# DeskTop diassembly notes ## DESKTOP.SYSTEM A short (8k) loader program. This is likely responsible for copying the rest to a RAM card (if available), then invoking the main app. ## DESKTOP2.$F1 This is large - 111k. It includes a loader, the DeskTop app (with both main memory and aux memory segments, filling everything from $4000 to $FFFF (except for I/O space and ProDOS), and still having more code - probably the disk copy code which is swapped in dynamically. The file is broken down into multiple segments: * segment 0: load - address $2000-$257F, length $0580, file offset $000000 (Loader) * segment 1: aux1 - address $4000-$BFFF, length $8000, file offset $000580 (A2D, part of DeskTop) * segment 2: aux2 - address $D000-$ECFF, length $1D00, file offset $008580 (More of DeskTop) * segment 3: aux3 - address $FB00-$FFFF, length $0500, file offset $00A280 (More of DeskTop) * segment 4: main - address $4000-$BEFF, length $7F00, file offset $00A780 (More of DeskTop) * segment 5: main - address $0800-$0FFF, length $0800, file offset $012680 (Initializer) * segment 6: main - address $0290-$03EF, length $0160, file offset $012E80 (Invoker) * segment N: _TBD_ - 38k so must be further subdivided. Disk Copy, and ...??? ## Structure ### Loader `loader.s` Invoked at $2000; patches the ProDOS QUIT routine (at LC2 $D100) then invokes it. That gets copied to $1000-$11FF and run by ProDOS. The invoked code stashes the current prefix and re-patches ProDOS with itself. It then (in a convoluted way) loads in the second $200 bytes of `DESKTOP2` at $2000 and invokes that. This code then loads the rest of the file as a sequence of segments, moving them to the appropriate destination in aux/banked/main memory. There's fourth chunk of code, which expects to live at $280 so it can't co-exist with the Invoker; it may be temporary code, as there is no sign that it is ever moved into place. It's also unclear how it would be hooked in. The routine detects OA+CA+P and prints the DHR screen to an ImageWriter II printer attached to Slot 1. (This may have been used to produce screenshots during development for manuals.) ### Invoker `invoker.s` Loaded at $290-$03EF, this small routine is used to invoke a target, e.g. a double-clicked file. System files are loaded/run at $2000, binary files at the location specified by their aux type, and BASIC files loaded by searching for BASIC.SYSTEM and running it with the pathname passed at $2006 (see ProDOS TLM). ### Initializer `desktop.s` Loaded at $800-$FFF, this does one-time initialization of the DeskTop. It is later overwritten when any desk accessories are run. ### GUI Library "A2D" `a2d.s` AUX $4000-$8DFF is the GUI library used for the DeskTop application and (presumably) for disk copy and Selector apps (TBD). Entry point is $4000 with a ProDOS MLI-style calling convention * Font is at $8800 * Part of $8500-$87FF looks like part of "DeskTop" (see below), dealing with online volumes. ### "DeskTop" Application `desktop.s` DeskTop application code is in the lower 48k of both Aux and Main: * Aux $8E00-$BFFF - sitting above the GUI library * Main $4000-$BEFF ...and in the Aux language card area (accessible from both aux and main code) are relays, buffers and resources: * Aux $D000-$ECFF - relays and other aux/main helpers, resources (menus, strings, window) * Aux $ED00-$FAFF - hole for data buffer * Aux $FB00-$FFFF - more resources (file types, icons) ($C000-$CFFF is reserved for I/O, and main $BF page and language card is ProDOS) ``` Main Aux ROM $FFFF +-------------+ +-------------+ +-------------+ | ProDOS | | DeskTop | | Monitor | $F800 | | | Resources/ | +-------------+ | | | Buffers | | Applesoft | | | | | | | | | | | | | | | | | | | $D000 +-------------+ +-------------+ +-------------+ +-------------+ | I/O | | | $C000 +-------------+ +-------------+ +-------------+ | ProDOS GP | | DeskTop | $BF00 +-------------+ | App Code | | DeskTop | | | | App Code | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | $8E00 | | +-------------+ | | | A2D GUI | | | | Library | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | $4000 +-------------+ +-------------+ | Graphics | | Graphics | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | $2000 +-------------+ +-------------+ | Initializer | | Desk Acc | | & Desk Acc | | | | | | | | | | | $0800 +-------------+ +-------------+ | Text | | Text | | | | | $0400 +-------------+ +-------------+ | Invoker | | | $0300 +-------------+ +-------------+ | Input Buf | | Input Buf | $0200 +-------------+ +-------------+ | Stack | | Stack | $0100 +-------------+ +-------------+ | Zero Page | | Zero Page | $0000 +-------------+ +-------------+ ```