mirror of
https://github.com/mi57730/a2d.git
synced 2024-11-01 10:05:56 +00:00
1224 lines
37 KiB
ArmAsm
1224 lines
37 KiB
ArmAsm
.setcpu "6502"
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.include "apple2.inc"
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.include "../inc/apple2.inc"
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.include "../inc/auxmem.inc"
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.include "../inc/prodos.inc"
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.include "../a2d.inc"
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.include "../desktop.inc" ; needed to redraw DeskTop icons after window mode
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.org $800
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jmp copy2aux
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.res 36, 0
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;;; ==================================================
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;;; Copy the DA to AUX and invoke it
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stash_stack: .byte 0
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.proc copy2aux
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tsx
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stx stash_stack
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start := enter_da
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end := last
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sta ALTZPOFF
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lda ROMIN2
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lda #<start
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sta STARTLO
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lda #>start
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sta STARTHI
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lda #<end
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sta ENDLO
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lda #>end
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sta ENDHI
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lda #<start
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sta DESTINATIONLO
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lda #>start
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sta DESTINATIONHI
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sec ; main>aux
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jsr AUXMOVE
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lda #<enter_da
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sta XFERSTARTLO
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lda #>enter_da
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sta XFERSTARTHI
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php
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pla
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ora #$40 ; set overflow: use aux zp/stack
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pha
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plp
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sec ; control main>aux
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jmp XFER
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.endproc
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;;; ==================================================
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;;; Set up / tear down
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.proc exit_da
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sta ALTZPON
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lda LCBANK1
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lda LCBANK1
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ldx stash_stack
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txs
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rts
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.endproc
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.proc enter_da
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sta ALTZPON
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lda LCBANK1
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lda LCBANK1
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lda #0
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sta $08
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jmp create_window
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.endproc
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window_id := 51
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;;; ==================================================
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;;; Redraw the screen (all windows) after a drag
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.proc redraw_screen
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dest := $20
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;; copy following routine to $20 and call it
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ldx #sizeof_routine
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loop: lda routine,x
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sta dest,x
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dex
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bpl loop
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jsr dest
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;; now check the window pos
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lda #window_id
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jsr check_window_pos
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bit window_pos_flag
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bmi skip
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DESKTOP_CALL DESKTOP_REDRAW_ICONS
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skip: lda #0
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sta window_pos_flag
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rts
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.proc routine
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sta RAMRDOFF
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sta RAMWRTOFF
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jsr JUMP_TABLE_REDRAW_ALL
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sta RAMRDON
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sta RAMWRTON
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rts
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.endproc
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sizeof_routine := * - routine
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.endproc
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;;; ==================================================
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;;; ???
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screen_height := 192
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window_pos_flag:
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.byte 0 ; ???
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;; called with window_id in A
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check_window_pos:
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sta query_state_params_id
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lda create_window_params_top ; is top on screen?
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cmp #screen_height-1
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bcc :+ ; yes
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lda #$80 ; no, so ... ???
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sta window_pos_flag
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rts
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: A2D_CALL A2D_QUERY_STATE, query_state_params
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A2D_CALL A2D_SET_STATE, set_state_params
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lda query_state_params_id
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cmp #window_id
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bne :+
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jmp draw_window
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: rts
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;;; ==================================================
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;;; Param Blocks
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;; following memory space is re-used so x/y overlap
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.proc drag_window_params
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id := * + 0
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xcoord := * + 1 ; x overlap
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ycoord := * + 3 ; y overlap
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moved := * + 5 ; ignored
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.endproc
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.proc map_coords_params
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id := * + 0
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screenx := * + 1 ; x overlap
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screeny := * + 3 ; y overlap
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clientx := * + 5
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clienty := * + 7
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.endproc
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.proc get_input_params
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state: .byte 0
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key := *
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modifiers := *+1
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xcoord := * ; x overlap
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ycoord := *+2 ; y overlap
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.endproc
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.proc query_target_params
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queryx := * ; x overlap
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queryy := *+2 ; y overlap
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element := *+4
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id := *+5
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.endproc
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.res 8, 0 ; storage for above
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.byte 0,0 ; ???
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.proc close_click_params
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clicked:.byte 0
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.endproc
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.proc query_state_params
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id: .byte 0
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addr: .addr set_state_params
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.endproc
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query_state_params_id := query_state_params::id
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;; Puzzle piece row/columns
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cw := 28
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c1 := 5
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c2 := c1 + cw
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c3 := c2 + cw
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c4 := c3 + cw
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rh := 16
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r1 := 3
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r2 := r1 + rh
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r3 := r2 + rh
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r4 := r3 + rh
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space_positions: ; left, top for all 16 holes
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.word c1,r1
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.word c2,r1
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.word c3,r1
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.word c4,r1
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.word c1,r2
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.word c2,r2
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.word c3,r2
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.word c4,r2
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.word c1,r3
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.word c2,r3
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.word c3,r3
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.word c4,r3
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.word c1,r4
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.word c2,r4
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.word c3,r4
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.word c4,r4
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.proc bitmap_table
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.addr piece1, piece2, piece3, piece4
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.addr piece5, piece6, piece7, piece8
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.addr piece9, piece10, piece11, piece12
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.addr piece13, piece14, piece15, piece16
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.endproc
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;; Current position table
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position_table:
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.res 16, 0
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.proc draw_bitmap_params
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left: .word 0
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top: .word 0
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addr: .addr 0
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stride: .byte 4
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.byte 0 ; ???
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hoff: .word 0
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voff: .word 0
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width: .word 27
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height: .word 15
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.endproc
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piece1:
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
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piece2:
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%0000000),px(%0011111),px(%1111110)
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.byte px(%0111000),px(%1010101),px(%0100001),px(%1111110)
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.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
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piece3:
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1110001),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%0010101),px(%0111110)
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.byte px(%0111111),px(%1111101),px(%0101010),px(%1011110)
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.byte px(%0111111),px(%1110010),px(%1010101),px(%0111110)
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.byte px(%0111111),px(%1100101),px(%0101010),px(%0111110)
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.byte px(%0111111),px(%0001010),px(%1010100),px(%1111110)
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.byte px(%0111110),px(%1010101),px(%0101001),px(%1111110)
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.byte px(%0111101),px(%0101010),px(%1000111),px(%1111110)
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.byte px(%0111010),px(%1010101),px(%0011111),px(%1111110)
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.byte px(%0110101),px(%0101000),px(%0111111),px(%1111110)
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.byte px(%0110010),px(%1010011),px(%1111111),px(%1111110)
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.byte px(%0110101),px(%0001111),px(%1111100),px(%0000000)
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.byte px(%0110000),px(%1111111),px(%1000010),px(%1010100)
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.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
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piece4:
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0000111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0101000),px(%0111111),px(%1111111),px(%1111110)
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.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
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piece5:
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111100)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111100)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1110100)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1101010)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1011110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%0111110)
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.byte px(%0111111),px(%1111111),px(%1111110),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111101),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111101),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111011),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1110111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1110111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1110110),px(%1101100)
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.byte px(%0111111),px(%1111111),px(%1101101),px(%1011010)
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.byte px(%0111111),px(%1111111),px(%1101011),px(%0110110)
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.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
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piece6:
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.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
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.byte px(%0010101),px(%0101010),px(%1010101),px(%0101010)
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.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
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.byte px(%0010101),px(%0101010),px(%1010101),px(%0101010)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0011011),px(%0110110),px(%1101101),px(%1011010)
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.byte px(%0110110),px(%1101101),px(%1011011),px(%0110110)
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.byte px(%0101101),px(%1011011),px(%0110110),px(%1101100)
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.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
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piece7:
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.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
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.byte px(%0010101),px(%0101010),px(%1010101),px(%0101010)
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.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
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.byte px(%0010101),px(%0101010),px(%1010101),px(%0101010)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
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.byte px(%0110110),px(%1101101),px(%1011011),px(%0110110)
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.byte px(%0101101),px(%1011011),px(%0110110),px(%1101100)
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.byte px(%0011011),px(%0110110),px(%1101101),px(%1011010)
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.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
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piece8:
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.byte px(%0101010),px(%1010001),px(%1111111),px(%1111110)
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.byte px(%0010101),px(%0101010),px(%0111111),px(%1111110)
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.byte px(%0101010),px(%1010101),px(%0001111),px(%1111110)
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.byte px(%0010101),px(%0101010),px(%1000111),px(%1111110)
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.byte px(%0111111),px(%1111111),px(%0011111),px(%1111110)
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.byte px(%0111111),px(%1111110),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111101),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1111011),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1110111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1110111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1101111),px(%1111111),px(%1111110)
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.byte px(%0111111),px(%1101111),px(%1111111),px(%1111110)
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.byte px(%0101101),px(%1001111),px(%1111111),px(%1111110)
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.byte px(%0011011),px(%0011111),px(%1111111),px(%1111110)
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.byte px(%0110110),px(%1011111),px(%1111111),px(%1111110)
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.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
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piece9:
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.byte px(%0111111),px(%1111111),px(%1110011),px(%0110110)
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.byte px(%0111111),px(%1111111),px(%1110110),px(%1101100)
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.byte px(%0111111),px(%1111111),px(%1110101),px(%1011010)
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.byte px(%0111111),px(%1111111),px(%1110011),px(%0110110)
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.byte px(%0111111),px(%1111111),px(%1111010),px(%1010100)
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.byte px(%0111111),px(%1111111),px(%1111010),px(%1010100)
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.byte px(%0111111),px(%1111111),px(%1111100),px(%1010100)
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.byte px(%0111111),px(%1111111),px(%1111110),px(%1010100)
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.byte px(%0111111),px(%1111111),px(%1111110),px(%1010100)
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.byte px(%0111111),px(%1111111),px(%1111110),px(%1010100)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%0010100)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1001100)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1100110)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1110100)
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.byte px(%0111111),px(%1111111),px(%1111111),px(%1111010)
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.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
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piece10:
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.byte px(%0101101),px(%1011011),px(%0110110),px(%1101100)
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.byte px(%0011011),px(%0110110),px(%1101101),px(%1011010)
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.byte px(%0110110),px(%1101101),px(%1011011),px(%0110110)
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.byte px(%0101101),px(%1011011),px(%0110110),px(%1101100)
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.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
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.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
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.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
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.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
|
|
.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
|
|
.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
|
|
.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
|
|
.byte px(%0100110),px(%0110011),px(%0011001),px(%1001100)
|
|
.byte px(%0110011),px(%0011001),px(%1001100),px(%1100110)
|
|
.byte px(%0100110),px(%0110011),px(%0011001),px(%1001100)
|
|
.byte px(%0110011),px(%0011001),px(%1001100),px(%1100110)
|
|
.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
|
|
piece11:
|
|
.byte px(%0011011),px(%0110110),px(%1101101),px(%1011010)
|
|
.byte px(%0110110),px(%1101101),px(%1011011),px(%0110110)
|
|
.byte px(%0101101),px(%1011011),px(%0110110),px(%1101100)
|
|
.byte px(%0011011),px(%0110110),px(%1101101),px(%1011010)
|
|
.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
|
|
.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
|
|
.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
|
|
.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
|
|
.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
|
|
.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
|
|
.byte px(%0101010),px(%1010101),px(%0101010),px(%1010100)
|
|
.byte px(%0100110),px(%0110011),px(%0011001),px(%1001100)
|
|
.byte px(%0110011),px(%0011001),px(%1001100),px(%1100110)
|
|
.byte px(%0100110),px(%0110011),px(%0011001),px(%1001100)
|
|
.byte px(%0110011),px(%0011001),px(%1001100),px(%1100110)
|
|
.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
|
|
piece12:
|
|
.byte px(%0110110),px(%1011111),px(%1111111),px(%1111110)
|
|
.byte px(%0101101),px(%1011111),px(%1111111),px(%1111110)
|
|
.byte px(%0011011),px(%0101111),px(%1111111),px(%1111110)
|
|
.byte px(%0110110),px(%1101111),px(%1111111),px(%1111110)
|
|
.byte px(%0101010),px(%1010111),px(%1111111),px(%1111110)
|
|
.byte px(%0101010),px(%1010011),px(%1111111),px(%1111110)
|
|
.byte px(%0101010),px(%1010011),px(%1111111),px(%1111110)
|
|
.byte px(%0101010),px(%1010101),px(%1111111),px(%1111110)
|
|
.byte px(%0101010),px(%1010100),px(%1111111),px(%1111110)
|
|
.byte px(%0101010),px(%1010101),px(%0011111),px(%1111110)
|
|
.byte px(%0101010),px(%1010101),px(%0100111),px(%1111110)
|
|
.byte px(%0100110),px(%0110011),px(%0010111),px(%1111110)
|
|
.byte px(%0110011),px(%0011001),px(%1001111),px(%1111110)
|
|
.byte px(%0100110),px(%0110011),px(%0001111),px(%1111110)
|
|
.byte px(%0110011),px(%0011001),px(%1011111),px(%1111110)
|
|
.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
|
|
piece13: ; the hole
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111011),px(%1011101),px(%1101110),px(%1110110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0101110),px(%1110111),px(%0111011),px(%1011100)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111011),px(%1011101),px(%1101110),px(%1110110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0101110),px(%1110111),px(%0111011),px(%1011100)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111011),px(%1011101),px(%1101110),px(%1110110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0101110),px(%1110111),px(%0111011),px(%1011100)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111011),px(%1011101),px(%1101110),px(%1110110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
|
|
piece14:
|
|
.byte px(%0001100),px(%1100110),px(%0110011),px(%0011000)
|
|
.byte px(%0100110),px(%0110011),px(%0011001),px(%1001100)
|
|
.byte px(%0110011),px(%0011001),px(%1001100),px(%1100110)
|
|
.byte px(%0011011),px(%0110110),px(%1101101),px(%1011010)
|
|
.byte px(%0100101),px(%1011011),px(%0110110),px(%1101100)
|
|
.byte px(%0110010),px(%1101101),px(%1011011),px(%0110110)
|
|
.byte px(%0111001),px(%0110110),px(%1101101),px(%1011010)
|
|
.byte px(%0111110),px(%0111011),px(%0110110),px(%1101100)
|
|
.byte px(%0111111),px(%1000101),px(%1011000),px(%0000000)
|
|
.byte px(%0111111),px(%1111000),px(%0000001),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
|
|
piece15:
|
|
.byte px(%0001100),px(%1100110),px(%0110011),px(%0011000)
|
|
.byte px(%0100110),px(%0110011),px(%0011001),px(%1001100)
|
|
.byte px(%0110011),px(%0011001),px(%1001100),px(%1100110)
|
|
.byte px(%0110110),px(%1101101),px(%1011011),px(%0110110)
|
|
.byte px(%0011011),px(%0110110),px(%1101101),px(%1011010)
|
|
.byte px(%0101101),px(%1011011),px(%0110110),px(%1101100)
|
|
.byte px(%0110110),px(%1101101),px(%1011011),px(%0110110)
|
|
.byte px(%0011011),px(%0110110),px(%1101101),px(%1011010)
|
|
.byte px(%0000000),px(%0000000),px(%0000110),px(%1101100)
|
|
.byte px(%0111111),px(%1111111),px(%1100000),px(%0000010)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
|
|
piece16:
|
|
.byte px(%0001100),px(%1100110),px(%0011111),px(%1111110)
|
|
.byte px(%0100110),px(%0110011),px(%0111111),px(%1111110)
|
|
.byte px(%0110011),px(%0011000),px(%1111111),px(%1111110)
|
|
.byte px(%0101101),px(%1011001),px(%1111111),px(%1111110)
|
|
.byte px(%0110110),px(%1100111),px(%1111111),px(%1111110)
|
|
.byte px(%0011011),px(%0011111),px(%1111111),px(%1111110)
|
|
.byte px(%0101110),px(%0111111),px(%1111111),px(%1111110)
|
|
.byte px(%0100111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0111111),px(%1111111),px(%1111111),px(%1111110)
|
|
.byte px(%0000000),px(%0000000),px(%0000000),px(%0000000)
|
|
|
|
|
|
.proc fill_rect_params
|
|
.word 1, 0, default_width, default_height
|
|
.endproc
|
|
|
|
.proc pattern_speckles
|
|
.byte $77,$DD,$77,$DD,$77,$DD,$77,$DD
|
|
.endproc
|
|
|
|
.byte $00 ; ???
|
|
|
|
.proc pattern_black
|
|
.res 8, 0
|
|
.endproc
|
|
|
|
;; ???
|
|
.byte $00
|
|
.res 8, $FF
|
|
.byte $00
|
|
|
|
;; line across top of puzzle (bitmaps include bottom edges)
|
|
.proc set_pos_params
|
|
xcoord: .word 5
|
|
ycoord: .word 2
|
|
.endproc
|
|
.proc draw_line_params
|
|
xdelta: .word 112
|
|
ydelta: .word 0
|
|
.endproc
|
|
|
|
;; hole position (0..3, 0..3)
|
|
hole_x: .byte 0
|
|
hole_y: .byte 0
|
|
|
|
;; click location (0..3, 0..3)
|
|
click_x: .byte $00
|
|
click_y: .byte $00
|
|
|
|
;; param for draw_row/draw_col
|
|
draw_rc: .byte $00
|
|
|
|
;; params for draw_selected
|
|
draw_end: .byte $00
|
|
draw_inc: .byte $00
|
|
|
|
.proc destroy_window_params
|
|
id: .byte window_id
|
|
.endproc
|
|
|
|
.byte $73,$00,$F7,$FF
|
|
.addr str
|
|
.byte $01
|
|
.byte $00,$00,$00,$00,$00,$06,$00,$05
|
|
.byte $00
|
|
str: .byte $41,$35,$47,$37,$36,$49 ; "A#G%#I" ?
|
|
|
|
;; SET_STATE params (filled in by QUERY_STATE)
|
|
set_state_params:
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$0D
|
|
.byte $00,$00,$20,$80,$00,$00,$00,$00
|
|
.byte $00,$2F,$02,$B1,$00,$00,$01,$02
|
|
.byte $06
|
|
|
|
default_left := 220
|
|
default_top := 80
|
|
default_width := $79
|
|
default_height := $44
|
|
|
|
.proc create_window_params
|
|
id: .byte window_id
|
|
flags: .byte A2D_CWF_ADDCLOSE
|
|
title: .addr name
|
|
hscroll:.byte A2D_CWS_NOSCROLL
|
|
vscroll:.byte A2D_CWS_NOSCROLL
|
|
hsmax: .byte 0
|
|
hspos: .byte 0
|
|
vsmax: .byte 0
|
|
vspos: .byte 0
|
|
.byte 0,0 ; ???
|
|
w1: .word default_width
|
|
h1: .word default_height
|
|
w2: .word default_width
|
|
h2: .word default_height
|
|
|
|
left: .word default_left
|
|
top: .word default_top
|
|
addr: .addr A2D_SCREEN_ADDR
|
|
stride: .word A2D_SCREEN_STRIDE
|
|
hoff: .word 0
|
|
voff: .word 0
|
|
width: .word default_width
|
|
height: .word default_height
|
|
|
|
pattern:.res 8, $FF
|
|
mskand: .byte A2D_DEFAULT_MSKAND
|
|
mskor: .byte A2D_DEFAULT_MSKOR
|
|
xpos: .word 0
|
|
ypos: .word 0
|
|
hthick: .byte 1
|
|
vthick: .byte 1
|
|
mode: .byte 0
|
|
tmask: .byte $7F
|
|
font: .addr A2D_DEFAULT_FONT
|
|
next: .addr 0
|
|
.endproc
|
|
|
|
;; This is QUERY_STATE/SET_BOX cruft only below
|
|
.proc box_cruft ; Unknown usage
|
|
left: .word default_left
|
|
top: .word default_top
|
|
addr: .addr A2D_SCREEN_ADDR
|
|
stride: .word A2D_SCREEN_STRIDE
|
|
hoff: .word 0
|
|
voff: .word 0
|
|
width: .word default_width
|
|
height: .word default_height
|
|
pattern:.res 8, $FF
|
|
mskand: .byte A2D_DEFAULT_MSKAND
|
|
mskor: .byte A2D_DEFAULT_MSKOR
|
|
xpos: .word 0
|
|
ypos: .word 0
|
|
hthick: .byte 1
|
|
vthick: .byte 1
|
|
mode: .byte 0
|
|
tmask: .byte $7F
|
|
font: .addr A2D_DEFAULT_FONT
|
|
.byte 0,0 ; ???
|
|
.endproc
|
|
|
|
name: PASCAL_STRING "Puzzle"
|
|
|
|
create_window_params_top := create_window_params::top
|
|
|
|
;;; ==================================================
|
|
;;; Create the window
|
|
|
|
.proc create_window
|
|
jsr save_zp
|
|
A2D_CALL A2D_CREATE_WINDOW, create_window_params
|
|
|
|
;; init pieces
|
|
ldy #15
|
|
loop: tya
|
|
sta position_table,y
|
|
dey
|
|
bpl loop
|
|
|
|
lda #window_id
|
|
jsr check_window_pos
|
|
A2D_CALL $2B ; ???
|
|
|
|
;; Scramble?
|
|
.proc scramble
|
|
ldy #3
|
|
sloop: tya
|
|
pha
|
|
ldx position_table
|
|
ldy #0
|
|
ploop: lda position_table+1,y
|
|
sta position_table,y
|
|
iny
|
|
cpy #15
|
|
bcc ploop
|
|
|
|
stx position_table+15
|
|
pla
|
|
tay
|
|
dey
|
|
bne sloop
|
|
ldx position_table
|
|
lda position_table+1
|
|
sta position_table
|
|
stx position_table+1
|
|
.endproc
|
|
|
|
A2D_CALL A2D_GET_INPUT, get_input_params
|
|
lda get_input_params::state
|
|
beq scramble
|
|
jsr check_victory
|
|
bcs scramble
|
|
jsr draw_all
|
|
jsr find_hole
|
|
; fall through
|
|
.endproc
|
|
|
|
;;; ==================================================
|
|
;;; Input loop and processing
|
|
|
|
.proc input_loop
|
|
A2D_CALL A2D_GET_INPUT, get_input_params
|
|
lda get_input_params::state
|
|
cmp #A2D_INPUT_DOWN
|
|
bne :+
|
|
jsr on_click
|
|
jmp input_loop
|
|
|
|
;; key?
|
|
: cmp #A2D_INPUT_KEY
|
|
bne input_loop
|
|
jsr check_key
|
|
jmp input_loop
|
|
|
|
;; click - where?
|
|
on_click:
|
|
A2D_CALL A2D_QUERY_TARGET, query_target_params
|
|
lda query_target_params::id
|
|
cmp #window_id
|
|
bne bail
|
|
lda query_target_params::element
|
|
bne :+
|
|
bail: rts
|
|
|
|
;; client area?
|
|
: cmp #A2D_ELEM_CLIENT
|
|
bne :+
|
|
jsr find_click_piece
|
|
bcc bail
|
|
jmp process_click
|
|
|
|
;; close box?
|
|
: cmp #A2D_ELEM_CLOSE
|
|
bne check_title
|
|
A2D_CALL A2D_CLOSE_CLICK, close_click_params
|
|
lda close_click_params::clicked
|
|
beq bail
|
|
destroy:
|
|
A2D_CALL A2D_DESTROY_WINDOW, destroy_window_params
|
|
DESKTOP_CALL DESKTOP_REDRAW_ICONS
|
|
|
|
target = $20 ; copy following to ZP and run it
|
|
ldx #sizeof_routine
|
|
loop: lda routine,x
|
|
sta target,x
|
|
dex
|
|
bpl loop
|
|
jmp target
|
|
|
|
.proc routine
|
|
sta RAMRDOFF
|
|
sta RAMWRTOFF
|
|
jmp exit_da
|
|
.endproc
|
|
sizeof_routine := * - routine
|
|
|
|
;; title bar?
|
|
check_title:
|
|
cmp #A2D_ELEM_TITLE
|
|
bne bail
|
|
lda #window_id
|
|
sta drag_window_params::id
|
|
A2D_CALL A2D_DRAG_WINDOW, drag_window_params
|
|
ldx #$23
|
|
jsr redraw_screen
|
|
rts
|
|
|
|
;; on key press - exit if Escape
|
|
check_key:
|
|
lda get_input_params::modifiers
|
|
bne :+
|
|
lda get_input_params::key
|
|
cmp #KEY_ESCAPE
|
|
beq destroy
|
|
: rts
|
|
.endproc
|
|
|
|
;;; ==================================================
|
|
;;; Map click to piece x/y
|
|
|
|
.proc find_click_piece
|
|
lda #window_id
|
|
sta map_coords_params::id
|
|
A2D_CALL A2D_MAP_COORDS, map_coords_params
|
|
lda map_coords_params::clientx+1
|
|
ora map_coords_params::clienty+1
|
|
bne nope ; ensure high bytes are 0
|
|
|
|
lda map_coords_params::clienty
|
|
ldx map_coords_params::clientx
|
|
|
|
cmp #r1
|
|
bcc nope
|
|
cmp #r2+1
|
|
bcs :+
|
|
jsr find_click_x
|
|
bcc nope
|
|
lda #0
|
|
beq yep
|
|
: cmp #r3+1
|
|
bcs :+
|
|
jsr find_click_x
|
|
bcc nope
|
|
lda #1
|
|
bne yep
|
|
: cmp #r4+1
|
|
bcs :+
|
|
jsr find_click_x
|
|
bcc nope
|
|
lda #2
|
|
bne yep
|
|
: cmp #r4+rh+1
|
|
bcs nope
|
|
jsr find_click_x
|
|
bcc nope
|
|
lda #3
|
|
|
|
yep: sta click_y
|
|
sec
|
|
rts
|
|
|
|
nope: clc
|
|
rts
|
|
.endproc
|
|
|
|
.proc find_click_x
|
|
cpx #c1
|
|
bcc nope
|
|
cpx #c2
|
|
bcs :+
|
|
lda #0
|
|
beq yep
|
|
: cpx #c3+1
|
|
bcs :+
|
|
lda #1
|
|
bne yep
|
|
: cpx #c4+1
|
|
bcs :+
|
|
lda #2
|
|
bne yep
|
|
: cpx #c4+cw
|
|
bcs nope
|
|
lda #3
|
|
|
|
yep: sta click_x
|
|
sec
|
|
rts
|
|
|
|
nope: clc
|
|
rts
|
|
.endproc
|
|
|
|
;;; ==================================================
|
|
;;; Process piece click
|
|
|
|
hole_piece := 12
|
|
|
|
.proc process_click
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lda #0
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ldy hole_y
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beq L0FC9
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L0FC3: clc
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adc #4
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dey
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bne L0FC3
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L0FC9: sta draw_rc
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clc
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adc hole_x
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tay
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lda click_x
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cmp hole_x
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beq click_in_col
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lda click_y
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cmp hole_y
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beq click_in_row
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miss: rts ; Click on hole, or not row/col with hole
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.proc click_in_row
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lda click_x
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cmp hole_x
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beq miss
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bcs after
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lda hole_x ; click before of hole
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sec
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sbc click_x
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tax
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bloop: lda position_table-1,y
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sta position_table,y
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dey
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dex
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bne bloop
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beq row
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after: lda click_x ; click after hole
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sec
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sbc hole_x
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tax
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aloop: lda position_table+1,y
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sta position_table,y
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iny
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dex
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bne aloop
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beq row
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.endproc
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.proc click_in_col
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lda click_y
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cmp hole_y
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beq miss
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bcs after
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lda hole_y ; click before hole
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sec
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sbc click_y
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tax
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bloop: lda position_table-4,y
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sta position_table,y
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dey
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dey
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dey
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dey
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dex
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bne bloop
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beq col
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after: lda click_y ; click after hole
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sec
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sbc hole_y
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tax
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aloop: lda position_table+4,y
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sta position_table,y
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iny
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iny
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iny
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iny
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dex
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bne aloop
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.endproc
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col: lda #hole_piece
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sta position_table,y
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jsr draw_col
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jmp done
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row: lda #hole_piece
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sta position_table,y
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jsr draw_row
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done: jsr check_victory
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bcc after_click
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;; Yay! Play the sound 4 times
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.proc on_victory
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ldx #4
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loop: txa
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pha
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jsr play_sound
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pla
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tax
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dex
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bne loop
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.endproc
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after_click:
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jmp find_hole
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rts ; ???
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.endproc
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;;; ==================================================
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;;; Clear the background
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draw_window:
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A2D_CALL A2D_SET_PATTERN, pattern_speckles
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A2D_CALL A2D_FILL_RECT, fill_rect_params
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A2D_CALL A2D_SET_PATTERN, pattern_black
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A2D_CALL A2D_SET_POS, set_pos_params
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A2D_CALL A2D_DRAW_LINE, draw_line_params
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jsr draw_all
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lda #window_id
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sta query_state_params::id
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A2D_CALL A2D_QUERY_STATE, query_state_params
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A2D_CALL A2D_SET_STATE, set_state_params
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rts
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;;; ==================================================
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.proc save_zp
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ldx #$00
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loop: lda $00,x
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sta saved_zp,x
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dex
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bne loop
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rts
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.endproc
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.proc restore_zp
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ldx #$00
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loop: lda saved_zp,x
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sta $00,x
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dex
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bne loop
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rts
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.endproc
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saved_zp:
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.res 256, 0
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;;; ==================================================
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;;; Draw pieces
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.proc draw_all
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ldy #1
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sty draw_inc
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dey
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lda #16
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sta draw_end
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bne draw_selected
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.endproc
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.proc draw_row ; row specified in draw_rc
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lda #1
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sta draw_inc
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lda draw_rc
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tay
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clc
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adc #4
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sta draw_end
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bne draw_selected
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.endproc
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.proc draw_col ; col specified in draw_rc
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lda #4
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sta draw_inc
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ldy hole_x
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lda #16
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sta draw_end
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;; fall through
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.endproc
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;; Draw pieces from A to draw_end, step draw_inc
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.proc draw_selected
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tya
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pha
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A2D_CALL A2D_HIDE_CURSOR
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lda #window_id
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sta query_state_params::id
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A2D_CALL A2D_QUERY_STATE, query_state_params
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A2D_CALL A2D_SET_STATE, set_state_params
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pla
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tay
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loop: tya
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pha
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asl a
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asl a
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tax
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lda space_positions,x
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sta draw_bitmap_params::left
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lda space_positions+1,x
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sta draw_bitmap_params::left+1
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lda space_positions+2,x
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sta draw_bitmap_params::top
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lda space_positions+3,x
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sta draw_bitmap_params::top+1
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lda position_table,y
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asl a
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tax
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lda bitmap_table,x
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sta draw_bitmap_params::addr
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lda bitmap_table+1,x
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sta draw_bitmap_params::addr+1
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A2D_CALL A2D_DRAW_BITMAP, draw_bitmap_params
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pla
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clc
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adc draw_inc
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tay
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cpy draw_end
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bcc loop
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A2D_CALL A2D_SHOW_CURSOR
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rts
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.endproc
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;;; ==================================================
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;;; Play sound
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.proc play_sound
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ldx #$80
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loop1: lda #$58
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loop2: ldy #$1B
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delay1: dey
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bne delay1
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bit SPKR
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tay
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delay2: dey
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bne delay2
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sbc #1
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beq loop1
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bit SPKR
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dex
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bne loop2
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rts
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.endproc
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;;; ==================================================
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;;; Puzzle complete?
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;; Returns with carry set if puzzle complete
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.proc check_victory ; Allows for swapped indistinct pieces, etc.
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;; 0/12 can be swapped
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lda position_table
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beq :+
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cmp #12
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bne nope
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: ldy #1
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c1234: tya
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cmp position_table,y
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bne nope
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iny
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cpy #5
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bcc c1234
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;; 5/6 are identical
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lda position_table+5
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cmp #5
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beq :+
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cmp #6
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bne nope
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: lda position_table+6
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cmp #5
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beq :+
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cmp #6
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bne nope
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: lda position_table+7
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cmp #7
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bne nope
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lda position_table+8
|
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cmp #8
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bne nope
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;; 9/10 are identical
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lda position_table+9
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cmp #9
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beq :+
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cmp #10
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bne nope
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: lda position_table+10
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cmp #9
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beq :+
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cmp #10
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bne nope
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: lda position_table+11
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cmp #11
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bne nope
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;; 0/12 can be swapped
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lda position_table+12
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beq :+
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cmp #12
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bne nope
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: ldy #13
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c131415:tya
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cmp position_table,y
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bne nope
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iny
|
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cpy #16
|
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bcc c131415
|
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rts
|
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|
|
nope: clc
|
|
rts
|
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.endproc
|
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|
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;;; ==================================================
|
|
;;; Find hole piece
|
|
|
|
.proc find_hole
|
|
ldy #15
|
|
loop: lda position_table,y
|
|
cmp #hole_piece
|
|
beq :+
|
|
dey
|
|
bpl loop
|
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|
|
: lda #0
|
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sta hole_x
|
|
sta hole_y
|
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|
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tya
|
|
again: cmp #4
|
|
bcc done
|
|
sbc #4
|
|
inc hole_y
|
|
bne again
|
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|
|
done: sta hole_x
|
|
rts
|
|
.endproc
|
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|
|
last := *
|