.. | ||
infos | ||
orig | ||
res | ||
.gitignore | ||
a2d.s | ||
asm.cfg | ||
desktop.s | ||
go.sh | ||
loader.s | ||
Makefile | ||
README.md | ||
s5.s | ||
s6.s |
DeskTop diassembly notes
DESKTOP.SYSTEM
A short (8k) loader program. This is likely responsible for copying the rest to a RAM card (if available), then invoking the main app.
DESKTOP2.$F1
This is large - 111k. It includes a loader, the DeskTop app (with both main memory and aux memory segments, filling everything from $4000 to $FFFF (except for I/O space and ProDOS), and still having more code - probably the disk copy code which is swapped in dynamically.
The file is broken down into multiple segments:
-
segment 0: load - address $2000-$257F, length $0580, file offset $000000
-
segment 1: aux1 - address $4000-$BFFF, length $8000, file offset $000580
-
segment 2: aux2 - address $D000-$ECFF, length $1D00, file offset $008580
-
segment 3: aux3 - address $FB00-$FFFF, length $0500, file offset $00A280
-
segment 4: main - address $4000-$BEFF, length $7F00, file offset $00A780
-
segment 5: main - address $0800-$0FFF, length $0800, file offset $012680
-
segment 6: main - address $0290-$03EF, length $0160, file offset $012E80
-
segment N: TBD - 38k so must be further subdivided. Disk Copy???
Structure
Loader
loader.s
Invoked at $2000; patches the ProDOS QUIT routine (at LC2 $D100) then invokes it. That gets copied to $1000-$11FF and run by ProDOS.
The invoked code stashes the current prefix and re-patches ProDOS with
itself. It then (in a convoluted way) loads in the second $200 bytes of
DESKTOP2
at $2000 and invokes that.
This code then loads the rest of the file as a sequence of segments, moving them to the appropriate destination in aux/banked/main memory.
There's fourth chunk of code; it's unclear where that ends up or how it is invoked, but it appears to handle an OpenApple+ClosedApple+P key sequence and invoke slot one code - possibly debugging support?
GUI Library "A2D"
a2d.s
AUX $4000-$8DFF is the GUI library used for the DeskTop application and (presumably) for disk copy and Selector apps (TBD).
Entry point is $4000 with a ProDOS MLI-style calling convention
-
Font is at $8800
-
Part of $8500-$87FF looks like part of "DeskTop" (see below), dealing with online volumes.
"DeskTop" Application
desktop.s
DeskTop application code is in the lower 48k of both Aux and Main:
- Aux $8E00-$BFFF - sitting above the GUI library
- Main $4000-$BEFF
...and in the Aux language card area (accessible from both aux and main code) are relays, buffers and resources:
- Aux $D000-$ECFF - relays and other aux/main helpers, resources (menus, strings, window)
- Aux $ED00-$FAFF - hole for data buffer
- Aux $FB00-$FFFF - more resources (file types, icons)
($C000-$CFFF is reserved for I/O, and main $BF page and language card is ProDOS)
Main Aux ROM
$FFFF +------------+ +------------+ +------------+
| ProDOS | | DeskTop | | Monitor |
$F800 | | | Resources/ | +------------+
| | | Buffers | | Applesoft |
| | | | | |
| | | | | |
| | | | | |
$D000 +------------+ +------------+ +------------+ +------------+
| I/O |
| |
$C000 +------------+ +------------+ +------------+
| ProDOS | | DeskTop |
$BF00 +------------+ | App Code |
| DeskTop | | |
| App Code | | |
| | | |
| | | |
| | | |
| | | |
| | | |
$8E00 | | +------------+
| | | A2D GUI |
| | | Library |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
$4000 +------------+ +------------+
| Graphics | | Graphics |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
$2000 +------------+ +------------+
| Init & | | Desk Acc |
| Desk Acc | | |
| | | |
$0800 +------------+ +------------+
| Text | | Text |
$0400 +------------+ +------------+
| | | |
$0300 +------------+ +------------+
| Input Buf | | Input Buf |
$0200 +------------+ +------------+
| Stack | | Stack |
$0100 +------------+ +------------+
| Zero Page | | Zero Page |
$0000 +------------+ +------------+