From aa5b19ccea64305636c38418cfde5641faf03d77 Mon Sep 17 00:00:00 2001 From: Antoine Vignau <34219772+antoinevignau@users.noreply.github.com> Date: Wed, 23 Aug 2023 08:30:19 +0200 Subject: [PATCH] v1 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Tout à disparu is finished! --- toutadisparu/sources/ToutADisparu | Bin 52175 -> 52666 bytes toutadisparu/sources/_Output.txt | 4911 +++++++++++++++-------------- toutadisparu/sources/game.s | 78 +- toutadisparu/toutadisparu.2mg | Bin 33553984 -> 33553984 bytes 4 files changed, 2598 insertions(+), 2391 deletions(-) diff --git a/toutadisparu/sources/ToutADisparu b/toutadisparu/sources/ToutADisparu index 19356f41d51303a0a8319244fb12cd1ea952e0c9..a21d00a936c02926d681db9b3cebb0a77a41e792 100644 GIT binary patch delta 3473 zcmZ`63s75C_T~d2k3R(Rz_q=60?o{2`@w39wP1gyfEBu0YgcV-u_l!kx3*KaTbqbY zhdR6(eH|+!!8BNx$N1V}gg`a5GHyb)A`#v0)DKd&>ja?~G`3xT?71(cWpvDN-Z}UD 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*---------------------------------------- 528 | 1 toutadisparu.s 234 | Empty | 00 | | 0 | 00/014F | 529 | 1 toutadisparu.s 235 | Code | 00 | 2 | 3 | 00/014F : 20 35 0B | jsr load_font ; charge courier.10 - 530 | 1 toutadisparu.s 236 | Code | 00 | 2 | 3 | 00/0152 : 20 82 C4 | jsr initNTP - 531 | 1 toutadisparu.s 237 | Code | 00 | 2 | 3 | 00/0155 : 20 08 C5 | jsr randomNTP ; select a sequence 0-7 + 530 | 1 toutadisparu.s 236 | Code | 00 | 2 | 3 | 00/0152 : 20 5A C6 | jsr initNTP + 531 | 1 toutadisparu.s 237 | Code | 00 | 2 | 3 | 00/0155 : 20 E0 C6 | jsr randomNTP ; select a sequence 0-7 532 | 1 toutadisparu.s 238 | Empty | 00 | | 0 | 00/0158 | 533 | 1 toutadisparu.s 239 | Code | 00 | 2 | 3 | 00/0158 : 20 6D 0B | jsr set_language - 534 | 1 toutadisparu.s 240 | Code | 00 | 2 | 3 | 00/015B : 20 CB C4 | jsr doSOUNDON ; NTP on + 534 | 1 toutadisparu.s 240 | Code | 00 | 2 | 3 | 00/015B : 20 A3 C6 | jsr doSOUNDON ; NTP on 535 | 1 toutadisparu.s 241 | Empty | 00 | | 0 | 00/015E | 536 | 1 toutadisparu.s 242 | Code | 00 | 2 | 3 | 00/015E : 20 45 11 | jsr initialisation_absolue 537 | 1 toutadisparu.s 243 | Code | 00 | 2 | 3 | 00/0161 : 20 7E 0D | jsr generique @@ -327,15 +327,15 @@ 548 | 1 toutadisparu.s 254 | Empty | 00 | | 0 | 00/0170 | 549 | 1 toutadisparu.s 255 | Comment | 00 | | 0 | 00/0170 | *--- 550 | 1 toutadisparu.s 256 | Empty | 00 | | 0 | 00/0170 | - 551 | 1 toutadisparu.s 257 | Code | 00 | 2 | 3 | 00/0170 : AD 88 2A | mainLOOP lda scene_actuelle - 552 | 1 toutadisparu.s 258 | Code | 00 | 2 | 3 | 00/0173 : 20 5A 15 | jsr nouvelle_scene ; on initialise la scène - 553 | 1 toutadisparu.s 259 | Code | 00 | 2 | 3 | 00/0176 : AD 88 2A | lda scene_actuelle - 554 | 1 toutadisparu.s 260 | Code | 00 | 2 | 3 | 00/0179 : 20 AE 21 | jsr image ; on charge une image éventuelle - 555 | 1 toutadisparu.s 261 | Code | 00 | 2 | 3 | 00/017C : AD 88 2A | lda scene_actuelle + 551 | 1 toutadisparu.s 257 | Code | 00 | 2 | 3 | 00/0170 : AD 60 2C | mainLOOP lda scene_actuelle + 552 | 1 toutadisparu.s 258 | Code | 00 | 2 | 3 | 00/0173 : 20 5D 15 | jsr nouvelle_scene ; on initialise la scène + 553 | 1 toutadisparu.s 259 | Code | 00 | 2 | 3 | 00/0176 : AD 60 2C | lda scene_actuelle + 554 | 1 toutadisparu.s 260 | Code | 00 | 2 | 3 | 00/0179 : 20 86 23 | jsr image ; on charge une image éventuelle + 555 | 1 toutadisparu.s 261 | Code | 00 | 2 | 3 | 00/017C : AD 60 2C | lda scene_actuelle 556 | 1 toutadisparu.s 262 | Code | 00 | 2 | 3 | 00/017F : 20 60 0D | jsr get_textes ; on détermine le texte 557 | 1 toutadisparu.s 263 | Code | 00 | 2 | 3 | 00/0182 : 20 32 13 | jsr prepare_texte ; que l'on prepare le texte - 558 | 1 toutadisparu.s 264 | Code | 00 | 2 | 3 | 00/0185 : 20 DE 25 | jsr mots_clicables ; on y ajoute les mots cliquables - 559 | 1 toutadisparu.s 265 | Code | 00 | 2 | 3 | 00/0188 : 20 53 14 | jsr affiche_texte ; et on l'affiche + 558 | 1 toutadisparu.s 264 | Code | 00 | 2 | 3 | 00/0185 : 20 B6 27 | jsr mots_clicables ; on y ajoute les mots cliquables + 559 | 1 toutadisparu.s 265 | Code | 00 | 2 | 3 | 00/0188 : 20 56 14 | jsr affiche_texte ; et on l'affiche 560 | 1 toutadisparu.s 266 | Empty | 00 | | 0 | 00/018B | 561 | 1 toutadisparu.s 267 | Comment | 00 | | 0 | 00/018B | *---------------------------------------- 562 | 1 toutadisparu.s 268 | Comment | 00 | | 0 | 00/018B | * TASK MASTER (no more) @@ -374,15 +374,15 @@ 623 | 1 toutadisparu.s 290 | Code | 00 | | 1 | 00/01BB : AA | tax 624 | 1 toutadisparu.s 291 | Code | 00 | 2 | 3 | 00/01BC : FC 84 08 | jsr (taskTBL,x) 625 | 1 toutadisparu.s 292 | Empty | 00 | | 0 | 00/01BF | - 626 | 1 toutadisparu.s 293 | Code | 00 | 2 | 3 | 00/01BF : AD 90 2A | lda escape ; on a une condition de sortie + 626 | 1 toutadisparu.s 293 | Code | 00 | 2 | 3 | 00/01BF : AD 68 2C | lda escape ; on a une condition de sortie 627 | 1 toutadisparu.s 294 | Code | 00 | | 3 | 00/01C2 : C9 00 00 | cmp #{0} 628 | 1 toutadisparu.s 295 | Code | 00 | | 2 | 00/01C5 : D0 9D | bne main 629 | 1 toutadisparu.s 296 | Empty | 00 | | 0 | 00/01C7 | - 630 | 1 toutadisparu.s 297 | Code | 00 | 2 | 3 | 00/01C7 : AD 92 2A | lda fgSUITEFORCEE + 630 | 1 toutadisparu.s 297 | Code | 00 | 2 | 3 | 00/01C7 : AD 6A 2C | lda fgSUITEFORCEE 631 | 1 toutadisparu.s 298 | Code | 00 | | 3 | 00/01CA : C9 01 00 | cmp #{1} 632 | 1 toutadisparu.s 299 | Code | 00 | | 2 | 00/01CD : F0 A1 | beq mainLOOP 633 | 1 toutadisparu.s 300 | Empty | 00 | | 0 | 00/01CF | - 634 | 1 toutadisparu.s 301 | Code | 00 | 2 | 3 | 00/01CF : AD 8C 2A | lda deplacement ; si on doit bouger, on fait un... + 634 | 1 toutadisparu.s 301 | Code | 00 | 2 | 3 | 00/01CF : AD 64 2C | lda deplacement ; si on doit bouger, on fait un... 635 | 1 toutadisparu.s 302 | Code | 00 | | 3 | 00/01D2 : C9 01 00 | cmp #{1} 636 | 1 toutadisparu.s 303 | Code | 00 | | 2 | 00/01D5 : F0 99 | beq mainLOOP ; ...grand saut 637 | 1 toutadisparu.s 304 | Code | 00 | | 2 | 00/01D7 : D0 B2 | bne taskLOOP ; ...sinon on attend @@ -434,8 +434,8 @@ | | | | | | D8 02 D8 02 | | | | | | | 44 03 44 03 | 682 | 1 toutadisparu.s 349 | Data | 00 | 2 | 4 | 00/021A : 45 04 45 04 | da doRESTART,doRESTART - 683 | 1 toutadisparu.s 350 | Data | 00 | 2 | 4 | 00/021E : B8 C4 B8 C4 | da doMUSIK,doMUSIK - 684 | 1 toutadisparu.s 351 | Data | 00 | 2 | 2 | 00/0222 : 18 23 | da help + 683 | 1 toutadisparu.s 350 | Data | 00 | 2 | 4 | 00/021E : 90 C6 90 C6 | da doMUSIK,doMUSIK + 684 | 1 toutadisparu.s 351 | Data | 00 | 2 | 2 | 00/0222 : F0 24 | da help 685 | 1 toutadisparu.s 352 | Empty | 00 | | 0 | 00/0224 | 686 | 1 toutadisparu.s 353 | Comment | 00 | | 0 | 00/0224 | *----------------------------------- Gestion du mouseUp 687 | 1 toutadisparu.s 354 | Comment | 00 | | 0 | 00/0224 | * on compare les coordonnées avec celles du incontent @@ -443,19 +443,19 @@ 689 | 1 toutadisparu.s 356 | Empty | 00 | | 0 | 00/0224 | 690 | 1 toutadisparu.s 357 | Empty | 00 | | 0 | 00/0224 | doMOUSEDOWN 691 | 1 toutadisparu.s 358 | Empty | 00 | | 0 | 00/0224 | - 692 | 1 toutadisparu.s 359 | Code | 00 | 2 | 3 | 00/0224 : AD 88 2A | doMOUSEUP lda scene_actuelle ; a-t-on des mots cliquables ? - 693 | 1 toutadisparu.s 360 | Code | 00 | 2 | 3 | 00/0227 : 20 37 22 | jsr suite_forcee + 692 | 1 toutadisparu.s 359 | Code | 00 | 2 | 3 | 00/0224 : AD 60 2C | doMOUSEUP lda scene_actuelle ; a-t-on des mots cliquables ? + 693 | 1 toutadisparu.s 360 | Code | 00 | 2 | 3 | 00/0227 : 20 0F 24 | jsr suite_forcee 694 | 1 toutadisparu.s 361 | Empty | 00 | | 0 | 00/022A | - 695 | 1 toutadisparu.s 362 | Code | 00 | 2 | 3 | 00/022A : AD 92 2A | lda fgSUITEFORCEE + 695 | 1 toutadisparu.s 362 | Code | 00 | 2 | 3 | 00/022A : AD 6A 2C | lda fgSUITEFORCEE 696 | 1 toutadisparu.s 363 | Code | 00 | | 3 | 00/022D : C9 00 00 | cmp #{0} 697 | 1 toutadisparu.s 364 | Code | 00 | | 2 | 00/0230 : F0 01 | beq mup1 698 | 1 toutadisparu.s 365 | Code | 00 | | 1 | 00/0232 : 60 | rts ; non, on sort 699 | 1 toutadisparu.s 366 | Empty | 00 | | 0 | 00/0233 | - 700 | 1 toutadisparu.s 367 | Code | 00 | 2 | 3 | 00/0233 : 20 7D 15 | mup1 jsr clic_mot ; oui, on vérifie si on a cliqué sur un mot => mot$ + 700 | 1 toutadisparu.s 367 | Code | 00 | 2 | 3 | 00/0233 : 20 80 15 | mup1 jsr clic_mot ; oui, on vérifie si on a cliqué sur un mot => mot$ 701 | 1 toutadisparu.s 368 | Code | 00 | | 2 | 00/0236 : 90 01 | bcc mup2 ; oui 702 | 1 toutadisparu.s 369 | Code | 00 | | 1 | 00/0238 : 60 | rts - 703 | 1 toutadisparu.s 370 | Code | 00 | 2 | 3 | 00/0239 : AD 88 2A | mup2 lda scene_actuelle - 704 | 1 toutadisparu.s 371 | Code | 00 | 2 | 3 | 00/023C : 20 90 22 | jsr aiguille ; on aiguille le joueur si c'est le second clic + 703 | 1 toutadisparu.s 370 | Code | 00 | 2 | 3 | 00/0239 : AD 60 2C | mup2 lda scene_actuelle + 704 | 1 toutadisparu.s 371 | Code | 00 | 2 | 3 | 00/023C : 20 68 24 | jsr aiguille ; on aiguille le joueur si c'est le second clic 705 | 1 toutadisparu.s 372 | Code | 00 | | 1 | 00/023F : 60 | rts 706 | 1 toutadisparu.s 373 | Empty | 00 | | 0 | 00/0240 | 707 | 1 toutadisparu.s 374 | Comment | 00 | | 0 | 00/0240 | *----------------------------------- @@ -518,7 +518,7 @@ 812 | 1 toutadisparu.s 404 | Code | 00 | | 4 | 00/02A2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 813 | 1 toutadisparu.s 405 | Macro | 00 | | 0 | 00/02A6 | PushLong #monCURSEUR 817 | 1 toutadisparu.s 405 | Code | 00 | 1 >>16 | 3 | 00/02A6 : F4 00 00 | PEA #^#monCURSEUR - 824 | 1 toutadisparu.s 405 | Code | 00 | 2 | 3 | 00/02A9 : F4 DC 26 | PEA #monCURSEUR + 824 | 1 toutadisparu.s 405 | Code | 00 | 2 | 3 | 00/02A9 : F4 B4 28 | PEA #monCURSEUR 827 | 1 toutadisparu.s 406 | Macro | 00 | | 0 | 00/02AC | _SetCursor 829 | 1 toutadisparu.s 406 | Code | 00 | | 3 | 00/02AC : A2 04 8E | LDX #$8E04 ; load tool call # 830 | 1 toutadisparu.s 406 | Code | 00 | | 4 | 00/02AF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher @@ -544,7 +544,7 @@ 854 | 1 toutadisparu.s 418 | Empty | 00 | | 0 | 00/02D8 | 855 | 1 toutadisparu.s 419 | Comment | 00 | | 0 | 00/02D8 | *----------------------------------- Open 856 | 1 toutadisparu.s 420 | Empty | 00 | | 0 | 00/02D8 | - 857 | 1 toutadisparu.s 421 | Code | 00 | 2 | 3 | 00/02D8 : 20 E8 C4 | doLOAD jsr suspendMUSIC ; NTP off + 857 | 1 toutadisparu.s 421 | Code | 00 | 2 | 3 | 00/02D8 : 20 C0 C6 | doLOAD jsr suspendMUSIC ; NTP off 858 | 1 toutadisparu.s 422 | Code | 00 | 2 | 3 | 00/02DB : 20 2D 07 | jsr saveBACK 859 | 1 toutadisparu.s 423 | Empty | 00 | | 0 | 00/02DE | 860 | 1 toutadisparu.s 424 | Macro | 00 | | 0 | 00/02DE | PushWord #30 @@ -571,37 +571,37 @@ 932 | 1 toutadisparu.s 433 | Empty | 00 | | 0 | 00/0306 | 933 | 1 toutadisparu.s 434 | Code | 00 | 2 | 3 | 00/0306 : AD CD 08 | lda replyPTR 934 | 1 toutadisparu.s 435 | Code | 00 | | 2 | 00/0309 : D0 04 | bne doLOAD1 - 935 | 1 toutadisparu.s 436 | Code | 00 | 2 | 3 | 00/030B : 20 F8 C4 | jsr resumeMUSIC ; NTP on + 935 | 1 toutadisparu.s 436 | Code | 00 | 2 | 3 | 00/030B : 20 D0 C6 | jsr resumeMUSIC ; NTP on 936 | 1 toutadisparu.s 437 | Code | 00 | | 1 | 00/030E : 60 | rts 937 | 1 toutadisparu.s 438 | Empty | 00 | | 0 | 00/030F | 938 | 1 toutadisparu.s 439 | Code | 00 | 2 | 3 | 00/030F : 20 7E 03 | doLOAD1 jsr copyPATH 939 | 1 toutadisparu.s 440 | Code | 00 | 2 | 3 | 00/0312 : 20 97 03 | jsr loadALL 940 | 1 toutadisparu.s 441 | Code | 00 | | 2 | 00/0315 : 90 01 | bcc doLOAD2 941 | 1 toutadisparu.s 442 | Code | 00 | | 1 | 00/0317 : 60 | rts - 942 | 1 toutadisparu.s 443 | Code | 00 | 2 | 3 | 00/0318 : 20 49 15 | doLOAD2 jsr fin_aventure + 942 | 1 toutadisparu.s 443 | Code | 00 | 2 | 3 | 00/0318 : 20 4C 15 | doLOAD2 jsr fin_aventure 943 | 1 toutadisparu.s 444 | Code | 00 | 2 | 3 | 00/031B : 20 45 11 | jsr initialisation_absolue 944 | 1 toutadisparu.s 445 | Empty | 00 | | 0 | 00/031E | - 945 | 1 toutadisparu.s 446 | Code | 00 | 2 | 3 | 00/031E : AD F3 B6 | lda fiAVENTURE - 946 | 1 toutadisparu.s 447 | Code | 00 | 2 | 3 | 00/0321 : 8D 84 2A | sta aventure - 947 | 1 toutadisparu.s 448 | Code | 00 | 2 | 3 | 00/0324 : AD F5 B6 | lda fiSCENEACTUELLE - 948 | 1 toutadisparu.s 449 | Code | 00 | 2 | 3 | 00/0327 : 8D 88 2A | sta scene_actuelle + 945 | 1 toutadisparu.s 446 | Code | 00 | 2 | 3 | 00/031E : AD CB B8 | lda fiAVENTURE + 946 | 1 toutadisparu.s 447 | Code | 00 | 2 | 3 | 00/0321 : 8D 5C 2C | sta aventure + 947 | 1 toutadisparu.s 448 | Code | 00 | 2 | 3 | 00/0324 : AD CD B8 | lda fiSCENEACTUELLE + 948 | 1 toutadisparu.s 449 | Code | 00 | 2 | 3 | 00/0327 : 8D 60 2C | sta scene_actuelle 949 | 1 toutadisparu.s 450 | Empty | 00 | | 0 | 00/032A | 950 | 1 toutadisparu.s 451 | Code | 10 | | 2 | 00/032A : E2 20 | sep #$20 951 | 1 toutadisparu.s 452 | Code | 10 | | 3 | 00/032C : A2 00 00 | ldx #0 - 952 | 1 toutadisparu.s 453 | Code | 10 | 2 | 3 | 00/032F : BD F7 B6 | ozunid_2 lda fiSCENEVISITEE,x - 953 | 1 toutadisparu.s 454 | Code | 10 | 2 | 3 | 00/0332 : 9D 11 92 | sta scene_visitee,x + 952 | 1 toutadisparu.s 453 | Code | 10 | 2 | 3 | 00/032F : BD CF B8 | ozunid_2 lda fiSCENEVISITEE,x + 953 | 1 toutadisparu.s 454 | Code | 10 | 2 | 3 | 00/0332 : 9D E9 93 | sta scene_visitee,x 954 | 1 toutadisparu.s 455 | Code | 10 | | 1 | 00/0335 : E8 | inx 955 | 1 toutadisparu.s 456 | Code | 10 | | 3 | 00/0336 : E0 A0 00 | cpx #{160} 956 | 1 toutadisparu.s 457 | Code | 10 | | 2 | 00/0339 : 90 F4 | bcc ozunid_2 957 | 1 toutadisparu.s 458 | Code | 00 | | 2 | 00/033B : C2 20 | rep #$20 958 | 1 toutadisparu.s 459 | Empty | 00 | | 0 | 00/033D | 959 | 1 toutadisparu.s 460 | Code | 00 | | 3 | 00/033D : A9 01 00 | lda #{1} - 960 | 1 toutadisparu.s 461 | Code | 00 | 2 | 3 | 00/0340 : 8D 90 2A | sta escape + 960 | 1 toutadisparu.s 461 | Code | 00 | 2 | 3 | 00/0340 : 8D 68 2C | sta escape 961 | 1 toutadisparu.s 462 | Code | 00 | | 1 | 00/0343 : 60 | rts 962 | 1 toutadisparu.s 463 | Empty | 00 | | 0 | 00/0344 | 963 | 1 toutadisparu.s 464 | Comment | 00 | | 0 | 00/0344 | *----------------------------------- Save 964 | 1 toutadisparu.s 465 | Empty | 00 | | 0 | 00/0344 | - 965 | 1 toutadisparu.s 466 | Code | 00 | 2 | 3 | 00/0344 : 20 E8 C4 | doSAVE jsr suspendMUSIC ; NTP off + 965 | 1 toutadisparu.s 466 | Code | 00 | 2 | 3 | 00/0344 : 20 C0 C6 | doSAVE jsr suspendMUSIC ; NTP off 966 | 1 toutadisparu.s 467 | Code | 00 | 2 | 3 | 00/0347 : 20 2D 07 | jsr saveBACK 967 | 1 toutadisparu.s 468 | Empty | 00 | | 0 | 00/034A | 968 | 1 toutadisparu.s 469 | Macro | 00 | | 0 | 00/034A | PushWord #25 @@ -624,7 +624,7 @@ 1028 | 1 toutadisparu.s 475 | Code | 00 | | 4 | 00/0368 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 1029 | 1 toutadisparu.s 476 | Empty | 00 | | 0 | 00/036C | 1030 | 1 toutadisparu.s 477 | Code | 00 | 2 | 3 | 00/036C : 20 4B 07 | jsr loadBACK - 1031 | 1 toutadisparu.s 478 | Code | 00 | 2 | 3 | 00/036F : 20 F8 C4 | jsr resumeMUSIC ; NTP on + 1031 | 1 toutadisparu.s 478 | Code | 00 | 2 | 3 | 00/036F : 20 D0 C6 | jsr resumeMUSIC ; NTP on 1032 | 1 toutadisparu.s 479 | Empty | 00 | | 0 | 00/0372 | 1033 | 1 toutadisparu.s 480 | Code | 00 | 2 | 3 | 00/0372 : AD CD 08 | lda replyPTR 1034 | 1 toutadisparu.s 481 | Code | 00 | | 2 | 00/0375 : D0 01 | bne doSAVE1 @@ -672,15 +672,15 @@ 1076 | 1 toutadisparu.s 523 | Comment | 00 | | 0 | 00/03BA | *--- 1077 | 1 toutadisparu.s 524 | Empty | 00 | | 0 | 00/03BA | 1078 | 1 toutadisparu.s 525 | Code | 00 | | 3 | 00/03BA : A2 02 00 | loadPART ldx #2 - 1079 | 1 toutadisparu.s 526 | Code | 00 | 2 | 3 | 00/03BD : A0 F3 B6 | ldy #fiAVENTURE + 1079 | 1 toutadisparu.s 526 | Code | 00 | 2 | 3 | 00/03BD : A0 CB B8 | ldy #fiAVENTURE 1080 | 1 toutadisparu.s 527 | Code | 00 | 2 | 3 | 00/03C0 : 20 D2 03 | jsr loadIT 1081 | 1 toutadisparu.s 528 | Empty | 00 | | 0 | 00/03C3 | 1082 | 1 toutadisparu.s 529 | Code | 00 | | 3 | 00/03C3 : A2 02 00 | ldx #2 - 1083 | 1 toutadisparu.s 530 | Code | 00 | 2 | 3 | 00/03C6 : A0 F5 B6 | ldy #fiSCENEACTUELLE + 1083 | 1 toutadisparu.s 530 | Code | 00 | 2 | 3 | 00/03C6 : A0 CD B8 | ldy #fiSCENEACTUELLE 1084 | 1 toutadisparu.s 531 | Code | 00 | 2 | 3 | 00/03C9 : 20 D2 03 | jsr loadIT 1085 | 1 toutadisparu.s 532 | Empty | 00 | | 0 | 00/03CC | 1086 | 1 toutadisparu.s 533 | Code | 00 | | 3 | 00/03CC : A2 A0 00 | ldx #{160} - 1087 | 1 toutadisparu.s 534 | Code | 00 | 2 | 3 | 00/03CF : A0 F7 B6 | ldy #fiSCENEVISITEE + 1087 | 1 toutadisparu.s 534 | Code | 00 | 2 | 3 | 00/03CF : A0 CF B8 | ldy #fiSCENEVISITEE 1088 | 1 toutadisparu.s 535 | Empty | 00 | | 0 | 00/03D2 | 1089 | 1 toutadisparu.s 536 | Code | 00 | 2 | 3 | 00/03D2 : 8E EC 09 | loadIT stx proREADGAME+8 1090 | 1 toutadisparu.s 537 | Code | 00 | 2 | 3 | 00/03D5 : 8C E8 09 | sty proREADGAME+4 @@ -720,15 +720,15 @@ 1124 | 1 toutadisparu.s 571 | Comment | 00 | | 0 | 00/041C | *--- 1125 | 1 toutadisparu.s 572 | Empty | 00 | | 0 | 00/041C | 1126 | 1 toutadisparu.s 573 | Code | 00 | | 3 | 00/041C : A2 02 00 | savePART ldx #2 - 1127 | 1 toutadisparu.s 574 | Code | 00 | 2 | 3 | 00/041F : A0 84 2A | ldy #aventure + 1127 | 1 toutadisparu.s 574 | Code | 00 | 2 | 3 | 00/041F : A0 5C 2C | ldy #aventure 1128 | 1 toutadisparu.s 575 | Code | 00 | 2 | 3 | 00/0422 : 20 34 04 | jsr saveIT 1129 | 1 toutadisparu.s 576 | Empty | 00 | | 0 | 00/0425 | 1130 | 1 toutadisparu.s 577 | Code | 00 | | 3 | 00/0425 : A2 02 00 | ldx #2 - 1131 | 1 toutadisparu.s 578 | Code | 00 | 2 | 3 | 00/0428 : A0 88 2A | ldy #scene_actuelle + 1131 | 1 toutadisparu.s 578 | Code | 00 | 2 | 3 | 00/0428 : A0 60 2C | ldy #scene_actuelle 1132 | 1 toutadisparu.s 579 | Code | 00 | 2 | 3 | 00/042B : 20 34 04 | jsr saveIT 1133 | 1 toutadisparu.s 580 | Empty | 00 | | 0 | 00/042E | 1134 | 1 toutadisparu.s 581 | Code | 00 | | 3 | 00/042E : A2 A0 00 | ldx #{160} - 1135 | 1 toutadisparu.s 582 | Code | 00 | 2 | 3 | 00/0431 : A0 11 92 | ldy #scene_visitee + 1135 | 1 toutadisparu.s 582 | Code | 00 | 2 | 3 | 00/0431 : A0 E9 93 | ldy #scene_visitee 1136 | 1 toutadisparu.s 583 | Empty | 00 | | 0 | 00/0434 | 1137 | 1 toutadisparu.s 584 | Code | 00 | 2 | 3 | 00/0434 : 8E FC 09 | saveIT stx proWRITEGAME+8 1138 | 1 toutadisparu.s 585 | Code | 00 | 2 | 3 | 00/0437 : 8C F8 09 | sty proWRITEGAME+4 @@ -739,7 +739,7 @@ 1143 | 1 toutadisparu.s 590 | Empty | 00 | | 0 | 00/0445 | 1144 | 1 toutadisparu.s 591 | Comment | 00 | | 0 | 00/0445 | *----------------------------------- Restart 1145 | 1 toutadisparu.s 592 | Empty | 00 | | 0 | 00/0445 | - 1146 | 1 toutadisparu.s 593 | Code | 00 | 2 | 3 | 00/0445 : 20 E8 C4 | doRESTART jsr suspendMUSIC ; NTP off + 1146 | 1 toutadisparu.s 593 | Code | 00 | 2 | 3 | 00/0445 : 20 C0 C6 | doRESTART jsr suspendMUSIC ; NTP off 1147 | 1 toutadisparu.s 594 | Code | 00 | 2 | 3 | 00/0448 : 20 2D 07 | jsr saveBACK 1148 | 1 toutadisparu.s 595 | Empty | 00 | | 0 | 00/044B | 1149 | 1 toutadisparu.s 596 | Macro | 00 | | 0 | 00/044B | PushWord #0 @@ -761,17 +761,17 @@ 1183 | 1 toutadisparu.s 606 | Empty | 00 | | 0 | 00/046B | 1184 | 1 toutadisparu.s 607 | Code | 00 | | 1 | 00/046B : 68 | pla 1185 | 1 toutadisparu.s 608 | Code | 00 | | 2 | 00/046C : F0 03 | beq re1 - 1186 | 1 toutadisparu.s 609 | Code | 00 | 2 | 3 | 00/046E : 4C F8 C4 | jmp resumeMUSIC ; NTP on + 1186 | 1 toutadisparu.s 609 | Code | 00 | 2 | 3 | 00/046E : 4C D0 C6 | jmp resumeMUSIC ; NTP on 1187 | 1 toutadisparu.s 610 | Empty | 00 | | 0 | 00/0471 | - 1188 | 1 toutadisparu.s 611 | Code | 00 | 2 | 3 | 00/0471 : 20 49 15 | re1 jsr fin_aventure + 1188 | 1 toutadisparu.s 611 | Code | 00 | 2 | 3 | 00/0471 : 20 4C 15 | re1 jsr fin_aventure 1189 | 1 toutadisparu.s 612 | Code | 00 | 2 | 3 | 00/0474 : 20 45 11 | jsr initialisation_absolue 1190 | 1 toutadisparu.s 613 | Code | 00 | | 3 | 00/0477 : A9 02 00 | lda #{2} - 1191 | 1 toutadisparu.s 614 | Code | 00 | 2 | 3 | 00/047A : 8D 90 2A | sta escape + 1191 | 1 toutadisparu.s 614 | Code | 00 | 2 | 3 | 00/047A : 8D 68 2C | sta escape 1192 | 1 toutadisparu.s 615 | Code | 00 | | 1 | 00/047D : 60 | rts 1193 | 1 toutadisparu.s 616 | Empty | 00 | | 0 | 00/047E | 1194 | 1 toutadisparu.s 617 | Comment | 00 | | 0 | 00/047E | *----------------------------------- Quit 1195 | 1 toutadisparu.s 618 | Empty | 00 | | 0 | 00/047E | - 1196 | 1 toutadisparu.s 619 | Code | 00 | 2 | 3 | 00/047E : 20 E8 C4 | doQUIT jsr suspendMUSIC ; NTP off + 1196 | 1 toutadisparu.s 619 | Code | 00 | 2 | 3 | 00/047E : 20 C0 C6 | doQUIT jsr suspendMUSIC ; NTP off 1197 | 1 toutadisparu.s 620 | Code | 00 | 2 | 3 | 00/0481 : 20 2D 07 | jsr saveBACK 1198 | 1 toutadisparu.s 621 | Empty | 00 | | 0 | 00/0484 | 1199 | 1 toutadisparu.s 622 | Macro | 00 | | 0 | 00/0484 | PushWord #0 @@ -790,7 +790,7 @@ 1230 | 1 toutadisparu.s 629 | Code | 00 | | 4 | 00/049D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 1231 | 1 toutadisparu.s 630 | Empty | 00 | | 0 | 00/04A1 | 1232 | 1 toutadisparu.s 631 | Code | 00 | 2 | 3 | 00/04A1 : 20 4B 07 | jsr loadBACK - 1233 | 1 toutadisparu.s 632 | Code | 00 | 2 | 3 | 00/04A4 : 20 F8 C4 | jsr resumeMUSIC ; NTP on + 1233 | 1 toutadisparu.s 632 | Code | 00 | 2 | 3 | 00/04A4 : 20 D0 C6 | jsr resumeMUSIC ; NTP on 1234 | 1 toutadisparu.s 633 | Empty | 00 | | 0 | 00/04A7 | 1235 | 1 toutadisparu.s 634 | Code | 00 | | 1 | 00/04A7 : 68 | pla 1236 | 1 toutadisparu.s 635 | Code | 00 | | 2 | 00/04A8 : F0 01 | beq meQUIT @@ -798,7 +798,7 @@ 1238 | 1 toutadisparu.s 637 | Empty | 00 | | 0 | 00/04AB | 1239 | 1 toutadisparu.s 638 | Comment | 00 | | 0 | 00/04AB | *----------------------------------- Quit 1240 | 1 toutadisparu.s 639 | Empty | 00 | | 0 | 00/04AB | - 1241 | 1 toutadisparu.s 640 | Code | 00 | 2 | 3 | 00/04AB : 20 6B C4 | meQUIT jsr stopNTP + 1241 | 1 toutadisparu.s 640 | Code | 00 | 2 | 3 | 00/04AB : 20 43 C6 | meQUIT jsr stopNTP 1242 | 1 toutadisparu.s 641 | Empty | 00 | | 0 | 00/04AE | 1243 | 1 toutadisparu.s 642 | Empty | 00 | | 0 | 00/04AE | meQUIT0 1244 | 1 toutadisparu.s 643 | Macro | 00 | | 0 | 00/04AE | PushWord #{1} @@ -1077,7 +1077,7 @@ 1614 | 1 toutadisparu.s 870 | Macro | 00 | | 0 | 00/067F | _ShowCursor 1616 | 1 toutadisparu.s 870 | Code | 00 | | 3 | 00/067F : A2 04 91 | LDX #$9104 ; load tool call # 1617 | 1 toutadisparu.s 870 | Code | 00 | | 4 | 00/0682 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1618 | 1 toutadisparu.s 871 | Code | 00 | 2 | 3 | 00/0686 : 4C 0C 23 | jmp noircit_ecran + 1618 | 1 toutadisparu.s 871 | Code | 00 | 2 | 3 | 00/0686 : 4C E4 24 | jmp noircit_ecran 1619 | 1 toutadisparu.s 872 | Empty | 00 | | 0 | 00/0689 | 1620 | 1 toutadisparu.s 873 | Comment | 00 | | 0 | 00/0689 | *---------------------------- 1621 | 1 toutadisparu.s 874 | Comment | 00 | | 0 | 00/0689 | * unpackLZ4 @@ -1097,7 +1097,7 @@ 1635 | 1 toutadisparu.s 888 | Empty | 00 | | 0 | 00/0689 | unpackLZ4 1636 | 1 toutadisparu.s 889 | Code | 00 | 2 | 3 | 00/0689 : 8D D6 06 | sta LZ4_Limit+1 1637 | 1 toutadisparu.s 890 | Empty | 00 | | 0 | 00/068C | - 1638 | 1 toutadisparu.s 891 | Code | 00 | 2 | 3 | 00/068C : 20 E8 C4 | jsr suspendMUSIC + 1638 | 1 toutadisparu.s 891 | Code | 00 | 2 | 3 | 00/068C : 20 C0 C6 | jsr suspendMUSIC 1639 | 1 toutadisparu.s 892 | Code | 10 | | 2 | 00/068F : E2 20 | sep #$20 1640 | 1 toutadisparu.s 893 | Empty | 10 | | 0 | 00/0691 | 1641 | 1 toutadisparu.s 894 | Comment | 10 | | 0 | 00/0691 | *--- Source @@ -1196,7 +1196,7 @@ 1734 | 1 toutadisparu.s 987 | Comment | 00 | | 0 | 00/0723 | *---------------- 1735 | 1 toutadisparu.s 988 | Empty | 00 | | 0 | 00/0723 | 1736 | 1 toutadisparu.s 989 | Code | 00 | 2 | 3 | 00/0723 : 8C 29 07 | LZ4_End sty lenDATA ; Y = length of unpacked data - 1737 | 1 toutadisparu.s 990 | Code | 00 | 2 | 3 | 00/0726 : 4C F8 C4 | jmp resumeMUSIC + 1737 | 1 toutadisparu.s 990 | Code | 00 | 2 | 3 | 00/0726 : 4C D0 C6 | jmp resumeMUSIC 1738 | 1 toutadisparu.s 991 | Empty | 00 | | 0 | 00/0729 | 1739 | 1 toutadisparu.s 992 | Comment | 00 | | 0 | 00/0729 | *--- 1740 | 1 toutadisparu.s 993 | Empty | 00 | | 0 | 00/0729 | @@ -1943,7 +1943,7 @@ 2507 | 2 game.s 247 | Comment | 00 | | 0 | 00/0CEA | *----------------------- 2508 | 2 game.s 248 | Empty | 00 | | 0 | 00/0CEA | 2509 | 2 game.s 249 | Empty | 00 | | 0 | 00/0CEA | init_textes - 2510 | 2 game.s 250 | Code | 00 | 2 | 3 | 00/0CEA : 9C 64 2A | stz nbTEXTES ; 0 texts on entry + 2510 | 2 game.s 250 | Code | 00 | 2 | 3 | 00/0CEA : 9C 3C 2C | stz nbTEXTES ; 0 texts on entry 2511 | 2 game.s 251 | Empty | 00 | | 0 | 00/0CED | 2512 | 2 game.s 252 | Code | 00 | 2 | 3 | 00/0CED : AD 38 0A | lda proEOF ; is file empty? 2513 | 2 game.s 253 | Code | 00 | 2 | 3 | 00/0CF0 : 0D 3A 0A | ora proEOF+2 @@ -1964,7 +1964,7 @@ 2528 | 2 game.s 268 | Empty | 00 | | 0 | 00/0D0B | 2529 | 2 game.s 269 | Code | 00 | | 2 | 00/0D0B : A7 80 | lda [{$80}] ; le premier word est le nombre de textes 2530 | 2 game.s 270 | Code | 00 | | 1 | 00/0D0D : EB | xba - 2531 | 2 game.s 271 | Code | 00 | 2 | 3 | 00/0D0E : 8D 66 2A | sta nbTEXTES2 ; pour comparer avec notre valeur + 2531 | 2 game.s 271 | Code | 00 | 2 | 3 | 00/0D0E : 8D 3E 2C | sta nbTEXTES2 ; pour comparer avec notre valeur 2532 | 2 game.s 272 | Empty | 00 | | 0 | 00/0D11 | 2533 | 2 game.s 273 | Code | 00 | | 2 | 00/0D11 : A5 80 | lda {$80} ; += 2 2534 | 2 game.s 274 | Code | 00 | | 1 | 00/0D13 : 18 | clc @@ -1980,18 +1980,18 @@ 2544 | 2 game.s 284 | Code | 00 | | 3 | 00/0D23 : C0 01 00 | it2 cpy #1 ; save string pointer? 2545 | 2 game.s 285 | Code | 00 | | 2 | 00/0D26 : D0 1D | bne it3 ; nope 2546 | 2 game.s 286 | Empty | 00 | | 0 | 00/0D28 | - 2547 | 2 game.s 287 | Code | 00 | 2 | 3 | 00/0D28 : AD 64 2A | lda nbTEXTES ; yes, save the address of the string + 2547 | 2 game.s 287 | Code | 00 | 2 | 3 | 00/0D28 : AD 3C 2C | lda nbTEXTES ; yes, save the address of the string 2548 | 2 game.s 288 | Code | 00 | | 1 | 00/0D2B : 0A | asl 2549 | 2 game.s 289 | Code | 00 | | 1 | 00/0D2C : 0A | asl 2550 | 2 game.s 290 | Code | 00 | | 1 | 00/0D2D : AA | tax 2551 | 2 game.s 291 | Code | 00 | | 2 | 00/0D2E : A5 80 | lda {$80} - 2552 | 2 game.s 292 | Code | 00 | 2 | 3 | 00/0D30 : 9D E4 27 | sta tblTEXTES,x + 2552 | 2 game.s 292 | Code | 00 | 2 | 3 | 00/0D30 : 9D BC 29 | sta tblTEXTES,x 2553 | 2 game.s 293 | Code | 00 | | 2 | 00/0D33 : A5 82 | lda {$80}+2 - 2554 | 2 game.s 294 | Code | 00 | 2 | 3 | 00/0D35 : 9D E6 27 | sta tblTEXTES+2,x + 2554 | 2 game.s 294 | Code | 00 | 2 | 3 | 00/0D35 : 9D BE 29 | sta tblTEXTES+2,x 2555 | 2 game.s 295 | Code | 00 | | 1 | 00/0D38 : 88 | dey ; string is saved 2556 | 2 game.s 296 | Empty | 00 | | 0 | 00/0D39 | - 2557 | 2 game.s 297 | Code | 00 | 2 | 3 | 00/0D39 : EE 64 2A | inc nbTEXTES ; increment the number of strings - 2558 | 2 game.s 298 | Code | 00 | 2 | 3 | 00/0D3C : AD 64 2A | lda nbTEXTES ; into our limit + 2557 | 2 game.s 297 | Code | 00 | 2 | 3 | 00/0D39 : EE 3C 2C | inc nbTEXTES ; increment the number of strings + 2558 | 2 game.s 298 | Code | 00 | 2 | 3 | 00/0D3C : AD 3C 2C | lda nbTEXTES ; into our limit 2559 | 2 game.s 299 | Code | 00 | | 3 | 00/0D3F : C9 A0 00 | cmp #{160} 2560 | 2 game.s 300 | Code | 00 | | 2 | 00/0D42 : 90 01 | bcc it3 2561 | 2 game.s 301 | Code | 00 | | 1 | 00/0D44 : 60 | rts @@ -2019,7 +2019,7 @@ 2583 | 2 game.s 323 | Empty | 00 | | 0 | 00/0D60 | 2584 | 2 game.s 324 | Code | 00 | | 3 | 00/0D60 : C9 00 00 | get_textes cmp #0 2585 | 2 game.s 325 | Code | 00 | | 2 | 00/0D63 : F0 07 | beq get_textes1 - 2586 | 2 game.s 326 | Code | 00 | 2 | 3 | 00/0D65 : CD 64 2A | cmp nbTEXTES + 2586 | 2 game.s 326 | Code | 00 | 2 | 3 | 00/0D65 : CD 3C 2C | cmp nbTEXTES 2587 | 2 game.s 327 | Code | 00 | | 2 | 00/0D68 : 90 04 | bcc get_textes2 2588 | 2 game.s 328 | Code | 00 | | 2 | 00/0D6A : F0 02 | beq get_textes2 2589 | 2 game.s 329 | Code | 00 | | 1 | 00/0D6C : 38 | get_textes1 sec @@ -2029,9 +2029,9 @@ 2593 | 2 game.s 333 | Code | 00 | | 1 | 00/0D6F : 0A | asl 2594 | 2 game.s 334 | Code | 00 | | 1 | 00/0D70 : 0A | asl 2595 | 2 game.s 335 | Code | 00 | | 1 | 00/0D71 : AA | tax - 2596 | 2 game.s 336 | Code | 00 | 2 | 3 | 00/0D72 : BD E4 27 | lda tblTEXTES,x + 2596 | 2 game.s 336 | Code | 00 | 2 | 3 | 00/0D72 : BD BC 29 | lda tblTEXTES,x 2597 | 2 game.s 337 | Code | 00 | | 2 | 00/0D75 : 85 94 | sta {{{$80}+$10}+4} - 2598 | 2 game.s 338 | Code | 00 | 2 | 3 | 00/0D77 : BD E6 27 | lda tblTEXTES+2,x + 2598 | 2 game.s 338 | Code | 00 | 2 | 3 | 00/0D77 : BD BE 29 | lda tblTEXTES+2,x 2599 | 2 game.s 339 | Code | 00 | | 2 | 00/0D7A : 85 96 | sta {{{$80}+$10}+4}+2 2600 | 2 game.s 340 | Code | 00 | | 1 | 00/0D7C : 18 | clc 2601 | 2 game.s 341 | Code | 00 | | 1 | 00/0D7D : 60 | rts @@ -2074,44 +2074,44 @@ 2654 | 2 game.s 365 | Code | 00 | 1 >>16 | 3 | 00/0DAC : A2 00 00 | ldx #^#gen_str1 2655 | 2 game.s 365 | Code | 00 | 2 | 3 | 00/0DAF : A0 1E 0E | ldy ##gen_str1 2656 | 2 game.s 365 | Code | 00 | | 3 | 00/0DB2 : A9 08 00 | lda #8 - 2657 | 2 game.s 365 | Code | 00 | 2 | 3 | 00/0DB5 : 20 79 21 | jsr cprint + 2657 | 2 game.s 365 | Code | 00 | 2 | 3 | 00/0DB5 : 20 51 23 | jsr cprint 2658 | 2 game.s 366 | Macro | 00 | | 0 | 00/0DB8 | @cprint #gen_str2;9 2659 | 2 game.s 366 | Code | 00 | 1 >>16 | 3 | 00/0DB8 : A2 00 00 | ldx #^#gen_str2 2660 | 2 game.s 366 | Code | 00 | 2 | 3 | 00/0DBB : A0 3D 0E | ldy ##gen_str2 2661 | 2 game.s 366 | Code | 00 | | 3 | 00/0DBE : A9 09 00 | lda #9 - 2662 | 2 game.s 366 | Code | 00 | 2 | 3 | 00/0DC1 : 20 79 21 | jsr cprint + 2662 | 2 game.s 366 | Code | 00 | 2 | 3 | 00/0DC1 : 20 51 23 | jsr cprint 2663 | 2 game.s 367 | Macro | 00 | | 0 | 00/0DC4 | @cprint #gen_str3;10 2664 | 2 game.s 367 | Code | 00 | 1 >>16 | 3 | 00/0DC4 : A2 00 00 | ldx #^#gen_str3 2665 | 2 game.s 367 | Code | 00 | 2 | 3 | 00/0DC7 : A0 3F 0E | ldy ##gen_str3 2666 | 2 game.s 367 | Code | 00 | | 3 | 00/0DCA : A9 0A 00 | lda #10 - 2667 | 2 game.s 367 | Code | 00 | 2 | 3 | 00/0DCD : 20 79 21 | jsr cprint + 2667 | 2 game.s 367 | Code | 00 | 2 | 3 | 00/0DCD : 20 51 23 | jsr cprint 2668 | 2 game.s 368 | Macro | 00 | | 0 | 00/0DD0 | @cprint #gen_str4;12 2669 | 2 game.s 368 | Code | 00 | 1 >>16 | 3 | 00/0DD0 : A2 00 00 | ldx #^#gen_str4 2670 | 2 game.s 368 | Code | 00 | 2 | 3 | 00/0DD3 : A0 6F 0E | ldy ##gen_str4 2671 | 2 game.s 368 | Code | 00 | | 3 | 00/0DD6 : A9 0C 00 | lda #12 - 2672 | 2 game.s 368 | Code | 00 | 2 | 3 | 00/0DD9 : 20 79 21 | jsr cprint + 2672 | 2 game.s 368 | Code | 00 | 2 | 3 | 00/0DD9 : 20 51 23 | jsr cprint 2673 | 2 game.s 369 | Empty | 00 | | 0 | 00/0DDC | 2674 | 2 game.s 370 | Macro | 00 | | 0 | 00/0DDC | @cprint #gen_str7;14 ; Apple IIgs 2675 | 2 game.s 370 | Code | 00 | 1 >>16 | 3 | 00/0DDC : A2 00 00 | ldx #^#gen_str7 2676 | 2 game.s 370 | Code | 00 | 2 | 3 | 00/0DDF : A0 EA 0E | ldy ##gen_str7 2677 | 2 game.s 370 | Code | 00 | | 3 | 00/0DE2 : A9 0E 00 | lda #14 - 2678 | 2 game.s 370 | Code | 00 | 2 | 3 | 00/0DE5 : 20 79 21 | jsr cprint + 2678 | 2 game.s 370 | Code | 00 | 2 | 3 | 00/0DE5 : 20 51 23 | jsr cprint 2679 | 2 game.s 371 | Macro | 00 | | 0 | 00/0DE8 | @cprint #gen_str8;15 ; version by nous :-) 2680 | 2 game.s 371 | Code | 00 | 1 >>16 | 3 | 00/0DE8 : A2 00 00 | ldx #^#gen_str8 2681 | 2 game.s 371 | Code | 00 | 2 | 3 | 00/0DEB : A0 18 0F | ldy ##gen_str8 2682 | 2 game.s 371 | Code | 00 | | 3 | 00/0DEE : A9 0F 00 | lda #15 - 2683 | 2 game.s 371 | Code | 00 | 2 | 3 | 00/0DF1 : 20 79 21 | jsr cprint + 2683 | 2 game.s 371 | Code | 00 | 2 | 3 | 00/0DF1 : 20 51 23 | jsr cprint 2684 | 2 game.s 372 | Empty | 00 | | 0 | 00/0DF4 | 2685 | 2 game.s 373 | Macro | 00 | | 0 | 00/0DF4 | @cprint #gen_str5;17 2686 | 2 game.s 373 | Code | 00 | 1 >>16 | 3 | 00/0DF4 : A2 00 00 | ldx #^#gen_str5 2687 | 2 game.s 373 | Code | 00 | 2 | 3 | 00/0DF7 : A0 A0 0E | ldy ##gen_str5 2688 | 2 game.s 373 | Code | 00 | | 3 | 00/0DFA : A9 11 00 | lda #17 - 2689 | 2 game.s 373 | Code | 00 | 2 | 3 | 00/0DFD : 20 79 21 | jsr cprint + 2689 | 2 game.s 373 | Code | 00 | 2 | 3 | 00/0DFD : 20 51 23 | jsr cprint 2690 | 2 game.s 374 | Macro | 00 | | 0 | 00/0E00 | @cprint #gen_str6;18 2691 | 2 game.s 374 | Code | 00 | 1 >>16 | 3 | 00/0E00 : A2 00 00 | ldx #^#gen_str6 2692 | 2 game.s 374 | Code | 00 | 2 | 3 | 00/0E03 : A0 BD 0E | ldy ##gen_str6 2693 | 2 game.s 374 | Code | 00 | | 3 | 00/0E06 : A9 12 00 | lda #18 - 2694 | 2 game.s 374 | Code | 00 | 2 | 3 | 00/0E09 : 20 79 21 | jsr cprint + 2694 | 2 game.s 374 | Code | 00 | 2 | 3 | 00/0E09 : 20 51 23 | jsr cprint 2695 | 2 game.s 375 | Empty | 00 | | 0 | 00/0E0C | 2696 | 2 game.s 376 | Code | 00 | 2 | 3 | 00/0E0C : 20 48 05 | jsr waitEVENT 2697 | 2 game.s 377 | Empty | 00 | | 0 | 00/0E0F | @@ -2224,7 +2224,7 @@ 2763 | 2 game.s 405 | Empty | 00 | | 0 | 00/0F53 | 2764 | 2 game.s 406 | Code | 00 | | 3 | 00/0F53 : A2 00 00 | ldx #0 2765 | 2 game.s 407 | Code | 00 | | 1 | 00/0F56 : DA | ozunid_11 phx - 2766 | 2 game.s 408 | Code | 00 | 2 | 3 | 00/0F57 : BD 97 B7 | lda tag_points,x + 2766 | 2 game.s 408 | Code | 00 | 2 | 3 | 00/0F57 : BD 6F B9 | lda tag_points,x 2767 | 2 game.s 409 | Code | 00 | | 3 | 00/0F5A : C9 FF FF | cmp #$ffff 2768 | 2 game.s 410 | Code | 00 | | 2 | 00/0F5D : F0 33 | beq tag_end 2769 | 2 game.s 411 | Empty | 00 | | 0 | 00/0F5F | @@ -2236,7 +2236,7 @@ 2775 | 2 game.s 417 | Code | 00 | | 3 | 00/0F6A : 69 04 00 | adc #4 2776 | 2 game.s 418 | Code | 00 | 2 | 3 | 00/0F6D : 8D E7 0F | sta tag_rect+6 2777 | 2 game.s 419 | Empty | 00 | | 0 | 00/0F70 | - 2778 | 2 game.s 420 | Code | 00 | 2 | 3 | 00/0F70 : BD 98 B7 | lda tag_points+1,x + 2778 | 2 game.s 420 | Code | 00 | 2 | 3 | 00/0F70 : BD 70 B9 | lda tag_points+1,x 2779 | 2 game.s 421 | Code | 00 | | 3 | 00/0F73 : 29 FF 00 | and #$ff ; keep Y 2780 | 2 game.s 422 | Code | 00 | 2 | 3 | 00/0F76 : 8D E1 0F | sta tag_rect 2781 | 2 game.s 423 | Code | 00 | | 1 | 00/0F79 : 18 | clc @@ -2296,7 +2296,7 @@ 2845 | 2 game.s 455 | Comment | 00 | | 0 | 00/0FE9 | * choix_aventure 2846 | 2 game.s 456 | Empty | 00 | | 0 | 00/0FE9 | 2847 | 2 game.s 457 | Empty | 00 | | 0 | 00/0FE9 | choix_aventure - 2848 | 2 game.s 458 | Code | 00 | 2 | 3 | 00/0FE9 : AD 90 2A | lda escape + 2848 | 2 game.s 458 | Code | 00 | 2 | 3 | 00/0FE9 : AD 68 2C | lda escape 2849 | 2 game.s 459 | Code | 00 | | 3 | 00/0FEC : C9 02 00 | cmp #{2} 2850 | 2 game.s 460 | Code | 00 | | 2 | 00/0FEF : F0 53 | beq ca_restart 2851 | 2 game.s 461 | Empty | 00 | | 0 | 00/0FF1 | @@ -2347,7 +2347,7 @@ 2983 | 2 game.s 484 | Empty | 00 | | 0 | 00/1044 | 2984 | 2 game.s 485 | Comment | 00 | | 0 | 00/1044 | *--- On arrive ici si restart 2985 | 2 game.s 486 | Empty | 00 | | 0 | 00/1044 | - 2986 | 2 game.s 487 | Code | 00 | 2 | 3 | 00/1044 : AD 90 2A | ca_restart lda escape + 2986 | 2 game.s 487 | Code | 00 | 2 | 3 | 00/1044 : AD 68 2C | ca_restart lda escape 2987 | 2 game.s 488 | Code | 00 | | 3 | 00/1047 : C9 01 00 | cmp #{1} 2988 | 2 game.s 489 | Code | 00 | | 2 | 00/104A : F0 2C | beq ca_load 2989 | 2 game.s 490 | Empty | 00 | | 0 | 00/104C | @@ -2374,11 +2374,11 @@ 3034 | 2 game.s 503 | Code | 00 | | 4 | 00/106E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 3035 | 2 game.s 504 | Empty | 00 | | 0 | 00/1072 | 3036 | 2 game.s 505 | Code | 00 | 2 | 3 | 00/1072 : 20 B0 10 | jsr ca_choice ; choix de l'aventure - 3037 | 2 game.s 506 | Code | 00 | 2 | 3 | 00/1075 : 8D 84 2A | sta aventure ; numro de l'aventure + 3037 | 2 game.s 506 | Code | 00 | 2 | 3 | 00/1075 : 8D 5C 2C | sta aventure ; numro de l'aventure 3038 | 2 game.s 507 | Empty | 00 | | 0 | 00/1078 | 3039 | 2 game.s 508 | Comment | 00 | | 0 | 00/1078 | *--- Prpare le prfixe GS/OS 7 pour les images 3040 | 2 game.s 509 | Empty | 00 | | 0 | 00/1078 | - 3041 | 2 game.s 510 | Code | 00 | 2 | 3 | 00/1078 : AD 84 2A | ca_load lda aventure + 3041 | 2 game.s 510 | Code | 00 | 2 | 3 | 00/1078 : AD 5C 2C | ca_load lda aventure 3042 | 2 game.s 511 | Code | 10 | | 2 | 00/107B : E2 20 | sep #$20 ; sauve 3043 | 2 game.s 512 | Code | 10 | | 2 | 00/107D : 09 30 | ora #'0' 3044 | 2 game.s 513 | Code | 10 | 2 | 3 | 00/107F : 8D 11 0B | sta pathIMAGES+25 @@ -2390,9 +2390,9 @@ 3050 | 2 game.s 519 | Empty | 00 | | 0 | 00/108E | 3051 | 2 game.s 520 | Comment | 00 | | 0 | 00/108E | *--- 3052 | 2 game.s 521 | Empty | 00 | | 0 | 00/108E | - 3053 | 2 game.s 522 | Code | 00 | 2 | 3 | 00/108E : 20 F8 C4 | jsr resumeMUSIC ; NTP on + 3053 | 2 game.s 522 | Code | 00 | 2 | 3 | 00/108E : 20 D0 C6 | jsr resumeMUSIC ; NTP on 3054 | 2 game.s 523 | Empty | 00 | | 0 | 00/1091 | - 3055 | 2 game.s 524 | Code | 00 | 2 | 3 | 00/1091 : AD 90 2A | lda escape + 3055 | 2 game.s 524 | Code | 00 | 2 | 3 | 00/1091 : AD 68 2C | lda escape 3056 | 2 game.s 525 | Code | 00 | | 3 | 00/1094 : C9 01 00 | cmp #{1} 3057 | 2 game.s 526 | Code | 00 | | 2 | 00/1097 : D0 01 | bne ca_exit 3058 | 2 game.s 527 | Code | 00 | | 1 | 00/1099 : 60 | rts @@ -2487,7 +2487,7 @@ 3185 | 2 game.s 590 | Empty | 00 | | 0 | 00/1145 | 3186 | 2 game.s 591 | Empty | 00 | | 0 | 00/1145 | initialisation_absolue 3187 | 2 game.s 592 | Code | 00 | 2 | 3 | 00/1145 : 20 58 11 | jsr initialisation_resolution - 3188 | 2 game.s 593 | Code | 00 | 2 | 3 | 00/1148 : 20 0C 23 | jsr noircit_ecran + 3188 | 2 game.s 593 | Code | 00 | 2 | 3 | 00/1148 : 20 E4 24 | jsr noircit_ecran 3189 | 2 game.s 594 | Code | 00 | 2 | 3 | 00/114B : 20 57 11 | jsr initialisation_constantes 3190 | 2 game.s 595 | Code | 00 | 2 | 3 | 00/114E : 20 59 11 | jsr initialisation_fonte 3191 | 2 game.s 596 | Code | 00 | 2 | 3 | 00/1151 : 20 5A 11 | jsr initialisation_fond @@ -2586,7 +2586,7 @@ 3371 | 2 game.s 667 | Code | 00 | 2 | 3 | 00/11AF : 20 BB 11 | jsr initialisation_textes 3372 | 2 game.s 668 | Code | 00 | 2 | 3 | 00/11B2 : 20 D8 11 | jsr initialisation_tableaux 3373 | 2 game.s 669 | Code | 00 | 2 | 3 | 00/11B5 : 20 31 13 | jsr initialisation_cache - 3374 | 2 game.s 670 | Code | 00 | 2 | 3 | 00/11B8 : 4C 0B 15 | jmp debut_aventure + 3374 | 2 game.s 670 | Code | 00 | 2 | 3 | 00/11B8 : 4C 0E 15 | jmp debut_aventure 3375 | 2 game.s 671 | Empty | 00 | | 0 | 00/11BB | 3376 | 2 game.s 672 | Comment | 00 | | 0 | 00/11BB | *----------------------- 3377 | 2 game.s 673 | Comment | 00 | | 0 | 00/11BB | * INITIALISATION_TEXTES - OK @@ -2594,7 +2594,7 @@ 3379 | 2 game.s 675 | Empty | 00 | | 0 | 00/11BB | 3380 | 2 game.s 676 | Empty | 00 | | 0 | 00/11BB | initialisation_textes 3381 | 2 game.s 677 | Code | 10 | | 2 | 00/11BB : E2 20 | sep #$20 ; put aventure value - 3382 | 2 game.s 678 | Code | 10 | 2 | 3 | 00/11BD : AD 84 2A | lda aventure + 3382 | 2 game.s 678 | Code | 10 | 2 | 3 | 00/11BD : AD 5C 2C | lda aventure 3383 | 2 game.s 679 | Code | 10 | | 2 | 00/11C0 : 09 30 | ora #'0' 3384 | 2 game.s 680 | Code | 10 | 2 | 3 | 00/11C2 : 8D D5 0A | sta pINDEX+25 3385 | 2 game.s 681 | Code | 10 | 2 | 3 | 00/11C5 : 8D F3 0A | sta pTEXTES+25 @@ -2603,9 +2603,9 @@ 3388 | 2 game.s 684 | Code | 00 | 2 | 3 | 00/11CA : 20 72 0C | jsr load_textes 3389 | 2 game.s 685 | Code | 00 | 2 | 3 | 00/11CD : 20 EA 0C | jsr init_textes 3390 | 2 game.s 686 | Empty | 00 | | 0 | 00/11D0 | - 3391 | 2 game.s 687 | Code | 00 | 2 | 3 | 00/11D0 : AD 64 2A | lda nbTEXTES + 3391 | 2 game.s 687 | Code | 00 | 2 | 3 | 00/11D0 : AD 3C 2C | lda nbTEXTES 3392 | 2 game.s 688 | Code | 00 | | 1 | 00/11D3 : 3A | dec - 3393 | 2 game.s 689 | Code | 00 | 2 | 3 | 00/11D4 : 8D 86 2A | sta nombre_scenes + 3393 | 2 game.s 689 | Code | 00 | 2 | 3 | 00/11D4 : 8D 5E 2C | sta nombre_scenes 3394 | 2 game.s 690 | Code | 00 | | 1 | 00/11D7 : 60 | rts 3395 | 2 game.s 691 | Empty | 00 | | 0 | 00/11D8 | 3396 | 2 game.s 692 | Comment | 00 | | 0 | 00/11D8 | *----------------------- @@ -2632,14 +2632,14 @@ 3417 | 2 game.s 713 | Code | 00 | | 3 | 00/11E5 : A2 01 00 | ldx #1 ; RVB par dfaut 3418 | 2 game.s 714 | Code | 10 | | 2 | 00/11E8 : E2 20 | sep #$20 3419 | 2 game.s 715 | Code | 10 | | 2 | 00/11EA : A9 04 | ozunid_12 lda #4 - 3420 | 2 game.s 716 | Code | 10 | 2 | 3 | 00/11EC : 9D 30 B3 | sta rouge1-1,x + 3420 | 2 game.s 716 | Code | 10 | 2 | 3 | 00/11EC : 9D 08 B5 | sta rouge1-1,x 3421 | 2 game.s 717 | Code | 10 | | 2 | 00/11EF : A9 01 | lda #1 - 3422 | 2 game.s 718 | Code | 10 | 2 | 3 | 00/11F1 : 9D 10 B5 | sta rouge2-1,x + 3422 | 2 game.s 718 | Code | 10 | 2 | 3 | 00/11F1 : 9D E8 B6 | sta rouge2-1,x 3423 | 2 game.s 719 | Code | 10 | | 2 | 00/11F4 : A9 07 | lda #7 - 3424 | 2 game.s 720 | Code | 10 | 2 | 3 | 00/11F6 : 9D D0 B3 | sta vert1-1,x - 3425 | 2 game.s 721 | Code | 10 | 2 | 3 | 00/11F9 : 9D B0 B5 | sta vert2-1,x - 3426 | 2 game.s 722 | Code | 10 | 2 | 3 | 00/11FC : 9E 70 B4 | stz bleu1-1,x - 3427 | 2 game.s 723 | Code | 10 | 2 | 3 | 00/11FF : 9E 50 B6 | stz bleu2-1,x + 3424 | 2 game.s 720 | Code | 10 | 2 | 3 | 00/11F6 : 9D A8 B5 | sta vert1-1,x + 3425 | 2 game.s 721 | Code | 10 | 2 | 3 | 00/11F9 : 9D 88 B7 | sta vert2-1,x + 3426 | 2 game.s 722 | Code | 10 | 2 | 3 | 00/11FC : 9E 48 B6 | stz bleu1-1,x + 3427 | 2 game.s 723 | Code | 10 | 2 | 3 | 00/11FF : 9E 28 B8 | stz bleu2-1,x 3428 | 2 game.s 724 | Code | 10 | | 1 | 00/1202 : E8 | inx 3429 | 2 game.s 725 | Code | 10 | | 3 | 00/1203 : E0 A0 00 | cpx #{160} 3430 | 2 game.s 726 | Code | 10 | | 2 | 00/1206 : 90 E2 | bcc ozunid_12 @@ -2685,42 +2685,42 @@ 3470 | 2 game.s 766 | Code | 10 | | 2 | 00/123D : E2 20 | sep #$20 3471 | 2 game.s 767 | Code | 10 | | 1 | 00/123F : 38 | sec 3472 | 2 game.s 768 | Code | 10 | | 2 | 00/1240 : E9 30 | sbc #'0' - 3473 | 2 game.s 769 | Code | 10 | 2 | 3 | 00/1242 : 9D 31 B3 | sta rouge1,x + 3473 | 2 game.s 769 | Code | 10 | 2 | 3 | 00/1242 : 9D 09 B5 | sta rouge1,x 3474 | 2 game.s 770 | Code | 00 | | 2 | 00/1245 : C2 20 | rep #$20 3475 | 2 game.s 771 | Empty | 00 | | 0 | 00/1247 | 3476 | 2 game.s 772 | Code | 00 | 2 | 3 | 00/1247 : 20 66 0C | jsr next_index 3477 | 2 game.s 773 | Code | 10 | | 2 | 00/124A : E2 20 | sep #$20 3478 | 2 game.s 774 | Code | 10 | | 1 | 00/124C : 38 | sec 3479 | 2 game.s 775 | Code | 10 | | 2 | 00/124D : E9 30 | sbc #'0' - 3480 | 2 game.s 776 | Code | 10 | 2 | 3 | 00/124F : 9D D1 B3 | sta vert1,x + 3480 | 2 game.s 776 | Code | 10 | 2 | 3 | 00/124F : 9D A9 B5 | sta vert1,x 3481 | 2 game.s 777 | Code | 00 | | 2 | 00/1252 : C2 20 | rep #$20 3482 | 2 game.s 778 | Empty | 00 | | 0 | 00/1254 | 3483 | 2 game.s 779 | Code | 00 | 2 | 3 | 00/1254 : 20 66 0C | jsr next_index 3484 | 2 game.s 780 | Code | 10 | | 2 | 00/1257 : E2 20 | sep #$20 3485 | 2 game.s 781 | Code | 10 | | 1 | 00/1259 : 38 | sec 3486 | 2 game.s 782 | Code | 10 | | 2 | 00/125A : E9 30 | sbc #'0' - 3487 | 2 game.s 783 | Code | 10 | 2 | 3 | 00/125C : 9D 71 B4 | sta bleu1,x + 3487 | 2 game.s 783 | Code | 10 | 2 | 3 | 00/125C : 9D 49 B6 | sta bleu1,x 3488 | 2 game.s 784 | Code | 00 | | 2 | 00/125F : C2 20 | rep #$20 3489 | 2 game.s 785 | Empty | 00 | | 0 | 00/1261 | 3490 | 2 game.s 786 | Code | 00 | 2 | 3 | 00/1261 : 20 66 0C | jsr next_index 3491 | 2 game.s 787 | Code | 10 | | 2 | 00/1264 : E2 20 | sep #$20 3492 | 2 game.s 788 | Code | 10 | | 1 | 00/1266 : 38 | sec 3493 | 2 game.s 789 | Code | 10 | | 2 | 00/1267 : E9 30 | sbc #'0' - 3494 | 2 game.s 790 | Code | 10 | 2 | 3 | 00/1269 : 9D 11 B5 | sta rouge2,x + 3494 | 2 game.s 790 | Code | 10 | 2 | 3 | 00/1269 : 9D E9 B6 | sta rouge2,x 3495 | 2 game.s 791 | Code | 00 | | 2 | 00/126C : C2 20 | rep #$20 3496 | 2 game.s 792 | Empty | 00 | | 0 | 00/126E | 3497 | 2 game.s 793 | Code | 00 | 2 | 3 | 00/126E : 20 66 0C | jsr next_index 3498 | 2 game.s 794 | Code | 10 | | 2 | 00/1271 : E2 20 | sep #$20 3499 | 2 game.s 795 | Code | 10 | | 1 | 00/1273 : 38 | sec 3500 | 2 game.s 796 | Code | 10 | | 2 | 00/1274 : E9 30 | sbc #'0' - 3501 | 2 game.s 797 | Code | 10 | 2 | 3 | 00/1276 : 9D B1 B5 | sta vert2,x + 3501 | 2 game.s 797 | Code | 10 | 2 | 3 | 00/1276 : 9D 89 B7 | sta vert2,x 3502 | 2 game.s 798 | Code | 00 | | 2 | 00/1279 : C2 20 | rep #$20 3503 | 2 game.s 799 | Empty | 00 | | 0 | 00/127B | 3504 | 2 game.s 800 | Code | 00 | 2 | 3 | 00/127B : 20 66 0C | jsr next_index 3505 | 2 game.s 801 | Code | 10 | | 2 | 00/127E : E2 20 | sep #$20 3506 | 2 game.s 802 | Code | 10 | | 1 | 00/1280 : 38 | sec 3507 | 2 game.s 803 | Code | 10 | | 2 | 00/1281 : E9 30 | sbc #'0' - 3508 | 2 game.s 804 | Code | 10 | 2 | 3 | 00/1283 : 9D 51 B6 | sta bleu2,x + 3508 | 2 game.s 804 | Code | 10 | 2 | 3 | 00/1283 : 9D 29 B8 | sta bleu2,x 3509 | 2 game.s 805 | Code | 00 | | 2 | 00/1286 : C2 20 | rep #$20 3510 | 2 game.s 806 | Empty | 00 | | 0 | 00/1288 | 3511 | 2 game.s 807 | Code | 00 | 2 | 3 | 00/1288 : 4C 66 0C | jmp next_index ; skip the final 0 @@ -2734,7 +2734,7 @@ 3519 | 2 game.s 815 | Empty | 00 | | 0 | 00/1291 | 3520 | 2 game.s 816 | Code | 00 | 2 | 3 | 00/1291 : 20 66 0C | jsr next_index ; pointe sur le nom du fichier 3521 | 2 game.s 817 | Code | 00 | | 2 | 00/1294 : A5 90 | lda {{$80}+$10} ; sauve son adresse dans le tableau - 3522 | 2 game.s 818 | Code | 00 | 2 | 3 | 00/1296 : 9D F1 B1 | sta image_a_charger,x + 3522 | 2 game.s 818 | Code | 00 | 2 | 3 | 00/1296 : 9D C9 B3 | sta image_a_charger,x 3523 | 2 game.s 819 | Empty | 00 | | 0 | 00/1299 | 3524 | 2 game.s 820 | Code | 00 | 2 | 3 | 00/1299 : 20 66 0C | ozunid_13 jsr next_index ; move to the end of the string (final zero) 3525 | 2 game.s 821 | Code | 00 | | 2 | 00/129C : D0 FB | bne ozunid_13 @@ -2747,10 +2747,10 @@ 3532 | 2 game.s 828 | Code | 00 | | 1 | 00/12A3 : AA | tax ; la scene 3533 | 2 game.s 829 | Empty | 00 | | 0 | 00/12A4 | 3534 | 2 game.s 830 | Code | 10 | | 2 | 00/12A4 : E2 20 | sep #$20 ; un mot en plus - 3535 | 2 game.s 831 | Code | 10 | 2 | 3 | 00/12A6 : FE 71 91 | inc pointeur_mots,x - 3536 | 2 game.s 832 | Code | 10 | 2 | 3 | 00/12A9 : BD 71 91 | lda pointeur_mots,x + 3535 | 2 game.s 831 | Code | 10 | 2 | 3 | 00/12A6 : FE 49 93 | inc pointeur_mots,x + 3536 | 2 game.s 832 | Code | 10 | 2 | 3 | 00/12A9 : BD 49 93 | lda pointeur_mots,x 3537 | 2 game.s 833 | Code | 10 | | 1 | 00/12AC : 3A | dec - 3538 | 2 game.s 834 | Code | 10 | 2 | 3 | 00/12AD : 8D 6E 2A | sta localPOINT + 3538 | 2 game.s 834 | Code | 10 | 2 | 3 | 00/12AD : 8D 46 2C | sta localPOINT 3539 | 2 game.s 835 | Code | 00 | | 2 | 00/12B0 : C2 20 | rep #$20 3540 | 2 game.s 836 | Empty | 00 | | 0 | 00/12B2 | 3541 | 2 game.s 837 | Code | 00 | | 1 | 00/12B2 : 48 | pha ; calcul l'index dans la dimension NB_MOTS @@ -2762,17 +2762,17 @@ 3551 | 2 game.s 841 | Code | 00 | | 3 | 00/12B8 : A2 0B 09 | LDX #$90B ; load tool call # 3552 | 2 game.s 841 | Code | 00 | | 4 | 00/12BB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 3553 | 2 game.s 842 | Code | 00 | | 1 | 00/12BF : 68 | pla - 3554 | 2 game.s 843 | Code | 00 | 2 | 3 | 00/12C0 : 8D 6C 2A | sta localOFFSET ; 0=>0, 1=>25, 2=>50 + 3554 | 2 game.s 843 | Code | 00 | 2 | 3 | 00/12C0 : 8D 44 2C | sta localOFFSET ; 0=>0, 1=>25, 2=>50 3555 | 2 game.s 844 | Code | 00 | | 1 | 00/12C3 : 68 | pla 3556 | 2 game.s 845 | Empty | 00 | | 0 | 00/12C4 | 3557 | 2 game.s 846 | Comment | 00 | | 0 | 00/12C4 | *-- fonction_mot$(scene|,pointeur_mots|(scene|))=MID$(ligne$,2,espace%-2) 3558 | 2 game.s 847 | Empty | 00 | | 0 | 00/12C4 | 3559 | 2 game.s 848 | Code | 00 | 2 | 3 | 00/12C4 : 20 66 0C | jsr next_index 3560 | 2 game.s 849 | Empty | 00 | | 0 | 00/12C7 | - 3561 | 2 game.s 850 | Code | 00 | 2 | 3 | 00/12C7 : AD 6C 2A | lda localOFFSET ; 0/25/50 => 0/50/100 + 3561 | 2 game.s 850 | Code | 00 | 2 | 3 | 00/12C7 : AD 44 2C | lda localOFFSET ; 0/25/50 => 0/50/100 3562 | 2 game.s 851 | Code | 00 | | 1 | 00/12CA : 0A | asl 3563 | 2 game.s 852 | Code | 00 | | 1 | 00/12CB : 48 | pha - 3564 | 2 game.s 853 | Code | 00 | 2 | 3 | 00/12CC : AD 6E 2A | lda localPOINT ; 0/1/2 => 0/2/4 + 3564 | 2 game.s 853 | Code | 00 | 2 | 3 | 00/12CC : AD 46 2C | lda localPOINT ; 0/1/2 => 0/2/4 3565 | 2 game.s 854 | Code | 00 | | 1 | 00/12CF : 0A | asl 3566 | 2 game.s 855 | Code | 00 | | 1 | 00/12D0 : 18 | clc 3567 | 2 game.s 856 | Code | 00 | | 2 | 00/12D1 : 63 01 | adc 1,s ; += @@ -2780,7 +2780,7 @@ 3569 | 2 game.s 858 | Code | 00 | | 1 | 00/12D4 : 68 | pla 3570 | 2 game.s 859 | Empty | 00 | | 0 | 00/12D5 | 3571 | 2 game.s 860 | Code | 00 | | 2 | 00/12D5 : A5 90 | lda {{$80}+$10} ; sauve l'offset du mot - 3572 | 2 game.s 861 | Code | 00 | 2 | 3 | 00/12D7 : 9D 51 43 | sta fonction_mots,x + 3572 | 2 game.s 861 | Code | 00 | 2 | 3 | 00/12D7 : 9D 29 45 | sta fonction_mots,x 3573 | 2 game.s 862 | Empty | 00 | | 0 | 00/12DA | 3574 | 2 game.s 863 | Code | 00 | 2 | 3 | 00/12DA : 20 66 0C | jsr next_index 3575 | 2 game.s 864 | Empty | 00 | | 0 | 00/12DD | @@ -2796,10 +2796,10 @@ 3585 | 2 game.s 874 | Empty | 00 | | 0 | 00/12E5 | 3586 | 2 game.s 875 | Code | 00 | 2 | 3 | 00/12E5 : 20 66 0C | jsr next_index 3587 | 2 game.s 876 | Empty | 00 | | 0 | 00/12E8 | - 3588 | 2 game.s 877 | Code | 00 | 2 | 3 | 00/12E8 : AD 6C 2A | lda localOFFSET ; 0/25/50 => 0/50/100 + 3588 | 2 game.s 877 | Code | 00 | 2 | 3 | 00/12E8 : AD 44 2C | lda localOFFSET ; 0/25/50 => 0/50/100 3589 | 2 game.s 878 | Code | 00 | | 1 | 00/12EB : 0A | asl 3590 | 2 game.s 879 | Code | 00 | | 1 | 00/12EC : 48 | pha - 3591 | 2 game.s 880 | Code | 00 | 2 | 3 | 00/12ED : AD 6E 2A | lda localPOINT ; 0/1/2 => 0/2/4 + 3591 | 2 game.s 880 | Code | 00 | 2 | 3 | 00/12ED : AD 46 2C | lda localPOINT ; 0/1/2 => 0/2/4 3592 | 2 game.s 881 | Code | 00 | | 1 | 00/12F0 : 0A | asl 3593 | 2 game.s 882 | Code | 00 | | 1 | 00/12F1 : 18 | clc 3594 | 2 game.s 883 | Code | 00 | | 2 | 00/12F2 : 63 01 | adc 1,s ; += @@ -2807,7 +2807,7 @@ 3596 | 2 game.s 885 | Code | 00 | | 1 | 00/12F5 : 68 | pla 3597 | 2 game.s 886 | Empty | 00 | | 0 | 00/12F6 | 3598 | 2 game.s 887 | Code | 00 | | 2 | 00/12F6 : A7 90 | lda [{{$80}+$10}] ; prend le mot sur 16-bit - 3599 | 2 game.s 888 | Code | 00 | 2 | 3 | 00/12F8 : 9D 31 72 | sta condition,x + 3599 | 2 game.s 888 | Code | 00 | 2 | 3 | 00/12F8 : 9D 09 74 | sta condition,x 3600 | 2 game.s 889 | Empty | 00 | | 0 | 00/12FB | 3601 | 2 game.s 890 | Code | 00 | 2 | 3 | 00/12FB : 20 66 0C | jsr next_index 3602 | 2 game.s 891 | Empty | 00 | | 0 | 00/12FE | @@ -2815,14 +2815,14 @@ 3604 | 2 game.s 893 | Empty | 00 | | 0 | 00/12FE | 3605 | 2 game.s 894 | Code | 00 | 2 | 3 | 00/12FE : 20 66 0C | jsr next_index 3606 | 2 game.s 895 | Empty | 00 | | 0 | 00/1301 | - 3607 | 2 game.s 896 | Code | 00 | 2 | 3 | 00/1301 : AD 6C 2A | lda localOFFSET ; 0/25/50 => 0/50/100 + 3607 | 2 game.s 896 | Code | 00 | 2 | 3 | 00/1301 : AD 44 2C | lda localOFFSET ; 0/25/50 => 0/50/100 3608 | 2 game.s 897 | Code | 00 | | 1 | 00/1304 : 18 | clc - 3609 | 2 game.s 898 | Code | 00 | 2 | 3 | 00/1305 : 6D 6E 2A | adc localPOINT ; += + 3609 | 2 game.s 898 | Code | 00 | 2 | 3 | 00/1305 : 6D 46 2C | adc localPOINT ; += 3610 | 2 game.s 899 | Code | 00 | | 1 | 00/1308 : AA | tax 3611 | 2 game.s 900 | Empty | 00 | | 0 | 00/1309 | 3612 | 2 game.s 901 | Code | 10 | | 2 | 00/1309 : E2 20 | sep #$20 3613 | 2 game.s 902 | Code | 10 | | 2 | 00/130B : A7 90 | lda [{{$80}+$10}] ; prend le caractre 8-bit - 3614 | 2 game.s 903 | Code | 10 | 2 | 3 | 00/130D : 9D 91 62 | sta aiguillage,x + 3614 | 2 game.s 903 | Code | 10 | 2 | 3 | 00/130D : 9D 69 64 | sta aiguillage,x 3615 | 2 game.s 904 | Code | 00 | | 2 | 00/1310 : C2 20 | rep #$20 3616 | 2 game.s 905 | Empty | 00 | | 0 | 00/1312 | 3617 | 2 game.s 906 | Comment | 00 | | 0 | 00/1312 | *--- Recopie la phrase si elle existe @@ -2831,10 +2831,10 @@ 3620 | 2 game.s 909 | Code | 00 | | 2 | 00/1315 : D0 01 | bne doDIESE1 ; on a une chane 3621 | 2 game.s 910 | Code | 00 | | 1 | 00/1317 : 60 | rts 3622 | 2 game.s 911 | Empty | 00 | | 0 | 00/1318 | - 3623 | 2 game.s 912 | Code | 00 | 2 | 3 | 00/1318 : AD 6C 2A | doDIESE1 lda localOFFSET ; 0/25/50 => 0/50/100 + 3623 | 2 game.s 912 | Code | 00 | 2 | 3 | 00/1318 : AD 44 2C | doDIESE1 lda localOFFSET ; 0/25/50 => 0/50/100 3624 | 2 game.s 913 | Code | 00 | | 1 | 00/131B : 0A | asl 3625 | 2 game.s 914 | Code | 00 | | 1 | 00/131C : 48 | pha - 3626 | 2 game.s 915 | Code | 00 | 2 | 3 | 00/131D : AD 6E 2A | lda localPOINT ; 0/1/2 => 0/2/4 + 3626 | 2 game.s 915 | Code | 00 | 2 | 3 | 00/131D : AD 46 2C | lda localPOINT ; 0/1/2 => 0/2/4 3627 | 2 game.s 916 | Code | 00 | | 1 | 00/1320 : 0A | asl 3628 | 2 game.s 917 | Code | 00 | | 1 | 00/1321 : 18 | clc 3629 | 2 game.s 918 | Code | 00 | | 2 | 00/1322 : 63 01 | adc 1,s ; += @@ -2842,7 +2842,7 @@ 3631 | 2 game.s 920 | Code | 00 | | 1 | 00/1325 : 68 | pla 3632 | 2 game.s 921 | Empty | 00 | | 0 | 00/1326 | 3633 | 2 game.s 922 | Code | 00 | | 2 | 00/1326 : A5 90 | lda {{$80}+$10} ; prend le mot sur 16-bit - 3634 | 2 game.s 923 | Code | 00 | 2 | 3 | 00/1328 : 9D B1 92 | sta phrase,x + 3634 | 2 game.s 923 | Code | 00 | 2 | 3 | 00/1328 : 9D 89 94 | sta phrase,x 3635 | 2 game.s 924 | Empty | 00 | | 0 | 00/132B | 3636 | 2 game.s 925 | Comment | 00 | | 0 | 00/132B | *--- Maintenant, on parcout la chane jusqu' la fin (00) 3637 | 2 game.s 926 | Empty | 00 | | 0 | 00/132B | @@ -2867,10 +2867,10 @@ 3656 | 2 game.s 945 | Equivalence | 00 | | 0 | 00/1332 | texteRC = $9c 3657 | 2 game.s 946 | Empty | 00 | | 0 | 00/1332 | 3658 | 2 game.s 947 | Empty | 00 | | 0 | 00/1332 | prepare_texte - 3659 | 2 game.s 948 | Code | 00 | 2 | 3 | 00/1332 : 9C 68 2A | stz i ; on commence 0 - 3660 | 2 game.s 949 | Code | 00 | 2 | 3 | 00/1335 : 9C 6A 2A | stz nb_lignes + 3659 | 2 game.s 948 | Code | 00 | 2 | 3 | 00/1332 : 9C 40 2C | stz i ; on commence 0 + 3660 | 2 game.s 949 | Code | 00 | 2 | 3 | 00/1335 : 9C 42 2C | stz nb_lignes 3661 | 2 game.s 950 | Empty | 00 | | 0 | 00/1338 | - 3662 | 2 game.s 951 | Code | 00 | 2 | 3 | 00/1338 : A9 73 3D | lda #texte_final + 3662 | 2 game.s 951 | Code | 00 | 2 | 3 | 00/1338 : A9 4B 3F | lda #texte_final 3663 | 2 game.s 952 | Code | 00 | | 2 | 00/133B : 85 84 | sta {{$80}+4} 3664 | 2 game.s 953 | Empty | 00 | | 0 | 00/133D | 3665 | 2 game.s 954 | Code | 10 | | 2 | 00/133D : E2 20 | sep #$20 ; A en 8-bits @@ -2879,10 +2879,10 @@ 3668 | 2 game.s 957 | Empty | 10 | | 0 | 00/133F | 3669 | 2 game.s 958 | Code | 10 | | 3 | 00/133F : A2 00 00 | ldx #0 ; on initialise les buffers 3670 | 2 game.s 959 | Code | 10 | | 2 | 00/1342 : A9 5F | ozunid_16 lda #{$5f} - 3671 | 2 game.s 960 | Code | 10 | 2 | 3 | 00/1344 : 9D 73 3D | sta texte_final,x + 3671 | 2 game.s 960 | Code | 10 | 2 | 3 | 00/1344 : 9D 4B 3F | sta texte_final,x 3672 | 2 game.s 961 | Code | 10 | | 2 | 00/1347 : A9 00 | lda #{0} - 3673 | 2 game.s 962 | Code | 10 | 2 | 3 | 00/1349 : 9D BB 31 | sta texte_liens,x - 3674 | 2 game.s 963 | Code | 10 | 2 | 3 | 00/134C : 9E 97 37 | stz texte_index,x + 3673 | 2 game.s 962 | Code | 10 | 2 | 3 | 00/1349 : 9D 93 33 | sta texte_liens,x + 3674 | 2 game.s 963 | Code | 10 | 2 | 3 | 00/134C : 9E 6F 39 | stz texte_index,x 3675 | 2 game.s 964 | Code | 10 | | 1 | 00/134F : E8 | inx 3676 | 2 game.s 965 | Code | 10 | | 3 | 00/1350 : E0 DC 05 | cpx #{75}*{20} 3677 | 2 game.s 966 | Code | 10 | | 2 | 00/1353 : 90 ED | bcc ozunid_16 @@ -2891,21 +2891,21 @@ 3680 | 2 game.s 969 | Empty | 10 | | 0 | 00/1355 | 3681 | 2 game.s 970 | Code | 10 | | 3 | 00/1355 : A0 00 00 | ldy #0 3682 | 2 game.s 971 | Code | 10 | | 2 | 00/1358 : B7 94 | ozunid_17 lda [{{{$80}+$10}+4}],y - 3683 | 2 game.s 972 | Code | 10 | 2 | 3 | 00/135A : 99 DF 2B | sta texte,y + 3683 | 2 game.s 972 | Code | 10 | 2 | 3 | 00/135A : 99 B7 2D | sta texte,y 3684 | 2 game.s 973 | Code | 10 | | 1 | 00/135D : C8 | iny 3685 | 2 game.s 974 | Code | 10 | | 2 | 00/135E : C9 00 | cmp #0 3686 | 2 game.s 975 | Code | 10 | | 2 | 00/1360 : D0 F6 | bne ozunid_17 3687 | 2 game.s 976 | Empty | 10 | | 0 | 00/1362 | - 3688 | 2 game.s 977 | Code | 10 | 2 | 3 | 00/1362 : 8C 72 2A | sty longueur_texte + 3688 | 2 game.s 977 | Code | 10 | 2 | 3 | 00/1362 : 8C 4A 2C | sty longueur_texte 3689 | 2 game.s 978 | Empty | 10 | | 0 | 00/1365 | 3690 | 2 game.s 979 | Comment | 10 | | 0 | 00/1365 | * ligne_max$=MID$(texte$,i%,max_colonnes|) 3691 | 2 game.s 980 | Empty | 10 | | 0 | 00/1365 | 3692 | 2 game.s 981 | Code | 10 | | 2 | 00/1365 : E2 20 | at_2 sep #$20 3693 | 2 game.s 982 | Empty | 10 | | 0 | 00/1367 | - 3694 | 2 game.s 983 | Code | 10 | 2 | 3 | 00/1367 : AE 68 2A | ldx i + 3694 | 2 game.s 983 | Code | 10 | 2 | 3 | 00/1367 : AE 40 2C | ldx i 3695 | 2 game.s 984 | Code | 10 | | 3 | 00/136A : A0 00 00 | ldy #0 - 3696 | 2 game.s 985 | Code | 10 | 2 | 3 | 00/136D : BD DF 2B | ozunid_18 lda texte,x - 3697 | 2 game.s 986 | Code | 10 | 2 | 3 | 00/1370 : 99 94 2B | sta ligne_max,y + 3696 | 2 game.s 985 | Code | 10 | 2 | 3 | 00/136D : BD B7 2D | ozunid_18 lda texte,x + 3697 | 2 game.s 986 | Code | 10 | 2 | 3 | 00/1370 : 99 6C 2D | sta ligne_max,y 3698 | 2 game.s 987 | Code | 10 | | 1 | 00/1373 : E8 | inx 3699 | 2 game.s 988 | Code | 10 | | 1 | 00/1374 : C8 | iny 3700 | 2 game.s 989 | Code | 10 | | 3 | 00/1375 : C0 4B 00 | cpy #{75} @@ -2914,7 +2914,7 @@ 3703 | 2 game.s 992 | Comment | 10 | | 0 | 00/137A | * return$=LEFT$(ligne_max$,INSTR(ligne_max$,"")) = index d'un RC 3704 | 2 game.s 993 | Empty | 10 | | 0 | 00/137A | 3705 | 2 game.s 994 | Code | 10 | | 3 | 00/137A : A2 00 00 | ldx #0 - 3706 | 2 game.s 995 | Code | 10 | 2 | 3 | 00/137D : BD 94 2B | ozunid_19 lda ligne_max,x + 3706 | 2 game.s 995 | Code | 10 | 2 | 3 | 00/137D : BD 6C 2D | ozunid_19 lda ligne_max,x 3707 | 2 game.s 996 | Code | 10 | | 2 | 00/1380 : C9 9C | cmp #{$9c} 3708 | 2 game.s 997 | Code | 10 | | 2 | 00/1382 : F0 08 | beq at_3 ; on a trouv un RC 3709 | 2 game.s 998 | Code | 10 | | 1 | 00/1384 : E8 | inx @@ -2922,7 +2922,7 @@ 3711 | 2 game.s 1000 | Code | 10 | | 2 | 00/1388 : 90 F3 | bcc ozunid_19 3712 | 2 game.s 1001 | Code | 10 | | 2 | 00/138A : B0 0B | bcs at_case0 ; pas de RC sur la ligne 3713 | 2 game.s 1002 | Empty | 10 | | 0 | 00/138C | - 3714 | 2 game.s 1003 | Code | 10 | 2 | 3 | 00/138C : 8E 74 2A | at_3 stx return ; on a l'index du RC + 3714 | 2 game.s 1003 | Code | 10 | 2 | 3 | 00/138C : 8E 4C 2C | at_3 stx return ; on a l'index du RC 3715 | 2 game.s 1004 | Empty | 10 | | 0 | 00/138F | 3716 | 2 game.s 1005 | Code | 10 | | 3 | 00/138F : E0 00 00 | cpx #0 3717 | 2 game.s 1006 | Code | 10 | | 2 | 00/1392 : F0 46 | beq at_case1 ; 1er car est un RC, on sort une ligne blanche @@ -2933,29 +2933,29 @@ 3722 | 2 game.s 1011 | Comment | 10 | | 0 | 00/1397 | * ligne_max$=LEFT$(ligne_max$,RINSTR(ligne_max$," ")) 3723 | 2 game.s 1012 | Empty | 10 | | 0 | 00/1397 | 3724 | 2 game.s 1013 | Code | 10 | | 3 | 00/1397 : A2 4A 00 | at_case0 ldx #{75}-1 - 3725 | 2 game.s 1014 | Code | 10 | 2 | 3 | 00/139A : BD 94 2B | ozunid_20 lda ligne_max,x + 3725 | 2 game.s 1014 | Code | 10 | 2 | 3 | 00/139A : BD 6C 2D | ozunid_20 lda ligne_max,x 3726 | 2 game.s 1015 | Code | 10 | | 2 | 00/139D : C9 20 | cmp #{$20} ; un vrai espace 3727 | 2 game.s 1016 | Code | 10 | | 2 | 00/139F : F0 06 | beq at_4 3728 | 2 game.s 1017 | Code | 10 | | 1 | 00/13A1 : CA | dex 3729 | 2 game.s 1018 | Code | 10 | | 2 | 00/13A2 : D0 F6 | bne ozunid_20 3730 | 2 game.s 1019 | Code | 10 | | 3 | 00/13A4 : A2 01 00 | ldx #1 ; eventuel cas douteux 3731 | 2 game.s 1020 | Empty | 10 | | 0 | 00/13A7 | - 3732 | 2 game.s 1021 | Code | 10 | 2 | 3 | 00/13A7 : 8E 70 2A | at_4 stx len_max + 3732 | 2 game.s 1021 | Code | 10 | 2 | 3 | 00/13A7 : 8E 48 2C | at_4 stx len_max 3733 | 2 game.s 1022 | Empty | 10 | | 0 | 00/13AA | 3734 | 2 game.s 1023 | Comment | 10 | | 0 | 00/13AA | * b$=b$+ligne_max$+SPACE$(max_colonnes|-LEN(ligne_max$)) 3735 | 2 game.s 1024 | Empty | 10 | | 0 | 00/13AA | 3736 | 2 game.s 1025 | Code | 10 | | 3 | 00/13AA : A2 00 00 | ldx #0 - 3737 | 2 game.s 1026 | Code | 10 | 2 | 3 | 00/13AD : BD 94 2B | ozunid_21 lda ligne_max,x - 3738 | 2 game.s 1027 | Code | 10 | 2 | 3 | 00/13B0 : 20 4A 14 | jsr set_textefinal + 3737 | 2 game.s 1026 | Code | 10 | 2 | 3 | 00/13AD : BD 6C 2D | ozunid_21 lda ligne_max,x + 3738 | 2 game.s 1027 | Code | 10 | 2 | 3 | 00/13B0 : 20 4D 14 | jsr set_textefinal 3739 | 2 game.s 1028 | Code | 10 | | 1 | 00/13B3 : E8 | inx - 3740 | 2 game.s 1029 | Code | 10 | 2 | 3 | 00/13B4 : EC 70 2A | cpx len_max + 3740 | 2 game.s 1029 | Code | 10 | 2 | 3 | 00/13B4 : EC 48 2C | cpx len_max 3741 | 2 game.s 1030 | Code | 10 | | 2 | 00/13B7 : 90 F4 | bcc ozunid_21 3742 | 2 game.s 1031 | Empty | 10 | | 0 | 00/13B9 | 3743 | 2 game.s 1032 | Code | 10 | | 3 | 00/13B9 : E0 4B 00 | cpx #{75} 3744 | 2 game.s 1033 | Code | 10 | | 2 | 00/13BC : B0 0B | bcs noSPC 3745 | 2 game.s 1034 | Empty | 10 | | 0 | 00/13BE | 3746 | 2 game.s 1035 | Code | 10 | | 2 | 00/13BE : A9 20 | lda #{$20} - 3747 | 2 game.s 1036 | Code | 10 | 2 | 3 | 00/13C0 : 20 4A 14 | ozunid_22 jsr set_textefinal + 3747 | 2 game.s 1036 | Code | 10 | 2 | 3 | 00/13C0 : 20 4D 14 | ozunid_22 jsr set_textefinal 3748 | 2 game.s 1037 | Code | 10 | | 1 | 00/13C3 : E8 | inx 3749 | 2 game.s 1038 | Code | 10 | | 3 | 00/13C4 : E0 4B 00 | cpx #{75} 3750 | 2 game.s 1039 | Code | 10 | | 2 | 00/13C7 : 90 F7 | bcc ozunid_22 @@ -2965,23 +2965,23 @@ 3754 | 2 game.s 1043 | Comment | 10 | | 0 | 00/13C9 | * ADD i%,LEN(ligne_max$) 3755 | 2 game.s 1044 | Empty | 10 | | 0 | 00/13C9 | 3756 | 2 game.s 1045 | Code | 00 | | 2 | 00/13C9 : C2 20 | rep #$20 - 3757 | 2 game.s 1046 | Code | 00 | 2 | 3 | 00/13CB : AD 68 2A | lda i + 3757 | 2 game.s 1046 | Code | 00 | 2 | 3 | 00/13CB : AD 40 2C | lda i 3758 | 2 game.s 1047 | Code | 00 | | 1 | 00/13CE : 18 | clc - 3759 | 2 game.s 1048 | Code | 00 | 2 | 3 | 00/13CF : 6D 70 2A | adc len_max + 3759 | 2 game.s 1048 | Code | 00 | 2 | 3 | 00/13CF : 6D 48 2C | adc len_max 3760 | 2 game.s 1049 | Code | 00 | | 1 | 00/13D2 : 1A | inc - 3761 | 2 game.s 1050 | Code | 00 | 2 | 3 | 00/13D3 : 8D 68 2A | sta i + 3761 | 2 game.s 1050 | Code | 00 | 2 | 3 | 00/13D3 : 8D 40 2C | sta i 3762 | 2 game.s 1051 | Code | 10 | | 2 | 00/13D6 : E2 20 | sep #$20 3763 | 2 game.s 1052 | Code | 10 | | 2 | 00/13D8 : 80 43 | bra at_8 3764 | 2 game.s 1053 | Empty | 10 | | 0 | 00/13DA | 3765 | 2 game.s 1054 | Comment | 10 | | 0 | 00/13DA | * CASE 1 - ligne blanche 3766 | 2 game.s 1055 | Empty | 10 | | 0 | 00/13DA | - 3767 | 2 game.s 1056 | Code | 10 | 2 | 3 | 00/13DA : AE 68 2A | at_case1 ldx i ; on utilise X pour tre en 16-bits + 3767 | 2 game.s 1056 | Code | 10 | 2 | 3 | 00/13DA : AE 40 2C | at_case1 ldx i ; on utilise X pour tre en 16-bits 3768 | 2 game.s 1057 | Code | 10 | | 1 | 00/13DD : E8 | inx - 3769 | 2 game.s 1058 | Code | 10 | 2 | 3 | 00/13DE : 8E 68 2A | stx i + 3769 | 2 game.s 1058 | Code | 10 | 2 | 3 | 00/13DE : 8E 40 2C | stx i 3770 | 2 game.s 1059 | Empty | 10 | | 0 | 00/13E1 | 3771 | 2 game.s 1060 | Code | 10 | | 3 | 00/13E1 : A2 00 00 | ldx #0 3772 | 2 game.s 1061 | Code | 10 | | 2 | 00/13E4 : A9 20 | lda #{$20} - 3773 | 2 game.s 1062 | Code | 10 | 2 | 3 | 00/13E6 : 20 4A 14 | ozunid_23 jsr set_textefinal + 3773 | 2 game.s 1062 | Code | 10 | 2 | 3 | 00/13E6 : 20 4D 14 | ozunid_23 jsr set_textefinal 3774 | 2 game.s 1063 | Code | 10 | | 1 | 00/13E9 : E8 | inx 3775 | 2 game.s 1064 | Code | 10 | | 3 | 00/13EA : E0 4B 00 | cpx #{75} 3776 | 2 game.s 1065 | Code | 10 | | 2 | 00/13ED : 90 F7 | bcc ozunid_23 @@ -2990,10 +2990,10 @@ 3779 | 2 game.s 1068 | Comment | 10 | | 0 | 00/13F1 | * DEFAULT 3780 | 2 game.s 1069 | Empty | 10 | | 0 | 00/13F1 | 3781 | 2 game.s 1070 | Code | 10 | | 3 | 00/13F1 : A2 00 00 | at_default ldx #0 ; ligne_max$=LEFT$(return$,return%) - 3782 | 2 game.s 1071 | Code | 10 | 2 | 3 | 00/13F4 : BD 94 2B | ozunid_24 lda ligne_max,x - 3783 | 2 game.s 1072 | Code | 10 | 2 | 3 | 00/13F7 : 20 4A 14 | jsr set_textefinal + 3782 | 2 game.s 1071 | Code | 10 | 2 | 3 | 00/13F4 : BD 6C 2D | ozunid_24 lda ligne_max,x + 3783 | 2 game.s 1072 | Code | 10 | 2 | 3 | 00/13F7 : 20 4D 14 | jsr set_textefinal 3784 | 2 game.s 1073 | Code | 10 | | 1 | 00/13FA : E8 | inx - 3785 | 2 game.s 1074 | Code | 10 | 2 | 3 | 00/13FB : EC 74 2A | cpx return + 3785 | 2 game.s 1074 | Code | 10 | 2 | 3 | 00/13FB : EC 4C 2C | cpx return 3786 | 2 game.s 1075 | Code | 10 | | 2 | 00/13FE : 90 F4 | bcc ozunid_24 3787 | 2 game.s 1076 | Empty | 10 | | 0 | 00/1400 | 3788 | 2 game.s 1077 | Comment | 10 | | 0 | 00/1400 | * b$=b$+ligne_max$+SPACE$(max_colonnes|-return%) @@ -3002,7 +3002,7 @@ 3791 | 2 game.s 1080 | Code | 10 | | 2 | 00/1403 : B0 0B | bcs noSPC2 3792 | 2 game.s 1081 | Empty | 10 | | 0 | 00/1405 | 3793 | 2 game.s 1082 | Code | 10 | | 2 | 00/1405 : A9 20 | lda #{$20} - 3794 | 2 game.s 1083 | Code | 10 | 2 | 3 | 00/1407 : 20 4A 14 | ozunid_25 jsr set_textefinal + 3794 | 2 game.s 1083 | Code | 10 | 2 | 3 | 00/1407 : 20 4D 14 | ozunid_25 jsr set_textefinal 3795 | 2 game.s 1084 | Code | 10 | | 1 | 00/140A : E8 | inx 3796 | 2 game.s 1085 | Code | 10 | | 3 | 00/140B : E0 4B 00 | cpx #{75} 3797 | 2 game.s 1086 | Code | 10 | | 2 | 00/140E : 90 F7 | bcc ozunid_25 @@ -3012,20 +3012,20 @@ 3801 | 2 game.s 1090 | Comment | 10 | | 0 | 00/1410 | * ADD i%,return%+1 3802 | 2 game.s 1091 | Empty | 10 | | 0 | 00/1410 | 3803 | 2 game.s 1092 | Code | 00 | | 2 | 00/1410 : C2 20 | rep #$20 - 3804 | 2 game.s 1093 | Code | 00 | 2 | 3 | 00/1412 : AD 68 2A | lda i + 3804 | 2 game.s 1093 | Code | 00 | 2 | 3 | 00/1412 : AD 40 2C | lda i 3805 | 2 game.s 1094 | Code | 00 | | 1 | 00/1415 : 18 | clc - 3806 | 2 game.s 1095 | Code | 00 | 2 | 3 | 00/1416 : 6D 74 2A | adc return + 3806 | 2 game.s 1095 | Code | 00 | 2 | 3 | 00/1416 : 6D 4C 2C | adc return 3807 | 2 game.s 1096 | Code | 00 | | 1 | 00/1419 : 1A | inc - 3808 | 2 game.s 1097 | Code | 00 | 2 | 3 | 00/141A : 8D 68 2A | sta i + 3808 | 2 game.s 1097 | Code | 00 | 2 | 3 | 00/141A : 8D 40 2C | sta i 3809 | 2 game.s 1098 | Empty | 00 | | 0 | 00/141D | 3810 | 2 game.s 1099 | Comment | 00 | | 0 | 00/141D | * UNTIL i%>=longueur_texte% 3811 | 2 game.s 1100 | Empty | 00 | | 0 | 00/141D | 3812 | 2 game.s 1101 | Directive | 10 | | 0 | 00/141D | mx %10 3813 | 2 game.s 1102 | Empty | 10 | | 0 | 00/141D | - 3814 | 2 game.s 1103 | Code | 10 | 2 | 3 | 00/141D : EE 6A 2A | at_8 inc nb_lignes + 3814 | 2 game.s 1103 | Code | 10 | 2 | 3 | 00/141D : EE 42 2C | at_8 inc nb_lignes 3815 | 2 game.s 1104 | Empty | 10 | | 0 | 00/1420 | - 3816 | 2 game.s 1105 | Code | 10 | 2 | 3 | 00/1420 : AE 68 2A | ldx i - 3817 | 2 game.s 1106 | Code | 10 | 2 | 3 | 00/1423 : EC 72 2A | cpx longueur_texte + 3816 | 2 game.s 1105 | Code | 10 | 2 | 3 | 00/1420 : AE 40 2C | ldx i + 3817 | 2 game.s 1106 | Code | 10 | 2 | 3 | 00/1423 : EC 4A 2C | cpx longueur_texte 3818 | 2 game.s 1107 | Code | 10 | | 2 | 00/1426 : B0 03 | bcs at_9 3819 | 2 game.s 1108 | Code | 10 | | 3 | 00/1428 : 82 3A FF | brl at_2 ; we loop 3820 | 2 game.s 1109 | Empty | 10 | | 0 | 00/142B | @@ -3037,1907 +3037,2050 @@ 3826 | 2 game.s 1115 | Empty | 00 | | 0 | 00/142D | 3827 | 2 game.s 1116 | Code | 00 | | 3 | 00/142D : A9 14 00 | lda #{20} ; on est au max, on ne fait rien 3828 | 2 game.s 1117 | Code | 00 | | 1 | 00/1430 : 38 | sec - 3829 | 2 game.s 1118 | Code | 00 | 2 | 3 | 00/1431 : ED 6A 2A | sbc nb_lignes + 3829 | 2 game.s 1118 | Code | 00 | 2 | 3 | 00/1431 : ED 42 2C | sbc nb_lignes 3830 | 2 game.s 1119 | Code | 00 | | 2 | 00/1434 : 10 03 | bpl at_10 3831 | 2 game.s 1120 | Code | 00 | | 3 | 00/1436 : A9 00 00 | lda #0 3832 | 2 game.s 1121 | Code | 00 | | 1 | 00/1439 : 18 | at_10 clc 3833 | 2 game.s 1122 | Code | 00 | | 3 | 00/143A : 69 01 00 | adc #1 3834 | 2 game.s 1123 | Code | 00 | | 1 | 00/143D : 4A | lsr - 3835 | 2 game.s 1124 | Code | 00 | 2 | 3 | 00/143E : 8D 45 18 | sta printY ; output line - 3836 | 2 game.s 1125 | Code | 00 | | 1 | 00/1441 : 0A | asl - 3837 | 2 game.s 1126 | Code | 00 | | 1 | 00/1442 : AA | tax - 3838 | 2 game.s 1127 | Code | 00 | 2 | 3 | 00/1443 : BD E9 18 | lda y_coord,x - 3839 | 2 game.s 1128 | Code | 00 | 2 | 3 | 00/1446 : 8D 47 18 | sta offsetY - 3840 | 2 game.s 1129 | Code | 00 | | 1 | 00/1449 : 60 | rts - 3841 | 2 game.s 1130 | Empty | 00 | | 0 | 00/144A | - 3842 | 2 game.s 1131 | Directive | 10 | | 0 | 00/144A | mx %10 - 3843 | 2 game.s 1132 | Empty | 10 | | 0 | 00/144A | - 3844 | 2 game.s 1133 | Comment | 10 | | 0 | 00/144A | *--- output dans texte final - 3845 | 2 game.s 1134 | Empty | 10 | | 0 | 00/144A | - 3846 | 2 game.s 1135 | Directive | 10 | | 0 | 00/144A | mx %10 - 3847 | 2 game.s 1136 | Empty | 10 | | 0 | 00/144A | - 3848 | 2 game.s 1137 | Empty | 10 | | 0 | 00/144A | set_textefinal - 3849 | 2 game.s 1138 | Code | 10 | | 2 | 00/144A : 92 84 | sta ({{$80}+4}) - 3850 | 2 game.s 1139 | Code | 10 | | 2 | 00/144C : E6 84 | inc {{$80}+4} - 3851 | 2 game.s 1140 | Code | 10 | | 2 | 00/144E : D0 02 | bne set_tf1 - 3852 | 2 game.s 1141 | Code | 10 | | 2 | 00/1450 : E6 85 | inc {{$80}+4}+1 - 3853 | 2 game.s 1142 | Code | 10 | | 1 | 00/1452 : 60 | set_tf1 rts - 3854 | 2 game.s 1143 | Empty | 10 | | 0 | 00/1453 | - 3855 | 2 game.s 1144 | Directive | 00 | | 0 | 00/1453 | mx %00 ; on revient en 16-bits - 3856 | 2 game.s 1145 | Empty | 00 | | 0 | 00/1453 | - 3857 | 2 game.s 1146 | Comment | 00 | | 0 | 00/1453 | *----------------------- - 3858 | 2 game.s 1147 | Comment | 00 | | 0 | 00/1453 | * AFFICHE_TEXTE - 3859 | 2 game.s 1148 | Comment | 00 | | 0 | 00/1453 | *----------------------- - 3860 | 2 game.s 1149 | Comment | 00 | | 0 | 00/1453 | * affiche_texte - 3861 | 2 game.s 1150 | Empty | 00 | | 0 | 00/1453 | - 3862 | 2 game.s 1151 | Comment | 00 | | 0 | 00/1453 | * on imprime le texte (enfin) - 3863 | 2 game.s 1152 | Empty | 00 | | 0 | 00/1453 | - 3864 | 2 game.s 1153 | Equivalence | 00 | | 0 | 00/1453 | modeForeCopy = $0004 ; QDII Table 16-10 - 3865 | 2 game.s 1154 | Empty | 00 | | 0 | 00/1453 | - 3866 | 2 game.s 1155 | Empty | 00 | | 0 | 00/1453 | affiche_texte - 3867 | 2 game.s 1156 | Code | 00 | 2 | 3 | 00/1453 : 20 48 02 | jsr switch_640 ; switch to 640 - 3868 | 2 game.s 1157 | Empty | 00 | | 0 | 00/1456 | - 3869 | 2 game.s 1158 | Comment | 00 | | 0 | 00/1456 | * on s'occupe des couleurs de la palette - 3870 | 2 game.s 1159 | Empty | 00 | | 0 | 00/1456 | - 3871 | 2 game.s 1160 | Code | 00 | 2 | 3 | 00/1456 : AD AF 07 | lda ptrFOND - 3872 | 2 game.s 1161 | Code | 00 | | 2 | 00/1459 : 85 80 | sta {$80} - 3873 | 2 game.s 1162 | Code | 00 | 2 | 3 | 00/145B : AD B1 07 | lda ptrFOND+2 - 3874 | 2 game.s 1163 | Code | 00 | | 2 | 00/145E : 85 82 | sta {$80}+2 - 3875 | 2 game.s 1164 | Empty | 00 | | 0 | 00/1460 | - 3876 | 2 game.s 1165 | Code | 00 | 2 | 3 | 00/1460 : AE 88 2A | ldx scene_actuelle - 3877 | 2 game.s 1166 | Code | 10 | | 2 | 00/1463 : E2 20 | sep #$20 - 3878 | 2 game.s 1167 | Code | 10 | 2 | 3 | 00/1465 : BD 30 B3 | lda rouge1-1,x - 3879 | 2 game.s 1168 | Code | 10 | | 1 | 00/1468 : 0A | asl - 3880 | 2 game.s 1169 | Code | 10 | 2 | 3 | 00/1469 : 8D 77 2A | sta rvb1+1 - 3881 | 2 game.s 1170 | Code | 10 | 2 | 3 | 00/146C : BD D0 B3 | lda vert1-1,x - 3882 | 2 game.s 1171 | Code | 10 | | 1 | 00/146F : 0A | asl - 3883 | 2 game.s 1172 | Code | 10 | | 1 | 00/1470 : 0A | asl - 3884 | 2 game.s 1173 | Code | 10 | | 1 | 00/1471 : 0A | asl - 3885 | 2 game.s 1174 | Code | 10 | | 1 | 00/1472 : 0A | asl - 3886 | 2 game.s 1175 | Code | 10 | | 1 | 00/1473 : 0A | asl - 3887 | 2 game.s 1176 | Code | 10 | 2 | 3 | 00/1474 : 8D 76 2A | sta rvb1 - 3888 | 2 game.s 1177 | Code | 10 | 2 | 3 | 00/1477 : BD 70 B4 | lda bleu1-1,x - 3889 | 2 game.s 1178 | Code | 10 | | 1 | 00/147A : 0A | asl - 3890 | 2 game.s 1179 | Code | 10 | 2 | 3 | 00/147B : 0D 76 2A | ora rvb1 - 3891 | 2 game.s 1180 | Code | 10 | 2 | 3 | 00/147E : 8D 76 2A | sta rvb1 - 3892 | 2 game.s 1181 | Empty | 10 | | 0 | 00/1481 | - 3893 | 2 game.s 1182 | Code | 10 | 2 | 3 | 00/1481 : BD 10 B5 | lda rouge2-1,x - 3894 | 2 game.s 1183 | Code | 10 | | 1 | 00/1484 : 0A | asl - 3895 | 2 game.s 1184 | Code | 10 | 2 | 3 | 00/1485 : 8D 79 2A | sta rvb2+1 - 3896 | 2 game.s 1185 | Code | 10 | 2 | 3 | 00/1488 : BD B0 B5 | lda vert2-1,x - 3897 | 2 game.s 1186 | Code | 10 | | 1 | 00/148B : 0A | asl - 3898 | 2 game.s 1187 | Code | 10 | | 1 | 00/148C : 0A | asl - 3899 | 2 game.s 1188 | Code | 10 | | 1 | 00/148D : 0A | asl - 3900 | 2 game.s 1189 | Code | 10 | | 1 | 00/148E : 0A | asl - 3901 | 2 game.s 1190 | Code | 10 | | 1 | 00/148F : 0A | asl - 3902 | 2 game.s 1191 | Code | 10 | 2 | 3 | 00/1490 : 8D 78 2A | sta rvb2 - 3903 | 2 game.s 1192 | Code | 10 | 2 | 3 | 00/1493 : BD 50 B6 | lda bleu2-1,x - 3904 | 2 game.s 1193 | Code | 10 | | 1 | 00/1496 : 0A | asl - 3905 | 2 game.s 1194 | Code | 10 | 2 | 3 | 00/1497 : 0D 78 2A | ora rvb2 - 3906 | 2 game.s 1195 | Code | 10 | 2 | 3 | 00/149A : 8D 78 2A | sta rvb2 - 3907 | 2 game.s 1196 | Empty | 10 | | 0 | 00/149D | - 3908 | 2 game.s 1197 | Code | 00 | | 2 | 00/149D : C2 20 | rep #$20 - 3909 | 2 game.s 1198 | Empty | 00 | | 0 | 00/149F | - 3910 | 2 game.s 1199 | Code | 00 | 2 | 3 | 00/149F : AD 78 2A | lda rvb2 - 3911 | 2 game.s 1200 | Code | 00 | | 3 | 00/14A2 : A0 02 7E | ldy #$7E02 - 3912 | 2 game.s 1201 | Code | 00 | | 2 | 00/14A5 : 97 80 | sta [{$80}],y - 3913 | 2 game.s 1202 | Code | 00 | | 3 | 00/14A7 : A0 0A 7E | ldy #$7E0A - 3914 | 2 game.s 1203 | Code | 00 | | 2 | 00/14AA : 97 80 | sta [{$80}],y - 3915 | 2 game.s 1204 | Code | 00 | | 3 | 00/14AC : A0 12 7E | ldy #$7E12 - 3916 | 2 game.s 1205 | Code | 00 | | 2 | 00/14AF : 97 80 | sta [{$80}],y - 3917 | 2 game.s 1206 | Code | 00 | | 3 | 00/14B1 : A0 1A 7E | ldy #$7E1A - 3918 | 2 game.s 1207 | Code | 00 | | 2 | 00/14B4 : 97 80 | sta [{$80}],y - 3919 | 2 game.s 1208 | Empty | 00 | | 0 | 00/14B6 | - 3920 | 2 game.s 1209 | Code | 00 | 2 | 3 | 00/14B6 : AD 76 2A | lda rvb1 - 3921 | 2 game.s 1210 | Code | 00 | | 3 | 00/14B9 : A0 04 7E | ldy #$7E04 - 3922 | 2 game.s 1211 | Code | 00 | | 2 | 00/14BC : 97 80 | sta [{$80}],y - 3923 | 2 game.s 1212 | Code | 00 | | 3 | 00/14BE : A0 0C 7E | ldy #$7E0C - 3924 | 2 game.s 1213 | Code | 00 | | 2 | 00/14C1 : 97 80 | sta [{$80}],y - 3925 | 2 game.s 1214 | Code | 00 | | 3 | 00/14C3 : A0 14 7E | ldy #$7E14 - 3926 | 2 game.s 1215 | Code | 00 | | 2 | 00/14C6 : 97 80 | sta [{$80}],y - 3927 | 2 game.s 1216 | Code | 00 | | 3 | 00/14C8 : A0 1C 7E | ldy #$7E1C - 3928 | 2 game.s 1217 | Code | 00 | | 2 | 00/14CB : 97 80 | sta [{$80}],y - 3929 | 2 game.s 1218 | Empty | 00 | | 0 | 00/14CD | - 3930 | 2 game.s 1219 | Comment | 00 | | 0 | 00/14CD | * et on affiche enfin - 3931 | 2 game.s 1220 | Empty | 00 | | 0 | 00/14CD | - 3932 | 2 game.s 1221 | Code | 00 | 2 | 3 | 00/14CD : AE B1 07 | ldx ptrFOND+2 - 3933 | 2 game.s 1222 | Code | 00 | 2 | 3 | 00/14D0 : AC AF 07 | ldy ptrFOND - 3934 | 2 game.s 1223 | Code | 00 | 2 | 3 | 00/14D3 : 20 81 05 | jsr fadeIN - 3935 | 2 game.s 1224 | Empty | 00 | | 0 | 00/14D6 | - 3936 | 2 game.s 1225 | Macro | 00 | | 0 | 00/14D6 | PushWord #0 ; save current mode - 3938 | 2 game.s 1225 | Code | 00 | | 3 | 00/14D6 : F4 00 00 | PEA #0 - 3941 | 2 game.s 1226 | Macro | 00 | | 0 | 00/14D9 | _GetTextMode - 3943 | 2 game.s 1226 | Code | 00 | | 3 | 00/14D9 : A2 04 9D | LDX #$9D04 ; load tool call # - 3944 | 2 game.s 1226 | Code | 00 | | 4 | 00/14DC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3945 | 2 game.s 1227 | Empty | 00 | | 0 | 00/14E0 | - 3946 | 2 game.s 1228 | Macro | 00 | | 0 | 00/14E0 | PushWord #{$0004} - 3948 | 2 game.s 1228 | Code | 00 | | 3 | 00/14E0 : F4 04 00 | PEA #{$0004} - 3951 | 2 game.s 1229 | Macro | 00 | | 0 | 00/14E3 | _SetTextMode - 3953 | 2 game.s 1229 | Code | 00 | | 3 | 00/14E3 : A2 04 9C | LDX #$9C04 ; load tool call # - 3954 | 2 game.s 1229 | Code | 00 | | 4 | 00/14E6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3955 | 2 game.s 1230 | Empty | 00 | | 0 | 00/14EA | - 3956 | 2 game.s 1231 | Macro | 00 | | 0 | 00/14EA | PushLong #texte_liens - 3960 | 2 game.s 1231 | Code | 00 | 1 >>16 | 3 | 00/14EA : F4 00 00 | PEA #^#texte_liens - 3967 | 2 game.s 1231 | Code | 00 | 2 | 3 | 00/14ED : F4 BB 31 | PEA #texte_liens - 3970 | 2 game.s 1232 | Macro | 00 | | 0 | 00/14F0 | PushLong #texte_final - 3974 | 2 game.s 1232 | Code | 00 | 1 >>16 | 3 | 00/14F0 : F4 00 00 | PEA #^#texte_final - 3981 | 2 game.s 1232 | Code | 00 | 2 | 3 | 00/14F3 : F4 73 3D | PEA #texte_final - 3984 | 2 game.s 1233 | Macro | 00 | | 0 | 00/14F6 | PushWord #3 ; x - 3986 | 2 game.s 1233 | Code | 00 | | 3 | 00/14F6 : F4 03 00 | PEA #3 - 3989 | 2 game.s 1234 | Macro | 00 | | 0 | 00/14F9 | PushWord printY ; y - 3994 | 2 game.s 1234 | Code | 00 | 2 | 3 | 00/14F9 : AD 45 18 | LDA printY - 3995 | 2 game.s 1234 | Code | 00 | | 1 | 00/14FC : 48 | PHA - 3997 | 2 game.s 1235 | Macro | 00 | | 0 | 00/14FD | PushWord #{75} ; largeur - 3999 | 2 game.s 1235 | Code | 00 | | 3 | 00/14FD : F4 4B 00 | PEA #{75} - 4002 | 2 game.s 1236 | Code | 00 | 2 | 3 | 00/1500 : 20 12 17 | jsr print - 4003 | 2 game.s 1237 | Empty | 00 | | 0 | 00/1503 | - 4004 | 2 game.s 1238 | Macro | 00 | | 0 | 00/1503 | _SetTextMode ; restore original mode - 4006 | 2 game.s 1238 | Code | 00 | | 3 | 00/1503 : A2 04 9C | LDX #$9C04 ; load tool call # - 4007 | 2 game.s 1238 | Code | 00 | | 4 | 00/1506 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4008 | 2 game.s 1239 | Code | 00 | | 1 | 00/150A : 60 | rts - 4009 | 2 game.s 1240 | Empty | 00 | | 0 | 00/150B | - 4010 | 2 game.s 1241 | Comment | 00 | | 0 | 00/150B | *----------------------- - 4011 | 2 game.s 1242 | Comment | 00 | | 0 | 00/150B | * DEBUT_AVENTURE - OK - 4012 | 2 game.s 1243 | Comment | 00 | | 0 | 00/150B | *----------------------- - 4013 | 2 game.s 1244 | Comment | 00 | | 0 | 00/150B | * debut_aventure - 4014 | 2 game.s 1245 | Empty | 00 | | 0 | 00/150B | - 4015 | 2 game.s 1246 | Empty | 00 | | 0 | 00/150B | debut_aventure - 4016 | 2 game.s 1247 | Code | 00 | | 3 | 00/150B : A9 FF FF | lda #-1 - 4017 | 2 game.s 1248 | Code | 00 | 2 | 3 | 00/150E : 8D 8A 2A | sta scene_ancienne - 4018 | 2 game.s 1249 | Code | 00 | 2 | 3 | 00/1511 : 8D 80 2A | sta mot_ancien - 4019 | 2 game.s 1250 | Empty | 00 | | 0 | 00/1514 | - 4020 | 2 game.s 1251 | Code | 00 | | 3 | 00/1514 : A9 D2 00 | lda #$d2 ; initialise la chane de commentaire - 4021 | 2 game.s 1252 | Code | 00 | 2 | 3 | 00/1517 : 8D 14 2B | sta ligne_commentaire - 4022 | 2 game.s 1253 | Empty | 00 | | 0 | 00/151A | - 4023 | 2 game.s 1254 | Code | 00 | 2 | 3 | 00/151A : AD 90 2A | lda escape ; on saute ce que l'on vient - 4024 | 2 game.s 1255 | Code | 00 | | 3 | 00/151D : C9 01 00 | cmp #{1} ; de charger en mmoire ! - 4025 | 2 game.s 1256 | Code | 00 | | 2 | 00/1520 : F0 20 | beq da_1 - 4026 | 2 game.s 1257 | Empty | 00 | | 0 | 00/1522 | - 4027 | 2 game.s 1258 | Code | 00 | | 3 | 00/1522 : A9 01 00 | lda #1 - 4028 | 2 game.s 1259 | Code | 00 | 2 | 3 | 00/1525 : 8D 88 2A | sta scene_actuelle - 4029 | 2 game.s 1260 | Code | 00 | | 3 | 00/1528 : A9 01 00 | lda #{1} - 4030 | 2 game.s 1261 | Code | 00 | 2 | 3 | 00/152B : 8D 8C 2A | sta deplacement - 4031 | 2 game.s 1262 | Empty | 00 | | 0 | 00/152E | - 4032 | 2 game.s 1263 | Code | 00 | | 3 | 00/152E : A2 01 00 | ldx #1 - 4033 | 2 game.s 1264 | Code | 10 | | 2 | 00/1531 : E2 20 | sep #$20 - 4034 | 2 game.s 1265 | Code | 10 | | 2 | 00/1533 : A9 00 | lda #{0} - 4035 | 2 game.s 1266 | Code | 10 | 2 | 3 | 00/1535 : 9D 10 92 | ozunid_26 sta scene_visitee-1,x - 4036 | 2 game.s 1267 | Code | 10 | | 1 | 00/1538 : E8 | inx - 4037 | 2 game.s 1268 | Code | 10 | | 3 | 00/1539 : E0 A0 00 | cpx #{160} - 4038 | 2 game.s 1269 | Code | 10 | | 2 | 00/153C : 90 F7 | bcc ozunid_26 - 4039 | 2 game.s 1270 | Code | 10 | | 2 | 00/153E : F0 F5 | beq ozunid_26 - 4040 | 2 game.s 1271 | Code | 00 | | 2 | 00/1540 : C2 20 | rep #$20 - 4041 | 2 game.s 1272 | Empty | 00 | | 0 | 00/1542 | - 4042 | 2 game.s 1273 | Code | 00 | | 3 | 00/1542 : A9 00 00 | da_1 lda #{0} - 4043 | 2 game.s 1274 | Code | 00 | 2 | 3 | 00/1545 : 8D 90 2A | sta escape - 4044 | 2 game.s 1275 | Code | 00 | | 1 | 00/1548 : 60 | rts - 4045 | 2 game.s 1276 | Empty | 00 | | 0 | 00/1549 | - 4046 | 2 game.s 1277 | Comment | 00 | | 0 | 00/1549 | *----------------------- - 4047 | 2 game.s 1278 | Comment | 00 | | 0 | 00/1549 | * FIN_AVENTURE - OK - 4048 | 2 game.s 1279 | Comment | 00 | | 0 | 00/1549 | *----------------------- - 4049 | 2 game.s 1280 | Comment | 00 | | 0 | 00/1549 | * fin_aventure - 4050 | 2 game.s 1281 | Empty | 00 | | 0 | 00/1549 | - 4051 | 2 game.s 1282 | Empty | 00 | | 0 | 00/1549 | fin_aventure - 4052 | 2 game.s 1283 | Code | 00 | 2 | 3 | 00/1549 : 20 0C 23 | jsr noircit_ecran - 4053 | 2 game.s 1284 | Empty | 00 | | 0 | 00/154C | - 4054 | 2 game.s 1285 | Code | 00 | 2 | 3 | 00/154C : A2 E4 27 | ldx #DEBUT_DATA ; on efface tout - 4055 | 2 game.s 1286 | Code | 00 | | 3 | 00/154F : 9E 00 00 | ozunid_27 stz |$0000,x - 4056 | 2 game.s 1287 | Code | 00 | | 1 | 00/1552 : E8 | inx - 4057 | 2 game.s 1288 | Code | 00 | 2 | 3 | 00/1553 : E0 F1 B6 | cpx #FIN_DATA - 4058 | 2 game.s 1289 | Code | 00 | | 2 | 00/1556 : 90 F7 | bcc ozunid_27 - 4059 | 2 game.s 1290 | Code | 00 | | 1 | 00/1558 : 60 | rts - 4060 | 2 game.s 1291 | Empty | 00 | | 0 | 00/1559 | - 4061 | 2 game.s 1292 | Comment | 00 | | 0 | 00/1559 | *----------------------- - 4062 | 2 game.s 1293 | Comment | 00 | | 0 | 00/1559 | * FIN - OK - 4063 | 2 game.s 1294 | Comment | 00 | | 0 | 00/1559 | *----------------------- - 4064 | 2 game.s 1295 | Comment | 00 | | 0 | 00/1559 | * fin - 4065 | 2 game.s 1296 | Empty | 00 | | 0 | 00/1559 | - 4066 | 2 game.s 1297 | Code | 00 | | 1 | 00/1559 : 60 | fin rts - 4067 | 2 game.s 1298 | Empty | 00 | | 0 | 00/155A | - 4068 | 2 game.s 1299 | Comment | 00 | | 0 | 00/155A | *----------------------- - 4069 | 2 game.s 1300 | Comment | 00 | | 0 | 00/155A | * NOUVELLE_SCENE - OK - 4070 | 2 game.s 1301 | Comment | 00 | | 0 | 00/155A | *----------------------- - 4071 | 2 game.s 1302 | Comment | 00 | | 0 | 00/155A | * nouvelle_scene(scene charger) - 4072 | 2 game.s 1303 | Empty | 00 | | 0 | 00/155A | - 4073 | 2 game.s 1304 | Empty | 00 | | 0 | 00/155A | nouvelle_scene - 4074 | 2 game.s 1305 | Code | 00 | | 3 | 00/155A : C9 00 00 | cmp #0 ; not 0 - 4075 | 2 game.s 1306 | Code | 00 | | 2 | 00/155D : F0 1D | beq ns_99 - 4076 | 2 game.s 1307 | Code | 00 | 2 | 3 | 00/155F : CD 8A 2A | cmp scene_ancienne - 4077 | 2 game.s 1308 | Code | 00 | | 2 | 00/1562 : F0 12 | beq ns_98 - 4078 | 2 game.s 1309 | Empty | 00 | | 0 | 00/1564 | - 4079 | 2 game.s 1310 | Code | 00 | 2 | 3 | 00/1564 : AE 88 2A | ldx scene_actuelle - 4080 | 2 game.s 1311 | Code | 00 | 2 | 3 | 00/1567 : 8E 8A 2A | stx scene_ancienne - 4081 | 2 game.s 1312 | Empty | 00 | | 0 | 00/156A | - 4082 | 2 game.s 1313 | Code | 00 | | 1 | 00/156A : 3A | dec - 4083 | 2 game.s 1314 | Code | 00 | | 1 | 00/156B : AA | tax - 4084 | 2 game.s 1315 | Code | 00 | | 3 | 00/156C : A9 01 00 | lda #{1} - 4085 | 2 game.s 1316 | Code | 10 | | 2 | 00/156F : E2 20 | sep #$20 - 4086 | 2 game.s 1317 | Code | 10 | 2 | 3 | 00/1571 : 9D 11 92 | sta scene_visitee,x - 4087 | 2 game.s 1318 | Code | 00 | | 2 | 00/1574 : C2 20 | rep #$20 - 4088 | 2 game.s 1319 | Empty | 00 | | 0 | 00/1576 | - 4089 | 2 game.s 1320 | Code | 00 | | 3 | 00/1576 : A9 00 00 | ns_98 lda #{0} - 4090 | 2 game.s 1321 | Code | 00 | 2 | 3 | 00/1579 : 8D 8C 2A | sta deplacement - 4091 | 2 game.s 1322 | Empty | 00 | | 0 | 00/157C | - 4092 | 2 game.s 1323 | Code | 00 | | 1 | 00/157C : 60 | ns_99 rts - 4093 | 2 game.s 1324 | Empty | 00 | | 0 | 00/157D | - 4094 | 2 game.s 1325 | Comment | 00 | | 0 | 00/157D | *----------------------- - 4095 | 2 game.s 1326 | Comment | 00 | | 0 | 00/157D | * CLIC_MOT - OK - 4096 | 2 game.s 1327 | Comment | 00 | | 0 | 00/157D | *----------------------- - 4097 | 2 game.s 1328 | Comment | 00 | | 0 | 00/157D | * clic_mot - 4098 | 2 game.s 1329 | Comment | 00 | | 0 | 00/157D | * on regarde sur quel mot on a cliqu - 4099 | 2 game.s 1330 | Empty | 00 | | 0 | 00/157D | - 4100 | 2 game.s 1331 | Empty | 00 | | 0 | 00/157D | clic_mot - 4101 | 2 game.s 1332 | Code | 00 | 2 | 3 | 00/157D : AD 7C 08 | lda taskWHERE+2 ; X - 4102 | 2 game.s 1333 | Code | 00 | | 3 | 00/1580 : C9 18 00 | cmp #{3}*{8} - 4103 | 2 game.s 1334 | Code | 00 | | 2 | 00/1583 : 90 2E | bcc tc_ko - 4104 | 2 game.s 1335 | Code | 00 | | 3 | 00/1585 : C9 70 02 | cmp #640-{2*{8}} - 4105 | 2 game.s 1336 | Code | 00 | | 2 | 00/1588 : B0 29 | bcs tc_ko - 4106 | 2 game.s 1337 | Empty | 00 | | 0 | 00/158A | - 4107 | 2 game.s 1338 | Code | 00 | | 1 | 00/158A : 38 | sec - 4108 | 2 game.s 1339 | Code | 00 | | 3 | 00/158B : E9 18 00 | sbc #{3}*{8} - 4109 | 2 game.s 1340 | Code | 00 | | 1 | 00/158E : 18 | clc - 4110 | 2 game.s 1341 | Code | 00 | | 3 | 00/158F : 69 07 00 | adc #7 - 4111 | 2 game.s 1342 | Code | 00 | | 1 | 00/1592 : 4A | lsr - 4112 | 2 game.s 1343 | Code | 00 | | 1 | 00/1593 : 4A | lsr - 4113 | 2 game.s 1344 | Code | 00 | | 1 | 00/1594 : 4A | lsr - 4114 | 2 game.s 1345 | Code | 00 | | 1 | 00/1595 : 48 | pha - 4115 | 2 game.s 1346 | Empty | 00 | | 0 | 00/1596 | - 4116 | 2 game.s 1347 | Code | 00 | 2 | 3 | 00/1596 : AD 7A 08 | lda taskWHERE ; Y - 4117 | 2 game.s 1348 | Code | 00 | | 1 | 00/1599 : 38 | sec - 4118 | 2 game.s 1349 | Code | 00 | 2 | 3 | 00/159A : ED 47 18 | sbc offsetY ; dcalage li au centrage du texte - 4119 | 2 game.s 1350 | Code | 00 | | 1 | 00/159D : 18 | clc - 4120 | 2 game.s 1351 | Code | 00 | | 3 | 00/159E : 69 09 00 | adc #9 - 4121 | 2 game.s 1352 | Code | 00 | | 1 | 00/15A1 : 0A | asl - 4122 | 2 game.s 1353 | Code | 00 | | 1 | 00/15A2 : AA | tax - 4123 | 2 game.s 1354 | Code | 00 | 2 | 3 | 00/15A3 : BD C1 1D | lda y_text,x - 4124 | 2 game.s 1355 | Code | 00 | | 1 | 00/15A6 : 18 | clc - 4125 | 2 game.s 1356 | Code | 00 | | 2 | 00/15A7 : 63 01 | adc 1,s - 4126 | 2 game.s 1357 | Code | 00 | | 1 | 00/15A9 : AA | tax - 4127 | 2 game.s 1358 | Code | 00 | | 1 | 00/15AA : 68 | pla - 4128 | 2 game.s 1359 | Empty | 00 | | 0 | 00/15AB | - 4129 | 2 game.s 1360 | Code | 00 | 2 | 3 | 00/15AB : BD 97 37 | lda texte_index,x - 4130 | 2 game.s 1361 | Code | 00 | | 3 | 00/15AE : 29 FF 00 | and #$ff - 4131 | 2 game.s 1362 | Code | 00 | | 2 | 00/15B1 : D0 02 | bne tc_2 - 4132 | 2 game.s 1363 | Code | 00 | | 1 | 00/15B3 : 38 | tc_ko sec ; pas de mot - 4133 | 2 game.s 1364 | Code | 00 | | 1 | 00/15B4 : 60 | rts - 4134 | 2 game.s 1365 | Code | 00 | 2 | 3 | 00/15B5 : AE 7E 2A | tc_2 ldx mot_clique ; on sauvegarde l'ancien mot - 4135 | 2 game.s 1366 | Code | 00 | 2 | 3 | 00/15B8 : 8E 80 2A | stx mot_ancien - 4136 | 2 game.s 1367 | Code | 00 | 2 | 3 | 00/15BB : 8D 7E 2A | sta mot_clique ; et le nouveau - 4137 | 2 game.s 1368 | Code | 00 | | 1 | 00/15BE : 18 | clc ; on a un mot - 4138 | 2 game.s 1369 | Code | 00 | | 1 | 00/15BF : 60 | rts - 4139 | 2 game.s 1370 | Empty | 00 | | 0 | 00/15C0 | - 4140 | 2 game.s 1371 | Comment | 00 | | 0 | 00/15C0 | *----------------------- - 4141 | 2 game.s 1372 | Comment | 00 | | 0 | 00/15C0 | * AFFICHE_COMMENTAIRE - 4142 | 2 game.s 1373 | Comment | 00 | | 0 | 00/15C0 | *----------------------- - 4143 | 2 game.s 1374 | Comment | 00 | | 0 | 00/15C0 | * affiche_commentaire - 4144 | 2 game.s 1375 | Empty | 00 | | 0 | 00/15C0 | - 4145 | 2 game.s 1376 | Empty | 00 | | 0 | 00/15C0 | affiche_commentaire - 4146 | 2 game.s 1377 | Code | 00 | | 3 | 00/15C0 : C9 00 00 | cmp #0 - 4147 | 2 game.s 1378 | Code | 00 | | 2 | 00/15C3 : D0 01 | bne ac_1 - 4148 | 2 game.s 1379 | Code | 00 | | 1 | 00/15C5 : 60 | rts - 4149 | 2 game.s 1380 | Empty | 00 | | 0 | 00/15C6 | - 4150 | 2 game.s 1381 | Code | 00 | | 1 | 00/15C6 : 3A | ac_1 dec ; prend la scene - 4151 | 2 game.s 1382 | Code | 00 | | 1 | 00/15C7 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 4152 | 2 game.s 1383 | Code | 00 | | 1 | 00/15C8 : 48 | pha - 4153 | 2 game.s 1384 | Code | 00 | | 1 | 00/15C9 : 48 | pha ; index de scne - 4154 | 2 game.s 1385 | Macro | 00 | | 0 | 00/15CA | PushWord #{25} ; taille d'une dimension - 4156 | 2 game.s 1385 | Code | 00 | | 3 | 00/15CA : F4 19 00 | PEA #{25} - 4159 | 2 game.s 1386 | Macro | 00 | | 0 | 00/15CD | _Multiply - 4161 | 2 game.s 1386 | Code | 00 | | 3 | 00/15CD : A2 0B 09 | LDX #$90B ; load tool call # - 4162 | 2 game.s 1386 | Code | 00 | | 4 | 00/15D0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4163 | 2 game.s 1387 | Empty | 00 | | 0 | 00/15D4 | - 4164 | 2 game.s 1388 | Code | 00 | | 2 | 00/15D4 : A3 01 | lda 1,s ; calcule l'offset pour les deux tableaux utiles - 4165 | 2 game.s 1389 | Code | 00 | | 1 | 00/15D6 : 0A | asl - 4166 | 2 game.s 1390 | Code | 00 | | 2 | 00/15D7 : 83 01 | sta 1,s - 4167 | 2 game.s 1391 | Empty | 00 | | 0 | 00/15D9 | - 4168 | 2 game.s 1392 | Code | 00 | 2 | 3 | 00/15D9 : AD 7E 2A | lda mot_clique - 4169 | 2 game.s 1393 | Code | 00 | | 1 | 00/15DC : 3A | dec - 4170 | 2 game.s 1394 | Code | 00 | | 1 | 00/15DD : 0A | asl - 4171 | 2 game.s 1395 | Code | 00 | | 1 | 00/15DE : 18 | clc - 4172 | 2 game.s 1396 | Code | 00 | | 2 | 00/15DF : 63 01 | adc 1,s - 4173 | 2 game.s 1397 | Code | 00 | 2 | 3 | 00/15E1 : 8D 6C 2A | sta localOFFSET - 4174 | 2 game.s 1398 | Code | 00 | | 1 | 00/15E4 : 68 | pla - 4175 | 2 game.s 1399 | Code | 00 | | 1 | 00/15E5 : 68 | pla - 4176 | 2 game.s 1400 | Empty | 00 | | 0 | 00/15E6 | - 4177 | 2 game.s 1401 | Comment | 00 | | 0 | 00/15E6 | *--- on construit la chane - 4178 | 2 game.s 1402 | Empty | 00 | | 0 | 00/15E6 | - 4179 | 2 game.s 1403 | Comment | 00 | | 0 | 00/15E6 | * 1- le mot - 4180 | 2 game.s 1404 | Empty | 00 | | 0 | 00/15E6 | - 4181 | 2 game.s 1405 | Code | 00 | 2 | 3 | 00/15E6 : AD 6C 2A | lda localOFFSET - 4182 | 2 game.s 1406 | Code | 00 | | 1 | 00/15E9 : 18 | clc - 4183 | 2 game.s 1407 | Code | 00 | 2 | 3 | 00/15EA : 69 51 43 | adc #fonction_mots - 4184 | 2 game.s 1408 | Code | 00 | | 2 | 00/15ED : 85 80 | sta {$80} - 4185 | 2 game.s 1409 | Code | 00 | | 2 | 00/15EF : B2 80 | lda ({$80}) - 4186 | 2 game.s 1410 | Code | 00 | | 2 | 00/15F1 : 85 90 | sta {{$80}+$10} - 4187 | 2 game.s 1411 | Code | 00 | 2 | 3 | 00/15F3 : AD B9 07 | lda ptrINDEX+2 - 4188 | 2 game.s 1412 | Code | 00 | | 2 | 00/15F6 : 85 92 | sta {{$80}+$10}+2 - 4189 | 2 game.s 1413 | Empty | 00 | | 0 | 00/15F8 | - 4190 | 2 game.s 1414 | Code | 10 | | 2 | 00/15F8 : E2 20 | sep #$20 - 4191 | 2 game.s 1415 | Code | 10 | | 3 | 00/15FA : A0 00 00 | ldy #0 - 4192 | 2 game.s 1416 | Code | 10 | | 2 | 00/15FD : B7 90 | ozunid_28 lda [{{$80}+$10}],y - 4193 | 2 game.s 1417 | Code | 10 | | 2 | 00/15FF : C9 20 | cmp #{$20} - 4194 | 2 game.s 1418 | Code | 10 | | 2 | 00/1601 : F0 06 | beq ac_2 - 4195 | 2 game.s 1419 | Code | 10 | 2 | 3 | 00/1603 : 99 15 2B | sta ligne_commentaire+1,y - 4196 | 2 game.s 1420 | Code | 10 | | 1 | 00/1606 : C8 | iny - 4197 | 2 game.s 1421 | Code | 10 | | 2 | 00/1607 : D0 F4 | bne ozunid_28 - 4198 | 2 game.s 1422 | Empty | 10 | | 0 | 00/1609 | - 4199 | 2 game.s 1423 | Comment | 10 | | 0 | 00/1609 | * 2- la sparation - 4200 | 2 game.s 1424 | Empty | 10 | | 0 | 00/1609 | - 4201 | 2 game.s 1425 | Code | 10 | | 1 | 00/1609 : BB | ac_2 tyx - 4202 | 2 game.s 1426 | Code | 00 | | 2 | 00/160A : C2 20 | rep #$20 - 4203 | 2 game.s 1427 | Code | 00 | | 3 | 00/160C : A9 D3 20 | lda #$20d3 ; double quote fermant + espace "-" -" - 4204 | 2 game.s 1428 | Code | 00 | 2 | 3 | 00/160F : 9D 15 2B | sta ligne_commentaire+1,x - 4205 | 2 game.s 1429 | Code | 00 | | 3 | 00/1612 : A9 3A 20 | lda #$203a ; deux-points + espace "-: -" - 4206 | 2 game.s 1430 | Code | 00 | 2 | 3 | 00/1615 : 9D 17 2B | sta ligne_commentaire+3,x - 4207 | 2 game.s 1431 | Empty | 00 | | 0 | 00/1618 | - 4208 | 2 game.s 1432 | Comment | 00 | | 0 | 00/1618 | * 3- le commentaire - 4209 | 2 game.s 1433 | Empty | 00 | | 0 | 00/1618 | - 4210 | 2 game.s 1434 | Code | 00 | 2 | 3 | 00/1618 : AD 6C 2A | lda localOFFSET - 4211 | 2 game.s 1435 | Code | 00 | | 1 | 00/161B : 18 | clc - 4212 | 2 game.s 1436 | Code | 00 | 2 | 3 | 00/161C : 69 B1 92 | adc #phrase - 4213 | 2 game.s 1437 | Code | 00 | | 2 | 00/161F : 85 80 | sta {$80} - 4214 | 2 game.s 1438 | Code | 00 | | 2 | 00/1621 : B2 80 | lda ({$80}) - 4215 | 2 game.s 1439 | Code | 00 | | 2 | 00/1623 : 85 90 | sta {{$80}+$10} - 4216 | 2 game.s 1440 | Code | 00 | 2 | 3 | 00/1625 : AD B9 07 | lda ptrINDEX+2 - 4217 | 2 game.s 1441 | Code | 00 | | 2 | 00/1628 : 85 92 | sta {{$80}+$10}+2 - 4218 | 2 game.s 1442 | Empty | 00 | | 0 | 00/162A | - 4219 | 2 game.s 1443 | Code | 10 | | 2 | 00/162A : E2 20 | sep #$20 - 4220 | 2 game.s 1444 | Code | 10 | | 3 | 00/162C : A0 00 00 | ldy #0 - 4221 | 2 game.s 1445 | Code | 10 | | 2 | 00/162F : B7 90 | ozunid_29 lda [{{$80}+$10}],y - 4222 | 2 game.s 1446 | Code | 10 | | 2 | 00/1631 : F0 0A | beq ac_3 - 4223 | 2 game.s 1447 | Code | 10 | 2 | 3 | 00/1633 : 9D 19 2B | sta ligne_commentaire+5,x - 4224 | 2 game.s 1448 | Code | 10 | | 1 | 00/1636 : C8 | iny - 4225 | 2 game.s 1449 | Code | 10 | | 1 | 00/1637 : E8 | inx - 4226 | 2 game.s 1450 | Code | 10 | | 3 | 00/1638 : E0 7E 00 | cpx #126 ; len max - 4227 | 2 game.s 1451 | Code | 10 | | 2 | 00/163B : 90 F2 | bcc ozunid_29 - 4228 | 2 game.s 1452 | Empty | 10 | | 0 | 00/163D | - 4229 | 2 game.s 1453 | Code | 10 | 2 | 3 | 00/163D : 9E 19 2B | ac_3 stz ligne_commentaire+5,x; pour finir - 4230 | 2 game.s 1454 | Empty | 10 | | 0 | 00/1640 | - 4231 | 2 game.s 1455 | Code | 00 | | 2 | 00/1640 : C2 20 | rep #$20 - 4232 | 2 game.s 1456 | Empty | 00 | | 0 | 00/1642 | - 4233 | 2 game.s 1457 | Comment | 00 | | 0 | 00/1642 | *--- Prpare l'cran - 4234 | 2 game.s 1458 | Empty | 00 | | 0 | 00/1642 | - 4235 | 2 game.s 1459 | Macro | 00 | | 0 | 00/1642 | PushLong #old_pattern - 4239 | 2 game.s 1459 | Code | 00 | 1 >>16 | 3 | 00/1642 : F4 00 00 | PEA #^#old_pattern - 4246 | 2 game.s 1459 | Code | 00 | 2 | 3 | 00/1645 : F4 A1 0F | PEA #old_pattern - 4249 | 2 game.s 1460 | Macro | 00 | | 0 | 00/1648 | _GetPenPat - 4251 | 2 game.s 1460 | Code | 00 | | 3 | 00/1648 : A2 04 31 | LDX #$3104 ; load tool call # - 4252 | 2 game.s 1460 | Code | 00 | | 4 | 00/164B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4253 | 2 game.s 1461 | Empty | 00 | | 0 | 00/164F | - 4254 | 2 game.s 1462 | Code | 00 | | 1 | 00/164F : 48 | pha - 4255 | 2 game.s 1463 | Macro | 00 | | 0 | 00/1650 | _GetForeColor - 4257 | 2 game.s 1463 | Code | 00 | | 3 | 00/1650 : A2 04 A1 | LDX #$A104 ; load tool call # - 4258 | 2 game.s 1463 | Code | 00 | | 4 | 00/1653 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4259 | 2 game.s 1464 | Empty | 00 | | 0 | 00/1657 | - 4260 | 2 game.s 1465 | Code | 00 | | 1 | 00/1657 : 48 | pha - 4261 | 2 game.s 1466 | Macro | 00 | | 0 | 00/1658 | _GetTextMode - 4263 | 2 game.s 1466 | Code | 00 | | 3 | 00/1658 : A2 04 9D | LDX #$9D04 ; load tool call # - 4264 | 2 game.s 1466 | Code | 00 | | 4 | 00/165B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4265 | 2 game.s 1467 | Empty | 00 | | 0 | 00/165F | - 4266 | 2 game.s 1468 | Macro | 00 | | 0 | 00/165F | PushLong #black_pattern ; black pattern - 4270 | 2 game.s 1468 | Code | 00 | 1 >>16 | 3 | 00/165F : F4 00 00 | PEA #^#black_pattern - 4277 | 2 game.s 1468 | Code | 00 | 2 | 3 | 00/1662 : F4 25 11 | PEA #black_pattern - 4280 | 2 game.s 1469 | Macro | 00 | | 0 | 00/1665 | _SetPenPat - 4282 | 2 game.s 1469 | Code | 00 | | 3 | 00/1665 : A2 04 30 | LDX #$3004 ; load tool call # - 4283 | 2 game.s 1469 | Code | 00 | | 4 | 00/1668 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4284 | 2 game.s 1470 | Empty | 00 | | 0 | 00/166C | - 4285 | 2 game.s 1471 | Macro | 00 | | 0 | 00/166C | PushLong #commentRECT - 4289 | 2 game.s 1471 | Code | 00 | 1 >>16 | 3 | 00/166C : F4 00 00 | PEA #^#commentRECT - 4296 | 2 game.s 1471 | Code | 00 | 2 | 3 | 00/166F : F4 AF 16 | PEA #commentRECT - 4299 | 2 game.s 1472 | Macro | 00 | | 0 | 00/1672 | _PaintRect - 4301 | 2 game.s 1472 | Code | 00 | | 3 | 00/1672 : A2 04 54 | LDX #$5404 ; load tool call # - 4302 | 2 game.s 1472 | Code | 00 | | 4 | 00/1675 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4303 | 2 game.s 1473 | Empty | 00 | | 0 | 00/1679 | - 4304 | 2 game.s 1474 | Macro | 00 | | 0 | 00/1679 | PushWord #15 - 4306 | 2 game.s 1474 | Code | 00 | | 3 | 00/1679 : F4 0F 00 | PEA #15 - 4309 | 2 game.s 1475 | Macro | 00 | | 0 | 00/167C | _SetForeColor - 4311 | 2 game.s 1475 | Code | 00 | | 3 | 00/167C : A2 04 A0 | LDX #$A004 ; load tool call # - 4312 | 2 game.s 1475 | Code | 00 | | 4 | 00/167F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4313 | 2 game.s 1476 | Empty | 00 | | 0 | 00/1683 | - 4314 | 2 game.s 1477 | Macro | 00 | | 0 | 00/1683 | PushWord #{$0004} - 4316 | 2 game.s 1477 | Code | 00 | | 3 | 00/1683 : F4 04 00 | PEA #{$0004} - 4319 | 2 game.s 1478 | Macro | 00 | | 0 | 00/1686 | _SetTextMode - 4321 | 2 game.s 1478 | Code | 00 | | 3 | 00/1686 : A2 04 9C | LDX #$9C04 ; load tool call # - 4322 | 2 game.s 1478 | Code | 00 | | 4 | 00/1689 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4323 | 2 game.s 1479 | Empty | 00 | | 0 | 00/168D | - 4324 | 2 game.s 1480 | Code | 00 | 1 >>16 | 3 | 00/168D : A2 00 00 | ldx #^ligne_commentaire - 4325 | 2 game.s 1481 | Code | 00 | 2 | 3 | 00/1690 : A0 14 2B | ldy #ligne_commentaire - 4326 | 2 game.s 1482 | Code | 00 | | 3 | 00/1693 : A9 13 00 | lda #19 - 4327 | 2 game.s 1483 | Code | 00 | 2 | 3 | 00/1696 : 20 79 21 | jsr cprint - 4328 | 2 game.s 1484 | Empty | 00 | | 0 | 00/1699 | - 4329 | 2 game.s 1485 | Macro | 00 | | 0 | 00/1699 | _SetTextMode - 4331 | 2 game.s 1485 | Code | 00 | | 3 | 00/1699 : A2 04 9C | LDX #$9C04 ; load tool call # - 4332 | 2 game.s 1485 | Code | 00 | | 4 | 00/169C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4333 | 2 game.s 1486 | Macro | 00 | | 0 | 00/16A0 | _SetForeColor - 4335 | 2 game.s 1486 | Code | 00 | | 3 | 00/16A0 : A2 04 A0 | LDX #$A004 ; load tool call # - 4336 | 2 game.s 1486 | Code | 00 | | 4 | 00/16A3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4337 | 2 game.s 1487 | Macro | 00 | | 0 | 00/16A7 | _SetPenPat - 4339 | 2 game.s 1487 | Code | 00 | | 3 | 00/16A7 : A2 04 30 | LDX #$3004 ; load tool call # - 4340 | 2 game.s 1487 | Code | 00 | | 4 | 00/16AA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4341 | 2 game.s 1488 | Code | 00 | | 1 | 00/16AE : 60 | rts - 4342 | 2 game.s 1489 | Empty | 00 | | 0 | 00/16AF | - 4343 | 2 game.s 1490 | Comment | 00 | | 0 | 00/16AF | *--- - 4344 | 2 game.s 1491 | Empty | 00 | | 0 | 00/16AF | - 4345 | 2 game.s 1492 | Data | 00 | | 8 | 00/16AF : B6 00 10 00 | commentRECT dw 182,16,192,623 + 3835 | 2 game.s 1124 | Code | 00 | 2 | 3 | 00/143E : 8D B3 18 | sta printY ; output line + 3836 | 2 game.s 1125 | Code | 00 | 2 | 3 | 00/1441 : 8D B5 18 | sta printY2 + 3837 | 2 game.s 1126 | Code | 00 | | 1 | 00/1444 : 0A | asl + 3838 | 2 game.s 1127 | Code | 00 | | 1 | 00/1445 : AA | tax + 3839 | 2 game.s 1128 | Code | 00 | 2 | 3 | 00/1446 : BD 59 19 | lda y_coord,x + 3840 | 2 game.s 1129 | Code | 00 | 2 | 3 | 00/1449 : 8D B7 18 | sta offsetY + 3841 | 2 game.s 1130 | Code | 00 | | 1 | 00/144C : 60 | rts + 3842 | 2 game.s 1131 | Empty | 00 | | 0 | 00/144D | + 3843 | 2 game.s 1132 | Directive | 10 | | 0 | 00/144D | mx %10 + 3844 | 2 game.s 1133 | Empty | 10 | | 0 | 00/144D | + 3845 | 2 game.s 1134 | Comment | 10 | | 0 | 00/144D | *--- output dans texte final + 3846 | 2 game.s 1135 | Empty | 10 | | 0 | 00/144D | + 3847 | 2 game.s 1136 | Directive | 10 | | 0 | 00/144D | mx %10 + 3848 | 2 game.s 1137 | Empty | 10 | | 0 | 00/144D | + 3849 | 2 game.s 1138 | Empty | 10 | | 0 | 00/144D | set_textefinal + 3850 | 2 game.s 1139 | Code | 10 | | 2 | 00/144D : 92 84 | sta ({{$80}+4}) + 3851 | 2 game.s 1140 | Code | 10 | | 2 | 00/144F : E6 84 | inc {{$80}+4} + 3852 | 2 game.s 1141 | Code | 10 | | 2 | 00/1451 : D0 02 | bne set_tf1 + 3853 | 2 game.s 1142 | Code | 10 | | 2 | 00/1453 : E6 85 | inc {{$80}+4}+1 + 3854 | 2 game.s 1143 | Code | 10 | | 1 | 00/1455 : 60 | set_tf1 rts + 3855 | 2 game.s 1144 | Empty | 10 | | 0 | 00/1456 | + 3856 | 2 game.s 1145 | Directive | 00 | | 0 | 00/1456 | mx %00 ; on revient en 16-bits + 3857 | 2 game.s 1146 | Empty | 00 | | 0 | 00/1456 | + 3858 | 2 game.s 1147 | Comment | 00 | | 0 | 00/1456 | *----------------------- + 3859 | 2 game.s 1148 | Comment | 00 | | 0 | 00/1456 | * AFFICHE_TEXTE + 3860 | 2 game.s 1149 | Comment | 00 | | 0 | 00/1456 | *----------------------- + 3861 | 2 game.s 1150 | Comment | 00 | | 0 | 00/1456 | * affiche_texte + 3862 | 2 game.s 1151 | Empty | 00 | | 0 | 00/1456 | + 3863 | 2 game.s 1152 | Comment | 00 | | 0 | 00/1456 | * on imprime le texte (enfin) + 3864 | 2 game.s 1153 | Empty | 00 | | 0 | 00/1456 | + 3865 | 2 game.s 1154 | Equivalence | 00 | | 0 | 00/1456 | modeForeCopy = $0004 ; QDII Table 16-10 + 3866 | 2 game.s 1155 | Empty | 00 | | 0 | 00/1456 | + 3867 | 2 game.s 1156 | Empty | 00 | | 0 | 00/1456 | affiche_texte + 3868 | 2 game.s 1157 | Code | 00 | 2 | 3 | 00/1456 : 20 48 02 | jsr switch_640 ; switch to 640 + 3869 | 2 game.s 1158 | Empty | 00 | | 0 | 00/1459 | + 3870 | 2 game.s 1159 | Comment | 00 | | 0 | 00/1459 | * on s'occupe des couleurs de la palette + 3871 | 2 game.s 1160 | Empty | 00 | | 0 | 00/1459 | + 3872 | 2 game.s 1161 | Code | 00 | 2 | 3 | 00/1459 : AD AF 07 | lda ptrFOND + 3873 | 2 game.s 1162 | Code | 00 | | 2 | 00/145C : 85 80 | sta {$80} + 3874 | 2 game.s 1163 | Code | 00 | 2 | 3 | 00/145E : AD B1 07 | lda ptrFOND+2 + 3875 | 2 game.s 1164 | Code | 00 | | 2 | 00/1461 : 85 82 | sta {$80}+2 + 3876 | 2 game.s 1165 | Empty | 00 | | 0 | 00/1463 | + 3877 | 2 game.s 1166 | Code | 00 | 2 | 3 | 00/1463 : AE 60 2C | ldx scene_actuelle + 3878 | 2 game.s 1167 | Code | 10 | | 2 | 00/1466 : E2 20 | sep #$20 + 3879 | 2 game.s 1168 | Code | 10 | 2 | 3 | 00/1468 : BD 08 B5 | lda rouge1-1,x + 3880 | 2 game.s 1169 | Code | 10 | | 1 | 00/146B : 0A | asl + 3881 | 2 game.s 1170 | Code | 10 | 2 | 3 | 00/146C : 8D 4F 2C | sta rvb1+1 + 3882 | 2 game.s 1171 | Code | 10 | 2 | 3 | 00/146F : BD A8 B5 | lda vert1-1,x + 3883 | 2 game.s 1172 | Code | 10 | | 1 | 00/1472 : 0A | asl + 3884 | 2 game.s 1173 | Code | 10 | | 1 | 00/1473 : 0A | asl + 3885 | 2 game.s 1174 | Code | 10 | | 1 | 00/1474 : 0A | asl + 3886 | 2 game.s 1175 | Code | 10 | | 1 | 00/1475 : 0A | asl + 3887 | 2 game.s 1176 | Code | 10 | | 1 | 00/1476 : 0A | asl + 3888 | 2 game.s 1177 | Code | 10 | 2 | 3 | 00/1477 : 8D 4E 2C | sta rvb1 + 3889 | 2 game.s 1178 | Code | 10 | 2 | 3 | 00/147A : BD 48 B6 | lda bleu1-1,x + 3890 | 2 game.s 1179 | Code | 10 | | 1 | 00/147D : 0A | asl + 3891 | 2 game.s 1180 | Code | 10 | 2 | 3 | 00/147E : 0D 4E 2C | ora rvb1 + 3892 | 2 game.s 1181 | Code | 10 | 2 | 3 | 00/1481 : 8D 4E 2C | sta rvb1 + 3893 | 2 game.s 1182 | Empty | 10 | | 0 | 00/1484 | + 3894 | 2 game.s 1183 | Code | 10 | 2 | 3 | 00/1484 : BD E8 B6 | lda rouge2-1,x + 3895 | 2 game.s 1184 | Code | 10 | | 1 | 00/1487 : 0A | asl + 3896 | 2 game.s 1185 | Code | 10 | 2 | 3 | 00/1488 : 8D 51 2C | sta rvb2+1 + 3897 | 2 game.s 1186 | Code | 10 | 2 | 3 | 00/148B : BD 88 B7 | lda vert2-1,x + 3898 | 2 game.s 1187 | Code | 10 | | 1 | 00/148E : 0A | asl + 3899 | 2 game.s 1188 | Code | 10 | | 1 | 00/148F : 0A | asl + 3900 | 2 game.s 1189 | Code | 10 | | 1 | 00/1490 : 0A | asl + 3901 | 2 game.s 1190 | Code | 10 | | 1 | 00/1491 : 0A | asl + 3902 | 2 game.s 1191 | Code | 10 | | 1 | 00/1492 : 0A | asl + 3903 | 2 game.s 1192 | Code | 10 | 2 | 3 | 00/1493 : 8D 50 2C | sta rvb2 + 3904 | 2 game.s 1193 | Code | 10 | 2 | 3 | 00/1496 : BD 28 B8 | lda bleu2-1,x + 3905 | 2 game.s 1194 | Code | 10 | | 1 | 00/1499 : 0A | asl + 3906 | 2 game.s 1195 | Code | 10 | 2 | 3 | 00/149A : 0D 50 2C | ora rvb2 + 3907 | 2 game.s 1196 | Code | 10 | 2 | 3 | 00/149D : 8D 50 2C | sta rvb2 + 3908 | 2 game.s 1197 | Empty | 10 | | 0 | 00/14A0 | + 3909 | 2 game.s 1198 | Code | 00 | | 2 | 00/14A0 : C2 20 | rep #$20 + 3910 | 2 game.s 1199 | Empty | 00 | | 0 | 00/14A2 | + 3911 | 2 game.s 1200 | Code | 00 | 2 | 3 | 00/14A2 : AD 50 2C | lda rvb2 + 3912 | 2 game.s 1201 | Code | 00 | | 3 | 00/14A5 : A0 02 7E | ldy #$7E02 + 3913 | 2 game.s 1202 | Code | 00 | | 2 | 00/14A8 : 97 80 | sta [{$80}],y + 3914 | 2 game.s 1203 | Code | 00 | | 3 | 00/14AA : A0 0A 7E | ldy #$7E0A + 3915 | 2 game.s 1204 | Code | 00 | | 2 | 00/14AD : 97 80 | sta [{$80}],y + 3916 | 2 game.s 1205 | Code | 00 | | 3 | 00/14AF : A0 12 7E | ldy #$7E12 + 3917 | 2 game.s 1206 | Code | 00 | | 2 | 00/14B2 : 97 80 | sta [{$80}],y + 3918 | 2 game.s 1207 | Code | 00 | | 3 | 00/14B4 : A0 1A 7E | ldy #$7E1A + 3919 | 2 game.s 1208 | Code | 00 | | 2 | 00/14B7 : 97 80 | sta [{$80}],y + 3920 | 2 game.s 1209 | Empty | 00 | | 0 | 00/14B9 | + 3921 | 2 game.s 1210 | Code | 00 | 2 | 3 | 00/14B9 : AD 4E 2C | lda rvb1 + 3922 | 2 game.s 1211 | Code | 00 | | 3 | 00/14BC : A0 04 7E | ldy #$7E04 + 3923 | 2 game.s 1212 | Code | 00 | | 2 | 00/14BF : 97 80 | sta [{$80}],y + 3924 | 2 game.s 1213 | Code | 00 | | 3 | 00/14C1 : A0 0C 7E | ldy #$7E0C + 3925 | 2 game.s 1214 | Code | 00 | | 2 | 00/14C4 : 97 80 | sta [{$80}],y + 3926 | 2 game.s 1215 | Code | 00 | | 3 | 00/14C6 : A0 14 7E | ldy #$7E14 + 3927 | 2 game.s 1216 | Code | 00 | | 2 | 00/14C9 : 97 80 | sta [{$80}],y + 3928 | 2 game.s 1217 | Code | 00 | | 3 | 00/14CB : A0 1C 7E | ldy #$7E1C + 3929 | 2 game.s 1218 | Code | 00 | | 2 | 00/14CE : 97 80 | sta [{$80}],y + 3930 | 2 game.s 1219 | Empty | 00 | | 0 | 00/14D0 | + 3931 | 2 game.s 1220 | Comment | 00 | | 0 | 00/14D0 | * et on affiche enfin + 3932 | 2 game.s 1221 | Empty | 00 | | 0 | 00/14D0 | + 3933 | 2 game.s 1222 | Code | 00 | 2 | 3 | 00/14D0 : AE B1 07 | ldx ptrFOND+2 + 3934 | 2 game.s 1223 | Code | 00 | 2 | 3 | 00/14D3 : AC AF 07 | ldy ptrFOND + 3935 | 2 game.s 1224 | Code | 00 | 2 | 3 | 00/14D6 : 20 81 05 | jsr fadeIN + 3936 | 2 game.s 1225 | Empty | 00 | | 0 | 00/14D9 | + 3937 | 2 game.s 1226 | Macro | 00 | | 0 | 00/14D9 | PushWord #0 ; save current mode + 3939 | 2 game.s 1226 | Code | 00 | | 3 | 00/14D9 : F4 00 00 | PEA #0 + 3942 | 2 game.s 1227 | Macro | 00 | | 0 | 00/14DC | _GetTextMode + 3944 | 2 game.s 1227 | Code | 00 | | 3 | 00/14DC : A2 04 9D | LDX #$9D04 ; load tool call # + 3945 | 2 game.s 1227 | Code | 00 | | 4 | 00/14DF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3946 | 2 game.s 1228 | Empty | 00 | | 0 | 00/14E3 | + 3947 | 2 game.s 1229 | Macro | 00 | | 0 | 00/14E3 | PushWord #{$0004} + 3949 | 2 game.s 1229 | Code | 00 | | 3 | 00/14E3 : F4 04 00 | PEA #{$0004} + 3952 | 2 game.s 1230 | Macro | 00 | | 0 | 00/14E6 | _SetTextMode + 3954 | 2 game.s 1230 | Code | 00 | | 3 | 00/14E6 : A2 04 9C | LDX #$9C04 ; load tool call # + 3955 | 2 game.s 1230 | Code | 00 | | 4 | 00/14E9 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3956 | 2 game.s 1231 | Empty | 00 | | 0 | 00/14ED | + 3957 | 2 game.s 1232 | Macro | 00 | | 0 | 00/14ED | PushLong #texte_liens + 3961 | 2 game.s 1232 | Code | 00 | 1 >>16 | 3 | 00/14ED : F4 00 00 | PEA #^#texte_liens + 3968 | 2 game.s 1232 | Code | 00 | 2 | 3 | 00/14F0 : F4 93 33 | PEA #texte_liens + 3971 | 2 game.s 1233 | Macro | 00 | | 0 | 00/14F3 | PushLong #texte_final + 3975 | 2 game.s 1233 | Code | 00 | 1 >>16 | 3 | 00/14F3 : F4 00 00 | PEA #^#texte_final + 3982 | 2 game.s 1233 | Code | 00 | 2 | 3 | 00/14F6 : F4 4B 3F | PEA #texte_final + 3985 | 2 game.s 1234 | Macro | 00 | | 0 | 00/14F9 | PushWord #3 ; x + 3987 | 2 game.s 1234 | Code | 00 | | 3 | 00/14F9 : F4 03 00 | PEA #3 + 3990 | 2 game.s 1235 | Macro | 00 | | 0 | 00/14FC | PushWord printY ; y + 3995 | 2 game.s 1235 | Code | 00 | 2 | 3 | 00/14FC : AD B3 18 | LDA printY + 3996 | 2 game.s 1235 | Code | 00 | | 1 | 00/14FF : 48 | PHA + 3998 | 2 game.s 1236 | Macro | 00 | | 0 | 00/1500 | PushWord #{75} ; largeur + 4000 | 2 game.s 1236 | Code | 00 | | 3 | 00/1500 : F4 4B 00 | PEA #{75} + 4003 | 2 game.s 1237 | Code | 00 | 2 | 3 | 00/1503 : 20 80 17 | jsr print + 4004 | 2 game.s 1238 | Empty | 00 | | 0 | 00/1506 | + 4005 | 2 game.s 1239 | Macro | 00 | | 0 | 00/1506 | _SetTextMode ; restore original mode + 4007 | 2 game.s 1239 | Code | 00 | | 3 | 00/1506 : A2 04 9C | LDX #$9C04 ; load tool call # + 4008 | 2 game.s 1239 | Code | 00 | | 4 | 00/1509 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4009 | 2 game.s 1240 | Code | 00 | | 1 | 00/150D : 60 | rts + 4010 | 2 game.s 1241 | Empty | 00 | | 0 | 00/150E | + 4011 | 2 game.s 1242 | Comment | 00 | | 0 | 00/150E | *----------------------- + 4012 | 2 game.s 1243 | Comment | 00 | | 0 | 00/150E | * DEBUT_AVENTURE - OK + 4013 | 2 game.s 1244 | Comment | 00 | | 0 | 00/150E | *----------------------- + 4014 | 2 game.s 1245 | Comment | 00 | | 0 | 00/150E | * debut_aventure + 4015 | 2 game.s 1246 | Empty | 00 | | 0 | 00/150E | + 4016 | 2 game.s 1247 | Empty | 00 | | 0 | 00/150E | debut_aventure + 4017 | 2 game.s 1248 | Code | 00 | | 3 | 00/150E : A9 FF FF | lda #-1 + 4018 | 2 game.s 1249 | Code | 00 | 2 | 3 | 00/1511 : 8D 62 2C | sta scene_ancienne + 4019 | 2 game.s 1250 | Code | 00 | 2 | 3 | 00/1514 : 8D 58 2C | sta mot_ancien + 4020 | 2 game.s 1251 | Empty | 00 | | 0 | 00/1517 | + 4021 | 2 game.s 1252 | Code | 00 | | 3 | 00/1517 : A9 D2 00 | lda #$d2 ; initialise la chane de commentaire + 4022 | 2 game.s 1253 | Code | 00 | 2 | 3 | 00/151A : 8D EC 2C | sta ligne_commentaire + 4023 | 2 game.s 1254 | Empty | 00 | | 0 | 00/151D | + 4024 | 2 game.s 1255 | Code | 00 | 2 | 3 | 00/151D : AD 68 2C | lda escape ; on saute ce que l'on vient + 4025 | 2 game.s 1256 | Code | 00 | | 3 | 00/1520 : C9 01 00 | cmp #{1} ; de charger en mmoire ! + 4026 | 2 game.s 1257 | Code | 00 | | 2 | 00/1523 : F0 20 | beq da_1 + 4027 | 2 game.s 1258 | Empty | 00 | | 0 | 00/1525 | + 4028 | 2 game.s 1259 | Code | 00 | | 3 | 00/1525 : A9 01 00 | lda #1 + 4029 | 2 game.s 1260 | Code | 00 | 2 | 3 | 00/1528 : 8D 60 2C | sta scene_actuelle + 4030 | 2 game.s 1261 | Code | 00 | | 3 | 00/152B : A9 01 00 | lda #{1} + 4031 | 2 game.s 1262 | Code | 00 | 2 | 3 | 00/152E : 8D 64 2C | sta deplacement + 4032 | 2 game.s 1263 | Empty | 00 | | 0 | 00/1531 | + 4033 | 2 game.s 1264 | Code | 00 | | 3 | 00/1531 : A2 01 00 | ldx #1 + 4034 | 2 game.s 1265 | Code | 10 | | 2 | 00/1534 : E2 20 | sep #$20 + 4035 | 2 game.s 1266 | Code | 10 | | 2 | 00/1536 : A9 00 | lda #{0} + 4036 | 2 game.s 1267 | Code | 10 | 2 | 3 | 00/1538 : 9D E8 93 | ozunid_26 sta scene_visitee-1,x + 4037 | 2 game.s 1268 | Code | 10 | | 1 | 00/153B : E8 | inx + 4038 | 2 game.s 1269 | Code | 10 | | 3 | 00/153C : E0 A0 00 | cpx #{160} + 4039 | 2 game.s 1270 | Code | 10 | | 2 | 00/153F : 90 F7 | bcc ozunid_26 + 4040 | 2 game.s 1271 | Code | 10 | | 2 | 00/1541 : F0 F5 | beq ozunid_26 + 4041 | 2 game.s 1272 | Code | 00 | | 2 | 00/1543 : C2 20 | rep #$20 + 4042 | 2 game.s 1273 | Empty | 00 | | 0 | 00/1545 | + 4043 | 2 game.s 1274 | Code | 00 | | 3 | 00/1545 : A9 00 00 | da_1 lda #{0} + 4044 | 2 game.s 1275 | Code | 00 | 2 | 3 | 00/1548 : 8D 68 2C | sta escape + 4045 | 2 game.s 1276 | Code | 00 | | 1 | 00/154B : 60 | rts + 4046 | 2 game.s 1277 | Empty | 00 | | 0 | 00/154C | + 4047 | 2 game.s 1278 | Comment | 00 | | 0 | 00/154C | *----------------------- + 4048 | 2 game.s 1279 | Comment | 00 | | 0 | 00/154C | * FIN_AVENTURE - OK + 4049 | 2 game.s 1280 | Comment | 00 | | 0 | 00/154C | *----------------------- + 4050 | 2 game.s 1281 | Comment | 00 | | 0 | 00/154C | * fin_aventure + 4051 | 2 game.s 1282 | Empty | 00 | | 0 | 00/154C | + 4052 | 2 game.s 1283 | Empty | 00 | | 0 | 00/154C | fin_aventure + 4053 | 2 game.s 1284 | Code | 00 | 2 | 3 | 00/154C : 20 E4 24 | jsr noircit_ecran + 4054 | 2 game.s 1285 | Empty | 00 | | 0 | 00/154F | + 4055 | 2 game.s 1286 | Code | 00 | 2 | 3 | 00/154F : A2 BC 29 | ldx #DEBUT_DATA ; on efface tout + 4056 | 2 game.s 1287 | Code | 00 | | 3 | 00/1552 : 9E 00 00 | ozunid_27 stz |$0000,x + 4057 | 2 game.s 1288 | Code | 00 | | 1 | 00/1555 : E8 | inx + 4058 | 2 game.s 1289 | Code | 00 | 2 | 3 | 00/1556 : E0 C9 B8 | cpx #FIN_DATA + 4059 | 2 game.s 1290 | Code | 00 | | 2 | 00/1559 : 90 F7 | bcc ozunid_27 + 4060 | 2 game.s 1291 | Code | 00 | | 1 | 00/155B : 60 | rts + 4061 | 2 game.s 1292 | Empty | 00 | | 0 | 00/155C | + 4062 | 2 game.s 1293 | Comment | 00 | | 0 | 00/155C | *----------------------- + 4063 | 2 game.s 1294 | Comment | 00 | | 0 | 00/155C | * FIN - OK + 4064 | 2 game.s 1295 | Comment | 00 | | 0 | 00/155C | *----------------------- + 4065 | 2 game.s 1296 | Comment | 00 | | 0 | 00/155C | * fin + 4066 | 2 game.s 1297 | Empty | 00 | | 0 | 00/155C | + 4067 | 2 game.s 1298 | Code | 00 | | 1 | 00/155C : 60 | fin rts + 4068 | 2 game.s 1299 | Empty | 00 | | 0 | 00/155D | + 4069 | 2 game.s 1300 | Comment | 00 | | 0 | 00/155D | *----------------------- + 4070 | 2 game.s 1301 | Comment | 00 | | 0 | 00/155D | * NOUVELLE_SCENE - OK + 4071 | 2 game.s 1302 | Comment | 00 | | 0 | 00/155D | *----------------------- + 4072 | 2 game.s 1303 | Comment | 00 | | 0 | 00/155D | * nouvelle_scene(scene charger) + 4073 | 2 game.s 1304 | Empty | 00 | | 0 | 00/155D | + 4074 | 2 game.s 1305 | Empty | 00 | | 0 | 00/155D | nouvelle_scene + 4075 | 2 game.s 1306 | Code | 00 | | 3 | 00/155D : C9 00 00 | cmp #0 ; not 0 + 4076 | 2 game.s 1307 | Code | 00 | | 2 | 00/1560 : F0 1D | beq ns_99 + 4077 | 2 game.s 1308 | Code | 00 | 2 | 3 | 00/1562 : CD 62 2C | cmp scene_ancienne + 4078 | 2 game.s 1309 | Code | 00 | | 2 | 00/1565 : F0 12 | beq ns_98 + 4079 | 2 game.s 1310 | Empty | 00 | | 0 | 00/1567 | + 4080 | 2 game.s 1311 | Code | 00 | 2 | 3 | 00/1567 : AE 60 2C | ldx scene_actuelle + 4081 | 2 game.s 1312 | Code | 00 | 2 | 3 | 00/156A : 8E 62 2C | stx scene_ancienne + 4082 | 2 game.s 1313 | Empty | 00 | | 0 | 00/156D | + 4083 | 2 game.s 1314 | Code | 00 | | 1 | 00/156D : 3A | dec + 4084 | 2 game.s 1315 | Code | 00 | | 1 | 00/156E : AA | tax + 4085 | 2 game.s 1316 | Code | 00 | | 3 | 00/156F : A9 01 00 | lda #{1} + 4086 | 2 game.s 1317 | Code | 10 | | 2 | 00/1572 : E2 20 | sep #$20 + 4087 | 2 game.s 1318 | Code | 10 | 2 | 3 | 00/1574 : 9D E9 93 | sta scene_visitee,x + 4088 | 2 game.s 1319 | Code | 00 | | 2 | 00/1577 : C2 20 | rep #$20 + 4089 | 2 game.s 1320 | Empty | 00 | | 0 | 00/1579 | + 4090 | 2 game.s 1321 | Code | 00 | | 3 | 00/1579 : A9 00 00 | ns_98 lda #{0} + 4091 | 2 game.s 1322 | Code | 00 | 2 | 3 | 00/157C : 8D 64 2C | sta deplacement + 4092 | 2 game.s 1323 | Empty | 00 | | 0 | 00/157F | + 4093 | 2 game.s 1324 | Code | 00 | | 1 | 00/157F : 60 | ns_99 rts + 4094 | 2 game.s 1325 | Empty | 00 | | 0 | 00/1580 | + 4095 | 2 game.s 1326 | Comment | 00 | | 0 | 00/1580 | *----------------------- + 4096 | 2 game.s 1327 | Comment | 00 | | 0 | 00/1580 | * CLIC_MOT - OK + 4097 | 2 game.s 1328 | Comment | 00 | | 0 | 00/1580 | *----------------------- + 4098 | 2 game.s 1329 | Comment | 00 | | 0 | 00/1580 | * clic_mot + 4099 | 2 game.s 1330 | Comment | 00 | | 0 | 00/1580 | * on regarde sur quel mot on a cliqu + 4100 | 2 game.s 1331 | Empty | 00 | | 0 | 00/1580 | + 4101 | 2 game.s 1332 | Empty | 00 | | 0 | 00/1580 | clic_mot + 4102 | 2 game.s 1333 | Code | 00 | 2 | 3 | 00/1580 : AD 7C 08 | lda taskWHERE+2 ; X + 4103 | 2 game.s 1334 | Code | 00 | | 3 | 00/1583 : C9 18 00 | cmp #{3}*{8} + 4104 | 2 game.s 1335 | Code | 00 | | 2 | 00/1586 : 90 3E | bcc tc_ko + 4105 | 2 game.s 1336 | Code | 00 | | 3 | 00/1588 : C9 70 02 | cmp #640-{2*{8}} + 4106 | 2 game.s 1337 | Code | 00 | | 2 | 00/158B : B0 39 | bcs tc_ko + 4107 | 2 game.s 1338 | Empty | 00 | | 0 | 00/158D | + 4108 | 2 game.s 1339 | Code | 00 | | 1 | 00/158D : 38 | sec + 4109 | 2 game.s 1340 | Code | 00 | | 3 | 00/158E : E9 18 00 | sbc #{3}*{8} + 4110 | 2 game.s 1341 | Code | 00 | | 1 | 00/1591 : 18 | clc + 4111 | 2 game.s 1342 | Code | 00 | | 3 | 00/1592 : 69 07 00 | adc #7 + 4112 | 2 game.s 1343 | Code | 00 | | 1 | 00/1595 : 4A | lsr + 4113 | 2 game.s 1344 | Code | 00 | | 1 | 00/1596 : 4A | lsr + 4114 | 2 game.s 1345 | Code | 00 | | 1 | 00/1597 : 4A | lsr + 4115 | 2 game.s 1346 | Code | 00 | 2 | 3 | 00/1598 : 8D 7A 17 | sta motX + 4116 | 2 game.s 1347 | Code | 00 | | 1 | 00/159B : 48 | pha + 4117 | 2 game.s 1348 | Empty | 00 | | 0 | 00/159C | + 4118 | 2 game.s 1349 | Code | 00 | 2 | 3 | 00/159C : AD 7A 08 | lda taskWHERE ; Y + 4119 | 2 game.s 1350 | Code | 00 | | 1 | 00/159F : 38 | sec + 4120 | 2 game.s 1351 | Code | 00 | 2 | 3 | 00/15A0 : ED B7 18 | sbc offsetY ; dcalage li au centrage du texte + 4121 | 2 game.s 1352 | Code | 00 | | 1 | 00/15A3 : 18 | clc + 4122 | 2 game.s 1353 | Code | 00 | | 3 | 00/15A4 : 69 09 00 | adc #9 + 4123 | 2 game.s 1354 | Code | 00 | | 1 | 00/15A7 : 0A | asl + 4124 | 2 game.s 1355 | Code | 00 | | 1 | 00/15A8 : AA | tax + 4125 | 2 game.s 1356 | Code | 00 | 2 | 3 | 00/15A9 : BD C1 1F | lda y_text2,x + 4126 | 2 game.s 1357 | Code | 00 | | 1 | 00/15AC : 18 | clc + 4127 | 2 game.s 1358 | Code | 00 | 2 | 3 | 00/15AD : 6D B5 18 | adc printY2 + 4128 | 2 game.s 1359 | Code | 00 | 2 | 3 | 00/15B0 : 8D 7C 17 | sta motY ; la ligne + 4129 | 2 game.s 1360 | Code | 00 | 2 | 3 | 00/15B3 : BD 31 1E | lda y_text,x + 4130 | 2 game.s 1361 | Code | 00 | 2 | 3 | 00/15B6 : 8D 7E 17 | sta motOFFSET ; l'offset dans le texte + 4131 | 2 game.s 1362 | Code | 00 | | 1 | 00/15B9 : 18 | clc + 4132 | 2 game.s 1363 | Code | 00 | | 2 | 00/15BA : 63 01 | adc 1,s + 4133 | 2 game.s 1364 | Code | 00 | | 1 | 00/15BC : AA | tax + 4134 | 2 game.s 1365 | Code | 00 | | 1 | 00/15BD : 68 | pla + 4135 | 2 game.s 1366 | Empty | 00 | | 0 | 00/15BE | + 4136 | 2 game.s 1367 | Code | 00 | 2 | 3 | 00/15BE : BD 6F 39 | lda texte_index,x + 4137 | 2 game.s 1368 | Code | 00 | | 3 | 00/15C1 : 29 FF 00 | and #$ff + 4138 | 2 game.s 1369 | Code | 00 | | 2 | 00/15C4 : D0 02 | bne tc_2 + 4139 | 2 game.s 1370 | Code | 00 | | 1 | 00/15C6 : 38 | tc_ko sec ; pas de mot + 4140 | 2 game.s 1371 | Code | 00 | | 1 | 00/15C7 : 60 | rts + 4141 | 2 game.s 1372 | Empty | 00 | | 0 | 00/15C8 | + 4142 | 2 game.s 1373 | Comment | 00 | | 0 | 00/15C8 | *--- on a un mot + 4143 | 2 game.s 1374 | Empty | 00 | | 0 | 00/15C8 | + 4144 | 2 game.s 1375 | Code | 00 | 2 | 3 | 00/15C8 : AE 56 2C | tc_2 ldx mot_clique ; on sauvegarde l'ancien mot + 4145 | 2 game.s 1376 | Code | 00 | 2 | 3 | 00/15CB : 8E 58 2C | stx mot_ancien + 4146 | 2 game.s 1377 | Code | 00 | 2 | 3 | 00/15CE : 8D 56 2C | sta mot_clique ; et le nouveau + 4147 | 2 game.s 1378 | Empty | 00 | | 0 | 00/15D1 | + 4148 | 2 game.s 1379 | Code | 00 | 2 | 3 | 00/15D1 : AD 7E 17 | lda motOFFSET ; on en a encore besoin + 4149 | 2 game.s 1380 | Code | 00 | | 1 | 00/15D4 : 18 | clc + 4150 | 2 game.s 1381 | Code | 00 | 2 | 3 | 00/15D5 : 69 4B 3F | adc #texte_final + 4151 | 2 game.s 1382 | Code | 00 | | 2 | 00/15D8 : 85 80 | sta {$80} + 4152 | 2 game.s 1383 | Empty | 00 | | 0 | 00/15DA | + 4153 | 2 game.s 1384 | Comment | 00 | | 0 | 00/15DA | *- on cherche le dbut + 4154 | 2 game.s 1385 | Empty | 00 | | 0 | 00/15DA | + 4155 | 2 game.s 1386 | Code | 00 | 2 | 3 | 00/15DA : AC 7A 17 | ldy motX + 4156 | 2 game.s 1387 | Code | 00 | | 3 | 00/15DD : C0 00 00 | ozunid_28 cpy #0 ; condition de sortie : on est gauche + 4157 | 2 game.s 1388 | Code | 00 | | 2 | 00/15E0 : F0 0E | beq tc_debut + 4158 | 2 game.s 1389 | Code | 00 | | 2 | 00/15E2 : B1 80 | lda ({$80}),y + 4159 | 2 game.s 1390 | Code | 00 | | 3 | 00/15E4 : 29 FF 00 | and #$ff + 4160 | 2 game.s 1391 | Code | 00 | | 3 | 00/15E7 : C9 20 00 | cmp #{$20} + 4161 | 2 game.s 1392 | Code | 00 | | 2 | 00/15EA : F0 03 | beq tc_debutok + 4162 | 2 game.s 1393 | Code | 00 | | 1 | 00/15EC : 88 | dey + 4163 | 2 game.s 1394 | Code | 00 | | 2 | 00/15ED : 80 EE | bra ozunid_28 + 4164 | 2 game.s 1395 | Empty | 00 | | 0 | 00/15EF | + 4165 | 2 game.s 1396 | Code | 00 | | 1 | 00/15EF : C8 | tc_debutok iny + 4166 | 2 game.s 1397 | Code | 00 | 2 | 3 | 00/15F0 : 8C 7A 17 | tc_debut sty motX ; on a le debut + 4167 | 2 game.s 1398 | Empty | 00 | | 0 | 00/15F3 | + 4168 | 2 game.s 1399 | Code | 00 | | 3 | 00/15F3 : A2 00 00 | ldx #0 + 4169 | 2 game.s 1400 | Code | 10 | | 2 | 00/15F6 : E2 20 | sep #$20 + 4170 | 2 game.s 1401 | Code | 10 | | 3 | 00/15F8 : C0 4B 00 | ozunid_29 cpy #{75} + 4171 | 2 game.s 1402 | Code | 10 | | 2 | 00/15FB : B0 0D | bcs tc_fin + 4172 | 2 game.s 1403 | Code | 10 | | 2 | 00/15FD : B1 80 | lda ({$80}),y + 4173 | 2 game.s 1404 | Code | 10 | | 2 | 00/15FF : C9 20 | cmp #{$20} + 4174 | 2 game.s 1405 | Code | 10 | | 2 | 00/1601 : F0 07 | beq tc_fin + 4175 | 2 game.s 1406 | Code | 10 | 2 | 3 | 00/1603 : 9D 6C 2C | sta mot,x + 4176 | 2 game.s 1407 | Code | 10 | | 1 | 00/1606 : C8 | iny + 4177 | 2 game.s 1408 | Code | 10 | | 1 | 00/1607 : E8 | inx + 4178 | 2 game.s 1409 | Code | 10 | | 2 | 00/1608 : D0 EE | bne ozunid_29 ; on a recopi le mot + 4179 | 2 game.s 1410 | Empty | 10 | | 0 | 00/160A | + 4180 | 2 game.s 1411 | Code | 10 | 2 | 3 | 00/160A : 9E 6C 2C | tc_fin stz mot,x ; fin de chane + 4181 | 2 game.s 1412 | Code | 00 | | 2 | 00/160D : C2 20 | rep #$20 + 4182 | 2 game.s 1413 | Empty | 00 | | 0 | 00/160F | + 4183 | 2 game.s 1414 | Code | 00 | 2 | 3 | 00/160F : AD 7A 17 | lda motX ; corrige la marge + 4184 | 2 game.s 1415 | Code | 00 | | 1 | 00/1612 : 18 | clc + 4185 | 2 game.s 1416 | Code | 00 | | 3 | 00/1613 : 69 03 00 | adc #{3} + 4186 | 2 game.s 1417 | Code | 00 | 2 | 3 | 00/1616 : 8D 7A 17 | sta motX + 4187 | 2 game.s 1418 | Empty | 00 | | 0 | 00/1619 | + 4188 | 2 game.s 1419 | Code | 00 | | 1 | 00/1619 : 18 | clc + 4189 | 2 game.s 1420 | Code | 00 | | 1 | 00/161A : 60 | rts + 4190 | 2 game.s 1421 | Empty | 00 | | 0 | 00/161B | + 4191 | 2 game.s 1422 | Comment | 00 | | 0 | 00/161B | *----------------------- + 4192 | 2 game.s 1423 | Comment | 00 | | 0 | 00/161B | * AFFICHE_COMMENTAIRE + 4193 | 2 game.s 1424 | Comment | 00 | | 0 | 00/161B | *----------------------- + 4194 | 2 game.s 1425 | Comment | 00 | | 0 | 00/161B | * affiche_commentaire + 4195 | 2 game.s 1426 | Empty | 00 | | 0 | 00/161B | + 4196 | 2 game.s 1427 | Empty | 00 | | 0 | 00/161B | affiche_commentaire + 4197 | 2 game.s 1428 | Code | 00 | | 3 | 00/161B : C9 00 00 | cmp #0 + 4198 | 2 game.s 1429 | Code | 00 | | 2 | 00/161E : D0 01 | bne ac_1 + 4199 | 2 game.s 1430 | Code | 00 | | 1 | 00/1620 : 60 | rts + 4200 | 2 game.s 1431 | Empty | 00 | | 0 | 00/1621 | + 4201 | 2 game.s 1432 | Code | 00 | | 1 | 00/1621 : 3A | ac_1 dec ; prend la scene + 4202 | 2 game.s 1433 | Code | 00 | | 1 | 00/1622 : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 4203 | 2 game.s 1434 | Code | 00 | | 1 | 00/1623 : 48 | pha + 4204 | 2 game.s 1435 | Code | 00 | | 1 | 00/1624 : 48 | pha ; index de scne + 4205 | 2 game.s 1436 | Macro | 00 | | 0 | 00/1625 | PushWord #{25} ; taille d'une dimension + 4207 | 2 game.s 1436 | Code | 00 | | 3 | 00/1625 : F4 19 00 | PEA #{25} + 4210 | 2 game.s 1437 | Macro | 00 | | 0 | 00/1628 | _Multiply + 4212 | 2 game.s 1437 | Code | 00 | | 3 | 00/1628 : A2 0B 09 | LDX #$90B ; load tool call # + 4213 | 2 game.s 1437 | Code | 00 | | 4 | 00/162B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4214 | 2 game.s 1438 | Empty | 00 | | 0 | 00/162F | + 4215 | 2 game.s 1439 | Code | 00 | | 2 | 00/162F : A3 01 | lda 1,s ; calcule l'offset pour les deux tableaux utiles + 4216 | 2 game.s 1440 | Code | 00 | | 1 | 00/1631 : 0A | asl + 4217 | 2 game.s 1441 | Code | 00 | | 2 | 00/1632 : 83 01 | sta 1,s + 4218 | 2 game.s 1442 | Empty | 00 | | 0 | 00/1634 | + 4219 | 2 game.s 1443 | Code | 00 | 2 | 3 | 00/1634 : AD 56 2C | lda mot_clique + 4220 | 2 game.s 1444 | Code | 00 | | 1 | 00/1637 : 3A | dec + 4221 | 2 game.s 1445 | Code | 00 | | 1 | 00/1638 : 0A | asl + 4222 | 2 game.s 1446 | Code | 00 | | 1 | 00/1639 : 18 | clc + 4223 | 2 game.s 1447 | Code | 00 | | 2 | 00/163A : 63 01 | adc 1,s + 4224 | 2 game.s 1448 | Code | 00 | 2 | 3 | 00/163C : 8D 44 2C | sta localOFFSET + 4225 | 2 game.s 1449 | Code | 00 | | 1 | 00/163F : 68 | pla + 4226 | 2 game.s 1450 | Code | 00 | | 1 | 00/1640 : 68 | pla + 4227 | 2 game.s 1451 | Empty | 00 | | 0 | 00/1641 | + 4228 | 2 game.s 1452 | Comment | 00 | | 0 | 00/1641 | *--- on construit la chane + 4229 | 2 game.s 1453 | Empty | 00 | | 0 | 00/1641 | + 4230 | 2 game.s 1454 | Comment | 00 | | 0 | 00/1641 | * 1- le mot + 4231 | 2 game.s 1455 | Empty | 00 | | 0 | 00/1641 | + 4232 | 2 game.s 1456 | Code | 00 | 2 | 3 | 00/1641 : AD 44 2C | lda localOFFSET + 4233 | 2 game.s 1457 | Code | 00 | | 1 | 00/1644 : 18 | clc + 4234 | 2 game.s 1458 | Code | 00 | 2 | 3 | 00/1645 : 69 29 45 | adc #fonction_mots + 4235 | 2 game.s 1459 | Code | 00 | | 2 | 00/1648 : 85 80 | sta {$80} + 4236 | 2 game.s 1460 | Code | 00 | | 2 | 00/164A : B2 80 | lda ({$80}) + 4237 | 2 game.s 1461 | Code | 00 | | 2 | 00/164C : 85 90 | sta {{$80}+$10} + 4238 | 2 game.s 1462 | Code | 00 | 2 | 3 | 00/164E : AD B9 07 | lda ptrINDEX+2 + 4239 | 2 game.s 1463 | Code | 00 | | 2 | 00/1651 : 85 92 | sta {{$80}+$10}+2 + 4240 | 2 game.s 1464 | Empty | 00 | | 0 | 00/1653 | + 4241 | 2 game.s 1465 | Code | 10 | | 2 | 00/1653 : E2 20 | sep #$20 + 4242 | 2 game.s 1466 | Code | 10 | | 3 | 00/1655 : A0 00 00 | ldy #0 + 4243 | 2 game.s 1467 | Code | 10 | | 2 | 00/1658 : B7 90 | ozunid_30 lda [{{$80}+$10}],y + 4244 | 2 game.s 1468 | Code | 10 | | 2 | 00/165A : C9 20 | cmp #{$20} + 4245 | 2 game.s 1469 | Code | 10 | | 2 | 00/165C : F0 06 | beq ac_2 + 4246 | 2 game.s 1470 | Code | 10 | 2 | 3 | 00/165E : 99 ED 2C | sta ligne_commentaire+1,y + 4247 | 2 game.s 1471 | Code | 10 | | 1 | 00/1661 : C8 | iny + 4248 | 2 game.s 1472 | Code | 10 | | 2 | 00/1662 : D0 F4 | bne ozunid_30 + 4249 | 2 game.s 1473 | Empty | 10 | | 0 | 00/1664 | + 4250 | 2 game.s 1474 | Comment | 10 | | 0 | 00/1664 | * 2- la sparation + 4251 | 2 game.s 1475 | Empty | 10 | | 0 | 00/1664 | + 4252 | 2 game.s 1476 | Code | 10 | | 1 | 00/1664 : BB | ac_2 tyx + 4253 | 2 game.s 1477 | Code | 00 | | 2 | 00/1665 : C2 20 | rep #$20 + 4254 | 2 game.s 1478 | Code | 00 | | 3 | 00/1667 : A9 D3 20 | lda #$20d3 ; double quote fermant + espace "-" -" + 4255 | 2 game.s 1479 | Code | 00 | 2 | 3 | 00/166A : 9D ED 2C | sta ligne_commentaire+1,x + 4256 | 2 game.s 1480 | Code | 00 | | 3 | 00/166D : A9 3A 20 | lda #$203a ; deux-points + espace "-: -" + 4257 | 2 game.s 1481 | Code | 00 | 2 | 3 | 00/1670 : 9D EF 2C | sta ligne_commentaire+3,x + 4258 | 2 game.s 1482 | Empty | 00 | | 0 | 00/1673 | + 4259 | 2 game.s 1483 | Comment | 00 | | 0 | 00/1673 | * 3- le commentaire + 4260 | 2 game.s 1484 | Empty | 00 | | 0 | 00/1673 | + 4261 | 2 game.s 1485 | Code | 00 | 2 | 3 | 00/1673 : AD 44 2C | lda localOFFSET + 4262 | 2 game.s 1486 | Code | 00 | | 1 | 00/1676 : 18 | clc + 4263 | 2 game.s 1487 | Code | 00 | 2 | 3 | 00/1677 : 69 89 94 | adc #phrase + 4264 | 2 game.s 1488 | Code | 00 | | 2 | 00/167A : 85 80 | sta {$80} + 4265 | 2 game.s 1489 | Code | 00 | | 2 | 00/167C : B2 80 | lda ({$80}) + 4266 | 2 game.s 1490 | Code | 00 | | 2 | 00/167E : 85 90 | sta {{$80}+$10} + 4267 | 2 game.s 1491 | Code | 00 | 2 | 3 | 00/1680 : AD B9 07 | lda ptrINDEX+2 + 4268 | 2 game.s 1492 | Code | 00 | | 2 | 00/1683 : 85 92 | sta {{$80}+$10}+2 + 4269 | 2 game.s 1493 | Empty | 00 | | 0 | 00/1685 | + 4270 | 2 game.s 1494 | Code | 10 | | 2 | 00/1685 : E2 20 | sep #$20 + 4271 | 2 game.s 1495 | Code | 10 | | 3 | 00/1687 : A0 00 00 | ldy #0 + 4272 | 2 game.s 1496 | Code | 10 | | 2 | 00/168A : B7 90 | ozunid_31 lda [{{$80}+$10}],y + 4273 | 2 game.s 1497 | Code | 10 | | 2 | 00/168C : F0 0A | beq ac_3 + 4274 | 2 game.s 1498 | Code | 10 | 2 | 3 | 00/168E : 9D F1 2C | sta ligne_commentaire+5,x + 4275 | 2 game.s 1499 | Code | 10 | | 1 | 00/1691 : C8 | iny + 4276 | 2 game.s 1500 | Code | 10 | | 1 | 00/1692 : E8 | inx + 4277 | 2 game.s 1501 | Code | 10 | | 3 | 00/1693 : E0 7E 00 | cpx #126 ; len max + 4278 | 2 game.s 1502 | Code | 10 | | 2 | 00/1696 : 90 F2 | bcc ozunid_31 + 4279 | 2 game.s 1503 | Empty | 10 | | 0 | 00/1698 | + 4280 | 2 game.s 1504 | Code | 10 | 2 | 3 | 00/1698 : 9E F1 2C | ac_3 stz ligne_commentaire+5,x; pour finir + 4281 | 2 game.s 1505 | Empty | 10 | | 0 | 00/169B | + 4282 | 2 game.s 1506 | Code | 00 | | 2 | 00/169B : C2 20 | rep #$20 + 4283 | 2 game.s 1507 | Empty | 00 | | 0 | 00/169D | + 4284 | 2 game.s 1508 | Comment | 00 | | 0 | 00/169D | *--- Prpare l'cran + 4285 | 2 game.s 1509 | Empty | 00 | | 0 | 00/169D | + 4286 | 2 game.s 1510 | Macro | 00 | | 0 | 00/169D | PushLong #old_pattern + 4290 | 2 game.s 1510 | Code | 00 | 1 >>16 | 3 | 00/169D : F4 00 00 | PEA #^#old_pattern + 4297 | 2 game.s 1510 | Code | 00 | 2 | 3 | 00/16A0 : F4 A1 0F | PEA #old_pattern + 4300 | 2 game.s 1511 | Macro | 00 | | 0 | 00/16A3 | _GetPenPat + 4302 | 2 game.s 1511 | Code | 00 | | 3 | 00/16A3 : A2 04 31 | LDX #$3104 ; load tool call # + 4303 | 2 game.s 1511 | Code | 00 | | 4 | 00/16A6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4304 | 2 game.s 1512 | Empty | 00 | | 0 | 00/16AA | + 4305 | 2 game.s 1513 | Code | 00 | | 1 | 00/16AA : 48 | pha + 4306 | 2 game.s 1514 | Macro | 00 | | 0 | 00/16AB | _GetForeColor + 4308 | 2 game.s 1514 | Code | 00 | | 3 | 00/16AB : A2 04 A1 | LDX #$A104 ; load tool call # + 4309 | 2 game.s 1514 | Code | 00 | | 4 | 00/16AE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4310 | 2 game.s 1515 | Empty | 00 | | 0 | 00/16B2 | + 4311 | 2 game.s 1516 | Code | 00 | | 1 | 00/16B2 : 48 | pha + 4312 | 2 game.s 1517 | Macro | 00 | | 0 | 00/16B3 | _GetTextMode + 4314 | 2 game.s 1517 | Code | 00 | | 3 | 00/16B3 : A2 04 9D | LDX #$9D04 ; load tool call # + 4315 | 2 game.s 1517 | Code | 00 | | 4 | 00/16B6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4316 | 2 game.s 1518 | Empty | 00 | | 0 | 00/16BA | + 4317 | 2 game.s 1519 | Macro | 00 | | 0 | 00/16BA | PushLong #black_pattern ; black pattern + 4321 | 2 game.s 1519 | Code | 00 | 1 >>16 | 3 | 00/16BA : F4 00 00 | PEA #^#black_pattern + 4328 | 2 game.s 1519 | Code | 00 | 2 | 3 | 00/16BD : F4 25 11 | PEA #black_pattern + 4331 | 2 game.s 1520 | Macro | 00 | | 0 | 00/16C0 | _SetPenPat + 4333 | 2 game.s 1520 | Code | 00 | | 3 | 00/16C0 : A2 04 30 | LDX #$3004 ; load tool call # + 4334 | 2 game.s 1520 | Code | 00 | | 4 | 00/16C3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4335 | 2 game.s 1521 | Empty | 00 | | 0 | 00/16C7 | + 4336 | 2 game.s 1522 | Macro | 00 | | 0 | 00/16C7 | PushLong #commentRECT + 4340 | 2 game.s 1522 | Code | 00 | 1 >>16 | 3 | 00/16C7 : F4 00 00 | PEA #^#commentRECT + 4347 | 2 game.s 1522 | Code | 00 | 2 | 3 | 00/16CA : F4 0A 17 | PEA #commentRECT + 4350 | 2 game.s 1523 | Macro | 00 | | 0 | 00/16CD | _PaintRect + 4352 | 2 game.s 1523 | Code | 00 | | 3 | 00/16CD : A2 04 54 | LDX #$5404 ; load tool call # + 4353 | 2 game.s 1523 | Code | 00 | | 4 | 00/16D0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4354 | 2 game.s 1524 | Empty | 00 | | 0 | 00/16D4 | + 4355 | 2 game.s 1525 | Macro | 00 | | 0 | 00/16D4 | PushWord #15 + 4357 | 2 game.s 1525 | Code | 00 | | 3 | 00/16D4 : F4 0F 00 | PEA #15 + 4360 | 2 game.s 1526 | Macro | 00 | | 0 | 00/16D7 | _SetForeColor + 4362 | 2 game.s 1526 | Code | 00 | | 3 | 00/16D7 : A2 04 A0 | LDX #$A004 ; load tool call # + 4363 | 2 game.s 1526 | Code | 00 | | 4 | 00/16DA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4364 | 2 game.s 1527 | Empty | 00 | | 0 | 00/16DE | + 4365 | 2 game.s 1528 | Macro | 00 | | 0 | 00/16DE | PushWord #{$0004} + 4367 | 2 game.s 1528 | Code | 00 | | 3 | 00/16DE : F4 04 00 | PEA #{$0004} + 4370 | 2 game.s 1529 | Macro | 00 | | 0 | 00/16E1 | _SetTextMode + 4372 | 2 game.s 1529 | Code | 00 | | 3 | 00/16E1 : A2 04 9C | LDX #$9C04 ; load tool call # + 4373 | 2 game.s 1529 | Code | 00 | | 4 | 00/16E4 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4374 | 2 game.s 1530 | Empty | 00 | | 0 | 00/16E8 | + 4375 | 2 game.s 1531 | Code | 00 | 1 >>16 | 3 | 00/16E8 : A2 00 00 | ldx #^ligne_commentaire + 4376 | 2 game.s 1532 | Code | 00 | 2 | 3 | 00/16EB : A0 EC 2C | ldy #ligne_commentaire + 4377 | 2 game.s 1533 | Code | 00 | | 3 | 00/16EE : A9 13 00 | lda #19 + 4378 | 2 game.s 1534 | Code | 00 | 2 | 3 | 00/16F1 : 20 51 23 | jsr cprint + 4379 | 2 game.s 1535 | Empty | 00 | | 0 | 00/16F4 | + 4380 | 2 game.s 1536 | Macro | 00 | | 0 | 00/16F4 | _SetTextMode + 4382 | 2 game.s 1536 | Code | 00 | | 3 | 00/16F4 : A2 04 9C | LDX #$9C04 ; load tool call # + 4383 | 2 game.s 1536 | Code | 00 | | 4 | 00/16F7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4384 | 2 game.s 1537 | Macro | 00 | | 0 | 00/16FB | _SetForeColor + 4386 | 2 game.s 1537 | Code | 00 | | 3 | 00/16FB : A2 04 A0 | LDX #$A004 ; load tool call # + 4387 | 2 game.s 1537 | Code | 00 | | 4 | 00/16FE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4388 | 2 game.s 1538 | Macro | 00 | | 0 | 00/1702 | _SetPenPat + 4390 | 2 game.s 1538 | Code | 00 | | 3 | 00/1702 : A2 04 30 | LDX #$3004 ; load tool call # + 4391 | 2 game.s 1538 | Code | 00 | | 4 | 00/1705 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4392 | 2 game.s 1539 | Code | 00 | | 1 | 00/1709 : 60 | rts + 4393 | 2 game.s 1540 | Empty | 00 | | 0 | 00/170A | + 4394 | 2 game.s 1541 | Comment | 00 | | 0 | 00/170A | *--- + 4395 | 2 game.s 1542 | Empty | 00 | | 0 | 00/170A | + 4396 | 2 game.s 1543 | Data | 00 | | 8 | 00/170A : B6 00 10 00 | commentRECT dw 182,16,192,623 | | | | | | C0 00 6F 02 | - 4346 | 2 game.s 1493 | Empty | 00 | | 0 | 00/16B7 | - 4347 | 2 game.s 1494 | Comment | 00 | | 0 | 00/16B7 | *----------------------- - 4348 | 2 game.s 1495 | Comment | 00 | | 0 | 00/16B7 | * SURLIGNER_MOT - 4349 | 2 game.s 1496 | Comment | 00 | | 0 | 00/16B7 | *----------------------- - 4350 | 2 game.s 1497 | Comment | 00 | | 0 | 00/16B7 | * surligner_mot(texte$,mot$,pointeur_mot%,cycles) - 4351 | 2 game.s 1498 | Empty | 00 | | 0 | 00/16B7 | - 4352 | 2 game.s 1499 | Empty | 00 | | 0 | 00/16B7 | surligner_mot - 4353 | 2 game.s 1500 | Code | 00 | | 1 | 00/16B7 : 48 | pha - 4354 | 2 game.s 1501 | Macro | 00 | | 0 | 00/16B8 | _HideCursor - 4356 | 2 game.s 1501 | Code | 00 | | 3 | 00/16B8 : A2 04 90 | LDX #$9004 ; load tool call # - 4357 | 2 game.s 1501 | Code | 00 | | 4 | 00/16BB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4358 | 2 game.s 1502 | Code | 00 | | 1 | 00/16BF : 68 | pla - 4359 | 2 game.s 1503 | Empty | 00 | | 0 | 00/16C0 | - 4360 | 2 game.s 1504 | Code | 00 | | 1 | 00/16C0 : 48 | ozunid_30 pha - 4361 | 2 game.s 1505 | Code | 00 | 2 | 3 | 00/16C1 : 20 D0 16 | jsr sm_blink - 4362 | 2 game.s 1506 | Code | 00 | | 1 | 00/16C4 : 68 | pla - 4363 | 2 game.s 1507 | Code | 00 | | 1 | 00/16C5 : 3A | dec - 4364 | 2 game.s 1508 | Code | 00 | | 2 | 00/16C6 : D0 F8 | bne ozunid_30 - 4365 | 2 game.s 1509 | Empty | 00 | | 0 | 00/16C8 | - 4366 | 2 game.s 1510 | Macro | 00 | | 0 | 00/16C8 | _ShowCursor - 4368 | 2 game.s 1510 | Code | 00 | | 3 | 00/16C8 : A2 04 91 | LDX #$9104 ; load tool call # - 4369 | 2 game.s 1510 | Code | 00 | | 4 | 00/16CB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4370 | 2 game.s 1511 | Code | 00 | | 1 | 00/16CF : 60 | rts - 4371 | 2 game.s 1512 | Empty | 00 | | 0 | 00/16D0 | - 4372 | 2 game.s 1513 | Comment | 00 | | 0 | 00/16D0 | * noir puis blanc - 4373 | 2 game.s 1514 | Empty | 00 | | 0 | 00/16D0 | - 4374 | 2 game.s 1515 | Macro | 00 | | 0 | 00/16D0 | sm_blink PushWord #{0} - 4376 | 2 game.s 1515 | Code | 00 | | 3 | 00/16D0 : F4 00 00 | PEA #{0} - 4379 | 2 game.s 1516 | Macro | 00 | | 0 | 00/16D3 | _SetForeColor - 4381 | 2 game.s 1516 | Code | 00 | | 3 | 00/16D3 : A2 04 A0 | LDX #$A004 ; load tool call # - 4382 | 2 game.s 1516 | Code | 00 | | 4 | 00/16D6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4383 | 2 game.s 1517 | Code | 00 | 2 | 3 | 00/16DA : 20 E7 16 | jsr sm_print - 4384 | 2 game.s 1518 | Macro | 00 | | 0 | 00/16DD | PushWord #{15} - 4386 | 2 game.s 1518 | Code | 00 | | 3 | 00/16DD : F4 0F 00 | PEA #{15} - 4389 | 2 game.s 1519 | Macro | 00 | | 0 | 00/16E0 | _SetForeColor - 4391 | 2 game.s 1519 | Code | 00 | | 3 | 00/16E0 : A2 04 A0 | LDX #$A004 ; load tool call # - 4392 | 2 game.s 1519 | Code | 00 | | 4 | 00/16E3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4393 | 2 game.s 1520 | Empty | 00 | | 0 | 00/16E7 | - 4394 | 2 game.s 1521 | Comment | 00 | | 0 | 00/16E7 | * affiche - 4395 | 2 game.s 1522 | Empty | 00 | | 0 | 00/16E7 | - 4396 | 2 game.s 1523 | Empty | 00 | | 0 | 00/16E7 | sm_print - 4397 | 2 game.s 1524 | Comment | 00 | | 0 | 00/16E7 | * PushLong #mot - 4398 | 2 game.s 1525 | Comment | 00 | | 0 | 00/16E7 | * PushWord motX - 4399 | 2 game.s 1526 | Comment | 00 | | 0 | 00/16E7 | * PushWord motY - 4400 | 2 game.s 1527 | Comment | 00 | | 0 | 00/16E7 | * jsr printCSTR - 4401 | 2 game.s 1528 | Empty | 00 | | 0 | 00/16E7 | - 4402 | 2 game.s 1529 | Macro | 00 | | 0 | 00/16E7 | PushWord #10 - 4404 | 2 game.s 1529 | Code | 00 | | 3 | 00/16E7 : F4 0A 00 | PEA #10 - 4407 | 2 game.s 1530 | Macro | 00 | | 0 | 00/16EA | PushWord #10 - 4409 | 2 game.s 1530 | Code | 00 | | 3 | 00/16EA : F4 0A 00 | PEA #10 - 4412 | 2 game.s 1531 | Macro | 00 | | 0 | 00/16ED | _MoveTo - 4414 | 2 game.s 1531 | Code | 00 | | 3 | 00/16ED : A2 04 3A | LDX #$3A04 ; load tool call # - 4415 | 2 game.s 1531 | Code | 00 | | 4 | 00/16F0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4416 | 2 game.s 1532 | Macro | 00 | | 0 | 00/16F4 | PushLong #strTEST - 4420 | 2 game.s 1532 | Code | 00 | 1 >>16 | 3 | 00/16F4 : F4 00 00 | PEA #^#strTEST - 4427 | 2 game.s 1532 | Code | 00 | 2 | 3 | 00/16F7 : F4 0B 17 | PEA #strTEST - 4430 | 2 game.s 1533 | Macro | 00 | | 0 | 00/16FA | _DrawCString - 4432 | 2 game.s 1533 | Code | 00 | | 3 | 00/16FA : A2 04 A6 | LDX #$A604 ; load tool call # - 4433 | 2 game.s 1533 | Code | 00 | | 4 | 00/16FD : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4434 | 2 game.s 1534 | Empty | 00 | | 0 | 00/1701 | - 4435 | 2 game.s 1535 | Code | 00 | | 3 | 00/1701 : A9 03 00 | lda #3 ; wait 3 VBLS - 4436 | 2 game.s 1536 | Code | 00 | 2 | 3 | 00/1704 : 4C 8A 07 | jmp nowWAIT1 ; or 1/20 sec - 4437 | 2 game.s 1537 | Empty | 00 | | 0 | 00/1707 | - 4438 | 2 game.s 1538 | Comment | 00 | | 0 | 00/1707 | *--- Data - 4439 | 2 game.s 1539 | Empty | 00 | | 0 | 00/1707 | - 4440 | 2 game.s 1540 | Data | 00 | | 2 | 00/1707 : 00 00 | motX ds 2 - 4441 | 2 game.s 1541 | Data | 00 | | 2 | 00/1709 : 00 00 | motY ds 2 - 4442 | 2 game.s 1542 | Data | 00 | | 7 | 00/170B : 54 6F 69 6E | strTEST asc 'Toinet'00 - | | | | | | 65 74 00 | - 4443 | 2 game.s 1543 | Empty | 00 | | 0 | 00/1712 | - 4444 | 2 game.s 1544 | Comment | 00 | | 0 | 00/1712 | *----------------------- - 4445 | 2 game.s 1545 | Comment | 00 | | 0 | 00/1712 | * PRINT - OK - 4446 | 2 game.s 1546 | Comment | 00 | | 0 | 00/1712 | *----------------------- - 4447 | 2 game.s 1547 | Comment | 00 | | 0 | 00/1712 | * print(couleur$,texte$,colonne&,ligne&,largeur&) - 4448 | 2 game.s 1548 | Comment | 00 | | 0 | 00/1712 | * 1,s w return address - 4449 | 2 game.s 1549 | Comment | 00 | | 0 | 00/1712 | * 3,s w width - 4450 | 2 game.s 1550 | Comment | 00 | | 0 | 00/1712 | * 5,s w Y - 4451 | 2 game.s 1551 | Comment | 00 | | 0 | 00/1712 | * 7,s w X - 4452 | 2 game.s 1552 | Comment | 00 | | 0 | 00/1712 | * 9,s l text pointer - 4453 | 2 game.s 1553 | Comment | 00 | | 0 | 00/1712 | * 13,s l color pointer - 4454 | 2 game.s 1554 | Empty | 00 | | 0 | 00/1712 | - 4455 | 2 game.s 1555 | Equivalence | 00 | | 0 | 00/1712 | max_colonnes = 75 ; 80 - 75 - 4456 | 2 game.s 1556 | Equivalence | 00 | | 0 | 00/1712 | max_lignes = 20 ; 20 - 18 - 4457 | 2 game.s 1557 | Equivalence | 00 | | 0 | 00/1712 | max_colonnes2 = 80 ; 80 - 75 - 4458 | 2 game.s 1558 | Equivalence | 00 | | 0 | 00/1712 | largeur_caractere = 8 - 4459 | 2 game.s 1559 | Equivalence | 00 | | 0 | 00/1712 | hauteur_caractere = 10 - 4460 | 2 game.s 1560 | Equivalence | 00 | | 0 | 00/1712 | marge_gauche = 3 ; nombre de caractres sauts pour la marge - 4461 | 2 game.s 1561 | Empty | 00 | | 0 | 00/1712 | - 4462 | 2 game.s 1562 | Comment | 00 | | 0 | 00/1712 | *--- - 4463 | 2 game.s 1563 | Empty | 00 | | 0 | 00/1712 | - 4464 | 2 game.s 1564 | Code | 00 | | 2 | 00/1712 : A3 0F | print lda 15,s - 4465 | 2 game.s 1565 | Code | 00 | | 2 | 00/1714 : 85 86 | sta {{$80}+4}+2 - 4466 | 2 game.s 1566 | Code | 00 | | 2 | 00/1716 : A3 0D | lda 13,s - 4467 | 2 game.s 1567 | Code | 00 | | 2 | 00/1718 : 85 84 | sta {{$80}+4} - 4468 | 2 game.s 1568 | Code | 00 | | 2 | 00/171A : A3 0B | lda 11,s - 4469 | 2 game.s 1569 | Code | 00 | | 2 | 00/171C : 85 82 | sta {$80}+2 - 4470 | 2 game.s 1570 | Code | 00 | | 2 | 00/171E : A3 09 | lda 9,s - 4471 | 2 game.s 1571 | Code | 00 | | 2 | 00/1720 : 85 80 | sta {$80} - 4472 | 2 game.s 1572 | Code | 00 | | 2 | 00/1722 : A3 07 | lda 7,s - 4473 | 2 game.s 1573 | Code | 00 | 2 | 3 | 00/1724 : 8D 43 18 | sta printX - 4474 | 2 game.s 1574 | Code | 00 | | 2 | 00/1727 : A3 05 | lda 5,s - 4475 | 2 game.s 1575 | Code | 00 | 2 | 3 | 00/1729 : 8D 45 18 | sta printY - 4476 | 2 game.s 1576 | Code | 00 | | 2 | 00/172C : A3 03 | lda 3,s ; calcule la largeur de texte - 4477 | 2 game.s 1577 | Code | 00 | | 1 | 00/172E : 18 | clc - 4478 | 2 game.s 1578 | Code | 00 | 2 | 3 | 00/172F : 6D 43 18 | adc printX - 4479 | 2 game.s 1579 | Code | 00 | | 3 | 00/1732 : C9 50 00 | cmp #{80} - 4480 | 2 game.s 1580 | Code | 00 | | 2 | 00/1735 : 90 03 | bcc printINIT - 4481 | 2 game.s 1581 | Code | 00 | | 3 | 00/1737 : A9 50 00 | lda #{80} - 4482 | 2 game.s 1582 | Code | 00 | 2 | 3 | 00/173A : 8D 41 18 | printINIT sta printWIDTH - 4483 | 2 game.s 1583 | Empty | 00 | | 0 | 00/173D | - 4484 | 2 game.s 1584 | Code | 00 | | 2 | 00/173D : A7 80 | printLOOP lda [{$80}] - 4485 | 2 game.s 1585 | Code | 00 | | 3 | 00/173F : 29 FF 00 | and #$ff - 4486 | 2 game.s 1586 | Code | 00 | | 2 | 00/1742 : D0 0C | bne print1 - 4487 | 2 game.s 1587 | Empty | 00 | | 0 | 00/1744 | - 4488 | 2 game.s 1588 | Code | 00 | | 2 | 00/1744 : A3 01 | printEXIT lda 1,s - 4489 | 2 game.s 1589 | Code | 00 | | 1 | 00/1746 : FA | plx - 4490 | 2 game.s 1590 | Code | 00 | | 1 | 00/1747 : FA | plx - 4491 | 2 game.s 1591 | Code | 00 | | 1 | 00/1748 : FA | plx - 4492 | 2 game.s 1592 | Code | 00 | | 1 | 00/1749 : FA | plx - 4493 | 2 game.s 1593 | Code | 00 | | 1 | 00/174A : FA | plx - 4494 | 2 game.s 1594 | Code | 00 | | 1 | 00/174B : FA | plx - 4495 | 2 game.s 1595 | Code | 00 | | 1 | 00/174C : FA | plx - 4496 | 2 game.s 1596 | Code | 00 | | 2 | 00/174D : 83 01 | sta 1,s - 4497 | 2 game.s 1597 | Code | 00 | | 1 | 00/174F : 60 | rts - 4498 | 2 game.s 1598 | Empty | 00 | | 0 | 00/1750 | - 4499 | 2 game.s 1599 | Comment | 00 | | 0 | 00/1750 | * 1- print char - 4500 | 2 game.s 1600 | Empty | 00 | | 0 | 00/1750 | - 4501 | 2 game.s 1601 | Code | 00 | | 3 | 00/1750 : C9 20 00 | print1 cmp #{$20} ; skip space char - 4502 | 2 game.s 1602 | Code | 00 | | 2 | 00/1753 : F0 3F | beq print2 - 4503 | 2 game.s 1603 | Code | 00 | | 3 | 00/1755 : C9 5F 00 | cmp #{$5f} - 4504 | 2 game.s 1604 | Code | 00 | | 2 | 00/1758 : F0 3A | beq print2 - 4505 | 2 game.s 1605 | Code | 00 | | 3 | 00/175A : C9 9C 00 | cmp #{$9c} - 4506 | 2 game.s 1606 | Code | 00 | | 2 | 00/175D : F0 40 | beq print3 - 4507 | 2 game.s 1607 | Empty | 00 | | 0 | 00/175F | - 4508 | 2 game.s 1608 | Code | 00 | | 1 | 00/175F : AA | tax - 4509 | 2 game.s 1609 | Code | 00 | 2 | 3 | 00/1760 : BD 79 1F | lda tblATARI,x - 4510 | 2 game.s 1610 | Code | 00 | | 3 | 00/1763 : 29 FF 00 | and #$ff - 4511 | 2 game.s 1611 | Code | 00 | | 1 | 00/1766 : 48 | pha - 4512 | 2 game.s 1612 | Empty | 00 | | 0 | 00/1767 | - 4513 | 2 game.s 1613 | Code | 00 | 2 | 3 | 00/1767 : AD 43 18 | lda printX - 4514 | 2 game.s 1614 | Code | 00 | | 1 | 00/176A : 0A | asl - 4515 | 2 game.s 1615 | Code | 00 | | 1 | 00/176B : AA | tax - 4516 | 2 game.s 1616 | Code | 00 | 2 | 3 | 00/176C : BD 49 18 | lda x_coord,x - 4517 | 2 game.s 1617 | Code | 00 | | 1 | 00/176F : 48 | pha - 4518 | 2 game.s 1618 | Empty | 00 | | 0 | 00/1770 | - 4519 | 2 game.s 1619 | Code | 00 | 2 | 3 | 00/1770 : AD 45 18 | lda printY - 4520 | 2 game.s 1620 | Code | 00 | | 1 | 00/1773 : 0A | asl - 4521 | 2 game.s 1621 | Code | 00 | | 1 | 00/1774 : A8 | tay - 4522 | 2 game.s 1622 | Code | 00 | 2 | 3 | 00/1775 : B9 E9 18 | lda y_coord,y - 4523 | 2 game.s 1623 | Code | 00 | | 1 | 00/1778 : 48 | pha - 4524 | 2 game.s 1624 | Macro | 00 | | 0 | 00/1779 | _MoveTo - 4526 | 2 game.s 1624 | Code | 00 | | 3 | 00/1779 : A2 04 3A | LDX #$3A04 ; load tool call # - 4527 | 2 game.s 1624 | Code | 00 | | 4 | 00/177C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4528 | 2 game.s 1625 | Empty | 00 | | 0 | 00/1780 | - 4529 | 2 game.s 1626 | Comment | 00 | | 0 | 00/1780 | * Set font color - 4530 | 2 game.s 1627 | Empty | 00 | | 0 | 00/1780 | - 4531 | 2 game.s 1628 | Code | 00 | | 2 | 00/1780 : A7 84 | lda [{{$80}+4}] - 4532 | 2 game.s 1629 | Code | 00 | | 3 | 00/1782 : 29 FF 00 | and #$ff - 4533 | 2 game.s 1630 | Code | 00 | | 1 | 00/1785 : 48 | pha - 4534 | 2 game.s 1631 | Macro | 00 | | 0 | 00/1786 | _SetForeColor - 4536 | 2 game.s 1631 | Code | 00 | | 3 | 00/1786 : A2 04 A0 | LDX #$A004 ; load tool call # - 4537 | 2 game.s 1631 | Code | 00 | | 4 | 00/1789 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4538 | 2 game.s 1632 | Empty | 00 | | 0 | 00/178D | - 4539 | 2 game.s 1633 | Macro | 00 | | 0 | 00/178D | _DrawChar - 4541 | 2 game.s 1633 | Code | 00 | | 3 | 00/178D : A2 04 A4 | LDX #$A404 ; load tool call # - 4542 | 2 game.s 1633 | Code | 00 | | 4 | 00/1790 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4543 | 2 game.s 1634 | Empty | 00 | | 0 | 00/1794 | - 4544 | 2 game.s 1635 | Comment | 00 | | 0 | 00/1794 | * 4- next character - 4545 | 2 game.s 1636 | Empty | 00 | | 0 | 00/1794 | - 4546 | 2 game.s 1637 | Code | 00 | 2 | 3 | 00/1794 : EE 43 18 | print2 inc printX - 4547 | 2 game.s 1638 | Code | 00 | 2 | 3 | 00/1797 : AD 43 18 | lda printX - 4548 | 2 game.s 1639 | Code | 00 | 2 | 3 | 00/179A : CD 41 18 | cmp printWIDTH - 4549 | 2 game.s 1640 | Code | 00 | | 2 | 00/179D : 90 13 | bcc print4 - 4550 | 2 game.s 1641 | Empty | 00 | | 0 | 00/179F | - 4551 | 2 game.s 1642 | Code | 00 | | 2 | 00/179F : A3 07 | print3 lda 7,s ; reset X-coord - 4552 | 2 game.s 1643 | Code | 00 | 2 | 3 | 00/17A1 : 8D 43 18 | sta printX - 4553 | 2 game.s 1644 | Empty | 00 | | 0 | 00/17A4 | - 4554 | 2 game.s 1645 | Code | 00 | 2 | 3 | 00/17A4 : EE 45 18 | inc printY - 4555 | 2 game.s 1646 | Code | 00 | 2 | 3 | 00/17A7 : AD 45 18 | lda printY - 4556 | 2 game.s 1647 | Code | 00 | | 3 | 00/17AA : C9 14 00 | cmp #{20} - 4557 | 2 game.s 1648 | Code | 00 | | 2 | 00/17AD : 90 03 | bcc print4 - 4558 | 2 game.s 1649 | Empty | 00 | | 0 | 00/17AF | - 4559 | 2 game.s 1650 | Code | 00 | | 3 | 00/17AF : 82 92 FF | brl printEXIT ; out of SHR screen, we exit - 4560 | 2 game.s 1651 | Empty | 00 | | 0 | 00/17B2 | - 4561 | 2 game.s 1652 | Comment | 00 | | 0 | 00/17B2 | * 6- we loop - 4562 | 2 game.s 1653 | Empty | 00 | | 0 | 00/17B2 | - 4563 | 2 game.s 1654 | Code | 00 | | 2 | 00/17B2 : E6 80 | print4 inc {$80} - 4564 | 2 game.s 1655 | Code | 00 | | 2 | 00/17B4 : D0 02 | bne print5 - 4565 | 2 game.s 1656 | Code | 00 | | 2 | 00/17B6 : E6 82 | inc {$80}+2 - 4566 | 2 game.s 1657 | Empty | 00 | | 0 | 00/17B8 | - 4567 | 2 game.s 1658 | Code | 00 | | 2 | 00/17B8 : E6 84 | print5 inc {{$80}+4} ; next color char - 4568 | 2 game.s 1659 | Code | 00 | | 2 | 00/17BA : D0 02 | bne print6 - 4569 | 2 game.s 1660 | Code | 00 | | 2 | 00/17BC : E6 86 | inc {{$80}+4}+2 - 4570 | 2 game.s 1661 | Empty | 00 | | 0 | 00/17BE | - 4571 | 2 game.s 1662 | Code | 00 | | 3 | 00/17BE : 82 7C FF | print6 brl printLOOP - 4572 | 2 game.s 1663 | Empty | 00 | | 0 | 00/17C1 | - 4573 | 2 game.s 1664 | Comment | 00 | | 0 | 00/17C1 | *----------------------- - 4574 | 2 game.s 1665 | Comment | 00 | | 0 | 00/17C1 | * PRINTC - OK - 4575 | 2 game.s 1666 | Comment | 00 | | 0 | 00/17C1 | *----------------------- - 4576 | 2 game.s 1667 | Comment | 00 | | 0 | 00/17C1 | * printc(texte$,colonne&,ligne&) - 4577 | 2 game.s 1668 | Comment | 00 | | 0 | 00/17C1 | * 1,s w return address - 4578 | 2 game.s 1669 | Comment | 00 | | 0 | 00/17C1 | * 3,s w Y - 4579 | 2 game.s 1670 | Comment | 00 | | 0 | 00/17C1 | * 5,s w X - 4580 | 2 game.s 1671 | Comment | 00 | | 0 | 00/17C1 | * 7,s l text pointer - 4581 | 2 game.s 1672 | Empty | 00 | | 0 | 00/17C1 | - 4582 | 2 game.s 1673 | Code | 00 | | 2 | 00/17C1 : A3 09 | printc lda 9,s - 4583 | 2 game.s 1674 | Code | 00 | | 2 | 00/17C3 : 85 82 | sta {$80}+2 - 4584 | 2 game.s 1675 | Code | 00 | | 2 | 00/17C5 : A3 07 | lda 7,s - 4585 | 2 game.s 1676 | Code | 00 | | 2 | 00/17C7 : 85 80 | sta {$80} - 4586 | 2 game.s 1677 | Code | 00 | | 2 | 00/17C9 : A3 05 | lda 5,s - 4587 | 2 game.s 1678 | Code | 00 | 2 | 3 | 00/17CB : 8D 43 18 | sta printX - 4588 | 2 game.s 1679 | Code | 00 | | 2 | 00/17CE : A3 03 | lda 3,s - 4589 | 2 game.s 1680 | Code | 00 | 2 | 3 | 00/17D0 : 8D 45 18 | sta printY - 4590 | 2 game.s 1681 | Empty | 00 | | 0 | 00/17D3 | - 4591 | 2 game.s 1682 | Code | 00 | | 2 | 00/17D3 : A7 80 | printcLOOP lda [{$80}] - 4592 | 2 game.s 1683 | Code | 00 | | 3 | 00/17D5 : 29 FF 00 | and #$ff - 4593 | 2 game.s 1684 | Code | 00 | | 2 | 00/17D8 : D0 09 | bne printc1 - 4594 | 2 game.s 1685 | Empty | 00 | | 0 | 00/17DA | - 4595 | 2 game.s 1686 | Code | 00 | | 2 | 00/17DA : A3 01 | printcEXIT lda 1,s - 4596 | 2 game.s 1687 | Code | 00 | | 1 | 00/17DC : FA | plx - 4597 | 2 game.s 1688 | Code | 00 | | 1 | 00/17DD : FA | plx - 4598 | 2 game.s 1689 | Code | 00 | | 1 | 00/17DE : FA | plx - 4599 | 2 game.s 1690 | Code | 00 | | 1 | 00/17DF : FA | plx - 4600 | 2 game.s 1691 | Code | 00 | | 2 | 00/17E0 : 83 01 | sta 1,s - 4601 | 2 game.s 1692 | Code | 00 | | 1 | 00/17E2 : 60 | rts - 4602 | 2 game.s 1693 | Empty | 00 | | 0 | 00/17E3 | - 4603 | 2 game.s 1694 | Comment | 00 | | 0 | 00/17E3 | * 1- print char - 4604 | 2 game.s 1695 | Empty | 00 | | 0 | 00/17E3 | - 4605 | 2 game.s 1696 | Code | 00 | | 3 | 00/17E3 : C9 20 00 | printc1 cmp #{$20} ; skip space char - 4606 | 2 game.s 1697 | Code | 00 | | 2 | 00/17E6 : F0 32 | beq printc2 - 4607 | 2 game.s 1698 | Code | 00 | | 3 | 00/17E8 : C9 5F 00 | cmp #{$5f} - 4608 | 2 game.s 1699 | Code | 00 | | 2 | 00/17EB : F0 2D | beq printc2 - 4609 | 2 game.s 1700 | Code | 00 | | 3 | 00/17ED : C9 9C 00 | cmp #{$9c} - 4610 | 2 game.s 1701 | Code | 00 | | 2 | 00/17F0 : F0 33 | beq printc3 - 4611 | 2 game.s 1702 | Empty | 00 | | 0 | 00/17F2 | - 4612 | 2 game.s 1703 | Code | 00 | | 1 | 00/17F2 : AA | tax - 4613 | 2 game.s 1704 | Code | 00 | 2 | 3 | 00/17F3 : BD 79 1F | lda tblATARI,x - 4614 | 2 game.s 1705 | Code | 00 | | 3 | 00/17F6 : 29 FF 00 | and #$ff - 4615 | 2 game.s 1706 | Code | 00 | | 1 | 00/17F9 : 48 | pha - 4616 | 2 game.s 1707 | Empty | 00 | | 0 | 00/17FA | - 4617 | 2 game.s 1708 | Code | 00 | 2 | 3 | 00/17FA : AD 43 18 | lda printX - 4618 | 2 game.s 1709 | Code | 00 | | 1 | 00/17FD : 0A | asl - 4619 | 2 game.s 1710 | Code | 00 | | 1 | 00/17FE : AA | tax - 4620 | 2 game.s 1711 | Code | 00 | 2 | 3 | 00/17FF : BD 49 18 | lda x_coord,x - 4621 | 2 game.s 1712 | Code | 00 | | 1 | 00/1802 : 48 | pha - 4622 | 2 game.s 1713 | Empty | 00 | | 0 | 00/1803 | - 4623 | 2 game.s 1714 | Code | 00 | 2 | 3 | 00/1803 : AD 45 18 | lda printY - 4624 | 2 game.s 1715 | Code | 00 | | 1 | 00/1806 : 0A | asl - 4625 | 2 game.s 1716 | Code | 00 | | 1 | 00/1807 : A8 | tay - 4626 | 2 game.s 1717 | Code | 00 | 2 | 3 | 00/1808 : B9 E9 18 | lda y_coord,y - 4627 | 2 game.s 1718 | Code | 00 | | 1 | 00/180B : 48 | pha - 4628 | 2 game.s 1719 | Macro | 00 | | 0 | 00/180C | _MoveTo - 4630 | 2 game.s 1719 | Code | 00 | | 3 | 00/180C : A2 04 3A | LDX #$3A04 ; load tool call # - 4631 | 2 game.s 1719 | Code | 00 | | 4 | 00/180F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4632 | 2 game.s 1720 | Empty | 00 | | 0 | 00/1813 | - 4633 | 2 game.s 1721 | Macro | 00 | | 0 | 00/1813 | _DrawChar - 4635 | 2 game.s 1721 | Code | 00 | | 3 | 00/1813 : A2 04 A4 | LDX #$A404 ; load tool call # - 4636 | 2 game.s 1721 | Code | 00 | | 4 | 00/1816 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4637 | 2 game.s 1722 | Empty | 00 | | 0 | 00/181A | - 4638 | 2 game.s 1723 | Comment | 00 | | 0 | 00/181A | * 4- next character - 4639 | 2 game.s 1724 | Empty | 00 | | 0 | 00/181A | - 4640 | 2 game.s 1725 | Code | 00 | 2 | 3 | 00/181A : EE 43 18 | printc2 inc printX - 4641 | 2 game.s 1726 | Code | 00 | 2 | 3 | 00/181D : AD 43 18 | lda printX - 4642 | 2 game.s 1727 | Code | 00 | | 3 | 00/1820 : C9 50 00 | cmp #{80} - 4643 | 2 game.s 1728 | Code | 00 | | 2 | 00/1823 : 90 13 | bcc printc4 - 4644 | 2 game.s 1729 | Empty | 00 | | 0 | 00/1825 | - 4645 | 2 game.s 1730 | Code | 00 | | 2 | 00/1825 : A3 07 | printc3 lda 7,s ; reset X-coord - 4646 | 2 game.s 1731 | Code | 00 | 2 | 3 | 00/1827 : 8D 43 18 | sta printX - 4647 | 2 game.s 1732 | Empty | 00 | | 0 | 00/182A | - 4648 | 2 game.s 1733 | Code | 00 | 2 | 3 | 00/182A : EE 45 18 | inc printY - 4649 | 2 game.s 1734 | Code | 00 | 2 | 3 | 00/182D : AD 45 18 | lda printY - 4650 | 2 game.s 1735 | Code | 00 | | 3 | 00/1830 : C9 14 00 | cmp #{20} - 4651 | 2 game.s 1736 | Code | 00 | | 2 | 00/1833 : 90 03 | bcc printc4 - 4652 | 2 game.s 1737 | Empty | 00 | | 0 | 00/1835 | - 4653 | 2 game.s 1738 | Code | 00 | | 3 | 00/1835 : 82 A2 FF | brl printcEXIT ; out of SHR screen, we exit - 4654 | 2 game.s 1739 | Empty | 00 | | 0 | 00/1838 | - 4655 | 2 game.s 1740 | Comment | 00 | | 0 | 00/1838 | * 6- we loop - 4656 | 2 game.s 1741 | Empty | 00 | | 0 | 00/1838 | - 4657 | 2 game.s 1742 | Code | 00 | | 2 | 00/1838 : E6 80 | printc4 inc {$80} - 4658 | 2 game.s 1743 | Code | 00 | | 2 | 00/183A : D0 02 | bne printc5 - 4659 | 2 game.s 1744 | Code | 00 | | 2 | 00/183C : E6 82 | inc {$80}+2 - 4660 | 2 game.s 1745 | Empty | 00 | | 0 | 00/183E | - 4661 | 2 game.s 1746 | Code | 00 | | 3 | 00/183E : 82 92 FF | printc5 brl printcLOOP - 4662 | 2 game.s 1747 | Empty | 00 | | 0 | 00/1841 | - 4663 | 2 game.s 1748 | Comment | 00 | | 0 | 00/1841 | *----------------------- - 4664 | 2 game.s 1749 | Comment | 00 | | 0 | 00/1841 | * DATA FOR PRINT - 4665 | 2 game.s 1750 | Comment | 00 | | 0 | 00/1841 | *----------------------- - 4666 | 2 game.s 1751 | Empty | 00 | | 0 | 00/1841 | - 4667 | 2 game.s 1752 | Data | 00 | | 2 | 00/1841 : 00 00 | printWIDTH ds 2 - 4668 | 2 game.s 1753 | Data | 00 | | 2 | 00/1843 : 00 00 | printX ds 2 - 4669 | 2 game.s 1754 | Data | 00 | | 2 | 00/1845 : 00 00 | printY ds 2 - 4670 | 2 game.s 1755 | Data | 00 | | 2 | 00/1847 : 00 00 | offsetY ds 2 - 4671 | 2 game.s 1756 | Empty | 00 | | 0 | 00/1849 | - 4672 | 2 game.s 1757 | Comment | 00 | | 0 | 00/1849 | *--- - 4673 | 2 game.s 1758 | Empty | 00 | | 0 | 00/1849 | - 4674 | 2 game.s 1759 | Empty | 00 | | 0 | 00/1849 | x_coord ; For all texts - 4675 | 2 game.s 1760 | Variable | 00 | | 0 | 00/1849 | ]x = 0 ; Premire ligne - 4676 | 2 game.s 1762 | Data | 00 | | 2 | 00/1849 : 00 00 | dw 0 - 4677 | 2 game.s 1762 | Data | 00 | | 2 | 00/184B : 08 00 | dw 8 - 4678 | 2 game.s 1762 | Data | 00 | | 2 | 00/184D : 10 00 | dw 16 - 4679 | 2 game.s 1762 | Data | 00 | | 2 | 00/184F : 18 00 | dw 24 - 4680 | 2 game.s 1762 | Data | 00 | | 2 | 00/1851 : 20 00 | dw 32 - 4681 | 2 game.s 1762 | Data | 00 | | 2 | 00/1853 : 28 00 | dw 40 - 4682 | 2 game.s 1762 | Data | 00 | | 2 | 00/1855 : 30 00 | dw 48 - 4683 | 2 game.s 1762 | Data | 00 | | 2 | 00/1857 : 38 00 | dw 56 - 4684 | 2 game.s 1762 | Data | 00 | | 2 | 00/1859 : 40 00 | dw 64 - 4685 | 2 game.s 1762 | Data | 00 | | 2 | 00/185B : 48 00 | dw 72 - 4686 | 2 game.s 1762 | Data | 00 | | 2 | 00/185D : 50 00 | dw 80 - 4687 | 2 game.s 1762 | Data | 00 | | 2 | 00/185F : 58 00 | dw 88 - 4688 | 2 game.s 1762 | Data | 00 | | 2 | 00/1861 : 60 00 | dw 96 - 4689 | 2 game.s 1762 | Data | 00 | | 2 | 00/1863 : 68 00 | dw 104 - 4690 | 2 game.s 1762 | Data | 00 | | 2 | 00/1865 : 70 00 | dw 112 - 4691 | 2 game.s 1762 | Data | 00 | | 2 | 00/1867 : 78 00 | dw 120 - 4692 | 2 game.s 1762 | Data | 00 | | 2 | 00/1869 : 80 00 | dw 128 - 4693 | 2 game.s 1762 | Data | 00 | | 2 | 00/186B : 88 00 | dw 136 - 4694 | 2 game.s 1762 | Data | 00 | | 2 | 00/186D : 90 00 | dw 144 - 4695 | 2 game.s 1762 | Data | 00 | | 2 | 00/186F : 98 00 | dw 152 - 4696 | 2 game.s 1762 | Data | 00 | | 2 | 00/1871 : A0 00 | dw 160 - 4697 | 2 game.s 1762 | Data | 00 | | 2 | 00/1873 : A8 00 | dw 168 - 4698 | 2 game.s 1762 | Data | 00 | | 2 | 00/1875 : B0 00 | dw 176 - 4699 | 2 game.s 1762 | Data | 00 | | 2 | 00/1877 : B8 00 | dw 184 - 4700 | 2 game.s 1762 | Data | 00 | | 2 | 00/1879 : C0 00 | dw 192 - 4701 | 2 game.s 1762 | Data | 00 | | 2 | 00/187B : C8 00 | dw 200 - 4702 | 2 game.s 1762 | Data | 00 | | 2 | 00/187D : D0 00 | dw 208 - 4703 | 2 game.s 1762 | Data | 00 | | 2 | 00/187F : D8 00 | dw 216 - 4704 | 2 game.s 1762 | Data | 00 | | 2 | 00/1881 : E0 00 | dw 224 - 4705 | 2 game.s 1762 | Data | 00 | | 2 | 00/1883 : E8 00 | dw 232 - 4706 | 2 game.s 1762 | Data | 00 | | 2 | 00/1885 : F0 00 | dw 240 - 4707 | 2 game.s 1762 | Data | 00 | | 2 | 00/1887 : F8 00 | dw 248 - 4708 | 2 game.s 1762 | Data | 00 | | 2 | 00/1889 : 00 01 | dw 256 - 4709 | 2 game.s 1762 | Data | 00 | | 2 | 00/188B : 08 01 | dw 264 - 4710 | 2 game.s 1762 | Data | 00 | | 2 | 00/188D : 10 01 | dw 272 - 4711 | 2 game.s 1762 | Data | 00 | | 2 | 00/188F : 18 01 | dw 280 - 4712 | 2 game.s 1762 | Data | 00 | | 2 | 00/1891 : 20 01 | dw 288 - 4713 | 2 game.s 1762 | Data | 00 | | 2 | 00/1893 : 28 01 | dw 296 - 4714 | 2 game.s 1762 | Data | 00 | | 2 | 00/1895 : 30 01 | dw 304 - 4715 | 2 game.s 1762 | Data | 00 | | 2 | 00/1897 : 38 01 | dw 312 - 4716 | 2 game.s 1762 | Data | 00 | | 2 | 00/1899 : 40 01 | dw 320 - 4717 | 2 game.s 1762 | Data | 00 | | 2 | 00/189B : 48 01 | dw 328 - 4718 | 2 game.s 1762 | Data | 00 | | 2 | 00/189D : 50 01 | dw 336 - 4719 | 2 game.s 1762 | Data | 00 | | 2 | 00/189F : 58 01 | dw 344 - 4720 | 2 game.s 1762 | Data | 00 | | 2 | 00/18A1 : 60 01 | dw 352 - 4721 | 2 game.s 1762 | Data | 00 | | 2 | 00/18A3 : 68 01 | dw 360 - 4722 | 2 game.s 1762 | Data | 00 | | 2 | 00/18A5 : 70 01 | dw 368 - 4723 | 2 game.s 1762 | Data | 00 | | 2 | 00/18A7 : 78 01 | dw 376 - 4724 | 2 game.s 1762 | Data | 00 | | 2 | 00/18A9 : 80 01 | dw 384 - 4725 | 2 game.s 1762 | Data | 00 | | 2 | 00/18AB : 88 01 | dw 392 - 4726 | 2 game.s 1762 | Data | 00 | | 2 | 00/18AD : 90 01 | dw 400 - 4727 | 2 game.s 1762 | Data | 00 | | 2 | 00/18AF : 98 01 | dw 408 - 4728 | 2 game.s 1762 | Data | 00 | | 2 | 00/18B1 : A0 01 | dw 416 - 4729 | 2 game.s 1762 | Data | 00 | | 2 | 00/18B3 : A8 01 | dw 424 - 4730 | 2 game.s 1762 | Data | 00 | | 2 | 00/18B5 : B0 01 | dw 432 - 4731 | 2 game.s 1762 | Data | 00 | | 2 | 00/18B7 : B8 01 | dw 440 - 4732 | 2 game.s 1762 | Data | 00 | | 2 | 00/18B9 : C0 01 | dw 448 - 4733 | 2 game.s 1762 | Data | 00 | | 2 | 00/18BB : C8 01 | dw 456 - 4734 | 2 game.s 1762 | Data | 00 | | 2 | 00/18BD : D0 01 | dw 464 - 4735 | 2 game.s 1762 | Data | 00 | | 2 | 00/18BF : D8 01 | dw 472 - 4736 | 2 game.s 1762 | Data | 00 | | 2 | 00/18C1 : E0 01 | dw 480 - 4737 | 2 game.s 1762 | Data | 00 | | 2 | 00/18C3 : E8 01 | dw 488 - 4738 | 2 game.s 1762 | Data | 00 | | 2 | 00/18C5 : F0 01 | dw 496 - 4739 | 2 game.s 1762 | Data | 00 | | 2 | 00/18C7 : F8 01 | dw 504 - 4740 | 2 game.s 1762 | Data | 00 | | 2 | 00/18C9 : 00 02 | dw 512 - 4741 | 2 game.s 1762 | Data | 00 | | 2 | 00/18CB : 08 02 | dw 520 - 4742 | 2 game.s 1762 | Data | 00 | | 2 | 00/18CD : 10 02 | dw 528 - 4743 | 2 game.s 1762 | Data | 00 | | 2 | 00/18CF : 18 02 | dw 536 - 4744 | 2 game.s 1762 | Data | 00 | | 2 | 00/18D1 : 20 02 | dw 544 - 4745 | 2 game.s 1762 | Data | 00 | | 2 | 00/18D3 : 28 02 | dw 552 - 4746 | 2 game.s 1762 | Data | 00 | | 2 | 00/18D5 : 30 02 | dw 560 - 4747 | 2 game.s 1762 | Data | 00 | | 2 | 00/18D7 : 38 02 | dw 568 - 4748 | 2 game.s 1762 | Data | 00 | | 2 | 00/18D9 : 40 02 | dw 576 - 4749 | 2 game.s 1762 | Data | 00 | | 2 | 00/18DB : 48 02 | dw 584 - 4750 | 2 game.s 1762 | Data | 00 | | 2 | 00/18DD : 50 02 | dw 592 - 4751 | 2 game.s 1762 | Data | 00 | | 2 | 00/18DF : 58 02 | dw 600 - 4752 | 2 game.s 1762 | Data | 00 | | 2 | 00/18E1 : 60 02 | dw 608 - 4753 | 2 game.s 1762 | Data | 00 | | 2 | 00/18E3 : 68 02 | dw 616 - 4754 | 2 game.s 1762 | Data | 00 | | 2 | 00/18E5 : 70 02 | dw 624 - 4755 | 2 game.s 1762 | Data | 00 | | 2 | 00/18E7 : 78 02 | dw 632 - 4756 | 2 game.s 1765 | Empty | 00 | | 0 | 00/18E9 | - 4757 | 2 game.s 1766 | Empty | 00 | | 0 | 00/18E9 | y_coord ; For all texts - 4758 | 2 game.s 1767 | Variable | 00 | | 0 | 00/18E9 | ]y = 0 ; Premire ligne - 4759 | 2 game.s 1769 | Data | 00 | | 2 | 00/18E9 : 00 00 | dw 0 - 4760 | 2 game.s 1769 | Data | 00 | | 2 | 00/18EB : 0A 00 | dw 10 - 4761 | 2 game.s 1769 | Data | 00 | | 2 | 00/18ED : 14 00 | dw 20 - 4762 | 2 game.s 1769 | Data | 00 | | 2 | 00/18EF : 1E 00 | dw 30 - 4763 | 2 game.s 1769 | Data | 00 | | 2 | 00/18F1 : 28 00 | dw 40 - 4764 | 2 game.s 1769 | Data | 00 | | 2 | 00/18F3 : 32 00 | dw 50 - 4765 | 2 game.s 1769 | Data | 00 | | 2 | 00/18F5 : 3C 00 | dw 60 - 4766 | 2 game.s 1769 | Data | 00 | | 2 | 00/18F7 : 46 00 | dw 70 - 4767 | 2 game.s 1769 | Data | 00 | | 2 | 00/18F9 : 50 00 | dw 80 - 4768 | 2 game.s 1769 | Data | 00 | | 2 | 00/18FB : 5A 00 | dw 90 - 4769 | 2 game.s 1769 | Data | 00 | | 2 | 00/18FD : 64 00 | dw 100 - 4770 | 2 game.s 1769 | Data | 00 | | 2 | 00/18FF : 6E 00 | dw 110 - 4771 | 2 game.s 1769 | Data | 00 | | 2 | 00/1901 : 78 00 | dw 120 - 4772 | 2 game.s 1769 | Data | 00 | | 2 | 00/1903 : 82 00 | dw 130 - 4773 | 2 game.s 1769 | Data | 00 | | 2 | 00/1905 : 8C 00 | dw 140 - 4774 | 2 game.s 1769 | Data | 00 | | 2 | 00/1907 : 96 00 | dw 150 - 4775 | 2 game.s 1769 | Data | 00 | | 2 | 00/1909 : A0 00 | dw 160 - 4776 | 2 game.s 1769 | Data | 00 | | 2 | 00/190B : AA 00 | dw 170 - 4777 | 2 game.s 1769 | Data | 00 | | 2 | 00/190D : B4 00 | dw 180 - 4778 | 2 game.s 1769 | Data | 00 | | 2 | 00/190F : BE 00 | dw 190 - 4779 | 2 game.s 1772 | Empty | 00 | | 0 | 00/1911 | - 4780 | 2 game.s 1773 | Empty | 00 | | 0 | 00/1911 | x_text - 4781 | 2 game.s 1774 | Variable | 00 | | 0 | 00/1911 | ]x = 0 ; Premire colonne - 4782 | 2 game.s 1776 | Data | 00 | | 16 | 00/1911 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0 + 4397 | 2 game.s 1544 | Empty | 00 | | 0 | 00/1712 | + 4398 | 2 game.s 1545 | Comment | 00 | | 0 | 00/1712 | *----------------------- + 4399 | 2 game.s 1546 | Comment | 00 | | 0 | 00/1712 | * SURLIGNER_MOT + 4400 | 2 game.s 1547 | Comment | 00 | | 0 | 00/1712 | *----------------------- + 4401 | 2 game.s 1548 | Comment | 00 | | 0 | 00/1712 | * surligner_mot(texte$,mot$,pointeur_mot%,cycles) + 4402 | 2 game.s 1549 | Empty | 00 | | 0 | 00/1712 | + 4403 | 2 game.s 1550 | Empty | 00 | | 0 | 00/1712 | surligner_mot + 4404 | 2 game.s 1551 | Code | 00 | | 1 | 00/1712 : 48 | pha ; le nombre de cycles + 4405 | 2 game.s 1552 | Empty | 00 | | 0 | 00/1713 | + 4406 | 2 game.s 1553 | Macro | 00 | | 0 | 00/1713 | _HideCursor + 4408 | 2 game.s 1553 | Code | 00 | | 3 | 00/1713 : A2 04 90 | LDX #$9004 ; load tool call # + 4409 | 2 game.s 1553 | Code | 00 | | 4 | 00/1716 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4410 | 2 game.s 1554 | Empty | 00 | | 0 | 00/171A | + 4411 | 2 game.s 1555 | Code | 00 | | 1 | 00/171A : 48 | pha ; save current mode + 4412 | 2 game.s 1556 | Macro | 00 | | 0 | 00/171B | _GetTextMode + 4414 | 2 game.s 1556 | Code | 00 | | 3 | 00/171B : A2 04 9D | LDX #$9D04 ; load tool call # + 4415 | 2 game.s 1556 | Code | 00 | | 4 | 00/171E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4416 | 2 game.s 1557 | Code | 00 | | 1 | 00/1722 : 68 | pla + 4417 | 2 game.s 1558 | Code | 00 | 2 | 3 | 00/1723 : 8D 7E 17 | sta motOFFSET + 4418 | 2 game.s 1559 | Empty | 00 | | 0 | 00/1726 | + 4419 | 2 game.s 1560 | Macro | 00 | | 0 | 00/1726 | PushWord #{$0004} + 4421 | 2 game.s 1560 | Code | 00 | | 3 | 00/1726 : F4 04 00 | PEA #{$0004} + 4424 | 2 game.s 1561 | Macro | 00 | | 0 | 00/1729 | _SetTextMode + 4426 | 2 game.s 1561 | Code | 00 | | 3 | 00/1729 : A2 04 9C | LDX #$9C04 ; load tool call # + 4427 | 2 game.s 1561 | Code | 00 | | 4 | 00/172C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4428 | 2 game.s 1562 | Empty | 00 | | 0 | 00/1730 | + 4429 | 2 game.s 1563 | Code | 00 | | 1 | 00/1730 : 68 | pla ; le nombre de cycles + 4430 | 2 game.s 1564 | Empty | 00 | | 0 | 00/1731 | + 4431 | 2 game.s 1565 | Code | 00 | | 1 | 00/1731 : 48 | ozunid_32 pha + 4432 | 2 game.s 1566 | Code | 00 | 2 | 3 | 00/1732 : 20 4C 17 | jsr sm_blink + 4433 | 2 game.s 1567 | Code | 00 | | 1 | 00/1735 : 68 | pla + 4434 | 2 game.s 1568 | Code | 00 | | 1 | 00/1736 : 3A | dec + 4435 | 2 game.s 1569 | Code | 00 | | 2 | 00/1737 : D0 F8 | bne ozunid_32 + 4436 | 2 game.s 1570 | Empty | 00 | | 0 | 00/1739 | + 4437 | 2 game.s 1571 | Macro | 00 | | 0 | 00/1739 | PushWord motOFFSET + 4442 | 2 game.s 1571 | Code | 00 | 2 | 3 | 00/1739 : AD 7E 17 | LDA motOFFSET + 4443 | 2 game.s 1571 | Code | 00 | | 1 | 00/173C : 48 | PHA + 4445 | 2 game.s 1572 | Macro | 00 | | 0 | 00/173D | _SetTextMode + 4447 | 2 game.s 1572 | Code | 00 | | 3 | 00/173D : A2 04 9C | LDX #$9C04 ; load tool call # + 4448 | 2 game.s 1572 | Code | 00 | | 4 | 00/1740 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4449 | 2 game.s 1573 | Macro | 00 | | 0 | 00/1744 | _ShowCursor + 4451 | 2 game.s 1573 | Code | 00 | | 3 | 00/1744 : A2 04 91 | LDX #$9104 ; load tool call # + 4452 | 2 game.s 1573 | Code | 00 | | 4 | 00/1747 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4453 | 2 game.s 1574 | Code | 00 | | 1 | 00/174B : 60 | rts + 4454 | 2 game.s 1575 | Empty | 00 | | 0 | 00/174C | + 4455 | 2 game.s 1576 | Comment | 00 | | 0 | 00/174C | * noir puis blanc + 4456 | 2 game.s 1577 | Empty | 00 | | 0 | 00/174C | + 4457 | 2 game.s 1578 | Macro | 00 | | 0 | 00/174C | sm_blink PushWord #{0} + 4459 | 2 game.s 1578 | Code | 00 | | 3 | 00/174C : F4 00 00 | PEA #{0} + 4462 | 2 game.s 1579 | Macro | 00 | | 0 | 00/174F | _SetForeColor + 4464 | 2 game.s 1579 | Code | 00 | | 3 | 00/174F : A2 04 A0 | LDX #$A004 ; load tool call # + 4465 | 2 game.s 1579 | Code | 00 | | 4 | 00/1752 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4466 | 2 game.s 1580 | Code | 00 | 2 | 3 | 00/1756 : 20 63 17 | jsr sm_print + 4467 | 2 game.s 1581 | Macro | 00 | | 0 | 00/1759 | PushWord #{15} + 4469 | 2 game.s 1581 | Code | 00 | | 3 | 00/1759 : F4 0F 00 | PEA #{15} + 4472 | 2 game.s 1582 | Macro | 00 | | 0 | 00/175C | _SetForeColor + 4474 | 2 game.s 1582 | Code | 00 | | 3 | 00/175C : A2 04 A0 | LDX #$A004 ; load tool call # + 4475 | 2 game.s 1582 | Code | 00 | | 4 | 00/175F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4476 | 2 game.s 1583 | Empty | 00 | | 0 | 00/1763 | + 4477 | 2 game.s 1584 | Comment | 00 | | 0 | 00/1763 | * affiche + 4478 | 2 game.s 1585 | Empty | 00 | | 0 | 00/1763 | + 4479 | 2 game.s 1586 | Macro | 00 | | 0 | 00/1763 | sm_print PushLong #mot + 4483 | 2 game.s 1586 | Code | 00 | 1 >>16 | 3 | 00/1763 : F4 00 00 | PEA #^#mot + 4490 | 2 game.s 1586 | Code | 00 | 2 | 3 | 00/1766 : F4 6C 2C | PEA #mot + 4493 | 2 game.s 1587 | Macro | 00 | | 0 | 00/1769 | PushWord motX + 4498 | 2 game.s 1587 | Code | 00 | 2 | 3 | 00/1769 : AD 7A 17 | LDA motX + 4499 | 2 game.s 1587 | Code | 00 | | 1 | 00/176C : 48 | PHA + 4501 | 2 game.s 1588 | Macro | 00 | | 0 | 00/176D | PushWord motY + 4506 | 2 game.s 1588 | Code | 00 | 2 | 3 | 00/176D : AD 7C 17 | LDA motY + 4507 | 2 game.s 1588 | Code | 00 | | 1 | 00/1770 : 48 | PHA + 4509 | 2 game.s 1589 | Code | 00 | 2 | 3 | 00/1771 : 20 2F 18 | jsr printc + 4510 | 2 game.s 1590 | Empty | 00 | | 0 | 00/1774 | + 4511 | 2 game.s 1591 | Code | 00 | | 3 | 00/1774 : A9 03 00 | lda #3 ; wait 3 VBLS + 4512 | 2 game.s 1592 | Code | 00 | 2 | 3 | 00/1777 : 4C 8A 07 | jmp nowWAIT1 ; or 1/20 sec + 4513 | 2 game.s 1593 | Empty | 00 | | 0 | 00/177A | + 4514 | 2 game.s 1594 | Comment | 00 | | 0 | 00/177A | *--- Data + 4515 | 2 game.s 1595 | Empty | 00 | | 0 | 00/177A | + 4516 | 2 game.s 1596 | Data | 00 | | 2 | 00/177A : 00 00 | motX ds 2 + 4517 | 2 game.s 1597 | Data | 00 | | 2 | 00/177C : 00 00 | motY ds 2 + 4518 | 2 game.s 1598 | Data | 00 | | 2 | 00/177E : 00 00 | motOFFSET ds 2 + 4519 | 2 game.s 1599 | Empty | 00 | | 0 | 00/1780 | + 4520 | 2 game.s 1600 | Comment | 00 | | 0 | 00/1780 | *----------------------- + 4521 | 2 game.s 1601 | Comment | 00 | | 0 | 00/1780 | * PRINT - OK + 4522 | 2 game.s 1602 | Comment | 00 | | 0 | 00/1780 | *----------------------- + 4523 | 2 game.s 1603 | Comment | 00 | | 0 | 00/1780 | * print(couleur$,texte$,colonne&,ligne&,largeur&) + 4524 | 2 game.s 1604 | Comment | 00 | | 0 | 00/1780 | * 1,s w return address + 4525 | 2 game.s 1605 | Comment | 00 | | 0 | 00/1780 | * 3,s w width + 4526 | 2 game.s 1606 | Comment | 00 | | 0 | 00/1780 | * 5,s w Y + 4527 | 2 game.s 1607 | Comment | 00 | | 0 | 00/1780 | * 7,s w X + 4528 | 2 game.s 1608 | Comment | 00 | | 0 | 00/1780 | * 9,s l text pointer + 4529 | 2 game.s 1609 | Comment | 00 | | 0 | 00/1780 | * 13,s l color pointer + 4530 | 2 game.s 1610 | Empty | 00 | | 0 | 00/1780 | + 4531 | 2 game.s 1611 | Equivalence | 00 | | 0 | 00/1780 | max_colonnes = 75 ; 80 - 75 + 4532 | 2 game.s 1612 | Equivalence | 00 | | 0 | 00/1780 | max_lignes = 20 ; 20 - 18 + 4533 | 2 game.s 1613 | Equivalence | 00 | | 0 | 00/1780 | max_colonnes2 = 80 ; 80 - 75 + 4534 | 2 game.s 1614 | Equivalence | 00 | | 0 | 00/1780 | largeur_caractere = 8 + 4535 | 2 game.s 1615 | Equivalence | 00 | | 0 | 00/1780 | hauteur_caractere = 10 + 4536 | 2 game.s 1616 | Equivalence | 00 | | 0 | 00/1780 | marge_gauche = 3 ; nombre de caractres sauts pour la marge + 4537 | 2 game.s 1617 | Empty | 00 | | 0 | 00/1780 | + 4538 | 2 game.s 1618 | Comment | 00 | | 0 | 00/1780 | *--- + 4539 | 2 game.s 1619 | Empty | 00 | | 0 | 00/1780 | + 4540 | 2 game.s 1620 | Code | 00 | | 2 | 00/1780 : A3 0F | print lda 15,s + 4541 | 2 game.s 1621 | Code | 00 | | 2 | 00/1782 : 85 86 | sta {{$80}+4}+2 + 4542 | 2 game.s 1622 | Code | 00 | | 2 | 00/1784 : A3 0D | lda 13,s + 4543 | 2 game.s 1623 | Code | 00 | | 2 | 00/1786 : 85 84 | sta {{$80}+4} + 4544 | 2 game.s 1624 | Code | 00 | | 2 | 00/1788 : A3 0B | lda 11,s + 4545 | 2 game.s 1625 | Code | 00 | | 2 | 00/178A : 85 82 | sta {$80}+2 + 4546 | 2 game.s 1626 | Code | 00 | | 2 | 00/178C : A3 09 | lda 9,s + 4547 | 2 game.s 1627 | Code | 00 | | 2 | 00/178E : 85 80 | sta {$80} + 4548 | 2 game.s 1628 | Code | 00 | | 2 | 00/1790 : A3 07 | lda 7,s + 4549 | 2 game.s 1629 | Code | 00 | 2 | 3 | 00/1792 : 8D B1 18 | sta printX + 4550 | 2 game.s 1630 | Code | 00 | | 2 | 00/1795 : A3 05 | lda 5,s + 4551 | 2 game.s 1631 | Code | 00 | 2 | 3 | 00/1797 : 8D B3 18 | sta printY + 4552 | 2 game.s 1632 | Code | 00 | | 2 | 00/179A : A3 03 | lda 3,s ; calcule la largeur de texte + 4553 | 2 game.s 1633 | Code | 00 | | 1 | 00/179C : 18 | clc + 4554 | 2 game.s 1634 | Code | 00 | 2 | 3 | 00/179D : 6D B1 18 | adc printX + 4555 | 2 game.s 1635 | Code | 00 | | 3 | 00/17A0 : C9 50 00 | cmp #{80} + 4556 | 2 game.s 1636 | Code | 00 | | 2 | 00/17A3 : 90 03 | bcc printINIT + 4557 | 2 game.s 1637 | Code | 00 | | 3 | 00/17A5 : A9 50 00 | lda #{80} + 4558 | 2 game.s 1638 | Code | 00 | 2 | 3 | 00/17A8 : 8D AF 18 | printINIT sta printWIDTH + 4559 | 2 game.s 1639 | Empty | 00 | | 0 | 00/17AB | + 4560 | 2 game.s 1640 | Code | 00 | | 2 | 00/17AB : A7 80 | printLOOP lda [{$80}] + 4561 | 2 game.s 1641 | Code | 00 | | 3 | 00/17AD : 29 FF 00 | and #$ff + 4562 | 2 game.s 1642 | Code | 00 | | 2 | 00/17B0 : D0 0C | bne print1 + 4563 | 2 game.s 1643 | Empty | 00 | | 0 | 00/17B2 | + 4564 | 2 game.s 1644 | Code | 00 | | 2 | 00/17B2 : A3 01 | printEXIT lda 1,s + 4565 | 2 game.s 1645 | Code | 00 | | 1 | 00/17B4 : FA | plx + 4566 | 2 game.s 1646 | Code | 00 | | 1 | 00/17B5 : FA | plx + 4567 | 2 game.s 1647 | Code | 00 | | 1 | 00/17B6 : FA | plx + 4568 | 2 game.s 1648 | Code | 00 | | 1 | 00/17B7 : FA | plx + 4569 | 2 game.s 1649 | Code | 00 | | 1 | 00/17B8 : FA | plx + 4570 | 2 game.s 1650 | Code | 00 | | 1 | 00/17B9 : FA | plx + 4571 | 2 game.s 1651 | Code | 00 | | 1 | 00/17BA : FA | plx + 4572 | 2 game.s 1652 | Code | 00 | | 2 | 00/17BB : 83 01 | sta 1,s + 4573 | 2 game.s 1653 | Code | 00 | | 1 | 00/17BD : 60 | rts + 4574 | 2 game.s 1654 | Empty | 00 | | 0 | 00/17BE | + 4575 | 2 game.s 1655 | Comment | 00 | | 0 | 00/17BE | * 1- print char + 4576 | 2 game.s 1656 | Empty | 00 | | 0 | 00/17BE | + 4577 | 2 game.s 1657 | Code | 00 | | 3 | 00/17BE : C9 20 00 | print1 cmp #{$20} ; skip space char + 4578 | 2 game.s 1658 | Code | 00 | | 2 | 00/17C1 : F0 3F | beq print2 + 4579 | 2 game.s 1659 | Code | 00 | | 3 | 00/17C3 : C9 5F 00 | cmp #{$5f} + 4580 | 2 game.s 1660 | Code | 00 | | 2 | 00/17C6 : F0 3A | beq print2 + 4581 | 2 game.s 1661 | Code | 00 | | 3 | 00/17C8 : C9 9C 00 | cmp #{$9c} + 4582 | 2 game.s 1662 | Code | 00 | | 2 | 00/17CB : F0 40 | beq print3 + 4583 | 2 game.s 1663 | Empty | 00 | | 0 | 00/17CD | + 4584 | 2 game.s 1664 | Code | 00 | | 1 | 00/17CD : AA | tax + 4585 | 2 game.s 1665 | Code | 00 | 2 | 3 | 00/17CE : BD 51 21 | lda tblATARI,x + 4586 | 2 game.s 1666 | Code | 00 | | 3 | 00/17D1 : 29 FF 00 | and #$ff + 4587 | 2 game.s 1667 | Code | 00 | | 1 | 00/17D4 : 48 | pha + 4588 | 2 game.s 1668 | Empty | 00 | | 0 | 00/17D5 | + 4589 | 2 game.s 1669 | Code | 00 | 2 | 3 | 00/17D5 : AD B1 18 | lda printX + 4590 | 2 game.s 1670 | Code | 00 | | 1 | 00/17D8 : 0A | asl + 4591 | 2 game.s 1671 | Code | 00 | | 1 | 00/17D9 : AA | tax + 4592 | 2 game.s 1672 | Code | 00 | 2 | 3 | 00/17DA : BD B9 18 | lda x_coord,x + 4593 | 2 game.s 1673 | Code | 00 | | 1 | 00/17DD : 48 | pha + 4594 | 2 game.s 1674 | Empty | 00 | | 0 | 00/17DE | + 4595 | 2 game.s 1675 | Code | 00 | 2 | 3 | 00/17DE : AD B3 18 | lda printY + 4596 | 2 game.s 1676 | Code | 00 | | 1 | 00/17E1 : 0A | asl + 4597 | 2 game.s 1677 | Code | 00 | | 1 | 00/17E2 : A8 | tay + 4598 | 2 game.s 1678 | Code | 00 | 2 | 3 | 00/17E3 : B9 59 19 | lda y_coord,y + 4599 | 2 game.s 1679 | Code | 00 | | 1 | 00/17E6 : 48 | pha + 4600 | 2 game.s 1680 | Macro | 00 | | 0 | 00/17E7 | _MoveTo + 4602 | 2 game.s 1680 | Code | 00 | | 3 | 00/17E7 : A2 04 3A | LDX #$3A04 ; load tool call # + 4603 | 2 game.s 1680 | Code | 00 | | 4 | 00/17EA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4604 | 2 game.s 1681 | Empty | 00 | | 0 | 00/17EE | + 4605 | 2 game.s 1682 | Comment | 00 | | 0 | 00/17EE | * Set font color + 4606 | 2 game.s 1683 | Empty | 00 | | 0 | 00/17EE | + 4607 | 2 game.s 1684 | Code | 00 | | 2 | 00/17EE : A7 84 | lda [{{$80}+4}] + 4608 | 2 game.s 1685 | Code | 00 | | 3 | 00/17F0 : 29 FF 00 | and #$ff + 4609 | 2 game.s 1686 | Code | 00 | | 1 | 00/17F3 : 48 | pha + 4610 | 2 game.s 1687 | Macro | 00 | | 0 | 00/17F4 | _SetForeColor + 4612 | 2 game.s 1687 | Code | 00 | | 3 | 00/17F4 : A2 04 A0 | LDX #$A004 ; load tool call # + 4613 | 2 game.s 1687 | Code | 00 | | 4 | 00/17F7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4614 | 2 game.s 1688 | Empty | 00 | | 0 | 00/17FB | + 4615 | 2 game.s 1689 | Macro | 00 | | 0 | 00/17FB | _DrawChar + 4617 | 2 game.s 1689 | Code | 00 | | 3 | 00/17FB : A2 04 A4 | LDX #$A404 ; load tool call # + 4618 | 2 game.s 1689 | Code | 00 | | 4 | 00/17FE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4619 | 2 game.s 1690 | Empty | 00 | | 0 | 00/1802 | + 4620 | 2 game.s 1691 | Comment | 00 | | 0 | 00/1802 | * 4- next character + 4621 | 2 game.s 1692 | Empty | 00 | | 0 | 00/1802 | + 4622 | 2 game.s 1693 | Code | 00 | 2 | 3 | 00/1802 : EE B1 18 | print2 inc printX + 4623 | 2 game.s 1694 | Code | 00 | 2 | 3 | 00/1805 : AD B1 18 | lda printX + 4624 | 2 game.s 1695 | Code | 00 | 2 | 3 | 00/1808 : CD AF 18 | cmp printWIDTH + 4625 | 2 game.s 1696 | Code | 00 | | 2 | 00/180B : 90 13 | bcc print4 + 4626 | 2 game.s 1697 | Empty | 00 | | 0 | 00/180D | + 4627 | 2 game.s 1698 | Code | 00 | | 2 | 00/180D : A3 07 | print3 lda 7,s ; reset X-coord + 4628 | 2 game.s 1699 | Code | 00 | 2 | 3 | 00/180F : 8D B1 18 | sta printX + 4629 | 2 game.s 1700 | Empty | 00 | | 0 | 00/1812 | + 4630 | 2 game.s 1701 | Code | 00 | 2 | 3 | 00/1812 : EE B3 18 | inc printY + 4631 | 2 game.s 1702 | Code | 00 | 2 | 3 | 00/1815 : AD B3 18 | lda printY + 4632 | 2 game.s 1703 | Code | 00 | | 3 | 00/1818 : C9 14 00 | cmp #{20} + 4633 | 2 game.s 1704 | Code | 00 | | 2 | 00/181B : 90 03 | bcc print4 + 4634 | 2 game.s 1705 | Empty | 00 | | 0 | 00/181D | + 4635 | 2 game.s 1706 | Code | 00 | | 3 | 00/181D : 82 92 FF | brl printEXIT ; out of SHR screen, we exit + 4636 | 2 game.s 1707 | Empty | 00 | | 0 | 00/1820 | + 4637 | 2 game.s 1708 | Comment | 00 | | 0 | 00/1820 | * 6- we loop + 4638 | 2 game.s 1709 | Empty | 00 | | 0 | 00/1820 | + 4639 | 2 game.s 1710 | Code | 00 | | 2 | 00/1820 : E6 80 | print4 inc {$80} + 4640 | 2 game.s 1711 | Code | 00 | | 2 | 00/1822 : D0 02 | bne print5 + 4641 | 2 game.s 1712 | Code | 00 | | 2 | 00/1824 : E6 82 | inc {$80}+2 + 4642 | 2 game.s 1713 | Empty | 00 | | 0 | 00/1826 | + 4643 | 2 game.s 1714 | Code | 00 | | 2 | 00/1826 : E6 84 | print5 inc {{$80}+4} ; next color char + 4644 | 2 game.s 1715 | Code | 00 | | 2 | 00/1828 : D0 02 | bne print6 + 4645 | 2 game.s 1716 | Code | 00 | | 2 | 00/182A : E6 86 | inc {{$80}+4}+2 + 4646 | 2 game.s 1717 | Empty | 00 | | 0 | 00/182C | + 4647 | 2 game.s 1718 | Code | 00 | | 3 | 00/182C : 82 7C FF | print6 brl printLOOP + 4648 | 2 game.s 1719 | Empty | 00 | | 0 | 00/182F | + 4649 | 2 game.s 1720 | Comment | 00 | | 0 | 00/182F | *----------------------- + 4650 | 2 game.s 1721 | Comment | 00 | | 0 | 00/182F | * PRINTC - OK + 4651 | 2 game.s 1722 | Comment | 00 | | 0 | 00/182F | *----------------------- + 4652 | 2 game.s 1723 | Comment | 00 | | 0 | 00/182F | * printc(texte$,colonne&,ligne&) + 4653 | 2 game.s 1724 | Comment | 00 | | 0 | 00/182F | * 1,s w return address + 4654 | 2 game.s 1725 | Comment | 00 | | 0 | 00/182F | * 3,s w Y + 4655 | 2 game.s 1726 | Comment | 00 | | 0 | 00/182F | * 5,s w X + 4656 | 2 game.s 1727 | Comment | 00 | | 0 | 00/182F | * 7,s l text pointer + 4657 | 2 game.s 1728 | Empty | 00 | | 0 | 00/182F | + 4658 | 2 game.s 1729 | Code | 00 | | 2 | 00/182F : A3 09 | printc lda 9,s + 4659 | 2 game.s 1730 | Code | 00 | | 2 | 00/1831 : 85 82 | sta {$80}+2 + 4660 | 2 game.s 1731 | Code | 00 | | 2 | 00/1833 : A3 07 | lda 7,s + 4661 | 2 game.s 1732 | Code | 00 | | 2 | 00/1835 : 85 80 | sta {$80} + 4662 | 2 game.s 1733 | Code | 00 | | 2 | 00/1837 : A3 05 | lda 5,s + 4663 | 2 game.s 1734 | Code | 00 | 2 | 3 | 00/1839 : 8D B1 18 | sta printX + 4664 | 2 game.s 1735 | Code | 00 | | 2 | 00/183C : A3 03 | lda 3,s + 4665 | 2 game.s 1736 | Code | 00 | 2 | 3 | 00/183E : 8D B3 18 | sta printY + 4666 | 2 game.s 1737 | Empty | 00 | | 0 | 00/1841 | + 4667 | 2 game.s 1738 | Code | 00 | | 2 | 00/1841 : A7 80 | printcLOOP lda [{$80}] + 4668 | 2 game.s 1739 | Code | 00 | | 3 | 00/1843 : 29 FF 00 | and #$ff + 4669 | 2 game.s 1740 | Code | 00 | | 2 | 00/1846 : D0 09 | bne printc1 + 4670 | 2 game.s 1741 | Empty | 00 | | 0 | 00/1848 | + 4671 | 2 game.s 1742 | Code | 00 | | 2 | 00/1848 : A3 01 | printcEXIT lda 1,s + 4672 | 2 game.s 1743 | Code | 00 | | 1 | 00/184A : FA | plx + 4673 | 2 game.s 1744 | Code | 00 | | 1 | 00/184B : FA | plx + 4674 | 2 game.s 1745 | Code | 00 | | 1 | 00/184C : FA | plx + 4675 | 2 game.s 1746 | Code | 00 | | 1 | 00/184D : FA | plx + 4676 | 2 game.s 1747 | Code | 00 | | 2 | 00/184E : 83 01 | sta 1,s + 4677 | 2 game.s 1748 | Code | 00 | | 1 | 00/1850 : 60 | rts + 4678 | 2 game.s 1749 | Empty | 00 | | 0 | 00/1851 | + 4679 | 2 game.s 1750 | Comment | 00 | | 0 | 00/1851 | * 1- print char + 4680 | 2 game.s 1751 | Empty | 00 | | 0 | 00/1851 | + 4681 | 2 game.s 1752 | Code | 00 | | 3 | 00/1851 : C9 20 00 | printc1 cmp #{$20} ; skip space char + 4682 | 2 game.s 1753 | Code | 00 | | 2 | 00/1854 : F0 32 | beq printc2 + 4683 | 2 game.s 1754 | Code | 00 | | 3 | 00/1856 : C9 5F 00 | cmp #{$5f} + 4684 | 2 game.s 1755 | Code | 00 | | 2 | 00/1859 : F0 2D | beq printc2 + 4685 | 2 game.s 1756 | Code | 00 | | 3 | 00/185B : C9 9C 00 | cmp #{$9c} + 4686 | 2 game.s 1757 | Code | 00 | | 2 | 00/185E : F0 33 | beq printc3 + 4687 | 2 game.s 1758 | Empty | 00 | | 0 | 00/1860 | + 4688 | 2 game.s 1759 | Code | 00 | | 1 | 00/1860 : AA | tax + 4689 | 2 game.s 1760 | Code | 00 | 2 | 3 | 00/1861 : BD 51 21 | lda tblATARI,x + 4690 | 2 game.s 1761 | Code | 00 | | 3 | 00/1864 : 29 FF 00 | and #$ff + 4691 | 2 game.s 1762 | Code | 00 | | 1 | 00/1867 : 48 | pha + 4692 | 2 game.s 1763 | Empty | 00 | | 0 | 00/1868 | + 4693 | 2 game.s 1764 | Code | 00 | 2 | 3 | 00/1868 : AD B1 18 | lda printX + 4694 | 2 game.s 1765 | Code | 00 | | 1 | 00/186B : 0A | asl + 4695 | 2 game.s 1766 | Code | 00 | | 1 | 00/186C : AA | tax + 4696 | 2 game.s 1767 | Code | 00 | 2 | 3 | 00/186D : BD B9 18 | lda x_coord,x + 4697 | 2 game.s 1768 | Code | 00 | | 1 | 00/1870 : 48 | pha + 4698 | 2 game.s 1769 | Empty | 00 | | 0 | 00/1871 | + 4699 | 2 game.s 1770 | Code | 00 | 2 | 3 | 00/1871 : AD B3 18 | lda printY + 4700 | 2 game.s 1771 | Code | 00 | | 1 | 00/1874 : 0A | asl + 4701 | 2 game.s 1772 | Code | 00 | | 1 | 00/1875 : A8 | tay + 4702 | 2 game.s 1773 | Code | 00 | 2 | 3 | 00/1876 : B9 59 19 | lda y_coord,y + 4703 | 2 game.s 1774 | Code | 00 | | 1 | 00/1879 : 48 | pha + 4704 | 2 game.s 1775 | Macro | 00 | | 0 | 00/187A | _MoveTo + 4706 | 2 game.s 1775 | Code | 00 | | 3 | 00/187A : A2 04 3A | LDX #$3A04 ; load tool call # + 4707 | 2 game.s 1775 | Code | 00 | | 4 | 00/187D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4708 | 2 game.s 1776 | Empty | 00 | | 0 | 00/1881 | + 4709 | 2 game.s 1777 | Macro | 00 | | 0 | 00/1881 | _DrawChar + 4711 | 2 game.s 1777 | Code | 00 | | 3 | 00/1881 : A2 04 A4 | LDX #$A404 ; load tool call # + 4712 | 2 game.s 1777 | Code | 00 | | 4 | 00/1884 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4713 | 2 game.s 1778 | Empty | 00 | | 0 | 00/1888 | + 4714 | 2 game.s 1779 | Comment | 00 | | 0 | 00/1888 | * 4- next character + 4715 | 2 game.s 1780 | Empty | 00 | | 0 | 00/1888 | + 4716 | 2 game.s 1781 | Code | 00 | 2 | 3 | 00/1888 : EE B1 18 | printc2 inc printX + 4717 | 2 game.s 1782 | Code | 00 | 2 | 3 | 00/188B : AD B1 18 | lda printX + 4718 | 2 game.s 1783 | Code | 00 | | 3 | 00/188E : C9 50 00 | cmp #{80} + 4719 | 2 game.s 1784 | Code | 00 | | 2 | 00/1891 : 90 13 | bcc printc4 + 4720 | 2 game.s 1785 | Empty | 00 | | 0 | 00/1893 | + 4721 | 2 game.s 1786 | Code | 00 | | 2 | 00/1893 : A3 07 | printc3 lda 7,s ; reset X-coord + 4722 | 2 game.s 1787 | Code | 00 | 2 | 3 | 00/1895 : 8D B1 18 | sta printX + 4723 | 2 game.s 1788 | Empty | 00 | | 0 | 00/1898 | + 4724 | 2 game.s 1789 | Code | 00 | 2 | 3 | 00/1898 : EE B3 18 | inc printY + 4725 | 2 game.s 1790 | Code | 00 | 2 | 3 | 00/189B : AD B3 18 | lda printY + 4726 | 2 game.s 1791 | Code | 00 | | 3 | 00/189E : C9 14 00 | cmp #{20} + 4727 | 2 game.s 1792 | Code | 00 | | 2 | 00/18A1 : 90 03 | bcc printc4 + 4728 | 2 game.s 1793 | Empty | 00 | | 0 | 00/18A3 | + 4729 | 2 game.s 1794 | Code | 00 | | 3 | 00/18A3 : 82 A2 FF | brl printcEXIT ; out of SHR screen, we exit + 4730 | 2 game.s 1795 | Empty | 00 | | 0 | 00/18A6 | + 4731 | 2 game.s 1796 | Comment | 00 | | 0 | 00/18A6 | * 6- we loop + 4732 | 2 game.s 1797 | Empty | 00 | | 0 | 00/18A6 | + 4733 | 2 game.s 1798 | Code | 00 | | 2 | 00/18A6 : E6 80 | printc4 inc {$80} + 4734 | 2 game.s 1799 | Code | 00 | | 2 | 00/18A8 : D0 02 | bne printc5 + 4735 | 2 game.s 1800 | Code | 00 | | 2 | 00/18AA : E6 82 | inc {$80}+2 + 4736 | 2 game.s 1801 | Empty | 00 | | 0 | 00/18AC | + 4737 | 2 game.s 1802 | Code | 00 | | 3 | 00/18AC : 82 92 FF | printc5 brl printcLOOP + 4738 | 2 game.s 1803 | Empty | 00 | | 0 | 00/18AF | + 4739 | 2 game.s 1804 | Comment | 00 | | 0 | 00/18AF | *----------------------- + 4740 | 2 game.s 1805 | Comment | 00 | | 0 | 00/18AF | * DATA FOR PRINT + 4741 | 2 game.s 1806 | Comment | 00 | | 0 | 00/18AF | *----------------------- + 4742 | 2 game.s 1807 | Empty | 00 | | 0 | 00/18AF | + 4743 | 2 game.s 1808 | Data | 00 | | 2 | 00/18AF : 00 00 | printWIDTH ds 2 + 4744 | 2 game.s 1809 | Data | 00 | | 2 | 00/18B1 : 00 00 | printX ds 2 + 4745 | 2 game.s 1810 | Data | 00 | | 2 | 00/18B3 : 00 00 | printY ds 2 + 4746 | 2 game.s 1811 | Data | 00 | | 2 | 00/18B5 : 00 00 | printY2 ds 2 ; pour le surlignage + 4747 | 2 game.s 1812 | Data | 00 | | 2 | 00/18B7 : 00 00 | offsetY ds 2 + 4748 | 2 game.s 1813 | Empty | 00 | | 0 | 00/18B9 | + 4749 | 2 game.s 1814 | Comment | 00 | | 0 | 00/18B9 | *--- + 4750 | 2 game.s 1815 | Empty | 00 | | 0 | 00/18B9 | + 4751 | 2 game.s 1816 | Empty | 00 | | 0 | 00/18B9 | x_coord ; For all texts + 4752 | 2 game.s 1817 | Variable | 00 | | 0 | 00/18B9 | ]x = 0 ; Premire ligne + 4753 | 2 game.s 1819 | Data | 00 | | 2 | 00/18B9 : 00 00 | dw 0 + 4754 | 2 game.s 1819 | Data | 00 | | 2 | 00/18BB : 08 00 | dw 8 + 4755 | 2 game.s 1819 | Data | 00 | | 2 | 00/18BD : 10 00 | dw 16 + 4756 | 2 game.s 1819 | Data | 00 | | 2 | 00/18BF : 18 00 | dw 24 + 4757 | 2 game.s 1819 | Data | 00 | | 2 | 00/18C1 : 20 00 | dw 32 + 4758 | 2 game.s 1819 | Data | 00 | | 2 | 00/18C3 : 28 00 | dw 40 + 4759 | 2 game.s 1819 | Data | 00 | | 2 | 00/18C5 : 30 00 | dw 48 + 4760 | 2 game.s 1819 | Data | 00 | | 2 | 00/18C7 : 38 00 | dw 56 + 4761 | 2 game.s 1819 | Data | 00 | | 2 | 00/18C9 : 40 00 | dw 64 + 4762 | 2 game.s 1819 | Data | 00 | | 2 | 00/18CB : 48 00 | dw 72 + 4763 | 2 game.s 1819 | Data | 00 | | 2 | 00/18CD : 50 00 | dw 80 + 4764 | 2 game.s 1819 | Data | 00 | | 2 | 00/18CF : 58 00 | dw 88 + 4765 | 2 game.s 1819 | Data | 00 | | 2 | 00/18D1 : 60 00 | dw 96 + 4766 | 2 game.s 1819 | Data | 00 | | 2 | 00/18D3 : 68 00 | dw 104 + 4767 | 2 game.s 1819 | Data | 00 | | 2 | 00/18D5 : 70 00 | dw 112 + 4768 | 2 game.s 1819 | Data | 00 | | 2 | 00/18D7 : 78 00 | dw 120 + 4769 | 2 game.s 1819 | Data | 00 | | 2 | 00/18D9 : 80 00 | dw 128 + 4770 | 2 game.s 1819 | Data | 00 | | 2 | 00/18DB : 88 00 | dw 136 + 4771 | 2 game.s 1819 | Data | 00 | | 2 | 00/18DD : 90 00 | dw 144 + 4772 | 2 game.s 1819 | Data | 00 | | 2 | 00/18DF : 98 00 | dw 152 + 4773 | 2 game.s 1819 | Data | 00 | | 2 | 00/18E1 : A0 00 | dw 160 + 4774 | 2 game.s 1819 | Data | 00 | | 2 | 00/18E3 : A8 00 | dw 168 + 4775 | 2 game.s 1819 | Data | 00 | | 2 | 00/18E5 : B0 00 | dw 176 + 4776 | 2 game.s 1819 | Data | 00 | | 2 | 00/18E7 : B8 00 | dw 184 + 4777 | 2 game.s 1819 | Data | 00 | | 2 | 00/18E9 : C0 00 | dw 192 + 4778 | 2 game.s 1819 | Data | 00 | | 2 | 00/18EB : C8 00 | dw 200 + 4779 | 2 game.s 1819 | Data | 00 | | 2 | 00/18ED : D0 00 | dw 208 + 4780 | 2 game.s 1819 | Data | 00 | | 2 | 00/18EF : D8 00 | dw 216 + 4781 | 2 game.s 1819 | Data | 00 | | 2 | 00/18F1 : E0 00 | dw 224 + 4782 | 2 game.s 1819 | Data | 00 | | 2 | 00/18F3 : E8 00 | dw 232 + 4783 | 2 game.s 1819 | Data | 00 | | 2 | 00/18F5 : F0 00 | dw 240 + 4784 | 2 game.s 1819 | Data | 00 | | 2 | 00/18F7 : F8 00 | dw 248 + 4785 | 2 game.s 1819 | Data | 00 | | 2 | 00/18F9 : 00 01 | dw 256 + 4786 | 2 game.s 1819 | Data | 00 | | 2 | 00/18FB : 08 01 | dw 264 + 4787 | 2 game.s 1819 | Data | 00 | | 2 | 00/18FD : 10 01 | dw 272 + 4788 | 2 game.s 1819 | Data | 00 | | 2 | 00/18FF : 18 01 | dw 280 + 4789 | 2 game.s 1819 | Data | 00 | | 2 | 00/1901 : 20 01 | dw 288 + 4790 | 2 game.s 1819 | Data | 00 | | 2 | 00/1903 : 28 01 | dw 296 + 4791 | 2 game.s 1819 | Data | 00 | | 2 | 00/1905 : 30 01 | dw 304 + 4792 | 2 game.s 1819 | Data | 00 | | 2 | 00/1907 : 38 01 | dw 312 + 4793 | 2 game.s 1819 | Data | 00 | | 2 | 00/1909 : 40 01 | dw 320 + 4794 | 2 game.s 1819 | Data | 00 | | 2 | 00/190B : 48 01 | dw 328 + 4795 | 2 game.s 1819 | Data | 00 | | 2 | 00/190D : 50 01 | dw 336 + 4796 | 2 game.s 1819 | Data | 00 | | 2 | 00/190F : 58 01 | dw 344 + 4797 | 2 game.s 1819 | Data | 00 | | 2 | 00/1911 : 60 01 | dw 352 + 4798 | 2 game.s 1819 | Data | 00 | | 2 | 00/1913 : 68 01 | dw 360 + 4799 | 2 game.s 1819 | Data | 00 | | 2 | 00/1915 : 70 01 | dw 368 + 4800 | 2 game.s 1819 | Data | 00 | | 2 | 00/1917 : 78 01 | dw 376 + 4801 | 2 game.s 1819 | Data | 00 | | 2 | 00/1919 : 80 01 | dw 384 + 4802 | 2 game.s 1819 | Data | 00 | | 2 | 00/191B : 88 01 | dw 392 + 4803 | 2 game.s 1819 | Data | 00 | | 2 | 00/191D : 90 01 | dw 400 + 4804 | 2 game.s 1819 | Data | 00 | | 2 | 00/191F : 98 01 | dw 408 + 4805 | 2 game.s 1819 | Data | 00 | | 2 | 00/1921 : A0 01 | dw 416 + 4806 | 2 game.s 1819 | Data | 00 | | 2 | 00/1923 : A8 01 | dw 424 + 4807 | 2 game.s 1819 | Data | 00 | | 2 | 00/1925 : B0 01 | dw 432 + 4808 | 2 game.s 1819 | Data | 00 | | 2 | 00/1927 : B8 01 | dw 440 + 4809 | 2 game.s 1819 | Data | 00 | | 2 | 00/1929 : C0 01 | dw 448 + 4810 | 2 game.s 1819 | Data | 00 | | 2 | 00/192B : C8 01 | dw 456 + 4811 | 2 game.s 1819 | Data | 00 | | 2 | 00/192D : D0 01 | dw 464 + 4812 | 2 game.s 1819 | Data | 00 | | 2 | 00/192F : D8 01 | dw 472 + 4813 | 2 game.s 1819 | Data | 00 | | 2 | 00/1931 : E0 01 | dw 480 + 4814 | 2 game.s 1819 | Data | 00 | | 2 | 00/1933 : E8 01 | dw 488 + 4815 | 2 game.s 1819 | Data | 00 | | 2 | 00/1935 : F0 01 | dw 496 + 4816 | 2 game.s 1819 | Data | 00 | | 2 | 00/1937 : F8 01 | dw 504 + 4817 | 2 game.s 1819 | Data | 00 | | 2 | 00/1939 : 00 02 | dw 512 + 4818 | 2 game.s 1819 | Data | 00 | | 2 | 00/193B : 08 02 | dw 520 + 4819 | 2 game.s 1819 | Data | 00 | | 2 | 00/193D : 10 02 | dw 528 + 4820 | 2 game.s 1819 | Data | 00 | | 2 | 00/193F : 18 02 | dw 536 + 4821 | 2 game.s 1819 | Data | 00 | | 2 | 00/1941 : 20 02 | dw 544 + 4822 | 2 game.s 1819 | Data | 00 | | 2 | 00/1943 : 28 02 | dw 552 + 4823 | 2 game.s 1819 | Data | 00 | | 2 | 00/1945 : 30 02 | dw 560 + 4824 | 2 game.s 1819 | Data | 00 | | 2 | 00/1947 : 38 02 | dw 568 + 4825 | 2 game.s 1819 | Data | 00 | | 2 | 00/1949 : 40 02 | dw 576 + 4826 | 2 game.s 1819 | Data | 00 | | 2 | 00/194B : 48 02 | dw 584 + 4827 | 2 game.s 1819 | Data | 00 | | 2 | 00/194D : 50 02 | dw 592 + 4828 | 2 game.s 1819 | Data | 00 | | 2 | 00/194F : 58 02 | dw 600 + 4829 | 2 game.s 1819 | Data | 00 | | 2 | 00/1951 : 60 02 | dw 608 + 4830 | 2 game.s 1819 | Data | 00 | | 2 | 00/1953 : 68 02 | dw 616 + 4831 | 2 game.s 1819 | Data | 00 | | 2 | 00/1955 : 70 02 | dw 624 + 4832 | 2 game.s 1819 | Data | 00 | | 2 | 00/1957 : 78 02 | dw 632 + 4833 | 2 game.s 1822 | Empty | 00 | | 0 | 00/1959 | + 4834 | 2 game.s 1823 | Empty | 00 | | 0 | 00/1959 | y_coord ; For all texts + 4835 | 2 game.s 1824 | Variable | 00 | | 0 | 00/1959 | ]y = 0 ; Premire ligne + 4836 | 2 game.s 1826 | Data | 00 | | 2 | 00/1959 : 00 00 | dw 0 + 4837 | 2 game.s 1826 | Data | 00 | | 2 | 00/195B : 0A 00 | dw 10 + 4838 | 2 game.s 1826 | Data | 00 | | 2 | 00/195D : 14 00 | dw 20 + 4839 | 2 game.s 1826 | Data | 00 | | 2 | 00/195F : 1E 00 | dw 30 + 4840 | 2 game.s 1826 | Data | 00 | | 2 | 00/1961 : 28 00 | dw 40 + 4841 | 2 game.s 1826 | Data | 00 | | 2 | 00/1963 : 32 00 | dw 50 + 4842 | 2 game.s 1826 | Data | 00 | | 2 | 00/1965 : 3C 00 | dw 60 + 4843 | 2 game.s 1826 | Data | 00 | | 2 | 00/1967 : 46 00 | dw 70 + 4844 | 2 game.s 1826 | Data | 00 | | 2 | 00/1969 : 50 00 | dw 80 + 4845 | 2 game.s 1826 | Data | 00 | | 2 | 00/196B : 5A 00 | dw 90 + 4846 | 2 game.s 1826 | Data | 00 | | 2 | 00/196D : 64 00 | dw 100 + 4847 | 2 game.s 1826 | Data | 00 | | 2 | 00/196F : 6E 00 | dw 110 + 4848 | 2 game.s 1826 | Data | 00 | | 2 | 00/1971 : 78 00 | dw 120 + 4849 | 2 game.s 1826 | Data | 00 | | 2 | 00/1973 : 82 00 | dw 130 + 4850 | 2 game.s 1826 | Data | 00 | | 2 | 00/1975 : 8C 00 | dw 140 + 4851 | 2 game.s 1826 | Data | 00 | | 2 | 00/1977 : 96 00 | dw 150 + 4852 | 2 game.s 1826 | Data | 00 | | 2 | 00/1979 : A0 00 | dw 160 + 4853 | 2 game.s 1826 | Data | 00 | | 2 | 00/197B : AA 00 | dw 170 + 4854 | 2 game.s 1826 | Data | 00 | | 2 | 00/197D : B4 00 | dw 180 + 4855 | 2 game.s 1826 | Data | 00 | | 2 | 00/197F : BE 00 | dw 190 + 4856 | 2 game.s 1829 | Empty | 00 | | 0 | 00/1981 | + 4857 | 2 game.s 1830 | Empty | 00 | | 0 | 00/1981 | x_text + 4858 | 2 game.s 1831 | Variable | 00 | | 0 | 00/1981 | ]x = 0 ; Premire colonne + 4859 | 2 game.s 1833 | Data | 00 | | 16 | 00/1981 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 4783 | 2 game.s 1776 | Data | 00 | | 16 | 00/1921 : 01 00 01 00 | dw 1,1,1,1,1,1,1,1 + 4860 | 2 game.s 1833 | Data | 00 | | 16 | 00/1991 : 01 00 01 00 | dw 1,1,1,1,1,1,1,1 | | | | | | 01 00 01 00 | | | | | | | 01 00 01 00 | | | | | | | 01 00 01 00 | - 4784 | 2 game.s 1776 | Data | 00 | | 16 | 00/1931 : 02 00 02 00 | dw 2,2,2,2,2,2,2,2 + 4861 | 2 game.s 1833 | Data | 00 | | 16 | 00/19A1 : 02 00 02 00 | dw 2,2,2,2,2,2,2,2 | | | | | | 02 00 02 00 | | | | | | | 02 00 02 00 | | | | | | | 02 00 02 00 | - 4785 | 2 game.s 1776 | Data | 00 | | 16 | 00/1941 : 03 00 03 00 | dw 3,3,3,3,3,3,3,3 + 4862 | 2 game.s 1833 | Data | 00 | | 16 | 00/19B1 : 03 00 03 00 | dw 3,3,3,3,3,3,3,3 | | | | | | 03 00 03 00 | | | | | | | 03 00 03 00 | | | | | | | 03 00 03 00 | - 4786 | 2 game.s 1776 | Data | 00 | | 16 | 00/1951 : 04 00 04 00 | dw 4,4,4,4,4,4,4,4 + 4863 | 2 game.s 1833 | Data | 00 | | 16 | 00/19C1 : 04 00 04 00 | dw 4,4,4,4,4,4,4,4 | | | | | | 04 00 04 00 | | | | | | | 04 00 04 00 | | | | | | | 04 00 04 00 | - 4787 | 2 game.s 1776 | Data | 00 | | 16 | 00/1961 : 05 00 05 00 | dw 5,5,5,5,5,5,5,5 + 4864 | 2 game.s 1833 | Data | 00 | | 16 | 00/19D1 : 05 00 05 00 | dw 5,5,5,5,5,5,5,5 | | | | | | 05 00 05 00 | | | | | | | 05 00 05 00 | | | | | | | 05 00 05 00 | - 4788 | 2 game.s 1776 | Data | 00 | | 16 | 00/1971 : 06 00 06 00 | dw 6,6,6,6,6,6,6,6 + 4865 | 2 game.s 1833 | Data | 00 | | 16 | 00/19E1 : 06 00 06 00 | dw 6,6,6,6,6,6,6,6 | | | | | | 06 00 06 00 | | | | | | | 06 00 06 00 | | | | | | | 06 00 06 00 | - 4789 | 2 game.s 1776 | Data | 00 | | 16 | 00/1981 : 07 00 07 00 | dw 7,7,7,7,7,7,7,7 + 4866 | 2 game.s 1833 | Data | 00 | | 16 | 00/19F1 : 07 00 07 00 | dw 7,7,7,7,7,7,7,7 | | | | | | 07 00 07 00 | | | | | | | 07 00 07 00 | | | | | | | 07 00 07 00 | - 4790 | 2 game.s 1776 | Data | 00 | | 16 | 00/1991 : 08 00 08 00 | dw 8,8,8,8,8,8,8,8 + 4867 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A01 : 08 00 08 00 | dw 8,8,8,8,8,8,8,8 | | | | | | 08 00 08 00 | | | | | | | 08 00 08 00 | | | | | | | 08 00 08 00 | - 4791 | 2 game.s 1776 | Data | 00 | | 16 | 00/19A1 : 09 00 09 00 | dw 9,9,9,9,9,9,9,9 + 4868 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A11 : 09 00 09 00 | dw 9,9,9,9,9,9,9,9 | | | | | | 09 00 09 00 | | | | | | | 09 00 09 00 | | | | | | | 09 00 09 00 | - 4792 | 2 game.s 1776 | Data | 00 | | 16 | 00/19B1 : 0A 00 0A 00 | dw 10,10,10,10,10,10,10,10 + 4869 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A21 : 0A 00 0A 00 | dw 10,10,10,10,10,10,10,10 | | | | | | 0A 00 0A 00 | | | | | | | 0A 00 0A 00 | | | | | | | 0A 00 0A 00 | - 4793 | 2 game.s 1776 | Data | 00 | | 16 | 00/19C1 : 0B 00 0B 00 | dw 11,11,11,11,11,11,11,11 + 4870 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A31 : 0B 00 0B 00 | dw 11,11,11,11,11,11,11,11 | | | | | | 0B 00 0B 00 | | | | | | | 0B 00 0B 00 | | | | | | | 0B 00 0B 00 | - 4794 | 2 game.s 1776 | Data | 00 | | 16 | 00/19D1 : 0C 00 0C 00 | dw 12,12,12,12,12,12,12,12 + 4871 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A41 : 0C 00 0C 00 | dw 12,12,12,12,12,12,12,12 | | | | | | 0C 00 0C 00 | | | | | | | 0C 00 0C 00 | | | | | | | 0C 00 0C 00 | - 4795 | 2 game.s 1776 | Data | 00 | | 16 | 00/19E1 : 0D 00 0D 00 | dw 13,13,13,13,13,13,13,13 + 4872 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A51 : 0D 00 0D 00 | dw 13,13,13,13,13,13,13,13 | | | | | | 0D 00 0D 00 | | | | | | | 0D 00 0D 00 | | | | | | | 0D 00 0D 00 | - 4796 | 2 game.s 1776 | Data | 00 | | 16 | 00/19F1 : 0E 00 0E 00 | dw 14,14,14,14,14,14,14,14 + 4873 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A61 : 0E 00 0E 00 | dw 14,14,14,14,14,14,14,14 | | | | | | 0E 00 0E 00 | | | | | | | 0E 00 0E 00 | | | | | | | 0E 00 0E 00 | - 4797 | 2 game.s 1776 | Data | 00 | | 16 | 00/1A01 : 0F 00 0F 00 | dw 15,15,15,15,15,15,15,15 + 4874 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A71 : 0F 00 0F 00 | dw 15,15,15,15,15,15,15,15 | | | | | | 0F 00 0F 00 | | | | | | | 0F 00 0F 00 | | | | | | | 0F 00 0F 00 | - 4798 | 2 game.s 1776 | Data | 00 | | 16 | 00/1A11 : 10 00 10 00 | dw 16,16,16,16,16,16,16,16 + 4875 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A81 : 10 00 10 00 | dw 16,16,16,16,16,16,16,16 | | | | | | 10 00 10 00 | | | | | | | 10 00 10 00 | | | | | | | 10 00 10 00 | - 4799 | 2 game.s 1776 | Data | 00 | | 16 | 00/1A21 : 11 00 11 00 | dw 17,17,17,17,17,17,17,17 + 4876 | 2 game.s 1833 | Data | 00 | | 16 | 00/1A91 : 11 00 11 00 | dw 17,17,17,17,17,17,17,17 | | | | | | 11 00 11 00 | | | | | | | 11 00 11 00 | | | | | | | 11 00 11 00 | - 4800 | 2 game.s 1776 | Data | 00 | | 16 | 00/1A31 : 12 00 12 00 | dw 18,18,18,18,18,18,18,18 + 4877 | 2 game.s 1833 | Data | 00 | | 16 | 00/1AA1 : 12 00 12 00 | dw 18,18,18,18,18,18,18,18 | | | | | | 12 00 12 00 | | | | | | | 12 00 12 00 | | | | | | | 12 00 12 00 | - 4801 | 2 game.s 1776 | Data | 00 | | 16 | 00/1A41 : 13 00 13 00 | dw 19,19,19,19,19,19,19,19 + 4878 | 2 game.s 1833 | Data | 00 | | 16 | 00/1AB1 : 13 00 13 00 | dw 19,19,19,19,19,19,19,19 | | | | | | 13 00 13 00 | | | | | | | 13 00 13 00 | | | | | | | 13 00 13 00 | - 4802 | 2 game.s 1776 | Data | 00 | | 16 | 00/1A51 : 14 00 14 00 | dw 20,20,20,20,20,20,20,20 + 4879 | 2 game.s 1833 | Data | 00 | | 16 | 00/1AC1 : 14 00 14 00 | dw 20,20,20,20,20,20,20,20 | | | | | | 14 00 14 00 | | | | | | | 14 00 14 00 | | | | | | | 14 00 14 00 | - 4803 | 2 game.s 1776 | Data | 00 | | 16 | 00/1A61 : 15 00 15 00 | dw 21,21,21,21,21,21,21,21 + 4880 | 2 game.s 1833 | Data | 00 | | 16 | 00/1AD1 : 15 00 15 00 | dw 21,21,21,21,21,21,21,21 | | | | | | 15 00 15 00 | | | | | | | 15 00 15 00 | | | | | | | 15 00 15 00 | - 4804 | 2 game.s 1776 | Data | 00 | | 16 | 00/1A71 : 16 00 16 00 | dw 22,22,22,22,22,22,22,22 + 4881 | 2 game.s 1833 | Data | 00 | | 16 | 00/1AE1 : 16 00 16 00 | dw 22,22,22,22,22,22,22,22 | | | | | | 16 00 16 00 | | | | | | | 16 00 16 00 | | | | | | | 16 00 16 00 | - 4805 | 2 game.s 1776 | Data | 00 | | 16 | 00/1A81 : 17 00 17 00 | dw 23,23,23,23,23,23,23,23 + 4882 | 2 game.s 1833 | Data | 00 | | 16 | 00/1AF1 : 17 00 17 00 | dw 23,23,23,23,23,23,23,23 | | | | | | 17 00 17 00 | | | | | | | 17 00 17 00 | | | | | | | 17 00 17 00 | - 4806 | 2 game.s 1776 | Data | 00 | | 16 | 00/1A91 : 18 00 18 00 | dw 24,24,24,24,24,24,24,24 + 4883 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B01 : 18 00 18 00 | dw 24,24,24,24,24,24,24,24 | | | | | | 18 00 18 00 | | | | | | | 18 00 18 00 | | | | | | | 18 00 18 00 | - 4807 | 2 game.s 1776 | Data | 00 | | 16 | 00/1AA1 : 19 00 19 00 | dw 25,25,25,25,25,25,25,25 + 4884 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B11 : 19 00 19 00 | dw 25,25,25,25,25,25,25,25 | | | | | | 19 00 19 00 | | | | | | | 19 00 19 00 | | | | | | | 19 00 19 00 | - 4808 | 2 game.s 1776 | Data | 00 | | 16 | 00/1AB1 : 1A 00 1A 00 | dw 26,26,26,26,26,26,26,26 + 4885 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B21 : 1A 00 1A 00 | dw 26,26,26,26,26,26,26,26 | | | | | | 1A 00 1A 00 | | | | | | | 1A 00 1A 00 | | | | | | | 1A 00 1A 00 | - 4809 | 2 game.s 1776 | Data | 00 | | 16 | 00/1AC1 : 1B 00 1B 00 | dw 27,27,27,27,27,27,27,27 + 4886 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B31 : 1B 00 1B 00 | dw 27,27,27,27,27,27,27,27 | | | | | | 1B 00 1B 00 | | | | | | | 1B 00 1B 00 | | | | | | | 1B 00 1B 00 | - 4810 | 2 game.s 1776 | Data | 00 | | 16 | 00/1AD1 : 1C 00 1C 00 | dw 28,28,28,28,28,28,28,28 + 4887 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B41 : 1C 00 1C 00 | dw 28,28,28,28,28,28,28,28 | | | | | | 1C 00 1C 00 | | | | | | | 1C 00 1C 00 | | | | | | | 1C 00 1C 00 | - 4811 | 2 game.s 1776 | Data | 00 | | 16 | 00/1AE1 : 1D 00 1D 00 | dw 29,29,29,29,29,29,29,29 + 4888 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B51 : 1D 00 1D 00 | dw 29,29,29,29,29,29,29,29 | | | | | | 1D 00 1D 00 | | | | | | | 1D 00 1D 00 | | | | | | | 1D 00 1D 00 | - 4812 | 2 game.s 1776 | Data | 00 | | 16 | 00/1AF1 : 1E 00 1E 00 | dw 30,30,30,30,30,30,30,30 + 4889 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B61 : 1E 00 1E 00 | dw 30,30,30,30,30,30,30,30 | | | | | | 1E 00 1E 00 | | | | | | | 1E 00 1E 00 | | | | | | | 1E 00 1E 00 | - 4813 | 2 game.s 1776 | Data | 00 | | 16 | 00/1B01 : 1F 00 1F 00 | dw 31,31,31,31,31,31,31,31 + 4890 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B71 : 1F 00 1F 00 | dw 31,31,31,31,31,31,31,31 | | | | | | 1F 00 1F 00 | | | | | | | 1F 00 1F 00 | | | | | | | 1F 00 1F 00 | - 4814 | 2 game.s 1776 | Data | 00 | | 16 | 00/1B11 : 20 00 20 00 | dw 32,32,32,32,32,32,32,32 + 4891 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B81 : 20 00 20 00 | dw 32,32,32,32,32,32,32,32 | | | | | | 20 00 20 00 | | | | | | | 20 00 20 00 | | | | | | | 20 00 20 00 | - 4815 | 2 game.s 1776 | Data | 00 | | 16 | 00/1B21 : 21 00 21 00 | dw 33,33,33,33,33,33,33,33 + 4892 | 2 game.s 1833 | Data | 00 | | 16 | 00/1B91 : 21 00 21 00 | dw 33,33,33,33,33,33,33,33 | | | | | | 21 00 21 00 | | | | | | | 21 00 21 00 | | | | | | | 21 00 21 00 | - 4816 | 2 game.s 1776 | Data | 00 | | 16 | 00/1B31 : 22 00 22 00 | dw 34,34,34,34,34,34,34,34 + 4893 | 2 game.s 1833 | Data | 00 | | 16 | 00/1BA1 : 22 00 22 00 | dw 34,34,34,34,34,34,34,34 | | | | | | 22 00 22 00 | | | | | | | 22 00 22 00 | | | | | | | 22 00 22 00 | - 4817 | 2 game.s 1776 | Data | 00 | | 16 | 00/1B41 : 23 00 23 00 | dw 35,35,35,35,35,35,35,35 + 4894 | 2 game.s 1833 | Data | 00 | | 16 | 00/1BB1 : 23 00 23 00 | dw 35,35,35,35,35,35,35,35 | | | | | | 23 00 23 00 | | | | | | | 23 00 23 00 | | | | | | | 23 00 23 00 | - 4818 | 2 game.s 1776 | Data | 00 | | 16 | 00/1B51 : 24 00 24 00 | dw 36,36,36,36,36,36,36,36 + 4895 | 2 game.s 1833 | Data | 00 | | 16 | 00/1BC1 : 24 00 24 00 | dw 36,36,36,36,36,36,36,36 | | | | | | 24 00 24 00 | | | | | | | 24 00 24 00 | | | | | | | 24 00 24 00 | - 4819 | 2 game.s 1776 | Data | 00 | | 16 | 00/1B61 : 25 00 25 00 | dw 37,37,37,37,37,37,37,37 + 4896 | 2 game.s 1833 | Data | 00 | | 16 | 00/1BD1 : 25 00 25 00 | dw 37,37,37,37,37,37,37,37 | | | | | | 25 00 25 00 | | | | | | | 25 00 25 00 | | | | | | | 25 00 25 00 | - 4820 | 2 game.s 1776 | Data | 00 | | 16 | 00/1B71 : 26 00 26 00 | dw 38,38,38,38,38,38,38,38 + 4897 | 2 game.s 1833 | Data | 00 | | 16 | 00/1BE1 : 26 00 26 00 | dw 38,38,38,38,38,38,38,38 | | | | | | 26 00 26 00 | | | | | | | 26 00 26 00 | | | | | | | 26 00 26 00 | - 4821 | 2 game.s 1776 | Data | 00 | | 16 | 00/1B81 : 27 00 27 00 | dw 39,39,39,39,39,39,39,39 + 4898 | 2 game.s 1833 | Data | 00 | | 16 | 00/1BF1 : 27 00 27 00 | dw 39,39,39,39,39,39,39,39 | | | | | | 27 00 27 00 | | | | | | | 27 00 27 00 | | | | | | | 27 00 27 00 | - 4822 | 2 game.s 1776 | Data | 00 | | 16 | 00/1B91 : 28 00 28 00 | dw 40,40,40,40,40,40,40,40 + 4899 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C01 : 28 00 28 00 | dw 40,40,40,40,40,40,40,40 | | | | | | 28 00 28 00 | | | | | | | 28 00 28 00 | | | | | | | 28 00 28 00 | - 4823 | 2 game.s 1776 | Data | 00 | | 16 | 00/1BA1 : 29 00 29 00 | dw 41,41,41,41,41,41,41,41 + 4900 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C11 : 29 00 29 00 | dw 41,41,41,41,41,41,41,41 | | | | | | 29 00 29 00 | | | | | | | 29 00 29 00 | | | | | | | 29 00 29 00 | - 4824 | 2 game.s 1776 | Data | 00 | | 16 | 00/1BB1 : 2A 00 2A 00 | dw 42,42,42,42,42,42,42,42 + 4901 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C21 : 2A 00 2A 00 | dw 42,42,42,42,42,42,42,42 | | | | | | 2A 00 2A 00 | | | | | | | 2A 00 2A 00 | | | | | | | 2A 00 2A 00 | - 4825 | 2 game.s 1776 | Data | 00 | | 16 | 00/1BC1 : 2B 00 2B 00 | dw 43,43,43,43,43,43,43,43 + 4902 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C31 : 2B 00 2B 00 | dw 43,43,43,43,43,43,43,43 | | | | | | 2B 00 2B 00 | | | | | | | 2B 00 2B 00 | | | | | | | 2B 00 2B 00 | - 4826 | 2 game.s 1776 | Data | 00 | | 16 | 00/1BD1 : 2C 00 2C 00 | dw 44,44,44,44,44,44,44,44 + 4903 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C41 : 2C 00 2C 00 | dw 44,44,44,44,44,44,44,44 | | | | | | 2C 00 2C 00 | | | | | | | 2C 00 2C 00 | | | | | | | 2C 00 2C 00 | - 4827 | 2 game.s 1776 | Data | 00 | | 16 | 00/1BE1 : 2D 00 2D 00 | dw 45,45,45,45,45,45,45,45 + 4904 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C51 : 2D 00 2D 00 | dw 45,45,45,45,45,45,45,45 | | | | | | 2D 00 2D 00 | | | | | | | 2D 00 2D 00 | | | | | | | 2D 00 2D 00 | - 4828 | 2 game.s 1776 | Data | 00 | | 16 | 00/1BF1 : 2E 00 2E 00 | dw 46,46,46,46,46,46,46,46 + 4905 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C61 : 2E 00 2E 00 | dw 46,46,46,46,46,46,46,46 | | | | | | 2E 00 2E 00 | | | | | | | 2E 00 2E 00 | | | | | | | 2E 00 2E 00 | - 4829 | 2 game.s 1776 | Data | 00 | | 16 | 00/1C01 : 2F 00 2F 00 | dw 47,47,47,47,47,47,47,47 + 4906 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C71 : 2F 00 2F 00 | dw 47,47,47,47,47,47,47,47 | | | | | | 2F 00 2F 00 | | | | | | | 2F 00 2F 00 | | | | | | | 2F 00 2F 00 | - 4830 | 2 game.s 1776 | Data | 00 | | 16 | 00/1C11 : 30 00 30 00 | dw 48,48,48,48,48,48,48,48 + 4907 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C81 : 30 00 30 00 | dw 48,48,48,48,48,48,48,48 | | | | | | 30 00 30 00 | | | | | | | 30 00 30 00 | | | | | | | 30 00 30 00 | - 4831 | 2 game.s 1776 | Data | 00 | | 16 | 00/1C21 : 31 00 31 00 | dw 49,49,49,49,49,49,49,49 + 4908 | 2 game.s 1833 | Data | 00 | | 16 | 00/1C91 : 31 00 31 00 | dw 49,49,49,49,49,49,49,49 | | | | | | 31 00 31 00 | | | | | | | 31 00 31 00 | | | | | | | 31 00 31 00 | - 4832 | 2 game.s 1776 | Data | 00 | | 16 | 00/1C31 : 32 00 32 00 | dw 50,50,50,50,50,50,50,50 + 4909 | 2 game.s 1833 | Data | 00 | | 16 | 00/1CA1 : 32 00 32 00 | dw 50,50,50,50,50,50,50,50 | | | | | | 32 00 32 00 | | | | | | | 32 00 32 00 | | | | | | | 32 00 32 00 | - 4833 | 2 game.s 1776 | Data | 00 | | 16 | 00/1C41 : 33 00 33 00 | dw 51,51,51,51,51,51,51,51 + 4910 | 2 game.s 1833 | Data | 00 | | 16 | 00/1CB1 : 33 00 33 00 | dw 51,51,51,51,51,51,51,51 | | | | | | 33 00 33 00 | | | | | | | 33 00 33 00 | | | | | | | 33 00 33 00 | - 4834 | 2 game.s 1776 | Data | 00 | | 16 | 00/1C51 : 34 00 34 00 | dw 52,52,52,52,52,52,52,52 + 4911 | 2 game.s 1833 | Data | 00 | | 16 | 00/1CC1 : 34 00 34 00 | dw 52,52,52,52,52,52,52,52 | | | | | | 34 00 34 00 | | | | | | | 34 00 34 00 | | | | | | | 34 00 34 00 | - 4835 | 2 game.s 1776 | Data | 00 | | 16 | 00/1C61 : 35 00 35 00 | dw 53,53,53,53,53,53,53,53 + 4912 | 2 game.s 1833 | Data | 00 | | 16 | 00/1CD1 : 35 00 35 00 | dw 53,53,53,53,53,53,53,53 | | | | | | 35 00 35 00 | | | | | | | 35 00 35 00 | | | | | | | 35 00 35 00 | - 4836 | 2 game.s 1776 | Data | 00 | | 16 | 00/1C71 : 36 00 36 00 | dw 54,54,54,54,54,54,54,54 + 4913 | 2 game.s 1833 | Data | 00 | | 16 | 00/1CE1 : 36 00 36 00 | dw 54,54,54,54,54,54,54,54 | | | | | | 36 00 36 00 | | | | | | | 36 00 36 00 | | | | | | | 36 00 36 00 | - 4837 | 2 game.s 1776 | Data | 00 | | 16 | 00/1C81 : 37 00 37 00 | dw 55,55,55,55,55,55,55,55 + 4914 | 2 game.s 1833 | Data | 00 | | 16 | 00/1CF1 : 37 00 37 00 | dw 55,55,55,55,55,55,55,55 | | | | | | 37 00 37 00 | | | | | | | 37 00 37 00 | | | | | | | 37 00 37 00 | - 4838 | 2 game.s 1776 | Data | 00 | | 16 | 00/1C91 : 38 00 38 00 | dw 56,56,56,56,56,56,56,56 + 4915 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D01 : 38 00 38 00 | dw 56,56,56,56,56,56,56,56 | | | | | | 38 00 38 00 | | | | | | | 38 00 38 00 | | | | | | | 38 00 38 00 | - 4839 | 2 game.s 1776 | Data | 00 | | 16 | 00/1CA1 : 39 00 39 00 | dw 57,57,57,57,57,57,57,57 + 4916 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D11 : 39 00 39 00 | dw 57,57,57,57,57,57,57,57 | | | | | | 39 00 39 00 | | | | | | | 39 00 39 00 | | | | | | | 39 00 39 00 | - 4840 | 2 game.s 1776 | Data | 00 | | 16 | 00/1CB1 : 3A 00 3A 00 | dw 58,58,58,58,58,58,58,58 + 4917 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D21 : 3A 00 3A 00 | dw 58,58,58,58,58,58,58,58 | | | | | | 3A 00 3A 00 | | | | | | | 3A 00 3A 00 | | | | | | | 3A 00 3A 00 | - 4841 | 2 game.s 1776 | Data | 00 | | 16 | 00/1CC1 : 3B 00 3B 00 | dw 59,59,59,59,59,59,59,59 + 4918 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D31 : 3B 00 3B 00 | dw 59,59,59,59,59,59,59,59 | | | | | | 3B 00 3B 00 | | | | | | | 3B 00 3B 00 | | | | | | | 3B 00 3B 00 | - 4842 | 2 game.s 1776 | Data | 00 | | 16 | 00/1CD1 : 3C 00 3C 00 | dw 60,60,60,60,60,60,60,60 + 4919 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D41 : 3C 00 3C 00 | dw 60,60,60,60,60,60,60,60 | | | | | | 3C 00 3C 00 | | | | | | | 3C 00 3C 00 | | | | | | | 3C 00 3C 00 | - 4843 | 2 game.s 1776 | Data | 00 | | 16 | 00/1CE1 : 3D 00 3D 00 | dw 61,61,61,61,61,61,61,61 + 4920 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D51 : 3D 00 3D 00 | dw 61,61,61,61,61,61,61,61 | | | | | | 3D 00 3D 00 | | | | | | | 3D 00 3D 00 | | | | | | | 3D 00 3D 00 | - 4844 | 2 game.s 1776 | Data | 00 | | 16 | 00/1CF1 : 3E 00 3E 00 | dw 62,62,62,62,62,62,62,62 + 4921 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D61 : 3E 00 3E 00 | dw 62,62,62,62,62,62,62,62 | | | | | | 3E 00 3E 00 | | | | | | | 3E 00 3E 00 | | | | | | | 3E 00 3E 00 | - 4845 | 2 game.s 1776 | Data | 00 | | 16 | 00/1D01 : 3F 00 3F 00 | dw 63,63,63,63,63,63,63,63 + 4922 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D71 : 3F 00 3F 00 | dw 63,63,63,63,63,63,63,63 | | | | | | 3F 00 3F 00 | | | | | | | 3F 00 3F 00 | | | | | | | 3F 00 3F 00 | - 4846 | 2 game.s 1776 | Data | 00 | | 16 | 00/1D11 : 40 00 40 00 | dw 64,64,64,64,64,64,64,64 + 4923 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D81 : 40 00 40 00 | dw 64,64,64,64,64,64,64,64 | | | | | | 40 00 40 00 | | | | | | | 40 00 40 00 | | | | | | | 40 00 40 00 | - 4847 | 2 game.s 1776 | Data | 00 | | 16 | 00/1D21 : 41 00 41 00 | dw 65,65,65,65,65,65,65,65 + 4924 | 2 game.s 1833 | Data | 00 | | 16 | 00/1D91 : 41 00 41 00 | dw 65,65,65,65,65,65,65,65 | | | | | | 41 00 41 00 | | | | | | | 41 00 41 00 | | | | | | | 41 00 41 00 | - 4848 | 2 game.s 1776 | Data | 00 | | 16 | 00/1D31 : 42 00 42 00 | dw 66,66,66,66,66,66,66,66 + 4925 | 2 game.s 1833 | Data | 00 | | 16 | 00/1DA1 : 42 00 42 00 | dw 66,66,66,66,66,66,66,66 | | | | | | 42 00 42 00 | | | | | | | 42 00 42 00 | | | | | | | 42 00 42 00 | - 4849 | 2 game.s 1776 | Data | 00 | | 16 | 00/1D41 : 43 00 43 00 | dw 67,67,67,67,67,67,67,67 + 4926 | 2 game.s 1833 | Data | 00 | | 16 | 00/1DB1 : 43 00 43 00 | dw 67,67,67,67,67,67,67,67 | | | | | | 43 00 43 00 | | | | | | | 43 00 43 00 | | | | | | | 43 00 43 00 | - 4850 | 2 game.s 1776 | Data | 00 | | 16 | 00/1D51 : 44 00 44 00 | dw 68,68,68,68,68,68,68,68 + 4927 | 2 game.s 1833 | Data | 00 | | 16 | 00/1DC1 : 44 00 44 00 | dw 68,68,68,68,68,68,68,68 | | | | | | 44 00 44 00 | | | | | | | 44 00 44 00 | | | | | | | 44 00 44 00 | - 4851 | 2 game.s 1776 | Data | 00 | | 16 | 00/1D61 : 45 00 45 00 | dw 69,69,69,69,69,69,69,69 + 4928 | 2 game.s 1833 | Data | 00 | | 16 | 00/1DD1 : 45 00 45 00 | dw 69,69,69,69,69,69,69,69 | | | | | | 45 00 45 00 | | | | | | | 45 00 45 00 | | | | | | | 45 00 45 00 | - 4852 | 2 game.s 1776 | Data | 00 | | 16 | 00/1D71 : 46 00 46 00 | dw 70,70,70,70,70,70,70,70 + 4929 | 2 game.s 1833 | Data | 00 | | 16 | 00/1DE1 : 46 00 46 00 | dw 70,70,70,70,70,70,70,70 | | | | | | 46 00 46 00 | | | | | | | 46 00 46 00 | | | | | | | 46 00 46 00 | - 4853 | 2 game.s 1776 | Data | 00 | | 16 | 00/1D81 : 47 00 47 00 | dw 71,71,71,71,71,71,71,71 + 4930 | 2 game.s 1833 | Data | 00 | | 16 | 00/1DF1 : 47 00 47 00 | dw 71,71,71,71,71,71,71,71 | | | | | | 47 00 47 00 | | | | | | | 47 00 47 00 | | | | | | | 47 00 47 00 | - 4854 | 2 game.s 1776 | Data | 00 | | 16 | 00/1D91 : 48 00 48 00 | dw 72,72,72,72,72,72,72,72 + 4931 | 2 game.s 1833 | Data | 00 | | 16 | 00/1E01 : 48 00 48 00 | dw 72,72,72,72,72,72,72,72 | | | | | | 48 00 48 00 | | | | | | | 48 00 48 00 | | | | | | | 48 00 48 00 | - 4855 | 2 game.s 1776 | Data | 00 | | 16 | 00/1DA1 : 49 00 49 00 | dw 73,73,73,73,73,73,73,73 + 4932 | 2 game.s 1833 | Data | 00 | | 16 | 00/1E11 : 49 00 49 00 | dw 73,73,73,73,73,73,73,73 | | | | | | 49 00 49 00 | | | | | | | 49 00 49 00 | | | | | | | 49 00 49 00 | - 4856 | 2 game.s 1776 | Data | 00 | | 16 | 00/1DB1 : 4A 00 4A 00 | dw 74,74,74,74,74,74,74,74 + 4933 | 2 game.s 1833 | Data | 00 | | 16 | 00/1E21 : 4A 00 4A 00 | dw 74,74,74,74,74,74,74,74 | | | | | | 4A 00 4A 00 | | | | | | | 4A 00 4A 00 | | | | | | | 4A 00 4A 00 | - 4857 | 2 game.s 1779 | Empty | 00 | | 0 | 00/1DC1 | - 4858 | 2 game.s 1780 | Empty | 00 | | 0 | 00/1DC1 | y_text - 4859 | 2 game.s 1781 | Variable | 00 | | 0 | 00/1DC1 | ]y = 0 ; Premire ligne - 4860 | 2 game.s 1783 | Data | 00 | | 20 | 00/1DC1 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0,0,0 + 4934 | 2 game.s 1836 | Empty | 00 | | 0 | 00/1E31 | + 4935 | 2 game.s 1837 | Empty | 00 | | 0 | 00/1E31 | y_text + 4936 | 2 game.s 1838 | Variable | 00 | | 0 | 00/1E31 | ]y = 0 ; Premire ligne + 4937 | 2 game.s 1840 | Data | 00 | | 20 | 00/1E31 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0,0,0 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 4861 | 2 game.s 1783 | Data | 00 | | 20 | 00/1DD5 : 4B 00 4B 00 | dw 75,75,75,75,75,75,75,75,75,75 + 4938 | 2 game.s 1840 | Data | 00 | | 20 | 00/1E45 : 4B 00 4B 00 | dw 75,75,75,75,75,75,75,75,75,75 | | | | | | 4B 00 4B 00 | | | | | | | 4B 00 4B 00 | | | | | | | 4B 00 4B 00 | | | | | | | 4B 00 4B 00 | - 4862 | 2 game.s 1783 | Data | 00 | | 20 | 00/1DE9 : 96 00 96 00 | dw 150,150,150,150,150,150,150,150,150,150 + 4939 | 2 game.s 1840 | Data | 00 | | 20 | 00/1E59 : 96 00 96 00 | dw 150,150,150,150,150,150,150,150,150,150 | | | | | | 96 00 96 00 | | | | | | | 96 00 96 00 | | | | | | | 96 00 96 00 | | | | | | | 96 00 96 00 | - 4863 | 2 game.s 1783 | Data | 00 | | 20 | 00/1DFD : E1 00 E1 00 | dw 225,225,225,225,225,225,225,225,225,225 + 4940 | 2 game.s 1840 | Data | 00 | | 20 | 00/1E6D : E1 00 E1 00 | dw 225,225,225,225,225,225,225,225,225,225 | | | | | | E1 00 E1 00 | | | | | | | E1 00 E1 00 | | | | | | | E1 00 E1 00 | | | | | | | E1 00 E1 00 | - 4864 | 2 game.s 1783 | Data | 00 | | 20 | 00/1E11 : 2C 01 2C 01 | dw 300,300,300,300,300,300,300,300,300,300 + 4941 | 2 game.s 1840 | Data | 00 | | 20 | 00/1E81 : 2C 01 2C 01 | dw 300,300,300,300,300,300,300,300,300,300 | | | | | | 2C 01 2C 01 | | | | | | | 2C 01 2C 01 | | | | | | | 2C 01 2C 01 | | | | | | | 2C 01 2C 01 | - 4865 | 2 game.s 1783 | Data | 00 | | 20 | 00/1E25 : 77 01 77 01 | dw 375,375,375,375,375,375,375,375,375,375 + 4942 | 2 game.s 1840 | Data | 00 | | 20 | 00/1E95 : 77 01 77 01 | dw 375,375,375,375,375,375,375,375,375,375 | | | | | | 77 01 77 01 | | | | | | | 77 01 77 01 | | | | | | | 77 01 77 01 | | | | | | | 77 01 77 01 | - 4866 | 2 game.s 1783 | Data | 00 | | 20 | 00/1E39 : C2 01 C2 01 | dw 450,450,450,450,450,450,450,450,450,450 + 4943 | 2 game.s 1840 | Data | 00 | | 20 | 00/1EA9 : C2 01 C2 01 | dw 450,450,450,450,450,450,450,450,450,450 | | | | | | C2 01 C2 01 | | | | | | | C2 01 C2 01 | | | | | | | C2 01 C2 01 | | | | | | | C2 01 C2 01 | - 4867 | 2 game.s 1783 | Data | 00 | | 20 | 00/1E4D : 0D 02 0D 02 | dw 525,525,525,525,525,525,525,525,525,525 + 4944 | 2 game.s 1840 | Data | 00 | | 20 | 00/1EBD : 0D 02 0D 02 | dw 525,525,525,525,525,525,525,525,525,525 | | | | | | 0D 02 0D 02 | | | | | | | 0D 02 0D 02 | | | | | | | 0D 02 0D 02 | | | | | | | 0D 02 0D 02 | - 4868 | 2 game.s 1783 | Data | 00 | | 20 | 00/1E61 : 58 02 58 02 | dw 600,600,600,600,600,600,600,600,600,600 + 4945 | 2 game.s 1840 | Data | 00 | | 20 | 00/1ED1 : 58 02 58 02 | dw 600,600,600,600,600,600,600,600,600,600 | | | | | | 58 02 58 02 | | | | | | | 58 02 58 02 | | | | | | | 58 02 58 02 | | | | | | | 58 02 58 02 | - 4869 | 2 game.s 1783 | Data | 00 | | 20 | 00/1E75 : A3 02 A3 02 | dw 675,675,675,675,675,675,675,675,675,675 + 4946 | 2 game.s 1840 | Data | 00 | | 20 | 00/1EE5 : A3 02 A3 02 | dw 675,675,675,675,675,675,675,675,675,675 | | | | | | A3 02 A3 02 | | | | | | | A3 02 A3 02 | | | | | | | A3 02 A3 02 | | | | | | | A3 02 A3 02 | - 4870 | 2 game.s 1783 | Data | 00 | | 20 | 00/1E89 : EE 02 EE 02 | dw 750,750,750,750,750,750,750,750,750,750 + 4947 | 2 game.s 1840 | Data | 00 | | 20 | 00/1EF9 : EE 02 EE 02 | dw 750,750,750,750,750,750,750,750,750,750 | | | | | | EE 02 EE 02 | | | | | | | EE 02 EE 02 | | | | | | | EE 02 EE 02 | | | | | | | EE 02 EE 02 | - 4871 | 2 game.s 1783 | Data | 00 | | 20 | 00/1E9D : 39 03 39 03 | dw 825,825,825,825,825,825,825,825,825,825 + 4948 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F0D : 39 03 39 03 | dw 825,825,825,825,825,825,825,825,825,825 | | | | | | 39 03 39 03 | | | | | | | 39 03 39 03 | | | | | | | 39 03 39 03 | | | | | | | 39 03 39 03 | - 4872 | 2 game.s 1783 | Data | 00 | | 20 | 00/1EB1 : 84 03 84 03 | dw 900,900,900,900,900,900,900,900,900,900 + 4949 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F21 : 84 03 84 03 | dw 900,900,900,900,900,900,900,900,900,900 | | | | | | 84 03 84 03 | | | | | | | 84 03 84 03 | | | | | | | 84 03 84 03 | | | | | | | 84 03 84 03 | - 4873 | 2 game.s 1783 | Data | 00 | | 20 | 00/1EC5 : CF 03 CF 03 | dw 975,975,975,975,975,975,975,975,975,975 + 4950 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F35 : CF 03 CF 03 | dw 975,975,975,975,975,975,975,975,975,975 | | | | | | CF 03 CF 03 | | | | | | | CF 03 CF 03 | | | | | | | CF 03 CF 03 | | | | | | | CF 03 CF 03 | - 4874 | 2 game.s 1783 | Data | 00 | | 20 | 00/1ED9 : 1A 04 1A 04 | dw 1050,1050,1050,1050,1050,1050,1050,1050,1050,1050 + 4951 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F49 : 1A 04 1A 04 | dw 1050,1050,1050,1050,1050,1050,1050,1050,1050,1050 | | | | | | 1A 04 1A 04 | | | | | | | 1A 04 1A 04 | | | | | | | 1A 04 1A 04 | | | | | | | 1A 04 1A 04 | - 4875 | 2 game.s 1783 | Data | 00 | | 20 | 00/1EED : 65 04 65 04 | dw 1125,1125,1125,1125,1125,1125,1125,1125,1125,1125 + 4952 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F5D : 65 04 65 04 | dw 1125,1125,1125,1125,1125,1125,1125,1125,1125,1125 | | | | | | 65 04 65 04 | | | | | | | 65 04 65 04 | | | | | | | 65 04 65 04 | | | | | | | 65 04 65 04 | - 4876 | 2 game.s 1783 | Data | 00 | | 20 | 00/1F01 : B0 04 B0 04 | dw 1200,1200,1200,1200,1200,1200,1200,1200,1200,1200 + 4953 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F71 : B0 04 B0 04 | dw 1200,1200,1200,1200,1200,1200,1200,1200,1200,1200 | | | | | | B0 04 B0 04 | | | | | | | B0 04 B0 04 | | | | | | | B0 04 B0 04 | | | | | | | B0 04 B0 04 | - 4877 | 2 game.s 1783 | Data | 00 | | 20 | 00/1F15 : FB 04 FB 04 | dw 1275,1275,1275,1275,1275,1275,1275,1275,1275,1275 + 4954 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F85 : FB 04 FB 04 | dw 1275,1275,1275,1275,1275,1275,1275,1275,1275,1275 | | | | | | FB 04 FB 04 | | | | | | | FB 04 FB 04 | | | | | | | FB 04 FB 04 | | | | | | | FB 04 FB 04 | - 4878 | 2 game.s 1783 | Data | 00 | | 20 | 00/1F29 : 46 05 46 05 | dw 1350,1350,1350,1350,1350,1350,1350,1350,1350,1350 + 4955 | 2 game.s 1840 | Data | 00 | | 20 | 00/1F99 : 46 05 46 05 | dw 1350,1350,1350,1350,1350,1350,1350,1350,1350,1350 | | | | | | 46 05 46 05 | | | | | | | 46 05 46 05 | | | | | | | 46 05 46 05 | | | | | | | 46 05 46 05 | - 4879 | 2 game.s 1783 | Data | 00 | | 20 | 00/1F3D : 91 05 91 05 | dw 1425,1425,1425,1425,1425,1425,1425,1425,1425,1425 + 4956 | 2 game.s 1840 | Data | 00 | | 20 | 00/1FAD : 91 05 91 05 | dw 1425,1425,1425,1425,1425,1425,1425,1425,1425,1425 | | | | | | 91 05 91 05 | | | | | | | 91 05 91 05 | | | | | | | 91 05 91 05 | | | | | | | 91 05 91 05 | - 4880 | 2 game.s 1786 | Empty | 00 | | 0 | 00/1F51 | - 4881 | 2 game.s 1787 | Empty | 00 | | 0 | 00/1F51 | y_text2 ; Offset in text page - 4882 | 2 game.s 1788 | Variable | 00 | | 0 | 00/1F51 | ]y = 0 ; Premire ligne - 4883 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F51 : 00 00 | dw 0 - 4884 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F53 : 4B 00 | dw 75 - 4885 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F55 : 96 00 | dw 150 - 4886 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F57 : E1 00 | dw 225 - 4887 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F59 : 2C 01 | dw 300 - 4888 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F5B : 77 01 | dw 375 - 4889 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F5D : C2 01 | dw 450 - 4890 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F5F : 0D 02 | dw 525 - 4891 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F61 : 58 02 | dw 600 - 4892 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F63 : A3 02 | dw 675 - 4893 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F65 : EE 02 | dw 750 - 4894 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F67 : 39 03 | dw 825 - 4895 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F69 : 84 03 | dw 900 - 4896 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F6B : CF 03 | dw 975 - 4897 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F6D : 1A 04 | dw 1050 - 4898 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F6F : 65 04 | dw 1125 - 4899 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F71 : B0 04 | dw 1200 - 4900 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F73 : FB 04 | dw 1275 - 4901 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F75 : 46 05 | dw 1350 - 4902 | 2 game.s 1790 | Data | 00 | | 2 | 00/1F77 : 91 05 | dw 1425 - 4903 | 2 game.s 1793 | Empty | 00 | | 0 | 00/1F79 | - 4904 | 2 game.s 1794 | Comment | 00 | | 0 | 00/1F79 | *--- - 4905 | 2 game.s 1795 | Empty | 00 | | 0 | 00/1F79 | - 4906 | 2 game.s 1796 | Comment | 00 | | 0 | 00/1F79 | * Apple Atari - 4907 | 2 game.s 1797 | Comment | 00 | | 0 | 00/1F79 | * 22 " 7E - 4908 | 2 game.s 1798 | Comment | 00 | | 0 | 00/1F79 | * 82 80 - 4909 | 2 game.s 1799 | Comment | 00 | | 0 | 00/1F79 | * 88 85 - 4910 | 2 game.s 1800 | Comment | 00 | | 0 | 00/1F79 | * 89 83 - 4911 | 2 game.s 1801 | Comment | 00 | | 0 | 00/1F79 | * 8D 87 - 4912 | 2 game.s 1802 | Comment | 00 | | 0 | 00/1F79 | * 8E 82 - 4913 | 2 game.s 1803 | Comment | 00 | | 0 | 00/1F79 | * 8F 8A - 4914 | 2 game.s 1804 | Comment | 00 | | 0 | 00/1F79 | * 90 88 - 4915 | 2 game.s 1805 | Comment | 00 | | 0 | 00/1F79 | * 91 - 4916 | 2 game.s 1806 | Comment | 00 | | 0 | 00/1F79 | * 94 8C - 4917 | 2 game.s 1807 | Comment | 00 | | 0 | 00/1F79 | * 95 8B - 4918 | 2 game.s 1808 | Comment | 00 | | 0 | 00/1F79 | * 99 93 - 4919 | 2 game.s 1809 | Comment | 00 | | 0 | 00/1F79 | * 9E 96 - 4920 | 2 game.s 1810 | Comment | 00 | | 0 | 00/1F79 | * 9D 97 - 4921 | 2 game.s 1811 | Comment | 00 | | 0 | 00/1F79 | * CE OE B4 - 4922 | 2 game.s 1812 | Comment | 00 | | 0 | 00/1F79 | * CF oe B5 - 4923 | 2 game.s 1813 | Empty | 00 | | 0 | 00/1F79 | - 4924 | 2 game.s 1814 | Data | 00 | | 16 | 00/1F79 : 00 01 02 03 | tblATARI hex 000102030405060708090A0B0C0D0E0F + 4957 | 2 game.s 1843 | Empty | 00 | | 0 | 00/1FC1 | + 4958 | 2 game.s 1844 | Empty | 00 | | 0 | 00/1FC1 | y_text2 + 4959 | 2 game.s 1845 | Variable | 00 | | 0 | 00/1FC1 | ]y = 0 ; Premire ligne + 4960 | 2 game.s 1847 | Data | 00 | | 20 | 00/1FC1 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0,0,0 + | | | | | | 00 00 00 00 | + | | | | | | 00 00 00 00 | + | | | | | | 00 00 00 00 | + | | | | | | 00 00 00 00 | + 4961 | 2 game.s 1847 | Data | 00 | | 20 | 00/1FD5 : 01 00 01 00 | dw 1,1,1,1,1,1,1,1,1,1 + | | | | | | 01 00 01 00 | + | | | | | | 01 00 01 00 | + | | | | | | 01 00 01 00 | + | | | | | | 01 00 01 00 | + 4962 | 2 game.s 1847 | Data | 00 | | 20 | 00/1FE9 : 02 00 02 00 | dw 2,2,2,2,2,2,2,2,2,2 + | | | | | | 02 00 02 00 | + | | | | | | 02 00 02 00 | + | | | | | | 02 00 02 00 | + | | | | | | 02 00 02 00 | + 4963 | 2 game.s 1847 | Data | 00 | | 20 | 00/1FFD : 03 00 03 00 | dw 3,3,3,3,3,3,3,3,3,3 + | | | | | | 03 00 03 00 | + | | | | | | 03 00 03 00 | + | | | | | | 03 00 03 00 | + | | | | | | 03 00 03 00 | + 4964 | 2 game.s 1847 | Data | 00 | | 20 | 00/2011 : 04 00 04 00 | dw 4,4,4,4,4,4,4,4,4,4 + | | | | | | 04 00 04 00 | + | | | | | | 04 00 04 00 | + | | | | | | 04 00 04 00 | + | | | | | | 04 00 04 00 | + 4965 | 2 game.s 1847 | Data | 00 | | 20 | 00/2025 : 05 00 05 00 | dw 5,5,5,5,5,5,5,5,5,5 + | | | | | | 05 00 05 00 | + | | | | | | 05 00 05 00 | + | | | | | | 05 00 05 00 | + | | | | | | 05 00 05 00 | + 4966 | 2 game.s 1847 | Data | 00 | | 20 | 00/2039 : 06 00 06 00 | dw 6,6,6,6,6,6,6,6,6,6 + | | | | | | 06 00 06 00 | + | | | | | | 06 00 06 00 | + | | | | | | 06 00 06 00 | + | | | | | | 06 00 06 00 | + 4967 | 2 game.s 1847 | Data | 00 | | 20 | 00/204D : 07 00 07 00 | dw 7,7,7,7,7,7,7,7,7,7 + | | | | | | 07 00 07 00 | + | | | | | | 07 00 07 00 | + | | | | | | 07 00 07 00 | + | | | | | | 07 00 07 00 | + 4968 | 2 game.s 1847 | Data | 00 | | 20 | 00/2061 : 08 00 08 00 | dw 8,8,8,8,8,8,8,8,8,8 + | | | | | | 08 00 08 00 | + | | | | | | 08 00 08 00 | + | | | | | | 08 00 08 00 | + | | | | | | 08 00 08 00 | + 4969 | 2 game.s 1847 | Data | 00 | | 20 | 00/2075 : 09 00 09 00 | dw 9,9,9,9,9,9,9,9,9,9 + | | | | | | 09 00 09 00 | + | | | | | | 09 00 09 00 | + | | | | | | 09 00 09 00 | + | | | | | | 09 00 09 00 | + 4970 | 2 game.s 1847 | Data | 00 | | 20 | 00/2089 : 0A 00 0A 00 | dw 10,10,10,10,10,10,10,10,10,10 + | | | | | | 0A 00 0A 00 | + | | | | | | 0A 00 0A 00 | + | | | | | | 0A 00 0A 00 | + | | | | | | 0A 00 0A 00 | + 4971 | 2 game.s 1847 | Data | 00 | | 20 | 00/209D : 0B 00 0B 00 | dw 11,11,11,11,11,11,11,11,11,11 + | | | | | | 0B 00 0B 00 | + | | | | | | 0B 00 0B 00 | + | | | | | | 0B 00 0B 00 | + | | | | | | 0B 00 0B 00 | + 4972 | 2 game.s 1847 | Data | 00 | | 20 | 00/20B1 : 0C 00 0C 00 | dw 12,12,12,12,12,12,12,12,12,12 + | | | | | | 0C 00 0C 00 | + | | | | | | 0C 00 0C 00 | + | | | | | | 0C 00 0C 00 | + | | | | | | 0C 00 0C 00 | + 4973 | 2 game.s 1847 | Data | 00 | | 20 | 00/20C5 : 0D 00 0D 00 | dw 13,13,13,13,13,13,13,13,13,13 + | | | | | | 0D 00 0D 00 | + | | | | | | 0D 00 0D 00 | + | | | | | | 0D 00 0D 00 | + | | | | | | 0D 00 0D 00 | + 4974 | 2 game.s 1847 | Data | 00 | | 20 | 00/20D9 : 0E 00 0E 00 | dw 14,14,14,14,14,14,14,14,14,14 + | | | | | | 0E 00 0E 00 | + | | | | | | 0E 00 0E 00 | + | | | | | | 0E 00 0E 00 | + | | | | | | 0E 00 0E 00 | + 4975 | 2 game.s 1847 | Data | 00 | | 20 | 00/20ED : 0F 00 0F 00 | dw 15,15,15,15,15,15,15,15,15,15 + | | | | | | 0F 00 0F 00 | + | | | | | | 0F 00 0F 00 | + | | | | | | 0F 00 0F 00 | + | | | | | | 0F 00 0F 00 | + 4976 | 2 game.s 1847 | Data | 00 | | 20 | 00/2101 : 10 00 10 00 | dw 16,16,16,16,16,16,16,16,16,16 + | | | | | | 10 00 10 00 | + | | | | | | 10 00 10 00 | + | | | | | | 10 00 10 00 | + | | | | | | 10 00 10 00 | + 4977 | 2 game.s 1847 | Data | 00 | | 20 | 00/2115 : 11 00 11 00 | dw 17,17,17,17,17,17,17,17,17,17 + | | | | | | 11 00 11 00 | + | | | | | | 11 00 11 00 | + | | | | | | 11 00 11 00 | + | | | | | | 11 00 11 00 | + 4978 | 2 game.s 1847 | Data | 00 | | 20 | 00/2129 : 12 00 12 00 | dw 18,18,18,18,18,18,18,18,18,18 + | | | | | | 12 00 12 00 | + | | | | | | 12 00 12 00 | + | | | | | | 12 00 12 00 | + | | | | | | 12 00 12 00 | + 4979 | 2 game.s 1847 | Data | 00 | | 20 | 00/213D : 13 00 13 00 | dw 19,19,19,19,19,19,19,19,19,19 + | | | | | | 13 00 13 00 | + | | | | | | 13 00 13 00 | + | | | | | | 13 00 13 00 | + | | | | | | 13 00 13 00 | + 4980 | 2 game.s 1850 | Empty | 00 | | 0 | 00/2151 | + 4981 | 2 game.s 1851 | Comment | 00 | | 0 | 00/2151 | *--- + 4982 | 2 game.s 1852 | Empty | 00 | | 0 | 00/2151 | + 4983 | 2 game.s 1853 | Comment | 00 | | 0 | 00/2151 | * Apple Atari + 4984 | 2 game.s 1854 | Comment | 00 | | 0 | 00/2151 | * 22 " 7E + 4985 | 2 game.s 1855 | Comment | 00 | | 0 | 00/2151 | * 82 80 + 4986 | 2 game.s 1856 | Comment | 00 | | 0 | 00/2151 | * 88 85 + 4987 | 2 game.s 1857 | Comment | 00 | | 0 | 00/2151 | * 89 83 + 4988 | 2 game.s 1858 | Comment | 00 | | 0 | 00/2151 | * 8D 87 + 4989 | 2 game.s 1859 | Comment | 00 | | 0 | 00/2151 | * 8E 82 + 4990 | 2 game.s 1860 | Comment | 00 | | 0 | 00/2151 | * 8F 8A + 4991 | 2 game.s 1861 | Comment | 00 | | 0 | 00/2151 | * 90 88 + 4992 | 2 game.s 1862 | Comment | 00 | | 0 | 00/2151 | * 91 + 4993 | 2 game.s 1863 | Comment | 00 | | 0 | 00/2151 | * 94 8C + 4994 | 2 game.s 1864 | Comment | 00 | | 0 | 00/2151 | * 95 8B + 4995 | 2 game.s 1865 | Comment | 00 | | 0 | 00/2151 | * 99 93 + 4996 | 2 game.s 1866 | Comment | 00 | | 0 | 00/2151 | * 9E 96 + 4997 | 2 game.s 1867 | Comment | 00 | | 0 | 00/2151 | * 9D 97 + 4998 | 2 game.s 1868 | Comment | 00 | | 0 | 00/2151 | * CE OE B4 + 4999 | 2 game.s 1869 | Comment | 00 | | 0 | 00/2151 | * CF oe B5 + 5000 | 2 game.s 1870 | Empty | 00 | | 0 | 00/2151 | + 5001 | 2 game.s 1871 | Data | 00 | | 16 | 00/2151 : 00 01 02 03 | tblATARI hex 000102030405060708090A0B0C0D0E0F | | | | | | 04 05 06 07 | | | | | | | 08 09 0A 0B | | | | | | | 0C 0D 0E 0F | - 4925 | 2 game.s 1815 | Data | 00 | | 16 | 00/1F89 : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F + 5002 | 2 game.s 1872 | Data | 00 | | 16 | 00/2161 : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F | | | | | | 14 15 16 17 | | | | | | | 18 19 1A 1B | | | | | | | 1C 1D 1E 1F | - 4926 | 2 game.s 1816 | Data | 00 | | 16 | 00/1F99 : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F + 5003 | 2 game.s 1873 | Data | 00 | | 16 | 00/2171 : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F | | | | | | 24 25 26 27 | | | | | | | 28 29 2A 2B | | | | | | | 2C 2D 2E 2F | - 4927 | 2 game.s 1817 | Data | 00 | | 16 | 00/1FA9 : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F + 5004 | 2 game.s 1874 | Data | 00 | | 16 | 00/2181 : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F | | | | | | 34 35 36 37 | | | | | | | 38 39 3A 3B | | | | | | | 3C 3D 3E 3F | - 4928 | 2 game.s 1818 | Data | 00 | | 16 | 00/1FB9 : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F + 5005 | 2 game.s 1875 | Data | 00 | | 16 | 00/2191 : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F | | | | | | 44 45 46 47 | | | | | | | 48 49 4A 4B | | | | | | | 4C 4D 4E 4F | - 4929 | 2 game.s 1819 | Data | 00 | | 16 | 00/1FC9 : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F + 5006 | 2 game.s 1876 | Data | 00 | | 16 | 00/21A1 : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F | | | | | | 54 55 56 57 | | | | | | | 58 59 5A 5B | | | | | | | 5C 5D 5E 5F | - 4930 | 2 game.s 1820 | Data | 00 | | 16 | 00/1FD9 : 60 61 62 63 | hex 606162636465666768696A6B6C6D6E6F + 5007 | 2 game.s 1877 | Data | 00 | | 16 | 00/21B1 : 60 61 62 63 | hex 606162636465666768696A6B6C6D6E6F | | | | | | 64 65 66 67 | | | | | | | 68 69 6A 6B | | | | | | | 6C 6D 6E 6F | - 4931 | 2 game.s 1821 | Data | 00 | | 16 | 00/1FE9 : 70 71 72 73 | hex 707172737475767778797A7B7C7D227F + 5008 | 2 game.s 1878 | Data | 00 | | 16 | 00/21C1 : 70 71 72 73 | hex 707172737475767778797A7B7C7D227F | | | | | | 74 75 76 77 | | | | | | | 78 79 7A 7B | | | | | | | 7C 7D 22 7F | - 4932 | 2 game.s 1822 | Data | 00 | | 16 | 00/1FF9 : 82 81 8E 89 | hex 82818E898488868D90898F95948D8E8F + 5009 | 2 game.s 1879 | Data | 00 | | 16 | 00/21D1 : 82 81 8E 89 | hex 82818E898488868D90898F95948D8E8F | | | | | | 84 88 86 8D | | | | | | | 90 89 8F 95 | | | | | | | 94 8D 8E 8F | - 4933 | 2 game.s 1823 | Data | 00 | | 16 | 00/2009 : 90 91 92 99 | hex 9091929994959E9D98999A9B9C9D9E9F + 5010 | 2 game.s 1880 | Data | 00 | | 16 | 00/21E1 : 90 91 92 99 | hex 9091929994959E9D98999A9B9C9D9E9F | | | | | | 94 95 9E 9D | | | | | | | 98 99 9A 9B | | | | | | | 9C 9D 9E 9F | - 4934 | 2 game.s 1824 | Data | 00 | | 16 | 00/2019 : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF + 5011 | 2 game.s 1881 | Data | 00 | | 16 | 00/21F1 : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF | | | | | | A4 A5 A6 A7 | | | | | | | A8 A9 AA AB | | | | | | | AC AD AE AF | - 4935 | 2 game.s 1825 | Data | 00 | | 16 | 00/2029 : B0 B1 B2 B3 | hex B0B1B2B3CFCEB6B7B8B9BBBABCBDBEBF + 5012 | 2 game.s 1882 | Data | 00 | | 16 | 00/2201 : B0 B1 B2 B3 | hex B0B1B2B3CFCEB6B7B8B9BBBABCBDBEBF | | | | | | CF CE B6 B7 | | | | | | | B8 B9 BB BA | | | | | | | BC BD BE BF | - 4936 | 2 game.s 1826 | Data | 00 | | 16 | 00/2039 : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF + 5013 | 2 game.s 1883 | Data | 00 | | 16 | 00/2211 : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF | | | | | | C4 C5 C6 C7 | | | | | | | C8 C9 CA CB | | | | | | | CC CD CE CF | - 4937 | 2 game.s 1827 | Data | 00 | | 16 | 00/2049 : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF + 5014 | 2 game.s 1884 | Data | 00 | | 16 | 00/2221 : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF | | | | | | D4 D5 D6 D7 | | | | | | | D8 D9 DA DB | | | | | | | DC DD DE DF | - 4938 | 2 game.s 1828 | Data | 00 | | 16 | 00/2059 : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF + 5015 | 2 game.s 1885 | Data | 00 | | 16 | 00/2231 : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF | | | | | | E4 E5 E6 E7 | | | | | | | E8 E9 EA EB | | | | | | | EC ED EE EF | - 4939 | 2 game.s 1829 | Data | 00 | | 16 | 00/2069 : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF + 5016 | 2 game.s 1886 | Data | 00 | | 16 | 00/2241 : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF | | | | | | F4 F5 F6 F7 | | | | | | | F8 F9 FA FB | | | | | | | FC FD FE FF | - 4940 | 2 game.s 1830 | Empty | 00 | | 0 | 00/2079 | - 4941 | 2 game.s 1831 | Data | 00 | | 16 | 00/2079 : 00 01 02 03 | tblUPPER hex 000102030405060708090A0B0C0D0E0F + 5017 | 2 game.s 1887 | Empty | 00 | | 0 | 00/2251 | + 5018 | 2 game.s 1888 | Data | 00 | | 16 | 00/2251 : 00 01 02 03 | tblUPPER hex 000102030405060708090A0B0C0D0E0F | | | | | | 04 05 06 07 | | | | | | | 08 09 0A 0B | | | | | | | 0C 0D 0E 0F | - 4942 | 2 game.s 1832 | Data | 00 | | 16 | 00/2089 : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F + 5019 | 2 game.s 1889 | Data | 00 | | 16 | 00/2261 : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F | | | | | | 14 15 16 17 | | | | | | | 18 19 1A 1B | | | | | | | 1C 1D 1E 1F | - 4943 | 2 game.s 1833 | Data | 00 | | 16 | 00/2099 : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F + 5020 | 2 game.s 1890 | Data | 00 | | 16 | 00/2271 : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F | | | | | | 24 25 26 27 | | | | | | | 28 29 2A 2B | | | | | | | 2C 2D 2E 2F | - 4944 | 2 game.s 1834 | Data | 00 | | 16 | 00/20A9 : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F + 5021 | 2 game.s 1891 | Data | 00 | | 16 | 00/2281 : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F | | | | | | 34 35 36 37 | | | | | | | 38 39 3A 3B | | | | | | | 3C 3D 3E 3F | - 4945 | 2 game.s 1835 | Data | 00 | | 16 | 00/20B9 : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F + 5022 | 2 game.s 1892 | Data | 00 | | 16 | 00/2291 : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F | | | | | | 44 45 46 47 | | | | | | | 48 49 4A 4B | | | | | | | 4C 4D 4E 4F | - 4946 | 2 game.s 1836 | Data | 00 | | 16 | 00/20C9 : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F + 5023 | 2 game.s 1893 | Data | 00 | | 16 | 00/22A1 : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F | | | | | | 54 55 56 57 | | | | | | | 58 59 5A 5B | | | | | | | 5C 5D 5E 5F | - 4947 | 2 game.s 1837 | Data | 00 | | 16 | 00/20D9 : 60 41 42 43 | hex 604142434445464748494A4B4C4D4E4F; a-z => A-Z + 5024 | 2 game.s 1894 | Data | 00 | | 16 | 00/22B1 : 60 41 42 43 | hex 604142434445464748494A4B4C4D4E4F; a-z => A-Z | | | | | | 44 45 46 47 | | | | | | | 48 49 4A 4B | | | | | | | 4C 4D 4E 4F | - 4948 | 2 game.s 1838 | Data | 00 | | 16 | 00/20E9 : 50 51 52 53 | hex 505152535455565758595A7B7C7D7E7F + 5025 | 2 game.s 1895 | Data | 00 | | 16 | 00/22C1 : 50 51 52 53 | hex 505152535455565758595A7B7C7D7E7F | | | | | | 54 55 56 57 | | | | | | | 58 59 5A 7B | | | | | | | 7C 7D 7E 7F | - 4949 | 2 game.s 1839 | Data | 00 | | 16 | 00/20F9 : 80 81 82 83 | hex 808182838485868788898A8B8C8D8E8F + 5026 | 2 game.s 1896 | Data | 00 | | 16 | 00/22D1 : 80 81 82 83 | hex 808182838485868788898A8B8C8D8E8F | | | | | | 84 85 86 87 | | | | | | | 88 89 8A 8B | | | | | | | 8C 8D 8E 8F | - 4950 | 2 game.s 1840 | Data | 00 | | 16 | 00/2109 : 90 91 92 93 | hex 909192939495969798999A9B9C9D9E9F + 5027 | 2 game.s 1897 | Data | 00 | | 16 | 00/22E1 : 90 91 92 93 | hex 909192939495969798999A9B9C9D9E9F | | | | | | 94 95 96 97 | | | | | | | 98 99 9A 9B | | | | | | | 9C 9D 9E 9F | - 4951 | 2 game.s 1841 | Data | 00 | | 16 | 00/2119 : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF + 5028 | 2 game.s 1898 | Data | 00 | | 16 | 00/22F1 : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF | | | | | | A4 A5 A6 A7 | | | | | | | A8 A9 AA AB | | | | | | | AC AD AE AF | - 4952 | 2 game.s 1842 | Data | 00 | | 16 | 00/2129 : B0 B1 B2 B3 | hex B0B1B2B3B4B5B6B7B8B9BABBBCBDBEBF + 5029 | 2 game.s 1899 | Data | 00 | | 16 | 00/2301 : B0 B1 B2 B3 | hex B0B1B2B3B4B5B6B7B8B9BABBBCBDBEBF | | | | | | B4 B5 B6 B7 | | | | | | | B8 B9 BA BB | | | | | | | BC BD BE BF | - 4953 | 2 game.s 1843 | Data | 00 | | 16 | 00/2139 : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF + 5030 | 2 game.s 1900 | Data | 00 | | 16 | 00/2311 : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF | | | | | | C4 C5 C6 C7 | | | | | | | C8 C9 CA CB | | | | | | | CC CD CE CF | - 4954 | 2 game.s 1844 | Data | 00 | | 16 | 00/2149 : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF + 5031 | 2 game.s 1901 | Data | 00 | | 16 | 00/2321 : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF | | | | | | D4 D5 D6 D7 | | | | | | | D8 D9 DA DB | | | | | | | DC DD DE DF | - 4955 | 2 game.s 1845 | Data | 00 | | 16 | 00/2159 : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF + 5032 | 2 game.s 1902 | Data | 00 | | 16 | 00/2331 : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF | | | | | | E4 E5 E6 E7 | | | | | | | E8 E9 EA EB | | | | | | | EC ED EE EF | - 4956 | 2 game.s 1846 | Data | 00 | | 16 | 00/2169 : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF + 5033 | 2 game.s 1903 | Data | 00 | | 16 | 00/2341 : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF | | | | | | F4 F5 F6 F7 | | | | | | | F8 F9 FA FB | | | | | | | FC FD FE FF | - 4957 | 2 game.s 1847 | Empty | 00 | | 0 | 00/2179 | - 4958 | 2 game.s 1848 | Comment | 00 | | 0 | 00/2179 | *----------------------- - 4959 | 2 game.s 1849 | Comment | 00 | | 0 | 00/2179 | * CPRINT - OK - 4960 | 2 game.s 1850 | Comment | 00 | | 0 | 00/2179 | *----------------------- - 4961 | 2 game.s 1851 | Comment | 00 | | 0 | 00/2179 | * cprint(texte$,ligne&) - 4962 | 2 game.s 1852 | Comment | 00 | | 0 | 00/2179 | * X/Y= ptr to string - 4963 | 2 game.s 1853 | Comment | 00 | | 0 | 00/2179 | * A= line index - 4964 | 2 game.s 1854 | Empty | 00 | | 0 | 00/2179 | - 4965 | 2 game.s 1855 | Code | 00 | | 1 | 00/2179 : DA | cprint phx ; ptr to text - 4966 | 2 game.s 1856 | Code | 00 | | 1 | 00/217A : 5A | phy - 4967 | 2 game.s 1857 | Code | 00 | | 3 | 00/217B : F4 00 00 | pea $0000 ; X ; qu'on va initialiser - 4968 | 2 game.s 1858 | Code | 00 | | 1 | 00/217E : 48 | pha ; Y - 4969 | 2 game.s 1859 | Empty | 00 | | 0 | 00/217F | - 4970 | 2 game.s 1860 | Code | 00 | | 3 | 00/217F : F4 00 00 | pea $0000 ; count nb of chars in the string - 4971 | 2 game.s 1861 | Code | 00 | | 2 | 00/2182 : 84 80 | sty {$80} - 4972 | 2 game.s 1862 | Code | 00 | | 2 | 00/2184 : 86 82 | stx {$80}+2 - 4973 | 2 game.s 1863 | Empty | 00 | | 0 | 00/2186 | - 4974 | 2 game.s 1864 | Code | 00 | | 3 | 00/2186 : A0 00 00 | ldy #0 - 4975 | 2 game.s 1865 | Code | 10 | | 2 | 00/2189 : E2 20 | sep #$20 - 4976 | 2 game.s 1866 | Code | 10 | | 2 | 00/218B : B7 80 | ozunid_31 lda [{$80}],y - 4977 | 2 game.s 1867 | Code | 10 | | 2 | 00/218D : F0 03 | beq cprint1 - 4978 | 2 game.s 1868 | Code | 10 | | 1 | 00/218F : C8 | iny - 4979 | 2 game.s 1869 | Code | 10 | | 2 | 00/2190 : D0 F9 | bne ozunid_31 - 4980 | 2 game.s 1870 | Empty | 10 | | 0 | 00/2192 | - 4981 | 2 game.s 1871 | Code | 00 | | 2 | 00/2192 : C2 20 | cprint1 rep #$20 ; nb chars x 8 to get width - 4982 | 2 game.s 1872 | Code | 00 | | 1 | 00/2194 : 98 | tya - 4983 | 2 game.s 1873 | Code | 00 | | 1 | 00/2195 : 0A | asl - 4984 | 2 game.s 1874 | Code | 00 | | 1 | 00/2196 : 0A | asl - 4985 | 2 game.s 1875 | Code | 00 | | 1 | 00/2197 : 0A | asl - 4986 | 2 game.s 1876 | Code | 00 | | 2 | 00/2198 : 83 01 | sta 1,s - 4987 | 2 game.s 1877 | Empty | 00 | | 0 | 00/219A | - 4988 | 2 game.s 1878 | Comment | 00 | | 0 | 00/219A | *--- now, calculate where we should display it online - 4989 | 2 game.s 1879 | Empty | 00 | | 0 | 00/219A | - 4990 | 2 game.s 1880 | Code | 00 | 2 | 3 | 00/219A : AD D0 02 | lda mainWIDTH ; 320 or 640 - 4991 | 2 game.s 1881 | Code | 00 | | 1 | 00/219D : 38 | sec - 4992 | 2 game.s 1882 | Code | 00 | | 2 | 00/219E : E3 01 | sbc 1,s ; stringWidth in pixels - 4993 | 2 game.s 1883 | Code | 00 | | 1 | 00/21A0 : FA | plx ; free stack - 4994 | 2 game.s 1884 | Code | 00 | | 1 | 00/21A1 : 4A | lsr ; /2 - 4995 | 2 game.s 1885 | Code | 00 | | 1 | 00/21A2 : 4A | lsr ; /4 - 4996 | 2 game.s 1886 | Code | 00 | | 1 | 00/21A3 : 4A | lsr ; /8 - 4997 | 2 game.s 1887 | Code | 00 | | 1 | 00/21A4 : 4A | lsr ; /16 - 4998 | 2 game.s 1888 | Code | 00 | | 2 | 00/21A5 : 83 03 | sta 3,s ; fill X from above - 4999 | 2 game.s 1889 | Code | 00 | 2 | 3 | 00/21A7 : 20 C1 17 | jsr printc ; the new centered print routine - 5000 | 2 game.s 1890 | Code | 00 | | 1 | 00/21AA : 60 | rts ; must be RTS - 5001 | 2 game.s 1891 | Empty | 00 | | 0 | 00/21AB | - 5002 | 2 game.s 1892 | Comment | 00 | | 0 | 00/21AB | *----------------------- - 5003 | 2 game.s 1893 | Comment | 00 | | 0 | 00/21AB | * ATTENTE - OK - 5004 | 2 game.s 1894 | Comment | 00 | | 0 | 00/21AB | *----------------------- - 5005 | 2 game.s 1895 | Comment | 00 | | 0 | 00/21AB | * attente - 5006 | 2 game.s 1896 | Empty | 00 | | 0 | 00/21AB | - 5007 | 2 game.s 1897 | Code | 00 | 2 | 3 | 00/21AB : 4C 48 05 | attente jmp waitEVENT ; LoGo - check if we support keypresses as well - 5008 | 2 game.s 1898 | Empty | 00 | | 0 | 00/21AE | - 5009 | 2 game.s 1899 | Comment | 00 | | 0 | 00/21AE | *----------------------- - 5010 | 2 game.s 1900 | Comment | 00 | | 0 | 00/21AE | * IMAGE - OK - 5011 | 2 game.s 1901 | Comment | 00 | | 0 | 00/21AE | *----------------------- - 5012 | 2 game.s 1902 | Comment | 00 | | 0 | 00/21AE | * image(scene charger) - 5013 | 2 game.s 1903 | Empty | 00 | | 0 | 00/21AE | - 5014 | 2 game.s 1904 | Code | 00 | | 3 | 00/21AE : C9 00 00 | image cmp #0 ; not 0 - 5015 | 2 game.s 1905 | Code | 00 | | 2 | 00/21B1 : F0 08 | beq image_ko - 5016 | 2 game.s 1906 | Code | 00 | | 1 | 00/21B3 : 3A | dec - 5017 | 2 game.s 1907 | Code | 00 | | 1 | 00/21B4 : 0A | asl - 5018 | 2 game.s 1908 | Code | 00 | | 1 | 00/21B5 : AA | tax - 5019 | 2 game.s 1909 | Code | 00 | 2 | 3 | 00/21B6 : BD F1 B1 | lda image_a_charger,x - 5020 | 2 game.s 1910 | Code | 00 | | 2 | 00/21B9 : D0 07 | bne image_1 - 5021 | 2 game.s 1911 | Empty | 00 | | 0 | 00/21BB | - 5022 | 2 game.s 1912 | Code | 00 | | 3 | 00/21BB : A9 00 00 | image_ko lda #{0} - 5023 | 2 game.s 1913 | Code | 00 | 2 | 3 | 00/21BE : 8D 8E 2A | sta image_chargee - 5024 | 2 game.s 1914 | Code | 00 | | 1 | 00/21C1 : 60 | rts - 5025 | 2 game.s 1915 | Empty | 00 | | 0 | 00/21C2 | - 5026 | 2 game.s 1916 | Comment | 00 | | 0 | 00/21C2 | *--- on copie le nom pIMAGE+2 - 5027 | 2 game.s 1917 | Empty | 00 | | 0 | 00/21C2 | - 5028 | 2 game.s 1918 | Code | 00 | | 2 | 00/21C2 : 85 A0 | image_1 sta {{{$80}+$10}+$10} - 5029 | 2 game.s 1919 | Code | 00 | 2 | 3 | 00/21C4 : AD B9 07 | lda ptrINDEX+2 - 5030 | 2 game.s 1920 | Code | 00 | | 2 | 00/21C7 : 85 A2 | sta {{{$80}+$10}+$10}+2 - 5031 | 2 game.s 1921 | Empty | 00 | | 0 | 00/21C9 | - 5032 | 2 game.s 1922 | Code | 00 | | 3 | 00/21C9 : A0 00 00 | ldy #0 ; 1METRO.PI1 - 5033 | 2 game.s 1923 | Code | 10 | | 2 | 00/21CC : E2 20 | sep #$20 ; 01234567 - 5034 | 2 game.s 1924 | Code | 10 | | 2 | 00/21CE : B7 A0 | ozunid_32 lda [{{{$80}+$10}+$10}],y - 5035 | 2 game.s 1925 | Code | 10 | 2 | 3 | 00/21D0 : 99 16 0B | sta pIMAGE+4,y - 5036 | 2 game.s 1926 | Code | 10 | | 1 | 00/21D3 : C8 | iny - 5037 | 2 game.s 1927 | Code | 10 | | 2 | 00/21D4 : C9 2E | cmp #'.' - 5038 | 2 game.s 1928 | Code | 10 | | 2 | 00/21D6 : D0 F6 | bne ozunid_32 - 5039 | 2 game.s 1929 | Empty | 10 | | 0 | 00/21D8 | - 5040 | 2 game.s 1930 | Code | 10 | 2 | 3 | 00/21D8 : AD 84 2A | lda aventure ; 1->A ($41), 2->B ($42), 3->C ($43) - 5041 | 2 game.s 1931 | Code | 10 | | 2 | 00/21DB : 09 40 | ora #'A'-1 - 5042 | 2 game.s 1932 | Code | 10 | 2 | 3 | 00/21DD : 8D 16 0B | sta pIMAGE+4 ; 1METRO. -> AMETRO. - 5043 | 2 game.s 1933 | Empty | 10 | | 0 | 00/21E0 | - 5044 | 2 game.s 1934 | Code | 10 | | 2 | 00/21E0 : A9 6C | lda #'l' ; lz4 - 5045 | 2 game.s 1935 | Code | 10 | 2 | 3 | 00/21E2 : 99 16 0B | sta pIMAGE+4,y - 5046 | 2 game.s 1936 | Code | 10 | | 1 | 00/21E5 : C8 | iny ; 8 - 5047 | 2 game.s 1937 | Code | 10 | | 2 | 00/21E6 : A9 7A | lda #'z' - 5048 | 2 game.s 1938 | Code | 10 | 2 | 3 | 00/21E8 : 99 16 0B | sta pIMAGE+4,y - 5049 | 2 game.s 1939 | Code | 10 | | 1 | 00/21EB : C8 | iny ; 9 - 5050 | 2 game.s 1940 | Code | 10 | | 2 | 00/21EC : A9 34 | lda #'4' - 5051 | 2 game.s 1941 | Code | 10 | 2 | 3 | 00/21EE : 99 16 0B | sta pIMAGE+4,y - 5052 | 2 game.s 1942 | Empty | 10 | | 0 | 00/21F1 | - 5053 | 2 game.s 1943 | Code | 10 | | 1 | 00/21F1 : 98 | tya - 5054 | 2 game.s 1944 | Code | 10 | | 1 | 00/21F2 : 18 | clc - 5055 | 2 game.s 1945 | Code | 10 | | 2 | 00/21F3 : 69 03 | adc #3 ; strl (2) + '7/' (2) + la correction sur la longueur de chane - 5056 | 2 game.s 1946 | Code | 10 | 2 | 3 | 00/21F5 : 8D 12 0B | sta pIMAGE - 5057 | 2 game.s 1947 | Code | 00 | | 2 | 00/21F8 : C2 20 | rep #$20 - 5058 | 2 game.s 1948 | Empty | 00 | | 0 | 00/21FA | - 5059 | 2 game.s 1949 | Comment | 00 | | 0 | 00/21FA | *--- et on charge l'image - 5060 | 2 game.s 1950 | Empty | 00 | | 0 | 00/21FA | - 5061 | 2 game.s 1951 | Code | 00 | 2 | 3 | 00/21FA : A9 12 0B | lda #pIMAGE - 5062 | 2 game.s 1952 | Code | 00 | 2 | 3 | 00/21FD : AE B5 07 | ldx ptrUNPACK+2 - 5063 | 2 game.s 1953 | Code | 00 | 2 | 3 | 00/2200 : AC B3 07 | ldy ptrUNPACK - 5064 | 2 game.s 1954 | Code | 00 | 2 | 3 | 00/2203 : 20 65 09 | jsr loadFILE - 5065 | 2 game.s 1955 | Code | 00 | | 2 | 00/2206 : B0 B3 | bcs image_ko - 5066 | 2 game.s 1956 | Code | 00 | | 1 | 00/2208 : 98 | tya - 5067 | 2 game.s 1957 | Code | 00 | 2 | 3 | 00/2209 : 20 89 06 | jsr unpackLZ4 - 5068 | 2 game.s 1958 | Empty | 00 | | 0 | 00/220C | - 5069 | 2 game.s 1959 | Code | 00 | | 3 | 00/220C : A9 01 00 | lda #{1} - 5070 | 2 game.s 1960 | Code | 00 | 2 | 3 | 00/220F : 8D 8E 2A | sta image_chargee - 5071 | 2 game.s 1961 | Code | 00 | 2 | 3 | 00/2212 : 4C 16 22 | jmp affiche_image - 5072 | 2 game.s 1962 | Empty | 00 | | 0 | 00/2215 | - 5073 | 2 game.s 1963 | Comment | 00 | | 0 | 00/2215 | *----------------------- - 5074 | 2 game.s 1964 | Comment | 00 | | 0 | 00/2215 | * CHARGEMENT_HARD - OK - 5075 | 2 game.s 1965 | Comment | 00 | | 0 | 00/2215 | *----------------------- - 5076 | 2 game.s 1966 | Comment | 00 | | 0 | 00/2215 | * chargement_hard(fichier$) - 5077 | 2 game.s 1967 | Empty | 00 | | 0 | 00/2215 | - 5078 | 2 game.s 1968 | Empty | 00 | | 0 | 00/2215 | chargement_hard - 5079 | 2 game.s 1969 | Code | 00 | | 1 | 00/2215 : 60 | rts - 5080 | 2 game.s 1970 | Empty | 00 | | 0 | 00/2216 | - 5081 | 2 game.s 1971 | Comment | 00 | | 0 | 00/2216 | *----------------------- - 5082 | 2 game.s 1972 | Comment | 00 | | 0 | 00/2216 | * AFFICHE_IMAGE - OK - 5083 | 2 game.s 1973 | Comment | 00 | | 0 | 00/2216 | *----------------------- - 5084 | 2 game.s 1974 | Comment | 00 | | 0 | 00/2216 | * affiche_image(adresse_image%,palette$,fondu!) - 5085 | 2 game.s 1975 | Empty | 00 | | 0 | 00/2216 | - 5086 | 2 game.s 1976 | Empty | 00 | | 0 | 00/2216 | affiche_image - 5087 | 2 game.s 1977 | Code | 00 | 2 | 3 | 00/2216 : AD 8E 2A | lda image_chargee - 5088 | 2 game.s 1978 | Code | 00 | | 3 | 00/2219 : C9 01 00 | cmp #{1} - 5089 | 2 game.s 1979 | Code | 00 | | 2 | 00/221C : F0 01 | beq ai_1 - 5090 | 2 game.s 1980 | Code | 00 | | 1 | 00/221E : 60 | rts - 5091 | 2 game.s 1981 | Empty | 00 | | 0 | 00/221F | - 5092 | 2 game.s 1982 | Code | 00 | 2 | 3 | 00/221F : 20 40 02 | ai_1 jsr switch_320 - 5093 | 2 game.s 1983 | Code | 00 | 2 | 3 | 00/2222 : 20 0C 23 | jsr noircit_ecran - 5094 | 2 game.s 1984 | Code | 00 | 2 | 3 | 00/2225 : AE A9 07 | ldx ptrIMAGE+2 - 5095 | 2 game.s 1985 | Code | 00 | 2 | 3 | 00/2228 : AC A7 07 | ldy ptrIMAGE - 5096 | 2 game.s 1986 | Code | 00 | 2 | 3 | 00/222B : 20 81 05 | jsr fadeIN - 5097 | 2 game.s 1987 | Code | 00 | 2 | 3 | 00/222E : 20 48 05 | jsr waitEVENT - 5098 | 2 game.s 1988 | Code | 00 | 2 | 3 | 00/2231 : 20 31 06 | jsr fadeOUT ; noircit_ecran - 5099 | 2 game.s 1989 | Code | 00 | 2 | 3 | 00/2234 : 4C 48 02 | jmp switch_640 - 5100 | 2 game.s 1990 | Empty | 00 | | 0 | 00/2237 | - 5101 | 2 game.s 1991 | Comment | 00 | | 0 | 00/2237 | *----------------------- - 5102 | 2 game.s 1992 | Comment | 00 | | 0 | 00/2237 | * SUITE_FORCEE - - 5103 | 2 game.s 1993 | Comment | 00 | | 0 | 00/2237 | *----------------------- - 5104 | 2 game.s 1994 | Comment | 00 | | 0 | 00/2237 | * suite_forcee(scene) - 5105 | 2 game.s 1995 | Empty | 00 | | 0 | 00/2237 | - 5106 | 2 game.s 1996 | Empty | 00 | | 0 | 00/2237 | suite_forcee - 5107 | 2 game.s 1997 | Code | 00 | | 3 | 00/2237 : C9 00 00 | cmp #0 - 5108 | 2 game.s 1998 | Code | 00 | | 2 | 00/223A : F0 47 | beq sf_false - 5109 | 2 game.s 1999 | Empty | 00 | | 0 | 00/223C | - 5110 | 2 game.s 2000 | Code | 00 | | 1 | 00/223C : 3A | dec ; prend la scene - 5111 | 2 game.s 2001 | Code | 00 | | 1 | 00/223D : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 5112 | 2 game.s 2002 | Code | 00 | | 1 | 00/223E : 48 | pha - 5113 | 2 game.s 2003 | Code | 00 | | 1 | 00/223F : 48 | pha ; index de scne - 5114 | 2 game.s 2004 | Macro | 00 | | 0 | 00/2240 | PushWord #{25} ; taille d'une dimension - 5116 | 2 game.s 2004 | Code | 00 | | 3 | 00/2240 : F4 19 00 | PEA #{25} - 5119 | 2 game.s 2005 | Macro | 00 | | 0 | 00/2243 | _Multiply - 5121 | 2 game.s 2005 | Code | 00 | | 3 | 00/2243 : A2 0B 09 | LDX #$90B ; load tool call # - 5122 | 2 game.s 2005 | Code | 00 | | 4 | 00/2246 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5123 | 2 game.s 2006 | Code | 00 | | 1 | 00/224A : 68 | pla - 5124 | 2 game.s 2007 | Code | 00 | 2 | 3 | 00/224B : 8D 6C 2A | sta localOFFSET ; 0=>0, 1=>25, 2=>50 - 5125 | 2 game.s 2008 | Code | 00 | | 1 | 00/224E : 0A | asl ; parce qu'on est sur des words - 5126 | 2 game.s 2009 | Code | 00 | | 1 | 00/224F : 18 | clc - 5127 | 2 game.s 2010 | Code | 00 | 2 | 3 | 00/2250 : 69 51 43 | adc #fonction_mots - 5128 | 2 game.s 2011 | Code | 00 | | 2 | 00/2253 : 85 80 | sta {$80} ; on pointe sur l'index du premier mot - 5129 | 2 game.s 2012 | Code | 00 | | 1 | 00/2255 : 68 | pla - 5130 | 2 game.s 2013 | Empty | 00 | | 0 | 00/2256 | - 5131 | 2 game.s 2014 | Code | 00 | | 2 | 00/2256 : B2 80 | lda ({$80}) ; prend la valeur du premier mot - 5132 | 2 game.s 2015 | Code | 00 | | 2 | 00/2258 : 85 90 | sta {{$80}+$10} ; de fonction_mots - 5133 | 2 game.s 2016 | Code | 00 | 2 | 3 | 00/225A : AD B9 07 | lda ptrINDEX+2 - 5134 | 2 game.s 2017 | Code | 00 | | 2 | 00/225D : 85 92 | sta {{$80}+$10}+2 ; et met son pointeur 32-bits - 5135 | 2 game.s 2018 | Empty | 00 | | 0 | 00/225F | - 5136 | 2 game.s 2019 | Code | 00 | | 3 | 00/225F : A0 04 00 | ldy #6-2 ; len('suite ') sur 16-bits - 5137 | 2 game.s 2020 | Code | 00 | | 2 | 00/2262 : B7 90 | ozunid_33 lda [{{$80}+$10}],y - 5138 | 2 game.s 2021 | Code | 00 | 2 | 3 | 00/2264 : D9 8A 22 | cmp strSUITE,y - 5139 | 2 game.s 2022 | Code | 00 | | 2 | 00/2267 : D0 1A | bne sf_false - 5140 | 2 game.s 2023 | Code | 00 | | 1 | 00/2269 : 88 | dey - 5141 | 2 game.s 2024 | Code | 00 | | 1 | 00/226A : 88 | dey - 5142 | 2 game.s 2025 | Code | 00 | | 2 | 00/226B : 10 F5 | bpl ozunid_33 - 5143 | 2 game.s 2026 | Empty | 00 | | 0 | 00/226D | - 5144 | 2 game.s 2027 | Code | 00 | 2 | 3 | 00/226D : A9 91 62 | lda #aiguillage - 5145 | 2 game.s 2028 | Code | 00 | | 1 | 00/2270 : 18 | clc - 5146 | 2 game.s 2029 | Code | 00 | 2 | 3 | 00/2271 : 6D 6C 2A | adc localOFFSET - 5147 | 2 game.s 2030 | Code | 00 | | 2 | 00/2274 : 85 80 | sta {$80} - 5148 | 2 game.s 2031 | Empty | 00 | | 0 | 00/2276 | - 5149 | 2 game.s 2032 | Code | 00 | | 2 | 00/2276 : B2 80 | lda ({$80}) ; la prochaine scne - 5150 | 2 game.s 2033 | Code | 00 | | 3 | 00/2278 : 29 FF 00 | and #$ff - 5151 | 2 game.s 2034 | Code | 00 | 2 | 3 | 00/227B : 8D 88 2A | sta scene_actuelle - 5152 | 2 game.s 2035 | Empty | 00 | | 0 | 00/227E | - 5153 | 2 game.s 2036 | Code | 00 | | 3 | 00/227E : A9 01 00 | lda #{1} - 5154 | 2 game.s 2037 | Code | 00 | | 2 | 00/2281 : 80 03 | bra sf_99 - 5155 | 2 game.s 2038 | Code | 00 | | 3 | 00/2283 : A9 00 00 | sf_false lda #{0} - 5156 | 2 game.s 2039 | Code | 00 | 2 | 3 | 00/2286 : 8D 92 2A | sf_99 sta fgSUITEFORCEE - 5157 | 2 game.s 2040 | Code | 00 | | 1 | 00/2289 : 60 | rts - 5158 | 2 game.s 2041 | Empty | 00 | | 0 | 00/228A | - 5159 | 2 game.s 2042 | Data | 00 | | 6 | 00/228A : 73 75 69 74 | strSUITE asc 'suite ' + 5034 | 2 game.s 1904 | Empty | 00 | | 0 | 00/2351 | + 5035 | 2 game.s 1905 | Comment | 00 | | 0 | 00/2351 | *----------------------- + 5036 | 2 game.s 1906 | Comment | 00 | | 0 | 00/2351 | * CPRINT - OK + 5037 | 2 game.s 1907 | Comment | 00 | | 0 | 00/2351 | *----------------------- + 5038 | 2 game.s 1908 | Comment | 00 | | 0 | 00/2351 | * cprint(texte$,ligne&) + 5039 | 2 game.s 1909 | Comment | 00 | | 0 | 00/2351 | * X/Y= ptr to string + 5040 | 2 game.s 1910 | Comment | 00 | | 0 | 00/2351 | * A= line index + 5041 | 2 game.s 1911 | Empty | 00 | | 0 | 00/2351 | + 5042 | 2 game.s 1912 | Code | 00 | | 1 | 00/2351 : DA | cprint phx ; ptr to text + 5043 | 2 game.s 1913 | Code | 00 | | 1 | 00/2352 : 5A | phy + 5044 | 2 game.s 1914 | Code | 00 | | 3 | 00/2353 : F4 00 00 | pea $0000 ; X ; qu'on va initialiser + 5045 | 2 game.s 1915 | Code | 00 | | 1 | 00/2356 : 48 | pha ; Y + 5046 | 2 game.s 1916 | Empty | 00 | | 0 | 00/2357 | + 5047 | 2 game.s 1917 | Code | 00 | | 3 | 00/2357 : F4 00 00 | pea $0000 ; count nb of chars in the string + 5048 | 2 game.s 1918 | Code | 00 | | 2 | 00/235A : 84 80 | sty {$80} + 5049 | 2 game.s 1919 | Code | 00 | | 2 | 00/235C : 86 82 | stx {$80}+2 + 5050 | 2 game.s 1920 | Empty | 00 | | 0 | 00/235E | + 5051 | 2 game.s 1921 | Code | 00 | | 3 | 00/235E : A0 00 00 | ldy #0 + 5052 | 2 game.s 1922 | Code | 10 | | 2 | 00/2361 : E2 20 | sep #$20 + 5053 | 2 game.s 1923 | Code | 10 | | 2 | 00/2363 : B7 80 | ozunid_33 lda [{$80}],y + 5054 | 2 game.s 1924 | Code | 10 | | 2 | 00/2365 : F0 03 | beq cprint1 + 5055 | 2 game.s 1925 | Code | 10 | | 1 | 00/2367 : C8 | iny + 5056 | 2 game.s 1926 | Code | 10 | | 2 | 00/2368 : D0 F9 | bne ozunid_33 + 5057 | 2 game.s 1927 | Empty | 10 | | 0 | 00/236A | + 5058 | 2 game.s 1928 | Code | 00 | | 2 | 00/236A : C2 20 | cprint1 rep #$20 ; nb chars x 8 to get width + 5059 | 2 game.s 1929 | Code | 00 | | 1 | 00/236C : 98 | tya + 5060 | 2 game.s 1930 | Code | 00 | | 1 | 00/236D : 0A | asl + 5061 | 2 game.s 1931 | Code | 00 | | 1 | 00/236E : 0A | asl + 5062 | 2 game.s 1932 | Code | 00 | | 1 | 00/236F : 0A | asl + 5063 | 2 game.s 1933 | Code | 00 | | 2 | 00/2370 : 83 01 | sta 1,s + 5064 | 2 game.s 1934 | Empty | 00 | | 0 | 00/2372 | + 5065 | 2 game.s 1935 | Comment | 00 | | 0 | 00/2372 | *--- now, calculate where we should display it online + 5066 | 2 game.s 1936 | Empty | 00 | | 0 | 00/2372 | + 5067 | 2 game.s 1937 | Code | 00 | 2 | 3 | 00/2372 : AD D0 02 | lda mainWIDTH ; 320 or 640 + 5068 | 2 game.s 1938 | Code | 00 | | 1 | 00/2375 : 38 | sec + 5069 | 2 game.s 1939 | Code | 00 | | 2 | 00/2376 : E3 01 | sbc 1,s ; stringWidth in pixels + 5070 | 2 game.s 1940 | Code | 00 | | 1 | 00/2378 : FA | plx ; free stack + 5071 | 2 game.s 1941 | Code | 00 | | 1 | 00/2379 : 4A | lsr ; /2 + 5072 | 2 game.s 1942 | Code | 00 | | 1 | 00/237A : 4A | lsr ; /4 + 5073 | 2 game.s 1943 | Code | 00 | | 1 | 00/237B : 4A | lsr ; /8 + 5074 | 2 game.s 1944 | Code | 00 | | 1 | 00/237C : 4A | lsr ; /16 + 5075 | 2 game.s 1945 | Code | 00 | | 2 | 00/237D : 83 03 | sta 3,s ; fill X from above + 5076 | 2 game.s 1946 | Code | 00 | 2 | 3 | 00/237F : 20 2F 18 | jsr printc ; the new centered print routine + 5077 | 2 game.s 1947 | Code | 00 | | 1 | 00/2382 : 60 | rts ; must be RTS + 5078 | 2 game.s 1948 | Empty | 00 | | 0 | 00/2383 | + 5079 | 2 game.s 1949 | Comment | 00 | | 0 | 00/2383 | *----------------------- + 5080 | 2 game.s 1950 | Comment | 00 | | 0 | 00/2383 | * ATTENTE - OK + 5081 | 2 game.s 1951 | Comment | 00 | | 0 | 00/2383 | *----------------------- + 5082 | 2 game.s 1952 | Comment | 00 | | 0 | 00/2383 | * attente + 5083 | 2 game.s 1953 | Empty | 00 | | 0 | 00/2383 | + 5084 | 2 game.s 1954 | Code | 00 | 2 | 3 | 00/2383 : 4C 48 05 | attente jmp waitEVENT ; LoGo - check if we support keypresses as well + 5085 | 2 game.s 1955 | Empty | 00 | | 0 | 00/2386 | + 5086 | 2 game.s 1956 | Comment | 00 | | 0 | 00/2386 | *----------------------- + 5087 | 2 game.s 1957 | Comment | 00 | | 0 | 00/2386 | * IMAGE - OK + 5088 | 2 game.s 1958 | Comment | 00 | | 0 | 00/2386 | *----------------------- + 5089 | 2 game.s 1959 | Comment | 00 | | 0 | 00/2386 | * image(scene charger) + 5090 | 2 game.s 1960 | Empty | 00 | | 0 | 00/2386 | + 5091 | 2 game.s 1961 | Code | 00 | | 3 | 00/2386 : C9 00 00 | image cmp #0 ; not 0 + 5092 | 2 game.s 1962 | Code | 00 | | 2 | 00/2389 : F0 08 | beq image_ko + 5093 | 2 game.s 1963 | Code | 00 | | 1 | 00/238B : 3A | dec + 5094 | 2 game.s 1964 | Code | 00 | | 1 | 00/238C : 0A | asl + 5095 | 2 game.s 1965 | Code | 00 | | 1 | 00/238D : AA | tax + 5096 | 2 game.s 1966 | Code | 00 | 2 | 3 | 00/238E : BD C9 B3 | lda image_a_charger,x + 5097 | 2 game.s 1967 | Code | 00 | | 2 | 00/2391 : D0 07 | bne image_1 + 5098 | 2 game.s 1968 | Empty | 00 | | 0 | 00/2393 | + 5099 | 2 game.s 1969 | Code | 00 | | 3 | 00/2393 : A9 00 00 | image_ko lda #{0} + 5100 | 2 game.s 1970 | Code | 00 | 2 | 3 | 00/2396 : 8D 66 2C | sta image_chargee + 5101 | 2 game.s 1971 | Code | 00 | | 1 | 00/2399 : 60 | rts + 5102 | 2 game.s 1972 | Empty | 00 | | 0 | 00/239A | + 5103 | 2 game.s 1973 | Comment | 00 | | 0 | 00/239A | *--- on copie le nom pIMAGE+2 + 5104 | 2 game.s 1974 | Empty | 00 | | 0 | 00/239A | + 5105 | 2 game.s 1975 | Code | 00 | | 2 | 00/239A : 85 A0 | image_1 sta {{{$80}+$10}+$10} + 5106 | 2 game.s 1976 | Code | 00 | 2 | 3 | 00/239C : AD B9 07 | lda ptrINDEX+2 + 5107 | 2 game.s 1977 | Code | 00 | | 2 | 00/239F : 85 A2 | sta {{{$80}+$10}+$10}+2 + 5108 | 2 game.s 1978 | Empty | 00 | | 0 | 00/23A1 | + 5109 | 2 game.s 1979 | Code | 00 | | 3 | 00/23A1 : A0 00 00 | ldy #0 ; 1METRO.PI1 + 5110 | 2 game.s 1980 | Code | 10 | | 2 | 00/23A4 : E2 20 | sep #$20 ; 01234567 + 5111 | 2 game.s 1981 | Code | 10 | | 2 | 00/23A6 : B7 A0 | ozunid_34 lda [{{{$80}+$10}+$10}],y + 5112 | 2 game.s 1982 | Code | 10 | 2 | 3 | 00/23A8 : 99 16 0B | sta pIMAGE+4,y + 5113 | 2 game.s 1983 | Code | 10 | | 1 | 00/23AB : C8 | iny + 5114 | 2 game.s 1984 | Code | 10 | | 2 | 00/23AC : C9 2E | cmp #'.' + 5115 | 2 game.s 1985 | Code | 10 | | 2 | 00/23AE : D0 F6 | bne ozunid_34 + 5116 | 2 game.s 1986 | Empty | 10 | | 0 | 00/23B0 | + 5117 | 2 game.s 1987 | Code | 10 | 2 | 3 | 00/23B0 : AD 5C 2C | lda aventure ; 1->A ($41), 2->B ($42), 3->C ($43) + 5118 | 2 game.s 1988 | Code | 10 | | 2 | 00/23B3 : 09 40 | ora #'A'-1 + 5119 | 2 game.s 1989 | Code | 10 | 2 | 3 | 00/23B5 : 8D 16 0B | sta pIMAGE+4 ; 1METRO. -> AMETRO. + 5120 | 2 game.s 1990 | Empty | 10 | | 0 | 00/23B8 | + 5121 | 2 game.s 1991 | Code | 10 | | 2 | 00/23B8 : A9 6C | lda #'l' ; lz4 + 5122 | 2 game.s 1992 | Code | 10 | 2 | 3 | 00/23BA : 99 16 0B | sta pIMAGE+4,y + 5123 | 2 game.s 1993 | Code | 10 | | 1 | 00/23BD : C8 | iny ; 8 + 5124 | 2 game.s 1994 | Code | 10 | | 2 | 00/23BE : A9 7A | lda #'z' + 5125 | 2 game.s 1995 | Code | 10 | 2 | 3 | 00/23C0 : 99 16 0B | sta pIMAGE+4,y + 5126 | 2 game.s 1996 | Code | 10 | | 1 | 00/23C3 : C8 | iny ; 9 + 5127 | 2 game.s 1997 | Code | 10 | | 2 | 00/23C4 : A9 34 | lda #'4' + 5128 | 2 game.s 1998 | Code | 10 | 2 | 3 | 00/23C6 : 99 16 0B | sta pIMAGE+4,y + 5129 | 2 game.s 1999 | Empty | 10 | | 0 | 00/23C9 | + 5130 | 2 game.s 2000 | Code | 10 | | 1 | 00/23C9 : 98 | tya + 5131 | 2 game.s 2001 | Code | 10 | | 1 | 00/23CA : 18 | clc + 5132 | 2 game.s 2002 | Code | 10 | | 2 | 00/23CB : 69 03 | adc #3 ; strl (2) + '7/' (2) + la correction sur la longueur de chane + 5133 | 2 game.s 2003 | Code | 10 | 2 | 3 | 00/23CD : 8D 12 0B | sta pIMAGE + 5134 | 2 game.s 2004 | Code | 00 | | 2 | 00/23D0 : C2 20 | rep #$20 + 5135 | 2 game.s 2005 | Empty | 00 | | 0 | 00/23D2 | + 5136 | 2 game.s 2006 | Comment | 00 | | 0 | 00/23D2 | *--- et on charge l'image + 5137 | 2 game.s 2007 | Empty | 00 | | 0 | 00/23D2 | + 5138 | 2 game.s 2008 | Code | 00 | 2 | 3 | 00/23D2 : A9 12 0B | lda #pIMAGE + 5139 | 2 game.s 2009 | Code | 00 | 2 | 3 | 00/23D5 : AE B5 07 | ldx ptrUNPACK+2 + 5140 | 2 game.s 2010 | Code | 00 | 2 | 3 | 00/23D8 : AC B3 07 | ldy ptrUNPACK + 5141 | 2 game.s 2011 | Code | 00 | 2 | 3 | 00/23DB : 20 65 09 | jsr loadFILE + 5142 | 2 game.s 2012 | Code | 00 | | 2 | 00/23DE : B0 B3 | bcs image_ko + 5143 | 2 game.s 2013 | Code | 00 | | 1 | 00/23E0 : 98 | tya + 5144 | 2 game.s 2014 | Code | 00 | 2 | 3 | 00/23E1 : 20 89 06 | jsr unpackLZ4 + 5145 | 2 game.s 2015 | Empty | 00 | | 0 | 00/23E4 | + 5146 | 2 game.s 2016 | Code | 00 | | 3 | 00/23E4 : A9 01 00 | lda #{1} + 5147 | 2 game.s 2017 | Code | 00 | 2 | 3 | 00/23E7 : 8D 66 2C | sta image_chargee + 5148 | 2 game.s 2018 | Code | 00 | 2 | 3 | 00/23EA : 4C EE 23 | jmp affiche_image + 5149 | 2 game.s 2019 | Empty | 00 | | 0 | 00/23ED | + 5150 | 2 game.s 2020 | Comment | 00 | | 0 | 00/23ED | *----------------------- + 5151 | 2 game.s 2021 | Comment | 00 | | 0 | 00/23ED | * CHARGEMENT_HARD - OK + 5152 | 2 game.s 2022 | Comment | 00 | | 0 | 00/23ED | *----------------------- + 5153 | 2 game.s 2023 | Comment | 00 | | 0 | 00/23ED | * chargement_hard(fichier$) + 5154 | 2 game.s 2024 | Empty | 00 | | 0 | 00/23ED | + 5155 | 2 game.s 2025 | Empty | 00 | | 0 | 00/23ED | chargement_hard + 5156 | 2 game.s 2026 | Code | 00 | | 1 | 00/23ED : 60 | rts + 5157 | 2 game.s 2027 | Empty | 00 | | 0 | 00/23EE | + 5158 | 2 game.s 2028 | Comment | 00 | | 0 | 00/23EE | *----------------------- + 5159 | 2 game.s 2029 | Comment | 00 | | 0 | 00/23EE | * AFFICHE_IMAGE - OK + 5160 | 2 game.s 2030 | Comment | 00 | | 0 | 00/23EE | *----------------------- + 5161 | 2 game.s 2031 | Comment | 00 | | 0 | 00/23EE | * affiche_image(adresse_image%,palette$,fondu!) + 5162 | 2 game.s 2032 | Empty | 00 | | 0 | 00/23EE | + 5163 | 2 game.s 2033 | Empty | 00 | | 0 | 00/23EE | affiche_image + 5164 | 2 game.s 2034 | Code | 00 | 2 | 3 | 00/23EE : AD 66 2C | lda image_chargee + 5165 | 2 game.s 2035 | Code | 00 | | 3 | 00/23F1 : C9 01 00 | cmp #{1} + 5166 | 2 game.s 2036 | Code | 00 | | 2 | 00/23F4 : F0 01 | beq ai_1 + 5167 | 2 game.s 2037 | Code | 00 | | 1 | 00/23F6 : 60 | rts + 5168 | 2 game.s 2038 | Empty | 00 | | 0 | 00/23F7 | + 5169 | 2 game.s 2039 | Code | 00 | 2 | 3 | 00/23F7 : 20 40 02 | ai_1 jsr switch_320 + 5170 | 2 game.s 2040 | Code | 00 | 2 | 3 | 00/23FA : 20 E4 24 | jsr noircit_ecran + 5171 | 2 game.s 2041 | Code | 00 | 2 | 3 | 00/23FD : AE A9 07 | ldx ptrIMAGE+2 + 5172 | 2 game.s 2042 | Code | 00 | 2 | 3 | 00/2400 : AC A7 07 | ldy ptrIMAGE + 5173 | 2 game.s 2043 | Code | 00 | 2 | 3 | 00/2403 : 20 81 05 | jsr fadeIN + 5174 | 2 game.s 2044 | Code | 00 | 2 | 3 | 00/2406 : 20 48 05 | jsr waitEVENT + 5175 | 2 game.s 2045 | Code | 00 | 2 | 3 | 00/2409 : 20 31 06 | jsr fadeOUT ; noircit_ecran + 5176 | 2 game.s 2046 | Code | 00 | 2 | 3 | 00/240C : 4C 48 02 | jmp switch_640 + 5177 | 2 game.s 2047 | Empty | 00 | | 0 | 00/240F | + 5178 | 2 game.s 2048 | Comment | 00 | | 0 | 00/240F | *----------------------- + 5179 | 2 game.s 2049 | Comment | 00 | | 0 | 00/240F | * SUITE_FORCEE - + 5180 | 2 game.s 2050 | Comment | 00 | | 0 | 00/240F | *----------------------- + 5181 | 2 game.s 2051 | Comment | 00 | | 0 | 00/240F | * suite_forcee(scene) + 5182 | 2 game.s 2052 | Empty | 00 | | 0 | 00/240F | + 5183 | 2 game.s 2053 | Empty | 00 | | 0 | 00/240F | suite_forcee + 5184 | 2 game.s 2054 | Code | 00 | | 3 | 00/240F : C9 00 00 | cmp #0 + 5185 | 2 game.s 2055 | Code | 00 | | 2 | 00/2412 : F0 47 | beq sf_false + 5186 | 2 game.s 2056 | Empty | 00 | | 0 | 00/2414 | + 5187 | 2 game.s 2057 | Code | 00 | | 1 | 00/2414 : 3A | dec ; prend la scene + 5188 | 2 game.s 2058 | Code | 00 | | 1 | 00/2415 : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 5189 | 2 game.s 2059 | Code | 00 | | 1 | 00/2416 : 48 | pha + 5190 | 2 game.s 2060 | Code | 00 | | 1 | 00/2417 : 48 | pha ; index de scne + 5191 | 2 game.s 2061 | Macro | 00 | | 0 | 00/2418 | PushWord #{25} ; taille d'une dimension + 5193 | 2 game.s 2061 | Code | 00 | | 3 | 00/2418 : F4 19 00 | PEA #{25} + 5196 | 2 game.s 2062 | Macro | 00 | | 0 | 00/241B | _Multiply + 5198 | 2 game.s 2062 | Code | 00 | | 3 | 00/241B : A2 0B 09 | LDX #$90B ; load tool call # + 5199 | 2 game.s 2062 | Code | 00 | | 4 | 00/241E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5200 | 2 game.s 2063 | Code | 00 | | 1 | 00/2422 : 68 | pla + 5201 | 2 game.s 2064 | Code | 00 | 2 | 3 | 00/2423 : 8D 44 2C | sta localOFFSET ; 0=>0, 1=>25, 2=>50 + 5202 | 2 game.s 2065 | Code | 00 | | 1 | 00/2426 : 0A | asl ; parce qu'on est sur des words + 5203 | 2 game.s 2066 | Code | 00 | | 1 | 00/2427 : 18 | clc + 5204 | 2 game.s 2067 | Code | 00 | 2 | 3 | 00/2428 : 69 29 45 | adc #fonction_mots + 5205 | 2 game.s 2068 | Code | 00 | | 2 | 00/242B : 85 80 | sta {$80} ; on pointe sur l'index du premier mot + 5206 | 2 game.s 2069 | Code | 00 | | 1 | 00/242D : 68 | pla + 5207 | 2 game.s 2070 | Empty | 00 | | 0 | 00/242E | + 5208 | 2 game.s 2071 | Code | 00 | | 2 | 00/242E : B2 80 | lda ({$80}) ; prend la valeur du premier mot + 5209 | 2 game.s 2072 | Code | 00 | | 2 | 00/2430 : 85 90 | sta {{$80}+$10} ; de fonction_mots + 5210 | 2 game.s 2073 | Code | 00 | 2 | 3 | 00/2432 : AD B9 07 | lda ptrINDEX+2 + 5211 | 2 game.s 2074 | Code | 00 | | 2 | 00/2435 : 85 92 | sta {{$80}+$10}+2 ; et met son pointeur 32-bits + 5212 | 2 game.s 2075 | Empty | 00 | | 0 | 00/2437 | + 5213 | 2 game.s 2076 | Code | 00 | | 3 | 00/2437 : A0 04 00 | ldy #6-2 ; len('suite ') sur 16-bits + 5214 | 2 game.s 2077 | Code | 00 | | 2 | 00/243A : B7 90 | ozunid_35 lda [{{$80}+$10}],y + 5215 | 2 game.s 2078 | Code | 00 | 2 | 3 | 00/243C : D9 62 24 | cmp strSUITE,y + 5216 | 2 game.s 2079 | Code | 00 | | 2 | 00/243F : D0 1A | bne sf_false + 5217 | 2 game.s 2080 | Code | 00 | | 1 | 00/2441 : 88 | dey + 5218 | 2 game.s 2081 | Code | 00 | | 1 | 00/2442 : 88 | dey + 5219 | 2 game.s 2082 | Code | 00 | | 2 | 00/2443 : 10 F5 | bpl ozunid_35 + 5220 | 2 game.s 2083 | Empty | 00 | | 0 | 00/2445 | + 5221 | 2 game.s 2084 | Code | 00 | 2 | 3 | 00/2445 : A9 69 64 | lda #aiguillage + 5222 | 2 game.s 2085 | Code | 00 | | 1 | 00/2448 : 18 | clc + 5223 | 2 game.s 2086 | Code | 00 | 2 | 3 | 00/2449 : 6D 44 2C | adc localOFFSET + 5224 | 2 game.s 2087 | Code | 00 | | 2 | 00/244C : 85 80 | sta {$80} + 5225 | 2 game.s 2088 | Empty | 00 | | 0 | 00/244E | + 5226 | 2 game.s 2089 | Code | 00 | | 2 | 00/244E : B2 80 | lda ({$80}) ; la prochaine scne + 5227 | 2 game.s 2090 | Code | 00 | | 3 | 00/2450 : 29 FF 00 | and #$ff + 5228 | 2 game.s 2091 | Code | 00 | 2 | 3 | 00/2453 : 8D 60 2C | sta scene_actuelle + 5229 | 2 game.s 2092 | Empty | 00 | | 0 | 00/2456 | + 5230 | 2 game.s 2093 | Code | 00 | | 3 | 00/2456 : A9 01 00 | lda #{1} + 5231 | 2 game.s 2094 | Code | 00 | | 2 | 00/2459 : 80 03 | bra sf_99 + 5232 | 2 game.s 2095 | Code | 00 | | 3 | 00/245B : A9 00 00 | sf_false lda #{0} + 5233 | 2 game.s 2096 | Code | 00 | 2 | 3 | 00/245E : 8D 6A 2C | sf_99 sta fgSUITEFORCEE + 5234 | 2 game.s 2097 | Code | 00 | | 1 | 00/2461 : 60 | rts + 5235 | 2 game.s 2098 | Empty | 00 | | 0 | 00/2462 | + 5236 | 2 game.s 2099 | Data | 00 | | 6 | 00/2462 : 73 75 69 74 | strSUITE asc 'suite ' | | | | | | 65 20 | - 5160 | 2 game.s 2043 | Empty | 00 | | 0 | 00/2290 | - 5161 | 2 game.s 2044 | Comment | 00 | | 0 | 00/2290 | *----------------------- - 5162 | 2 game.s 2045 | Comment | 00 | | 0 | 00/2290 | * AIGUILLAGE - 5163 | 2 game.s 2046 | Comment | 00 | | 0 | 00/2290 | *----------------------- - 5164 | 2 game.s 2047 | Comment | 00 | | 0 | 00/2290 | * aiguille(scene) - 5165 | 2 game.s 2048 | Comment | 00 | | 0 | 00/2290 | * parce que le tableau aiguillag existe - 5166 | 2 game.s 2049 | Empty | 00 | | 0 | 00/2290 | - 5167 | 2 game.s 2050 | Code | 00 | 2 | 3 | 00/2290 : AE 7E 2A | aiguille ldx mot_clique ; a-t-on cliqu de nouveau sur le mme mot ? - 5168 | 2 game.s 2051 | Code | 00 | 2 | 3 | 00/2293 : EC 80 2A | cpx mot_ancien - 5169 | 2 game.s 2052 | Code | 00 | | 2 | 00/2296 : F0 12 | beq ai_entry - 5170 | 2 game.s 2053 | Empty | 00 | | 0 | 00/2298 | - 5171 | 2 game.s 2054 | Code | 00 | | 1 | 00/2298 : 48 | pha - 5172 | 2 game.s 2055 | Empty | 00 | | 0 | 00/2299 | - 5173 | 2 game.s 2056 | Code | 00 | | 3 | 00/2299 : A9 01 00 | lda #1 ; fait clignoter - 5174 | 2 game.s 2057 | Code | 00 | 2 | 3 | 00/229C : 20 B7 16 | jsr surligner_mot - 5175 | 2 game.s 2058 | Empty | 00 | | 0 | 00/229F | - 5176 | 2 game.s 2059 | Code | 00 | | 1 | 00/229F : 68 | pla - 5177 | 2 game.s 2060 | Code | 00 | 2 | 3 | 00/22A0 : 20 C0 15 | jsr affiche_commentaire - 5178 | 2 game.s 2061 | Empty | 00 | | 0 | 00/22A3 | - 5179 | 2 game.s 2062 | Code | 00 | | 3 | 00/22A3 : A9 00 00 | lda #{0} - 5180 | 2 game.s 2063 | Code | 00 | 2 | 3 | 00/22A6 : 8D 8C 2A | sta deplacement - 5181 | 2 game.s 2064 | Code | 00 | | 1 | 00/22A9 : 60 | rts - 5182 | 2 game.s 2065 | Empty | 00 | | 0 | 00/22AA | - 5183 | 2 game.s 2066 | Code | 00 | | 3 | 00/22AA : C9 00 00 | ai_entry cmp #0 - 5184 | 2 game.s 2067 | Code | 00 | | 2 | 00/22AD : F0 2F | beq ai_false - 5185 | 2 game.s 2068 | Empty | 00 | | 0 | 00/22AF | - 5186 | 2 game.s 2069 | Code | 00 | | 1 | 00/22AF : 3A | dec ; prend la scene - 5187 | 2 game.s 2070 | Code | 00 | | 1 | 00/22B0 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 5188 | 2 game.s 2071 | Code | 00 | | 1 | 00/22B1 : 48 | pha - 5189 | 2 game.s 2072 | Code | 00 | | 1 | 00/22B2 : 48 | pha ; index de scne - 5190 | 2 game.s 2073 | Empty | 00 | | 0 | 00/22B3 | - 5191 | 2 game.s 2074 | Code | 00 | | 3 | 00/22B3 : A9 03 00 | lda #3 ; bien plac le saut :-) - 5192 | 2 game.s 2075 | Code | 00 | 2 | 3 | 00/22B6 : 20 B7 16 | jsr surligner_mot - 5193 | 2 game.s 2076 | Empty | 00 | | 0 | 00/22B9 | - 5194 | 2 game.s 2077 | Macro | 00 | | 0 | 00/22B9 | PushWord #{25} ; taille d'une dimension - 5196 | 2 game.s 2077 | Code | 00 | | 3 | 00/22B9 : F4 19 00 | PEA #{25} - 5199 | 2 game.s 2078 | Macro | 00 | | 0 | 00/22BC | _Multiply - 5201 | 2 game.s 2078 | Code | 00 | | 3 | 00/22BC : A2 0B 09 | LDX #$90B ; load tool call # - 5202 | 2 game.s 2078 | Code | 00 | | 4 | 00/22BF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5203 | 2 game.s 2079 | Code | 00 | | 1 | 00/22C3 : 68 | pla - 5204 | 2 game.s 2080 | Code | 00 | | 1 | 00/22C4 : 18 | clc ; 0=>0, 1=>25, 2=>50 - 5205 | 2 game.s 2081 | Code | 00 | 2 | 3 | 00/22C5 : 69 91 62 | adc #aiguillage - 5206 | 2 game.s 2082 | Code | 00 | | 2 | 00/22C8 : 85 80 | sta {$80} ; on pointe sur l'index du premier mot - 5207 | 2 game.s 2083 | Code | 00 | | 1 | 00/22CA : 68 | pla - 5208 | 2 game.s 2084 | Empty | 00 | | 0 | 00/22CB | - 5209 | 2 game.s 2085 | Code | 00 | 2 | 3 | 00/22CB : AC 7E 2A | ldy mot_clique ; 1..+ - 5210 | 2 game.s 2086 | Code | 00 | | 1 | 00/22CE : 88 | dey - 5211 | 2 game.s 2087 | Code | 00 | | 2 | 00/22CF : B1 80 | lda ({$80}),y ; la prochaine scne - 5212 | 2 game.s 2088 | Code | 00 | | 3 | 00/22D1 : 29 FF 00 | and #$ff - 5213 | 2 game.s 2089 | Code | 00 | 2 | 3 | 00/22D4 : 8D 88 2A | sta scene_actuelle - 5214 | 2 game.s 2090 | Code | 00 | | 3 | 00/22D7 : A9 01 00 | lda #{1} - 5215 | 2 game.s 2091 | Code | 00 | 2 | 3 | 00/22DA : 8D 8C 2A | sta deplacement - 5216 | 2 game.s 2092 | Code | 00 | | 1 | 00/22DD : 60 | rts - 5217 | 2 game.s 2093 | Empty | 00 | | 0 | 00/22DE | - 5218 | 2 game.s 2094 | Code | 00 | | 3 | 00/22DE : A9 00 00 | ai_false lda #{0} - 5219 | 2 game.s 2095 | Code | 00 | 2 | 3 | 00/22E1 : 8D 8C 2A | sta deplacement - 5220 | 2 game.s 2096 | Code | 00 | | 1 | 00/22E4 : 60 | rts - 5221 | 2 game.s 2097 | Empty | 00 | | 0 | 00/22E5 | - 5222 | 2 game.s 2098 | Comment | 00 | | 0 | 00/22E5 | *----------------------- - 5223 | 2 game.s 2099 | Comment | 00 | | 0 | 00/22E5 | * CHARGE_IMAGE - OK - 5224 | 2 game.s 2100 | Comment | 00 | | 0 | 00/22E5 | *----------------------- - 5225 | 2 game.s 2101 | Comment | 00 | | 0 | 00/22E5 | * charge_image(fichier$) - 5226 | 2 game.s 2102 | Empty | 00 | | 0 | 00/22E5 | - 5227 | 2 game.s 2103 | Empty | 00 | | 0 | 00/22E5 | charge_image - 5228 | 2 game.s 2104 | Code | 00 | | 1 | 00/22E5 : 60 | rts - 5229 | 2 game.s 2105 | Empty | 00 | | 0 | 00/22E6 | - 5230 | 2 game.s 2106 | Comment | 00 | | 0 | 00/22E6 | *----------------------- - 5231 | 2 game.s 2107 | Comment | 00 | | 0 | 00/22E6 | * IMAGE_ECRAN - OK - 5232 | 2 game.s 2108 | Comment | 00 | | 0 | 00/22E6 | *----------------------- - 5233 | 2 game.s 2109 | Comment | 00 | | 0 | 00/22E6 | * image_ecran(adresse_image%) - 5234 | 2 game.s 2110 | Empty | 00 | | 0 | 00/22E6 | - 5235 | 2 game.s 2111 | Empty | 00 | | 0 | 00/22E6 | image_ecran - 5236 | 2 game.s 2112 | Code | 00 | | 1 | 00/22E6 : 60 | rts - 5237 | 2 game.s 2113 | Empty | 00 | | 0 | 00/22E7 | - 5238 | 2 game.s 2114 | Comment | 00 | | 0 | 00/22E7 | *----------------------- - 5239 | 2 game.s 2115 | Comment | 00 | | 0 | 00/22E7 | * FADEIN - OK - 5240 | 2 game.s 2116 | Comment | 00 | | 0 | 00/22E7 | *----------------------- - 5241 | 2 game.s 2117 | Comment | 00 | | 0 | 00/22E7 | * fadein(palette2$) - 5242 | 2 game.s 2118 | Code | 00 | | 1 | 00/22E7 : 60 | rts - 5243 | 2 game.s 2119 | Empty | 00 | | 0 | 00/22E8 | - 5244 | 2 game.s 2120 | Comment | 00 | | 0 | 00/22E8 | *----------------------- - 5245 | 2 game.s 2121 | Comment | 00 | | 0 | 00/22E8 | * FADEOUT - OK - 5246 | 2 game.s 2122 | Comment | 00 | | 0 | 00/22E8 | *----------------------- - 5247 | 2 game.s 2123 | Comment | 00 | | 0 | 00/22E8 | * fadeout(palette2$) - 5248 | 2 game.s 2124 | Code | 00 | | 1 | 00/22E8 : 60 | rts - 5249 | 2 game.s 2125 | Empty | 00 | | 0 | 00/22E9 | - 5250 | 2 game.s 2126 | Empty | 00 | | 0 | 00/22E9 | palette_320 - 5251 | 2 game.s 2127 | Data | 00 | | 16 | 00/22E9 : 00 00 77 07 | hex 0000770741082C070F008000700F000D + 5237 | 2 game.s 2100 | Empty | 00 | | 0 | 00/2468 | + 5238 | 2 game.s 2101 | Comment | 00 | | 0 | 00/2468 | *----------------------- + 5239 | 2 game.s 2102 | Comment | 00 | | 0 | 00/2468 | * AIGUILLAGE + 5240 | 2 game.s 2103 | Comment | 00 | | 0 | 00/2468 | *----------------------- + 5241 | 2 game.s 2104 | Comment | 00 | | 0 | 00/2468 | * aiguille(scene) + 5242 | 2 game.s 2105 | Comment | 00 | | 0 | 00/2468 | * parce que le tableau aiguillag existe + 5243 | 2 game.s 2106 | Empty | 00 | | 0 | 00/2468 | + 5244 | 2 game.s 2107 | Code | 00 | 2 | 3 | 00/2468 : AE 56 2C | aiguille ldx mot_clique ; a-t-on cliqu de nouveau sur le mme mot ? + 5245 | 2 game.s 2108 | Code | 00 | 2 | 3 | 00/246B : EC 58 2C | cpx mot_ancien + 5246 | 2 game.s 2109 | Code | 00 | | 2 | 00/246E : F0 12 | beq ai_entry + 5247 | 2 game.s 2110 | Empty | 00 | | 0 | 00/2470 | + 5248 | 2 game.s 2111 | Code | 00 | | 1 | 00/2470 : 48 | pha + 5249 | 2 game.s 2112 | Empty | 00 | | 0 | 00/2471 | + 5250 | 2 game.s 2113 | Code | 00 | | 3 | 00/2471 : A9 01 00 | lda #1 ; fait clignoter + 5251 | 2 game.s 2114 | Code | 00 | 2 | 3 | 00/2474 : 20 12 17 | jsr surligner_mot + 5252 | 2 game.s 2115 | Empty | 00 | | 0 | 00/2477 | + 5253 | 2 game.s 2116 | Code | 00 | | 1 | 00/2477 : 68 | pla + 5254 | 2 game.s 2117 | Code | 00 | 2 | 3 | 00/2478 : 20 1B 16 | jsr affiche_commentaire + 5255 | 2 game.s 2118 | Empty | 00 | | 0 | 00/247B | + 5256 | 2 game.s 2119 | Code | 00 | | 3 | 00/247B : A9 00 00 | lda #{0} + 5257 | 2 game.s 2120 | Code | 00 | 2 | 3 | 00/247E : 8D 64 2C | sta deplacement + 5258 | 2 game.s 2121 | Code | 00 | | 1 | 00/2481 : 60 | rts + 5259 | 2 game.s 2122 | Empty | 00 | | 0 | 00/2482 | + 5260 | 2 game.s 2123 | Code | 00 | | 3 | 00/2482 : C9 00 00 | ai_entry cmp #0 + 5261 | 2 game.s 2124 | Code | 00 | | 2 | 00/2485 : F0 2F | beq ai_false + 5262 | 2 game.s 2125 | Empty | 00 | | 0 | 00/2487 | + 5263 | 2 game.s 2126 | Code | 00 | | 1 | 00/2487 : 3A | dec ; prend la scene + 5264 | 2 game.s 2127 | Code | 00 | | 1 | 00/2488 : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 5265 | 2 game.s 2128 | Code | 00 | | 1 | 00/2489 : 48 | pha + 5266 | 2 game.s 2129 | Code | 00 | | 1 | 00/248A : 48 | pha ; index de scne + 5267 | 2 game.s 2130 | Empty | 00 | | 0 | 00/248B | + 5268 | 2 game.s 2131 | Code | 00 | | 3 | 00/248B : A9 03 00 | lda #3 ; bien plac le saut :-) + 5269 | 2 game.s 2132 | Code | 00 | 2 | 3 | 00/248E : 20 12 17 | jsr surligner_mot + 5270 | 2 game.s 2133 | Empty | 00 | | 0 | 00/2491 | + 5271 | 2 game.s 2134 | Macro | 00 | | 0 | 00/2491 | PushWord #{25} ; taille d'une dimension + 5273 | 2 game.s 2134 | Code | 00 | | 3 | 00/2491 : F4 19 00 | PEA #{25} + 5276 | 2 game.s 2135 | Macro | 00 | | 0 | 00/2494 | _Multiply + 5278 | 2 game.s 2135 | Code | 00 | | 3 | 00/2494 : A2 0B 09 | LDX #$90B ; load tool call # + 5279 | 2 game.s 2135 | Code | 00 | | 4 | 00/2497 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5280 | 2 game.s 2136 | Code | 00 | | 1 | 00/249B : 68 | pla + 5281 | 2 game.s 2137 | Code | 00 | | 1 | 00/249C : 18 | clc ; 0=>0, 1=>25, 2=>50 + 5282 | 2 game.s 2138 | Code | 00 | 2 | 3 | 00/249D : 69 69 64 | adc #aiguillage + 5283 | 2 game.s 2139 | Code | 00 | | 2 | 00/24A0 : 85 80 | sta {$80} ; on pointe sur l'index du premier mot + 5284 | 2 game.s 2140 | Code | 00 | | 1 | 00/24A2 : 68 | pla + 5285 | 2 game.s 2141 | Empty | 00 | | 0 | 00/24A3 | + 5286 | 2 game.s 2142 | Code | 00 | 2 | 3 | 00/24A3 : AC 56 2C | ldy mot_clique ; 1..+ + 5287 | 2 game.s 2143 | Code | 00 | | 1 | 00/24A6 : 88 | dey + 5288 | 2 game.s 2144 | Code | 00 | | 2 | 00/24A7 : B1 80 | lda ({$80}),y ; la prochaine scne + 5289 | 2 game.s 2145 | Code | 00 | | 3 | 00/24A9 : 29 FF 00 | and #$ff + 5290 | 2 game.s 2146 | Code | 00 | 2 | 3 | 00/24AC : 8D 60 2C | sta scene_actuelle + 5291 | 2 game.s 2147 | Code | 00 | | 3 | 00/24AF : A9 01 00 | lda #{1} + 5292 | 2 game.s 2148 | Code | 00 | 2 | 3 | 00/24B2 : 8D 64 2C | sta deplacement + 5293 | 2 game.s 2149 | Code | 00 | | 1 | 00/24B5 : 60 | rts + 5294 | 2 game.s 2150 | Empty | 00 | | 0 | 00/24B6 | + 5295 | 2 game.s 2151 | Code | 00 | | 3 | 00/24B6 : A9 00 00 | ai_false lda #{0} + 5296 | 2 game.s 2152 | Code | 00 | 2 | 3 | 00/24B9 : 8D 64 2C | sta deplacement + 5297 | 2 game.s 2153 | Code | 00 | | 1 | 00/24BC : 60 | rts + 5298 | 2 game.s 2154 | Empty | 00 | | 0 | 00/24BD | + 5299 | 2 game.s 2155 | Comment | 00 | | 0 | 00/24BD | *----------------------- + 5300 | 2 game.s 2156 | Comment | 00 | | 0 | 00/24BD | * CHARGE_IMAGE - OK + 5301 | 2 game.s 2157 | Comment | 00 | | 0 | 00/24BD | *----------------------- + 5302 | 2 game.s 2158 | Comment | 00 | | 0 | 00/24BD | * charge_image(fichier$) + 5303 | 2 game.s 2159 | Empty | 00 | | 0 | 00/24BD | + 5304 | 2 game.s 2160 | Empty | 00 | | 0 | 00/24BD | charge_image + 5305 | 2 game.s 2161 | Code | 00 | | 1 | 00/24BD : 60 | rts + 5306 | 2 game.s 2162 | Empty | 00 | | 0 | 00/24BE | + 5307 | 2 game.s 2163 | Comment | 00 | | 0 | 00/24BE | *----------------------- + 5308 | 2 game.s 2164 | Comment | 00 | | 0 | 00/24BE | * IMAGE_ECRAN - OK + 5309 | 2 game.s 2165 | Comment | 00 | | 0 | 00/24BE | *----------------------- + 5310 | 2 game.s 2166 | Comment | 00 | | 0 | 00/24BE | * image_ecran(adresse_image%) + 5311 | 2 game.s 2167 | Empty | 00 | | 0 | 00/24BE | + 5312 | 2 game.s 2168 | Empty | 00 | | 0 | 00/24BE | image_ecran + 5313 | 2 game.s 2169 | Code | 00 | | 1 | 00/24BE : 60 | rts + 5314 | 2 game.s 2170 | Empty | 00 | | 0 | 00/24BF | + 5315 | 2 game.s 2171 | Comment | 00 | | 0 | 00/24BF | *----------------------- + 5316 | 2 game.s 2172 | Comment | 00 | | 0 | 00/24BF | * FADEIN - OK + 5317 | 2 game.s 2173 | Comment | 00 | | 0 | 00/24BF | *----------------------- + 5318 | 2 game.s 2174 | Comment | 00 | | 0 | 00/24BF | * fadein(palette2$) + 5319 | 2 game.s 2175 | Code | 00 | | 1 | 00/24BF : 60 | rts + 5320 | 2 game.s 2176 | Empty | 00 | | 0 | 00/24C0 | + 5321 | 2 game.s 2177 | Comment | 00 | | 0 | 00/24C0 | *----------------------- + 5322 | 2 game.s 2178 | Comment | 00 | | 0 | 00/24C0 | * FADEOUT - OK + 5323 | 2 game.s 2179 | Comment | 00 | | 0 | 00/24C0 | *----------------------- + 5324 | 2 game.s 2180 | Comment | 00 | | 0 | 00/24C0 | * fadeout(palette2$) + 5325 | 2 game.s 2181 | Code | 00 | | 1 | 00/24C0 : 60 | rts + 5326 | 2 game.s 2182 | Empty | 00 | | 0 | 00/24C1 | + 5327 | 2 game.s 2183 | Empty | 00 | | 0 | 00/24C1 | palette_320 + 5328 | 2 game.s 2184 | Data | 00 | | 16 | 00/24C1 : 00 00 77 07 | hex 0000770741082C070F008000700F000D | | | | | | 41 08 2C 07 | | | | | | | 0F 00 80 00 | | | | | | | 70 0F 00 0D | - 5252 | 2 game.s 2128 | Data | 00 | | 16 | 00/22F9 : A9 0F F0 0F | hex A90FF00FE000DF04AF0D8F07CC0CFF0F + 5329 | 2 game.s 2185 | Data | 00 | | 16 | 00/24D1 : A9 0F F0 0F | hex A90FF00FE000DF04AF0D8F07CC0CFF0F | | | | | | E0 00 DF 04 | | | | | | | AF 0D 8F 07 | | | | | | | CC 0C FF 0F | - 5253 | 2 game.s 2129 | Empty | 00 | | 0 | 00/2309 | - 5254 | 2 game.s 2130 | Comment | 00 | | 0 | 00/2309 | *----------------------- - 5255 | 2 game.s 2131 | Comment | 00 | | 0 | 00/2309 | * FADEIN_MID - OK - 5256 | 2 game.s 2132 | Comment | 00 | | 0 | 00/2309 | *----------------------- - 5257 | 2 game.s 2133 | Comment | 00 | | 0 | 00/2309 | * fadein_mid - 5258 | 2 game.s 2134 | Empty | 00 | | 0 | 00/2309 | - 5259 | 2 game.s 2135 | Empty | 00 | | 0 | 00/2309 | fadein_mid - 5260 | 2 game.s 2136 | Code | 00 | | 1 | 00/2309 : 60 | rts - 5261 | 2 game.s 2137 | Empty | 00 | | 0 | 00/230A | - 5262 | 2 game.s 2138 | Comment | 00 | | 0 | 00/230A | *----------------------- - 5263 | 2 game.s 2139 | Comment | 00 | | 0 | 00/230A | * FADEOUT_MID - OK - 5264 | 2 game.s 2140 | Comment | 00 | | 0 | 00/230A | *----------------------- - 5265 | 2 game.s 2141 | Comment | 00 | | 0 | 00/230A | * fadeout_mid - 5266 | 2 game.s 2142 | Empty | 00 | | 0 | 00/230A | - 5267 | 2 game.s 2143 | Empty | 00 | | 0 | 00/230A | fadeout_mid - 5268 | 2 game.s 2144 | Code | 00 | | 1 | 00/230A : 60 | rts - 5269 | 2 game.s 2145 | Empty | 00 | | 0 | 00/230B | - 5270 | 2 game.s 2146 | Comment | 00 | | 0 | 00/230B | *----------------------- - 5271 | 2 game.s 2147 | Comment | 00 | | 0 | 00/230B | * PALETTE - OK - 5272 | 2 game.s 2148 | Comment | 00 | | 0 | 00/230B | *----------------------- - 5273 | 2 game.s 2149 | Comment | 00 | | 0 | 00/230B | * palette_texte - 5274 | 2 game.s 2150 | Empty | 00 | | 0 | 00/230B | - 5275 | 2 game.s 2151 | Empty | 00 | | 0 | 00/230B | palette_texte - 5276 | 2 game.s 2152 | Code | 00 | | 1 | 00/230B : 60 | rts - 5277 | 2 game.s 2153 | Empty | 00 | | 0 | 00/230C | - 5278 | 2 game.s 2154 | Comment | 00 | | 0 | 00/230C | *----------------------- - 5279 | 2 game.s 2155 | Comment | 00 | | 0 | 00/230C | * NOIRCIT_ECRAN - OK - 5280 | 2 game.s 2156 | Comment | 00 | | 0 | 00/230C | *----------------------- - 5281 | 2 game.s 2157 | Comment | 00 | | 0 | 00/230C | * noircit_ecran - 5282 | 2 game.s 2158 | Empty | 00 | | 0 | 00/230C | - 5283 | 2 game.s 2159 | Empty | 00 | | 0 | 00/230C | noircit_ecran - 5284 | 2 game.s 2160 | Macro | 00 | | 0 | 00/230C | PushWord #0 - 5286 | 2 game.s 2160 | Code | 00 | | 3 | 00/230C : F4 00 00 | PEA #0 - 5289 | 2 game.s 2161 | Macro | 00 | | 0 | 00/230F | _ClearScreen - 5291 | 2 game.s 2161 | Code | 00 | | 3 | 00/230F : A2 04 15 | LDX #$1504 ; load tool call # - 5292 | 2 game.s 2161 | Code | 00 | | 4 | 00/2312 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5293 | 2 game.s 2162 | Code | 00 | | 1 | 00/2316 : 60 | rts - 5294 | 2 game.s 2163 | Empty | 00 | | 0 | 00/2317 | - 5295 | 2 game.s 2164 | Comment | 00 | | 0 | 00/2317 | *----------------------- - 5296 | 2 game.s 2165 | Comment | 00 | | 0 | 00/2317 | * PALETTE - OK - 5297 | 2 game.s 2166 | Comment | 00 | | 0 | 00/2317 | *----------------------- - 5298 | 2 game.s 2167 | Comment | 00 | | 0 | 00/2317 | * palette(palette$) - 5299 | 2 game.s 2168 | Empty | 00 | | 0 | 00/2317 | - 5300 | 2 game.s 2169 | Empty | 00 | | 0 | 00/2317 | palette - 5301 | 2 game.s 2170 | Code | 00 | | 1 | 00/2317 : 60 | rts - 5302 | 2 game.s 2171 | Empty | 00 | | 0 | 00/2318 | - 5303 | 2 game.s 2172 | Comment | 00 | | 0 | 00/2318 | *----------------------- - 5304 | 2 game.s 2173 | Comment | 00 | | 0 | 00/2318 | * HELP - OK - 5305 | 2 game.s 2174 | Comment | 00 | | 0 | 00/2318 | *----------------------- - 5306 | 2 game.s 2175 | Comment | 00 | | 0 | 00/2318 | * help - 5307 | 2 game.s 2176 | Empty | 00 | | 0 | 00/2318 | - 5308 | 2 game.s 2177 | Code | 00 | 2 | 3 | 00/2318 : AD D0 02 | help lda mainWIDTH ; save current width - 5309 | 2 game.s 2178 | Code | 00 | 2 | 3 | 00/231B : 8D D2 02 | sta oldWIDTH - 5310 | 2 game.s 2179 | Code | 00 | 2 | 3 | 00/231E : 20 2D 07 | jsr saveBACK ; save background - 5311 | 2 game.s 2180 | Code | 00 | 2 | 3 | 00/2321 : 20 48 02 | jsr switch_640 ; switch to 640 - 5312 | 2 game.s 2181 | Empty | 00 | | 0 | 00/2324 | - 5313 | 2 game.s 2182 | Code | 00 | 2 | 3 | 00/2324 : AE B1 07 | ldx ptrFOND+2 - 5314 | 2 game.s 2183 | Code | 00 | 2 | 3 | 00/2327 : AC AF 07 | ldy ptrFOND - 5315 | 2 game.s 2184 | Code | 00 | 2 | 3 | 00/232A : 20 81 05 | jsr fadeIN - 5316 | 2 game.s 2185 | Empty | 00 | | 0 | 00/232D | - 5317 | 2 game.s 2186 | Macro | 00 | | 0 | 00/232D | PushLong #old_pattern ; save current pattern - 5321 | 2 game.s 2186 | Code | 00 | 1 >>16 | 3 | 00/232D : F4 00 00 | PEA #^#old_pattern - 5328 | 2 game.s 2186 | Code | 00 | 2 | 3 | 00/2330 : F4 A1 0F | PEA #old_pattern - 5331 | 2 game.s 2187 | Macro | 00 | | 0 | 00/2333 | _GetPenPat - 5333 | 2 game.s 2187 | Code | 00 | | 3 | 00/2333 : A2 04 31 | LDX #$3104 ; load tool call # - 5334 | 2 game.s 2187 | Code | 00 | | 4 | 00/2336 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5335 | 2 game.s 2188 | Empty | 00 | | 0 | 00/233A | - 5336 | 2 game.s 2189 | Comment | 00 | | 0 | 00/233A | * The frame - 5337 | 2 game.s 2190 | Empty | 00 | | 0 | 00/233A | - 5338 | 2 game.s 2191 | Macro | 00 | | 0 | 00/233A | PushLong #black_pattern ; black pattern - 5342 | 2 game.s 2191 | Code | 00 | 1 >>16 | 3 | 00/233A : F4 00 00 | PEA #^#black_pattern - 5349 | 2 game.s 2191 | Code | 00 | 2 | 3 | 00/233D : F4 25 11 | PEA #black_pattern - 5352 | 2 game.s 2192 | Macro | 00 | | 0 | 00/2340 | _SetPenPat - 5354 | 2 game.s 2192 | Code | 00 | | 3 | 00/2340 : A2 04 30 | LDX #$3004 ; load tool call # - 5355 | 2 game.s 2192 | Code | 00 | | 4 | 00/2343 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5356 | 2 game.s 2193 | Empty | 00 | | 0 | 00/2347 | - 5357 | 2 game.s 2194 | Macro | 00 | | 0 | 00/2347 | PushLong #helpRECT1 - 5361 | 2 game.s 2194 | Code | 00 | 1 >>16 | 3 | 00/2347 : F4 00 00 | PEA #^#helpRECT1 - 5368 | 2 game.s 2194 | Code | 00 | 2 | 3 | 00/234A : F4 38 24 | PEA #helpRECT1 - 5371 | 2 game.s 2195 | Macro | 00 | | 0 | 00/234D | PushWord #10 - 5373 | 2 game.s 2195 | Code | 00 | | 3 | 00/234D : F4 0A 00 | PEA #10 - 5376 | 2 game.s 2196 | Macro | 00 | | 0 | 00/2350 | PushWord #10 - 5378 | 2 game.s 2196 | Code | 00 | | 3 | 00/2350 : F4 0A 00 | PEA #10 - 5381 | 2 game.s 2197 | Macro | 00 | | 0 | 00/2353 | _FrameRRect - 5383 | 2 game.s 2197 | Code | 00 | | 3 | 00/2353 : A2 04 5D | LDX #$5D04 ; load tool call # - 5384 | 2 game.s 2197 | Code | 00 | | 4 | 00/2356 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5385 | 2 game.s 2198 | Empty | 00 | | 0 | 00/235A | - 5386 | 2 game.s 2199 | Comment | 00 | | 0 | 00/235A | * The rectangle - 5387 | 2 game.s 2200 | Empty | 00 | | 0 | 00/235A | - 5388 | 2 game.s 2201 | Macro | 00 | | 0 | 00/235A | PushLong #white_pattern ; white pattern - 5392 | 2 game.s 2201 | Code | 00 | 1 >>16 | 3 | 00/235A : F4 00 00 | PEA #^#white_pattern - 5399 | 2 game.s 2201 | Code | 00 | 2 | 3 | 00/235D : F4 48 24 | PEA #white_pattern - 5402 | 2 game.s 2202 | Macro | 00 | | 0 | 00/2360 | _SetPenPat - 5404 | 2 game.s 2202 | Code | 00 | | 3 | 00/2360 : A2 04 30 | LDX #$3004 ; load tool call # - 5405 | 2 game.s 2202 | Code | 00 | | 4 | 00/2363 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5406 | 2 game.s 2203 | Empty | 00 | | 0 | 00/2367 | - 5407 | 2 game.s 2204 | Macro | 00 | | 0 | 00/2367 | PushLong #helpRECT2 - 5411 | 2 game.s 2204 | Code | 00 | 1 >>16 | 3 | 00/2367 : F4 00 00 | PEA #^#helpRECT2 - 5418 | 2 game.s 2204 | Code | 00 | 2 | 3 | 00/236A : F4 40 24 | PEA #helpRECT2 - 5421 | 2 game.s 2205 | Macro | 00 | | 0 | 00/236D | PushWord #10 - 5423 | 2 game.s 2205 | Code | 00 | | 3 | 00/236D : F4 0A 00 | PEA #10 - 5426 | 2 game.s 2206 | Macro | 00 | | 0 | 00/2370 | PushWord #10 - 5428 | 2 game.s 2206 | Code | 00 | | 3 | 00/2370 : F4 0A 00 | PEA #10 - 5431 | 2 game.s 2207 | Macro | 00 | | 0 | 00/2373 | _PaintRRect - 5433 | 2 game.s 2207 | Code | 00 | | 3 | 00/2373 : A2 04 5E | LDX #$5E04 ; load tool call # - 5434 | 2 game.s 2207 | Code | 00 | | 4 | 00/2376 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5435 | 2 game.s 2208 | Empty | 00 | | 0 | 00/237A | - 5436 | 2 game.s 2209 | Code | 00 | 2 | 3 | 00/237A : AD 84 2A | lda aventure - 5437 | 2 game.s 2210 | Code | 00 | | 3 | 00/237D : C9 02 00 | cmp #2 - 5438 | 2 game.s 2211 | Code | 00 | | 2 | 00/2380 : F0 1F | beq help2 - 5439 | 2 game.s 2212 | Code | 00 | | 3 | 00/2382 : C9 03 00 | cmp #3 - 5440 | 2 game.s 2213 | Code | 00 | | 2 | 00/2385 : F0 34 | beq help3 - 5441 | 2 game.s 2214 | Empty | 00 | | 0 | 00/2387 | - 5442 | 2 game.s 2215 | Macro | 00 | | 0 | 00/2387 | @cprint #help_str1_1;3 - 5443 | 2 game.s 2215 | Code | 00 | 1 >>16 | 3 | 00/2387 : A2 00 00 | ldx #^#help_str1_1 - 5444 | 2 game.s 2215 | Code | 00 | 2 | 3 | 00/238A : A0 68 24 | ldy ##help_str1_1 - 5445 | 2 game.s 2215 | Code | 00 | | 3 | 00/238D : A9 03 00 | lda #3 - 5446 | 2 game.s 2215 | Code | 00 | 2 | 3 | 00/2390 : 20 79 21 | jsr cprint - 5447 | 2 game.s 2216 | Macro | 00 | | 0 | 00/2393 | @cprint #help_str1_2;5 - 5448 | 2 game.s 2216 | Code | 00 | 1 >>16 | 3 | 00/2393 : A2 00 00 | ldx #^#help_str1_2 - 5449 | 2 game.s 2216 | Code | 00 | 2 | 3 | 00/2396 : A0 82 24 | ldy ##help_str1_2 - 5450 | 2 game.s 2216 | Code | 00 | | 3 | 00/2399 : A9 05 00 | lda #5 - 5451 | 2 game.s 2216 | Code | 00 | 2 | 3 | 00/239C : 20 79 21 | jsr cprint - 5452 | 2 game.s 2217 | Code | 00 | | 2 | 00/239F : 80 32 | bra help4 - 5453 | 2 game.s 2218 | Macro | 00 | | 0 | 00/23A1 | help2 @cprint #help_str2_1;3 - 5454 | 2 game.s 2218 | Code | 00 | 1 >>16 | 3 | 00/23A1 : A2 00 00 | ldx #^#help_str2_1 - 5455 | 2 game.s 2218 | Code | 00 | 2 | 3 | 00/23A4 : A0 A7 24 | ldy ##help_str2_1 - 5456 | 2 game.s 2218 | Code | 00 | | 3 | 00/23A7 : A9 03 00 | lda #3 - 5457 | 2 game.s 2218 | Code | 00 | 2 | 3 | 00/23AA : 20 79 21 | jsr cprint - 5458 | 2 game.s 2219 | Macro | 00 | | 0 | 00/23AD | @cprint #help_str2_2;5 - 5459 | 2 game.s 2219 | Code | 00 | 1 >>16 | 3 | 00/23AD : A2 00 00 | ldx #^#help_str2_2 - 5460 | 2 game.s 2219 | Code | 00 | 2 | 3 | 00/23B0 : A0 CE 24 | ldy ##help_str2_2 - 5461 | 2 game.s 2219 | Code | 00 | | 3 | 00/23B3 : A9 05 00 | lda #5 - 5462 | 2 game.s 2219 | Code | 00 | 2 | 3 | 00/23B6 : 20 79 21 | jsr cprint - 5463 | 2 game.s 2220 | Code | 00 | | 2 | 00/23B9 : 80 18 | bra help4 - 5464 | 2 game.s 2221 | Macro | 00 | | 0 | 00/23BB | help3 @cprint #help_str3_1;3 - 5465 | 2 game.s 2221 | Code | 00 | 1 >>16 | 3 | 00/23BB : A2 00 00 | ldx #^#help_str3_1 - 5466 | 2 game.s 2221 | Code | 00 | 2 | 3 | 00/23BE : A0 F6 24 | ldy ##help_str3_1 - 5467 | 2 game.s 2221 | Code | 00 | | 3 | 00/23C1 : A9 03 00 | lda #3 - 5468 | 2 game.s 2221 | Code | 00 | 2 | 3 | 00/23C4 : 20 79 21 | jsr cprint - 5469 | 2 game.s 2222 | Macro | 00 | | 0 | 00/23C7 | @cprint #help_str3_2;5 - 5470 | 2 game.s 2222 | Code | 00 | 1 >>16 | 3 | 00/23C7 : A2 00 00 | ldx #^#help_str3_2 - 5471 | 2 game.s 2222 | Code | 00 | 2 | 3 | 00/23CA : A0 13 25 | ldy ##help_str3_2 - 5472 | 2 game.s 2222 | Code | 00 | | 3 | 00/23CD : A9 05 00 | lda #5 - 5473 | 2 game.s 2222 | Code | 00 | 2 | 3 | 00/23D0 : 20 79 21 | jsr cprint - 5474 | 2 game.s 2223 | Empty | 00 | | 0 | 00/23D3 | - 5475 | 2 game.s 2224 | Empty | 00 | | 0 | 00/23D3 | help4 - 5476 | 2 game.s 2225 | Macro | 00 | | 0 | 00/23D3 | @cprint #help_str8;8 - 5477 | 2 game.s 2225 | Code | 00 | 1 >>16 | 3 | 00/23D3 : A2 00 00 | ldx #^#help_str8 - 5478 | 2 game.s 2225 | Code | 00 | 2 | 3 | 00/23D6 : A0 39 25 | ldy ##help_str8 - 5479 | 2 game.s 2225 | Code | 00 | | 3 | 00/23D9 : A9 08 00 | lda #8 - 5480 | 2 game.s 2225 | Code | 00 | 2 | 3 | 00/23DC : 20 79 21 | jsr cprint - 5481 | 2 game.s 2226 | Macro | 00 | | 0 | 00/23DF | @cprint #help_str9;9 - 5482 | 2 game.s 2226 | Code | 00 | 1 >>16 | 3 | 00/23DF : A2 00 00 | ldx #^#help_str9 - 5483 | 2 game.s 2226 | Code | 00 | 2 | 3 | 00/23E2 : A0 54 25 | ldy ##help_str9 - 5484 | 2 game.s 2226 | Code | 00 | | 3 | 00/23E5 : A9 09 00 | lda #9 - 5485 | 2 game.s 2226 | Code | 00 | 2 | 3 | 00/23E8 : 20 79 21 | jsr cprint - 5486 | 2 game.s 2227 | Macro | 00 | | 0 | 00/23EB | @cprint #help_str11;11 - 5487 | 2 game.s 2227 | Code | 00 | 1 >>16 | 3 | 00/23EB : A2 00 00 | ldx #^#help_str11 - 5488 | 2 game.s 2227 | Code | 00 | 2 | 3 | 00/23EE : A0 73 25 | ldy ##help_str11 - 5489 | 2 game.s 2227 | Code | 00 | | 3 | 00/23F1 : A9 0B 00 | lda #11 - 5490 | 2 game.s 2227 | Code | 00 | 2 | 3 | 00/23F4 : 20 79 21 | jsr cprint - 5491 | 2 game.s 2228 | Macro | 00 | | 0 | 00/23F7 | @cprint #help_str12;12 - 5492 | 2 game.s 2228 | Code | 00 | 1 >>16 | 3 | 00/23F7 : A2 00 00 | ldx #^#help_str12 - 5493 | 2 game.s 2228 | Code | 00 | 2 | 3 | 00/23FA : A0 89 25 | ldy ##help_str12 - 5494 | 2 game.s 2228 | Code | 00 | | 3 | 00/23FD : A9 0C 00 | lda #12 - 5495 | 2 game.s 2228 | Code | 00 | 2 | 3 | 00/2400 : 20 79 21 | jsr cprint - 5496 | 2 game.s 2229 | Macro | 00 | | 0 | 00/2403 | @cprint #help_str14;14 - 5497 | 2 game.s 2229 | Code | 00 | 1 >>16 | 3 | 00/2403 : A2 00 00 | ldx #^#help_str14 - 5498 | 2 game.s 2229 | Code | 00 | 2 | 3 | 00/2406 : A0 9F 25 | ldy ##help_str14 - 5499 | 2 game.s 2229 | Code | 00 | | 3 | 00/2409 : A9 0E 00 | lda #14 - 5500 | 2 game.s 2229 | Code | 00 | 2 | 3 | 00/240C : 20 79 21 | jsr cprint - 5501 | 2 game.s 2230 | Macro | 00 | | 0 | 00/240F | @cprint #help_str16;16 - 5502 | 2 game.s 2230 | Code | 00 | 1 >>16 | 3 | 00/240F : A2 00 00 | ldx #^#help_str16 - 5503 | 2 game.s 2230 | Code | 00 | 2 | 3 | 00/2412 : A0 C8 25 | ldy ##help_str16 - 5504 | 2 game.s 2230 | Code | 00 | | 3 | 00/2415 : A9 10 00 | lda #16 - 5505 | 2 game.s 2230 | Code | 00 | 2 | 3 | 00/2418 : 20 79 21 | jsr cprint - 5506 | 2 game.s 2231 | Empty | 00 | | 0 | 00/241B | - 5507 | 2 game.s 2232 | Code | 00 | 2 | 3 | 00/241B : 20 48 05 | help9 jsr waitEVENT - 5508 | 2 game.s 2233 | Empty | 00 | | 0 | 00/241E | - 5509 | 2 game.s 2234 | Comment | 00 | | 0 | 00/241E | *--- Restore all - 5510 | 2 game.s 2235 | Empty | 00 | | 0 | 00/241E | - 5511 | 2 game.s 2236 | Macro | 00 | | 0 | 00/241E | PushLong #old_pattern - 5515 | 2 game.s 2236 | Code | 00 | 1 >>16 | 3 | 00/241E : F4 00 00 | PEA #^#old_pattern - 5522 | 2 game.s 2236 | Code | 00 | 2 | 3 | 00/2421 : F4 A1 0F | PEA #old_pattern - 5525 | 2 game.s 2237 | Macro | 00 | | 0 | 00/2424 | _SetPenPat - 5527 | 2 game.s 2237 | Code | 00 | | 3 | 00/2424 : A2 04 30 | LDX #$3004 ; load tool call # - 5528 | 2 game.s 2237 | Code | 00 | | 4 | 00/2427 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5529 | 2 game.s 2238 | Empty | 00 | | 0 | 00/242B | - 5530 | 2 game.s 2239 | Code | 00 | 2 | 3 | 00/242B : 20 31 06 | jsr fadeOUT ; fade - 5531 | 2 game.s 2240 | Code | 00 | 2 | 3 | 00/242E : 20 4B 07 | jsr loadBACK ; restore background - 5532 | 2 game.s 2241 | Code | 00 | 2 | 3 | 00/2431 : AD D2 02 | lda oldWIDTH ; restore width - 5533 | 2 game.s 2242 | Code | 00 | 2 | 3 | 00/2434 : 8D D0 02 | sta mainWIDTH - 5534 | 2 game.s 2243 | Code | 00 | | 1 | 00/2437 : 60 | rts ; and exit - 5535 | 2 game.s 2244 | Empty | 00 | | 0 | 00/2438 | - 5536 | 2 game.s 2245 | Comment | 00 | | 0 | 00/2438 | *--- - 5537 | 2 game.s 2246 | Empty | 00 | | 0 | 00/2438 | - 5538 | 2 game.s 2247 | Data | 00 | | 8 | 00/2438 : 05 00 7D 00 | helpRECT1 dw 5,125,195,515 + 5330 | 2 game.s 2186 | Empty | 00 | | 0 | 00/24E1 | + 5331 | 2 game.s 2187 | Comment | 00 | | 0 | 00/24E1 | *----------------------- + 5332 | 2 game.s 2188 | Comment | 00 | | 0 | 00/24E1 | * FADEIN_MID - OK + 5333 | 2 game.s 2189 | Comment | 00 | | 0 | 00/24E1 | *----------------------- + 5334 | 2 game.s 2190 | Comment | 00 | | 0 | 00/24E1 | * fadein_mid + 5335 | 2 game.s 2191 | Empty | 00 | | 0 | 00/24E1 | + 5336 | 2 game.s 2192 | Empty | 00 | | 0 | 00/24E1 | fadein_mid + 5337 | 2 game.s 2193 | Code | 00 | | 1 | 00/24E1 : 60 | rts + 5338 | 2 game.s 2194 | Empty | 00 | | 0 | 00/24E2 | + 5339 | 2 game.s 2195 | Comment | 00 | | 0 | 00/24E2 | *----------------------- + 5340 | 2 game.s 2196 | Comment | 00 | | 0 | 00/24E2 | * FADEOUT_MID - OK + 5341 | 2 game.s 2197 | Comment | 00 | | 0 | 00/24E2 | *----------------------- + 5342 | 2 game.s 2198 | Comment | 00 | | 0 | 00/24E2 | * fadeout_mid + 5343 | 2 game.s 2199 | Empty | 00 | | 0 | 00/24E2 | + 5344 | 2 game.s 2200 | Empty | 00 | | 0 | 00/24E2 | fadeout_mid + 5345 | 2 game.s 2201 | Code | 00 | | 1 | 00/24E2 : 60 | rts + 5346 | 2 game.s 2202 | Empty | 00 | | 0 | 00/24E3 | + 5347 | 2 game.s 2203 | Comment | 00 | | 0 | 00/24E3 | *----------------------- + 5348 | 2 game.s 2204 | Comment | 00 | | 0 | 00/24E3 | * PALETTE - OK + 5349 | 2 game.s 2205 | Comment | 00 | | 0 | 00/24E3 | *----------------------- + 5350 | 2 game.s 2206 | Comment | 00 | | 0 | 00/24E3 | * palette_texte + 5351 | 2 game.s 2207 | Empty | 00 | | 0 | 00/24E3 | + 5352 | 2 game.s 2208 | Empty | 00 | | 0 | 00/24E3 | palette_texte + 5353 | 2 game.s 2209 | Code | 00 | | 1 | 00/24E3 : 60 | rts + 5354 | 2 game.s 2210 | Empty | 00 | | 0 | 00/24E4 | + 5355 | 2 game.s 2211 | Comment | 00 | | 0 | 00/24E4 | *----------------------- + 5356 | 2 game.s 2212 | Comment | 00 | | 0 | 00/24E4 | * NOIRCIT_ECRAN - OK + 5357 | 2 game.s 2213 | Comment | 00 | | 0 | 00/24E4 | *----------------------- + 5358 | 2 game.s 2214 | Comment | 00 | | 0 | 00/24E4 | * noircit_ecran + 5359 | 2 game.s 2215 | Empty | 00 | | 0 | 00/24E4 | + 5360 | 2 game.s 2216 | Empty | 00 | | 0 | 00/24E4 | noircit_ecran + 5361 | 2 game.s 2217 | Macro | 00 | | 0 | 00/24E4 | PushWord #0 + 5363 | 2 game.s 2217 | Code | 00 | | 3 | 00/24E4 : F4 00 00 | PEA #0 + 5366 | 2 game.s 2218 | Macro | 00 | | 0 | 00/24E7 | _ClearScreen + 5368 | 2 game.s 2218 | Code | 00 | | 3 | 00/24E7 : A2 04 15 | LDX #$1504 ; load tool call # + 5369 | 2 game.s 2218 | Code | 00 | | 4 | 00/24EA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5370 | 2 game.s 2219 | Code | 00 | | 1 | 00/24EE : 60 | rts + 5371 | 2 game.s 2220 | Empty | 00 | | 0 | 00/24EF | + 5372 | 2 game.s 2221 | Comment | 00 | | 0 | 00/24EF | *----------------------- + 5373 | 2 game.s 2222 | Comment | 00 | | 0 | 00/24EF | * PALETTE - OK + 5374 | 2 game.s 2223 | Comment | 00 | | 0 | 00/24EF | *----------------------- + 5375 | 2 game.s 2224 | Comment | 00 | | 0 | 00/24EF | * palette(palette$) + 5376 | 2 game.s 2225 | Empty | 00 | | 0 | 00/24EF | + 5377 | 2 game.s 2226 | Empty | 00 | | 0 | 00/24EF | palette + 5378 | 2 game.s 2227 | Code | 00 | | 1 | 00/24EF : 60 | rts + 5379 | 2 game.s 2228 | Empty | 00 | | 0 | 00/24F0 | + 5380 | 2 game.s 2229 | Comment | 00 | | 0 | 00/24F0 | *----------------------- + 5381 | 2 game.s 2230 | Comment | 00 | | 0 | 00/24F0 | * HELP - OK + 5382 | 2 game.s 2231 | Comment | 00 | | 0 | 00/24F0 | *----------------------- + 5383 | 2 game.s 2232 | Comment | 00 | | 0 | 00/24F0 | * help + 5384 | 2 game.s 2233 | Empty | 00 | | 0 | 00/24F0 | + 5385 | 2 game.s 2234 | Code | 00 | 2 | 3 | 00/24F0 : AD D0 02 | help lda mainWIDTH ; save current width + 5386 | 2 game.s 2235 | Code | 00 | 2 | 3 | 00/24F3 : 8D D2 02 | sta oldWIDTH + 5387 | 2 game.s 2236 | Code | 00 | 2 | 3 | 00/24F6 : 20 2D 07 | jsr saveBACK ; save background + 5388 | 2 game.s 2237 | Code | 00 | 2 | 3 | 00/24F9 : 20 48 02 | jsr switch_640 ; switch to 640 + 5389 | 2 game.s 2238 | Empty | 00 | | 0 | 00/24FC | + 5390 | 2 game.s 2239 | Code | 00 | 2 | 3 | 00/24FC : AE B1 07 | ldx ptrFOND+2 + 5391 | 2 game.s 2240 | Code | 00 | 2 | 3 | 00/24FF : AC AF 07 | ldy ptrFOND + 5392 | 2 game.s 2241 | Code | 00 | 2 | 3 | 00/2502 : 20 81 05 | jsr fadeIN + 5393 | 2 game.s 2242 | Empty | 00 | | 0 | 00/2505 | + 5394 | 2 game.s 2243 | Macro | 00 | | 0 | 00/2505 | PushLong #old_pattern ; save current pattern + 5398 | 2 game.s 2243 | Code | 00 | 1 >>16 | 3 | 00/2505 : F4 00 00 | PEA #^#old_pattern + 5405 | 2 game.s 2243 | Code | 00 | 2 | 3 | 00/2508 : F4 A1 0F | PEA #old_pattern + 5408 | 2 game.s 2244 | Macro | 00 | | 0 | 00/250B | _GetPenPat + 5410 | 2 game.s 2244 | Code | 00 | | 3 | 00/250B : A2 04 31 | LDX #$3104 ; load tool call # + 5411 | 2 game.s 2244 | Code | 00 | | 4 | 00/250E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5412 | 2 game.s 2245 | Empty | 00 | | 0 | 00/2512 | + 5413 | 2 game.s 2246 | Comment | 00 | | 0 | 00/2512 | * The frame + 5414 | 2 game.s 2247 | Empty | 00 | | 0 | 00/2512 | + 5415 | 2 game.s 2248 | Macro | 00 | | 0 | 00/2512 | PushLong #black_pattern ; black pattern + 5419 | 2 game.s 2248 | Code | 00 | 1 >>16 | 3 | 00/2512 : F4 00 00 | PEA #^#black_pattern + 5426 | 2 game.s 2248 | Code | 00 | 2 | 3 | 00/2515 : F4 25 11 | PEA #black_pattern + 5429 | 2 game.s 2249 | Macro | 00 | | 0 | 00/2518 | _SetPenPat + 5431 | 2 game.s 2249 | Code | 00 | | 3 | 00/2518 : A2 04 30 | LDX #$3004 ; load tool call # + 5432 | 2 game.s 2249 | Code | 00 | | 4 | 00/251B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5433 | 2 game.s 2250 | Empty | 00 | | 0 | 00/251F | + 5434 | 2 game.s 2251 | Macro | 00 | | 0 | 00/251F | PushLong #helpRECT1 + 5438 | 2 game.s 2251 | Code | 00 | 1 >>16 | 3 | 00/251F : F4 00 00 | PEA #^#helpRECT1 + 5445 | 2 game.s 2251 | Code | 00 | 2 | 3 | 00/2522 : F4 10 26 | PEA #helpRECT1 + 5448 | 2 game.s 2252 | Macro | 00 | | 0 | 00/2525 | PushWord #10 + 5450 | 2 game.s 2252 | Code | 00 | | 3 | 00/2525 : F4 0A 00 | PEA #10 + 5453 | 2 game.s 2253 | Macro | 00 | | 0 | 00/2528 | PushWord #10 + 5455 | 2 game.s 2253 | Code | 00 | | 3 | 00/2528 : F4 0A 00 | PEA #10 + 5458 | 2 game.s 2254 | Macro | 00 | | 0 | 00/252B | _FrameRRect + 5460 | 2 game.s 2254 | Code | 00 | | 3 | 00/252B : A2 04 5D | LDX #$5D04 ; load tool call # + 5461 | 2 game.s 2254 | Code | 00 | | 4 | 00/252E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5462 | 2 game.s 2255 | Empty | 00 | | 0 | 00/2532 | + 5463 | 2 game.s 2256 | Comment | 00 | | 0 | 00/2532 | * The rectangle + 5464 | 2 game.s 2257 | Empty | 00 | | 0 | 00/2532 | + 5465 | 2 game.s 2258 | Macro | 00 | | 0 | 00/2532 | PushLong #white_pattern ; white pattern + 5469 | 2 game.s 2258 | Code | 00 | 1 >>16 | 3 | 00/2532 : F4 00 00 | PEA #^#white_pattern + 5476 | 2 game.s 2258 | Code | 00 | 2 | 3 | 00/2535 : F4 20 26 | PEA #white_pattern + 5479 | 2 game.s 2259 | Macro | 00 | | 0 | 00/2538 | _SetPenPat + 5481 | 2 game.s 2259 | Code | 00 | | 3 | 00/2538 : A2 04 30 | LDX #$3004 ; load tool call # + 5482 | 2 game.s 2259 | Code | 00 | | 4 | 00/253B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5483 | 2 game.s 2260 | Empty | 00 | | 0 | 00/253F | + 5484 | 2 game.s 2261 | Macro | 00 | | 0 | 00/253F | PushLong #helpRECT2 + 5488 | 2 game.s 2261 | Code | 00 | 1 >>16 | 3 | 00/253F : F4 00 00 | PEA #^#helpRECT2 + 5495 | 2 game.s 2261 | Code | 00 | 2 | 3 | 00/2542 : F4 18 26 | PEA #helpRECT2 + 5498 | 2 game.s 2262 | Macro | 00 | | 0 | 00/2545 | PushWord #10 + 5500 | 2 game.s 2262 | Code | 00 | | 3 | 00/2545 : F4 0A 00 | PEA #10 + 5503 | 2 game.s 2263 | Macro | 00 | | 0 | 00/2548 | PushWord #10 + 5505 | 2 game.s 2263 | Code | 00 | | 3 | 00/2548 : F4 0A 00 | PEA #10 + 5508 | 2 game.s 2264 | Macro | 00 | | 0 | 00/254B | _PaintRRect + 5510 | 2 game.s 2264 | Code | 00 | | 3 | 00/254B : A2 04 5E | LDX #$5E04 ; load tool call # + 5511 | 2 game.s 2264 | Code | 00 | | 4 | 00/254E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5512 | 2 game.s 2265 | Empty | 00 | | 0 | 00/2552 | + 5513 | 2 game.s 2266 | Code | 00 | 2 | 3 | 00/2552 : AD 5C 2C | lda aventure + 5514 | 2 game.s 2267 | Code | 00 | | 3 | 00/2555 : C9 02 00 | cmp #2 + 5515 | 2 game.s 2268 | Code | 00 | | 2 | 00/2558 : F0 1F | beq help2 + 5516 | 2 game.s 2269 | Code | 00 | | 3 | 00/255A : C9 03 00 | cmp #3 + 5517 | 2 game.s 2270 | Code | 00 | | 2 | 00/255D : F0 34 | beq help3 + 5518 | 2 game.s 2271 | Empty | 00 | | 0 | 00/255F | + 5519 | 2 game.s 2272 | Macro | 00 | | 0 | 00/255F | @cprint #help_str1_1;3 + 5520 | 2 game.s 2272 | Code | 00 | 1 >>16 | 3 | 00/255F : A2 00 00 | ldx #^#help_str1_1 + 5521 | 2 game.s 2272 | Code | 00 | 2 | 3 | 00/2562 : A0 40 26 | ldy ##help_str1_1 + 5522 | 2 game.s 2272 | Code | 00 | | 3 | 00/2565 : A9 03 00 | lda #3 + 5523 | 2 game.s 2272 | Code | 00 | 2 | 3 | 00/2568 : 20 51 23 | jsr cprint + 5524 | 2 game.s 2273 | Macro | 00 | | 0 | 00/256B | @cprint #help_str1_2;5 + 5525 | 2 game.s 2273 | Code | 00 | 1 >>16 | 3 | 00/256B : A2 00 00 | ldx #^#help_str1_2 + 5526 | 2 game.s 2273 | Code | 00 | 2 | 3 | 00/256E : A0 5A 26 | ldy ##help_str1_2 + 5527 | 2 game.s 2273 | Code | 00 | | 3 | 00/2571 : A9 05 00 | lda #5 + 5528 | 2 game.s 2273 | Code | 00 | 2 | 3 | 00/2574 : 20 51 23 | jsr cprint + 5529 | 2 game.s 2274 | Code | 00 | | 2 | 00/2577 : 80 32 | bra help4 + 5530 | 2 game.s 2275 | Macro | 00 | | 0 | 00/2579 | help2 @cprint #help_str2_1;3 + 5531 | 2 game.s 2275 | Code | 00 | 1 >>16 | 3 | 00/2579 : A2 00 00 | ldx #^#help_str2_1 + 5532 | 2 game.s 2275 | Code | 00 | 2 | 3 | 00/257C : A0 7F 26 | ldy ##help_str2_1 + 5533 | 2 game.s 2275 | Code | 00 | | 3 | 00/257F : A9 03 00 | lda #3 + 5534 | 2 game.s 2275 | Code | 00 | 2 | 3 | 00/2582 : 20 51 23 | jsr cprint + 5535 | 2 game.s 2276 | Macro | 00 | | 0 | 00/2585 | @cprint #help_str2_2;5 + 5536 | 2 game.s 2276 | Code | 00 | 1 >>16 | 3 | 00/2585 : A2 00 00 | ldx #^#help_str2_2 + 5537 | 2 game.s 2276 | Code | 00 | 2 | 3 | 00/2588 : A0 A6 26 | ldy ##help_str2_2 + 5538 | 2 game.s 2276 | Code | 00 | | 3 | 00/258B : A9 05 00 | lda #5 + 5539 | 2 game.s 2276 | Code | 00 | 2 | 3 | 00/258E : 20 51 23 | jsr cprint + 5540 | 2 game.s 2277 | Code | 00 | | 2 | 00/2591 : 80 18 | bra help4 + 5541 | 2 game.s 2278 | Macro | 00 | | 0 | 00/2593 | help3 @cprint #help_str3_1;3 + 5542 | 2 game.s 2278 | Code | 00 | 1 >>16 | 3 | 00/2593 : A2 00 00 | ldx #^#help_str3_1 + 5543 | 2 game.s 2278 | Code | 00 | 2 | 3 | 00/2596 : A0 CE 26 | ldy ##help_str3_1 + 5544 | 2 game.s 2278 | Code | 00 | | 3 | 00/2599 : A9 03 00 | lda #3 + 5545 | 2 game.s 2278 | Code | 00 | 2 | 3 | 00/259C : 20 51 23 | jsr cprint + 5546 | 2 game.s 2279 | Macro | 00 | | 0 | 00/259F | @cprint #help_str3_2;5 + 5547 | 2 game.s 2279 | Code | 00 | 1 >>16 | 3 | 00/259F : A2 00 00 | ldx #^#help_str3_2 + 5548 | 2 game.s 2279 | Code | 00 | 2 | 3 | 00/25A2 : A0 EB 26 | ldy ##help_str3_2 + 5549 | 2 game.s 2279 | Code | 00 | | 3 | 00/25A5 : A9 05 00 | lda #5 + 5550 | 2 game.s 2279 | Code | 00 | 2 | 3 | 00/25A8 : 20 51 23 | jsr cprint + 5551 | 2 game.s 2280 | Empty | 00 | | 0 | 00/25AB | + 5552 | 2 game.s 2281 | Empty | 00 | | 0 | 00/25AB | help4 + 5553 | 2 game.s 2282 | Macro | 00 | | 0 | 00/25AB | @cprint #help_str8;8 + 5554 | 2 game.s 2282 | Code | 00 | 1 >>16 | 3 | 00/25AB : A2 00 00 | ldx #^#help_str8 + 5555 | 2 game.s 2282 | Code | 00 | 2 | 3 | 00/25AE : A0 11 27 | ldy ##help_str8 + 5556 | 2 game.s 2282 | Code | 00 | | 3 | 00/25B1 : A9 08 00 | lda #8 + 5557 | 2 game.s 2282 | Code | 00 | 2 | 3 | 00/25B4 : 20 51 23 | jsr cprint + 5558 | 2 game.s 2283 | Macro | 00 | | 0 | 00/25B7 | @cprint #help_str9;9 + 5559 | 2 game.s 2283 | Code | 00 | 1 >>16 | 3 | 00/25B7 : A2 00 00 | ldx #^#help_str9 + 5560 | 2 game.s 2283 | Code | 00 | 2 | 3 | 00/25BA : A0 2C 27 | ldy ##help_str9 + 5561 | 2 game.s 2283 | Code | 00 | | 3 | 00/25BD : A9 09 00 | lda #9 + 5562 | 2 game.s 2283 | Code | 00 | 2 | 3 | 00/25C0 : 20 51 23 | jsr cprint + 5563 | 2 game.s 2284 | Macro | 00 | | 0 | 00/25C3 | @cprint #help_str11;11 + 5564 | 2 game.s 2284 | Code | 00 | 1 >>16 | 3 | 00/25C3 : A2 00 00 | ldx #^#help_str11 + 5565 | 2 game.s 2284 | Code | 00 | 2 | 3 | 00/25C6 : A0 4B 27 | ldy ##help_str11 + 5566 | 2 game.s 2284 | Code | 00 | | 3 | 00/25C9 : A9 0B 00 | lda #11 + 5567 | 2 game.s 2284 | Code | 00 | 2 | 3 | 00/25CC : 20 51 23 | jsr cprint + 5568 | 2 game.s 2285 | Macro | 00 | | 0 | 00/25CF | @cprint #help_str12;12 + 5569 | 2 game.s 2285 | Code | 00 | 1 >>16 | 3 | 00/25CF : A2 00 00 | ldx #^#help_str12 + 5570 | 2 game.s 2285 | Code | 00 | 2 | 3 | 00/25D2 : A0 61 27 | ldy ##help_str12 + 5571 | 2 game.s 2285 | Code | 00 | | 3 | 00/25D5 : A9 0C 00 | lda #12 + 5572 | 2 game.s 2285 | Code | 00 | 2 | 3 | 00/25D8 : 20 51 23 | jsr cprint + 5573 | 2 game.s 2286 | Macro | 00 | | 0 | 00/25DB | @cprint #help_str14;14 + 5574 | 2 game.s 2286 | Code | 00 | 1 >>16 | 3 | 00/25DB : A2 00 00 | ldx #^#help_str14 + 5575 | 2 game.s 2286 | Code | 00 | 2 | 3 | 00/25DE : A0 77 27 | ldy ##help_str14 + 5576 | 2 game.s 2286 | Code | 00 | | 3 | 00/25E1 : A9 0E 00 | lda #14 + 5577 | 2 game.s 2286 | Code | 00 | 2 | 3 | 00/25E4 : 20 51 23 | jsr cprint + 5578 | 2 game.s 2287 | Macro | 00 | | 0 | 00/25E7 | @cprint #help_str16;16 + 5579 | 2 game.s 2287 | Code | 00 | 1 >>16 | 3 | 00/25E7 : A2 00 00 | ldx #^#help_str16 + 5580 | 2 game.s 2287 | Code | 00 | 2 | 3 | 00/25EA : A0 A0 27 | ldy ##help_str16 + 5581 | 2 game.s 2287 | Code | 00 | | 3 | 00/25ED : A9 10 00 | lda #16 + 5582 | 2 game.s 2287 | Code | 00 | 2 | 3 | 00/25F0 : 20 51 23 | jsr cprint + 5583 | 2 game.s 2288 | Empty | 00 | | 0 | 00/25F3 | + 5584 | 2 game.s 2289 | Code | 00 | 2 | 3 | 00/25F3 : 20 48 05 | help9 jsr waitEVENT + 5585 | 2 game.s 2290 | Empty | 00 | | 0 | 00/25F6 | + 5586 | 2 game.s 2291 | Comment | 00 | | 0 | 00/25F6 | *--- Restore all + 5587 | 2 game.s 2292 | Empty | 00 | | 0 | 00/25F6 | + 5588 | 2 game.s 2293 | Macro | 00 | | 0 | 00/25F6 | PushLong #old_pattern + 5592 | 2 game.s 2293 | Code | 00 | 1 >>16 | 3 | 00/25F6 : F4 00 00 | PEA #^#old_pattern + 5599 | 2 game.s 2293 | Code | 00 | 2 | 3 | 00/25F9 : F4 A1 0F | PEA #old_pattern + 5602 | 2 game.s 2294 | Macro | 00 | | 0 | 00/25FC | _SetPenPat + 5604 | 2 game.s 2294 | Code | 00 | | 3 | 00/25FC : A2 04 30 | LDX #$3004 ; load tool call # + 5605 | 2 game.s 2294 | Code | 00 | | 4 | 00/25FF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5606 | 2 game.s 2295 | Empty | 00 | | 0 | 00/2603 | + 5607 | 2 game.s 2296 | Code | 00 | 2 | 3 | 00/2603 : 20 31 06 | jsr fadeOUT ; fade + 5608 | 2 game.s 2297 | Code | 00 | 2 | 3 | 00/2606 : 20 4B 07 | jsr loadBACK ; restore background + 5609 | 2 game.s 2298 | Code | 00 | 2 | 3 | 00/2609 : AD D2 02 | lda oldWIDTH ; restore width + 5610 | 2 game.s 2299 | Code | 00 | 2 | 3 | 00/260C : 8D D0 02 | sta mainWIDTH + 5611 | 2 game.s 2300 | Code | 00 | | 1 | 00/260F : 60 | rts ; and exit + 5612 | 2 game.s 2301 | Empty | 00 | | 0 | 00/2610 | + 5613 | 2 game.s 2302 | Comment | 00 | | 0 | 00/2610 | *--- + 5614 | 2 game.s 2303 | Empty | 00 | | 0 | 00/2610 | + 5615 | 2 game.s 2304 | Data | 00 | | 8 | 00/2610 : 05 00 7D 00 | helpRECT1 dw 5,125,195,515 | | | | | | C3 00 03 02 | - 5539 | 2 game.s 2248 | Data | 00 | | 8 | 00/2440 : 07 00 7F 00 | helpRECT2 dw 7,127,193,512 + 5616 | 2 game.s 2305 | Data | 00 | | 8 | 00/2618 : 07 00 7F 00 | helpRECT2 dw 7,127,193,512 | | | | | | C1 00 00 02 | - 5540 | 2 game.s 2249 | Empty | 00 | | 0 | 00/2448 | - 5541 | 2 game.s 2250 | Empty | 00 | | 0 | 00/2448 | white_pattern - 5542 | 2 game.s 2251 | Data | 00 | | 32 | 00/2448 : FF FF FF FF | ds 32,$ff + 5617 | 2 game.s 2306 | Empty | 00 | | 0 | 00/2620 | + 5618 | 2 game.s 2307 | Empty | 00 | | 0 | 00/2620 | white_pattern + 5619 | 2 game.s 2308 | Data | 00 | | 32 | 00/2620 : FF FF FF FF | ds 32,$ff | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | @@ -4945,17 +5088,17 @@ | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | - 5543 | 2 game.s 2252 | Empty | 00 | | 0 | 00/2468 | - 5544 | 2 game.s 2253 | Comment | 00 | | 0 | 00/2468 | *--- Caractres Atari SVP - 5545 | 2 game.s 2254 | Empty | 00 | | 0 | 00/2468 | - 5546 | 2 game.s 2255 | Data | 00 | | 26 | 00/2468 : 31 2E 20 D2 | help_str1_1 asc '1. 'd2' Heurts d'27'ouverture 'd300 + 5620 | 2 game.s 2309 | Empty | 00 | | 0 | 00/2640 | + 5621 | 2 game.s 2310 | Comment | 00 | | 0 | 00/2640 | *--- Caractres Atari SVP + 5622 | 2 game.s 2311 | Empty | 00 | | 0 | 00/2640 | + 5623 | 2 game.s 2312 | Data | 00 | | 26 | 00/2640 : 31 2E 20 D2 | help_str1_1 asc '1. 'd2' Heurts d'27'ouverture 'd300 | | | | | | 20 48 65 75 | | | | | | | 72 74 73 20 | | | | | | | 64 27 6F 75 | | | | | | | 76 65 72 74 | | | | | | | 75 72 65 20 | | | | | | | D3 00 | - 5547 | 2 game.s 2256 | Data | 00 | | 37 | 00/2482 : 2D 20 46 72 | help_str1_2 asc '- Fran'8d'ois Coulon et Sylvie Sarrat -'00 + 5624 | 2 game.s 2313 | Data | 00 | | 37 | 00/265A : 2D 20 46 72 | help_str1_2 asc '- Fran'8d'ois Coulon et Sylvie Sarrat -'00 | | | | | | 61 6E 8D 6F | | | | | | | 69 73 20 43 | | | | | | | 6F 75 6C 6F | @@ -4965,7 +5108,7 @@ | | | | | | 53 61 72 72 | | | | | | | 61 74 20 2D | | | | | | | 00 | - 5548 | 2 game.s 2257 | Data | 00 | | 39 | 00/24A7 : 32 2E 20 D2 | help_str2_1 asc '2. 'd2' Cheek to cheek & ashes to ashes 'd300 + 5625 | 2 game.s 2314 | Data | 00 | | 39 | 00/267F : 32 2E 20 D2 | help_str2_1 asc '2. 'd2' Cheek to cheek & ashes to ashes 'd300 | | | | | | 20 43 68 65 | | | | | | | 65 6B 20 74 | | | | | | | 6F 20 63 68 | @@ -4975,7 +5118,7 @@ | | | | | | 74 6F 20 61 | | | | | | | 73 68 65 73 | | | | | | | 20 D3 00 | - 5549 | 2 game.s 2258 | Data | 00 | | 40 | 00/24CE : 2D 20 46 72 | help_str2_2 asc '- Fran'8d'ois Coulon et Faustino Ribeiro -'00 + 5626 | 2 game.s 2315 | Data | 00 | | 40 | 00/26A6 : 2D 20 46 72 | help_str2_2 asc '- Fran'8d'ois Coulon et Faustino Ribeiro -'00 | | | | | | 61 6E 8D 6F | | | | | | | 69 73 20 43 | | | | | | | 6F 75 6C 6F | @@ -4985,7 +5128,7 @@ | | | | | | 6F 20 52 69 | | | | | | | 62 65 69 72 | | | | | | | 6F 20 2D 00 | - 5550 | 2 game.s 2259 | Data | 00 | | 29 | 00/24F6 : 33 2E 20 D2 | help_str3_1 asc '3. 'd2' Un appel '85' la m'8e'moire 'd300 + 5627 | 2 game.s 2316 | Data | 00 | | 29 | 00/26CE : 33 2E 20 D2 | help_str3_1 asc '3. 'd2' Un appel '85' la m'8e'moire 'd300 | | | | | | 20 55 6E 20 | | | | | | | 61 70 70 65 | | | | | | | 6C 20 85 20 | @@ -4993,7 +5136,7 @@ | | | | | | 8E 6D 6F 69 | | | | | | | 72 65 20 D3 | | | | | | | 00 | - 5551 | 2 game.s 2260 | Data | 00 | | 38 | 00/2513 : 2D 20 46 72 | help_str3_2 asc '- Fran'8d'ois Coulon et Laurent Cotton -'00 + 5628 | 2 game.s 2317 | Data | 00 | | 38 | 00/26EB : 2D 20 46 72 | help_str3_2 asc '- Fran'8d'ois Coulon et Laurent Cotton -'00 | | | | | | 61 6E 8D 6F | | | | | | | 69 73 20 43 | | | | | | | 6F 75 6C 6F | @@ -5003,15 +5146,15 @@ | | | | | | 20 43 6F 74 | | | | | | | 74 6F 6E 20 | | | | | | | 2D 00 | - 5552 | 2 game.s 2261 | Empty | 00 | | 0 | 00/2539 | - 5553 | 2 game.s 2262 | Data | 00 | | 27 | 00/2539 : 4F 41 2D 53 | help_str8 asc 'OA-S : sauver la situation'00 + 5629 | 2 game.s 2318 | Empty | 00 | | 0 | 00/2711 | + 5630 | 2 game.s 2319 | Data | 00 | | 27 | 00/2711 : 4F 41 2D 53 | help_str8 asc 'OA-S : sauver la situation'00 | | | | | | 20 3A 20 73 | | | | | | | 61 75 76 65 | | | | | | | 72 20 6C 61 | | | | | | | 20 73 69 74 | | | | | | | 75 61 74 69 | | | | | | | 6F 6E 00 | - 5554 | 2 game.s 2263 | Data | 00 | | 31 | 00/2554 : 4F 41 2D 4F | help_str9 asc 'OA-O : recharger une situation'00 + 5631 | 2 game.s 2320 | Data | 00 | | 31 | 00/272C : 4F 41 2D 4F | help_str9 asc 'OA-O : recharger une situation'00 | | | | | | 20 3A 20 72 | | | | | | | 65 63 68 61 | | | | | | | 72 67 65 72 | @@ -5019,19 +5162,19 @@ | | | | | | 20 73 69 74 | | | | | | | 75 61 74 69 | | | | | | | 6F 6E 00 | - 5555 | 2 game.s 2264 | Data | 00 | | 22 | 00/2573 : 4F 41 2D 5A | help_str11 asc 'OA-Z : musique on/off'00 + 5632 | 2 game.s 2321 | Data | 00 | | 22 | 00/274B : 4F 41 2D 5A | help_str11 asc 'OA-Z : musique on/off'00 | | | | | | 20 3A 20 6D | | | | | | | 75 73 69 71 | | | | | | | 75 65 20 6F | | | | | | | 6E 2F 6F 66 | | | | | | | 66 00 | - 5556 | 2 game.s 2265 | Data | 00 | | 22 | 00/2589 : 4F 41 2D 52 | help_str12 asc 'OA-R : retour au menu'00 + 5633 | 2 game.s 2322 | Data | 00 | | 22 | 00/2761 : 4F 41 2D 52 | help_str12 asc 'OA-R : retour au menu'00 | | | | | | 20 3A 20 72 | | | | | | | 65 74 6F 75 | | | | | | | 72 20 61 75 | | | | | | | 20 6D 65 6E | | | | | | | 75 00 | - 5557 | 2 game.s 2266 | Data | 00 | | 41 | 00/259F : 54 6F 75 74 | help_str14 asc 'Toute autre touche : retour '85' l'27'aventure'00 + 5634 | 2 game.s 2323 | Data | 00 | | 41 | 00/2777 : 54 6F 75 74 | help_str14 asc 'Toute autre touche : retour '85' l'27'aventure'00 | | | | | | 65 20 61 75 | | | | | | | 74 72 65 20 | | | | | | | 74 6F 75 63 | @@ -5042,300 +5185,300 @@ | | | | | | 61 76 65 6E | | | | | | | 74 75 72 65 | | | | | | | 00 | - 5558 | 2 game.s 2267 | Data | 00 | | 22 | 00/25C8 : 4F 41 2D 51 | help_str16 asc 'OA-Q : quitter le jeu'00 + 5635 | 2 game.s 2324 | Data | 00 | | 22 | 00/27A0 : 4F 41 2D 51 | help_str16 asc 'OA-Q : quitter le jeu'00 | | | | | | 20 3A 20 71 | | | | | | | 75 69 74 74 | | | | | | | 65 72 20 6C | | | | | | | 65 20 6A 65 | | | | | | | 75 00 | - 5559 | 2 game.s 2268 | Empty | 00 | | 0 | 00/25DE | - 5560 | 2 game.s 2269 | Comment | 00 | | 0 | 00/25DE | *----------------------- - 5561 | 2 game.s 2270 | Comment | 00 | | 0 | 00/25DE | * MOTS_CLICABLES - 5562 | 2 game.s 2271 | Comment | 00 | | 0 | 00/25DE | *----------------------- - 5563 | 2 game.s 2272 | Comment | 00 | | 0 | 00/25DE | * mots_clicables(texte$) - 5564 | 2 game.s 2273 | Empty | 00 | | 0 | 00/25DE | - 5565 | 2 game.s 2274 | Empty | 00 | | 0 | 00/25DE | mots_clicables - 5566 | 2 game.s 2275 | Code | 00 | | 3 | 00/25DE : A9 FF FF | lda #-1 ; force un mot diffrent en entre de scne - 5567 | 2 game.s 2276 | Code | 00 | 2 | 3 | 00/25E1 : 8D 80 2A | sta mot_ancien - 5568 | 2 game.s 2277 | Empty | 00 | | 0 | 00/25E4 | - 5569 | 2 game.s 2278 | Code | 00 | | 3 | 00/25E4 : A9 00 00 | lda #0 ; on init les registres (mais pourquoi ?) - 5570 | 2 game.s 2279 | Code | 00 | | 1 | 00/25E7 : AA | tax - 5571 | 2 game.s 2280 | Code | 00 | | 1 | 00/25E8 : A8 | tay - 5572 | 2 game.s 2281 | Code | 10 | | 2 | 00/25E9 : E2 20 | sep #$20 ; texte2$=UPPER$(texte$) - 5573 | 2 game.s 2282 | Code | 10 | | 3 | 00/25EB : A2 00 00 | ldx #0 - 5574 | 2 game.s 2283 | Code | 10 | 2 | 3 | 00/25EE : BD 73 3D | ozunid_34 lda texte_final,x - 5575 | 2 game.s 2284 | Code | 10 | | 1 | 00/25F1 : A8 | tay - 5576 | 2 game.s 2285 | Code | 10 | 2 | 3 | 00/25F2 : B9 79 1F | lda tblATARI,y - 5577 | 2 game.s 2286 | Code | 10 | | 1 | 00/25F5 : A8 | tay - 5578 | 2 game.s 2287 | Code | 10 | 2 | 3 | 00/25F6 : B9 79 20 | lda tblUPPER,y - 5579 | 2 game.s 2288 | Code | 10 | 2 | 3 | 00/25F9 : 9D DF 2B | sta texte,x - 5580 | 2 game.s 2289 | Code | 10 | | 1 | 00/25FC : E8 | inx - 5581 | 2 game.s 2290 | Code | 10 | | 3 | 00/25FD : E0 DC 05 | cpx #{75}*{20} - 5582 | 2 game.s 2291 | Code | 10 | | 2 | 00/2600 : 90 EC | bcc ozunid_34 - 5583 | 2 game.s 2292 | Empty | 10 | | 0 | 00/2602 | - 5584 | 2 game.s 2293 | Code | 10 | 2 | 3 | 00/2602 : AE 88 2A | ldx scene_actuelle - 5585 | 2 game.s 2294 | Code | 10 | 2 | 3 | 00/2605 : BD 70 91 | lda pointeur_mots-1,x - 5586 | 2 game.s 2295 | Code | 10 | 2 | 3 | 00/2608 : 8D 7C 2A | sta nb_mots - 5587 | 2 game.s 2296 | Code | 10 | 2 | 3 | 00/260B : 9C 7A 2A | stz index_mot - 5588 | 2 game.s 2297 | Empty | 10 | | 0 | 00/260E | - 5589 | 2 game.s 2298 | Comment | 10 | | 0 | 00/260E | * FOR i%=1 TO pointeur_mots|(scene_actuelle|) - 5590 | 2 game.s 2299 | Empty | 10 | | 0 | 00/260E | - 5591 | 2 game.s 2300 | Code | 00 | | 2 | 00/260E : C2 20 | mc_1 rep #$20 - 5592 | 2 game.s 2301 | Empty | 00 | | 0 | 00/2610 | - 5593 | 2 game.s 2302 | Code | 00 | | 1 | 00/2610 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 5594 | 2 game.s 2303 | Code | 00 | | 1 | 00/2611 : 48 | pha - 5595 | 2 game.s 2304 | Code | 00 | 2 | 3 | 00/2612 : AD 88 2A | lda scene_actuelle - 5596 | 2 game.s 2305 | Code | 00 | | 1 | 00/2615 : 3A | dec - 5597 | 2 game.s 2306 | Code | 00 | | 1 | 00/2616 : 48 | pha - 5598 | 2 game.s 2307 | Macro | 00 | | 0 | 00/2617 | PushWord #{25} ; taille d'une dimension - 5600 | 2 game.s 2307 | Code | 00 | | 3 | 00/2617 : F4 19 00 | PEA #{25} - 5603 | 2 game.s 2308 | Macro | 00 | | 0 | 00/261A | _Multiply - 5605 | 2 game.s 2308 | Code | 00 | | 3 | 00/261A : A2 0B 09 | LDX #$90B ; load tool call # - 5606 | 2 game.s 2308 | Code | 00 | | 4 | 00/261D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5607 | 2 game.s 2309 | Code | 00 | | 1 | 00/2621 : 68 | pla - 5608 | 2 game.s 2310 | Code | 00 | | 1 | 00/2622 : 0A | asl - 5609 | 2 game.s 2311 | Code | 00 | 2 | 3 | 00/2623 : 8D 6C 2A | sta localOFFSET - 5610 | 2 game.s 2312 | Code | 00 | | 1 | 00/2626 : 18 | clc - 5611 | 2 game.s 2313 | Code | 00 | 2 | 3 | 00/2627 : 69 51 43 | adc #fonction_mots - 5612 | 2 game.s 2314 | Code | 00 | | 2 | 00/262A : 85 90 | sta {{$80}+$10} ; on pointe sur fonction_mots(scene_actuelle) - 5613 | 2 game.s 2315 | Code | 00 | | 1 | 00/262C : 68 | pla - 5614 | 2 game.s 2316 | Empty | 00 | | 0 | 00/262D | - 5615 | 2 game.s 2317 | Code | 00 | 2 | 3 | 00/262D : 9C 68 2A | stz i ; l'index dans texte - 5616 | 2 game.s 2318 | Empty | 00 | | 0 | 00/2630 | - 5617 | 2 game.s 2319 | Comment | 00 | | 0 | 00/2630 | *-- mot$=fonction_mot$(scene_actuelle|,i%) - 5618 | 2 game.s 2320 | Comment | 00 | | 0 | 00/2630 | *-- mot2$=UPPER$(mot$) - 5619 | 2 game.s 2321 | Empty | 00 | | 0 | 00/2630 | - 5620 | 2 game.s 2322 | Code | 00 | 2 | 3 | 00/2630 : AD 7A 2A | lda index_mot ; prend l'adresse du mot - 5621 | 2 game.s 2323 | Code | 00 | | 1 | 00/2633 : 0A | asl ; dans ptrINDEX - 5622 | 2 game.s 2324 | Code | 00 | | 1 | 00/2634 : A8 | tay - 5623 | 2 game.s 2325 | Code | 00 | | 2 | 00/2635 : B1 90 | lda ({{$80}+$10}),y - 5624 | 2 game.s 2326 | Code | 00 | | 2 | 00/2637 : 85 90 | sta {{$80}+$10} - 5625 | 2 game.s 2327 | Code | 00 | 2 | 3 | 00/2639 : AD B9 07 | lda ptrINDEX+2 - 5626 | 2 game.s 2328 | Code | 00 | | 2 | 00/263C : 85 92 | sta {{$80}+$10}+2 - 5627 | 2 game.s 2329 | Empty | 00 | | 0 | 00/263E | - 5628 | 2 game.s 2330 | Code | 00 | | 3 | 00/263E : A9 00 00 | lda #0 ; on initialise les registres - 5629 | 2 game.s 2331 | Code | 00 | | 1 | 00/2641 : AA | tax - 5630 | 2 game.s 2332 | Code | 00 | | 1 | 00/2642 : A8 | tay - 5631 | 2 game.s 2333 | Code | 10 | | 2 | 00/2643 : E2 20 | sep #$20 ; on majusculinise le mot - 5632 | 2 game.s 2334 | Code | 10 | | 2 | 00/2645 : B7 90 | ozunid_35 lda [{{$80}+$10}],y - 5633 | 2 game.s 2335 | Code | 10 | | 2 | 00/2647 : C9 20 | cmp #{$20} - 5634 | 2 game.s 2336 | Code | 10 | | 2 | 00/2649 : F0 0E | beq mc_2 - 5635 | 2 game.s 2337 | Code | 10 | | 1 | 00/264B : AA | tax - 5636 | 2 game.s 2338 | Code | 10 | 2 | 3 | 00/264C : BD 79 1F | lda tblATARI,x ; from Atari to IIgs - 5637 | 2 game.s 2339 | Code | 10 | | 1 | 00/264F : AA | tax - 5638 | 2 game.s 2340 | Code | 10 | 2 | 3 | 00/2650 : BD 79 20 | lda tblUPPER,x ; to upper case - 5639 | 2 game.s 2341 | Code | 10 | 2 | 3 | 00/2653 : 99 94 2A | sta mot,y - 5640 | 2 game.s 2342 | Code | 10 | | 1 | 00/2656 : C8 | iny - 5641 | 2 game.s 2343 | Code | 10 | | 2 | 00/2657 : D0 EC | bne ozunid_35 - 5642 | 2 game.s 2344 | Empty | 10 | | 0 | 00/2659 | - 5643 | 2 game.s 2345 | Code | 10 | 2 | 3 | 00/2659 : 8C 70 2A | mc_2 sty len_max - 5644 | 2 game.s 2346 | Empty | 10 | | 0 | 00/265C | - 5645 | 2 game.s 2347 | Comment | 10 | | 0 | 00/265C | *--- REPEAT - 5646 | 2 game.s 2348 | Comment | 10 | | 0 | 00/265C | *--- pointeur_mot%=INSTR(texte2$,mot2$,pointeur_mot%) - 5647 | 2 game.s 2349 | Comment | 10 | | 0 | 00/265C | *--- IF INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%-1,1)),1)=0 AND INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%+LEN(mot$),1)))=0 - 5648 | 2 game.s 2350 | Empty | 10 | | 0 | 00/265C | - 5649 | 2 game.s 2351 | Code | 10 | 2 | 3 | 00/265C : AE 68 2A | ldx i ; on commence avec 0 - 5650 | 2 game.s 2352 | Code | 10 | | 3 | 00/265F : A0 00 00 | mc_3 ldy #0 - 5651 | 2 game.s 2353 | Code | 10 | 2 | 3 | 00/2662 : B9 94 2A | ozunid_36 lda mot,y ; compare le mot - 5652 | 2 game.s 2354 | Code | 10 | 2 | 3 | 00/2665 : DD DF 2B | cmp texte,x - 5653 | 2 game.s 2355 | Code | 10 | | 2 | 00/2668 : D0 0C | bne mc_5 ; pas le mme mot - 5654 | 2 game.s 2356 | Empty | 10 | | 0 | 00/266A | - 5655 | 2 game.s 2357 | Code | 10 | | 1 | 00/266A : E8 | inx - 5656 | 2 game.s 2358 | Code | 10 | | 1 | 00/266B : C8 | iny - 5657 | 2 game.s 2359 | Code | 10 | 2 | 3 | 00/266C : CC 70 2A | cpy len_max - 5658 | 2 game.s 2360 | Code | 10 | | 2 | 00/266F : 90 F1 | bcc ozunid_36 - 5659 | 2 game.s 2361 | Empty | 10 | | 0 | 00/2671 | - 5660 | 2 game.s 2362 | Code | 10 | 2 | 3 | 00/2671 : 20 8D 26 | jsr test_condition ; vrifie s'il est cliquable - 5661 | 2 game.s 2363 | Code | 10 | | 2 | 00/2674 : 80 06 | bra mc_6 ; mot suivant - 5662 | 2 game.s 2364 | Empty | 10 | | 0 | 00/2676 | - 5663 | 2 game.s 2365 | Code | 10 | | 1 | 00/2676 : E8 | mc_5 inx - 5664 | 2 game.s 2366 | Code | 10 | | 3 | 00/2677 : E0 DC 05 | cpx #{75}*{20} - 5665 | 2 game.s 2367 | Code | 10 | | 2 | 00/267A : 90 E3 | bcc mc_3 - 5666 | 2 game.s 2368 | Empty | 10 | | 0 | 00/267C | - 5667 | 2 game.s 2369 | Comment | 10 | | 0 | 00/267C | *--- UNTIL affichage!=TRUE - 5668 | 2 game.s 2370 | Empty | 10 | | 0 | 00/267C | - 5669 | 2 game.s 2371 | Comment | 10 | | 0 | 00/267C | *--- NEXT i% - 5670 | 2 game.s 2372 | Empty | 10 | | 0 | 00/267C | - 5671 | 2 game.s 2373 | Code | 10 | 2 | 3 | 00/267C : EE 7A 2A | mc_6 inc index_mot - 5672 | 2 game.s 2374 | Code | 10 | 2 | 3 | 00/267F : AD 7A 2A | lda index_mot - 5673 | 2 game.s 2375 | Code | 10 | 2 | 3 | 00/2682 : CD 7C 2A | cmp nb_mots - 5674 | 2 game.s 2376 | Code | 10 | | 2 | 00/2685 : B0 03 | bcs mc_99 - 5675 | 2 game.s 2377 | Code | 10 | | 3 | 00/2687 : 82 84 FF | brl mc_1 - 5676 | 2 game.s 2378 | Code | 00 | | 2 | 00/268A : C2 20 | mc_99 rep #$20 ; on sort - 5677 | 2 game.s 2379 | Code | 00 | | 1 | 00/268C : 60 | rts - 5678 | 2 game.s 2380 | Empty | 00 | | 0 | 00/268D | - 5679 | 2 game.s 2381 | Comment | 00 | | 0 | 00/268D | *--- - 5680 | 2 game.s 2382 | Comment | 00 | | 0 | 00/268D | * test_condition - 5681 | 2 game.s 2383 | Comment | 00 | | 0 | 00/268D | * on entre en A=8-bits - 5682 | 2 game.s 2384 | Comment | 00 | | 0 | 00/268D | * on doit ressortir en A=8-bits - 5683 | 2 game.s 2385 | Comment | 00 | | 0 | 00/268D | * si le mot est cliquable on remplit texte_liens - 5684 | 2 game.s 2386 | Empty | 00 | | 0 | 00/268D | - 5685 | 2 game.s 2387 | Empty | 00 | | 0 | 00/268D | - 5686 | 2 game.s 2388 | Directive | 00 | | 0 | 00/268D | mx %00 - 5687 | 2 game.s 2389 | Empty | 00 | | 0 | 00/268D | - 5688 | 2 game.s 2390 | Empty | 00 | | 0 | 00/268D | test_condition - 5689 | 2 game.s 2391 | Code | 00 | | 2 | 00/268D : C2 20 | rep #$20 - 5690 | 2 game.s 2392 | Code | 00 | | 1 | 00/268F : DA | phx ; 3,s - 5691 | 2 game.s 2393 | Code | 00 | | 1 | 00/2690 : 5A | phy ; 1,s - 5692 | 2 game.s 2394 | Empty | 00 | | 0 | 00/2691 | - 5693 | 2 game.s 2395 | Comment | 00 | | 0 | 00/2691 | * condition&=condition&(scene_actuelle|,i%) - 5694 | 2 game.s 2396 | Empty | 00 | | 0 | 00/2691 | - 5695 | 2 game.s 2397 | Code | 00 | 2 | 3 | 00/2691 : AD 7A 2A | lda index_mot - 5696 | 2 game.s 2398 | Code | 00 | | 1 | 00/2694 : 0A | asl - 5697 | 2 game.s 2399 | Code | 00 | | 1 | 00/2695 : 18 | clc - 5698 | 2 game.s 2400 | Code | 00 | 2 | 3 | 00/2696 : 6D 6C 2A | adc localOFFSET - 5699 | 2 game.s 2401 | Code | 00 | | 1 | 00/2699 : AA | tax - 5700 | 2 game.s 2402 | Code | 00 | 2 | 3 | 00/269A : BD 31 72 | lda condition,x ; xxx2B ou yy2D - 5701 | 2 game.s 2403 | Code | 00 | | 1 | 00/269D : 48 | pha - 5702 | 2 game.s 2404 | Code | 00 | | 3 | 00/269E : 29 00 FF | and #$ff00 ; index dans scene_visitee - 5703 | 2 game.s 2405 | Code | 00 | | 1 | 00/26A1 : EB | xba - 5704 | 2 game.s 2406 | Code | 00 | | 1 | 00/26A2 : AA | tax - 5705 | 2 game.s 2407 | Code | 00 | 2 | 3 | 00/26A3 : BD 10 92 | lda scene_visitee-1,x - 5706 | 2 game.s 2408 | Code | 00 | | 3 | 00/26A6 : 29 FF 00 | and #$ff - 5707 | 2 game.s 2409 | Code | 00 | | 1 | 00/26A9 : AA | tax ; true ou false - 5708 | 2 game.s 2410 | Code | 00 | | 1 | 00/26AA : 68 | pla - 5709 | 2 game.s 2411 | Code | 00 | | 3 | 00/26AB : 29 FF 00 | and #$00ff ; 2B ou 2D - 5710 | 2 game.s 2412 | Empty | 00 | | 0 | 00/26AE | - 5711 | 2 game.s 2413 | Comment | 00 | | 0 | 00/26AE | * IF (condition&>0 AND scene_visitee!(ABS(condition&))=TRUE) OR (condition&<0 AND scene_visitee!(ABS(-condition&))=FALSE) - 5712 | 2 game.s 2414 | Empty | 00 | | 0 | 00/26AE | - 5713 | 2 game.s 2415 | Code | 00 | | 3 | 00/26AE : C9 2B 00 | cmp #'+' - 5714 | 2 game.s 2416 | Code | 00 | | 2 | 00/26B1 : D0 07 | bne tc_moins - 5715 | 2 game.s 2417 | Code | 00 | | 3 | 00/26B3 : E0 01 00 | cpx #{1} - 5716 | 2 game.s 2418 | Code | 00 | | 2 | 00/26B6 : F0 07 | beq tc_addmot - 5717 | 2 game.s 2419 | Code | 00 | | 2 | 00/26B8 : D0 1B | bne tc_prendpas - 5718 | 2 game.s 2420 | Empty | 00 | | 0 | 00/26BA | - 5719 | 2 game.s 2421 | Code | 00 | | 3 | 00/26BA : E0 00 00 | tc_moins cpx #{0} - 5720 | 2 game.s 2422 | Code | 00 | | 2 | 00/26BD : D0 16 | bne tc_prendpas - 5721 | 2 game.s 2423 | Empty | 00 | | 0 | 00/26BF | - 5722 | 2 game.s 2424 | Code | 00 | | 1 | 00/26BF : 7A | tc_addmot ply ; marque le mot dans les buffers - 5723 | 2 game.s 2425 | Code | 00 | | 1 | 00/26C0 : FA | plx - 5724 | 2 game.s 2426 | Code | 10 | | 2 | 00/26C1 : E2 20 | sep #$20 - 5725 | 2 game.s 2427 | Code | 10 | | 1 | 00/26C3 : CA | ozunid_37 dex - 5726 | 2 game.s 2428 | Code | 10 | | 1 | 00/26C4 : 88 | dey - 5727 | 2 game.s 2429 | Code | 10 | | 2 | 00/26C5 : 30 10 | bmi tc_ok ; on sort sans dpiler - 5728 | 2 game.s 2430 | Code | 10 | | 2 | 00/26C7 : A9 0F | lda #{15} - 5729 | 2 game.s 2431 | Code | 10 | 2 | 3 | 00/26C9 : 9D BB 31 | sta texte_liens,x - 5730 | 2 game.s 2432 | Code | 10 | 2 | 3 | 00/26CC : AD 7A 2A | lda index_mot - 5731 | 2 game.s 2433 | Code | 10 | | 1 | 00/26CF : 1A | inc - 5732 | 2 game.s 2434 | Code | 10 | 2 | 3 | 00/26D0 : 9D 97 37 | sta texte_index,x - 5733 | 2 game.s 2435 | Code | 10 | | 2 | 00/26D3 : 80 EE | bra ozunid_37 - 5734 | 2 game.s 2436 | Empty | 10 | | 0 | 00/26D5 | - 5735 | 2 game.s 2437 | Code | 10 | | 1 | 00/26D5 : 7A | tc_prendpas ply - 5736 | 2 game.s 2438 | Code | 10 | | 1 | 00/26D6 : FA | plx - 5737 | 2 game.s 2439 | Empty | 10 | | 0 | 00/26D7 | - 5738 | 2 game.s 2440 | Code | 10 | | 2 | 00/26D7 : E2 20 | tc_ok sep #$20 - 5739 | 2 game.s 2441 | Code | 10 | | 1 | 00/26D9 : 60 | rts - 5740 | 2 game.s 2442 | Empty | 10 | | 0 | 00/26DA | - 5741 | 2 game.s 2443 | Directive | 00 | | 0 | 00/26DA | mx %00 - 5742 | 2 game.s 2444 | Empty | 00 | | 0 | 00/26DA | - 5743 | 2 game.s 2445 | Comment | 00 | | 0 | 00/26DA | *----------------------- - 5744 | 2 game.s 2446 | Comment | 00 | | 0 | 00/26DA | * MUSIQUE - OK - 5745 | 2 game.s 2447 | Comment | 00 | | 0 | 00/26DA | *----------------------- - 5746 | 2 game.s 2448 | Comment | 00 | | 0 | 00/26DA | * musique(module$) - 5747 | 2 game.s 2449 | Empty | 00 | | 0 | 00/26DA | - 5748 | 2 game.s 2450 | Empty | 00 | | 0 | 00/26DA | musique - 5749 | 2 game.s 2451 | Code | 00 | | 1 | 00/26DA : 60 | rts - 5750 | 2 game.s 2452 | Empty | 00 | | 0 | 00/26DB | - 5751 | 2 game.s 2453 | Comment | 00 | | 0 | 00/26DB | *----------------------- - 5752 | 2 game.s 2454 | Comment | 00 | | 0 | 00/26DB | * FIN_MUSIQUE - OK - 5753 | 2 game.s 2455 | Comment | 00 | | 0 | 00/26DB | *----------------------- - 5754 | 2 game.s 2456 | Comment | 00 | | 0 | 00/26DB | * fin_musique - 5755 | 2 game.s 2457 | Empty | 00 | | 0 | 00/26DB | - 5756 | 2 game.s 2458 | Empty | 00 | | 0 | 00/26DB | fin_musique - 5757 | 2 game.s 2459 | Code | 00 | | 1 | 00/26DB : 60 | rts - 5758 | 2 game.s 2460 | Empty | 00 | | 0 | 00/26DC | - 5759 | 2 game.s 2461 | Comment | 00 | | 0 | 00/26DC | *----------------------- - 5760 | 2 game.s 2462 | Comment | 00 | | 0 | 00/26DC | * MON BEAU CURSEUR - 5761 | 2 game.s 2463 | Comment | 00 | | 0 | 00/26DC | *----------------------- - 5762 | 2 game.s 2464 | Empty | 00 | | 0 | 00/26DC | - 5763 | 2 game.s 2465 | Data | 00 | | 4 | 00/26DC : 10 00 04 00 | monCURSEUR dw 16,4 - 5764 | 2 game.s 2466 | Data | 00 | | 8 | 00/26E0 : 00 00 00 00 | hex 0000000000000000 ; data + 5636 | 2 game.s 2325 | Empty | 00 | | 0 | 00/27B6 | + 5637 | 2 game.s 2326 | Comment | 00 | | 0 | 00/27B6 | *----------------------- + 5638 | 2 game.s 2327 | Comment | 00 | | 0 | 00/27B6 | * MOTS_CLICABLES + 5639 | 2 game.s 2328 | Comment | 00 | | 0 | 00/27B6 | *----------------------- + 5640 | 2 game.s 2329 | Comment | 00 | | 0 | 00/27B6 | * mots_clicables(texte$) + 5641 | 2 game.s 2330 | Empty | 00 | | 0 | 00/27B6 | + 5642 | 2 game.s 2331 | Empty | 00 | | 0 | 00/27B6 | mots_clicables + 5643 | 2 game.s 2332 | Code | 00 | | 3 | 00/27B6 : A9 FF FF | lda #-1 ; force un mot diffrent en entre de scne + 5644 | 2 game.s 2333 | Code | 00 | 2 | 3 | 00/27B9 : 8D 58 2C | sta mot_ancien + 5645 | 2 game.s 2334 | Empty | 00 | | 0 | 00/27BC | + 5646 | 2 game.s 2335 | Code | 00 | | 3 | 00/27BC : A9 00 00 | lda #0 ; on init les registres (mais pourquoi ?) + 5647 | 2 game.s 2336 | Code | 00 | | 1 | 00/27BF : AA | tax + 5648 | 2 game.s 2337 | Code | 00 | | 1 | 00/27C0 : A8 | tay + 5649 | 2 game.s 2338 | Code | 10 | | 2 | 00/27C1 : E2 20 | sep #$20 ; texte2$=UPPER$(texte$) + 5650 | 2 game.s 2339 | Code | 10 | | 3 | 00/27C3 : A2 00 00 | ldx #0 + 5651 | 2 game.s 2340 | Code | 10 | 2 | 3 | 00/27C6 : BD 4B 3F | ozunid_36 lda texte_final,x + 5652 | 2 game.s 2341 | Code | 10 | | 1 | 00/27C9 : A8 | tay + 5653 | 2 game.s 2342 | Code | 10 | 2 | 3 | 00/27CA : B9 51 21 | lda tblATARI,y + 5654 | 2 game.s 2343 | Code | 10 | | 1 | 00/27CD : A8 | tay + 5655 | 2 game.s 2344 | Code | 10 | 2 | 3 | 00/27CE : B9 51 22 | lda tblUPPER,y + 5656 | 2 game.s 2345 | Code | 10 | 2 | 3 | 00/27D1 : 9D B7 2D | sta texte,x + 5657 | 2 game.s 2346 | Code | 10 | | 1 | 00/27D4 : E8 | inx + 5658 | 2 game.s 2347 | Code | 10 | | 3 | 00/27D5 : E0 DC 05 | cpx #{75}*{20} + 5659 | 2 game.s 2348 | Code | 10 | | 2 | 00/27D8 : 90 EC | bcc ozunid_36 + 5660 | 2 game.s 2349 | Empty | 10 | | 0 | 00/27DA | + 5661 | 2 game.s 2350 | Code | 10 | 2 | 3 | 00/27DA : AE 60 2C | ldx scene_actuelle + 5662 | 2 game.s 2351 | Code | 10 | 2 | 3 | 00/27DD : BD 48 93 | lda pointeur_mots-1,x + 5663 | 2 game.s 2352 | Code | 10 | 2 | 3 | 00/27E0 : 8D 54 2C | sta nb_mots + 5664 | 2 game.s 2353 | Code | 10 | 2 | 3 | 00/27E3 : 9C 52 2C | stz index_mot + 5665 | 2 game.s 2354 | Empty | 10 | | 0 | 00/27E6 | + 5666 | 2 game.s 2355 | Comment | 10 | | 0 | 00/27E6 | * FOR i%=1 TO pointeur_mots|(scene_actuelle|) + 5667 | 2 game.s 2356 | Empty | 10 | | 0 | 00/27E6 | + 5668 | 2 game.s 2357 | Code | 00 | | 2 | 00/27E6 : C2 20 | mc_1 rep #$20 + 5669 | 2 game.s 2358 | Empty | 00 | | 0 | 00/27E8 | + 5670 | 2 game.s 2359 | Code | 00 | | 1 | 00/27E8 : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 5671 | 2 game.s 2360 | Code | 00 | | 1 | 00/27E9 : 48 | pha + 5672 | 2 game.s 2361 | Code | 00 | 2 | 3 | 00/27EA : AD 60 2C | lda scene_actuelle + 5673 | 2 game.s 2362 | Code | 00 | | 1 | 00/27ED : 3A | dec + 5674 | 2 game.s 2363 | Code | 00 | | 1 | 00/27EE : 48 | pha + 5675 | 2 game.s 2364 | Macro | 00 | | 0 | 00/27EF | PushWord #{25} ; taille d'une dimension + 5677 | 2 game.s 2364 | Code | 00 | | 3 | 00/27EF : F4 19 00 | PEA #{25} + 5680 | 2 game.s 2365 | Macro | 00 | | 0 | 00/27F2 | _Multiply + 5682 | 2 game.s 2365 | Code | 00 | | 3 | 00/27F2 : A2 0B 09 | LDX #$90B ; load tool call # + 5683 | 2 game.s 2365 | Code | 00 | | 4 | 00/27F5 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5684 | 2 game.s 2366 | Code | 00 | | 1 | 00/27F9 : 68 | pla + 5685 | 2 game.s 2367 | Code | 00 | | 1 | 00/27FA : 0A | asl + 5686 | 2 game.s 2368 | Code | 00 | 2 | 3 | 00/27FB : 8D 44 2C | sta localOFFSET + 5687 | 2 game.s 2369 | Code | 00 | | 1 | 00/27FE : 18 | clc + 5688 | 2 game.s 2370 | Code | 00 | 2 | 3 | 00/27FF : 69 29 45 | adc #fonction_mots + 5689 | 2 game.s 2371 | Code | 00 | | 2 | 00/2802 : 85 90 | sta {{$80}+$10} ; on pointe sur fonction_mots(scene_actuelle) + 5690 | 2 game.s 2372 | Code | 00 | | 1 | 00/2804 : 68 | pla + 5691 | 2 game.s 2373 | Empty | 00 | | 0 | 00/2805 | + 5692 | 2 game.s 2374 | Code | 00 | 2 | 3 | 00/2805 : 9C 40 2C | stz i ; l'index dans texte + 5693 | 2 game.s 2375 | Empty | 00 | | 0 | 00/2808 | + 5694 | 2 game.s 2376 | Comment | 00 | | 0 | 00/2808 | *-- mot$=fonction_mot$(scene_actuelle|,i%) + 5695 | 2 game.s 2377 | Comment | 00 | | 0 | 00/2808 | *-- mot2$=UPPER$(mot$) + 5696 | 2 game.s 2378 | Empty | 00 | | 0 | 00/2808 | + 5697 | 2 game.s 2379 | Code | 00 | 2 | 3 | 00/2808 : AD 52 2C | lda index_mot ; prend l'adresse du mot + 5698 | 2 game.s 2380 | Code | 00 | | 1 | 00/280B : 0A | asl ; dans ptrINDEX + 5699 | 2 game.s 2381 | Code | 00 | | 1 | 00/280C : A8 | tay + 5700 | 2 game.s 2382 | Code | 00 | | 2 | 00/280D : B1 90 | lda ({{$80}+$10}),y + 5701 | 2 game.s 2383 | Code | 00 | | 2 | 00/280F : 85 90 | sta {{$80}+$10} + 5702 | 2 game.s 2384 | Code | 00 | 2 | 3 | 00/2811 : AD B9 07 | lda ptrINDEX+2 + 5703 | 2 game.s 2385 | Code | 00 | | 2 | 00/2814 : 85 92 | sta {{$80}+$10}+2 + 5704 | 2 game.s 2386 | Empty | 00 | | 0 | 00/2816 | + 5705 | 2 game.s 2387 | Code | 00 | | 3 | 00/2816 : A9 00 00 | lda #0 ; on initialise les registres + 5706 | 2 game.s 2388 | Code | 00 | | 1 | 00/2819 : AA | tax + 5707 | 2 game.s 2389 | Code | 00 | | 1 | 00/281A : A8 | tay + 5708 | 2 game.s 2390 | Code | 10 | | 2 | 00/281B : E2 20 | sep #$20 ; on majusculinise le mot + 5709 | 2 game.s 2391 | Code | 10 | | 2 | 00/281D : B7 90 | ozunid_37 lda [{{$80}+$10}],y + 5710 | 2 game.s 2392 | Code | 10 | | 2 | 00/281F : C9 20 | cmp #{$20} + 5711 | 2 game.s 2393 | Code | 10 | | 2 | 00/2821 : F0 0E | beq mc_2 + 5712 | 2 game.s 2394 | Code | 10 | | 1 | 00/2823 : AA | tax + 5713 | 2 game.s 2395 | Code | 10 | 2 | 3 | 00/2824 : BD 51 21 | lda tblATARI,x ; from Atari to IIgs + 5714 | 2 game.s 2396 | Code | 10 | | 1 | 00/2827 : AA | tax + 5715 | 2 game.s 2397 | Code | 10 | 2 | 3 | 00/2828 : BD 51 22 | lda tblUPPER,x ; to upper case + 5716 | 2 game.s 2398 | Code | 10 | 2 | 3 | 00/282B : 99 6C 2C | sta mot,y + 5717 | 2 game.s 2399 | Code | 10 | | 1 | 00/282E : C8 | iny + 5718 | 2 game.s 2400 | Code | 10 | | 2 | 00/282F : D0 EC | bne ozunid_37 + 5719 | 2 game.s 2401 | Empty | 10 | | 0 | 00/2831 | + 5720 | 2 game.s 2402 | Code | 10 | 2 | 3 | 00/2831 : 8C 48 2C | mc_2 sty len_max + 5721 | 2 game.s 2403 | Empty | 10 | | 0 | 00/2834 | + 5722 | 2 game.s 2404 | Comment | 10 | | 0 | 00/2834 | *--- REPEAT + 5723 | 2 game.s 2405 | Comment | 10 | | 0 | 00/2834 | *--- pointeur_mot%=INSTR(texte2$,mot2$,pointeur_mot%) + 5724 | 2 game.s 2406 | Comment | 10 | | 0 | 00/2834 | *--- IF INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%-1,1)),1)=0 AND INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%+LEN(mot$),1)))=0 + 5725 | 2 game.s 2407 | Empty | 10 | | 0 | 00/2834 | + 5726 | 2 game.s 2408 | Code | 10 | 2 | 3 | 00/2834 : AE 40 2C | ldx i ; on commence avec 0 + 5727 | 2 game.s 2409 | Code | 10 | | 3 | 00/2837 : A0 00 00 | mc_3 ldy #0 + 5728 | 2 game.s 2410 | Code | 10 | 2 | 3 | 00/283A : B9 6C 2C | ozunid_38 lda mot,y ; compare le mot + 5729 | 2 game.s 2411 | Code | 10 | 2 | 3 | 00/283D : DD B7 2D | cmp texte,x + 5730 | 2 game.s 2412 | Code | 10 | | 2 | 00/2840 : D0 0C | bne mc_5 ; pas le mme mot + 5731 | 2 game.s 2413 | Empty | 10 | | 0 | 00/2842 | + 5732 | 2 game.s 2414 | Code | 10 | | 1 | 00/2842 : E8 | inx + 5733 | 2 game.s 2415 | Code | 10 | | 1 | 00/2843 : C8 | iny + 5734 | 2 game.s 2416 | Code | 10 | 2 | 3 | 00/2844 : CC 48 2C | cpy len_max + 5735 | 2 game.s 2417 | Code | 10 | | 2 | 00/2847 : 90 F1 | bcc ozunid_38 + 5736 | 2 game.s 2418 | Empty | 10 | | 0 | 00/2849 | + 5737 | 2 game.s 2419 | Code | 10 | 2 | 3 | 00/2849 : 20 65 28 | jsr test_condition ; vrifie s'il est cliquable + 5738 | 2 game.s 2420 | Code | 10 | | 2 | 00/284C : 80 06 | bra mc_6 ; mot suivant + 5739 | 2 game.s 2421 | Empty | 10 | | 0 | 00/284E | + 5740 | 2 game.s 2422 | Code | 10 | | 1 | 00/284E : E8 | mc_5 inx + 5741 | 2 game.s 2423 | Code | 10 | | 3 | 00/284F : E0 DC 05 | cpx #{75}*{20} + 5742 | 2 game.s 2424 | Code | 10 | | 2 | 00/2852 : 90 E3 | bcc mc_3 + 5743 | 2 game.s 2425 | Empty | 10 | | 0 | 00/2854 | + 5744 | 2 game.s 2426 | Comment | 10 | | 0 | 00/2854 | *--- UNTIL affichage!=TRUE + 5745 | 2 game.s 2427 | Empty | 10 | | 0 | 00/2854 | + 5746 | 2 game.s 2428 | Comment | 10 | | 0 | 00/2854 | *--- NEXT i% + 5747 | 2 game.s 2429 | Empty | 10 | | 0 | 00/2854 | + 5748 | 2 game.s 2430 | Code | 10 | 2 | 3 | 00/2854 : EE 52 2C | mc_6 inc index_mot + 5749 | 2 game.s 2431 | Code | 10 | 2 | 3 | 00/2857 : AD 52 2C | lda index_mot + 5750 | 2 game.s 2432 | Code | 10 | 2 | 3 | 00/285A : CD 54 2C | cmp nb_mots + 5751 | 2 game.s 2433 | Code | 10 | | 2 | 00/285D : B0 03 | bcs mc_99 + 5752 | 2 game.s 2434 | Code | 10 | | 3 | 00/285F : 82 84 FF | brl mc_1 + 5753 | 2 game.s 2435 | Code | 00 | | 2 | 00/2862 : C2 20 | mc_99 rep #$20 ; on sort + 5754 | 2 game.s 2436 | Code | 00 | | 1 | 00/2864 : 60 | rts + 5755 | 2 game.s 2437 | Empty | 00 | | 0 | 00/2865 | + 5756 | 2 game.s 2438 | Comment | 00 | | 0 | 00/2865 | *--- + 5757 | 2 game.s 2439 | Comment | 00 | | 0 | 00/2865 | * test_condition + 5758 | 2 game.s 2440 | Comment | 00 | | 0 | 00/2865 | * on entre en A=8-bits + 5759 | 2 game.s 2441 | Comment | 00 | | 0 | 00/2865 | * on doit ressortir en A=8-bits + 5760 | 2 game.s 2442 | Comment | 00 | | 0 | 00/2865 | * si le mot est cliquable on remplit texte_liens + 5761 | 2 game.s 2443 | Empty | 00 | | 0 | 00/2865 | + 5762 | 2 game.s 2444 | Empty | 00 | | 0 | 00/2865 | + 5763 | 2 game.s 2445 | Directive | 00 | | 0 | 00/2865 | mx %00 + 5764 | 2 game.s 2446 | Empty | 00 | | 0 | 00/2865 | + 5765 | 2 game.s 2447 | Empty | 00 | | 0 | 00/2865 | test_condition + 5766 | 2 game.s 2448 | Code | 00 | | 2 | 00/2865 : C2 20 | rep #$20 + 5767 | 2 game.s 2449 | Code | 00 | | 1 | 00/2867 : DA | phx ; 3,s + 5768 | 2 game.s 2450 | Code | 00 | | 1 | 00/2868 : 5A | phy ; 1,s + 5769 | 2 game.s 2451 | Empty | 00 | | 0 | 00/2869 | + 5770 | 2 game.s 2452 | Comment | 00 | | 0 | 00/2869 | * condition&=condition&(scene_actuelle|,i%) + 5771 | 2 game.s 2453 | Empty | 00 | | 0 | 00/2869 | + 5772 | 2 game.s 2454 | Code | 00 | 2 | 3 | 00/2869 : AD 52 2C | lda index_mot + 5773 | 2 game.s 2455 | Code | 00 | | 1 | 00/286C : 0A | asl + 5774 | 2 game.s 2456 | Code | 00 | | 1 | 00/286D : 18 | clc + 5775 | 2 game.s 2457 | Code | 00 | 2 | 3 | 00/286E : 6D 44 2C | adc localOFFSET + 5776 | 2 game.s 2458 | Code | 00 | | 1 | 00/2871 : AA | tax + 5777 | 2 game.s 2459 | Code | 00 | 2 | 3 | 00/2872 : BD 09 74 | lda condition,x ; xxx2B ou yy2D + 5778 | 2 game.s 2460 | Code | 00 | | 1 | 00/2875 : 48 | pha + 5779 | 2 game.s 2461 | Code | 00 | | 3 | 00/2876 : 29 00 FF | and #$ff00 ; index dans scene_visitee + 5780 | 2 game.s 2462 | Code | 00 | | 1 | 00/2879 : EB | xba + 5781 | 2 game.s 2463 | Code | 00 | | 1 | 00/287A : AA | tax + 5782 | 2 game.s 2464 | Code | 00 | 2 | 3 | 00/287B : BD E8 93 | lda scene_visitee-1,x + 5783 | 2 game.s 2465 | Code | 00 | | 3 | 00/287E : 29 FF 00 | and #$ff + 5784 | 2 game.s 2466 | Code | 00 | | 1 | 00/2881 : AA | tax ; true ou false + 5785 | 2 game.s 2467 | Code | 00 | | 1 | 00/2882 : 68 | pla + 5786 | 2 game.s 2468 | Code | 00 | | 3 | 00/2883 : 29 FF 00 | and #$00ff ; 2B ou 2D + 5787 | 2 game.s 2469 | Empty | 00 | | 0 | 00/2886 | + 5788 | 2 game.s 2470 | Comment | 00 | | 0 | 00/2886 | * IF (condition&>0 AND scene_visitee!(ABS(condition&))=TRUE) OR (condition&<0 AND scene_visitee!(ABS(-condition&))=FALSE) + 5789 | 2 game.s 2471 | Empty | 00 | | 0 | 00/2886 | + 5790 | 2 game.s 2472 | Code | 00 | | 3 | 00/2886 : C9 2B 00 | cmp #'+' + 5791 | 2 game.s 2473 | Code | 00 | | 2 | 00/2889 : D0 07 | bne tc_moins + 5792 | 2 game.s 2474 | Code | 00 | | 3 | 00/288B : E0 01 00 | cpx #{1} + 5793 | 2 game.s 2475 | Code | 00 | | 2 | 00/288E : F0 07 | beq tc_addmot + 5794 | 2 game.s 2476 | Code | 00 | | 2 | 00/2890 : D0 1B | bne tc_prendpas + 5795 | 2 game.s 2477 | Empty | 00 | | 0 | 00/2892 | + 5796 | 2 game.s 2478 | Code | 00 | | 3 | 00/2892 : E0 00 00 | tc_moins cpx #{0} + 5797 | 2 game.s 2479 | Code | 00 | | 2 | 00/2895 : D0 16 | bne tc_prendpas + 5798 | 2 game.s 2480 | Empty | 00 | | 0 | 00/2897 | + 5799 | 2 game.s 2481 | Code | 00 | | 1 | 00/2897 : 7A | tc_addmot ply ; marque le mot dans les buffers + 5800 | 2 game.s 2482 | Code | 00 | | 1 | 00/2898 : FA | plx + 5801 | 2 game.s 2483 | Code | 10 | | 2 | 00/2899 : E2 20 | sep #$20 + 5802 | 2 game.s 2484 | Code | 10 | | 1 | 00/289B : CA | ozunid_39 dex + 5803 | 2 game.s 2485 | Code | 10 | | 1 | 00/289C : 88 | dey + 5804 | 2 game.s 2486 | Code | 10 | | 2 | 00/289D : 30 10 | bmi tc_ok ; on sort sans dpiler + 5805 | 2 game.s 2487 | Code | 10 | | 2 | 00/289F : A9 0F | lda #{15} + 5806 | 2 game.s 2488 | Code | 10 | 2 | 3 | 00/28A1 : 9D 93 33 | sta texte_liens,x + 5807 | 2 game.s 2489 | Code | 10 | 2 | 3 | 00/28A4 : AD 52 2C | lda index_mot + 5808 | 2 game.s 2490 | Code | 10 | | 1 | 00/28A7 : 1A | inc + 5809 | 2 game.s 2491 | Code | 10 | 2 | 3 | 00/28A8 : 9D 6F 39 | sta texte_index,x + 5810 | 2 game.s 2492 | Code | 10 | | 2 | 00/28AB : 80 EE | bra ozunid_39 + 5811 | 2 game.s 2493 | Empty | 10 | | 0 | 00/28AD | + 5812 | 2 game.s 2494 | Code | 10 | | 1 | 00/28AD : 7A | tc_prendpas ply + 5813 | 2 game.s 2495 | Code | 10 | | 1 | 00/28AE : FA | plx + 5814 | 2 game.s 2496 | Empty | 10 | | 0 | 00/28AF | + 5815 | 2 game.s 2497 | Code | 10 | | 2 | 00/28AF : E2 20 | tc_ok sep #$20 + 5816 | 2 game.s 2498 | Code | 10 | | 1 | 00/28B1 : 60 | rts + 5817 | 2 game.s 2499 | Empty | 10 | | 0 | 00/28B2 | + 5818 | 2 game.s 2500 | Directive | 00 | | 0 | 00/28B2 | mx %00 + 5819 | 2 game.s 2501 | Empty | 00 | | 0 | 00/28B2 | + 5820 | 2 game.s 2502 | Comment | 00 | | 0 | 00/28B2 | *----------------------- + 5821 | 2 game.s 2503 | Comment | 00 | | 0 | 00/28B2 | * MUSIQUE - OK + 5822 | 2 game.s 2504 | Comment | 00 | | 0 | 00/28B2 | *----------------------- + 5823 | 2 game.s 2505 | Comment | 00 | | 0 | 00/28B2 | * musique(module$) + 5824 | 2 game.s 2506 | Empty | 00 | | 0 | 00/28B2 | + 5825 | 2 game.s 2507 | Empty | 00 | | 0 | 00/28B2 | musique + 5826 | 2 game.s 2508 | Code | 00 | | 1 | 00/28B2 : 60 | rts + 5827 | 2 game.s 2509 | Empty | 00 | | 0 | 00/28B3 | + 5828 | 2 game.s 2510 | Comment | 00 | | 0 | 00/28B3 | *----------------------- + 5829 | 2 game.s 2511 | Comment | 00 | | 0 | 00/28B3 | * FIN_MUSIQUE - OK + 5830 | 2 game.s 2512 | Comment | 00 | | 0 | 00/28B3 | *----------------------- + 5831 | 2 game.s 2513 | Comment | 00 | | 0 | 00/28B3 | * fin_musique + 5832 | 2 game.s 2514 | Empty | 00 | | 0 | 00/28B3 | + 5833 | 2 game.s 2515 | Empty | 00 | | 0 | 00/28B3 | fin_musique + 5834 | 2 game.s 2516 | Code | 00 | | 1 | 00/28B3 : 60 | rts + 5835 | 2 game.s 2517 | Empty | 00 | | 0 | 00/28B4 | + 5836 | 2 game.s 2518 | Comment | 00 | | 0 | 00/28B4 | *----------------------- + 5837 | 2 game.s 2519 | Comment | 00 | | 0 | 00/28B4 | * MON BEAU CURSEUR + 5838 | 2 game.s 2520 | Comment | 00 | | 0 | 00/28B4 | *----------------------- + 5839 | 2 game.s 2521 | Empty | 00 | | 0 | 00/28B4 | + 5840 | 2 game.s 2522 | Data | 00 | | 4 | 00/28B4 : 10 00 04 00 | monCURSEUR dw 16,4 + 5841 | 2 game.s 2523 | Data | 00 | | 8 | 00/28B8 : 00 00 00 00 | hex 0000000000000000 ; data | | | | | | 00 00 00 00 | - 5765 | 2 game.s 2467 | Data | 00 | | 8 | 00/26E8 : 00 00 00 00 | hex 00000000000000F0 + 5842 | 2 game.s 2524 | Data | 00 | | 8 | 00/28C0 : 00 00 00 00 | hex 00000000000000F0 | | | | | | 00 00 00 F0 | - 5766 | 2 game.s 2468 | Data | 00 | | 8 | 00/26F0 : 00 00 00 00 | hex 0000000000000000 + 5843 | 2 game.s 2525 | Data | 00 | | 8 | 00/28C8 : 00 00 00 00 | hex 0000000000000000 | | | | | | 00 00 00 00 | - 5767 | 2 game.s 2469 | Data | 00 | | 8 | 00/26F8 : 00 00 00 00 | hex 000000000000F0F0 + 5844 | 2 game.s 2526 | Data | 00 | | 8 | 00/28D0 : 00 00 00 00 | hex 000000000000F0F0 | | | | | | 00 00 F0 F0 | - 5768 | 2 game.s 2470 | Data | 00 | | 8 | 00/2700 : 00 00 00 00 | hex 0000000000FFF0F0 + 5845 | 2 game.s 2527 | Data | 00 | | 8 | 00/28D8 : 00 00 00 00 | hex 0000000000FFF0F0 | | | | | | 00 FF F0 F0 | - 5769 | 2 game.s 2471 | Data | 00 | | 8 | 00/2708 : 00 00 00 00 | hex 00000000FFF00FF0 + 5846 | 2 game.s 2528 | Data | 00 | | 8 | 00/28E0 : 00 00 00 00 | hex 00000000FFF00FF0 | | | | | | FF F0 0F F0 | - 5770 | 2 game.s 2472 | Data | 00 | | 8 | 00/2710 : 00 00 00 FF | hex 000000FFF0000F00 + 5847 | 2 game.s 2529 | Data | 00 | | 8 | 00/28E8 : 00 00 00 FF | hex 000000FFF0000F00 | | | | | | F0 00 0F 00 | - 5771 | 2 game.s 2473 | Data | 00 | | 8 | 00/2718 : 00 00 FF F0 | hex 0000FFF00000FF00 + 5848 | 2 game.s 2530 | Data | 00 | | 8 | 00/28F0 : 00 00 FF F0 | hex 0000FFF00000FF00 | | | | | | 00 00 FF 00 | - 5772 | 2 game.s 2474 | Data | 00 | | 8 | 00/2720 : 00 0F F0 00 | hex 000FF0000000F000 + 5849 | 2 game.s 2531 | Data | 00 | | 8 | 00/28F8 : 00 0F F0 00 | hex 000FF0000000F000 | | | | | | 00 00 F0 00 | - 5773 | 2 game.s 2475 | Data | 00 | | 8 | 00/2728 : 00 FF 00 00 | hex 00FF0000000FF000 + 5850 | 2 game.s 2532 | Data | 00 | | 8 | 00/2900 : 00 FF 00 00 | hex 00FF0000000FF000 | | | | | | 00 0F F0 00 | - 5774 | 2 game.s 2476 | Data | 00 | | 8 | 00/2730 : 00 F0 00 00 | hex 00F00000000F0000 + 5851 | 2 game.s 2533 | Data | 00 | | 8 | 00/2908 : 00 F0 00 00 | hex 00F00000000F0000 | | | | | | 00 0F 00 00 | - 5775 | 2 game.s 2477 | Data | 00 | | 8 | 00/2738 : 00 F0 00 00 | hex 00F0000000FF0000 + 5852 | 2 game.s 2534 | Data | 00 | | 8 | 00/2910 : 00 F0 00 00 | hex 00F0000000FF0000 | | | | | | 00 FF 00 00 | - 5776 | 2 game.s 2478 | Data | 00 | | 8 | 00/2740 : 00 F0 00 00 | hex 00F0000000F00000 + 5853 | 2 game.s 2535 | Data | 00 | | 8 | 00/2918 : 00 F0 00 00 | hex 00F0000000F00000 | | | | | | 00 F0 00 00 | - 5777 | 2 game.s 2479 | Data | 00 | | 8 | 00/2748 : 00 F0 00 00 | hex 00F000000FF00000 + 5854 | 2 game.s 2536 | Data | 00 | | 8 | 00/2920 : 00 F0 00 00 | hex 00F000000FF00000 | | | | | | 0F F0 00 00 | - 5778 | 2 game.s 2480 | Data | 00 | | 8 | 00/2750 : 00 00 00 00 | hex 00000000FF000000 + 5855 | 2 game.s 2537 | Data | 00 | | 8 | 00/2928 : 00 00 00 00 | hex 00000000FF000000 | | | | | | FF 00 00 00 | - 5779 | 2 game.s 2481 | Data | 00 | | 8 | 00/2758 : 00 00 FF FF | hex 0000FFFFF0000000 + 5856 | 2 game.s 2538 | Data | 00 | | 8 | 00/2930 : 00 00 FF FF | hex 0000FFFFF0000000 | | | | | | F0 00 00 00 | - 5780 | 2 game.s 2482 | Data | 00 | | 8 | 00/2760 : 00 00 00 00 | hex 0000000000000000 ; mask + 5857 | 2 game.s 2539 | Data | 00 | | 8 | 00/2938 : 00 00 00 00 | hex 0000000000000000 ; mask | | | | | | 00 00 00 00 | - 5781 | 2 game.s 2483 | Data | 00 | | 8 | 00/2768 : 00 00 00 00 | hex 0000000000000FF0 + 5858 | 2 game.s 2540 | Data | 00 | | 8 | 00/2940 : 00 00 00 00 | hex 0000000000000FF0 | | | | | | 00 00 0F F0 | - 5782 | 2 game.s 2484 | Data | 00 | | 8 | 00/2770 : 00 00 00 00 | hex 00000000000FFFF0 + 5859 | 2 game.s 2541 | Data | 00 | | 8 | 00/2948 : 00 00 00 00 | hex 00000000000FFFF0 | | | | | | 00 0F FF F0 | - 5783 | 2 game.s 2485 | Data | 00 | | 8 | 00/2778 : 00 00 00 00 | hex 000000000FFF0F00 + 5860 | 2 game.s 2542 | Data | 00 | | 8 | 00/2950 : 00 00 00 00 | hex 000000000FFF0F00 | | | | | | 0F FF 0F 00 | - 5784 | 2 game.s 2486 | Data | 00 | | 8 | 00/2780 : 00 00 00 0F | hex 0000000FFF00FF00 + 5861 | 2 game.s 2543 | Data | 00 | | 8 | 00/2958 : 00 00 00 0F | hex 0000000FFF00FF00 | | | | | | FF 00 FF 00 | - 5785 | 2 game.s 2487 | Data | 00 | | 8 | 00/2788 : 00 00 0F FF | hex 00000FFF0000F000 + 5862 | 2 game.s 2544 | Data | 00 | | 8 | 00/2960 : 00 00 0F FF | hex 00000FFF0000F000 | | | | | | 00 00 F0 00 | - 5786 | 2 game.s 2488 | Data | 00 | | 8 | 00/2790 : 00 0F FF 00 | hex 000FFF00000FF000 + 5863 | 2 game.s 2545 | Data | 00 | | 8 | 00/2968 : 00 0F FF 00 | hex 000FFF00000FF000 | | | | | | 00 0F F0 00 | - 5787 | 2 game.s 2489 | Data | 00 | | 8 | 00/2798 : 00 FF 00 00 | hex 00FF0000000F0000 + 5864 | 2 game.s 2546 | Data | 00 | | 8 | 00/2970 : 00 FF 00 00 | hex 00FF0000000F0000 | | | | | | 00 0F 00 00 | - 5788 | 2 game.s 2490 | Data | 00 | | 8 | 00/27A0 : 0F F0 00 00 | hex 0FF0000000FF0000 + 5865 | 2 game.s 2547 | Data | 00 | | 8 | 00/2978 : 0F F0 00 00 | hex 0FF0000000FF0000 | | | | | | 00 FF 00 00 | - 5789 | 2 game.s 2491 | Data | 00 | | 8 | 00/27A8 : 0F 00 00 00 | hex 0F00000000F00000 + 5866 | 2 game.s 2548 | Data | 00 | | 8 | 00/2980 : 0F 00 00 00 | hex 0F00000000F00000 | | | | | | 00 F0 00 00 | - 5790 | 2 game.s 2492 | Data | 00 | | 8 | 00/27B0 : 0F 00 00 00 | hex 0F0000000FF00000 + 5867 | 2 game.s 2549 | Data | 00 | | 8 | 00/2988 : 0F 00 00 00 | hex 0F0000000FF00000 | | | | | | 0F F0 00 00 | - 5791 | 2 game.s 2493 | Data | 00 | | 8 | 00/27B8 : 0F 00 00 00 | hex 0F0000000F000000 + 5868 | 2 game.s 2550 | Data | 00 | | 8 | 00/2990 : 0F 00 00 00 | hex 0F0000000F000000 | | | | | | 0F 00 00 00 | - 5792 | 2 game.s 2494 | Data | 00 | | 8 | 00/27C0 : 0F 00 00 00 | hex 0F000000FF000000 + 5869 | 2 game.s 2551 | Data | 00 | | 8 | 00/2998 : 0F 00 00 00 | hex 0F000000FF000000 | | | | | | FF 00 00 00 | - 5793 | 2 game.s 2495 | Data | 00 | | 8 | 00/27C8 : 0F F0 00 0F | hex 0FF0000FF0000000 + 5870 | 2 game.s 2552 | Data | 00 | | 8 | 00/29A0 : 0F F0 00 0F | hex 0FF0000FF0000000 | | | | | | F0 00 00 00 | - 5794 | 2 game.s 2496 | Data | 00 | | 8 | 00/27D0 : 00 FF FF FF | hex 00FFFFFF00000000 + 5871 | 2 game.s 2553 | Data | 00 | | 8 | 00/29A8 : 00 FF FF FF | hex 00FFFFFF00000000 | | | | | | 00 00 00 00 | - 5795 | 2 game.s 2497 | Data | 00 | | 8 | 00/27D8 : 00 00 00 00 | hex 0000000000000000 + 5872 | 2 game.s 2554 | Data | 00 | | 8 | 00/29B0 : 00 00 00 00 | hex 0000000000000000 | | | | | | 00 00 00 00 | - 5796 | 2 game.s 2498 | Data | 00 | | 4 | 00/27E0 : 02 00 0E 00 | dw 2,14 - 5797 | 2 game.s 2499 | Empty | 00 | | 0 | 00/27E4 | - 5798 | 2 game.s 2500 | Comment | 00 | | 0 | 00/27E4 | *--- The end - 5799 | 2 game.s 2501 | Empty | 00 | | 0 | 00/27E4 | - 5800 | 1 toutadisparu.s 1314 | Directive | 00 | | 0 | 00/27E4 | put data.s - 5801 | 3 data.s 1 | Comment | 00 | | 0 | 00/27E4 | * - 5802 | 3 data.s 2 | Comment | 00 | | 0 | 00/27E4 | * Tout a disparu - 5803 | 3 data.s 3 | Comment | 00 | | 0 | 00/27E4 | * - 5804 | 3 data.s 4 | Comment | 00 | | 0 | 00/27E4 | * (c) 1992, Franois Coulon - 5805 | 3 data.s 5 | Comment | 00 | | 0 | 00/27E4 | * (c) 2022, Antoine Vignau & Olivier Zardini - 5806 | 3 data.s 6 | Comment | 00 | | 0 | 00/27E4 | * - 5807 | 3 data.s 7 | Empty | 00 | | 0 | 00/27E4 | - 5808 | 3 data.s 8 | Directive | 00 | | 0 | 00/27E4 | mx %00 - 5809 | 3 data.s 9 | Empty | 00 | | 0 | 00/27E4 | - 5810 | 3 data.s 10 | Comment | 00 | | 0 | 00/27E4 | *----------------------- - 5811 | 3 data.s 11 | Comment | 00 | | 0 | 00/27E4 | * LES VARIABLES - 5812 | 3 data.s 12 | Comment | 00 | | 0 | 00/27E4 | *----------------------- - 5813 | 3 data.s 13 | Empty | 00 | | 0 | 00/27E4 | - 5814 | 3 data.s 14 | Empty | 00 | | 0 | 00/27E4 | DEBUT_DATA ; C'est vachement pratique pour tout effacer ! - 5815 | 3 data.s 15 | Empty | 00 | | 0 | 00/27E4 | - 5816 | 3 data.s 16 | Comment | 00 | | 0 | 00/27E4 | *--- Variables Apple IIgs - 5817 | 3 data.s 17 | Empty | 00 | | 0 | 00/27E4 | - 5818 | 3 data.s 18 | Data | 00 | | 640 | 00/27E4 : 00 00 00 00 | tblTEXTES ds 4*{160} + 5873 | 2 game.s 2555 | Data | 00 | | 4 | 00/29B8 : 02 00 0E 00 | dw 2,14 + 5874 | 2 game.s 2556 | Empty | 00 | | 0 | 00/29BC | + 5875 | 2 game.s 2557 | Comment | 00 | | 0 | 00/29BC | *--- The end + 5876 | 2 game.s 2558 | Empty | 00 | | 0 | 00/29BC | + 5877 | 1 toutadisparu.s 1314 | Directive | 00 | | 0 | 00/29BC | put data.s + 5878 | 3 data.s 1 | Comment | 00 | | 0 | 00/29BC | * + 5879 | 3 data.s 2 | Comment | 00 | | 0 | 00/29BC | * Tout a disparu + 5880 | 3 data.s 3 | Comment | 00 | | 0 | 00/29BC | * + 5881 | 3 data.s 4 | Comment | 00 | | 0 | 00/29BC | * (c) 1992, Franois Coulon + 5882 | 3 data.s 5 | Comment | 00 | | 0 | 00/29BC | * (c) 2022, Antoine Vignau & Olivier Zardini + 5883 | 3 data.s 6 | Comment | 00 | | 0 | 00/29BC | * + 5884 | 3 data.s 7 | Empty | 00 | | 0 | 00/29BC | + 5885 | 3 data.s 8 | Directive | 00 | | 0 | 00/29BC | mx %00 + 5886 | 3 data.s 9 | Empty | 00 | | 0 | 00/29BC | + 5887 | 3 data.s 10 | Comment | 00 | | 0 | 00/29BC | *----------------------- + 5888 | 3 data.s 11 | Comment | 00 | | 0 | 00/29BC | * LES VARIABLES + 5889 | 3 data.s 12 | Comment | 00 | | 0 | 00/29BC | *----------------------- + 5890 | 3 data.s 13 | Empty | 00 | | 0 | 00/29BC | + 5891 | 3 data.s 14 | Empty | 00 | | 0 | 00/29BC | DEBUT_DATA ; C'est vachement pratique pour tout effacer ! + 5892 | 3 data.s 15 | Empty | 00 | | 0 | 00/29BC | + 5893 | 3 data.s 16 | Comment | 00 | | 0 | 00/29BC | *--- Variables Apple IIgs + 5894 | 3 data.s 17 | Empty | 00 | | 0 | 00/29BC | + 5895 | 3 data.s 18 | Data | 00 | | 640 | 00/29BC : 00 00 00 00 | tblTEXTES ds 4*{160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5495,35 +5638,35 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5819 | 3 data.s 19 | Empty | 00 | | 0 | 00/2A64 | - 5820 | 3 data.s 20 | Comment | 00 | | 0 | 00/2A64 | *--- Variables Atari ST - 5821 | 3 data.s 21 | Empty | 00 | | 0 | 00/2A64 | - 5822 | 3 data.s 22 | Data | 00 | | 2 | 00/2A64 : 00 00 | nbTEXTES ds 2 - 5823 | 3 data.s 23 | Data | 00 | | 2 | 00/2A66 : 00 00 | nbTEXTES2 ds 2 ; nombre de textes indiqu dans le fichier .TEX - 5824 | 3 data.s 24 | Data | 00 | | 2 | 00/2A68 : 00 00 | i ds 2 ; un index - 5825 | 3 data.s 25 | Data | 00 | | 2 | 00/2A6A : 00 00 | nb_lignes ds 2 ; nombre de lignes de texte (c'est pour centrer) - 5826 | 3 data.s 26 | Data | 00 | | 2 | 00/2A6C : 00 00 | localOFFSET ds 2 ; offset de chaque range - 5827 | 3 data.s 27 | Data | 00 | | 2 | 00/2A6E : 00 00 | localPOINT ds 2 ; index du mot - 5828 | 3 data.s 28 | Data | 00 | | 2 | 00/2A70 : 00 00 | len_max ds 2 ; longueur de ligne_max - 5829 | 3 data.s 29 | Data | 00 | | 2 | 00/2A72 : 00 00 | longueur_texte ds 2 ; nombre de caracteres du texte d'origine - 5830 | 3 data.s 30 | Data | 00 | | 2 | 00/2A74 : 00 00 | return ds 2 ; premier RC dans une ligne - 5831 | 3 data.s 31 | Data | 00 | | 2 | 00/2A76 : 00 00 | rvb1 ds 2 ; index 1/5/9/D - 5832 | 3 data.s 32 | Data | 00 | | 2 | 00/2A78 : 00 00 | rvb2 ds 2 ; index 2/6/A/E - 5833 | 3 data.s 33 | Data | 00 | | 2 | 00/2A7A : 00 00 | index_mot ds 2 ; un autre index qui pointe - 5834 | 3 data.s 34 | Data | 00 | | 2 | 00/2A7C : 00 00 | nb_mots ds 2 ; nombre de mots dans la scene - 5835 | 3 data.s 35 | Data | 00 | | 2 | 00/2A7E : 00 00 | mot_clique ds 2 ; index du mot cliqu - 5836 | 3 data.s 36 | Data | 00 | | 2 | 00/2A80 : 00 00 | mot_ancien ds 2 ; index du mot prcdemment cliqu - 5837 | 3 data.s 37 | Data | 00 | | 2 | 00/2A82 : 00 00 | valeur_condition ds 2 ; valeur condition 2B xx ou 2D yy - 5838 | 3 data.s 38 | Data | 00 | | 2 | 00/2A84 : 00 00 | aventure ds 2 - 5839 | 3 data.s 39 | Data | 00 | | 2 | 00/2A86 : 00 00 | nombre_scenes ds 2 - 5840 | 3 data.s 40 | Data | 00 | | 2 | 00/2A88 : 00 00 | scene_actuelle ds 2 - 5841 | 3 data.s 41 | Data | 00 | | 2 | 00/2A8A : 00 00 | scene_ancienne ds 2 - 5842 | 3 data.s 42 | Data | 00 | | 2 | 00/2A8C : 00 00 | deplacement ds 2 ; BOOL - TRUE (new scene) or FALSE (same scene) - 5843 | 3 data.s 43 | Data | 00 | | 2 | 00/2A8E : 00 00 | image_chargee ds 2 ; WORD - TRUE or FALSE - 5844 | 3 data.s 44 | Data | 00 | | 2 | 00/2A90 : 00 00 | escape ds 2 ; BOOL - TRUE or FALSE - 5845 | 3 data.s 45 | Data | 00 | | 2 | 00/2A92 : 00 00 | fgSUITEFORCEE ds 2 ; BOOL - TRUE or FALSE - 5846 | 3 data.s 46 | Empty | 00 | | 0 | 00/2A94 | - 5847 | 3 data.s 47 | Data | 00 | | 128 | 00/2A94 : 00 00 00 00 | mot ds 128 ; le mot chercher (jusqu'au caractre espace) + 5896 | 3 data.s 19 | Empty | 00 | | 0 | 00/2C3C | + 5897 | 3 data.s 20 | Comment | 00 | | 0 | 00/2C3C | *--- Variables Atari ST + 5898 | 3 data.s 21 | Empty | 00 | | 0 | 00/2C3C | + 5899 | 3 data.s 22 | Data | 00 | | 2 | 00/2C3C : 00 00 | nbTEXTES ds 2 + 5900 | 3 data.s 23 | Data | 00 | | 2 | 00/2C3E : 00 00 | nbTEXTES2 ds 2 ; nombre de textes indiqu dans le fichier .TEX + 5901 | 3 data.s 24 | Data | 00 | | 2 | 00/2C40 : 00 00 | i ds 2 ; un index + 5902 | 3 data.s 25 | Data | 00 | | 2 | 00/2C42 : 00 00 | nb_lignes ds 2 ; nombre de lignes de texte (c'est pour centrer) + 5903 | 3 data.s 26 | Data | 00 | | 2 | 00/2C44 : 00 00 | localOFFSET ds 2 ; offset de chaque range + 5904 | 3 data.s 27 | Data | 00 | | 2 | 00/2C46 : 00 00 | localPOINT ds 2 ; index du mot + 5905 | 3 data.s 28 | Data | 00 | | 2 | 00/2C48 : 00 00 | len_max ds 2 ; longueur de ligne_max + 5906 | 3 data.s 29 | Data | 00 | | 2 | 00/2C4A : 00 00 | longueur_texte ds 2 ; nombre de caracteres du texte d'origine + 5907 | 3 data.s 30 | Data | 00 | | 2 | 00/2C4C : 00 00 | return ds 2 ; premier RC dans une ligne + 5908 | 3 data.s 31 | Data | 00 | | 2 | 00/2C4E : 00 00 | rvb1 ds 2 ; index 1/5/9/D + 5909 | 3 data.s 32 | Data | 00 | | 2 | 00/2C50 : 00 00 | rvb2 ds 2 ; index 2/6/A/E + 5910 | 3 data.s 33 | Data | 00 | | 2 | 00/2C52 : 00 00 | index_mot ds 2 ; un autre index qui pointe + 5911 | 3 data.s 34 | Data | 00 | | 2 | 00/2C54 : 00 00 | nb_mots ds 2 ; nombre de mots dans la scene + 5912 | 3 data.s 35 | Data | 00 | | 2 | 00/2C56 : 00 00 | mot_clique ds 2 ; index du mot cliqu + 5913 | 3 data.s 36 | Data | 00 | | 2 | 00/2C58 : 00 00 | mot_ancien ds 2 ; index du mot prcdemment cliqu + 5914 | 3 data.s 37 | Data | 00 | | 2 | 00/2C5A : 00 00 | valeur_condition ds 2 ; valeur condition 2B xx ou 2D yy + 5915 | 3 data.s 38 | Data | 00 | | 2 | 00/2C5C : 00 00 | aventure ds 2 + 5916 | 3 data.s 39 | Data | 00 | | 2 | 00/2C5E : 00 00 | nombre_scenes ds 2 + 5917 | 3 data.s 40 | Data | 00 | | 2 | 00/2C60 : 00 00 | scene_actuelle ds 2 + 5918 | 3 data.s 41 | Data | 00 | | 2 | 00/2C62 : 00 00 | scene_ancienne ds 2 + 5919 | 3 data.s 42 | Data | 00 | | 2 | 00/2C64 : 00 00 | deplacement ds 2 ; BOOL - TRUE (new scene) or FALSE (same scene) + 5920 | 3 data.s 43 | Data | 00 | | 2 | 00/2C66 : 00 00 | image_chargee ds 2 ; WORD - TRUE or FALSE + 5921 | 3 data.s 44 | Data | 00 | | 2 | 00/2C68 : 00 00 | escape ds 2 ; BOOL - TRUE or FALSE + 5922 | 3 data.s 45 | Data | 00 | | 2 | 00/2C6A : 00 00 | fgSUITEFORCEE ds 2 ; BOOL - TRUE or FALSE + 5923 | 3 data.s 46 | Empty | 00 | | 0 | 00/2C6C | + 5924 | 3 data.s 47 | Data | 00 | | 128 | 00/2C6C : 00 00 00 00 | mot ds 128 ; le mot chercher (jusqu'au caractre espace) | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5555,8 +5698,8 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5848 | 3 data.s 48 | Empty | 00 | | 0 | 00/2B14 | ligne_commentaire ; la phrase de commentaire "mot" : explication - 5849 | 3 data.s 49 | Data | 00 | | 128 | 00/2B14 : 00 00 00 00 | ds 128 + 5925 | 3 data.s 48 | Empty | 00 | | 0 | 00/2CEC | ligne_commentaire ; la phrase de commentaire "mot" : explication + 5926 | 3 data.s 49 | Data | 00 | | 128 | 00/2CEC : 00 00 00 00 | ds 128 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5588,10 +5731,10 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5850 | 3 data.s 50 | Empty | 00 | | 0 | 00/2B94 | - 5851 | 3 data.s 51 | Comment | 00 | | 0 | 00/2B94 | * Le texte afficher - 5852 | 3 data.s 52 | Empty | 00 | | 0 | 00/2B94 | - 5853 | 3 data.s 53 | Data | 00 | | 75 | 00/2B94 : 00 00 00 00 | ligne_max ds {75} ; une ligne du texte + 5927 | 3 data.s 50 | Empty | 00 | | 0 | 00/2D6C | + 5928 | 3 data.s 51 | Comment | 00 | | 0 | 00/2D6C | * Le texte afficher + 5929 | 3 data.s 52 | Empty | 00 | | 0 | 00/2D6C | + 5930 | 3 data.s 53 | Data | 00 | | 75 | 00/2D6C : 00 00 00 00 | ligne_max ds {75} ; une ligne du texte | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5610,7 +5753,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 | - 5854 | 3 data.s 54 | Data | 00 | | 1500 | 00/2BDF : 00 00 00 00 | texte ds {75}*{20} ; the text from the .TXT file + 5931 | 3 data.s 54 | Data | 00 | | 1500 | 00/2DB7 : 00 00 00 00 | texte ds {75}*{20} ; the text from the .TXT file | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5985,7 +6128,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5855 | 3 data.s 55 | Data | 00 | | 1500 | 00/31BB : 00 00 00 00 | texte_liens ds {75}*{20} ; FALSE: not a link, TRUE est un mot cliquable + 5932 | 3 data.s 55 | Data | 00 | | 1500 | 00/3393 : 00 00 00 00 | texte_liens ds {75}*{20} ; FALSE: not a link, TRUE est un mot cliquable | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -6360,7 +6503,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5856 | 3 data.s 56 | Data | 00 | | 1500 | 00/3797 : 00 00 00 00 | texte_index ds {75}*{20} ; numro du mot + 5933 | 3 data.s 56 | Data | 00 | | 1500 | 00/396F : 00 00 00 00 | texte_index ds {75}*{20} ; numro du mot | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -6735,7 +6878,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5857 | 3 data.s 57 | Data | 00 | | 1500 | 00/3D73 : 00 00 00 00 | texte_final ds {75}*{20} ; the final text - known as b$ in Atari ST + 5934 | 3 data.s 57 | Data | 00 | | 1500 | 00/3F4B : 00 00 00 00 | texte_final ds {75}*{20} ; the final text - known as b$ in Atari ST | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -7110,13 +7253,13 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5858 | 3 data.s 58 | Data | 00 | | 2 | 00/434F : 00 00 | ds 2 - 5859 | 3 data.s 59 | Empty | 00 | | 0 | 00/4351 | - 5860 | 3 data.s 60 | Comment | 00 | | 0 | 00/4351 | * Toujours en dcal : index 1 dmarre 0 (NB_TEXTES est toujours > au nombre de scnes) - 5861 | 3 data.s 61 | Empty | 00 | | 0 | 00/4351 | - 5862 | 3 data.s 62 | Empty | 00 | | 0 | 00/4351 | SUITE_DATA ; C'est vachement pratique pour tout effacer (encore) ! - 5863 | 3 data.s 63 | Empty | 00 | | 0 | 00/4351 | - 5864 | 3 data.s 64 | Data | 00 | | 8000 | 00/4351 : 00 00 00 00 | fonction_mots ds {160}*{25}*2 ; PNTR - mots qui vont "ragir" + 5935 | 3 data.s 58 | Data | 00 | | 2 | 00/4527 : 00 00 | ds 2 + 5936 | 3 data.s 59 | Empty | 00 | | 0 | 00/4529 | + 5937 | 3 data.s 60 | Comment | 00 | | 0 | 00/4529 | * Toujours en dcal : index 1 dmarre 0 (NB_TEXTES est toujours > au nombre de scnes) + 5938 | 3 data.s 61 | Empty | 00 | | 0 | 00/4529 | + 5939 | 3 data.s 62 | Empty | 00 | | 0 | 00/4529 | SUITE_DATA ; C'est vachement pratique pour tout effacer (encore) ! + 5940 | 3 data.s 63 | Empty | 00 | | 0 | 00/4529 | + 5941 | 3 data.s 64 | Data | 00 | | 8000 | 00/4529 : 00 00 00 00 | fonction_mots ds {160}*{25}*2 ; PNTR - mots qui vont "ragir" | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -9116,7 +9259,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5865 | 3 data.s 65 | Data | 00 | | 4000 | 00/6291 : 00 00 00 00 | aiguillage ds {160}*{25} ; BYTE - scene correspondant au mot + 5942 | 3 data.s 65 | Data | 00 | | 4000 | 00/6469 : 00 00 00 00 | aiguillage ds {160}*{25} ; BYTE - scene correspondant au mot | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -10116,7 +10259,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5866 | 3 data.s 66 | Data | 00 | | 8000 | 00/7231 : 00 00 00 00 | condition ds {160}*{25}*2 ; WORD - scene devant avoir ete vue (ou non si ngatif) + 5943 | 3 data.s 66 | Data | 00 | | 8000 | 00/7409 : 00 00 00 00 | condition ds {160}*{25}*2 ; WORD - scene devant avoir ete vue (ou non si ngatif) | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -12116,7 +12259,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5867 | 3 data.s 67 | Data | 00 | | 160 | 00/9171 : 00 00 00 00 | pointeur_mots ds {160} ; BYTE - nombre de mots pour chaque scene + 5944 | 3 data.s 67 | Data | 00 | | 160 | 00/9349 : 00 00 00 00 | pointeur_mots ds {160} ; BYTE - nombre de mots pour chaque scene | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -12156,7 +12299,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5868 | 3 data.s 68 | Data | 00 | | 160 | 00/9211 : 00 00 00 00 | scene_visitee ds {160} ; BOOL - le joueur est-il pass par cette scne ? + 5945 | 3 data.s 68 | Data | 00 | | 160 | 00/93E9 : 00 00 00 00 | scene_visitee ds {160} ; BOOL - le joueur est-il pass par cette scne ? | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -12196,7 +12339,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5869 | 3 data.s 69 | Data | 00 | | 8000 | 00/92B1 : 00 00 00 00 | phrase ds {160}*{25}*2 ; PNTR - phrases explicatives de chaque mot + 5946 | 3 data.s 69 | Data | 00 | | 8000 | 00/9489 : 00 00 00 00 | phrase ds {160}*{25}*2 ; PNTR - phrases explicatives de chaque mot | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14196,7 +14339,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5870 | 3 data.s 70 | Data | 00 | | 320 | 00/B1F1 : 00 00 00 00 | image_a_charger ds {160}*2 ; PNTR - nom des fichiers image charger chaque scne + 5947 | 3 data.s 70 | Data | 00 | | 320 | 00/B3C9 : 00 00 00 00 | image_a_charger ds {160}*2 ; PNTR - nom des fichiers image charger chaque scne | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14276,7 +14419,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5871 | 3 data.s 71 | Data | 00 | | 160 | 00/B331 : 00 00 00 00 | rouge1 ds {160} ; les composants RVB pour le fond + 5948 | 3 data.s 71 | Data | 00 | | 160 | 00/B509 : 00 00 00 00 | rouge1 ds {160} ; les composants RVB pour le fond | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14316,7 +14459,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5872 | 3 data.s 72 | Data | 00 | | 160 | 00/B3D1 : 00 00 00 00 | vert1 ds {160} + 5949 | 3 data.s 72 | Data | 00 | | 160 | 00/B5A9 : 00 00 00 00 | vert1 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14356,7 +14499,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5873 | 3 data.s 73 | Data | 00 | | 160 | 00/B471 : 00 00 00 00 | bleu1 ds {160} + 5950 | 3 data.s 73 | Data | 00 | | 160 | 00/B649 : 00 00 00 00 | bleu1 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14396,7 +14539,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5874 | 3 data.s 74 | Data | 00 | | 160 | 00/B511 : 00 00 00 00 | rouge2 ds {160} + 5951 | 3 data.s 74 | Data | 00 | | 160 | 00/B6E9 : 00 00 00 00 | rouge2 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14436,7 +14579,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5875 | 3 data.s 75 | Data | 00 | | 160 | 00/B5B1 : 00 00 00 00 | vert2 ds {160} + 5952 | 3 data.s 75 | Data | 00 | | 160 | 00/B789 : 00 00 00 00 | vert2 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14476,7 +14619,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5876 | 3 data.s 76 | Data | 00 | | 160 | 00/B651 : 00 00 00 00 | bleu2 ds {160} + 5953 | 3 data.s 76 | Data | 00 | | 160 | 00/B829 : 00 00 00 00 | bleu2 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14516,16 +14659,16 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5877 | 3 data.s 77 | Empty | 00 | | 0 | 00/B6F1 | - 5878 | 3 data.s 78 | Empty | 00 | | 0 | 00/B6F1 | FIN_DATA ; Ben, ouais ! - 5879 | 3 data.s 79 | Empty | 00 | | 0 | 00/B6F1 | - 5880 | 3 data.s 80 | Data | 00 | | 2 | 00/B6F1 : 00 00 | ds 2 ; padding, we never know :-) - 5881 | 3 data.s 81 | Empty | 00 | | 0 | 00/B6F3 | - 5882 | 3 data.s 82 | Comment | 00 | | 0 | 00/B6F3 | * Donnes des fichiers de sauvegarde - 5883 | 3 data.s 83 | Empty | 00 | | 0 | 00/B6F3 | - 5884 | 3 data.s 84 | Data | 00 | | 2 | 00/B6F3 : 00 00 | fiAVENTURE ds 2 - 5885 | 3 data.s 85 | Data | 00 | | 2 | 00/B6F5 : 00 00 | fiSCENEACTUELLE ds 2 - 5886 | 3 data.s 86 | Data | 00 | | 160 | 00/B6F7 : 00 00 00 00 | fiSCENEVISITEE ds {160} + 5954 | 3 data.s 77 | Empty | 00 | | 0 | 00/B8C9 | + 5955 | 3 data.s 78 | Empty | 00 | | 0 | 00/B8C9 | FIN_DATA ; Ben, ouais ! + 5956 | 3 data.s 79 | Empty | 00 | | 0 | 00/B8C9 | + 5957 | 3 data.s 80 | Data | 00 | | 2 | 00/B8C9 : 00 00 | ds 2 ; padding, we never know :-) + 5958 | 3 data.s 81 | Empty | 00 | | 0 | 00/B8CB | + 5959 | 3 data.s 82 | Comment | 00 | | 0 | 00/B8CB | * Donnes des fichiers de sauvegarde + 5960 | 3 data.s 83 | Empty | 00 | | 0 | 00/B8CB | + 5961 | 3 data.s 84 | Data | 00 | | 2 | 00/B8CB : 00 00 | fiAVENTURE ds 2 + 5962 | 3 data.s 85 | Data | 00 | | 2 | 00/B8CD : 00 00 | fiSCENEACTUELLE ds 2 + 5963 | 3 data.s 86 | Data | 00 | | 160 | 00/B8CF : 00 00 00 00 | fiSCENEVISITEE ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14565,1077 +14708,1077 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5887 | 3 data.s 87 | Empty | 00 | | 0 | 00/B797 | - 5888 | 3 data.s 88 | Empty | 00 | | 0 | 00/B797 | - 5889 | 1 toutadisparu.s 1315 | Directive | 00 | | 0 | 00/B797 | put ecr.s - 5890 | 4 ecr.s 1 | Comment | 00 | | 0 | 00/B797 | * - 5891 | 4 ecr.s 2 | Comment | 00 | | 0 | 00/B797 | * Tout a disparu - 5892 | 4 ecr.s 3 | Comment | 00 | | 0 | 00/B797 | * - 5893 | 4 ecr.s 4 | Comment | 00 | | 0 | 00/B797 | * (c) 1992, Franois Coulon - 5894 | 4 ecr.s 5 | Comment | 00 | | 0 | 00/B797 | * (c) 2022, Antoine Vignau & Olivier Zardini - 5895 | 4 ecr.s 6 | Comment | 00 | | 0 | 00/B797 | * - 5896 | 4 ecr.s 7 | Empty | 00 | | 0 | 00/B797 | - 5897 | 4 ecr.s 8 | Directive | 00 | | 0 | 00/B797 | mx %00 - 5898 | 4 ecr.s 9 | Empty | 00 | | 0 | 00/B797 | - 5899 | 4 ecr.s 10 | Empty | 00 | | 0 | 00/B797 | tag_points - 5900 | 4 ecr.s 11 | Comment | 00 | | 0 | 00/B797 | * HEX 0669 - 5901 | 4 ecr.s 12 | Data | 00 | | 14 | 00/B797 : 44 05 44 06 | HEX 4405440644064406440744074408 + 5964 | 3 data.s 87 | Empty | 00 | | 0 | 00/B96F | + 5965 | 3 data.s 88 | Empty | 00 | | 0 | 00/B96F | + 5966 | 1 toutadisparu.s 1315 | Directive | 00 | | 0 | 00/B96F | put ecr.s + 5967 | 4 ecr.s 1 | Comment | 00 | | 0 | 00/B96F | * + 5968 | 4 ecr.s 2 | Comment | 00 | | 0 | 00/B96F | * Tout a disparu + 5969 | 4 ecr.s 3 | Comment | 00 | | 0 | 00/B96F | * + 5970 | 4 ecr.s 4 | Comment | 00 | | 0 | 00/B96F | * (c) 1992, Franois Coulon + 5971 | 4 ecr.s 5 | Comment | 00 | | 0 | 00/B96F | * (c) 2022, Antoine Vignau & Olivier Zardini + 5972 | 4 ecr.s 6 | Comment | 00 | | 0 | 00/B96F | * + 5973 | 4 ecr.s 7 | Empty | 00 | | 0 | 00/B96F | + 5974 | 4 ecr.s 8 | Directive | 00 | | 0 | 00/B96F | mx %00 + 5975 | 4 ecr.s 9 | Empty | 00 | | 0 | 00/B96F | + 5976 | 4 ecr.s 10 | Empty | 00 | | 0 | 00/B96F | tag_points + 5977 | 4 ecr.s 11 | Comment | 00 | | 0 | 00/B96F | * HEX 0669 + 5978 | 4 ecr.s 12 | Data | 00 | | 14 | 00/B96F : 44 05 44 06 | HEX 4405440644064406440744074408 | | | | | | 44 06 44 06 | | | | | | | 44 07 44 07 | | | | | | | 44 08 | - 5902 | 4 ecr.s 13 | Data | 00 | | 16 | 00/B7A5 : 44 08 44 08 | HEX 4408440844094409440A440A440A440B + 5979 | 4 ecr.s 13 | Data | 00 | | 16 | 00/B97D : 44 08 44 08 | HEX 4408440844094409440A440A440A440B | | | | | | 44 09 44 09 | | | | | | | 44 0A 44 0A | | | | | | | 44 0A 44 0B | - 5903 | 4 ecr.s 14 | Data | 00 | | 16 | 00/B7B5 : 44 0B 44 0C | HEX 440B440C440C440C440D440D440E440E + 5980 | 4 ecr.s 14 | Data | 00 | | 16 | 00/B98D : 44 0B 44 0C | HEX 440B440C440C440C440D440D440E440E | | | | | | 44 0C 44 0C | | | | | | | 44 0D 44 0D | | | | | | | 44 0E 44 0E | - 5904 | 4 ecr.s 15 | Data | 00 | | 16 | 00/B7C5 : 44 0E 44 0F | HEX 440E440F440F44104410441044114411 + 5981 | 4 ecr.s 15 | Data | 00 | | 16 | 00/B99D : 44 0E 44 0F | HEX 440E440F440F44104410441044114411 | | | | | | 44 0F 44 10 | | | | | | | 44 10 44 10 | | | | | | | 44 11 44 11 | - 5905 | 4 ecr.s 16 | Data | 00 | | 16 | 00/B7D5 : 38 05 39 05 | HEX 38053905390539053A053A053B053B05 + 5982 | 4 ecr.s 16 | Data | 00 | | 16 | 00/B9AD : 38 05 39 05 | HEX 38053905390539053A053A053B053B05 | | | | | | 39 05 39 05 | | | | | | | 3A 05 3A 05 | | | | | | | 3B 05 3B 05 | - 5906 | 4 ecr.s 17 | Data | 00 | | 16 | 00/B7E5 : 3B 05 3C 05 | HEX 3B053C053C053D053D053D053E053E05 + 5983 | 4 ecr.s 17 | Data | 00 | | 16 | 00/B9BD : 3B 05 3C 05 | HEX 3B053C053C053D053D053D053E053E05 | | | | | | 3C 05 3D 05 | | | | | | | 3D 05 3D 05 | | | | | | | 3E 05 3E 05 | - 5907 | 4 ecr.s 18 | Data | 00 | | 16 | 00/B7F5 : 3F 05 3F 05 | HEX 3F053F053F0540054005410541054105 + 5984 | 4 ecr.s 18 | Data | 00 | | 16 | 00/B9CD : 3F 05 3F 05 | HEX 3F053F053F0540054005410541054105 | | | | | | 3F 05 40 05 | | | | | | | 40 05 41 05 | | | | | | | 41 05 41 05 | - 5908 | 4 ecr.s 19 | Data | 00 | | 16 | 00/B805 : 42 05 42 05 | HEX 42054205430543054305440544054505 + 5985 | 4 ecr.s 19 | Data | 00 | | 16 | 00/B9DD : 42 05 42 05 | HEX 42054205430543054305440544054505 | | | | | | 43 05 43 05 | | | | | | | 43 05 44 05 | | | | | | | 44 05 45 05 | - 5909 | 4 ecr.s 20 | Data | 00 | | 16 | 00/B815 : 45 05 45 05 | HEX 45054505450646064606470647064706 + 5986 | 4 ecr.s 20 | Data | 00 | | 16 | 00/B9ED : 45 05 45 05 | HEX 45054505450646064606470647064706 | | | | | | 45 06 46 06 | | | | | | | 46 06 47 06 | | | | | | | 47 06 47 06 | - 5910 | 4 ecr.s 21 | Data | 00 | | 16 | 00/B825 : 48 06 48 06 | HEX 480648064906490649064A064A064B06 + 5987 | 4 ecr.s 21 | Data | 00 | | 16 | 00/B9FD : 48 06 48 06 | HEX 480648064906490649064A064A064B06 | | | | | | 49 06 49 06 | | | | | | | 49 06 4A 06 | | | | | | | 4A 06 4B 06 | - 5911 | 4 ecr.s 22 | Data | 00 | | 16 | 00/B835 : 4B 06 4B 06 | HEX 4B064B064C064C064D064D064D066006 + 5988 | 4 ecr.s 22 | Data | 00 | | 16 | 00/BA0D : 4B 06 4B 06 | HEX 4B064B064C064C064D064D064D066006 | | | | | | 4C 06 4C 06 | | | | | | | 4D 06 4D 06 | | | | | | | 4D 06 60 06 | - 5912 | 4 ecr.s 23 | Data | 00 | | 16 | 00/B845 : 5F 06 5F 06 | HEX 5F065F065F065E065E065D065D065D06 + 5989 | 4 ecr.s 23 | Data | 00 | | 16 | 00/BA1D : 5F 06 5F 06 | HEX 5F065F065F065E065E065D065D065D06 | | | | | | 5F 06 5E 06 | | | | | | | 5E 06 5D 06 | | | | | | | 5D 06 5D 06 | - 5913 | 4 ecr.s 24 | Data | 00 | | 16 | 00/B855 : 5C 06 5C 06 | HEX 5C065C065B065B065B065A065A065A06 + 5990 | 4 ecr.s 24 | Data | 00 | | 16 | 00/BA2D : 5C 06 5C 06 | HEX 5C065C065B065B065B065A065A065A06 | | | | | | 5B 06 5B 06 | | | | | | | 5B 06 5A 06 | | | | | | | 5A 06 5A 06 | - 5914 | 4 ecr.s 25 | Data | 00 | | 16 | 00/B865 : 59 06 59 06 | HEX 59065906590659065806580758075707 + 5991 | 4 ecr.s 25 | Data | 00 | | 16 | 00/BA3D : 59 06 59 06 | HEX 59065906590659065806580758075707 | | | | | | 59 06 59 06 | | | | | | | 58 06 58 07 | | | | | | | 58 07 57 07 | - 5915 | 4 ecr.s 26 | Data | 00 | | 16 | 00/B875 : 57 07 57 07 | HEX 57075707570857085708570856085609 + 5992 | 4 ecr.s 26 | Data | 00 | | 16 | 00/BA4D : 57 07 57 07 | HEX 57075707570857085708570856085609 | | | | | | 57 08 57 08 | | | | | | | 57 08 57 08 | | | | | | | 56 08 56 09 | - 5916 | 4 ecr.s 27 | Data | 00 | | 16 | 00/B885 : 56 09 56 0A | HEX 5609560A560A560A560A560B560B560C + 5993 | 4 ecr.s 27 | Data | 00 | | 16 | 00/BA5D : 56 09 56 0A | HEX 5609560A560A560A560A560B560B560C | | | | | | 56 0A 56 0A | | | | | | | 56 0A 56 0B | | | | | | | 56 0B 56 0C | - 5917 | 4 ecr.s 28 | Data | 00 | | 16 | 00/B895 : 56 0C 56 0C | HEX 560C560C560D560D560E560E560E560F + 5994 | 4 ecr.s 28 | Data | 00 | | 16 | 00/BA6D : 56 0C 56 0C | HEX 560C560C560D560D560E560E560E560F | | | | | | 56 0D 56 0D | | | | | | | 56 0E 56 0E | | | | | | | 56 0E 56 0F | - 5918 | 4 ecr.s 29 | Data | 00 | | 16 | 00/B8A5 : 56 0F 56 0F | HEX 560F560F561057105710571057105810 + 5995 | 4 ecr.s 29 | Data | 00 | | 16 | 00/BA7D : 56 0F 56 0F | HEX 560F560F561057105710571057105810 | | | | | | 56 10 57 10 | | | | | | | 57 10 57 10 | | | | | | | 57 10 58 10 | - 5919 | 4 ecr.s 30 | Data | 00 | | 16 | 00/B8B5 : 58 10 58 10 | HEX 5810581059105910591159115A115A11 + 5996 | 4 ecr.s 30 | Data | 00 | | 16 | 00/BA8D : 58 10 58 10 | HEX 5810581059105910591159115A115A11 | | | | | | 59 10 59 10 | | | | | | | 59 11 59 11 | | | | | | | 5A 11 5A 11 | - 5920 | 4 ecr.s 31 | Data | 00 | | 16 | 00/B8C5 : 5B 11 5B 11 | HEX 5B115B115B115B115C115C115D115D11 + 5997 | 4 ecr.s 31 | Data | 00 | | 16 | 00/BA9D : 5B 11 5B 11 | HEX 5B115B115B115B115C115C115D115D11 | | | | | | 5B 11 5B 11 | | | | | | | 5C 11 5C 11 | | | | | | | 5D 11 5D 11 | - 5921 | 4 ecr.s 32 | Data | 00 | | 16 | 00/B8D5 : 5D 11 5E 11 | HEX 5D115E115E115F115F115F1160116011 + 5998 | 4 ecr.s 32 | Data | 00 | | 16 | 00/BAAD : 5D 11 5E 11 | HEX 5D115E115E115F115F115F1160116011 | | | | | | 5E 11 5F 11 | | | | | | | 5F 11 5F 11 | | | | | | | 60 11 60 11 | - 5922 | 4 ecr.s 33 | Data | 00 | | 16 | 00/B8E5 : 61 11 61 11 | HEX 61116111611162116211631163116311 + 5999 | 4 ecr.s 33 | Data | 00 | | 16 | 00/BABD : 61 11 61 11 | HEX 61116111611162116211631163116311 | | | | | | 61 11 62 11 | | | | | | | 62 11 63 11 | | | | | | | 63 11 63 11 | - 5923 | 4 ecr.s 34 | Data | 00 | | 16 | 00/B8F5 : 63 11 64 11 | HEX 63116411641164106510651065106610 + 6000 | 4 ecr.s 34 | Data | 00 | | 16 | 00/BACD : 63 11 64 11 | HEX 63116411641164106510651065106610 | | | | | | 64 11 64 10 | | | | | | | 65 10 65 10 | | | | | | | 65 10 66 10 | - 5924 | 4 ecr.s 35 | Data | 00 | | 16 | 00/B905 : 66 10 66 10 | HEX 66106610660F660F660F660E670E670E + 6001 | 4 ecr.s 35 | Data | 00 | | 16 | 00/BADD : 66 10 66 10 | HEX 66106610660F660F660F660E670E670E | | | | | | 66 0F 66 0F | | | | | | | 66 0F 66 0E | | | | | | | 67 0E 67 0E | - 5925 | 4 ecr.s 36 | Data | 00 | | 16 | 00/B915 : 67 0E 67 0D | HEX 670E670D670D670D670C670C670C670B + 6002 | 4 ecr.s 36 | Data | 00 | | 16 | 00/BAED : 67 0E 67 0D | HEX 670E670D670D670D670C670C670C670B | | | | | | 67 0D 67 0D | | | | | | | 67 0C 67 0C | | | | | | | 67 0C 67 0B | - 5926 | 4 ecr.s 37 | Data | 00 | | 16 | 00/B925 : 67 0B 67 0A | HEX 670B670A670A670A6709670967086708 + 6003 | 4 ecr.s 37 | Data | 00 | | 16 | 00/BAFD : 67 0B 67 0A | HEX 670B670A670A670A6709670967086708 | | | | | | 67 0A 67 0A | | | | | | | 67 09 67 09 | | | | | | | 67 08 67 08 | - 5927 | 4 ecr.s 38 | Data | 00 | | 16 | 00/B935 : 67 08 67 07 | HEX 67086707670767076706660666066606 + 6004 | 4 ecr.s 38 | Data | 00 | | 16 | 00/BB0D : 67 08 67 07 | HEX 67086707670767076706660666066606 | | | | | | 67 07 67 07 | | | | | | | 67 06 66 06 | | | | | | | 66 06 66 06 | - 5928 | 4 ecr.s 39 | Data | 00 | | 16 | 00/B945 : 66 06 65 06 | HEX 66066506650665066406640663066306 + 6005 | 4 ecr.s 39 | Data | 00 | | 16 | 00/BB1D : 66 06 65 06 | HEX 66066506650665066406640663066306 | | | | | | 65 06 65 06 | | | | | | | 64 06 64 06 | | | | | | | 63 06 63 06 | - 5929 | 4 ecr.s 40 | Data | 00 | | 16 | 00/B955 : 63 06 62 06 | HEX 63066206620661066105610561056005 + 6006 | 4 ecr.s 40 | Data | 00 | | 16 | 00/BB2D : 63 06 62 06 | HEX 63066206620661066105610561056005 | | | | | | 62 06 61 06 | | | | | | | 61 05 61 05 | | | | | | | 61 05 60 05 | - 5930 | 4 ecr.s 41 | Data | 00 | | 16 | 00/B965 : 71 05 71 06 | HEX 71057106710671067107710771087108 + 6007 | 4 ecr.s 41 | Data | 00 | | 16 | 00/BB3D : 71 05 71 06 | HEX 71057106710671067107710771087108 | | | | | | 71 06 71 06 | | | | | | | 71 07 71 07 | | | | | | | 71 08 71 08 | - 5931 | 4 ecr.s 42 | Data | 00 | | 16 | 00/B975 : 71 08 71 09 | HEX 710871097109710A710A710A710B710B + 6008 | 4 ecr.s 42 | Data | 00 | | 16 | 00/BB4D : 71 08 71 09 | HEX 710871097109710A710A710A710B710B | | | | | | 71 09 71 0A | | | | | | | 71 0A 71 0A | | | | | | | 71 0B 71 0B | - 5932 | 4 ecr.s 43 | Data | 00 | | 16 | 00/B985 : 71 0C 71 0C | HEX 710C710C710C710D710D710E710E710E + 6009 | 4 ecr.s 43 | Data | 00 | | 16 | 00/BB5D : 71 0C 71 0C | HEX 710C710C710C710D710D710E710E710E | | | | | | 71 0C 71 0D | | | | | | | 71 0D 71 0E | | | | | | | 71 0E 71 0E | - 5933 | 4 ecr.s 44 | Data | 00 | | 16 | 00/B995 : 71 0E 72 0E | HEX 710E720E720F720F720F721072107310 + 6010 | 4 ecr.s 44 | Data | 00 | | 16 | 00/BB6D : 71 0E 72 0E | HEX 710E720E720F720F720F721072107310 | | | | | | 72 0F 72 0F | | | | | | | 72 0F 72 10 | | | | | | | 72 10 73 10 | - 5934 | 4 ecr.s 45 | Data | 00 | | 16 | 00/B9A5 : 73 10 73 10 | HEX 73107310731074107410741075107510 + 6011 | 4 ecr.s 45 | Data | 00 | | 16 | 00/BB7D : 73 10 73 10 | HEX 73107310731074107410741075107510 | | | | | | 73 10 74 10 | | | | | | | 74 10 74 10 | | | | | | | 75 10 75 10 | - 5935 | 4 ecr.s 46 | Data | 00 | | 16 | 00/B9B5 : 75 11 76 11 | HEX 75117611761176117611771177117811 + 6012 | 4 ecr.s 46 | Data | 00 | | 16 | 00/BB8D : 75 11 76 11 | HEX 75117611761176117611771177117811 | | | | | | 76 11 76 11 | | | | | | | 76 11 77 11 | | | | | | | 77 11 78 11 | - 5936 | 4 ecr.s 47 | Data | 00 | | 16 | 00/B9C5 : 78 11 78 11 | HEX 78117811791179117A117A117A117B11 + 6013 | 4 ecr.s 47 | Data | 00 | | 16 | 00/BB9D : 78 11 78 11 | HEX 78117811791179117A117A117A117B11 | | | | | | 79 11 79 11 | | | | | | | 7A 11 7A 11 | | | | | | | 7A 11 7B 11 | - 5937 | 4 ecr.s 48 | Data | 00 | | 16 | 00/B9D5 : 7B 11 7C 11 | HEX 7B117C117C117C117C117D117D117D10 + 6014 | 4 ecr.s 48 | Data | 00 | | 16 | 00/BBAD : 7B 11 7C 11 | HEX 7B117C117C117C117C117D117D117D10 | | | | | | 7C 11 7C 11 | | | | | | | 7C 11 7D 11 | | | | | | | 7D 11 7D 10 | - 5938 | 4 ecr.s 49 | Data | 00 | | 16 | 00/B9E5 : 7D 10 7E 10 | HEX 7D107E107E107E107E0F7E0F7E0F7F0F + 6015 | 4 ecr.s 49 | Data | 00 | | 16 | 00/BBBD : 7D 10 7E 10 | HEX 7D107E107E107E107E0F7E0F7E0F7F0F | | | | | | 7E 10 7E 10 | | | | | | | 7E 0F 7E 0F | | | | | | | 7E 0F 7F 0F | - 5939 | 4 ecr.s 50 | Data | 00 | | 16 | 00/B9F5 : 7F 0E 7F 0E | HEX 7F0E7F0E7F0E7F0E800E800D800D800C + 6016 | 4 ecr.s 50 | Data | 00 | | 16 | 00/BBCD : 7F 0E 7F 0E | HEX 7F0E7F0E7F0E7F0E800E800D800D800C | | | | | | 7F 0E 7F 0E | | | | | | | 80 0E 80 0D | | | | | | | 80 0D 80 0C | - 5940 | 4 ecr.s 51 | Data | 00 | | 16 | 00/BA05 : 80 0C 80 0C | HEX 800C800C800C800B800B800A800A800A + 6017 | 4 ecr.s 51 | Data | 00 | | 16 | 00/BBDD : 80 0C 80 0C | HEX 800C800C800C800B800B800A800A800A | | | | | | 80 0C 80 0B | | | | | | | 80 0B 80 0A | | | | | | | 80 0A 80 0A | - 5941 | 4 ecr.s 52 | Data | 00 | | 16 | 00/BA15 : 80 09 80 09 | HEX 80098009800880088008800780078006 + 6018 | 4 ecr.s 52 | Data | 00 | | 16 | 00/BBED : 80 09 80 09 | HEX 80098009800880088008800780078006 | | | | | | 80 08 80 08 | | | | | | | 80 08 80 07 | | | | | | | 80 07 80 06 | - 5942 | 4 ecr.s 53 | Data | 00 | | 16 | 00/BA25 : 80 06 80 06 | HEX 80068006800580059404940594059406 + 6019 | 4 ecr.s 53 | Data | 00 | | 16 | 00/BBFD : 80 06 80 06 | HEX 80068006800580059404940594059406 | | | | | | 80 05 80 05 | | | | | | | 94 04 94 05 | | | | | | | 94 05 94 06 | - 5943 | 4 ecr.s 54 | Data | 00 | | 16 | 00/BA35 : 94 06 94 06 | HEX 94069406940794079408940894089409 + 6020 | 4 ecr.s 54 | Data | 00 | | 16 | 00/BC0D : 94 06 94 06 | HEX 94069406940794079408940894089409 | | | | | | 94 07 94 07 | | | | | | | 94 08 94 08 | | | | | | | 94 08 94 09 | - 5944 | 4 ecr.s 55 | Data | 00 | | 16 | 00/BA45 : 94 09 94 0A | HEX 9409940A940A940A940B940B940C940C + 6021 | 4 ecr.s 55 | Data | 00 | | 16 | 00/BC1D : 94 09 94 0A | HEX 9409940A940A940A940B940B940C940C | | | | | | 94 0A 94 0A | | | | | | | 94 0B 94 0B | | | | | | | 94 0C 94 0C | - 5945 | 4 ecr.s 56 | Data | 00 | | 16 | 00/BA55 : 94 0C 94 0D | HEX 940C940D940D940E940E940E940F940F + 6022 | 4 ecr.s 56 | Data | 00 | | 16 | 00/BC2D : 94 0C 94 0D | HEX 940C940D940D940E940E940E940F940F | | | | | | 94 0D 94 0E | | | | | | | 94 0E 94 0E | | | | | | | 94 0F 94 0F | - 5946 | 4 ecr.s 57 | Data | 00 | | 16 | 00/BA65 : 94 10 94 10 | HEX 94109410941094119411890489048A04 + 6023 | 4 ecr.s 57 | Data | 00 | | 16 | 00/BC3D : 94 10 94 10 | HEX 94109410941094119411890489048A04 | | | | | | 94 10 94 11 | | | | | | | 94 11 89 04 | | | | | | | 89 04 8A 04 | - 5947 | 4 ecr.s 58 | Data | 00 | | 16 | 00/BA75 : 8A 04 8A 04 | HEX 8A048A048B048B048C048C048C048D04 + 6024 | 4 ecr.s 58 | Data | 00 | | 16 | 00/BC4D : 8A 04 8A 04 | HEX 8A048A048B048B048C048C048C048D04 | | | | | | 8B 04 8B 04 | | | | | | | 8C 04 8C 04 | | | | | | | 8C 04 8D 04 | - 5948 | 4 ecr.s 59 | Data | 00 | | 16 | 00/BA85 : 8D 04 8E 04 | HEX 8D048E048E048E048F048F0490049004 + 6025 | 4 ecr.s 59 | Data | 00 | | 16 | 00/BC5D : 8D 04 8E 04 | HEX 8D048E048E048E048F048F0490049004 | | | | | | 8E 04 8E 04 | | | | | | | 8F 04 8F 04 | | | | | | | 90 04 90 04 | - 5949 | 4 ecr.s 60 | Data | 00 | | 16 | 00/BA95 : 90 04 91 04 | HEX 90049104910492049204920493049304 + 6026 | 4 ecr.s 60 | Data | 00 | | 16 | 00/BC6D : 90 04 91 04 | HEX 90049104910492049204920493049304 | | | | | | 91 04 92 04 | | | | | | | 92 04 92 04 | | | | | | | 93 04 93 04 | - 5950 | 4 ecr.s 61 | Data | 00 | | 16 | 00/BAA5 : 94 04 94 04 | HEX 94049404940495049505950596059605 + 6027 | 4 ecr.s 61 | Data | 00 | | 16 | 00/BC7D : 94 04 94 04 | HEX 94049404940495049505950596059605 | | | | | | 94 04 95 04 | | | | | | | 95 05 95 05 | | | | | | | 96 05 96 05 | - 5951 | 4 ecr.s 62 | Data | 00 | | 16 | 00/BAB5 : 97 05 97 05 | HEX 97059705970598059805990599059905 + 6028 | 4 ecr.s 62 | Data | 00 | | 16 | 00/BC8D : 97 05 97 05 | HEX 97059705970598059805990599059905 | | | | | | 97 05 98 05 | | | | | | | 98 05 99 05 | | | | | | | 99 05 99 05 | - 5952 | 4 ecr.s 63 | Data | 00 | | 16 | 00/BAC5 : 9A 05 9A 05 | HEX 9A059A059A059B059B059B059C059C05 + 6029 | 4 ecr.s 63 | Data | 00 | | 16 | 00/BC9D : 9A 05 9A 05 | HEX 9A059A059A059B059B059B059C059C05 | | | | | | 9A 05 9B 05 | | | | | | | 9B 05 9B 05 | | | | | | | 9C 05 9C 05 | - 5953 | 4 ecr.s 64 | Data | 00 | | 16 | 00/BAD5 : 9D 05 9D 06 | HEX 9D059D069D069D069E069E069F069F06 + 6030 | 4 ecr.s 64 | Data | 00 | | 16 | 00/BCAD : 9D 05 9D 06 | HEX 9D059D069D069D069E069E069F069F06 | | | | | | 9D 06 9D 06 | | | | | | | 9E 06 9E 06 | | | | | | | 9F 06 9F 06 | - 5954 | 4 ecr.s 65 | Data | 00 | | 16 | 00/BAE5 : 9F 06 A0 06 | HEX 9F06A006A006B412B411B411B410B410 + 6031 | 4 ecr.s 65 | Data | 00 | | 16 | 00/BCBD : 9F 06 A0 06 | HEX 9F06A006A006B412B411B411B410B410 | | | | | | A0 06 B4 12 | | | | | | | B4 11 B4 11 | | | | | | | B4 10 B4 10 | - 5955 | 4 ecr.s 66 | Data | 00 | | 16 | 00/BAF5 : B4 10 B4 0F | HEX B410B40FB40FB40EB40EB40EB40DB40D + 6032 | 4 ecr.s 66 | Data | 00 | | 16 | 00/BCCD : B4 10 B4 0F | HEX B410B40FB40FB40EB40EB40EB40DB40D | | | | | | B4 0F B4 0E | | | | | | | B4 0E B4 0E | | | | | | | B4 0D B4 0D | - 5956 | 4 ecr.s 67 | Data | 00 | | 16 | 00/BB05 : B4 0C B4 0C | HEX B40CB40CB40CB40BB40BB40AB40AB40A + 6033 | 4 ecr.s 67 | Data | 00 | | 16 | 00/BCDD : B4 0C B4 0C | HEX B40CB40CB40CB40BB40BB40AB40AB40A | | | | | | B4 0C B4 0B | | | | | | | B4 0B B4 0A | | | | | | | B4 0A B4 0A | - 5957 | 4 ecr.s 68 | Data | 00 | | 16 | 00/BB15 : B4 09 B4 09 | HEX B409B409B409B408B408B408B508B507 + 6034 | 4 ecr.s 68 | Data | 00 | | 16 | 00/BCED : B4 09 B4 09 | HEX B409B409B409B408B408B408B508B507 | | | | | | B4 09 B4 08 | | | | | | | B4 08 B4 08 | | | | | | | B5 08 B5 07 | - 5958 | 4 ecr.s 69 | Data | 00 | | 16 | 00/BB25 : B5 07 B5 07 | HEX B507B507B506B506B506B506B606B605 + 6035 | 4 ecr.s 69 | Data | 00 | | 16 | 00/BCFD : B5 07 B5 07 | HEX B507B507B506B506B506B506B606B605 | | | | | | B5 06 B5 06 | | | | | | | B5 06 B5 06 | | | | | | | B6 06 B6 05 | - 5959 | 4 ecr.s 70 | Data | 00 | | 16 | 00/BB35 : B6 05 B6 05 | HEX B605B605B705B704B704B704B704B704 + 6036 | 4 ecr.s 70 | Data | 00 | | 16 | 00/BD0D : B6 05 B6 05 | HEX B605B605B705B704B704B704B704B704 | | | | | | B7 05 B7 04 | | | | | | | B7 04 B7 04 | | | | | | | B7 04 B7 04 | - 5960 | 4 ecr.s 71 | Data | 00 | | 16 | 00/BB45 : B8 04 B8 04 | HEX B804B804B904B904B903B903BA03BA03 + 6037 | 4 ecr.s 71 | Data | 00 | | 16 | 00/BD1D : B8 04 B8 04 | HEX B804B804B904B904B903B903BA03BA03 | | | | | | B9 04 B9 04 | | | | | | | B9 03 B9 03 | | | | | | | BA 03 BA 03 | - 5961 | 4 ecr.s 72 | Data | 00 | | 16 | 00/BB55 : BB 03 BB 03 | HEX BB03BB03BB03BC03BC03BD03BD03BD03 + 6038 | 4 ecr.s 72 | Data | 00 | | 16 | 00/BD2D : BB 03 BB 03 | HEX BB03BB03BB03BC03BC03BD03BD03BD03 | | | | | | BB 03 BC 03 | | | | | | | BC 03 BD 03 | | | | | | | BD 03 BD 03 | - 5962 | 4 ecr.s 73 | Data | 00 | | 16 | 00/BB65 : BE 03 BE 03 | HEX BE03BE03BF03BF03BF03BF04BF04C004 + 6039 | 4 ecr.s 73 | Data | 00 | | 16 | 00/BD3D : BE 03 BE 03 | HEX BE03BE03BF03BF03BF03BF04BF04C004 | | | | | | BF 03 BF 03 | | | | | | | BF 03 BF 04 | | | | | | | BF 04 C0 04 | - 5963 | 4 ecr.s 74 | Data | 00 | | 16 | 00/BB75 : C0 04 C0 04 | HEX C004C004C005C105C105C106C106C106 + 6040 | 4 ecr.s 74 | Data | 00 | | 16 | 00/BD4D : C0 04 C0 04 | HEX C004C004C005C105C105C106C106C106 | | | | | | C0 05 C1 05 | | | | | | | C1 05 C1 06 | | | | | | | C1 06 C1 06 | - 5964 | 4 ecr.s 75 | Data | 00 | | 16 | 00/BB85 : C1 06 C1 07 | HEX C106C107C107C108C108C108C109C109 + 6041 | 4 ecr.s 75 | Data | 00 | | 16 | 00/BD5D : C1 06 C1 07 | HEX C106C107C107C108C108C108C109C109 | | | | | | C1 07 C1 08 | | | | | | | C1 08 C1 08 | | | | | | | C1 09 C1 09 | - 5965 | 4 ecr.s 76 | Data | 00 | | 16 | 00/BB95 : C1 0A C1 0A | HEX C10AC10AC10AC10BC10BC10CC10CC10C + 6042 | 4 ecr.s 76 | Data | 00 | | 16 | 00/BD6D : C1 0A C1 0A | HEX C10AC10AC10AC10BC10BC10CC10CC10C | | | | | | C1 0A C1 0B | | | | | | | C1 0B C1 0C | | | | | | | C1 0C C1 0C | - 5966 | 4 ecr.s 77 | Data | 00 | | 16 | 00/BBA5 : C1 0D C1 0D | HEX C10DC10DC10EC10EC10EC10FC10FC110 + 6043 | 4 ecr.s 77 | Data | 00 | | 16 | 00/BD7D : C1 0D C1 0D | HEX C10DC10DC10EC10EC10EC10FC10FC110 | | | | | | C1 0E C1 0E | | | | | | | C1 0E C1 0F | | | | | | | C1 0F C1 10 | - 5967 | 4 ecr.s 78 | Data | 00 | | 16 | 00/BBB5 : C1 10 C1 10 | HEX C110C110C111C111B50CB50CB50CB60C + 6044 | 4 ecr.s 78 | Data | 00 | | 16 | 00/BD8D : C1 10 C1 10 | HEX C110C110C111C111B50CB50CB50CB60C | | | | | | C1 11 C1 11 | | | | | | | B5 0C B5 0C | | | | | | | B5 0C B6 0C | - 5968 | 4 ecr.s 79 | Data | 00 | | 16 | 00/BBC5 : B6 0C B7 0C | HEX B60CB70CB70CB70CB80CB80CB90CB90C + 6045 | 4 ecr.s 79 | Data | 00 | | 16 | 00/BD9D : B6 0C B7 0C | HEX B60CB70CB70CB70CB80CB80CB90CB90C | | | | | | B7 0C B7 0C | | | | | | | B8 0C B8 0C | | | | | | | B9 0C B9 0C | - 5969 | 4 ecr.s 80 | Data | 00 | | 16 | 00/BBD5 : B9 0D B9 0D | HEX B90DB90DBA0DBA0DBB0DBB0DBB0DBC0D + 6046 | 4 ecr.s 80 | Data | 00 | | 16 | 00/BDAD : B9 0D B9 0D | HEX B90DB90DBA0DBA0DBB0DBB0DBB0DBC0D | | | | | | BA 0D BA 0D | | | | | | | BB 0D BB 0D | | | | | | | BB 0D BC 0D | - 5970 | 4 ecr.s 81 | Data | 00 | | 16 | 00/BBE5 : BC 0D BD 0D | HEX BC0DBD0DBD0DBD0DBE0DBE0DBF0DBF0D + 6047 | 4 ecr.s 81 | Data | 00 | | 16 | 00/BDBD : BC 0D BD 0D | HEX BC0DBD0DBD0DBD0DBE0DBE0DBF0DBF0D | | | | | | BD 0D BD 0D | | | | | | | BE 0D BE 0D | | | | | | | BF 0D BF 0D | - 5971 | 4 ecr.s 82 | Data | 00 | | 16 | 00/BBF5 : BF 0D BF 0D | HEX BF0DBF0DC00DC00D2C282C282C292C29 + 6048 | 4 ecr.s 82 | Data | 00 | | 16 | 00/BDCD : BF 0D BF 0D | HEX BF0DBF0DC00DC00D2C282C282C292C29 | | | | | | C0 0D C0 0D | | | | | | | 2C 28 2C 28 | | | | | | | 2C 29 2C 29 | - 5972 | 4 ecr.s 83 | Data | 00 | | 16 | 00/BC05 : 2C 2A 2C 2A | HEX 2C2A2C2A2C2A2C2B2C2B2C2C2C2C2C2C + 6049 | 4 ecr.s 83 | Data | 00 | | 16 | 00/BDDD : 2C 2A 2C 2A | HEX 2C2A2C2A2C2A2C2B2C2B2C2C2C2C2C2C | | | | | | 2C 2A 2C 2B | | | | | | | 2C 2B 2C 2C | | | | | | | 2C 2C 2C 2C | - 5973 | 4 ecr.s 84 | Data | 00 | | 16 | 00/BC15 : 2C 2D 2C 2D | HEX 2C2D2C2D2C2E2C2E2C2E2C2F2C2F2C30 + 6050 | 4 ecr.s 84 | Data | 00 | | 16 | 00/BDED : 2C 2D 2C 2D | HEX 2C2D2C2D2C2E2C2E2C2E2C2F2C2F2C30 | | | | | | 2C 2E 2C 2E | | | | | | | 2C 2E 2C 2F | | | | | | | 2C 2F 2C 30 | - 5974 | 4 ecr.s 85 | Data | 00 | | 16 | 00/BC25 : 2C 30 2C 30 | HEX 2C302C302C312C312C322C322C332C33 + 6051 | 4 ecr.s 85 | Data | 00 | | 16 | 00/BDFD : 2C 30 2C 30 | HEX 2C302C302C312C312C322C322C332C33 | | | | | | 2C 31 2C 31 | | | | | | | 2C 32 2C 32 | | | | | | | 2C 33 2C 33 | - 5975 | 4 ecr.s 86 | Data | 00 | | 16 | 00/BC35 : 2C 33 2C 34 | HEX 2C332C342C342C352C352C352C352C36 + 6052 | 4 ecr.s 86 | Data | 00 | | 16 | 00/BE0D : 2C 33 2C 34 | HEX 2C332C342C342C352C352C352C352C36 | | | | | | 2C 34 2C 35 | | | | | | | 2C 35 2C 35 | | | | | | | 2C 35 2C 36 | - 5976 | 4 ecr.s 87 | Data | 00 | | 16 | 00/BC45 : 2C 36 2C 37 | HEX 2C362C372C372C372C382C382C392C39 + 6053 | 4 ecr.s 87 | Data | 00 | | 16 | 00/BE1D : 2C 36 2C 37 | HEX 2C362C372C372C372C382C382C392C39 | | | | | | 2C 37 2C 37 | | | | | | | 2C 38 2C 38 | | | | | | | 2C 39 2C 39 | - 5977 | 4 ecr.s 88 | Data | 00 | | 16 | 00/BC55 : 2C 28 2D 28 | HEX 2C282D282D282E282E282E282F282F28 + 6054 | 4 ecr.s 88 | Data | 00 | | 16 | 00/BE2D : 2C 28 2D 28 | HEX 2C282D282D282E282E282E282F282F28 | | | | | | 2D 28 2E 28 | | | | | | | 2E 28 2E 28 | | | | | | | 2F 28 2F 28 | - 5978 | 4 ecr.s 89 | Data | 00 | | 16 | 00/BC65 : 30 28 30 28 | HEX 30283028302831283128322832283228 + 6055 | 4 ecr.s 89 | Data | 00 | | 16 | 00/BE3D : 30 28 30 28 | HEX 30283028302831283128322832283228 | | | | | | 30 28 31 28 | | | | | | | 31 28 32 28 | | | | | | | 32 28 32 28 | - 5979 | 4 ecr.s 90 | Data | 00 | | 16 | 00/BC75 : 33 28 33 28 | HEX 33283328332834283428352835283528 + 6056 | 4 ecr.s 90 | Data | 00 | | 16 | 00/BE4D : 33 28 33 28 | HEX 33283328332834283428352835283528 | | | | | | 33 28 34 28 | | | | | | | 34 28 35 28 | | | | | | | 35 28 35 28 | - 5980 | 4 ecr.s 91 | Data | 00 | | 16 | 00/BC85 : 35 28 36 28 | HEX 35283628362836293729372937293829 + 6057 | 4 ecr.s 91 | Data | 00 | | 16 | 00/BE5D : 35 28 36 28 | HEX 35283628362836293729372937293829 | | | | | | 36 28 36 29 | | | | | | | 37 29 37 29 | | | | | | | 37 29 38 29 | - 5981 | 4 ecr.s 92 | Data | 00 | | 16 | 00/BC95 : 38 29 38 29 | HEX 382938293929392A392A392A392A392A + 6058 | 4 ecr.s 92 | Data | 00 | | 16 | 00/BE6D : 38 29 38 29 | HEX 382938293929392A392A392A392A392A | | | | | | 39 29 39 2A | | | | | | | 39 2A 39 2A | | | | | | | 39 2A 39 2A | - 5982 | 4 ecr.s 93 | Data | 00 | | 16 | 00/BCA5 : 3A 2A 3A 2A | HEX 3A2A3A2A3A2B3A2B3B2B3B2C3B2C3B2C + 6059 | 4 ecr.s 93 | Data | 00 | | 16 | 00/BE7D : 3A 2A 3A 2A | HEX 3A2A3A2A3A2B3A2B3B2B3B2C3B2C3B2C | | | | | | 3A 2B 3A 2B | | | | | | | 3B 2B 3B 2C | | | | | | | 3B 2C 3B 2C | - 5983 | 4 ecr.s 94 | Data | 00 | | 16 | 00/BCB5 : 3B 2C 3B 2D | HEX 3B2C3B2D3B2D3B2D3B2E3C2E3C2E3C2E + 6060 | 4 ecr.s 94 | Data | 00 | | 16 | 00/BE8D : 3B 2C 3B 2D | HEX 3B2C3B2D3B2D3B2D3B2E3C2E3C2E3C2E | | | | | | 3B 2D 3B 2D | | | | | | | 3B 2E 3C 2E | | | | | | | 3C 2E 3C 2E | - 5984 | 4 ecr.s 95 | Data | 00 | | 16 | 00/BCC5 : 3C 2F 3C 2F | HEX 3C2F3C2F3C2F3D2F3D303D303D303D31 + 6061 | 4 ecr.s 95 | Data | 00 | | 16 | 00/BE9D : 3C 2F 3C 2F | HEX 3C2F3C2F3C2F3D2F3D303D303D303D31 | | | | | | 3C 2F 3D 2F | | | | | | | 3D 30 3D 30 | | | | | | | 3D 30 3D 31 | - 5985 | 4 ecr.s 96 | Data | 00 | | 16 | 00/BCD5 : 3D 31 3D 32 | HEX 3D313D323D323D333D333D333D343D34 + 6062 | 4 ecr.s 96 | Data | 00 | | 16 | 00/BEAD : 3D 31 3D 32 | HEX 3D313D323D323D333D333D333D343D34 | | | | | | 3D 32 3D 33 | | | | | | | 3D 33 3D 33 | | | | | | | 3D 34 3D 34 | - 5986 | 4 ecr.s 97 | Data | 00 | | 16 | 00/BCE5 : 3D 35 3D 35 | HEX 3D353D353D353D363D363C363C373C37 + 6063 | 4 ecr.s 97 | Data | 00 | | 16 | 00/BEBD : 3D 35 3D 35 | HEX 3D353D353D353D363D363C363C373C37 | | | | | | 3D 35 3D 36 | | | | | | | 3D 36 3C 36 | | | | | | | 3C 37 3C 37 | - 5987 | 4 ecr.s 98 | Data | 00 | | 16 | 00/BCF5 : 3C 37 3B 37 | HEX 3C373B373B373B373B373B383A383A38 + 6064 | 4 ecr.s 98 | Data | 00 | | 16 | 00/BECD : 3C 37 3B 37 | HEX 3C373B373B373B373B373B383A383A38 | | | | | | 3B 37 3B 37 | | | | | | | 3B 37 3B 38 | | | | | | | 3A 38 3A 38 | - 5988 | 4 ecr.s 99 | Data | 00 | | 16 | 00/BD05 : 3A 38 39 38 | HEX 3A383938393939393939383938393739 + 6065 | 4 ecr.s 99 | Data | 00 | | 16 | 00/BEDD : 3A 38 39 38 | HEX 3A383938393939393939383938393739 | | | | | | 39 39 39 39 | | | | | | | 39 39 38 39 | | | | | | | 38 39 37 39 | - 5989 | 4 ecr.s 100 | Data | 00 | | 16 | 00/BD15 : 37 39 37 39 | HEX 37393739373936393639353935393539 + 6066 | 4 ecr.s 100 | Data | 00 | | 16 | 00/BEED : 37 39 37 39 | HEX 37393739373936393639353935393539 | | | | | | 37 39 36 39 | | | | | | | 36 39 35 39 | | | | | | | 35 39 35 39 | - 5990 | 4 ecr.s 101 | Data | 00 | | 16 | 00/BD25 : 35 39 34 39 | HEX 35393439343933393339333932393239 + 6067 | 4 ecr.s 101 | Data | 00 | | 16 | 00/BEFD : 35 39 34 39 | HEX 35393439343933393339333932393239 | | | | | | 34 39 33 39 | | | | | | | 33 39 33 39 | | | | | | | 32 39 32 39 | - 5991 | 4 ecr.s 102 | Data | 00 | | 16 | 00/BD35 : 31 39 31 39 | HEX 313931393039303930392F392F392E39 + 6068 | 4 ecr.s 102 | Data | 00 | | 16 | 00/BF0D : 31 39 31 39 | HEX 313931393039303930392F392F392E39 | | | | | | 30 39 30 39 | | | | | | | 30 39 2F 39 | | | | | | | 2F 39 2E 39 | - 5992 | 4 ecr.s 103 | Data | 00 | | 16 | 00/BD45 : 2E 39 2E 39 | HEX 2E392E392D392D394628462846294629 + 6069 | 4 ecr.s 103 | Data | 00 | | 16 | 00/BF1D : 2E 39 2E 39 | HEX 2E392E392D392D394628462846294629 | | | | | | 2D 39 2D 39 | | | | | | | 46 28 46 28 | | | | | | | 46 29 46 29 | - 5993 | 4 ecr.s 104 | Data | 00 | | 16 | 00/BD55 : 46 2A 46 2A | HEX 462A462A462A462B462B462C462C462C + 6070 | 4 ecr.s 104 | Data | 00 | | 16 | 00/BF2D : 46 2A 46 2A | HEX 462A462A462A462B462B462C462C462C | | | | | | 46 2A 46 2B | | | | | | | 46 2B 46 2C | | | | | | | 46 2C 46 2C | - 5994 | 4 ecr.s 105 | Data | 00 | | 16 | 00/BD65 : 46 2D 46 2D | HEX 462D462D462E462E462E462F462F4630 + 6071 | 4 ecr.s 105 | Data | 00 | | 16 | 00/BF3D : 46 2D 46 2D | HEX 462D462D462E462E462E462F462F4630 | | | | | | 46 2E 46 2E | | | | | | | 46 2E 46 2F | | | | | | | 46 2F 46 30 | - 5995 | 4 ecr.s 106 | Data | 00 | | 16 | 00/BD75 : 46 30 46 30 | HEX 46304630463146314631463246324633 + 6072 | 4 ecr.s 106 | Data | 00 | | 16 | 00/BF4D : 46 30 46 30 | HEX 46304630463146314631463246324633 | | | | | | 46 31 46 31 | | | | | | | 46 31 46 32 | | | | | | | 46 32 46 33 | - 5996 | 4 ecr.s 107 | Data | 00 | | 16 | 00/BD85 : 46 33 46 33 | HEX 46334633463446344635463546354636 + 6073 | 4 ecr.s 107 | Data | 00 | | 16 | 00/BF5D : 46 33 46 33 | HEX 46334633463446344635463546354636 | | | | | | 46 34 46 34 | | | | | | | 46 35 46 35 | | | | | | | 46 35 46 36 | - 5997 | 4 ecr.s 108 | Data | 00 | | 16 | 00/BD95 : 46 36 46 37 | HEX 46364637463746374638463846394639 + 6074 | 4 ecr.s 108 | Data | 00 | | 16 | 00/BF6D : 46 36 46 37 | HEX 46364637463746374638463846394639 | | | | | | 46 37 46 37 | | | | | | | 46 38 46 38 | | | | | | | 46 39 46 39 | - 5998 | 4 ecr.s 109 | Data | 00 | | 16 | 00/BDA5 : 46 39 46 3A | HEX 4639463A632863286228622861286128 + 6075 | 4 ecr.s 109 | Data | 00 | | 16 | 00/BF7D : 46 39 46 3A | HEX 4639463A632863286228622861286128 | | | | | | 63 28 63 28 | | | | | | | 62 28 62 28 | | | | | | | 61 28 61 28 | - 5999 | 4 ecr.s 110 | Data | 00 | | 16 | 00/BDB5 : 61 28 60 28 | HEX 6128602860285F285F285F285E285E28 + 6076 | 4 ecr.s 110 | Data | 00 | | 16 | 00/BF8D : 61 28 60 28 | HEX 6128602860285F285F285F285E285E28 | | | | | | 60 28 5F 28 | | | | | | | 5F 28 5F 28 | | | | | | | 5E 28 5E 28 | - 6000 | 4 ecr.s 111 | Data | 00 | | 16 | 00/BDC5 : 5D 28 5D 28 | HEX 5D285D285D285C285C285B285B285B28 + 6077 | 4 ecr.s 111 | Data | 00 | | 16 | 00/BF9D : 5D 28 5D 28 | HEX 5D285D285D285C285C285B285B285B28 | | | | | | 5D 28 5C 28 | | | | | | | 5C 28 5B 28 | | | | | | | 5B 28 5B 28 | - 6001 | 4 ecr.s 112 | Data | 00 | | 16 | 00/BDD5 : 5A 28 5A 28 | HEX 5A285A28592859285928582858285728 + 6078 | 4 ecr.s 112 | Data | 00 | | 16 | 00/BFAD : 5A 28 5A 28 | HEX 5A285A28592859285928582858285728 | | | | | | 59 28 59 28 | | | | | | | 59 28 58 28 | | | | | | | 58 28 57 28 | - 6002 | 4 ecr.s 113 | Data | 00 | | 16 | 00/BDE5 : 57 28 57 28 | HEX 57285728562856285528552855285428 + 6079 | 4 ecr.s 113 | Data | 00 | | 16 | 00/BFBD : 57 28 57 28 | HEX 57285728562856285528552855285428 | | | | | | 56 28 56 28 | | | | | | | 55 28 55 28 | | | | | | | 55 28 54 28 | - 6003 | 4 ecr.s 114 | Data | 00 | | 16 | 00/BDF5 : 54 28 53 28 | HEX 54285328532853285328522852295229 + 6080 | 4 ecr.s 114 | Data | 00 | | 16 | 00/BFCD : 54 28 53 28 | HEX 54285328532853285328522852295229 | | | | | | 53 28 53 28 | | | | | | | 53 28 52 28 | | | | | | | 52 29 52 29 | - 6004 | 4 ecr.s 115 | Data | 00 | | 16 | 00/BE05 : 52 29 51 29 | HEX 52295129512A512A512A512A512A512B + 6081 | 4 ecr.s 115 | Data | 00 | | 16 | 00/BFDD : 52 29 51 29 | HEX 52295129512A512A512A512A512A512B | | | | | | 51 2A 51 2A | | | | | | | 51 2A 51 2A | | | | | | | 51 2A 51 2B | - 6005 | 4 ecr.s 116 | Data | 00 | | 16 | 00/BE15 : 51 2B 51 2C | HEX 512B512C512C512C512D512D512E512E + 6082 | 4 ecr.s 116 | Data | 00 | | 16 | 00/BFED : 51 2B 51 2C | HEX 512B512C512C512C512D512D512E512E | | | | | | 51 2C 51 2C | | | | | | | 51 2D 51 2D | | | | | | | 51 2E 51 2E | - 6006 | 4 ecr.s 117 | Data | 00 | | 16 | 00/BE25 : 51 2E 51 2F | HEX 512E512F512F512F5130513052305230 + 6083 | 4 ecr.s 117 | Data | 00 | | 16 | 00/BFFD : 51 2E 51 2F | HEX 512E512F512F512F5130513052305230 | | | | | | 51 2F 51 2F | | | | | | | 51 30 51 30 | | | | | | | 52 30 52 30 | - 6007 | 4 ecr.s 118 | Data | 00 | | 16 | 00/BE35 : 52 30 52 30 | HEX 52305230533053305331533154315431 + 6084 | 4 ecr.s 118 | Data | 00 | | 16 | 00/C00D : 52 30 52 30 | HEX 52305230533053305331533154315431 | | | | | | 53 30 53 30 | | | | | | | 53 31 53 31 | | | | | | | 54 31 54 31 | - 6008 | 4 ecr.s 119 | Data | 00 | | 16 | 00/BE45 : 54 31 55 31 | HEX 54315531553155325532563256325732 + 6085 | 4 ecr.s 119 | Data | 00 | | 16 | 00/C01D : 54 31 55 31 | HEX 54315531553155325532563256325732 | | | | | | 55 31 55 32 | | | | | | | 55 32 56 32 | | | | | | | 56 32 57 32 | - 6009 | 4 ecr.s 120 | Data | 00 | | 16 | 00/BE55 : 57 32 57 32 | HEX 57325732583258325932593259325A32 + 6086 | 4 ecr.s 120 | Data | 00 | | 16 | 00/C02D : 57 32 57 32 | HEX 57325732583258325932593259325A32 | | | | | | 58 32 58 32 | | | | | | | 59 32 59 32 | | | | | | | 59 32 5A 32 | - 6010 | 4 ecr.s 121 | Data | 00 | | 16 | 00/BE65 : 5A 32 5B 32 | HEX 5A325B325B325B325C325C325D325D32 + 6087 | 4 ecr.s 121 | Data | 00 | | 16 | 00/C03D : 5A 32 5B 32 | HEX 5A325B325B325B325C325C325D325D32 | | | | | | 5B 32 5B 32 | | | | | | | 5C 32 5C 32 | | | | | | | 5D 32 5D 32 | - 6011 | 4 ecr.s 122 | Data | 00 | | 16 | 00/BE75 : 5D 32 5E 32 | HEX 5D325E325E325F325F325F3260326033 + 6088 | 4 ecr.s 122 | Data | 00 | | 16 | 00/C04D : 5D 32 5E 32 | HEX 5D325E325E325F325F325F3260326033 | | | | | | 5E 32 5F 32 | | | | | | | 5F 32 5F 32 | | | | | | | 60 32 60 33 | - 6012 | 4 ecr.s 123 | Data | 00 | | 16 | 00/BE85 : 60 33 60 33 | HEX 60336033613361336134613461346134 + 6089 | 4 ecr.s 123 | Data | 00 | | 16 | 00/C05D : 60 33 60 33 | HEX 60336033613361336134613461346134 | | | | | | 61 33 61 33 | | | | | | | 61 34 61 34 | | | | | | | 61 34 61 34 | - 6013 | 4 ecr.s 124 | Data | 00 | | 16 | 00/BE95 : 61 35 62 35 | HEX 61356235623562356235623662366237 + 6090 | 4 ecr.s 124 | Data | 00 | | 16 | 00/C06D : 61 35 62 35 | HEX 61356235623562356235623662366237 | | | | | | 62 35 62 35 | | | | | | | 62 35 62 36 | | | | | | | 62 36 62 37 | - 6014 | 4 ecr.s 125 | Data | 00 | | 16 | 00/BEA5 : 62 37 62 37 | HEX 62376237623862386239623962396139 + 6091 | 4 ecr.s 125 | Data | 00 | | 16 | 00/C07D : 62 37 62 37 | HEX 62376237623862386239623962396139 | | | | | | 62 38 62 38 | | | | | | | 62 39 62 39 | | | | | | | 62 39 61 39 | - 6015 | 4 ecr.s 126 | Data | 00 | | 16 | 00/BEB5 : 61 39 61 39 | HEX 6139613961396039603A603A5F3A5F3A + 6092 | 4 ecr.s 126 | Data | 00 | | 16 | 00/C08D : 61 39 61 39 | HEX 6139613961396039603A603A5F3A5F3A | | | | | | 61 39 60 39 | | | | | | | 60 3A 60 3A | | | | | | | 5F 3A 5F 3A | - 6016 | 4 ecr.s 127 | Data | 00 | | 16 | 00/BEC5 : 5F 3A 5F 3A | HEX 5F3A5F3A5E3A5E3A5D3A5D3A5D3A5C3A + 6093 | 4 ecr.s 127 | Data | 00 | | 16 | 00/C09D : 5F 3A 5F 3A | HEX 5F3A5F3A5E3A5E3A5D3A5D3A5D3A5C3A | | | | | | 5E 3A 5E 3A | | | | | | | 5D 3A 5D 3A | | | | | | | 5D 3A 5C 3A | - 6017 | 4 ecr.s 128 | Data | 00 | | 16 | 00/BED5 : 5C 3A 5B 3A | HEX 5C3A5B3A5B3A5B3A5A3A5A3A593A593A + 6094 | 4 ecr.s 128 | Data | 00 | | 16 | 00/C0AD : 5C 3A 5B 3A | HEX 5C3A5B3A5B3A5B3A5A3A5A3A593A593A | | | | | | 5B 3A 5B 3A | | | | | | | 5A 3A 5A 3A | | | | | | | 59 3A 59 3A | - 6018 | 4 ecr.s 129 | Data | 00 | | 16 | 00/BEE5 : 59 3A 58 3A | HEX 593A583A583A573A573A573A563A563A + 6095 | 4 ecr.s 129 | Data | 00 | | 16 | 00/C0BD : 59 3A 58 3A | HEX 593A583A583A573A573A573A563A563A | | | | | | 58 3A 57 3A | | | | | | | 57 3A 57 3A | | | | | | | 56 3A 56 3A | - 6019 | 4 ecr.s 130 | Data | 00 | | 16 | 00/BEF5 : 55 3A 55 3A | HEX 553A553A553A543A6F286F286F286F29 + 6096 | 4 ecr.s 130 | Data | 00 | | 16 | 00/C0CD : 55 3A 55 3A | HEX 553A553A553A543A6F286F286F286F29 | | | | | | 55 3A 54 3A | | | | | | | 6F 28 6F 28 | | | | | | | 6F 28 6F 29 | - 6020 | 4 ecr.s 131 | Data | 00 | | 16 | 00/BF05 : 6F 29 6F 2A | HEX 6F296F2A6F2A6F2A6F2B6F2B6F2C6F2C + 6097 | 4 ecr.s 131 | Data | 00 | | 16 | 00/C0DD : 6F 29 6F 2A | HEX 6F296F2A6F2A6F2A6F2B6F2B6F2C6F2C | | | | | | 6F 2A 6F 2A | | | | | | | 6F 2B 6F 2B | | | | | | | 6F 2C 6F 2C | - 6021 | 4 ecr.s 132 | Data | 00 | | 16 | 00/BF15 : 6F 2C 6F 2D | HEX 6F2C6F2D6F2D6F2E6F2E6F2E6F2F6F2F + 6098 | 4 ecr.s 132 | Data | 00 | | 16 | 00/C0ED : 6F 2C 6F 2D | HEX 6F2C6F2D6F2D6F2E6F2E6F2E6F2F6F2F | | | | | | 6F 2D 6F 2E | | | | | | | 6F 2E 6F 2E | | | | | | | 6F 2F 6F 2F | - 6022 | 4 ecr.s 133 | Data | 00 | | 16 | 00/BF25 : 6F 30 6F 30 | HEX 6F306F306F306F316F316F326F326F33 + 6099 | 4 ecr.s 133 | Data | 00 | | 16 | 00/C0FD : 6F 30 6F 30 | HEX 6F306F306F306F316F316F326F326F33 | | | | | | 6F 30 6F 31 | | | | | | | 6F 31 6F 32 | | | | | | | 6F 32 6F 33 | - 6023 | 4 ecr.s 134 | Data | 00 | | 16 | 00/BF35 : 6F 33 6F 33 | HEX 6F336F336F346F346F356F356F356F36 + 6100 | 4 ecr.s 134 | Data | 00 | | 16 | 00/C10D : 6F 33 6F 33 | HEX 6F336F336F346F346F356F356F356F36 | | | | | | 6F 34 6F 34 | | | | | | | 6F 35 6F 35 | | | | | | | 6F 35 6F 36 | - 6024 | 4 ecr.s 135 | Data | 00 | | 16 | 00/BF45 : 6F 36 6F 37 | HEX 6F366F376F376F376F386F386F396F39 + 6101 | 4 ecr.s 135 | Data | 00 | | 16 | 00/C11D : 6F 36 6F 37 | HEX 6F366F376F376F376F386F386F396F39 | | | | | | 6F 37 6F 37 | | | | | | | 6F 38 6F 38 | | | | | | | 6F 39 6F 39 | - 6025 | 4 ecr.s 136 | Data | 00 | | 16 | 00/BF55 : 6F 39 6F 3A | HEX 6F396F3A6F3A6F276F27702770277027 + 6102 | 4 ecr.s 136 | Data | 00 | | 16 | 00/C12D : 6F 39 6F 3A | HEX 6F396F3A6F3A6F276F27702770277027 | | | | | | 6F 3A 6F 27 | | | | | | | 6F 27 70 27 | | | | | | | 70 27 70 27 | - 6026 | 4 ecr.s 137 | Data | 00 | | 16 | 00/BF65 : 71 27 71 27 | HEX 71277127722772277227732773277427 + 6103 | 4 ecr.s 137 | Data | 00 | | 16 | 00/C13D : 71 27 71 27 | HEX 71277127722772277227732773277427 | | | | | | 72 27 72 27 | | | | | | | 72 27 73 27 | | | | | | | 73 27 74 27 | - 6027 | 4 ecr.s 138 | Data | 00 | | 16 | 00/BF75 : 74 27 74 27 | HEX 74277427752775277627762776277727 + 6104 | 4 ecr.s 138 | Data | 00 | | 16 | 00/C14D : 74 27 74 27 | HEX 74277427752775277627762776277727 | | | | | | 75 27 75 27 | | | | | | | 76 27 76 27 | | | | | | | 76 27 77 27 | - 6028 | 4 ecr.s 139 | Data | 00 | | 16 | 00/BF85 : 77 27 78 27 | HEX 77277827782778277927792779287A28 + 6105 | 4 ecr.s 139 | Data | 00 | | 16 | 00/C15D : 77 27 78 27 | HEX 77277827782778277927792779287A28 | | | | | | 78 27 78 27 | | | | | | | 79 27 79 27 | | | | | | | 79 28 7A 28 | - 6029 | 4 ecr.s 140 | Data | 00 | | 16 | 00/BF95 : 7A 28 7A 28 | HEX 7A287A287B287B287C287C287C287C28 + 6106 | 4 ecr.s 140 | Data | 00 | | 16 | 00/C16D : 7A 28 7A 28 | HEX 7A287A287B287B287C287C287C287C28 | | | | | | 7B 28 7B 28 | | | | | | | 7C 28 7C 28 | | | | | | | 7C 28 7C 28 | - 6030 | 4 ecr.s 141 | Data | 00 | | 16 | 00/BFA5 : 7C 28 7D 28 | HEX 7C287D287D287E287E287E297E297F29 + 6107 | 4 ecr.s 141 | Data | 00 | | 16 | 00/C17D : 7C 28 7D 28 | HEX 7C287D287D287E287E287E297E297F29 | | | | | | 7D 28 7E 28 | | | | | | | 7E 28 7E 29 | | | | | | | 7E 29 7F 29 | - 6031 | 4 ecr.s 142 | Data | 00 | | 16 | 00/BFB5 : 7F 29 7F 29 | HEX 7F297F29802980298029802A812A812A + 6108 | 4 ecr.s 142 | Data | 00 | | 16 | 00/C18D : 7F 29 7F 29 | HEX 7F297F29802980298029802A812A812A | | | | | | 80 29 80 29 | | | | | | | 80 29 80 2A | | | | | | | 81 2A 81 2A | - 6032 | 4 ecr.s 143 | Data | 00 | | 16 | 00/BFC5 : 81 2A 82 2A | HEX 812A822A822A822A822B822B822B822C + 6109 | 4 ecr.s 143 | Data | 00 | | 16 | 00/C19D : 81 2A 82 2A | HEX 812A822A822A822A822B822B822B822C | | | | | | 82 2A 82 2A | | | | | | | 82 2B 82 2B | | | | | | | 82 2B 82 2C | - 6033 | 4 ecr.s 144 | Data | 00 | | 16 | 00/BFD5 : 83 2C 83 2C | HEX 832C832C832C832D832D832E832E832E + 6110 | 4 ecr.s 144 | Data | 00 | | 16 | 00/C1AD : 83 2C 83 2C | HEX 832C832C832C832D832D832E832E832E | | | | | | 83 2C 83 2D | | | | | | | 83 2D 83 2E | | | | | | | 83 2E 83 2E | - 6034 | 4 ecr.s 145 | Data | 00 | | 16 | 00/BFE5 : 82 2E 82 2F | HEX 822E822F822F822F822F813081308130 + 6111 | 4 ecr.s 145 | Data | 00 | | 16 | 00/C1BD : 82 2E 82 2F | HEX 822E822F822F822F822F813081308130 | | | | | | 82 2F 82 2F | | | | | | | 82 2F 81 30 | | | | | | | 81 30 81 30 | - 6035 | 4 ecr.s 146 | Data | 00 | | 16 | 00/BFF5 : 80 30 80 30 | HEX 80308030803080307F307F317F317E31 + 6112 | 4 ecr.s 146 | Data | 00 | | 16 | 00/C1CD : 80 30 80 30 | HEX 80308030803080307F307F317F317E31 | | | | | | 80 30 80 30 | | | | | | | 7F 30 7F 31 | | | | | | | 7F 31 7E 31 | - 6036 | 4 ecr.s 147 | Data | 00 | | 16 | 00/C005 : 7E 31 7E 31 | HEX 7E317E317E317E327D327D327D327C32 + 6113 | 4 ecr.s 147 | Data | 00 | | 16 | 00/C1DD : 7E 31 7E 31 | HEX 7E317E317E317E327D327D327D327C32 | | | | | | 7E 31 7E 32 | | | | | | | 7D 32 7D 32 | | | | | | | 7D 32 7C 32 | - 6037 | 4 ecr.s 148 | Data | 00 | | 16 | 00/C015 : 7C 32 7C 32 | HEX 7C327C327B337B337A337A337A337A33 + 6114 | 4 ecr.s 148 | Data | 00 | | 16 | 00/C1ED : 7C 32 7C 32 | HEX 7C327C327B337B337A337A337A337A33 | | | | | | 7B 33 7B 33 | | | | | | | 7A 33 7A 33 | | | | | | | 7A 33 7A 33 | - 6038 | 4 ecr.s 149 | Data | 00 | | 16 | 00/C025 : 79 33 79 33 | HEX 79337933783378337833773377337733 + 6115 | 4 ecr.s 149 | Data | 00 | | 16 | 00/C1FD : 79 33 79 33 | HEX 79337933783378337833773377337733 | | | | | | 78 33 78 33 | | | | | | | 78 33 77 33 | | | | | | | 77 33 77 33 | - 6039 | 4 ecr.s 150 | Data | 00 | | 16 | 00/C035 : 76 33 76 33 | HEX 76337633763375337533743374337433 + 6116 | 4 ecr.s 150 | Data | 00 | | 16 | 00/C20D : 76 33 76 33 | HEX 76337633763375337533743374337433 | | | | | | 76 33 75 33 | | | | | | | 75 33 74 33 | | | | | | | 74 33 74 33 | - 6040 | 4 ecr.s 151 | Data | 00 | | 16 | 00/C045 : 73 33 73 33 | HEX 73337333723372337233713371337033 + 6117 | 4 ecr.s 151 | Data | 00 | | 16 | 00/C21D : 73 33 73 33 | HEX 73337333723372337233713371337033 | | | | | | 72 33 72 33 | | | | | | | 72 33 71 33 | | | | | | | 71 33 70 33 | - 6041 | 4 ecr.s 152 | Data | 00 | | 16 | 00/C055 : 70 33 70 33 | HEX 703370336F338A3A8A398A398A398A38 + 6118 | 4 ecr.s 152 | Data | 00 | | 16 | 00/C22D : 70 33 70 33 | HEX 703370336F338A3A8A398A398A398A38 | | | | | | 6F 33 8A 3A | | | | | | | 8A 39 8A 39 | | | | | | | 8A 39 8A 38 | - 6042 | 4 ecr.s 153 | Data | 00 | | 16 | 00/C065 : 8A 38 8A 37 | HEX 8A388A378A378A378A368A368A358A35 + 6119 | 4 ecr.s 153 | Data | 00 | | 16 | 00/C23D : 8A 38 8A 37 | HEX 8A388A378A378A378A368A368A358A35 | | | | | | 8A 37 8A 37 | | | | | | | 8A 36 8A 36 | | | | | | | 8A 35 8A 35 | - 6043 | 4 ecr.s 154 | Data | 00 | | 16 | 00/C075 : 8A 35 8A 34 | HEX 8A358A348A348A338A338A338A328A32 + 6120 | 4 ecr.s 154 | Data | 00 | | 16 | 00/C24D : 8A 35 8A 34 | HEX 8A358A348A348A338A338A338A328A32 | | | | | | 8A 34 8A 33 | | | | | | | 8A 33 8A 33 | | | | | | | 8A 32 8A 32 | - 6044 | 4 ecr.s 155 | Data | 00 | | 16 | 00/C085 : 8A 31 8A 31 | HEX 8A318A318A308A308A308A2F8A2F8A2F + 6121 | 4 ecr.s 155 | Data | 00 | | 16 | 00/C25D : 8A 31 8A 31 | HEX 8A318A318A308A308A308A2F8A2F8A2F | | | | | | 8A 30 8A 30 | | | | | | | 8A 30 8A 2F | | | | | | | 8A 2F 8A 2F | - 6045 | 4 ecr.s 156 | Data | 00 | | 16 | 00/C095 : 8A 2E 8A 2E | HEX 8A2E8A2E8A2E8A2E8A2D8A2D8B2D8B2C + 6122 | 4 ecr.s 156 | Data | 00 | | 16 | 00/C26D : 8A 2E 8A 2E | HEX 8A2E8A2E8A2E8A2E8A2D8A2D8B2D8B2C | | | | | | 8A 2E 8A 2E | | | | | | | 8A 2D 8A 2D | | | | | | | 8B 2D 8B 2C | - 6046 | 4 ecr.s 157 | Data | 00 | | 16 | 00/C0A5 : 8B 2C 8B 2C | HEX 8B2C8B2C8B2B8B2B8B2B8B2A8C2A8C2A + 6123 | 4 ecr.s 157 | Data | 00 | | 16 | 00/C27D : 8B 2C 8B 2C | HEX 8B2C8B2C8B2B8B2B8B2B8B2A8C2A8C2A | | | | | | 8B 2B 8B 2B | | | | | | | 8B 2B 8B 2A | | | | | | | 8C 2A 8C 2A | - 6047 | 4 ecr.s 158 | Data | 00 | | 16 | 00/C0B5 : 8C 2A 8C 29 | HEX 8C2A8C298C298C298C298C288D288D28 + 6124 | 4 ecr.s 158 | Data | 00 | | 16 | 00/C28D : 8C 2A 8C 29 | HEX 8C2A8C298C298C298C298C288D288D28 | | | | | | 8C 29 8C 29 | | | | | | | 8C 29 8C 28 | | | | | | | 8D 28 8D 28 | - 6048 | 4 ecr.s 159 | Data | 00 | | 16 | 00/C0C5 : 8D 28 8D 28 | HEX 8D288D288E288E288E278E278F278F27 + 6125 | 4 ecr.s 159 | Data | 00 | | 16 | 00/C29D : 8D 28 8D 28 | HEX 8D288D288E288E288E278E278F278F27 | | | | | | 8E 28 8E 28 | | | | | | | 8E 27 8E 27 | | | | | | | 8F 27 8F 27 | - 6049 | 4 ecr.s 160 | Data | 00 | | 16 | 00/C0D5 : 90 27 90 27 | HEX 90279027902791279127922792279227 + 6126 | 4 ecr.s 160 | Data | 00 | | 16 | 00/C2AD : 90 27 90 27 | HEX 90279027902791279127922792279227 | | | | | | 90 27 91 27 | | | | | | | 91 27 92 27 | | | | | | | 92 27 92 27 | - 6050 | 4 ecr.s 161 | Data | 00 | | 16 | 00/C0E5 : 93 27 93 27 | HEX 93279327942794279427952795279627 + 6127 | 4 ecr.s 161 | Data | 00 | | 16 | 00/C2BD : 93 27 93 27 | HEX 93279327942794279427952795279627 | | | | | | 94 27 94 27 | | | | | | | 94 27 95 27 | | | | | | | 95 27 96 27 | - 6051 | 4 ecr.s 162 | Data | 00 | | 16 | 00/C0F5 : 96 27 97 27 | HEX 96279727972897289728972898289828 + 6128 | 4 ecr.s 162 | Data | 00 | | 16 | 00/C2CD : 96 27 97 27 | HEX 96279727972897289728972898289828 | | | | | | 97 28 97 28 | | | | | | | 97 28 97 28 | | | | | | | 98 28 98 28 | - 6052 | 4 ecr.s 163 | Data | 00 | | 16 | 00/C105 : 98 28 99 28 | HEX 982899289928992999299A299A299A2A + 6129 | 4 ecr.s 163 | Data | 00 | | 16 | 00/C2DD : 98 28 99 28 | HEX 982899289928992999299A299A299A2A | | | | | | 99 28 99 29 | | | | | | | 99 29 9A 29 | | | | | | | 9A 29 9A 2A | - 6053 | 4 ecr.s 164 | Data | 00 | | 16 | 00/C115 : 9A 2A 9A 2A | HEX 9A2A9A2A9B2A9B2A9B2B9B2B9B2B9B2C + 6130 | 4 ecr.s 164 | Data | 00 | | 16 | 00/C2ED : 9A 2A 9A 2A | HEX 9A2A9A2A9B2A9B2A9B2B9B2B9B2B9B2C | | | | | | 9B 2A 9B 2A | | | | | | | 9B 2B 9B 2B | | | | | | | 9B 2B 9B 2C | - 6054 | 4 ecr.s 165 | Data | 00 | | 16 | 00/C125 : 9B 2C 9B 2C | HEX 9B2C9B2C9B2C9B2D9B2D9B2E9B2E9B2E + 6131 | 4 ecr.s 165 | Data | 00 | | 16 | 00/C2FD : 9B 2C 9B 2C | HEX 9B2C9B2C9B2C9B2D9B2D9B2E9B2E9B2E | | | | | | 9B 2C 9B 2D | | | | | | | 9B 2D 9B 2E | | | | | | | 9B 2E 9B 2E | - 6055 | 4 ecr.s 166 | Data | 00 | | 16 | 00/C135 : 9B 2F 9B 2F | HEX 9B2F9B2F9B309B309B309B319B319B32 + 6132 | 4 ecr.s 166 | Data | 00 | | 16 | 00/C30D : 9B 2F 9B 2F | HEX 9B2F9B2F9B309B309B309B319B319B32 | | | | | | 9B 30 9B 30 | | | | | | | 9B 30 9B 31 | | | | | | | 9B 31 9B 32 | - 6056 | 4 ecr.s 167 | Data | 00 | | 16 | 00/C145 : 9B 32 9B 33 | HEX 9B329B339B339B339B349B349B359B35 + 6133 | 4 ecr.s 167 | Data | 00 | | 16 | 00/C31D : 9B 32 9B 33 | HEX 9B329B339B339B339B349B349B359B35 | | | | | | 9B 33 9B 33 | | | | | | | 9B 34 9B 34 | | | | | | | 9B 35 9B 35 | - 6057 | 4 ecr.s 168 | Data | 00 | | 16 | 00/C155 : 9B 35 9B 36 | HEX 9B359B369B369B379B379B379B389B38 + 6134 | 4 ecr.s 168 | Data | 00 | | 16 | 00/C32D : 9B 35 9B 36 | HEX 9B359B369B369B379B379B379B389B38 | | | | | | 9B 36 9B 37 | | | | | | | 9B 37 9B 37 | | | | | | | 9B 38 9B 38 | - 6058 | 4 ecr.s 169 | Data | 00 | | 16 | 00/C165 : 9B 39 9B 39 | HEX 9B399B399B398A348B348B348C348C34 + 6135 | 4 ecr.s 169 | Data | 00 | | 16 | 00/C33D : 9B 39 9B 39 | HEX 9B399B399B398A348B348B348C348C34 | | | | | | 9B 39 8A 34 | | | | | | | 8B 34 8B 34 | | | | | | | 8C 34 8C 34 | - 6059 | 4 ecr.s 170 | Data | 00 | | 16 | 00/C175 : 8C 34 8D 34 | HEX 8C348D348D348E348E348E348F348F34 + 6136 | 4 ecr.s 170 | Data | 00 | | 16 | 00/C34D : 8C 34 8D 34 | HEX 8C348D348D348E348E348E348F348F34 | | | | | | 8D 34 8E 34 | | | | | | | 8E 34 8E 34 | | | | | | | 8F 34 8F 34 | - 6060 | 4 ecr.s 171 | Data | 00 | | 16 | 00/C185 : 90 34 90 34 | HEX 90349034903491349134923492349234 + 6137 | 4 ecr.s 171 | Data | 00 | | 16 | 00/C35D : 90 34 90 34 | HEX 90349034903491349134923492349234 | | | | | | 90 34 91 34 | | | | | | | 91 34 92 34 | | | | | | | 92 34 92 34 | - 6061 | 4 ecr.s 172 | Data | 00 | | 16 | 00/C195 : 93 34 93 34 | HEX 93349334943494349434953495349634 + 6138 | 4 ecr.s 172 | Data | 00 | | 16 | 00/C36D : 93 34 93 34 | HEX 93349334943494349434953495349634 | | | | | | 94 34 94 34 | | | | | | | 94 34 95 34 | | | | | | | 95 34 96 34 | - 6062 | 4 ecr.s 173 | Data | 00 | | 16 | 00/C1A5 : 96 34 97 34 | HEX 96349734973497349834983499349934 + 6139 | 4 ecr.s 173 | Data | 00 | | 16 | 00/C37D : 96 34 97 34 | HEX 96349734973497349834983499349934 | | | | | | 97 34 97 34 | | | | | | | 98 34 98 34 | | | | | | | 99 34 99 34 | - 6063 | 4 ecr.s 174 | Data | 00 | | 16 | 00/C1B5 : 99 34 A7 28 | HEX 9934A728A728A728A729A729A72AA72A + 6140 | 4 ecr.s 174 | Data | 00 | | 16 | 00/C38D : 99 34 A7 28 | HEX 9934A728A728A728A729A729A72AA72A | | | | | | A7 28 A7 28 | | | | | | | A7 29 A7 29 | | | | | | | A7 2A A7 2A | - 6064 | 4 ecr.s 175 | Data | 00 | | 16 | 00/C1C5 : A7 2A A7 2B | HEX A72AA72BA72BA72CA72CA72CA72DA72D + 6141 | 4 ecr.s 175 | Data | 00 | | 16 | 00/C39D : A7 2A A7 2B | HEX A72AA72BA72BA72CA72CA72CA72DA72D | | | | | | A7 2B A7 2C | | | | | | | A7 2C A7 2C | | | | | | | A7 2D A7 2D | - 6065 | 4 ecr.s 176 | Data | 00 | | 16 | 00/C1D5 : A7 2E A7 2E | HEX A72EA72EA72EA72FA72FA730A730A730 + 6142 | 4 ecr.s 176 | Data | 00 | | 16 | 00/C3AD : A7 2E A7 2E | HEX A72EA72EA72EA72FA72FA730A730A730 | | | | | | A7 2E A7 2F | | | | | | | A7 2F A7 30 | | | | | | | A7 30 A7 30 | - 6066 | 4 ecr.s 177 | Data | 00 | | 16 | 00/C1E5 : A7 31 A7 31 | HEX A731A731A732A732A733A733A733A734 + 6143 | 4 ecr.s 177 | Data | 00 | | 16 | 00/C3BD : A7 31 A7 31 | HEX A731A731A732A732A733A733A733A734 | | | | | | A7 32 A7 32 | | | | | | | A7 33 A7 33 | | | | | | | A7 33 A7 34 | - 6067 | 4 ecr.s 178 | Data | 00 | | 16 | 00/C1F5 : A7 34 A7 35 | HEX A734A735A735A735A736A736A737A737 + 6144 | 4 ecr.s 178 | Data | 00 | | 16 | 00/C3CD : A7 34 A7 35 | HEX A734A735A735A735A736A736A737A737 | | | | | | A7 35 A7 35 | | | | | | | A7 36 A7 36 | | | | | | | A7 37 A7 37 | - 6068 | 4 ecr.s 179 | Data | 00 | | 16 | 00/C205 : A7 37 A7 38 | HEX A737A738A738A739A739A739A728A728 + 6145 | 4 ecr.s 179 | Data | 00 | | 16 | 00/C3DD : A7 37 A7 38 | HEX A737A738A738A739A739A739A728A728 | | | | | | A7 38 A7 39 | | | | | | | A7 39 A7 39 | | | | | | | A7 28 A7 28 | - 6069 | 4 ecr.s 180 | Data | 00 | | 16 | 00/C215 : A8 28 A8 28 | HEX A828A828A928A928A928AA28AA28AB28 + 6146 | 4 ecr.s 180 | Data | 00 | | 16 | 00/C3ED : A8 28 A8 28 | HEX A828A828A928A928A928AA28AA28AB28 | | | | | | A9 28 A9 28 | | | | | | | A9 28 AA 28 | | | | | | | AA 28 AB 28 | - 6070 | 4 ecr.s 181 | Data | 00 | | 16 | 00/C225 : AB 28 AB 28 | HEX AB28AB28AC28AC28AD28AD28AD28AE28 + 6147 | 4 ecr.s 181 | Data | 00 | | 16 | 00/C3FD : AB 28 AB 28 | HEX AB28AB28AC28AC28AD28AD28AD28AE28 | | | | | | AC 28 AC 28 | | | | | | | AD 28 AD 28 | | | | | | | AD 28 AE 28 | - 6071 | 4 ecr.s 182 | Data | 00 | | 16 | 00/C235 : AE 28 AF 28 | HEX AE28AF28AF28AF28B028B028B128B128 + 6148 | 4 ecr.s 182 | Data | 00 | | 16 | 00/C40D : AE 28 AF 28 | HEX AE28AF28AF28AF28B028B028B128B128 | | | | | | AF 28 AF 28 | | | | | | | B0 28 B0 28 | | | | | | | B1 28 B1 28 | - 6072 | 4 ecr.s 183 | Data | 00 | | 16 | 00/C245 : B1 28 B2 28 | HEX B128B228B228B328B328B328B428B428 + 6149 | 4 ecr.s 183 | Data | 00 | | 16 | 00/C41D : B1 28 B2 28 | HEX B128B228B228B328B328B328B428B428 | | | | | | B2 28 B3 28 | | | | | | | B3 28 B3 28 | | | | | | | B4 28 B4 28 | - 6073 | 4 ecr.s 184 | Data | 00 | | 16 | 00/C255 : B5 28 B5 28 | HEX B528B528B528B528B628B628B628B629 + 6150 | 4 ecr.s 184 | Data | 00 | | 16 | 00/C42D : B5 28 B5 28 | HEX B528B528B528B528B628B628B628B629 | | | | | | B5 28 B5 28 | | | | | | | B6 28 B6 28 | | | | | | | B6 28 B6 29 | - 6074 | 4 ecr.s 185 | Data | 00 | | 16 | 00/C265 : B7 29 B7 29 | HEX B729B729B729B72AB72AB82AB82AB82A + 6151 | 4 ecr.s 185 | Data | 00 | | 16 | 00/C43D : B7 29 B7 29 | HEX B729B729B729B72AB72AB82AB82AB82A | | | | | | B7 29 B7 2A | | | | | | | B7 2A B8 2A | | | | | | | B8 2A B8 2A | - 6075 | 4 ecr.s 186 | Data | 00 | | 16 | 00/C275 : B8 2B B8 2B | HEX B82BB82BB92BB92CB92CB92CB92DB92D + 6152 | 4 ecr.s 186 | Data | 00 | | 16 | 00/C44D : B8 2B B8 2B | HEX B82BB82BB92BB92CB92CB92CB92DB92D | | | | | | B9 2B B9 2C | | | | | | | B9 2C B9 2C | | | | | | | B9 2D B9 2D | - 6076 | 4 ecr.s 187 | Data | 00 | | 16 | 00/C285 : B9 2E B9 2E | HEX B92EB92EB92EB92EB92FB92FB930B930 + 6153 | 4 ecr.s 187 | Data | 00 | | 16 | 00/C45D : B9 2E B9 2E | HEX B92EB92EB92EB92EB92FB92FB930B930 | | | | | | B9 2E B9 2E | | | | | | | B9 2F B9 2F | | | | | | | B9 30 B9 30 | - 6077 | 4 ecr.s 188 | Data | 00 | | 16 | 00/C295 : B9 30 B9 31 | HEX B930B931B931B931B831B832B832B732 + 6154 | 4 ecr.s 188 | Data | 00 | | 16 | 00/C46D : B9 30 B9 31 | HEX B930B931B931B931B831B832B832B732 | | | | | | B9 31 B9 31 | | | | | | | B8 31 B8 32 | | | | | | | B8 32 B7 32 | - 6078 | 4 ecr.s 189 | Data | 00 | | 16 | 00/C2A5 : B7 32 B7 32 | HEX B732B732B732B632B633B633B533B533 + 6155 | 4 ecr.s 189 | Data | 00 | | 16 | 00/C47D : B7 32 B7 32 | HEX B732B732B732B632B633B633B533B533 | | | | | | B7 32 B6 32 | | | | | | | B6 33 B6 33 | | | | | | | B5 33 B5 33 | - 6079 | 4 ecr.s 190 | Data | 00 | | 16 | 00/C2B5 : B5 33 B5 33 | HEX B533B533B433B433B433B333B333B333 + 6156 | 4 ecr.s 190 | Data | 00 | | 16 | 00/C48D : B5 33 B5 33 | HEX B533B533B433B433B433B333B333B333 | | | | | | B4 33 B4 33 | | | | | | | B4 33 B3 33 | | | | | | | B3 33 B3 33 | - 6080 | 4 ecr.s 191 | Data | 00 | | 16 | 00/C2C5 : B3 34 B2 34 | HEX B334B234B234B134B134B134B034B034 + 6157 | 4 ecr.s 191 | Data | 00 | | 16 | 00/C49D : B3 34 B2 34 | HEX B334B234B234B134B134B134B034B034 | | | | | | B2 34 B1 34 | | | | | | | B1 34 B1 34 | | | | | | | B0 34 B0 34 | - 6081 | 4 ecr.s 192 | Data | 00 | | 16 | 00/C2D5 : AF 34 AF 34 | HEX AF34AF34AF34AE34AE34AD34AD34AD34 + 6158 | 4 ecr.s 192 | Data | 00 | | 16 | 00/C4AD : AF 34 AF 34 | HEX AF34AF34AF34AE34AE34AD34AD34AD34 | | | | | | AF 34 AE 34 | | | | | | | AE 34 AD 34 | | | | | | | AD 34 AD 34 | - 6082 | 4 ecr.s 193 | Data | 00 | | 16 | 00/C2E5 : AC 34 AC 34 | HEX AC34AC34AB34AB34AB34AA34AA34AA34 + 6159 | 4 ecr.s 193 | Data | 00 | | 16 | 00/C4BD : AC 34 AC 34 | HEX AC34AC34AB34AB34AB34AA34AA34AA34 | | | | | | AB 34 AB 34 | | | | | | | AB 34 AA 34 | | | | | | | AA 34 AA 34 | - 6083 | 4 ecr.s 194 | Data | 00 | | 16 | 00/C2F5 : A9 34 A9 34 | HEX A934A934A934A935A835A835A735AD34 + 6160 | 4 ecr.s 194 | Data | 00 | | 16 | 00/C4CD : A9 34 A9 34 | HEX A934A934A934A935A835A835A735AD34 | | | | | | A9 34 A9 35 | | | | | | | A8 35 A8 35 | | | | | | | A7 35 AD 34 | - 6084 | 4 ecr.s 195 | Data | 00 | | 16 | 00/C305 : AE 34 AE 34 | HEX AE34AE34AF34AF34AF34AF35B035B035 + 6161 | 4 ecr.s 195 | Data | 00 | | 16 | 00/C4DD : AE 34 AE 34 | HEX AE34AE34AF34AF34AF34AF35B035B035 | | | | | | AF 34 AF 34 | | | | | | | AF 34 AF 35 | | | | | | | B0 35 B0 35 | - 6085 | 4 ecr.s 196 | Data | 00 | | 16 | 00/C315 : B0 35 B1 35 | HEX B035B135B135B135B135B235B236B236 + 6162 | 4 ecr.s 196 | Data | 00 | | 16 | 00/C4ED : B0 35 B1 35 | HEX B035B135B135B135B135B235B236B236 | | | | | | B1 35 B1 35 | | | | | | | B1 35 B2 35 | | | | | | | B2 36 B2 36 | - 6086 | 4 ecr.s 197 | Data | 00 | | 16 | 00/C325 : B2 36 B2 37 | HEX B236B237B337B337B337B337B337B437 + 6163 | 4 ecr.s 197 | Data | 00 | | 16 | 00/C4FD : B2 36 B2 37 | HEX B236B237B337B337B337B337B337B437 | | | | | | B3 37 B3 37 | | | | | | | B3 37 B3 37 | | | | | | | B3 37 B4 37 | - 6087 | 4 ecr.s 198 | Data | 00 | | 16 | 00/C335 : B4 38 B4 38 | HEX B438B438B438B538B539B539B539C328 + 6164 | 4 ecr.s 198 | Data | 00 | | 16 | 00/C50D : B4 38 B4 38 | HEX B438B438B438B538B539B539B539C328 | | | | | | B4 38 B5 38 | | | | | | | B5 39 B5 39 | | | | | | | B5 39 C3 28 | - 6088 | 4 ecr.s 199 | Data | 00 | | 16 | 00/C345 : C3 28 C3 29 | HEX C328C329C329C32AC32AC32AC32BC32B + 6165 | 4 ecr.s 199 | Data | 00 | | 16 | 00/C51D : C3 28 C3 29 | HEX C328C329C329C32AC32AC32AC32BC32B | | | | | | C3 29 C3 2A | | | | | | | C3 2A C3 2A | | | | | | | C3 2B C3 2B | - 6089 | 4 ecr.s 200 | Data | 00 | | 16 | 00/C355 : C3 2C C3 2C | HEX C32CC32CC32CC32DC32DC32EC32EC32E + 6166 | 4 ecr.s 200 | Data | 00 | | 16 | 00/C52D : C3 2C C3 2C | HEX C32CC32CC32CC32DC32DC32EC32EC32E | | | | | | C3 2C C3 2D | | | | | | | C3 2D C3 2E | | | | | | | C3 2E C3 2E | - 6090 | 4 ecr.s 201 | Data | 00 | | 16 | 00/C365 : C3 2F C3 2F | HEX C32FC32FC330C330C330C331C331C332 + 6167 | 4 ecr.s 201 | Data | 00 | | 16 | 00/C53D : C3 2F C3 2F | HEX C32FC32FC330C330C330C331C331C332 | | | | | | C3 30 C3 30 | | | | | | | C3 30 C3 31 | | | | | | | C3 31 C3 32 | - 6091 | 4 ecr.s 202 | Data | 00 | | 16 | 00/C375 : C3 32 C3 33 | HEX C332C333C333C333C433C434C434C435 + 6168 | 4 ecr.s 202 | Data | 00 | | 16 | 00/C54D : C3 32 C3 33 | HEX C332C333C333C333C433C434C434C435 | | | | | | C3 33 C3 33 | | | | | | | C4 33 C4 34 | | | | | | | C4 34 C4 35 | - 6092 | 4 ecr.s 203 | Data | 00 | | 16 | 00/C385 : C4 35 C4 35 | HEX C435C435C435C436C536C536C537C537 + 6169 | 4 ecr.s 203 | Data | 00 | | 16 | 00/C55D : C4 35 C4 35 | HEX C435C435C435C436C536C536C537C537 | | | | | | C4 35 C4 36 | | | | | | | C5 36 C5 36 | | | | | | | C5 37 C5 37 | - 6093 | 4 ecr.s 204 | Data | 00 | | 16 | 00/C395 : C5 37 C5 37 | HEX C537C537C537C538C638C638C638C639 + 6170 | 4 ecr.s 204 | Data | 00 | | 16 | 00/C56D : C5 37 C5 37 | HEX C537C537C537C538C638C638C638C639 | | | | | | C5 37 C5 38 | | | | | | | C6 38 C6 38 | | | | | | | C6 38 C6 39 | - 6094 | 4 ecr.s 205 | Data | 00 | | 16 | 00/C3A5 : C7 39 C7 39 | HEX C739C739C739C839C839C839C839C939 + 6171 | 4 ecr.s 205 | Data | 00 | | 16 | 00/C57D : C7 39 C7 39 | HEX C739C739C739C839C839C839C839C939 | | | | | | C7 39 C8 39 | | | | | | | C8 39 C8 39 | | | | | | | C8 39 C9 39 | - 6095 | 4 ecr.s 206 | Data | 00 | | 16 | 00/C3B5 : C9 3A C9 3A | HEX C93AC93ACA3ACA3ACA3ACA3ACB3ACB3A + 6172 | 4 ecr.s 206 | Data | 00 | | 16 | 00/C58D : C9 3A C9 3A | HEX C93AC93ACA3ACA3ACA3ACA3ACB3ACB3A | | | | | | CA 3A CA 3A | | | | | | | CA 3A CA 3A | | | | | | | CB 3A CB 3A | - 6096 | 4 ecr.s 207 | Data | 00 | | 16 | 00/C3C5 : CC 3A CC 3A | HEX CC3ACC3ACC3ACC3BCD3BCD3BCE3BCE3B + 6173 | 4 ecr.s 207 | Data | 00 | | 16 | 00/C59D : CC 3A CC 3A | HEX CC3ACC3ACC3ACC3BCD3BCD3BCE3BCE3B | | | | | | CC 3A CC 3B | | | | | | | CD 3B CD 3B | | | | | | | CE 3B CE 3B | - 6097 | 4 ecr.s 208 | Data | 00 | | 16 | 00/C3D5 : CE 3B CF 3B | HEX CE3BCF3BCF3BD03BD03BD03BD13BD13B + 6174 | 4 ecr.s 208 | Data | 00 | | 16 | 00/C5AD : CE 3B CF 3B | HEX CE3BCF3BCF3BD03BD03BD03BD13BD13B | | | | | | CF 3B D0 3B | | | | | | | D0 3B D0 3B | | | | | | | D1 3B D1 3B | - 6098 | 4 ecr.s 209 | Data | 00 | | 16 | 00/C3E5 : D2 3B D2 3B | HEX D23BD23BD23AD23AD33AD33AD339D439 + 6175 | 4 ecr.s 209 | Data | 00 | | 16 | 00/C5BD : D2 3B D2 3B | HEX D23BD23BD23AD23AD33AD33AD339D439 | | | | | | D2 3A D2 3A | | | | | | | D3 3A D3 3A | | | | | | | D3 39 D4 39 | - 6099 | 4 ecr.s 210 | Data | 00 | | 16 | 00/C3F5 : D4 39 D4 39 | HEX D439D439D439D439D438D538D538D538 + 6176 | 4 ecr.s 210 | Data | 00 | | 16 | 00/C5CD : D4 39 D4 39 | HEX D439D439D439D439D438D538D538D538 | | | | | | D4 39 D4 39 | | | | | | | D4 38 D5 38 | | | | | | | D5 38 D5 38 | - 6100 | 4 ecr.s 211 | Data | 00 | | 16 | 00/C405 : D5 37 D6 37 | HEX D537D637D637D637D637D637D636D636 + 6177 | 4 ecr.s 211 | Data | 00 | | 16 | 00/C5DD : D5 37 D6 37 | HEX D537D637D637D637D637D637D636D636 | | | | | | D6 37 D6 37 | | | | | | | D6 37 D6 37 | | | | | | | D6 36 D6 36 | - 6101 | 4 ecr.s 212 | Data | 00 | | 16 | 00/C415 : D7 36 D7 35 | HEX D736D735D735D735D735D734D734D733 + 6178 | 4 ecr.s 212 | Data | 00 | | 16 | 00/C5ED : D7 36 D7 35 | HEX D736D735D735D735D735D734D734D733 | | | | | | D7 35 D7 35 | | | | | | | D7 35 D7 34 | | | | | | | D7 34 D7 33 | - 6102 | 4 ecr.s 213 | Data | 00 | | 16 | 00/C425 : D8 33 D8 33 | HEX D833D833D833D832D832D831D831D830 + 6179 | 4 ecr.s 213 | Data | 00 | | 16 | 00/C5FD : D8 33 D8 33 | HEX D833D833D833D832D832D831D831D830 | | | | | | D8 33 D8 32 | | | | | | | D8 32 D8 31 | | | | | | | D8 31 D8 30 | - 6103 | 4 ecr.s 214 | Data | 00 | | 16 | 00/C435 : D8 30 D8 30 | HEX D830D830D82FD82FD82ED82ED82ED82D + 6180 | 4 ecr.s 214 | Data | 00 | | 16 | 00/C60D : D8 30 D8 30 | HEX D830D830D82FD82FD82ED82ED82ED82D | | | | | | D8 2F D8 2F | | | | | | | D8 2E D8 2E | | | | | | | D8 2E D8 2D | - 6104 | 4 ecr.s 215 | Data | 00 | | 16 | 00/C445 : D8 2D D8 2C | HEX D82DD82CD82CD82CD82BD82BD82AD82A + 6181 | 4 ecr.s 215 | Data | 00 | | 16 | 00/C61D : D8 2D D8 2C | HEX D82DD82CD82CD82CD82BD82BD82AD82A | | | | | | D8 2C D8 2C | | | | | | | D8 2B D8 2B | | | | | | | D8 2A D8 2A | - 6105 | 4 ecr.s 216 | Data | 00 | | 16 | 00/C455 : D8 2A D8 29 | HEX D82AD829D729D729D728D728D728E139 + 6182 | 4 ecr.s 216 | Data | 00 | | 16 | 00/C62D : D8 2A D8 29 | HEX D82AD829D729D729D728D728D728E139 | | | | | | D7 29 D7 29 | | | | | | | D7 28 D7 28 | | | | | | | D7 28 E1 39 | - 6106 | 4 ecr.s 217 | Data | 00 | | 4 | 00/C465 : ED 39 FC 39 | HEX ED39FC39 - 6107 | 4 ecr.s 218 | Data | 00 | | 2 | 00/C469 : FF FF | hex ffff ; fin de tableau - 6108 | 4 ecr.s 219 | Empty | 00 | | 0 | 00/C46B | - 6109 | 1 toutadisparu.s 1316 | Directive | 00 | | 0 | 00/C46B | put ntp.s - 6110 | 5 ntp.s 1 | Comment | 00 | | 0 | 00/C46B | * - 6111 | 5 ntp.s 2 | Comment | 00 | | 0 | 00/C46B | * NTP routines - 6112 | 5 ntp.s 3 | Comment | 00 | | 0 | 00/C46B | * - 6113 | 5 ntp.s 4 | Comment | 00 | | 0 | 00/C46B | * (c) 2020, Brutal Deluxe Software - 6114 | 5 ntp.s 5 | Comment | 00 | | 0 | 00/C46B | * Antoine Vignau & Olivier Zardini - 6115 | 5 ntp.s 6 | Comment | 00 | | 0 | 00/C46B | * - 6116 | 5 ntp.s 7 | Empty | 00 | | 0 | 00/C46B | - 6117 | 5 ntp.s 8 | Equivalence | 00 | | 0 | 00/C46B | toolNTP = 222 - 6118 | 5 ntp.s 9 | Empty | 00 | | 0 | 00/C46B | - 6119 | 5 ntp.s 10 | Comment | 00 | | 0 | 00/C46B | *-------------------------------------- - 6120 | 5 ntp.s 11 | Empty | 00 | | 0 | 00/C46B | - 6121 | 5 ntp.s 12 | Directive | 00 | | 0 | 00/C46B | mx %00 - 6122 | 5 ntp.s 13 | Empty | 00 | | 0 | 00/C46B | - 6123 | 5 ntp.s 14 | Empty | 00 | | 0 | 00/C46B | stopNTP - 6124 | 5 ntp.s 15 | Code | 00 | 2 | 3 | 00/C46B : AD 4B C5 | lda fgNTP - 6125 | 5 ntp.s 16 | Code | 00 | | 2 | 00/C46E : D0 11 | bne stopNTP99 - 6126 | 5 ntp.s 17 | Empty | 00 | | 0 | 00/C470 | - 6127 | 5 ntp.s 18 | Macro | 00 | | 0 | 00/C470 | _NTPShutDown - 6129 | 5 ntp.s 18 | Code | 00 | | 3 | 00/C470 : A2 DE 03 | LDX #$03DE ; load tool call # - 6130 | 5 ntp.s 18 | Code | 00 | | 4 | 00/C473 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6131 | 5 ntp.s 19 | Empty | 00 | | 0 | 00/C477 | - 6132 | 5 ntp.s 20 | Macro | 00 | | 0 | 00/C477 | PushWord #{222} ; unload NTPTool - 6134 | 5 ntp.s 20 | Code | 00 | | 3 | 00/C477 : F4 DE 00 | PEA #{222} - 6137 | 5 ntp.s 21 | Macro | 00 | | 0 | 00/C47A | _UnloadOneTool - 6139 | 5 ntp.s 21 | Code | 00 | | 3 | 00/C47A : A2 01 10 | LDX #$1001 ; load tool call # - 6140 | 5 ntp.s 21 | Code | 00 | | 4 | 00/C47D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6141 | 5 ntp.s 22 | Empty | 00 | | 0 | 00/C481 | - 6142 | 5 ntp.s 23 | Empty | 00 | | 0 | 00/C481 | stopNTP99 - 6143 | 5 ntp.s 24 | Code | 00 | | 1 | 00/C481 : 60 | rts - 6144 | 5 ntp.s 25 | Empty | 00 | | 0 | 00/C482 | - 6145 | 5 ntp.s 26 | Comment | 00 | | 0 | 00/C482 | *-------------------------------------- - 6146 | 5 ntp.s 27 | Empty | 00 | | 0 | 00/C482 | - 6147 | 5 ntp.s 28 | Empty | 00 | | 0 | 00/C482 | initNTP - 6148 | 5 ntp.s 29 | Code | 00 | | 1 | 00/C482 : 48 | pha ; Check for AppleTalk - 6149 | 5 ntp.s 30 | Macro | 00 | | 0 | 00/C483 | _GetIRQEnable - 6151 | 5 ntp.s 30 | Code | 00 | | 3 | 00/C483 : A2 03 29 | LDX #$2903 ; load tool call # - 6152 | 5 ntp.s 30 | Code | 00 | | 4 | 00/C486 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6153 | 5 ntp.s 31 | Code | 00 | | 1 | 00/C48A : 68 | pla - 6154 | 5 ntp.s 32 | Code | 00 | | 3 | 00/C48B : 29 20 00 | and #$20 - 6155 | 5 ntp.s 33 | Code | 00 | | 2 | 00/C48E : F0 04 | beq initNTP1 - 6156 | 5 ntp.s 34 | Empty | 00 | | 0 | 00/C490 | - 6157 | 5 ntp.s 35 | Code | 00 | 2 | 3 | 00/C490 : EE 4B C5 | inc fgNTP - 6158 | 5 ntp.s 36 | Code | 00 | | 1 | 00/C493 : 60 | rts - 6159 | 5 ntp.s 37 | Empty | 00 | | 0 | 00/C494 | - 6160 | 5 ntp.s 38 | Empty | 00 | | 0 | 00/C494 | initNTP1 - 6161 | 5 ntp.s 39 | Macro | 00 | | 0 | 00/C494 | PushWord #{222} ; Load NTPTool - 6163 | 5 ntp.s 39 | Code | 00 | | 3 | 00/C494 : F4 DE 00 | PEA #{222} - 6166 | 5 ntp.s 40 | Macro | 00 | | 0 | 00/C497 | PushWord #0 - 6168 | 5 ntp.s 40 | Code | 00 | | 3 | 00/C497 : F4 00 00 | PEA #0 - 6171 | 5 ntp.s 41 | Macro | 00 | | 0 | 00/C49A | _LoadOneTool - 6173 | 5 ntp.s 41 | Code | 00 | | 3 | 00/C49A : A2 01 0F | LDX #$F01 ; load tool call # - 6174 | 5 ntp.s 41 | Code | 00 | | 4 | 00/C49D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6175 | 5 ntp.s 42 | Code | 00 | | 2 | 00/C4A1 : 90 04 | bcc initNTP2 - 6176 | 5 ntp.s 43 | Empty | 00 | | 0 | 00/C4A3 | - 6177 | 5 ntp.s 44 | Code | 00 | 2 | 3 | 00/C4A3 : EE 4B C5 | inc fgNTP - 6178 | 5 ntp.s 45 | Code | 00 | | 1 | 00/C4A6 : 60 | rts - 6179 | 5 ntp.s 46 | Empty | 00 | | 0 | 00/C4A7 | - 6180 | 5 ntp.s 47 | Empty | 00 | | 0 | 00/C4A7 | initNTP2 - 6181 | 5 ntp.s 48 | Macro | 00 | | 0 | 00/C4A7 | PushWord myID - 6186 | 5 ntp.s 48 | Code | 00 | 2 | 3 | 00/C4A7 : AD 9F 07 | LDA myID - 6187 | 5 ntp.s 48 | Code | 00 | | 1 | 00/C4AA : 48 | PHA - 6189 | 5 ntp.s 49 | Macro | 00 | | 0 | 00/C4AB | _NTPStartUp ; Start NTPSynth - 6191 | 5 ntp.s 49 | Code | 00 | | 3 | 00/C4AB : A2 DE 02 | LDX #$02DE ; load tool call # - 6192 | 5 ntp.s 49 | Code | 00 | | 4 | 00/C4AE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6193 | 5 ntp.s 50 | Code | 00 | | 2 | 00/C4B2 : 90 03 | bcc initNTP3 - 6194 | 5 ntp.s 51 | Empty | 00 | | 0 | 00/C4B4 | - 6195 | 5 ntp.s 52 | Code | 00 | 2 | 3 | 00/C4B4 : EE 4B C5 | inc fgNTP - 6196 | 5 ntp.s 53 | Empty | 00 | | 0 | 00/C4B7 | - 6197 | 5 ntp.s 54 | Empty | 00 | | 0 | 00/C4B7 | initNTP3 - 6198 | 5 ntp.s 55 | Code | 00 | | 1 | 00/C4B7 : 60 | rts - 6199 | 5 ntp.s 56 | Empty | 00 | | 0 | 00/C4B8 | - 6200 | 5 ntp.s 57 | Comment | 00 | | 0 | 00/C4B8 | *-------------------------------------- - 6201 | 5 ntp.s 58 | Empty | 00 | | 0 | 00/C4B8 | - 6202 | 5 ntp.s 59 | Empty | 00 | | 0 | 00/C4B8 | doMUSIK - 6203 | 5 ntp.s 60 | Code | 00 | 2 | 3 | 00/C4B8 : AD 4B C5 | lda fgNTP ; can we play? - 6204 | 5 ntp.s 61 | Code | 00 | | 2 | 00/C4BB : D0 0D | bne nozik99 - 6205 | 5 ntp.s 62 | Empty | 00 | | 0 | 00/C4BD | - 6206 | 5 ntp.s 63 | Code | 00 | 2 | 3 | 00/C4BD : AD 4D C5 | lda fgNTPPLAY - 6207 | 5 ntp.s 64 | Code | 00 | | 3 | 00/C4C0 : 49 01 00 | eor #1 - 6208 | 5 ntp.s 65 | Code | 00 | 2 | 3 | 00/C4C3 : 8D 4D C5 | sta fgNTPPLAY - 6209 | 5 ntp.s 66 | Code | 00 | | 2 | 00/C4C6 : F0 03 | beq doSOUNDON - 6210 | 5 ntp.s 67 | Code | 00 | | 2 | 00/C4C8 : D0 11 | bne doSOUNDOFF - 6211 | 5 ntp.s 68 | Empty | 00 | | 0 | 00/C4CA | - 6212 | 5 ntp.s 69 | Code | 00 | | 1 | 00/C4CA : 60 | nozik99 rts - 6213 | 5 ntp.s 70 | Empty | 00 | | 0 | 00/C4CB | - 6214 | 5 ntp.s 71 | Comment | 00 | | 0 | 00/C4CB | *-------------------------------------- - 6215 | 5 ntp.s 72 | Empty | 00 | | 0 | 00/C4CB | - 6216 | 5 ntp.s 73 | Empty | 00 | | 0 | 00/C4CB | doSOUNDON - 6217 | 5 ntp.s 74 | Code | 00 | 2 | 3 | 00/C4CB : AD 4B C5 | lda fgNTP ; can we play? - 6218 | 5 ntp.s 75 | Code | 00 | | 2 | 00/C4CE : D0 0A | bne playMUSIC99 - 6219 | 5 ntp.s 76 | Empty | 00 | | 0 | 00/C4D0 | - 6220 | 5 ntp.s 77 | Macro | 00 | | 0 | 00/C4D0 | PushWord #1 - 6222 | 5 ntp.s 77 | Code | 00 | | 3 | 00/C4D0 : F4 01 00 | PEA #1 - 6225 | 5 ntp.s 78 | Macro | 00 | | 0 | 00/C4D3 | _NTPPlayMusic - 6227 | 5 ntp.s 78 | Code | 00 | | 3 | 00/C4D3 : A2 DE 0A | LDX #$0ADE ; load tool call # - 6228 | 5 ntp.s 78 | Code | 00 | | 4 | 00/C4D6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6229 | 5 ntp.s 79 | Empty | 00 | | 0 | 00/C4DA | - 6230 | 5 ntp.s 80 | Empty | 00 | | 0 | 00/C4DA | playMUSIC99 - 6231 | 5 ntp.s 81 | Code | 00 | | 1 | 00/C4DA : 60 | rts - 6232 | 5 ntp.s 82 | Empty | 00 | | 0 | 00/C4DB | - 6233 | 5 ntp.s 83 | Comment | 00 | | 0 | 00/C4DB | *-------------------------------------- - 6234 | 5 ntp.s 84 | Empty | 00 | | 0 | 00/C4DB | - 6235 | 5 ntp.s 85 | Empty | 00 | | 0 | 00/C4DB | doSOUNDOFF - 6236 | 5 ntp.s 86 | Code | 00 | 2 | 3 | 00/C4DB : AD 4B C5 | lda fgNTP - 6237 | 5 ntp.s 87 | Code | 00 | | 2 | 00/C4DE : D0 07 | bne stopMUSIC99 - 6238 | 5 ntp.s 88 | Empty | 00 | | 0 | 00/C4E0 | - 6239 | 5 ntp.s 89 | Macro | 00 | | 0 | 00/C4E0 | _NTPStopMusic - 6241 | 5 ntp.s 89 | Code | 00 | | 3 | 00/C4E0 : A2 DE 0B | LDX #$0BDE ; load tool call # - 6242 | 5 ntp.s 89 | Code | 00 | | 4 | 00/C4E3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6243 | 5 ntp.s 90 | Empty | 00 | | 0 | 00/C4E7 | - 6244 | 5 ntp.s 91 | Empty | 00 | | 0 | 00/C4E7 | stopMUSIC99 - 6245 | 5 ntp.s 92 | Code | 00 | | 1 | 00/C4E7 : 60 | rts - 6246 | 5 ntp.s 93 | Empty | 00 | | 0 | 00/C4E8 | - 6247 | 5 ntp.s 94 | Comment | 00 | | 0 | 00/C4E8 | *-------------------------------------- Suspend music - 6248 | 5 ntp.s 95 | Empty | 00 | | 0 | 00/C4E8 | - 6249 | 5 ntp.s 96 | Empty | 00 | | 0 | 00/C4E8 | suspendMUSIC - 6250 | 5 ntp.s 97 | Code | 00 | 2 | 3 | 00/C4E8 : AD 4B C5 | lda fgNTP - 6251 | 5 ntp.s 98 | Code | 00 | 2 | 3 | 00/C4EB : 0D 4D C5 | ora fgNTPPLAY - 6252 | 5 ntp.s 99 | Code | 00 | | 2 | 00/C4EE : D0 07 | bne suspendMUSIC9 - 6253 | 5 ntp.s 100 | Empty | 00 | | 0 | 00/C4F0 | - 6254 | 5 ntp.s 101 | Macro | 00 | | 0 | 00/C4F0 | _NTPPauseMusic - 6256 | 5 ntp.s 101 | Code | 00 | | 3 | 00/C4F0 : A2 DE 13 | LDX #$13DE ; load tool call # - 6257 | 5 ntp.s 101 | Code | 00 | | 4 | 00/C4F3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6258 | 5 ntp.s 102 | Empty | 00 | | 0 | 00/C4F7 | - 6259 | 5 ntp.s 103 | Empty | 00 | | 0 | 00/C4F7 | suspendMUSIC9 - 6260 | 5 ntp.s 104 | Code | 00 | | 1 | 00/C4F7 : 60 | rts - 6261 | 5 ntp.s 105 | Empty | 00 | | 0 | 00/C4F8 | - 6262 | 5 ntp.s 106 | Comment | 00 | | 0 | 00/C4F8 | *-------------------------------------- Resume music - 6263 | 5 ntp.s 107 | Empty | 00 | | 0 | 00/C4F8 | - 6264 | 5 ntp.s 108 | Empty | 00 | | 0 | 00/C4F8 | resumeMUSIC - 6265 | 5 ntp.s 109 | Code | 00 | 2 | 3 | 00/C4F8 : AD 4B C5 | lda fgNTP - 6266 | 5 ntp.s 110 | Code | 00 | 2 | 3 | 00/C4FB : 0D 4D C5 | ora fgNTPPLAY - 6267 | 5 ntp.s 111 | Code | 00 | | 2 | 00/C4FE : D0 07 | bne resumeMUSIC9 - 6268 | 5 ntp.s 112 | Empty | 00 | | 0 | 00/C500 | - 6269 | 5 ntp.s 113 | Macro | 00 | | 0 | 00/C500 | _NTPContinueMusic - 6271 | 5 ntp.s 113 | Code | 00 | | 3 | 00/C500 : A2 DE 14 | LDX #$14DE ; load tool call # - 6272 | 5 ntp.s 113 | Code | 00 | | 4 | 00/C503 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6273 | 5 ntp.s 114 | Empty | 00 | | 0 | 00/C507 | - 6274 | 5 ntp.s 115 | Empty | 00 | | 0 | 00/C507 | resumeMUSIC9 - 6275 | 5 ntp.s 116 | Code | 00 | | 1 | 00/C507 : 60 | rts - 6276 | 5 ntp.s 117 | Empty | 00 | | 0 | 00/C508 | - 6277 | 5 ntp.s 118 | Comment | 00 | | 0 | 00/C508 | *-------------------------------------- Select random sequence - 6278 | 5 ntp.s 119 | Empty | 00 | | 0 | 00/C508 | - 6279 | 5 ntp.s 120 | Empty | 00 | | 0 | 00/C508 | randomNTP - 6280 | 5 ntp.s 121 | Code | 00 | 2 | 3 | 00/C508 : 20 67 07 | jsr Random ; get random 0-3 - 6281 | 5 ntp.s 122 | Code | 00 | | 3 | 00/C50B : 29 03 00 | and #3 - 6282 | 5 ntp.s 123 | Code | 00 | | 2 | 00/C50E : 90 F8 | bcc randomNTP - 6283 | 5 ntp.s 124 | Code | 00 | | 2 | 00/C510 : F0 F6 | beq randomNTP ; keep 1-3 - 6284 | 5 ntp.s 125 | Code | 00 | | 1 | 00/C512 : 18 | clc - 6285 | 5 ntp.s 126 | Code | 00 | | 3 | 00/C513 : 69 30 00 | adc #'0' - 6286 | 5 ntp.s 127 | Code | 10 | | 2 | 00/C516 : E2 20 | sep #$20 - 6287 | 5 ntp.s 128 | Code | 10 | 2 | 3 | 00/C518 : 8D 46 C5 | sta pSEQ+22 - 6288 | 5 ntp.s 129 | Code | 00 | | 2 | 00/C51B : C2 20 | rep #$20 - 6289 | 5 ntp.s 130 | Empty | 00 | | 0 | 00/C51D | - 6290 | 5 ntp.s 131 | Macro | 00 | | 0 | 00/C51D | PushLong #pSEQ - 6294 | 5 ntp.s 131 | Code | 00 | 1 >>16 | 3 | 00/C51D : F4 00 00 | PEA #^#pSEQ - 6301 | 5 ntp.s 131 | Code | 00 | 2 | 3 | 00/C520 : F4 30 C5 | PEA #pSEQ - 6304 | 5 ntp.s 132 | Macro | 00 | | 0 | 00/C523 | _NTPLoadOneMusic - 6306 | 5 ntp.s 132 | Code | 00 | | 3 | 00/C523 : A2 DE 09 | LDX #$09DE ; load tool call # - 6307 | 5 ntp.s 132 | Code | 00 | | 4 | 00/C526 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6308 | 5 ntp.s 133 | Code | 00 | | 2 | 00/C52A : 90 03 | bcc randomNTP9 - 6309 | 5 ntp.s 134 | Empty | 00 | | 0 | 00/C52C | - 6310 | 5 ntp.s 135 | Code | 00 | 2 | 3 | 00/C52C : EE 4D C5 | inc fgNTPPLAY ; load error, do not play music - 6311 | 5 ntp.s 136 | Empty | 00 | | 0 | 00/C52F | - 6312 | 5 ntp.s 137 | Empty | 00 | | 0 | 00/C52F | randomNTP9 - 6313 | 5 ntp.s 138 | Code | 00 | | 1 | 00/C52F : 60 | rts - 6314 | 5 ntp.s 139 | Empty | 00 | | 0 | 00/C530 | - 6315 | 5 ntp.s 140 | Comment | 00 | | 0 | 00/C530 | *--- P16 String (+22 pour le random de la musique) - 6316 | 5 ntp.s 141 | Empty | 00 | | 0 | 00/C530 | - 6317 | 5 ntp.s 142 | Data | 00 | | 27 | 00/C530 : 1A 31 2F 64 | pSEQ str '1/data/musiques/zikmu1.ntp' + 6183 | 4 ecr.s 217 | Data | 00 | | 4 | 00/C63D : ED 39 FC 39 | HEX ED39FC39 + 6184 | 4 ecr.s 218 | Data | 00 | | 2 | 00/C641 : FF FF | hex ffff ; fin de tableau + 6185 | 4 ecr.s 219 | Empty | 00 | | 0 | 00/C643 | + 6186 | 1 toutadisparu.s 1316 | Directive | 00 | | 0 | 00/C643 | put ntp.s + 6187 | 5 ntp.s 1 | Comment | 00 | | 0 | 00/C643 | * + 6188 | 5 ntp.s 2 | Comment | 00 | | 0 | 00/C643 | * NTP routines + 6189 | 5 ntp.s 3 | Comment | 00 | | 0 | 00/C643 | * + 6190 | 5 ntp.s 4 | Comment | 00 | | 0 | 00/C643 | * (c) 2020, Brutal Deluxe Software + 6191 | 5 ntp.s 5 | Comment | 00 | | 0 | 00/C643 | * Antoine Vignau & Olivier Zardini + 6192 | 5 ntp.s 6 | Comment | 00 | | 0 | 00/C643 | * + 6193 | 5 ntp.s 7 | Empty | 00 | | 0 | 00/C643 | + 6194 | 5 ntp.s 8 | Equivalence | 00 | | 0 | 00/C643 | toolNTP = 222 + 6195 | 5 ntp.s 9 | Empty | 00 | | 0 | 00/C643 | + 6196 | 5 ntp.s 10 | Comment | 00 | | 0 | 00/C643 | *-------------------------------------- + 6197 | 5 ntp.s 11 | Empty | 00 | | 0 | 00/C643 | + 6198 | 5 ntp.s 12 | Directive | 00 | | 0 | 00/C643 | mx %00 + 6199 | 5 ntp.s 13 | Empty | 00 | | 0 | 00/C643 | + 6200 | 5 ntp.s 14 | Empty | 00 | | 0 | 00/C643 | stopNTP + 6201 | 5 ntp.s 15 | Code | 00 | 2 | 3 | 00/C643 : AD 23 C7 | lda fgNTP + 6202 | 5 ntp.s 16 | Code | 00 | | 2 | 00/C646 : D0 11 | bne stopNTP99 + 6203 | 5 ntp.s 17 | Empty | 00 | | 0 | 00/C648 | + 6204 | 5 ntp.s 18 | Macro | 00 | | 0 | 00/C648 | _NTPShutDown + 6206 | 5 ntp.s 18 | Code | 00 | | 3 | 00/C648 : A2 DE 03 | LDX #$03DE ; load tool call # + 6207 | 5 ntp.s 18 | Code | 00 | | 4 | 00/C64B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6208 | 5 ntp.s 19 | Empty | 00 | | 0 | 00/C64F | + 6209 | 5 ntp.s 20 | Macro | 00 | | 0 | 00/C64F | PushWord #{222} ; unload NTPTool + 6211 | 5 ntp.s 20 | Code | 00 | | 3 | 00/C64F : F4 DE 00 | PEA #{222} + 6214 | 5 ntp.s 21 | Macro | 00 | | 0 | 00/C652 | _UnloadOneTool + 6216 | 5 ntp.s 21 | Code | 00 | | 3 | 00/C652 : A2 01 10 | LDX #$1001 ; load tool call # + 6217 | 5 ntp.s 21 | Code | 00 | | 4 | 00/C655 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6218 | 5 ntp.s 22 | Empty | 00 | | 0 | 00/C659 | + 6219 | 5 ntp.s 23 | Empty | 00 | | 0 | 00/C659 | stopNTP99 + 6220 | 5 ntp.s 24 | Code | 00 | | 1 | 00/C659 : 60 | rts + 6221 | 5 ntp.s 25 | Empty | 00 | | 0 | 00/C65A | + 6222 | 5 ntp.s 26 | Comment | 00 | | 0 | 00/C65A | *-------------------------------------- + 6223 | 5 ntp.s 27 | Empty | 00 | | 0 | 00/C65A | + 6224 | 5 ntp.s 28 | Empty | 00 | | 0 | 00/C65A | initNTP + 6225 | 5 ntp.s 29 | Code | 00 | | 1 | 00/C65A : 48 | pha ; Check for AppleTalk + 6226 | 5 ntp.s 30 | Macro | 00 | | 0 | 00/C65B | _GetIRQEnable + 6228 | 5 ntp.s 30 | Code | 00 | | 3 | 00/C65B : A2 03 29 | LDX #$2903 ; load tool call # + 6229 | 5 ntp.s 30 | Code | 00 | | 4 | 00/C65E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6230 | 5 ntp.s 31 | Code | 00 | | 1 | 00/C662 : 68 | pla + 6231 | 5 ntp.s 32 | Code | 00 | | 3 | 00/C663 : 29 20 00 | and #$20 + 6232 | 5 ntp.s 33 | Code | 00 | | 2 | 00/C666 : F0 04 | beq initNTP1 + 6233 | 5 ntp.s 34 | Empty | 00 | | 0 | 00/C668 | + 6234 | 5 ntp.s 35 | Code | 00 | 2 | 3 | 00/C668 : EE 23 C7 | inc fgNTP + 6235 | 5 ntp.s 36 | Code | 00 | | 1 | 00/C66B : 60 | rts + 6236 | 5 ntp.s 37 | Empty | 00 | | 0 | 00/C66C | + 6237 | 5 ntp.s 38 | Empty | 00 | | 0 | 00/C66C | initNTP1 + 6238 | 5 ntp.s 39 | Macro | 00 | | 0 | 00/C66C | PushWord #{222} ; Load NTPTool + 6240 | 5 ntp.s 39 | Code | 00 | | 3 | 00/C66C : F4 DE 00 | PEA #{222} + 6243 | 5 ntp.s 40 | Macro | 00 | | 0 | 00/C66F | PushWord #0 + 6245 | 5 ntp.s 40 | Code | 00 | | 3 | 00/C66F : F4 00 00 | PEA #0 + 6248 | 5 ntp.s 41 | Macro | 00 | | 0 | 00/C672 | _LoadOneTool + 6250 | 5 ntp.s 41 | Code | 00 | | 3 | 00/C672 : A2 01 0F | LDX #$F01 ; load tool call # + 6251 | 5 ntp.s 41 | Code | 00 | | 4 | 00/C675 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6252 | 5 ntp.s 42 | Code | 00 | | 2 | 00/C679 : 90 04 | bcc initNTP2 + 6253 | 5 ntp.s 43 | Empty | 00 | | 0 | 00/C67B | + 6254 | 5 ntp.s 44 | Code | 00 | 2 | 3 | 00/C67B : EE 23 C7 | inc fgNTP + 6255 | 5 ntp.s 45 | Code | 00 | | 1 | 00/C67E : 60 | rts + 6256 | 5 ntp.s 46 | Empty | 00 | | 0 | 00/C67F | + 6257 | 5 ntp.s 47 | Empty | 00 | | 0 | 00/C67F | initNTP2 + 6258 | 5 ntp.s 48 | Macro | 00 | | 0 | 00/C67F | PushWord myID + 6263 | 5 ntp.s 48 | Code | 00 | 2 | 3 | 00/C67F : AD 9F 07 | LDA myID + 6264 | 5 ntp.s 48 | Code | 00 | | 1 | 00/C682 : 48 | PHA + 6266 | 5 ntp.s 49 | Macro | 00 | | 0 | 00/C683 | _NTPStartUp ; Start NTPSynth + 6268 | 5 ntp.s 49 | Code | 00 | | 3 | 00/C683 : A2 DE 02 | LDX #$02DE ; load tool call # + 6269 | 5 ntp.s 49 | Code | 00 | | 4 | 00/C686 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6270 | 5 ntp.s 50 | Code | 00 | | 2 | 00/C68A : 90 03 | bcc initNTP3 + 6271 | 5 ntp.s 51 | Empty | 00 | | 0 | 00/C68C | + 6272 | 5 ntp.s 52 | Code | 00 | 2 | 3 | 00/C68C : EE 23 C7 | inc fgNTP + 6273 | 5 ntp.s 53 | Empty | 00 | | 0 | 00/C68F | + 6274 | 5 ntp.s 54 | Empty | 00 | | 0 | 00/C68F | initNTP3 + 6275 | 5 ntp.s 55 | Code | 00 | | 1 | 00/C68F : 60 | rts + 6276 | 5 ntp.s 56 | Empty | 00 | | 0 | 00/C690 | + 6277 | 5 ntp.s 57 | Comment | 00 | | 0 | 00/C690 | *-------------------------------------- + 6278 | 5 ntp.s 58 | Empty | 00 | | 0 | 00/C690 | + 6279 | 5 ntp.s 59 | Empty | 00 | | 0 | 00/C690 | doMUSIK + 6280 | 5 ntp.s 60 | Code | 00 | 2 | 3 | 00/C690 : AD 23 C7 | lda fgNTP ; can we play? + 6281 | 5 ntp.s 61 | Code | 00 | | 2 | 00/C693 : D0 0D | bne nozik99 + 6282 | 5 ntp.s 62 | Empty | 00 | | 0 | 00/C695 | + 6283 | 5 ntp.s 63 | Code | 00 | 2 | 3 | 00/C695 : AD 25 C7 | lda fgNTPPLAY + 6284 | 5 ntp.s 64 | Code | 00 | | 3 | 00/C698 : 49 01 00 | eor #1 + 6285 | 5 ntp.s 65 | Code | 00 | 2 | 3 | 00/C69B : 8D 25 C7 | sta fgNTPPLAY + 6286 | 5 ntp.s 66 | Code | 00 | | 2 | 00/C69E : F0 03 | beq doSOUNDON + 6287 | 5 ntp.s 67 | Code | 00 | | 2 | 00/C6A0 : D0 11 | bne doSOUNDOFF + 6288 | 5 ntp.s 68 | Empty | 00 | | 0 | 00/C6A2 | + 6289 | 5 ntp.s 69 | Code | 00 | | 1 | 00/C6A2 : 60 | nozik99 rts + 6290 | 5 ntp.s 70 | Empty | 00 | | 0 | 00/C6A3 | + 6291 | 5 ntp.s 71 | Comment | 00 | | 0 | 00/C6A3 | *-------------------------------------- + 6292 | 5 ntp.s 72 | Empty | 00 | | 0 | 00/C6A3 | + 6293 | 5 ntp.s 73 | Empty | 00 | | 0 | 00/C6A3 | doSOUNDON + 6294 | 5 ntp.s 74 | Code | 00 | 2 | 3 | 00/C6A3 : AD 23 C7 | lda fgNTP ; can we play? + 6295 | 5 ntp.s 75 | Code | 00 | | 2 | 00/C6A6 : D0 0A | bne playMUSIC99 + 6296 | 5 ntp.s 76 | Empty | 00 | | 0 | 00/C6A8 | + 6297 | 5 ntp.s 77 | Macro | 00 | | 0 | 00/C6A8 | PushWord #1 + 6299 | 5 ntp.s 77 | Code | 00 | | 3 | 00/C6A8 : F4 01 00 | PEA #1 + 6302 | 5 ntp.s 78 | Macro | 00 | | 0 | 00/C6AB | _NTPPlayMusic + 6304 | 5 ntp.s 78 | Code | 00 | | 3 | 00/C6AB : A2 DE 0A | LDX #$0ADE ; load tool call # + 6305 | 5 ntp.s 78 | Code | 00 | | 4 | 00/C6AE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6306 | 5 ntp.s 79 | Empty | 00 | | 0 | 00/C6B2 | + 6307 | 5 ntp.s 80 | Empty | 00 | | 0 | 00/C6B2 | playMUSIC99 + 6308 | 5 ntp.s 81 | Code | 00 | | 1 | 00/C6B2 : 60 | rts + 6309 | 5 ntp.s 82 | Empty | 00 | | 0 | 00/C6B3 | + 6310 | 5 ntp.s 83 | Comment | 00 | | 0 | 00/C6B3 | *-------------------------------------- + 6311 | 5 ntp.s 84 | Empty | 00 | | 0 | 00/C6B3 | + 6312 | 5 ntp.s 85 | Empty | 00 | | 0 | 00/C6B3 | doSOUNDOFF + 6313 | 5 ntp.s 86 | Code | 00 | 2 | 3 | 00/C6B3 : AD 23 C7 | lda fgNTP + 6314 | 5 ntp.s 87 | Code | 00 | | 2 | 00/C6B6 : D0 07 | bne stopMUSIC99 + 6315 | 5 ntp.s 88 | Empty | 00 | | 0 | 00/C6B8 | + 6316 | 5 ntp.s 89 | Macro | 00 | | 0 | 00/C6B8 | _NTPStopMusic + 6318 | 5 ntp.s 89 | Code | 00 | | 3 | 00/C6B8 : A2 DE 0B | LDX #$0BDE ; load tool call # + 6319 | 5 ntp.s 89 | Code | 00 | | 4 | 00/C6BB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6320 | 5 ntp.s 90 | Empty | 00 | | 0 | 00/C6BF | + 6321 | 5 ntp.s 91 | Empty | 00 | | 0 | 00/C6BF | stopMUSIC99 + 6322 | 5 ntp.s 92 | Code | 00 | | 1 | 00/C6BF : 60 | rts + 6323 | 5 ntp.s 93 | Empty | 00 | | 0 | 00/C6C0 | + 6324 | 5 ntp.s 94 | Comment | 00 | | 0 | 00/C6C0 | *-------------------------------------- Suspend music + 6325 | 5 ntp.s 95 | Empty | 00 | | 0 | 00/C6C0 | + 6326 | 5 ntp.s 96 | Empty | 00 | | 0 | 00/C6C0 | suspendMUSIC + 6327 | 5 ntp.s 97 | Code | 00 | 2 | 3 | 00/C6C0 : AD 23 C7 | lda fgNTP + 6328 | 5 ntp.s 98 | Code | 00 | 2 | 3 | 00/C6C3 : 0D 25 C7 | ora fgNTPPLAY + 6329 | 5 ntp.s 99 | Code | 00 | | 2 | 00/C6C6 : D0 07 | bne suspendMUSIC9 + 6330 | 5 ntp.s 100 | Empty | 00 | | 0 | 00/C6C8 | + 6331 | 5 ntp.s 101 | Macro | 00 | | 0 | 00/C6C8 | _NTPPauseMusic + 6333 | 5 ntp.s 101 | Code | 00 | | 3 | 00/C6C8 : A2 DE 13 | LDX #$13DE ; load tool call # + 6334 | 5 ntp.s 101 | Code | 00 | | 4 | 00/C6CB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6335 | 5 ntp.s 102 | Empty | 00 | | 0 | 00/C6CF | + 6336 | 5 ntp.s 103 | Empty | 00 | | 0 | 00/C6CF | suspendMUSIC9 + 6337 | 5 ntp.s 104 | Code | 00 | | 1 | 00/C6CF : 60 | rts + 6338 | 5 ntp.s 105 | Empty | 00 | | 0 | 00/C6D0 | + 6339 | 5 ntp.s 106 | Comment | 00 | | 0 | 00/C6D0 | *-------------------------------------- Resume music + 6340 | 5 ntp.s 107 | Empty | 00 | | 0 | 00/C6D0 | + 6341 | 5 ntp.s 108 | Empty | 00 | | 0 | 00/C6D0 | resumeMUSIC + 6342 | 5 ntp.s 109 | Code | 00 | 2 | 3 | 00/C6D0 : AD 23 C7 | lda fgNTP + 6343 | 5 ntp.s 110 | Code | 00 | 2 | 3 | 00/C6D3 : 0D 25 C7 | ora fgNTPPLAY + 6344 | 5 ntp.s 111 | Code | 00 | | 2 | 00/C6D6 : D0 07 | bne resumeMUSIC9 + 6345 | 5 ntp.s 112 | Empty | 00 | | 0 | 00/C6D8 | + 6346 | 5 ntp.s 113 | Macro | 00 | | 0 | 00/C6D8 | _NTPContinueMusic + 6348 | 5 ntp.s 113 | Code | 00 | | 3 | 00/C6D8 : A2 DE 14 | LDX #$14DE ; load tool call # + 6349 | 5 ntp.s 113 | Code | 00 | | 4 | 00/C6DB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6350 | 5 ntp.s 114 | Empty | 00 | | 0 | 00/C6DF | + 6351 | 5 ntp.s 115 | Empty | 00 | | 0 | 00/C6DF | resumeMUSIC9 + 6352 | 5 ntp.s 116 | Code | 00 | | 1 | 00/C6DF : 60 | rts + 6353 | 5 ntp.s 117 | Empty | 00 | | 0 | 00/C6E0 | + 6354 | 5 ntp.s 118 | Comment | 00 | | 0 | 00/C6E0 | *-------------------------------------- Select random sequence + 6355 | 5 ntp.s 119 | Empty | 00 | | 0 | 00/C6E0 | + 6356 | 5 ntp.s 120 | Empty | 00 | | 0 | 00/C6E0 | randomNTP + 6357 | 5 ntp.s 121 | Code | 00 | 2 | 3 | 00/C6E0 : 20 67 07 | jsr Random ; get random 0-3 + 6358 | 5 ntp.s 122 | Code | 00 | | 3 | 00/C6E3 : 29 03 00 | and #3 + 6359 | 5 ntp.s 123 | Code | 00 | | 2 | 00/C6E6 : 90 F8 | bcc randomNTP + 6360 | 5 ntp.s 124 | Code | 00 | | 2 | 00/C6E8 : F0 F6 | beq randomNTP ; keep 1-3 + 6361 | 5 ntp.s 125 | Code | 00 | | 1 | 00/C6EA : 18 | clc + 6362 | 5 ntp.s 126 | Code | 00 | | 3 | 00/C6EB : 69 30 00 | adc #'0' + 6363 | 5 ntp.s 127 | Code | 10 | | 2 | 00/C6EE : E2 20 | sep #$20 + 6364 | 5 ntp.s 128 | Code | 10 | 2 | 3 | 00/C6F0 : 8D 1E C7 | sta pSEQ+22 + 6365 | 5 ntp.s 129 | Code | 00 | | 2 | 00/C6F3 : C2 20 | rep #$20 + 6366 | 5 ntp.s 130 | Empty | 00 | | 0 | 00/C6F5 | + 6367 | 5 ntp.s 131 | Macro | 00 | | 0 | 00/C6F5 | PushLong #pSEQ + 6371 | 5 ntp.s 131 | Code | 00 | 1 >>16 | 3 | 00/C6F5 : F4 00 00 | PEA #^#pSEQ + 6378 | 5 ntp.s 131 | Code | 00 | 2 | 3 | 00/C6F8 : F4 08 C7 | PEA #pSEQ + 6381 | 5 ntp.s 132 | Macro | 00 | | 0 | 00/C6FB | _NTPLoadOneMusic + 6383 | 5 ntp.s 132 | Code | 00 | | 3 | 00/C6FB : A2 DE 09 | LDX #$09DE ; load tool call # + 6384 | 5 ntp.s 132 | Code | 00 | | 4 | 00/C6FE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6385 | 5 ntp.s 133 | Code | 00 | | 2 | 00/C702 : 90 03 | bcc randomNTP9 + 6386 | 5 ntp.s 134 | Empty | 00 | | 0 | 00/C704 | + 6387 | 5 ntp.s 135 | Code | 00 | 2 | 3 | 00/C704 : EE 25 C7 | inc fgNTPPLAY ; load error, do not play music + 6388 | 5 ntp.s 136 | Empty | 00 | | 0 | 00/C707 | + 6389 | 5 ntp.s 137 | Empty | 00 | | 0 | 00/C707 | randomNTP9 + 6390 | 5 ntp.s 138 | Code | 00 | | 1 | 00/C707 : 60 | rts + 6391 | 5 ntp.s 139 | Empty | 00 | | 0 | 00/C708 | + 6392 | 5 ntp.s 140 | Comment | 00 | | 0 | 00/C708 | *--- P16 String (+22 pour le random de la musique) + 6393 | 5 ntp.s 141 | Empty | 00 | | 0 | 00/C708 | + 6394 | 5 ntp.s 142 | Data | 00 | | 27 | 00/C708 : 1A 31 2F 64 | pSEQ str '1/data/musiques/zikmu1.ntp' | | | | | | 61 74 61 2F | | | | | | | 6D 75 73 69 | | | | | | | 71 75 65 73 | | | | | | | 2F 7A 69 6B | | | | | | | 6D 75 31 2E | | | | | | | 6E 74 70 | - 6318 | 5 ntp.s 143 | Empty | 00 | | 0 | 00/C54B | - 6319 | 5 ntp.s 144 | Comment | 00 | | 0 | 00/C54B | *--- Flags - 6320 | 5 ntp.s 145 | Empty | 00 | | 0 | 00/C54B | - 6321 | 5 ntp.s 146 | Data | 00 | | 2 | 00/C54B : 00 00 | fgNTP ds 2 ; tool error - 6322 | 5 ntp.s 147 | Data | 00 | | 2 | 00/C54D : 00 00 | fgNTPPLAY ds 2 ; music error - 6323 | 5 ntp.s 148 | Empty | 00 | | 0 | 00/C54F | - 6324 | 5 ntp.s 149 | Empty | 00 | | 0 | 00/C54F | - 6325 | 1 toutadisparu.s 1317 | Empty | 00 | | 0 | 00/C54F | - 6326 | 1 toutadisparu.s 1318 | Comment | 00 | | 0 | 00/C54F | *--- - 6327 | 1 toutadisparu.s 1319 | Empty | 00 | | 0 | 00/C54F | - 6328 | 1 toutadisparu.s 1320 | Data | 00 | | 1 | 00/C54F : 0D | asc 0d - 6329 | 1 toutadisparu.s 1321 | Data | 00 | | 17 | 00/C550 : AD AD AD AD | asc "----------------"0d + 6395 | 5 ntp.s 143 | Empty | 00 | | 0 | 00/C723 | + 6396 | 5 ntp.s 144 | Comment | 00 | | 0 | 00/C723 | *--- Flags + 6397 | 5 ntp.s 145 | Empty | 00 | | 0 | 00/C723 | + 6398 | 5 ntp.s 146 | Data | 00 | | 2 | 00/C723 : 00 00 | fgNTP ds 2 ; tool error + 6399 | 5 ntp.s 147 | Data | 00 | | 2 | 00/C725 : 00 00 | fgNTPPLAY ds 2 ; music error + 6400 | 5 ntp.s 148 | Empty | 00 | | 0 | 00/C727 | + 6401 | 5 ntp.s 149 | Empty | 00 | | 0 | 00/C727 | + 6402 | 1 toutadisparu.s 1317 | Empty | 00 | | 0 | 00/C727 | + 6403 | 1 toutadisparu.s 1318 | Comment | 00 | | 0 | 00/C727 | *--- + 6404 | 1 toutadisparu.s 1319 | Empty | 00 | | 0 | 00/C727 | + 6405 | 1 toutadisparu.s 1320 | Data | 00 | | 1 | 00/C727 : 0D | asc 0d + 6406 | 1 toutadisparu.s 1321 | Data | 00 | | 17 | 00/C728 : AD AD AD AD | asc "----------------"0d | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | 0D | - 6330 | 1 toutadisparu.s 1322 | Data | 00 | | 17 | 00/C561 : A0 A0 A0 A0 | asc " "0d + 6407 | 1 toutadisparu.s 1322 | Data | 00 | | 17 | 00/C739 : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6331 | 1 toutadisparu.s 1323 | Data | 00 | | 17 | 00/C572 : A0 D4 CF D5 | asc " TOUT A DISPARU "0d + 6408 | 1 toutadisparu.s 1323 | Data | 00 | | 17 | 00/C74A : A0 D4 CF D5 | asc " TOUT A DISPARU "0d | | | | | | D4 A0 C1 A0 | | | | | | | C4 C9 D3 D0 | | | | | | | C1 D2 D5 A0 | | | | | | | 0D | - 6332 | 1 toutadisparu.s 1324 | Data | 00 | | 17 | 00/C583 : A0 A0 A0 A0 | asc " "0d + 6409 | 1 toutadisparu.s 1324 | Data | 00 | | 17 | 00/C75B : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6333 | 1 toutadisparu.s 1325 | Data | 00 | | 17 | 00/C594 : A0 C1 EE F4 | asc " Antoine Vignau "0d + 6410 | 1 toutadisparu.s 1325 | Data | 00 | | 17 | 00/C76C : A0 C1 EE F4 | asc " Antoine Vignau "0d | | | | | | EF E9 EE E5 | | | | | | | A0 D6 E9 E7 | | | | | | | EE E1 F5 A0 | | | | | | | 0D | - 6334 | 1 toutadisparu.s 1326 | Data | 00 | | 17 | 00/C5A5 : CF EC E9 F6 | asc "Olivier Zardini"0d + 6411 | 1 toutadisparu.s 1326 | Data | 00 | | 17 | 00/C77D : CF EC E9 F6 | asc "Olivier Zardini"0d | | | | | | E9 E5 F2 A0 | | | | | | | A0 DA E1 F2 | | | | | | | E4 E9 EE E9 | | | | | | | 0D | - 6335 | 1 toutadisparu.s 1327 | Data | 00 | | 17 | 00/C5B6 : A0 A0 A0 A0 | asc " "0d + 6412 | 1 toutadisparu.s 1327 | Data | 00 | | 17 | 00/C78E : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6336 | 1 toutadisparu.s 1328 | Data | 00 | | 17 | 00/C5C7 : A0 A0 A0 CE | asc " Noel 2022 "0d + 6413 | 1 toutadisparu.s 1328 | Data | 00 | | 17 | 00/C79F : A0 A0 A0 CE | asc " Noel 2022 "0d | | | | | | EF E5 EC A0 | | | | | | | A0 B2 B0 B2 | | | | | | | B2 A0 A0 A0 | | | | | | | 0D | - 6337 | 1 toutadisparu.s 1329 | Data | 00 | | 17 | 00/C5D8 : A0 A0 A0 A0 | asc " "0d + 6414 | 1 toutadisparu.s 1329 | Data | 00 | | 17 | 00/C7B0 : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6338 | 1 toutadisparu.s 1330 | Data | 00 | | 17 | 00/C5E9 : AD AD AD AD | asc "----------------"0d + 6415 | 1 toutadisparu.s 1330 | Data | 00 | | 17 | 00/C7C1 : AD AD AD AD | asc "----------------"0d | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | diff --git a/toutadisparu/sources/game.s b/toutadisparu/sources/game.s index 8afa54e..6f11bab 100644 --- a/toutadisparu/sources/game.s +++ b/toutadisparu/sources/game.s @@ -1122,6 +1122,7 @@ at_10 clc adc #1 lsr sta printY ; output line + sta motY asl tax lda y_coord,x @@ -1342,6 +1343,7 @@ clic_mot lsr lsr lsr + sta motX pha lda taskWHERE ; Y @@ -1351,7 +1353,12 @@ clic_mot adc #9 asl tax + lda y_text2,x + clc + adc motY + sta motY ; la ligne lda y_text,x + sta motOFFSET ; l'offset dans le texte clc adc 1,s tax @@ -1362,10 +1369,54 @@ clic_mot bne tc_2 tc_ko sec ; pas de mot rts + +*--- on a un mot + tc_2 ldx mot_clique ; on sauvegarde l'ancien mot stx mot_ancien sta mot_clique ; et le nouveau - clc ; on a un mot + + lda motOFFSET ; on en a encore besoin + clc + adc #texte_final + sta dpFROM + +*- on cherche le dbut + + ldy motX +]lp cpy #0 ; condition de sortie : on est gauche + beq tc_debut + lda (dpFROM),y + and #$ff + cmp #instrSPACE + beq tc_debutok + dey + bra ]lp + +tc_debutok iny +tc_debut sty motX ; on a le debut + + ldx #0 + sep #$20 +]lp cpy #max_colonnes + bcs tc_fin + lda (dpFROM),y + cmp #instrSPACE + beq tc_fin + sta mot,x + iny + inx + bne ]lp ; on a recopi le mot + +tc_fin stz mot,x ; fin de chane + rep #$20 + + lda motX ; corrige la marge + clc + adc #marge_gauche + sta motX + + clc rts *----------------------- @@ -1377,7 +1428,7 @@ affiche_commentaire cmp #0 bne ac_1 rts - + ac_1 dec ; prend la scene pha ; calcul l'index dans la dimension NB_MOTS pha @@ -1497,16 +1548,28 @@ commentRECT dw 182,16,192,623 * surligner_mot(texte$,mot$,pointeur_mot%,cycles) surligner_mot - pha + pha ; le nombre de cycles + _HideCursor + + pha ; save current mode + _GetTextMode pla + sta motOFFSET + PushWord #modeForeCopy + _SetTextMode + + pla ; le nombre de cycles + ]lp pha jsr sm_blink pla dec bne ]lp - + + PushWord motOFFSET + _SetTextMode _ShowCursor rts @@ -1532,6 +1595,7 @@ sm_print PushLong #mot motX ds 2 motY ds 2 +motOFFSET ds 2 *----------------------- * PRINT - OK @@ -1776,11 +1840,11 @@ y_text = * ]y = ]y+max_colonnes --^ -y_text2 = * ; Offset in text page +y_text2 = * ]y = 0 ; Premire ligne lup max_lignes - dw ]y -]y = ]y+max_colonnes + dw ]y,]y,]y,]y,]y,]y,]y,]y,]y,]y +]y = ]y+1 --^ *--- diff --git a/toutadisparu/toutadisparu.2mg b/toutadisparu/toutadisparu.2mg index 874e6bb624261a988b858d0bcd611b2a054acb22..7b58ab8375ef6cc9e415e5b906602081a6fa2c75 100755 GIT binary patch delta 6080 zcmZ{n30PF+{>RS@BQS%UVG~ANItn9Vhg`^wRJf)#0vVXQmXnf#VlHWxnczaHIXZ>6 z6Xg&>mcwlXA{;a+^>#s0bV9RSLL@6tL^NC~%m4Q~METtN{CWI*e(!m=^PclAXFPcK zp8g;x{z~H;(m&Mu&c5%3b4--hY32`9@2^poUe^AyK5po1aYI!=4LpDbbON5h3wS%@ zhH7Uzm3LaSyOg+V+L=o1HEm~QmZHyjEv{7ybifC62EHH0wTjdH_SXpRzuGDUokp$f zoI5c{NpXoi)U{R4^)7L;YUqqgslHNLdTG<-T7W!}&3PP*O zEM<1Fs?5wx4OhOX6&I>M>8lJpDMqOeRx0L`;=o5-m1b#;hopF*o|M=H<8d4D6cdAvmP@rB`D!7r z#+}F$@=la1Q%{K#`puH1hczt0Fpxk=Q}))o+AVjqy>|;21En^tAh16vN-+;v7NmTC zO7stMRkn}DuI{)Uimfc}{rl4=cw=pK?o^Qm% zozx>_W!ZOPZ}liyS*zC>f=9?YUE!`w+kwbk>ujGzZfqGLJ5Z-cuZsv8AzL-A>S5*> 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