a2d/desktop
2019-02-09 21:33:05 -08:00
..
res
asm.cfg
desktop_aux.s Rename 'down load' what it is: 'Copy to RAMCard' 2019-02-09 21:19:16 -08:00
desktop_lc.s Use better mul/div routines 2019-02-09 20:29:37 -08:00
desktop_main.s File moves: unlock source files as needed to delete 2019-02-09 21:33:05 -08:00
desktop_res.s Rename 'down load' what it is: 'Copy to RAMCard' 2019-02-09 21:19:16 -08:00
desktop.s
invoker.s
loader.s
Makefile
mgtk.s
ovl1.s
ovl1a.s
ovl1b.s
ovl1c.s
ovl2.s
ovl3.s Adjust vertical spacing in Selector Entry picker (Issue #126) 2019-02-09 16:57:18 -08:00
ovl4.s
ovl5.s
ovl6.s
ovl7.s
README.md

DeskTop diassembly notes - DESKTOP2.$F1

This is large - 111k. It includes a loader and the DeskTop app with both main memory and aux memory segments, filling everything from $4000 to $FFFF (except for I/O space and ProDOS), and still having more code segments swapped in dynamically.

The file is broken down into multiple segments:

Purpose File Offset Bank Address Length Sources
Loader B$000000 Main A$2000-$257F L$0580 loader.s
MGTK/DeskTop B$000580 Aux A$4000-$BFFF L$8000 mgtk.s, desktop_aux.s
DeskTop B$008580 Aux LC A$D000-$ECFF L$1D00 desktop_lc.s,desktop_res.s
DeskTop B$00A280 Aux LC A$FB00-$FFFF L$0500 desktop_res.s
DeskTop B$00A780 Main A$4000-$BEFF L$7F00 desktop_main.s
Initializer B$012680 Main A$0800-$0FFF L$0800 desktop_main.s
Invoker B$012E80 Main A$0290-$03EF L$0160 invoker.s
Disk Copy 1/4 B$012FE0 Main A$0800-$09FF L$0200 ovl1.s
Disk Copy 2/4 B$0131E0 Main A$1800-$19FF L$0200 ovl1a.s
Disk Copy 3/4 B$0133E0 Aux LC A$D000-$F1FF L$2200 ovl1b.s
Disk Copy 4/4 B$0155E0 Main A$0800-$12FF L$0B00 ovl1c.s
Format/Erase B$0160E0 Main A$0800-$1BFF L$1400 ovl2.s
Selector 1/2 B$0174E0 Main A$9000-$9FFF L$1000 ovl3.s
Common B$0184E0 Main A$5000-$6FFF L$2000 ovl4.s
File Copy B$01A4E0 Main A$7000-$77FF L$0800 ovl5.s
File Delete B$01ACE0 Main A$7000-$77FF L$0800 ovl6.s
Selector 2/2 B$01B4E0 Main A$7000-$77FF L$0800 ovl7.s

(EOF is $01BCE0)

The DeskTop segments loaded into the Aux bank switched ("language card") memory can be used from both main and aux, so contain relay routines, resources, and buffers. More details below.

Structure

Loader

loader.s

Invoked at $2000; patches the ProDOS QUIT routine (at LC2 $D100) then invokes it. That gets copied to $1000-$11FF and run by ProDOS.

The invoked code stashes the current prefix and re-patches ProDOS with itself. It then (in a convoluted way) loads in the second $200 bytes of DESKTOP2 at $2000 and invokes that.

This code then loads the rest of the file as a sequence of segments, moving them to the appropriate destination in aux/banked/main memory.

There's fourth chunk of code, which expects to live at $280 so it can't co-exist with the Invoker; it may be temporary code, as there is no sign that it is ever moved into place. It's also unclear how it would be hooked in. The routine detects OA+SA+P and prints the DHR screen to an ImageWriter II printer attached to Slot 1. (This may have been used to produce screenshots during development for manuals.)

Invoker

invoker.s

Loaded at $290-$03EF, this small routine is used to invoke a target, e.g. a double-clicked file. System files are loaded/run at $2000, binary files at the location specified by their aux type, and BASIC files loaded by searching for BASIC.SYSTEM and running it with the pathname passed at $2006 (see ProDOS TLM).

Initializer

(in desktop_main.s)

Loaded at $800-$FFF, this does one-time initialization of the DeskTop. It is later overwritten when any desk accessories are run.

MouseGraphics ToolKit (MGTK)

mgtk.s

Aux $4000-$8580 is the MouseGraphics ToolKit - a GUI library used for the DeskTop application.

Since this resides in Aux memory, DeskTop spends most of its time with Aux read/write enabled. The state and logic for rendering the desktop and window contents resides in Aux to avoid proxying data.

"DeskTop" Application

desktop.s which includes in:

  • desktop_aux.s
  • desktop_lc.s
  • desktop_res.s
  • desktop_main.s

DeskTop application code is in the lower 48k of both Aux and Main:

  • Aux $8580-$BFFF - sitting above the GUI library (desktop_aux.s)
  • Main $4000-$BEFF (desktop_main.s)

...and in the Aux language card area (accessible from both aux and main code) are relays, buffers and resources:

  • Aux $D000-$D1FF - main-to-aux relay calls
  • Aux $D200-$ECFF - resources (menus, strings, window)
  • Aux $ED00-$FAFF - hole for data buffer - entries for each icon on desktop/in windows
  • Aux $FB00-$FFFF - more resources (file types, icons)

($C000-$CFFF is reserved for I/O, and main $BF page and language card is ProDOS)

desktop_res.s defines these common resources. It is built as part of desktop.s. Many additional resources needed for MGTK operations exist in desktop_aux.s as well.

The DeskTop code in Aux primarily implements the actual desktop GUI, drawing file icons in windows, volume icons on the desktop, handling selection and dragging, and tracking icons in windows; this code is implemented as a library with MLI-style calls. The code in Main handles the bulk of the application logic.

When running, lower memory use includes:

  • Main $800-$1BFF is used as scratch space for a variety of routines.

  • Main $1C00-$1FFF is used as a 1k ProDOS I/O buffer.

  • Aux $0800-$1AFF is a "save area"; used by MGTK to store the background when menus are drawn so it can be restored without redrawing. The save area is also used by DeskTop to save the background for alert dialogs, and icon outlines when dragging.

  • Aux $1B00-$1F7F holds lists of icons, one for the desktop then one for up to 8 windows. First byte is a count, up to 127 icon entries. Icon numbers map indirectly into a table at $ED00 that holds the type, coordinates, etc.

  • Aux $1F80-$1FFF is a map of used/free icon numbers, as they are reassigned as windows are opened and closed.

Overlays

ovl1.s etc

Interactive commands including disk copy/format/erase, file copy/delete, and Selector add/edit/delete/run all dynamically load main memory code overlays. When complete, any original code above $4000 is reloaded (unless a full restart is required.)

Several of the overlays also use a common file selector dialog overlay ovl4.s ($5000-$6FFF).

Disk Copy Overlay

The Disk Copy command replaces large chunks of memory and is best thought of as a separate application.

The first part (ovl1.s, $800-$9FF) loads into main memory the other overlays, but in turn it loads a second short ($200-byte) overlay (ovl1a.s, $1800-$19FF). This then loads a replacement for the resources in the aux language card area (ovl1b.s, Aux LC $D000-$F1FF) and another block of code in main memory (ovl1c.s, Main $0800-$12FF). When exiting, the DeskTop is restarted from the beginning.

Disk Format/Disk Erase

Simple overlay: ovl2.s, loaded into Main A$0800-$1BFF.

Selector - Delete Entry / Run Entry

Simple overlay: ovl3.s ($9000-$9FFF).

Selector - Add Entry / Edit Entry

Also uses ovl3.s ($9000-$9FFF) but additionally uses overlay ovl7.s ($7000-$77FF) and the file selector dialog ovl4.s ($5000-$6FFF).

File Copy

Overlay ovl5.s ($7000-$77FF), uses file selector dialog ovl4.s ($5000-$6FFF).

File Delete

Overlay ovl6.s ($7000-$77FF), uses file selector dialog ovl4.s ($5000-$6FFF).

Memory Map

       Main                  Aux                    ROM
$FFFF +-------------+       +-------------+       +-------------+
      | ProDOS      |       | DeskTop     |       | Monitor     |
$F800 |             |       | Resources/  |       +-------------+
      |             |       | Buffers     |       | Applesoft   |
      |             |Bank2  |             |Bank2  |             |
$E000 |             +----+  |             +----+  |             |
      |             | PD |  |             | xx |  |             |
$D000 +-------------+----+  +-------------+----+  +-------------+
                                                  | I/O         |
                                                  |             |
$C000 +-------------+       +-------------+       +-------------+
      | ProDOS GP   |       | DeskTop     |
$BF00 +-------------+       | App Code    |
      | DeskTop     |       |             |
      | App Code    |       |             |
      |             |       |             |
      |             |       |             |
      |             |       |             |
      |             |       |             |
$A000 |      +------+       |             |
      |      | Ovl  |       |             |
      |      |      |       |             |
      |      |      |       |             |
$9000 |      +------+       |             |
      |             |       |             |
$8E00 |             |       | Entry Point |
      |             |       |             |
$8800 |             |       | Font        |
      |             |       |             |
$8580 |             |       +-------------+
      |             |       | MGTK        |
      |             |       |             |
      |             |       |             |
      |             |       |             |
$7800 |      +------+       |             |
      |      | Ovl  |       |             |
$7000 |      +------+       |             |
      |      | Ovl  |       |             |
      |      |      |       |             |
      |      |      |       |             |
      |      |      |       |             |
      |      |      |       |             |
      |      |      |       |             |
      |      |      |       |             |
      |      |      |       |             |
$5000 |      +------+       |             |
      |             |       |             |
      |             |       |             |
      |             |       |             |
      |             |       |             |
$4000 +-------------+       +-------------+
      | Graphics    |       | Graphics    |
      |             |       |             |
      |             |       |             |
      |             |       |             |
      |             |       |             |
      |             |       |             |
      |             |       |             |
      |             |       |             |
$2000 +-------------+       +-------------+
      | Initializer |       | Win/Icn Map |
$1B00 | & Desk Acc  |       +-------------+
      | & Overlays  |       | Desk Acc &  |
      |             |       | Save Area   |
      |             |       |             |
$0800 +-------------+       +-------------+
      | Drawing     |       | Drawing     |
      | Temp Buffer |       | Temp Buffer |
$0400 +-------------+       +-------------+
      | Invoker     |       |             |
$0300 +-------------+       +-------------+
      | Input Buf   |       | Input Buf   |
$0200 +-------------+       +-------------+
      | Stack       |       | Stack       |
$0100 +-------------+       +-------------+
      | Zero Page   |       | Zero Page   |
$0000 +-------------+       +-------------+

Memory use by the Disk Copy overlay is not shown.