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This.Apple DA: Tweak the IIc bitmap
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@ -185,10 +185,10 @@ iic_bits:
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.byte px(%1111111),px(%1110011),px(%1111111),px(%1111111),px(%1100111),px(%1111111)
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.byte px(%1000000),px(%0000000),px(%0000000),px(%0000000),px(%0000000),px(%0000001)
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.byte px(%0011111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111100)
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.byte px(%0011110),px(%0110011),px(%0011001),px(%1001100),px(%1100110),px(%0111100)
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.byte px(%0011110),px(%0110011),px(%0011001),px(%1001100),px(%1100110),px(%0111100)
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.byte px(%0011110),px(%0110011),px(%0011001),px(%1001100),px(%1100110),px(%0111100)
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.byte px(%0011111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111100)
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.byte px(%0011001),px(%1001100),px(%1100110),px(%0110011),px(%0011001),px(%1001100)
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.byte px(%0011001),px(%1001100),px(%1100110),px(%0110011),px(%0011001),px(%1001100)
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.byte px(%0011001),px(%1001100),px(%1100110),px(%0110011),px(%0011001),px(%1001100)
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.byte px(%0011001),px(%1001100),px(%1100110),px(%0110011),px(%0011001),px(%1001100)
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.byte px(%0011111),px(%1111111),px(%1111111),px(%1111111),px(%1111111),px(%1111100)
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.byte px(%0011001),px(%1001100),px(%1100110),px(%0110011),px(%0011001),px(%1001100)
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.byte px(%0011110),px(%0110011),px(%0011001),px(%1001100),px(%1100110),px(%0111100)
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