Do not require Apple //e enhanced. This means all text ends up in upper case on output and I have to do jump through a couple hoops to handle up/down keys and open apple + number.

This commit is contained in:
Jeremy Rand 2015-07-24 00:06:49 -04:00
parent 237c854e42
commit ec08247be3
2 changed files with 9 additions and 14 deletions

View File

@ -26,12 +26,12 @@ PGM=a2sudoku
# MACHINE = apple2
# MACHINE = apple2-dos33
# MACHINE = apple2-system
# MACHINE = apple2-loader
MACHINE = apple2-loader
# MACHINE = apple2-reboot
# MACHINE = apple2enh
# MACHINE = apple2enh-dos33
# MACHINE = apple2enh-system
MACHINE = apple2enh-loader
# MACHINE = apple2enh-loader
# MACHINE = apple2enh-reboot
# Uncomment and set this to your starting address in Apple II memory

View File

@ -520,6 +520,7 @@ bool playGame(void)
bool shouldSave = false;
bool gameLoaded = false;
char ch;
uint8_t *button0 = (uint8_t *)0xc061; // Address of button #0 or open apple
initUI();
@ -621,7 +622,7 @@ bool playGame(void)
case 'i':
case 'I':
case CH_CURS_UP:
case 0x0B: // Only defined with apple2enh targts, CH_CURS_UP:
if (cursorY != 0) {
cursorY--;
refreshPos(cursorX, cursorY);
@ -663,7 +664,7 @@ bool playGame(void)
case 'm':
case 'M':
case CH_CURS_DOWN:
case 0x0A: // Only defined with apple2enh targts, CH_CURS_DOWN:
if (cursorY < BOARD_SIZE - 1) {
cursorY++;
refreshPos(cursorX, cursorY);
@ -685,68 +686,62 @@ bool playGame(void)
case '7':
case '8':
case '9':
shouldNotBeep = setValueAtPos(cursorX, cursorY, ch - '0');
if (*button0 > 127)
shouldNotBeep = toggleScratchValueAtPos(cursorX, cursorY, ch - '0');
else
shouldNotBeep = setValueAtPos(cursorX, cursorY, ch - '0');
if (shouldNotBeep)
shouldSave = true;
break;
case CH_F1:
case '!':
shouldNotBeep = toggleScratchValueAtPos(cursorX, cursorY, 1);
if (shouldNotBeep)
shouldSave = true;
break;
case CH_F2:
case '@':
shouldNotBeep = toggleScratchValueAtPos(cursorX, cursorY, 2);
if (shouldNotBeep)
shouldSave = true;
break;
case CH_F3:
case '#':
shouldNotBeep = toggleScratchValueAtPos(cursorX, cursorY, 3);
if (shouldNotBeep)
shouldSave = true;
break;
case CH_F4:
case '$':
shouldNotBeep = toggleScratchValueAtPos(cursorX, cursorY, 4);
if (shouldNotBeep)
shouldSave = true;
break;
case CH_F5:
case '%':
shouldNotBeep = toggleScratchValueAtPos(cursorX, cursorY, 5);
if (shouldNotBeep)
shouldSave = true;
break;
case CH_F6:
case '^':
shouldNotBeep = toggleScratchValueAtPos(cursorX, cursorY, 6);
if (shouldNotBeep)
shouldSave = true;
break;
case CH_F7:
case '&':
shouldNotBeep = toggleScratchValueAtPos(cursorX, cursorY, 7);
if (shouldNotBeep)
shouldSave = true;
break;
case CH_F8:
case '*':
shouldNotBeep = toggleScratchValueAtPos(cursorX, cursorY, 8);
if (shouldNotBeep)
shouldSave = true;
break;
case CH_F9:
case '(':
shouldNotBeep = toggleScratchValueAtPos(cursorX, cursorY, 9);
if (shouldNotBeep)