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API docs
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@ -12,20 +12,20 @@ There are three distinct API classes that need to be used:
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#### Box
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The _box_ block is reused in several places. It has the following structure
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The _box_ block is reused in several places. It has the following structure:
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```
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.word left pixels from screen left edge
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.word top pixels from screen top edge
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.addr addr A2D_SCREEN_ADDR ($2000)
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.word stride A2D_SCREEN_STRIDE ($80)
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.word hoffset pixels scrolled left
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.word voffset pixels scrolled up
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.word width pixels wide
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.word height pixels tall
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.word left pixels from screen left edge
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.word top pixels from screen top edge
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.addr addr A2D_SCREEN_ADDR ($2000)
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.word stride A2D_SCREEN_STRIDE ($80)
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.word hoffset pixels scrolled left
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.word voffset pixels scrolled up
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.word width pixels wide
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.word height pixels tall
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```
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Drawing state can be set to a box (A2D_SET_BOX) and then subsequent operations will occur
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Drawing state can be set to a box (A2D_SET_BOX) and then subsequent operations will occur
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within the box: they will be clipped to the bounds and the offset will be taken into account.
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For example, if hoffset is 15 and voffset is 5 then a pixel plotted at 40, 40 will appear
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at 40 - 15 = 25 pixels from the left edge and 40 - 5 = 35 pixels from the top edge.
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@ -37,7 +37,7 @@ A simple repeating 8x8 _pattern_ is defined by 8 bytes. All bits of each byte ar
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#### Window Parts
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Windows have a _client area_ which has the requested dimensions. Above this is an optional
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_title bar_ which in turn has an optional _close box_. Within the client area are an
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_title bar_ which in turn has an optional _close box_. Within the client area are an
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optional _resize box_ and optional _scroll bars_.
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@ -51,7 +51,7 @@ optional _resize box_ and optional _scroll bars_.
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* Create window (A2D_CREATE_WINDOW)
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* Draw everything
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* Call $2B (no idea what this does!)
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* Enter input loop (see below)
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* Enter [input loop](#input-loop)
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* ...
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* Destroy window (A2D_DESTROY_WINDOW)
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* Redraw desktop icons (DESKTOP_REDRAW_ICONS)
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@ -61,10 +61,10 @@ optional _resize box_ and optional _scroll bars_.
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* RTS
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> NOTE: Movable windows must maintain an _offscreen_flag_. If a window is moved so that the
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> client area is entirely offscreen then various operations should be skiped because
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> client area is entirely offscreen then various operations should be skipped because
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> the window's box coordinates will not be set correctly.
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#### Input Loop
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#### Input Loop {#input-loop}
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* Call A2D_GET_INPUT.
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* If a key (A2D_INPUT_KEY), then check modifiers (Open/Closed Apple) and key code, ignore or take action.
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@ -72,14 +72,14 @@ optional _resize box_ and optional _scroll bars_.
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* Check target window id. If not a match, ignore.
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* Check target element.
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* If close box (A2D_ELEM_CLOSE) then call A2D_CLOSE_CLICK; if not aborted, exit the DA, otherwise ignore.
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* If title bar (A2D_ELEM_TITLE) then initiate window drag (see below).
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* If resize box (A2D_ELEM_RESIZE) then initiate window resize (see below).
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* If title bar (A2D_ELEM_TITLE) then initiate [window drag](#drag).
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* If resize box (A2D_ELEM_RESIZE) then initiate [window resize](#resize).
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* If not client area (A2D_ELEM_CLIENT) then it's either the desktop or menu; ignore.
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* Call A2D_QUERY_CLIENT.
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* If part is a scrollbar (A2D_VSCROLL or A2D_HSCROLL) then initiate a scroll (see below).
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* If part is a scrollbar (A2D_VSCROLL or A2D_HSCROLL) then initiate a [scroll](#scroll).
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* Handle a client click using custom logic.
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#### Window Drag
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#### Window Drag {#drag}
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* Call A2D_DRAG_WINDOW.
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* Call JUMP_TABLE_REDRAW_ALL.
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@ -88,7 +88,7 @@ optional _resize box_ and optional _scroll bars_.
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* If _offscreen flag_ is not set, redraw window.
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#### Window Resize
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#### Window Resize {#resize}
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* Call A2D_DRAG_RESIZE.
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* Call JUMP_TABLE_REDRAW_ALL.
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@ -96,7 +96,7 @@ optional _resize box_ and optional _scroll bars_.
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* Call A2D_RESIZE_WINDOW if needed to adjust scroll bar settings. (Details TBD).
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* Redraw window.
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#### Window Scroll
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#### Window Scroll {#scroll}
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### Drawing Operations
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@ -140,7 +140,7 @@ Call from AUX (RAMRDON/RAMWRTON). Call style:
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jsr $8E00
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.byte command
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.addr params
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```
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```
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> NOTE: Only a single call has been identified so far.
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