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Identify SET_CURSOR
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6c5d393daf
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@ -174,8 +174,12 @@ A2D_UNK_1A := $1A ; Unknown - used in calculator before window cre
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; and after destruction
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;; (input length 1 byte)
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A2D_UNK_24 := $24 ; Unknown - used in calculator
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;; (no parameters; pass $0000 as address)
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A2D_SET_CURSOR := $24 ; Change cursor pattern
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;; (input not copied)
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;; .res 24 2x12 byte bitmap
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;; .res 24 2x12 byte mask
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;; .byte hotx hotspot coords
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;; .byte hoty
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A2D_SHOW_CURSOR := $25
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;; (no parameters; pass $0000 as address)
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@ -757,14 +757,33 @@ create_window_params_top := create_window_params::top
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title: PASCAL_STRING "Calc"
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;; param block for $24 call (just before entering input loop)
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L0CE6: .byte $00,$00,$02,$00,$06,$00,$0E,$00
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.byte $1E,$00,$3E,$00,$7E,$00,$1A,$00
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.byte $30,$00,$30,$00,$60,$00,$00,$00
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.byte $03,$00,$07,$00,$0F,$00,$1F,$00
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.byte $3F,$00,$7F,$00,$7F,$01,$7F,$00
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.byte $78,$00,$78,$00,$70,$01,$70,$01
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.byte $01,$01
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cursor: .byte px(%0000000),px(%0000000) ; cursor
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.byte px(%0100000),px(%0000000)
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.byte px(%0110000),px(%0000000)
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.byte px(%0111000),px(%0000000)
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.byte px(%0111100),px(%0000000)
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.byte px(%0111110),px(%0000000)
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.byte px(%0111111),px(%0000000)
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.byte px(%0101100),px(%0000000)
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.byte px(%0000110),px(%0000000)
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.byte px(%0000110),px(%0000000)
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.byte px(%0000011),px(%0000000)
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.byte px(%0000000),px(%0000000)
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.byte px(%1100000),px(%0000000) ; mask
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.byte px(%1110000),px(%0000000)
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.byte px(%1111000),px(%0000000)
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.byte px(%1111100),px(%0000000)
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.byte px(%1111110),px(%0000000)
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.byte px(%1111111),px(%0000000)
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.byte px(%1111111),px(%1000000)
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.byte px(%1111111),px(%0000000)
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.byte px(%0001111),px(%0000000)
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.byte px(%0001111),px(%0000000)
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.byte px(%0000111),px(%1000000)
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.byte px(%0000111),px(%1000000)
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.byte 1, 1 ; hotspot
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;;; ==================================================
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;;; DA Init
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@ -772,15 +791,15 @@ L0CE6: .byte $00,$00,$02,$00,$06,$00,$0E,$00
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init: sta ALTZPON
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lda LCBANK1
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lda LCBANK1
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A2D_CALL $1A, L08D4
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A2D_CALL $1A, L08D4 ; if NOP'd, display renders like a bar code later
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A2D_CALL A2D_CREATE_WINDOW, create_window_params
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A2D_CALL A2D_QUERY_SCREEN, state_params
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A2D_CALL A2D_SET_STATE, state_params ; set clipping bounds?
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A2D_CALL $2B ; reset drawing state?
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lda #$01
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sta input_state_params::state
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A2D_CALL $2D, input_state_params
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A2D_CALL A2D_GET_INPUT, input_state_params
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A2D_CALL $2D, input_state_params ; ???
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A2D_CALL A2D_GET_INPUT, input_state_params ; ???
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lda ROMIN2
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jsr reset_buffer2
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lda #window_id
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@ -839,7 +858,8 @@ loop: lda adjust_txtptr_copied-1,x
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lda #'C'
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jsr process_key
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A2D_CALL $24, L0CE6
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;; previous draws mangle the cursor (why???)
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A2D_CALL A2D_SET_CURSOR, cursor ; Why not use JUMP_TABLE_CUR_POINTER ?
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;; fall through
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;;; ==================================================
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