diff --git a/toutadisparu/sources/ToutADisparu b/toutadisparu/sources/ToutADisparu index a21d00a..3a656b5 100644 Binary files a/toutadisparu/sources/ToutADisparu and b/toutadisparu/sources/ToutADisparu differ diff --git a/toutadisparu/sources/_Output.txt b/toutadisparu/sources/_Output.txt index 79cd02d..09eaffb 100644 --- a/toutadisparu/sources/_Output.txt +++ b/toutadisparu/sources/_Output.txt @@ -305,15 +305,15 @@ 526 | 1 toutadisparu.s 232 | Comment | 00 | | 0 | 00/014F | * INITIALISATIONS 527 | 1 toutadisparu.s 233 | Comment | 00 | | 0 | 00/014F | *---------------------------------------- 528 | 1 toutadisparu.s 234 | Empty | 00 | | 0 | 00/014F | - 529 | 1 toutadisparu.s 235 | Code | 00 | 2 | 3 | 00/014F : 20 35 0B | jsr load_font ; charge courier.10 - 530 | 1 toutadisparu.s 236 | Code | 00 | 2 | 3 | 00/0152 : 20 5A C6 | jsr initNTP - 531 | 1 toutadisparu.s 237 | Code | 00 | 2 | 3 | 00/0155 : 20 E0 C6 | jsr randomNTP ; select a sequence 0-7 + 529 | 1 toutadisparu.s 235 | Code | 00 | 2 | 3 | 00/014F : 20 3B 0B | jsr load_font ; charge courier.10 + 530 | 1 toutadisparu.s 236 | Code | 00 | 2 | 3 | 00/0152 : 20 16 C6 | jsr initNTP + 531 | 1 toutadisparu.s 237 | Code | 00 | 2 | 3 | 00/0155 : 20 9C C6 | jsr randomNTP ; select a sequence 0-7 532 | 1 toutadisparu.s 238 | Empty | 00 | | 0 | 00/0158 | - 533 | 1 toutadisparu.s 239 | Code | 00 | 2 | 3 | 00/0158 : 20 6D 0B | jsr set_language - 534 | 1 toutadisparu.s 240 | Code | 00 | 2 | 3 | 00/015B : 20 A3 C6 | jsr doSOUNDON ; NTP on + 533 | 1 toutadisparu.s 239 | Code | 00 | 2 | 3 | 00/0158 : 20 73 0B | jsr set_language + 534 | 1 toutadisparu.s 240 | Code | 00 | 2 | 3 | 00/015B : 20 5F C6 | jsr doSOUNDON ; NTP on 535 | 1 toutadisparu.s 241 | Empty | 00 | | 0 | 00/015E | - 536 | 1 toutadisparu.s 242 | Code | 00 | 2 | 3 | 00/015E : 20 45 11 | jsr initialisation_absolue - 537 | 1 toutadisparu.s 243 | Code | 00 | 2 | 3 | 00/0161 : 20 7E 0D | jsr generique + 536 | 1 toutadisparu.s 242 | Code | 00 | 2 | 3 | 00/015E : 20 01 11 | jsr initialisation_absolue + 537 | 1 toutadisparu.s 243 | Code | 00 | 2 | 3 | 00/0161 : 20 42 0D | jsr generique 538 | 1 toutadisparu.s 244 | Empty | 00 | | 0 | 00/0164 | 539 | 1 toutadisparu.s 245 | Comment | 00 | | 0 | 00/0164 | *----------------------- 540 | 1 toutadisparu.s 246 | Comment | 00 | | 0 | 00/0164 | * MAIN - OK @@ -321,21 +321,21 @@ 542 | 1 toutadisparu.s 248 | Comment | 00 | | 0 | 00/0164 | * main 543 | 1 toutadisparu.s 249 | Empty | 00 | | 0 | 00/0164 | 544 | 1 toutadisparu.s 250 | Code | 00 | 2 | 3 | 00/0164 : 20 31 06 | main jsr fadeOUT - 545 | 1 toutadisparu.s 251 | Code | 00 | 2 | 3 | 00/0167 : 20 E9 0F | jsr choix_aventure - 546 | 1 toutadisparu.s 252 | Code | 00 | 2 | 3 | 00/016A : 20 AF 11 | jsr initialisation_relative + 545 | 1 toutadisparu.s 251 | Code | 00 | 2 | 3 | 00/0167 : 20 AD 0F | jsr choix_aventure + 546 | 1 toutadisparu.s 252 | Code | 00 | 2 | 3 | 00/016A : 20 6B 11 | jsr initialisation_relative 547 | 1 toutadisparu.s 253 | Code | 00 | 2 | 3 | 00/016D : 20 31 06 | jsr fadeOUT 548 | 1 toutadisparu.s 254 | Empty | 00 | | 0 | 00/0170 | 549 | 1 toutadisparu.s 255 | Comment | 00 | | 0 | 00/0170 | *--- 550 | 1 toutadisparu.s 256 | Empty | 00 | | 0 | 00/0170 | - 551 | 1 toutadisparu.s 257 | Code | 00 | 2 | 3 | 00/0170 : AD 60 2C | mainLOOP lda scene_actuelle - 552 | 1 toutadisparu.s 258 | Code | 00 | 2 | 3 | 00/0173 : 20 5D 15 | jsr nouvelle_scene ; on initialise la scène - 553 | 1 toutadisparu.s 259 | Code | 00 | 2 | 3 | 00/0176 : AD 60 2C | lda scene_actuelle - 554 | 1 toutadisparu.s 260 | Code | 00 | 2 | 3 | 00/0179 : 20 86 23 | jsr image ; on charge une image éventuelle - 555 | 1 toutadisparu.s 261 | Code | 00 | 2 | 3 | 00/017C : AD 60 2C | lda scene_actuelle - 556 | 1 toutadisparu.s 262 | Code | 00 | 2 | 3 | 00/017F : 20 60 0D | jsr get_textes ; on détermine le texte - 557 | 1 toutadisparu.s 263 | Code | 00 | 2 | 3 | 00/0182 : 20 32 13 | jsr prepare_texte ; que l'on prepare le texte - 558 | 1 toutadisparu.s 264 | Code | 00 | 2 | 3 | 00/0185 : 20 B6 27 | jsr mots_clicables ; on y ajoute les mots cliquables - 559 | 1 toutadisparu.s 265 | Code | 00 | 2 | 3 | 00/0188 : 20 56 14 | jsr affiche_texte ; et on l'affiche + 551 | 1 toutadisparu.s 257 | Code | 00 | 2 | 3 | 00/0170 : AD 1C 2C | mainLOOP lda scene_actuelle + 552 | 1 toutadisparu.s 258 | Code | 00 | 2 | 3 | 00/0173 : 20 19 15 | jsr nouvelle_scene ; on initialise la scène + 553 | 1 toutadisparu.s 259 | Code | 00 | 2 | 3 | 00/0176 : AD 1C 2C | lda scene_actuelle + 554 | 1 toutadisparu.s 260 | Code | 00 | 2 | 3 | 00/0179 : 20 42 23 | jsr image ; on charge une image éventuelle + 555 | 1 toutadisparu.s 261 | Code | 00 | 2 | 3 | 00/017C : AD 1C 2C | lda scene_actuelle + 556 | 1 toutadisparu.s 262 | Code | 00 | 2 | 3 | 00/017F : 20 24 0D | jsr get_textes ; on détermine le texte + 557 | 1 toutadisparu.s 263 | Code | 00 | 2 | 3 | 00/0182 : 20 EE 12 | jsr prepare_texte ; que l'on prepare le texte + 558 | 1 toutadisparu.s 264 | Code | 00 | 2 | 3 | 00/0185 : 20 72 27 | jsr mots_clicables ; on y ajoute les mots cliquables + 559 | 1 toutadisparu.s 265 | Code | 00 | 2 | 3 | 00/0188 : 20 12 14 | jsr affiche_texte ; et on l'affiche 560 | 1 toutadisparu.s 266 | Empty | 00 | | 0 | 00/018B | 561 | 1 toutadisparu.s 267 | Comment | 00 | | 0 | 00/018B | *---------------------------------------- 562 | 1 toutadisparu.s 268 | Comment | 00 | | 0 | 00/018B | * TASK MASTER (no more) @@ -374,15 +374,15 @@ 623 | 1 toutadisparu.s 290 | Code | 00 | | 1 | 00/01BB : AA | tax 624 | 1 toutadisparu.s 291 | Code | 00 | 2 | 3 | 00/01BC : FC 84 08 | jsr (taskTBL,x) 625 | 1 toutadisparu.s 292 | Empty | 00 | | 0 | 00/01BF | - 626 | 1 toutadisparu.s 293 | Code | 00 | 2 | 3 | 00/01BF : AD 68 2C | lda escape ; on a une condition de sortie + 626 | 1 toutadisparu.s 293 | Code | 00 | 2 | 3 | 00/01BF : AD 24 2C | lda escape ; on a une condition de sortie 627 | 1 toutadisparu.s 294 | Code | 00 | | 3 | 00/01C2 : C9 00 00 | cmp #{0} 628 | 1 toutadisparu.s 295 | Code | 00 | | 2 | 00/01C5 : D0 9D | bne main 629 | 1 toutadisparu.s 296 | Empty | 00 | | 0 | 00/01C7 | - 630 | 1 toutadisparu.s 297 | Code | 00 | 2 | 3 | 00/01C7 : AD 6A 2C | lda fgSUITEFORCEE + 630 | 1 toutadisparu.s 297 | Code | 00 | 2 | 3 | 00/01C7 : AD 26 2C | lda fgSUITEFORCEE 631 | 1 toutadisparu.s 298 | Code | 00 | | 3 | 00/01CA : C9 01 00 | cmp #{1} 632 | 1 toutadisparu.s 299 | Code | 00 | | 2 | 00/01CD : F0 A1 | beq mainLOOP 633 | 1 toutadisparu.s 300 | Empty | 00 | | 0 | 00/01CF | - 634 | 1 toutadisparu.s 301 | Code | 00 | 2 | 3 | 00/01CF : AD 64 2C | lda deplacement ; si on doit bouger, on fait un... + 634 | 1 toutadisparu.s 301 | Code | 00 | 2 | 3 | 00/01CF : AD 20 2C | lda deplacement ; si on doit bouger, on fait un... 635 | 1 toutadisparu.s 302 | Code | 00 | | 3 | 00/01D2 : C9 01 00 | cmp #{1} 636 | 1 toutadisparu.s 303 | Code | 00 | | 2 | 00/01D5 : F0 99 | beq mainLOOP ; ...grand saut 637 | 1 toutadisparu.s 304 | Code | 00 | | 2 | 00/01D7 : D0 B2 | bne taskLOOP ; ...sinon on attend @@ -434,8 +434,8 @@ | | | | | | D8 02 D8 02 | | | | | | | 44 03 44 03 | 682 | 1 toutadisparu.s 349 | Data | 00 | 2 | 4 | 00/021A : 45 04 45 04 | da doRESTART,doRESTART - 683 | 1 toutadisparu.s 350 | Data | 00 | 2 | 4 | 00/021E : 90 C6 90 C6 | da doMUSIK,doMUSIK - 684 | 1 toutadisparu.s 351 | Data | 00 | 2 | 2 | 00/0222 : F0 24 | da help + 683 | 1 toutadisparu.s 350 | Data | 00 | 2 | 4 | 00/021E : 4C C6 4C C6 | da doMUSIK,doMUSIK + 684 | 1 toutadisparu.s 351 | Data | 00 | 2 | 2 | 00/0222 : AC 24 | da help 685 | 1 toutadisparu.s 352 | Empty | 00 | | 0 | 00/0224 | 686 | 1 toutadisparu.s 353 | Comment | 00 | | 0 | 00/0224 | *----------------------------------- Gestion du mouseUp 687 | 1 toutadisparu.s 354 | Comment | 00 | | 0 | 00/0224 | * on compare les coordonnées avec celles du incontent @@ -443,19 +443,19 @@ 689 | 1 toutadisparu.s 356 | Empty | 00 | | 0 | 00/0224 | 690 | 1 toutadisparu.s 357 | Empty | 00 | | 0 | 00/0224 | doMOUSEDOWN 691 | 1 toutadisparu.s 358 | Empty | 00 | | 0 | 00/0224 | - 692 | 1 toutadisparu.s 359 | Code | 00 | 2 | 3 | 00/0224 : AD 60 2C | doMOUSEUP lda scene_actuelle ; a-t-on des mots cliquables ? - 693 | 1 toutadisparu.s 360 | Code | 00 | 2 | 3 | 00/0227 : 20 0F 24 | jsr suite_forcee + 692 | 1 toutadisparu.s 359 | Code | 00 | 2 | 3 | 00/0224 : AD 1C 2C | doMOUSEUP lda scene_actuelle ; a-t-on des mots cliquables ? + 693 | 1 toutadisparu.s 360 | Code | 00 | 2 | 3 | 00/0227 : 20 CB 23 | jsr suite_forcee 694 | 1 toutadisparu.s 361 | Empty | 00 | | 0 | 00/022A | - 695 | 1 toutadisparu.s 362 | Code | 00 | 2 | 3 | 00/022A : AD 6A 2C | lda fgSUITEFORCEE + 695 | 1 toutadisparu.s 362 | Code | 00 | 2 | 3 | 00/022A : AD 26 2C | lda fgSUITEFORCEE 696 | 1 toutadisparu.s 363 | Code | 00 | | 3 | 00/022D : C9 00 00 | cmp #{0} 697 | 1 toutadisparu.s 364 | Code | 00 | | 2 | 00/0230 : F0 01 | beq mup1 698 | 1 toutadisparu.s 365 | Code | 00 | | 1 | 00/0232 : 60 | rts ; non, on sort 699 | 1 toutadisparu.s 366 | Empty | 00 | | 0 | 00/0233 | - 700 | 1 toutadisparu.s 367 | Code | 00 | 2 | 3 | 00/0233 : 20 80 15 | mup1 jsr clic_mot ; oui, on vérifie si on a cliqué sur un mot => mot$ + 700 | 1 toutadisparu.s 367 | Code | 00 | 2 | 3 | 00/0233 : 20 3C 15 | mup1 jsr clic_mot ; oui, on vérifie si on a cliqué sur un mot => mot$ 701 | 1 toutadisparu.s 368 | Code | 00 | | 2 | 00/0236 : 90 01 | bcc mup2 ; oui 702 | 1 toutadisparu.s 369 | Code | 00 | | 1 | 00/0238 : 60 | rts - 703 | 1 toutadisparu.s 370 | Code | 00 | 2 | 3 | 00/0239 : AD 60 2C | mup2 lda scene_actuelle - 704 | 1 toutadisparu.s 371 | Code | 00 | 2 | 3 | 00/023C : 20 68 24 | jsr aiguille ; on aiguille le joueur si c'est le second clic + 703 | 1 toutadisparu.s 370 | Code | 00 | 2 | 3 | 00/0239 : AD 1C 2C | mup2 lda scene_actuelle + 704 | 1 toutadisparu.s 371 | Code | 00 | 2 | 3 | 00/023C : 20 24 24 | jsr aiguille ; on aiguille le joueur si c'est le second clic 705 | 1 toutadisparu.s 372 | Code | 00 | | 1 | 00/023F : 60 | rts 706 | 1 toutadisparu.s 373 | Empty | 00 | | 0 | 00/0240 | 707 | 1 toutadisparu.s 374 | Comment | 00 | | 0 | 00/0240 | *----------------------------------- @@ -518,7 +518,7 @@ 812 | 1 toutadisparu.s 404 | Code | 00 | | 4 | 00/02A2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 813 | 1 toutadisparu.s 405 | Macro | 00 | | 0 | 00/02A6 | PushLong #monCURSEUR 817 | 1 toutadisparu.s 405 | Code | 00 | 1 >>16 | 3 | 00/02A6 : F4 00 00 | PEA #^#monCURSEUR - 824 | 1 toutadisparu.s 405 | Code | 00 | 2 | 3 | 00/02A9 : F4 B4 28 | PEA #monCURSEUR + 824 | 1 toutadisparu.s 405 | Code | 00 | 2 | 3 | 00/02A9 : F4 70 28 | PEA #monCURSEUR 827 | 1 toutadisparu.s 406 | Macro | 00 | | 0 | 00/02AC | _SetCursor 829 | 1 toutadisparu.s 406 | Code | 00 | | 3 | 00/02AC : A2 04 8E | LDX #$8E04 ; load tool call # 830 | 1 toutadisparu.s 406 | Code | 00 | | 4 | 00/02AF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher @@ -544,7 +544,7 @@ 854 | 1 toutadisparu.s 418 | Empty | 00 | | 0 | 00/02D8 | 855 | 1 toutadisparu.s 419 | Comment | 00 | | 0 | 00/02D8 | *----------------------------------- Open 856 | 1 toutadisparu.s 420 | Empty | 00 | | 0 | 00/02D8 | - 857 | 1 toutadisparu.s 421 | Code | 00 | 2 | 3 | 00/02D8 : 20 C0 C6 | doLOAD jsr suspendMUSIC ; NTP off + 857 | 1 toutadisparu.s 421 | Code | 00 | 2 | 3 | 00/02D8 : 20 7C C6 | doLOAD jsr suspendMUSIC ; NTP off 858 | 1 toutadisparu.s 422 | Code | 00 | 2 | 3 | 00/02DB : 20 2D 07 | jsr saveBACK 859 | 1 toutadisparu.s 423 | Empty | 00 | | 0 | 00/02DE | 860 | 1 toutadisparu.s 424 | Macro | 00 | | 0 | 00/02DE | PushWord #30 @@ -571,37 +571,37 @@ 932 | 1 toutadisparu.s 433 | Empty | 00 | | 0 | 00/0306 | 933 | 1 toutadisparu.s 434 | Code | 00 | 2 | 3 | 00/0306 : AD CD 08 | lda replyPTR 934 | 1 toutadisparu.s 435 | Code | 00 | | 2 | 00/0309 : D0 04 | bne doLOAD1 - 935 | 1 toutadisparu.s 436 | Code | 00 | 2 | 3 | 00/030B : 20 D0 C6 | jsr resumeMUSIC ; NTP on + 935 | 1 toutadisparu.s 436 | Code | 00 | 2 | 3 | 00/030B : 20 8C C6 | jsr resumeMUSIC ; NTP on 936 | 1 toutadisparu.s 437 | Code | 00 | | 1 | 00/030E : 60 | rts 937 | 1 toutadisparu.s 438 | Empty | 00 | | 0 | 00/030F | 938 | 1 toutadisparu.s 439 | Code | 00 | 2 | 3 | 00/030F : 20 7E 03 | doLOAD1 jsr copyPATH 939 | 1 toutadisparu.s 440 | Code | 00 | 2 | 3 | 00/0312 : 20 97 03 | jsr loadALL 940 | 1 toutadisparu.s 441 | Code | 00 | | 2 | 00/0315 : 90 01 | bcc doLOAD2 941 | 1 toutadisparu.s 442 | Code | 00 | | 1 | 00/0317 : 60 | rts - 942 | 1 toutadisparu.s 443 | Code | 00 | 2 | 3 | 00/0318 : 20 4C 15 | doLOAD2 jsr fin_aventure - 943 | 1 toutadisparu.s 444 | Code | 00 | 2 | 3 | 00/031B : 20 45 11 | jsr initialisation_absolue + 942 | 1 toutadisparu.s 443 | Code | 00 | 2 | 3 | 00/0318 : 20 08 15 | doLOAD2 jsr fin_aventure + 943 | 1 toutadisparu.s 444 | Code | 00 | 2 | 3 | 00/031B : 20 01 11 | jsr initialisation_absolue 944 | 1 toutadisparu.s 445 | Empty | 00 | | 0 | 00/031E | - 945 | 1 toutadisparu.s 446 | Code | 00 | 2 | 3 | 00/031E : AD CB B8 | lda fiAVENTURE - 946 | 1 toutadisparu.s 447 | Code | 00 | 2 | 3 | 00/0321 : 8D 5C 2C | sta aventure - 947 | 1 toutadisparu.s 448 | Code | 00 | 2 | 3 | 00/0324 : AD CD B8 | lda fiSCENEACTUELLE - 948 | 1 toutadisparu.s 449 | Code | 00 | 2 | 3 | 00/0327 : 8D 60 2C | sta scene_actuelle + 945 | 1 toutadisparu.s 446 | Code | 00 | 2 | 3 | 00/031E : AD 87 B8 | lda fiAVENTURE + 946 | 1 toutadisparu.s 447 | Code | 00 | 2 | 3 | 00/0321 : 8D 18 2C | sta aventure + 947 | 1 toutadisparu.s 448 | Code | 00 | 2 | 3 | 00/0324 : AD 89 B8 | lda fiSCENEACTUELLE + 948 | 1 toutadisparu.s 449 | Code | 00 | 2 | 3 | 00/0327 : 8D 1C 2C | sta scene_actuelle 949 | 1 toutadisparu.s 450 | Empty | 00 | | 0 | 00/032A | 950 | 1 toutadisparu.s 451 | Code | 10 | | 2 | 00/032A : E2 20 | sep #$20 951 | 1 toutadisparu.s 452 | Code | 10 | | 3 | 00/032C : A2 00 00 | ldx #0 - 952 | 1 toutadisparu.s 453 | Code | 10 | 2 | 3 | 00/032F : BD CF B8 | ozunid_2 lda fiSCENEVISITEE,x - 953 | 1 toutadisparu.s 454 | Code | 10 | 2 | 3 | 00/0332 : 9D E9 93 | sta scene_visitee,x + 952 | 1 toutadisparu.s 453 | Code | 10 | 2 | 3 | 00/032F : BD 8B B8 | ozunid_2 lda fiSCENEVISITEE,x + 953 | 1 toutadisparu.s 454 | Code | 10 | 2 | 3 | 00/0332 : 9D A5 93 | sta scene_visitee,x 954 | 1 toutadisparu.s 455 | Code | 10 | | 1 | 00/0335 : E8 | inx 955 | 1 toutadisparu.s 456 | Code | 10 | | 3 | 00/0336 : E0 A0 00 | cpx #{160} 956 | 1 toutadisparu.s 457 | Code | 10 | | 2 | 00/0339 : 90 F4 | bcc ozunid_2 957 | 1 toutadisparu.s 458 | Code | 00 | | 2 | 00/033B : C2 20 | rep #$20 958 | 1 toutadisparu.s 459 | Empty | 00 | | 0 | 00/033D | 959 | 1 toutadisparu.s 460 | Code | 00 | | 3 | 00/033D : A9 01 00 | lda #{1} - 960 | 1 toutadisparu.s 461 | Code | 00 | 2 | 3 | 00/0340 : 8D 68 2C | sta escape + 960 | 1 toutadisparu.s 461 | Code | 00 | 2 | 3 | 00/0340 : 8D 24 2C | sta escape 961 | 1 toutadisparu.s 462 | Code | 00 | | 1 | 00/0343 : 60 | rts 962 | 1 toutadisparu.s 463 | Empty | 00 | | 0 | 00/0344 | 963 | 1 toutadisparu.s 464 | Comment | 00 | | 0 | 00/0344 | *----------------------------------- Save 964 | 1 toutadisparu.s 465 | Empty | 00 | | 0 | 00/0344 | - 965 | 1 toutadisparu.s 466 | Code | 00 | 2 | 3 | 00/0344 : 20 C0 C6 | doSAVE jsr suspendMUSIC ; NTP off + 965 | 1 toutadisparu.s 466 | Code | 00 | 2 | 3 | 00/0344 : 20 7C C6 | doSAVE jsr suspendMUSIC ; NTP off 966 | 1 toutadisparu.s 467 | Code | 00 | 2 | 3 | 00/0347 : 20 2D 07 | jsr saveBACK 967 | 1 toutadisparu.s 468 | Empty | 00 | | 0 | 00/034A | 968 | 1 toutadisparu.s 469 | Macro | 00 | | 0 | 00/034A | PushWord #25 @@ -624,7 +624,7 @@ 1028 | 1 toutadisparu.s 475 | Code | 00 | | 4 | 00/0368 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 1029 | 1 toutadisparu.s 476 | Empty | 00 | | 0 | 00/036C | 1030 | 1 toutadisparu.s 477 | Code | 00 | 2 | 3 | 00/036C : 20 4B 07 | jsr loadBACK - 1031 | 1 toutadisparu.s 478 | Code | 00 | 2 | 3 | 00/036F : 20 D0 C6 | jsr resumeMUSIC ; NTP on + 1031 | 1 toutadisparu.s 478 | Code | 00 | 2 | 3 | 00/036F : 20 8C C6 | jsr resumeMUSIC ; NTP on 1032 | 1 toutadisparu.s 479 | Empty | 00 | | 0 | 00/0372 | 1033 | 1 toutadisparu.s 480 | Code | 00 | 2 | 3 | 00/0372 : AD CD 08 | lda replyPTR 1034 | 1 toutadisparu.s 481 | Code | 00 | | 2 | 00/0375 : D0 01 | bne doSAVE1 @@ -639,14 +639,14 @@ 1043 | 1 toutadisparu.s 490 | Code | 10 | | 2 | 00/037E : E2 20 | sep #$20 1044 | 1 toutadisparu.s 491 | Code | 10 | | 3 | 00/0380 : A2 0F 00 | ldx #16-1 1045 | 1 toutadisparu.s 492 | Code | 10 | 2 | 3 | 00/0383 : BD D4 08 | ozunid_3 lda namePATH1,x - 1046 | 1 toutadisparu.s 493 | Code | 10 | 2 | 3 | 00/0386 : 9D 26 0B | sta pGAME+4,x + 1046 | 1 toutadisparu.s 493 | Code | 10 | 2 | 3 | 00/0386 : 9D 2C 0B | sta pGAME+4,x 1047 | 1 toutadisparu.s 494 | Code | 10 | | 1 | 00/0389 : CA | dex 1048 | 1 toutadisparu.s 495 | Code | 10 | | 2 | 00/038A : 10 F7 | bpl ozunid_3 1049 | 1 toutadisparu.s 496 | Empty | 10 | | 0 | 00/038C | 1050 | 1 toutadisparu.s 497 | Code | 10 | 2 | 3 | 00/038C : AD D3 08 | lda namePATH 1051 | 1 toutadisparu.s 498 | Code | 10 | | 1 | 00/038F : 1A | inc 1052 | 1 toutadisparu.s 499 | Code | 10 | | 1 | 00/0390 : 1A | inc - 1053 | 1 toutadisparu.s 500 | Code | 10 | 2 | 3 | 00/0391 : 8D 22 0B | sta pGAME + 1053 | 1 toutadisparu.s 500 | Code | 10 | 2 | 3 | 00/0391 : 8D 28 0B | sta pGAME 1054 | 1 toutadisparu.s 501 | Code | 00 | | 2 | 00/0394 : C2 20 | rep #$20 1055 | 1 toutadisparu.s 502 | Code | 00 | | 1 | 00/0396 : 60 | rts 1056 | 1 toutadisparu.s 503 | Empty | 00 | | 0 | 00/0397 | @@ -672,15 +672,15 @@ 1076 | 1 toutadisparu.s 523 | Comment | 00 | | 0 | 00/03BA | *--- 1077 | 1 toutadisparu.s 524 | Empty | 00 | | 0 | 00/03BA | 1078 | 1 toutadisparu.s 525 | Code | 00 | | 3 | 00/03BA : A2 02 00 | loadPART ldx #2 - 1079 | 1 toutadisparu.s 526 | Code | 00 | 2 | 3 | 00/03BD : A0 CB B8 | ldy #fiAVENTURE + 1079 | 1 toutadisparu.s 526 | Code | 00 | 2 | 3 | 00/03BD : A0 87 B8 | ldy #fiAVENTURE 1080 | 1 toutadisparu.s 527 | Code | 00 | 2 | 3 | 00/03C0 : 20 D2 03 | jsr loadIT 1081 | 1 toutadisparu.s 528 | Empty | 00 | | 0 | 00/03C3 | 1082 | 1 toutadisparu.s 529 | Code | 00 | | 3 | 00/03C3 : A2 02 00 | ldx #2 - 1083 | 1 toutadisparu.s 530 | Code | 00 | 2 | 3 | 00/03C6 : A0 CD B8 | ldy #fiSCENEACTUELLE + 1083 | 1 toutadisparu.s 530 | Code | 00 | 2 | 3 | 00/03C6 : A0 89 B8 | ldy #fiSCENEACTUELLE 1084 | 1 toutadisparu.s 531 | Code | 00 | 2 | 3 | 00/03C9 : 20 D2 03 | jsr loadIT 1085 | 1 toutadisparu.s 532 | Empty | 00 | | 0 | 00/03CC | 1086 | 1 toutadisparu.s 533 | Code | 00 | | 3 | 00/03CC : A2 A0 00 | ldx #{160} - 1087 | 1 toutadisparu.s 534 | Code | 00 | 2 | 3 | 00/03CF : A0 CF B8 | ldy #fiSCENEVISITEE + 1087 | 1 toutadisparu.s 534 | Code | 00 | 2 | 3 | 00/03CF : A0 8B B8 | ldy #fiSCENEVISITEE 1088 | 1 toutadisparu.s 535 | Empty | 00 | | 0 | 00/03D2 | 1089 | 1 toutadisparu.s 536 | Code | 00 | 2 | 3 | 00/03D2 : 8E EC 09 | loadIT stx proREADGAME+8 1090 | 1 toutadisparu.s 537 | Code | 00 | 2 | 3 | 00/03D5 : 8C E8 09 | sty proREADGAME+4 @@ -720,15 +720,15 @@ 1124 | 1 toutadisparu.s 571 | Comment | 00 | | 0 | 00/041C | *--- 1125 | 1 toutadisparu.s 572 | Empty | 00 | | 0 | 00/041C | 1126 | 1 toutadisparu.s 573 | Code | 00 | | 3 | 00/041C : A2 02 00 | savePART ldx #2 - 1127 | 1 toutadisparu.s 574 | Code | 00 | 2 | 3 | 00/041F : A0 5C 2C | ldy #aventure + 1127 | 1 toutadisparu.s 574 | Code | 00 | 2 | 3 | 00/041F : A0 18 2C | ldy #aventure 1128 | 1 toutadisparu.s 575 | Code | 00 | 2 | 3 | 00/0422 : 20 34 04 | jsr saveIT 1129 | 1 toutadisparu.s 576 | Empty | 00 | | 0 | 00/0425 | 1130 | 1 toutadisparu.s 577 | Code | 00 | | 3 | 00/0425 : A2 02 00 | ldx #2 - 1131 | 1 toutadisparu.s 578 | Code | 00 | 2 | 3 | 00/0428 : A0 60 2C | ldy #scene_actuelle + 1131 | 1 toutadisparu.s 578 | Code | 00 | 2 | 3 | 00/0428 : A0 1C 2C | ldy #scene_actuelle 1132 | 1 toutadisparu.s 579 | Code | 00 | 2 | 3 | 00/042B : 20 34 04 | jsr saveIT 1133 | 1 toutadisparu.s 580 | Empty | 00 | | 0 | 00/042E | 1134 | 1 toutadisparu.s 581 | Code | 00 | | 3 | 00/042E : A2 A0 00 | ldx #{160} - 1135 | 1 toutadisparu.s 582 | Code | 00 | 2 | 3 | 00/0431 : A0 E9 93 | ldy #scene_visitee + 1135 | 1 toutadisparu.s 582 | Code | 00 | 2 | 3 | 00/0431 : A0 A5 93 | ldy #scene_visitee 1136 | 1 toutadisparu.s 583 | Empty | 00 | | 0 | 00/0434 | 1137 | 1 toutadisparu.s 584 | Code | 00 | 2 | 3 | 00/0434 : 8E FC 09 | saveIT stx proWRITEGAME+8 1138 | 1 toutadisparu.s 585 | Code | 00 | 2 | 3 | 00/0437 : 8C F8 09 | sty proWRITEGAME+4 @@ -739,7 +739,7 @@ 1143 | 1 toutadisparu.s 590 | Empty | 00 | | 0 | 00/0445 | 1144 | 1 toutadisparu.s 591 | Comment | 00 | | 0 | 00/0445 | *----------------------------------- Restart 1145 | 1 toutadisparu.s 592 | Empty | 00 | | 0 | 00/0445 | - 1146 | 1 toutadisparu.s 593 | Code | 00 | 2 | 3 | 00/0445 : 20 C0 C6 | doRESTART jsr suspendMUSIC ; NTP off + 1146 | 1 toutadisparu.s 593 | Code | 00 | 2 | 3 | 00/0445 : 20 7C C6 | doRESTART jsr suspendMUSIC ; NTP off 1147 | 1 toutadisparu.s 594 | Code | 00 | 2 | 3 | 00/0448 : 20 2D 07 | jsr saveBACK 1148 | 1 toutadisparu.s 595 | Empty | 00 | | 0 | 00/044B | 1149 | 1 toutadisparu.s 596 | Macro | 00 | | 0 | 00/044B | PushWord #0 @@ -761,17 +761,17 @@ 1183 | 1 toutadisparu.s 606 | Empty | 00 | | 0 | 00/046B | 1184 | 1 toutadisparu.s 607 | Code | 00 | | 1 | 00/046B : 68 | pla 1185 | 1 toutadisparu.s 608 | Code | 00 | | 2 | 00/046C : F0 03 | beq re1 - 1186 | 1 toutadisparu.s 609 | Code | 00 | 2 | 3 | 00/046E : 4C D0 C6 | jmp resumeMUSIC ; NTP on + 1186 | 1 toutadisparu.s 609 | Code | 00 | 2 | 3 | 00/046E : 4C 8C C6 | jmp resumeMUSIC ; NTP on 1187 | 1 toutadisparu.s 610 | Empty | 00 | | 0 | 00/0471 | - 1188 | 1 toutadisparu.s 611 | Code | 00 | 2 | 3 | 00/0471 : 20 4C 15 | re1 jsr fin_aventure - 1189 | 1 toutadisparu.s 612 | Code | 00 | 2 | 3 | 00/0474 : 20 45 11 | jsr initialisation_absolue + 1188 | 1 toutadisparu.s 611 | Code | 00 | 2 | 3 | 00/0471 : 20 08 15 | re1 jsr fin_aventure + 1189 | 1 toutadisparu.s 612 | Code | 00 | 2 | 3 | 00/0474 : 20 01 11 | jsr initialisation_absolue 1190 | 1 toutadisparu.s 613 | Code | 00 | | 3 | 00/0477 : A9 02 00 | lda #{2} - 1191 | 1 toutadisparu.s 614 | Code | 00 | 2 | 3 | 00/047A : 8D 68 2C | sta escape + 1191 | 1 toutadisparu.s 614 | Code | 00 | 2 | 3 | 00/047A : 8D 24 2C | sta escape 1192 | 1 toutadisparu.s 615 | Code | 00 | | 1 | 00/047D : 60 | rts 1193 | 1 toutadisparu.s 616 | Empty | 00 | | 0 | 00/047E | 1194 | 1 toutadisparu.s 617 | Comment | 00 | | 0 | 00/047E | *----------------------------------- Quit 1195 | 1 toutadisparu.s 618 | Empty | 00 | | 0 | 00/047E | - 1196 | 1 toutadisparu.s 619 | Code | 00 | 2 | 3 | 00/047E : 20 C0 C6 | doQUIT jsr suspendMUSIC ; NTP off + 1196 | 1 toutadisparu.s 619 | Code | 00 | 2 | 3 | 00/047E : 20 7C C6 | doQUIT jsr suspendMUSIC ; NTP off 1197 | 1 toutadisparu.s 620 | Code | 00 | 2 | 3 | 00/0481 : 20 2D 07 | jsr saveBACK 1198 | 1 toutadisparu.s 621 | Empty | 00 | | 0 | 00/0484 | 1199 | 1 toutadisparu.s 622 | Macro | 00 | | 0 | 00/0484 | PushWord #0 @@ -790,7 +790,7 @@ 1230 | 1 toutadisparu.s 629 | Code | 00 | | 4 | 00/049D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 1231 | 1 toutadisparu.s 630 | Empty | 00 | | 0 | 00/04A1 | 1232 | 1 toutadisparu.s 631 | Code | 00 | 2 | 3 | 00/04A1 : 20 4B 07 | jsr loadBACK - 1233 | 1 toutadisparu.s 632 | Code | 00 | 2 | 3 | 00/04A4 : 20 D0 C6 | jsr resumeMUSIC ; NTP on + 1233 | 1 toutadisparu.s 632 | Code | 00 | 2 | 3 | 00/04A4 : 20 8C C6 | jsr resumeMUSIC ; NTP on 1234 | 1 toutadisparu.s 633 | Empty | 00 | | 0 | 00/04A7 | 1235 | 1 toutadisparu.s 634 | Code | 00 | | 1 | 00/04A7 : 68 | pla 1236 | 1 toutadisparu.s 635 | Code | 00 | | 2 | 00/04A8 : F0 01 | beq meQUIT @@ -798,7 +798,7 @@ 1238 | 1 toutadisparu.s 637 | Empty | 00 | | 0 | 00/04AB | 1239 | 1 toutadisparu.s 638 | Comment | 00 | | 0 | 00/04AB | *----------------------------------- Quit 1240 | 1 toutadisparu.s 639 | Empty | 00 | | 0 | 00/04AB | - 1241 | 1 toutadisparu.s 640 | Code | 00 | 2 | 3 | 00/04AB : 20 43 C6 | meQUIT jsr stopNTP + 1241 | 1 toutadisparu.s 640 | Code | 00 | 2 | 3 | 00/04AB : 20 FF C5 | meQUIT jsr stopNTP 1242 | 1 toutadisparu.s 641 | Empty | 00 | | 0 | 00/04AE | 1243 | 1 toutadisparu.s 642 | Empty | 00 | | 0 | 00/04AE | meQUIT0 1244 | 1 toutadisparu.s 643 | Macro | 00 | | 0 | 00/04AE | PushWord #{1} @@ -1077,7 +1077,7 @@ 1614 | 1 toutadisparu.s 870 | Macro | 00 | | 0 | 00/067F | _ShowCursor 1616 | 1 toutadisparu.s 870 | Code | 00 | | 3 | 00/067F : A2 04 91 | LDX #$9104 ; load tool call # 1617 | 1 toutadisparu.s 870 | Code | 00 | | 4 | 00/0682 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1618 | 1 toutadisparu.s 871 | Code | 00 | 2 | 3 | 00/0686 : 4C E4 24 | jmp noircit_ecran + 1618 | 1 toutadisparu.s 871 | Code | 00 | 2 | 3 | 00/0686 : 4C A0 24 | jmp noircit_ecran 1619 | 1 toutadisparu.s 872 | Empty | 00 | | 0 | 00/0689 | 1620 | 1 toutadisparu.s 873 | Comment | 00 | | 0 | 00/0689 | *---------------------------- 1621 | 1 toutadisparu.s 874 | Comment | 00 | | 0 | 00/0689 | * unpackLZ4 @@ -1090,14 +1090,14 @@ 1628 | 1 toutadisparu.s 881 | Comment | 00 | | 0 | 00/0689 | * A: packed data size 1629 | 1 toutadisparu.s 882 | Comment | 00 | | 0 | 00/0689 | * 1630 | 1 toutadisparu.s 883 | Comment | 00 | | 0 | 00/0689 | * Exit: - 1631 | 1 toutadisparu.s 884 | Comment | 00 | | 0 | 00/0689 | * A: unpacked data size + 1631 | 1 toutadisparu.s 884 | Comment | 00 | | 0 | 00/0689 | * lenDATA: unpacked data size 1632 | 1 toutadisparu.s 885 | Comment | 00 | | 0 | 00/0689 | * 1633 | 1 toutadisparu.s 886 | Comment | 00 | | 0 | 00/0689 | *---------------------------- 1634 | 1 toutadisparu.s 887 | Empty | 00 | | 0 | 00/0689 | 1635 | 1 toutadisparu.s 888 | Empty | 00 | | 0 | 00/0689 | unpackLZ4 1636 | 1 toutadisparu.s 889 | Code | 00 | 2 | 3 | 00/0689 : 8D D6 06 | sta LZ4_Limit+1 1637 | 1 toutadisparu.s 890 | Empty | 00 | | 0 | 00/068C | - 1638 | 1 toutadisparu.s 891 | Code | 00 | 2 | 3 | 00/068C : 20 C0 C6 | jsr suspendMUSIC + 1638 | 1 toutadisparu.s 891 | Code | 00 | 2 | 3 | 00/068C : 20 7C C6 | jsr suspendMUSIC 1639 | 1 toutadisparu.s 892 | Code | 10 | | 2 | 00/068F : E2 20 | sep #$20 1640 | 1 toutadisparu.s 893 | Empty | 10 | | 0 | 00/0691 | 1641 | 1 toutadisparu.s 894 | Comment | 10 | | 0 | 00/0691 | *--- Source @@ -1196,7 +1196,7 @@ 1734 | 1 toutadisparu.s 987 | Comment | 00 | | 0 | 00/0723 | *---------------- 1735 | 1 toutadisparu.s 988 | Empty | 00 | | 0 | 00/0723 | 1736 | 1 toutadisparu.s 989 | Code | 00 | 2 | 3 | 00/0723 : 8C 29 07 | LZ4_End sty lenDATA ; Y = length of unpacked data - 1737 | 1 toutadisparu.s 990 | Code | 00 | 2 | 3 | 00/0726 : 4C D0 C6 | jmp resumeMUSIC + 1737 | 1 toutadisparu.s 990 | Code | 00 | 2 | 3 | 00/0726 : 4C 8C C6 | jmp resumeMUSIC 1738 | 1 toutadisparu.s 991 | Empty | 00 | | 0 | 00/0729 | 1739 | 1 toutadisparu.s 992 | Comment | 00 | | 0 | 00/0729 | *--- 1740 | 1 toutadisparu.s 993 | Empty | 00 | | 0 | 00/0729 | @@ -1512,7 +1512,7 @@ 1974 | 1 toutadisparu.s 1218 | Empty | 00 | | 0 | 00/09BE | 1975 | 1 toutadisparu.s 1219 | Empty | 00 | | 0 | 00/09BE | proCREATEGAME 1976 | 1 toutadisparu.s 1220 | Data | 00 | | 2 | 00/09BE : 07 00 | dw 7 ; pcount - 1977 | 1 toutadisparu.s 1221 | Data | 00 | 3 | 4 | 00/09C0 : 22 0B 00 00 | adrl pGAME ; pathname + 1977 | 1 toutadisparu.s 1221 | Data | 00 | 3 | 4 | 00/09C0 : 28 0B 00 00 | adrl pGAME ; pathname 1978 | 1 toutadisparu.s 1222 | Data | 00 | | 2 | 00/09C4 : C3 00 | dw $c3 ; access_code 1979 | 1 toutadisparu.s 1223 | Data | 00 | | 2 | 00/09C6 : 5D 00 | dw $5d ; file_type 1980 | 1 toutadisparu.s 1224 | Data | 00 | | 4 | 00/09C8 : 1F 80 00 00 | adrl $801f ; aux_type @@ -1522,24 +1522,24 @@ 1984 | 1 toutadisparu.s 1228 | Empty | 00 | | 0 | 00/09D6 | 1985 | 1 toutadisparu.s 1229 | Empty | 00 | | 0 | 00/09D6 | proDESTROYGAME 1986 | 1 toutadisparu.s 1230 | Data | 00 | | 2 | 00/09D6 : 01 00 | dw 1 ; pcount - 1987 | 1 toutadisparu.s 1231 | Data | 00 | 3 | 4 | 00/09D8 : 22 0B 00 00 | adrl pGAME ; pathname + 1987 | 1 toutadisparu.s 1231 | Data | 00 | 3 | 4 | 00/09D8 : 28 0B 00 00 | adrl pGAME ; pathname 1988 | 1 toutadisparu.s 1232 | Empty | 00 | | 0 | 00/09DC | 1989 | 1 toutadisparu.s 1233 | Empty | 00 | | 0 | 00/09DC | proOPENGAME 1990 | 1 toutadisparu.s 1234 | Data | 00 | | 2 | 00/09DC : 02 00 | dw 2 1991 | 1 toutadisparu.s 1235 | Data | 00 | | 2 | 00/09DE : 00 00 | ds 2 - 1992 | 1 toutadisparu.s 1236 | Data | 00 | 3 | 4 | 00/09E0 : 22 0B 00 00 | adrl pGAME + 1992 | 1 toutadisparu.s 1236 | Data | 00 | 3 | 4 | 00/09E0 : 28 0B 00 00 | adrl pGAME 1993 | 1 toutadisparu.s 1237 | Empty | 00 | | 0 | 00/09E4 | 1994 | 1 toutadisparu.s 1238 | Empty | 00 | | 0 | 00/09E4 | proREADGAME 1995 | 1 toutadisparu.s 1239 | Data | 00 | | 2 | 00/09E4 : 04 00 | dw 4 ; 0 - pcount 1996 | 1 toutadisparu.s 1240 | Data | 00 | | 2 | 00/09E6 : 00 00 | ds 2 ; 2 - ref_num - 1997 | 1 toutadisparu.s 1241 | Data | 00 | 3 | 4 | 00/09E8 : 22 0B 00 00 | adrl pGAME ; 4 - data_buffer + 1997 | 1 toutadisparu.s 1241 | Data | 00 | 3 | 4 | 00/09E8 : 28 0B 00 00 | adrl pGAME ; 4 - data_buffer 1998 | 1 toutadisparu.s 1242 | Data | 00 | | 4 | 00/09EC : 00 00 00 00 | ds 4 ; 8 - request_count 1999 | 1 toutadisparu.s 1243 | Data | 00 | | 4 | 00/09F0 : 00 00 00 00 | ds 4 ; C - transfer_count 2000 | 1 toutadisparu.s 1244 | Empty | 00 | | 0 | 00/09F4 | 2001 | 1 toutadisparu.s 1245 | Empty | 00 | | 0 | 00/09F4 | proWRITEGAME 2002 | 1 toutadisparu.s 1246 | Data | 00 | | 2 | 00/09F4 : 05 00 | dw 5 ; 0 - pcount 2003 | 1 toutadisparu.s 1247 | Data | 00 | | 2 | 00/09F6 : 00 00 | ds 2 ; 2 - ref_num - 2004 | 1 toutadisparu.s 1248 | Data | 00 | 3 | 4 | 00/09F8 : 22 0B 00 00 | adrl pGAME ; 4 - data_buffer (we are in same bank) + 2004 | 1 toutadisparu.s 1248 | Data | 00 | 3 | 4 | 00/09F8 : 28 0B 00 00 | adrl pGAME ; 4 - data_buffer (we are in same bank) 2005 | 1 toutadisparu.s 1249 | Data | 00 | | 4 | 00/09FC : 00 00 00 00 | ds 4 ; 8 - request_count 2006 | 1 toutadisparu.s 1250 | Data | 00 | | 4 | 00/0A00 : 00 00 00 00 | ds 4 ; C - transfer_count 2007 | 1 toutadisparu.s 1251 | Data | 00 | | 2 | 00/0A04 : 01 00 | dw 1 ; cache_priority @@ -1548,7 +1548,7 @@ 2010 | 1 toutadisparu.s 1254 | Empty | 00 | | 0 | 00/0A06 | 2011 | 1 toutadisparu.s 1255 | Data | 00 | | 2 | 00/0A06 : 02 00 | proSETPFX dw 2 2012 | 1 toutadisparu.s 1256 | Data | 00 | | 2 | 00/0A08 : 07 00 | dw 7 - 2013 | 1 toutadisparu.s 1257 | Data | 00 | 3 | 4 | 00/0A0A : F8 0A 00 00 | adrl pathIMAGES + 2013 | 1 toutadisparu.s 1257 | Data | 00 | 3 | 4 | 00/0A0A : FE 0A 00 00 | adrl pathIMAGES 2014 | 1 toutadisparu.s 1258 | Empty | 00 | | 0 | 00/0A0E | 2015 | 1 toutadisparu.s 1259 | Empty | 00 | | 0 | 00/0A0E | proOPEN 2016 | 1 toutadisparu.s 1260 | Data | 00 | | 2 | 00/0A0E : 0C 00 | dw 12 @@ -1613,520 +1613,510 @@ | | | | | | 72 61 6C 2F | | | | | | | 66 6F 6E 74 | | | | | | | 2E 6C 7A 34 | - 2055 | 1 toutadisparu.s 1299 | Data | 00 | | 30 | 00/0ABC : 1C 00 31 2F | pINDEX strl '1/data/textes/fr/TEXTES1.IND' + 2055 | 1 toutadisparu.s 1299 | Data | 00 | | 33 | 00/0ABC : 1F 00 31 2F | pINDEX strl '1/data/textes/fr/TEXTES1IND.lz4' | | | | | | 64 61 74 61 | | | | | | | 2F 74 65 78 | | | | | | | 74 65 73 2F | | | | | | | 66 72 2F 54 | | | | | | | 45 58 54 45 | - | | | | | | 53 31 2E 49 | - | | | | | | 4E 44 | - 2056 | 1 toutadisparu.s 1300 | Data | 00 | | 30 | 00/0ADA : 1C 00 31 2F | pTEXTES strl '1/data/textes/fr/TEXTES1.TEX' + | | | | | | 53 31 49 4E | + | | | | | | 44 2E 6C 7A | + | | | | | | 34 | + 2056 | 1 toutadisparu.s 1300 | Data | 00 | | 33 | 00/0ADD : 1F 00 31 2F | pTEXTES strl '1/data/textes/fr/TEXTES1TEX.lz4' | | | | | | 64 61 74 61 | | | | | | | 2F 74 65 78 | | | | | | | 74 65 73 2F | | | | | | | 66 72 2F 54 | | | | | | | 45 58 54 45 | - | | | | | | 53 31 2E 54 | - | | | | | | 45 58 | - 2057 | 1 toutadisparu.s 1301 | Empty | 00 | | 0 | 00/0AF8 | - 2058 | 1 toutadisparu.s 1302 | Comment | 00 | | 0 | 00/0AF8 | *--- offset to aventure number is +25 - 2059 | 1 toutadisparu.s 1303 | Empty | 00 | | 0 | 00/0AF8 | - 2060 | 1 toutadisparu.s 1304 | Data | 00 | | 26 | 00/0AF8 : 18 00 31 2F | pathIMAGES strl '1/data/images/aventure.x' + | | | | | | 53 31 54 45 | + | | | | | | 58 2E 6C 7A | + | | | | | | 34 | + 2057 | 1 toutadisparu.s 1301 | Empty | 00 | | 0 | 00/0AFE | + 2058 | 1 toutadisparu.s 1302 | Comment | 00 | | 0 | 00/0AFE | *--- offset to aventure number is +25 + 2059 | 1 toutadisparu.s 1303 | Empty | 00 | | 0 | 00/0AFE | + 2060 | 1 toutadisparu.s 1304 | Data | 00 | | 26 | 00/0AFE : 18 00 31 2F | pathIMAGES strl '1/data/images/aventure.x' | | | | | | 64 61 74 61 | | | | | | | 2F 69 6D 61 | | | | | | | 67 65 73 2F | | | | | | | 61 76 65 6E | | | | | | | 74 75 72 65 | | | | | | | 2E 78 | - 2061 | 1 toutadisparu.s 1305 | Data | 00 | | 16 | 00/0B12 : 0E 00 37 2F | pIMAGE strl '7/x1234567.lz4' + 2061 | 1 toutadisparu.s 1305 | Data | 00 | | 16 | 00/0B18 : 0E 00 37 2F | pIMAGE strl '7/x1234567.lz4' | | | | | | 78 31 32 33 | | | | | | | 34 35 36 37 | | | | | | | 2E 6C 7A 34 | - 2062 | 1 toutadisparu.s 1306 | Empty | 00 | | 0 | 00/0B22 | - 2063 | 1 toutadisparu.s 1307 | Data | 00 | | 19 | 00/0B22 : 11 00 30 2F | pGAME strl '0/ ' + 2062 | 1 toutadisparu.s 1306 | Empty | 00 | | 0 | 00/0B28 | + 2063 | 1 toutadisparu.s 1307 | Data | 00 | | 19 | 00/0B28 : 11 00 30 2F | pGAME strl '0/ ' | | | | | | 20 20 20 20 | | | | | | | 20 20 20 20 | | | | | | | 20 20 20 20 | | | | | | | 20 20 20 | - 2064 | 1 toutadisparu.s 1308 | Empty | 00 | | 0 | 00/0B35 | - 2065 | 1 toutadisparu.s 1309 | Comment | 00 | | 0 | 00/0B35 | *---------------------------------------- - 2066 | 1 toutadisparu.s 1310 | Comment | 00 | | 0 | 00/0B35 | * LES AUTRES FICHIERS - 2067 | 1 toutadisparu.s 1311 | Comment | 00 | | 0 | 00/0B35 | *---------------------------------------- - 2068 | 1 toutadisparu.s 1312 | Empty | 00 | | 0 | 00/0B35 | - 2069 | 1 toutadisparu.s 1313 | Directive | 00 | | 0 | 00/0B35 | put game.s - 2070 | 2 game.s 1 | Comment | 00 | | 0 | 00/0B35 | * - 2071 | 2 game.s 2 | Comment | 00 | | 0 | 00/0B35 | * Tout a disparu - 2072 | 2 game.s 3 | Comment | 00 | | 0 | 00/0B35 | * - 2073 | 2 game.s 4 | Comment | 00 | | 0 | 00/0B35 | * (c) 1992, Franois Coulon - 2074 | 2 game.s 5 | Comment | 00 | | 0 | 00/0B35 | * (c) 2022, Antoine Vignau & Olivier Zardini - 2075 | 2 game.s 6 | Comment | 00 | | 0 | 00/0B35 | * - 2076 | 2 game.s 7 | Empty | 00 | | 0 | 00/0B35 | - 2077 | 2 game.s 8 | Directive | 00 | | 0 | 00/0B35 | mx %00 - 2078 | 2 game.s 9 | Empty | 00 | | 0 | 00/0B35 | - 2079 | 2 game.s 10 | Comment | 00 | | 0 | 00/0B35 | *----------------------- - 2080 | 2 game.s 11 | Comment | 00 | | 0 | 00/0B35 | * CONSTANTES - 2081 | 2 game.s 12 | Comment | 00 | | 0 | 00/0B35 | *----------------------- - 2082 | 2 game.s 13 | Empty | 00 | | 0 | 00/0B35 | - 2083 | 2 game.s 14 | Equivalence | 00 | | 0 | 00/0B35 | NB_INDICATEURS = 10 - 2084 | 2 game.s 15 | Equivalence | 00 | | 0 | 00/0B35 | NB_MOTS = 25 ; on ne peut pas avoir plus de 25 mots par ecran - 2085 | 2 game.s 16 | Equivalence | 00 | | 0 | 00/0B35 | NB_TEXTES = 160 ; nombre de textes du jeu - 2086 | 2 game.s 17 | Empty | 00 | | 0 | 00/0B35 | - 2087 | 2 game.s 18 | Equivalence | 00 | | 0 | 00/0B35 | linksON = {1} - 2088 | 2 game.s 19 | Equivalence | 00 | | 0 | 00/0B35 | linksOFF = {0} - 2089 | 2 game.s 20 | Empty | 00 | | 0 | 00/0B35 | - 2090 | 2 game.s 21 | Equivalence | 00 | | 0 | 00/0B35 | colorBLACK = 0 - 2091 | 2 game.s 22 | Equivalence | 00 | | 0 | 00/0B35 | colorWHITE = 15 - 2092 | 2 game.s 23 | Empty | 00 | | 0 | 00/0B35 | - 2093 | 2 game.s 24 | Comment | 00 | | 0 | 00/0B35 | *----------------------- - 2094 | 2 game.s 25 | Comment | 00 | | 0 | 00/0B35 | * load_font - 2095 | 2 game.s 26 | Comment | 00 | | 0 | 00/0B35 | *----------------------- - 2096 | 2 game.s 27 | Empty | 00 | | 0 | 00/0B35 | - 2097 | 2 game.s 28 | Empty | 00 | | 0 | 00/0B35 | load_font - 2098 | 2 game.s 29 | Code | 00 | 2 | 3 | 00/0B35 : 20 5C 0B | jsr font_it - 2099 | 2 game.s 30 | Code | 00 | | 2 | 00/0B38 : 90 21 | bcc lf_ok - 2100 | 2 game.s 31 | Empty | 00 | | 0 | 00/0B3A | - 2101 | 2 game.s 32 | Code | 00 | | 1 | 00/0B3A : 48 | pha - 2102 | 2 game.s 33 | Macro | 00 | | 0 | 00/0B3B | PushLong #fntSTR1 - 2106 | 2 game.s 33 | Code | 00 | 1 >>16 | 3 | 00/0B3B : F4 00 00 | PEA #^#fntSTR1 - 2113 | 2 game.s 33 | Code | 00 | 2 | 3 | 00/0B3E : F4 F4 07 | PEA #fntSTR1 - 2116 | 2 game.s 34 | Macro | 00 | | 0 | 00/0B41 | PushLong #fntSTR2 - 2120 | 2 game.s 34 | Code | 00 | 1 >>16 | 3 | 00/0B41 : F4 00 00 | PEA #^#fntSTR2 - 2127 | 2 game.s 34 | Code | 00 | 2 | 3 | 00/0B44 : F4 0C 08 | PEA #fntSTR2 - 2130 | 2 game.s 35 | Macro | 00 | | 0 | 00/0B47 | PushLong #errSTR3 - 2134 | 2 game.s 35 | Code | 00 | 1 >>16 | 3 | 00/0B47 : F4 00 00 | PEA #^#errSTR3 - 2141 | 2 game.s 35 | Code | 00 | 2 | 3 | 00/0B4A : F4 67 08 | PEA #errSTR3 - 2144 | 2 game.s 36 | Macro | 00 | | 0 | 00/0B4D | PushLong #errSTR2 - 2148 | 2 game.s 36 | Code | 00 | 1 >>16 | 3 | 00/0B4D : F4 00 00 | PEA #^#errSTR2 - 2155 | 2 game.s 36 | Code | 00 | 2 | 3 | 00/0B50 : F4 66 08 | PEA #errSTR2 - 2158 | 2 game.s 37 | Macro | 00 | | 0 | 00/0B53 | _TLTextMountVolume - 2160 | 2 game.s 37 | Code | 00 | | 3 | 00/0B53 : A2 01 12 | LDX #$1201 ; load tool call # - 2161 | 2 game.s 37 | Code | 00 | | 4 | 00/0B56 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2162 | 2 game.s 38 | Code | 00 | | 1 | 00/0B5A : 68 | pla - 2163 | 2 game.s 39 | Empty | 00 | | 0 | 00/0B5B | - 2164 | 2 game.s 40 | Code | 00 | | 1 | 00/0B5B : 60 | lf_ok rts - 2165 | 2 game.s 41 | Empty | 00 | | 0 | 00/0B5C | - 2166 | 2 game.s 42 | Comment | 00 | | 0 | 00/0B5C | *--- Really load the font - 2167 | 2 game.s 43 | Empty | 00 | | 0 | 00/0B5C | - 2168 | 2 game.s 44 | Empty | 00 | | 0 | 00/0B5C | font_it - 2169 | 2 game.s 45 | Macro | 00 | | 0 | 00/0B5C | PushWord #$0A00 ; Taille 10 - 2171 | 2 game.s 45 | Code | 00 | | 3 | 00/0B5C : F4 00 0A | PEA #$0A00 - 2174 | 2 game.s 46 | Macro | 00 | | 0 | 00/0B5F | PushWord #$0016 ; Courier - 2176 | 2 game.s 46 | Code | 00 | | 3 | 00/0B5F : F4 16 00 | PEA #$0016 - 2179 | 2 game.s 47 | Macro | 00 | | 0 | 00/0B62 | PushWord #0 - 2181 | 2 game.s 47 | Code | 00 | | 3 | 00/0B62 : F4 00 00 | PEA #0 - 2184 | 2 game.s 48 | Macro | 00 | | 0 | 00/0B65 | _InstallFont - 2186 | 2 game.s 48 | Code | 00 | | 3 | 00/0B65 : A2 1B 0E | LDX #$E1B ; load tool call # - 2187 | 2 game.s 48 | Code | 00 | | 4 | 00/0B68 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2188 | 2 game.s 49 | Code | 00 | | 1 | 00/0B6C : 60 | rts - 2189 | 2 game.s 50 | Empty | 00 | | 0 | 00/0B6D | - 2190 | 2 game.s 51 | Comment | 00 | | 0 | 00/0B6D | *----------------------- - 2191 | 2 game.s 52 | Comment | 00 | | 0 | 00/0B6D | * set_language - 2192 | 2 game.s 53 | Comment | 00 | | 0 | 00/0B6D | *----------------------- - 2193 | 2 game.s 54 | Empty | 00 | | 0 | 00/0B6D | - 2194 | 2 game.s 55 | Empty | 00 | | 0 | 00/0B6D | set_language - 2195 | 2 game.s 56 | Macro | 00 | | 0 | 00/0B6D | PushWord #0 - 2197 | 2 game.s 56 | Code | 00 | | 3 | 00/0B6D : F4 00 00 | PEA #0 - 2200 | 2 game.s 57 | Macro | 00 | | 0 | 00/0B70 | PushWord #$29 - 2202 | 2 game.s 57 | Code | 00 | | 3 | 00/0B70 : F4 29 00 | PEA #$29 - 2205 | 2 game.s 58 | Macro | 00 | | 0 | 00/0B73 | _ReadBParam - 2207 | 2 game.s 58 | Code | 00 | | 3 | 00/0B73 : A2 03 0C | LDX #$C03 ; load tool call # - 2208 | 2 game.s 58 | Code | 00 | | 4 | 00/0B76 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2209 | 2 game.s 59 | Code | 00 | | 1 | 00/0B7A : 68 | pla - 2210 | 2 game.s 60 | Code | 00 | | 3 | 00/0B7B : C9 14 00 | cmp #20 - 2211 | 2 game.s 61 | Code | 00 | | 2 | 00/0B7E : 90 01 | bcc st_ok - 2212 | 2 game.s 62 | Code | 00 | | 1 | 00/0B80 : 60 | rts - 2213 | 2 game.s 63 | Empty | 00 | | 0 | 00/0B81 | - 2214 | 2 game.s 64 | Comment | 00 | | 0 | 00/0B81 | * index - 2215 | 2 game.s 65 | Comment | 00 | | 0 | 00/0B81 | * TEXTES : +16 - 2216 | 2 game.s 66 | Empty | 00 | | 0 | 00/0B81 | - 2217 | 2 game.s 67 | Empty | 00 | | 0 | 00/0B81 | st_ok - 2218 | 2 game.s 68 | Code | 00 | 2 | 3 | 00/0B81 : 20 95 0B | jsr st_setit ; try IIgs language - 2219 | 2 game.s 69 | Code | 00 | | 2 | 00/0B84 : 90 0E | bcc st_ok99 - 2220 | 2 game.s 70 | Empty | 00 | | 0 | 00/0B86 | - 2221 | 2 game.s 71 | Code | 00 | | 3 | 00/0B86 : A9 00 00 | lda #0 ; if not, try EN US - 2222 | 2 game.s 72 | Code | 00 | 2 | 3 | 00/0B89 : 20 95 0B | jsr st_setit - 2223 | 2 game.s 73 | Code | 00 | | 2 | 00/0B8C : 90 06 | bcc st_ok99 - 2224 | 2 game.s 74 | Empty | 00 | | 0 | 00/0B8E | - 2225 | 2 game.s 75 | Code | 00 | | 3 | 00/0B8E : A9 02 00 | lda #2 ; it not, force FR - It always exists - 2226 | 2 game.s 76 | Code | 00 | 2 | 3 | 00/0B91 : 20 95 0B | jsr st_setit - 2227 | 2 game.s 77 | Empty | 00 | | 0 | 00/0B94 | st_ok99 - 2228 | 2 game.s 78 | Code | 00 | | 1 | 00/0B94 : 60 | rts - 2229 | 2 game.s 79 | Empty | 00 | | 0 | 00/0B95 | - 2230 | 2 game.s 80 | Comment | 00 | | 0 | 00/0B95 | *--- - 2231 | 2 game.s 81 | Empty | 00 | | 0 | 00/0B95 | - 2232 | 2 game.s 82 | Empty | 00 | | 0 | 00/0B95 | st_setit ; set language code - 2233 | 2 game.s 83 | Code | 00 | 2 | 3 | 00/0B95 : 8D C7 07 | sta saveLANGUAGE - 2234 | 2 game.s 84 | Code | 00 | | 1 | 00/0B98 : 0A | asl - 2235 | 2 game.s 85 | Code | 00 | | 1 | 00/0B99 : AA | tax - 2236 | 2 game.s 86 | Code | 00 | 2 | 3 | 00/0B9A : BD C6 0B | lda tblLANG,x - 2237 | 2 game.s 87 | Code | 00 | 2 | 3 | 00/0B9D : 8D CC 0A | sta pINDEX+16 - 2238 | 2 game.s 88 | Code | 00 | 2 | 3 | 00/0BA0 : 8D EA 0A | sta pTEXTES+16 - 2239 | 2 game.s 89 | Empty | 00 | | 0 | 00/0BA3 | - 2240 | 2 game.s 90 | Code | 00 | 2 | 3 | 00/0BA3 : A9 BC 0A | lda #pINDEX ; check file exists - 2241 | 2 game.s 91 | Code | 00 | 2 | 3 | 00/0BA6 : 8D 12 0A | sta proOPEN+4 - 2242 | 2 game.s 92 | Empty | 00 | | 0 | 00/0BA9 | - 2243 | 2 game.s 93 | Code | 00 | | 4 | 00/0BA9 : 22 A8 00 E1 | jsl {$e100a8} - 2244 | 2 game.s 94 | Data | 00 | | 2 | 00/0BAD : 10 20 | dw $2010 - 2245 | 2 game.s 95 | Data | 00 | 3 | 4 | 00/0BAF : 0E 0A 00 00 | adrl proOPEN - 2246 | 2 game.s 96 | Code | 00 | | 2 | 00/0BB3 : B0 10 | bcs st_setit99 - 2247 | 2 game.s 97 | Empty | 00 | | 0 | 00/0BB5 | - 2248 | 2 game.s 98 | Code | 00 | 2 | 3 | 00/0BB5 : AD 10 0A | lda proOPEN+2 - 2249 | 2 game.s 99 | Code | 00 | 2 | 3 | 00/0BB8 : 8D 4E 0A | sta proCLOSE+2 - 2250 | 2 game.s 100 | Empty | 00 | | 0 | 00/0BBB | - 2251 | 2 game.s 101 | Code | 00 | | 4 | 00/0BBB : 22 A8 00 E1 | jsl {$e100a8} - 2252 | 2 game.s 102 | Data | 00 | | 2 | 00/0BBF : 14 20 | dw $2014 - 2253 | 2 game.s 103 | Data | 00 | 3 | 4 | 00/0BC1 : 4C 0A 00 00 | adrl proCLOSE - 2254 | 2 game.s 104 | Empty | 00 | | 0 | 00/0BC5 | - 2255 | 2 game.s 105 | Empty | 00 | | 0 | 00/0BC5 | st_setit99 - 2256 | 2 game.s 106 | Code | 00 | | 1 | 00/0BC5 : 60 | rts - 2257 | 2 game.s 107 | Empty | 00 | | 0 | 00/0BC6 | - 2258 | 2 game.s 108 | Comment | 00 | | 0 | 00/0BC6 | *--- - 2259 | 2 game.s 109 | Empty | 00 | | 0 | 00/0BC6 | - 2260 | 2 game.s 110 | Empty | 00 | | 0 | 00/0BC6 | tblLANG - 2261 | 2 game.s 111 | Data | 00 | | 2 | 00/0BC6 : 75 73 | asc 'us' ; 0 - 2262 | 2 game.s 112 | Data | 00 | | 2 | 00/0BC8 : 75 6B | asc 'uk' - 2263 | 2 game.s 113 | Data | 00 | | 2 | 00/0BCA : 66 72 | asc 'fr' ; 2 - 2264 | 2 game.s 114 | Data | 00 | | 2 | 00/0BCC : 6E 6C | asc 'nl' - 2265 | 2 game.s 115 | Data | 00 | | 2 | 00/0BCE : 65 73 | asc 'es' ; 4 - 2266 | 2 game.s 116 | Data | 00 | | 2 | 00/0BD0 : 69 74 | asc 'it' - 2267 | 2 game.s 117 | Data | 00 | | 2 | 00/0BD2 : 64 65 | asc 'de' ; 6 - 2268 | 2 game.s 118 | Data | 00 | | 2 | 00/0BD4 : 73 65 | asc 'se' - 2269 | 2 game.s 119 | Data | 00 | | 2 | 00/0BD6 : 75 73 | asc 'us' - 2270 | 2 game.s 120 | Data | 00 | | 2 | 00/0BD8 : 63 61 | asc 'ca' - 2271 | 2 game.s 121 | Data | 00 | | 2 | 00/0BDA : 6E 6C | asc 'nl' - 2272 | 2 game.s 122 | Data | 00 | | 2 | 00/0BDC : 68 65 | asc 'he' - 2273 | 2 game.s 123 | Data | 00 | | 2 | 00/0BDE : 6A 70 | asc 'jp' - 2274 | 2 game.s 124 | Data | 00 | | 2 | 00/0BE0 : 61 72 | asc 'ar' - 2275 | 2 game.s 125 | Data | 00 | | 2 | 00/0BE2 : 67 72 | asc 'gr' - 2276 | 2 game.s 126 | Data | 00 | | 2 | 00/0BE4 : 74 72 | asc 'tr' - 2277 | 2 game.s 127 | Data | 00 | | 2 | 00/0BE6 : 66 69 | asc 'fi' - 2278 | 2 game.s 128 | Data | 00 | | 2 | 00/0BE8 : 74 61 | asc 'ta' - 2279 | 2 game.s 129 | Data | 00 | | 2 | 00/0BEA : 68 69 | asc 'hi' - 2280 | 2 game.s 130 | Data | 00 | | 2 | 00/0BEC : 75 73 | asc 'us' ; 19 - 2281 | 2 game.s 131 | Empty | 00 | | 0 | 00/0BEE | - 2282 | 2 game.s 132 | Comment | 00 | | 0 | 00/0BEE | *----------------------- - 2283 | 2 game.s 133 | Comment | 00 | | 0 | 00/0BEE | * load_index - 2284 | 2 game.s 134 | Comment | 00 | | 0 | 00/0BEE | *----------------------- - 2285 | 2 game.s 135 | Empty | 00 | | 0 | 00/0BEE | - 2286 | 2 game.s 136 | Empty | 00 | | 0 | 00/0BEE | load_index - 2287 | 2 game.s 137 | Code | 00 | 2 | 3 | 00/0BEE : A9 BC 0A | lda #pINDEX - 2288 | 2 game.s 138 | Code | 00 | 2 | 3 | 00/0BF1 : 8D 12 0A | sta proOPEN+4 - 2289 | 2 game.s 139 | Empty | 00 | | 0 | 00/0BF4 | - 2290 | 2 game.s 140 | Code | 00 | | 4 | 00/0BF4 : 22 A8 00 E1 | jsl {$e100a8} - 2291 | 2 game.s 141 | Data | 00 | | 2 | 00/0BF8 : 10 20 | dw $2010 - 2292 | 2 game.s 142 | Data | 00 | 3 | 4 | 00/0BFA : 0E 0A 00 00 | adrl proOPEN - 2293 | 2 game.s 143 | Code | 00 | | 2 | 00/0BFE : B0 42 | bcs li_err2 - 2294 | 2 game.s 144 | Empty | 00 | | 0 | 00/0C00 | - 2295 | 2 game.s 145 | Code | 00 | 2 | 3 | 00/0C00 : AD 10 0A | lda proOPEN+2 - 2296 | 2 game.s 146 | Code | 00 | 2 | 3 | 00/0C03 : 8D 3E 0A | sta proREAD+2 - 2297 | 2 game.s 147 | Code | 00 | 2 | 3 | 00/0C06 : 8D 4E 0A | sta proCLOSE+2 - 2298 | 2 game.s 148 | Empty | 00 | | 0 | 00/0C09 | - 2299 | 2 game.s 149 | Code | 00 | 2 | 3 | 00/0C09 : AD B7 07 | lda ptrINDEX - 2300 | 2 game.s 150 | Code | 00 | 2 | 3 | 00/0C0C : 8D 40 0A | sta proREAD+4 - 2301 | 2 game.s 151 | Code | 00 | 2 | 3 | 00/0C0F : AD B9 07 | lda ptrINDEX+2 - 2302 | 2 game.s 152 | Code | 00 | 2 | 3 | 00/0C12 : 8D 42 0A | sta proREAD+6 - 2303 | 2 game.s 153 | Empty | 00 | | 0 | 00/0C15 | - 2304 | 2 game.s 154 | Code | 00 | 2 | 3 | 00/0C15 : AD 38 0A | lda proEOF - 2305 | 2 game.s 155 | Code | 00 | 2 | 3 | 00/0C18 : 8D 44 0A | sta proREAD+8 - 2306 | 2 game.s 156 | Code | 00 | 2 | 3 | 00/0C1B : AD 3A 0A | lda proEOF+2 - 2307 | 2 game.s 157 | Code | 00 | 2 | 3 | 00/0C1E : 8D 46 0A | sta proREAD+10 - 2308 | 2 game.s 158 | Empty | 00 | | 0 | 00/0C21 | - 2309 | 2 game.s 159 | Code | 00 | | 4 | 00/0C21 : 22 A8 00 E1 | jsl {$e100a8} - 2310 | 2 game.s 160 | Data | 00 | | 2 | 00/0C25 : 12 20 | dw $2012 - 2311 | 2 game.s 161 | Data | 00 | 3 | 4 | 00/0C27 : 3C 0A 00 00 | adrl proREAD - 2312 | 2 game.s 162 | Code | 00 | | 2 | 00/0C2B : B0 0B | bcs li_err - 2313 | 2 game.s 163 | Empty | 00 | | 0 | 00/0C2D | - 2314 | 2 game.s 164 | Code | 00 | | 4 | 00/0C2D : 22 A8 00 E1 | jsl {$e100a8} - 2315 | 2 game.s 165 | Data | 00 | | 2 | 00/0C31 : 14 20 | dw $2014 - 2316 | 2 game.s 166 | Data | 00 | 3 | 4 | 00/0C33 : 4C 0A 00 00 | adrl proCLOSE - 2317 | 2 game.s 167 | Code | 00 | | 1 | 00/0C37 : 60 | rts - 2318 | 2 game.s 168 | Empty | 00 | | 0 | 00/0C38 | - 2319 | 2 game.s 169 | Empty | 00 | | 0 | 00/0C38 | li_err - 2320 | 2 game.s 170 | Code | 00 | | 4 | 00/0C38 : 22 A8 00 E1 | jsl {$e100a8} - 2321 | 2 game.s 171 | Data | 00 | | 2 | 00/0C3C : 14 20 | dw $2014 - 2322 | 2 game.s 172 | Data | 00 | 3 | 4 | 00/0C3E : 4C 0A 00 00 | adrl proCLOSE - 2323 | 2 game.s 173 | Empty | 00 | | 0 | 00/0C42 | - 2324 | 2 game.s 174 | Code | 00 | | 1 | 00/0C42 : 48 | li_err2 pha - 2325 | 2 game.s 175 | Macro | 00 | | 0 | 00/0C43 | PushLong #filSTR1 - 2329 | 2 game.s 175 | Code | 00 | 1 >>16 | 3 | 00/0C43 : F4 00 00 | PEA #^#filSTR1 - 2336 | 2 game.s 175 | Code | 00 | 2 | 3 | 00/0C46 : F4 50 08 | PEA #filSTR1 - 2339 | 2 game.s 176 | Macro | 00 | | 0 | 00/0C49 | PushLong #errSTR2 - 2343 | 2 game.s 176 | Code | 00 | 1 >>16 | 3 | 00/0C49 : F4 00 00 | PEA #^#errSTR2 - 2350 | 2 game.s 176 | Code | 00 | 2 | 3 | 00/0C4C : F4 66 08 | PEA #errSTR2 - 2353 | 2 game.s 177 | Macro | 00 | | 0 | 00/0C4F | PushLong #errSTR1 - 2357 | 2 game.s 177 | Code | 00 | 1 >>16 | 3 | 00/0C4F : F4 00 00 | PEA #^#errSTR1 - 2364 | 2 game.s 177 | Code | 00 | 2 | 3 | 00/0C52 : F4 61 08 | PEA #errSTR1 - 2367 | 2 game.s 178 | Macro | 00 | | 0 | 00/0C55 | PushLong #errSTR2 - 2371 | 2 game.s 178 | Code | 00 | 1 >>16 | 3 | 00/0C55 : F4 00 00 | PEA #^#errSTR2 - 2378 | 2 game.s 178 | Code | 00 | 2 | 3 | 00/0C58 : F4 66 08 | PEA #errSTR2 - 2381 | 2 game.s 179 | Macro | 00 | | 0 | 00/0C5B | _TLTextMountVolume - 2383 | 2 game.s 179 | Code | 00 | | 3 | 00/0C5B : A2 01 12 | LDX #$1201 ; load tool call # - 2384 | 2 game.s 179 | Code | 00 | | 4 | 00/0C5E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2385 | 2 game.s 180 | Code | 00 | | 1 | 00/0C62 : 68 | pla - 2386 | 2 game.s 181 | Code | 00 | | 3 | 00/0C63 : 82 5A F8 | brl meQUIT1 - 2387 | 2 game.s 182 | Empty | 00 | | 0 | 00/0C66 | - 2388 | 2 game.s 183 | Comment | 00 | | 0 | 00/0C66 | *----------------------- - 2389 | 2 game.s 184 | Comment | 00 | | 0 | 00/0C66 | * next_index - 2390 | 2 game.s 185 | Comment | 00 | | 0 | 00/0C66 | *----------------------- - 2391 | 2 game.s 186 | Empty | 00 | | 0 | 00/0C66 | - 2392 | 2 game.s 187 | Code | 00 | | 2 | 00/0C66 : E6 90 | next_index inc {{$80}+$10} - 2393 | 2 game.s 188 | Code | 00 | | 2 | 00/0C68 : D0 02 | bne ni_1 - 2394 | 2 game.s 189 | Code | 00 | | 2 | 00/0C6A : E6 92 | inc {{$80}+$10}+2 - 2395 | 2 game.s 190 | Code | 00 | | 2 | 00/0C6C : A7 90 | ni_1 lda [{{$80}+$10}] - 2396 | 2 game.s 191 | Code | 00 | | 3 | 00/0C6E : 29 FF 00 | and #$ff - 2397 | 2 game.s 192 | Code | 00 | | 1 | 00/0C71 : 60 | rts - 2398 | 2 game.s 193 | Empty | 00 | | 0 | 00/0C72 | - 2399 | 2 game.s 194 | Comment | 00 | | 0 | 00/0C72 | *----------------------- - 2400 | 2 game.s 195 | Comment | 00 | | 0 | 00/0C72 | * load_textes - 2401 | 2 game.s 196 | Comment | 00 | | 0 | 00/0C72 | *----------------------- - 2402 | 2 game.s 197 | Empty | 00 | | 0 | 00/0C72 | - 2403 | 2 game.s 198 | Empty | 00 | | 0 | 00/0C72 | load_textes - 2404 | 2 game.s 199 | Code | 00 | 2 | 3 | 00/0C72 : A9 DA 0A | lda #pTEXTES - 2405 | 2 game.s 200 | Code | 00 | 2 | 3 | 00/0C75 : 8D 12 0A | sta proOPEN+4 - 2406 | 2 game.s 201 | Empty | 00 | | 0 | 00/0C78 | - 2407 | 2 game.s 202 | Code | 00 | | 4 | 00/0C78 : 22 A8 00 E1 | jsl {$e100a8} - 2408 | 2 game.s 203 | Data | 00 | | 2 | 00/0C7C : 10 20 | dw $2010 - 2409 | 2 game.s 204 | Data | 00 | 3 | 4 | 00/0C7E : 0E 0A 00 00 | adrl proOPEN - 2410 | 2 game.s 205 | Code | 00 | | 2 | 00/0C82 : B0 42 | bcs lt_err2 - 2411 | 2 game.s 206 | Empty | 00 | | 0 | 00/0C84 | - 2412 | 2 game.s 207 | Code | 00 | 2 | 3 | 00/0C84 : AD 10 0A | lda proOPEN+2 - 2413 | 2 game.s 208 | Code | 00 | 2 | 3 | 00/0C87 : 8D 3E 0A | sta proREAD+2 - 2414 | 2 game.s 209 | Code | 00 | 2 | 3 | 00/0C8A : 8D 4E 0A | sta proCLOSE+2 - 2415 | 2 game.s 210 | Empty | 00 | | 0 | 00/0C8D | - 2416 | 2 game.s 211 | Code | 00 | 2 | 3 | 00/0C8D : AD BB 07 | lda ptrTEXTES - 2417 | 2 game.s 212 | Code | 00 | 2 | 3 | 00/0C90 : 8D 40 0A | sta proREAD+4 - 2418 | 2 game.s 213 | Code | 00 | 2 | 3 | 00/0C93 : AD BD 07 | lda ptrTEXTES+2 - 2419 | 2 game.s 214 | Code | 00 | 2 | 3 | 00/0C96 : 8D 42 0A | sta proREAD+6 - 2420 | 2 game.s 215 | Empty | 00 | | 0 | 00/0C99 | - 2421 | 2 game.s 216 | Code | 00 | 2 | 3 | 00/0C99 : AD 38 0A | lda proEOF - 2422 | 2 game.s 217 | Code | 00 | 2 | 3 | 00/0C9C : 8D 44 0A | sta proREAD+8 - 2423 | 2 game.s 218 | Code | 00 | 2 | 3 | 00/0C9F : AD 3A 0A | lda proEOF+2 - 2424 | 2 game.s 219 | Code | 00 | 2 | 3 | 00/0CA2 : 8D 46 0A | sta proREAD+10 - 2425 | 2 game.s 220 | Empty | 00 | | 0 | 00/0CA5 | - 2426 | 2 game.s 221 | Code | 00 | | 4 | 00/0CA5 : 22 A8 00 E1 | jsl {$e100a8} - 2427 | 2 game.s 222 | Data | 00 | | 2 | 00/0CA9 : 12 20 | dw $2012 - 2428 | 2 game.s 223 | Data | 00 | 3 | 4 | 00/0CAB : 3C 0A 00 00 | adrl proREAD - 2429 | 2 game.s 224 | Code | 00 | | 2 | 00/0CAF : B0 0B | bcs lt_err - 2430 | 2 game.s 225 | Empty | 00 | | 0 | 00/0CB1 | - 2431 | 2 game.s 226 | Code | 00 | | 4 | 00/0CB1 : 22 A8 00 E1 | jsl {$e100a8} - 2432 | 2 game.s 227 | Data | 00 | | 2 | 00/0CB5 : 14 20 | dw $2014 - 2433 | 2 game.s 228 | Data | 00 | 3 | 4 | 00/0CB7 : 4C 0A 00 00 | adrl proCLOSE - 2434 | 2 game.s 229 | Code | 00 | | 1 | 00/0CBB : 60 | rts - 2435 | 2 game.s 230 | Empty | 00 | | 0 | 00/0CBC | - 2436 | 2 game.s 231 | Empty | 00 | | 0 | 00/0CBC | lt_err - 2437 | 2 game.s 232 | Code | 00 | | 4 | 00/0CBC : 22 A8 00 E1 | jsl {$e100a8} - 2438 | 2 game.s 233 | Data | 00 | | 2 | 00/0CC0 : 14 20 | dw $2014 - 2439 | 2 game.s 234 | Data | 00 | 3 | 4 | 00/0CC2 : 4C 0A 00 00 | adrl proCLOSE - 2440 | 2 game.s 235 | Empty | 00 | | 0 | 00/0CC6 | - 2441 | 2 game.s 236 | Code | 00 | | 1 | 00/0CC6 : 48 | lt_err2 pha - 2442 | 2 game.s 237 | Macro | 00 | | 0 | 00/0CC7 | PushLong #filSTR1 - 2446 | 2 game.s 237 | Code | 00 | 1 >>16 | 3 | 00/0CC7 : F4 00 00 | PEA #^#filSTR1 - 2453 | 2 game.s 237 | Code | 00 | 2 | 3 | 00/0CCA : F4 50 08 | PEA #filSTR1 - 2456 | 2 game.s 238 | Macro | 00 | | 0 | 00/0CCD | PushLong #errSTR2 - 2460 | 2 game.s 238 | Code | 00 | 1 >>16 | 3 | 00/0CCD : F4 00 00 | PEA #^#errSTR2 - 2467 | 2 game.s 238 | Code | 00 | 2 | 3 | 00/0CD0 : F4 66 08 | PEA #errSTR2 - 2470 | 2 game.s 239 | Macro | 00 | | 0 | 00/0CD3 | PushLong #errSTR1 - 2474 | 2 game.s 239 | Code | 00 | 1 >>16 | 3 | 00/0CD3 : F4 00 00 | PEA #^#errSTR1 - 2481 | 2 game.s 239 | Code | 00 | 2 | 3 | 00/0CD6 : F4 61 08 | PEA #errSTR1 - 2484 | 2 game.s 240 | Macro | 00 | | 0 | 00/0CD9 | PushLong #errSTR2 - 2488 | 2 game.s 240 | Code | 00 | 1 >>16 | 3 | 00/0CD9 : F4 00 00 | PEA #^#errSTR2 - 2495 | 2 game.s 240 | Code | 00 | 2 | 3 | 00/0CDC : F4 66 08 | PEA #errSTR2 - 2498 | 2 game.s 241 | Macro | 00 | | 0 | 00/0CDF | _TLTextMountVolume - 2500 | 2 game.s 241 | Code | 00 | | 3 | 00/0CDF : A2 01 12 | LDX #$1201 ; load tool call # - 2501 | 2 game.s 241 | Code | 00 | | 4 | 00/0CE2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2502 | 2 game.s 242 | Code | 00 | | 1 | 00/0CE6 : 68 | pla - 2503 | 2 game.s 243 | Code | 00 | | 3 | 00/0CE7 : 82 D6 F7 | brl meQUIT1 - 2504 | 2 game.s 244 | Empty | 00 | | 0 | 00/0CEA | - 2505 | 2 game.s 245 | Comment | 00 | | 0 | 00/0CEA | *----------------------- - 2506 | 2 game.s 246 | Comment | 00 | | 0 | 00/0CEA | * init_textes - 2507 | 2 game.s 247 | Comment | 00 | | 0 | 00/0CEA | *----------------------- - 2508 | 2 game.s 248 | Empty | 00 | | 0 | 00/0CEA | - 2509 | 2 game.s 249 | Empty | 00 | | 0 | 00/0CEA | init_textes - 2510 | 2 game.s 250 | Code | 00 | 2 | 3 | 00/0CEA : 9C 3C 2C | stz nbTEXTES ; 0 texts on entry - 2511 | 2 game.s 251 | Empty | 00 | | 0 | 00/0CED | - 2512 | 2 game.s 252 | Code | 00 | 2 | 3 | 00/0CED : AD 38 0A | lda proEOF ; is file empty? - 2513 | 2 game.s 253 | Code | 00 | 2 | 3 | 00/0CF0 : 0D 3A 0A | ora proEOF+2 - 2514 | 2 game.s 254 | Code | 00 | | 2 | 00/0CF3 : D0 01 | bne it1 - 2515 | 2 game.s 255 | Code | 00 | | 1 | 00/0CF5 : 60 | rts - 2516 | 2 game.s 256 | Empty | 00 | | 0 | 00/0CF6 | - 2517 | 2 game.s 257 | Code | 00 | 2 | 3 | 00/0CF6 : AD BB 07 | it1 lda ptrTEXTES - 2518 | 2 game.s 258 | Code | 00 | | 2 | 00/0CF9 : 85 80 | sta {$80} - 2519 | 2 game.s 259 | Code | 00 | | 1 | 00/0CFB : 18 | clc - 2520 | 2 game.s 260 | Code | 00 | 2 | 3 | 00/0CFC : 6D 38 0A | adc proEOF - 2521 | 2 game.s 261 | Code | 00 | | 2 | 00/0CFF : 85 84 | sta {{$80}+4} - 2522 | 2 game.s 262 | Code | 00 | 2 | 3 | 00/0D01 : AD BD 07 | lda ptrTEXTES+2 - 2523 | 2 game.s 263 | Code | 00 | | 2 | 00/0D04 : 85 82 | sta {$80}+2 - 2524 | 2 game.s 264 | Code | 00 | 2 | 3 | 00/0D06 : 6D 3A 0A | adc proEOF+2 - 2525 | 2 game.s 265 | Code | 00 | | 2 | 00/0D09 : 85 86 | sta {{$80}+4}+2 - 2526 | 2 game.s 266 | Empty | 00 | | 0 | 00/0D0B | - 2527 | 2 game.s 267 | Comment | 00 | | 0 | 00/0D0B | *--- Nombre de textes en little endian - 2528 | 2 game.s 268 | Empty | 00 | | 0 | 00/0D0B | - 2529 | 2 game.s 269 | Code | 00 | | 2 | 00/0D0B : A7 80 | lda [{$80}] ; le premier word est le nombre de textes - 2530 | 2 game.s 270 | Code | 00 | | 1 | 00/0D0D : EB | xba - 2531 | 2 game.s 271 | Code | 00 | 2 | 3 | 00/0D0E : 8D 3E 2C | sta nbTEXTES2 ; pour comparer avec notre valeur - 2532 | 2 game.s 272 | Empty | 00 | | 0 | 00/0D11 | - 2533 | 2 game.s 273 | Code | 00 | | 2 | 00/0D11 : A5 80 | lda {$80} ; += 2 - 2534 | 2 game.s 274 | Code | 00 | | 1 | 00/0D13 : 18 | clc - 2535 | 2 game.s 275 | Code | 00 | | 3 | 00/0D14 : 69 02 00 | adc #2 - 2536 | 2 game.s 276 | Code | 00 | | 2 | 00/0D17 : 85 80 | sta {$80} - 2537 | 2 game.s 277 | Code | 00 | | 2 | 00/0D19 : A5 82 | lda {$80}+2 - 2538 | 2 game.s 278 | Code | 00 | | 3 | 00/0D1B : 69 00 00 | adc #0 - 2539 | 2 game.s 279 | Code | 00 | | 2 | 00/0D1E : 85 82 | sta {$80}+2 - 2540 | 2 game.s 280 | Empty | 00 | | 0 | 00/0D20 | - 2541 | 2 game.s 281 | Comment | 00 | | 0 | 00/0D20 | *--- - 2542 | 2 game.s 282 | Empty | 00 | | 0 | 00/0D20 | - 2543 | 2 game.s 283 | Code | 00 | | 3 | 00/0D20 : A0 01 00 | ldy #1 ; tell to store string - 2544 | 2 game.s 284 | Code | 00 | | 3 | 00/0D23 : C0 01 00 | it2 cpy #1 ; save string pointer? - 2545 | 2 game.s 285 | Code | 00 | | 2 | 00/0D26 : D0 1D | bne it3 ; nope - 2546 | 2 game.s 286 | Empty | 00 | | 0 | 00/0D28 | - 2547 | 2 game.s 287 | Code | 00 | 2 | 3 | 00/0D28 : AD 3C 2C | lda nbTEXTES ; yes, save the address of the string - 2548 | 2 game.s 288 | Code | 00 | | 1 | 00/0D2B : 0A | asl - 2549 | 2 game.s 289 | Code | 00 | | 1 | 00/0D2C : 0A | asl - 2550 | 2 game.s 290 | Code | 00 | | 1 | 00/0D2D : AA | tax - 2551 | 2 game.s 291 | Code | 00 | | 2 | 00/0D2E : A5 80 | lda {$80} - 2552 | 2 game.s 292 | Code | 00 | 2 | 3 | 00/0D30 : 9D BC 29 | sta tblTEXTES,x - 2553 | 2 game.s 293 | Code | 00 | | 2 | 00/0D33 : A5 82 | lda {$80}+2 - 2554 | 2 game.s 294 | Code | 00 | 2 | 3 | 00/0D35 : 9D BE 29 | sta tblTEXTES+2,x - 2555 | 2 game.s 295 | Code | 00 | | 1 | 00/0D38 : 88 | dey ; string is saved - 2556 | 2 game.s 296 | Empty | 00 | | 0 | 00/0D39 | - 2557 | 2 game.s 297 | Code | 00 | 2 | 3 | 00/0D39 : EE 3C 2C | inc nbTEXTES ; increment the number of strings - 2558 | 2 game.s 298 | Code | 00 | 2 | 3 | 00/0D3C : AD 3C 2C | lda nbTEXTES ; into our limit - 2559 | 2 game.s 299 | Code | 00 | | 3 | 00/0D3F : C9 A0 00 | cmp #{160} - 2560 | 2 game.s 300 | Code | 00 | | 2 | 00/0D42 : 90 01 | bcc it3 - 2561 | 2 game.s 301 | Code | 00 | | 1 | 00/0D44 : 60 | rts - 2562 | 2 game.s 302 | Empty | 00 | | 0 | 00/0D45 | - 2563 | 2 game.s 303 | Code | 00 | | 2 | 00/0D45 : A7 80 | it3 lda [{$80}] ; is it the end of a string? - 2564 | 2 game.s 304 | Code | 00 | | 3 | 00/0D47 : 29 FF 00 | and #$ff - 2565 | 2 game.s 305 | Code | 00 | | 2 | 00/0D4A : D0 01 | bne it4 ; nope - 2566 | 2 game.s 306 | Code | 00 | | 1 | 00/0D4C : C8 | iny ; yes, tell to store string - 2567 | 2 game.s 307 | Empty | 00 | | 0 | 00/0D4D | - 2568 | 2 game.s 308 | Code | 00 | | 2 | 00/0D4D : E6 80 | it4 inc {$80} - 2569 | 2 game.s 309 | Code | 00 | | 2 | 00/0D4F : D0 02 | bne it5 - 2570 | 2 game.s 310 | Code | 00 | | 2 | 00/0D51 : E6 82 | inc {$80}+2 - 2571 | 2 game.s 311 | Empty | 00 | | 0 | 00/0D53 | - 2572 | 2 game.s 312 | Code | 00 | | 2 | 00/0D53 : A5 82 | it5 lda {$80}+2 ; did we reach the end of the file? - 2573 | 2 game.s 313 | Code | 00 | | 2 | 00/0D55 : C5 86 | cmp {{$80}+4}+2 - 2574 | 2 game.s 314 | Code | 00 | | 2 | 00/0D57 : 90 CA | bcc it2 - 2575 | 2 game.s 315 | Code | 00 | | 2 | 00/0D59 : A5 80 | lda {$80} - 2576 | 2 game.s 316 | Code | 00 | | 2 | 00/0D5B : C5 84 | cmp {{$80}+4} - 2577 | 2 game.s 317 | Code | 00 | | 2 | 00/0D5D : 90 C4 | bcc it2 - 2578 | 2 game.s 318 | Code | 00 | | 1 | 00/0D5F : 60 | rts ; we are done! - 2579 | 2 game.s 319 | Empty | 00 | | 0 | 00/0D60 | - 2580 | 2 game.s 320 | Comment | 00 | | 0 | 00/0D60 | *----------------------- - 2581 | 2 game.s 321 | Comment | 00 | | 0 | 00/0D60 | * get_textes(textes%) - 2582 | 2 game.s 322 | Comment | 00 | | 0 | 00/0D60 | *----------------------- - 2583 | 2 game.s 323 | Empty | 00 | | 0 | 00/0D60 | - 2584 | 2 game.s 324 | Code | 00 | | 3 | 00/0D60 : C9 00 00 | get_textes cmp #0 - 2585 | 2 game.s 325 | Code | 00 | | 2 | 00/0D63 : F0 07 | beq get_textes1 - 2586 | 2 game.s 326 | Code | 00 | 2 | 3 | 00/0D65 : CD 3C 2C | cmp nbTEXTES - 2587 | 2 game.s 327 | Code | 00 | | 2 | 00/0D68 : 90 04 | bcc get_textes2 - 2588 | 2 game.s 328 | Code | 00 | | 2 | 00/0D6A : F0 02 | beq get_textes2 - 2589 | 2 game.s 329 | Code | 00 | | 1 | 00/0D6C : 38 | get_textes1 sec - 2590 | 2 game.s 330 | Code | 00 | | 1 | 00/0D6D : 60 | rts - 2591 | 2 game.s 331 | Empty | 00 | | 0 | 00/0D6E | - 2592 | 2 game.s 332 | Code | 00 | | 1 | 00/0D6E : 3A | get_textes2 dec - 2593 | 2 game.s 333 | Code | 00 | | 1 | 00/0D6F : 0A | asl - 2594 | 2 game.s 334 | Code | 00 | | 1 | 00/0D70 : 0A | asl - 2595 | 2 game.s 335 | Code | 00 | | 1 | 00/0D71 : AA | tax - 2596 | 2 game.s 336 | Code | 00 | 2 | 3 | 00/0D72 : BD BC 29 | lda tblTEXTES,x - 2597 | 2 game.s 337 | Code | 00 | | 2 | 00/0D75 : 85 94 | sta {{{$80}+$10}+4} - 2598 | 2 game.s 338 | Code | 00 | 2 | 3 | 00/0D77 : BD BE 29 | lda tblTEXTES+2,x - 2599 | 2 game.s 339 | Code | 00 | | 2 | 00/0D7A : 85 96 | sta {{{$80}+$10}+4}+2 - 2600 | 2 game.s 340 | Code | 00 | | 1 | 00/0D7C : 18 | clc - 2601 | 2 game.s 341 | Code | 00 | | 1 | 00/0D7D : 60 | rts - 2602 | 2 game.s 342 | Empty | 00 | | 0 | 00/0D7E | - 2603 | 2 game.s 343 | Comment | 00 | | 0 | 00/0D7E | *----------------------- - 2604 | 2 game.s 344 | Comment | 00 | | 0 | 00/0D7E | * LE JEU - 2605 | 2 game.s 345 | Comment | 00 | | 0 | 00/0D7E | *----------------------- - 2606 | 2 game.s 346 | Empty | 00 | | 0 | 00/0D7E | - 2607 | 2 game.s 347 | Comment | 00 | | 0 | 00/0D7E | *----------------------- - 2608 | 2 game.s 348 | Comment | 00 | | 0 | 00/0D7E | * GENERIQUE - OK - 2609 | 2 game.s 349 | Comment | 00 | | 0 | 00/0D7E | *----------------------- - 2610 | 2 game.s 350 | Comment | 00 | | 0 | 00/0D7E | * generique - 2611 | 2 game.s 351 | Empty | 00 | | 0 | 00/0D7E | - 2612 | 2 game.s 352 | Code | 00 | 2 | 3 | 00/0D7E : 20 48 02 | generique jsr switch_640 - 2613 | 2 game.s 353 | Code | 00 | 2 | 3 | 00/0D81 : 20 39 0F | jsr tag - 2614 | 2 game.s 354 | Empty | 00 | | 0 | 00/0D84 | - 2615 | 2 game.s 355 | Macro | 00 | | 0 | 00/0D84 | PushWord #0 - 2617 | 2 game.s 355 | Code | 00 | | 3 | 00/0D84 : F4 00 00 | PEA #0 - 2620 | 2 game.s 356 | Macro | 00 | | 0 | 00/0D87 | _GetForeColor - 2622 | 2 game.s 356 | Code | 00 | | 3 | 00/0D87 : A2 04 A1 | LDX #$A104 ; load tool call # - 2623 | 2 game.s 356 | Code | 00 | | 4 | 00/0D8A : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2624 | 2 game.s 357 | Macro | 00 | | 0 | 00/0D8E | PushWord #0 - 2626 | 2 game.s 357 | Code | 00 | | 3 | 00/0D8E : F4 00 00 | PEA #0 - 2629 | 2 game.s 358 | Macro | 00 | | 0 | 00/0D91 | _GetBackColor - 2631 | 2 game.s 358 | Code | 00 | | 3 | 00/0D91 : A2 04 A3 | LDX #$A304 ; load tool call # - 2632 | 2 game.s 358 | Code | 00 | | 4 | 00/0D94 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2633 | 2 game.s 359 | Empty | 00 | | 0 | 00/0D98 | - 2634 | 2 game.s 360 | Macro | 00 | | 0 | 00/0D98 | PushWord #15 - 2636 | 2 game.s 360 | Code | 00 | | 3 | 00/0D98 : F4 0F 00 | PEA #15 - 2639 | 2 game.s 361 | Macro | 00 | | 0 | 00/0D9B | _SetForeColor - 2641 | 2 game.s 361 | Code | 00 | | 3 | 00/0D9B : A2 04 A0 | LDX #$A004 ; load tool call # - 2642 | 2 game.s 361 | Code | 00 | | 4 | 00/0D9E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2643 | 2 game.s 362 | Macro | 00 | | 0 | 00/0DA2 | PushWord #0 - 2645 | 2 game.s 362 | Code | 00 | | 3 | 00/0DA2 : F4 00 00 | PEA #0 - 2648 | 2 game.s 363 | Macro | 00 | | 0 | 00/0DA5 | _SetBackColor - 2650 | 2 game.s 363 | Code | 00 | | 3 | 00/0DA5 : A2 04 A2 | LDX #$A204 ; load tool call # - 2651 | 2 game.s 363 | Code | 00 | | 4 | 00/0DA8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2652 | 2 game.s 364 | Empty | 00 | | 0 | 00/0DAC | - 2653 | 2 game.s 365 | Macro | 00 | | 0 | 00/0DAC | @cprint #gen_str1;8 - 2654 | 2 game.s 365 | Code | 00 | 1 >>16 | 3 | 00/0DAC : A2 00 00 | ldx #^#gen_str1 - 2655 | 2 game.s 365 | Code | 00 | 2 | 3 | 00/0DAF : A0 1E 0E | ldy ##gen_str1 - 2656 | 2 game.s 365 | Code | 00 | | 3 | 00/0DB2 : A9 08 00 | lda #8 - 2657 | 2 game.s 365 | Code | 00 | 2 | 3 | 00/0DB5 : 20 51 23 | jsr cprint - 2658 | 2 game.s 366 | Macro | 00 | | 0 | 00/0DB8 | @cprint #gen_str2;9 - 2659 | 2 game.s 366 | Code | 00 | 1 >>16 | 3 | 00/0DB8 : A2 00 00 | ldx #^#gen_str2 - 2660 | 2 game.s 366 | Code | 00 | 2 | 3 | 00/0DBB : A0 3D 0E | ldy ##gen_str2 - 2661 | 2 game.s 366 | Code | 00 | | 3 | 00/0DBE : A9 09 00 | lda #9 - 2662 | 2 game.s 366 | Code | 00 | 2 | 3 | 00/0DC1 : 20 51 23 | jsr cprint - 2663 | 2 game.s 367 | Macro | 00 | | 0 | 00/0DC4 | @cprint #gen_str3;10 - 2664 | 2 game.s 367 | Code | 00 | 1 >>16 | 3 | 00/0DC4 : A2 00 00 | ldx #^#gen_str3 - 2665 | 2 game.s 367 | Code | 00 | 2 | 3 | 00/0DC7 : A0 3F 0E | ldy ##gen_str3 - 2666 | 2 game.s 367 | Code | 00 | | 3 | 00/0DCA : A9 0A 00 | lda #10 - 2667 | 2 game.s 367 | Code | 00 | 2 | 3 | 00/0DCD : 20 51 23 | jsr cprint - 2668 | 2 game.s 368 | Macro | 00 | | 0 | 00/0DD0 | @cprint #gen_str4;12 - 2669 | 2 game.s 368 | Code | 00 | 1 >>16 | 3 | 00/0DD0 : A2 00 00 | ldx #^#gen_str4 - 2670 | 2 game.s 368 | Code | 00 | 2 | 3 | 00/0DD3 : A0 6F 0E | ldy ##gen_str4 - 2671 | 2 game.s 368 | Code | 00 | | 3 | 00/0DD6 : A9 0C 00 | lda #12 - 2672 | 2 game.s 368 | Code | 00 | 2 | 3 | 00/0DD9 : 20 51 23 | jsr cprint - 2673 | 2 game.s 369 | Empty | 00 | | 0 | 00/0DDC | - 2674 | 2 game.s 370 | Macro | 00 | | 0 | 00/0DDC | @cprint #gen_str7;14 ; Apple IIgs - 2675 | 2 game.s 370 | Code | 00 | 1 >>16 | 3 | 00/0DDC : A2 00 00 | ldx #^#gen_str7 - 2676 | 2 game.s 370 | Code | 00 | 2 | 3 | 00/0DDF : A0 EA 0E | ldy ##gen_str7 - 2677 | 2 game.s 370 | Code | 00 | | 3 | 00/0DE2 : A9 0E 00 | lda #14 - 2678 | 2 game.s 370 | Code | 00 | 2 | 3 | 00/0DE5 : 20 51 23 | jsr cprint - 2679 | 2 game.s 371 | Macro | 00 | | 0 | 00/0DE8 | @cprint #gen_str8;15 ; version by nous :-) - 2680 | 2 game.s 371 | Code | 00 | 1 >>16 | 3 | 00/0DE8 : A2 00 00 | ldx #^#gen_str8 - 2681 | 2 game.s 371 | Code | 00 | 2 | 3 | 00/0DEB : A0 18 0F | ldy ##gen_str8 - 2682 | 2 game.s 371 | Code | 00 | | 3 | 00/0DEE : A9 0F 00 | lda #15 - 2683 | 2 game.s 371 | Code | 00 | 2 | 3 | 00/0DF1 : 20 51 23 | jsr cprint - 2684 | 2 game.s 372 | Empty | 00 | | 0 | 00/0DF4 | - 2685 | 2 game.s 373 | Macro | 00 | | 0 | 00/0DF4 | @cprint #gen_str5;17 - 2686 | 2 game.s 373 | Code | 00 | 1 >>16 | 3 | 00/0DF4 : A2 00 00 | ldx #^#gen_str5 - 2687 | 2 game.s 373 | Code | 00 | 2 | 3 | 00/0DF7 : A0 A0 0E | ldy ##gen_str5 - 2688 | 2 game.s 373 | Code | 00 | | 3 | 00/0DFA : A9 11 00 | lda #17 - 2689 | 2 game.s 373 | Code | 00 | 2 | 3 | 00/0DFD : 20 51 23 | jsr cprint - 2690 | 2 game.s 374 | Macro | 00 | | 0 | 00/0E00 | @cprint #gen_str6;18 - 2691 | 2 game.s 374 | Code | 00 | 1 >>16 | 3 | 00/0E00 : A2 00 00 | ldx #^#gen_str6 - 2692 | 2 game.s 374 | Code | 00 | 2 | 3 | 00/0E03 : A0 BD 0E | ldy ##gen_str6 - 2693 | 2 game.s 374 | Code | 00 | | 3 | 00/0E06 : A9 12 00 | lda #18 - 2694 | 2 game.s 374 | Code | 00 | 2 | 3 | 00/0E09 : 20 51 23 | jsr cprint - 2695 | 2 game.s 375 | Empty | 00 | | 0 | 00/0E0C | - 2696 | 2 game.s 376 | Code | 00 | 2 | 3 | 00/0E0C : 20 48 05 | jsr waitEVENT - 2697 | 2 game.s 377 | Empty | 00 | | 0 | 00/0E0F | - 2698 | 2 game.s 378 | Macro | 00 | | 0 | 00/0E0F | _SetBackColor - 2700 | 2 game.s 378 | Code | 00 | | 3 | 00/0E0F : A2 04 A2 | LDX #$A204 ; load tool call # - 2701 | 2 game.s 378 | Code | 00 | | 4 | 00/0E12 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2702 | 2 game.s 379 | Macro | 00 | | 0 | 00/0E16 | _SetForeColor - 2704 | 2 game.s 379 | Code | 00 | | 3 | 00/0E16 : A2 04 A0 | LDX #$A004 ; load tool call # - 2705 | 2 game.s 379 | Code | 00 | | 4 | 00/0E19 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2706 | 2 game.s 380 | Empty | 00 | | 0 | 00/0E1D | - 2707 | 2 game.s 381 | Code | 00 | | 1 | 00/0E1D : 60 | rts - 2708 | 2 game.s 382 | Empty | 00 | | 0 | 00/0E1E | - 2709 | 2 game.s 383 | Comment | 00 | | 0 | 00/0E1E | *----------- - 2710 | 2 game.s 384 | Empty | 00 | | 0 | 00/0E1E | - 2711 | 2 game.s 385 | Data | 00 | | 31 | 00/0E1E : 55 6E 20 6C | gen_str1 asc 'Un logiciel de Fran'8d'ois Coulon'00 + 2064 | 1 toutadisparu.s 1308 | Empty | 00 | | 0 | 00/0B3B | + 2065 | 1 toutadisparu.s 1309 | Comment | 00 | | 0 | 00/0B3B | *---------------------------------------- + 2066 | 1 toutadisparu.s 1310 | Comment | 00 | | 0 | 00/0B3B | * LES AUTRES FICHIERS + 2067 | 1 toutadisparu.s 1311 | Comment | 00 | | 0 | 00/0B3B | *---------------------------------------- + 2068 | 1 toutadisparu.s 1312 | Empty | 00 | | 0 | 00/0B3B | + 2069 | 1 toutadisparu.s 1313 | Directive | 00 | | 0 | 00/0B3B | put game.s + 2070 | 2 game.s 1 | Comment | 00 | | 0 | 00/0B3B | * + 2071 | 2 game.s 2 | Comment | 00 | | 0 | 00/0B3B | * Tout a disparu + 2072 | 2 game.s 3 | Comment | 00 | | 0 | 00/0B3B | * + 2073 | 2 game.s 4 | Comment | 00 | | 0 | 00/0B3B | * (c) 1992, Franois Coulon + 2074 | 2 game.s 5 | Comment | 00 | | 0 | 00/0B3B | * (c) 2022, Antoine Vignau & Olivier Zardini + 2075 | 2 game.s 6 | Comment | 00 | | 0 | 00/0B3B | * + 2076 | 2 game.s 7 | Empty | 00 | | 0 | 00/0B3B | + 2077 | 2 game.s 8 | Directive | 00 | | 0 | 00/0B3B | mx %00 + 2078 | 2 game.s 9 | Empty | 00 | | 0 | 00/0B3B | + 2079 | 2 game.s 10 | Comment | 00 | | 0 | 00/0B3B | *----------------------- + 2080 | 2 game.s 11 | Comment | 00 | | 0 | 00/0B3B | * CONSTANTES + 2081 | 2 game.s 12 | Comment | 00 | | 0 | 00/0B3B | *----------------------- + 2082 | 2 game.s 13 | Empty | 00 | | 0 | 00/0B3B | + 2083 | 2 game.s 14 | Equivalence | 00 | | 0 | 00/0B3B | NB_INDICATEURS = 10 + 2084 | 2 game.s 15 | Equivalence | 00 | | 0 | 00/0B3B | NB_MOTS = 25 ; on ne peut pas avoir plus de 25 mots par ecran + 2085 | 2 game.s 16 | Equivalence | 00 | | 0 | 00/0B3B | NB_TEXTES = 160 ; nombre de textes du jeu + 2086 | 2 game.s 17 | Empty | 00 | | 0 | 00/0B3B | + 2087 | 2 game.s 18 | Equivalence | 00 | | 0 | 00/0B3B | linksON = {1} + 2088 | 2 game.s 19 | Equivalence | 00 | | 0 | 00/0B3B | linksOFF = {0} + 2089 | 2 game.s 20 | Empty | 00 | | 0 | 00/0B3B | + 2090 | 2 game.s 21 | Equivalence | 00 | | 0 | 00/0B3B | colorBLACK = 0 + 2091 | 2 game.s 22 | Equivalence | 00 | | 0 | 00/0B3B | colorWHITE = 15 + 2092 | 2 game.s 23 | Empty | 00 | | 0 | 00/0B3B | + 2093 | 2 game.s 24 | Comment | 00 | | 0 | 00/0B3B | *----------------------- + 2094 | 2 game.s 25 | Comment | 00 | | 0 | 00/0B3B | * load_font + 2095 | 2 game.s 26 | Comment | 00 | | 0 | 00/0B3B | *----------------------- + 2096 | 2 game.s 27 | Empty | 00 | | 0 | 00/0B3B | + 2097 | 2 game.s 28 | Empty | 00 | | 0 | 00/0B3B | load_font + 2098 | 2 game.s 29 | Code | 00 | 2 | 3 | 00/0B3B : 20 62 0B | jsr font_it + 2099 | 2 game.s 30 | Code | 00 | | 2 | 00/0B3E : 90 21 | bcc lf_ok + 2100 | 2 game.s 31 | Empty | 00 | | 0 | 00/0B40 | + 2101 | 2 game.s 32 | Code | 00 | | 1 | 00/0B40 : 48 | pha + 2102 | 2 game.s 33 | Macro | 00 | | 0 | 00/0B41 | PushLong #fntSTR1 + 2106 | 2 game.s 33 | Code | 00 | 1 >>16 | 3 | 00/0B41 : F4 00 00 | PEA #^#fntSTR1 + 2113 | 2 game.s 33 | Code | 00 | 2 | 3 | 00/0B44 : F4 F4 07 | PEA #fntSTR1 + 2116 | 2 game.s 34 | Macro | 00 | | 0 | 00/0B47 | PushLong #fntSTR2 + 2120 | 2 game.s 34 | Code | 00 | 1 >>16 | 3 | 00/0B47 : F4 00 00 | PEA #^#fntSTR2 + 2127 | 2 game.s 34 | Code | 00 | 2 | 3 | 00/0B4A : F4 0C 08 | PEA #fntSTR2 + 2130 | 2 game.s 35 | Macro | 00 | | 0 | 00/0B4D | PushLong #errSTR3 + 2134 | 2 game.s 35 | Code | 00 | 1 >>16 | 3 | 00/0B4D : F4 00 00 | PEA #^#errSTR3 + 2141 | 2 game.s 35 | Code | 00 | 2 | 3 | 00/0B50 : F4 67 08 | PEA #errSTR3 + 2144 | 2 game.s 36 | Macro | 00 | | 0 | 00/0B53 | PushLong #errSTR2 + 2148 | 2 game.s 36 | Code | 00 | 1 >>16 | 3 | 00/0B53 : F4 00 00 | PEA #^#errSTR2 + 2155 | 2 game.s 36 | Code | 00 | 2 | 3 | 00/0B56 : F4 66 08 | PEA #errSTR2 + 2158 | 2 game.s 37 | Macro | 00 | | 0 | 00/0B59 | _TLTextMountVolume + 2160 | 2 game.s 37 | Code | 00 | | 3 | 00/0B59 : A2 01 12 | LDX #$1201 ; load tool call # + 2161 | 2 game.s 37 | Code | 00 | | 4 | 00/0B5C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2162 | 2 game.s 38 | Code | 00 | | 1 | 00/0B60 : 68 | pla + 2163 | 2 game.s 39 | Empty | 00 | | 0 | 00/0B61 | + 2164 | 2 game.s 40 | Code | 00 | | 1 | 00/0B61 : 60 | lf_ok rts + 2165 | 2 game.s 41 | Empty | 00 | | 0 | 00/0B62 | + 2166 | 2 game.s 42 | Comment | 00 | | 0 | 00/0B62 | *--- Really load the font + 2167 | 2 game.s 43 | Empty | 00 | | 0 | 00/0B62 | + 2168 | 2 game.s 44 | Empty | 00 | | 0 | 00/0B62 | font_it + 2169 | 2 game.s 45 | Macro | 00 | | 0 | 00/0B62 | PushWord #$0A00 ; Taille 10 + 2171 | 2 game.s 45 | Code | 00 | | 3 | 00/0B62 : F4 00 0A | PEA #$0A00 + 2174 | 2 game.s 46 | Macro | 00 | | 0 | 00/0B65 | PushWord #$0016 ; Courier + 2176 | 2 game.s 46 | Code | 00 | | 3 | 00/0B65 : F4 16 00 | PEA #$0016 + 2179 | 2 game.s 47 | Macro | 00 | | 0 | 00/0B68 | PushWord #0 + 2181 | 2 game.s 47 | Code | 00 | | 3 | 00/0B68 : F4 00 00 | PEA #0 + 2184 | 2 game.s 48 | Macro | 00 | | 0 | 00/0B6B | _InstallFont + 2186 | 2 game.s 48 | Code | 00 | | 3 | 00/0B6B : A2 1B 0E | LDX #$E1B ; load tool call # + 2187 | 2 game.s 48 | Code | 00 | | 4 | 00/0B6E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2188 | 2 game.s 49 | Code | 00 | | 1 | 00/0B72 : 60 | rts + 2189 | 2 game.s 50 | Empty | 00 | | 0 | 00/0B73 | + 2190 | 2 game.s 51 | Comment | 00 | | 0 | 00/0B73 | *----------------------- + 2191 | 2 game.s 52 | Comment | 00 | | 0 | 00/0B73 | * set_language + 2192 | 2 game.s 53 | Comment | 00 | | 0 | 00/0B73 | *----------------------- + 2193 | 2 game.s 54 | Empty | 00 | | 0 | 00/0B73 | + 2194 | 2 game.s 55 | Empty | 00 | | 0 | 00/0B73 | set_language + 2195 | 2 game.s 56 | Macro | 00 | | 0 | 00/0B73 | PushWord #0 + 2197 | 2 game.s 56 | Code | 00 | | 3 | 00/0B73 : F4 00 00 | PEA #0 + 2200 | 2 game.s 57 | Macro | 00 | | 0 | 00/0B76 | PushWord #$29 + 2202 | 2 game.s 57 | Code | 00 | | 3 | 00/0B76 : F4 29 00 | PEA #$29 + 2205 | 2 game.s 58 | Macro | 00 | | 0 | 00/0B79 | _ReadBParam + 2207 | 2 game.s 58 | Code | 00 | | 3 | 00/0B79 : A2 03 0C | LDX #$C03 ; load tool call # + 2208 | 2 game.s 58 | Code | 00 | | 4 | 00/0B7C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2209 | 2 game.s 59 | Code | 00 | | 1 | 00/0B80 : 68 | pla + 2210 | 2 game.s 60 | Code | 00 | | 3 | 00/0B81 : C9 14 00 | cmp #20 + 2211 | 2 game.s 61 | Code | 00 | | 2 | 00/0B84 : 90 01 | bcc st_ok + 2212 | 2 game.s 62 | Code | 00 | | 1 | 00/0B86 : 60 | rts + 2213 | 2 game.s 63 | Empty | 00 | | 0 | 00/0B87 | + 2214 | 2 game.s 64 | Comment | 00 | | 0 | 00/0B87 | * index + 2215 | 2 game.s 65 | Comment | 00 | | 0 | 00/0B87 | * TEXTES : +16 + 2216 | 2 game.s 66 | Empty | 00 | | 0 | 00/0B87 | + 2217 | 2 game.s 67 | Empty | 00 | | 0 | 00/0B87 | st_ok + 2218 | 2 game.s 68 | Code | 00 | 2 | 3 | 00/0B87 : 20 9B 0B | jsr st_setit ; try IIgs language + 2219 | 2 game.s 69 | Code | 00 | | 2 | 00/0B8A : 90 0E | bcc st_ok99 + 2220 | 2 game.s 70 | Empty | 00 | | 0 | 00/0B8C | + 2221 | 2 game.s 71 | Code | 00 | | 3 | 00/0B8C : A9 00 00 | lda #0 ; if not, try EN US + 2222 | 2 game.s 72 | Code | 00 | 2 | 3 | 00/0B8F : 20 9B 0B | jsr st_setit + 2223 | 2 game.s 73 | Code | 00 | | 2 | 00/0B92 : 90 06 | bcc st_ok99 + 2224 | 2 game.s 74 | Empty | 00 | | 0 | 00/0B94 | + 2225 | 2 game.s 75 | Code | 00 | | 3 | 00/0B94 : A9 02 00 | lda #2 ; it not, force FR - It always exists + 2226 | 2 game.s 76 | Code | 00 | 2 | 3 | 00/0B97 : 20 9B 0B | jsr st_setit + 2227 | 2 game.s 77 | Empty | 00 | | 0 | 00/0B9A | st_ok99 + 2228 | 2 game.s 78 | Code | 00 | | 1 | 00/0B9A : 60 | rts + 2229 | 2 game.s 79 | Empty | 00 | | 0 | 00/0B9B | + 2230 | 2 game.s 80 | Comment | 00 | | 0 | 00/0B9B | *--- + 2231 | 2 game.s 81 | Empty | 00 | | 0 | 00/0B9B | + 2232 | 2 game.s 82 | Empty | 00 | | 0 | 00/0B9B | st_setit ; set language code + 2233 | 2 game.s 83 | Code | 00 | 2 | 3 | 00/0B9B : 8D C7 07 | sta saveLANGUAGE + 2234 | 2 game.s 84 | Code | 00 | | 1 | 00/0B9E : 0A | asl + 2235 | 2 game.s 85 | Code | 00 | | 1 | 00/0B9F : AA | tax + 2236 | 2 game.s 86 | Code | 00 | 2 | 3 | 00/0BA0 : BD CC 0B | lda tblLANG,x + 2237 | 2 game.s 87 | Code | 00 | 2 | 3 | 00/0BA3 : 8D CC 0A | sta pINDEX+16 + 2238 | 2 game.s 88 | Code | 00 | 2 | 3 | 00/0BA6 : 8D ED 0A | sta pTEXTES+16 + 2239 | 2 game.s 89 | Empty | 00 | | 0 | 00/0BA9 | + 2240 | 2 game.s 90 | Code | 00 | 2 | 3 | 00/0BA9 : A9 BC 0A | lda #pINDEX ; check file exists + 2241 | 2 game.s 91 | Code | 00 | 2 | 3 | 00/0BAC : 8D 12 0A | sta proOPEN+4 + 2242 | 2 game.s 92 | Empty | 00 | | 0 | 00/0BAF | + 2243 | 2 game.s 93 | Code | 00 | | 4 | 00/0BAF : 22 A8 00 E1 | jsl {$e100a8} + 2244 | 2 game.s 94 | Data | 00 | | 2 | 00/0BB3 : 10 20 | dw $2010 + 2245 | 2 game.s 95 | Data | 00 | 3 | 4 | 00/0BB5 : 0E 0A 00 00 | adrl proOPEN + 2246 | 2 game.s 96 | Code | 00 | | 2 | 00/0BB9 : B0 10 | bcs st_setit99 + 2247 | 2 game.s 97 | Empty | 00 | | 0 | 00/0BBB | + 2248 | 2 game.s 98 | Code | 00 | 2 | 3 | 00/0BBB : AD 10 0A | lda proOPEN+2 + 2249 | 2 game.s 99 | Code | 00 | 2 | 3 | 00/0BBE : 8D 4E 0A | sta proCLOSE+2 + 2250 | 2 game.s 100 | Empty | 00 | | 0 | 00/0BC1 | + 2251 | 2 game.s 101 | Code | 00 | | 4 | 00/0BC1 : 22 A8 00 E1 | jsl {$e100a8} + 2252 | 2 game.s 102 | Data | 00 | | 2 | 00/0BC5 : 14 20 | dw $2014 + 2253 | 2 game.s 103 | Data | 00 | 3 | 4 | 00/0BC7 : 4C 0A 00 00 | adrl proCLOSE + 2254 | 2 game.s 104 | Empty | 00 | | 0 | 00/0BCB | + 2255 | 2 game.s 105 | Empty | 00 | | 0 | 00/0BCB | st_setit99 + 2256 | 2 game.s 106 | Code | 00 | | 1 | 00/0BCB : 60 | rts + 2257 | 2 game.s 107 | Empty | 00 | | 0 | 00/0BCC | + 2258 | 2 game.s 108 | Comment | 00 | | 0 | 00/0BCC | *--- + 2259 | 2 game.s 109 | Empty | 00 | | 0 | 00/0BCC | + 2260 | 2 game.s 110 | Empty | 00 | | 0 | 00/0BCC | tblLANG + 2261 | 2 game.s 111 | Data | 00 | | 2 | 00/0BCC : 75 73 | asc 'us' ; 0 + 2262 | 2 game.s 112 | Data | 00 | | 2 | 00/0BCE : 75 6B | asc 'uk' + 2263 | 2 game.s 113 | Data | 00 | | 2 | 00/0BD0 : 66 72 | asc 'fr' ; 2 + 2264 | 2 game.s 114 | Data | 00 | | 2 | 00/0BD2 : 6E 6C | asc 'nl' + 2265 | 2 game.s 115 | Data | 00 | | 2 | 00/0BD4 : 65 73 | asc 'es' ; 4 + 2266 | 2 game.s 116 | Data | 00 | | 2 | 00/0BD6 : 69 74 | asc 'it' + 2267 | 2 game.s 117 | Data | 00 | | 2 | 00/0BD8 : 64 65 | asc 'de' ; 6 + 2268 | 2 game.s 118 | Data | 00 | | 2 | 00/0BDA : 73 65 | asc 'se' + 2269 | 2 game.s 119 | Data | 00 | | 2 | 00/0BDC : 75 73 | asc 'us' + 2270 | 2 game.s 120 | Data | 00 | | 2 | 00/0BDE : 63 61 | asc 'ca' + 2271 | 2 game.s 121 | Data | 00 | | 2 | 00/0BE0 : 6E 6C | asc 'nl' + 2272 | 2 game.s 122 | Data | 00 | | 2 | 00/0BE2 : 68 65 | asc 'he' + 2273 | 2 game.s 123 | Data | 00 | | 2 | 00/0BE4 : 6A 70 | asc 'jp' + 2274 | 2 game.s 124 | Data | 00 | | 2 | 00/0BE6 : 61 72 | asc 'ar' + 2275 | 2 game.s 125 | Data | 00 | | 2 | 00/0BE8 : 67 72 | asc 'gr' + 2276 | 2 game.s 126 | Data | 00 | | 2 | 00/0BEA : 74 72 | asc 'tr' + 2277 | 2 game.s 127 | Data | 00 | | 2 | 00/0BEC : 66 69 | asc 'fi' + 2278 | 2 game.s 128 | Data | 00 | | 2 | 00/0BEE : 74 61 | asc 'ta' + 2279 | 2 game.s 129 | Data | 00 | | 2 | 00/0BF0 : 68 69 | asc 'hi' + 2280 | 2 game.s 130 | Data | 00 | | 2 | 00/0BF2 : 75 73 | asc 'us' ; 19 + 2281 | 2 game.s 131 | Empty | 00 | | 0 | 00/0BF4 | + 2282 | 2 game.s 132 | Comment | 00 | | 0 | 00/0BF4 | *----------------------- + 2283 | 2 game.s 133 | Comment | 00 | | 0 | 00/0BF4 | * load_index + 2284 | 2 game.s 134 | Comment | 00 | | 0 | 00/0BF4 | *----------------------- + 2285 | 2 game.s 135 | Empty | 00 | | 0 | 00/0BF4 | + 2286 | 2 game.s 136 | Empty | 00 | | 0 | 00/0BF4 | load_index + 2287 | 2 game.s 137 | Code | 00 | 2 | 3 | 00/0BF4 : A9 BC 0A | lda #pINDEX + 2288 | 2 game.s 138 | Code | 00 | 2 | 3 | 00/0BF7 : AE B5 07 | ldx ptrUNPACK+2 + 2289 | 2 game.s 139 | Code | 00 | 2 | 3 | 00/0BFA : AC B3 07 | ldy ptrUNPACK + 2290 | 2 game.s 140 | Code | 00 | 2 | 3 | 00/0BFD : 20 65 09 | jsr loadFILE + 2291 | 2 game.s 141 | Code | 00 | | 2 | 00/0C00 : B0 25 | bcs li_err + 2292 | 2 game.s 142 | Empty | 00 | | 0 | 00/0C02 | + 2293 | 2 game.s 143 | Code | 00 | | 1 | 00/0C02 : 98 | tya + 2294 | 2 game.s 144 | Code | 00 | 2 | 3 | 00/0C03 : 20 89 06 | jsr unpackLZ4 + 2295 | 2 game.s 145 | Empty | 00 | | 0 | 00/0C06 | + 2296 | 2 game.s 146 | Macro | 00 | | 0 | 00/0C06 | PushLong ptrIMAGE + 2304 | 2 game.s 146 | Code | 00 | 2 | 3 | 00/0C06 : AD A9 07 | LDA ptrIMAGE+2 + 2305 | 2 game.s 146 | Code | 00 | | 1 | 00/0C09 : 48 | PHA + 2313 | 2 game.s 146 | Code | 00 | 2 | 3 | 00/0C0A : AD A7 07 | LDA ptrIMAGE + 2314 | 2 game.s 146 | Code | 00 | | 1 | 00/0C0D : 48 | PHA + 2316 | 2 game.s 147 | Macro | 00 | | 0 | 00/0C0E | PushLong ptrINDEX + 2324 | 2 game.s 147 | Code | 00 | 2 | 3 | 00/0C0E : AD B9 07 | LDA ptrINDEX+2 + 2325 | 2 game.s 147 | Code | 00 | | 1 | 00/0C11 : 48 | PHA + 2333 | 2 game.s 147 | Code | 00 | 2 | 3 | 00/0C12 : AD B7 07 | LDA ptrINDEX + 2334 | 2 game.s 147 | Code | 00 | | 1 | 00/0C15 : 48 | PHA + 2336 | 2 game.s 148 | Macro | 00 | | 0 | 00/0C16 | PushLong lenDATA + 2344 | 2 game.s 148 | Code | 00 | 2 | 3 | 00/0C16 : AD 2B 07 | LDA lenDATA+2 + 2345 | 2 game.s 148 | Code | 00 | | 1 | 00/0C19 : 48 | PHA + 2353 | 2 game.s 148 | Code | 00 | 2 | 3 | 00/0C1A : AD 29 07 | LDA lenDATA + 2354 | 2 game.s 148 | Code | 00 | | 1 | 00/0C1D : 48 | PHA + 2356 | 2 game.s 149 | Macro | 00 | | 0 | 00/0C1E | _BlockMove + 2358 | 2 game.s 149 | Code | 00 | | 3 | 00/0C1E : A2 02 2B | LDX #$2B02 ; load tool call # + 2359 | 2 game.s 149 | Code | 00 | | 4 | 00/0C21 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2360 | 2 game.s 150 | Empty | 00 | | 0 | 00/0C25 | + 2361 | 2 game.s 151 | Code | 00 | | 1 | 00/0C25 : 18 | clc + 2362 | 2 game.s 152 | Code | 00 | | 1 | 00/0C26 : 60 | rts + 2363 | 2 game.s 153 | Empty | 00 | | 0 | 00/0C27 | + 2364 | 2 game.s 154 | Code | 00 | | 1 | 00/0C27 : 48 | li_err pha + 2365 | 2 game.s 155 | Macro | 00 | | 0 | 00/0C28 | PushLong #filSTR1 + 2369 | 2 game.s 155 | Code | 00 | 1 >>16 | 3 | 00/0C28 : F4 00 00 | PEA #^#filSTR1 + 2376 | 2 game.s 155 | Code | 00 | 2 | 3 | 00/0C2B : F4 50 08 | PEA #filSTR1 + 2379 | 2 game.s 156 | Macro | 00 | | 0 | 00/0C2E | PushLong #errSTR2 + 2383 | 2 game.s 156 | Code | 00 | 1 >>16 | 3 | 00/0C2E : F4 00 00 | PEA #^#errSTR2 + 2390 | 2 game.s 156 | Code | 00 | 2 | 3 | 00/0C31 : F4 66 08 | PEA #errSTR2 + 2393 | 2 game.s 157 | Macro | 00 | | 0 | 00/0C34 | PushLong #errSTR1 + 2397 | 2 game.s 157 | Code | 00 | 1 >>16 | 3 | 00/0C34 : F4 00 00 | PEA #^#errSTR1 + 2404 | 2 game.s 157 | Code | 00 | 2 | 3 | 00/0C37 : F4 61 08 | PEA #errSTR1 + 2407 | 2 game.s 158 | Macro | 00 | | 0 | 00/0C3A | PushLong #errSTR2 + 2411 | 2 game.s 158 | Code | 00 | 1 >>16 | 3 | 00/0C3A : F4 00 00 | PEA #^#errSTR2 + 2418 | 2 game.s 158 | Code | 00 | 2 | 3 | 00/0C3D : F4 66 08 | PEA #errSTR2 + 2421 | 2 game.s 159 | Macro | 00 | | 0 | 00/0C40 | _TLTextMountVolume + 2423 | 2 game.s 159 | Code | 00 | | 3 | 00/0C40 : A2 01 12 | LDX #$1201 ; load tool call # + 2424 | 2 game.s 159 | Code | 00 | | 4 | 00/0C43 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2425 | 2 game.s 160 | Code | 00 | | 1 | 00/0C47 : 68 | pla + 2426 | 2 game.s 161 | Code | 00 | | 3 | 00/0C48 : 82 75 F8 | brl meQUIT1 + 2427 | 2 game.s 162 | Empty | 00 | | 0 | 00/0C4B | + 2428 | 2 game.s 163 | Comment | 00 | | 0 | 00/0C4B | *----------------------- + 2429 | 2 game.s 164 | Comment | 00 | | 0 | 00/0C4B | * next_index + 2430 | 2 game.s 165 | Comment | 00 | | 0 | 00/0C4B | *----------------------- + 2431 | 2 game.s 166 | Empty | 00 | | 0 | 00/0C4B | + 2432 | 2 game.s 167 | Code | 00 | | 2 | 00/0C4B : E6 90 | next_index inc {{$80}+$10} + 2433 | 2 game.s 168 | Code | 00 | | 2 | 00/0C4D : D0 02 | bne ni_1 + 2434 | 2 game.s 169 | Code | 00 | | 2 | 00/0C4F : E6 92 | inc {{$80}+$10}+2 + 2435 | 2 game.s 170 | Code | 00 | | 2 | 00/0C51 : A7 90 | ni_1 lda [{{$80}+$10}] + 2436 | 2 game.s 171 | Code | 00 | | 3 | 00/0C53 : 29 FF 00 | and #$ff + 2437 | 2 game.s 172 | Code | 00 | | 1 | 00/0C56 : 60 | rts + 2438 | 2 game.s 173 | Empty | 00 | | 0 | 00/0C57 | + 2439 | 2 game.s 174 | Comment | 00 | | 0 | 00/0C57 | *----------------------- + 2440 | 2 game.s 175 | Comment | 00 | | 0 | 00/0C57 | * load_textes + 2441 | 2 game.s 176 | Comment | 00 | | 0 | 00/0C57 | *----------------------- + 2442 | 2 game.s 177 | Empty | 00 | | 0 | 00/0C57 | + 2443 | 2 game.s 178 | Empty | 00 | | 0 | 00/0C57 | load_textes + 2444 | 2 game.s 179 | Code | 00 | 2 | 3 | 00/0C57 : A9 DD 0A | lda #pTEXTES + 2445 | 2 game.s 180 | Code | 00 | 2 | 3 | 00/0C5A : AE B5 07 | ldx ptrUNPACK+2 + 2446 | 2 game.s 181 | Code | 00 | 2 | 3 | 00/0C5D : AC B3 07 | ldy ptrUNPACK + 2447 | 2 game.s 182 | Code | 00 | 2 | 3 | 00/0C60 : 20 65 09 | jsr loadFILE + 2448 | 2 game.s 183 | Code | 00 | | 2 | 00/0C63 : B0 25 | bcs lt_err + 2449 | 2 game.s 184 | Empty | 00 | | 0 | 00/0C65 | + 2450 | 2 game.s 185 | Code | 00 | | 1 | 00/0C65 : 98 | tya + 2451 | 2 game.s 186 | Code | 00 | 2 | 3 | 00/0C66 : 20 89 06 | jsr unpackLZ4 + 2452 | 2 game.s 187 | Empty | 00 | | 0 | 00/0C69 | + 2453 | 2 game.s 188 | Macro | 00 | | 0 | 00/0C69 | PushLong ptrIMAGE + 2461 | 2 game.s 188 | Code | 00 | 2 | 3 | 00/0C69 : AD A9 07 | LDA ptrIMAGE+2 + 2462 | 2 game.s 188 | Code | 00 | | 1 | 00/0C6C : 48 | PHA + 2470 | 2 game.s 188 | Code | 00 | 2 | 3 | 00/0C6D : AD A7 07 | LDA ptrIMAGE + 2471 | 2 game.s 188 | Code | 00 | | 1 | 00/0C70 : 48 | PHA + 2473 | 2 game.s 189 | Macro | 00 | | 0 | 00/0C71 | PushLong ptrTEXTES + 2481 | 2 game.s 189 | Code | 00 | 2 | 3 | 00/0C71 : AD BD 07 | LDA ptrTEXTES+2 + 2482 | 2 game.s 189 | Code | 00 | | 1 | 00/0C74 : 48 | PHA + 2490 | 2 game.s 189 | Code | 00 | 2 | 3 | 00/0C75 : AD BB 07 | LDA ptrTEXTES + 2491 | 2 game.s 189 | Code | 00 | | 1 | 00/0C78 : 48 | PHA + 2493 | 2 game.s 190 | Macro | 00 | | 0 | 00/0C79 | PushLong lenDATA + 2501 | 2 game.s 190 | Code | 00 | 2 | 3 | 00/0C79 : AD 2B 07 | LDA lenDATA+2 + 2502 | 2 game.s 190 | Code | 00 | | 1 | 00/0C7C : 48 | PHA + 2510 | 2 game.s 190 | Code | 00 | 2 | 3 | 00/0C7D : AD 29 07 | LDA lenDATA + 2511 | 2 game.s 190 | Code | 00 | | 1 | 00/0C80 : 48 | PHA + 2513 | 2 game.s 191 | Macro | 00 | | 0 | 00/0C81 | _BlockMove + 2515 | 2 game.s 191 | Code | 00 | | 3 | 00/0C81 : A2 02 2B | LDX #$2B02 ; load tool call # + 2516 | 2 game.s 191 | Code | 00 | | 4 | 00/0C84 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2517 | 2 game.s 192 | Empty | 00 | | 0 | 00/0C88 | + 2518 | 2 game.s 193 | Code | 00 | | 1 | 00/0C88 : 18 | clc + 2519 | 2 game.s 194 | Code | 00 | | 1 | 00/0C89 : 60 | rts + 2520 | 2 game.s 195 | Empty | 00 | | 0 | 00/0C8A | + 2521 | 2 game.s 196 | Code | 00 | | 1 | 00/0C8A : 48 | lt_err pha + 2522 | 2 game.s 197 | Macro | 00 | | 0 | 00/0C8B | PushLong #filSTR1 + 2526 | 2 game.s 197 | Code | 00 | 1 >>16 | 3 | 00/0C8B : F4 00 00 | PEA #^#filSTR1 + 2533 | 2 game.s 197 | Code | 00 | 2 | 3 | 00/0C8E : F4 50 08 | PEA #filSTR1 + 2536 | 2 game.s 198 | Macro | 00 | | 0 | 00/0C91 | PushLong #errSTR2 + 2540 | 2 game.s 198 | Code | 00 | 1 >>16 | 3 | 00/0C91 : F4 00 00 | PEA #^#errSTR2 + 2547 | 2 game.s 198 | Code | 00 | 2 | 3 | 00/0C94 : F4 66 08 | PEA #errSTR2 + 2550 | 2 game.s 199 | Macro | 00 | | 0 | 00/0C97 | PushLong #errSTR1 + 2554 | 2 game.s 199 | Code | 00 | 1 >>16 | 3 | 00/0C97 : F4 00 00 | PEA #^#errSTR1 + 2561 | 2 game.s 199 | Code | 00 | 2 | 3 | 00/0C9A : F4 61 08 | PEA #errSTR1 + 2564 | 2 game.s 200 | Macro | 00 | | 0 | 00/0C9D | PushLong #errSTR2 + 2568 | 2 game.s 200 | Code | 00 | 1 >>16 | 3 | 00/0C9D : F4 00 00 | PEA #^#errSTR2 + 2575 | 2 game.s 200 | Code | 00 | 2 | 3 | 00/0CA0 : F4 66 08 | PEA #errSTR2 + 2578 | 2 game.s 201 | Macro | 00 | | 0 | 00/0CA3 | _TLTextMountVolume + 2580 | 2 game.s 201 | Code | 00 | | 3 | 00/0CA3 : A2 01 12 | LDX #$1201 ; load tool call # + 2581 | 2 game.s 201 | Code | 00 | | 4 | 00/0CA6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2582 | 2 game.s 202 | Code | 00 | | 1 | 00/0CAA : 68 | pla + 2583 | 2 game.s 203 | Code | 00 | | 3 | 00/0CAB : 82 12 F8 | brl meQUIT1 + 2584 | 2 game.s 204 | Empty | 00 | | 0 | 00/0CAE | + 2585 | 2 game.s 205 | Comment | 00 | | 0 | 00/0CAE | *----------------------- + 2586 | 2 game.s 206 | Comment | 00 | | 0 | 00/0CAE | * init_textes + 2587 | 2 game.s 207 | Comment | 00 | | 0 | 00/0CAE | *----------------------- + 2588 | 2 game.s 208 | Empty | 00 | | 0 | 00/0CAE | + 2589 | 2 game.s 209 | Empty | 00 | | 0 | 00/0CAE | init_textes + 2590 | 2 game.s 210 | Code | 00 | 2 | 3 | 00/0CAE : 9C F8 2B | stz nbTEXTES ; 0 texts on entry + 2591 | 2 game.s 211 | Empty | 00 | | 0 | 00/0CB1 | + 2592 | 2 game.s 212 | Code | 00 | 2 | 3 | 00/0CB1 : AD 38 0A | lda proEOF ; is file empty? + 2593 | 2 game.s 213 | Code | 00 | 2 | 3 | 00/0CB4 : 0D 3A 0A | ora proEOF+2 + 2594 | 2 game.s 214 | Code | 00 | | 2 | 00/0CB7 : D0 01 | bne it1 + 2595 | 2 game.s 215 | Code | 00 | | 1 | 00/0CB9 : 60 | rts + 2596 | 2 game.s 216 | Empty | 00 | | 0 | 00/0CBA | + 2597 | 2 game.s 217 | Code | 00 | 2 | 3 | 00/0CBA : AD BB 07 | it1 lda ptrTEXTES + 2598 | 2 game.s 218 | Code | 00 | | 2 | 00/0CBD : 85 80 | sta {$80} + 2599 | 2 game.s 219 | Code | 00 | | 1 | 00/0CBF : 18 | clc + 2600 | 2 game.s 220 | Code | 00 | 2 | 3 | 00/0CC0 : 6D 38 0A | adc proEOF + 2601 | 2 game.s 221 | Code | 00 | | 2 | 00/0CC3 : 85 84 | sta {{$80}+4} + 2602 | 2 game.s 222 | Code | 00 | 2 | 3 | 00/0CC5 : AD BD 07 | lda ptrTEXTES+2 + 2603 | 2 game.s 223 | Code | 00 | | 2 | 00/0CC8 : 85 82 | sta {$80}+2 + 2604 | 2 game.s 224 | Code | 00 | 2 | 3 | 00/0CCA : 6D 3A 0A | adc proEOF+2 + 2605 | 2 game.s 225 | Code | 00 | | 2 | 00/0CCD : 85 86 | sta {{$80}+4}+2 + 2606 | 2 game.s 226 | Empty | 00 | | 0 | 00/0CCF | + 2607 | 2 game.s 227 | Comment | 00 | | 0 | 00/0CCF | *--- Nombre de textes en little endian + 2608 | 2 game.s 228 | Empty | 00 | | 0 | 00/0CCF | + 2609 | 2 game.s 229 | Code | 00 | | 2 | 00/0CCF : A7 80 | lda [{$80}] ; le premier word est le nombre de textes + 2610 | 2 game.s 230 | Code | 00 | | 1 | 00/0CD1 : EB | xba + 2611 | 2 game.s 231 | Code | 00 | 2 | 3 | 00/0CD2 : 8D FA 2B | sta nbTEXTES2 ; pour comparer avec notre valeur + 2612 | 2 game.s 232 | Empty | 00 | | 0 | 00/0CD5 | + 2613 | 2 game.s 233 | Code | 00 | | 2 | 00/0CD5 : A5 80 | lda {$80} ; += 2 + 2614 | 2 game.s 234 | Code | 00 | | 1 | 00/0CD7 : 18 | clc + 2615 | 2 game.s 235 | Code | 00 | | 3 | 00/0CD8 : 69 02 00 | adc #2 + 2616 | 2 game.s 236 | Code | 00 | | 2 | 00/0CDB : 85 80 | sta {$80} + 2617 | 2 game.s 237 | Code | 00 | | 2 | 00/0CDD : A5 82 | lda {$80}+2 + 2618 | 2 game.s 238 | Code | 00 | | 3 | 00/0CDF : 69 00 00 | adc #0 + 2619 | 2 game.s 239 | Code | 00 | | 2 | 00/0CE2 : 85 82 | sta {$80}+2 + 2620 | 2 game.s 240 | Empty | 00 | | 0 | 00/0CE4 | + 2621 | 2 game.s 241 | Comment | 00 | | 0 | 00/0CE4 | *--- + 2622 | 2 game.s 242 | Empty | 00 | | 0 | 00/0CE4 | + 2623 | 2 game.s 243 | Code | 00 | | 3 | 00/0CE4 : A0 01 00 | ldy #1 ; tell to store string + 2624 | 2 game.s 244 | Code | 00 | | 3 | 00/0CE7 : C0 01 00 | it2 cpy #1 ; save string pointer? + 2625 | 2 game.s 245 | Code | 00 | | 2 | 00/0CEA : D0 1D | bne it3 ; nope + 2626 | 2 game.s 246 | Empty | 00 | | 0 | 00/0CEC | + 2627 | 2 game.s 247 | Code | 00 | 2 | 3 | 00/0CEC : AD F8 2B | lda nbTEXTES ; yes, save the address of the string + 2628 | 2 game.s 248 | Code | 00 | | 1 | 00/0CEF : 0A | asl + 2629 | 2 game.s 249 | Code | 00 | | 1 | 00/0CF0 : 0A | asl + 2630 | 2 game.s 250 | Code | 00 | | 1 | 00/0CF1 : AA | tax + 2631 | 2 game.s 251 | Code | 00 | | 2 | 00/0CF2 : A5 80 | lda {$80} + 2632 | 2 game.s 252 | Code | 00 | 2 | 3 | 00/0CF4 : 9D 78 29 | sta tblTEXTES,x + 2633 | 2 game.s 253 | Code | 00 | | 2 | 00/0CF7 : A5 82 | lda {$80}+2 + 2634 | 2 game.s 254 | Code | 00 | 2 | 3 | 00/0CF9 : 9D 7A 29 | sta tblTEXTES+2,x + 2635 | 2 game.s 255 | Code | 00 | | 1 | 00/0CFC : 88 | dey ; string is saved + 2636 | 2 game.s 256 | Empty | 00 | | 0 | 00/0CFD | + 2637 | 2 game.s 257 | Code | 00 | 2 | 3 | 00/0CFD : EE F8 2B | inc nbTEXTES ; increment the number of strings + 2638 | 2 game.s 258 | Code | 00 | 2 | 3 | 00/0D00 : AD F8 2B | lda nbTEXTES ; into our limit + 2639 | 2 game.s 259 | Code | 00 | | 3 | 00/0D03 : C9 A0 00 | cmp #{160} + 2640 | 2 game.s 260 | Code | 00 | | 2 | 00/0D06 : 90 01 | bcc it3 + 2641 | 2 game.s 261 | Code | 00 | | 1 | 00/0D08 : 60 | rts + 2642 | 2 game.s 262 | Empty | 00 | | 0 | 00/0D09 | + 2643 | 2 game.s 263 | Code | 00 | | 2 | 00/0D09 : A7 80 | it3 lda [{$80}] ; is it the end of a string? + 2644 | 2 game.s 264 | Code | 00 | | 3 | 00/0D0B : 29 FF 00 | and #$ff + 2645 | 2 game.s 265 | Code | 00 | | 2 | 00/0D0E : D0 01 | bne it4 ; nope + 2646 | 2 game.s 266 | Code | 00 | | 1 | 00/0D10 : C8 | iny ; yes, tell to store string + 2647 | 2 game.s 267 | Empty | 00 | | 0 | 00/0D11 | + 2648 | 2 game.s 268 | Code | 00 | | 2 | 00/0D11 : E6 80 | it4 inc {$80} + 2649 | 2 game.s 269 | Code | 00 | | 2 | 00/0D13 : D0 02 | bne it5 + 2650 | 2 game.s 270 | Code | 00 | | 2 | 00/0D15 : E6 82 | inc {$80}+2 + 2651 | 2 game.s 271 | Empty | 00 | | 0 | 00/0D17 | + 2652 | 2 game.s 272 | Code | 00 | | 2 | 00/0D17 : A5 82 | it5 lda {$80}+2 ; did we reach the end of the file? + 2653 | 2 game.s 273 | Code | 00 | | 2 | 00/0D19 : C5 86 | cmp {{$80}+4}+2 + 2654 | 2 game.s 274 | Code | 00 | | 2 | 00/0D1B : 90 CA | bcc it2 + 2655 | 2 game.s 275 | Code | 00 | | 2 | 00/0D1D : A5 80 | lda {$80} + 2656 | 2 game.s 276 | Code | 00 | | 2 | 00/0D1F : C5 84 | cmp {{$80}+4} + 2657 | 2 game.s 277 | Code | 00 | | 2 | 00/0D21 : 90 C4 | bcc it2 + 2658 | 2 game.s 278 | Code | 00 | | 1 | 00/0D23 : 60 | rts ; we are done! + 2659 | 2 game.s 279 | Empty | 00 | | 0 | 00/0D24 | + 2660 | 2 game.s 280 | Comment | 00 | | 0 | 00/0D24 | *----------------------- + 2661 | 2 game.s 281 | Comment | 00 | | 0 | 00/0D24 | * get_textes(textes%) + 2662 | 2 game.s 282 | Comment | 00 | | 0 | 00/0D24 | *----------------------- + 2663 | 2 game.s 283 | Empty | 00 | | 0 | 00/0D24 | + 2664 | 2 game.s 284 | Code | 00 | | 3 | 00/0D24 : C9 00 00 | get_textes cmp #0 + 2665 | 2 game.s 285 | Code | 00 | | 2 | 00/0D27 : F0 07 | beq get_textes1 + 2666 | 2 game.s 286 | Code | 00 | 2 | 3 | 00/0D29 : CD F8 2B | cmp nbTEXTES + 2667 | 2 game.s 287 | Code | 00 | | 2 | 00/0D2C : 90 04 | bcc get_textes2 + 2668 | 2 game.s 288 | Code | 00 | | 2 | 00/0D2E : F0 02 | beq get_textes2 + 2669 | 2 game.s 289 | Code | 00 | | 1 | 00/0D30 : 38 | get_textes1 sec + 2670 | 2 game.s 290 | Code | 00 | | 1 | 00/0D31 : 60 | rts + 2671 | 2 game.s 291 | Empty | 00 | | 0 | 00/0D32 | + 2672 | 2 game.s 292 | Code | 00 | | 1 | 00/0D32 : 3A | get_textes2 dec + 2673 | 2 game.s 293 | Code | 00 | | 1 | 00/0D33 : 0A | asl + 2674 | 2 game.s 294 | Code | 00 | | 1 | 00/0D34 : 0A | asl + 2675 | 2 game.s 295 | Code | 00 | | 1 | 00/0D35 : AA | tax + 2676 | 2 game.s 296 | Code | 00 | 2 | 3 | 00/0D36 : BD 78 29 | lda tblTEXTES,x + 2677 | 2 game.s 297 | Code | 00 | | 2 | 00/0D39 : 85 94 | sta {{{$80}+$10}+4} + 2678 | 2 game.s 298 | Code | 00 | 2 | 3 | 00/0D3B : BD 7A 29 | lda tblTEXTES+2,x + 2679 | 2 game.s 299 | Code | 00 | | 2 | 00/0D3E : 85 96 | sta {{{$80}+$10}+4}+2 + 2680 | 2 game.s 300 | Code | 00 | | 1 | 00/0D40 : 18 | clc + 2681 | 2 game.s 301 | Code | 00 | | 1 | 00/0D41 : 60 | rts + 2682 | 2 game.s 302 | Empty | 00 | | 0 | 00/0D42 | + 2683 | 2 game.s 303 | Comment | 00 | | 0 | 00/0D42 | *----------------------- + 2684 | 2 game.s 304 | Comment | 00 | | 0 | 00/0D42 | * LE JEU + 2685 | 2 game.s 305 | Comment | 00 | | 0 | 00/0D42 | *----------------------- + 2686 | 2 game.s 306 | Empty | 00 | | 0 | 00/0D42 | + 2687 | 2 game.s 307 | Comment | 00 | | 0 | 00/0D42 | *----------------------- + 2688 | 2 game.s 308 | Comment | 00 | | 0 | 00/0D42 | * GENERIQUE - OK + 2689 | 2 game.s 309 | Comment | 00 | | 0 | 00/0D42 | *----------------------- + 2690 | 2 game.s 310 | Comment | 00 | | 0 | 00/0D42 | * generique + 2691 | 2 game.s 311 | Empty | 00 | | 0 | 00/0D42 | + 2692 | 2 game.s 312 | Code | 00 | 2 | 3 | 00/0D42 : 20 48 02 | generique jsr switch_640 + 2693 | 2 game.s 313 | Code | 00 | 2 | 3 | 00/0D45 : 20 FD 0E | jsr tag + 2694 | 2 game.s 314 | Empty | 00 | | 0 | 00/0D48 | + 2695 | 2 game.s 315 | Macro | 00 | | 0 | 00/0D48 | PushWord #0 + 2697 | 2 game.s 315 | Code | 00 | | 3 | 00/0D48 : F4 00 00 | PEA #0 + 2700 | 2 game.s 316 | Macro | 00 | | 0 | 00/0D4B | _GetForeColor + 2702 | 2 game.s 316 | Code | 00 | | 3 | 00/0D4B : A2 04 A1 | LDX #$A104 ; load tool call # + 2703 | 2 game.s 316 | Code | 00 | | 4 | 00/0D4E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2704 | 2 game.s 317 | Macro | 00 | | 0 | 00/0D52 | PushWord #0 + 2706 | 2 game.s 317 | Code | 00 | | 3 | 00/0D52 : F4 00 00 | PEA #0 + 2709 | 2 game.s 318 | Macro | 00 | | 0 | 00/0D55 | _GetBackColor + 2711 | 2 game.s 318 | Code | 00 | | 3 | 00/0D55 : A2 04 A3 | LDX #$A304 ; load tool call # + 2712 | 2 game.s 318 | Code | 00 | | 4 | 00/0D58 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2713 | 2 game.s 319 | Empty | 00 | | 0 | 00/0D5C | + 2714 | 2 game.s 320 | Macro | 00 | | 0 | 00/0D5C | PushWord #15 + 2716 | 2 game.s 320 | Code | 00 | | 3 | 00/0D5C : F4 0F 00 | PEA #15 + 2719 | 2 game.s 321 | Macro | 00 | | 0 | 00/0D5F | _SetForeColor + 2721 | 2 game.s 321 | Code | 00 | | 3 | 00/0D5F : A2 04 A0 | LDX #$A004 ; load tool call # + 2722 | 2 game.s 321 | Code | 00 | | 4 | 00/0D62 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2723 | 2 game.s 322 | Macro | 00 | | 0 | 00/0D66 | PushWord #0 + 2725 | 2 game.s 322 | Code | 00 | | 3 | 00/0D66 : F4 00 00 | PEA #0 + 2728 | 2 game.s 323 | Macro | 00 | | 0 | 00/0D69 | _SetBackColor + 2730 | 2 game.s 323 | Code | 00 | | 3 | 00/0D69 : A2 04 A2 | LDX #$A204 ; load tool call # + 2731 | 2 game.s 323 | Code | 00 | | 4 | 00/0D6C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2732 | 2 game.s 324 | Empty | 00 | | 0 | 00/0D70 | + 2733 | 2 game.s 325 | Macro | 00 | | 0 | 00/0D70 | @cprint #gen_str1;8 + 2734 | 2 game.s 325 | Code | 00 | 1 >>16 | 3 | 00/0D70 : A2 00 00 | ldx #^#gen_str1 + 2735 | 2 game.s 325 | Code | 00 | 2 | 3 | 00/0D73 : A0 E2 0D | ldy ##gen_str1 + 2736 | 2 game.s 325 | Code | 00 | | 3 | 00/0D76 : A9 08 00 | lda #8 + 2737 | 2 game.s 325 | Code | 00 | 2 | 3 | 00/0D79 : 20 0D 23 | jsr cprint + 2738 | 2 game.s 326 | Macro | 00 | | 0 | 00/0D7C | @cprint #gen_str2;9 + 2739 | 2 game.s 326 | Code | 00 | 1 >>16 | 3 | 00/0D7C : A2 00 00 | ldx #^#gen_str2 + 2740 | 2 game.s 326 | Code | 00 | 2 | 3 | 00/0D7F : A0 01 0E | ldy ##gen_str2 + 2741 | 2 game.s 326 | Code | 00 | | 3 | 00/0D82 : A9 09 00 | lda #9 + 2742 | 2 game.s 326 | Code | 00 | 2 | 3 | 00/0D85 : 20 0D 23 | jsr cprint + 2743 | 2 game.s 327 | Macro | 00 | | 0 | 00/0D88 | @cprint #gen_str3;10 + 2744 | 2 game.s 327 | Code | 00 | 1 >>16 | 3 | 00/0D88 : A2 00 00 | ldx #^#gen_str3 + 2745 | 2 game.s 327 | Code | 00 | 2 | 3 | 00/0D8B : A0 03 0E | ldy ##gen_str3 + 2746 | 2 game.s 327 | Code | 00 | | 3 | 00/0D8E : A9 0A 00 | lda #10 + 2747 | 2 game.s 327 | Code | 00 | 2 | 3 | 00/0D91 : 20 0D 23 | jsr cprint + 2748 | 2 game.s 328 | Macro | 00 | | 0 | 00/0D94 | @cprint #gen_str4;12 + 2749 | 2 game.s 328 | Code | 00 | 1 >>16 | 3 | 00/0D94 : A2 00 00 | ldx #^#gen_str4 + 2750 | 2 game.s 328 | Code | 00 | 2 | 3 | 00/0D97 : A0 33 0E | ldy ##gen_str4 + 2751 | 2 game.s 328 | Code | 00 | | 3 | 00/0D9A : A9 0C 00 | lda #12 + 2752 | 2 game.s 328 | Code | 00 | 2 | 3 | 00/0D9D : 20 0D 23 | jsr cprint + 2753 | 2 game.s 329 | Empty | 00 | | 0 | 00/0DA0 | + 2754 | 2 game.s 330 | Macro | 00 | | 0 | 00/0DA0 | @cprint #gen_str7;14 ; Apple IIgs + 2755 | 2 game.s 330 | Code | 00 | 1 >>16 | 3 | 00/0DA0 : A2 00 00 | ldx #^#gen_str7 + 2756 | 2 game.s 330 | Code | 00 | 2 | 3 | 00/0DA3 : A0 AE 0E | ldy ##gen_str7 + 2757 | 2 game.s 330 | Code | 00 | | 3 | 00/0DA6 : A9 0E 00 | lda #14 + 2758 | 2 game.s 330 | Code | 00 | 2 | 3 | 00/0DA9 : 20 0D 23 | jsr cprint + 2759 | 2 game.s 331 | Macro | 00 | | 0 | 00/0DAC | @cprint #gen_str8;15 ; version by nous :-) + 2760 | 2 game.s 331 | Code | 00 | 1 >>16 | 3 | 00/0DAC : A2 00 00 | ldx #^#gen_str8 + 2761 | 2 game.s 331 | Code | 00 | 2 | 3 | 00/0DAF : A0 DC 0E | ldy ##gen_str8 + 2762 | 2 game.s 331 | Code | 00 | | 3 | 00/0DB2 : A9 0F 00 | lda #15 + 2763 | 2 game.s 331 | Code | 00 | 2 | 3 | 00/0DB5 : 20 0D 23 | jsr cprint + 2764 | 2 game.s 332 | Empty | 00 | | 0 | 00/0DB8 | + 2765 | 2 game.s 333 | Macro | 00 | | 0 | 00/0DB8 | @cprint #gen_str5;17 + 2766 | 2 game.s 333 | Code | 00 | 1 >>16 | 3 | 00/0DB8 : A2 00 00 | ldx #^#gen_str5 + 2767 | 2 game.s 333 | Code | 00 | 2 | 3 | 00/0DBB : A0 64 0E | ldy ##gen_str5 + 2768 | 2 game.s 333 | Code | 00 | | 3 | 00/0DBE : A9 11 00 | lda #17 + 2769 | 2 game.s 333 | Code | 00 | 2 | 3 | 00/0DC1 : 20 0D 23 | jsr cprint + 2770 | 2 game.s 334 | Macro | 00 | | 0 | 00/0DC4 | @cprint #gen_str6;18 + 2771 | 2 game.s 334 | Code | 00 | 1 >>16 | 3 | 00/0DC4 : A2 00 00 | ldx #^#gen_str6 + 2772 | 2 game.s 334 | Code | 00 | 2 | 3 | 00/0DC7 : A0 81 0E | ldy ##gen_str6 + 2773 | 2 game.s 334 | Code | 00 | | 3 | 00/0DCA : A9 12 00 | lda #18 + 2774 | 2 game.s 334 | Code | 00 | 2 | 3 | 00/0DCD : 20 0D 23 | jsr cprint + 2775 | 2 game.s 335 | Empty | 00 | | 0 | 00/0DD0 | + 2776 | 2 game.s 336 | Code | 00 | 2 | 3 | 00/0DD0 : 20 48 05 | jsr waitEVENT + 2777 | 2 game.s 337 | Empty | 00 | | 0 | 00/0DD3 | + 2778 | 2 game.s 338 | Macro | 00 | | 0 | 00/0DD3 | _SetBackColor + 2780 | 2 game.s 338 | Code | 00 | | 3 | 00/0DD3 : A2 04 A2 | LDX #$A204 ; load tool call # + 2781 | 2 game.s 338 | Code | 00 | | 4 | 00/0DD6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2782 | 2 game.s 339 | Macro | 00 | | 0 | 00/0DDA | _SetForeColor + 2784 | 2 game.s 339 | Code | 00 | | 3 | 00/0DDA : A2 04 A0 | LDX #$A004 ; load tool call # + 2785 | 2 game.s 339 | Code | 00 | | 4 | 00/0DDD : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2786 | 2 game.s 340 | Empty | 00 | | 0 | 00/0DE1 | + 2787 | 2 game.s 341 | Code | 00 | | 1 | 00/0DE1 : 60 | rts + 2788 | 2 game.s 342 | Empty | 00 | | 0 | 00/0DE2 | + 2789 | 2 game.s 343 | Comment | 00 | | 0 | 00/0DE2 | *----------- + 2790 | 2 game.s 344 | Empty | 00 | | 0 | 00/0DE2 | + 2791 | 2 game.s 345 | Data | 00 | | 31 | 00/0DE2 : 55 6E 20 6C | gen_str1 asc 'Un logiciel de Fran'8d'ois Coulon'00 | | | | | | 6F 67 69 63 | | | | | | | 69 65 6C 20 | | | | | | | 64 65 20 46 | @@ -2134,8 +2124,8 @@ | | | | | | 6F 69 73 20 | | | | | | | 43 6F 75 6C | | | | | | | 6F 6E 00 | - 2712 | 2 game.s 386 | Data | 00 | | 2 | 00/0E3D : 26 00 | gen_str2 asc '&'00 - 2713 | 2 game.s 387 | Data | 00 | | 48 | 00/0E3F : 53 79 6C 76 | gen_str3 asc 'Sylvie Sarrat, Faustino Ribeiro, Laurent Cotton'00 + 2792 | 2 game.s 346 | Data | 00 | | 2 | 00/0E01 : 26 00 | gen_str2 asc '&'00 + 2793 | 2 game.s 347 | Data | 00 | | 48 | 00/0E03 : 53 79 6C 76 | gen_str3 asc 'Sylvie Sarrat, Faustino Ribeiro, Laurent Cotton'00 | | | | | | 69 65 20 53 | | | | | | | 61 72 72 61 | | | | | | | 74 2C 20 46 | @@ -2147,7 +2137,7 @@ | | | | | | 72 65 6E 74 | | | | | | | 20 43 6F 74 | | | | | | | 74 6F 6E 00 | - 2714 | 2 game.s 388 | Data | 00 | | 49 | 00/0E6F : 50 72 6F 67 | gen_str4 asc 'Programmation : Pascal Piat - Noiz'27': Erik Ecqier'00 + 2794 | 2 game.s 348 | Data | 00 | | 49 | 00/0E33 : 50 72 6F 67 | gen_str4 asc 'Programmation : Pascal Piat - Noiz'27': Erik Ecqier'00 | | | | | | 72 61 6D 6D | | | | | | | 61 74 69 6F | | | | | | | 6E 20 3A 20 | @@ -2160,7 +2150,7 @@ | | | | | | 6B 20 45 63 | | | | | | | 71 69 65 72 | | | | | | | 00 | - 2715 | 2 game.s 389 | Data | 00 | | 29 | 00/0EA0 : 4C 65 73 20 | gen_str5 asc 'Les logiciels d'27'en face 1992'00 + 2795 | 2 game.s 349 | Data | 00 | | 29 | 00/0E64 : 4C 65 73 20 | gen_str5 asc 'Les logiciels d'27'en face 1992'00 | | | | | | 6C 6F 67 69 | | | | | | | 63 69 65 6C | | | | | | | 73 20 64 27 | @@ -2168,7 +2158,7 @@ | | | | | | 61 63 65 20 | | | | | | | 31 39 39 32 | | | | | | | 00 | - 2716 | 2 game.s 390 | Data | 00 | | 45 | 00/0EBD : 52 65 70 72 | gen_str6 asc 'Reproduction, location et revente interdites'00 + 2796 | 2 game.s 350 | Data | 00 | | 45 | 00/0E81 : 52 65 70 72 | gen_str6 asc 'Reproduction, location et revente interdites'00 | | | | | | 6F 64 75 63 | | | | | | | 74 69 6F 6E | | | | | | | 2C 20 6C 6F | @@ -2180,7 +2170,7 @@ | | | | | | 74 65 72 64 | | | | | | | 69 74 65 73 | | | | | | | 00 | - 2717 | 2 game.s 391 | Data | 00 | | 46 | 00/0EEA : 56 65 72 73 | gen_str7 asc 'Version Apple IIgs par Brutal Deluxe Software'00 + 2797 | 2 game.s 351 | Data | 00 | | 46 | 00/0EAE : 56 65 72 73 | gen_str7 asc 'Version Apple IIgs par Brutal Deluxe Software'00 | | | | | | 69 6F 6E 20 | | | | | | | 41 70 70 6C | | | | | | | 65 20 49 49 | @@ -2192,7 +2182,7 @@ | | | | | | 20 53 6F 66 | | | | | | | 74 77 61 72 | | | | | | | 65 00 | - 2718 | 2 game.s 392 | Data | 00 | | 33 | 00/0F18 : 41 6E 74 6F | gen_str8 asc 'Antoine Vignau & Olivier Zardini'00 + 2798 | 2 game.s 352 | Data | 00 | | 33 | 00/0EDC : 41 6E 74 6F | gen_str8 asc 'Antoine Vignau & Olivier Zardini'00 | | | | | | 69 6E 65 20 | | | | | | | 56 69 67 6E | | | | | | | 61 75 20 26 | @@ -2201,72 +2191,72 @@ | | | | | | 20 5A 61 72 | | | | | | | 64 69 6E 69 | | | | | | | 00 | - 2719 | 2 game.s 393 | Empty | 00 | | 0 | 00/0F39 | - 2720 | 2 game.s 394 | Comment | 00 | | 0 | 00/0F39 | *----------------------- - 2721 | 2 game.s 395 | Comment | 00 | | 0 | 00/0F39 | * TAG - OK - 2722 | 2 game.s 396 | Comment | 00 | | 0 | 00/0F39 | *----------------------- - 2723 | 2 game.s 397 | Comment | 00 | | 0 | 00/0F39 | * tag - 2724 | 2 game.s 398 | Empty | 00 | | 0 | 00/0F39 | - 2725 | 2 game.s 399 | Empty | 00 | | 0 | 00/0F39 | tag - 2726 | 2 game.s 400 | Macro | 00 | | 0 | 00/0F39 | PushLong #old_pattern - 2730 | 2 game.s 400 | Code | 00 | 1 >>16 | 3 | 00/0F39 : F4 00 00 | PEA #^#old_pattern - 2737 | 2 game.s 400 | Code | 00 | 2 | 3 | 00/0F3C : F4 A1 0F | PEA #old_pattern - 2740 | 2 game.s 401 | Macro | 00 | | 0 | 00/0F3F | _GetPenPat - 2742 | 2 game.s 401 | Code | 00 | | 3 | 00/0F3F : A2 04 31 | LDX #$3104 ; load tool call # - 2743 | 2 game.s 401 | Code | 00 | | 4 | 00/0F42 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2744 | 2 game.s 402 | Empty | 00 | | 0 | 00/0F46 | - 2745 | 2 game.s 403 | Macro | 00 | | 0 | 00/0F46 | PushLong #the_pattern ; blue pattern - 2749 | 2 game.s 403 | Code | 00 | 1 >>16 | 3 | 00/0F46 : F4 00 00 | PEA #^#the_pattern - 2756 | 2 game.s 403 | Code | 00 | 2 | 3 | 00/0F49 : F4 C1 0F | PEA #the_pattern - 2759 | 2 game.s 404 | Macro | 00 | | 0 | 00/0F4C | _SetPenPat - 2761 | 2 game.s 404 | Code | 00 | | 3 | 00/0F4C : A2 04 30 | LDX #$3004 ; load tool call # - 2762 | 2 game.s 404 | Code | 00 | | 4 | 00/0F4F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2763 | 2 game.s 405 | Empty | 00 | | 0 | 00/0F53 | - 2764 | 2 game.s 406 | Code | 00 | | 3 | 00/0F53 : A2 00 00 | ldx #0 - 2765 | 2 game.s 407 | Code | 00 | | 1 | 00/0F56 : DA | ozunid_11 phx - 2766 | 2 game.s 408 | Code | 00 | 2 | 3 | 00/0F57 : BD 6F B9 | lda tag_points,x - 2767 | 2 game.s 409 | Code | 00 | | 3 | 00/0F5A : C9 FF FF | cmp #$ffff - 2768 | 2 game.s 410 | Code | 00 | | 2 | 00/0F5D : F0 33 | beq tag_end - 2769 | 2 game.s 411 | Empty | 00 | | 0 | 00/0F5F | - 2770 | 2 game.s 412 | Code | 00 | | 3 | 00/0F5F : 29 FF 00 | and #$ff ; keep X - 2771 | 2 game.s 413 | Code | 00 | | 1 | 00/0F62 : 18 | clc - 2772 | 2 game.s 414 | Code | 00 | | 3 | 00/0F63 : 69 C2 00 | adc #194 ; 40 center it - 2773 | 2 game.s 415 | Code | 00 | 2 | 3 | 00/0F66 : 8D E3 0F | sta tag_rect+2 - 2774 | 2 game.s 416 | Code | 00 | | 1 | 00/0F69 : 18 | clc - 2775 | 2 game.s 417 | Code | 00 | | 3 | 00/0F6A : 69 04 00 | adc #4 - 2776 | 2 game.s 418 | Code | 00 | 2 | 3 | 00/0F6D : 8D E7 0F | sta tag_rect+6 - 2777 | 2 game.s 419 | Empty | 00 | | 0 | 00/0F70 | - 2778 | 2 game.s 420 | Code | 00 | 2 | 3 | 00/0F70 : BD 70 B9 | lda tag_points+1,x - 2779 | 2 game.s 421 | Code | 00 | | 3 | 00/0F73 : 29 FF 00 | and #$ff ; keep Y - 2780 | 2 game.s 422 | Code | 00 | 2 | 3 | 00/0F76 : 8D E1 0F | sta tag_rect - 2781 | 2 game.s 423 | Code | 00 | | 1 | 00/0F79 : 18 | clc - 2782 | 2 game.s 424 | Code | 00 | | 3 | 00/0F7A : 69 04 00 | adc #4 - 2783 | 2 game.s 425 | Code | 00 | 2 | 3 | 00/0F7D : 8D E5 0F | sta tag_rect+4 - 2784 | 2 game.s 426 | Empty | 00 | | 0 | 00/0F80 | - 2785 | 2 game.s 427 | Macro | 00 | | 0 | 00/0F80 | PushLong #tag_rect - 2789 | 2 game.s 427 | Code | 00 | 1 >>16 | 3 | 00/0F80 : F4 00 00 | PEA #^#tag_rect - 2796 | 2 game.s 427 | Code | 00 | 2 | 3 | 00/0F83 : F4 E1 0F | PEA #tag_rect - 2799 | 2 game.s 428 | Macro | 00 | | 0 | 00/0F86 | _PaintOval - 2801 | 2 game.s 428 | Code | 00 | | 3 | 00/0F86 : A2 04 59 | LDX #$5904 ; load tool call # - 2802 | 2 game.s 428 | Code | 00 | | 4 | 00/0F89 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2803 | 2 game.s 429 | Empty | 00 | | 0 | 00/0F8D | - 2804 | 2 game.s 430 | Code | 00 | | 1 | 00/0F8D : FA | tag_hop plx - 2805 | 2 game.s 431 | Code | 00 | | 1 | 00/0F8E : E8 | inx - 2806 | 2 game.s 432 | Code | 00 | | 1 | 00/0F8F : E8 | inx - 2807 | 2 game.s 433 | Code | 00 | | 2 | 00/0F90 : 80 C4 | bra ozunid_11 - 2808 | 2 game.s 434 | Code | 00 | | 1 | 00/0F92 : FA | tag_end plx - 2809 | 2 game.s 435 | Empty | 00 | | 0 | 00/0F93 | - 2810 | 2 game.s 436 | Macro | 00 | | 0 | 00/0F93 | PushLong #old_pattern - 2814 | 2 game.s 436 | Code | 00 | 1 >>16 | 3 | 00/0F93 : F4 00 00 | PEA #^#old_pattern - 2821 | 2 game.s 436 | Code | 00 | 2 | 3 | 00/0F96 : F4 A1 0F | PEA #old_pattern - 2824 | 2 game.s 437 | Macro | 00 | | 0 | 00/0F99 | _SetPenPat - 2826 | 2 game.s 437 | Code | 00 | | 3 | 00/0F99 : A2 04 30 | LDX #$3004 ; load tool call # - 2827 | 2 game.s 437 | Code | 00 | | 4 | 00/0F9C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2828 | 2 game.s 438 | Code | 00 | | 1 | 00/0FA0 : 60 | rts - 2829 | 2 game.s 439 | Empty | 00 | | 0 | 00/0FA1 | - 2830 | 2 game.s 440 | Comment | 00 | | 0 | 00/0FA1 | *----------- - 2831 | 2 game.s 441 | Empty | 00 | | 0 | 00/0FA1 | - 2832 | 2 game.s 442 | Data | 00 | | 32 | 00/0FA1 : 00 00 00 00 | old_pattern ds 32 + 2799 | 2 game.s 353 | Empty | 00 | | 0 | 00/0EFD | + 2800 | 2 game.s 354 | Comment | 00 | | 0 | 00/0EFD | *----------------------- + 2801 | 2 game.s 355 | Comment | 00 | | 0 | 00/0EFD | * TAG - OK + 2802 | 2 game.s 356 | Comment | 00 | | 0 | 00/0EFD | *----------------------- + 2803 | 2 game.s 357 | Comment | 00 | | 0 | 00/0EFD | * tag + 2804 | 2 game.s 358 | Empty | 00 | | 0 | 00/0EFD | + 2805 | 2 game.s 359 | Empty | 00 | | 0 | 00/0EFD | tag + 2806 | 2 game.s 360 | Macro | 00 | | 0 | 00/0EFD | PushLong #old_pattern + 2810 | 2 game.s 360 | Code | 00 | 1 >>16 | 3 | 00/0EFD : F4 00 00 | PEA #^#old_pattern + 2817 | 2 game.s 360 | Code | 00 | 2 | 3 | 00/0F00 : F4 65 0F | PEA #old_pattern + 2820 | 2 game.s 361 | Macro | 00 | | 0 | 00/0F03 | _GetPenPat + 2822 | 2 game.s 361 | Code | 00 | | 3 | 00/0F03 : A2 04 31 | LDX #$3104 ; load tool call # + 2823 | 2 game.s 361 | Code | 00 | | 4 | 00/0F06 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2824 | 2 game.s 362 | Empty | 00 | | 0 | 00/0F0A | + 2825 | 2 game.s 363 | Macro | 00 | | 0 | 00/0F0A | PushLong #the_pattern ; blue pattern + 2829 | 2 game.s 363 | Code | 00 | 1 >>16 | 3 | 00/0F0A : F4 00 00 | PEA #^#the_pattern + 2836 | 2 game.s 363 | Code | 00 | 2 | 3 | 00/0F0D : F4 85 0F | PEA #the_pattern + 2839 | 2 game.s 364 | Macro | 00 | | 0 | 00/0F10 | _SetPenPat + 2841 | 2 game.s 364 | Code | 00 | | 3 | 00/0F10 : A2 04 30 | LDX #$3004 ; load tool call # + 2842 | 2 game.s 364 | Code | 00 | | 4 | 00/0F13 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2843 | 2 game.s 365 | Empty | 00 | | 0 | 00/0F17 | + 2844 | 2 game.s 366 | Code | 00 | | 3 | 00/0F17 : A2 00 00 | ldx #0 + 2845 | 2 game.s 367 | Code | 00 | | 1 | 00/0F1A : DA | ozunid_11 phx + 2846 | 2 game.s 368 | Code | 00 | 2 | 3 | 00/0F1B : BD 2B B9 | lda tag_points,x + 2847 | 2 game.s 369 | Code | 00 | | 3 | 00/0F1E : C9 FF FF | cmp #$ffff + 2848 | 2 game.s 370 | Code | 00 | | 2 | 00/0F21 : F0 33 | beq tag_end + 2849 | 2 game.s 371 | Empty | 00 | | 0 | 00/0F23 | + 2850 | 2 game.s 372 | Code | 00 | | 3 | 00/0F23 : 29 FF 00 | and #$ff ; keep X + 2851 | 2 game.s 373 | Code | 00 | | 1 | 00/0F26 : 18 | clc + 2852 | 2 game.s 374 | Code | 00 | | 3 | 00/0F27 : 69 C2 00 | adc #194 ; 40 center it + 2853 | 2 game.s 375 | Code | 00 | 2 | 3 | 00/0F2A : 8D A7 0F | sta tag_rect+2 + 2854 | 2 game.s 376 | Code | 00 | | 1 | 00/0F2D : 18 | clc + 2855 | 2 game.s 377 | Code | 00 | | 3 | 00/0F2E : 69 04 00 | adc #4 + 2856 | 2 game.s 378 | Code | 00 | 2 | 3 | 00/0F31 : 8D AB 0F | sta tag_rect+6 + 2857 | 2 game.s 379 | Empty | 00 | | 0 | 00/0F34 | + 2858 | 2 game.s 380 | Code | 00 | 2 | 3 | 00/0F34 : BD 2C B9 | lda tag_points+1,x + 2859 | 2 game.s 381 | Code | 00 | | 3 | 00/0F37 : 29 FF 00 | and #$ff ; keep Y + 2860 | 2 game.s 382 | Code | 00 | 2 | 3 | 00/0F3A : 8D A5 0F | sta tag_rect + 2861 | 2 game.s 383 | Code | 00 | | 1 | 00/0F3D : 18 | clc + 2862 | 2 game.s 384 | Code | 00 | | 3 | 00/0F3E : 69 04 00 | adc #4 + 2863 | 2 game.s 385 | Code | 00 | 2 | 3 | 00/0F41 : 8D A9 0F | sta tag_rect+4 + 2864 | 2 game.s 386 | Empty | 00 | | 0 | 00/0F44 | + 2865 | 2 game.s 387 | Macro | 00 | | 0 | 00/0F44 | PushLong #tag_rect + 2869 | 2 game.s 387 | Code | 00 | 1 >>16 | 3 | 00/0F44 : F4 00 00 | PEA #^#tag_rect + 2876 | 2 game.s 387 | Code | 00 | 2 | 3 | 00/0F47 : F4 A5 0F | PEA #tag_rect + 2879 | 2 game.s 388 | Macro | 00 | | 0 | 00/0F4A | _PaintOval + 2881 | 2 game.s 388 | Code | 00 | | 3 | 00/0F4A : A2 04 59 | LDX #$5904 ; load tool call # + 2882 | 2 game.s 388 | Code | 00 | | 4 | 00/0F4D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2883 | 2 game.s 389 | Empty | 00 | | 0 | 00/0F51 | + 2884 | 2 game.s 390 | Code | 00 | | 1 | 00/0F51 : FA | tag_hop plx + 2885 | 2 game.s 391 | Code | 00 | | 1 | 00/0F52 : E8 | inx + 2886 | 2 game.s 392 | Code | 00 | | 1 | 00/0F53 : E8 | inx + 2887 | 2 game.s 393 | Code | 00 | | 2 | 00/0F54 : 80 C4 | bra ozunid_11 + 2888 | 2 game.s 394 | Code | 00 | | 1 | 00/0F56 : FA | tag_end plx + 2889 | 2 game.s 395 | Empty | 00 | | 0 | 00/0F57 | + 2890 | 2 game.s 396 | Macro | 00 | | 0 | 00/0F57 | PushLong #old_pattern + 2894 | 2 game.s 396 | Code | 00 | 1 >>16 | 3 | 00/0F57 : F4 00 00 | PEA #^#old_pattern + 2901 | 2 game.s 396 | Code | 00 | 2 | 3 | 00/0F5A : F4 65 0F | PEA #old_pattern + 2904 | 2 game.s 397 | Macro | 00 | | 0 | 00/0F5D | _SetPenPat + 2906 | 2 game.s 397 | Code | 00 | | 3 | 00/0F5D : A2 04 30 | LDX #$3004 ; load tool call # + 2907 | 2 game.s 397 | Code | 00 | | 4 | 00/0F60 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2908 | 2 game.s 398 | Code | 00 | | 1 | 00/0F64 : 60 | rts + 2909 | 2 game.s 399 | Empty | 00 | | 0 | 00/0F65 | + 2910 | 2 game.s 400 | Comment | 00 | | 0 | 00/0F65 | *----------- + 2911 | 2 game.s 401 | Empty | 00 | | 0 | 00/0F65 | + 2912 | 2 game.s 402 | Data | 00 | | 32 | 00/0F65 : 00 00 00 00 | old_pattern ds 32 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -2274,7 +2264,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 2833 | 2 game.s 443 | Data | 00 | | 32 | 00/0FC1 : DD DD DD DD | the_pattern ds 32,$dd + 2913 | 2 game.s 403 | Data | 00 | | 32 | 00/0F85 : DD DD DD DD | the_pattern ds 32,$dd | | | | | | DD DD DD DD | | | | | | | DD DD DD DD | | | | | | | DD DD DD DD | @@ -2282,196 +2272,192 @@ | | | | | | DD DD DD DD | | | | | | | DD DD DD DD | | | | | | | DD DD DD DD | - 2834 | 2 game.s 444 | Empty | 00 | | 0 | 00/0FE1 | - 2835 | 2 game.s 445 | Comment | 00 | | 0 | 00/0FE1 | *----------- - 2836 | 2 game.s 446 | Empty | 00 | | 0 | 00/0FE1 | - 2837 | 2 game.s 447 | Data | 00 | | 2 | 00/0FE1 : 00 00 | tag_rect ds 2 ; y0 - 2838 | 2 game.s 448 | Data | 00 | | 2 | 00/0FE3 : 00 00 | ds 2 ; x0 - 2839 | 2 game.s 449 | Data | 00 | | 2 | 00/0FE5 : 00 00 | ds 2 ; y1 - 2840 | 2 game.s 450 | Data | 00 | | 2 | 00/0FE7 : 00 00 | ds 2 ; x1 - 2841 | 2 game.s 451 | Empty | 00 | | 0 | 00/0FE9 | - 2842 | 2 game.s 452 | Comment | 00 | | 0 | 00/0FE9 | *----------------------- - 2843 | 2 game.s 453 | Comment | 00 | | 0 | 00/0FE9 | * CHOIX_AVENTURE - OK - 2844 | 2 game.s 454 | Comment | 00 | | 0 | 00/0FE9 | *----------------------- - 2845 | 2 game.s 455 | Comment | 00 | | 0 | 00/0FE9 | * choix_aventure - 2846 | 2 game.s 456 | Empty | 00 | | 0 | 00/0FE9 | - 2847 | 2 game.s 457 | Empty | 00 | | 0 | 00/0FE9 | choix_aventure - 2848 | 2 game.s 458 | Code | 00 | 2 | 3 | 00/0FE9 : AD 68 2C | lda escape - 2849 | 2 game.s 459 | Code | 00 | | 3 | 00/0FEC : C9 02 00 | cmp #{2} - 2850 | 2 game.s 460 | Code | 00 | | 2 | 00/0FEF : F0 53 | beq ca_restart - 2851 | 2 game.s 461 | Empty | 00 | | 0 | 00/0FF1 | - 2852 | 2 game.s 462 | Code | 00 | 2 | 3 | 00/0FF1 : A9 5C 0A | lda #pMENU ; premier chargement - 2853 | 2 game.s 463 | Code | 00 | 2 | 3 | 00/0FF4 : AE B5 07 | ldx ptrUNPACK+2 - 2854 | 2 game.s 464 | Code | 00 | 2 | 3 | 00/0FF7 : AC B3 07 | ldy ptrUNPACK - 2855 | 2 game.s 465 | Code | 00 | 2 | 3 | 00/0FFA : 20 65 09 | jsr loadFILE - 2856 | 2 game.s 466 | Code | 00 | | 2 | 00/0FFD : 90 24 | bcc ca_ok - 2857 | 2 game.s 467 | Empty | 00 | | 0 | 00/0FFF | - 2858 | 2 game.s 468 | Code | 00 | | 1 | 00/0FFF : 48 | pha - 2859 | 2 game.s 469 | Macro | 00 | | 0 | 00/1000 | PushLong #filSTR1 - 2863 | 2 game.s 469 | Code | 00 | 1 >>16 | 3 | 00/1000 : F4 00 00 | PEA #^#filSTR1 - 2870 | 2 game.s 469 | Code | 00 | 2 | 3 | 00/1003 : F4 50 08 | PEA #filSTR1 - 2873 | 2 game.s 470 | Macro | 00 | | 0 | 00/1006 | PushLong #errSTR2 - 2877 | 2 game.s 470 | Code | 00 | 1 >>16 | 3 | 00/1006 : F4 00 00 | PEA #^#errSTR2 - 2884 | 2 game.s 470 | Code | 00 | 2 | 3 | 00/1009 : F4 66 08 | PEA #errSTR2 - 2887 | 2 game.s 471 | Macro | 00 | | 0 | 00/100C | PushLong #errSTR1 - 2891 | 2 game.s 471 | Code | 00 | 1 >>16 | 3 | 00/100C : F4 00 00 | PEA #^#errSTR1 - 2898 | 2 game.s 471 | Code | 00 | 2 | 3 | 00/100F : F4 61 08 | PEA #errSTR1 - 2901 | 2 game.s 472 | Macro | 00 | | 0 | 00/1012 | PushLong #errSTR2 - 2905 | 2 game.s 472 | Code | 00 | 1 >>16 | 3 | 00/1012 : F4 00 00 | PEA #^#errSTR2 - 2912 | 2 game.s 472 | Code | 00 | 2 | 3 | 00/1015 : F4 66 08 | PEA #errSTR2 - 2915 | 2 game.s 473 | Macro | 00 | | 0 | 00/1018 | _TLTextMountVolume - 2917 | 2 game.s 473 | Code | 00 | | 3 | 00/1018 : A2 01 12 | LDX #$1201 ; load tool call # - 2918 | 2 game.s 473 | Code | 00 | | 4 | 00/101B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2919 | 2 game.s 474 | Code | 00 | | 1 | 00/101F : 68 | pla - 2920 | 2 game.s 475 | Code | 00 | | 3 | 00/1020 : 82 88 F4 | brl meQUIT - 2921 | 2 game.s 476 | Empty | 00 | | 0 | 00/1023 | - 2922 | 2 game.s 477 | Code | 00 | | 1 | 00/1023 : 98 | ca_ok tya - 2923 | 2 game.s 478 | Code | 00 | 2 | 3 | 00/1024 : 20 89 06 | jsr unpackLZ4 - 2924 | 2 game.s 479 | Empty | 00 | | 0 | 00/1027 | - 2925 | 2 game.s 480 | Macro | 00 | | 0 | 00/1027 | PushLong ptrIMAGE - 2933 | 2 game.s 480 | Code | 00 | 2 | 3 | 00/1027 : AD A9 07 | LDA ptrIMAGE+2 - 2934 | 2 game.s 480 | Code | 00 | | 1 | 00/102A : 48 | PHA - 2942 | 2 game.s 480 | Code | 00 | 2 | 3 | 00/102B : AD A7 07 | LDA ptrIMAGE - 2943 | 2 game.s 480 | Code | 00 | | 1 | 00/102E : 48 | PHA - 2945 | 2 game.s 481 | Macro | 00 | | 0 | 00/102F | PushLong ptrMENU - 2953 | 2 game.s 481 | Code | 00 | 2 | 3 | 00/102F : AD AD 07 | LDA ptrMENU+2 - 2954 | 2 game.s 481 | Code | 00 | | 1 | 00/1032 : 48 | PHA - 2962 | 2 game.s 481 | Code | 00 | 2 | 3 | 00/1033 : AD AB 07 | LDA ptrMENU - 2963 | 2 game.s 481 | Code | 00 | | 1 | 00/1036 : 48 | PHA - 2965 | 2 game.s 482 | Macro | 00 | | 0 | 00/1037 | PushLong #32768 - 2969 | 2 game.s 482 | Code | 00 | | 3 | 00/1037 : F4 00 00 | PEA #^#32768 - 2976 | 2 game.s 482 | Code | 00 | | 3 | 00/103A : F4 00 80 | PEA #32768 - 2979 | 2 game.s 483 | Macro | 00 | | 0 | 00/103D | _BlockMove - 2981 | 2 game.s 483 | Code | 00 | | 3 | 00/103D : A2 02 2B | LDX #$2B02 ; load tool call # - 2982 | 2 game.s 483 | Code | 00 | | 4 | 00/1040 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2983 | 2 game.s 484 | Empty | 00 | | 0 | 00/1044 | - 2984 | 2 game.s 485 | Comment | 00 | | 0 | 00/1044 | *--- On arrive ici si restart - 2985 | 2 game.s 486 | Empty | 00 | | 0 | 00/1044 | - 2986 | 2 game.s 487 | Code | 00 | 2 | 3 | 00/1044 : AD 68 2C | ca_restart lda escape - 2987 | 2 game.s 488 | Code | 00 | | 3 | 00/1047 : C9 01 00 | cmp #{1} - 2988 | 2 game.s 489 | Code | 00 | | 2 | 00/104A : F0 2C | beq ca_load - 2989 | 2 game.s 490 | Empty | 00 | | 0 | 00/104C | - 2990 | 2 game.s 491 | Code | 00 | 2 | 3 | 00/104C : 20 40 02 | jsr switch_320 - 2991 | 2 game.s 492 | Empty | 00 | | 0 | 00/104F | - 2992 | 2 game.s 493 | Code | 00 | 2 | 3 | 00/104F : AE AD 07 | ldx ptrMENU+2 - 2993 | 2 game.s 494 | Code | 00 | 2 | 3 | 00/1052 : AC AB 07 | ldy ptrMENU - 2994 | 2 game.s 495 | Code | 00 | 2 | 3 | 00/1055 : 20 81 05 | jsr fadeIN - 2995 | 2 game.s 496 | Empty | 00 | | 0 | 00/1058 | - 2996 | 2 game.s 497 | Comment | 00 | | 0 | 00/1058 | *--- On restaure les patterns - 2997 | 2 game.s 498 | Empty | 00 | | 0 | 00/1058 | - 2998 | 2 game.s 499 | Macro | 00 | | 0 | 00/1058 | PushLong #old_pattern - 3002 | 2 game.s 499 | Code | 00 | 1 >>16 | 3 | 00/1058 : F4 00 00 | PEA #^#old_pattern - 3009 | 2 game.s 499 | Code | 00 | 2 | 3 | 00/105B : F4 A1 0F | PEA #old_pattern - 3012 | 2 game.s 500 | Macro | 00 | | 0 | 00/105E | _GetBackPat - 3014 | 2 game.s 500 | Code | 00 | | 3 | 00/105E : A2 04 35 | LDX #$3504 ; load tool call # - 3015 | 2 game.s 500 | Code | 00 | | 4 | 00/1061 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3016 | 2 game.s 501 | Empty | 00 | | 0 | 00/1065 | - 3017 | 2 game.s 502 | Macro | 00 | | 0 | 00/1065 | PushLong #black_pattern ; black pattern - 3021 | 2 game.s 502 | Code | 00 | 1 >>16 | 3 | 00/1065 : F4 00 00 | PEA #^#black_pattern - 3028 | 2 game.s 502 | Code | 00 | 2 | 3 | 00/1068 : F4 25 11 | PEA #black_pattern - 3031 | 2 game.s 503 | Macro | 00 | | 0 | 00/106B | _SetBackPat - 3033 | 2 game.s 503 | Code | 00 | | 3 | 00/106B : A2 04 34 | LDX #$3404 ; load tool call # - 3034 | 2 game.s 503 | Code | 00 | | 4 | 00/106E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3035 | 2 game.s 504 | Empty | 00 | | 0 | 00/1072 | - 3036 | 2 game.s 505 | Code | 00 | 2 | 3 | 00/1072 : 20 B0 10 | jsr ca_choice ; choix de l'aventure - 3037 | 2 game.s 506 | Code | 00 | 2 | 3 | 00/1075 : 8D 5C 2C | sta aventure ; numro de l'aventure - 3038 | 2 game.s 507 | Empty | 00 | | 0 | 00/1078 | - 3039 | 2 game.s 508 | Comment | 00 | | 0 | 00/1078 | *--- Prpare le prfixe GS/OS 7 pour les images - 3040 | 2 game.s 509 | Empty | 00 | | 0 | 00/1078 | - 3041 | 2 game.s 510 | Code | 00 | 2 | 3 | 00/1078 : AD 5C 2C | ca_load lda aventure - 3042 | 2 game.s 511 | Code | 10 | | 2 | 00/107B : E2 20 | sep #$20 ; sauve - 3043 | 2 game.s 512 | Code | 10 | | 2 | 00/107D : 09 30 | ora #'0' - 3044 | 2 game.s 513 | Code | 10 | 2 | 3 | 00/107F : 8D 11 0B | sta pathIMAGES+25 - 3045 | 2 game.s 514 | Code | 00 | | 2 | 00/1082 : C2 20 | rep #$20 - 3046 | 2 game.s 515 | Empty | 00 | | 0 | 00/1084 | - 3047 | 2 game.s 516 | Code | 00 | | 4 | 00/1084 : 22 A8 00 E1 | jsl {$e100a8} - 3048 | 2 game.s 517 | Data | 00 | | 2 | 00/1088 : 09 20 | dw $2009 - 3049 | 2 game.s 518 | Data | 00 | 3 | 4 | 00/108A : 06 0A 00 00 | adrl proSETPFX - 3050 | 2 game.s 519 | Empty | 00 | | 0 | 00/108E | - 3051 | 2 game.s 520 | Comment | 00 | | 0 | 00/108E | *--- - 3052 | 2 game.s 521 | Empty | 00 | | 0 | 00/108E | - 3053 | 2 game.s 522 | Code | 00 | 2 | 3 | 00/108E : 20 D0 C6 | jsr resumeMUSIC ; NTP on - 3054 | 2 game.s 523 | Empty | 00 | | 0 | 00/1091 | - 3055 | 2 game.s 524 | Code | 00 | 2 | 3 | 00/1091 : AD 68 2C | lda escape - 3056 | 2 game.s 525 | Code | 00 | | 3 | 00/1094 : C9 01 00 | cmp #{1} - 3057 | 2 game.s 526 | Code | 00 | | 2 | 00/1097 : D0 01 | bne ca_exit - 3058 | 2 game.s 527 | Code | 00 | | 1 | 00/1099 : 60 | rts - 3059 | 2 game.s 528 | Empty | 00 | | 0 | 00/109A | - 3060 | 2 game.s 529 | Macro | 00 | | 0 | 00/109A | ca_exit PushLong #old_pattern - 3064 | 2 game.s 529 | Code | 00 | 1 >>16 | 3 | 00/109A : F4 00 00 | PEA #^#old_pattern - 3071 | 2 game.s 529 | Code | 00 | 2 | 3 | 00/109D : F4 A1 0F | PEA #old_pattern - 3074 | 2 game.s 530 | Macro | 00 | | 0 | 00/10A0 | _GetBackPat - 3076 | 2 game.s 530 | Code | 00 | | 3 | 00/10A0 : A2 04 35 | LDX #$3504 ; load tool call # - 3077 | 2 game.s 530 | Code | 00 | | 4 | 00/10A3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3078 | 2 game.s 531 | Empty | 00 | | 0 | 00/10A7 | - 3079 | 2 game.s 532 | Code | 00 | | 3 | 00/10A7 : A9 02 00 | lda #2 - 3080 | 2 game.s 533 | Code | 00 | 2 | 3 | 00/10AA : 20 79 07 | jsr nowWAIT - 3081 | 2 game.s 534 | Code | 00 | 2 | 3 | 00/10AD : 4C 31 06 | jmp fadeOUT - 3082 | 2 game.s 535 | Empty | 00 | | 0 | 00/10B0 | - 3083 | 2 game.s 536 | Comment | 00 | | 0 | 00/10B0 | *----------- Wait for a click - 3084 | 2 game.s 537 | Empty | 00 | | 0 | 00/10B0 | - 3085 | 2 game.s 538 | Code | 00 | 2 | 3 | 00/10B0 : 20 48 05 | ca_choice jsr waitEVENT - 3086 | 2 game.s 539 | Code | 00 | | 3 | 00/10B3 : C9 01 00 | cmp #{$0001} - 3087 | 2 game.s 540 | Code | 00 | | 2 | 00/10B6 : D0 F8 | bne ca_choice - 3088 | 2 game.s 541 | Empty | 00 | | 0 | 00/10B8 | - 3089 | 2 game.s 542 | Code | 00 | 2 | 3 | 00/10B8 : AD 7C 08 | lda taskREC+12 ; where did we click? - 3090 | 2 game.s 543 | Code | 00 | | 3 | 00/10BB : C9 6B 00 | cmp #106+1 - 3091 | 2 game.s 544 | Code | 00 | | 2 | 00/10BE : 90 0F | bcc ca_clear23 - 3092 | 2 game.s 545 | Code | 00 | | 3 | 00/10C0 : C9 D5 00 | cmp #212+1 - 3093 | 2 game.s 546 | Code | 00 | | 2 | 00/10C3 : 90 14 | bcc ca_clear13 - 3094 | 2 game.s 547 | Empty | 00 | | 0 | 00/10C5 | - 3095 | 2 game.s 548 | Comment | 00 | | 0 | 00/10C5 | *----------- Clear accordingly... - 3096 | 2 game.s 549 | Empty | 00 | | 0 | 00/10C5 | - 3097 | 2 game.s 550 | Code | 00 | 2 | 3 | 00/10C5 : 20 E3 10 | ca_clear12 jsr ca_clear1 - 3098 | 2 game.s 551 | Code | 00 | 2 | 3 | 00/10C8 : 20 F1 10 | jsr ca_clear2 - 3099 | 2 game.s 552 | Code | 00 | | 3 | 00/10CB : A9 03 00 | lda #3 - 3100 | 2 game.s 553 | Code | 00 | | 1 | 00/10CE : 60 | rts - 3101 | 2 game.s 554 | Empty | 00 | | 0 | 00/10CF | - 3102 | 2 game.s 555 | Code | 00 | 2 | 3 | 00/10CF : 20 F1 10 | ca_clear23 jsr ca_clear2 - 3103 | 2 game.s 556 | Code | 00 | 2 | 3 | 00/10D2 : 20 FF 10 | jsr ca_clear3 - 3104 | 2 game.s 557 | Code | 00 | | 3 | 00/10D5 : A9 01 00 | lda #1 - 3105 | 2 game.s 558 | Code | 00 | | 1 | 00/10D8 : 60 | rts - 3106 | 2 game.s 559 | Empty | 00 | | 0 | 00/10D9 | - 3107 | 2 game.s 560 | Code | 00 | 2 | 3 | 00/10D9 : 20 E3 10 | ca_clear13 jsr ca_clear1 - 3108 | 2 game.s 561 | Code | 00 | 2 | 3 | 00/10DC : 20 FF 10 | jsr ca_clear3 - 3109 | 2 game.s 562 | Code | 00 | | 3 | 00/10DF : A9 02 00 | lda #2 - 3110 | 2 game.s 563 | Code | 00 | | 1 | 00/10E2 : 60 | rts - 3111 | 2 game.s 564 | Empty | 00 | | 0 | 00/10E3 | - 3112 | 2 game.s 565 | Macro | 00 | | 0 | 00/10E3 | ca_clear1 PushLong #ca_rect1 - 3116 | 2 game.s 565 | Code | 00 | 1 >>16 | 3 | 00/10E3 : F4 00 00 | PEA #^#ca_rect1 - 3123 | 2 game.s 565 | Code | 00 | 2 | 3 | 00/10E6 : F4 0D 11 | PEA #ca_rect1 - 3126 | 2 game.s 566 | Macro | 00 | | 0 | 00/10E9 | _EraseRect - 3128 | 2 game.s 566 | Code | 00 | | 3 | 00/10E9 : A2 04 55 | LDX #$5504 ; load tool call # - 3129 | 2 game.s 566 | Code | 00 | | 4 | 00/10EC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3130 | 2 game.s 567 | Code | 00 | | 1 | 00/10F0 : 60 | rts - 3131 | 2 game.s 568 | Empty | 00 | | 0 | 00/10F1 | - 3132 | 2 game.s 569 | Macro | 00 | | 0 | 00/10F1 | ca_clear2 PushLong #ca_rect2 - 3136 | 2 game.s 569 | Code | 00 | 1 >>16 | 3 | 00/10F1 : F4 00 00 | PEA #^#ca_rect2 - 3143 | 2 game.s 569 | Code | 00 | 2 | 3 | 00/10F4 : F4 15 11 | PEA #ca_rect2 - 3146 | 2 game.s 570 | Macro | 00 | | 0 | 00/10F7 | _EraseRect - 3148 | 2 game.s 570 | Code | 00 | | 3 | 00/10F7 : A2 04 55 | LDX #$5504 ; load tool call # - 3149 | 2 game.s 570 | Code | 00 | | 4 | 00/10FA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3150 | 2 game.s 571 | Code | 00 | | 1 | 00/10FE : 60 | rts - 3151 | 2 game.s 572 | Empty | 00 | | 0 | 00/10FF | - 3152 | 2 game.s 573 | Macro | 00 | | 0 | 00/10FF | ca_clear3 PushLong #ca_rect3 - 3156 | 2 game.s 573 | Code | 00 | 1 >>16 | 3 | 00/10FF : F4 00 00 | PEA #^#ca_rect3 - 3163 | 2 game.s 573 | Code | 00 | 2 | 3 | 00/1102 : F4 1D 11 | PEA #ca_rect3 - 3166 | 2 game.s 574 | Macro | 00 | | 0 | 00/1105 | _EraseRect - 3168 | 2 game.s 574 | Code | 00 | | 3 | 00/1105 : A2 04 55 | LDX #$5504 ; load tool call # - 3169 | 2 game.s 574 | Code | 00 | | 4 | 00/1108 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3170 | 2 game.s 575 | Code | 00 | | 1 | 00/110C : 60 | rts - 3171 | 2 game.s 576 | Empty | 00 | | 0 | 00/110D | - 3172 | 2 game.s 577 | Comment | 00 | | 0 | 00/110D | *----------- - 3173 | 2 game.s 578 | Empty | 00 | | 0 | 00/110D | - 3174 | 2 game.s 579 | Data | 00 | | 8 | 00/110D : 00 00 00 00 | ca_rect1 dw 0,0,200,106 + 2914 | 2 game.s 404 | Empty | 00 | | 0 | 00/0FA5 | + 2915 | 2 game.s 405 | Comment | 00 | | 0 | 00/0FA5 | *----------- + 2916 | 2 game.s 406 | Empty | 00 | | 0 | 00/0FA5 | + 2917 | 2 game.s 407 | Data | 00 | | 2 | 00/0FA5 : 00 00 | tag_rect ds 2 ; y0 + 2918 | 2 game.s 408 | Data | 00 | | 2 | 00/0FA7 : 00 00 | ds 2 ; x0 + 2919 | 2 game.s 409 | Data | 00 | | 2 | 00/0FA9 : 00 00 | ds 2 ; y1 + 2920 | 2 game.s 410 | Data | 00 | | 2 | 00/0FAB : 00 00 | ds 2 ; x1 + 2921 | 2 game.s 411 | Empty | 00 | | 0 | 00/0FAD | + 2922 | 2 game.s 412 | Comment | 00 | | 0 | 00/0FAD | *----------------------- + 2923 | 2 game.s 413 | Comment | 00 | | 0 | 00/0FAD | * CHOIX_AVENTURE - OK + 2924 | 2 game.s 414 | Comment | 00 | | 0 | 00/0FAD | *----------------------- + 2925 | 2 game.s 415 | Comment | 00 | | 0 | 00/0FAD | * choix_aventure + 2926 | 2 game.s 416 | Empty | 00 | | 0 | 00/0FAD | + 2927 | 2 game.s 417 | Empty | 00 | | 0 | 00/0FAD | choix_aventure + 2928 | 2 game.s 418 | Code | 00 | 2 | 3 | 00/0FAD : A9 5C 0A | lda #pMENU ; premier chargement + 2929 | 2 game.s 419 | Code | 00 | 2 | 3 | 00/0FB0 : AE B5 07 | ldx ptrUNPACK+2 + 2930 | 2 game.s 420 | Code | 00 | 2 | 3 | 00/0FB3 : AC B3 07 | ldy ptrUNPACK + 2931 | 2 game.s 421 | Code | 00 | 2 | 3 | 00/0FB6 : 20 65 09 | jsr loadFILE + 2932 | 2 game.s 422 | Code | 00 | | 2 | 00/0FB9 : 90 24 | bcc ca_ok + 2933 | 2 game.s 423 | Empty | 00 | | 0 | 00/0FBB | + 2934 | 2 game.s 424 | Code | 00 | | 1 | 00/0FBB : 48 | pha + 2935 | 2 game.s 425 | Macro | 00 | | 0 | 00/0FBC | PushLong #filSTR1 + 2939 | 2 game.s 425 | Code | 00 | 1 >>16 | 3 | 00/0FBC : F4 00 00 | PEA #^#filSTR1 + 2946 | 2 game.s 425 | Code | 00 | 2 | 3 | 00/0FBF : F4 50 08 | PEA #filSTR1 + 2949 | 2 game.s 426 | Macro | 00 | | 0 | 00/0FC2 | PushLong #errSTR2 + 2953 | 2 game.s 426 | Code | 00 | 1 >>16 | 3 | 00/0FC2 : F4 00 00 | PEA #^#errSTR2 + 2960 | 2 game.s 426 | Code | 00 | 2 | 3 | 00/0FC5 : F4 66 08 | PEA #errSTR2 + 2963 | 2 game.s 427 | Macro | 00 | | 0 | 00/0FC8 | PushLong #errSTR1 + 2967 | 2 game.s 427 | Code | 00 | 1 >>16 | 3 | 00/0FC8 : F4 00 00 | PEA #^#errSTR1 + 2974 | 2 game.s 427 | Code | 00 | 2 | 3 | 00/0FCB : F4 61 08 | PEA #errSTR1 + 2977 | 2 game.s 428 | Macro | 00 | | 0 | 00/0FCE | PushLong #errSTR2 + 2981 | 2 game.s 428 | Code | 00 | 1 >>16 | 3 | 00/0FCE : F4 00 00 | PEA #^#errSTR2 + 2988 | 2 game.s 428 | Code | 00 | 2 | 3 | 00/0FD1 : F4 66 08 | PEA #errSTR2 + 2991 | 2 game.s 429 | Macro | 00 | | 0 | 00/0FD4 | _TLTextMountVolume + 2993 | 2 game.s 429 | Code | 00 | | 3 | 00/0FD4 : A2 01 12 | LDX #$1201 ; load tool call # + 2994 | 2 game.s 429 | Code | 00 | | 4 | 00/0FD7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2995 | 2 game.s 430 | Code | 00 | | 1 | 00/0FDB : 68 | pla + 2996 | 2 game.s 431 | Code | 00 | | 3 | 00/0FDC : 82 CC F4 | brl meQUIT + 2997 | 2 game.s 432 | Empty | 00 | | 0 | 00/0FDF | + 2998 | 2 game.s 433 | Code | 00 | | 1 | 00/0FDF : 98 | ca_ok tya + 2999 | 2 game.s 434 | Code | 00 | 2 | 3 | 00/0FE0 : 20 89 06 | jsr unpackLZ4 + 3000 | 2 game.s 435 | Empty | 00 | | 0 | 00/0FE3 | + 3001 | 2 game.s 436 | Macro | 00 | | 0 | 00/0FE3 | PushLong ptrIMAGE + 3009 | 2 game.s 436 | Code | 00 | 2 | 3 | 00/0FE3 : AD A9 07 | LDA ptrIMAGE+2 + 3010 | 2 game.s 436 | Code | 00 | | 1 | 00/0FE6 : 48 | PHA + 3018 | 2 game.s 436 | Code | 00 | 2 | 3 | 00/0FE7 : AD A7 07 | LDA ptrIMAGE + 3019 | 2 game.s 436 | Code | 00 | | 1 | 00/0FEA : 48 | PHA + 3021 | 2 game.s 437 | Macro | 00 | | 0 | 00/0FEB | PushLong ptrMENU + 3029 | 2 game.s 437 | Code | 00 | 2 | 3 | 00/0FEB : AD AD 07 | LDA ptrMENU+2 + 3030 | 2 game.s 437 | Code | 00 | | 1 | 00/0FEE : 48 | PHA + 3038 | 2 game.s 437 | Code | 00 | 2 | 3 | 00/0FEF : AD AB 07 | LDA ptrMENU + 3039 | 2 game.s 437 | Code | 00 | | 1 | 00/0FF2 : 48 | PHA + 3041 | 2 game.s 438 | Macro | 00 | | 0 | 00/0FF3 | PushLong #32768 + 3045 | 2 game.s 438 | Code | 00 | | 3 | 00/0FF3 : F4 00 00 | PEA #^#32768 + 3052 | 2 game.s 438 | Code | 00 | | 3 | 00/0FF6 : F4 00 80 | PEA #32768 + 3055 | 2 game.s 439 | Macro | 00 | | 0 | 00/0FF9 | _BlockMove + 3057 | 2 game.s 439 | Code | 00 | | 3 | 00/0FF9 : A2 02 2B | LDX #$2B02 ; load tool call # + 3058 | 2 game.s 439 | Code | 00 | | 4 | 00/0FFC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3059 | 2 game.s 440 | Empty | 00 | | 0 | 00/1000 | + 3060 | 2 game.s 441 | Comment | 00 | | 0 | 00/1000 | *--- On arrive ici si restart + 3061 | 2 game.s 442 | Empty | 00 | | 0 | 00/1000 | + 3062 | 2 game.s 443 | Code | 00 | 2 | 3 | 00/1000 : AD 24 2C | ca_restart lda escape + 3063 | 2 game.s 444 | Code | 00 | | 3 | 00/1003 : C9 01 00 | cmp #{1} + 3064 | 2 game.s 445 | Code | 00 | | 2 | 00/1006 : F0 2C | beq ca_load + 3065 | 2 game.s 446 | Empty | 00 | | 0 | 00/1008 | + 3066 | 2 game.s 447 | Code | 00 | 2 | 3 | 00/1008 : 20 40 02 | jsr switch_320 + 3067 | 2 game.s 448 | Empty | 00 | | 0 | 00/100B | + 3068 | 2 game.s 449 | Code | 00 | 2 | 3 | 00/100B : AE AD 07 | ldx ptrMENU+2 + 3069 | 2 game.s 450 | Code | 00 | 2 | 3 | 00/100E : AC AB 07 | ldy ptrMENU + 3070 | 2 game.s 451 | Code | 00 | 2 | 3 | 00/1011 : 20 81 05 | jsr fadeIN + 3071 | 2 game.s 452 | Empty | 00 | | 0 | 00/1014 | + 3072 | 2 game.s 453 | Comment | 00 | | 0 | 00/1014 | *--- On restaure les patterns + 3073 | 2 game.s 454 | Empty | 00 | | 0 | 00/1014 | + 3074 | 2 game.s 455 | Macro | 00 | | 0 | 00/1014 | PushLong #old_pattern + 3078 | 2 game.s 455 | Code | 00 | 1 >>16 | 3 | 00/1014 : F4 00 00 | PEA #^#old_pattern + 3085 | 2 game.s 455 | Code | 00 | 2 | 3 | 00/1017 : F4 65 0F | PEA #old_pattern + 3088 | 2 game.s 456 | Macro | 00 | | 0 | 00/101A | _GetBackPat + 3090 | 2 game.s 456 | Code | 00 | | 3 | 00/101A : A2 04 35 | LDX #$3504 ; load tool call # + 3091 | 2 game.s 456 | Code | 00 | | 4 | 00/101D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3092 | 2 game.s 457 | Empty | 00 | | 0 | 00/1021 | + 3093 | 2 game.s 458 | Macro | 00 | | 0 | 00/1021 | PushLong #black_pattern ; black pattern + 3097 | 2 game.s 458 | Code | 00 | 1 >>16 | 3 | 00/1021 : F4 00 00 | PEA #^#black_pattern + 3104 | 2 game.s 458 | Code | 00 | 2 | 3 | 00/1024 : F4 E1 10 | PEA #black_pattern + 3107 | 2 game.s 459 | Macro | 00 | | 0 | 00/1027 | _SetBackPat + 3109 | 2 game.s 459 | Code | 00 | | 3 | 00/1027 : A2 04 34 | LDX #$3404 ; load tool call # + 3110 | 2 game.s 459 | Code | 00 | | 4 | 00/102A : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3111 | 2 game.s 460 | Empty | 00 | | 0 | 00/102E | + 3112 | 2 game.s 461 | Code | 00 | 2 | 3 | 00/102E : 20 6C 10 | jsr ca_choice ; choix de l'aventure + 3113 | 2 game.s 462 | Code | 00 | 2 | 3 | 00/1031 : 8D 18 2C | sta aventure ; numro de l'aventure + 3114 | 2 game.s 463 | Empty | 00 | | 0 | 00/1034 | + 3115 | 2 game.s 464 | Comment | 00 | | 0 | 00/1034 | *--- Prpare le prfixe GS/OS 7 pour les images + 3116 | 2 game.s 465 | Empty | 00 | | 0 | 00/1034 | + 3117 | 2 game.s 466 | Code | 00 | 2 | 3 | 00/1034 : AD 18 2C | ca_load lda aventure + 3118 | 2 game.s 467 | Code | 10 | | 2 | 00/1037 : E2 20 | sep #$20 ; sauve + 3119 | 2 game.s 468 | Code | 10 | | 2 | 00/1039 : 09 30 | ora #'0' + 3120 | 2 game.s 469 | Code | 10 | 2 | 3 | 00/103B : 8D 17 0B | sta pathIMAGES+25 + 3121 | 2 game.s 470 | Code | 00 | | 2 | 00/103E : C2 20 | rep #$20 + 3122 | 2 game.s 471 | Empty | 00 | | 0 | 00/1040 | + 3123 | 2 game.s 472 | Code | 00 | | 4 | 00/1040 : 22 A8 00 E1 | jsl {$e100a8} + 3124 | 2 game.s 473 | Data | 00 | | 2 | 00/1044 : 09 20 | dw $2009 + 3125 | 2 game.s 474 | Data | 00 | 3 | 4 | 00/1046 : 06 0A 00 00 | adrl proSETPFX + 3126 | 2 game.s 475 | Empty | 00 | | 0 | 00/104A | + 3127 | 2 game.s 476 | Comment | 00 | | 0 | 00/104A | *--- + 3128 | 2 game.s 477 | Empty | 00 | | 0 | 00/104A | + 3129 | 2 game.s 478 | Code | 00 | 2 | 3 | 00/104A : 20 8C C6 | jsr resumeMUSIC ; NTP on + 3130 | 2 game.s 479 | Empty | 00 | | 0 | 00/104D | + 3131 | 2 game.s 480 | Code | 00 | 2 | 3 | 00/104D : AD 24 2C | lda escape + 3132 | 2 game.s 481 | Code | 00 | | 3 | 00/1050 : C9 01 00 | cmp #{1} + 3133 | 2 game.s 482 | Code | 00 | | 2 | 00/1053 : D0 01 | bne ca_exit + 3134 | 2 game.s 483 | Code | 00 | | 1 | 00/1055 : 60 | rts + 3135 | 2 game.s 484 | Empty | 00 | | 0 | 00/1056 | + 3136 | 2 game.s 485 | Macro | 00 | | 0 | 00/1056 | ca_exit PushLong #old_pattern + 3140 | 2 game.s 485 | Code | 00 | 1 >>16 | 3 | 00/1056 : F4 00 00 | PEA #^#old_pattern + 3147 | 2 game.s 485 | Code | 00 | 2 | 3 | 00/1059 : F4 65 0F | PEA #old_pattern + 3150 | 2 game.s 486 | Macro | 00 | | 0 | 00/105C | _GetBackPat + 3152 | 2 game.s 486 | Code | 00 | | 3 | 00/105C : A2 04 35 | LDX #$3504 ; load tool call # + 3153 | 2 game.s 486 | Code | 00 | | 4 | 00/105F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3154 | 2 game.s 487 | Empty | 00 | | 0 | 00/1063 | + 3155 | 2 game.s 488 | Code | 00 | | 3 | 00/1063 : A9 02 00 | lda #2 + 3156 | 2 game.s 489 | Code | 00 | 2 | 3 | 00/1066 : 20 79 07 | jsr nowWAIT + 3157 | 2 game.s 490 | Code | 00 | 2 | 3 | 00/1069 : 4C 31 06 | jmp fadeOUT + 3158 | 2 game.s 491 | Empty | 00 | | 0 | 00/106C | + 3159 | 2 game.s 492 | Comment | 00 | | 0 | 00/106C | *----------- Wait for a click + 3160 | 2 game.s 493 | Empty | 00 | | 0 | 00/106C | + 3161 | 2 game.s 494 | Code | 00 | 2 | 3 | 00/106C : 20 48 05 | ca_choice jsr waitEVENT + 3162 | 2 game.s 495 | Code | 00 | | 3 | 00/106F : C9 01 00 | cmp #{$0001} + 3163 | 2 game.s 496 | Code | 00 | | 2 | 00/1072 : D0 F8 | bne ca_choice + 3164 | 2 game.s 497 | Empty | 00 | | 0 | 00/1074 | + 3165 | 2 game.s 498 | Code | 00 | 2 | 3 | 00/1074 : AD 7C 08 | lda taskREC+12 ; where did we click? + 3166 | 2 game.s 499 | Code | 00 | | 3 | 00/1077 : C9 6B 00 | cmp #106+1 + 3167 | 2 game.s 500 | Code | 00 | | 2 | 00/107A : 90 0F | bcc ca_clear23 + 3168 | 2 game.s 501 | Code | 00 | | 3 | 00/107C : C9 D5 00 | cmp #212+1 + 3169 | 2 game.s 502 | Code | 00 | | 2 | 00/107F : 90 14 | bcc ca_clear13 + 3170 | 2 game.s 503 | Empty | 00 | | 0 | 00/1081 | + 3171 | 2 game.s 504 | Comment | 00 | | 0 | 00/1081 | *----------- Clear accordingly... + 3172 | 2 game.s 505 | Empty | 00 | | 0 | 00/1081 | + 3173 | 2 game.s 506 | Code | 00 | 2 | 3 | 00/1081 : 20 9F 10 | ca_clear12 jsr ca_clear1 + 3174 | 2 game.s 507 | Code | 00 | 2 | 3 | 00/1084 : 20 AD 10 | jsr ca_clear2 + 3175 | 2 game.s 508 | Code | 00 | | 3 | 00/1087 : A9 03 00 | lda #3 + 3176 | 2 game.s 509 | Code | 00 | | 1 | 00/108A : 60 | rts + 3177 | 2 game.s 510 | Empty | 00 | | 0 | 00/108B | + 3178 | 2 game.s 511 | Code | 00 | 2 | 3 | 00/108B : 20 AD 10 | ca_clear23 jsr ca_clear2 + 3179 | 2 game.s 512 | Code | 00 | 2 | 3 | 00/108E : 20 BB 10 | jsr ca_clear3 + 3180 | 2 game.s 513 | Code | 00 | | 3 | 00/1091 : A9 01 00 | lda #1 + 3181 | 2 game.s 514 | Code | 00 | | 1 | 00/1094 : 60 | rts + 3182 | 2 game.s 515 | Empty | 00 | | 0 | 00/1095 | + 3183 | 2 game.s 516 | Code | 00 | 2 | 3 | 00/1095 : 20 9F 10 | ca_clear13 jsr ca_clear1 + 3184 | 2 game.s 517 | Code | 00 | 2 | 3 | 00/1098 : 20 BB 10 | jsr ca_clear3 + 3185 | 2 game.s 518 | Code | 00 | | 3 | 00/109B : A9 02 00 | lda #2 + 3186 | 2 game.s 519 | Code | 00 | | 1 | 00/109E : 60 | rts + 3187 | 2 game.s 520 | Empty | 00 | | 0 | 00/109F | + 3188 | 2 game.s 521 | Macro | 00 | | 0 | 00/109F | ca_clear1 PushLong #ca_rect1 + 3192 | 2 game.s 521 | Code | 00 | 1 >>16 | 3 | 00/109F : F4 00 00 | PEA #^#ca_rect1 + 3199 | 2 game.s 521 | Code | 00 | 2 | 3 | 00/10A2 : F4 C9 10 | PEA #ca_rect1 + 3202 | 2 game.s 522 | Macro | 00 | | 0 | 00/10A5 | _EraseRect + 3204 | 2 game.s 522 | Code | 00 | | 3 | 00/10A5 : A2 04 55 | LDX #$5504 ; load tool call # + 3205 | 2 game.s 522 | Code | 00 | | 4 | 00/10A8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3206 | 2 game.s 523 | Code | 00 | | 1 | 00/10AC : 60 | rts + 3207 | 2 game.s 524 | Empty | 00 | | 0 | 00/10AD | + 3208 | 2 game.s 525 | Macro | 00 | | 0 | 00/10AD | ca_clear2 PushLong #ca_rect2 + 3212 | 2 game.s 525 | Code | 00 | 1 >>16 | 3 | 00/10AD : F4 00 00 | PEA #^#ca_rect2 + 3219 | 2 game.s 525 | Code | 00 | 2 | 3 | 00/10B0 : F4 D1 10 | PEA #ca_rect2 + 3222 | 2 game.s 526 | Macro | 00 | | 0 | 00/10B3 | _EraseRect + 3224 | 2 game.s 526 | Code | 00 | | 3 | 00/10B3 : A2 04 55 | LDX #$5504 ; load tool call # + 3225 | 2 game.s 526 | Code | 00 | | 4 | 00/10B6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3226 | 2 game.s 527 | Code | 00 | | 1 | 00/10BA : 60 | rts + 3227 | 2 game.s 528 | Empty | 00 | | 0 | 00/10BB | + 3228 | 2 game.s 529 | Macro | 00 | | 0 | 00/10BB | ca_clear3 PushLong #ca_rect3 + 3232 | 2 game.s 529 | Code | 00 | 1 >>16 | 3 | 00/10BB : F4 00 00 | PEA #^#ca_rect3 + 3239 | 2 game.s 529 | Code | 00 | 2 | 3 | 00/10BE : F4 D9 10 | PEA #ca_rect3 + 3242 | 2 game.s 530 | Macro | 00 | | 0 | 00/10C1 | _EraseRect + 3244 | 2 game.s 530 | Code | 00 | | 3 | 00/10C1 : A2 04 55 | LDX #$5504 ; load tool call # + 3245 | 2 game.s 530 | Code | 00 | | 4 | 00/10C4 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3246 | 2 game.s 531 | Code | 00 | | 1 | 00/10C8 : 60 | rts + 3247 | 2 game.s 532 | Empty | 00 | | 0 | 00/10C9 | + 3248 | 2 game.s 533 | Comment | 00 | | 0 | 00/10C9 | *----------- + 3249 | 2 game.s 534 | Empty | 00 | | 0 | 00/10C9 | + 3250 | 2 game.s 535 | Data | 00 | | 8 | 00/10C9 : 00 00 00 00 | ca_rect1 dw 0,0,200,106 | | | | | | C8 00 6A 00 | - 3175 | 2 game.s 580 | Data | 00 | | 8 | 00/1115 : 00 00 6A 00 | ca_rect2 dw 0,106,200,212 + 3251 | 2 game.s 536 | Data | 00 | | 8 | 00/10D1 : 00 00 6A 00 | ca_rect2 dw 0,106,200,212 | | | | | | C8 00 D4 00 | - 3176 | 2 game.s 581 | Data | 00 | | 8 | 00/111D : 00 00 D4 00 | ca_rect3 dw 0,212,200,320 + 3252 | 2 game.s 537 | Data | 00 | | 8 | 00/10D9 : 00 00 D4 00 | ca_rect3 dw 0,212,200,320 | | | | | | C8 00 40 01 | - 3177 | 2 game.s 582 | Empty | 00 | | 0 | 00/1125 | - 3178 | 2 game.s 583 | Empty | 00 | | 0 | 00/1125 | black_pattern - 3179 | 2 game.s 584 | Data | 00 | | 32 | 00/1125 : 00 00 00 00 | ds 32,$00 + 3253 | 2 game.s 538 | Empty | 00 | | 0 | 00/10E1 | + 3254 | 2 game.s 539 | Empty | 00 | | 0 | 00/10E1 | black_pattern + 3255 | 2 game.s 540 | Data | 00 | | 32 | 00/10E1 : 00 00 00 00 | ds 32,$00 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -2479,2608 +2465,2608 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 3180 | 2 game.s 585 | Empty | 00 | | 0 | 00/1145 | - 3181 | 2 game.s 586 | Comment | 00 | | 0 | 00/1145 | *----------------------- - 3182 | 2 game.s 587 | Comment | 00 | | 0 | 00/1145 | * INITIALISATION_ABSOLUE - OK - 3183 | 2 game.s 588 | Comment | 00 | | 0 | 00/1145 | *----------------------- - 3184 | 2 game.s 589 | Comment | 00 | | 0 | 00/1145 | * initialisation_absolue - 3185 | 2 game.s 590 | Empty | 00 | | 0 | 00/1145 | - 3186 | 2 game.s 591 | Empty | 00 | | 0 | 00/1145 | initialisation_absolue - 3187 | 2 game.s 592 | Code | 00 | 2 | 3 | 00/1145 : 20 58 11 | jsr initialisation_resolution - 3188 | 2 game.s 593 | Code | 00 | 2 | 3 | 00/1148 : 20 E4 24 | jsr noircit_ecran - 3189 | 2 game.s 594 | Code | 00 | 2 | 3 | 00/114B : 20 57 11 | jsr initialisation_constantes - 3190 | 2 game.s 595 | Code | 00 | 2 | 3 | 00/114E : 20 59 11 | jsr initialisation_fonte - 3191 | 2 game.s 596 | Code | 00 | 2 | 3 | 00/1151 : 20 5A 11 | jsr initialisation_fond - 3192 | 2 game.s 597 | Code | 00 | 2 | 3 | 00/1154 : 4C AE 11 | jmp initialisation_souris - 3193 | 2 game.s 598 | Empty | 00 | | 0 | 00/1157 | - 3194 | 2 game.s 599 | Comment | 00 | | 0 | 00/1157 | *----------------------- - 3195 | 2 game.s 600 | Comment | 00 | | 0 | 00/1157 | * INITIALISATION_CONSTANTES - OK - 3196 | 2 game.s 601 | Comment | 00 | | 0 | 00/1157 | *----------------------- - 3197 | 2 game.s 602 | Comment | 00 | | 0 | 00/1157 | * initialisation_constantes - 3198 | 2 game.s 603 | Empty | 00 | | 0 | 00/1157 | - 3199 | 2 game.s 604 | Empty | 00 | | 0 | 00/1157 | initialisation_constantes - 3200 | 2 game.s 605 | Code | 00 | | 1 | 00/1157 : 60 | rts - 3201 | 2 game.s 606 | Empty | 00 | | 0 | 00/1158 | - 3202 | 2 game.s 607 | Comment | 00 | | 0 | 00/1158 | *----------------------- - 3203 | 2 game.s 608 | Comment | 00 | | 0 | 00/1158 | * INITIALISATION_RESOLUTION - OK - 3204 | 2 game.s 609 | Comment | 00 | | 0 | 00/1158 | *----------------------- - 3205 | 2 game.s 610 | Comment | 00 | | 0 | 00/1158 | * initialisation_resolution - 3206 | 2 game.s 611 | Empty | 00 | | 0 | 00/1158 | - 3207 | 2 game.s 612 | Empty | 00 | | 0 | 00/1158 | initialisation_resolution - 3208 | 2 game.s 613 | Code | 00 | | 1 | 00/1158 : 60 | rts - 3209 | 2 game.s 614 | Empty | 00 | | 0 | 00/1159 | - 3210 | 2 game.s 615 | Comment | 00 | | 0 | 00/1159 | *----------------------- - 3211 | 2 game.s 616 | Comment | 00 | | 0 | 00/1159 | * INITIALISATION_FONTE - OK - 3212 | 2 game.s 617 | Comment | 00 | | 0 | 00/1159 | *----------------------- - 3213 | 2 game.s 618 | Comment | 00 | | 0 | 00/1159 | * initialisation_fonte - 3214 | 2 game.s 619 | Empty | 00 | | 0 | 00/1159 | - 3215 | 2 game.s 620 | Empty | 00 | | 0 | 00/1159 | initialisation_fonte - 3216 | 2 game.s 621 | Code | 00 | | 1 | 00/1159 : 60 | rts - 3217 | 2 game.s 622 | Empty | 00 | | 0 | 00/115A | - 3218 | 2 game.s 623 | Comment | 00 | | 0 | 00/115A | *----------------------- - 3219 | 2 game.s 624 | Comment | 00 | | 0 | 00/115A | * INITIALISATION_FOND - OK - 3220 | 2 game.s 625 | Comment | 00 | | 0 | 00/115A | *----------------------- - 3221 | 2 game.s 626 | Comment | 00 | | 0 | 00/115A | * initialisation_fond - 3222 | 2 game.s 627 | Empty | 00 | | 0 | 00/115A | - 3223 | 2 game.s 628 | Empty | 00 | | 0 | 00/115A | initialisation_fond - 3224 | 2 game.s 629 | Code | 00 | 2 | 3 | 00/115A : A9 7C 0A | lda #pFOND - 3225 | 2 game.s 630 | Code | 00 | 2 | 3 | 00/115D : AE B5 07 | ldx ptrUNPACK+2 - 3226 | 2 game.s 631 | Code | 00 | 2 | 3 | 00/1160 : AC B3 07 | ldy ptrUNPACK - 3227 | 2 game.s 632 | Code | 00 | 2 | 3 | 00/1163 : 20 65 09 | jsr loadFILE - 3228 | 2 game.s 633 | Code | 00 | | 2 | 00/1166 : 90 24 | bcc fo_ok - 3229 | 2 game.s 634 | Empty | 00 | | 0 | 00/1168 | - 3230 | 2 game.s 635 | Code | 00 | | 1 | 00/1168 : 48 | pha - 3231 | 2 game.s 636 | Macro | 00 | | 0 | 00/1169 | PushLong #filSTR1 - 3235 | 2 game.s 636 | Code | 00 | 1 >>16 | 3 | 00/1169 : F4 00 00 | PEA #^#filSTR1 - 3242 | 2 game.s 636 | Code | 00 | 2 | 3 | 00/116C : F4 50 08 | PEA #filSTR1 - 3245 | 2 game.s 637 | Macro | 00 | | 0 | 00/116F | PushLong #errSTR2 - 3249 | 2 game.s 637 | Code | 00 | 1 >>16 | 3 | 00/116F : F4 00 00 | PEA #^#errSTR2 - 3256 | 2 game.s 637 | Code | 00 | 2 | 3 | 00/1172 : F4 66 08 | PEA #errSTR2 - 3259 | 2 game.s 638 | Macro | 00 | | 0 | 00/1175 | PushLong #errSTR1 - 3263 | 2 game.s 638 | Code | 00 | 1 >>16 | 3 | 00/1175 : F4 00 00 | PEA #^#errSTR1 - 3270 | 2 game.s 638 | Code | 00 | 2 | 3 | 00/1178 : F4 61 08 | PEA #errSTR1 - 3273 | 2 game.s 639 | Macro | 00 | | 0 | 00/117B | PushLong #errSTR2 - 3277 | 2 game.s 639 | Code | 00 | 1 >>16 | 3 | 00/117B : F4 00 00 | PEA #^#errSTR2 - 3284 | 2 game.s 639 | Code | 00 | 2 | 3 | 00/117E : F4 66 08 | PEA #errSTR2 - 3287 | 2 game.s 640 | Macro | 00 | | 0 | 00/1181 | _TLTextMountVolume - 3289 | 2 game.s 640 | Code | 00 | | 3 | 00/1181 : A2 01 12 | LDX #$1201 ; load tool call # - 3290 | 2 game.s 640 | Code | 00 | | 4 | 00/1184 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3291 | 2 game.s 641 | Code | 00 | | 1 | 00/1188 : 68 | pla - 3292 | 2 game.s 642 | Code | 00 | | 3 | 00/1189 : 82 1F F3 | brl meQUIT - 3293 | 2 game.s 643 | Empty | 00 | | 0 | 00/118C | - 3294 | 2 game.s 644 | Code | 00 | | 1 | 00/118C : 98 | fo_ok tya - 3295 | 2 game.s 645 | Code | 00 | 2 | 3 | 00/118D : 20 89 06 | jsr unpackLZ4 - 3296 | 2 game.s 646 | Empty | 00 | | 0 | 00/1190 | - 3297 | 2 game.s 647 | Macro | 00 | | 0 | 00/1190 | PushLong ptrIMAGE - 3305 | 2 game.s 647 | Code | 00 | 2 | 3 | 00/1190 : AD A9 07 | LDA ptrIMAGE+2 - 3306 | 2 game.s 647 | Code | 00 | | 1 | 00/1193 : 48 | PHA - 3314 | 2 game.s 647 | Code | 00 | 2 | 3 | 00/1194 : AD A7 07 | LDA ptrIMAGE - 3315 | 2 game.s 647 | Code | 00 | | 1 | 00/1197 : 48 | PHA - 3317 | 2 game.s 648 | Macro | 00 | | 0 | 00/1198 | PushLong ptrFOND - 3325 | 2 game.s 648 | Code | 00 | 2 | 3 | 00/1198 : AD B1 07 | LDA ptrFOND+2 - 3326 | 2 game.s 648 | Code | 00 | | 1 | 00/119B : 48 | PHA - 3334 | 2 game.s 648 | Code | 00 | 2 | 3 | 00/119C : AD AF 07 | LDA ptrFOND - 3335 | 2 game.s 648 | Code | 00 | | 1 | 00/119F : 48 | PHA - 3337 | 2 game.s 649 | Macro | 00 | | 0 | 00/11A0 | PushLong #32768 - 3341 | 2 game.s 649 | Code | 00 | | 3 | 00/11A0 : F4 00 00 | PEA #^#32768 - 3348 | 2 game.s 649 | Code | 00 | | 3 | 00/11A3 : F4 00 80 | PEA #32768 - 3351 | 2 game.s 650 | Macro | 00 | | 0 | 00/11A6 | _BlockMove - 3353 | 2 game.s 650 | Code | 00 | | 3 | 00/11A6 : A2 02 2B | LDX #$2B02 ; load tool call # - 3354 | 2 game.s 650 | Code | 00 | | 4 | 00/11A9 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3355 | 2 game.s 651 | Code | 00 | | 1 | 00/11AD : 60 | rts - 3356 | 2 game.s 652 | Empty | 00 | | 0 | 00/11AE | - 3357 | 2 game.s 653 | Comment | 00 | | 0 | 00/11AE | *----------------------- - 3358 | 2 game.s 654 | Comment | 00 | | 0 | 00/11AE | * INITIALISATION_SOURIS - OK - 3359 | 2 game.s 655 | Comment | 00 | | 0 | 00/11AE | *----------------------- - 3360 | 2 game.s 656 | Comment | 00 | | 0 | 00/11AE | * initialisation_souris - 3361 | 2 game.s 657 | Empty | 00 | | 0 | 00/11AE | - 3362 | 2 game.s 658 | Empty | 00 | | 0 | 00/11AE | initialisation_souris - 3363 | 2 game.s 659 | Code | 00 | | 1 | 00/11AE : 60 | rts - 3364 | 2 game.s 660 | Empty | 00 | | 0 | 00/11AF | - 3365 | 2 game.s 661 | Comment | 00 | | 0 | 00/11AF | *----------------------- - 3366 | 2 game.s 662 | Comment | 00 | | 0 | 00/11AF | * INITALISATION_RELATIVE - OK - 3367 | 2 game.s 663 | Comment | 00 | | 0 | 00/11AF | *----------------------- - 3368 | 2 game.s 664 | Comment | 00 | | 0 | 00/11AF | * initialisation_relative - 3369 | 2 game.s 665 | Empty | 00 | | 0 | 00/11AF | - 3370 | 2 game.s 666 | Empty | 00 | | 0 | 00/11AF | initialisation_relative - 3371 | 2 game.s 667 | Code | 00 | 2 | 3 | 00/11AF : 20 BB 11 | jsr initialisation_textes - 3372 | 2 game.s 668 | Code | 00 | 2 | 3 | 00/11B2 : 20 D8 11 | jsr initialisation_tableaux - 3373 | 2 game.s 669 | Code | 00 | 2 | 3 | 00/11B5 : 20 31 13 | jsr initialisation_cache - 3374 | 2 game.s 670 | Code | 00 | 2 | 3 | 00/11B8 : 4C 0E 15 | jmp debut_aventure - 3375 | 2 game.s 671 | Empty | 00 | | 0 | 00/11BB | - 3376 | 2 game.s 672 | Comment | 00 | | 0 | 00/11BB | *----------------------- - 3377 | 2 game.s 673 | Comment | 00 | | 0 | 00/11BB | * INITIALISATION_TEXTES - OK - 3378 | 2 game.s 674 | Comment | 00 | | 0 | 00/11BB | *----------------------- - 3379 | 2 game.s 675 | Empty | 00 | | 0 | 00/11BB | - 3380 | 2 game.s 676 | Empty | 00 | | 0 | 00/11BB | initialisation_textes - 3381 | 2 game.s 677 | Code | 10 | | 2 | 00/11BB : E2 20 | sep #$20 ; put aventure value - 3382 | 2 game.s 678 | Code | 10 | 2 | 3 | 00/11BD : AD 5C 2C | lda aventure - 3383 | 2 game.s 679 | Code | 10 | | 2 | 00/11C0 : 09 30 | ora #'0' - 3384 | 2 game.s 680 | Code | 10 | 2 | 3 | 00/11C2 : 8D D5 0A | sta pINDEX+25 - 3385 | 2 game.s 681 | Code | 10 | 2 | 3 | 00/11C5 : 8D F3 0A | sta pTEXTES+25 - 3386 | 2 game.s 682 | Code | 00 | | 2 | 00/11C8 : C2 20 | rep #$20 - 3387 | 2 game.s 683 | Empty | 00 | | 0 | 00/11CA | - 3388 | 2 game.s 684 | Code | 00 | 2 | 3 | 00/11CA : 20 72 0C | jsr load_textes - 3389 | 2 game.s 685 | Code | 00 | 2 | 3 | 00/11CD : 20 EA 0C | jsr init_textes - 3390 | 2 game.s 686 | Empty | 00 | | 0 | 00/11D0 | - 3391 | 2 game.s 687 | Code | 00 | 2 | 3 | 00/11D0 : AD 3C 2C | lda nbTEXTES - 3392 | 2 game.s 688 | Code | 00 | | 1 | 00/11D3 : 3A | dec - 3393 | 2 game.s 689 | Code | 00 | 2 | 3 | 00/11D4 : 8D 5E 2C | sta nombre_scenes - 3394 | 2 game.s 690 | Code | 00 | | 1 | 00/11D7 : 60 | rts - 3395 | 2 game.s 691 | Empty | 00 | | 0 | 00/11D8 | - 3396 | 2 game.s 692 | Comment | 00 | | 0 | 00/11D8 | *----------------------- - 3397 | 2 game.s 693 | Comment | 00 | | 0 | 00/11D8 | * INITIALISATION_TABLEAUX - OK - 3398 | 2 game.s 694 | Comment | 00 | | 0 | 00/11D8 | *----------------------- - 3399 | 2 game.s 695 | Empty | 00 | | 0 | 00/11D8 | - 3400 | 2 game.s 696 | Equivalence | 00 | | 0 | 00/11D8 | instrSPACE = $20 - 3401 | 2 game.s 697 | Equivalence | 00 | | 0 | 00/11D8 | instrDIESE = $23 - 3402 | 2 game.s 698 | Equivalence | 00 | | 0 | 00/11D8 | instrECOMM = $26 - 3403 | 2 game.s 699 | Equivalence | 00 | | 0 | 00/11D8 | instrPERCE = $25 - 3404 | 2 game.s 700 | Empty | 00 | | 0 | 00/11D8 | - 3405 | 2 game.s 701 | Comment | 00 | | 0 | 00/11D8 | *--- - 3406 | 2 game.s 702 | Empty | 00 | | 0 | 00/11D8 | - 3407 | 2 game.s 703 | Empty | 00 | | 0 | 00/11D8 | initialisation_tableaux - 3408 | 2 game.s 704 | Code | 00 | 2 | 3 | 00/11D8 : 20 EE 0B | jsr load_index ; exit if error - 3409 | 2 game.s 705 | Empty | 00 | | 0 | 00/11DB | - 3410 | 2 game.s 706 | Code | 00 | 2 | 3 | 00/11DB : AD B7 07 | lda ptrINDEX ; dbut du fichier IND - 3411 | 2 game.s 707 | Code | 00 | | 2 | 00/11DE : 85 90 | sta {{$80}+$10} - 3412 | 2 game.s 708 | Code | 00 | 2 | 3 | 00/11E0 : AD B9 07 | lda ptrINDEX+2 - 3413 | 2 game.s 709 | Code | 00 | | 2 | 00/11E3 : 85 92 | sta {{$80}+$10}+2 - 3414 | 2 game.s 710 | Empty | 00 | | 0 | 00/11E5 | - 3415 | 2 game.s 711 | Comment | 00 | | 0 | 00/11E5 | *--- Initialise les valeurs RVB - 3416 | 2 game.s 712 | Empty | 00 | | 0 | 00/11E5 | - 3417 | 2 game.s 713 | Code | 00 | | 3 | 00/11E5 : A2 01 00 | ldx #1 ; RVB par dfaut - 3418 | 2 game.s 714 | Code | 10 | | 2 | 00/11E8 : E2 20 | sep #$20 - 3419 | 2 game.s 715 | Code | 10 | | 2 | 00/11EA : A9 04 | ozunid_12 lda #4 - 3420 | 2 game.s 716 | Code | 10 | 2 | 3 | 00/11EC : 9D 08 B5 | sta rouge1-1,x - 3421 | 2 game.s 717 | Code | 10 | | 2 | 00/11EF : A9 01 | lda #1 - 3422 | 2 game.s 718 | Code | 10 | 2 | 3 | 00/11F1 : 9D E8 B6 | sta rouge2-1,x - 3423 | 2 game.s 719 | Code | 10 | | 2 | 00/11F4 : A9 07 | lda #7 - 3424 | 2 game.s 720 | Code | 10 | 2 | 3 | 00/11F6 : 9D A8 B5 | sta vert1-1,x - 3425 | 2 game.s 721 | Code | 10 | 2 | 3 | 00/11F9 : 9D 88 B7 | sta vert2-1,x - 3426 | 2 game.s 722 | Code | 10 | 2 | 3 | 00/11FC : 9E 48 B6 | stz bleu1-1,x - 3427 | 2 game.s 723 | Code | 10 | 2 | 3 | 00/11FF : 9E 28 B8 | stz bleu2-1,x - 3428 | 2 game.s 724 | Code | 10 | | 1 | 00/1202 : E8 | inx - 3429 | 2 game.s 725 | Code | 10 | | 3 | 00/1203 : E0 A0 00 | cpx #{160} - 3430 | 2 game.s 726 | Code | 10 | | 2 | 00/1206 : 90 E2 | bcc ozunid_12 - 3431 | 2 game.s 727 | Code | 10 | | 2 | 00/1208 : F0 E0 | beq ozunid_12 - 3432 | 2 game.s 728 | Code | 00 | | 2 | 00/120A : C2 20 | rep #$20 - 3433 | 2 game.s 729 | Empty | 00 | | 0 | 00/120C | - 3434 | 2 game.s 730 | Comment | 00 | | 0 | 00/120C | *--- Decode chaque ligne - 3435 | 2 game.s 731 | Empty | 00 | | 0 | 00/120C | - 3436 | 2 game.s 732 | Code | 00 | | 2 | 00/120C : A7 90 | itab_loop lda [{{$80}+$10}] ; read a byte - 3437 | 2 game.s 733 | Code | 00 | | 3 | 00/120E : 29 FF 00 | and #$ff - 3438 | 2 game.s 734 | Code | 00 | | 2 | 00/1211 : D0 01 | bne itab_1 - 3439 | 2 game.s 735 | Code | 00 | | 1 | 00/1213 : 60 | rts ; we reached 0, we exit - 3440 | 2 game.s 736 | Empty | 00 | | 0 | 00/1214 | - 3441 | 2 game.s 737 | Code | 00 | | 3 | 00/1214 : C9 26 00 | itab_1 cmp #{$26} - 3442 | 2 game.s 738 | Code | 00 | | 2 | 00/1217 : D0 05 | bne itab_2 - 3443 | 2 game.s 739 | Empty | 00 | | 0 | 00/1219 | - 3444 | 2 game.s 740 | Code | 00 | 2 | 3 | 00/1219 : 20 8B 12 | jsr doECOMM ; handle & - "image charger" - 3445 | 2 game.s 741 | Code | 00 | | 2 | 00/121C : 80 12 | bra itab_4 - 3446 | 2 game.s 742 | Empty | 00 | | 0 | 00/121E | - 3447 | 2 game.s 743 | Code | 00 | | 3 | 00/121E : C9 25 00 | itab_2 cmp #{$25} - 3448 | 2 game.s 744 | Code | 00 | | 2 | 00/1221 : D0 05 | bne itab_3 - 3449 | 2 game.s 745 | Empty | 00 | | 0 | 00/1223 | - 3450 | 2 game.s 746 | Code | 00 | 2 | 3 | 00/1223 : 20 35 12 | jsr doPERCE ; handle % - "couleur de fond du texte" - 3451 | 2 game.s 747 | Code | 00 | | 2 | 00/1226 : 80 08 | bra itab_4 - 3452 | 2 game.s 748 | Empty | 00 | | 0 | 00/1228 | - 3453 | 2 game.s 749 | Code | 00 | | 3 | 00/1228 : C9 23 00 | itab_3 cmp #{$23} - 3454 | 2 game.s 750 | Code | 00 | | 2 | 00/122B : D0 03 | bne itab_4 - 3455 | 2 game.s 751 | Empty | 00 | | 0 | 00/122D | - 3456 | 2 game.s 752 | Code | 00 | 2 | 3 | 00/122D : 20 9F 12 | jsr doDIESE ; handle # - "mot clicable" - 3457 | 2 game.s 753 | Empty | 00 | | 0 | 00/1230 | - 3458 | 2 game.s 754 | Comment | 00 | | 0 | 00/1230 | *--- Next index - 3459 | 2 game.s 755 | Empty | 00 | | 0 | 00/1230 | - 3460 | 2 game.s 756 | Code | 00 | 2 | 3 | 00/1230 : 20 66 0C | itab_4 jsr next_index ; move to the first char of the next line - 3461 | 2 game.s 757 | Code | 00 | | 2 | 00/1233 : 80 D7 | bra itab_loop ; loop - 3462 | 2 game.s 758 | Empty | 00 | | 0 | 00/1235 | - 3463 | 2 game.s 759 | Comment | 00 | | 0 | 00/1235 | *--- Handle % - les valeurs RVB - 3464 | 2 game.s 760 | Empty | 00 | | 0 | 00/1235 | - 3465 | 2 game.s 761 | Code | 00 | 2 | 3 | 00/1235 : 20 66 0C | doPERCE jsr next_index - 3466 | 2 game.s 762 | Code | 00 | | 1 | 00/1238 : 3A | dec - 3467 | 2 game.s 763 | Code | 00 | | 1 | 00/1239 : AA | tax ; la scene - 3468 | 2 game.s 764 | Empty | 00 | | 0 | 00/123A | - 3469 | 2 game.s 765 | Code | 00 | 2 | 3 | 00/123A : 20 66 0C | jsr next_index - 3470 | 2 game.s 766 | Code | 10 | | 2 | 00/123D : E2 20 | sep #$20 - 3471 | 2 game.s 767 | Code | 10 | | 1 | 00/123F : 38 | sec - 3472 | 2 game.s 768 | Code | 10 | | 2 | 00/1240 : E9 30 | sbc #'0' - 3473 | 2 game.s 769 | Code | 10 | 2 | 3 | 00/1242 : 9D 09 B5 | sta rouge1,x - 3474 | 2 game.s 770 | Code | 00 | | 2 | 00/1245 : C2 20 | rep #$20 - 3475 | 2 game.s 771 | Empty | 00 | | 0 | 00/1247 | - 3476 | 2 game.s 772 | Code | 00 | 2 | 3 | 00/1247 : 20 66 0C | jsr next_index - 3477 | 2 game.s 773 | Code | 10 | | 2 | 00/124A : E2 20 | sep #$20 - 3478 | 2 game.s 774 | Code | 10 | | 1 | 00/124C : 38 | sec - 3479 | 2 game.s 775 | Code | 10 | | 2 | 00/124D : E9 30 | sbc #'0' - 3480 | 2 game.s 776 | Code | 10 | 2 | 3 | 00/124F : 9D A9 B5 | sta vert1,x - 3481 | 2 game.s 777 | Code | 00 | | 2 | 00/1252 : C2 20 | rep #$20 - 3482 | 2 game.s 778 | Empty | 00 | | 0 | 00/1254 | - 3483 | 2 game.s 779 | Code | 00 | 2 | 3 | 00/1254 : 20 66 0C | jsr next_index - 3484 | 2 game.s 780 | Code | 10 | | 2 | 00/1257 : E2 20 | sep #$20 - 3485 | 2 game.s 781 | Code | 10 | | 1 | 00/1259 : 38 | sec - 3486 | 2 game.s 782 | Code | 10 | | 2 | 00/125A : E9 30 | sbc #'0' - 3487 | 2 game.s 783 | Code | 10 | 2 | 3 | 00/125C : 9D 49 B6 | sta bleu1,x - 3488 | 2 game.s 784 | Code | 00 | | 2 | 00/125F : C2 20 | rep #$20 - 3489 | 2 game.s 785 | Empty | 00 | | 0 | 00/1261 | - 3490 | 2 game.s 786 | Code | 00 | 2 | 3 | 00/1261 : 20 66 0C | jsr next_index - 3491 | 2 game.s 787 | Code | 10 | | 2 | 00/1264 : E2 20 | sep #$20 - 3492 | 2 game.s 788 | Code | 10 | | 1 | 00/1266 : 38 | sec - 3493 | 2 game.s 789 | Code | 10 | | 2 | 00/1267 : E9 30 | sbc #'0' - 3494 | 2 game.s 790 | Code | 10 | 2 | 3 | 00/1269 : 9D E9 B6 | sta rouge2,x - 3495 | 2 game.s 791 | Code | 00 | | 2 | 00/126C : C2 20 | rep #$20 - 3496 | 2 game.s 792 | Empty | 00 | | 0 | 00/126E | - 3497 | 2 game.s 793 | Code | 00 | 2 | 3 | 00/126E : 20 66 0C | jsr next_index - 3498 | 2 game.s 794 | Code | 10 | | 2 | 00/1271 : E2 20 | sep #$20 - 3499 | 2 game.s 795 | Code | 10 | | 1 | 00/1273 : 38 | sec - 3500 | 2 game.s 796 | Code | 10 | | 2 | 00/1274 : E9 30 | sbc #'0' - 3501 | 2 game.s 797 | Code | 10 | 2 | 3 | 00/1276 : 9D 89 B7 | sta vert2,x - 3502 | 2 game.s 798 | Code | 00 | | 2 | 00/1279 : C2 20 | rep #$20 - 3503 | 2 game.s 799 | Empty | 00 | | 0 | 00/127B | - 3504 | 2 game.s 800 | Code | 00 | 2 | 3 | 00/127B : 20 66 0C | jsr next_index - 3505 | 2 game.s 801 | Code | 10 | | 2 | 00/127E : E2 20 | sep #$20 - 3506 | 2 game.s 802 | Code | 10 | | 1 | 00/1280 : 38 | sec - 3507 | 2 game.s 803 | Code | 10 | | 2 | 00/1281 : E9 30 | sbc #'0' - 3508 | 2 game.s 804 | Code | 10 | 2 | 3 | 00/1283 : 9D 29 B8 | sta bleu2,x - 3509 | 2 game.s 805 | Code | 00 | | 2 | 00/1286 : C2 20 | rep #$20 - 3510 | 2 game.s 806 | Empty | 00 | | 0 | 00/1288 | - 3511 | 2 game.s 807 | Code | 00 | 2 | 3 | 00/1288 : 4C 66 0C | jmp next_index ; skip the final 0 - 3512 | 2 game.s 808 | Empty | 00 | | 0 | 00/128B | - 3513 | 2 game.s 809 | Comment | 00 | | 0 | 00/128B | *--- Handle & - une image charger - 3514 | 2 game.s 810 | Empty | 00 | | 0 | 00/128B | - 3515 | 2 game.s 811 | Code | 00 | 2 | 3 | 00/128B : 20 66 0C | doECOMM jsr next_index - 3516 | 2 game.s 812 | Code | 00 | | 1 | 00/128E : 3A | dec - 3517 | 2 game.s 813 | Code | 00 | | 1 | 00/128F : 0A | asl ; tableau de words - 3518 | 2 game.s 814 | Code | 00 | | 1 | 00/1290 : AA | tax ; index du nom de l'image - 3519 | 2 game.s 815 | Empty | 00 | | 0 | 00/1291 | - 3520 | 2 game.s 816 | Code | 00 | 2 | 3 | 00/1291 : 20 66 0C | jsr next_index ; pointe sur le nom du fichier - 3521 | 2 game.s 817 | Code | 00 | | 2 | 00/1294 : A5 90 | lda {{$80}+$10} ; sauve son adresse dans le tableau - 3522 | 2 game.s 818 | Code | 00 | 2 | 3 | 00/1296 : 9D C9 B3 | sta image_a_charger,x - 3523 | 2 game.s 819 | Empty | 00 | | 0 | 00/1299 | - 3524 | 2 game.s 820 | Code | 00 | 2 | 3 | 00/1299 : 20 66 0C | ozunid_13 jsr next_index ; move to the end of the string (final zero) - 3525 | 2 game.s 821 | Code | 00 | | 2 | 00/129C : D0 FB | bne ozunid_13 - 3526 | 2 game.s 822 | Code | 00 | | 1 | 00/129E : 60 | rts - 3527 | 2 game.s 823 | Empty | 00 | | 0 | 00/129F | - 3528 | 2 game.s 824 | Comment | 00 | | 0 | 00/129F | *--- Handle # - les mots cliquables - 3529 | 2 game.s 825 | Empty | 00 | | 0 | 00/129F | - 3530 | 2 game.s 826 | Code | 00 | 2 | 3 | 00/129F : 20 66 0C | doDIESE jsr next_index - 3531 | 2 game.s 827 | Code | 00 | | 1 | 00/12A2 : 3A | dec - 3532 | 2 game.s 828 | Code | 00 | | 1 | 00/12A3 : AA | tax ; la scene - 3533 | 2 game.s 829 | Empty | 00 | | 0 | 00/12A4 | - 3534 | 2 game.s 830 | Code | 10 | | 2 | 00/12A4 : E2 20 | sep #$20 ; un mot en plus - 3535 | 2 game.s 831 | Code | 10 | 2 | 3 | 00/12A6 : FE 49 93 | inc pointeur_mots,x - 3536 | 2 game.s 832 | Code | 10 | 2 | 3 | 00/12A9 : BD 49 93 | lda pointeur_mots,x - 3537 | 2 game.s 833 | Code | 10 | | 1 | 00/12AC : 3A | dec - 3538 | 2 game.s 834 | Code | 10 | 2 | 3 | 00/12AD : 8D 46 2C | sta localPOINT - 3539 | 2 game.s 835 | Code | 00 | | 2 | 00/12B0 : C2 20 | rep #$20 - 3540 | 2 game.s 836 | Empty | 00 | | 0 | 00/12B2 | - 3541 | 2 game.s 837 | Code | 00 | | 1 | 00/12B2 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 3542 | 2 game.s 838 | Code | 00 | | 1 | 00/12B3 : 48 | pha - 3543 | 2 game.s 839 | Code | 00 | | 1 | 00/12B4 : DA | phx ; index de scne - 3544 | 2 game.s 840 | Macro | 00 | | 0 | 00/12B5 | PushWord #{25} ; taille d'une dimension - 3546 | 2 game.s 840 | Code | 00 | | 3 | 00/12B5 : F4 19 00 | PEA #{25} - 3549 | 2 game.s 841 | Macro | 00 | | 0 | 00/12B8 | _Multiply - 3551 | 2 game.s 841 | Code | 00 | | 3 | 00/12B8 : A2 0B 09 | LDX #$90B ; load tool call # - 3552 | 2 game.s 841 | Code | 00 | | 4 | 00/12BB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3553 | 2 game.s 842 | Code | 00 | | 1 | 00/12BF : 68 | pla - 3554 | 2 game.s 843 | Code | 00 | 2 | 3 | 00/12C0 : 8D 44 2C | sta localOFFSET ; 0=>0, 1=>25, 2=>50 - 3555 | 2 game.s 844 | Code | 00 | | 1 | 00/12C3 : 68 | pla - 3556 | 2 game.s 845 | Empty | 00 | | 0 | 00/12C4 | - 3557 | 2 game.s 846 | Comment | 00 | | 0 | 00/12C4 | *-- fonction_mot$(scene|,pointeur_mots|(scene|))=MID$(ligne$,2,espace%-2) - 3558 | 2 game.s 847 | Empty | 00 | | 0 | 00/12C4 | - 3559 | 2 game.s 848 | Code | 00 | 2 | 3 | 00/12C4 : 20 66 0C | jsr next_index - 3560 | 2 game.s 849 | Empty | 00 | | 0 | 00/12C7 | - 3561 | 2 game.s 850 | Code | 00 | 2 | 3 | 00/12C7 : AD 44 2C | lda localOFFSET ; 0/25/50 => 0/50/100 - 3562 | 2 game.s 851 | Code | 00 | | 1 | 00/12CA : 0A | asl - 3563 | 2 game.s 852 | Code | 00 | | 1 | 00/12CB : 48 | pha - 3564 | 2 game.s 853 | Code | 00 | 2 | 3 | 00/12CC : AD 46 2C | lda localPOINT ; 0/1/2 => 0/2/4 - 3565 | 2 game.s 854 | Code | 00 | | 1 | 00/12CF : 0A | asl - 3566 | 2 game.s 855 | Code | 00 | | 1 | 00/12D0 : 18 | clc - 3567 | 2 game.s 856 | Code | 00 | | 2 | 00/12D1 : 63 01 | adc 1,s ; += - 3568 | 2 game.s 857 | Code | 00 | | 1 | 00/12D3 : AA | tax - 3569 | 2 game.s 858 | Code | 00 | | 1 | 00/12D4 : 68 | pla - 3570 | 2 game.s 859 | Empty | 00 | | 0 | 00/12D5 | - 3571 | 2 game.s 860 | Code | 00 | | 2 | 00/12D5 : A5 90 | lda {{$80}+$10} ; sauve l'offset du mot - 3572 | 2 game.s 861 | Code | 00 | 2 | 3 | 00/12D7 : 9D 29 45 | sta fonction_mots,x - 3573 | 2 game.s 862 | Empty | 00 | | 0 | 00/12DA | - 3574 | 2 game.s 863 | Code | 00 | 2 | 3 | 00/12DA : 20 66 0C | jsr next_index - 3575 | 2 game.s 864 | Empty | 00 | | 0 | 00/12DD | - 3576 | 2 game.s 865 | Comment | 00 | | 0 | 00/12DD | *--- Maintenant, on parcout la chane jusqu' l'espace - 3577 | 2 game.s 866 | Empty | 00 | | 0 | 00/12DD | - 3578 | 2 game.s 867 | Code | 00 | 2 | 3 | 00/12DD : 20 66 0C | ozunid_14 jsr next_index - 3579 | 2 game.s 868 | Code | 00 | | 3 | 00/12E0 : C9 20 00 | cmp #{$20} - 3580 | 2 game.s 869 | Code | 00 | | 2 | 00/12E3 : D0 F8 | bne ozunid_14 - 3581 | 2 game.s 870 | Empty | 00 | | 0 | 00/12E5 | - 3582 | 2 game.s 871 | Comment | 00 | | 0 | 00/12E5 | *--- condition&(scene|,pointeur_mots|(scene|)) = - 3583 | 2 game.s 872 | Comment | 00 | | 0 | 00/12E5 | *--- ASC(MID$(ligne$,espace%+2,1))*VAL(MID$(ligne$,espace%+1,1)+"1") - 3584 | 2 game.s 873 | Comment | 00 | | 0 | 00/12E5 | *--- Ici, on ne fait pas le calcul de la version Atari - 3585 | 2 game.s 874 | Empty | 00 | | 0 | 00/12E5 | - 3586 | 2 game.s 875 | Code | 00 | 2 | 3 | 00/12E5 : 20 66 0C | jsr next_index - 3587 | 2 game.s 876 | Empty | 00 | | 0 | 00/12E8 | - 3588 | 2 game.s 877 | Code | 00 | 2 | 3 | 00/12E8 : AD 44 2C | lda localOFFSET ; 0/25/50 => 0/50/100 - 3589 | 2 game.s 878 | Code | 00 | | 1 | 00/12EB : 0A | asl - 3590 | 2 game.s 879 | Code | 00 | | 1 | 00/12EC : 48 | pha - 3591 | 2 game.s 880 | Code | 00 | 2 | 3 | 00/12ED : AD 46 2C | lda localPOINT ; 0/1/2 => 0/2/4 - 3592 | 2 game.s 881 | Code | 00 | | 1 | 00/12F0 : 0A | asl - 3593 | 2 game.s 882 | Code | 00 | | 1 | 00/12F1 : 18 | clc - 3594 | 2 game.s 883 | Code | 00 | | 2 | 00/12F2 : 63 01 | adc 1,s ; += - 3595 | 2 game.s 884 | Code | 00 | | 1 | 00/12F4 : AA | tax - 3596 | 2 game.s 885 | Code | 00 | | 1 | 00/12F5 : 68 | pla - 3597 | 2 game.s 886 | Empty | 00 | | 0 | 00/12F6 | - 3598 | 2 game.s 887 | Code | 00 | | 2 | 00/12F6 : A7 90 | lda [{{$80}+$10}] ; prend le mot sur 16-bit - 3599 | 2 game.s 888 | Code | 00 | 2 | 3 | 00/12F8 : 9D 09 74 | sta condition,x - 3600 | 2 game.s 889 | Empty | 00 | | 0 | 00/12FB | - 3601 | 2 game.s 890 | Code | 00 | 2 | 3 | 00/12FB : 20 66 0C | jsr next_index - 3602 | 2 game.s 891 | Empty | 00 | | 0 | 00/12FE | - 3603 | 2 game.s 892 | Comment | 00 | | 0 | 00/12FE | *--- aiguillage|(scene|,pointeur_mots|(scene|))=ASC(MID$(ligne$,espace%+3)) - 3604 | 2 game.s 893 | Empty | 00 | | 0 | 00/12FE | - 3605 | 2 game.s 894 | Code | 00 | 2 | 3 | 00/12FE : 20 66 0C | jsr next_index - 3606 | 2 game.s 895 | Empty | 00 | | 0 | 00/1301 | - 3607 | 2 game.s 896 | Code | 00 | 2 | 3 | 00/1301 : AD 44 2C | lda localOFFSET ; 0/25/50 => 0/50/100 - 3608 | 2 game.s 897 | Code | 00 | | 1 | 00/1304 : 18 | clc - 3609 | 2 game.s 898 | Code | 00 | 2 | 3 | 00/1305 : 6D 46 2C | adc localPOINT ; += - 3610 | 2 game.s 899 | Code | 00 | | 1 | 00/1308 : AA | tax - 3611 | 2 game.s 900 | Empty | 00 | | 0 | 00/1309 | - 3612 | 2 game.s 901 | Code | 10 | | 2 | 00/1309 : E2 20 | sep #$20 - 3613 | 2 game.s 902 | Code | 10 | | 2 | 00/130B : A7 90 | lda [{{$80}+$10}] ; prend le caractre 8-bit - 3614 | 2 game.s 903 | Code | 10 | 2 | 3 | 00/130D : 9D 69 64 | sta aiguillage,x - 3615 | 2 game.s 904 | Code | 00 | | 2 | 00/1310 : C2 20 | rep #$20 - 3616 | 2 game.s 905 | Empty | 00 | | 0 | 00/1312 | - 3617 | 2 game.s 906 | Comment | 00 | | 0 | 00/1312 | *--- Recopie la phrase si elle existe - 3618 | 2 game.s 907 | Empty | 00 | | 0 | 00/1312 | - 3619 | 2 game.s 908 | Code | 00 | 2 | 3 | 00/1312 : 20 66 0C | jsr next_index - 3620 | 2 game.s 909 | Code | 00 | | 2 | 00/1315 : D0 01 | bne doDIESE1 ; on a une chane - 3621 | 2 game.s 910 | Code | 00 | | 1 | 00/1317 : 60 | rts - 3622 | 2 game.s 911 | Empty | 00 | | 0 | 00/1318 | - 3623 | 2 game.s 912 | Code | 00 | 2 | 3 | 00/1318 : AD 44 2C | doDIESE1 lda localOFFSET ; 0/25/50 => 0/50/100 - 3624 | 2 game.s 913 | Code | 00 | | 1 | 00/131B : 0A | asl - 3625 | 2 game.s 914 | Code | 00 | | 1 | 00/131C : 48 | pha - 3626 | 2 game.s 915 | Code | 00 | 2 | 3 | 00/131D : AD 46 2C | lda localPOINT ; 0/1/2 => 0/2/4 - 3627 | 2 game.s 916 | Code | 00 | | 1 | 00/1320 : 0A | asl - 3628 | 2 game.s 917 | Code | 00 | | 1 | 00/1321 : 18 | clc - 3629 | 2 game.s 918 | Code | 00 | | 2 | 00/1322 : 63 01 | adc 1,s ; += - 3630 | 2 game.s 919 | Code | 00 | | 1 | 00/1324 : AA | tax - 3631 | 2 game.s 920 | Code | 00 | | 1 | 00/1325 : 68 | pla - 3632 | 2 game.s 921 | Empty | 00 | | 0 | 00/1326 | - 3633 | 2 game.s 922 | Code | 00 | | 2 | 00/1326 : A5 90 | lda {{$80}+$10} ; prend le mot sur 16-bit - 3634 | 2 game.s 923 | Code | 00 | 2 | 3 | 00/1328 : 9D 89 94 | sta phrase,x - 3635 | 2 game.s 924 | Empty | 00 | | 0 | 00/132B | - 3636 | 2 game.s 925 | Comment | 00 | | 0 | 00/132B | *--- Maintenant, on parcout la chane jusqu' la fin (00) - 3637 | 2 game.s 926 | Empty | 00 | | 0 | 00/132B | - 3638 | 2 game.s 927 | Code | 00 | 2 | 3 | 00/132B : 20 66 0C | ozunid_15 jsr next_index - 3639 | 2 game.s 928 | Code | 00 | | 2 | 00/132E : D0 FB | bne ozunid_15 - 3640 | 2 game.s 929 | Code | 00 | | 1 | 00/1330 : 60 | rts - 3641 | 2 game.s 930 | Empty | 00 | | 0 | 00/1331 | - 3642 | 2 game.s 931 | Comment | 00 | | 0 | 00/1331 | *----------------------- - 3643 | 2 game.s 932 | Comment | 00 | | 0 | 00/1331 | * INITIALISATION_CACHE - OK - 3644 | 2 game.s 933 | Comment | 00 | | 0 | 00/1331 | *----------------------- - 3645 | 2 game.s 934 | Comment | 00 | | 0 | 00/1331 | * initialisation_cache - 3646 | 2 game.s 935 | Empty | 00 | | 0 | 00/1331 | - 3647 | 2 game.s 936 | Empty | 00 | | 0 | 00/1331 | initialisation_cache - 3648 | 2 game.s 937 | Code | 00 | | 1 | 00/1331 : 60 | rts - 3649 | 2 game.s 938 | Empty | 00 | | 0 | 00/1332 | - 3650 | 2 game.s 939 | Comment | 00 | | 0 | 00/1332 | *----------------------- - 3651 | 2 game.s 940 | Comment | 00 | | 0 | 00/1332 | * PREPARE_TEXTE - 3652 | 2 game.s 941 | Comment | 00 | | 0 | 00/1332 | *----------------------- - 3653 | 2 game.s 942 | Comment | 00 | | 0 | 00/1332 | * prepare_texte - 3654 | 2 game.s 943 | Empty | 00 | | 0 | 00/1332 | - 3655 | 2 game.s 944 | Equivalence | 00 | | 0 | 00/1332 | texteSPACE = $5f - 3656 | 2 game.s 945 | Equivalence | 00 | | 0 | 00/1332 | texteRC = $9c - 3657 | 2 game.s 946 | Empty | 00 | | 0 | 00/1332 | - 3658 | 2 game.s 947 | Empty | 00 | | 0 | 00/1332 | prepare_texte - 3659 | 2 game.s 948 | Code | 00 | 2 | 3 | 00/1332 : 9C 40 2C | stz i ; on commence 0 - 3660 | 2 game.s 949 | Code | 00 | 2 | 3 | 00/1335 : 9C 42 2C | stz nb_lignes - 3661 | 2 game.s 950 | Empty | 00 | | 0 | 00/1338 | - 3662 | 2 game.s 951 | Code | 00 | 2 | 3 | 00/1338 : A9 4B 3F | lda #texte_final - 3663 | 2 game.s 952 | Code | 00 | | 2 | 00/133B : 85 84 | sta {{$80}+4} - 3664 | 2 game.s 953 | Empty | 00 | | 0 | 00/133D | - 3665 | 2 game.s 954 | Code | 10 | | 2 | 00/133D : E2 20 | sep #$20 ; A en 8-bits - 3666 | 2 game.s 955 | Empty | 10 | | 0 | 00/133F | - 3667 | 2 game.s 956 | Comment | 10 | | 0 | 00/133F | * 1- clear le texte final - 3668 | 2 game.s 957 | Empty | 10 | | 0 | 00/133F | - 3669 | 2 game.s 958 | Code | 10 | | 3 | 00/133F : A2 00 00 | ldx #0 ; on initialise les buffers - 3670 | 2 game.s 959 | Code | 10 | | 2 | 00/1342 : A9 5F | ozunid_16 lda #{$5f} - 3671 | 2 game.s 960 | Code | 10 | 2 | 3 | 00/1344 : 9D 4B 3F | sta texte_final,x - 3672 | 2 game.s 961 | Code | 10 | | 2 | 00/1347 : A9 00 | lda #{0} - 3673 | 2 game.s 962 | Code | 10 | 2 | 3 | 00/1349 : 9D 93 33 | sta texte_liens,x - 3674 | 2 game.s 963 | Code | 10 | 2 | 3 | 00/134C : 9E 6F 39 | stz texte_index,x - 3675 | 2 game.s 964 | Code | 10 | | 1 | 00/134F : E8 | inx - 3676 | 2 game.s 965 | Code | 10 | | 3 | 00/1350 : E0 DC 05 | cpx #{75}*{20} - 3677 | 2 game.s 966 | Code | 10 | | 2 | 00/1353 : 90 ED | bcc ozunid_16 - 3678 | 2 game.s 967 | Empty | 10 | | 0 | 00/1355 | - 3679 | 2 game.s 968 | Comment | 10 | | 0 | 00/1355 | * 2- recopie le texte entier - 3680 | 2 game.s 969 | Empty | 10 | | 0 | 00/1355 | - 3681 | 2 game.s 970 | Code | 10 | | 3 | 00/1355 : A0 00 00 | ldy #0 - 3682 | 2 game.s 971 | Code | 10 | | 2 | 00/1358 : B7 94 | ozunid_17 lda [{{{$80}+$10}+4}],y - 3683 | 2 game.s 972 | Code | 10 | 2 | 3 | 00/135A : 99 B7 2D | sta texte,y - 3684 | 2 game.s 973 | Code | 10 | | 1 | 00/135D : C8 | iny - 3685 | 2 game.s 974 | Code | 10 | | 2 | 00/135E : C9 00 | cmp #0 - 3686 | 2 game.s 975 | Code | 10 | | 2 | 00/1360 : D0 F6 | bne ozunid_17 - 3687 | 2 game.s 976 | Empty | 10 | | 0 | 00/1362 | - 3688 | 2 game.s 977 | Code | 10 | 2 | 3 | 00/1362 : 8C 4A 2C | sty longueur_texte - 3689 | 2 game.s 978 | Empty | 10 | | 0 | 00/1365 | - 3690 | 2 game.s 979 | Comment | 10 | | 0 | 00/1365 | * ligne_max$=MID$(texte$,i%,max_colonnes|) - 3691 | 2 game.s 980 | Empty | 10 | | 0 | 00/1365 | - 3692 | 2 game.s 981 | Code | 10 | | 2 | 00/1365 : E2 20 | at_2 sep #$20 - 3693 | 2 game.s 982 | Empty | 10 | | 0 | 00/1367 | - 3694 | 2 game.s 983 | Code | 10 | 2 | 3 | 00/1367 : AE 40 2C | ldx i - 3695 | 2 game.s 984 | Code | 10 | | 3 | 00/136A : A0 00 00 | ldy #0 - 3696 | 2 game.s 985 | Code | 10 | 2 | 3 | 00/136D : BD B7 2D | ozunid_18 lda texte,x - 3697 | 2 game.s 986 | Code | 10 | 2 | 3 | 00/1370 : 99 6C 2D | sta ligne_max,y - 3698 | 2 game.s 987 | Code | 10 | | 1 | 00/1373 : E8 | inx - 3699 | 2 game.s 988 | Code | 10 | | 1 | 00/1374 : C8 | iny - 3700 | 2 game.s 989 | Code | 10 | | 3 | 00/1375 : C0 4B 00 | cpy #{75} - 3701 | 2 game.s 990 | Code | 10 | | 2 | 00/1378 : 90 F3 | bcc ozunid_18 - 3702 | 2 game.s 991 | Empty | 10 | | 0 | 00/137A | - 3703 | 2 game.s 992 | Comment | 10 | | 0 | 00/137A | * return$=LEFT$(ligne_max$,INSTR(ligne_max$,"")) = index d'un RC - 3704 | 2 game.s 993 | Empty | 10 | | 0 | 00/137A | - 3705 | 2 game.s 994 | Code | 10 | | 3 | 00/137A : A2 00 00 | ldx #0 - 3706 | 2 game.s 995 | Code | 10 | 2 | 3 | 00/137D : BD 6C 2D | ozunid_19 lda ligne_max,x - 3707 | 2 game.s 996 | Code | 10 | | 2 | 00/1380 : C9 9C | cmp #{$9c} - 3708 | 2 game.s 997 | Code | 10 | | 2 | 00/1382 : F0 08 | beq at_3 ; on a trouv un RC - 3709 | 2 game.s 998 | Code | 10 | | 1 | 00/1384 : E8 | inx - 3710 | 2 game.s 999 | Code | 10 | | 3 | 00/1385 : E0 4B 00 | cpx #{75} - 3711 | 2 game.s 1000 | Code | 10 | | 2 | 00/1388 : 90 F3 | bcc ozunid_19 - 3712 | 2 game.s 1001 | Code | 10 | | 2 | 00/138A : B0 0B | bcs at_case0 ; pas de RC sur la ligne - 3713 | 2 game.s 1002 | Empty | 10 | | 0 | 00/138C | - 3714 | 2 game.s 1003 | Code | 10 | 2 | 3 | 00/138C : 8E 4C 2C | at_3 stx return ; on a l'index du RC - 3715 | 2 game.s 1004 | Empty | 10 | | 0 | 00/138F | - 3716 | 2 game.s 1005 | Code | 10 | | 3 | 00/138F : E0 00 00 | cpx #0 - 3717 | 2 game.s 1006 | Code | 10 | | 2 | 00/1392 : F0 46 | beq at_case1 ; 1er car est un RC, on sort une ligne blanche - 3718 | 2 game.s 1007 | Code | 10 | | 3 | 00/1394 : 82 5A 00 | brl at_default ; on a un RC qq part - 3719 | 2 game.s 1008 | Empty | 10 | | 0 | 00/1397 | - 3720 | 2 game.s 1009 | Comment | 10 | | 0 | 00/1397 | * CASE 0 - aucun RC, on coupe le texte - 3721 | 2 game.s 1010 | Empty | 10 | | 0 | 00/1397 | - 3722 | 2 game.s 1011 | Comment | 10 | | 0 | 00/1397 | * ligne_max$=LEFT$(ligne_max$,RINSTR(ligne_max$," ")) - 3723 | 2 game.s 1012 | Empty | 10 | | 0 | 00/1397 | - 3724 | 2 game.s 1013 | Code | 10 | | 3 | 00/1397 : A2 4A 00 | at_case0 ldx #{75}-1 - 3725 | 2 game.s 1014 | Code | 10 | 2 | 3 | 00/139A : BD 6C 2D | ozunid_20 lda ligne_max,x - 3726 | 2 game.s 1015 | Code | 10 | | 2 | 00/139D : C9 20 | cmp #{$20} ; un vrai espace - 3727 | 2 game.s 1016 | Code | 10 | | 2 | 00/139F : F0 06 | beq at_4 - 3728 | 2 game.s 1017 | Code | 10 | | 1 | 00/13A1 : CA | dex - 3729 | 2 game.s 1018 | Code | 10 | | 2 | 00/13A2 : D0 F6 | bne ozunid_20 - 3730 | 2 game.s 1019 | Code | 10 | | 3 | 00/13A4 : A2 01 00 | ldx #1 ; eventuel cas douteux - 3731 | 2 game.s 1020 | Empty | 10 | | 0 | 00/13A7 | - 3732 | 2 game.s 1021 | Code | 10 | 2 | 3 | 00/13A7 : 8E 48 2C | at_4 stx len_max - 3733 | 2 game.s 1022 | Empty | 10 | | 0 | 00/13AA | - 3734 | 2 game.s 1023 | Comment | 10 | | 0 | 00/13AA | * b$=b$+ligne_max$+SPACE$(max_colonnes|-LEN(ligne_max$)) - 3735 | 2 game.s 1024 | Empty | 10 | | 0 | 00/13AA | - 3736 | 2 game.s 1025 | Code | 10 | | 3 | 00/13AA : A2 00 00 | ldx #0 - 3737 | 2 game.s 1026 | Code | 10 | 2 | 3 | 00/13AD : BD 6C 2D | ozunid_21 lda ligne_max,x - 3738 | 2 game.s 1027 | Code | 10 | 2 | 3 | 00/13B0 : 20 4D 14 | jsr set_textefinal - 3739 | 2 game.s 1028 | Code | 10 | | 1 | 00/13B3 : E8 | inx - 3740 | 2 game.s 1029 | Code | 10 | 2 | 3 | 00/13B4 : EC 48 2C | cpx len_max - 3741 | 2 game.s 1030 | Code | 10 | | 2 | 00/13B7 : 90 F4 | bcc ozunid_21 - 3742 | 2 game.s 1031 | Empty | 10 | | 0 | 00/13B9 | - 3743 | 2 game.s 1032 | Code | 10 | | 3 | 00/13B9 : E0 4B 00 | cpx #{75} - 3744 | 2 game.s 1033 | Code | 10 | | 2 | 00/13BC : B0 0B | bcs noSPC - 3745 | 2 game.s 1034 | Empty | 10 | | 0 | 00/13BE | - 3746 | 2 game.s 1035 | Code | 10 | | 2 | 00/13BE : A9 20 | lda #{$20} - 3747 | 2 game.s 1036 | Code | 10 | 2 | 3 | 00/13C0 : 20 4D 14 | ozunid_22 jsr set_textefinal - 3748 | 2 game.s 1037 | Code | 10 | | 1 | 00/13C3 : E8 | inx - 3749 | 2 game.s 1038 | Code | 10 | | 3 | 00/13C4 : E0 4B 00 | cpx #{75} - 3750 | 2 game.s 1039 | Code | 10 | | 2 | 00/13C7 : 90 F7 | bcc ozunid_22 - 3751 | 2 game.s 1040 | Empty | 10 | | 0 | 00/13C9 | - 3752 | 2 game.s 1041 | Empty | 10 | | 0 | 00/13C9 | noSPC - 3753 | 2 game.s 1042 | Empty | 10 | | 0 | 00/13C9 | - 3754 | 2 game.s 1043 | Comment | 10 | | 0 | 00/13C9 | * ADD i%,LEN(ligne_max$) - 3755 | 2 game.s 1044 | Empty | 10 | | 0 | 00/13C9 | - 3756 | 2 game.s 1045 | Code | 00 | | 2 | 00/13C9 : C2 20 | rep #$20 - 3757 | 2 game.s 1046 | Code | 00 | 2 | 3 | 00/13CB : AD 40 2C | lda i - 3758 | 2 game.s 1047 | Code | 00 | | 1 | 00/13CE : 18 | clc - 3759 | 2 game.s 1048 | Code | 00 | 2 | 3 | 00/13CF : 6D 48 2C | adc len_max - 3760 | 2 game.s 1049 | Code | 00 | | 1 | 00/13D2 : 1A | inc - 3761 | 2 game.s 1050 | Code | 00 | 2 | 3 | 00/13D3 : 8D 40 2C | sta i - 3762 | 2 game.s 1051 | Code | 10 | | 2 | 00/13D6 : E2 20 | sep #$20 - 3763 | 2 game.s 1052 | Code | 10 | | 2 | 00/13D8 : 80 43 | bra at_8 - 3764 | 2 game.s 1053 | Empty | 10 | | 0 | 00/13DA | - 3765 | 2 game.s 1054 | Comment | 10 | | 0 | 00/13DA | * CASE 1 - ligne blanche - 3766 | 2 game.s 1055 | Empty | 10 | | 0 | 00/13DA | - 3767 | 2 game.s 1056 | Code | 10 | 2 | 3 | 00/13DA : AE 40 2C | at_case1 ldx i ; on utilise X pour tre en 16-bits - 3768 | 2 game.s 1057 | Code | 10 | | 1 | 00/13DD : E8 | inx - 3769 | 2 game.s 1058 | Code | 10 | 2 | 3 | 00/13DE : 8E 40 2C | stx i - 3770 | 2 game.s 1059 | Empty | 10 | | 0 | 00/13E1 | - 3771 | 2 game.s 1060 | Code | 10 | | 3 | 00/13E1 : A2 00 00 | ldx #0 - 3772 | 2 game.s 1061 | Code | 10 | | 2 | 00/13E4 : A9 20 | lda #{$20} - 3773 | 2 game.s 1062 | Code | 10 | 2 | 3 | 00/13E6 : 20 4D 14 | ozunid_23 jsr set_textefinal - 3774 | 2 game.s 1063 | Code | 10 | | 1 | 00/13E9 : E8 | inx - 3775 | 2 game.s 1064 | Code | 10 | | 3 | 00/13EA : E0 4B 00 | cpx #{75} - 3776 | 2 game.s 1065 | Code | 10 | | 2 | 00/13ED : 90 F7 | bcc ozunid_23 - 3777 | 2 game.s 1066 | Code | 10 | | 2 | 00/13EF : B0 2C | bcs at_8 - 3778 | 2 game.s 1067 | Empty | 10 | | 0 | 00/13F1 | - 3779 | 2 game.s 1068 | Comment | 10 | | 0 | 00/13F1 | * DEFAULT - 3780 | 2 game.s 1069 | Empty | 10 | | 0 | 00/13F1 | - 3781 | 2 game.s 1070 | Code | 10 | | 3 | 00/13F1 : A2 00 00 | at_default ldx #0 ; ligne_max$=LEFT$(return$,return%) - 3782 | 2 game.s 1071 | Code | 10 | 2 | 3 | 00/13F4 : BD 6C 2D | ozunid_24 lda ligne_max,x - 3783 | 2 game.s 1072 | Code | 10 | 2 | 3 | 00/13F7 : 20 4D 14 | jsr set_textefinal - 3784 | 2 game.s 1073 | Code | 10 | | 1 | 00/13FA : E8 | inx - 3785 | 2 game.s 1074 | Code | 10 | 2 | 3 | 00/13FB : EC 4C 2C | cpx return - 3786 | 2 game.s 1075 | Code | 10 | | 2 | 00/13FE : 90 F4 | bcc ozunid_24 - 3787 | 2 game.s 1076 | Empty | 10 | | 0 | 00/1400 | - 3788 | 2 game.s 1077 | Comment | 10 | | 0 | 00/1400 | * b$=b$+ligne_max$+SPACE$(max_colonnes|-return%) - 3789 | 2 game.s 1078 | Empty | 10 | | 0 | 00/1400 | - 3790 | 2 game.s 1079 | Code | 10 | | 3 | 00/1400 : E0 4B 00 | cpx #{75} - 3791 | 2 game.s 1080 | Code | 10 | | 2 | 00/1403 : B0 0B | bcs noSPC2 - 3792 | 2 game.s 1081 | Empty | 10 | | 0 | 00/1405 | - 3793 | 2 game.s 1082 | Code | 10 | | 2 | 00/1405 : A9 20 | lda #{$20} - 3794 | 2 game.s 1083 | Code | 10 | 2 | 3 | 00/1407 : 20 4D 14 | ozunid_25 jsr set_textefinal - 3795 | 2 game.s 1084 | Code | 10 | | 1 | 00/140A : E8 | inx - 3796 | 2 game.s 1085 | Code | 10 | | 3 | 00/140B : E0 4B 00 | cpx #{75} - 3797 | 2 game.s 1086 | Code | 10 | | 2 | 00/140E : 90 F7 | bcc ozunid_25 - 3798 | 2 game.s 1087 | Empty | 10 | | 0 | 00/1410 | - 3799 | 2 game.s 1088 | Empty | 10 | | 0 | 00/1410 | noSPC2 - 3800 | 2 game.s 1089 | Empty | 10 | | 0 | 00/1410 | - 3801 | 2 game.s 1090 | Comment | 10 | | 0 | 00/1410 | * ADD i%,return%+1 - 3802 | 2 game.s 1091 | Empty | 10 | | 0 | 00/1410 | - 3803 | 2 game.s 1092 | Code | 00 | | 2 | 00/1410 : C2 20 | rep #$20 - 3804 | 2 game.s 1093 | Code | 00 | 2 | 3 | 00/1412 : AD 40 2C | lda i - 3805 | 2 game.s 1094 | Code | 00 | | 1 | 00/1415 : 18 | clc - 3806 | 2 game.s 1095 | Code | 00 | 2 | 3 | 00/1416 : 6D 4C 2C | adc return - 3807 | 2 game.s 1096 | Code | 00 | | 1 | 00/1419 : 1A | inc - 3808 | 2 game.s 1097 | Code | 00 | 2 | 3 | 00/141A : 8D 40 2C | sta i - 3809 | 2 game.s 1098 | Empty | 00 | | 0 | 00/141D | - 3810 | 2 game.s 1099 | Comment | 00 | | 0 | 00/141D | * UNTIL i%>=longueur_texte% - 3811 | 2 game.s 1100 | Empty | 00 | | 0 | 00/141D | - 3812 | 2 game.s 1101 | Directive | 10 | | 0 | 00/141D | mx %10 - 3813 | 2 game.s 1102 | Empty | 10 | | 0 | 00/141D | - 3814 | 2 game.s 1103 | Code | 10 | 2 | 3 | 00/141D : EE 42 2C | at_8 inc nb_lignes - 3815 | 2 game.s 1104 | Empty | 10 | | 0 | 00/1420 | - 3816 | 2 game.s 1105 | Code | 10 | 2 | 3 | 00/1420 : AE 40 2C | ldx i - 3817 | 2 game.s 1106 | Code | 10 | 2 | 3 | 00/1423 : EC 4A 2C | cpx longueur_texte - 3818 | 2 game.s 1107 | Code | 10 | | 2 | 00/1426 : B0 03 | bcs at_9 - 3819 | 2 game.s 1108 | Code | 10 | | 3 | 00/1428 : 82 3A FF | brl at_2 ; we loop - 3820 | 2 game.s 1109 | Empty | 10 | | 0 | 00/142B | - 3821 | 2 game.s 1110 | Empty | 10 | | 0 | 00/142B | at_9 - 3822 | 2 game.s 1111 | Empty | 10 | | 0 | 00/142B | - 3823 | 2 game.s 1112 | Comment | 10 | | 0 | 00/142B | *--- on centre le texte - 3824 | 2 game.s 1113 | Empty | 10 | | 0 | 00/142B | - 3825 | 2 game.s 1114 | Code | 00 | | 2 | 00/142B : C2 20 | rep #$20 - 3826 | 2 game.s 1115 | Empty | 00 | | 0 | 00/142D | - 3827 | 2 game.s 1116 | Code | 00 | | 3 | 00/142D : A9 14 00 | lda #{20} ; on est au max, on ne fait rien - 3828 | 2 game.s 1117 | Code | 00 | | 1 | 00/1430 : 38 | sec - 3829 | 2 game.s 1118 | Code | 00 | 2 | 3 | 00/1431 : ED 42 2C | sbc nb_lignes - 3830 | 2 game.s 1119 | Code | 00 | | 2 | 00/1434 : 10 03 | bpl at_10 - 3831 | 2 game.s 1120 | Code | 00 | | 3 | 00/1436 : A9 00 00 | lda #0 - 3832 | 2 game.s 1121 | Code | 00 | | 1 | 00/1439 : 18 | at_10 clc - 3833 | 2 game.s 1122 | Code | 00 | | 3 | 00/143A : 69 01 00 | adc #1 - 3834 | 2 game.s 1123 | Code | 00 | | 1 | 00/143D : 4A | lsr - 3835 | 2 game.s 1124 | Code | 00 | 2 | 3 | 00/143E : 8D B3 18 | sta printY ; output line - 3836 | 2 game.s 1125 | Code | 00 | 2 | 3 | 00/1441 : 8D B5 18 | sta printY2 - 3837 | 2 game.s 1126 | Code | 00 | | 1 | 00/1444 : 0A | asl - 3838 | 2 game.s 1127 | Code | 00 | | 1 | 00/1445 : AA | tax - 3839 | 2 game.s 1128 | Code | 00 | 2 | 3 | 00/1446 : BD 59 19 | lda y_coord,x - 3840 | 2 game.s 1129 | Code | 00 | 2 | 3 | 00/1449 : 8D B7 18 | sta offsetY - 3841 | 2 game.s 1130 | Code | 00 | | 1 | 00/144C : 60 | rts - 3842 | 2 game.s 1131 | Empty | 00 | | 0 | 00/144D | - 3843 | 2 game.s 1132 | Directive | 10 | | 0 | 00/144D | mx %10 - 3844 | 2 game.s 1133 | Empty | 10 | | 0 | 00/144D | - 3845 | 2 game.s 1134 | Comment | 10 | | 0 | 00/144D | *--- output dans texte final - 3846 | 2 game.s 1135 | Empty | 10 | | 0 | 00/144D | - 3847 | 2 game.s 1136 | Directive | 10 | | 0 | 00/144D | mx %10 - 3848 | 2 game.s 1137 | Empty | 10 | | 0 | 00/144D | - 3849 | 2 game.s 1138 | Empty | 10 | | 0 | 00/144D | set_textefinal - 3850 | 2 game.s 1139 | Code | 10 | | 2 | 00/144D : 92 84 | sta ({{$80}+4}) - 3851 | 2 game.s 1140 | Code | 10 | | 2 | 00/144F : E6 84 | inc {{$80}+4} - 3852 | 2 game.s 1141 | Code | 10 | | 2 | 00/1451 : D0 02 | bne set_tf1 - 3853 | 2 game.s 1142 | Code | 10 | | 2 | 00/1453 : E6 85 | inc {{$80}+4}+1 - 3854 | 2 game.s 1143 | Code | 10 | | 1 | 00/1455 : 60 | set_tf1 rts - 3855 | 2 game.s 1144 | Empty | 10 | | 0 | 00/1456 | - 3856 | 2 game.s 1145 | Directive | 00 | | 0 | 00/1456 | mx %00 ; on revient en 16-bits - 3857 | 2 game.s 1146 | Empty | 00 | | 0 | 00/1456 | - 3858 | 2 game.s 1147 | Comment | 00 | | 0 | 00/1456 | *----------------------- - 3859 | 2 game.s 1148 | Comment | 00 | | 0 | 00/1456 | * AFFICHE_TEXTE - 3860 | 2 game.s 1149 | Comment | 00 | | 0 | 00/1456 | *----------------------- - 3861 | 2 game.s 1150 | Comment | 00 | | 0 | 00/1456 | * affiche_texte - 3862 | 2 game.s 1151 | Empty | 00 | | 0 | 00/1456 | - 3863 | 2 game.s 1152 | Comment | 00 | | 0 | 00/1456 | * on imprime le texte (enfin) - 3864 | 2 game.s 1153 | Empty | 00 | | 0 | 00/1456 | - 3865 | 2 game.s 1154 | Equivalence | 00 | | 0 | 00/1456 | modeForeCopy = $0004 ; QDII Table 16-10 - 3866 | 2 game.s 1155 | Empty | 00 | | 0 | 00/1456 | - 3867 | 2 game.s 1156 | Empty | 00 | | 0 | 00/1456 | affiche_texte - 3868 | 2 game.s 1157 | Code | 00 | 2 | 3 | 00/1456 : 20 48 02 | jsr switch_640 ; switch to 640 - 3869 | 2 game.s 1158 | Empty | 00 | | 0 | 00/1459 | - 3870 | 2 game.s 1159 | Comment | 00 | | 0 | 00/1459 | * on s'occupe des couleurs de la palette - 3871 | 2 game.s 1160 | Empty | 00 | | 0 | 00/1459 | - 3872 | 2 game.s 1161 | Code | 00 | 2 | 3 | 00/1459 : AD AF 07 | lda ptrFOND - 3873 | 2 game.s 1162 | Code | 00 | | 2 | 00/145C : 85 80 | sta {$80} - 3874 | 2 game.s 1163 | Code | 00 | 2 | 3 | 00/145E : AD B1 07 | lda ptrFOND+2 - 3875 | 2 game.s 1164 | Code | 00 | | 2 | 00/1461 : 85 82 | sta {$80}+2 - 3876 | 2 game.s 1165 | Empty | 00 | | 0 | 00/1463 | - 3877 | 2 game.s 1166 | Code | 00 | 2 | 3 | 00/1463 : AE 60 2C | ldx scene_actuelle - 3878 | 2 game.s 1167 | Code | 10 | | 2 | 00/1466 : E2 20 | sep #$20 - 3879 | 2 game.s 1168 | Code | 10 | 2 | 3 | 00/1468 : BD 08 B5 | lda rouge1-1,x - 3880 | 2 game.s 1169 | Code | 10 | | 1 | 00/146B : 0A | asl - 3881 | 2 game.s 1170 | Code | 10 | 2 | 3 | 00/146C : 8D 4F 2C | sta rvb1+1 - 3882 | 2 game.s 1171 | Code | 10 | 2 | 3 | 00/146F : BD A8 B5 | lda vert1-1,x - 3883 | 2 game.s 1172 | Code | 10 | | 1 | 00/1472 : 0A | asl - 3884 | 2 game.s 1173 | Code | 10 | | 1 | 00/1473 : 0A | asl - 3885 | 2 game.s 1174 | Code | 10 | | 1 | 00/1474 : 0A | asl - 3886 | 2 game.s 1175 | Code | 10 | | 1 | 00/1475 : 0A | asl - 3887 | 2 game.s 1176 | Code | 10 | | 1 | 00/1476 : 0A | asl - 3888 | 2 game.s 1177 | Code | 10 | 2 | 3 | 00/1477 : 8D 4E 2C | sta rvb1 - 3889 | 2 game.s 1178 | Code | 10 | 2 | 3 | 00/147A : BD 48 B6 | lda bleu1-1,x - 3890 | 2 game.s 1179 | Code | 10 | | 1 | 00/147D : 0A | asl - 3891 | 2 game.s 1180 | Code | 10 | 2 | 3 | 00/147E : 0D 4E 2C | ora rvb1 - 3892 | 2 game.s 1181 | Code | 10 | 2 | 3 | 00/1481 : 8D 4E 2C | sta rvb1 - 3893 | 2 game.s 1182 | Empty | 10 | | 0 | 00/1484 | - 3894 | 2 game.s 1183 | Code | 10 | 2 | 3 | 00/1484 : BD E8 B6 | lda rouge2-1,x - 3895 | 2 game.s 1184 | Code | 10 | | 1 | 00/1487 : 0A | asl - 3896 | 2 game.s 1185 | Code | 10 | 2 | 3 | 00/1488 : 8D 51 2C | sta rvb2+1 - 3897 | 2 game.s 1186 | Code | 10 | 2 | 3 | 00/148B : BD 88 B7 | lda vert2-1,x - 3898 | 2 game.s 1187 | Code | 10 | | 1 | 00/148E : 0A | asl - 3899 | 2 game.s 1188 | Code | 10 | | 1 | 00/148F : 0A | asl - 3900 | 2 game.s 1189 | Code | 10 | | 1 | 00/1490 : 0A | asl - 3901 | 2 game.s 1190 | Code | 10 | | 1 | 00/1491 : 0A | asl - 3902 | 2 game.s 1191 | Code | 10 | | 1 | 00/1492 : 0A | asl - 3903 | 2 game.s 1192 | Code | 10 | 2 | 3 | 00/1493 : 8D 50 2C | sta rvb2 - 3904 | 2 game.s 1193 | Code | 10 | 2 | 3 | 00/1496 : BD 28 B8 | lda bleu2-1,x - 3905 | 2 game.s 1194 | Code | 10 | | 1 | 00/1499 : 0A | asl - 3906 | 2 game.s 1195 | Code | 10 | 2 | 3 | 00/149A : 0D 50 2C | ora rvb2 - 3907 | 2 game.s 1196 | Code | 10 | 2 | 3 | 00/149D : 8D 50 2C | sta rvb2 - 3908 | 2 game.s 1197 | Empty | 10 | | 0 | 00/14A0 | - 3909 | 2 game.s 1198 | Code | 00 | | 2 | 00/14A0 : C2 20 | rep #$20 - 3910 | 2 game.s 1199 | Empty | 00 | | 0 | 00/14A2 | - 3911 | 2 game.s 1200 | Code | 00 | 2 | 3 | 00/14A2 : AD 50 2C | lda rvb2 - 3912 | 2 game.s 1201 | Code | 00 | | 3 | 00/14A5 : A0 02 7E | ldy #$7E02 - 3913 | 2 game.s 1202 | Code | 00 | | 2 | 00/14A8 : 97 80 | sta [{$80}],y - 3914 | 2 game.s 1203 | Code | 00 | | 3 | 00/14AA : A0 0A 7E | ldy #$7E0A - 3915 | 2 game.s 1204 | Code | 00 | | 2 | 00/14AD : 97 80 | sta [{$80}],y - 3916 | 2 game.s 1205 | Code | 00 | | 3 | 00/14AF : A0 12 7E | ldy #$7E12 - 3917 | 2 game.s 1206 | Code | 00 | | 2 | 00/14B2 : 97 80 | sta [{$80}],y - 3918 | 2 game.s 1207 | Code | 00 | | 3 | 00/14B4 : A0 1A 7E | ldy #$7E1A - 3919 | 2 game.s 1208 | Code | 00 | | 2 | 00/14B7 : 97 80 | sta [{$80}],y - 3920 | 2 game.s 1209 | Empty | 00 | | 0 | 00/14B9 | - 3921 | 2 game.s 1210 | Code | 00 | 2 | 3 | 00/14B9 : AD 4E 2C | lda rvb1 - 3922 | 2 game.s 1211 | Code | 00 | | 3 | 00/14BC : A0 04 7E | ldy #$7E04 - 3923 | 2 game.s 1212 | Code | 00 | | 2 | 00/14BF : 97 80 | sta [{$80}],y - 3924 | 2 game.s 1213 | Code | 00 | | 3 | 00/14C1 : A0 0C 7E | ldy #$7E0C - 3925 | 2 game.s 1214 | Code | 00 | | 2 | 00/14C4 : 97 80 | sta [{$80}],y - 3926 | 2 game.s 1215 | Code | 00 | | 3 | 00/14C6 : A0 14 7E | ldy #$7E14 - 3927 | 2 game.s 1216 | Code | 00 | | 2 | 00/14C9 : 97 80 | sta [{$80}],y - 3928 | 2 game.s 1217 | Code | 00 | | 3 | 00/14CB : A0 1C 7E | ldy #$7E1C - 3929 | 2 game.s 1218 | Code | 00 | | 2 | 00/14CE : 97 80 | sta [{$80}],y - 3930 | 2 game.s 1219 | Empty | 00 | | 0 | 00/14D0 | - 3931 | 2 game.s 1220 | Comment | 00 | | 0 | 00/14D0 | * et on affiche enfin - 3932 | 2 game.s 1221 | Empty | 00 | | 0 | 00/14D0 | - 3933 | 2 game.s 1222 | Code | 00 | 2 | 3 | 00/14D0 : AE B1 07 | ldx ptrFOND+2 - 3934 | 2 game.s 1223 | Code | 00 | 2 | 3 | 00/14D3 : AC AF 07 | ldy ptrFOND - 3935 | 2 game.s 1224 | Code | 00 | 2 | 3 | 00/14D6 : 20 81 05 | jsr fadeIN - 3936 | 2 game.s 1225 | Empty | 00 | | 0 | 00/14D9 | - 3937 | 2 game.s 1226 | Macro | 00 | | 0 | 00/14D9 | PushWord #0 ; save current mode - 3939 | 2 game.s 1226 | Code | 00 | | 3 | 00/14D9 : F4 00 00 | PEA #0 - 3942 | 2 game.s 1227 | Macro | 00 | | 0 | 00/14DC | _GetTextMode - 3944 | 2 game.s 1227 | Code | 00 | | 3 | 00/14DC : A2 04 9D | LDX #$9D04 ; load tool call # - 3945 | 2 game.s 1227 | Code | 00 | | 4 | 00/14DF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3946 | 2 game.s 1228 | Empty | 00 | | 0 | 00/14E3 | - 3947 | 2 game.s 1229 | Macro | 00 | | 0 | 00/14E3 | PushWord #{$0004} - 3949 | 2 game.s 1229 | Code | 00 | | 3 | 00/14E3 : F4 04 00 | PEA #{$0004} - 3952 | 2 game.s 1230 | Macro | 00 | | 0 | 00/14E6 | _SetTextMode - 3954 | 2 game.s 1230 | Code | 00 | | 3 | 00/14E6 : A2 04 9C | LDX #$9C04 ; load tool call # - 3955 | 2 game.s 1230 | Code | 00 | | 4 | 00/14E9 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3956 | 2 game.s 1231 | Empty | 00 | | 0 | 00/14ED | - 3957 | 2 game.s 1232 | Macro | 00 | | 0 | 00/14ED | PushLong #texte_liens - 3961 | 2 game.s 1232 | Code | 00 | 1 >>16 | 3 | 00/14ED : F4 00 00 | PEA #^#texte_liens - 3968 | 2 game.s 1232 | Code | 00 | 2 | 3 | 00/14F0 : F4 93 33 | PEA #texte_liens - 3971 | 2 game.s 1233 | Macro | 00 | | 0 | 00/14F3 | PushLong #texte_final - 3975 | 2 game.s 1233 | Code | 00 | 1 >>16 | 3 | 00/14F3 : F4 00 00 | PEA #^#texte_final - 3982 | 2 game.s 1233 | Code | 00 | 2 | 3 | 00/14F6 : F4 4B 3F | PEA #texte_final - 3985 | 2 game.s 1234 | Macro | 00 | | 0 | 00/14F9 | PushWord #3 ; x - 3987 | 2 game.s 1234 | Code | 00 | | 3 | 00/14F9 : F4 03 00 | PEA #3 - 3990 | 2 game.s 1235 | Macro | 00 | | 0 | 00/14FC | PushWord printY ; y - 3995 | 2 game.s 1235 | Code | 00 | 2 | 3 | 00/14FC : AD B3 18 | LDA printY - 3996 | 2 game.s 1235 | Code | 00 | | 1 | 00/14FF : 48 | PHA - 3998 | 2 game.s 1236 | Macro | 00 | | 0 | 00/1500 | PushWord #{75} ; largeur - 4000 | 2 game.s 1236 | Code | 00 | | 3 | 00/1500 : F4 4B 00 | PEA #{75} - 4003 | 2 game.s 1237 | Code | 00 | 2 | 3 | 00/1503 : 20 80 17 | jsr print - 4004 | 2 game.s 1238 | Empty | 00 | | 0 | 00/1506 | - 4005 | 2 game.s 1239 | Macro | 00 | | 0 | 00/1506 | _SetTextMode ; restore original mode - 4007 | 2 game.s 1239 | Code | 00 | | 3 | 00/1506 : A2 04 9C | LDX #$9C04 ; load tool call # - 4008 | 2 game.s 1239 | Code | 00 | | 4 | 00/1509 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4009 | 2 game.s 1240 | Code | 00 | | 1 | 00/150D : 60 | rts - 4010 | 2 game.s 1241 | Empty | 00 | | 0 | 00/150E | - 4011 | 2 game.s 1242 | Comment | 00 | | 0 | 00/150E | *----------------------- - 4012 | 2 game.s 1243 | Comment | 00 | | 0 | 00/150E | * DEBUT_AVENTURE - OK - 4013 | 2 game.s 1244 | Comment | 00 | | 0 | 00/150E | *----------------------- - 4014 | 2 game.s 1245 | Comment | 00 | | 0 | 00/150E | * debut_aventure - 4015 | 2 game.s 1246 | Empty | 00 | | 0 | 00/150E | - 4016 | 2 game.s 1247 | Empty | 00 | | 0 | 00/150E | debut_aventure - 4017 | 2 game.s 1248 | Code | 00 | | 3 | 00/150E : A9 FF FF | lda #-1 - 4018 | 2 game.s 1249 | Code | 00 | 2 | 3 | 00/1511 : 8D 62 2C | sta scene_ancienne - 4019 | 2 game.s 1250 | Code | 00 | 2 | 3 | 00/1514 : 8D 58 2C | sta mot_ancien - 4020 | 2 game.s 1251 | Empty | 00 | | 0 | 00/1517 | - 4021 | 2 game.s 1252 | Code | 00 | | 3 | 00/1517 : A9 D2 00 | lda #$d2 ; initialise la chane de commentaire - 4022 | 2 game.s 1253 | Code | 00 | 2 | 3 | 00/151A : 8D EC 2C | sta ligne_commentaire - 4023 | 2 game.s 1254 | Empty | 00 | | 0 | 00/151D | - 4024 | 2 game.s 1255 | Code | 00 | 2 | 3 | 00/151D : AD 68 2C | lda escape ; on saute ce que l'on vient - 4025 | 2 game.s 1256 | Code | 00 | | 3 | 00/1520 : C9 01 00 | cmp #{1} ; de charger en mmoire ! - 4026 | 2 game.s 1257 | Code | 00 | | 2 | 00/1523 : F0 20 | beq da_1 - 4027 | 2 game.s 1258 | Empty | 00 | | 0 | 00/1525 | - 4028 | 2 game.s 1259 | Code | 00 | | 3 | 00/1525 : A9 01 00 | lda #1 - 4029 | 2 game.s 1260 | Code | 00 | 2 | 3 | 00/1528 : 8D 60 2C | sta scene_actuelle - 4030 | 2 game.s 1261 | Code | 00 | | 3 | 00/152B : A9 01 00 | lda #{1} - 4031 | 2 game.s 1262 | Code | 00 | 2 | 3 | 00/152E : 8D 64 2C | sta deplacement - 4032 | 2 game.s 1263 | Empty | 00 | | 0 | 00/1531 | - 4033 | 2 game.s 1264 | Code | 00 | | 3 | 00/1531 : A2 01 00 | ldx #1 - 4034 | 2 game.s 1265 | Code | 10 | | 2 | 00/1534 : E2 20 | sep #$20 - 4035 | 2 game.s 1266 | Code | 10 | | 2 | 00/1536 : A9 00 | lda #{0} - 4036 | 2 game.s 1267 | Code | 10 | 2 | 3 | 00/1538 : 9D E8 93 | ozunid_26 sta scene_visitee-1,x - 4037 | 2 game.s 1268 | Code | 10 | | 1 | 00/153B : E8 | inx - 4038 | 2 game.s 1269 | Code | 10 | | 3 | 00/153C : E0 A0 00 | cpx #{160} - 4039 | 2 game.s 1270 | Code | 10 | | 2 | 00/153F : 90 F7 | bcc ozunid_26 - 4040 | 2 game.s 1271 | Code | 10 | | 2 | 00/1541 : F0 F5 | beq ozunid_26 - 4041 | 2 game.s 1272 | Code | 00 | | 2 | 00/1543 : C2 20 | rep #$20 - 4042 | 2 game.s 1273 | Empty | 00 | | 0 | 00/1545 | - 4043 | 2 game.s 1274 | Code | 00 | | 3 | 00/1545 : A9 00 00 | da_1 lda #{0} - 4044 | 2 game.s 1275 | Code | 00 | 2 | 3 | 00/1548 : 8D 68 2C | sta escape - 4045 | 2 game.s 1276 | Code | 00 | | 1 | 00/154B : 60 | rts - 4046 | 2 game.s 1277 | Empty | 00 | | 0 | 00/154C | - 4047 | 2 game.s 1278 | Comment | 00 | | 0 | 00/154C | *----------------------- - 4048 | 2 game.s 1279 | Comment | 00 | | 0 | 00/154C | * FIN_AVENTURE - OK - 4049 | 2 game.s 1280 | Comment | 00 | | 0 | 00/154C | *----------------------- - 4050 | 2 game.s 1281 | Comment | 00 | | 0 | 00/154C | * fin_aventure - 4051 | 2 game.s 1282 | Empty | 00 | | 0 | 00/154C | - 4052 | 2 game.s 1283 | Empty | 00 | | 0 | 00/154C | fin_aventure - 4053 | 2 game.s 1284 | Code | 00 | 2 | 3 | 00/154C : 20 E4 24 | jsr noircit_ecran - 4054 | 2 game.s 1285 | Empty | 00 | | 0 | 00/154F | - 4055 | 2 game.s 1286 | Code | 00 | 2 | 3 | 00/154F : A2 BC 29 | ldx #DEBUT_DATA ; on efface tout - 4056 | 2 game.s 1287 | Code | 00 | | 3 | 00/1552 : 9E 00 00 | ozunid_27 stz |$0000,x - 4057 | 2 game.s 1288 | Code | 00 | | 1 | 00/1555 : E8 | inx - 4058 | 2 game.s 1289 | Code | 00 | 2 | 3 | 00/1556 : E0 C9 B8 | cpx #FIN_DATA - 4059 | 2 game.s 1290 | Code | 00 | | 2 | 00/1559 : 90 F7 | bcc ozunid_27 - 4060 | 2 game.s 1291 | Code | 00 | | 1 | 00/155B : 60 | rts - 4061 | 2 game.s 1292 | Empty | 00 | | 0 | 00/155C | - 4062 | 2 game.s 1293 | Comment | 00 | | 0 | 00/155C | *----------------------- - 4063 | 2 game.s 1294 | Comment | 00 | | 0 | 00/155C | * FIN - OK - 4064 | 2 game.s 1295 | Comment | 00 | | 0 | 00/155C | *----------------------- - 4065 | 2 game.s 1296 | Comment | 00 | | 0 | 00/155C | * fin - 4066 | 2 game.s 1297 | Empty | 00 | | 0 | 00/155C | - 4067 | 2 game.s 1298 | Code | 00 | | 1 | 00/155C : 60 | fin rts - 4068 | 2 game.s 1299 | Empty | 00 | | 0 | 00/155D | - 4069 | 2 game.s 1300 | Comment | 00 | | 0 | 00/155D | *----------------------- - 4070 | 2 game.s 1301 | Comment | 00 | | 0 | 00/155D | * NOUVELLE_SCENE - OK - 4071 | 2 game.s 1302 | Comment | 00 | | 0 | 00/155D | *----------------------- - 4072 | 2 game.s 1303 | Comment | 00 | | 0 | 00/155D | * nouvelle_scene(scene charger) - 4073 | 2 game.s 1304 | Empty | 00 | | 0 | 00/155D | - 4074 | 2 game.s 1305 | Empty | 00 | | 0 | 00/155D | nouvelle_scene - 4075 | 2 game.s 1306 | Code | 00 | | 3 | 00/155D : C9 00 00 | cmp #0 ; not 0 - 4076 | 2 game.s 1307 | Code | 00 | | 2 | 00/1560 : F0 1D | beq ns_99 - 4077 | 2 game.s 1308 | Code | 00 | 2 | 3 | 00/1562 : CD 62 2C | cmp scene_ancienne - 4078 | 2 game.s 1309 | Code | 00 | | 2 | 00/1565 : F0 12 | beq ns_98 - 4079 | 2 game.s 1310 | Empty | 00 | | 0 | 00/1567 | - 4080 | 2 game.s 1311 | Code | 00 | 2 | 3 | 00/1567 : AE 60 2C | ldx scene_actuelle - 4081 | 2 game.s 1312 | Code | 00 | 2 | 3 | 00/156A : 8E 62 2C | stx scene_ancienne - 4082 | 2 game.s 1313 | Empty | 00 | | 0 | 00/156D | - 4083 | 2 game.s 1314 | Code | 00 | | 1 | 00/156D : 3A | dec - 4084 | 2 game.s 1315 | Code | 00 | | 1 | 00/156E : AA | tax - 4085 | 2 game.s 1316 | Code | 00 | | 3 | 00/156F : A9 01 00 | lda #{1} - 4086 | 2 game.s 1317 | Code | 10 | | 2 | 00/1572 : E2 20 | sep #$20 - 4087 | 2 game.s 1318 | Code | 10 | 2 | 3 | 00/1574 : 9D E9 93 | sta scene_visitee,x - 4088 | 2 game.s 1319 | Code | 00 | | 2 | 00/1577 : C2 20 | rep #$20 - 4089 | 2 game.s 1320 | Empty | 00 | | 0 | 00/1579 | - 4090 | 2 game.s 1321 | Code | 00 | | 3 | 00/1579 : A9 00 00 | ns_98 lda #{0} - 4091 | 2 game.s 1322 | Code | 00 | 2 | 3 | 00/157C : 8D 64 2C | sta deplacement - 4092 | 2 game.s 1323 | Empty | 00 | | 0 | 00/157F | - 4093 | 2 game.s 1324 | Code | 00 | | 1 | 00/157F : 60 | ns_99 rts - 4094 | 2 game.s 1325 | Empty | 00 | | 0 | 00/1580 | - 4095 | 2 game.s 1326 | Comment | 00 | | 0 | 00/1580 | *----------------------- - 4096 | 2 game.s 1327 | Comment | 00 | | 0 | 00/1580 | * CLIC_MOT - OK - 4097 | 2 game.s 1328 | Comment | 00 | | 0 | 00/1580 | *----------------------- - 4098 | 2 game.s 1329 | Comment | 00 | | 0 | 00/1580 | * clic_mot - 4099 | 2 game.s 1330 | Comment | 00 | | 0 | 00/1580 | * on regarde sur quel mot on a cliqu - 4100 | 2 game.s 1331 | Empty | 00 | | 0 | 00/1580 | - 4101 | 2 game.s 1332 | Empty | 00 | | 0 | 00/1580 | clic_mot - 4102 | 2 game.s 1333 | Code | 00 | 2 | 3 | 00/1580 : AD 7C 08 | lda taskWHERE+2 ; X - 4103 | 2 game.s 1334 | Code | 00 | | 3 | 00/1583 : C9 18 00 | cmp #{3}*{8} - 4104 | 2 game.s 1335 | Code | 00 | | 2 | 00/1586 : 90 3E | bcc tc_ko - 4105 | 2 game.s 1336 | Code | 00 | | 3 | 00/1588 : C9 70 02 | cmp #640-{2*{8}} - 4106 | 2 game.s 1337 | Code | 00 | | 2 | 00/158B : B0 39 | bcs tc_ko - 4107 | 2 game.s 1338 | Empty | 00 | | 0 | 00/158D | - 4108 | 2 game.s 1339 | Code | 00 | | 1 | 00/158D : 38 | sec - 4109 | 2 game.s 1340 | Code | 00 | | 3 | 00/158E : E9 18 00 | sbc #{3}*{8} - 4110 | 2 game.s 1341 | Code | 00 | | 1 | 00/1591 : 18 | clc - 4111 | 2 game.s 1342 | Code | 00 | | 3 | 00/1592 : 69 07 00 | adc #7 - 4112 | 2 game.s 1343 | Code | 00 | | 1 | 00/1595 : 4A | lsr - 4113 | 2 game.s 1344 | Code | 00 | | 1 | 00/1596 : 4A | lsr - 4114 | 2 game.s 1345 | Code | 00 | | 1 | 00/1597 : 4A | lsr - 4115 | 2 game.s 1346 | Code | 00 | 2 | 3 | 00/1598 : 8D 7A 17 | sta motX - 4116 | 2 game.s 1347 | Code | 00 | | 1 | 00/159B : 48 | pha - 4117 | 2 game.s 1348 | Empty | 00 | | 0 | 00/159C | - 4118 | 2 game.s 1349 | Code | 00 | 2 | 3 | 00/159C : AD 7A 08 | lda taskWHERE ; Y - 4119 | 2 game.s 1350 | Code | 00 | | 1 | 00/159F : 38 | sec - 4120 | 2 game.s 1351 | Code | 00 | 2 | 3 | 00/15A0 : ED B7 18 | sbc offsetY ; dcalage li au centrage du texte - 4121 | 2 game.s 1352 | Code | 00 | | 1 | 00/15A3 : 18 | clc - 4122 | 2 game.s 1353 | Code | 00 | | 3 | 00/15A4 : 69 09 00 | adc #9 - 4123 | 2 game.s 1354 | Code | 00 | | 1 | 00/15A7 : 0A | asl - 4124 | 2 game.s 1355 | Code | 00 | | 1 | 00/15A8 : AA | tax - 4125 | 2 game.s 1356 | Code | 00 | 2 | 3 | 00/15A9 : BD C1 1F | lda y_text2,x - 4126 | 2 game.s 1357 | Code | 00 | | 1 | 00/15AC : 18 | clc - 4127 | 2 game.s 1358 | Code | 00 | 2 | 3 | 00/15AD : 6D B5 18 | adc printY2 - 4128 | 2 game.s 1359 | Code | 00 | 2 | 3 | 00/15B0 : 8D 7C 17 | sta motY ; la ligne - 4129 | 2 game.s 1360 | Code | 00 | 2 | 3 | 00/15B3 : BD 31 1E | lda y_text,x - 4130 | 2 game.s 1361 | Code | 00 | 2 | 3 | 00/15B6 : 8D 7E 17 | sta motOFFSET ; l'offset dans le texte - 4131 | 2 game.s 1362 | Code | 00 | | 1 | 00/15B9 : 18 | clc - 4132 | 2 game.s 1363 | Code | 00 | | 2 | 00/15BA : 63 01 | adc 1,s - 4133 | 2 game.s 1364 | Code | 00 | | 1 | 00/15BC : AA | tax - 4134 | 2 game.s 1365 | Code | 00 | | 1 | 00/15BD : 68 | pla - 4135 | 2 game.s 1366 | Empty | 00 | | 0 | 00/15BE | - 4136 | 2 game.s 1367 | Code | 00 | 2 | 3 | 00/15BE : BD 6F 39 | lda texte_index,x - 4137 | 2 game.s 1368 | Code | 00 | | 3 | 00/15C1 : 29 FF 00 | and #$ff - 4138 | 2 game.s 1369 | Code | 00 | | 2 | 00/15C4 : D0 02 | bne tc_2 - 4139 | 2 game.s 1370 | Code | 00 | | 1 | 00/15C6 : 38 | tc_ko sec ; pas de mot - 4140 | 2 game.s 1371 | Code | 00 | | 1 | 00/15C7 : 60 | rts - 4141 | 2 game.s 1372 | Empty | 00 | | 0 | 00/15C8 | - 4142 | 2 game.s 1373 | Comment | 00 | | 0 | 00/15C8 | *--- on a un mot - 4143 | 2 game.s 1374 | Empty | 00 | | 0 | 00/15C8 | - 4144 | 2 game.s 1375 | Code | 00 | 2 | 3 | 00/15C8 : AE 56 2C | tc_2 ldx mot_clique ; on sauvegarde l'ancien mot - 4145 | 2 game.s 1376 | Code | 00 | 2 | 3 | 00/15CB : 8E 58 2C | stx mot_ancien - 4146 | 2 game.s 1377 | Code | 00 | 2 | 3 | 00/15CE : 8D 56 2C | sta mot_clique ; et le nouveau - 4147 | 2 game.s 1378 | Empty | 00 | | 0 | 00/15D1 | - 4148 | 2 game.s 1379 | Code | 00 | 2 | 3 | 00/15D1 : AD 7E 17 | lda motOFFSET ; on en a encore besoin - 4149 | 2 game.s 1380 | Code | 00 | | 1 | 00/15D4 : 18 | clc - 4150 | 2 game.s 1381 | Code | 00 | 2 | 3 | 00/15D5 : 69 4B 3F | adc #texte_final - 4151 | 2 game.s 1382 | Code | 00 | | 2 | 00/15D8 : 85 80 | sta {$80} - 4152 | 2 game.s 1383 | Empty | 00 | | 0 | 00/15DA | - 4153 | 2 game.s 1384 | Comment | 00 | | 0 | 00/15DA | *- on cherche le dbut - 4154 | 2 game.s 1385 | Empty | 00 | | 0 | 00/15DA | - 4155 | 2 game.s 1386 | Code | 00 | 2 | 3 | 00/15DA : AC 7A 17 | ldy motX - 4156 | 2 game.s 1387 | Code | 00 | | 3 | 00/15DD : C0 00 00 | ozunid_28 cpy #0 ; condition de sortie : on est gauche - 4157 | 2 game.s 1388 | Code | 00 | | 2 | 00/15E0 : F0 0E | beq tc_debut - 4158 | 2 game.s 1389 | Code | 00 | | 2 | 00/15E2 : B1 80 | lda ({$80}),y - 4159 | 2 game.s 1390 | Code | 00 | | 3 | 00/15E4 : 29 FF 00 | and #$ff - 4160 | 2 game.s 1391 | Code | 00 | | 3 | 00/15E7 : C9 20 00 | cmp #{$20} - 4161 | 2 game.s 1392 | Code | 00 | | 2 | 00/15EA : F0 03 | beq tc_debutok - 4162 | 2 game.s 1393 | Code | 00 | | 1 | 00/15EC : 88 | dey - 4163 | 2 game.s 1394 | Code | 00 | | 2 | 00/15ED : 80 EE | bra ozunid_28 - 4164 | 2 game.s 1395 | Empty | 00 | | 0 | 00/15EF | - 4165 | 2 game.s 1396 | Code | 00 | | 1 | 00/15EF : C8 | tc_debutok iny - 4166 | 2 game.s 1397 | Code | 00 | 2 | 3 | 00/15F0 : 8C 7A 17 | tc_debut sty motX ; on a le debut - 4167 | 2 game.s 1398 | Empty | 00 | | 0 | 00/15F3 | - 4168 | 2 game.s 1399 | Code | 00 | | 3 | 00/15F3 : A2 00 00 | ldx #0 - 4169 | 2 game.s 1400 | Code | 10 | | 2 | 00/15F6 : E2 20 | sep #$20 - 4170 | 2 game.s 1401 | Code | 10 | | 3 | 00/15F8 : C0 4B 00 | ozunid_29 cpy #{75} - 4171 | 2 game.s 1402 | Code | 10 | | 2 | 00/15FB : B0 0D | bcs tc_fin - 4172 | 2 game.s 1403 | Code | 10 | | 2 | 00/15FD : B1 80 | lda ({$80}),y - 4173 | 2 game.s 1404 | Code | 10 | | 2 | 00/15FF : C9 20 | cmp #{$20} - 4174 | 2 game.s 1405 | Code | 10 | | 2 | 00/1601 : F0 07 | beq tc_fin - 4175 | 2 game.s 1406 | Code | 10 | 2 | 3 | 00/1603 : 9D 6C 2C | sta mot,x - 4176 | 2 game.s 1407 | Code | 10 | | 1 | 00/1606 : C8 | iny - 4177 | 2 game.s 1408 | Code | 10 | | 1 | 00/1607 : E8 | inx - 4178 | 2 game.s 1409 | Code | 10 | | 2 | 00/1608 : D0 EE | bne ozunid_29 ; on a recopi le mot - 4179 | 2 game.s 1410 | Empty | 10 | | 0 | 00/160A | - 4180 | 2 game.s 1411 | Code | 10 | 2 | 3 | 00/160A : 9E 6C 2C | tc_fin stz mot,x ; fin de chane - 4181 | 2 game.s 1412 | Code | 00 | | 2 | 00/160D : C2 20 | rep #$20 - 4182 | 2 game.s 1413 | Empty | 00 | | 0 | 00/160F | - 4183 | 2 game.s 1414 | Code | 00 | 2 | 3 | 00/160F : AD 7A 17 | lda motX ; corrige la marge - 4184 | 2 game.s 1415 | Code | 00 | | 1 | 00/1612 : 18 | clc - 4185 | 2 game.s 1416 | Code | 00 | | 3 | 00/1613 : 69 03 00 | adc #{3} - 4186 | 2 game.s 1417 | Code | 00 | 2 | 3 | 00/1616 : 8D 7A 17 | sta motX - 4187 | 2 game.s 1418 | Empty | 00 | | 0 | 00/1619 | - 4188 | 2 game.s 1419 | Code | 00 | | 1 | 00/1619 : 18 | clc - 4189 | 2 game.s 1420 | Code | 00 | | 1 | 00/161A : 60 | rts - 4190 | 2 game.s 1421 | Empty | 00 | | 0 | 00/161B | - 4191 | 2 game.s 1422 | Comment | 00 | | 0 | 00/161B | *----------------------- - 4192 | 2 game.s 1423 | Comment | 00 | | 0 | 00/161B | * AFFICHE_COMMENTAIRE - 4193 | 2 game.s 1424 | Comment | 00 | | 0 | 00/161B | *----------------------- - 4194 | 2 game.s 1425 | Comment | 00 | | 0 | 00/161B | * affiche_commentaire - 4195 | 2 game.s 1426 | Empty | 00 | | 0 | 00/161B | - 4196 | 2 game.s 1427 | Empty | 00 | | 0 | 00/161B | affiche_commentaire - 4197 | 2 game.s 1428 | Code | 00 | | 3 | 00/161B : C9 00 00 | cmp #0 - 4198 | 2 game.s 1429 | Code | 00 | | 2 | 00/161E : D0 01 | bne ac_1 - 4199 | 2 game.s 1430 | Code | 00 | | 1 | 00/1620 : 60 | rts - 4200 | 2 game.s 1431 | Empty | 00 | | 0 | 00/1621 | - 4201 | 2 game.s 1432 | Code | 00 | | 1 | 00/1621 : 3A | ac_1 dec ; prend la scene - 4202 | 2 game.s 1433 | Code | 00 | | 1 | 00/1622 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 4203 | 2 game.s 1434 | Code | 00 | | 1 | 00/1623 : 48 | pha - 4204 | 2 game.s 1435 | Code | 00 | | 1 | 00/1624 : 48 | pha ; index de scne - 4205 | 2 game.s 1436 | Macro | 00 | | 0 | 00/1625 | PushWord #{25} ; taille d'une dimension - 4207 | 2 game.s 1436 | Code | 00 | | 3 | 00/1625 : F4 19 00 | PEA #{25} - 4210 | 2 game.s 1437 | Macro | 00 | | 0 | 00/1628 | _Multiply - 4212 | 2 game.s 1437 | Code | 00 | | 3 | 00/1628 : A2 0B 09 | LDX #$90B ; load tool call # - 4213 | 2 game.s 1437 | Code | 00 | | 4 | 00/162B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4214 | 2 game.s 1438 | Empty | 00 | | 0 | 00/162F | - 4215 | 2 game.s 1439 | Code | 00 | | 2 | 00/162F : A3 01 | lda 1,s ; calcule l'offset pour les deux tableaux utiles - 4216 | 2 game.s 1440 | Code | 00 | | 1 | 00/1631 : 0A | asl - 4217 | 2 game.s 1441 | Code | 00 | | 2 | 00/1632 : 83 01 | sta 1,s - 4218 | 2 game.s 1442 | Empty | 00 | | 0 | 00/1634 | - 4219 | 2 game.s 1443 | Code | 00 | 2 | 3 | 00/1634 : AD 56 2C | lda mot_clique - 4220 | 2 game.s 1444 | Code | 00 | | 1 | 00/1637 : 3A | dec - 4221 | 2 game.s 1445 | Code | 00 | | 1 | 00/1638 : 0A | asl - 4222 | 2 game.s 1446 | Code | 00 | | 1 | 00/1639 : 18 | clc - 4223 | 2 game.s 1447 | Code | 00 | | 2 | 00/163A : 63 01 | adc 1,s - 4224 | 2 game.s 1448 | Code | 00 | 2 | 3 | 00/163C : 8D 44 2C | sta localOFFSET - 4225 | 2 game.s 1449 | Code | 00 | | 1 | 00/163F : 68 | pla - 4226 | 2 game.s 1450 | Code | 00 | | 1 | 00/1640 : 68 | pla - 4227 | 2 game.s 1451 | Empty | 00 | | 0 | 00/1641 | - 4228 | 2 game.s 1452 | Comment | 00 | | 0 | 00/1641 | *--- on construit la chane - 4229 | 2 game.s 1453 | Empty | 00 | | 0 | 00/1641 | - 4230 | 2 game.s 1454 | Comment | 00 | | 0 | 00/1641 | * 1- le mot - 4231 | 2 game.s 1455 | Empty | 00 | | 0 | 00/1641 | - 4232 | 2 game.s 1456 | Code | 00 | 2 | 3 | 00/1641 : AD 44 2C | lda localOFFSET - 4233 | 2 game.s 1457 | Code | 00 | | 1 | 00/1644 : 18 | clc - 4234 | 2 game.s 1458 | Code | 00 | 2 | 3 | 00/1645 : 69 29 45 | adc #fonction_mots - 4235 | 2 game.s 1459 | Code | 00 | | 2 | 00/1648 : 85 80 | sta {$80} - 4236 | 2 game.s 1460 | Code | 00 | | 2 | 00/164A : B2 80 | lda ({$80}) - 4237 | 2 game.s 1461 | Code | 00 | | 2 | 00/164C : 85 90 | sta {{$80}+$10} - 4238 | 2 game.s 1462 | Code | 00 | 2 | 3 | 00/164E : AD B9 07 | lda ptrINDEX+2 - 4239 | 2 game.s 1463 | Code | 00 | | 2 | 00/1651 : 85 92 | sta {{$80}+$10}+2 - 4240 | 2 game.s 1464 | Empty | 00 | | 0 | 00/1653 | - 4241 | 2 game.s 1465 | Code | 10 | | 2 | 00/1653 : E2 20 | sep #$20 - 4242 | 2 game.s 1466 | Code | 10 | | 3 | 00/1655 : A0 00 00 | ldy #0 - 4243 | 2 game.s 1467 | Code | 10 | | 2 | 00/1658 : B7 90 | ozunid_30 lda [{{$80}+$10}],y - 4244 | 2 game.s 1468 | Code | 10 | | 2 | 00/165A : C9 20 | cmp #{$20} - 4245 | 2 game.s 1469 | Code | 10 | | 2 | 00/165C : F0 06 | beq ac_2 - 4246 | 2 game.s 1470 | Code | 10 | 2 | 3 | 00/165E : 99 ED 2C | sta ligne_commentaire+1,y - 4247 | 2 game.s 1471 | Code | 10 | | 1 | 00/1661 : C8 | iny - 4248 | 2 game.s 1472 | Code | 10 | | 2 | 00/1662 : D0 F4 | bne ozunid_30 - 4249 | 2 game.s 1473 | Empty | 10 | | 0 | 00/1664 | - 4250 | 2 game.s 1474 | Comment | 10 | | 0 | 00/1664 | * 2- la sparation - 4251 | 2 game.s 1475 | Empty | 10 | | 0 | 00/1664 | - 4252 | 2 game.s 1476 | Code | 10 | | 1 | 00/1664 : BB | ac_2 tyx - 4253 | 2 game.s 1477 | Code | 00 | | 2 | 00/1665 : C2 20 | rep #$20 - 4254 | 2 game.s 1478 | Code | 00 | | 3 | 00/1667 : A9 D3 20 | lda #$20d3 ; double quote fermant + espace "-" -" - 4255 | 2 game.s 1479 | Code | 00 | 2 | 3 | 00/166A : 9D ED 2C | sta ligne_commentaire+1,x - 4256 | 2 game.s 1480 | Code | 00 | | 3 | 00/166D : A9 3A 20 | lda #$203a ; deux-points + espace "-: -" - 4257 | 2 game.s 1481 | Code | 00 | 2 | 3 | 00/1670 : 9D EF 2C | sta ligne_commentaire+3,x - 4258 | 2 game.s 1482 | Empty | 00 | | 0 | 00/1673 | - 4259 | 2 game.s 1483 | Comment | 00 | | 0 | 00/1673 | * 3- le commentaire - 4260 | 2 game.s 1484 | Empty | 00 | | 0 | 00/1673 | - 4261 | 2 game.s 1485 | Code | 00 | 2 | 3 | 00/1673 : AD 44 2C | lda localOFFSET - 4262 | 2 game.s 1486 | Code | 00 | | 1 | 00/1676 : 18 | clc - 4263 | 2 game.s 1487 | Code | 00 | 2 | 3 | 00/1677 : 69 89 94 | adc #phrase - 4264 | 2 game.s 1488 | Code | 00 | | 2 | 00/167A : 85 80 | sta {$80} - 4265 | 2 game.s 1489 | Code | 00 | | 2 | 00/167C : B2 80 | lda ({$80}) - 4266 | 2 game.s 1490 | Code | 00 | | 2 | 00/167E : 85 90 | sta {{$80}+$10} - 4267 | 2 game.s 1491 | Code | 00 | 2 | 3 | 00/1680 : AD B9 07 | lda ptrINDEX+2 - 4268 | 2 game.s 1492 | Code | 00 | | 2 | 00/1683 : 85 92 | sta {{$80}+$10}+2 - 4269 | 2 game.s 1493 | Empty | 00 | | 0 | 00/1685 | - 4270 | 2 game.s 1494 | Code | 10 | | 2 | 00/1685 : E2 20 | sep #$20 - 4271 | 2 game.s 1495 | Code | 10 | | 3 | 00/1687 : A0 00 00 | ldy #0 - 4272 | 2 game.s 1496 | Code | 10 | | 2 | 00/168A : B7 90 | ozunid_31 lda [{{$80}+$10}],y - 4273 | 2 game.s 1497 | Code | 10 | | 2 | 00/168C : F0 0A | beq ac_3 - 4274 | 2 game.s 1498 | Code | 10 | 2 | 3 | 00/168E : 9D F1 2C | sta ligne_commentaire+5,x - 4275 | 2 game.s 1499 | Code | 10 | | 1 | 00/1691 : C8 | iny - 4276 | 2 game.s 1500 | Code | 10 | | 1 | 00/1692 : E8 | inx - 4277 | 2 game.s 1501 | Code | 10 | | 3 | 00/1693 : E0 7E 00 | cpx #126 ; len max - 4278 | 2 game.s 1502 | Code | 10 | | 2 | 00/1696 : 90 F2 | bcc ozunid_31 - 4279 | 2 game.s 1503 | Empty | 10 | | 0 | 00/1698 | - 4280 | 2 game.s 1504 | Code | 10 | 2 | 3 | 00/1698 : 9E F1 2C | ac_3 stz ligne_commentaire+5,x; pour finir - 4281 | 2 game.s 1505 | Empty | 10 | | 0 | 00/169B | - 4282 | 2 game.s 1506 | Code | 00 | | 2 | 00/169B : C2 20 | rep #$20 - 4283 | 2 game.s 1507 | Empty | 00 | | 0 | 00/169D | - 4284 | 2 game.s 1508 | Comment | 00 | | 0 | 00/169D | *--- Prpare l'cran - 4285 | 2 game.s 1509 | Empty | 00 | | 0 | 00/169D | - 4286 | 2 game.s 1510 | Macro | 00 | | 0 | 00/169D | PushLong #old_pattern - 4290 | 2 game.s 1510 | Code | 00 | 1 >>16 | 3 | 00/169D : F4 00 00 | PEA #^#old_pattern - 4297 | 2 game.s 1510 | Code | 00 | 2 | 3 | 00/16A0 : F4 A1 0F | PEA #old_pattern - 4300 | 2 game.s 1511 | Macro | 00 | | 0 | 00/16A3 | _GetPenPat - 4302 | 2 game.s 1511 | Code | 00 | | 3 | 00/16A3 : A2 04 31 | LDX #$3104 ; load tool call # - 4303 | 2 game.s 1511 | Code | 00 | | 4 | 00/16A6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4304 | 2 game.s 1512 | Empty | 00 | | 0 | 00/16AA | - 4305 | 2 game.s 1513 | Code | 00 | | 1 | 00/16AA : 48 | pha - 4306 | 2 game.s 1514 | Macro | 00 | | 0 | 00/16AB | _GetForeColor - 4308 | 2 game.s 1514 | Code | 00 | | 3 | 00/16AB : A2 04 A1 | LDX #$A104 ; load tool call # - 4309 | 2 game.s 1514 | Code | 00 | | 4 | 00/16AE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4310 | 2 game.s 1515 | Empty | 00 | | 0 | 00/16B2 | - 4311 | 2 game.s 1516 | Code | 00 | | 1 | 00/16B2 : 48 | pha - 4312 | 2 game.s 1517 | Macro | 00 | | 0 | 00/16B3 | _GetTextMode - 4314 | 2 game.s 1517 | Code | 00 | | 3 | 00/16B3 : A2 04 9D | LDX #$9D04 ; load tool call # - 4315 | 2 game.s 1517 | Code | 00 | | 4 | 00/16B6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4316 | 2 game.s 1518 | Empty | 00 | | 0 | 00/16BA | - 4317 | 2 game.s 1519 | Macro | 00 | | 0 | 00/16BA | PushLong #black_pattern ; black pattern - 4321 | 2 game.s 1519 | Code | 00 | 1 >>16 | 3 | 00/16BA : F4 00 00 | PEA #^#black_pattern - 4328 | 2 game.s 1519 | Code | 00 | 2 | 3 | 00/16BD : F4 25 11 | PEA #black_pattern - 4331 | 2 game.s 1520 | Macro | 00 | | 0 | 00/16C0 | _SetPenPat - 4333 | 2 game.s 1520 | Code | 00 | | 3 | 00/16C0 : A2 04 30 | LDX #$3004 ; load tool call # - 4334 | 2 game.s 1520 | Code | 00 | | 4 | 00/16C3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4335 | 2 game.s 1521 | Empty | 00 | | 0 | 00/16C7 | - 4336 | 2 game.s 1522 | Macro | 00 | | 0 | 00/16C7 | PushLong #commentRECT - 4340 | 2 game.s 1522 | Code | 00 | 1 >>16 | 3 | 00/16C7 : F4 00 00 | PEA #^#commentRECT - 4347 | 2 game.s 1522 | Code | 00 | 2 | 3 | 00/16CA : F4 0A 17 | PEA #commentRECT - 4350 | 2 game.s 1523 | Macro | 00 | | 0 | 00/16CD | _PaintRect - 4352 | 2 game.s 1523 | Code | 00 | | 3 | 00/16CD : A2 04 54 | LDX #$5404 ; load tool call # - 4353 | 2 game.s 1523 | Code | 00 | | 4 | 00/16D0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4354 | 2 game.s 1524 | Empty | 00 | | 0 | 00/16D4 | - 4355 | 2 game.s 1525 | Macro | 00 | | 0 | 00/16D4 | PushWord #15 - 4357 | 2 game.s 1525 | Code | 00 | | 3 | 00/16D4 : F4 0F 00 | PEA #15 - 4360 | 2 game.s 1526 | Macro | 00 | | 0 | 00/16D7 | _SetForeColor - 4362 | 2 game.s 1526 | Code | 00 | | 3 | 00/16D7 : A2 04 A0 | LDX #$A004 ; load tool call # - 4363 | 2 game.s 1526 | Code | 00 | | 4 | 00/16DA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4364 | 2 game.s 1527 | Empty | 00 | | 0 | 00/16DE | - 4365 | 2 game.s 1528 | Macro | 00 | | 0 | 00/16DE | PushWord #{$0004} - 4367 | 2 game.s 1528 | Code | 00 | | 3 | 00/16DE : F4 04 00 | PEA #{$0004} - 4370 | 2 game.s 1529 | Macro | 00 | | 0 | 00/16E1 | _SetTextMode - 4372 | 2 game.s 1529 | Code | 00 | | 3 | 00/16E1 : A2 04 9C | LDX #$9C04 ; load tool call # - 4373 | 2 game.s 1529 | Code | 00 | | 4 | 00/16E4 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4374 | 2 game.s 1530 | Empty | 00 | | 0 | 00/16E8 | - 4375 | 2 game.s 1531 | Code | 00 | 1 >>16 | 3 | 00/16E8 : A2 00 00 | ldx #^ligne_commentaire - 4376 | 2 game.s 1532 | Code | 00 | 2 | 3 | 00/16EB : A0 EC 2C | ldy #ligne_commentaire - 4377 | 2 game.s 1533 | Code | 00 | | 3 | 00/16EE : A9 13 00 | lda #19 - 4378 | 2 game.s 1534 | Code | 00 | 2 | 3 | 00/16F1 : 20 51 23 | jsr cprint - 4379 | 2 game.s 1535 | Empty | 00 | | 0 | 00/16F4 | - 4380 | 2 game.s 1536 | Macro | 00 | | 0 | 00/16F4 | _SetTextMode - 4382 | 2 game.s 1536 | Code | 00 | | 3 | 00/16F4 : A2 04 9C | LDX #$9C04 ; load tool call # - 4383 | 2 game.s 1536 | Code | 00 | | 4 | 00/16F7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4384 | 2 game.s 1537 | Macro | 00 | | 0 | 00/16FB | _SetForeColor - 4386 | 2 game.s 1537 | Code | 00 | | 3 | 00/16FB : A2 04 A0 | LDX #$A004 ; load tool call # - 4387 | 2 game.s 1537 | Code | 00 | | 4 | 00/16FE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4388 | 2 game.s 1538 | Macro | 00 | | 0 | 00/1702 | _SetPenPat - 4390 | 2 game.s 1538 | Code | 00 | | 3 | 00/1702 : A2 04 30 | LDX #$3004 ; load tool call # - 4391 | 2 game.s 1538 | Code | 00 | | 4 | 00/1705 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4392 | 2 game.s 1539 | Code | 00 | | 1 | 00/1709 : 60 | rts - 4393 | 2 game.s 1540 | Empty | 00 | | 0 | 00/170A | - 4394 | 2 game.s 1541 | Comment | 00 | | 0 | 00/170A | *--- - 4395 | 2 game.s 1542 | Empty | 00 | | 0 | 00/170A | - 4396 | 2 game.s 1543 | Data | 00 | | 8 | 00/170A : B6 00 10 00 | commentRECT dw 182,16,192,623 + 3256 | 2 game.s 541 | Empty | 00 | | 0 | 00/1101 | + 3257 | 2 game.s 542 | Comment | 00 | | 0 | 00/1101 | *----------------------- + 3258 | 2 game.s 543 | Comment | 00 | | 0 | 00/1101 | * INITIALISATION_ABSOLUE - OK + 3259 | 2 game.s 544 | Comment | 00 | | 0 | 00/1101 | *----------------------- + 3260 | 2 game.s 545 | Comment | 00 | | 0 | 00/1101 | * initialisation_absolue + 3261 | 2 game.s 546 | Empty | 00 | | 0 | 00/1101 | + 3262 | 2 game.s 547 | Empty | 00 | | 0 | 00/1101 | initialisation_absolue + 3263 | 2 game.s 548 | Code | 00 | 2 | 3 | 00/1101 : 20 14 11 | jsr initialisation_resolution + 3264 | 2 game.s 549 | Code | 00 | 2 | 3 | 00/1104 : 20 A0 24 | jsr noircit_ecran + 3265 | 2 game.s 550 | Code | 00 | 2 | 3 | 00/1107 : 20 13 11 | jsr initialisation_constantes + 3266 | 2 game.s 551 | Code | 00 | 2 | 3 | 00/110A : 20 15 11 | jsr initialisation_fonte + 3267 | 2 game.s 552 | Code | 00 | 2 | 3 | 00/110D : 20 16 11 | jsr initialisation_fond + 3268 | 2 game.s 553 | Code | 00 | 2 | 3 | 00/1110 : 4C 6A 11 | jmp initialisation_souris + 3269 | 2 game.s 554 | Empty | 00 | | 0 | 00/1113 | + 3270 | 2 game.s 555 | Comment | 00 | | 0 | 00/1113 | *----------------------- + 3271 | 2 game.s 556 | Comment | 00 | | 0 | 00/1113 | * INITIALISATION_CONSTANTES - OK + 3272 | 2 game.s 557 | Comment | 00 | | 0 | 00/1113 | *----------------------- + 3273 | 2 game.s 558 | Comment | 00 | | 0 | 00/1113 | * initialisation_constantes + 3274 | 2 game.s 559 | Empty | 00 | | 0 | 00/1113 | + 3275 | 2 game.s 560 | Empty | 00 | | 0 | 00/1113 | initialisation_constantes + 3276 | 2 game.s 561 | Code | 00 | | 1 | 00/1113 : 60 | rts + 3277 | 2 game.s 562 | Empty | 00 | | 0 | 00/1114 | + 3278 | 2 game.s 563 | Comment | 00 | | 0 | 00/1114 | *----------------------- + 3279 | 2 game.s 564 | Comment | 00 | | 0 | 00/1114 | * INITIALISATION_RESOLUTION - OK + 3280 | 2 game.s 565 | Comment | 00 | | 0 | 00/1114 | *----------------------- + 3281 | 2 game.s 566 | Comment | 00 | | 0 | 00/1114 | * initialisation_resolution + 3282 | 2 game.s 567 | Empty | 00 | | 0 | 00/1114 | + 3283 | 2 game.s 568 | Empty | 00 | | 0 | 00/1114 | initialisation_resolution + 3284 | 2 game.s 569 | Code | 00 | | 1 | 00/1114 : 60 | rts + 3285 | 2 game.s 570 | Empty | 00 | | 0 | 00/1115 | + 3286 | 2 game.s 571 | Comment | 00 | | 0 | 00/1115 | *----------------------- + 3287 | 2 game.s 572 | Comment | 00 | | 0 | 00/1115 | * INITIALISATION_FONTE - OK + 3288 | 2 game.s 573 | Comment | 00 | | 0 | 00/1115 | *----------------------- + 3289 | 2 game.s 574 | Comment | 00 | | 0 | 00/1115 | * initialisation_fonte + 3290 | 2 game.s 575 | Empty | 00 | | 0 | 00/1115 | + 3291 | 2 game.s 576 | Empty | 00 | | 0 | 00/1115 | initialisation_fonte + 3292 | 2 game.s 577 | Code | 00 | | 1 | 00/1115 : 60 | rts + 3293 | 2 game.s 578 | Empty | 00 | | 0 | 00/1116 | + 3294 | 2 game.s 579 | Comment | 00 | | 0 | 00/1116 | *----------------------- + 3295 | 2 game.s 580 | Comment | 00 | | 0 | 00/1116 | * INITIALISATION_FOND - OK + 3296 | 2 game.s 581 | Comment | 00 | | 0 | 00/1116 | *----------------------- + 3297 | 2 game.s 582 | Comment | 00 | | 0 | 00/1116 | * initialisation_fond + 3298 | 2 game.s 583 | Empty | 00 | | 0 | 00/1116 | + 3299 | 2 game.s 584 | Empty | 00 | | 0 | 00/1116 | initialisation_fond + 3300 | 2 game.s 585 | Code | 00 | 2 | 3 | 00/1116 : A9 7C 0A | lda #pFOND + 3301 | 2 game.s 586 | Code | 00 | 2 | 3 | 00/1119 : AE B5 07 | ldx ptrUNPACK+2 + 3302 | 2 game.s 587 | Code | 00 | 2 | 3 | 00/111C : AC B3 07 | ldy ptrUNPACK + 3303 | 2 game.s 588 | Code | 00 | 2 | 3 | 00/111F : 20 65 09 | jsr loadFILE + 3304 | 2 game.s 589 | Code | 00 | | 2 | 00/1122 : 90 24 | bcc fo_ok + 3305 | 2 game.s 590 | Empty | 00 | | 0 | 00/1124 | + 3306 | 2 game.s 591 | Code | 00 | | 1 | 00/1124 : 48 | pha + 3307 | 2 game.s 592 | Macro | 00 | | 0 | 00/1125 | PushLong #filSTR1 + 3311 | 2 game.s 592 | Code | 00 | 1 >>16 | 3 | 00/1125 : F4 00 00 | PEA #^#filSTR1 + 3318 | 2 game.s 592 | Code | 00 | 2 | 3 | 00/1128 : F4 50 08 | PEA #filSTR1 + 3321 | 2 game.s 593 | Macro | 00 | | 0 | 00/112B | PushLong #errSTR2 + 3325 | 2 game.s 593 | Code | 00 | 1 >>16 | 3 | 00/112B : F4 00 00 | PEA #^#errSTR2 + 3332 | 2 game.s 593 | Code | 00 | 2 | 3 | 00/112E : F4 66 08 | PEA #errSTR2 + 3335 | 2 game.s 594 | Macro | 00 | | 0 | 00/1131 | PushLong #errSTR1 + 3339 | 2 game.s 594 | Code | 00 | 1 >>16 | 3 | 00/1131 : F4 00 00 | PEA #^#errSTR1 + 3346 | 2 game.s 594 | Code | 00 | 2 | 3 | 00/1134 : F4 61 08 | PEA #errSTR1 + 3349 | 2 game.s 595 | Macro | 00 | | 0 | 00/1137 | PushLong #errSTR2 + 3353 | 2 game.s 595 | Code | 00 | 1 >>16 | 3 | 00/1137 : F4 00 00 | PEA #^#errSTR2 + 3360 | 2 game.s 595 | Code | 00 | 2 | 3 | 00/113A : F4 66 08 | PEA #errSTR2 + 3363 | 2 game.s 596 | Macro | 00 | | 0 | 00/113D | _TLTextMountVolume + 3365 | 2 game.s 596 | Code | 00 | | 3 | 00/113D : A2 01 12 | LDX #$1201 ; load tool call # + 3366 | 2 game.s 596 | Code | 00 | | 4 | 00/1140 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3367 | 2 game.s 597 | Code | 00 | | 1 | 00/1144 : 68 | pla + 3368 | 2 game.s 598 | Code | 00 | | 3 | 00/1145 : 82 63 F3 | brl meQUIT + 3369 | 2 game.s 599 | Empty | 00 | | 0 | 00/1148 | + 3370 | 2 game.s 600 | Code | 00 | | 1 | 00/1148 : 98 | fo_ok tya + 3371 | 2 game.s 601 | Code | 00 | 2 | 3 | 00/1149 : 20 89 06 | jsr unpackLZ4 + 3372 | 2 game.s 602 | Empty | 00 | | 0 | 00/114C | + 3373 | 2 game.s 603 | Macro | 00 | | 0 | 00/114C | PushLong ptrIMAGE + 3381 | 2 game.s 603 | Code | 00 | 2 | 3 | 00/114C : AD A9 07 | LDA ptrIMAGE+2 + 3382 | 2 game.s 603 | Code | 00 | | 1 | 00/114F : 48 | PHA + 3390 | 2 game.s 603 | Code | 00 | 2 | 3 | 00/1150 : AD A7 07 | LDA ptrIMAGE + 3391 | 2 game.s 603 | Code | 00 | | 1 | 00/1153 : 48 | PHA + 3393 | 2 game.s 604 | Macro | 00 | | 0 | 00/1154 | PushLong ptrFOND + 3401 | 2 game.s 604 | Code | 00 | 2 | 3 | 00/1154 : AD B1 07 | LDA ptrFOND+2 + 3402 | 2 game.s 604 | Code | 00 | | 1 | 00/1157 : 48 | PHA + 3410 | 2 game.s 604 | Code | 00 | 2 | 3 | 00/1158 : AD AF 07 | LDA ptrFOND + 3411 | 2 game.s 604 | Code | 00 | | 1 | 00/115B : 48 | PHA + 3413 | 2 game.s 605 | Macro | 00 | | 0 | 00/115C | PushLong #32768 + 3417 | 2 game.s 605 | Code | 00 | | 3 | 00/115C : F4 00 00 | PEA #^#32768 + 3424 | 2 game.s 605 | Code | 00 | | 3 | 00/115F : F4 00 80 | PEA #32768 + 3427 | 2 game.s 606 | Macro | 00 | | 0 | 00/1162 | _BlockMove + 3429 | 2 game.s 606 | Code | 00 | | 3 | 00/1162 : A2 02 2B | LDX #$2B02 ; load tool call # + 3430 | 2 game.s 606 | Code | 00 | | 4 | 00/1165 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3431 | 2 game.s 607 | Code | 00 | | 1 | 00/1169 : 60 | rts + 3432 | 2 game.s 608 | Empty | 00 | | 0 | 00/116A | + 3433 | 2 game.s 609 | Comment | 00 | | 0 | 00/116A | *----------------------- + 3434 | 2 game.s 610 | Comment | 00 | | 0 | 00/116A | * INITIALISATION_SOURIS - OK + 3435 | 2 game.s 611 | Comment | 00 | | 0 | 00/116A | *----------------------- + 3436 | 2 game.s 612 | Comment | 00 | | 0 | 00/116A | * initialisation_souris + 3437 | 2 game.s 613 | Empty | 00 | | 0 | 00/116A | + 3438 | 2 game.s 614 | Empty | 00 | | 0 | 00/116A | initialisation_souris + 3439 | 2 game.s 615 | Code | 00 | | 1 | 00/116A : 60 | rts + 3440 | 2 game.s 616 | Empty | 00 | | 0 | 00/116B | + 3441 | 2 game.s 617 | Comment | 00 | | 0 | 00/116B | *----------------------- + 3442 | 2 game.s 618 | Comment | 00 | | 0 | 00/116B | * INITALISATION_RELATIVE - OK + 3443 | 2 game.s 619 | Comment | 00 | | 0 | 00/116B | *----------------------- + 3444 | 2 game.s 620 | Comment | 00 | | 0 | 00/116B | * initialisation_relative + 3445 | 2 game.s 621 | Empty | 00 | | 0 | 00/116B | + 3446 | 2 game.s 622 | Empty | 00 | | 0 | 00/116B | initialisation_relative + 3447 | 2 game.s 623 | Code | 00 | 2 | 3 | 00/116B : 20 77 11 | jsr initialisation_textes + 3448 | 2 game.s 624 | Code | 00 | 2 | 3 | 00/116E : 20 94 11 | jsr initialisation_tableaux + 3449 | 2 game.s 625 | Code | 00 | 2 | 3 | 00/1171 : 20 ED 12 | jsr initialisation_cache + 3450 | 2 game.s 626 | Code | 00 | 2 | 3 | 00/1174 : 4C CA 14 | jmp debut_aventure + 3451 | 2 game.s 627 | Empty | 00 | | 0 | 00/1177 | + 3452 | 2 game.s 628 | Comment | 00 | | 0 | 00/1177 | *----------------------- + 3453 | 2 game.s 629 | Comment | 00 | | 0 | 00/1177 | * INITIALISATION_TEXTES - OK + 3454 | 2 game.s 630 | Comment | 00 | | 0 | 00/1177 | *----------------------- + 3455 | 2 game.s 631 | Empty | 00 | | 0 | 00/1177 | + 3456 | 2 game.s 632 | Empty | 00 | | 0 | 00/1177 | initialisation_textes + 3457 | 2 game.s 633 | Code | 10 | | 2 | 00/1177 : E2 20 | sep #$20 ; put aventure value + 3458 | 2 game.s 634 | Code | 10 | 2 | 3 | 00/1179 : AD 18 2C | lda aventure + 3459 | 2 game.s 635 | Code | 10 | | 2 | 00/117C : 09 30 | ora #'0' + 3460 | 2 game.s 636 | Code | 10 | 2 | 3 | 00/117E : 8D D5 0A | sta pINDEX+25 + 3461 | 2 game.s 637 | Code | 10 | 2 | 3 | 00/1181 : 8D F6 0A | sta pTEXTES+25 + 3462 | 2 game.s 638 | Code | 00 | | 2 | 00/1184 : C2 20 | rep #$20 + 3463 | 2 game.s 639 | Empty | 00 | | 0 | 00/1186 | + 3464 | 2 game.s 640 | Code | 00 | 2 | 3 | 00/1186 : 20 57 0C | jsr load_textes + 3465 | 2 game.s 641 | Code | 00 | 2 | 3 | 00/1189 : 20 AE 0C | jsr init_textes + 3466 | 2 game.s 642 | Empty | 00 | | 0 | 00/118C | + 3467 | 2 game.s 643 | Code | 00 | 2 | 3 | 00/118C : AD F8 2B | lda nbTEXTES + 3468 | 2 game.s 644 | Code | 00 | | 1 | 00/118F : 3A | dec + 3469 | 2 game.s 645 | Code | 00 | 2 | 3 | 00/1190 : 8D 1A 2C | sta nombre_scenes + 3470 | 2 game.s 646 | Code | 00 | | 1 | 00/1193 : 60 | rts + 3471 | 2 game.s 647 | Empty | 00 | | 0 | 00/1194 | + 3472 | 2 game.s 648 | Comment | 00 | | 0 | 00/1194 | *----------------------- + 3473 | 2 game.s 649 | Comment | 00 | | 0 | 00/1194 | * INITIALISATION_TABLEAUX - OK + 3474 | 2 game.s 650 | Comment | 00 | | 0 | 00/1194 | *----------------------- + 3475 | 2 game.s 651 | Empty | 00 | | 0 | 00/1194 | + 3476 | 2 game.s 652 | Equivalence | 00 | | 0 | 00/1194 | instrSPACE = $20 + 3477 | 2 game.s 653 | Equivalence | 00 | | 0 | 00/1194 | instrDIESE = $23 + 3478 | 2 game.s 654 | Equivalence | 00 | | 0 | 00/1194 | instrECOMM = $26 + 3479 | 2 game.s 655 | Equivalence | 00 | | 0 | 00/1194 | instrPERCE = $25 + 3480 | 2 game.s 656 | Empty | 00 | | 0 | 00/1194 | + 3481 | 2 game.s 657 | Comment | 00 | | 0 | 00/1194 | *--- + 3482 | 2 game.s 658 | Empty | 00 | | 0 | 00/1194 | + 3483 | 2 game.s 659 | Empty | 00 | | 0 | 00/1194 | initialisation_tableaux + 3484 | 2 game.s 660 | Code | 00 | 2 | 3 | 00/1194 : 20 F4 0B | jsr load_index ; exit if error + 3485 | 2 game.s 661 | Empty | 00 | | 0 | 00/1197 | + 3486 | 2 game.s 662 | Code | 00 | 2 | 3 | 00/1197 : AD B7 07 | lda ptrINDEX ; dbut du fichier IND + 3487 | 2 game.s 663 | Code | 00 | | 2 | 00/119A : 85 90 | sta {{$80}+$10} + 3488 | 2 game.s 664 | Code | 00 | 2 | 3 | 00/119C : AD B9 07 | lda ptrINDEX+2 + 3489 | 2 game.s 665 | Code | 00 | | 2 | 00/119F : 85 92 | sta {{$80}+$10}+2 + 3490 | 2 game.s 666 | Empty | 00 | | 0 | 00/11A1 | + 3491 | 2 game.s 667 | Comment | 00 | | 0 | 00/11A1 | *--- Initialise les valeurs RVB + 3492 | 2 game.s 668 | Empty | 00 | | 0 | 00/11A1 | + 3493 | 2 game.s 669 | Code | 00 | | 3 | 00/11A1 : A2 01 00 | ldx #1 ; RVB par dfaut + 3494 | 2 game.s 670 | Code | 10 | | 2 | 00/11A4 : E2 20 | sep #$20 + 3495 | 2 game.s 671 | Code | 10 | | 2 | 00/11A6 : A9 04 | ozunid_12 lda #4 + 3496 | 2 game.s 672 | Code | 10 | 2 | 3 | 00/11A8 : 9D C4 B4 | sta rouge1-1,x + 3497 | 2 game.s 673 | Code | 10 | | 2 | 00/11AB : A9 01 | lda #1 + 3498 | 2 game.s 674 | Code | 10 | 2 | 3 | 00/11AD : 9D A4 B6 | sta rouge2-1,x + 3499 | 2 game.s 675 | Code | 10 | | 2 | 00/11B0 : A9 07 | lda #7 + 3500 | 2 game.s 676 | Code | 10 | 2 | 3 | 00/11B2 : 9D 64 B5 | sta vert1-1,x + 3501 | 2 game.s 677 | Code | 10 | 2 | 3 | 00/11B5 : 9D 44 B7 | sta vert2-1,x + 3502 | 2 game.s 678 | Code | 10 | 2 | 3 | 00/11B8 : 9E 04 B6 | stz bleu1-1,x + 3503 | 2 game.s 679 | Code | 10 | 2 | 3 | 00/11BB : 9E E4 B7 | stz bleu2-1,x + 3504 | 2 game.s 680 | Code | 10 | | 1 | 00/11BE : E8 | inx + 3505 | 2 game.s 681 | Code | 10 | | 3 | 00/11BF : E0 A0 00 | cpx #{160} + 3506 | 2 game.s 682 | Code | 10 | | 2 | 00/11C2 : 90 E2 | bcc ozunid_12 + 3507 | 2 game.s 683 | Code | 10 | | 2 | 00/11C4 : F0 E0 | beq ozunid_12 + 3508 | 2 game.s 684 | Code | 00 | | 2 | 00/11C6 : C2 20 | rep #$20 + 3509 | 2 game.s 685 | Empty | 00 | | 0 | 00/11C8 | + 3510 | 2 game.s 686 | Comment | 00 | | 0 | 00/11C8 | *--- Decode chaque ligne + 3511 | 2 game.s 687 | Empty | 00 | | 0 | 00/11C8 | + 3512 | 2 game.s 688 | Code | 00 | | 2 | 00/11C8 : A7 90 | itab_loop lda [{{$80}+$10}] ; read a byte + 3513 | 2 game.s 689 | Code | 00 | | 3 | 00/11CA : 29 FF 00 | and #$ff + 3514 | 2 game.s 690 | Code | 00 | | 2 | 00/11CD : D0 01 | bne itab_1 + 3515 | 2 game.s 691 | Code | 00 | | 1 | 00/11CF : 60 | rts ; we reached 0, we exit + 3516 | 2 game.s 692 | Empty | 00 | | 0 | 00/11D0 | + 3517 | 2 game.s 693 | Code | 00 | | 3 | 00/11D0 : C9 26 00 | itab_1 cmp #{$26} + 3518 | 2 game.s 694 | Code | 00 | | 2 | 00/11D3 : D0 05 | bne itab_2 + 3519 | 2 game.s 695 | Empty | 00 | | 0 | 00/11D5 | + 3520 | 2 game.s 696 | Code | 00 | 2 | 3 | 00/11D5 : 20 47 12 | jsr doECOMM ; handle & - "image charger" + 3521 | 2 game.s 697 | Code | 00 | | 2 | 00/11D8 : 80 12 | bra itab_4 + 3522 | 2 game.s 698 | Empty | 00 | | 0 | 00/11DA | + 3523 | 2 game.s 699 | Code | 00 | | 3 | 00/11DA : C9 25 00 | itab_2 cmp #{$25} + 3524 | 2 game.s 700 | Code | 00 | | 2 | 00/11DD : D0 05 | bne itab_3 + 3525 | 2 game.s 701 | Empty | 00 | | 0 | 00/11DF | + 3526 | 2 game.s 702 | Code | 00 | 2 | 3 | 00/11DF : 20 F1 11 | jsr doPERCE ; handle % - "couleur de fond du texte" + 3527 | 2 game.s 703 | Code | 00 | | 2 | 00/11E2 : 80 08 | bra itab_4 + 3528 | 2 game.s 704 | Empty | 00 | | 0 | 00/11E4 | + 3529 | 2 game.s 705 | Code | 00 | | 3 | 00/11E4 : C9 23 00 | itab_3 cmp #{$23} + 3530 | 2 game.s 706 | Code | 00 | | 2 | 00/11E7 : D0 03 | bne itab_4 + 3531 | 2 game.s 707 | Empty | 00 | | 0 | 00/11E9 | + 3532 | 2 game.s 708 | Code | 00 | 2 | 3 | 00/11E9 : 20 5B 12 | jsr doDIESE ; handle # - "mot clicable" + 3533 | 2 game.s 709 | Empty | 00 | | 0 | 00/11EC | + 3534 | 2 game.s 710 | Comment | 00 | | 0 | 00/11EC | *--- Next index + 3535 | 2 game.s 711 | Empty | 00 | | 0 | 00/11EC | + 3536 | 2 game.s 712 | Code | 00 | 2 | 3 | 00/11EC : 20 4B 0C | itab_4 jsr next_index ; move to the first char of the next line + 3537 | 2 game.s 713 | Code | 00 | | 2 | 00/11EF : 80 D7 | bra itab_loop ; loop + 3538 | 2 game.s 714 | Empty | 00 | | 0 | 00/11F1 | + 3539 | 2 game.s 715 | Comment | 00 | | 0 | 00/11F1 | *--- Handle % - les valeurs RVB + 3540 | 2 game.s 716 | Empty | 00 | | 0 | 00/11F1 | + 3541 | 2 game.s 717 | Code | 00 | 2 | 3 | 00/11F1 : 20 4B 0C | doPERCE jsr next_index + 3542 | 2 game.s 718 | Code | 00 | | 1 | 00/11F4 : 3A | dec + 3543 | 2 game.s 719 | Code | 00 | | 1 | 00/11F5 : AA | tax ; la scene + 3544 | 2 game.s 720 | Empty | 00 | | 0 | 00/11F6 | + 3545 | 2 game.s 721 | Code | 00 | 2 | 3 | 00/11F6 : 20 4B 0C | jsr next_index + 3546 | 2 game.s 722 | Code | 10 | | 2 | 00/11F9 : E2 20 | sep #$20 + 3547 | 2 game.s 723 | Code | 10 | | 1 | 00/11FB : 38 | sec + 3548 | 2 game.s 724 | Code | 10 | | 2 | 00/11FC : E9 30 | sbc #'0' + 3549 | 2 game.s 725 | Code | 10 | 2 | 3 | 00/11FE : 9D C5 B4 | sta rouge1,x + 3550 | 2 game.s 726 | Code | 00 | | 2 | 00/1201 : C2 20 | rep #$20 + 3551 | 2 game.s 727 | Empty | 00 | | 0 | 00/1203 | + 3552 | 2 game.s 728 | Code | 00 | 2 | 3 | 00/1203 : 20 4B 0C | jsr next_index + 3553 | 2 game.s 729 | Code | 10 | | 2 | 00/1206 : E2 20 | sep #$20 + 3554 | 2 game.s 730 | Code | 10 | | 1 | 00/1208 : 38 | sec + 3555 | 2 game.s 731 | Code | 10 | | 2 | 00/1209 : E9 30 | sbc #'0' + 3556 | 2 game.s 732 | Code | 10 | 2 | 3 | 00/120B : 9D 65 B5 | sta vert1,x + 3557 | 2 game.s 733 | Code | 00 | | 2 | 00/120E : C2 20 | rep #$20 + 3558 | 2 game.s 734 | Empty | 00 | | 0 | 00/1210 | + 3559 | 2 game.s 735 | Code | 00 | 2 | 3 | 00/1210 : 20 4B 0C | jsr next_index + 3560 | 2 game.s 736 | Code | 10 | | 2 | 00/1213 : E2 20 | sep #$20 + 3561 | 2 game.s 737 | Code | 10 | | 1 | 00/1215 : 38 | sec + 3562 | 2 game.s 738 | Code | 10 | | 2 | 00/1216 : E9 30 | sbc #'0' + 3563 | 2 game.s 739 | Code | 10 | 2 | 3 | 00/1218 : 9D 05 B6 | sta bleu1,x + 3564 | 2 game.s 740 | Code | 00 | | 2 | 00/121B : C2 20 | rep #$20 + 3565 | 2 game.s 741 | Empty | 00 | | 0 | 00/121D | + 3566 | 2 game.s 742 | Code | 00 | 2 | 3 | 00/121D : 20 4B 0C | jsr next_index + 3567 | 2 game.s 743 | Code | 10 | | 2 | 00/1220 : E2 20 | sep #$20 + 3568 | 2 game.s 744 | Code | 10 | | 1 | 00/1222 : 38 | sec + 3569 | 2 game.s 745 | Code | 10 | | 2 | 00/1223 : E9 30 | sbc #'0' + 3570 | 2 game.s 746 | Code | 10 | 2 | 3 | 00/1225 : 9D A5 B6 | sta rouge2,x + 3571 | 2 game.s 747 | Code | 00 | | 2 | 00/1228 : C2 20 | rep #$20 + 3572 | 2 game.s 748 | Empty | 00 | | 0 | 00/122A | + 3573 | 2 game.s 749 | Code | 00 | 2 | 3 | 00/122A : 20 4B 0C | jsr next_index + 3574 | 2 game.s 750 | Code | 10 | | 2 | 00/122D : E2 20 | sep #$20 + 3575 | 2 game.s 751 | Code | 10 | | 1 | 00/122F : 38 | sec + 3576 | 2 game.s 752 | Code | 10 | | 2 | 00/1230 : E9 30 | sbc #'0' + 3577 | 2 game.s 753 | Code | 10 | 2 | 3 | 00/1232 : 9D 45 B7 | sta vert2,x + 3578 | 2 game.s 754 | Code | 00 | | 2 | 00/1235 : C2 20 | rep #$20 + 3579 | 2 game.s 755 | Empty | 00 | | 0 | 00/1237 | + 3580 | 2 game.s 756 | Code | 00 | 2 | 3 | 00/1237 : 20 4B 0C | jsr next_index + 3581 | 2 game.s 757 | Code | 10 | | 2 | 00/123A : E2 20 | sep #$20 + 3582 | 2 game.s 758 | Code | 10 | | 1 | 00/123C : 38 | sec + 3583 | 2 game.s 759 | Code | 10 | | 2 | 00/123D : E9 30 | sbc #'0' + 3584 | 2 game.s 760 | Code | 10 | 2 | 3 | 00/123F : 9D E5 B7 | sta bleu2,x + 3585 | 2 game.s 761 | Code | 00 | | 2 | 00/1242 : C2 20 | rep #$20 + 3586 | 2 game.s 762 | Empty | 00 | | 0 | 00/1244 | + 3587 | 2 game.s 763 | Code | 00 | 2 | 3 | 00/1244 : 4C 4B 0C | jmp next_index ; skip the final 0 + 3588 | 2 game.s 764 | Empty | 00 | | 0 | 00/1247 | + 3589 | 2 game.s 765 | Comment | 00 | | 0 | 00/1247 | *--- Handle & - une image charger + 3590 | 2 game.s 766 | Empty | 00 | | 0 | 00/1247 | + 3591 | 2 game.s 767 | Code | 00 | 2 | 3 | 00/1247 : 20 4B 0C | doECOMM jsr next_index + 3592 | 2 game.s 768 | Code | 00 | | 1 | 00/124A : 3A | dec + 3593 | 2 game.s 769 | Code | 00 | | 1 | 00/124B : 0A | asl ; tableau de words + 3594 | 2 game.s 770 | Code | 00 | | 1 | 00/124C : AA | tax ; index du nom de l'image + 3595 | 2 game.s 771 | Empty | 00 | | 0 | 00/124D | + 3596 | 2 game.s 772 | Code | 00 | 2 | 3 | 00/124D : 20 4B 0C | jsr next_index ; pointe sur le nom du fichier + 3597 | 2 game.s 773 | Code | 00 | | 2 | 00/1250 : A5 90 | lda {{$80}+$10} ; sauve son adresse dans le tableau + 3598 | 2 game.s 774 | Code | 00 | 2 | 3 | 00/1252 : 9D 85 B3 | sta image_a_charger,x + 3599 | 2 game.s 775 | Empty | 00 | | 0 | 00/1255 | + 3600 | 2 game.s 776 | Code | 00 | 2 | 3 | 00/1255 : 20 4B 0C | ozunid_13 jsr next_index ; move to the end of the string (final zero) + 3601 | 2 game.s 777 | Code | 00 | | 2 | 00/1258 : D0 FB | bne ozunid_13 + 3602 | 2 game.s 778 | Code | 00 | | 1 | 00/125A : 60 | rts + 3603 | 2 game.s 779 | Empty | 00 | | 0 | 00/125B | + 3604 | 2 game.s 780 | Comment | 00 | | 0 | 00/125B | *--- Handle # - les mots cliquables + 3605 | 2 game.s 781 | Empty | 00 | | 0 | 00/125B | + 3606 | 2 game.s 782 | Code | 00 | 2 | 3 | 00/125B : 20 4B 0C | doDIESE jsr next_index + 3607 | 2 game.s 783 | Code | 00 | | 1 | 00/125E : 3A | dec + 3608 | 2 game.s 784 | Code | 00 | | 1 | 00/125F : AA | tax ; la scene + 3609 | 2 game.s 785 | Empty | 00 | | 0 | 00/1260 | + 3610 | 2 game.s 786 | Code | 10 | | 2 | 00/1260 : E2 20 | sep #$20 ; un mot en plus + 3611 | 2 game.s 787 | Code | 10 | 2 | 3 | 00/1262 : FE 05 93 | inc pointeur_mots,x + 3612 | 2 game.s 788 | Code | 10 | 2 | 3 | 00/1265 : BD 05 93 | lda pointeur_mots,x + 3613 | 2 game.s 789 | Code | 10 | | 1 | 00/1268 : 3A | dec + 3614 | 2 game.s 790 | Code | 10 | 2 | 3 | 00/1269 : 8D 02 2C | sta localPOINT + 3615 | 2 game.s 791 | Code | 00 | | 2 | 00/126C : C2 20 | rep #$20 + 3616 | 2 game.s 792 | Empty | 00 | | 0 | 00/126E | + 3617 | 2 game.s 793 | Code | 00 | | 1 | 00/126E : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 3618 | 2 game.s 794 | Code | 00 | | 1 | 00/126F : 48 | pha + 3619 | 2 game.s 795 | Code | 00 | | 1 | 00/1270 : DA | phx ; index de scne + 3620 | 2 game.s 796 | Macro | 00 | | 0 | 00/1271 | PushWord #{25} ; taille d'une dimension + 3622 | 2 game.s 796 | Code | 00 | | 3 | 00/1271 : F4 19 00 | PEA #{25} + 3625 | 2 game.s 797 | Macro | 00 | | 0 | 00/1274 | _Multiply + 3627 | 2 game.s 797 | Code | 00 | | 3 | 00/1274 : A2 0B 09 | LDX #$90B ; load tool call # + 3628 | 2 game.s 797 | Code | 00 | | 4 | 00/1277 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3629 | 2 game.s 798 | Code | 00 | | 1 | 00/127B : 68 | pla + 3630 | 2 game.s 799 | Code | 00 | 2 | 3 | 00/127C : 8D 00 2C | sta localOFFSET ; 0=>0, 1=>25, 2=>50 + 3631 | 2 game.s 800 | Code | 00 | | 1 | 00/127F : 68 | pla + 3632 | 2 game.s 801 | Empty | 00 | | 0 | 00/1280 | + 3633 | 2 game.s 802 | Comment | 00 | | 0 | 00/1280 | *-- fonction_mot$(scene|,pointeur_mots|(scene|))=MID$(ligne$,2,espace%-2) + 3634 | 2 game.s 803 | Empty | 00 | | 0 | 00/1280 | + 3635 | 2 game.s 804 | Code | 00 | 2 | 3 | 00/1280 : 20 4B 0C | jsr next_index + 3636 | 2 game.s 805 | Empty | 00 | | 0 | 00/1283 | + 3637 | 2 game.s 806 | Code | 00 | 2 | 3 | 00/1283 : AD 00 2C | lda localOFFSET ; 0/25/50 => 0/50/100 + 3638 | 2 game.s 807 | Code | 00 | | 1 | 00/1286 : 0A | asl + 3639 | 2 game.s 808 | Code | 00 | | 1 | 00/1287 : 48 | pha + 3640 | 2 game.s 809 | Code | 00 | 2 | 3 | 00/1288 : AD 02 2C | lda localPOINT ; 0/1/2 => 0/2/4 + 3641 | 2 game.s 810 | Code | 00 | | 1 | 00/128B : 0A | asl + 3642 | 2 game.s 811 | Code | 00 | | 1 | 00/128C : 18 | clc + 3643 | 2 game.s 812 | Code | 00 | | 2 | 00/128D : 63 01 | adc 1,s ; += + 3644 | 2 game.s 813 | Code | 00 | | 1 | 00/128F : AA | tax + 3645 | 2 game.s 814 | Code | 00 | | 1 | 00/1290 : 68 | pla + 3646 | 2 game.s 815 | Empty | 00 | | 0 | 00/1291 | + 3647 | 2 game.s 816 | Code | 00 | | 2 | 00/1291 : A5 90 | lda {{$80}+$10} ; sauve l'offset du mot + 3648 | 2 game.s 817 | Code | 00 | 2 | 3 | 00/1293 : 9D E5 44 | sta fonction_mots,x + 3649 | 2 game.s 818 | Empty | 00 | | 0 | 00/1296 | + 3650 | 2 game.s 819 | Code | 00 | 2 | 3 | 00/1296 : 20 4B 0C | jsr next_index + 3651 | 2 game.s 820 | Empty | 00 | | 0 | 00/1299 | + 3652 | 2 game.s 821 | Comment | 00 | | 0 | 00/1299 | *--- Maintenant, on parcout la chane jusqu' l'espace + 3653 | 2 game.s 822 | Empty | 00 | | 0 | 00/1299 | + 3654 | 2 game.s 823 | Code | 00 | 2 | 3 | 00/1299 : 20 4B 0C | ozunid_14 jsr next_index + 3655 | 2 game.s 824 | Code | 00 | | 3 | 00/129C : C9 20 00 | cmp #{$20} + 3656 | 2 game.s 825 | Code | 00 | | 2 | 00/129F : D0 F8 | bne ozunid_14 + 3657 | 2 game.s 826 | Empty | 00 | | 0 | 00/12A1 | + 3658 | 2 game.s 827 | Comment | 00 | | 0 | 00/12A1 | *--- condition&(scene|,pointeur_mots|(scene|)) = + 3659 | 2 game.s 828 | Comment | 00 | | 0 | 00/12A1 | *--- ASC(MID$(ligne$,espace%+2,1))*VAL(MID$(ligne$,espace%+1,1)+"1") + 3660 | 2 game.s 829 | Comment | 00 | | 0 | 00/12A1 | *--- Ici, on ne fait pas le calcul de la version Atari + 3661 | 2 game.s 830 | Empty | 00 | | 0 | 00/12A1 | + 3662 | 2 game.s 831 | Code | 00 | 2 | 3 | 00/12A1 : 20 4B 0C | jsr next_index + 3663 | 2 game.s 832 | Empty | 00 | | 0 | 00/12A4 | + 3664 | 2 game.s 833 | Code | 00 | 2 | 3 | 00/12A4 : AD 00 2C | lda localOFFSET ; 0/25/50 => 0/50/100 + 3665 | 2 game.s 834 | Code | 00 | | 1 | 00/12A7 : 0A | asl + 3666 | 2 game.s 835 | Code | 00 | | 1 | 00/12A8 : 48 | pha + 3667 | 2 game.s 836 | Code | 00 | 2 | 3 | 00/12A9 : AD 02 2C | lda localPOINT ; 0/1/2 => 0/2/4 + 3668 | 2 game.s 837 | Code | 00 | | 1 | 00/12AC : 0A | asl + 3669 | 2 game.s 838 | Code | 00 | | 1 | 00/12AD : 18 | clc + 3670 | 2 game.s 839 | Code | 00 | | 2 | 00/12AE : 63 01 | adc 1,s ; += + 3671 | 2 game.s 840 | Code | 00 | | 1 | 00/12B0 : AA | tax + 3672 | 2 game.s 841 | Code | 00 | | 1 | 00/12B1 : 68 | pla + 3673 | 2 game.s 842 | Empty | 00 | | 0 | 00/12B2 | + 3674 | 2 game.s 843 | Code | 00 | | 2 | 00/12B2 : A7 90 | lda [{{$80}+$10}] ; prend le mot sur 16-bit + 3675 | 2 game.s 844 | Code | 00 | 2 | 3 | 00/12B4 : 9D C5 73 | sta condition,x + 3676 | 2 game.s 845 | Empty | 00 | | 0 | 00/12B7 | + 3677 | 2 game.s 846 | Code | 00 | 2 | 3 | 00/12B7 : 20 4B 0C | jsr next_index + 3678 | 2 game.s 847 | Empty | 00 | | 0 | 00/12BA | + 3679 | 2 game.s 848 | Comment | 00 | | 0 | 00/12BA | *--- aiguillage|(scene|,pointeur_mots|(scene|))=ASC(MID$(ligne$,espace%+3)) + 3680 | 2 game.s 849 | Empty | 00 | | 0 | 00/12BA | + 3681 | 2 game.s 850 | Code | 00 | 2 | 3 | 00/12BA : 20 4B 0C | jsr next_index + 3682 | 2 game.s 851 | Empty | 00 | | 0 | 00/12BD | + 3683 | 2 game.s 852 | Code | 00 | 2 | 3 | 00/12BD : AD 00 2C | lda localOFFSET ; 0/25/50 => 0/50/100 + 3684 | 2 game.s 853 | Code | 00 | | 1 | 00/12C0 : 18 | clc + 3685 | 2 game.s 854 | Code | 00 | 2 | 3 | 00/12C1 : 6D 02 2C | adc localPOINT ; += + 3686 | 2 game.s 855 | Code | 00 | | 1 | 00/12C4 : AA | tax + 3687 | 2 game.s 856 | Empty | 00 | | 0 | 00/12C5 | + 3688 | 2 game.s 857 | Code | 10 | | 2 | 00/12C5 : E2 20 | sep #$20 + 3689 | 2 game.s 858 | Code | 10 | | 2 | 00/12C7 : A7 90 | lda [{{$80}+$10}] ; prend le caractre 8-bit + 3690 | 2 game.s 859 | Code | 10 | 2 | 3 | 00/12C9 : 9D 25 64 | sta aiguillage,x + 3691 | 2 game.s 860 | Code | 00 | | 2 | 00/12CC : C2 20 | rep #$20 + 3692 | 2 game.s 861 | Empty | 00 | | 0 | 00/12CE | + 3693 | 2 game.s 862 | Comment | 00 | | 0 | 00/12CE | *--- Recopie la phrase si elle existe + 3694 | 2 game.s 863 | Empty | 00 | | 0 | 00/12CE | + 3695 | 2 game.s 864 | Code | 00 | 2 | 3 | 00/12CE : 20 4B 0C | jsr next_index + 3696 | 2 game.s 865 | Code | 00 | | 2 | 00/12D1 : D0 01 | bne doDIESE1 ; on a une chane + 3697 | 2 game.s 866 | Code | 00 | | 1 | 00/12D3 : 60 | rts + 3698 | 2 game.s 867 | Empty | 00 | | 0 | 00/12D4 | + 3699 | 2 game.s 868 | Code | 00 | 2 | 3 | 00/12D4 : AD 00 2C | doDIESE1 lda localOFFSET ; 0/25/50 => 0/50/100 + 3700 | 2 game.s 869 | Code | 00 | | 1 | 00/12D7 : 0A | asl + 3701 | 2 game.s 870 | Code | 00 | | 1 | 00/12D8 : 48 | pha + 3702 | 2 game.s 871 | Code | 00 | 2 | 3 | 00/12D9 : AD 02 2C | lda localPOINT ; 0/1/2 => 0/2/4 + 3703 | 2 game.s 872 | Code | 00 | | 1 | 00/12DC : 0A | asl + 3704 | 2 game.s 873 | Code | 00 | | 1 | 00/12DD : 18 | clc + 3705 | 2 game.s 874 | Code | 00 | | 2 | 00/12DE : 63 01 | adc 1,s ; += + 3706 | 2 game.s 875 | Code | 00 | | 1 | 00/12E0 : AA | tax + 3707 | 2 game.s 876 | Code | 00 | | 1 | 00/12E1 : 68 | pla + 3708 | 2 game.s 877 | Empty | 00 | | 0 | 00/12E2 | + 3709 | 2 game.s 878 | Code | 00 | | 2 | 00/12E2 : A5 90 | lda {{$80}+$10} ; prend le mot sur 16-bit + 3710 | 2 game.s 879 | Code | 00 | 2 | 3 | 00/12E4 : 9D 45 94 | sta phrase,x + 3711 | 2 game.s 880 | Empty | 00 | | 0 | 00/12E7 | + 3712 | 2 game.s 881 | Comment | 00 | | 0 | 00/12E7 | *--- Maintenant, on parcout la chane jusqu' la fin (00) + 3713 | 2 game.s 882 | Empty | 00 | | 0 | 00/12E7 | + 3714 | 2 game.s 883 | Code | 00 | 2 | 3 | 00/12E7 : 20 4B 0C | ozunid_15 jsr next_index + 3715 | 2 game.s 884 | Code | 00 | | 2 | 00/12EA : D0 FB | bne ozunid_15 + 3716 | 2 game.s 885 | Code | 00 | | 1 | 00/12EC : 60 | rts + 3717 | 2 game.s 886 | Empty | 00 | | 0 | 00/12ED | + 3718 | 2 game.s 887 | Comment | 00 | | 0 | 00/12ED | *----------------------- + 3719 | 2 game.s 888 | Comment | 00 | | 0 | 00/12ED | * INITIALISATION_CACHE - OK + 3720 | 2 game.s 889 | Comment | 00 | | 0 | 00/12ED | *----------------------- + 3721 | 2 game.s 890 | Comment | 00 | | 0 | 00/12ED | * initialisation_cache + 3722 | 2 game.s 891 | Empty | 00 | | 0 | 00/12ED | + 3723 | 2 game.s 892 | Empty | 00 | | 0 | 00/12ED | initialisation_cache + 3724 | 2 game.s 893 | Code | 00 | | 1 | 00/12ED : 60 | rts + 3725 | 2 game.s 894 | Empty | 00 | | 0 | 00/12EE | + 3726 | 2 game.s 895 | Comment | 00 | | 0 | 00/12EE | *----------------------- + 3727 | 2 game.s 896 | Comment | 00 | | 0 | 00/12EE | * PREPARE_TEXTE + 3728 | 2 game.s 897 | Comment | 00 | | 0 | 00/12EE | *----------------------- + 3729 | 2 game.s 898 | Comment | 00 | | 0 | 00/12EE | * prepare_texte + 3730 | 2 game.s 899 | Empty | 00 | | 0 | 00/12EE | + 3731 | 2 game.s 900 | Equivalence | 00 | | 0 | 00/12EE | texteSPACE = $5f + 3732 | 2 game.s 901 | Equivalence | 00 | | 0 | 00/12EE | texteRC = $9c + 3733 | 2 game.s 902 | Empty | 00 | | 0 | 00/12EE | + 3734 | 2 game.s 903 | Empty | 00 | | 0 | 00/12EE | prepare_texte + 3735 | 2 game.s 904 | Code | 00 | 2 | 3 | 00/12EE : 9C FC 2B | stz i ; on commence 0 + 3736 | 2 game.s 905 | Code | 00 | 2 | 3 | 00/12F1 : 9C FE 2B | stz nb_lignes + 3737 | 2 game.s 906 | Empty | 00 | | 0 | 00/12F4 | + 3738 | 2 game.s 907 | Code | 00 | 2 | 3 | 00/12F4 : A9 07 3F | lda #texte_final + 3739 | 2 game.s 908 | Code | 00 | | 2 | 00/12F7 : 85 84 | sta {{$80}+4} + 3740 | 2 game.s 909 | Empty | 00 | | 0 | 00/12F9 | + 3741 | 2 game.s 910 | Code | 10 | | 2 | 00/12F9 : E2 20 | sep #$20 ; A en 8-bits + 3742 | 2 game.s 911 | Empty | 10 | | 0 | 00/12FB | + 3743 | 2 game.s 912 | Comment | 10 | | 0 | 00/12FB | * 1- clear le texte final + 3744 | 2 game.s 913 | Empty | 10 | | 0 | 00/12FB | + 3745 | 2 game.s 914 | Code | 10 | | 3 | 00/12FB : A2 00 00 | ldx #0 ; on initialise les buffers + 3746 | 2 game.s 915 | Code | 10 | | 2 | 00/12FE : A9 5F | ozunid_16 lda #{$5f} + 3747 | 2 game.s 916 | Code | 10 | 2 | 3 | 00/1300 : 9D 07 3F | sta texte_final,x + 3748 | 2 game.s 917 | Code | 10 | | 2 | 00/1303 : A9 00 | lda #{0} + 3749 | 2 game.s 918 | Code | 10 | 2 | 3 | 00/1305 : 9D 4F 33 | sta texte_liens,x + 3750 | 2 game.s 919 | Code | 10 | 2 | 3 | 00/1308 : 9E 2B 39 | stz texte_index,x + 3751 | 2 game.s 920 | Code | 10 | | 1 | 00/130B : E8 | inx + 3752 | 2 game.s 921 | Code | 10 | | 3 | 00/130C : E0 DC 05 | cpx #{75}*{20} + 3753 | 2 game.s 922 | Code | 10 | | 2 | 00/130F : 90 ED | bcc ozunid_16 + 3754 | 2 game.s 923 | Empty | 10 | | 0 | 00/1311 | + 3755 | 2 game.s 924 | Comment | 10 | | 0 | 00/1311 | * 2- recopie le texte entier + 3756 | 2 game.s 925 | Empty | 10 | | 0 | 00/1311 | + 3757 | 2 game.s 926 | Code | 10 | | 3 | 00/1311 : A0 00 00 | ldy #0 + 3758 | 2 game.s 927 | Code | 10 | | 2 | 00/1314 : B7 94 | ozunid_17 lda [{{{$80}+$10}+4}],y + 3759 | 2 game.s 928 | Code | 10 | 2 | 3 | 00/1316 : 99 73 2D | sta texte,y + 3760 | 2 game.s 929 | Code | 10 | | 1 | 00/1319 : C8 | iny + 3761 | 2 game.s 930 | Code | 10 | | 2 | 00/131A : C9 00 | cmp #0 + 3762 | 2 game.s 931 | Code | 10 | | 2 | 00/131C : D0 F6 | bne ozunid_17 + 3763 | 2 game.s 932 | Empty | 10 | | 0 | 00/131E | + 3764 | 2 game.s 933 | Code | 10 | 2 | 3 | 00/131E : 8C 06 2C | sty longueur_texte + 3765 | 2 game.s 934 | Empty | 10 | | 0 | 00/1321 | + 3766 | 2 game.s 935 | Comment | 10 | | 0 | 00/1321 | * ligne_max$=MID$(texte$,i%,max_colonnes|) + 3767 | 2 game.s 936 | Empty | 10 | | 0 | 00/1321 | + 3768 | 2 game.s 937 | Code | 10 | | 2 | 00/1321 : E2 20 | at_2 sep #$20 + 3769 | 2 game.s 938 | Empty | 10 | | 0 | 00/1323 | + 3770 | 2 game.s 939 | Code | 10 | 2 | 3 | 00/1323 : AE FC 2B | ldx i + 3771 | 2 game.s 940 | Code | 10 | | 3 | 00/1326 : A0 00 00 | ldy #0 + 3772 | 2 game.s 941 | Code | 10 | 2 | 3 | 00/1329 : BD 73 2D | ozunid_18 lda texte,x + 3773 | 2 game.s 942 | Code | 10 | 2 | 3 | 00/132C : 99 28 2D | sta ligne_max,y + 3774 | 2 game.s 943 | Code | 10 | | 1 | 00/132F : E8 | inx + 3775 | 2 game.s 944 | Code | 10 | | 1 | 00/1330 : C8 | iny + 3776 | 2 game.s 945 | Code | 10 | | 3 | 00/1331 : C0 4B 00 | cpy #{75} + 3777 | 2 game.s 946 | Code | 10 | | 2 | 00/1334 : 90 F3 | bcc ozunid_18 + 3778 | 2 game.s 947 | Empty | 10 | | 0 | 00/1336 | + 3779 | 2 game.s 948 | Comment | 10 | | 0 | 00/1336 | * return$=LEFT$(ligne_max$,INSTR(ligne_max$,"")) = index d'un RC + 3780 | 2 game.s 949 | Empty | 10 | | 0 | 00/1336 | + 3781 | 2 game.s 950 | Code | 10 | | 3 | 00/1336 : A2 00 00 | ldx #0 + 3782 | 2 game.s 951 | Code | 10 | 2 | 3 | 00/1339 : BD 28 2D | ozunid_19 lda ligne_max,x + 3783 | 2 game.s 952 | Code | 10 | | 2 | 00/133C : C9 9C | cmp #{$9c} + 3784 | 2 game.s 953 | Code | 10 | | 2 | 00/133E : F0 08 | beq at_3 ; on a trouv un RC + 3785 | 2 game.s 954 | Code | 10 | | 1 | 00/1340 : E8 | inx + 3786 | 2 game.s 955 | Code | 10 | | 3 | 00/1341 : E0 4B 00 | cpx #{75} + 3787 | 2 game.s 956 | Code | 10 | | 2 | 00/1344 : 90 F3 | bcc ozunid_19 + 3788 | 2 game.s 957 | Code | 10 | | 2 | 00/1346 : B0 0B | bcs at_case0 ; pas de RC sur la ligne + 3789 | 2 game.s 958 | Empty | 10 | | 0 | 00/1348 | + 3790 | 2 game.s 959 | Code | 10 | 2 | 3 | 00/1348 : 8E 08 2C | at_3 stx return ; on a l'index du RC + 3791 | 2 game.s 960 | Empty | 10 | | 0 | 00/134B | + 3792 | 2 game.s 961 | Code | 10 | | 3 | 00/134B : E0 00 00 | cpx #0 + 3793 | 2 game.s 962 | Code | 10 | | 2 | 00/134E : F0 46 | beq at_case1 ; 1er car est un RC, on sort une ligne blanche + 3794 | 2 game.s 963 | Code | 10 | | 3 | 00/1350 : 82 5A 00 | brl at_default ; on a un RC qq part + 3795 | 2 game.s 964 | Empty | 10 | | 0 | 00/1353 | + 3796 | 2 game.s 965 | Comment | 10 | | 0 | 00/1353 | * CASE 0 - aucun RC, on coupe le texte + 3797 | 2 game.s 966 | Empty | 10 | | 0 | 00/1353 | + 3798 | 2 game.s 967 | Comment | 10 | | 0 | 00/1353 | * ligne_max$=LEFT$(ligne_max$,RINSTR(ligne_max$," ")) + 3799 | 2 game.s 968 | Empty | 10 | | 0 | 00/1353 | + 3800 | 2 game.s 969 | Code | 10 | | 3 | 00/1353 : A2 4A 00 | at_case0 ldx #{75}-1 + 3801 | 2 game.s 970 | Code | 10 | 2 | 3 | 00/1356 : BD 28 2D | ozunid_20 lda ligne_max,x + 3802 | 2 game.s 971 | Code | 10 | | 2 | 00/1359 : C9 20 | cmp #{$20} ; un vrai espace + 3803 | 2 game.s 972 | Code | 10 | | 2 | 00/135B : F0 06 | beq at_4 + 3804 | 2 game.s 973 | Code | 10 | | 1 | 00/135D : CA | dex + 3805 | 2 game.s 974 | Code | 10 | | 2 | 00/135E : D0 F6 | bne ozunid_20 + 3806 | 2 game.s 975 | Code | 10 | | 3 | 00/1360 : A2 01 00 | ldx #1 ; eventuel cas douteux + 3807 | 2 game.s 976 | Empty | 10 | | 0 | 00/1363 | + 3808 | 2 game.s 977 | Code | 10 | 2 | 3 | 00/1363 : 8E 04 2C | at_4 stx len_max + 3809 | 2 game.s 978 | Empty | 10 | | 0 | 00/1366 | + 3810 | 2 game.s 979 | Comment | 10 | | 0 | 00/1366 | * b$=b$+ligne_max$+SPACE$(max_colonnes|-LEN(ligne_max$)) + 3811 | 2 game.s 980 | Empty | 10 | | 0 | 00/1366 | + 3812 | 2 game.s 981 | Code | 10 | | 3 | 00/1366 : A2 00 00 | ldx #0 + 3813 | 2 game.s 982 | Code | 10 | 2 | 3 | 00/1369 : BD 28 2D | ozunid_21 lda ligne_max,x + 3814 | 2 game.s 983 | Code | 10 | 2 | 3 | 00/136C : 20 09 14 | jsr set_textefinal + 3815 | 2 game.s 984 | Code | 10 | | 1 | 00/136F : E8 | inx + 3816 | 2 game.s 985 | Code | 10 | 2 | 3 | 00/1370 : EC 04 2C | cpx len_max + 3817 | 2 game.s 986 | Code | 10 | | 2 | 00/1373 : 90 F4 | bcc ozunid_21 + 3818 | 2 game.s 987 | Empty | 10 | | 0 | 00/1375 | + 3819 | 2 game.s 988 | Code | 10 | | 3 | 00/1375 : E0 4B 00 | cpx #{75} + 3820 | 2 game.s 989 | Code | 10 | | 2 | 00/1378 : B0 0B | bcs noSPC + 3821 | 2 game.s 990 | Empty | 10 | | 0 | 00/137A | + 3822 | 2 game.s 991 | Code | 10 | | 2 | 00/137A : A9 20 | lda #{$20} + 3823 | 2 game.s 992 | Code | 10 | 2 | 3 | 00/137C : 20 09 14 | ozunid_22 jsr set_textefinal + 3824 | 2 game.s 993 | Code | 10 | | 1 | 00/137F : E8 | inx + 3825 | 2 game.s 994 | Code | 10 | | 3 | 00/1380 : E0 4B 00 | cpx #{75} + 3826 | 2 game.s 995 | Code | 10 | | 2 | 00/1383 : 90 F7 | bcc ozunid_22 + 3827 | 2 game.s 996 | Empty | 10 | | 0 | 00/1385 | + 3828 | 2 game.s 997 | Empty | 10 | | 0 | 00/1385 | noSPC + 3829 | 2 game.s 998 | Empty | 10 | | 0 | 00/1385 | + 3830 | 2 game.s 999 | Comment | 10 | | 0 | 00/1385 | * ADD i%,LEN(ligne_max$) + 3831 | 2 game.s 1000 | Empty | 10 | | 0 | 00/1385 | + 3832 | 2 game.s 1001 | Code | 00 | | 2 | 00/1385 : C2 20 | rep #$20 + 3833 | 2 game.s 1002 | Code | 00 | 2 | 3 | 00/1387 : AD FC 2B | lda i + 3834 | 2 game.s 1003 | Code | 00 | | 1 | 00/138A : 18 | clc + 3835 | 2 game.s 1004 | Code | 00 | 2 | 3 | 00/138B : 6D 04 2C | adc len_max + 3836 | 2 game.s 1005 | Code | 00 | | 1 | 00/138E : 1A | inc + 3837 | 2 game.s 1006 | Code | 00 | 2 | 3 | 00/138F : 8D FC 2B | sta i + 3838 | 2 game.s 1007 | Code | 10 | | 2 | 00/1392 : E2 20 | sep #$20 + 3839 | 2 game.s 1008 | Code | 10 | | 2 | 00/1394 : 80 43 | bra at_8 + 3840 | 2 game.s 1009 | Empty | 10 | | 0 | 00/1396 | + 3841 | 2 game.s 1010 | Comment | 10 | | 0 | 00/1396 | * CASE 1 - ligne blanche + 3842 | 2 game.s 1011 | Empty | 10 | | 0 | 00/1396 | + 3843 | 2 game.s 1012 | Code | 10 | 2 | 3 | 00/1396 : AE FC 2B | at_case1 ldx i ; on utilise X pour tre en 16-bits + 3844 | 2 game.s 1013 | Code | 10 | | 1 | 00/1399 : E8 | inx + 3845 | 2 game.s 1014 | Code | 10 | 2 | 3 | 00/139A : 8E FC 2B | stx i + 3846 | 2 game.s 1015 | Empty | 10 | | 0 | 00/139D | + 3847 | 2 game.s 1016 | Code | 10 | | 3 | 00/139D : A2 00 00 | ldx #0 + 3848 | 2 game.s 1017 | Code | 10 | | 2 | 00/13A0 : A9 20 | lda #{$20} + 3849 | 2 game.s 1018 | Code | 10 | 2 | 3 | 00/13A2 : 20 09 14 | ozunid_23 jsr set_textefinal + 3850 | 2 game.s 1019 | Code | 10 | | 1 | 00/13A5 : E8 | inx + 3851 | 2 game.s 1020 | Code | 10 | | 3 | 00/13A6 : E0 4B 00 | cpx #{75} + 3852 | 2 game.s 1021 | Code | 10 | | 2 | 00/13A9 : 90 F7 | bcc ozunid_23 + 3853 | 2 game.s 1022 | Code | 10 | | 2 | 00/13AB : B0 2C | bcs at_8 + 3854 | 2 game.s 1023 | Empty | 10 | | 0 | 00/13AD | + 3855 | 2 game.s 1024 | Comment | 10 | | 0 | 00/13AD | * DEFAULT + 3856 | 2 game.s 1025 | Empty | 10 | | 0 | 00/13AD | + 3857 | 2 game.s 1026 | Code | 10 | | 3 | 00/13AD : A2 00 00 | at_default ldx #0 ; ligne_max$=LEFT$(return$,return%) + 3858 | 2 game.s 1027 | Code | 10 | 2 | 3 | 00/13B0 : BD 28 2D | ozunid_24 lda ligne_max,x + 3859 | 2 game.s 1028 | Code | 10 | 2 | 3 | 00/13B3 : 20 09 14 | jsr set_textefinal + 3860 | 2 game.s 1029 | Code | 10 | | 1 | 00/13B6 : E8 | inx + 3861 | 2 game.s 1030 | Code | 10 | 2 | 3 | 00/13B7 : EC 08 2C | cpx return + 3862 | 2 game.s 1031 | Code | 10 | | 2 | 00/13BA : 90 F4 | bcc ozunid_24 + 3863 | 2 game.s 1032 | Empty | 10 | | 0 | 00/13BC | + 3864 | 2 game.s 1033 | Comment | 10 | | 0 | 00/13BC | * b$=b$+ligne_max$+SPACE$(max_colonnes|-return%) + 3865 | 2 game.s 1034 | Empty | 10 | | 0 | 00/13BC | + 3866 | 2 game.s 1035 | Code | 10 | | 3 | 00/13BC : E0 4B 00 | cpx #{75} + 3867 | 2 game.s 1036 | Code | 10 | | 2 | 00/13BF : B0 0B | bcs noSPC2 + 3868 | 2 game.s 1037 | Empty | 10 | | 0 | 00/13C1 | + 3869 | 2 game.s 1038 | Code | 10 | | 2 | 00/13C1 : A9 20 | lda #{$20} + 3870 | 2 game.s 1039 | Code | 10 | 2 | 3 | 00/13C3 : 20 09 14 | ozunid_25 jsr set_textefinal + 3871 | 2 game.s 1040 | Code | 10 | | 1 | 00/13C6 : E8 | inx + 3872 | 2 game.s 1041 | Code | 10 | | 3 | 00/13C7 : E0 4B 00 | cpx #{75} + 3873 | 2 game.s 1042 | Code | 10 | | 2 | 00/13CA : 90 F7 | bcc ozunid_25 + 3874 | 2 game.s 1043 | Empty | 10 | | 0 | 00/13CC | + 3875 | 2 game.s 1044 | Empty | 10 | | 0 | 00/13CC | noSPC2 + 3876 | 2 game.s 1045 | Empty | 10 | | 0 | 00/13CC | + 3877 | 2 game.s 1046 | Comment | 10 | | 0 | 00/13CC | * ADD i%,return%+1 + 3878 | 2 game.s 1047 | Empty | 10 | | 0 | 00/13CC | + 3879 | 2 game.s 1048 | Code | 00 | | 2 | 00/13CC : C2 20 | rep #$20 + 3880 | 2 game.s 1049 | Code | 00 | 2 | 3 | 00/13CE : AD FC 2B | lda i + 3881 | 2 game.s 1050 | Code | 00 | | 1 | 00/13D1 : 18 | clc + 3882 | 2 game.s 1051 | Code | 00 | 2 | 3 | 00/13D2 : 6D 08 2C | adc return + 3883 | 2 game.s 1052 | Code | 00 | | 1 | 00/13D5 : 1A | inc + 3884 | 2 game.s 1053 | Code | 00 | 2 | 3 | 00/13D6 : 8D FC 2B | sta i + 3885 | 2 game.s 1054 | Empty | 00 | | 0 | 00/13D9 | + 3886 | 2 game.s 1055 | Comment | 00 | | 0 | 00/13D9 | * UNTIL i%>=longueur_texte% + 3887 | 2 game.s 1056 | Empty | 00 | | 0 | 00/13D9 | + 3888 | 2 game.s 1057 | Directive | 10 | | 0 | 00/13D9 | mx %10 + 3889 | 2 game.s 1058 | Empty | 10 | | 0 | 00/13D9 | + 3890 | 2 game.s 1059 | Code | 10 | 2 | 3 | 00/13D9 : EE FE 2B | at_8 inc nb_lignes + 3891 | 2 game.s 1060 | Empty | 10 | | 0 | 00/13DC | + 3892 | 2 game.s 1061 | Code | 10 | 2 | 3 | 00/13DC : AE FC 2B | ldx i + 3893 | 2 game.s 1062 | Code | 10 | 2 | 3 | 00/13DF : EC 06 2C | cpx longueur_texte + 3894 | 2 game.s 1063 | Code | 10 | | 2 | 00/13E2 : B0 03 | bcs at_9 + 3895 | 2 game.s 1064 | Code | 10 | | 3 | 00/13E4 : 82 3A FF | brl at_2 ; we loop + 3896 | 2 game.s 1065 | Empty | 10 | | 0 | 00/13E7 | + 3897 | 2 game.s 1066 | Empty | 10 | | 0 | 00/13E7 | at_9 + 3898 | 2 game.s 1067 | Empty | 10 | | 0 | 00/13E7 | + 3899 | 2 game.s 1068 | Comment | 10 | | 0 | 00/13E7 | *--- on centre le texte + 3900 | 2 game.s 1069 | Empty | 10 | | 0 | 00/13E7 | + 3901 | 2 game.s 1070 | Code | 00 | | 2 | 00/13E7 : C2 20 | rep #$20 + 3902 | 2 game.s 1071 | Empty | 00 | | 0 | 00/13E9 | + 3903 | 2 game.s 1072 | Code | 00 | | 3 | 00/13E9 : A9 14 00 | lda #{20} ; on est au max, on ne fait rien + 3904 | 2 game.s 1073 | Code | 00 | | 1 | 00/13EC : 38 | sec + 3905 | 2 game.s 1074 | Code | 00 | 2 | 3 | 00/13ED : ED FE 2B | sbc nb_lignes + 3906 | 2 game.s 1075 | Code | 00 | | 2 | 00/13F0 : 10 03 | bpl at_10 + 3907 | 2 game.s 1076 | Code | 00 | | 3 | 00/13F2 : A9 00 00 | lda #0 + 3908 | 2 game.s 1077 | Code | 00 | | 1 | 00/13F5 : 18 | at_10 clc + 3909 | 2 game.s 1078 | Code | 00 | | 3 | 00/13F6 : 69 01 00 | adc #1 + 3910 | 2 game.s 1079 | Code | 00 | | 1 | 00/13F9 : 4A | lsr + 3911 | 2 game.s 1080 | Code | 00 | 2 | 3 | 00/13FA : 8D 71 18 | sta printY ; output line + 3912 | 2 game.s 1081 | Code | 00 | 2 | 3 | 00/13FD : 8D 38 17 | sta motY + 3913 | 2 game.s 1082 | Code | 00 | | 1 | 00/1400 : 0A | asl + 3914 | 2 game.s 1083 | Code | 00 | | 1 | 00/1401 : AA | tax + 3915 | 2 game.s 1084 | Code | 00 | 2 | 3 | 00/1402 : BD 15 19 | lda y_coord,x + 3916 | 2 game.s 1085 | Code | 00 | 2 | 3 | 00/1405 : 8D 73 18 | sta offsetY + 3917 | 2 game.s 1086 | Code | 00 | | 1 | 00/1408 : 60 | rts + 3918 | 2 game.s 1087 | Empty | 00 | | 0 | 00/1409 | + 3919 | 2 game.s 1088 | Directive | 10 | | 0 | 00/1409 | mx %10 + 3920 | 2 game.s 1089 | Empty | 10 | | 0 | 00/1409 | + 3921 | 2 game.s 1090 | Comment | 10 | | 0 | 00/1409 | *--- output dans texte final + 3922 | 2 game.s 1091 | Empty | 10 | | 0 | 00/1409 | + 3923 | 2 game.s 1092 | Directive | 10 | | 0 | 00/1409 | mx %10 + 3924 | 2 game.s 1093 | Empty | 10 | | 0 | 00/1409 | + 3925 | 2 game.s 1094 | Empty | 10 | | 0 | 00/1409 | set_textefinal + 3926 | 2 game.s 1095 | Code | 10 | | 2 | 00/1409 : 92 84 | sta ({{$80}+4}) + 3927 | 2 game.s 1096 | Code | 10 | | 2 | 00/140B : E6 84 | inc {{$80}+4} + 3928 | 2 game.s 1097 | Code | 10 | | 2 | 00/140D : D0 02 | bne set_tf1 + 3929 | 2 game.s 1098 | Code | 10 | | 2 | 00/140F : E6 85 | inc {{$80}+4}+1 + 3930 | 2 game.s 1099 | Code | 10 | | 1 | 00/1411 : 60 | set_tf1 rts + 3931 | 2 game.s 1100 | Empty | 10 | | 0 | 00/1412 | + 3932 | 2 game.s 1101 | Directive | 00 | | 0 | 00/1412 | mx %00 ; on revient en 16-bits + 3933 | 2 game.s 1102 | Empty | 00 | | 0 | 00/1412 | + 3934 | 2 game.s 1103 | Comment | 00 | | 0 | 00/1412 | *----------------------- + 3935 | 2 game.s 1104 | Comment | 00 | | 0 | 00/1412 | * AFFICHE_TEXTE + 3936 | 2 game.s 1105 | Comment | 00 | | 0 | 00/1412 | *----------------------- + 3937 | 2 game.s 1106 | Comment | 00 | | 0 | 00/1412 | * affiche_texte + 3938 | 2 game.s 1107 | Empty | 00 | | 0 | 00/1412 | + 3939 | 2 game.s 1108 | Comment | 00 | | 0 | 00/1412 | * on imprime le texte (enfin) + 3940 | 2 game.s 1109 | Empty | 00 | | 0 | 00/1412 | + 3941 | 2 game.s 1110 | Equivalence | 00 | | 0 | 00/1412 | modeForeCopy = $0004 ; QDII Table 16-10 + 3942 | 2 game.s 1111 | Empty | 00 | | 0 | 00/1412 | + 3943 | 2 game.s 1112 | Empty | 00 | | 0 | 00/1412 | affiche_texte + 3944 | 2 game.s 1113 | Code | 00 | 2 | 3 | 00/1412 : 20 48 02 | jsr switch_640 ; switch to 640 + 3945 | 2 game.s 1114 | Empty | 00 | | 0 | 00/1415 | + 3946 | 2 game.s 1115 | Comment | 00 | | 0 | 00/1415 | * on s'occupe des couleurs de la palette + 3947 | 2 game.s 1116 | Empty | 00 | | 0 | 00/1415 | + 3948 | 2 game.s 1117 | Code | 00 | 2 | 3 | 00/1415 : AD AF 07 | lda ptrFOND + 3949 | 2 game.s 1118 | Code | 00 | | 2 | 00/1418 : 85 80 | sta {$80} + 3950 | 2 game.s 1119 | Code | 00 | 2 | 3 | 00/141A : AD B1 07 | lda ptrFOND+2 + 3951 | 2 game.s 1120 | Code | 00 | | 2 | 00/141D : 85 82 | sta {$80}+2 + 3952 | 2 game.s 1121 | Empty | 00 | | 0 | 00/141F | + 3953 | 2 game.s 1122 | Code | 00 | 2 | 3 | 00/141F : AE 1C 2C | ldx scene_actuelle + 3954 | 2 game.s 1123 | Code | 10 | | 2 | 00/1422 : E2 20 | sep #$20 + 3955 | 2 game.s 1124 | Code | 10 | 2 | 3 | 00/1424 : BD C4 B4 | lda rouge1-1,x + 3956 | 2 game.s 1125 | Code | 10 | | 1 | 00/1427 : 0A | asl + 3957 | 2 game.s 1126 | Code | 10 | 2 | 3 | 00/1428 : 8D 0B 2C | sta rvb1+1 + 3958 | 2 game.s 1127 | Code | 10 | 2 | 3 | 00/142B : BD 64 B5 | lda vert1-1,x + 3959 | 2 game.s 1128 | Code | 10 | | 1 | 00/142E : 0A | asl + 3960 | 2 game.s 1129 | Code | 10 | | 1 | 00/142F : 0A | asl + 3961 | 2 game.s 1130 | Code | 10 | | 1 | 00/1430 : 0A | asl + 3962 | 2 game.s 1131 | Code | 10 | | 1 | 00/1431 : 0A | asl + 3963 | 2 game.s 1132 | Code | 10 | | 1 | 00/1432 : 0A | asl + 3964 | 2 game.s 1133 | Code | 10 | 2 | 3 | 00/1433 : 8D 0A 2C | sta rvb1 + 3965 | 2 game.s 1134 | Code | 10 | 2 | 3 | 00/1436 : BD 04 B6 | lda bleu1-1,x + 3966 | 2 game.s 1135 | Code | 10 | | 1 | 00/1439 : 0A | asl + 3967 | 2 game.s 1136 | Code | 10 | 2 | 3 | 00/143A : 0D 0A 2C | ora rvb1 + 3968 | 2 game.s 1137 | Code | 10 | 2 | 3 | 00/143D : 8D 0A 2C | sta rvb1 + 3969 | 2 game.s 1138 | Empty | 10 | | 0 | 00/1440 | + 3970 | 2 game.s 1139 | Code | 10 | 2 | 3 | 00/1440 : BD A4 B6 | lda rouge2-1,x + 3971 | 2 game.s 1140 | Code | 10 | | 1 | 00/1443 : 0A | asl + 3972 | 2 game.s 1141 | Code | 10 | 2 | 3 | 00/1444 : 8D 0D 2C | sta rvb2+1 + 3973 | 2 game.s 1142 | Code | 10 | 2 | 3 | 00/1447 : BD 44 B7 | lda vert2-1,x + 3974 | 2 game.s 1143 | Code | 10 | | 1 | 00/144A : 0A | asl + 3975 | 2 game.s 1144 | Code | 10 | | 1 | 00/144B : 0A | asl + 3976 | 2 game.s 1145 | Code | 10 | | 1 | 00/144C : 0A | asl + 3977 | 2 game.s 1146 | Code | 10 | | 1 | 00/144D : 0A | asl + 3978 | 2 game.s 1147 | Code | 10 | | 1 | 00/144E : 0A | asl + 3979 | 2 game.s 1148 | Code | 10 | 2 | 3 | 00/144F : 8D 0C 2C | sta rvb2 + 3980 | 2 game.s 1149 | Code | 10 | 2 | 3 | 00/1452 : BD E4 B7 | lda bleu2-1,x + 3981 | 2 game.s 1150 | Code | 10 | | 1 | 00/1455 : 0A | asl + 3982 | 2 game.s 1151 | Code | 10 | 2 | 3 | 00/1456 : 0D 0C 2C | ora rvb2 + 3983 | 2 game.s 1152 | Code | 10 | 2 | 3 | 00/1459 : 8D 0C 2C | sta rvb2 + 3984 | 2 game.s 1153 | Empty | 10 | | 0 | 00/145C | + 3985 | 2 game.s 1154 | Code | 00 | | 2 | 00/145C : C2 20 | rep #$20 + 3986 | 2 game.s 1155 | Empty | 00 | | 0 | 00/145E | + 3987 | 2 game.s 1156 | Code | 00 | 2 | 3 | 00/145E : AD 0C 2C | lda rvb2 + 3988 | 2 game.s 1157 | Code | 00 | | 3 | 00/1461 : A0 02 7E | ldy #$7E02 + 3989 | 2 game.s 1158 | Code | 00 | | 2 | 00/1464 : 97 80 | sta [{$80}],y + 3990 | 2 game.s 1159 | Code | 00 | | 3 | 00/1466 : A0 0A 7E | ldy #$7E0A + 3991 | 2 game.s 1160 | Code | 00 | | 2 | 00/1469 : 97 80 | sta [{$80}],y + 3992 | 2 game.s 1161 | Code | 00 | | 3 | 00/146B : A0 12 7E | ldy #$7E12 + 3993 | 2 game.s 1162 | Code | 00 | | 2 | 00/146E : 97 80 | sta [{$80}],y + 3994 | 2 game.s 1163 | Code | 00 | | 3 | 00/1470 : A0 1A 7E | ldy #$7E1A + 3995 | 2 game.s 1164 | Code | 00 | | 2 | 00/1473 : 97 80 | sta [{$80}],y + 3996 | 2 game.s 1165 | Empty | 00 | | 0 | 00/1475 | + 3997 | 2 game.s 1166 | Code | 00 | 2 | 3 | 00/1475 : AD 0A 2C | lda rvb1 + 3998 | 2 game.s 1167 | Code | 00 | | 3 | 00/1478 : A0 04 7E | ldy #$7E04 + 3999 | 2 game.s 1168 | Code | 00 | | 2 | 00/147B : 97 80 | sta [{$80}],y + 4000 | 2 game.s 1169 | Code | 00 | | 3 | 00/147D : A0 0C 7E | ldy #$7E0C + 4001 | 2 game.s 1170 | Code | 00 | | 2 | 00/1480 : 97 80 | sta [{$80}],y + 4002 | 2 game.s 1171 | Code | 00 | | 3 | 00/1482 : A0 14 7E | ldy #$7E14 + 4003 | 2 game.s 1172 | Code | 00 | | 2 | 00/1485 : 97 80 | sta [{$80}],y + 4004 | 2 game.s 1173 | Code | 00 | | 3 | 00/1487 : A0 1C 7E | ldy #$7E1C + 4005 | 2 game.s 1174 | Code | 00 | | 2 | 00/148A : 97 80 | sta [{$80}],y + 4006 | 2 game.s 1175 | Empty | 00 | | 0 | 00/148C | + 4007 | 2 game.s 1176 | Comment | 00 | | 0 | 00/148C | * et on affiche enfin + 4008 | 2 game.s 1177 | Empty | 00 | | 0 | 00/148C | + 4009 | 2 game.s 1178 | Code | 00 | 2 | 3 | 00/148C : AE B1 07 | ldx ptrFOND+2 + 4010 | 2 game.s 1179 | Code | 00 | 2 | 3 | 00/148F : AC AF 07 | ldy ptrFOND + 4011 | 2 game.s 1180 | Code | 00 | 2 | 3 | 00/1492 : 20 81 05 | jsr fadeIN + 4012 | 2 game.s 1181 | Empty | 00 | | 0 | 00/1495 | + 4013 | 2 game.s 1182 | Macro | 00 | | 0 | 00/1495 | PushWord #0 ; save current mode + 4015 | 2 game.s 1182 | Code | 00 | | 3 | 00/1495 : F4 00 00 | PEA #0 + 4018 | 2 game.s 1183 | Macro | 00 | | 0 | 00/1498 | _GetTextMode + 4020 | 2 game.s 1183 | Code | 00 | | 3 | 00/1498 : A2 04 9D | LDX #$9D04 ; load tool call # + 4021 | 2 game.s 1183 | Code | 00 | | 4 | 00/149B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4022 | 2 game.s 1184 | Empty | 00 | | 0 | 00/149F | + 4023 | 2 game.s 1185 | Macro | 00 | | 0 | 00/149F | PushWord #{$0004} + 4025 | 2 game.s 1185 | Code | 00 | | 3 | 00/149F : F4 04 00 | PEA #{$0004} + 4028 | 2 game.s 1186 | Macro | 00 | | 0 | 00/14A2 | _SetTextMode + 4030 | 2 game.s 1186 | Code | 00 | | 3 | 00/14A2 : A2 04 9C | LDX #$9C04 ; load tool call # + 4031 | 2 game.s 1186 | Code | 00 | | 4 | 00/14A5 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4032 | 2 game.s 1187 | Empty | 00 | | 0 | 00/14A9 | + 4033 | 2 game.s 1188 | Macro | 00 | | 0 | 00/14A9 | PushLong #texte_liens + 4037 | 2 game.s 1188 | Code | 00 | 1 >>16 | 3 | 00/14A9 : F4 00 00 | PEA #^#texte_liens + 4044 | 2 game.s 1188 | Code | 00 | 2 | 3 | 00/14AC : F4 4F 33 | PEA #texte_liens + 4047 | 2 game.s 1189 | Macro | 00 | | 0 | 00/14AF | PushLong #texte_final + 4051 | 2 game.s 1189 | Code | 00 | 1 >>16 | 3 | 00/14AF : F4 00 00 | PEA #^#texte_final + 4058 | 2 game.s 1189 | Code | 00 | 2 | 3 | 00/14B2 : F4 07 3F | PEA #texte_final + 4061 | 2 game.s 1190 | Macro | 00 | | 0 | 00/14B5 | PushWord #3 ; x + 4063 | 2 game.s 1190 | Code | 00 | | 3 | 00/14B5 : F4 03 00 | PEA #3 + 4066 | 2 game.s 1191 | Macro | 00 | | 0 | 00/14B8 | PushWord printY ; y + 4071 | 2 game.s 1191 | Code | 00 | 2 | 3 | 00/14B8 : AD 71 18 | LDA printY + 4072 | 2 game.s 1191 | Code | 00 | | 1 | 00/14BB : 48 | PHA + 4074 | 2 game.s 1192 | Macro | 00 | | 0 | 00/14BC | PushWord #{75} ; largeur + 4076 | 2 game.s 1192 | Code | 00 | | 3 | 00/14BC : F4 4B 00 | PEA #{75} + 4079 | 2 game.s 1193 | Code | 00 | 2 | 3 | 00/14BF : 20 3E 17 | jsr print + 4080 | 2 game.s 1194 | Empty | 00 | | 0 | 00/14C2 | + 4081 | 2 game.s 1195 | Macro | 00 | | 0 | 00/14C2 | _SetTextMode ; restore original mode + 4083 | 2 game.s 1195 | Code | 00 | | 3 | 00/14C2 : A2 04 9C | LDX #$9C04 ; load tool call # + 4084 | 2 game.s 1195 | Code | 00 | | 4 | 00/14C5 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4085 | 2 game.s 1196 | Code | 00 | | 1 | 00/14C9 : 60 | rts + 4086 | 2 game.s 1197 | Empty | 00 | | 0 | 00/14CA | + 4087 | 2 game.s 1198 | Comment | 00 | | 0 | 00/14CA | *----------------------- + 4088 | 2 game.s 1199 | Comment | 00 | | 0 | 00/14CA | * DEBUT_AVENTURE - OK + 4089 | 2 game.s 1200 | Comment | 00 | | 0 | 00/14CA | *----------------------- + 4090 | 2 game.s 1201 | Comment | 00 | | 0 | 00/14CA | * debut_aventure + 4091 | 2 game.s 1202 | Empty | 00 | | 0 | 00/14CA | + 4092 | 2 game.s 1203 | Empty | 00 | | 0 | 00/14CA | debut_aventure + 4093 | 2 game.s 1204 | Code | 00 | | 3 | 00/14CA : A9 FF FF | lda #-1 + 4094 | 2 game.s 1205 | Code | 00 | 2 | 3 | 00/14CD : 8D 1E 2C | sta scene_ancienne + 4095 | 2 game.s 1206 | Code | 00 | 2 | 3 | 00/14D0 : 8D 14 2C | sta mot_ancien + 4096 | 2 game.s 1207 | Empty | 00 | | 0 | 00/14D3 | + 4097 | 2 game.s 1208 | Code | 00 | | 3 | 00/14D3 : A9 D2 00 | lda #$d2 ; initialise la chane de commentaire + 4098 | 2 game.s 1209 | Code | 00 | 2 | 3 | 00/14D6 : 8D A8 2C | sta ligne_commentaire + 4099 | 2 game.s 1210 | Empty | 00 | | 0 | 00/14D9 | + 4100 | 2 game.s 1211 | Code | 00 | 2 | 3 | 00/14D9 : AD 24 2C | lda escape ; on saute ce que l'on vient + 4101 | 2 game.s 1212 | Code | 00 | | 3 | 00/14DC : C9 01 00 | cmp #{1} ; de charger en mmoire ! + 4102 | 2 game.s 1213 | Code | 00 | | 2 | 00/14DF : F0 20 | beq da_1 + 4103 | 2 game.s 1214 | Empty | 00 | | 0 | 00/14E1 | + 4104 | 2 game.s 1215 | Code | 00 | | 3 | 00/14E1 : A9 01 00 | lda #1 + 4105 | 2 game.s 1216 | Code | 00 | 2 | 3 | 00/14E4 : 8D 1C 2C | sta scene_actuelle + 4106 | 2 game.s 1217 | Code | 00 | | 3 | 00/14E7 : A9 01 00 | lda #{1} + 4107 | 2 game.s 1218 | Code | 00 | 2 | 3 | 00/14EA : 8D 20 2C | sta deplacement + 4108 | 2 game.s 1219 | Empty | 00 | | 0 | 00/14ED | + 4109 | 2 game.s 1220 | Code | 00 | | 3 | 00/14ED : A2 01 00 | ldx #1 + 4110 | 2 game.s 1221 | Code | 10 | | 2 | 00/14F0 : E2 20 | sep #$20 + 4111 | 2 game.s 1222 | Code | 10 | | 2 | 00/14F2 : A9 00 | lda #{0} + 4112 | 2 game.s 1223 | Code | 10 | 2 | 3 | 00/14F4 : 9D A4 93 | ozunid_26 sta scene_visitee-1,x + 4113 | 2 game.s 1224 | Code | 10 | | 1 | 00/14F7 : E8 | inx + 4114 | 2 game.s 1225 | Code | 10 | | 3 | 00/14F8 : E0 A0 00 | cpx #{160} + 4115 | 2 game.s 1226 | Code | 10 | | 2 | 00/14FB : 90 F7 | bcc ozunid_26 + 4116 | 2 game.s 1227 | Code | 10 | | 2 | 00/14FD : F0 F5 | beq ozunid_26 + 4117 | 2 game.s 1228 | Code | 00 | | 2 | 00/14FF : C2 20 | rep #$20 + 4118 | 2 game.s 1229 | Empty | 00 | | 0 | 00/1501 | + 4119 | 2 game.s 1230 | Code | 00 | | 3 | 00/1501 : A9 00 00 | da_1 lda #{0} + 4120 | 2 game.s 1231 | Code | 00 | 2 | 3 | 00/1504 : 8D 24 2C | sta escape + 4121 | 2 game.s 1232 | Code | 00 | | 1 | 00/1507 : 60 | rts + 4122 | 2 game.s 1233 | Empty | 00 | | 0 | 00/1508 | + 4123 | 2 game.s 1234 | Comment | 00 | | 0 | 00/1508 | *----------------------- + 4124 | 2 game.s 1235 | Comment | 00 | | 0 | 00/1508 | * FIN_AVENTURE - OK + 4125 | 2 game.s 1236 | Comment | 00 | | 0 | 00/1508 | *----------------------- + 4126 | 2 game.s 1237 | Comment | 00 | | 0 | 00/1508 | * fin_aventure + 4127 | 2 game.s 1238 | Empty | 00 | | 0 | 00/1508 | + 4128 | 2 game.s 1239 | Empty | 00 | | 0 | 00/1508 | fin_aventure + 4129 | 2 game.s 1240 | Code | 00 | 2 | 3 | 00/1508 : 20 A0 24 | jsr noircit_ecran + 4130 | 2 game.s 1241 | Empty | 00 | | 0 | 00/150B | + 4131 | 2 game.s 1242 | Code | 00 | 2 | 3 | 00/150B : A2 78 29 | ldx #DEBUT_DATA ; on efface tout + 4132 | 2 game.s 1243 | Code | 00 | | 3 | 00/150E : 9E 00 00 | ozunid_27 stz |$0000,x + 4133 | 2 game.s 1244 | Code | 00 | | 1 | 00/1511 : E8 | inx + 4134 | 2 game.s 1245 | Code | 00 | 2 | 3 | 00/1512 : E0 85 B8 | cpx #FIN_DATA + 4135 | 2 game.s 1246 | Code | 00 | | 2 | 00/1515 : 90 F7 | bcc ozunid_27 + 4136 | 2 game.s 1247 | Code | 00 | | 1 | 00/1517 : 60 | rts + 4137 | 2 game.s 1248 | Empty | 00 | | 0 | 00/1518 | + 4138 | 2 game.s 1249 | Comment | 00 | | 0 | 00/1518 | *----------------------- + 4139 | 2 game.s 1250 | Comment | 00 | | 0 | 00/1518 | * FIN - OK + 4140 | 2 game.s 1251 | Comment | 00 | | 0 | 00/1518 | *----------------------- + 4141 | 2 game.s 1252 | Comment | 00 | | 0 | 00/1518 | * fin + 4142 | 2 game.s 1253 | Empty | 00 | | 0 | 00/1518 | + 4143 | 2 game.s 1254 | Code | 00 | | 1 | 00/1518 : 60 | fin rts + 4144 | 2 game.s 1255 | Empty | 00 | | 0 | 00/1519 | + 4145 | 2 game.s 1256 | Comment | 00 | | 0 | 00/1519 | *----------------------- + 4146 | 2 game.s 1257 | Comment | 00 | | 0 | 00/1519 | * NOUVELLE_SCENE - OK + 4147 | 2 game.s 1258 | Comment | 00 | | 0 | 00/1519 | *----------------------- + 4148 | 2 game.s 1259 | Comment | 00 | | 0 | 00/1519 | * nouvelle_scene(scene charger) + 4149 | 2 game.s 1260 | Empty | 00 | | 0 | 00/1519 | + 4150 | 2 game.s 1261 | Empty | 00 | | 0 | 00/1519 | nouvelle_scene + 4151 | 2 game.s 1262 | Code | 00 | | 3 | 00/1519 : C9 00 00 | cmp #0 ; not 0 + 4152 | 2 game.s 1263 | Code | 00 | | 2 | 00/151C : F0 1D | beq ns_99 + 4153 | 2 game.s 1264 | Code | 00 | 2 | 3 | 00/151E : CD 1E 2C | cmp scene_ancienne + 4154 | 2 game.s 1265 | Code | 00 | | 2 | 00/1521 : F0 12 | beq ns_98 + 4155 | 2 game.s 1266 | Empty | 00 | | 0 | 00/1523 | + 4156 | 2 game.s 1267 | Code | 00 | 2 | 3 | 00/1523 : AE 1C 2C | ldx scene_actuelle + 4157 | 2 game.s 1268 | Code | 00 | 2 | 3 | 00/1526 : 8E 1E 2C | stx scene_ancienne + 4158 | 2 game.s 1269 | Empty | 00 | | 0 | 00/1529 | + 4159 | 2 game.s 1270 | Code | 00 | | 1 | 00/1529 : 3A | dec + 4160 | 2 game.s 1271 | Code | 00 | | 1 | 00/152A : AA | tax + 4161 | 2 game.s 1272 | Code | 00 | | 3 | 00/152B : A9 01 00 | lda #{1} + 4162 | 2 game.s 1273 | Code | 10 | | 2 | 00/152E : E2 20 | sep #$20 + 4163 | 2 game.s 1274 | Code | 10 | 2 | 3 | 00/1530 : 9D A5 93 | sta scene_visitee,x + 4164 | 2 game.s 1275 | Code | 00 | | 2 | 00/1533 : C2 20 | rep #$20 + 4165 | 2 game.s 1276 | Empty | 00 | | 0 | 00/1535 | + 4166 | 2 game.s 1277 | Code | 00 | | 3 | 00/1535 : A9 00 00 | ns_98 lda #{0} + 4167 | 2 game.s 1278 | Code | 00 | 2 | 3 | 00/1538 : 8D 20 2C | sta deplacement + 4168 | 2 game.s 1279 | Empty | 00 | | 0 | 00/153B | + 4169 | 2 game.s 1280 | Code | 00 | | 1 | 00/153B : 60 | ns_99 rts + 4170 | 2 game.s 1281 | Empty | 00 | | 0 | 00/153C | + 4171 | 2 game.s 1282 | Comment | 00 | | 0 | 00/153C | *----------------------- + 4172 | 2 game.s 1283 | Comment | 00 | | 0 | 00/153C | * CLIC_MOT - OK + 4173 | 2 game.s 1284 | Comment | 00 | | 0 | 00/153C | *----------------------- + 4174 | 2 game.s 1285 | Comment | 00 | | 0 | 00/153C | * clic_mot + 4175 | 2 game.s 1286 | Comment | 00 | | 0 | 00/153C | * on regarde sur quel mot on a cliqu + 4176 | 2 game.s 1287 | Empty | 00 | | 0 | 00/153C | + 4177 | 2 game.s 1288 | Empty | 00 | | 0 | 00/153C | clic_mot + 4178 | 2 game.s 1289 | Code | 00 | 2 | 3 | 00/153C : AD 7C 08 | lda taskWHERE+2 ; X + 4179 | 2 game.s 1290 | Code | 00 | | 3 | 00/153F : C9 18 00 | cmp #{3}*{8} + 4180 | 2 game.s 1291 | Code | 00 | | 2 | 00/1542 : 90 3E | bcc tc_ko + 4181 | 2 game.s 1292 | Code | 00 | | 3 | 00/1544 : C9 70 02 | cmp #640-{2*{8}} + 4182 | 2 game.s 1293 | Code | 00 | | 2 | 00/1547 : B0 39 | bcs tc_ko + 4183 | 2 game.s 1294 | Empty | 00 | | 0 | 00/1549 | + 4184 | 2 game.s 1295 | Code | 00 | | 1 | 00/1549 : 38 | sec + 4185 | 2 game.s 1296 | Code | 00 | | 3 | 00/154A : E9 18 00 | sbc #{3}*{8} + 4186 | 2 game.s 1297 | Code | 00 | | 1 | 00/154D : 18 | clc + 4187 | 2 game.s 1298 | Code | 00 | | 3 | 00/154E : 69 07 00 | adc #7 + 4188 | 2 game.s 1299 | Code | 00 | | 1 | 00/1551 : 4A | lsr + 4189 | 2 game.s 1300 | Code | 00 | | 1 | 00/1552 : 4A | lsr + 4190 | 2 game.s 1301 | Code | 00 | | 1 | 00/1553 : 4A | lsr + 4191 | 2 game.s 1302 | Code | 00 | 2 | 3 | 00/1554 : 8D 36 17 | sta motX + 4192 | 2 game.s 1303 | Code | 00 | | 1 | 00/1557 : 48 | pha + 4193 | 2 game.s 1304 | Empty | 00 | | 0 | 00/1558 | + 4194 | 2 game.s 1305 | Code | 00 | 2 | 3 | 00/1558 : AD 7A 08 | lda taskWHERE ; Y + 4195 | 2 game.s 1306 | Code | 00 | | 1 | 00/155B : 38 | sec + 4196 | 2 game.s 1307 | Code | 00 | 2 | 3 | 00/155C : ED 73 18 | sbc offsetY ; dcalage li au centrage du texte + 4197 | 2 game.s 1308 | Code | 00 | | 1 | 00/155F : 18 | clc + 4198 | 2 game.s 1309 | Code | 00 | | 3 | 00/1560 : 69 09 00 | adc #9 + 4199 | 2 game.s 1310 | Code | 00 | | 1 | 00/1563 : 0A | asl + 4200 | 2 game.s 1311 | Code | 00 | | 1 | 00/1564 : AA | tax + 4201 | 2 game.s 1312 | Code | 00 | 2 | 3 | 00/1565 : BD 7D 1F | lda y_text2,x + 4202 | 2 game.s 1313 | Code | 00 | | 1 | 00/1568 : 18 | clc + 4203 | 2 game.s 1314 | Code | 00 | 2 | 3 | 00/1569 : 6D 38 17 | adc motY + 4204 | 2 game.s 1315 | Code | 00 | 2 | 3 | 00/156C : 8D 3A 17 | sta motY2 ; la ligne + 4205 | 2 game.s 1316 | Code | 00 | 2 | 3 | 00/156F : BD ED 1D | lda y_text,x + 4206 | 2 game.s 1317 | Code | 00 | 2 | 3 | 00/1572 : 8D 3C 17 | sta motOFFSET ; l'offset dans le texte + 4207 | 2 game.s 1318 | Code | 00 | | 1 | 00/1575 : 18 | clc + 4208 | 2 game.s 1319 | Code | 00 | | 2 | 00/1576 : 63 01 | adc 1,s + 4209 | 2 game.s 1320 | Code | 00 | | 1 | 00/1578 : AA | tax + 4210 | 2 game.s 1321 | Code | 00 | | 1 | 00/1579 : 68 | pla + 4211 | 2 game.s 1322 | Empty | 00 | | 0 | 00/157A | + 4212 | 2 game.s 1323 | Code | 00 | 2 | 3 | 00/157A : BD 2B 39 | lda texte_index,x + 4213 | 2 game.s 1324 | Code | 00 | | 3 | 00/157D : 29 FF 00 | and #$ff + 4214 | 2 game.s 1325 | Code | 00 | | 2 | 00/1580 : D0 02 | bne tc_2 + 4215 | 2 game.s 1326 | Code | 00 | | 1 | 00/1582 : 38 | tc_ko sec ; pas de mot + 4216 | 2 game.s 1327 | Code | 00 | | 1 | 00/1583 : 60 | rts + 4217 | 2 game.s 1328 | Empty | 00 | | 0 | 00/1584 | + 4218 | 2 game.s 1329 | Comment | 00 | | 0 | 00/1584 | *--- on a un mot + 4219 | 2 game.s 1330 | Empty | 00 | | 0 | 00/1584 | + 4220 | 2 game.s 1331 | Code | 00 | 2 | 3 | 00/1584 : AE 12 2C | tc_2 ldx mot_clique ; on sauvegarde l'ancien mot + 4221 | 2 game.s 1332 | Code | 00 | 2 | 3 | 00/1587 : 8E 14 2C | stx mot_ancien + 4222 | 2 game.s 1333 | Code | 00 | 2 | 3 | 00/158A : 8D 12 2C | sta mot_clique ; et le nouveau + 4223 | 2 game.s 1334 | Empty | 00 | | 0 | 00/158D | + 4224 | 2 game.s 1335 | Code | 00 | 2 | 3 | 00/158D : AD 3C 17 | lda motOFFSET ; on en a encore besoin + 4225 | 2 game.s 1336 | Code | 00 | | 1 | 00/1590 : 18 | clc + 4226 | 2 game.s 1337 | Code | 00 | 2 | 3 | 00/1591 : 69 07 3F | adc #texte_final + 4227 | 2 game.s 1338 | Code | 00 | | 2 | 00/1594 : 85 80 | sta {$80} + 4228 | 2 game.s 1339 | Empty | 00 | | 0 | 00/1596 | + 4229 | 2 game.s 1340 | Comment | 00 | | 0 | 00/1596 | *- on cherche le dbut + 4230 | 2 game.s 1341 | Empty | 00 | | 0 | 00/1596 | + 4231 | 2 game.s 1342 | Code | 00 | 2 | 3 | 00/1596 : AC 36 17 | ldy motX + 4232 | 2 game.s 1343 | Code | 00 | | 3 | 00/1599 : C0 00 00 | ozunid_28 cpy #0 ; condition de sortie : on est gauche + 4233 | 2 game.s 1344 | Code | 00 | | 2 | 00/159C : F0 0E | beq tc_debut + 4234 | 2 game.s 1345 | Code | 00 | | 2 | 00/159E : B1 80 | lda ({$80}),y + 4235 | 2 game.s 1346 | Code | 00 | | 3 | 00/15A0 : 29 FF 00 | and #$ff + 4236 | 2 game.s 1347 | Code | 00 | | 3 | 00/15A3 : C9 40 00 | cmp #'A'-1 ; instrSPACE + 4237 | 2 game.s 1348 | Code | 00 | | 2 | 00/15A6 : 90 03 | bcc tc_debutok ; beq + 4238 | 2 game.s 1349 | Code | 00 | | 1 | 00/15A8 : 88 | dey + 4239 | 2 game.s 1350 | Code | 00 | | 2 | 00/15A9 : 80 EE | bra ozunid_28 + 4240 | 2 game.s 1351 | Empty | 00 | | 0 | 00/15AB | + 4241 | 2 game.s 1352 | Code | 00 | | 1 | 00/15AB : C8 | tc_debutok iny + 4242 | 2 game.s 1353 | Code | 00 | 2 | 3 | 00/15AC : 8C 36 17 | tc_debut sty motX ; on a le debut + 4243 | 2 game.s 1354 | Empty | 00 | | 0 | 00/15AF | + 4244 | 2 game.s 1355 | Code | 00 | | 3 | 00/15AF : A2 00 00 | ldx #0 + 4245 | 2 game.s 1356 | Code | 10 | | 2 | 00/15B2 : E2 20 | sep #$20 + 4246 | 2 game.s 1357 | Code | 10 | | 3 | 00/15B4 : C0 4B 00 | ozunid_29 cpy #{75} + 4247 | 2 game.s 1358 | Code | 10 | | 2 | 00/15B7 : B0 0D | bcs tc_fin + 4248 | 2 game.s 1359 | Code | 10 | | 2 | 00/15B9 : B1 80 | lda ({$80}),y + 4249 | 2 game.s 1360 | Code | 10 | | 2 | 00/15BB : C9 40 | cmp #'A'-1 ; #instrSPACE + 4250 | 2 game.s 1361 | Code | 10 | | 2 | 00/15BD : 90 07 | bcc tc_fin ; beq + 4251 | 2 game.s 1362 | Code | 10 | 2 | 3 | 00/15BF : 9D 28 2C | sta mot,x + 4252 | 2 game.s 1363 | Code | 10 | | 1 | 00/15C2 : C8 | iny + 4253 | 2 game.s 1364 | Code | 10 | | 1 | 00/15C3 : E8 | inx + 4254 | 2 game.s 1365 | Code | 10 | | 2 | 00/15C4 : D0 EE | bne ozunid_29 ; on a recopi le mot + 4255 | 2 game.s 1366 | Empty | 10 | | 0 | 00/15C6 | + 4256 | 2 game.s 1367 | Code | 10 | 2 | 3 | 00/15C6 : 9E 28 2C | tc_fin stz mot,x ; fin de chane + 4257 | 2 game.s 1368 | Code | 00 | | 2 | 00/15C9 : C2 20 | rep #$20 + 4258 | 2 game.s 1369 | Empty | 00 | | 0 | 00/15CB | + 4259 | 2 game.s 1370 | Code | 00 | 2 | 3 | 00/15CB : AD 36 17 | lda motX ; corrige la marge + 4260 | 2 game.s 1371 | Code | 00 | | 1 | 00/15CE : 18 | clc + 4261 | 2 game.s 1372 | Code | 00 | | 3 | 00/15CF : 69 03 00 | adc #{3} + 4262 | 2 game.s 1373 | Code | 00 | 2 | 3 | 00/15D2 : 8D 36 17 | sta motX + 4263 | 2 game.s 1374 | Empty | 00 | | 0 | 00/15D5 | + 4264 | 2 game.s 1375 | Code | 00 | | 1 | 00/15D5 : 18 | clc + 4265 | 2 game.s 1376 | Code | 00 | | 1 | 00/15D6 : 60 | rts + 4266 | 2 game.s 1377 | Empty | 00 | | 0 | 00/15D7 | + 4267 | 2 game.s 1378 | Comment | 00 | | 0 | 00/15D7 | *----------------------- + 4268 | 2 game.s 1379 | Comment | 00 | | 0 | 00/15D7 | * AFFICHE_COMMENTAIRE + 4269 | 2 game.s 1380 | Comment | 00 | | 0 | 00/15D7 | *----------------------- + 4270 | 2 game.s 1381 | Comment | 00 | | 0 | 00/15D7 | * affiche_commentaire + 4271 | 2 game.s 1382 | Empty | 00 | | 0 | 00/15D7 | + 4272 | 2 game.s 1383 | Empty | 00 | | 0 | 00/15D7 | affiche_commentaire + 4273 | 2 game.s 1384 | Code | 00 | | 3 | 00/15D7 : C9 00 00 | cmp #0 + 4274 | 2 game.s 1385 | Code | 00 | | 2 | 00/15DA : D0 01 | bne ac_1 + 4275 | 2 game.s 1386 | Code | 00 | | 1 | 00/15DC : 60 | rts + 4276 | 2 game.s 1387 | Empty | 00 | | 0 | 00/15DD | + 4277 | 2 game.s 1388 | Code | 00 | | 1 | 00/15DD : 3A | ac_1 dec ; prend la scene + 4278 | 2 game.s 1389 | Code | 00 | | 1 | 00/15DE : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 4279 | 2 game.s 1390 | Code | 00 | | 1 | 00/15DF : 48 | pha + 4280 | 2 game.s 1391 | Code | 00 | | 1 | 00/15E0 : 48 | pha ; index de scne + 4281 | 2 game.s 1392 | Macro | 00 | | 0 | 00/15E1 | PushWord #{25} ; taille d'une dimension + 4283 | 2 game.s 1392 | Code | 00 | | 3 | 00/15E1 : F4 19 00 | PEA #{25} + 4286 | 2 game.s 1393 | Macro | 00 | | 0 | 00/15E4 | _Multiply + 4288 | 2 game.s 1393 | Code | 00 | | 3 | 00/15E4 : A2 0B 09 | LDX #$90B ; load tool call # + 4289 | 2 game.s 1393 | Code | 00 | | 4 | 00/15E7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4290 | 2 game.s 1394 | Empty | 00 | | 0 | 00/15EB | + 4291 | 2 game.s 1395 | Code | 00 | | 2 | 00/15EB : A3 01 | lda 1,s ; calcule l'offset pour les deux tableaux utiles + 4292 | 2 game.s 1396 | Code | 00 | | 1 | 00/15ED : 0A | asl + 4293 | 2 game.s 1397 | Code | 00 | | 2 | 00/15EE : 83 01 | sta 1,s + 4294 | 2 game.s 1398 | Empty | 00 | | 0 | 00/15F0 | + 4295 | 2 game.s 1399 | Code | 00 | 2 | 3 | 00/15F0 : AD 12 2C | lda mot_clique + 4296 | 2 game.s 1400 | Code | 00 | | 1 | 00/15F3 : 3A | dec + 4297 | 2 game.s 1401 | Code | 00 | | 1 | 00/15F4 : 0A | asl + 4298 | 2 game.s 1402 | Code | 00 | | 1 | 00/15F5 : 18 | clc + 4299 | 2 game.s 1403 | Code | 00 | | 2 | 00/15F6 : 63 01 | adc 1,s + 4300 | 2 game.s 1404 | Code | 00 | 2 | 3 | 00/15F8 : 8D 00 2C | sta localOFFSET + 4301 | 2 game.s 1405 | Code | 00 | | 1 | 00/15FB : 68 | pla + 4302 | 2 game.s 1406 | Code | 00 | | 1 | 00/15FC : 68 | pla + 4303 | 2 game.s 1407 | Empty | 00 | | 0 | 00/15FD | + 4304 | 2 game.s 1408 | Comment | 00 | | 0 | 00/15FD | *--- on construit la chane + 4305 | 2 game.s 1409 | Empty | 00 | | 0 | 00/15FD | + 4306 | 2 game.s 1410 | Comment | 00 | | 0 | 00/15FD | * 1- le mot + 4307 | 2 game.s 1411 | Empty | 00 | | 0 | 00/15FD | + 4308 | 2 game.s 1412 | Code | 00 | 2 | 3 | 00/15FD : AD 00 2C | lda localOFFSET + 4309 | 2 game.s 1413 | Code | 00 | | 1 | 00/1600 : 18 | clc + 4310 | 2 game.s 1414 | Code | 00 | 2 | 3 | 00/1601 : 69 E5 44 | adc #fonction_mots + 4311 | 2 game.s 1415 | Code | 00 | | 2 | 00/1604 : 85 80 | sta {$80} + 4312 | 2 game.s 1416 | Code | 00 | | 2 | 00/1606 : B2 80 | lda ({$80}) + 4313 | 2 game.s 1417 | Code | 00 | | 2 | 00/1608 : 85 90 | sta {{$80}+$10} + 4314 | 2 game.s 1418 | Code | 00 | 2 | 3 | 00/160A : AD B9 07 | lda ptrINDEX+2 + 4315 | 2 game.s 1419 | Code | 00 | | 2 | 00/160D : 85 92 | sta {{$80}+$10}+2 + 4316 | 2 game.s 1420 | Empty | 00 | | 0 | 00/160F | + 4317 | 2 game.s 1421 | Code | 10 | | 2 | 00/160F : E2 20 | sep #$20 + 4318 | 2 game.s 1422 | Code | 10 | | 3 | 00/1611 : A0 00 00 | ldy #0 + 4319 | 2 game.s 1423 | Code | 10 | | 2 | 00/1614 : B7 90 | ozunid_30 lda [{{$80}+$10}],y + 4320 | 2 game.s 1424 | Code | 10 | | 2 | 00/1616 : C9 20 | cmp #{$20} + 4321 | 2 game.s 1425 | Code | 10 | | 2 | 00/1618 : F0 06 | beq ac_2 + 4322 | 2 game.s 1426 | Code | 10 | 2 | 3 | 00/161A : 99 A9 2C | sta ligne_commentaire+1,y + 4323 | 2 game.s 1427 | Code | 10 | | 1 | 00/161D : C8 | iny + 4324 | 2 game.s 1428 | Code | 10 | | 2 | 00/161E : D0 F4 | bne ozunid_30 + 4325 | 2 game.s 1429 | Empty | 10 | | 0 | 00/1620 | + 4326 | 2 game.s 1430 | Comment | 10 | | 0 | 00/1620 | * 2- la sparation + 4327 | 2 game.s 1431 | Empty | 10 | | 0 | 00/1620 | + 4328 | 2 game.s 1432 | Code | 10 | | 1 | 00/1620 : BB | ac_2 tyx + 4329 | 2 game.s 1433 | Code | 00 | | 2 | 00/1621 : C2 20 | rep #$20 + 4330 | 2 game.s 1434 | Code | 00 | | 3 | 00/1623 : A9 D3 20 | lda #$20d3 ; double quote fermant + espace "-" -" + 4331 | 2 game.s 1435 | Code | 00 | 2 | 3 | 00/1626 : 9D A9 2C | sta ligne_commentaire+1,x + 4332 | 2 game.s 1436 | Code | 00 | | 3 | 00/1629 : A9 3A 20 | lda #$203a ; deux-points + espace "-: -" + 4333 | 2 game.s 1437 | Code | 00 | 2 | 3 | 00/162C : 9D AB 2C | sta ligne_commentaire+3,x + 4334 | 2 game.s 1438 | Empty | 00 | | 0 | 00/162F | + 4335 | 2 game.s 1439 | Comment | 00 | | 0 | 00/162F | * 3- le commentaire + 4336 | 2 game.s 1440 | Empty | 00 | | 0 | 00/162F | + 4337 | 2 game.s 1441 | Code | 00 | 2 | 3 | 00/162F : AD 00 2C | lda localOFFSET + 4338 | 2 game.s 1442 | Code | 00 | | 1 | 00/1632 : 18 | clc + 4339 | 2 game.s 1443 | Code | 00 | 2 | 3 | 00/1633 : 69 45 94 | adc #phrase + 4340 | 2 game.s 1444 | Code | 00 | | 2 | 00/1636 : 85 80 | sta {$80} + 4341 | 2 game.s 1445 | Code | 00 | | 2 | 00/1638 : B2 80 | lda ({$80}) + 4342 | 2 game.s 1446 | Code | 00 | | 2 | 00/163A : 85 90 | sta {{$80}+$10} + 4343 | 2 game.s 1447 | Code | 00 | 2 | 3 | 00/163C : AD B9 07 | lda ptrINDEX+2 + 4344 | 2 game.s 1448 | Code | 00 | | 2 | 00/163F : 85 92 | sta {{$80}+$10}+2 + 4345 | 2 game.s 1449 | Empty | 00 | | 0 | 00/1641 | + 4346 | 2 game.s 1450 | Code | 10 | | 2 | 00/1641 : E2 20 | sep #$20 + 4347 | 2 game.s 1451 | Code | 10 | | 3 | 00/1643 : A0 00 00 | ldy #0 + 4348 | 2 game.s 1452 | Code | 10 | | 2 | 00/1646 : B7 90 | ozunid_31 lda [{{$80}+$10}],y + 4349 | 2 game.s 1453 | Code | 10 | | 2 | 00/1648 : F0 0A | beq ac_3 + 4350 | 2 game.s 1454 | Code | 10 | 2 | 3 | 00/164A : 9D AD 2C | sta ligne_commentaire+5,x + 4351 | 2 game.s 1455 | Code | 10 | | 1 | 00/164D : C8 | iny + 4352 | 2 game.s 1456 | Code | 10 | | 1 | 00/164E : E8 | inx + 4353 | 2 game.s 1457 | Code | 10 | | 3 | 00/164F : E0 7E 00 | cpx #126 ; len max + 4354 | 2 game.s 1458 | Code | 10 | | 2 | 00/1652 : 90 F2 | bcc ozunid_31 + 4355 | 2 game.s 1459 | Empty | 10 | | 0 | 00/1654 | + 4356 | 2 game.s 1460 | Code | 10 | 2 | 3 | 00/1654 : 9E AD 2C | ac_3 stz ligne_commentaire+5,x; pour finir + 4357 | 2 game.s 1461 | Empty | 10 | | 0 | 00/1657 | + 4358 | 2 game.s 1462 | Code | 00 | | 2 | 00/1657 : C2 20 | rep #$20 + 4359 | 2 game.s 1463 | Empty | 00 | | 0 | 00/1659 | + 4360 | 2 game.s 1464 | Comment | 00 | | 0 | 00/1659 | *--- Prpare l'cran + 4361 | 2 game.s 1465 | Empty | 00 | | 0 | 00/1659 | + 4362 | 2 game.s 1466 | Macro | 00 | | 0 | 00/1659 | PushLong #old_pattern + 4366 | 2 game.s 1466 | Code | 00 | 1 >>16 | 3 | 00/1659 : F4 00 00 | PEA #^#old_pattern + 4373 | 2 game.s 1466 | Code | 00 | 2 | 3 | 00/165C : F4 65 0F | PEA #old_pattern + 4376 | 2 game.s 1467 | Macro | 00 | | 0 | 00/165F | _GetPenPat + 4378 | 2 game.s 1467 | Code | 00 | | 3 | 00/165F : A2 04 31 | LDX #$3104 ; load tool call # + 4379 | 2 game.s 1467 | Code | 00 | | 4 | 00/1662 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4380 | 2 game.s 1468 | Empty | 00 | | 0 | 00/1666 | + 4381 | 2 game.s 1469 | Code | 00 | | 1 | 00/1666 : 48 | pha + 4382 | 2 game.s 1470 | Macro | 00 | | 0 | 00/1667 | _GetForeColor + 4384 | 2 game.s 1470 | Code | 00 | | 3 | 00/1667 : A2 04 A1 | LDX #$A104 ; load tool call # + 4385 | 2 game.s 1470 | Code | 00 | | 4 | 00/166A : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4386 | 2 game.s 1471 | Empty | 00 | | 0 | 00/166E | + 4387 | 2 game.s 1472 | Code | 00 | | 1 | 00/166E : 48 | pha + 4388 | 2 game.s 1473 | Macro | 00 | | 0 | 00/166F | _GetTextMode + 4390 | 2 game.s 1473 | Code | 00 | | 3 | 00/166F : A2 04 9D | LDX #$9D04 ; load tool call # + 4391 | 2 game.s 1473 | Code | 00 | | 4 | 00/1672 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4392 | 2 game.s 1474 | Empty | 00 | | 0 | 00/1676 | + 4393 | 2 game.s 1475 | Macro | 00 | | 0 | 00/1676 | PushLong #black_pattern ; black pattern + 4397 | 2 game.s 1475 | Code | 00 | 1 >>16 | 3 | 00/1676 : F4 00 00 | PEA #^#black_pattern + 4404 | 2 game.s 1475 | Code | 00 | 2 | 3 | 00/1679 : F4 E1 10 | PEA #black_pattern + 4407 | 2 game.s 1476 | Macro | 00 | | 0 | 00/167C | _SetPenPat + 4409 | 2 game.s 1476 | Code | 00 | | 3 | 00/167C : A2 04 30 | LDX #$3004 ; load tool call # + 4410 | 2 game.s 1476 | Code | 00 | | 4 | 00/167F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4411 | 2 game.s 1477 | Empty | 00 | | 0 | 00/1683 | + 4412 | 2 game.s 1478 | Macro | 00 | | 0 | 00/1683 | PushLong #commentRECT + 4416 | 2 game.s 1478 | Code | 00 | 1 >>16 | 3 | 00/1683 : F4 00 00 | PEA #^#commentRECT + 4423 | 2 game.s 1478 | Code | 00 | 2 | 3 | 00/1686 : F4 C6 16 | PEA #commentRECT + 4426 | 2 game.s 1479 | Macro | 00 | | 0 | 00/1689 | _PaintRect + 4428 | 2 game.s 1479 | Code | 00 | | 3 | 00/1689 : A2 04 54 | LDX #$5404 ; load tool call # + 4429 | 2 game.s 1479 | Code | 00 | | 4 | 00/168C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4430 | 2 game.s 1480 | Empty | 00 | | 0 | 00/1690 | + 4431 | 2 game.s 1481 | Macro | 00 | | 0 | 00/1690 | PushWord #15 + 4433 | 2 game.s 1481 | Code | 00 | | 3 | 00/1690 : F4 0F 00 | PEA #15 + 4436 | 2 game.s 1482 | Macro | 00 | | 0 | 00/1693 | _SetForeColor + 4438 | 2 game.s 1482 | Code | 00 | | 3 | 00/1693 : A2 04 A0 | LDX #$A004 ; load tool call # + 4439 | 2 game.s 1482 | Code | 00 | | 4 | 00/1696 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4440 | 2 game.s 1483 | Empty | 00 | | 0 | 00/169A | + 4441 | 2 game.s 1484 | Macro | 00 | | 0 | 00/169A | PushWord #{$0004} + 4443 | 2 game.s 1484 | Code | 00 | | 3 | 00/169A : F4 04 00 | PEA #{$0004} + 4446 | 2 game.s 1485 | Macro | 00 | | 0 | 00/169D | _SetTextMode + 4448 | 2 game.s 1485 | Code | 00 | | 3 | 00/169D : A2 04 9C | LDX #$9C04 ; load tool call # + 4449 | 2 game.s 1485 | Code | 00 | | 4 | 00/16A0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4450 | 2 game.s 1486 | Empty | 00 | | 0 | 00/16A4 | + 4451 | 2 game.s 1487 | Code | 00 | 1 >>16 | 3 | 00/16A4 : A2 00 00 | ldx #^ligne_commentaire + 4452 | 2 game.s 1488 | Code | 00 | 2 | 3 | 00/16A7 : A0 A8 2C | ldy #ligne_commentaire + 4453 | 2 game.s 1489 | Code | 00 | | 3 | 00/16AA : A9 13 00 | lda #19 + 4454 | 2 game.s 1490 | Code | 00 | 2 | 3 | 00/16AD : 20 0D 23 | jsr cprint + 4455 | 2 game.s 1491 | Empty | 00 | | 0 | 00/16B0 | + 4456 | 2 game.s 1492 | Macro | 00 | | 0 | 00/16B0 | _SetTextMode + 4458 | 2 game.s 1492 | Code | 00 | | 3 | 00/16B0 : A2 04 9C | LDX #$9C04 ; load tool call # + 4459 | 2 game.s 1492 | Code | 00 | | 4 | 00/16B3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4460 | 2 game.s 1493 | Macro | 00 | | 0 | 00/16B7 | _SetForeColor + 4462 | 2 game.s 1493 | Code | 00 | | 3 | 00/16B7 : A2 04 A0 | LDX #$A004 ; load tool call # + 4463 | 2 game.s 1493 | Code | 00 | | 4 | 00/16BA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4464 | 2 game.s 1494 | Macro | 00 | | 0 | 00/16BE | _SetPenPat + 4466 | 2 game.s 1494 | Code | 00 | | 3 | 00/16BE : A2 04 30 | LDX #$3004 ; load tool call # + 4467 | 2 game.s 1494 | Code | 00 | | 4 | 00/16C1 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4468 | 2 game.s 1495 | Code | 00 | | 1 | 00/16C5 : 60 | rts + 4469 | 2 game.s 1496 | Empty | 00 | | 0 | 00/16C6 | + 4470 | 2 game.s 1497 | Comment | 00 | | 0 | 00/16C6 | *--- + 4471 | 2 game.s 1498 | Empty | 00 | | 0 | 00/16C6 | + 4472 | 2 game.s 1499 | Data | 00 | | 8 | 00/16C6 : B6 00 10 00 | commentRECT dw 182,16,192,623 | | | | | | C0 00 6F 02 | - 4397 | 2 game.s 1544 | Empty | 00 | | 0 | 00/1712 | - 4398 | 2 game.s 1545 | Comment | 00 | | 0 | 00/1712 | *----------------------- - 4399 | 2 game.s 1546 | Comment | 00 | | 0 | 00/1712 | * SURLIGNER_MOT - 4400 | 2 game.s 1547 | Comment | 00 | | 0 | 00/1712 | *----------------------- - 4401 | 2 game.s 1548 | Comment | 00 | | 0 | 00/1712 | * surligner_mot(texte$,mot$,pointeur_mot%,cycles) - 4402 | 2 game.s 1549 | Empty | 00 | | 0 | 00/1712 | - 4403 | 2 game.s 1550 | Empty | 00 | | 0 | 00/1712 | surligner_mot - 4404 | 2 game.s 1551 | Code | 00 | | 1 | 00/1712 : 48 | pha ; le nombre de cycles - 4405 | 2 game.s 1552 | Empty | 00 | | 0 | 00/1713 | - 4406 | 2 game.s 1553 | Macro | 00 | | 0 | 00/1713 | _HideCursor - 4408 | 2 game.s 1553 | Code | 00 | | 3 | 00/1713 : A2 04 90 | LDX #$9004 ; load tool call # - 4409 | 2 game.s 1553 | Code | 00 | | 4 | 00/1716 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4410 | 2 game.s 1554 | Empty | 00 | | 0 | 00/171A | - 4411 | 2 game.s 1555 | Code | 00 | | 1 | 00/171A : 48 | pha ; save current mode - 4412 | 2 game.s 1556 | Macro | 00 | | 0 | 00/171B | _GetTextMode - 4414 | 2 game.s 1556 | Code | 00 | | 3 | 00/171B : A2 04 9D | LDX #$9D04 ; load tool call # - 4415 | 2 game.s 1556 | Code | 00 | | 4 | 00/171E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4416 | 2 game.s 1557 | Code | 00 | | 1 | 00/1722 : 68 | pla - 4417 | 2 game.s 1558 | Code | 00 | 2 | 3 | 00/1723 : 8D 7E 17 | sta motOFFSET - 4418 | 2 game.s 1559 | Empty | 00 | | 0 | 00/1726 | - 4419 | 2 game.s 1560 | Macro | 00 | | 0 | 00/1726 | PushWord #{$0004} - 4421 | 2 game.s 1560 | Code | 00 | | 3 | 00/1726 : F4 04 00 | PEA #{$0004} - 4424 | 2 game.s 1561 | Macro | 00 | | 0 | 00/1729 | _SetTextMode - 4426 | 2 game.s 1561 | Code | 00 | | 3 | 00/1729 : A2 04 9C | LDX #$9C04 ; load tool call # - 4427 | 2 game.s 1561 | Code | 00 | | 4 | 00/172C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4428 | 2 game.s 1562 | Empty | 00 | | 0 | 00/1730 | - 4429 | 2 game.s 1563 | Code | 00 | | 1 | 00/1730 : 68 | pla ; le nombre de cycles - 4430 | 2 game.s 1564 | Empty | 00 | | 0 | 00/1731 | - 4431 | 2 game.s 1565 | Code | 00 | | 1 | 00/1731 : 48 | ozunid_32 pha - 4432 | 2 game.s 1566 | Code | 00 | 2 | 3 | 00/1732 : 20 4C 17 | jsr sm_blink - 4433 | 2 game.s 1567 | Code | 00 | | 1 | 00/1735 : 68 | pla - 4434 | 2 game.s 1568 | Code | 00 | | 1 | 00/1736 : 3A | dec - 4435 | 2 game.s 1569 | Code | 00 | | 2 | 00/1737 : D0 F8 | bne ozunid_32 - 4436 | 2 game.s 1570 | Empty | 00 | | 0 | 00/1739 | - 4437 | 2 game.s 1571 | Macro | 00 | | 0 | 00/1739 | PushWord motOFFSET - 4442 | 2 game.s 1571 | Code | 00 | 2 | 3 | 00/1739 : AD 7E 17 | LDA motOFFSET - 4443 | 2 game.s 1571 | Code | 00 | | 1 | 00/173C : 48 | PHA - 4445 | 2 game.s 1572 | Macro | 00 | | 0 | 00/173D | _SetTextMode - 4447 | 2 game.s 1572 | Code | 00 | | 3 | 00/173D : A2 04 9C | LDX #$9C04 ; load tool call # - 4448 | 2 game.s 1572 | Code | 00 | | 4 | 00/1740 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4449 | 2 game.s 1573 | Macro | 00 | | 0 | 00/1744 | _ShowCursor - 4451 | 2 game.s 1573 | Code | 00 | | 3 | 00/1744 : A2 04 91 | LDX #$9104 ; load tool call # - 4452 | 2 game.s 1573 | Code | 00 | | 4 | 00/1747 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4453 | 2 game.s 1574 | Code | 00 | | 1 | 00/174B : 60 | rts - 4454 | 2 game.s 1575 | Empty | 00 | | 0 | 00/174C | - 4455 | 2 game.s 1576 | Comment | 00 | | 0 | 00/174C | * noir puis blanc - 4456 | 2 game.s 1577 | Empty | 00 | | 0 | 00/174C | - 4457 | 2 game.s 1578 | Macro | 00 | | 0 | 00/174C | sm_blink PushWord #{0} - 4459 | 2 game.s 1578 | Code | 00 | | 3 | 00/174C : F4 00 00 | PEA #{0} - 4462 | 2 game.s 1579 | Macro | 00 | | 0 | 00/174F | _SetForeColor - 4464 | 2 game.s 1579 | Code | 00 | | 3 | 00/174F : A2 04 A0 | LDX #$A004 ; load tool call # - 4465 | 2 game.s 1579 | Code | 00 | | 4 | 00/1752 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4466 | 2 game.s 1580 | Code | 00 | 2 | 3 | 00/1756 : 20 63 17 | jsr sm_print - 4467 | 2 game.s 1581 | Macro | 00 | | 0 | 00/1759 | PushWord #{15} - 4469 | 2 game.s 1581 | Code | 00 | | 3 | 00/1759 : F4 0F 00 | PEA #{15} - 4472 | 2 game.s 1582 | Macro | 00 | | 0 | 00/175C | _SetForeColor - 4474 | 2 game.s 1582 | Code | 00 | | 3 | 00/175C : A2 04 A0 | LDX #$A004 ; load tool call # - 4475 | 2 game.s 1582 | Code | 00 | | 4 | 00/175F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4476 | 2 game.s 1583 | Empty | 00 | | 0 | 00/1763 | - 4477 | 2 game.s 1584 | Comment | 00 | | 0 | 00/1763 | * affiche - 4478 | 2 game.s 1585 | Empty | 00 | | 0 | 00/1763 | - 4479 | 2 game.s 1586 | Macro | 00 | | 0 | 00/1763 | sm_print PushLong #mot - 4483 | 2 game.s 1586 | Code | 00 | 1 >>16 | 3 | 00/1763 : F4 00 00 | PEA #^#mot - 4490 | 2 game.s 1586 | Code | 00 | 2 | 3 | 00/1766 : F4 6C 2C | PEA #mot - 4493 | 2 game.s 1587 | Macro | 00 | | 0 | 00/1769 | PushWord motX - 4498 | 2 game.s 1587 | Code | 00 | 2 | 3 | 00/1769 : AD 7A 17 | LDA motX - 4499 | 2 game.s 1587 | Code | 00 | | 1 | 00/176C : 48 | PHA - 4501 | 2 game.s 1588 | Macro | 00 | | 0 | 00/176D | PushWord motY - 4506 | 2 game.s 1588 | Code | 00 | 2 | 3 | 00/176D : AD 7C 17 | LDA motY - 4507 | 2 game.s 1588 | Code | 00 | | 1 | 00/1770 : 48 | PHA - 4509 | 2 game.s 1589 | Code | 00 | 2 | 3 | 00/1771 : 20 2F 18 | jsr printc - 4510 | 2 game.s 1590 | Empty | 00 | | 0 | 00/1774 | - 4511 | 2 game.s 1591 | Code | 00 | | 3 | 00/1774 : A9 03 00 | lda #3 ; wait 3 VBLS - 4512 | 2 game.s 1592 | Code | 00 | 2 | 3 | 00/1777 : 4C 8A 07 | jmp nowWAIT1 ; or 1/20 sec - 4513 | 2 game.s 1593 | Empty | 00 | | 0 | 00/177A | - 4514 | 2 game.s 1594 | Comment | 00 | | 0 | 00/177A | *--- Data - 4515 | 2 game.s 1595 | Empty | 00 | | 0 | 00/177A | - 4516 | 2 game.s 1596 | Data | 00 | | 2 | 00/177A : 00 00 | motX ds 2 - 4517 | 2 game.s 1597 | Data | 00 | | 2 | 00/177C : 00 00 | motY ds 2 - 4518 | 2 game.s 1598 | Data | 00 | | 2 | 00/177E : 00 00 | motOFFSET ds 2 - 4519 | 2 game.s 1599 | Empty | 00 | | 0 | 00/1780 | - 4520 | 2 game.s 1600 | Comment | 00 | | 0 | 00/1780 | *----------------------- - 4521 | 2 game.s 1601 | Comment | 00 | | 0 | 00/1780 | * PRINT - OK - 4522 | 2 game.s 1602 | Comment | 00 | | 0 | 00/1780 | *----------------------- - 4523 | 2 game.s 1603 | Comment | 00 | | 0 | 00/1780 | * print(couleur$,texte$,colonne&,ligne&,largeur&) - 4524 | 2 game.s 1604 | Comment | 00 | | 0 | 00/1780 | * 1,s w return address - 4525 | 2 game.s 1605 | Comment | 00 | | 0 | 00/1780 | * 3,s w width - 4526 | 2 game.s 1606 | Comment | 00 | | 0 | 00/1780 | * 5,s w Y - 4527 | 2 game.s 1607 | Comment | 00 | | 0 | 00/1780 | * 7,s w X - 4528 | 2 game.s 1608 | Comment | 00 | | 0 | 00/1780 | * 9,s l text pointer - 4529 | 2 game.s 1609 | Comment | 00 | | 0 | 00/1780 | * 13,s l color pointer - 4530 | 2 game.s 1610 | Empty | 00 | | 0 | 00/1780 | - 4531 | 2 game.s 1611 | Equivalence | 00 | | 0 | 00/1780 | max_colonnes = 75 ; 80 - 75 - 4532 | 2 game.s 1612 | Equivalence | 00 | | 0 | 00/1780 | max_lignes = 20 ; 20 - 18 - 4533 | 2 game.s 1613 | Equivalence | 00 | | 0 | 00/1780 | max_colonnes2 = 80 ; 80 - 75 - 4534 | 2 game.s 1614 | Equivalence | 00 | | 0 | 00/1780 | largeur_caractere = 8 - 4535 | 2 game.s 1615 | Equivalence | 00 | | 0 | 00/1780 | hauteur_caractere = 10 - 4536 | 2 game.s 1616 | Equivalence | 00 | | 0 | 00/1780 | marge_gauche = 3 ; nombre de caractres sauts pour la marge - 4537 | 2 game.s 1617 | Empty | 00 | | 0 | 00/1780 | - 4538 | 2 game.s 1618 | Comment | 00 | | 0 | 00/1780 | *--- - 4539 | 2 game.s 1619 | Empty | 00 | | 0 | 00/1780 | - 4540 | 2 game.s 1620 | Code | 00 | | 2 | 00/1780 : A3 0F | print lda 15,s - 4541 | 2 game.s 1621 | Code | 00 | | 2 | 00/1782 : 85 86 | sta {{$80}+4}+2 - 4542 | 2 game.s 1622 | Code | 00 | | 2 | 00/1784 : A3 0D | lda 13,s - 4543 | 2 game.s 1623 | Code | 00 | | 2 | 00/1786 : 85 84 | sta {{$80}+4} - 4544 | 2 game.s 1624 | Code | 00 | | 2 | 00/1788 : A3 0B | lda 11,s - 4545 | 2 game.s 1625 | Code | 00 | | 2 | 00/178A : 85 82 | sta {$80}+2 - 4546 | 2 game.s 1626 | Code | 00 | | 2 | 00/178C : A3 09 | lda 9,s - 4547 | 2 game.s 1627 | Code | 00 | | 2 | 00/178E : 85 80 | sta {$80} - 4548 | 2 game.s 1628 | Code | 00 | | 2 | 00/1790 : A3 07 | lda 7,s - 4549 | 2 game.s 1629 | Code | 00 | 2 | 3 | 00/1792 : 8D B1 18 | sta printX - 4550 | 2 game.s 1630 | Code | 00 | | 2 | 00/1795 : A3 05 | lda 5,s - 4551 | 2 game.s 1631 | Code | 00 | 2 | 3 | 00/1797 : 8D B3 18 | sta printY - 4552 | 2 game.s 1632 | Code | 00 | | 2 | 00/179A : A3 03 | lda 3,s ; calcule la largeur de texte - 4553 | 2 game.s 1633 | Code | 00 | | 1 | 00/179C : 18 | clc - 4554 | 2 game.s 1634 | Code | 00 | 2 | 3 | 00/179D : 6D B1 18 | adc printX - 4555 | 2 game.s 1635 | Code | 00 | | 3 | 00/17A0 : C9 50 00 | cmp #{80} - 4556 | 2 game.s 1636 | Code | 00 | | 2 | 00/17A3 : 90 03 | bcc printINIT - 4557 | 2 game.s 1637 | Code | 00 | | 3 | 00/17A5 : A9 50 00 | lda #{80} - 4558 | 2 game.s 1638 | Code | 00 | 2 | 3 | 00/17A8 : 8D AF 18 | printINIT sta printWIDTH - 4559 | 2 game.s 1639 | Empty | 00 | | 0 | 00/17AB | - 4560 | 2 game.s 1640 | Code | 00 | | 2 | 00/17AB : A7 80 | printLOOP lda [{$80}] - 4561 | 2 game.s 1641 | Code | 00 | | 3 | 00/17AD : 29 FF 00 | and #$ff - 4562 | 2 game.s 1642 | Code | 00 | | 2 | 00/17B0 : D0 0C | bne print1 - 4563 | 2 game.s 1643 | Empty | 00 | | 0 | 00/17B2 | - 4564 | 2 game.s 1644 | Code | 00 | | 2 | 00/17B2 : A3 01 | printEXIT lda 1,s - 4565 | 2 game.s 1645 | Code | 00 | | 1 | 00/17B4 : FA | plx - 4566 | 2 game.s 1646 | Code | 00 | | 1 | 00/17B5 : FA | plx - 4567 | 2 game.s 1647 | Code | 00 | | 1 | 00/17B6 : FA | plx - 4568 | 2 game.s 1648 | Code | 00 | | 1 | 00/17B7 : FA | plx - 4569 | 2 game.s 1649 | Code | 00 | | 1 | 00/17B8 : FA | plx - 4570 | 2 game.s 1650 | Code | 00 | | 1 | 00/17B9 : FA | plx - 4571 | 2 game.s 1651 | Code | 00 | | 1 | 00/17BA : FA | plx - 4572 | 2 game.s 1652 | Code | 00 | | 2 | 00/17BB : 83 01 | sta 1,s - 4573 | 2 game.s 1653 | Code | 00 | | 1 | 00/17BD : 60 | rts - 4574 | 2 game.s 1654 | Empty | 00 | | 0 | 00/17BE | - 4575 | 2 game.s 1655 | Comment | 00 | | 0 | 00/17BE | * 1- print char - 4576 | 2 game.s 1656 | Empty | 00 | | 0 | 00/17BE | - 4577 | 2 game.s 1657 | Code | 00 | | 3 | 00/17BE : C9 20 00 | print1 cmp #{$20} ; skip space char - 4578 | 2 game.s 1658 | Code | 00 | | 2 | 00/17C1 : F0 3F | beq print2 - 4579 | 2 game.s 1659 | Code | 00 | | 3 | 00/17C3 : C9 5F 00 | cmp #{$5f} - 4580 | 2 game.s 1660 | Code | 00 | | 2 | 00/17C6 : F0 3A | beq print2 - 4581 | 2 game.s 1661 | Code | 00 | | 3 | 00/17C8 : C9 9C 00 | cmp #{$9c} - 4582 | 2 game.s 1662 | Code | 00 | | 2 | 00/17CB : F0 40 | beq print3 - 4583 | 2 game.s 1663 | Empty | 00 | | 0 | 00/17CD | - 4584 | 2 game.s 1664 | Code | 00 | | 1 | 00/17CD : AA | tax - 4585 | 2 game.s 1665 | Code | 00 | 2 | 3 | 00/17CE : BD 51 21 | lda tblATARI,x - 4586 | 2 game.s 1666 | Code | 00 | | 3 | 00/17D1 : 29 FF 00 | and #$ff - 4587 | 2 game.s 1667 | Code | 00 | | 1 | 00/17D4 : 48 | pha - 4588 | 2 game.s 1668 | Empty | 00 | | 0 | 00/17D5 | - 4589 | 2 game.s 1669 | Code | 00 | 2 | 3 | 00/17D5 : AD B1 18 | lda printX - 4590 | 2 game.s 1670 | Code | 00 | | 1 | 00/17D8 : 0A | asl - 4591 | 2 game.s 1671 | Code | 00 | | 1 | 00/17D9 : AA | tax - 4592 | 2 game.s 1672 | Code | 00 | 2 | 3 | 00/17DA : BD B9 18 | lda x_coord,x - 4593 | 2 game.s 1673 | Code | 00 | | 1 | 00/17DD : 48 | pha - 4594 | 2 game.s 1674 | Empty | 00 | | 0 | 00/17DE | - 4595 | 2 game.s 1675 | Code | 00 | 2 | 3 | 00/17DE : AD B3 18 | lda printY - 4596 | 2 game.s 1676 | Code | 00 | | 1 | 00/17E1 : 0A | asl - 4597 | 2 game.s 1677 | Code | 00 | | 1 | 00/17E2 : A8 | tay - 4598 | 2 game.s 1678 | Code | 00 | 2 | 3 | 00/17E3 : B9 59 19 | lda y_coord,y - 4599 | 2 game.s 1679 | Code | 00 | | 1 | 00/17E6 : 48 | pha - 4600 | 2 game.s 1680 | Macro | 00 | | 0 | 00/17E7 | _MoveTo - 4602 | 2 game.s 1680 | Code | 00 | | 3 | 00/17E7 : A2 04 3A | LDX #$3A04 ; load tool call # - 4603 | 2 game.s 1680 | Code | 00 | | 4 | 00/17EA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4604 | 2 game.s 1681 | Empty | 00 | | 0 | 00/17EE | - 4605 | 2 game.s 1682 | Comment | 00 | | 0 | 00/17EE | * Set font color - 4606 | 2 game.s 1683 | Empty | 00 | | 0 | 00/17EE | - 4607 | 2 game.s 1684 | Code | 00 | | 2 | 00/17EE : A7 84 | lda [{{$80}+4}] - 4608 | 2 game.s 1685 | Code | 00 | | 3 | 00/17F0 : 29 FF 00 | and #$ff - 4609 | 2 game.s 1686 | Code | 00 | | 1 | 00/17F3 : 48 | pha - 4610 | 2 game.s 1687 | Macro | 00 | | 0 | 00/17F4 | _SetForeColor - 4612 | 2 game.s 1687 | Code | 00 | | 3 | 00/17F4 : A2 04 A0 | LDX #$A004 ; load tool call # - 4613 | 2 game.s 1687 | Code | 00 | | 4 | 00/17F7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4614 | 2 game.s 1688 | Empty | 00 | | 0 | 00/17FB | - 4615 | 2 game.s 1689 | Macro | 00 | | 0 | 00/17FB | _DrawChar - 4617 | 2 game.s 1689 | Code | 00 | | 3 | 00/17FB : A2 04 A4 | LDX #$A404 ; load tool call # - 4618 | 2 game.s 1689 | Code | 00 | | 4 | 00/17FE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4619 | 2 game.s 1690 | Empty | 00 | | 0 | 00/1802 | - 4620 | 2 game.s 1691 | Comment | 00 | | 0 | 00/1802 | * 4- next character - 4621 | 2 game.s 1692 | Empty | 00 | | 0 | 00/1802 | - 4622 | 2 game.s 1693 | Code | 00 | 2 | 3 | 00/1802 : EE B1 18 | print2 inc printX - 4623 | 2 game.s 1694 | Code | 00 | 2 | 3 | 00/1805 : AD B1 18 | lda printX - 4624 | 2 game.s 1695 | Code | 00 | 2 | 3 | 00/1808 : CD AF 18 | cmp printWIDTH - 4625 | 2 game.s 1696 | Code | 00 | | 2 | 00/180B : 90 13 | bcc print4 - 4626 | 2 game.s 1697 | Empty | 00 | | 0 | 00/180D | - 4627 | 2 game.s 1698 | Code | 00 | | 2 | 00/180D : A3 07 | print3 lda 7,s ; reset X-coord - 4628 | 2 game.s 1699 | Code | 00 | 2 | 3 | 00/180F : 8D B1 18 | sta printX - 4629 | 2 game.s 1700 | Empty | 00 | | 0 | 00/1812 | - 4630 | 2 game.s 1701 | Code | 00 | 2 | 3 | 00/1812 : EE B3 18 | inc printY - 4631 | 2 game.s 1702 | Code | 00 | 2 | 3 | 00/1815 : AD B3 18 | lda printY - 4632 | 2 game.s 1703 | Code | 00 | | 3 | 00/1818 : C9 14 00 | cmp #{20} - 4633 | 2 game.s 1704 | Code | 00 | | 2 | 00/181B : 90 03 | bcc print4 - 4634 | 2 game.s 1705 | Empty | 00 | | 0 | 00/181D | - 4635 | 2 game.s 1706 | Code | 00 | | 3 | 00/181D : 82 92 FF | brl printEXIT ; out of SHR screen, we exit - 4636 | 2 game.s 1707 | Empty | 00 | | 0 | 00/1820 | - 4637 | 2 game.s 1708 | Comment | 00 | | 0 | 00/1820 | * 6- we loop - 4638 | 2 game.s 1709 | Empty | 00 | | 0 | 00/1820 | - 4639 | 2 game.s 1710 | Code | 00 | | 2 | 00/1820 : E6 80 | print4 inc {$80} - 4640 | 2 game.s 1711 | Code | 00 | | 2 | 00/1822 : D0 02 | bne print5 - 4641 | 2 game.s 1712 | Code | 00 | | 2 | 00/1824 : E6 82 | inc {$80}+2 - 4642 | 2 game.s 1713 | Empty | 00 | | 0 | 00/1826 | - 4643 | 2 game.s 1714 | Code | 00 | | 2 | 00/1826 : E6 84 | print5 inc {{$80}+4} ; next color char - 4644 | 2 game.s 1715 | Code | 00 | | 2 | 00/1828 : D0 02 | bne print6 - 4645 | 2 game.s 1716 | Code | 00 | | 2 | 00/182A : E6 86 | inc {{$80}+4}+2 - 4646 | 2 game.s 1717 | Empty | 00 | | 0 | 00/182C | - 4647 | 2 game.s 1718 | Code | 00 | | 3 | 00/182C : 82 7C FF | print6 brl printLOOP - 4648 | 2 game.s 1719 | Empty | 00 | | 0 | 00/182F | - 4649 | 2 game.s 1720 | Comment | 00 | | 0 | 00/182F | *----------------------- - 4650 | 2 game.s 1721 | Comment | 00 | | 0 | 00/182F | * PRINTC - OK - 4651 | 2 game.s 1722 | Comment | 00 | | 0 | 00/182F | *----------------------- - 4652 | 2 game.s 1723 | Comment | 00 | | 0 | 00/182F | * printc(texte$,colonne&,ligne&) - 4653 | 2 game.s 1724 | Comment | 00 | | 0 | 00/182F | * 1,s w return address - 4654 | 2 game.s 1725 | Comment | 00 | | 0 | 00/182F | * 3,s w Y - 4655 | 2 game.s 1726 | Comment | 00 | | 0 | 00/182F | * 5,s w X - 4656 | 2 game.s 1727 | Comment | 00 | | 0 | 00/182F | * 7,s l text pointer - 4657 | 2 game.s 1728 | Empty | 00 | | 0 | 00/182F | - 4658 | 2 game.s 1729 | Code | 00 | | 2 | 00/182F : A3 09 | printc lda 9,s - 4659 | 2 game.s 1730 | Code | 00 | | 2 | 00/1831 : 85 82 | sta {$80}+2 - 4660 | 2 game.s 1731 | Code | 00 | | 2 | 00/1833 : A3 07 | lda 7,s - 4661 | 2 game.s 1732 | Code | 00 | | 2 | 00/1835 : 85 80 | sta {$80} - 4662 | 2 game.s 1733 | Code | 00 | | 2 | 00/1837 : A3 05 | lda 5,s - 4663 | 2 game.s 1734 | Code | 00 | 2 | 3 | 00/1839 : 8D B1 18 | sta printX - 4664 | 2 game.s 1735 | Code | 00 | | 2 | 00/183C : A3 03 | lda 3,s - 4665 | 2 game.s 1736 | Code | 00 | 2 | 3 | 00/183E : 8D B3 18 | sta printY - 4666 | 2 game.s 1737 | Empty | 00 | | 0 | 00/1841 | - 4667 | 2 game.s 1738 | Code | 00 | | 2 | 00/1841 : A7 80 | printcLOOP lda [{$80}] - 4668 | 2 game.s 1739 | Code | 00 | | 3 | 00/1843 : 29 FF 00 | and #$ff - 4669 | 2 game.s 1740 | Code | 00 | | 2 | 00/1846 : D0 09 | bne printc1 - 4670 | 2 game.s 1741 | Empty | 00 | | 0 | 00/1848 | - 4671 | 2 game.s 1742 | Code | 00 | | 2 | 00/1848 : A3 01 | printcEXIT lda 1,s - 4672 | 2 game.s 1743 | Code | 00 | | 1 | 00/184A : FA | plx - 4673 | 2 game.s 1744 | Code | 00 | | 1 | 00/184B : FA | plx - 4674 | 2 game.s 1745 | Code | 00 | | 1 | 00/184C : FA | plx - 4675 | 2 game.s 1746 | Code | 00 | | 1 | 00/184D : FA | plx - 4676 | 2 game.s 1747 | Code | 00 | | 2 | 00/184E : 83 01 | sta 1,s - 4677 | 2 game.s 1748 | Code | 00 | | 1 | 00/1850 : 60 | rts - 4678 | 2 game.s 1749 | Empty | 00 | | 0 | 00/1851 | - 4679 | 2 game.s 1750 | Comment | 00 | | 0 | 00/1851 | * 1- print char - 4680 | 2 game.s 1751 | Empty | 00 | | 0 | 00/1851 | - 4681 | 2 game.s 1752 | Code | 00 | | 3 | 00/1851 : C9 20 00 | printc1 cmp #{$20} ; skip space char - 4682 | 2 game.s 1753 | Code | 00 | | 2 | 00/1854 : F0 32 | beq printc2 - 4683 | 2 game.s 1754 | Code | 00 | | 3 | 00/1856 : C9 5F 00 | cmp #{$5f} - 4684 | 2 game.s 1755 | Code | 00 | | 2 | 00/1859 : F0 2D | beq printc2 - 4685 | 2 game.s 1756 | Code | 00 | | 3 | 00/185B : C9 9C 00 | cmp #{$9c} - 4686 | 2 game.s 1757 | Code | 00 | | 2 | 00/185E : F0 33 | beq printc3 - 4687 | 2 game.s 1758 | Empty | 00 | | 0 | 00/1860 | - 4688 | 2 game.s 1759 | Code | 00 | | 1 | 00/1860 : AA | tax - 4689 | 2 game.s 1760 | Code | 00 | 2 | 3 | 00/1861 : BD 51 21 | lda tblATARI,x - 4690 | 2 game.s 1761 | Code | 00 | | 3 | 00/1864 : 29 FF 00 | and #$ff - 4691 | 2 game.s 1762 | Code | 00 | | 1 | 00/1867 : 48 | pha - 4692 | 2 game.s 1763 | Empty | 00 | | 0 | 00/1868 | - 4693 | 2 game.s 1764 | Code | 00 | 2 | 3 | 00/1868 : AD B1 18 | lda printX - 4694 | 2 game.s 1765 | Code | 00 | | 1 | 00/186B : 0A | asl - 4695 | 2 game.s 1766 | Code | 00 | | 1 | 00/186C : AA | tax - 4696 | 2 game.s 1767 | Code | 00 | 2 | 3 | 00/186D : BD B9 18 | lda x_coord,x - 4697 | 2 game.s 1768 | Code | 00 | | 1 | 00/1870 : 48 | pha - 4698 | 2 game.s 1769 | Empty | 00 | | 0 | 00/1871 | - 4699 | 2 game.s 1770 | Code | 00 | 2 | 3 | 00/1871 : AD B3 18 | lda printY - 4700 | 2 game.s 1771 | Code | 00 | | 1 | 00/1874 : 0A | asl - 4701 | 2 game.s 1772 | Code | 00 | | 1 | 00/1875 : A8 | tay - 4702 | 2 game.s 1773 | Code | 00 | 2 | 3 | 00/1876 : B9 59 19 | lda y_coord,y - 4703 | 2 game.s 1774 | Code | 00 | | 1 | 00/1879 : 48 | pha - 4704 | 2 game.s 1775 | Macro | 00 | | 0 | 00/187A | _MoveTo - 4706 | 2 game.s 1775 | Code | 00 | | 3 | 00/187A : A2 04 3A | LDX #$3A04 ; load tool call # - 4707 | 2 game.s 1775 | Code | 00 | | 4 | 00/187D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4708 | 2 game.s 1776 | Empty | 00 | | 0 | 00/1881 | - 4709 | 2 game.s 1777 | Macro | 00 | | 0 | 00/1881 | _DrawChar - 4711 | 2 game.s 1777 | Code | 00 | | 3 | 00/1881 : A2 04 A4 | LDX #$A404 ; load tool call # - 4712 | 2 game.s 1777 | Code | 00 | | 4 | 00/1884 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4713 | 2 game.s 1778 | Empty | 00 | | 0 | 00/1888 | - 4714 | 2 game.s 1779 | Comment | 00 | | 0 | 00/1888 | * 4- next character - 4715 | 2 game.s 1780 | Empty | 00 | | 0 | 00/1888 | - 4716 | 2 game.s 1781 | Code | 00 | 2 | 3 | 00/1888 : EE B1 18 | printc2 inc printX - 4717 | 2 game.s 1782 | Code | 00 | 2 | 3 | 00/188B : AD B1 18 | lda printX - 4718 | 2 game.s 1783 | Code | 00 | | 3 | 00/188E : C9 50 00 | cmp #{80} - 4719 | 2 game.s 1784 | Code | 00 | | 2 | 00/1891 : 90 13 | bcc printc4 - 4720 | 2 game.s 1785 | Empty | 00 | | 0 | 00/1893 | - 4721 | 2 game.s 1786 | Code | 00 | | 2 | 00/1893 : A3 07 | printc3 lda 7,s ; reset X-coord - 4722 | 2 game.s 1787 | Code | 00 | 2 | 3 | 00/1895 : 8D B1 18 | sta printX - 4723 | 2 game.s 1788 | Empty | 00 | | 0 | 00/1898 | - 4724 | 2 game.s 1789 | Code | 00 | 2 | 3 | 00/1898 : EE B3 18 | inc printY - 4725 | 2 game.s 1790 | Code | 00 | 2 | 3 | 00/189B : AD B3 18 | lda printY - 4726 | 2 game.s 1791 | Code | 00 | | 3 | 00/189E : C9 14 00 | cmp #{20} - 4727 | 2 game.s 1792 | Code | 00 | | 2 | 00/18A1 : 90 03 | bcc printc4 - 4728 | 2 game.s 1793 | Empty | 00 | | 0 | 00/18A3 | - 4729 | 2 game.s 1794 | Code | 00 | | 3 | 00/18A3 : 82 A2 FF | brl printcEXIT ; out of SHR screen, we exit - 4730 | 2 game.s 1795 | Empty | 00 | | 0 | 00/18A6 | - 4731 | 2 game.s 1796 | Comment | 00 | | 0 | 00/18A6 | * 6- we loop - 4732 | 2 game.s 1797 | Empty | 00 | | 0 | 00/18A6 | - 4733 | 2 game.s 1798 | Code | 00 | | 2 | 00/18A6 : E6 80 | printc4 inc {$80} - 4734 | 2 game.s 1799 | Code | 00 | | 2 | 00/18A8 : D0 02 | bne printc5 - 4735 | 2 game.s 1800 | Code | 00 | | 2 | 00/18AA : E6 82 | inc {$80}+2 - 4736 | 2 game.s 1801 | Empty | 00 | | 0 | 00/18AC | - 4737 | 2 game.s 1802 | Code | 00 | | 3 | 00/18AC : 82 92 FF | printc5 brl printcLOOP - 4738 | 2 game.s 1803 | Empty | 00 | | 0 | 00/18AF | - 4739 | 2 game.s 1804 | Comment | 00 | | 0 | 00/18AF | *----------------------- - 4740 | 2 game.s 1805 | Comment | 00 | | 0 | 00/18AF | * DATA FOR PRINT - 4741 | 2 game.s 1806 | Comment | 00 | | 0 | 00/18AF | *----------------------- - 4742 | 2 game.s 1807 | Empty | 00 | | 0 | 00/18AF | - 4743 | 2 game.s 1808 | Data | 00 | | 2 | 00/18AF : 00 00 | printWIDTH ds 2 - 4744 | 2 game.s 1809 | Data | 00 | | 2 | 00/18B1 : 00 00 | printX ds 2 - 4745 | 2 game.s 1810 | Data | 00 | | 2 | 00/18B3 : 00 00 | printY ds 2 - 4746 | 2 game.s 1811 | Data | 00 | | 2 | 00/18B5 : 00 00 | printY2 ds 2 ; pour le surlignage - 4747 | 2 game.s 1812 | Data | 00 | | 2 | 00/18B7 : 00 00 | offsetY ds 2 - 4748 | 2 game.s 1813 | Empty | 00 | | 0 | 00/18B9 | - 4749 | 2 game.s 1814 | Comment | 00 | | 0 | 00/18B9 | *--- - 4750 | 2 game.s 1815 | Empty | 00 | | 0 | 00/18B9 | - 4751 | 2 game.s 1816 | Empty | 00 | | 0 | 00/18B9 | x_coord ; For all texts - 4752 | 2 game.s 1817 | Variable | 00 | | 0 | 00/18B9 | ]x = 0 ; Premire ligne - 4753 | 2 game.s 1819 | Data | 00 | | 2 | 00/18B9 : 00 00 | dw 0 - 4754 | 2 game.s 1819 | Data | 00 | | 2 | 00/18BB : 08 00 | dw 8 - 4755 | 2 game.s 1819 | Data | 00 | | 2 | 00/18BD : 10 00 | dw 16 - 4756 | 2 game.s 1819 | Data | 00 | | 2 | 00/18BF : 18 00 | dw 24 - 4757 | 2 game.s 1819 | Data | 00 | | 2 | 00/18C1 : 20 00 | dw 32 - 4758 | 2 game.s 1819 | Data | 00 | | 2 | 00/18C3 : 28 00 | dw 40 - 4759 | 2 game.s 1819 | Data | 00 | | 2 | 00/18C5 : 30 00 | dw 48 - 4760 | 2 game.s 1819 | Data | 00 | | 2 | 00/18C7 : 38 00 | dw 56 - 4761 | 2 game.s 1819 | Data | 00 | | 2 | 00/18C9 : 40 00 | dw 64 - 4762 | 2 game.s 1819 | Data | 00 | | 2 | 00/18CB : 48 00 | dw 72 - 4763 | 2 game.s 1819 | Data | 00 | | 2 | 00/18CD : 50 00 | dw 80 - 4764 | 2 game.s 1819 | Data | 00 | | 2 | 00/18CF : 58 00 | dw 88 - 4765 | 2 game.s 1819 | Data | 00 | | 2 | 00/18D1 : 60 00 | dw 96 - 4766 | 2 game.s 1819 | Data | 00 | | 2 | 00/18D3 : 68 00 | dw 104 - 4767 | 2 game.s 1819 | Data | 00 | | 2 | 00/18D5 : 70 00 | dw 112 - 4768 | 2 game.s 1819 | Data | 00 | | 2 | 00/18D7 : 78 00 | dw 120 - 4769 | 2 game.s 1819 | Data | 00 | | 2 | 00/18D9 : 80 00 | dw 128 - 4770 | 2 game.s 1819 | Data | 00 | | 2 | 00/18DB : 88 00 | dw 136 - 4771 | 2 game.s 1819 | Data | 00 | | 2 | 00/18DD : 90 00 | dw 144 - 4772 | 2 game.s 1819 | Data | 00 | | 2 | 00/18DF : 98 00 | dw 152 - 4773 | 2 game.s 1819 | Data | 00 | | 2 | 00/18E1 : A0 00 | dw 160 - 4774 | 2 game.s 1819 | Data | 00 | | 2 | 00/18E3 : A8 00 | dw 168 - 4775 | 2 game.s 1819 | Data | 00 | | 2 | 00/18E5 : B0 00 | dw 176 - 4776 | 2 game.s 1819 | Data | 00 | | 2 | 00/18E7 : B8 00 | dw 184 - 4777 | 2 game.s 1819 | Data | 00 | | 2 | 00/18E9 : C0 00 | dw 192 - 4778 | 2 game.s 1819 | Data | 00 | | 2 | 00/18EB : C8 00 | dw 200 - 4779 | 2 game.s 1819 | Data | 00 | | 2 | 00/18ED : D0 00 | dw 208 - 4780 | 2 game.s 1819 | Data | 00 | | 2 | 00/18EF : D8 00 | dw 216 - 4781 | 2 game.s 1819 | Data | 00 | | 2 | 00/18F1 : E0 00 | dw 224 - 4782 | 2 game.s 1819 | Data | 00 | | 2 | 00/18F3 : E8 00 | dw 232 - 4783 | 2 game.s 1819 | Data | 00 | | 2 | 00/18F5 : F0 00 | dw 240 - 4784 | 2 game.s 1819 | Data | 00 | | 2 | 00/18F7 : F8 00 | dw 248 - 4785 | 2 game.s 1819 | Data | 00 | | 2 | 00/18F9 : 00 01 | dw 256 - 4786 | 2 game.s 1819 | Data | 00 | | 2 | 00/18FB : 08 01 | dw 264 - 4787 | 2 game.s 1819 | Data | 00 | | 2 | 00/18FD : 10 01 | dw 272 - 4788 | 2 game.s 1819 | Data | 00 | | 2 | 00/18FF : 18 01 | dw 280 - 4789 | 2 game.s 1819 | Data | 00 | | 2 | 00/1901 : 20 01 | dw 288 - 4790 | 2 game.s 1819 | Data | 00 | | 2 | 00/1903 : 28 01 | dw 296 - 4791 | 2 game.s 1819 | Data | 00 | | 2 | 00/1905 : 30 01 | dw 304 - 4792 | 2 game.s 1819 | Data | 00 | | 2 | 00/1907 : 38 01 | dw 312 - 4793 | 2 game.s 1819 | Data | 00 | | 2 | 00/1909 : 40 01 | dw 320 - 4794 | 2 game.s 1819 | Data | 00 | | 2 | 00/190B : 48 01 | dw 328 - 4795 | 2 game.s 1819 | Data | 00 | | 2 | 00/190D : 50 01 | dw 336 - 4796 | 2 game.s 1819 | Data | 00 | | 2 | 00/190F : 58 01 | dw 344 - 4797 | 2 game.s 1819 | Data | 00 | | 2 | 00/1911 : 60 01 | dw 352 - 4798 | 2 game.s 1819 | Data | 00 | | 2 | 00/1913 : 68 01 | dw 360 - 4799 | 2 game.s 1819 | Data | 00 | | 2 | 00/1915 : 70 01 | dw 368 - 4800 | 2 game.s 1819 | Data | 00 | | 2 | 00/1917 : 78 01 | dw 376 - 4801 | 2 game.s 1819 | Data | 00 | | 2 | 00/1919 : 80 01 | dw 384 - 4802 | 2 game.s 1819 | Data | 00 | | 2 | 00/191B : 88 01 | dw 392 - 4803 | 2 game.s 1819 | Data | 00 | | 2 | 00/191D : 90 01 | dw 400 - 4804 | 2 game.s 1819 | Data | 00 | | 2 | 00/191F : 98 01 | dw 408 - 4805 | 2 game.s 1819 | Data | 00 | | 2 | 00/1921 : A0 01 | dw 416 - 4806 | 2 game.s 1819 | Data | 00 | | 2 | 00/1923 : A8 01 | dw 424 - 4807 | 2 game.s 1819 | Data | 00 | | 2 | 00/1925 : B0 01 | dw 432 - 4808 | 2 game.s 1819 | Data | 00 | | 2 | 00/1927 : B8 01 | dw 440 - 4809 | 2 game.s 1819 | Data | 00 | | 2 | 00/1929 : C0 01 | dw 448 - 4810 | 2 game.s 1819 | Data | 00 | | 2 | 00/192B : C8 01 | dw 456 - 4811 | 2 game.s 1819 | Data | 00 | | 2 | 00/192D : D0 01 | dw 464 - 4812 | 2 game.s 1819 | Data | 00 | | 2 | 00/192F : D8 01 | dw 472 - 4813 | 2 game.s 1819 | Data | 00 | | 2 | 00/1931 : E0 01 | dw 480 - 4814 | 2 game.s 1819 | Data | 00 | | 2 | 00/1933 : E8 01 | dw 488 - 4815 | 2 game.s 1819 | Data | 00 | | 2 | 00/1935 : F0 01 | dw 496 - 4816 | 2 game.s 1819 | Data | 00 | | 2 | 00/1937 : F8 01 | dw 504 - 4817 | 2 game.s 1819 | Data | 00 | | 2 | 00/1939 : 00 02 | dw 512 - 4818 | 2 game.s 1819 | Data | 00 | | 2 | 00/193B : 08 02 | dw 520 - 4819 | 2 game.s 1819 | Data | 00 | | 2 | 00/193D : 10 02 | dw 528 - 4820 | 2 game.s 1819 | Data | 00 | | 2 | 00/193F : 18 02 | dw 536 - 4821 | 2 game.s 1819 | Data | 00 | | 2 | 00/1941 : 20 02 | dw 544 - 4822 | 2 game.s 1819 | Data | 00 | | 2 | 00/1943 : 28 02 | dw 552 - 4823 | 2 game.s 1819 | Data | 00 | | 2 | 00/1945 : 30 02 | dw 560 - 4824 | 2 game.s 1819 | Data | 00 | | 2 | 00/1947 : 38 02 | dw 568 - 4825 | 2 game.s 1819 | Data | 00 | | 2 | 00/1949 : 40 02 | dw 576 - 4826 | 2 game.s 1819 | Data | 00 | | 2 | 00/194B : 48 02 | dw 584 - 4827 | 2 game.s 1819 | Data | 00 | | 2 | 00/194D : 50 02 | dw 592 - 4828 | 2 game.s 1819 | Data | 00 | | 2 | 00/194F : 58 02 | dw 600 - 4829 | 2 game.s 1819 | Data | 00 | | 2 | 00/1951 : 60 02 | dw 608 - 4830 | 2 game.s 1819 | Data | 00 | | 2 | 00/1953 : 68 02 | dw 616 - 4831 | 2 game.s 1819 | Data | 00 | | 2 | 00/1955 : 70 02 | dw 624 - 4832 | 2 game.s 1819 | Data | 00 | | 2 | 00/1957 : 78 02 | dw 632 - 4833 | 2 game.s 1822 | Empty | 00 | | 0 | 00/1959 | - 4834 | 2 game.s 1823 | Empty | 00 | | 0 | 00/1959 | y_coord ; For all texts - 4835 | 2 game.s 1824 | Variable | 00 | | 0 | 00/1959 | ]y = 0 ; Premire ligne - 4836 | 2 game.s 1826 | Data | 00 | | 2 | 00/1959 : 00 00 | dw 0 - 4837 | 2 game.s 1826 | Data | 00 | | 2 | 00/195B : 0A 00 | dw 10 - 4838 | 2 game.s 1826 | Data | 00 | | 2 | 00/195D : 14 00 | dw 20 - 4839 | 2 game.s 1826 | Data | 00 | | 2 | 00/195F : 1E 00 | dw 30 - 4840 | 2 game.s 1826 | Data | 00 | | 2 | 00/1961 : 28 00 | dw 40 - 4841 | 2 game.s 1826 | Data | 00 | | 2 | 00/1963 : 32 00 | dw 50 - 4842 | 2 game.s 1826 | Data | 00 | | 2 | 00/1965 : 3C 00 | dw 60 - 4843 | 2 game.s 1826 | Data | 00 | | 2 | 00/1967 : 46 00 | dw 70 - 4844 | 2 game.s 1826 | Data | 00 | | 2 | 00/1969 : 50 00 | dw 80 - 4845 | 2 game.s 1826 | Data | 00 | | 2 | 00/196B : 5A 00 | dw 90 - 4846 | 2 game.s 1826 | Data | 00 | | 2 | 00/196D : 64 00 | dw 100 - 4847 | 2 game.s 1826 | Data | 00 | | 2 | 00/196F : 6E 00 | dw 110 - 4848 | 2 game.s 1826 | Data | 00 | | 2 | 00/1971 : 78 00 | dw 120 - 4849 | 2 game.s 1826 | Data | 00 | | 2 | 00/1973 : 82 00 | dw 130 - 4850 | 2 game.s 1826 | Data | 00 | | 2 | 00/1975 : 8C 00 | dw 140 - 4851 | 2 game.s 1826 | Data | 00 | | 2 | 00/1977 : 96 00 | dw 150 - 4852 | 2 game.s 1826 | Data | 00 | | 2 | 00/1979 : A0 00 | dw 160 - 4853 | 2 game.s 1826 | Data | 00 | | 2 | 00/197B : AA 00 | dw 170 - 4854 | 2 game.s 1826 | Data | 00 | | 2 | 00/197D : B4 00 | dw 180 - 4855 | 2 game.s 1826 | Data | 00 | | 2 | 00/197F : BE 00 | dw 190 - 4856 | 2 game.s 1829 | Empty | 00 | | 0 | 00/1981 | - 4857 | 2 game.s 1830 | Empty | 00 | | 0 | 00/1981 | x_text - 4858 | 2 game.s 1831 | Variable | 00 | | 0 | 00/1981 | ]x = 0 ; Premire colonne - 4859 | 2 game.s 1833 | Data | 00 | | 16 | 00/1981 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0 + 4473 | 2 game.s 1500 | Empty | 00 | | 0 | 00/16CE | + 4474 | 2 game.s 1501 | Comment | 00 | | 0 | 00/16CE | *----------------------- + 4475 | 2 game.s 1502 | Comment | 00 | | 0 | 00/16CE | * SURLIGNER_MOT + 4476 | 2 game.s 1503 | Comment | 00 | | 0 | 00/16CE | *----------------------- + 4477 | 2 game.s 1504 | Comment | 00 | | 0 | 00/16CE | * surligner_mot(texte$,mot$,pointeur_mot%,cycles) + 4478 | 2 game.s 1505 | Empty | 00 | | 0 | 00/16CE | + 4479 | 2 game.s 1506 | Empty | 00 | | 0 | 00/16CE | surligner_mot + 4480 | 2 game.s 1507 | Code | 00 | | 1 | 00/16CE : 48 | pha ; le nombre de cycles + 4481 | 2 game.s 1508 | Empty | 00 | | 0 | 00/16CF | + 4482 | 2 game.s 1509 | Macro | 00 | | 0 | 00/16CF | _HideCursor + 4484 | 2 game.s 1509 | Code | 00 | | 3 | 00/16CF : A2 04 90 | LDX #$9004 ; load tool call # + 4485 | 2 game.s 1509 | Code | 00 | | 4 | 00/16D2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4486 | 2 game.s 1510 | Empty | 00 | | 0 | 00/16D6 | + 4487 | 2 game.s 1511 | Code | 00 | | 1 | 00/16D6 : 48 | pha ; save current mode + 4488 | 2 game.s 1512 | Macro | 00 | | 0 | 00/16D7 | _GetTextMode + 4490 | 2 game.s 1512 | Code | 00 | | 3 | 00/16D7 : A2 04 9D | LDX #$9D04 ; load tool call # + 4491 | 2 game.s 1512 | Code | 00 | | 4 | 00/16DA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4492 | 2 game.s 1513 | Code | 00 | | 1 | 00/16DE : 68 | pla + 4493 | 2 game.s 1514 | Code | 00 | 2 | 3 | 00/16DF : 8D 3C 17 | sta motOFFSET + 4494 | 2 game.s 1515 | Empty | 00 | | 0 | 00/16E2 | + 4495 | 2 game.s 1516 | Macro | 00 | | 0 | 00/16E2 | PushWord #{$0004} + 4497 | 2 game.s 1516 | Code | 00 | | 3 | 00/16E2 : F4 04 00 | PEA #{$0004} + 4500 | 2 game.s 1517 | Macro | 00 | | 0 | 00/16E5 | _SetTextMode + 4502 | 2 game.s 1517 | Code | 00 | | 3 | 00/16E5 : A2 04 9C | LDX #$9C04 ; load tool call # + 4503 | 2 game.s 1517 | Code | 00 | | 4 | 00/16E8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4504 | 2 game.s 1518 | Empty | 00 | | 0 | 00/16EC | + 4505 | 2 game.s 1519 | Code | 00 | | 1 | 00/16EC : 68 | pla ; le nombre de cycles + 4506 | 2 game.s 1520 | Empty | 00 | | 0 | 00/16ED | + 4507 | 2 game.s 1521 | Code | 00 | | 1 | 00/16ED : 48 | ozunid_32 pha + 4508 | 2 game.s 1522 | Code | 00 | 2 | 3 | 00/16EE : 20 08 17 | jsr sm_blink + 4509 | 2 game.s 1523 | Code | 00 | | 1 | 00/16F1 : 68 | pla + 4510 | 2 game.s 1524 | Code | 00 | | 1 | 00/16F2 : 3A | dec + 4511 | 2 game.s 1525 | Code | 00 | | 2 | 00/16F3 : D0 F8 | bne ozunid_32 + 4512 | 2 game.s 1526 | Empty | 00 | | 0 | 00/16F5 | + 4513 | 2 game.s 1527 | Macro | 00 | | 0 | 00/16F5 | PushWord motOFFSET + 4518 | 2 game.s 1527 | Code | 00 | 2 | 3 | 00/16F5 : AD 3C 17 | LDA motOFFSET + 4519 | 2 game.s 1527 | Code | 00 | | 1 | 00/16F8 : 48 | PHA + 4521 | 2 game.s 1528 | Macro | 00 | | 0 | 00/16F9 | _SetTextMode + 4523 | 2 game.s 1528 | Code | 00 | | 3 | 00/16F9 : A2 04 9C | LDX #$9C04 ; load tool call # + 4524 | 2 game.s 1528 | Code | 00 | | 4 | 00/16FC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4525 | 2 game.s 1529 | Macro | 00 | | 0 | 00/1700 | _ShowCursor + 4527 | 2 game.s 1529 | Code | 00 | | 3 | 00/1700 : A2 04 91 | LDX #$9104 ; load tool call # + 4528 | 2 game.s 1529 | Code | 00 | | 4 | 00/1703 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4529 | 2 game.s 1530 | Code | 00 | | 1 | 00/1707 : 60 | rts + 4530 | 2 game.s 1531 | Empty | 00 | | 0 | 00/1708 | + 4531 | 2 game.s 1532 | Comment | 00 | | 0 | 00/1708 | * noir puis blanc + 4532 | 2 game.s 1533 | Empty | 00 | | 0 | 00/1708 | + 4533 | 2 game.s 1534 | Macro | 00 | | 0 | 00/1708 | sm_blink PushWord #{0} + 4535 | 2 game.s 1534 | Code | 00 | | 3 | 00/1708 : F4 00 00 | PEA #{0} + 4538 | 2 game.s 1535 | Macro | 00 | | 0 | 00/170B | _SetForeColor + 4540 | 2 game.s 1535 | Code | 00 | | 3 | 00/170B : A2 04 A0 | LDX #$A004 ; load tool call # + 4541 | 2 game.s 1535 | Code | 00 | | 4 | 00/170E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4542 | 2 game.s 1536 | Code | 00 | 2 | 3 | 00/1712 : 20 1F 17 | jsr sm_print + 4543 | 2 game.s 1537 | Macro | 00 | | 0 | 00/1715 | PushWord #{15} + 4545 | 2 game.s 1537 | Code | 00 | | 3 | 00/1715 : F4 0F 00 | PEA #{15} + 4548 | 2 game.s 1538 | Macro | 00 | | 0 | 00/1718 | _SetForeColor + 4550 | 2 game.s 1538 | Code | 00 | | 3 | 00/1718 : A2 04 A0 | LDX #$A004 ; load tool call # + 4551 | 2 game.s 1538 | Code | 00 | | 4 | 00/171B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4552 | 2 game.s 1539 | Empty | 00 | | 0 | 00/171F | + 4553 | 2 game.s 1540 | Comment | 00 | | 0 | 00/171F | * affiche + 4554 | 2 game.s 1541 | Empty | 00 | | 0 | 00/171F | + 4555 | 2 game.s 1542 | Macro | 00 | | 0 | 00/171F | sm_print PushLong #mot + 4559 | 2 game.s 1542 | Code | 00 | 1 >>16 | 3 | 00/171F : F4 00 00 | PEA #^#mot + 4566 | 2 game.s 1542 | Code | 00 | 2 | 3 | 00/1722 : F4 28 2C | PEA #mot + 4569 | 2 game.s 1543 | Macro | 00 | | 0 | 00/1725 | PushWord motX + 4574 | 2 game.s 1543 | Code | 00 | 2 | 3 | 00/1725 : AD 36 17 | LDA motX + 4575 | 2 game.s 1543 | Code | 00 | | 1 | 00/1728 : 48 | PHA + 4577 | 2 game.s 1544 | Macro | 00 | | 0 | 00/1729 | PushWord motY2 + 4582 | 2 game.s 1544 | Code | 00 | 2 | 3 | 00/1729 : AD 3A 17 | LDA motY2 + 4583 | 2 game.s 1544 | Code | 00 | | 1 | 00/172C : 48 | PHA + 4585 | 2 game.s 1545 | Code | 00 | 2 | 3 | 00/172D : 20 ED 17 | jsr printc + 4586 | 2 game.s 1546 | Empty | 00 | | 0 | 00/1730 | + 4587 | 2 game.s 1547 | Code | 00 | | 3 | 00/1730 : A9 03 00 | lda #3 ; wait 3 VBLS + 4588 | 2 game.s 1548 | Code | 00 | 2 | 3 | 00/1733 : 4C 8A 07 | jmp nowWAIT1 ; or 1/20 sec + 4589 | 2 game.s 1549 | Empty | 00 | | 0 | 00/1736 | + 4590 | 2 game.s 1550 | Comment | 00 | | 0 | 00/1736 | *--- Data + 4591 | 2 game.s 1551 | Empty | 00 | | 0 | 00/1736 | + 4592 | 2 game.s 1552 | Data | 00 | | 2 | 00/1736 : 00 00 | motX ds 2 + 4593 | 2 game.s 1553 | Data | 00 | | 2 | 00/1738 : 00 00 | motY ds 2 + 4594 | 2 game.s 1554 | Data | 00 | | 2 | 00/173A : 00 00 | motY2 ds 2 + 4595 | 2 game.s 1555 | Data | 00 | | 2 | 00/173C : 00 00 | motOFFSET ds 2 + 4596 | 2 game.s 1556 | Empty | 00 | | 0 | 00/173E | + 4597 | 2 game.s 1557 | Comment | 00 | | 0 | 00/173E | *----------------------- + 4598 | 2 game.s 1558 | Comment | 00 | | 0 | 00/173E | * PRINT - OK + 4599 | 2 game.s 1559 | Comment | 00 | | 0 | 00/173E | *----------------------- + 4600 | 2 game.s 1560 | Comment | 00 | | 0 | 00/173E | * print(couleur$,texte$,colonne&,ligne&,largeur&) + 4601 | 2 game.s 1561 | Comment | 00 | | 0 | 00/173E | * 1,s w return address + 4602 | 2 game.s 1562 | Comment | 00 | | 0 | 00/173E | * 3,s w width + 4603 | 2 game.s 1563 | Comment | 00 | | 0 | 00/173E | * 5,s w Y + 4604 | 2 game.s 1564 | Comment | 00 | | 0 | 00/173E | * 7,s w X + 4605 | 2 game.s 1565 | Comment | 00 | | 0 | 00/173E | * 9,s l text pointer + 4606 | 2 game.s 1566 | Comment | 00 | | 0 | 00/173E | * 13,s l color pointer + 4607 | 2 game.s 1567 | Empty | 00 | | 0 | 00/173E | + 4608 | 2 game.s 1568 | Equivalence | 00 | | 0 | 00/173E | max_colonnes = 75 ; 80 - 75 + 4609 | 2 game.s 1569 | Equivalence | 00 | | 0 | 00/173E | max_lignes = 20 ; 20 - 18 + 4610 | 2 game.s 1570 | Equivalence | 00 | | 0 | 00/173E | max_colonnes2 = 80 ; 80 - 75 + 4611 | 2 game.s 1571 | Equivalence | 00 | | 0 | 00/173E | largeur_caractere = 8 + 4612 | 2 game.s 1572 | Equivalence | 00 | | 0 | 00/173E | hauteur_caractere = 10 + 4613 | 2 game.s 1573 | Equivalence | 00 | | 0 | 00/173E | marge_gauche = 3 ; nombre de caractres sauts pour la marge + 4614 | 2 game.s 1574 | Empty | 00 | | 0 | 00/173E | + 4615 | 2 game.s 1575 | Comment | 00 | | 0 | 00/173E | *--- + 4616 | 2 game.s 1576 | Empty | 00 | | 0 | 00/173E | + 4617 | 2 game.s 1577 | Code | 00 | | 2 | 00/173E : A3 0F | print lda 15,s + 4618 | 2 game.s 1578 | Code | 00 | | 2 | 00/1740 : 85 86 | sta {{$80}+4}+2 + 4619 | 2 game.s 1579 | Code | 00 | | 2 | 00/1742 : A3 0D | lda 13,s + 4620 | 2 game.s 1580 | Code | 00 | | 2 | 00/1744 : 85 84 | sta {{$80}+4} + 4621 | 2 game.s 1581 | Code | 00 | | 2 | 00/1746 : A3 0B | lda 11,s + 4622 | 2 game.s 1582 | Code | 00 | | 2 | 00/1748 : 85 82 | sta {$80}+2 + 4623 | 2 game.s 1583 | Code | 00 | | 2 | 00/174A : A3 09 | lda 9,s + 4624 | 2 game.s 1584 | Code | 00 | | 2 | 00/174C : 85 80 | sta {$80} + 4625 | 2 game.s 1585 | Code | 00 | | 2 | 00/174E : A3 07 | lda 7,s + 4626 | 2 game.s 1586 | Code | 00 | 2 | 3 | 00/1750 : 8D 6F 18 | sta printX + 4627 | 2 game.s 1587 | Code | 00 | | 2 | 00/1753 : A3 05 | lda 5,s + 4628 | 2 game.s 1588 | Code | 00 | 2 | 3 | 00/1755 : 8D 71 18 | sta printY + 4629 | 2 game.s 1589 | Code | 00 | | 2 | 00/1758 : A3 03 | lda 3,s ; calcule la largeur de texte + 4630 | 2 game.s 1590 | Code | 00 | | 1 | 00/175A : 18 | clc + 4631 | 2 game.s 1591 | Code | 00 | 2 | 3 | 00/175B : 6D 6F 18 | adc printX + 4632 | 2 game.s 1592 | Code | 00 | | 3 | 00/175E : C9 50 00 | cmp #{80} + 4633 | 2 game.s 1593 | Code | 00 | | 2 | 00/1761 : 90 03 | bcc printINIT + 4634 | 2 game.s 1594 | Code | 00 | | 3 | 00/1763 : A9 50 00 | lda #{80} + 4635 | 2 game.s 1595 | Code | 00 | 2 | 3 | 00/1766 : 8D 6D 18 | printINIT sta printWIDTH + 4636 | 2 game.s 1596 | Empty | 00 | | 0 | 00/1769 | + 4637 | 2 game.s 1597 | Code | 00 | | 2 | 00/1769 : A7 80 | printLOOP lda [{$80}] + 4638 | 2 game.s 1598 | Code | 00 | | 3 | 00/176B : 29 FF 00 | and #$ff + 4639 | 2 game.s 1599 | Code | 00 | | 2 | 00/176E : D0 0C | bne print1 + 4640 | 2 game.s 1600 | Empty | 00 | | 0 | 00/1770 | + 4641 | 2 game.s 1601 | Code | 00 | | 2 | 00/1770 : A3 01 | printEXIT lda 1,s + 4642 | 2 game.s 1602 | Code | 00 | | 1 | 00/1772 : FA | plx + 4643 | 2 game.s 1603 | Code | 00 | | 1 | 00/1773 : FA | plx + 4644 | 2 game.s 1604 | Code | 00 | | 1 | 00/1774 : FA | plx + 4645 | 2 game.s 1605 | Code | 00 | | 1 | 00/1775 : FA | plx + 4646 | 2 game.s 1606 | Code | 00 | | 1 | 00/1776 : FA | plx + 4647 | 2 game.s 1607 | Code | 00 | | 1 | 00/1777 : FA | plx + 4648 | 2 game.s 1608 | Code | 00 | | 1 | 00/1778 : FA | plx + 4649 | 2 game.s 1609 | Code | 00 | | 2 | 00/1779 : 83 01 | sta 1,s + 4650 | 2 game.s 1610 | Code | 00 | | 1 | 00/177B : 60 | rts + 4651 | 2 game.s 1611 | Empty | 00 | | 0 | 00/177C | + 4652 | 2 game.s 1612 | Comment | 00 | | 0 | 00/177C | * 1- print char + 4653 | 2 game.s 1613 | Empty | 00 | | 0 | 00/177C | + 4654 | 2 game.s 1614 | Code | 00 | | 3 | 00/177C : C9 20 00 | print1 cmp #{$20} ; skip space char + 4655 | 2 game.s 1615 | Code | 00 | | 2 | 00/177F : F0 3F | beq print2 + 4656 | 2 game.s 1616 | Code | 00 | | 3 | 00/1781 : C9 5F 00 | cmp #{$5f} + 4657 | 2 game.s 1617 | Code | 00 | | 2 | 00/1784 : F0 3A | beq print2 + 4658 | 2 game.s 1618 | Code | 00 | | 3 | 00/1786 : C9 9C 00 | cmp #{$9c} + 4659 | 2 game.s 1619 | Code | 00 | | 2 | 00/1789 : F0 40 | beq print3 + 4660 | 2 game.s 1620 | Empty | 00 | | 0 | 00/178B | + 4661 | 2 game.s 1621 | Code | 00 | | 1 | 00/178B : AA | tax + 4662 | 2 game.s 1622 | Code | 00 | 2 | 3 | 00/178C : BD 0D 21 | lda tblATARI,x + 4663 | 2 game.s 1623 | Code | 00 | | 3 | 00/178F : 29 FF 00 | and #$ff + 4664 | 2 game.s 1624 | Code | 00 | | 1 | 00/1792 : 48 | pha + 4665 | 2 game.s 1625 | Empty | 00 | | 0 | 00/1793 | + 4666 | 2 game.s 1626 | Code | 00 | 2 | 3 | 00/1793 : AD 6F 18 | lda printX + 4667 | 2 game.s 1627 | Code | 00 | | 1 | 00/1796 : 0A | asl + 4668 | 2 game.s 1628 | Code | 00 | | 1 | 00/1797 : AA | tax + 4669 | 2 game.s 1629 | Code | 00 | 2 | 3 | 00/1798 : BD 75 18 | lda x_coord,x + 4670 | 2 game.s 1630 | Code | 00 | | 1 | 00/179B : 48 | pha + 4671 | 2 game.s 1631 | Empty | 00 | | 0 | 00/179C | + 4672 | 2 game.s 1632 | Code | 00 | 2 | 3 | 00/179C : AD 71 18 | lda printY + 4673 | 2 game.s 1633 | Code | 00 | | 1 | 00/179F : 0A | asl + 4674 | 2 game.s 1634 | Code | 00 | | 1 | 00/17A0 : A8 | tay + 4675 | 2 game.s 1635 | Code | 00 | 2 | 3 | 00/17A1 : B9 15 19 | lda y_coord,y + 4676 | 2 game.s 1636 | Code | 00 | | 1 | 00/17A4 : 48 | pha + 4677 | 2 game.s 1637 | Macro | 00 | | 0 | 00/17A5 | _MoveTo + 4679 | 2 game.s 1637 | Code | 00 | | 3 | 00/17A5 : A2 04 3A | LDX #$3A04 ; load tool call # + 4680 | 2 game.s 1637 | Code | 00 | | 4 | 00/17A8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4681 | 2 game.s 1638 | Empty | 00 | | 0 | 00/17AC | + 4682 | 2 game.s 1639 | Comment | 00 | | 0 | 00/17AC | * Set font color + 4683 | 2 game.s 1640 | Empty | 00 | | 0 | 00/17AC | + 4684 | 2 game.s 1641 | Code | 00 | | 2 | 00/17AC : A7 84 | lda [{{$80}+4}] + 4685 | 2 game.s 1642 | Code | 00 | | 3 | 00/17AE : 29 FF 00 | and #$ff + 4686 | 2 game.s 1643 | Code | 00 | | 1 | 00/17B1 : 48 | pha + 4687 | 2 game.s 1644 | Macro | 00 | | 0 | 00/17B2 | _SetForeColor + 4689 | 2 game.s 1644 | Code | 00 | | 3 | 00/17B2 : A2 04 A0 | LDX #$A004 ; load tool call # + 4690 | 2 game.s 1644 | Code | 00 | | 4 | 00/17B5 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4691 | 2 game.s 1645 | Empty | 00 | | 0 | 00/17B9 | + 4692 | 2 game.s 1646 | Macro | 00 | | 0 | 00/17B9 | _DrawChar + 4694 | 2 game.s 1646 | Code | 00 | | 3 | 00/17B9 : A2 04 A4 | LDX #$A404 ; load tool call # + 4695 | 2 game.s 1646 | Code | 00 | | 4 | 00/17BC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4696 | 2 game.s 1647 | Empty | 00 | | 0 | 00/17C0 | + 4697 | 2 game.s 1648 | Comment | 00 | | 0 | 00/17C0 | * 4- next character + 4698 | 2 game.s 1649 | Empty | 00 | | 0 | 00/17C0 | + 4699 | 2 game.s 1650 | Code | 00 | 2 | 3 | 00/17C0 : EE 6F 18 | print2 inc printX + 4700 | 2 game.s 1651 | Code | 00 | 2 | 3 | 00/17C3 : AD 6F 18 | lda printX + 4701 | 2 game.s 1652 | Code | 00 | 2 | 3 | 00/17C6 : CD 6D 18 | cmp printWIDTH + 4702 | 2 game.s 1653 | Code | 00 | | 2 | 00/17C9 : 90 13 | bcc print4 + 4703 | 2 game.s 1654 | Empty | 00 | | 0 | 00/17CB | + 4704 | 2 game.s 1655 | Code | 00 | | 2 | 00/17CB : A3 07 | print3 lda 7,s ; reset X-coord + 4705 | 2 game.s 1656 | Code | 00 | 2 | 3 | 00/17CD : 8D 6F 18 | sta printX + 4706 | 2 game.s 1657 | Empty | 00 | | 0 | 00/17D0 | + 4707 | 2 game.s 1658 | Code | 00 | 2 | 3 | 00/17D0 : EE 71 18 | inc printY + 4708 | 2 game.s 1659 | Code | 00 | 2 | 3 | 00/17D3 : AD 71 18 | lda printY + 4709 | 2 game.s 1660 | Code | 00 | | 3 | 00/17D6 : C9 14 00 | cmp #{20} + 4710 | 2 game.s 1661 | Code | 00 | | 2 | 00/17D9 : 90 03 | bcc print4 + 4711 | 2 game.s 1662 | Empty | 00 | | 0 | 00/17DB | + 4712 | 2 game.s 1663 | Code | 00 | | 3 | 00/17DB : 82 92 FF | brl printEXIT ; out of SHR screen, we exit + 4713 | 2 game.s 1664 | Empty | 00 | | 0 | 00/17DE | + 4714 | 2 game.s 1665 | Comment | 00 | | 0 | 00/17DE | * 6- we loop + 4715 | 2 game.s 1666 | Empty | 00 | | 0 | 00/17DE | + 4716 | 2 game.s 1667 | Code | 00 | | 2 | 00/17DE : E6 80 | print4 inc {$80} + 4717 | 2 game.s 1668 | Code | 00 | | 2 | 00/17E0 : D0 02 | bne print5 + 4718 | 2 game.s 1669 | Code | 00 | | 2 | 00/17E2 : E6 82 | inc {$80}+2 + 4719 | 2 game.s 1670 | Empty | 00 | | 0 | 00/17E4 | + 4720 | 2 game.s 1671 | Code | 00 | | 2 | 00/17E4 : E6 84 | print5 inc {{$80}+4} ; next color char + 4721 | 2 game.s 1672 | Code | 00 | | 2 | 00/17E6 : D0 02 | bne print6 + 4722 | 2 game.s 1673 | Code | 00 | | 2 | 00/17E8 : E6 86 | inc {{$80}+4}+2 + 4723 | 2 game.s 1674 | Empty | 00 | | 0 | 00/17EA | + 4724 | 2 game.s 1675 | Code | 00 | | 3 | 00/17EA : 82 7C FF | print6 brl printLOOP + 4725 | 2 game.s 1676 | Empty | 00 | | 0 | 00/17ED | + 4726 | 2 game.s 1677 | Comment | 00 | | 0 | 00/17ED | *----------------------- + 4727 | 2 game.s 1678 | Comment | 00 | | 0 | 00/17ED | * PRINTC - OK + 4728 | 2 game.s 1679 | Comment | 00 | | 0 | 00/17ED | *----------------------- + 4729 | 2 game.s 1680 | Comment | 00 | | 0 | 00/17ED | * printc(texte$,colonne&,ligne&) + 4730 | 2 game.s 1681 | Comment | 00 | | 0 | 00/17ED | * 1,s w return address + 4731 | 2 game.s 1682 | Comment | 00 | | 0 | 00/17ED | * 3,s w Y + 4732 | 2 game.s 1683 | Comment | 00 | | 0 | 00/17ED | * 5,s w X + 4733 | 2 game.s 1684 | Comment | 00 | | 0 | 00/17ED | * 7,s l text pointer + 4734 | 2 game.s 1685 | Empty | 00 | | 0 | 00/17ED | + 4735 | 2 game.s 1686 | Code | 00 | | 2 | 00/17ED : A3 09 | printc lda 9,s + 4736 | 2 game.s 1687 | Code | 00 | | 2 | 00/17EF : 85 82 | sta {$80}+2 + 4737 | 2 game.s 1688 | Code | 00 | | 2 | 00/17F1 : A3 07 | lda 7,s + 4738 | 2 game.s 1689 | Code | 00 | | 2 | 00/17F3 : 85 80 | sta {$80} + 4739 | 2 game.s 1690 | Code | 00 | | 2 | 00/17F5 : A3 05 | lda 5,s + 4740 | 2 game.s 1691 | Code | 00 | 2 | 3 | 00/17F7 : 8D 6F 18 | sta printX + 4741 | 2 game.s 1692 | Code | 00 | | 2 | 00/17FA : A3 03 | lda 3,s + 4742 | 2 game.s 1693 | Code | 00 | 2 | 3 | 00/17FC : 8D 71 18 | sta printY + 4743 | 2 game.s 1694 | Empty | 00 | | 0 | 00/17FF | + 4744 | 2 game.s 1695 | Code | 00 | | 2 | 00/17FF : A7 80 | printcLOOP lda [{$80}] + 4745 | 2 game.s 1696 | Code | 00 | | 3 | 00/1801 : 29 FF 00 | and #$ff + 4746 | 2 game.s 1697 | Code | 00 | | 2 | 00/1804 : D0 09 | bne printc1 + 4747 | 2 game.s 1698 | Empty | 00 | | 0 | 00/1806 | + 4748 | 2 game.s 1699 | Code | 00 | | 2 | 00/1806 : A3 01 | printcEXIT lda 1,s + 4749 | 2 game.s 1700 | Code | 00 | | 1 | 00/1808 : FA | plx + 4750 | 2 game.s 1701 | Code | 00 | | 1 | 00/1809 : FA | plx + 4751 | 2 game.s 1702 | Code | 00 | | 1 | 00/180A : FA | plx + 4752 | 2 game.s 1703 | Code | 00 | | 1 | 00/180B : FA | plx + 4753 | 2 game.s 1704 | Code | 00 | | 2 | 00/180C : 83 01 | sta 1,s + 4754 | 2 game.s 1705 | Code | 00 | | 1 | 00/180E : 60 | rts + 4755 | 2 game.s 1706 | Empty | 00 | | 0 | 00/180F | + 4756 | 2 game.s 1707 | Comment | 00 | | 0 | 00/180F | * 1- print char + 4757 | 2 game.s 1708 | Empty | 00 | | 0 | 00/180F | + 4758 | 2 game.s 1709 | Code | 00 | | 3 | 00/180F : C9 20 00 | printc1 cmp #{$20} ; skip space char + 4759 | 2 game.s 1710 | Code | 00 | | 2 | 00/1812 : F0 32 | beq printc2 + 4760 | 2 game.s 1711 | Code | 00 | | 3 | 00/1814 : C9 5F 00 | cmp #{$5f} + 4761 | 2 game.s 1712 | Code | 00 | | 2 | 00/1817 : F0 2D | beq printc2 + 4762 | 2 game.s 1713 | Code | 00 | | 3 | 00/1819 : C9 9C 00 | cmp #{$9c} + 4763 | 2 game.s 1714 | Code | 00 | | 2 | 00/181C : F0 33 | beq printc3 + 4764 | 2 game.s 1715 | Empty | 00 | | 0 | 00/181E | + 4765 | 2 game.s 1716 | Code | 00 | | 1 | 00/181E : AA | tax + 4766 | 2 game.s 1717 | Code | 00 | 2 | 3 | 00/181F : BD 0D 21 | lda tblATARI,x + 4767 | 2 game.s 1718 | Code | 00 | | 3 | 00/1822 : 29 FF 00 | and #$ff + 4768 | 2 game.s 1719 | Code | 00 | | 1 | 00/1825 : 48 | pha + 4769 | 2 game.s 1720 | Empty | 00 | | 0 | 00/1826 | + 4770 | 2 game.s 1721 | Code | 00 | 2 | 3 | 00/1826 : AD 6F 18 | lda printX + 4771 | 2 game.s 1722 | Code | 00 | | 1 | 00/1829 : 0A | asl + 4772 | 2 game.s 1723 | Code | 00 | | 1 | 00/182A : AA | tax + 4773 | 2 game.s 1724 | Code | 00 | 2 | 3 | 00/182B : BD 75 18 | lda x_coord,x + 4774 | 2 game.s 1725 | Code | 00 | | 1 | 00/182E : 48 | pha + 4775 | 2 game.s 1726 | Empty | 00 | | 0 | 00/182F | + 4776 | 2 game.s 1727 | Code | 00 | 2 | 3 | 00/182F : AD 71 18 | lda printY + 4777 | 2 game.s 1728 | Code | 00 | | 1 | 00/1832 : 0A | asl + 4778 | 2 game.s 1729 | Code | 00 | | 1 | 00/1833 : A8 | tay + 4779 | 2 game.s 1730 | Code | 00 | 2 | 3 | 00/1834 : B9 15 19 | lda y_coord,y + 4780 | 2 game.s 1731 | Code | 00 | | 1 | 00/1837 : 48 | pha + 4781 | 2 game.s 1732 | Macro | 00 | | 0 | 00/1838 | _MoveTo + 4783 | 2 game.s 1732 | Code | 00 | | 3 | 00/1838 : A2 04 3A | LDX #$3A04 ; load tool call # + 4784 | 2 game.s 1732 | Code | 00 | | 4 | 00/183B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4785 | 2 game.s 1733 | Empty | 00 | | 0 | 00/183F | + 4786 | 2 game.s 1734 | Macro | 00 | | 0 | 00/183F | _DrawChar + 4788 | 2 game.s 1734 | Code | 00 | | 3 | 00/183F : A2 04 A4 | LDX #$A404 ; load tool call # + 4789 | 2 game.s 1734 | Code | 00 | | 4 | 00/1842 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4790 | 2 game.s 1735 | Empty | 00 | | 0 | 00/1846 | + 4791 | 2 game.s 1736 | Comment | 00 | | 0 | 00/1846 | * 4- next character + 4792 | 2 game.s 1737 | Empty | 00 | | 0 | 00/1846 | + 4793 | 2 game.s 1738 | Code | 00 | 2 | 3 | 00/1846 : EE 6F 18 | printc2 inc printX + 4794 | 2 game.s 1739 | Code | 00 | 2 | 3 | 00/1849 : AD 6F 18 | lda printX + 4795 | 2 game.s 1740 | Code | 00 | | 3 | 00/184C : C9 50 00 | cmp #{80} + 4796 | 2 game.s 1741 | Code | 00 | | 2 | 00/184F : 90 13 | bcc printc4 + 4797 | 2 game.s 1742 | Empty | 00 | | 0 | 00/1851 | + 4798 | 2 game.s 1743 | Code | 00 | | 2 | 00/1851 : A3 07 | printc3 lda 7,s ; reset X-coord + 4799 | 2 game.s 1744 | Code | 00 | 2 | 3 | 00/1853 : 8D 6F 18 | sta printX + 4800 | 2 game.s 1745 | Empty | 00 | | 0 | 00/1856 | + 4801 | 2 game.s 1746 | Code | 00 | 2 | 3 | 00/1856 : EE 71 18 | inc printY + 4802 | 2 game.s 1747 | Code | 00 | 2 | 3 | 00/1859 : AD 71 18 | lda printY + 4803 | 2 game.s 1748 | Code | 00 | | 3 | 00/185C : C9 14 00 | cmp #{20} + 4804 | 2 game.s 1749 | Code | 00 | | 2 | 00/185F : 90 03 | bcc printc4 + 4805 | 2 game.s 1750 | Empty | 00 | | 0 | 00/1861 | + 4806 | 2 game.s 1751 | Code | 00 | | 3 | 00/1861 : 82 A2 FF | brl printcEXIT ; out of SHR screen, we exit + 4807 | 2 game.s 1752 | Empty | 00 | | 0 | 00/1864 | + 4808 | 2 game.s 1753 | Comment | 00 | | 0 | 00/1864 | * 6- we loop + 4809 | 2 game.s 1754 | Empty | 00 | | 0 | 00/1864 | + 4810 | 2 game.s 1755 | Code | 00 | | 2 | 00/1864 : E6 80 | printc4 inc {$80} + 4811 | 2 game.s 1756 | Code | 00 | | 2 | 00/1866 : D0 02 | bne printc5 + 4812 | 2 game.s 1757 | Code | 00 | | 2 | 00/1868 : E6 82 | inc {$80}+2 + 4813 | 2 game.s 1758 | Empty | 00 | | 0 | 00/186A | + 4814 | 2 game.s 1759 | Code | 00 | | 3 | 00/186A : 82 92 FF | printc5 brl printcLOOP + 4815 | 2 game.s 1760 | Empty | 00 | | 0 | 00/186D | + 4816 | 2 game.s 1761 | Comment | 00 | | 0 | 00/186D | *----------------------- + 4817 | 2 game.s 1762 | Comment | 00 | | 0 | 00/186D | * DATA FOR PRINT + 4818 | 2 game.s 1763 | Comment | 00 | | 0 | 00/186D | *----------------------- + 4819 | 2 game.s 1764 | Empty | 00 | | 0 | 00/186D | + 4820 | 2 game.s 1765 | Data | 00 | | 2 | 00/186D : 00 00 | printWIDTH ds 2 + 4821 | 2 game.s 1766 | Data | 00 | | 2 | 00/186F : 00 00 | printX ds 2 + 4822 | 2 game.s 1767 | Data | 00 | | 2 | 00/1871 : 00 00 | printY ds 2 + 4823 | 2 game.s 1768 | Data | 00 | | 2 | 00/1873 : 00 00 | offsetY ds 2 + 4824 | 2 game.s 1769 | Empty | 00 | | 0 | 00/1875 | + 4825 | 2 game.s 1770 | Comment | 00 | | 0 | 00/1875 | *--- + 4826 | 2 game.s 1771 | Empty | 00 | | 0 | 00/1875 | + 4827 | 2 game.s 1772 | Empty | 00 | | 0 | 00/1875 | x_coord ; For all texts + 4828 | 2 game.s 1773 | Variable | 00 | | 0 | 00/1875 | ]x = 0 ; Premire ligne + 4829 | 2 game.s 1775 | Data | 00 | | 2 | 00/1875 : 00 00 | dw 0 + 4830 | 2 game.s 1775 | Data | 00 | | 2 | 00/1877 : 08 00 | dw 8 + 4831 | 2 game.s 1775 | Data | 00 | | 2 | 00/1879 : 10 00 | dw 16 + 4832 | 2 game.s 1775 | Data | 00 | | 2 | 00/187B : 18 00 | dw 24 + 4833 | 2 game.s 1775 | Data | 00 | | 2 | 00/187D : 20 00 | dw 32 + 4834 | 2 game.s 1775 | Data | 00 | | 2 | 00/187F : 28 00 | dw 40 + 4835 | 2 game.s 1775 | Data | 00 | | 2 | 00/1881 : 30 00 | dw 48 + 4836 | 2 game.s 1775 | Data | 00 | | 2 | 00/1883 : 38 00 | dw 56 + 4837 | 2 game.s 1775 | Data | 00 | | 2 | 00/1885 : 40 00 | dw 64 + 4838 | 2 game.s 1775 | Data | 00 | | 2 | 00/1887 : 48 00 | dw 72 + 4839 | 2 game.s 1775 | Data | 00 | | 2 | 00/1889 : 50 00 | dw 80 + 4840 | 2 game.s 1775 | Data | 00 | | 2 | 00/188B : 58 00 | dw 88 + 4841 | 2 game.s 1775 | Data | 00 | | 2 | 00/188D : 60 00 | dw 96 + 4842 | 2 game.s 1775 | Data | 00 | | 2 | 00/188F : 68 00 | dw 104 + 4843 | 2 game.s 1775 | Data | 00 | | 2 | 00/1891 : 70 00 | dw 112 + 4844 | 2 game.s 1775 | Data | 00 | | 2 | 00/1893 : 78 00 | dw 120 + 4845 | 2 game.s 1775 | Data | 00 | | 2 | 00/1895 : 80 00 | dw 128 + 4846 | 2 game.s 1775 | Data | 00 | | 2 | 00/1897 : 88 00 | dw 136 + 4847 | 2 game.s 1775 | Data | 00 | | 2 | 00/1899 : 90 00 | dw 144 + 4848 | 2 game.s 1775 | Data | 00 | | 2 | 00/189B : 98 00 | dw 152 + 4849 | 2 game.s 1775 | Data | 00 | | 2 | 00/189D : A0 00 | dw 160 + 4850 | 2 game.s 1775 | Data | 00 | | 2 | 00/189F : A8 00 | dw 168 + 4851 | 2 game.s 1775 | Data | 00 | | 2 | 00/18A1 : B0 00 | dw 176 + 4852 | 2 game.s 1775 | Data | 00 | | 2 | 00/18A3 : B8 00 | dw 184 + 4853 | 2 game.s 1775 | Data | 00 | | 2 | 00/18A5 : C0 00 | dw 192 + 4854 | 2 game.s 1775 | Data | 00 | | 2 | 00/18A7 : C8 00 | dw 200 + 4855 | 2 game.s 1775 | Data | 00 | | 2 | 00/18A9 : D0 00 | dw 208 + 4856 | 2 game.s 1775 | Data | 00 | | 2 | 00/18AB : D8 00 | dw 216 + 4857 | 2 game.s 1775 | Data | 00 | | 2 | 00/18AD : E0 00 | dw 224 + 4858 | 2 game.s 1775 | Data | 00 | | 2 | 00/18AF : E8 00 | dw 232 + 4859 | 2 game.s 1775 | Data | 00 | | 2 | 00/18B1 : F0 00 | dw 240 + 4860 | 2 game.s 1775 | Data | 00 | | 2 | 00/18B3 : F8 00 | dw 248 + 4861 | 2 game.s 1775 | Data | 00 | | 2 | 00/18B5 : 00 01 | dw 256 + 4862 | 2 game.s 1775 | Data | 00 | | 2 | 00/18B7 : 08 01 | dw 264 + 4863 | 2 game.s 1775 | Data | 00 | | 2 | 00/18B9 : 10 01 | dw 272 + 4864 | 2 game.s 1775 | Data | 00 | | 2 | 00/18BB : 18 01 | dw 280 + 4865 | 2 game.s 1775 | Data | 00 | | 2 | 00/18BD : 20 01 | dw 288 + 4866 | 2 game.s 1775 | Data | 00 | | 2 | 00/18BF : 28 01 | dw 296 + 4867 | 2 game.s 1775 | Data | 00 | | 2 | 00/18C1 : 30 01 | dw 304 + 4868 | 2 game.s 1775 | Data | 00 | | 2 | 00/18C3 : 38 01 | dw 312 + 4869 | 2 game.s 1775 | Data | 00 | | 2 | 00/18C5 : 40 01 | dw 320 + 4870 | 2 game.s 1775 | Data | 00 | | 2 | 00/18C7 : 48 01 | dw 328 + 4871 | 2 game.s 1775 | Data | 00 | | 2 | 00/18C9 : 50 01 | dw 336 + 4872 | 2 game.s 1775 | Data | 00 | | 2 | 00/18CB : 58 01 | dw 344 + 4873 | 2 game.s 1775 | Data | 00 | | 2 | 00/18CD : 60 01 | dw 352 + 4874 | 2 game.s 1775 | Data | 00 | | 2 | 00/18CF : 68 01 | dw 360 + 4875 | 2 game.s 1775 | Data | 00 | | 2 | 00/18D1 : 70 01 | dw 368 + 4876 | 2 game.s 1775 | Data | 00 | | 2 | 00/18D3 : 78 01 | dw 376 + 4877 | 2 game.s 1775 | Data | 00 | | 2 | 00/18D5 : 80 01 | dw 384 + 4878 | 2 game.s 1775 | Data | 00 | | 2 | 00/18D7 : 88 01 | dw 392 + 4879 | 2 game.s 1775 | Data | 00 | | 2 | 00/18D9 : 90 01 | dw 400 + 4880 | 2 game.s 1775 | Data | 00 | | 2 | 00/18DB : 98 01 | dw 408 + 4881 | 2 game.s 1775 | Data | 00 | | 2 | 00/18DD : A0 01 | dw 416 + 4882 | 2 game.s 1775 | Data | 00 | | 2 | 00/18DF : A8 01 | dw 424 + 4883 | 2 game.s 1775 | Data | 00 | | 2 | 00/18E1 : B0 01 | dw 432 + 4884 | 2 game.s 1775 | Data | 00 | | 2 | 00/18E3 : B8 01 | dw 440 + 4885 | 2 game.s 1775 | Data | 00 | | 2 | 00/18E5 : C0 01 | dw 448 + 4886 | 2 game.s 1775 | Data | 00 | | 2 | 00/18E7 : C8 01 | dw 456 + 4887 | 2 game.s 1775 | Data | 00 | | 2 | 00/18E9 : D0 01 | dw 464 + 4888 | 2 game.s 1775 | Data | 00 | | 2 | 00/18EB : D8 01 | dw 472 + 4889 | 2 game.s 1775 | Data | 00 | | 2 | 00/18ED : E0 01 | dw 480 + 4890 | 2 game.s 1775 | Data | 00 | | 2 | 00/18EF : E8 01 | dw 488 + 4891 | 2 game.s 1775 | Data | 00 | | 2 | 00/18F1 : F0 01 | dw 496 + 4892 | 2 game.s 1775 | Data | 00 | | 2 | 00/18F3 : F8 01 | dw 504 + 4893 | 2 game.s 1775 | Data | 00 | | 2 | 00/18F5 : 00 02 | dw 512 + 4894 | 2 game.s 1775 | Data | 00 | | 2 | 00/18F7 : 08 02 | dw 520 + 4895 | 2 game.s 1775 | Data | 00 | | 2 | 00/18F9 : 10 02 | dw 528 + 4896 | 2 game.s 1775 | Data | 00 | | 2 | 00/18FB : 18 02 | dw 536 + 4897 | 2 game.s 1775 | Data | 00 | | 2 | 00/18FD : 20 02 | dw 544 + 4898 | 2 game.s 1775 | Data | 00 | | 2 | 00/18FF : 28 02 | dw 552 + 4899 | 2 game.s 1775 | Data | 00 | | 2 | 00/1901 : 30 02 | dw 560 + 4900 | 2 game.s 1775 | Data | 00 | | 2 | 00/1903 : 38 02 | dw 568 + 4901 | 2 game.s 1775 | Data | 00 | | 2 | 00/1905 : 40 02 | dw 576 + 4902 | 2 game.s 1775 | Data | 00 | | 2 | 00/1907 : 48 02 | dw 584 + 4903 | 2 game.s 1775 | Data | 00 | | 2 | 00/1909 : 50 02 | dw 592 + 4904 | 2 game.s 1775 | Data | 00 | | 2 | 00/190B : 58 02 | dw 600 + 4905 | 2 game.s 1775 | Data | 00 | | 2 | 00/190D : 60 02 | dw 608 + 4906 | 2 game.s 1775 | Data | 00 | | 2 | 00/190F : 68 02 | dw 616 + 4907 | 2 game.s 1775 | Data | 00 | | 2 | 00/1911 : 70 02 | dw 624 + 4908 | 2 game.s 1775 | Data | 00 | | 2 | 00/1913 : 78 02 | dw 632 + 4909 | 2 game.s 1778 | Empty | 00 | | 0 | 00/1915 | + 4910 | 2 game.s 1779 | Empty | 00 | | 0 | 00/1915 | y_coord ; For all texts + 4911 | 2 game.s 1780 | Variable | 00 | | 0 | 00/1915 | ]y = 0 ; Premire ligne + 4912 | 2 game.s 1782 | Data | 00 | | 2 | 00/1915 : 00 00 | dw 0 + 4913 | 2 game.s 1782 | Data | 00 | | 2 | 00/1917 : 0A 00 | dw 10 + 4914 | 2 game.s 1782 | Data | 00 | | 2 | 00/1919 : 14 00 | dw 20 + 4915 | 2 game.s 1782 | Data | 00 | | 2 | 00/191B : 1E 00 | dw 30 + 4916 | 2 game.s 1782 | Data | 00 | | 2 | 00/191D : 28 00 | dw 40 + 4917 | 2 game.s 1782 | Data | 00 | | 2 | 00/191F : 32 00 | dw 50 + 4918 | 2 game.s 1782 | Data | 00 | | 2 | 00/1921 : 3C 00 | dw 60 + 4919 | 2 game.s 1782 | Data | 00 | | 2 | 00/1923 : 46 00 | dw 70 + 4920 | 2 game.s 1782 | Data | 00 | | 2 | 00/1925 : 50 00 | dw 80 + 4921 | 2 game.s 1782 | Data | 00 | | 2 | 00/1927 : 5A 00 | dw 90 + 4922 | 2 game.s 1782 | Data | 00 | | 2 | 00/1929 : 64 00 | dw 100 + 4923 | 2 game.s 1782 | Data | 00 | | 2 | 00/192B : 6E 00 | dw 110 + 4924 | 2 game.s 1782 | Data | 00 | | 2 | 00/192D : 78 00 | dw 120 + 4925 | 2 game.s 1782 | Data | 00 | | 2 | 00/192F : 82 00 | dw 130 + 4926 | 2 game.s 1782 | Data | 00 | | 2 | 00/1931 : 8C 00 | dw 140 + 4927 | 2 game.s 1782 | Data | 00 | | 2 | 00/1933 : 96 00 | dw 150 + 4928 | 2 game.s 1782 | Data | 00 | | 2 | 00/1935 : A0 00 | dw 160 + 4929 | 2 game.s 1782 | Data | 00 | | 2 | 00/1937 : AA 00 | dw 170 + 4930 | 2 game.s 1782 | Data | 00 | | 2 | 00/1939 : B4 00 | dw 180 + 4931 | 2 game.s 1782 | Data | 00 | | 2 | 00/193B : BE 00 | dw 190 + 4932 | 2 game.s 1785 | Empty | 00 | | 0 | 00/193D | + 4933 | 2 game.s 1786 | Empty | 00 | | 0 | 00/193D | x_text + 4934 | 2 game.s 1787 | Variable | 00 | | 0 | 00/193D | ]x = 0 ; Premire colonne + 4935 | 2 game.s 1789 | Data | 00 | | 16 | 00/193D : 00 00 00 00 | dw 0,0,0,0,0,0,0,0 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 4860 | 2 game.s 1833 | Data | 00 | | 16 | 00/1991 : 01 00 01 00 | dw 1,1,1,1,1,1,1,1 + 4936 | 2 game.s 1789 | Data | 00 | | 16 | 00/194D : 01 00 01 00 | dw 1,1,1,1,1,1,1,1 | | | | | | 01 00 01 00 | | | | | | | 01 00 01 00 | | | | | | | 01 00 01 00 | - 4861 | 2 game.s 1833 | Data | 00 | | 16 | 00/19A1 : 02 00 02 00 | dw 2,2,2,2,2,2,2,2 + 4937 | 2 game.s 1789 | Data | 00 | | 16 | 00/195D : 02 00 02 00 | dw 2,2,2,2,2,2,2,2 | | | | | | 02 00 02 00 | | | | | | | 02 00 02 00 | | | | | | | 02 00 02 00 | - 4862 | 2 game.s 1833 | Data | 00 | | 16 | 00/19B1 : 03 00 03 00 | dw 3,3,3,3,3,3,3,3 + 4938 | 2 game.s 1789 | Data | 00 | | 16 | 00/196D : 03 00 03 00 | dw 3,3,3,3,3,3,3,3 | | | | | | 03 00 03 00 | | | | | | | 03 00 03 00 | | | | | | | 03 00 03 00 | - 4863 | 2 game.s 1833 | Data | 00 | | 16 | 00/19C1 : 04 00 04 00 | dw 4,4,4,4,4,4,4,4 + 4939 | 2 game.s 1789 | Data | 00 | | 16 | 00/197D : 04 00 04 00 | dw 4,4,4,4,4,4,4,4 | | | | | | 04 00 04 00 | | | | | | | 04 00 04 00 | | | | | | | 04 00 04 00 | - 4864 | 2 game.s 1833 | Data | 00 | | 16 | 00/19D1 : 05 00 05 00 | dw 5,5,5,5,5,5,5,5 + 4940 | 2 game.s 1789 | Data | 00 | | 16 | 00/198D : 05 00 05 00 | dw 5,5,5,5,5,5,5,5 | | | | | | 05 00 05 00 | | | | | | | 05 00 05 00 | | | | | | | 05 00 05 00 | - 4865 | 2 game.s 1833 | Data | 00 | | 16 | 00/19E1 : 06 00 06 00 | dw 6,6,6,6,6,6,6,6 + 4941 | 2 game.s 1789 | Data | 00 | | 16 | 00/199D : 06 00 06 00 | dw 6,6,6,6,6,6,6,6 | | | | | | 06 00 06 00 | | | | | | | 06 00 06 00 | | | | | | | 06 00 06 00 | - 4866 | 2 game.s 1833 | Data | 00 | | 16 | 00/19F1 : 07 00 07 00 | dw 7,7,7,7,7,7,7,7 + 4942 | 2 game.s 1789 | Data | 00 | | 16 | 00/19AD : 07 00 07 00 | dw 7,7,7,7,7,7,7,7 | | | | | | 07 00 07 00 | | | | | | | 07 00 07 00 | | | | | | | 07 00 07 00 | - 4867 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A01 : 08 00 08 00 | dw 8,8,8,8,8,8,8,8 + 4943 | 2 game.s 1789 | Data | 00 | | 16 | 00/19BD : 08 00 08 00 | dw 8,8,8,8,8,8,8,8 | | | | | | 08 00 08 00 | | | | | | | 08 00 08 00 | | | | | | | 08 00 08 00 | - 4868 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A11 : 09 00 09 00 | dw 9,9,9,9,9,9,9,9 + 4944 | 2 game.s 1789 | Data | 00 | | 16 | 00/19CD : 09 00 09 00 | dw 9,9,9,9,9,9,9,9 | | | | | | 09 00 09 00 | | | | | | | 09 00 09 00 | | | | | | | 09 00 09 00 | - 4869 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A21 : 0A 00 0A 00 | dw 10,10,10,10,10,10,10,10 + 4945 | 2 game.s 1789 | Data | 00 | | 16 | 00/19DD : 0A 00 0A 00 | dw 10,10,10,10,10,10,10,10 | | | | | | 0A 00 0A 00 | | | | | | | 0A 00 0A 00 | | | | | | | 0A 00 0A 00 | - 4870 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A31 : 0B 00 0B 00 | dw 11,11,11,11,11,11,11,11 + 4946 | 2 game.s 1789 | Data | 00 | | 16 | 00/19ED : 0B 00 0B 00 | dw 11,11,11,11,11,11,11,11 | | | | | | 0B 00 0B 00 | | | | | | | 0B 00 0B 00 | | | | | | | 0B 00 0B 00 | - 4871 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A41 : 0C 00 0C 00 | dw 12,12,12,12,12,12,12,12 + 4947 | 2 game.s 1789 | Data | 00 | | 16 | 00/19FD : 0C 00 0C 00 | dw 12,12,12,12,12,12,12,12 | | | | | | 0C 00 0C 00 | | | | | | | 0C 00 0C 00 | | | | | | | 0C 00 0C 00 | - 4872 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A51 : 0D 00 0D 00 | dw 13,13,13,13,13,13,13,13 + 4948 | 2 game.s 1789 | Data | 00 | | 16 | 00/1A0D : 0D 00 0D 00 | dw 13,13,13,13,13,13,13,13 | | | | | | 0D 00 0D 00 | | | | | | | 0D 00 0D 00 | | | | | | | 0D 00 0D 00 | - 4873 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A61 : 0E 00 0E 00 | dw 14,14,14,14,14,14,14,14 + 4949 | 2 game.s 1789 | Data | 00 | | 16 | 00/1A1D : 0E 00 0E 00 | dw 14,14,14,14,14,14,14,14 | | | | | | 0E 00 0E 00 | | | | | | | 0E 00 0E 00 | | | | | | | 0E 00 0E 00 | - 4874 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A71 : 0F 00 0F 00 | dw 15,15,15,15,15,15,15,15 + 4950 | 2 game.s 1789 | Data | 00 | | 16 | 00/1A2D : 0F 00 0F 00 | dw 15,15,15,15,15,15,15,15 | | | | | | 0F 00 0F 00 | | | | | | | 0F 00 0F 00 | | | | | | | 0F 00 0F 00 | - 4875 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A81 : 10 00 10 00 | dw 16,16,16,16,16,16,16,16 + 4951 | 2 game.s 1789 | Data | 00 | | 16 | 00/1A3D : 10 00 10 00 | dw 16,16,16,16,16,16,16,16 | | | | | | 10 00 10 00 | | | | | | | 10 00 10 00 | | | | | | | 10 00 10 00 | - 4876 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A91 : 11 00 11 00 | dw 17,17,17,17,17,17,17,17 + 4952 | 2 game.s 1789 | Data | 00 | | 16 | 00/1A4D : 11 00 11 00 | dw 17,17,17,17,17,17,17,17 | | | | | | 11 00 11 00 | | | | | | | 11 00 11 00 | | | | | | | 11 00 11 00 | - 4877 | 2 game.s 1833 | Data | 00 | | 16 | 00/1AA1 : 12 00 12 00 | dw 18,18,18,18,18,18,18,18 + 4953 | 2 game.s 1789 | Data | 00 | | 16 | 00/1A5D : 12 00 12 00 | dw 18,18,18,18,18,18,18,18 | | | | | | 12 00 12 00 | | | | | | | 12 00 12 00 | | | | | | | 12 00 12 00 | - 4878 | 2 game.s 1833 | Data | 00 | | 16 | 00/1AB1 : 13 00 13 00 | dw 19,19,19,19,19,19,19,19 + 4954 | 2 game.s 1789 | Data | 00 | | 16 | 00/1A6D : 13 00 13 00 | dw 19,19,19,19,19,19,19,19 | | | | | | 13 00 13 00 | | | | | | | 13 00 13 00 | | | | | | | 13 00 13 00 | - 4879 | 2 game.s 1833 | Data | 00 | | 16 | 00/1AC1 : 14 00 14 00 | dw 20,20,20,20,20,20,20,20 + 4955 | 2 game.s 1789 | Data | 00 | | 16 | 00/1A7D : 14 00 14 00 | dw 20,20,20,20,20,20,20,20 | | | | | | 14 00 14 00 | | | | | | | 14 00 14 00 | | | | | | | 14 00 14 00 | - 4880 | 2 game.s 1833 | Data | 00 | | 16 | 00/1AD1 : 15 00 15 00 | dw 21,21,21,21,21,21,21,21 + 4956 | 2 game.s 1789 | Data | 00 | | 16 | 00/1A8D : 15 00 15 00 | dw 21,21,21,21,21,21,21,21 | | | | | | 15 00 15 00 | | | | | | | 15 00 15 00 | | | | | | | 15 00 15 00 | - 4881 | 2 game.s 1833 | Data | 00 | | 16 | 00/1AE1 : 16 00 16 00 | dw 22,22,22,22,22,22,22,22 + 4957 | 2 game.s 1789 | Data | 00 | | 16 | 00/1A9D : 16 00 16 00 | dw 22,22,22,22,22,22,22,22 | | | | | | 16 00 16 00 | | | | | | | 16 00 16 00 | | | | | | | 16 00 16 00 | - 4882 | 2 game.s 1833 | Data | 00 | | 16 | 00/1AF1 : 17 00 17 00 | dw 23,23,23,23,23,23,23,23 + 4958 | 2 game.s 1789 | Data | 00 | | 16 | 00/1AAD : 17 00 17 00 | dw 23,23,23,23,23,23,23,23 | | | | | | 17 00 17 00 | | | | | | | 17 00 17 00 | | | | | | | 17 00 17 00 | - 4883 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B01 : 18 00 18 00 | dw 24,24,24,24,24,24,24,24 + 4959 | 2 game.s 1789 | Data | 00 | | 16 | 00/1ABD : 18 00 18 00 | dw 24,24,24,24,24,24,24,24 | | | | | | 18 00 18 00 | | | | | | | 18 00 18 00 | | | | | | | 18 00 18 00 | - 4884 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B11 : 19 00 19 00 | dw 25,25,25,25,25,25,25,25 + 4960 | 2 game.s 1789 | Data | 00 | | 16 | 00/1ACD : 19 00 19 00 | dw 25,25,25,25,25,25,25,25 | | | | | | 19 00 19 00 | | | | | | | 19 00 19 00 | | | | | | | 19 00 19 00 | - 4885 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B21 : 1A 00 1A 00 | dw 26,26,26,26,26,26,26,26 + 4961 | 2 game.s 1789 | Data | 00 | | 16 | 00/1ADD : 1A 00 1A 00 | dw 26,26,26,26,26,26,26,26 | | | | | | 1A 00 1A 00 | | | | | | | 1A 00 1A 00 | | | | | | | 1A 00 1A 00 | - 4886 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B31 : 1B 00 1B 00 | dw 27,27,27,27,27,27,27,27 + 4962 | 2 game.s 1789 | Data | 00 | | 16 | 00/1AED : 1B 00 1B 00 | dw 27,27,27,27,27,27,27,27 | | | | | | 1B 00 1B 00 | | | | | | | 1B 00 1B 00 | | | | | | | 1B 00 1B 00 | - 4887 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B41 : 1C 00 1C 00 | dw 28,28,28,28,28,28,28,28 + 4963 | 2 game.s 1789 | Data | 00 | | 16 | 00/1AFD : 1C 00 1C 00 | dw 28,28,28,28,28,28,28,28 | | | | | | 1C 00 1C 00 | | | | | | | 1C 00 1C 00 | | | | | | | 1C 00 1C 00 | - 4888 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B51 : 1D 00 1D 00 | dw 29,29,29,29,29,29,29,29 + 4964 | 2 game.s 1789 | Data | 00 | | 16 | 00/1B0D : 1D 00 1D 00 | dw 29,29,29,29,29,29,29,29 | | | | | | 1D 00 1D 00 | | | | | | | 1D 00 1D 00 | | | | | | | 1D 00 1D 00 | - 4889 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B61 : 1E 00 1E 00 | dw 30,30,30,30,30,30,30,30 + 4965 | 2 game.s 1789 | Data | 00 | | 16 | 00/1B1D : 1E 00 1E 00 | dw 30,30,30,30,30,30,30,30 | | | | | | 1E 00 1E 00 | | | | | | | 1E 00 1E 00 | | | | | | | 1E 00 1E 00 | - 4890 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B71 : 1F 00 1F 00 | dw 31,31,31,31,31,31,31,31 + 4966 | 2 game.s 1789 | Data | 00 | | 16 | 00/1B2D : 1F 00 1F 00 | dw 31,31,31,31,31,31,31,31 | | | | | | 1F 00 1F 00 | | | | | | | 1F 00 1F 00 | | | | | | | 1F 00 1F 00 | - 4891 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B81 : 20 00 20 00 | dw 32,32,32,32,32,32,32,32 + 4967 | 2 game.s 1789 | Data | 00 | | 16 | 00/1B3D : 20 00 20 00 | dw 32,32,32,32,32,32,32,32 | | | | | | 20 00 20 00 | | | | | | | 20 00 20 00 | | | | | | | 20 00 20 00 | - 4892 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B91 : 21 00 21 00 | dw 33,33,33,33,33,33,33,33 + 4968 | 2 game.s 1789 | Data | 00 | | 16 | 00/1B4D : 21 00 21 00 | dw 33,33,33,33,33,33,33,33 | | | | | | 21 00 21 00 | | | | | | | 21 00 21 00 | | | | | | | 21 00 21 00 | - 4893 | 2 game.s 1833 | Data | 00 | | 16 | 00/1BA1 : 22 00 22 00 | dw 34,34,34,34,34,34,34,34 + 4969 | 2 game.s 1789 | Data | 00 | | 16 | 00/1B5D : 22 00 22 00 | dw 34,34,34,34,34,34,34,34 | | | | | | 22 00 22 00 | | | | | | | 22 00 22 00 | | | | | | | 22 00 22 00 | - 4894 | 2 game.s 1833 | Data | 00 | | 16 | 00/1BB1 : 23 00 23 00 | dw 35,35,35,35,35,35,35,35 + 4970 | 2 game.s 1789 | Data | 00 | | 16 | 00/1B6D : 23 00 23 00 | dw 35,35,35,35,35,35,35,35 | | | | | | 23 00 23 00 | | | | | | | 23 00 23 00 | | | | | | | 23 00 23 00 | - 4895 | 2 game.s 1833 | Data | 00 | | 16 | 00/1BC1 : 24 00 24 00 | dw 36,36,36,36,36,36,36,36 + 4971 | 2 game.s 1789 | Data | 00 | | 16 | 00/1B7D : 24 00 24 00 | dw 36,36,36,36,36,36,36,36 | | | | | | 24 00 24 00 | | | | | | | 24 00 24 00 | | | | | | | 24 00 24 00 | - 4896 | 2 game.s 1833 | Data | 00 | | 16 | 00/1BD1 : 25 00 25 00 | dw 37,37,37,37,37,37,37,37 + 4972 | 2 game.s 1789 | Data | 00 | | 16 | 00/1B8D : 25 00 25 00 | dw 37,37,37,37,37,37,37,37 | | | | | | 25 00 25 00 | | | | | | | 25 00 25 00 | | | | | | | 25 00 25 00 | - 4897 | 2 game.s 1833 | Data | 00 | | 16 | 00/1BE1 : 26 00 26 00 | dw 38,38,38,38,38,38,38,38 + 4973 | 2 game.s 1789 | Data | 00 | | 16 | 00/1B9D : 26 00 26 00 | dw 38,38,38,38,38,38,38,38 | | | | | | 26 00 26 00 | | | | | | | 26 00 26 00 | | | | | | | 26 00 26 00 | - 4898 | 2 game.s 1833 | Data | 00 | | 16 | 00/1BF1 : 27 00 27 00 | dw 39,39,39,39,39,39,39,39 + 4974 | 2 game.s 1789 | Data | 00 | | 16 | 00/1BAD : 27 00 27 00 | dw 39,39,39,39,39,39,39,39 | | | | | | 27 00 27 00 | | | | | | | 27 00 27 00 | | | | | | | 27 00 27 00 | - 4899 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C01 : 28 00 28 00 | dw 40,40,40,40,40,40,40,40 + 4975 | 2 game.s 1789 | Data | 00 | | 16 | 00/1BBD : 28 00 28 00 | dw 40,40,40,40,40,40,40,40 | | | | | | 28 00 28 00 | | | | | | | 28 00 28 00 | | | | | | | 28 00 28 00 | - 4900 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C11 : 29 00 29 00 | dw 41,41,41,41,41,41,41,41 + 4976 | 2 game.s 1789 | Data | 00 | | 16 | 00/1BCD : 29 00 29 00 | dw 41,41,41,41,41,41,41,41 | | | | | | 29 00 29 00 | | | | | | | 29 00 29 00 | | | | | | | 29 00 29 00 | - 4901 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C21 : 2A 00 2A 00 | dw 42,42,42,42,42,42,42,42 + 4977 | 2 game.s 1789 | Data | 00 | | 16 | 00/1BDD : 2A 00 2A 00 | dw 42,42,42,42,42,42,42,42 | | | | | | 2A 00 2A 00 | | | | | | | 2A 00 2A 00 | | | | | | | 2A 00 2A 00 | - 4902 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C31 : 2B 00 2B 00 | dw 43,43,43,43,43,43,43,43 + 4978 | 2 game.s 1789 | Data | 00 | | 16 | 00/1BED : 2B 00 2B 00 | dw 43,43,43,43,43,43,43,43 | | | | | | 2B 00 2B 00 | | | | | | | 2B 00 2B 00 | | | | | | | 2B 00 2B 00 | - 4903 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C41 : 2C 00 2C 00 | dw 44,44,44,44,44,44,44,44 + 4979 | 2 game.s 1789 | Data | 00 | | 16 | 00/1BFD : 2C 00 2C 00 | dw 44,44,44,44,44,44,44,44 | | | | | | 2C 00 2C 00 | | | | | | | 2C 00 2C 00 | | | | | | | 2C 00 2C 00 | - 4904 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C51 : 2D 00 2D 00 | dw 45,45,45,45,45,45,45,45 + 4980 | 2 game.s 1789 | Data | 00 | | 16 | 00/1C0D : 2D 00 2D 00 | dw 45,45,45,45,45,45,45,45 | | | | | | 2D 00 2D 00 | | | | | | | 2D 00 2D 00 | | | | | | | 2D 00 2D 00 | - 4905 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C61 : 2E 00 2E 00 | dw 46,46,46,46,46,46,46,46 + 4981 | 2 game.s 1789 | Data | 00 | | 16 | 00/1C1D : 2E 00 2E 00 | dw 46,46,46,46,46,46,46,46 | | | | | | 2E 00 2E 00 | | | | | | | 2E 00 2E 00 | | | | | | | 2E 00 2E 00 | - 4906 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C71 : 2F 00 2F 00 | dw 47,47,47,47,47,47,47,47 + 4982 | 2 game.s 1789 | Data | 00 | | 16 | 00/1C2D : 2F 00 2F 00 | dw 47,47,47,47,47,47,47,47 | | | | | | 2F 00 2F 00 | | | | | | | 2F 00 2F 00 | | | | | | | 2F 00 2F 00 | - 4907 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C81 : 30 00 30 00 | dw 48,48,48,48,48,48,48,48 + 4983 | 2 game.s 1789 | Data | 00 | | 16 | 00/1C3D : 30 00 30 00 | dw 48,48,48,48,48,48,48,48 | | | | | | 30 00 30 00 | | | | | | | 30 00 30 00 | | | | | | | 30 00 30 00 | - 4908 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C91 : 31 00 31 00 | dw 49,49,49,49,49,49,49,49 + 4984 | 2 game.s 1789 | Data | 00 | | 16 | 00/1C4D : 31 00 31 00 | dw 49,49,49,49,49,49,49,49 | | | | | | 31 00 31 00 | | | | | | | 31 00 31 00 | | | | | | | 31 00 31 00 | - 4909 | 2 game.s 1833 | Data | 00 | | 16 | 00/1CA1 : 32 00 32 00 | dw 50,50,50,50,50,50,50,50 + 4985 | 2 game.s 1789 | Data | 00 | | 16 | 00/1C5D : 32 00 32 00 | dw 50,50,50,50,50,50,50,50 | | | | | | 32 00 32 00 | | | | | | | 32 00 32 00 | | | | | | | 32 00 32 00 | - 4910 | 2 game.s 1833 | Data | 00 | | 16 | 00/1CB1 : 33 00 33 00 | dw 51,51,51,51,51,51,51,51 + 4986 | 2 game.s 1789 | Data | 00 | | 16 | 00/1C6D : 33 00 33 00 | dw 51,51,51,51,51,51,51,51 | | | | | | 33 00 33 00 | | | | | | | 33 00 33 00 | | | | | | | 33 00 33 00 | - 4911 | 2 game.s 1833 | Data | 00 | | 16 | 00/1CC1 : 34 00 34 00 | dw 52,52,52,52,52,52,52,52 + 4987 | 2 game.s 1789 | Data | 00 | | 16 | 00/1C7D : 34 00 34 00 | dw 52,52,52,52,52,52,52,52 | | | | | | 34 00 34 00 | | | | | | | 34 00 34 00 | | | | | | | 34 00 34 00 | - 4912 | 2 game.s 1833 | Data | 00 | | 16 | 00/1CD1 : 35 00 35 00 | dw 53,53,53,53,53,53,53,53 + 4988 | 2 game.s 1789 | Data | 00 | | 16 | 00/1C8D : 35 00 35 00 | dw 53,53,53,53,53,53,53,53 | | | | | | 35 00 35 00 | | | | | | | 35 00 35 00 | | | | | | | 35 00 35 00 | - 4913 | 2 game.s 1833 | Data | 00 | | 16 | 00/1CE1 : 36 00 36 00 | dw 54,54,54,54,54,54,54,54 + 4989 | 2 game.s 1789 | Data | 00 | | 16 | 00/1C9D : 36 00 36 00 | dw 54,54,54,54,54,54,54,54 | | | | | | 36 00 36 00 | | | | | | | 36 00 36 00 | | | | | | | 36 00 36 00 | - 4914 | 2 game.s 1833 | Data | 00 | | 16 | 00/1CF1 : 37 00 37 00 | dw 55,55,55,55,55,55,55,55 + 4990 | 2 game.s 1789 | Data | 00 | | 16 | 00/1CAD : 37 00 37 00 | dw 55,55,55,55,55,55,55,55 | | | | | | 37 00 37 00 | | | | | | | 37 00 37 00 | | | | | | | 37 00 37 00 | - 4915 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D01 : 38 00 38 00 | dw 56,56,56,56,56,56,56,56 + 4991 | 2 game.s 1789 | Data | 00 | | 16 | 00/1CBD : 38 00 38 00 | dw 56,56,56,56,56,56,56,56 | | | | | | 38 00 38 00 | | | | | | | 38 00 38 00 | | | | | | | 38 00 38 00 | - 4916 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D11 : 39 00 39 00 | dw 57,57,57,57,57,57,57,57 + 4992 | 2 game.s 1789 | Data | 00 | | 16 | 00/1CCD : 39 00 39 00 | dw 57,57,57,57,57,57,57,57 | | | | | | 39 00 39 00 | | | | | | | 39 00 39 00 | | | | | | | 39 00 39 00 | - 4917 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D21 : 3A 00 3A 00 | dw 58,58,58,58,58,58,58,58 + 4993 | 2 game.s 1789 | Data | 00 | | 16 | 00/1CDD : 3A 00 3A 00 | dw 58,58,58,58,58,58,58,58 | | | | | | 3A 00 3A 00 | | | | | | | 3A 00 3A 00 | | | | | | | 3A 00 3A 00 | - 4918 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D31 : 3B 00 3B 00 | dw 59,59,59,59,59,59,59,59 + 4994 | 2 game.s 1789 | Data | 00 | | 16 | 00/1CED : 3B 00 3B 00 | dw 59,59,59,59,59,59,59,59 | | | | | | 3B 00 3B 00 | | | | | | | 3B 00 3B 00 | | | | | | | 3B 00 3B 00 | - 4919 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D41 : 3C 00 3C 00 | dw 60,60,60,60,60,60,60,60 + 4995 | 2 game.s 1789 | Data | 00 | | 16 | 00/1CFD : 3C 00 3C 00 | dw 60,60,60,60,60,60,60,60 | | | | | | 3C 00 3C 00 | | | | | | | 3C 00 3C 00 | | | | | | | 3C 00 3C 00 | - 4920 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D51 : 3D 00 3D 00 | dw 61,61,61,61,61,61,61,61 + 4996 | 2 game.s 1789 | Data | 00 | | 16 | 00/1D0D : 3D 00 3D 00 | dw 61,61,61,61,61,61,61,61 | | | | | | 3D 00 3D 00 | | | | | | | 3D 00 3D 00 | | | | | | | 3D 00 3D 00 | - 4921 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D61 : 3E 00 3E 00 | dw 62,62,62,62,62,62,62,62 + 4997 | 2 game.s 1789 | Data | 00 | | 16 | 00/1D1D : 3E 00 3E 00 | dw 62,62,62,62,62,62,62,62 | | | | | | 3E 00 3E 00 | | | | | | | 3E 00 3E 00 | | | | | | | 3E 00 3E 00 | - 4922 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D71 : 3F 00 3F 00 | dw 63,63,63,63,63,63,63,63 + 4998 | 2 game.s 1789 | Data | 00 | | 16 | 00/1D2D : 3F 00 3F 00 | dw 63,63,63,63,63,63,63,63 | | | | | | 3F 00 3F 00 | | | | | | | 3F 00 3F 00 | | | | | | | 3F 00 3F 00 | - 4923 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D81 : 40 00 40 00 | dw 64,64,64,64,64,64,64,64 + 4999 | 2 game.s 1789 | Data | 00 | | 16 | 00/1D3D : 40 00 40 00 | dw 64,64,64,64,64,64,64,64 | | | | | | 40 00 40 00 | | | | | | | 40 00 40 00 | | | | | | | 40 00 40 00 | - 4924 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D91 : 41 00 41 00 | dw 65,65,65,65,65,65,65,65 + 5000 | 2 game.s 1789 | Data | 00 | | 16 | 00/1D4D : 41 00 41 00 | dw 65,65,65,65,65,65,65,65 | | | | | | 41 00 41 00 | | | | | | | 41 00 41 00 | | | | | | | 41 00 41 00 | - 4925 | 2 game.s 1833 | Data | 00 | | 16 | 00/1DA1 : 42 00 42 00 | dw 66,66,66,66,66,66,66,66 + 5001 | 2 game.s 1789 | Data | 00 | | 16 | 00/1D5D : 42 00 42 00 | dw 66,66,66,66,66,66,66,66 | | | | | | 42 00 42 00 | | | | | | | 42 00 42 00 | | | | | | | 42 00 42 00 | - 4926 | 2 game.s 1833 | Data | 00 | | 16 | 00/1DB1 : 43 00 43 00 | dw 67,67,67,67,67,67,67,67 + 5002 | 2 game.s 1789 | Data | 00 | | 16 | 00/1D6D : 43 00 43 00 | dw 67,67,67,67,67,67,67,67 | | | | | | 43 00 43 00 | | | | | | | 43 00 43 00 | | | | | | | 43 00 43 00 | - 4927 | 2 game.s 1833 | Data | 00 | | 16 | 00/1DC1 : 44 00 44 00 | dw 68,68,68,68,68,68,68,68 + 5003 | 2 game.s 1789 | Data | 00 | | 16 | 00/1D7D : 44 00 44 00 | dw 68,68,68,68,68,68,68,68 | | | | | | 44 00 44 00 | | | | | | | 44 00 44 00 | | | | | | | 44 00 44 00 | - 4928 | 2 game.s 1833 | Data | 00 | | 16 | 00/1DD1 : 45 00 45 00 | dw 69,69,69,69,69,69,69,69 + 5004 | 2 game.s 1789 | Data | 00 | | 16 | 00/1D8D : 45 00 45 00 | dw 69,69,69,69,69,69,69,69 | | | | | | 45 00 45 00 | | | | | | | 45 00 45 00 | | | | | | | 45 00 45 00 | - 4929 | 2 game.s 1833 | Data | 00 | | 16 | 00/1DE1 : 46 00 46 00 | dw 70,70,70,70,70,70,70,70 + 5005 | 2 game.s 1789 | Data | 00 | | 16 | 00/1D9D : 46 00 46 00 | dw 70,70,70,70,70,70,70,70 | | | | | | 46 00 46 00 | | | | | | | 46 00 46 00 | | | | | | | 46 00 46 00 | - 4930 | 2 game.s 1833 | Data | 00 | | 16 | 00/1DF1 : 47 00 47 00 | dw 71,71,71,71,71,71,71,71 + 5006 | 2 game.s 1789 | Data | 00 | | 16 | 00/1DAD : 47 00 47 00 | dw 71,71,71,71,71,71,71,71 | | | | | | 47 00 47 00 | | | | | | | 47 00 47 00 | | | | | | | 47 00 47 00 | - 4931 | 2 game.s 1833 | Data | 00 | | 16 | 00/1E01 : 48 00 48 00 | dw 72,72,72,72,72,72,72,72 + 5007 | 2 game.s 1789 | Data | 00 | | 16 | 00/1DBD : 48 00 48 00 | dw 72,72,72,72,72,72,72,72 | | | | | | 48 00 48 00 | | | | | | | 48 00 48 00 | | | | | | | 48 00 48 00 | - 4932 | 2 game.s 1833 | Data | 00 | | 16 | 00/1E11 : 49 00 49 00 | dw 73,73,73,73,73,73,73,73 + 5008 | 2 game.s 1789 | Data | 00 | | 16 | 00/1DCD : 49 00 49 00 | dw 73,73,73,73,73,73,73,73 | | | | | | 49 00 49 00 | | | | | | | 49 00 49 00 | | | | | | | 49 00 49 00 | - 4933 | 2 game.s 1833 | Data | 00 | | 16 | 00/1E21 : 4A 00 4A 00 | dw 74,74,74,74,74,74,74,74 + 5009 | 2 game.s 1789 | Data | 00 | | 16 | 00/1DDD : 4A 00 4A 00 | dw 74,74,74,74,74,74,74,74 | | | | | | 4A 00 4A 00 | | | | | | | 4A 00 4A 00 | | | | | | | 4A 00 4A 00 | - 4934 | 2 game.s 1836 | Empty | 00 | | 0 | 00/1E31 | - 4935 | 2 game.s 1837 | Empty | 00 | | 0 | 00/1E31 | y_text - 4936 | 2 game.s 1838 | Variable | 00 | | 0 | 00/1E31 | ]y = 0 ; Premire ligne - 4937 | 2 game.s 1840 | Data | 00 | | 20 | 00/1E31 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0,0,0 + 5010 | 2 game.s 1792 | Empty | 00 | | 0 | 00/1DED | + 5011 | 2 game.s 1793 | Empty | 00 | | 0 | 00/1DED | y_text + 5012 | 2 game.s 1794 | Variable | 00 | | 0 | 00/1DED | ]y = 0 ; Premire ligne + 5013 | 2 game.s 1796 | Data | 00 | | 20 | 00/1DED : 00 00 00 00 | dw 0,0,0,0,0,0,0,0,0,0 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 4938 | 2 game.s 1840 | Data | 00 | | 20 | 00/1E45 : 4B 00 4B 00 | dw 75,75,75,75,75,75,75,75,75,75 + 5014 | 2 game.s 1796 | Data | 00 | | 20 | 00/1E01 : 4B 00 4B 00 | dw 75,75,75,75,75,75,75,75,75,75 | | | | | | 4B 00 4B 00 | | | | | | | 4B 00 4B 00 | | | | | | | 4B 00 4B 00 | | | | | | | 4B 00 4B 00 | - 4939 | 2 game.s 1840 | Data | 00 | | 20 | 00/1E59 : 96 00 96 00 | dw 150,150,150,150,150,150,150,150,150,150 + 5015 | 2 game.s 1796 | Data | 00 | | 20 | 00/1E15 : 96 00 96 00 | dw 150,150,150,150,150,150,150,150,150,150 | | | | | | 96 00 96 00 | | | | | | | 96 00 96 00 | | | | | | | 96 00 96 00 | | | | | | | 96 00 96 00 | - 4940 | 2 game.s 1840 | Data | 00 | | 20 | 00/1E6D : E1 00 E1 00 | dw 225,225,225,225,225,225,225,225,225,225 + 5016 | 2 game.s 1796 | Data | 00 | | 20 | 00/1E29 : E1 00 E1 00 | dw 225,225,225,225,225,225,225,225,225,225 | | | | | | E1 00 E1 00 | | | | | | | E1 00 E1 00 | | | | | | | E1 00 E1 00 | | | | | | | E1 00 E1 00 | - 4941 | 2 game.s 1840 | Data | 00 | | 20 | 00/1E81 : 2C 01 2C 01 | dw 300,300,300,300,300,300,300,300,300,300 + 5017 | 2 game.s 1796 | Data | 00 | | 20 | 00/1E3D : 2C 01 2C 01 | dw 300,300,300,300,300,300,300,300,300,300 | | | | | | 2C 01 2C 01 | | | | | | | 2C 01 2C 01 | | | | | | | 2C 01 2C 01 | | | | | | | 2C 01 2C 01 | - 4942 | 2 game.s 1840 | Data | 00 | | 20 | 00/1E95 : 77 01 77 01 | dw 375,375,375,375,375,375,375,375,375,375 + 5018 | 2 game.s 1796 | Data | 00 | | 20 | 00/1E51 : 77 01 77 01 | dw 375,375,375,375,375,375,375,375,375,375 | | | | | | 77 01 77 01 | | | | | | | 77 01 77 01 | | | | | | | 77 01 77 01 | | | | | | | 77 01 77 01 | - 4943 | 2 game.s 1840 | Data | 00 | | 20 | 00/1EA9 : C2 01 C2 01 | dw 450,450,450,450,450,450,450,450,450,450 + 5019 | 2 game.s 1796 | Data | 00 | | 20 | 00/1E65 : C2 01 C2 01 | dw 450,450,450,450,450,450,450,450,450,450 | | | | | | C2 01 C2 01 | | | | | | | C2 01 C2 01 | | | | | | | C2 01 C2 01 | | | | | | | C2 01 C2 01 | - 4944 | 2 game.s 1840 | Data | 00 | | 20 | 00/1EBD : 0D 02 0D 02 | dw 525,525,525,525,525,525,525,525,525,525 + 5020 | 2 game.s 1796 | Data | 00 | | 20 | 00/1E79 : 0D 02 0D 02 | dw 525,525,525,525,525,525,525,525,525,525 | | | | | | 0D 02 0D 02 | | | | | | | 0D 02 0D 02 | | | | | | | 0D 02 0D 02 | | | | | | | 0D 02 0D 02 | - 4945 | 2 game.s 1840 | Data | 00 | | 20 | 00/1ED1 : 58 02 58 02 | dw 600,600,600,600,600,600,600,600,600,600 + 5021 | 2 game.s 1796 | Data | 00 | | 20 | 00/1E8D : 58 02 58 02 | dw 600,600,600,600,600,600,600,600,600,600 | | | | | | 58 02 58 02 | | | | | | | 58 02 58 02 | | | | | | | 58 02 58 02 | | | | | | | 58 02 58 02 | - 4946 | 2 game.s 1840 | Data | 00 | | 20 | 00/1EE5 : A3 02 A3 02 | dw 675,675,675,675,675,675,675,675,675,675 + 5022 | 2 game.s 1796 | Data | 00 | | 20 | 00/1EA1 : A3 02 A3 02 | dw 675,675,675,675,675,675,675,675,675,675 | | | | | | A3 02 A3 02 | | | | | | | A3 02 A3 02 | | | | | | | A3 02 A3 02 | | | | | | | A3 02 A3 02 | - 4947 | 2 game.s 1840 | Data | 00 | | 20 | 00/1EF9 : EE 02 EE 02 | dw 750,750,750,750,750,750,750,750,750,750 + 5023 | 2 game.s 1796 | Data | 00 | | 20 | 00/1EB5 : EE 02 EE 02 | dw 750,750,750,750,750,750,750,750,750,750 | | | | | | EE 02 EE 02 | | | | | | | EE 02 EE 02 | | | | | | | EE 02 EE 02 | | | | | | | EE 02 EE 02 | - 4948 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F0D : 39 03 39 03 | dw 825,825,825,825,825,825,825,825,825,825 + 5024 | 2 game.s 1796 | Data | 00 | | 20 | 00/1EC9 : 39 03 39 03 | dw 825,825,825,825,825,825,825,825,825,825 | | | | | | 39 03 39 03 | | | | | | | 39 03 39 03 | | | | | | | 39 03 39 03 | | | | | | | 39 03 39 03 | - 4949 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F21 : 84 03 84 03 | dw 900,900,900,900,900,900,900,900,900,900 + 5025 | 2 game.s 1796 | Data | 00 | | 20 | 00/1EDD : 84 03 84 03 | dw 900,900,900,900,900,900,900,900,900,900 | | | | | | 84 03 84 03 | | | | | | | 84 03 84 03 | | | | | | | 84 03 84 03 | | | | | | | 84 03 84 03 | - 4950 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F35 : CF 03 CF 03 | dw 975,975,975,975,975,975,975,975,975,975 + 5026 | 2 game.s 1796 | Data | 00 | | 20 | 00/1EF1 : CF 03 CF 03 | dw 975,975,975,975,975,975,975,975,975,975 | | | | | | CF 03 CF 03 | | | | | | | CF 03 CF 03 | | | | | | | CF 03 CF 03 | | | | | | | CF 03 CF 03 | - 4951 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F49 : 1A 04 1A 04 | dw 1050,1050,1050,1050,1050,1050,1050,1050,1050,1050 + 5027 | 2 game.s 1796 | Data | 00 | | 20 | 00/1F05 : 1A 04 1A 04 | dw 1050,1050,1050,1050,1050,1050,1050,1050,1050,1050 | | | | | | 1A 04 1A 04 | | | | | | | 1A 04 1A 04 | | | | | | | 1A 04 1A 04 | | | | | | | 1A 04 1A 04 | - 4952 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F5D : 65 04 65 04 | dw 1125,1125,1125,1125,1125,1125,1125,1125,1125,1125 + 5028 | 2 game.s 1796 | Data | 00 | | 20 | 00/1F19 : 65 04 65 04 | dw 1125,1125,1125,1125,1125,1125,1125,1125,1125,1125 | | | | | | 65 04 65 04 | | | | | | | 65 04 65 04 | | | | | | | 65 04 65 04 | | | | | | | 65 04 65 04 | - 4953 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F71 : B0 04 B0 04 | dw 1200,1200,1200,1200,1200,1200,1200,1200,1200,1200 + 5029 | 2 game.s 1796 | Data | 00 | | 20 | 00/1F2D : B0 04 B0 04 | dw 1200,1200,1200,1200,1200,1200,1200,1200,1200,1200 | | | | | | B0 04 B0 04 | | | | | | | B0 04 B0 04 | | | | | | | B0 04 B0 04 | | | | | | | B0 04 B0 04 | - 4954 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F85 : FB 04 FB 04 | dw 1275,1275,1275,1275,1275,1275,1275,1275,1275,1275 + 5030 | 2 game.s 1796 | Data | 00 | | 20 | 00/1F41 : FB 04 FB 04 | dw 1275,1275,1275,1275,1275,1275,1275,1275,1275,1275 | | | | | | FB 04 FB 04 | | | | | | | FB 04 FB 04 | | | | | | | FB 04 FB 04 | | | | | | | FB 04 FB 04 | - 4955 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F99 : 46 05 46 05 | dw 1350,1350,1350,1350,1350,1350,1350,1350,1350,1350 + 5031 | 2 game.s 1796 | Data | 00 | | 20 | 00/1F55 : 46 05 46 05 | dw 1350,1350,1350,1350,1350,1350,1350,1350,1350,1350 | | | | | | 46 05 46 05 | | | | | | | 46 05 46 05 | | | | | | | 46 05 46 05 | | | | | | | 46 05 46 05 | - 4956 | 2 game.s 1840 | Data | 00 | | 20 | 00/1FAD : 91 05 91 05 | dw 1425,1425,1425,1425,1425,1425,1425,1425,1425,1425 + 5032 | 2 game.s 1796 | Data | 00 | | 20 | 00/1F69 : 91 05 91 05 | dw 1425,1425,1425,1425,1425,1425,1425,1425,1425,1425 | | | | | | 91 05 91 05 | | | | | | | 91 05 91 05 | | | | | | | 91 05 91 05 | | | | | | | 91 05 91 05 | - 4957 | 2 game.s 1843 | Empty | 00 | | 0 | 00/1FC1 | - 4958 | 2 game.s 1844 | Empty | 00 | | 0 | 00/1FC1 | y_text2 - 4959 | 2 game.s 1845 | Variable | 00 | | 0 | 00/1FC1 | ]y = 0 ; Premire ligne - 4960 | 2 game.s 1847 | Data | 00 | | 20 | 00/1FC1 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0,0,0 + 5033 | 2 game.s 1799 | Empty | 00 | | 0 | 00/1F7D | + 5034 | 2 game.s 1800 | Empty | 00 | | 0 | 00/1F7D | y_text2 + 5035 | 2 game.s 1801 | Variable | 00 | | 0 | 00/1F7D | ]y = 0 ; Premire ligne + 5036 | 2 game.s 1803 | Data | 00 | | 20 | 00/1F7D : 00 00 00 00 | dw 0,0,0,0,0,0,0,0,0,0 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 4961 | 2 game.s 1847 | Data | 00 | | 20 | 00/1FD5 : 01 00 01 00 | dw 1,1,1,1,1,1,1,1,1,1 + 5037 | 2 game.s 1803 | Data | 00 | | 20 | 00/1F91 : 01 00 01 00 | dw 1,1,1,1,1,1,1,1,1,1 | | | | | | 01 00 01 00 | | | | | | | 01 00 01 00 | | | | | | | 01 00 01 00 | | | | | | | 01 00 01 00 | - 4962 | 2 game.s 1847 | Data | 00 | | 20 | 00/1FE9 : 02 00 02 00 | dw 2,2,2,2,2,2,2,2,2,2 + 5038 | 2 game.s 1803 | Data | 00 | | 20 | 00/1FA5 : 02 00 02 00 | dw 2,2,2,2,2,2,2,2,2,2 | | | | | | 02 00 02 00 | | | | | | | 02 00 02 00 | | | | | | | 02 00 02 00 | | | | | | | 02 00 02 00 | - 4963 | 2 game.s 1847 | Data | 00 | | 20 | 00/1FFD : 03 00 03 00 | dw 3,3,3,3,3,3,3,3,3,3 + 5039 | 2 game.s 1803 | Data | 00 | | 20 | 00/1FB9 : 03 00 03 00 | dw 3,3,3,3,3,3,3,3,3,3 | | | | | | 03 00 03 00 | | | | | | | 03 00 03 00 | | | | | | | 03 00 03 00 | | | | | | | 03 00 03 00 | - 4964 | 2 game.s 1847 | Data | 00 | | 20 | 00/2011 : 04 00 04 00 | dw 4,4,4,4,4,4,4,4,4,4 + 5040 | 2 game.s 1803 | Data | 00 | | 20 | 00/1FCD : 04 00 04 00 | dw 4,4,4,4,4,4,4,4,4,4 | | | | | | 04 00 04 00 | | | | | | | 04 00 04 00 | | | | | | | 04 00 04 00 | | | | | | | 04 00 04 00 | - 4965 | 2 game.s 1847 | Data | 00 | | 20 | 00/2025 : 05 00 05 00 | dw 5,5,5,5,5,5,5,5,5,5 + 5041 | 2 game.s 1803 | Data | 00 | | 20 | 00/1FE1 : 05 00 05 00 | dw 5,5,5,5,5,5,5,5,5,5 | | | | | | 05 00 05 00 | | | | | | | 05 00 05 00 | | | | | | | 05 00 05 00 | | | | | | | 05 00 05 00 | - 4966 | 2 game.s 1847 | Data | 00 | | 20 | 00/2039 : 06 00 06 00 | dw 6,6,6,6,6,6,6,6,6,6 + 5042 | 2 game.s 1803 | Data | 00 | | 20 | 00/1FF5 : 06 00 06 00 | dw 6,6,6,6,6,6,6,6,6,6 | | | | | | 06 00 06 00 | | | | | | | 06 00 06 00 | | | | | | | 06 00 06 00 | | | | | | | 06 00 06 00 | - 4967 | 2 game.s 1847 | Data | 00 | | 20 | 00/204D : 07 00 07 00 | dw 7,7,7,7,7,7,7,7,7,7 + 5043 | 2 game.s 1803 | Data | 00 | | 20 | 00/2009 : 07 00 07 00 | dw 7,7,7,7,7,7,7,7,7,7 | | | | | | 07 00 07 00 | | | | | | | 07 00 07 00 | | | | | | | 07 00 07 00 | | | | | | | 07 00 07 00 | - 4968 | 2 game.s 1847 | Data | 00 | | 20 | 00/2061 : 08 00 08 00 | dw 8,8,8,8,8,8,8,8,8,8 + 5044 | 2 game.s 1803 | Data | 00 | | 20 | 00/201D : 08 00 08 00 | dw 8,8,8,8,8,8,8,8,8,8 | | | | | | 08 00 08 00 | | | | | | | 08 00 08 00 | | | | | | | 08 00 08 00 | | | | | | | 08 00 08 00 | - 4969 | 2 game.s 1847 | Data | 00 | | 20 | 00/2075 : 09 00 09 00 | dw 9,9,9,9,9,9,9,9,9,9 + 5045 | 2 game.s 1803 | Data | 00 | | 20 | 00/2031 : 09 00 09 00 | dw 9,9,9,9,9,9,9,9,9,9 | | | | | | 09 00 09 00 | | | | | | | 09 00 09 00 | | | | | | | 09 00 09 00 | | | | | | | 09 00 09 00 | - 4970 | 2 game.s 1847 | Data | 00 | | 20 | 00/2089 : 0A 00 0A 00 | dw 10,10,10,10,10,10,10,10,10,10 + 5046 | 2 game.s 1803 | Data | 00 | | 20 | 00/2045 : 0A 00 0A 00 | dw 10,10,10,10,10,10,10,10,10,10 | | | | | | 0A 00 0A 00 | | | | | | | 0A 00 0A 00 | | | | | | | 0A 00 0A 00 | | | | | | | 0A 00 0A 00 | - 4971 | 2 game.s 1847 | Data | 00 | | 20 | 00/209D : 0B 00 0B 00 | dw 11,11,11,11,11,11,11,11,11,11 + 5047 | 2 game.s 1803 | Data | 00 | | 20 | 00/2059 : 0B 00 0B 00 | dw 11,11,11,11,11,11,11,11,11,11 | | | | | | 0B 00 0B 00 | | | | | | | 0B 00 0B 00 | | | | | | | 0B 00 0B 00 | | | | | | | 0B 00 0B 00 | - 4972 | 2 game.s 1847 | Data | 00 | | 20 | 00/20B1 : 0C 00 0C 00 | dw 12,12,12,12,12,12,12,12,12,12 + 5048 | 2 game.s 1803 | Data | 00 | | 20 | 00/206D : 0C 00 0C 00 | dw 12,12,12,12,12,12,12,12,12,12 | | | | | | 0C 00 0C 00 | | | | | | | 0C 00 0C 00 | | | | | | | 0C 00 0C 00 | | | | | | | 0C 00 0C 00 | - 4973 | 2 game.s 1847 | Data | 00 | | 20 | 00/20C5 : 0D 00 0D 00 | dw 13,13,13,13,13,13,13,13,13,13 + 5049 | 2 game.s 1803 | Data | 00 | | 20 | 00/2081 : 0D 00 0D 00 | dw 13,13,13,13,13,13,13,13,13,13 | | | | | | 0D 00 0D 00 | | | | | | | 0D 00 0D 00 | | | | | | | 0D 00 0D 00 | | | | | | | 0D 00 0D 00 | - 4974 | 2 game.s 1847 | Data | 00 | | 20 | 00/20D9 : 0E 00 0E 00 | dw 14,14,14,14,14,14,14,14,14,14 + 5050 | 2 game.s 1803 | Data | 00 | | 20 | 00/2095 : 0E 00 0E 00 | dw 14,14,14,14,14,14,14,14,14,14 | | | | | | 0E 00 0E 00 | | | | | | | 0E 00 0E 00 | | | | | | | 0E 00 0E 00 | | | | | | | 0E 00 0E 00 | - 4975 | 2 game.s 1847 | Data | 00 | | 20 | 00/20ED : 0F 00 0F 00 | dw 15,15,15,15,15,15,15,15,15,15 + 5051 | 2 game.s 1803 | Data | 00 | | 20 | 00/20A9 : 0F 00 0F 00 | dw 15,15,15,15,15,15,15,15,15,15 | | | | | | 0F 00 0F 00 | | | | | | | 0F 00 0F 00 | | | | | | | 0F 00 0F 00 | | | | | | | 0F 00 0F 00 | - 4976 | 2 game.s 1847 | Data | 00 | | 20 | 00/2101 : 10 00 10 00 | dw 16,16,16,16,16,16,16,16,16,16 + 5052 | 2 game.s 1803 | Data | 00 | | 20 | 00/20BD : 10 00 10 00 | dw 16,16,16,16,16,16,16,16,16,16 | | | | | | 10 00 10 00 | | | | | | | 10 00 10 00 | | | | | | | 10 00 10 00 | | | | | | | 10 00 10 00 | - 4977 | 2 game.s 1847 | Data | 00 | | 20 | 00/2115 : 11 00 11 00 | dw 17,17,17,17,17,17,17,17,17,17 + 5053 | 2 game.s 1803 | Data | 00 | | 20 | 00/20D1 : 11 00 11 00 | dw 17,17,17,17,17,17,17,17,17,17 | | | | | | 11 00 11 00 | | | | | | | 11 00 11 00 | | | | | | | 11 00 11 00 | | | | | | | 11 00 11 00 | - 4978 | 2 game.s 1847 | Data | 00 | | 20 | 00/2129 : 12 00 12 00 | dw 18,18,18,18,18,18,18,18,18,18 + 5054 | 2 game.s 1803 | Data | 00 | | 20 | 00/20E5 : 12 00 12 00 | dw 18,18,18,18,18,18,18,18,18,18 | | | | | | 12 00 12 00 | | | | | | | 12 00 12 00 | | | | | | | 12 00 12 00 | | | | | | | 12 00 12 00 | - 4979 | 2 game.s 1847 | Data | 00 | | 20 | 00/213D : 13 00 13 00 | dw 19,19,19,19,19,19,19,19,19,19 + 5055 | 2 game.s 1803 | Data | 00 | | 20 | 00/20F9 : 13 00 13 00 | dw 19,19,19,19,19,19,19,19,19,19 | | | | | | 13 00 13 00 | | | | | | | 13 00 13 00 | | | | | | | 13 00 13 00 | | | | | | | 13 00 13 00 | - 4980 | 2 game.s 1850 | Empty | 00 | | 0 | 00/2151 | - 4981 | 2 game.s 1851 | Comment | 00 | | 0 | 00/2151 | *--- - 4982 | 2 game.s 1852 | Empty | 00 | | 0 | 00/2151 | - 4983 | 2 game.s 1853 | Comment | 00 | | 0 | 00/2151 | * Apple Atari - 4984 | 2 game.s 1854 | Comment | 00 | | 0 | 00/2151 | * 22 " 7E - 4985 | 2 game.s 1855 | Comment | 00 | | 0 | 00/2151 | * 82 80 - 4986 | 2 game.s 1856 | Comment | 00 | | 0 | 00/2151 | * 88 85 - 4987 | 2 game.s 1857 | Comment | 00 | | 0 | 00/2151 | * 89 83 - 4988 | 2 game.s 1858 | Comment | 00 | | 0 | 00/2151 | * 8D 87 - 4989 | 2 game.s 1859 | Comment | 00 | | 0 | 00/2151 | * 8E 82 - 4990 | 2 game.s 1860 | Comment | 00 | | 0 | 00/2151 | * 8F 8A - 4991 | 2 game.s 1861 | Comment | 00 | | 0 | 00/2151 | * 90 88 - 4992 | 2 game.s 1862 | Comment | 00 | | 0 | 00/2151 | * 91 - 4993 | 2 game.s 1863 | Comment | 00 | | 0 | 00/2151 | * 94 8C - 4994 | 2 game.s 1864 | Comment | 00 | | 0 | 00/2151 | * 95 8B - 4995 | 2 game.s 1865 | Comment | 00 | | 0 | 00/2151 | * 99 93 - 4996 | 2 game.s 1866 | Comment | 00 | | 0 | 00/2151 | * 9E 96 - 4997 | 2 game.s 1867 | Comment | 00 | | 0 | 00/2151 | * 9D 97 - 4998 | 2 game.s 1868 | Comment | 00 | | 0 | 00/2151 | * CE OE B4 - 4999 | 2 game.s 1869 | Comment | 00 | | 0 | 00/2151 | * CF oe B5 - 5000 | 2 game.s 1870 | Empty | 00 | | 0 | 00/2151 | - 5001 | 2 game.s 1871 | Data | 00 | | 16 | 00/2151 : 00 01 02 03 | tblATARI hex 000102030405060708090A0B0C0D0E0F + 5056 | 2 game.s 1806 | Empty | 00 | | 0 | 00/210D | + 5057 | 2 game.s 1807 | Comment | 00 | | 0 | 00/210D | *--- + 5058 | 2 game.s 1808 | Empty | 00 | | 0 | 00/210D | + 5059 | 2 game.s 1809 | Comment | 00 | | 0 | 00/210D | * Apple Atari + 5060 | 2 game.s 1810 | Comment | 00 | | 0 | 00/210D | * 22 " 7E + 5061 | 2 game.s 1811 | Comment | 00 | | 0 | 00/210D | * 82 80 + 5062 | 2 game.s 1812 | Comment | 00 | | 0 | 00/210D | * 88 85 + 5063 | 2 game.s 1813 | Comment | 00 | | 0 | 00/210D | * 89 83 + 5064 | 2 game.s 1814 | Comment | 00 | | 0 | 00/210D | * 8D 87 + 5065 | 2 game.s 1815 | Comment | 00 | | 0 | 00/210D | * 8E 82 + 5066 | 2 game.s 1816 | Comment | 00 | | 0 | 00/210D | * 8F 8A + 5067 | 2 game.s 1817 | Comment | 00 | | 0 | 00/210D | * 90 88 + 5068 | 2 game.s 1818 | Comment | 00 | | 0 | 00/210D | * 91 + 5069 | 2 game.s 1819 | Comment | 00 | | 0 | 00/210D | * 94 8C + 5070 | 2 game.s 1820 | Comment | 00 | | 0 | 00/210D | * 95 8B + 5071 | 2 game.s 1821 | Comment | 00 | | 0 | 00/210D | * 99 93 + 5072 | 2 game.s 1822 | Comment | 00 | | 0 | 00/210D | * 9E 96 + 5073 | 2 game.s 1823 | Comment | 00 | | 0 | 00/210D | * 9D 97 + 5074 | 2 game.s 1824 | Comment | 00 | | 0 | 00/210D | * CE OE B4 + 5075 | 2 game.s 1825 | Comment | 00 | | 0 | 00/210D | * CF oe B5 + 5076 | 2 game.s 1826 | Empty | 00 | | 0 | 00/210D | + 5077 | 2 game.s 1827 | Data | 00 | | 16 | 00/210D : 00 01 02 03 | tblATARI hex 000102030405060708090A0B0C0D0E0F | | | | | | 04 05 06 07 | | | | | | | 08 09 0A 0B | | | | | | | 0C 0D 0E 0F | - 5002 | 2 game.s 1872 | Data | 00 | | 16 | 00/2161 : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F + 5078 | 2 game.s 1828 | Data | 00 | | 16 | 00/211D : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F | | | | | | 14 15 16 17 | | | | | | | 18 19 1A 1B | | | | | | | 1C 1D 1E 1F | - 5003 | 2 game.s 1873 | Data | 00 | | 16 | 00/2171 : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F + 5079 | 2 game.s 1829 | Data | 00 | | 16 | 00/212D : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F | | | | | | 24 25 26 27 | | | | | | | 28 29 2A 2B | | | | | | | 2C 2D 2E 2F | - 5004 | 2 game.s 1874 | Data | 00 | | 16 | 00/2181 : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F + 5080 | 2 game.s 1830 | Data | 00 | | 16 | 00/213D : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F | | | | | | 34 35 36 37 | | | | | | | 38 39 3A 3B | | | | | | | 3C 3D 3E 3F | - 5005 | 2 game.s 1875 | Data | 00 | | 16 | 00/2191 : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F + 5081 | 2 game.s 1831 | Data | 00 | | 16 | 00/214D : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F | | | | | | 44 45 46 47 | | | | | | | 48 49 4A 4B | | | | | | | 4C 4D 4E 4F | - 5006 | 2 game.s 1876 | Data | 00 | | 16 | 00/21A1 : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F + 5082 | 2 game.s 1832 | Data | 00 | | 16 | 00/215D : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F | | | | | | 54 55 56 57 | | | | | | | 58 59 5A 5B | | | | | | | 5C 5D 5E 5F | - 5007 | 2 game.s 1877 | Data | 00 | | 16 | 00/21B1 : 60 61 62 63 | hex 606162636465666768696A6B6C6D6E6F + 5083 | 2 game.s 1833 | Data | 00 | | 16 | 00/216D : 60 61 62 63 | hex 606162636465666768696A6B6C6D6E6F | | | | | | 64 65 66 67 | | | | | | | 68 69 6A 6B | | | | | | | 6C 6D 6E 6F | - 5008 | 2 game.s 1878 | Data | 00 | | 16 | 00/21C1 : 70 71 72 73 | hex 707172737475767778797A7B7C7D227F + 5084 | 2 game.s 1834 | Data | 00 | | 16 | 00/217D : 70 71 72 73 | hex 707172737475767778797A7B7C7D227F | | | | | | 74 75 76 77 | | | | | | | 78 79 7A 7B | | | | | | | 7C 7D 22 7F | - 5009 | 2 game.s 1879 | Data | 00 | | 16 | 00/21D1 : 82 81 8E 89 | hex 82818E898488868D90898F95948D8E8F + 5085 | 2 game.s 1835 | Data | 00 | | 16 | 00/218D : 82 81 8E 89 | hex 82818E898488868D90898F95948D8E8F | | | | | | 84 88 86 8D | | | | | | | 90 89 8F 95 | | | | | | | 94 8D 8E 8F | - 5010 | 2 game.s 1880 | Data | 00 | | 16 | 00/21E1 : 90 91 92 99 | hex 9091929994959E9D98999A9B9C9D9E9F + 5086 | 2 game.s 1836 | Data | 00 | | 16 | 00/219D : 90 91 92 99 | hex 9091929994959E9D98999A9B9C9D9E9F | | | | | | 94 95 9E 9D | | | | | | | 98 99 9A 9B | | | | | | | 9C 9D 9E 9F | - 5011 | 2 game.s 1881 | Data | 00 | | 16 | 00/21F1 : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF + 5087 | 2 game.s 1837 | Data | 00 | | 16 | 00/21AD : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF | | | | | | A4 A5 A6 A7 | | | | | | | A8 A9 AA AB | | | | | | | AC AD AE AF | - 5012 | 2 game.s 1882 | Data | 00 | | 16 | 00/2201 : B0 B1 B2 B3 | hex B0B1B2B3CFCEB6B7B8B9BBBABCBDBEBF + 5088 | 2 game.s 1838 | Data | 00 | | 16 | 00/21BD : B0 B1 B2 B3 | hex B0B1B2B3CFCEB6B7B8B9BBBABCBDBEBF | | | | | | CF CE B6 B7 | | | | | | | B8 B9 BB BA | | | | | | | BC BD BE BF | - 5013 | 2 game.s 1883 | Data | 00 | | 16 | 00/2211 : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF + 5089 | 2 game.s 1839 | Data | 00 | | 16 | 00/21CD : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF | | | | | | C4 C5 C6 C7 | | | | | | | C8 C9 CA CB | | | | | | | CC CD CE CF | - 5014 | 2 game.s 1884 | Data | 00 | | 16 | 00/2221 : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF + 5090 | 2 game.s 1840 | Data | 00 | | 16 | 00/21DD : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF | | | | | | D4 D5 D6 D7 | | | | | | | D8 D9 DA DB | | | | | | | DC DD DE DF | - 5015 | 2 game.s 1885 | Data | 00 | | 16 | 00/2231 : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF + 5091 | 2 game.s 1841 | Data | 00 | | 16 | 00/21ED : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF | | | | | | E4 E5 E6 E7 | | | | | | | E8 E9 EA EB | | | | | | | EC ED EE EF | - 5016 | 2 game.s 1886 | Data | 00 | | 16 | 00/2241 : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF + 5092 | 2 game.s 1842 | Data | 00 | | 16 | 00/21FD : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF | | | | | | F4 F5 F6 F7 | | | | | | | F8 F9 FA FB | | | | | | | FC FD FE FF | - 5017 | 2 game.s 1887 | Empty | 00 | | 0 | 00/2251 | - 5018 | 2 game.s 1888 | Data | 00 | | 16 | 00/2251 : 00 01 02 03 | tblUPPER hex 000102030405060708090A0B0C0D0E0F + 5093 | 2 game.s 1843 | Empty | 00 | | 0 | 00/220D | + 5094 | 2 game.s 1844 | Data | 00 | | 16 | 00/220D : 00 01 02 03 | tblUPPER hex 000102030405060708090A0B0C0D0E0F | | | | | | 04 05 06 07 | | | | | | | 08 09 0A 0B | | | | | | | 0C 0D 0E 0F | - 5019 | 2 game.s 1889 | Data | 00 | | 16 | 00/2261 : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F + 5095 | 2 game.s 1845 | Data | 00 | | 16 | 00/221D : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F | | | | | | 14 15 16 17 | | | | | | | 18 19 1A 1B | | | | | | | 1C 1D 1E 1F | - 5020 | 2 game.s 1890 | Data | 00 | | 16 | 00/2271 : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F + 5096 | 2 game.s 1846 | Data | 00 | | 16 | 00/222D : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F | | | | | | 24 25 26 27 | | | | | | | 28 29 2A 2B | | | | | | | 2C 2D 2E 2F | - 5021 | 2 game.s 1891 | Data | 00 | | 16 | 00/2281 : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F + 5097 | 2 game.s 1847 | Data | 00 | | 16 | 00/223D : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F | | | | | | 34 35 36 37 | | | | | | | 38 39 3A 3B | | | | | | | 3C 3D 3E 3F | - 5022 | 2 game.s 1892 | Data | 00 | | 16 | 00/2291 : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F + 5098 | 2 game.s 1848 | Data | 00 | | 16 | 00/224D : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F | | | | | | 44 45 46 47 | | | | | | | 48 49 4A 4B | | | | | | | 4C 4D 4E 4F | - 5023 | 2 game.s 1893 | Data | 00 | | 16 | 00/22A1 : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F + 5099 | 2 game.s 1849 | Data | 00 | | 16 | 00/225D : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F | | | | | | 54 55 56 57 | | | | | | | 58 59 5A 5B | | | | | | | 5C 5D 5E 5F | - 5024 | 2 game.s 1894 | Data | 00 | | 16 | 00/22B1 : 60 41 42 43 | hex 604142434445464748494A4B4C4D4E4F; a-z => A-Z + 5100 | 2 game.s 1850 | Data | 00 | | 16 | 00/226D : 60 41 42 43 | hex 604142434445464748494A4B4C4D4E4F; a-z => A-Z | | | | | | 44 45 46 47 | | | | | | | 48 49 4A 4B | | | | | | | 4C 4D 4E 4F | - 5025 | 2 game.s 1895 | Data | 00 | | 16 | 00/22C1 : 50 51 52 53 | hex 505152535455565758595A7B7C7D7E7F + 5101 | 2 game.s 1851 | Data | 00 | | 16 | 00/227D : 50 51 52 53 | hex 505152535455565758595A7B7C7D7E7F | | | | | | 54 55 56 57 | | | | | | | 58 59 5A 7B | | | | | | | 7C 7D 7E 7F | - 5026 | 2 game.s 1896 | Data | 00 | | 16 | 00/22D1 : 80 81 82 83 | hex 808182838485868788898A8B8C8D8E8F + 5102 | 2 game.s 1852 | Data | 00 | | 16 | 00/228D : 80 81 82 83 | hex 808182838485868788898A8B8C8D8E8F | | | | | | 84 85 86 87 | | | | | | | 88 89 8A 8B | | | | | | | 8C 8D 8E 8F | - 5027 | 2 game.s 1897 | Data | 00 | | 16 | 00/22E1 : 90 91 92 93 | hex 909192939495969798999A9B9C9D9E9F + 5103 | 2 game.s 1853 | Data | 00 | | 16 | 00/229D : 90 91 92 93 | hex 909192939495969798999A9B9C9D9E9F | | | | | | 94 95 96 97 | | | | | | | 98 99 9A 9B | | | | | | | 9C 9D 9E 9F | - 5028 | 2 game.s 1898 | Data | 00 | | 16 | 00/22F1 : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF + 5104 | 2 game.s 1854 | Data | 00 | | 16 | 00/22AD : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF | | | | | | A4 A5 A6 A7 | | | | | | | A8 A9 AA AB | | | | | | | AC AD AE AF | - 5029 | 2 game.s 1899 | Data | 00 | | 16 | 00/2301 : B0 B1 B2 B3 | hex B0B1B2B3B4B5B6B7B8B9BABBBCBDBEBF + 5105 | 2 game.s 1855 | Data | 00 | | 16 | 00/22BD : B0 B1 B2 B3 | hex B0B1B2B3B4B5B6B7B8B9BABBBCBDBEBF | | | | | | B4 B5 B6 B7 | | | | | | | B8 B9 BA BB | | | | | | | BC BD BE BF | - 5030 | 2 game.s 1900 | Data | 00 | | 16 | 00/2311 : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF + 5106 | 2 game.s 1856 | Data | 00 | | 16 | 00/22CD : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF | | | | | | C4 C5 C6 C7 | | | | | | | C8 C9 CA CB | | | | | | | CC CD CE CF | - 5031 | 2 game.s 1901 | Data | 00 | | 16 | 00/2321 : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF + 5107 | 2 game.s 1857 | Data | 00 | | 16 | 00/22DD : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF | | | | | | D4 D5 D6 D7 | | | | | | | D8 D9 DA DB | | | | | | | DC DD DE DF | - 5032 | 2 game.s 1902 | Data | 00 | | 16 | 00/2331 : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF + 5108 | 2 game.s 1858 | Data | 00 | | 16 | 00/22ED : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF | | | | | | E4 E5 E6 E7 | | | | | | | E8 E9 EA EB | | | | | | | EC ED EE EF | - 5033 | 2 game.s 1903 | Data | 00 | | 16 | 00/2341 : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF + 5109 | 2 game.s 1859 | Data | 00 | | 16 | 00/22FD : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF | | | | | | F4 F5 F6 F7 | | | | | | | F8 F9 FA FB | | | | | | | FC FD FE FF | - 5034 | 2 game.s 1904 | Empty | 00 | | 0 | 00/2351 | - 5035 | 2 game.s 1905 | Comment | 00 | | 0 | 00/2351 | *----------------------- - 5036 | 2 game.s 1906 | Comment | 00 | | 0 | 00/2351 | * CPRINT - OK - 5037 | 2 game.s 1907 | Comment | 00 | | 0 | 00/2351 | *----------------------- - 5038 | 2 game.s 1908 | Comment | 00 | | 0 | 00/2351 | * cprint(texte$,ligne&) - 5039 | 2 game.s 1909 | Comment | 00 | | 0 | 00/2351 | * X/Y= ptr to string - 5040 | 2 game.s 1910 | Comment | 00 | | 0 | 00/2351 | * A= line index - 5041 | 2 game.s 1911 | Empty | 00 | | 0 | 00/2351 | - 5042 | 2 game.s 1912 | Code | 00 | | 1 | 00/2351 : DA | cprint phx ; ptr to text - 5043 | 2 game.s 1913 | Code | 00 | | 1 | 00/2352 : 5A | phy - 5044 | 2 game.s 1914 | Code | 00 | | 3 | 00/2353 : F4 00 00 | pea $0000 ; X ; qu'on va initialiser - 5045 | 2 game.s 1915 | Code | 00 | | 1 | 00/2356 : 48 | pha ; Y - 5046 | 2 game.s 1916 | Empty | 00 | | 0 | 00/2357 | - 5047 | 2 game.s 1917 | Code | 00 | | 3 | 00/2357 : F4 00 00 | pea $0000 ; count nb of chars in the string - 5048 | 2 game.s 1918 | Code | 00 | | 2 | 00/235A : 84 80 | sty {$80} - 5049 | 2 game.s 1919 | Code | 00 | | 2 | 00/235C : 86 82 | stx {$80}+2 - 5050 | 2 game.s 1920 | Empty | 00 | | 0 | 00/235E | - 5051 | 2 game.s 1921 | Code | 00 | | 3 | 00/235E : A0 00 00 | ldy #0 - 5052 | 2 game.s 1922 | Code | 10 | | 2 | 00/2361 : E2 20 | sep #$20 - 5053 | 2 game.s 1923 | Code | 10 | | 2 | 00/2363 : B7 80 | ozunid_33 lda [{$80}],y - 5054 | 2 game.s 1924 | Code | 10 | | 2 | 00/2365 : F0 03 | beq cprint1 - 5055 | 2 game.s 1925 | Code | 10 | | 1 | 00/2367 : C8 | iny - 5056 | 2 game.s 1926 | Code | 10 | | 2 | 00/2368 : D0 F9 | bne ozunid_33 - 5057 | 2 game.s 1927 | Empty | 10 | | 0 | 00/236A | - 5058 | 2 game.s 1928 | Code | 00 | | 2 | 00/236A : C2 20 | cprint1 rep #$20 ; nb chars x 8 to get width - 5059 | 2 game.s 1929 | Code | 00 | | 1 | 00/236C : 98 | tya - 5060 | 2 game.s 1930 | Code | 00 | | 1 | 00/236D : 0A | asl - 5061 | 2 game.s 1931 | Code | 00 | | 1 | 00/236E : 0A | asl - 5062 | 2 game.s 1932 | Code | 00 | | 1 | 00/236F : 0A | asl - 5063 | 2 game.s 1933 | Code | 00 | | 2 | 00/2370 : 83 01 | sta 1,s - 5064 | 2 game.s 1934 | Empty | 00 | | 0 | 00/2372 | - 5065 | 2 game.s 1935 | Comment | 00 | | 0 | 00/2372 | *--- now, calculate where we should display it online - 5066 | 2 game.s 1936 | Empty | 00 | | 0 | 00/2372 | - 5067 | 2 game.s 1937 | Code | 00 | 2 | 3 | 00/2372 : AD D0 02 | lda mainWIDTH ; 320 or 640 - 5068 | 2 game.s 1938 | Code | 00 | | 1 | 00/2375 : 38 | sec - 5069 | 2 game.s 1939 | Code | 00 | | 2 | 00/2376 : E3 01 | sbc 1,s ; stringWidth in pixels - 5070 | 2 game.s 1940 | Code | 00 | | 1 | 00/2378 : FA | plx ; free stack - 5071 | 2 game.s 1941 | Code | 00 | | 1 | 00/2379 : 4A | lsr ; /2 - 5072 | 2 game.s 1942 | Code | 00 | | 1 | 00/237A : 4A | lsr ; /4 - 5073 | 2 game.s 1943 | Code | 00 | | 1 | 00/237B : 4A | lsr ; /8 - 5074 | 2 game.s 1944 | Code | 00 | | 1 | 00/237C : 4A | lsr ; /16 - 5075 | 2 game.s 1945 | Code | 00 | | 2 | 00/237D : 83 03 | sta 3,s ; fill X from above - 5076 | 2 game.s 1946 | Code | 00 | 2 | 3 | 00/237F : 20 2F 18 | jsr printc ; the new centered print routine - 5077 | 2 game.s 1947 | Code | 00 | | 1 | 00/2382 : 60 | rts ; must be RTS - 5078 | 2 game.s 1948 | Empty | 00 | | 0 | 00/2383 | - 5079 | 2 game.s 1949 | Comment | 00 | | 0 | 00/2383 | *----------------------- - 5080 | 2 game.s 1950 | Comment | 00 | | 0 | 00/2383 | * ATTENTE - OK - 5081 | 2 game.s 1951 | Comment | 00 | | 0 | 00/2383 | *----------------------- - 5082 | 2 game.s 1952 | Comment | 00 | | 0 | 00/2383 | * attente - 5083 | 2 game.s 1953 | Empty | 00 | | 0 | 00/2383 | - 5084 | 2 game.s 1954 | Code | 00 | 2 | 3 | 00/2383 : 4C 48 05 | attente jmp waitEVENT ; LoGo - check if we support keypresses as well - 5085 | 2 game.s 1955 | Empty | 00 | | 0 | 00/2386 | - 5086 | 2 game.s 1956 | Comment | 00 | | 0 | 00/2386 | *----------------------- - 5087 | 2 game.s 1957 | Comment | 00 | | 0 | 00/2386 | * IMAGE - OK - 5088 | 2 game.s 1958 | Comment | 00 | | 0 | 00/2386 | *----------------------- - 5089 | 2 game.s 1959 | Comment | 00 | | 0 | 00/2386 | * image(scene charger) - 5090 | 2 game.s 1960 | Empty | 00 | | 0 | 00/2386 | - 5091 | 2 game.s 1961 | Code | 00 | | 3 | 00/2386 : C9 00 00 | image cmp #0 ; not 0 - 5092 | 2 game.s 1962 | Code | 00 | | 2 | 00/2389 : F0 08 | beq image_ko - 5093 | 2 game.s 1963 | Code | 00 | | 1 | 00/238B : 3A | dec - 5094 | 2 game.s 1964 | Code | 00 | | 1 | 00/238C : 0A | asl - 5095 | 2 game.s 1965 | Code | 00 | | 1 | 00/238D : AA | tax - 5096 | 2 game.s 1966 | Code | 00 | 2 | 3 | 00/238E : BD C9 B3 | lda image_a_charger,x - 5097 | 2 game.s 1967 | Code | 00 | | 2 | 00/2391 : D0 07 | bne image_1 - 5098 | 2 game.s 1968 | Empty | 00 | | 0 | 00/2393 | - 5099 | 2 game.s 1969 | Code | 00 | | 3 | 00/2393 : A9 00 00 | image_ko lda #{0} - 5100 | 2 game.s 1970 | Code | 00 | 2 | 3 | 00/2396 : 8D 66 2C | sta image_chargee - 5101 | 2 game.s 1971 | Code | 00 | | 1 | 00/2399 : 60 | rts - 5102 | 2 game.s 1972 | Empty | 00 | | 0 | 00/239A | - 5103 | 2 game.s 1973 | Comment | 00 | | 0 | 00/239A | *--- on copie le nom pIMAGE+2 - 5104 | 2 game.s 1974 | Empty | 00 | | 0 | 00/239A | - 5105 | 2 game.s 1975 | Code | 00 | | 2 | 00/239A : 85 A0 | image_1 sta {{{$80}+$10}+$10} - 5106 | 2 game.s 1976 | Code | 00 | 2 | 3 | 00/239C : AD B9 07 | lda ptrINDEX+2 - 5107 | 2 game.s 1977 | Code | 00 | | 2 | 00/239F : 85 A2 | sta {{{$80}+$10}+$10}+2 - 5108 | 2 game.s 1978 | Empty | 00 | | 0 | 00/23A1 | - 5109 | 2 game.s 1979 | Code | 00 | | 3 | 00/23A1 : A0 00 00 | ldy #0 ; 1METRO.PI1 - 5110 | 2 game.s 1980 | Code | 10 | | 2 | 00/23A4 : E2 20 | sep #$20 ; 01234567 - 5111 | 2 game.s 1981 | Code | 10 | | 2 | 00/23A6 : B7 A0 | ozunid_34 lda [{{{$80}+$10}+$10}],y - 5112 | 2 game.s 1982 | Code | 10 | 2 | 3 | 00/23A8 : 99 16 0B | sta pIMAGE+4,y - 5113 | 2 game.s 1983 | Code | 10 | | 1 | 00/23AB : C8 | iny - 5114 | 2 game.s 1984 | Code | 10 | | 2 | 00/23AC : C9 2E | cmp #'.' - 5115 | 2 game.s 1985 | Code | 10 | | 2 | 00/23AE : D0 F6 | bne ozunid_34 - 5116 | 2 game.s 1986 | Empty | 10 | | 0 | 00/23B0 | - 5117 | 2 game.s 1987 | Code | 10 | 2 | 3 | 00/23B0 : AD 5C 2C | lda aventure ; 1->A ($41), 2->B ($42), 3->C ($43) - 5118 | 2 game.s 1988 | Code | 10 | | 2 | 00/23B3 : 09 40 | ora #'A'-1 - 5119 | 2 game.s 1989 | Code | 10 | 2 | 3 | 00/23B5 : 8D 16 0B | sta pIMAGE+4 ; 1METRO. -> AMETRO. - 5120 | 2 game.s 1990 | Empty | 10 | | 0 | 00/23B8 | - 5121 | 2 game.s 1991 | Code | 10 | | 2 | 00/23B8 : A9 6C | lda #'l' ; lz4 - 5122 | 2 game.s 1992 | Code | 10 | 2 | 3 | 00/23BA : 99 16 0B | sta pIMAGE+4,y - 5123 | 2 game.s 1993 | Code | 10 | | 1 | 00/23BD : C8 | iny ; 8 - 5124 | 2 game.s 1994 | Code | 10 | | 2 | 00/23BE : A9 7A | lda #'z' - 5125 | 2 game.s 1995 | Code | 10 | 2 | 3 | 00/23C0 : 99 16 0B | sta pIMAGE+4,y - 5126 | 2 game.s 1996 | Code | 10 | | 1 | 00/23C3 : C8 | iny ; 9 - 5127 | 2 game.s 1997 | Code | 10 | | 2 | 00/23C4 : A9 34 | lda #'4' - 5128 | 2 game.s 1998 | Code | 10 | 2 | 3 | 00/23C6 : 99 16 0B | sta pIMAGE+4,y - 5129 | 2 game.s 1999 | Empty | 10 | | 0 | 00/23C9 | - 5130 | 2 game.s 2000 | Code | 10 | | 1 | 00/23C9 : 98 | tya - 5131 | 2 game.s 2001 | Code | 10 | | 1 | 00/23CA : 18 | clc - 5132 | 2 game.s 2002 | Code | 10 | | 2 | 00/23CB : 69 03 | adc #3 ; strl (2) + '7/' (2) + la correction sur la longueur de chane - 5133 | 2 game.s 2003 | Code | 10 | 2 | 3 | 00/23CD : 8D 12 0B | sta pIMAGE - 5134 | 2 game.s 2004 | Code | 00 | | 2 | 00/23D0 : C2 20 | rep #$20 - 5135 | 2 game.s 2005 | Empty | 00 | | 0 | 00/23D2 | - 5136 | 2 game.s 2006 | Comment | 00 | | 0 | 00/23D2 | *--- et on charge l'image - 5137 | 2 game.s 2007 | Empty | 00 | | 0 | 00/23D2 | - 5138 | 2 game.s 2008 | Code | 00 | 2 | 3 | 00/23D2 : A9 12 0B | lda #pIMAGE - 5139 | 2 game.s 2009 | Code | 00 | 2 | 3 | 00/23D5 : AE B5 07 | ldx ptrUNPACK+2 - 5140 | 2 game.s 2010 | Code | 00 | 2 | 3 | 00/23D8 : AC B3 07 | ldy ptrUNPACK - 5141 | 2 game.s 2011 | Code | 00 | 2 | 3 | 00/23DB : 20 65 09 | jsr loadFILE - 5142 | 2 game.s 2012 | Code | 00 | | 2 | 00/23DE : B0 B3 | bcs image_ko - 5143 | 2 game.s 2013 | Code | 00 | | 1 | 00/23E0 : 98 | tya - 5144 | 2 game.s 2014 | Code | 00 | 2 | 3 | 00/23E1 : 20 89 06 | jsr unpackLZ4 - 5145 | 2 game.s 2015 | Empty | 00 | | 0 | 00/23E4 | - 5146 | 2 game.s 2016 | Code | 00 | | 3 | 00/23E4 : A9 01 00 | lda #{1} - 5147 | 2 game.s 2017 | Code | 00 | 2 | 3 | 00/23E7 : 8D 66 2C | sta image_chargee - 5148 | 2 game.s 2018 | Code | 00 | 2 | 3 | 00/23EA : 4C EE 23 | jmp affiche_image - 5149 | 2 game.s 2019 | Empty | 00 | | 0 | 00/23ED | - 5150 | 2 game.s 2020 | Comment | 00 | | 0 | 00/23ED | *----------------------- - 5151 | 2 game.s 2021 | Comment | 00 | | 0 | 00/23ED | * CHARGEMENT_HARD - OK - 5152 | 2 game.s 2022 | Comment | 00 | | 0 | 00/23ED | *----------------------- - 5153 | 2 game.s 2023 | Comment | 00 | | 0 | 00/23ED | * chargement_hard(fichier$) - 5154 | 2 game.s 2024 | Empty | 00 | | 0 | 00/23ED | - 5155 | 2 game.s 2025 | Empty | 00 | | 0 | 00/23ED | chargement_hard - 5156 | 2 game.s 2026 | Code | 00 | | 1 | 00/23ED : 60 | rts - 5157 | 2 game.s 2027 | Empty | 00 | | 0 | 00/23EE | - 5158 | 2 game.s 2028 | Comment | 00 | | 0 | 00/23EE | *----------------------- - 5159 | 2 game.s 2029 | Comment | 00 | | 0 | 00/23EE | * AFFICHE_IMAGE - OK - 5160 | 2 game.s 2030 | Comment | 00 | | 0 | 00/23EE | *----------------------- - 5161 | 2 game.s 2031 | Comment | 00 | | 0 | 00/23EE | * affiche_image(adresse_image%,palette$,fondu!) - 5162 | 2 game.s 2032 | Empty | 00 | | 0 | 00/23EE | - 5163 | 2 game.s 2033 | Empty | 00 | | 0 | 00/23EE | affiche_image - 5164 | 2 game.s 2034 | Code | 00 | 2 | 3 | 00/23EE : AD 66 2C | lda image_chargee - 5165 | 2 game.s 2035 | Code | 00 | | 3 | 00/23F1 : C9 01 00 | cmp #{1} - 5166 | 2 game.s 2036 | Code | 00 | | 2 | 00/23F4 : F0 01 | beq ai_1 - 5167 | 2 game.s 2037 | Code | 00 | | 1 | 00/23F6 : 60 | rts - 5168 | 2 game.s 2038 | Empty | 00 | | 0 | 00/23F7 | - 5169 | 2 game.s 2039 | Code | 00 | 2 | 3 | 00/23F7 : 20 40 02 | ai_1 jsr switch_320 - 5170 | 2 game.s 2040 | Code | 00 | 2 | 3 | 00/23FA : 20 E4 24 | jsr noircit_ecran - 5171 | 2 game.s 2041 | Code | 00 | 2 | 3 | 00/23FD : AE A9 07 | ldx ptrIMAGE+2 - 5172 | 2 game.s 2042 | Code | 00 | 2 | 3 | 00/2400 : AC A7 07 | ldy ptrIMAGE - 5173 | 2 game.s 2043 | Code | 00 | 2 | 3 | 00/2403 : 20 81 05 | jsr fadeIN - 5174 | 2 game.s 2044 | Code | 00 | 2 | 3 | 00/2406 : 20 48 05 | jsr waitEVENT - 5175 | 2 game.s 2045 | Code | 00 | 2 | 3 | 00/2409 : 20 31 06 | jsr fadeOUT ; noircit_ecran - 5176 | 2 game.s 2046 | Code | 00 | 2 | 3 | 00/240C : 4C 48 02 | jmp switch_640 - 5177 | 2 game.s 2047 | Empty | 00 | | 0 | 00/240F | - 5178 | 2 game.s 2048 | Comment | 00 | | 0 | 00/240F | *----------------------- - 5179 | 2 game.s 2049 | Comment | 00 | | 0 | 00/240F | * SUITE_FORCEE - - 5180 | 2 game.s 2050 | Comment | 00 | | 0 | 00/240F | *----------------------- - 5181 | 2 game.s 2051 | Comment | 00 | | 0 | 00/240F | * suite_forcee(scene) - 5182 | 2 game.s 2052 | Empty | 00 | | 0 | 00/240F | - 5183 | 2 game.s 2053 | Empty | 00 | | 0 | 00/240F | suite_forcee - 5184 | 2 game.s 2054 | Code | 00 | | 3 | 00/240F : C9 00 00 | cmp #0 - 5185 | 2 game.s 2055 | Code | 00 | | 2 | 00/2412 : F0 47 | beq sf_false - 5186 | 2 game.s 2056 | Empty | 00 | | 0 | 00/2414 | - 5187 | 2 game.s 2057 | Code | 00 | | 1 | 00/2414 : 3A | dec ; prend la scene - 5188 | 2 game.s 2058 | Code | 00 | | 1 | 00/2415 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 5189 | 2 game.s 2059 | Code | 00 | | 1 | 00/2416 : 48 | pha - 5190 | 2 game.s 2060 | Code | 00 | | 1 | 00/2417 : 48 | pha ; index de scne - 5191 | 2 game.s 2061 | Macro | 00 | | 0 | 00/2418 | PushWord #{25} ; taille d'une dimension - 5193 | 2 game.s 2061 | Code | 00 | | 3 | 00/2418 : F4 19 00 | PEA #{25} - 5196 | 2 game.s 2062 | Macro | 00 | | 0 | 00/241B | _Multiply - 5198 | 2 game.s 2062 | Code | 00 | | 3 | 00/241B : A2 0B 09 | LDX #$90B ; load tool call # - 5199 | 2 game.s 2062 | Code | 00 | | 4 | 00/241E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5200 | 2 game.s 2063 | Code | 00 | | 1 | 00/2422 : 68 | pla - 5201 | 2 game.s 2064 | Code | 00 | 2 | 3 | 00/2423 : 8D 44 2C | sta localOFFSET ; 0=>0, 1=>25, 2=>50 - 5202 | 2 game.s 2065 | Code | 00 | | 1 | 00/2426 : 0A | asl ; parce qu'on est sur des words - 5203 | 2 game.s 2066 | Code | 00 | | 1 | 00/2427 : 18 | clc - 5204 | 2 game.s 2067 | Code | 00 | 2 | 3 | 00/2428 : 69 29 45 | adc #fonction_mots - 5205 | 2 game.s 2068 | Code | 00 | | 2 | 00/242B : 85 80 | sta {$80} ; on pointe sur l'index du premier mot - 5206 | 2 game.s 2069 | Code | 00 | | 1 | 00/242D : 68 | pla - 5207 | 2 game.s 2070 | Empty | 00 | | 0 | 00/242E | - 5208 | 2 game.s 2071 | Code | 00 | | 2 | 00/242E : B2 80 | lda ({$80}) ; prend la valeur du premier mot - 5209 | 2 game.s 2072 | Code | 00 | | 2 | 00/2430 : 85 90 | sta {{$80}+$10} ; de fonction_mots - 5210 | 2 game.s 2073 | Code | 00 | 2 | 3 | 00/2432 : AD B9 07 | lda ptrINDEX+2 - 5211 | 2 game.s 2074 | Code | 00 | | 2 | 00/2435 : 85 92 | sta {{$80}+$10}+2 ; et met son pointeur 32-bits - 5212 | 2 game.s 2075 | Empty | 00 | | 0 | 00/2437 | - 5213 | 2 game.s 2076 | Code | 00 | | 3 | 00/2437 : A0 04 00 | ldy #6-2 ; len('suite ') sur 16-bits - 5214 | 2 game.s 2077 | Code | 00 | | 2 | 00/243A : B7 90 | ozunid_35 lda [{{$80}+$10}],y - 5215 | 2 game.s 2078 | Code | 00 | 2 | 3 | 00/243C : D9 62 24 | cmp strSUITE,y - 5216 | 2 game.s 2079 | Code | 00 | | 2 | 00/243F : D0 1A | bne sf_false - 5217 | 2 game.s 2080 | Code | 00 | | 1 | 00/2441 : 88 | dey - 5218 | 2 game.s 2081 | Code | 00 | | 1 | 00/2442 : 88 | dey - 5219 | 2 game.s 2082 | Code | 00 | | 2 | 00/2443 : 10 F5 | bpl ozunid_35 - 5220 | 2 game.s 2083 | Empty | 00 | | 0 | 00/2445 | - 5221 | 2 game.s 2084 | Code | 00 | 2 | 3 | 00/2445 : A9 69 64 | lda #aiguillage - 5222 | 2 game.s 2085 | Code | 00 | | 1 | 00/2448 : 18 | clc - 5223 | 2 game.s 2086 | Code | 00 | 2 | 3 | 00/2449 : 6D 44 2C | adc localOFFSET - 5224 | 2 game.s 2087 | Code | 00 | | 2 | 00/244C : 85 80 | sta {$80} - 5225 | 2 game.s 2088 | Empty | 00 | | 0 | 00/244E | - 5226 | 2 game.s 2089 | Code | 00 | | 2 | 00/244E : B2 80 | lda ({$80}) ; la prochaine scne - 5227 | 2 game.s 2090 | Code | 00 | | 3 | 00/2450 : 29 FF 00 | and #$ff - 5228 | 2 game.s 2091 | Code | 00 | 2 | 3 | 00/2453 : 8D 60 2C | sta scene_actuelle - 5229 | 2 game.s 2092 | Empty | 00 | | 0 | 00/2456 | - 5230 | 2 game.s 2093 | Code | 00 | | 3 | 00/2456 : A9 01 00 | lda #{1} - 5231 | 2 game.s 2094 | Code | 00 | | 2 | 00/2459 : 80 03 | bra sf_99 - 5232 | 2 game.s 2095 | Code | 00 | | 3 | 00/245B : A9 00 00 | sf_false lda #{0} - 5233 | 2 game.s 2096 | Code | 00 | 2 | 3 | 00/245E : 8D 6A 2C | sf_99 sta fgSUITEFORCEE - 5234 | 2 game.s 2097 | Code | 00 | | 1 | 00/2461 : 60 | rts - 5235 | 2 game.s 2098 | Empty | 00 | | 0 | 00/2462 | - 5236 | 2 game.s 2099 | Data | 00 | | 6 | 00/2462 : 73 75 69 74 | strSUITE asc 'suite ' + 5110 | 2 game.s 1860 | Empty | 00 | | 0 | 00/230D | + 5111 | 2 game.s 1861 | Comment | 00 | | 0 | 00/230D | *----------------------- + 5112 | 2 game.s 1862 | Comment | 00 | | 0 | 00/230D | * CPRINT - OK + 5113 | 2 game.s 1863 | Comment | 00 | | 0 | 00/230D | *----------------------- + 5114 | 2 game.s 1864 | Comment | 00 | | 0 | 00/230D | * cprint(texte$,ligne&) + 5115 | 2 game.s 1865 | Comment | 00 | | 0 | 00/230D | * X/Y= ptr to string + 5116 | 2 game.s 1866 | Comment | 00 | | 0 | 00/230D | * A= line index + 5117 | 2 game.s 1867 | Empty | 00 | | 0 | 00/230D | + 5118 | 2 game.s 1868 | Code | 00 | | 1 | 00/230D : DA | cprint phx ; ptr to text + 5119 | 2 game.s 1869 | Code | 00 | | 1 | 00/230E : 5A | phy + 5120 | 2 game.s 1870 | Code | 00 | | 3 | 00/230F : F4 00 00 | pea $0000 ; X ; qu'on va initialiser + 5121 | 2 game.s 1871 | Code | 00 | | 1 | 00/2312 : 48 | pha ; Y + 5122 | 2 game.s 1872 | Empty | 00 | | 0 | 00/2313 | + 5123 | 2 game.s 1873 | Code | 00 | | 3 | 00/2313 : F4 00 00 | pea $0000 ; count nb of chars in the string + 5124 | 2 game.s 1874 | Code | 00 | | 2 | 00/2316 : 84 80 | sty {$80} + 5125 | 2 game.s 1875 | Code | 00 | | 2 | 00/2318 : 86 82 | stx {$80}+2 + 5126 | 2 game.s 1876 | Empty | 00 | | 0 | 00/231A | + 5127 | 2 game.s 1877 | Code | 00 | | 3 | 00/231A : A0 00 00 | ldy #0 + 5128 | 2 game.s 1878 | Code | 10 | | 2 | 00/231D : E2 20 | sep #$20 + 5129 | 2 game.s 1879 | Code | 10 | | 2 | 00/231F : B7 80 | ozunid_33 lda [{$80}],y + 5130 | 2 game.s 1880 | Code | 10 | | 2 | 00/2321 : F0 03 | beq cprint1 + 5131 | 2 game.s 1881 | Code | 10 | | 1 | 00/2323 : C8 | iny + 5132 | 2 game.s 1882 | Code | 10 | | 2 | 00/2324 : D0 F9 | bne ozunid_33 + 5133 | 2 game.s 1883 | Empty | 10 | | 0 | 00/2326 | + 5134 | 2 game.s 1884 | Code | 00 | | 2 | 00/2326 : C2 20 | cprint1 rep #$20 ; nb chars x 8 to get width + 5135 | 2 game.s 1885 | Code | 00 | | 1 | 00/2328 : 98 | tya + 5136 | 2 game.s 1886 | Code | 00 | | 1 | 00/2329 : 0A | asl + 5137 | 2 game.s 1887 | Code | 00 | | 1 | 00/232A : 0A | asl + 5138 | 2 game.s 1888 | Code | 00 | | 1 | 00/232B : 0A | asl + 5139 | 2 game.s 1889 | Code | 00 | | 2 | 00/232C : 83 01 | sta 1,s + 5140 | 2 game.s 1890 | Empty | 00 | | 0 | 00/232E | + 5141 | 2 game.s 1891 | Comment | 00 | | 0 | 00/232E | *--- now, calculate where we should display it online + 5142 | 2 game.s 1892 | Empty | 00 | | 0 | 00/232E | + 5143 | 2 game.s 1893 | Code | 00 | 2 | 3 | 00/232E : AD D0 02 | lda mainWIDTH ; 320 or 640 + 5144 | 2 game.s 1894 | Code | 00 | | 1 | 00/2331 : 38 | sec + 5145 | 2 game.s 1895 | Code | 00 | | 2 | 00/2332 : E3 01 | sbc 1,s ; stringWidth in pixels + 5146 | 2 game.s 1896 | Code | 00 | | 1 | 00/2334 : FA | plx ; free stack + 5147 | 2 game.s 1897 | Code | 00 | | 1 | 00/2335 : 4A | lsr ; /2 + 5148 | 2 game.s 1898 | Code | 00 | | 1 | 00/2336 : 4A | lsr ; /4 + 5149 | 2 game.s 1899 | Code | 00 | | 1 | 00/2337 : 4A | lsr ; /8 + 5150 | 2 game.s 1900 | Code | 00 | | 1 | 00/2338 : 4A | lsr ; /16 + 5151 | 2 game.s 1901 | Code | 00 | | 2 | 00/2339 : 83 03 | sta 3,s ; fill X from above + 5152 | 2 game.s 1902 | Code | 00 | 2 | 3 | 00/233B : 20 ED 17 | jsr printc ; the new centered print routine + 5153 | 2 game.s 1903 | Code | 00 | | 1 | 00/233E : 60 | rts ; must be RTS + 5154 | 2 game.s 1904 | Empty | 00 | | 0 | 00/233F | + 5155 | 2 game.s 1905 | Comment | 00 | | 0 | 00/233F | *----------------------- + 5156 | 2 game.s 1906 | Comment | 00 | | 0 | 00/233F | * ATTENTE - OK + 5157 | 2 game.s 1907 | Comment | 00 | | 0 | 00/233F | *----------------------- + 5158 | 2 game.s 1908 | Comment | 00 | | 0 | 00/233F | * attente + 5159 | 2 game.s 1909 | Empty | 00 | | 0 | 00/233F | + 5160 | 2 game.s 1910 | Code | 00 | 2 | 3 | 00/233F : 4C 48 05 | attente jmp waitEVENT ; LoGo - check if we support keypresses as well + 5161 | 2 game.s 1911 | Empty | 00 | | 0 | 00/2342 | + 5162 | 2 game.s 1912 | Comment | 00 | | 0 | 00/2342 | *----------------------- + 5163 | 2 game.s 1913 | Comment | 00 | | 0 | 00/2342 | * IMAGE - OK + 5164 | 2 game.s 1914 | Comment | 00 | | 0 | 00/2342 | *----------------------- + 5165 | 2 game.s 1915 | Comment | 00 | | 0 | 00/2342 | * image(scene charger) + 5166 | 2 game.s 1916 | Empty | 00 | | 0 | 00/2342 | + 5167 | 2 game.s 1917 | Code | 00 | | 3 | 00/2342 : C9 00 00 | image cmp #0 ; not 0 + 5168 | 2 game.s 1918 | Code | 00 | | 2 | 00/2345 : F0 08 | beq image_ko + 5169 | 2 game.s 1919 | Code | 00 | | 1 | 00/2347 : 3A | dec + 5170 | 2 game.s 1920 | Code | 00 | | 1 | 00/2348 : 0A | asl + 5171 | 2 game.s 1921 | Code | 00 | | 1 | 00/2349 : AA | tax + 5172 | 2 game.s 1922 | Code | 00 | 2 | 3 | 00/234A : BD 85 B3 | lda image_a_charger,x + 5173 | 2 game.s 1923 | Code | 00 | | 2 | 00/234D : D0 07 | bne image_1 + 5174 | 2 game.s 1924 | Empty | 00 | | 0 | 00/234F | + 5175 | 2 game.s 1925 | Code | 00 | | 3 | 00/234F : A9 00 00 | image_ko lda #{0} + 5176 | 2 game.s 1926 | Code | 00 | 2 | 3 | 00/2352 : 8D 22 2C | sta image_chargee + 5177 | 2 game.s 1927 | Code | 00 | | 1 | 00/2355 : 60 | rts + 5178 | 2 game.s 1928 | Empty | 00 | | 0 | 00/2356 | + 5179 | 2 game.s 1929 | Comment | 00 | | 0 | 00/2356 | *--- on copie le nom pIMAGE+2 + 5180 | 2 game.s 1930 | Empty | 00 | | 0 | 00/2356 | + 5181 | 2 game.s 1931 | Code | 00 | | 2 | 00/2356 : 85 A0 | image_1 sta {{{$80}+$10}+$10} + 5182 | 2 game.s 1932 | Code | 00 | 2 | 3 | 00/2358 : AD B9 07 | lda ptrINDEX+2 + 5183 | 2 game.s 1933 | Code | 00 | | 2 | 00/235B : 85 A2 | sta {{{$80}+$10}+$10}+2 + 5184 | 2 game.s 1934 | Empty | 00 | | 0 | 00/235D | + 5185 | 2 game.s 1935 | Code | 00 | | 3 | 00/235D : A0 00 00 | ldy #0 ; 1METRO.PI1 + 5186 | 2 game.s 1936 | Code | 10 | | 2 | 00/2360 : E2 20 | sep #$20 ; 01234567 + 5187 | 2 game.s 1937 | Code | 10 | | 2 | 00/2362 : B7 A0 | ozunid_34 lda [{{{$80}+$10}+$10}],y + 5188 | 2 game.s 1938 | Code | 10 | 2 | 3 | 00/2364 : 99 1C 0B | sta pIMAGE+4,y + 5189 | 2 game.s 1939 | Code | 10 | | 1 | 00/2367 : C8 | iny + 5190 | 2 game.s 1940 | Code | 10 | | 2 | 00/2368 : C9 2E | cmp #'.' + 5191 | 2 game.s 1941 | Code | 10 | | 2 | 00/236A : D0 F6 | bne ozunid_34 + 5192 | 2 game.s 1942 | Empty | 10 | | 0 | 00/236C | + 5193 | 2 game.s 1943 | Code | 10 | 2 | 3 | 00/236C : AD 18 2C | lda aventure ; 1->A ($41), 2->B ($42), 3->C ($43) + 5194 | 2 game.s 1944 | Code | 10 | | 2 | 00/236F : 09 40 | ora #'A'-1 + 5195 | 2 game.s 1945 | Code | 10 | 2 | 3 | 00/2371 : 8D 1C 0B | sta pIMAGE+4 ; 1METRO. -> AMETRO. + 5196 | 2 game.s 1946 | Empty | 10 | | 0 | 00/2374 | + 5197 | 2 game.s 1947 | Code | 10 | | 2 | 00/2374 : A9 6C | lda #'l' ; lz4 + 5198 | 2 game.s 1948 | Code | 10 | 2 | 3 | 00/2376 : 99 1C 0B | sta pIMAGE+4,y + 5199 | 2 game.s 1949 | Code | 10 | | 1 | 00/2379 : C8 | iny ; 8 + 5200 | 2 game.s 1950 | Code | 10 | | 2 | 00/237A : A9 7A | lda #'z' + 5201 | 2 game.s 1951 | Code | 10 | 2 | 3 | 00/237C : 99 1C 0B | sta pIMAGE+4,y + 5202 | 2 game.s 1952 | Code | 10 | | 1 | 00/237F : C8 | iny ; 9 + 5203 | 2 game.s 1953 | Code | 10 | | 2 | 00/2380 : A9 34 | lda #'4' + 5204 | 2 game.s 1954 | Code | 10 | 2 | 3 | 00/2382 : 99 1C 0B | sta pIMAGE+4,y + 5205 | 2 game.s 1955 | Empty | 10 | | 0 | 00/2385 | + 5206 | 2 game.s 1956 | Code | 10 | | 1 | 00/2385 : 98 | tya + 5207 | 2 game.s 1957 | Code | 10 | | 1 | 00/2386 : 18 | clc + 5208 | 2 game.s 1958 | Code | 10 | | 2 | 00/2387 : 69 03 | adc #3 ; strl (2) + '7/' (2) + la correction sur la longueur de chane + 5209 | 2 game.s 1959 | Code | 10 | 2 | 3 | 00/2389 : 8D 18 0B | sta pIMAGE + 5210 | 2 game.s 1960 | Code | 00 | | 2 | 00/238C : C2 20 | rep #$20 + 5211 | 2 game.s 1961 | Empty | 00 | | 0 | 00/238E | + 5212 | 2 game.s 1962 | Comment | 00 | | 0 | 00/238E | *--- et on charge l'image + 5213 | 2 game.s 1963 | Empty | 00 | | 0 | 00/238E | + 5214 | 2 game.s 1964 | Code | 00 | 2 | 3 | 00/238E : A9 18 0B | lda #pIMAGE + 5215 | 2 game.s 1965 | Code | 00 | 2 | 3 | 00/2391 : AE B5 07 | ldx ptrUNPACK+2 + 5216 | 2 game.s 1966 | Code | 00 | 2 | 3 | 00/2394 : AC B3 07 | ldy ptrUNPACK + 5217 | 2 game.s 1967 | Code | 00 | 2 | 3 | 00/2397 : 20 65 09 | jsr loadFILE + 5218 | 2 game.s 1968 | Code | 00 | | 2 | 00/239A : B0 B3 | bcs image_ko + 5219 | 2 game.s 1969 | Code | 00 | | 1 | 00/239C : 98 | tya + 5220 | 2 game.s 1970 | Code | 00 | 2 | 3 | 00/239D : 20 89 06 | jsr unpackLZ4 + 5221 | 2 game.s 1971 | Empty | 00 | | 0 | 00/23A0 | + 5222 | 2 game.s 1972 | Code | 00 | | 3 | 00/23A0 : A9 01 00 | lda #{1} + 5223 | 2 game.s 1973 | Code | 00 | 2 | 3 | 00/23A3 : 8D 22 2C | sta image_chargee + 5224 | 2 game.s 1974 | Code | 00 | 2 | 3 | 00/23A6 : 4C AA 23 | jmp affiche_image + 5225 | 2 game.s 1975 | Empty | 00 | | 0 | 00/23A9 | + 5226 | 2 game.s 1976 | Comment | 00 | | 0 | 00/23A9 | *----------------------- + 5227 | 2 game.s 1977 | Comment | 00 | | 0 | 00/23A9 | * CHARGEMENT_HARD - OK + 5228 | 2 game.s 1978 | Comment | 00 | | 0 | 00/23A9 | *----------------------- + 5229 | 2 game.s 1979 | Comment | 00 | | 0 | 00/23A9 | * chargement_hard(fichier$) + 5230 | 2 game.s 1980 | Empty | 00 | | 0 | 00/23A9 | + 5231 | 2 game.s 1981 | Empty | 00 | | 0 | 00/23A9 | chargement_hard + 5232 | 2 game.s 1982 | Code | 00 | | 1 | 00/23A9 : 60 | rts + 5233 | 2 game.s 1983 | Empty | 00 | | 0 | 00/23AA | + 5234 | 2 game.s 1984 | Comment | 00 | | 0 | 00/23AA | *----------------------- + 5235 | 2 game.s 1985 | Comment | 00 | | 0 | 00/23AA | * AFFICHE_IMAGE - OK + 5236 | 2 game.s 1986 | Comment | 00 | | 0 | 00/23AA | *----------------------- + 5237 | 2 game.s 1987 | Comment | 00 | | 0 | 00/23AA | * affiche_image(adresse_image%,palette$,fondu!) + 5238 | 2 game.s 1988 | Empty | 00 | | 0 | 00/23AA | + 5239 | 2 game.s 1989 | Empty | 00 | | 0 | 00/23AA | affiche_image + 5240 | 2 game.s 1990 | Code | 00 | 2 | 3 | 00/23AA : AD 22 2C | lda image_chargee + 5241 | 2 game.s 1991 | Code | 00 | | 3 | 00/23AD : C9 01 00 | cmp #{1} + 5242 | 2 game.s 1992 | Code | 00 | | 2 | 00/23B0 : F0 01 | beq ai_1 + 5243 | 2 game.s 1993 | Code | 00 | | 1 | 00/23B2 : 60 | rts + 5244 | 2 game.s 1994 | Empty | 00 | | 0 | 00/23B3 | + 5245 | 2 game.s 1995 | Code | 00 | 2 | 3 | 00/23B3 : 20 40 02 | ai_1 jsr switch_320 + 5246 | 2 game.s 1996 | Code | 00 | 2 | 3 | 00/23B6 : 20 A0 24 | jsr noircit_ecran + 5247 | 2 game.s 1997 | Code | 00 | 2 | 3 | 00/23B9 : AE A9 07 | ldx ptrIMAGE+2 + 5248 | 2 game.s 1998 | Code | 00 | 2 | 3 | 00/23BC : AC A7 07 | ldy ptrIMAGE + 5249 | 2 game.s 1999 | Code | 00 | 2 | 3 | 00/23BF : 20 81 05 | jsr fadeIN + 5250 | 2 game.s 2000 | Code | 00 | 2 | 3 | 00/23C2 : 20 48 05 | jsr waitEVENT + 5251 | 2 game.s 2001 | Code | 00 | 2 | 3 | 00/23C5 : 20 31 06 | jsr fadeOUT ; noircit_ecran + 5252 | 2 game.s 2002 | Code | 00 | 2 | 3 | 00/23C8 : 4C 48 02 | jmp switch_640 + 5253 | 2 game.s 2003 | Empty | 00 | | 0 | 00/23CB | + 5254 | 2 game.s 2004 | Comment | 00 | | 0 | 00/23CB | *----------------------- + 5255 | 2 game.s 2005 | Comment | 00 | | 0 | 00/23CB | * SUITE_FORCEE - + 5256 | 2 game.s 2006 | Comment | 00 | | 0 | 00/23CB | *----------------------- + 5257 | 2 game.s 2007 | Comment | 00 | | 0 | 00/23CB | * suite_forcee(scene) + 5258 | 2 game.s 2008 | Empty | 00 | | 0 | 00/23CB | + 5259 | 2 game.s 2009 | Empty | 00 | | 0 | 00/23CB | suite_forcee + 5260 | 2 game.s 2010 | Code | 00 | | 3 | 00/23CB : C9 00 00 | cmp #0 + 5261 | 2 game.s 2011 | Code | 00 | | 2 | 00/23CE : F0 47 | beq sf_false + 5262 | 2 game.s 2012 | Empty | 00 | | 0 | 00/23D0 | + 5263 | 2 game.s 2013 | Code | 00 | | 1 | 00/23D0 : 3A | dec ; prend la scene + 5264 | 2 game.s 2014 | Code | 00 | | 1 | 00/23D1 : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 5265 | 2 game.s 2015 | Code | 00 | | 1 | 00/23D2 : 48 | pha + 5266 | 2 game.s 2016 | Code | 00 | | 1 | 00/23D3 : 48 | pha ; index de scne + 5267 | 2 game.s 2017 | Macro | 00 | | 0 | 00/23D4 | PushWord #{25} ; taille d'une dimension + 5269 | 2 game.s 2017 | Code | 00 | | 3 | 00/23D4 : F4 19 00 | PEA #{25} + 5272 | 2 game.s 2018 | Macro | 00 | | 0 | 00/23D7 | _Multiply + 5274 | 2 game.s 2018 | Code | 00 | | 3 | 00/23D7 : A2 0B 09 | LDX #$90B ; load tool call # + 5275 | 2 game.s 2018 | Code | 00 | | 4 | 00/23DA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5276 | 2 game.s 2019 | Code | 00 | | 1 | 00/23DE : 68 | pla + 5277 | 2 game.s 2020 | Code | 00 | 2 | 3 | 00/23DF : 8D 00 2C | sta localOFFSET ; 0=>0, 1=>25, 2=>50 + 5278 | 2 game.s 2021 | Code | 00 | | 1 | 00/23E2 : 0A | asl ; parce qu'on est sur des words + 5279 | 2 game.s 2022 | Code | 00 | | 1 | 00/23E3 : 18 | clc + 5280 | 2 game.s 2023 | Code | 00 | 2 | 3 | 00/23E4 : 69 E5 44 | adc #fonction_mots + 5281 | 2 game.s 2024 | Code | 00 | | 2 | 00/23E7 : 85 80 | sta {$80} ; on pointe sur l'index du premier mot + 5282 | 2 game.s 2025 | Code | 00 | | 1 | 00/23E9 : 68 | pla + 5283 | 2 game.s 2026 | Empty | 00 | | 0 | 00/23EA | + 5284 | 2 game.s 2027 | Code | 00 | | 2 | 00/23EA : B2 80 | lda ({$80}) ; prend la valeur du premier mot + 5285 | 2 game.s 2028 | Code | 00 | | 2 | 00/23EC : 85 90 | sta {{$80}+$10} ; de fonction_mots + 5286 | 2 game.s 2029 | Code | 00 | 2 | 3 | 00/23EE : AD B9 07 | lda ptrINDEX+2 + 5287 | 2 game.s 2030 | Code | 00 | | 2 | 00/23F1 : 85 92 | sta {{$80}+$10}+2 ; et met son pointeur 32-bits + 5288 | 2 game.s 2031 | Empty | 00 | | 0 | 00/23F3 | + 5289 | 2 game.s 2032 | Code | 00 | | 3 | 00/23F3 : A0 04 00 | ldy #6-2 ; len('suite ') sur 16-bits + 5290 | 2 game.s 2033 | Code | 00 | | 2 | 00/23F6 : B7 90 | ozunid_35 lda [{{$80}+$10}],y + 5291 | 2 game.s 2034 | Code | 00 | 2 | 3 | 00/23F8 : D9 1E 24 | cmp strSUITE,y + 5292 | 2 game.s 2035 | Code | 00 | | 2 | 00/23FB : D0 1A | bne sf_false + 5293 | 2 game.s 2036 | Code | 00 | | 1 | 00/23FD : 88 | dey + 5294 | 2 game.s 2037 | Code | 00 | | 1 | 00/23FE : 88 | dey + 5295 | 2 game.s 2038 | Code | 00 | | 2 | 00/23FF : 10 F5 | bpl ozunid_35 + 5296 | 2 game.s 2039 | Empty | 00 | | 0 | 00/2401 | + 5297 | 2 game.s 2040 | Code | 00 | 2 | 3 | 00/2401 : A9 25 64 | lda #aiguillage + 5298 | 2 game.s 2041 | Code | 00 | | 1 | 00/2404 : 18 | clc + 5299 | 2 game.s 2042 | Code | 00 | 2 | 3 | 00/2405 : 6D 00 2C | adc localOFFSET + 5300 | 2 game.s 2043 | Code | 00 | | 2 | 00/2408 : 85 80 | sta {$80} + 5301 | 2 game.s 2044 | Empty | 00 | | 0 | 00/240A | + 5302 | 2 game.s 2045 | Code | 00 | | 2 | 00/240A : B2 80 | lda ({$80}) ; la prochaine scne + 5303 | 2 game.s 2046 | Code | 00 | | 3 | 00/240C : 29 FF 00 | and #$ff + 5304 | 2 game.s 2047 | Code | 00 | 2 | 3 | 00/240F : 8D 1C 2C | sta scene_actuelle + 5305 | 2 game.s 2048 | Empty | 00 | | 0 | 00/2412 | + 5306 | 2 game.s 2049 | Code | 00 | | 3 | 00/2412 : A9 01 00 | lda #{1} + 5307 | 2 game.s 2050 | Code | 00 | | 2 | 00/2415 : 80 03 | bra sf_99 + 5308 | 2 game.s 2051 | Code | 00 | | 3 | 00/2417 : A9 00 00 | sf_false lda #{0} + 5309 | 2 game.s 2052 | Code | 00 | 2 | 3 | 00/241A : 8D 26 2C | sf_99 sta fgSUITEFORCEE + 5310 | 2 game.s 2053 | Code | 00 | | 1 | 00/241D : 60 | rts + 5311 | 2 game.s 2054 | Empty | 00 | | 0 | 00/241E | + 5312 | 2 game.s 2055 | Data | 00 | | 6 | 00/241E : 73 75 69 74 | strSUITE asc 'suite ' | | | | | | 65 20 | - 5237 | 2 game.s 2100 | Empty | 00 | | 0 | 00/2468 | - 5238 | 2 game.s 2101 | Comment | 00 | | 0 | 00/2468 | *----------------------- - 5239 | 2 game.s 2102 | Comment | 00 | | 0 | 00/2468 | * AIGUILLAGE - 5240 | 2 game.s 2103 | Comment | 00 | | 0 | 00/2468 | *----------------------- - 5241 | 2 game.s 2104 | Comment | 00 | | 0 | 00/2468 | * aiguille(scene) - 5242 | 2 game.s 2105 | Comment | 00 | | 0 | 00/2468 | * parce que le tableau aiguillag existe - 5243 | 2 game.s 2106 | Empty | 00 | | 0 | 00/2468 | - 5244 | 2 game.s 2107 | Code | 00 | 2 | 3 | 00/2468 : AE 56 2C | aiguille ldx mot_clique ; a-t-on cliqu de nouveau sur le mme mot ? - 5245 | 2 game.s 2108 | Code | 00 | 2 | 3 | 00/246B : EC 58 2C | cpx mot_ancien - 5246 | 2 game.s 2109 | Code | 00 | | 2 | 00/246E : F0 12 | beq ai_entry - 5247 | 2 game.s 2110 | Empty | 00 | | 0 | 00/2470 | - 5248 | 2 game.s 2111 | Code | 00 | | 1 | 00/2470 : 48 | pha - 5249 | 2 game.s 2112 | Empty | 00 | | 0 | 00/2471 | - 5250 | 2 game.s 2113 | Code | 00 | | 3 | 00/2471 : A9 01 00 | lda #1 ; fait clignoter - 5251 | 2 game.s 2114 | Code | 00 | 2 | 3 | 00/2474 : 20 12 17 | jsr surligner_mot - 5252 | 2 game.s 2115 | Empty | 00 | | 0 | 00/2477 | - 5253 | 2 game.s 2116 | Code | 00 | | 1 | 00/2477 : 68 | pla - 5254 | 2 game.s 2117 | Code | 00 | 2 | 3 | 00/2478 : 20 1B 16 | jsr affiche_commentaire - 5255 | 2 game.s 2118 | Empty | 00 | | 0 | 00/247B | - 5256 | 2 game.s 2119 | Code | 00 | | 3 | 00/247B : A9 00 00 | lda #{0} - 5257 | 2 game.s 2120 | Code | 00 | 2 | 3 | 00/247E : 8D 64 2C | sta deplacement - 5258 | 2 game.s 2121 | Code | 00 | | 1 | 00/2481 : 60 | rts - 5259 | 2 game.s 2122 | Empty | 00 | | 0 | 00/2482 | - 5260 | 2 game.s 2123 | Code | 00 | | 3 | 00/2482 : C9 00 00 | ai_entry cmp #0 - 5261 | 2 game.s 2124 | Code | 00 | | 2 | 00/2485 : F0 2F | beq ai_false - 5262 | 2 game.s 2125 | Empty | 00 | | 0 | 00/2487 | - 5263 | 2 game.s 2126 | Code | 00 | | 1 | 00/2487 : 3A | dec ; prend la scene - 5264 | 2 game.s 2127 | Code | 00 | | 1 | 00/2488 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 5265 | 2 game.s 2128 | Code | 00 | | 1 | 00/2489 : 48 | pha - 5266 | 2 game.s 2129 | Code | 00 | | 1 | 00/248A : 48 | pha ; index de scne - 5267 | 2 game.s 2130 | Empty | 00 | | 0 | 00/248B | - 5268 | 2 game.s 2131 | Code | 00 | | 3 | 00/248B : A9 03 00 | lda #3 ; bien plac le saut :-) - 5269 | 2 game.s 2132 | Code | 00 | 2 | 3 | 00/248E : 20 12 17 | jsr surligner_mot - 5270 | 2 game.s 2133 | Empty | 00 | | 0 | 00/2491 | - 5271 | 2 game.s 2134 | Macro | 00 | | 0 | 00/2491 | PushWord #{25} ; taille d'une dimension - 5273 | 2 game.s 2134 | Code | 00 | | 3 | 00/2491 : F4 19 00 | PEA #{25} - 5276 | 2 game.s 2135 | Macro | 00 | | 0 | 00/2494 | _Multiply - 5278 | 2 game.s 2135 | Code | 00 | | 3 | 00/2494 : A2 0B 09 | LDX #$90B ; load tool call # - 5279 | 2 game.s 2135 | Code | 00 | | 4 | 00/2497 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5280 | 2 game.s 2136 | Code | 00 | | 1 | 00/249B : 68 | pla - 5281 | 2 game.s 2137 | Code | 00 | | 1 | 00/249C : 18 | clc ; 0=>0, 1=>25, 2=>50 - 5282 | 2 game.s 2138 | Code | 00 | 2 | 3 | 00/249D : 69 69 64 | adc #aiguillage - 5283 | 2 game.s 2139 | Code | 00 | | 2 | 00/24A0 : 85 80 | sta {$80} ; on pointe sur l'index du premier mot - 5284 | 2 game.s 2140 | Code | 00 | | 1 | 00/24A2 : 68 | pla - 5285 | 2 game.s 2141 | Empty | 00 | | 0 | 00/24A3 | - 5286 | 2 game.s 2142 | Code | 00 | 2 | 3 | 00/24A3 : AC 56 2C | ldy mot_clique ; 1..+ - 5287 | 2 game.s 2143 | Code | 00 | | 1 | 00/24A6 : 88 | dey - 5288 | 2 game.s 2144 | Code | 00 | | 2 | 00/24A7 : B1 80 | lda ({$80}),y ; la prochaine scne - 5289 | 2 game.s 2145 | Code | 00 | | 3 | 00/24A9 : 29 FF 00 | and #$ff - 5290 | 2 game.s 2146 | Code | 00 | 2 | 3 | 00/24AC : 8D 60 2C | sta scene_actuelle - 5291 | 2 game.s 2147 | Code | 00 | | 3 | 00/24AF : A9 01 00 | lda #{1} - 5292 | 2 game.s 2148 | Code | 00 | 2 | 3 | 00/24B2 : 8D 64 2C | sta deplacement - 5293 | 2 game.s 2149 | Code | 00 | | 1 | 00/24B5 : 60 | rts - 5294 | 2 game.s 2150 | Empty | 00 | | 0 | 00/24B6 | - 5295 | 2 game.s 2151 | Code | 00 | | 3 | 00/24B6 : A9 00 00 | ai_false lda #{0} - 5296 | 2 game.s 2152 | Code | 00 | 2 | 3 | 00/24B9 : 8D 64 2C | sta deplacement - 5297 | 2 game.s 2153 | Code | 00 | | 1 | 00/24BC : 60 | rts - 5298 | 2 game.s 2154 | Empty | 00 | | 0 | 00/24BD | - 5299 | 2 game.s 2155 | Comment | 00 | | 0 | 00/24BD | *----------------------- - 5300 | 2 game.s 2156 | Comment | 00 | | 0 | 00/24BD | * CHARGE_IMAGE - OK - 5301 | 2 game.s 2157 | Comment | 00 | | 0 | 00/24BD | *----------------------- - 5302 | 2 game.s 2158 | Comment | 00 | | 0 | 00/24BD | * charge_image(fichier$) - 5303 | 2 game.s 2159 | Empty | 00 | | 0 | 00/24BD | - 5304 | 2 game.s 2160 | Empty | 00 | | 0 | 00/24BD | charge_image - 5305 | 2 game.s 2161 | Code | 00 | | 1 | 00/24BD : 60 | rts - 5306 | 2 game.s 2162 | Empty | 00 | | 0 | 00/24BE | - 5307 | 2 game.s 2163 | Comment | 00 | | 0 | 00/24BE | *----------------------- - 5308 | 2 game.s 2164 | Comment | 00 | | 0 | 00/24BE | * IMAGE_ECRAN - OK - 5309 | 2 game.s 2165 | Comment | 00 | | 0 | 00/24BE | *----------------------- - 5310 | 2 game.s 2166 | Comment | 00 | | 0 | 00/24BE | * image_ecran(adresse_image%) - 5311 | 2 game.s 2167 | Empty | 00 | | 0 | 00/24BE | - 5312 | 2 game.s 2168 | Empty | 00 | | 0 | 00/24BE | image_ecran - 5313 | 2 game.s 2169 | Code | 00 | | 1 | 00/24BE : 60 | rts - 5314 | 2 game.s 2170 | Empty | 00 | | 0 | 00/24BF | - 5315 | 2 game.s 2171 | Comment | 00 | | 0 | 00/24BF | *----------------------- - 5316 | 2 game.s 2172 | Comment | 00 | | 0 | 00/24BF | * FADEIN - OK - 5317 | 2 game.s 2173 | Comment | 00 | | 0 | 00/24BF | *----------------------- - 5318 | 2 game.s 2174 | Comment | 00 | | 0 | 00/24BF | * fadein(palette2$) - 5319 | 2 game.s 2175 | Code | 00 | | 1 | 00/24BF : 60 | rts - 5320 | 2 game.s 2176 | Empty | 00 | | 0 | 00/24C0 | - 5321 | 2 game.s 2177 | Comment | 00 | | 0 | 00/24C0 | *----------------------- - 5322 | 2 game.s 2178 | Comment | 00 | | 0 | 00/24C0 | * FADEOUT - OK - 5323 | 2 game.s 2179 | Comment | 00 | | 0 | 00/24C0 | *----------------------- - 5324 | 2 game.s 2180 | Comment | 00 | | 0 | 00/24C0 | * fadeout(palette2$) - 5325 | 2 game.s 2181 | Code | 00 | | 1 | 00/24C0 : 60 | rts - 5326 | 2 game.s 2182 | Empty | 00 | | 0 | 00/24C1 | - 5327 | 2 game.s 2183 | Empty | 00 | | 0 | 00/24C1 | palette_320 - 5328 | 2 game.s 2184 | Data | 00 | | 16 | 00/24C1 : 00 00 77 07 | hex 0000770741082C070F008000700F000D + 5313 | 2 game.s 2056 | Empty | 00 | | 0 | 00/2424 | + 5314 | 2 game.s 2057 | Comment | 00 | | 0 | 00/2424 | *----------------------- + 5315 | 2 game.s 2058 | Comment | 00 | | 0 | 00/2424 | * AIGUILLAGE + 5316 | 2 game.s 2059 | Comment | 00 | | 0 | 00/2424 | *----------------------- + 5317 | 2 game.s 2060 | Comment | 00 | | 0 | 00/2424 | * aiguille(scene) + 5318 | 2 game.s 2061 | Comment | 00 | | 0 | 00/2424 | * parce que le tableau aiguillag existe + 5319 | 2 game.s 2062 | Empty | 00 | | 0 | 00/2424 | + 5320 | 2 game.s 2063 | Code | 00 | 2 | 3 | 00/2424 : AE 12 2C | aiguille ldx mot_clique ; a-t-on cliqu de nouveau sur le mme mot ? + 5321 | 2 game.s 2064 | Code | 00 | 2 | 3 | 00/2427 : EC 14 2C | cpx mot_ancien + 5322 | 2 game.s 2065 | Code | 00 | | 2 | 00/242A : F0 12 | beq ai_entry + 5323 | 2 game.s 2066 | Empty | 00 | | 0 | 00/242C | + 5324 | 2 game.s 2067 | Code | 00 | | 1 | 00/242C : 48 | pha + 5325 | 2 game.s 2068 | Empty | 00 | | 0 | 00/242D | + 5326 | 2 game.s 2069 | Code | 00 | | 3 | 00/242D : A9 01 00 | lda #1 ; fait clignoter + 5327 | 2 game.s 2070 | Code | 00 | 2 | 3 | 00/2430 : 20 CE 16 | jsr surligner_mot + 5328 | 2 game.s 2071 | Empty | 00 | | 0 | 00/2433 | + 5329 | 2 game.s 2072 | Code | 00 | | 1 | 00/2433 : 68 | pla + 5330 | 2 game.s 2073 | Code | 00 | 2 | 3 | 00/2434 : 20 D7 15 | jsr affiche_commentaire + 5331 | 2 game.s 2074 | Empty | 00 | | 0 | 00/2437 | + 5332 | 2 game.s 2075 | Code | 00 | | 3 | 00/2437 : A9 00 00 | lda #{0} + 5333 | 2 game.s 2076 | Code | 00 | 2 | 3 | 00/243A : 8D 20 2C | sta deplacement + 5334 | 2 game.s 2077 | Code | 00 | | 1 | 00/243D : 60 | rts + 5335 | 2 game.s 2078 | Empty | 00 | | 0 | 00/243E | + 5336 | 2 game.s 2079 | Code | 00 | | 3 | 00/243E : C9 00 00 | ai_entry cmp #0 + 5337 | 2 game.s 2080 | Code | 00 | | 2 | 00/2441 : F0 2F | beq ai_false + 5338 | 2 game.s 2081 | Empty | 00 | | 0 | 00/2443 | + 5339 | 2 game.s 2082 | Code | 00 | | 1 | 00/2443 : 3A | dec ; prend la scene + 5340 | 2 game.s 2083 | Code | 00 | | 1 | 00/2444 : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 5341 | 2 game.s 2084 | Code | 00 | | 1 | 00/2445 : 48 | pha + 5342 | 2 game.s 2085 | Code | 00 | | 1 | 00/2446 : 48 | pha ; index de scne + 5343 | 2 game.s 2086 | Empty | 00 | | 0 | 00/2447 | + 5344 | 2 game.s 2087 | Code | 00 | | 3 | 00/2447 : A9 03 00 | lda #3 ; bien plac le saut :-) + 5345 | 2 game.s 2088 | Code | 00 | 2 | 3 | 00/244A : 20 CE 16 | jsr surligner_mot + 5346 | 2 game.s 2089 | Empty | 00 | | 0 | 00/244D | + 5347 | 2 game.s 2090 | Macro | 00 | | 0 | 00/244D | PushWord #{25} ; taille d'une dimension + 5349 | 2 game.s 2090 | Code | 00 | | 3 | 00/244D : F4 19 00 | PEA #{25} + 5352 | 2 game.s 2091 | Macro | 00 | | 0 | 00/2450 | _Multiply + 5354 | 2 game.s 2091 | Code | 00 | | 3 | 00/2450 : A2 0B 09 | LDX #$90B ; load tool call # + 5355 | 2 game.s 2091 | Code | 00 | | 4 | 00/2453 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5356 | 2 game.s 2092 | Code | 00 | | 1 | 00/2457 : 68 | pla + 5357 | 2 game.s 2093 | Code | 00 | | 1 | 00/2458 : 18 | clc ; 0=>0, 1=>25, 2=>50 + 5358 | 2 game.s 2094 | Code | 00 | 2 | 3 | 00/2459 : 69 25 64 | adc #aiguillage + 5359 | 2 game.s 2095 | Code | 00 | | 2 | 00/245C : 85 80 | sta {$80} ; on pointe sur l'index du premier mot + 5360 | 2 game.s 2096 | Code | 00 | | 1 | 00/245E : 68 | pla + 5361 | 2 game.s 2097 | Empty | 00 | | 0 | 00/245F | + 5362 | 2 game.s 2098 | Code | 00 | 2 | 3 | 00/245F : AC 12 2C | ldy mot_clique ; 1..+ + 5363 | 2 game.s 2099 | Code | 00 | | 1 | 00/2462 : 88 | dey + 5364 | 2 game.s 2100 | Code | 00 | | 2 | 00/2463 : B1 80 | lda ({$80}),y ; la prochaine scne + 5365 | 2 game.s 2101 | Code | 00 | | 3 | 00/2465 : 29 FF 00 | and #$ff + 5366 | 2 game.s 2102 | Code | 00 | 2 | 3 | 00/2468 : 8D 1C 2C | sta scene_actuelle + 5367 | 2 game.s 2103 | Code | 00 | | 3 | 00/246B : A9 01 00 | lda #{1} + 5368 | 2 game.s 2104 | Code | 00 | 2 | 3 | 00/246E : 8D 20 2C | sta deplacement + 5369 | 2 game.s 2105 | Code | 00 | | 1 | 00/2471 : 60 | rts + 5370 | 2 game.s 2106 | Empty | 00 | | 0 | 00/2472 | + 5371 | 2 game.s 2107 | Code | 00 | | 3 | 00/2472 : A9 00 00 | ai_false lda #{0} + 5372 | 2 game.s 2108 | Code | 00 | 2 | 3 | 00/2475 : 8D 20 2C | sta deplacement + 5373 | 2 game.s 2109 | Code | 00 | | 1 | 00/2478 : 60 | rts + 5374 | 2 game.s 2110 | Empty | 00 | | 0 | 00/2479 | + 5375 | 2 game.s 2111 | Comment | 00 | | 0 | 00/2479 | *----------------------- + 5376 | 2 game.s 2112 | Comment | 00 | | 0 | 00/2479 | * CHARGE_IMAGE - OK + 5377 | 2 game.s 2113 | Comment | 00 | | 0 | 00/2479 | *----------------------- + 5378 | 2 game.s 2114 | Comment | 00 | | 0 | 00/2479 | * charge_image(fichier$) + 5379 | 2 game.s 2115 | Empty | 00 | | 0 | 00/2479 | + 5380 | 2 game.s 2116 | Empty | 00 | | 0 | 00/2479 | charge_image + 5381 | 2 game.s 2117 | Code | 00 | | 1 | 00/2479 : 60 | rts + 5382 | 2 game.s 2118 | Empty | 00 | | 0 | 00/247A | + 5383 | 2 game.s 2119 | Comment | 00 | | 0 | 00/247A | *----------------------- + 5384 | 2 game.s 2120 | Comment | 00 | | 0 | 00/247A | * IMAGE_ECRAN - OK + 5385 | 2 game.s 2121 | Comment | 00 | | 0 | 00/247A | *----------------------- + 5386 | 2 game.s 2122 | Comment | 00 | | 0 | 00/247A | * image_ecran(adresse_image%) + 5387 | 2 game.s 2123 | Empty | 00 | | 0 | 00/247A | + 5388 | 2 game.s 2124 | Empty | 00 | | 0 | 00/247A | image_ecran + 5389 | 2 game.s 2125 | Code | 00 | | 1 | 00/247A : 60 | rts + 5390 | 2 game.s 2126 | Empty | 00 | | 0 | 00/247B | + 5391 | 2 game.s 2127 | Comment | 00 | | 0 | 00/247B | *----------------------- + 5392 | 2 game.s 2128 | Comment | 00 | | 0 | 00/247B | * FADEIN - OK + 5393 | 2 game.s 2129 | Comment | 00 | | 0 | 00/247B | *----------------------- + 5394 | 2 game.s 2130 | Comment | 00 | | 0 | 00/247B | * fadein(palette2$) + 5395 | 2 game.s 2131 | Code | 00 | | 1 | 00/247B : 60 | rts + 5396 | 2 game.s 2132 | Empty | 00 | | 0 | 00/247C | + 5397 | 2 game.s 2133 | Comment | 00 | | 0 | 00/247C | *----------------------- + 5398 | 2 game.s 2134 | Comment | 00 | | 0 | 00/247C | * FADEOUT - OK + 5399 | 2 game.s 2135 | Comment | 00 | | 0 | 00/247C | *----------------------- + 5400 | 2 game.s 2136 | Comment | 00 | | 0 | 00/247C | * fadeout(palette2$) + 5401 | 2 game.s 2137 | Code | 00 | | 1 | 00/247C : 60 | rts + 5402 | 2 game.s 2138 | Empty | 00 | | 0 | 00/247D | + 5403 | 2 game.s 2139 | Empty | 00 | | 0 | 00/247D | palette_320 + 5404 | 2 game.s 2140 | Data | 00 | | 16 | 00/247D : 00 00 77 07 | hex 0000770741082C070F008000700F000D | | | | | | 41 08 2C 07 | | | | | | | 0F 00 80 00 | | | | | | | 70 0F 00 0D | - 5329 | 2 game.s 2185 | Data | 00 | | 16 | 00/24D1 : A9 0F F0 0F | hex A90FF00FE000DF04AF0D8F07CC0CFF0F + 5405 | 2 game.s 2141 | Data | 00 | | 16 | 00/248D : A9 0F F0 0F | hex A90FF00FE000DF04AF0D8F07CC0CFF0F | | | | | | E0 00 DF 04 | | | | | | | AF 0D 8F 07 | | | | | | | CC 0C FF 0F | - 5330 | 2 game.s 2186 | Empty | 00 | | 0 | 00/24E1 | - 5331 | 2 game.s 2187 | Comment | 00 | | 0 | 00/24E1 | *----------------------- - 5332 | 2 game.s 2188 | Comment | 00 | | 0 | 00/24E1 | * FADEIN_MID - OK - 5333 | 2 game.s 2189 | Comment | 00 | | 0 | 00/24E1 | *----------------------- - 5334 | 2 game.s 2190 | Comment | 00 | | 0 | 00/24E1 | * fadein_mid - 5335 | 2 game.s 2191 | Empty | 00 | | 0 | 00/24E1 | - 5336 | 2 game.s 2192 | Empty | 00 | | 0 | 00/24E1 | fadein_mid - 5337 | 2 game.s 2193 | Code | 00 | | 1 | 00/24E1 : 60 | rts - 5338 | 2 game.s 2194 | Empty | 00 | | 0 | 00/24E2 | - 5339 | 2 game.s 2195 | Comment | 00 | | 0 | 00/24E2 | *----------------------- - 5340 | 2 game.s 2196 | Comment | 00 | | 0 | 00/24E2 | * FADEOUT_MID - OK - 5341 | 2 game.s 2197 | Comment | 00 | | 0 | 00/24E2 | *----------------------- - 5342 | 2 game.s 2198 | Comment | 00 | | 0 | 00/24E2 | * fadeout_mid - 5343 | 2 game.s 2199 | Empty | 00 | | 0 | 00/24E2 | - 5344 | 2 game.s 2200 | Empty | 00 | | 0 | 00/24E2 | fadeout_mid - 5345 | 2 game.s 2201 | Code | 00 | | 1 | 00/24E2 : 60 | rts - 5346 | 2 game.s 2202 | Empty | 00 | | 0 | 00/24E3 | - 5347 | 2 game.s 2203 | Comment | 00 | | 0 | 00/24E3 | *----------------------- - 5348 | 2 game.s 2204 | Comment | 00 | | 0 | 00/24E3 | * PALETTE - OK - 5349 | 2 game.s 2205 | Comment | 00 | | 0 | 00/24E3 | *----------------------- - 5350 | 2 game.s 2206 | Comment | 00 | | 0 | 00/24E3 | * palette_texte - 5351 | 2 game.s 2207 | Empty | 00 | | 0 | 00/24E3 | - 5352 | 2 game.s 2208 | Empty | 00 | | 0 | 00/24E3 | palette_texte - 5353 | 2 game.s 2209 | Code | 00 | | 1 | 00/24E3 : 60 | rts - 5354 | 2 game.s 2210 | Empty | 00 | | 0 | 00/24E4 | - 5355 | 2 game.s 2211 | Comment | 00 | | 0 | 00/24E4 | *----------------------- - 5356 | 2 game.s 2212 | Comment | 00 | | 0 | 00/24E4 | * NOIRCIT_ECRAN - OK - 5357 | 2 game.s 2213 | Comment | 00 | | 0 | 00/24E4 | *----------------------- - 5358 | 2 game.s 2214 | Comment | 00 | | 0 | 00/24E4 | * noircit_ecran - 5359 | 2 game.s 2215 | Empty | 00 | | 0 | 00/24E4 | - 5360 | 2 game.s 2216 | Empty | 00 | | 0 | 00/24E4 | noircit_ecran - 5361 | 2 game.s 2217 | Macro | 00 | | 0 | 00/24E4 | PushWord #0 - 5363 | 2 game.s 2217 | Code | 00 | | 3 | 00/24E4 : F4 00 00 | PEA #0 - 5366 | 2 game.s 2218 | Macro | 00 | | 0 | 00/24E7 | _ClearScreen - 5368 | 2 game.s 2218 | Code | 00 | | 3 | 00/24E7 : A2 04 15 | LDX #$1504 ; load tool call # - 5369 | 2 game.s 2218 | Code | 00 | | 4 | 00/24EA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5370 | 2 game.s 2219 | Code | 00 | | 1 | 00/24EE : 60 | rts - 5371 | 2 game.s 2220 | Empty | 00 | | 0 | 00/24EF | - 5372 | 2 game.s 2221 | Comment | 00 | | 0 | 00/24EF | *----------------------- - 5373 | 2 game.s 2222 | Comment | 00 | | 0 | 00/24EF | * PALETTE - OK - 5374 | 2 game.s 2223 | Comment | 00 | | 0 | 00/24EF | *----------------------- - 5375 | 2 game.s 2224 | Comment | 00 | | 0 | 00/24EF | * palette(palette$) - 5376 | 2 game.s 2225 | Empty | 00 | | 0 | 00/24EF | - 5377 | 2 game.s 2226 | Empty | 00 | | 0 | 00/24EF | palette - 5378 | 2 game.s 2227 | Code | 00 | | 1 | 00/24EF : 60 | rts - 5379 | 2 game.s 2228 | Empty | 00 | | 0 | 00/24F0 | - 5380 | 2 game.s 2229 | Comment | 00 | | 0 | 00/24F0 | *----------------------- - 5381 | 2 game.s 2230 | Comment | 00 | | 0 | 00/24F0 | * HELP - OK - 5382 | 2 game.s 2231 | Comment | 00 | | 0 | 00/24F0 | *----------------------- - 5383 | 2 game.s 2232 | Comment | 00 | | 0 | 00/24F0 | * help - 5384 | 2 game.s 2233 | Empty | 00 | | 0 | 00/24F0 | - 5385 | 2 game.s 2234 | Code | 00 | 2 | 3 | 00/24F0 : AD D0 02 | help lda mainWIDTH ; save current width - 5386 | 2 game.s 2235 | Code | 00 | 2 | 3 | 00/24F3 : 8D D2 02 | sta oldWIDTH - 5387 | 2 game.s 2236 | Code | 00 | 2 | 3 | 00/24F6 : 20 2D 07 | jsr saveBACK ; save background - 5388 | 2 game.s 2237 | Code | 00 | 2 | 3 | 00/24F9 : 20 48 02 | jsr switch_640 ; switch to 640 - 5389 | 2 game.s 2238 | Empty | 00 | | 0 | 00/24FC | - 5390 | 2 game.s 2239 | Code | 00 | 2 | 3 | 00/24FC : AE B1 07 | ldx ptrFOND+2 - 5391 | 2 game.s 2240 | Code | 00 | 2 | 3 | 00/24FF : AC AF 07 | ldy ptrFOND - 5392 | 2 game.s 2241 | Code | 00 | 2 | 3 | 00/2502 : 20 81 05 | jsr fadeIN - 5393 | 2 game.s 2242 | Empty | 00 | | 0 | 00/2505 | - 5394 | 2 game.s 2243 | Macro | 00 | | 0 | 00/2505 | PushLong #old_pattern ; save current pattern - 5398 | 2 game.s 2243 | Code | 00 | 1 >>16 | 3 | 00/2505 : F4 00 00 | PEA #^#old_pattern - 5405 | 2 game.s 2243 | Code | 00 | 2 | 3 | 00/2508 : F4 A1 0F | PEA #old_pattern - 5408 | 2 game.s 2244 | Macro | 00 | | 0 | 00/250B | _GetPenPat - 5410 | 2 game.s 2244 | Code | 00 | | 3 | 00/250B : A2 04 31 | LDX #$3104 ; load tool call # - 5411 | 2 game.s 2244 | Code | 00 | | 4 | 00/250E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5412 | 2 game.s 2245 | Empty | 00 | | 0 | 00/2512 | - 5413 | 2 game.s 2246 | Comment | 00 | | 0 | 00/2512 | * The frame - 5414 | 2 game.s 2247 | Empty | 00 | | 0 | 00/2512 | - 5415 | 2 game.s 2248 | Macro | 00 | | 0 | 00/2512 | PushLong #black_pattern ; black pattern - 5419 | 2 game.s 2248 | Code | 00 | 1 >>16 | 3 | 00/2512 : F4 00 00 | PEA #^#black_pattern - 5426 | 2 game.s 2248 | Code | 00 | 2 | 3 | 00/2515 : F4 25 11 | PEA #black_pattern - 5429 | 2 game.s 2249 | Macro | 00 | | 0 | 00/2518 | _SetPenPat - 5431 | 2 game.s 2249 | Code | 00 | | 3 | 00/2518 : A2 04 30 | LDX #$3004 ; load tool call # - 5432 | 2 game.s 2249 | Code | 00 | | 4 | 00/251B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5433 | 2 game.s 2250 | Empty | 00 | | 0 | 00/251F | - 5434 | 2 game.s 2251 | Macro | 00 | | 0 | 00/251F | PushLong #helpRECT1 - 5438 | 2 game.s 2251 | Code | 00 | 1 >>16 | 3 | 00/251F : F4 00 00 | PEA #^#helpRECT1 - 5445 | 2 game.s 2251 | Code | 00 | 2 | 3 | 00/2522 : F4 10 26 | PEA #helpRECT1 - 5448 | 2 game.s 2252 | Macro | 00 | | 0 | 00/2525 | PushWord #10 - 5450 | 2 game.s 2252 | Code | 00 | | 3 | 00/2525 : F4 0A 00 | PEA #10 - 5453 | 2 game.s 2253 | Macro | 00 | | 0 | 00/2528 | PushWord #10 - 5455 | 2 game.s 2253 | Code | 00 | | 3 | 00/2528 : F4 0A 00 | PEA #10 - 5458 | 2 game.s 2254 | Macro | 00 | | 0 | 00/252B | _FrameRRect - 5460 | 2 game.s 2254 | Code | 00 | | 3 | 00/252B : A2 04 5D | LDX #$5D04 ; load tool call # - 5461 | 2 game.s 2254 | Code | 00 | | 4 | 00/252E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5462 | 2 game.s 2255 | Empty | 00 | | 0 | 00/2532 | - 5463 | 2 game.s 2256 | Comment | 00 | | 0 | 00/2532 | * The rectangle - 5464 | 2 game.s 2257 | Empty | 00 | | 0 | 00/2532 | - 5465 | 2 game.s 2258 | Macro | 00 | | 0 | 00/2532 | PushLong #white_pattern ; white pattern - 5469 | 2 game.s 2258 | Code | 00 | 1 >>16 | 3 | 00/2532 : F4 00 00 | PEA #^#white_pattern - 5476 | 2 game.s 2258 | Code | 00 | 2 | 3 | 00/2535 : F4 20 26 | PEA #white_pattern - 5479 | 2 game.s 2259 | Macro | 00 | | 0 | 00/2538 | _SetPenPat - 5481 | 2 game.s 2259 | Code | 00 | | 3 | 00/2538 : A2 04 30 | LDX #$3004 ; load tool call # - 5482 | 2 game.s 2259 | Code | 00 | | 4 | 00/253B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5483 | 2 game.s 2260 | Empty | 00 | | 0 | 00/253F | - 5484 | 2 game.s 2261 | Macro | 00 | | 0 | 00/253F | PushLong #helpRECT2 - 5488 | 2 game.s 2261 | Code | 00 | 1 >>16 | 3 | 00/253F : F4 00 00 | PEA #^#helpRECT2 - 5495 | 2 game.s 2261 | Code | 00 | 2 | 3 | 00/2542 : F4 18 26 | PEA #helpRECT2 - 5498 | 2 game.s 2262 | Macro | 00 | | 0 | 00/2545 | PushWord #10 - 5500 | 2 game.s 2262 | Code | 00 | | 3 | 00/2545 : F4 0A 00 | PEA #10 - 5503 | 2 game.s 2263 | Macro | 00 | | 0 | 00/2548 | PushWord #10 - 5505 | 2 game.s 2263 | Code | 00 | | 3 | 00/2548 : F4 0A 00 | PEA #10 - 5508 | 2 game.s 2264 | Macro | 00 | | 0 | 00/254B | _PaintRRect - 5510 | 2 game.s 2264 | Code | 00 | | 3 | 00/254B : A2 04 5E | LDX #$5E04 ; load tool call # - 5511 | 2 game.s 2264 | Code | 00 | | 4 | 00/254E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5512 | 2 game.s 2265 | Empty | 00 | | 0 | 00/2552 | - 5513 | 2 game.s 2266 | Code | 00 | 2 | 3 | 00/2552 : AD 5C 2C | lda aventure - 5514 | 2 game.s 2267 | Code | 00 | | 3 | 00/2555 : C9 02 00 | cmp #2 - 5515 | 2 game.s 2268 | Code | 00 | | 2 | 00/2558 : F0 1F | beq help2 - 5516 | 2 game.s 2269 | Code | 00 | | 3 | 00/255A : C9 03 00 | cmp #3 - 5517 | 2 game.s 2270 | Code | 00 | | 2 | 00/255D : F0 34 | beq help3 - 5518 | 2 game.s 2271 | Empty | 00 | | 0 | 00/255F | - 5519 | 2 game.s 2272 | Macro | 00 | | 0 | 00/255F | @cprint #help_str1_1;3 - 5520 | 2 game.s 2272 | Code | 00 | 1 >>16 | 3 | 00/255F : A2 00 00 | ldx #^#help_str1_1 - 5521 | 2 game.s 2272 | Code | 00 | 2 | 3 | 00/2562 : A0 40 26 | ldy ##help_str1_1 - 5522 | 2 game.s 2272 | Code | 00 | | 3 | 00/2565 : A9 03 00 | lda #3 - 5523 | 2 game.s 2272 | Code | 00 | 2 | 3 | 00/2568 : 20 51 23 | jsr cprint - 5524 | 2 game.s 2273 | Macro | 00 | | 0 | 00/256B | @cprint #help_str1_2;5 - 5525 | 2 game.s 2273 | Code | 00 | 1 >>16 | 3 | 00/256B : A2 00 00 | ldx #^#help_str1_2 - 5526 | 2 game.s 2273 | Code | 00 | 2 | 3 | 00/256E : A0 5A 26 | ldy ##help_str1_2 - 5527 | 2 game.s 2273 | Code | 00 | | 3 | 00/2571 : A9 05 00 | lda #5 - 5528 | 2 game.s 2273 | Code | 00 | 2 | 3 | 00/2574 : 20 51 23 | jsr cprint - 5529 | 2 game.s 2274 | Code | 00 | | 2 | 00/2577 : 80 32 | bra help4 - 5530 | 2 game.s 2275 | Macro | 00 | | 0 | 00/2579 | help2 @cprint #help_str2_1;3 - 5531 | 2 game.s 2275 | Code | 00 | 1 >>16 | 3 | 00/2579 : A2 00 00 | ldx #^#help_str2_1 - 5532 | 2 game.s 2275 | Code | 00 | 2 | 3 | 00/257C : A0 7F 26 | ldy ##help_str2_1 - 5533 | 2 game.s 2275 | Code | 00 | | 3 | 00/257F : A9 03 00 | lda #3 - 5534 | 2 game.s 2275 | Code | 00 | 2 | 3 | 00/2582 : 20 51 23 | jsr cprint - 5535 | 2 game.s 2276 | Macro | 00 | | 0 | 00/2585 | @cprint #help_str2_2;5 - 5536 | 2 game.s 2276 | Code | 00 | 1 >>16 | 3 | 00/2585 : A2 00 00 | ldx #^#help_str2_2 - 5537 | 2 game.s 2276 | Code | 00 | 2 | 3 | 00/2588 : A0 A6 26 | ldy ##help_str2_2 - 5538 | 2 game.s 2276 | Code | 00 | | 3 | 00/258B : A9 05 00 | lda #5 - 5539 | 2 game.s 2276 | Code | 00 | 2 | 3 | 00/258E : 20 51 23 | jsr cprint - 5540 | 2 game.s 2277 | Code | 00 | | 2 | 00/2591 : 80 18 | bra help4 - 5541 | 2 game.s 2278 | Macro | 00 | | 0 | 00/2593 | help3 @cprint #help_str3_1;3 - 5542 | 2 game.s 2278 | Code | 00 | 1 >>16 | 3 | 00/2593 : A2 00 00 | ldx #^#help_str3_1 - 5543 | 2 game.s 2278 | Code | 00 | 2 | 3 | 00/2596 : A0 CE 26 | ldy ##help_str3_1 - 5544 | 2 game.s 2278 | Code | 00 | | 3 | 00/2599 : A9 03 00 | lda #3 - 5545 | 2 game.s 2278 | Code | 00 | 2 | 3 | 00/259C : 20 51 23 | jsr cprint - 5546 | 2 game.s 2279 | Macro | 00 | | 0 | 00/259F | @cprint #help_str3_2;5 - 5547 | 2 game.s 2279 | Code | 00 | 1 >>16 | 3 | 00/259F : A2 00 00 | ldx #^#help_str3_2 - 5548 | 2 game.s 2279 | Code | 00 | 2 | 3 | 00/25A2 : A0 EB 26 | ldy ##help_str3_2 - 5549 | 2 game.s 2279 | Code | 00 | | 3 | 00/25A5 : A9 05 00 | lda #5 - 5550 | 2 game.s 2279 | Code | 00 | 2 | 3 | 00/25A8 : 20 51 23 | jsr cprint - 5551 | 2 game.s 2280 | Empty | 00 | | 0 | 00/25AB | - 5552 | 2 game.s 2281 | Empty | 00 | | 0 | 00/25AB | help4 - 5553 | 2 game.s 2282 | Macro | 00 | | 0 | 00/25AB | @cprint #help_str8;8 - 5554 | 2 game.s 2282 | Code | 00 | 1 >>16 | 3 | 00/25AB : A2 00 00 | ldx #^#help_str8 - 5555 | 2 game.s 2282 | Code | 00 | 2 | 3 | 00/25AE : A0 11 27 | ldy ##help_str8 - 5556 | 2 game.s 2282 | Code | 00 | | 3 | 00/25B1 : A9 08 00 | lda #8 - 5557 | 2 game.s 2282 | Code | 00 | 2 | 3 | 00/25B4 : 20 51 23 | jsr cprint - 5558 | 2 game.s 2283 | Macro | 00 | | 0 | 00/25B7 | @cprint #help_str9;9 - 5559 | 2 game.s 2283 | Code | 00 | 1 >>16 | 3 | 00/25B7 : A2 00 00 | ldx #^#help_str9 - 5560 | 2 game.s 2283 | Code | 00 | 2 | 3 | 00/25BA : A0 2C 27 | ldy ##help_str9 - 5561 | 2 game.s 2283 | Code | 00 | | 3 | 00/25BD : A9 09 00 | lda #9 - 5562 | 2 game.s 2283 | Code | 00 | 2 | 3 | 00/25C0 : 20 51 23 | jsr cprint - 5563 | 2 game.s 2284 | Macro | 00 | | 0 | 00/25C3 | @cprint #help_str11;11 - 5564 | 2 game.s 2284 | Code | 00 | 1 >>16 | 3 | 00/25C3 : A2 00 00 | ldx #^#help_str11 - 5565 | 2 game.s 2284 | Code | 00 | 2 | 3 | 00/25C6 : A0 4B 27 | ldy ##help_str11 - 5566 | 2 game.s 2284 | Code | 00 | | 3 | 00/25C9 : A9 0B 00 | lda #11 - 5567 | 2 game.s 2284 | Code | 00 | 2 | 3 | 00/25CC : 20 51 23 | jsr cprint - 5568 | 2 game.s 2285 | Macro | 00 | | 0 | 00/25CF | @cprint #help_str12;12 - 5569 | 2 game.s 2285 | Code | 00 | 1 >>16 | 3 | 00/25CF : A2 00 00 | ldx #^#help_str12 - 5570 | 2 game.s 2285 | Code | 00 | 2 | 3 | 00/25D2 : A0 61 27 | ldy ##help_str12 - 5571 | 2 game.s 2285 | Code | 00 | | 3 | 00/25D5 : A9 0C 00 | lda #12 - 5572 | 2 game.s 2285 | Code | 00 | 2 | 3 | 00/25D8 : 20 51 23 | jsr cprint - 5573 | 2 game.s 2286 | Macro | 00 | | 0 | 00/25DB | @cprint #help_str14;14 - 5574 | 2 game.s 2286 | Code | 00 | 1 >>16 | 3 | 00/25DB : A2 00 00 | ldx #^#help_str14 - 5575 | 2 game.s 2286 | Code | 00 | 2 | 3 | 00/25DE : A0 77 27 | ldy ##help_str14 - 5576 | 2 game.s 2286 | Code | 00 | | 3 | 00/25E1 : A9 0E 00 | lda #14 - 5577 | 2 game.s 2286 | Code | 00 | 2 | 3 | 00/25E4 : 20 51 23 | jsr cprint - 5578 | 2 game.s 2287 | Macro | 00 | | 0 | 00/25E7 | @cprint #help_str16;16 - 5579 | 2 game.s 2287 | Code | 00 | 1 >>16 | 3 | 00/25E7 : A2 00 00 | ldx #^#help_str16 - 5580 | 2 game.s 2287 | Code | 00 | 2 | 3 | 00/25EA : A0 A0 27 | ldy ##help_str16 - 5581 | 2 game.s 2287 | Code | 00 | | 3 | 00/25ED : A9 10 00 | lda #16 - 5582 | 2 game.s 2287 | Code | 00 | 2 | 3 | 00/25F0 : 20 51 23 | jsr cprint - 5583 | 2 game.s 2288 | Empty | 00 | | 0 | 00/25F3 | - 5584 | 2 game.s 2289 | Code | 00 | 2 | 3 | 00/25F3 : 20 48 05 | help9 jsr waitEVENT - 5585 | 2 game.s 2290 | Empty | 00 | | 0 | 00/25F6 | - 5586 | 2 game.s 2291 | Comment | 00 | | 0 | 00/25F6 | *--- Restore all - 5587 | 2 game.s 2292 | Empty | 00 | | 0 | 00/25F6 | - 5588 | 2 game.s 2293 | Macro | 00 | | 0 | 00/25F6 | PushLong #old_pattern - 5592 | 2 game.s 2293 | Code | 00 | 1 >>16 | 3 | 00/25F6 : F4 00 00 | PEA #^#old_pattern - 5599 | 2 game.s 2293 | Code | 00 | 2 | 3 | 00/25F9 : F4 A1 0F | PEA #old_pattern - 5602 | 2 game.s 2294 | Macro | 00 | | 0 | 00/25FC | _SetPenPat - 5604 | 2 game.s 2294 | Code | 00 | | 3 | 00/25FC : A2 04 30 | LDX #$3004 ; load tool call # - 5605 | 2 game.s 2294 | Code | 00 | | 4 | 00/25FF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5606 | 2 game.s 2295 | Empty | 00 | | 0 | 00/2603 | - 5607 | 2 game.s 2296 | Code | 00 | 2 | 3 | 00/2603 : 20 31 06 | jsr fadeOUT ; fade - 5608 | 2 game.s 2297 | Code | 00 | 2 | 3 | 00/2606 : 20 4B 07 | jsr loadBACK ; restore background - 5609 | 2 game.s 2298 | Code | 00 | 2 | 3 | 00/2609 : AD D2 02 | lda oldWIDTH ; restore width - 5610 | 2 game.s 2299 | Code | 00 | 2 | 3 | 00/260C : 8D D0 02 | sta mainWIDTH - 5611 | 2 game.s 2300 | Code | 00 | | 1 | 00/260F : 60 | rts ; and exit - 5612 | 2 game.s 2301 | Empty | 00 | | 0 | 00/2610 | - 5613 | 2 game.s 2302 | Comment | 00 | | 0 | 00/2610 | *--- - 5614 | 2 game.s 2303 | Empty | 00 | | 0 | 00/2610 | - 5615 | 2 game.s 2304 | Data | 00 | | 8 | 00/2610 : 05 00 7D 00 | helpRECT1 dw 5,125,195,515 + 5406 | 2 game.s 2142 | Empty | 00 | | 0 | 00/249D | + 5407 | 2 game.s 2143 | Comment | 00 | | 0 | 00/249D | *----------------------- + 5408 | 2 game.s 2144 | Comment | 00 | | 0 | 00/249D | * FADEIN_MID - OK + 5409 | 2 game.s 2145 | Comment | 00 | | 0 | 00/249D | *----------------------- + 5410 | 2 game.s 2146 | Comment | 00 | | 0 | 00/249D | * fadein_mid + 5411 | 2 game.s 2147 | Empty | 00 | | 0 | 00/249D | + 5412 | 2 game.s 2148 | Empty | 00 | | 0 | 00/249D | fadein_mid + 5413 | 2 game.s 2149 | Code | 00 | | 1 | 00/249D : 60 | rts + 5414 | 2 game.s 2150 | Empty | 00 | | 0 | 00/249E | + 5415 | 2 game.s 2151 | Comment | 00 | | 0 | 00/249E | *----------------------- + 5416 | 2 game.s 2152 | Comment | 00 | | 0 | 00/249E | * FADEOUT_MID - OK + 5417 | 2 game.s 2153 | Comment | 00 | | 0 | 00/249E | *----------------------- + 5418 | 2 game.s 2154 | Comment | 00 | | 0 | 00/249E | * fadeout_mid + 5419 | 2 game.s 2155 | Empty | 00 | | 0 | 00/249E | + 5420 | 2 game.s 2156 | Empty | 00 | | 0 | 00/249E | fadeout_mid + 5421 | 2 game.s 2157 | Code | 00 | | 1 | 00/249E : 60 | rts + 5422 | 2 game.s 2158 | Empty | 00 | | 0 | 00/249F | + 5423 | 2 game.s 2159 | Comment | 00 | | 0 | 00/249F | *----------------------- + 5424 | 2 game.s 2160 | Comment | 00 | | 0 | 00/249F | * PALETTE - OK + 5425 | 2 game.s 2161 | Comment | 00 | | 0 | 00/249F | *----------------------- + 5426 | 2 game.s 2162 | Comment | 00 | | 0 | 00/249F | * palette_texte + 5427 | 2 game.s 2163 | Empty | 00 | | 0 | 00/249F | + 5428 | 2 game.s 2164 | Empty | 00 | | 0 | 00/249F | palette_texte + 5429 | 2 game.s 2165 | Code | 00 | | 1 | 00/249F : 60 | rts + 5430 | 2 game.s 2166 | Empty | 00 | | 0 | 00/24A0 | + 5431 | 2 game.s 2167 | Comment | 00 | | 0 | 00/24A0 | *----------------------- + 5432 | 2 game.s 2168 | Comment | 00 | | 0 | 00/24A0 | * NOIRCIT_ECRAN - OK + 5433 | 2 game.s 2169 | Comment | 00 | | 0 | 00/24A0 | *----------------------- + 5434 | 2 game.s 2170 | Comment | 00 | | 0 | 00/24A0 | * noircit_ecran + 5435 | 2 game.s 2171 | Empty | 00 | | 0 | 00/24A0 | + 5436 | 2 game.s 2172 | Empty | 00 | | 0 | 00/24A0 | noircit_ecran + 5437 | 2 game.s 2173 | Macro | 00 | | 0 | 00/24A0 | PushWord #0 + 5439 | 2 game.s 2173 | Code | 00 | | 3 | 00/24A0 : F4 00 00 | PEA #0 + 5442 | 2 game.s 2174 | Macro | 00 | | 0 | 00/24A3 | _ClearScreen + 5444 | 2 game.s 2174 | Code | 00 | | 3 | 00/24A3 : A2 04 15 | LDX #$1504 ; load tool call # + 5445 | 2 game.s 2174 | Code | 00 | | 4 | 00/24A6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5446 | 2 game.s 2175 | Code | 00 | | 1 | 00/24AA : 60 | rts + 5447 | 2 game.s 2176 | Empty | 00 | | 0 | 00/24AB | + 5448 | 2 game.s 2177 | Comment | 00 | | 0 | 00/24AB | *----------------------- + 5449 | 2 game.s 2178 | Comment | 00 | | 0 | 00/24AB | * PALETTE - OK + 5450 | 2 game.s 2179 | Comment | 00 | | 0 | 00/24AB | *----------------------- + 5451 | 2 game.s 2180 | Comment | 00 | | 0 | 00/24AB | * palette(palette$) + 5452 | 2 game.s 2181 | Empty | 00 | | 0 | 00/24AB | + 5453 | 2 game.s 2182 | Empty | 00 | | 0 | 00/24AB | palette + 5454 | 2 game.s 2183 | Code | 00 | | 1 | 00/24AB : 60 | rts + 5455 | 2 game.s 2184 | Empty | 00 | | 0 | 00/24AC | + 5456 | 2 game.s 2185 | Comment | 00 | | 0 | 00/24AC | *----------------------- + 5457 | 2 game.s 2186 | Comment | 00 | | 0 | 00/24AC | * HELP - OK + 5458 | 2 game.s 2187 | Comment | 00 | | 0 | 00/24AC | *----------------------- + 5459 | 2 game.s 2188 | Comment | 00 | | 0 | 00/24AC | * help + 5460 | 2 game.s 2189 | Empty | 00 | | 0 | 00/24AC | + 5461 | 2 game.s 2190 | Code | 00 | 2 | 3 | 00/24AC : AD D0 02 | help lda mainWIDTH ; save current width + 5462 | 2 game.s 2191 | Code | 00 | 2 | 3 | 00/24AF : 8D D2 02 | sta oldWIDTH + 5463 | 2 game.s 2192 | Code | 00 | 2 | 3 | 00/24B2 : 20 2D 07 | jsr saveBACK ; save background + 5464 | 2 game.s 2193 | Code | 00 | 2 | 3 | 00/24B5 : 20 48 02 | jsr switch_640 ; switch to 640 + 5465 | 2 game.s 2194 | Empty | 00 | | 0 | 00/24B8 | + 5466 | 2 game.s 2195 | Code | 00 | 2 | 3 | 00/24B8 : AE B1 07 | ldx ptrFOND+2 + 5467 | 2 game.s 2196 | Code | 00 | 2 | 3 | 00/24BB : AC AF 07 | ldy ptrFOND + 5468 | 2 game.s 2197 | Code | 00 | 2 | 3 | 00/24BE : 20 81 05 | jsr fadeIN + 5469 | 2 game.s 2198 | Empty | 00 | | 0 | 00/24C1 | + 5470 | 2 game.s 2199 | Macro | 00 | | 0 | 00/24C1 | PushLong #old_pattern ; save current pattern + 5474 | 2 game.s 2199 | Code | 00 | 1 >>16 | 3 | 00/24C1 : F4 00 00 | PEA #^#old_pattern + 5481 | 2 game.s 2199 | Code | 00 | 2 | 3 | 00/24C4 : F4 65 0F | PEA #old_pattern + 5484 | 2 game.s 2200 | Macro | 00 | | 0 | 00/24C7 | _GetPenPat + 5486 | 2 game.s 2200 | Code | 00 | | 3 | 00/24C7 : A2 04 31 | LDX #$3104 ; load tool call # + 5487 | 2 game.s 2200 | Code | 00 | | 4 | 00/24CA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5488 | 2 game.s 2201 | Empty | 00 | | 0 | 00/24CE | + 5489 | 2 game.s 2202 | Comment | 00 | | 0 | 00/24CE | * The frame + 5490 | 2 game.s 2203 | Empty | 00 | | 0 | 00/24CE | + 5491 | 2 game.s 2204 | Macro | 00 | | 0 | 00/24CE | PushLong #black_pattern ; black pattern + 5495 | 2 game.s 2204 | Code | 00 | 1 >>16 | 3 | 00/24CE : F4 00 00 | PEA #^#black_pattern + 5502 | 2 game.s 2204 | Code | 00 | 2 | 3 | 00/24D1 : F4 E1 10 | PEA #black_pattern + 5505 | 2 game.s 2205 | Macro | 00 | | 0 | 00/24D4 | _SetPenPat + 5507 | 2 game.s 2205 | Code | 00 | | 3 | 00/24D4 : A2 04 30 | LDX #$3004 ; load tool call # + 5508 | 2 game.s 2205 | Code | 00 | | 4 | 00/24D7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5509 | 2 game.s 2206 | Empty | 00 | | 0 | 00/24DB | + 5510 | 2 game.s 2207 | Macro | 00 | | 0 | 00/24DB | PushLong #helpRECT1 + 5514 | 2 game.s 2207 | Code | 00 | 1 >>16 | 3 | 00/24DB : F4 00 00 | PEA #^#helpRECT1 + 5521 | 2 game.s 2207 | Code | 00 | 2 | 3 | 00/24DE : F4 CC 25 | PEA #helpRECT1 + 5524 | 2 game.s 2208 | Macro | 00 | | 0 | 00/24E1 | PushWord #10 + 5526 | 2 game.s 2208 | Code | 00 | | 3 | 00/24E1 : F4 0A 00 | PEA #10 + 5529 | 2 game.s 2209 | Macro | 00 | | 0 | 00/24E4 | PushWord #10 + 5531 | 2 game.s 2209 | Code | 00 | | 3 | 00/24E4 : F4 0A 00 | PEA #10 + 5534 | 2 game.s 2210 | Macro | 00 | | 0 | 00/24E7 | _FrameRRect + 5536 | 2 game.s 2210 | Code | 00 | | 3 | 00/24E7 : A2 04 5D | LDX #$5D04 ; load tool call # + 5537 | 2 game.s 2210 | Code | 00 | | 4 | 00/24EA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5538 | 2 game.s 2211 | Empty | 00 | | 0 | 00/24EE | + 5539 | 2 game.s 2212 | Comment | 00 | | 0 | 00/24EE | * The rectangle + 5540 | 2 game.s 2213 | Empty | 00 | | 0 | 00/24EE | + 5541 | 2 game.s 2214 | Macro | 00 | | 0 | 00/24EE | PushLong #white_pattern ; white pattern + 5545 | 2 game.s 2214 | Code | 00 | 1 >>16 | 3 | 00/24EE : F4 00 00 | PEA #^#white_pattern + 5552 | 2 game.s 2214 | Code | 00 | 2 | 3 | 00/24F1 : F4 DC 25 | PEA #white_pattern + 5555 | 2 game.s 2215 | Macro | 00 | | 0 | 00/24F4 | _SetPenPat + 5557 | 2 game.s 2215 | Code | 00 | | 3 | 00/24F4 : A2 04 30 | LDX #$3004 ; load tool call # + 5558 | 2 game.s 2215 | Code | 00 | | 4 | 00/24F7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5559 | 2 game.s 2216 | Empty | 00 | | 0 | 00/24FB | + 5560 | 2 game.s 2217 | Macro | 00 | | 0 | 00/24FB | PushLong #helpRECT2 + 5564 | 2 game.s 2217 | Code | 00 | 1 >>16 | 3 | 00/24FB : F4 00 00 | PEA #^#helpRECT2 + 5571 | 2 game.s 2217 | Code | 00 | 2 | 3 | 00/24FE : F4 D4 25 | PEA #helpRECT2 + 5574 | 2 game.s 2218 | Macro | 00 | | 0 | 00/2501 | PushWord #10 + 5576 | 2 game.s 2218 | Code | 00 | | 3 | 00/2501 : F4 0A 00 | PEA #10 + 5579 | 2 game.s 2219 | Macro | 00 | | 0 | 00/2504 | PushWord #10 + 5581 | 2 game.s 2219 | Code | 00 | | 3 | 00/2504 : F4 0A 00 | PEA #10 + 5584 | 2 game.s 2220 | Macro | 00 | | 0 | 00/2507 | _PaintRRect + 5586 | 2 game.s 2220 | Code | 00 | | 3 | 00/2507 : A2 04 5E | LDX #$5E04 ; load tool call # + 5587 | 2 game.s 2220 | Code | 00 | | 4 | 00/250A : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5588 | 2 game.s 2221 | Empty | 00 | | 0 | 00/250E | + 5589 | 2 game.s 2222 | Code | 00 | 2 | 3 | 00/250E : AD 18 2C | lda aventure + 5590 | 2 game.s 2223 | Code | 00 | | 3 | 00/2511 : C9 02 00 | cmp #2 + 5591 | 2 game.s 2224 | Code | 00 | | 2 | 00/2514 : F0 1F | beq help2 + 5592 | 2 game.s 2225 | Code | 00 | | 3 | 00/2516 : C9 03 00 | cmp #3 + 5593 | 2 game.s 2226 | Code | 00 | | 2 | 00/2519 : F0 34 | beq help3 + 5594 | 2 game.s 2227 | Empty | 00 | | 0 | 00/251B | + 5595 | 2 game.s 2228 | Macro | 00 | | 0 | 00/251B | @cprint #help_str1_1;3 + 5596 | 2 game.s 2228 | Code | 00 | 1 >>16 | 3 | 00/251B : A2 00 00 | ldx #^#help_str1_1 + 5597 | 2 game.s 2228 | Code | 00 | 2 | 3 | 00/251E : A0 FC 25 | ldy ##help_str1_1 + 5598 | 2 game.s 2228 | Code | 00 | | 3 | 00/2521 : A9 03 00 | lda #3 + 5599 | 2 game.s 2228 | Code | 00 | 2 | 3 | 00/2524 : 20 0D 23 | jsr cprint + 5600 | 2 game.s 2229 | Macro | 00 | | 0 | 00/2527 | @cprint #help_str1_2;5 + 5601 | 2 game.s 2229 | Code | 00 | 1 >>16 | 3 | 00/2527 : A2 00 00 | ldx #^#help_str1_2 + 5602 | 2 game.s 2229 | Code | 00 | 2 | 3 | 00/252A : A0 16 26 | ldy ##help_str1_2 + 5603 | 2 game.s 2229 | Code | 00 | | 3 | 00/252D : A9 05 00 | lda #5 + 5604 | 2 game.s 2229 | Code | 00 | 2 | 3 | 00/2530 : 20 0D 23 | jsr cprint + 5605 | 2 game.s 2230 | Code | 00 | | 2 | 00/2533 : 80 32 | bra help4 + 5606 | 2 game.s 2231 | Macro | 00 | | 0 | 00/2535 | help2 @cprint #help_str2_1;3 + 5607 | 2 game.s 2231 | Code | 00 | 1 >>16 | 3 | 00/2535 : A2 00 00 | ldx #^#help_str2_1 + 5608 | 2 game.s 2231 | Code | 00 | 2 | 3 | 00/2538 : A0 3B 26 | ldy ##help_str2_1 + 5609 | 2 game.s 2231 | Code | 00 | | 3 | 00/253B : A9 03 00 | lda #3 + 5610 | 2 game.s 2231 | Code | 00 | 2 | 3 | 00/253E : 20 0D 23 | jsr cprint + 5611 | 2 game.s 2232 | Macro | 00 | | 0 | 00/2541 | @cprint #help_str2_2;5 + 5612 | 2 game.s 2232 | Code | 00 | 1 >>16 | 3 | 00/2541 : A2 00 00 | ldx #^#help_str2_2 + 5613 | 2 game.s 2232 | Code | 00 | 2 | 3 | 00/2544 : A0 62 26 | ldy ##help_str2_2 + 5614 | 2 game.s 2232 | Code | 00 | | 3 | 00/2547 : A9 05 00 | lda #5 + 5615 | 2 game.s 2232 | Code | 00 | 2 | 3 | 00/254A : 20 0D 23 | jsr cprint + 5616 | 2 game.s 2233 | Code | 00 | | 2 | 00/254D : 80 18 | bra help4 + 5617 | 2 game.s 2234 | Macro | 00 | | 0 | 00/254F | help3 @cprint #help_str3_1;3 + 5618 | 2 game.s 2234 | Code | 00 | 1 >>16 | 3 | 00/254F : A2 00 00 | ldx #^#help_str3_1 + 5619 | 2 game.s 2234 | Code | 00 | 2 | 3 | 00/2552 : A0 8A 26 | ldy ##help_str3_1 + 5620 | 2 game.s 2234 | Code | 00 | | 3 | 00/2555 : A9 03 00 | lda #3 + 5621 | 2 game.s 2234 | Code | 00 | 2 | 3 | 00/2558 : 20 0D 23 | jsr cprint + 5622 | 2 game.s 2235 | Macro | 00 | | 0 | 00/255B | @cprint #help_str3_2;5 + 5623 | 2 game.s 2235 | Code | 00 | 1 >>16 | 3 | 00/255B : A2 00 00 | ldx #^#help_str3_2 + 5624 | 2 game.s 2235 | Code | 00 | 2 | 3 | 00/255E : A0 A7 26 | ldy ##help_str3_2 + 5625 | 2 game.s 2235 | Code | 00 | | 3 | 00/2561 : A9 05 00 | lda #5 + 5626 | 2 game.s 2235 | Code | 00 | 2 | 3 | 00/2564 : 20 0D 23 | jsr cprint + 5627 | 2 game.s 2236 | Empty | 00 | | 0 | 00/2567 | + 5628 | 2 game.s 2237 | Empty | 00 | | 0 | 00/2567 | help4 + 5629 | 2 game.s 2238 | Macro | 00 | | 0 | 00/2567 | @cprint #help_str8;8 + 5630 | 2 game.s 2238 | Code | 00 | 1 >>16 | 3 | 00/2567 : A2 00 00 | ldx #^#help_str8 + 5631 | 2 game.s 2238 | Code | 00 | 2 | 3 | 00/256A : A0 CD 26 | ldy ##help_str8 + 5632 | 2 game.s 2238 | Code | 00 | | 3 | 00/256D : A9 08 00 | lda #8 + 5633 | 2 game.s 2238 | Code | 00 | 2 | 3 | 00/2570 : 20 0D 23 | jsr cprint + 5634 | 2 game.s 2239 | Macro | 00 | | 0 | 00/2573 | @cprint #help_str9;9 + 5635 | 2 game.s 2239 | Code | 00 | 1 >>16 | 3 | 00/2573 : A2 00 00 | ldx #^#help_str9 + 5636 | 2 game.s 2239 | Code | 00 | 2 | 3 | 00/2576 : A0 E8 26 | ldy ##help_str9 + 5637 | 2 game.s 2239 | Code | 00 | | 3 | 00/2579 : A9 09 00 | lda #9 + 5638 | 2 game.s 2239 | Code | 00 | 2 | 3 | 00/257C : 20 0D 23 | jsr cprint + 5639 | 2 game.s 2240 | Macro | 00 | | 0 | 00/257F | @cprint #help_str11;11 + 5640 | 2 game.s 2240 | Code | 00 | 1 >>16 | 3 | 00/257F : A2 00 00 | ldx #^#help_str11 + 5641 | 2 game.s 2240 | Code | 00 | 2 | 3 | 00/2582 : A0 07 27 | ldy ##help_str11 + 5642 | 2 game.s 2240 | Code | 00 | | 3 | 00/2585 : A9 0B 00 | lda #11 + 5643 | 2 game.s 2240 | Code | 00 | 2 | 3 | 00/2588 : 20 0D 23 | jsr cprint + 5644 | 2 game.s 2241 | Macro | 00 | | 0 | 00/258B | @cprint #help_str12;12 + 5645 | 2 game.s 2241 | Code | 00 | 1 >>16 | 3 | 00/258B : A2 00 00 | ldx #^#help_str12 + 5646 | 2 game.s 2241 | Code | 00 | 2 | 3 | 00/258E : A0 1D 27 | ldy ##help_str12 + 5647 | 2 game.s 2241 | Code | 00 | | 3 | 00/2591 : A9 0C 00 | lda #12 + 5648 | 2 game.s 2241 | Code | 00 | 2 | 3 | 00/2594 : 20 0D 23 | jsr cprint + 5649 | 2 game.s 2242 | Macro | 00 | | 0 | 00/2597 | @cprint #help_str14;14 + 5650 | 2 game.s 2242 | Code | 00 | 1 >>16 | 3 | 00/2597 : A2 00 00 | ldx #^#help_str14 + 5651 | 2 game.s 2242 | Code | 00 | 2 | 3 | 00/259A : A0 33 27 | ldy ##help_str14 + 5652 | 2 game.s 2242 | Code | 00 | | 3 | 00/259D : A9 0E 00 | lda #14 + 5653 | 2 game.s 2242 | Code | 00 | 2 | 3 | 00/25A0 : 20 0D 23 | jsr cprint + 5654 | 2 game.s 2243 | Macro | 00 | | 0 | 00/25A3 | @cprint #help_str16;16 + 5655 | 2 game.s 2243 | Code | 00 | 1 >>16 | 3 | 00/25A3 : A2 00 00 | ldx #^#help_str16 + 5656 | 2 game.s 2243 | Code | 00 | 2 | 3 | 00/25A6 : A0 5C 27 | ldy ##help_str16 + 5657 | 2 game.s 2243 | Code | 00 | | 3 | 00/25A9 : A9 10 00 | lda #16 + 5658 | 2 game.s 2243 | Code | 00 | 2 | 3 | 00/25AC : 20 0D 23 | jsr cprint + 5659 | 2 game.s 2244 | Empty | 00 | | 0 | 00/25AF | + 5660 | 2 game.s 2245 | Code | 00 | 2 | 3 | 00/25AF : 20 48 05 | help9 jsr waitEVENT + 5661 | 2 game.s 2246 | Empty | 00 | | 0 | 00/25B2 | + 5662 | 2 game.s 2247 | Comment | 00 | | 0 | 00/25B2 | *--- Restore all + 5663 | 2 game.s 2248 | Empty | 00 | | 0 | 00/25B2 | + 5664 | 2 game.s 2249 | Macro | 00 | | 0 | 00/25B2 | PushLong #old_pattern + 5668 | 2 game.s 2249 | Code | 00 | 1 >>16 | 3 | 00/25B2 : F4 00 00 | PEA #^#old_pattern + 5675 | 2 game.s 2249 | Code | 00 | 2 | 3 | 00/25B5 : F4 65 0F | PEA #old_pattern + 5678 | 2 game.s 2250 | Macro | 00 | | 0 | 00/25B8 | _SetPenPat + 5680 | 2 game.s 2250 | Code | 00 | | 3 | 00/25B8 : A2 04 30 | LDX #$3004 ; load tool call # + 5681 | 2 game.s 2250 | Code | 00 | | 4 | 00/25BB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5682 | 2 game.s 2251 | Empty | 00 | | 0 | 00/25BF | + 5683 | 2 game.s 2252 | Code | 00 | 2 | 3 | 00/25BF : 20 31 06 | jsr fadeOUT ; fade + 5684 | 2 game.s 2253 | Code | 00 | 2 | 3 | 00/25C2 : 20 4B 07 | jsr loadBACK ; restore background + 5685 | 2 game.s 2254 | Code | 00 | 2 | 3 | 00/25C5 : AD D2 02 | lda oldWIDTH ; restore width + 5686 | 2 game.s 2255 | Code | 00 | 2 | 3 | 00/25C8 : 8D D0 02 | sta mainWIDTH + 5687 | 2 game.s 2256 | Code | 00 | | 1 | 00/25CB : 60 | rts ; and exit + 5688 | 2 game.s 2257 | Empty | 00 | | 0 | 00/25CC | + 5689 | 2 game.s 2258 | Comment | 00 | | 0 | 00/25CC | *--- + 5690 | 2 game.s 2259 | Empty | 00 | | 0 | 00/25CC | + 5691 | 2 game.s 2260 | Data | 00 | | 8 | 00/25CC : 05 00 7D 00 | helpRECT1 dw 5,125,195,515 | | | | | | C3 00 03 02 | - 5616 | 2 game.s 2305 | Data | 00 | | 8 | 00/2618 : 07 00 7F 00 | helpRECT2 dw 7,127,193,512 + 5692 | 2 game.s 2261 | Data | 00 | | 8 | 00/25D4 : 07 00 7F 00 | helpRECT2 dw 7,127,193,512 | | | | | | C1 00 00 02 | - 5617 | 2 game.s 2306 | Empty | 00 | | 0 | 00/2620 | - 5618 | 2 game.s 2307 | Empty | 00 | | 0 | 00/2620 | white_pattern - 5619 | 2 game.s 2308 | Data | 00 | | 32 | 00/2620 : FF FF FF FF | ds 32,$ff + 5693 | 2 game.s 2262 | Empty | 00 | | 0 | 00/25DC | + 5694 | 2 game.s 2263 | Empty | 00 | | 0 | 00/25DC | white_pattern + 5695 | 2 game.s 2264 | Data | 00 | | 32 | 00/25DC : FF FF FF FF | ds 32,$ff | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | @@ -5088,17 +5074,17 @@ | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | - 5620 | 2 game.s 2309 | Empty | 00 | | 0 | 00/2640 | - 5621 | 2 game.s 2310 | Comment | 00 | | 0 | 00/2640 | *--- Caractres Atari SVP - 5622 | 2 game.s 2311 | Empty | 00 | | 0 | 00/2640 | - 5623 | 2 game.s 2312 | Data | 00 | | 26 | 00/2640 : 31 2E 20 D2 | help_str1_1 asc '1. 'd2' Heurts d'27'ouverture 'd300 + 5696 | 2 game.s 2265 | Empty | 00 | | 0 | 00/25FC | + 5697 | 2 game.s 2266 | Comment | 00 | | 0 | 00/25FC | *--- Caractres Atari SVP + 5698 | 2 game.s 2267 | Empty | 00 | | 0 | 00/25FC | + 5699 | 2 game.s 2268 | Data | 00 | | 26 | 00/25FC : 31 2E 20 D2 | help_str1_1 asc '1. 'd2' Heurts d'27'ouverture 'd300 | | | | | | 20 48 65 75 | | | | | | | 72 74 73 20 | | | | | | | 64 27 6F 75 | | | | | | | 76 65 72 74 | | | | | | | 75 72 65 20 | | | | | | | D3 00 | - 5624 | 2 game.s 2313 | Data | 00 | | 37 | 00/265A : 2D 20 46 72 | help_str1_2 asc '- Fran'8d'ois Coulon et Sylvie Sarrat -'00 + 5700 | 2 game.s 2269 | Data | 00 | | 37 | 00/2616 : 2D 20 46 72 | help_str1_2 asc '- Fran'8d'ois Coulon et Sylvie Sarrat -'00 | | | | | | 61 6E 8D 6F | | | | | | | 69 73 20 43 | | | | | | | 6F 75 6C 6F | @@ -5108,7 +5094,7 @@ | | | | | | 53 61 72 72 | | | | | | | 61 74 20 2D | | | | | | | 00 | - 5625 | 2 game.s 2314 | Data | 00 | | 39 | 00/267F : 32 2E 20 D2 | help_str2_1 asc '2. 'd2' Cheek to cheek & ashes to ashes 'd300 + 5701 | 2 game.s 2270 | Data | 00 | | 39 | 00/263B : 32 2E 20 D2 | help_str2_1 asc '2. 'd2' Cheek to cheek & ashes to ashes 'd300 | | | | | | 20 43 68 65 | | | | | | | 65 6B 20 74 | | | | | | | 6F 20 63 68 | @@ -5118,7 +5104,7 @@ | | | | | | 74 6F 20 61 | | | | | | | 73 68 65 73 | | | | | | | 20 D3 00 | - 5626 | 2 game.s 2315 | Data | 00 | | 40 | 00/26A6 : 2D 20 46 72 | help_str2_2 asc '- Fran'8d'ois Coulon et Faustino Ribeiro -'00 + 5702 | 2 game.s 2271 | Data | 00 | | 40 | 00/2662 : 2D 20 46 72 | help_str2_2 asc '- Fran'8d'ois Coulon et Faustino Ribeiro -'00 | | | | | | 61 6E 8D 6F | | | | | | | 69 73 20 43 | | | | | | | 6F 75 6C 6F | @@ -5128,7 +5114,7 @@ | | | | | | 6F 20 52 69 | | | | | | | 62 65 69 72 | | | | | | | 6F 20 2D 00 | - 5627 | 2 game.s 2316 | Data | 00 | | 29 | 00/26CE : 33 2E 20 D2 | help_str3_1 asc '3. 'd2' Un appel '85' la m'8e'moire 'd300 + 5703 | 2 game.s 2272 | Data | 00 | | 29 | 00/268A : 33 2E 20 D2 | help_str3_1 asc '3. 'd2' Un appel '85' la m'8e'moire 'd300 | | | | | | 20 55 6E 20 | | | | | | | 61 70 70 65 | | | | | | | 6C 20 85 20 | @@ -5136,7 +5122,7 @@ | | | | | | 8E 6D 6F 69 | | | | | | | 72 65 20 D3 | | | | | | | 00 | - 5628 | 2 game.s 2317 | Data | 00 | | 38 | 00/26EB : 2D 20 46 72 | help_str3_2 asc '- Fran'8d'ois Coulon et Laurent Cotton -'00 + 5704 | 2 game.s 2273 | Data | 00 | | 38 | 00/26A7 : 2D 20 46 72 | help_str3_2 asc '- Fran'8d'ois Coulon et Laurent Cotton -'00 | | | | | | 61 6E 8D 6F | | | | | | | 69 73 20 43 | | | | | | | 6F 75 6C 6F | @@ -5146,15 +5132,15 @@ | | | | | | 20 43 6F 74 | | | | | | | 74 6F 6E 20 | | | | | | | 2D 00 | - 5629 | 2 game.s 2318 | Empty | 00 | | 0 | 00/2711 | - 5630 | 2 game.s 2319 | Data | 00 | | 27 | 00/2711 : 4F 41 2D 53 | help_str8 asc 'OA-S : sauver la situation'00 + 5705 | 2 game.s 2274 | Empty | 00 | | 0 | 00/26CD | + 5706 | 2 game.s 2275 | Data | 00 | | 27 | 00/26CD : 4F 41 2D 53 | help_str8 asc 'OA-S : sauver la situation'00 | | | | | | 20 3A 20 73 | | | | | | | 61 75 76 65 | | | | | | | 72 20 6C 61 | | | | | | | 20 73 69 74 | | | | | | | 75 61 74 69 | | | | | | | 6F 6E 00 | - 5631 | 2 game.s 2320 | Data | 00 | | 31 | 00/272C : 4F 41 2D 4F | help_str9 asc 'OA-O : recharger une situation'00 + 5707 | 2 game.s 2276 | Data | 00 | | 31 | 00/26E8 : 4F 41 2D 4F | help_str9 asc 'OA-O : recharger une situation'00 | | | | | | 20 3A 20 72 | | | | | | | 65 63 68 61 | | | | | | | 72 67 65 72 | @@ -5162,19 +5148,19 @@ | | | | | | 20 73 69 74 | | | | | | | 75 61 74 69 | | | | | | | 6F 6E 00 | - 5632 | 2 game.s 2321 | Data | 00 | | 22 | 00/274B : 4F 41 2D 5A | help_str11 asc 'OA-Z : musique on/off'00 + 5708 | 2 game.s 2277 | Data | 00 | | 22 | 00/2707 : 4F 41 2D 5A | help_str11 asc 'OA-Z : musique on/off'00 | | | | | | 20 3A 20 6D | | | | | | | 75 73 69 71 | | | | | | | 75 65 20 6F | | | | | | | 6E 2F 6F 66 | | | | | | | 66 00 | - 5633 | 2 game.s 2322 | Data | 00 | | 22 | 00/2761 : 4F 41 2D 52 | help_str12 asc 'OA-R : retour au menu'00 + 5709 | 2 game.s 2278 | Data | 00 | | 22 | 00/271D : 4F 41 2D 52 | help_str12 asc 'OA-R : retour au menu'00 | | | | | | 20 3A 20 72 | | | | | | | 65 74 6F 75 | | | | | | | 72 20 61 75 | | | | | | | 20 6D 65 6E | | | | | | | 75 00 | - 5634 | 2 game.s 2323 | Data | 00 | | 41 | 00/2777 : 54 6F 75 74 | help_str14 asc 'Toute autre touche : retour '85' l'27'aventure'00 + 5710 | 2 game.s 2279 | Data | 00 | | 41 | 00/2733 : 54 6F 75 74 | help_str14 asc 'Toute autre touche : retour '85' l'27'aventure'00 | | | | | | 65 20 61 75 | | | | | | | 74 72 65 20 | | | | | | | 74 6F 75 63 | @@ -5185,300 +5171,300 @@ | | | | | | 61 76 65 6E | | | | | | | 74 75 72 65 | | | | | | | 00 | - 5635 | 2 game.s 2324 | Data | 00 | | 22 | 00/27A0 : 4F 41 2D 51 | help_str16 asc 'OA-Q : quitter le jeu'00 + 5711 | 2 game.s 2280 | Data | 00 | | 22 | 00/275C : 4F 41 2D 51 | help_str16 asc 'OA-Q : quitter le jeu'00 | | | | | | 20 3A 20 71 | | | | | | | 75 69 74 74 | | | | | | | 65 72 20 6C | | | | | | | 65 20 6A 65 | | | | | | | 75 00 | - 5636 | 2 game.s 2325 | Empty | 00 | | 0 | 00/27B6 | - 5637 | 2 game.s 2326 | Comment | 00 | | 0 | 00/27B6 | *----------------------- - 5638 | 2 game.s 2327 | Comment | 00 | | 0 | 00/27B6 | * MOTS_CLICABLES - 5639 | 2 game.s 2328 | Comment | 00 | | 0 | 00/27B6 | *----------------------- - 5640 | 2 game.s 2329 | Comment | 00 | | 0 | 00/27B6 | * mots_clicables(texte$) - 5641 | 2 game.s 2330 | Empty | 00 | | 0 | 00/27B6 | - 5642 | 2 game.s 2331 | Empty | 00 | | 0 | 00/27B6 | mots_clicables - 5643 | 2 game.s 2332 | Code | 00 | | 3 | 00/27B6 : A9 FF FF | lda #-1 ; force un mot diffrent en entre de scne - 5644 | 2 game.s 2333 | Code | 00 | 2 | 3 | 00/27B9 : 8D 58 2C | sta mot_ancien - 5645 | 2 game.s 2334 | Empty | 00 | | 0 | 00/27BC | - 5646 | 2 game.s 2335 | Code | 00 | | 3 | 00/27BC : A9 00 00 | lda #0 ; on init les registres (mais pourquoi ?) - 5647 | 2 game.s 2336 | Code | 00 | | 1 | 00/27BF : AA | tax - 5648 | 2 game.s 2337 | Code | 00 | | 1 | 00/27C0 : A8 | tay - 5649 | 2 game.s 2338 | Code | 10 | | 2 | 00/27C1 : E2 20 | sep #$20 ; texte2$=UPPER$(texte$) - 5650 | 2 game.s 2339 | Code | 10 | | 3 | 00/27C3 : A2 00 00 | ldx #0 - 5651 | 2 game.s 2340 | Code | 10 | 2 | 3 | 00/27C6 : BD 4B 3F | ozunid_36 lda texte_final,x - 5652 | 2 game.s 2341 | Code | 10 | | 1 | 00/27C9 : A8 | tay - 5653 | 2 game.s 2342 | Code | 10 | 2 | 3 | 00/27CA : B9 51 21 | lda tblATARI,y - 5654 | 2 game.s 2343 | Code | 10 | | 1 | 00/27CD : A8 | tay - 5655 | 2 game.s 2344 | Code | 10 | 2 | 3 | 00/27CE : B9 51 22 | lda tblUPPER,y - 5656 | 2 game.s 2345 | Code | 10 | 2 | 3 | 00/27D1 : 9D B7 2D | sta texte,x - 5657 | 2 game.s 2346 | Code | 10 | | 1 | 00/27D4 : E8 | inx - 5658 | 2 game.s 2347 | Code | 10 | | 3 | 00/27D5 : E0 DC 05 | cpx #{75}*{20} - 5659 | 2 game.s 2348 | Code | 10 | | 2 | 00/27D8 : 90 EC | bcc ozunid_36 - 5660 | 2 game.s 2349 | Empty | 10 | | 0 | 00/27DA | - 5661 | 2 game.s 2350 | Code | 10 | 2 | 3 | 00/27DA : AE 60 2C | ldx scene_actuelle - 5662 | 2 game.s 2351 | Code | 10 | 2 | 3 | 00/27DD : BD 48 93 | lda pointeur_mots-1,x - 5663 | 2 game.s 2352 | Code | 10 | 2 | 3 | 00/27E0 : 8D 54 2C | sta nb_mots - 5664 | 2 game.s 2353 | Code | 10 | 2 | 3 | 00/27E3 : 9C 52 2C | stz index_mot - 5665 | 2 game.s 2354 | Empty | 10 | | 0 | 00/27E6 | - 5666 | 2 game.s 2355 | Comment | 10 | | 0 | 00/27E6 | * FOR i%=1 TO pointeur_mots|(scene_actuelle|) - 5667 | 2 game.s 2356 | Empty | 10 | | 0 | 00/27E6 | - 5668 | 2 game.s 2357 | Code | 00 | | 2 | 00/27E6 : C2 20 | mc_1 rep #$20 - 5669 | 2 game.s 2358 | Empty | 00 | | 0 | 00/27E8 | - 5670 | 2 game.s 2359 | Code | 00 | | 1 | 00/27E8 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 5671 | 2 game.s 2360 | Code | 00 | | 1 | 00/27E9 : 48 | pha - 5672 | 2 game.s 2361 | Code | 00 | 2 | 3 | 00/27EA : AD 60 2C | lda scene_actuelle - 5673 | 2 game.s 2362 | Code | 00 | | 1 | 00/27ED : 3A | dec - 5674 | 2 game.s 2363 | Code | 00 | | 1 | 00/27EE : 48 | pha - 5675 | 2 game.s 2364 | Macro | 00 | | 0 | 00/27EF | PushWord #{25} ; taille d'une dimension - 5677 | 2 game.s 2364 | Code | 00 | | 3 | 00/27EF : F4 19 00 | PEA #{25} - 5680 | 2 game.s 2365 | Macro | 00 | | 0 | 00/27F2 | _Multiply - 5682 | 2 game.s 2365 | Code | 00 | | 3 | 00/27F2 : A2 0B 09 | LDX #$90B ; load tool call # - 5683 | 2 game.s 2365 | Code | 00 | | 4 | 00/27F5 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5684 | 2 game.s 2366 | Code | 00 | | 1 | 00/27F9 : 68 | pla - 5685 | 2 game.s 2367 | Code | 00 | | 1 | 00/27FA : 0A | asl - 5686 | 2 game.s 2368 | Code | 00 | 2 | 3 | 00/27FB : 8D 44 2C | sta localOFFSET - 5687 | 2 game.s 2369 | Code | 00 | | 1 | 00/27FE : 18 | clc - 5688 | 2 game.s 2370 | Code | 00 | 2 | 3 | 00/27FF : 69 29 45 | adc #fonction_mots - 5689 | 2 game.s 2371 | Code | 00 | | 2 | 00/2802 : 85 90 | sta {{$80}+$10} ; on pointe sur fonction_mots(scene_actuelle) - 5690 | 2 game.s 2372 | Code | 00 | | 1 | 00/2804 : 68 | pla - 5691 | 2 game.s 2373 | Empty | 00 | | 0 | 00/2805 | - 5692 | 2 game.s 2374 | Code | 00 | 2 | 3 | 00/2805 : 9C 40 2C | stz i ; l'index dans texte - 5693 | 2 game.s 2375 | Empty | 00 | | 0 | 00/2808 | - 5694 | 2 game.s 2376 | Comment | 00 | | 0 | 00/2808 | *-- mot$=fonction_mot$(scene_actuelle|,i%) - 5695 | 2 game.s 2377 | Comment | 00 | | 0 | 00/2808 | *-- mot2$=UPPER$(mot$) - 5696 | 2 game.s 2378 | Empty | 00 | | 0 | 00/2808 | - 5697 | 2 game.s 2379 | Code | 00 | 2 | 3 | 00/2808 : AD 52 2C | lda index_mot ; prend l'adresse du mot - 5698 | 2 game.s 2380 | Code | 00 | | 1 | 00/280B : 0A | asl ; dans ptrINDEX - 5699 | 2 game.s 2381 | Code | 00 | | 1 | 00/280C : A8 | tay - 5700 | 2 game.s 2382 | Code | 00 | | 2 | 00/280D : B1 90 | lda ({{$80}+$10}),y - 5701 | 2 game.s 2383 | Code | 00 | | 2 | 00/280F : 85 90 | sta {{$80}+$10} - 5702 | 2 game.s 2384 | Code | 00 | 2 | 3 | 00/2811 : AD B9 07 | lda ptrINDEX+2 - 5703 | 2 game.s 2385 | Code | 00 | | 2 | 00/2814 : 85 92 | sta {{$80}+$10}+2 - 5704 | 2 game.s 2386 | Empty | 00 | | 0 | 00/2816 | - 5705 | 2 game.s 2387 | Code | 00 | | 3 | 00/2816 : A9 00 00 | lda #0 ; on initialise les registres - 5706 | 2 game.s 2388 | Code | 00 | | 1 | 00/2819 : AA | tax - 5707 | 2 game.s 2389 | Code | 00 | | 1 | 00/281A : A8 | tay - 5708 | 2 game.s 2390 | Code | 10 | | 2 | 00/281B : E2 20 | sep #$20 ; on majusculinise le mot - 5709 | 2 game.s 2391 | Code | 10 | | 2 | 00/281D : B7 90 | ozunid_37 lda [{{$80}+$10}],y - 5710 | 2 game.s 2392 | Code | 10 | | 2 | 00/281F : C9 20 | cmp #{$20} - 5711 | 2 game.s 2393 | Code | 10 | | 2 | 00/2821 : F0 0E | beq mc_2 - 5712 | 2 game.s 2394 | Code | 10 | | 1 | 00/2823 : AA | tax - 5713 | 2 game.s 2395 | Code | 10 | 2 | 3 | 00/2824 : BD 51 21 | lda tblATARI,x ; from Atari to IIgs - 5714 | 2 game.s 2396 | Code | 10 | | 1 | 00/2827 : AA | tax - 5715 | 2 game.s 2397 | Code | 10 | 2 | 3 | 00/2828 : BD 51 22 | lda tblUPPER,x ; to upper case - 5716 | 2 game.s 2398 | Code | 10 | 2 | 3 | 00/282B : 99 6C 2C | sta mot,y - 5717 | 2 game.s 2399 | Code | 10 | | 1 | 00/282E : C8 | iny - 5718 | 2 game.s 2400 | Code | 10 | | 2 | 00/282F : D0 EC | bne ozunid_37 - 5719 | 2 game.s 2401 | Empty | 10 | | 0 | 00/2831 | - 5720 | 2 game.s 2402 | Code | 10 | 2 | 3 | 00/2831 : 8C 48 2C | mc_2 sty len_max - 5721 | 2 game.s 2403 | Empty | 10 | | 0 | 00/2834 | - 5722 | 2 game.s 2404 | Comment | 10 | | 0 | 00/2834 | *--- REPEAT - 5723 | 2 game.s 2405 | Comment | 10 | | 0 | 00/2834 | *--- pointeur_mot%=INSTR(texte2$,mot2$,pointeur_mot%) - 5724 | 2 game.s 2406 | Comment | 10 | | 0 | 00/2834 | *--- IF INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%-1,1)),1)=0 AND INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%+LEN(mot$),1)))=0 - 5725 | 2 game.s 2407 | Empty | 10 | | 0 | 00/2834 | - 5726 | 2 game.s 2408 | Code | 10 | 2 | 3 | 00/2834 : AE 40 2C | ldx i ; on commence avec 0 - 5727 | 2 game.s 2409 | Code | 10 | | 3 | 00/2837 : A0 00 00 | mc_3 ldy #0 - 5728 | 2 game.s 2410 | Code | 10 | 2 | 3 | 00/283A : B9 6C 2C | ozunid_38 lda mot,y ; compare le mot - 5729 | 2 game.s 2411 | Code | 10 | 2 | 3 | 00/283D : DD B7 2D | cmp texte,x - 5730 | 2 game.s 2412 | Code | 10 | | 2 | 00/2840 : D0 0C | bne mc_5 ; pas le mme mot - 5731 | 2 game.s 2413 | Empty | 10 | | 0 | 00/2842 | - 5732 | 2 game.s 2414 | Code | 10 | | 1 | 00/2842 : E8 | inx - 5733 | 2 game.s 2415 | Code | 10 | | 1 | 00/2843 : C8 | iny - 5734 | 2 game.s 2416 | Code | 10 | 2 | 3 | 00/2844 : CC 48 2C | cpy len_max - 5735 | 2 game.s 2417 | Code | 10 | | 2 | 00/2847 : 90 F1 | bcc ozunid_38 - 5736 | 2 game.s 2418 | Empty | 10 | | 0 | 00/2849 | - 5737 | 2 game.s 2419 | Code | 10 | 2 | 3 | 00/2849 : 20 65 28 | jsr test_condition ; vrifie s'il est cliquable - 5738 | 2 game.s 2420 | Code | 10 | | 2 | 00/284C : 80 06 | bra mc_6 ; mot suivant - 5739 | 2 game.s 2421 | Empty | 10 | | 0 | 00/284E | - 5740 | 2 game.s 2422 | Code | 10 | | 1 | 00/284E : E8 | mc_5 inx - 5741 | 2 game.s 2423 | Code | 10 | | 3 | 00/284F : E0 DC 05 | cpx #{75}*{20} - 5742 | 2 game.s 2424 | Code | 10 | | 2 | 00/2852 : 90 E3 | bcc mc_3 - 5743 | 2 game.s 2425 | Empty | 10 | | 0 | 00/2854 | - 5744 | 2 game.s 2426 | Comment | 10 | | 0 | 00/2854 | *--- UNTIL affichage!=TRUE - 5745 | 2 game.s 2427 | Empty | 10 | | 0 | 00/2854 | - 5746 | 2 game.s 2428 | Comment | 10 | | 0 | 00/2854 | *--- NEXT i% - 5747 | 2 game.s 2429 | Empty | 10 | | 0 | 00/2854 | - 5748 | 2 game.s 2430 | Code | 10 | 2 | 3 | 00/2854 : EE 52 2C | mc_6 inc index_mot - 5749 | 2 game.s 2431 | Code | 10 | 2 | 3 | 00/2857 : AD 52 2C | lda index_mot - 5750 | 2 game.s 2432 | Code | 10 | 2 | 3 | 00/285A : CD 54 2C | cmp nb_mots - 5751 | 2 game.s 2433 | Code | 10 | | 2 | 00/285D : B0 03 | bcs mc_99 - 5752 | 2 game.s 2434 | Code | 10 | | 3 | 00/285F : 82 84 FF | brl mc_1 - 5753 | 2 game.s 2435 | Code | 00 | | 2 | 00/2862 : C2 20 | mc_99 rep #$20 ; on sort - 5754 | 2 game.s 2436 | Code | 00 | | 1 | 00/2864 : 60 | rts - 5755 | 2 game.s 2437 | Empty | 00 | | 0 | 00/2865 | - 5756 | 2 game.s 2438 | Comment | 00 | | 0 | 00/2865 | *--- - 5757 | 2 game.s 2439 | Comment | 00 | | 0 | 00/2865 | * test_condition - 5758 | 2 game.s 2440 | Comment | 00 | | 0 | 00/2865 | * on entre en A=8-bits - 5759 | 2 game.s 2441 | Comment | 00 | | 0 | 00/2865 | * on doit ressortir en A=8-bits - 5760 | 2 game.s 2442 | Comment | 00 | | 0 | 00/2865 | * si le mot est cliquable on remplit texte_liens - 5761 | 2 game.s 2443 | Empty | 00 | | 0 | 00/2865 | - 5762 | 2 game.s 2444 | Empty | 00 | | 0 | 00/2865 | - 5763 | 2 game.s 2445 | Directive | 00 | | 0 | 00/2865 | mx %00 - 5764 | 2 game.s 2446 | Empty | 00 | | 0 | 00/2865 | - 5765 | 2 game.s 2447 | Empty | 00 | | 0 | 00/2865 | test_condition - 5766 | 2 game.s 2448 | Code | 00 | | 2 | 00/2865 : C2 20 | rep #$20 - 5767 | 2 game.s 2449 | Code | 00 | | 1 | 00/2867 : DA | phx ; 3,s - 5768 | 2 game.s 2450 | Code | 00 | | 1 | 00/2868 : 5A | phy ; 1,s - 5769 | 2 game.s 2451 | Empty | 00 | | 0 | 00/2869 | - 5770 | 2 game.s 2452 | Comment | 00 | | 0 | 00/2869 | * condition&=condition&(scene_actuelle|,i%) - 5771 | 2 game.s 2453 | Empty | 00 | | 0 | 00/2869 | - 5772 | 2 game.s 2454 | Code | 00 | 2 | 3 | 00/2869 : AD 52 2C | lda index_mot - 5773 | 2 game.s 2455 | Code | 00 | | 1 | 00/286C : 0A | asl - 5774 | 2 game.s 2456 | Code | 00 | | 1 | 00/286D : 18 | clc - 5775 | 2 game.s 2457 | Code | 00 | 2 | 3 | 00/286E : 6D 44 2C | adc localOFFSET - 5776 | 2 game.s 2458 | Code | 00 | | 1 | 00/2871 : AA | tax - 5777 | 2 game.s 2459 | Code | 00 | 2 | 3 | 00/2872 : BD 09 74 | lda condition,x ; xxx2B ou yy2D - 5778 | 2 game.s 2460 | Code | 00 | | 1 | 00/2875 : 48 | pha - 5779 | 2 game.s 2461 | Code | 00 | | 3 | 00/2876 : 29 00 FF | and #$ff00 ; index dans scene_visitee - 5780 | 2 game.s 2462 | Code | 00 | | 1 | 00/2879 : EB | xba - 5781 | 2 game.s 2463 | Code | 00 | | 1 | 00/287A : AA | tax - 5782 | 2 game.s 2464 | Code | 00 | 2 | 3 | 00/287B : BD E8 93 | lda scene_visitee-1,x - 5783 | 2 game.s 2465 | Code | 00 | | 3 | 00/287E : 29 FF 00 | and #$ff - 5784 | 2 game.s 2466 | Code | 00 | | 1 | 00/2881 : AA | tax ; true ou false - 5785 | 2 game.s 2467 | Code | 00 | | 1 | 00/2882 : 68 | pla - 5786 | 2 game.s 2468 | Code | 00 | | 3 | 00/2883 : 29 FF 00 | and #$00ff ; 2B ou 2D - 5787 | 2 game.s 2469 | Empty | 00 | | 0 | 00/2886 | - 5788 | 2 game.s 2470 | Comment | 00 | | 0 | 00/2886 | * IF (condition&>0 AND scene_visitee!(ABS(condition&))=TRUE) OR (condition&<0 AND scene_visitee!(ABS(-condition&))=FALSE) - 5789 | 2 game.s 2471 | Empty | 00 | | 0 | 00/2886 | - 5790 | 2 game.s 2472 | Code | 00 | | 3 | 00/2886 : C9 2B 00 | cmp #'+' - 5791 | 2 game.s 2473 | Code | 00 | | 2 | 00/2889 : D0 07 | bne tc_moins - 5792 | 2 game.s 2474 | Code | 00 | | 3 | 00/288B : E0 01 00 | cpx #{1} - 5793 | 2 game.s 2475 | Code | 00 | | 2 | 00/288E : F0 07 | beq tc_addmot - 5794 | 2 game.s 2476 | Code | 00 | | 2 | 00/2890 : D0 1B | bne tc_prendpas - 5795 | 2 game.s 2477 | Empty | 00 | | 0 | 00/2892 | - 5796 | 2 game.s 2478 | Code | 00 | | 3 | 00/2892 : E0 00 00 | tc_moins cpx #{0} - 5797 | 2 game.s 2479 | Code | 00 | | 2 | 00/2895 : D0 16 | bne tc_prendpas - 5798 | 2 game.s 2480 | Empty | 00 | | 0 | 00/2897 | - 5799 | 2 game.s 2481 | Code | 00 | | 1 | 00/2897 : 7A | tc_addmot ply ; marque le mot dans les buffers - 5800 | 2 game.s 2482 | Code | 00 | | 1 | 00/2898 : FA | plx - 5801 | 2 game.s 2483 | Code | 10 | | 2 | 00/2899 : E2 20 | sep #$20 - 5802 | 2 game.s 2484 | Code | 10 | | 1 | 00/289B : CA | ozunid_39 dex - 5803 | 2 game.s 2485 | Code | 10 | | 1 | 00/289C : 88 | dey - 5804 | 2 game.s 2486 | Code | 10 | | 2 | 00/289D : 30 10 | bmi tc_ok ; on sort sans dpiler - 5805 | 2 game.s 2487 | Code | 10 | | 2 | 00/289F : A9 0F | lda #{15} - 5806 | 2 game.s 2488 | Code | 10 | 2 | 3 | 00/28A1 : 9D 93 33 | sta texte_liens,x - 5807 | 2 game.s 2489 | Code | 10 | 2 | 3 | 00/28A4 : AD 52 2C | lda index_mot - 5808 | 2 game.s 2490 | Code | 10 | | 1 | 00/28A7 : 1A | inc - 5809 | 2 game.s 2491 | Code | 10 | 2 | 3 | 00/28A8 : 9D 6F 39 | sta texte_index,x - 5810 | 2 game.s 2492 | Code | 10 | | 2 | 00/28AB : 80 EE | bra ozunid_39 - 5811 | 2 game.s 2493 | Empty | 10 | | 0 | 00/28AD | - 5812 | 2 game.s 2494 | Code | 10 | | 1 | 00/28AD : 7A | tc_prendpas ply - 5813 | 2 game.s 2495 | Code | 10 | | 1 | 00/28AE : FA | plx - 5814 | 2 game.s 2496 | Empty | 10 | | 0 | 00/28AF | - 5815 | 2 game.s 2497 | Code | 10 | | 2 | 00/28AF : E2 20 | tc_ok sep #$20 - 5816 | 2 game.s 2498 | Code | 10 | | 1 | 00/28B1 : 60 | rts - 5817 | 2 game.s 2499 | Empty | 10 | | 0 | 00/28B2 | - 5818 | 2 game.s 2500 | Directive | 00 | | 0 | 00/28B2 | mx %00 - 5819 | 2 game.s 2501 | Empty | 00 | | 0 | 00/28B2 | - 5820 | 2 game.s 2502 | Comment | 00 | | 0 | 00/28B2 | *----------------------- - 5821 | 2 game.s 2503 | Comment | 00 | | 0 | 00/28B2 | * MUSIQUE - OK - 5822 | 2 game.s 2504 | Comment | 00 | | 0 | 00/28B2 | *----------------------- - 5823 | 2 game.s 2505 | Comment | 00 | | 0 | 00/28B2 | * musique(module$) - 5824 | 2 game.s 2506 | Empty | 00 | | 0 | 00/28B2 | - 5825 | 2 game.s 2507 | Empty | 00 | | 0 | 00/28B2 | musique - 5826 | 2 game.s 2508 | Code | 00 | | 1 | 00/28B2 : 60 | rts - 5827 | 2 game.s 2509 | Empty | 00 | | 0 | 00/28B3 | - 5828 | 2 game.s 2510 | Comment | 00 | | 0 | 00/28B3 | *----------------------- - 5829 | 2 game.s 2511 | Comment | 00 | | 0 | 00/28B3 | * FIN_MUSIQUE - OK - 5830 | 2 game.s 2512 | Comment | 00 | | 0 | 00/28B3 | *----------------------- - 5831 | 2 game.s 2513 | Comment | 00 | | 0 | 00/28B3 | * fin_musique - 5832 | 2 game.s 2514 | Empty | 00 | | 0 | 00/28B3 | - 5833 | 2 game.s 2515 | Empty | 00 | | 0 | 00/28B3 | fin_musique - 5834 | 2 game.s 2516 | Code | 00 | | 1 | 00/28B3 : 60 | rts - 5835 | 2 game.s 2517 | Empty | 00 | | 0 | 00/28B4 | - 5836 | 2 game.s 2518 | Comment | 00 | | 0 | 00/28B4 | *----------------------- - 5837 | 2 game.s 2519 | Comment | 00 | | 0 | 00/28B4 | * MON BEAU CURSEUR - 5838 | 2 game.s 2520 | Comment | 00 | | 0 | 00/28B4 | *----------------------- - 5839 | 2 game.s 2521 | Empty | 00 | | 0 | 00/28B4 | - 5840 | 2 game.s 2522 | Data | 00 | | 4 | 00/28B4 : 10 00 04 00 | monCURSEUR dw 16,4 - 5841 | 2 game.s 2523 | Data | 00 | | 8 | 00/28B8 : 00 00 00 00 | hex 0000000000000000 ; data + 5712 | 2 game.s 2281 | Empty | 00 | | 0 | 00/2772 | + 5713 | 2 game.s 2282 | Comment | 00 | | 0 | 00/2772 | *----------------------- + 5714 | 2 game.s 2283 | Comment | 00 | | 0 | 00/2772 | * MOTS_CLICABLES + 5715 | 2 game.s 2284 | Comment | 00 | | 0 | 00/2772 | *----------------------- + 5716 | 2 game.s 2285 | Comment | 00 | | 0 | 00/2772 | * mots_clicables(texte$) + 5717 | 2 game.s 2286 | Empty | 00 | | 0 | 00/2772 | + 5718 | 2 game.s 2287 | Empty | 00 | | 0 | 00/2772 | mots_clicables + 5719 | 2 game.s 2288 | Code | 00 | | 3 | 00/2772 : A9 FF FF | lda #-1 ; force un mot diffrent en entre de scne + 5720 | 2 game.s 2289 | Code | 00 | 2 | 3 | 00/2775 : 8D 14 2C | sta mot_ancien + 5721 | 2 game.s 2290 | Empty | 00 | | 0 | 00/2778 | + 5722 | 2 game.s 2291 | Code | 00 | | 3 | 00/2778 : A9 00 00 | lda #0 ; on init les registres (mais pourquoi ?) + 5723 | 2 game.s 2292 | Code | 00 | | 1 | 00/277B : AA | tax + 5724 | 2 game.s 2293 | Code | 00 | | 1 | 00/277C : A8 | tay + 5725 | 2 game.s 2294 | Code | 10 | | 2 | 00/277D : E2 20 | sep #$20 ; texte2$=UPPER$(texte$) + 5726 | 2 game.s 2295 | Code | 10 | | 3 | 00/277F : A2 00 00 | ldx #0 + 5727 | 2 game.s 2296 | Code | 10 | 2 | 3 | 00/2782 : BD 07 3F | ozunid_36 lda texte_final,x + 5728 | 2 game.s 2297 | Code | 10 | | 1 | 00/2785 : A8 | tay + 5729 | 2 game.s 2298 | Code | 10 | 2 | 3 | 00/2786 : B9 0D 21 | lda tblATARI,y + 5730 | 2 game.s 2299 | Code | 10 | | 1 | 00/2789 : A8 | tay + 5731 | 2 game.s 2300 | Code | 10 | 2 | 3 | 00/278A : B9 0D 22 | lda tblUPPER,y + 5732 | 2 game.s 2301 | Code | 10 | 2 | 3 | 00/278D : 9D 73 2D | sta texte,x + 5733 | 2 game.s 2302 | Code | 10 | | 1 | 00/2790 : E8 | inx + 5734 | 2 game.s 2303 | Code | 10 | | 3 | 00/2791 : E0 DC 05 | cpx #{75}*{20} + 5735 | 2 game.s 2304 | Code | 10 | | 2 | 00/2794 : 90 EC | bcc ozunid_36 + 5736 | 2 game.s 2305 | Empty | 10 | | 0 | 00/2796 | + 5737 | 2 game.s 2306 | Code | 10 | 2 | 3 | 00/2796 : AE 1C 2C | ldx scene_actuelle + 5738 | 2 game.s 2307 | Code | 10 | 2 | 3 | 00/2799 : BD 04 93 | lda pointeur_mots-1,x + 5739 | 2 game.s 2308 | Code | 10 | 2 | 3 | 00/279C : 8D 10 2C | sta nb_mots + 5740 | 2 game.s 2309 | Code | 10 | 2 | 3 | 00/279F : 9C 0E 2C | stz index_mot + 5741 | 2 game.s 2310 | Empty | 10 | | 0 | 00/27A2 | + 5742 | 2 game.s 2311 | Comment | 10 | | 0 | 00/27A2 | * FOR i%=1 TO pointeur_mots|(scene_actuelle|) + 5743 | 2 game.s 2312 | Empty | 10 | | 0 | 00/27A2 | + 5744 | 2 game.s 2313 | Code | 00 | | 2 | 00/27A2 : C2 20 | mc_1 rep #$20 + 5745 | 2 game.s 2314 | Empty | 00 | | 0 | 00/27A4 | + 5746 | 2 game.s 2315 | Code | 00 | | 1 | 00/27A4 : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 5747 | 2 game.s 2316 | Code | 00 | | 1 | 00/27A5 : 48 | pha + 5748 | 2 game.s 2317 | Code | 00 | 2 | 3 | 00/27A6 : AD 1C 2C | lda scene_actuelle + 5749 | 2 game.s 2318 | Code | 00 | | 1 | 00/27A9 : 3A | dec + 5750 | 2 game.s 2319 | Code | 00 | | 1 | 00/27AA : 48 | pha + 5751 | 2 game.s 2320 | Macro | 00 | | 0 | 00/27AB | PushWord #{25} ; taille d'une dimension + 5753 | 2 game.s 2320 | Code | 00 | | 3 | 00/27AB : F4 19 00 | PEA #{25} + 5756 | 2 game.s 2321 | Macro | 00 | | 0 | 00/27AE | _Multiply + 5758 | 2 game.s 2321 | Code | 00 | | 3 | 00/27AE : A2 0B 09 | LDX #$90B ; load tool call # + 5759 | 2 game.s 2321 | Code | 00 | | 4 | 00/27B1 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5760 | 2 game.s 2322 | Code | 00 | | 1 | 00/27B5 : 68 | pla + 5761 | 2 game.s 2323 | Code | 00 | | 1 | 00/27B6 : 0A | asl + 5762 | 2 game.s 2324 | Code | 00 | 2 | 3 | 00/27B7 : 8D 00 2C | sta localOFFSET + 5763 | 2 game.s 2325 | Code | 00 | | 1 | 00/27BA : 18 | clc + 5764 | 2 game.s 2326 | Code | 00 | 2 | 3 | 00/27BB : 69 E5 44 | adc #fonction_mots + 5765 | 2 game.s 2327 | Code | 00 | | 2 | 00/27BE : 85 90 | sta {{$80}+$10} ; on pointe sur fonction_mots(scene_actuelle) + 5766 | 2 game.s 2328 | Code | 00 | | 1 | 00/27C0 : 68 | pla + 5767 | 2 game.s 2329 | Empty | 00 | | 0 | 00/27C1 | + 5768 | 2 game.s 2330 | Code | 00 | 2 | 3 | 00/27C1 : 9C FC 2B | stz i ; l'index dans texte + 5769 | 2 game.s 2331 | Empty | 00 | | 0 | 00/27C4 | + 5770 | 2 game.s 2332 | Comment | 00 | | 0 | 00/27C4 | *-- mot$=fonction_mot$(scene_actuelle|,i%) + 5771 | 2 game.s 2333 | Comment | 00 | | 0 | 00/27C4 | *-- mot2$=UPPER$(mot$) + 5772 | 2 game.s 2334 | Empty | 00 | | 0 | 00/27C4 | + 5773 | 2 game.s 2335 | Code | 00 | 2 | 3 | 00/27C4 : AD 0E 2C | lda index_mot ; prend l'adresse du mot + 5774 | 2 game.s 2336 | Code | 00 | | 1 | 00/27C7 : 0A | asl ; dans ptrINDEX + 5775 | 2 game.s 2337 | Code | 00 | | 1 | 00/27C8 : A8 | tay + 5776 | 2 game.s 2338 | Code | 00 | | 2 | 00/27C9 : B1 90 | lda ({{$80}+$10}),y + 5777 | 2 game.s 2339 | Code | 00 | | 2 | 00/27CB : 85 90 | sta {{$80}+$10} + 5778 | 2 game.s 2340 | Code | 00 | 2 | 3 | 00/27CD : AD B9 07 | lda ptrINDEX+2 + 5779 | 2 game.s 2341 | Code | 00 | | 2 | 00/27D0 : 85 92 | sta {{$80}+$10}+2 + 5780 | 2 game.s 2342 | Empty | 00 | | 0 | 00/27D2 | + 5781 | 2 game.s 2343 | Code | 00 | | 3 | 00/27D2 : A9 00 00 | lda #0 ; on initialise les registres + 5782 | 2 game.s 2344 | Code | 00 | | 1 | 00/27D5 : AA | tax + 5783 | 2 game.s 2345 | Code | 00 | | 1 | 00/27D6 : A8 | tay + 5784 | 2 game.s 2346 | Code | 10 | | 2 | 00/27D7 : E2 20 | sep #$20 ; on majusculinise le mot + 5785 | 2 game.s 2347 | Code | 10 | | 2 | 00/27D9 : B7 90 | ozunid_37 lda [{{$80}+$10}],y + 5786 | 2 game.s 2348 | Code | 10 | | 2 | 00/27DB : C9 20 | cmp #{$20} + 5787 | 2 game.s 2349 | Code | 10 | | 2 | 00/27DD : F0 0E | beq mc_2 + 5788 | 2 game.s 2350 | Code | 10 | | 1 | 00/27DF : AA | tax + 5789 | 2 game.s 2351 | Code | 10 | 2 | 3 | 00/27E0 : BD 0D 21 | lda tblATARI,x ; from Atari to IIgs + 5790 | 2 game.s 2352 | Code | 10 | | 1 | 00/27E3 : AA | tax + 5791 | 2 game.s 2353 | Code | 10 | 2 | 3 | 00/27E4 : BD 0D 22 | lda tblUPPER,x ; to upper case + 5792 | 2 game.s 2354 | Code | 10 | 2 | 3 | 00/27E7 : 99 28 2C | sta mot,y + 5793 | 2 game.s 2355 | Code | 10 | | 1 | 00/27EA : C8 | iny + 5794 | 2 game.s 2356 | Code | 10 | | 2 | 00/27EB : D0 EC | bne ozunid_37 + 5795 | 2 game.s 2357 | Empty | 10 | | 0 | 00/27ED | + 5796 | 2 game.s 2358 | Code | 10 | 2 | 3 | 00/27ED : 8C 04 2C | mc_2 sty len_max + 5797 | 2 game.s 2359 | Empty | 10 | | 0 | 00/27F0 | + 5798 | 2 game.s 2360 | Comment | 10 | | 0 | 00/27F0 | *--- REPEAT + 5799 | 2 game.s 2361 | Comment | 10 | | 0 | 00/27F0 | *--- pointeur_mot%=INSTR(texte2$,mot2$,pointeur_mot%) + 5800 | 2 game.s 2362 | Comment | 10 | | 0 | 00/27F0 | *--- IF INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%-1,1)),1)=0 AND INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%+LEN(mot$),1)))=0 + 5801 | 2 game.s 2363 | Empty | 10 | | 0 | 00/27F0 | + 5802 | 2 game.s 2364 | Code | 10 | 2 | 3 | 00/27F0 : AE FC 2B | ldx i ; on commence avec 0 + 5803 | 2 game.s 2365 | Code | 10 | | 3 | 00/27F3 : A0 00 00 | mc_3 ldy #0 + 5804 | 2 game.s 2366 | Code | 10 | 2 | 3 | 00/27F6 : B9 28 2C | ozunid_38 lda mot,y ; compare le mot + 5805 | 2 game.s 2367 | Code | 10 | 2 | 3 | 00/27F9 : DD 73 2D | cmp texte,x + 5806 | 2 game.s 2368 | Code | 10 | | 2 | 00/27FC : D0 0C | bne mc_5 ; pas le mme mot + 5807 | 2 game.s 2369 | Empty | 10 | | 0 | 00/27FE | + 5808 | 2 game.s 2370 | Code | 10 | | 1 | 00/27FE : E8 | inx + 5809 | 2 game.s 2371 | Code | 10 | | 1 | 00/27FF : C8 | iny + 5810 | 2 game.s 2372 | Code | 10 | 2 | 3 | 00/2800 : CC 04 2C | cpy len_max + 5811 | 2 game.s 2373 | Code | 10 | | 2 | 00/2803 : 90 F1 | bcc ozunid_38 + 5812 | 2 game.s 2374 | Empty | 10 | | 0 | 00/2805 | + 5813 | 2 game.s 2375 | Code | 10 | 2 | 3 | 00/2805 : 20 21 28 | jsr test_condition ; vrifie s'il est cliquable + 5814 | 2 game.s 2376 | Code | 10 | | 2 | 00/2808 : 80 06 | bra mc_6 ; mot suivant + 5815 | 2 game.s 2377 | Empty | 10 | | 0 | 00/280A | + 5816 | 2 game.s 2378 | Code | 10 | | 1 | 00/280A : E8 | mc_5 inx + 5817 | 2 game.s 2379 | Code | 10 | | 3 | 00/280B : E0 DC 05 | cpx #{75}*{20} + 5818 | 2 game.s 2380 | Code | 10 | | 2 | 00/280E : 90 E3 | bcc mc_3 + 5819 | 2 game.s 2381 | Empty | 10 | | 0 | 00/2810 | + 5820 | 2 game.s 2382 | Comment | 10 | | 0 | 00/2810 | *--- UNTIL affichage!=TRUE + 5821 | 2 game.s 2383 | Empty | 10 | | 0 | 00/2810 | + 5822 | 2 game.s 2384 | Comment | 10 | | 0 | 00/2810 | *--- NEXT i% + 5823 | 2 game.s 2385 | Empty | 10 | | 0 | 00/2810 | + 5824 | 2 game.s 2386 | Code | 10 | 2 | 3 | 00/2810 : EE 0E 2C | mc_6 inc index_mot + 5825 | 2 game.s 2387 | Code | 10 | 2 | 3 | 00/2813 : AD 0E 2C | lda index_mot + 5826 | 2 game.s 2388 | Code | 10 | 2 | 3 | 00/2816 : CD 10 2C | cmp nb_mots + 5827 | 2 game.s 2389 | Code | 10 | | 2 | 00/2819 : B0 03 | bcs mc_99 + 5828 | 2 game.s 2390 | Code | 10 | | 3 | 00/281B : 82 84 FF | brl mc_1 + 5829 | 2 game.s 2391 | Code | 00 | | 2 | 00/281E : C2 20 | mc_99 rep #$20 ; on sort + 5830 | 2 game.s 2392 | Code | 00 | | 1 | 00/2820 : 60 | rts + 5831 | 2 game.s 2393 | Empty | 00 | | 0 | 00/2821 | + 5832 | 2 game.s 2394 | Comment | 00 | | 0 | 00/2821 | *--- + 5833 | 2 game.s 2395 | Comment | 00 | | 0 | 00/2821 | * test_condition + 5834 | 2 game.s 2396 | Comment | 00 | | 0 | 00/2821 | * on entre en A=8-bits + 5835 | 2 game.s 2397 | Comment | 00 | | 0 | 00/2821 | * on doit ressortir en A=8-bits + 5836 | 2 game.s 2398 | Comment | 00 | | 0 | 00/2821 | * si le mot est cliquable on remplit texte_liens + 5837 | 2 game.s 2399 | Empty | 00 | | 0 | 00/2821 | + 5838 | 2 game.s 2400 | Empty | 00 | | 0 | 00/2821 | + 5839 | 2 game.s 2401 | Directive | 00 | | 0 | 00/2821 | mx %00 + 5840 | 2 game.s 2402 | Empty | 00 | | 0 | 00/2821 | + 5841 | 2 game.s 2403 | Empty | 00 | | 0 | 00/2821 | test_condition + 5842 | 2 game.s 2404 | Code | 00 | | 2 | 00/2821 : C2 20 | rep #$20 + 5843 | 2 game.s 2405 | Code | 00 | | 1 | 00/2823 : DA | phx ; 3,s + 5844 | 2 game.s 2406 | Code | 00 | | 1 | 00/2824 : 5A | phy ; 1,s + 5845 | 2 game.s 2407 | Empty | 00 | | 0 | 00/2825 | + 5846 | 2 game.s 2408 | Comment | 00 | | 0 | 00/2825 | * condition&=condition&(scene_actuelle|,i%) + 5847 | 2 game.s 2409 | Empty | 00 | | 0 | 00/2825 | + 5848 | 2 game.s 2410 | Code | 00 | 2 | 3 | 00/2825 : AD 0E 2C | lda index_mot + 5849 | 2 game.s 2411 | Code | 00 | | 1 | 00/2828 : 0A | asl + 5850 | 2 game.s 2412 | Code | 00 | | 1 | 00/2829 : 18 | clc + 5851 | 2 game.s 2413 | Code | 00 | 2 | 3 | 00/282A : 6D 00 2C | adc localOFFSET + 5852 | 2 game.s 2414 | Code | 00 | | 1 | 00/282D : AA | tax + 5853 | 2 game.s 2415 | Code | 00 | 2 | 3 | 00/282E : BD C5 73 | lda condition,x ; xxx2B ou yy2D + 5854 | 2 game.s 2416 | Code | 00 | | 1 | 00/2831 : 48 | pha + 5855 | 2 game.s 2417 | Code | 00 | | 3 | 00/2832 : 29 00 FF | and #$ff00 ; index dans scene_visitee + 5856 | 2 game.s 2418 | Code | 00 | | 1 | 00/2835 : EB | xba + 5857 | 2 game.s 2419 | Code | 00 | | 1 | 00/2836 : AA | tax + 5858 | 2 game.s 2420 | Code | 00 | 2 | 3 | 00/2837 : BD A4 93 | lda scene_visitee-1,x + 5859 | 2 game.s 2421 | Code | 00 | | 3 | 00/283A : 29 FF 00 | and #$ff + 5860 | 2 game.s 2422 | Code | 00 | | 1 | 00/283D : AA | tax ; true ou false + 5861 | 2 game.s 2423 | Code | 00 | | 1 | 00/283E : 68 | pla + 5862 | 2 game.s 2424 | Code | 00 | | 3 | 00/283F : 29 FF 00 | and #$00ff ; 2B ou 2D + 5863 | 2 game.s 2425 | Empty | 00 | | 0 | 00/2842 | + 5864 | 2 game.s 2426 | Comment | 00 | | 0 | 00/2842 | * IF (condition&>0 AND scene_visitee!(ABS(condition&))=TRUE) OR (condition&<0 AND scene_visitee!(ABS(-condition&))=FALSE) + 5865 | 2 game.s 2427 | Empty | 00 | | 0 | 00/2842 | + 5866 | 2 game.s 2428 | Code | 00 | | 3 | 00/2842 : C9 2B 00 | cmp #'+' + 5867 | 2 game.s 2429 | Code | 00 | | 2 | 00/2845 : D0 07 | bne tc_moins + 5868 | 2 game.s 2430 | Code | 00 | | 3 | 00/2847 : E0 01 00 | cpx #{1} + 5869 | 2 game.s 2431 | Code | 00 | | 2 | 00/284A : F0 07 | beq tc_addmot + 5870 | 2 game.s 2432 | Code | 00 | | 2 | 00/284C : D0 1B | bne tc_prendpas + 5871 | 2 game.s 2433 | Empty | 00 | | 0 | 00/284E | + 5872 | 2 game.s 2434 | Code | 00 | | 3 | 00/284E : E0 00 00 | tc_moins cpx #{0} + 5873 | 2 game.s 2435 | Code | 00 | | 2 | 00/2851 : D0 16 | bne tc_prendpas + 5874 | 2 game.s 2436 | Empty | 00 | | 0 | 00/2853 | + 5875 | 2 game.s 2437 | Code | 00 | | 1 | 00/2853 : 7A | tc_addmot ply ; marque le mot dans les buffers + 5876 | 2 game.s 2438 | Code | 00 | | 1 | 00/2854 : FA | plx + 5877 | 2 game.s 2439 | Code | 10 | | 2 | 00/2855 : E2 20 | sep #$20 + 5878 | 2 game.s 2440 | Code | 10 | | 1 | 00/2857 : CA | ozunid_39 dex + 5879 | 2 game.s 2441 | Code | 10 | | 1 | 00/2858 : 88 | dey + 5880 | 2 game.s 2442 | Code | 10 | | 2 | 00/2859 : 30 10 | bmi tc_ok ; on sort sans dpiler + 5881 | 2 game.s 2443 | Code | 10 | | 2 | 00/285B : A9 0F | lda #{15} + 5882 | 2 game.s 2444 | Code | 10 | 2 | 3 | 00/285D : 9D 4F 33 | sta texte_liens,x + 5883 | 2 game.s 2445 | Code | 10 | 2 | 3 | 00/2860 : AD 0E 2C | lda index_mot + 5884 | 2 game.s 2446 | Code | 10 | | 1 | 00/2863 : 1A | inc + 5885 | 2 game.s 2447 | Code | 10 | 2 | 3 | 00/2864 : 9D 2B 39 | sta texte_index,x + 5886 | 2 game.s 2448 | Code | 10 | | 2 | 00/2867 : 80 EE | bra ozunid_39 + 5887 | 2 game.s 2449 | Empty | 10 | | 0 | 00/2869 | + 5888 | 2 game.s 2450 | Code | 10 | | 1 | 00/2869 : 7A | tc_prendpas ply + 5889 | 2 game.s 2451 | Code | 10 | | 1 | 00/286A : FA | plx + 5890 | 2 game.s 2452 | Empty | 10 | | 0 | 00/286B | + 5891 | 2 game.s 2453 | Code | 10 | | 2 | 00/286B : E2 20 | tc_ok sep #$20 + 5892 | 2 game.s 2454 | Code | 10 | | 1 | 00/286D : 60 | rts + 5893 | 2 game.s 2455 | Empty | 10 | | 0 | 00/286E | + 5894 | 2 game.s 2456 | Directive | 00 | | 0 | 00/286E | mx %00 + 5895 | 2 game.s 2457 | Empty | 00 | | 0 | 00/286E | + 5896 | 2 game.s 2458 | Comment | 00 | | 0 | 00/286E | *----------------------- + 5897 | 2 game.s 2459 | Comment | 00 | | 0 | 00/286E | * MUSIQUE - OK + 5898 | 2 game.s 2460 | Comment | 00 | | 0 | 00/286E | *----------------------- + 5899 | 2 game.s 2461 | Comment | 00 | | 0 | 00/286E | * musique(module$) + 5900 | 2 game.s 2462 | Empty | 00 | | 0 | 00/286E | + 5901 | 2 game.s 2463 | Empty | 00 | | 0 | 00/286E | musique + 5902 | 2 game.s 2464 | Code | 00 | | 1 | 00/286E : 60 | rts + 5903 | 2 game.s 2465 | Empty | 00 | | 0 | 00/286F | + 5904 | 2 game.s 2466 | Comment | 00 | | 0 | 00/286F | *----------------------- + 5905 | 2 game.s 2467 | Comment | 00 | | 0 | 00/286F | * FIN_MUSIQUE - OK + 5906 | 2 game.s 2468 | Comment | 00 | | 0 | 00/286F | *----------------------- + 5907 | 2 game.s 2469 | Comment | 00 | | 0 | 00/286F | * fin_musique + 5908 | 2 game.s 2470 | Empty | 00 | | 0 | 00/286F | + 5909 | 2 game.s 2471 | Empty | 00 | | 0 | 00/286F | fin_musique + 5910 | 2 game.s 2472 | Code | 00 | | 1 | 00/286F : 60 | rts + 5911 | 2 game.s 2473 | Empty | 00 | | 0 | 00/2870 | + 5912 | 2 game.s 2474 | Comment | 00 | | 0 | 00/2870 | *----------------------- + 5913 | 2 game.s 2475 | Comment | 00 | | 0 | 00/2870 | * MON BEAU CURSEUR + 5914 | 2 game.s 2476 | Comment | 00 | | 0 | 00/2870 | *----------------------- + 5915 | 2 game.s 2477 | Empty | 00 | | 0 | 00/2870 | + 5916 | 2 game.s 2478 | Data | 00 | | 4 | 00/2870 : 10 00 04 00 | monCURSEUR dw 16,4 + 5917 | 2 game.s 2479 | Data | 00 | | 8 | 00/2874 : 00 00 00 00 | hex 0000000000000000 ; data | | | | | | 00 00 00 00 | - 5842 | 2 game.s 2524 | Data | 00 | | 8 | 00/28C0 : 00 00 00 00 | hex 00000000000000F0 + 5918 | 2 game.s 2480 | Data | 00 | | 8 | 00/287C : 00 00 00 00 | hex 00000000000000F0 | | | | | | 00 00 00 F0 | - 5843 | 2 game.s 2525 | Data | 00 | | 8 | 00/28C8 : 00 00 00 00 | hex 0000000000000000 + 5919 | 2 game.s 2481 | Data | 00 | | 8 | 00/2884 : 00 00 00 00 | hex 0000000000000000 | | | | | | 00 00 00 00 | - 5844 | 2 game.s 2526 | Data | 00 | | 8 | 00/28D0 : 00 00 00 00 | hex 000000000000F0F0 + 5920 | 2 game.s 2482 | Data | 00 | | 8 | 00/288C : 00 00 00 00 | hex 000000000000F0F0 | | | | | | 00 00 F0 F0 | - 5845 | 2 game.s 2527 | Data | 00 | | 8 | 00/28D8 : 00 00 00 00 | hex 0000000000FFF0F0 + 5921 | 2 game.s 2483 | Data | 00 | | 8 | 00/2894 : 00 00 00 00 | hex 0000000000FFF0F0 | | | | | | 00 FF F0 F0 | - 5846 | 2 game.s 2528 | Data | 00 | | 8 | 00/28E0 : 00 00 00 00 | hex 00000000FFF00FF0 + 5922 | 2 game.s 2484 | Data | 00 | | 8 | 00/289C : 00 00 00 00 | hex 00000000FFF00FF0 | | | | | | FF F0 0F F0 | - 5847 | 2 game.s 2529 | Data | 00 | | 8 | 00/28E8 : 00 00 00 FF | hex 000000FFF0000F00 + 5923 | 2 game.s 2485 | Data | 00 | | 8 | 00/28A4 : 00 00 00 FF | hex 000000FFF0000F00 | | | | | | F0 00 0F 00 | - 5848 | 2 game.s 2530 | Data | 00 | | 8 | 00/28F0 : 00 00 FF F0 | hex 0000FFF00000FF00 + 5924 | 2 game.s 2486 | Data | 00 | | 8 | 00/28AC : 00 00 FF F0 | hex 0000FFF00000FF00 | | | | | | 00 00 FF 00 | - 5849 | 2 game.s 2531 | Data | 00 | | 8 | 00/28F8 : 00 0F F0 00 | hex 000FF0000000F000 + 5925 | 2 game.s 2487 | Data | 00 | | 8 | 00/28B4 : 00 0F F0 00 | hex 000FF0000000F000 | | | | | | 00 00 F0 00 | - 5850 | 2 game.s 2532 | Data | 00 | | 8 | 00/2900 : 00 FF 00 00 | hex 00FF0000000FF000 + 5926 | 2 game.s 2488 | Data | 00 | | 8 | 00/28BC : 00 FF 00 00 | hex 00FF0000000FF000 | | | | | | 00 0F F0 00 | - 5851 | 2 game.s 2533 | Data | 00 | | 8 | 00/2908 : 00 F0 00 00 | hex 00F00000000F0000 + 5927 | 2 game.s 2489 | Data | 00 | | 8 | 00/28C4 : 00 F0 00 00 | hex 00F00000000F0000 | | | | | | 00 0F 00 00 | - 5852 | 2 game.s 2534 | Data | 00 | | 8 | 00/2910 : 00 F0 00 00 | hex 00F0000000FF0000 + 5928 | 2 game.s 2490 | Data | 00 | | 8 | 00/28CC : 00 F0 00 00 | hex 00F0000000FF0000 | | | | | | 00 FF 00 00 | - 5853 | 2 game.s 2535 | Data | 00 | | 8 | 00/2918 : 00 F0 00 00 | hex 00F0000000F00000 + 5929 | 2 game.s 2491 | Data | 00 | | 8 | 00/28D4 : 00 F0 00 00 | hex 00F0000000F00000 | | | | | | 00 F0 00 00 | - 5854 | 2 game.s 2536 | Data | 00 | | 8 | 00/2920 : 00 F0 00 00 | hex 00F000000FF00000 + 5930 | 2 game.s 2492 | Data | 00 | | 8 | 00/28DC : 00 F0 00 00 | hex 00F000000FF00000 | | | | | | 0F F0 00 00 | - 5855 | 2 game.s 2537 | Data | 00 | | 8 | 00/2928 : 00 00 00 00 | hex 00000000FF000000 + 5931 | 2 game.s 2493 | Data | 00 | | 8 | 00/28E4 : 00 00 00 00 | hex 00000000FF000000 | | | | | | FF 00 00 00 | - 5856 | 2 game.s 2538 | Data | 00 | | 8 | 00/2930 : 00 00 FF FF | hex 0000FFFFF0000000 + 5932 | 2 game.s 2494 | Data | 00 | | 8 | 00/28EC : 00 00 FF FF | hex 0000FFFFF0000000 | | | | | | F0 00 00 00 | - 5857 | 2 game.s 2539 | Data | 00 | | 8 | 00/2938 : 00 00 00 00 | hex 0000000000000000 ; mask + 5933 | 2 game.s 2495 | Data | 00 | | 8 | 00/28F4 : 00 00 00 00 | hex 0000000000000000 ; mask | | | | | | 00 00 00 00 | - 5858 | 2 game.s 2540 | Data | 00 | | 8 | 00/2940 : 00 00 00 00 | hex 0000000000000FF0 + 5934 | 2 game.s 2496 | Data | 00 | | 8 | 00/28FC : 00 00 00 00 | hex 0000000000000FF0 | | | | | | 00 00 0F F0 | - 5859 | 2 game.s 2541 | Data | 00 | | 8 | 00/2948 : 00 00 00 00 | hex 00000000000FFFF0 + 5935 | 2 game.s 2497 | Data | 00 | | 8 | 00/2904 : 00 00 00 00 | hex 00000000000FFFF0 | | | | | | 00 0F FF F0 | - 5860 | 2 game.s 2542 | Data | 00 | | 8 | 00/2950 : 00 00 00 00 | hex 000000000FFF0F00 + 5936 | 2 game.s 2498 | Data | 00 | | 8 | 00/290C : 00 00 00 00 | hex 000000000FFF0F00 | | | | | | 0F FF 0F 00 | - 5861 | 2 game.s 2543 | Data | 00 | | 8 | 00/2958 : 00 00 00 0F | hex 0000000FFF00FF00 + 5937 | 2 game.s 2499 | Data | 00 | | 8 | 00/2914 : 00 00 00 0F | hex 0000000FFF00FF00 | | | | | | FF 00 FF 00 | - 5862 | 2 game.s 2544 | Data | 00 | | 8 | 00/2960 : 00 00 0F FF | hex 00000FFF0000F000 + 5938 | 2 game.s 2500 | Data | 00 | | 8 | 00/291C : 00 00 0F FF | hex 00000FFF0000F000 | | | | | | 00 00 F0 00 | - 5863 | 2 game.s 2545 | Data | 00 | | 8 | 00/2968 : 00 0F FF 00 | hex 000FFF00000FF000 + 5939 | 2 game.s 2501 | Data | 00 | | 8 | 00/2924 : 00 0F FF 00 | hex 000FFF00000FF000 | | | | | | 00 0F F0 00 | - 5864 | 2 game.s 2546 | Data | 00 | | 8 | 00/2970 : 00 FF 00 00 | hex 00FF0000000F0000 + 5940 | 2 game.s 2502 | Data | 00 | | 8 | 00/292C : 00 FF 00 00 | hex 00FF0000000F0000 | | | | | | 00 0F 00 00 | - 5865 | 2 game.s 2547 | Data | 00 | | 8 | 00/2978 : 0F F0 00 00 | hex 0FF0000000FF0000 + 5941 | 2 game.s 2503 | Data | 00 | | 8 | 00/2934 : 0F F0 00 00 | hex 0FF0000000FF0000 | | | | | | 00 FF 00 00 | - 5866 | 2 game.s 2548 | Data | 00 | | 8 | 00/2980 : 0F 00 00 00 | hex 0F00000000F00000 + 5942 | 2 game.s 2504 | Data | 00 | | 8 | 00/293C : 0F 00 00 00 | hex 0F00000000F00000 | | | | | | 00 F0 00 00 | - 5867 | 2 game.s 2549 | Data | 00 | | 8 | 00/2988 : 0F 00 00 00 | hex 0F0000000FF00000 + 5943 | 2 game.s 2505 | Data | 00 | | 8 | 00/2944 : 0F 00 00 00 | hex 0F0000000FF00000 | | | | | | 0F F0 00 00 | - 5868 | 2 game.s 2550 | Data | 00 | | 8 | 00/2990 : 0F 00 00 00 | hex 0F0000000F000000 + 5944 | 2 game.s 2506 | Data | 00 | | 8 | 00/294C : 0F 00 00 00 | hex 0F0000000F000000 | | | | | | 0F 00 00 00 | - 5869 | 2 game.s 2551 | Data | 00 | | 8 | 00/2998 : 0F 00 00 00 | hex 0F000000FF000000 + 5945 | 2 game.s 2507 | Data | 00 | | 8 | 00/2954 : 0F 00 00 00 | hex 0F000000FF000000 | | | | | | FF 00 00 00 | - 5870 | 2 game.s 2552 | Data | 00 | | 8 | 00/29A0 : 0F F0 00 0F | hex 0FF0000FF0000000 + 5946 | 2 game.s 2508 | Data | 00 | | 8 | 00/295C : 0F F0 00 0F | hex 0FF0000FF0000000 | | | | | | F0 00 00 00 | - 5871 | 2 game.s 2553 | Data | 00 | | 8 | 00/29A8 : 00 FF FF FF | hex 00FFFFFF00000000 + 5947 | 2 game.s 2509 | Data | 00 | | 8 | 00/2964 : 00 FF FF FF | hex 00FFFFFF00000000 | | | | | | 00 00 00 00 | - 5872 | 2 game.s 2554 | Data | 00 | | 8 | 00/29B0 : 00 00 00 00 | hex 0000000000000000 + 5948 | 2 game.s 2510 | Data | 00 | | 8 | 00/296C : 00 00 00 00 | hex 0000000000000000 | | | | | | 00 00 00 00 | - 5873 | 2 game.s 2555 | Data | 00 | | 4 | 00/29B8 : 02 00 0E 00 | dw 2,14 - 5874 | 2 game.s 2556 | Empty | 00 | | 0 | 00/29BC | - 5875 | 2 game.s 2557 | Comment | 00 | | 0 | 00/29BC | *--- The end - 5876 | 2 game.s 2558 | Empty | 00 | | 0 | 00/29BC | - 5877 | 1 toutadisparu.s 1314 | Directive | 00 | | 0 | 00/29BC | put data.s - 5878 | 3 data.s 1 | Comment | 00 | | 0 | 00/29BC | * - 5879 | 3 data.s 2 | Comment | 00 | | 0 | 00/29BC | * Tout a disparu - 5880 | 3 data.s 3 | Comment | 00 | | 0 | 00/29BC | * - 5881 | 3 data.s 4 | Comment | 00 | | 0 | 00/29BC | * (c) 1992, Franois Coulon - 5882 | 3 data.s 5 | Comment | 00 | | 0 | 00/29BC | * (c) 2022, Antoine Vignau & Olivier Zardini - 5883 | 3 data.s 6 | Comment | 00 | | 0 | 00/29BC | * - 5884 | 3 data.s 7 | Empty | 00 | | 0 | 00/29BC | - 5885 | 3 data.s 8 | Directive | 00 | | 0 | 00/29BC | mx %00 - 5886 | 3 data.s 9 | Empty | 00 | | 0 | 00/29BC | - 5887 | 3 data.s 10 | Comment | 00 | | 0 | 00/29BC | *----------------------- - 5888 | 3 data.s 11 | Comment | 00 | | 0 | 00/29BC | * LES VARIABLES - 5889 | 3 data.s 12 | Comment | 00 | | 0 | 00/29BC | *----------------------- - 5890 | 3 data.s 13 | Empty | 00 | | 0 | 00/29BC | - 5891 | 3 data.s 14 | Empty | 00 | | 0 | 00/29BC | DEBUT_DATA ; C'est vachement pratique pour tout effacer ! - 5892 | 3 data.s 15 | Empty | 00 | | 0 | 00/29BC | - 5893 | 3 data.s 16 | Comment | 00 | | 0 | 00/29BC | *--- Variables Apple IIgs - 5894 | 3 data.s 17 | Empty | 00 | | 0 | 00/29BC | - 5895 | 3 data.s 18 | Data | 00 | | 640 | 00/29BC : 00 00 00 00 | tblTEXTES ds 4*{160} + 5949 | 2 game.s 2511 | Data | 00 | | 4 | 00/2974 : 02 00 0E 00 | dw 2,14 + 5950 | 2 game.s 2512 | Empty | 00 | | 0 | 00/2978 | + 5951 | 2 game.s 2513 | Comment | 00 | | 0 | 00/2978 | *--- The end + 5952 | 2 game.s 2514 | Empty | 00 | | 0 | 00/2978 | + 5953 | 1 toutadisparu.s 1314 | Directive | 00 | | 0 | 00/2978 | put data.s + 5954 | 3 data.s 1 | Comment | 00 | | 0 | 00/2978 | * + 5955 | 3 data.s 2 | Comment | 00 | | 0 | 00/2978 | * Tout a disparu + 5956 | 3 data.s 3 | Comment | 00 | | 0 | 00/2978 | * + 5957 | 3 data.s 4 | Comment | 00 | | 0 | 00/2978 | * (c) 1992, Franois Coulon + 5958 | 3 data.s 5 | Comment | 00 | | 0 | 00/2978 | * (c) 2022, Antoine Vignau & Olivier Zardini + 5959 | 3 data.s 6 | Comment | 00 | | 0 | 00/2978 | * + 5960 | 3 data.s 7 | Empty | 00 | | 0 | 00/2978 | + 5961 | 3 data.s 8 | Directive | 00 | | 0 | 00/2978 | mx %00 + 5962 | 3 data.s 9 | Empty | 00 | | 0 | 00/2978 | + 5963 | 3 data.s 10 | Comment | 00 | | 0 | 00/2978 | *----------------------- + 5964 | 3 data.s 11 | Comment | 00 | | 0 | 00/2978 | * LES VARIABLES + 5965 | 3 data.s 12 | Comment | 00 | | 0 | 00/2978 | *----------------------- + 5966 | 3 data.s 13 | Empty | 00 | | 0 | 00/2978 | + 5967 | 3 data.s 14 | Empty | 00 | | 0 | 00/2978 | DEBUT_DATA ; C'est vachement pratique pour tout effacer ! + 5968 | 3 data.s 15 | Empty | 00 | | 0 | 00/2978 | + 5969 | 3 data.s 16 | Comment | 00 | | 0 | 00/2978 | *--- Variables Apple IIgs + 5970 | 3 data.s 17 | Empty | 00 | | 0 | 00/2978 | + 5971 | 3 data.s 18 | Data | 00 | | 640 | 00/2978 : 00 00 00 00 | tblTEXTES ds 4*{160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5638,35 +5624,35 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5896 | 3 data.s 19 | Empty | 00 | | 0 | 00/2C3C | - 5897 | 3 data.s 20 | Comment | 00 | | 0 | 00/2C3C | *--- Variables Atari ST - 5898 | 3 data.s 21 | Empty | 00 | | 0 | 00/2C3C | - 5899 | 3 data.s 22 | Data | 00 | | 2 | 00/2C3C : 00 00 | nbTEXTES ds 2 - 5900 | 3 data.s 23 | Data | 00 | | 2 | 00/2C3E : 00 00 | nbTEXTES2 ds 2 ; nombre de textes indiqu dans le fichier .TEX - 5901 | 3 data.s 24 | Data | 00 | | 2 | 00/2C40 : 00 00 | i ds 2 ; un index - 5902 | 3 data.s 25 | Data | 00 | | 2 | 00/2C42 : 00 00 | nb_lignes ds 2 ; nombre de lignes de texte (c'est pour centrer) - 5903 | 3 data.s 26 | Data | 00 | | 2 | 00/2C44 : 00 00 | localOFFSET ds 2 ; offset de chaque range - 5904 | 3 data.s 27 | Data | 00 | | 2 | 00/2C46 : 00 00 | localPOINT ds 2 ; index du mot - 5905 | 3 data.s 28 | Data | 00 | | 2 | 00/2C48 : 00 00 | len_max ds 2 ; longueur de ligne_max - 5906 | 3 data.s 29 | Data | 00 | | 2 | 00/2C4A : 00 00 | longueur_texte ds 2 ; nombre de caracteres du texte d'origine - 5907 | 3 data.s 30 | Data | 00 | | 2 | 00/2C4C : 00 00 | return ds 2 ; premier RC dans une ligne - 5908 | 3 data.s 31 | Data | 00 | | 2 | 00/2C4E : 00 00 | rvb1 ds 2 ; index 1/5/9/D - 5909 | 3 data.s 32 | Data | 00 | | 2 | 00/2C50 : 00 00 | rvb2 ds 2 ; index 2/6/A/E - 5910 | 3 data.s 33 | Data | 00 | | 2 | 00/2C52 : 00 00 | index_mot ds 2 ; un autre index qui pointe - 5911 | 3 data.s 34 | Data | 00 | | 2 | 00/2C54 : 00 00 | nb_mots ds 2 ; nombre de mots dans la scene - 5912 | 3 data.s 35 | Data | 00 | | 2 | 00/2C56 : 00 00 | mot_clique ds 2 ; index du mot cliqu - 5913 | 3 data.s 36 | Data | 00 | | 2 | 00/2C58 : 00 00 | mot_ancien ds 2 ; index du mot prcdemment cliqu - 5914 | 3 data.s 37 | Data | 00 | | 2 | 00/2C5A : 00 00 | valeur_condition ds 2 ; valeur condition 2B xx ou 2D yy - 5915 | 3 data.s 38 | Data | 00 | | 2 | 00/2C5C : 00 00 | aventure ds 2 - 5916 | 3 data.s 39 | Data | 00 | | 2 | 00/2C5E : 00 00 | nombre_scenes ds 2 - 5917 | 3 data.s 40 | Data | 00 | | 2 | 00/2C60 : 00 00 | scene_actuelle ds 2 - 5918 | 3 data.s 41 | Data | 00 | | 2 | 00/2C62 : 00 00 | scene_ancienne ds 2 - 5919 | 3 data.s 42 | Data | 00 | | 2 | 00/2C64 : 00 00 | deplacement ds 2 ; BOOL - TRUE (new scene) or FALSE (same scene) - 5920 | 3 data.s 43 | Data | 00 | | 2 | 00/2C66 : 00 00 | image_chargee ds 2 ; WORD - TRUE or FALSE - 5921 | 3 data.s 44 | Data | 00 | | 2 | 00/2C68 : 00 00 | escape ds 2 ; BOOL - TRUE or FALSE - 5922 | 3 data.s 45 | Data | 00 | | 2 | 00/2C6A : 00 00 | fgSUITEFORCEE ds 2 ; BOOL - TRUE or FALSE - 5923 | 3 data.s 46 | Empty | 00 | | 0 | 00/2C6C | - 5924 | 3 data.s 47 | Data | 00 | | 128 | 00/2C6C : 00 00 00 00 | mot ds 128 ; le mot chercher (jusqu'au caractre espace) + 5972 | 3 data.s 19 | Empty | 00 | | 0 | 00/2BF8 | + 5973 | 3 data.s 20 | Comment | 00 | | 0 | 00/2BF8 | *--- Variables Atari ST + 5974 | 3 data.s 21 | Empty | 00 | | 0 | 00/2BF8 | + 5975 | 3 data.s 22 | Data | 00 | | 2 | 00/2BF8 : 00 00 | nbTEXTES ds 2 + 5976 | 3 data.s 23 | Data | 00 | | 2 | 00/2BFA : 00 00 | nbTEXTES2 ds 2 ; nombre de textes indiqu dans le fichier .TEX + 5977 | 3 data.s 24 | Data | 00 | | 2 | 00/2BFC : 00 00 | i ds 2 ; un index + 5978 | 3 data.s 25 | Data | 00 | | 2 | 00/2BFE : 00 00 | nb_lignes ds 2 ; nombre de lignes de texte (c'est pour centrer) + 5979 | 3 data.s 26 | Data | 00 | | 2 | 00/2C00 : 00 00 | localOFFSET ds 2 ; offset de chaque range + 5980 | 3 data.s 27 | Data | 00 | | 2 | 00/2C02 : 00 00 | localPOINT ds 2 ; index du mot + 5981 | 3 data.s 28 | Data | 00 | | 2 | 00/2C04 : 00 00 | len_max ds 2 ; longueur de ligne_max + 5982 | 3 data.s 29 | Data | 00 | | 2 | 00/2C06 : 00 00 | longueur_texte ds 2 ; nombre de caracteres du texte d'origine + 5983 | 3 data.s 30 | Data | 00 | | 2 | 00/2C08 : 00 00 | return ds 2 ; premier RC dans une ligne + 5984 | 3 data.s 31 | Data | 00 | | 2 | 00/2C0A : 00 00 | rvb1 ds 2 ; index 1/5/9/D + 5985 | 3 data.s 32 | Data | 00 | | 2 | 00/2C0C : 00 00 | rvb2 ds 2 ; index 2/6/A/E + 5986 | 3 data.s 33 | Data | 00 | | 2 | 00/2C0E : 00 00 | index_mot ds 2 ; un autre index qui pointe + 5987 | 3 data.s 34 | Data | 00 | | 2 | 00/2C10 : 00 00 | nb_mots ds 2 ; nombre de mots dans la scene + 5988 | 3 data.s 35 | Data | 00 | | 2 | 00/2C12 : 00 00 | mot_clique ds 2 ; index du mot cliqu + 5989 | 3 data.s 36 | Data | 00 | | 2 | 00/2C14 : 00 00 | mot_ancien ds 2 ; index du mot prcdemment cliqu + 5990 | 3 data.s 37 | Data | 00 | | 2 | 00/2C16 : 00 00 | valeur_condition ds 2 ; valeur condition 2B xx ou 2D yy + 5991 | 3 data.s 38 | Data | 00 | | 2 | 00/2C18 : 00 00 | aventure ds 2 + 5992 | 3 data.s 39 | Data | 00 | | 2 | 00/2C1A : 00 00 | nombre_scenes ds 2 + 5993 | 3 data.s 40 | Data | 00 | | 2 | 00/2C1C : 00 00 | scene_actuelle ds 2 + 5994 | 3 data.s 41 | Data | 00 | | 2 | 00/2C1E : 00 00 | scene_ancienne ds 2 + 5995 | 3 data.s 42 | Data | 00 | | 2 | 00/2C20 : 00 00 | deplacement ds 2 ; BOOL - TRUE (new scene) or FALSE (same scene) + 5996 | 3 data.s 43 | Data | 00 | | 2 | 00/2C22 : 00 00 | image_chargee ds 2 ; WORD - TRUE or FALSE + 5997 | 3 data.s 44 | Data | 00 | | 2 | 00/2C24 : 00 00 | escape ds 2 ; BOOL - TRUE or FALSE + 5998 | 3 data.s 45 | Data | 00 | | 2 | 00/2C26 : 00 00 | fgSUITEFORCEE ds 2 ; BOOL - TRUE or FALSE + 5999 | 3 data.s 46 | Empty | 00 | | 0 | 00/2C28 | + 6000 | 3 data.s 47 | Data | 00 | | 128 | 00/2C28 : 00 00 00 00 | mot ds 128 ; le mot chercher (jusqu'au caractre espace) | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5698,8 +5684,8 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5925 | 3 data.s 48 | Empty | 00 | | 0 | 00/2CEC | ligne_commentaire ; la phrase de commentaire "mot" : explication - 5926 | 3 data.s 49 | Data | 00 | | 128 | 00/2CEC : 00 00 00 00 | ds 128 + 6001 | 3 data.s 48 | Empty | 00 | | 0 | 00/2CA8 | ligne_commentaire ; la phrase de commentaire "mot" : explication + 6002 | 3 data.s 49 | Data | 00 | | 128 | 00/2CA8 : 00 00 00 00 | ds 128 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5731,10 +5717,10 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5927 | 3 data.s 50 | Empty | 00 | | 0 | 00/2D6C | - 5928 | 3 data.s 51 | Comment | 00 | | 0 | 00/2D6C | * Le texte afficher - 5929 | 3 data.s 52 | Empty | 00 | | 0 | 00/2D6C | - 5930 | 3 data.s 53 | Data | 00 | | 75 | 00/2D6C : 00 00 00 00 | ligne_max ds {75} ; une ligne du texte + 6003 | 3 data.s 50 | Empty | 00 | | 0 | 00/2D28 | + 6004 | 3 data.s 51 | Comment | 00 | | 0 | 00/2D28 | * Le texte afficher + 6005 | 3 data.s 52 | Empty | 00 | | 0 | 00/2D28 | + 6006 | 3 data.s 53 | Data | 00 | | 75 | 00/2D28 : 00 00 00 00 | ligne_max ds {75} ; une ligne du texte | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5753,7 +5739,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 | - 5931 | 3 data.s 54 | Data | 00 | | 1500 | 00/2DB7 : 00 00 00 00 | texte ds {75}*{20} ; the text from the .TXT file + 6007 | 3 data.s 54 | Data | 00 | | 1500 | 00/2D73 : 00 00 00 00 | texte ds {75}*{20} ; the text from the .TXT file | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -6128,7 +6114,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5932 | 3 data.s 55 | Data | 00 | | 1500 | 00/3393 : 00 00 00 00 | texte_liens ds {75}*{20} ; FALSE: not a link, TRUE est un mot cliquable + 6008 | 3 data.s 55 | Data | 00 | | 1500 | 00/334F : 00 00 00 00 | texte_liens ds {75}*{20} ; FALSE: not a link, TRUE est un mot cliquable | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -6503,7 +6489,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5933 | 3 data.s 56 | Data | 00 | | 1500 | 00/396F : 00 00 00 00 | texte_index ds {75}*{20} ; numro du mot + 6009 | 3 data.s 56 | Data | 00 | | 1500 | 00/392B : 00 00 00 00 | texte_index ds {75}*{20} ; numro du mot | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -6878,7 +6864,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5934 | 3 data.s 57 | Data | 00 | | 1500 | 00/3F4B : 00 00 00 00 | texte_final ds {75}*{20} ; the final text - known as b$ in Atari ST + 6010 | 3 data.s 57 | Data | 00 | | 1500 | 00/3F07 : 00 00 00 00 | texte_final ds {75}*{20} ; the final text - known as b$ in Atari ST | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -7253,13 +7239,13 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5935 | 3 data.s 58 | Data | 00 | | 2 | 00/4527 : 00 00 | ds 2 - 5936 | 3 data.s 59 | Empty | 00 | | 0 | 00/4529 | - 5937 | 3 data.s 60 | Comment | 00 | | 0 | 00/4529 | * Toujours en dcal : index 1 dmarre 0 (NB_TEXTES est toujours > au nombre de scnes) - 5938 | 3 data.s 61 | Empty | 00 | | 0 | 00/4529 | - 5939 | 3 data.s 62 | Empty | 00 | | 0 | 00/4529 | SUITE_DATA ; C'est vachement pratique pour tout effacer (encore) ! - 5940 | 3 data.s 63 | Empty | 00 | | 0 | 00/4529 | - 5941 | 3 data.s 64 | Data | 00 | | 8000 | 00/4529 : 00 00 00 00 | fonction_mots ds {160}*{25}*2 ; PNTR - mots qui vont "ragir" + 6011 | 3 data.s 58 | Data | 00 | | 2 | 00/44E3 : 00 00 | ds 2 + 6012 | 3 data.s 59 | Empty | 00 | | 0 | 00/44E5 | + 6013 | 3 data.s 60 | Comment | 00 | | 0 | 00/44E5 | * Toujours en dcal : index 1 dmarre 0 (NB_TEXTES est toujours > au nombre de scnes) + 6014 | 3 data.s 61 | Empty | 00 | | 0 | 00/44E5 | + 6015 | 3 data.s 62 | Empty | 00 | | 0 | 00/44E5 | SUITE_DATA ; C'est vachement pratique pour tout effacer (encore) ! + 6016 | 3 data.s 63 | Empty | 00 | | 0 | 00/44E5 | + 6017 | 3 data.s 64 | Data | 00 | | 8000 | 00/44E5 : 00 00 00 00 | fonction_mots ds {160}*{25}*2 ; PNTR - mots qui vont "ragir" | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -9259,7 +9245,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5942 | 3 data.s 65 | Data | 00 | | 4000 | 00/6469 : 00 00 00 00 | aiguillage ds {160}*{25} ; BYTE - scene correspondant au mot + 6018 | 3 data.s 65 | Data | 00 | | 4000 | 00/6425 : 00 00 00 00 | aiguillage ds {160}*{25} ; BYTE - scene correspondant au mot | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -10259,7 +10245,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5943 | 3 data.s 66 | Data | 00 | | 8000 | 00/7409 : 00 00 00 00 | condition ds {160}*{25}*2 ; WORD - scene devant avoir ete vue (ou non si ngatif) + 6019 | 3 data.s 66 | Data | 00 | | 8000 | 00/73C5 : 00 00 00 00 | condition ds {160}*{25}*2 ; WORD - scene devant avoir ete vue (ou non si ngatif) | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -12259,7 +12245,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5944 | 3 data.s 67 | Data | 00 | | 160 | 00/9349 : 00 00 00 00 | pointeur_mots ds {160} ; BYTE - nombre de mots pour chaque scene + 6020 | 3 data.s 67 | Data | 00 | | 160 | 00/9305 : 00 00 00 00 | pointeur_mots ds {160} ; BYTE - nombre de mots pour chaque scene | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -12299,7 +12285,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5945 | 3 data.s 68 | Data | 00 | | 160 | 00/93E9 : 00 00 00 00 | scene_visitee ds {160} ; BOOL - le joueur est-il pass par cette scne ? + 6021 | 3 data.s 68 | Data | 00 | | 160 | 00/93A5 : 00 00 00 00 | scene_visitee ds {160} ; BOOL - le joueur est-il pass par cette scne ? | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -12339,7 +12325,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5946 | 3 data.s 69 | Data | 00 | | 8000 | 00/9489 : 00 00 00 00 | phrase ds {160}*{25}*2 ; PNTR - phrases explicatives de chaque mot + 6022 | 3 data.s 69 | Data | 00 | | 8000 | 00/9445 : 00 00 00 00 | phrase ds {160}*{25}*2 ; PNTR - phrases explicatives de chaque mot | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14339,7 +14325,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5947 | 3 data.s 70 | Data | 00 | | 320 | 00/B3C9 : 00 00 00 00 | image_a_charger ds {160}*2 ; PNTR - nom des fichiers image charger chaque scne + 6023 | 3 data.s 70 | Data | 00 | | 320 | 00/B385 : 00 00 00 00 | image_a_charger ds {160}*2 ; PNTR - nom des fichiers image charger chaque scne | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14419,7 +14405,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5948 | 3 data.s 71 | Data | 00 | | 160 | 00/B509 : 00 00 00 00 | rouge1 ds {160} ; les composants RVB pour le fond + 6024 | 3 data.s 71 | Data | 00 | | 160 | 00/B4C5 : 00 00 00 00 | rouge1 ds {160} ; les composants RVB pour le fond | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14459,7 +14445,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5949 | 3 data.s 72 | Data | 00 | | 160 | 00/B5A9 : 00 00 00 00 | vert1 ds {160} + 6025 | 3 data.s 72 | Data | 00 | | 160 | 00/B565 : 00 00 00 00 | vert1 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14499,7 +14485,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5950 | 3 data.s 73 | Data | 00 | | 160 | 00/B649 : 00 00 00 00 | bleu1 ds {160} + 6026 | 3 data.s 73 | Data | 00 | | 160 | 00/B605 : 00 00 00 00 | bleu1 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14539,7 +14525,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5951 | 3 data.s 74 | Data | 00 | | 160 | 00/B6E9 : 00 00 00 00 | rouge2 ds {160} + 6027 | 3 data.s 74 | Data | 00 | | 160 | 00/B6A5 : 00 00 00 00 | rouge2 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14579,7 +14565,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5952 | 3 data.s 75 | Data | 00 | | 160 | 00/B789 : 00 00 00 00 | vert2 ds {160} + 6028 | 3 data.s 75 | Data | 00 | | 160 | 00/B745 : 00 00 00 00 | vert2 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14619,7 +14605,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5953 | 3 data.s 76 | Data | 00 | | 160 | 00/B829 : 00 00 00 00 | bleu2 ds {160} + 6029 | 3 data.s 76 | Data | 00 | | 160 | 00/B7E5 : 00 00 00 00 | bleu2 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14659,16 +14645,16 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5954 | 3 data.s 77 | Empty | 00 | | 0 | 00/B8C9 | - 5955 | 3 data.s 78 | Empty | 00 | | 0 | 00/B8C9 | FIN_DATA ; Ben, ouais ! - 5956 | 3 data.s 79 | Empty | 00 | | 0 | 00/B8C9 | - 5957 | 3 data.s 80 | Data | 00 | | 2 | 00/B8C9 : 00 00 | ds 2 ; padding, we never know :-) - 5958 | 3 data.s 81 | Empty | 00 | | 0 | 00/B8CB | - 5959 | 3 data.s 82 | Comment | 00 | | 0 | 00/B8CB | * Donnes des fichiers de sauvegarde - 5960 | 3 data.s 83 | Empty | 00 | | 0 | 00/B8CB | - 5961 | 3 data.s 84 | Data | 00 | | 2 | 00/B8CB : 00 00 | fiAVENTURE ds 2 - 5962 | 3 data.s 85 | Data | 00 | | 2 | 00/B8CD : 00 00 | fiSCENEACTUELLE ds 2 - 5963 | 3 data.s 86 | Data | 00 | | 160 | 00/B8CF : 00 00 00 00 | fiSCENEVISITEE ds {160} + 6030 | 3 data.s 77 | Empty | 00 | | 0 | 00/B885 | + 6031 | 3 data.s 78 | Empty | 00 | | 0 | 00/B885 | FIN_DATA ; Ben, ouais ! + 6032 | 3 data.s 79 | Empty | 00 | | 0 | 00/B885 | + 6033 | 3 data.s 80 | Data | 00 | | 2 | 00/B885 : 00 00 | ds 2 ; padding, we never know :-) + 6034 | 3 data.s 81 | Empty | 00 | | 0 | 00/B887 | + 6035 | 3 data.s 82 | Comment | 00 | | 0 | 00/B887 | * Donnes des fichiers de sauvegarde + 6036 | 3 data.s 83 | Empty | 00 | | 0 | 00/B887 | + 6037 | 3 data.s 84 | Data | 00 | | 2 | 00/B887 : 00 00 | fiAVENTURE ds 2 + 6038 | 3 data.s 85 | Data | 00 | | 2 | 00/B889 : 00 00 | fiSCENEACTUELLE ds 2 + 6039 | 3 data.s 86 | Data | 00 | | 160 | 00/B88B : 00 00 00 00 | fiSCENEVISITEE ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14708,1077 +14694,1077 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5964 | 3 data.s 87 | Empty | 00 | | 0 | 00/B96F | - 5965 | 3 data.s 88 | Empty | 00 | | 0 | 00/B96F | - 5966 | 1 toutadisparu.s 1315 | Directive | 00 | | 0 | 00/B96F | put ecr.s - 5967 | 4 ecr.s 1 | Comment | 00 | | 0 | 00/B96F | * - 5968 | 4 ecr.s 2 | Comment | 00 | | 0 | 00/B96F | * Tout a disparu - 5969 | 4 ecr.s 3 | Comment | 00 | | 0 | 00/B96F | * - 5970 | 4 ecr.s 4 | Comment | 00 | | 0 | 00/B96F | * (c) 1992, Franois Coulon - 5971 | 4 ecr.s 5 | Comment | 00 | | 0 | 00/B96F | * (c) 2022, Antoine Vignau & Olivier Zardini - 5972 | 4 ecr.s 6 | Comment | 00 | | 0 | 00/B96F | * - 5973 | 4 ecr.s 7 | Empty | 00 | | 0 | 00/B96F | - 5974 | 4 ecr.s 8 | Directive | 00 | | 0 | 00/B96F | mx %00 - 5975 | 4 ecr.s 9 | Empty | 00 | | 0 | 00/B96F | - 5976 | 4 ecr.s 10 | Empty | 00 | | 0 | 00/B96F | tag_points - 5977 | 4 ecr.s 11 | Comment | 00 | | 0 | 00/B96F | * HEX 0669 - 5978 | 4 ecr.s 12 | Data | 00 | | 14 | 00/B96F : 44 05 44 06 | HEX 4405440644064406440744074408 + 6040 | 3 data.s 87 | Empty | 00 | | 0 | 00/B92B | + 6041 | 3 data.s 88 | Empty | 00 | | 0 | 00/B92B | + 6042 | 1 toutadisparu.s 1315 | Directive | 00 | | 0 | 00/B92B | put ecr.s + 6043 | 4 ecr.s 1 | Comment | 00 | | 0 | 00/B92B | * + 6044 | 4 ecr.s 2 | Comment | 00 | | 0 | 00/B92B | * Tout a disparu + 6045 | 4 ecr.s 3 | Comment | 00 | | 0 | 00/B92B | * + 6046 | 4 ecr.s 4 | Comment | 00 | | 0 | 00/B92B | * (c) 1992, Franois Coulon + 6047 | 4 ecr.s 5 | Comment | 00 | | 0 | 00/B92B | * (c) 2022, Antoine Vignau & Olivier Zardini + 6048 | 4 ecr.s 6 | Comment | 00 | | 0 | 00/B92B | * + 6049 | 4 ecr.s 7 | Empty | 00 | | 0 | 00/B92B | + 6050 | 4 ecr.s 8 | Directive | 00 | | 0 | 00/B92B | mx %00 + 6051 | 4 ecr.s 9 | Empty | 00 | | 0 | 00/B92B | + 6052 | 4 ecr.s 10 | Empty | 00 | | 0 | 00/B92B | tag_points + 6053 | 4 ecr.s 11 | Comment | 00 | | 0 | 00/B92B | * HEX 0669 + 6054 | 4 ecr.s 12 | Data | 00 | | 14 | 00/B92B : 44 05 44 06 | HEX 4405440644064406440744074408 | | | | | | 44 06 44 06 | | | | | | | 44 07 44 07 | | | | | | | 44 08 | - 5979 | 4 ecr.s 13 | Data | 00 | | 16 | 00/B97D : 44 08 44 08 | HEX 4408440844094409440A440A440A440B + 6055 | 4 ecr.s 13 | Data | 00 | | 16 | 00/B939 : 44 08 44 08 | HEX 4408440844094409440A440A440A440B | | | | | | 44 09 44 09 | | | | | | | 44 0A 44 0A | | | | | | | 44 0A 44 0B | - 5980 | 4 ecr.s 14 | Data | 00 | | 16 | 00/B98D : 44 0B 44 0C | HEX 440B440C440C440C440D440D440E440E + 6056 | 4 ecr.s 14 | Data | 00 | | 16 | 00/B949 : 44 0B 44 0C | HEX 440B440C440C440C440D440D440E440E | | | | | | 44 0C 44 0C | | | | | | | 44 0D 44 0D | | | | | | | 44 0E 44 0E | - 5981 | 4 ecr.s 15 | Data | 00 | | 16 | 00/B99D : 44 0E 44 0F | HEX 440E440F440F44104410441044114411 + 6057 | 4 ecr.s 15 | Data | 00 | | 16 | 00/B959 : 44 0E 44 0F | HEX 440E440F440F44104410441044114411 | | | | | | 44 0F 44 10 | | | | | | | 44 10 44 10 | | | | | | | 44 11 44 11 | - 5982 | 4 ecr.s 16 | Data | 00 | | 16 | 00/B9AD : 38 05 39 05 | HEX 38053905390539053A053A053B053B05 + 6058 | 4 ecr.s 16 | Data | 00 | | 16 | 00/B969 : 38 05 39 05 | HEX 38053905390539053A053A053B053B05 | | | | | | 39 05 39 05 | | | | | | | 3A 05 3A 05 | | | | | | | 3B 05 3B 05 | - 5983 | 4 ecr.s 17 | Data | 00 | | 16 | 00/B9BD : 3B 05 3C 05 | HEX 3B053C053C053D053D053D053E053E05 + 6059 | 4 ecr.s 17 | Data | 00 | | 16 | 00/B979 : 3B 05 3C 05 | HEX 3B053C053C053D053D053D053E053E05 | | | | | | 3C 05 3D 05 | | | | | | | 3D 05 3D 05 | | | | | | | 3E 05 3E 05 | - 5984 | 4 ecr.s 18 | Data | 00 | | 16 | 00/B9CD : 3F 05 3F 05 | HEX 3F053F053F0540054005410541054105 + 6060 | 4 ecr.s 18 | Data | 00 | | 16 | 00/B989 : 3F 05 3F 05 | HEX 3F053F053F0540054005410541054105 | | | | | | 3F 05 40 05 | | | | | | | 40 05 41 05 | | | | | | | 41 05 41 05 | - 5985 | 4 ecr.s 19 | Data | 00 | | 16 | 00/B9DD : 42 05 42 05 | HEX 42054205430543054305440544054505 + 6061 | 4 ecr.s 19 | Data | 00 | | 16 | 00/B999 : 42 05 42 05 | HEX 42054205430543054305440544054505 | | | | | | 43 05 43 05 | | | | | | | 43 05 44 05 | | | | | | | 44 05 45 05 | - 5986 | 4 ecr.s 20 | Data | 00 | | 16 | 00/B9ED : 45 05 45 05 | HEX 45054505450646064606470647064706 + 6062 | 4 ecr.s 20 | Data | 00 | | 16 | 00/B9A9 : 45 05 45 05 | HEX 45054505450646064606470647064706 | | | | | | 45 06 46 06 | | | | | | | 46 06 47 06 | | | | | | | 47 06 47 06 | - 5987 | 4 ecr.s 21 | Data | 00 | | 16 | 00/B9FD : 48 06 48 06 | HEX 480648064906490649064A064A064B06 + 6063 | 4 ecr.s 21 | Data | 00 | | 16 | 00/B9B9 : 48 06 48 06 | HEX 480648064906490649064A064A064B06 | | | | | | 49 06 49 06 | | | | | | | 49 06 4A 06 | | | | | | | 4A 06 4B 06 | - 5988 | 4 ecr.s 22 | Data | 00 | | 16 | 00/BA0D : 4B 06 4B 06 | HEX 4B064B064C064C064D064D064D066006 + 6064 | 4 ecr.s 22 | Data | 00 | | 16 | 00/B9C9 : 4B 06 4B 06 | HEX 4B064B064C064C064D064D064D066006 | | | | | | 4C 06 4C 06 | | | | | | | 4D 06 4D 06 | | | | | | | 4D 06 60 06 | - 5989 | 4 ecr.s 23 | Data | 00 | | 16 | 00/BA1D : 5F 06 5F 06 | HEX 5F065F065F065E065E065D065D065D06 + 6065 | 4 ecr.s 23 | Data | 00 | | 16 | 00/B9D9 : 5F 06 5F 06 | HEX 5F065F065F065E065E065D065D065D06 | | | | | | 5F 06 5E 06 | | | | | | | 5E 06 5D 06 | | | | | | | 5D 06 5D 06 | - 5990 | 4 ecr.s 24 | Data | 00 | | 16 | 00/BA2D : 5C 06 5C 06 | HEX 5C065C065B065B065B065A065A065A06 + 6066 | 4 ecr.s 24 | Data | 00 | | 16 | 00/B9E9 : 5C 06 5C 06 | HEX 5C065C065B065B065B065A065A065A06 | | | | | | 5B 06 5B 06 | | | | | | | 5B 06 5A 06 | | | | | | | 5A 06 5A 06 | - 5991 | 4 ecr.s 25 | Data | 00 | | 16 | 00/BA3D : 59 06 59 06 | HEX 59065906590659065806580758075707 + 6067 | 4 ecr.s 25 | Data | 00 | | 16 | 00/B9F9 : 59 06 59 06 | HEX 59065906590659065806580758075707 | | | | | | 59 06 59 06 | | | | | | | 58 06 58 07 | | | | | | | 58 07 57 07 | - 5992 | 4 ecr.s 26 | Data | 00 | | 16 | 00/BA4D : 57 07 57 07 | HEX 57075707570857085708570856085609 + 6068 | 4 ecr.s 26 | Data | 00 | | 16 | 00/BA09 : 57 07 57 07 | HEX 57075707570857085708570856085609 | | | | | | 57 08 57 08 | | | | | | | 57 08 57 08 | | | | | | | 56 08 56 09 | - 5993 | 4 ecr.s 27 | Data | 00 | | 16 | 00/BA5D : 56 09 56 0A | HEX 5609560A560A560A560A560B560B560C + 6069 | 4 ecr.s 27 | Data | 00 | | 16 | 00/BA19 : 56 09 56 0A | HEX 5609560A560A560A560A560B560B560C | | | | | | 56 0A 56 0A | | | | | | | 56 0A 56 0B | | | | | | | 56 0B 56 0C | - 5994 | 4 ecr.s 28 | Data | 00 | | 16 | 00/BA6D : 56 0C 56 0C | HEX 560C560C560D560D560E560E560E560F + 6070 | 4 ecr.s 28 | Data | 00 | | 16 | 00/BA29 : 56 0C 56 0C | HEX 560C560C560D560D560E560E560E560F | | | | | | 56 0D 56 0D | | | | | | | 56 0E 56 0E | | | | | | | 56 0E 56 0F | - 5995 | 4 ecr.s 29 | Data | 00 | | 16 | 00/BA7D : 56 0F 56 0F | HEX 560F560F561057105710571057105810 + 6071 | 4 ecr.s 29 | Data | 00 | | 16 | 00/BA39 : 56 0F 56 0F | HEX 560F560F561057105710571057105810 | | | | | | 56 10 57 10 | | | | | | | 57 10 57 10 | | | | | | | 57 10 58 10 | - 5996 | 4 ecr.s 30 | Data | 00 | | 16 | 00/BA8D : 58 10 58 10 | HEX 5810581059105910591159115A115A11 + 6072 | 4 ecr.s 30 | Data | 00 | | 16 | 00/BA49 : 58 10 58 10 | HEX 5810581059105910591159115A115A11 | | | | | | 59 10 59 10 | | | | | | | 59 11 59 11 | | | | | | | 5A 11 5A 11 | - 5997 | 4 ecr.s 31 | Data | 00 | | 16 | 00/BA9D : 5B 11 5B 11 | HEX 5B115B115B115B115C115C115D115D11 + 6073 | 4 ecr.s 31 | Data | 00 | | 16 | 00/BA59 : 5B 11 5B 11 | HEX 5B115B115B115B115C115C115D115D11 | | | | | | 5B 11 5B 11 | | | | | | | 5C 11 5C 11 | | | | | | | 5D 11 5D 11 | - 5998 | 4 ecr.s 32 | Data | 00 | | 16 | 00/BAAD : 5D 11 5E 11 | HEX 5D115E115E115F115F115F1160116011 + 6074 | 4 ecr.s 32 | Data | 00 | | 16 | 00/BA69 : 5D 11 5E 11 | HEX 5D115E115E115F115F115F1160116011 | | | | | | 5E 11 5F 11 | | | | | | | 5F 11 5F 11 | | | | | | | 60 11 60 11 | - 5999 | 4 ecr.s 33 | Data | 00 | | 16 | 00/BABD : 61 11 61 11 | HEX 61116111611162116211631163116311 + 6075 | 4 ecr.s 33 | Data | 00 | | 16 | 00/BA79 : 61 11 61 11 | HEX 61116111611162116211631163116311 | | | | | | 61 11 62 11 | | | | | | | 62 11 63 11 | | | | | | | 63 11 63 11 | - 6000 | 4 ecr.s 34 | Data | 00 | | 16 | 00/BACD : 63 11 64 11 | HEX 63116411641164106510651065106610 + 6076 | 4 ecr.s 34 | Data | 00 | | 16 | 00/BA89 : 63 11 64 11 | HEX 63116411641164106510651065106610 | | | | | | 64 11 64 10 | | | | | | | 65 10 65 10 | | | | | | | 65 10 66 10 | - 6001 | 4 ecr.s 35 | Data | 00 | | 16 | 00/BADD : 66 10 66 10 | HEX 66106610660F660F660F660E670E670E + 6077 | 4 ecr.s 35 | Data | 00 | | 16 | 00/BA99 : 66 10 66 10 | HEX 66106610660F660F660F660E670E670E | | | | | | 66 0F 66 0F | | | | | | | 66 0F 66 0E | | | | | | | 67 0E 67 0E | - 6002 | 4 ecr.s 36 | Data | 00 | | 16 | 00/BAED : 67 0E 67 0D | HEX 670E670D670D670D670C670C670C670B + 6078 | 4 ecr.s 36 | Data | 00 | | 16 | 00/BAA9 : 67 0E 67 0D | HEX 670E670D670D670D670C670C670C670B | | | | | | 67 0D 67 0D | | | | | | | 67 0C 67 0C | | | | | | | 67 0C 67 0B | - 6003 | 4 ecr.s 37 | Data | 00 | | 16 | 00/BAFD : 67 0B 67 0A | HEX 670B670A670A670A6709670967086708 + 6079 | 4 ecr.s 37 | Data | 00 | | 16 | 00/BAB9 : 67 0B 67 0A | HEX 670B670A670A670A6709670967086708 | | | | | | 67 0A 67 0A | | | | | | | 67 09 67 09 | | | | | | | 67 08 67 08 | - 6004 | 4 ecr.s 38 | Data | 00 | | 16 | 00/BB0D : 67 08 67 07 | HEX 67086707670767076706660666066606 + 6080 | 4 ecr.s 38 | Data | 00 | | 16 | 00/BAC9 : 67 08 67 07 | HEX 67086707670767076706660666066606 | | | | | | 67 07 67 07 | | | | | | | 67 06 66 06 | | | | | | | 66 06 66 06 | - 6005 | 4 ecr.s 39 | Data | 00 | | 16 | 00/BB1D : 66 06 65 06 | HEX 66066506650665066406640663066306 + 6081 | 4 ecr.s 39 | Data | 00 | | 16 | 00/BAD9 : 66 06 65 06 | HEX 66066506650665066406640663066306 | | | | | | 65 06 65 06 | | | | | | | 64 06 64 06 | | | | | | | 63 06 63 06 | - 6006 | 4 ecr.s 40 | Data | 00 | | 16 | 00/BB2D : 63 06 62 06 | HEX 63066206620661066105610561056005 + 6082 | 4 ecr.s 40 | Data | 00 | | 16 | 00/BAE9 : 63 06 62 06 | HEX 63066206620661066105610561056005 | | | | | | 62 06 61 06 | | | | | | | 61 05 61 05 | | | | | | | 61 05 60 05 | - 6007 | 4 ecr.s 41 | Data | 00 | | 16 | 00/BB3D : 71 05 71 06 | HEX 71057106710671067107710771087108 + 6083 | 4 ecr.s 41 | Data | 00 | | 16 | 00/BAF9 : 71 05 71 06 | HEX 71057106710671067107710771087108 | | | | | | 71 06 71 06 | | | | | | | 71 07 71 07 | | | | | | | 71 08 71 08 | - 6008 | 4 ecr.s 42 | Data | 00 | | 16 | 00/BB4D : 71 08 71 09 | HEX 710871097109710A710A710A710B710B + 6084 | 4 ecr.s 42 | Data | 00 | | 16 | 00/BB09 : 71 08 71 09 | HEX 710871097109710A710A710A710B710B | | | | | | 71 09 71 0A | | | | | | | 71 0A 71 0A | | | | | | | 71 0B 71 0B | - 6009 | 4 ecr.s 43 | Data | 00 | | 16 | 00/BB5D : 71 0C 71 0C | HEX 710C710C710C710D710D710E710E710E + 6085 | 4 ecr.s 43 | Data | 00 | | 16 | 00/BB19 : 71 0C 71 0C | HEX 710C710C710C710D710D710E710E710E | | | | | | 71 0C 71 0D | | | | | | | 71 0D 71 0E | | | | | | | 71 0E 71 0E | - 6010 | 4 ecr.s 44 | Data | 00 | | 16 | 00/BB6D : 71 0E 72 0E | HEX 710E720E720F720F720F721072107310 + 6086 | 4 ecr.s 44 | Data | 00 | | 16 | 00/BB29 : 71 0E 72 0E | HEX 710E720E720F720F720F721072107310 | | | | | | 72 0F 72 0F | | | | | | | 72 0F 72 10 | | | | | | | 72 10 73 10 | - 6011 | 4 ecr.s 45 | Data | 00 | | 16 | 00/BB7D : 73 10 73 10 | HEX 73107310731074107410741075107510 + 6087 | 4 ecr.s 45 | Data | 00 | | 16 | 00/BB39 : 73 10 73 10 | HEX 73107310731074107410741075107510 | | | | | | 73 10 74 10 | | | | | | | 74 10 74 10 | | | | | | | 75 10 75 10 | - 6012 | 4 ecr.s 46 | Data | 00 | | 16 | 00/BB8D : 75 11 76 11 | HEX 75117611761176117611771177117811 + 6088 | 4 ecr.s 46 | Data | 00 | | 16 | 00/BB49 : 75 11 76 11 | HEX 75117611761176117611771177117811 | | | | | | 76 11 76 11 | | | | | | | 76 11 77 11 | | | | | | | 77 11 78 11 | - 6013 | 4 ecr.s 47 | Data | 00 | | 16 | 00/BB9D : 78 11 78 11 | HEX 78117811791179117A117A117A117B11 + 6089 | 4 ecr.s 47 | Data | 00 | | 16 | 00/BB59 : 78 11 78 11 | HEX 78117811791179117A117A117A117B11 | | | | | | 79 11 79 11 | | | | | | | 7A 11 7A 11 | | | | | | | 7A 11 7B 11 | - 6014 | 4 ecr.s 48 | Data | 00 | | 16 | 00/BBAD : 7B 11 7C 11 | HEX 7B117C117C117C117C117D117D117D10 + 6090 | 4 ecr.s 48 | Data | 00 | | 16 | 00/BB69 : 7B 11 7C 11 | HEX 7B117C117C117C117C117D117D117D10 | | | | | | 7C 11 7C 11 | | | | | | | 7C 11 7D 11 | | | | | | | 7D 11 7D 10 | - 6015 | 4 ecr.s 49 | Data | 00 | | 16 | 00/BBBD : 7D 10 7E 10 | HEX 7D107E107E107E107E0F7E0F7E0F7F0F + 6091 | 4 ecr.s 49 | Data | 00 | | 16 | 00/BB79 : 7D 10 7E 10 | HEX 7D107E107E107E107E0F7E0F7E0F7F0F | | | | | | 7E 10 7E 10 | | | | | | | 7E 0F 7E 0F | | | | | | | 7E 0F 7F 0F | - 6016 | 4 ecr.s 50 | Data | 00 | | 16 | 00/BBCD : 7F 0E 7F 0E | HEX 7F0E7F0E7F0E7F0E800E800D800D800C + 6092 | 4 ecr.s 50 | Data | 00 | | 16 | 00/BB89 : 7F 0E 7F 0E | HEX 7F0E7F0E7F0E7F0E800E800D800D800C | | | | | | 7F 0E 7F 0E | | | | | | | 80 0E 80 0D | | | | | | | 80 0D 80 0C | - 6017 | 4 ecr.s 51 | Data | 00 | | 16 | 00/BBDD : 80 0C 80 0C | HEX 800C800C800C800B800B800A800A800A + 6093 | 4 ecr.s 51 | Data | 00 | | 16 | 00/BB99 : 80 0C 80 0C | HEX 800C800C800C800B800B800A800A800A | | | | | | 80 0C 80 0B | | | | | | | 80 0B 80 0A | | | | | | | 80 0A 80 0A | - 6018 | 4 ecr.s 52 | Data | 00 | | 16 | 00/BBED : 80 09 80 09 | HEX 80098009800880088008800780078006 + 6094 | 4 ecr.s 52 | Data | 00 | | 16 | 00/BBA9 : 80 09 80 09 | HEX 80098009800880088008800780078006 | | | | | | 80 08 80 08 | | | | | | | 80 08 80 07 | | | | | | | 80 07 80 06 | - 6019 | 4 ecr.s 53 | Data | 00 | | 16 | 00/BBFD : 80 06 80 06 | HEX 80068006800580059404940594059406 + 6095 | 4 ecr.s 53 | Data | 00 | | 16 | 00/BBB9 : 80 06 80 06 | HEX 80068006800580059404940594059406 | | | | | | 80 05 80 05 | | | | | | | 94 04 94 05 | | | | | | | 94 05 94 06 | - 6020 | 4 ecr.s 54 | Data | 00 | | 16 | 00/BC0D : 94 06 94 06 | HEX 94069406940794079408940894089409 + 6096 | 4 ecr.s 54 | Data | 00 | | 16 | 00/BBC9 : 94 06 94 06 | HEX 94069406940794079408940894089409 | | | | | | 94 07 94 07 | | | | | | | 94 08 94 08 | | | | | | | 94 08 94 09 | - 6021 | 4 ecr.s 55 | Data | 00 | | 16 | 00/BC1D : 94 09 94 0A | HEX 9409940A940A940A940B940B940C940C + 6097 | 4 ecr.s 55 | Data | 00 | | 16 | 00/BBD9 : 94 09 94 0A | HEX 9409940A940A940A940B940B940C940C | | | | | | 94 0A 94 0A | | | | | | | 94 0B 94 0B | | | | | | | 94 0C 94 0C | - 6022 | 4 ecr.s 56 | Data | 00 | | 16 | 00/BC2D : 94 0C 94 0D | HEX 940C940D940D940E940E940E940F940F + 6098 | 4 ecr.s 56 | Data | 00 | | 16 | 00/BBE9 : 94 0C 94 0D | HEX 940C940D940D940E940E940E940F940F | | | | | | 94 0D 94 0E | | | | | | | 94 0E 94 0E | | | | | | | 94 0F 94 0F | - 6023 | 4 ecr.s 57 | Data | 00 | | 16 | 00/BC3D : 94 10 94 10 | HEX 94109410941094119411890489048A04 + 6099 | 4 ecr.s 57 | Data | 00 | | 16 | 00/BBF9 : 94 10 94 10 | HEX 94109410941094119411890489048A04 | | | | | | 94 10 94 11 | | | | | | | 94 11 89 04 | | | | | | | 89 04 8A 04 | - 6024 | 4 ecr.s 58 | Data | 00 | | 16 | 00/BC4D : 8A 04 8A 04 | HEX 8A048A048B048B048C048C048C048D04 + 6100 | 4 ecr.s 58 | Data | 00 | | 16 | 00/BC09 : 8A 04 8A 04 | HEX 8A048A048B048B048C048C048C048D04 | | | | | | 8B 04 8B 04 | | | | | | | 8C 04 8C 04 | | | | | | | 8C 04 8D 04 | - 6025 | 4 ecr.s 59 | Data | 00 | | 16 | 00/BC5D : 8D 04 8E 04 | HEX 8D048E048E048E048F048F0490049004 + 6101 | 4 ecr.s 59 | Data | 00 | | 16 | 00/BC19 : 8D 04 8E 04 | HEX 8D048E048E048E048F048F0490049004 | | | | | | 8E 04 8E 04 | | | | | | | 8F 04 8F 04 | | | | | | | 90 04 90 04 | - 6026 | 4 ecr.s 60 | Data | 00 | | 16 | 00/BC6D : 90 04 91 04 | HEX 90049104910492049204920493049304 + 6102 | 4 ecr.s 60 | Data | 00 | | 16 | 00/BC29 : 90 04 91 04 | HEX 90049104910492049204920493049304 | | | | | | 91 04 92 04 | | | | | | | 92 04 92 04 | | | | | | | 93 04 93 04 | - 6027 | 4 ecr.s 61 | Data | 00 | | 16 | 00/BC7D : 94 04 94 04 | HEX 94049404940495049505950596059605 + 6103 | 4 ecr.s 61 | Data | 00 | | 16 | 00/BC39 : 94 04 94 04 | HEX 94049404940495049505950596059605 | | | | | | 94 04 95 04 | | | | | | | 95 05 95 05 | | | | | | | 96 05 96 05 | - 6028 | 4 ecr.s 62 | Data | 00 | | 16 | 00/BC8D : 97 05 97 05 | HEX 97059705970598059805990599059905 + 6104 | 4 ecr.s 62 | Data | 00 | | 16 | 00/BC49 : 97 05 97 05 | HEX 97059705970598059805990599059905 | | | | | | 97 05 98 05 | | | | | | | 98 05 99 05 | | | | | | | 99 05 99 05 | - 6029 | 4 ecr.s 63 | Data | 00 | | 16 | 00/BC9D : 9A 05 9A 05 | HEX 9A059A059A059B059B059B059C059C05 + 6105 | 4 ecr.s 63 | Data | 00 | | 16 | 00/BC59 : 9A 05 9A 05 | HEX 9A059A059A059B059B059B059C059C05 | | | | | | 9A 05 9B 05 | | | | | | | 9B 05 9B 05 | | | | | | | 9C 05 9C 05 | - 6030 | 4 ecr.s 64 | Data | 00 | | 16 | 00/BCAD : 9D 05 9D 06 | HEX 9D059D069D069D069E069E069F069F06 + 6106 | 4 ecr.s 64 | Data | 00 | | 16 | 00/BC69 : 9D 05 9D 06 | HEX 9D059D069D069D069E069E069F069F06 | | | | | | 9D 06 9D 06 | | | | | | | 9E 06 9E 06 | | | | | | | 9F 06 9F 06 | - 6031 | 4 ecr.s 65 | Data | 00 | | 16 | 00/BCBD : 9F 06 A0 06 | HEX 9F06A006A006B412B411B411B410B410 + 6107 | 4 ecr.s 65 | Data | 00 | | 16 | 00/BC79 : 9F 06 A0 06 | HEX 9F06A006A006B412B411B411B410B410 | | | | | | A0 06 B4 12 | | | | | | | B4 11 B4 11 | | | | | | | B4 10 B4 10 | - 6032 | 4 ecr.s 66 | Data | 00 | | 16 | 00/BCCD : B4 10 B4 0F | HEX B410B40FB40FB40EB40EB40EB40DB40D + 6108 | 4 ecr.s 66 | Data | 00 | | 16 | 00/BC89 : B4 10 B4 0F | HEX B410B40FB40FB40EB40EB40EB40DB40D | | | | | | B4 0F B4 0E | | | | | | | B4 0E B4 0E | | | | | | | B4 0D B4 0D | - 6033 | 4 ecr.s 67 | Data | 00 | | 16 | 00/BCDD : B4 0C B4 0C | HEX B40CB40CB40CB40BB40BB40AB40AB40A + 6109 | 4 ecr.s 67 | Data | 00 | | 16 | 00/BC99 : B4 0C B4 0C | HEX B40CB40CB40CB40BB40BB40AB40AB40A | | | | | | B4 0C B4 0B | | | | | | | B4 0B B4 0A | | | | | | | B4 0A B4 0A | - 6034 | 4 ecr.s 68 | Data | 00 | | 16 | 00/BCED : B4 09 B4 09 | HEX B409B409B409B408B408B408B508B507 + 6110 | 4 ecr.s 68 | Data | 00 | | 16 | 00/BCA9 : B4 09 B4 09 | HEX B409B409B409B408B408B408B508B507 | | | | | | B4 09 B4 08 | | | | | | | B4 08 B4 08 | | | | | | | B5 08 B5 07 | - 6035 | 4 ecr.s 69 | Data | 00 | | 16 | 00/BCFD : B5 07 B5 07 | HEX B507B507B506B506B506B506B606B605 + 6111 | 4 ecr.s 69 | Data | 00 | | 16 | 00/BCB9 : B5 07 B5 07 | HEX B507B507B506B506B506B506B606B605 | | | | | | B5 06 B5 06 | | | | | | | B5 06 B5 06 | | | | | | | B6 06 B6 05 | - 6036 | 4 ecr.s 70 | Data | 00 | | 16 | 00/BD0D : B6 05 B6 05 | HEX B605B605B705B704B704B704B704B704 + 6112 | 4 ecr.s 70 | Data | 00 | | 16 | 00/BCC9 : B6 05 B6 05 | HEX B605B605B705B704B704B704B704B704 | | | | | | B7 05 B7 04 | | | | | | | B7 04 B7 04 | | | | | | | B7 04 B7 04 | - 6037 | 4 ecr.s 71 | Data | 00 | | 16 | 00/BD1D : B8 04 B8 04 | HEX B804B804B904B904B903B903BA03BA03 + 6113 | 4 ecr.s 71 | Data | 00 | | 16 | 00/BCD9 : B8 04 B8 04 | HEX B804B804B904B904B903B903BA03BA03 | | | | | | B9 04 B9 04 | | | | | | | B9 03 B9 03 | | | | | | | BA 03 BA 03 | - 6038 | 4 ecr.s 72 | Data | 00 | | 16 | 00/BD2D : BB 03 BB 03 | HEX BB03BB03BB03BC03BC03BD03BD03BD03 + 6114 | 4 ecr.s 72 | Data | 00 | | 16 | 00/BCE9 : BB 03 BB 03 | HEX BB03BB03BB03BC03BC03BD03BD03BD03 | | | | | | BB 03 BC 03 | | | | | | | BC 03 BD 03 | | | | | | | BD 03 BD 03 | - 6039 | 4 ecr.s 73 | Data | 00 | | 16 | 00/BD3D : BE 03 BE 03 | HEX BE03BE03BF03BF03BF03BF04BF04C004 + 6115 | 4 ecr.s 73 | Data | 00 | | 16 | 00/BCF9 : BE 03 BE 03 | HEX BE03BE03BF03BF03BF03BF04BF04C004 | | | | | | BF 03 BF 03 | | | | | | | BF 03 BF 04 | | | | | | | BF 04 C0 04 | - 6040 | 4 ecr.s 74 | Data | 00 | | 16 | 00/BD4D : C0 04 C0 04 | HEX C004C004C005C105C105C106C106C106 + 6116 | 4 ecr.s 74 | Data | 00 | | 16 | 00/BD09 : C0 04 C0 04 | HEX C004C004C005C105C105C106C106C106 | | | | | | C0 05 C1 05 | | | | | | | C1 05 C1 06 | | | | | | | C1 06 C1 06 | - 6041 | 4 ecr.s 75 | Data | 00 | | 16 | 00/BD5D : C1 06 C1 07 | HEX C106C107C107C108C108C108C109C109 + 6117 | 4 ecr.s 75 | Data | 00 | | 16 | 00/BD19 : C1 06 C1 07 | HEX C106C107C107C108C108C108C109C109 | | | | | | C1 07 C1 08 | | | | | | | C1 08 C1 08 | | | | | | | C1 09 C1 09 | - 6042 | 4 ecr.s 76 | Data | 00 | | 16 | 00/BD6D : C1 0A C1 0A | HEX C10AC10AC10AC10BC10BC10CC10CC10C + 6118 | 4 ecr.s 76 | Data | 00 | | 16 | 00/BD29 : C1 0A C1 0A | HEX C10AC10AC10AC10BC10BC10CC10CC10C | | | | | | C1 0A C1 0B | | | | | | | C1 0B C1 0C | | | | | | | C1 0C C1 0C | - 6043 | 4 ecr.s 77 | Data | 00 | | 16 | 00/BD7D : C1 0D C1 0D | HEX C10DC10DC10EC10EC10EC10FC10FC110 + 6119 | 4 ecr.s 77 | Data | 00 | | 16 | 00/BD39 : C1 0D C1 0D | HEX C10DC10DC10EC10EC10EC10FC10FC110 | | | | | | C1 0E C1 0E | | | | | | | C1 0E C1 0F | | | | | | | C1 0F C1 10 | - 6044 | 4 ecr.s 78 | Data | 00 | | 16 | 00/BD8D : C1 10 C1 10 | HEX C110C110C111C111B50CB50CB50CB60C + 6120 | 4 ecr.s 78 | Data | 00 | | 16 | 00/BD49 : C1 10 C1 10 | HEX C110C110C111C111B50CB50CB50CB60C | | | | | | C1 11 C1 11 | | | | | | | B5 0C B5 0C | | | | | | | B5 0C B6 0C | - 6045 | 4 ecr.s 79 | Data | 00 | | 16 | 00/BD9D : B6 0C B7 0C | HEX B60CB70CB70CB70CB80CB80CB90CB90C + 6121 | 4 ecr.s 79 | Data | 00 | | 16 | 00/BD59 : B6 0C B7 0C | HEX B60CB70CB70CB70CB80CB80CB90CB90C | | | | | | B7 0C B7 0C | | | | | | | B8 0C B8 0C | | | | | | | B9 0C B9 0C | - 6046 | 4 ecr.s 80 | Data | 00 | | 16 | 00/BDAD : B9 0D B9 0D | HEX B90DB90DBA0DBA0DBB0DBB0DBB0DBC0D + 6122 | 4 ecr.s 80 | Data | 00 | | 16 | 00/BD69 : B9 0D B9 0D | HEX B90DB90DBA0DBA0DBB0DBB0DBB0DBC0D | | | | | | BA 0D BA 0D | | | | | | | BB 0D BB 0D | | | | | | | BB 0D BC 0D | - 6047 | 4 ecr.s 81 | Data | 00 | | 16 | 00/BDBD : BC 0D BD 0D | HEX BC0DBD0DBD0DBD0DBE0DBE0DBF0DBF0D + 6123 | 4 ecr.s 81 | Data | 00 | | 16 | 00/BD79 : BC 0D BD 0D | HEX BC0DBD0DBD0DBD0DBE0DBE0DBF0DBF0D | | | | | | BD 0D BD 0D | | | | | | | BE 0D BE 0D | | | | | | | BF 0D BF 0D | - 6048 | 4 ecr.s 82 | Data | 00 | | 16 | 00/BDCD : BF 0D BF 0D | HEX BF0DBF0DC00DC00D2C282C282C292C29 + 6124 | 4 ecr.s 82 | Data | 00 | | 16 | 00/BD89 : BF 0D BF 0D | HEX BF0DBF0DC00DC00D2C282C282C292C29 | | | | | | C0 0D C0 0D | | | | | | | 2C 28 2C 28 | | | | | | | 2C 29 2C 29 | - 6049 | 4 ecr.s 83 | Data | 00 | | 16 | 00/BDDD : 2C 2A 2C 2A | HEX 2C2A2C2A2C2A2C2B2C2B2C2C2C2C2C2C + 6125 | 4 ecr.s 83 | Data | 00 | | 16 | 00/BD99 : 2C 2A 2C 2A | HEX 2C2A2C2A2C2A2C2B2C2B2C2C2C2C2C2C | | | | | | 2C 2A 2C 2B | | | | | | | 2C 2B 2C 2C | | | | | | | 2C 2C 2C 2C | - 6050 | 4 ecr.s 84 | Data | 00 | | 16 | 00/BDED : 2C 2D 2C 2D | HEX 2C2D2C2D2C2E2C2E2C2E2C2F2C2F2C30 + 6126 | 4 ecr.s 84 | Data | 00 | | 16 | 00/BDA9 : 2C 2D 2C 2D | HEX 2C2D2C2D2C2E2C2E2C2E2C2F2C2F2C30 | | | | | | 2C 2E 2C 2E | | | | | | | 2C 2E 2C 2F | | | | | | | 2C 2F 2C 30 | - 6051 | 4 ecr.s 85 | Data | 00 | | 16 | 00/BDFD : 2C 30 2C 30 | HEX 2C302C302C312C312C322C322C332C33 + 6127 | 4 ecr.s 85 | Data | 00 | | 16 | 00/BDB9 : 2C 30 2C 30 | HEX 2C302C302C312C312C322C322C332C33 | | | | | | 2C 31 2C 31 | | | | | | | 2C 32 2C 32 | | | | | | | 2C 33 2C 33 | - 6052 | 4 ecr.s 86 | Data | 00 | | 16 | 00/BE0D : 2C 33 2C 34 | HEX 2C332C342C342C352C352C352C352C36 + 6128 | 4 ecr.s 86 | Data | 00 | | 16 | 00/BDC9 : 2C 33 2C 34 | HEX 2C332C342C342C352C352C352C352C36 | | | | | | 2C 34 2C 35 | | | | | | | 2C 35 2C 35 | | | | | | | 2C 35 2C 36 | - 6053 | 4 ecr.s 87 | Data | 00 | | 16 | 00/BE1D : 2C 36 2C 37 | HEX 2C362C372C372C372C382C382C392C39 + 6129 | 4 ecr.s 87 | Data | 00 | | 16 | 00/BDD9 : 2C 36 2C 37 | HEX 2C362C372C372C372C382C382C392C39 | | | | | | 2C 37 2C 37 | | | | | | | 2C 38 2C 38 | | | | | | | 2C 39 2C 39 | - 6054 | 4 ecr.s 88 | Data | 00 | | 16 | 00/BE2D : 2C 28 2D 28 | HEX 2C282D282D282E282E282E282F282F28 + 6130 | 4 ecr.s 88 | Data | 00 | | 16 | 00/BDE9 : 2C 28 2D 28 | HEX 2C282D282D282E282E282E282F282F28 | | | | | | 2D 28 2E 28 | | | | | | | 2E 28 2E 28 | | | | | | | 2F 28 2F 28 | - 6055 | 4 ecr.s 89 | Data | 00 | | 16 | 00/BE3D : 30 28 30 28 | HEX 30283028302831283128322832283228 + 6131 | 4 ecr.s 89 | Data | 00 | | 16 | 00/BDF9 : 30 28 30 28 | HEX 30283028302831283128322832283228 | | | | | | 30 28 31 28 | | | | | | | 31 28 32 28 | | | | | | | 32 28 32 28 | - 6056 | 4 ecr.s 90 | Data | 00 | | 16 | 00/BE4D : 33 28 33 28 | HEX 33283328332834283428352835283528 + 6132 | 4 ecr.s 90 | Data | 00 | | 16 | 00/BE09 : 33 28 33 28 | HEX 33283328332834283428352835283528 | | | | | | 33 28 34 28 | | | | | | | 34 28 35 28 | | | | | | | 35 28 35 28 | - 6057 | 4 ecr.s 91 | Data | 00 | | 16 | 00/BE5D : 35 28 36 28 | HEX 35283628362836293729372937293829 + 6133 | 4 ecr.s 91 | Data | 00 | | 16 | 00/BE19 : 35 28 36 28 | HEX 35283628362836293729372937293829 | | | | | | 36 28 36 29 | | | | | | | 37 29 37 29 | | | | | | | 37 29 38 29 | - 6058 | 4 ecr.s 92 | Data | 00 | | 16 | 00/BE6D : 38 29 38 29 | HEX 382938293929392A392A392A392A392A + 6134 | 4 ecr.s 92 | Data | 00 | | 16 | 00/BE29 : 38 29 38 29 | HEX 382938293929392A392A392A392A392A | | | | | | 39 29 39 2A | | | | | | | 39 2A 39 2A | | | | | | | 39 2A 39 2A | - 6059 | 4 ecr.s 93 | Data | 00 | | 16 | 00/BE7D : 3A 2A 3A 2A | HEX 3A2A3A2A3A2B3A2B3B2B3B2C3B2C3B2C + 6135 | 4 ecr.s 93 | Data | 00 | | 16 | 00/BE39 : 3A 2A 3A 2A | HEX 3A2A3A2A3A2B3A2B3B2B3B2C3B2C3B2C | | | | | | 3A 2B 3A 2B | | | | | | | 3B 2B 3B 2C | | | | | | | 3B 2C 3B 2C | - 6060 | 4 ecr.s 94 | Data | 00 | | 16 | 00/BE8D : 3B 2C 3B 2D | HEX 3B2C3B2D3B2D3B2D3B2E3C2E3C2E3C2E + 6136 | 4 ecr.s 94 | Data | 00 | | 16 | 00/BE49 : 3B 2C 3B 2D | HEX 3B2C3B2D3B2D3B2D3B2E3C2E3C2E3C2E | | | | | | 3B 2D 3B 2D | | | | | | | 3B 2E 3C 2E | | | | | | | 3C 2E 3C 2E | - 6061 | 4 ecr.s 95 | Data | 00 | | 16 | 00/BE9D : 3C 2F 3C 2F | HEX 3C2F3C2F3C2F3D2F3D303D303D303D31 + 6137 | 4 ecr.s 95 | Data | 00 | | 16 | 00/BE59 : 3C 2F 3C 2F | HEX 3C2F3C2F3C2F3D2F3D303D303D303D31 | | | | | | 3C 2F 3D 2F | | | | | | | 3D 30 3D 30 | | | | | | | 3D 30 3D 31 | - 6062 | 4 ecr.s 96 | Data | 00 | | 16 | 00/BEAD : 3D 31 3D 32 | HEX 3D313D323D323D333D333D333D343D34 + 6138 | 4 ecr.s 96 | Data | 00 | | 16 | 00/BE69 : 3D 31 3D 32 | HEX 3D313D323D323D333D333D333D343D34 | | | | | | 3D 32 3D 33 | | | | | | | 3D 33 3D 33 | | | | | | | 3D 34 3D 34 | - 6063 | 4 ecr.s 97 | Data | 00 | | 16 | 00/BEBD : 3D 35 3D 35 | HEX 3D353D353D353D363D363C363C373C37 + 6139 | 4 ecr.s 97 | Data | 00 | | 16 | 00/BE79 : 3D 35 3D 35 | HEX 3D353D353D353D363D363C363C373C37 | | | | | | 3D 35 3D 36 | | | | | | | 3D 36 3C 36 | | | | | | | 3C 37 3C 37 | - 6064 | 4 ecr.s 98 | Data | 00 | | 16 | 00/BECD : 3C 37 3B 37 | HEX 3C373B373B373B373B373B383A383A38 + 6140 | 4 ecr.s 98 | Data | 00 | | 16 | 00/BE89 : 3C 37 3B 37 | HEX 3C373B373B373B373B373B383A383A38 | | | | | | 3B 37 3B 37 | | | | | | | 3B 37 3B 38 | | | | | | | 3A 38 3A 38 | - 6065 | 4 ecr.s 99 | Data | 00 | | 16 | 00/BEDD : 3A 38 39 38 | HEX 3A383938393939393939383938393739 + 6141 | 4 ecr.s 99 | Data | 00 | | 16 | 00/BE99 : 3A 38 39 38 | HEX 3A383938393939393939383938393739 | | | | | | 39 39 39 39 | | | | | | | 39 39 38 39 | | | | | | | 38 39 37 39 | - 6066 | 4 ecr.s 100 | Data | 00 | | 16 | 00/BEED : 37 39 37 39 | HEX 37393739373936393639353935393539 + 6142 | 4 ecr.s 100 | Data | 00 | | 16 | 00/BEA9 : 37 39 37 39 | HEX 37393739373936393639353935393539 | | | | | | 37 39 36 39 | | | | | | | 36 39 35 39 | | | | | | | 35 39 35 39 | - 6067 | 4 ecr.s 101 | Data | 00 | | 16 | 00/BEFD : 35 39 34 39 | HEX 35393439343933393339333932393239 + 6143 | 4 ecr.s 101 | Data | 00 | | 16 | 00/BEB9 : 35 39 34 39 | HEX 35393439343933393339333932393239 | | | | | | 34 39 33 39 | | | | | | | 33 39 33 39 | | | | | | | 32 39 32 39 | - 6068 | 4 ecr.s 102 | Data | 00 | | 16 | 00/BF0D : 31 39 31 39 | HEX 313931393039303930392F392F392E39 + 6144 | 4 ecr.s 102 | Data | 00 | | 16 | 00/BEC9 : 31 39 31 39 | HEX 313931393039303930392F392F392E39 | | | | | | 30 39 30 39 | | | | | | | 30 39 2F 39 | | | | | | | 2F 39 2E 39 | - 6069 | 4 ecr.s 103 | Data | 00 | | 16 | 00/BF1D : 2E 39 2E 39 | HEX 2E392E392D392D394628462846294629 + 6145 | 4 ecr.s 103 | Data | 00 | | 16 | 00/BED9 : 2E 39 2E 39 | HEX 2E392E392D392D394628462846294629 | | | | | | 2D 39 2D 39 | | | | | | | 46 28 46 28 | | | | | | | 46 29 46 29 | - 6070 | 4 ecr.s 104 | Data | 00 | | 16 | 00/BF2D : 46 2A 46 2A | HEX 462A462A462A462B462B462C462C462C + 6146 | 4 ecr.s 104 | Data | 00 | | 16 | 00/BEE9 : 46 2A 46 2A | HEX 462A462A462A462B462B462C462C462C | | | | | | 46 2A 46 2B | | | | | | | 46 2B 46 2C | | | | | | | 46 2C 46 2C | - 6071 | 4 ecr.s 105 | Data | 00 | | 16 | 00/BF3D : 46 2D 46 2D | HEX 462D462D462E462E462E462F462F4630 + 6147 | 4 ecr.s 105 | Data | 00 | | 16 | 00/BEF9 : 46 2D 46 2D | HEX 462D462D462E462E462E462F462F4630 | | | | | | 46 2E 46 2E | | | | | | | 46 2E 46 2F | | | | | | | 46 2F 46 30 | - 6072 | 4 ecr.s 106 | Data | 00 | | 16 | 00/BF4D : 46 30 46 30 | HEX 46304630463146314631463246324633 + 6148 | 4 ecr.s 106 | Data | 00 | | 16 | 00/BF09 : 46 30 46 30 | HEX 46304630463146314631463246324633 | | | | | | 46 31 46 31 | | | | | | | 46 31 46 32 | | | | | | | 46 32 46 33 | - 6073 | 4 ecr.s 107 | Data | 00 | | 16 | 00/BF5D : 46 33 46 33 | HEX 46334633463446344635463546354636 + 6149 | 4 ecr.s 107 | Data | 00 | | 16 | 00/BF19 : 46 33 46 33 | HEX 46334633463446344635463546354636 | | | | | | 46 34 46 34 | | | | | | | 46 35 46 35 | | | | | | | 46 35 46 36 | - 6074 | 4 ecr.s 108 | Data | 00 | | 16 | 00/BF6D : 46 36 46 37 | HEX 46364637463746374638463846394639 + 6150 | 4 ecr.s 108 | Data | 00 | | 16 | 00/BF29 : 46 36 46 37 | HEX 46364637463746374638463846394639 | | | | | | 46 37 46 37 | | | | | | | 46 38 46 38 | | | | | | | 46 39 46 39 | - 6075 | 4 ecr.s 109 | Data | 00 | | 16 | 00/BF7D : 46 39 46 3A | HEX 4639463A632863286228622861286128 + 6151 | 4 ecr.s 109 | Data | 00 | | 16 | 00/BF39 : 46 39 46 3A | HEX 4639463A632863286228622861286128 | | | | | | 63 28 63 28 | | | | | | | 62 28 62 28 | | | | | | | 61 28 61 28 | - 6076 | 4 ecr.s 110 | Data | 00 | | 16 | 00/BF8D : 61 28 60 28 | HEX 6128602860285F285F285F285E285E28 + 6152 | 4 ecr.s 110 | Data | 00 | | 16 | 00/BF49 : 61 28 60 28 | HEX 6128602860285F285F285F285E285E28 | | | | | | 60 28 5F 28 | | | | | | | 5F 28 5F 28 | | | | | | | 5E 28 5E 28 | - 6077 | 4 ecr.s 111 | Data | 00 | | 16 | 00/BF9D : 5D 28 5D 28 | HEX 5D285D285D285C285C285B285B285B28 + 6153 | 4 ecr.s 111 | Data | 00 | | 16 | 00/BF59 : 5D 28 5D 28 | HEX 5D285D285D285C285C285B285B285B28 | | | | | | 5D 28 5C 28 | | | | | | | 5C 28 5B 28 | | | | | | | 5B 28 5B 28 | - 6078 | 4 ecr.s 112 | Data | 00 | | 16 | 00/BFAD : 5A 28 5A 28 | HEX 5A285A28592859285928582858285728 + 6154 | 4 ecr.s 112 | Data | 00 | | 16 | 00/BF69 : 5A 28 5A 28 | HEX 5A285A28592859285928582858285728 | | | | | | 59 28 59 28 | | | | | | | 59 28 58 28 | | | | | | | 58 28 57 28 | - 6079 | 4 ecr.s 113 | Data | 00 | | 16 | 00/BFBD : 57 28 57 28 | HEX 57285728562856285528552855285428 + 6155 | 4 ecr.s 113 | Data | 00 | | 16 | 00/BF79 : 57 28 57 28 | HEX 57285728562856285528552855285428 | | | | | | 56 28 56 28 | | | | | | | 55 28 55 28 | | | | | | | 55 28 54 28 | - 6080 | 4 ecr.s 114 | Data | 00 | | 16 | 00/BFCD : 54 28 53 28 | HEX 54285328532853285328522852295229 + 6156 | 4 ecr.s 114 | Data | 00 | | 16 | 00/BF89 : 54 28 53 28 | HEX 54285328532853285328522852295229 | | | | | | 53 28 53 28 | | | | | | | 53 28 52 28 | | | | | | | 52 29 52 29 | - 6081 | 4 ecr.s 115 | Data | 00 | | 16 | 00/BFDD : 52 29 51 29 | HEX 52295129512A512A512A512A512A512B + 6157 | 4 ecr.s 115 | Data | 00 | | 16 | 00/BF99 : 52 29 51 29 | HEX 52295129512A512A512A512A512A512B | | | | | | 51 2A 51 2A | | | | | | | 51 2A 51 2A | | | | | | | 51 2A 51 2B | - 6082 | 4 ecr.s 116 | Data | 00 | | 16 | 00/BFED : 51 2B 51 2C | HEX 512B512C512C512C512D512D512E512E + 6158 | 4 ecr.s 116 | Data | 00 | | 16 | 00/BFA9 : 51 2B 51 2C | HEX 512B512C512C512C512D512D512E512E | | | | | | 51 2C 51 2C | | | | | | | 51 2D 51 2D | | | | | | | 51 2E 51 2E | - 6083 | 4 ecr.s 117 | Data | 00 | | 16 | 00/BFFD : 51 2E 51 2F | HEX 512E512F512F512F5130513052305230 + 6159 | 4 ecr.s 117 | Data | 00 | | 16 | 00/BFB9 : 51 2E 51 2F | HEX 512E512F512F512F5130513052305230 | | | | | | 51 2F 51 2F | | | | | | | 51 30 51 30 | | | | | | | 52 30 52 30 | - 6084 | 4 ecr.s 118 | Data | 00 | | 16 | 00/C00D : 52 30 52 30 | HEX 52305230533053305331533154315431 + 6160 | 4 ecr.s 118 | Data | 00 | | 16 | 00/BFC9 : 52 30 52 30 | HEX 52305230533053305331533154315431 | | | | | | 53 30 53 30 | | | | | | | 53 31 53 31 | | | | | | | 54 31 54 31 | - 6085 | 4 ecr.s 119 | Data | 00 | | 16 | 00/C01D : 54 31 55 31 | HEX 54315531553155325532563256325732 + 6161 | 4 ecr.s 119 | Data | 00 | | 16 | 00/BFD9 : 54 31 55 31 | HEX 54315531553155325532563256325732 | | | | | | 55 31 55 32 | | | | | | | 55 32 56 32 | | | | | | | 56 32 57 32 | - 6086 | 4 ecr.s 120 | Data | 00 | | 16 | 00/C02D : 57 32 57 32 | HEX 57325732583258325932593259325A32 + 6162 | 4 ecr.s 120 | Data | 00 | | 16 | 00/BFE9 : 57 32 57 32 | HEX 57325732583258325932593259325A32 | | | | | | 58 32 58 32 | | | | | | | 59 32 59 32 | | | | | | | 59 32 5A 32 | - 6087 | 4 ecr.s 121 | Data | 00 | | 16 | 00/C03D : 5A 32 5B 32 | HEX 5A325B325B325B325C325C325D325D32 + 6163 | 4 ecr.s 121 | Data | 00 | | 16 | 00/BFF9 : 5A 32 5B 32 | HEX 5A325B325B325B325C325C325D325D32 | | | | | | 5B 32 5B 32 | | | | | | | 5C 32 5C 32 | | | | | | | 5D 32 5D 32 | - 6088 | 4 ecr.s 122 | Data | 00 | | 16 | 00/C04D : 5D 32 5E 32 | HEX 5D325E325E325F325F325F3260326033 + 6164 | 4 ecr.s 122 | Data | 00 | | 16 | 00/C009 : 5D 32 5E 32 | HEX 5D325E325E325F325F325F3260326033 | | | | | | 5E 32 5F 32 | | | | | | | 5F 32 5F 32 | | | | | | | 60 32 60 33 | - 6089 | 4 ecr.s 123 | Data | 00 | | 16 | 00/C05D : 60 33 60 33 | HEX 60336033613361336134613461346134 + 6165 | 4 ecr.s 123 | Data | 00 | | 16 | 00/C019 : 60 33 60 33 | HEX 60336033613361336134613461346134 | | | | | | 61 33 61 33 | | | | | | | 61 34 61 34 | | | | | | | 61 34 61 34 | - 6090 | 4 ecr.s 124 | Data | 00 | | 16 | 00/C06D : 61 35 62 35 | HEX 61356235623562356235623662366237 + 6166 | 4 ecr.s 124 | Data | 00 | | 16 | 00/C029 : 61 35 62 35 | HEX 61356235623562356235623662366237 | | | | | | 62 35 62 35 | | | | | | | 62 35 62 36 | | | | | | | 62 36 62 37 | - 6091 | 4 ecr.s 125 | Data | 00 | | 16 | 00/C07D : 62 37 62 37 | HEX 62376237623862386239623962396139 + 6167 | 4 ecr.s 125 | Data | 00 | | 16 | 00/C039 : 62 37 62 37 | HEX 62376237623862386239623962396139 | | | | | | 62 38 62 38 | | | | | | | 62 39 62 39 | | | | | | | 62 39 61 39 | - 6092 | 4 ecr.s 126 | Data | 00 | | 16 | 00/C08D : 61 39 61 39 | HEX 6139613961396039603A603A5F3A5F3A + 6168 | 4 ecr.s 126 | Data | 00 | | 16 | 00/C049 : 61 39 61 39 | HEX 6139613961396039603A603A5F3A5F3A | | | | | | 61 39 60 39 | | | | | | | 60 3A 60 3A | | | | | | | 5F 3A 5F 3A | - 6093 | 4 ecr.s 127 | Data | 00 | | 16 | 00/C09D : 5F 3A 5F 3A | HEX 5F3A5F3A5E3A5E3A5D3A5D3A5D3A5C3A + 6169 | 4 ecr.s 127 | Data | 00 | | 16 | 00/C059 : 5F 3A 5F 3A | HEX 5F3A5F3A5E3A5E3A5D3A5D3A5D3A5C3A | | | | | | 5E 3A 5E 3A | | | | | | | 5D 3A 5D 3A | | | | | | | 5D 3A 5C 3A | - 6094 | 4 ecr.s 128 | Data | 00 | | 16 | 00/C0AD : 5C 3A 5B 3A | HEX 5C3A5B3A5B3A5B3A5A3A5A3A593A593A + 6170 | 4 ecr.s 128 | Data | 00 | | 16 | 00/C069 : 5C 3A 5B 3A | HEX 5C3A5B3A5B3A5B3A5A3A5A3A593A593A | | | | | | 5B 3A 5B 3A | | | | | | | 5A 3A 5A 3A | | | | | | | 59 3A 59 3A | - 6095 | 4 ecr.s 129 | Data | 00 | | 16 | 00/C0BD : 59 3A 58 3A | HEX 593A583A583A573A573A573A563A563A + 6171 | 4 ecr.s 129 | Data | 00 | | 16 | 00/C079 : 59 3A 58 3A | HEX 593A583A583A573A573A573A563A563A | | | | | | 58 3A 57 3A | | | | | | | 57 3A 57 3A | | | | | | | 56 3A 56 3A | - 6096 | 4 ecr.s 130 | Data | 00 | | 16 | 00/C0CD : 55 3A 55 3A | HEX 553A553A553A543A6F286F286F286F29 + 6172 | 4 ecr.s 130 | Data | 00 | | 16 | 00/C089 : 55 3A 55 3A | HEX 553A553A553A543A6F286F286F286F29 | | | | | | 55 3A 54 3A | | | | | | | 6F 28 6F 28 | | | | | | | 6F 28 6F 29 | - 6097 | 4 ecr.s 131 | Data | 00 | | 16 | 00/C0DD : 6F 29 6F 2A | HEX 6F296F2A6F2A6F2A6F2B6F2B6F2C6F2C + 6173 | 4 ecr.s 131 | Data | 00 | | 16 | 00/C099 : 6F 29 6F 2A | HEX 6F296F2A6F2A6F2A6F2B6F2B6F2C6F2C | | | | | | 6F 2A 6F 2A | | | | | | | 6F 2B 6F 2B | | | | | | | 6F 2C 6F 2C | - 6098 | 4 ecr.s 132 | Data | 00 | | 16 | 00/C0ED : 6F 2C 6F 2D | HEX 6F2C6F2D6F2D6F2E6F2E6F2E6F2F6F2F + 6174 | 4 ecr.s 132 | Data | 00 | | 16 | 00/C0A9 : 6F 2C 6F 2D | HEX 6F2C6F2D6F2D6F2E6F2E6F2E6F2F6F2F | | | | | | 6F 2D 6F 2E | | | | | | | 6F 2E 6F 2E | | | | | | | 6F 2F 6F 2F | - 6099 | 4 ecr.s 133 | Data | 00 | | 16 | 00/C0FD : 6F 30 6F 30 | HEX 6F306F306F306F316F316F326F326F33 + 6175 | 4 ecr.s 133 | Data | 00 | | 16 | 00/C0B9 : 6F 30 6F 30 | HEX 6F306F306F306F316F316F326F326F33 | | | | | | 6F 30 6F 31 | | | | | | | 6F 31 6F 32 | | | | | | | 6F 32 6F 33 | - 6100 | 4 ecr.s 134 | Data | 00 | | 16 | 00/C10D : 6F 33 6F 33 | HEX 6F336F336F346F346F356F356F356F36 + 6176 | 4 ecr.s 134 | Data | 00 | | 16 | 00/C0C9 : 6F 33 6F 33 | HEX 6F336F336F346F346F356F356F356F36 | | | | | | 6F 34 6F 34 | | | | | | | 6F 35 6F 35 | | | | | | | 6F 35 6F 36 | - 6101 | 4 ecr.s 135 | Data | 00 | | 16 | 00/C11D : 6F 36 6F 37 | HEX 6F366F376F376F376F386F386F396F39 + 6177 | 4 ecr.s 135 | Data | 00 | | 16 | 00/C0D9 : 6F 36 6F 37 | HEX 6F366F376F376F376F386F386F396F39 | | | | | | 6F 37 6F 37 | | | | | | | 6F 38 6F 38 | | | | | | | 6F 39 6F 39 | - 6102 | 4 ecr.s 136 | Data | 00 | | 16 | 00/C12D : 6F 39 6F 3A | HEX 6F396F3A6F3A6F276F27702770277027 + 6178 | 4 ecr.s 136 | Data | 00 | | 16 | 00/C0E9 : 6F 39 6F 3A | HEX 6F396F3A6F3A6F276F27702770277027 | | | | | | 6F 3A 6F 27 | | | | | | | 6F 27 70 27 | | | | | | | 70 27 70 27 | - 6103 | 4 ecr.s 137 | Data | 00 | | 16 | 00/C13D : 71 27 71 27 | HEX 71277127722772277227732773277427 + 6179 | 4 ecr.s 137 | Data | 00 | | 16 | 00/C0F9 : 71 27 71 27 | HEX 71277127722772277227732773277427 | | | | | | 72 27 72 27 | | | | | | | 72 27 73 27 | | | | | | | 73 27 74 27 | - 6104 | 4 ecr.s 138 | Data | 00 | | 16 | 00/C14D : 74 27 74 27 | HEX 74277427752775277627762776277727 + 6180 | 4 ecr.s 138 | Data | 00 | | 16 | 00/C109 : 74 27 74 27 | HEX 74277427752775277627762776277727 | | | | | | 75 27 75 27 | | | | | | | 76 27 76 27 | | | | | | | 76 27 77 27 | - 6105 | 4 ecr.s 139 | Data | 00 | | 16 | 00/C15D : 77 27 78 27 | HEX 77277827782778277927792779287A28 + 6181 | 4 ecr.s 139 | Data | 00 | | 16 | 00/C119 : 77 27 78 27 | HEX 77277827782778277927792779287A28 | | | | | | 78 27 78 27 | | | | | | | 79 27 79 27 | | | | | | | 79 28 7A 28 | - 6106 | 4 ecr.s 140 | Data | 00 | | 16 | 00/C16D : 7A 28 7A 28 | HEX 7A287A287B287B287C287C287C287C28 + 6182 | 4 ecr.s 140 | Data | 00 | | 16 | 00/C129 : 7A 28 7A 28 | HEX 7A287A287B287B287C287C287C287C28 | | | | | | 7B 28 7B 28 | | | | | | | 7C 28 7C 28 | | | | | | | 7C 28 7C 28 | - 6107 | 4 ecr.s 141 | Data | 00 | | 16 | 00/C17D : 7C 28 7D 28 | HEX 7C287D287D287E287E287E297E297F29 + 6183 | 4 ecr.s 141 | Data | 00 | | 16 | 00/C139 : 7C 28 7D 28 | HEX 7C287D287D287E287E287E297E297F29 | | | | | | 7D 28 7E 28 | | | | | | | 7E 28 7E 29 | | | | | | | 7E 29 7F 29 | - 6108 | 4 ecr.s 142 | Data | 00 | | 16 | 00/C18D : 7F 29 7F 29 | HEX 7F297F29802980298029802A812A812A + 6184 | 4 ecr.s 142 | Data | 00 | | 16 | 00/C149 : 7F 29 7F 29 | HEX 7F297F29802980298029802A812A812A | | | | | | 80 29 80 29 | | | | | | | 80 29 80 2A | | | | | | | 81 2A 81 2A | - 6109 | 4 ecr.s 143 | Data | 00 | | 16 | 00/C19D : 81 2A 82 2A | HEX 812A822A822A822A822B822B822B822C + 6185 | 4 ecr.s 143 | Data | 00 | | 16 | 00/C159 : 81 2A 82 2A | HEX 812A822A822A822A822B822B822B822C | | | | | | 82 2A 82 2A | | | | | | | 82 2B 82 2B | | | | | | | 82 2B 82 2C | - 6110 | 4 ecr.s 144 | Data | 00 | | 16 | 00/C1AD : 83 2C 83 2C | HEX 832C832C832C832D832D832E832E832E + 6186 | 4 ecr.s 144 | Data | 00 | | 16 | 00/C169 : 83 2C 83 2C | HEX 832C832C832C832D832D832E832E832E | | | | | | 83 2C 83 2D | | | | | | | 83 2D 83 2E | | | | | | | 83 2E 83 2E | - 6111 | 4 ecr.s 145 | Data | 00 | | 16 | 00/C1BD : 82 2E 82 2F | HEX 822E822F822F822F822F813081308130 + 6187 | 4 ecr.s 145 | Data | 00 | | 16 | 00/C179 : 82 2E 82 2F | HEX 822E822F822F822F822F813081308130 | | | | | | 82 2F 82 2F | | | | | | | 82 2F 81 30 | | | | | | | 81 30 81 30 | - 6112 | 4 ecr.s 146 | Data | 00 | | 16 | 00/C1CD : 80 30 80 30 | HEX 80308030803080307F307F317F317E31 + 6188 | 4 ecr.s 146 | Data | 00 | | 16 | 00/C189 : 80 30 80 30 | HEX 80308030803080307F307F317F317E31 | | | | | | 80 30 80 30 | | | | | | | 7F 30 7F 31 | | | | | | | 7F 31 7E 31 | - 6113 | 4 ecr.s 147 | Data | 00 | | 16 | 00/C1DD : 7E 31 7E 31 | HEX 7E317E317E317E327D327D327D327C32 + 6189 | 4 ecr.s 147 | Data | 00 | | 16 | 00/C199 : 7E 31 7E 31 | HEX 7E317E317E317E327D327D327D327C32 | | | | | | 7E 31 7E 32 | | | | | | | 7D 32 7D 32 | | | | | | | 7D 32 7C 32 | - 6114 | 4 ecr.s 148 | Data | 00 | | 16 | 00/C1ED : 7C 32 7C 32 | HEX 7C327C327B337B337A337A337A337A33 + 6190 | 4 ecr.s 148 | Data | 00 | | 16 | 00/C1A9 : 7C 32 7C 32 | HEX 7C327C327B337B337A337A337A337A33 | | | | | | 7B 33 7B 33 | | | | | | | 7A 33 7A 33 | | | | | | | 7A 33 7A 33 | - 6115 | 4 ecr.s 149 | Data | 00 | | 16 | 00/C1FD : 79 33 79 33 | HEX 79337933783378337833773377337733 + 6191 | 4 ecr.s 149 | Data | 00 | | 16 | 00/C1B9 : 79 33 79 33 | HEX 79337933783378337833773377337733 | | | | | | 78 33 78 33 | | | | | | | 78 33 77 33 | | | | | | | 77 33 77 33 | - 6116 | 4 ecr.s 150 | Data | 00 | | 16 | 00/C20D : 76 33 76 33 | HEX 76337633763375337533743374337433 + 6192 | 4 ecr.s 150 | Data | 00 | | 16 | 00/C1C9 : 76 33 76 33 | HEX 76337633763375337533743374337433 | | | | | | 76 33 75 33 | | | | | | | 75 33 74 33 | | | | | | | 74 33 74 33 | - 6117 | 4 ecr.s 151 | Data | 00 | | 16 | 00/C21D : 73 33 73 33 | HEX 73337333723372337233713371337033 + 6193 | 4 ecr.s 151 | Data | 00 | | 16 | 00/C1D9 : 73 33 73 33 | HEX 73337333723372337233713371337033 | | | | | | 72 33 72 33 | | | | | | | 72 33 71 33 | | | | | | | 71 33 70 33 | - 6118 | 4 ecr.s 152 | Data | 00 | | 16 | 00/C22D : 70 33 70 33 | HEX 703370336F338A3A8A398A398A398A38 + 6194 | 4 ecr.s 152 | Data | 00 | | 16 | 00/C1E9 : 70 33 70 33 | HEX 703370336F338A3A8A398A398A398A38 | | | | | | 6F 33 8A 3A | | | | | | | 8A 39 8A 39 | | | | | | | 8A 39 8A 38 | - 6119 | 4 ecr.s 153 | Data | 00 | | 16 | 00/C23D : 8A 38 8A 37 | HEX 8A388A378A378A378A368A368A358A35 + 6195 | 4 ecr.s 153 | Data | 00 | | 16 | 00/C1F9 : 8A 38 8A 37 | HEX 8A388A378A378A378A368A368A358A35 | | | | | | 8A 37 8A 37 | | | | | | | 8A 36 8A 36 | | | | | | | 8A 35 8A 35 | - 6120 | 4 ecr.s 154 | Data | 00 | | 16 | 00/C24D : 8A 35 8A 34 | HEX 8A358A348A348A338A338A338A328A32 + 6196 | 4 ecr.s 154 | Data | 00 | | 16 | 00/C209 : 8A 35 8A 34 | HEX 8A358A348A348A338A338A338A328A32 | | | | | | 8A 34 8A 33 | | | | | | | 8A 33 8A 33 | | | | | | | 8A 32 8A 32 | - 6121 | 4 ecr.s 155 | Data | 00 | | 16 | 00/C25D : 8A 31 8A 31 | HEX 8A318A318A308A308A308A2F8A2F8A2F + 6197 | 4 ecr.s 155 | Data | 00 | | 16 | 00/C219 : 8A 31 8A 31 | HEX 8A318A318A308A308A308A2F8A2F8A2F | | | | | | 8A 30 8A 30 | | | | | | | 8A 30 8A 2F | | | | | | | 8A 2F 8A 2F | - 6122 | 4 ecr.s 156 | Data | 00 | | 16 | 00/C26D : 8A 2E 8A 2E | HEX 8A2E8A2E8A2E8A2E8A2D8A2D8B2D8B2C + 6198 | 4 ecr.s 156 | Data | 00 | | 16 | 00/C229 : 8A 2E 8A 2E | HEX 8A2E8A2E8A2E8A2E8A2D8A2D8B2D8B2C | | | | | | 8A 2E 8A 2E | | | | | | | 8A 2D 8A 2D | | | | | | | 8B 2D 8B 2C | - 6123 | 4 ecr.s 157 | Data | 00 | | 16 | 00/C27D : 8B 2C 8B 2C | HEX 8B2C8B2C8B2B8B2B8B2B8B2A8C2A8C2A + 6199 | 4 ecr.s 157 | Data | 00 | | 16 | 00/C239 : 8B 2C 8B 2C | HEX 8B2C8B2C8B2B8B2B8B2B8B2A8C2A8C2A | | | | | | 8B 2B 8B 2B | | | | | | | 8B 2B 8B 2A | | | | | | | 8C 2A 8C 2A | - 6124 | 4 ecr.s 158 | Data | 00 | | 16 | 00/C28D : 8C 2A 8C 29 | HEX 8C2A8C298C298C298C298C288D288D28 + 6200 | 4 ecr.s 158 | Data | 00 | | 16 | 00/C249 : 8C 2A 8C 29 | HEX 8C2A8C298C298C298C298C288D288D28 | | | | | | 8C 29 8C 29 | | | | | | | 8C 29 8C 28 | | | | | | | 8D 28 8D 28 | - 6125 | 4 ecr.s 159 | Data | 00 | | 16 | 00/C29D : 8D 28 8D 28 | HEX 8D288D288E288E288E278E278F278F27 + 6201 | 4 ecr.s 159 | Data | 00 | | 16 | 00/C259 : 8D 28 8D 28 | HEX 8D288D288E288E288E278E278F278F27 | | | | | | 8E 28 8E 28 | | | | | | | 8E 27 8E 27 | | | | | | | 8F 27 8F 27 | - 6126 | 4 ecr.s 160 | Data | 00 | | 16 | 00/C2AD : 90 27 90 27 | HEX 90279027902791279127922792279227 + 6202 | 4 ecr.s 160 | Data | 00 | | 16 | 00/C269 : 90 27 90 27 | HEX 90279027902791279127922792279227 | | | | | | 90 27 91 27 | | | | | | | 91 27 92 27 | | | | | | | 92 27 92 27 | - 6127 | 4 ecr.s 161 | Data | 00 | | 16 | 00/C2BD : 93 27 93 27 | HEX 93279327942794279427952795279627 + 6203 | 4 ecr.s 161 | Data | 00 | | 16 | 00/C279 : 93 27 93 27 | HEX 93279327942794279427952795279627 | | | | | | 94 27 94 27 | | | | | | | 94 27 95 27 | | | | | | | 95 27 96 27 | - 6128 | 4 ecr.s 162 | Data | 00 | | 16 | 00/C2CD : 96 27 97 27 | HEX 96279727972897289728972898289828 + 6204 | 4 ecr.s 162 | Data | 00 | | 16 | 00/C289 : 96 27 97 27 | HEX 96279727972897289728972898289828 | | | | | | 97 28 97 28 | | | | | | | 97 28 97 28 | | | | | | | 98 28 98 28 | - 6129 | 4 ecr.s 163 | Data | 00 | | 16 | 00/C2DD : 98 28 99 28 | HEX 982899289928992999299A299A299A2A + 6205 | 4 ecr.s 163 | Data | 00 | | 16 | 00/C299 : 98 28 99 28 | HEX 982899289928992999299A299A299A2A | | | | | | 99 28 99 29 | | | | | | | 99 29 9A 29 | | | | | | | 9A 29 9A 2A | - 6130 | 4 ecr.s 164 | Data | 00 | | 16 | 00/C2ED : 9A 2A 9A 2A | HEX 9A2A9A2A9B2A9B2A9B2B9B2B9B2B9B2C + 6206 | 4 ecr.s 164 | Data | 00 | | 16 | 00/C2A9 : 9A 2A 9A 2A | HEX 9A2A9A2A9B2A9B2A9B2B9B2B9B2B9B2C | | | | | | 9B 2A 9B 2A | | | | | | | 9B 2B 9B 2B | | | | | | | 9B 2B 9B 2C | - 6131 | 4 ecr.s 165 | Data | 00 | | 16 | 00/C2FD : 9B 2C 9B 2C | HEX 9B2C9B2C9B2C9B2D9B2D9B2E9B2E9B2E + 6207 | 4 ecr.s 165 | Data | 00 | | 16 | 00/C2B9 : 9B 2C 9B 2C | HEX 9B2C9B2C9B2C9B2D9B2D9B2E9B2E9B2E | | | | | | 9B 2C 9B 2D | | | | | | | 9B 2D 9B 2E | | | | | | | 9B 2E 9B 2E | - 6132 | 4 ecr.s 166 | Data | 00 | | 16 | 00/C30D : 9B 2F 9B 2F | HEX 9B2F9B2F9B309B309B309B319B319B32 + 6208 | 4 ecr.s 166 | Data | 00 | | 16 | 00/C2C9 : 9B 2F 9B 2F | HEX 9B2F9B2F9B309B309B309B319B319B32 | | | | | | 9B 30 9B 30 | | | | | | | 9B 30 9B 31 | | | | | | | 9B 31 9B 32 | - 6133 | 4 ecr.s 167 | Data | 00 | | 16 | 00/C31D : 9B 32 9B 33 | HEX 9B329B339B339B339B349B349B359B35 + 6209 | 4 ecr.s 167 | Data | 00 | | 16 | 00/C2D9 : 9B 32 9B 33 | HEX 9B329B339B339B339B349B349B359B35 | | | | | | 9B 33 9B 33 | | | | | | | 9B 34 9B 34 | | | | | | | 9B 35 9B 35 | - 6134 | 4 ecr.s 168 | Data | 00 | | 16 | 00/C32D : 9B 35 9B 36 | HEX 9B359B369B369B379B379B379B389B38 + 6210 | 4 ecr.s 168 | Data | 00 | | 16 | 00/C2E9 : 9B 35 9B 36 | HEX 9B359B369B369B379B379B379B389B38 | | | | | | 9B 36 9B 37 | | | | | | | 9B 37 9B 37 | | | | | | | 9B 38 9B 38 | - 6135 | 4 ecr.s 169 | Data | 00 | | 16 | 00/C33D : 9B 39 9B 39 | HEX 9B399B399B398A348B348B348C348C34 + 6211 | 4 ecr.s 169 | Data | 00 | | 16 | 00/C2F9 : 9B 39 9B 39 | HEX 9B399B399B398A348B348B348C348C34 | | | | | | 9B 39 8A 34 | | | | | | | 8B 34 8B 34 | | | | | | | 8C 34 8C 34 | - 6136 | 4 ecr.s 170 | Data | 00 | | 16 | 00/C34D : 8C 34 8D 34 | HEX 8C348D348D348E348E348E348F348F34 + 6212 | 4 ecr.s 170 | Data | 00 | | 16 | 00/C309 : 8C 34 8D 34 | HEX 8C348D348D348E348E348E348F348F34 | | | | | | 8D 34 8E 34 | | | | | | | 8E 34 8E 34 | | | | | | | 8F 34 8F 34 | - 6137 | 4 ecr.s 171 | Data | 00 | | 16 | 00/C35D : 90 34 90 34 | HEX 90349034903491349134923492349234 + 6213 | 4 ecr.s 171 | Data | 00 | | 16 | 00/C319 : 90 34 90 34 | HEX 90349034903491349134923492349234 | | | | | | 90 34 91 34 | | | | | | | 91 34 92 34 | | | | | | | 92 34 92 34 | - 6138 | 4 ecr.s 172 | Data | 00 | | 16 | 00/C36D : 93 34 93 34 | HEX 93349334943494349434953495349634 + 6214 | 4 ecr.s 172 | Data | 00 | | 16 | 00/C329 : 93 34 93 34 | HEX 93349334943494349434953495349634 | | | | | | 94 34 94 34 | | | | | | | 94 34 95 34 | | | | | | | 95 34 96 34 | - 6139 | 4 ecr.s 173 | Data | 00 | | 16 | 00/C37D : 96 34 97 34 | HEX 96349734973497349834983499349934 + 6215 | 4 ecr.s 173 | Data | 00 | | 16 | 00/C339 : 96 34 97 34 | HEX 96349734973497349834983499349934 | | | | | | 97 34 97 34 | | | | | | | 98 34 98 34 | | | | | | | 99 34 99 34 | - 6140 | 4 ecr.s 174 | Data | 00 | | 16 | 00/C38D : 99 34 A7 28 | HEX 9934A728A728A728A729A729A72AA72A + 6216 | 4 ecr.s 174 | Data | 00 | | 16 | 00/C349 : 99 34 A7 28 | HEX 9934A728A728A728A729A729A72AA72A | | | | | | A7 28 A7 28 | | | | | | | A7 29 A7 29 | | | | | | | A7 2A A7 2A | - 6141 | 4 ecr.s 175 | Data | 00 | | 16 | 00/C39D : A7 2A A7 2B | HEX A72AA72BA72BA72CA72CA72CA72DA72D + 6217 | 4 ecr.s 175 | Data | 00 | | 16 | 00/C359 : A7 2A A7 2B | HEX A72AA72BA72BA72CA72CA72CA72DA72D | | | | | | A7 2B A7 2C | | | | | | | A7 2C A7 2C | | | | | | | A7 2D A7 2D | - 6142 | 4 ecr.s 176 | Data | 00 | | 16 | 00/C3AD : A7 2E A7 2E | HEX A72EA72EA72EA72FA72FA730A730A730 + 6218 | 4 ecr.s 176 | Data | 00 | | 16 | 00/C369 : A7 2E A7 2E | HEX A72EA72EA72EA72FA72FA730A730A730 | | | | | | A7 2E A7 2F | | | | | | | A7 2F A7 30 | | | | | | | A7 30 A7 30 | - 6143 | 4 ecr.s 177 | Data | 00 | | 16 | 00/C3BD : A7 31 A7 31 | HEX A731A731A732A732A733A733A733A734 + 6219 | 4 ecr.s 177 | Data | 00 | | 16 | 00/C379 : A7 31 A7 31 | HEX A731A731A732A732A733A733A733A734 | | | | | | A7 32 A7 32 | | | | | | | A7 33 A7 33 | | | | | | | A7 33 A7 34 | - 6144 | 4 ecr.s 178 | Data | 00 | | 16 | 00/C3CD : A7 34 A7 35 | HEX A734A735A735A735A736A736A737A737 + 6220 | 4 ecr.s 178 | Data | 00 | | 16 | 00/C389 : A7 34 A7 35 | HEX A734A735A735A735A736A736A737A737 | | | | | | A7 35 A7 35 | | | | | | | A7 36 A7 36 | | | | | | | A7 37 A7 37 | - 6145 | 4 ecr.s 179 | Data | 00 | | 16 | 00/C3DD : A7 37 A7 38 | HEX A737A738A738A739A739A739A728A728 + 6221 | 4 ecr.s 179 | Data | 00 | | 16 | 00/C399 : A7 37 A7 38 | HEX A737A738A738A739A739A739A728A728 | | | | | | A7 38 A7 39 | | | | | | | A7 39 A7 39 | | | | | | | A7 28 A7 28 | - 6146 | 4 ecr.s 180 | Data | 00 | | 16 | 00/C3ED : A8 28 A8 28 | HEX A828A828A928A928A928AA28AA28AB28 + 6222 | 4 ecr.s 180 | Data | 00 | | 16 | 00/C3A9 : A8 28 A8 28 | HEX A828A828A928A928A928AA28AA28AB28 | | | | | | A9 28 A9 28 | | | | | | | A9 28 AA 28 | | | | | | | AA 28 AB 28 | - 6147 | 4 ecr.s 181 | Data | 00 | | 16 | 00/C3FD : AB 28 AB 28 | HEX AB28AB28AC28AC28AD28AD28AD28AE28 + 6223 | 4 ecr.s 181 | Data | 00 | | 16 | 00/C3B9 : AB 28 AB 28 | HEX AB28AB28AC28AC28AD28AD28AD28AE28 | | | | | | AC 28 AC 28 | | | | | | | AD 28 AD 28 | | | | | | | AD 28 AE 28 | - 6148 | 4 ecr.s 182 | Data | 00 | | 16 | 00/C40D : AE 28 AF 28 | HEX AE28AF28AF28AF28B028B028B128B128 + 6224 | 4 ecr.s 182 | Data | 00 | | 16 | 00/C3C9 : AE 28 AF 28 | HEX AE28AF28AF28AF28B028B028B128B128 | | | | | | AF 28 AF 28 | | | | | | | B0 28 B0 28 | | | | | | | B1 28 B1 28 | - 6149 | 4 ecr.s 183 | Data | 00 | | 16 | 00/C41D : B1 28 B2 28 | HEX B128B228B228B328B328B328B428B428 + 6225 | 4 ecr.s 183 | Data | 00 | | 16 | 00/C3D9 : B1 28 B2 28 | HEX B128B228B228B328B328B328B428B428 | | | | | | B2 28 B3 28 | | | | | | | B3 28 B3 28 | | | | | | | B4 28 B4 28 | - 6150 | 4 ecr.s 184 | Data | 00 | | 16 | 00/C42D : B5 28 B5 28 | HEX B528B528B528B528B628B628B628B629 + 6226 | 4 ecr.s 184 | Data | 00 | | 16 | 00/C3E9 : B5 28 B5 28 | HEX B528B528B528B528B628B628B628B629 | | | | | | B5 28 B5 28 | | | | | | | B6 28 B6 28 | | | | | | | B6 28 B6 29 | - 6151 | 4 ecr.s 185 | Data | 00 | | 16 | 00/C43D : B7 29 B7 29 | HEX B729B729B729B72AB72AB82AB82AB82A + 6227 | 4 ecr.s 185 | Data | 00 | | 16 | 00/C3F9 : B7 29 B7 29 | HEX B729B729B729B72AB72AB82AB82AB82A | | | | | | B7 29 B7 2A | | | | | | | B7 2A B8 2A | | | | | | | B8 2A B8 2A | - 6152 | 4 ecr.s 186 | Data | 00 | | 16 | 00/C44D : B8 2B B8 2B | HEX B82BB82BB92BB92CB92CB92CB92DB92D + 6228 | 4 ecr.s 186 | Data | 00 | | 16 | 00/C409 : B8 2B B8 2B | HEX B82BB82BB92BB92CB92CB92CB92DB92D | | | | | | B9 2B B9 2C | | | | | | | B9 2C B9 2C | | | | | | | B9 2D B9 2D | - 6153 | 4 ecr.s 187 | Data | 00 | | 16 | 00/C45D : B9 2E B9 2E | HEX B92EB92EB92EB92EB92FB92FB930B930 + 6229 | 4 ecr.s 187 | Data | 00 | | 16 | 00/C419 : B9 2E B9 2E | HEX B92EB92EB92EB92EB92FB92FB930B930 | | | | | | B9 2E B9 2E | | | | | | | B9 2F B9 2F | | | | | | | B9 30 B9 30 | - 6154 | 4 ecr.s 188 | Data | 00 | | 16 | 00/C46D : B9 30 B9 31 | HEX B930B931B931B931B831B832B832B732 + 6230 | 4 ecr.s 188 | Data | 00 | | 16 | 00/C429 : B9 30 B9 31 | HEX B930B931B931B931B831B832B832B732 | | | | | | B9 31 B9 31 | | | | | | | B8 31 B8 32 | | | | | | | B8 32 B7 32 | - 6155 | 4 ecr.s 189 | Data | 00 | | 16 | 00/C47D : B7 32 B7 32 | HEX B732B732B732B632B633B633B533B533 + 6231 | 4 ecr.s 189 | Data | 00 | | 16 | 00/C439 : B7 32 B7 32 | HEX B732B732B732B632B633B633B533B533 | | | | | | B7 32 B6 32 | | | | | | | B6 33 B6 33 | | | | | | | B5 33 B5 33 | - 6156 | 4 ecr.s 190 | Data | 00 | | 16 | 00/C48D : B5 33 B5 33 | HEX B533B533B433B433B433B333B333B333 + 6232 | 4 ecr.s 190 | Data | 00 | | 16 | 00/C449 : B5 33 B5 33 | HEX B533B533B433B433B433B333B333B333 | | | | | | B4 33 B4 33 | | | | | | | B4 33 B3 33 | | | | | | | B3 33 B3 33 | - 6157 | 4 ecr.s 191 | Data | 00 | | 16 | 00/C49D : B3 34 B2 34 | HEX B334B234B234B134B134B134B034B034 + 6233 | 4 ecr.s 191 | Data | 00 | | 16 | 00/C459 : B3 34 B2 34 | HEX B334B234B234B134B134B134B034B034 | | | | | | B2 34 B1 34 | | | | | | | B1 34 B1 34 | | | | | | | B0 34 B0 34 | - 6158 | 4 ecr.s 192 | Data | 00 | | 16 | 00/C4AD : AF 34 AF 34 | HEX AF34AF34AF34AE34AE34AD34AD34AD34 + 6234 | 4 ecr.s 192 | Data | 00 | | 16 | 00/C469 : AF 34 AF 34 | HEX AF34AF34AF34AE34AE34AD34AD34AD34 | | | | | | AF 34 AE 34 | | | | | | | AE 34 AD 34 | | | | | | | AD 34 AD 34 | - 6159 | 4 ecr.s 193 | Data | 00 | | 16 | 00/C4BD : AC 34 AC 34 | HEX AC34AC34AB34AB34AB34AA34AA34AA34 + 6235 | 4 ecr.s 193 | Data | 00 | | 16 | 00/C479 : AC 34 AC 34 | HEX AC34AC34AB34AB34AB34AA34AA34AA34 | | | | | | AB 34 AB 34 | | | | | | | AB 34 AA 34 | | | | | | | AA 34 AA 34 | - 6160 | 4 ecr.s 194 | Data | 00 | | 16 | 00/C4CD : A9 34 A9 34 | HEX A934A934A934A935A835A835A735AD34 + 6236 | 4 ecr.s 194 | Data | 00 | | 16 | 00/C489 : A9 34 A9 34 | HEX A934A934A934A935A835A835A735AD34 | | | | | | A9 34 A9 35 | | | | | | | A8 35 A8 35 | | | | | | | A7 35 AD 34 | - 6161 | 4 ecr.s 195 | Data | 00 | | 16 | 00/C4DD : AE 34 AE 34 | HEX AE34AE34AF34AF34AF34AF35B035B035 + 6237 | 4 ecr.s 195 | Data | 00 | | 16 | 00/C499 : AE 34 AE 34 | HEX AE34AE34AF34AF34AF34AF35B035B035 | | | | | | AF 34 AF 34 | | | | | | | AF 34 AF 35 | | | | | | | B0 35 B0 35 | - 6162 | 4 ecr.s 196 | Data | 00 | | 16 | 00/C4ED : B0 35 B1 35 | HEX B035B135B135B135B135B235B236B236 + 6238 | 4 ecr.s 196 | Data | 00 | | 16 | 00/C4A9 : B0 35 B1 35 | HEX B035B135B135B135B135B235B236B236 | | | | | | B1 35 B1 35 | | | | | | | B1 35 B2 35 | | | | | | | B2 36 B2 36 | - 6163 | 4 ecr.s 197 | Data | 00 | | 16 | 00/C4FD : B2 36 B2 37 | HEX B236B237B337B337B337B337B337B437 + 6239 | 4 ecr.s 197 | Data | 00 | | 16 | 00/C4B9 : B2 36 B2 37 | HEX B236B237B337B337B337B337B337B437 | | | | | | B3 37 B3 37 | | | | | | | B3 37 B3 37 | | | | | | | B3 37 B4 37 | - 6164 | 4 ecr.s 198 | Data | 00 | | 16 | 00/C50D : B4 38 B4 38 | HEX B438B438B438B538B539B539B539C328 + 6240 | 4 ecr.s 198 | Data | 00 | | 16 | 00/C4C9 : B4 38 B4 38 | HEX B438B438B438B538B539B539B539C328 | | | | | | B4 38 B5 38 | | | | | | | B5 39 B5 39 | | | | | | | B5 39 C3 28 | - 6165 | 4 ecr.s 199 | Data | 00 | | 16 | 00/C51D : C3 28 C3 29 | HEX C328C329C329C32AC32AC32AC32BC32B + 6241 | 4 ecr.s 199 | Data | 00 | | 16 | 00/C4D9 : C3 28 C3 29 | HEX C328C329C329C32AC32AC32AC32BC32B | | | | | | C3 29 C3 2A | | | | | | | C3 2A C3 2A | | | | | | | C3 2B C3 2B | - 6166 | 4 ecr.s 200 | Data | 00 | | 16 | 00/C52D : C3 2C C3 2C | HEX C32CC32CC32CC32DC32DC32EC32EC32E + 6242 | 4 ecr.s 200 | Data | 00 | | 16 | 00/C4E9 : C3 2C C3 2C | HEX C32CC32CC32CC32DC32DC32EC32EC32E | | | | | | C3 2C C3 2D | | | | | | | C3 2D C3 2E | | | | | | | C3 2E C3 2E | - 6167 | 4 ecr.s 201 | Data | 00 | | 16 | 00/C53D : C3 2F C3 2F | HEX C32FC32FC330C330C330C331C331C332 + 6243 | 4 ecr.s 201 | Data | 00 | | 16 | 00/C4F9 : C3 2F C3 2F | HEX C32FC32FC330C330C330C331C331C332 | | | | | | C3 30 C3 30 | | | | | | | C3 30 C3 31 | | | | | | | C3 31 C3 32 | - 6168 | 4 ecr.s 202 | Data | 00 | | 16 | 00/C54D : C3 32 C3 33 | HEX C332C333C333C333C433C434C434C435 + 6244 | 4 ecr.s 202 | Data | 00 | | 16 | 00/C509 : C3 32 C3 33 | HEX C332C333C333C333C433C434C434C435 | | | | | | C3 33 C3 33 | | | | | | | C4 33 C4 34 | | | | | | | C4 34 C4 35 | - 6169 | 4 ecr.s 203 | Data | 00 | | 16 | 00/C55D : C4 35 C4 35 | HEX C435C435C435C436C536C536C537C537 + 6245 | 4 ecr.s 203 | Data | 00 | | 16 | 00/C519 : C4 35 C4 35 | HEX C435C435C435C436C536C536C537C537 | | | | | | C4 35 C4 36 | | | | | | | C5 36 C5 36 | | | | | | | C5 37 C5 37 | - 6170 | 4 ecr.s 204 | Data | 00 | | 16 | 00/C56D : C5 37 C5 37 | HEX C537C537C537C538C638C638C638C639 + 6246 | 4 ecr.s 204 | Data | 00 | | 16 | 00/C529 : C5 37 C5 37 | HEX C537C537C537C538C638C638C638C639 | | | | | | C5 37 C5 38 | | | | | | | C6 38 C6 38 | | | | | | | C6 38 C6 39 | - 6171 | 4 ecr.s 205 | Data | 00 | | 16 | 00/C57D : C7 39 C7 39 | HEX C739C739C739C839C839C839C839C939 + 6247 | 4 ecr.s 205 | Data | 00 | | 16 | 00/C539 : C7 39 C7 39 | HEX C739C739C739C839C839C839C839C939 | | | | | | C7 39 C8 39 | | | | | | | C8 39 C8 39 | | | | | | | C8 39 C9 39 | - 6172 | 4 ecr.s 206 | Data | 00 | | 16 | 00/C58D : C9 3A C9 3A | HEX C93AC93ACA3ACA3ACA3ACA3ACB3ACB3A + 6248 | 4 ecr.s 206 | Data | 00 | | 16 | 00/C549 : C9 3A C9 3A | HEX C93AC93ACA3ACA3ACA3ACA3ACB3ACB3A | | | | | | CA 3A CA 3A | | | | | | | CA 3A CA 3A | | | | | | | CB 3A CB 3A | - 6173 | 4 ecr.s 207 | Data | 00 | | 16 | 00/C59D : CC 3A CC 3A | HEX CC3ACC3ACC3ACC3BCD3BCD3BCE3BCE3B + 6249 | 4 ecr.s 207 | Data | 00 | | 16 | 00/C559 : CC 3A CC 3A | HEX CC3ACC3ACC3ACC3BCD3BCD3BCE3BCE3B | | | | | | CC 3A CC 3B | | | | | | | CD 3B CD 3B | | | | | | | CE 3B CE 3B | - 6174 | 4 ecr.s 208 | Data | 00 | | 16 | 00/C5AD : CE 3B CF 3B | HEX CE3BCF3BCF3BD03BD03BD03BD13BD13B + 6250 | 4 ecr.s 208 | Data | 00 | | 16 | 00/C569 : CE 3B CF 3B | HEX CE3BCF3BCF3BD03BD03BD03BD13BD13B | | | | | | CF 3B D0 3B | | | | | | | D0 3B D0 3B | | | | | | | D1 3B D1 3B | - 6175 | 4 ecr.s 209 | Data | 00 | | 16 | 00/C5BD : D2 3B D2 3B | HEX D23BD23BD23AD23AD33AD33AD339D439 + 6251 | 4 ecr.s 209 | Data | 00 | | 16 | 00/C579 : D2 3B D2 3B | HEX D23BD23BD23AD23AD33AD33AD339D439 | | | | | | D2 3A D2 3A | | | | | | | D3 3A D3 3A | | | | | | | D3 39 D4 39 | - 6176 | 4 ecr.s 210 | Data | 00 | | 16 | 00/C5CD : D4 39 D4 39 | HEX D439D439D439D439D438D538D538D538 + 6252 | 4 ecr.s 210 | Data | 00 | | 16 | 00/C589 : D4 39 D4 39 | HEX D439D439D439D439D438D538D538D538 | | | | | | D4 39 D4 39 | | | | | | | D4 38 D5 38 | | | | | | | D5 38 D5 38 | - 6177 | 4 ecr.s 211 | Data | 00 | | 16 | 00/C5DD : D5 37 D6 37 | HEX D537D637D637D637D637D637D636D636 + 6253 | 4 ecr.s 211 | Data | 00 | | 16 | 00/C599 : D5 37 D6 37 | HEX D537D637D637D637D637D637D636D636 | | | | | | D6 37 D6 37 | | | | | | | D6 37 D6 37 | | | | | | | D6 36 D6 36 | - 6178 | 4 ecr.s 212 | Data | 00 | | 16 | 00/C5ED : D7 36 D7 35 | HEX D736D735D735D735D735D734D734D733 + 6254 | 4 ecr.s 212 | Data | 00 | | 16 | 00/C5A9 : D7 36 D7 35 | HEX D736D735D735D735D735D734D734D733 | | | | | | D7 35 D7 35 | | | | | | | D7 35 D7 34 | | | | | | | D7 34 D7 33 | - 6179 | 4 ecr.s 213 | Data | 00 | | 16 | 00/C5FD : D8 33 D8 33 | HEX D833D833D833D832D832D831D831D830 + 6255 | 4 ecr.s 213 | Data | 00 | | 16 | 00/C5B9 : D8 33 D8 33 | HEX D833D833D833D832D832D831D831D830 | | | | | | D8 33 D8 32 | | | | | | | D8 32 D8 31 | | | | | | | D8 31 D8 30 | - 6180 | 4 ecr.s 214 | Data | 00 | | 16 | 00/C60D : D8 30 D8 30 | HEX D830D830D82FD82FD82ED82ED82ED82D + 6256 | 4 ecr.s 214 | Data | 00 | | 16 | 00/C5C9 : D8 30 D8 30 | HEX D830D830D82FD82FD82ED82ED82ED82D | | | | | | D8 2F D8 2F | | | | | | | D8 2E D8 2E | | | | | | | D8 2E D8 2D | - 6181 | 4 ecr.s 215 | Data | 00 | | 16 | 00/C61D : D8 2D D8 2C | HEX D82DD82CD82CD82CD82BD82BD82AD82A + 6257 | 4 ecr.s 215 | Data | 00 | | 16 | 00/C5D9 : D8 2D D8 2C | HEX D82DD82CD82CD82CD82BD82BD82AD82A | | | | | | D8 2C D8 2C | | | | | | | D8 2B D8 2B | | | | | | | D8 2A D8 2A | - 6182 | 4 ecr.s 216 | Data | 00 | | 16 | 00/C62D : D8 2A D8 29 | HEX D82AD829D729D729D728D728D728E139 + 6258 | 4 ecr.s 216 | Data | 00 | | 16 | 00/C5E9 : D8 2A D8 29 | HEX D82AD829D729D729D728D728D728E139 | | | | | | D7 29 D7 29 | | | | | | | D7 28 D7 28 | | | | | | | D7 28 E1 39 | - 6183 | 4 ecr.s 217 | Data | 00 | | 4 | 00/C63D : ED 39 FC 39 | HEX ED39FC39 - 6184 | 4 ecr.s 218 | Data | 00 | | 2 | 00/C641 : FF FF | hex ffff ; fin de tableau - 6185 | 4 ecr.s 219 | Empty | 00 | | 0 | 00/C643 | - 6186 | 1 toutadisparu.s 1316 | Directive | 00 | | 0 | 00/C643 | put ntp.s - 6187 | 5 ntp.s 1 | Comment | 00 | | 0 | 00/C643 | * - 6188 | 5 ntp.s 2 | Comment | 00 | | 0 | 00/C643 | * NTP routines - 6189 | 5 ntp.s 3 | Comment | 00 | | 0 | 00/C643 | * - 6190 | 5 ntp.s 4 | Comment | 00 | | 0 | 00/C643 | * (c) 2020, Brutal Deluxe Software - 6191 | 5 ntp.s 5 | Comment | 00 | | 0 | 00/C643 | * Antoine Vignau & Olivier Zardini - 6192 | 5 ntp.s 6 | Comment | 00 | | 0 | 00/C643 | * - 6193 | 5 ntp.s 7 | Empty | 00 | | 0 | 00/C643 | - 6194 | 5 ntp.s 8 | Equivalence | 00 | | 0 | 00/C643 | toolNTP = 222 - 6195 | 5 ntp.s 9 | Empty | 00 | | 0 | 00/C643 | - 6196 | 5 ntp.s 10 | Comment | 00 | | 0 | 00/C643 | *-------------------------------------- - 6197 | 5 ntp.s 11 | Empty | 00 | | 0 | 00/C643 | - 6198 | 5 ntp.s 12 | Directive | 00 | | 0 | 00/C643 | mx %00 - 6199 | 5 ntp.s 13 | Empty | 00 | | 0 | 00/C643 | - 6200 | 5 ntp.s 14 | Empty | 00 | | 0 | 00/C643 | stopNTP - 6201 | 5 ntp.s 15 | Code | 00 | 2 | 3 | 00/C643 : AD 23 C7 | lda fgNTP - 6202 | 5 ntp.s 16 | Code | 00 | | 2 | 00/C646 : D0 11 | bne stopNTP99 - 6203 | 5 ntp.s 17 | Empty | 00 | | 0 | 00/C648 | - 6204 | 5 ntp.s 18 | Macro | 00 | | 0 | 00/C648 | _NTPShutDown - 6206 | 5 ntp.s 18 | Code | 00 | | 3 | 00/C648 : A2 DE 03 | LDX #$03DE ; load tool call # - 6207 | 5 ntp.s 18 | Code | 00 | | 4 | 00/C64B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6208 | 5 ntp.s 19 | Empty | 00 | | 0 | 00/C64F | - 6209 | 5 ntp.s 20 | Macro | 00 | | 0 | 00/C64F | PushWord #{222} ; unload NTPTool - 6211 | 5 ntp.s 20 | Code | 00 | | 3 | 00/C64F : F4 DE 00 | PEA #{222} - 6214 | 5 ntp.s 21 | Macro | 00 | | 0 | 00/C652 | _UnloadOneTool - 6216 | 5 ntp.s 21 | Code | 00 | | 3 | 00/C652 : A2 01 10 | LDX #$1001 ; load tool call # - 6217 | 5 ntp.s 21 | Code | 00 | | 4 | 00/C655 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6218 | 5 ntp.s 22 | Empty | 00 | | 0 | 00/C659 | - 6219 | 5 ntp.s 23 | Empty | 00 | | 0 | 00/C659 | stopNTP99 - 6220 | 5 ntp.s 24 | Code | 00 | | 1 | 00/C659 : 60 | rts - 6221 | 5 ntp.s 25 | Empty | 00 | | 0 | 00/C65A | - 6222 | 5 ntp.s 26 | Comment | 00 | | 0 | 00/C65A | *-------------------------------------- - 6223 | 5 ntp.s 27 | Empty | 00 | | 0 | 00/C65A | - 6224 | 5 ntp.s 28 | Empty | 00 | | 0 | 00/C65A | initNTP - 6225 | 5 ntp.s 29 | Code | 00 | | 1 | 00/C65A : 48 | pha ; Check for AppleTalk - 6226 | 5 ntp.s 30 | Macro | 00 | | 0 | 00/C65B | _GetIRQEnable - 6228 | 5 ntp.s 30 | Code | 00 | | 3 | 00/C65B : A2 03 29 | LDX #$2903 ; load tool call # - 6229 | 5 ntp.s 30 | Code | 00 | | 4 | 00/C65E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6230 | 5 ntp.s 31 | Code | 00 | | 1 | 00/C662 : 68 | pla - 6231 | 5 ntp.s 32 | Code | 00 | | 3 | 00/C663 : 29 20 00 | and #$20 - 6232 | 5 ntp.s 33 | Code | 00 | | 2 | 00/C666 : F0 04 | beq initNTP1 - 6233 | 5 ntp.s 34 | Empty | 00 | | 0 | 00/C668 | - 6234 | 5 ntp.s 35 | Code | 00 | 2 | 3 | 00/C668 : EE 23 C7 | inc fgNTP - 6235 | 5 ntp.s 36 | Code | 00 | | 1 | 00/C66B : 60 | rts - 6236 | 5 ntp.s 37 | Empty | 00 | | 0 | 00/C66C | - 6237 | 5 ntp.s 38 | Empty | 00 | | 0 | 00/C66C | initNTP1 - 6238 | 5 ntp.s 39 | Macro | 00 | | 0 | 00/C66C | PushWord #{222} ; Load NTPTool - 6240 | 5 ntp.s 39 | Code | 00 | | 3 | 00/C66C : F4 DE 00 | PEA #{222} - 6243 | 5 ntp.s 40 | Macro | 00 | | 0 | 00/C66F | PushWord #0 - 6245 | 5 ntp.s 40 | Code | 00 | | 3 | 00/C66F : F4 00 00 | PEA #0 - 6248 | 5 ntp.s 41 | Macro | 00 | | 0 | 00/C672 | _LoadOneTool - 6250 | 5 ntp.s 41 | Code | 00 | | 3 | 00/C672 : A2 01 0F | LDX #$F01 ; load tool call # - 6251 | 5 ntp.s 41 | Code | 00 | | 4 | 00/C675 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6252 | 5 ntp.s 42 | Code | 00 | | 2 | 00/C679 : 90 04 | bcc initNTP2 - 6253 | 5 ntp.s 43 | Empty | 00 | | 0 | 00/C67B | - 6254 | 5 ntp.s 44 | Code | 00 | 2 | 3 | 00/C67B : EE 23 C7 | inc fgNTP - 6255 | 5 ntp.s 45 | Code | 00 | | 1 | 00/C67E : 60 | rts - 6256 | 5 ntp.s 46 | Empty | 00 | | 0 | 00/C67F | - 6257 | 5 ntp.s 47 | Empty | 00 | | 0 | 00/C67F | initNTP2 - 6258 | 5 ntp.s 48 | Macro | 00 | | 0 | 00/C67F | PushWord myID - 6263 | 5 ntp.s 48 | Code | 00 | 2 | 3 | 00/C67F : AD 9F 07 | LDA myID - 6264 | 5 ntp.s 48 | Code | 00 | | 1 | 00/C682 : 48 | PHA - 6266 | 5 ntp.s 49 | Macro | 00 | | 0 | 00/C683 | _NTPStartUp ; Start NTPSynth - 6268 | 5 ntp.s 49 | Code | 00 | | 3 | 00/C683 : A2 DE 02 | LDX #$02DE ; load tool call # - 6269 | 5 ntp.s 49 | Code | 00 | | 4 | 00/C686 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6270 | 5 ntp.s 50 | Code | 00 | | 2 | 00/C68A : 90 03 | bcc initNTP3 - 6271 | 5 ntp.s 51 | Empty | 00 | | 0 | 00/C68C | - 6272 | 5 ntp.s 52 | Code | 00 | 2 | 3 | 00/C68C : EE 23 C7 | inc fgNTP - 6273 | 5 ntp.s 53 | Empty | 00 | | 0 | 00/C68F | - 6274 | 5 ntp.s 54 | Empty | 00 | | 0 | 00/C68F | initNTP3 - 6275 | 5 ntp.s 55 | Code | 00 | | 1 | 00/C68F : 60 | rts - 6276 | 5 ntp.s 56 | Empty | 00 | | 0 | 00/C690 | - 6277 | 5 ntp.s 57 | Comment | 00 | | 0 | 00/C690 | *-------------------------------------- - 6278 | 5 ntp.s 58 | Empty | 00 | | 0 | 00/C690 | - 6279 | 5 ntp.s 59 | Empty | 00 | | 0 | 00/C690 | doMUSIK - 6280 | 5 ntp.s 60 | Code | 00 | 2 | 3 | 00/C690 : AD 23 C7 | lda fgNTP ; can we play? - 6281 | 5 ntp.s 61 | Code | 00 | | 2 | 00/C693 : D0 0D | bne nozik99 - 6282 | 5 ntp.s 62 | Empty | 00 | | 0 | 00/C695 | - 6283 | 5 ntp.s 63 | Code | 00 | 2 | 3 | 00/C695 : AD 25 C7 | lda fgNTPPLAY - 6284 | 5 ntp.s 64 | Code | 00 | | 3 | 00/C698 : 49 01 00 | eor #1 - 6285 | 5 ntp.s 65 | Code | 00 | 2 | 3 | 00/C69B : 8D 25 C7 | sta fgNTPPLAY - 6286 | 5 ntp.s 66 | Code | 00 | | 2 | 00/C69E : F0 03 | beq doSOUNDON - 6287 | 5 ntp.s 67 | Code | 00 | | 2 | 00/C6A0 : D0 11 | bne doSOUNDOFF - 6288 | 5 ntp.s 68 | Empty | 00 | | 0 | 00/C6A2 | - 6289 | 5 ntp.s 69 | Code | 00 | | 1 | 00/C6A2 : 60 | nozik99 rts - 6290 | 5 ntp.s 70 | Empty | 00 | | 0 | 00/C6A3 | - 6291 | 5 ntp.s 71 | Comment | 00 | | 0 | 00/C6A3 | *-------------------------------------- - 6292 | 5 ntp.s 72 | Empty | 00 | | 0 | 00/C6A3 | - 6293 | 5 ntp.s 73 | Empty | 00 | | 0 | 00/C6A3 | doSOUNDON - 6294 | 5 ntp.s 74 | Code | 00 | 2 | 3 | 00/C6A3 : AD 23 C7 | lda fgNTP ; can we play? - 6295 | 5 ntp.s 75 | Code | 00 | | 2 | 00/C6A6 : D0 0A | bne playMUSIC99 - 6296 | 5 ntp.s 76 | Empty | 00 | | 0 | 00/C6A8 | - 6297 | 5 ntp.s 77 | Macro | 00 | | 0 | 00/C6A8 | PushWord #1 - 6299 | 5 ntp.s 77 | Code | 00 | | 3 | 00/C6A8 : F4 01 00 | PEA #1 - 6302 | 5 ntp.s 78 | Macro | 00 | | 0 | 00/C6AB | _NTPPlayMusic - 6304 | 5 ntp.s 78 | Code | 00 | | 3 | 00/C6AB : A2 DE 0A | LDX #$0ADE ; load tool call # - 6305 | 5 ntp.s 78 | Code | 00 | | 4 | 00/C6AE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6306 | 5 ntp.s 79 | Empty | 00 | | 0 | 00/C6B2 | - 6307 | 5 ntp.s 80 | Empty | 00 | | 0 | 00/C6B2 | playMUSIC99 - 6308 | 5 ntp.s 81 | Code | 00 | | 1 | 00/C6B2 : 60 | rts - 6309 | 5 ntp.s 82 | Empty | 00 | | 0 | 00/C6B3 | - 6310 | 5 ntp.s 83 | Comment | 00 | | 0 | 00/C6B3 | *-------------------------------------- - 6311 | 5 ntp.s 84 | Empty | 00 | | 0 | 00/C6B3 | - 6312 | 5 ntp.s 85 | Empty | 00 | | 0 | 00/C6B3 | doSOUNDOFF - 6313 | 5 ntp.s 86 | Code | 00 | 2 | 3 | 00/C6B3 : AD 23 C7 | lda fgNTP - 6314 | 5 ntp.s 87 | Code | 00 | | 2 | 00/C6B6 : D0 07 | bne stopMUSIC99 - 6315 | 5 ntp.s 88 | Empty | 00 | | 0 | 00/C6B8 | - 6316 | 5 ntp.s 89 | Macro | 00 | | 0 | 00/C6B8 | _NTPStopMusic - 6318 | 5 ntp.s 89 | Code | 00 | | 3 | 00/C6B8 : A2 DE 0B | LDX #$0BDE ; load tool call # - 6319 | 5 ntp.s 89 | Code | 00 | | 4 | 00/C6BB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6320 | 5 ntp.s 90 | Empty | 00 | | 0 | 00/C6BF | - 6321 | 5 ntp.s 91 | Empty | 00 | | 0 | 00/C6BF | stopMUSIC99 - 6322 | 5 ntp.s 92 | Code | 00 | | 1 | 00/C6BF : 60 | rts - 6323 | 5 ntp.s 93 | Empty | 00 | | 0 | 00/C6C0 | - 6324 | 5 ntp.s 94 | Comment | 00 | | 0 | 00/C6C0 | *-------------------------------------- Suspend music - 6325 | 5 ntp.s 95 | Empty | 00 | | 0 | 00/C6C0 | - 6326 | 5 ntp.s 96 | Empty | 00 | | 0 | 00/C6C0 | suspendMUSIC - 6327 | 5 ntp.s 97 | Code | 00 | 2 | 3 | 00/C6C0 : AD 23 C7 | lda fgNTP - 6328 | 5 ntp.s 98 | Code | 00 | 2 | 3 | 00/C6C3 : 0D 25 C7 | ora fgNTPPLAY - 6329 | 5 ntp.s 99 | Code | 00 | | 2 | 00/C6C6 : D0 07 | bne suspendMUSIC9 - 6330 | 5 ntp.s 100 | Empty | 00 | | 0 | 00/C6C8 | - 6331 | 5 ntp.s 101 | Macro | 00 | | 0 | 00/C6C8 | _NTPPauseMusic - 6333 | 5 ntp.s 101 | Code | 00 | | 3 | 00/C6C8 : A2 DE 13 | LDX #$13DE ; load tool call # - 6334 | 5 ntp.s 101 | Code | 00 | | 4 | 00/C6CB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6335 | 5 ntp.s 102 | Empty | 00 | | 0 | 00/C6CF | - 6336 | 5 ntp.s 103 | Empty | 00 | | 0 | 00/C6CF | suspendMUSIC9 - 6337 | 5 ntp.s 104 | Code | 00 | | 1 | 00/C6CF : 60 | rts - 6338 | 5 ntp.s 105 | Empty | 00 | | 0 | 00/C6D0 | - 6339 | 5 ntp.s 106 | Comment | 00 | | 0 | 00/C6D0 | *-------------------------------------- Resume music - 6340 | 5 ntp.s 107 | Empty | 00 | | 0 | 00/C6D0 | - 6341 | 5 ntp.s 108 | Empty | 00 | | 0 | 00/C6D0 | resumeMUSIC - 6342 | 5 ntp.s 109 | Code | 00 | 2 | 3 | 00/C6D0 : AD 23 C7 | lda fgNTP - 6343 | 5 ntp.s 110 | Code | 00 | 2 | 3 | 00/C6D3 : 0D 25 C7 | ora fgNTPPLAY - 6344 | 5 ntp.s 111 | Code | 00 | | 2 | 00/C6D6 : D0 07 | bne resumeMUSIC9 - 6345 | 5 ntp.s 112 | Empty | 00 | | 0 | 00/C6D8 | - 6346 | 5 ntp.s 113 | Macro | 00 | | 0 | 00/C6D8 | _NTPContinueMusic - 6348 | 5 ntp.s 113 | Code | 00 | | 3 | 00/C6D8 : A2 DE 14 | LDX #$14DE ; load tool call # - 6349 | 5 ntp.s 113 | Code | 00 | | 4 | 00/C6DB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6350 | 5 ntp.s 114 | Empty | 00 | | 0 | 00/C6DF | - 6351 | 5 ntp.s 115 | Empty | 00 | | 0 | 00/C6DF | resumeMUSIC9 - 6352 | 5 ntp.s 116 | Code | 00 | | 1 | 00/C6DF : 60 | rts - 6353 | 5 ntp.s 117 | Empty | 00 | | 0 | 00/C6E0 | - 6354 | 5 ntp.s 118 | Comment | 00 | | 0 | 00/C6E0 | *-------------------------------------- Select random sequence - 6355 | 5 ntp.s 119 | Empty | 00 | | 0 | 00/C6E0 | - 6356 | 5 ntp.s 120 | Empty | 00 | | 0 | 00/C6E0 | randomNTP - 6357 | 5 ntp.s 121 | Code | 00 | 2 | 3 | 00/C6E0 : 20 67 07 | jsr Random ; get random 0-3 - 6358 | 5 ntp.s 122 | Code | 00 | | 3 | 00/C6E3 : 29 03 00 | and #3 - 6359 | 5 ntp.s 123 | Code | 00 | | 2 | 00/C6E6 : 90 F8 | bcc randomNTP - 6360 | 5 ntp.s 124 | Code | 00 | | 2 | 00/C6E8 : F0 F6 | beq randomNTP ; keep 1-3 - 6361 | 5 ntp.s 125 | Code | 00 | | 1 | 00/C6EA : 18 | clc - 6362 | 5 ntp.s 126 | Code | 00 | | 3 | 00/C6EB : 69 30 00 | adc #'0' - 6363 | 5 ntp.s 127 | Code | 10 | | 2 | 00/C6EE : E2 20 | sep #$20 - 6364 | 5 ntp.s 128 | Code | 10 | 2 | 3 | 00/C6F0 : 8D 1E C7 | sta pSEQ+22 - 6365 | 5 ntp.s 129 | Code | 00 | | 2 | 00/C6F3 : C2 20 | rep #$20 - 6366 | 5 ntp.s 130 | Empty | 00 | | 0 | 00/C6F5 | - 6367 | 5 ntp.s 131 | Macro | 00 | | 0 | 00/C6F5 | PushLong #pSEQ - 6371 | 5 ntp.s 131 | Code | 00 | 1 >>16 | 3 | 00/C6F5 : F4 00 00 | PEA #^#pSEQ - 6378 | 5 ntp.s 131 | Code | 00 | 2 | 3 | 00/C6F8 : F4 08 C7 | PEA #pSEQ - 6381 | 5 ntp.s 132 | Macro | 00 | | 0 | 00/C6FB | _NTPLoadOneMusic - 6383 | 5 ntp.s 132 | Code | 00 | | 3 | 00/C6FB : A2 DE 09 | LDX #$09DE ; load tool call # - 6384 | 5 ntp.s 132 | Code | 00 | | 4 | 00/C6FE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6385 | 5 ntp.s 133 | Code | 00 | | 2 | 00/C702 : 90 03 | bcc randomNTP9 - 6386 | 5 ntp.s 134 | Empty | 00 | | 0 | 00/C704 | - 6387 | 5 ntp.s 135 | Code | 00 | 2 | 3 | 00/C704 : EE 25 C7 | inc fgNTPPLAY ; load error, do not play music - 6388 | 5 ntp.s 136 | Empty | 00 | | 0 | 00/C707 | - 6389 | 5 ntp.s 137 | Empty | 00 | | 0 | 00/C707 | randomNTP9 - 6390 | 5 ntp.s 138 | Code | 00 | | 1 | 00/C707 : 60 | rts - 6391 | 5 ntp.s 139 | Empty | 00 | | 0 | 00/C708 | - 6392 | 5 ntp.s 140 | Comment | 00 | | 0 | 00/C708 | *--- P16 String (+22 pour le random de la musique) - 6393 | 5 ntp.s 141 | Empty | 00 | | 0 | 00/C708 | - 6394 | 5 ntp.s 142 | Data | 00 | | 27 | 00/C708 : 1A 31 2F 64 | pSEQ str '1/data/musiques/zikmu1.ntp' + 6259 | 4 ecr.s 217 | Data | 00 | | 4 | 00/C5F9 : ED 39 FC 39 | HEX ED39FC39 + 6260 | 4 ecr.s 218 | Data | 00 | | 2 | 00/C5FD : FF FF | hex ffff ; fin de tableau + 6261 | 4 ecr.s 219 | Empty | 00 | | 0 | 00/C5FF | + 6262 | 1 toutadisparu.s 1316 | Directive | 00 | | 0 | 00/C5FF | put ntp.s + 6263 | 5 ntp.s 1 | Comment | 00 | | 0 | 00/C5FF | * + 6264 | 5 ntp.s 2 | Comment | 00 | | 0 | 00/C5FF | * NTP routines + 6265 | 5 ntp.s 3 | Comment | 00 | | 0 | 00/C5FF | * + 6266 | 5 ntp.s 4 | Comment | 00 | | 0 | 00/C5FF | * (c) 2020, Brutal Deluxe Software + 6267 | 5 ntp.s 5 | Comment | 00 | | 0 | 00/C5FF | * Antoine Vignau & Olivier Zardini + 6268 | 5 ntp.s 6 | Comment | 00 | | 0 | 00/C5FF | * + 6269 | 5 ntp.s 7 | Empty | 00 | | 0 | 00/C5FF | + 6270 | 5 ntp.s 8 | Equivalence | 00 | | 0 | 00/C5FF | toolNTP = 222 + 6271 | 5 ntp.s 9 | Empty | 00 | | 0 | 00/C5FF | + 6272 | 5 ntp.s 10 | Comment | 00 | | 0 | 00/C5FF | *-------------------------------------- + 6273 | 5 ntp.s 11 | Empty | 00 | | 0 | 00/C5FF | + 6274 | 5 ntp.s 12 | Directive | 00 | | 0 | 00/C5FF | mx %00 + 6275 | 5 ntp.s 13 | Empty | 00 | | 0 | 00/C5FF | + 6276 | 5 ntp.s 14 | Empty | 00 | | 0 | 00/C5FF | stopNTP + 6277 | 5 ntp.s 15 | Code | 00 | 2 | 3 | 00/C5FF : AD DF C6 | lda fgNTP + 6278 | 5 ntp.s 16 | Code | 00 | | 2 | 00/C602 : D0 11 | bne stopNTP99 + 6279 | 5 ntp.s 17 | Empty | 00 | | 0 | 00/C604 | + 6280 | 5 ntp.s 18 | Macro | 00 | | 0 | 00/C604 | _NTPShutDown + 6282 | 5 ntp.s 18 | Code | 00 | | 3 | 00/C604 : A2 DE 03 | LDX #$03DE ; load tool call # + 6283 | 5 ntp.s 18 | Code | 00 | | 4 | 00/C607 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6284 | 5 ntp.s 19 | Empty | 00 | | 0 | 00/C60B | + 6285 | 5 ntp.s 20 | Macro | 00 | | 0 | 00/C60B | PushWord #{222} ; unload NTPTool + 6287 | 5 ntp.s 20 | Code | 00 | | 3 | 00/C60B : F4 DE 00 | PEA #{222} + 6290 | 5 ntp.s 21 | Macro | 00 | | 0 | 00/C60E | _UnloadOneTool + 6292 | 5 ntp.s 21 | Code | 00 | | 3 | 00/C60E : A2 01 10 | LDX #$1001 ; load tool call # + 6293 | 5 ntp.s 21 | Code | 00 | | 4 | 00/C611 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6294 | 5 ntp.s 22 | Empty | 00 | | 0 | 00/C615 | + 6295 | 5 ntp.s 23 | Empty | 00 | | 0 | 00/C615 | stopNTP99 + 6296 | 5 ntp.s 24 | Code | 00 | | 1 | 00/C615 : 60 | rts + 6297 | 5 ntp.s 25 | Empty | 00 | | 0 | 00/C616 | + 6298 | 5 ntp.s 26 | Comment | 00 | | 0 | 00/C616 | *-------------------------------------- + 6299 | 5 ntp.s 27 | Empty | 00 | | 0 | 00/C616 | + 6300 | 5 ntp.s 28 | Empty | 00 | | 0 | 00/C616 | initNTP + 6301 | 5 ntp.s 29 | Code | 00 | | 1 | 00/C616 : 48 | pha ; Check for AppleTalk + 6302 | 5 ntp.s 30 | Macro | 00 | | 0 | 00/C617 | _GetIRQEnable + 6304 | 5 ntp.s 30 | Code | 00 | | 3 | 00/C617 : A2 03 29 | LDX #$2903 ; load tool call # + 6305 | 5 ntp.s 30 | Code | 00 | | 4 | 00/C61A : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6306 | 5 ntp.s 31 | Code | 00 | | 1 | 00/C61E : 68 | pla + 6307 | 5 ntp.s 32 | Code | 00 | | 3 | 00/C61F : 29 20 00 | and #$20 + 6308 | 5 ntp.s 33 | Code | 00 | | 2 | 00/C622 : F0 04 | beq initNTP1 + 6309 | 5 ntp.s 34 | Empty | 00 | | 0 | 00/C624 | + 6310 | 5 ntp.s 35 | Code | 00 | 2 | 3 | 00/C624 : EE DF C6 | inc fgNTP + 6311 | 5 ntp.s 36 | Code | 00 | | 1 | 00/C627 : 60 | rts + 6312 | 5 ntp.s 37 | Empty | 00 | | 0 | 00/C628 | + 6313 | 5 ntp.s 38 | Empty | 00 | | 0 | 00/C628 | initNTP1 + 6314 | 5 ntp.s 39 | Macro | 00 | | 0 | 00/C628 | PushWord #{222} ; Load NTPTool + 6316 | 5 ntp.s 39 | Code | 00 | | 3 | 00/C628 : F4 DE 00 | PEA #{222} + 6319 | 5 ntp.s 40 | Macro | 00 | | 0 | 00/C62B | PushWord #0 + 6321 | 5 ntp.s 40 | Code | 00 | | 3 | 00/C62B : F4 00 00 | PEA #0 + 6324 | 5 ntp.s 41 | Macro | 00 | | 0 | 00/C62E | _LoadOneTool + 6326 | 5 ntp.s 41 | Code | 00 | | 3 | 00/C62E : A2 01 0F | LDX #$F01 ; load tool call # + 6327 | 5 ntp.s 41 | Code | 00 | | 4 | 00/C631 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6328 | 5 ntp.s 42 | Code | 00 | | 2 | 00/C635 : 90 04 | bcc initNTP2 + 6329 | 5 ntp.s 43 | Empty | 00 | | 0 | 00/C637 | + 6330 | 5 ntp.s 44 | Code | 00 | 2 | 3 | 00/C637 : EE DF C6 | inc fgNTP + 6331 | 5 ntp.s 45 | Code | 00 | | 1 | 00/C63A : 60 | rts + 6332 | 5 ntp.s 46 | Empty | 00 | | 0 | 00/C63B | + 6333 | 5 ntp.s 47 | Empty | 00 | | 0 | 00/C63B | initNTP2 + 6334 | 5 ntp.s 48 | Macro | 00 | | 0 | 00/C63B | PushWord myID + 6339 | 5 ntp.s 48 | Code | 00 | 2 | 3 | 00/C63B : AD 9F 07 | LDA myID + 6340 | 5 ntp.s 48 | Code | 00 | | 1 | 00/C63E : 48 | PHA + 6342 | 5 ntp.s 49 | Macro | 00 | | 0 | 00/C63F | _NTPStartUp ; Start NTPSynth + 6344 | 5 ntp.s 49 | Code | 00 | | 3 | 00/C63F : A2 DE 02 | LDX #$02DE ; load tool call # + 6345 | 5 ntp.s 49 | Code | 00 | | 4 | 00/C642 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6346 | 5 ntp.s 50 | Code | 00 | | 2 | 00/C646 : 90 03 | bcc initNTP3 + 6347 | 5 ntp.s 51 | Empty | 00 | | 0 | 00/C648 | + 6348 | 5 ntp.s 52 | Code | 00 | 2 | 3 | 00/C648 : EE DF C6 | inc fgNTP + 6349 | 5 ntp.s 53 | Empty | 00 | | 0 | 00/C64B | + 6350 | 5 ntp.s 54 | Empty | 00 | | 0 | 00/C64B | initNTP3 + 6351 | 5 ntp.s 55 | Code | 00 | | 1 | 00/C64B : 60 | rts + 6352 | 5 ntp.s 56 | Empty | 00 | | 0 | 00/C64C | + 6353 | 5 ntp.s 57 | Comment | 00 | | 0 | 00/C64C | *-------------------------------------- + 6354 | 5 ntp.s 58 | Empty | 00 | | 0 | 00/C64C | + 6355 | 5 ntp.s 59 | Empty | 00 | | 0 | 00/C64C | doMUSIK + 6356 | 5 ntp.s 60 | Code | 00 | 2 | 3 | 00/C64C : AD DF C6 | lda fgNTP ; can we play? + 6357 | 5 ntp.s 61 | Code | 00 | | 2 | 00/C64F : D0 0D | bne nozik99 + 6358 | 5 ntp.s 62 | Empty | 00 | | 0 | 00/C651 | + 6359 | 5 ntp.s 63 | Code | 00 | 2 | 3 | 00/C651 : AD E1 C6 | lda fgNTPPLAY + 6360 | 5 ntp.s 64 | Code | 00 | | 3 | 00/C654 : 49 01 00 | eor #1 + 6361 | 5 ntp.s 65 | Code | 00 | 2 | 3 | 00/C657 : 8D E1 C6 | sta fgNTPPLAY + 6362 | 5 ntp.s 66 | Code | 00 | | 2 | 00/C65A : F0 03 | beq doSOUNDON + 6363 | 5 ntp.s 67 | Code | 00 | | 2 | 00/C65C : D0 11 | bne doSOUNDOFF + 6364 | 5 ntp.s 68 | Empty | 00 | | 0 | 00/C65E | + 6365 | 5 ntp.s 69 | Code | 00 | | 1 | 00/C65E : 60 | nozik99 rts + 6366 | 5 ntp.s 70 | Empty | 00 | | 0 | 00/C65F | + 6367 | 5 ntp.s 71 | Comment | 00 | | 0 | 00/C65F | *-------------------------------------- + 6368 | 5 ntp.s 72 | Empty | 00 | | 0 | 00/C65F | + 6369 | 5 ntp.s 73 | Empty | 00 | | 0 | 00/C65F | doSOUNDON + 6370 | 5 ntp.s 74 | Code | 00 | 2 | 3 | 00/C65F : AD DF C6 | lda fgNTP ; can we play? + 6371 | 5 ntp.s 75 | Code | 00 | | 2 | 00/C662 : D0 0A | bne playMUSIC99 + 6372 | 5 ntp.s 76 | Empty | 00 | | 0 | 00/C664 | + 6373 | 5 ntp.s 77 | Macro | 00 | | 0 | 00/C664 | PushWord #1 + 6375 | 5 ntp.s 77 | Code | 00 | | 3 | 00/C664 : F4 01 00 | PEA #1 + 6378 | 5 ntp.s 78 | Macro | 00 | | 0 | 00/C667 | _NTPPlayMusic + 6380 | 5 ntp.s 78 | Code | 00 | | 3 | 00/C667 : A2 DE 0A | LDX #$0ADE ; load tool call # + 6381 | 5 ntp.s 78 | Code | 00 | | 4 | 00/C66A : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6382 | 5 ntp.s 79 | Empty | 00 | | 0 | 00/C66E | + 6383 | 5 ntp.s 80 | Empty | 00 | | 0 | 00/C66E | playMUSIC99 + 6384 | 5 ntp.s 81 | Code | 00 | | 1 | 00/C66E : 60 | rts + 6385 | 5 ntp.s 82 | Empty | 00 | | 0 | 00/C66F | + 6386 | 5 ntp.s 83 | Comment | 00 | | 0 | 00/C66F | *-------------------------------------- + 6387 | 5 ntp.s 84 | Empty | 00 | | 0 | 00/C66F | + 6388 | 5 ntp.s 85 | Empty | 00 | | 0 | 00/C66F | doSOUNDOFF + 6389 | 5 ntp.s 86 | Code | 00 | 2 | 3 | 00/C66F : AD DF C6 | lda fgNTP + 6390 | 5 ntp.s 87 | Code | 00 | | 2 | 00/C672 : D0 07 | bne stopMUSIC99 + 6391 | 5 ntp.s 88 | Empty | 00 | | 0 | 00/C674 | + 6392 | 5 ntp.s 89 | Macro | 00 | | 0 | 00/C674 | _NTPStopMusic + 6394 | 5 ntp.s 89 | Code | 00 | | 3 | 00/C674 : A2 DE 0B | LDX #$0BDE ; load tool call # + 6395 | 5 ntp.s 89 | Code | 00 | | 4 | 00/C677 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6396 | 5 ntp.s 90 | Empty | 00 | | 0 | 00/C67B | + 6397 | 5 ntp.s 91 | Empty | 00 | | 0 | 00/C67B | stopMUSIC99 + 6398 | 5 ntp.s 92 | Code | 00 | | 1 | 00/C67B : 60 | rts + 6399 | 5 ntp.s 93 | Empty | 00 | | 0 | 00/C67C | + 6400 | 5 ntp.s 94 | Comment | 00 | | 0 | 00/C67C | *-------------------------------------- Suspend music + 6401 | 5 ntp.s 95 | Empty | 00 | | 0 | 00/C67C | + 6402 | 5 ntp.s 96 | Empty | 00 | | 0 | 00/C67C | suspendMUSIC + 6403 | 5 ntp.s 97 | Code | 00 | 2 | 3 | 00/C67C : AD DF C6 | lda fgNTP + 6404 | 5 ntp.s 98 | Code | 00 | 2 | 3 | 00/C67F : 0D E1 C6 | ora fgNTPPLAY + 6405 | 5 ntp.s 99 | Code | 00 | | 2 | 00/C682 : D0 07 | bne suspendMUSIC9 + 6406 | 5 ntp.s 100 | Empty | 00 | | 0 | 00/C684 | + 6407 | 5 ntp.s 101 | Macro | 00 | | 0 | 00/C684 | _NTPPauseMusic + 6409 | 5 ntp.s 101 | Code | 00 | | 3 | 00/C684 : A2 DE 13 | LDX #$13DE ; load tool call # + 6410 | 5 ntp.s 101 | Code | 00 | | 4 | 00/C687 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6411 | 5 ntp.s 102 | Empty | 00 | | 0 | 00/C68B | + 6412 | 5 ntp.s 103 | Empty | 00 | | 0 | 00/C68B | suspendMUSIC9 + 6413 | 5 ntp.s 104 | Code | 00 | | 1 | 00/C68B : 60 | rts + 6414 | 5 ntp.s 105 | Empty | 00 | | 0 | 00/C68C | + 6415 | 5 ntp.s 106 | Comment | 00 | | 0 | 00/C68C | *-------------------------------------- Resume music + 6416 | 5 ntp.s 107 | Empty | 00 | | 0 | 00/C68C | + 6417 | 5 ntp.s 108 | Empty | 00 | | 0 | 00/C68C | resumeMUSIC + 6418 | 5 ntp.s 109 | Code | 00 | 2 | 3 | 00/C68C : AD DF C6 | lda fgNTP + 6419 | 5 ntp.s 110 | Code | 00 | 2 | 3 | 00/C68F : 0D E1 C6 | ora fgNTPPLAY + 6420 | 5 ntp.s 111 | Code | 00 | | 2 | 00/C692 : D0 07 | bne resumeMUSIC9 + 6421 | 5 ntp.s 112 | Empty | 00 | | 0 | 00/C694 | + 6422 | 5 ntp.s 113 | Macro | 00 | | 0 | 00/C694 | _NTPContinueMusic + 6424 | 5 ntp.s 113 | Code | 00 | | 3 | 00/C694 : A2 DE 14 | LDX #$14DE ; load tool call # + 6425 | 5 ntp.s 113 | Code | 00 | | 4 | 00/C697 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6426 | 5 ntp.s 114 | Empty | 00 | | 0 | 00/C69B | + 6427 | 5 ntp.s 115 | Empty | 00 | | 0 | 00/C69B | resumeMUSIC9 + 6428 | 5 ntp.s 116 | Code | 00 | | 1 | 00/C69B : 60 | rts + 6429 | 5 ntp.s 117 | Empty | 00 | | 0 | 00/C69C | + 6430 | 5 ntp.s 118 | Comment | 00 | | 0 | 00/C69C | *-------------------------------------- Select random sequence + 6431 | 5 ntp.s 119 | Empty | 00 | | 0 | 00/C69C | + 6432 | 5 ntp.s 120 | Empty | 00 | | 0 | 00/C69C | randomNTP + 6433 | 5 ntp.s 121 | Code | 00 | 2 | 3 | 00/C69C : 20 67 07 | jsr Random ; get random 0-3 + 6434 | 5 ntp.s 122 | Code | 00 | | 3 | 00/C69F : 29 03 00 | and #3 + 6435 | 5 ntp.s 123 | Code | 00 | | 2 | 00/C6A2 : 90 F8 | bcc randomNTP + 6436 | 5 ntp.s 124 | Code | 00 | | 2 | 00/C6A4 : F0 F6 | beq randomNTP ; keep 1-3 + 6437 | 5 ntp.s 125 | Code | 00 | | 1 | 00/C6A6 : 18 | clc + 6438 | 5 ntp.s 126 | Code | 00 | | 3 | 00/C6A7 : 69 30 00 | adc #'0' + 6439 | 5 ntp.s 127 | Code | 10 | | 2 | 00/C6AA : E2 20 | sep #$20 + 6440 | 5 ntp.s 128 | Code | 10 | 2 | 3 | 00/C6AC : 8D DA C6 | sta pSEQ+22 + 6441 | 5 ntp.s 129 | Code | 00 | | 2 | 00/C6AF : C2 20 | rep #$20 + 6442 | 5 ntp.s 130 | Empty | 00 | | 0 | 00/C6B1 | + 6443 | 5 ntp.s 131 | Macro | 00 | | 0 | 00/C6B1 | PushLong #pSEQ + 6447 | 5 ntp.s 131 | Code | 00 | 1 >>16 | 3 | 00/C6B1 : F4 00 00 | PEA #^#pSEQ + 6454 | 5 ntp.s 131 | Code | 00 | 2 | 3 | 00/C6B4 : F4 C4 C6 | PEA #pSEQ + 6457 | 5 ntp.s 132 | Macro | 00 | | 0 | 00/C6B7 | _NTPLoadOneMusic + 6459 | 5 ntp.s 132 | Code | 00 | | 3 | 00/C6B7 : A2 DE 09 | LDX #$09DE ; load tool call # + 6460 | 5 ntp.s 132 | Code | 00 | | 4 | 00/C6BA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6461 | 5 ntp.s 133 | Code | 00 | | 2 | 00/C6BE : 90 03 | bcc randomNTP9 + 6462 | 5 ntp.s 134 | Empty | 00 | | 0 | 00/C6C0 | + 6463 | 5 ntp.s 135 | Code | 00 | 2 | 3 | 00/C6C0 : EE E1 C6 | inc fgNTPPLAY ; load error, do not play music + 6464 | 5 ntp.s 136 | Empty | 00 | | 0 | 00/C6C3 | + 6465 | 5 ntp.s 137 | Empty | 00 | | 0 | 00/C6C3 | randomNTP9 + 6466 | 5 ntp.s 138 | Code | 00 | | 1 | 00/C6C3 : 60 | rts + 6467 | 5 ntp.s 139 | Empty | 00 | | 0 | 00/C6C4 | + 6468 | 5 ntp.s 140 | Comment | 00 | | 0 | 00/C6C4 | *--- P16 String (+22 pour le random de la musique) + 6469 | 5 ntp.s 141 | Empty | 00 | | 0 | 00/C6C4 | + 6470 | 5 ntp.s 142 | Data | 00 | | 27 | 00/C6C4 : 1A 31 2F 64 | pSEQ str '1/data/musiques/zikmu1.ntp' | | | | | | 61 74 61 2F | | | | | | | 6D 75 73 69 | | | | | | | 71 75 65 73 | | | | | | | 2F 7A 69 6B | | | | | | | 6D 75 31 2E | | | | | | | 6E 74 70 | - 6395 | 5 ntp.s 143 | Empty | 00 | | 0 | 00/C723 | - 6396 | 5 ntp.s 144 | Comment | 00 | | 0 | 00/C723 | *--- Flags - 6397 | 5 ntp.s 145 | Empty | 00 | | 0 | 00/C723 | - 6398 | 5 ntp.s 146 | Data | 00 | | 2 | 00/C723 : 00 00 | fgNTP ds 2 ; tool error - 6399 | 5 ntp.s 147 | Data | 00 | | 2 | 00/C725 : 00 00 | fgNTPPLAY ds 2 ; music error - 6400 | 5 ntp.s 148 | Empty | 00 | | 0 | 00/C727 | - 6401 | 5 ntp.s 149 | Empty | 00 | | 0 | 00/C727 | - 6402 | 1 toutadisparu.s 1317 | Empty | 00 | | 0 | 00/C727 | - 6403 | 1 toutadisparu.s 1318 | Comment | 00 | | 0 | 00/C727 | *--- - 6404 | 1 toutadisparu.s 1319 | Empty | 00 | | 0 | 00/C727 | - 6405 | 1 toutadisparu.s 1320 | Data | 00 | | 1 | 00/C727 : 0D | asc 0d - 6406 | 1 toutadisparu.s 1321 | Data | 00 | | 17 | 00/C728 : AD AD AD AD | asc "----------------"0d + 6471 | 5 ntp.s 143 | Empty | 00 | | 0 | 00/C6DF | + 6472 | 5 ntp.s 144 | Comment | 00 | | 0 | 00/C6DF | *--- Flags + 6473 | 5 ntp.s 145 | Empty | 00 | | 0 | 00/C6DF | + 6474 | 5 ntp.s 146 | Data | 00 | | 2 | 00/C6DF : 00 00 | fgNTP ds 2 ; tool error + 6475 | 5 ntp.s 147 | Data | 00 | | 2 | 00/C6E1 : 00 00 | fgNTPPLAY ds 2 ; music error + 6476 | 5 ntp.s 148 | Empty | 00 | | 0 | 00/C6E3 | + 6477 | 5 ntp.s 149 | Empty | 00 | | 0 | 00/C6E3 | + 6478 | 1 toutadisparu.s 1317 | Empty | 00 | | 0 | 00/C6E3 | + 6479 | 1 toutadisparu.s 1318 | Comment | 00 | | 0 | 00/C6E3 | *--- + 6480 | 1 toutadisparu.s 1319 | Empty | 00 | | 0 | 00/C6E3 | + 6481 | 1 toutadisparu.s 1320 | Data | 00 | | 1 | 00/C6E3 : 0D | asc 0d + 6482 | 1 toutadisparu.s 1321 | Data | 00 | | 17 | 00/C6E4 : AD AD AD AD | asc "----------------"0d | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | 0D | - 6407 | 1 toutadisparu.s 1322 | Data | 00 | | 17 | 00/C739 : A0 A0 A0 A0 | asc " "0d + 6483 | 1 toutadisparu.s 1322 | Data | 00 | | 17 | 00/C6F5 : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6408 | 1 toutadisparu.s 1323 | Data | 00 | | 17 | 00/C74A : A0 D4 CF D5 | asc " TOUT A DISPARU "0d + 6484 | 1 toutadisparu.s 1323 | Data | 00 | | 17 | 00/C706 : A0 D4 CF D5 | asc " TOUT A DISPARU "0d | | | | | | D4 A0 C1 A0 | | | | | | | C4 C9 D3 D0 | | | | | | | C1 D2 D5 A0 | | | | | | | 0D | - 6409 | 1 toutadisparu.s 1324 | Data | 00 | | 17 | 00/C75B : A0 A0 A0 A0 | asc " "0d + 6485 | 1 toutadisparu.s 1324 | Data | 00 | | 17 | 00/C717 : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6410 | 1 toutadisparu.s 1325 | Data | 00 | | 17 | 00/C76C : A0 C1 EE F4 | asc " Antoine Vignau "0d + 6486 | 1 toutadisparu.s 1325 | Data | 00 | | 17 | 00/C728 : A0 C1 EE F4 | asc " Antoine Vignau "0d | | | | | | EF E9 EE E5 | | | | | | | A0 D6 E9 E7 | | | | | | | EE E1 F5 A0 | | | | | | | 0D | - 6411 | 1 toutadisparu.s 1326 | Data | 00 | | 17 | 00/C77D : CF EC E9 F6 | asc "Olivier Zardini"0d + 6487 | 1 toutadisparu.s 1326 | Data | 00 | | 17 | 00/C739 : CF EC E9 F6 | asc "Olivier Zardini"0d | | | | | | E9 E5 F2 A0 | | | | | | | A0 DA E1 F2 | | | | | | | E4 E9 EE E9 | | | | | | | 0D | - 6412 | 1 toutadisparu.s 1327 | Data | 00 | | 17 | 00/C78E : A0 A0 A0 A0 | asc " "0d + 6488 | 1 toutadisparu.s 1327 | Data | 00 | | 17 | 00/C74A : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6413 | 1 toutadisparu.s 1328 | Data | 00 | | 17 | 00/C79F : A0 A0 A0 CE | asc " Noel 2022 "0d + 6489 | 1 toutadisparu.s 1328 | Data | 00 | | 17 | 00/C75B : A0 A0 A0 CE | asc " Noel 2022 "0d | | | | | | EF E5 EC A0 | | | | | | | A0 B2 B0 B2 | | | | | | | B2 A0 A0 A0 | | | | | | | 0D | - 6414 | 1 toutadisparu.s 1329 | Data | 00 | | 17 | 00/C7B0 : A0 A0 A0 A0 | asc " "0d + 6490 | 1 toutadisparu.s 1329 | Data | 00 | | 17 | 00/C76C : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6415 | 1 toutadisparu.s 1330 | Data | 00 | | 17 | 00/C7C1 : AD AD AD AD | asc "----------------"0d + 6491 | 1 toutadisparu.s 1330 | Data | 00 | | 17 | 00/C77D : AD AD AD AD | asc "----------------"0d | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | diff --git a/toutadisparu/sources/game.s b/toutadisparu/sources/game.s index 6f11bab..7e9b423 100644 --- a/toutadisparu/sources/game.s +++ b/toutadisparu/sources/game.s @@ -135,43 +135,23 @@ tblLANG load_index lda #pINDEX - sta proOPEN+4 - - jsl GSOS - dw $2010 - adrl proOPEN - bcs li_err2 - - lda proOPEN+2 - sta proREAD+2 - sta proCLOSE+2 - - lda ptrINDEX - sta proREAD+4 - lda ptrINDEX+2 - sta proREAD+6 - - lda proEOF - sta proREAD+8 - lda proEOF+2 - sta proREAD+10 - - jsl GSOS - dw $2012 - adrl proREAD + ldx ptrUNPACK+2 + ldy ptrUNPACK + jsr loadFILE bcs li_err - jsl GSOS - dw $2014 - adrl proCLOSE + tya + jsr unpackLZ4 + + PushLong ptrIMAGE + PushLong ptrINDEX + PushLong lenDATA + _BlockMove + + clc rts -li_err - jsl GSOS - dw $2014 - adrl proCLOSE - -li_err2 pha +li_err pha PushLong #filSTR1 PushLong #errSTR2 PushLong #errSTR1 @@ -197,43 +177,23 @@ ni_1 lda [dpINDEX] load_textes lda #pTEXTES - sta proOPEN+4 - - jsl GSOS - dw $2010 - adrl proOPEN - bcs lt_err2 - - lda proOPEN+2 - sta proREAD+2 - sta proCLOSE+2 - - lda ptrTEXTES - sta proREAD+4 - lda ptrTEXTES+2 - sta proREAD+6 - - lda proEOF - sta proREAD+8 - lda proEOF+2 - sta proREAD+10 - - jsl GSOS - dw $2012 - adrl proREAD + ldx ptrUNPACK+2 + ldy ptrUNPACK + jsr loadFILE bcs lt_err - jsl GSOS - dw $2014 - adrl proCLOSE + tya + jsr unpackLZ4 + + PushLong ptrIMAGE + PushLong ptrTEXTES + PushLong lenDATA + _BlockMove + + clc rts -lt_err - jsl GSOS - dw $2014 - adrl proCLOSE - -lt_err2 pha +lt_err pha PushLong #filSTR1 PushLong #errSTR2 PushLong #errSTR1 @@ -455,10 +415,6 @@ tag_rect ds 2 ; y0 * choix_aventure choix_aventure - lda escape - cmp #fgRESTART - beq ca_restart - lda #pMENU ; premier chargement ldx ptrUNPACK+2 ldy ptrUNPACK @@ -1356,7 +1312,7 @@ clic_mot lda y_text2,x clc adc motY - sta motY ; la ligne + sta motY2 ; la ligne lda y_text,x sta motOFFSET ; l'offset dans le texte clc @@ -1388,8 +1344,8 @@ tc_2 ldx mot_clique ; on sauvegarde l'ancien mot beq tc_debut lda (dpFROM),y and #$ff - cmp #instrSPACE - beq tc_debutok + cmp #'A'-1 ; instrSPACE + bcc tc_debutok ; beq dey bra ]lp @@ -1401,8 +1357,8 @@ tc_debut sty motX ; on a le debut ]lp cpy #max_colonnes bcs tc_fin lda (dpFROM),y - cmp #instrSPACE - beq tc_fin + cmp #'A'-1 ; #instrSPACE + bcc tc_fin ; beq sta mot,x iny inx @@ -1585,7 +1541,7 @@ sm_blink PushWord #colorBLACK sm_print PushLong #mot PushWord motX - PushWord motY + PushWord motY2 jsr printc lda #3 ; wait 3 VBLS @@ -1595,6 +1551,7 @@ sm_print PushLong #mot motX ds 2 motY ds 2 +motY2 ds 2 motOFFSET ds 2 *----------------------- diff --git a/toutadisparu/sources/toutadisparu.s b/toutadisparu/sources/toutadisparu.s index 5b635ea..235f47a 100644 --- a/toutadisparu/sources/toutadisparu.s +++ b/toutadisparu/sources/toutadisparu.s @@ -881,7 +881,7 @@ fadeOUT5 dey * A: packed data size * * Exit: -* A: unpacked data size +* lenDATA: unpacked data size * *---------------------------- @@ -1296,8 +1296,8 @@ proVERS pMENU strl '1/data/images/general/menu.lz4' pFOND strl '1/data/images/general/fond.lz4' pFONT strl '1/data/images/general/font.lz4' -pINDEX strl '1/data/textes/fr/TEXTES1.IND' -pTEXTES strl '1/data/textes/fr/TEXTES1.TEX' +pINDEX strl '1/data/textes/fr/TEXTES1IND.lz4' +pTEXTES strl '1/data/textes/fr/TEXTES1TEX.lz4' *--- offset to aventure number is +25 diff --git a/toutadisparu/textes/TEXTES1IND.lz4 b/toutadisparu/textes/TEXTES1IND.lz4 new file mode 100644 index 0000000..3586b4a Binary files /dev/null and b/toutadisparu/textes/TEXTES1IND.lz4 differ diff --git a/toutadisparu/textes/TEXTES1TEX.lz4 b/toutadisparu/textes/TEXTES1TEX.lz4 new file mode 100644 index 0000000..f8dba4c Binary files /dev/null and b/toutadisparu/textes/TEXTES1TEX.lz4 differ diff --git a/toutadisparu/textes/TEXTES2IND.lz4 b/toutadisparu/textes/TEXTES2IND.lz4 new file mode 100644 index 0000000..2566533 Binary files /dev/null and b/toutadisparu/textes/TEXTES2IND.lz4 differ diff --git a/toutadisparu/textes/TEXTES2TEX.lz4 b/toutadisparu/textes/TEXTES2TEX.lz4 new file mode 100644 index 0000000..c98044f Binary files /dev/null and b/toutadisparu/textes/TEXTES2TEX.lz4 differ diff --git a/toutadisparu/textes/TEXTES3IND.lz4 b/toutadisparu/textes/TEXTES3IND.lz4 new file mode 100644 index 0000000..deecd1c Binary files /dev/null and b/toutadisparu/textes/TEXTES3IND.lz4 differ diff --git a/toutadisparu/textes/TEXTES3TEX.lz4 b/toutadisparu/textes/TEXTES3TEX.lz4 new file mode 100644 index 0000000..df8ad83 Binary files /dev/null and b/toutadisparu/textes/TEXTES3TEX.lz4 differ diff --git a/toutadisparu/textes/manuel.txt b/toutadisparu/textes/manuel.txt index e50bcf4..8ccdd96 100644 --- a/toutadisparu/textes/manuel.txt +++ b/toutadisparu/textes/manuel.txt @@ -22,5 +22,10 @@ Pour jouer, rien de plus simple : une souris pour d Si vous voulez en savoir plus sur Franois Coulon, visitez son site @ francoiscoulon.com. Pour dcouvrir les autres productions pour Apple IIgs de Brutal Deluxe Software, visitez notre site @ brutaldeluxe.fr +Le jeu utilise la police Courier en taille 10. Vous la trouverez sur les disquettes d'installation des System 6. Enfin, pour pouvoir profiter des musiques, nous vous invitons installer l'outil NTP+ Player disponible sur ninjaforce.com + +Bonne dcouverte vidoludique, + Antoine Vignau & Olivier Zardini +Brutal Deluxe Software Septembre 2023 \ No newline at end of file diff --git a/toutadisparu/toutadisparu.2mg b/toutadisparu/toutadisparu.2mg index 7b58ab8..df50141 100755 Binary files a/toutadisparu/toutadisparu.2mg and b/toutadisparu/toutadisparu.2mg differ diff --git a/toutadisparu/toutadisparu_fr.2mg b/toutadisparu/toutadisparu_fr.2mg new file mode 100644 index 0000000..b606ec4 Binary files /dev/null and b/toutadisparu/toutadisparu_fr.2mg differ