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Puzzle: routines and param blocks
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@ -7,9 +7,8 @@
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.include "a2d.inc"
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SPKR := $C030
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L0020 := $0020
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L4015 := $4015
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ROMIN2 := $C082
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SPKR := $C030
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jmp copy2aux
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@ -31,7 +30,7 @@ stash_stack: .byte 0
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end := last
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sta ALTZPOFF
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lda $C082
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lda ROMIN2
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lda #<start
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sta STARTLO
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lda #>start
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@ -99,6 +98,7 @@ loop: lda routine,x
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lda #window_id
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jsr L08B4
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bit L08B3
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bmi L089D
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@ -113,7 +113,7 @@ L089D: lda #0
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.proc routine
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sta RAMRDOFF
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sta RAMWRTOFF
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jsr L4015
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jsr JUMP_TABLE_15
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sta RAMRDON
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sta RAMWRTON
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rts
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@ -127,16 +127,18 @@ L089D: lda #0
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screen_height := 192
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L08B3: .byte 0 ; ???
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;; called with window_id in A
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L08B4: sta query_box_params_id
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lda create_window_params_L0E02
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lda create_window_params_top ; is top on screen?
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cmp #screen_height-1
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bcc :+
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lda #$80
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bcc :+ ; yes
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lda #$80 ; no, so ... ???
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sta L08B3
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rts
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: A2D_CALL A2D_QUERY_BOX, query_box_params
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A2D_CALL A2D_SET_BOX1, L0DB3
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A2D_CALL A2D_SET_BOX1, set_box_params
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lda query_box_params_id
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cmp #window_id
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bne :+
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@ -147,41 +149,39 @@ L08B4: sta query_box_params_id
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;;; ==================================================
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;;; Param Blocks
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;; following memory space is re-used
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;; following memory space is re-used so x/y overlap
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.proc drag_window_params
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id := * + 0
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.endproc
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.proc map_coords_params
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id := * + 0
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screenx := * + 1
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screeny := * + 3
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screenx := * + 1 ; x overlap
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screeny := * + 3 ; y overlap
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clientx := * + 5
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clienty := * + 7
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.endproc
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query_target_params := *+1
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query_target_params_queryx := *+1
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query_target_params_queryy := *+3
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query_target_params_element := *+5
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query_target_params_id := *+6
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.proc get_input_params
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state: .byte 0
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key := *
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modifiers := *+1
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xcoord := *
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ycoord := *+2
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.byte 0,0,0,0 ; storage for above
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xcoord := * ; x overlap
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ycoord := *+2 ; y overlap
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.endproc
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.proc query_target_params
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queryx := * ; x overlap
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queryy := *+2 ; y overlap
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element := *+4
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id := *+5
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.endproc
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.byte 0,0,0,0 ; storage for above
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.byte 0,0,0,0
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L08E0: .byte 0
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L08E1: .byte 0
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L08E2: .byte 0
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L08E3: .byte 0,0,0
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.byte 0,0 ; ???
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.proc close_click_params
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clicked:.byte 0
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@ -189,10 +189,11 @@ clicked:.byte 0
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.proc query_box_params
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id: .byte 0
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addr: .addr $0DB3
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addr: .addr set_box_params
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.endproc
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query_box_params_id := query_box_params::id
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;; Puzzle piece row/columns
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cw := 28
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c1 := 5
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c2 := c1 + cw
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@ -223,10 +224,10 @@ space_positions: ; left, top for all 16 holes
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.word c4,r4
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.proc pattern_table
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.addr piece1, piece2, piece3, piece4, piece5, piece6, piece7
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.addr piece8, piece9, piece10, piece11, piece12, piece13, piece14
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p15: .addr piece15
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p16: .addr piece16
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.addr piece1, piece2, piece3, piece4
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.addr piece5, piece6, piece7, piece8
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.addr piece9, piece10, piece11, piece12
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.addr piece13, piece14, piece15, piece16
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.endproc
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;; Current position table
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@ -241,7 +242,7 @@ left: .word 0
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top: .word 0
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addr: .addr 0
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stride: .byte 4
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.byte 0,0,0,0,0
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.byte 0,0,0,0,0 ; ???
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width: .word 27
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height: .word 15
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.endproc
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@ -521,7 +522,7 @@ piece16:
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.proc fill_rect_params
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.word 1, 0, $79, $44
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.word 1, 0, default_width, default_height
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.endproc
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.proc pattern_speckles
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@ -534,6 +535,7 @@ piece16:
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.byte $00,$00,$00,$00,$00,$00,$00,$00
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.endproc
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;; ???
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.byte $00,$FF,$FF,$FF,$FF,$FF,$FF,$FF
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.byte $FF,$00
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@ -559,13 +561,17 @@ draw_rc: .byte $00
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draw_end: .byte $00
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draw_inc: .byte $00
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destroy_window_params:
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L0D9C: .byte $33,$73,$00,$F7,$FF,$AD,$0D,$01
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.proc destroy_window_params
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id: .byte window_id
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.endproc
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.byte $73,$00,$F7,$FF,$AD,$0D,$01
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.byte $00,$00,$00,$00,$00,$06,$00,$05
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.byte $00,$41,$35,$47,$37,$36,$49
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;; SET_BOX1 params (filled in by QUERY_BOX)
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L0DB3: .byte $00,$00,$00,$00,$00,$00,$00,$00
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set_box_params:
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.byte $00,$00,$00,$00,$00,$00,$00,$00
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.byte $00,$00,$00,$00,$00,$00,$00,$00
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.byte $00,$00,$00,$00,$00,$00,$00,$00
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.byte $00,$00,$00,$00,$00,$00,$00,$00
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@ -574,11 +580,13 @@ L0DB3: .byte $00,$00,$00,$00,$00,$00,$00,$00
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.byte $00,$2F,$02,$B1,$00,$00,$01,$02
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.byte $06
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default_width := $79
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default_height := $44
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default_left := 220
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default_top := 80
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default_width := $79
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default_height := $44
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.proc create_window_params
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id: .byte $33
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id: .byte window_id
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flags: .byte A2D_CWF_ADDCLOSE
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title: .addr name
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hscroll:.byte 0
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@ -593,8 +601,8 @@ h_a: .word default_height
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w_b: .word default_width
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h_b: .word default_height
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left: .word $DC
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top: .word $50
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left: .word default_left
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top: .word default_top
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saddr: .addr A2D_SCREEN_ADDR
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stride: .word A2D_SCREEN_STRIDE
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hoffset:.word 0
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@ -608,9 +616,15 @@ height: .word default_height
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.byte $00,$00,$00,$00,$01,$01,$00,$7F
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.byte $00,$88
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.byte $00,$00,$DC,$00,$50,$00
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.byte $00,$20,$80,$00,$00,$00,$00,$00
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.byte $79,$00,$44,$00,$FF,$FF,$FF,$FF
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.byte $00,$00
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.word default_left
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.word default_top
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.addr A2D_SCREEN_ADDR
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.word A2D_SCREEN_STRIDE
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.byte $00,$00,$00,$00
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.word default_width
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.word default_height
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.byte $FF,$FF,$FF,$FF
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.byte $FF,$FF,$FF,$FF,$FF,$00,$00,$00
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.byte $00,$00,$01,$01,$00,$7F,$00,$88
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.byte $00,$00
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@ -618,7 +632,7 @@ height: .word default_height
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.endproc
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name: PASCAL_STRING "Puzzle"
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create_window_params_L0E02 := create_window_params::top
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create_window_params_top := create_window_params::top
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;;; ==================================================
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;;; Create the window
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@ -636,7 +650,9 @@ loop: tya
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lda #window_id
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jsr L08B4
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A2D_CALL $2B
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A2D_CALL $2B ; ???
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;; Scramble?
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L0E70: ldy #3
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L0E72: tya
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pha
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@ -688,10 +704,10 @@ ploop: lda position_table+1,y
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;; click - where?
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on_click:
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A2D_CALL A2D_QUERY_TARGET, query_target_params
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lda query_target_params_id
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lda query_target_params::id
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cmp #window_id
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bne bail
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lda query_target_params_element
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lda query_target_params::element
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bne :+
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bail: rts
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@ -938,7 +954,7 @@ L1072: A2D_CALL A2D_SET_PATTERN, pattern_speckles
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lda #window_id
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sta query_box_params::id
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A2D_CALL A2D_QUERY_BOX, query_box_params
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A2D_CALL A2D_SET_BOX1, L0DB3
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A2D_CALL A2D_SET_BOX1, set_box_params
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rts
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;;; ==================================================
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@ -1035,7 +1051,7 @@ saved_zp:
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lda #window_id
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sta query_box_params::id
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A2D_CALL A2D_QUERY_BOX, query_box_params
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A2D_CALL A2D_SET_BOX1, L0DB3
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A2D_CALL A2D_SET_BOX1, set_box_params
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pla
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tay
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