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moving forward
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@ -44,15 +44,11 @@ L6028 INC L6030+1
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L6030 LDA L6028
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BEQ L603F ; 00: end of line
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BPL L603C ; <128: skip A bytes
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and #%0111_1111
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STA [ptrHGR1],Y ; >127: output char
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iny
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sta [ptrHGR1],y ; >127: output char
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INY
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bra L6028 ; from BPL
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L603C asl
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TAY
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bra L6028 ; from BPL
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BPL L6028 ; from BPL
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L603C TAY
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BPL L6028 ; from BPL
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L603F INC theY
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LDY theY
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CPY #maxHEIGHT ; until line 192
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@ -74,7 +70,7 @@ L6056 LDA #$00
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STA theSCORE+1
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STA theSCORE+2
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STA theSCORE+3
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STA $97 ; l'intelligence des ennemis peut-<2D>tre ?
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STA foeINTIDX ; l'intelligence des ennemis peut-<2D>tre ?
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STA fgCIRCLE
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STA tempX6
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STA demoREPEAT
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@ -129,7 +125,7 @@ L609F LDX #modeGAME
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L60BF LDX #$00
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STX fgHOLE
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STX idxNOTE
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LDA $97
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LDA foeINTIDX
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CLC
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ADC nbFOE
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TAY
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@ -140,7 +136,7 @@ L60BF LDX #$00
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STA hfoePATH2
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LDA L6CA7+2,X
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STA hfoePATH3
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LDY $97
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LDY foeINTIDX
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LDA L621D,Y
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STA hfoeACTION
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@ -259,12 +255,14 @@ L61E9 JSR showALLSCORES
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L61F3 JMP showTITLEPAGE
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L61F6 STAl KBDSTROBE
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CMP #$85 ; Ctrl-E - Editor
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CMP #chrCTRLE ; Ctrl-E - Editor
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BEQ L6211
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CMP #chrRET ; Return
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BEQ L61E4
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cmp #chrCTRLQ ; ctrl-Q - quit
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beq L6212
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cmp #chrCTRLO ; ctrl-O - open data file
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beq L6213
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L6201 LDX #$00
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STX intLEVEL
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@ -277,7 +275,9 @@ L6201 LDX #$00
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L6211 JMP enterEDITOR ; Jump to the Editor
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L6212 jmp meQUIT ; bye for now
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L6213 jsr doLOAD ; load a game file
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bra L6201
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*----------
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L6214 HEX 000306090C0F121518 ; 0..3..6..9..12..15..18..21..24 (index in 6CA7)
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@ -372,7 +372,7 @@ L629C STA (ptrBOARD),Y
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BEQ L62C4
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LDX #$00
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STX intLEVEL
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INC $97
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INC foeINTIDX
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DEX ; mode game
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JMP prepareLEVEL
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L62C3 RTS
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@ -436,6 +436,19 @@ diskLEVEL tax
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cpx #2
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bne dlERR
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rep #$30 ; load a level
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PushLong #levelDISK
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pea ^ptrLEVELS
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lda intLEVEL
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and #$ff
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xba
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clc
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adc #ptrLEVELS
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pha
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PushLong #256
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_BlockMove
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sep #$30
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jmp saveLEVELS ; save all levels
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dlLOAD rep #$30 ; load a level
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@ -4063,15 +4076,16 @@ L7C41 TXA ; yes, we know the key
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PHA
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RTS
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tblEDITKEY ASC "PCEMIS"00
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tblEDITKEY ASC "PCEMISO"00
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tblEDITADD DA editPLAY-1 ; Play level
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DA editCLEAR-1 ; Clear level
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DA editEDIT-1 ; Edit level
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DA editMOVE-1 ; Move level
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DA editINIT-1 ; Initialize
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DA editCLEARSCORE-1 ; Clear Score file
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DA editCLEARSCORE-1 ; Clear Score file
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da editOPEN-1 ; Open levels
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*-------------------------------
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* P - PLAY LEVEL
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*-------------------------------
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@ -4199,18 +4213,23 @@ iigsMOVELEVEL
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* I - INITIALIZE DISKETTE => CLEAR LEVELS
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*-------------------------------
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editINIT jmp editLOOP
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* JSR printSTRING
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* ASC 8D
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* ASC ">>INITIALIZE"8D
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editINIT JSR printSTRING
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ASC 8D
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ASC ">>INITIALIZE"8D
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* ASC " THIS FORMATS THE DISKETTE"8D
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* ASC " FOR USER CREATED LEVELS."8D
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asc " THIS CREATES A NEW FILE"8d
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ASC " FOR USER CREATED LEVELS."8D8d
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* ASC " (CAUTION. IT ERASES THE"8D
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* ASC " ENTIRE DISKETTE FIRST)"8D8D
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* ASC " ARE YOU SURE (Y/N) "00
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* JSR editWAITKEY
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* CMP #chrY
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* BNE L7E72
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ASC " ARE YOU SURE (Y/N) "00
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JSR editWAITKEY
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CMP #chrY
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BNE L7E72
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jsr loadLEVELS9 ; clear all
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jsr doSAVE ; save the file
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bcs L7E72
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* NOP ; NOP
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* NOP
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* NOP
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@ -4274,7 +4293,8 @@ editINIT jmp editLOOP
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* JSR readSCORE
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* PLA
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* STA intLEVEL
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*L7E72 JMP editLOOP
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L7E72 JMP editMAIN ; was editLOOP
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*-------------------------------
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* C - CLEAR SCORE FILE
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@ -4307,6 +4327,19 @@ L7EF3 STA scorebuf,Y
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JSR readSCORE ; write score file
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L7EFE JMP editLOOP
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*-------------------------------
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* O - OPEN A LEVELS FILE
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*-------------------------------
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editOPEN jsr editSAVECHANGES
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JSR printSTRING
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ASC 8D
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ASC ">>LOAD LEVEL FILE"00
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JSR doLOAD ; load a levels file?
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BCS editOPEN99
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JMP editMAIN ; yes
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editOPEN99 JMP editNEXT ; no
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*-------------------------------
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* EDIT THE LEVEL
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*-------------------------------
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@ -4928,7 +4961,6 @@ outerXYCOL lda #0
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eor [ptrHGR2],Y ; si HGR1=HGR2 => 0
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tax
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and tblMASK,x
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* and (sprDATA),y
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ora fgCOLLISION
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sta fgCOLLISION
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@ -4958,8 +4990,6 @@ outerXYCOL lda #0
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dec nbLINES2
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bne outerXYCOL
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sep #$30
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stz fgCOLLISION ; **logo**
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rts
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mx %11
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@ -141,6 +141,7 @@ nbCHEST = $93 ; 93
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fgCHEST = $94 ; 94 1: not a chest, 0: a chest
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fgINPUT = $95 ; "J"oystick, "K"eyboard
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intLEVEL = $96 ; 96 theLEVEL-1
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foeINTIDX = $97
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theMEN = $98 ; 5 bonshommes pour dŽmarrer
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fgSOUND = $99 ; 0: no sound, -1: sound on
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fgPLAY = $9a ; 1: alive, 0: dead
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@ -167,10 +168,12 @@ sprDATA = $df ; $df..$ff
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Debut = $e0 ; the good old DP variables
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Arrivee = Debut+4
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chrCTRLE = $85 ; CTRL-E: editor
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chrLA = $88 ; left arrow
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chrDA = $8a ; down arrow
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chrUA = $8b ; up arrow
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chrRET = $8d ;
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chrCTRLO = $8f ; CTRL-O: open
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chrCTRLQ = $91 ; CTRL-Q: quit
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chrRA = $95 ; right arrow
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chrESC = $9b ;
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File diff suppressed because it is too large
Load Diff
@ -218,8 +218,13 @@ noPATCH
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*----------------------------------- Open LEVELS
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doLOAD jsr saveBACK
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doLOAD clc
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xce
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rep #$30
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* jsr saveBACK
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_ShowCursor
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PushWord #30
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PushWord #43
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PushLong #strLOADFILE
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@ -228,60 +233,24 @@ doLOAD jsr saveBACK
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PushLong #replyPTR
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_SFGetFile
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jsr loadBACK
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* jsr loadBACK
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_HideCursor
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lda replyPTR
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bne doLOAD1
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sep #$30
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sec
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rts
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doLOAD1 jsr copyPATH
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jmp loadLEVELS
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*----------------------------------- Save
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doSAVE jsr saveBACK
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PushWord #25
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PushWord #36
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PushLong #strSAVEFILE
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PushLong #namePATH
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PushWord #15
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PushLong #replyPTR
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_SFPutFile
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jsr loadBACK
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lda replyPTR
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bne doSAVE1
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rts
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doSAVE1 jsr copyPATH
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jmp saveLEVELS
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*--- Recopie le filename du fichier de sauvegarde
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copyPATH sep #$20
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ldx #16-1
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]lp lda namePATH1,x
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sta pLEVELS+4,x
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dex
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bpl ]lp
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lda namePATH
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inc ; add 2 chars
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inc ; for '1/'
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sta pLEVELS
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rep #$20
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rts
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*----------------------------------- Load/Save LEVELS/SCORES
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mx %00
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*---------------------- Load LEVELS
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loadLEVELS rep #$30
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doLOAD1 jsr copyPATH
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loadLEVELS clc
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xce
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rep #$30
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jsl GSOS
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dw $2010
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adrl proOPEN
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@ -303,11 +272,14 @@ loadLEVELS rep #$30
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plp
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bcs loadLEVELS9
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sep #$30
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clc
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rts
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mx %00
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loadLEVELS9 ldx #0 ; clear all levels
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loadLEVELS9 rep #$30
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ldx #0 ; clear all levels
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txa
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]lp stal ptrLEVELS,x
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inx
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@ -324,14 +296,46 @@ loadLEVELS9 ldx #0 ; clear all levels
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bpl ]lp
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sep #$30
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sec
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rts
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mx %00
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*---------------------- Save LEVELS
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*----------------------------------- Save
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saveLEVELS rep #$30
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doSAVE clc
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xce
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rep #$30
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* jsr saveBACK
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_ShowCursor
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PushWord #25
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PushWord #36
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PushLong #strSAVEFILE
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PushLong #namePATH
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PushWord #15
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PushLong #replyPTR
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_SFPutFile
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_HideCursor
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* jsr loadBACK
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lda replyPTR
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bne doSAVE1
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sep #$30
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sec
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rts
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mx %00
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doSAVE1 jsr copyPATH
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saveLEVELS clc
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xce
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rep #$30
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jsl GSOS
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dw $2002
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adrl proDESTROY
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@ -339,12 +343,12 @@ saveLEVELS rep #$30
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jsl GSOS
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dw $2001
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adrl proCREATE
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bcs saveLEVELS9
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bcs doSAVE99
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jsl GSOS
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dw $2010
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adrl proOPEN
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bcs saveLEVELS9
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bcs doSAVE99
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lda proOPEN+2
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sta proWRITE+2
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@ -358,9 +362,31 @@ saveLEVELS rep #$30
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dw $2014
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adrl proCLOSE
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saveLEVELS9 sep #$30
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sep #$30
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clc
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rts
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doSAVE99 sep #$30
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sec
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rts
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mx %00
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*--- Recopie le filename du fichier de sauvegarde
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copyPATH sep #$20
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ldx #16-1
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]lp lda namePATH1,x
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sta pLEVELS+4,x
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dex
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bpl ]lp
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lda namePATH
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inc ; add 2 chars
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inc ; for '0/'
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sta pLEVELS
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rep #$20
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rts
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mx %00
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*----------------------------------- Quit
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@ -529,7 +555,7 @@ saveBACK _HideCursor
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PushLong #32768
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_BlockMove
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exitBACK _ShowCursor
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_ShowCursor
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rts
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*-----------------------------------
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@ -543,7 +569,7 @@ loadBACK _HideCursor
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PushLong #32768
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_BlockMove
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_ShowCursor
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* _ShowCursor
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rts
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*----------------------------------------
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@ -700,7 +726,7 @@ proVERS dw 1 ; pcount
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*---------- Files
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pLEVELS strl '1/levels/loderunner'
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pLEVELS strl '0/levels/loderunner'
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*----------------------- Standard File Toolset
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