; Progame tracer ; written by qkumba ; ; tested on ; - Lady Tut ; IDProgame lda #8 ldx #1 ldy #19 jsr CompareMemory !byte $20,$4A,$FF ;JSR $FF4A !byte $29,$FB ;AND #$FB !byte $EE,$F4,$03 ;INC $03F4 !byte $85,$2E ;STA $2E !byte $A0,$FF ;LDY #$FF !byte $84,$3E ;STY $3E !byte $84,$42 ;STY $42 !byte $59,$00,$08 bcs @exit ; patch code to regain control after it erases hires screen ldy #@callback1_e-@callback1 - lda @callback1-1,y sta @callback1x-1,y dey bne - lda #$20 sta $814 lda #<@callback1x sta $815 lda #>@callback1x sta $816 @exit rts @callback1 !pseudopc $300 { @callback1x sta $800,y cpy #$fe bne @checkgs ldx #<@callback2 stx $8fe ldx #>@callback2 stx $8ff @checkgs cpy #$e4 bne @resume ; fix GS compatibility ldx #$a9 stx $8e4 ldx #$f0 stx $8e5 ldx #$ea stx $8e6 ; restore changes to allow decryption to succeed ldx #$99 stx $814 ldx #$00 stx $815 ldx #$08 stx $816 @resume rts @callback2 lda #<@callback3 sta $84b lda #>@callback3 sta $84c jmp $81b @callback3 ; restore changes to allow decryption to succeed lda #$17 sta $44b lda #$fd sta $44c ; simulate what's missing in the IIee and later ROMs pla jmp $fd18 } @callback1_e