a2d/desktop
2017-09-18 08:10:19 -07:00
..
infos Identify REDRAW_ALL entry point 2017-09-18 08:10:19 -07:00
orig Rearrange files 2017-09-17 11:28:57 -07:00
res Clean up directories, start work mapping DESKTOP2 2017-09-16 17:11:50 -07:00
go.sh Create README for desktop disassembly 2017-09-17 14:52:46 -07:00
README.md Create README for desktop disassembly 2017-09-17 14:52:46 -07:00
s0_loader.s Identify REDRAW_ALL entry point 2017-09-18 08:10:19 -07:00
s1_aux1.s Identify REDRAW_ALL entry point 2017-09-18 08:10:19 -07:00
s2_aux2.s Identify REDRAW_ALL entry point 2017-09-18 08:10:19 -07:00
s3_aux3.s Identify REDRAW_ALL entry point 2017-09-18 08:10:19 -07:00
s4_main1.s Identify REDRAW_ALL entry point 2017-09-18 08:10:19 -07:00

DeskTop diassembly notes

DESKTOP.SYSTEM

A short (8k) loader program. This is likely responsible for copying the rest to a RAM card (if available), then invoking the main app.

DESKTOP2.$F1

This is large - 111k. It includes a loader, the DeskTop app (with both main memory and aux memory segments, filling everything from $4000 to $FFFF (except for I/O space and ProDOS), and still having more code - probably the disk copy code which is swapped in dynamically.

The file is broken down into multiple segments:

  • segment 0: load - offset $0000, length $0580, loaded at $2000
  • segment 1: aux1 - offset $0580, length $8000, loaded at $4000 (through $BFFF)
  • segment 2: aux2 - offset $8580, length $1D00, loaded at $D000 (through $ECFF)
  • segment 3: aux2 - offset $A280, length $0500, loaded at $FB00 (through $FFFF)
  • segment 4: main - offset $A780, length $7F00, loaded at $4000 (through $BEFF)
  • segment 5: TBD - 38k so must be further subdivided.

Much of the space is data:

  • API jump table at $40E5, param details at $4184
  • Font is at $8800