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More README.md updates.
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@ -70,6 +70,7 @@ to 256 KiB, allowed a game to have more objects, allowed vocabulary words to
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have up to nine significant characters, and added some improvements to I/O
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capabilities. The v4 interpreters are known as EZIP. There were five
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revisions of the Apple II EZIP interpreter, designated 2A through 2D, and 2H.
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These require an Apple IIe, IIc, IIC+, or IIgs with at least 128 KiB of RAM.
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Early work on reverse-engineering these is present in the source file
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"ezip.asm". This does not use an include file for macro definitions.
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