with sound fx
This commit is contained in:
parent
76f1d015fc
commit
9428af0950
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -5,7 +5,7 @@
|
|||
*
|
||||
|
||||
*-----------------------------------
|
||||
*
|
||||
* KEEP IT AT $64K
|
||||
*-----------------------------------
|
||||
|
||||
ds 8192 ; $0000
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
*
|
||||
* Lode Runner
|
||||
* (c) 1983, Broderbund Software
|
||||
* (s) 2014, Brutal Deluxe Software
|
||||
*
|
||||
|
||||
*-----------------------------------
|
||||
* SOUND BANK 1
|
||||
*-----------------------------------
|
||||
|
||||
sndBARRE ent
|
||||
putbin snd/barre.snd
|
||||
sndCREUSE ent
|
||||
putbin snd/creuse.snd
|
||||
sndESCALIER ent
|
||||
putbin snd/escalier.snd
|
||||
sndMARCHE ent
|
||||
putbin snd/marche.snd
|
||||
sndNOMORECHEST ent
|
||||
putbin snd/nomorechest.snd
|
||||
sndTOMBE ent
|
||||
putbin snd/tombe.snd
|
||||
sndTRESOR ent
|
||||
putbin snd/tresor.snd
|
||||
sndTROU ent
|
||||
putbin snd/trou.snd
|
||||
sndYOUWIN ent
|
||||
putbin snd/youwin.snd
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
*
|
||||
* Lode Runner
|
||||
* (c) 1983, Broderbund Software
|
||||
* (s) 2014, Brutal Deluxe Software
|
||||
*
|
||||
|
||||
*-----------------------------------
|
||||
* SOUND BANK 2
|
||||
*-----------------------------------
|
||||
|
||||
sndINTRO ent
|
||||
putbin snd/intro.snd
|
|
@ -7,6 +7,15 @@
|
|||
mx %11
|
||||
lst off
|
||||
|
||||
*-----------------------------------
|
||||
* MACRO
|
||||
*-----------------------------------
|
||||
|
||||
@playsound mac
|
||||
lda #]1
|
||||
jsr playSOUND
|
||||
eom
|
||||
|
||||
*-----------------------------------
|
||||
* ENTRY POINT
|
||||
*-----------------------------------
|
||||
|
@ -22,6 +31,8 @@ theGAME JSR checkJOYSTICK
|
|||
showTITLEPAGE
|
||||
JSR clearHGR1 ; display the compressed title page
|
||||
|
||||
@playsound #isndINTRO
|
||||
|
||||
LDA #<logo-1
|
||||
STA L6030+1
|
||||
LDA #>logo-1
|
||||
|
@ -143,6 +154,9 @@ L60E4 JSR handleHERO
|
|||
JSR playMELODY
|
||||
LDA nbCHEST ; remaining chests?
|
||||
BNE L60F5 ; yes
|
||||
|
||||
@playsound #isndNOMORECHEST
|
||||
|
||||
JSR showINVISIBLELADDERS
|
||||
|
||||
L60F5 LDA boardY ; are we on top row
|
||||
|
@ -164,11 +178,14 @@ L6107 JSR checkHOLE ; are there holes active?
|
|||
BEQ L613F ; yes...
|
||||
BNE L60E4 ; no, loop
|
||||
|
||||
L611A INC theLEVEL ; next level, no chests left
|
||||
L611A @playsound #isndYOUWIN
|
||||
|
||||
INC theLEVEL ; next level, no chests left
|
||||
INC intLEVEL
|
||||
INC theMEN ; man++
|
||||
BNE L6124
|
||||
DEC theMEN ; man--
|
||||
|
||||
L6124 LDX #$0F
|
||||
STX temp1
|
||||
L6128 LDY #$01 ; ajoute 15 x 100 points
|
||||
|
@ -679,7 +696,7 @@ L642A CMP #sprHERO ; if the hero
|
|||
LDX #$02
|
||||
STX heroSTEPX ; x-step movement
|
||||
STX heroSTEPY ; y-step movement
|
||||
LDX #$08
|
||||
LDX #$08 ; run right
|
||||
STX heroINDEX ; index in sprite table
|
||||
LDA #sprEMPTY ; blank in background
|
||||
STA (ptrBBACK),Y
|
||||
|
@ -770,11 +787,11 @@ L64AF DEC theX
|
|||
|
||||
handleHERO LDA #$01
|
||||
STA fgCHEST
|
||||
LDA fgHOLE
|
||||
BEQ L64CD
|
||||
LDA fgHOLE ; creuse-t-il un trou ?
|
||||
BEQ L64CD ; non
|
||||
BPL L64CA
|
||||
JMP L67E7
|
||||
L64CA JMP L68AD
|
||||
JMP L67E7 ; ˆ gauche
|
||||
L64CA JMP L68AD ; ˆ droite
|
||||
|
||||
L64CD LDY boardY
|
||||
* LDA tblBOARDALLL,Y
|
||||
|
@ -824,6 +841,9 @@ L6525 LDA #$00 ; hero fell in a hole, tell the program
|
|||
STA fgHEROFELL ; to change speed
|
||||
JSR calcSPRITEXY
|
||||
JSR drawSPRITEXY
|
||||
|
||||
* @playsound #isndTOMBE
|
||||
|
||||
LDA #$07 ; index in sprite table: fall in a left hole
|
||||
LDX fgLEFTRIGHT
|
||||
BMI L6537
|
||||
|
@ -869,7 +889,7 @@ L6584 LDA fgHEROFELL
|
|||
BNE L658F
|
||||
LDA #$64
|
||||
LDX #$08
|
||||
JSR playSOUND
|
||||
JSR playNOTE
|
||||
L658F LDA #$20
|
||||
STA fgSPEED
|
||||
STA fgHEROFELL
|
||||
|
@ -1223,14 +1243,16 @@ L67E7 LDY boardY ; are we on last line?
|
|||
JSR heroNEXTSTEPX
|
||||
JSR heroNEXTSTEPY
|
||||
LDY idxDIG
|
||||
LDA digNOTE,Y
|
||||
bne nosnddig1
|
||||
@playsound #isndCREUSE
|
||||
nosnddig1 LDA digNOTE,Y
|
||||
LDX digDURATION,Y
|
||||
JSR getNOTE
|
||||
LDX idxDIG
|
||||
LDA #$00
|
||||
LDA #$00 ; run left
|
||||
CPX #$06
|
||||
BCS L682B
|
||||
LDA #$06
|
||||
LDA #$06 ; dig left
|
||||
L682B STA heroINDEX
|
||||
JSR checkCOLLISION
|
||||
LDX idxDIG
|
||||
|
@ -1305,6 +1327,7 @@ checkDIGRIGHT
|
|||
STA theKEY2
|
||||
LDA #$0C
|
||||
STA idxDIG
|
||||
|
||||
L68AD LDY boardY ; are we on last line?
|
||||
CPY #lvlHEIGHT-1
|
||||
BCS L689E
|
||||
|
@ -1329,14 +1352,17 @@ L68AD LDY boardY ; are we on last line?
|
|||
JSR heroNEXTSTEPX
|
||||
JSR heroNEXTSTEPY
|
||||
LDY idxDIG
|
||||
LDA seqDIGSTONE,Y ; dig stone
|
||||
cpy #$0C
|
||||
bne nosnddig2
|
||||
@playsound #isndCREUSE
|
||||
nosnddig2 LDA seqDIGSTONE,Y ; dig stone
|
||||
LDX digNOTE2,Y
|
||||
JSR getNOTE
|
||||
LDX idxDIG
|
||||
LDA #$08
|
||||
LDA #$08 ; run right
|
||||
CPX #$12
|
||||
BCS L68F3
|
||||
LDA #$0E
|
||||
LDA #$0E ; dig right
|
||||
L68F3 STA heroINDEX
|
||||
JSR checkCOLLISION
|
||||
LDX idxDIG
|
||||
|
@ -1403,6 +1429,26 @@ L6962 LDX boardX ; we're digging
|
|||
|
||||
* Encha”nement des sprites
|
||||
|
||||
sndLODERUNNER
|
||||
db 5 ; 0 5
|
||||
db 0 ; 1
|
||||
db 0 ; 2
|
||||
db 5 ; 3 2
|
||||
db 0 ; 4
|
||||
db 0 ; 5
|
||||
db 3 ; 6 3
|
||||
db 0 ; 7 7
|
||||
db 5 ; 8 5
|
||||
db 0 ; 9
|
||||
db 0 ; A
|
||||
db 5 ; B 2
|
||||
db 0 ; C
|
||||
db 0 ; D
|
||||
db 3 ; E 3
|
||||
db 0 ; F 7
|
||||
db 5 ; 10 4
|
||||
db 0 ; 11
|
||||
|
||||
seqLODERUNNER
|
||||
DB $0B ; 0 court ˆ gauche
|
||||
DB $0C ; 1
|
||||
|
@ -1863,7 +1909,14 @@ calcSPRITEXY
|
|||
JSR calcHGRY ; we keep it in Y
|
||||
|
||||
LDX heroINDEX ; get sprite index
|
||||
LDA seqLODERUNNER,X
|
||||
|
||||
* cpx #$12 ; joue un son dans quelques cas
|
||||
* bcs calcSPRITE1
|
||||
* lda sndLODERUNNER,x
|
||||
* beq calcSPRITE1
|
||||
* jsr playSOUND
|
||||
|
||||
calcSPRITE1 LDA seqLODERUNNER,X
|
||||
LDX theA
|
||||
RTS
|
||||
|
||||
|
@ -1895,6 +1948,8 @@ checkCHEST LDA heroSTEPX ; is sprite still in X
|
|||
LSR fgCHEST ; collision avec un coffre
|
||||
DEC nbCHEST ; chest--
|
||||
|
||||
@playsound #isndTRESOR
|
||||
|
||||
LDY boardY ; remove it from background
|
||||
STY theY
|
||||
LDY boardX
|
||||
|
@ -2143,6 +2198,9 @@ L6D61 JMP L6E85
|
|||
L6D64 JSR calcFOESPRITEXY
|
||||
JSR drawSPRITEXY
|
||||
JSR foeNEXTSTEPX
|
||||
|
||||
* @playsound #isndTOMBE
|
||||
|
||||
LDA #$06 ; foe falls left
|
||||
LDY foeLEFTRIGHT
|
||||
BMI L6D75
|
||||
|
@ -2310,13 +2368,13 @@ L6EAC LDY foeSTEPY
|
|||
STA ptrBOARD+1
|
||||
LDY foeX
|
||||
LDA (ptrBOARD),Y
|
||||
CMP #$01
|
||||
CMP #sprWALL
|
||||
BEQ L6EA1
|
||||
CMP #$02
|
||||
CMP #sprWALLI
|
||||
BEQ L6EA1
|
||||
CMP #$05
|
||||
CMP #sprTRAP
|
||||
BEQ L6EA1
|
||||
CMP #$08
|
||||
CMP #sprFOE
|
||||
BEQ L6EA1
|
||||
L6ED5 JSR calcFOESPRITEXY
|
||||
JSR drawSPRITEXY
|
||||
|
@ -2335,9 +2393,9 @@ L6ED5 JSR calcFOESPRITEXY
|
|||
JSR checkDROPCHEST
|
||||
LDY foeX
|
||||
LDA (ptrBBACK),Y
|
||||
CMP #$01
|
||||
CMP #sprWALL
|
||||
BNE L6F02
|
||||
LDA #$00
|
||||
LDA #sprEMPTY
|
||||
L6F02 STA (ptrBOARD),Y
|
||||
DEC foeY
|
||||
LDY foeY
|
||||
|
@ -2350,7 +2408,7 @@ L6F02 STA (ptrBOARD),Y
|
|||
CMP #sprHERO
|
||||
BNE L6F1C
|
||||
LSR fgPLAY
|
||||
L6F1C LDA #$08
|
||||
L6F1C LDA #sprFOE
|
||||
STA (ptrBOARD),Y
|
||||
LDA #$04
|
||||
STA foeSTEPY
|
||||
|
@ -2509,14 +2567,14 @@ L7047 LDY foeY
|
|||
BEQ L707B
|
||||
INY
|
||||
LDA (ptrBOARD),Y
|
||||
CMP #$08
|
||||
CMP #sprFOE
|
||||
BEQ L707B
|
||||
CMP #$02
|
||||
CMP #sprWALLI
|
||||
BEQ L707B
|
||||
CMP #$01
|
||||
CMP #sprWALL
|
||||
BEQ L707B
|
||||
LDA (ptrBBACK),Y
|
||||
CMP #$05
|
||||
CMP #sprTRAP
|
||||
BNE L707E
|
||||
L707B JMP saveFOEDATA
|
||||
|
||||
|
@ -3056,11 +3114,11 @@ L7444 LDA tempX3
|
|||
LDY tempX3
|
||||
DEY
|
||||
LDA (ptrBBACK),Y
|
||||
CMP #$01
|
||||
CMP #sprWALL
|
||||
BEQ L748A
|
||||
CMP #$02
|
||||
CMP #sprWALLI
|
||||
BEQ L748A
|
||||
CMP #$03
|
||||
CMP #sprLADDER
|
||||
BNE L748E
|
||||
L748A DEC tempX3
|
||||
BPL L7444
|
||||
|
@ -3095,11 +3153,11 @@ L7490 LDA tempX2
|
|||
LDY tempX2
|
||||
INY
|
||||
LDA (ptrBBACK),Y
|
||||
CMP #$01
|
||||
CMP #sprWALL
|
||||
BEQ L74D8
|
||||
CMP #$02
|
||||
CMP #sprWALLI
|
||||
BEQ L74D8
|
||||
CMP #$03
|
||||
CMP #sprLADDER
|
||||
BNE L74DC
|
||||
L74D8 INC tempX2
|
||||
BPL L7490
|
||||
|
@ -5550,14 +5608,14 @@ L87B9 RTS
|
|||
* PLAY A SOUND
|
||||
*-----------------------------------
|
||||
|
||||
playSOUND STA ptrDATA
|
||||
STX $0B
|
||||
playNOTE STA ptrDATA
|
||||
STX ptrDATA+1
|
||||
L87BE LDA fgSOUND
|
||||
BEQ L87C5
|
||||
LDAL SPKR
|
||||
L87C5 DEY
|
||||
BNE L87CC
|
||||
DEC $0B
|
||||
DEC ptrDATA+1
|
||||
BEQ L87D4
|
||||
L87CC DEX
|
||||
BNE L87C5
|
||||
|
@ -5616,7 +5674,7 @@ playMELODY LDY idxNOTE
|
|||
BEQ L8832
|
||||
LDA sndNOTE,Y
|
||||
LDX sndDURATION,Y
|
||||
JSR playSOUND ; play note
|
||||
JSR playNOTE ; play note
|
||||
LDY idxNOTE
|
||||
DEC idxNOTE
|
||||
LDA theSPEED
|
||||
|
@ -5637,7 +5695,7 @@ L8832 LDA fgHEROFELL ; is the hero in a hole?
|
|||
LDX theSPEED
|
||||
INX
|
||||
INX
|
||||
JSR playSOUND
|
||||
JSR playNOTE
|
||||
CLC
|
||||
RTS
|
||||
|
||||
|
|
|
@ -252,6 +252,21 @@ fpDFTVALUE = $20 ; dft value for
|
|||
slot4PLAY = $f0 ; 0 if none, slot otherwise
|
||||
the4PLAY = slot4PLAY+2 ; value read from the 4play
|
||||
|
||||
*-----------------------------------
|
||||
* IIGS SOUND FX
|
||||
*-----------------------------------
|
||||
|
||||
isndINTRO = 1 ; ok
|
||||
isndBARRE = 2 ; ok
|
||||
isndCREUSE = 3 ; ok
|
||||
isndESCALIER = 4 ; ok
|
||||
isndMARCHE = 5 ; ok
|
||||
isndNOMORECHEST = 6 ; ok
|
||||
isndTOMBE = 7 ; ok - <20> refaire
|
||||
isndTRESOR = 8 ; ok
|
||||
isndTROU = 9 ; ok
|
||||
isndYOUWIN = 10 ; ok
|
||||
|
||||
*-----------------------------------
|
||||
* SOFTSWITCHES
|
||||
*-----------------------------------
|
||||
|
|
Binary file not shown.
File diff suppressed because it is too large
Load Diff
|
@ -8,7 +8,7 @@
|
|||
5 | 1 LR.BANK4.S 5 | Comment | 11 | | 0 | 00/0000 | *
|
||||
6 | 1 LR.BANK4.S 6 | Empty | 11 | | 0 | 00/0000 |
|
||||
7 | 1 LR.BANK4.S 7 | Comment | 11 | | 0 | 00/0000 | *-----------------------------------
|
||||
8 | 1 LR.BANK4.S 8 | Comment | 11 | | 0 | 00/0000 | *
|
||||
8 | 1 LR.BANK4.S 8 | Comment | 11 | | 0 | 00/0000 | * KEEP IT AT $64K
|
||||
9 | 1 LR.BANK4.S 9 | Comment | 11 | | 0 | 00/0000 | *-----------------------------------
|
||||
10 | 1 LR.BANK4.S 10 | Empty | 11 | | 0 | 00/0000 |
|
||||
11 | 1 LR.BANK4.S 11 | Data | 11 | | 8192 | 00/0000 : 00 00 00 00 | ds 8192 ; $0000
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -41,6 +41,17 @@
|
|||
ext ptrLEVELS
|
||||
ext ptrSCORES
|
||||
ext HGR2
|
||||
|
||||
ext sndINTRO
|
||||
ext sndBARRE
|
||||
ext sndCREUSE
|
||||
ext sndESCALIER
|
||||
ext sndMARCHE
|
||||
ext sndNOMORECHEST
|
||||
ext sndTOMBE
|
||||
ext sndTRESOR
|
||||
ext sndTROU
|
||||
ext sndYOUWIN
|
||||
|
||||
*-------------- Softswitches
|
||||
|
||||
|
@ -155,7 +166,7 @@ okTOOL PushWord #0
|
|||
okSHADOW pha
|
||||
_SoundToolStatus
|
||||
pla
|
||||
bne noSOUND
|
||||
beq noSOUND
|
||||
|
||||
lda #1
|
||||
sta fgSND
|
||||
|
@ -187,7 +198,9 @@ noSOUND _HideMenuBar
|
|||
bpl ]lp
|
||||
|
||||
jsr find4PLAY ; do we have a 4play?
|
||||
|
||||
jsr initSOUND
|
||||
|
||||
*---
|
||||
lda #0
|
||||
beq noPATCH
|
||||
jsr setLRPALETTE ; set the LR palette
|
||||
|
@ -196,6 +209,9 @@ noSOUND _HideMenuBar
|
|||
sta patchSPR2+1
|
||||
sta patchSPR3+1
|
||||
noPATCH
|
||||
|
||||
*---
|
||||
|
||||
jsr loadLEVELS ; exit 8-bit
|
||||
|
||||
mx %11
|
||||
|
@ -390,6 +406,8 @@ copyPATH sep #$20
|
|||
|
||||
meQUIT rep #$30
|
||||
|
||||
jsr stopSOUND
|
||||
|
||||
PushWord #refIsHandle
|
||||
PushLong SStopREC
|
||||
_ShutDownTools
|
||||
|
@ -678,17 +696,138 @@ read4PLAY ldal $e0C080 ; direct "fast" read
|
|||
* SOUND EFFECTS
|
||||
*----------------------------------------
|
||||
|
||||
barre 047d
|
||||
creuse 119B
|
||||
escalier 02B7
|
||||
intro D833
|
||||
marche 06A3
|
||||
nomorechest 274B
|
||||
tombe 2513
|
||||
tresor 0FD3
|
||||
trou 08CF
|
||||
youwin 4303
|
||||
*---------- Load & Start the Sound Tool Set
|
||||
|
||||
initSOUND lda fgSND
|
||||
beq initSOUND1
|
||||
rts
|
||||
|
||||
initSOUND1 PushWord #8 ; Sound Tool Set
|
||||
PushWord #0
|
||||
_LoadOneTool
|
||||
bcs initSOUND9
|
||||
|
||||
lda myDP
|
||||
clc
|
||||
adc #256
|
||||
pha
|
||||
_SoundStartUp
|
||||
bcs initSOUND9
|
||||
rts
|
||||
|
||||
initSOUND9 inc fgSND
|
||||
rts
|
||||
|
||||
*---------- Stop the Sound Tool Set
|
||||
|
||||
stopSOUND lda fgSND
|
||||
beq stopSOUND1
|
||||
rts
|
||||
|
||||
stopSOUND1 PushWord #%1111_1111_1111_1111 ; on arrête tous les sons
|
||||
_FFStopSound
|
||||
_SoundShutDown
|
||||
|
||||
PushWord #8
|
||||
_UnloadOneTool
|
||||
|
||||
stz fgSND
|
||||
rts
|
||||
|
||||
*----------
|
||||
|
||||
mx %11
|
||||
|
||||
playSOUND sta saveA
|
||||
stx saveX
|
||||
sty saveY
|
||||
|
||||
rep #$30
|
||||
lda fgSND
|
||||
bne playSOUND9
|
||||
|
||||
lda saveA ; reprend l'instrument
|
||||
asl
|
||||
tay ; *2 Y
|
||||
asl
|
||||
tax ; *5 X
|
||||
|
||||
lda tblSOUND,x
|
||||
sta pBlockPtr
|
||||
lda tblSOUND+2,x
|
||||
sta pBlockPtr+2
|
||||
lda tblFREQ,y
|
||||
sta pBlockPtr+4
|
||||
|
||||
lda tblGENNUM,y
|
||||
pha
|
||||
|
||||
PushWord #%01111111_11111111
|
||||
_FFStopSound
|
||||
|
||||
PushLong #pBlockPtr ; play the sound & exit
|
||||
_FFStartSound
|
||||
|
||||
playSOUND9 sep #$30
|
||||
ldy saveY
|
||||
ldx saveX
|
||||
lda saveA
|
||||
rts
|
||||
|
||||
mx %00
|
||||
|
||||
*--- Sound data
|
||||
|
||||
pBlockPtr ds 4 ; 0 - waveStart
|
||||
dw $0000 ; 4 - waveSize in pages
|
||||
dw 214 ; 6 - freqOffset
|
||||
dw $0000 ; 8 - docBuffer
|
||||
dw $0001 ; 10 - bufferSize
|
||||
ds 4 ; 12 - SoundPBPtr
|
||||
dw $ff ; 16 - volSetting
|
||||
|
||||
tblSOUND ds 4
|
||||
adrl sndINTRO
|
||||
adrl sndBARRE
|
||||
adrl sndCREUSE
|
||||
adrl sndESCALIER
|
||||
adrl sndMARCHE
|
||||
adrl sndNOMORECHEST
|
||||
adrl sndTOMBE
|
||||
adrl sndTRESOR
|
||||
adrl sndTROU
|
||||
adrl sndYOUWIN
|
||||
|
||||
tblFREQ ds 2
|
||||
dw $00D9
|
||||
dw $0005
|
||||
dw $0012
|
||||
dw $0003
|
||||
dw $0007
|
||||
dw $0028
|
||||
dw $0025
|
||||
dw $0010
|
||||
dw $0009
|
||||
dw $0043
|
||||
|
||||
tblGENNUM ds 2
|
||||
dw $0101
|
||||
dw $0201
|
||||
dw $0301
|
||||
dw $0401
|
||||
dw $0501
|
||||
dw $0601
|
||||
dw $0701
|
||||
dw $0801
|
||||
dw $0901
|
||||
dw $0A01
|
||||
|
||||
*---
|
||||
|
||||
saveA ds 2
|
||||
saveX ds 2
|
||||
saveY ds 2
|
||||
|
||||
*----------------------------------------
|
||||
* DATA
|
||||
*----------------------------------------
|
||||
|
@ -800,10 +939,10 @@ replyPTR ds 2 ; 0 good
|
|||
ds 2 ; 2 fileType
|
||||
ds 2 ; 4 auxFileType
|
||||
namePATH
|
||||
hex 06 ; 6 fileName
|
||||
hex 07 ; 6 fileName
|
||||
namePATH1
|
||||
asc 'Levels' ; 7 fileName (16 normally)
|
||||
ds 9
|
||||
asc 'Niveaux' ; 7 fileName (16 normally)
|
||||
ds 8
|
||||
loadPATH
|
||||
ds 1 ; 22 fullPathname (string length)
|
||||
loadPATH1
|
||||
|
|
|
@ -27,4 +27,12 @@
|
|||
KND $0000
|
||||
SNA Software
|
||||
|
||||
ASM LR.BKSND1.S
|
||||
KND $0000
|
||||
SNA Antoine
|
||||
|
||||
ASM LR.BKSND2.S
|
||||
KND $0000
|
||||
SNA Olivier
|
||||
|
||||
* END
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
File diff suppressed because one or more lines are too long
Binary file not shown.
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue