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@ -5,6 +5,10 @@
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* (s) 2024, Antoine Vignau
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* (s) 2024, Antoine Vignau
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*
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*
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sprEMPTY = 0 ; three tile possibilities
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sprDOT = 1
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sprENERGY = 2
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L0300 = $0300 ; buffer area to save scores
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L0300 = $0300 ; buffer area to save scores
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L0C00 = $0C00 ; board buffers per player ($380 bytes)
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L0C00 = $0C00 ; board buffers per player ($380 bytes)
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@ -26,6 +30,8 @@ zpX2 = $0e ; end X for draw line
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zpY1 = $10 ; start Y
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zpY1 = $10 ; start Y
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zpY2 = $11 ; end Y
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zpY2 = $11 ; end Y
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zpHGR = $12
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zpHGR = $12
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zpBYLINES = $18 ; number of lines to draw
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zpBYWIDTH = $1a ; width of a sprite per line
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zpMONITOR = $1d ; 0: b&w, 1: color
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zpMONITOR = $1d ; 0: b&w, 1: color
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zpCURPLAYER = $50 ; current player index
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zpCURPLAYER = $50 ; current player index
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zpNBPLAYERS = $51 ; number of players (1..5)
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zpNBPLAYERS = $51 ; number of players (1..5)
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1947
pacman/PACMAN.S
1947
pacman/PACMAN.S
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22594
pacman/PACMAN_Output.txt
22594
pacman/PACMAN_Output.txt
File diff suppressed because it is too large
Load Diff
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