;;; ================================================== ;;; A2Desktop - GUI Library ;;; ================================================== ;;; ================================================== ;;; A2D Calls A2D := $4000 ;; MLI-style call (jsr A2D ; .byte call ; .addr params) ;; Call from AUX (RAMRDON/RAMWRTON) ;;; $40E5,(call*2) is the jump table used for processing these calls ;;; $4184,(call*2) defines param blocks input length ;;; if >=0, is length of param block ;;; if <0, and with $7E to get length ;;; if $4185,(call*2) is non-zero, param block is copied. A2D_CFG_DISPLAY := $02 ; Configure display switches ;; (input length 1 byte) ;; Turns on 80 col/DHR, and then: ;; bit 0: LoRes if clear, HiRes if set ;; bit 1: Page 1 if clear, Page 2 if set ;; bit 2: Full screen if clear, split screen if set ;; bit 3: Graphics if clear, text if set A2D_QUERY_SCREEN := $03 ; Get screen state ;; (input length 0 bytes) ;; (output length 36 bytes) ;; .word left ;; .word top ;; .addr addr A2D_SCREEN_ADDR ;; .word stride A2D_SCREEN_STRIDE ;; .word hoff ;; .word voff ;; .word width 560-1 ;; .word height 192-1 ;; .res 8 pattern ;; .byte mskand AND mask, default $FF ;; .byte mskor ORA mask, default $00 ;; .word xpos ;; .word ypos ;; .byte hthick horizontal pen thickness ;; .byte vthick vertical pen thickness ;; .byte 0 ??? fill mode? ;; .byte tmask AND mask for text, default $7F ;; .addr font A2D_DEFAULT_FONT A2D_SET_STATE := $04 ; Set full drawing state ;; (input length 36 bytes) ;; .word left pixels from screen edge ;; .word top ;; .addr addr A2D_SCREEN_ADDR ;; .word stride A2D_SCREEN_STRIDE ;; .word hoff pixels scrolled ;; .word voff ;; .word width pixels ;; .word height ;; .res 8 pattern ;; .byte mskand AND mask, default $FF ;; .byte mskor ORA mask, default $00 ;; .word xpos ;; .word ypos ;; .byte hthick horizontal pen thickness ;; .byte vthick vertical pen thickness ;; .byte 0 ??? fill mode? ;; .byte tmask AND mask for text, default $7F ;; .addr font A2D_DEFAULT_FONT A2D_GET_STATE := $05 ; Get pointer to active drawing state ;; (input length 0 bytes) ;; (output length 2 bytes) ;; .addr state (out) A2D_SET_BOX := $06 ; Set just the drawing box, subset of full state ;; (input length 16 bytes) ;; .word left pixels from screen edge ;; .word top ;; .addr addr A2D_SCREEN_ADDR ($2000) ;; .word stride A2D_SCREEN_STRIDE ($80) ;; .word hoff pixels scrolled ;; .word voff ;; .word width pixels ;; .word height A2D_SET_FILL_MODE := $07 ;; (input length 1 byte) ;; .byte mode (>=4 also sets eor mask to $7f) A2D_SET_PATTERN := $08 ;; (input length 8 bytes) ;; .res 8 pattern 8x8 pixel pattern for A2D_FILL_RECT calls A2D_SET_MSK := $09 ;; (input length 2 bytes) ;; .byte mskand ;; .byte mskor A2D_SET_THICKNESS := $0A ;; (input length 2 bytes) ;; .byte hthick horizontal pen thickness ;; .byte vthick vertical pen thickness A2D_SET_FONT := $0B ;; (input length 2 bytes) ;; .addr font font definition (see below) A2D_SET_TEXT_MASK := $0C ; Stored to background before XORing glyph ;; (input length 1 byte) ;; .byte mask A2D_OFFSET_POS := $0D ; Adjust start of subsequent DRAW_TEXT, DRAW_LINE ;; (input length 4 bytes) ;; .word xdelta ;; .word ydelta A2D_SET_POS := $0E ; Start of subsequent DRAW_TEXT, DRAW_LINE ;; (input length 4 bytes) ;; .word xcoord ;; .word ycoord A2D_DRAW_LINE := $0F ; Draw line (from SET_POS) ;; (input length 4 bytes) ;; .word xdelta signed, delta in pixels ;; .word ydelta A2D_DRAW_LINE_ABS := $10 ; Draw line (from SET_POS) ;; (input length 4 bytes) ;; .word xcoord end coords in pixels ;; .word ycoord A2D_FILL_RECT := $11 ; Fill rectangle with selected simple pattern/thickness ;; (input length 8 bytes) ;; .word left (includes scroll pos) ;; .word top ;; .word right pixels ;; .word bottom A2D_DRAW_RECT := $12 ; Draw rectangle with selected simple pattern/thickness ;; (input length 8 bytes) ;; .word left pixels ;; .word top ;; .word right ;; .word bottom A2D_TEST_BOX := $13 ; Is pos (via SET_POS) in bounds? Returns true/false in A ;; (input length 8 bytes) ;; .word left ;; .word top ;; .word right ;; .word bottom A2D_DRAW_BITMAP := $14 ; Draw pattern ;; (input length 16 bytes) ;; .word left ;; .word top ;; .addr bitmap bitmap is 7 bits per byte, 0 = black, 1 = white ;; .byte stride bitmap width in bytes ;; .byte 0 ??? ;; .word hoff offset within bitmap definition ;; .word voff ;; .word width pixels ;; .word height pixels ;; $15 used in DeskTop but not DAs - icon redraw ;; (input length 0 bytes) A2D_DRAW_POLYGONS := $16 ; Draw multiple closed polygons ;; (input length 0 bytes) ;; Address points at struct: ;; .byte points count ;; .byte flag high bit clear if this is last polygon, set if not ;; .word x1, y1 ;; .word x2, y2 ;; ... ;; $17 used in DeskTop but not DAs - maybe selection drag ;; (input length 0 bytes) A2D_MEASURE_TEXT := $18 ; Measure the width of a string in pixels ;; (input length 3 bytes) ;; .addr data ;; .byte length ;; .word width result in pixels A2D_DRAW_TEXT := $19 ; Drawn at last SET_POS as left, baseline ;; (input length 3 bytes) ;; .addr data ;; .byte length A2D_CONFIGURE_ZP_USE := $1A ; Configure ZP usage by API (speed vs. convenience) ;; (input length 1 byte) ;; .byte flag (AWS_CZP_*; high bit set = preserve ZP during calls) A2D_LOW_ZP_STASH := $1B ; Stash or restore lower 128 bytes of ZP; calls are idempotent ;; (input length 1 byte) ;; .byte flag (high bit set = stash ZP, clear = unstash ZP) A2D_INIT_SCREEN_AND_MOUSE := $1D; Inits state, registers interrupt handler, draws desktop ;; (input length 12 byte) ;; ??? A2D_DISABLE_MOUSE := $1E ; Deallocates interrupt, hides cursor ;; (no parameters; pass $0000 as address) A2D_HOOK_MOUSE := $20 ; Install mouse hook; A=0 on success, $95 if mouse disabled ;; NOTE: Doesn't set the internal flag - buggy ??? ;; (input length 2 bytes) ;; (output length 2 bytes) ;; .addr hook Mouse hook routine to install ;; .addr mouse_state (out) Address of mouse state (.word x, y; .byte status) A2D_GET_INT_HANDLER := $23 ; Get address of interrupt handler ;; (input length 0) ;; (output length 2 bytes) ;; .addr handler (out) Address of interrupt handler (after cld) A2D_SET_CURSOR := $24 ; Set cursor definition ;; (input not copied) ;; .res 24 bitmap 2x12 byte bitmap ;; .res 24 mask 2x12 byte mask ;; .byte hotx hotspot coords ;; .byte hoty A2D_SHOW_CURSOR := $25 ; Return cursor to visibility ;; (no parameters; pass $0000 as address) A2D_HIDE_CURSOR := $26 ; Cursor hidden until A2D_SHOW_CURSOR call ;; (no parameters; pass $0000 as address) A2D_ERASE_CURSOR := $27 ; Cursor hidden until moved or other A2D call ;; (no parameters; pass $0000 as address) A2D_GET_CURSOR := $28 ; Get cursor definition ;; (input length 0 bytes) ;; (output length 2 bytes) ;; .addr definition See A2D_SET_CURSOR A2D_GET_INPUT := $2A ;; (input length 0 bytes) ;; (output length 5 bytes) ;; .byte state (A2D_INPUT_*) ;; if state is A2D_INPUT_KEY: ;; .byte key (ASCII code; high bit clear) ;; .byte modifiers (0=none, 1=open-apple, 2=closed-apple, 3=both) ;; if state otherwise: ;; .word xcoord ;; .word ycoord A2D_UNK_2B := $2B ; Unknown - possibly "reset drawing state" ;; (no parameters; pass $0000 as address) ;; $2C used in DeskTop but not DAs - icon drag ;; (input length 0 bytes) A2D_SET_INPUT := $2D ; Set pending input state (mouse or keyboard) ;; (input length 5 bytes) ;; .byte state A2D_INPUT_* ;; if state is A2D_INPUT_KEY: ;; .byte key ASCII code; high bit clear ;; .byte modifiers 0=none, 1=open-apple, 2=closed-apple, 3=both ;; if state otherwise: ;; .word xcoord ;; .word ycoord A2D_SET_KBD_FLAG := $2E ; When set, keyboard is ignored in $29 calls ;; (input length 1 byte) ;; .byte flag high bit set = ignore keyboard, otherwise check A2D_SET_MENU := $30 ; Configure (and draw) menu ;; (input not copied) ;; .word count Number of top-level menus ;; ;; .word menu_id Menu identifier ;; .addr label Address of pascal (length-prefixed) string ;; .addr menu_defn Address of menu definition ;; .word 0,0,0 (overwritten with ???, left edge, right edge) ;; ... ;; ;; Menu definitions are: ;; .word count Number of items in menu ;; Menu items are: ;; .word 0,0 ??? ;; .word has_shortcut 1 if has keyboard shortcuts, 0 otherwise ;; .byte shortcut1 ASCII code of shortcut #1 (e.g. uppercase B); or 0 ;; .byte shortcut2 ASCII code of shortcut #2 (e.g. uppercase b, or same); or 0 ;; .addr label Address of pascal (length-prefixed) string ;; or for a separator: ;; .word $40, $13, $0 A2D_MENU_CLICK := $31 ; Enter modal loop for handling mouse-down on menu bar ;; (input not copied) ;; (output 2 bytes) ;; .byte menu_id Top level menu identifier, or 0 if none ;; .byte item_num Index (1-based) of item in menu, or 0 if none A2D_CREATE_WINDOW := $38 ;; (input not copied) ;; .byte id 0 = desktop, 1-...n = DeskTop windows, DAs use 51, 52, 100 ;; .byte flags A2D_CWF_* ;; .addr title ;; .byte hscroll A2D_CWS_* ;; .byte vscroll A2D_CWS_* ;; .byte hsmax ;; .byte hspos ;; .byte vsmax ;; .byte vspos ;; .byte ??? ;; .byte ??? ;; .word width_a ??? possibly size of scroll area within window of scroll area? ;; .word height_a ??? ;; .word width_b (of scroll area?) ;; .word height_b (of scroll area?) ;; - next section is identical to that for A2D_SET_STATE ;; .word left pixels from screen edge ;; .word top ;; .word screen_addr ;; .word screen_stride ;; .word hoff pixels scrolled ;; .word voff ;; .word width pixels ;; .word height ;; .res 8 pattern ;; .byte mskand AND mask, default $FF ;; .byte mskor ORA mask, default $00 ;; .word xpos ;; .word ypos ;; .byte hthick ;; .byte vthick ;; .byte 0 ??? fill mode? ;; .byte tmask AND mask for text, default $7F ;; .addr font A2D_DEFAULT_FONT ;; .addr next address of next lower window in stack (filled in by call) A2D_DESTROY_WINDOW := $39 ;; (input length 1 byte) ;; .byte id A2D_QUERY_WINDOW := $3B ; Get pointer to window params by id; A=0 on success ;; (input length 1 byte) ;; (output length 3 bytes) ;; .byte id of window ;; .addr window (out) window params A2D_QUERY_STATE := $3C ; get drawing state of window ;; (input length 3 bytes) ;; .byte id window ;; .addr state state definition to populate, like A2D_SET_STATE A2D_UPDATE_STATE := $3D ; Update drawing state by passed window id ;; ** Implementation appears buggy - or maybe just really cryptic ??? ** ;; (input length 2 bytes) ;; .byte id window ;; .byte ??? A2D_REDRAW_WINDOW := $3E ; Draws window border, background, title bar, scroll bars ;; (input length 1 byte) ;; .byte id A2D_QUERY_TARGET := $40 ;; (input length 4 bytes) ;; .word queryx relative to screen ;; .word queryy ;; .byte element (out) A2D_ELEM_* ;; .byte id (out) of window A2D_QUERY_TOP := $41 ; Get id of top window ;; (input length 0 bytes) ;; (output length 1 byte) ;; .byte id (out) window, or 0 if none A2D_RAISE_WINDOW := $42 ; Make window topmost ;; (input length 1 byte) ;; .byte id window A2D_CLOSE_CLICK := $43 ;; (input length 0 bytes) ;; .byte clicked (out) 0 = cancelled, 1 = clicked ;; .byte ?? (out) ;; .byte ?? (out) A2D_DRAG_WINDOW := $44 ;; (input length 5 bytes) ;; .byte id window ;; .word xcoord mouse coords ;; .word ycoord ;; .byte moved high bit set if moved, clear if not A2D_DRAG_RESIZE := $45 ;; (input length 5 bytes) ;; .byte id window ;; .word xcoord mouse coords ;; .word ycoord ;; .byte ?? likely: moved? 0 = no change, 1 = moved A2D_MAP_COORDS := $46 ; Map screen coords to client coords ;; (input length 5 bytes) ;; .byte window_id ;; .word screenx ;; .word screeny ;; .word clientx ;; .word clienty A2D_QUERY_CLIENT:= $48 ;; (input length 4 bytes) ;; .word xcoord ;; .word ycoord ;; .byte part A2D_CLIENT, A2D_HSCROLL or A2D_VSCROLL ;; .byte scroll A2D_SCROLL_PART_* A2D_RESIZE_WINDOW := $49 ; ??? ;; (input length 3 bytes) ;; .byte ??? maybe part (i.e. HSCROLL or VSCROLL) ??? ;; .byte ??? width fraction ?? ;; .byte ??? A2D_DRAG_SCROLL := $4A ;; (input length 5 bytes) ;; .byte type A2D_HSCROLL or A2D_VSCROLL ;; .word mouse xcoord ;; .word mouse ycoord ;; .byte position 0...255 ;; .byte moved 0 = no change, 1 = moved A2D_UPDATE_SCROLL:= $4B ;; (input length 3 bytes) ;; .byte type A2D_HSCROLL or A2D_VSCROLL ;; .byte pos new position 0...250 ;; .byte ??? ;;; $4E looks like last call ;;; ================================================== ;;; Constants ;;; Used in A2D_QUERY_STATE / A2D_SET_BOX A2D_SCREEN_ADDR := $2000 ; Screen address A2D_SCREEN_STRIDE := $80 ; Stride in bytes ;;; Used in A2D_GET_INPUT A2D_INPUT_NONE := 0 ; No mouse or keypress A2D_INPUT_DOWN := 1 ; Mouse button was depressed A2D_INPUT_UP := 2 ; Mouse button was released A2D_INPUT_KEY := 3 ; Key was pressed A2D_INPUT_HELD := 4 ; Mouse button still down A2D_INPUT_DOWN_MOD := 5 ; Mouse button was depressed, modifier key down ;;; Used in A2D_GET_MOUSE A2D_ELEM_DESKTOP:= 0 A2D_ELEM_MENU := 1 A2D_ELEM_CLIENT := 2 ; Includes scroll bars A2D_ELEM_TITLE := 3 A2D_ELEM_RESIZE := 4 A2D_ELEM_CLOSE := 5 ;;; Used in A2D_QUERY_CLIENT, A2D_DRAG_SCROLL, A2D_UPDATE_SCROLL A2D_CLIENT := 0 A2D_VSCROLL := 1 A2D_HSCROLL := 2 ;;; Used in A2D_QUERY_CLIENT A2D_SCROLL_PART_UP := 1 A2D_SCROLL_PART_LEFT := 1 A2D_SCROLL_PART_DOWN := 2 A2D_SCROLL_PART_RIGHT := 2 A2D_SCROLL_PART_ABOVE := 3 A2D_SCROLL_PART_BEFORE := 3 A2D_SCROLL_PART_BELOW := 4 A2D_SCROLL_PART_AFTER := 4 A2D_SCROLL_PART_THUMB := 5 ;;; Used in A2D_SET_FILL_MODE A2D_SFM_NORMAL := 0 A2D_SFM_XOR := 6 ;;; Used in A2D_CREATE_WINDOW A2D_CWF_NOTITLE := 1 << 0 A2D_CWF_ADDCLOSE := 1 << 1 A2D_CWF_ADDRESIZE := 1 << 2 A2D_CWS_NOSCROLL := 0 A2D_CWS_SCROLL_ENABLED := 1 << 7 A2D_CWS_SCROLL_THUMB := 1 << 6 A2D_CWS_SCROLL_TRACK := 1 << 0 A2D_CWS_SCROLL_NORMAL := A2D_CWS_SCROLL_ENABLED | A2D_CWS_SCROLL_THUMB | A2D_CWS_SCROLL_TRACK ;;; Used in A2D_CONFIGURE_ZP_USE A2D_CZP_PRESERVE := 1<<7 A2D_CZP_OVERWRITE := 0 ;;; Used in various state blocks A2D_DEFAULT_MSKAND := $FF A2D_DEFAULT_MSKOR := $00 A2D_DEFAULT_TMASK := $7F ;;; ================================================== ;;; Macros ;;; Call an A2D entry point: ;;; A2D_CALL n - params is $0000 ;;; A2D_CALL n, params_addr ;;; A2D_CALL m, params_addr, label - params_addr is labeled for modifying .macro A2D_CALL op, addr, label jsr A2D .byte op .if .paramcount > 2 label := * .endif .if .paramcount > 1 .addr addr .else .addr 0 .endif .endmacro ;;; ------------------------------------ .macro A2D_DEFSTRING str, label ; String definition, for use with A2D_TEXT .local data ; Call as A2D_DEFSTRING "abc" .local end ; Can include control chars by using: .addr data ; A2D_DEFSTRING {"abc",$0D,"def"} .if .paramcount > 1 label: .endif .byte end - data data: .byte str end: .endmacro .macro PASCAL_STRING str ; Length-prefixed string .local data ; Can include control chars by using: .local end ; A2D_DEFSTRING {"abc",$0D,"def"} .byte end - data data: .byte str end: .endmacro ;;; Define pattern for A2D_DRAW_BITMAP - low 7 bits are reversed ;;; e.g. .byte px(%1000000) ;;; px() has high bit clear, PX() has high bit set .define px(bits) (((bits&$40)>>6)|((bits&$20)>>4)|((bits&$10)>>2)|(bits&$8)|((bits&$4)<<2)|((bits&$2)<<4)|((bits&$1)<<6)) .define PX(bits) (((bits&$40)>>6)|((bits&$20)>>4)|((bits&$10)>>2)|(bits&$8)|((bits&$4)<<2)|((bits&$2)<<4)|((bits&$1)<<6)|$80) ;;; ================================================== ;;; Internals A2D_DEFAULT_FONT := $8800 font_flag := $8800 ; = $00 - if high bit set, glyphs are 2 bytes wide (???) font_size_count := $8801 ; = $7F - max glyph number (count is this + 1) font_height := $8802 ; 9 pixels font_width_table := $8803 ; width in pixels, indexed by ASCII code font_glyphs := $8883 ; $80 glyphs, organized by row, 9 bytes per ;; So glyph for A $41 ;; width is at $8803 + $41 = $8844 which is 7 ;; row0 is at $8883 + $41 + (0 * $80) = $88C4 ~ $1E = %00011110 ;; row1 is at $8883 + $41 + (1 * $80) = $8944 ~ $33 = %00110011 ;; etc ;; ;; Glyphs $00-$1F are useful symbols; some overlap with MouseText ;; (called out as MT:X in the table below) ;; ;; $00 = space $10 = TM left ;; $01 = folder left (MT:X) $11 = TM right ;; $02 = folder right (MT:Y) $12 = pound ;; $03 = hourglass (MT:C) $13 = pi ;; $04 = insertion pt $14 = divide ;; $05 = pointer (MT:B) $15 = rarrow (MT:U) ;; $06 = vbar (MT:_) $16 = tri ;; $07 = hbar (MT:S) $17 = open circ ;; $08 = larrow $18 = close (MT:]) ;; $09 = left box $19 = gray odd (MT:W) ;; $0A = darrow (MT:J) $1A = gray even (MT:V) ;; $0B = uarrow (MT:K) $1B = solid circ ;; $0C = right box $1C = inv check (MT:E) ;; $0D = return (MT:M) $1D = check (MT:D) ;; $0E = (C) $1E = solid apple (MT:@) ;; $0F = (R) $1F = open apple (MT:A) A2D_GLYPH_LARROW := $09 A2D_GLYPH_RARROW := $15 A2D_GLYPH_UARROW := $0B A2D_GLYPH_DARROW := $0A A2D_GLYPH_RETURN := $0D A2D_GLYPH_OAPPLE := $1F A2D_GLYPH_CAPPLE := $1E