			$0F00..$19FF				SCORE TABLE	LEVEL
$0C00	$0D00	$0E00	$0F00	$1A00	$1B00	$1C00	$1D00	$1E00		$1F00
$0CA0	$0D00	$0E00	LOGO	$1A85	$1B45	$1C05	$1D00			$1FF4
$0CC0	$0D0B	$0E80				$1C15	$1D26			$1F03
$0CE0						$1C25	$1DB2			$1F02
$0C70						$1C06				$1F01
$0C98						$1C16				$1F04
$0C30						$1C26				$1F05
$0C60						$1C51				$1F06
$0C68						$1C35				$1F07
$0C70						$1C62				$1F08
$0C78						$1C7E			
$0C80						$1C9A			
$0C88									
$0C90									

*-------------------------------
* 
*-------------------------------


Memory map

$0C00..$1DFF	Tables
$0D00..$0DFF	Level?
$1E00..$1EFF	Level
$1F00..$1FFF	Score file
$2000..$3FFF	HGR1
$4000..$5FFF	HGR2
$6000..$8EFF	Code
$9B00..$ACFF	Tables
$AD00..$xxxx	Fonts / Sprites
$yyyy..$B5FF	Tables
$B600..$BFFF	RWTS

Zero Page

$06 w	pointer
$08 w	pointer
$0C w	pointer
$0E w   pointer
$10 w	pointer
1E	key pressed (and sprite, see editor
1F	HGR page
60									
61									
62									
63									
64									
65	X-POS								
66	Y-POS								
67									
68									
69									
6A									
6B									
6C									
6D									
6E									
6F									
70									
71									
72									
73									
74									
75									
76									
77									
78									
79									
7A									
7B									
7C									
7D									
7E									
7F									
80									
81									
82									
83									
84									
85	X-coord for text/cursor
86	Y-coord for text/cursor
87	HGR page to draw on
88									
89	score 1
8A	score 2
8B	score 3
8C	fgDELAY	Number of loops to wait							
8D									
8E									
8F									
90									
91									
92									
93									
94									
95	fgINPUT	CA: Joystick / CB: Keyboard							
96	theLEVEL	current played level							
97									
98	number of men								
99	fgSOUND								
9A	X								
9B									
9C									
9D									
9E	X								
9F	X								
A0									
A1									
A2									
A3									
A4									
A5									
A6	current level
A7	X								
A8	X								
A9	X								
AA	X								
AB	X	demo mode?							
AC	X								
AD									
AE									
AF									