# A2D API There are three distinct API classes that need to be used: * Main A2D API - entry point $4000 AUX, called MLI-style (JSR followed by command type and address of param block) * DeskTop Jump Table - simple JSR calls starting at $4003 MAIN, no arguments * DeskTop API - another MLI-style interface starting at $8E00 AUX ## Main A2D API ### Concepts #### Box The _box_ block is reused in several places. It has the following structure: ``` .word left pixels from screen left edge .word top pixels from screen top edge .addr addr A2D_SCREEN_ADDR ($2000) .word stride A2D_SCREEN_STRIDE ($80) .word hoffset pixels scrolled left .word voffset pixels scrolled up .word width pixels wide .word height pixels tall ``` Drawing state can be set to a box (A2D_SET_BOX) and then subsequent operations will occur within the box: they will be clipped to the bounds and the offset will be taken into account. For example, if hoffset is 15 and voffset is 5 then a pixel plotted at 40, 40 will appear at 40 - 15 = 25 pixels from the left edge and 40 - 5 = 35 pixels from the top edge. #### Pattern A simple repeating 8x8 _pattern_ is defined by 8 bytes. All bits of each byte are used. #### Window Parts Windows have a _client area_ which has the requested dimensions. Above this is an optional _title bar_ which in turn has an optional _close box_. Within the client area are an optional _resize box_ and optional _scroll bars_. ### Desk Accessory Lifecycle * Loaded/invoked at $800 MAIN (have through $1FFF available) * Save stack * Copy DA code from MAIN to AUX (e.g. using AUXMOVE) * Transfer control to AUX * Turn on ALTZP and LCBANK1 * Create window (A2D_CREATE_WINDOW) * Draw everything * Call $2B (no idea what this does!) * Enter [input loop](#input-loop) * ... * Destroy window (A2D_DESTROY_WINDOW) * Redraw desktop icons (DESKTOP_REDRAW_ICONS) * Switch control back to MAIN (RAMRDOFF/RAMWRTOFF) * Ensure ALTZP and LCBANK1 are on * Restore stack * RTS > NOTE: Movable windows must maintain an _offscreen_flag_. If a window is moved so that the > client area is entirely offscreen then various operations should be skipped because > the window's box coordinates will not be set correctly. #### Input Loop * Call A2D_GET_INPUT. * If a key (A2D_INPUT_KEY), then check modifiers (Open/Closed Apple) and key code, ignore or take action. * If a click, call A2D_QUERY_TARGET. * If target id not the window id, ignore. * If target element is desktop (A2D_ELEM_DESKTOP) or menu (A2D_ELEM_MENU) then ignore. * If target element is close box (A2D_ELEM_CLOSE) then initiate [window close](#window-close). * If target element is title bar (A2D_ELEM_TITLE) then initiate [window drag](#window-drag). * If target element is resize box (A2D_ELEM_RESIZE) then initiate [window resize](#window-resize). * Otherwise, it is client area (A2D_ELEM_CLIENT); call A2D_QUERY_CLIENT. * If client part is a scrollbar (A2D_VSCROLL or A2D_HSCROLL) then initiate a [scroll](#window-scroll). * Otherwise, handle a client click using custom logic (e.g. hit testing buttons, etc) #### Window Close * Call A2D_CLOSE_CLICK, which enters a modal loop to handle the mouse moving out/in the box. * Result indicates clicked or canceled; if clicked, exit the DA, otherwise ignore. #### Window Drag * Call A2D_DRAG_WINDOW. * Call JUMP_TABLE_REDRAW_ALL. * If _offscreen flag_ was not set, redraw desktop icons (DESKTOP_REDRAW_ICONS). * Set _offscreen flag_ if window's `top` is greater than or equal to the screen bottom (191), clear otherwise. * If _offscreen flag_ is not set, redraw window. #### Window Resize * Call A2D_DRAG_RESIZE. * Call JUMP_TABLE_REDRAW_ALL. * Call DESKTOP_REDRAW_ICONS. * Call A2D_RESIZE_WINDOW if needed to adjust scroll bar settings. (Details TBD). * Redraw window. #### Window Scroll ### Drawing Operations ### Commands ## DeskTop Jump Table Call from MAIN (RAMRDOFF/RAMWRTOFF). Call style: ``` jsr $xxxx ``` > NOTE: Most of these calls have not been identified yet. #### JUMP_TABLE_REDRAW_ALL ($4015) Redraws all DeskTop windows. Required after a drag or resize. Follow with DESKTOP_REDRAW_ICONS call. #### JUMP_TABLE_CLEAR_SEL ($401E) Deselect all DeskTop icons (volumes/files). #### JUMP_TABLE_CUR_POINTER ($4039) Changes mouse cursor to the default pointer. Note that bitmap is in the language card memory so it must be swapped in. #### JUMP_TABLE_CUR_WATCH ($403C) Changes mouse cursor to a watch. Note that bitmap is in the language card memory so it must be swapped in. ## DeskTop API Call from AUX (RAMRDON/RAMWRTON). Call style: ``` jsr $8E00 .byte command .addr params ``` > NOTE: Only a single call has been identified so far. Commands: #### DESKTOP_REDRAW_ICONS ($0C) Parameters: none (pass $0000 as address) Redraws the icons on the desktop (mounted volumes, trash). This call is required in these cases: * After destroying a window (A2D_DESTROY_WINDOW) * After repainting the desktop (JUMP_TABLE_REDRAW_ALL) following a drag (A2D_DRAG_WINDOW) * After repainting the desktop (JUMP_TABLE_REDRAW_ALL) following a resize (A2D_DRAG_RESIZE/A2D_RESIZE_WINDOW)