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https://github.com/mi57730/a2d.git
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More proc tracing
This commit is contained in:
parent
a7d2bef624
commit
7e73f2ceae
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@ -11,7 +11,15 @@ A2D_DRAW_TEXT := $19
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;; .byte length
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A2D_GET_BUTTON := $2A
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;; .byte state (0=up, 1=down, 2=released)
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;; .byte state (0=up, 1=pressed, 2=held???)
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A2D_CREATE_WINDOW := $38
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;; .byte id
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;; .byte ???
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A2D_DESTROY_WINDOW := $39
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;; .byte id
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;; .byte ???
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A2D_GET_MOUSE := $40
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;; .word x
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@ -88,7 +88,15 @@ Current file: stf.s
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000800 2 ;; .byte length
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000800 2
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000800 2 A2D_GET_BUTTON := $2A
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000800 2 ;; .byte state (0=up, 1=down, 2=released)
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000800 2 ;; .byte state (0=up, 1=pressed, 2=held???)
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000800 2
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000800 2 A2D_CREATE_WINDOW := $38
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000800 2 ;; .byte id
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000800 2 ;; .byte ???
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000800 2
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000800 2 A2D_DESTROY_WINDOW := $39
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000800 2 ;; .byte id
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000800 2 ;; .byte ???
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000800 2
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000800 2 A2D_GET_MOUSE := $40
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000800 2 ;; .word x
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@ -373,7 +381,7 @@ Current file: stf.s
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000977 1 .endproc
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000977 1
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000977 1 ;;; Possibly unused
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000977 1 64 L0977: .byte $64
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000977 1 64 L0977: .byte $64 ; ??? window id again?
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000978 1 00 00 xcoord1:.word 0 ; ???
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00097A 1 00 00 ycoord1:.word 0 ; ???
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00097C 1 00 .byte 0 ; ???
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@ -413,7 +421,12 @@ Current file: stf.s
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000993 1 text_string_len:
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000993 1 00 .byte 0 ; length
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000994 1
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000994 1 64 02 L0994: .byte $64,$02 ; window params??? $64 = window id?
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000994 1 window_id := $64
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000994 1 .proc window_params
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000994 1 64 id: .byte window_id ; window identifier
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000995 1 02 unk: .byte 2 ; unknown - window flags?
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000996 1 .endproc
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000996 1
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000996 1 00 L0996: .byte $00
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000997 1 10 L0997: .byte $10
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000998 1 00 C1 L0998: .byte $00,$C1
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@ -553,7 +566,7 @@ Current file: stf.s
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000AAD 1 8D F9 08 sta get_eof_params::ref_num
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000AB0 1 8D 03 09 sta close_params::ref_num
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000AB3 1 20 89 08 jsr get_file_eof
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000AB6 1 20 00 40 38 A2D_CALL $38, L0994 ; creates/draws window???
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000AB6 1 20 00 40 38 A2D_CALL A2D_CREATE_WINDOW, window_params
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000ABA 1 94 09
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000ABC 1 20 00 40 04 A2D_CALL $04, L09A8
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000AC0 1 A8 09
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@ -567,13 +580,13 @@ Current file: stf.s
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000AD1 1 20 00 40 2A A2D_CALL A2D_GET_BUTTON, button_state
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000AD5 1 70 09
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000AD7 1 AD 70 09 lda button_state
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000ADA 1 C9 01 cmp #$01 ; was clicked?
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000ADA 1 C9 01 cmp #1 ; was clicked?
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000ADC 1 D0 F3 bne input_loop ; nope, keep waiting
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000ADE 1
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000ADE 1 20 00 40 40 A2D_CALL A2D_GET_MOUSE, mouse_data
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000AE2 1 71 09
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000AE4 1 AD 76 09 lda mouse_data::win ; click target??
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000AE7 1 C9 64 cmp #$64 ; is in window??
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000AE7 1 C9 64 cmp #window_id ; is in window??
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000AE9 1 D0 E6 bne input_loop
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000AEB 1 AD 75 09 lda mouse_data::elem ; which UI element?
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000AEE 1 C9 05 cmp #$05 ; 5 = close btn
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@ -603,9 +616,8 @@ Current file: stf.s
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000B27 1 AD 7D 09 lda close_btn::state ; did click complete?
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000B2A 1 F0 A5 beq input_loop ; nope
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000B2C 1 20 AF 08 jsr close_file
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000B2F 1 20 00 40 39 A2D_CALL $39, L0994
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000B2F 1 20 00 40 39 A2D_CALL A2D_DESTROY_WINDOW, window_params
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000B33 1 94 09
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000B35 1 ;; window is gone by this point - is previous a redraw/destroy?
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000B35 1 20 00 8E jsr UNKNOWN_CALL ; hides the cursor?
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000B38 1 0C .byte $0C
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000B39 1 00 00 .addr 0
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@ -888,6 +900,7 @@ Current file: stf.s
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000D51 1 60 rts
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000D52 1 .endproc
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000D52 1
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000D52 1 ;;; Checks button state; z clear if button was released, set otherwise
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000D52 1 .proc was_button_released
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000D52 1 20 00 40 2A A2D_CALL A2D_GET_BUTTON, button_state
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000D56 1 70 09
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@ -1152,7 +1165,8 @@ Current file: stf.s
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000F9B 1 00 L0F9B: .byte 0
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000F9C 1 00 L0F9C: .byte 0
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000F9D 1 00 L0F9D: .byte 0
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000F9E 1 A9 01 L0F9E: lda #$01
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000F9E 1 .proc L0F9E ; ???
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000F9E 1 A9 01 lda #1
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000FA0 1 8D 5A 09 sta L095A
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000FA3 1 18 clc
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000FA4 1 AD 9C 0F lda L0F9C
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@ -1161,34 +1175,36 @@ Current file: stf.s
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000FAD 1 AD 9D 0F lda L0F9D
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000FB0 1 6D 5E 09 adc L095E
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000FB3 1 8D 5E 09 sta L095E
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000FB6 1 A2 00 ldx #$00
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000FB8 1 BD E9 0F L0FB8: lda L0FE9,x
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000FB6 1 A2 00 ldx #0
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000FB8 1 BD E9 0F loop: lda times70+1,x
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000FBB 1 CD 5E 09 cmp L095E
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000FBE 1 D0 06 bne L0FC6
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000FC0 1 BD E8 0F lda L0FE8,x
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000FC0 1 BD E8 0F lda times70,x
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000FC3 1 CD 5D 09 cmp L095D
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000FC6 1 B0 09 L0FC6: bcs L0FD1
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000FC8 1 E8 inx
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000FC9 1 E8 inx
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000FCA 1 E0 0E cpx #$0E
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000FCC 1 F0 12 beq L0FE0
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000FCE 1 4C B8 0F jmp L0FB8
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000FD1 1
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000FD1 1 BD E8 0F L0FD1: lda L0FE8,x
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000FCA 1 E0 0E cpx #14
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000FCC 1 F0 12 beq done
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000FCE 1 4C B8 0F jmp loop
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000FD1 1 BD E8 0F L0FD1: lda times70,x
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000FD4 1 8D 5D 09 sta L095D
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000FD7 1 BD E9 0F lda L0FE9,x
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000FD7 1 BD E9 0F lda times70+1,x
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000FDA 1 8D 5E 09 sta L095E
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000FDD 1 4C 86 0F jmp L0F86
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000FE0 1
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000FE0 1 A9 00 L0FE0: lda #$00
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000FE0 1 A9 00 done: lda #0
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000FE2 1 8D 5A 09 sta L095A
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000FE5 1 4C 86 0F jmp L0F86
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000FE8 1
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000FE8 1 46 L0FE8: .byte $46
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000FE9 1 00 8C 00 D2 L0FE9: .byte $00,$8C,$00,$D2,$00,$18,$01,$5E
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000FED 1 00 18 01 5E
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000FF1 1 01 A4 01 EA .byte $01,$A4,$01,$EA,$01
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000FF5 1 01
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000FE8 1 46 00 times70:.word 70
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000FEA 1 8C 00 .word 140
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000FEC 1 D2 00 .word 210
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000FEE 1 18 01 .word 280
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000FF0 1 5E 01 .word 350
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000FF2 1 A4 01 .word 420
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000FF4 1 EA 01 .word 490
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000FF6 1 .endproc
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000FF6 1
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000FF6 1 AD 48 09 L0FF6: lda L0948
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000FF9 1 F0 10 beq L100B
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000FFB 1 AD 93 09 lda text_string_len
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@ -1322,10 +1338,10 @@ Current file: stf.s
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001105 1 20 20 00 jsr zp_code_stash
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001108 1 60 rts
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001109 1
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001109 1 ;;; if fixed mode, do a main->aux mem copy
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001109 1 ;;; if fixed mode, do a main->aux copy of a code block ???
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001109 1 .proc L1109
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001109 1 AD 6F 09 lda fixed_mode_flag ; if not fixed (i.e. proportional)
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00110C 1 F0 1A beq exit ; then exit
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00110C 1 F0 1A beq end ; then exit
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00110E 1
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00110E 1 A9 00 lda #$00 ; start := $1100
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001110 1 85 3C sta STARTLO
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@ -1342,18 +1358,18 @@ Current file: stf.s
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001122 1 85 42 sta DESTINATIONLO
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001124 1 38 sec ; main>aux
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001125 1 20 11 C3 jsr AUXMOVE
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001128 1 60 exit: rts
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001128 1 60 end: rts
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001129 1 .endproc
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001129 1
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001129 1 .proc L1129 ; ???
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001129 1 AD 6F 09 lda fixed_mode_flag
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00112C 1 F0 0B beq exit
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001129 1 AD 6F 09 lda fixed_mode_flag ; if not fixed (i.e. proportional)
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00112C 1 F0 0B beq end ; then exit
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00112E 1 AE 01 88 ldx $8801
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001131 1 A9 07 lda #$07
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001133 1 9D 02 88 loop: sta $8802,x
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001136 1 CA dex
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001137 1 D0 FA bne loop
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001139 1 60 exit: rts
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001139 1 60 end: rts
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00113A 1 .endproc
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00113A 1
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00113A 1 ;;; On Title Bar Click - if it's on the Fixed/Proportional label,
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@ -1416,7 +1432,9 @@ Current file: stf.s
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0011B7 1 8A txa
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0011B8 1 E9 00 sbc #$00
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0011BA 1 8D 85 11 sta label_left+1
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0011BD 1 ;; fall through...
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0011BD 1 .endproc
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0011BD 1
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0011BD 1 .proc draw_mode
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0011BD 1 20 00 40 06 A2D_CALL $06, label_left ; guess: setting up draw location ???
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0011C1 1 84 11
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Binary file not shown.
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@ -230,7 +230,7 @@ win: .byte 0
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.endproc
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;;; Possibly unused
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L0977: .byte $64
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L0977: .byte $64 ; ??? window id again?
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xcoord1:.word 0 ; ???
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ycoord1:.word 0 ; ???
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.byte 0 ; ???
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@ -270,7 +270,12 @@ text_string_addr:
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text_string_len:
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.byte 0 ; length
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L0994: .byte $64,$02 ; window params??? $64 = window id?
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window_id := $64
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.proc window_params
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id: .byte window_id ; window identifier
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unk: .byte 2 ; unknown - window flags?
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.endproc
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L0996: .byte $00
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L0997: .byte $10
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L0998: .byte $00,$C1
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@ -403,7 +408,7 @@ L0A95: lda $8802,x
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sta get_eof_params::ref_num
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sta close_params::ref_num
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jsr get_file_eof
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A2D_CALL $38, L0994 ; creates/draws window???
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A2D_CALL A2D_CREATE_WINDOW, window_params
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A2D_CALL $04, L09A8
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jsr L1088
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jsr calc_and_draw_mode
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@ -413,12 +418,12 @@ L0A95: lda $8802,x
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input_loop:
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A2D_CALL A2D_GET_BUTTON, button_state
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lda button_state
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cmp #$01 ; was clicked?
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cmp #1 ; was clicked?
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bne input_loop ; nope, keep waiting
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A2D_CALL A2D_GET_MOUSE, mouse_data
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lda mouse_data::win ; click target??
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cmp #$64 ; is in window??
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cmp #window_id ; is in window??
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bne input_loop
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lda mouse_data::elem ; which UI element?
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cmp #$05 ; 5 = close btn
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@ -447,8 +452,7 @@ input_loop:
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lda close_btn::state ; did click complete?
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beq input_loop ; nope
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jsr close_file
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A2D_CALL $39, L0994
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;; window is gone by this point - is previous a redraw/destroy?
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A2D_CALL A2D_DESTROY_WINDOW, window_params
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jsr UNKNOWN_CALL ; hides the cursor?
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.byte $0C
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.addr 0
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@ -727,6 +731,7 @@ L0D27: sta L099B
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rts
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.endproc
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;;; Checks button state; z clear if button was released, set otherwise
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.proc was_button_released
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A2D_CALL A2D_GET_BUTTON, button_state
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lda button_state
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@ -983,7 +988,8 @@ L0F99: clc
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L0F9B: .byte 0
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L0F9C: .byte 0
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L0F9D: .byte 0
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L0F9E: lda #$01
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.proc L0F9E ; ???
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lda #1
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sta L095A
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clc
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lda L0F9C
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@ -992,32 +998,36 @@ L0F9E: lda #$01
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lda L0F9D
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adc L095E
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sta L095E
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ldx #$00
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L0FB8: lda L0FE9,x
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ldx #0
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loop: lda times70+1,x
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cmp L095E
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bne L0FC6
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lda L0FE8,x
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lda times70,x
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cmp L095D
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L0FC6: bcs L0FD1
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inx
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inx
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cpx #$0E
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beq L0FE0
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jmp L0FB8
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L0FD1: lda L0FE8,x
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cpx #14
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beq done
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jmp loop
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L0FD1: lda times70,x
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sta L095D
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lda L0FE9,x
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lda times70+1,x
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sta L095E
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jmp L0F86
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L0FE0: lda #$00
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done: lda #0
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sta L095A
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jmp L0F86
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L0FE8: .byte $46
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L0FE9: .byte $00,$8C,$00,$D2,$00,$18,$01,$5E
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.byte $01,$A4,$01,$EA,$01
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times70:.word 70
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.word 140
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.word 210
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.word 280
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.word 350
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.word 420
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.word 490
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.endproc
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L0FF6: lda L0948
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beq L100B
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lda text_string_len
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@ -1150,10 +1160,10 @@ L10FF: sta $27
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jsr zp_code_stash
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rts
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;;; if fixed mode, do a main->aux mem copy
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;;; if fixed mode, do a main->aux copy of a code block ???
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.proc L1109
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lda fixed_mode_flag ; if not fixed (i.e. proportional)
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beq exit ; then exit
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beq end ; then exit
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lda #$00 ; start := $1100
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sta STARTLO
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@ -1170,18 +1180,18 @@ L10FF: sta $27
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sta DESTINATIONLO
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sec ; main>aux
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jsr AUXMOVE
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exit: rts
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end: rts
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.endproc
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.proc L1129 ; ???
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lda fixed_mode_flag
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beq exit
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lda fixed_mode_flag ; if not fixed (i.e. proportional)
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beq end ; then exit
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ldx $8801
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lda #$07
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loop: sta $8802,x
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dex
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bne loop
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exit: rts
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end: rts
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.endproc
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;;; On Title Bar Click - if it's on the Fixed/Proportional label,
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@ -1238,7 +1248,9 @@ L1194: .byte $00,$00,$0A,$00
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txa
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sbc #$00
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sta label_left+1
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;; fall through...
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.endproc
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.proc draw_mode
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A2D_CALL $06, label_left ; guess: setting up draw location ???
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A2D_CALL $0E, L1194
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