From 53315fdcda4842d95b81fdc5c288373e90109971 Mon Sep 17 00:00:00 2001 From: Antoine Vignau <34219772+antoinevignau@users.noreply.github.com> Date: Sun, 3 Sep 2023 19:48:04 +0200 Subject: [PATCH] adding ensoniq routines --- labellezohra/labellezohra.2mg | Bin 33553984 -> 33553984 bytes labellezohra/sources/LaBelleZohra | Bin 12047 -> 13867 bytes labellezohra/sources/_Output.txt | 4395 +++++++++++++++++------------ labellezohra/sources/data.s | 9 + labellezohra/sources/game.s | 281 ++ 5 files changed, 2895 insertions(+), 1790 deletions(-) diff --git a/labellezohra/labellezohra.2mg b/labellezohra/labellezohra.2mg index c610fec4c78a584ca2a7f34bc086b01bd78c6471..652cd409040a59f7588de5e75f68def5e42c5039 100755 GIT binary patch delta 2356 zcmW;MMVJr-5I|uUmXa>%MoMCl?p>r2X^?K|R=QIEn}?EYk`x#4HHB11@2oD9I;5IfbT;41f>l48agW|$%c@&(FX+d z5B_;@@XrAVhwunQ1Vlt6L`D>RkEn=-=!k)sh=tgQgSd!?`1k<{kPwNG7)g*6$&ef= zkP@ko8flOgKO!B{BLgxb6MjNwWIMw zXo5e`6wS~aEzlCJ&>C&f7VXd;9ncYf;xBYUXLLbVbVGOaKu`2SZ}dT5^h19Pz(5Sb zVEm0C7>Z#Sju9A%Q5cOe7>iJh!+1=D50CK# zPw@=T@d7XL3a{}7Z}ATA@c|$437_!=Ux#t~qhP|B@FvhiFcD286WK&D-YE0pp=o3qnuOlQ-@bT!>fchkf4G`&o3)5r8R{Y-x| zzzj5l%wY4k8DfT-VP?1)VMdx!X0#b&#+pzw&Wtw`%tSNEOg2-@R5Q&?H~*L!W~P~C zW}7)?u9;`%n+0Z}S!5QQC1$BvW|o^3W~EtWR+}|utyyQ*n+;~8*$%`@}dyf81#EA!gCF>lQ~^WJi(W5D;|{#la;{1iMlYod^1BkOz%c@Z&i z=%AqN!-BF0AQVC)5MdA&;Se4X5D}3O8Bq`w(GVRm5EHQw8*va9@em&gkPwNG7)g*6 z$&ef=kP@ko8flOg>5v{7kP$y46MjKvWIt^6hRP* zq8N&!1WKY5N}~*ZMOlkb<{vj)Ix3ihB~N=-%$_s(Ett62#wJM zP00DyCsNW?&{}VK(MqF6LoA7GNP3VKJ6q zDVAY5R$wJoVKvrZE!JT@{>DGpfQ{IM&Desi*oN)cft}ce-PnV@*oXZ%fP*-M!#IMY zIELdmfs;6e(>Q~(IEVANfQ$GSmv9+Za23~Z9XD_jw{RPGa2NM*9}n;l|KSlH;|ZSP z8J^<>Ug8yA;|<>89p2*uKH?KT;|spx8@`X?_Q%15GNDbN31h;Va3;KoU?Q4GCbEfQ zqMB$Xx`|<8nph^biDTlLcqYC{U=o@{Cb3CklA2^Dxk+JCnp7sWNn_HQbSAyYU^1GY zO(ye;$!xNitR|cJv3U-soF^Ts6f?z52~*OPGNnx! z^Q$Rq%9-+}f~jaKnaZY$scNd3>ZXRNX=<6;<~LKv)HT1GdZxZcf6rm<;anwn;& zxoKfqnpUQ@`NOm^ZB0AV-gGb>O(*lG>1?`~uBMymZhDxWrkCk$`k20^pXqM~n1N=H z8El4_p=OvFZbq1qW|SFi#+b2YoEdK>n29FX{ADJY$tJ{1F;mSnGu_NEGtDeB+srX@ z%{(*TEHDerBD2^mF-y%dv)rsOE6pmi+N?2a%{sH*{B8a*8_Y(t$!s=T%vQ6_Y&Sd1 zPP5DGHhauov(M}|2h2fp$Q(9D%u#d995*M-Nps4aHfPLPbIzPM7tBTTueoF{n=9t3 zxn{1L8|J3DWp0~0=B~MC?wbeZq501|GLOv@^VB>u&&><-(!4US%^UO9yfg332lLT< SGM~*C^VNI{Sk3nfIQBn%{1IsY diff --git a/labellezohra/sources/LaBelleZohra b/labellezohra/sources/LaBelleZohra index 518e6032b60be97f4129d77c583009e73fc4b6ba..d2018fcca2c752856017cd40ffa5a620e5914b63 100644 GIT binary patch delta 3220 zcmZ|Q30xG{9S88Yu!;-fqM+QfZ)bN$jv$8z7TCqxHF(irRZQusctnH56Jo22;?fXV z4%Z;jsB}@=6&8;*2aPCV8a1|7V~k=Yawuw5f^||gv8L}gKx#jqc0Zr}{{Qd)-n=(& zWgtFMz;f83k zp7roNSpV4ej4tpSp*D5@912p~89>(yG}V@^j^@kMbgMA+zM7s^(=%#%R!z65=>s)= zsHV@=bhvtIzO6w$UlSZ-mlsQ$FgawzI?3BP$(ttea2*HbD%%8pyg8jWE#pt{m-t)! z6MmTHHO(FkF2xazm`TK$L|o}XvvsI6NR?b7u8}HAVwYE9e%5D~+mSi0YAOd4+8XV+ zqp2JsC30=0KN1sW2-b>$MD!zKyqwJ`mEz4(?HCc)y7kslwOE>sACHBkVT-h4xpbsd zLSK$nj3XHLQ>8#FP9h?kDM!|OSd|t-*&vU;tc3iW7VERQqzaomorvwysD(saO)%1oXpSkgs2y|aYwT-lqmb7uF-=*$v~cDWBOaxJ@)*}}O+m#6VIwUD5|x=O+Z*fIrE;5`8k#5ix~IBzNnaP?4{ z5=M`^ngw5(?2PNt&_G%L*68o+e+=#3n{7xqHRl?Qq8G8d55xjXtz)^R*6|#x;Ih&P zySsFDj@9ngiJWsXXVr7gDV#N#Yomw0Ag$rblB9-~N;#=ekP<^fi{ny>zM-W;A$z$& zr3UHlQNP?6Q(`c)gSxuA#!6j1jXbGg=OYM}N(V*Y5+rh_+z%45 z2j_Us=p4%#dv?(l^U^u1DioFMU~`K@hI!xd>1vFbW6Je%kcN45N<<@#oMSqa$dN97 zt5-^OV@yvSGgy)wEf&Lm{eHdA!?u{n>VW0FS3_a4BxM>L2Jac%6qzNthFz^>&RAVX zh(%u~18%?_$Uz@7>r_Z7Py-%lfEMV00EU7v5Dp?hBzOfxfngvT#DG{32ZnWI{2539 zi69B+fdM3gF<>kh2gZX5U?P|VCIcgw0$v3vU@Djfrh^$^CP*b_=FgG72GYPR@Cz^- z%mH&jI+zDu2fqXv;8(x|=7R-bA;<)az+$ijECp|XWejuOa-?s9EU*G(gSWs+unMdO zYrtBt4&;Db@HSWvehq#DHh_&lddl*UZ33G?KG-7lSdbQg--35QA$S*T1x3ILia`k| z1!Z6xuz~I1Jx~sIfC}(F*a>!l55R8e`P+kZFQ^2+19nga_JRH20Qf!l18{(Ypc>Qw zC#VI7z+rF%90e|L415Sa0_Kn5C!h}e5qt`cgL-fRoCFQv6lese!Drx4;B#;WoCW8= z7vMbjGx!U*0R9RtO3&XVq+f!|;45$id=0LGYoG~S2Y&-MKr{FT+ypJ46|{kNa0}c9 z9pDbQ3+^$@b$>^CA3OjLK_~bYbb&|UAK)<%!FS-F;0bsNo`LVd58yfY7kB}FWUx0W z?KE%~CUO^JovB<`kh%BO$zH1aECz?WMc-j?_*(RN6aN24$CAW8Ikhvmiv!t9oE60Y}ZDqjeXXZrr*P>>r{U7CRz7K|f}4#*$^L*6!LjE5%<1|{>niC!4V@z&rUbLo?%*$xp?V{^?5~Aj+&z%e%g59O6y(m z2R{$*KviU%VZzMW3)ko67Zz=MZY zu&CIaEk#G_j-PClc5?ljTTl8A4& z&yz&kjwq^qUwq*Vec@_Y#obtb=d+7Yr?i>!CTPZ3O1Ti&cj&%-)n+{Zr&gmp^WX5cn0dz+&Y?HlrfZ3A02(f~{d00=QW+ARK$q=7Edj`v-p1H;;sD3{B7yuLwP1>|a=_mPsT zgj_B3(m`Am^s0imYG^e>0E*G9K(hwTg^`V{Cn|p!=4yIiYoHqdi0JEvH6$>bti#Hy`s0&r$UpIHI*G+y(yc)hRX^XOE23T@4#kI`r7QTh%Y#yrRDWAJsf zGs5dY*aC!d8MGL%(k&{LK(L9561Yg`;^nzW7q;AI8Rv2Ur;P3^j5AC$?laDCY*=vw zsa{Y6K?Q_$B#J3YI=iTy0>WF8B`raZQzQRWoJe%rq!-%6lcI$83iQHSfc>5*WqQF3 z1QcmEv2?6ik6n?I%oj=6KB>p~Q7lnGv2%eiB6__Bgk1o8{a<6#dZ$Y4M`~E?P-a-{ zP;2;Chsg$<4b_n411+9e<{QFpVOPAd3~*c7P8pZ8U~gkP{TpgK0~+c&r6!=1b6G4h zrh#0M#V**&B^%X@-YTsxi%oNpLHLsU(Mwv`i$!2S>hc3WxyW@`?aN`)kc^xX@h5K8 z!n(*;Xg+~W^v8LX06Fm0tW|xL#Xm%fqAx`O$635?T?J!}@Q7!I4JC*Z9)F{nST<#x z^Ug;u^u|AJf*xZ`w1imWd3CLZu&bUoXJnRF?0L7j#j*du!H&;|hDWc=N072Gb%c&K z7^BUbGjq4q?`v-1+YWu|`TEDZf6a$TeEb3egH_=NKI`fo@SHyL<;dkISwJXc*k_YA zn6q>83JQx#O3TV^yKC#;|L~)aj~yTUYH0Yo?=Owr`t|q82g2+e1k#X5n4DsN!JM`+ zGBp!I$U-&jn)u}O!jjT*Th%-DO>KLXx!a3()-*Qp zZJ#)M`-je73kzLYUDvQ!{ZaSe+0lu6zdic%F-4FvdGJ$F&&03aP*7Ihz_oQ8?MB6( zJAYy1^406NAI|+9F7Z*QgO;lccG%iGj&${iot*o2^v*O0olW3-;vl_u{GLSlrp;fY zrP-Lc_@v<*4d8(!J!_C)qGpKc)gYFijBB;8*Frz^nW~M&cv0Jgv03{bhF2E@5hipR zj2o26gzz%m&L9-g-56c8RFCilt;4uPCt&%o# dWCP-u!NMZs8F`#{+;}Sz;Sb}K5n&Di`~x1K1-}3Q diff --git a/labellezohra/sources/_Output.txt b/labellezohra/sources/_Output.txt index cacb374..1550c83 100644 --- a/labellezohra/sources/_Output.txt +++ b/labellezohra/sources/_Output.txt @@ -129,7 +129,7 @@ 128 | 1 labellezohra.s 122 | Code | 00 | | 1 | 00/001F : 7B | tdc 129 | 1 labellezohra.s 123 | Code | 00 | 2 | 3 | 00/0020 : 8D 1C 07 | sta myDP 130 | 1 labellezohra.s 124 | Empty | 00 | | 0 | 00/0023 | - 131 | 1 labellezohra.s 125 | Code | 00 | 2 | 3 | 00/0023 : A9 33 28 | lda #clavier_sonore + 131 | 1 labellezohra.s 125 | Code | 00 | 2 | 3 | 00/0023 : A9 4B 28 | lda #clavier_sonore 132 | 1 labellezohra.s 126 | Code | 00 | | 4 | 00/0026 : 8F 00 03 00 | stal $300 133 | 1 labellezohra.s 127 | Code | 00 | 1 >>16 | 3 | 00/002A : A9 00 00 | lda #^clavier_sonore 134 | 1 labellezohra.s 128 | Code | 00 | | 4 | 00/002D : 8F 02 03 00 | stal $302 @@ -203,8 +203,8 @@ 292 | 1 labellezohra.s 176 | Code | 00 | 2 | 3 | 00/00A8 : 8C 2A 07 | sty ptrFOND 293 | 1 labellezohra.s 177 | Code | 00 | 2 | 3 | 00/00AB : 8E 2C 07 | stx ptrFOND+2 294 | 1 labellezohra.s 178 | Code | 00 | 2 | 3 | 00/00AE : 8E 30 07 | stx ptrICONES+2 - 295 | 1 labellezohra.s 179 | Code | 00 | 2 | 3 | 00/00B1 : 8E 4A 20 | stx fondToSourceLocInfo+4; fond - 296 | 1 labellezohra.s 180 | Code | 00 | 2 | 3 | 00/00B4 : 8E 5A 20 | stx iconToSourceLocInfo+4; icon + 295 | 1 labellezohra.s 179 | Code | 00 | 2 | 3 | 00/00B1 : 8E 62 20 | stx fondToSourceLocInfo+4; fond + 296 | 1 labellezohra.s 180 | Code | 00 | 2 | 3 | 00/00B4 : 8E 72 20 | stx iconToSourceLocInfo+4; icon 297 | 1 labellezohra.s 181 | Empty | 00 | | 0 | 00/00B7 | 298 | 1 labellezohra.s 182 | Comment | 00 | | 0 | 00/00B7 | *--- 64K pour les images compressees 299 | 1 labellezohra.s 183 | Empty | 00 | | 0 | 00/00B7 | @@ -317,10 +317,10 @@ 558 | 1 labellezohra.s 239 | Comment | 00 | | 0 | 00/0161 | *---------------------------------------- 559 | 1 labellezohra.s 240 | Empty | 00 | | 0 | 00/0161 | 560 | 1 labellezohra.s 241 | Empty | 00 | | 0 | 00/0161 | entryPOINT - 561 | 1 labellezohra.s 242 | Code | 00 | 2 | 3 | 00/0161 : 20 82 20 | jsr set_language - 562 | 1 labellezohra.s 243 | Code | 00 | 2 | 3 | 00/0164 : 20 4B 21 | jsr init - 563 | 1 labellezohra.s 244 | Code | 00 | 2 | 3 | 00/0167 : 20 7B 26 | jsr musique - 564 | 1 labellezohra.s 245 | Code | 00 | 2 | 3 | 00/016A : 20 5E 21 | jsr init2 + 561 | 1 labellezohra.s 242 | Code | 00 | 2 | 3 | 00/0161 : 20 9A 20 | jsr set_language + 562 | 1 labellezohra.s 243 | Code | 00 | 2 | 3 | 00/0164 : 20 63 21 | jsr init + 563 | 1 labellezohra.s 244 | Code | 00 | 2 | 3 | 00/0167 : 20 93 26 | jsr musique + 564 | 1 labellezohra.s 245 | Code | 00 | 2 | 3 | 00/016A : 20 76 21 | jsr init2 565 | 1 labellezohra.s 246 | Code | 00 | 2 | 3 | 00/016D : 20 F3 03 | jsr TWILIGHToff 566 | 1 labellezohra.s 247 | Empty | 00 | | 0 | 00/0170 | 567 | 1 labellezohra.s 248 | Comment | 00 | | 0 | 00/0170 | *----------------------- @@ -339,8 +339,8 @@ 580 | 1 labellezohra.s 254 | Code | 00 | 2 | 3 | 00/0185 : AC 2E 07 | ldy ptrICONES 581 | 1 labellezohra.s 254 | Code | 00 | 2 | 3 | 00/0188 : 20 FD 04 | jsr fadeIN 582 | 1 labellezohra.s 255 | Empty | 00 | | 0 | 00/018B | - 583 | 1 labellezohra.s 256 | Code | 00 | 2 | 3 | 00/018B : 20 06 21 | mainLOOP jsr teste_fin - 584 | 1 labellezohra.s 257 | Code | 00 | 2 | 3 | 00/018E : 20 16 21 | jsr demande_objet + 583 | 1 labellezohra.s 256 | Code | 00 | 2 | 3 | 00/018B : 20 1E 21 | mainLOOP jsr teste_fin + 584 | 1 labellezohra.s 257 | Code | 00 | 2 | 3 | 00/018E : 20 2E 21 | jsr demande_objet 585 | 1 labellezohra.s 258 | Empty | 00 | | 0 | 00/0191 | 586 | 1 labellezohra.s 259 | Comment | 00 | | 0 | 00/0191 | *---------------------------------------- 587 | 1 labellezohra.s 260 | Comment | 00 | | 0 | 00/0191 | * TASK MASTER (no more) @@ -3214,996 +3214,1004 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | 2541 | 2 data.s 459 | Empty | 00 | | 0 | 00/1E3B | - 2542 | 1 labellezohra.s 1397 | Directive | 00 | | 0 | 00/1E3B | put game.s - 2543 | 3 game.s 1 | Comment | 00 | | 0 | 00/1E3B | * - 2544 | 3 game.s 2 | Comment | 00 | | 0 | 00/1E3B | * La Belle Zohra - 2545 | 3 game.s 3 | Comment | 00 | | 0 | 00/1E3B | * - 2546 | 3 game.s 4 | Comment | 00 | | 0 | 00/1E3B | * (c) 1992, Fran¨ois Coulon - 2547 | 3 game.s 5 | Comment | 00 | | 0 | 00/1E3B | * (c) 2023, Antoine Vignau & Olivier Zardini - 2548 | 3 game.s 6 | Comment | 00 | | 0 | 00/1E3B | * - 2549 | 3 game.s 7 | Empty | 00 | | 0 | 00/1E3B | - 2550 | 3 game.s 8 | Directive | 00 | | 0 | 00/1E3B | mx %00 - 2551 | 3 game.s 9 | Empty | 00 | | 0 | 00/1E3B | - 2552 | 3 game.s 10 | Comment | 00 | | 0 | 00/1E3B | *----------------------- - 2553 | 3 game.s 11 | Comment | 00 | | 0 | 00/1E3B | * macros - 2554 | 3 game.s 12 | Comment | 00 | | 0 | 00/1E3B | *----------------------- - 2555 | 3 game.s 13 | Empty | 00 | | 0 | 00/1E3B | - 2556 | 3 game.s 14 | Directive | 00 | | 0 | 00/1E3B | @carre mac - 2557 | 3 game.s 15 | Directive | 00 | | 0 | 00/1E3B | PushLong ]1 - 2558 | 3 game.s 16 | Directive | 00 | | 0 | 00/1E3B | PushWord ]2 - 2559 | 3 game.s 17 | Directive | 00 | | 0 | 00/1E3B | PushWord ]3 - 2560 | 3 game.s 18 | Directive | 00 | | 0 | 00/1E3B | PushWord ]4 - 2561 | 3 game.s 19 | Directive | 00 | | 0 | 00/1E3B | jsr carre - 2562 | 3 game.s 20 | Directive | 00 | | 0 | 00/1E3B | eom - 2563 | 3 game.s 21 | Empty | 00 | | 0 | 00/1E3B | - 2564 | 3 game.s 22 | Directive | 00 | | 0 | 00/1E3B | @t mac - 2565 | 3 game.s 23 | Directive | 00 | | 0 | 00/1E3B | lda ]1 - 2566 | 3 game.s 24 | Directive | 00 | | 0 | 00/1E3B | ldy ]2 - 2567 | 3 game.s 25 | Directive | 00 | | 0 | 00/1E3B | jsr t - 2568 | 3 game.s 26 | Directive | 00 | | 0 | 00/1E3B | eom - 2569 | 3 game.s 27 | Empty | 00 | | 0 | 00/1E3B | - 2570 | 3 game.s 28 | Directive | 00 | | 0 | 00/1E3B | @cree_fenetre mac - 2571 | 3 game.s 29 | Directive | 00 | | 0 | 00/1E3B | lda ]1 - 2572 | 3 game.s 30 | Directive | 00 | | 0 | 00/1E3B | ldx ]2 - 2573 | 3 game.s 31 | Directive | 00 | | 0 | 00/1E3B | jsr cree_fenetre - 2574 | 3 game.s 32 | Directive | 00 | | 0 | 00/1E3B | eom - 2575 | 3 game.s 33 | Empty | 00 | | 0 | 00/1E3B | - 2576 | 3 game.s 34 | Comment | 00 | | 0 | 00/1E3B | *----------------------- - 2577 | 3 game.s 35 | Comment | 00 | | 0 | 00/1E3B | * DATA_ERROR - OK - 2578 | 3 game.s 36 | Comment | 00 | | 0 | 00/1E3B | *----------------------- - 2579 | 3 game.s 37 | Comment | 00 | | 0 | 00/1E3B | * data_error - 2580 | 3 game.s 38 | Empty | 00 | | 0 | 00/1E3B | - 2581 | 3 game.s 39 | Code | 00 | | 1 | 00/1E3B : 48 | data_error pha - 2582 | 3 game.s 40 | Macro | 00 | | 0 | 00/1E3C | PushLong #pgmSTR1 - 2586 | 3 game.s 40 | Code | 00 | 1 >>16 | 3 | 00/1E3C : F4 00 00 | PEA #^#pgmSTR1 - 2593 | 3 game.s 40 | Code | 00 | 2 | 3 | 00/1E3F : F4 20 08 | PEA #pgmSTR1 - 2596 | 3 game.s 41 | Macro | 00 | | 0 | 00/1E42 | PushLong #pgmSTR2 - 2600 | 3 game.s 41 | Code | 00 | 1 >>16 | 3 | 00/1E42 : F4 00 00 | PEA #^#pgmSTR2 - 2607 | 3 game.s 41 | Code | 00 | 2 | 3 | 00/1E45 : F4 33 08 | PEA #pgmSTR2 - 2610 | 3 game.s 42 | Macro | 00 | | 0 | 00/1E48 | PushLong #errSTR3 - 2614 | 3 game.s 42 | Code | 00 | 1 >>16 | 3 | 00/1E48 : F4 00 00 | PEA #^#errSTR3 - 2621 | 3 game.s 42 | Code | 00 | 2 | 3 | 00/1E4B : F4 8A 08 | PEA #errSTR3 - 2624 | 3 game.s 43 | Macro | 00 | | 0 | 00/1E4E | PushLong #errSTR2 - 2628 | 3 game.s 43 | Code | 00 | 1 >>16 | 3 | 00/1E4E : F4 00 00 | PEA #^#errSTR2 - 2635 | 3 game.s 43 | Code | 00 | 2 | 3 | 00/1E51 : F4 89 08 | PEA #errSTR2 - 2638 | 3 game.s 44 | Macro | 00 | | 0 | 00/1E54 | _TLTextMountVolume - 2640 | 3 game.s 44 | Code | 00 | | 3 | 00/1E54 : A2 01 12 | LDX #$1201 ; load tool call # - 2641 | 3 game.s 44 | Code | 00 | | 4 | 00/1E57 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2642 | 3 game.s 45 | Code | 00 | | 1 | 00/1E5B : 68 | pla - 2643 | 3 game.s 46 | Code | 00 | | 1 | 00/1E5C : 38 | sec - 2644 | 3 game.s 47 | Code | 00 | | 1 | 00/1E5D : 60 | rts - 2645 | 3 game.s 48 | Empty | 00 | | 0 | 00/1E5E | - 2646 | 3 game.s 49 | Comment | 00 | | 0 | 00/1E5E | *----------------------- - 2647 | 3 game.s 50 | Comment | 00 | | 0 | 00/1E5E | * LOAD_TEXTE - OK - 2648 | 3 game.s 51 | Comment | 00 | | 0 | 00/1E5E | *----------------------- - 2649 | 3 game.s 52 | Comment | 00 | | 0 | 00/1E5E | * load_texte - 2650 | 3 game.s 53 | Empty | 00 | | 0 | 00/1E5E | - 2651 | 3 game.s 54 | Empty | 00 | | 0 | 00/1E5E | load_texte - 2652 | 3 game.s 55 | Code | 00 | | 3 | 00/1E5E : C9 09 00 | cmp #{8}+1 - 2653 | 3 game.s 56 | Code | 00 | | 2 | 00/1E61 : 90 01 | bcc lt_1 - 2654 | 3 game.s 57 | Code | 00 | | 1 | 00/1E63 : 60 | rts - 2655 | 3 game.s 58 | Code | 00 | | 3 | 00/1E64 : C9 00 00 | lt_1 cmp #0 - 2656 | 3 game.s 59 | Code | 00 | | 2 | 00/1E67 : D0 03 | bne lt_2 - 2657 | 3 game.s 60 | Code | 00 | | 3 | 00/1E69 : 82 CF FF | brl data_error - 2658 | 3 game.s 61 | Empty | 00 | | 0 | 00/1E6C | - 2659 | 3 game.s 62 | Code | 10 | | 2 | 00/1E6C : E2 20 | lt_2 sep #$20 - 2660 | 3 game.s 63 | Code | 10 | | 2 | 00/1E6E : 09 30 | ora #'0' - 2661 | 3 game.s 64 | Code | 10 | 2 | 3 | 00/1E70 : 8D F2 0A | sta pTXT+22 - 2662 | 3 game.s 65 | Code | 00 | | 2 | 00/1E73 : C2 20 | rep #$20 - 2663 | 3 game.s 66 | Empty | 00 | | 0 | 00/1E75 | - 2664 | 3 game.s 67 | Comment | 00 | | 0 | 00/1E75 | *--- - 2665 | 3 game.s 68 | Empty | 00 | | 0 | 00/1E75 | - 2666 | 3 game.s 69 | Code | 00 | 2 | 3 | 00/1E75 : A9 DC 0A | lda #pTXT - 2667 | 3 game.s 70 | Code | 00 | 2 | 3 | 00/1E78 : 8D 2D 0A | sta proOPEN+4 ; filename - 2668 | 3 game.s 71 | Empty | 00 | | 0 | 00/1E7B | - 2669 | 3 game.s 72 | Code | 00 | | 4 | 00/1E7B : 22 A8 00 E1 | jsl {$e100a8} - 2670 | 3 game.s 73 | Data | 00 | | 2 | 00/1E7F : 10 20 | dw $2010 - 2671 | 3 game.s 74 | Data | 00 | 3 | 4 | 00/1E81 : 29 0A 00 00 | adrl proOPEN - 2672 | 3 game.s 75 | Code | 00 | | 2 | 00/1E85 : B0 64 | bcs lt_err2 - 2673 | 3 game.s 76 | Empty | 00 | | 0 | 00/1E87 | - 2674 | 3 game.s 77 | Code | 00 | 2 | 3 | 00/1E87 : AD 2B 0A | lda proOPEN+2 - 2675 | 3 game.s 78 | Code | 00 | 2 | 3 | 00/1E8A : 8D 59 0A | sta proREAD+2 - 2676 | 3 game.s 79 | Code | 00 | 2 | 3 | 00/1E8D : 8D 69 0A | sta proCLOSE+2 - 2677 | 3 game.s 80 | Empty | 00 | | 0 | 00/1E90 | - 2678 | 3 game.s 81 | Code | 00 | 2 | 3 | 00/1E90 : AC 53 0A | ldy proEOF - 2679 | 3 game.s 82 | Code | 00 | 2 | 3 | 00/1E93 : 8C 5F 0A | sty proREAD+8 - 2680 | 3 game.s 83 | Code | 00 | 2 | 3 | 00/1E96 : AE 55 0A | ldx proEOF+2 - 2681 | 3 game.s 84 | Code | 00 | 2 | 3 | 00/1E99 : 8E 61 0A | stx proREAD+10 - 2682 | 3 game.s 85 | Empty | 00 | | 0 | 00/1E9C | - 2683 | 3 game.s 86 | Code | 00 | | 1 | 00/1E9C : 48 | pha - 2684 | 3 game.s 87 | Code | 00 | | 1 | 00/1E9D : 48 | pha - 2685 | 3 game.s 88 | Code | 00 | | 1 | 00/1E9E : DA | phx - 2686 | 3 game.s 89 | Code | 00 | | 1 | 00/1E9F : 5A | phy - 2687 | 3 game.s 90 | Macro | 00 | | 0 | 00/1EA0 | PushWord myID - 2692 | 3 game.s 90 | Code | 00 | 2 | 3 | 00/1EA0 : AD 1A 07 | LDA myID - 2693 | 3 game.s 90 | Code | 00 | | 1 | 00/1EA3 : 48 | PHA - 2695 | 3 game.s 91 | Macro | 00 | | 0 | 00/1EA4 | PushWord #%11000000_00001100 - 2697 | 3 game.s 91 | Code | 00 | | 3 | 00/1EA4 : F4 0C C0 | PEA #%11000000_00001100 - 2700 | 3 game.s 92 | Macro | 00 | | 0 | 00/1EA7 | PushLong #0 - 2704 | 3 game.s 92 | Code | 00 | | 3 | 00/1EA7 : F4 00 00 | PEA #^#0 - 2711 | 3 game.s 92 | Code | 00 | | 3 | 00/1EAA : F4 00 00 | PEA #0 - 2714 | 3 game.s 93 | Macro | 00 | | 0 | 00/1EAD | _NewHandle - 2716 | 3 game.s 93 | Code | 00 | | 3 | 00/1EAD : A2 02 09 | LDX #$902 ; load tool call # - 2717 | 3 game.s 93 | Code | 00 | | 4 | 00/1EB0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2718 | 3 game.s 94 | Code | 00 | | 1 | 00/1EB4 : 0B | phd - 2719 | 3 game.s 95 | Code | 00 | | 1 | 00/1EB5 : 3B | tsc - 2720 | 3 game.s 96 | Code | 00 | | 1 | 00/1EB6 : 5B | tcd - 2721 | 3 game.s 97 | Code | 00 | 2 | 3 | 00/1EB7 : AD 46 0D | lda index - 2722 | 3 game.s 98 | Code | 00 | | 1 | 00/1EBA : 3A | dec - 2723 | 3 game.s 99 | Code | 00 | | 1 | 00/1EBB : 0A | asl - 2724 | 3 game.s 100 | Code | 00 | | 1 | 00/1EBC : 0A | asl - 2725 | 3 game.s 101 | Code | 00 | | 1 | 00/1EBD : AA | tax - 2726 | 3 game.s 102 | Code | 00 | | 2 | 00/1EBE : A7 03 | lda [3] - 2727 | 3 game.s 103 | Code | 00 | 2 | 3 | 00/1EC0 : 9D 56 07 | sta ptrTXT1,x - 2728 | 3 game.s 104 | Code | 00 | 2 | 3 | 00/1EC3 : 8D 5B 0A | sta proREAD+4 - 2729 | 3 game.s 105 | Code | 00 | | 3 | 00/1EC6 : A0 02 00 | ldy #2 - 2730 | 3 game.s 106 | Code | 00 | | 2 | 00/1EC9 : B7 03 | lda [3],y - 2731 | 3 game.s 107 | Code | 00 | 2 | 3 | 00/1ECB : 9D 58 07 | sta ptrTXT1+2,x - 2732 | 3 game.s 108 | Code | 00 | 2 | 3 | 00/1ECE : 8D 5D 0A | sta proREAD+6 - 2733 | 3 game.s 109 | Code | 00 | | 1 | 00/1ED1 : 2B | pld - 2734 | 3 game.s 110 | Code | 00 | | 1 | 00/1ED2 : 68 | pla - 2735 | 3 game.s 111 | Code | 00 | | 1 | 00/1ED3 : 68 | pla - 2736 | 3 game.s 112 | Code | 00 | | 2 | 00/1ED4 : B0 0A | bcs lt_err1 - 2737 | 3 game.s 113 | Empty | 00 | | 0 | 00/1ED6 | - 2738 | 3 game.s 114 | Code | 00 | | 4 | 00/1ED6 : 22 A8 00 E1 | jsl {$e100a8} - 2739 | 3 game.s 115 | Data | 00 | | 2 | 00/1EDA : 12 20 | dw $2012 - 2740 | 3 game.s 116 | Data | 00 | 3 | 4 | 00/1EDC : 57 0A 00 00 | adrl proREAD - 2741 | 3 game.s 117 | Empty | 00 | | 0 | 00/1EE0 | - 2742 | 3 game.s 118 | Code | 00 | | 4 | 00/1EE0 : 22 A8 00 E1 | lt_err1 jsl {$e100a8} - 2743 | 3 game.s 119 | Data | 00 | | 2 | 00/1EE4 : 14 20 | dw $2014 - 2744 | 3 game.s 120 | Data | 00 | 3 | 4 | 00/1EE6 : 67 0A 00 00 | adrl proCLOSE - 2745 | 3 game.s 121 | Code | 00 | | 1 | 00/1EEA : 18 | clc - 2746 | 3 game.s 122 | Code | 00 | | 1 | 00/1EEB : 60 | lt_err2 rts - 2747 | 3 game.s 123 | Empty | 00 | | 0 | 00/1EEC | - 2748 | 3 game.s 124 | Comment | 00 | | 0 | 00/1EEC | *----------------------- - 2749 | 3 game.s 125 | Comment | 00 | | 0 | 00/1EEC | * LOAD_REFERENCE - OK - 2750 | 3 game.s 126 | Comment | 00 | | 0 | 00/1EEC | *----------------------- - 2751 | 3 game.s 127 | Comment | 00 | | 0 | 00/1EEC | * load_reference - 2752 | 3 game.s 128 | Empty | 00 | | 0 | 00/1EEC | - 2753 | 3 game.s 129 | Empty | 00 | | 0 | 00/1EEC | load_reference - 2754 | 3 game.s 130 | Code | 00 | | 3 | 00/1EEC : C9 09 00 | cmp #{8}+1 - 2755 | 3 game.s 131 | Code | 00 | | 2 | 00/1EEF : 90 01 | bcc lr_1 - 2756 | 3 game.s 132 | Code | 00 | | 1 | 00/1EF1 : 60 | rts - 2757 | 3 game.s 133 | Code | 00 | | 3 | 00/1EF2 : C9 00 00 | lr_1 cmp #0 - 2758 | 3 game.s 134 | Code | 00 | | 2 | 00/1EF5 : D0 03 | bne lr_2 - 2759 | 3 game.s 135 | Code | 00 | | 3 | 00/1EF7 : 82 41 FF | brl data_error - 2760 | 3 game.s 136 | Empty | 00 | | 0 | 00/1EFA | - 2761 | 3 game.s 137 | Code | 10 | | 2 | 00/1EFA : E2 20 | lr_2 sep #$20 - 2762 | 3 game.s 138 | Code | 10 | | 2 | 00/1EFC : 09 30 | ora #'0' - 2763 | 3 game.s 139 | Code | 10 | 2 | 3 | 00/1EFE : 8D D7 0A | sta pREF+22 - 2764 | 3 game.s 140 | Code | 00 | | 2 | 00/1F01 : C2 20 | rep #$20 - 2765 | 3 game.s 141 | Empty | 00 | | 0 | 00/1F03 | - 2766 | 3 game.s 142 | Comment | 00 | | 0 | 00/1F03 | *--- - 2767 | 3 game.s 143 | Empty | 00 | | 0 | 00/1F03 | - 2768 | 3 game.s 144 | Code | 00 | 2 | 3 | 00/1F03 : A9 C1 0A | lda #pREF - 2769 | 3 game.s 145 | Code | 00 | 2 | 3 | 00/1F06 : 8D 2D 0A | sta proOPEN+4 ; filename - 2770 | 3 game.s 146 | Empty | 00 | | 0 | 00/1F09 | - 2771 | 3 game.s 147 | Code | 00 | | 4 | 00/1F09 : 22 A8 00 E1 | jsl {$e100a8} - 2772 | 3 game.s 148 | Data | 00 | | 2 | 00/1F0D : 10 20 | dw $2010 - 2773 | 3 game.s 149 | Data | 00 | 3 | 4 | 00/1F0F : 29 0A 00 00 | adrl proOPEN - 2774 | 3 game.s 150 | Code | 00 | | 2 | 00/1F13 : B0 64 | bcs lr_err2 - 2775 | 3 game.s 151 | Empty | 00 | | 0 | 00/1F15 | - 2776 | 3 game.s 152 | Code | 00 | 2 | 3 | 00/1F15 : AD 2B 0A | lda proOPEN+2 - 2777 | 3 game.s 153 | Code | 00 | 2 | 3 | 00/1F18 : 8D 59 0A | sta proREAD+2 - 2778 | 3 game.s 154 | Code | 00 | 2 | 3 | 00/1F1B : 8D 69 0A | sta proCLOSE+2 - 2779 | 3 game.s 155 | Empty | 00 | | 0 | 00/1F1E | - 2780 | 3 game.s 156 | Code | 00 | 2 | 3 | 00/1F1E : AC 53 0A | ldy proEOF - 2781 | 3 game.s 157 | Code | 00 | 2 | 3 | 00/1F21 : 8C 5F 0A | sty proREAD+8 - 2782 | 3 game.s 158 | Code | 00 | 2 | 3 | 00/1F24 : AE 55 0A | ldx proEOF+2 - 2783 | 3 game.s 159 | Code | 00 | 2 | 3 | 00/1F27 : 8E 61 0A | stx proREAD+10 - 2784 | 3 game.s 160 | Empty | 00 | | 0 | 00/1F2A | - 2785 | 3 game.s 161 | Code | 00 | | 1 | 00/1F2A : 48 | pha - 2786 | 3 game.s 162 | Code | 00 | | 1 | 00/1F2B : 48 | pha - 2787 | 3 game.s 163 | Code | 00 | | 1 | 00/1F2C : DA | phx - 2788 | 3 game.s 164 | Code | 00 | | 1 | 00/1F2D : 5A | phy - 2789 | 3 game.s 165 | Macro | 00 | | 0 | 00/1F2E | PushWord myID - 2794 | 3 game.s 165 | Code | 00 | 2 | 3 | 00/1F2E : AD 1A 07 | LDA myID - 2795 | 3 game.s 165 | Code | 00 | | 1 | 00/1F31 : 48 | PHA - 2797 | 3 game.s 166 | Macro | 00 | | 0 | 00/1F32 | PushWord #%11000000_00001100 - 2799 | 3 game.s 166 | Code | 00 | | 3 | 00/1F32 : F4 0C C0 | PEA #%11000000_00001100 - 2802 | 3 game.s 167 | Macro | 00 | | 0 | 00/1F35 | PushLong #0 - 2806 | 3 game.s 167 | Code | 00 | | 3 | 00/1F35 : F4 00 00 | PEA #^#0 - 2813 | 3 game.s 167 | Code | 00 | | 3 | 00/1F38 : F4 00 00 | PEA #0 - 2816 | 3 game.s 168 | Macro | 00 | | 0 | 00/1F3B | _NewHandle - 2818 | 3 game.s 168 | Code | 00 | | 3 | 00/1F3B : A2 02 09 | LDX #$902 ; load tool call # - 2819 | 3 game.s 168 | Code | 00 | | 4 | 00/1F3E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2820 | 3 game.s 169 | Code | 00 | | 1 | 00/1F42 : 0B | phd - 2821 | 3 game.s 170 | Code | 00 | | 1 | 00/1F43 : 3B | tsc - 2822 | 3 game.s 171 | Code | 00 | | 1 | 00/1F44 : 5B | tcd - 2823 | 3 game.s 172 | Code | 00 | 2 | 3 | 00/1F45 : AD 46 0D | lda index - 2824 | 3 game.s 173 | Code | 00 | | 1 | 00/1F48 : 3A | dec - 2825 | 3 game.s 174 | Code | 00 | | 1 | 00/1F49 : 0A | asl - 2826 | 3 game.s 175 | Code | 00 | | 1 | 00/1F4A : 0A | asl - 2827 | 3 game.s 176 | Code | 00 | | 1 | 00/1F4B : AA | tax - 2828 | 3 game.s 177 | Code | 00 | | 2 | 00/1F4C : A7 03 | lda [3] - 2829 | 3 game.s 178 | Code | 00 | 2 | 3 | 00/1F4E : 9D 36 07 | sta ptrREF1,x - 2830 | 3 game.s 179 | Code | 00 | 2 | 3 | 00/1F51 : 8D 5B 0A | sta proREAD+4 - 2831 | 3 game.s 180 | Code | 00 | | 3 | 00/1F54 : A0 02 00 | ldy #2 - 2832 | 3 game.s 181 | Code | 00 | | 2 | 00/1F57 : B7 03 | lda [3],y - 2833 | 3 game.s 182 | Code | 00 | 2 | 3 | 00/1F59 : 9D 38 07 | sta ptrREF1+2,x - 2834 | 3 game.s 183 | Code | 00 | 2 | 3 | 00/1F5C : 8D 5D 0A | sta proREAD+6 - 2835 | 3 game.s 184 | Code | 00 | | 1 | 00/1F5F : 2B | pld - 2836 | 3 game.s 185 | Code | 00 | | 1 | 00/1F60 : 68 | pla - 2837 | 3 game.s 186 | Code | 00 | | 1 | 00/1F61 : 68 | pla - 2838 | 3 game.s 187 | Code | 00 | | 2 | 00/1F62 : B0 0A | bcs lr_err1 - 2839 | 3 game.s 188 | Empty | 00 | | 0 | 00/1F64 | - 2840 | 3 game.s 189 | Code | 00 | | 4 | 00/1F64 : 22 A8 00 E1 | jsl {$e100a8} - 2841 | 3 game.s 190 | Data | 00 | | 2 | 00/1F68 : 12 20 | dw $2012 - 2842 | 3 game.s 191 | Data | 00 | 3 | 4 | 00/1F6A : 57 0A 00 00 | adrl proREAD - 2843 | 3 game.s 192 | Empty | 00 | | 0 | 00/1F6E | - 2844 | 3 game.s 193 | Code | 00 | | 4 | 00/1F6E : 22 A8 00 E1 | lr_err1 jsl {$e100a8} - 2845 | 3 game.s 194 | Data | 00 | | 2 | 00/1F72 : 14 20 | dw $2014 - 2846 | 3 game.s 195 | Data | 00 | 3 | 4 | 00/1F74 : 67 0A 00 00 | adrl proCLOSE - 2847 | 3 game.s 196 | Code | 00 | | 1 | 00/1F78 : 18 | clc - 2848 | 3 game.s 197 | Code | 00 | | 1 | 00/1F79 : 60 | lr_err2 rts - 2849 | 3 game.s 198 | Empty | 00 | | 0 | 00/1F7A | - 2850 | 3 game.s 199 | Comment | 00 | | 0 | 00/1F7A | *----------------------- - 2851 | 3 game.s 200 | Comment | 00 | | 0 | 00/1F7A | * GESTION DES ICONES - 2852 | 3 game.s 201 | Comment | 00 | | 0 | 00/1F7A | *----------------------- - 2853 | 3 game.s 202 | Empty | 00 | | 0 | 00/1F7A | - 2854 | 3 game.s 203 | Empty | 00 | | 0 | 00/1F7A | test_icone - 2855 | 3 game.s 204 | Code | 00 | | 3 | 00/1F7A : A9 00 00 | lda #0 ; from 1 - 2856 | 3 game.s 205 | Code | 00 | | 1 | 00/1F7D : 48 | ozunid_10 pha - 2857 | 3 game.s 206 | Code | 00 | | 1 | 00/1F7E : 0A | asl - 2858 | 3 game.s 207 | Code | 00 | | 1 | 00/1F7F : 0A | asl - 2859 | 3 game.s 208 | Code | 00 | | 1 | 00/1F80 : 0A | asl - 2860 | 3 game.s 209 | Code | 00 | | 1 | 00/1F81 : AA | tax - 2861 | 3 game.s 210 | Code | 00 | 2 | 3 | 00/1F82 : AD 9F 08 | lda taskWHERE+2 ; compare le X - 2862 | 3 game.s 211 | Code | 00 | 2 | 3 | 00/1F85 : DD F8 0F | cmp peche_x,x - 2863 | 3 game.s 212 | Code | 00 | | 2 | 00/1F88 : 90 1B | bcc icone_ko - 2864 | 3 game.s 213 | Code | 00 | 2 | 3 | 00/1F8A : BD 14 10 | lda peche_xx,x - 2865 | 3 game.s 214 | Code | 00 | 2 | 3 | 00/1F8D : CD 9F 08 | cmp taskWHERE+2 - 2866 | 3 game.s 215 | Code | 00 | | 2 | 00/1F90 : 90 13 | bcc icone_ko - 2867 | 3 game.s 216 | Empty | 00 | | 0 | 00/1F92 | - 2868 | 3 game.s 217 | Code | 00 | 2 | 3 | 00/1F92 : AD 9D 08 | lda taskWHERE ; et le Y - 2869 | 3 game.s 218 | Code | 00 | 2 | 3 | 00/1F95 : DD 06 10 | cmp peche_y,x - 2870 | 3 game.s 219 | Code | 00 | | 2 | 00/1F98 : 90 0B | bcc icone_ko - 2871 | 3 game.s 220 | Code | 00 | 2 | 3 | 00/1F9A : BD 22 10 | lda peche_yy,x - 2872 | 3 game.s 221 | Code | 00 | 2 | 3 | 00/1F9D : CD 9D 08 | cmp taskWHERE - 2873 | 3 game.s 222 | Code | 00 | | 2 | 00/1FA0 : 90 03 | bcc icone_ko - 2874 | 3 game.s 223 | Empty | 00 | | 0 | 00/1FA2 | - 2875 | 3 game.s 224 | Code | 00 | | 1 | 00/1FA2 : 68 | pla ; on a notre ic™ne - 2876 | 3 game.s 225 | Code | 00 | | 1 | 00/1FA3 : 1A | inc - 2877 | 3 game.s 226 | Comment | 00 | | 0 | 00/1FA4 | * sta instruction2 - 2878 | 3 game.s 227 | Code | 00 | | 1 | 00/1FA4 : 60 | rts - 2879 | 3 game.s 228 | Empty | 00 | | 0 | 00/1FA5 | - 2880 | 3 game.s 229 | Empty | 00 | | 0 | 00/1FA5 | icone_ko - 2881 | 3 game.s 230 | Code | 00 | | 1 | 00/1FA5 : 68 | pla - 2882 | 3 game.s 231 | Code | 00 | | 1 | 00/1FA6 : 1A | inc - 2883 | 3 game.s 232 | Code | 00 | | 3 | 00/1FA7 : C9 07 00 | cmp #{8}-1 ; et non plus nombre_icones - 2884 | 3 game.s 233 | Code | 00 | | 2 | 00/1FAA : 90 D1 | bcc ozunid_10 - 2885 | 3 game.s 234 | Code | 00 | | 1 | 00/1FAC : 60 | rts - 2886 | 3 game.s 235 | Empty | 00 | | 0 | 00/1FAD | - 2887 | 3 game.s 236 | Comment | 00 | | 0 | 00/1FAD | *--- - 2888 | 3 game.s 237 | Empty | 00 | | 0 | 00/1FAD | - 2889 | 3 game.s 238 | Empty | 00 | | 0 | 00/1FAD | efface_icone ; X is object - 2890 | 3 game.s 239 | Code | 00 | | 3 | 00/1FAD : E0 00 00 | cpx #0 - 2891 | 3 game.s 240 | Code | 00 | | 2 | 00/1FB0 : F0 1E | beq ei1 - 2892 | 3 game.s 241 | Code | 00 | 2 | 3 | 00/1FB2 : 20 F5 1F | jsr set_icone - 2893 | 3 game.s 242 | Empty | 00 | | 0 | 00/1FB5 | - 2894 | 3 game.s 243 | Macro | 00 | | 0 | 00/1FB5 | _HideCursor - 2896 | 3 game.s 243 | Code | 00 | | 3 | 00/1FB5 : A2 04 90 | LDX #$9004 ; load tool call # - 2897 | 3 game.s 243 | Code | 00 | | 4 | 00/1FB8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2898 | 3 game.s 244 | Macro | 00 | | 0 | 00/1FBC | PushLong #iconParamPtr - 2902 | 3 game.s 244 | Code | 00 | 1 >>16 | 3 | 00/1FBC : F4 00 00 | PEA #^#iconParamPtr - 2909 | 3 game.s 244 | Code | 00 | 2 | 3 | 00/1FBF : F4 30 20 | PEA #iconParamPtr - 2912 | 3 game.s 245 | Macro | 00 | | 0 | 00/1FC2 | _PaintPixels - 2914 | 3 game.s 245 | Code | 00 | | 3 | 00/1FC2 : A2 04 7F | LDX #$7F04 ; load tool call # - 2915 | 3 game.s 245 | Code | 00 | | 4 | 00/1FC5 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2916 | 3 game.s 246 | Macro | 00 | | 0 | 00/1FC9 | _ShowCursor - 2918 | 3 game.s 246 | Code | 00 | | 3 | 00/1FC9 : A2 04 91 | LDX #$9104 ; load tool call # - 2919 | 3 game.s 246 | Code | 00 | | 4 | 00/1FCC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2920 | 3 game.s 247 | Code | 00 | | 1 | 00/1FD0 : 60 | ei1 rts - 2921 | 3 game.s 248 | Empty | 00 | | 0 | 00/1FD1 | - 2922 | 3 game.s 249 | Comment | 00 | | 0 | 00/1FD1 | *--- - 2923 | 3 game.s 250 | Empty | 00 | | 0 | 00/1FD1 | - 2924 | 3 game.s 251 | Empty | 00 | | 0 | 00/1FD1 | affiche_icone ; X is object - 2925 | 3 game.s 252 | Code | 00 | | 3 | 00/1FD1 : E0 00 00 | cpx #0 - 2926 | 3 game.s 253 | Code | 00 | | 2 | 00/1FD4 : F0 1E | beq ai1 - 2927 | 3 game.s 254 | Code | 00 | 2 | 3 | 00/1FD6 : 20 F5 1F | jsr set_icone - 2928 | 3 game.s 255 | Empty | 00 | | 0 | 00/1FD9 | - 2929 | 3 game.s 256 | Macro | 00 | | 0 | 00/1FD9 | _HideCursor - 2931 | 3 game.s 256 | Code | 00 | | 3 | 00/1FD9 : A2 04 90 | LDX #$9004 ; load tool call # - 2932 | 3 game.s 256 | Code | 00 | | 4 | 00/1FDC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2933 | 3 game.s 257 | Macro | 00 | | 0 | 00/1FE0 | PushLong #fondParamPtr - 2937 | 3 game.s 257 | Code | 00 | 1 >>16 | 3 | 00/1FE0 : F4 00 00 | PEA #^#fondParamPtr - 2944 | 3 game.s 257 | Code | 00 | 2 | 3 | 00/1FE3 : F4 1A 20 | PEA #fondParamPtr - 2947 | 3 game.s 258 | Macro | 00 | | 0 | 00/1FE6 | _PaintPixels - 2949 | 3 game.s 258 | Code | 00 | | 3 | 00/1FE6 : A2 04 7F | LDX #$7F04 ; load tool call # - 2950 | 3 game.s 258 | Code | 00 | | 4 | 00/1FE9 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2951 | 3 game.s 259 | Macro | 00 | | 0 | 00/1FED | _ShowCursor - 2953 | 3 game.s 259 | Code | 00 | | 3 | 00/1FED : A2 04 91 | LDX #$9104 ; load tool call # - 2954 | 3 game.s 259 | Code | 00 | | 4 | 00/1FF0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2955 | 3 game.s 260 | Code | 00 | | 1 | 00/1FF4 : 60 | ai1 rts - 2956 | 3 game.s 261 | Empty | 00 | | 0 | 00/1FF5 | - 2957 | 3 game.s 262 | Comment | 00 | | 0 | 00/1FF5 | *--- - 2958 | 3 game.s 263 | Empty | 00 | | 0 | 00/1FF5 | - 2959 | 3 game.s 264 | Code | 00 | | 1 | 00/1FF5 : 8A | set_icone txa - 2960 | 3 game.s 265 | Code | 00 | | 1 | 00/1FF6 : 3A | dec - 2961 | 3 game.s 266 | Code | 00 | | 1 | 00/1FF7 : 0A | asl - 2962 | 3 game.s 267 | Code | 00 | | 1 | 00/1FF8 : 0A | asl - 2963 | 3 game.s 268 | Code | 00 | | 1 | 00/1FF9 : 0A | asl ; because we are 16-bit - 2964 | 3 game.s 269 | Code | 00 | | 1 | 00/1FFA : AA | tax - 2965 | 3 game.s 270 | Code | 00 | 2 | 3 | 00/1FFB : BD 06 10 | lda peche_y,x - 2966 | 3 game.s 271 | Code | 00 | 2 | 3 | 00/1FFE : 8D 76 20 | sta iconToSourceRect - 2967 | 3 game.s 272 | Code | 00 | 2 | 3 | 00/2001 : 8D 7E 20 | sta iconToDestPoint - 2968 | 3 game.s 273 | Code | 00 | 2 | 3 | 00/2004 : BD F8 0F | lda peche_x,x - 2969 | 3 game.s 274 | Code | 00 | 2 | 3 | 00/2007 : 8D 78 20 | sta iconToSourceRect+2 - 2970 | 3 game.s 275 | Code | 00 | 2 | 3 | 00/200A : 8D 80 20 | sta iconToDestPoint+2 - 2971 | 3 game.s 276 | Code | 00 | 2 | 3 | 00/200D : BD 22 10 | lda peche_yy,x - 2972 | 3 game.s 277 | Code | 00 | 2 | 3 | 00/2010 : 8D 7A 20 | sta iconToSourceRect+4 - 2973 | 3 game.s 278 | Code | 00 | 2 | 3 | 00/2013 : BD 14 10 | lda peche_xx,x - 2974 | 3 game.s 279 | Code | 00 | 2 | 3 | 00/2016 : 8D 7C 20 | sta iconToSourceRect+6 - 2975 | 3 game.s 280 | Code | 00 | | 1 | 00/2019 : 60 | rts - 2976 | 3 game.s 281 | Empty | 00 | | 0 | 00/201A | - 2977 | 3 game.s 282 | Comment | 00 | | 0 | 00/201A | *--- - 2978 | 3 game.s 283 | Empty | 00 | | 0 | 00/201A | - 2979 | 3 game.s 284 | Empty | 00 | | 0 | 00/201A | fondParamPtr - 2980 | 3 game.s 285 | Data | 00 | 3 | 4 | 00/201A : 46 20 00 00 | adrl fondToSourceLocInfo - 2981 | 3 game.s 286 | Data | 00 | 3 | 4 | 00/201E : 66 20 00 00 | adrl iconToDestLocInfo - 2982 | 3 game.s 287 | Data | 00 | 3 | 4 | 00/2022 : 76 20 00 00 | adrl iconToSourceRect - 2983 | 3 game.s 288 | Data | 00 | 3 | 4 | 00/2026 : 7E 20 00 00 | adrl iconToDestPoint - 2984 | 3 game.s 289 | Data | 00 | | 2 | 00/202A : 00 00 | dw $0000 ; mode copy - 2985 | 3 game.s 290 | Data | 00 | | 4 | 00/202C : 00 00 00 00 | ds 4 - 2986 | 3 game.s 291 | Empty | 00 | | 0 | 00/2030 | - 2987 | 3 game.s 292 | Empty | 00 | | 0 | 00/2030 | iconParamPtr - 2988 | 3 game.s 293 | Data | 00 | 3 | 4 | 00/2030 : 56 20 00 00 | adrl iconToSourceLocInfo - 2989 | 3 game.s 294 | Data | 00 | 3 | 4 | 00/2034 : 66 20 00 00 | adrl iconToDestLocInfo - 2990 | 3 game.s 295 | Data | 00 | 3 | 4 | 00/2038 : 76 20 00 00 | adrl iconToSourceRect - 2991 | 3 game.s 296 | Data | 00 | 3 | 4 | 00/203C : 7E 20 00 00 | adrl iconToDestPoint - 2992 | 3 game.s 297 | Data | 00 | | 2 | 00/2040 : 00 00 | dw $0000 ; mode copy - 2993 | 3 game.s 298 | Data | 00 | | 4 | 00/2042 : 00 00 00 00 | ds 4 - 2994 | 3 game.s 299 | Empty | 00 | | 0 | 00/2046 | - 2995 | 3 game.s 300 | Empty | 00 | | 0 | 00/2046 | fondToSourceLocInfo - 2996 | 3 game.s 301 | Data | 00 | | 2 | 00/2046 : 00 00 | dw {$00} ; mode 320 - 2997 | 3 game.s 302 | Data | 00 | | 4 | 00/2048 : 00 00 00 00 | ds 4 ; ptrFOND - $0000 on entry, high set after _NewHandle - 2998 | 3 game.s 303 | Data | 00 | | 2 | 00/204C : A0 00 | dw 160 - 2999 | 3 game.s 304 | Data | 00 | | 8 | 00/204E : 00 00 00 00 | dw 0,0,199,319 + 2542 | 2 data.s 460 | Data | 00 | | 2 | 00/1E3B : 00 00 | zikPLAY ds 2 + 2543 | 2 data.s 461 | Data | 00 | | 4 | 00/1E3D : 00 00 00 00 | zikMUSIC ds 4 + 2544 | 2 data.s 462 | Data | 00 | | 4 | 00/1E41 : 00 00 00 00 | sndVECTOR ds 4 + 2545 | 2 data.s 463 | Data | 00 | | 2 | 00/1E45 : 00 00 | zikPAGE ds 2 + 2546 | 2 data.s 464 | Data | 00 | | 4 | 00/1E47 : 00 00 00 00 | ptrMUSIC ds 4 + 2547 | 2 data.s 465 | Data | 00 | | 4 | 00/1E4B : 00 00 00 00 | zikPTR ds 4 + 2548 | 2 data.s 466 | Data | 00 | | 2 | 00/1E4F : 00 00 | fgPAGE ds 2 + 2549 | 2 data.s 467 | Data | 00 | | 2 | 00/1E51 : 00 00 | whichSND ds 2 + 2550 | 1 labellezohra.s 1397 | Directive | 00 | | 0 | 00/1E53 | put game.s + 2551 | 3 game.s 1 | Comment | 00 | | 0 | 00/1E53 | * + 2552 | 3 game.s 2 | Comment | 00 | | 0 | 00/1E53 | * La Belle Zohra + 2553 | 3 game.s 3 | Comment | 00 | | 0 | 00/1E53 | * + 2554 | 3 game.s 4 | Comment | 00 | | 0 | 00/1E53 | * (c) 1992, Fran¨ois Coulon + 2555 | 3 game.s 5 | Comment | 00 | | 0 | 00/1E53 | * (c) 2023, Antoine Vignau & Olivier Zardini + 2556 | 3 game.s 6 | Comment | 00 | | 0 | 00/1E53 | * + 2557 | 3 game.s 7 | Empty | 00 | | 0 | 00/1E53 | + 2558 | 3 game.s 8 | Directive | 00 | | 0 | 00/1E53 | mx %00 + 2559 | 3 game.s 9 | Empty | 00 | | 0 | 00/1E53 | + 2560 | 3 game.s 10 | Comment | 00 | | 0 | 00/1E53 | *----------------------- + 2561 | 3 game.s 11 | Comment | 00 | | 0 | 00/1E53 | * macros + 2562 | 3 game.s 12 | Comment | 00 | | 0 | 00/1E53 | *----------------------- + 2563 | 3 game.s 13 | Empty | 00 | | 0 | 00/1E53 | + 2564 | 3 game.s 14 | Directive | 00 | | 0 | 00/1E53 | @carre mac + 2565 | 3 game.s 15 | Directive | 00 | | 0 | 00/1E53 | PushLong ]1 + 2566 | 3 game.s 16 | Directive | 00 | | 0 | 00/1E53 | PushWord ]2 + 2567 | 3 game.s 17 | Directive | 00 | | 0 | 00/1E53 | PushWord ]3 + 2568 | 3 game.s 18 | Directive | 00 | | 0 | 00/1E53 | PushWord ]4 + 2569 | 3 game.s 19 | Directive | 00 | | 0 | 00/1E53 | jsr carre + 2570 | 3 game.s 20 | Directive | 00 | | 0 | 00/1E53 | eom + 2571 | 3 game.s 21 | Empty | 00 | | 0 | 00/1E53 | + 2572 | 3 game.s 22 | Directive | 00 | | 0 | 00/1E53 | @t mac + 2573 | 3 game.s 23 | Directive | 00 | | 0 | 00/1E53 | lda ]1 + 2574 | 3 game.s 24 | Directive | 00 | | 0 | 00/1E53 | ldy ]2 + 2575 | 3 game.s 25 | Directive | 00 | | 0 | 00/1E53 | jsr t + 2576 | 3 game.s 26 | Directive | 00 | | 0 | 00/1E53 | eom + 2577 | 3 game.s 27 | Empty | 00 | | 0 | 00/1E53 | + 2578 | 3 game.s 28 | Directive | 00 | | 0 | 00/1E53 | @cree_fenetre mac + 2579 | 3 game.s 29 | Directive | 00 | | 0 | 00/1E53 | lda ]1 + 2580 | 3 game.s 30 | Directive | 00 | | 0 | 00/1E53 | ldx ]2 + 2581 | 3 game.s 31 | Directive | 00 | | 0 | 00/1E53 | jsr cree_fenetre + 2582 | 3 game.s 32 | Directive | 00 | | 0 | 00/1E53 | eom + 2583 | 3 game.s 33 | Empty | 00 | | 0 | 00/1E53 | + 2584 | 3 game.s 34 | Comment | 00 | | 0 | 00/1E53 | *----------------------- + 2585 | 3 game.s 35 | Comment | 00 | | 0 | 00/1E53 | * DATA_ERROR - OK + 2586 | 3 game.s 36 | Comment | 00 | | 0 | 00/1E53 | *----------------------- + 2587 | 3 game.s 37 | Comment | 00 | | 0 | 00/1E53 | * data_error + 2588 | 3 game.s 38 | Empty | 00 | | 0 | 00/1E53 | + 2589 | 3 game.s 39 | Code | 00 | | 1 | 00/1E53 : 48 | data_error pha + 2590 | 3 game.s 40 | Macro | 00 | | 0 | 00/1E54 | PushLong #pgmSTR1 + 2594 | 3 game.s 40 | Code | 00 | 1 >>16 | 3 | 00/1E54 : F4 00 00 | PEA #^#pgmSTR1 + 2601 | 3 game.s 40 | Code | 00 | 2 | 3 | 00/1E57 : F4 20 08 | PEA #pgmSTR1 + 2604 | 3 game.s 41 | Macro | 00 | | 0 | 00/1E5A | PushLong #pgmSTR2 + 2608 | 3 game.s 41 | Code | 00 | 1 >>16 | 3 | 00/1E5A : F4 00 00 | PEA #^#pgmSTR2 + 2615 | 3 game.s 41 | Code | 00 | 2 | 3 | 00/1E5D : F4 33 08 | PEA #pgmSTR2 + 2618 | 3 game.s 42 | Macro | 00 | | 0 | 00/1E60 | PushLong #errSTR3 + 2622 | 3 game.s 42 | Code | 00 | 1 >>16 | 3 | 00/1E60 : F4 00 00 | PEA #^#errSTR3 + 2629 | 3 game.s 42 | Code | 00 | 2 | 3 | 00/1E63 : F4 8A 08 | PEA #errSTR3 + 2632 | 3 game.s 43 | Macro | 00 | | 0 | 00/1E66 | PushLong #errSTR2 + 2636 | 3 game.s 43 | Code | 00 | 1 >>16 | 3 | 00/1E66 : F4 00 00 | PEA #^#errSTR2 + 2643 | 3 game.s 43 | Code | 00 | 2 | 3 | 00/1E69 : F4 89 08 | PEA #errSTR2 + 2646 | 3 game.s 44 | Macro | 00 | | 0 | 00/1E6C | _TLTextMountVolume + 2648 | 3 game.s 44 | Code | 00 | | 3 | 00/1E6C : A2 01 12 | LDX #$1201 ; load tool call # + 2649 | 3 game.s 44 | Code | 00 | | 4 | 00/1E6F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2650 | 3 game.s 45 | Code | 00 | | 1 | 00/1E73 : 68 | pla + 2651 | 3 game.s 46 | Code | 00 | | 1 | 00/1E74 : 38 | sec + 2652 | 3 game.s 47 | Code | 00 | | 1 | 00/1E75 : 60 | rts + 2653 | 3 game.s 48 | Empty | 00 | | 0 | 00/1E76 | + 2654 | 3 game.s 49 | Comment | 00 | | 0 | 00/1E76 | *----------------------- + 2655 | 3 game.s 50 | Comment | 00 | | 0 | 00/1E76 | * LOAD_TEXTE - OK + 2656 | 3 game.s 51 | Comment | 00 | | 0 | 00/1E76 | *----------------------- + 2657 | 3 game.s 52 | Comment | 00 | | 0 | 00/1E76 | * load_texte + 2658 | 3 game.s 53 | Empty | 00 | | 0 | 00/1E76 | + 2659 | 3 game.s 54 | Empty | 00 | | 0 | 00/1E76 | load_texte + 2660 | 3 game.s 55 | Code | 00 | | 3 | 00/1E76 : C9 09 00 | cmp #{8}+1 + 2661 | 3 game.s 56 | Code | 00 | | 2 | 00/1E79 : 90 01 | bcc lt_1 + 2662 | 3 game.s 57 | Code | 00 | | 1 | 00/1E7B : 60 | rts + 2663 | 3 game.s 58 | Code | 00 | | 3 | 00/1E7C : C9 00 00 | lt_1 cmp #0 + 2664 | 3 game.s 59 | Code | 00 | | 2 | 00/1E7F : D0 03 | bne lt_2 + 2665 | 3 game.s 60 | Code | 00 | | 3 | 00/1E81 : 82 CF FF | brl data_error + 2666 | 3 game.s 61 | Empty | 00 | | 0 | 00/1E84 | + 2667 | 3 game.s 62 | Code | 10 | | 2 | 00/1E84 : E2 20 | lt_2 sep #$20 + 2668 | 3 game.s 63 | Code | 10 | | 2 | 00/1E86 : 09 30 | ora #'0' + 2669 | 3 game.s 64 | Code | 10 | 2 | 3 | 00/1E88 : 8D F2 0A | sta pTXT+22 + 2670 | 3 game.s 65 | Code | 00 | | 2 | 00/1E8B : C2 20 | rep #$20 + 2671 | 3 game.s 66 | Empty | 00 | | 0 | 00/1E8D | + 2672 | 3 game.s 67 | Comment | 00 | | 0 | 00/1E8D | *--- + 2673 | 3 game.s 68 | Empty | 00 | | 0 | 00/1E8D | + 2674 | 3 game.s 69 | Code | 00 | 2 | 3 | 00/1E8D : A9 DC 0A | lda #pTXT + 2675 | 3 game.s 70 | Code | 00 | 2 | 3 | 00/1E90 : 8D 2D 0A | sta proOPEN+4 ; filename + 2676 | 3 game.s 71 | Empty | 00 | | 0 | 00/1E93 | + 2677 | 3 game.s 72 | Code | 00 | | 4 | 00/1E93 : 22 A8 00 E1 | jsl {$e100a8} + 2678 | 3 game.s 73 | Data | 00 | | 2 | 00/1E97 : 10 20 | dw $2010 + 2679 | 3 game.s 74 | Data | 00 | 3 | 4 | 00/1E99 : 29 0A 00 00 | adrl proOPEN + 2680 | 3 game.s 75 | Code | 00 | | 2 | 00/1E9D : B0 64 | bcs lt_err2 + 2681 | 3 game.s 76 | Empty | 00 | | 0 | 00/1E9F | + 2682 | 3 game.s 77 | Code | 00 | 2 | 3 | 00/1E9F : AD 2B 0A | lda proOPEN+2 + 2683 | 3 game.s 78 | Code | 00 | 2 | 3 | 00/1EA2 : 8D 59 0A | sta proREAD+2 + 2684 | 3 game.s 79 | Code | 00 | 2 | 3 | 00/1EA5 : 8D 69 0A | sta proCLOSE+2 + 2685 | 3 game.s 80 | Empty | 00 | | 0 | 00/1EA8 | + 2686 | 3 game.s 81 | Code | 00 | 2 | 3 | 00/1EA8 : AC 53 0A | ldy proEOF + 2687 | 3 game.s 82 | Code | 00 | 2 | 3 | 00/1EAB : 8C 5F 0A | sty proREAD+8 + 2688 | 3 game.s 83 | Code | 00 | 2 | 3 | 00/1EAE : AE 55 0A | ldx proEOF+2 + 2689 | 3 game.s 84 | Code | 00 | 2 | 3 | 00/1EB1 : 8E 61 0A | stx proREAD+10 + 2690 | 3 game.s 85 | Empty | 00 | | 0 | 00/1EB4 | + 2691 | 3 game.s 86 | Code | 00 | | 1 | 00/1EB4 : 48 | pha + 2692 | 3 game.s 87 | Code | 00 | | 1 | 00/1EB5 : 48 | pha + 2693 | 3 game.s 88 | Code | 00 | | 1 | 00/1EB6 : DA | phx + 2694 | 3 game.s 89 | Code | 00 | | 1 | 00/1EB7 : 5A | phy + 2695 | 3 game.s 90 | Macro | 00 | | 0 | 00/1EB8 | PushWord myID + 2700 | 3 game.s 90 | Code | 00 | 2 | 3 | 00/1EB8 : AD 1A 07 | LDA myID + 2701 | 3 game.s 90 | Code | 00 | | 1 | 00/1EBB : 48 | PHA + 2703 | 3 game.s 91 | Macro | 00 | | 0 | 00/1EBC | PushWord #%11000000_00001100 + 2705 | 3 game.s 91 | Code | 00 | | 3 | 00/1EBC : F4 0C C0 | PEA #%11000000_00001100 + 2708 | 3 game.s 92 | Macro | 00 | | 0 | 00/1EBF | PushLong #0 + 2712 | 3 game.s 92 | Code | 00 | | 3 | 00/1EBF : F4 00 00 | PEA #^#0 + 2719 | 3 game.s 92 | Code | 00 | | 3 | 00/1EC2 : F4 00 00 | PEA #0 + 2722 | 3 game.s 93 | Macro | 00 | | 0 | 00/1EC5 | _NewHandle + 2724 | 3 game.s 93 | Code | 00 | | 3 | 00/1EC5 : A2 02 09 | LDX #$902 ; load tool call # + 2725 | 3 game.s 93 | Code | 00 | | 4 | 00/1EC8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2726 | 3 game.s 94 | Code | 00 | | 1 | 00/1ECC : 0B | phd + 2727 | 3 game.s 95 | Code | 00 | | 1 | 00/1ECD : 3B | tsc + 2728 | 3 game.s 96 | Code | 00 | | 1 | 00/1ECE : 5B | tcd + 2729 | 3 game.s 97 | Code | 00 | 2 | 3 | 00/1ECF : AD 46 0D | lda index + 2730 | 3 game.s 98 | Code | 00 | | 1 | 00/1ED2 : 3A | dec + 2731 | 3 game.s 99 | Code | 00 | | 1 | 00/1ED3 : 0A | asl + 2732 | 3 game.s 100 | Code | 00 | | 1 | 00/1ED4 : 0A | asl + 2733 | 3 game.s 101 | Code | 00 | | 1 | 00/1ED5 : AA | tax + 2734 | 3 game.s 102 | Code | 00 | | 2 | 00/1ED6 : A7 03 | lda [3] + 2735 | 3 game.s 103 | Code | 00 | 2 | 3 | 00/1ED8 : 9D 56 07 | sta ptrTXT1,x + 2736 | 3 game.s 104 | Code | 00 | 2 | 3 | 00/1EDB : 8D 5B 0A | sta proREAD+4 + 2737 | 3 game.s 105 | Code | 00 | | 3 | 00/1EDE : A0 02 00 | ldy #2 + 2738 | 3 game.s 106 | Code | 00 | | 2 | 00/1EE1 : B7 03 | lda [3],y + 2739 | 3 game.s 107 | Code | 00 | 2 | 3 | 00/1EE3 : 9D 58 07 | sta ptrTXT1+2,x + 2740 | 3 game.s 108 | Code | 00 | 2 | 3 | 00/1EE6 : 8D 5D 0A | sta proREAD+6 + 2741 | 3 game.s 109 | Code | 00 | | 1 | 00/1EE9 : 2B | pld + 2742 | 3 game.s 110 | Code | 00 | | 1 | 00/1EEA : 68 | pla + 2743 | 3 game.s 111 | Code | 00 | | 1 | 00/1EEB : 68 | pla + 2744 | 3 game.s 112 | Code | 00 | | 2 | 00/1EEC : B0 0A | bcs lt_err1 + 2745 | 3 game.s 113 | Empty | 00 | | 0 | 00/1EEE | + 2746 | 3 game.s 114 | Code | 00 | | 4 | 00/1EEE : 22 A8 00 E1 | jsl {$e100a8} + 2747 | 3 game.s 115 | Data | 00 | | 2 | 00/1EF2 : 12 20 | dw $2012 + 2748 | 3 game.s 116 | Data | 00 | 3 | 4 | 00/1EF4 : 57 0A 00 00 | adrl proREAD + 2749 | 3 game.s 117 | Empty | 00 | | 0 | 00/1EF8 | + 2750 | 3 game.s 118 | Code | 00 | | 4 | 00/1EF8 : 22 A8 00 E1 | lt_err1 jsl {$e100a8} + 2751 | 3 game.s 119 | Data | 00 | | 2 | 00/1EFC : 14 20 | dw $2014 + 2752 | 3 game.s 120 | Data | 00 | 3 | 4 | 00/1EFE : 67 0A 00 00 | adrl proCLOSE + 2753 | 3 game.s 121 | Code | 00 | | 1 | 00/1F02 : 18 | clc + 2754 | 3 game.s 122 | Code | 00 | | 1 | 00/1F03 : 60 | lt_err2 rts + 2755 | 3 game.s 123 | Empty | 00 | | 0 | 00/1F04 | + 2756 | 3 game.s 124 | Comment | 00 | | 0 | 00/1F04 | *----------------------- + 2757 | 3 game.s 125 | Comment | 00 | | 0 | 00/1F04 | * LOAD_REFERENCE - OK + 2758 | 3 game.s 126 | Comment | 00 | | 0 | 00/1F04 | *----------------------- + 2759 | 3 game.s 127 | Comment | 00 | | 0 | 00/1F04 | * load_reference + 2760 | 3 game.s 128 | Empty | 00 | | 0 | 00/1F04 | + 2761 | 3 game.s 129 | Empty | 00 | | 0 | 00/1F04 | load_reference + 2762 | 3 game.s 130 | Code | 00 | | 3 | 00/1F04 : C9 09 00 | cmp #{8}+1 + 2763 | 3 game.s 131 | Code | 00 | | 2 | 00/1F07 : 90 01 | bcc lr_1 + 2764 | 3 game.s 132 | Code | 00 | | 1 | 00/1F09 : 60 | rts + 2765 | 3 game.s 133 | Code | 00 | | 3 | 00/1F0A : C9 00 00 | lr_1 cmp #0 + 2766 | 3 game.s 134 | Code | 00 | | 2 | 00/1F0D : D0 03 | bne lr_2 + 2767 | 3 game.s 135 | Code | 00 | | 3 | 00/1F0F : 82 41 FF | brl data_error + 2768 | 3 game.s 136 | Empty | 00 | | 0 | 00/1F12 | + 2769 | 3 game.s 137 | Code | 10 | | 2 | 00/1F12 : E2 20 | lr_2 sep #$20 + 2770 | 3 game.s 138 | Code | 10 | | 2 | 00/1F14 : 09 30 | ora #'0' + 2771 | 3 game.s 139 | Code | 10 | 2 | 3 | 00/1F16 : 8D D7 0A | sta pREF+22 + 2772 | 3 game.s 140 | Code | 00 | | 2 | 00/1F19 : C2 20 | rep #$20 + 2773 | 3 game.s 141 | Empty | 00 | | 0 | 00/1F1B | + 2774 | 3 game.s 142 | Comment | 00 | | 0 | 00/1F1B | *--- + 2775 | 3 game.s 143 | Empty | 00 | | 0 | 00/1F1B | + 2776 | 3 game.s 144 | Code | 00 | 2 | 3 | 00/1F1B : A9 C1 0A | lda #pREF + 2777 | 3 game.s 145 | Code | 00 | 2 | 3 | 00/1F1E : 8D 2D 0A | sta proOPEN+4 ; filename + 2778 | 3 game.s 146 | Empty | 00 | | 0 | 00/1F21 | + 2779 | 3 game.s 147 | Code | 00 | | 4 | 00/1F21 : 22 A8 00 E1 | jsl {$e100a8} + 2780 | 3 game.s 148 | Data | 00 | | 2 | 00/1F25 : 10 20 | dw $2010 + 2781 | 3 game.s 149 | Data | 00 | 3 | 4 | 00/1F27 : 29 0A 00 00 | adrl proOPEN + 2782 | 3 game.s 150 | Code | 00 | | 2 | 00/1F2B : B0 64 | bcs lr_err2 + 2783 | 3 game.s 151 | Empty | 00 | | 0 | 00/1F2D | + 2784 | 3 game.s 152 | Code | 00 | 2 | 3 | 00/1F2D : AD 2B 0A | lda proOPEN+2 + 2785 | 3 game.s 153 | Code | 00 | 2 | 3 | 00/1F30 : 8D 59 0A | sta proREAD+2 + 2786 | 3 game.s 154 | Code | 00 | 2 | 3 | 00/1F33 : 8D 69 0A | sta proCLOSE+2 + 2787 | 3 game.s 155 | Empty | 00 | | 0 | 00/1F36 | + 2788 | 3 game.s 156 | Code | 00 | 2 | 3 | 00/1F36 : AC 53 0A | ldy proEOF + 2789 | 3 game.s 157 | Code | 00 | 2 | 3 | 00/1F39 : 8C 5F 0A | sty proREAD+8 + 2790 | 3 game.s 158 | Code | 00 | 2 | 3 | 00/1F3C : AE 55 0A | ldx proEOF+2 + 2791 | 3 game.s 159 | Code | 00 | 2 | 3 | 00/1F3F : 8E 61 0A | stx proREAD+10 + 2792 | 3 game.s 160 | Empty | 00 | | 0 | 00/1F42 | + 2793 | 3 game.s 161 | Code | 00 | | 1 | 00/1F42 : 48 | pha + 2794 | 3 game.s 162 | Code | 00 | | 1 | 00/1F43 : 48 | pha + 2795 | 3 game.s 163 | Code | 00 | | 1 | 00/1F44 : DA | phx + 2796 | 3 game.s 164 | Code | 00 | | 1 | 00/1F45 : 5A | phy + 2797 | 3 game.s 165 | Macro | 00 | | 0 | 00/1F46 | PushWord myID + 2802 | 3 game.s 165 | Code | 00 | 2 | 3 | 00/1F46 : AD 1A 07 | LDA myID + 2803 | 3 game.s 165 | Code | 00 | | 1 | 00/1F49 : 48 | PHA + 2805 | 3 game.s 166 | Macro | 00 | | 0 | 00/1F4A | PushWord #%11000000_00001100 + 2807 | 3 game.s 166 | Code | 00 | | 3 | 00/1F4A : F4 0C C0 | PEA #%11000000_00001100 + 2810 | 3 game.s 167 | Macro | 00 | | 0 | 00/1F4D | PushLong #0 + 2814 | 3 game.s 167 | Code | 00 | | 3 | 00/1F4D : F4 00 00 | PEA #^#0 + 2821 | 3 game.s 167 | Code | 00 | | 3 | 00/1F50 : F4 00 00 | PEA #0 + 2824 | 3 game.s 168 | Macro | 00 | | 0 | 00/1F53 | _NewHandle + 2826 | 3 game.s 168 | Code | 00 | | 3 | 00/1F53 : A2 02 09 | LDX #$902 ; load tool call # + 2827 | 3 game.s 168 | Code | 00 | | 4 | 00/1F56 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2828 | 3 game.s 169 | Code | 00 | | 1 | 00/1F5A : 0B | phd + 2829 | 3 game.s 170 | Code | 00 | | 1 | 00/1F5B : 3B | tsc + 2830 | 3 game.s 171 | Code | 00 | | 1 | 00/1F5C : 5B | tcd + 2831 | 3 game.s 172 | Code | 00 | 2 | 3 | 00/1F5D : AD 46 0D | lda index + 2832 | 3 game.s 173 | Code | 00 | | 1 | 00/1F60 : 3A | dec + 2833 | 3 game.s 174 | Code | 00 | | 1 | 00/1F61 : 0A | asl + 2834 | 3 game.s 175 | Code | 00 | | 1 | 00/1F62 : 0A | asl + 2835 | 3 game.s 176 | Code | 00 | | 1 | 00/1F63 : AA | tax + 2836 | 3 game.s 177 | Code | 00 | | 2 | 00/1F64 : A7 03 | lda [3] + 2837 | 3 game.s 178 | Code | 00 | 2 | 3 | 00/1F66 : 9D 36 07 | sta ptrREF1,x + 2838 | 3 game.s 179 | Code | 00 | 2 | 3 | 00/1F69 : 8D 5B 0A | sta proREAD+4 + 2839 | 3 game.s 180 | Code | 00 | | 3 | 00/1F6C : A0 02 00 | ldy #2 + 2840 | 3 game.s 181 | Code | 00 | | 2 | 00/1F6F : B7 03 | lda [3],y + 2841 | 3 game.s 182 | Code | 00 | 2 | 3 | 00/1F71 : 9D 38 07 | sta ptrREF1+2,x + 2842 | 3 game.s 183 | Code | 00 | 2 | 3 | 00/1F74 : 8D 5D 0A | sta proREAD+6 + 2843 | 3 game.s 184 | Code | 00 | | 1 | 00/1F77 : 2B | pld + 2844 | 3 game.s 185 | Code | 00 | | 1 | 00/1F78 : 68 | pla + 2845 | 3 game.s 186 | Code | 00 | | 1 | 00/1F79 : 68 | pla + 2846 | 3 game.s 187 | Code | 00 | | 2 | 00/1F7A : B0 0A | bcs lr_err1 + 2847 | 3 game.s 188 | Empty | 00 | | 0 | 00/1F7C | + 2848 | 3 game.s 189 | Code | 00 | | 4 | 00/1F7C : 22 A8 00 E1 | jsl {$e100a8} + 2849 | 3 game.s 190 | Data | 00 | | 2 | 00/1F80 : 12 20 | dw $2012 + 2850 | 3 game.s 191 | Data | 00 | 3 | 4 | 00/1F82 : 57 0A 00 00 | adrl proREAD + 2851 | 3 game.s 192 | Empty | 00 | | 0 | 00/1F86 | + 2852 | 3 game.s 193 | Code | 00 | | 4 | 00/1F86 : 22 A8 00 E1 | lr_err1 jsl {$e100a8} + 2853 | 3 game.s 194 | Data | 00 | | 2 | 00/1F8A : 14 20 | dw $2014 + 2854 | 3 game.s 195 | Data | 00 | 3 | 4 | 00/1F8C : 67 0A 00 00 | adrl proCLOSE + 2855 | 3 game.s 196 | Code | 00 | | 1 | 00/1F90 : 18 | clc + 2856 | 3 game.s 197 | Code | 00 | | 1 | 00/1F91 : 60 | lr_err2 rts + 2857 | 3 game.s 198 | Empty | 00 | | 0 | 00/1F92 | + 2858 | 3 game.s 199 | Comment | 00 | | 0 | 00/1F92 | *----------------------- + 2859 | 3 game.s 200 | Comment | 00 | | 0 | 00/1F92 | * GESTION DES ICONES + 2860 | 3 game.s 201 | Comment | 00 | | 0 | 00/1F92 | *----------------------- + 2861 | 3 game.s 202 | Empty | 00 | | 0 | 00/1F92 | + 2862 | 3 game.s 203 | Empty | 00 | | 0 | 00/1F92 | test_icone + 2863 | 3 game.s 204 | Code | 00 | | 3 | 00/1F92 : A9 00 00 | lda #0 ; from 1 + 2864 | 3 game.s 205 | Code | 00 | | 1 | 00/1F95 : 48 | ozunid_10 pha + 2865 | 3 game.s 206 | Code | 00 | | 1 | 00/1F96 : 0A | asl + 2866 | 3 game.s 207 | Code | 00 | | 1 | 00/1F97 : 0A | asl + 2867 | 3 game.s 208 | Code | 00 | | 1 | 00/1F98 : 0A | asl + 2868 | 3 game.s 209 | Code | 00 | | 1 | 00/1F99 : AA | tax + 2869 | 3 game.s 210 | Code | 00 | 2 | 3 | 00/1F9A : AD 9F 08 | lda taskWHERE+2 ; compare le X + 2870 | 3 game.s 211 | Code | 00 | 2 | 3 | 00/1F9D : DD F8 0F | cmp peche_x,x + 2871 | 3 game.s 212 | Code | 00 | | 2 | 00/1FA0 : 90 1B | bcc icone_ko + 2872 | 3 game.s 213 | Code | 00 | 2 | 3 | 00/1FA2 : BD 14 10 | lda peche_xx,x + 2873 | 3 game.s 214 | Code | 00 | 2 | 3 | 00/1FA5 : CD 9F 08 | cmp taskWHERE+2 + 2874 | 3 game.s 215 | Code | 00 | | 2 | 00/1FA8 : 90 13 | bcc icone_ko + 2875 | 3 game.s 216 | Empty | 00 | | 0 | 00/1FAA | + 2876 | 3 game.s 217 | Code | 00 | 2 | 3 | 00/1FAA : AD 9D 08 | lda taskWHERE ; et le Y + 2877 | 3 game.s 218 | Code | 00 | 2 | 3 | 00/1FAD : DD 06 10 | cmp peche_y,x + 2878 | 3 game.s 219 | Code | 00 | | 2 | 00/1FB0 : 90 0B | bcc icone_ko + 2879 | 3 game.s 220 | Code | 00 | 2 | 3 | 00/1FB2 : BD 22 10 | lda peche_yy,x + 2880 | 3 game.s 221 | Code | 00 | 2 | 3 | 00/1FB5 : CD 9D 08 | cmp taskWHERE + 2881 | 3 game.s 222 | Code | 00 | | 2 | 00/1FB8 : 90 03 | bcc icone_ko + 2882 | 3 game.s 223 | Empty | 00 | | 0 | 00/1FBA | + 2883 | 3 game.s 224 | Code | 00 | | 1 | 00/1FBA : 68 | pla ; on a notre ic™ne + 2884 | 3 game.s 225 | Code | 00 | | 1 | 00/1FBB : 1A | inc + 2885 | 3 game.s 226 | Comment | 00 | | 0 | 00/1FBC | * sta instruction2 + 2886 | 3 game.s 227 | Code | 00 | | 1 | 00/1FBC : 60 | rts + 2887 | 3 game.s 228 | Empty | 00 | | 0 | 00/1FBD | + 2888 | 3 game.s 229 | Empty | 00 | | 0 | 00/1FBD | icone_ko + 2889 | 3 game.s 230 | Code | 00 | | 1 | 00/1FBD : 68 | pla + 2890 | 3 game.s 231 | Code | 00 | | 1 | 00/1FBE : 1A | inc + 2891 | 3 game.s 232 | Code | 00 | | 3 | 00/1FBF : C9 07 00 | cmp #{8}-1 ; et non plus nombre_icones + 2892 | 3 game.s 233 | Code | 00 | | 2 | 00/1FC2 : 90 D1 | bcc ozunid_10 + 2893 | 3 game.s 234 | Code | 00 | | 1 | 00/1FC4 : 60 | rts + 2894 | 3 game.s 235 | Empty | 00 | | 0 | 00/1FC5 | + 2895 | 3 game.s 236 | Comment | 00 | | 0 | 00/1FC5 | *--- + 2896 | 3 game.s 237 | Empty | 00 | | 0 | 00/1FC5 | + 2897 | 3 game.s 238 | Empty | 00 | | 0 | 00/1FC5 | efface_icone ; X is object + 2898 | 3 game.s 239 | Code | 00 | | 3 | 00/1FC5 : E0 00 00 | cpx #0 + 2899 | 3 game.s 240 | Code | 00 | | 2 | 00/1FC8 : F0 1E | beq ei1 + 2900 | 3 game.s 241 | Code | 00 | 2 | 3 | 00/1FCA : 20 0D 20 | jsr set_icone + 2901 | 3 game.s 242 | Empty | 00 | | 0 | 00/1FCD | + 2902 | 3 game.s 243 | Macro | 00 | | 0 | 00/1FCD | _HideCursor + 2904 | 3 game.s 243 | Code | 00 | | 3 | 00/1FCD : A2 04 90 | LDX #$9004 ; load tool call # + 2905 | 3 game.s 243 | Code | 00 | | 4 | 00/1FD0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2906 | 3 game.s 244 | Macro | 00 | | 0 | 00/1FD4 | PushLong #iconParamPtr + 2910 | 3 game.s 244 | Code | 00 | 1 >>16 | 3 | 00/1FD4 : F4 00 00 | PEA #^#iconParamPtr + 2917 | 3 game.s 244 | Code | 00 | 2 | 3 | 00/1FD7 : F4 48 20 | PEA #iconParamPtr + 2920 | 3 game.s 245 | Macro | 00 | | 0 | 00/1FDA | _PaintPixels + 2922 | 3 game.s 245 | Code | 00 | | 3 | 00/1FDA : A2 04 7F | LDX #$7F04 ; load tool call # + 2923 | 3 game.s 245 | Code | 00 | | 4 | 00/1FDD : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2924 | 3 game.s 246 | Macro | 00 | | 0 | 00/1FE1 | _ShowCursor + 2926 | 3 game.s 246 | Code | 00 | | 3 | 00/1FE1 : A2 04 91 | LDX #$9104 ; load tool call # + 2927 | 3 game.s 246 | Code | 00 | | 4 | 00/1FE4 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2928 | 3 game.s 247 | Code | 00 | | 1 | 00/1FE8 : 60 | ei1 rts + 2929 | 3 game.s 248 | Empty | 00 | | 0 | 00/1FE9 | + 2930 | 3 game.s 249 | Comment | 00 | | 0 | 00/1FE9 | *--- + 2931 | 3 game.s 250 | Empty | 00 | | 0 | 00/1FE9 | + 2932 | 3 game.s 251 | Empty | 00 | | 0 | 00/1FE9 | affiche_icone ; X is object + 2933 | 3 game.s 252 | Code | 00 | | 3 | 00/1FE9 : E0 00 00 | cpx #0 + 2934 | 3 game.s 253 | Code | 00 | | 2 | 00/1FEC : F0 1E | beq ai1 + 2935 | 3 game.s 254 | Code | 00 | 2 | 3 | 00/1FEE : 20 0D 20 | jsr set_icone + 2936 | 3 game.s 255 | Empty | 00 | | 0 | 00/1FF1 | + 2937 | 3 game.s 256 | Macro | 00 | | 0 | 00/1FF1 | _HideCursor + 2939 | 3 game.s 256 | Code | 00 | | 3 | 00/1FF1 : A2 04 90 | LDX #$9004 ; load tool call # + 2940 | 3 game.s 256 | Code | 00 | | 4 | 00/1FF4 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2941 | 3 game.s 257 | Macro | 00 | | 0 | 00/1FF8 | PushLong #fondParamPtr + 2945 | 3 game.s 257 | Code | 00 | 1 >>16 | 3 | 00/1FF8 : F4 00 00 | PEA #^#fondParamPtr + 2952 | 3 game.s 257 | Code | 00 | 2 | 3 | 00/1FFB : F4 32 20 | PEA #fondParamPtr + 2955 | 3 game.s 258 | Macro | 00 | | 0 | 00/1FFE | _PaintPixels + 2957 | 3 game.s 258 | Code | 00 | | 3 | 00/1FFE : A2 04 7F | LDX #$7F04 ; load tool call # + 2958 | 3 game.s 258 | Code | 00 | | 4 | 00/2001 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2959 | 3 game.s 259 | Macro | 00 | | 0 | 00/2005 | _ShowCursor + 2961 | 3 game.s 259 | Code | 00 | | 3 | 00/2005 : A2 04 91 | LDX #$9104 ; load tool call # + 2962 | 3 game.s 259 | Code | 00 | | 4 | 00/2008 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2963 | 3 game.s 260 | Code | 00 | | 1 | 00/200C : 60 | ai1 rts + 2964 | 3 game.s 261 | Empty | 00 | | 0 | 00/200D | + 2965 | 3 game.s 262 | Comment | 00 | | 0 | 00/200D | *--- + 2966 | 3 game.s 263 | Empty | 00 | | 0 | 00/200D | + 2967 | 3 game.s 264 | Code | 00 | | 1 | 00/200D : 8A | set_icone txa + 2968 | 3 game.s 265 | Code | 00 | | 1 | 00/200E : 3A | dec + 2969 | 3 game.s 266 | Code | 00 | | 1 | 00/200F : 0A | asl + 2970 | 3 game.s 267 | Code | 00 | | 1 | 00/2010 : 0A | asl + 2971 | 3 game.s 268 | Code | 00 | | 1 | 00/2011 : 0A | asl ; because we are 16-bit + 2972 | 3 game.s 269 | Code | 00 | | 1 | 00/2012 : AA | tax + 2973 | 3 game.s 270 | Code | 00 | 2 | 3 | 00/2013 : BD 06 10 | lda peche_y,x + 2974 | 3 game.s 271 | Code | 00 | 2 | 3 | 00/2016 : 8D 8E 20 | sta iconToSourceRect + 2975 | 3 game.s 272 | Code | 00 | 2 | 3 | 00/2019 : 8D 96 20 | sta iconToDestPoint + 2976 | 3 game.s 273 | Code | 00 | 2 | 3 | 00/201C : BD F8 0F | lda peche_x,x + 2977 | 3 game.s 274 | Code | 00 | 2 | 3 | 00/201F : 8D 90 20 | sta iconToSourceRect+2 + 2978 | 3 game.s 275 | Code | 00 | 2 | 3 | 00/2022 : 8D 98 20 | sta iconToDestPoint+2 + 2979 | 3 game.s 276 | Code | 00 | 2 | 3 | 00/2025 : BD 22 10 | lda peche_yy,x + 2980 | 3 game.s 277 | Code | 00 | 2 | 3 | 00/2028 : 8D 92 20 | sta iconToSourceRect+4 + 2981 | 3 game.s 278 | Code | 00 | 2 | 3 | 00/202B : BD 14 10 | lda peche_xx,x + 2982 | 3 game.s 279 | Code | 00 | 2 | 3 | 00/202E : 8D 94 20 | sta iconToSourceRect+6 + 2983 | 3 game.s 280 | Code | 00 | | 1 | 00/2031 : 60 | rts + 2984 | 3 game.s 281 | Empty | 00 | | 0 | 00/2032 | + 2985 | 3 game.s 282 | Comment | 00 | | 0 | 00/2032 | *--- + 2986 | 3 game.s 283 | Empty | 00 | | 0 | 00/2032 | + 2987 | 3 game.s 284 | Empty | 00 | | 0 | 00/2032 | fondParamPtr + 2988 | 3 game.s 285 | Data | 00 | 3 | 4 | 00/2032 : 5E 20 00 00 | adrl fondToSourceLocInfo + 2989 | 3 game.s 286 | Data | 00 | 3 | 4 | 00/2036 : 7E 20 00 00 | adrl iconToDestLocInfo + 2990 | 3 game.s 287 | Data | 00 | 3 | 4 | 00/203A : 8E 20 00 00 | adrl iconToSourceRect + 2991 | 3 game.s 288 | Data | 00 | 3 | 4 | 00/203E : 96 20 00 00 | adrl iconToDestPoint + 2992 | 3 game.s 289 | Data | 00 | | 2 | 00/2042 : 00 00 | dw $0000 ; mode copy + 2993 | 3 game.s 290 | Data | 00 | | 4 | 00/2044 : 00 00 00 00 | ds 4 + 2994 | 3 game.s 291 | Empty | 00 | | 0 | 00/2048 | + 2995 | 3 game.s 292 | Empty | 00 | | 0 | 00/2048 | iconParamPtr + 2996 | 3 game.s 293 | Data | 00 | 3 | 4 | 00/2048 : 6E 20 00 00 | adrl iconToSourceLocInfo + 2997 | 3 game.s 294 | Data | 00 | 3 | 4 | 00/204C : 7E 20 00 00 | adrl iconToDestLocInfo + 2998 | 3 game.s 295 | Data | 00 | 3 | 4 | 00/2050 : 8E 20 00 00 | adrl iconToSourceRect + 2999 | 3 game.s 296 | Data | 00 | 3 | 4 | 00/2054 : 96 20 00 00 | adrl iconToDestPoint + 3000 | 3 game.s 297 | Data | 00 | | 2 | 00/2058 : 00 00 | dw $0000 ; mode copy + 3001 | 3 game.s 298 | Data | 00 | | 4 | 00/205A : 00 00 00 00 | ds 4 + 3002 | 3 game.s 299 | Empty | 00 | | 0 | 00/205E | + 3003 | 3 game.s 300 | Empty | 00 | | 0 | 00/205E | fondToSourceLocInfo + 3004 | 3 game.s 301 | Data | 00 | | 2 | 00/205E : 00 00 | dw {$00} ; mode 320 + 3005 | 3 game.s 302 | Data | 00 | | 4 | 00/2060 : 00 00 00 00 | ds 4 ; ptrFOND - $0000 on entry, high set after _NewHandle + 3006 | 3 game.s 303 | Data | 00 | | 2 | 00/2064 : A0 00 | dw 160 + 3007 | 3 game.s 304 | Data | 00 | | 8 | 00/2066 : 00 00 00 00 | dw 0,0,199,319 | | | | | | C7 00 3F 01 | - 3000 | 3 game.s 305 | Empty | 00 | | 0 | 00/2056 | - 3001 | 3 game.s 306 | Empty | 00 | | 0 | 00/2056 | iconToSourceLocInfo - 3002 | 3 game.s 307 | Data | 00 | | 2 | 00/2056 : 00 00 | dw {$00} ; mode 320 - 3003 | 3 game.s 308 | Data | 00 | | 4 | 00/2058 : 00 80 00 00 | adrl $8000 ; ptrICON - $8000 on entry, high set after _NewHandle - 3004 | 3 game.s 309 | Data | 00 | | 2 | 00/205C : A0 00 | dw 160 - 3005 | 3 game.s 310 | Data | 00 | | 8 | 00/205E : 00 00 00 00 | dw 0,0,199,319 + 3008 | 3 game.s 305 | Empty | 00 | | 0 | 00/206E | + 3009 | 3 game.s 306 | Empty | 00 | | 0 | 00/206E | iconToSourceLocInfo + 3010 | 3 game.s 307 | Data | 00 | | 2 | 00/206E : 00 00 | dw {$00} ; mode 320 + 3011 | 3 game.s 308 | Data | 00 | | 4 | 00/2070 : 00 80 00 00 | adrl $8000 ; ptrICON - $8000 on entry, high set after _NewHandle + 3012 | 3 game.s 309 | Data | 00 | | 2 | 00/2074 : A0 00 | dw 160 + 3013 | 3 game.s 310 | Data | 00 | | 8 | 00/2076 : 00 00 00 00 | dw 0,0,199,319 | | | | | | C7 00 3F 01 | - 3006 | 3 game.s 311 | Empty | 00 | | 0 | 00/2066 | - 3007 | 3 game.s 312 | Empty | 00 | | 0 | 00/2066 | iconToDestLocInfo - 3008 | 3 game.s 313 | Data | 00 | | 2 | 00/2066 : 00 00 | dw {$00} ; mode 320 - 3009 | 3 game.s 314 | Data | 00 | | 4 | 00/2068 : 00 20 E1 00 | adrl {$e12000} - 3010 | 3 game.s 315 | Data | 00 | | 2 | 00/206C : A0 00 | dw 160 - 3011 | 3 game.s 316 | Data | 00 | | 8 | 00/206E : 00 00 00 00 | dw 0,0,199,319 + 3014 | 3 game.s 311 | Empty | 00 | | 0 | 00/207E | + 3015 | 3 game.s 312 | Empty | 00 | | 0 | 00/207E | iconToDestLocInfo + 3016 | 3 game.s 313 | Data | 00 | | 2 | 00/207E : 00 00 | dw {$00} ; mode 320 + 3017 | 3 game.s 314 | Data | 00 | | 4 | 00/2080 : 00 20 E1 00 | adrl {$e12000} + 3018 | 3 game.s 315 | Data | 00 | | 2 | 00/2084 : A0 00 | dw 160 + 3019 | 3 game.s 316 | Data | 00 | | 8 | 00/2086 : 00 00 00 00 | dw 0,0,199,319 | | | | | | C7 00 3F 01 | - 3012 | 3 game.s 317 | Empty | 00 | | 0 | 00/2076 | - 3013 | 3 game.s 318 | Empty | 00 | | 0 | 00/2076 | iconToSourceRect - 3014 | 3 game.s 319 | Data | 00 | | 8 | 00/2076 : 03 00 00 00 | dw 3,0,109,272 + 3020 | 3 game.s 317 | Empty | 00 | | 0 | 00/208E | + 3021 | 3 game.s 318 | Empty | 00 | | 0 | 00/208E | iconToSourceRect + 3022 | 3 game.s 319 | Data | 00 | | 8 | 00/208E : 03 00 00 00 | dw 3,0,109,272 | | | | | | 6D 00 10 01 | - 3015 | 3 game.s 320 | Empty | 00 | | 0 | 00/207E | iconToDestPoint - 3016 | 3 game.s 321 | Data | 00 | | 4 | 00/207E : 03 00 00 00 | dw 3,0 - 3017 | 3 game.s 322 | Empty | 00 | | 0 | 00/2082 | - 3018 | 3 game.s 323 | Comment | 00 | | 0 | 00/2082 | *----------------------- - 3019 | 3 game.s 324 | Comment | 00 | | 0 | 00/2082 | * set_language - 3020 | 3 game.s 325 | Comment | 00 | | 0 | 00/2082 | *----------------------- - 3021 | 3 game.s 326 | Empty | 00 | | 0 | 00/2082 | - 3022 | 3 game.s 327 | Empty | 00 | | 0 | 00/2082 | set_language - 3023 | 3 game.s 328 | Macro | 00 | | 0 | 00/2082 | PushWord #0 - 3025 | 3 game.s 328 | Code | 00 | | 3 | 00/2082 : F4 00 00 | PEA #0 - 3028 | 3 game.s 329 | Macro | 00 | | 0 | 00/2085 | PushWord #$29 - 3030 | 3 game.s 329 | Code | 00 | | 3 | 00/2085 : F4 29 00 | PEA #$29 - 3033 | 3 game.s 330 | Macro | 00 | | 0 | 00/2088 | _ReadBParam - 3035 | 3 game.s 330 | Code | 00 | | 3 | 00/2088 : A2 03 0C | LDX #$C03 ; load tool call # - 3036 | 3 game.s 330 | Code | 00 | | 4 | 00/208B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3037 | 3 game.s 331 | Code | 00 | | 1 | 00/208F : 68 | pla - 3038 | 3 game.s 332 | Code | 00 | | 3 | 00/2090 : C9 14 00 | cmp #20 - 3039 | 3 game.s 333 | Code | 00 | | 2 | 00/2093 : 90 01 | bcc st_ok - 3040 | 3 game.s 334 | Code | 00 | | 1 | 00/2095 : 60 | rts - 3041 | 3 game.s 335 | Empty | 00 | | 0 | 00/2096 | - 3042 | 3 game.s 336 | Comment | 00 | | 0 | 00/2096 | * index - 3043 | 3 game.s 337 | Comment | 00 | | 0 | 00/2096 | * TEXTES : +16 - 3044 | 3 game.s 338 | Empty | 00 | | 0 | 00/2096 | - 3045 | 3 game.s 339 | Code | 00 | 2 | 3 | 00/2096 : 20 AA 20 | st_ok jsr st_setit ; try IIgs language - 3046 | 3 game.s 340 | Code | 00 | | 2 | 00/2099 : 90 0E | bcc st_ok99 - 3047 | 3 game.s 341 | Empty | 00 | | 0 | 00/209B | - 3048 | 3 game.s 342 | Code | 00 | | 3 | 00/209B : A9 00 00 | lda #0 ; if not, try EN US - 3049 | 3 game.s 343 | Code | 00 | 2 | 3 | 00/209E : 20 AA 20 | jsr st_setit - 3050 | 3 game.s 344 | Code | 00 | | 2 | 00/20A1 : 90 06 | bcc st_ok99 - 3051 | 3 game.s 345 | Empty | 00 | | 0 | 00/20A3 | - 3052 | 3 game.s 346 | Code | 00 | | 3 | 00/20A3 : A9 02 00 | lda #2 ; it not, force FR - It always exists - 3053 | 3 game.s 347 | Code | 00 | 2 | 3 | 00/20A6 : 20 AA 20 | jsr st_setit - 3054 | 3 game.s 348 | Code | 00 | | 1 | 00/20A9 : 60 | st_ok99 rts - 3055 | 3 game.s 349 | Empty | 00 | | 0 | 00/20AA | - 3056 | 3 game.s 350 | Comment | 00 | | 0 | 00/20AA | *--- - 3057 | 3 game.s 351 | Empty | 00 | | 0 | 00/20AA | - 3058 | 3 game.s 352 | Code | 00 | 2 | 3 | 00/20AA : 8D C8 07 | st_setit sta saveLANGUAGE - 3059 | 3 game.s 353 | Code | 00 | | 1 | 00/20AD : 0A | asl - 3060 | 3 game.s 354 | Code | 00 | | 1 | 00/20AE : AA | tax - 3061 | 3 game.s 355 | Code | 00 | 2 | 3 | 00/20AF : BD DB 20 | lda tblLANG,x - 3062 | 3 game.s 356 | Code | 00 | 2 | 3 | 00/20B2 : 8D D1 0A | sta pREF+16 - 3063 | 3 game.s 357 | Code | 00 | 2 | 3 | 00/20B5 : 8D EC 0A | sta pTXT+16 - 3064 | 3 game.s 358 | Empty | 00 | | 0 | 00/20B8 | - 3065 | 3 game.s 359 | Code | 00 | 2 | 3 | 00/20B8 : A9 C1 0A | lda #pREF ; check file exists - 3066 | 3 game.s 360 | Code | 00 | 2 | 3 | 00/20BB : 8D 2D 0A | sta proOPEN+4 - 3067 | 3 game.s 361 | Empty | 00 | | 0 | 00/20BE | - 3068 | 3 game.s 362 | Code | 00 | | 4 | 00/20BE : 22 A8 00 E1 | jsl {$e100a8} - 3069 | 3 game.s 363 | Data | 00 | | 2 | 00/20C2 : 10 20 | dw $2010 - 3070 | 3 game.s 364 | Data | 00 | 3 | 4 | 00/20C4 : 29 0A 00 00 | adrl proOPEN - 3071 | 3 game.s 365 | Code | 00 | | 2 | 00/20C8 : B0 10 | bcs st_setit99 - 3072 | 3 game.s 366 | Empty | 00 | | 0 | 00/20CA | - 3073 | 3 game.s 367 | Code | 00 | 2 | 3 | 00/20CA : AD 2B 0A | lda proOPEN+2 - 3074 | 3 game.s 368 | Code | 00 | 2 | 3 | 00/20CD : 8D 69 0A | sta proCLOSE+2 - 3075 | 3 game.s 369 | Empty | 00 | | 0 | 00/20D0 | - 3076 | 3 game.s 370 | Code | 00 | | 4 | 00/20D0 : 22 A8 00 E1 | jsl {$e100a8} - 3077 | 3 game.s 371 | Data | 00 | | 2 | 00/20D4 : 14 20 | dw $2014 - 3078 | 3 game.s 372 | Data | 00 | 3 | 4 | 00/20D6 : 67 0A 00 00 | adrl proCLOSE - 3079 | 3 game.s 373 | Empty | 00 | | 0 | 00/20DA | - 3080 | 3 game.s 374 | Code | 00 | | 1 | 00/20DA : 60 | st_setit99 rts - 3081 | 3 game.s 375 | Empty | 00 | | 0 | 00/20DB | - 3082 | 3 game.s 376 | Comment | 00 | | 0 | 00/20DB | *--- - 3083 | 3 game.s 377 | Empty | 00 | | 0 | 00/20DB | - 3084 | 3 game.s 378 | Data | 00 | | 2 | 00/20DB : 75 73 | tblLANG asc 'us' ; 0 - 3085 | 3 game.s 379 | Data | 00 | | 2 | 00/20DD : 75 6B | asc 'uk' - 3086 | 3 game.s 380 | Data | 00 | | 2 | 00/20DF : 66 72 | asc 'fr' ; 2 - 3087 | 3 game.s 381 | Data | 00 | | 2 | 00/20E1 : 6E 6C | asc 'nl' - 3088 | 3 game.s 382 | Data | 00 | | 2 | 00/20E3 : 65 73 | asc 'es' ; 4 - 3089 | 3 game.s 383 | Data | 00 | | 2 | 00/20E5 : 69 74 | asc 'it' - 3090 | 3 game.s 384 | Data | 00 | | 2 | 00/20E7 : 64 65 | asc 'de' ; 6 - 3091 | 3 game.s 385 | Data | 00 | | 2 | 00/20E9 : 73 65 | asc 'se' - 3092 | 3 game.s 386 | Data | 00 | | 2 | 00/20EB : 75 73 | asc 'us' - 3093 | 3 game.s 387 | Data | 00 | | 2 | 00/20ED : 63 61 | asc 'ca' - 3094 | 3 game.s 388 | Data | 00 | | 2 | 00/20EF : 6E 6C | asc 'nl' - 3095 | 3 game.s 389 | Data | 00 | | 2 | 00/20F1 : 68 65 | asc 'he' - 3096 | 3 game.s 390 | Data | 00 | | 2 | 00/20F3 : 6A 70 | asc 'jp' - 3097 | 3 game.s 391 | Data | 00 | | 2 | 00/20F5 : 61 72 | asc 'ar' - 3098 | 3 game.s 392 | Data | 00 | | 2 | 00/20F7 : 67 72 | asc 'gr' - 3099 | 3 game.s 393 | Data | 00 | | 2 | 00/20F9 : 74 72 | asc 'tr' - 3100 | 3 game.s 394 | Data | 00 | | 2 | 00/20FB : 66 69 | asc 'fi' - 3101 | 3 game.s 395 | Data | 00 | | 2 | 00/20FD : 74 61 | asc 'ta' - 3102 | 3 game.s 396 | Data | 00 | | 2 | 00/20FF : 68 69 | asc 'hi' - 3103 | 3 game.s 397 | Data | 00 | | 2 | 00/2101 : 75 73 | asc 'us' ; 19 - 3104 | 3 game.s 398 | Empty | 00 | | 0 | 00/2103 | - 3105 | 3 game.s 399 | Comment | 00 | | 0 | 00/2103 | *----------------------- - 3106 | 3 game.s 400 | Comment | 00 | | 0 | 00/2103 | * XX - OK - 3107 | 3 game.s 401 | Comment | 00 | | 0 | 00/2103 | *----------------------- - 3108 | 3 game.s 402 | Empty | 00 | | 0 | 00/2103 | - 3109 | 3 game.s 403 | Empty | 00 | | 0 | 00/2103 | xx - 3110 | 3 game.s 404 | Code | 00 | | 1 | 00/2103 : 60 | rts - 3111 | 3 game.s 405 | Empty | 00 | | 0 | 00/2104 | - 3112 | 3 game.s 406 | Comment | 00 | | 0 | 00/2104 | *----------------------- - 3113 | 3 game.s 407 | Comment | 00 | | 0 | 00/2104 | * MAIN - OK - 3114 | 3 game.s 408 | Comment | 00 | | 0 | 00/2104 | *----------------------- - 3115 | 3 game.s 409 | Empty | 00 | | 0 | 00/2104 | - 3116 | 3 game.s 410 | Empty | 00 | | 0 | 00/2104 | main - 3117 | 3 game.s 411 | Code | 00 | | 1 | 00/2104 : 60 | rts - 3118 | 3 game.s 412 | Empty | 00 | | 0 | 00/2105 | - 3119 | 3 game.s 413 | Comment | 00 | | 0 | 00/2105 | *----------------------- - 3120 | 3 game.s 414 | Comment | 00 | | 0 | 00/2105 | * VIGIL - OK - 3121 | 3 game.s 415 | Comment | 00 | | 0 | 00/2105 | *----------------------- - 3122 | 3 game.s 416 | Comment | 00 | | 0 | 00/2105 | * vigil(max_x%,max_y%,max_xx%,max_yy%,sauvegarde!) - 3123 | 3 game.s 417 | Empty | 00 | | 0 | 00/2105 | - 3124 | 3 game.s 418 | Empty | 00 | | 0 | 00/2105 | vigil - 3125 | 3 game.s 419 | Code | 00 | | 1 | 00/2105 : 60 | rts - 3126 | 3 game.s 420 | Empty | 00 | | 0 | 00/2106 | - 3127 | 3 game.s 421 | Comment | 00 | | 0 | 00/2106 | *----------------------- - 3128 | 3 game.s 422 | Comment | 00 | | 0 | 00/2106 | * TEST_FIN - OK - 3129 | 3 game.s 423 | Comment | 00 | | 0 | 00/2106 | *----------------------- - 3130 | 3 game.s 424 | Empty | 00 | | 0 | 00/2106 | - 3131 | 3 game.s 425 | Code | 00 | 2 | 3 | 00/2106 : AD F0 18 | teste_fin lda paragraphes_lus - 3132 | 3 game.s 426 | Code | 00 | | 1 | 00/2109 : 38 | sec - 3133 | 3 game.s 427 | Code | 00 | 2 | 3 | 00/210A : ED EE 18 | sbc pointeur_paragraphes - 3134 | 3 game.s 428 | Code | 00 | | 3 | 00/210D : C9 01 00 | cmp #1 - 3135 | 3 game.s 429 | Code | 00 | | 2 | 00/2110 : D0 03 | bne tf_99 - 3136 | 3 game.s 430 | Empty | 00 | | 0 | 00/2112 | - 3137 | 3 game.s 431 | Code | 00 | 2 | 3 | 00/2112 : 4C 1C 21 | jmp the_end - 3138 | 3 game.s 432 | Empty | 00 | | 0 | 00/2115 | - 3139 | 3 game.s 433 | Code | 00 | | 1 | 00/2115 : 60 | tf_99 rts - 3140 | 3 game.s 434 | Empty | 00 | | 0 | 00/2116 | - 3141 | 3 game.s 435 | Comment | 00 | | 0 | 00/2116 | *----------------------- - 3142 | 3 game.s 436 | Comment | 00 | | 0 | 00/2116 | * - 3143 | 3 game.s 437 | Comment | 00 | | 0 | 00/2116 | *----------------------- - 3144 | 3 game.s 438 | Empty | 00 | | 0 | 00/2116 | - 3145 | 3 game.s 439 | Empty | 00 | | 0 | 00/2116 | demande_objet - 3146 | 3 game.s 440 | Code | 00 | | 1 | 00/2116 : 60 | rts - 3147 | 3 game.s 441 | Empty | 00 | | 0 | 00/2117 | - 3148 | 3 game.s 442 | Comment | 00 | | 0 | 00/2117 | *----------------------- - 3149 | 3 game.s 443 | Comment | 00 | | 0 | 00/2117 | * - 3150 | 3 game.s 444 | Comment | 00 | | 0 | 00/2117 | *----------------------- - 3151 | 3 game.s 445 | Empty | 00 | | 0 | 00/2117 | - 3152 | 3 game.s 446 | Empty | 00 | | 0 | 00/2117 | demande_peche - 3153 | 3 game.s 447 | Code | 00 | | 1 | 00/2117 : 60 | rts - 3154 | 3 game.s 448 | Empty | 00 | | 0 | 00/2118 | - 3155 | 3 game.s 449 | Comment | 00 | | 0 | 00/2118 | *----------------------- - 3156 | 3 game.s 450 | Comment | 00 | | 0 | 00/2118 | * - 3157 | 3 game.s 451 | Comment | 00 | | 0 | 00/2118 | *----------------------- - 3158 | 3 game.s 452 | Empty | 00 | | 0 | 00/2118 | - 3159 | 3 game.s 453 | Empty | 00 | | 0 | 00/2118 | recherche_references - 3160 | 3 game.s 454 | Code | 00 | | 1 | 00/2118 : 60 | rts - 3161 | 3 game.s 455 | Empty | 00 | | 0 | 00/2119 | - 3162 | 3 game.s 456 | Comment | 00 | | 0 | 00/2119 | *----------------------- - 3163 | 3 game.s 457 | Comment | 00 | | 0 | 00/2119 | * - 3164 | 3 game.s 458 | Comment | 00 | | 0 | 00/2119 | *----------------------- - 3165 | 3 game.s 459 | Empty | 00 | | 0 | 00/2119 | - 3166 | 3 game.s 460 | Empty | 00 | | 0 | 00/2119 | affiche_image - 3167 | 3 game.s 461 | Code | 00 | | 1 | 00/2119 : 60 | rts - 3168 | 3 game.s 462 | Empty | 00 | | 0 | 00/211A | - 3169 | 3 game.s 463 | Comment | 00 | | 0 | 00/211A | *----------------------- - 3170 | 3 game.s 464 | Comment | 00 | | 0 | 00/211A | * SAUVEGARDE - OK - 3171 | 3 game.s 465 | Comment | 00 | | 0 | 00/211A | *----------------------- - 3172 | 3 game.s 466 | Comment | 00 | | 0 | 00/211A | * sauvegarde -> doSAVE - 3173 | 3 game.s 467 | Empty | 00 | | 0 | 00/211A | - 3174 | 3 game.s 468 | Empty | 00 | | 0 | 00/211A | sauvegarde - 3175 | 3 game.s 469 | Code | 00 | | 1 | 00/211A : 60 | rts - 3176 | 3 game.s 470 | Empty | 00 | | 0 | 00/211B | - 3177 | 3 game.s 471 | Comment | 00 | | 0 | 00/211B | *----------------------- - 3178 | 3 game.s 472 | Comment | 00 | | 0 | 00/211B | * CHARGEMENT - OK - 3179 | 3 game.s 473 | Comment | 00 | | 0 | 00/211B | *----------------------- - 3180 | 3 game.s 474 | Comment | 00 | | 0 | 00/211B | * chargement -> doLOAD - 3181 | 3 game.s 475 | Empty | 00 | | 0 | 00/211B | - 3182 | 3 game.s 476 | Empty | 00 | | 0 | 00/211B | chargement - 3183 | 3 game.s 477 | Code | 00 | | 1 | 00/211B : 60 | rts - 3184 | 3 game.s 478 | Empty | 00 | | 0 | 00/211C | - 3185 | 3 game.s 479 | Comment | 00 | | 0 | 00/211C | *----------------------- - 3186 | 3 game.s 480 | Comment | 00 | | 0 | 00/211C | * THE_END - OK - 3187 | 3 game.s 481 | Comment | 00 | | 0 | 00/211C | *----------------------- - 3188 | 3 game.s 482 | Comment | 00 | | 0 | 00/211C | * the_end - 3189 | 3 game.s 483 | Empty | 00 | | 0 | 00/211C | - 3190 | 3 game.s 484 | Empty | 00 | | 0 | 00/211C | the_end - 3191 | 3 game.s 485 | Macro | 00 | | 0 | 00/211C | @cree_fenetre #9;pointeur_paragraphes - 3192 | 3 game.s 485 | Code | 00 | | 3 | 00/211C : A9 09 00 | lda #9 - 3193 | 3 game.s 485 | Code | 00 | 2 | 3 | 00/211F : AE EE 18 | ldx pointeur_paragraphes - 3194 | 3 game.s 485 | Code | 00 | 2 | 3 | 00/2122 : 20 62 26 | jsr cree_fenetre - 3195 | 3 game.s 486 | Code | 00 | 2 | 3 | 00/2125 : 20 39 21 | jsr pre_scrolling - 3196 | 3 game.s 487 | Empty | 00 | | 0 | 00/2128 | - 3197 | 3 game.s 488 | Macro | 00 | | 0 | 00/2128 | PushWord #0 - 3199 | 3 game.s 488 | Code | 00 | | 3 | 00/2128 : F4 00 00 | PEA #0 - 3202 | 3 game.s 489 | Macro | 00 | | 0 | 00/212B | _ClearScreen - 3204 | 3 game.s 489 | Code | 00 | | 3 | 00/212B : A2 04 15 | LDX #$1504 ; load tool call # - 3205 | 3 game.s 489 | Code | 00 | | 4 | 00/212E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3206 | 3 game.s 490 | Empty | 00 | | 0 | 00/2132 | - 3207 | 3 game.s 491 | Code | 00 | | 3 | 00/2132 : A9 01 00 | lda #{1} - 3208 | 3 game.s 492 | Code | 00 | 2 | 3 | 00/2135 : 8D 40 0D | sta fgTHEEND - 3209 | 3 game.s 493 | Code | 00 | | 1 | 00/2138 : 60 | rts - 3210 | 3 game.s 494 | Empty | 00 | | 0 | 00/2139 | - 3211 | 3 game.s 495 | Comment | 00 | | 0 | 00/2139 | *----------------------- - 3212 | 3 game.s 496 | Comment | 00 | | 0 | 00/2139 | * PRE_SCROLLING - 3213 | 3 game.s 497 | Comment | 00 | | 0 | 00/2139 | *----------------------- - 3214 | 3 game.s 498 | Comment | 00 | | 0 | 00/2139 | * pre_scrolling - 3215 | 3 game.s 499 | Empty | 00 | | 0 | 00/2139 | - 3216 | 3 game.s 500 | Empty | 00 | | 0 | 00/2139 | pre_scrolling - 3217 | 3 game.s 501 | Code | 10 | | 2 | 00/2139 : E2 20 | sep #$20 - 3218 | 3 game.s 502 | Code | 10 | 2 | 3 | 00/213B : AE 80 18 | ldx paragraphe - 3219 | 3 game.s 503 | Code | 10 | | 2 | 00/213E : A9 01 | lda #{1} - 3220 | 3 game.s 504 | Code | 10 | 2 | 3 | 00/2140 : 9D 8A 0D | sta paragraphe_lu,x - 3221 | 3 game.s 505 | Code | 00 | | 2 | 00/2143 : C2 20 | rep #$20 - 3222 | 3 game.s 506 | Empty | 00 | | 0 | 00/2145 | - 3223 | 3 game.s 507 | Code | 00 | 2 | 3 | 00/2145 : EE F0 18 | inc paragraphes_lus - 3224 | 3 game.s 508 | Empty | 00 | | 0 | 00/2148 | - 3225 | 3 game.s 509 | Comment | 00 | | 0 | 00/2148 | * LOGO - 3226 | 3 game.s 510 | Empty | 00 | | 0 | 00/2148 | - 3227 | 3 game.s 511 | Code | 00 | | 1 | 00/2148 : 60 | rts - 3228 | 3 game.s 512 | Empty | 00 | | 0 | 00/2149 | - 3229 | 3 game.s 513 | Comment | 00 | | 0 | 00/2149 | *----------------------- - 3230 | 3 game.s 514 | Comment | 00 | | 0 | 00/2149 | * - 3231 | 3 game.s 515 | Comment | 00 | | 0 | 00/2149 | *----------------------- - 3232 | 3 game.s 516 | Empty | 00 | | 0 | 00/2149 | - 3233 | 3 game.s 517 | Empty | 00 | | 0 | 00/2149 | scrolling - 3234 | 3 game.s 518 | Code | 00 | | 1 | 00/2149 : 60 | rts - 3235 | 3 game.s 519 | Empty | 00 | | 0 | 00/214A | - 3236 | 3 game.s 520 | Comment | 00 | | 0 | 00/214A | *----------------------- - 3237 | 3 game.s 521 | Comment | 00 | | 0 | 00/214A | * - 3238 | 3 game.s 522 | Comment | 00 | | 0 | 00/214A | *----------------------- - 3239 | 3 game.s 523 | Empty | 00 | | 0 | 00/214A | - 3240 | 3 game.s 524 | Empty | 00 | | 0 | 00/214A | verif - 3241 | 3 game.s 525 | Code | 00 | | 1 | 00/214A : 60 | rts - 3242 | 3 game.s 526 | Empty | 00 | | 0 | 00/214B | - 3243 | 3 game.s 527 | Comment | 00 | | 0 | 00/214B | *----------------------- - 3244 | 3 game.s 528 | Comment | 00 | | 0 | 00/214B | * INIT - OK - 3245 | 3 game.s 529 | Comment | 00 | | 0 | 00/214B | *----------------------- - 3246 | 3 game.s 530 | Comment | 00 | | 0 | 00/214B | * init - 3247 | 3 game.s 531 | Empty | 00 | | 0 | 00/214B | - 3248 | 3 game.s 532 | Macro | 00 | | 0 | 00/214B | init PushWord #0 - 3250 | 3 game.s 532 | Code | 00 | | 3 | 00/214B : F4 00 00 | PEA #0 - 3253 | 3 game.s 533 | Macro | 00 | | 0 | 00/214E | _ClearScreen - 3255 | 3 game.s 533 | Code | 00 | | 3 | 00/214E : A2 04 15 | LDX #$1504 ; load tool call # - 3256 | 3 game.s 533 | Code | 00 | | 4 | 00/2151 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3257 | 3 game.s 534 | Empty | 00 | | 0 | 00/2155 | - 3258 | 3 game.s 535 | Code | 00 | 2 | 3 | 00/2155 : 20 79 21 | jsr init_resolution - 3259 | 3 game.s 536 | Code | 00 | 2 | 3 | 00/2158 : 20 73 26 | jsr mouse_off - 3260 | 3 game.s 537 | Code | 00 | 2 | 3 | 00/215B : 4C D3 21 | jmp init_routines - 3261 | 3 game.s 538 | Empty | 00 | | 0 | 00/215E | - 3262 | 3 game.s 539 | Comment | 00 | | 0 | 00/215E | *----------------------- - 3263 | 3 game.s 540 | Comment | 00 | | 0 | 00/215E | * INIT2 - OK - 3264 | 3 game.s 541 | Comment | 00 | | 0 | 00/215E | *----------------------- - 3265 | 3 game.s 542 | Empty | 00 | | 0 | 00/215E | - 3266 | 3 game.s 543 | Code | 00 | 2 | 3 | 00/215E : 20 AB 21 | init2 jsr init_objets - 3267 | 3 game.s 544 | Code | 00 | 2 | 3 | 00/2161 : 20 AF 21 | jsr init_peches - 3268 | 3 game.s 545 | Code | 00 | 2 | 3 | 00/2164 : 20 B0 21 | jsr init_icones - 3269 | 3 game.s 546 | Code | 00 | 2 | 3 | 00/2167 : 20 7A 21 | jsr init_indicateurs - 3270 | 3 game.s 547 | Code | 00 | 2 | 3 | 00/216A : 20 D4 21 | jsr init_fenetres - 3271 | 3 game.s 548 | Code | 00 | 2 | 3 | 00/216D : 20 D5 21 | jsr init_souris - 3272 | 3 game.s 549 | Code | 00 | 2 | 3 | 00/2170 : 20 E4 21 | jsr init_texte - 3273 | 3 game.s 550 | Code | 00 | 2 | 3 | 00/2173 : 20 1B 21 | jsr chargement - 3274 | 3 game.s 551 | Code | 00 | 2 | 3 | 00/2176 : 4C 6B 26 | jmp mouse_on - 3275 | 3 game.s 552 | Empty | 00 | | 0 | 00/2179 | - 3276 | 3 game.s 553 | Comment | 00 | | 0 | 00/2179 | *----------------------- - 3277 | 3 game.s 554 | Comment | 00 | | 0 | 00/2179 | * INIT_RESOLUTION - OK - 3278 | 3 game.s 555 | Comment | 00 | | 0 | 00/2179 | *----------------------- - 3279 | 3 game.s 556 | Empty | 00 | | 0 | 00/2179 | - 3280 | 3 game.s 557 | Empty | 00 | | 0 | 00/2179 | init_resolution - 3281 | 3 game.s 558 | Code | 00 | | 1 | 00/2179 : 60 | rts - 3282 | 3 game.s 559 | Empty | 00 | | 0 | 00/217A | - 3283 | 3 game.s 560 | Comment | 00 | | 0 | 00/217A | *----------------------- - 3284 | 3 game.s 561 | Comment | 00 | | 0 | 00/217A | * INIT_INDICATEURS - OK - 3285 | 3 game.s 562 | Comment | 00 | | 0 | 00/217A | *----------------------- - 3286 | 3 game.s 563 | Comment | 00 | | 0 | 00/217A | * init_indicateurs - 3287 | 3 game.s 564 | Empty | 00 | | 0 | 00/217A | - 3288 | 3 game.s 565 | Empty | 00 | | 0 | 00/217A | init_indicateurs - 3289 | 3 game.s 566 | Code | 10 | | 2 | 00/217A : E2 20 | sep #$20 - 3290 | 3 game.s 567 | Code | 10 | | 3 | 00/217C : A2 00 00 | ldx #0 - 3291 | 3 game.s 568 | Code | 10 | 2 | 3 | 00/217F : 9E 4E 0D | ozunid_11 stz indicateurTEXT,x - 3292 | 3 game.s 569 | Code | 10 | 2 | 3 | 00/2182 : 9E 6C 0D | stz indicateur,x - 3293 | 3 game.s 570 | Code | 10 | | 1 | 00/2185 : E8 | inx - 3294 | 3 game.s 571 | Code | 10 | | 3 | 00/2186 : E0 1E 00 | cpx #{30} - 3295 | 3 game.s 572 | Code | 10 | | 2 | 00/2189 : 90 F4 | bcc ozunid_11 - 3296 | 3 game.s 573 | Empty | 10 | | 0 | 00/218B | - 3297 | 3 game.s 574 | Code | 10 | 2 | 3 | 00/218B : 9C 4C 0D | stz pointeur_indicateurs - 3298 | 3 game.s 575 | Empty | 10 | | 0 | 00/218E | - 3299 | 3 game.s 576 | Code | 10 | | 3 | 00/218E : A2 00 00 | ldx #0 - 3300 | 3 game.s 577 | Code | 10 | 2 | 3 | 00/2191 : 9E 8A 0D | ozunid_12 stz paragraphe_lu,x - 3301 | 3 game.s 578 | Code | 10 | 2 | 3 | 00/2194 : 9E F8 0D | stz indicateur_paragraphes,x - 3302 | 3 game.s 579 | Code | 10 | 2 | 3 | 00/2197 : 9E 66 0E | stz indicateur_paragraphes_prealables,x - 3303 | 3 game.s 580 | Code | 10 | | 1 | 00/219A : E8 | inx - 3304 | 3 game.s 581 | Code | 10 | | 3 | 00/219B : E0 6E 00 | cpx #{110} - 3305 | 3 game.s 582 | Code | 10 | | 2 | 00/219E : 90 F1 | bcc ozunid_12 - 3306 | 3 game.s 583 | Empty | 10 | | 0 | 00/21A0 | - 3307 | 3 game.s 584 | Code | 10 | | 3 | 00/21A0 : A2 00 00 | ldx #0 - 3308 | 3 game.s 585 | Code | 10 | | 2 | 00/21A3 : A9 01 | lda #{1} - 3309 | 3 game.s 586 | Code | 10 | 2 | 3 | 00/21A5 : 9D 6C 0D | sta indicateur,x - 3310 | 3 game.s 587 | Code | 00 | | 2 | 00/21A8 : C2 20 | rep #$20 - 3311 | 3 game.s 588 | Code | 00 | | 1 | 00/21AA : 60 | rts - 3312 | 3 game.s 589 | Empty | 00 | | 0 | 00/21AB | - 3313 | 3 game.s 590 | Comment | 00 | | 0 | 00/21AB | *----------------------- - 3314 | 3 game.s 591 | Comment | 00 | | 0 | 00/21AB | * INIT_OBJETS - OK - 3315 | 3 game.s 592 | Comment | 00 | | 0 | 00/21AB | *----------------------- - 3316 | 3 game.s 593 | Comment | 00 | | 0 | 00/21AB | * init_objets - 3317 | 3 game.s 594 | Empty | 00 | | 0 | 00/21AB | - 3318 | 3 game.s 595 | Empty | 00 | | 0 | 00/21AB | init_objets - 3319 | 3 game.s 596 | Code | 00 | 2 | 3 | 00/21AB : 9C 70 0F | stz ancien_objet - 3320 | 3 game.s 597 | Code | 00 | | 1 | 00/21AE : 60 | rts - 3321 | 3 game.s 598 | Empty | 00 | | 0 | 00/21AF | - 3322 | 3 game.s 599 | Comment | 00 | | 0 | 00/21AF | *----------------------- - 3323 | 3 game.s 600 | Comment | 00 | | 0 | 00/21AF | * INIT_PECHES - OK - 3324 | 3 game.s 601 | Comment | 00 | | 0 | 00/21AF | *----------------------- - 3325 | 3 game.s 602 | Comment | 00 | | 0 | 00/21AF | * init_peches - 3326 | 3 game.s 603 | Empty | 00 | | 0 | 00/21AF | - 3327 | 3 game.s 604 | Empty | 00 | | 0 | 00/21AF | init_peches - 3328 | 3 game.s 605 | Code | 00 | | 1 | 00/21AF : 60 | rts - 3329 | 3 game.s 606 | Empty | 00 | | 0 | 00/21B0 | - 3330 | 3 game.s 607 | Comment | 00 | | 0 | 00/21B0 | *----------------------- - 3331 | 3 game.s 608 | Comment | 00 | | 0 | 00/21B0 | * INIT_ICONES - OK - 3332 | 3 game.s 609 | Comment | 00 | | 0 | 00/21B0 | *----------------------- - 3333 | 3 game.s 610 | Comment | 00 | | 0 | 00/21B0 | * init_icones - 3334 | 3 game.s 611 | Empty | 00 | | 0 | 00/21B0 | - 3335 | 3 game.s 612 | Empty | 00 | | 0 | 00/21B0 | init_icones - 3336 | 3 game.s 613 | Macro | 00 | | 0 | 00/21B0 | PushWord #0 - 3338 | 3 game.s 613 | Code | 00 | | 3 | 00/21B0 : F4 00 00 | PEA #0 - 3341 | 3 game.s 614 | Macro | 00 | | 0 | 00/21B3 | _ClearScreen - 3343 | 3 game.s 614 | Code | 00 | | 3 | 00/21B3 : A2 04 15 | LDX #$1504 ; load tool call # - 3344 | 3 game.s 614 | Code | 00 | | 4 | 00/21B6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3345 | 3 game.s 615 | Empty | 00 | | 0 | 00/21BA | - 3346 | 3 game.s 616 | Macro | 00 | | 0 | 00/21BA | @loadfile #pFOND;ptrFOND - 3347 | 3 game.s 616 | Code | 00 | 2 | 3 | 00/21BA : A9 8F 0A | lda #pFOND - 3348 | 3 game.s 616 | Code | 00 | 2 | 3 | 00/21BD : AE 2C 07 | ldx ptrFOND+2 - 3349 | 3 game.s 616 | Code | 00 | 2 | 3 | 00/21C0 : AC 2A 07 | ldy ptrFOND - 3350 | 3 game.s 616 | Code | 00 | 2 | 3 | 00/21C3 : 20 88 09 | jsr loadFILE - 3351 | 3 game.s 617 | Macro | 00 | | 0 | 00/21C6 | @loadfile #pICONES;ptrICONES - 3352 | 3 game.s 617 | Code | 00 | 2 | 3 | 00/21C6 : A9 A8 0A | lda #pICONES - 3353 | 3 game.s 617 | Code | 00 | 2 | 3 | 00/21C9 : AE 30 07 | ldx ptrICONES+2 - 3354 | 3 game.s 617 | Code | 00 | 2 | 3 | 00/21CC : AC 2E 07 | ldy ptrICONES - 3355 | 3 game.s 617 | Code | 00 | 2 | 3 | 00/21CF : 20 88 09 | jsr loadFILE - 3356 | 3 game.s 618 | Code | 00 | | 1 | 00/21D2 : 60 | rts - 3357 | 3 game.s 619 | Empty | 00 | | 0 | 00/21D3 | - 3358 | 3 game.s 620 | Comment | 00 | | 0 | 00/21D3 | *----------------------- - 3359 | 3 game.s 621 | Comment | 00 | | 0 | 00/21D3 | * INIT_ROUTINES - OK - 3360 | 3 game.s 622 | Comment | 00 | | 0 | 00/21D3 | *----------------------- - 3361 | 3 game.s 623 | Comment | 00 | | 0 | 00/21D3 | * init_routines - 3362 | 3 game.s 624 | Empty | 00 | | 0 | 00/21D3 | - 3363 | 3 game.s 625 | Empty | 00 | | 0 | 00/21D3 | init_routines - 3364 | 3 game.s 626 | Code | 00 | | 1 | 00/21D3 : 60 | rts - 3365 | 3 game.s 627 | Empty | 00 | | 0 | 00/21D4 | - 3366 | 3 game.s 628 | Comment | 00 | | 0 | 00/21D4 | *----------------------- - 3367 | 3 game.s 629 | Comment | 00 | | 0 | 00/21D4 | * INIT_FENETRES - OK - 3368 | 3 game.s 630 | Comment | 00 | | 0 | 00/21D4 | *----------------------- - 3369 | 3 game.s 631 | Comment | 00 | | 0 | 00/21D4 | * init_fenetres - 3370 | 3 game.s 632 | Empty | 00 | | 0 | 00/21D4 | - 3371 | 3 game.s 633 | Empty | 00 | | 0 | 00/21D4 | init_fenetres - 3372 | 3 game.s 634 | Code | 00 | | 1 | 00/21D4 : 60 | rts - 3373 | 3 game.s 635 | Empty | 00 | | 0 | 00/21D5 | - 3374 | 3 game.s 636 | Comment | 00 | | 0 | 00/21D5 | *----------------------- - 3375 | 3 game.s 637 | Comment | 00 | | 0 | 00/21D5 | * INIT_SOURIS - OK - 3376 | 3 game.s 638 | Comment | 00 | | 0 | 00/21D5 | *----------------------- - 3377 | 3 game.s 639 | Comment | 00 | | 0 | 00/21D5 | * init_souris - 3378 | 3 game.s 640 | Empty | 00 | | 0 | 00/21D5 | - 3379 | 3 game.s 641 | Empty | 00 | | 0 | 00/21D5 | init_souris - 3380 | 3 game.s 642 | Macro | 00 | | 0 | 00/21D5 | PushLong #monCURSEUR - 3384 | 3 game.s 642 | Code | 00 | 1 >>16 | 3 | 00/21D5 : F4 00 00 | PEA #^#monCURSEUR - 3391 | 3 game.s 642 | Code | 00 | 2 | 3 | 00/21D8 : F4 29 29 | PEA #monCURSEUR - 3394 | 3 game.s 643 | Macro | 00 | | 0 | 00/21DB | _SetCursor - 3396 | 3 game.s 643 | Code | 00 | | 3 | 00/21DB : A2 04 8E | LDX #$8E04 ; load tool call # - 3397 | 3 game.s 643 | Code | 00 | | 4 | 00/21DE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3398 | 3 game.s 644 | Code | 00 | | 1 | 00/21E2 : 60 | rts - 3399 | 3 game.s 645 | Empty | 00 | | 0 | 00/21E3 | - 3400 | 3 game.s 646 | Comment | 00 | | 0 | 00/21E3 | *----------------------- - 3401 | 3 game.s 647 | Comment | 00 | | 0 | 00/21E3 | * DATAS_INIT - OK - 3402 | 3 game.s 648 | Comment | 00 | | 0 | 00/21E3 | *----------------------- - 3403 | 3 game.s 649 | Comment | 00 | | 0 | 00/21E3 | * datas_init - 3404 | 3 game.s 650 | Empty | 00 | | 0 | 00/21E3 | - 3405 | 3 game.s 651 | Empty | 00 | | 0 | 00/21E3 | datas_init - 3406 | 3 game.s 652 | Code | 00 | | 1 | 00/21E3 : 60 | rts - 3407 | 3 game.s 653 | Empty | 00 | | 0 | 00/21E4 | - 3408 | 3 game.s 654 | Comment | 00 | | 0 | 00/21E4 | *----------------------- - 3409 | 3 game.s 655 | Comment | 00 | | 0 | 00/21E4 | * INIT_TEXTE - OK - 3410 | 3 game.s 656 | Comment | 00 | | 0 | 00/21E4 | *----------------------- - 3411 | 3 game.s 657 | Comment | 00 | | 0 | 00/21E4 | * init_texte - 3412 | 3 game.s 658 | Empty | 00 | | 0 | 00/21E4 | - 3413 | 3 game.s 659 | Empty | 00 | | 0 | 00/21E4 | init_texte - 3414 | 3 game.s 660 | Code | 00 | | 3 | 00/21E4 : A9 01 00 | lda #1 - 3415 | 3 game.s 661 | Code | 00 | 2 | 3 | 00/21E7 : 8D 46 0D | ozunid_13 sta index - 3416 | 3 game.s 662 | Empty | 00 | | 0 | 00/21EA | - 3417 | 3 game.s 663 | Code | 00 | 2 | 3 | 00/21EA : AD 46 0D | lda index ; fait patienter - 3418 | 3 game.s 664 | Code | 00 | 2 | 3 | 00/21ED : 20 24 22 | jsr presentation - 3419 | 3 game.s 665 | Code | 00 | 2 | 3 | 00/21F0 : AD 46 0D | lda index ; charge le texte - 3420 | 3 game.s 666 | Code | 00 | 2 | 3 | 00/21F3 : 20 5E 1E | jsr load_texte - 3421 | 3 game.s 667 | Code | 00 | 2 | 3 | 00/21F6 : AD 46 0D | lda index ; charge la rˇfˇrence - 3422 | 3 game.s 668 | Code | 00 | 2 | 3 | 00/21F9 : 20 EC 1E | jsr load_reference - 3423 | 3 game.s 669 | Empty | 00 | | 0 | 00/21FC | - 3424 | 3 game.s 670 | Code | 00 | | 3 | 00/21FC : A9 04 00 | lda #4 - 3425 | 3 game.s 671 | Code | 00 | 2 | 3 | 00/21FF : 20 F4 06 | jsr nowWAIT - 3426 | 3 game.s 672 | Empty | 00 | | 0 | 00/2202 | - 3427 | 3 game.s 673 | Code | 00 | 2 | 3 | 00/2202 : AD 46 0D | lda index - 3428 | 3 game.s 674 | Code | 00 | | 1 | 00/2205 : 1A | inc - 3429 | 3 game.s 675 | Code | 00 | | 3 | 00/2206 : C9 09 00 | cmp #{8}+1 - 3430 | 3 game.s 676 | Code | 00 | | 2 | 00/2209 : 90 DC | bcc ozunid_13 - 3431 | 3 game.s 677 | Code | 00 | | 1 | 00/220B : 60 | rts - 3432 | 3 game.s 678 | Empty | 00 | | 0 | 00/220C | - 3433 | 3 game.s 679 | Comment | 00 | | 0 | 00/220C | *----------------------- - 3434 | 3 game.s 680 | Comment | 00 | | 0 | 00/220C | * INIT_INDICATEURS_TEXTE - 3435 | 3 game.s 681 | Comment | 00 | | 0 | 00/220C | *----------------------- - 3436 | 3 game.s 682 | Comment | 00 | | 0 | 00/220C | * init_indicateurs_texte - 3437 | 3 game.s 683 | Empty | 00 | | 0 | 00/220C | - 3438 | 3 game.s 684 | Empty | 00 | | 0 | 00/220C | init_indicateurs_texte - 3439 | 3 game.s 685 | Code | 10 | | 2 | 00/220C : E2 20 | sep #$20 - 3440 | 3 game.s 686 | Code | 10 | | 3 | 00/220E : A2 00 00 | ldx #0 - 3441 | 3 game.s 687 | Code | 10 | 2 | 3 | 00/2211 : 9E 80 18 | ozunid_14 stz paragraphe,x - 3442 | 3 game.s 688 | Code | 10 | | 1 | 00/2214 : E8 | inx - 3443 | 3 game.s 689 | Code | 10 | | 3 | 00/2215 : E0 6E 00 | cpx #{110} - 3444 | 3 game.s 690 | Code | 10 | | 2 | 00/2218 : 90 F7 | bcc ozunid_14 - 3445 | 3 game.s 691 | Code | 00 | | 2 | 00/221A : C2 20 | rep #$20 - 3446 | 3 game.s 692 | Empty | 00 | | 0 | 00/221C | - 3447 | 3 game.s 693 | Comment | 00 | | 0 | 00/221C | * paragraphe%(1)=0 - 3448 | 3 game.s 694 | Empty | 00 | | 0 | 00/221C | - 3449 | 3 game.s 695 | Code | 00 | 2 | 3 | 00/221C : 9C EE 18 | stz pointeur_paragraphes - 3450 | 3 game.s 696 | Code | 00 | 2 | 3 | 00/221F : 9C F0 18 | stz paragraphes_lus - 3451 | 3 game.s 697 | Empty | 00 | | 0 | 00/2222 | - 3452 | 3 game.s 698 | Comment | 00 | | 0 | 00/2222 | * LOGO - 3453 | 3 game.s 699 | Empty | 00 | | 0 | 00/2222 | - 3454 | 3 game.s 700 | Code | 00 | | 1 | 00/2222 : 60 | rts - 3455 | 3 game.s 701 | Empty | 00 | | 0 | 00/2223 | - 3456 | 3 game.s 702 | Comment | 00 | | 0 | 00/2223 | *----------------------- - 3457 | 3 game.s 703 | Comment | 00 | | 0 | 00/2223 | * - 3458 | 3 game.s 704 | Comment | 00 | | 0 | 00/2223 | *----------------------- - 3459 | 3 game.s 705 | Empty | 00 | | 0 | 00/2223 | - 3460 | 3 game.s 706 | Empty | 00 | | 0 | 00/2223 | lookindex - 3461 | 3 game.s 707 | Code | 00 | | 1 | 00/2223 : 60 | rts - 3462 | 3 game.s 708 | Empty | 00 | | 0 | 00/2224 | - 3463 | 3 game.s 709 | Comment | 00 | | 0 | 00/2224 | *----------------------- - 3464 | 3 game.s 710 | Comment | 00 | | 0 | 00/2224 | * PRESENTATION - OK - 3465 | 3 game.s 711 | Comment | 00 | | 0 | 00/2224 | *----------------------- - 3466 | 3 game.s 712 | Comment | 00 | | 0 | 00/2224 | * presentation - 3467 | 3 game.s 713 | Comment | 00 | | 0 | 00/2224 | * A: numˇro du texte - 3468 | 3 game.s 714 | Empty | 00 | | 0 | 00/2224 | - 3469 | 3 game.s 715 | Empty | 00 | | 0 | 00/2224 | presentation - 3470 | 3 game.s 716 | Code | 00 | | 3 | 00/2224 : C9 09 00 | cmp #{8}+1 - 3471 | 3 game.s 717 | Code | 00 | | 2 | 00/2227 : 90 01 | bcc pr_1 - 3472 | 3 game.s 718 | Code | 00 | | 1 | 00/2229 : 60 | rts - 3473 | 3 game.s 719 | Code | 00 | | 3 | 00/222A : C9 00 00 | pr_1 cmp #0 - 3474 | 3 game.s 720 | Code | 00 | | 2 | 00/222D : F0 12 | beq pr_2 - 3475 | 3 game.s 721 | Code | 00 | | 1 | 00/222F : 48 | pha - 3476 | 3 game.s 722 | Empty | 00 | | 0 | 00/2230 | - 3477 | 3 game.s 723 | Macro | 00 | | 0 | 00/2230 | PushWord #0 - 3479 | 3 game.s 723 | Code | 00 | | 3 | 00/2230 : F4 00 00 | PEA #0 - 3482 | 3 game.s 724 | Macro | 00 | | 0 | 00/2233 | _ClearScreen - 3484 | 3 game.s 724 | Code | 00 | | 3 | 00/2233 : A2 04 15 | LDX #$1504 ; load tool call # - 3485 | 3 game.s 724 | Code | 00 | | 4 | 00/2236 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3486 | 3 game.s 725 | Empty | 00 | | 0 | 00/223A | - 3487 | 3 game.s 726 | Code | 00 | | 1 | 00/223A : 68 | pla - 3488 | 3 game.s 727 | Code | 00 | | 1 | 00/223B : 3A | dec - 3489 | 3 game.s 728 | Code | 00 | | 1 | 00/223C : 0A | asl - 3490 | 3 game.s 729 | Code | 00 | | 1 | 00/223D : AA | tax - 3491 | 3 game.s 730 | Code | 00 | 2 | 3 | 00/223E : FC 42 22 | jsr (tbl_pres,x) - 3492 | 3 game.s 731 | Code | 00 | | 1 | 00/2241 : 60 | pr_2 rts - 3493 | 3 game.s 732 | Empty | 00 | | 0 | 00/2242 | - 3494 | 3 game.s 733 | Comment | 00 | | 0 | 00/2242 | *--- - 3495 | 3 game.s 734 | Empty | 00 | | 0 | 00/2242 | - 3496 | 3 game.s 735 | Data | 00 | 2 | 2 | 00/2242 : 52 22 | tbl_pres da pr_case_1 - 3497 | 3 game.s 736 | Data | 00 | 2 | 2 | 00/2244 : A6 22 | da pr_case_2 - 3498 | 3 game.s 737 | Data | 00 | 2 | 2 | 00/2246 : B9 22 | da pr_case_3 - 3499 | 3 game.s 738 | Data | 00 | 2 | 2 | 00/2248 : CC 22 | da pr_case_4 - 3500 | 3 game.s 739 | Data | 00 | 2 | 2 | 00/224A : DF 22 | da pr_case_5 - 3501 | 3 game.s 740 | Data | 00 | 2 | 2 | 00/224C : 16 23 | da pr_case_6 - 3502 | 3 game.s 741 | Data | 00 | 2 | 2 | 00/224E : 3B 23 | da pr_case_7 - 3503 | 3 game.s 742 | Data | 00 | 2 | 2 | 00/2250 : 86 23 | da pr_case_8 - 3504 | 3 game.s 743 | Empty | 00 | | 0 | 00/2252 | - 3505 | 3 game.s 744 | Comment | 00 | | 0 | 00/2252 | *--- - 3506 | 3 game.s 745 | Empty | 00 | | 0 | 00/2252 | - 3507 | 3 game.s 746 | Macro | 00 | | 0 | 00/2252 | pr_case_1 @carre #prSTR11;#100;#80;#$0771 - 3512 | 3 game.s 746 | Code | 00 | 1 >>16 | 3 | 00/2252 : F4 00 00 | PEA #^#prSTR11 - 3519 | 3 game.s 746 | Code | 00 | 2 | 3 | 00/2255 : F4 99 23 | PEA #prSTR11 - 3524 | 3 game.s 746 | Code | 00 | | 3 | 00/2258 : F4 64 00 | PEA #100 - 3529 | 3 game.s 746 | Code | 00 | | 3 | 00/225B : F4 50 00 | PEA #80 - 3534 | 3 game.s 746 | Code | 00 | | 3 | 00/225E : F4 71 07 | PEA #$0771 - 3537 | 3 game.s 746 | Code | 00 | 2 | 3 | 00/2261 : 20 57 25 | jsr carre - 3538 | 3 game.s 747 | Macro | 00 | | 0 | 00/2264 | @carre #prSTR12;#100;#120;#$0774 - 3543 | 3 game.s 747 | Code | 00 | 1 >>16 | 3 | 00/2264 : F4 00 00 | PEA #^#prSTR12 - 3550 | 3 game.s 747 | Code | 00 | 2 | 3 | 00/2267 : F4 A8 23 | PEA #prSTR12 - 3555 | 3 game.s 747 | Code | 00 | | 3 | 00/226A : F4 64 00 | PEA #100 - 3560 | 3 game.s 747 | Code | 00 | | 3 | 00/226D : F4 78 00 | PEA #120 - 3565 | 3 game.s 747 | Code | 00 | | 3 | 00/2270 : F4 74 07 | PEA #$0774 - 3568 | 3 game.s 747 | Code | 00 | 2 | 3 | 00/2273 : 20 57 25 | jsr carre - 3569 | 3 game.s 748 | Empty | 00 | | 0 | 00/2276 | - 3570 | 3 game.s 749 | Macro | 00 | | 0 | 00/2276 | PushWord #15 - 3572 | 3 game.s 749 | Code | 00 | | 3 | 00/2276 : F4 0F 00 | PEA #15 - 3575 | 3 game.s 750 | Macro | 00 | | 0 | 00/2279 | _SetForeColor - 3577 | 3 game.s 750 | Code | 00 | | 3 | 00/2279 : A2 04 A0 | LDX #$A004 ; load tool call # - 3578 | 3 game.s 750 | Code | 00 | | 4 | 00/227C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3579 | 3 game.s 751 | Macro | 00 | | 0 | 00/2280 | PushWord #0 - 3581 | 3 game.s 751 | Code | 00 | | 3 | 00/2280 : F4 00 00 | PEA #0 - 3584 | 3 game.s 752 | Macro | 00 | | 0 | 00/2283 | _SetBackColor - 3586 | 3 game.s 752 | Code | 00 | | 3 | 00/2283 : A2 04 A2 | LDX #$A204 ; load tool call # - 3587 | 3 game.s 752 | Code | 00 | | 4 | 00/2286 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3588 | 3 game.s 753 | Empty | 00 | | 0 | 00/228A | - 3589 | 3 game.s 754 | Macro | 00 | | 0 | 00/228A | @t #prSTR13;#21 - 3590 | 3 game.s 754 | Code | 00 | 2 | 3 | 00/228A : A9 BF 23 | lda #prSTR13 - 3591 | 3 game.s 754 | Code | 00 | | 3 | 00/228D : A0 15 00 | ldy #21 - 3592 | 3 game.s 754 | Code | 00 | 2 | 3 | 00/2290 : 20 EF 28 | jsr t - 3593 | 3 game.s 755 | Macro | 00 | | 0 | 00/2293 | @t #prSTR14;#22 - 3594 | 3 game.s 755 | Code | 00 | 2 | 3 | 00/2293 : A9 CF 23 | lda #prSTR14 - 3595 | 3 game.s 755 | Code | 00 | | 3 | 00/2296 : A0 16 00 | ldy #22 - 3596 | 3 game.s 755 | Code | 00 | 2 | 3 | 00/2299 : 20 EF 28 | jsr t - 3597 | 3 game.s 756 | Macro | 00 | | 0 | 00/229C | @t #prSTR15;#23 - 3598 | 3 game.s 756 | Code | 00 | 2 | 3 | 00/229C : A9 EC 23 | lda #prSTR15 - 3599 | 3 game.s 756 | Code | 00 | | 3 | 00/229F : A0 17 00 | ldy #23 - 3600 | 3 game.s 756 | Code | 00 | 2 | 3 | 00/22A2 : 20 EF 28 | jsr t - 3601 | 3 game.s 757 | Code | 00 | | 1 | 00/22A5 : 60 | rts - 3602 | 3 game.s 758 | Empty | 00 | | 0 | 00/22A6 | - 3603 | 3 game.s 759 | Macro | 00 | | 0 | 00/22A6 | pr_case_2 @carre #prSTR21;#25;#20;#$0437 - 3608 | 3 game.s 759 | Code | 00 | 1 >>16 | 3 | 00/22A6 : F4 00 00 | PEA #^#prSTR21 - 3615 | 3 game.s 759 | Code | 00 | 2 | 3 | 00/22A9 : F4 03 24 | PEA #prSTR21 - 3620 | 3 game.s 759 | Code | 00 | | 3 | 00/22AC : F4 19 00 | PEA #25 - 3625 | 3 game.s 759 | Code | 00 | | 3 | 00/22AF : F4 14 00 | PEA #20 - 3630 | 3 game.s 759 | Code | 00 | | 3 | 00/22B2 : F4 37 04 | PEA #$0437 - 3633 | 3 game.s 759 | Code | 00 | 2 | 3 | 00/22B5 : 20 57 25 | jsr carre - 3634 | 3 game.s 760 | Code | 00 | | 1 | 00/22B8 : 60 | rts - 3635 | 3 game.s 761 | Empty | 00 | | 0 | 00/22B9 | - 3636 | 3 game.s 762 | Macro | 00 | | 0 | 00/22B9 | pr_case_3 @carre #prSTR31;#25;#180;#$0275 - 3641 | 3 game.s 762 | Code | 00 | 1 >>16 | 3 | 00/22B9 : F4 00 00 | PEA #^#prSTR31 - 3648 | 3 game.s 762 | Code | 00 | 2 | 3 | 00/22BC : F4 1F 24 | PEA #prSTR31 - 3653 | 3 game.s 762 | Code | 00 | | 3 | 00/22BF : F4 19 00 | PEA #25 - 3658 | 3 game.s 762 | Code | 00 | | 3 | 00/22C2 : F4 B4 00 | PEA #180 - 3663 | 3 game.s 762 | Code | 00 | | 3 | 00/22C5 : F4 75 02 | PEA #$0275 - 3666 | 3 game.s 762 | Code | 00 | 2 | 3 | 00/22C8 : 20 57 25 | jsr carre - 3667 | 3 game.s 763 | Code | 00 | | 1 | 00/22CB : 60 | rts - 3668 | 3 game.s 764 | Empty | 00 | | 0 | 00/22CC | - 3669 | 3 game.s 765 | Macro | 00 | | 0 | 00/22CC | pr_case_4 @carre #prSTR41;#100;#0;#$0743 - 3674 | 3 game.s 765 | Code | 00 | 1 >>16 | 3 | 00/22CC : F4 00 00 | PEA #^#prSTR41 - 3681 | 3 game.s 765 | Code | 00 | 2 | 3 | 00/22CF : F4 39 24 | PEA #prSTR41 - 3686 | 3 game.s 765 | Code | 00 | | 3 | 00/22D2 : F4 64 00 | PEA #100 - 3691 | 3 game.s 765 | Code | 00 | | 3 | 00/22D5 : F4 00 00 | PEA #0 - 3696 | 3 game.s 765 | Code | 00 | | 3 | 00/22D8 : F4 43 07 | PEA #$0743 - 3699 | 3 game.s 765 | Code | 00 | 2 | 3 | 00/22DB : 20 57 25 | jsr carre - 3700 | 3 game.s 766 | Code | 00 | | 1 | 00/22DE : 60 | rts - 3701 | 3 game.s 767 | Empty | 00 | | 0 | 00/22DF | - 3702 | 3 game.s 768 | Macro | 00 | | 0 | 00/22DF | pr_case_5 @carre #prSTR51;#150;#20;#$0743 - 3707 | 3 game.s 768 | Code | 00 | 1 >>16 | 3 | 00/22DF : F4 00 00 | PEA #^#prSTR51 - 3714 | 3 game.s 768 | Code | 00 | 2 | 3 | 00/22E2 : F4 4D 24 | PEA #prSTR51 - 3719 | 3 game.s 768 | Code | 00 | | 3 | 00/22E5 : F4 96 00 | PEA #150 - 3724 | 3 game.s 768 | Code | 00 | | 3 | 00/22E8 : F4 14 00 | PEA #20 - 3729 | 3 game.s 768 | Code | 00 | | 3 | 00/22EB : F4 43 07 | PEA #$0743 - 3732 | 3 game.s 768 | Code | 00 | 2 | 3 | 00/22EE : 20 57 25 | jsr carre - 3733 | 3 game.s 769 | Macro | 00 | | 0 | 00/22F1 | @carre #prSTR52;#50;#100;#$0743 - 3738 | 3 game.s 769 | Code | 00 | 1 >>16 | 3 | 00/22F1 : F4 00 00 | PEA #^#prSTR52 - 3745 | 3 game.s 769 | Code | 00 | 2 | 3 | 00/22F4 : F4 5F 24 | PEA #prSTR52 - 3750 | 3 game.s 769 | Code | 00 | | 3 | 00/22F7 : F4 32 00 | PEA #50 - 3755 | 3 game.s 769 | Code | 00 | | 3 | 00/22FA : F4 64 00 | PEA #100 - 3760 | 3 game.s 769 | Code | 00 | | 3 | 00/22FD : F4 43 07 | PEA #$0743 - 3763 | 3 game.s 769 | Code | 00 | 2 | 3 | 00/2300 : 20 57 25 | jsr carre - 3764 | 3 game.s 770 | Macro | 00 | | 0 | 00/2303 | @carre #prSTR53;#70;#180;#$0177 - 3769 | 3 game.s 770 | Code | 00 | 1 >>16 | 3 | 00/2303 : F4 00 00 | PEA #^#prSTR53 - 3776 | 3 game.s 770 | Code | 00 | 2 | 3 | 00/2306 : F4 6E 24 | PEA #prSTR53 - 3781 | 3 game.s 770 | Code | 00 | | 3 | 00/2309 : F4 46 00 | PEA #70 - 3786 | 3 game.s 770 | Code | 00 | | 3 | 00/230C : F4 B4 00 | PEA #180 - 3791 | 3 game.s 770 | Code | 00 | | 3 | 00/230F : F4 77 01 | PEA #$0177 - 3794 | 3 game.s 770 | Code | 00 | 2 | 3 | 00/2312 : 20 57 25 | jsr carre - 3795 | 3 game.s 771 | Code | 00 | | 1 | 00/2315 : 60 | rts - 3796 | 3 game.s 772 | Empty | 00 | | 0 | 00/2316 | - 3797 | 3 game.s 773 | Macro | 00 | | 0 | 00/2316 | pr_case_6 @carre #prSTR61;#0;#100;#$0607 - 3802 | 3 game.s 773 | Code | 00 | 1 >>16 | 3 | 00/2316 : F4 00 00 | PEA #^#prSTR61 - 3809 | 3 game.s 773 | Code | 00 | 2 | 3 | 00/2319 : F4 8B 24 | PEA #prSTR61 - 3814 | 3 game.s 773 | Code | 00 | | 3 | 00/231C : F4 00 00 | PEA #0 - 3819 | 3 game.s 773 | Code | 00 | | 3 | 00/231F : F4 64 00 | PEA #100 - 3824 | 3 game.s 773 | Code | 00 | | 3 | 00/2322 : F4 07 06 | PEA #$0607 - 3827 | 3 game.s 773 | Code | 00 | 2 | 3 | 00/2325 : 20 57 25 | jsr carre - 3828 | 3 game.s 774 | Macro | 00 | | 0 | 00/2328 | @carre #prSTR62;#20;#150;#$0607 - 3833 | 3 game.s 774 | Code | 00 | 1 >>16 | 3 | 00/2328 : F4 00 00 | PEA #^#prSTR62 - 3840 | 3 game.s 774 | Code | 00 | 2 | 3 | 00/232B : F4 B1 24 | PEA #prSTR62 - 3845 | 3 game.s 774 | Code | 00 | | 3 | 00/232E : F4 14 00 | PEA #20 - 3850 | 3 game.s 774 | Code | 00 | | 3 | 00/2331 : F4 96 00 | PEA #150 - 3855 | 3 game.s 774 | Code | 00 | | 3 | 00/2334 : F4 07 06 | PEA #$0607 - 3858 | 3 game.s 774 | Code | 00 | 2 | 3 | 00/2337 : 20 57 25 | jsr carre - 3859 | 3 game.s 775 | Code | 00 | | 1 | 00/233A : 60 | rts - 3860 | 3 game.s 776 | Empty | 00 | | 0 | 00/233B | - 3861 | 3 game.s 777 | Macro | 00 | | 0 | 00/233B | pr_case_7 @carre #prSTR71;#0;#99;#$0073 - 3866 | 3 game.s 777 | Code | 00 | 1 >>16 | 3 | 00/233B : F4 00 00 | PEA #^#prSTR71 - 3873 | 3 game.s 777 | Code | 00 | 2 | 3 | 00/233E : F4 CB 24 | PEA #prSTR71 - 3878 | 3 game.s 777 | Code | 00 | | 3 | 00/2341 : F4 00 00 | PEA #0 - 3883 | 3 game.s 777 | Code | 00 | | 3 | 00/2344 : F4 63 00 | PEA #99 - 3888 | 3 game.s 777 | Code | 00 | | 3 | 00/2347 : F4 73 00 | PEA #$0073 - 3891 | 3 game.s 777 | Code | 00 | 2 | 3 | 00/234A : 20 57 25 | jsr carre - 3892 | 3 game.s 778 | Empty | 00 | | 0 | 00/234D | - 3893 | 3 game.s 779 | Macro | 00 | | 0 | 00/234D | PushWord #15 - 3895 | 3 game.s 779 | Code | 00 | | 3 | 00/234D : F4 0F 00 | PEA #15 - 3898 | 3 game.s 780 | Macro | 00 | | 0 | 00/2350 | _SetForeColor - 3900 | 3 game.s 780 | Code | 00 | | 3 | 00/2350 : A2 04 A0 | LDX #$A004 ; load tool call # - 3901 | 3 game.s 780 | Code | 00 | | 4 | 00/2353 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3902 | 3 game.s 781 | Macro | 00 | | 0 | 00/2357 | PushWord #0 - 3904 | 3 game.s 781 | Code | 00 | | 3 | 00/2357 : F4 00 00 | PEA #0 - 3907 | 3 game.s 782 | Macro | 00 | | 0 | 00/235A | _SetBackColor - 3909 | 3 game.s 782 | Code | 00 | | 3 | 00/235A : A2 04 A2 | LDX #$A204 ; load tool call # - 3910 | 3 game.s 782 | Code | 00 | | 4 | 00/235D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3911 | 3 game.s 783 | Empty | 00 | | 0 | 00/2361 | - 3912 | 3 game.s 784 | Macro | 00 | | 0 | 00/2361 | @t #prSTR72;#20 - 3913 | 3 game.s 784 | Code | 00 | 2 | 3 | 00/2361 : A9 F0 24 | lda #prSTR72 - 3914 | 3 game.s 784 | Code | 00 | | 3 | 00/2364 : A0 14 00 | ldy #20 - 3915 | 3 game.s 784 | Code | 00 | 2 | 3 | 00/2367 : 20 EF 28 | jsr t - 3916 | 3 game.s 785 | Macro | 00 | | 0 | 00/236A | @t #prSTR73;#21 - 3917 | 3 game.s 785 | Code | 00 | 2 | 3 | 00/236A : A9 03 25 | lda #prSTR73 - 3918 | 3 game.s 785 | Code | 00 | | 3 | 00/236D : A0 15 00 | ldy #21 - 3919 | 3 game.s 785 | Code | 00 | 2 | 3 | 00/2370 : 20 EF 28 | jsr t - 3920 | 3 game.s 786 | Macro | 00 | | 0 | 00/2373 | @t #prSTR74;#22 - 3921 | 3 game.s 786 | Code | 00 | 2 | 3 | 00/2373 : A9 07 25 | lda #prSTR74 - 3922 | 3 game.s 786 | Code | 00 | | 3 | 00/2376 : A0 16 00 | ldy #22 - 3923 | 3 game.s 786 | Code | 00 | 2 | 3 | 00/2379 : 20 EF 28 | jsr t - 3924 | 3 game.s 787 | Macro | 00 | | 0 | 00/237C | @t #prSTR75;#23 - 3925 | 3 game.s 787 | Code | 00 | 2 | 3 | 00/237C : A9 1E 25 | lda #prSTR75 - 3926 | 3 game.s 787 | Code | 00 | | 3 | 00/237F : A0 17 00 | ldy #23 - 3927 | 3 game.s 787 | Code | 00 | 2 | 3 | 00/2382 : 20 EF 28 | jsr t - 3928 | 3 game.s 788 | Code | 00 | | 1 | 00/2385 : 60 | rts - 3929 | 3 game.s 789 | Empty | 00 | | 0 | 00/2386 | - 3930 | 3 game.s 790 | Macro | 00 | | 0 | 00/2386 | pr_case_8 @carre #prSTR81;#100;#180;#$0555 - 3935 | 3 game.s 790 | Code | 00 | 1 >>16 | 3 | 00/2386 : F4 00 00 | PEA #^#prSTR81 - 3942 | 3 game.s 790 | Code | 00 | 2 | 3 | 00/2389 : F4 3F 25 | PEA #prSTR81 - 3947 | 3 game.s 790 | Code | 00 | | 3 | 00/238C : F4 64 00 | PEA #100 - 3952 | 3 game.s 790 | Code | 00 | | 3 | 00/238F : F4 B4 00 | PEA #180 - 3957 | 3 game.s 790 | Code | 00 | | 3 | 00/2392 : F4 55 05 | PEA #$0555 - 3960 | 3 game.s 790 | Code | 00 | 2 | 3 | 00/2395 : 20 57 25 | jsr carre - 3961 | 3 game.s 791 | Code | 00 | | 1 | 00/2398 : 60 | rts - 3962 | 3 game.s 792 | Empty | 00 | | 0 | 00/2399 | - 3963 | 3 game.s 793 | Comment | 00 | | 0 | 00/2399 | *--- - 3964 | 3 game.s 794 | Empty | 00 | | 0 | 00/2399 | - 3965 | 3 game.s 795 | Data | 00 | | 15 | 00/2399 : 0E 6C 61 20 | prSTR11 str 'la belle zohra' + 3023 | 3 game.s 320 | Empty | 00 | | 0 | 00/2096 | iconToDestPoint + 3024 | 3 game.s 321 | Data | 00 | | 4 | 00/2096 : 03 00 00 00 | dw 3,0 + 3025 | 3 game.s 322 | Empty | 00 | | 0 | 00/209A | + 3026 | 3 game.s 323 | Comment | 00 | | 0 | 00/209A | *----------------------- + 3027 | 3 game.s 324 | Comment | 00 | | 0 | 00/209A | * set_language + 3028 | 3 game.s 325 | Comment | 00 | | 0 | 00/209A | *----------------------- + 3029 | 3 game.s 326 | Empty | 00 | | 0 | 00/209A | + 3030 | 3 game.s 327 | Empty | 00 | | 0 | 00/209A | set_language + 3031 | 3 game.s 328 | Macro | 00 | | 0 | 00/209A | PushWord #0 + 3033 | 3 game.s 328 | Code | 00 | | 3 | 00/209A : F4 00 00 | PEA #0 + 3036 | 3 game.s 329 | Macro | 00 | | 0 | 00/209D | PushWord #$29 + 3038 | 3 game.s 329 | Code | 00 | | 3 | 00/209D : F4 29 00 | PEA #$29 + 3041 | 3 game.s 330 | Macro | 00 | | 0 | 00/20A0 | _ReadBParam + 3043 | 3 game.s 330 | Code | 00 | | 3 | 00/20A0 : A2 03 0C | LDX #$C03 ; load tool call # + 3044 | 3 game.s 330 | Code | 00 | | 4 | 00/20A3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3045 | 3 game.s 331 | Code | 00 | | 1 | 00/20A7 : 68 | pla + 3046 | 3 game.s 332 | Code | 00 | | 3 | 00/20A8 : C9 14 00 | cmp #20 + 3047 | 3 game.s 333 | Code | 00 | | 2 | 00/20AB : 90 01 | bcc st_ok + 3048 | 3 game.s 334 | Code | 00 | | 1 | 00/20AD : 60 | rts + 3049 | 3 game.s 335 | Empty | 00 | | 0 | 00/20AE | + 3050 | 3 game.s 336 | Comment | 00 | | 0 | 00/20AE | * index + 3051 | 3 game.s 337 | Comment | 00 | | 0 | 00/20AE | * TEXTES : +16 + 3052 | 3 game.s 338 | Empty | 00 | | 0 | 00/20AE | + 3053 | 3 game.s 339 | Code | 00 | 2 | 3 | 00/20AE : 20 C2 20 | st_ok jsr st_setit ; try IIgs language + 3054 | 3 game.s 340 | Code | 00 | | 2 | 00/20B1 : 90 0E | bcc st_ok99 + 3055 | 3 game.s 341 | Empty | 00 | | 0 | 00/20B3 | + 3056 | 3 game.s 342 | Code | 00 | | 3 | 00/20B3 : A9 00 00 | lda #0 ; if not, try EN US + 3057 | 3 game.s 343 | Code | 00 | 2 | 3 | 00/20B6 : 20 C2 20 | jsr st_setit + 3058 | 3 game.s 344 | Code | 00 | | 2 | 00/20B9 : 90 06 | bcc st_ok99 + 3059 | 3 game.s 345 | Empty | 00 | | 0 | 00/20BB | + 3060 | 3 game.s 346 | Code | 00 | | 3 | 00/20BB : A9 02 00 | lda #2 ; it not, force FR - It always exists + 3061 | 3 game.s 347 | Code | 00 | 2 | 3 | 00/20BE : 20 C2 20 | jsr st_setit + 3062 | 3 game.s 348 | Code | 00 | | 1 | 00/20C1 : 60 | st_ok99 rts + 3063 | 3 game.s 349 | Empty | 00 | | 0 | 00/20C2 | + 3064 | 3 game.s 350 | Comment | 00 | | 0 | 00/20C2 | *--- + 3065 | 3 game.s 351 | Empty | 00 | | 0 | 00/20C2 | + 3066 | 3 game.s 352 | Code | 00 | 2 | 3 | 00/20C2 : 8D C8 07 | st_setit sta saveLANGUAGE + 3067 | 3 game.s 353 | Code | 00 | | 1 | 00/20C5 : 0A | asl + 3068 | 3 game.s 354 | Code | 00 | | 1 | 00/20C6 : AA | tax + 3069 | 3 game.s 355 | Code | 00 | 2 | 3 | 00/20C7 : BD F3 20 | lda tblLANG,x + 3070 | 3 game.s 356 | Code | 00 | 2 | 3 | 00/20CA : 8D D1 0A | sta pREF+16 + 3071 | 3 game.s 357 | Code | 00 | 2 | 3 | 00/20CD : 8D EC 0A | sta pTXT+16 + 3072 | 3 game.s 358 | Empty | 00 | | 0 | 00/20D0 | + 3073 | 3 game.s 359 | Code | 00 | 2 | 3 | 00/20D0 : A9 C1 0A | lda #pREF ; check file exists + 3074 | 3 game.s 360 | Code | 00 | 2 | 3 | 00/20D3 : 8D 2D 0A | sta proOPEN+4 + 3075 | 3 game.s 361 | Empty | 00 | | 0 | 00/20D6 | + 3076 | 3 game.s 362 | Code | 00 | | 4 | 00/20D6 : 22 A8 00 E1 | jsl {$e100a8} + 3077 | 3 game.s 363 | Data | 00 | | 2 | 00/20DA : 10 20 | dw $2010 + 3078 | 3 game.s 364 | Data | 00 | 3 | 4 | 00/20DC : 29 0A 00 00 | adrl proOPEN + 3079 | 3 game.s 365 | Code | 00 | | 2 | 00/20E0 : B0 10 | bcs st_setit99 + 3080 | 3 game.s 366 | Empty | 00 | | 0 | 00/20E2 | + 3081 | 3 game.s 367 | Code | 00 | 2 | 3 | 00/20E2 : AD 2B 0A | lda proOPEN+2 + 3082 | 3 game.s 368 | Code | 00 | 2 | 3 | 00/20E5 : 8D 69 0A | sta proCLOSE+2 + 3083 | 3 game.s 369 | Empty | 00 | | 0 | 00/20E8 | + 3084 | 3 game.s 370 | Code | 00 | | 4 | 00/20E8 : 22 A8 00 E1 | jsl {$e100a8} + 3085 | 3 game.s 371 | Data | 00 | | 2 | 00/20EC : 14 20 | dw $2014 + 3086 | 3 game.s 372 | Data | 00 | 3 | 4 | 00/20EE : 67 0A 00 00 | adrl proCLOSE + 3087 | 3 game.s 373 | Empty | 00 | | 0 | 00/20F2 | + 3088 | 3 game.s 374 | Code | 00 | | 1 | 00/20F2 : 60 | st_setit99 rts + 3089 | 3 game.s 375 | Empty | 00 | | 0 | 00/20F3 | + 3090 | 3 game.s 376 | Comment | 00 | | 0 | 00/20F3 | *--- + 3091 | 3 game.s 377 | Empty | 00 | | 0 | 00/20F3 | + 3092 | 3 game.s 378 | Data | 00 | | 2 | 00/20F3 : 75 73 | tblLANG asc 'us' ; 0 + 3093 | 3 game.s 379 | Data | 00 | | 2 | 00/20F5 : 75 6B | asc 'uk' + 3094 | 3 game.s 380 | Data | 00 | | 2 | 00/20F7 : 66 72 | asc 'fr' ; 2 + 3095 | 3 game.s 381 | Data | 00 | | 2 | 00/20F9 : 6E 6C | asc 'nl' + 3096 | 3 game.s 382 | Data | 00 | | 2 | 00/20FB : 65 73 | asc 'es' ; 4 + 3097 | 3 game.s 383 | Data | 00 | | 2 | 00/20FD : 69 74 | asc 'it' + 3098 | 3 game.s 384 | Data | 00 | | 2 | 00/20FF : 64 65 | asc 'de' ; 6 + 3099 | 3 game.s 385 | Data | 00 | | 2 | 00/2101 : 73 65 | asc 'se' + 3100 | 3 game.s 386 | Data | 00 | | 2 | 00/2103 : 75 73 | asc 'us' + 3101 | 3 game.s 387 | Data | 00 | | 2 | 00/2105 : 63 61 | asc 'ca' + 3102 | 3 game.s 388 | Data | 00 | | 2 | 00/2107 : 6E 6C | asc 'nl' + 3103 | 3 game.s 389 | Data | 00 | | 2 | 00/2109 : 68 65 | asc 'he' + 3104 | 3 game.s 390 | Data | 00 | | 2 | 00/210B : 6A 70 | asc 'jp' + 3105 | 3 game.s 391 | Data | 00 | | 2 | 00/210D : 61 72 | asc 'ar' + 3106 | 3 game.s 392 | Data | 00 | | 2 | 00/210F : 67 72 | asc 'gr' + 3107 | 3 game.s 393 | Data | 00 | | 2 | 00/2111 : 74 72 | asc 'tr' + 3108 | 3 game.s 394 | Data | 00 | | 2 | 00/2113 : 66 69 | asc 'fi' + 3109 | 3 game.s 395 | Data | 00 | | 2 | 00/2115 : 74 61 | asc 'ta' + 3110 | 3 game.s 396 | Data | 00 | | 2 | 00/2117 : 68 69 | asc 'hi' + 3111 | 3 game.s 397 | Data | 00 | | 2 | 00/2119 : 75 73 | asc 'us' ; 19 + 3112 | 3 game.s 398 | Empty | 00 | | 0 | 00/211B | + 3113 | 3 game.s 399 | Comment | 00 | | 0 | 00/211B | *----------------------- + 3114 | 3 game.s 400 | Comment | 00 | | 0 | 00/211B | * XX - OK + 3115 | 3 game.s 401 | Comment | 00 | | 0 | 00/211B | *----------------------- + 3116 | 3 game.s 402 | Empty | 00 | | 0 | 00/211B | + 3117 | 3 game.s 403 | Empty | 00 | | 0 | 00/211B | xx + 3118 | 3 game.s 404 | Code | 00 | | 1 | 00/211B : 60 | rts + 3119 | 3 game.s 405 | Empty | 00 | | 0 | 00/211C | + 3120 | 3 game.s 406 | Comment | 00 | | 0 | 00/211C | *----------------------- + 3121 | 3 game.s 407 | Comment | 00 | | 0 | 00/211C | * MAIN - OK + 3122 | 3 game.s 408 | Comment | 00 | | 0 | 00/211C | *----------------------- + 3123 | 3 game.s 409 | Empty | 00 | | 0 | 00/211C | + 3124 | 3 game.s 410 | Empty | 00 | | 0 | 00/211C | main + 3125 | 3 game.s 411 | Code | 00 | | 1 | 00/211C : 60 | rts + 3126 | 3 game.s 412 | Empty | 00 | | 0 | 00/211D | + 3127 | 3 game.s 413 | Comment | 00 | | 0 | 00/211D | *----------------------- + 3128 | 3 game.s 414 | Comment | 00 | | 0 | 00/211D | * VIGIL - OK + 3129 | 3 game.s 415 | Comment | 00 | | 0 | 00/211D | *----------------------- + 3130 | 3 game.s 416 | Comment | 00 | | 0 | 00/211D | * vigil(max_x%,max_y%,max_xx%,max_yy%,sauvegarde!) + 3131 | 3 game.s 417 | Empty | 00 | | 0 | 00/211D | + 3132 | 3 game.s 418 | Empty | 00 | | 0 | 00/211D | vigil + 3133 | 3 game.s 419 | Code | 00 | | 1 | 00/211D : 60 | rts + 3134 | 3 game.s 420 | Empty | 00 | | 0 | 00/211E | + 3135 | 3 game.s 421 | Comment | 00 | | 0 | 00/211E | *----------------------- + 3136 | 3 game.s 422 | Comment | 00 | | 0 | 00/211E | * TEST_FIN - OK + 3137 | 3 game.s 423 | Comment | 00 | | 0 | 00/211E | *----------------------- + 3138 | 3 game.s 424 | Empty | 00 | | 0 | 00/211E | + 3139 | 3 game.s 425 | Code | 00 | 2 | 3 | 00/211E : AD F0 18 | teste_fin lda paragraphes_lus + 3140 | 3 game.s 426 | Code | 00 | | 1 | 00/2121 : 38 | sec + 3141 | 3 game.s 427 | Code | 00 | 2 | 3 | 00/2122 : ED EE 18 | sbc pointeur_paragraphes + 3142 | 3 game.s 428 | Code | 00 | | 3 | 00/2125 : C9 01 00 | cmp #1 + 3143 | 3 game.s 429 | Code | 00 | | 2 | 00/2128 : D0 03 | bne tf_99 + 3144 | 3 game.s 430 | Empty | 00 | | 0 | 00/212A | + 3145 | 3 game.s 431 | Code | 00 | 2 | 3 | 00/212A : 4C 34 21 | jmp the_end + 3146 | 3 game.s 432 | Empty | 00 | | 0 | 00/212D | + 3147 | 3 game.s 433 | Code | 00 | | 1 | 00/212D : 60 | tf_99 rts + 3148 | 3 game.s 434 | Empty | 00 | | 0 | 00/212E | + 3149 | 3 game.s 435 | Comment | 00 | | 0 | 00/212E | *----------------------- + 3150 | 3 game.s 436 | Comment | 00 | | 0 | 00/212E | * + 3151 | 3 game.s 437 | Comment | 00 | | 0 | 00/212E | *----------------------- + 3152 | 3 game.s 438 | Empty | 00 | | 0 | 00/212E | + 3153 | 3 game.s 439 | Empty | 00 | | 0 | 00/212E | demande_objet + 3154 | 3 game.s 440 | Code | 00 | | 1 | 00/212E : 60 | rts + 3155 | 3 game.s 441 | Empty | 00 | | 0 | 00/212F | + 3156 | 3 game.s 442 | Comment | 00 | | 0 | 00/212F | *----------------------- + 3157 | 3 game.s 443 | Comment | 00 | | 0 | 00/212F | * + 3158 | 3 game.s 444 | Comment | 00 | | 0 | 00/212F | *----------------------- + 3159 | 3 game.s 445 | Empty | 00 | | 0 | 00/212F | + 3160 | 3 game.s 446 | Empty | 00 | | 0 | 00/212F | demande_peche + 3161 | 3 game.s 447 | Code | 00 | | 1 | 00/212F : 60 | rts + 3162 | 3 game.s 448 | Empty | 00 | | 0 | 00/2130 | + 3163 | 3 game.s 449 | Comment | 00 | | 0 | 00/2130 | *----------------------- + 3164 | 3 game.s 450 | Comment | 00 | | 0 | 00/2130 | * + 3165 | 3 game.s 451 | Comment | 00 | | 0 | 00/2130 | *----------------------- + 3166 | 3 game.s 452 | Empty | 00 | | 0 | 00/2130 | + 3167 | 3 game.s 453 | Empty | 00 | | 0 | 00/2130 | recherche_references + 3168 | 3 game.s 454 | Code | 00 | | 1 | 00/2130 : 60 | rts + 3169 | 3 game.s 455 | Empty | 00 | | 0 | 00/2131 | + 3170 | 3 game.s 456 | Comment | 00 | | 0 | 00/2131 | *----------------------- + 3171 | 3 game.s 457 | Comment | 00 | | 0 | 00/2131 | * + 3172 | 3 game.s 458 | Comment | 00 | | 0 | 00/2131 | *----------------------- + 3173 | 3 game.s 459 | Empty | 00 | | 0 | 00/2131 | + 3174 | 3 game.s 460 | Empty | 00 | | 0 | 00/2131 | affiche_image + 3175 | 3 game.s 461 | Code | 00 | | 1 | 00/2131 : 60 | rts + 3176 | 3 game.s 462 | Empty | 00 | | 0 | 00/2132 | + 3177 | 3 game.s 463 | Comment | 00 | | 0 | 00/2132 | *----------------------- + 3178 | 3 game.s 464 | Comment | 00 | | 0 | 00/2132 | * SAUVEGARDE - OK + 3179 | 3 game.s 465 | Comment | 00 | | 0 | 00/2132 | *----------------------- + 3180 | 3 game.s 466 | Comment | 00 | | 0 | 00/2132 | * sauvegarde -> doSAVE + 3181 | 3 game.s 467 | Empty | 00 | | 0 | 00/2132 | + 3182 | 3 game.s 468 | Empty | 00 | | 0 | 00/2132 | sauvegarde + 3183 | 3 game.s 469 | Code | 00 | | 1 | 00/2132 : 60 | rts + 3184 | 3 game.s 470 | Empty | 00 | | 0 | 00/2133 | + 3185 | 3 game.s 471 | Comment | 00 | | 0 | 00/2133 | *----------------------- + 3186 | 3 game.s 472 | Comment | 00 | | 0 | 00/2133 | * CHARGEMENT - OK + 3187 | 3 game.s 473 | Comment | 00 | | 0 | 00/2133 | *----------------------- + 3188 | 3 game.s 474 | Comment | 00 | | 0 | 00/2133 | * chargement -> doLOAD + 3189 | 3 game.s 475 | Empty | 00 | | 0 | 00/2133 | + 3190 | 3 game.s 476 | Empty | 00 | | 0 | 00/2133 | chargement + 3191 | 3 game.s 477 | Code | 00 | | 1 | 00/2133 : 60 | rts + 3192 | 3 game.s 478 | Empty | 00 | | 0 | 00/2134 | + 3193 | 3 game.s 479 | Comment | 00 | | 0 | 00/2134 | *----------------------- + 3194 | 3 game.s 480 | Comment | 00 | | 0 | 00/2134 | * THE_END - OK + 3195 | 3 game.s 481 | Comment | 00 | | 0 | 00/2134 | *----------------------- + 3196 | 3 game.s 482 | Comment | 00 | | 0 | 00/2134 | * the_end + 3197 | 3 game.s 483 | Empty | 00 | | 0 | 00/2134 | + 3198 | 3 game.s 484 | Empty | 00 | | 0 | 00/2134 | the_end + 3199 | 3 game.s 485 | Macro | 00 | | 0 | 00/2134 | @cree_fenetre #9;pointeur_paragraphes + 3200 | 3 game.s 485 | Code | 00 | | 3 | 00/2134 : A9 09 00 | lda #9 + 3201 | 3 game.s 485 | Code | 00 | 2 | 3 | 00/2137 : AE EE 18 | ldx pointeur_paragraphes + 3202 | 3 game.s 485 | Code | 00 | 2 | 3 | 00/213A : 20 7A 26 | jsr cree_fenetre + 3203 | 3 game.s 486 | Code | 00 | 2 | 3 | 00/213D : 20 51 21 | jsr pre_scrolling + 3204 | 3 game.s 487 | Empty | 00 | | 0 | 00/2140 | + 3205 | 3 game.s 488 | Macro | 00 | | 0 | 00/2140 | PushWord #0 + 3207 | 3 game.s 488 | Code | 00 | | 3 | 00/2140 : F4 00 00 | PEA #0 + 3210 | 3 game.s 489 | Macro | 00 | | 0 | 00/2143 | _ClearScreen + 3212 | 3 game.s 489 | Code | 00 | | 3 | 00/2143 : A2 04 15 | LDX #$1504 ; load tool call # + 3213 | 3 game.s 489 | Code | 00 | | 4 | 00/2146 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3214 | 3 game.s 490 | Empty | 00 | | 0 | 00/214A | + 3215 | 3 game.s 491 | Code | 00 | | 3 | 00/214A : A9 01 00 | lda #{1} + 3216 | 3 game.s 492 | Code | 00 | 2 | 3 | 00/214D : 8D 40 0D | sta fgTHEEND + 3217 | 3 game.s 493 | Code | 00 | | 1 | 00/2150 : 60 | rts + 3218 | 3 game.s 494 | Empty | 00 | | 0 | 00/2151 | + 3219 | 3 game.s 495 | Comment | 00 | | 0 | 00/2151 | *----------------------- + 3220 | 3 game.s 496 | Comment | 00 | | 0 | 00/2151 | * PRE_SCROLLING + 3221 | 3 game.s 497 | Comment | 00 | | 0 | 00/2151 | *----------------------- + 3222 | 3 game.s 498 | Comment | 00 | | 0 | 00/2151 | * pre_scrolling + 3223 | 3 game.s 499 | Empty | 00 | | 0 | 00/2151 | + 3224 | 3 game.s 500 | Empty | 00 | | 0 | 00/2151 | pre_scrolling + 3225 | 3 game.s 501 | Code | 10 | | 2 | 00/2151 : E2 20 | sep #$20 + 3226 | 3 game.s 502 | Code | 10 | 2 | 3 | 00/2153 : AE 80 18 | ldx paragraphe + 3227 | 3 game.s 503 | Code | 10 | | 2 | 00/2156 : A9 01 | lda #{1} + 3228 | 3 game.s 504 | Code | 10 | 2 | 3 | 00/2158 : 9D 8A 0D | sta paragraphe_lu,x + 3229 | 3 game.s 505 | Code | 00 | | 2 | 00/215B : C2 20 | rep #$20 + 3230 | 3 game.s 506 | Empty | 00 | | 0 | 00/215D | + 3231 | 3 game.s 507 | Code | 00 | 2 | 3 | 00/215D : EE F0 18 | inc paragraphes_lus + 3232 | 3 game.s 508 | Empty | 00 | | 0 | 00/2160 | + 3233 | 3 game.s 509 | Comment | 00 | | 0 | 00/2160 | * LOGO + 3234 | 3 game.s 510 | Empty | 00 | | 0 | 00/2160 | + 3235 | 3 game.s 511 | Code | 00 | | 1 | 00/2160 : 60 | rts + 3236 | 3 game.s 512 | Empty | 00 | | 0 | 00/2161 | + 3237 | 3 game.s 513 | Comment | 00 | | 0 | 00/2161 | *----------------------- + 3238 | 3 game.s 514 | Comment | 00 | | 0 | 00/2161 | * + 3239 | 3 game.s 515 | Comment | 00 | | 0 | 00/2161 | *----------------------- + 3240 | 3 game.s 516 | Empty | 00 | | 0 | 00/2161 | + 3241 | 3 game.s 517 | Empty | 00 | | 0 | 00/2161 | scrolling + 3242 | 3 game.s 518 | Code | 00 | | 1 | 00/2161 : 60 | rts + 3243 | 3 game.s 519 | Empty | 00 | | 0 | 00/2162 | + 3244 | 3 game.s 520 | Comment | 00 | | 0 | 00/2162 | *----------------------- + 3245 | 3 game.s 521 | Comment | 00 | | 0 | 00/2162 | * + 3246 | 3 game.s 522 | Comment | 00 | | 0 | 00/2162 | *----------------------- + 3247 | 3 game.s 523 | Empty | 00 | | 0 | 00/2162 | + 3248 | 3 game.s 524 | Empty | 00 | | 0 | 00/2162 | verif + 3249 | 3 game.s 525 | Code | 00 | | 1 | 00/2162 : 60 | rts + 3250 | 3 game.s 526 | Empty | 00 | | 0 | 00/2163 | + 3251 | 3 game.s 527 | Comment | 00 | | 0 | 00/2163 | *----------------------- + 3252 | 3 game.s 528 | Comment | 00 | | 0 | 00/2163 | * INIT - OK + 3253 | 3 game.s 529 | Comment | 00 | | 0 | 00/2163 | *----------------------- + 3254 | 3 game.s 530 | Comment | 00 | | 0 | 00/2163 | * init + 3255 | 3 game.s 531 | Empty | 00 | | 0 | 00/2163 | + 3256 | 3 game.s 532 | Macro | 00 | | 0 | 00/2163 | init PushWord #0 + 3258 | 3 game.s 532 | Code | 00 | | 3 | 00/2163 : F4 00 00 | PEA #0 + 3261 | 3 game.s 533 | Macro | 00 | | 0 | 00/2166 | _ClearScreen + 3263 | 3 game.s 533 | Code | 00 | | 3 | 00/2166 : A2 04 15 | LDX #$1504 ; load tool call # + 3264 | 3 game.s 533 | Code | 00 | | 4 | 00/2169 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3265 | 3 game.s 534 | Empty | 00 | | 0 | 00/216D | + 3266 | 3 game.s 535 | Code | 00 | 2 | 3 | 00/216D : 20 91 21 | jsr init_resolution + 3267 | 3 game.s 536 | Code | 00 | 2 | 3 | 00/2170 : 20 8B 26 | jsr mouse_off + 3268 | 3 game.s 537 | Code | 00 | 2 | 3 | 00/2173 : 4C EB 21 | jmp init_routines + 3269 | 3 game.s 538 | Empty | 00 | | 0 | 00/2176 | + 3270 | 3 game.s 539 | Comment | 00 | | 0 | 00/2176 | *----------------------- + 3271 | 3 game.s 540 | Comment | 00 | | 0 | 00/2176 | * INIT2 - OK + 3272 | 3 game.s 541 | Comment | 00 | | 0 | 00/2176 | *----------------------- + 3273 | 3 game.s 542 | Empty | 00 | | 0 | 00/2176 | + 3274 | 3 game.s 543 | Code | 00 | 2 | 3 | 00/2176 : 20 C3 21 | init2 jsr init_objets + 3275 | 3 game.s 544 | Code | 00 | 2 | 3 | 00/2179 : 20 C7 21 | jsr init_peches + 3276 | 3 game.s 545 | Code | 00 | 2 | 3 | 00/217C : 20 C8 21 | jsr init_icones + 3277 | 3 game.s 546 | Code | 00 | 2 | 3 | 00/217F : 20 92 21 | jsr init_indicateurs + 3278 | 3 game.s 547 | Code | 00 | 2 | 3 | 00/2182 : 20 EC 21 | jsr init_fenetres + 3279 | 3 game.s 548 | Code | 00 | 2 | 3 | 00/2185 : 20 ED 21 | jsr init_souris + 3280 | 3 game.s 549 | Code | 00 | 2 | 3 | 00/2188 : 20 FC 21 | jsr init_texte + 3281 | 3 game.s 550 | Code | 00 | 2 | 3 | 00/218B : 20 33 21 | jsr chargement + 3282 | 3 game.s 551 | Code | 00 | 2 | 3 | 00/218E : 4C 83 26 | jmp mouse_on + 3283 | 3 game.s 552 | Empty | 00 | | 0 | 00/2191 | + 3284 | 3 game.s 553 | Comment | 00 | | 0 | 00/2191 | *----------------------- + 3285 | 3 game.s 554 | Comment | 00 | | 0 | 00/2191 | * INIT_RESOLUTION - OK + 3286 | 3 game.s 555 | Comment | 00 | | 0 | 00/2191 | *----------------------- + 3287 | 3 game.s 556 | Empty | 00 | | 0 | 00/2191 | + 3288 | 3 game.s 557 | Empty | 00 | | 0 | 00/2191 | init_resolution + 3289 | 3 game.s 558 | Code | 00 | | 1 | 00/2191 : 60 | rts + 3290 | 3 game.s 559 | Empty | 00 | | 0 | 00/2192 | + 3291 | 3 game.s 560 | Comment | 00 | | 0 | 00/2192 | *----------------------- + 3292 | 3 game.s 561 | Comment | 00 | | 0 | 00/2192 | * INIT_INDICATEURS - OK + 3293 | 3 game.s 562 | Comment | 00 | | 0 | 00/2192 | *----------------------- + 3294 | 3 game.s 563 | Comment | 00 | | 0 | 00/2192 | * init_indicateurs + 3295 | 3 game.s 564 | Empty | 00 | | 0 | 00/2192 | + 3296 | 3 game.s 565 | Empty | 00 | | 0 | 00/2192 | init_indicateurs + 3297 | 3 game.s 566 | Code | 10 | | 2 | 00/2192 : E2 20 | sep #$20 + 3298 | 3 game.s 567 | Code | 10 | | 3 | 00/2194 : A2 00 00 | ldx #0 + 3299 | 3 game.s 568 | Code | 10 | 2 | 3 | 00/2197 : 9E 4E 0D | ozunid_11 stz indicateurTEXT,x + 3300 | 3 game.s 569 | Code | 10 | 2 | 3 | 00/219A : 9E 6C 0D | stz indicateur,x + 3301 | 3 game.s 570 | Code | 10 | | 1 | 00/219D : E8 | inx + 3302 | 3 game.s 571 | Code | 10 | | 3 | 00/219E : E0 1E 00 | cpx #{30} + 3303 | 3 game.s 572 | Code | 10 | | 2 | 00/21A1 : 90 F4 | bcc ozunid_11 + 3304 | 3 game.s 573 | Empty | 10 | | 0 | 00/21A3 | + 3305 | 3 game.s 574 | Code | 10 | 2 | 3 | 00/21A3 : 9C 4C 0D | stz pointeur_indicateurs + 3306 | 3 game.s 575 | Empty | 10 | | 0 | 00/21A6 | + 3307 | 3 game.s 576 | Code | 10 | | 3 | 00/21A6 : A2 00 00 | ldx #0 + 3308 | 3 game.s 577 | Code | 10 | 2 | 3 | 00/21A9 : 9E 8A 0D | ozunid_12 stz paragraphe_lu,x + 3309 | 3 game.s 578 | Code | 10 | 2 | 3 | 00/21AC : 9E F8 0D | stz indicateur_paragraphes,x + 3310 | 3 game.s 579 | Code | 10 | 2 | 3 | 00/21AF : 9E 66 0E | stz indicateur_paragraphes_prealables,x + 3311 | 3 game.s 580 | Code | 10 | | 1 | 00/21B2 : E8 | inx + 3312 | 3 game.s 581 | Code | 10 | | 3 | 00/21B3 : E0 6E 00 | cpx #{110} + 3313 | 3 game.s 582 | Code | 10 | | 2 | 00/21B6 : 90 F1 | bcc ozunid_12 + 3314 | 3 game.s 583 | Empty | 10 | | 0 | 00/21B8 | + 3315 | 3 game.s 584 | Code | 10 | | 3 | 00/21B8 : A2 00 00 | ldx #0 + 3316 | 3 game.s 585 | Code | 10 | | 2 | 00/21BB : A9 01 | lda #{1} + 3317 | 3 game.s 586 | Code | 10 | 2 | 3 | 00/21BD : 9D 6C 0D | sta indicateur,x + 3318 | 3 game.s 587 | Code | 00 | | 2 | 00/21C0 : C2 20 | rep #$20 + 3319 | 3 game.s 588 | Code | 00 | | 1 | 00/21C2 : 60 | rts + 3320 | 3 game.s 589 | Empty | 00 | | 0 | 00/21C3 | + 3321 | 3 game.s 590 | Comment | 00 | | 0 | 00/21C3 | *----------------------- + 3322 | 3 game.s 591 | Comment | 00 | | 0 | 00/21C3 | * INIT_OBJETS - OK + 3323 | 3 game.s 592 | Comment | 00 | | 0 | 00/21C3 | *----------------------- + 3324 | 3 game.s 593 | Comment | 00 | | 0 | 00/21C3 | * init_objets + 3325 | 3 game.s 594 | Empty | 00 | | 0 | 00/21C3 | + 3326 | 3 game.s 595 | Empty | 00 | | 0 | 00/21C3 | init_objets + 3327 | 3 game.s 596 | Code | 00 | 2 | 3 | 00/21C3 : 9C 70 0F | stz ancien_objet + 3328 | 3 game.s 597 | Code | 00 | | 1 | 00/21C6 : 60 | rts + 3329 | 3 game.s 598 | Empty | 00 | | 0 | 00/21C7 | + 3330 | 3 game.s 599 | Comment | 00 | | 0 | 00/21C7 | *----------------------- + 3331 | 3 game.s 600 | Comment | 00 | | 0 | 00/21C7 | * INIT_PECHES - OK + 3332 | 3 game.s 601 | Comment | 00 | | 0 | 00/21C7 | *----------------------- + 3333 | 3 game.s 602 | Comment | 00 | | 0 | 00/21C7 | * init_peches + 3334 | 3 game.s 603 | Empty | 00 | | 0 | 00/21C7 | + 3335 | 3 game.s 604 | Empty | 00 | | 0 | 00/21C7 | init_peches + 3336 | 3 game.s 605 | Code | 00 | | 1 | 00/21C7 : 60 | rts + 3337 | 3 game.s 606 | Empty | 00 | | 0 | 00/21C8 | + 3338 | 3 game.s 607 | Comment | 00 | | 0 | 00/21C8 | *----------------------- + 3339 | 3 game.s 608 | Comment | 00 | | 0 | 00/21C8 | * INIT_ICONES - OK + 3340 | 3 game.s 609 | Comment | 00 | | 0 | 00/21C8 | *----------------------- + 3341 | 3 game.s 610 | Comment | 00 | | 0 | 00/21C8 | * init_icones + 3342 | 3 game.s 611 | Empty | 00 | | 0 | 00/21C8 | + 3343 | 3 game.s 612 | Empty | 00 | | 0 | 00/21C8 | init_icones + 3344 | 3 game.s 613 | Macro | 00 | | 0 | 00/21C8 | PushWord #0 + 3346 | 3 game.s 613 | Code | 00 | | 3 | 00/21C8 : F4 00 00 | PEA #0 + 3349 | 3 game.s 614 | Macro | 00 | | 0 | 00/21CB | _ClearScreen + 3351 | 3 game.s 614 | Code | 00 | | 3 | 00/21CB : A2 04 15 | LDX #$1504 ; load tool call # + 3352 | 3 game.s 614 | Code | 00 | | 4 | 00/21CE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3353 | 3 game.s 615 | Empty | 00 | | 0 | 00/21D2 | + 3354 | 3 game.s 616 | Macro | 00 | | 0 | 00/21D2 | @loadfile #pFOND;ptrFOND + 3355 | 3 game.s 616 | Code | 00 | 2 | 3 | 00/21D2 : A9 8F 0A | lda #pFOND + 3356 | 3 game.s 616 | Code | 00 | 2 | 3 | 00/21D5 : AE 2C 07 | ldx ptrFOND+2 + 3357 | 3 game.s 616 | Code | 00 | 2 | 3 | 00/21D8 : AC 2A 07 | ldy ptrFOND + 3358 | 3 game.s 616 | Code | 00 | 2 | 3 | 00/21DB : 20 88 09 | jsr loadFILE + 3359 | 3 game.s 617 | Macro | 00 | | 0 | 00/21DE | @loadfile #pICONES;ptrICONES + 3360 | 3 game.s 617 | Code | 00 | 2 | 3 | 00/21DE : A9 A8 0A | lda #pICONES + 3361 | 3 game.s 617 | Code | 00 | 2 | 3 | 00/21E1 : AE 30 07 | ldx ptrICONES+2 + 3362 | 3 game.s 617 | Code | 00 | 2 | 3 | 00/21E4 : AC 2E 07 | ldy ptrICONES + 3363 | 3 game.s 617 | Code | 00 | 2 | 3 | 00/21E7 : 20 88 09 | jsr loadFILE + 3364 | 3 game.s 618 | Code | 00 | | 1 | 00/21EA : 60 | rts + 3365 | 3 game.s 619 | Empty | 00 | | 0 | 00/21EB | + 3366 | 3 game.s 620 | Comment | 00 | | 0 | 00/21EB | *----------------------- + 3367 | 3 game.s 621 | Comment | 00 | | 0 | 00/21EB | * INIT_ROUTINES - OK + 3368 | 3 game.s 622 | Comment | 00 | | 0 | 00/21EB | *----------------------- + 3369 | 3 game.s 623 | Comment | 00 | | 0 | 00/21EB | * init_routines + 3370 | 3 game.s 624 | Empty | 00 | | 0 | 00/21EB | + 3371 | 3 game.s 625 | Empty | 00 | | 0 | 00/21EB | init_routines + 3372 | 3 game.s 626 | Code | 00 | | 1 | 00/21EB : 60 | rts + 3373 | 3 game.s 627 | Empty | 00 | | 0 | 00/21EC | + 3374 | 3 game.s 628 | Comment | 00 | | 0 | 00/21EC | *----------------------- + 3375 | 3 game.s 629 | Comment | 00 | | 0 | 00/21EC | * INIT_FENETRES - OK + 3376 | 3 game.s 630 | Comment | 00 | | 0 | 00/21EC | *----------------------- + 3377 | 3 game.s 631 | Comment | 00 | | 0 | 00/21EC | * init_fenetres + 3378 | 3 game.s 632 | Empty | 00 | | 0 | 00/21EC | + 3379 | 3 game.s 633 | Empty | 00 | | 0 | 00/21EC | init_fenetres + 3380 | 3 game.s 634 | Code | 00 | | 1 | 00/21EC : 60 | rts + 3381 | 3 game.s 635 | Empty | 00 | | 0 | 00/21ED | + 3382 | 3 game.s 636 | Comment | 00 | | 0 | 00/21ED | *----------------------- + 3383 | 3 game.s 637 | Comment | 00 | | 0 | 00/21ED | * INIT_SOURIS - OK + 3384 | 3 game.s 638 | Comment | 00 | | 0 | 00/21ED | *----------------------- + 3385 | 3 game.s 639 | Comment | 00 | | 0 | 00/21ED | * init_souris + 3386 | 3 game.s 640 | Empty | 00 | | 0 | 00/21ED | + 3387 | 3 game.s 641 | Empty | 00 | | 0 | 00/21ED | init_souris + 3388 | 3 game.s 642 | Macro | 00 | | 0 | 00/21ED | PushLong #monCURSEUR + 3392 | 3 game.s 642 | Code | 00 | 1 >>16 | 3 | 00/21ED : F4 00 00 | PEA #^#monCURSEUR + 3399 | 3 game.s 642 | Code | 00 | 2 | 3 | 00/21F0 : F4 1B 30 | PEA #monCURSEUR + 3402 | 3 game.s 643 | Macro | 00 | | 0 | 00/21F3 | _SetCursor + 3404 | 3 game.s 643 | Code | 00 | | 3 | 00/21F3 : A2 04 8E | LDX #$8E04 ; load tool call # + 3405 | 3 game.s 643 | Code | 00 | | 4 | 00/21F6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3406 | 3 game.s 644 | Code | 00 | | 1 | 00/21FA : 60 | rts + 3407 | 3 game.s 645 | Empty | 00 | | 0 | 00/21FB | + 3408 | 3 game.s 646 | Comment | 00 | | 0 | 00/21FB | *----------------------- + 3409 | 3 game.s 647 | Comment | 00 | | 0 | 00/21FB | * DATAS_INIT - OK + 3410 | 3 game.s 648 | Comment | 00 | | 0 | 00/21FB | *----------------------- + 3411 | 3 game.s 649 | Comment | 00 | | 0 | 00/21FB | * datas_init + 3412 | 3 game.s 650 | Empty | 00 | | 0 | 00/21FB | + 3413 | 3 game.s 651 | Empty | 00 | | 0 | 00/21FB | datas_init + 3414 | 3 game.s 652 | Code | 00 | | 1 | 00/21FB : 60 | rts + 3415 | 3 game.s 653 | Empty | 00 | | 0 | 00/21FC | + 3416 | 3 game.s 654 | Comment | 00 | | 0 | 00/21FC | *----------------------- + 3417 | 3 game.s 655 | Comment | 00 | | 0 | 00/21FC | * INIT_TEXTE - OK + 3418 | 3 game.s 656 | Comment | 00 | | 0 | 00/21FC | *----------------------- + 3419 | 3 game.s 657 | Comment | 00 | | 0 | 00/21FC | * init_texte + 3420 | 3 game.s 658 | Empty | 00 | | 0 | 00/21FC | + 3421 | 3 game.s 659 | Empty | 00 | | 0 | 00/21FC | init_texte + 3422 | 3 game.s 660 | Code | 00 | | 3 | 00/21FC : A9 01 00 | lda #1 + 3423 | 3 game.s 661 | Code | 00 | 2 | 3 | 00/21FF : 8D 46 0D | ozunid_13 sta index + 3424 | 3 game.s 662 | Empty | 00 | | 0 | 00/2202 | + 3425 | 3 game.s 663 | Code | 00 | 2 | 3 | 00/2202 : AD 46 0D | lda index ; fait patienter + 3426 | 3 game.s 664 | Code | 00 | 2 | 3 | 00/2205 : 20 3C 22 | jsr presentation + 3427 | 3 game.s 665 | Code | 00 | 2 | 3 | 00/2208 : AD 46 0D | lda index ; charge le texte + 3428 | 3 game.s 666 | Code | 00 | 2 | 3 | 00/220B : 20 76 1E | jsr load_texte + 3429 | 3 game.s 667 | Code | 00 | 2 | 3 | 00/220E : AD 46 0D | lda index ; charge la rˇfˇrence + 3430 | 3 game.s 668 | Code | 00 | 2 | 3 | 00/2211 : 20 04 1F | jsr load_reference + 3431 | 3 game.s 669 | Empty | 00 | | 0 | 00/2214 | + 3432 | 3 game.s 670 | Code | 00 | | 3 | 00/2214 : A9 04 00 | lda #4 + 3433 | 3 game.s 671 | Code | 00 | 2 | 3 | 00/2217 : 20 F4 06 | jsr nowWAIT + 3434 | 3 game.s 672 | Empty | 00 | | 0 | 00/221A | + 3435 | 3 game.s 673 | Code | 00 | 2 | 3 | 00/221A : AD 46 0D | lda index + 3436 | 3 game.s 674 | Code | 00 | | 1 | 00/221D : 1A | inc + 3437 | 3 game.s 675 | Code | 00 | | 3 | 00/221E : C9 09 00 | cmp #{8}+1 + 3438 | 3 game.s 676 | Code | 00 | | 2 | 00/2221 : 90 DC | bcc ozunid_13 + 3439 | 3 game.s 677 | Code | 00 | | 1 | 00/2223 : 60 | rts + 3440 | 3 game.s 678 | Empty | 00 | | 0 | 00/2224 | + 3441 | 3 game.s 679 | Comment | 00 | | 0 | 00/2224 | *----------------------- + 3442 | 3 game.s 680 | Comment | 00 | | 0 | 00/2224 | * INIT_INDICATEURS_TEXTE + 3443 | 3 game.s 681 | Comment | 00 | | 0 | 00/2224 | *----------------------- + 3444 | 3 game.s 682 | Comment | 00 | | 0 | 00/2224 | * init_indicateurs_texte + 3445 | 3 game.s 683 | Empty | 00 | | 0 | 00/2224 | + 3446 | 3 game.s 684 | Empty | 00 | | 0 | 00/2224 | init_indicateurs_texte + 3447 | 3 game.s 685 | Code | 10 | | 2 | 00/2224 : E2 20 | sep #$20 + 3448 | 3 game.s 686 | Code | 10 | | 3 | 00/2226 : A2 00 00 | ldx #0 + 3449 | 3 game.s 687 | Code | 10 | 2 | 3 | 00/2229 : 9E 80 18 | ozunid_14 stz paragraphe,x + 3450 | 3 game.s 688 | Code | 10 | | 1 | 00/222C : E8 | inx + 3451 | 3 game.s 689 | Code | 10 | | 3 | 00/222D : E0 6E 00 | cpx #{110} + 3452 | 3 game.s 690 | Code | 10 | | 2 | 00/2230 : 90 F7 | bcc ozunid_14 + 3453 | 3 game.s 691 | Code | 00 | | 2 | 00/2232 : C2 20 | rep #$20 + 3454 | 3 game.s 692 | Empty | 00 | | 0 | 00/2234 | + 3455 | 3 game.s 693 | Comment | 00 | | 0 | 00/2234 | * paragraphe%(1)=0 + 3456 | 3 game.s 694 | Empty | 00 | | 0 | 00/2234 | + 3457 | 3 game.s 695 | Code | 00 | 2 | 3 | 00/2234 : 9C EE 18 | stz pointeur_paragraphes + 3458 | 3 game.s 696 | Code | 00 | 2 | 3 | 00/2237 : 9C F0 18 | stz paragraphes_lus + 3459 | 3 game.s 697 | Empty | 00 | | 0 | 00/223A | + 3460 | 3 game.s 698 | Comment | 00 | | 0 | 00/223A | * LOGO + 3461 | 3 game.s 699 | Empty | 00 | | 0 | 00/223A | + 3462 | 3 game.s 700 | Code | 00 | | 1 | 00/223A : 60 | rts + 3463 | 3 game.s 701 | Empty | 00 | | 0 | 00/223B | + 3464 | 3 game.s 702 | Comment | 00 | | 0 | 00/223B | *----------------------- + 3465 | 3 game.s 703 | Comment | 00 | | 0 | 00/223B | * + 3466 | 3 game.s 704 | Comment | 00 | | 0 | 00/223B | *----------------------- + 3467 | 3 game.s 705 | Empty | 00 | | 0 | 00/223B | + 3468 | 3 game.s 706 | Empty | 00 | | 0 | 00/223B | lookindex + 3469 | 3 game.s 707 | Code | 00 | | 1 | 00/223B : 60 | rts + 3470 | 3 game.s 708 | Empty | 00 | | 0 | 00/223C | + 3471 | 3 game.s 709 | Comment | 00 | | 0 | 00/223C | *----------------------- + 3472 | 3 game.s 710 | Comment | 00 | | 0 | 00/223C | * PRESENTATION - OK + 3473 | 3 game.s 711 | Comment | 00 | | 0 | 00/223C | *----------------------- + 3474 | 3 game.s 712 | Comment | 00 | | 0 | 00/223C | * presentation + 3475 | 3 game.s 713 | Comment | 00 | | 0 | 00/223C | * A: numˇro du texte + 3476 | 3 game.s 714 | Empty | 00 | | 0 | 00/223C | + 3477 | 3 game.s 715 | Empty | 00 | | 0 | 00/223C | presentation + 3478 | 3 game.s 716 | Code | 00 | | 3 | 00/223C : C9 09 00 | cmp #{8}+1 + 3479 | 3 game.s 717 | Code | 00 | | 2 | 00/223F : 90 01 | bcc pr_1 + 3480 | 3 game.s 718 | Code | 00 | | 1 | 00/2241 : 60 | rts + 3481 | 3 game.s 719 | Code | 00 | | 3 | 00/2242 : C9 00 00 | pr_1 cmp #0 + 3482 | 3 game.s 720 | Code | 00 | | 2 | 00/2245 : F0 12 | beq pr_2 + 3483 | 3 game.s 721 | Code | 00 | | 1 | 00/2247 : 48 | pha + 3484 | 3 game.s 722 | Empty | 00 | | 0 | 00/2248 | + 3485 | 3 game.s 723 | Macro | 00 | | 0 | 00/2248 | PushWord #0 + 3487 | 3 game.s 723 | Code | 00 | | 3 | 00/2248 : F4 00 00 | PEA #0 + 3490 | 3 game.s 724 | Macro | 00 | | 0 | 00/224B | _ClearScreen + 3492 | 3 game.s 724 | Code | 00 | | 3 | 00/224B : A2 04 15 | LDX #$1504 ; load tool call # + 3493 | 3 game.s 724 | Code | 00 | | 4 | 00/224E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3494 | 3 game.s 725 | Empty | 00 | | 0 | 00/2252 | + 3495 | 3 game.s 726 | Code | 00 | | 1 | 00/2252 : 68 | pla + 3496 | 3 game.s 727 | Code | 00 | | 1 | 00/2253 : 3A | dec + 3497 | 3 game.s 728 | Code | 00 | | 1 | 00/2254 : 0A | asl + 3498 | 3 game.s 729 | Code | 00 | | 1 | 00/2255 : AA | tax + 3499 | 3 game.s 730 | Code | 00 | 2 | 3 | 00/2256 : FC 5A 22 | jsr (tbl_pres,x) + 3500 | 3 game.s 731 | Code | 00 | | 1 | 00/2259 : 60 | pr_2 rts + 3501 | 3 game.s 732 | Empty | 00 | | 0 | 00/225A | + 3502 | 3 game.s 733 | Comment | 00 | | 0 | 00/225A | *--- + 3503 | 3 game.s 734 | Empty | 00 | | 0 | 00/225A | + 3504 | 3 game.s 735 | Data | 00 | 2 | 2 | 00/225A : 6A 22 | tbl_pres da pr_case_1 + 3505 | 3 game.s 736 | Data | 00 | 2 | 2 | 00/225C : BE 22 | da pr_case_2 + 3506 | 3 game.s 737 | Data | 00 | 2 | 2 | 00/225E : D1 22 | da pr_case_3 + 3507 | 3 game.s 738 | Data | 00 | 2 | 2 | 00/2260 : E4 22 | da pr_case_4 + 3508 | 3 game.s 739 | Data | 00 | 2 | 2 | 00/2262 : F7 22 | da pr_case_5 + 3509 | 3 game.s 740 | Data | 00 | 2 | 2 | 00/2264 : 2E 23 | da pr_case_6 + 3510 | 3 game.s 741 | Data | 00 | 2 | 2 | 00/2266 : 53 23 | da pr_case_7 + 3511 | 3 game.s 742 | Data | 00 | 2 | 2 | 00/2268 : 9E 23 | da pr_case_8 + 3512 | 3 game.s 743 | Empty | 00 | | 0 | 00/226A | + 3513 | 3 game.s 744 | Comment | 00 | | 0 | 00/226A | *--- + 3514 | 3 game.s 745 | Empty | 00 | | 0 | 00/226A | + 3515 | 3 game.s 746 | Macro | 00 | | 0 | 00/226A | pr_case_1 @carre #prSTR11;#100;#80;#$0771 + 3520 | 3 game.s 746 | Code | 00 | 1 >>16 | 3 | 00/226A : F4 00 00 | PEA #^#prSTR11 + 3527 | 3 game.s 746 | Code | 00 | 2 | 3 | 00/226D : F4 B1 23 | PEA #prSTR11 + 3532 | 3 game.s 746 | Code | 00 | | 3 | 00/2270 : F4 64 00 | PEA #100 + 3537 | 3 game.s 746 | Code | 00 | | 3 | 00/2273 : F4 50 00 | PEA #80 + 3542 | 3 game.s 746 | Code | 00 | | 3 | 00/2276 : F4 71 07 | PEA #$0771 + 3545 | 3 game.s 746 | Code | 00 | 2 | 3 | 00/2279 : 20 6F 25 | jsr carre + 3546 | 3 game.s 747 | Macro | 00 | | 0 | 00/227C | @carre #prSTR12;#100;#120;#$0774 + 3551 | 3 game.s 747 | Code | 00 | 1 >>16 | 3 | 00/227C : F4 00 00 | PEA #^#prSTR12 + 3558 | 3 game.s 747 | Code | 00 | 2 | 3 | 00/227F : F4 C0 23 | PEA #prSTR12 + 3563 | 3 game.s 747 | Code | 00 | | 3 | 00/2282 : F4 64 00 | PEA #100 + 3568 | 3 game.s 747 | Code | 00 | | 3 | 00/2285 : F4 78 00 | PEA #120 + 3573 | 3 game.s 747 | Code | 00 | | 3 | 00/2288 : F4 74 07 | PEA #$0774 + 3576 | 3 game.s 747 | Code | 00 | 2 | 3 | 00/228B : 20 6F 25 | jsr carre + 3577 | 3 game.s 748 | Empty | 00 | | 0 | 00/228E | + 3578 | 3 game.s 749 | Macro | 00 | | 0 | 00/228E | PushWord #15 + 3580 | 3 game.s 749 | Code | 00 | | 3 | 00/228E : F4 0F 00 | PEA #15 + 3583 | 3 game.s 750 | Macro | 00 | | 0 | 00/2291 | _SetForeColor + 3585 | 3 game.s 750 | Code | 00 | | 3 | 00/2291 : A2 04 A0 | LDX #$A004 ; load tool call # + 3586 | 3 game.s 750 | Code | 00 | | 4 | 00/2294 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3587 | 3 game.s 751 | Macro | 00 | | 0 | 00/2298 | PushWord #0 + 3589 | 3 game.s 751 | Code | 00 | | 3 | 00/2298 : F4 00 00 | PEA #0 + 3592 | 3 game.s 752 | Macro | 00 | | 0 | 00/229B | _SetBackColor + 3594 | 3 game.s 752 | Code | 00 | | 3 | 00/229B : A2 04 A2 | LDX #$A204 ; load tool call # + 3595 | 3 game.s 752 | Code | 00 | | 4 | 00/229E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3596 | 3 game.s 753 | Empty | 00 | | 0 | 00/22A2 | + 3597 | 3 game.s 754 | Macro | 00 | | 0 | 00/22A2 | @t #prSTR13;#21 + 3598 | 3 game.s 754 | Code | 00 | 2 | 3 | 00/22A2 : A9 D7 23 | lda #prSTR13 + 3599 | 3 game.s 754 | Code | 00 | | 3 | 00/22A5 : A0 15 00 | ldy #21 + 3600 | 3 game.s 754 | Code | 00 | 2 | 3 | 00/22A8 : 20 E1 2F | jsr t + 3601 | 3 game.s 755 | Macro | 00 | | 0 | 00/22AB | @t #prSTR14;#22 + 3602 | 3 game.s 755 | Code | 00 | 2 | 3 | 00/22AB : A9 E7 23 | lda #prSTR14 + 3603 | 3 game.s 755 | Code | 00 | | 3 | 00/22AE : A0 16 00 | ldy #22 + 3604 | 3 game.s 755 | Code | 00 | 2 | 3 | 00/22B1 : 20 E1 2F | jsr t + 3605 | 3 game.s 756 | Macro | 00 | | 0 | 00/22B4 | @t #prSTR15;#23 + 3606 | 3 game.s 756 | Code | 00 | 2 | 3 | 00/22B4 : A9 04 24 | lda #prSTR15 + 3607 | 3 game.s 756 | Code | 00 | | 3 | 00/22B7 : A0 17 00 | ldy #23 + 3608 | 3 game.s 756 | Code | 00 | 2 | 3 | 00/22BA : 20 E1 2F | jsr t + 3609 | 3 game.s 757 | Code | 00 | | 1 | 00/22BD : 60 | rts + 3610 | 3 game.s 758 | Empty | 00 | | 0 | 00/22BE | + 3611 | 3 game.s 759 | Macro | 00 | | 0 | 00/22BE | pr_case_2 @carre #prSTR21;#25;#20;#$0437 + 3616 | 3 game.s 759 | Code | 00 | 1 >>16 | 3 | 00/22BE : F4 00 00 | PEA #^#prSTR21 + 3623 | 3 game.s 759 | Code | 00 | 2 | 3 | 00/22C1 : F4 1B 24 | PEA #prSTR21 + 3628 | 3 game.s 759 | Code | 00 | | 3 | 00/22C4 : F4 19 00 | PEA #25 + 3633 | 3 game.s 759 | Code | 00 | | 3 | 00/22C7 : F4 14 00 | PEA #20 + 3638 | 3 game.s 759 | Code | 00 | | 3 | 00/22CA : F4 37 04 | PEA #$0437 + 3641 | 3 game.s 759 | Code | 00 | 2 | 3 | 00/22CD : 20 6F 25 | jsr carre + 3642 | 3 game.s 760 | Code | 00 | | 1 | 00/22D0 : 60 | rts + 3643 | 3 game.s 761 | Empty | 00 | | 0 | 00/22D1 | + 3644 | 3 game.s 762 | Macro | 00 | | 0 | 00/22D1 | pr_case_3 @carre #prSTR31;#25;#180;#$0275 + 3649 | 3 game.s 762 | Code | 00 | 1 >>16 | 3 | 00/22D1 : F4 00 00 | PEA #^#prSTR31 + 3656 | 3 game.s 762 | Code | 00 | 2 | 3 | 00/22D4 : F4 37 24 | PEA #prSTR31 + 3661 | 3 game.s 762 | Code | 00 | | 3 | 00/22D7 : F4 19 00 | PEA #25 + 3666 | 3 game.s 762 | Code | 00 | | 3 | 00/22DA : F4 B4 00 | PEA #180 + 3671 | 3 game.s 762 | Code | 00 | | 3 | 00/22DD : F4 75 02 | PEA #$0275 + 3674 | 3 game.s 762 | Code | 00 | 2 | 3 | 00/22E0 : 20 6F 25 | jsr carre + 3675 | 3 game.s 763 | Code | 00 | | 1 | 00/22E3 : 60 | rts + 3676 | 3 game.s 764 | Empty | 00 | | 0 | 00/22E4 | + 3677 | 3 game.s 765 | Macro | 00 | | 0 | 00/22E4 | pr_case_4 @carre #prSTR41;#100;#0;#$0743 + 3682 | 3 game.s 765 | Code | 00 | 1 >>16 | 3 | 00/22E4 : F4 00 00 | PEA #^#prSTR41 + 3689 | 3 game.s 765 | Code | 00 | 2 | 3 | 00/22E7 : F4 51 24 | PEA #prSTR41 + 3694 | 3 game.s 765 | Code | 00 | | 3 | 00/22EA : F4 64 00 | PEA #100 + 3699 | 3 game.s 765 | Code | 00 | | 3 | 00/22ED : F4 00 00 | PEA #0 + 3704 | 3 game.s 765 | Code | 00 | | 3 | 00/22F0 : F4 43 07 | PEA #$0743 + 3707 | 3 game.s 765 | Code | 00 | 2 | 3 | 00/22F3 : 20 6F 25 | jsr carre + 3708 | 3 game.s 766 | Code | 00 | | 1 | 00/22F6 : 60 | rts + 3709 | 3 game.s 767 | Empty | 00 | | 0 | 00/22F7 | + 3710 | 3 game.s 768 | Macro | 00 | | 0 | 00/22F7 | pr_case_5 @carre #prSTR51;#150;#20;#$0743 + 3715 | 3 game.s 768 | Code | 00 | 1 >>16 | 3 | 00/22F7 : F4 00 00 | PEA #^#prSTR51 + 3722 | 3 game.s 768 | Code | 00 | 2 | 3 | 00/22FA : F4 65 24 | PEA #prSTR51 + 3727 | 3 game.s 768 | Code | 00 | | 3 | 00/22FD : F4 96 00 | PEA #150 + 3732 | 3 game.s 768 | Code | 00 | | 3 | 00/2300 : F4 14 00 | PEA #20 + 3737 | 3 game.s 768 | Code | 00 | | 3 | 00/2303 : F4 43 07 | PEA #$0743 + 3740 | 3 game.s 768 | Code | 00 | 2 | 3 | 00/2306 : 20 6F 25 | jsr carre + 3741 | 3 game.s 769 | Macro | 00 | | 0 | 00/2309 | @carre #prSTR52;#50;#100;#$0743 + 3746 | 3 game.s 769 | Code | 00 | 1 >>16 | 3 | 00/2309 : F4 00 00 | PEA #^#prSTR52 + 3753 | 3 game.s 769 | Code | 00 | 2 | 3 | 00/230C : F4 77 24 | PEA #prSTR52 + 3758 | 3 game.s 769 | Code | 00 | | 3 | 00/230F : F4 32 00 | PEA #50 + 3763 | 3 game.s 769 | Code | 00 | | 3 | 00/2312 : F4 64 00 | PEA #100 + 3768 | 3 game.s 769 | Code | 00 | | 3 | 00/2315 : F4 43 07 | PEA #$0743 + 3771 | 3 game.s 769 | Code | 00 | 2 | 3 | 00/2318 : 20 6F 25 | jsr carre + 3772 | 3 game.s 770 | Macro | 00 | | 0 | 00/231B | @carre #prSTR53;#70;#180;#$0177 + 3777 | 3 game.s 770 | Code | 00 | 1 >>16 | 3 | 00/231B : F4 00 00 | PEA #^#prSTR53 + 3784 | 3 game.s 770 | Code | 00 | 2 | 3 | 00/231E : F4 86 24 | PEA #prSTR53 + 3789 | 3 game.s 770 | Code | 00 | | 3 | 00/2321 : F4 46 00 | PEA #70 + 3794 | 3 game.s 770 | Code | 00 | | 3 | 00/2324 : F4 B4 00 | PEA #180 + 3799 | 3 game.s 770 | Code | 00 | | 3 | 00/2327 : F4 77 01 | PEA #$0177 + 3802 | 3 game.s 770 | Code | 00 | 2 | 3 | 00/232A : 20 6F 25 | jsr carre + 3803 | 3 game.s 771 | Code | 00 | | 1 | 00/232D : 60 | rts + 3804 | 3 game.s 772 | Empty | 00 | | 0 | 00/232E | + 3805 | 3 game.s 773 | Macro | 00 | | 0 | 00/232E | pr_case_6 @carre #prSTR61;#0;#100;#$0607 + 3810 | 3 game.s 773 | Code | 00 | 1 >>16 | 3 | 00/232E : F4 00 00 | PEA #^#prSTR61 + 3817 | 3 game.s 773 | Code | 00 | 2 | 3 | 00/2331 : F4 A3 24 | PEA #prSTR61 + 3822 | 3 game.s 773 | Code | 00 | | 3 | 00/2334 : F4 00 00 | PEA #0 + 3827 | 3 game.s 773 | Code | 00 | | 3 | 00/2337 : F4 64 00 | PEA #100 + 3832 | 3 game.s 773 | Code | 00 | | 3 | 00/233A : F4 07 06 | PEA #$0607 + 3835 | 3 game.s 773 | Code | 00 | 2 | 3 | 00/233D : 20 6F 25 | jsr carre + 3836 | 3 game.s 774 | Macro | 00 | | 0 | 00/2340 | @carre #prSTR62;#20;#150;#$0607 + 3841 | 3 game.s 774 | Code | 00 | 1 >>16 | 3 | 00/2340 : F4 00 00 | PEA #^#prSTR62 + 3848 | 3 game.s 774 | Code | 00 | 2 | 3 | 00/2343 : F4 C9 24 | PEA #prSTR62 + 3853 | 3 game.s 774 | Code | 00 | | 3 | 00/2346 : F4 14 00 | PEA #20 + 3858 | 3 game.s 774 | Code | 00 | | 3 | 00/2349 : F4 96 00 | PEA #150 + 3863 | 3 game.s 774 | Code | 00 | | 3 | 00/234C : F4 07 06 | PEA #$0607 + 3866 | 3 game.s 774 | Code | 00 | 2 | 3 | 00/234F : 20 6F 25 | jsr carre + 3867 | 3 game.s 775 | Code | 00 | | 1 | 00/2352 : 60 | rts + 3868 | 3 game.s 776 | Empty | 00 | | 0 | 00/2353 | + 3869 | 3 game.s 777 | Macro | 00 | | 0 | 00/2353 | pr_case_7 @carre #prSTR71;#0;#99;#$0073 + 3874 | 3 game.s 777 | Code | 00 | 1 >>16 | 3 | 00/2353 : F4 00 00 | PEA #^#prSTR71 + 3881 | 3 game.s 777 | Code | 00 | 2 | 3 | 00/2356 : F4 E3 24 | PEA #prSTR71 + 3886 | 3 game.s 777 | Code | 00 | | 3 | 00/2359 : F4 00 00 | PEA #0 + 3891 | 3 game.s 777 | Code | 00 | | 3 | 00/235C : F4 63 00 | PEA #99 + 3896 | 3 game.s 777 | Code | 00 | | 3 | 00/235F : F4 73 00 | PEA #$0073 + 3899 | 3 game.s 777 | Code | 00 | 2 | 3 | 00/2362 : 20 6F 25 | jsr carre + 3900 | 3 game.s 778 | Empty | 00 | | 0 | 00/2365 | + 3901 | 3 game.s 779 | Macro | 00 | | 0 | 00/2365 | PushWord #15 + 3903 | 3 game.s 779 | Code | 00 | | 3 | 00/2365 : F4 0F 00 | PEA #15 + 3906 | 3 game.s 780 | Macro | 00 | | 0 | 00/2368 | _SetForeColor + 3908 | 3 game.s 780 | Code | 00 | | 3 | 00/2368 : A2 04 A0 | LDX #$A004 ; load tool call # + 3909 | 3 game.s 780 | Code | 00 | | 4 | 00/236B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3910 | 3 game.s 781 | Macro | 00 | | 0 | 00/236F | PushWord #0 + 3912 | 3 game.s 781 | Code | 00 | | 3 | 00/236F : F4 00 00 | PEA #0 + 3915 | 3 game.s 782 | Macro | 00 | | 0 | 00/2372 | _SetBackColor + 3917 | 3 game.s 782 | Code | 00 | | 3 | 00/2372 : A2 04 A2 | LDX #$A204 ; load tool call # + 3918 | 3 game.s 782 | Code | 00 | | 4 | 00/2375 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3919 | 3 game.s 783 | Empty | 00 | | 0 | 00/2379 | + 3920 | 3 game.s 784 | Macro | 00 | | 0 | 00/2379 | @t #prSTR72;#20 + 3921 | 3 game.s 784 | Code | 00 | 2 | 3 | 00/2379 : A9 08 25 | lda #prSTR72 + 3922 | 3 game.s 784 | Code | 00 | | 3 | 00/237C : A0 14 00 | ldy #20 + 3923 | 3 game.s 784 | Code | 00 | 2 | 3 | 00/237F : 20 E1 2F | jsr t + 3924 | 3 game.s 785 | Macro | 00 | | 0 | 00/2382 | @t #prSTR73;#21 + 3925 | 3 game.s 785 | Code | 00 | 2 | 3 | 00/2382 : A9 1B 25 | lda #prSTR73 + 3926 | 3 game.s 785 | Code | 00 | | 3 | 00/2385 : A0 15 00 | ldy #21 + 3927 | 3 game.s 785 | Code | 00 | 2 | 3 | 00/2388 : 20 E1 2F | jsr t + 3928 | 3 game.s 786 | Macro | 00 | | 0 | 00/238B | @t #prSTR74;#22 + 3929 | 3 game.s 786 | Code | 00 | 2 | 3 | 00/238B : A9 1F 25 | lda #prSTR74 + 3930 | 3 game.s 786 | Code | 00 | | 3 | 00/238E : A0 16 00 | ldy #22 + 3931 | 3 game.s 786 | Code | 00 | 2 | 3 | 00/2391 : 20 E1 2F | jsr t + 3932 | 3 game.s 787 | Macro | 00 | | 0 | 00/2394 | @t #prSTR75;#23 + 3933 | 3 game.s 787 | Code | 00 | 2 | 3 | 00/2394 : A9 36 25 | lda #prSTR75 + 3934 | 3 game.s 787 | Code | 00 | | 3 | 00/2397 : A0 17 00 | ldy #23 + 3935 | 3 game.s 787 | Code | 00 | 2 | 3 | 00/239A : 20 E1 2F | jsr t + 3936 | 3 game.s 788 | Code | 00 | | 1 | 00/239D : 60 | rts + 3937 | 3 game.s 789 | Empty | 00 | | 0 | 00/239E | + 3938 | 3 game.s 790 | Macro | 00 | | 0 | 00/239E | pr_case_8 @carre #prSTR81;#100;#180;#$0555 + 3943 | 3 game.s 790 | Code | 00 | 1 >>16 | 3 | 00/239E : F4 00 00 | PEA #^#prSTR81 + 3950 | 3 game.s 790 | Code | 00 | 2 | 3 | 00/23A1 : F4 57 25 | PEA #prSTR81 + 3955 | 3 game.s 790 | Code | 00 | | 3 | 00/23A4 : F4 64 00 | PEA #100 + 3960 | 3 game.s 790 | Code | 00 | | 3 | 00/23A7 : F4 B4 00 | PEA #180 + 3965 | 3 game.s 790 | Code | 00 | | 3 | 00/23AA : F4 55 05 | PEA #$0555 + 3968 | 3 game.s 790 | Code | 00 | 2 | 3 | 00/23AD : 20 6F 25 | jsr carre + 3969 | 3 game.s 791 | Code | 00 | | 1 | 00/23B0 : 60 | rts + 3970 | 3 game.s 792 | Empty | 00 | | 0 | 00/23B1 | + 3971 | 3 game.s 793 | Comment | 00 | | 0 | 00/23B1 | *--- + 3972 | 3 game.s 794 | Empty | 00 | | 0 | 00/23B1 | + 3973 | 3 game.s 795 | Data | 00 | | 15 | 00/23B1 : 0E 6C 61 20 | prSTR11 str 'la belle zohra' | | | | | | 62 65 6C 6C | | | | | | | 65 20 7A 6F | | | | | | | 68 72 61 | - 3966 | 3 game.s 796 | Data | 00 | | 23 | 00/23A8 : 16 28 6D 6F | prSTR12 str '(morceaux de bravoure)' + 3974 | 3 game.s 796 | Data | 00 | | 23 | 00/23C0 : 16 28 6D 6F | prSTR12 str '(morceaux de bravoure)' | | | | | | 72 63 65 61 | | | | | | | 75 78 20 64 | | | | | | | 65 20 62 72 | | | | | | | 61 76 6F 75 | | | | | | | 72 65 29 | - 3967 | 3 game.s 797 | Data | 00 | | 16 | 00/23BF : 0F 66 72 61 | prSTR13 str 'fran'8d'ois coulon' + 3975 | 3 game.s 797 | Data | 00 | | 16 | 00/23D7 : 0F 66 72 61 | prSTR13 str 'fran'8d'ois coulon' | | | | | | 6E 8D 6F 69 | | | | | | | 73 20 63 6F | | | | | | | 75 6C 6F 6E | - 3968 | 3 game.s 798 | Data | 00 | | 29 | 00/23CF : 1C 6C 65 73 | prSTR14 str 'les logiciels d'27'en face 1992' + 3976 | 3 game.s 798 | Data | 00 | | 29 | 00/23E7 : 1C 6C 65 73 | prSTR14 str 'les logiciels d'27'en face 1992' | | | | | | 20 6C 6F 67 | | | | | | | 69 63 69 65 | | | | | | | 6C 73 20 64 | @@ -4211,41 +4219,41 @@ | | | | | | 66 61 63 65 | | | | | | | 20 31 39 39 | | | | | | | 32 | - 3969 | 3 game.s 799 | Data | 00 | | 23 | 00/23EC : 16 72 65 70 | prSTR15 str 'reproduction interdite' + 3977 | 3 game.s 799 | Data | 00 | | 23 | 00/2404 : 16 72 65 70 | prSTR15 str 'reproduction interdite' | | | | | | 72 6F 64 75 | | | | | | | 63 74 69 6F | | | | | | | 6E 20 69 6E | | | | | | | 74 65 72 64 | | | | | | | 69 74 65 | - 3970 | 3 game.s 800 | Data | 00 | | 28 | 00/2403 : 1B 67 72 61 | prSTR21 str 'graphismes faustino ribeiro' + 3978 | 3 game.s 800 | Data | 00 | | 28 | 00/241B : 1B 67 72 61 | prSTR21 str 'graphismes faustino ribeiro' | | | | | | 70 68 69 73 | | | | | | | 6D 65 73 20 | | | | | | | 66 61 75 73 | | | | | | | 74 69 6E 6F | | | | | | | 20 72 69 62 | | | | | | | 65 69 72 6F | - 3971 | 3 game.s 801 | Data | 00 | | 26 | 00/241F : 19 70 72 6F | prSTR31 str 'programmation pascal piat' + 3979 | 3 game.s 801 | Data | 00 | | 26 | 00/2437 : 19 70 72 6F | prSTR31 str 'programmation pascal piat' | | | | | | 67 72 61 6D | | | | | | | 6D 61 74 69 | | | | | | | 6F 6E 20 70 | | | | | | | 61 73 63 61 | | | | | | | 6C 20 70 69 | | | | | | | 61 74 | - 3972 | 3 game.s 802 | Data | 00 | | 20 | 00/2439 : 13 6D 75 73 | prSTR41 str 'musique erik ecqier' + 3980 | 3 game.s 802 | Data | 00 | | 20 | 00/2451 : 13 6D 75 73 | prSTR41 str 'musique erik ecqier' | | | | | | 69 71 75 65 | | | | | | | 20 65 72 69 | | | | | | | 6B 20 65 63 | | | | | | | 71 69 65 72 | - 3973 | 3 game.s 803 | Data | 00 | | 18 | 00/244D : 11 75 6E 20 | prSTR51 str 'un grand merci '88':' + 3981 | 3 game.s 803 | Data | 00 | | 18 | 00/2465 : 11 75 6E 20 | prSTR51 str 'un grand merci '88':' | | | | | | 67 72 61 6E | | | | | | | 64 20 6D 65 | | | | | | | 72 63 69 20 | | | | | | | 88 3A | - 3974 | 3 game.s 804 | Data | 00 | | 15 | 00/245F : 0E 65 6D 6D | prSTR52 str 'emmanuel talmy' + 3982 | 3 game.s 804 | Data | 00 | | 15 | 00/2477 : 0E 65 6D 6D | prSTR52 str 'emmanuel talmy' | | | | | | 61 6E 75 65 | | | | | | | 6C 20 74 61 | | | | | | | 6C 6D 79 | - 3975 | 3 game.s 805 | Data | 00 | | 29 | 00/246E : 1C 73 61 6E | prSTR53 str 'sans qui ce logiciel... etc.' + 3983 | 3 game.s 805 | Data | 00 | | 29 | 00/2486 : 1C 73 61 6E | prSTR53 str 'sans qui ce logiciel... etc.' | | | | | | 73 20 71 75 | | | | | | | 69 20 63 65 | | | | | | | 20 6C 6F 67 | @@ -4253,7 +4261,7 @@ | | | | | | 6C 2E 2E 2E | | | | | | | 20 65 74 63 | | | | | | | 2E | - 3976 | 3 game.s 806 | Data | 00 | | 38 | 00/248B : 25 6D 69 73 | prSTR61 str 'miss zohra c'8e'lestibus est habill'8e'e...' + 3984 | 3 game.s 806 | Data | 00 | | 38 | 00/24A3 : 25 6D 69 73 | prSTR61 str 'miss zohra c'8e'lestibus est habill'8e'e...' | | | | | | 73 20 7A 6F | | | | | | | 68 72 61 20 | | | | | | | 63 8E 6C 65 | @@ -4263,14 +4271,14 @@ | | | | | | 61 62 69 6C | | | | | | | 6C 8E 65 2E | | | | | | | 2E 2E | - 3977 | 3 game.s 807 | Data | 00 | | 26 | 00/24B1 : 19 2E 2E 2E | prSTR62 str '...par aristide aristibus' + 3985 | 3 game.s 807 | Data | 00 | | 26 | 00/24C9 : 19 2E 2E 2E | prSTR62 str '...par aristide aristibus' | | | | | | 70 61 72 20 | | | | | | | 61 72 69 73 | | | | | | | 74 69 64 65 | | | | | | | 20 61 72 69 | | | | | | | 73 74 69 62 | | | | | | | 75 73 | - 3978 | 3 game.s 808 | Data | 00 | | 37 | 00/24CB : 24 8E 63 72 | prSTR71 str 8e'crit et r'8e'alis'8e' par fran'8d'ois coulon' + 3986 | 3 game.s 808 | Data | 00 | | 37 | 00/24E3 : 24 8E 63 72 | prSTR71 str 8e'crit et r'8e'alis'8e' par fran'8d'ois coulon' | | | | | | 69 74 20 65 | | | | | | | 74 20 72 8E | | | | | | | 61 6C 69 73 | @@ -4280,19 +4288,19 @@ | | | | | | 69 73 20 63 | | | | | | | 6F 75 6C 6F | | | | | | | 6E | - 3979 | 3 game.s 809 | Data | 00 | | 19 | 00/24F0 : 12 56 65 72 | prSTR72 str 'Version Apple IIgs' + 3987 | 3 game.s 809 | Data | 00 | | 19 | 00/2508 : 12 56 65 72 | prSTR72 str 'Version Apple IIgs' | | | | | | 73 69 6F 6E | | | | | | | 20 41 70 70 | | | | | | | 6C 65 20 49 | | | | | | | 49 67 73 | - 3980 | 3 game.s 810 | Data | 00 | | 4 | 00/2503 : 03 70 61 72 | prSTR73 str 'par' - 3981 | 3 game.s 811 | Data | 00 | | 23 | 00/2507 : 16 42 72 75 | prSTR74 str 'Brutal Deluxe Software' + 3988 | 3 game.s 810 | Data | 00 | | 4 | 00/251B : 03 70 61 72 | prSTR73 str 'par' + 3989 | 3 game.s 811 | Data | 00 | | 23 | 00/251F : 16 42 72 75 | prSTR74 str 'Brutal Deluxe Software' | | | | | | 74 61 6C 20 | | | | | | | 44 65 6C 75 | | | | | | | 78 65 20 53 | | | | | | | 6F 66 74 77 | | | | | | | 61 72 65 | - 3982 | 3 game.s 812 | Data | 00 | | 33 | 00/251E : 20 41 6E 74 | prSTR75 str 'Antoine Vignau & Olivier Zardini' + 3990 | 3 game.s 812 | Data | 00 | | 33 | 00/2536 : 20 41 6E 74 | prSTR75 str 'Antoine Vignau & Olivier Zardini' | | | | | | 6F 69 6E 65 | | | | | | | 20 56 69 67 | | | | | | | 6E 61 75 20 | @@ -4301,903 +4309,1710 @@ | | | | | | 72 20 5A 61 | | | | | | | 72 64 69 6E | | | | | | | 69 | - 3983 | 3 game.s 813 | Data | 00 | | 24 | 00/253F : 17 88 20 6C | prSTR81 str 88' la famille paspire...' + 3991 | 3 game.s 813 | Data | 00 | | 24 | 00/2557 : 17 88 20 6C | prSTR81 str 88' la famille paspire...' | | | | | | 61 20 66 61 | | | | | | | 6D 69 6C 6C | | | | | | | 65 20 70 61 | | | | | | | 73 70 69 72 | | | | | | | 65 2E 2E 2E | - 3984 | 3 game.s 814 | Empty | 00 | | 0 | 00/2557 | - 3985 | 3 game.s 815 | Comment | 00 | | 0 | 00/2557 | *----------------------- - 3986 | 3 game.s 816 | Comment | 00 | | 0 | 00/2557 | * CARRE - 3987 | 3 game.s 817 | Comment | 00 | | 0 | 00/2557 | *----------------------- - 3988 | 3 game.s 818 | Comment | 00 | | 0 | 00/2557 | * carre(texte$,x%,y%,couleur$) - 3989 | 3 game.s 819 | Comment | 00 | | 0 | 00/2557 | * 3,s word : RGB color - 3990 | 3 game.s 820 | Comment | 00 | | 0 | 00/2557 | * 5,s word : y - 3991 | 3 game.s 821 | Comment | 00 | | 0 | 00/2557 | * 7,s word : x - 3992 | 3 game.s 822 | Comment | 00 | | 0 | 00/2557 | * 9,s long : @text - 3993 | 3 game.s 823 | Empty | 00 | | 0 | 00/2557 | - 3994 | 3 game.s 824 | Comment | 00 | | 0 | 00/2557 | * couleur$ est pour le carrˇ - 3995 | 3 game.s 825 | Comment | 00 | | 0 | 00/2557 | * le texte est toujours en jaune - 3996 | 3 game.s 826 | Empty | 00 | | 0 | 00/2557 | - 3997 | 3 game.s 827 | Code | 00 | | 2 | 00/2557 : A3 05 | carre lda 5,s - 3998 | 3 game.s 828 | Code | 00 | 2 | 3 | 00/2559 : 8D 57 26 | sta carreRECT - 3999 | 3 game.s 829 | Code | 00 | | 1 | 00/255C : 18 | clc - 4000 | 3 game.s 830 | Code | 00 | | 3 | 00/255D : 69 0C 00 | adc #12 - 4001 | 3 game.s 831 | Code | 00 | 2 | 3 | 00/2560 : 8D 5B 26 | sta carreRECT+4 - 4002 | 3 game.s 832 | Code | 00 | | 2 | 00/2563 : A3 07 | lda 7,s - 4003 | 3 game.s 833 | Code | 00 | 2 | 3 | 00/2565 : 8D 59 26 | sta carreRECT+2 - 4004 | 3 game.s 834 | Code | 00 | | 1 | 00/2568 : 18 | clc - 4005 | 3 game.s 835 | Code | 00 | | 3 | 00/2569 : 69 0C 00 | adc #12 - 4006 | 3 game.s 836 | Code | 00 | 2 | 3 | 00/256C : 8D 5D 26 | sta carreRECT+6 - 4007 | 3 game.s 837 | Code | 00 | | 2 | 00/256F : A3 09 | lda 9,s - 4008 | 3 game.s 838 | Code | 00 | | 2 | 00/2571 : 85 80 | sta {$80} - 4009 | 3 game.s 839 | Code | 00 | | 2 | 00/2573 : A3 0B | lda 11,s - 4010 | 3 game.s 840 | Code | 00 | | 2 | 00/2575 : 85 82 | sta {$80}+2 - 4011 | 3 game.s 841 | Empty | 00 | | 0 | 00/2577 | - 4012 | 3 game.s 842 | Comment | 00 | | 0 | 00/2577 | *--- la couleur du GS - 4013 | 3 game.s 843 | Empty | 00 | | 0 | 00/2577 | - 4014 | 3 game.s 844 | Code | 00 | | 2 | 00/2577 : A3 03 | lda 3,s ; R - 4015 | 3 game.s 845 | Code | 00 | | 3 | 00/2579 : 29 00 0F | and #$0f00 - 4016 | 3 game.s 846 | Code | 00 | | 1 | 00/257C : 0A | asl - 4017 | 3 game.s 847 | Code | 00 | 2 | 3 | 00/257D : 8D 55 26 | sta carreRGB - 4018 | 3 game.s 848 | Empty | 00 | | 0 | 00/2580 | - 4019 | 3 game.s 849 | Code | 00 | | 2 | 00/2580 : A3 03 | lda 3,s ; G - 4020 | 3 game.s 850 | Code | 00 | | 3 | 00/2582 : 29 F0 00 | and #$00f0 - 4021 | 3 game.s 851 | Code | 00 | | 1 | 00/2585 : 0A | asl - 4022 | 3 game.s 852 | Code | 00 | 2 | 3 | 00/2586 : 0D 55 26 | ora carreRGB - 4023 | 3 game.s 853 | Code | 00 | 2 | 3 | 00/2589 : 8D 55 26 | sta carreRGB - 4024 | 3 game.s 854 | Empty | 00 | | 0 | 00/258C | - 4025 | 3 game.s 855 | Code | 00 | | 2 | 00/258C : A3 03 | lda 3,s ; B - 4026 | 3 game.s 856 | Code | 00 | | 3 | 00/258E : 29 0F 00 | and #$000f - 4027 | 3 game.s 857 | Code | 00 | | 1 | 00/2591 : 0A | asl - 4028 | 3 game.s 858 | Code | 00 | 2 | 3 | 00/2592 : 0D 55 26 | ora carreRGB - 4029 | 3 game.s 859 | Code | 00 | 2 | 3 | 00/2595 : 8D 55 26 | sta carreRGB - 4030 | 3 game.s 860 | Empty | 00 | | 0 | 00/2598 | - 4031 | 3 game.s 861 | Comment | 00 | | 0 | 00/2598 | *--- draw square - 4032 | 3 game.s 862 | Empty | 00 | | 0 | 00/2598 | - 4033 | 3 game.s 863 | Macro | 00 | | 0 | 00/2598 | PushWord #0 ; on met du RGB - 4035 | 3 game.s 863 | Code | 00 | | 3 | 00/2598 : F4 00 00 | PEA #0 - 4038 | 3 game.s 864 | Macro | 00 | | 0 | 00/259B | PushWord index - 4043 | 3 game.s 864 | Code | 00 | 2 | 3 | 00/259B : AD 46 0D | LDA index - 4044 | 3 game.s 864 | Code | 00 | | 1 | 00/259E : 48 | PHA - 4046 | 3 game.s 865 | Macro | 00 | | 0 | 00/259F | PushWord carreRGB - 4051 | 3 game.s 865 | Code | 00 | 2 | 3 | 00/259F : AD 55 26 | LDA carreRGB - 4052 | 3 game.s 865 | Code | 00 | | 1 | 00/25A2 : 48 | PHA - 4054 | 3 game.s 866 | Macro | 00 | | 0 | 00/25A3 | _SetColorEntry - 4056 | 3 game.s 866 | Code | 00 | | 3 | 00/25A3 : A2 04 10 | LDX #$1004 ; load tool call # - 4057 | 3 game.s 866 | Code | 00 | | 4 | 00/25A6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4058 | 3 game.s 867 | Empty | 00 | | 0 | 00/25AA | - 4059 | 3 game.s 868 | Code | 00 | 2 | 3 | 00/25AA : AE 46 0D | ldx index - 4060 | 3 game.s 869 | Code | 00 | 2 | 3 | 00/25AD : AD 57 26 | lda carreRECT ; la couleur si > 100 - 4061 | 3 game.s 870 | Code | 00 | | 3 | 00/25B0 : C9 65 00 | cmp #100+1 - 4062 | 3 game.s 871 | Code | 00 | | 2 | 00/25B3 : B0 03 | bcs carre_1 - 4063 | 3 game.s 872 | Code | 00 | | 3 | 00/25B5 : A2 08 00 | ldx #8 ; le rose sinon - 4064 | 3 game.s 873 | Code | 00 | | 1 | 00/25B8 : DA | carre_1 phx - 4065 | 3 game.s 874 | Macro | 00 | | 0 | 00/25B9 | _SetSolidPenPat - 4067 | 3 game.s 874 | Code | 00 | | 3 | 00/25B9 : A2 04 37 | LDX #$3704 ; load tool call # - 4068 | 3 game.s 874 | Code | 00 | | 4 | 00/25BC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4069 | 3 game.s 875 | Empty | 00 | | 0 | 00/25C0 | - 4070 | 3 game.s 876 | Code | 00 | 2 | 3 | 00/25C0 : AD 59 26 | lda carreRECT+2 - 4071 | 3 game.s 877 | Code | 00 | | 1 | 00/25C3 : 48 | pha - 4072 | 3 game.s 878 | Code | 00 | 2 | 3 | 00/25C4 : AD 57 26 | lda carreRECT - 4073 | 3 game.s 879 | Code | 00 | | 1 | 00/25C7 : 48 | pha - 4074 | 3 game.s 880 | Macro | 00 | | 0 | 00/25C8 | _MoveTo - 4076 | 3 game.s 880 | Code | 00 | | 3 | 00/25C8 : A2 04 3A | LDX #$3A04 ; load tool call # - 4077 | 3 game.s 880 | Code | 00 | | 4 | 00/25CB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4078 | 3 game.s 881 | Empty | 00 | | 0 | 00/25CF | - 4079 | 3 game.s 882 | Macro | 00 | | 0 | 00/25CF | PushLong #carreRECT - 4083 | 3 game.s 882 | Code | 00 | 1 >>16 | 3 | 00/25CF : F4 00 00 | PEA #^#carreRECT - 4090 | 3 game.s 882 | Code | 00 | 2 | 3 | 00/25D2 : F4 57 26 | PEA #carreRECT - 4093 | 3 game.s 883 | Macro | 00 | | 0 | 00/25D5 | _PaintRect - 4095 | 3 game.s 883 | Code | 00 | | 3 | 00/25D5 : A2 04 54 | LDX #$5404 ; load tool call # - 4096 | 3 game.s 883 | Code | 00 | | 4 | 00/25D8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4097 | 3 game.s 884 | Empty | 00 | | 0 | 00/25DC | - 4098 | 3 game.s 885 | Comment | 00 | | 0 | 00/25DC | *--- print text in bold typeface - 4099 | 3 game.s 886 | Empty | 00 | | 0 | 00/25DC | - 4100 | 3 game.s 887 | Code | 00 | | 1 | 00/25DC : 48 | pha - 4101 | 3 game.s 888 | Macro | 00 | | 0 | 00/25DD | _GetTextFace - 4103 | 3 game.s 888 | Code | 00 | | 3 | 00/25DD : A2 04 9B | LDX #$9B04 ; load tool call # - 4104 | 3 game.s 888 | Code | 00 | | 4 | 00/25E0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4105 | 3 game.s 889 | Code | 00 | | 1 | 00/25E4 : 48 | pha - 4106 | 3 game.s 890 | Macro | 00 | | 0 | 00/25E5 | _GetForeColor - 4108 | 3 game.s 890 | Code | 00 | | 3 | 00/25E5 : A2 04 A1 | LDX #$A104 ; load tool call # - 4109 | 3 game.s 890 | Code | 00 | | 4 | 00/25E8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4110 | 3 game.s 891 | Code | 00 | | 1 | 00/25EC : 48 | pha - 4111 | 3 game.s 892 | Macro | 00 | | 0 | 00/25ED | _GetBackColor - 4113 | 3 game.s 892 | Code | 00 | | 3 | 00/25ED : A2 04 A3 | LDX #$A304 ; load tool call # - 4114 | 3 game.s 892 | Code | 00 | | 4 | 00/25F0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4115 | 3 game.s 893 | Empty | 00 | | 0 | 00/25F4 | - 4116 | 3 game.s 894 | Macro | 00 | | 0 | 00/25F4 | PushWord #%00000000_00000001 ; bold - 4118 | 3 game.s 894 | Code | 00 | | 3 | 00/25F4 : F4 01 00 | PEA #%00000000_00000001 - 4121 | 3 game.s 895 | Macro | 00 | | 0 | 00/25F7 | _SetTextFace - 4123 | 3 game.s 895 | Code | 00 | | 3 | 00/25F7 : A2 04 9A | LDX #$9A04 ; load tool call # - 4124 | 3 game.s 895 | Code | 00 | | 4 | 00/25FA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4125 | 3 game.s 896 | Macro | 00 | | 0 | 00/25FE | PushWord #15 - 4127 | 3 game.s 896 | Code | 00 | | 3 | 00/25FE : F4 0F 00 | PEA #15 - 4130 | 3 game.s 897 | Macro | 00 | | 0 | 00/2601 | _SetForeColor - 4132 | 3 game.s 897 | Code | 00 | | 3 | 00/2601 : A2 04 A0 | LDX #$A004 ; load tool call # - 4133 | 3 game.s 897 | Code | 00 | | 4 | 00/2604 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4134 | 3 game.s 898 | Macro | 00 | | 0 | 00/2608 | PushWord #0 - 4136 | 3 game.s 898 | Code | 00 | | 3 | 00/2608 : F4 00 00 | PEA #0 - 4139 | 3 game.s 899 | Macro | 00 | | 0 | 00/260B | _SetBackColor - 4141 | 3 game.s 899 | Code | 00 | | 3 | 00/260B : A2 04 A2 | LDX #$A204 ; load tool call # - 4142 | 3 game.s 899 | Code | 00 | | 4 | 00/260E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4143 | 3 game.s 900 | Empty | 00 | | 0 | 00/2612 | - 4144 | 3 game.s 901 | Code | 00 | 2 | 3 | 00/2612 : AD 59 26 | lda carreRECT+2 - 4145 | 3 game.s 902 | Code | 00 | | 1 | 00/2615 : 18 | clc - 4146 | 3 game.s 903 | Code | 00 | | 3 | 00/2616 : 69 0F 00 | adc #15 - 4147 | 3 game.s 904 | Code | 00 | | 1 | 00/2619 : 48 | pha - 4148 | 3 game.s 905 | Code | 00 | 2 | 3 | 00/261A : AD 57 26 | lda carreRECT - 4149 | 3 game.s 906 | Code | 00 | | 1 | 00/261D : 18 | clc - 4150 | 3 game.s 907 | Code | 00 | | 3 | 00/261E : 69 08 00 | adc #8 - 4151 | 3 game.s 908 | Code | 00 | | 1 | 00/2621 : 48 | pha - 4152 | 3 game.s 909 | Macro | 00 | | 0 | 00/2622 | _MoveTo - 4154 | 3 game.s 909 | Code | 00 | | 3 | 00/2622 : A2 04 3A | LDX #$3A04 ; load tool call # - 4155 | 3 game.s 909 | Code | 00 | | 4 | 00/2625 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4156 | 3 game.s 910 | Macro | 00 | | 0 | 00/2629 | PushLong {$80} - 4164 | 3 game.s 910 | Code | 00 | | 2 | 00/2629 : A5 82 | LDA {$80}+2 - 4165 | 3 game.s 910 | Code | 00 | | 1 | 00/262B : 48 | PHA - 4173 | 3 game.s 910 | Code | 00 | | 2 | 00/262C : A5 80 | LDA {$80} - 4174 | 3 game.s 910 | Code | 00 | | 1 | 00/262E : 48 | PHA - 4176 | 3 game.s 911 | Macro | 00 | | 0 | 00/262F | _DrawString - 4178 | 3 game.s 911 | Code | 00 | | 3 | 00/262F : A2 04 A5 | LDX #$A504 ; load tool call # - 4179 | 3 game.s 911 | Code | 00 | | 4 | 00/2632 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4180 | 3 game.s 912 | Empty | 00 | | 0 | 00/2636 | - 4181 | 3 game.s 913 | Macro | 00 | | 0 | 00/2636 | _SetBackColor - 4183 | 3 game.s 913 | Code | 00 | | 3 | 00/2636 : A2 04 A2 | LDX #$A204 ; load tool call # - 4184 | 3 game.s 913 | Code | 00 | | 4 | 00/2639 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4185 | 3 game.s 914 | Macro | 00 | | 0 | 00/263D | _SetForeColor - 4187 | 3 game.s 914 | Code | 00 | | 3 | 00/263D : A2 04 A0 | LDX #$A004 ; load tool call # - 4188 | 3 game.s 914 | Code | 00 | | 4 | 00/2640 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4189 | 3 game.s 915 | Macro | 00 | | 0 | 00/2644 | _SetTextFace ; restore - 4191 | 3 game.s 915 | Code | 00 | | 3 | 00/2644 : A2 04 9A | LDX #$9A04 ; load tool call # - 4192 | 3 game.s 915 | Code | 00 | | 4 | 00/2647 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4193 | 3 game.s 916 | Empty | 00 | | 0 | 00/264B | - 4194 | 3 game.s 917 | Code | 00 | | 2 | 00/264B : A3 01 | carreEXIT lda 1,s - 4195 | 3 game.s 918 | Code | 00 | | 1 | 00/264D : FA | plx - 4196 | 3 game.s 919 | Code | 00 | | 1 | 00/264E : FA | plx - 4197 | 3 game.s 920 | Code | 00 | | 1 | 00/264F : FA | plx - 4198 | 3 game.s 921 | Code | 00 | | 1 | 00/2650 : FA | plx - 4199 | 3 game.s 922 | Code | 00 | | 1 | 00/2651 : FA | plx - 4200 | 3 game.s 923 | Code | 00 | | 2 | 00/2652 : 83 01 | sta 1,s - 4201 | 3 game.s 924 | Code | 00 | | 1 | 00/2654 : 60 | rts - 4202 | 3 game.s 925 | Empty | 00 | | 0 | 00/2655 | - 4203 | 3 game.s 926 | Comment | 00 | | 0 | 00/2655 | *--- - 4204 | 3 game.s 927 | Empty | 00 | | 0 | 00/2655 | - 4205 | 3 game.s 928 | Data | 00 | | 2 | 00/2655 : 00 00 | carreRGB ds 2 ; couleur du carre (4 bits) - 4206 | 3 game.s 929 | Empty | 00 | | 0 | 00/2657 | - 4207 | 3 game.s 930 | Data | 00 | | 2 | 00/2657 : 00 00 | carreRECT ds 2 ; y0 - 4208 | 3 game.s 931 | Data | 00 | | 2 | 00/2659 : 00 00 | ds 2 ; x0 - 4209 | 3 game.s 932 | Data | 00 | | 2 | 00/265B : 00 00 | ds 2 ; y0+12 - 4210 | 3 game.s 933 | Data | 00 | | 2 | 00/265D : 00 00 | ds 2 ; y0+12 - 4211 | 3 game.s 934 | Empty | 00 | | 0 | 00/265F | - 4212 | 3 game.s 935 | Comment | 00 | | 0 | 00/265F | *----------------------- - 4213 | 3 game.s 936 | Comment | 00 | | 0 | 00/265F | * RAMDISK - OK - 4214 | 3 game.s 937 | Comment | 00 | | 0 | 00/265F | *----------------------- - 4215 | 3 game.s 938 | Empty | 00 | | 0 | 00/265F | - 4216 | 3 game.s 939 | Empty | 00 | | 0 | 00/265F | ramdisk - 4217 | 3 game.s 940 | Code | 00 | | 1 | 00/265F : 60 | rts - 4218 | 3 game.s 941 | Empty | 00 | | 0 | 00/2660 | - 4219 | 3 game.s 942 | Comment | 00 | | 0 | 00/2660 | *----------------------- - 4220 | 3 game.s 943 | Comment | 00 | | 0 | 00/2660 | * - 4221 | 3 game.s 944 | Comment | 00 | | 0 | 00/2660 | *----------------------- - 4222 | 3 game.s 945 | Empty | 00 | | 0 | 00/2660 | - 4223 | 3 game.s 946 | Empty | 00 | | 0 | 00/2660 | shoot_text - 4224 | 3 game.s 947 | Code | 00 | | 1 | 00/2660 : 60 | rts - 4225 | 3 game.s 948 | Empty | 00 | | 0 | 00/2661 | - 4226 | 3 game.s 949 | Comment | 00 | | 0 | 00/2661 | *----------------------- - 4227 | 3 game.s 950 | Comment | 00 | | 0 | 00/2661 | * - 4228 | 3 game.s 951 | Comment | 00 | | 0 | 00/2661 | *----------------------- - 4229 | 3 game.s 952 | Empty | 00 | | 0 | 00/2661 | - 4230 | 3 game.s 953 | Empty | 00 | | 0 | 00/2661 | shoot_ligne - 4231 | 3 game.s 954 | Code | 00 | | 1 | 00/2661 : 60 | rts - 4232 | 3 game.s 955 | Empty | 00 | | 0 | 00/2662 | - 4233 | 3 game.s 956 | Comment | 00 | | 0 | 00/2662 | *----------------------- - 4234 | 3 game.s 957 | Comment | 00 | | 0 | 00/2662 | * CREE_FENETRE - 4235 | 3 game.s 958 | Comment | 00 | | 0 | 00/2662 | *----------------------- - 4236 | 3 game.s 959 | Comment | 00 | | 0 | 00/2662 | * cree_fenetre(objet%,paragraphe%) - 4237 | 3 game.s 960 | Comment | 00 | | 0 | 00/2662 | * A : objet - 4238 | 3 game.s 961 | Comment | 00 | | 0 | 00/2662 | * X : paragraphe - 4239 | 3 game.s 962 | Empty | 00 | | 0 | 00/2662 | - 4240 | 3 game.s 963 | Empty | 00 | | 0 | 00/2662 | cree_fenetre - 4241 | 3 game.s 964 | Code | 00 | | 1 | 00/2662 : 60 | rts - 4242 | 3 game.s 965 | Empty | 00 | | 0 | 00/2663 | - 4243 | 3 game.s 966 | Comment | 00 | | 0 | 00/2663 | *----------------------- - 4244 | 3 game.s 967 | Comment | 00 | | 0 | 00/2663 | * - 4245 | 3 game.s 968 | Comment | 00 | | 0 | 00/2663 | *----------------------- - 4246 | 3 game.s 969 | Comment | 00 | | 0 | 00/2663 | * display_text(ligne%,niveau%) - 4247 | 3 game.s 970 | Empty | 00 | | 0 | 00/2663 | - 4248 | 3 game.s 971 | Empty | 00 | | 0 | 00/2663 | display_text - 4249 | 3 game.s 972 | Code | 00 | | 1 | 00/2663 : 60 | rts - 4250 | 3 game.s 973 | Empty | 00 | | 0 | 00/2664 | - 4251 | 3 game.s 974 | Comment | 00 | | 0 | 00/2664 | *----------------------- - 4252 | 3 game.s 975 | Comment | 00 | | 0 | 00/2664 | * ICE_LOAD - OK - 4253 | 3 game.s 976 | Comment | 00 | | 0 | 00/2664 | *----------------------- - 4254 | 3 game.s 977 | Comment | 00 | | 0 | 00/2664 | * ice_load(fichier$) - 4255 | 3 game.s 978 | Empty | 00 | | 0 | 00/2664 | - 4256 | 3 game.s 979 | Empty | 00 | | 0 | 00/2664 | ice_load - 4257 | 3 game.s 980 | Code | 00 | | 1 | 00/2664 : 60 | rts - 4258 | 3 game.s 981 | Empty | 00 | | 0 | 00/2665 | - 4259 | 3 game.s 982 | Comment | 00 | | 0 | 00/2665 | *----------------------- - 4260 | 3 game.s 983 | Comment | 00 | | 0 | 00/2665 | * ICE_DISP - OK - 4261 | 3 game.s 984 | Comment | 00 | | 0 | 00/2665 | *----------------------- - 4262 | 3 game.s 985 | Comment | 00 | | 0 | 00/2665 | * ice_disp(adresse_image%) - 4263 | 3 game.s 986 | Empty | 00 | | 0 | 00/2665 | - 4264 | 3 game.s 987 | Empty | 00 | | 0 | 00/2665 | ice_disp - 4265 | 3 game.s 988 | Code | 00 | | 1 | 00/2665 : 60 | rts - 4266 | 3 game.s 989 | Empty | 00 | | 0 | 00/2666 | - 4267 | 3 game.s 990 | Comment | 00 | | 0 | 00/2666 | *----------------------- - 4268 | 3 game.s 991 | Comment | 00 | | 0 | 00/2666 | * PALETTE - OK - 4269 | 3 game.s 992 | Comment | 00 | | 0 | 00/2666 | *----------------------- - 4270 | 3 game.s 993 | Comment | 00 | | 0 | 00/2666 | * palette(palette$) - 4271 | 3 game.s 994 | Empty | 00 | | 0 | 00/2666 | - 4272 | 3 game.s 995 | Empty | 00 | | 0 | 00/2666 | palette - 4273 | 3 game.s 996 | Code | 00 | | 1 | 00/2666 : 60 | rts - 4274 | 3 game.s 997 | Empty | 00 | | 0 | 00/2667 | - 4275 | 3 game.s 998 | Comment | 00 | | 0 | 00/2667 | *----------------------- - 4276 | 3 game.s 999 | Comment | 00 | | 0 | 00/2667 | * - 4277 | 3 game.s 1000 | Comment | 00 | | 0 | 00/2667 | *----------------------- - 4278 | 3 game.s 1001 | Empty | 00 | | 0 | 00/2667 | - 4279 | 3 game.s 1002 | Empty | 00 | | 0 | 00/2667 | hide_screen - 4280 | 3 game.s 1003 | Code | 00 | | 1 | 00/2667 : 60 | rts - 4281 | 3 game.s 1004 | Empty | 00 | | 0 | 00/2668 | - 4282 | 3 game.s 1005 | Comment | 00 | | 0 | 00/2668 | *----------------------- - 4283 | 3 game.s 1006 | Comment | 00 | | 0 | 00/2668 | * - 4284 | 3 game.s 1007 | Comment | 00 | | 0 | 00/2668 | *----------------------- - 4285 | 3 game.s 1008 | Empty | 00 | | 0 | 00/2668 | - 4286 | 3 game.s 1009 | Empty | 00 | | 0 | 00/2668 | show_screen - 4287 | 3 game.s 1010 | Code | 00 | | 1 | 00/2668 : 60 | rts - 4288 | 3 game.s 1011 | Empty | 00 | | 0 | 00/2669 | - 4289 | 3 game.s 1012 | Comment | 00 | | 0 | 00/2669 | *----------------------- - 4290 | 3 game.s 1013 | Comment | 00 | | 0 | 00/2669 | * - 4291 | 3 game.s 1014 | Comment | 00 | | 0 | 00/2669 | *----------------------- - 4292 | 3 game.s 1015 | Empty | 00 | | 0 | 00/2669 | - 4293 | 3 game.s 1016 | Empty | 00 | | 0 | 00/2669 | hide_screen2 - 4294 | 3 game.s 1017 | Code | 00 | | 1 | 00/2669 : 60 | rts - 4295 | 3 game.s 1018 | Empty | 00 | | 0 | 00/266A | - 4296 | 3 game.s 1019 | Comment | 00 | | 0 | 00/266A | *----------------------- - 4297 | 3 game.s 1020 | Comment | 00 | | 0 | 00/266A | * - 4298 | 3 game.s 1021 | Comment | 00 | | 0 | 00/266A | *----------------------- - 4299 | 3 game.s 1022 | Empty | 00 | | 0 | 00/266A | - 4300 | 3 game.s 1023 | Empty | 00 | | 0 | 00/266A | show_screen2 - 4301 | 3 game.s 1024 | Code | 00 | | 1 | 00/266A : 60 | rts - 4302 | 3 game.s 1025 | Empty | 00 | | 0 | 00/266B | - 4303 | 3 game.s 1026 | Comment | 00 | | 0 | 00/266B | *----------------------- - 4304 | 3 game.s 1027 | Comment | 00 | | 0 | 00/266B | * MOUSE_ON - OK - 4305 | 3 game.s 1028 | Comment | 00 | | 0 | 00/266B | *----------------------- - 4306 | 3 game.s 1029 | Comment | 00 | | 0 | 00/266B | * mouse_on - 4307 | 3 game.s 1030 | Empty | 00 | | 0 | 00/266B | - 4308 | 3 game.s 1031 | Empty | 00 | | 0 | 00/266B | mouse_on - 4309 | 3 game.s 1032 | Macro | 00 | | 0 | 00/266B | _ShowCursor - 4311 | 3 game.s 1032 | Code | 00 | | 3 | 00/266B : A2 04 91 | LDX #$9104 ; load tool call # - 4312 | 3 game.s 1032 | Code | 00 | | 4 | 00/266E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4313 | 3 game.s 1033 | Code | 00 | | 1 | 00/2672 : 60 | rts - 4314 | 3 game.s 1034 | Empty | 00 | | 0 | 00/2673 | - 4315 | 3 game.s 1035 | Comment | 00 | | 0 | 00/2673 | *----------------------- - 4316 | 3 game.s 1036 | Comment | 00 | | 0 | 00/2673 | * MOUSE_OFF - OK - 4317 | 3 game.s 1037 | Comment | 00 | | 0 | 00/2673 | *----------------------- - 4318 | 3 game.s 1038 | Comment | 00 | | 0 | 00/2673 | * mouse_off - 4319 | 3 game.s 1039 | Empty | 00 | | 0 | 00/2673 | - 4320 | 3 game.s 1040 | Empty | 00 | | 0 | 00/2673 | mouse_off - 4321 | 3 game.s 1041 | Macro | 00 | | 0 | 00/2673 | _HideCursor - 4323 | 3 game.s 1041 | Code | 00 | | 3 | 00/2673 : A2 04 90 | LDX #$9004 ; load tool call # - 4324 | 3 game.s 1041 | Code | 00 | | 4 | 00/2676 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4325 | 3 game.s 1042 | Code | 00 | | 1 | 00/267A : 60 | rts - 4326 | 3 game.s 1043 | Empty | 00 | | 0 | 00/267B | - 4327 | 3 game.s 1044 | Comment | 00 | | 0 | 00/267B | *----------------------- - 4328 | 3 game.s 1045 | Comment | 00 | | 0 | 00/267B | * MUSIQUE - OK - 4329 | 3 game.s 1046 | Comment | 00 | | 0 | 00/267B | *----------------------- - 4330 | 3 game.s 1047 | Comment | 00 | | 0 | 00/267B | * musique - 4331 | 3 game.s 1048 | Empty | 00 | | 0 | 00/267B | - 4332 | 3 game.s 1049 | Code | 00 | 2 | 3 | 00/267B : 20 D1 26 | musique jsr init_musique - 4333 | 3 game.s 1050 | Empty | 00 | | 0 | 00/267E | - 4334 | 3 game.s 1051 | Code | 00 | | 3 | 00/267E : A9 01 00 | lda #1 - 4335 | 3 game.s 1052 | Code | 00 | 2 | 3 | 00/2681 : 8D 42 0D | sta i - 4336 | 3 game.s 1053 | Empty | 00 | | 0 | 00/2684 | - 4337 | 3 game.s 1054 | Code | 00 | 2 | 3 | 00/2684 : AD 42 0D | ozunid_15 lda i - 4338 | 3 game.s 1055 | Code | 00 | 2 | 3 | 00/2687 : 20 DC 26 | jsr rythme - 4339 | 3 game.s 1056 | Code | 00 | 2 | 3 | 00/268A : AD 42 0D | lda i - 4340 | 3 game.s 1057 | Code | 00 | 2 | 3 | 00/268D : 20 5B 27 | jsr charge_son - 4341 | 3 game.s 1058 | Code | 00 | 2 | 3 | 00/2690 : 20 33 28 | jsr clavier_sonore - 4342 | 3 game.s 1059 | Code | 00 | 2 | 3 | 00/2693 : 20 A4 26 | jsr nettoie_musique - 4343 | 3 game.s 1060 | Code | 00 | 2 | 3 | 00/2696 : EE 42 0D | inc i - 4344 | 3 game.s 1061 | Code | 00 | 2 | 3 | 00/2699 : AD 42 0D | lda i - 4345 | 3 game.s 1062 | Code | 00 | | 3 | 00/269C : C9 05 00 | cmp #5 - 4346 | 3 game.s 1063 | Code | 00 | | 2 | 00/269F : 90 E3 | bcc ozunid_15 - 4347 | 3 game.s 1064 | Code | 00 | | 2 | 00/26A1 : F0 E1 | beq ozunid_15 - 4348 | 3 game.s 1065 | Code | 00 | | 1 | 00/26A3 : 60 | rts - 4349 | 3 game.s 1066 | Empty | 00 | | 0 | 00/26A4 | - 4350 | 3 game.s 1067 | Comment | 00 | | 0 | 00/26A4 | *----------------------- - 4351 | 3 game.s 1068 | Comment | 00 | | 0 | 00/26A4 | * NETTOIE_MUSIQUE - OK - 4352 | 3 game.s 1069 | Comment | 00 | | 0 | 00/26A4 | *----------------------- - 4353 | 3 game.s 1070 | Comment | 00 | | 0 | 00/26A4 | * nettoie_musique - 4354 | 3 game.s 1071 | Empty | 00 | | 0 | 00/26A4 | - 4355 | 3 game.s 1072 | Empty | 00 | | 0 | 00/26A4 | nettoie_musique - 4356 | 3 game.s 1073 | Macro | 00 | | 0 | 00/26A4 | PushLong haBEAT - 4364 | 3 game.s 1073 | Code | 00 | 2 | 3 | 00/26A4 : AD 78 07 | LDA haBEAT+2 - 4365 | 3 game.s 1073 | Code | 00 | | 1 | 00/26A7 : 48 | PHA - 4373 | 3 game.s 1073 | Code | 00 | 2 | 3 | 00/26A8 : AD 76 07 | LDA haBEAT - 4374 | 3 game.s 1073 | Code | 00 | | 1 | 00/26AB : 48 | PHA - 4376 | 3 game.s 1074 | Macro | 00 | | 0 | 00/26AC | _DisposeHandle - 4378 | 3 game.s 1074 | Code | 00 | | 3 | 00/26AC : A2 02 10 | LDX #$1002 ; load tool call # - 4379 | 3 game.s 1074 | Code | 00 | | 4 | 00/26AF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4380 | 3 game.s 1075 | Empty | 00 | | 0 | 00/26B3 | - 4381 | 3 game.s 1076 | Code | 00 | | 3 | 00/26B3 : A9 00 00 | lda #0 - 4382 | 3 game.s 1077 | Code | 00 | | 1 | 00/26B6 : 48 | ozunid_16 pha - 4383 | 3 game.s 1078 | Code | 00 | | 1 | 00/26B7 : 0A | asl - 4384 | 3 game.s 1079 | Code | 00 | | 1 | 00/26B8 : 0A | asl - 4385 | 3 game.s 1080 | Code | 00 | | 1 | 00/26B9 : AA | tax - 4386 | 3 game.s 1081 | Code | 00 | 2 | 3 | 00/26BA : BD 80 07 | lda haSND1+2,x - 4387 | 3 game.s 1082 | Code | 00 | | 1 | 00/26BD : 48 | pha - 4388 | 3 game.s 1083 | Code | 00 | 2 | 3 | 00/26BE : BD 7E 07 | lda haSND1,x - 4389 | 3 game.s 1084 | Code | 00 | | 1 | 00/26C1 : 48 | pha - 4390 | 3 game.s 1085 | Macro | 00 | | 0 | 00/26C2 | _DisposeHandle - 4392 | 3 game.s 1085 | Code | 00 | | 3 | 00/26C2 : A2 02 10 | LDX #$1002 ; load tool call # - 4393 | 3 game.s 1085 | Code | 00 | | 4 | 00/26C5 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4394 | 3 game.s 1086 | Code | 00 | | 1 | 00/26C9 : 68 | pla - 4395 | 3 game.s 1087 | Code | 00 | | 1 | 00/26CA : 1A | inc - 4396 | 3 game.s 1088 | Code | 00 | 2 | 3 | 00/26CB : CD 44 0D | cmp j ; nombre de sons - 4397 | 3 game.s 1089 | Code | 00 | | 2 | 00/26CE : 90 E6 | bcc ozunid_16 - 4398 | 3 game.s 1090 | Code | 00 | | 1 | 00/26D0 : 60 | rts - 4399 | 3 game.s 1091 | Empty | 00 | | 0 | 00/26D1 | - 4400 | 3 game.s 1092 | Comment | 00 | | 0 | 00/26D1 | *----------------------- - 4401 | 3 game.s 1093 | Comment | 00 | | 0 | 00/26D1 | * INIT_MUSIQUE - OK - 4402 | 3 game.s 1094 | Comment | 00 | | 0 | 00/26D1 | *----------------------- - 4403 | 3 game.s 1095 | Empty | 00 | | 0 | 00/26D1 | - 4404 | 3 game.s 1096 | Empty | 00 | | 0 | 00/26D1 | init_musique - 4405 | 3 game.s 1097 | Macro | 00 | | 0 | 00/26D1 | PushWord #$ffff - 4407 | 3 game.s 1097 | Code | 00 | | 3 | 00/26D1 : F4 FF FF | PEA #$ffff - 4410 | 3 game.s 1098 | Macro | 00 | | 0 | 00/26D4 | _ClearScreen - 4412 | 3 game.s 1098 | Code | 00 | | 3 | 00/26D4 : A2 04 15 | LDX #$1504 ; load tool call # - 4413 | 3 game.s 1098 | Code | 00 | | 4 | 00/26D7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4414 | 3 game.s 1099 | Code | 00 | | 1 | 00/26DB : 60 | rts - 4415 | 3 game.s 1100 | Empty | 00 | | 0 | 00/26DC | - 4416 | 3 game.s 1101 | Comment | 00 | | 0 | 00/26DC | *----------------------- - 4417 | 3 game.s 1102 | Comment | 00 | | 0 | 00/26DC | * RYTHME - OK - 4418 | 3 game.s 1103 | Comment | 00 | | 0 | 00/26DC | *----------------------- - 4419 | 3 game.s 1104 | Comment | 00 | | 0 | 00/26DC | * rythme(rythme%) - 4420 | 3 game.s 1105 | Empty | 00 | | 0 | 00/26DC | - 4421 | 3 game.s 1106 | Comment | 00 | | 0 | 00/26DC | *--- offset to beat number is +22 - 4422 | 3 game.s 1107 | Empty | 00 | | 0 | 00/26DC | - 4423 | 3 game.s 1108 | Code | 10 | | 2 | 00/26DC : E2 20 | rythme sep #$20 - 4424 | 3 game.s 1109 | Code | 10 | | 2 | 00/26DE : 09 30 | ora #'0' - 4425 | 3 game.s 1110 | Code | 10 | 2 | 3 | 00/26E0 : 8D 0D 0B | sta pBEAT+22 - 4426 | 3 game.s 1111 | Code | 00 | | 2 | 00/26E3 : C2 20 | rep #$20 - 4427 | 3 game.s 1112 | Empty | 00 | | 0 | 00/26E5 | - 4428 | 3 game.s 1113 | Comment | 00 | | 0 | 00/26E5 | *--- - 4429 | 3 game.s 1114 | Empty | 00 | | 0 | 00/26E5 | - 4430 | 3 game.s 1115 | Code | 00 | 2 | 3 | 00/26E5 : A9 F7 0A | lda #pBEAT - 4431 | 3 game.s 1116 | Code | 00 | 2 | 3 | 00/26E8 : 8D 2D 0A | sta proOPEN+4 ; filename - 4432 | 3 game.s 1117 | Empty | 00 | | 0 | 00/26EB | - 4433 | 3 game.s 1118 | Code | 00 | | 4 | 00/26EB : 22 A8 00 E1 | jsl {$e100a8} - 4434 | 3 game.s 1119 | Data | 00 | | 2 | 00/26EF : 10 20 | dw $2010 - 4435 | 3 game.s 1120 | Data | 00 | 3 | 4 | 00/26F1 : 29 0A 00 00 | adrl proOPEN - 4436 | 3 game.s 1121 | Code | 00 | | 2 | 00/26F5 : B0 63 | bcs ry_err2 - 4437 | 3 game.s 1122 | Empty | 00 | | 0 | 00/26F7 | - 4438 | 3 game.s 1123 | Code | 00 | 2 | 3 | 00/26F7 : AD 2B 0A | lda proOPEN+2 - 4439 | 3 game.s 1124 | Code | 00 | 2 | 3 | 00/26FA : 8D 59 0A | sta proREAD+2 - 4440 | 3 game.s 1125 | Code | 00 | 2 | 3 | 00/26FD : 8D 69 0A | sta proCLOSE+2 - 4441 | 3 game.s 1126 | Empty | 00 | | 0 | 00/2700 | - 4442 | 3 game.s 1127 | Code | 00 | 2 | 3 | 00/2700 : AC 53 0A | ldy proEOF - 4443 | 3 game.s 1128 | Code | 00 | 2 | 3 | 00/2703 : 8C 5F 0A | sty proREAD+8 - 4444 | 3 game.s 1129 | Code | 00 | 2 | 3 | 00/2706 : AE 55 0A | ldx proEOF+2 - 4445 | 3 game.s 1130 | Code | 00 | 2 | 3 | 00/2709 : 8E 61 0A | stx proREAD+10 - 4446 | 3 game.s 1131 | Empty | 00 | | 0 | 00/270C | - 4447 | 3 game.s 1132 | Code | 00 | | 1 | 00/270C : 48 | pha - 4448 | 3 game.s 1133 | Code | 00 | | 1 | 00/270D : 48 | pha - 4449 | 3 game.s 1134 | Code | 00 | | 1 | 00/270E : DA | phx - 4450 | 3 game.s 1135 | Code | 00 | | 1 | 00/270F : 5A | phy - 4451 | 3 game.s 1136 | Macro | 00 | | 0 | 00/2710 | PushWord myID - 4456 | 3 game.s 1136 | Code | 00 | 2 | 3 | 00/2710 : AD 1A 07 | LDA myID - 4457 | 3 game.s 1136 | Code | 00 | | 1 | 00/2713 : 48 | PHA - 4459 | 3 game.s 1137 | Macro | 00 | | 0 | 00/2714 | PushWord #%11000000_00001100 - 4461 | 3 game.s 1137 | Code | 00 | | 3 | 00/2714 : F4 0C C0 | PEA #%11000000_00001100 - 4464 | 3 game.s 1138 | Macro | 00 | | 0 | 00/2717 | PushLong #0 - 4468 | 3 game.s 1138 | Code | 00 | | 3 | 00/2717 : F4 00 00 | PEA #^#0 - 4475 | 3 game.s 1138 | Code | 00 | | 3 | 00/271A : F4 00 00 | PEA #0 - 4478 | 3 game.s 1139 | Macro | 00 | | 0 | 00/271D | _NewHandle - 4480 | 3 game.s 1139 | Code | 00 | | 3 | 00/271D : A2 02 09 | LDX #$902 ; load tool call # - 4481 | 3 game.s 1139 | Code | 00 | | 4 | 00/2720 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4482 | 3 game.s 1140 | Code | 00 | | 1 | 00/2724 : 0B | phd - 4483 | 3 game.s 1141 | Code | 00 | | 1 | 00/2725 : 3B | tsc - 4484 | 3 game.s 1142 | Code | 00 | | 1 | 00/2726 : 5B | tcd - 4485 | 3 game.s 1143 | Code | 00 | | 2 | 00/2727 : A7 03 | lda [3] - 4486 | 3 game.s 1144 | Code | 00 | 2 | 3 | 00/2729 : 8D 7A 07 | sta ptrBEAT - 4487 | 3 game.s 1145 | Code | 00 | 2 | 3 | 00/272C : 8D 5B 0A | sta proREAD+4 - 4488 | 3 game.s 1146 | Code | 00 | | 3 | 00/272F : A0 02 00 | ldy #2 - 4489 | 3 game.s 1147 | Code | 00 | | 2 | 00/2732 : B7 03 | lda [3],y - 4490 | 3 game.s 1148 | Code | 00 | 2 | 3 | 00/2734 : 8D 7C 07 | sta ptrBEAT+2 - 4491 | 3 game.s 1149 | Code | 00 | 2 | 3 | 00/2737 : 8D 5D 0A | sta proREAD+6 - 4492 | 3 game.s 1150 | Code | 00 | | 1 | 00/273A : 2B | pld - 4493 | 3 game.s 1151 | Code | 00 | | 1 | 00/273B : 68 | pla - 4494 | 3 game.s 1152 | Code | 00 | 2 | 3 | 00/273C : 8D 76 07 | sta haBEAT - 4495 | 3 game.s 1153 | Code | 00 | | 1 | 00/273F : 68 | pla - 4496 | 3 game.s 1154 | Code | 00 | 2 | 3 | 00/2740 : 8D 78 07 | sta haBEAT+2 - 4497 | 3 game.s 1155 | Code | 00 | | 2 | 00/2743 : B0 0A | bcs ry_err1 - 4498 | 3 game.s 1156 | Empty | 00 | | 0 | 00/2745 | - 4499 | 3 game.s 1157 | Code | 00 | | 4 | 00/2745 : 22 A8 00 E1 | jsl {$e100a8} - 4500 | 3 game.s 1158 | Data | 00 | | 2 | 00/2749 : 12 20 | dw $2012 - 4501 | 3 game.s 1159 | Data | 00 | 3 | 4 | 00/274B : 57 0A 00 00 | adrl proREAD - 4502 | 3 game.s 1160 | Empty | 00 | | 0 | 00/274F | - 4503 | 3 game.s 1161 | Code | 00 | | 4 | 00/274F : 22 A8 00 E1 | ry_err1 jsl {$e100a8} - 4504 | 3 game.s 1162 | Data | 00 | | 2 | 00/2753 : 14 20 | dw $2014 - 4505 | 3 game.s 1163 | Data | 00 | 3 | 4 | 00/2755 : 67 0A 00 00 | adrl proCLOSE - 4506 | 3 game.s 1164 | Code | 00 | | 1 | 00/2759 : 18 | clc - 4507 | 3 game.s 1165 | Code | 00 | | 1 | 00/275A : 60 | ry_err2 rts - 4508 | 3 game.s 1166 | Empty | 00 | | 0 | 00/275B | - 4509 | 3 game.s 1167 | Comment | 00 | | 0 | 00/275B | *----------------------- - 4510 | 3 game.s 1168 | Comment | 00 | | 0 | 00/275B | * CHARGE_SON - OK - 4511 | 3 game.s 1169 | Comment | 00 | | 0 | 00/275B | *----------------------- - 4512 | 3 game.s 1170 | Comment | 00 | | 0 | 00/275B | * charge_son - 4513 | 3 game.s 1171 | Empty | 00 | | 0 | 00/275B | - 4514 | 3 game.s 1172 | Comment | 00 | | 0 | 00/275B | *--- offset to sfxs number is +21 - 4515 | 3 game.s 1173 | Empty | 00 | | 0 | 00/275B | - 4516 | 3 game.s 1174 | Code | 00 | | 1 | 00/275B : 3A | charge_son dec - 4517 | 3 game.s 1175 | Code | 00 | | 1 | 00/275C : 0A | asl ; pointe sur la table de pointeurs - 4518 | 3 game.s 1176 | Code | 00 | | 1 | 00/275D : AA | tax ; par niveau (1..5) - 4519 | 3 game.s 1177 | Code | 00 | 2 | 3 | 00/275E : BD CE 19 | lda tblSND,x - 4520 | 3 game.s 1178 | Code | 00 | | 3 | 00/2761 : C9 FF FF | cmp #-1 - 4521 | 3 game.s 1179 | Code | 00 | | 2 | 00/2764 : D0 02 | bne ch_1 - 4522 | 3 game.s 1180 | Code | 00 | | 1 | 00/2766 : 38 | sec - 4523 | 3 game.s 1181 | Code | 00 | | 1 | 00/2767 : 60 | rts - 4524 | 3 game.s 1182 | Code | 00 | | 2 | 00/2768 : 85 80 | ch_1 sta {$80} ; pointe sur sndPARTx - 4525 | 3 game.s 1183 | Empty | 00 | | 0 | 00/276A | - 4526 | 3 game.s 1184 | Code | 00 | | 3 | 00/276A : A9 01 00 | lda #1 ; on charge tous les sons maintenant - 4527 | 3 game.s 1185 | Code | 00 | 2 | 3 | 00/276D : 8D 44 0D | sta j - 4528 | 3 game.s 1186 | Empty | 00 | | 0 | 00/2770 | - 4529 | 3 game.s 1187 | Code | 00 | 2 | 3 | 00/2770 : AD 44 0D | ozunid_17 lda j - 4530 | 3 game.s 1188 | Code | 00 | | 1 | 00/2773 : 3A | dec - 4531 | 3 game.s 1189 | Code | 00 | | 1 | 00/2774 : 0A | asl - 4532 | 3 game.s 1190 | Code | 00 | | 1 | 00/2775 : A8 | tay - 4533 | 3 game.s 1191 | Code | 00 | | 1 | 00/2776 : AA | tax - 4534 | 3 game.s 1192 | Code | 00 | | 2 | 00/2777 : B1 80 | lda ({$80}),y - 4535 | 3 game.s 1193 | Code | 00 | | 3 | 00/2779 : C9 FF FF | cmp #-1 ; fin d'une structure - 4536 | 3 game.s 1194 | Code | 00 | | 2 | 00/277C : D0 02 | bne ch_2 - 4537 | 3 game.s 1195 | Code | 00 | | 1 | 00/277E : 18 | clc - 4538 | 3 game.s 1196 | Code | 00 | | 1 | 00/277F : 60 | rts - 4539 | 3 game.s 1197 | Code | 00 | | 2 | 00/2780 : 85 84 | ch_2 sta {{$80}+4} ; pointe sur l'entrˇe de la structure d'un son - 4540 | 3 game.s 1198 | Empty | 00 | | 0 | 00/2782 | - 4541 | 3 game.s 1199 | Code | 00 | | 2 | 00/2782 : B2 84 | lda ({{$80}+4}) ; nom du son - 4542 | 3 game.s 1200 | Code | 00 | 2 | 3 | 00/2784 : 8D 27 0B | sta pSND+21 - 4543 | 3 game.s 1201 | Code | 00 | | 3 | 00/2787 : A0 02 00 | ldy #2 - 4544 | 3 game.s 1202 | Code | 00 | | 2 | 00/278A : B1 84 | lda ({{$80}+4}),y - 4545 | 3 game.s 1203 | Code | 00 | 2 | 3 | 00/278C : 9D 27 1E | sta tblFREQ,x ; la frˇquence du son - 4546 | 3 game.s 1204 | Empty | 00 | | 0 | 00/278F | - 4547 | 3 game.s 1205 | Code | 00 | | 2 | 00/278F : A5 84 | lda {{$80}+4} - 4548 | 3 game.s 1206 | Code | 00 | | 1 | 00/2791 : 18 | clc - 4549 | 3 game.s 1207 | Code | 00 | | 3 | 00/2792 : 69 04 00 | adc #4 - 4550 | 3 game.s 1208 | Code | 00 | 2 | 3 | 00/2795 : 9D EB 1D | sta tblSTR1,x ; on pointe sur la premi¸re string - 4551 | 3 game.s 1209 | Code | 00 | | 2 | 00/2798 : 85 84 | sta {{$80}+4} - 4552 | 3 game.s 1210 | Code | 00 | | 2 | 00/279A : B2 84 | lda ({{$80}+4}) - 4553 | 3 game.s 1211 | Code | 00 | | 3 | 00/279C : 29 FF 00 | and #$ff - 4554 | 3 game.s 1212 | Code | 00 | | 1 | 00/279F : 18 | clc - 4555 | 3 game.s 1213 | Code | 00 | 2 | 3 | 00/27A0 : 7D EB 1D | adc tblSTR1,x - 4556 | 3 game.s 1214 | Code | 00 | | 1 | 00/27A3 : 1A | inc - 4557 | 3 game.s 1215 | Code | 00 | 2 | 3 | 00/27A4 : 9D FF 1D | sta tblSTR2,x - 4558 | 3 game.s 1216 | Empty | 00 | | 0 | 00/27A7 | - 4559 | 3 game.s 1217 | Code | 00 | 2 | 3 | 00/27A7 : 20 AF 27 | jsr charge_un_son - 4560 | 3 game.s 1218 | Empty | 00 | | 0 | 00/27AA | - 4561 | 3 game.s 1219 | Code | 00 | 2 | 3 | 00/27AA : EE 44 0D | inc j - 4562 | 3 game.s 1220 | Code | 00 | | 2 | 00/27AD : 80 C1 | bra ozunid_17 - 4563 | 3 game.s 1221 | Empty | 00 | | 0 | 00/27AF | - 4564 | 3 game.s 1222 | Comment | 00 | | 0 | 00/27AF | *--- - 4565 | 3 game.s 1223 | Empty | 00 | | 0 | 00/27AF | - 4566 | 3 game.s 1224 | Empty | 00 | | 0 | 00/27AF | charge_un_son - 4567 | 3 game.s 1225 | Code | 00 | 2 | 3 | 00/27AF : A9 12 0B | lda #pSND - 4568 | 3 game.s 1226 | Code | 00 | 2 | 3 | 00/27B2 : 8D 2D 0A | sta proOPEN+4 ; filename - 4569 | 3 game.s 1227 | Empty | 00 | | 0 | 00/27B5 | - 4570 | 3 game.s 1228 | Code | 00 | | 4 | 00/27B5 : 22 A8 00 E1 | jsl {$e100a8} - 4571 | 3 game.s 1229 | Data | 00 | | 2 | 00/27B9 : 10 20 | dw $2010 - 4572 | 3 game.s 1230 | Data | 00 | 3 | 4 | 00/27BB : 29 0A 00 00 | adrl proOPEN - 4573 | 3 game.s 1231 | Code | 00 | | 2 | 00/27BF : B0 71 | bcs cus_err2 - 4574 | 3 game.s 1232 | Empty | 00 | | 0 | 00/27C1 | - 4575 | 3 game.s 1233 | Code | 00 | 2 | 3 | 00/27C1 : AD 2B 0A | lda proOPEN+2 - 4576 | 3 game.s 1234 | Code | 00 | 2 | 3 | 00/27C4 : 8D 59 0A | sta proREAD+2 - 4577 | 3 game.s 1235 | Code | 00 | 2 | 3 | 00/27C7 : 8D 69 0A | sta proCLOSE+2 - 4578 | 3 game.s 1236 | Empty | 00 | | 0 | 00/27CA | - 4579 | 3 game.s 1237 | Code | 00 | 2 | 3 | 00/27CA : AC 53 0A | ldy proEOF - 4580 | 3 game.s 1238 | Code | 00 | 2 | 3 | 00/27CD : 8C 5F 0A | sty proREAD+8 - 4581 | 3 game.s 1239 | Code | 00 | 2 | 3 | 00/27D0 : AE 55 0A | ldx proEOF+2 - 4582 | 3 game.s 1240 | Code | 00 | 2 | 3 | 00/27D3 : 8E 61 0A | stx proREAD+10 - 4583 | 3 game.s 1241 | Empty | 00 | | 0 | 00/27D6 | - 4584 | 3 game.s 1242 | Code | 00 | | 1 | 00/27D6 : 48 | pha - 4585 | 3 game.s 1243 | Code | 00 | | 1 | 00/27D7 : 48 | pha - 4586 | 3 game.s 1244 | Code | 00 | | 1 | 00/27D8 : DA | phx - 4587 | 3 game.s 1245 | Code | 00 | | 1 | 00/27D9 : 5A | phy - 4588 | 3 game.s 1246 | Macro | 00 | | 0 | 00/27DA | PushWord myID - 4593 | 3 game.s 1246 | Code | 00 | 2 | 3 | 00/27DA : AD 1A 07 | LDA myID - 4594 | 3 game.s 1246 | Code | 00 | | 1 | 00/27DD : 48 | PHA - 4596 | 3 game.s 1247 | Macro | 00 | | 0 | 00/27DE | PushWord #%11000000_00001100 - 4598 | 3 game.s 1247 | Code | 00 | | 3 | 00/27DE : F4 0C C0 | PEA #%11000000_00001100 - 4601 | 3 game.s 1248 | Macro | 00 | | 0 | 00/27E1 | PushLong #0 - 4605 | 3 game.s 1248 | Code | 00 | | 3 | 00/27E1 : F4 00 00 | PEA #^#0 - 4612 | 3 game.s 1248 | Code | 00 | | 3 | 00/27E4 : F4 00 00 | PEA #0 - 4615 | 3 game.s 1249 | Macro | 00 | | 0 | 00/27E7 | _NewHandle - 4617 | 3 game.s 1249 | Code | 00 | | 3 | 00/27E7 : A2 02 09 | LDX #$902 ; load tool call # - 4618 | 3 game.s 1249 | Code | 00 | | 4 | 00/27EA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4619 | 3 game.s 1250 | Code | 00 | | 1 | 00/27EE : 0B | phd - 4620 | 3 game.s 1251 | Code | 00 | | 1 | 00/27EF : 3B | tsc - 4621 | 3 game.s 1252 | Code | 00 | | 1 | 00/27F0 : 5B | tcd - 4622 | 3 game.s 1253 | Empty | 00 | | 0 | 00/27F1 | - 4623 | 3 game.s 1254 | Code | 00 | 2 | 3 | 00/27F1 : AD 44 0D | lda j - 4624 | 3 game.s 1255 | Code | 00 | | 1 | 00/27F4 : 3A | dec - 4625 | 3 game.s 1256 | Code | 00 | | 1 | 00/27F5 : 0A | asl - 4626 | 3 game.s 1257 | Code | 00 | | 1 | 00/27F6 : A8 | tay - 4627 | 3 game.s 1258 | Code | 00 | | 1 | 00/27F7 : 0A | asl - 4628 | 3 game.s 1259 | Code | 00 | | 1 | 00/27F8 : AA | tax - 4629 | 3 game.s 1260 | Code | 00 | 2 | 3 | 00/27F9 : AD 54 0A | lda proEOF+1 ; nombre de pages - 4630 | 3 game.s 1261 | Code | 00 | 2 | 3 | 00/27FC : 99 13 1E | sta tblSIZE,y - 4631 | 3 game.s 1262 | Empty | 00 | | 0 | 00/27FF | - 4632 | 3 game.s 1263 | Code | 00 | | 2 | 00/27FF : A7 03 | lda [3] - 4633 | 3 game.s 1264 | Code | 00 | 2 | 3 | 00/2801 : 9D A2 07 | sta ptrSND1,x - 4634 | 3 game.s 1265 | Code | 00 | 2 | 3 | 00/2804 : 8D 5B 0A | sta proREAD+4 - 4635 | 3 game.s 1266 | Code | 00 | | 3 | 00/2807 : A0 02 00 | ldy #2 - 4636 | 3 game.s 1267 | Code | 00 | | 2 | 00/280A : B7 03 | lda [3],y - 4637 | 3 game.s 1268 | Code | 00 | 2 | 3 | 00/280C : 9D A4 07 | sta ptrSND1+2,x - 4638 | 3 game.s 1269 | Code | 00 | 2 | 3 | 00/280F : 8D 5D 0A | sta proREAD+6 - 4639 | 3 game.s 1270 | Code | 00 | | 1 | 00/2812 : 2B | pld - 4640 | 3 game.s 1271 | Code | 00 | | 1 | 00/2813 : 68 | pla - 4641 | 3 game.s 1272 | Code | 00 | 2 | 3 | 00/2814 : 9D 7E 07 | sta haSND1,x - 4642 | 3 game.s 1273 | Code | 00 | | 1 | 00/2817 : 68 | pla - 4643 | 3 game.s 1274 | Code | 00 | 2 | 3 | 00/2818 : 9D 80 07 | sta haSND1+2,x - 4644 | 3 game.s 1275 | Code | 00 | | 2 | 00/281B : B0 0A | bcs cus_err1 - 4645 | 3 game.s 1276 | Empty | 00 | | 0 | 00/281D | - 4646 | 3 game.s 1277 | Code | 00 | | 4 | 00/281D : 22 A8 00 E1 | jsl {$e100a8} - 4647 | 3 game.s 1278 | Data | 00 | | 2 | 00/2821 : 12 20 | dw $2012 - 4648 | 3 game.s 1279 | Data | 00 | 3 | 4 | 00/2823 : 57 0A 00 00 | adrl proREAD - 4649 | 3 game.s 1280 | Empty | 00 | | 0 | 00/2827 | - 4650 | 3 game.s 1281 | Code | 00 | | 4 | 00/2827 : 22 A8 00 E1 | cus_err1 jsl {$e100a8} - 4651 | 3 game.s 1282 | Data | 00 | | 2 | 00/282B : 14 20 | dw $2014 - 4652 | 3 game.s 1283 | Data | 00 | 3 | 4 | 00/282D : 67 0A 00 00 | adrl proCLOSE - 4653 | 3 game.s 1284 | Code | 00 | | 1 | 00/2831 : 18 | clc - 4654 | 3 game.s 1285 | Code | 00 | | 1 | 00/2832 : 60 | cus_err2 rts - 4655 | 3 game.s 1286 | Empty | 00 | | 0 | 00/2833 | - 4656 | 3 game.s 1287 | Comment | 00 | | 0 | 00/2833 | *----------------------- - 4657 | 3 game.s 1288 | Comment | 00 | | 0 | 00/2833 | * CLAVIER_SONORE - OK - 4658 | 3 game.s 1289 | Comment | 00 | | 0 | 00/2833 | *----------------------- - 4659 | 3 game.s 1290 | Empty | 00 | | 0 | 00/2833 | - 4660 | 3 game.s 1291 | Empty | 00 | | 0 | 00/2833 | clavier_sonore - 4661 | 3 game.s 1292 | Code | 00 | | 1 | 00/2833 : 48 | pha - 4662 | 3 game.s 1293 | Macro | 00 | | 0 | 00/2834 | _GetForeColor - 4664 | 3 game.s 1293 | Code | 00 | | 3 | 00/2834 : A2 04 A1 | LDX #$A104 ; load tool call # - 4665 | 3 game.s 1293 | Code | 00 | | 4 | 00/2837 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4666 | 3 game.s 1294 | Code | 00 | | 1 | 00/283B : 48 | pha - 4667 | 3 game.s 1295 | Macro | 00 | | 0 | 00/283C | _GetBackColor - 4669 | 3 game.s 1295 | Code | 00 | | 3 | 00/283C : A2 04 A3 | LDX #$A304 ; load tool call # - 4670 | 3 game.s 1295 | Code | 00 | | 4 | 00/283F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4671 | 3 game.s 1296 | Empty | 00 | | 0 | 00/2843 | - 4672 | 3 game.s 1297 | Macro | 00 | | 0 | 00/2843 | PushWord #0 - 4674 | 3 game.s 1297 | Code | 00 | | 3 | 00/2843 : F4 00 00 | PEA #0 - 4677 | 3 game.s 1298 | Macro | 00 | | 0 | 00/2846 | _SetForeColor - 4679 | 3 game.s 1298 | Code | 00 | | 3 | 00/2846 : A2 04 A0 | LDX #$A004 ; load tool call # - 4680 | 3 game.s 1298 | Code | 00 | | 4 | 00/2849 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4681 | 3 game.s 1299 | Macro | 00 | | 0 | 00/284D | PushWord #15 - 4683 | 3 game.s 1299 | Code | 00 | | 3 | 00/284D : F4 0F 00 | PEA #15 - 4686 | 3 game.s 1300 | Macro | 00 | | 0 | 00/2850 | _SetBackColor - 4688 | 3 game.s 1300 | Code | 00 | | 3 | 00/2850 : A2 04 A2 | LDX #$A204 ; load tool call # - 4689 | 3 game.s 1300 | Code | 00 | | 4 | 00/2853 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4690 | 3 game.s 1301 | Empty | 00 | | 0 | 00/2857 | - 4691 | 3 game.s 1302 | Code | 00 | | 1 | 00/2857 : 48 | cl_loop pha - 4692 | 3 game.s 1303 | Macro | 00 | | 0 | 00/2858 | PushWord #%00000000_00001010 - 4694 | 3 game.s 1303 | Code | 00 | | 3 | 00/2858 : F4 0A 00 | PEA #%00000000_00001010 - 4697 | 3 game.s 1304 | Macro | 00 | | 0 | 00/285B | PushLong #taskREC - 4701 | 3 game.s 1304 | Code | 00 | 1 >>16 | 3 | 00/285B : F4 00 00 | PEA #^#taskREC - 4708 | 3 game.s 1304 | Code | 00 | 2 | 3 | 00/285E : F4 93 08 | PEA #taskREC - 4711 | 3 game.s 1305 | Macro | 00 | | 0 | 00/2861 | _GetNextEvent - 4713 | 3 game.s 1305 | Code | 00 | | 3 | 00/2861 : A2 06 0A | LDX #$A06 ; load tool call # - 4714 | 3 game.s 1305 | Code | 00 | | 4 | 00/2864 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4715 | 3 game.s 1306 | Code | 00 | | 1 | 00/2868 : 68 | pla - 4716 | 3 game.s 1307 | Code | 00 | | 2 | 00/2869 : F0 EC | beq cl_loop - 4717 | 3 game.s 1308 | Empty | 00 | | 0 | 00/286B | - 4718 | 3 game.s 1309 | Code | 00 | 2 | 3 | 00/286B : AD 93 08 | lda taskREC ; une touche ? - 4719 | 3 game.s 1310 | Code | 00 | | 3 | 00/286E : C9 03 00 | cmp #{$0003} - 4720 | 3 game.s 1311 | Code | 00 | | 2 | 00/2871 : D0 E4 | bne cl_loop - 4721 | 3 game.s 1312 | Empty | 00 | | 0 | 00/2873 | - 4722 | 3 game.s 1313 | Code | 00 | 2 | 3 | 00/2873 : AD 95 08 | lda taskMESSAGE ; entre 0 et 9 ? - 4723 | 3 game.s 1314 | Code | 00 | | 3 | 00/2876 : C9 30 00 | cmp #'0' - 4724 | 3 game.s 1315 | Code | 00 | | 2 | 00/2879 : D0 0F | bne cl_1 - 4725 | 3 game.s 1316 | Empty | 00 | | 0 | 00/287B | - 4726 | 3 game.s 1317 | Macro | 00 | | 0 | 00/287B | _SetBackColor - 4728 | 3 game.s 1317 | Code | 00 | | 3 | 00/287B : A2 04 A2 | LDX #$A204 ; load tool call # - 4729 | 3 game.s 1317 | Code | 00 | | 4 | 00/287E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4730 | 3 game.s 1318 | Macro | 00 | | 0 | 00/2882 | _SetForeColor - 4732 | 3 game.s 1318 | Code | 00 | | 3 | 00/2882 : A2 04 A0 | LDX #$A004 ; load tool call # - 4733 | 3 game.s 1318 | Code | 00 | | 4 | 00/2885 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4734 | 3 game.s 1319 | Code | 00 | | 1 | 00/2889 : 60 | rts ; on sort - 4735 | 3 game.s 1320 | Empty | 00 | | 0 | 00/288A | - 4736 | 3 game.s 1321 | Code | 00 | | 3 | 00/288A : C9 31 00 | cl_1 cmp #'1' - 4737 | 3 game.s 1322 | Code | 00 | | 2 | 00/288D : 90 C8 | bcc cl_loop - 4738 | 3 game.s 1323 | Code | 00 | | 3 | 00/288F : C9 3A 00 | cmp #'9'+1 - 4739 | 3 game.s 1324 | Code | 00 | | 2 | 00/2892 : B0 C3 | bcs cl_loop - 4740 | 3 game.s 1325 | Empty | 00 | | 0 | 00/2894 | - 4741 | 3 game.s 1326 | Code | 00 | | 1 | 00/2894 : 38 | sec - 4742 | 3 game.s 1327 | Code | 00 | | 3 | 00/2895 : E9 31 00 | sbc #'1' - 4743 | 3 game.s 1328 | Code | 00 | 2 | 3 | 00/2898 : CD 44 0D | cmp j ; dans la limite du nombre de sons - 4744 | 3 game.s 1329 | Code | 00 | | 2 | 00/289B : B0 BA | bcs cl_loop - 4745 | 3 game.s 1330 | Empty | 00 | | 0 | 00/289D | - 4746 | 3 game.s 1331 | Code | 00 | | 1 | 00/289D : 0A | asl ; affiche les cha”nes - 4747 | 3 game.s 1332 | Code | 00 | | 1 | 00/289E : AA | tax - 4748 | 3 game.s 1333 | Code | 00 | | 1 | 00/289F : DA | phx - 4749 | 3 game.s 1334 | Code | 00 | 2 | 3 | 00/28A0 : BD 13 1E | lda tblSIZE,x - 4750 | 3 game.s 1335 | Code | 00 | 2 | 3 | 00/28A3 : 8D DD 1D | sta waveSIZE - 4751 | 3 game.s 1336 | Code | 00 | 2 | 3 | 00/28A6 : BD 27 1E | lda tblFREQ,x - 4752 | 3 game.s 1337 | Code | 00 | 2 | 3 | 00/28A9 : 8D DF 1D | sta waveFREQ - 4753 | 3 game.s 1338 | Empty | 00 | | 0 | 00/28AC | - 4754 | 3 game.s 1339 | Code | 00 | | 1 | 00/28AC : 8A | txa - 4755 | 3 game.s 1340 | Code | 00 | | 1 | 00/28AD : 0A | asl - 4756 | 3 game.s 1341 | Code | 00 | | 1 | 00/28AE : A8 | tay - 4757 | 3 game.s 1342 | Code | 00 | 2 | 3 | 00/28AF : B9 A2 07 | lda ptrSND1,y - 4758 | 3 game.s 1343 | Code | 00 | 2 | 3 | 00/28B2 : 8D D9 1D | sta waveSTART - 4759 | 3 game.s 1344 | Code | 00 | 2 | 3 | 00/28B5 : B9 A4 07 | lda ptrSND1+2,y - 4760 | 3 game.s 1345 | Code | 00 | 2 | 3 | 00/28B8 : 8D DB 1D | sta waveSTART+2 - 4761 | 3 game.s 1346 | Empty | 00 | | 0 | 00/28BB | - 4762 | 3 game.s 1347 | Code | 00 | 2 | 3 | 00/28BB : BD EB 1D | lda tblSTR1,x - 4763 | 3 game.s 1348 | Code | 00 | | 3 | 00/28BE : A0 16 00 | ldy #22 - 4764 | 3 game.s 1349 | Code | 00 | 2 | 3 | 00/28C1 : 20 EF 28 | jsr t - 4765 | 3 game.s 1350 | Empty | 00 | | 0 | 00/28C4 | - 4766 | 3 game.s 1351 | Code | 00 | | 1 | 00/28C4 : FA | plx - 4767 | 3 game.s 1352 | Code | 00 | 2 | 3 | 00/28C5 : BD FF 1D | lda tblSTR2,x - 4768 | 3 game.s 1353 | Code | 00 | | 3 | 00/28C8 : A0 17 00 | ldy #23 - 4769 | 3 game.s 1354 | Code | 00 | 2 | 3 | 00/28CB : 20 EF 28 | jsr t - 4770 | 3 game.s 1355 | Empty | 00 | | 0 | 00/28CE | - 4771 | 3 game.s 1356 | Macro | 00 | | 0 | 00/28CE | PushWord #%0000_0000_1000_0000; play the sound - 4773 | 3 game.s 1356 | Code | 00 | | 3 | 00/28CE : F4 80 00 | PEA #%0000_0000_1000_0000 - 4776 | 3 game.s 1357 | Macro | 00 | | 0 | 00/28D1 | _FFStopSound - 4778 | 3 game.s 1357 | Code | 00 | | 3 | 00/28D1 : A2 08 0F | LDX #$F08 ; load tool call # - 4779 | 3 game.s 1357 | Code | 00 | | 4 | 00/28D4 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4780 | 3 game.s 1358 | Empty | 00 | | 0 | 00/28D8 | - 4781 | 3 game.s 1359 | Macro | 00 | | 0 | 00/28D8 | PushWord #$0701 - 4783 | 3 game.s 1359 | Code | 00 | | 3 | 00/28D8 : F4 01 07 | PEA #$0701 - 4786 | 3 game.s 1360 | Macro | 00 | | 0 | 00/28DB | PushLong #waveSTART - 4790 | 3 game.s 1360 | Code | 00 | 1 >>16 | 3 | 00/28DB : F4 00 00 | PEA #^#waveSTART - 4797 | 3 game.s 1360 | Code | 00 | 2 | 3 | 00/28DE : F4 D9 1D | PEA #waveSTART - 4800 | 3 game.s 1361 | Macro | 00 | | 0 | 00/28E1 | _FFStartSound - 4802 | 3 game.s 1361 | Code | 00 | | 3 | 00/28E1 : A2 08 0E | LDX #$E08 ; load tool call # - 4803 | 3 game.s 1361 | Code | 00 | | 4 | 00/28E4 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4804 | 3 game.s 1362 | Empty | 00 | | 0 | 00/28E8 | - 4805 | 3 game.s 1363 | Code | 00 | | 3 | 00/28E8 : 82 6C FF | brl cl_loop - 4806 | 3 game.s 1364 | Empty | 00 | | 0 | 00/28EB | - 4807 | 3 game.s 1365 | Comment | 00 | | 0 | 00/28EB | *----------------------- - 4808 | 3 game.s 1366 | Comment | 00 | | 0 | 00/28EB | * - 4809 | 3 game.s 1367 | Comment | 00 | | 0 | 00/28EB | *----------------------- - 4810 | 3 game.s 1368 | Comment | 00 | | 0 | 00/28EB | * mix(numero_son%) - 4811 | 3 game.s 1369 | Empty | 00 | | 0 | 00/28EB | - 4812 | 3 game.s 1370 | Empty | 00 | | 0 | 00/28EB | mix - 4813 | 3 game.s 1371 | Code | 00 | | 1 | 00/28EB : 60 | rts - 4814 | 3 game.s 1372 | Empty | 00 | | 0 | 00/28EC | - 4815 | 3 game.s 1373 | Comment | 00 | | 0 | 00/28EC | *----------------------- - 4816 | 3 game.s 1374 | Comment | 00 | | 0 | 00/28EC | * STOP_SAMPLE - OK - 4817 | 3 game.s 1375 | Comment | 00 | | 0 | 00/28EC | *----------------------- - 4818 | 3 game.s 1376 | Comment | 00 | | 0 | 00/28EC | * stop_sample - 4819 | 3 game.s 1377 | Empty | 00 | | 0 | 00/28EC | - 4820 | 3 game.s 1378 | Empty | 00 | | 0 | 00/28EC | stop_sample - 4821 | 3 game.s 1379 | Code | 00 | | 1 | 00/28EC : 60 | rts - 4822 | 3 game.s 1380 | Empty | 00 | | 0 | 00/28ED | - 4823 | 3 game.s 1381 | Comment | 00 | | 0 | 00/28ED | *----------------------- - 4824 | 3 game.s 1382 | Comment | 00 | | 0 | 00/28ED | * FIN_MUSIQUE - OK - 4825 | 3 game.s 1383 | Comment | 00 | | 0 | 00/28ED | *----------------------- - 4826 | 3 game.s 1384 | Comment | 00 | | 0 | 00/28ED | * fin_musique - 4827 | 3 game.s 1385 | Empty | 00 | | 0 | 00/28ED | - 4828 | 3 game.s 1386 | Empty | 00 | | 0 | 00/28ED | fin_musique - 4829 | 3 game.s 1387 | Code | 00 | | 1 | 00/28ED : 60 | rts - 4830 | 3 game.s 1388 | Empty | 00 | | 0 | 00/28EE | - 4831 | 3 game.s 1389 | Comment | 00 | | 0 | 00/28EE | *----------------------- - 4832 | 3 game.s 1390 | Comment | 00 | | 0 | 00/28EE | * DATA_FICHIERS_MUSIQUE - OK - 4833 | 3 game.s 1391 | Comment | 00 | | 0 | 00/28EE | *----------------------- - 4834 | 3 game.s 1392 | Comment | 00 | | 0 | 00/28EE | * data_fichiers_musique - 4835 | 3 game.s 1393 | Empty | 00 | | 0 | 00/28EE | - 4836 | 3 game.s 1394 | Empty | 00 | | 0 | 00/28EE | data_fichiers_musique - 4837 | 3 game.s 1395 | Code | 00 | | 1 | 00/28EE : 60 | rts - 4838 | 3 game.s 1396 | Empty | 00 | | 0 | 00/28EF | - 4839 | 3 game.s 1397 | Comment | 00 | | 0 | 00/28EF | *----------------------- - 4840 | 3 game.s 1398 | Comment | 00 | | 0 | 00/28EF | * T - OK - 4841 | 3 game.s 1399 | Comment | 00 | | 0 | 00/28EF | *----------------------- - 4842 | 3 game.s 1400 | Comment | 00 | | 0 | 00/28EF | * t(ligne%,texte$) - 4843 | 3 game.s 1401 | Comment | 00 | | 0 | 00/28EF | * A: @texte$ - 4844 | 3 game.s 1402 | Comment | 00 | | 0 | 00/28EF | * Y: ligne% - 4845 | 3 game.s 1403 | Empty | 00 | | 0 | 00/28EF | - 4846 | 3 game.s 1404 | Code | 00 | 2 | 3 | 00/28EF : 8C 4A 0D | t sty theY - 4847 | 3 game.s 1405 | Empty | 00 | | 0 | 00/28F2 | - 4848 | 3 game.s 1406 | Macro | 00 | | 0 | 00/28F2 | PushWord #^t ; pointer to string - 4850 | 3 game.s 1406 | Code | 00 | 1 >>16 | 3 | 00/28F2 : F4 00 00 | PEA #^t - 4853 | 3 game.s 1407 | Code | 00 | | 1 | 00/28F5 : 48 | pha - 4854 | 3 game.s 1408 | Empty | 00 | | 0 | 00/28F6 | - 4855 | 3 game.s 1409 | Macro | 00 | | 0 | 00/28F6 | PushWord #0 ; get string length - 4857 | 3 game.s 1409 | Code | 00 | | 3 | 00/28F6 : F4 00 00 | PEA #0 - 4860 | 3 game.s 1410 | Macro | 00 | | 0 | 00/28F9 | PushWord #^t - 4862 | 3 game.s 1410 | Code | 00 | 1 >>16 | 3 | 00/28F9 : F4 00 00 | PEA #^t - 4865 | 3 game.s 1411 | Code | 00 | | 1 | 00/28FC : 48 | pha - 4866 | 3 game.s 1412 | Macro | 00 | | 0 | 00/28FD | _StringWidth ; return left on stack - 4868 | 3 game.s 1412 | Code | 00 | | 3 | 00/28FD : A2 04 A9 | LDX #$A904 ; load tool call # - 4869 | 3 game.s 1412 | Code | 00 | | 4 | 00/2900 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4870 | 3 game.s 1413 | Empty | 00 | | 0 | 00/2904 | - 4871 | 3 game.s 1414 | Code | 00 | | 3 | 00/2904 : A9 40 01 | lda #320 ; why 160? - 4872 | 3 game.s 1415 | Code | 00 | | 1 | 00/2907 : 38 | sec - 4873 | 3 game.s 1416 | Code | 00 | | 2 | 00/2908 : E3 01 | sbc 1,s - 4874 | 3 game.s 1417 | Code | 00 | | 2 | 00/290A : 10 03 | bpl t1 - 4875 | 3 game.s 1418 | Code | 00 | | 3 | 00/290C : A9 00 00 | lda #0 - 4876 | 3 game.s 1419 | Code | 00 | | 1 | 00/290F : 4A | t1 lsr - 4877 | 3 game.s 1420 | Code | 00 | | 2 | 00/2910 : 83 01 | sta 1,s ; X - 4878 | 3 game.s 1421 | Empty | 00 | | 0 | 00/2912 | - 4879 | 3 game.s 1422 | Code | 00 | 2 | 3 | 00/2912 : AD 4A 0D | lda theY ; pour MoveTo - 4880 | 3 game.s 1423 | Code | 00 | | 1 | 00/2915 : 0A | asl - 4881 | 3 game.s 1424 | Code | 00 | | 1 | 00/2916 : 0A | asl - 4882 | 3 game.s 1425 | Code | 00 | | 1 | 00/2917 : 0A | asl - 4883 | 3 game.s 1426 | Code | 00 | | 1 | 00/2918 : 48 | pha ; Y - 4884 | 3 game.s 1427 | Macro | 00 | | 0 | 00/2919 | _MoveTo - 4886 | 3 game.s 1427 | Code | 00 | | 3 | 00/2919 : A2 04 3A | LDX #$3A04 ; load tool call # - 4887 | 3 game.s 1427 | Code | 00 | | 4 | 00/291C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4888 | 3 game.s 1428 | Macro | 00 | | 0 | 00/2920 | _DrawString - 4890 | 3 game.s 1428 | Code | 00 | | 3 | 00/2920 : A2 04 A5 | LDX #$A504 ; load tool call # - 4891 | 3 game.s 1428 | Code | 00 | | 4 | 00/2923 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4892 | 3 game.s 1429 | Code | 00 | | 1 | 00/2927 : 60 | rts - 4893 | 3 game.s 1430 | Empty | 00 | | 0 | 00/2928 | - 4894 | 3 game.s 1431 | Comment | 00 | | 0 | 00/2928 | *----------------------- - 4895 | 3 game.s 1432 | Comment | 00 | | 0 | 00/2928 | * FIN - OK - 4896 | 3 game.s 1433 | Comment | 00 | | 0 | 00/2928 | *----------------------- - 4897 | 3 game.s 1434 | Empty | 00 | | 0 | 00/2928 | - 4898 | 3 game.s 1435 | Empty | 00 | | 0 | 00/2928 | fin - 4899 | 3 game.s 1436 | Code | 00 | | 1 | 00/2928 : 60 | rts - 4900 | 3 game.s 1437 | Empty | 00 | | 0 | 00/2929 | - 4901 | 3 game.s 1438 | Comment | 00 | | 0 | 00/2929 | *----------------------- - 4902 | 3 game.s 1439 | Comment | 00 | | 0 | 00/2929 | * MON BEAU CURSEUR - 4903 | 3 game.s 1440 | Comment | 00 | | 0 | 00/2929 | *----------------------- - 4904 | 3 game.s 1441 | Empty | 00 | | 0 | 00/2929 | - 4905 | 3 game.s 1442 | Empty | 00 | | 0 | 00/2929 | monCURSEUR - 4906 | 3 game.s 1443 | Data | 00 | | 4 | 00/2929 : 10 00 05 00 | dw 16,5 - 4907 | 3 game.s 1444 | Data | 00 | | 10 | 00/292D : FF 00 00 00 | hex FF000000000000000000 ; data + 3992 | 3 game.s 814 | Empty | 00 | | 0 | 00/256F | + 3993 | 3 game.s 815 | Comment | 00 | | 0 | 00/256F | *----------------------- + 3994 | 3 game.s 816 | Comment | 00 | | 0 | 00/256F | * CARRE + 3995 | 3 game.s 817 | Comment | 00 | | 0 | 00/256F | *----------------------- + 3996 | 3 game.s 818 | Comment | 00 | | 0 | 00/256F | * carre(texte$,x%,y%,couleur$) + 3997 | 3 game.s 819 | Comment | 00 | | 0 | 00/256F | * 3,s word : RGB color + 3998 | 3 game.s 820 | Comment | 00 | | 0 | 00/256F | * 5,s word : y + 3999 | 3 game.s 821 | Comment | 00 | | 0 | 00/256F | * 7,s word : x + 4000 | 3 game.s 822 | Comment | 00 | | 0 | 00/256F | * 9,s long : @text + 4001 | 3 game.s 823 | Empty | 00 | | 0 | 00/256F | + 4002 | 3 game.s 824 | Comment | 00 | | 0 | 00/256F | * couleur$ est pour le carrˇ + 4003 | 3 game.s 825 | Comment | 00 | | 0 | 00/256F | * le texte est toujours en jaune + 4004 | 3 game.s 826 | Empty | 00 | | 0 | 00/256F | + 4005 | 3 game.s 827 | Code | 00 | | 2 | 00/256F : A3 05 | carre lda 5,s + 4006 | 3 game.s 828 | Code | 00 | 2 | 3 | 00/2571 : 8D 6F 26 | sta carreRECT + 4007 | 3 game.s 829 | Code | 00 | | 1 | 00/2574 : 18 | clc + 4008 | 3 game.s 830 | Code | 00 | | 3 | 00/2575 : 69 0C 00 | adc #12 + 4009 | 3 game.s 831 | Code | 00 | 2 | 3 | 00/2578 : 8D 73 26 | sta carreRECT+4 + 4010 | 3 game.s 832 | Code | 00 | | 2 | 00/257B : A3 07 | lda 7,s + 4011 | 3 game.s 833 | Code | 00 | 2 | 3 | 00/257D : 8D 71 26 | sta carreRECT+2 + 4012 | 3 game.s 834 | Code | 00 | | 1 | 00/2580 : 18 | clc + 4013 | 3 game.s 835 | Code | 00 | | 3 | 00/2581 : 69 0C 00 | adc #12 + 4014 | 3 game.s 836 | Code | 00 | 2 | 3 | 00/2584 : 8D 75 26 | sta carreRECT+6 + 4015 | 3 game.s 837 | Code | 00 | | 2 | 00/2587 : A3 09 | lda 9,s + 4016 | 3 game.s 838 | Code | 00 | | 2 | 00/2589 : 85 80 | sta {$80} + 4017 | 3 game.s 839 | Code | 00 | | 2 | 00/258B : A3 0B | lda 11,s + 4018 | 3 game.s 840 | Code | 00 | | 2 | 00/258D : 85 82 | sta {$80}+2 + 4019 | 3 game.s 841 | Empty | 00 | | 0 | 00/258F | + 4020 | 3 game.s 842 | Comment | 00 | | 0 | 00/258F | *--- la couleur du GS + 4021 | 3 game.s 843 | Empty | 00 | | 0 | 00/258F | + 4022 | 3 game.s 844 | Code | 00 | | 2 | 00/258F : A3 03 | lda 3,s ; R + 4023 | 3 game.s 845 | Code | 00 | | 3 | 00/2591 : 29 00 0F | and #$0f00 + 4024 | 3 game.s 846 | Code | 00 | | 1 | 00/2594 : 0A | asl + 4025 | 3 game.s 847 | Code | 00 | 2 | 3 | 00/2595 : 8D 6D 26 | sta carreRGB + 4026 | 3 game.s 848 | Empty | 00 | | 0 | 00/2598 | + 4027 | 3 game.s 849 | Code | 00 | | 2 | 00/2598 : A3 03 | lda 3,s ; G + 4028 | 3 game.s 850 | Code | 00 | | 3 | 00/259A : 29 F0 00 | and #$00f0 + 4029 | 3 game.s 851 | Code | 00 | | 1 | 00/259D : 0A | asl + 4030 | 3 game.s 852 | Code | 00 | 2 | 3 | 00/259E : 0D 6D 26 | ora carreRGB + 4031 | 3 game.s 853 | Code | 00 | 2 | 3 | 00/25A1 : 8D 6D 26 | sta carreRGB + 4032 | 3 game.s 854 | Empty | 00 | | 0 | 00/25A4 | + 4033 | 3 game.s 855 | Code | 00 | | 2 | 00/25A4 : A3 03 | lda 3,s ; B + 4034 | 3 game.s 856 | Code | 00 | | 3 | 00/25A6 : 29 0F 00 | and #$000f + 4035 | 3 game.s 857 | Code | 00 | | 1 | 00/25A9 : 0A | asl + 4036 | 3 game.s 858 | Code | 00 | 2 | 3 | 00/25AA : 0D 6D 26 | ora carreRGB + 4037 | 3 game.s 859 | Code | 00 | 2 | 3 | 00/25AD : 8D 6D 26 | sta carreRGB + 4038 | 3 game.s 860 | Empty | 00 | | 0 | 00/25B0 | + 4039 | 3 game.s 861 | Comment | 00 | | 0 | 00/25B0 | *--- draw square + 4040 | 3 game.s 862 | Empty | 00 | | 0 | 00/25B0 | + 4041 | 3 game.s 863 | Macro | 00 | | 0 | 00/25B0 | PushWord #0 ; on met du RGB + 4043 | 3 game.s 863 | Code | 00 | | 3 | 00/25B0 : F4 00 00 | PEA #0 + 4046 | 3 game.s 864 | Macro | 00 | | 0 | 00/25B3 | PushWord index + 4051 | 3 game.s 864 | Code | 00 | 2 | 3 | 00/25B3 : AD 46 0D | LDA index + 4052 | 3 game.s 864 | Code | 00 | | 1 | 00/25B6 : 48 | PHA + 4054 | 3 game.s 865 | Macro | 00 | | 0 | 00/25B7 | PushWord carreRGB + 4059 | 3 game.s 865 | Code | 00 | 2 | 3 | 00/25B7 : AD 6D 26 | LDA carreRGB + 4060 | 3 game.s 865 | Code | 00 | | 1 | 00/25BA : 48 | PHA + 4062 | 3 game.s 866 | Macro | 00 | | 0 | 00/25BB | _SetColorEntry + 4064 | 3 game.s 866 | Code | 00 | | 3 | 00/25BB : A2 04 10 | LDX #$1004 ; load tool call # + 4065 | 3 game.s 866 | Code | 00 | | 4 | 00/25BE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4066 | 3 game.s 867 | Empty | 00 | | 0 | 00/25C2 | + 4067 | 3 game.s 868 | Code | 00 | 2 | 3 | 00/25C2 : AE 46 0D | ldx index + 4068 | 3 game.s 869 | Code | 00 | 2 | 3 | 00/25C5 : AD 6F 26 | lda carreRECT ; la couleur si > 100 + 4069 | 3 game.s 870 | Code | 00 | | 3 | 00/25C8 : C9 65 00 | cmp #100+1 + 4070 | 3 game.s 871 | Code | 00 | | 2 | 00/25CB : B0 03 | bcs carre_1 + 4071 | 3 game.s 872 | Code | 00 | | 3 | 00/25CD : A2 08 00 | ldx #8 ; le rose sinon + 4072 | 3 game.s 873 | Code | 00 | | 1 | 00/25D0 : DA | carre_1 phx + 4073 | 3 game.s 874 | Macro | 00 | | 0 | 00/25D1 | _SetSolidPenPat + 4075 | 3 game.s 874 | Code | 00 | | 3 | 00/25D1 : A2 04 37 | LDX #$3704 ; load tool call # + 4076 | 3 game.s 874 | Code | 00 | | 4 | 00/25D4 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4077 | 3 game.s 875 | Empty | 00 | | 0 | 00/25D8 | + 4078 | 3 game.s 876 | Code | 00 | 2 | 3 | 00/25D8 : AD 71 26 | lda carreRECT+2 + 4079 | 3 game.s 877 | Code | 00 | | 1 | 00/25DB : 48 | pha + 4080 | 3 game.s 878 | Code | 00 | 2 | 3 | 00/25DC : AD 6F 26 | lda carreRECT + 4081 | 3 game.s 879 | Code | 00 | | 1 | 00/25DF : 48 | pha + 4082 | 3 game.s 880 | Macro | 00 | | 0 | 00/25E0 | _MoveTo + 4084 | 3 game.s 880 | Code | 00 | | 3 | 00/25E0 : A2 04 3A | LDX #$3A04 ; load tool call # + 4085 | 3 game.s 880 | Code | 00 | | 4 | 00/25E3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4086 | 3 game.s 881 | Empty | 00 | | 0 | 00/25E7 | + 4087 | 3 game.s 882 | Macro | 00 | | 0 | 00/25E7 | PushLong #carreRECT + 4091 | 3 game.s 882 | Code | 00 | 1 >>16 | 3 | 00/25E7 : F4 00 00 | PEA #^#carreRECT + 4098 | 3 game.s 882 | Code | 00 | 2 | 3 | 00/25EA : F4 6F 26 | PEA #carreRECT + 4101 | 3 game.s 883 | Macro | 00 | | 0 | 00/25ED | _PaintRect + 4103 | 3 game.s 883 | Code | 00 | | 3 | 00/25ED : A2 04 54 | LDX #$5404 ; load tool call # + 4104 | 3 game.s 883 | Code | 00 | | 4 | 00/25F0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4105 | 3 game.s 884 | Empty | 00 | | 0 | 00/25F4 | + 4106 | 3 game.s 885 | Comment | 00 | | 0 | 00/25F4 | *--- print text in bold typeface + 4107 | 3 game.s 886 | Empty | 00 | | 0 | 00/25F4 | + 4108 | 3 game.s 887 | Code | 00 | | 1 | 00/25F4 : 48 | pha + 4109 | 3 game.s 888 | Macro | 00 | | 0 | 00/25F5 | _GetTextFace + 4111 | 3 game.s 888 | Code | 00 | | 3 | 00/25F5 : A2 04 9B | LDX #$9B04 ; load tool call # + 4112 | 3 game.s 888 | Code | 00 | | 4 | 00/25F8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4113 | 3 game.s 889 | Code | 00 | | 1 | 00/25FC : 48 | pha + 4114 | 3 game.s 890 | Macro | 00 | | 0 | 00/25FD | _GetForeColor + 4116 | 3 game.s 890 | Code | 00 | | 3 | 00/25FD : A2 04 A1 | LDX #$A104 ; load tool call # + 4117 | 3 game.s 890 | Code | 00 | | 4 | 00/2600 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4118 | 3 game.s 891 | Code | 00 | | 1 | 00/2604 : 48 | pha + 4119 | 3 game.s 892 | Macro | 00 | | 0 | 00/2605 | _GetBackColor + 4121 | 3 game.s 892 | Code | 00 | | 3 | 00/2605 : A2 04 A3 | LDX #$A304 ; load tool call # + 4122 | 3 game.s 892 | Code | 00 | | 4 | 00/2608 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4123 | 3 game.s 893 | Empty | 00 | | 0 | 00/260C | + 4124 | 3 game.s 894 | Macro | 00 | | 0 | 00/260C | PushWord #%00000000_00000001 ; bold + 4126 | 3 game.s 894 | Code | 00 | | 3 | 00/260C : F4 01 00 | PEA #%00000000_00000001 + 4129 | 3 game.s 895 | Macro | 00 | | 0 | 00/260F | _SetTextFace + 4131 | 3 game.s 895 | Code | 00 | | 3 | 00/260F : A2 04 9A | LDX #$9A04 ; load tool call # + 4132 | 3 game.s 895 | Code | 00 | | 4 | 00/2612 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4133 | 3 game.s 896 | Macro | 00 | | 0 | 00/2616 | PushWord #15 + 4135 | 3 game.s 896 | Code | 00 | | 3 | 00/2616 : F4 0F 00 | PEA #15 + 4138 | 3 game.s 897 | Macro | 00 | | 0 | 00/2619 | _SetForeColor + 4140 | 3 game.s 897 | Code | 00 | | 3 | 00/2619 : A2 04 A0 | LDX #$A004 ; load tool call # + 4141 | 3 game.s 897 | Code | 00 | | 4 | 00/261C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4142 | 3 game.s 898 | Macro | 00 | | 0 | 00/2620 | PushWord #0 + 4144 | 3 game.s 898 | Code | 00 | | 3 | 00/2620 : F4 00 00 | PEA #0 + 4147 | 3 game.s 899 | Macro | 00 | | 0 | 00/2623 | _SetBackColor + 4149 | 3 game.s 899 | Code | 00 | | 3 | 00/2623 : A2 04 A2 | LDX #$A204 ; load tool call # + 4150 | 3 game.s 899 | Code | 00 | | 4 | 00/2626 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4151 | 3 game.s 900 | Empty | 00 | | 0 | 00/262A | + 4152 | 3 game.s 901 | Code | 00 | 2 | 3 | 00/262A : AD 71 26 | lda carreRECT+2 + 4153 | 3 game.s 902 | Code | 00 | | 1 | 00/262D : 18 | clc + 4154 | 3 game.s 903 | Code | 00 | | 3 | 00/262E : 69 0F 00 | adc #15 + 4155 | 3 game.s 904 | Code | 00 | | 1 | 00/2631 : 48 | pha + 4156 | 3 game.s 905 | Code | 00 | 2 | 3 | 00/2632 : AD 6F 26 | lda carreRECT + 4157 | 3 game.s 906 | Code | 00 | | 1 | 00/2635 : 18 | clc + 4158 | 3 game.s 907 | Code | 00 | | 3 | 00/2636 : 69 08 00 | adc #8 + 4159 | 3 game.s 908 | Code | 00 | | 1 | 00/2639 : 48 | pha + 4160 | 3 game.s 909 | Macro | 00 | | 0 | 00/263A | _MoveTo + 4162 | 3 game.s 909 | Code | 00 | | 3 | 00/263A : A2 04 3A | LDX #$3A04 ; load tool call # + 4163 | 3 game.s 909 | Code | 00 | | 4 | 00/263D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4164 | 3 game.s 910 | Macro | 00 | | 0 | 00/2641 | PushLong {$80} + 4172 | 3 game.s 910 | Code | 00 | | 2 | 00/2641 : A5 82 | LDA {$80}+2 + 4173 | 3 game.s 910 | Code | 00 | | 1 | 00/2643 : 48 | PHA + 4181 | 3 game.s 910 | Code | 00 | | 2 | 00/2644 : A5 80 | LDA {$80} + 4182 | 3 game.s 910 | Code | 00 | | 1 | 00/2646 : 48 | PHA + 4184 | 3 game.s 911 | Macro | 00 | | 0 | 00/2647 | _DrawString + 4186 | 3 game.s 911 | Code | 00 | | 3 | 00/2647 : A2 04 A5 | LDX #$A504 ; load tool call # + 4187 | 3 game.s 911 | Code | 00 | | 4 | 00/264A : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4188 | 3 game.s 912 | Empty | 00 | | 0 | 00/264E | + 4189 | 3 game.s 913 | Macro | 00 | | 0 | 00/264E | _SetBackColor + 4191 | 3 game.s 913 | Code | 00 | | 3 | 00/264E : A2 04 A2 | LDX #$A204 ; load tool call # + 4192 | 3 game.s 913 | Code | 00 | | 4 | 00/2651 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4193 | 3 game.s 914 | Macro | 00 | | 0 | 00/2655 | _SetForeColor + 4195 | 3 game.s 914 | Code | 00 | | 3 | 00/2655 : A2 04 A0 | LDX #$A004 ; load tool call # + 4196 | 3 game.s 914 | Code | 00 | | 4 | 00/2658 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4197 | 3 game.s 915 | Macro | 00 | | 0 | 00/265C | _SetTextFace ; restore + 4199 | 3 game.s 915 | Code | 00 | | 3 | 00/265C : A2 04 9A | LDX #$9A04 ; load tool call # + 4200 | 3 game.s 915 | Code | 00 | | 4 | 00/265F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4201 | 3 game.s 916 | Empty | 00 | | 0 | 00/2663 | + 4202 | 3 game.s 917 | Code | 00 | | 2 | 00/2663 : A3 01 | carreEXIT lda 1,s + 4203 | 3 game.s 918 | Code | 00 | | 1 | 00/2665 : FA | plx + 4204 | 3 game.s 919 | Code | 00 | | 1 | 00/2666 : FA | plx + 4205 | 3 game.s 920 | Code | 00 | | 1 | 00/2667 : FA | plx + 4206 | 3 game.s 921 | Code | 00 | | 1 | 00/2668 : FA | plx + 4207 | 3 game.s 922 | Code | 00 | | 1 | 00/2669 : FA | plx + 4208 | 3 game.s 923 | Code | 00 | | 2 | 00/266A : 83 01 | sta 1,s + 4209 | 3 game.s 924 | Code | 00 | | 1 | 00/266C : 60 | rts + 4210 | 3 game.s 925 | Empty | 00 | | 0 | 00/266D | + 4211 | 3 game.s 926 | Comment | 00 | | 0 | 00/266D | *--- + 4212 | 3 game.s 927 | Empty | 00 | | 0 | 00/266D | + 4213 | 3 game.s 928 | Data | 00 | | 2 | 00/266D : 00 00 | carreRGB ds 2 ; couleur du carre (4 bits) + 4214 | 3 game.s 929 | Empty | 00 | | 0 | 00/266F | + 4215 | 3 game.s 930 | Data | 00 | | 2 | 00/266F : 00 00 | carreRECT ds 2 ; y0 + 4216 | 3 game.s 931 | Data | 00 | | 2 | 00/2671 : 00 00 | ds 2 ; x0 + 4217 | 3 game.s 932 | Data | 00 | | 2 | 00/2673 : 00 00 | ds 2 ; y0+12 + 4218 | 3 game.s 933 | Data | 00 | | 2 | 00/2675 : 00 00 | ds 2 ; y0+12 + 4219 | 3 game.s 934 | Empty | 00 | | 0 | 00/2677 | + 4220 | 3 game.s 935 | Comment | 00 | | 0 | 00/2677 | *----------------------- + 4221 | 3 game.s 936 | Comment | 00 | | 0 | 00/2677 | * RAMDISK - OK + 4222 | 3 game.s 937 | Comment | 00 | | 0 | 00/2677 | *----------------------- + 4223 | 3 game.s 938 | Empty | 00 | | 0 | 00/2677 | + 4224 | 3 game.s 939 | Empty | 00 | | 0 | 00/2677 | ramdisk + 4225 | 3 game.s 940 | Code | 00 | | 1 | 00/2677 : 60 | rts + 4226 | 3 game.s 941 | Empty | 00 | | 0 | 00/2678 | + 4227 | 3 game.s 942 | Comment | 00 | | 0 | 00/2678 | *----------------------- + 4228 | 3 game.s 943 | Comment | 00 | | 0 | 00/2678 | * + 4229 | 3 game.s 944 | Comment | 00 | | 0 | 00/2678 | *----------------------- + 4230 | 3 game.s 945 | Empty | 00 | | 0 | 00/2678 | + 4231 | 3 game.s 946 | Empty | 00 | | 0 | 00/2678 | shoot_text + 4232 | 3 game.s 947 | Code | 00 | | 1 | 00/2678 : 60 | rts + 4233 | 3 game.s 948 | Empty | 00 | | 0 | 00/2679 | + 4234 | 3 game.s 949 | Comment | 00 | | 0 | 00/2679 | *----------------------- + 4235 | 3 game.s 950 | Comment | 00 | | 0 | 00/2679 | * + 4236 | 3 game.s 951 | Comment | 00 | | 0 | 00/2679 | *----------------------- + 4237 | 3 game.s 952 | Empty | 00 | | 0 | 00/2679 | + 4238 | 3 game.s 953 | Empty | 00 | | 0 | 00/2679 | shoot_ligne + 4239 | 3 game.s 954 | Code | 00 | | 1 | 00/2679 : 60 | rts + 4240 | 3 game.s 955 | Empty | 00 | | 0 | 00/267A | + 4241 | 3 game.s 956 | Comment | 00 | | 0 | 00/267A | *----------------------- + 4242 | 3 game.s 957 | Comment | 00 | | 0 | 00/267A | * CREE_FENETRE + 4243 | 3 game.s 958 | Comment | 00 | | 0 | 00/267A | *----------------------- + 4244 | 3 game.s 959 | Comment | 00 | | 0 | 00/267A | * cree_fenetre(objet%,paragraphe%) + 4245 | 3 game.s 960 | Comment | 00 | | 0 | 00/267A | * A : objet + 4246 | 3 game.s 961 | Comment | 00 | | 0 | 00/267A | * X : paragraphe + 4247 | 3 game.s 962 | Empty | 00 | | 0 | 00/267A | + 4248 | 3 game.s 963 | Empty | 00 | | 0 | 00/267A | cree_fenetre + 4249 | 3 game.s 964 | Code | 00 | | 1 | 00/267A : 60 | rts + 4250 | 3 game.s 965 | Empty | 00 | | 0 | 00/267B | + 4251 | 3 game.s 966 | Comment | 00 | | 0 | 00/267B | *----------------------- + 4252 | 3 game.s 967 | Comment | 00 | | 0 | 00/267B | * + 4253 | 3 game.s 968 | Comment | 00 | | 0 | 00/267B | *----------------------- + 4254 | 3 game.s 969 | Comment | 00 | | 0 | 00/267B | * display_text(ligne%,niveau%) + 4255 | 3 game.s 970 | Empty | 00 | | 0 | 00/267B | + 4256 | 3 game.s 971 | Empty | 00 | | 0 | 00/267B | display_text + 4257 | 3 game.s 972 | Code | 00 | | 1 | 00/267B : 60 | rts + 4258 | 3 game.s 973 | Empty | 00 | | 0 | 00/267C | + 4259 | 3 game.s 974 | Comment | 00 | | 0 | 00/267C | *----------------------- + 4260 | 3 game.s 975 | Comment | 00 | | 0 | 00/267C | * ICE_LOAD - OK + 4261 | 3 game.s 976 | Comment | 00 | | 0 | 00/267C | *----------------------- + 4262 | 3 game.s 977 | Comment | 00 | | 0 | 00/267C | * ice_load(fichier$) + 4263 | 3 game.s 978 | Empty | 00 | | 0 | 00/267C | + 4264 | 3 game.s 979 | Empty | 00 | | 0 | 00/267C | ice_load + 4265 | 3 game.s 980 | Code | 00 | | 1 | 00/267C : 60 | rts + 4266 | 3 game.s 981 | Empty | 00 | | 0 | 00/267D | + 4267 | 3 game.s 982 | Comment | 00 | | 0 | 00/267D | *----------------------- + 4268 | 3 game.s 983 | Comment | 00 | | 0 | 00/267D | * ICE_DISP - OK + 4269 | 3 game.s 984 | Comment | 00 | | 0 | 00/267D | *----------------------- + 4270 | 3 game.s 985 | Comment | 00 | | 0 | 00/267D | * ice_disp(adresse_image%) + 4271 | 3 game.s 986 | Empty | 00 | | 0 | 00/267D | + 4272 | 3 game.s 987 | Empty | 00 | | 0 | 00/267D | ice_disp + 4273 | 3 game.s 988 | Code | 00 | | 1 | 00/267D : 60 | rts + 4274 | 3 game.s 989 | Empty | 00 | | 0 | 00/267E | + 4275 | 3 game.s 990 | Comment | 00 | | 0 | 00/267E | *----------------------- + 4276 | 3 game.s 991 | Comment | 00 | | 0 | 00/267E | * PALETTE - OK + 4277 | 3 game.s 992 | Comment | 00 | | 0 | 00/267E | *----------------------- + 4278 | 3 game.s 993 | Comment | 00 | | 0 | 00/267E | * palette(palette$) + 4279 | 3 game.s 994 | Empty | 00 | | 0 | 00/267E | + 4280 | 3 game.s 995 | Empty | 00 | | 0 | 00/267E | palette + 4281 | 3 game.s 996 | Code | 00 | | 1 | 00/267E : 60 | rts + 4282 | 3 game.s 997 | Empty | 00 | | 0 | 00/267F | + 4283 | 3 game.s 998 | Comment | 00 | | 0 | 00/267F | *----------------------- + 4284 | 3 game.s 999 | Comment | 00 | | 0 | 00/267F | * + 4285 | 3 game.s 1000 | Comment | 00 | | 0 | 00/267F | *----------------------- + 4286 | 3 game.s 1001 | Empty | 00 | | 0 | 00/267F | + 4287 | 3 game.s 1002 | Empty | 00 | | 0 | 00/267F | hide_screen + 4288 | 3 game.s 1003 | Code | 00 | | 1 | 00/267F : 60 | rts + 4289 | 3 game.s 1004 | Empty | 00 | | 0 | 00/2680 | + 4290 | 3 game.s 1005 | Comment | 00 | | 0 | 00/2680 | *----------------------- + 4291 | 3 game.s 1006 | Comment | 00 | | 0 | 00/2680 | * + 4292 | 3 game.s 1007 | Comment | 00 | | 0 | 00/2680 | *----------------------- + 4293 | 3 game.s 1008 | Empty | 00 | | 0 | 00/2680 | + 4294 | 3 game.s 1009 | Empty | 00 | | 0 | 00/2680 | show_screen + 4295 | 3 game.s 1010 | Code | 00 | | 1 | 00/2680 : 60 | rts + 4296 | 3 game.s 1011 | Empty | 00 | | 0 | 00/2681 | + 4297 | 3 game.s 1012 | Comment | 00 | | 0 | 00/2681 | *----------------------- + 4298 | 3 game.s 1013 | Comment | 00 | | 0 | 00/2681 | * + 4299 | 3 game.s 1014 | Comment | 00 | | 0 | 00/2681 | *----------------------- + 4300 | 3 game.s 1015 | Empty | 00 | | 0 | 00/2681 | + 4301 | 3 game.s 1016 | Empty | 00 | | 0 | 00/2681 | hide_screen2 + 4302 | 3 game.s 1017 | Code | 00 | | 1 | 00/2681 : 60 | rts + 4303 | 3 game.s 1018 | Empty | 00 | | 0 | 00/2682 | + 4304 | 3 game.s 1019 | Comment | 00 | | 0 | 00/2682 | *----------------------- + 4305 | 3 game.s 1020 | Comment | 00 | | 0 | 00/2682 | * + 4306 | 3 game.s 1021 | Comment | 00 | | 0 | 00/2682 | *----------------------- + 4307 | 3 game.s 1022 | Empty | 00 | | 0 | 00/2682 | + 4308 | 3 game.s 1023 | Empty | 00 | | 0 | 00/2682 | show_screen2 + 4309 | 3 game.s 1024 | Code | 00 | | 1 | 00/2682 : 60 | rts + 4310 | 3 game.s 1025 | Empty | 00 | | 0 | 00/2683 | + 4311 | 3 game.s 1026 | Comment | 00 | | 0 | 00/2683 | *----------------------- + 4312 | 3 game.s 1027 | Comment | 00 | | 0 | 00/2683 | * MOUSE_ON - OK + 4313 | 3 game.s 1028 | Comment | 00 | | 0 | 00/2683 | *----------------------- + 4314 | 3 game.s 1029 | Comment | 00 | | 0 | 00/2683 | * mouse_on + 4315 | 3 game.s 1030 | Empty | 00 | | 0 | 00/2683 | + 4316 | 3 game.s 1031 | Empty | 00 | | 0 | 00/2683 | mouse_on + 4317 | 3 game.s 1032 | Macro | 00 | | 0 | 00/2683 | _ShowCursor + 4319 | 3 game.s 1032 | Code | 00 | | 3 | 00/2683 : A2 04 91 | LDX #$9104 ; load tool call # + 4320 | 3 game.s 1032 | Code | 00 | | 4 | 00/2686 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4321 | 3 game.s 1033 | Code | 00 | | 1 | 00/268A : 60 | rts + 4322 | 3 game.s 1034 | Empty | 00 | | 0 | 00/268B | + 4323 | 3 game.s 1035 | Comment | 00 | | 0 | 00/268B | *----------------------- + 4324 | 3 game.s 1036 | Comment | 00 | | 0 | 00/268B | * MOUSE_OFF - OK + 4325 | 3 game.s 1037 | Comment | 00 | | 0 | 00/268B | *----------------------- + 4326 | 3 game.s 1038 | Comment | 00 | | 0 | 00/268B | * mouse_off + 4327 | 3 game.s 1039 | Empty | 00 | | 0 | 00/268B | + 4328 | 3 game.s 1040 | Empty | 00 | | 0 | 00/268B | mouse_off + 4329 | 3 game.s 1041 | Macro | 00 | | 0 | 00/268B | _HideCursor + 4331 | 3 game.s 1041 | Code | 00 | | 3 | 00/268B : A2 04 90 | LDX #$9004 ; load tool call # + 4332 | 3 game.s 1041 | Code | 00 | | 4 | 00/268E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4333 | 3 game.s 1042 | Code | 00 | | 1 | 00/2692 : 60 | rts + 4334 | 3 game.s 1043 | Empty | 00 | | 0 | 00/2693 | + 4335 | 3 game.s 1044 | Comment | 00 | | 0 | 00/2693 | *----------------------- + 4336 | 3 game.s 1045 | Comment | 00 | | 0 | 00/2693 | * MUSIQUE - OK + 4337 | 3 game.s 1046 | Comment | 00 | | 0 | 00/2693 | *----------------------- + 4338 | 3 game.s 1047 | Comment | 00 | | 0 | 00/2693 | * musique + 4339 | 3 game.s 1048 | Empty | 00 | | 0 | 00/2693 | + 4340 | 3 game.s 1049 | Code | 00 | 2 | 3 | 00/2693 : 20 E9 26 | musique jsr init_musique + 4341 | 3 game.s 1050 | Empty | 00 | | 0 | 00/2696 | + 4342 | 3 game.s 1051 | Code | 00 | | 3 | 00/2696 : A9 01 00 | lda #1 + 4343 | 3 game.s 1052 | Code | 00 | 2 | 3 | 00/2699 : 8D 42 0D | sta i + 4344 | 3 game.s 1053 | Empty | 00 | | 0 | 00/269C | + 4345 | 3 game.s 1054 | Code | 00 | 2 | 3 | 00/269C : AD 42 0D | ozunid_15 lda i + 4346 | 3 game.s 1055 | Code | 00 | 2 | 3 | 00/269F : 20 F4 26 | jsr rythme + 4347 | 3 game.s 1056 | Code | 00 | 2 | 3 | 00/26A2 : AD 42 0D | lda i + 4348 | 3 game.s 1057 | Code | 00 | 2 | 3 | 00/26A5 : 20 73 27 | jsr charge_son + 4349 | 3 game.s 1058 | Code | 00 | 2 | 3 | 00/26A8 : 20 4B 28 | jsr clavier_sonore + 4350 | 3 game.s 1059 | Code | 00 | 2 | 3 | 00/26AB : 20 BC 26 | jsr nettoie_musique + 4351 | 3 game.s 1060 | Code | 00 | 2 | 3 | 00/26AE : EE 42 0D | inc i + 4352 | 3 game.s 1061 | Code | 00 | 2 | 3 | 00/26B1 : AD 42 0D | lda i + 4353 | 3 game.s 1062 | Code | 00 | | 3 | 00/26B4 : C9 05 00 | cmp #5 + 4354 | 3 game.s 1063 | Code | 00 | | 2 | 00/26B7 : 90 E3 | bcc ozunid_15 + 4355 | 3 game.s 1064 | Code | 00 | | 2 | 00/26B9 : F0 E1 | beq ozunid_15 + 4356 | 3 game.s 1065 | Code | 00 | | 1 | 00/26BB : 60 | rts + 4357 | 3 game.s 1066 | Empty | 00 | | 0 | 00/26BC | + 4358 | 3 game.s 1067 | Comment | 00 | | 0 | 00/26BC | *----------------------- + 4359 | 3 game.s 1068 | Comment | 00 | | 0 | 00/26BC | * NETTOIE_MUSIQUE - OK + 4360 | 3 game.s 1069 | Comment | 00 | | 0 | 00/26BC | *----------------------- + 4361 | 3 game.s 1070 | Comment | 00 | | 0 | 00/26BC | * nettoie_musique + 4362 | 3 game.s 1071 | Empty | 00 | | 0 | 00/26BC | + 4363 | 3 game.s 1072 | Empty | 00 | | 0 | 00/26BC | nettoie_musique + 4364 | 3 game.s 1073 | Macro | 00 | | 0 | 00/26BC | PushLong haBEAT + 4372 | 3 game.s 1073 | Code | 00 | 2 | 3 | 00/26BC : AD 78 07 | LDA haBEAT+2 + 4373 | 3 game.s 1073 | Code | 00 | | 1 | 00/26BF : 48 | PHA + 4381 | 3 game.s 1073 | Code | 00 | 2 | 3 | 00/26C0 : AD 76 07 | LDA haBEAT + 4382 | 3 game.s 1073 | Code | 00 | | 1 | 00/26C3 : 48 | PHA + 4384 | 3 game.s 1074 | Macro | 00 | | 0 | 00/26C4 | _DisposeHandle + 4386 | 3 game.s 1074 | Code | 00 | | 3 | 00/26C4 : A2 02 10 | LDX #$1002 ; load tool call # + 4387 | 3 game.s 1074 | Code | 00 | | 4 | 00/26C7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4388 | 3 game.s 1075 | Empty | 00 | | 0 | 00/26CB | + 4389 | 3 game.s 1076 | Code | 00 | | 3 | 00/26CB : A9 00 00 | lda #0 + 4390 | 3 game.s 1077 | Code | 00 | | 1 | 00/26CE : 48 | ozunid_16 pha + 4391 | 3 game.s 1078 | Code | 00 | | 1 | 00/26CF : 0A | asl + 4392 | 3 game.s 1079 | Code | 00 | | 1 | 00/26D0 : 0A | asl + 4393 | 3 game.s 1080 | Code | 00 | | 1 | 00/26D1 : AA | tax + 4394 | 3 game.s 1081 | Code | 00 | 2 | 3 | 00/26D2 : BD 80 07 | lda haSND1+2,x + 4395 | 3 game.s 1082 | Code | 00 | | 1 | 00/26D5 : 48 | pha + 4396 | 3 game.s 1083 | Code | 00 | 2 | 3 | 00/26D6 : BD 7E 07 | lda haSND1,x + 4397 | 3 game.s 1084 | Code | 00 | | 1 | 00/26D9 : 48 | pha + 4398 | 3 game.s 1085 | Macro | 00 | | 0 | 00/26DA | _DisposeHandle + 4400 | 3 game.s 1085 | Code | 00 | | 3 | 00/26DA : A2 02 10 | LDX #$1002 ; load tool call # + 4401 | 3 game.s 1085 | Code | 00 | | 4 | 00/26DD : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4402 | 3 game.s 1086 | Code | 00 | | 1 | 00/26E1 : 68 | pla + 4403 | 3 game.s 1087 | Code | 00 | | 1 | 00/26E2 : 1A | inc + 4404 | 3 game.s 1088 | Code | 00 | 2 | 3 | 00/26E3 : CD 44 0D | cmp j ; nombre de sons + 4405 | 3 game.s 1089 | Code | 00 | | 2 | 00/26E6 : 90 E6 | bcc ozunid_16 + 4406 | 3 game.s 1090 | Code | 00 | | 1 | 00/26E8 : 60 | rts + 4407 | 3 game.s 1091 | Empty | 00 | | 0 | 00/26E9 | + 4408 | 3 game.s 1092 | Comment | 00 | | 0 | 00/26E9 | *----------------------- + 4409 | 3 game.s 1093 | Comment | 00 | | 0 | 00/26E9 | * INIT_MUSIQUE - OK + 4410 | 3 game.s 1094 | Comment | 00 | | 0 | 00/26E9 | *----------------------- + 4411 | 3 game.s 1095 | Empty | 00 | | 0 | 00/26E9 | + 4412 | 3 game.s 1096 | Empty | 00 | | 0 | 00/26E9 | init_musique + 4413 | 3 game.s 1097 | Macro | 00 | | 0 | 00/26E9 | PushWord #$ffff + 4415 | 3 game.s 1097 | Code | 00 | | 3 | 00/26E9 : F4 FF FF | PEA #$ffff + 4418 | 3 game.s 1098 | Macro | 00 | | 0 | 00/26EC | _ClearScreen + 4420 | 3 game.s 1098 | Code | 00 | | 3 | 00/26EC : A2 04 15 | LDX #$1504 ; load tool call # + 4421 | 3 game.s 1098 | Code | 00 | | 4 | 00/26EF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4422 | 3 game.s 1099 | Code | 00 | | 1 | 00/26F3 : 60 | rts + 4423 | 3 game.s 1100 | Empty | 00 | | 0 | 00/26F4 | + 4424 | 3 game.s 1101 | Comment | 00 | | 0 | 00/26F4 | *----------------------- + 4425 | 3 game.s 1102 | Comment | 00 | | 0 | 00/26F4 | * RYTHME - OK + 4426 | 3 game.s 1103 | Comment | 00 | | 0 | 00/26F4 | *----------------------- + 4427 | 3 game.s 1104 | Comment | 00 | | 0 | 00/26F4 | * rythme(rythme%) + 4428 | 3 game.s 1105 | Empty | 00 | | 0 | 00/26F4 | + 4429 | 3 game.s 1106 | Comment | 00 | | 0 | 00/26F4 | *--- offset to beat number is +22 + 4430 | 3 game.s 1107 | Empty | 00 | | 0 | 00/26F4 | + 4431 | 3 game.s 1108 | Code | 10 | | 2 | 00/26F4 : E2 20 | rythme sep #$20 + 4432 | 3 game.s 1109 | Code | 10 | | 2 | 00/26F6 : 09 30 | ora #'0' + 4433 | 3 game.s 1110 | Code | 10 | 2 | 3 | 00/26F8 : 8D 0D 0B | sta pBEAT+22 + 4434 | 3 game.s 1111 | Code | 00 | | 2 | 00/26FB : C2 20 | rep #$20 + 4435 | 3 game.s 1112 | Empty | 00 | | 0 | 00/26FD | + 4436 | 3 game.s 1113 | Comment | 00 | | 0 | 00/26FD | *--- + 4437 | 3 game.s 1114 | Empty | 00 | | 0 | 00/26FD | + 4438 | 3 game.s 1115 | Code | 00 | 2 | 3 | 00/26FD : A9 F7 0A | lda #pBEAT + 4439 | 3 game.s 1116 | Code | 00 | 2 | 3 | 00/2700 : 8D 2D 0A | sta proOPEN+4 ; filename + 4440 | 3 game.s 1117 | Empty | 00 | | 0 | 00/2703 | + 4441 | 3 game.s 1118 | Code | 00 | | 4 | 00/2703 : 22 A8 00 E1 | jsl {$e100a8} + 4442 | 3 game.s 1119 | Data | 00 | | 2 | 00/2707 : 10 20 | dw $2010 + 4443 | 3 game.s 1120 | Data | 00 | 3 | 4 | 00/2709 : 29 0A 00 00 | adrl proOPEN + 4444 | 3 game.s 1121 | Code | 00 | | 2 | 00/270D : B0 63 | bcs ry_err2 + 4445 | 3 game.s 1122 | Empty | 00 | | 0 | 00/270F | + 4446 | 3 game.s 1123 | Code | 00 | 2 | 3 | 00/270F : AD 2B 0A | lda proOPEN+2 + 4447 | 3 game.s 1124 | Code | 00 | 2 | 3 | 00/2712 : 8D 59 0A | sta proREAD+2 + 4448 | 3 game.s 1125 | Code | 00 | 2 | 3 | 00/2715 : 8D 69 0A | sta proCLOSE+2 + 4449 | 3 game.s 1126 | Empty | 00 | | 0 | 00/2718 | + 4450 | 3 game.s 1127 | Code | 00 | 2 | 3 | 00/2718 : AC 53 0A | ldy proEOF + 4451 | 3 game.s 1128 | Code | 00 | 2 | 3 | 00/271B : 8C 5F 0A | sty proREAD+8 + 4452 | 3 game.s 1129 | Code | 00 | 2 | 3 | 00/271E : AE 55 0A | ldx proEOF+2 + 4453 | 3 game.s 1130 | Code | 00 | 2 | 3 | 00/2721 : 8E 61 0A | stx proREAD+10 + 4454 | 3 game.s 1131 | Empty | 00 | | 0 | 00/2724 | + 4455 | 3 game.s 1132 | Code | 00 | | 1 | 00/2724 : 48 | pha + 4456 | 3 game.s 1133 | Code | 00 | | 1 | 00/2725 : 48 | pha + 4457 | 3 game.s 1134 | Code | 00 | | 1 | 00/2726 : DA | phx + 4458 | 3 game.s 1135 | Code | 00 | | 1 | 00/2727 : 5A | phy + 4459 | 3 game.s 1136 | Macro | 00 | | 0 | 00/2728 | PushWord myID + 4464 | 3 game.s 1136 | Code | 00 | 2 | 3 | 00/2728 : AD 1A 07 | LDA myID + 4465 | 3 game.s 1136 | Code | 00 | | 1 | 00/272B : 48 | PHA + 4467 | 3 game.s 1137 | Macro | 00 | | 0 | 00/272C | PushWord #%11000000_00001100 + 4469 | 3 game.s 1137 | Code | 00 | | 3 | 00/272C : F4 0C C0 | PEA #%11000000_00001100 + 4472 | 3 game.s 1138 | Macro | 00 | | 0 | 00/272F | PushLong #0 + 4476 | 3 game.s 1138 | Code | 00 | | 3 | 00/272F : F4 00 00 | PEA #^#0 + 4483 | 3 game.s 1138 | Code | 00 | | 3 | 00/2732 : F4 00 00 | PEA #0 + 4486 | 3 game.s 1139 | Macro | 00 | | 0 | 00/2735 | _NewHandle + 4488 | 3 game.s 1139 | Code | 00 | | 3 | 00/2735 : A2 02 09 | LDX #$902 ; load tool call # + 4489 | 3 game.s 1139 | Code | 00 | | 4 | 00/2738 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4490 | 3 game.s 1140 | Code | 00 | | 1 | 00/273C : 0B | phd + 4491 | 3 game.s 1141 | Code | 00 | | 1 | 00/273D : 3B | tsc + 4492 | 3 game.s 1142 | Code | 00 | | 1 | 00/273E : 5B | tcd + 4493 | 3 game.s 1143 | Code | 00 | | 2 | 00/273F : A7 03 | lda [3] + 4494 | 3 game.s 1144 | Code | 00 | 2 | 3 | 00/2741 : 8D 7A 07 | sta ptrBEAT + 4495 | 3 game.s 1145 | Code | 00 | 2 | 3 | 00/2744 : 8D 5B 0A | sta proREAD+4 + 4496 | 3 game.s 1146 | Code | 00 | | 3 | 00/2747 : A0 02 00 | ldy #2 + 4497 | 3 game.s 1147 | Code | 00 | | 2 | 00/274A : B7 03 | lda [3],y + 4498 | 3 game.s 1148 | Code | 00 | 2 | 3 | 00/274C : 8D 7C 07 | sta ptrBEAT+2 + 4499 | 3 game.s 1149 | Code | 00 | 2 | 3 | 00/274F : 8D 5D 0A | sta proREAD+6 + 4500 | 3 game.s 1150 | Code | 00 | | 1 | 00/2752 : 2B | pld + 4501 | 3 game.s 1151 | Code | 00 | | 1 | 00/2753 : 68 | pla + 4502 | 3 game.s 1152 | Code | 00 | 2 | 3 | 00/2754 : 8D 76 07 | sta haBEAT + 4503 | 3 game.s 1153 | Code | 00 | | 1 | 00/2757 : 68 | pla + 4504 | 3 game.s 1154 | Code | 00 | 2 | 3 | 00/2758 : 8D 78 07 | sta haBEAT+2 + 4505 | 3 game.s 1155 | Code | 00 | | 2 | 00/275B : B0 0A | bcs ry_err1 + 4506 | 3 game.s 1156 | Empty | 00 | | 0 | 00/275D | + 4507 | 3 game.s 1157 | Code | 00 | | 4 | 00/275D : 22 A8 00 E1 | jsl {$e100a8} + 4508 | 3 game.s 1158 | Data | 00 | | 2 | 00/2761 : 12 20 | dw $2012 + 4509 | 3 game.s 1159 | Data | 00 | 3 | 4 | 00/2763 : 57 0A 00 00 | adrl proREAD + 4510 | 3 game.s 1160 | Empty | 00 | | 0 | 00/2767 | + 4511 | 3 game.s 1161 | Code | 00 | | 4 | 00/2767 : 22 A8 00 E1 | ry_err1 jsl {$e100a8} + 4512 | 3 game.s 1162 | Data | 00 | | 2 | 00/276B : 14 20 | dw $2014 + 4513 | 3 game.s 1163 | Data | 00 | 3 | 4 | 00/276D : 67 0A 00 00 | adrl proCLOSE + 4514 | 3 game.s 1164 | Code | 00 | | 1 | 00/2771 : 18 | clc + 4515 | 3 game.s 1165 | Code | 00 | | 1 | 00/2772 : 60 | ry_err2 rts + 4516 | 3 game.s 1166 | Empty | 00 | | 0 | 00/2773 | + 4517 | 3 game.s 1167 | Comment | 00 | | 0 | 00/2773 | *----------------------- + 4518 | 3 game.s 1168 | Comment | 00 | | 0 | 00/2773 | * CHARGE_SON - OK + 4519 | 3 game.s 1169 | Comment | 00 | | 0 | 00/2773 | *----------------------- + 4520 | 3 game.s 1170 | Comment | 00 | | 0 | 00/2773 | * charge_son + 4521 | 3 game.s 1171 | Empty | 00 | | 0 | 00/2773 | + 4522 | 3 game.s 1172 | Comment | 00 | | 0 | 00/2773 | *--- offset to sfxs number is +21 + 4523 | 3 game.s 1173 | Empty | 00 | | 0 | 00/2773 | + 4524 | 3 game.s 1174 | Code | 00 | | 1 | 00/2773 : 3A | charge_son dec + 4525 | 3 game.s 1175 | Code | 00 | | 1 | 00/2774 : 0A | asl ; pointe sur la table de pointeurs + 4526 | 3 game.s 1176 | Code | 00 | | 1 | 00/2775 : AA | tax ; par niveau (1..5) + 4527 | 3 game.s 1177 | Code | 00 | 2 | 3 | 00/2776 : BD CE 19 | lda tblSND,x + 4528 | 3 game.s 1178 | Code | 00 | | 3 | 00/2779 : C9 FF FF | cmp #-1 + 4529 | 3 game.s 1179 | Code | 00 | | 2 | 00/277C : D0 02 | bne ch_1 + 4530 | 3 game.s 1180 | Code | 00 | | 1 | 00/277E : 38 | sec + 4531 | 3 game.s 1181 | Code | 00 | | 1 | 00/277F : 60 | rts + 4532 | 3 game.s 1182 | Code | 00 | | 2 | 00/2780 : 85 80 | ch_1 sta {$80} ; pointe sur sndPARTx + 4533 | 3 game.s 1183 | Empty | 00 | | 0 | 00/2782 | + 4534 | 3 game.s 1184 | Code | 00 | | 3 | 00/2782 : A9 01 00 | lda #1 ; on charge tous les sons maintenant + 4535 | 3 game.s 1185 | Code | 00 | 2 | 3 | 00/2785 : 8D 44 0D | sta j + 4536 | 3 game.s 1186 | Empty | 00 | | 0 | 00/2788 | + 4537 | 3 game.s 1187 | Code | 00 | 2 | 3 | 00/2788 : AD 44 0D | ozunid_17 lda j + 4538 | 3 game.s 1188 | Code | 00 | | 1 | 00/278B : 3A | dec + 4539 | 3 game.s 1189 | Code | 00 | | 1 | 00/278C : 0A | asl + 4540 | 3 game.s 1190 | Code | 00 | | 1 | 00/278D : A8 | tay + 4541 | 3 game.s 1191 | Code | 00 | | 1 | 00/278E : AA | tax + 4542 | 3 game.s 1192 | Code | 00 | | 2 | 00/278F : B1 80 | lda ({$80}),y + 4543 | 3 game.s 1193 | Code | 00 | | 3 | 00/2791 : C9 FF FF | cmp #-1 ; fin d'une structure + 4544 | 3 game.s 1194 | Code | 00 | | 2 | 00/2794 : D0 02 | bne ch_2 + 4545 | 3 game.s 1195 | Code | 00 | | 1 | 00/2796 : 18 | clc + 4546 | 3 game.s 1196 | Code | 00 | | 1 | 00/2797 : 60 | rts + 4547 | 3 game.s 1197 | Code | 00 | | 2 | 00/2798 : 85 84 | ch_2 sta {{$80}+4} ; pointe sur l'entrˇe de la structure d'un son + 4548 | 3 game.s 1198 | Empty | 00 | | 0 | 00/279A | + 4549 | 3 game.s 1199 | Code | 00 | | 2 | 00/279A : B2 84 | lda ({{$80}+4}) ; nom du son + 4550 | 3 game.s 1200 | Code | 00 | 2 | 3 | 00/279C : 8D 27 0B | sta pSND+21 + 4551 | 3 game.s 1201 | Code | 00 | | 3 | 00/279F : A0 02 00 | ldy #2 + 4552 | 3 game.s 1202 | Code | 00 | | 2 | 00/27A2 : B1 84 | lda ({{$80}+4}),y + 4553 | 3 game.s 1203 | Code | 00 | 2 | 3 | 00/27A4 : 9D 27 1E | sta tblFREQ,x ; la frˇquence du son + 4554 | 3 game.s 1204 | Empty | 00 | | 0 | 00/27A7 | + 4555 | 3 game.s 1205 | Code | 00 | | 2 | 00/27A7 : A5 84 | lda {{$80}+4} + 4556 | 3 game.s 1206 | Code | 00 | | 1 | 00/27A9 : 18 | clc + 4557 | 3 game.s 1207 | Code | 00 | | 3 | 00/27AA : 69 04 00 | adc #4 + 4558 | 3 game.s 1208 | Code | 00 | 2 | 3 | 00/27AD : 9D EB 1D | sta tblSTR1,x ; on pointe sur la premi¸re string + 4559 | 3 game.s 1209 | Code | 00 | | 2 | 00/27B0 : 85 84 | sta {{$80}+4} + 4560 | 3 game.s 1210 | Code | 00 | | 2 | 00/27B2 : B2 84 | lda ({{$80}+4}) + 4561 | 3 game.s 1211 | Code | 00 | | 3 | 00/27B4 : 29 FF 00 | and #$ff + 4562 | 3 game.s 1212 | Code | 00 | | 1 | 00/27B7 : 18 | clc + 4563 | 3 game.s 1213 | Code | 00 | 2 | 3 | 00/27B8 : 7D EB 1D | adc tblSTR1,x + 4564 | 3 game.s 1214 | Code | 00 | | 1 | 00/27BB : 1A | inc + 4565 | 3 game.s 1215 | Code | 00 | 2 | 3 | 00/27BC : 9D FF 1D | sta tblSTR2,x + 4566 | 3 game.s 1216 | Empty | 00 | | 0 | 00/27BF | + 4567 | 3 game.s 1217 | Code | 00 | 2 | 3 | 00/27BF : 20 C7 27 | jsr charge_un_son + 4568 | 3 game.s 1218 | Empty | 00 | | 0 | 00/27C2 | + 4569 | 3 game.s 1219 | Code | 00 | 2 | 3 | 00/27C2 : EE 44 0D | inc j + 4570 | 3 game.s 1220 | Code | 00 | | 2 | 00/27C5 : 80 C1 | bra ozunid_17 + 4571 | 3 game.s 1221 | Empty | 00 | | 0 | 00/27C7 | + 4572 | 3 game.s 1222 | Comment | 00 | | 0 | 00/27C7 | *--- + 4573 | 3 game.s 1223 | Empty | 00 | | 0 | 00/27C7 | + 4574 | 3 game.s 1224 | Empty | 00 | | 0 | 00/27C7 | charge_un_son + 4575 | 3 game.s 1225 | Code | 00 | 2 | 3 | 00/27C7 : A9 12 0B | lda #pSND + 4576 | 3 game.s 1226 | Code | 00 | 2 | 3 | 00/27CA : 8D 2D 0A | sta proOPEN+4 ; filename + 4577 | 3 game.s 1227 | Empty | 00 | | 0 | 00/27CD | + 4578 | 3 game.s 1228 | Code | 00 | | 4 | 00/27CD : 22 A8 00 E1 | jsl {$e100a8} + 4579 | 3 game.s 1229 | Data | 00 | | 2 | 00/27D1 : 10 20 | dw $2010 + 4580 | 3 game.s 1230 | Data | 00 | 3 | 4 | 00/27D3 : 29 0A 00 00 | adrl proOPEN + 4581 | 3 game.s 1231 | Code | 00 | | 2 | 00/27D7 : B0 71 | bcs cus_err2 + 4582 | 3 game.s 1232 | Empty | 00 | | 0 | 00/27D9 | + 4583 | 3 game.s 1233 | Code | 00 | 2 | 3 | 00/27D9 : AD 2B 0A | lda proOPEN+2 + 4584 | 3 game.s 1234 | Code | 00 | 2 | 3 | 00/27DC : 8D 59 0A | sta proREAD+2 + 4585 | 3 game.s 1235 | Code | 00 | 2 | 3 | 00/27DF : 8D 69 0A | sta proCLOSE+2 + 4586 | 3 game.s 1236 | Empty | 00 | | 0 | 00/27E2 | + 4587 | 3 game.s 1237 | Code | 00 | 2 | 3 | 00/27E2 : AC 53 0A | ldy proEOF + 4588 | 3 game.s 1238 | Code | 00 | 2 | 3 | 00/27E5 : 8C 5F 0A | sty proREAD+8 + 4589 | 3 game.s 1239 | Code | 00 | 2 | 3 | 00/27E8 : AE 55 0A | ldx proEOF+2 + 4590 | 3 game.s 1240 | Code | 00 | 2 | 3 | 00/27EB : 8E 61 0A | stx proREAD+10 + 4591 | 3 game.s 1241 | Empty | 00 | | 0 | 00/27EE | + 4592 | 3 game.s 1242 | Code | 00 | | 1 | 00/27EE : 48 | pha + 4593 | 3 game.s 1243 | Code | 00 | | 1 | 00/27EF : 48 | pha + 4594 | 3 game.s 1244 | Code | 00 | | 1 | 00/27F0 : DA | phx + 4595 | 3 game.s 1245 | Code | 00 | | 1 | 00/27F1 : 5A | phy + 4596 | 3 game.s 1246 | Macro | 00 | | 0 | 00/27F2 | PushWord myID + 4601 | 3 game.s 1246 | Code | 00 | 2 | 3 | 00/27F2 : AD 1A 07 | LDA myID + 4602 | 3 game.s 1246 | Code | 00 | | 1 | 00/27F5 : 48 | PHA + 4604 | 3 game.s 1247 | Macro | 00 | | 0 | 00/27F6 | PushWord #%11000000_00001100 + 4606 | 3 game.s 1247 | Code | 00 | | 3 | 00/27F6 : F4 0C C0 | PEA #%11000000_00001100 + 4609 | 3 game.s 1248 | Macro | 00 | | 0 | 00/27F9 | PushLong #0 + 4613 | 3 game.s 1248 | Code | 00 | | 3 | 00/27F9 : F4 00 00 | PEA #^#0 + 4620 | 3 game.s 1248 | Code | 00 | | 3 | 00/27FC : F4 00 00 | PEA #0 + 4623 | 3 game.s 1249 | Macro | 00 | | 0 | 00/27FF | _NewHandle + 4625 | 3 game.s 1249 | Code | 00 | | 3 | 00/27FF : A2 02 09 | LDX #$902 ; load tool call # + 4626 | 3 game.s 1249 | Code | 00 | | 4 | 00/2802 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4627 | 3 game.s 1250 | Code | 00 | | 1 | 00/2806 : 0B | phd + 4628 | 3 game.s 1251 | Code | 00 | | 1 | 00/2807 : 3B | tsc + 4629 | 3 game.s 1252 | Code | 00 | | 1 | 00/2808 : 5B | tcd + 4630 | 3 game.s 1253 | Empty | 00 | | 0 | 00/2809 | + 4631 | 3 game.s 1254 | Code | 00 | 2 | 3 | 00/2809 : AD 44 0D | lda j + 4632 | 3 game.s 1255 | Code | 00 | | 1 | 00/280C : 3A | dec + 4633 | 3 game.s 1256 | Code | 00 | | 1 | 00/280D : 0A | asl + 4634 | 3 game.s 1257 | Code | 00 | | 1 | 00/280E : A8 | tay + 4635 | 3 game.s 1258 | Code | 00 | | 1 | 00/280F : 0A | asl + 4636 | 3 game.s 1259 | Code | 00 | | 1 | 00/2810 : AA | tax + 4637 | 3 game.s 1260 | Code | 00 | 2 | 3 | 00/2811 : AD 54 0A | lda proEOF+1 ; nombre de pages + 4638 | 3 game.s 1261 | Code | 00 | 2 | 3 | 00/2814 : 99 13 1E | sta tblSIZE,y + 4639 | 3 game.s 1262 | Empty | 00 | | 0 | 00/2817 | + 4640 | 3 game.s 1263 | Code | 00 | | 2 | 00/2817 : A7 03 | lda [3] + 4641 | 3 game.s 1264 | Code | 00 | 2 | 3 | 00/2819 : 9D A2 07 | sta ptrSND1,x + 4642 | 3 game.s 1265 | Code | 00 | 2 | 3 | 00/281C : 8D 5B 0A | sta proREAD+4 + 4643 | 3 game.s 1266 | Code | 00 | | 3 | 00/281F : A0 02 00 | ldy #2 + 4644 | 3 game.s 1267 | Code | 00 | | 2 | 00/2822 : B7 03 | lda [3],y + 4645 | 3 game.s 1268 | Code | 00 | 2 | 3 | 00/2824 : 9D A4 07 | sta ptrSND1+2,x + 4646 | 3 game.s 1269 | Code | 00 | 2 | 3 | 00/2827 : 8D 5D 0A | sta proREAD+6 + 4647 | 3 game.s 1270 | Code | 00 | | 1 | 00/282A : 2B | pld + 4648 | 3 game.s 1271 | Code | 00 | | 1 | 00/282B : 68 | pla + 4649 | 3 game.s 1272 | Code | 00 | 2 | 3 | 00/282C : 9D 7E 07 | sta haSND1,x + 4650 | 3 game.s 1273 | Code | 00 | | 1 | 00/282F : 68 | pla + 4651 | 3 game.s 1274 | Code | 00 | 2 | 3 | 00/2830 : 9D 80 07 | sta haSND1+2,x + 4652 | 3 game.s 1275 | Code | 00 | | 2 | 00/2833 : B0 0A | bcs cus_err1 + 4653 | 3 game.s 1276 | Empty | 00 | | 0 | 00/2835 | + 4654 | 3 game.s 1277 | Code | 00 | | 4 | 00/2835 : 22 A8 00 E1 | jsl {$e100a8} + 4655 | 3 game.s 1278 | Data | 00 | | 2 | 00/2839 : 12 20 | dw $2012 + 4656 | 3 game.s 1279 | Data | 00 | 3 | 4 | 00/283B : 57 0A 00 00 | adrl proREAD + 4657 | 3 game.s 1280 | Empty | 00 | | 0 | 00/283F | + 4658 | 3 game.s 1281 | Code | 00 | | 4 | 00/283F : 22 A8 00 E1 | cus_err1 jsl {$e100a8} + 4659 | 3 game.s 1282 | Data | 00 | | 2 | 00/2843 : 14 20 | dw $2014 + 4660 | 3 game.s 1283 | Data | 00 | 3 | 4 | 00/2845 : 67 0A 00 00 | adrl proCLOSE + 4661 | 3 game.s 1284 | Code | 00 | | 1 | 00/2849 : 18 | clc + 4662 | 3 game.s 1285 | Code | 00 | | 1 | 00/284A : 60 | cus_err2 rts + 4663 | 3 game.s 1286 | Empty | 00 | | 0 | 00/284B | + 4664 | 3 game.s 1287 | Comment | 00 | | 0 | 00/284B | *----------------------- + 4665 | 3 game.s 1288 | Comment | 00 | | 0 | 00/284B | * CLAVIER_SONORE - OK + 4666 | 3 game.s 1289 | Comment | 00 | | 0 | 00/284B | *----------------------- + 4667 | 3 game.s 1290 | Empty | 00 | | 0 | 00/284B | + 4668 | 3 game.s 1291 | Empty | 00 | | 0 | 00/284B | clavier_sonore + 4669 | 3 game.s 1292 | Code | 00 | | 1 | 00/284B : 48 | pha + 4670 | 3 game.s 1293 | Macro | 00 | | 0 | 00/284C | _GetForeColor + 4672 | 3 game.s 1293 | Code | 00 | | 3 | 00/284C : A2 04 A1 | LDX #$A104 ; load tool call # + 4673 | 3 game.s 1293 | Code | 00 | | 4 | 00/284F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4674 | 3 game.s 1294 | Code | 00 | | 1 | 00/2853 : 48 | pha + 4675 | 3 game.s 1295 | Macro | 00 | | 0 | 00/2854 | _GetBackColor + 4677 | 3 game.s 1295 | Code | 00 | | 3 | 00/2854 : A2 04 A3 | LDX #$A304 ; load tool call # + 4678 | 3 game.s 1295 | Code | 00 | | 4 | 00/2857 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4679 | 3 game.s 1296 | Empty | 00 | | 0 | 00/285B | + 4680 | 3 game.s 1297 | Macro | 00 | | 0 | 00/285B | PushWord #0 + 4682 | 3 game.s 1297 | Code | 00 | | 3 | 00/285B : F4 00 00 | PEA #0 + 4685 | 3 game.s 1298 | Macro | 00 | | 0 | 00/285E | _SetForeColor + 4687 | 3 game.s 1298 | Code | 00 | | 3 | 00/285E : A2 04 A0 | LDX #$A004 ; load tool call # + 4688 | 3 game.s 1298 | Code | 00 | | 4 | 00/2861 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4689 | 3 game.s 1299 | Macro | 00 | | 0 | 00/2865 | PushWord #15 + 4691 | 3 game.s 1299 | Code | 00 | | 3 | 00/2865 : F4 0F 00 | PEA #15 + 4694 | 3 game.s 1300 | Macro | 00 | | 0 | 00/2868 | _SetBackColor + 4696 | 3 game.s 1300 | Code | 00 | | 3 | 00/2868 : A2 04 A2 | LDX #$A204 ; load tool call # + 4697 | 3 game.s 1300 | Code | 00 | | 4 | 00/286B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4698 | 3 game.s 1301 | Empty | 00 | | 0 | 00/286F | + 4699 | 3 game.s 1302 | Code | 00 | | 1 | 00/286F : 48 | cl_loop pha + 4700 | 3 game.s 1303 | Macro | 00 | | 0 | 00/2870 | PushWord #%00000000_00001010 + 4702 | 3 game.s 1303 | Code | 00 | | 3 | 00/2870 : F4 0A 00 | PEA #%00000000_00001010 + 4705 | 3 game.s 1304 | Macro | 00 | | 0 | 00/2873 | PushLong #taskREC + 4709 | 3 game.s 1304 | Code | 00 | 1 >>16 | 3 | 00/2873 : F4 00 00 | PEA #^#taskREC + 4716 | 3 game.s 1304 | Code | 00 | 2 | 3 | 00/2876 : F4 93 08 | PEA #taskREC + 4719 | 3 game.s 1305 | Macro | 00 | | 0 | 00/2879 | _GetNextEvent + 4721 | 3 game.s 1305 | Code | 00 | | 3 | 00/2879 : A2 06 0A | LDX #$A06 ; load tool call # + 4722 | 3 game.s 1305 | Code | 00 | | 4 | 00/287C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4723 | 3 game.s 1306 | Code | 00 | | 1 | 00/2880 : 68 | pla + 4724 | 3 game.s 1307 | Code | 00 | | 2 | 00/2881 : F0 EC | beq cl_loop + 4725 | 3 game.s 1308 | Empty | 00 | | 0 | 00/2883 | + 4726 | 3 game.s 1309 | Code | 00 | 2 | 3 | 00/2883 : AD 93 08 | lda taskREC ; une touche ? + 4727 | 3 game.s 1310 | Code | 00 | | 3 | 00/2886 : C9 03 00 | cmp #{$0003} + 4728 | 3 game.s 1311 | Code | 00 | | 2 | 00/2889 : D0 E4 | bne cl_loop + 4729 | 3 game.s 1312 | Empty | 00 | | 0 | 00/288B | + 4730 | 3 game.s 1313 | Code | 00 | 2 | 3 | 00/288B : AD 95 08 | lda taskMESSAGE ; entre 0 et 9 ? + 4731 | 3 game.s 1314 | Code | 00 | | 3 | 00/288E : C9 30 00 | cmp #'0' + 4732 | 3 game.s 1315 | Code | 00 | | 2 | 00/2891 : D0 0F | bne cl_1 + 4733 | 3 game.s 1316 | Empty | 00 | | 0 | 00/2893 | + 4734 | 3 game.s 1317 | Macro | 00 | | 0 | 00/2893 | _SetBackColor + 4736 | 3 game.s 1317 | Code | 00 | | 3 | 00/2893 : A2 04 A2 | LDX #$A204 ; load tool call # + 4737 | 3 game.s 1317 | Code | 00 | | 4 | 00/2896 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4738 | 3 game.s 1318 | Macro | 00 | | 0 | 00/289A | _SetForeColor + 4740 | 3 game.s 1318 | Code | 00 | | 3 | 00/289A : A2 04 A0 | LDX #$A004 ; load tool call # + 4741 | 3 game.s 1318 | Code | 00 | | 4 | 00/289D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4742 | 3 game.s 1319 | Code | 00 | | 1 | 00/28A1 : 60 | rts ; on sort + 4743 | 3 game.s 1320 | Empty | 00 | | 0 | 00/28A2 | + 4744 | 3 game.s 1321 | Code | 00 | | 3 | 00/28A2 : C9 31 00 | cl_1 cmp #'1' + 4745 | 3 game.s 1322 | Code | 00 | | 2 | 00/28A5 : 90 C8 | bcc cl_loop + 4746 | 3 game.s 1323 | Code | 00 | | 3 | 00/28A7 : C9 3A 00 | cmp #'9'+1 + 4747 | 3 game.s 1324 | Code | 00 | | 2 | 00/28AA : B0 C3 | bcs cl_loop + 4748 | 3 game.s 1325 | Empty | 00 | | 0 | 00/28AC | + 4749 | 3 game.s 1326 | Code | 00 | | 1 | 00/28AC : 38 | sec + 4750 | 3 game.s 1327 | Code | 00 | | 3 | 00/28AD : E9 31 00 | sbc #'1' + 4751 | 3 game.s 1328 | Code | 00 | 2 | 3 | 00/28B0 : CD 44 0D | cmp j ; dans la limite du nombre de sons + 4752 | 3 game.s 1329 | Code | 00 | | 2 | 00/28B3 : B0 BA | bcs cl_loop + 4753 | 3 game.s 1330 | Empty | 00 | | 0 | 00/28B5 | + 4754 | 3 game.s 1331 | Code | 00 | | 1 | 00/28B5 : 0A | asl ; affiche les cha”nes + 4755 | 3 game.s 1332 | Code | 00 | | 1 | 00/28B6 : AA | tax + 4756 | 3 game.s 1333 | Code | 00 | | 1 | 00/28B7 : DA | phx + 4757 | 3 game.s 1334 | Code | 00 | 2 | 3 | 00/28B8 : BD 13 1E | lda tblSIZE,x + 4758 | 3 game.s 1335 | Code | 00 | 2 | 3 | 00/28BB : 8D DD 1D | sta waveSIZE + 4759 | 3 game.s 1336 | Code | 00 | 2 | 3 | 00/28BE : BD 27 1E | lda tblFREQ,x + 4760 | 3 game.s 1337 | Code | 00 | 2 | 3 | 00/28C1 : 8D DF 1D | sta waveFREQ + 4761 | 3 game.s 1338 | Empty | 00 | | 0 | 00/28C4 | + 4762 | 3 game.s 1339 | Code | 00 | | 1 | 00/28C4 : 8A | txa + 4763 | 3 game.s 1340 | Code | 00 | | 1 | 00/28C5 : 0A | asl + 4764 | 3 game.s 1341 | Code | 00 | | 1 | 00/28C6 : A8 | tay + 4765 | 3 game.s 1342 | Code | 00 | 2 | 3 | 00/28C7 : B9 A2 07 | lda ptrSND1,y + 4766 | 3 game.s 1343 | Code | 00 | 2 | 3 | 00/28CA : 8D D9 1D | sta waveSTART + 4767 | 3 game.s 1344 | Code | 00 | 2 | 3 | 00/28CD : B9 A4 07 | lda ptrSND1+2,y + 4768 | 3 game.s 1345 | Code | 00 | 2 | 3 | 00/28D0 : 8D DB 1D | sta waveSTART+2 + 4769 | 3 game.s 1346 | Empty | 00 | | 0 | 00/28D3 | + 4770 | 3 game.s 1347 | Code | 00 | 2 | 3 | 00/28D3 : BD EB 1D | lda tblSTR1,x + 4771 | 3 game.s 1348 | Code | 00 | | 3 | 00/28D6 : A0 16 00 | ldy #22 + 4772 | 3 game.s 1349 | Code | 00 | 2 | 3 | 00/28D9 : 20 E1 2F | jsr t + 4773 | 3 game.s 1350 | Empty | 00 | | 0 | 00/28DC | + 4774 | 3 game.s 1351 | Code | 00 | | 1 | 00/28DC : FA | plx + 4775 | 3 game.s 1352 | Code | 00 | 2 | 3 | 00/28DD : BD FF 1D | lda tblSTR2,x + 4776 | 3 game.s 1353 | Code | 00 | | 3 | 00/28E0 : A0 17 00 | ldy #23 + 4777 | 3 game.s 1354 | Code | 00 | 2 | 3 | 00/28E3 : 20 E1 2F | jsr t + 4778 | 3 game.s 1355 | Empty | 00 | | 0 | 00/28E6 | + 4779 | 3 game.s 1356 | Macro | 00 | | 0 | 00/28E6 | PushWord #%0000_0000_1000_0000; play the sound + 4781 | 3 game.s 1356 | Code | 00 | | 3 | 00/28E6 : F4 80 00 | PEA #%0000_0000_1000_0000 + 4784 | 3 game.s 1357 | Macro | 00 | | 0 | 00/28E9 | _FFStopSound + 4786 | 3 game.s 1357 | Code | 00 | | 3 | 00/28E9 : A2 08 0F | LDX #$F08 ; load tool call # + 4787 | 3 game.s 1357 | Code | 00 | | 4 | 00/28EC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4788 | 3 game.s 1358 | Empty | 00 | | 0 | 00/28F0 | + 4789 | 3 game.s 1359 | Macro | 00 | | 0 | 00/28F0 | PushWord #$0701 + 4791 | 3 game.s 1359 | Code | 00 | | 3 | 00/28F0 : F4 01 07 | PEA #$0701 + 4794 | 3 game.s 1360 | Macro | 00 | | 0 | 00/28F3 | PushLong #waveSTART + 4798 | 3 game.s 1360 | Code | 00 | 1 >>16 | 3 | 00/28F3 : F4 00 00 | PEA #^#waveSTART + 4805 | 3 game.s 1360 | Code | 00 | 2 | 3 | 00/28F6 : F4 D9 1D | PEA #waveSTART + 4808 | 3 game.s 1361 | Macro | 00 | | 0 | 00/28F9 | _FFStartSound + 4810 | 3 game.s 1361 | Code | 00 | | 3 | 00/28F9 : A2 08 0E | LDX #$E08 ; load tool call # + 4811 | 3 game.s 1361 | Code | 00 | | 4 | 00/28FC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4812 | 3 game.s 1362 | Empty | 00 | | 0 | 00/2900 | + 4813 | 3 game.s 1363 | Code | 00 | | 3 | 00/2900 : 82 6C FF | brl cl_loop + 4814 | 3 game.s 1364 | Empty | 00 | | 0 | 00/2903 | + 4815 | 3 game.s 1365 | Comment | 00 | | 0 | 00/2903 | *----------------------- + 4816 | 3 game.s 1366 | Comment | 00 | | 0 | 00/2903 | * + 4817 | 3 game.s 1367 | Comment | 00 | | 0 | 00/2903 | *----------------------- + 4818 | 3 game.s 1368 | Comment | 00 | | 0 | 00/2903 | * mix(numero_son%) + 4819 | 3 game.s 1369 | Empty | 00 | | 0 | 00/2903 | + 4820 | 3 game.s 1370 | Empty | 00 | | 0 | 00/2903 | mix + 4821 | 3 game.s 1371 | Code | 00 | | 1 | 00/2903 : 60 | rts + 4822 | 3 game.s 1372 | Empty | 00 | | 0 | 00/2904 | + 4823 | 3 game.s 1373 | Comment | 00 | | 0 | 00/2904 | *----------------------- + 4824 | 3 game.s 1374 | Comment | 00 | | 0 | 00/2904 | * STOP_SAMPLE - OK + 4825 | 3 game.s 1375 | Comment | 00 | | 0 | 00/2904 | *----------------------- + 4826 | 3 game.s 1376 | Comment | 00 | | 0 | 00/2904 | * stop_sample + 4827 | 3 game.s 1377 | Empty | 00 | | 0 | 00/2904 | + 4828 | 3 game.s 1378 | Empty | 00 | | 0 | 00/2904 | stop_sample + 4829 | 3 game.s 1379 | Code | 00 | | 1 | 00/2904 : 60 | rts + 4830 | 3 game.s 1380 | Empty | 00 | | 0 | 00/2905 | + 4831 | 3 game.s 1381 | Comment | 00 | | 0 | 00/2905 | *----------------------- + 4832 | 3 game.s 1382 | Comment | 00 | | 0 | 00/2905 | * FIN_MUSIQUE - OK + 4833 | 3 game.s 1383 | Comment | 00 | | 0 | 00/2905 | *----------------------- + 4834 | 3 game.s 1384 | Comment | 00 | | 0 | 00/2905 | * fin_musique + 4835 | 3 game.s 1385 | Empty | 00 | | 0 | 00/2905 | + 4836 | 3 game.s 1386 | Empty | 00 | | 0 | 00/2905 | fin_musique + 4837 | 3 game.s 1387 | Code | 00 | | 1 | 00/2905 : 60 | rts + 4838 | 3 game.s 1388 | Empty | 00 | | 0 | 00/2906 | + 4839 | 3 game.s 1389 | Comment | 00 | | 0 | 00/2906 | *----------------------- + 4840 | 3 game.s 1390 | Comment | 00 | | 0 | 00/2906 | * ENSONIQ ROUTINES + 4841 | 3 game.s 1391 | Comment | 00 | | 0 | 00/2906 | *----------------------- + 4842 | 3 game.s 1392 | Empty | 00 | | 0 | 00/2906 | + 4843 | 3 game.s 1393 | Code | 00 | | 1 | 00/2906 : 78 | initMUSIC sei + 4844 | 3 game.s 1394 | Code | 00 | | 1 | 00/2907 : 48 | pha + 4845 | 3 game.s 1395 | Code | 00 | | 1 | 00/2908 : 48 | pha + 4846 | 3 game.s 1396 | Macro | 00 | | 0 | 00/2909 | PushWord #11 + 4848 | 3 game.s 1396 | Code | 00 | | 3 | 00/2909 : F4 0B 00 | PEA #11 + 4851 | 3 game.s 1397 | Macro | 00 | | 0 | 00/290C | _GetVector + 4853 | 3 game.s 1397 | Code | 00 | | 3 | 00/290C : A2 03 11 | LDX #$1103 ; load tool call # + 4854 | 3 game.s 1397 | Code | 00 | | 4 | 00/290F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4855 | 3 game.s 1398 | Macro | 00 | | 0 | 00/2913 | PullLong sndVECTOR + 4858 | 3 game.s 1398 | Code | 00 | | 1 | 00/2913 : 68 | PLA + 4860 | 3 game.s 1398 | Code | 00 | 2 | 3 | 00/2914 : 8D 41 1E | STA sndVECTOR + 4865 | 3 game.s 1398 | Code | 00 | | 1 | 00/2917 : 68 | PLA + 4867 | 3 game.s 1398 | Code | 00 | 2 | 3 | 00/2918 : 8D 43 1E | STA sndVECTOR+2 + 4873 | 3 game.s 1399 | Empty | 00 | | 0 | 00/291B | + 4874 | 3 game.s 1400 | Macro | 00 | | 0 | 00/291B | PushWord #11 + 4876 | 3 game.s 1400 | Code | 00 | | 3 | 00/291B : F4 0B 00 | PEA #11 + 4879 | 3 game.s 1401 | Macro | 00 | | 0 | 00/291E | PushLong #sndINTERRUPT + 4883 | 3 game.s 1401 | Code | 00 | 1 >>16 | 3 | 00/291E : F4 00 00 | PEA #^#sndINTERRUPT + 4890 | 3 game.s 1401 | Code | 00 | 2 | 3 | 00/2921 : F4 20 2A | PEA #sndINTERRUPT + 4893 | 3 game.s 1402 | Macro | 00 | | 0 | 00/2924 | _SetVector + 4895 | 3 game.s 1402 | Code | 00 | | 3 | 00/2924 : A2 03 10 | LDX #$1003 ; load tool call # + 4896 | 3 game.s 1402 | Code | 00 | | 4 | 00/2927 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4897 | 3 game.s 1403 | Empty | 00 | | 0 | 00/292B | + 4898 | 3 game.s 1404 | Code | 00 | | 3 | 00/292B : A9 73 03 | lda #$373 + 4899 | 3 game.s 1405 | Code | 00 | 2 | 3 | 00/292E : 8D 45 1E | sta zikPAGE + 4900 | 3 game.s 1406 | Code | 00 | 2 | 3 | 00/2931 : AD 47 1E | lda ptrMUSIC + 4901 | 3 game.s 1407 | Code | 00 | 2 | 3 | 00/2934 : 8D 3D 1E | sta zikMUSIC + 4902 | 3 game.s 1408 | Code | 00 | 2 | 3 | 00/2937 : AD 49 1E | lda ptrMUSIC+2 + 4903 | 3 game.s 1409 | Code | 00 | 2 | 3 | 00/293A : 8D 3F 1E | sta zikMUSIC+2 + 4904 | 3 game.s 1410 | Empty | 00 | | 0 | 00/293D | + 4905 | 3 game.s 1411 | Code | 10 | | 2 | 00/293D : E2 20 | sep #$20 + 4906 | 3 game.s 1412 | Code | 10 | | 4 | 00/293F : AF CA 00 E1 | ldal $e100ca + 4907 | 3 game.s 1413 | Code | 10 | | 2 | 00/2943 : 29 0F | and #$0f + 4908 | 3 game.s 1414 | Code | 10 | | 4 | 00/2945 : 8F 3C C0 E0 | stal $e0c03c + 4909 | 3 game.s 1415 | Empty | 10 | | 0 | 00/2949 | + 4910 | 3 game.s 1416 | Code | 10 | | 3 | 00/2949 : A0 04 00 | ldy #$04 + 4911 | 3 game.s 1417 | Code | 10 | | 1 | 00/294C : 98 | tya + 4912 | 3 game.s 1418 | Code | 10 | | 2 | 00/294D : 09 00 | ora #$00 + 4913 | 3 game.s 1419 | Code | 10 | | 4 | 00/294F : 8F 3E C0 E0 | stal $e0c03e + 4914 | 3 game.s 1420 | Code | 10 | | 2 | 00/2953 : A9 D1 | lda #$d1 + 4915 | 3 game.s 1421 | Code | 10 | | 4 | 00/2955 : 8F 3D C0 E0 | stal $e0c03d + 4916 | 3 game.s 1422 | Code | 10 | | 1 | 00/2959 : 98 | tya + 4917 | 3 game.s 1423 | Code | 10 | | 2 | 00/295A : 09 01 | ora #$01 + 4918 | 3 game.s 1424 | Code | 10 | | 4 | 00/295C : 8F 3E C0 E0 | stal $e0c03e + 4919 | 3 game.s 1425 | Code | 10 | | 2 | 00/2960 : A9 D1 | lda #$d1 + 4920 | 3 game.s 1426 | Code | 10 | | 4 | 00/2962 : 8F 3D C0 E0 | stal $e0c03d + 4921 | 3 game.s 1427 | Code | 10 | | 1 | 00/2966 : 98 | tya + 4922 | 3 game.s 1428 | Code | 10 | | 2 | 00/2967 : 09 20 | ora #$20 + 4923 | 3 game.s 1429 | Code | 10 | | 4 | 00/2969 : 8F 3E C0 E0 | stal $e0c03e + 4924 | 3 game.s 1430 | Code | 10 | | 2 | 00/296D : A9 00 | lda #$00 + 4925 | 3 game.s 1431 | Code | 10 | | 4 | 00/296F : 8F 3D C0 E0 | stal $e0c03d + 4926 | 3 game.s 1432 | Code | 10 | | 1 | 00/2973 : 98 | tya + 4927 | 3 game.s 1433 | Code | 10 | | 2 | 00/2974 : 09 21 | ora #$21 + 4928 | 3 game.s 1434 | Code | 10 | | 4 | 00/2976 : 8F 3E C0 E0 | stal $e0c03e + 4929 | 3 game.s 1435 | Code | 10 | | 2 | 00/297A : A9 00 | lda #0 + 4930 | 3 game.s 1436 | Code | 10 | | 4 | 00/297C : 8F 3D C0 E0 | stal $e0c03d + 4931 | 3 game.s 1437 | Code | 10 | | 1 | 00/2980 : 98 | tya + 4932 | 3 game.s 1438 | Code | 10 | | 2 | 00/2981 : 09 40 | ora #$40 + 4933 | 3 game.s 1439 | Code | 10 | | 4 | 00/2983 : 8F 3E C0 E0 | stal $e0c03e + 4934 | 3 game.s 1440 | Code | 10 | | 2 | 00/2987 : A9 F0 | lda #$f0 + 4935 | 3 game.s 1441 | Code | 10 | | 4 | 00/2989 : 8F 3D C0 E0 | stal $e0c03d + 4936 | 3 game.s 1442 | Code | 10 | | 1 | 00/298D : 98 | tya + 4937 | 3 game.s 1443 | Code | 10 | | 2 | 00/298E : 09 41 | ora #$41 + 4938 | 3 game.s 1444 | Code | 10 | | 4 | 00/2990 : 8F 3E C0 E0 | stal $e0c03e + 4939 | 3 game.s 1445 | Code | 10 | | 2 | 00/2994 : A9 F0 | lda #$f0 + 4940 | 3 game.s 1446 | Code | 10 | | 4 | 00/2996 : 8F 3D C0 E0 | stal $e0c03d + 4941 | 3 game.s 1447 | Code | 10 | | 1 | 00/299A : 98 | tya + 4942 | 3 game.s 1448 | Code | 10 | | 2 | 00/299B : 09 80 | ora #$80 + 4943 | 3 game.s 1449 | Code | 10 | | 4 | 00/299D : 8F 3E C0 E0 | stal $e0c03e + 4944 | 3 game.s 1450 | Code | 10 | | 2 | 00/29A1 : A9 3E | lda #$3e + 4945 | 3 game.s 1451 | Code | 10 | | 4 | 00/29A3 : 8F 3D C0 E0 | stal $e0c03d + 4946 | 3 game.s 1452 | Code | 10 | | 1 | 00/29A7 : 98 | tya + 4947 | 3 game.s 1453 | Code | 10 | | 2 | 00/29A8 : 09 81 | ora #$81 + 4948 | 3 game.s 1454 | Code | 10 | | 4 | 00/29AA : 8F 3E C0 E0 | stal $e0c03e + 4949 | 3 game.s 1455 | Code | 10 | | 2 | 00/29AE : A9 3F | lda #$3f + 4950 | 3 game.s 1456 | Code | 10 | | 4 | 00/29B0 : 8F 3D C0 E0 | stal $e0c03d + 4951 | 3 game.s 1457 | Code | 10 | | 1 | 00/29B4 : 98 | tya + 4952 | 3 game.s 1458 | Code | 10 | | 2 | 00/29B5 : 09 C0 | ora #$c0 + 4953 | 3 game.s 1459 | Code | 10 | | 4 | 00/29B7 : 8F 3E C0 E0 | stal $e0c03e + 4954 | 3 game.s 1460 | Code | 10 | | 2 | 00/29BB : A9 00 | lda #0 + 4955 | 3 game.s 1461 | Code | 10 | | 4 | 00/29BD : 8F 3D C0 E0 | stal $e0c03d + 4956 | 3 game.s 1462 | Code | 10 | | 1 | 00/29C1 : 98 | tya + 4957 | 3 game.s 1463 | Code | 10 | | 2 | 00/29C2 : 09 C1 | ora #$c1 + 4958 | 3 game.s 1464 | Code | 10 | | 4 | 00/29C4 : 8F 3E C0 E0 | stal $e0c03e + 4959 | 3 game.s 1465 | Code | 10 | | 2 | 00/29C8 : A9 00 | lda #0 + 4960 | 3 game.s 1466 | Code | 10 | | 4 | 00/29CA : 8F 3D C0 E0 | stal $e0c03d + 4961 | 3 game.s 1467 | Code | 00 | | 2 | 00/29CE : C2 20 | rep #$20 + 4962 | 3 game.s 1468 | Code | 00 | 2 | 3 | 00/29D0 : 20 12 2A | jsr shutMUSIC2 + 4963 | 3 game.s 1469 | Code | 00 | | 3 | 00/29D3 : A9 01 00 | lda #1 + 4964 | 3 game.s 1470 | Code | 00 | 2 | 3 | 00/29D6 : 8D 3B 1E | sta zikPLAY + 4965 | 3 game.s 1471 | Code | 00 | | 1 | 00/29D9 : 60 | rts + 4966 | 3 game.s 1472 | Empty | 00 | | 0 | 00/29DA | + 4967 | 3 game.s 1473 | Comment | 00 | | 0 | 00/29DA | *--- + 4968 | 3 game.s 1474 | Empty | 00 | | 0 | 00/29DA | + 4969 | 3 game.s 1475 | Code | 00 | | 1 | 00/29DA : 78 | shutMUSIC sei + 4970 | 3 game.s 1476 | Code | 00 | 2 | 3 | 00/29DB : 9C 3B 1E | stz zikPLAY + 4971 | 3 game.s 1477 | Empty | 00 | | 0 | 00/29DE | + 4972 | 3 game.s 1478 | Macro | 00 | | 0 | 00/29DE | PushWord #11 + 4974 | 3 game.s 1478 | Code | 00 | | 3 | 00/29DE : F4 0B 00 | PEA #11 + 4977 | 3 game.s 1479 | Macro | 00 | | 0 | 00/29E1 | PushLong sndVECTOR + 4985 | 3 game.s 1479 | Code | 00 | 2 | 3 | 00/29E1 : AD 43 1E | LDA sndVECTOR+2 + 4986 | 3 game.s 1479 | Code | 00 | | 1 | 00/29E4 : 48 | PHA + 4994 | 3 game.s 1479 | Code | 00 | 2 | 3 | 00/29E5 : AD 41 1E | LDA sndVECTOR + 4995 | 3 game.s 1479 | Code | 00 | | 1 | 00/29E8 : 48 | PHA + 4997 | 3 game.s 1480 | Macro | 00 | | 0 | 00/29E9 | _SetVector + 4999 | 3 game.s 1480 | Code | 00 | | 3 | 00/29E9 : A2 03 10 | LDX #$1003 ; load tool call # + 5000 | 3 game.s 1480 | Code | 00 | | 4 | 00/29EC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5001 | 3 game.s 1481 | Empty | 00 | | 0 | 00/29F0 | + 5002 | 3 game.s 1482 | Code | 11 | | 2 | 00/29F0 : E2 30 | shutMUSIC1 sep #$30 + 5003 | 3 game.s 1483 | Empty | 11 | | 0 | 00/29F2 | + 5004 | 3 game.s 1484 | Code | 11 | | 4 | 00/29F2 : AF CA 00 E1 | ldal $e100ca + 5005 | 3 game.s 1485 | Code | 11 | | 2 | 00/29F6 : 29 0F | and #%0000_1111 + 5006 | 3 game.s 1486 | Code | 11 | | 4 | 00/29F8 : 8F 3C C0 E0 | stal $e0c03c + 5007 | 3 game.s 1487 | Empty | 11 | | 0 | 00/29FC | + 5008 | 3 game.s 1488 | Code | 11 | | 2 | 00/29FC : A0 1F | ldy #$1f + 5009 | 3 game.s 1489 | Code | 11 | | 1 | 00/29FE : 98 | ozunid_18 tya + 5010 | 3 game.s 1490 | Code | 11 | | 2 | 00/29FF : 09 A0 | ora #$a0 + 5011 | 3 game.s 1491 | Code | 11 | | 4 | 00/2A01 : 8F 3E C0 E0 | stal $e0c03e + 5012 | 3 game.s 1492 | Code | 11 | | 2 | 00/2A05 : A9 01 | lda #$01 + 5013 | 3 game.s 1493 | Code | 11 | | 4 | 00/2A07 : 8F 3D C0 E0 | stal $e0c03d + 5014 | 3 game.s 1494 | Code | 11 | | 1 | 00/2A0B : 88 | dey + 5015 | 3 game.s 1495 | Code | 11 | | 2 | 00/2A0C : 10 F0 | bpl ozunid_18 + 5016 | 3 game.s 1496 | Empty | 11 | | 0 | 00/2A0E | + 5017 | 3 game.s 1497 | Code | 00 | | 2 | 00/2A0E : C2 30 | rep #$30 + 5018 | 3 game.s 1498 | Code | 00 | | 1 | 00/2A10 : 58 | cli + 5019 | 3 game.s 1499 | Code | 00 | | 1 | 00/2A11 : 60 | rts + 5020 | 3 game.s 1500 | Empty | 00 | | 0 | 00/2A12 | + 5021 | 3 game.s 1501 | Comment | 00 | | 0 | 00/2A12 | *--- + 5022 | 3 game.s 1502 | Empty | 00 | | 0 | 00/2A12 | + 5023 | 3 game.s 1503 | Code | 00 | | 1 | 00/2A12 : 78 | shutMUSIC2 sei + 5024 | 3 game.s 1504 | Code | 00 | | 1 | 00/2A13 : 0B | phd + 5025 | 3 game.s 1505 | Code | 00 | | 3 | 00/2A14 : A9 00 C0 | lda #$c000 + 5026 | 3 game.s 1506 | Code | 00 | | 1 | 00/2A17 : 5B | tcd + 5027 | 3 game.s 1507 | Code | 00 | 2 | 3 | 00/2A18 : 20 49 2A | jsr sndINTERRUPT2 + 5028 | 3 game.s 1508 | Code | 00 | | 2 | 00/2A1B : C2 20 | rep #$20 + 5029 | 3 game.s 1509 | Code | 00 | | 1 | 00/2A1D : 2B | pld + 5030 | 3 game.s 1510 | Code | 00 | | 1 | 00/2A1E : 58 | cli + 5031 | 3 game.s 1511 | Code | 00 | | 1 | 00/2A1F : 60 | rts + 5032 | 3 game.s 1512 | Empty | 00 | | 0 | 00/2A20 | + 5033 | 3 game.s 1513 | Comment | 00 | | 0 | 00/2A20 | *--- + 5034 | 3 game.s 1514 | Empty | 00 | | 0 | 00/2A20 | + 5035 | 3 game.s 1515 | Empty | 00 | | 0 | 00/2A20 | sndINTERRUPT + 5036 | 3 game.s 1516 | Code | 00 | 3 | 4 | 00/2A20 : AF 3B 1E 00 | ldal zikPLAY + 5037 | 3 game.s 1517 | Code | 00 | | 2 | 00/2A24 : F0 22 | beq sndINTERRUPT1 + 5038 | 3 game.s 1518 | Empty | 00 | | 0 | 00/2A26 | + 5039 | 3 game.s 1519 | Code | 00 | | 1 | 00/2A26 : 8B | phb + 5040 | 3 game.s 1520 | Code | 00 | | 1 | 00/2A27 : 0B | phd + 5041 | 3 game.s 1521 | Code | 00 | | 1 | 00/2A28 : 4B | phk + 5042 | 3 game.s 1522 | Code | 00 | | 1 | 00/2A29 : AB | plb + 5043 | 3 game.s 1523 | Empty | 00 | | 0 | 00/2A2A | + 5044 | 3 game.s 1524 | Code | 00 | | 2 | 00/2A2A : C2 30 | rep #$30 + 5045 | 3 game.s 1525 | Empty | 00 | | 0 | 00/2A2C | + 5046 | 3 game.s 1526 | Code | 00 | | 3 | 00/2A2C : A9 00 C0 | lda #$c000 + 5047 | 3 game.s 1527 | Code | 00 | | 1 | 00/2A2F : 5B | tcd + 5048 | 3 game.s 1528 | Empty | 00 | | 0 | 00/2A30 | + 5049 | 3 game.s 1529 | Code | 00 | 2 | 3 | 00/2A30 : 20 49 2A | ozunid_19 jsr sndINTERRUPT2 + 5050 | 3 game.s 1530 | Empty | 00 | | 0 | 00/2A33 | + 5051 | 3 game.s 1531 | Directive | 10 | | 0 | 00/2A33 | mx %10 + 5052 | 3 game.s 1532 | Empty | 10 | | 0 | 00/2A33 | + 5053 | 3 game.s 1533 | Code | 10 | | 4 | 00/2A33 : AF CA 00 E1 | ldal $e100ca + 5054 | 3 game.s 1534 | Code | 10 | | 2 | 00/2A37 : 85 3C | sta $3c + 5055 | 3 game.s 1535 | Code | 10 | | 2 | 00/2A39 : A9 E0 | lda #$e0 + 5056 | 3 game.s 1536 | Code | 10 | | 2 | 00/2A3B : 85 3E | sta $3e + 5057 | 3 game.s 1537 | Code | 10 | | 2 | 00/2A3D : A5 3D | lda $3d + 5058 | 3 game.s 1538 | Code | 10 | | 2 | 00/2A3F : A5 3D | lda $3d + 5059 | 3 game.s 1539 | Code | 10 | | 2 | 00/2A41 : 10 ED | bpl ozunid_19 + 5060 | 3 game.s 1540 | Empty | 10 | | 0 | 00/2A43 | + 5061 | 3 game.s 1541 | Code | 11 | | 2 | 00/2A43 : E2 30 | sep #$30 + 5062 | 3 game.s 1542 | Empty | 11 | | 0 | 00/2A45 | + 5063 | 3 game.s 1543 | Code | 11 | | 1 | 00/2A45 : 2B | pld + 5064 | 3 game.s 1544 | Code | 11 | | 1 | 00/2A46 : AB | plb + 5065 | 3 game.s 1545 | Code | 11 | | 1 | 00/2A47 : 18 | clc + 5066 | 3 game.s 1546 | Empty | 11 | | 0 | 00/2A48 | sndINTERRUPT1 + 5067 | 3 game.s 1547 | Code | 11 | | 1 | 00/2A48 : 6B | rtl + 5068 | 3 game.s 1548 | Empty | 11 | | 0 | 00/2A49 | + 5069 | 3 game.s 1549 | Comment | 11 | | 0 | 00/2A49 | *--- + 5070 | 3 game.s 1550 | Empty | 11 | | 0 | 00/2A49 | + 5071 | 3 game.s 1551 | Directive | 10 | | 0 | 00/2A49 | mx %10 + 5072 | 3 game.s 1552 | Empty | 10 | | 0 | 00/2A49 | + 5073 | 3 game.s 1553 | Empty | 10 | | 0 | 00/2A49 | sndINTERRUPT2 + 5074 | 3 game.s 1554 | Code | 10 | | 2 | 00/2A49 : E2 20 | sep #$20 + 5075 | 3 game.s 1555 | Empty | 10 | | 0 | 00/2A4B | + 5076 | 3 game.s 1556 | Code | 10 | | 4 | 00/2A4B : AF CA 00 E1 | ldal $e100ca + 5077 | 3 game.s 1557 | Code | 10 | | 2 | 00/2A4F : 29 0F | and #%0000_1111 + 5078 | 3 game.s 1558 | Code | 10 | | 2 | 00/2A51 : 09 60 | ora #%0110_0000 + 5079 | 3 game.s 1559 | Code | 10 | | 2 | 00/2A53 : 85 3C | sta $3c + 5080 | 3 game.s 1560 | Empty | 10 | | 0 | 00/2A55 | + 5081 | 3 game.s 1561 | Code | 10 | | 2 | 00/2A55 : 64 3E | stz $3e + 5082 | 3 game.s 1562 | Code | 10 | | 2 | 00/2A57 : A9 3E | lda #$3e + 5083 | 3 game.s 1563 | Code | 10 | 2 | 3 | 00/2A59 : 0D 4F 1E | ora fgPAGE + 5084 | 3 game.s 1564 | Code | 10 | | 2 | 00/2A5C : 49 01 | eor #1 + 5085 | 3 game.s 1565 | Code | 10 | | 2 | 00/2A5E : 85 3F | sta $3f + 5086 | 3 game.s 1566 | Empty | 10 | | 0 | 00/2A60 | + 5087 | 3 game.s 1567 | Code | 10 | 2 | 3 | 00/2A60 : AC 3D 1E | ldy zikMUSIC + 5088 | 3 game.s 1568 | Code | 10 | 2 | 3 | 00/2A63 : AD 3F 1E | lda zikMUSIC+2 + 5089 | 3 game.s 1569 | Code | 10 | | 1 | 00/2A66 : 48 | pha + 5090 | 3 game.s 1570 | Code | 10 | | 1 | 00/2A67 : AB | plb + 5091 | 3 game.s 1571 | Empty | 10 | | 0 | 00/2A68 | + 5092 | 3 game.s 1572 | Comment | 10 | | 0 | 00/2A68 | * jsr sndINTERRUPT10 + 5093 | 3 game.s 1573 | Empty | 10 | | 0 | 00/2A68 | + 5094 | 3 game.s 1574 | Variable | 10 | | 0 | 00/2A68 | ]move = $00 + 5095 | 3 game.s 1576 | Code | 10 | | 3 | 00/2A68 : B9 00 00 | lda $0,y + 5096 | 3 game.s 1577 | Code | 10 | | 2 | 00/2A6B : 85 3D | sta $3d + 5097 | 3 game.s 1576 | Code | 10 | | 3 | 00/2A6D : B9 01 00 | lda $1,y + 5098 | 3 game.s 1577 | Code | 10 | | 2 | 00/2A70 : 85 3D | sta $3d + 5099 | 3 game.s 1576 | Code | 10 | | 3 | 00/2A72 : B9 02 00 | lda $2,y + 5100 | 3 game.s 1577 | Code | 10 | | 2 | 00/2A75 : 85 3D | sta $3d + 5101 | 3 game.s 1576 | Code | 10 | | 3 | 00/2A77 : B9 03 00 | lda $3,y + 5102 | 3 game.s 1577 | Code | 10 | | 2 | 00/2A7A : 85 3D | sta $3d + 5103 | 3 game.s 1576 | Code | 10 | | 3 | 00/2A7C : B9 04 00 | lda $4,y + 5104 | 3 game.s 1577 | Code | 10 | | 2 | 00/2A7F : 85 3D | sta $3d + 5105 | 3 game.s 1576 | Code | 10 | | 3 | 00/2A81 : B9 05 00 | lda $5,y + 5106 | 3 game.s 1577 | Code | 10 | | 2 | 00/2A84 : 85 3D | sta $3d + 5107 | 3 game.s 1576 | Code | 10 | | 3 | 00/2A86 : B9 06 00 | lda $6,y + 5108 | 3 game.s 1577 | Code | 10 | | 2 | 00/2A89 : 85 3D | sta $3d + 5109 | 3 game.s 1576 | Code | 10 | | 3 | 00/2A8B : B9 07 00 | lda $7,y + 5110 | 3 game.s 1577 | Code | 10 | | 2 | 00/2A8E : 85 3D | sta $3d + 5111 | 3 game.s 1576 | Code | 10 | | 3 | 00/2A90 : B9 08 00 | lda $8,y + 5112 | 3 game.s 1577 | Code | 10 | | 2 | 00/2A93 : 85 3D | sta $3d + 5113 | 3 game.s 1576 | Code | 10 | | 3 | 00/2A95 : B9 09 00 | lda $9,y + 5114 | 3 game.s 1577 | Code | 10 | | 2 | 00/2A98 : 85 3D | sta $3d + 5115 | 3 game.s 1576 | Code | 10 | | 3 | 00/2A9A : B9 0A 00 | lda $A,y + 5116 | 3 game.s 1577 | Code | 10 | | 2 | 00/2A9D : 85 3D | sta $3d + 5117 | 3 game.s 1576 | Code | 10 | | 3 | 00/2A9F : B9 0B 00 | lda $B,y + 5118 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AA2 : 85 3D | sta $3d + 5119 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AA4 : B9 0C 00 | lda $C,y + 5120 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AA7 : 85 3D | sta $3d + 5121 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AA9 : B9 0D 00 | lda $D,y + 5122 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AAC : 85 3D | sta $3d + 5123 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AAE : B9 0E 00 | lda $E,y + 5124 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AB1 : 85 3D | sta $3d + 5125 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AB3 : B9 0F 00 | lda $F,y + 5126 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AB6 : 85 3D | sta $3d + 5127 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AB8 : B9 10 00 | lda $10,y + 5128 | 3 game.s 1577 | Code | 10 | | 2 | 00/2ABB : 85 3D | sta $3d + 5129 | 3 game.s 1576 | Code | 10 | | 3 | 00/2ABD : B9 11 00 | lda $11,y + 5130 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AC0 : 85 3D | sta $3d + 5131 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AC2 : B9 12 00 | lda $12,y + 5132 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AC5 : 85 3D | sta $3d + 5133 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AC7 : B9 13 00 | lda $13,y + 5134 | 3 game.s 1577 | Code | 10 | | 2 | 00/2ACA : 85 3D | sta $3d + 5135 | 3 game.s 1576 | Code | 10 | | 3 | 00/2ACC : B9 14 00 | lda $14,y + 5136 | 3 game.s 1577 | Code | 10 | | 2 | 00/2ACF : 85 3D | sta $3d + 5137 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AD1 : B9 15 00 | lda $15,y + 5138 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AD4 : 85 3D | sta $3d + 5139 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AD6 : B9 16 00 | lda $16,y + 5140 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AD9 : 85 3D | sta $3d + 5141 | 3 game.s 1576 | Code | 10 | | 3 | 00/2ADB : B9 17 00 | lda $17,y + 5142 | 3 game.s 1577 | Code | 10 | | 2 | 00/2ADE : 85 3D | sta $3d + 5143 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AE0 : B9 18 00 | lda $18,y + 5144 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AE3 : 85 3D | sta $3d + 5145 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AE5 : B9 19 00 | lda $19,y + 5146 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AE8 : 85 3D | sta $3d + 5147 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AEA : B9 1A 00 | lda $1A,y + 5148 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AED : 85 3D | sta $3d + 5149 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AEF : B9 1B 00 | lda $1B,y + 5150 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AF2 : 85 3D | sta $3d + 5151 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AF4 : B9 1C 00 | lda $1C,y + 5152 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AF7 : 85 3D | sta $3d + 5153 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AF9 : B9 1D 00 | lda $1D,y + 5154 | 3 game.s 1577 | Code | 10 | | 2 | 00/2AFC : 85 3D | sta $3d + 5155 | 3 game.s 1576 | Code | 10 | | 3 | 00/2AFE : B9 1E 00 | lda $1E,y + 5156 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B01 : 85 3D | sta $3d + 5157 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B03 : B9 1F 00 | lda $1F,y + 5158 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B06 : 85 3D | sta $3d + 5159 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B08 : B9 20 00 | lda $20,y + 5160 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B0B : 85 3D | sta $3d + 5161 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B0D : B9 21 00 | lda $21,y + 5162 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B10 : 85 3D | sta $3d + 5163 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B12 : B9 22 00 | lda $22,y + 5164 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B15 : 85 3D | sta $3d + 5165 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B17 : B9 23 00 | lda $23,y + 5166 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B1A : 85 3D | sta $3d + 5167 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B1C : B9 24 00 | lda $24,y + 5168 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B1F : 85 3D | sta $3d + 5169 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B21 : B9 25 00 | lda $25,y + 5170 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B24 : 85 3D | sta $3d + 5171 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B26 : B9 26 00 | lda $26,y + 5172 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B29 : 85 3D | sta $3d + 5173 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B2B : B9 27 00 | lda $27,y + 5174 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B2E : 85 3D | sta $3d + 5175 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B30 : B9 28 00 | lda $28,y + 5176 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B33 : 85 3D | sta $3d + 5177 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B35 : B9 29 00 | lda $29,y + 5178 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B38 : 85 3D | sta $3d + 5179 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B3A : B9 2A 00 | lda $2A,y + 5180 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B3D : 85 3D | sta $3d + 5181 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B3F : B9 2B 00 | lda $2B,y + 5182 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B42 : 85 3D | sta $3d + 5183 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B44 : B9 2C 00 | lda $2C,y + 5184 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B47 : 85 3D | sta $3d + 5185 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B49 : B9 2D 00 | lda $2D,y + 5186 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B4C : 85 3D | sta $3d + 5187 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B4E : B9 2E 00 | lda $2E,y + 5188 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B51 : 85 3D | sta $3d + 5189 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B53 : B9 2F 00 | lda $2F,y + 5190 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B56 : 85 3D | sta $3d + 5191 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B58 : B9 30 00 | lda $30,y + 5192 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B5B : 85 3D | sta $3d + 5193 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B5D : B9 31 00 | lda $31,y + 5194 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B60 : 85 3D | sta $3d + 5195 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B62 : B9 32 00 | lda $32,y + 5196 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B65 : 85 3D | sta $3d + 5197 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B67 : B9 33 00 | lda $33,y + 5198 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B6A : 85 3D | sta $3d + 5199 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B6C : B9 34 00 | lda $34,y + 5200 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B6F : 85 3D | sta $3d + 5201 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B71 : B9 35 00 | lda $35,y + 5202 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B74 : 85 3D | sta $3d + 5203 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B76 : B9 36 00 | lda $36,y + 5204 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B79 : 85 3D | sta $3d + 5205 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B7B : B9 37 00 | lda $37,y + 5206 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B7E : 85 3D | sta $3d + 5207 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B80 : B9 38 00 | lda $38,y + 5208 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B83 : 85 3D | sta $3d + 5209 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B85 : B9 39 00 | lda $39,y + 5210 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B88 : 85 3D | sta $3d + 5211 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B8A : B9 3A 00 | lda $3A,y + 5212 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B8D : 85 3D | sta $3d + 5213 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B8F : B9 3B 00 | lda $3B,y + 5214 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B92 : 85 3D | sta $3d + 5215 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B94 : B9 3C 00 | lda $3C,y + 5216 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B97 : 85 3D | sta $3d + 5217 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B99 : B9 3D 00 | lda $3D,y + 5218 | 3 game.s 1577 | Code | 10 | | 2 | 00/2B9C : 85 3D | sta $3d + 5219 | 3 game.s 1576 | Code | 10 | | 3 | 00/2B9E : B9 3E 00 | lda $3E,y + 5220 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BA1 : 85 3D | sta $3d + 5221 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BA3 : B9 3F 00 | lda $3F,y + 5222 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BA6 : 85 3D | sta $3d + 5223 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BA8 : B9 40 00 | lda $40,y + 5224 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BAB : 85 3D | sta $3d + 5225 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BAD : B9 41 00 | lda $41,y + 5226 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BB0 : 85 3D | sta $3d + 5227 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BB2 : B9 42 00 | lda $42,y + 5228 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BB5 : 85 3D | sta $3d + 5229 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BB7 : B9 43 00 | lda $43,y + 5230 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BBA : 85 3D | sta $3d + 5231 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BBC : B9 44 00 | lda $44,y + 5232 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BBF : 85 3D | sta $3d + 5233 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BC1 : B9 45 00 | lda $45,y + 5234 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BC4 : 85 3D | sta $3d + 5235 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BC6 : B9 46 00 | lda $46,y + 5236 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BC9 : 85 3D | sta $3d + 5237 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BCB : B9 47 00 | lda $47,y + 5238 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BCE : 85 3D | sta $3d + 5239 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BD0 : B9 48 00 | lda $48,y + 5240 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BD3 : 85 3D | sta $3d + 5241 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BD5 : B9 49 00 | lda $49,y + 5242 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BD8 : 85 3D | sta $3d + 5243 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BDA : B9 4A 00 | lda $4A,y + 5244 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BDD : 85 3D | sta $3d + 5245 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BDF : B9 4B 00 | lda $4B,y + 5246 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BE2 : 85 3D | sta $3d + 5247 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BE4 : B9 4C 00 | lda $4C,y + 5248 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BE7 : 85 3D | sta $3d + 5249 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BE9 : B9 4D 00 | lda $4D,y + 5250 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BEC : 85 3D | sta $3d + 5251 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BEE : B9 4E 00 | lda $4E,y + 5252 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BF1 : 85 3D | sta $3d + 5253 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BF3 : B9 4F 00 | lda $4F,y + 5254 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BF6 : 85 3D | sta $3d + 5255 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BF8 : B9 50 00 | lda $50,y + 5256 | 3 game.s 1577 | Code | 10 | | 2 | 00/2BFB : 85 3D | sta $3d + 5257 | 3 game.s 1576 | Code | 10 | | 3 | 00/2BFD : B9 51 00 | lda $51,y + 5258 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C00 : 85 3D | sta $3d + 5259 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C02 : B9 52 00 | lda $52,y + 5260 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C05 : 85 3D | sta $3d + 5261 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C07 : B9 53 00 | lda $53,y + 5262 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C0A : 85 3D | sta $3d + 5263 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C0C : B9 54 00 | lda $54,y + 5264 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C0F : 85 3D | sta $3d + 5265 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C11 : B9 55 00 | lda $55,y + 5266 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C14 : 85 3D | sta $3d + 5267 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C16 : B9 56 00 | lda $56,y + 5268 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C19 : 85 3D | sta $3d + 5269 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C1B : B9 57 00 | lda $57,y + 5270 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C1E : 85 3D | sta $3d + 5271 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C20 : B9 58 00 | lda $58,y + 5272 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C23 : 85 3D | sta $3d + 5273 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C25 : B9 59 00 | lda $59,y + 5274 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C28 : 85 3D | sta $3d + 5275 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C2A : B9 5A 00 | lda $5A,y + 5276 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C2D : 85 3D | sta $3d + 5277 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C2F : B9 5B 00 | lda $5B,y + 5278 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C32 : 85 3D | sta $3d + 5279 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C34 : B9 5C 00 | lda $5C,y + 5280 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C37 : 85 3D | sta $3d + 5281 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C39 : B9 5D 00 | lda $5D,y + 5282 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C3C : 85 3D | sta $3d + 5283 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C3E : B9 5E 00 | lda $5E,y + 5284 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C41 : 85 3D | sta $3d + 5285 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C43 : B9 5F 00 | lda $5F,y + 5286 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C46 : 85 3D | sta $3d + 5287 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C48 : B9 60 00 | lda $60,y + 5288 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C4B : 85 3D | sta $3d + 5289 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C4D : B9 61 00 | lda $61,y + 5290 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C50 : 85 3D | sta $3d + 5291 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C52 : B9 62 00 | lda $62,y + 5292 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C55 : 85 3D | sta $3d + 5293 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C57 : B9 63 00 | lda $63,y + 5294 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C5A : 85 3D | sta $3d + 5295 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C5C : B9 64 00 | lda $64,y + 5296 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C5F : 85 3D | sta $3d + 5297 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C61 : B9 65 00 | lda $65,y + 5298 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C64 : 85 3D | sta $3d + 5299 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C66 : B9 66 00 | lda $66,y + 5300 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C69 : 85 3D | sta $3d + 5301 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C6B : B9 67 00 | lda $67,y + 5302 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C6E : 85 3D | sta $3d + 5303 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C70 : B9 68 00 | lda $68,y + 5304 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C73 : 85 3D | sta $3d + 5305 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C75 : B9 69 00 | lda $69,y + 5306 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C78 : 85 3D | sta $3d + 5307 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C7A : B9 6A 00 | lda $6A,y + 5308 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C7D : 85 3D | sta $3d + 5309 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C7F : B9 6B 00 | lda $6B,y + 5310 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C82 : 85 3D | sta $3d + 5311 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C84 : B9 6C 00 | lda $6C,y + 5312 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C87 : 85 3D | sta $3d + 5313 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C89 : B9 6D 00 | lda $6D,y + 5314 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C8C : 85 3D | sta $3d + 5315 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C8E : B9 6E 00 | lda $6E,y + 5316 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C91 : 85 3D | sta $3d + 5317 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C93 : B9 6F 00 | lda $6F,y + 5318 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C96 : 85 3D | sta $3d + 5319 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C98 : B9 70 00 | lda $70,y + 5320 | 3 game.s 1577 | Code | 10 | | 2 | 00/2C9B : 85 3D | sta $3d + 5321 | 3 game.s 1576 | Code | 10 | | 3 | 00/2C9D : B9 71 00 | lda $71,y + 5322 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CA0 : 85 3D | sta $3d + 5323 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CA2 : B9 72 00 | lda $72,y + 5324 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CA5 : 85 3D | sta $3d + 5325 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CA7 : B9 73 00 | lda $73,y + 5326 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CAA : 85 3D | sta $3d + 5327 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CAC : B9 74 00 | lda $74,y + 5328 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CAF : 85 3D | sta $3d + 5329 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CB1 : B9 75 00 | lda $75,y + 5330 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CB4 : 85 3D | sta $3d + 5331 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CB6 : B9 76 00 | lda $76,y + 5332 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CB9 : 85 3D | sta $3d + 5333 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CBB : B9 77 00 | lda $77,y + 5334 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CBE : 85 3D | sta $3d + 5335 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CC0 : B9 78 00 | lda $78,y + 5336 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CC3 : 85 3D | sta $3d + 5337 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CC5 : B9 79 00 | lda $79,y + 5338 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CC8 : 85 3D | sta $3d + 5339 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CCA : B9 7A 00 | lda $7A,y + 5340 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CCD : 85 3D | sta $3d + 5341 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CCF : B9 7B 00 | lda $7B,y + 5342 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CD2 : 85 3D | sta $3d + 5343 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CD4 : B9 7C 00 | lda $7C,y + 5344 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CD7 : 85 3D | sta $3d + 5345 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CD9 : B9 7D 00 | lda $7D,y + 5346 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CDC : 85 3D | sta $3d + 5347 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CDE : B9 7E 00 | lda $7E,y + 5348 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CE1 : 85 3D | sta $3d + 5349 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CE3 : B9 7F 00 | lda $7F,y + 5350 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CE6 : 85 3D | sta $3d + 5351 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CE8 : B9 80 00 | lda $80,y + 5352 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CEB : 85 3D | sta $3d + 5353 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CED : B9 81 00 | lda $81,y + 5354 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CF0 : 85 3D | sta $3d + 5355 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CF2 : B9 82 00 | lda $82,y + 5356 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CF5 : 85 3D | sta $3d + 5357 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CF7 : B9 83 00 | lda $83,y + 5358 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CFA : 85 3D | sta $3d + 5359 | 3 game.s 1576 | Code | 10 | | 3 | 00/2CFC : B9 84 00 | lda $84,y + 5360 | 3 game.s 1577 | Code | 10 | | 2 | 00/2CFF : 85 3D | sta $3d + 5361 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D01 : B9 85 00 | lda $85,y + 5362 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D04 : 85 3D | sta $3d + 5363 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D06 : B9 86 00 | lda $86,y + 5364 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D09 : 85 3D | sta $3d + 5365 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D0B : B9 87 00 | lda $87,y + 5366 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D0E : 85 3D | sta $3d + 5367 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D10 : B9 88 00 | lda $88,y + 5368 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D13 : 85 3D | sta $3d + 5369 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D15 : B9 89 00 | lda $89,y + 5370 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D18 : 85 3D | sta $3d + 5371 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D1A : B9 8A 00 | lda $8A,y + 5372 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D1D : 85 3D | sta $3d + 5373 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D1F : B9 8B 00 | lda $8B,y + 5374 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D22 : 85 3D | sta $3d + 5375 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D24 : B9 8C 00 | lda $8C,y + 5376 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D27 : 85 3D | sta $3d + 5377 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D29 : B9 8D 00 | lda $8D,y + 5378 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D2C : 85 3D | sta $3d + 5379 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D2E : B9 8E 00 | lda $8E,y + 5380 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D31 : 85 3D | sta $3d + 5381 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D33 : B9 8F 00 | lda $8F,y + 5382 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D36 : 85 3D | sta $3d + 5383 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D38 : B9 90 00 | lda $90,y + 5384 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D3B : 85 3D | sta $3d + 5385 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D3D : B9 91 00 | lda $91,y + 5386 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D40 : 85 3D | sta $3d + 5387 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D42 : B9 92 00 | lda $92,y + 5388 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D45 : 85 3D | sta $3d + 5389 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D47 : B9 93 00 | lda $93,y + 5390 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D4A : 85 3D | sta $3d + 5391 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D4C : B9 94 00 | lda $94,y + 5392 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D4F : 85 3D | sta $3d + 5393 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D51 : B9 95 00 | lda $95,y + 5394 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D54 : 85 3D | sta $3d + 5395 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D56 : B9 96 00 | lda $96,y + 5396 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D59 : 85 3D | sta $3d + 5397 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D5B : B9 97 00 | lda $97,y + 5398 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D5E : 85 3D | sta $3d + 5399 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D60 : B9 98 00 | lda $98,y + 5400 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D63 : 85 3D | sta $3d + 5401 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D65 : B9 99 00 | lda $99,y + 5402 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D68 : 85 3D | sta $3d + 5403 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D6A : B9 9A 00 | lda $9A,y + 5404 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D6D : 85 3D | sta $3d + 5405 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D6F : B9 9B 00 | lda $9B,y + 5406 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D72 : 85 3D | sta $3d + 5407 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D74 : B9 9C 00 | lda $9C,y + 5408 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D77 : 85 3D | sta $3d + 5409 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D79 : B9 9D 00 | lda $9D,y + 5410 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D7C : 85 3D | sta $3d + 5411 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D7E : B9 9E 00 | lda $9E,y + 5412 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D81 : 85 3D | sta $3d + 5413 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D83 : B9 9F 00 | lda $9F,y + 5414 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D86 : 85 3D | sta $3d + 5415 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D88 : B9 A0 00 | lda $A0,y + 5416 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D8B : 85 3D | sta $3d + 5417 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D8D : B9 A1 00 | lda $A1,y + 5418 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D90 : 85 3D | sta $3d + 5419 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D92 : B9 A2 00 | lda $A2,y + 5420 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D95 : 85 3D | sta $3d + 5421 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D97 : B9 A3 00 | lda $A3,y + 5422 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D9A : 85 3D | sta $3d + 5423 | 3 game.s 1576 | Code | 10 | | 3 | 00/2D9C : B9 A4 00 | lda $A4,y + 5424 | 3 game.s 1577 | Code | 10 | | 2 | 00/2D9F : 85 3D | sta $3d + 5425 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DA1 : B9 A5 00 | lda $A5,y + 5426 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DA4 : 85 3D | sta $3d + 5427 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DA6 : B9 A6 00 | lda $A6,y + 5428 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DA9 : 85 3D | sta $3d + 5429 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DAB : B9 A7 00 | lda $A7,y + 5430 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DAE : 85 3D | sta $3d + 5431 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DB0 : B9 A8 00 | lda $A8,y + 5432 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DB3 : 85 3D | sta $3d + 5433 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DB5 : B9 A9 00 | lda $A9,y + 5434 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DB8 : 85 3D | sta $3d + 5435 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DBA : B9 AA 00 | lda $AA,y + 5436 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DBD : 85 3D | sta $3d + 5437 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DBF : B9 AB 00 | lda $AB,y + 5438 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DC2 : 85 3D | sta $3d + 5439 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DC4 : B9 AC 00 | lda $AC,y + 5440 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DC7 : 85 3D | sta $3d + 5441 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DC9 : B9 AD 00 | lda $AD,y + 5442 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DCC : 85 3D | sta $3d + 5443 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DCE : B9 AE 00 | lda $AE,y + 5444 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DD1 : 85 3D | sta $3d + 5445 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DD3 : B9 AF 00 | lda $AF,y + 5446 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DD6 : 85 3D | sta $3d + 5447 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DD8 : B9 B0 00 | lda $B0,y + 5448 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DDB : 85 3D | sta $3d + 5449 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DDD : B9 B1 00 | lda $B1,y + 5450 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DE0 : 85 3D | sta $3d + 5451 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DE2 : B9 B2 00 | lda $B2,y + 5452 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DE5 : 85 3D | sta $3d + 5453 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DE7 : B9 B3 00 | lda $B3,y + 5454 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DEA : 85 3D | sta $3d + 5455 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DEC : B9 B4 00 | lda $B4,y + 5456 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DEF : 85 3D | sta $3d + 5457 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DF1 : B9 B5 00 | lda $B5,y + 5458 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DF4 : 85 3D | sta $3d + 5459 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DF6 : B9 B6 00 | lda $B6,y + 5460 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DF9 : 85 3D | sta $3d + 5461 | 3 game.s 1576 | Code | 10 | | 3 | 00/2DFB : B9 B7 00 | lda $B7,y + 5462 | 3 game.s 1577 | Code | 10 | | 2 | 00/2DFE : 85 3D | sta $3d + 5463 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E00 : B9 B8 00 | lda $B8,y + 5464 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E03 : 85 3D | sta $3d + 5465 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E05 : B9 B9 00 | lda $B9,y + 5466 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E08 : 85 3D | sta $3d + 5467 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E0A : B9 BA 00 | lda $BA,y + 5468 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E0D : 85 3D | sta $3d + 5469 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E0F : B9 BB 00 | lda $BB,y + 5470 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E12 : 85 3D | sta $3d + 5471 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E14 : B9 BC 00 | lda $BC,y + 5472 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E17 : 85 3D | sta $3d + 5473 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E19 : B9 BD 00 | lda $BD,y + 5474 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E1C : 85 3D | sta $3d + 5475 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E1E : B9 BE 00 | lda $BE,y + 5476 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E21 : 85 3D | sta $3d + 5477 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E23 : B9 BF 00 | lda $BF,y + 5478 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E26 : 85 3D | sta $3d + 5479 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E28 : B9 C0 00 | lda $C0,y + 5480 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E2B : 85 3D | sta $3d + 5481 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E2D : B9 C1 00 | lda $C1,y + 5482 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E30 : 85 3D | sta $3d + 5483 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E32 : B9 C2 00 | lda $C2,y + 5484 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E35 : 85 3D | sta $3d + 5485 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E37 : B9 C3 00 | lda $C3,y + 5486 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E3A : 85 3D | sta $3d + 5487 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E3C : B9 C4 00 | lda $C4,y + 5488 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E3F : 85 3D | sta $3d + 5489 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E41 : B9 C5 00 | lda $C5,y + 5490 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E44 : 85 3D | sta $3d + 5491 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E46 : B9 C6 00 | lda $C6,y + 5492 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E49 : 85 3D | sta $3d + 5493 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E4B : B9 C7 00 | lda $C7,y + 5494 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E4E : 85 3D | sta $3d + 5495 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E50 : B9 C8 00 | lda $C8,y + 5496 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E53 : 85 3D | sta $3d + 5497 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E55 : B9 C9 00 | lda $C9,y + 5498 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E58 : 85 3D | sta $3d + 5499 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E5A : B9 CA 00 | lda $CA,y + 5500 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E5D : 85 3D | sta $3d + 5501 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E5F : B9 CB 00 | lda $CB,y + 5502 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E62 : 85 3D | sta $3d + 5503 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E64 : B9 CC 00 | lda $CC,y + 5504 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E67 : 85 3D | sta $3d + 5505 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E69 : B9 CD 00 | lda $CD,y + 5506 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E6C : 85 3D | sta $3d + 5507 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E6E : B9 CE 00 | lda $CE,y + 5508 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E71 : 85 3D | sta $3d + 5509 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E73 : B9 CF 00 | lda $CF,y + 5510 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E76 : 85 3D | sta $3d + 5511 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E78 : B9 D0 00 | lda $D0,y + 5512 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E7B : 85 3D | sta $3d + 5513 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E7D : B9 D1 00 | lda $D1,y + 5514 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E80 : 85 3D | sta $3d + 5515 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E82 : B9 D2 00 | lda $D2,y + 5516 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E85 : 85 3D | sta $3d + 5517 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E87 : B9 D3 00 | lda $D3,y + 5518 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E8A : 85 3D | sta $3d + 5519 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E8C : B9 D4 00 | lda $D4,y + 5520 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E8F : 85 3D | sta $3d + 5521 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E91 : B9 D5 00 | lda $D5,y + 5522 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E94 : 85 3D | sta $3d + 5523 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E96 : B9 D6 00 | lda $D6,y + 5524 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E99 : 85 3D | sta $3d + 5525 | 3 game.s 1576 | Code | 10 | | 3 | 00/2E9B : B9 D7 00 | lda $D7,y + 5526 | 3 game.s 1577 | Code | 10 | | 2 | 00/2E9E : 85 3D | sta $3d + 5527 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EA0 : B9 D8 00 | lda $D8,y + 5528 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EA3 : 85 3D | sta $3d + 5529 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EA5 : B9 D9 00 | lda $D9,y + 5530 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EA8 : 85 3D | sta $3d + 5531 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EAA : B9 DA 00 | lda $DA,y + 5532 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EAD : 85 3D | sta $3d + 5533 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EAF : B9 DB 00 | lda $DB,y + 5534 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EB2 : 85 3D | sta $3d + 5535 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EB4 : B9 DC 00 | lda $DC,y + 5536 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EB7 : 85 3D | sta $3d + 5537 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EB9 : B9 DD 00 | lda $DD,y + 5538 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EBC : 85 3D | sta $3d + 5539 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EBE : B9 DE 00 | lda $DE,y + 5540 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EC1 : 85 3D | sta $3d + 5541 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EC3 : B9 DF 00 | lda $DF,y + 5542 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EC6 : 85 3D | sta $3d + 5543 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EC8 : B9 E0 00 | lda $E0,y + 5544 | 3 game.s 1577 | Code | 10 | | 2 | 00/2ECB : 85 3D | sta $3d + 5545 | 3 game.s 1576 | Code | 10 | | 3 | 00/2ECD : B9 E1 00 | lda $E1,y + 5546 | 3 game.s 1577 | Code | 10 | | 2 | 00/2ED0 : 85 3D | sta $3d + 5547 | 3 game.s 1576 | Code | 10 | | 3 | 00/2ED2 : B9 E2 00 | lda $E2,y + 5548 | 3 game.s 1577 | Code | 10 | | 2 | 00/2ED5 : 85 3D | sta $3d + 5549 | 3 game.s 1576 | Code | 10 | | 3 | 00/2ED7 : B9 E3 00 | lda $E3,y + 5550 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EDA : 85 3D | sta $3d + 5551 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EDC : B9 E4 00 | lda $E4,y + 5552 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EDF : 85 3D | sta $3d + 5553 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EE1 : B9 E5 00 | lda $E5,y + 5554 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EE4 : 85 3D | sta $3d + 5555 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EE6 : B9 E6 00 | lda $E6,y + 5556 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EE9 : 85 3D | sta $3d + 5557 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EEB : B9 E7 00 | lda $E7,y + 5558 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EEE : 85 3D | sta $3d + 5559 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EF0 : B9 E8 00 | lda $E8,y + 5560 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EF3 : 85 3D | sta $3d + 5561 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EF5 : B9 E9 00 | lda $E9,y + 5562 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EF8 : 85 3D | sta $3d + 5563 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EFA : B9 EA 00 | lda $EA,y + 5564 | 3 game.s 1577 | Code | 10 | | 2 | 00/2EFD : 85 3D | sta $3d + 5565 | 3 game.s 1576 | Code | 10 | | 3 | 00/2EFF : B9 EB 00 | lda $EB,y + 5566 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F02 : 85 3D | sta $3d + 5567 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F04 : B9 EC 00 | lda $EC,y + 5568 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F07 : 85 3D | sta $3d + 5569 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F09 : B9 ED 00 | lda $ED,y + 5570 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F0C : 85 3D | sta $3d + 5571 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F0E : B9 EE 00 | lda $EE,y + 5572 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F11 : 85 3D | sta $3d + 5573 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F13 : B9 EF 00 | lda $EF,y + 5574 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F16 : 85 3D | sta $3d + 5575 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F18 : B9 F0 00 | lda $F0,y + 5576 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F1B : 85 3D | sta $3d + 5577 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F1D : B9 F1 00 | lda $F1,y + 5578 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F20 : 85 3D | sta $3d + 5579 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F22 : B9 F2 00 | lda $F2,y + 5580 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F25 : 85 3D | sta $3d + 5581 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F27 : B9 F3 00 | lda $F3,y + 5582 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F2A : 85 3D | sta $3d + 5583 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F2C : B9 F4 00 | lda $F4,y + 5584 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F2F : 85 3D | sta $3d + 5585 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F31 : B9 F5 00 | lda $F5,y + 5586 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F34 : 85 3D | sta $3d + 5587 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F36 : B9 F6 00 | lda $F6,y + 5588 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F39 : 85 3D | sta $3d + 5589 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F3B : B9 F7 00 | lda $F7,y + 5590 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F3E : 85 3D | sta $3d + 5591 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F40 : B9 F8 00 | lda $F8,y + 5592 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F43 : 85 3D | sta $3d + 5593 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F45 : B9 F9 00 | lda $F9,y + 5594 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F48 : 85 3D | sta $3d + 5595 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F4A : B9 FA 00 | lda $FA,y + 5596 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F4D : 85 3D | sta $3d + 5597 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F4F : B9 FB 00 | lda $FB,y + 5598 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F52 : 85 3D | sta $3d + 5599 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F54 : B9 FC 00 | lda $FC,y + 5600 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F57 : 85 3D | sta $3d + 5601 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F59 : B9 FD 00 | lda $FD,y + 5602 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F5C : 85 3D | sta $3d + 5603 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F5E : B9 FE 00 | lda $FE,y + 5604 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F61 : 85 3D | sta $3d + 5605 | 3 game.s 1576 | Code | 10 | | 3 | 00/2F63 : B9 FF 00 | lda $FF,y + 5606 | 3 game.s 1577 | Code | 10 | | 2 | 00/2F66 : 85 3D | sta $3d + 5607 | 3 game.s 1580 | Empty | 10 | | 0 | 00/2F68 | + 5608 | 3 game.s 1581 | Code | 10 | | 1 | 00/2F68 : 4B | phk + 5609 | 3 game.s 1582 | Code | 10 | | 1 | 00/2F69 : AB | plb + 5610 | 3 game.s 1583 | Empty | 10 | | 0 | 00/2F6A | + 5611 | 3 game.s 1584 | Code | 00 | | 2 | 00/2F6A : C2 20 | rep #$20 + 5612 | 3 game.s 1585 | Empty | 00 | | 0 | 00/2F6C | + 5613 | 3 game.s 1586 | Code | 00 | 2 | 3 | 00/2F6C : EE 3E 1E | inc zikMUSIC+1 + 5614 | 3 game.s 1587 | Code | 00 | 2 | 3 | 00/2F6F : CE 45 1E | dec zikPAGE + 5615 | 3 game.s 1588 | Code | 00 | | 2 | 00/2F72 : D0 31 | bne sndINTERRUPT3 + 5616 | 3 game.s 1589 | Empty | 00 | | 0 | 00/2F74 | + 5617 | 3 game.s 1590 | Code | 00 | 2 | 3 | 00/2F74 : AD 51 1E | lda whichSND + 5618 | 3 game.s 1591 | Code | 00 | | 2 | 00/2F77 : F0 1A | beq sndINTERRUPT21 + 5619 | 3 game.s 1592 | Empty | 00 | | 0 | 00/2F79 | + 5620 | 3 game.s 1593 | Code | 10 | | 2 | 00/2F79 : E2 20 | sep #$20 + 5621 | 3 game.s 1594 | Empty | 10 | | 0 | 00/2F7B | + 5622 | 3 game.s 1595 | Code | 10 | | 4 | 00/2F7B : AF CA 00 E1 | ldal $e100ca + 5623 | 3 game.s 1596 | Code | 10 | | 2 | 00/2F7F : 29 0F | and #$0f + 5624 | 3 game.s 1597 | Code | 10 | | 2 | 00/2F81 : 85 3C | sta $3c + 5625 | 3 game.s 1598 | Empty | 10 | | 0 | 00/2F83 | + 5626 | 3 game.s 1599 | Code | 10 | | 2 | 00/2F83 : A9 A4 | lda #$a4 + 5627 | 3 game.s 1600 | Code | 10 | | 2 | 00/2F85 : 85 3E | sta $3e + 5628 | 3 game.s 1601 | Code | 10 | | 2 | 00/2F87 : A9 03 | lda #%0000_0011 + 5629 | 3 game.s 1602 | Code | 10 | | 2 | 00/2F89 : 85 3D | sta $3d + 5630 | 3 game.s 1603 | Code | 10 | | 2 | 00/2F8B : E6 3E | inc $3e + 5631 | 3 game.s 1604 | Code | 10 | | 2 | 00/2F8D : A9 13 | lda #%0001_0011 + 5632 | 3 game.s 1605 | Code | 10 | | 2 | 00/2F8F : 85 3D | sta $3d + 5633 | 3 game.s 1606 | Code | 10 | | 2 | 00/2F91 : 80 44 | bra sndINTERRUPT5 + 5634 | 3 game.s 1607 | Empty | 10 | | 0 | 00/2F93 | + 5635 | 3 game.s 1608 | Directive | 00 | | 0 | 00/2F93 | mx %00 + 5636 | 3 game.s 1609 | Empty | 00 | | 0 | 00/2F93 | + 5637 | 3 game.s 1610 | Empty | 00 | | 0 | 00/2F93 | sndINTERRUPT21 + 5638 | 3 game.s 1611 | Code | 00 | | 3 | 00/2F93 : A9 73 03 | lda #$373 + 5639 | 3 game.s 1612 | Code | 00 | 2 | 3 | 00/2F96 : 8D 45 1E | sta zikPAGE + 5640 | 3 game.s 1613 | Code | 00 | 2 | 3 | 00/2F99 : AD 47 1E | lda ptrMUSIC + 5641 | 3 game.s 1614 | Code | 00 | 2 | 3 | 00/2F9C : 8D 3D 1E | sta zikMUSIC + 5642 | 3 game.s 1615 | Code | 00 | 2 | 3 | 00/2F9F : AD 49 1E | lda ptrMUSIC+2 + 5643 | 3 game.s 1616 | Code | 00 | 2 | 3 | 00/2FA2 : 8D 3F 1E | sta zikMUSIC+2 + 5644 | 3 game.s 1617 | Empty | 00 | | 0 | 00/2FA5 | + 5645 | 3 game.s 1618 | Empty | 00 | | 0 | 00/2FA5 | sndINTERRUPT3 + 5646 | 3 game.s 1619 | Code | 10 | | 2 | 00/2FA5 : E2 20 | sep #$20 + 5647 | 3 game.s 1620 | Empty | 10 | | 0 | 00/2FA7 | + 5648 | 3 game.s 1621 | Code | 10 | | 4 | 00/2FA7 : AF CA 00 E1 | ldal $e100ca + 5649 | 3 game.s 1622 | Code | 10 | | 2 | 00/2FAB : 29 0F | and #$0f + 5650 | 3 game.s 1623 | Code | 10 | | 2 | 00/2FAD : 85 3C | sta $3c + 5651 | 3 game.s 1624 | Empty | 10 | | 0 | 00/2FAF | + 5652 | 3 game.s 1625 | Code | 10 | | 3 | 00/2FAF : A0 04 00 | ldy #$04 + 5653 | 3 game.s 1626 | Empty | 10 | | 0 | 00/2FB2 | + 5654 | 3 game.s 1627 | Code | 10 | 2 | 3 | 00/2FB2 : AE 4F 1E | ldx fgPAGE + 5655 | 3 game.s 1628 | Code | 10 | | 2 | 00/2FB5 : D0 11 | bne sndINTERRUPT4 + 5656 | 3 game.s 1629 | Empty | 10 | | 0 | 00/2FB7 | + 5657 | 3 game.s 1630 | Code | 10 | | 1 | 00/2FB7 : 98 | tya + 5658 | 3 game.s 1631 | Code | 10 | | 2 | 00/2FB8 : 09 A0 | ora #$a0 + 5659 | 3 game.s 1632 | Code | 10 | | 2 | 00/2FBA : 85 3E | sta $3e + 5660 | 3 game.s 1633 | Code | 10 | | 2 | 00/2FBC : A9 0E | lda #%0000_1110 + 5661 | 3 game.s 1634 | Code | 10 | | 2 | 00/2FBE : 85 3D | sta $3d + 5662 | 3 game.s 1635 | Code | 10 | | 2 | 00/2FC0 : E6 3E | inc $3e + 5663 | 3 game.s 1636 | Code | 10 | | 2 | 00/2FC2 : A9 1F | lda #%0001_1111 + 5664 | 3 game.s 1637 | Code | 10 | | 2 | 00/2FC4 : 85 3D | sta $3d + 5665 | 3 game.s 1638 | Code | 10 | | 2 | 00/2FC6 : 80 0F | bra sndINTERRUPT5 + 5666 | 3 game.s 1639 | Empty | 10 | | 0 | 00/2FC8 | + 5667 | 3 game.s 1640 | Empty | 10 | | 0 | 00/2FC8 | sndINTERRUPT4 + 5668 | 3 game.s 1641 | Code | 10 | | 1 | 00/2FC8 : 98 | tya + 5669 | 3 game.s 1642 | Code | 10 | | 2 | 00/2FC9 : 09 A0 | ora #$a0 + 5670 | 3 game.s 1643 | Code | 10 | | 2 | 00/2FCB : 85 3E | sta $3e + 5671 | 3 game.s 1644 | Code | 10 | | 2 | 00/2FCD : A9 0F | lda #%0000_1111 + 5672 | 3 game.s 1645 | Code | 10 | | 2 | 00/2FCF : 85 3D | sta $3d + 5673 | 3 game.s 1646 | Code | 10 | | 2 | 00/2FD1 : E6 3E | inc $3e + 5674 | 3 game.s 1647 | Code | 10 | | 2 | 00/2FD3 : A9 1E | lda #%0001_1110 + 5675 | 3 game.s 1648 | Code | 10 | | 2 | 00/2FD5 : 85 3D | sta $3d + 5676 | 3 game.s 1649 | Empty | 10 | | 0 | 00/2FD7 | + 5677 | 3 game.s 1650 | Empty | 10 | | 0 | 00/2FD7 | sndINTERRUPT5 + 5678 | 3 game.s 1651 | Code | 10 | 2 | 3 | 00/2FD7 : AD 4F 1E | lda fgPAGE + 5679 | 3 game.s 1652 | Code | 10 | | 2 | 00/2FDA : 49 01 | eor #1 + 5680 | 3 game.s 1653 | Code | 10 | 2 | 3 | 00/2FDC : 8D 4F 1E | sta fgPAGE + 5681 | 3 game.s 1654 | Code | 10 | | 1 | 00/2FDF : 60 | rts + 5682 | 3 game.s 1655 | Empty | 10 | | 0 | 00/2FE0 | + 5683 | 3 game.s 1656 | Comment | 10 | | 0 | 00/2FE0 | *--- + 5684 | 3 game.s 1657 | Comment | 10 | | 0 | 00/2FE0 | * + 5685 | 3 game.s 1658 | Comment | 10 | | 0 | 00/2FE0 | *sndINTERRUPT10 = * + 5686 | 3 game.s 1659 | Comment | 10 | | 0 | 00/2FE0 | * + 5687 | 3 game.s 1660 | Comment | 10 | | 0 | 00/2FE0 | *]move = $00 + 5688 | 3 game.s 1661 | Comment | 10 | | 0 | 00/2FE0 | * lup 256 + 5689 | 3 game.s 1662 | Comment | 10 | | 0 | 00/2FE0 | * lda ]move,y + 5690 | 3 game.s 1663 | Comment | 10 | | 0 | 00/2FE0 | * sta $3d + 5691 | 3 game.s 1664 | Comment | 10 | | 0 | 00/2FE0 | *]move = ]move+1 + 5692 | 3 game.s 1665 | Comment | 10 | | 0 | 00/2FE0 | * --^ + 5693 | 3 game.s 1666 | Comment | 10 | | 0 | 00/2FE0 | * rts + 5694 | 3 game.s 1667 | Empty | 10 | | 0 | 00/2FE0 | + 5695 | 3 game.s 1668 | Directive | 00 | | 0 | 00/2FE0 | mx %00 + 5696 | 3 game.s 1669 | Empty | 00 | | 0 | 00/2FE0 | + 5697 | 3 game.s 1670 | Comment | 00 | | 0 | 00/2FE0 | *----------------------- + 5698 | 3 game.s 1671 | Comment | 00 | | 0 | 00/2FE0 | * DATA_FICHIERS_MUSIQUE - OK + 5699 | 3 game.s 1672 | Comment | 00 | | 0 | 00/2FE0 | *----------------------- + 5700 | 3 game.s 1673 | Comment | 00 | | 0 | 00/2FE0 | * data_fichiers_musique + 5701 | 3 game.s 1674 | Empty | 00 | | 0 | 00/2FE0 | + 5702 | 3 game.s 1675 | Empty | 00 | | 0 | 00/2FE0 | data_fichiers_musique + 5703 | 3 game.s 1676 | Code | 00 | | 1 | 00/2FE0 : 60 | rts + 5704 | 3 game.s 1677 | Empty | 00 | | 0 | 00/2FE1 | + 5705 | 3 game.s 1678 | Comment | 00 | | 0 | 00/2FE1 | *----------------------- + 5706 | 3 game.s 1679 | Comment | 00 | | 0 | 00/2FE1 | * T - OK + 5707 | 3 game.s 1680 | Comment | 00 | | 0 | 00/2FE1 | *----------------------- + 5708 | 3 game.s 1681 | Comment | 00 | | 0 | 00/2FE1 | * t(ligne%,texte$) + 5709 | 3 game.s 1682 | Comment | 00 | | 0 | 00/2FE1 | * A: @texte$ + 5710 | 3 game.s 1683 | Comment | 00 | | 0 | 00/2FE1 | * Y: ligne% + 5711 | 3 game.s 1684 | Empty | 00 | | 0 | 00/2FE1 | + 5712 | 3 game.s 1685 | Code | 00 | 2 | 3 | 00/2FE1 : 8C 4A 0D | t sty theY + 5713 | 3 game.s 1686 | Empty | 00 | | 0 | 00/2FE4 | + 5714 | 3 game.s 1687 | Macro | 00 | | 0 | 00/2FE4 | PushWord #^t ; pointer to string + 5716 | 3 game.s 1687 | Code | 00 | 1 >>16 | 3 | 00/2FE4 : F4 00 00 | PEA #^t + 5719 | 3 game.s 1688 | Code | 00 | | 1 | 00/2FE7 : 48 | pha + 5720 | 3 game.s 1689 | Empty | 00 | | 0 | 00/2FE8 | + 5721 | 3 game.s 1690 | Macro | 00 | | 0 | 00/2FE8 | PushWord #0 ; get string length + 5723 | 3 game.s 1690 | Code | 00 | | 3 | 00/2FE8 : F4 00 00 | PEA #0 + 5726 | 3 game.s 1691 | Macro | 00 | | 0 | 00/2FEB | PushWord #^t + 5728 | 3 game.s 1691 | Code | 00 | 1 >>16 | 3 | 00/2FEB : F4 00 00 | PEA #^t + 5731 | 3 game.s 1692 | Code | 00 | | 1 | 00/2FEE : 48 | pha + 5732 | 3 game.s 1693 | Macro | 00 | | 0 | 00/2FEF | _StringWidth ; return left on stack + 5734 | 3 game.s 1693 | Code | 00 | | 3 | 00/2FEF : A2 04 A9 | LDX #$A904 ; load tool call # + 5735 | 3 game.s 1693 | Code | 00 | | 4 | 00/2FF2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5736 | 3 game.s 1694 | Empty | 00 | | 0 | 00/2FF6 | + 5737 | 3 game.s 1695 | Code | 00 | | 3 | 00/2FF6 : A9 40 01 | lda #320 ; why 160? + 5738 | 3 game.s 1696 | Code | 00 | | 1 | 00/2FF9 : 38 | sec + 5739 | 3 game.s 1697 | Code | 00 | | 2 | 00/2FFA : E3 01 | sbc 1,s + 5740 | 3 game.s 1698 | Code | 00 | | 2 | 00/2FFC : 10 03 | bpl t1 + 5741 | 3 game.s 1699 | Code | 00 | | 3 | 00/2FFE : A9 00 00 | lda #0 + 5742 | 3 game.s 1700 | Code | 00 | | 1 | 00/3001 : 4A | t1 lsr + 5743 | 3 game.s 1701 | Code | 00 | | 2 | 00/3002 : 83 01 | sta 1,s ; X + 5744 | 3 game.s 1702 | Empty | 00 | | 0 | 00/3004 | + 5745 | 3 game.s 1703 | Code | 00 | 2 | 3 | 00/3004 : AD 4A 0D | lda theY ; pour MoveTo + 5746 | 3 game.s 1704 | Code | 00 | | 1 | 00/3007 : 0A | asl + 5747 | 3 game.s 1705 | Code | 00 | | 1 | 00/3008 : 0A | asl + 5748 | 3 game.s 1706 | Code | 00 | | 1 | 00/3009 : 0A | asl + 5749 | 3 game.s 1707 | Code | 00 | | 1 | 00/300A : 48 | pha ; Y + 5750 | 3 game.s 1708 | Macro | 00 | | 0 | 00/300B | _MoveTo + 5752 | 3 game.s 1708 | Code | 00 | | 3 | 00/300B : A2 04 3A | LDX #$3A04 ; load tool call # + 5753 | 3 game.s 1708 | Code | 00 | | 4 | 00/300E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5754 | 3 game.s 1709 | Macro | 00 | | 0 | 00/3012 | _DrawString + 5756 | 3 game.s 1709 | Code | 00 | | 3 | 00/3012 : A2 04 A5 | LDX #$A504 ; load tool call # + 5757 | 3 game.s 1709 | Code | 00 | | 4 | 00/3015 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5758 | 3 game.s 1710 | Code | 00 | | 1 | 00/3019 : 60 | rts + 5759 | 3 game.s 1711 | Empty | 00 | | 0 | 00/301A | + 5760 | 3 game.s 1712 | Comment | 00 | | 0 | 00/301A | *----------------------- + 5761 | 3 game.s 1713 | Comment | 00 | | 0 | 00/301A | * FIN - OK + 5762 | 3 game.s 1714 | Comment | 00 | | 0 | 00/301A | *----------------------- + 5763 | 3 game.s 1715 | Empty | 00 | | 0 | 00/301A | + 5764 | 3 game.s 1716 | Empty | 00 | | 0 | 00/301A | fin + 5765 | 3 game.s 1717 | Code | 00 | | 1 | 00/301A : 60 | rts + 5766 | 3 game.s 1718 | Empty | 00 | | 0 | 00/301B | + 5767 | 3 game.s 1719 | Comment | 00 | | 0 | 00/301B | *----------------------- + 5768 | 3 game.s 1720 | Comment | 00 | | 0 | 00/301B | * MON BEAU CURSEUR + 5769 | 3 game.s 1721 | Comment | 00 | | 0 | 00/301B | *----------------------- + 5770 | 3 game.s 1722 | Empty | 00 | | 0 | 00/301B | + 5771 | 3 game.s 1723 | Empty | 00 | | 0 | 00/301B | monCURSEUR + 5772 | 3 game.s 1724 | Data | 00 | | 4 | 00/301B : 10 00 05 00 | dw 16,5 + 5773 | 3 game.s 1725 | Data | 00 | | 10 | 00/301F : FF 00 00 00 | hex FF000000000000000000 ; data | | | | | | 00 00 00 00 | | | | | | | 00 00 | - 4908 | 3 game.s 1445 | Data | 00 | | 10 | 00/2937 : F0 F0 00 00 | hex F0F00000000000000000 + 5774 | 3 game.s 1726 | Data | 00 | | 10 | 00/3029 : F0 F0 00 00 | hex F0F00000000000000000 | | | | | | 00 00 00 00 | | | | | | | 00 00 | - 4909 | 3 game.s 1446 | Data | 00 | | 10 | 00/2941 : F0 0F 00 00 | hex F00F0000000000000000 + 5775 | 3 game.s 1727 | Data | 00 | | 10 | 00/3033 : F0 0F 00 00 | hex F00F0000000000000000 | | | | | | 00 00 00 00 | | | | | | | 00 00 | - 4910 | 3 game.s 1447 | Data | 00 | | 10 | 00/294B : F0 00 F0 00 | hex F000F000000000000000 + 5776 | 3 game.s 1728 | Data | 00 | | 10 | 00/303D : F0 00 F0 00 | hex F000F000000000000000 | | | | | | 00 00 00 00 | | | | | | | 00 00 | - 4911 | 3 game.s 1448 | Data | 00 | | 10 | 00/2955 : F0 00 0F 00 | hex F0000F000FFFFF000000 + 5777 | 3 game.s 1729 | Data | 00 | | 10 | 00/3047 : F0 00 0F 00 | hex F0000F000FFFFF000000 | | | | | | 0F FF FF 00 | | | | | | | 00 00 | - 4912 | 3 game.s 1449 | Data | 00 | | 10 | 00/295F : F0 00 00 F0 | hex F00000F0F00000F00000 + 5778 | 3 game.s 1730 | Data | 00 | | 10 | 00/3051 : F0 00 00 F0 | hex F00000F0F00000F00000 | | | | | | F0 00 00 F0 | | | | | | | 00 00 | - 4913 | 3 game.s 1450 | Data | 00 | | 10 | 00/2969 : F0 00 00 0F | hex F000000F00FFF00F0000 + 5779 | 3 game.s 1731 | Data | 00 | | 10 | 00/305B : F0 00 00 0F | hex F000000F00FFF00F0000 | | | | | | 00 FF F0 0F | | | | | | | 00 00 | - 4914 | 3 game.s 1451 | Data | 00 | | 10 | 00/2973 : F0 00 0F FF | hex F0000FFF00F0F00F0000 + 5780 | 3 game.s 1732 | Data | 00 | | 10 | 00/3065 : F0 00 0F FF | hex F0000FFF00F0F00F0000 | | | | | | 00 F0 F0 0F | | | | | | | 00 00 | - 4915 | 3 game.s 1452 | Data | 00 | | 10 | 00/297D : F0 F0 0F 0F | hex F0F00F0F00F0F00F0000 + 5781 | 3 game.s 1733 | Data | 00 | | 10 | 00/306F : F0 F0 0F 0F | hex F0F00F0F00F0F00F0000 | | | | | | 00 F0 F0 0F | | | | | | | 00 00 | - 4916 | 3 game.s 1453 | Data | 00 | | 10 | 00/2987 : FF 0F 00 FF | hex FF0F00FF00F0F00F0000 + 5782 | 3 game.s 1734 | Data | 00 | | 10 | 00/3079 : FF 0F 00 FF | hex FF0F00FF00F0F00F0000 | | | | | | 00 F0 F0 0F | | | | | | | 00 00 | - 4917 | 3 game.s 1454 | Data | 00 | | 10 | 00/2991 : F0 00 F0 0F | hex F000F00FFFFFF00F0000 + 5783 | 3 game.s 1735 | Data | 00 | | 10 | 00/3083 : F0 00 F0 0F | hex F000F00FFFFFF00F0000 | | | | | | FF FF F0 0F | | | | | | | 00 00 | - 4918 | 3 game.s 1455 | Data | 00 | | 10 | 00/299B : 00 00 0F 00 | hex 00000F00000000F00000 + 5784 | 3 game.s 1736 | Data | 00 | | 10 | 00/308D : 00 00 0F 00 | hex 00000F00000000F00000 | | | | | | 00 00 00 F0 | | | | | | | 00 00 | - 4919 | 3 game.s 1456 | Data | 00 | | 10 | 00/29A5 : 00 00 00 FF | hex 000000FFFFFFFF000000 + 5785 | 3 game.s 1737 | Data | 00 | | 10 | 00/3097 : 00 00 00 FF | hex 000000FFFFFFFF000000 | | | | | | FF FF FF 00 | | | | | | | 00 00 | - 4920 | 3 game.s 1457 | Data | 00 | | 10 | 00/29AF : 0F FF FF FF | hex 0FFFFFFF00F000000000 + 5786 | 3 game.s 1738 | Data | 00 | | 10 | 00/30A1 : 0F FF FF FF | hex 0FFFFFFF00F000000000 | | | | | | 00 F0 00 00 | | | | | | | 00 00 | - 4921 | 3 game.s 1458 | Data | 00 | | 10 | 00/29B9 : F0 00 00 00 | hex F00000000F0000000000 + 5787 | 3 game.s 1739 | Data | 00 | | 10 | 00/30AB : F0 00 00 00 | hex F00000000F0000000000 | | | | | | 0F 00 00 00 | | | | | | | 00 00 | - 4922 | 3 game.s 1459 | Data | 00 | | 10 | 00/29C3 : 0F FF FF FF | hex 0FFFFFFFF00000000000 + 5788 | 3 game.s 1740 | Data | 00 | | 10 | 00/30B5 : 0F FF FF FF | hex 0FFFFFFFF00000000000 | | | | | | F0 00 00 00 | | | | | | | 00 00 | - 4923 | 3 game.s 1460 | Empty | 00 | | 0 | 00/29CD | - 4924 | 3 game.s 1461 | Data | 00 | | 10 | 00/29CD : FF 00 00 00 | hex FF000000000000000000 ; mask + 5789 | 3 game.s 1741 | Empty | 00 | | 0 | 00/30BF | + 5790 | 3 game.s 1742 | Data | 00 | | 10 | 00/30BF : FF 00 00 00 | hex FF000000000000000000 ; mask | | | | | | 00 00 00 00 | | | | | | | 00 00 | - 4925 | 3 game.s 1462 | Data | 00 | | 10 | 00/29D7 : FF F0 00 00 | hex FFF00000000000000000 + 5791 | 3 game.s 1743 | Data | 00 | | 10 | 00/30C9 : FF F0 00 00 | hex FFF00000000000000000 | | | | | | 00 00 00 00 | | | | | | | 00 00 | - 4926 | 3 game.s 1463 | Data | 00 | | 10 | 00/29E1 : FF FF 00 00 | hex FFFF0000000000000000 + 5792 | 3 game.s 1744 | Data | 00 | | 10 | 00/30D3 : FF FF 00 00 | hex FFFF0000000000000000 | | | | | | 00 00 00 00 | | | | | | | 00 00 | - 4927 | 3 game.s 1464 | Data | 00 | | 10 | 00/29EB : FF FF F0 00 | hex FFFFF000000000000000 + 5793 | 3 game.s 1745 | Data | 00 | | 10 | 00/30DD : FF FF F0 00 | hex FFFFF000000000000000 | | | | | | 00 00 00 00 | | | | | | | 00 00 | - 4928 | 3 game.s 1465 | Data | 00 | | 10 | 00/29F5 : FF FF FF 00 | hex FFFFFF000FFFFF000000 + 5794 | 3 game.s 1746 | Data | 00 | | 10 | 00/30E7 : FF FF FF 00 | hex FFFFFF000FFFFF000000 | | | | | | 0F FF FF 00 | | | | | | | 00 00 | - 4929 | 3 game.s 1466 | Data | 00 | | 10 | 00/29FF : FF FF FF F0 | hex FFFFFFF0FFFFFFF00000 + 5795 | 3 game.s 1747 | Data | 00 | | 10 | 00/30F1 : FF FF FF F0 | hex FFFFFFF0FFFFFFF00000 | | | | | | FF FF FF F0 | | | | | | | 00 00 | - 4930 | 3 game.s 1467 | Data | 00 | | 10 | 00/2A09 : FF FF FF FF | hex FFFFFFFFFFFFFFFF0000 + 5796 | 3 game.s 1748 | Data | 00 | | 10 | 00/30FB : FF FF FF FF | hex FFFFFFFFFFFFFFFF0000 | | | | | | FF FF FF FF | | | | | | | 00 00 | - 4931 | 3 game.s 1468 | Data | 00 | | 10 | 00/2A13 : FF FF FF FF | hex FFFFFFFFFFF0FFFF0000 + 5797 | 3 game.s 1749 | Data | 00 | | 10 | 00/3105 : FF FF FF FF | hex FFFFFFFFFFF0FFFF0000 | | | | | | FF F0 FF FF | | | | | | | 00 00 | - 4932 | 3 game.s 1469 | Data | 00 | | 10 | 00/2A1D : FF FF FF 0F | hex FFFFFF0FFFF0FFFF0000 + 5798 | 3 game.s 1750 | Data | 00 | | 10 | 00/310F : FF FF FF 0F | hex FFFFFF0FFFF0FFFF0000 | | | | | | FF F0 FF FF | | | | | | | 00 00 | - 4933 | 3 game.s 1470 | Data | 00 | | 10 | 00/2A27 : FF 0F FF FF | hex FF0FFFFFFFF0FFFF0000 + 5799 | 3 game.s 1751 | Data | 00 | | 10 | 00/3119 : FF 0F FF FF | hex FF0FFFFFFFF0FFFF0000 | | | | | | FF F0 FF FF | | | | | | | 00 00 | - 4934 | 3 game.s 1471 | Data | 00 | | 10 | 00/2A31 : F0 00 FF FF | hex F000FFFFFFFFFFFF0000 + 5800 | 3 game.s 1752 | Data | 00 | | 10 | 00/3123 : F0 00 FF FF | hex F000FFFFFFFFFFFF0000 | | | | | | FF FF FF FF | | | | | | | 00 00 | - 4935 | 3 game.s 1472 | Data | 00 | | 10 | 00/2A3B : 00 00 0F FF | hex 00000FFFFFFFFFF00000 + 5801 | 3 game.s 1753 | Data | 00 | | 10 | 00/312D : 00 00 0F FF | hex 00000FFFFFFFFFF00000 | | | | | | FF FF FF F0 | | | | | | | 00 00 | - 4936 | 3 game.s 1473 | Data | 00 | | 10 | 00/2A45 : 00 00 00 FF | hex 000000FFFFFFFF000000 + 5802 | 3 game.s 1754 | Data | 00 | | 10 | 00/3137 : 00 00 00 FF | hex 000000FFFFFFFF000000 | | | | | | FF FF FF 00 | | | | | | | 00 00 | - 4937 | 3 game.s 1474 | Data | 00 | | 10 | 00/2A4F : 0F FF FF FF | hex 0FFFFFFFFFF000000000 + 5803 | 3 game.s 1755 | Data | 00 | | 10 | 00/3141 : 0F FF FF FF | hex 0FFFFFFFFFF000000000 | | | | | | FF F0 00 00 | | | | | | | 00 00 | - 4938 | 3 game.s 1475 | Data | 00 | | 10 | 00/2A59 : FF FF FF FF | hex FFFFFFFFFF0000000000 + 5804 | 3 game.s 1756 | Data | 00 | | 10 | 00/314B : FF FF FF FF | hex FFFFFFFFFF0000000000 | | | | | | FF 00 00 00 | | | | | | | 00 00 | - 4939 | 3 game.s 1476 | Data | 00 | | 10 | 00/2A63 : 0F FF FF FF | hex 0FFFFFFFF00000000000 + 5805 | 3 game.s 1757 | Data | 00 | | 10 | 00/3155 : 0F FF FF FF | hex 0FFFFFFFF00000000000 | | | | | | F0 00 00 00 | | | | | | | 00 00 | - 4940 | 3 game.s 1477 | Empty | 00 | | 0 | 00/2A6D | - 4941 | 3 game.s 1478 | Data | 00 | | 4 | 00/2A6D : 01 00 01 00 | dw 1,1 - 4942 | 3 game.s 1479 | Empty | 00 | | 0 | 00/2A71 | - 4943 | 3 game.s 1480 | Comment | 00 | | 0 | 00/2A71 | *--- The end - 4944 | 3 game.s 1481 | Empty | 00 | | 0 | 00/2A71 | - 4945 | 1 labellezohra.s 1398 | Empty | 00 | | 0 | 00/2A71 | - 4946 | 1 labellezohra.s 1399 | Comment | 00 | | 0 | 00/2A71 | *--- - 4947 | 1 labellezohra.s 1400 | Empty | 00 | | 0 | 00/2A71 | - 4948 | 1 labellezohra.s 1401 | Data | 00 | | 1 | 00/2A71 : 0D | asc 0d - 4949 | 1 labellezohra.s 1402 | Data | 00 | | 17 | 00/2A72 : AD AD AD AD | asc "----------------"0d + 5806 | 3 game.s 1758 | Empty | 00 | | 0 | 00/315F | + 5807 | 3 game.s 1759 | Data | 00 | | 4 | 00/315F : 01 00 01 00 | dw 1,1 + 5808 | 3 game.s 1760 | Empty | 00 | | 0 | 00/3163 | + 5809 | 3 game.s 1761 | Comment | 00 | | 0 | 00/3163 | *--- The end + 5810 | 3 game.s 1762 | Empty | 00 | | 0 | 00/3163 | + 5811 | 1 labellezohra.s 1398 | Empty | 00 | | 0 | 00/3163 | + 5812 | 1 labellezohra.s 1399 | Comment | 00 | | 0 | 00/3163 | *--- + 5813 | 1 labellezohra.s 1400 | Empty | 00 | | 0 | 00/3163 | + 5814 | 1 labellezohra.s 1401 | Data | 00 | | 1 | 00/3163 : 0D | asc 0d + 5815 | 1 labellezohra.s 1402 | Data | 00 | | 17 | 00/3164 : AD AD AD AD | asc "----------------"0d | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | 0D | - 4950 | 1 labellezohra.s 1403 | Data | 00 | | 17 | 00/2A83 : A0 A0 A0 A0 | asc " "0d + 5816 | 1 labellezohra.s 1403 | Data | 00 | | 17 | 00/3175 : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 4951 | 1 labellezohra.s 1404 | Data | 00 | | 17 | 00/2A94 : A0 CC C1 A0 | asc " LA BELLE ZOHRA "0d + 5817 | 1 labellezohra.s 1404 | Data | 00 | | 17 | 00/3186 : A0 CC C1 A0 | asc " LA BELLE ZOHRA "0d | | | | | | C2 C5 CC CC | | | | | | | C5 A0 DA CF | | | | | | | C8 D2 C1 A0 | | | | | | | 0D | - 4952 | 1 labellezohra.s 1405 | Data | 00 | | 17 | 00/2AA5 : A0 A0 A0 A0 | asc " "0d + 5818 | 1 labellezohra.s 1405 | Data | 00 | | 17 | 00/3197 : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 4953 | 1 labellezohra.s 1406 | Data | 00 | | 17 | 00/2AB6 : A0 C1 EE F4 | asc " Antoine Vignau "0d + 5819 | 1 labellezohra.s 1406 | Data | 00 | | 17 | 00/31A8 : A0 C1 EE F4 | asc " Antoine Vignau "0d | | | | | | EF E9 EE E5 | | | | | | | A0 D6 E9 E7 | | | | | | | EE E1 F5 A0 | | | | | | | 0D | - 4954 | 1 labellezohra.s 1407 | Data | 00 | | 17 | 00/2AC7 : CF EC E9 F6 | asc "Olivier Zardini"0d + 5820 | 1 labellezohra.s 1407 | Data | 00 | | 17 | 00/31B9 : CF EC E9 F6 | asc "Olivier Zardini"0d | | | | | | E9 E5 F2 A0 | | | | | | | A0 DA E1 F2 | | | | | | | E4 E9 EE E9 | | | | | | | 0D | - 4955 | 1 labellezohra.s 1408 | Data | 00 | | 17 | 00/2AD8 : A0 A0 A0 A0 | asc " "0d + 5821 | 1 labellezohra.s 1408 | Data | 00 | | 17 | 00/31CA : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 4956 | 1 labellezohra.s 1409 | Data | 00 | | 17 | 00/2AE9 : A0 A0 A0 CE | asc " Noel 2023 "0d + 5822 | 1 labellezohra.s 1409 | Data | 00 | | 17 | 00/31DB : A0 A0 A0 CE | asc " Noel 2023 "0d | | | | | | EF E5 EC A0 | | | | | | | A0 B2 B0 B2 | | | | | | | B3 A0 A0 A0 | | | | | | | 0D | - 4957 | 1 labellezohra.s 1410 | Data | 00 | | 17 | 00/2AFA : A0 A0 A0 A0 | asc " "0d + 5823 | 1 labellezohra.s 1410 | Data | 00 | | 17 | 00/31EC : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 4958 | 1 labellezohra.s 1411 | Data | 00 | | 17 | 00/2B0B : AD AD AD AD | asc "----------------"0d + 5824 | 1 labellezohra.s 1411 | Data | 00 | | 17 | 00/31FD : AD AD AD AD | asc "----------------"0d | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | diff --git a/labellezohra/sources/data.s b/labellezohra/sources/data.s index 897acba..928133b 100644 --- a/labellezohra/sources/data.s +++ b/labellezohra/sources/data.s @@ -456,3 +456,12 @@ tblSTR1 ds 10*2 ; pointeur sur la premi tblSTR2 ds 10*2 ; pointeur sur la seconde phrase tblSIZE ds 10*2 ; taille de chaque son tblFREQ ds 10*2 ; frˇquence de chaque son + +zikPLAY ds 2 +zikMUSIC ds 4 +sndVECTOR ds 4 +zikPAGE ds 2 +ptrMUSIC ds 4 +zikPTR ds 4 +fgPAGE ds 2 +whichSND ds 2 diff --git a/labellezohra/sources/game.s b/labellezohra/sources/game.s index 094ab61..a6c7e01 100644 --- a/labellezohra/sources/game.s +++ b/labellezohra/sources/game.s @@ -1386,6 +1386,287 @@ stop_sample fin_musique rts +*----------------------- +* ENSONIQ ROUTINES +*----------------------- + +initMUSIC sei + pha + pha + PushWord #11 + _GetVector + PullLong sndVECTOR + + PushWord #11 + PushLong #sndINTERRUPT + _SetVector + + lda #$373 + sta zikPAGE + lda ptrMUSIC + sta zikMUSIC + lda ptrMUSIC+2 + sta zikMUSIC+2 + + sep #$20 + ldal $e100ca + and #$0f + stal $e0c03c + + ldy #$04 + tya + ora #$00 + stal $e0c03e + lda #$d1 + stal $e0c03d + tya + ora #$01 + stal $e0c03e + lda #$d1 + stal $e0c03d + tya + ora #$20 + stal $e0c03e + lda #$00 + stal $e0c03d + tya + ora #$21 + stal $e0c03e + lda #0 + stal $e0c03d + tya + ora #$40 + stal $e0c03e + lda #$f0 + stal $e0c03d + tya + ora #$41 + stal $e0c03e + lda #$f0 + stal $e0c03d + tya + ora #$80 + stal $e0c03e + lda #$3e + stal $e0c03d + tya + ora #$81 + stal $e0c03e + lda #$3f + stal $e0c03d + tya + ora #$c0 + stal $e0c03e + lda #0 + stal $e0c03d + tya + ora #$c1 + stal $e0c03e + lda #0 + stal $e0c03d + rep #$20 + jsr shutMUSIC2 + lda #1 + sta zikPLAY + rts + +*--- + +shutMUSIC sei + stz zikPLAY + + PushWord #11 + PushLong sndVECTOR + _SetVector + +shutMUSIC1 sep #$30 + + ldal $e100ca + and #%0000_1111 + stal $e0c03c + + ldy #$1f +]lp tya + ora #$a0 + stal $e0c03e + lda #$01 + stal $e0c03d + dey + bpl ]lp + + rep #$30 + cli + rts + +*--- + +shutMUSIC2 sei + phd + lda #$c000 + tcd + jsr sndINTERRUPT2 + rep #$20 + pld + cli + rts + +*--- + +sndINTERRUPT + ldal zikPLAY + beq sndINTERRUPT1 + + phb + phd + phk + plb + + rep #$30 + + lda #$c000 + tcd + +]lp jsr sndINTERRUPT2 + + mx %10 + + ldal $e100ca + sta $3c + lda #$e0 + sta $3e + lda $3d + lda $3d + bpl ]lp + + sep #$30 + + pld + plb + clc +sndINTERRUPT1 + rtl + +*--- + + mx %10 + +sndINTERRUPT2 + sep #$20 + + ldal $e100ca + and #%0000_1111 + ora #%0110_0000 + sta $3c + + stz $3e + lda #$3e + ora fgPAGE + eor #1 + sta $3f + + ldy zikMUSIC + lda zikMUSIC+2 + pha + plb + +* jsr sndINTERRUPT10 + +]move = $00 + lup 256 + lda ]move,y + sta $3d +]move = ]move+1 + --^ + + phk + plb + + rep #$20 + + inc zikMUSIC+1 + dec zikPAGE + bne sndINTERRUPT3 + + lda whichSND + beq sndINTERRUPT21 + + sep #$20 + + ldal $e100ca + and #$0f + sta $3c + + lda #$a4 + sta $3e + lda #%0000_0011 + sta $3d + inc $3e + lda #%0001_0011 + sta $3d + bra sndINTERRUPT5 + + mx %00 + +sndINTERRUPT21 + lda #$373 + sta zikPAGE + lda ptrMUSIC + sta zikMUSIC + lda ptrMUSIC+2 + sta zikMUSIC+2 + +sndINTERRUPT3 + sep #$20 + + ldal $e100ca + and #$0f + sta $3c + + ldy #$04 + + ldx fgPAGE + bne sndINTERRUPT4 + + tya + ora #$a0 + sta $3e + lda #%0000_1110 + sta $3d + inc $3e + lda #%0001_1111 + sta $3d + bra sndINTERRUPT5 + +sndINTERRUPT4 + tya + ora #$a0 + sta $3e + lda #%0000_1111 + sta $3d + inc $3e + lda #%0001_1110 + sta $3d + +sndINTERRUPT5 + lda fgPAGE + eor #1 + sta fgPAGE + rts + +*--- +* +*sndINTERRUPT10 = * +* +*]move = $00 +* lup 256 +* lda ]move,y +* sta $3d +*]move = ]move+1 +* --^ +* rts + + mx %00 + *----------------------- * DATA_FICHIERS_MUSIQUE - OK *-----------------------