mirror of
https://github.com/antoinevignau/source.git
synced 2024-06-07 09:29:28 +00:00
with sound fx
This commit is contained in:
parent
76f1d015fc
commit
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0
loderunner/ici/Sons/_FileInformation.txt
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loderunner/ici/Sons/_FileInformation.txt
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loderunner/sons wav/barre.wav
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loderunner/sons wav/barre.wav
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loderunner/sons wav/creuse.wav
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loderunner/sons wav/creuse.wav
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loderunner/sons wav/escalier.wav
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loderunner/sons wav/escalier.wav
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loderunner/sons wav/intro.wav
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loderunner/sons wav/intro.wav
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loderunner/sons wav/marche.wav
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loderunner/sons wav/marche.wav
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loderunner/sons wav/nomorechest.wav
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loderunner/sons wav/nomorechest.wav
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loderunner/sons wav/tombe.wav
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loderunner/sons wav/tombe.wav
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loderunner/sons wav/tresor.wav
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loderunner/sons wav/tresor.wav
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loderunner/sons wav/trou.wav
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loderunner/sons wav/trou.wav
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loderunner/sons wav/youwin.wav
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loderunner/sons wav/youwin.wav
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@ -5,7 +5,7 @@
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*
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*-----------------------------------
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*
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* KEEP IT AT $64K
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*-----------------------------------
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ds 8192 ; $0000
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29
loderunner/source/LR.BKSND1.S
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29
loderunner/source/LR.BKSND1.S
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@ -0,0 +1,29 @@
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*
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* Lode Runner
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* (c) 1983, Broderbund Software
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* (s) 2014, Brutal Deluxe Software
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*
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*-----------------------------------
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* SOUND BANK 1
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*-----------------------------------
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sndBARRE ent
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putbin snd/barre.snd
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sndCREUSE ent
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putbin snd/creuse.snd
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sndESCALIER ent
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putbin snd/escalier.snd
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sndMARCHE ent
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putbin snd/marche.snd
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sndNOMORECHEST ent
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putbin snd/nomorechest.snd
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sndTOMBE ent
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putbin snd/tombe.snd
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sndTRESOR ent
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putbin snd/tresor.snd
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sndTROU ent
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putbin snd/trou.snd
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sndYOUWIN ent
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putbin snd/youwin.snd
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12
loderunner/source/LR.BKSND2.S
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12
loderunner/source/LR.BKSND2.S
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@ -0,0 +1,12 @@
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*
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* Lode Runner
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* (c) 1983, Broderbund Software
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* (s) 2014, Brutal Deluxe Software
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*
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*-----------------------------------
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* SOUND BANK 2
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*-----------------------------------
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sndINTRO ent
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putbin snd/intro.snd
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@ -7,6 +7,15 @@
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mx %11
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lst off
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*-----------------------------------
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* MACRO
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*-----------------------------------
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@playsound mac
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lda #]1
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jsr playSOUND
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eom
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*-----------------------------------
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* ENTRY POINT
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*-----------------------------------
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@ -22,6 +31,8 @@ theGAME JSR checkJOYSTICK
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showTITLEPAGE
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JSR clearHGR1 ; display the compressed title page
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@playsound #isndINTRO
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LDA #<logo-1
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STA L6030+1
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LDA #>logo-1
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@ -143,6 +154,9 @@ L60E4 JSR handleHERO
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JSR playMELODY
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LDA nbCHEST ; remaining chests?
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BNE L60F5 ; yes
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@playsound #isndNOMORECHEST
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JSR showINVISIBLELADDERS
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L60F5 LDA boardY ; are we on top row
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@ -164,11 +178,14 @@ L6107 JSR checkHOLE ; are there holes active?
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BEQ L613F ; yes...
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BNE L60E4 ; no, loop
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L611A INC theLEVEL ; next level, no chests left
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L611A @playsound #isndYOUWIN
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INC theLEVEL ; next level, no chests left
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INC intLEVEL
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INC theMEN ; man++
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BNE L6124
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DEC theMEN ; man--
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L6124 LDX #$0F
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STX temp1
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L6128 LDY #$01 ; ajoute 15 x 100 points
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@ -679,7 +696,7 @@ L642A CMP #sprHERO ; if the hero
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LDX #$02
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STX heroSTEPX ; x-step movement
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STX heroSTEPY ; y-step movement
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LDX #$08
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LDX #$08 ; run right
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STX heroINDEX ; index in sprite table
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LDA #sprEMPTY ; blank in background
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STA (ptrBBACK),Y
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@ -770,11 +787,11 @@ L64AF DEC theX
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handleHERO LDA #$01
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STA fgCHEST
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LDA fgHOLE
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BEQ L64CD
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LDA fgHOLE ; creuse-t-il un trou ?
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BEQ L64CD ; non
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BPL L64CA
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JMP L67E7
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L64CA JMP L68AD
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JMP L67E7 ; ˆ gauche
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L64CA JMP L68AD ; ˆ droite
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L64CD LDY boardY
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* LDA tblBOARDALLL,Y
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@ -824,6 +841,9 @@ L6525 LDA #$00 ; hero fell in a hole, tell the program
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STA fgHEROFELL ; to change speed
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JSR calcSPRITEXY
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JSR drawSPRITEXY
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* @playsound #isndTOMBE
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LDA #$07 ; index in sprite table: fall in a left hole
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LDX fgLEFTRIGHT
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BMI L6537
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@ -869,7 +889,7 @@ L6584 LDA fgHEROFELL
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BNE L658F
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LDA #$64
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LDX #$08
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JSR playSOUND
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JSR playNOTE
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L658F LDA #$20
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STA fgSPEED
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STA fgHEROFELL
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@ -1223,14 +1243,16 @@ L67E7 LDY boardY ; are we on last line?
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JSR heroNEXTSTEPX
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JSR heroNEXTSTEPY
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LDY idxDIG
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LDA digNOTE,Y
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bne nosnddig1
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@playsound #isndCREUSE
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nosnddig1 LDA digNOTE,Y
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LDX digDURATION,Y
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JSR getNOTE
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LDX idxDIG
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LDA #$00
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LDA #$00 ; run left
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CPX #$06
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BCS L682B
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LDA #$06
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LDA #$06 ; dig left
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L682B STA heroINDEX
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JSR checkCOLLISION
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LDX idxDIG
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@ -1305,6 +1327,7 @@ checkDIGRIGHT
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STA theKEY2
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LDA #$0C
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STA idxDIG
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L68AD LDY boardY ; are we on last line?
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CPY #lvlHEIGHT-1
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BCS L689E
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@ -1329,14 +1352,17 @@ L68AD LDY boardY ; are we on last line?
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JSR heroNEXTSTEPX
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JSR heroNEXTSTEPY
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LDY idxDIG
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LDA seqDIGSTONE,Y ; dig stone
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cpy #$0C
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bne nosnddig2
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@playsound #isndCREUSE
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nosnddig2 LDA seqDIGSTONE,Y ; dig stone
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LDX digNOTE2,Y
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JSR getNOTE
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LDX idxDIG
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LDA #$08
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LDA #$08 ; run right
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CPX #$12
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BCS L68F3
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LDA #$0E
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LDA #$0E ; dig right
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L68F3 STA heroINDEX
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JSR checkCOLLISION
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LDX idxDIG
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@ -1403,6 +1429,26 @@ L6962 LDX boardX ; we're digging
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* Encha”nement des sprites
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sndLODERUNNER
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db 5 ; 0 5
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db 0 ; 1
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db 0 ; 2
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db 5 ; 3 2
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db 0 ; 4
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db 0 ; 5
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db 3 ; 6 3
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db 0 ; 7 7
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db 5 ; 8 5
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db 0 ; 9
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db 0 ; A
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db 5 ; B 2
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db 0 ; C
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db 0 ; D
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db 3 ; E 3
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db 0 ; F 7
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db 5 ; 10 4
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db 0 ; 11
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seqLODERUNNER
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DB $0B ; 0 court ˆ gauche
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DB $0C ; 1
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@ -1863,7 +1909,14 @@ calcSPRITEXY
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JSR calcHGRY ; we keep it in Y
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LDX heroINDEX ; get sprite index
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LDA seqLODERUNNER,X
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* cpx #$12 ; joue un son dans quelques cas
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* bcs calcSPRITE1
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* lda sndLODERUNNER,x
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* beq calcSPRITE1
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* jsr playSOUND
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calcSPRITE1 LDA seqLODERUNNER,X
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LDX theA
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RTS
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@ -1895,6 +1948,8 @@ checkCHEST LDA heroSTEPX ; is sprite still in X
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LSR fgCHEST ; collision avec un coffre
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DEC nbCHEST ; chest--
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@playsound #isndTRESOR
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LDY boardY ; remove it from background
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STY theY
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LDY boardX
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@ -2143,6 +2198,9 @@ L6D61 JMP L6E85
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L6D64 JSR calcFOESPRITEXY
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JSR drawSPRITEXY
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JSR foeNEXTSTEPX
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* @playsound #isndTOMBE
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LDA #$06 ; foe falls left
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LDY foeLEFTRIGHT
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BMI L6D75
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@ -2310,13 +2368,13 @@ L6EAC LDY foeSTEPY
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STA ptrBOARD+1
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LDY foeX
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LDA (ptrBOARD),Y
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CMP #$01
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CMP #sprWALL
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BEQ L6EA1
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CMP #$02
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CMP #sprWALLI
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BEQ L6EA1
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CMP #$05
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CMP #sprTRAP
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BEQ L6EA1
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CMP #$08
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CMP #sprFOE
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BEQ L6EA1
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L6ED5 JSR calcFOESPRITEXY
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JSR drawSPRITEXY
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@ -2335,9 +2393,9 @@ L6ED5 JSR calcFOESPRITEXY
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JSR checkDROPCHEST
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LDY foeX
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LDA (ptrBBACK),Y
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CMP #$01
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CMP #sprWALL
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BNE L6F02
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LDA #$00
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LDA #sprEMPTY
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L6F02 STA (ptrBOARD),Y
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DEC foeY
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LDY foeY
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@ -2350,7 +2408,7 @@ L6F02 STA (ptrBOARD),Y
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CMP #sprHERO
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BNE L6F1C
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LSR fgPLAY
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L6F1C LDA #$08
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L6F1C LDA #sprFOE
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STA (ptrBOARD),Y
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LDA #$04
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STA foeSTEPY
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@ -2509,14 +2567,14 @@ L7047 LDY foeY
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BEQ L707B
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INY
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LDA (ptrBOARD),Y
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CMP #$08
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CMP #sprFOE
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BEQ L707B
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CMP #$02
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CMP #sprWALLI
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BEQ L707B
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CMP #$01
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CMP #sprWALL
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BEQ L707B
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LDA (ptrBBACK),Y
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CMP #$05
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CMP #sprTRAP
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BNE L707E
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L707B JMP saveFOEDATA
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|
||||
|
@ -3056,11 +3114,11 @@ L7444 LDA tempX3
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LDY tempX3
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DEY
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LDA (ptrBBACK),Y
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CMP #$01
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CMP #sprWALL
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BEQ L748A
|
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CMP #$02
|
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CMP #sprWALLI
|
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BEQ L748A
|
||||
CMP #$03
|
||||
CMP #sprLADDER
|
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BNE L748E
|
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L748A DEC tempX3
|
||||
BPL L7444
|
||||
|
@ -3095,11 +3153,11 @@ L7490 LDA tempX2
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LDY tempX2
|
||||
INY
|
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LDA (ptrBBACK),Y
|
||||
CMP #$01
|
||||
CMP #sprWALL
|
||||
BEQ L74D8
|
||||
CMP #$02
|
||||
CMP #sprWALLI
|
||||
BEQ L74D8
|
||||
CMP #$03
|
||||
CMP #sprLADDER
|
||||
BNE L74DC
|
||||
L74D8 INC tempX2
|
||||
BPL L7490
|
||||
|
@ -5550,14 +5608,14 @@ L87B9 RTS
|
|||
* PLAY A SOUND
|
||||
*-----------------------------------
|
||||
|
||||
playSOUND STA ptrDATA
|
||||
STX $0B
|
||||
playNOTE STA ptrDATA
|
||||
STX ptrDATA+1
|
||||
L87BE LDA fgSOUND
|
||||
BEQ L87C5
|
||||
LDAL SPKR
|
||||
L87C5 DEY
|
||||
BNE L87CC
|
||||
DEC $0B
|
||||
DEC ptrDATA+1
|
||||
BEQ L87D4
|
||||
L87CC DEX
|
||||
BNE L87C5
|
||||
|
@ -5616,7 +5674,7 @@ playMELODY LDY idxNOTE
|
|||
BEQ L8832
|
||||
LDA sndNOTE,Y
|
||||
LDX sndDURATION,Y
|
||||
JSR playSOUND ; play note
|
||||
JSR playNOTE ; play note
|
||||
LDY idxNOTE
|
||||
DEC idxNOTE
|
||||
LDA theSPEED
|
||||
|
@ -5637,7 +5695,7 @@ L8832 LDA fgHEROFELL ; is the hero in a hole?
|
|||
LDX theSPEED
|
||||
INX
|
||||
INX
|
||||
JSR playSOUND
|
||||
JSR playNOTE
|
||||
CLC
|
||||
RTS
|
||||
|
||||
|
|
|
@ -252,6 +252,21 @@ fpDFTVALUE = $20 ; dft value for
|
|||
slot4PLAY = $f0 ; 0 if none, slot otherwise
|
||||
the4PLAY = slot4PLAY+2 ; value read from the 4play
|
||||
|
||||
*-----------------------------------
|
||||
* IIGS SOUND FX
|
||||
*-----------------------------------
|
||||
|
||||
isndINTRO = 1 ; ok
|
||||
isndBARRE = 2 ; ok
|
||||
isndCREUSE = 3 ; ok
|
||||
isndESCALIER = 4 ; ok
|
||||
isndMARCHE = 5 ; ok
|
||||
isndNOMORECHEST = 6 ; ok
|
||||
isndTOMBE = 7 ; ok - <20> refaire
|
||||
isndTRESOR = 8 ; ok
|
||||
isndTROU = 9 ; ok
|
||||
isndYOUWIN = 10 ; ok
|
||||
|
||||
*-----------------------------------
|
||||
* SOFTSWITCHES
|
||||
*-----------------------------------
|
||||
|
|
Binary file not shown.
File diff suppressed because it is too large
Load Diff
|
@ -8,7 +8,7 @@
|
|||
5 | 1 LR.BANK4.S 5 | Comment | 11 | | 0 | 00/0000 | *
|
||||
6 | 1 LR.BANK4.S 6 | Empty | 11 | | 0 | 00/0000 |
|
||||
7 | 1 LR.BANK4.S 7 | Comment | 11 | | 0 | 00/0000 | *-----------------------------------
|
||||
8 | 1 LR.BANK4.S 8 | Comment | 11 | | 0 | 00/0000 | *
|
||||
8 | 1 LR.BANK4.S 8 | Comment | 11 | | 0 | 00/0000 | * KEEP IT AT $64K
|
||||
9 | 1 LR.BANK4.S 9 | Comment | 11 | | 0 | 00/0000 | *-----------------------------------
|
||||
10 | 1 LR.BANK4.S 10 | Empty | 11 | | 0 | 00/0000 |
|
||||
11 | 1 LR.BANK4.S 11 | Data | 11 | | 8192 | 00/0000 : 00 00 00 00 | ds 8192 ; $0000
|
||||
|
|
12970
loderunner/source/LodeRunner_S06__Output.txt
Normal file
12970
loderunner/source/LodeRunner_S06__Output.txt
Normal file
File diff suppressed because it is too large
Load Diff
13906
loderunner/source/LodeRunner_S07__Output.txt
Normal file
13906
loderunner/source/LodeRunner_S07__Output.txt
Normal file
File diff suppressed because it is too large
Load Diff
|
@ -42,6 +42,17 @@
|
|||
ext ptrSCORES
|
||||
ext HGR2
|
||||
|
||||
ext sndINTRO
|
||||
ext sndBARRE
|
||||
ext sndCREUSE
|
||||
ext sndESCALIER
|
||||
ext sndMARCHE
|
||||
ext sndNOMORECHEST
|
||||
ext sndTOMBE
|
||||
ext sndTRESOR
|
||||
ext sndTROU
|
||||
ext sndYOUWIN
|
||||
|
||||
*-------------- Softswitches
|
||||
|
||||
RDVBLBAR = $e0c019
|
||||
|
@ -155,7 +166,7 @@ okTOOL PushWord #0
|
|||
okSHADOW pha
|
||||
_SoundToolStatus
|
||||
pla
|
||||
bne noSOUND
|
||||
beq noSOUND
|
||||
|
||||
lda #1
|
||||
sta fgSND
|
||||
|
@ -187,7 +198,9 @@ noSOUND _HideMenuBar
|
|||
bpl ]lp
|
||||
|
||||
jsr find4PLAY ; do we have a 4play?
|
||||
jsr initSOUND
|
||||
|
||||
*---
|
||||
lda #0
|
||||
beq noPATCH
|
||||
jsr setLRPALETTE ; set the LR palette
|
||||
|
@ -196,6 +209,9 @@ noSOUND _HideMenuBar
|
|||
sta patchSPR2+1
|
||||
sta patchSPR3+1
|
||||
noPATCH
|
||||
|
||||
*---
|
||||
|
||||
jsr loadLEVELS ; exit 8-bit
|
||||
|
||||
mx %11
|
||||
|
@ -390,6 +406,8 @@ copyPATH sep #$20
|
|||
|
||||
meQUIT rep #$30
|
||||
|
||||
jsr stopSOUND
|
||||
|
||||
PushWord #refIsHandle
|
||||
PushLong SStopREC
|
||||
_ShutDownTools
|
||||
|
@ -678,16 +696,137 @@ read4PLAY ldal $e0C080 ; direct "fast" read
|
|||
* SOUND EFFECTS
|
||||
*----------------------------------------
|
||||
|
||||
barre 047d
|
||||
creuse 119B
|
||||
escalier 02B7
|
||||
intro D833
|
||||
marche 06A3
|
||||
nomorechest 274B
|
||||
tombe 2513
|
||||
tresor 0FD3
|
||||
trou 08CF
|
||||
youwin 4303
|
||||
*---------- Load & Start the Sound Tool Set
|
||||
|
||||
initSOUND lda fgSND
|
||||
beq initSOUND1
|
||||
rts
|
||||
|
||||
initSOUND1 PushWord #8 ; Sound Tool Set
|
||||
PushWord #0
|
||||
_LoadOneTool
|
||||
bcs initSOUND9
|
||||
|
||||
lda myDP
|
||||
clc
|
||||
adc #256
|
||||
pha
|
||||
_SoundStartUp
|
||||
bcs initSOUND9
|
||||
rts
|
||||
|
||||
initSOUND9 inc fgSND
|
||||
rts
|
||||
|
||||
*---------- Stop the Sound Tool Set
|
||||
|
||||
stopSOUND lda fgSND
|
||||
beq stopSOUND1
|
||||
rts
|
||||
|
||||
stopSOUND1 PushWord #%1111_1111_1111_1111 ; on arrête tous les sons
|
||||
_FFStopSound
|
||||
_SoundShutDown
|
||||
|
||||
PushWord #8
|
||||
_UnloadOneTool
|
||||
|
||||
stz fgSND
|
||||
rts
|
||||
|
||||
*----------
|
||||
|
||||
mx %11
|
||||
|
||||
playSOUND sta saveA
|
||||
stx saveX
|
||||
sty saveY
|
||||
|
||||
rep #$30
|
||||
lda fgSND
|
||||
bne playSOUND9
|
||||
|
||||
lda saveA ; reprend l'instrument
|
||||
asl
|
||||
tay ; *2 Y
|
||||
asl
|
||||
tax ; *5 X
|
||||
|
||||
lda tblSOUND,x
|
||||
sta pBlockPtr
|
||||
lda tblSOUND+2,x
|
||||
sta pBlockPtr+2
|
||||
lda tblFREQ,y
|
||||
sta pBlockPtr+4
|
||||
|
||||
lda tblGENNUM,y
|
||||
pha
|
||||
|
||||
PushWord #%01111111_11111111
|
||||
_FFStopSound
|
||||
|
||||
PushLong #pBlockPtr ; play the sound & exit
|
||||
_FFStartSound
|
||||
|
||||
playSOUND9 sep #$30
|
||||
ldy saveY
|
||||
ldx saveX
|
||||
lda saveA
|
||||
rts
|
||||
|
||||
mx %00
|
||||
|
||||
*--- Sound data
|
||||
|
||||
pBlockPtr ds 4 ; 0 - waveStart
|
||||
dw $0000 ; 4 - waveSize in pages
|
||||
dw 214 ; 6 - freqOffset
|
||||
dw $0000 ; 8 - docBuffer
|
||||
dw $0001 ; 10 - bufferSize
|
||||
ds 4 ; 12 - SoundPBPtr
|
||||
dw $ff ; 16 - volSetting
|
||||
|
||||
tblSOUND ds 4
|
||||
adrl sndINTRO
|
||||
adrl sndBARRE
|
||||
adrl sndCREUSE
|
||||
adrl sndESCALIER
|
||||
adrl sndMARCHE
|
||||
adrl sndNOMORECHEST
|
||||
adrl sndTOMBE
|
||||
adrl sndTRESOR
|
||||
adrl sndTROU
|
||||
adrl sndYOUWIN
|
||||
|
||||
tblFREQ ds 2
|
||||
dw $00D9
|
||||
dw $0005
|
||||
dw $0012
|
||||
dw $0003
|
||||
dw $0007
|
||||
dw $0028
|
||||
dw $0025
|
||||
dw $0010
|
||||
dw $0009
|
||||
dw $0043
|
||||
|
||||
tblGENNUM ds 2
|
||||
dw $0101
|
||||
dw $0201
|
||||
dw $0301
|
||||
dw $0401
|
||||
dw $0501
|
||||
dw $0601
|
||||
dw $0701
|
||||
dw $0801
|
||||
dw $0901
|
||||
dw $0A01
|
||||
|
||||
*---
|
||||
|
||||
saveA ds 2
|
||||
saveX ds 2
|
||||
saveY ds 2
|
||||
|
||||
*----------------------------------------
|
||||
* DATA
|
||||
|
@ -800,10 +939,10 @@ replyPTR ds 2 ; 0 good
|
|||
ds 2 ; 2 fileType
|
||||
ds 2 ; 4 auxFileType
|
||||
namePATH
|
||||
hex 06 ; 6 fileName
|
||||
hex 07 ; 6 fileName
|
||||
namePATH1
|
||||
asc 'Levels' ; 7 fileName (16 normally)
|
||||
ds 9
|
||||
asc 'Niveaux' ; 7 fileName (16 normally)
|
||||
ds 8
|
||||
loadPATH
|
||||
ds 1 ; 22 fullPathname (string length)
|
||||
loadPATH1
|
||||
|
|
|
@ -27,4 +27,12 @@
|
|||
KND $0000
|
||||
SNA Software
|
||||
|
||||
ASM LR.BKSND1.S
|
||||
KND $0000
|
||||
SNA Antoine
|
||||
|
||||
ASM LR.BKSND2.S
|
||||
KND $0000
|
||||
SNA Olivier
|
||||
|
||||
* END
|
||||
|
|
BIN
loderunner/source/snd/barre.snd
Normal file
BIN
loderunner/source/snd/barre.snd
Normal file
Binary file not shown.
BIN
loderunner/source/snd/creuse.snd
Normal file
BIN
loderunner/source/snd/creuse.snd
Normal file
Binary file not shown.
BIN
loderunner/source/snd/escalier.snd
Normal file
BIN
loderunner/source/snd/escalier.snd
Normal file
Binary file not shown.
1
loderunner/source/snd/intro.snd
Normal file
1
loderunner/source/snd/intro.snd
Normal file
File diff suppressed because one or more lines are too long
BIN
loderunner/source/snd/marche.snd
Normal file
BIN
loderunner/source/snd/marche.snd
Normal file
Binary file not shown.
1
loderunner/source/snd/nomorechest.snd
Normal file
1
loderunner/source/snd/nomorechest.snd
Normal file
File diff suppressed because one or more lines are too long
3
loderunner/source/snd/tombe.snd
Normal file
3
loderunner/source/snd/tombe.snd
Normal file
File diff suppressed because one or more lines are too long
BIN
loderunner/source/snd/tresor.snd
Normal file
BIN
loderunner/source/snd/tresor.snd
Normal file
Binary file not shown.
BIN
loderunner/source/snd/trou.snd
Normal file
BIN
loderunner/source/snd/trou.snd
Normal file
Binary file not shown.
1
loderunner/source/snd/youwin.snd
Normal file
1
loderunner/source/snd/youwin.snd
Normal file
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user