrs) - maps icon id to icon record address
Icon record: 27-byte structure optimized for rendering the file/volume icon.
```
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.byte icon icon index
.byte ??
.byte type/window_id
(bits 0-3 window_id)
(bits 4,5,6)
000 = directory
001 = system
010 = binary
011 = basic
100 = (unused)
101 = text/generic
110 = (unused)
111 = trash
(bit 7 = open flag)
.word iconx (pixels)
.word icony (pixels)
.addr iconbits (addr of {mapbits, mapwidth, reserved, maprect})
.byte len (name length + 2)
.res 17 name (name, with a space before and after)
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```