From bbd26ba9011abb273f4103178a59eff3050f5be3 Mon Sep 17 00:00:00 2001 From: Antoine Vignau <34219772+antoinevignau@users.noreply.github.com> Date: Tue, 22 Aug 2023 13:20:27 +0200 Subject: [PATCH] Game Over! --- toutadisparu/sources/ToutADisparu | Bin 52043 -> 51779 bytes toutadisparu/sources/_Output.txt | 9332 +++++++++++++-------------- toutadisparu/sources/data.s | 1 + toutadisparu/sources/game.s | 159 +- toutadisparu/sources/toutadisparu.s | 27 +- toutadisparu/toutadisparu.2mg | Bin 33553984 -> 33553984 bytes 6 files changed, 4679 insertions(+), 4840 deletions(-) diff --git a/toutadisparu/sources/ToutADisparu b/toutadisparu/sources/ToutADisparu index 8273ce833c865865be38b486a9035f5a9d7eb307..3753ec736f29e6361cc5cd1013b7d371a0db63e6 100644 GIT binary patch delta 6527 zcmb_A3s@7^(q}i1O*VuCL=t?IV}h6{wpgtq)E2L;O%-daw!eC98%u3L>s4B6;WE90FMtwZRX$w><^jk7UwL~%=* z`P?!_SAx#<#v@sT_))B}#p0vIWih4(gc^1+)T(p)F}Wj|+#;q@O(?r^zGiYu1ZH`To5|fE 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Code | 00 | 2 | 3 | 00/001C : 8D 92 07 | sta myID 120 | 1 toutadisparu.s 114 | Empty | 00 | | 0 | 00/001F | 121 | 1 toutadisparu.s 115 | Code | 00 | | 1 | 00/001F : 7B | tdc - 122 | 1 toutadisparu.s 116 | Code | 00 | 2 | 3 | 00/0020 : 8D 91 07 | sta myDP + 122 | 1 toutadisparu.s 116 | Code | 00 | 2 | 3 | 00/0020 : 8D 94 07 | sta myDP 123 | 1 toutadisparu.s 117 | Empty | 00 | | 0 | 00/0023 | 124 | 1 toutadisparu.s 118 | Comment | 00 | | 0 | 00/0023 | *--- Version du systeme 125 | 1 toutadisparu.s 119 | Empty | 00 | | 0 | 00/0023 | 126 | 1 toutadisparu.s 120 | Code | 00 | | 4 | 00/0023 : 22 A8 00 E1 | jsl {$e100a8} 127 | 1 toutadisparu.s 121 | Data | 00 | | 2 | 00/0027 : 2A 20 | dw $202a - 128 | 1 toutadisparu.s 122 | Data | 00 | 3 | 4 | 00/0029 : 48 0A 00 00 | adrl proVERS + 128 | 1 toutadisparu.s 122 | Data | 00 | 3 | 4 | 00/0029 : 4B 0A 00 00 | adrl proVERS 129 | 1 toutadisparu.s 123 | Empty | 00 | | 0 | 00/002D | - 130 | 1 toutadisparu.s 124 | Code | 00 | 2 | 3 | 00/002D : AD 4A 0A | lda proVERS+2 + 130 | 1 toutadisparu.s 124 | Code | 00 | 2 | 3 | 00/002D : AD 4D 0A | lda proVERS+2 131 | 1 toutadisparu.s 125 | Code | 00 | | 3 | 00/0030 : 29 FF 7F | and #%01111111_11111111 132 | 1 toutadisparu.s 126 | Code | 00 | | 3 | 00/0033 : C9 02 04 | cmp #$0402 133 | 1 toutadisparu.s 127 | Code | 00 | | 2 | 00/0036 : B0 24 | bcs okVERS @@ -136,91 +136,91 @@ 135 | 1 toutadisparu.s 129 | Code | 00 | | 1 | 00/0038 : 48 | pha 136 | 1 toutadisparu.s 130 | Macro | 00 | | 0 | 00/0039 | PushLong #verSTR1 140 | 1 toutadisparu.s 130 | Code | 00 | 1 >>16 | 3 | 00/0039 : F4 00 00 | PEA #^#verSTR1 - 147 | 1 toutadisparu.s 130 | Code | 00 | 2 | 3 | 00/003C : F4 B9 07 | PEA #verSTR1 + 147 | 1 toutadisparu.s 130 | Code | 00 | 2 | 3 | 00/003C : F4 BC 07 | PEA #verSTR1 150 | 1 toutadisparu.s 131 | Macro | 00 | | 0 | 00/003F | PushLong #verSTR2 154 | 1 toutadisparu.s 131 | Code | 00 | 1 >>16 | 3 | 00/003F : F4 00 00 | PEA #^#verSTR2 - 161 | 1 toutadisparu.s 131 | Code | 00 | 2 | 3 | 00/0042 : F4 D0 07 | PEA #verSTR2 + 161 | 1 toutadisparu.s 131 | Code | 00 | 2 | 3 | 00/0042 : F4 D3 07 | PEA #verSTR2 164 | 1 toutadisparu.s 132 | Macro | 00 | | 0 | 00/0045 | PushLong #errSTR1 168 | 1 toutadisparu.s 132 | Code | 00 | 1 >>16 | 3 | 00/0045 : F4 00 00 | PEA #^#errSTR1 - 175 | 1 toutadisparu.s 132 | Code | 00 | 2 | 3 | 00/0048 : F4 51 08 | PEA #errSTR1 + 175 | 1 toutadisparu.s 132 | Code | 00 | 2 | 3 | 00/0048 : F4 54 08 | PEA #errSTR1 178 | 1 toutadisparu.s 133 | Macro | 00 | | 0 | 00/004B | PushLong #errSTR2 182 | 1 toutadisparu.s 133 | Code | 00 | 1 >>16 | 3 | 00/004B : F4 00 00 | PEA #^#errSTR2 - 189 | 1 toutadisparu.s 133 | Code | 00 | 2 | 3 | 00/004E : F4 56 08 | PEA #errSTR2 + 189 | 1 toutadisparu.s 133 | Code | 00 | 2 | 3 | 00/004E : F4 59 08 | PEA #errSTR2 192 | 1 toutadisparu.s 134 | Macro | 00 | | 0 | 00/0051 | _TLTextMountVolume 194 | 1 toutadisparu.s 134 | Code | 00 | | 3 | 00/0051 : A2 01 12 | LDX #$1201 ; load tool call # 195 | 1 toutadisparu.s 134 | Code | 00 | | 4 | 00/0054 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 196 | 1 toutadisparu.s 135 | Code | 00 | | 1 | 00/0058 : 68 | pla - 197 | 1 toutadisparu.s 136 | Code | 00 | | 3 | 00/0059 : 82 54 04 | brl meQUIT1 + 197 | 1 toutadisparu.s 136 | Code | 00 | | 3 | 00/0059 : 82 57 04 | brl meQUIT1 198 | 1 toutadisparu.s 137 | Empty | 00 | | 0 | 00/005C | 199 | 1 toutadisparu.s 138 | Comment | 00 | | 0 | 00/005C | *--- 64K pour les images des scènes 200 | 1 toutadisparu.s 139 | Empty | 00 | | 0 | 00/005C | - 201 | 1 toutadisparu.s 140 | Code | 00 | 2 | 3 | 00/005C : 20 E4 04 | okVERS jsr make64KB + 201 | 1 toutadisparu.s 140 | Code | 00 | 2 | 3 | 00/005C : 20 E7 04 | okVERS jsr make64KB 202 | 1 toutadisparu.s 141 | Code | 00 | | 2 | 00/005F : 90 24 | bcc okMEM1 203 | 1 toutadisparu.s 142 | Empty | 00 | | 0 | 00/0061 | 204 | 1 toutadisparu.s 143 | Code | 00 | | 1 | 00/0061 : 48 | koMEM pha 205 | 1 toutadisparu.s 144 | Macro | 00 | | 0 | 00/0062 | PushLong #memSTR1 209 | 1 toutadisparu.s 144 | Code | 00 | 1 >>16 | 3 | 00/0062 : F4 00 00 | PEA #^#memSTR1 - 216 | 1 toutadisparu.s 144 | Code | 00 | 2 | 3 | 00/0065 : F4 29 08 | PEA #memSTR1 + 216 | 1 toutadisparu.s 144 | Code | 00 | 2 | 3 | 00/0065 : F4 2C 08 | PEA #memSTR1 219 | 1 toutadisparu.s 145 | Macro | 00 | | 0 | 00/0068 | PushLong #errSTR2 223 | 1 toutadisparu.s 145 | Code | 00 | 1 >>16 | 3 | 00/0068 : F4 00 00 | PEA #^#errSTR2 - 230 | 1 toutadisparu.s 145 | Code | 00 | 2 | 3 | 00/006B : F4 56 08 | PEA #errSTR2 + 230 | 1 toutadisparu.s 145 | Code | 00 | 2 | 3 | 00/006B : F4 59 08 | PEA #errSTR2 233 | 1 toutadisparu.s 146 | Macro | 00 | | 0 | 00/006E | PushLong #errSTR1 237 | 1 toutadisparu.s 146 | Code | 00 | 1 >>16 | 3 | 00/006E : F4 00 00 | PEA #^#errSTR1 - 244 | 1 toutadisparu.s 146 | Code | 00 | 2 | 3 | 00/0071 : F4 51 08 | PEA #errSTR1 + 244 | 1 toutadisparu.s 146 | Code | 00 | 2 | 3 | 00/0071 : F4 54 08 | PEA #errSTR1 247 | 1 toutadisparu.s 147 | Macro | 00 | | 0 | 00/0074 | PushLong #errSTR2 251 | 1 toutadisparu.s 147 | Code | 00 | 1 >>16 | 3 | 00/0074 : F4 00 00 | PEA #^#errSTR2 - 258 | 1 toutadisparu.s 147 | Code | 00 | 2 | 3 | 00/0077 : F4 56 08 | PEA #errSTR2 + 258 | 1 toutadisparu.s 147 | Code | 00 | 2 | 3 | 00/0077 : F4 59 08 | PEA #errSTR2 261 | 1 toutadisparu.s 148 | Macro | 00 | | 0 | 00/007A | _TLTextMountVolume 263 | 1 toutadisparu.s 148 | Code | 00 | | 3 | 00/007A : A2 01 12 | LDX #$1201 ; load tool call # 264 | 1 toutadisparu.s 148 | Code | 00 | | 4 | 00/007D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 265 | 1 toutadisparu.s 149 | Code | 00 | | 1 | 00/0081 : 68 | pla - 266 | 1 toutadisparu.s 150 | Code | 00 | | 3 | 00/0082 : 82 2B 04 | brl meQUIT1 + 266 | 1 toutadisparu.s 150 | Code | 00 | | 3 | 00/0082 : 82 2E 04 | brl meQUIT1 267 | 1 toutadisparu.s 151 | Empty | 00 | | 0 | 00/0085 | - 268 | 1 toutadisparu.s 152 | Code | 00 | 2 | 3 | 00/0085 : 8C 97 07 | okMEM1 sty ptrIMAGE - 269 | 1 toutadisparu.s 153 | Code | 00 | 2 | 3 | 00/0088 : 8E 99 07 | stx ptrIMAGE+2 - 270 | 1 toutadisparu.s 154 | Code | 00 | 2 | 3 | 00/008B : 8E 9D 07 | stx ptrMENU+2 ; l'image de menu + 268 | 1 toutadisparu.s 152 | Code | 00 | 2 | 3 | 00/0085 : 8C 9A 07 | okMEM1 sty ptrIMAGE + 269 | 1 toutadisparu.s 153 | Code | 00 | 2 | 3 | 00/0088 : 8E 9C 07 | stx ptrIMAGE+2 + 270 | 1 toutadisparu.s 154 | Code | 00 | 2 | 3 | 00/008B : 8E A0 07 | stx ptrMENU+2 ; l'image de menu 271 | 1 toutadisparu.s 155 | Empty | 00 | | 0 | 00/008E | 272 | 1 toutadisparu.s 156 | Comment | 00 | | 0 | 00/008E | *--- 64K pour la sauvegarde de l'écran 273 | 1 toutadisparu.s 157 | Empty | 00 | | 0 | 00/008E | - 274 | 1 toutadisparu.s 158 | Code | 00 | 2 | 3 | 00/008E : 20 E4 04 | jsr make64KB + 274 | 1 toutadisparu.s 158 | Code | 00 | 2 | 3 | 00/008E : 20 E7 04 | jsr make64KB 275 | 1 toutadisparu.s 159 | Code | 00 | | 2 | 00/0091 : B0 CE | bcs koMEM 276 | 1 toutadisparu.s 160 | Empty | 00 | | 0 | 00/0093 | 277 | 1 toutadisparu.s 161 | Code | 01 | | 2 | 00/0093 : E2 10 | sep #$10 ; save pointer+2 - 278 | 1 toutadisparu.s 162 | Code | 01 | 2 | 3 | 00/0095 : 8E 2E 07 | stx saveBACK1+3 ; for interactions - 279 | 1 toutadisparu.s 163 | Code | 01 | 2 | 3 | 00/0098 : 8E 48 07 | stx loadBACK1+3 ; with the toolbox - 280 | 1 toutadisparu.s 164 | Code | 01 | 2 | 3 | 00/009B : 8E A1 07 | stx ptrFOND+2 ; l'image de fond + 278 | 1 toutadisparu.s 162 | Code | 01 | 2 | 3 | 00/0095 : 8E 31 07 | stx saveBACK1+3 ; for interactions + 279 | 1 toutadisparu.s 163 | Code | 01 | 2 | 3 | 00/0098 : 8E 4B 07 | stx loadBACK1+3 ; with the toolbox + 280 | 1 toutadisparu.s 164 | Code | 01 | 2 | 3 | 00/009B : 8E A4 07 | stx ptrFOND+2 ; l'image de fond 281 | 1 toutadisparu.s 165 | Code | 00 | | 2 | 00/009E : C2 10 | rep #$10 282 | 1 toutadisparu.s 166 | Empty | 00 | | 0 | 00/00A0 | 283 | 1 toutadisparu.s 167 | Comment | 00 | | 0 | 00/00A0 | *--- 64K pour les images compressees 284 | 1 toutadisparu.s 168 | Empty | 00 | | 0 | 00/00A0 | - 285 | 1 toutadisparu.s 169 | Code | 00 | 2 | 3 | 00/00A0 : 20 E4 04 | jsr make64KB + 285 | 1 toutadisparu.s 169 | Code | 00 | 2 | 3 | 00/00A0 : 20 E7 04 | jsr make64KB 286 | 1 toutadisparu.s 170 | Code | 00 | | 2 | 00/00A3 : B0 BC | bcs koMEM 287 | 1 toutadisparu.s 171 | Empty | 00 | | 0 | 00/00A5 | - 288 | 1 toutadisparu.s 172 | Code | 00 | 2 | 3 | 00/00A5 : 8C A3 07 | sty ptrUNPACK - 289 | 1 toutadisparu.s 173 | Code | 00 | 2 | 3 | 00/00A8 : 8E A5 07 | stx ptrUNPACK+2 + 288 | 1 toutadisparu.s 172 | Code | 00 | 2 | 3 | 00/00A5 : 8C A6 07 | sty ptrUNPACK + 289 | 1 toutadisparu.s 173 | Code | 00 | 2 | 3 | 00/00A8 : 8E A8 07 | stx ptrUNPACK+2 290 | 1 toutadisparu.s 174 | Empty | 00 | | 0 | 00/00AB | 291 | 1 toutadisparu.s 175 | Comment | 00 | | 0 | 00/00AB | *--- 64K pour les INDEX des textes 292 | 1 toutadisparu.s 176 | Empty | 00 | | 0 | 00/00AB | - 293 | 1 toutadisparu.s 177 | Code | 00 | 2 | 3 | 00/00AB : 20 E4 04 | jsr make64KB + 293 | 1 toutadisparu.s 177 | Code | 00 | 2 | 3 | 00/00AB : 20 E7 04 | jsr make64KB 294 | 1 toutadisparu.s 178 | Code | 00 | | 2 | 00/00AE : B0 B1 | bcs koMEM 295 | 1 toutadisparu.s 179 | Empty | 00 | | 0 | 00/00B0 | - 296 | 1 toutadisparu.s 180 | Code | 00 | 2 | 3 | 00/00B0 : 8C A7 07 | sty ptrINDEX - 297 | 1 toutadisparu.s 181 | Code | 00 | 2 | 3 | 00/00B3 : 8E A9 07 | stx ptrINDEX+2 + 296 | 1 toutadisparu.s 180 | Code | 00 | 2 | 3 | 00/00B0 : 8C AA 07 | sty ptrINDEX + 297 | 1 toutadisparu.s 181 | Code | 00 | 2 | 3 | 00/00B3 : 8E AC 07 | stx ptrINDEX+2 298 | 1 toutadisparu.s 182 | Empty | 00 | | 0 | 00/00B6 | 299 | 1 toutadisparu.s 183 | Comment | 00 | | 0 | 00/00B6 | *--- 64K pour les TEXTES 300 | 1 toutadisparu.s 184 | Empty | 00 | | 0 | 00/00B6 | - 301 | 1 toutadisparu.s 185 | Code | 00 | 2 | 3 | 00/00B6 : 20 E4 04 | jsr make64KB + 301 | 1 toutadisparu.s 185 | Code | 00 | 2 | 3 | 00/00B6 : 20 E7 04 | jsr make64KB 302 | 1 toutadisparu.s 186 | Code | 00 | | 2 | 00/00B9 : B0 A6 | bcs koMEM 303 | 1 toutadisparu.s 187 | Empty | 00 | | 0 | 00/00BB | - 304 | 1 toutadisparu.s 188 | Code | 00 | 2 | 3 | 00/00BB : 8C AB 07 | sty ptrTEXTES - 305 | 1 toutadisparu.s 189 | Code | 00 | 2 | 3 | 00/00BE : 8E AD 07 | stx ptrTEXTES+2 + 304 | 1 toutadisparu.s 188 | Code | 00 | 2 | 3 | 00/00BB : 8C AE 07 | sty ptrTEXTES + 305 | 1 toutadisparu.s 189 | Code | 00 | 2 | 3 | 00/00BE : 8E B0 07 | stx ptrTEXTES+2 306 | 1 toutadisparu.s 190 | Empty | 00 | | 0 | 00/00C1 | 307 | 1 toutadisparu.s 191 | Comment | 00 | | 0 | 00/00C1 | *--- Chargement des outils 308 | 1 toutadisparu.s 192 | Empty | 00 | | 0 | 00/00C1 | 309 | 1 toutadisparu.s 193 | Code | 00 | | 1 | 00/00C1 : 48 | pha 310 | 1 toutadisparu.s 194 | Code | 00 | | 1 | 00/00C2 : 48 | pha 311 | 1 toutadisparu.s 195 | Macro | 00 | | 0 | 00/00C3 | PushWord mainID - 316 | 1 toutadisparu.s 195 | Code | 00 | 2 | 3 | 00/00C3 : AD 8D 07 | LDA mainID + 316 | 1 toutadisparu.s 195 | Code | 00 | 2 | 3 | 00/00C3 : AD 90 07 | LDA mainID 317 | 1 toutadisparu.s 195 | Code | 00 | | 1 | 00/00C6 : 48 | PHA 319 | 1 toutadisparu.s 196 | Macro | 00 | | 0 | 00/00C7 | PushWord #{2} 321 | 1 toutadisparu.s 196 | Code | 00 | | 3 | 00/00C7 : F4 02 00 | PEA #{2} @@ -232,29 +232,29 @@ 341 | 1 toutadisparu.s 198 | Code | 00 | | 4 | 00/00D3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 342 | 1 toutadisparu.s 199 | Macro | 00 | | 0 | 00/00D7 | PullLong SStopREC 345 | 1 toutadisparu.s 199 | Code | 00 | | 1 | 00/00D7 : 68 | PLA - 347 | 1 toutadisparu.s 199 | Code | 00 | 2 | 3 | 00/00D8 : 8D 93 07 | STA SStopREC + 347 | 1 toutadisparu.s 199 | Code | 00 | 2 | 3 | 00/00D8 : 8D 96 07 | STA SStopREC 352 | 1 toutadisparu.s 199 | Code | 00 | | 1 | 00/00DB : 68 | PLA - 354 | 1 toutadisparu.s 199 | Code | 00 | 2 | 3 | 00/00DC : 8D 95 07 | STA SStopREC+2 + 354 | 1 toutadisparu.s 199 | Code | 00 | 2 | 3 | 00/00DC : 8D 98 07 | STA SStopREC+2 360 | 1 toutadisparu.s 200 | Code | 00 | | 2 | 00/00DF : 90 24 | bcc okTOOL 361 | 1 toutadisparu.s 201 | Empty | 00 | | 0 | 00/00E1 | 362 | 1 toutadisparu.s 202 | Code | 00 | | 1 | 00/00E1 : 48 | pha 363 | 1 toutadisparu.s 203 | Macro | 00 | | 0 | 00/00E2 | PushLong #tolSTR1 367 | 1 toutadisparu.s 203 | Code | 00 | 1 >>16 | 3 | 00/00E2 : F4 00 00 | PEA #^#tolSTR1 - 374 | 1 toutadisparu.s 203 | Code | 00 | 2 | 3 | 00/00E5 : F4 0F 08 | PEA #tolSTR1 + 374 | 1 toutadisparu.s 203 | Code | 00 | 2 | 3 | 00/00E5 : F4 12 08 | PEA #tolSTR1 377 | 1 toutadisparu.s 204 | Macro | 00 | | 0 | 00/00E8 | PushLong #errSTR2 381 | 1 toutadisparu.s 204 | Code | 00 | 1 >>16 | 3 | 00/00E8 : F4 00 00 | PEA #^#errSTR2 - 388 | 1 toutadisparu.s 204 | Code | 00 | 2 | 3 | 00/00EB : F4 56 08 | PEA #errSTR2 + 388 | 1 toutadisparu.s 204 | Code | 00 | 2 | 3 | 00/00EB : F4 59 08 | PEA #errSTR2 391 | 1 toutadisparu.s 205 | Macro | 00 | | 0 | 00/00EE | PushLong #errSTR1 395 | 1 toutadisparu.s 205 | Code | 00 | 1 >>16 | 3 | 00/00EE : F4 00 00 | PEA #^#errSTR1 - 402 | 1 toutadisparu.s 205 | Code | 00 | 2 | 3 | 00/00F1 : F4 51 08 | PEA #errSTR1 + 402 | 1 toutadisparu.s 205 | Code | 00 | 2 | 3 | 00/00F1 : F4 54 08 | PEA #errSTR1 405 | 1 toutadisparu.s 206 | Macro | 00 | | 0 | 00/00F4 | PushLong #errSTR2 409 | 1 toutadisparu.s 206 | Code | 00 | 1 >>16 | 3 | 00/00F4 : F4 00 00 | PEA #^#errSTR2 - 416 | 1 toutadisparu.s 206 | Code | 00 | 2 | 3 | 00/00F7 : F4 56 08 | PEA #errSTR2 + 416 | 1 toutadisparu.s 206 | Code | 00 | 2 | 3 | 00/00F7 : F4 59 08 | PEA #errSTR2 419 | 1 toutadisparu.s 207 | Macro | 00 | | 0 | 00/00FA | _TLTextMountVolume 421 | 1 toutadisparu.s 207 | Code | 00 | | 3 | 00/00FA : A2 01 12 | LDX #$1201 ; load tool call # 422 | 1 toutadisparu.s 207 | Code | 00 | | 4 | 00/00FD : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 423 | 1 toutadisparu.s 208 | Code | 00 | | 1 | 00/0101 : 68 | pla - 424 | 1 toutadisparu.s 209 | Code | 00 | | 3 | 00/0102 : 82 99 03 | brl meQUIT0 + 424 | 1 toutadisparu.s 209 | Code | 00 | | 3 | 00/0102 : 82 9C 03 | brl meQUIT0 425 | 1 toutadisparu.s 210 | Empty | 00 | | 0 | 00/0105 | 426 | 1 toutadisparu.s 211 | Comment | 00 | | 0 | 00/0105 | *--- Et la musique... 427 | 1 toutadisparu.s 212 | Empty | 00 | | 0 | 00/0105 | @@ -288,14 +288,14 @@ 480 | 1 toutadisparu.s 225 | Code | 00 | | 4 | 00/0134 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 481 | 1 toutadisparu.s 226 | Macro | 00 | | 0 | 00/0138 | PullLong mainPORT 484 | 1 toutadisparu.s 226 | Code | 00 | | 1 | 00/0138 : 68 | PLA - 486 | 1 toutadisparu.s 226 | Code | 00 | 2 | 3 | 00/0139 : 8D CF 02 | STA mainPORT + 486 | 1 toutadisparu.s 226 | Code | 00 | 2 | 3 | 00/0139 : 8D C7 02 | STA mainPORT 491 | 1 toutadisparu.s 226 | Code | 00 | | 1 | 00/013C : 68 | PLA - 493 | 1 toutadisparu.s 226 | Code | 00 | 2 | 3 | 00/013D : 8D D1 02 | STA mainPORT+2 + 493 | 1 toutadisparu.s 226 | Code | 00 | 2 | 3 | 00/013D : 8D C9 02 | STA mainPORT+2 499 | 1 toutadisparu.s 227 | Empty | 00 | | 0 | 00/0140 | 500 | 1 toutadisparu.s 228 | Macro | 00 | | 0 | 00/0140 | PushLong mainPORT - 508 | 1 toutadisparu.s 228 | Code | 00 | 2 | 3 | 00/0140 : AD D1 02 | LDA mainPORT+2 + 508 | 1 toutadisparu.s 228 | Code | 00 | 2 | 3 | 00/0140 : AD C9 02 | LDA mainPORT+2 509 | 1 toutadisparu.s 228 | Code | 00 | | 1 | 00/0143 : 48 | PHA - 517 | 1 toutadisparu.s 228 | Code | 00 | 2 | 3 | 00/0144 : AD CF 02 | LDA mainPORT + 517 | 1 toutadisparu.s 228 | Code | 00 | 2 | 3 | 00/0144 : AD C7 02 | LDA mainPORT 518 | 1 toutadisparu.s 228 | Code | 00 | | 1 | 00/0147 : 48 | PHA 520 | 1 toutadisparu.s 229 | Macro | 00 | | 0 | 00/0148 | _SetPort 522 | 1 toutadisparu.s 229 | Code | 00 | | 3 | 00/0148 : A2 04 1B | LDX #$1B04 ; load tool call # @@ -305,43 +305,43 @@ 526 | 1 toutadisparu.s 232 | Comment | 00 | | 0 | 00/014F | * INITIALISATIONS 527 | 1 toutadisparu.s 233 | Comment | 00 | | 0 | 00/014F | *---------------------------------------- 528 | 1 toutadisparu.s 234 | Empty | 00 | | 0 | 00/014F | - 529 | 1 toutadisparu.s 235 | Code | 00 | 2 | 3 | 00/014F : 20 25 0B | jsr load_font ; charge courier.10 - 530 | 1 toutadisparu.s 236 | Code | 00 | 2 | 3 | 00/0152 : 20 13 C4 | jsr initNTP - 531 | 1 toutadisparu.s 237 | Code | 00 | 2 | 3 | 00/0155 : 20 99 C4 | jsr randomNTP ; select a sequence 0-7 + 529 | 1 toutadisparu.s 235 | Code | 00 | 2 | 3 | 00/014F : 20 28 0B | jsr load_font ; charge courier.10 + 530 | 1 toutadisparu.s 236 | Code | 00 | 2 | 3 | 00/0152 : 20 0A C3 | jsr initNTP + 531 | 1 toutadisparu.s 237 | Code | 00 | 2 | 3 | 00/0155 : 20 90 C3 | jsr randomNTP ; select a sequence 0-7 532 | 1 toutadisparu.s 238 | Empty | 00 | | 0 | 00/0158 | - 533 | 1 toutadisparu.s 239 | Code | 00 | 2 | 3 | 00/0158 : 20 5D 0B | jsr set_language - 534 | 1 toutadisparu.s 240 | Code | 00 | 2 | 3 | 00/015B : 20 5C C4 | jsr doSOUNDON ; NTP on + 533 | 1 toutadisparu.s 239 | Code | 00 | 2 | 3 | 00/0158 : 20 60 0B | jsr set_language + 534 | 1 toutadisparu.s 240 | Code | 00 | 2 | 3 | 00/015B : 20 53 C3 | jsr doSOUNDON ; NTP on 535 | 1 toutadisparu.s 241 | Empty | 00 | | 0 | 00/015E | - 536 | 1 toutadisparu.s 242 | Code | 00 | 2 | 3 | 00/015E : 20 39 11 | jsr initialisation_absolue - 537 | 1 toutadisparu.s 243 | Code | 00 | 2 | 3 | 00/0161 : 20 6E 0D | jsr generique + 536 | 1 toutadisparu.s 242 | Code | 00 | 2 | 3 | 00/015E : 20 3F 11 | jsr initialisation_absolue + 537 | 1 toutadisparu.s 243 | Code | 00 | 2 | 3 | 00/0161 : 20 71 0D | jsr generique 538 | 1 toutadisparu.s 244 | Empty | 00 | | 0 | 00/0164 | 539 | 1 toutadisparu.s 245 | Comment | 00 | | 0 | 00/0164 | *----------------------- 540 | 1 toutadisparu.s 246 | Comment | 00 | | 0 | 00/0164 | * MAIN - OK 541 | 1 toutadisparu.s 247 | Comment | 00 | | 0 | 00/0164 | *----------------------- 542 | 1 toutadisparu.s 248 | Comment | 00 | | 0 | 00/0164 | * main 543 | 1 toutadisparu.s 249 | Empty | 00 | | 0 | 00/0164 | - 544 | 1 toutadisparu.s 250 | Code | 00 | 2 | 3 | 00/0164 : 20 21 06 | main jsr fadeOUT - 545 | 1 toutadisparu.s 251 | Code | 00 | 2 | 3 | 00/0167 : 20 E0 0F | jsr choix_aventure - 546 | 1 toutadisparu.s 252 | Code | 00 | 2 | 3 | 00/016A : 20 A3 11 | jsr initialisation_relative - 547 | 1 toutadisparu.s 253 | Code | 00 | 2 | 3 | 00/016D : 20 21 06 | jsr fadeOUT + 544 | 1 toutadisparu.s 250 | Code | 00 | 2 | 3 | 00/0164 : 20 24 06 | main jsr fadeOUT + 545 | 1 toutadisparu.s 251 | Code | 00 | 2 | 3 | 00/0167 : 20 E3 0F | jsr choix_aventure + 546 | 1 toutadisparu.s 252 | Code | 00 | 2 | 3 | 00/016A : 20 A9 11 | jsr initialisation_relative + 547 | 1 toutadisparu.s 253 | Code | 00 | 2 | 3 | 00/016D : 20 24 06 | jsr fadeOUT 548 | 1 toutadisparu.s 254 | Empty | 00 | | 0 | 00/0170 | 549 | 1 toutadisparu.s 255 | Comment | 00 | | 0 | 00/0170 | *--- 550 | 1 toutadisparu.s 256 | Empty | 00 | | 0 | 00/0170 | - 551 | 1 toutadisparu.s 257 | Code | 00 | 2 | 3 | 00/0170 : AD 19 2A | mainLOOP lda scene_actuelle - 552 | 1 toutadisparu.s 258 | Code | 00 | 2 | 3 | 00/0173 : 20 6F 15 | jsr nouvelle_scene ; on initialise la scène - 553 | 1 toutadisparu.s 259 | Code | 00 | 2 | 3 | 00/0176 : AD 19 2A | lda scene_actuelle - 554 | 1 toutadisparu.s 260 | Code | 00 | 2 | 3 | 00/0179 : 20 4E 22 | jsr image ; on charge une image éventuelle - 555 | 1 toutadisparu.s 261 | Code | 00 | 2 | 3 | 00/017C : AD 19 2A | lda scene_actuelle - 556 | 1 toutadisparu.s 262 | Code | 00 | 2 | 3 | 00/017F : 20 50 0D | jsr get_textes ; on détermine le texte - 557 | 1 toutadisparu.s 263 | Code | 00 | 2 | 3 | 00/0182 : 20 34 13 | jsr prepare_texte ; que l'on prepare le texte - 558 | 1 toutadisparu.s 264 | Code | 00 | 2 | 3 | 00/0185 : 20 77 26 | jsr mots_clicables ; on y ajoute les mots cliquables - 559 | 1 toutadisparu.s 265 | Code | 00 | 2 | 3 | 00/0188 : 20 91 14 | jsr affiche_texte ; et on l'affiche + 551 | 1 toutadisparu.s 257 | Code | 00 | 2 | 3 | 00/0170 : AD 05 29 | mainLOOP lda scene_actuelle + 552 | 1 toutadisparu.s 258 | Code | 00 | 2 | 3 | 00/0173 : 20 40 15 | jsr nouvelle_scene ; on initialise la scène + 553 | 1 toutadisparu.s 259 | Code | 00 | 2 | 3 | 00/0176 : AD 05 29 | lda scene_actuelle + 554 | 1 toutadisparu.s 260 | Code | 00 | 2 | 3 | 00/0179 : 20 3A 21 | jsr image ; on charge une image éventuelle + 555 | 1 toutadisparu.s 261 | Code | 00 | 2 | 3 | 00/017C : AD 05 29 | lda scene_actuelle + 556 | 1 toutadisparu.s 262 | Code | 00 | 2 | 3 | 00/017F : 20 53 0D | jsr get_textes ; on détermine le texte + 557 | 1 toutadisparu.s 263 | Code | 00 | 2 | 3 | 00/0182 : 20 3A 13 | jsr prepare_texte ; que l'on prepare le texte + 558 | 1 toutadisparu.s 264 | Code | 00 | 2 | 3 | 00/0185 : 20 63 25 | jsr mots_clicables ; on y ajoute les mots cliquables + 559 | 1 toutadisparu.s 265 | Code | 00 | 2 | 3 | 00/0188 : 20 5B 14 | jsr affiche_texte ; et on l'affiche 560 | 1 toutadisparu.s 266 | Empty | 00 | | 0 | 00/018B | 561 | 1 toutadisparu.s 267 | Comment | 00 | | 0 | 00/018B | *---------------------------------------- 562 | 1 toutadisparu.s 268 | Comment | 00 | | 0 | 00/018B | * TASK MASTER (no more) 563 | 1 toutadisparu.s 269 | Comment | 00 | | 0 | 00/018B | *---------------------------------------- 564 | 1 toutadisparu.s 270 | Empty | 00 | | 0 | 00/018B | - 565 | 1 toutadisparu.s 271 | Code | 00 | 2 | 3 | 00/018B : EE 67 07 | taskLOOP inc VBLCounter0 + 565 | 1 toutadisparu.s 271 | Code | 00 | 2 | 3 | 00/018B : EE 6A 07 | taskLOOP inc VBLCounter0 566 | 1 toutadisparu.s 272 | Empty | 00 | | 0 | 00/018E | 567 | 1 toutadisparu.s 273 | Macro | 00 | | 0 | 00/018E | PushWord #0 569 | 1 toutadisparu.s 273 | Code | 00 | | 3 | 00/018E : F4 00 00 | PEA #0 @@ -362,27 +362,27 @@ 597 | 1 toutadisparu.s 282 | Code | 00 | | 3 | 00/01A4 : F4 0A 00 | PEA #%00000000_00001010 600 | 1 toutadisparu.s 283 | Macro | 00 | | 0 | 00/01A7 | PushLong #taskREC 604 | 1 toutadisparu.s 283 | Code | 00 | 1 >>16 | 3 | 00/01A7 : F4 00 00 | PEA #^#taskREC - 611 | 1 toutadisparu.s 283 | Code | 00 | 2 | 3 | 00/01AA : F4 60 08 | PEA #taskREC + 611 | 1 toutadisparu.s 283 | Code | 00 | 2 | 3 | 00/01AA : F4 63 08 | PEA #taskREC 614 | 1 toutadisparu.s 284 | Macro | 00 | | 0 | 00/01AD | _GetNextEvent 616 | 1 toutadisparu.s 284 | Code | 00 | | 3 | 00/01AD : A2 06 0A | LDX #$A06 ; load tool call # 617 | 1 toutadisparu.s 284 | Code | 00 | | 4 | 00/01B0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 618 | 1 toutadisparu.s 285 | Code | 00 | | 1 | 00/01B4 : 68 | pla 619 | 1 toutadisparu.s 286 | Code | 00 | | 2 | 00/01B5 : F0 D4 | beq taskLOOP 620 | 1 toutadisparu.s 287 | Empty | 00 | | 0 | 00/01B7 | - 621 | 1 toutadisparu.s 288 | Code | 00 | 2 | 3 | 00/01B7 : AD 60 08 | lda taskREC + 621 | 1 toutadisparu.s 288 | Code | 00 | 2 | 3 | 00/01B7 : AD 63 08 | lda taskREC 622 | 1 toutadisparu.s 289 | Code | 00 | | 1 | 00/01BA : 0A | asl 623 | 1 toutadisparu.s 290 | Code | 00 | | 1 | 00/01BB : AA | tax - 624 | 1 toutadisparu.s 291 | Code | 00 | 2 | 3 | 00/01BC : FC 74 08 | jsr (taskTBL,x) + 624 | 1 toutadisparu.s 291 | Code | 00 | 2 | 3 | 00/01BC : FC 77 08 | jsr (taskTBL,x) 625 | 1 toutadisparu.s 292 | Empty | 00 | | 0 | 00/01BF | - 626 | 1 toutadisparu.s 293 | Code | 00 | 2 | 3 | 00/01BF : AD 21 2A | lda escape ; on a une condition de sortie + 626 | 1 toutadisparu.s 293 | Code | 00 | 2 | 3 | 00/01BF : AD 0D 29 | lda escape ; on a une condition de sortie 627 | 1 toutadisparu.s 294 | Code | 00 | | 3 | 00/01C2 : C9 00 00 | cmp #{0} 628 | 1 toutadisparu.s 295 | Code | 00 | | 2 | 00/01C5 : D0 9D | bne main 629 | 1 toutadisparu.s 296 | Empty | 00 | | 0 | 00/01C7 | - 630 | 1 toutadisparu.s 297 | Code | 00 | 2 | 3 | 00/01C7 : AD 23 2A | lda fgSUITEFORCEE + 630 | 1 toutadisparu.s 297 | Code | 00 | 2 | 3 | 00/01C7 : AD 0F 29 | lda fgSUITEFORCEE 631 | 1 toutadisparu.s 298 | Code | 00 | | 3 | 00/01CA : C9 01 00 | cmp #{1} 632 | 1 toutadisparu.s 299 | Code | 00 | | 2 | 00/01CD : F0 A1 | beq mainLOOP 633 | 1 toutadisparu.s 300 | Empty | 00 | | 0 | 00/01CF | - 634 | 1 toutadisparu.s 301 | Code | 00 | 2 | 3 | 00/01CF : AD 1D 2A | lda deplacement ; si on doit bouger, on fait un... + 634 | 1 toutadisparu.s 301 | Code | 00 | 2 | 3 | 00/01CF : AD 09 29 | lda deplacement ; si on doit bouger, on fait un... 635 | 1 toutadisparu.s 302 | Code | 00 | | 3 | 00/01D2 : C9 01 00 | cmp #{1} 636 | 1 toutadisparu.s 303 | Code | 00 | | 2 | 00/01D5 : F0 99 | beq mainLOOP ; ...grand saut 637 | 1 toutadisparu.s 304 | Code | 00 | | 2 | 00/01D7 : D0 B2 | bne taskLOOP ; ...sinon on attend @@ -390,7 +390,7 @@ 639 | 1 toutadisparu.s 306 | Comment | 00 | | 0 | 00/01D9 | *----------------------------------- Gestion du keyDown 640 | 1 toutadisparu.s 307 | Comment | 00 | | 0 | 00/01D9 | * on gère les open-apple-qqch 641 | 1 toutadisparu.s 308 | Empty | 00 | | 0 | 00/01D9 | - 642 | 1 toutadisparu.s 309 | Code | 00 | 2 | 3 | 00/01D9 : AD 6E 08 | doKEYDOWN lda taskMODIFIERS + 642 | 1 toutadisparu.s 309 | Code | 00 | 2 | 3 | 00/01D9 : AD 71 08 | doKEYDOWN lda taskMODIFIERS 643 | 1 toutadisparu.s 310 | Code | 00 | | 3 | 00/01DC : 29 00 01 | and #{$0100} 644 | 1 toutadisparu.s 311 | Code | 00 | | 3 | 00/01DF : C9 00 01 | cmp #{$0100} 645 | 1 toutadisparu.s 312 | Code | 00 | | 2 | 00/01E2 : F0 01 | beq doOPENAPPLE @@ -402,17 +402,17 @@ 651 | 1 toutadisparu.s 318 | Code | 00 | | 3 | 00/01E5 : A2 FF FF | ldx #-1 652 | 1 toutadisparu.s 319 | Code | 10 | | 2 | 00/01E8 : E2 20 | sep #$20 653 | 1 toutadisparu.s 320 | Code | 10 | | 1 | 00/01EA : E8 | ozunid_1 inx - 654 | 1 toutadisparu.s 321 | Code | 10 | 2 | 3 | 00/01EB : BD 07 02 | lda tblKEYVALUE,x ; get key + 654 | 1 toutadisparu.s 321 | Code | 10 | 2 | 3 | 00/01EB : BD 02 02 | lda tblKEYVALUE,x ; get key 655 | 1 toutadisparu.s 322 | Code | 10 | | 2 | 00/01EE : C9 FF | cmp #$ff ; end of table 656 | 1 toutadisparu.s 323 | Code | 10 | | 2 | 00/01F0 : F0 0D | beq doOPENAPPLE99 ; so exit - 657 | 1 toutadisparu.s 324 | Code | 10 | 2 | 3 | 00/01F2 : CD 62 08 | cmp taskMESSAGE ; same as pressed key? + 657 | 1 toutadisparu.s 324 | Code | 10 | 2 | 3 | 00/01F2 : CD 65 08 | cmp taskMESSAGE ; same as pressed key? 658 | 1 toutadisparu.s 325 | Code | 10 | | 2 | 00/01F5 : D0 F3 | bne ozunid_1 ; no, loop 659 | 1 toutadisparu.s 326 | Empty | 10 | | 0 | 00/01F7 | 660 | 1 toutadisparu.s 327 | Code | 00 | | 2 | 00/01F7 : C2 20 | rep #$20 661 | 1 toutadisparu.s 328 | Code | 00 | | 1 | 00/01F9 : 8A | txa 662 | 1 toutadisparu.s 329 | Code | 00 | | 1 | 00/01FA : 0A | asl 663 | 1 toutadisparu.s 330 | Code | 00 | | 1 | 00/01FB : AA | tax - 664 | 1 toutadisparu.s 331 | Code | 00 | 2 | 3 | 00/01FC : 7C 14 02 | jmp (tblKEYADDRESS,x) + 664 | 1 toutadisparu.s 331 | Code | 00 | 2 | 3 | 00/01FC : 7C 0E 02 | jmp (tblKEYADDRESS,x) 665 | 1 toutadisparu.s 332 | Empty | 00 | | 0 | 00/01FF | 666 | 1 toutadisparu.s 333 | Empty | 00 | | 0 | 00/01FF | doOPENAPPLE99 667 | 1 toutadisparu.s 334 | Empty | 00 | | 0 | 00/01FF | doNOT @@ -421,1010 +421,1005 @@ 670 | 1 toutadisparu.s 337 | Empty | 00 | | 0 | 00/0202 | 671 | 1 toutadisparu.s 338 | Comment | 00 | | 0 | 00/0202 | *--- 672 | 1 toutadisparu.s 339 | Empty | 00 | | 0 | 00/0202 | - 673 | 1 toutadisparu.s 340 | Empty | 00 | | 0 | 00/0202 | doCRASH - 674 | 1 toutadisparu.s 341 | Code | 00 | 2 | 3 | 00/0202 : AD FB 29 | lda nb_lignes - 675 | 1 toutadisparu.s 342 | Code | 00 | | 2 | 00/0205 : 00 BD | brk $bd - 676 | 1 toutadisparu.s 343 | Empty | 00 | | 0 | 00/0207 | - 677 | 1 toutadisparu.s 344 | Comment | 00 | | 0 | 00/0207 | *--- - 678 | 1 toutadisparu.s 345 | Empty | 00 | | 0 | 00/0207 | - 679 | 1 toutadisparu.s 346 | Empty | 00 | | 0 | 00/0207 | tblKEYVALUE - 680 | 1 toutadisparu.s 347 | Data | 00 | | 6 | 00/0207 : 51 71 4F 6F | asc 'QqOoSs' + 673 | 1 toutadisparu.s 340 | Empty | 00 | | 0 | 00/0202 | tblKEYVALUE + 674 | 1 toutadisparu.s 341 | Data | 00 | | 6 | 00/0202 : 51 71 4F 6F | asc 'QqOoSs' | | | | | | 53 73 | - 681 | 1 toutadisparu.s 348 | Data | 00 | | 2 | 00/020D : 52 72 | asc 'Rr' - 682 | 1 toutadisparu.s 349 | Data | 00 | | 2 | 00/020F : 5A 7A | asc 'Zz' - 683 | 1 toutadisparu.s 350 | Data | 00 | | 1 | 00/0211 : 3F | asc '?' - 684 | 1 toutadisparu.s 351 | Data | 00 | | 1 | 00/0212 : 2A | asc '*' - 685 | 1 toutadisparu.s 352 | Data | 00 | | 1 | 00/0213 : FF | hex ff - 686 | 1 toutadisparu.s 353 | Empty | 00 | | 0 | 00/0214 | - 687 | 1 toutadisparu.s 354 | Empty | 00 | | 0 | 00/0214 | tblKEYADDRESS - 688 | 1 toutadisparu.s 355 | Data | 00 | 2 | 12 | 00/0214 : 74 04 74 04 | da doQUIT,doQUIT,doLOAD,doLOAD,doSAVE,doSAVE - | | | | | | D3 02 D3 02 | - | | | | | | 3F 03 3F 03 | - 689 | 1 toutadisparu.s 356 | Data | 00 | 2 | 4 | 00/0220 : 40 04 40 04 | da doRESTART,doRESTART - 690 | 1 toutadisparu.s 357 | Data | 00 | 2 | 4 | 00/0224 : 49 C4 49 C4 | da doMUSIK,doMUSIK - 691 | 1 toutadisparu.s 358 | Data | 00 | 2 | 2 | 00/0228 : B1 23 | da help - 692 | 1 toutadisparu.s 359 | Data | 00 | 2 | 2 | 00/022A : 02 02 | da doCRASH - 693 | 1 toutadisparu.s 360 | Empty | 00 | | 0 | 00/022C | - 694 | 1 toutadisparu.s 361 | Comment | 00 | | 0 | 00/022C | *----------------------------------- Gestion du mouseUp - 695 | 1 toutadisparu.s 362 | Comment | 00 | | 0 | 00/022C | * on compare les coordonnées avec celles du incontent - 696 | 1 toutadisparu.s 363 | Comment | 00 | | 0 | 00/022C | * si dans le même rectangle, on traite - 697 | 1 toutadisparu.s 364 | Empty | 00 | | 0 | 00/022C | - 698 | 1 toutadisparu.s 365 | Empty | 00 | | 0 | 00/022C | doMOUSEDOWN - 699 | 1 toutadisparu.s 366 | Empty | 00 | | 0 | 00/022C | - 700 | 1 toutadisparu.s 367 | Code | 00 | 2 | 3 | 00/022C : AD 19 2A | doMOUSEUP lda scene_actuelle ; a-t-on des mots cliquables ? - 701 | 1 toutadisparu.s 368 | Code | 00 | 2 | 3 | 00/022F : 20 DE 22 | jsr suite_forcee - 702 | 1 toutadisparu.s 369 | Empty | 00 | | 0 | 00/0232 | - 703 | 1 toutadisparu.s 370 | Code | 00 | 2 | 3 | 00/0232 : AD 23 2A | lda fgSUITEFORCEE - 704 | 1 toutadisparu.s 371 | Code | 00 | | 3 | 00/0235 : C9 00 00 | cmp #{0} - 705 | 1 toutadisparu.s 372 | Code | 00 | | 2 | 00/0238 : F0 01 | beq mup1 - 706 | 1 toutadisparu.s 373 | Code | 00 | | 1 | 00/023A : 60 | rts ; non, on sort - 707 | 1 toutadisparu.s 374 | Empty | 00 | | 0 | 00/023B | - 708 | 1 toutadisparu.s 375 | Code | 00 | 2 | 3 | 00/023B : 20 92 15 | mup1 jsr clic_mot ; oui, on vérifie si on a cliqué sur un mot => mot$ - 709 | 1 toutadisparu.s 376 | Code | 00 | | 2 | 00/023E : 90 01 | bcc mup2 ; oui - 710 | 1 toutadisparu.s 377 | Code | 00 | | 1 | 00/0240 : 60 | rts - 711 | 1 toutadisparu.s 378 | Code | 00 | 2 | 3 | 00/0241 : AD 19 2A | mup2 lda scene_actuelle - 712 | 1 toutadisparu.s 379 | Code | 00 | 2 | 3 | 00/0244 : 20 37 23 | jsr aiguille ; on aiguille le joueur si c'est le second clic - 713 | 1 toutadisparu.s 380 | Code | 00 | | 1 | 00/0247 : 60 | rts + 675 | 1 toutadisparu.s 342 | Data | 00 | | 2 | 00/0208 : 52 72 | asc 'Rr' + 676 | 1 toutadisparu.s 343 | Data | 00 | | 2 | 00/020A : 5A 7A | asc 'Zz' + 677 | 1 toutadisparu.s 344 | Data | 00 | | 1 | 00/020C : 3F | asc '?' + 678 | 1 toutadisparu.s 345 | Data | 00 | | 1 | 00/020D : FF | hex ff + 679 | 1 toutadisparu.s 346 | Empty | 00 | | 0 | 00/020E | + 680 | 1 toutadisparu.s 347 | Empty | 00 | | 0 | 00/020E | tblKEYADDRESS + 681 | 1 toutadisparu.s 348 | Data | 00 | 2 | 12 | 00/020E : 71 04 71 04 | da doQUIT,doQUIT,doLOAD,doLOAD,doSAVE,doSAVE + | | | | | | CB 02 CB 02 | + | | | | | | 37 03 37 03 | + 682 | 1 toutadisparu.s 349 | Data | 00 | 2 | 4 | 00/021A : 38 04 38 04 | da doRESTART,doRESTART + 683 | 1 toutadisparu.s 350 | Data | 00 | 2 | 4 | 00/021E : 40 C3 40 C3 | da doMUSIK,doMUSIK + 684 | 1 toutadisparu.s 351 | Data | 00 | 2 | 2 | 00/0222 : 9D 22 | da help + 685 | 1 toutadisparu.s 352 | Empty | 00 | | 0 | 00/0224 | + 686 | 1 toutadisparu.s 353 | Comment | 00 | | 0 | 00/0224 | *----------------------------------- Gestion du mouseUp + 687 | 1 toutadisparu.s 354 | Comment | 00 | | 0 | 00/0224 | * on compare les coordonnées avec celles du incontent + 688 | 1 toutadisparu.s 355 | Comment | 00 | | 0 | 00/0224 | * si dans le même rectangle, on traite + 689 | 1 toutadisparu.s 356 | Empty | 00 | | 0 | 00/0224 | + 690 | 1 toutadisparu.s 357 | Empty | 00 | | 0 | 00/0224 | doMOUSEDOWN + 691 | 1 toutadisparu.s 358 | Empty | 00 | | 0 | 00/0224 | + 692 | 1 toutadisparu.s 359 | Code | 00 | 2 | 3 | 00/0224 : AD 05 29 | doMOUSEUP lda scene_actuelle ; a-t-on des mots cliquables ? + 693 | 1 toutadisparu.s 360 | Code | 00 | 2 | 3 | 00/0227 : 20 CA 21 | jsr suite_forcee + 694 | 1 toutadisparu.s 361 | Empty | 00 | | 0 | 00/022A | + 695 | 1 toutadisparu.s 362 | Code | 00 | 2 | 3 | 00/022A : AD 0F 29 | lda fgSUITEFORCEE + 696 | 1 toutadisparu.s 363 | Code | 00 | | 3 | 00/022D : C9 00 00 | cmp #{0} + 697 | 1 toutadisparu.s 364 | Code | 00 | | 2 | 00/0230 : F0 01 | beq mup1 + 698 | 1 toutadisparu.s 365 | Code | 00 | | 1 | 00/0232 : 60 | rts ; non, on sort + 699 | 1 toutadisparu.s 366 | Empty | 00 | | 0 | 00/0233 | + 700 | 1 toutadisparu.s 367 | Code | 00 | 2 | 3 | 00/0233 : 20 63 15 | mup1 jsr clic_mot ; oui, on vérifie si on a cliqué sur un mot => mot$ + 701 | 1 toutadisparu.s 368 | Code | 00 | | 2 | 00/0236 : 90 01 | bcc mup2 ; oui + 702 | 1 toutadisparu.s 369 | Code | 00 | | 1 | 00/0238 : 60 | rts + 703 | 1 toutadisparu.s 370 | Code | 00 | 2 | 3 | 00/0239 : AD 05 29 | mup2 lda scene_actuelle + 704 | 1 toutadisparu.s 371 | Code | 00 | 2 | 3 | 00/023C : 20 23 22 | jsr aiguille ; on aiguille le joueur si c'est le second clic + 705 | 1 toutadisparu.s 372 | Code | 00 | | 1 | 00/023F : 60 | rts + 706 | 1 toutadisparu.s 373 | Empty | 00 | | 0 | 00/0240 | + 707 | 1 toutadisparu.s 374 | Comment | 00 | | 0 | 00/0240 | *----------------------------------- + 708 | 1 toutadisparu.s 375 | Comment | 00 | | 0 | 00/0240 | * AUTRES ROUTINES + 709 | 1 toutadisparu.s 376 | Comment | 00 | | 0 | 00/0240 | *----------------------------------- + 710 | 1 toutadisparu.s 377 | Empty | 00 | | 0 | 00/0240 | + 711 | 1 toutadisparu.s 378 | Code | 00 | | 3 | 00/0240 : A9 00 00 | switch_320 lda #0 ; Switch to 320 mode + 712 | 1 toutadisparu.s 379 | Code | 00 | | 3 | 00/0243 : A0 40 01 | ldy #{320} + 713 | 1 toutadisparu.s 380 | Code | 00 | | 2 | 00/0246 : 80 06 | bra switch_res 714 | 1 toutadisparu.s 381 | Empty | 00 | | 0 | 00/0248 | - 715 | 1 toutadisparu.s 382 | Comment | 00 | | 0 | 00/0248 | *----------------------------------- - 716 | 1 toutadisparu.s 383 | Comment | 00 | | 0 | 00/0248 | * AUTRES ROUTINES - 717 | 1 toutadisparu.s 384 | Comment | 00 | | 0 | 00/0248 | *----------------------------------- - 718 | 1 toutadisparu.s 385 | Empty | 00 | | 0 | 00/0248 | - 719 | 1 toutadisparu.s 386 | Code | 00 | | 3 | 00/0248 : A9 00 00 | switch_320 lda #0 ; Switch to 320 mode - 720 | 1 toutadisparu.s 387 | Code | 00 | | 3 | 00/024B : A0 40 01 | ldy #{320} - 721 | 1 toutadisparu.s 388 | Code | 00 | | 2 | 00/024E : 80 06 | bra switch_res - 722 | 1 toutadisparu.s 389 | Empty | 00 | | 0 | 00/0250 | - 723 | 1 toutadisparu.s 390 | Code | 00 | | 3 | 00/0250 : A9 80 00 | switch_640 lda #$80 ; Switch to 640 mode - 724 | 1 toutadisparu.s 391 | Code | 00 | | 3 | 00/0253 : A0 80 02 | ldy #{640} - 725 | 1 toutadisparu.s 392 | Empty | 00 | | 0 | 00/0256 | - 726 | 1 toutadisparu.s 393 | Comment | 00 | | 0 | 00/0256 | *----------- - 727 | 1 toutadisparu.s 394 | Empty | 00 | | 0 | 00/0256 | - 728 | 1 toutadisparu.s 395 | Code | 00 | 2 | 3 | 00/0256 : 8C CB 02 | switch_res sty mainWIDTH - 729 | 1 toutadisparu.s 396 | Code | 00 | | 1 | 00/0259 : 48 | pha - 730 | 1 toutadisparu.s 397 | Code | 00 | | 1 | 00/025A : 48 | pha - 731 | 1 toutadisparu.s 398 | Macro | 00 | | 0 | 00/025B | _SetMasterSCB - 733 | 1 toutadisparu.s 398 | Code | 00 | | 3 | 00/025B : A2 04 16 | LDX #$1604 ; load tool call # - 734 | 1 toutadisparu.s 398 | Code | 00 | | 4 | 00/025E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 735 | 1 toutadisparu.s 399 | Macro | 00 | | 0 | 00/0262 | _SetAllSCBs - 737 | 1 toutadisparu.s 399 | Code | 00 | | 3 | 00/0262 : A2 04 14 | LDX #$1404 ; load tool call # - 738 | 1 toutadisparu.s 399 | Code | 00 | | 4 | 00/0265 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 739 | 1 toutadisparu.s 400 | Macro | 00 | | 0 | 00/0269 | PushLong #$e19e00 - 743 | 1 toutadisparu.s 400 | Code | 00 | | 3 | 00/0269 : F4 E1 00 | PEA #^#$e19e00 - 750 | 1 toutadisparu.s 400 | Code | 00 | | 3 | 00/026C : F4 00 9E | PEA #$e19e00 - 753 | 1 toutadisparu.s 401 | Macro | 00 | | 0 | 00/026F | _InitColorTable - 755 | 1 toutadisparu.s 401 | Code | 00 | | 3 | 00/026F : A2 04 0D | LDX #$D04 ; load tool call # - 756 | 1 toutadisparu.s 401 | Code | 00 | | 4 | 00/0272 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 757 | 1 toutadisparu.s 402 | Macro | 00 | | 0 | 00/0276 | _InitCursor - 759 | 1 toutadisparu.s 402 | Code | 00 | | 3 | 00/0276 : A2 04 CA | LDX #$CA04 ; load tool call # - 760 | 1 toutadisparu.s 402 | Code | 00 | | 4 | 00/0279 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 761 | 1 toutadisparu.s 403 | Macro | 00 | | 0 | 00/027D | PushLong mainPORT - 769 | 1 toutadisparu.s 403 | Code | 00 | 2 | 3 | 00/027D : AD D1 02 | LDA mainPORT+2 - 770 | 1 toutadisparu.s 403 | Code | 00 | | 1 | 00/0280 : 48 | PHA - 778 | 1 toutadisparu.s 403 | Code | 00 | 2 | 3 | 00/0281 : AD CF 02 | LDA mainPORT - 779 | 1 toutadisparu.s 403 | Code | 00 | | 1 | 00/0284 : 48 | PHA - 781 | 1 toutadisparu.s 404 | Macro | 00 | | 0 | 00/0285 | _InitPort - 783 | 1 toutadisparu.s 404 | Code | 00 | | 3 | 00/0285 : A2 04 19 | LDX #$1904 ; load tool call # - 784 | 1 toutadisparu.s 404 | Code | 00 | | 4 | 00/0288 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 785 | 1 toutadisparu.s 405 | Macro | 00 | | 0 | 00/028C | _HideCursor - 787 | 1 toutadisparu.s 405 | Code | 00 | | 3 | 00/028C : A2 04 90 | LDX #$9004 ; load tool call # - 788 | 1 toutadisparu.s 405 | Code | 00 | | 4 | 00/028F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 789 | 1 toutadisparu.s 406 | Empty | 00 | | 0 | 00/0293 | - 790 | 1 toutadisparu.s 407 | Macro | 00 | | 0 | 00/0293 | PushWord #0 - 792 | 1 toutadisparu.s 407 | Code | 00 | | 3 | 00/0293 : F4 00 00 | PEA #0 - 795 | 1 toutadisparu.s 408 | Macro | 00 | | 0 | 00/0296 | PushWord mainWIDTH - 800 | 1 toutadisparu.s 408 | Code | 00 | 2 | 3 | 00/0296 : AD CB 02 | LDA mainWIDTH - 801 | 1 toutadisparu.s 408 | Code | 00 | | 1 | 00/0299 : 48 | PHA - 803 | 1 toutadisparu.s 409 | Macro | 00 | | 0 | 00/029A | PushWord #0 - 805 | 1 toutadisparu.s 409 | Code | 00 | | 3 | 00/029A : F4 00 00 | PEA #0 - 808 | 1 toutadisparu.s 410 | Macro | 00 | | 0 | 00/029D | PushWord #200 - 810 | 1 toutadisparu.s 410 | Code | 00 | | 3 | 00/029D : F4 C8 00 | PEA #200 - 813 | 1 toutadisparu.s 411 | Macro | 00 | | 0 | 00/02A0 | _ClampMouse - 815 | 1 toutadisparu.s 411 | Code | 00 | | 3 | 00/02A0 : A2 03 1C | LDX #$1C03 ; load tool call # - 816 | 1 toutadisparu.s 411 | Code | 00 | | 4 | 00/02A3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 817 | 1 toutadisparu.s 412 | Macro | 00 | | 0 | 00/02A7 | _HomeMouse - 819 | 1 toutadisparu.s 412 | Code | 00 | | 3 | 00/02A7 : A2 03 1A | LDX #$1A03 ; load tool call # - 820 | 1 toutadisparu.s 412 | Code | 00 | | 4 | 00/02AA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 821 | 1 toutadisparu.s 413 | Macro | 00 | | 0 | 00/02AE | _ShowCursor - 823 | 1 toutadisparu.s 413 | Code | 00 | | 3 | 00/02AE : A2 04 91 | LDX #$9104 ; load tool call # - 824 | 1 toutadisparu.s 413 | Code | 00 | | 4 | 00/02B1 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 825 | 1 toutadisparu.s 414 | Macro | 00 | | 0 | 00/02B5 | _WindNewRes - 827 | 1 toutadisparu.s 414 | Code | 00 | | 3 | 00/02B5 : A2 0E 25 | LDX #$250E ; load tool call # - 828 | 1 toutadisparu.s 414 | Code | 00 | | 4 | 00/02B8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 829 | 1 toutadisparu.s 415 | Macro | 00 | | 0 | 00/02BC | _MenuNewRes - 831 | 1 toutadisparu.s 415 | Code | 00 | | 3 | 00/02BC : A2 0F 29 | LDX #$290F ; load tool call # - 832 | 1 toutadisparu.s 415 | Code | 00 | | 4 | 00/02BF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 833 | 1 toutadisparu.s 416 | Macro | 00 | | 0 | 00/02C3 | _CtlNewRes - 835 | 1 toutadisparu.s 416 | Code | 00 | | 3 | 00/02C3 : A2 10 12 | LDX #$1210 ; load tool call # - 836 | 1 toutadisparu.s 416 | Code | 00 | | 4 | 00/02C6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 837 | 1 toutadisparu.s 417 | Code | 00 | | 1 | 00/02CA : 60 | rts + 715 | 1 toutadisparu.s 382 | Code | 00 | | 3 | 00/0248 : A9 80 00 | switch_640 lda #$80 ; Switch to 640 mode + 716 | 1 toutadisparu.s 383 | Code | 00 | | 3 | 00/024B : A0 80 02 | ldy #{640} + 717 | 1 toutadisparu.s 384 | Empty | 00 | | 0 | 00/024E | + 718 | 1 toutadisparu.s 385 | Comment | 00 | | 0 | 00/024E | *----------- + 719 | 1 toutadisparu.s 386 | Empty | 00 | | 0 | 00/024E | + 720 | 1 toutadisparu.s 387 | Code | 00 | 2 | 3 | 00/024E : 8C C3 02 | switch_res sty mainWIDTH + 721 | 1 toutadisparu.s 388 | Code | 00 | | 1 | 00/0251 : 48 | pha + 722 | 1 toutadisparu.s 389 | Code | 00 | | 1 | 00/0252 : 48 | pha + 723 | 1 toutadisparu.s 390 | Macro | 00 | | 0 | 00/0253 | _SetMasterSCB + 725 | 1 toutadisparu.s 390 | Code | 00 | | 3 | 00/0253 : A2 04 16 | LDX #$1604 ; load tool call # + 726 | 1 toutadisparu.s 390 | Code | 00 | | 4 | 00/0256 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 727 | 1 toutadisparu.s 391 | Macro | 00 | | 0 | 00/025A | _SetAllSCBs + 729 | 1 toutadisparu.s 391 | Code | 00 | | 3 | 00/025A : A2 04 14 | LDX #$1404 ; load tool call # + 730 | 1 toutadisparu.s 391 | Code | 00 | | 4 | 00/025D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 731 | 1 toutadisparu.s 392 | Macro | 00 | | 0 | 00/0261 | PushLong #$e19e00 + 735 | 1 toutadisparu.s 392 | Code | 00 | | 3 | 00/0261 : F4 E1 00 | PEA #^#$e19e00 + 742 | 1 toutadisparu.s 392 | Code | 00 | | 3 | 00/0264 : F4 00 9E | PEA #$e19e00 + 745 | 1 toutadisparu.s 393 | Macro | 00 | | 0 | 00/0267 | _InitColorTable + 747 | 1 toutadisparu.s 393 | Code | 00 | | 3 | 00/0267 : A2 04 0D | LDX #$D04 ; load tool call # + 748 | 1 toutadisparu.s 393 | Code | 00 | | 4 | 00/026A : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 749 | 1 toutadisparu.s 394 | Macro | 00 | | 0 | 00/026E | _InitCursor + 751 | 1 toutadisparu.s 394 | Code | 00 | | 3 | 00/026E : A2 04 CA | LDX #$CA04 ; load tool call # + 752 | 1 toutadisparu.s 394 | Code | 00 | | 4 | 00/0271 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 753 | 1 toutadisparu.s 395 | Macro | 00 | | 0 | 00/0275 | PushLong mainPORT + 761 | 1 toutadisparu.s 395 | Code | 00 | 2 | 3 | 00/0275 : AD C9 02 | LDA mainPORT+2 + 762 | 1 toutadisparu.s 395 | Code | 00 | | 1 | 00/0278 : 48 | PHA + 770 | 1 toutadisparu.s 395 | Code | 00 | 2 | 3 | 00/0279 : AD C7 02 | LDA mainPORT + 771 | 1 toutadisparu.s 395 | Code | 00 | | 1 | 00/027C : 48 | PHA + 773 | 1 toutadisparu.s 396 | Macro | 00 | | 0 | 00/027D | _InitPort + 775 | 1 toutadisparu.s 396 | Code | 00 | | 3 | 00/027D : A2 04 19 | LDX #$1904 ; load tool call # + 776 | 1 toutadisparu.s 396 | Code | 00 | | 4 | 00/0280 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 777 | 1 toutadisparu.s 397 | Macro | 00 | | 0 | 00/0284 | _HideCursor + 779 | 1 toutadisparu.s 397 | Code | 00 | | 3 | 00/0284 : A2 04 90 | LDX #$9004 ; load tool call # + 780 | 1 toutadisparu.s 397 | Code | 00 | | 4 | 00/0287 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 781 | 1 toutadisparu.s 398 | Empty | 00 | | 0 | 00/028B | + 782 | 1 toutadisparu.s 399 | Macro | 00 | | 0 | 00/028B | PushWord #0 + 784 | 1 toutadisparu.s 399 | Code | 00 | | 3 | 00/028B : F4 00 00 | PEA #0 + 787 | 1 toutadisparu.s 400 | Macro | 00 | | 0 | 00/028E | PushWord mainWIDTH + 792 | 1 toutadisparu.s 400 | Code | 00 | 2 | 3 | 00/028E : AD C3 02 | LDA mainWIDTH + 793 | 1 toutadisparu.s 400 | Code | 00 | | 1 | 00/0291 : 48 | PHA + 795 | 1 toutadisparu.s 401 | Macro | 00 | | 0 | 00/0292 | PushWord #0 + 797 | 1 toutadisparu.s 401 | Code | 00 | | 3 | 00/0292 : F4 00 00 | PEA #0 + 800 | 1 toutadisparu.s 402 | Macro | 00 | | 0 | 00/0295 | PushWord #200 + 802 | 1 toutadisparu.s 402 | Code | 00 | | 3 | 00/0295 : F4 C8 00 | PEA #200 + 805 | 1 toutadisparu.s 403 | Macro | 00 | | 0 | 00/0298 | _ClampMouse + 807 | 1 toutadisparu.s 403 | Code | 00 | | 3 | 00/0298 : A2 03 1C | LDX #$1C03 ; load tool call # + 808 | 1 toutadisparu.s 403 | Code | 00 | | 4 | 00/029B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 809 | 1 toutadisparu.s 404 | Macro | 00 | | 0 | 00/029F | _HomeMouse + 811 | 1 toutadisparu.s 404 | Code | 00 | | 3 | 00/029F : A2 03 1A | LDX #$1A03 ; load tool call # + 812 | 1 toutadisparu.s 404 | Code | 00 | | 4 | 00/02A2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 813 | 1 toutadisparu.s 405 | Macro | 00 | | 0 | 00/02A6 | _ShowCursor + 815 | 1 toutadisparu.s 405 | Code | 00 | | 3 | 00/02A6 : A2 04 91 | LDX #$9104 ; load tool call # + 816 | 1 toutadisparu.s 405 | Code | 00 | | 4 | 00/02A9 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 817 | 1 toutadisparu.s 406 | Macro | 00 | | 0 | 00/02AD | _WindNewRes + 819 | 1 toutadisparu.s 406 | Code | 00 | | 3 | 00/02AD : A2 0E 25 | LDX #$250E ; load tool call # + 820 | 1 toutadisparu.s 406 | Code | 00 | | 4 | 00/02B0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 821 | 1 toutadisparu.s 407 | Macro | 00 | | 0 | 00/02B4 | _MenuNewRes + 823 | 1 toutadisparu.s 407 | Code | 00 | | 3 | 00/02B4 : A2 0F 29 | LDX #$290F ; load tool call # + 824 | 1 toutadisparu.s 407 | Code | 00 | | 4 | 00/02B7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 825 | 1 toutadisparu.s 408 | Macro | 00 | | 0 | 00/02BB | _CtlNewRes + 827 | 1 toutadisparu.s 408 | Code | 00 | | 3 | 00/02BB : A2 10 12 | LDX #$1210 ; load tool call # + 828 | 1 toutadisparu.s 408 | Code | 00 | | 4 | 00/02BE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 829 | 1 toutadisparu.s 409 | Code | 00 | | 1 | 00/02C2 : 60 | rts + 830 | 1 toutadisparu.s 410 | Empty | 00 | | 0 | 00/02C3 | + 831 | 1 toutadisparu.s 411 | Comment | 00 | | 0 | 00/02C3 | *----------- + 832 | 1 toutadisparu.s 412 | Empty | 00 | | 0 | 00/02C3 | + 833 | 1 toutadisparu.s 413 | Data | 00 | | 2 | 00/02C3 : 00 00 | mainWIDTH ds 2 + 834 | 1 toutadisparu.s 414 | Data | 00 | | 2 | 00/02C5 : 00 00 | oldWIDTH ds 2 + 835 | 1 toutadisparu.s 415 | Data | 00 | | 4 | 00/02C7 : 00 00 00 00 | mainPORT ds 4 + 836 | 1 toutadisparu.s 416 | Empty | 00 | | 0 | 00/02CB | + 837 | 1 toutadisparu.s 417 | Comment | 00 | | 0 | 00/02CB | *----------------------------------- Open 838 | 1 toutadisparu.s 418 | Empty | 00 | | 0 | 00/02CB | - 839 | 1 toutadisparu.s 419 | Comment | 00 | | 0 | 00/02CB | *----------- - 840 | 1 toutadisparu.s 420 | Empty | 00 | | 0 | 00/02CB | - 841 | 1 toutadisparu.s 421 | Data | 00 | | 2 | 00/02CB : 00 00 | mainWIDTH ds 2 - 842 | 1 toutadisparu.s 422 | Data | 00 | | 2 | 00/02CD : 00 00 | oldWIDTH ds 2 - 843 | 1 toutadisparu.s 423 | Data | 00 | | 4 | 00/02CF : 00 00 00 00 | mainPORT ds 4 - 844 | 1 toutadisparu.s 424 | Empty | 00 | | 0 | 00/02D3 | - 845 | 1 toutadisparu.s 425 | Comment | 00 | | 0 | 00/02D3 | *----------------------------------- Open - 846 | 1 toutadisparu.s 426 | Empty | 00 | | 0 | 00/02D3 | - 847 | 1 toutadisparu.s 427 | Code | 00 | 2 | 3 | 00/02D3 : 20 79 C4 | doLOAD jsr suspendMUSIC ; NTP off - 848 | 1 toutadisparu.s 428 | Code | 00 | 2 | 3 | 00/02D6 : 20 1D 07 | jsr saveBACK - 849 | 1 toutadisparu.s 429 | Empty | 00 | | 0 | 00/02D9 | - 850 | 1 toutadisparu.s 430 | Macro | 00 | | 0 | 00/02D9 | PushWord #30 - 852 | 1 toutadisparu.s 430 | Code | 00 | | 3 | 00/02D9 : F4 1E 00 | PEA #30 - 855 | 1 toutadisparu.s 431 | Macro | 00 | | 0 | 00/02DC | PushWord #43 - 857 | 1 toutadisparu.s 431 | Code | 00 | | 3 | 00/02DC : F4 2B 00 | PEA #43 - 860 | 1 toutadisparu.s 432 | Macro | 00 | | 0 | 00/02DF | PushLong #strLOADFILE - 864 | 1 toutadisparu.s 432 | Code | 00 | 1 >>16 | 3 | 00/02DF : F4 00 00 | PEA #^#strLOADFILE - 871 | 1 toutadisparu.s 432 | Code | 00 | 2 | 3 | 00/02E2 : F4 94 08 | PEA #strLOADFILE - 874 | 1 toutadisparu.s 433 | Macro | 00 | | 0 | 00/02E5 | PushLong #0 - 878 | 1 toutadisparu.s 433 | Code | 00 | | 3 | 00/02E5 : F4 00 00 | PEA #^#0 - 885 | 1 toutadisparu.s 433 | Code | 00 | | 3 | 00/02E8 : F4 00 00 | PEA #0 - 888 | 1 toutadisparu.s 434 | Macro | 00 | | 0 | 00/02EB | PushLong #typeLIST - 892 | 1 toutadisparu.s 434 | Code | 00 | 1 >>16 | 3 | 00/02EB : F4 00 00 | PEA #^#typeLIST - 899 | 1 toutadisparu.s 434 | Code | 00 | 2 | 3 | 00/02EE : F4 BB 08 | PEA #typeLIST - 902 | 1 toutadisparu.s 435 | Macro | 00 | | 0 | 00/02F1 | PushLong #replyPTR - 906 | 1 toutadisparu.s 435 | Code | 00 | 1 >>16 | 3 | 00/02F1 : F4 00 00 | PEA #^#replyPTR - 913 | 1 toutadisparu.s 435 | Code | 00 | 2 | 3 | 00/02F4 : F4 BD 08 | PEA #replyPTR - 916 | 1 toutadisparu.s 436 | Macro | 00 | | 0 | 00/02F7 | _SFGetFile - 918 | 1 toutadisparu.s 436 | Code | 00 | | 3 | 00/02F7 : A2 17 09 | LDX #$917 ; load tool call # - 919 | 1 toutadisparu.s 436 | Code | 00 | | 4 | 00/02FA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 920 | 1 toutadisparu.s 437 | Empty | 00 | | 0 | 00/02FE | - 921 | 1 toutadisparu.s 438 | Code | 00 | 2 | 3 | 00/02FE : 20 3B 07 | jsr loadBACK - 922 | 1 toutadisparu.s 439 | Code | 00 | 2 | 3 | 00/0301 : 20 89 C4 | jsr resumeMUSIC ; NTP on - 923 | 1 toutadisparu.s 440 | Empty | 00 | | 0 | 00/0304 | - 924 | 1 toutadisparu.s 441 | Code | 00 | 2 | 3 | 00/0304 : AD BD 08 | lda replyPTR - 925 | 1 toutadisparu.s 442 | Code | 00 | | 2 | 00/0307 : D0 01 | bne doLOAD1 - 926 | 1 toutadisparu.s 443 | Code | 00 | | 1 | 00/0309 : 60 | rts - 927 | 1 toutadisparu.s 444 | Empty | 00 | | 0 | 00/030A | - 928 | 1 toutadisparu.s 445 | Code | 00 | 2 | 3 | 00/030A : 20 79 03 | doLOAD1 jsr copyPATH - 929 | 1 toutadisparu.s 446 | Code | 00 | 2 | 3 | 00/030D : 20 92 03 | jsr loadALL - 930 | 1 toutadisparu.s 447 | Code | 00 | | 2 | 00/0310 : 90 01 | bcc doLOAD2 - 931 | 1 toutadisparu.s 448 | Code | 00 | | 1 | 00/0312 : 60 | rts - 932 | 1 toutadisparu.s 449 | Code | 00 | 2 | 3 | 00/0313 : 20 5E 15 | doLOAD2 jsr fin_aventure - 933 | 1 toutadisparu.s 450 | Code | 00 | 2 | 3 | 00/0316 : 20 39 11 | jsr initialisation_absolue - 934 | 1 toutadisparu.s 451 | Empty | 00 | | 0 | 00/0319 | - 935 | 1 toutadisparu.s 452 | Code | 00 | 2 | 3 | 00/0319 : AD 84 B6 | lda fiAVENTURE - 936 | 1 toutadisparu.s 453 | Code | 00 | 2 | 3 | 00/031C : 8D 15 2A | sta aventure - 937 | 1 toutadisparu.s 454 | Code | 00 | 2 | 3 | 00/031F : AD 86 B6 | lda fiSCENEACTUELLE - 938 | 1 toutadisparu.s 455 | Code | 00 | 2 | 3 | 00/0322 : 8D 19 2A | sta scene_actuelle - 939 | 1 toutadisparu.s 456 | Empty | 00 | | 0 | 00/0325 | - 940 | 1 toutadisparu.s 457 | Code | 10 | | 2 | 00/0325 : E2 20 | sep #$20 - 941 | 1 toutadisparu.s 458 | Code | 10 | | 3 | 00/0327 : A2 00 00 | ldx #0 - 942 | 1 toutadisparu.s 459 | Code | 10 | 2 | 3 | 00/032A : BD 88 B6 | ozunid_2 lda fiSCENEVISITEE,x - 943 | 1 toutadisparu.s 460 | Code | 10 | 2 | 3 | 00/032D : 9D A2 91 | sta scene_visitee,x - 944 | 1 toutadisparu.s 461 | Code | 10 | | 1 | 00/0330 : E8 | inx - 945 | 1 toutadisparu.s 462 | Code | 10 | | 3 | 00/0331 : E0 A0 00 | cpx #{160} - 946 | 1 toutadisparu.s 463 | Code | 10 | | 2 | 00/0334 : 90 F4 | bcc ozunid_2 - 947 | 1 toutadisparu.s 464 | Code | 00 | | 2 | 00/0336 : C2 20 | rep #$20 - 948 | 1 toutadisparu.s 465 | Empty | 00 | | 0 | 00/0338 | - 949 | 1 toutadisparu.s 466 | Code | 00 | | 3 | 00/0338 : A9 01 00 | lda #{1} - 950 | 1 toutadisparu.s 467 | Code | 00 | 2 | 3 | 00/033B : 8D 21 2A | sta escape - 951 | 1 toutadisparu.s 468 | Code | 00 | | 1 | 00/033E : 60 | rts - 952 | 1 toutadisparu.s 469 | Empty | 00 | | 0 | 00/033F | - 953 | 1 toutadisparu.s 470 | Comment | 00 | | 0 | 00/033F | *----------------------------------- Save - 954 | 1 toutadisparu.s 471 | Empty | 00 | | 0 | 00/033F | - 955 | 1 toutadisparu.s 472 | Code | 00 | 2 | 3 | 00/033F : 20 79 C4 | doSAVE jsr suspendMUSIC ; NTP off - 956 | 1 toutadisparu.s 473 | Code | 00 | 2 | 3 | 00/0342 : 20 1D 07 | jsr saveBACK - 957 | 1 toutadisparu.s 474 | Empty | 00 | | 0 | 00/0345 | - 958 | 1 toutadisparu.s 475 | Macro | 00 | | 0 | 00/0345 | PushWord #25 - 960 | 1 toutadisparu.s 475 | Code | 00 | | 3 | 00/0345 : F4 19 00 | PEA #25 - 963 | 1 toutadisparu.s 476 | Macro | 00 | | 0 | 00/0348 | PushWord #36 - 965 | 1 toutadisparu.s 476 | Code | 00 | | 3 | 00/0348 : F4 24 00 | PEA #36 - 968 | 1 toutadisparu.s 477 | Macro | 00 | | 0 | 00/034B | PushLong #strSAVEFILE - 972 | 1 toutadisparu.s 477 | Code | 00 | 1 >>16 | 3 | 00/034B : F4 00 00 | PEA #^#strSAVEFILE - 979 | 1 toutadisparu.s 477 | Code | 00 | 2 | 3 | 00/034E : F4 A7 08 | PEA #strSAVEFILE - 982 | 1 toutadisparu.s 478 | Macro | 00 | | 0 | 00/0351 | PushLong #namePATH - 986 | 1 toutadisparu.s 478 | Code | 00 | 1 >>16 | 3 | 00/0351 : F4 00 00 | PEA #^#namePATH - 993 | 1 toutadisparu.s 478 | Code | 00 | 2 | 3 | 00/0354 : F4 C3 08 | PEA #namePATH - 996 | 1 toutadisparu.s 479 | Macro | 00 | | 0 | 00/0357 | PushWord #15 - 998 | 1 toutadisparu.s 479 | Code | 00 | | 3 | 00/0357 : F4 0F 00 | PEA #15 - 1001 | 1 toutadisparu.s 480 | Macro | 00 | | 0 | 00/035A | PushLong #replyPTR - 1005 | 1 toutadisparu.s 480 | Code | 00 | 1 >>16 | 3 | 00/035A : F4 00 00 | PEA #^#replyPTR - 1012 | 1 toutadisparu.s 480 | Code | 00 | 2 | 3 | 00/035D : F4 BD 08 | PEA #replyPTR - 1015 | 1 toutadisparu.s 481 | Macro | 00 | | 0 | 00/0360 | _SFPutFile - 1017 | 1 toutadisparu.s 481 | Code | 00 | | 3 | 00/0360 : A2 17 0A | LDX #$A17 ; load tool call # - 1018 | 1 toutadisparu.s 481 | Code | 00 | | 4 | 00/0363 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1019 | 1 toutadisparu.s 482 | Empty | 00 | | 0 | 00/0367 | - 1020 | 1 toutadisparu.s 483 | Code | 00 | 2 | 3 | 00/0367 : 20 3B 07 | jsr loadBACK - 1021 | 1 toutadisparu.s 484 | Code | 00 | 2 | 3 | 00/036A : 20 89 C4 | jsr resumeMUSIC ; NTP on - 1022 | 1 toutadisparu.s 485 | Empty | 00 | | 0 | 00/036D | - 1023 | 1 toutadisparu.s 486 | Code | 00 | 2 | 3 | 00/036D : AD BD 08 | lda replyPTR - 1024 | 1 toutadisparu.s 487 | Code | 00 | | 2 | 00/0370 : D0 01 | bne doSAVE1 - 1025 | 1 toutadisparu.s 488 | Code | 00 | | 1 | 00/0372 : 60 | rts - 1026 | 1 toutadisparu.s 489 | Empty | 00 | | 0 | 00/0373 | - 1027 | 1 toutadisparu.s 490 | Code | 00 | 2 | 3 | 00/0373 : 20 79 03 | doSAVE1 jsr copyPATH - 1028 | 1 toutadisparu.s 491 | Code | 00 | 2 | 3 | 00/0376 : 4C DE 03 | jmp saveALL - 1029 | 1 toutadisparu.s 492 | Empty | 00 | | 0 | 00/0379 | - 1030 | 1 toutadisparu.s 493 | Comment | 00 | | 0 | 00/0379 | *--- Recopie le filename du fichier de sauvegarde - 1031 | 1 toutadisparu.s 494 | Empty | 00 | | 0 | 00/0379 | - 1032 | 1 toutadisparu.s 495 | Empty | 00 | | 0 | 00/0379 | copyPATH - 1033 | 1 toutadisparu.s 496 | Code | 10 | | 2 | 00/0379 : E2 20 | sep #$20 - 1034 | 1 toutadisparu.s 497 | Code | 10 | | 3 | 00/037B : A2 0F 00 | ldx #16-1 - 1035 | 1 toutadisparu.s 498 | Code | 10 | 2 | 3 | 00/037E : BD C4 08 | ozunid_3 lda namePATH1,x - 1036 | 1 toutadisparu.s 499 | Code | 10 | 2 | 3 | 00/0381 : 9D 16 0B | sta pGAME+4,x - 1037 | 1 toutadisparu.s 500 | Code | 10 | | 1 | 00/0384 : CA | dex - 1038 | 1 toutadisparu.s 501 | Code | 10 | | 2 | 00/0385 : 10 F7 | bpl ozunid_3 - 1039 | 1 toutadisparu.s 502 | Empty | 10 | | 0 | 00/0387 | - 1040 | 1 toutadisparu.s 503 | Code | 10 | 2 | 3 | 00/0387 : AD C3 08 | lda namePATH - 1041 | 1 toutadisparu.s 504 | Code | 10 | | 1 | 00/038A : 1A | inc - 1042 | 1 toutadisparu.s 505 | Code | 10 | | 1 | 00/038B : 1A | inc - 1043 | 1 toutadisparu.s 506 | Code | 10 | 2 | 3 | 00/038C : 8D 12 0B | sta pGAME - 1044 | 1 toutadisparu.s 507 | Code | 00 | | 2 | 00/038F : C2 20 | rep #$20 - 1045 | 1 toutadisparu.s 508 | Code | 00 | | 1 | 00/0391 : 60 | rts - 1046 | 1 toutadisparu.s 509 | Empty | 00 | | 0 | 00/0392 | - 1047 | 1 toutadisparu.s 510 | Comment | 00 | | 0 | 00/0392 | *--- Charge le fichier de sauvegarde en mémoire - 1048 | 1 toutadisparu.s 511 | Empty | 00 | | 0 | 00/0392 | - 1049 | 1 toutadisparu.s 512 | Code | 00 | | 4 | 00/0392 : 22 A8 00 E1 | loadALL jsl {$e100a8} - 1050 | 1 toutadisparu.s 513 | Data | 00 | | 2 | 00/0396 : 10 20 | dw $2010 - 1051 | 1 toutadisparu.s 514 | Data | 00 | 3 | 4 | 00/0398 : CC 09 00 00 | adrl proOPENGAME - 1052 | 1 toutadisparu.s 515 | Code | 00 | | 2 | 00/039C : B0 16 | bcs loadKO99 - 1053 | 1 toutadisparu.s 516 | Empty | 00 | | 0 | 00/039E | - 1054 | 1 toutadisparu.s 517 | Code | 00 | 2 | 3 | 00/039E : AD CE 09 | lda proOPENGAME+2 - 1055 | 1 toutadisparu.s 518 | Code | 00 | 2 | 3 | 00/03A1 : 8D D6 09 | sta proREADGAME+2 - 1056 | 1 toutadisparu.s 519 | Code | 00 | 2 | 3 | 00/03A4 : 8D 3E 0A | sta proCLOSE+2 - 1057 | 1 toutadisparu.s 520 | Empty | 00 | | 0 | 00/03A7 | - 1058 | 1 toutadisparu.s 521 | Code | 00 | 2 | 3 | 00/03A7 : 20 B5 03 | jsr loadPART - 1059 | 1 toutadisparu.s 522 | Empty | 00 | | 0 | 00/03AA | - 1060 | 1 toutadisparu.s 523 | Code | 00 | | 4 | 00/03AA : 22 A8 00 E1 | jsl {$e100a8} - 1061 | 1 toutadisparu.s 524 | Data | 00 | | 2 | 00/03AE : 14 20 | dw $2014 - 1062 | 1 toutadisparu.s 525 | Data | 00 | 3 | 4 | 00/03B0 : 3C 0A 00 00 | adrl proCLOSE - 1063 | 1 toutadisparu.s 526 | Empty | 00 | | 0 | 00/03B4 | - 1064 | 1 toutadisparu.s 527 | Code | 00 | | 1 | 00/03B4 : 60 | loadKO99 rts - 1065 | 1 toutadisparu.s 528 | Empty | 00 | | 0 | 00/03B5 | - 1066 | 1 toutadisparu.s 529 | Comment | 00 | | 0 | 00/03B5 | *--- - 1067 | 1 toutadisparu.s 530 | Empty | 00 | | 0 | 00/03B5 | - 1068 | 1 toutadisparu.s 531 | Code | 00 | | 3 | 00/03B5 : A2 02 00 | loadPART ldx #2 - 1069 | 1 toutadisparu.s 532 | Code | 00 | 2 | 3 | 00/03B8 : A0 84 B6 | ldy #fiAVENTURE - 1070 | 1 toutadisparu.s 533 | Code | 00 | 2 | 3 | 00/03BB : 20 CD 03 | jsr loadIT - 1071 | 1 toutadisparu.s 534 | Empty | 00 | | 0 | 00/03BE | - 1072 | 1 toutadisparu.s 535 | Code | 00 | | 3 | 00/03BE : A2 02 00 | ldx #2 - 1073 | 1 toutadisparu.s 536 | Code | 00 | 2 | 3 | 00/03C1 : A0 86 B6 | ldy #fiSCENEACTUELLE - 1074 | 1 toutadisparu.s 537 | Code | 00 | 2 | 3 | 00/03C4 : 20 CD 03 | jsr loadIT - 1075 | 1 toutadisparu.s 538 | Empty | 00 | | 0 | 00/03C7 | - 1076 | 1 toutadisparu.s 539 | Code | 00 | | 3 | 00/03C7 : A2 A0 00 | ldx #{160} - 1077 | 1 toutadisparu.s 540 | Code | 00 | 2 | 3 | 00/03CA : A0 88 B6 | ldy #fiSCENEVISITEE - 1078 | 1 toutadisparu.s 541 | Empty | 00 | | 0 | 00/03CD | - 1079 | 1 toutadisparu.s 542 | Code | 00 | 2 | 3 | 00/03CD : 8E DC 09 | loadIT stx proREADGAME+8 - 1080 | 1 toutadisparu.s 543 | Code | 00 | 2 | 3 | 00/03D0 : 8C D8 09 | sty proREADGAME+4 - 1081 | 1 toutadisparu.s 544 | Code | 00 | | 4 | 00/03D3 : 22 A8 00 E1 | jsl {$e100a8} - 1082 | 1 toutadisparu.s 545 | Data | 00 | | 2 | 00/03D7 : 12 20 | dw $2012 - 1083 | 1 toutadisparu.s 546 | Data | 00 | 3 | 4 | 00/03D9 : D4 09 00 00 | adrl proREADGAME - 1084 | 1 toutadisparu.s 547 | Code | 00 | | 1 | 00/03DD : 60 | rts - 1085 | 1 toutadisparu.s 548 | Empty | 00 | | 0 | 00/03DE | - 1086 | 1 toutadisparu.s 549 | Comment | 00 | | 0 | 00/03DE | *--- Enregistre le fichier de sauvegarde - 1087 | 1 toutadisparu.s 550 | Empty | 00 | | 0 | 00/03DE | - 1088 | 1 toutadisparu.s 551 | Code | 00 | | 4 | 00/03DE : 22 A8 00 E1 | saveALL jsl {$e100a8} - 1089 | 1 toutadisparu.s 552 | Data | 00 | | 2 | 00/03E2 : 02 20 | dw $2002 - 1090 | 1 toutadisparu.s 553 | Data | 00 | 3 | 4 | 00/03E4 : C6 09 00 00 | adrl proDESTROYGAME - 1091 | 1 toutadisparu.s 554 | Empty | 00 | | 0 | 00/03E8 | - 1092 | 1 toutadisparu.s 555 | Code | 00 | | 4 | 00/03E8 : 22 A8 00 E1 | jsl {$e100a8} - 1093 | 1 toutadisparu.s 556 | Data | 00 | | 2 | 00/03EC : 01 20 | dw $2001 - 1094 | 1 toutadisparu.s 557 | Data | 00 | 3 | 4 | 00/03EE : AE 09 00 00 | adrl proCREATEGAME - 1095 | 1 toutadisparu.s 558 | Code | 00 | | 2 | 00/03F2 : B0 22 | bcs saveKO99 - 1096 | 1 toutadisparu.s 559 | Empty | 00 | | 0 | 00/03F4 | - 1097 | 1 toutadisparu.s 560 | Code | 00 | | 4 | 00/03F4 : 22 A8 00 E1 | jsl {$e100a8} - 1098 | 1 toutadisparu.s 561 | Data | 00 | | 2 | 00/03F8 : 10 20 | dw $2010 - 1099 | 1 toutadisparu.s 562 | Data | 00 | 3 | 4 | 00/03FA : CC 09 00 00 | adrl proOPENGAME - 1100 | 1 toutadisparu.s 563 | Code | 00 | | 2 | 00/03FE : B0 16 | bcs saveKO99 - 1101 | 1 toutadisparu.s 564 | Empty | 00 | | 0 | 00/0400 | - 1102 | 1 toutadisparu.s 565 | Code | 00 | 2 | 3 | 00/0400 : AD CE 09 | lda proOPENGAME+2 - 1103 | 1 toutadisparu.s 566 | Code | 00 | 2 | 3 | 00/0403 : 8D E6 09 | sta proWRITEGAME+2 - 1104 | 1 toutadisparu.s 567 | Code | 00 | 2 | 3 | 00/0406 : 8D 3E 0A | sta proCLOSE+2 - 1105 | 1 toutadisparu.s 568 | Empty | 00 | | 0 | 00/0409 | - 1106 | 1 toutadisparu.s 569 | Code | 00 | 2 | 3 | 00/0409 : 20 17 04 | jsr savePART - 1107 | 1 toutadisparu.s 570 | Empty | 00 | | 0 | 00/040C | - 1108 | 1 toutadisparu.s 571 | Code | 00 | | 4 | 00/040C : 22 A8 00 E1 | jsl {$e100a8} - 1109 | 1 toutadisparu.s 572 | Data | 00 | | 2 | 00/0410 : 14 20 | dw $2014 - 1110 | 1 toutadisparu.s 573 | Data | 00 | 3 | 4 | 00/0412 : 3C 0A 00 00 | adrl proCLOSE - 1111 | 1 toutadisparu.s 574 | Empty | 00 | | 0 | 00/0416 | - 1112 | 1 toutadisparu.s 575 | Code | 00 | | 1 | 00/0416 : 60 | saveKO99 rts - 1113 | 1 toutadisparu.s 576 | Empty | 00 | | 0 | 00/0417 | - 1114 | 1 toutadisparu.s 577 | Comment | 00 | | 0 | 00/0417 | *--- - 1115 | 1 toutadisparu.s 578 | Empty | 00 | | 0 | 00/0417 | - 1116 | 1 toutadisparu.s 579 | Code | 00 | | 3 | 00/0417 : A2 02 00 | savePART ldx #2 - 1117 | 1 toutadisparu.s 580 | Code | 00 | 2 | 3 | 00/041A : A0 15 2A | ldy #aventure - 1118 | 1 toutadisparu.s 581 | Code | 00 | 2 | 3 | 00/041D : 20 2F 04 | jsr saveIT - 1119 | 1 toutadisparu.s 582 | Empty | 00 | | 0 | 00/0420 | - 1120 | 1 toutadisparu.s 583 | Code | 00 | | 3 | 00/0420 : A2 02 00 | ldx #2 - 1121 | 1 toutadisparu.s 584 | Code | 00 | 2 | 3 | 00/0423 : A0 19 2A | ldy #scene_actuelle - 1122 | 1 toutadisparu.s 585 | Code | 00 | 2 | 3 | 00/0426 : 20 2F 04 | jsr saveIT - 1123 | 1 toutadisparu.s 586 | Empty | 00 | | 0 | 00/0429 | - 1124 | 1 toutadisparu.s 587 | Code | 00 | | 3 | 00/0429 : A2 A0 00 | ldx #{160} - 1125 | 1 toutadisparu.s 588 | Code | 00 | 2 | 3 | 00/042C : A0 A2 91 | ldy #scene_visitee - 1126 | 1 toutadisparu.s 589 | Empty | 00 | | 0 | 00/042F | - 1127 | 1 toutadisparu.s 590 | Code | 00 | 2 | 3 | 00/042F : 8E EC 09 | saveIT stx proWRITEGAME+8 - 1128 | 1 toutadisparu.s 591 | Code | 00 | 2 | 3 | 00/0432 : 8C E8 09 | sty proWRITEGAME+4 - 1129 | 1 toutadisparu.s 592 | Code | 00 | | 4 | 00/0435 : 22 A8 00 E1 | jsl {$e100a8} - 1130 | 1 toutadisparu.s 593 | Data | 00 | | 2 | 00/0439 : 13 20 | dw $2013 - 1131 | 1 toutadisparu.s 594 | Data | 00 | 3 | 4 | 00/043B : E4 09 00 00 | adrl proWRITEGAME - 1132 | 1 toutadisparu.s 595 | Code | 00 | | 1 | 00/043F : 60 | rts - 1133 | 1 toutadisparu.s 596 | Empty | 00 | | 0 | 00/0440 | - 1134 | 1 toutadisparu.s 597 | Comment | 00 | | 0 | 00/0440 | *----------------------------------- Restart - LOGO (must handle escape) - 1135 | 1 toutadisparu.s 598 | Empty | 00 | | 0 | 00/0440 | - 1136 | 1 toutadisparu.s 599 | Code | 00 | 2 | 3 | 00/0440 : 20 1D 07 | doRESTART jsr saveBACK - 1137 | 1 toutadisparu.s 600 | Empty | 00 | | 0 | 00/0443 | - 1138 | 1 toutadisparu.s 601 | Macro | 00 | | 0 | 00/0443 | PushWord #0 - 1140 | 1 toutadisparu.s 601 | Code | 00 | | 3 | 00/0443 : F4 00 00 | PEA #0 - 1143 | 1 toutadisparu.s 602 | Macro | 00 | | 0 | 00/0446 | PushWord #5 - 1145 | 1 toutadisparu.s 602 | Code | 00 | | 3 | 00/0446 : F4 05 00 | PEA #5 - 1148 | 1 toutadisparu.s 603 | Macro | 00 | | 0 | 00/0449 | PushLong #0 - 1152 | 1 toutadisparu.s 603 | Code | 00 | | 3 | 00/0449 : F4 00 00 | PEA #^#0 - 1159 | 1 toutadisparu.s 603 | Code | 00 | | 3 | 00/044C : F4 00 00 | PEA #0 - 1162 | 1 toutadisparu.s 604 | Code | 00 | | 3 | 00/044F : F4 00 00 | pea $0000 - 1163 | 1 toutadisparu.s 605 | Code | 00 | | 3 | 00/0452 : A9 00 02 | lda #{$0200} - 1164 | 1 toutadisparu.s 606 | Code | 00 | 2 | 3 | 00/0455 : 0D B7 07 | ora saveLANGUAGE - 1165 | 1 toutadisparu.s 607 | Code | 00 | | 1 | 00/0458 : 48 | pha - 1166 | 1 toutadisparu.s 608 | Macro | 00 | | 0 | 00/0459 | _AlertWindow - 1168 | 1 toutadisparu.s 608 | Code | 00 | | 3 | 00/0459 : A2 0E 59 | LDX #$590E ; load tool call # - 1169 | 1 toutadisparu.s 608 | Code | 00 | | 4 | 00/045C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1170 | 1 toutadisparu.s 609 | Empty | 00 | | 0 | 00/0460 | - 1171 | 1 toutadisparu.s 610 | Code | 00 | 2 | 3 | 00/0460 : 20 3B 07 | jsr loadBACK - 1172 | 1 toutadisparu.s 611 | Empty | 00 | | 0 | 00/0463 | - 1173 | 1 toutadisparu.s 612 | Code | 00 | | 1 | 00/0463 : 68 | pla - 1174 | 1 toutadisparu.s 613 | Code | 00 | | 2 | 00/0464 : F0 01 | beq re1 - 1175 | 1 toutadisparu.s 614 | Code | 00 | | 1 | 00/0466 : 60 | rts - 1176 | 1 toutadisparu.s 615 | Empty | 00 | | 0 | 00/0467 | - 1177 | 1 toutadisparu.s 616 | Code | 00 | 2 | 3 | 00/0467 : 20 5E 15 | re1 jsr fin_aventure - 1178 | 1 toutadisparu.s 617 | Code | 00 | 2 | 3 | 00/046A : 20 39 11 | jsr initialisation_absolue - 1179 | 1 toutadisparu.s 618 | Code | 00 | | 3 | 00/046D : A9 02 00 | lda #{2} - 1180 | 1 toutadisparu.s 619 | Code | 00 | 2 | 3 | 00/0470 : 8D 21 2A | sta escape - 1181 | 1 toutadisparu.s 620 | Code | 00 | | 1 | 00/0473 : 60 | rts - 1182 | 1 toutadisparu.s 621 | Empty | 00 | | 0 | 00/0474 | - 1183 | 1 toutadisparu.s 622 | Comment | 00 | | 0 | 00/0474 | *----------------------------------- Quit - 1184 | 1 toutadisparu.s 623 | Empty | 00 | | 0 | 00/0474 | - 1185 | 1 toutadisparu.s 624 | Code | 00 | 2 | 3 | 00/0474 : 20 1D 07 | doQUIT jsr saveBACK - 1186 | 1 toutadisparu.s 625 | Empty | 00 | | 0 | 00/0477 | - 1187 | 1 toutadisparu.s 626 | Macro | 00 | | 0 | 00/0477 | PushWord #0 - 1189 | 1 toutadisparu.s 626 | Code | 00 | | 3 | 00/0477 : F4 00 00 | PEA #0 - 1192 | 1 toutadisparu.s 627 | Macro | 00 | | 0 | 00/047A | PushWord #5 - 1194 | 1 toutadisparu.s 627 | Code | 00 | | 3 | 00/047A : F4 05 00 | PEA #5 - 1197 | 1 toutadisparu.s 628 | Macro | 00 | | 0 | 00/047D | PushLong #0 - 1201 | 1 toutadisparu.s 628 | Code | 00 | | 3 | 00/047D : F4 00 00 | PEA #^#0 - 1208 | 1 toutadisparu.s 628 | Code | 00 | | 3 | 00/0480 : F4 00 00 | PEA #0 - 1211 | 1 toutadisparu.s 629 | Code | 00 | | 3 | 00/0483 : F4 00 00 | pea $0000 - 1212 | 1 toutadisparu.s 630 | Code | 00 | | 3 | 00/0486 : A9 00 01 | lda #{$0100} - 1213 | 1 toutadisparu.s 631 | Code | 00 | 2 | 3 | 00/0489 : 0D B7 07 | ora saveLANGUAGE - 1214 | 1 toutadisparu.s 632 | Code | 00 | | 1 | 00/048C : 48 | pha - 1215 | 1 toutadisparu.s 633 | Macro | 00 | | 0 | 00/048D | _AlertWindow - 1217 | 1 toutadisparu.s 633 | Code | 00 | | 3 | 00/048D : A2 0E 59 | LDX #$590E ; load tool call # - 1218 | 1 toutadisparu.s 633 | Code | 00 | | 4 | 00/0490 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1219 | 1 toutadisparu.s 634 | Empty | 00 | | 0 | 00/0494 | - 1220 | 1 toutadisparu.s 635 | Code | 00 | 2 | 3 | 00/0494 : 20 3B 07 | jsr loadBACK - 1221 | 1 toutadisparu.s 636 | Empty | 00 | | 0 | 00/0497 | - 1222 | 1 toutadisparu.s 637 | Code | 00 | | 1 | 00/0497 : 68 | pla - 1223 | 1 toutadisparu.s 638 | Code | 00 | | 2 | 00/0498 : F0 01 | beq meQUIT - 1224 | 1 toutadisparu.s 639 | Code | 00 | | 1 | 00/049A : 60 | rts - 1225 | 1 toutadisparu.s 640 | Empty | 00 | | 0 | 00/049B | - 1226 | 1 toutadisparu.s 641 | Comment | 00 | | 0 | 00/049B | *----------------------------------- Quit - 1227 | 1 toutadisparu.s 642 | Empty | 00 | | 0 | 00/049B | - 1228 | 1 toutadisparu.s 643 | Code | 00 | 2 | 3 | 00/049B : 20 FC C3 | meQUIT jsr stopNTP - 1229 | 1 toutadisparu.s 644 | Empty | 00 | | 0 | 00/049E | - 1230 | 1 toutadisparu.s 645 | Empty | 00 | | 0 | 00/049E | meQUIT0 - 1231 | 1 toutadisparu.s 646 | Macro | 00 | | 0 | 00/049E | PushWord #{1} - 1233 | 1 toutadisparu.s 646 | Code | 00 | | 3 | 00/049E : F4 01 00 | PEA #{1} - 1236 | 1 toutadisparu.s 647 | Macro | 00 | | 0 | 00/04A1 | PushLong SStopREC - 1244 | 1 toutadisparu.s 647 | Code | 00 | 2 | 3 | 00/04A1 : AD 95 07 | LDA SStopREC+2 - 1245 | 1 toutadisparu.s 647 | Code | 00 | | 1 | 00/04A4 : 48 | PHA - 1253 | 1 toutadisparu.s 647 | Code | 00 | 2 | 3 | 00/04A5 : AD 93 07 | LDA SStopREC - 1254 | 1 toutadisparu.s 647 | Code | 00 | | 1 | 00/04A8 : 48 | PHA - 1256 | 1 toutadisparu.s 648 | Macro | 00 | | 0 | 00/04A9 | _ShutDownTools - 1258 | 1 toutadisparu.s 648 | Code | 00 | | 3 | 00/04A9 : A2 01 19 | LDX #$1901 ; load tool call # - 1259 | 1 toutadisparu.s 648 | Code | 00 | | 4 | 00/04AC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1260 | 1 toutadisparu.s 649 | Empty | 00 | | 0 | 00/04B0 | - 1261 | 1 toutadisparu.s 650 | Empty | 00 | | 0 | 00/04B0 | meQUIT1 - 1262 | 1 toutadisparu.s 651 | Macro | 00 | | 0 | 00/04B0 | PushWord myID - 1267 | 1 toutadisparu.s 651 | Code | 00 | 2 | 3 | 00/04B0 : AD 8F 07 | LDA myID - 1268 | 1 toutadisparu.s 651 | Code | 00 | | 1 | 00/04B3 : 48 | PHA - 1270 | 1 toutadisparu.s 652 | Macro | 00 | | 0 | 00/04B4 | _DisposeAll - 1272 | 1 toutadisparu.s 652 | Code | 00 | | 3 | 00/04B4 : A2 02 11 | LDX #$1102 ; load tool call # - 1273 | 1 toutadisparu.s 652 | Code | 00 | | 4 | 00/04B7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1274 | 1 toutadisparu.s 653 | Empty | 00 | | 0 | 00/04BB | - 1275 | 1 toutadisparu.s 654 | Macro | 00 | | 0 | 00/04BB | PushWord mainID - 1280 | 1 toutadisparu.s 654 | Code | 00 | 2 | 3 | 00/04BB : AD 8D 07 | LDA mainID - 1281 | 1 toutadisparu.s 654 | Code | 00 | | 1 | 00/04BE : 48 | PHA - 1283 | 1 toutadisparu.s 655 | Macro | 00 | | 0 | 00/04BF | _DisposeAll - 1285 | 1 toutadisparu.s 655 | Code | 00 | | 3 | 00/04BF : A2 02 11 | LDX #$1102 ; load tool call # - 1286 | 1 toutadisparu.s 655 | Code | 00 | | 4 | 00/04C2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1287 | 1 toutadisparu.s 656 | Empty | 00 | | 0 | 00/04C6 | - 1288 | 1 toutadisparu.s 657 | Macro | 00 | | 0 | 00/04C6 | PushWord mainID - 1293 | 1 toutadisparu.s 657 | Code | 00 | 2 | 3 | 00/04C6 : AD 8D 07 | LDA mainID - 1294 | 1 toutadisparu.s 657 | Code | 00 | | 1 | 00/04C9 : 48 | PHA - 1296 | 1 toutadisparu.s 658 | Macro | 00 | | 0 | 00/04CA | _MMShutDown - 1298 | 1 toutadisparu.s 658 | Code | 00 | | 3 | 00/04CA : A2 02 03 | LDX #$302 ; load tool call # - 1299 | 1 toutadisparu.s 658 | Code | 00 | | 4 | 00/04CD : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1300 | 1 toutadisparu.s 659 | Empty | 00 | | 0 | 00/04D1 | - 1301 | 1 toutadisparu.s 660 | Macro | 00 | | 0 | 00/04D1 | _TLShutDown - 1303 | 1 toutadisparu.s 660 | Code | 00 | | 3 | 00/04D1 : A2 01 03 | LDX #$301 ; load tool call # - 1304 | 1 toutadisparu.s 660 | Code | 00 | | 4 | 00/04D4 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1305 | 1 toutadisparu.s 661 | Empty | 00 | | 0 | 00/04D8 | - 1306 | 1 toutadisparu.s 662 | Code | 00 | | 4 | 00/04D8 : 22 A8 00 E1 | jsl {$e100a8} - 1307 | 1 toutadisparu.s 663 | Data | 00 | | 2 | 00/04DC : 29 20 | dw $2029 - 1308 | 1 toutadisparu.s 664 | Data | 00 | 3 | 4 | 00/04DE : 40 0A 00 00 | adrl proQUIT - 1309 | 1 toutadisparu.s 665 | Empty | 00 | | 0 | 00/04E2 | - 1310 | 1 toutadisparu.s 666 | Code | 00 | | 2 | 00/04E2 : 00 BD | brk $bd - 1311 | 1 toutadisparu.s 667 | Empty | 00 | | 0 | 00/04E4 | - 1312 | 1 toutadisparu.s 668 | Comment | 00 | | 0 | 00/04E4 | *---------------------------------------- - 1313 | 1 toutadisparu.s 669 | Comment | 00 | | 0 | 00/04E4 | * MEMOIRE - 1314 | 1 toutadisparu.s 670 | Comment | 00 | | 0 | 00/04E4 | *---------------------------------------- - 1315 | 1 toutadisparu.s 671 | Empty | 00 | | 0 | 00/04E4 | - 1316 | 1 toutadisparu.s 672 | Code | 00 | | 1 | 00/04E4 : 48 | make64KB pha - 1317 | 1 toutadisparu.s 673 | Code | 00 | | 1 | 00/04E5 : 48 | pha - 1318 | 1 toutadisparu.s 674 | Macro | 00 | | 0 | 00/04E6 | PushLong #$010000 - 1322 | 1 toutadisparu.s 674 | Code | 00 | | 3 | 00/04E6 : F4 01 00 | PEA #^#$010000 - 1329 | 1 toutadisparu.s 674 | Code | 00 | | 3 | 00/04E9 : F4 00 00 | PEA #$010000 - 1332 | 1 toutadisparu.s 675 | Macro | 00 | | 0 | 00/04EC | PushWord myID - 1337 | 1 toutadisparu.s 675 | Code | 00 | 2 | 3 | 00/04EC : AD 8F 07 | LDA myID - 1338 | 1 toutadisparu.s 675 | Code | 00 | | 1 | 00/04EF : 48 | PHA - 1340 | 1 toutadisparu.s 676 | Macro | 00 | | 0 | 00/04F0 | PushWord #%11000000_00011100 - 1342 | 1 toutadisparu.s 676 | Code | 00 | | 3 | 00/04F0 : F4 1C C0 | PEA #%11000000_00011100 - 1345 | 1 toutadisparu.s 677 | Macro | 00 | | 0 | 00/04F3 | PushLong #0 - 1349 | 1 toutadisparu.s 677 | Code | 00 | | 3 | 00/04F3 : F4 00 00 | PEA #^#0 - 1356 | 1 toutadisparu.s 677 | Code | 00 | | 3 | 00/04F6 : F4 00 00 | PEA #0 - 1359 | 1 toutadisparu.s 678 | Macro | 00 | | 0 | 00/04F9 | _NewHandle - 1361 | 1 toutadisparu.s 678 | Code | 00 | | 3 | 00/04F9 : A2 02 09 | LDX #$902 ; load tool call # - 1362 | 1 toutadisparu.s 678 | Code | 00 | | 4 | 00/04FC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1363 | 1 toutadisparu.s 679 | Code | 00 | | 1 | 00/0500 : 0B | phd - 1364 | 1 toutadisparu.s 680 | Code | 00 | | 1 | 00/0501 : 3B | tsc - 1365 | 1 toutadisparu.s 681 | Code | 00 | | 1 | 00/0502 : 5B | tcd - 1366 | 1 toutadisparu.s 682 | Code | 00 | | 2 | 00/0503 : A7 03 | lda [3] - 1367 | 1 toutadisparu.s 683 | Code | 00 | | 1 | 00/0505 : AA | tax ; low in X - 1368 | 1 toutadisparu.s 684 | Code | 00 | | 3 | 00/0506 : A0 02 00 | ldy #2 - 1369 | 1 toutadisparu.s 685 | Code | 00 | | 2 | 00/0509 : B7 03 | lda [3],y - 1370 | 1 toutadisparu.s 686 | Code | 00 | | 1 | 00/050B : 9B | txy ; low in Y - 1371 | 1 toutadisparu.s 687 | Code | 00 | | 1 | 00/050C : AA | tax ; high in X - 1372 | 1 toutadisparu.s 688 | Code | 00 | | 1 | 00/050D : 2B | pld - 1373 | 1 toutadisparu.s 689 | Code | 00 | | 1 | 00/050E : 68 | pla ; we do not keep track of the handle - 1374 | 1 toutadisparu.s 690 | Code | 00 | | 1 | 00/050F : 68 | pla - 1375 | 1 toutadisparu.s 691 | Code | 00 | | 1 | 00/0510 : 60 | rts - 1376 | 1 toutadisparu.s 692 | Empty | 00 | | 0 | 00/0511 | - 1377 | 1 toutadisparu.s 693 | Comment | 00 | | 0 | 00/0511 | *---------------------------------------- - 1378 | 1 toutadisparu.s 694 | Comment | 00 | | 0 | 00/0511 | * GFX - 1379 | 1 toutadisparu.s 695 | Comment | 00 | | 0 | 00/0511 | *---------------------------------------- - 1380 | 1 toutadisparu.s 696 | Empty | 00 | | 0 | 00/0511 | - 1381 | 1 toutadisparu.s 697 | Comment | 00 | | 0 | 00/0511 | *-------------------------------------- - 1382 | 1 toutadisparu.s 698 | Empty | 00 | | 0 | 00/0511 | - 1383 | 1 toutadisparu.s 699 | Code | 00 | | 3 | 00/0511 : A9 4B 00 | nextVBL lda #75 - 1384 | 1 toutadisparu.s 700 | Code | 00 | | 1 | 00/0514 : 48 | pha - 1385 | 1 toutadisparu.s 701 | Code | 00 | | 4 | 00/0515 : AF 2E C0 E0 | ozunid_4 ldal $e0c02e - 1386 | 1 toutadisparu.s 702 | Code | 00 | | 3 | 00/0519 : 29 7F 00 | and #$7f - 1387 | 1 toutadisparu.s 703 | Code | 00 | | 2 | 00/051C : C3 01 | cmp 1,s - 1388 | 1 toutadisparu.s 704 | Code | 00 | | 2 | 00/051E : 90 F5 | blt ozunid_4 - 1389 | 1 toutadisparu.s 705 | Code | 00 | | 3 | 00/0520 : C9 64 00 | cmp #100 - 1390 | 1 toutadisparu.s 706 | Code | 00 | | 2 | 00/0523 : B0 F0 | bge ozunid_4 - 1391 | 1 toutadisparu.s 707 | Code | 00 | | 1 | 00/0525 : 68 | pla - 1392 | 1 toutadisparu.s 708 | Empty | 00 | | 0 | 00/0526 | - 1393 | 1 toutadisparu.s 709 | Code | 00 | | 4 | 00/0526 : AF 18 C0 E0 | waitVBL ldal {$e0c019}-1 - 1394 | 1 toutadisparu.s 710 | Code | 00 | | 2 | 00/052A : 10 FA | bpl waitVBL - 1395 | 1 toutadisparu.s 711 | Code | 00 | | 1 | 00/052C : 60 | rts - 1396 | 1 toutadisparu.s 712 | Empty | 00 | | 0 | 00/052D | - 1397 | 1 toutadisparu.s 713 | Code | 00 | | 4 | 00/052D : AF FF BF E0 | waitKEY ldal {$e0c000}-1 - 1398 | 1 toutadisparu.s 714 | Code | 00 | | 2 | 00/0531 : 10 FA | bpl waitKEY - 1399 | 1 toutadisparu.s 715 | Code | 00 | | 4 | 00/0533 : 8F 0F C0 E0 | stal {$e0c010}-1 - 1400 | 1 toutadisparu.s 716 | Code | 00 | | 1 | 00/0537 : 60 | rts - 1401 | 1 toutadisparu.s 717 | Empty | 00 | | 0 | 00/0538 | - 1402 | 1 toutadisparu.s 718 | Comment | 00 | | 0 | 00/0538 | *--- On attend un clic ou une combinaison de touches - 1403 | 1 toutadisparu.s 719 | Empty | 00 | | 0 | 00/0538 | - 1404 | 1 toutadisparu.s 720 | Code | 00 | 2 | 3 | 00/0538 : EE 67 07 | waitEVENT inc VBLCounter0 - 1405 | 1 toutadisparu.s 721 | Empty | 00 | | 0 | 00/053B | - 1406 | 1 toutadisparu.s 722 | Macro | 00 | | 0 | 00/053B | PushWord #0 - 1408 | 1 toutadisparu.s 722 | Code | 00 | | 3 | 00/053B : F4 00 00 | PEA #0 - 1411 | 1 toutadisparu.s 723 | Macro | 00 | | 0 | 00/053E | PushWord #%00000000_00001010 - 1413 | 1 toutadisparu.s 723 | Code | 00 | | 3 | 00/053E : F4 0A 00 | PEA #%00000000_00001010 - 1416 | 1 toutadisparu.s 724 | Macro | 00 | | 0 | 00/0541 | PushLong #taskREC - 1420 | 1 toutadisparu.s 724 | Code | 00 | 1 >>16 | 3 | 00/0541 : F4 00 00 | PEA #^#taskREC - 1427 | 1 toutadisparu.s 724 | Code | 00 | 2 | 3 | 00/0544 : F4 60 08 | PEA #taskREC - 1430 | 1 toutadisparu.s 725 | Macro | 00 | | 0 | 00/0547 | _GetNextEvent - 1432 | 1 toutadisparu.s 725 | Code | 00 | | 3 | 00/0547 : A2 06 0A | LDX #$A06 ; load tool call # - 1433 | 1 toutadisparu.s 725 | Code | 00 | | 4 | 00/054A : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1434 | 1 toutadisparu.s 726 | Code | 00 | | 1 | 00/054E : 68 | pla - 1435 | 1 toutadisparu.s 727 | Code | 00 | | 2 | 00/054F : F0 E7 | beq waitEVENT - 1436 | 1 toutadisparu.s 728 | Empty | 00 | | 0 | 00/0551 | - 1437 | 1 toutadisparu.s 729 | Code | 00 | 2 | 3 | 00/0551 : AD 60 08 | lda taskREC - 1438 | 1 toutadisparu.s 730 | Code | 00 | | 3 | 00/0554 : C9 01 00 | cmp #{$0001} - 1439 | 1 toutadisparu.s 731 | Code | 00 | | 2 | 00/0557 : F0 01 | beq we_1 - 1440 | 1 toutadisparu.s 732 | Code | 00 | | 1 | 00/0559 : 60 | rts - 1441 | 1 toutadisparu.s 733 | Empty | 00 | | 0 | 00/055A | - 1442 | 1 toutadisparu.s 734 | Code | 00 | 2 | 3 | 00/055A : EE 67 07 | we_1 inc VBLCounter0 - 1443 | 1 toutadisparu.s 735 | Empty | 00 | | 0 | 00/055D | - 1444 | 1 toutadisparu.s 736 | Macro | 00 | | 0 | 00/055D | PushWord #0 - 1446 | 1 toutadisparu.s 736 | Code | 00 | | 3 | 00/055D : F4 00 00 | PEA #0 - 1449 | 1 toutadisparu.s 737 | Macro | 00 | | 0 | 00/0560 | PushWord #0 - 1451 | 1 toutadisparu.s 737 | Code | 00 | | 3 | 00/0560 : F4 00 00 | PEA #0 - 1454 | 1 toutadisparu.s 738 | Macro | 00 | | 0 | 00/0563 | _StillDown - 1456 | 1 toutadisparu.s 738 | Code | 00 | | 3 | 00/0563 : A2 06 0E | LDX #$E06 ; load tool call # - 1457 | 1 toutadisparu.s 738 | Code | 00 | | 4 | 00/0566 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1458 | 1 toutadisparu.s 739 | Code | 00 | | 1 | 00/056A : 68 | pla - 1459 | 1 toutadisparu.s 740 | Code | 00 | | 2 | 00/056B : D0 ED | bne we_1 - 1460 | 1 toutadisparu.s 741 | Empty | 00 | | 0 | 00/056D | - 1461 | 1 toutadisparu.s 742 | Code | 00 | | 3 | 00/056D : A9 01 00 | lda #{$0001} - 1462 | 1 toutadisparu.s 743 | Code | 00 | | 1 | 00/0570 : 60 | rts - 1463 | 1 toutadisparu.s 744 | Empty | 00 | | 0 | 00/0571 | - 1464 | 1 toutadisparu.s 745 | Comment | 00 | | 0 | 00/0571 | *-------------------------------------- - 1465 | 1 toutadisparu.s 746 | Empty | 00 | | 0 | 00/0571 | - 1466 | 1 toutadisparu.s 747 | Code | 00 | | 2 | 00/0571 : 84 A0 | fadeIN sty {{{$80}+$10}+$10} - 1467 | 1 toutadisparu.s 748 | Code | 00 | | 2 | 00/0573 : 86 A2 | stx {{{$80}+$10}+$10}+2 - 1468 | 1 toutadisparu.s 749 | Empty | 00 | | 0 | 00/0575 | - 1469 | 1 toutadisparu.s 750 | Macro | 00 | | 0 | 00/0575 | _HideCursor - 1471 | 1 toutadisparu.s 750 | Code | 00 | | 3 | 00/0575 : A2 04 90 | LDX #$9004 ; load tool call # - 1472 | 1 toutadisparu.s 750 | Code | 00 | | 4 | 00/0578 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1473 | 1 toutadisparu.s 751 | Empty | 00 | | 0 | 00/057C | - 1474 | 1 toutadisparu.s 752 | Code | 00 | | 3 | 00/057C : A0 00 20 | ldy #$2000 - 1475 | 1 toutadisparu.s 753 | Code | 00 | | 2 | 00/057F : 84 A4 | sty {{{{$80}+$10}+$10}+4} - 1476 | 1 toutadisparu.s 754 | Code | 00 | | 3 | 00/0581 : A2 E1 00 | ldx #$00e1 - 1477 | 1 toutadisparu.s 755 | Code | 00 | | 2 | 00/0584 : 86 A6 | stx {{{{$80}+$10}+$10}+4}+2 - 1478 | 1 toutadisparu.s 756 | Empty | 00 | | 0 | 00/0586 | - 1479 | 1 toutadisparu.s 757 | Code | 00 | | 3 | 00/0586 : A0 00 7E | ldy #$7e00 - 1480 | 1 toutadisparu.s 758 | Code | 00 | | 3 | 00/0589 : A9 00 00 | lda #0 - 1481 | 1 toutadisparu.s 759 | Code | 00 | | 2 | 00/058C : 97 A4 | ozunid_5 sta [{{{{$80}+$10}+$10}+4}],y - 1482 | 1 toutadisparu.s 760 | Code | 00 | | 1 | 00/058E : C8 | iny - 1483 | 1 toutadisparu.s 761 | Code | 00 | | 1 | 00/058F : C8 | iny - 1484 | 1 toutadisparu.s 762 | Code | 00 | | 2 | 00/0590 : 10 FA | bpl ozunid_5 - 1485 | 1 toutadisparu.s 763 | Empty | 00 | | 0 | 00/0592 | - 1486 | 1 toutadisparu.s 764 | Code | 00 | | 3 | 00/0592 : A0 FE 7D | ldy #$7dfe - 1487 | 1 toutadisparu.s 765 | Code | 00 | | 2 | 00/0595 : B7 A0 | ozunid_6 lda [{{{$80}+$10}+$10}],y - 1488 | 1 toutadisparu.s 766 | Code | 00 | | 2 | 00/0597 : 97 A4 | sta [{{{{$80}+$10}+$10}+4}],y - 1489 | 1 toutadisparu.s 767 | Code | 00 | | 1 | 00/0599 : 88 | dey - 1490 | 1 toutadisparu.s 768 | Code | 00 | | 1 | 00/059A : 88 | dey - 1491 | 1 toutadisparu.s 769 | Code | 00 | | 2 | 00/059B : 10 F8 | bpl ozunid_6 - 1492 | 1 toutadisparu.s 770 | Empty | 00 | | 0 | 00/059D | - 1493 | 1 toutadisparu.s 771 | Code | 00 | | 2 | 00/059D : A5 A0 | fadeIN1 lda {{{$80}+$10}+$10} - 1494 | 1 toutadisparu.s 772 | Code | 00 | | 1 | 00/059F : 18 | clc - 1495 | 1 toutadisparu.s 773 | Code | 00 | | 3 | 00/05A0 : 69 00 7E | adc #$7e00 - 1496 | 1 toutadisparu.s 774 | Code | 00 | | 2 | 00/05A3 : 85 A0 | sta {{{$80}+$10}+$10} - 1497 | 1 toutadisparu.s 775 | Code | 00 | | 2 | 00/05A5 : A5 A2 | lda {{{$80}+$10}+$10}+2 - 1498 | 1 toutadisparu.s 776 | Code | 00 | | 3 | 00/05A7 : 69 00 00 | adc #0 - 1499 | 1 toutadisparu.s 777 | Code | 00 | | 2 | 00/05AA : 85 A2 | sta {{{$80}+$10}+$10}+2 - 1500 | 1 toutadisparu.s 778 | Empty | 00 | | 0 | 00/05AC | - 1501 | 1 toutadisparu.s 779 | Code | 00 | | 2 | 00/05AC : A5 A4 | lda {{{{$80}+$10}+$10}+4} - 1502 | 1 toutadisparu.s 780 | Code | 00 | | 1 | 00/05AE : 18 | clc - 1503 | 1 toutadisparu.s 781 | Code | 00 | | 3 | 00/05AF : 69 00 7E | adc #$7e00 - 1504 | 1 toutadisparu.s 782 | Code | 00 | | 2 | 00/05B2 : 85 A4 | sta {{{{$80}+$10}+$10}+4} - 1505 | 1 toutadisparu.s 783 | Code | 00 | | 2 | 00/05B4 : A5 A6 | lda {{{{$80}+$10}+$10}+4}+2 - 1506 | 1 toutadisparu.s 784 | Code | 00 | | 3 | 00/05B6 : 69 00 00 | adc #0 - 1507 | 1 toutadisparu.s 785 | Code | 00 | | 2 | 00/05B9 : 85 A6 | sta {{{{$80}+$10}+$10}+4}+2 - 1508 | 1 toutadisparu.s 786 | Empty | 00 | | 0 | 00/05BB | - 1509 | 1 toutadisparu.s 787 | Code | 00 | | 3 | 00/05BB : A2 0F 00 | ldx #$000f - 1510 | 1 toutadisparu.s 788 | Code | 00 | | 3 | 00/05BE : A0 FE 01 | fadeIN2 ldy #$01fe - 1511 | 1 toutadisparu.s 789 | Code | 00 | | 2 | 00/05C1 : B7 A4 | fadeIN3 lda [{{{{$80}+$10}+$10}+4}],y - 1512 | 1 toutadisparu.s 790 | Code | 00 | | 3 | 00/05C3 : 29 0F 00 | and #$000f - 1513 | 1 toutadisparu.s 791 | Code | 00 | 2 | 3 | 00/05C6 : 8D B5 07 | sta temp - 1514 | 1 toutadisparu.s 792 | Code | 00 | | 2 | 00/05C9 : B7 A0 | lda [{{{$80}+$10}+$10}],y - 1515 | 1 toutadisparu.s 793 | Code | 00 | | 3 | 00/05CB : 29 0F 00 | and #$000f - 1516 | 1 toutadisparu.s 794 | Code | 00 | 2 | 3 | 00/05CE : CD B5 07 | cmp temp - 1517 | 1 toutadisparu.s 795 | Code | 00 | | 2 | 00/05D1 : F0 08 | beq fadeIN4 - 1518 | 1 toutadisparu.s 796 | Code | 00 | | 2 | 00/05D3 : B7 A4 | lda [{{{{$80}+$10}+$10}+4}],y - 1519 | 1 toutadisparu.s 797 | Code | 00 | | 1 | 00/05D5 : 18 | clc - 1520 | 1 toutadisparu.s 798 | Code | 00 | | 3 | 00/05D6 : 69 01 00 | adc #$0001 - 1521 | 1 toutadisparu.s 799 | Code | 00 | | 2 | 00/05D9 : 97 A4 | sta [{{{{$80}+$10}+$10}+4}],y - 1522 | 1 toutadisparu.s 800 | Code | 00 | | 2 | 00/05DB : B7 A4 | fadeIN4 lda [{{{{$80}+$10}+$10}+4}],y - 1523 | 1 toutadisparu.s 801 | Code | 00 | | 3 | 00/05DD : 29 F0 00 | and #$00f0 - 1524 | 1 toutadisparu.s 802 | Code | 00 | 2 | 3 | 00/05E0 : 8D B5 07 | sta temp - 1525 | 1 toutadisparu.s 803 | Code | 00 | | 2 | 00/05E3 : B7 A0 | lda [{{{$80}+$10}+$10}],y - 1526 | 1 toutadisparu.s 804 | Code | 00 | | 3 | 00/05E5 : 29 F0 00 | and #$00f0 - 1527 | 1 toutadisparu.s 805 | Code | 00 | 2 | 3 | 00/05E8 : CD B5 07 | cmp temp - 1528 | 1 toutadisparu.s 806 | Code | 00 | | 2 | 00/05EB : F0 08 | beq fadeIN5 - 1529 | 1 toutadisparu.s 807 | Code | 00 | | 2 | 00/05ED : B7 A4 | lda [{{{{$80}+$10}+$10}+4}],y - 1530 | 1 toutadisparu.s 808 | Code | 00 | | 1 | 00/05EF : 18 | clc - 1531 | 1 toutadisparu.s 809 | Code | 00 | | 3 | 00/05F0 : 69 10 00 | adc #$0010 - 1532 | 1 toutadisparu.s 810 | Code | 00 | | 2 | 00/05F3 : 97 A4 | sta [{{{{$80}+$10}+$10}+4}],y - 1533 | 1 toutadisparu.s 811 | Code | 00 | | 2 | 00/05F5 : B7 A4 | fadeIN5 lda [{{{{$80}+$10}+$10}+4}],y - 1534 | 1 toutadisparu.s 812 | Code | 00 | | 3 | 00/05F7 : 29 00 0F | and #$0f00 - 1535 | 1 toutadisparu.s 813 | Code | 00 | 2 | 3 | 00/05FA : 8D B5 07 | sta temp - 1536 | 1 toutadisparu.s 814 | Code | 00 | | 2 | 00/05FD : B7 A0 | lda [{{{$80}+$10}+$10}],y - 1537 | 1 toutadisparu.s 815 | Code | 00 | | 3 | 00/05FF : 29 00 0F | and #$0f00 - 1538 | 1 toutadisparu.s 816 | Code | 00 | 2 | 3 | 00/0602 : CD B5 07 | cmp temp - 1539 | 1 toutadisparu.s 817 | Code | 00 | | 2 | 00/0605 : F0 08 | beq fadeIN6 - 1540 | 1 toutadisparu.s 818 | Code | 00 | | 2 | 00/0607 : B7 A4 | lda [{{{{$80}+$10}+$10}+4}],y - 1541 | 1 toutadisparu.s 819 | Code | 00 | | 1 | 00/0609 : 18 | clc - 1542 | 1 toutadisparu.s 820 | Code | 00 | | 3 | 00/060A : 69 00 01 | adc #$0100 - 1543 | 1 toutadisparu.s 821 | Code | 00 | | 2 | 00/060D : 97 A4 | sta [{{{{$80}+$10}+$10}+4}],y - 1544 | 1 toutadisparu.s 822 | Empty | 00 | | 0 | 00/060F | - 1545 | 1 toutadisparu.s 823 | Code | 00 | | 1 | 00/060F : 88 | fadeIN6 dey - 1546 | 1 toutadisparu.s 824 | Code | 00 | | 1 | 00/0610 : 88 | dey - 1547 | 1 toutadisparu.s 825 | Code | 00 | | 2 | 00/0611 : 10 AE | bpl fadeIN3 - 1548 | 1 toutadisparu.s 826 | Code | 00 | 2 | 3 | 00/0613 : 20 11 05 | jsr nextVBL - 1549 | 1 toutadisparu.s 827 | Code | 00 | | 1 | 00/0616 : CA | dex - 1550 | 1 toutadisparu.s 828 | Code | 00 | | 2 | 00/0617 : 10 A5 | bpl fadeIN2 - 1551 | 1 toutadisparu.s 829 | Empty | 00 | | 0 | 00/0619 | - 1552 | 1 toutadisparu.s 830 | Macro | 00 | | 0 | 00/0619 | _ShowCursor - 1554 | 1 toutadisparu.s 830 | Code | 00 | | 3 | 00/0619 : A2 04 91 | LDX #$9104 ; load tool call # - 1555 | 1 toutadisparu.s 830 | Code | 00 | | 4 | 00/061C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1556 | 1 toutadisparu.s 831 | Code | 00 | | 1 | 00/0620 : 60 | rts - 1557 | 1 toutadisparu.s 832 | Empty | 00 | | 0 | 00/0621 | - 1558 | 1 toutadisparu.s 833 | Comment | 00 | | 0 | 00/0621 | *--- - 1559 | 1 toutadisparu.s 834 | Empty | 00 | | 0 | 00/0621 | - 1560 | 1 toutadisparu.s 835 | Code | 00 | | 3 | 00/0621 : A9 00 9E | fadeOUT lda #$9e00 - 1561 | 1 toutadisparu.s 836 | Code | 00 | | 2 | 00/0624 : 85 A0 | sta {{{$80}+$10}+$10} - 1562 | 1 toutadisparu.s 837 | Code | 00 | | 3 | 00/0626 : A9 E1 00 | lda #$00e1 - 1563 | 1 toutadisparu.s 838 | Code | 00 | | 2 | 00/0629 : 85 A2 | sta {{{$80}+$10}+$10}+2 - 1564 | 1 toutadisparu.s 839 | Empty | 00 | | 0 | 00/062B | - 1565 | 1 toutadisparu.s 840 | Macro | 00 | | 0 | 00/062B | _HideCursor - 1567 | 1 toutadisparu.s 840 | Code | 00 | | 3 | 00/062B : A2 04 90 | LDX #$9004 ; load tool call # - 1568 | 1 toutadisparu.s 840 | Code | 00 | | 4 | 00/062E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1569 | 1 toutadisparu.s 841 | Empty | 00 | | 0 | 00/0632 | - 1570 | 1 toutadisparu.s 842 | Code | 00 | | 3 | 00/0632 : A2 0F 00 | ldx #$000f - 1571 | 1 toutadisparu.s 843 | Code | 00 | | 3 | 00/0635 : A0 FE 01 | fadeOUT1 ldy #$01fe - 1572 | 1 toutadisparu.s 844 | Code | 00 | | 2 | 00/0638 : B7 A0 | fadeOUT2 lda [{{{$80}+$10}+$10}],y - 1573 | 1 toutadisparu.s 845 | Code | 00 | | 3 | 00/063A : 29 0F 00 | and #$000f - 1574 | 1 toutadisparu.s 846 | Code | 00 | | 2 | 00/063D : F0 08 | beq fadeOUT3 - 1575 | 1 toutadisparu.s 847 | Code | 00 | | 2 | 00/063F : B7 A0 | lda [{{{$80}+$10}+$10}],y - 1576 | 1 toutadisparu.s 848 | Code | 00 | | 1 | 00/0641 : 38 | sec - 1577 | 1 toutadisparu.s 849 | Code | 00 | | 3 | 00/0642 : E9 01 00 | sbc #$0001 - 1578 | 1 toutadisparu.s 850 | Code | 00 | | 2 | 00/0645 : 97 A0 | sta [{{{$80}+$10}+$10}],y - 1579 | 1 toutadisparu.s 851 | Code | 00 | | 2 | 00/0647 : B7 A0 | fadeOUT3 lda [{{{$80}+$10}+$10}],y - 1580 | 1 toutadisparu.s 852 | Code | 00 | | 3 | 00/0649 : 29 F0 00 | and #$00f0 - 1581 | 1 toutadisparu.s 853 | Code | 00 | | 2 | 00/064C : F0 08 | beq fadeOUT4 - 1582 | 1 toutadisparu.s 854 | Code | 00 | | 2 | 00/064E : B7 A0 | lda [{{{$80}+$10}+$10}],y - 1583 | 1 toutadisparu.s 855 | Code | 00 | | 1 | 00/0650 : 38 | sec - 1584 | 1 toutadisparu.s 856 | Code | 00 | | 3 | 00/0651 : E9 10 00 | sbc #$0010 - 1585 | 1 toutadisparu.s 857 | Code | 00 | | 2 | 00/0654 : 97 A0 | sta [{{{$80}+$10}+$10}],y - 1586 | 1 toutadisparu.s 858 | Code | 00 | | 2 | 00/0656 : B7 A0 | fadeOUT4 lda [{{{$80}+$10}+$10}],y - 1587 | 1 toutadisparu.s 859 | Code | 00 | | 3 | 00/0658 : 29 00 0F | and #$0f00 - 1588 | 1 toutadisparu.s 860 | Code | 00 | | 2 | 00/065B : F0 08 | beq fadeOUT5 - 1589 | 1 toutadisparu.s 861 | Code | 00 | | 2 | 00/065D : B7 A0 | lda [{{{$80}+$10}+$10}],y - 1590 | 1 toutadisparu.s 862 | Code | 00 | | 1 | 00/065F : 38 | sec - 1591 | 1 toutadisparu.s 863 | Code | 00 | | 3 | 00/0660 : E9 00 01 | sbc #$0100 - 1592 | 1 toutadisparu.s 864 | Code | 00 | | 2 | 00/0663 : 97 A0 | sta [{{{$80}+$10}+$10}],y - 1593 | 1 toutadisparu.s 865 | Empty | 00 | | 0 | 00/0665 | - 1594 | 1 toutadisparu.s 866 | Code | 00 | | 1 | 00/0665 : 88 | fadeOUT5 dey - 1595 | 1 toutadisparu.s 867 | Code | 00 | | 1 | 00/0666 : 88 | dey - 1596 | 1 toutadisparu.s 868 | Code | 00 | | 2 | 00/0667 : 10 CF | bpl fadeOUT2 - 1597 | 1 toutadisparu.s 869 | Code | 00 | 2 | 3 | 00/0669 : 20 11 05 | jsr nextVBL - 1598 | 1 toutadisparu.s 870 | Code | 00 | | 1 | 00/066C : CA | dex - 1599 | 1 toutadisparu.s 871 | Code | 00 | | 2 | 00/066D : 10 C6 | bpl fadeOUT1 - 1600 | 1 toutadisparu.s 872 | Empty | 00 | | 0 | 00/066F | - 1601 | 1 toutadisparu.s 873 | Macro | 00 | | 0 | 00/066F | _ShowCursor - 1603 | 1 toutadisparu.s 873 | Code | 00 | | 3 | 00/066F : A2 04 91 | LDX #$9104 ; load tool call # - 1604 | 1 toutadisparu.s 873 | Code | 00 | | 4 | 00/0672 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1605 | 1 toutadisparu.s 874 | Code | 00 | 2 | 3 | 00/0676 : 4C A5 23 | jmp noircit_ecran - 1606 | 1 toutadisparu.s 875 | Empty | 00 | | 0 | 00/0679 | - 1607 | 1 toutadisparu.s 876 | Comment | 00 | | 0 | 00/0679 | *---------------------------- - 1608 | 1 toutadisparu.s 877 | Comment | 00 | | 0 | 00/0679 | * unpackLZ4 - 1609 | 1 toutadisparu.s 878 | Comment | 00 | | 0 | 00/0679 | * Unpacks a LZ4 file - 1610 | 1 toutadisparu.s 879 | Comment | 00 | | 0 | 00/0679 | * Uses the two pointers: - 1611 | 1 toutadisparu.s 880 | Comment | 00 | | 0 | 00/0679 | * - ptrUNPACK: packed img (MUST BE AT $0000) - 1612 | 1 toutadisparu.s 881 | Comment | 00 | | 0 | 00/0679 | * - ptrIMAGE: temp unpack zone - 1613 | 1 toutadisparu.s 882 | Comment | 00 | | 0 | 00/0679 | * - 1614 | 1 toutadisparu.s 883 | Comment | 00 | | 0 | 00/0679 | * Entry: - 1615 | 1 toutadisparu.s 884 | Comment | 00 | | 0 | 00/0679 | * A: packed data size - 1616 | 1 toutadisparu.s 885 | Comment | 00 | | 0 | 00/0679 | * - 1617 | 1 toutadisparu.s 886 | Comment | 00 | | 0 | 00/0679 | * Exit: - 1618 | 1 toutadisparu.s 887 | Comment | 00 | | 0 | 00/0679 | * A: unpacked data size - 1619 | 1 toutadisparu.s 888 | Comment | 00 | | 0 | 00/0679 | * - 1620 | 1 toutadisparu.s 889 | Comment | 00 | | 0 | 00/0679 | *---------------------------- - 1621 | 1 toutadisparu.s 890 | Empty | 00 | | 0 | 00/0679 | - 1622 | 1 toutadisparu.s 891 | Empty | 00 | | 0 | 00/0679 | unpackLZ4 - 1623 | 1 toutadisparu.s 892 | Code | 00 | 2 | 3 | 00/0679 : 8D C6 06 | sta LZ4_Limit+1 - 1624 | 1 toutadisparu.s 893 | Empty | 00 | | 0 | 00/067C | - 1625 | 1 toutadisparu.s 894 | Code | 00 | 2 | 3 | 00/067C : 20 79 C4 | jsr suspendMUSIC - 1626 | 1 toutadisparu.s 895 | Code | 10 | | 2 | 00/067F : E2 20 | sep #$20 - 1627 | 1 toutadisparu.s 896 | Empty | 10 | | 0 | 00/0681 | - 1628 | 1 toutadisparu.s 897 | Comment | 10 | | 0 | 00/0681 | *--- Source - 1629 | 1 toutadisparu.s 898 | Empty | 10 | | 0 | 00/0681 | - 1630 | 1 toutadisparu.s 899 | Code | 10 | 2 | 3 | 00/0681 : AD A5 07 | lda ptrUNPACK+2 - 1631 | 1 toutadisparu.s 900 | Code | 10 | 2 | 3 | 00/0684 : 8D C2 06 | sta LZ4_Literal_3+2 - 1632 | 1 toutadisparu.s 901 | Code | 10 | 2 | 3 | 00/0687 : 8D A7 06 | sta LZ4_ReadToken+3 - 1633 | 1 toutadisparu.s 902 | Code | 10 | 2 | 3 | 00/068A : 8D CF 06 | sta LZ4_Match_1+3 - 1634 | 1 toutadisparu.s 903 | Code | 10 | 2 | 3 | 00/068D : 8D FC 06 | sta LZ4_GetLength_1+3 - 1635 | 1 toutadisparu.s 904 | Empty | 10 | | 0 | 00/0690 | - 1636 | 1 toutadisparu.s 905 | Comment | 10 | | 0 | 00/0690 | *--- Destination - 1637 | 1 toutadisparu.s 906 | Empty | 10 | | 0 | 00/0690 | - 1638 | 1 toutadisparu.s 907 | Code | 10 | 2 | 3 | 00/0690 : AD 99 07 | lda ptrIMAGE+2 - 1639 | 1 toutadisparu.s 908 | Code | 10 | 2 | 3 | 00/0693 : 8D C1 06 | sta LZ4_Literal_3+1 - 1640 | 1 toutadisparu.s 909 | Code | 10 | 2 | 3 | 00/0696 : 8D EC 06 | sta LZ4_Match_5+1 - 1641 | 1 toutadisparu.s 910 | Code | 10 | 2 | 3 | 00/0699 : 8D ED 06 | sta LZ4_Match_5+2 - 1642 | 1 toutadisparu.s 911 | Empty | 10 | | 0 | 00/069C | - 1643 | 1 toutadisparu.s 912 | Code | 00 | | 2 | 00/069C : C2 20 | rep #$20 - 1644 | 1 toutadisparu.s 913 | Empty | 00 | | 0 | 00/069E | - 1645 | 1 toutadisparu.s 914 | Comment | 00 | | 0 | 00/069E | * REP #$30 - 1646 | 1 toutadisparu.s 915 | Comment | 00 | | 0 | 00/069E | * STY LZ4_Limit+1 - 1647 | 1 toutadisparu.s 916 | Empty | 00 | | 0 | 00/069E | - 1648 | 1 toutadisparu.s 917 | Comment | 00 | | 0 | 00/069E | *-- - 1649 | 1 toutadisparu.s 918 | Empty | 00 | | 0 | 00/069E | - 1650 | 1 toutadisparu.s 919 | Code | 00 | | 3 | 00/069E : A0 00 00 | ldy #0 ; Init Target unpacked Data offset - 1651 | 1 toutadisparu.s 920 | Code | 00 | | 3 | 00/06A1 : A2 10 00 | ldx #16 ; Offset after header - 1652 | 1 toutadisparu.s 921 | Empty | 00 | | 0 | 00/06A4 | - 1653 | 1 toutadisparu.s 922 | Code | 00 | | 4 | 00/06A4 : BF 00 00 AA | LZ4_ReadToken LDAL $AA0000,X ; Read Token Byte - 1654 | 1 toutadisparu.s 923 | Code | 00 | | 1 | 00/06A8 : E8 | INX - 1655 | 1 toutadisparu.s 924 | Code | 00 | 2 | 3 | 00/06A9 : 8D D6 06 | STA LZ4_Match_2+1 - 1656 | 1 toutadisparu.s 925 | Empty | 00 | | 0 | 00/06AC | - 1657 | 1 toutadisparu.s 926 | Comment | 00 | | 0 | 00/06AC | *---------------- - 1658 | 1 toutadisparu.s 927 | Empty | 00 | | 0 | 00/06AC | - 1659 | 1 toutadisparu.s 928 | Code | 00 | | 3 | 00/06AC : 29 F0 00 | LZ4_Literal AND #$00F0 ; >>> Process Literal Bytes <<< - 1660 | 1 toutadisparu.s 929 | Code | 00 | | 2 | 00/06AF : F0 14 | BEQ LZ4_Limit ; No Literal - 1661 | 1 toutadisparu.s 930 | Code | 00 | | 3 | 00/06B1 : C9 F0 00 | CMP #$00F0 - 1662 | 1 toutadisparu.s 931 | Code | 00 | | 2 | 00/06B4 : D0 05 | BNE LZ4_Literal_1 - 1663 | 1 toutadisparu.s 932 | Code | 00 | 2 | 3 | 00/06B6 : 20 F3 06 | JSR LZ4_GetLengthLit ; Compute Literal Length with next bytes - 1664 | 1 toutadisparu.s 933 | Code | 00 | | 2 | 00/06B9 : 80 04 | BRA LZ4_Literal_2 - 1665 | 1 toutadisparu.s 934 | Code | 00 | | 1 | 00/06BB : 4A | LZ4_Literal_1 LSR ; Literal Length use the 4 bit - 1666 | 1 toutadisparu.s 935 | Code | 00 | | 1 | 00/06BC : 4A | LSR - 1667 | 1 toutadisparu.s 936 | Code | 00 | | 1 | 00/06BD : 4A | LSR - 1668 | 1 toutadisparu.s 937 | Code | 00 | | 1 | 00/06BE : 4A | LSR - 1669 | 1 toutadisparu.s 938 | Empty | 00 | | 0 | 00/06BF | - 1670 | 1 toutadisparu.s 939 | Code | 00 | | 1 | 00/06BF : 3A | LZ4_Literal_2 DEC ; Copy A+1 Bytes - 1671 | 1 toutadisparu.s 940 | Code | 00 | | 3 | 00/06C0 : 54 BB AA | LZ4_Literal_3 MVN $AA,$BB ; Copy Literal Bytes from packed data buffer - 1672 | 1 toutadisparu.s 941 | Code | 00 | | 1 | 00/06C3 : 4B | PHK ; X and Y are auto incremented - 1673 | 1 toutadisparu.s 942 | Code | 00 | | 1 | 00/06C4 : AB | PLB - 1674 | 1 toutadisparu.s 943 | Empty | 00 | | 0 | 00/06C5 | - 1675 | 1 toutadisparu.s 944 | Comment | 00 | | 0 | 00/06C5 | *---------------- - 1676 | 1 toutadisparu.s 945 | Empty | 00 | | 0 | 00/06C5 | - 1677 | 1 toutadisparu.s 946 | Code | 00 | | 3 | 00/06C5 : E0 AA AA | LZ4_Limit CPX #$AAAA ; End Of Packed Data buffer ? - 1678 | 1 toutadisparu.s 947 | Code | 00 | | 2 | 00/06C8 : F0 49 | BEQ LZ4_End - 1679 | 1 toutadisparu.s 948 | Empty | 00 | | 0 | 00/06CA | - 1680 | 1 toutadisparu.s 949 | Comment | 00 | | 0 | 00/06CA | *---------------- - 1681 | 1 toutadisparu.s 950 | Empty | 00 | | 0 | 00/06CA | - 1682 | 1 toutadisparu.s 951 | Code | 00 | | 1 | 00/06CA : 98 | LZ4_Match TYA ; >>> Process Match Bytes <<< - 1683 | 1 toutadisparu.s 952 | Code | 00 | | 1 | 00/06CB : 38 | SEC - 1684 | 1 toutadisparu.s 953 | Code | 00 | | 4 | 00/06CC : FF 00 00 AA | LZ4_Match_1 SBCL $AA0000,X ; Match Offset - 1685 | 1 toutadisparu.s 954 | Code | 00 | | 1 | 00/06D0 : E8 | INX - 1686 | 1 toutadisparu.s 955 | Code | 00 | | 1 | 00/06D1 : E8 | INX - 1687 | 1 toutadisparu.s 956 | Code | 00 | 2 | 3 | 00/06D2 : 8D E9 06 | STA LZ4_Match_4+1 - 1688 | 1 toutadisparu.s 957 | Empty | 00 | | 0 | 00/06D5 | - 1689 | 1 toutadisparu.s 958 | Code | 00 | | 3 | 00/06D5 : A9 00 00 | LZ4_Match_2 LDA #$0000 ; Current Token Value - 1690 | 1 toutadisparu.s 959 | Code | 00 | | 3 | 00/06D8 : 29 0F 00 | AND #$000F - 1691 | 1 toutadisparu.s 960 | Code | 00 | | 3 | 00/06DB : C9 0F 00 | CMP #$000F - 1692 | 1 toutadisparu.s 961 | Code | 00 | | 2 | 00/06DE : D0 03 | BNE LZ4_Match_3 - 1693 | 1 toutadisparu.s 962 | Code | 00 | 2 | 3 | 00/06E0 : 20 F6 06 | JSR LZ4_GetLengthMat ; Compute Match Length with next bytes - 1694 | 1 toutadisparu.s 963 | Code | 00 | | 1 | 00/06E3 : 18 | LZ4_Match_3 CLC - 1695 | 1 toutadisparu.s 964 | Code | 00 | | 3 | 00/06E4 : 69 03 00 | ADC #$0003 ; Minimum Match Length is 4 (-1 for the MVN) - 1696 | 1 toutadisparu.s 965 | Empty | 00 | | 0 | 00/06E7 | - 1697 | 1 toutadisparu.s 966 | Code | 00 | | 1 | 00/06E7 : DA | PHX - 1698 | 1 toutadisparu.s 967 | Code | 00 | | 3 | 00/06E8 : A2 AA AA | LZ4_Match_4 LDX #$AAAA ; Match Byte Offset - 1699 | 1 toutadisparu.s 968 | Code | 00 | | 3 | 00/06EB : 54 BB BB | LZ4_Match_5 MVN $BB,$BB ; Copy Match Bytes from unpacked data buffer - 1700 | 1 toutadisparu.s 969 | Code | 00 | | 1 | 00/06EE : 4B | PHK ; X and Y are auto incremented - 1701 | 1 toutadisparu.s 970 | Code | 00 | | 1 | 00/06EF : AB | PLB - 1702 | 1 toutadisparu.s 971 | Code | 00 | | 1 | 00/06F0 : FA | PLX - 1703 | 1 toutadisparu.s 972 | Code | 00 | | 2 | 00/06F1 : 80 B1 | BRA LZ4_ReadToken - 1704 | 1 toutadisparu.s 973 | Empty | 00 | | 0 | 00/06F3 | - 1705 | 1 toutadisparu.s 974 | Comment | 00 | | 0 | 00/06F3 | *---------------- - 1706 | 1 toutadisparu.s 975 | Empty | 00 | | 0 | 00/06F3 | - 1707 | 1 toutadisparu.s 976 | Code | 00 | | 3 | 00/06F3 : A9 0F 00 | LZ4_GetLengthLit LDA #$000F ; Compute Variable Length (Literal or Match) - 1708 | 1 toutadisparu.s 977 | Code | 00 | 2 | 3 | 00/06F6 : 8D 08 07 | LZ4_GetLengthMat STA LZ4_GetLength_2+1 - 1709 | 1 toutadisparu.s 978 | Code | 00 | | 4 | 00/06F9 : BF 00 00 AA | LZ4_GetLength_1 LDAL $AA0000,X ; Read Length Byte - 1710 | 1 toutadisparu.s 979 | Code | 00 | | 1 | 00/06FD : E8 | INX - 1711 | 1 toutadisparu.s 980 | Code | 00 | | 3 | 00/06FE : 29 FF 00 | AND #$00FF - 1712 | 1 toutadisparu.s 981 | Code | 00 | | 3 | 00/0701 : C9 FF 00 | CMP #$00FF - 1713 | 1 toutadisparu.s 982 | Code | 00 | | 2 | 00/0704 : D0 09 | BNE LZ4_GetLength_3 - 1714 | 1 toutadisparu.s 983 | Code | 00 | | 1 | 00/0706 : 18 | CLC - 1715 | 1 toutadisparu.s 984 | Code | 00 | | 3 | 00/0707 : 69 0F 00 | LZ4_GetLength_2 ADC #$000F - 1716 | 1 toutadisparu.s 985 | Code | 00 | 2 | 3 | 00/070A : 8D 08 07 | STA LZ4_GetLength_2+1 - 1717 | 1 toutadisparu.s 986 | Code | 00 | | 2 | 00/070D : 80 EA | BRA LZ4_GetLength_1 - 1718 | 1 toutadisparu.s 987 | Code | 00 | 2 | 3 | 00/070F : 6D 08 07 | LZ4_GetLength_3 ADC LZ4_GetLength_2+1 - 1719 | 1 toutadisparu.s 988 | Code | 00 | | 1 | 00/0712 : 60 | RTS - 1720 | 1 toutadisparu.s 989 | Empty | 00 | | 0 | 00/0713 | - 1721 | 1 toutadisparu.s 990 | Comment | 00 | | 0 | 00/0713 | *---------------- - 1722 | 1 toutadisparu.s 991 | Empty | 00 | | 0 | 00/0713 | - 1723 | 1 toutadisparu.s 992 | Code | 00 | 2 | 3 | 00/0713 : 8C 19 07 | LZ4_End sty lenDATA ; Y = length of unpacked data - 1724 | 1 toutadisparu.s 993 | Code | 00 | 2 | 3 | 00/0716 : 4C 89 C4 | jmp resumeMUSIC - 1725 | 1 toutadisparu.s 994 | Empty | 00 | | 0 | 00/0719 | - 1726 | 1 toutadisparu.s 995 | Comment | 00 | | 0 | 00/0719 | *--- - 1727 | 1 toutadisparu.s 996 | Empty | 00 | | 0 | 00/0719 | - 1728 | 1 toutadisparu.s 997 | Data | 00 | | 4 | 00/0719 : 00 00 00 00 | lenDATA ds 4 - 1729 | 1 toutadisparu.s 998 | Empty | 00 | | 0 | 00/071D | - 1730 | 1 toutadisparu.s 999 | Comment | 00 | | 0 | 00/071D | *----------------------------------- - 1731 | 1 toutadisparu.s 1000 | Comment | 00 | | 0 | 00/071D | * SAVE THE SHR SCREEN - 1732 | 1 toutadisparu.s 1001 | Comment | 00 | | 0 | 00/071D | *----------------------------------- - 1733 | 1 toutadisparu.s 1002 | Empty | 00 | | 0 | 00/071D | - 1734 | 1 toutadisparu.s 1003 | Empty | 00 | | 0 | 00/071D | saveBACK - 1735 | 1 toutadisparu.s 1004 | Macro | 00 | | 0 | 00/071D | _HideCursor - 1737 | 1 toutadisparu.s 1004 | Code | 00 | | 3 | 00/071D : A2 04 90 | LDX #$9004 ; load tool call # - 1738 | 1 toutadisparu.s 1004 | Code | 00 | | 4 | 00/0720 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1739 | 1 toutadisparu.s 1005 | Empty | 00 | | 0 | 00/0724 | - 1740 | 1 toutadisparu.s 1006 | Code | 00 | | 3 | 00/0724 : A2 FE 7F | ldx #$8000-2 - 1741 | 1 toutadisparu.s 1007 | Code | 00 | | 4 | 00/0727 : BF 00 20 E1 | ozunid_7 ldal $e12000,x - 1742 | 1 toutadisparu.s 1008 | Code | 00 | | 4 | 00/072B : 9F 00 00 00 | saveBACK1 stal $000000,x - 1743 | 1 toutadisparu.s 1009 | Code | 00 | | 1 | 00/072F : CA | dex - 1744 | 1 toutadisparu.s 1010 | Code | 00 | | 1 | 00/0730 : CA | dex - 1745 | 1 toutadisparu.s 1011 | Code | 00 | | 2 | 00/0731 : 10 F4 | bpl ozunid_7 - 1746 | 1 toutadisparu.s 1012 | Empty | 00 | | 0 | 00/0733 | - 1747 | 1 toutadisparu.s 1013 | Macro | 00 | | 0 | 00/0733 | exitBACK _ShowCursor - 1749 | 1 toutadisparu.s 1013 | Code | 00 | | 3 | 00/0733 : A2 04 91 | LDX #$9104 ; load tool call # - 1750 | 1 toutadisparu.s 1013 | Code | 00 | | 4 | 00/0736 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1751 | 1 toutadisparu.s 1014 | Code | 00 | | 1 | 00/073A : 60 | rts - 1752 | 1 toutadisparu.s 1015 | Empty | 00 | | 0 | 00/073B | - 1753 | 1 toutadisparu.s 1016 | Comment | 00 | | 0 | 00/073B | *----------------------------------- - 1754 | 1 toutadisparu.s 1017 | Comment | 00 | | 0 | 00/073B | * RESTORE THE SHR SCREEN - 1755 | 1 toutadisparu.s 1018 | Comment | 00 | | 0 | 00/073B | *----------------------------------- - 1756 | 1 toutadisparu.s 1019 | Empty | 00 | | 0 | 00/073B | - 1757 | 1 toutadisparu.s 1020 | Empty | 00 | | 0 | 00/073B | loadBACK - 1758 | 1 toutadisparu.s 1021 | Macro | 00 | | 0 | 00/073B | _HideCursor - 1760 | 1 toutadisparu.s 1021 | Code | 00 | | 3 | 00/073B : A2 04 90 | LDX #$9004 ; load tool call # - 1761 | 1 toutadisparu.s 1021 | Code | 00 | | 4 | 00/073E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1762 | 1 toutadisparu.s 1022 | Empty | 00 | | 0 | 00/0742 | - 1763 | 1 toutadisparu.s 1023 | Code | 00 | | 3 | 00/0742 : A2 FE 7F | ldx #$8000-2 - 1764 | 1 toutadisparu.s 1024 | Code | 00 | | 4 | 00/0745 : BF 00 00 00 | loadBACK1 ldal $000000,x - 1765 | 1 toutadisparu.s 1025 | Code | 00 | | 4 | 00/0749 : 9F 00 20 01 | stal $012000,x - 1766 | 1 toutadisparu.s 1026 | Code | 00 | | 4 | 00/074D : 9F 00 20 E1 | stal $e12000,x - 1767 | 1 toutadisparu.s 1027 | Code | 00 | | 1 | 00/0751 : CA | dex - 1768 | 1 toutadisparu.s 1028 | Code | 00 | | 1 | 00/0752 : CA | dex - 1769 | 1 toutadisparu.s 1029 | Code | 00 | | 2 | 00/0753 : 10 F0 | bpl loadBACK1 - 1770 | 1 toutadisparu.s 1030 | Code | 00 | | 2 | 00/0755 : 30 DC | bmi exitBACK - 1771 | 1 toutadisparu.s 1031 | Empty | 00 | | 0 | 00/0757 | - 1772 | 1 toutadisparu.s 1032 | Comment | 00 | | 0 | 00/0757 | *--- Genere un nombre aleatoire - 1773 | 1 toutadisparu.s 1033 | Empty | 00 | | 0 | 00/0757 | - 1774 | 1 toutadisparu.s 1034 | Empty | 00 | | 0 | 00/0757 | Random - 1775 | 1 toutadisparu.s 1035 | Code | 00 | | 4 | 00/0757 : AF 2E C0 E0 | ldal $e0c02e - 1776 | 1 toutadisparu.s 1036 | Code | 00 | | 1 | 00/075B : EB | xba - 1777 | 1 toutadisparu.s 1037 | Code | 00 | | 1 | 00/075C : 18 | clc - 1778 | 1 toutadisparu.s 1038 | Code | 00 | 2 | 3 | 00/075D : 6D 67 07 | adc VBLCounter0 - 1779 | 1 toutadisparu.s 1039 | Code | 00 | 2 | 3 | 00/0760 : 8D 67 07 | sta VBLCounter0 - 1780 | 1 toutadisparu.s 1040 | Code | 00 | | 3 | 00/0763 : 29 FF 00 | and #$ff - 1781 | 1 toutadisparu.s 1041 | Code | 00 | | 1 | 00/0766 : 60 | rts - 1782 | 1 toutadisparu.s 1042 | Empty | 00 | | 0 | 00/0767 | - 1783 | 1 toutadisparu.s 1043 | Data | 00 | | 2 | 00/0767 : 00 00 | VBLCounter0 ds 2 - 1784 | 1 toutadisparu.s 1044 | Empty | 00 | | 0 | 00/0769 | - 1785 | 1 toutadisparu.s 1045 | Comment | 00 | | 0 | 00/0769 | *---------------------------- - 1786 | 1 toutadisparu.s 1046 | Comment | 00 | | 0 | 00/0769 | * nowWAIT - 1787 | 1 toutadisparu.s 1047 | Comment | 00 | | 0 | 00/0769 | * Wait A seconds - 1788 | 1 toutadisparu.s 1048 | Comment | 00 | | 0 | 00/0769 | * - 1789 | 1 toutadisparu.s 1049 | Comment | 00 | | 0 | 00/0769 | * Entry: - 1790 | 1 toutadisparu.s 1050 | Comment | 00 | | 0 | 00/0769 | * A: nb of seconds to wait - 1791 | 1 toutadisparu.s 1051 | Comment | 00 | | 0 | 00/0769 | * - 1792 | 1 toutadisparu.s 1052 | Comment | 00 | | 0 | 00/0769 | * Exit: - 1793 | 1 toutadisparu.s 1053 | Comment | 00 | | 0 | 00/0769 | * A/X: scrambled - 1794 | 1 toutadisparu.s 1054 | Comment | 00 | | 0 | 00/0769 | * - 1795 | 1 toutadisparu.s 1055 | Comment | 00 | | 0 | 00/0769 | *---------------------------- - 1796 | 1 toutadisparu.s 1056 | Empty | 00 | | 0 | 00/0769 | - 1797 | 1 toutadisparu.s 1057 | Empty | 00 | | 0 | 00/0769 | nowWAIT - 1798 | 1 toutadisparu.s 1058 | Code | 00 | | 1 | 00/0769 : 3A | dec - 1799 | 1 toutadisparu.s 1059 | Code | 00 | | 1 | 00/076A : AA | tax - 1800 | 1 toutadisparu.s 1060 | Code | 00 | | 3 | 00/076B : A9 00 00 | lda #0 - 1801 | 1 toutadisparu.s 1061 | Code | 00 | | 1 | 00/076E : 18 | ozunid_8 clc - 1802 | 1 toutadisparu.s 1062 | Code | 00 | | 3 | 00/076F : 69 3C 00 | adc #60 - 1803 | 1 toutadisparu.s 1063 | Code | 00 | | 3 | 00/0772 : E0 00 00 | cpx #0 - 1804 | 1 toutadisparu.s 1064 | Code | 00 | | 2 | 00/0775 : F0 03 | beq nowWAIT1 - 1805 | 1 toutadisparu.s 1065 | Code | 00 | | 1 | 00/0777 : CA | dex - 1806 | 1 toutadisparu.s 1066 | Code | 00 | | 2 | 00/0778 : 80 F4 | bra ozunid_8 - 1807 | 1 toutadisparu.s 1067 | Empty | 00 | | 0 | 00/077A | - 1808 | 1 toutadisparu.s 1068 | Code | 00 | | 1 | 00/077A : 48 | nowWAIT1 pha - 1809 | 1 toutadisparu.s 1069 | Code | 00 | | 4 | 00/077B : AF 18 C0 E0 | ozunid_9 ldal {$e0c019}-1 - 1810 | 1 toutadisparu.s 1070 | Code | 00 | | 2 | 00/077F : 10 FA | bpl ozunid_9 - 1811 | 1 toutadisparu.s 1071 | Code | 00 | | 4 | 00/0781 : AF 18 C0 E0 | ozunid_10 ldal {$e0c019}-1 - 1812 | 1 toutadisparu.s 1072 | Code | 00 | | 2 | 00/0785 : 30 FA | bmi ozunid_10 - 1813 | 1 toutadisparu.s 1073 | Empty | 00 | | 0 | 00/0787 | - 1814 | 1 toutadisparu.s 1074 | Code | 00 | | 1 | 00/0787 : 68 | pla - 1815 | 1 toutadisparu.s 1075 | Code | 00 | | 1 | 00/0788 : 3A | dec - 1816 | 1 toutadisparu.s 1076 | Code | 00 | | 2 | 00/0789 : D0 EF | bne nowWAIT1 - 1817 | 1 toutadisparu.s 1077 | Code | 00 | | 1 | 00/078B : 38 | sec - 1818 | 1 toutadisparu.s 1078 | Code | 00 | | 1 | 00/078C : 60 | rts - 1819 | 1 toutadisparu.s 1079 | Empty | 00 | | 0 | 00/078D | - 1820 | 1 toutadisparu.s 1080 | Comment | 00 | | 0 | 00/078D | *---------------------------------------- - 1821 | 1 toutadisparu.s 1081 | Comment | 00 | | 0 | 00/078D | * DATA - 1822 | 1 toutadisparu.s 1082 | Comment | 00 | | 0 | 00/078D | *---------------------------------------- - 1823 | 1 toutadisparu.s 1083 | Empty | 00 | | 0 | 00/078D | - 1824 | 1 toutadisparu.s 1084 | Comment | 00 | | 0 | 00/078D | *----------------------- Memory manager - 1825 | 1 toutadisparu.s 1085 | Empty | 00 | | 0 | 00/078D | - 1826 | 1 toutadisparu.s 1086 | Data | 00 | | 2 | 00/078D : 00 00 | mainID ds 2 ; app ID - 1827 | 1 toutadisparu.s 1087 | Data | 00 | | 2 | 00/078F : 00 00 | myID ds 2 ; user ID - 1828 | 1 toutadisparu.s 1088 | Data | 00 | | 2 | 00/0791 : 00 00 | myDP ds 2 - 1829 | 1 toutadisparu.s 1089 | Empty | 00 | | 0 | 00/0793 | - 1830 | 1 toutadisparu.s 1090 | Data | 00 | | 4 | 00/0793 : 00 00 00 00 | SStopREC ds 4 - 1831 | 1 toutadisparu.s 1091 | Empty | 00 | | 0 | 00/0797 | - 1832 | 1 toutadisparu.s 1092 | Comment | 00 | | 0 | 00/0797 | * même 64k - 1833 | 1 toutadisparu.s 1093 | Data | 00 | | 4 | 00/0797 : 00 00 00 00 | ptrIMAGE ds 4 ; $0000: where a scene image is loaded - 1834 | 1 toutadisparu.s 1094 | Data | 00 | | 4 | 00/079B : 00 80 00 00 | ptrMENU adrl $8000 ; $8000: the menu picture - 1835 | 1 toutadisparu.s 1095 | Empty | 00 | | 0 | 00/079F | - 1836 | 1 toutadisparu.s 1096 | Data | 00 | | 4 | 00/079F : 00 80 00 00 | ptrFOND adrl $8000 ; $0000: copy/paste du desktop, $8000: the fond picture - 1837 | 1 toutadisparu.s 1097 | Empty | 00 | | 0 | 00/07A3 | - 1838 | 1 toutadisparu.s 1098 | Data | 00 | | 4 | 00/07A3 : 00 00 00 00 | ptrUNPACK ds 4 ; $0000: where the background picture is laoded - 1839 | 1 toutadisparu.s 1099 | Data | 00 | | 4 | 00/07A7 : 00 00 00 00 | ptrINDEX ds 4 ; les index des textes - 1840 | 1 toutadisparu.s 1100 | Data | 00 | | 4 | 00/07AB : 00 00 00 00 | ptrTEXTES ds 4 ; les textes - 1841 | 1 toutadisparu.s 1101 | Empty | 00 | | 0 | 00/07AF | - 1842 | 1 toutadisparu.s 1102 | Data | 00 | | 2 | 00/07AF : 00 00 | fgSND ds 2 ; set if sound file not loaded - 1843 | 1 toutadisparu.s 1103 | Data | 00 | | 4 | 00/07B1 : 00 00 00 00 | haSND ds 4 ; the handle to the sound pointer - 1844 | 1 toutadisparu.s 1104 | Data | 00 | | 2 | 00/07B5 : 00 00 | temp ds 2 - 1845 | 1 toutadisparu.s 1105 | Empty | 00 | | 0 | 00/07B7 | - 1846 | 1 toutadisparu.s 1106 | Data | 00 | | 2 | 00/07B7 : 00 00 | saveLANGUAGE ds 2 - 1847 | 1 toutadisparu.s 1107 | Empty | 00 | | 0 | 00/07B9 | - 1848 | 1 toutadisparu.s 1108 | Comment | 00 | | 0 | 00/07B9 | *----------------------- Tool locator - 1849 | 1 toutadisparu.s 1109 | Empty | 00 | | 0 | 00/07B9 | - 1850 | 1 toutadisparu.s 1110 | Data | 00 | | 23 | 00/07B9 : 16 53 79 73 | verSTR1 str 'System 6.0.1 Required!' + 839 | 1 toutadisparu.s 419 | Code | 00 | 2 | 3 | 00/02CB : 20 70 C3 | doLOAD jsr suspendMUSIC ; NTP off + 840 | 1 toutadisparu.s 420 | Code | 00 | 2 | 3 | 00/02CE : 20 20 07 | jsr saveBACK + 841 | 1 toutadisparu.s 421 | Empty | 00 | | 0 | 00/02D1 | + 842 | 1 toutadisparu.s 422 | Macro | 00 | | 0 | 00/02D1 | PushWord #30 + 844 | 1 toutadisparu.s 422 | Code | 00 | | 3 | 00/02D1 : F4 1E 00 | PEA #30 + 847 | 1 toutadisparu.s 423 | Macro | 00 | | 0 | 00/02D4 | PushWord #43 + 849 | 1 toutadisparu.s 423 | Code | 00 | | 3 | 00/02D4 : F4 2B 00 | PEA #43 + 852 | 1 toutadisparu.s 424 | Macro | 00 | | 0 | 00/02D7 | PushLong #strLOADFILE + 856 | 1 toutadisparu.s 424 | Code | 00 | 1 >>16 | 3 | 00/02D7 : F4 00 00 | PEA #^#strLOADFILE + 863 | 1 toutadisparu.s 424 | Code | 00 | 2 | 3 | 00/02DA : F4 97 08 | PEA #strLOADFILE + 866 | 1 toutadisparu.s 425 | Macro | 00 | | 0 | 00/02DD | PushLong #0 + 870 | 1 toutadisparu.s 425 | Code | 00 | | 3 | 00/02DD : F4 00 00 | PEA #^#0 + 877 | 1 toutadisparu.s 425 | Code | 00 | | 3 | 00/02E0 : F4 00 00 | PEA #0 + 880 | 1 toutadisparu.s 426 | Macro | 00 | | 0 | 00/02E3 | PushLong #typeLIST + 884 | 1 toutadisparu.s 426 | Code | 00 | 1 >>16 | 3 | 00/02E3 : F4 00 00 | PEA #^#typeLIST + 891 | 1 toutadisparu.s 426 | Code | 00 | 2 | 3 | 00/02E6 : F4 BE 08 | PEA #typeLIST + 894 | 1 toutadisparu.s 427 | Macro | 00 | | 0 | 00/02E9 | PushLong #replyPTR + 898 | 1 toutadisparu.s 427 | Code | 00 | 1 >>16 | 3 | 00/02E9 : F4 00 00 | PEA #^#replyPTR + 905 | 1 toutadisparu.s 427 | Code | 00 | 2 | 3 | 00/02EC : F4 C0 08 | PEA #replyPTR + 908 | 1 toutadisparu.s 428 | Macro | 00 | | 0 | 00/02EF | _SFGetFile + 910 | 1 toutadisparu.s 428 | Code | 00 | | 3 | 00/02EF : A2 17 09 | LDX #$917 ; load tool call # + 911 | 1 toutadisparu.s 428 | Code | 00 | | 4 | 00/02F2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 912 | 1 toutadisparu.s 429 | Empty | 00 | | 0 | 00/02F6 | + 913 | 1 toutadisparu.s 430 | Code | 00 | 2 | 3 | 00/02F6 : 20 3E 07 | jsr loadBACK + 914 | 1 toutadisparu.s 431 | Empty | 00 | | 0 | 00/02F9 | + 915 | 1 toutadisparu.s 432 | Code | 00 | 2 | 3 | 00/02F9 : AD C0 08 | lda replyPTR + 916 | 1 toutadisparu.s 433 | Code | 00 | | 2 | 00/02FC : D0 04 | bne doLOAD1 + 917 | 1 toutadisparu.s 434 | Code | 00 | 2 | 3 | 00/02FE : 20 80 C3 | jsr resumeMUSIC ; NTP on + 918 | 1 toutadisparu.s 435 | Code | 00 | | 1 | 00/0301 : 60 | rts + 919 | 1 toutadisparu.s 436 | Empty | 00 | | 0 | 00/0302 | + 920 | 1 toutadisparu.s 437 | Code | 00 | 2 | 3 | 00/0302 : 20 71 03 | doLOAD1 jsr copyPATH + 921 | 1 toutadisparu.s 438 | Code | 00 | 2 | 3 | 00/0305 : 20 8A 03 | jsr loadALL + 922 | 1 toutadisparu.s 439 | Code | 00 | | 2 | 00/0308 : 90 01 | bcc doLOAD2 + 923 | 1 toutadisparu.s 440 | Code | 00 | | 1 | 00/030A : 60 | rts + 924 | 1 toutadisparu.s 441 | Code | 00 | 2 | 3 | 00/030B : 20 2F 15 | doLOAD2 jsr fin_aventure + 925 | 1 toutadisparu.s 442 | Code | 00 | 2 | 3 | 00/030E : 20 3F 11 | jsr initialisation_absolue + 926 | 1 toutadisparu.s 443 | Empty | 00 | | 0 | 00/0311 | + 927 | 1 toutadisparu.s 444 | Code | 00 | 2 | 3 | 00/0311 : AD 7B B5 | lda fiAVENTURE + 928 | 1 toutadisparu.s 445 | Code | 00 | 2 | 3 | 00/0314 : 8D 01 29 | sta aventure + 929 | 1 toutadisparu.s 446 | Code | 00 | 2 | 3 | 00/0317 : AD 7D B5 | lda fiSCENEACTUELLE + 930 | 1 toutadisparu.s 447 | Code | 00 | 2 | 3 | 00/031A : 8D 05 29 | sta scene_actuelle + 931 | 1 toutadisparu.s 448 | Empty | 00 | | 0 | 00/031D | + 932 | 1 toutadisparu.s 449 | Code | 10 | | 2 | 00/031D : E2 20 | sep #$20 + 933 | 1 toutadisparu.s 450 | Code | 10 | | 3 | 00/031F : A2 00 00 | ldx #0 + 934 | 1 toutadisparu.s 451 | Code | 10 | 2 | 3 | 00/0322 : BD 7F B5 | ozunid_2 lda fiSCENEVISITEE,x + 935 | 1 toutadisparu.s 452 | Code | 10 | 2 | 3 | 00/0325 : 9D 99 90 | sta scene_visitee,x + 936 | 1 toutadisparu.s 453 | Code | 10 | | 1 | 00/0328 : E8 | inx + 937 | 1 toutadisparu.s 454 | Code | 10 | | 3 | 00/0329 : E0 A0 00 | cpx #{160} + 938 | 1 toutadisparu.s 455 | Code | 10 | | 2 | 00/032C : 90 F4 | bcc ozunid_2 + 939 | 1 toutadisparu.s 456 | Code | 00 | | 2 | 00/032E : C2 20 | rep #$20 + 940 | 1 toutadisparu.s 457 | Empty | 00 | | 0 | 00/0330 | + 941 | 1 toutadisparu.s 458 | Code | 00 | | 3 | 00/0330 : A9 01 00 | lda #{1} + 942 | 1 toutadisparu.s 459 | Code | 00 | 2 | 3 | 00/0333 : 8D 0D 29 | sta escape + 943 | 1 toutadisparu.s 460 | Code | 00 | | 1 | 00/0336 : 60 | rts + 944 | 1 toutadisparu.s 461 | Empty | 00 | | 0 | 00/0337 | + 945 | 1 toutadisparu.s 462 | Comment | 00 | | 0 | 00/0337 | *----------------------------------- Save + 946 | 1 toutadisparu.s 463 | Empty | 00 | | 0 | 00/0337 | + 947 | 1 toutadisparu.s 464 | Code | 00 | 2 | 3 | 00/0337 : 20 70 C3 | doSAVE jsr suspendMUSIC ; NTP off + 948 | 1 toutadisparu.s 465 | Code | 00 | 2 | 3 | 00/033A : 20 20 07 | jsr saveBACK + 949 | 1 toutadisparu.s 466 | Empty | 00 | | 0 | 00/033D | + 950 | 1 toutadisparu.s 467 | Macro | 00 | | 0 | 00/033D | PushWord #25 + 952 | 1 toutadisparu.s 467 | Code | 00 | | 3 | 00/033D : F4 19 00 | PEA #25 + 955 | 1 toutadisparu.s 468 | Macro | 00 | | 0 | 00/0340 | PushWord #36 + 957 | 1 toutadisparu.s 468 | Code | 00 | | 3 | 00/0340 : F4 24 00 | PEA #36 + 960 | 1 toutadisparu.s 469 | Macro | 00 | | 0 | 00/0343 | PushLong #strSAVEFILE + 964 | 1 toutadisparu.s 469 | Code | 00 | 1 >>16 | 3 | 00/0343 : F4 00 00 | PEA #^#strSAVEFILE + 971 | 1 toutadisparu.s 469 | Code | 00 | 2 | 3 | 00/0346 : F4 AA 08 | PEA #strSAVEFILE + 974 | 1 toutadisparu.s 470 | Macro | 00 | | 0 | 00/0349 | PushLong #namePATH + 978 | 1 toutadisparu.s 470 | Code | 00 | 1 >>16 | 3 | 00/0349 : F4 00 00 | PEA #^#namePATH + 985 | 1 toutadisparu.s 470 | Code | 00 | 2 | 3 | 00/034C : F4 C6 08 | PEA #namePATH + 988 | 1 toutadisparu.s 471 | Macro | 00 | | 0 | 00/034F | PushWord #15 + 990 | 1 toutadisparu.s 471 | Code | 00 | | 3 | 00/034F : F4 0F 00 | PEA #15 + 993 | 1 toutadisparu.s 472 | Macro | 00 | | 0 | 00/0352 | PushLong #replyPTR + 997 | 1 toutadisparu.s 472 | Code | 00 | 1 >>16 | 3 | 00/0352 : F4 00 00 | PEA #^#replyPTR + 1004 | 1 toutadisparu.s 472 | Code | 00 | 2 | 3 | 00/0355 : F4 C0 08 | PEA #replyPTR + 1007 | 1 toutadisparu.s 473 | Macro | 00 | | 0 | 00/0358 | _SFPutFile + 1009 | 1 toutadisparu.s 473 | Code | 00 | | 3 | 00/0358 : A2 17 0A | LDX #$A17 ; load tool call # + 1010 | 1 toutadisparu.s 473 | Code | 00 | | 4 | 00/035B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1011 | 1 toutadisparu.s 474 | Empty | 00 | | 0 | 00/035F | + 1012 | 1 toutadisparu.s 475 | Code | 00 | 2 | 3 | 00/035F : 20 3E 07 | jsr loadBACK + 1013 | 1 toutadisparu.s 476 | Code | 00 | 2 | 3 | 00/0362 : 20 80 C3 | jsr resumeMUSIC ; NTP on + 1014 | 1 toutadisparu.s 477 | Empty | 00 | | 0 | 00/0365 | + 1015 | 1 toutadisparu.s 478 | Code | 00 | 2 | 3 | 00/0365 : AD C0 08 | lda replyPTR + 1016 | 1 toutadisparu.s 479 | Code | 00 | | 2 | 00/0368 : D0 01 | bne doSAVE1 + 1017 | 1 toutadisparu.s 480 | Code | 00 | | 1 | 00/036A : 60 | rts + 1018 | 1 toutadisparu.s 481 | Empty | 00 | | 0 | 00/036B | + 1019 | 1 toutadisparu.s 482 | Code | 00 | 2 | 3 | 00/036B : 20 71 03 | doSAVE1 jsr copyPATH + 1020 | 1 toutadisparu.s 483 | Code | 00 | 2 | 3 | 00/036E : 4C D6 03 | jmp saveALL + 1021 | 1 toutadisparu.s 484 | Empty | 00 | | 0 | 00/0371 | + 1022 | 1 toutadisparu.s 485 | Comment | 00 | | 0 | 00/0371 | *--- Recopie le filename du fichier de sauvegarde + 1023 | 1 toutadisparu.s 486 | Empty | 00 | | 0 | 00/0371 | + 1024 | 1 toutadisparu.s 487 | Empty | 00 | | 0 | 00/0371 | copyPATH + 1025 | 1 toutadisparu.s 488 | Code | 10 | | 2 | 00/0371 : E2 20 | sep #$20 + 1026 | 1 toutadisparu.s 489 | Code | 10 | | 3 | 00/0373 : A2 0F 00 | ldx #16-1 + 1027 | 1 toutadisparu.s 490 | Code | 10 | 2 | 3 | 00/0376 : BD C7 08 | ozunid_3 lda namePATH1,x + 1028 | 1 toutadisparu.s 491 | Code | 10 | 2 | 3 | 00/0379 : 9D 19 0B | sta pGAME+4,x + 1029 | 1 toutadisparu.s 492 | Code | 10 | | 1 | 00/037C : CA | dex + 1030 | 1 toutadisparu.s 493 | Code | 10 | | 2 | 00/037D : 10 F7 | bpl ozunid_3 + 1031 | 1 toutadisparu.s 494 | Empty | 10 | | 0 | 00/037F | + 1032 | 1 toutadisparu.s 495 | Code | 10 | 2 | 3 | 00/037F : AD C6 08 | lda namePATH + 1033 | 1 toutadisparu.s 496 | Code | 10 | | 1 | 00/0382 : 1A | inc + 1034 | 1 toutadisparu.s 497 | Code | 10 | | 1 | 00/0383 : 1A | inc + 1035 | 1 toutadisparu.s 498 | Code | 10 | 2 | 3 | 00/0384 : 8D 15 0B | sta pGAME + 1036 | 1 toutadisparu.s 499 | Code | 00 | | 2 | 00/0387 : C2 20 | rep #$20 + 1037 | 1 toutadisparu.s 500 | Code | 00 | | 1 | 00/0389 : 60 | rts + 1038 | 1 toutadisparu.s 501 | Empty | 00 | | 0 | 00/038A | + 1039 | 1 toutadisparu.s 502 | Comment | 00 | | 0 | 00/038A | *--- Charge le fichier de sauvegarde en mémoire + 1040 | 1 toutadisparu.s 503 | Empty | 00 | | 0 | 00/038A | + 1041 | 1 toutadisparu.s 504 | Code | 00 | | 4 | 00/038A : 22 A8 00 E1 | loadALL jsl {$e100a8} + 1042 | 1 toutadisparu.s 505 | Data | 00 | | 2 | 00/038E : 10 20 | dw $2010 + 1043 | 1 toutadisparu.s 506 | Data | 00 | 3 | 4 | 00/0390 : CF 09 00 00 | adrl proOPENGAME + 1044 | 1 toutadisparu.s 507 | Code | 00 | | 2 | 00/0394 : B0 16 | bcs loadKO99 + 1045 | 1 toutadisparu.s 508 | Empty | 00 | | 0 | 00/0396 | + 1046 | 1 toutadisparu.s 509 | Code | 00 | 2 | 3 | 00/0396 : AD D1 09 | lda proOPENGAME+2 + 1047 | 1 toutadisparu.s 510 | Code | 00 | 2 | 3 | 00/0399 : 8D D9 09 | sta proREADGAME+2 + 1048 | 1 toutadisparu.s 511 | Code | 00 | 2 | 3 | 00/039C : 8D 41 0A | sta proCLOSE+2 + 1049 | 1 toutadisparu.s 512 | Empty | 00 | | 0 | 00/039F | + 1050 | 1 toutadisparu.s 513 | Code | 00 | 2 | 3 | 00/039F : 20 AD 03 | jsr loadPART + 1051 | 1 toutadisparu.s 514 | Empty | 00 | | 0 | 00/03A2 | + 1052 | 1 toutadisparu.s 515 | Code | 00 | | 4 | 00/03A2 : 22 A8 00 E1 | jsl {$e100a8} + 1053 | 1 toutadisparu.s 516 | Data | 00 | | 2 | 00/03A6 : 14 20 | dw $2014 + 1054 | 1 toutadisparu.s 517 | Data | 00 | 3 | 4 | 00/03A8 : 3F 0A 00 00 | adrl proCLOSE + 1055 | 1 toutadisparu.s 518 | Empty | 00 | | 0 | 00/03AC | + 1056 | 1 toutadisparu.s 519 | Code | 00 | | 1 | 00/03AC : 60 | loadKO99 rts + 1057 | 1 toutadisparu.s 520 | Empty | 00 | | 0 | 00/03AD | + 1058 | 1 toutadisparu.s 521 | Comment | 00 | | 0 | 00/03AD | *--- + 1059 | 1 toutadisparu.s 522 | Empty | 00 | | 0 | 00/03AD | + 1060 | 1 toutadisparu.s 523 | Code | 00 | | 3 | 00/03AD : A2 02 00 | loadPART ldx #2 + 1061 | 1 toutadisparu.s 524 | Code | 00 | 2 | 3 | 00/03B0 : A0 7B B5 | ldy #fiAVENTURE + 1062 | 1 toutadisparu.s 525 | Code | 00 | 2 | 3 | 00/03B3 : 20 C5 03 | jsr loadIT + 1063 | 1 toutadisparu.s 526 | Empty | 00 | | 0 | 00/03B6 | + 1064 | 1 toutadisparu.s 527 | Code | 00 | | 3 | 00/03B6 : A2 02 00 | ldx #2 + 1065 | 1 toutadisparu.s 528 | Code | 00 | 2 | 3 | 00/03B9 : A0 7D B5 | ldy #fiSCENEACTUELLE + 1066 | 1 toutadisparu.s 529 | Code | 00 | 2 | 3 | 00/03BC : 20 C5 03 | jsr loadIT + 1067 | 1 toutadisparu.s 530 | Empty | 00 | | 0 | 00/03BF | + 1068 | 1 toutadisparu.s 531 | Code | 00 | | 3 | 00/03BF : A2 A0 00 | ldx #{160} + 1069 | 1 toutadisparu.s 532 | Code | 00 | 2 | 3 | 00/03C2 : A0 7F B5 | ldy #fiSCENEVISITEE + 1070 | 1 toutadisparu.s 533 | Empty | 00 | | 0 | 00/03C5 | + 1071 | 1 toutadisparu.s 534 | Code | 00 | 2 | 3 | 00/03C5 : 8E DF 09 | loadIT stx proREADGAME+8 + 1072 | 1 toutadisparu.s 535 | Code | 00 | 2 | 3 | 00/03C8 : 8C DB 09 | sty proREADGAME+4 + 1073 | 1 toutadisparu.s 536 | Code | 00 | | 4 | 00/03CB : 22 A8 00 E1 | jsl {$e100a8} + 1074 | 1 toutadisparu.s 537 | Data | 00 | | 2 | 00/03CF : 12 20 | dw $2012 + 1075 | 1 toutadisparu.s 538 | Data | 00 | 3 | 4 | 00/03D1 : D7 09 00 00 | adrl proREADGAME + 1076 | 1 toutadisparu.s 539 | Code | 00 | | 1 | 00/03D5 : 60 | rts + 1077 | 1 toutadisparu.s 540 | Empty | 00 | | 0 | 00/03D6 | + 1078 | 1 toutadisparu.s 541 | Comment | 00 | | 0 | 00/03D6 | *--- Enregistre le fichier de sauvegarde + 1079 | 1 toutadisparu.s 542 | Empty | 00 | | 0 | 00/03D6 | + 1080 | 1 toutadisparu.s 543 | Code | 00 | | 4 | 00/03D6 : 22 A8 00 E1 | saveALL jsl {$e100a8} + 1081 | 1 toutadisparu.s 544 | Data | 00 | | 2 | 00/03DA : 02 20 | dw $2002 + 1082 | 1 toutadisparu.s 545 | Data | 00 | 3 | 4 | 00/03DC : C9 09 00 00 | adrl proDESTROYGAME + 1083 | 1 toutadisparu.s 546 | Empty | 00 | | 0 | 00/03E0 | + 1084 | 1 toutadisparu.s 547 | Code | 00 | | 4 | 00/03E0 : 22 A8 00 E1 | jsl {$e100a8} + 1085 | 1 toutadisparu.s 548 | Data | 00 | | 2 | 00/03E4 : 01 20 | dw $2001 + 1086 | 1 toutadisparu.s 549 | Data | 00 | 3 | 4 | 00/03E6 : B1 09 00 00 | adrl proCREATEGAME + 1087 | 1 toutadisparu.s 550 | Code | 00 | | 2 | 00/03EA : B0 22 | bcs saveKO99 + 1088 | 1 toutadisparu.s 551 | Empty | 00 | | 0 | 00/03EC | + 1089 | 1 toutadisparu.s 552 | Code | 00 | | 4 | 00/03EC : 22 A8 00 E1 | jsl {$e100a8} + 1090 | 1 toutadisparu.s 553 | Data | 00 | | 2 | 00/03F0 : 10 20 | dw $2010 + 1091 | 1 toutadisparu.s 554 | Data | 00 | 3 | 4 | 00/03F2 : CF 09 00 00 | adrl proOPENGAME + 1092 | 1 toutadisparu.s 555 | Code | 00 | | 2 | 00/03F6 : B0 16 | bcs saveKO99 + 1093 | 1 toutadisparu.s 556 | Empty | 00 | | 0 | 00/03F8 | + 1094 | 1 toutadisparu.s 557 | Code | 00 | 2 | 3 | 00/03F8 : AD D1 09 | lda proOPENGAME+2 + 1095 | 1 toutadisparu.s 558 | Code | 00 | 2 | 3 | 00/03FB : 8D E9 09 | sta proWRITEGAME+2 + 1096 | 1 toutadisparu.s 559 | Code | 00 | 2 | 3 | 00/03FE : 8D 41 0A | sta proCLOSE+2 + 1097 | 1 toutadisparu.s 560 | Empty | 00 | | 0 | 00/0401 | + 1098 | 1 toutadisparu.s 561 | Code | 00 | 2 | 3 | 00/0401 : 20 0F 04 | jsr savePART + 1099 | 1 toutadisparu.s 562 | Empty | 00 | | 0 | 00/0404 | + 1100 | 1 toutadisparu.s 563 | Code | 00 | | 4 | 00/0404 : 22 A8 00 E1 | jsl {$e100a8} + 1101 | 1 toutadisparu.s 564 | Data | 00 | | 2 | 00/0408 : 14 20 | dw $2014 + 1102 | 1 toutadisparu.s 565 | Data | 00 | 3 | 4 | 00/040A : 3F 0A 00 00 | adrl proCLOSE + 1103 | 1 toutadisparu.s 566 | Empty | 00 | | 0 | 00/040E | + 1104 | 1 toutadisparu.s 567 | Code | 00 | | 1 | 00/040E : 60 | saveKO99 rts + 1105 | 1 toutadisparu.s 568 | Empty | 00 | | 0 | 00/040F | + 1106 | 1 toutadisparu.s 569 | Comment | 00 | | 0 | 00/040F | *--- + 1107 | 1 toutadisparu.s 570 | Empty | 00 | | 0 | 00/040F | + 1108 | 1 toutadisparu.s 571 | Code | 00 | | 3 | 00/040F : A2 02 00 | savePART ldx #2 + 1109 | 1 toutadisparu.s 572 | Code | 00 | 2 | 3 | 00/0412 : A0 01 29 | ldy #aventure + 1110 | 1 toutadisparu.s 573 | Code | 00 | 2 | 3 | 00/0415 : 20 27 04 | jsr saveIT + 1111 | 1 toutadisparu.s 574 | Empty | 00 | | 0 | 00/0418 | + 1112 | 1 toutadisparu.s 575 | Code | 00 | | 3 | 00/0418 : A2 02 00 | ldx #2 + 1113 | 1 toutadisparu.s 576 | Code | 00 | 2 | 3 | 00/041B : A0 05 29 | ldy #scene_actuelle + 1114 | 1 toutadisparu.s 577 | Code | 00 | 2 | 3 | 00/041E : 20 27 04 | jsr saveIT + 1115 | 1 toutadisparu.s 578 | Empty | 00 | | 0 | 00/0421 | + 1116 | 1 toutadisparu.s 579 | Code | 00 | | 3 | 00/0421 : A2 A0 00 | ldx #{160} + 1117 | 1 toutadisparu.s 580 | Code | 00 | 2 | 3 | 00/0424 : A0 99 90 | ldy #scene_visitee + 1118 | 1 toutadisparu.s 581 | Empty | 00 | | 0 | 00/0427 | + 1119 | 1 toutadisparu.s 582 | Code | 00 | 2 | 3 | 00/0427 : 8E EF 09 | saveIT stx proWRITEGAME+8 + 1120 | 1 toutadisparu.s 583 | Code | 00 | 2 | 3 | 00/042A : 8C EB 09 | sty proWRITEGAME+4 + 1121 | 1 toutadisparu.s 584 | Code | 00 | | 4 | 00/042D : 22 A8 00 E1 | jsl {$e100a8} + 1122 | 1 toutadisparu.s 585 | Data | 00 | | 2 | 00/0431 : 13 20 | dw $2013 + 1123 | 1 toutadisparu.s 586 | Data | 00 | 3 | 4 | 00/0433 : E7 09 00 00 | adrl proWRITEGAME + 1124 | 1 toutadisparu.s 587 | Code | 00 | | 1 | 00/0437 : 60 | rts + 1125 | 1 toutadisparu.s 588 | Empty | 00 | | 0 | 00/0438 | + 1126 | 1 toutadisparu.s 589 | Comment | 00 | | 0 | 00/0438 | *----------------------------------- Restart + 1127 | 1 toutadisparu.s 590 | Empty | 00 | | 0 | 00/0438 | + 1128 | 1 toutadisparu.s 591 | Code | 00 | 2 | 3 | 00/0438 : 20 70 C3 | doRESTART jsr suspendMUSIC ; NTP off + 1129 | 1 toutadisparu.s 592 | Code | 00 | 2 | 3 | 00/043B : 20 20 07 | jsr saveBACK + 1130 | 1 toutadisparu.s 593 | Empty | 00 | | 0 | 00/043E | + 1131 | 1 toutadisparu.s 594 | Macro | 00 | | 0 | 00/043E | PushWord #0 + 1133 | 1 toutadisparu.s 594 | Code | 00 | | 3 | 00/043E : F4 00 00 | PEA #0 + 1136 | 1 toutadisparu.s 595 | Macro | 00 | | 0 | 00/0441 | PushWord #5 + 1138 | 1 toutadisparu.s 595 | Code | 00 | | 3 | 00/0441 : F4 05 00 | PEA #5 + 1141 | 1 toutadisparu.s 596 | Macro | 00 | | 0 | 00/0444 | PushLong #0 + 1145 | 1 toutadisparu.s 596 | Code | 00 | | 3 | 00/0444 : F4 00 00 | PEA #^#0 + 1152 | 1 toutadisparu.s 596 | Code | 00 | | 3 | 00/0447 : F4 00 00 | PEA #0 + 1155 | 1 toutadisparu.s 597 | Code | 00 | | 3 | 00/044A : F4 00 00 | pea $0000 + 1156 | 1 toutadisparu.s 598 | Code | 00 | | 3 | 00/044D : A9 00 02 | lda #{$0200} + 1157 | 1 toutadisparu.s 599 | Code | 00 | 2 | 3 | 00/0450 : 0D BA 07 | ora saveLANGUAGE + 1158 | 1 toutadisparu.s 600 | Code | 00 | | 1 | 00/0453 : 48 | pha + 1159 | 1 toutadisparu.s 601 | Macro | 00 | | 0 | 00/0454 | _AlertWindow + 1161 | 1 toutadisparu.s 601 | Code | 00 | | 3 | 00/0454 : A2 0E 59 | LDX #$590E ; load tool call # + 1162 | 1 toutadisparu.s 601 | Code | 00 | | 4 | 00/0457 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1163 | 1 toutadisparu.s 602 | Empty | 00 | | 0 | 00/045B | + 1164 | 1 toutadisparu.s 603 | Code | 00 | 2 | 3 | 00/045B : 20 3E 07 | jsr loadBACK + 1165 | 1 toutadisparu.s 604 | Empty | 00 | | 0 | 00/045E | + 1166 | 1 toutadisparu.s 605 | Code | 00 | | 1 | 00/045E : 68 | pla + 1167 | 1 toutadisparu.s 606 | Code | 00 | | 2 | 00/045F : F0 03 | beq re1 + 1168 | 1 toutadisparu.s 607 | Code | 00 | 2 | 3 | 00/0461 : 4C 80 C3 | jmp resumeMUSIC ; NTP on + 1169 | 1 toutadisparu.s 608 | Empty | 00 | | 0 | 00/0464 | + 1170 | 1 toutadisparu.s 609 | Code | 00 | 2 | 3 | 00/0464 : 20 2F 15 | re1 jsr fin_aventure + 1171 | 1 toutadisparu.s 610 | Code | 00 | 2 | 3 | 00/0467 : 20 3F 11 | jsr initialisation_absolue + 1172 | 1 toutadisparu.s 611 | Code | 00 | | 3 | 00/046A : A9 02 00 | lda #{2} + 1173 | 1 toutadisparu.s 612 | Code | 00 | 2 | 3 | 00/046D : 8D 0D 29 | sta escape + 1174 | 1 toutadisparu.s 613 | Code | 00 | | 1 | 00/0470 : 60 | rts + 1175 | 1 toutadisparu.s 614 | Empty | 00 | | 0 | 00/0471 | + 1176 | 1 toutadisparu.s 615 | Comment | 00 | | 0 | 00/0471 | *----------------------------------- Quit + 1177 | 1 toutadisparu.s 616 | Empty | 00 | | 0 | 00/0471 | + 1178 | 1 toutadisparu.s 617 | Code | 00 | 2 | 3 | 00/0471 : 20 70 C3 | doQUIT jsr suspendMUSIC ; NTP off + 1179 | 1 toutadisparu.s 618 | Code | 00 | 2 | 3 | 00/0474 : 20 20 07 | jsr saveBACK + 1180 | 1 toutadisparu.s 619 | Empty | 00 | | 0 | 00/0477 | + 1181 | 1 toutadisparu.s 620 | Macro | 00 | | 0 | 00/0477 | PushWord #0 + 1183 | 1 toutadisparu.s 620 | Code | 00 | | 3 | 00/0477 : F4 00 00 | PEA #0 + 1186 | 1 toutadisparu.s 621 | Macro | 00 | | 0 | 00/047A | PushWord #5 + 1188 | 1 toutadisparu.s 621 | Code | 00 | | 3 | 00/047A : F4 05 00 | PEA #5 + 1191 | 1 toutadisparu.s 622 | Macro | 00 | | 0 | 00/047D | PushLong #0 + 1195 | 1 toutadisparu.s 622 | Code | 00 | | 3 | 00/047D : F4 00 00 | PEA #^#0 + 1202 | 1 toutadisparu.s 622 | Code | 00 | | 3 | 00/0480 : F4 00 00 | PEA #0 + 1205 | 1 toutadisparu.s 623 | Code | 00 | | 3 | 00/0483 : F4 00 00 | pea $0000 + 1206 | 1 toutadisparu.s 624 | Code | 00 | | 3 | 00/0486 : A9 00 01 | lda #{$0100} + 1207 | 1 toutadisparu.s 625 | Code | 00 | 2 | 3 | 00/0489 : 0D BA 07 | ora saveLANGUAGE + 1208 | 1 toutadisparu.s 626 | Code | 00 | | 1 | 00/048C : 48 | pha + 1209 | 1 toutadisparu.s 627 | Macro | 00 | | 0 | 00/048D | _AlertWindow + 1211 | 1 toutadisparu.s 627 | Code | 00 | | 3 | 00/048D : A2 0E 59 | LDX #$590E ; load tool call # + 1212 | 1 toutadisparu.s 627 | Code | 00 | | 4 | 00/0490 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1213 | 1 toutadisparu.s 628 | Empty | 00 | | 0 | 00/0494 | + 1214 | 1 toutadisparu.s 629 | Code | 00 | 2 | 3 | 00/0494 : 20 3E 07 | jsr loadBACK + 1215 | 1 toutadisparu.s 630 | Code | 00 | 2 | 3 | 00/0497 : 20 80 C3 | jsr resumeMUSIC ; NTP on + 1216 | 1 toutadisparu.s 631 | Empty | 00 | | 0 | 00/049A | + 1217 | 1 toutadisparu.s 632 | Code | 00 | | 1 | 00/049A : 68 | pla + 1218 | 1 toutadisparu.s 633 | Code | 00 | | 2 | 00/049B : F0 01 | beq meQUIT + 1219 | 1 toutadisparu.s 634 | Code | 00 | | 1 | 00/049D : 60 | rts + 1220 | 1 toutadisparu.s 635 | Empty | 00 | | 0 | 00/049E | + 1221 | 1 toutadisparu.s 636 | Comment | 00 | | 0 | 00/049E | *----------------------------------- Quit + 1222 | 1 toutadisparu.s 637 | Empty | 00 | | 0 | 00/049E | + 1223 | 1 toutadisparu.s 638 | Code | 00 | 2 | 3 | 00/049E : 20 F3 C2 | meQUIT jsr stopNTP + 1224 | 1 toutadisparu.s 639 | Empty | 00 | | 0 | 00/04A1 | + 1225 | 1 toutadisparu.s 640 | Empty | 00 | | 0 | 00/04A1 | meQUIT0 + 1226 | 1 toutadisparu.s 641 | Macro | 00 | | 0 | 00/04A1 | PushWord #{1} + 1228 | 1 toutadisparu.s 641 | Code | 00 | | 3 | 00/04A1 : F4 01 00 | PEA #{1} + 1231 | 1 toutadisparu.s 642 | Macro | 00 | | 0 | 00/04A4 | PushLong SStopREC + 1239 | 1 toutadisparu.s 642 | Code | 00 | 2 | 3 | 00/04A4 : AD 98 07 | LDA SStopREC+2 + 1240 | 1 toutadisparu.s 642 | Code | 00 | | 1 | 00/04A7 : 48 | PHA + 1248 | 1 toutadisparu.s 642 | Code | 00 | 2 | 3 | 00/04A8 : AD 96 07 | LDA SStopREC + 1249 | 1 toutadisparu.s 642 | Code | 00 | | 1 | 00/04AB : 48 | PHA + 1251 | 1 toutadisparu.s 643 | Macro | 00 | | 0 | 00/04AC | _ShutDownTools + 1253 | 1 toutadisparu.s 643 | Code | 00 | | 3 | 00/04AC : A2 01 19 | LDX #$1901 ; load tool call # + 1254 | 1 toutadisparu.s 643 | Code | 00 | | 4 | 00/04AF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1255 | 1 toutadisparu.s 644 | Empty | 00 | | 0 | 00/04B3 | + 1256 | 1 toutadisparu.s 645 | Empty | 00 | | 0 | 00/04B3 | meQUIT1 + 1257 | 1 toutadisparu.s 646 | Macro | 00 | | 0 | 00/04B3 | PushWord myID + 1262 | 1 toutadisparu.s 646 | Code | 00 | 2 | 3 | 00/04B3 : AD 92 07 | LDA myID + 1263 | 1 toutadisparu.s 646 | Code | 00 | | 1 | 00/04B6 : 48 | PHA + 1265 | 1 toutadisparu.s 647 | Macro | 00 | | 0 | 00/04B7 | _DisposeAll + 1267 | 1 toutadisparu.s 647 | Code | 00 | | 3 | 00/04B7 : A2 02 11 | LDX #$1102 ; load tool call # + 1268 | 1 toutadisparu.s 647 | Code | 00 | | 4 | 00/04BA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1269 | 1 toutadisparu.s 648 | Empty | 00 | | 0 | 00/04BE | + 1270 | 1 toutadisparu.s 649 | Macro | 00 | | 0 | 00/04BE | PushWord mainID + 1275 | 1 toutadisparu.s 649 | Code | 00 | 2 | 3 | 00/04BE : AD 90 07 | LDA mainID + 1276 | 1 toutadisparu.s 649 | Code | 00 | | 1 | 00/04C1 : 48 | PHA + 1278 | 1 toutadisparu.s 650 | Macro | 00 | | 0 | 00/04C2 | _DisposeAll + 1280 | 1 toutadisparu.s 650 | Code | 00 | | 3 | 00/04C2 : A2 02 11 | LDX #$1102 ; load tool call # + 1281 | 1 toutadisparu.s 650 | Code | 00 | | 4 | 00/04C5 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1282 | 1 toutadisparu.s 651 | Empty | 00 | | 0 | 00/04C9 | + 1283 | 1 toutadisparu.s 652 | Macro | 00 | | 0 | 00/04C9 | PushWord mainID + 1288 | 1 toutadisparu.s 652 | Code | 00 | 2 | 3 | 00/04C9 : AD 90 07 | LDA mainID + 1289 | 1 toutadisparu.s 652 | Code | 00 | | 1 | 00/04CC : 48 | PHA + 1291 | 1 toutadisparu.s 653 | Macro | 00 | | 0 | 00/04CD | _MMShutDown + 1293 | 1 toutadisparu.s 653 | Code | 00 | | 3 | 00/04CD : A2 02 03 | LDX #$302 ; load tool call # + 1294 | 1 toutadisparu.s 653 | Code | 00 | | 4 | 00/04D0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1295 | 1 toutadisparu.s 654 | Empty | 00 | | 0 | 00/04D4 | + 1296 | 1 toutadisparu.s 655 | Macro | 00 | | 0 | 00/04D4 | _TLShutDown + 1298 | 1 toutadisparu.s 655 | Code | 00 | | 3 | 00/04D4 : A2 01 03 | LDX #$301 ; load tool call # + 1299 | 1 toutadisparu.s 655 | Code | 00 | | 4 | 00/04D7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1300 | 1 toutadisparu.s 656 | Empty | 00 | | 0 | 00/04DB | + 1301 | 1 toutadisparu.s 657 | Code | 00 | | 4 | 00/04DB : 22 A8 00 E1 | jsl {$e100a8} + 1302 | 1 toutadisparu.s 658 | Data | 00 | | 2 | 00/04DF : 29 20 | dw $2029 + 1303 | 1 toutadisparu.s 659 | Data | 00 | 3 | 4 | 00/04E1 : 43 0A 00 00 | adrl proQUIT + 1304 | 1 toutadisparu.s 660 | Empty | 00 | | 0 | 00/04E5 | + 1305 | 1 toutadisparu.s 661 | Code | 00 | | 2 | 00/04E5 : 00 BD | brk $bd + 1306 | 1 toutadisparu.s 662 | Empty | 00 | | 0 | 00/04E7 | + 1307 | 1 toutadisparu.s 663 | Comment | 00 | | 0 | 00/04E7 | *---------------------------------------- + 1308 | 1 toutadisparu.s 664 | Comment | 00 | | 0 | 00/04E7 | * MEMOIRE + 1309 | 1 toutadisparu.s 665 | Comment | 00 | | 0 | 00/04E7 | *---------------------------------------- + 1310 | 1 toutadisparu.s 666 | Empty | 00 | | 0 | 00/04E7 | + 1311 | 1 toutadisparu.s 667 | Code | 00 | | 1 | 00/04E7 : 48 | make64KB pha + 1312 | 1 toutadisparu.s 668 | Code | 00 | | 1 | 00/04E8 : 48 | pha + 1313 | 1 toutadisparu.s 669 | Macro | 00 | | 0 | 00/04E9 | PushLong #$010000 + 1317 | 1 toutadisparu.s 669 | Code | 00 | | 3 | 00/04E9 : F4 01 00 | PEA #^#$010000 + 1324 | 1 toutadisparu.s 669 | Code | 00 | | 3 | 00/04EC : F4 00 00 | PEA #$010000 + 1327 | 1 toutadisparu.s 670 | Macro | 00 | | 0 | 00/04EF | PushWord myID + 1332 | 1 toutadisparu.s 670 | Code | 00 | 2 | 3 | 00/04EF : AD 92 07 | LDA myID + 1333 | 1 toutadisparu.s 670 | Code | 00 | | 1 | 00/04F2 : 48 | PHA + 1335 | 1 toutadisparu.s 671 | Macro | 00 | | 0 | 00/04F3 | PushWord #%11000000_00011100 + 1337 | 1 toutadisparu.s 671 | Code | 00 | | 3 | 00/04F3 : F4 1C C0 | PEA #%11000000_00011100 + 1340 | 1 toutadisparu.s 672 | Macro | 00 | | 0 | 00/04F6 | PushLong #0 + 1344 | 1 toutadisparu.s 672 | Code | 00 | | 3 | 00/04F6 : F4 00 00 | PEA #^#0 + 1351 | 1 toutadisparu.s 672 | Code | 00 | | 3 | 00/04F9 : F4 00 00 | PEA #0 + 1354 | 1 toutadisparu.s 673 | Macro | 00 | | 0 | 00/04FC | _NewHandle + 1356 | 1 toutadisparu.s 673 | Code | 00 | | 3 | 00/04FC : A2 02 09 | LDX #$902 ; load tool call # + 1357 | 1 toutadisparu.s 673 | Code | 00 | | 4 | 00/04FF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1358 | 1 toutadisparu.s 674 | Code | 00 | | 1 | 00/0503 : 0B | phd + 1359 | 1 toutadisparu.s 675 | Code | 00 | | 1 | 00/0504 : 3B | tsc + 1360 | 1 toutadisparu.s 676 | Code | 00 | | 1 | 00/0505 : 5B | tcd + 1361 | 1 toutadisparu.s 677 | Code | 00 | | 2 | 00/0506 : A7 03 | lda [3] + 1362 | 1 toutadisparu.s 678 | Code | 00 | | 1 | 00/0508 : AA | tax ; low in X + 1363 | 1 toutadisparu.s 679 | Code | 00 | | 3 | 00/0509 : A0 02 00 | ldy #2 + 1364 | 1 toutadisparu.s 680 | Code | 00 | | 2 | 00/050C : B7 03 | lda [3],y + 1365 | 1 toutadisparu.s 681 | Code | 00 | | 1 | 00/050E : 9B | txy ; low in Y + 1366 | 1 toutadisparu.s 682 | Code | 00 | | 1 | 00/050F : AA | tax ; high in X + 1367 | 1 toutadisparu.s 683 | Code | 00 | | 1 | 00/0510 : 2B | pld + 1368 | 1 toutadisparu.s 684 | Code | 00 | | 1 | 00/0511 : 68 | pla ; we do not keep track of the handle + 1369 | 1 toutadisparu.s 685 | Code | 00 | | 1 | 00/0512 : 68 | pla + 1370 | 1 toutadisparu.s 686 | Code | 00 | | 1 | 00/0513 : 60 | rts + 1371 | 1 toutadisparu.s 687 | Empty | 00 | | 0 | 00/0514 | + 1372 | 1 toutadisparu.s 688 | Comment | 00 | | 0 | 00/0514 | *---------------------------------------- + 1373 | 1 toutadisparu.s 689 | Comment | 00 | | 0 | 00/0514 | * GFX + 1374 | 1 toutadisparu.s 690 | Comment | 00 | | 0 | 00/0514 | *---------------------------------------- + 1375 | 1 toutadisparu.s 691 | Empty | 00 | | 0 | 00/0514 | + 1376 | 1 toutadisparu.s 692 | Comment | 00 | | 0 | 00/0514 | *-------------------------------------- + 1377 | 1 toutadisparu.s 693 | Empty | 00 | | 0 | 00/0514 | + 1378 | 1 toutadisparu.s 694 | Code | 00 | | 3 | 00/0514 : A9 4B 00 | nextVBL lda #75 + 1379 | 1 toutadisparu.s 695 | Code | 00 | | 1 | 00/0517 : 48 | pha + 1380 | 1 toutadisparu.s 696 | Code | 00 | | 4 | 00/0518 : AF 2E C0 E0 | ozunid_4 ldal $e0c02e + 1381 | 1 toutadisparu.s 697 | Code | 00 | | 3 | 00/051C : 29 7F 00 | and #$7f + 1382 | 1 toutadisparu.s 698 | Code | 00 | | 2 | 00/051F : C3 01 | cmp 1,s + 1383 | 1 toutadisparu.s 699 | Code | 00 | | 2 | 00/0521 : 90 F5 | blt ozunid_4 + 1384 | 1 toutadisparu.s 700 | Code | 00 | | 3 | 00/0523 : C9 64 00 | cmp #100 + 1385 | 1 toutadisparu.s 701 | Code | 00 | | 2 | 00/0526 : B0 F0 | bge ozunid_4 + 1386 | 1 toutadisparu.s 702 | Code | 00 | | 1 | 00/0528 : 68 | pla + 1387 | 1 toutadisparu.s 703 | Empty | 00 | | 0 | 00/0529 | + 1388 | 1 toutadisparu.s 704 | Code | 00 | | 4 | 00/0529 : AF 18 C0 E0 | waitVBL ldal {$e0c019}-1 + 1389 | 1 toutadisparu.s 705 | Code | 00 | | 2 | 00/052D : 10 FA | bpl waitVBL + 1390 | 1 toutadisparu.s 706 | Code | 00 | | 1 | 00/052F : 60 | rts + 1391 | 1 toutadisparu.s 707 | Empty | 00 | | 0 | 00/0530 | + 1392 | 1 toutadisparu.s 708 | Code | 00 | | 4 | 00/0530 : AF FF BF E0 | waitKEY ldal {$e0c000}-1 + 1393 | 1 toutadisparu.s 709 | Code | 00 | | 2 | 00/0534 : 10 FA | bpl waitKEY + 1394 | 1 toutadisparu.s 710 | Code | 00 | | 4 | 00/0536 : 8F 0F C0 E0 | stal {$e0c010}-1 + 1395 | 1 toutadisparu.s 711 | Code | 00 | | 1 | 00/053A : 60 | rts + 1396 | 1 toutadisparu.s 712 | Empty | 00 | | 0 | 00/053B | + 1397 | 1 toutadisparu.s 713 | Comment | 00 | | 0 | 00/053B | *--- On attend un clic ou une combinaison de touches + 1398 | 1 toutadisparu.s 714 | Empty | 00 | | 0 | 00/053B | + 1399 | 1 toutadisparu.s 715 | Code | 00 | 2 | 3 | 00/053B : EE 6A 07 | waitEVENT inc VBLCounter0 + 1400 | 1 toutadisparu.s 716 | Empty | 00 | | 0 | 00/053E | + 1401 | 1 toutadisparu.s 717 | Macro | 00 | | 0 | 00/053E | PushWord #0 + 1403 | 1 toutadisparu.s 717 | Code | 00 | | 3 | 00/053E : F4 00 00 | PEA #0 + 1406 | 1 toutadisparu.s 718 | Macro | 00 | | 0 | 00/0541 | PushWord #%00000000_00001010 + 1408 | 1 toutadisparu.s 718 | Code | 00 | | 3 | 00/0541 : F4 0A 00 | PEA #%00000000_00001010 + 1411 | 1 toutadisparu.s 719 | Macro | 00 | | 0 | 00/0544 | PushLong #taskREC + 1415 | 1 toutadisparu.s 719 | Code | 00 | 1 >>16 | 3 | 00/0544 : F4 00 00 | PEA #^#taskREC + 1422 | 1 toutadisparu.s 719 | Code | 00 | 2 | 3 | 00/0547 : F4 63 08 | PEA #taskREC + 1425 | 1 toutadisparu.s 720 | Macro | 00 | | 0 | 00/054A | _GetNextEvent + 1427 | 1 toutadisparu.s 720 | Code | 00 | | 3 | 00/054A : A2 06 0A | LDX #$A06 ; load tool call # + 1428 | 1 toutadisparu.s 720 | Code | 00 | | 4 | 00/054D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1429 | 1 toutadisparu.s 721 | Code | 00 | | 1 | 00/0551 : 68 | pla + 1430 | 1 toutadisparu.s 722 | Code | 00 | | 2 | 00/0552 : F0 E7 | beq waitEVENT + 1431 | 1 toutadisparu.s 723 | Empty | 00 | | 0 | 00/0554 | + 1432 | 1 toutadisparu.s 724 | Code | 00 | 2 | 3 | 00/0554 : AD 63 08 | lda taskREC + 1433 | 1 toutadisparu.s 725 | Code | 00 | | 3 | 00/0557 : C9 01 00 | cmp #{$0001} + 1434 | 1 toutadisparu.s 726 | Code | 00 | | 2 | 00/055A : F0 01 | beq we_1 + 1435 | 1 toutadisparu.s 727 | Code | 00 | | 1 | 00/055C : 60 | rts + 1436 | 1 toutadisparu.s 728 | Empty | 00 | | 0 | 00/055D | + 1437 | 1 toutadisparu.s 729 | Code | 00 | 2 | 3 | 00/055D : EE 6A 07 | we_1 inc VBLCounter0 + 1438 | 1 toutadisparu.s 730 | Empty | 00 | | 0 | 00/0560 | + 1439 | 1 toutadisparu.s 731 | Macro | 00 | | 0 | 00/0560 | PushWord #0 + 1441 | 1 toutadisparu.s 731 | Code | 00 | | 3 | 00/0560 : F4 00 00 | PEA #0 + 1444 | 1 toutadisparu.s 732 | Macro | 00 | | 0 | 00/0563 | PushWord #0 + 1446 | 1 toutadisparu.s 732 | Code | 00 | | 3 | 00/0563 : F4 00 00 | PEA #0 + 1449 | 1 toutadisparu.s 733 | Macro | 00 | | 0 | 00/0566 | _StillDown + 1451 | 1 toutadisparu.s 733 | Code | 00 | | 3 | 00/0566 : A2 06 0E | LDX #$E06 ; load tool call # + 1452 | 1 toutadisparu.s 733 | Code | 00 | | 4 | 00/0569 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1453 | 1 toutadisparu.s 734 | Code | 00 | | 1 | 00/056D : 68 | pla + 1454 | 1 toutadisparu.s 735 | Code | 00 | | 2 | 00/056E : D0 ED | bne we_1 + 1455 | 1 toutadisparu.s 736 | Empty | 00 | | 0 | 00/0570 | + 1456 | 1 toutadisparu.s 737 | Code | 00 | | 3 | 00/0570 : A9 01 00 | lda #{$0001} + 1457 | 1 toutadisparu.s 738 | Code | 00 | | 1 | 00/0573 : 60 | rts + 1458 | 1 toutadisparu.s 739 | Empty | 00 | | 0 | 00/0574 | + 1459 | 1 toutadisparu.s 740 | Comment | 00 | | 0 | 00/0574 | *-------------------------------------- + 1460 | 1 toutadisparu.s 741 | Empty | 00 | | 0 | 00/0574 | + 1461 | 1 toutadisparu.s 742 | Code | 00 | | 2 | 00/0574 : 84 A0 | fadeIN sty {{{$80}+$10}+$10} + 1462 | 1 toutadisparu.s 743 | Code | 00 | | 2 | 00/0576 : 86 A2 | stx {{{$80}+$10}+$10}+2 + 1463 | 1 toutadisparu.s 744 | Empty | 00 | | 0 | 00/0578 | + 1464 | 1 toutadisparu.s 745 | Macro | 00 | | 0 | 00/0578 | _HideCursor + 1466 | 1 toutadisparu.s 745 | Code | 00 | | 3 | 00/0578 : A2 04 90 | LDX #$9004 ; load tool call # + 1467 | 1 toutadisparu.s 745 | Code | 00 | | 4 | 00/057B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1468 | 1 toutadisparu.s 746 | Empty | 00 | | 0 | 00/057F | + 1469 | 1 toutadisparu.s 747 | Code | 00 | | 3 | 00/057F : A0 00 20 | ldy #$2000 + 1470 | 1 toutadisparu.s 748 | Code | 00 | | 2 | 00/0582 : 84 A4 | sty {{{{$80}+$10}+$10}+4} + 1471 | 1 toutadisparu.s 749 | Code | 00 | | 3 | 00/0584 : A2 E1 00 | ldx #$00e1 + 1472 | 1 toutadisparu.s 750 | Code | 00 | | 2 | 00/0587 : 86 A6 | stx {{{{$80}+$10}+$10}+4}+2 + 1473 | 1 toutadisparu.s 751 | Empty | 00 | | 0 | 00/0589 | + 1474 | 1 toutadisparu.s 752 | Code | 00 | | 3 | 00/0589 : A0 00 7E | ldy #$7e00 + 1475 | 1 toutadisparu.s 753 | Code | 00 | | 3 | 00/058C : A9 00 00 | lda #0 + 1476 | 1 toutadisparu.s 754 | Code | 00 | | 2 | 00/058F : 97 A4 | ozunid_5 sta [{{{{$80}+$10}+$10}+4}],y + 1477 | 1 toutadisparu.s 755 | Code | 00 | | 1 | 00/0591 : C8 | iny + 1478 | 1 toutadisparu.s 756 | Code | 00 | | 1 | 00/0592 : C8 | iny + 1479 | 1 toutadisparu.s 757 | Code | 00 | | 2 | 00/0593 : 10 FA | bpl ozunid_5 + 1480 | 1 toutadisparu.s 758 | Empty | 00 | | 0 | 00/0595 | + 1481 | 1 toutadisparu.s 759 | Code | 00 | | 3 | 00/0595 : A0 FE 7D | ldy #$7dfe + 1482 | 1 toutadisparu.s 760 | Code | 00 | | 2 | 00/0598 : B7 A0 | ozunid_6 lda [{{{$80}+$10}+$10}],y + 1483 | 1 toutadisparu.s 761 | Code | 00 | | 2 | 00/059A : 97 A4 | sta [{{{{$80}+$10}+$10}+4}],y + 1484 | 1 toutadisparu.s 762 | Code | 00 | | 1 | 00/059C : 88 | dey + 1485 | 1 toutadisparu.s 763 | Code | 00 | | 1 | 00/059D : 88 | dey + 1486 | 1 toutadisparu.s 764 | Code | 00 | | 2 | 00/059E : 10 F8 | bpl ozunid_6 + 1487 | 1 toutadisparu.s 765 | Empty | 00 | | 0 | 00/05A0 | + 1488 | 1 toutadisparu.s 766 | Code | 00 | | 2 | 00/05A0 : A5 A0 | fadeIN1 lda {{{$80}+$10}+$10} + 1489 | 1 toutadisparu.s 767 | Code | 00 | | 1 | 00/05A2 : 18 | clc + 1490 | 1 toutadisparu.s 768 | Code | 00 | | 3 | 00/05A3 : 69 00 7E | adc #$7e00 + 1491 | 1 toutadisparu.s 769 | Code | 00 | | 2 | 00/05A6 : 85 A0 | sta {{{$80}+$10}+$10} + 1492 | 1 toutadisparu.s 770 | Code | 00 | | 2 | 00/05A8 : A5 A2 | lda {{{$80}+$10}+$10}+2 + 1493 | 1 toutadisparu.s 771 | Code | 00 | | 3 | 00/05AA : 69 00 00 | adc #0 + 1494 | 1 toutadisparu.s 772 | Code | 00 | | 2 | 00/05AD : 85 A2 | sta {{{$80}+$10}+$10}+2 + 1495 | 1 toutadisparu.s 773 | Empty | 00 | | 0 | 00/05AF | + 1496 | 1 toutadisparu.s 774 | Code | 00 | | 2 | 00/05AF : A5 A4 | lda {{{{$80}+$10}+$10}+4} + 1497 | 1 toutadisparu.s 775 | Code | 00 | | 1 | 00/05B1 : 18 | clc + 1498 | 1 toutadisparu.s 776 | Code | 00 | | 3 | 00/05B2 : 69 00 7E | adc #$7e00 + 1499 | 1 toutadisparu.s 777 | Code | 00 | | 2 | 00/05B5 : 85 A4 | sta {{{{$80}+$10}+$10}+4} + 1500 | 1 toutadisparu.s 778 | Code | 00 | | 2 | 00/05B7 : A5 A6 | lda {{{{$80}+$10}+$10}+4}+2 + 1501 | 1 toutadisparu.s 779 | Code | 00 | | 3 | 00/05B9 : 69 00 00 | adc #0 + 1502 | 1 toutadisparu.s 780 | Code | 00 | | 2 | 00/05BC : 85 A6 | sta {{{{$80}+$10}+$10}+4}+2 + 1503 | 1 toutadisparu.s 781 | Empty | 00 | | 0 | 00/05BE | + 1504 | 1 toutadisparu.s 782 | Code | 00 | | 3 | 00/05BE : A2 0F 00 | ldx #$000f + 1505 | 1 toutadisparu.s 783 | Code | 00 | | 3 | 00/05C1 : A0 FE 01 | fadeIN2 ldy #$01fe + 1506 | 1 toutadisparu.s 784 | Code | 00 | | 2 | 00/05C4 : B7 A4 | fadeIN3 lda [{{{{$80}+$10}+$10}+4}],y + 1507 | 1 toutadisparu.s 785 | Code | 00 | | 3 | 00/05C6 : 29 0F 00 | and #$000f + 1508 | 1 toutadisparu.s 786 | Code | 00 | 2 | 3 | 00/05C9 : 8D B8 07 | sta temp + 1509 | 1 toutadisparu.s 787 | Code | 00 | | 2 | 00/05CC : B7 A0 | lda [{{{$80}+$10}+$10}],y + 1510 | 1 toutadisparu.s 788 | Code | 00 | | 3 | 00/05CE : 29 0F 00 | and #$000f + 1511 | 1 toutadisparu.s 789 | Code | 00 | 2 | 3 | 00/05D1 : CD B8 07 | cmp temp + 1512 | 1 toutadisparu.s 790 | Code | 00 | | 2 | 00/05D4 : F0 08 | beq fadeIN4 + 1513 | 1 toutadisparu.s 791 | Code | 00 | | 2 | 00/05D6 : B7 A4 | lda [{{{{$80}+$10}+$10}+4}],y + 1514 | 1 toutadisparu.s 792 | Code | 00 | | 1 | 00/05D8 : 18 | clc + 1515 | 1 toutadisparu.s 793 | Code | 00 | | 3 | 00/05D9 : 69 01 00 | adc #$0001 + 1516 | 1 toutadisparu.s 794 | Code | 00 | | 2 | 00/05DC : 97 A4 | sta [{{{{$80}+$10}+$10}+4}],y + 1517 | 1 toutadisparu.s 795 | Code | 00 | | 2 | 00/05DE : B7 A4 | fadeIN4 lda [{{{{$80}+$10}+$10}+4}],y + 1518 | 1 toutadisparu.s 796 | Code | 00 | | 3 | 00/05E0 : 29 F0 00 | and #$00f0 + 1519 | 1 toutadisparu.s 797 | Code | 00 | 2 | 3 | 00/05E3 : 8D B8 07 | sta temp + 1520 | 1 toutadisparu.s 798 | Code | 00 | | 2 | 00/05E6 : B7 A0 | lda [{{{$80}+$10}+$10}],y + 1521 | 1 toutadisparu.s 799 | Code | 00 | | 3 | 00/05E8 : 29 F0 00 | and #$00f0 + 1522 | 1 toutadisparu.s 800 | Code | 00 | 2 | 3 | 00/05EB : CD B8 07 | cmp temp + 1523 | 1 toutadisparu.s 801 | Code | 00 | | 2 | 00/05EE : F0 08 | beq fadeIN5 + 1524 | 1 toutadisparu.s 802 | Code | 00 | | 2 | 00/05F0 : B7 A4 | lda [{{{{$80}+$10}+$10}+4}],y + 1525 | 1 toutadisparu.s 803 | Code | 00 | | 1 | 00/05F2 : 18 | clc + 1526 | 1 toutadisparu.s 804 | Code | 00 | | 3 | 00/05F3 : 69 10 00 | adc #$0010 + 1527 | 1 toutadisparu.s 805 | Code | 00 | | 2 | 00/05F6 : 97 A4 | sta [{{{{$80}+$10}+$10}+4}],y + 1528 | 1 toutadisparu.s 806 | Code | 00 | | 2 | 00/05F8 : B7 A4 | fadeIN5 lda [{{{{$80}+$10}+$10}+4}],y + 1529 | 1 toutadisparu.s 807 | Code | 00 | | 3 | 00/05FA : 29 00 0F | and #$0f00 + 1530 | 1 toutadisparu.s 808 | Code | 00 | 2 | 3 | 00/05FD : 8D B8 07 | sta temp + 1531 | 1 toutadisparu.s 809 | Code | 00 | | 2 | 00/0600 : B7 A0 | lda [{{{$80}+$10}+$10}],y + 1532 | 1 toutadisparu.s 810 | Code | 00 | | 3 | 00/0602 : 29 00 0F | and #$0f00 + 1533 | 1 toutadisparu.s 811 | Code | 00 | 2 | 3 | 00/0605 : CD B8 07 | cmp temp + 1534 | 1 toutadisparu.s 812 | Code | 00 | | 2 | 00/0608 : F0 08 | beq fadeIN6 + 1535 | 1 toutadisparu.s 813 | Code | 00 | | 2 | 00/060A : B7 A4 | lda [{{{{$80}+$10}+$10}+4}],y + 1536 | 1 toutadisparu.s 814 | Code | 00 | | 1 | 00/060C : 18 | clc + 1537 | 1 toutadisparu.s 815 | Code | 00 | | 3 | 00/060D : 69 00 01 | adc #$0100 + 1538 | 1 toutadisparu.s 816 | Code | 00 | | 2 | 00/0610 : 97 A4 | sta [{{{{$80}+$10}+$10}+4}],y + 1539 | 1 toutadisparu.s 817 | Empty | 00 | | 0 | 00/0612 | + 1540 | 1 toutadisparu.s 818 | Code | 00 | | 1 | 00/0612 : 88 | fadeIN6 dey + 1541 | 1 toutadisparu.s 819 | Code | 00 | | 1 | 00/0613 : 88 | dey + 1542 | 1 toutadisparu.s 820 | Code | 00 | | 2 | 00/0614 : 10 AE | bpl fadeIN3 + 1543 | 1 toutadisparu.s 821 | Code | 00 | 2 | 3 | 00/0616 : 20 14 05 | jsr nextVBL + 1544 | 1 toutadisparu.s 822 | Code | 00 | | 1 | 00/0619 : CA | dex + 1545 | 1 toutadisparu.s 823 | Code | 00 | | 2 | 00/061A : 10 A5 | bpl fadeIN2 + 1546 | 1 toutadisparu.s 824 | Empty | 00 | | 0 | 00/061C | + 1547 | 1 toutadisparu.s 825 | Macro | 00 | | 0 | 00/061C | _ShowCursor + 1549 | 1 toutadisparu.s 825 | Code | 00 | | 3 | 00/061C : A2 04 91 | LDX #$9104 ; load tool call # + 1550 | 1 toutadisparu.s 825 | Code | 00 | | 4 | 00/061F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1551 | 1 toutadisparu.s 826 | Code | 00 | | 1 | 00/0623 : 60 | rts + 1552 | 1 toutadisparu.s 827 | Empty | 00 | | 0 | 00/0624 | + 1553 | 1 toutadisparu.s 828 | Comment | 00 | | 0 | 00/0624 | *--- + 1554 | 1 toutadisparu.s 829 | Empty | 00 | | 0 | 00/0624 | + 1555 | 1 toutadisparu.s 830 | Code | 00 | | 3 | 00/0624 : A9 00 9E | fadeOUT lda #$9e00 + 1556 | 1 toutadisparu.s 831 | Code | 00 | | 2 | 00/0627 : 85 A0 | sta {{{$80}+$10}+$10} + 1557 | 1 toutadisparu.s 832 | Code | 00 | | 3 | 00/0629 : A9 E1 00 | lda #$00e1 + 1558 | 1 toutadisparu.s 833 | Code | 00 | | 2 | 00/062C : 85 A2 | sta {{{$80}+$10}+$10}+2 + 1559 | 1 toutadisparu.s 834 | Empty | 00 | | 0 | 00/062E | + 1560 | 1 toutadisparu.s 835 | Macro | 00 | | 0 | 00/062E | _HideCursor + 1562 | 1 toutadisparu.s 835 | Code | 00 | | 3 | 00/062E : A2 04 90 | LDX #$9004 ; load tool call # + 1563 | 1 toutadisparu.s 835 | Code | 00 | | 4 | 00/0631 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1564 | 1 toutadisparu.s 836 | Empty | 00 | | 0 | 00/0635 | + 1565 | 1 toutadisparu.s 837 | Code | 00 | | 3 | 00/0635 : A2 0F 00 | ldx #$000f + 1566 | 1 toutadisparu.s 838 | Code | 00 | | 3 | 00/0638 : A0 FE 01 | fadeOUT1 ldy #$01fe + 1567 | 1 toutadisparu.s 839 | Code | 00 | | 2 | 00/063B : B7 A0 | fadeOUT2 lda [{{{$80}+$10}+$10}],y + 1568 | 1 toutadisparu.s 840 | Code | 00 | | 3 | 00/063D : 29 0F 00 | and #$000f + 1569 | 1 toutadisparu.s 841 | Code | 00 | | 2 | 00/0640 : F0 08 | beq fadeOUT3 + 1570 | 1 toutadisparu.s 842 | Code | 00 | | 2 | 00/0642 : B7 A0 | lda [{{{$80}+$10}+$10}],y + 1571 | 1 toutadisparu.s 843 | Code | 00 | | 1 | 00/0644 : 38 | sec + 1572 | 1 toutadisparu.s 844 | Code | 00 | | 3 | 00/0645 : E9 01 00 | sbc #$0001 + 1573 | 1 toutadisparu.s 845 | Code | 00 | | 2 | 00/0648 : 97 A0 | sta [{{{$80}+$10}+$10}],y + 1574 | 1 toutadisparu.s 846 | Code | 00 | | 2 | 00/064A : B7 A0 | fadeOUT3 lda [{{{$80}+$10}+$10}],y + 1575 | 1 toutadisparu.s 847 | Code | 00 | | 3 | 00/064C : 29 F0 00 | and #$00f0 + 1576 | 1 toutadisparu.s 848 | Code | 00 | | 2 | 00/064F : F0 08 | beq fadeOUT4 + 1577 | 1 toutadisparu.s 849 | Code | 00 | | 2 | 00/0651 : B7 A0 | lda [{{{$80}+$10}+$10}],y + 1578 | 1 toutadisparu.s 850 | Code | 00 | | 1 | 00/0653 : 38 | sec + 1579 | 1 toutadisparu.s 851 | Code | 00 | | 3 | 00/0654 : E9 10 00 | sbc #$0010 + 1580 | 1 toutadisparu.s 852 | Code | 00 | | 2 | 00/0657 : 97 A0 | sta [{{{$80}+$10}+$10}],y + 1581 | 1 toutadisparu.s 853 | Code | 00 | | 2 | 00/0659 : B7 A0 | fadeOUT4 lda [{{{$80}+$10}+$10}],y + 1582 | 1 toutadisparu.s 854 | Code | 00 | | 3 | 00/065B : 29 00 0F | and #$0f00 + 1583 | 1 toutadisparu.s 855 | Code | 00 | | 2 | 00/065E : F0 08 | beq fadeOUT5 + 1584 | 1 toutadisparu.s 856 | Code | 00 | | 2 | 00/0660 : B7 A0 | lda [{{{$80}+$10}+$10}],y + 1585 | 1 toutadisparu.s 857 | Code | 00 | | 1 | 00/0662 : 38 | sec + 1586 | 1 toutadisparu.s 858 | Code | 00 | | 3 | 00/0663 : E9 00 01 | sbc #$0100 + 1587 | 1 toutadisparu.s 859 | Code | 00 | | 2 | 00/0666 : 97 A0 | sta [{{{$80}+$10}+$10}],y + 1588 | 1 toutadisparu.s 860 | Empty | 00 | | 0 | 00/0668 | + 1589 | 1 toutadisparu.s 861 | Code | 00 | | 1 | 00/0668 : 88 | fadeOUT5 dey + 1590 | 1 toutadisparu.s 862 | Code | 00 | | 1 | 00/0669 : 88 | dey + 1591 | 1 toutadisparu.s 863 | Code | 00 | | 2 | 00/066A : 10 CF | bpl fadeOUT2 + 1592 | 1 toutadisparu.s 864 | Code | 00 | 2 | 3 | 00/066C : 20 14 05 | jsr nextVBL + 1593 | 1 toutadisparu.s 865 | Code | 00 | | 1 | 00/066F : CA | dex + 1594 | 1 toutadisparu.s 866 | Code | 00 | | 2 | 00/0670 : 10 C6 | bpl fadeOUT1 + 1595 | 1 toutadisparu.s 867 | Empty | 00 | | 0 | 00/0672 | + 1596 | 1 toutadisparu.s 868 | Macro | 00 | | 0 | 00/0672 | _ShowCursor + 1598 | 1 toutadisparu.s 868 | Code | 00 | | 3 | 00/0672 : A2 04 91 | LDX #$9104 ; load tool call # + 1599 | 1 toutadisparu.s 868 | Code | 00 | | 4 | 00/0675 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1600 | 1 toutadisparu.s 869 | Code | 00 | 2 | 3 | 00/0679 : 4C 91 22 | jmp noircit_ecran + 1601 | 1 toutadisparu.s 870 | Empty | 00 | | 0 | 00/067C | + 1602 | 1 toutadisparu.s 871 | Comment | 00 | | 0 | 00/067C | *---------------------------- + 1603 | 1 toutadisparu.s 872 | Comment | 00 | | 0 | 00/067C | * unpackLZ4 + 1604 | 1 toutadisparu.s 873 | Comment | 00 | | 0 | 00/067C | * Unpacks a LZ4 file + 1605 | 1 toutadisparu.s 874 | Comment | 00 | | 0 | 00/067C | * Uses the two pointers: + 1606 | 1 toutadisparu.s 875 | Comment | 00 | | 0 | 00/067C | * - ptrUNPACK: packed img (MUST BE AT $0000) + 1607 | 1 toutadisparu.s 876 | Comment | 00 | | 0 | 00/067C | * - ptrIMAGE: temp unpack zone + 1608 | 1 toutadisparu.s 877 | Comment | 00 | | 0 | 00/067C | * + 1609 | 1 toutadisparu.s 878 | Comment | 00 | | 0 | 00/067C | * Entry: + 1610 | 1 toutadisparu.s 879 | Comment | 00 | | 0 | 00/067C | * A: packed data size + 1611 | 1 toutadisparu.s 880 | Comment | 00 | | 0 | 00/067C | * + 1612 | 1 toutadisparu.s 881 | Comment | 00 | | 0 | 00/067C | * Exit: + 1613 | 1 toutadisparu.s 882 | Comment | 00 | | 0 | 00/067C | * A: unpacked data size + 1614 | 1 toutadisparu.s 883 | Comment | 00 | | 0 | 00/067C | * + 1615 | 1 toutadisparu.s 884 | Comment | 00 | | 0 | 00/067C | *---------------------------- + 1616 | 1 toutadisparu.s 885 | Empty | 00 | | 0 | 00/067C | + 1617 | 1 toutadisparu.s 886 | Empty | 00 | | 0 | 00/067C | unpackLZ4 + 1618 | 1 toutadisparu.s 887 | Code | 00 | 2 | 3 | 00/067C : 8D C9 06 | sta LZ4_Limit+1 + 1619 | 1 toutadisparu.s 888 | Empty | 00 | | 0 | 00/067F | + 1620 | 1 toutadisparu.s 889 | Code | 00 | 2 | 3 | 00/067F : 20 70 C3 | jsr suspendMUSIC + 1621 | 1 toutadisparu.s 890 | Code | 10 | | 2 | 00/0682 : E2 20 | sep #$20 + 1622 | 1 toutadisparu.s 891 | Empty | 10 | | 0 | 00/0684 | + 1623 | 1 toutadisparu.s 892 | Comment | 10 | | 0 | 00/0684 | *--- Source + 1624 | 1 toutadisparu.s 893 | Empty | 10 | | 0 | 00/0684 | + 1625 | 1 toutadisparu.s 894 | Code | 10 | 2 | 3 | 00/0684 : AD A8 07 | lda ptrUNPACK+2 + 1626 | 1 toutadisparu.s 895 | Code | 10 | 2 | 3 | 00/0687 : 8D C5 06 | sta LZ4_Literal_3+2 + 1627 | 1 toutadisparu.s 896 | Code | 10 | 2 | 3 | 00/068A : 8D AA 06 | sta LZ4_ReadToken+3 + 1628 | 1 toutadisparu.s 897 | Code | 10 | 2 | 3 | 00/068D : 8D D2 06 | sta LZ4_Match_1+3 + 1629 | 1 toutadisparu.s 898 | Code | 10 | 2 | 3 | 00/0690 : 8D FF 06 | sta LZ4_GetLength_1+3 + 1630 | 1 toutadisparu.s 899 | Empty | 10 | | 0 | 00/0693 | + 1631 | 1 toutadisparu.s 900 | Comment | 10 | | 0 | 00/0693 | *--- Destination + 1632 | 1 toutadisparu.s 901 | Empty | 10 | | 0 | 00/0693 | + 1633 | 1 toutadisparu.s 902 | Code | 10 | 2 | 3 | 00/0693 : AD 9C 07 | lda ptrIMAGE+2 + 1634 | 1 toutadisparu.s 903 | Code | 10 | 2 | 3 | 00/0696 : 8D C4 06 | sta LZ4_Literal_3+1 + 1635 | 1 toutadisparu.s 904 | Code | 10 | 2 | 3 | 00/0699 : 8D EF 06 | sta LZ4_Match_5+1 + 1636 | 1 toutadisparu.s 905 | Code | 10 | 2 | 3 | 00/069C : 8D F0 06 | sta LZ4_Match_5+2 + 1637 | 1 toutadisparu.s 906 | Empty | 10 | | 0 | 00/069F | + 1638 | 1 toutadisparu.s 907 | Code | 00 | | 2 | 00/069F : C2 20 | rep #$20 + 1639 | 1 toutadisparu.s 908 | Empty | 00 | | 0 | 00/06A1 | + 1640 | 1 toutadisparu.s 909 | Comment | 00 | | 0 | 00/06A1 | * REP #$30 + 1641 | 1 toutadisparu.s 910 | Comment | 00 | | 0 | 00/06A1 | * STY LZ4_Limit+1 + 1642 | 1 toutadisparu.s 911 | Empty | 00 | | 0 | 00/06A1 | + 1643 | 1 toutadisparu.s 912 | Comment | 00 | | 0 | 00/06A1 | *-- + 1644 | 1 toutadisparu.s 913 | Empty | 00 | | 0 | 00/06A1 | + 1645 | 1 toutadisparu.s 914 | Code | 00 | | 3 | 00/06A1 : A0 00 00 | ldy #0 ; Init Target unpacked Data offset + 1646 | 1 toutadisparu.s 915 | Code | 00 | | 3 | 00/06A4 : A2 10 00 | ldx #16 ; Offset after header + 1647 | 1 toutadisparu.s 916 | Empty | 00 | | 0 | 00/06A7 | + 1648 | 1 toutadisparu.s 917 | Code | 00 | | 4 | 00/06A7 : BF 00 00 AA | LZ4_ReadToken LDAL $AA0000,X ; Read Token Byte + 1649 | 1 toutadisparu.s 918 | Code | 00 | | 1 | 00/06AB : E8 | INX + 1650 | 1 toutadisparu.s 919 | Code | 00 | 2 | 3 | 00/06AC : 8D D9 06 | STA LZ4_Match_2+1 + 1651 | 1 toutadisparu.s 920 | Empty | 00 | | 0 | 00/06AF | + 1652 | 1 toutadisparu.s 921 | Comment | 00 | | 0 | 00/06AF | *---------------- + 1653 | 1 toutadisparu.s 922 | Empty | 00 | | 0 | 00/06AF | + 1654 | 1 toutadisparu.s 923 | Code | 00 | | 3 | 00/06AF : 29 F0 00 | LZ4_Literal AND #$00F0 ; >>> Process Literal Bytes <<< + 1655 | 1 toutadisparu.s 924 | Code | 00 | | 2 | 00/06B2 : F0 14 | BEQ LZ4_Limit ; No Literal + 1656 | 1 toutadisparu.s 925 | Code | 00 | | 3 | 00/06B4 : C9 F0 00 | CMP #$00F0 + 1657 | 1 toutadisparu.s 926 | Code | 00 | | 2 | 00/06B7 : D0 05 | BNE LZ4_Literal_1 + 1658 | 1 toutadisparu.s 927 | Code | 00 | 2 | 3 | 00/06B9 : 20 F6 06 | JSR LZ4_GetLengthLit ; Compute Literal Length with next bytes + 1659 | 1 toutadisparu.s 928 | Code | 00 | | 2 | 00/06BC : 80 04 | BRA LZ4_Literal_2 + 1660 | 1 toutadisparu.s 929 | Code | 00 | | 1 | 00/06BE : 4A | LZ4_Literal_1 LSR ; Literal Length use the 4 bit + 1661 | 1 toutadisparu.s 930 | Code | 00 | | 1 | 00/06BF : 4A | LSR + 1662 | 1 toutadisparu.s 931 | Code | 00 | | 1 | 00/06C0 : 4A | LSR + 1663 | 1 toutadisparu.s 932 | Code | 00 | | 1 | 00/06C1 : 4A | LSR + 1664 | 1 toutadisparu.s 933 | Empty | 00 | | 0 | 00/06C2 | + 1665 | 1 toutadisparu.s 934 | Code | 00 | | 1 | 00/06C2 : 3A | LZ4_Literal_2 DEC ; Copy A+1 Bytes + 1666 | 1 toutadisparu.s 935 | Code | 00 | | 3 | 00/06C3 : 54 BB AA | LZ4_Literal_3 MVN $AA,$BB ; Copy Literal Bytes from packed data buffer + 1667 | 1 toutadisparu.s 936 | Code | 00 | | 1 | 00/06C6 : 4B | PHK ; X and Y are auto incremented + 1668 | 1 toutadisparu.s 937 | Code | 00 | | 1 | 00/06C7 : AB | PLB + 1669 | 1 toutadisparu.s 938 | Empty | 00 | | 0 | 00/06C8 | + 1670 | 1 toutadisparu.s 939 | Comment | 00 | | 0 | 00/06C8 | *---------------- + 1671 | 1 toutadisparu.s 940 | Empty | 00 | | 0 | 00/06C8 | + 1672 | 1 toutadisparu.s 941 | Code | 00 | | 3 | 00/06C8 : E0 AA AA | LZ4_Limit CPX #$AAAA ; End Of Packed Data buffer ? + 1673 | 1 toutadisparu.s 942 | Code | 00 | | 2 | 00/06CB : F0 49 | BEQ LZ4_End + 1674 | 1 toutadisparu.s 943 | Empty | 00 | | 0 | 00/06CD | + 1675 | 1 toutadisparu.s 944 | Comment | 00 | | 0 | 00/06CD | *---------------- + 1676 | 1 toutadisparu.s 945 | Empty | 00 | | 0 | 00/06CD | + 1677 | 1 toutadisparu.s 946 | Code | 00 | | 1 | 00/06CD : 98 | LZ4_Match TYA ; >>> Process Match Bytes <<< + 1678 | 1 toutadisparu.s 947 | Code | 00 | | 1 | 00/06CE : 38 | SEC + 1679 | 1 toutadisparu.s 948 | Code | 00 | | 4 | 00/06CF : FF 00 00 AA | LZ4_Match_1 SBCL $AA0000,X ; Match Offset + 1680 | 1 toutadisparu.s 949 | Code | 00 | | 1 | 00/06D3 : E8 | INX + 1681 | 1 toutadisparu.s 950 | Code | 00 | | 1 | 00/06D4 : E8 | INX + 1682 | 1 toutadisparu.s 951 | Code | 00 | 2 | 3 | 00/06D5 : 8D EC 06 | STA LZ4_Match_4+1 + 1683 | 1 toutadisparu.s 952 | Empty | 00 | | 0 | 00/06D8 | + 1684 | 1 toutadisparu.s 953 | Code | 00 | | 3 | 00/06D8 : A9 00 00 | LZ4_Match_2 LDA #$0000 ; Current Token Value + 1685 | 1 toutadisparu.s 954 | Code | 00 | | 3 | 00/06DB : 29 0F 00 | AND #$000F + 1686 | 1 toutadisparu.s 955 | Code | 00 | | 3 | 00/06DE : C9 0F 00 | CMP #$000F + 1687 | 1 toutadisparu.s 956 | Code | 00 | | 2 | 00/06E1 : D0 03 | BNE LZ4_Match_3 + 1688 | 1 toutadisparu.s 957 | Code | 00 | 2 | 3 | 00/06E3 : 20 F9 06 | JSR LZ4_GetLengthMat ; Compute Match Length with next bytes + 1689 | 1 toutadisparu.s 958 | Code | 00 | | 1 | 00/06E6 : 18 | LZ4_Match_3 CLC + 1690 | 1 toutadisparu.s 959 | Code | 00 | | 3 | 00/06E7 : 69 03 00 | ADC #$0003 ; Minimum Match Length is 4 (-1 for the MVN) + 1691 | 1 toutadisparu.s 960 | Empty | 00 | | 0 | 00/06EA | + 1692 | 1 toutadisparu.s 961 | Code | 00 | | 1 | 00/06EA : DA | PHX + 1693 | 1 toutadisparu.s 962 | Code | 00 | | 3 | 00/06EB : A2 AA AA | LZ4_Match_4 LDX #$AAAA ; Match Byte Offset + 1694 | 1 toutadisparu.s 963 | Code | 00 | | 3 | 00/06EE : 54 BB BB | LZ4_Match_5 MVN $BB,$BB ; Copy Match Bytes from unpacked data buffer + 1695 | 1 toutadisparu.s 964 | Code | 00 | | 1 | 00/06F1 : 4B | PHK ; X and Y are auto incremented + 1696 | 1 toutadisparu.s 965 | Code | 00 | | 1 | 00/06F2 : AB | PLB + 1697 | 1 toutadisparu.s 966 | Code | 00 | | 1 | 00/06F3 : FA | PLX + 1698 | 1 toutadisparu.s 967 | Code | 00 | | 2 | 00/06F4 : 80 B1 | BRA LZ4_ReadToken + 1699 | 1 toutadisparu.s 968 | Empty | 00 | | 0 | 00/06F6 | + 1700 | 1 toutadisparu.s 969 | Comment | 00 | | 0 | 00/06F6 | *---------------- + 1701 | 1 toutadisparu.s 970 | Empty | 00 | | 0 | 00/06F6 | + 1702 | 1 toutadisparu.s 971 | Code | 00 | | 3 | 00/06F6 : A9 0F 00 | LZ4_GetLengthLit LDA #$000F ; Compute Variable Length (Literal or Match) + 1703 | 1 toutadisparu.s 972 | Code | 00 | 2 | 3 | 00/06F9 : 8D 0B 07 | LZ4_GetLengthMat STA LZ4_GetLength_2+1 + 1704 | 1 toutadisparu.s 973 | Code | 00 | | 4 | 00/06FC : BF 00 00 AA | LZ4_GetLength_1 LDAL $AA0000,X ; Read Length Byte + 1705 | 1 toutadisparu.s 974 | Code | 00 | | 1 | 00/0700 : E8 | INX + 1706 | 1 toutadisparu.s 975 | Code | 00 | | 3 | 00/0701 : 29 FF 00 | AND #$00FF + 1707 | 1 toutadisparu.s 976 | Code | 00 | | 3 | 00/0704 : C9 FF 00 | CMP #$00FF + 1708 | 1 toutadisparu.s 977 | Code | 00 | | 2 | 00/0707 : D0 09 | BNE LZ4_GetLength_3 + 1709 | 1 toutadisparu.s 978 | Code | 00 | | 1 | 00/0709 : 18 | CLC + 1710 | 1 toutadisparu.s 979 | Code | 00 | | 3 | 00/070A : 69 0F 00 | LZ4_GetLength_2 ADC #$000F + 1711 | 1 toutadisparu.s 980 | Code | 00 | 2 | 3 | 00/070D : 8D 0B 07 | STA LZ4_GetLength_2+1 + 1712 | 1 toutadisparu.s 981 | Code | 00 | | 2 | 00/0710 : 80 EA | BRA LZ4_GetLength_1 + 1713 | 1 toutadisparu.s 982 | Code | 00 | 2 | 3 | 00/0712 : 6D 0B 07 | LZ4_GetLength_3 ADC LZ4_GetLength_2+1 + 1714 | 1 toutadisparu.s 983 | Code | 00 | | 1 | 00/0715 : 60 | RTS + 1715 | 1 toutadisparu.s 984 | Empty | 00 | | 0 | 00/0716 | + 1716 | 1 toutadisparu.s 985 | Comment | 00 | | 0 | 00/0716 | *---------------- + 1717 | 1 toutadisparu.s 986 | Empty | 00 | | 0 | 00/0716 | + 1718 | 1 toutadisparu.s 987 | Code | 00 | 2 | 3 | 00/0716 : 8C 1C 07 | LZ4_End sty lenDATA ; Y = length of unpacked data + 1719 | 1 toutadisparu.s 988 | Code | 00 | 2 | 3 | 00/0719 : 4C 80 C3 | jmp resumeMUSIC + 1720 | 1 toutadisparu.s 989 | Empty | 00 | | 0 | 00/071C | + 1721 | 1 toutadisparu.s 990 | Comment | 00 | | 0 | 00/071C | *--- + 1722 | 1 toutadisparu.s 991 | Empty | 00 | | 0 | 00/071C | + 1723 | 1 toutadisparu.s 992 | Data | 00 | | 4 | 00/071C : 00 00 00 00 | lenDATA ds 4 + 1724 | 1 toutadisparu.s 993 | Empty | 00 | | 0 | 00/0720 | + 1725 | 1 toutadisparu.s 994 | Comment | 00 | | 0 | 00/0720 | *----------------------------------- + 1726 | 1 toutadisparu.s 995 | Comment | 00 | | 0 | 00/0720 | * SAVE THE SHR SCREEN + 1727 | 1 toutadisparu.s 996 | Comment | 00 | | 0 | 00/0720 | *----------------------------------- + 1728 | 1 toutadisparu.s 997 | Empty | 00 | | 0 | 00/0720 | + 1729 | 1 toutadisparu.s 998 | Empty | 00 | | 0 | 00/0720 | saveBACK + 1730 | 1 toutadisparu.s 999 | Macro | 00 | | 0 | 00/0720 | _HideCursor + 1732 | 1 toutadisparu.s 999 | Code | 00 | | 3 | 00/0720 : A2 04 90 | LDX #$9004 ; load tool call # + 1733 | 1 toutadisparu.s 999 | Code | 00 | | 4 | 00/0723 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1734 | 1 toutadisparu.s 1000 | Empty | 00 | | 0 | 00/0727 | + 1735 | 1 toutadisparu.s 1001 | Code | 00 | | 3 | 00/0727 : A2 FE 7F | ldx #$8000-2 + 1736 | 1 toutadisparu.s 1002 | Code | 00 | | 4 | 00/072A : BF 00 20 E1 | ozunid_7 ldal $e12000,x + 1737 | 1 toutadisparu.s 1003 | Code | 00 | | 4 | 00/072E : 9F 00 00 00 | saveBACK1 stal $000000,x + 1738 | 1 toutadisparu.s 1004 | Code | 00 | | 1 | 00/0732 : CA | dex + 1739 | 1 toutadisparu.s 1005 | Code | 00 | | 1 | 00/0733 : CA | dex + 1740 | 1 toutadisparu.s 1006 | Code | 00 | | 2 | 00/0734 : 10 F4 | bpl ozunid_7 + 1741 | 1 toutadisparu.s 1007 | Empty | 00 | | 0 | 00/0736 | + 1742 | 1 toutadisparu.s 1008 | Macro | 00 | | 0 | 00/0736 | exitBACK _ShowCursor + 1744 | 1 toutadisparu.s 1008 | Code | 00 | | 3 | 00/0736 : A2 04 91 | LDX #$9104 ; load tool call # + 1745 | 1 toutadisparu.s 1008 | Code | 00 | | 4 | 00/0739 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1746 | 1 toutadisparu.s 1009 | Code | 00 | | 1 | 00/073D : 60 | rts + 1747 | 1 toutadisparu.s 1010 | Empty | 00 | | 0 | 00/073E | + 1748 | 1 toutadisparu.s 1011 | Comment | 00 | | 0 | 00/073E | *----------------------------------- + 1749 | 1 toutadisparu.s 1012 | Comment | 00 | | 0 | 00/073E | * RESTORE THE SHR SCREEN + 1750 | 1 toutadisparu.s 1013 | Comment | 00 | | 0 | 00/073E | *----------------------------------- + 1751 | 1 toutadisparu.s 1014 | Empty | 00 | | 0 | 00/073E | + 1752 | 1 toutadisparu.s 1015 | Empty | 00 | | 0 | 00/073E | loadBACK + 1753 | 1 toutadisparu.s 1016 | Macro | 00 | | 0 | 00/073E | _HideCursor + 1755 | 1 toutadisparu.s 1016 | Code | 00 | | 3 | 00/073E : A2 04 90 | LDX #$9004 ; load tool call # + 1756 | 1 toutadisparu.s 1016 | Code | 00 | | 4 | 00/0741 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 1757 | 1 toutadisparu.s 1017 | Empty | 00 | | 0 | 00/0745 | + 1758 | 1 toutadisparu.s 1018 | Code | 00 | | 3 | 00/0745 : A2 FE 7F | ldx #$8000-2 + 1759 | 1 toutadisparu.s 1019 | Code | 00 | | 4 | 00/0748 : BF 00 00 00 | loadBACK1 ldal $000000,x + 1760 | 1 toutadisparu.s 1020 | Code | 00 | | 4 | 00/074C : 9F 00 20 01 | stal $012000,x + 1761 | 1 toutadisparu.s 1021 | Code | 00 | | 4 | 00/0750 : 9F 00 20 E1 | stal $e12000,x + 1762 | 1 toutadisparu.s 1022 | Code | 00 | | 1 | 00/0754 : CA | dex + 1763 | 1 toutadisparu.s 1023 | Code | 00 | | 1 | 00/0755 : CA | dex + 1764 | 1 toutadisparu.s 1024 | Code | 00 | | 2 | 00/0756 : 10 F0 | bpl loadBACK1 + 1765 | 1 toutadisparu.s 1025 | Code | 00 | | 2 | 00/0758 : 30 DC | bmi exitBACK + 1766 | 1 toutadisparu.s 1026 | Empty | 00 | | 0 | 00/075A | + 1767 | 1 toutadisparu.s 1027 | Comment | 00 | | 0 | 00/075A | *--- Genere un nombre aleatoire + 1768 | 1 toutadisparu.s 1028 | Empty | 00 | | 0 | 00/075A | + 1769 | 1 toutadisparu.s 1029 | Empty | 00 | | 0 | 00/075A | Random + 1770 | 1 toutadisparu.s 1030 | Code | 00 | | 4 | 00/075A : AF 2E C0 E0 | ldal $e0c02e + 1771 | 1 toutadisparu.s 1031 | Code | 00 | | 1 | 00/075E : EB | xba + 1772 | 1 toutadisparu.s 1032 | Code | 00 | | 1 | 00/075F : 18 | clc + 1773 | 1 toutadisparu.s 1033 | Code | 00 | 2 | 3 | 00/0760 : 6D 6A 07 | adc VBLCounter0 + 1774 | 1 toutadisparu.s 1034 | Code | 00 | 2 | 3 | 00/0763 : 8D 6A 07 | sta VBLCounter0 + 1775 | 1 toutadisparu.s 1035 | Code | 00 | | 3 | 00/0766 : 29 FF 00 | and #$ff + 1776 | 1 toutadisparu.s 1036 | Code | 00 | | 1 | 00/0769 : 60 | rts + 1777 | 1 toutadisparu.s 1037 | Empty | 00 | | 0 | 00/076A | + 1778 | 1 toutadisparu.s 1038 | Data | 00 | | 2 | 00/076A : 00 00 | VBLCounter0 ds 2 + 1779 | 1 toutadisparu.s 1039 | Empty | 00 | | 0 | 00/076C | + 1780 | 1 toutadisparu.s 1040 | Comment | 00 | | 0 | 00/076C | *---------------------------- + 1781 | 1 toutadisparu.s 1041 | Comment | 00 | | 0 | 00/076C | * nowWAIT + 1782 | 1 toutadisparu.s 1042 | Comment | 00 | | 0 | 00/076C | * Wait A seconds + 1783 | 1 toutadisparu.s 1043 | Comment | 00 | | 0 | 00/076C | * + 1784 | 1 toutadisparu.s 1044 | Comment | 00 | | 0 | 00/076C | * Entry: + 1785 | 1 toutadisparu.s 1045 | Comment | 00 | | 0 | 00/076C | * A: nb of seconds to wait + 1786 | 1 toutadisparu.s 1046 | Comment | 00 | | 0 | 00/076C | * + 1787 | 1 toutadisparu.s 1047 | Comment | 00 | | 0 | 00/076C | * Exit: + 1788 | 1 toutadisparu.s 1048 | Comment | 00 | | 0 | 00/076C | * A/X: scrambled + 1789 | 1 toutadisparu.s 1049 | Comment | 00 | | 0 | 00/076C | * + 1790 | 1 toutadisparu.s 1050 | Comment | 00 | | 0 | 00/076C | *---------------------------- + 1791 | 1 toutadisparu.s 1051 | Empty | 00 | | 0 | 00/076C | + 1792 | 1 toutadisparu.s 1052 | Empty | 00 | | 0 | 00/076C | nowWAIT + 1793 | 1 toutadisparu.s 1053 | Code | 00 | | 1 | 00/076C : 3A | dec + 1794 | 1 toutadisparu.s 1054 | Code | 00 | | 1 | 00/076D : AA | tax + 1795 | 1 toutadisparu.s 1055 | Code | 00 | | 3 | 00/076E : A9 00 00 | lda #0 + 1796 | 1 toutadisparu.s 1056 | Code | 00 | | 1 | 00/0771 : 18 | ozunid_8 clc + 1797 | 1 toutadisparu.s 1057 | Code | 00 | | 3 | 00/0772 : 69 3C 00 | adc #60 + 1798 | 1 toutadisparu.s 1058 | Code | 00 | | 3 | 00/0775 : E0 00 00 | cpx #0 + 1799 | 1 toutadisparu.s 1059 | Code | 00 | | 2 | 00/0778 : F0 03 | beq nowWAIT1 + 1800 | 1 toutadisparu.s 1060 | Code | 00 | | 1 | 00/077A : CA | dex + 1801 | 1 toutadisparu.s 1061 | Code | 00 | | 2 | 00/077B : 80 F4 | bra ozunid_8 + 1802 | 1 toutadisparu.s 1062 | Empty | 00 | | 0 | 00/077D | + 1803 | 1 toutadisparu.s 1063 | Code | 00 | | 1 | 00/077D : 48 | nowWAIT1 pha + 1804 | 1 toutadisparu.s 1064 | Code | 00 | | 4 | 00/077E : AF 18 C0 E0 | ozunid_9 ldal {$e0c019}-1 + 1805 | 1 toutadisparu.s 1065 | Code | 00 | | 2 | 00/0782 : 10 FA | bpl ozunid_9 + 1806 | 1 toutadisparu.s 1066 | Code | 00 | | 4 | 00/0784 : AF 18 C0 E0 | ozunid_10 ldal {$e0c019}-1 + 1807 | 1 toutadisparu.s 1067 | Code | 00 | | 2 | 00/0788 : 30 FA | bmi ozunid_10 + 1808 | 1 toutadisparu.s 1068 | Empty | 00 | | 0 | 00/078A | + 1809 | 1 toutadisparu.s 1069 | Code | 00 | | 1 | 00/078A : 68 | pla + 1810 | 1 toutadisparu.s 1070 | Code | 00 | | 1 | 00/078B : 3A | dec + 1811 | 1 toutadisparu.s 1071 | Code | 00 | | 2 | 00/078C : D0 EF | bne nowWAIT1 + 1812 | 1 toutadisparu.s 1072 | Code | 00 | | 1 | 00/078E : 38 | sec + 1813 | 1 toutadisparu.s 1073 | Code | 00 | | 1 | 00/078F : 60 | rts + 1814 | 1 toutadisparu.s 1074 | Empty | 00 | | 0 | 00/0790 | + 1815 | 1 toutadisparu.s 1075 | Comment | 00 | | 0 | 00/0790 | *---------------------------------------- + 1816 | 1 toutadisparu.s 1076 | Comment | 00 | | 0 | 00/0790 | * DATA + 1817 | 1 toutadisparu.s 1077 | Comment | 00 | | 0 | 00/0790 | *---------------------------------------- + 1818 | 1 toutadisparu.s 1078 | Empty | 00 | | 0 | 00/0790 | + 1819 | 1 toutadisparu.s 1079 | Comment | 00 | | 0 | 00/0790 | *----------------------- Memory manager + 1820 | 1 toutadisparu.s 1080 | Empty | 00 | | 0 | 00/0790 | + 1821 | 1 toutadisparu.s 1081 | Data | 00 | | 2 | 00/0790 : 00 00 | mainID ds 2 ; app ID + 1822 | 1 toutadisparu.s 1082 | Data | 00 | | 2 | 00/0792 : 00 00 | myID ds 2 ; user ID + 1823 | 1 toutadisparu.s 1083 | Data | 00 | | 2 | 00/0794 : 00 00 | myDP ds 2 + 1824 | 1 toutadisparu.s 1084 | Empty | 00 | | 0 | 00/0796 | + 1825 | 1 toutadisparu.s 1085 | Data | 00 | | 4 | 00/0796 : 00 00 00 00 | SStopREC ds 4 + 1826 | 1 toutadisparu.s 1086 | Empty | 00 | | 0 | 00/079A | + 1827 | 1 toutadisparu.s 1087 | Comment | 00 | | 0 | 00/079A | * même 64k + 1828 | 1 toutadisparu.s 1088 | Data | 00 | | 4 | 00/079A : 00 00 00 00 | ptrIMAGE ds 4 ; $0000: where a scene image is loaded + 1829 | 1 toutadisparu.s 1089 | Data | 00 | | 4 | 00/079E : 00 80 00 00 | ptrMENU adrl $8000 ; $8000: the menu picture + 1830 | 1 toutadisparu.s 1090 | Empty | 00 | | 0 | 00/07A2 | + 1831 | 1 toutadisparu.s 1091 | Data | 00 | | 4 | 00/07A2 : 00 80 00 00 | ptrFOND adrl $8000 ; $0000: copy/paste du desktop, $8000: the fond picture + 1832 | 1 toutadisparu.s 1092 | Empty | 00 | | 0 | 00/07A6 | + 1833 | 1 toutadisparu.s 1093 | Data | 00 | | 4 | 00/07A6 : 00 00 00 00 | ptrUNPACK ds 4 ; $0000: where the background picture is laoded + 1834 | 1 toutadisparu.s 1094 | Data | 00 | | 4 | 00/07AA : 00 00 00 00 | ptrINDEX ds 4 ; les index des textes + 1835 | 1 toutadisparu.s 1095 | Data | 00 | | 4 | 00/07AE : 00 00 00 00 | ptrTEXTES ds 4 ; les textes + 1836 | 1 toutadisparu.s 1096 | Empty | 00 | | 0 | 00/07B2 | + 1837 | 1 toutadisparu.s 1097 | Data | 00 | | 2 | 00/07B2 : 00 00 | fgSND ds 2 ; set if sound file not loaded + 1838 | 1 toutadisparu.s 1098 | Data | 00 | | 4 | 00/07B4 : 00 00 00 00 | haSND ds 4 ; the handle to the sound pointer + 1839 | 1 toutadisparu.s 1099 | Data | 00 | | 2 | 00/07B8 : 00 00 | temp ds 2 + 1840 | 1 toutadisparu.s 1100 | Empty | 00 | | 0 | 00/07BA | + 1841 | 1 toutadisparu.s 1101 | Data | 00 | | 2 | 00/07BA : 00 00 | saveLANGUAGE ds 2 + 1842 | 1 toutadisparu.s 1102 | Empty | 00 | | 0 | 00/07BC | + 1843 | 1 toutadisparu.s 1103 | Comment | 00 | | 0 | 00/07BC | *----------------------- Tool locator + 1844 | 1 toutadisparu.s 1104 | Empty | 00 | | 0 | 00/07BC | + 1845 | 1 toutadisparu.s 1105 | Data | 00 | | 23 | 00/07BC : 16 53 79 73 | verSTR1 str 'System 6.0.1 Required!' | | | | | | 74 65 6D 20 | | | | | | | 36 2E 30 2E | | | | | | | 31 20 52 65 | | | | | | | 71 75 69 72 | | | | | | | 65 64 21 | - 1851 | 1 toutadisparu.s 1111 | Data | 00 | | 20 | 00/07D0 : 13 50 72 65 | verSTR2 str 'Press a key to quit' + 1846 | 1 toutadisparu.s 1106 | Data | 00 | | 20 | 00/07D3 : 13 50 72 65 | verSTR2 str 'Press a key to quit' | | | | | | 73 73 20 61 | | | | | | | 20 6B 65 79 | | | | | | | 20 74 6F 20 | | | | | | | 71 75 69 74 | - 1852 | 1 toutadisparu.s 1112 | Data | 00 | | 24 | 00/07E4 : 17 43 6F 75 | fntSTR1 str 'Courier.10 font missing' + 1847 | 1 toutadisparu.s 1107 | Data | 00 | | 24 | 00/07E7 : 17 43 6F 75 | fntSTR1 str 'Courier.10 font missing' | | | | | | 72 69 65 72 | | | | | | | 2E 31 30 20 | | | | | | | 66 6F 6E 74 | | | | | | | 20 6D 69 73 | | | | | | | 73 69 6E 67 | - 1853 | 1 toutadisparu.s 1113 | Data | 00 | | 19 | 00/07FC : 12 50 6C 65 | fntSTR2 str 'Please install it!' + 1848 | 1 toutadisparu.s 1108 | Data | 00 | | 19 | 00/07FF : 12 50 6C 65 | fntSTR2 str 'Please install it!' | | | | | | 61 73 65 20 | | | | | | | 69 6E 73 74 | | | | | | | 61 6C 6C 20 | | | | | | | 69 74 21 | - 1854 | 1 toutadisparu.s 1114 | Data | 00 | | 26 | 00/080F : 19 45 72 72 | tolSTR1 str 'Error while loading tools' + 1849 | 1 toutadisparu.s 1109 | Data | 00 | | 26 | 00/0812 : 19 45 72 72 | tolSTR1 str 'Error while loading tools' | | | | | | 6F 72 20 77 | | | | | | | 68 69 6C 65 | | | | | | | 20 6C 6F 61 | | | | | | | 64 69 6E 67 | | | | | | | 20 74 6F 6F | | | | | | | 6C 73 | - 1855 | 1 toutadisparu.s 1115 | Data | 00 | | 23 | 00/0829 : 16 43 61 6E | memSTR1 str 'Cannot allocate memory' + 1850 | 1 toutadisparu.s 1110 | Data | 00 | | 23 | 00/082C : 16 43 61 6E | memSTR1 str 'Cannot allocate memory' | | | | | | 6E 6F 74 20 | | | | | | | 61 6C 6C 6F | | | | | | | 63 61 74 65 | | | | | | | 20 6D 65 6D | | | | | | | 6F 72 79 | - 1856 | 1 toutadisparu.s 1116 | Data | 00 | | 17 | 00/0840 : 10 43 61 6E | filSTR1 str 'Cannot load file' + 1851 | 1 toutadisparu.s 1111 | Data | 00 | | 17 | 00/0843 : 10 43 61 6E | filSTR1 str 'Cannot load file' | | | | | | 6E 6F 74 20 | | | | | | | 6C 6F 61 64 | | | | | | | 20 66 69 6C | | | | | | | 65 | - 1857 | 1 toutadisparu.s 1117 | Data | 00 | | 5 | 00/0851 : 04 51 75 69 | errSTR1 str 'Quit' + 1852 | 1 toutadisparu.s 1112 | Data | 00 | | 5 | 00/0854 : 04 51 75 69 | errSTR1 str 'Quit' | | | | | | 74 | - 1858 | 1 toutadisparu.s 1118 | Data | 00 | | 1 | 00/0856 : 00 | errSTR2 str '' - 1859 | 1 toutadisparu.s 1119 | Data | 00 | | 9 | 00/0857 : 08 43 6F 6E | errSTR3 str 'Continue' + 1853 | 1 toutadisparu.s 1113 | Data | 00 | | 1 | 00/0859 : 00 | errSTR2 str '' + 1854 | 1 toutadisparu.s 1114 | Data | 00 | | 9 | 00/085A : 08 43 6F 6E | errSTR3 str 'Continue' | | | | | | 74 69 6E 75 | | | | | | | 65 | - 1860 | 1 toutadisparu.s 1120 | Empty | 00 | | 0 | 00/0860 | - 1861 | 1 toutadisparu.s 1121 | Comment | 00 | | 0 | 00/0860 | *----------------------- Window manager - 1862 | 1 toutadisparu.s 1122 | Empty | 00 | | 0 | 00/0860 | - 1863 | 1 toutadisparu.s 1123 | Data | 00 | | 2 | 00/0860 : 00 00 | taskREC ds 2 ; wmWhat +0 - 1864 | 1 toutadisparu.s 1124 | Data | 00 | | 4 | 00/0862 : 00 00 00 00 | taskMESSAGE ds 4 ; wmMessage +2 - 1865 | 1 toutadisparu.s 1125 | Data | 00 | | 4 | 00/0866 : 00 00 00 00 | taskWHEN ds 4 ; wmWhen +6 - 1866 | 1 toutadisparu.s 1126 | Data | 00 | | 4 | 00/086A : 00 00 00 00 | taskWHERE ds 4 ; wmWhere +10 - 1867 | 1 toutadisparu.s 1127 | Data | 00 | | 2 | 00/086E : 00 00 | taskMODIFIERS ds 2 ; wmModifiers +14 - 1868 | 1 toutadisparu.s 1128 | Data | 00 | | 4 | 00/0870 : 00 00 00 00 | taskDATA ds 4 ; wmTaskData +16 - 1869 | 1 toutadisparu.s 1129 | Empty | 00 | | 0 | 00/0874 | - 1870 | 1 toutadisparu.s 1130 | Data | 00 | 2 | 2 | 00/0874 : FF 01 | taskTBL da doNOT ; 0 Null - 1871 | 1 toutadisparu.s 1131 | Data | 00 | 2 | 2 | 00/0876 : 2C 02 | da doMOUSEDOWN ; 1 mouseDownEvt - 1872 | 1 toutadisparu.s 1132 | Data | 00 | 2 | 2 | 00/0878 : 2C 02 | da doMOUSEUP ; 2 mouseUpEvt - 1873 | 1 toutadisparu.s 1133 | Data | 00 | 2 | 2 | 00/087A : D9 01 | da doKEYDOWN ; 3 keyDownEvt - 1874 | 1 toutadisparu.s 1134 | Data | 00 | 2 | 2 | 00/087C : FF 01 | da doNOT - 1875 | 1 toutadisparu.s 1135 | Data | 00 | 2 | 2 | 00/087E : FF 01 | da doNOT ; 5 autoKeyEvt - 1876 | 1 toutadisparu.s 1136 | Data | 00 | 2 | 2 | 00/0880 : FF 01 | da doNOT ; 6 updateEvt - 1877 | 1 toutadisparu.s 1137 | Data | 00 | 2 | 2 | 00/0882 : FF 01 | da doNOT - 1878 | 1 toutadisparu.s 1138 | Data | 00 | 2 | 2 | 00/0884 : FF 01 | da doNOT ; 8 activateEvt - 1879 | 1 toutadisparu.s 1139 | Data | 00 | 2 | 2 | 00/0886 : FF 01 | da doNOT ; 9 switchEvt - 1880 | 1 toutadisparu.s 1140 | Data | 00 | 2 | 2 | 00/0888 : FF 01 | da doNOT ; A deskAccEvt - 1881 | 1 toutadisparu.s 1141 | Data | 00 | 2 | 2 | 00/088A : FF 01 | da doNOT ; B driverEvt - 1882 | 1 toutadisparu.s 1142 | Data | 00 | 2 | 2 | 00/088C : FF 01 | da doNOT ; C app1Evt - 1883 | 1 toutadisparu.s 1143 | Data | 00 | 2 | 2 | 00/088E : FF 01 | da doNOT ; D app2Evt - 1884 | 1 toutadisparu.s 1144 | Data | 00 | 2 | 2 | 00/0890 : FF 01 | da doNOT ; E app3Evt - 1885 | 1 toutadisparu.s 1145 | Data | 00 | 2 | 2 | 00/0892 : FF 01 | da doNOT ; F app4Evt - 1886 | 1 toutadisparu.s 1146 | Empty | 00 | | 0 | 00/0894 | - 1887 | 1 toutadisparu.s 1147 | Comment | 00 | | 0 | 00/0894 | *---------------------------------------- - 1888 | 1 toutadisparu.s 1148 | Comment | 00 | | 0 | 00/0894 | * STD FILE - 1889 | 1 toutadisparu.s 1149 | Comment | 00 | | 0 | 00/0894 | *---------------------------------------- - 1890 | 1 toutadisparu.s 1150 | Empty | 00 | | 0 | 00/0894 | - 1891 | 1 toutadisparu.s 1151 | Comment | 00 | | 0 | 00/0894 | *--- - 1892 | 1 toutadisparu.s 1152 | Empty | 00 | | 0 | 00/0894 | - 1893 | 1 toutadisparu.s 1153 | Data | 00 | | 19 | 00/0894 : 12 43 68 61 | strLOADFILE str 'Charger quel jeu ?' + 1855 | 1 toutadisparu.s 1115 | Empty | 00 | | 0 | 00/0863 | + 1856 | 1 toutadisparu.s 1116 | Comment | 00 | | 0 | 00/0863 | *----------------------- Window manager + 1857 | 1 toutadisparu.s 1117 | Empty | 00 | | 0 | 00/0863 | + 1858 | 1 toutadisparu.s 1118 | Data | 00 | | 2 | 00/0863 : 00 00 | taskREC ds 2 ; wmWhat +0 + 1859 | 1 toutadisparu.s 1119 | Data | 00 | | 4 | 00/0865 : 00 00 00 00 | taskMESSAGE ds 4 ; wmMessage +2 + 1860 | 1 toutadisparu.s 1120 | Data | 00 | | 4 | 00/0869 : 00 00 00 00 | taskWHEN ds 4 ; wmWhen +6 + 1861 | 1 toutadisparu.s 1121 | Data | 00 | | 4 | 00/086D : 00 00 00 00 | taskWHERE ds 4 ; wmWhere +10 + 1862 | 1 toutadisparu.s 1122 | Data | 00 | | 2 | 00/0871 : 00 00 | taskMODIFIERS ds 2 ; wmModifiers +14 + 1863 | 1 toutadisparu.s 1123 | Data | 00 | | 4 | 00/0873 : 00 00 00 00 | taskDATA ds 4 ; wmTaskData +16 + 1864 | 1 toutadisparu.s 1124 | Empty | 00 | | 0 | 00/0877 | + 1865 | 1 toutadisparu.s 1125 | Data | 00 | 2 | 2 | 00/0877 : FF 01 | taskTBL da doNOT ; 0 Null + 1866 | 1 toutadisparu.s 1126 | Data | 00 | 2 | 2 | 00/0879 : 24 02 | da doMOUSEDOWN ; 1 mouseDownEvt + 1867 | 1 toutadisparu.s 1127 | Data | 00 | 2 | 2 | 00/087B : 24 02 | da doMOUSEUP ; 2 mouseUpEvt + 1868 | 1 toutadisparu.s 1128 | Data | 00 | 2 | 2 | 00/087D : D9 01 | da doKEYDOWN ; 3 keyDownEvt + 1869 | 1 toutadisparu.s 1129 | Data | 00 | 2 | 2 | 00/087F : FF 01 | da doNOT + 1870 | 1 toutadisparu.s 1130 | Data | 00 | 2 | 2 | 00/0881 : FF 01 | da doNOT ; 5 autoKeyEvt + 1871 | 1 toutadisparu.s 1131 | Data | 00 | 2 | 2 | 00/0883 : FF 01 | da doNOT ; 6 updateEvt + 1872 | 1 toutadisparu.s 1132 | Data | 00 | 2 | 2 | 00/0885 : FF 01 | da doNOT + 1873 | 1 toutadisparu.s 1133 | Data | 00 | 2 | 2 | 00/0887 : FF 01 | da doNOT ; 8 activateEvt + 1874 | 1 toutadisparu.s 1134 | Data | 00 | 2 | 2 | 00/0889 : FF 01 | da doNOT ; 9 switchEvt + 1875 | 1 toutadisparu.s 1135 | Data | 00 | 2 | 2 | 00/088B : FF 01 | da doNOT ; A deskAccEvt + 1876 | 1 toutadisparu.s 1136 | Data | 00 | 2 | 2 | 00/088D : FF 01 | da doNOT ; B driverEvt + 1877 | 1 toutadisparu.s 1137 | Data | 00 | 2 | 2 | 00/088F : FF 01 | da doNOT ; C app1Evt + 1878 | 1 toutadisparu.s 1138 | Data | 00 | 2 | 2 | 00/0891 : FF 01 | da doNOT ; D app2Evt + 1879 | 1 toutadisparu.s 1139 | Data | 00 | 2 | 2 | 00/0893 : FF 01 | da doNOT ; E app3Evt + 1880 | 1 toutadisparu.s 1140 | Data | 00 | 2 | 2 | 00/0895 : FF 01 | da doNOT ; F app4Evt + 1881 | 1 toutadisparu.s 1141 | Empty | 00 | | 0 | 00/0897 | + 1882 | 1 toutadisparu.s 1142 | Comment | 00 | | 0 | 00/0897 | *---------------------------------------- + 1883 | 1 toutadisparu.s 1143 | Comment | 00 | | 0 | 00/0897 | * STD FILE + 1884 | 1 toutadisparu.s 1144 | Comment | 00 | | 0 | 00/0897 | *---------------------------------------- + 1885 | 1 toutadisparu.s 1145 | Empty | 00 | | 0 | 00/0897 | + 1886 | 1 toutadisparu.s 1146 | Comment | 00 | | 0 | 00/0897 | *--- + 1887 | 1 toutadisparu.s 1147 | Empty | 00 | | 0 | 00/0897 | + 1888 | 1 toutadisparu.s 1148 | Data | 00 | | 19 | 00/0897 : 12 43 68 61 | strLOADFILE str 'Charger quel jeu ?' | | | | | | 72 67 65 72 | | | | | | | 20 71 75 65 | | | | | | | 6C 20 6A 65 | | | | | | | 75 20 3F | - 1894 | 1 toutadisparu.s 1154 | Data | 00 | | 20 | 00/08A7 : 13 45 6E 72 | strSAVEFILE str 'Enregistrer sous...' + 1889 | 1 toutadisparu.s 1149 | Data | 00 | | 20 | 00/08AA : 13 45 6E 72 | strSAVEFILE str 'Enregistrer sous...' | | | | | | 65 67 69 73 | | | | | | | 74 72 65 72 | | | | | | | 20 73 6F 75 | | | | | | | 73 2E 2E 2E | - 1895 | 1 toutadisparu.s 1155 | Empty | 00 | | 0 | 00/08BB | - 1896 | 1 toutadisparu.s 1156 | Data | 00 | | 1 | 00/08BB : 01 | typeLIST hex 01 - 1897 | 1 toutadisparu.s 1157 | Data | 00 | | 1 | 00/08BC : 5D | hex 5d ; Game/Edu files - 1898 | 1 toutadisparu.s 1158 | Data | 00 | | 2 | 00/08BD : 00 00 | replyPTR ds 2 ; 0 good - 1899 | 1 toutadisparu.s 1159 | Data | 00 | | 2 | 00/08BF : 00 00 | ds 2 ; 2 fileType - 1900 | 1 toutadisparu.s 1160 | Data | 00 | | 2 | 00/08C1 : 00 00 | ds 2 ; 4 auxFileType - 1901 | 1 toutadisparu.s 1161 | Empty | 00 | | 0 | 00/08C3 | namePATH - 1902 | 1 toutadisparu.s 1162 | Data | 00 | | 1 | 00/08C3 : 06 | hex 06 ; 6 fileName - 1903 | 1 toutadisparu.s 1163 | Empty | 00 | | 0 | 00/08C4 | namePATH1 - 1904 | 1 toutadisparu.s 1164 | Data | 00 | | 6 | 00/08C4 : 50 61 72 74 | asc 'Partie' ; 7 fileName (16 normally) + 1890 | 1 toutadisparu.s 1150 | Empty | 00 | | 0 | 00/08BE | + 1891 | 1 toutadisparu.s 1151 | Data | 00 | | 1 | 00/08BE : 01 | typeLIST hex 01 + 1892 | 1 toutadisparu.s 1152 | Data | 00 | | 1 | 00/08BF : 5D | hex 5d ; Game/Edu files + 1893 | 1 toutadisparu.s 1153 | Data | 00 | | 2 | 00/08C0 : 00 00 | replyPTR ds 2 ; 0 good + 1894 | 1 toutadisparu.s 1154 | Data | 00 | | 2 | 00/08C2 : 00 00 | ds 2 ; 2 fileType + 1895 | 1 toutadisparu.s 1155 | Data | 00 | | 2 | 00/08C4 : 00 00 | ds 2 ; 4 auxFileType + 1896 | 1 toutadisparu.s 1156 | Empty | 00 | | 0 | 00/08C6 | namePATH + 1897 | 1 toutadisparu.s 1157 | Data | 00 | | 1 | 00/08C6 : 06 | hex 06 ; 6 fileName + 1898 | 1 toutadisparu.s 1158 | Empty | 00 | | 0 | 00/08C7 | namePATH1 + 1899 | 1 toutadisparu.s 1159 | Data | 00 | | 6 | 00/08C7 : 50 61 72 74 | asc 'Partie' ; 7 fileName (16 normally) | | | | | | 69 65 | - 1905 | 1 toutadisparu.s 1165 | Data | 00 | | 9 | 00/08CA : 00 00 00 00 | ds 9 + 1900 | 1 toutadisparu.s 1160 | Data | 00 | | 9 | 00/08CD : 00 00 00 00 | ds 9 | | | | | | 00 00 00 00 | | | | | | | 00 | - 1906 | 1 toutadisparu.s 1166 | Empty | 00 | | 0 | 00/08D3 | loadPATH - 1907 | 1 toutadisparu.s 1167 | Data | 00 | | 1 | 00/08D3 : 00 | ds 1 ; 22 fullPathname (string length) - 1908 | 1 toutadisparu.s 1168 | Empty | 00 | | 0 | 00/08D4 | loadPATH1 - 1909 | 1 toutadisparu.s 1169 | Data | 00 | | 129 | 00/08D4 : 00 00 00 00 | ds 129 ; 23 fullPathname (128 normally) + 1901 | 1 toutadisparu.s 1161 | Empty | 00 | | 0 | 00/08D6 | loadPATH + 1902 | 1 toutadisparu.s 1162 | Data | 00 | | 1 | 00/08D6 : 00 | ds 1 ; 22 fullPathname (string length) + 1903 | 1 toutadisparu.s 1163 | Empty | 00 | | 0 | 00/08D7 | loadPATH1 + 1904 | 1 toutadisparu.s 1164 | Data | 00 | | 129 | 00/08D7 : 00 00 00 00 | ds 129 ; 23 fullPathname (128 normally) | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -1457,138 +1452,138 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 | - 1910 | 1 toutadisparu.s 1170 | Empty | 00 | | 0 | 00/0955 | - 1911 | 1 toutadisparu.s 1171 | Comment | 00 | | 0 | 00/0955 | *---------------------------------------- - 1912 | 1 toutadisparu.s 1172 | Comment | 00 | | 0 | 00/0955 | * GS/OS - 1913 | 1 toutadisparu.s 1173 | Comment | 00 | | 0 | 00/0955 | *---------------------------------------- - 1914 | 1 toutadisparu.s 1174 | Empty | 00 | | 0 | 00/0955 | - 1915 | 1 toutadisparu.s 1175 | Code | 00 | 2 | 3 | 00/0955 : 8D 02 0A | loadFILE sta proOPEN+4 ; filename - 1916 | 1 toutadisparu.s 1176 | Code | 00 | 2 | 3 | 00/0958 : 8C 30 0A | sty proREAD+4 ; RAM pointer low - 1917 | 1 toutadisparu.s 1177 | Code | 00 | 2 | 3 | 00/095B : 8E 32 0A | stx proREAD+6 ; RAM pointer high - 1918 | 1 toutadisparu.s 1178 | Empty | 00 | | 0 | 00/095E | - 1919 | 1 toutadisparu.s 1179 | Code | 00 | 2 | 3 | 00/095E : 9C AC 09 | loadFILE1 stz proERR - 1920 | 1 toutadisparu.s 1180 | Empty | 00 | | 0 | 00/0961 | - 1921 | 1 toutadisparu.s 1181 | Code | 00 | | 4 | 00/0961 : 22 A8 00 E1 | jsl {$e100a8} - 1922 | 1 toutadisparu.s 1182 | Data | 00 | | 2 | 00/0965 : 10 20 | dw $2010 - 1923 | 1 toutadisparu.s 1183 | Data | 00 | 3 | 4 | 00/0967 : FE 09 00 00 | adrl proOPEN - 1924 | 1 toutadisparu.s 1184 | Code | 00 | | 2 | 00/096B : B0 33 | bcs loadERR - 1925 | 1 toutadisparu.s 1185 | Empty | 00 | | 0 | 00/096D | - 1926 | 1 toutadisparu.s 1186 | Code | 00 | 2 | 3 | 00/096D : AD 00 0A | lda proOPEN+2 - 1927 | 1 toutadisparu.s 1187 | Code | 00 | 2 | 3 | 00/0970 : 8D 2E 0A | sta proREAD+2 - 1928 | 1 toutadisparu.s 1188 | Code | 00 | 2 | 3 | 00/0973 : 8D 3E 0A | sta proCLOSE+2 - 1929 | 1 toutadisparu.s 1189 | Empty | 00 | | 0 | 00/0976 | - 1930 | 1 toutadisparu.s 1190 | Code | 00 | 2 | 3 | 00/0976 : AD 28 0A | lda proEOF - 1931 | 1 toutadisparu.s 1191 | Code | 00 | 2 | 3 | 00/0979 : 8D 34 0A | sta proREAD+8 - 1932 | 1 toutadisparu.s 1192 | Code | 00 | 2 | 3 | 00/097C : AD 2A 0A | lda proEOF+2 - 1933 | 1 toutadisparu.s 1193 | Code | 00 | 2 | 3 | 00/097F : 8D 36 0A | sta proREAD+10 - 1934 | 1 toutadisparu.s 1194 | Empty | 00 | | 0 | 00/0982 | - 1935 | 1 toutadisparu.s 1195 | Code | 00 | | 4 | 00/0982 : 22 A8 00 E1 | jsl {$e100a8} - 1936 | 1 toutadisparu.s 1196 | Data | 00 | | 2 | 00/0986 : 12 20 | dw $2012 - 1937 | 1 toutadisparu.s 1197 | Data | 00 | 3 | 4 | 00/0988 : 2C 0A 00 00 | adrl proREAD - 1938 | 1 toutadisparu.s 1198 | Code | 00 | | 2 | 00/098C : B0 12 | bcs loadERR - 1939 | 1 toutadisparu.s 1199 | Empty | 00 | | 0 | 00/098E | - 1940 | 1 toutadisparu.s 1200 | Code | 00 | | 4 | 00/098E : 22 A8 00 E1 | loadFILE2 jsl {$e100a8} - 1941 | 1 toutadisparu.s 1201 | Data | 00 | | 2 | 00/0992 : 14 20 | dw $2014 - 1942 | 1 toutadisparu.s 1202 | Data | 00 | 3 | 4 | 00/0994 : 3C 0A 00 00 | adrl proCLOSE - 1943 | 1 toutadisparu.s 1203 | Empty | 00 | | 0 | 00/0998 | - 1944 | 1 toutadisparu.s 1204 | Code | 00 | 2 | 3 | 00/0998 : AC 38 0A | ldy proREAD+12 ; length read - 1945 | 1 toutadisparu.s 1205 | Code | 00 | 2 | 3 | 00/099B : AE 3A 0A | ldx proREAD+14 - 1946 | 1 toutadisparu.s 1206 | Code | 00 | | 1 | 00/099E : 18 | clc - 1947 | 1 toutadisparu.s 1207 | Code | 00 | | 1 | 00/099F : 60 | rts - 1948 | 1 toutadisparu.s 1208 | Empty | 00 | | 0 | 00/09A0 | - 1949 | 1 toutadisparu.s 1209 | Code | 00 | 2 | 3 | 00/09A0 : 8D AC 09 | loadERR sta proERR - 1950 | 1 toutadisparu.s 1210 | Code | 00 | 2 | 3 | 00/09A3 : 20 8E 09 | jsr loadFILE2 - 1951 | 1 toutadisparu.s 1211 | Code | 00 | | 3 | 00/09A6 : A0 00 00 | ldy #0 - 1952 | 1 toutadisparu.s 1212 | Code | 00 | | 1 | 00/09A9 : BB | tyx - 1953 | 1 toutadisparu.s 1213 | Code | 00 | | 1 | 00/09AA : 38 | sec - 1954 | 1 toutadisparu.s 1214 | Code | 00 | | 1 | 00/09AB : 60 | rts - 1955 | 1 toutadisparu.s 1215 | Empty | 00 | | 0 | 00/09AC | - 1956 | 1 toutadisparu.s 1216 | Comment | 00 | | 0 | 00/09AC | *--- GS/OS data - 1957 | 1 toutadisparu.s 1217 | Empty | 00 | | 0 | 00/09AC | - 1958 | 1 toutadisparu.s 1218 | Data | 00 | | 2 | 00/09AC : 00 00 | proERR ds 2 - 1959 | 1 toutadisparu.s 1219 | Empty | 00 | | 0 | 00/09AE | - 1960 | 1 toutadisparu.s 1220 | Comment | 00 | | 0 | 00/09AE | *--- For the game party - 1961 | 1 toutadisparu.s 1221 | Empty | 00 | | 0 | 00/09AE | - 1962 | 1 toutadisparu.s 1222 | Empty | 00 | | 0 | 00/09AE | proCREATEGAME - 1963 | 1 toutadisparu.s 1223 | Data | 00 | | 2 | 00/09AE : 07 00 | dw 7 ; pcount - 1964 | 1 toutadisparu.s 1224 | Data | 00 | 3 | 4 | 00/09B0 : 12 0B 00 00 | adrl pGAME ; pathname - 1965 | 1 toutadisparu.s 1225 | Data | 00 | | 2 | 00/09B4 : C3 00 | dw $c3 ; access_code - 1966 | 1 toutadisparu.s 1226 | Data | 00 | | 2 | 00/09B6 : 5D 00 | dw $5d ; file_type - 1967 | 1 toutadisparu.s 1227 | Data | 00 | | 4 | 00/09B8 : 1F 80 00 00 | adrl $801f ; aux_type - 1968 | 1 toutadisparu.s 1228 | Data | 00 | | 2 | 00/09BC : 00 00 | ds 2 ; storage_type - 1969 | 1 toutadisparu.s 1229 | Data | 00 | | 4 | 00/09BE : 00 00 00 00 | ds 4 ; eof - 1970 | 1 toutadisparu.s 1230 | Data | 00 | | 4 | 00/09C2 : 00 00 00 00 | ds 4 ; resource_eof - 1971 | 1 toutadisparu.s 1231 | Empty | 00 | | 0 | 00/09C6 | - 1972 | 1 toutadisparu.s 1232 | Empty | 00 | | 0 | 00/09C6 | proDESTROYGAME - 1973 | 1 toutadisparu.s 1233 | Data | 00 | | 2 | 00/09C6 : 01 00 | dw 1 ; pcount - 1974 | 1 toutadisparu.s 1234 | Data | 00 | 3 | 4 | 00/09C8 : 12 0B 00 00 | adrl pGAME ; pathname - 1975 | 1 toutadisparu.s 1235 | Empty | 00 | | 0 | 00/09CC | - 1976 | 1 toutadisparu.s 1236 | Empty | 00 | | 0 | 00/09CC | proOPENGAME - 1977 | 1 toutadisparu.s 1237 | Data | 00 | | 2 | 00/09CC : 02 00 | dw 2 - 1978 | 1 toutadisparu.s 1238 | Data | 00 | | 2 | 00/09CE : 00 00 | ds 2 - 1979 | 1 toutadisparu.s 1239 | Data | 00 | 3 | 4 | 00/09D0 : 12 0B 00 00 | adrl pGAME - 1980 | 1 toutadisparu.s 1240 | Empty | 00 | | 0 | 00/09D4 | - 1981 | 1 toutadisparu.s 1241 | Empty | 00 | | 0 | 00/09D4 | proREADGAME - 1982 | 1 toutadisparu.s 1242 | Data | 00 | | 2 | 00/09D4 : 04 00 | dw 4 ; 0 - pcount - 1983 | 1 toutadisparu.s 1243 | Data | 00 | | 2 | 00/09D6 : 00 00 | ds 2 ; 2 - ref_num - 1984 | 1 toutadisparu.s 1244 | Data | 00 | 3 | 4 | 00/09D8 : 12 0B 00 00 | adrl pGAME ; 4 - data_buffer - 1985 | 1 toutadisparu.s 1245 | Data | 00 | | 4 | 00/09DC : 00 00 00 00 | ds 4 ; 8 - request_count - 1986 | 1 toutadisparu.s 1246 | Data | 00 | | 4 | 00/09E0 : 00 00 00 00 | ds 4 ; C - transfer_count - 1987 | 1 toutadisparu.s 1247 | Empty | 00 | | 0 | 00/09E4 | - 1988 | 1 toutadisparu.s 1248 | Empty | 00 | | 0 | 00/09E4 | proWRITEGAME - 1989 | 1 toutadisparu.s 1249 | Data | 00 | | 2 | 00/09E4 : 05 00 | dw 5 ; 0 - pcount - 1990 | 1 toutadisparu.s 1250 | Data | 00 | | 2 | 00/09E6 : 00 00 | ds 2 ; 2 - ref_num - 1991 | 1 toutadisparu.s 1251 | Data | 00 | 3 | 4 | 00/09E8 : 12 0B 00 00 | adrl pGAME ; 4 - data_buffer (we are in same bank) - 1992 | 1 toutadisparu.s 1252 | Data | 00 | | 4 | 00/09EC : 00 00 00 00 | ds 4 ; 8 - request_count - 1993 | 1 toutadisparu.s 1253 | Data | 00 | | 4 | 00/09F0 : 00 00 00 00 | ds 4 ; C - transfer_count - 1994 | 1 toutadisparu.s 1254 | Data | 00 | | 2 | 00/09F4 : 01 00 | dw 1 ; cache_priority - 1995 | 1 toutadisparu.s 1255 | Empty | 00 | | 0 | 00/09F6 | - 1996 | 1 toutadisparu.s 1256 | Comment | 00 | | 0 | 00/09F6 | *--- For the game images - 1997 | 1 toutadisparu.s 1257 | Empty | 00 | | 0 | 00/09F6 | - 1998 | 1 toutadisparu.s 1258 | Data | 00 | | 2 | 00/09F6 : 02 00 | proSETPFX dw 2 - 1999 | 1 toutadisparu.s 1259 | Data | 00 | | 2 | 00/09F8 : 07 00 | dw 7 - 2000 | 1 toutadisparu.s 1260 | Data | 00 | 3 | 4 | 00/09FA : E8 0A 00 00 | adrl pathIMAGES - 2001 | 1 toutadisparu.s 1261 | Empty | 00 | | 0 | 00/09FE | - 2002 | 1 toutadisparu.s 1262 | Empty | 00 | | 0 | 00/09FE | proOPEN - 2003 | 1 toutadisparu.s 1263 | Data | 00 | | 2 | 00/09FE : 0C 00 | dw 12 - 2004 | 1 toutadisparu.s 1264 | Data | 00 | | 2 | 00/0A00 : 00 00 | ds 2 - 2005 | 1 toutadisparu.s 1265 | Data | 00 | 3 | 4 | 00/0A02 : 4C 0A 00 00 | adrl pMENU - 2006 | 1 toutadisparu.s 1266 | Data | 00 | | 2 | 00/0A06 : 00 00 | ds 2 - 2007 | 1 toutadisparu.s 1267 | Data | 00 | | 2 | 00/0A08 : 00 00 | ds 2 - 2008 | 1 toutadisparu.s 1268 | Data | 00 | | 2 | 00/0A0A : 00 00 | ds 2 - 2009 | 1 toutadisparu.s 1269 | Data | 00 | | 2 | 00/0A0C : 00 00 | ds 2 - 2010 | 1 toutadisparu.s 1270 | Data | 00 | | 4 | 00/0A0E : 00 00 00 00 | ds 4 - 2011 | 1 toutadisparu.s 1271 | Data | 00 | | 2 | 00/0A12 : 00 00 | ds 2 - 2012 | 1 toutadisparu.s 1272 | Data | 00 | | 8 | 00/0A14 : 00 00 00 00 | ds 8 + 1905 | 1 toutadisparu.s 1165 | Empty | 00 | | 0 | 00/0958 | + 1906 | 1 toutadisparu.s 1166 | Comment | 00 | | 0 | 00/0958 | *---------------------------------------- + 1907 | 1 toutadisparu.s 1167 | Comment | 00 | | 0 | 00/0958 | * GS/OS + 1908 | 1 toutadisparu.s 1168 | Comment | 00 | | 0 | 00/0958 | *---------------------------------------- + 1909 | 1 toutadisparu.s 1169 | Empty | 00 | | 0 | 00/0958 | + 1910 | 1 toutadisparu.s 1170 | Code | 00 | 2 | 3 | 00/0958 : 8D 05 0A | loadFILE sta proOPEN+4 ; filename + 1911 | 1 toutadisparu.s 1171 | Code | 00 | 2 | 3 | 00/095B : 8C 33 0A | sty proREAD+4 ; RAM pointer low + 1912 | 1 toutadisparu.s 1172 | Code | 00 | 2 | 3 | 00/095E : 8E 35 0A | stx proREAD+6 ; RAM pointer high + 1913 | 1 toutadisparu.s 1173 | Empty | 00 | | 0 | 00/0961 | + 1914 | 1 toutadisparu.s 1174 | Code | 00 | 2 | 3 | 00/0961 : 9C AF 09 | loadFILE1 stz proERR + 1915 | 1 toutadisparu.s 1175 | Empty | 00 | | 0 | 00/0964 | + 1916 | 1 toutadisparu.s 1176 | Code | 00 | | 4 | 00/0964 : 22 A8 00 E1 | jsl {$e100a8} + 1917 | 1 toutadisparu.s 1177 | Data | 00 | | 2 | 00/0968 : 10 20 | dw $2010 + 1918 | 1 toutadisparu.s 1178 | Data | 00 | 3 | 4 | 00/096A : 01 0A 00 00 | adrl proOPEN + 1919 | 1 toutadisparu.s 1179 | Code | 00 | | 2 | 00/096E : B0 33 | bcs loadERR + 1920 | 1 toutadisparu.s 1180 | Empty | 00 | | 0 | 00/0970 | + 1921 | 1 toutadisparu.s 1181 | Code | 00 | 2 | 3 | 00/0970 : AD 03 0A | lda proOPEN+2 + 1922 | 1 toutadisparu.s 1182 | Code | 00 | 2 | 3 | 00/0973 : 8D 31 0A | sta proREAD+2 + 1923 | 1 toutadisparu.s 1183 | Code | 00 | 2 | 3 | 00/0976 : 8D 41 0A | sta proCLOSE+2 + 1924 | 1 toutadisparu.s 1184 | Empty | 00 | | 0 | 00/0979 | + 1925 | 1 toutadisparu.s 1185 | Code | 00 | 2 | 3 | 00/0979 : AD 2B 0A | lda proEOF + 1926 | 1 toutadisparu.s 1186 | Code | 00 | 2 | 3 | 00/097C : 8D 37 0A | sta proREAD+8 + 1927 | 1 toutadisparu.s 1187 | Code | 00 | 2 | 3 | 00/097F : AD 2D 0A | lda proEOF+2 + 1928 | 1 toutadisparu.s 1188 | Code | 00 | 2 | 3 | 00/0982 : 8D 39 0A | sta proREAD+10 + 1929 | 1 toutadisparu.s 1189 | Empty | 00 | | 0 | 00/0985 | + 1930 | 1 toutadisparu.s 1190 | Code | 00 | | 4 | 00/0985 : 22 A8 00 E1 | jsl {$e100a8} + 1931 | 1 toutadisparu.s 1191 | Data | 00 | | 2 | 00/0989 : 12 20 | dw $2012 + 1932 | 1 toutadisparu.s 1192 | Data | 00 | 3 | 4 | 00/098B : 2F 0A 00 00 | adrl proREAD + 1933 | 1 toutadisparu.s 1193 | Code | 00 | | 2 | 00/098F : B0 12 | bcs loadERR + 1934 | 1 toutadisparu.s 1194 | Empty | 00 | | 0 | 00/0991 | + 1935 | 1 toutadisparu.s 1195 | Code | 00 | | 4 | 00/0991 : 22 A8 00 E1 | loadFILE2 jsl {$e100a8} + 1936 | 1 toutadisparu.s 1196 | Data | 00 | | 2 | 00/0995 : 14 20 | dw $2014 + 1937 | 1 toutadisparu.s 1197 | Data | 00 | 3 | 4 | 00/0997 : 3F 0A 00 00 | adrl proCLOSE + 1938 | 1 toutadisparu.s 1198 | Empty | 00 | | 0 | 00/099B | + 1939 | 1 toutadisparu.s 1199 | Code | 00 | 2 | 3 | 00/099B : AC 3B 0A | ldy proREAD+12 ; length read + 1940 | 1 toutadisparu.s 1200 | Code | 00 | 2 | 3 | 00/099E : AE 3D 0A | ldx proREAD+14 + 1941 | 1 toutadisparu.s 1201 | Code | 00 | | 1 | 00/09A1 : 18 | clc + 1942 | 1 toutadisparu.s 1202 | Code | 00 | | 1 | 00/09A2 : 60 | rts + 1943 | 1 toutadisparu.s 1203 | Empty | 00 | | 0 | 00/09A3 | + 1944 | 1 toutadisparu.s 1204 | Code | 00 | 2 | 3 | 00/09A3 : 8D AF 09 | loadERR sta proERR + 1945 | 1 toutadisparu.s 1205 | Code | 00 | 2 | 3 | 00/09A6 : 20 91 09 | jsr loadFILE2 + 1946 | 1 toutadisparu.s 1206 | Code | 00 | | 3 | 00/09A9 : A0 00 00 | ldy #0 + 1947 | 1 toutadisparu.s 1207 | Code | 00 | | 1 | 00/09AC : BB | tyx + 1948 | 1 toutadisparu.s 1208 | Code | 00 | | 1 | 00/09AD : 38 | sec + 1949 | 1 toutadisparu.s 1209 | Code | 00 | | 1 | 00/09AE : 60 | rts + 1950 | 1 toutadisparu.s 1210 | Empty | 00 | | 0 | 00/09AF | + 1951 | 1 toutadisparu.s 1211 | Comment | 00 | | 0 | 00/09AF | *--- GS/OS data + 1952 | 1 toutadisparu.s 1212 | Empty | 00 | | 0 | 00/09AF | + 1953 | 1 toutadisparu.s 1213 | Data | 00 | | 2 | 00/09AF : 00 00 | proERR ds 2 + 1954 | 1 toutadisparu.s 1214 | Empty | 00 | | 0 | 00/09B1 | + 1955 | 1 toutadisparu.s 1215 | Comment | 00 | | 0 | 00/09B1 | *--- For the game party + 1956 | 1 toutadisparu.s 1216 | Empty | 00 | | 0 | 00/09B1 | + 1957 | 1 toutadisparu.s 1217 | Empty | 00 | | 0 | 00/09B1 | proCREATEGAME + 1958 | 1 toutadisparu.s 1218 | Data | 00 | | 2 | 00/09B1 : 07 00 | dw 7 ; pcount + 1959 | 1 toutadisparu.s 1219 | Data | 00 | 3 | 4 | 00/09B3 : 15 0B 00 00 | adrl pGAME ; pathname + 1960 | 1 toutadisparu.s 1220 | Data | 00 | | 2 | 00/09B7 : C3 00 | dw $c3 ; access_code + 1961 | 1 toutadisparu.s 1221 | Data | 00 | | 2 | 00/09B9 : 5D 00 | dw $5d ; file_type + 1962 | 1 toutadisparu.s 1222 | Data | 00 | | 4 | 00/09BB : 1F 80 00 00 | adrl $801f ; aux_type + 1963 | 1 toutadisparu.s 1223 | Data | 00 | | 2 | 00/09BF : 00 00 | ds 2 ; storage_type + 1964 | 1 toutadisparu.s 1224 | Data | 00 | | 4 | 00/09C1 : 00 00 00 00 | ds 4 ; eof + 1965 | 1 toutadisparu.s 1225 | Data | 00 | | 4 | 00/09C5 : 00 00 00 00 | ds 4 ; resource_eof + 1966 | 1 toutadisparu.s 1226 | Empty | 00 | | 0 | 00/09C9 | + 1967 | 1 toutadisparu.s 1227 | Empty | 00 | | 0 | 00/09C9 | proDESTROYGAME + 1968 | 1 toutadisparu.s 1228 | Data | 00 | | 2 | 00/09C9 : 01 00 | dw 1 ; pcount + 1969 | 1 toutadisparu.s 1229 | Data | 00 | 3 | 4 | 00/09CB : 15 0B 00 00 | adrl pGAME ; pathname + 1970 | 1 toutadisparu.s 1230 | Empty | 00 | | 0 | 00/09CF | + 1971 | 1 toutadisparu.s 1231 | Empty | 00 | | 0 | 00/09CF | proOPENGAME + 1972 | 1 toutadisparu.s 1232 | Data | 00 | | 2 | 00/09CF : 02 00 | dw 2 + 1973 | 1 toutadisparu.s 1233 | Data | 00 | | 2 | 00/09D1 : 00 00 | ds 2 + 1974 | 1 toutadisparu.s 1234 | Data | 00 | 3 | 4 | 00/09D3 : 15 0B 00 00 | adrl pGAME + 1975 | 1 toutadisparu.s 1235 | Empty | 00 | | 0 | 00/09D7 | + 1976 | 1 toutadisparu.s 1236 | Empty | 00 | | 0 | 00/09D7 | proREADGAME + 1977 | 1 toutadisparu.s 1237 | Data | 00 | | 2 | 00/09D7 : 04 00 | dw 4 ; 0 - pcount + 1978 | 1 toutadisparu.s 1238 | Data | 00 | | 2 | 00/09D9 : 00 00 | ds 2 ; 2 - ref_num + 1979 | 1 toutadisparu.s 1239 | Data | 00 | 3 | 4 | 00/09DB : 15 0B 00 00 | adrl pGAME ; 4 - data_buffer + 1980 | 1 toutadisparu.s 1240 | Data | 00 | | 4 | 00/09DF : 00 00 00 00 | ds 4 ; 8 - request_count + 1981 | 1 toutadisparu.s 1241 | Data | 00 | | 4 | 00/09E3 : 00 00 00 00 | ds 4 ; C - transfer_count + 1982 | 1 toutadisparu.s 1242 | Empty | 00 | | 0 | 00/09E7 | + 1983 | 1 toutadisparu.s 1243 | Empty | 00 | | 0 | 00/09E7 | proWRITEGAME + 1984 | 1 toutadisparu.s 1244 | Data | 00 | | 2 | 00/09E7 : 05 00 | dw 5 ; 0 - pcount + 1985 | 1 toutadisparu.s 1245 | Data | 00 | | 2 | 00/09E9 : 00 00 | ds 2 ; 2 - ref_num + 1986 | 1 toutadisparu.s 1246 | Data | 00 | 3 | 4 | 00/09EB : 15 0B 00 00 | adrl pGAME ; 4 - data_buffer (we are in same bank) + 1987 | 1 toutadisparu.s 1247 | Data | 00 | | 4 | 00/09EF : 00 00 00 00 | ds 4 ; 8 - request_count + 1988 | 1 toutadisparu.s 1248 | Data | 00 | | 4 | 00/09F3 : 00 00 00 00 | ds 4 ; C - transfer_count + 1989 | 1 toutadisparu.s 1249 | Data | 00 | | 2 | 00/09F7 : 01 00 | dw 1 ; cache_priority + 1990 | 1 toutadisparu.s 1250 | Empty | 00 | | 0 | 00/09F9 | + 1991 | 1 toutadisparu.s 1251 | Comment | 00 | | 0 | 00/09F9 | *--- For the game images + 1992 | 1 toutadisparu.s 1252 | Empty | 00 | | 0 | 00/09F9 | + 1993 | 1 toutadisparu.s 1253 | Data | 00 | | 2 | 00/09F9 : 02 00 | proSETPFX dw 2 + 1994 | 1 toutadisparu.s 1254 | Data | 00 | | 2 | 00/09FB : 07 00 | dw 7 + 1995 | 1 toutadisparu.s 1255 | Data | 00 | 3 | 4 | 00/09FD : EB 0A 00 00 | adrl pathIMAGES + 1996 | 1 toutadisparu.s 1256 | Empty | 00 | | 0 | 00/0A01 | + 1997 | 1 toutadisparu.s 1257 | Empty | 00 | | 0 | 00/0A01 | proOPEN + 1998 | 1 toutadisparu.s 1258 | Data | 00 | | 2 | 00/0A01 : 0C 00 | dw 12 + 1999 | 1 toutadisparu.s 1259 | Data | 00 | | 2 | 00/0A03 : 00 00 | ds 2 + 2000 | 1 toutadisparu.s 1260 | Data | 00 | 3 | 4 | 00/0A05 : 4F 0A 00 00 | adrl pMENU + 2001 | 1 toutadisparu.s 1261 | Data | 00 | | 2 | 00/0A09 : 00 00 | ds 2 + 2002 | 1 toutadisparu.s 1262 | Data | 00 | | 2 | 00/0A0B : 00 00 | ds 2 + 2003 | 1 toutadisparu.s 1263 | Data | 00 | | 2 | 00/0A0D : 00 00 | ds 2 + 2004 | 1 toutadisparu.s 1264 | Data | 00 | | 2 | 00/0A0F : 00 00 | ds 2 + 2005 | 1 toutadisparu.s 1265 | Data | 00 | | 4 | 00/0A11 : 00 00 00 00 | ds 4 + 2006 | 1 toutadisparu.s 1266 | Data | 00 | | 2 | 00/0A15 : 00 00 | ds 2 + 2007 | 1 toutadisparu.s 1267 | Data | 00 | | 8 | 00/0A17 : 00 00 00 00 | ds 8 | | | | | | 00 00 00 00 | - 2013 | 1 toutadisparu.s 1273 | Data | 00 | | 8 | 00/0A1C : 00 00 00 00 | ds 8 + 2008 | 1 toutadisparu.s 1268 | Data | 00 | | 8 | 00/0A1F : 00 00 00 00 | ds 8 | | | | | | 00 00 00 00 | - 2014 | 1 toutadisparu.s 1274 | Data | 00 | | 4 | 00/0A24 : 00 00 00 00 | ds 4 - 2015 | 1 toutadisparu.s 1275 | Data | 00 | | 4 | 00/0A28 : 00 00 00 00 | proEOF ds 4 - 2016 | 1 toutadisparu.s 1276 | Empty | 00 | | 0 | 00/0A2C | - 2017 | 1 toutadisparu.s 1277 | Empty | 00 | | 0 | 00/0A2C | proREAD - 2018 | 1 toutadisparu.s 1278 | Data | 00 | | 2 | 00/0A2C : 04 00 | dw 4 ; 0 - nb parms - 2019 | 1 toutadisparu.s 1279 | Data | 00 | | 2 | 00/0A2E : 00 00 | ds 2 ; 2 - file id - 2020 | 1 toutadisparu.s 1280 | Data | 00 | | 4 | 00/0A30 : 00 00 00 00 | ds 4 ; 4 - pointer - 2021 | 1 toutadisparu.s 1281 | Data | 00 | | 4 | 00/0A34 : 00 00 00 00 | ds 4 ; 8 - length - 2022 | 1 toutadisparu.s 1282 | Data | 00 | | 4 | 00/0A38 : 00 00 00 00 | ds 4 ; C - length read - 2023 | 1 toutadisparu.s 1283 | Empty | 00 | | 0 | 00/0A3C | - 2024 | 1 toutadisparu.s 1284 | Empty | 00 | | 0 | 00/0A3C | proCLOSE - 2025 | 1 toutadisparu.s 1285 | Data | 00 | | 2 | 00/0A3C : 01 00 | dw 1 - 2026 | 1 toutadisparu.s 1286 | Data | 00 | | 2 | 00/0A3E : 00 00 | ds 2 - 2027 | 1 toutadisparu.s 1287 | Empty | 00 | | 0 | 00/0A40 | - 2028 | 1 toutadisparu.s 1288 | Empty | 00 | | 0 | 00/0A40 | proQUIT - 2029 | 1 toutadisparu.s 1289 | Data | 00 | | 2 | 00/0A40 : 02 00 | dw 2 ; pcount - 2030 | 1 toutadisparu.s 1290 | Data | 00 | | 4 | 00/0A42 : 00 00 00 00 | ds 4 ; pathname - 2031 | 1 toutadisparu.s 1291 | Data | 00 | | 2 | 00/0A46 : 00 00 | ds 2 ; flags - 2032 | 1 toutadisparu.s 1292 | Empty | 00 | | 0 | 00/0A48 | - 2033 | 1 toutadisparu.s 1293 | Empty | 00 | | 0 | 00/0A48 | proVERS - 2034 | 1 toutadisparu.s 1294 | Data | 00 | | 2 | 00/0A48 : 01 00 | dw 1 ; pcount - 2035 | 1 toutadisparu.s 1295 | Data | 00 | | 2 | 00/0A4A : 00 00 | ds 2 ; version - 2036 | 1 toutadisparu.s 1296 | Empty | 00 | | 0 | 00/0A4C | - 2037 | 1 toutadisparu.s 1297 | Comment | 00 | | 0 | 00/0A4C | *--- offset to image number is +16 - 2038 | 1 toutadisparu.s 1298 | Empty | 00 | | 0 | 00/0A4C | - 2039 | 1 toutadisparu.s 1299 | Data | 00 | | 32 | 00/0A4C : 1E 00 31 2F | pMENU strl '1/data/images/general/menu.lz4' + 2009 | 1 toutadisparu.s 1269 | Data | 00 | | 4 | 00/0A27 : 00 00 00 00 | ds 4 + 2010 | 1 toutadisparu.s 1270 | Data | 00 | | 4 | 00/0A2B : 00 00 00 00 | proEOF ds 4 + 2011 | 1 toutadisparu.s 1271 | Empty | 00 | | 0 | 00/0A2F | + 2012 | 1 toutadisparu.s 1272 | Empty | 00 | | 0 | 00/0A2F | proREAD + 2013 | 1 toutadisparu.s 1273 | Data | 00 | | 2 | 00/0A2F : 04 00 | dw 4 ; 0 - nb parms + 2014 | 1 toutadisparu.s 1274 | Data | 00 | | 2 | 00/0A31 : 00 00 | ds 2 ; 2 - file id + 2015 | 1 toutadisparu.s 1275 | Data | 00 | | 4 | 00/0A33 : 00 00 00 00 | ds 4 ; 4 - pointer + 2016 | 1 toutadisparu.s 1276 | Data | 00 | | 4 | 00/0A37 : 00 00 00 00 | ds 4 ; 8 - length + 2017 | 1 toutadisparu.s 1277 | Data | 00 | | 4 | 00/0A3B : 00 00 00 00 | ds 4 ; C - length read + 2018 | 1 toutadisparu.s 1278 | Empty | 00 | | 0 | 00/0A3F | + 2019 | 1 toutadisparu.s 1279 | Empty | 00 | | 0 | 00/0A3F | proCLOSE + 2020 | 1 toutadisparu.s 1280 | Data | 00 | | 2 | 00/0A3F : 01 00 | dw 1 + 2021 | 1 toutadisparu.s 1281 | Data | 00 | | 2 | 00/0A41 : 00 00 | ds 2 + 2022 | 1 toutadisparu.s 1282 | Empty | 00 | | 0 | 00/0A43 | + 2023 | 1 toutadisparu.s 1283 | Empty | 00 | | 0 | 00/0A43 | proQUIT + 2024 | 1 toutadisparu.s 1284 | Data | 00 | | 2 | 00/0A43 : 02 00 | dw 2 ; pcount + 2025 | 1 toutadisparu.s 1285 | Data | 00 | | 4 | 00/0A45 : 00 00 00 00 | ds 4 ; pathname + 2026 | 1 toutadisparu.s 1286 | Data | 00 | | 2 | 00/0A49 : 00 00 | ds 2 ; flags + 2027 | 1 toutadisparu.s 1287 | Empty | 00 | | 0 | 00/0A4B | + 2028 | 1 toutadisparu.s 1288 | Empty | 00 | | 0 | 00/0A4B | proVERS + 2029 | 1 toutadisparu.s 1289 | Data | 00 | | 2 | 00/0A4B : 01 00 | dw 1 ; pcount + 2030 | 1 toutadisparu.s 1290 | Data | 00 | | 2 | 00/0A4D : 00 00 | ds 2 ; version + 2031 | 1 toutadisparu.s 1291 | Empty | 00 | | 0 | 00/0A4F | + 2032 | 1 toutadisparu.s 1292 | Comment | 00 | | 0 | 00/0A4F | *--- offset to image number is +16 + 2033 | 1 toutadisparu.s 1293 | Empty | 00 | | 0 | 00/0A4F | + 2034 | 1 toutadisparu.s 1294 | Data | 00 | | 32 | 00/0A4F : 1E 00 31 2F | pMENU strl '1/data/images/general/menu.lz4' | | | | | | 64 61 74 61 | | | | | | | 2F 69 6D 61 | | | | | | | 67 65 73 2F | @@ -1596,7 +1591,7 @@ | | | | | | 72 61 6C 2F | | | | | | | 6D 65 6E 75 | | | | | | | 2E 6C 7A 34 | - 2040 | 1 toutadisparu.s 1300 | Data | 00 | | 32 | 00/0A6C : 1E 00 31 2F | pFOND strl '1/data/images/general/fond.lz4' + 2035 | 1 toutadisparu.s 1295 | Data | 00 | | 32 | 00/0A6F : 1E 00 31 2F | pFOND strl '1/data/images/general/fond.lz4' | | | | | | 64 61 74 61 | | | | | | | 2F 69 6D 61 | | | | | | | 67 65 73 2F | @@ -1604,7 +1599,7 @@ | | | | | | 72 61 6C 2F | | | | | | | 66 6F 6E 64 | | | | | | | 2E 6C 7A 34 | - 2041 | 1 toutadisparu.s 1301 | Data | 00 | | 32 | 00/0A8C : 1E 00 31 2F | pFONT strl '1/data/images/general/font.lz4' + 2036 | 1 toutadisparu.s 1296 | Data | 00 | | 32 | 00/0A8F : 1E 00 31 2F | pFONT strl '1/data/images/general/font.lz4' | | | | | | 64 61 74 61 | | | | | | | 2F 69 6D 61 | | | | | | | 67 65 73 2F | @@ -1612,7 +1607,7 @@ | | | | | | 72 61 6C 2F | | | | | | | 66 6F 6E 74 | | | | | | | 2E 6C 7A 34 | - 2042 | 1 toutadisparu.s 1302 | Data | 00 | | 30 | 00/0AAC : 1C 00 31 2F | pINDEX strl '1/data/textes/fr/TEXTES1.IND' + 2037 | 1 toutadisparu.s 1297 | Data | 00 | | 30 | 00/0AAF : 1C 00 31 2F | pINDEX strl '1/data/textes/fr/TEXTES1.IND' | | | | | | 64 61 74 61 | | | | | | | 2F 74 65 78 | | | | | | | 74 65 73 2F | @@ -1620,7 +1615,7 @@ | | | | | | 45 58 54 45 | | | | | | | 53 31 2E 49 | | | | | | | 4E 44 | - 2043 | 1 toutadisparu.s 1303 | Data | 00 | | 30 | 00/0ACA : 1C 00 31 2F | pTEXTES strl '1/data/textes/fr/TEXTES1.TEX' + 2038 | 1 toutadisparu.s 1298 | Data | 00 | | 30 | 00/0ACD : 1C 00 31 2F | pTEXTES strl '1/data/textes/fr/TEXTES1.TEX' | | | | | | 64 61 74 61 | | | | | | | 2F 74 65 78 | | | | | | | 74 65 73 2F | @@ -1628,507 +1623,507 @@ | | | | | | 45 58 54 45 | | | | | | | 53 31 2E 54 | | | | | | | 45 58 | - 2044 | 1 toutadisparu.s 1304 | Empty | 00 | | 0 | 00/0AE8 | - 2045 | 1 toutadisparu.s 1305 | Comment | 00 | | 0 | 00/0AE8 | *--- offset to aventure number is +25 - 2046 | 1 toutadisparu.s 1306 | Empty | 00 | | 0 | 00/0AE8 | - 2047 | 1 toutadisparu.s 1307 | Data | 00 | | 26 | 00/0AE8 : 18 00 31 2F | pathIMAGES strl '1/data/images/aventure.x' + 2039 | 1 toutadisparu.s 1299 | Empty | 00 | | 0 | 00/0AEB | + 2040 | 1 toutadisparu.s 1300 | Comment | 00 | | 0 | 00/0AEB | *--- offset to aventure number is +25 + 2041 | 1 toutadisparu.s 1301 | Empty | 00 | | 0 | 00/0AEB | + 2042 | 1 toutadisparu.s 1302 | Data | 00 | | 26 | 00/0AEB : 18 00 31 2F | pathIMAGES strl '1/data/images/aventure.x' | | | | | | 64 61 74 61 | | | | | | | 2F 69 6D 61 | | | | | | | 67 65 73 2F | | | | | | | 61 76 65 6E | | | | | | | 74 75 72 65 | | | | | | | 2E 78 | - 2048 | 1 toutadisparu.s 1308 | Data | 00 | | 16 | 00/0B02 : 0E 00 37 2F | pIMAGE strl '7/x1234567.lz4' + 2043 | 1 toutadisparu.s 1303 | Data | 00 | | 16 | 00/0B05 : 0E 00 37 2F | pIMAGE strl '7/x1234567.lz4' | | | | | | 78 31 32 33 | | | | | | | 34 35 36 37 | | | | | | | 2E 6C 7A 34 | - 2049 | 1 toutadisparu.s 1309 | Empty | 00 | | 0 | 00/0B12 | - 2050 | 1 toutadisparu.s 1310 | Data | 00 | | 19 | 00/0B12 : 11 00 30 2F | pGAME strl '0/ ' + 2044 | 1 toutadisparu.s 1304 | Empty | 00 | | 0 | 00/0B15 | + 2045 | 1 toutadisparu.s 1305 | Data | 00 | | 19 | 00/0B15 : 11 00 30 2F | pGAME strl '0/ ' | | | | | | 20 20 20 20 | | | | | | | 20 20 20 20 | | | | | | | 20 20 20 20 | | | | | | | 20 20 20 | - 2051 | 1 toutadisparu.s 1311 | Empty | 00 | | 0 | 00/0B25 | - 2052 | 1 toutadisparu.s 1312 | Comment | 00 | | 0 | 00/0B25 | *---------------------------------------- - 2053 | 1 toutadisparu.s 1313 | Comment | 00 | | 0 | 00/0B25 | * LES AUTRES FICHIERS - 2054 | 1 toutadisparu.s 1314 | Comment | 00 | | 0 | 00/0B25 | *---------------------------------------- - 2055 | 1 toutadisparu.s 1315 | Empty | 00 | | 0 | 00/0B25 | - 2056 | 1 toutadisparu.s 1316 | Directive | 00 | | 0 | 00/0B25 | put game.s - 2057 | 2 game.s 1 | Comment | 00 | | 0 | 00/0B25 | * - 2058 | 2 game.s 2 | Comment | 00 | | 0 | 00/0B25 | * Tout a disparu - 2059 | 2 game.s 3 | Comment | 00 | | 0 | 00/0B25 | * - 2060 | 2 game.s 4 | Comment | 00 | | 0 | 00/0B25 | * (c) 1992, Franois Coulon - 2061 | 2 game.s 5 | Comment | 00 | | 0 | 00/0B25 | * (c) 2022, Antoine Vignau & Olivier Zardini - 2062 | 2 game.s 6 | Comment | 00 | | 0 | 00/0B25 | * - 2063 | 2 game.s 7 | Empty | 00 | | 0 | 00/0B25 | - 2064 | 2 game.s 8 | Directive | 00 | | 0 | 00/0B25 | mx %00 - 2065 | 2 game.s 9 | Empty | 00 | | 0 | 00/0B25 | - 2066 | 2 game.s 10 | Comment | 00 | | 0 | 00/0B25 | *----------------------- - 2067 | 2 game.s 11 | Comment | 00 | | 0 | 00/0B25 | * CONSTANTES - 2068 | 2 game.s 12 | Comment | 00 | | 0 | 00/0B25 | *----------------------- - 2069 | 2 game.s 13 | Empty | 00 | | 0 | 00/0B25 | - 2070 | 2 game.s 14 | Equivalence | 00 | | 0 | 00/0B25 | NB_INDICATEURS = 10 - 2071 | 2 game.s 15 | Equivalence | 00 | | 0 | 00/0B25 | NB_MOTS = 25 ; on ne peut pas avoir plus de 25 mots par ecran - 2072 | 2 game.s 16 | Equivalence | 00 | | 0 | 00/0B25 | NB_TEXTES = 160 ; nombre de textes du jeu - 2073 | 2 game.s 17 | Empty | 00 | | 0 | 00/0B25 | - 2074 | 2 game.s 18 | Equivalence | 00 | | 0 | 00/0B25 | linksON = {1} - 2075 | 2 game.s 19 | Equivalence | 00 | | 0 | 00/0B25 | linksOFF = {0} - 2076 | 2 game.s 20 | Empty | 00 | | 0 | 00/0B25 | - 2077 | 2 game.s 21 | Equivalence | 00 | | 0 | 00/0B25 | colorBLACK = 0 - 2078 | 2 game.s 22 | Equivalence | 00 | | 0 | 00/0B25 | colorWHITE = 15 - 2079 | 2 game.s 23 | Empty | 00 | | 0 | 00/0B25 | - 2080 | 2 game.s 24 | Comment | 00 | | 0 | 00/0B25 | *----------------------- - 2081 | 2 game.s 25 | Comment | 00 | | 0 | 00/0B25 | * load_font - 2082 | 2 game.s 26 | Comment | 00 | | 0 | 00/0B25 | *----------------------- - 2083 | 2 game.s 27 | Empty | 00 | | 0 | 00/0B25 | - 2084 | 2 game.s 28 | Empty | 00 | | 0 | 00/0B25 | load_font - 2085 | 2 game.s 29 | Code | 00 | 2 | 3 | 00/0B25 : 20 4C 0B | jsr font_it - 2086 | 2 game.s 30 | Code | 00 | | 2 | 00/0B28 : 90 21 | bcc lf_ok - 2087 | 2 game.s 31 | Empty | 00 | | 0 | 00/0B2A | - 2088 | 2 game.s 32 | Code | 00 | | 1 | 00/0B2A : 48 | pha - 2089 | 2 game.s 33 | Macro | 00 | | 0 | 00/0B2B | PushLong #fntSTR1 - 2093 | 2 game.s 33 | Code | 00 | 1 >>16 | 3 | 00/0B2B : F4 00 00 | PEA #^#fntSTR1 - 2100 | 2 game.s 33 | Code | 00 | 2 | 3 | 00/0B2E : F4 E4 07 | PEA #fntSTR1 - 2103 | 2 game.s 34 | Macro | 00 | | 0 | 00/0B31 | PushLong #fntSTR2 - 2107 | 2 game.s 34 | Code | 00 | 1 >>16 | 3 | 00/0B31 : F4 00 00 | PEA #^#fntSTR2 - 2114 | 2 game.s 34 | Code | 00 | 2 | 3 | 00/0B34 : F4 FC 07 | PEA #fntSTR2 - 2117 | 2 game.s 35 | Macro | 00 | | 0 | 00/0B37 | PushLong #errSTR3 - 2121 | 2 game.s 35 | Code | 00 | 1 >>16 | 3 | 00/0B37 : F4 00 00 | PEA #^#errSTR3 - 2128 | 2 game.s 35 | Code | 00 | 2 | 3 | 00/0B3A : F4 57 08 | PEA #errSTR3 - 2131 | 2 game.s 36 | Macro | 00 | | 0 | 00/0B3D | PushLong #errSTR2 - 2135 | 2 game.s 36 | Code | 00 | 1 >>16 | 3 | 00/0B3D : F4 00 00 | PEA #^#errSTR2 - 2142 | 2 game.s 36 | Code | 00 | 2 | 3 | 00/0B40 : F4 56 08 | PEA #errSTR2 - 2145 | 2 game.s 37 | Macro | 00 | | 0 | 00/0B43 | _TLTextMountVolume - 2147 | 2 game.s 37 | Code | 00 | | 3 | 00/0B43 : A2 01 12 | LDX #$1201 ; load tool call # - 2148 | 2 game.s 37 | Code | 00 | | 4 | 00/0B46 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2149 | 2 game.s 38 | Code | 00 | | 1 | 00/0B4A : 68 | pla - 2150 | 2 game.s 39 | Empty | 00 | | 0 | 00/0B4B | - 2151 | 2 game.s 40 | Code | 00 | | 1 | 00/0B4B : 60 | lf_ok rts - 2152 | 2 game.s 41 | Empty | 00 | | 0 | 00/0B4C | - 2153 | 2 game.s 42 | Comment | 00 | | 0 | 00/0B4C | *--- Really load the font - 2154 | 2 game.s 43 | Empty | 00 | | 0 | 00/0B4C | - 2155 | 2 game.s 44 | Empty | 00 | | 0 | 00/0B4C | font_it - 2156 | 2 game.s 45 | Macro | 00 | | 0 | 00/0B4C | PushWord #$0A00 ; Taille 10 - 2158 | 2 game.s 45 | Code | 00 | | 3 | 00/0B4C : F4 00 0A | PEA #$0A00 - 2161 | 2 game.s 46 | Macro | 00 | | 0 | 00/0B4F | PushWord #$0016 ; Courier - 2163 | 2 game.s 46 | Code | 00 | | 3 | 00/0B4F : F4 16 00 | PEA #$0016 - 2166 | 2 game.s 47 | Macro | 00 | | 0 | 00/0B52 | PushWord #0 - 2168 | 2 game.s 47 | Code | 00 | | 3 | 00/0B52 : F4 00 00 | PEA #0 - 2171 | 2 game.s 48 | Macro | 00 | | 0 | 00/0B55 | _InstallFont - 2173 | 2 game.s 48 | Code | 00 | | 3 | 00/0B55 : A2 1B 0E | LDX #$E1B ; load tool call # - 2174 | 2 game.s 48 | Code | 00 | | 4 | 00/0B58 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2175 | 2 game.s 49 | Code | 00 | | 1 | 00/0B5C : 60 | rts - 2176 | 2 game.s 50 | Empty | 00 | | 0 | 00/0B5D | - 2177 | 2 game.s 51 | Comment | 00 | | 0 | 00/0B5D | *----------------------- - 2178 | 2 game.s 52 | Comment | 00 | | 0 | 00/0B5D | * set_language - 2179 | 2 game.s 53 | Comment | 00 | | 0 | 00/0B5D | *----------------------- - 2180 | 2 game.s 54 | Empty | 00 | | 0 | 00/0B5D | - 2181 | 2 game.s 55 | Empty | 00 | | 0 | 00/0B5D | set_language - 2182 | 2 game.s 56 | Macro | 00 | | 0 | 00/0B5D | PushWord #0 - 2184 | 2 game.s 56 | Code | 00 | | 3 | 00/0B5D : F4 00 00 | PEA #0 - 2187 | 2 game.s 57 | Macro | 00 | | 0 | 00/0B60 | PushWord #$29 - 2189 | 2 game.s 57 | Code | 00 | | 3 | 00/0B60 : F4 29 00 | PEA #$29 - 2192 | 2 game.s 58 | Macro | 00 | | 0 | 00/0B63 | _ReadBParam - 2194 | 2 game.s 58 | Code | 00 | | 3 | 00/0B63 : A2 03 0C | LDX #$C03 ; load tool call # - 2195 | 2 game.s 58 | Code | 00 | | 4 | 00/0B66 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2196 | 2 game.s 59 | Code | 00 | | 1 | 00/0B6A : 68 | pla - 2197 | 2 game.s 60 | Code | 00 | | 3 | 00/0B6B : C9 14 00 | cmp #20 - 2198 | 2 game.s 61 | Code | 00 | | 2 | 00/0B6E : 90 01 | bcc st_ok - 2199 | 2 game.s 62 | Code | 00 | | 1 | 00/0B70 : 60 | rts - 2200 | 2 game.s 63 | Empty | 00 | | 0 | 00/0B71 | - 2201 | 2 game.s 64 | Comment | 00 | | 0 | 00/0B71 | * index - 2202 | 2 game.s 65 | Comment | 00 | | 0 | 00/0B71 | * TEXTES : +16 - 2203 | 2 game.s 66 | Empty | 00 | | 0 | 00/0B71 | - 2204 | 2 game.s 67 | Empty | 00 | | 0 | 00/0B71 | st_ok - 2205 | 2 game.s 68 | Code | 00 | 2 | 3 | 00/0B71 : 20 85 0B | jsr st_setit ; try IIgs language - 2206 | 2 game.s 69 | Code | 00 | | 2 | 00/0B74 : 90 0E | bcc st_ok99 - 2207 | 2 game.s 70 | Empty | 00 | | 0 | 00/0B76 | - 2208 | 2 game.s 71 | Code | 00 | | 3 | 00/0B76 : A9 00 00 | lda #0 ; if not, try EN US - 2209 | 2 game.s 72 | Code | 00 | 2 | 3 | 00/0B79 : 20 85 0B | jsr st_setit - 2210 | 2 game.s 73 | Code | 00 | | 2 | 00/0B7C : 90 06 | bcc st_ok99 - 2211 | 2 game.s 74 | Empty | 00 | | 0 | 00/0B7E | - 2212 | 2 game.s 75 | Code | 00 | | 3 | 00/0B7E : A9 02 00 | lda #2 ; it not, force FR - It always exists - 2213 | 2 game.s 76 | Code | 00 | 2 | 3 | 00/0B81 : 20 85 0B | jsr st_setit - 2214 | 2 game.s 77 | Empty | 00 | | 0 | 00/0B84 | st_ok99 - 2215 | 2 game.s 78 | Code | 00 | | 1 | 00/0B84 : 60 | rts - 2216 | 2 game.s 79 | Empty | 00 | | 0 | 00/0B85 | - 2217 | 2 game.s 80 | Comment | 00 | | 0 | 00/0B85 | *--- - 2218 | 2 game.s 81 | Empty | 00 | | 0 | 00/0B85 | - 2219 | 2 game.s 82 | Empty | 00 | | 0 | 00/0B85 | st_setit ; set language code - 2220 | 2 game.s 83 | Code | 00 | 2 | 3 | 00/0B85 : 8D B7 07 | sta saveLANGUAGE - 2221 | 2 game.s 84 | Code | 00 | | 1 | 00/0B88 : 0A | asl - 2222 | 2 game.s 85 | Code | 00 | | 1 | 00/0B89 : AA | tax - 2223 | 2 game.s 86 | Code | 00 | 2 | 3 | 00/0B8A : BD B6 0B | lda tblLANG,x - 2224 | 2 game.s 87 | Code | 00 | 2 | 3 | 00/0B8D : 8D BC 0A | sta pINDEX+16 - 2225 | 2 game.s 88 | Code | 00 | 2 | 3 | 00/0B90 : 8D DA 0A | sta pTEXTES+16 - 2226 | 2 game.s 89 | Empty | 00 | | 0 | 00/0B93 | - 2227 | 2 game.s 90 | Code | 00 | 2 | 3 | 00/0B93 : A9 AC 0A | lda #pINDEX ; check file exists - 2228 | 2 game.s 91 | Code | 00 | 2 | 3 | 00/0B96 : 8D 02 0A | sta proOPEN+4 - 2229 | 2 game.s 92 | Empty | 00 | | 0 | 00/0B99 | - 2230 | 2 game.s 93 | Code | 00 | | 4 | 00/0B99 : 22 A8 00 E1 | jsl {$e100a8} - 2231 | 2 game.s 94 | Data | 00 | | 2 | 00/0B9D : 10 20 | dw $2010 - 2232 | 2 game.s 95 | Data | 00 | 3 | 4 | 00/0B9F : FE 09 00 00 | adrl proOPEN - 2233 | 2 game.s 96 | Code | 00 | | 2 | 00/0BA3 : B0 10 | bcs st_setit99 - 2234 | 2 game.s 97 | Empty | 00 | | 0 | 00/0BA5 | - 2235 | 2 game.s 98 | Code | 00 | 2 | 3 | 00/0BA5 : AD 00 0A | lda proOPEN+2 - 2236 | 2 game.s 99 | Code | 00 | 2 | 3 | 00/0BA8 : 8D 3E 0A | sta proCLOSE+2 - 2237 | 2 game.s 100 | Empty | 00 | | 0 | 00/0BAB | - 2238 | 2 game.s 101 | Code | 00 | | 4 | 00/0BAB : 22 A8 00 E1 | jsl {$e100a8} - 2239 | 2 game.s 102 | Data | 00 | | 2 | 00/0BAF : 14 20 | dw $2014 - 2240 | 2 game.s 103 | Data | 00 | 3 | 4 | 00/0BB1 : 3C 0A 00 00 | adrl proCLOSE - 2241 | 2 game.s 104 | Empty | 00 | | 0 | 00/0BB5 | - 2242 | 2 game.s 105 | Empty | 00 | | 0 | 00/0BB5 | st_setit99 - 2243 | 2 game.s 106 | Code | 00 | | 1 | 00/0BB5 : 60 | rts - 2244 | 2 game.s 107 | Empty | 00 | | 0 | 00/0BB6 | - 2245 | 2 game.s 108 | Comment | 00 | | 0 | 00/0BB6 | *--- - 2246 | 2 game.s 109 | Empty | 00 | | 0 | 00/0BB6 | - 2247 | 2 game.s 110 | Empty | 00 | | 0 | 00/0BB6 | tblLANG - 2248 | 2 game.s 111 | Data | 00 | | 2 | 00/0BB6 : 75 73 | asc 'us' ; 0 - 2249 | 2 game.s 112 | Data | 00 | | 2 | 00/0BB8 : 75 6B | asc 'uk' - 2250 | 2 game.s 113 | Data | 00 | | 2 | 00/0BBA : 66 72 | asc 'fr' ; 2 - 2251 | 2 game.s 114 | Data | 00 | | 2 | 00/0BBC : 6E 6C | asc 'nl' - 2252 | 2 game.s 115 | Data | 00 | | 2 | 00/0BBE : 65 73 | asc 'es' ; 4 - 2253 | 2 game.s 116 | Data | 00 | | 2 | 00/0BC0 : 69 74 | asc 'it' - 2254 | 2 game.s 117 | Data | 00 | | 2 | 00/0BC2 : 64 65 | asc 'de' ; 6 - 2255 | 2 game.s 118 | Data | 00 | | 2 | 00/0BC4 : 73 65 | asc 'se' - 2256 | 2 game.s 119 | Data | 00 | | 2 | 00/0BC6 : 75 73 | asc 'us' - 2257 | 2 game.s 120 | Data | 00 | | 2 | 00/0BC8 : 63 61 | asc 'ca' - 2258 | 2 game.s 121 | Data | 00 | | 2 | 00/0BCA : 6E 6C | asc 'nl' - 2259 | 2 game.s 122 | Data | 00 | | 2 | 00/0BCC : 68 65 | asc 'he' - 2260 | 2 game.s 123 | Data | 00 | | 2 | 00/0BCE : 6A 70 | asc 'jp' - 2261 | 2 game.s 124 | Data | 00 | | 2 | 00/0BD0 : 61 72 | asc 'ar' - 2262 | 2 game.s 125 | Data | 00 | | 2 | 00/0BD2 : 67 72 | asc 'gr' - 2263 | 2 game.s 126 | Data | 00 | | 2 | 00/0BD4 : 74 72 | asc 'tr' - 2264 | 2 game.s 127 | Data | 00 | | 2 | 00/0BD6 : 66 69 | asc 'fi' - 2265 | 2 game.s 128 | Data | 00 | | 2 | 00/0BD8 : 74 61 | asc 'ta' - 2266 | 2 game.s 129 | Data | 00 | | 2 | 00/0BDA : 68 69 | asc 'hi' - 2267 | 2 game.s 130 | Data | 00 | | 2 | 00/0BDC : 75 73 | asc 'us' ; 19 - 2268 | 2 game.s 131 | Empty | 00 | | 0 | 00/0BDE | - 2269 | 2 game.s 132 | Comment | 00 | | 0 | 00/0BDE | *----------------------- - 2270 | 2 game.s 133 | Comment | 00 | | 0 | 00/0BDE | * load_index - 2271 | 2 game.s 134 | Comment | 00 | | 0 | 00/0BDE | *----------------------- - 2272 | 2 game.s 135 | Empty | 00 | | 0 | 00/0BDE | - 2273 | 2 game.s 136 | Empty | 00 | | 0 | 00/0BDE | load_index - 2274 | 2 game.s 137 | Code | 00 | 2 | 3 | 00/0BDE : A9 AC 0A | lda #pINDEX - 2275 | 2 game.s 138 | Code | 00 | 2 | 3 | 00/0BE1 : 8D 02 0A | sta proOPEN+4 - 2276 | 2 game.s 139 | Empty | 00 | | 0 | 00/0BE4 | - 2277 | 2 game.s 140 | Code | 00 | | 4 | 00/0BE4 : 22 A8 00 E1 | jsl {$e100a8} - 2278 | 2 game.s 141 | Data | 00 | | 2 | 00/0BE8 : 10 20 | dw $2010 - 2279 | 2 game.s 142 | Data | 00 | 3 | 4 | 00/0BEA : FE 09 00 00 | adrl proOPEN - 2280 | 2 game.s 143 | Code | 00 | | 2 | 00/0BEE : B0 42 | bcs li_err2 - 2281 | 2 game.s 144 | Empty | 00 | | 0 | 00/0BF0 | - 2282 | 2 game.s 145 | Code | 00 | 2 | 3 | 00/0BF0 : AD 00 0A | lda proOPEN+2 - 2283 | 2 game.s 146 | Code | 00 | 2 | 3 | 00/0BF3 : 8D 2E 0A | sta proREAD+2 - 2284 | 2 game.s 147 | Code | 00 | 2 | 3 | 00/0BF6 : 8D 3E 0A | sta proCLOSE+2 - 2285 | 2 game.s 148 | Empty | 00 | | 0 | 00/0BF9 | - 2286 | 2 game.s 149 | Code | 00 | 2 | 3 | 00/0BF9 : AD A7 07 | lda ptrINDEX - 2287 | 2 game.s 150 | Code | 00 | 2 | 3 | 00/0BFC : 8D 30 0A | sta proREAD+4 - 2288 | 2 game.s 151 | Code | 00 | 2 | 3 | 00/0BFF : AD A9 07 | lda ptrINDEX+2 - 2289 | 2 game.s 152 | Code | 00 | 2 | 3 | 00/0C02 : 8D 32 0A | sta proREAD+6 - 2290 | 2 game.s 153 | Empty | 00 | | 0 | 00/0C05 | - 2291 | 2 game.s 154 | Code | 00 | 2 | 3 | 00/0C05 : AD 28 0A | lda proEOF - 2292 | 2 game.s 155 | Code | 00 | 2 | 3 | 00/0C08 : 8D 34 0A | sta proREAD+8 - 2293 | 2 game.s 156 | Code | 00 | 2 | 3 | 00/0C0B : AD 2A 0A | lda proEOF+2 - 2294 | 2 game.s 157 | Code | 00 | 2 | 3 | 00/0C0E : 8D 36 0A | sta proREAD+10 - 2295 | 2 game.s 158 | Empty | 00 | | 0 | 00/0C11 | - 2296 | 2 game.s 159 | Code | 00 | | 4 | 00/0C11 : 22 A8 00 E1 | jsl {$e100a8} - 2297 | 2 game.s 160 | Data | 00 | | 2 | 00/0C15 : 12 20 | dw $2012 - 2298 | 2 game.s 161 | Data | 00 | 3 | 4 | 00/0C17 : 2C 0A 00 00 | adrl proREAD - 2299 | 2 game.s 162 | Code | 00 | | 2 | 00/0C1B : B0 0B | bcs li_err - 2300 | 2 game.s 163 | Empty | 00 | | 0 | 00/0C1D | - 2301 | 2 game.s 164 | Code | 00 | | 4 | 00/0C1D : 22 A8 00 E1 | jsl {$e100a8} - 2302 | 2 game.s 165 | Data | 00 | | 2 | 00/0C21 : 14 20 | dw $2014 - 2303 | 2 game.s 166 | Data | 00 | 3 | 4 | 00/0C23 : 3C 0A 00 00 | adrl proCLOSE - 2304 | 2 game.s 167 | Code | 00 | | 1 | 00/0C27 : 60 | rts - 2305 | 2 game.s 168 | Empty | 00 | | 0 | 00/0C28 | - 2306 | 2 game.s 169 | Empty | 00 | | 0 | 00/0C28 | li_err - 2307 | 2 game.s 170 | Code | 00 | | 4 | 00/0C28 : 22 A8 00 E1 | jsl {$e100a8} - 2308 | 2 game.s 171 | Data | 00 | | 2 | 00/0C2C : 14 20 | dw $2014 - 2309 | 2 game.s 172 | Data | 00 | 3 | 4 | 00/0C2E : 3C 0A 00 00 | adrl proCLOSE - 2310 | 2 game.s 173 | Empty | 00 | | 0 | 00/0C32 | - 2311 | 2 game.s 174 | Code | 00 | | 1 | 00/0C32 : 48 | li_err2 pha - 2312 | 2 game.s 175 | Macro | 00 | | 0 | 00/0C33 | PushLong #filSTR1 - 2316 | 2 game.s 175 | Code | 00 | 1 >>16 | 3 | 00/0C33 : F4 00 00 | PEA #^#filSTR1 - 2323 | 2 game.s 175 | Code | 00 | 2 | 3 | 00/0C36 : F4 40 08 | PEA #filSTR1 - 2326 | 2 game.s 176 | Macro | 00 | | 0 | 00/0C39 | PushLong #errSTR2 - 2330 | 2 game.s 176 | Code | 00 | 1 >>16 | 3 | 00/0C39 : F4 00 00 | PEA #^#errSTR2 - 2337 | 2 game.s 176 | Code | 00 | 2 | 3 | 00/0C3C : F4 56 08 | PEA #errSTR2 - 2340 | 2 game.s 177 | Macro | 00 | | 0 | 00/0C3F | PushLong #errSTR1 - 2344 | 2 game.s 177 | Code | 00 | 1 >>16 | 3 | 00/0C3F : F4 00 00 | PEA #^#errSTR1 - 2351 | 2 game.s 177 | Code | 00 | 2 | 3 | 00/0C42 : F4 51 08 | PEA #errSTR1 - 2354 | 2 game.s 178 | Macro | 00 | | 0 | 00/0C45 | PushLong #errSTR2 - 2358 | 2 game.s 178 | Code | 00 | 1 >>16 | 3 | 00/0C45 : F4 00 00 | PEA #^#errSTR2 - 2365 | 2 game.s 178 | Code | 00 | 2 | 3 | 00/0C48 : F4 56 08 | PEA #errSTR2 - 2368 | 2 game.s 179 | Macro | 00 | | 0 | 00/0C4B | _TLTextMountVolume - 2370 | 2 game.s 179 | Code | 00 | | 3 | 00/0C4B : A2 01 12 | LDX #$1201 ; load tool call # - 2371 | 2 game.s 179 | Code | 00 | | 4 | 00/0C4E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2372 | 2 game.s 180 | Code | 00 | | 1 | 00/0C52 : 68 | pla - 2373 | 2 game.s 181 | Code | 00 | | 3 | 00/0C53 : 82 5A F8 | brl meQUIT1 - 2374 | 2 game.s 182 | Empty | 00 | | 0 | 00/0C56 | - 2375 | 2 game.s 183 | Comment | 00 | | 0 | 00/0C56 | *----------------------- - 2376 | 2 game.s 184 | Comment | 00 | | 0 | 00/0C56 | * next_index - 2377 | 2 game.s 185 | Comment | 00 | | 0 | 00/0C56 | *----------------------- - 2378 | 2 game.s 186 | Empty | 00 | | 0 | 00/0C56 | - 2379 | 2 game.s 187 | Code | 00 | | 2 | 00/0C56 : E6 90 | next_index inc {{$80}+$10} - 2380 | 2 game.s 188 | Code | 00 | | 2 | 00/0C58 : D0 02 | bne ni_1 - 2381 | 2 game.s 189 | Code | 00 | | 2 | 00/0C5A : E6 92 | inc {{$80}+$10}+2 - 2382 | 2 game.s 190 | Code | 00 | | 2 | 00/0C5C : A7 90 | ni_1 lda [{{$80}+$10}] - 2383 | 2 game.s 191 | Code | 00 | | 3 | 00/0C5E : 29 FF 00 | and #$ff - 2384 | 2 game.s 192 | Code | 00 | | 1 | 00/0C61 : 60 | rts - 2385 | 2 game.s 193 | Empty | 00 | | 0 | 00/0C62 | - 2386 | 2 game.s 194 | Comment | 00 | | 0 | 00/0C62 | *----------------------- - 2387 | 2 game.s 195 | Comment | 00 | | 0 | 00/0C62 | * load_textes - 2388 | 2 game.s 196 | Comment | 00 | | 0 | 00/0C62 | *----------------------- - 2389 | 2 game.s 197 | Empty | 00 | | 0 | 00/0C62 | - 2390 | 2 game.s 198 | Empty | 00 | | 0 | 00/0C62 | load_textes - 2391 | 2 game.s 199 | Code | 00 | 2 | 3 | 00/0C62 : A9 CA 0A | lda #pTEXTES - 2392 | 2 game.s 200 | Code | 00 | 2 | 3 | 00/0C65 : 8D 02 0A | sta proOPEN+4 - 2393 | 2 game.s 201 | Empty | 00 | | 0 | 00/0C68 | - 2394 | 2 game.s 202 | Code | 00 | | 4 | 00/0C68 : 22 A8 00 E1 | jsl {$e100a8} - 2395 | 2 game.s 203 | Data | 00 | | 2 | 00/0C6C : 10 20 | dw $2010 - 2396 | 2 game.s 204 | Data | 00 | 3 | 4 | 00/0C6E : FE 09 00 00 | adrl proOPEN - 2397 | 2 game.s 205 | Code | 00 | | 2 | 00/0C72 : B0 42 | bcs lt_err2 - 2398 | 2 game.s 206 | Empty | 00 | | 0 | 00/0C74 | - 2399 | 2 game.s 207 | Code | 00 | 2 | 3 | 00/0C74 : AD 00 0A | lda proOPEN+2 - 2400 | 2 game.s 208 | Code | 00 | 2 | 3 | 00/0C77 : 8D 2E 0A | sta proREAD+2 - 2401 | 2 game.s 209 | Code | 00 | 2 | 3 | 00/0C7A : 8D 3E 0A | sta proCLOSE+2 - 2402 | 2 game.s 210 | Empty | 00 | | 0 | 00/0C7D | - 2403 | 2 game.s 211 | Code | 00 | 2 | 3 | 00/0C7D : AD AB 07 | lda ptrTEXTES - 2404 | 2 game.s 212 | Code | 00 | 2 | 3 | 00/0C80 : 8D 30 0A | sta proREAD+4 - 2405 | 2 game.s 213 | Code | 00 | 2 | 3 | 00/0C83 : AD AD 07 | lda ptrTEXTES+2 - 2406 | 2 game.s 214 | Code | 00 | 2 | 3 | 00/0C86 : 8D 32 0A | sta proREAD+6 - 2407 | 2 game.s 215 | Empty | 00 | | 0 | 00/0C89 | - 2408 | 2 game.s 216 | Code | 00 | 2 | 3 | 00/0C89 : AD 28 0A | lda proEOF - 2409 | 2 game.s 217 | Code | 00 | 2 | 3 | 00/0C8C : 8D 34 0A | sta proREAD+8 - 2410 | 2 game.s 218 | Code | 00 | 2 | 3 | 00/0C8F : AD 2A 0A | lda proEOF+2 - 2411 | 2 game.s 219 | Code | 00 | 2 | 3 | 00/0C92 : 8D 36 0A | sta proREAD+10 - 2412 | 2 game.s 220 | Empty | 00 | | 0 | 00/0C95 | - 2413 | 2 game.s 221 | Code | 00 | | 4 | 00/0C95 : 22 A8 00 E1 | jsl {$e100a8} - 2414 | 2 game.s 222 | Data | 00 | | 2 | 00/0C99 : 12 20 | dw $2012 - 2415 | 2 game.s 223 | Data | 00 | 3 | 4 | 00/0C9B : 2C 0A 00 00 | adrl proREAD - 2416 | 2 game.s 224 | Code | 00 | | 2 | 00/0C9F : B0 0B | bcs lt_err - 2417 | 2 game.s 225 | Empty | 00 | | 0 | 00/0CA1 | - 2418 | 2 game.s 226 | Code | 00 | | 4 | 00/0CA1 : 22 A8 00 E1 | jsl {$e100a8} - 2419 | 2 game.s 227 | Data | 00 | | 2 | 00/0CA5 : 14 20 | dw $2014 - 2420 | 2 game.s 228 | Data | 00 | 3 | 4 | 00/0CA7 : 3C 0A 00 00 | adrl proCLOSE - 2421 | 2 game.s 229 | Code | 00 | | 1 | 00/0CAB : 60 | rts - 2422 | 2 game.s 230 | Empty | 00 | | 0 | 00/0CAC | - 2423 | 2 game.s 231 | Empty | 00 | | 0 | 00/0CAC | lt_err - 2424 | 2 game.s 232 | Code | 00 | | 4 | 00/0CAC : 22 A8 00 E1 | jsl {$e100a8} - 2425 | 2 game.s 233 | Data | 00 | | 2 | 00/0CB0 : 14 20 | dw $2014 - 2426 | 2 game.s 234 | Data | 00 | 3 | 4 | 00/0CB2 : 3C 0A 00 00 | adrl proCLOSE - 2427 | 2 game.s 235 | Empty | 00 | | 0 | 00/0CB6 | - 2428 | 2 game.s 236 | Code | 00 | | 1 | 00/0CB6 : 48 | lt_err2 pha - 2429 | 2 game.s 237 | Macro | 00 | | 0 | 00/0CB7 | PushLong #filSTR1 - 2433 | 2 game.s 237 | Code | 00 | 1 >>16 | 3 | 00/0CB7 : F4 00 00 | PEA #^#filSTR1 - 2440 | 2 game.s 237 | Code | 00 | 2 | 3 | 00/0CBA : F4 40 08 | PEA #filSTR1 - 2443 | 2 game.s 238 | Macro | 00 | | 0 | 00/0CBD | PushLong #errSTR2 - 2447 | 2 game.s 238 | Code | 00 | 1 >>16 | 3 | 00/0CBD : F4 00 00 | PEA #^#errSTR2 - 2454 | 2 game.s 238 | Code | 00 | 2 | 3 | 00/0CC0 : F4 56 08 | PEA #errSTR2 - 2457 | 2 game.s 239 | Macro | 00 | | 0 | 00/0CC3 | PushLong #errSTR1 - 2461 | 2 game.s 239 | Code | 00 | 1 >>16 | 3 | 00/0CC3 : F4 00 00 | PEA #^#errSTR1 - 2468 | 2 game.s 239 | Code | 00 | 2 | 3 | 00/0CC6 : F4 51 08 | PEA #errSTR1 - 2471 | 2 game.s 240 | Macro | 00 | | 0 | 00/0CC9 | PushLong #errSTR2 - 2475 | 2 game.s 240 | Code | 00 | 1 >>16 | 3 | 00/0CC9 : F4 00 00 | PEA #^#errSTR2 - 2482 | 2 game.s 240 | Code | 00 | 2 | 3 | 00/0CCC : F4 56 08 | PEA #errSTR2 - 2485 | 2 game.s 241 | Macro | 00 | | 0 | 00/0CCF | _TLTextMountVolume - 2487 | 2 game.s 241 | Code | 00 | | 3 | 00/0CCF : A2 01 12 | LDX #$1201 ; load tool call # - 2488 | 2 game.s 241 | Code | 00 | | 4 | 00/0CD2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2489 | 2 game.s 242 | Code | 00 | | 1 | 00/0CD6 : 68 | pla - 2490 | 2 game.s 243 | Code | 00 | | 3 | 00/0CD7 : 82 D6 F7 | brl meQUIT1 - 2491 | 2 game.s 244 | Empty | 00 | | 0 | 00/0CDA | - 2492 | 2 game.s 245 | Comment | 00 | | 0 | 00/0CDA | *----------------------- - 2493 | 2 game.s 246 | Comment | 00 | | 0 | 00/0CDA | * init_textes - 2494 | 2 game.s 247 | Comment | 00 | | 0 | 00/0CDA | *----------------------- - 2495 | 2 game.s 248 | Empty | 00 | | 0 | 00/0CDA | - 2496 | 2 game.s 249 | Empty | 00 | | 0 | 00/0CDA | init_textes - 2497 | 2 game.s 250 | Code | 00 | 2 | 3 | 00/0CDA : 9C F5 29 | stz nbTEXTES ; 0 texts on entry - 2498 | 2 game.s 251 | Empty | 00 | | 0 | 00/0CDD | - 2499 | 2 game.s 252 | Code | 00 | 2 | 3 | 00/0CDD : AD 28 0A | lda proEOF ; is file empty? - 2500 | 2 game.s 253 | Code | 00 | 2 | 3 | 00/0CE0 : 0D 2A 0A | ora proEOF+2 - 2501 | 2 game.s 254 | Code | 00 | | 2 | 00/0CE3 : D0 01 | bne it1 - 2502 | 2 game.s 255 | Code | 00 | | 1 | 00/0CE5 : 60 | rts - 2503 | 2 game.s 256 | Empty | 00 | | 0 | 00/0CE6 | - 2504 | 2 game.s 257 | Code | 00 | 2 | 3 | 00/0CE6 : AD AB 07 | it1 lda ptrTEXTES - 2505 | 2 game.s 258 | Code | 00 | | 2 | 00/0CE9 : 85 80 | sta {$80} - 2506 | 2 game.s 259 | Code | 00 | | 1 | 00/0CEB : 18 | clc - 2507 | 2 game.s 260 | Code | 00 | 2 | 3 | 00/0CEC : 6D 28 0A | adc proEOF - 2508 | 2 game.s 261 | Code | 00 | | 2 | 00/0CEF : 85 84 | sta {{$80}+4} - 2509 | 2 game.s 262 | Code | 00 | 2 | 3 | 00/0CF1 : AD AD 07 | lda ptrTEXTES+2 - 2510 | 2 game.s 263 | Code | 00 | | 2 | 00/0CF4 : 85 82 | sta {$80}+2 - 2511 | 2 game.s 264 | Code | 00 | 2 | 3 | 00/0CF6 : 6D 2A 0A | adc proEOF+2 - 2512 | 2 game.s 265 | Code | 00 | | 2 | 00/0CF9 : 85 86 | sta {{$80}+4}+2 - 2513 | 2 game.s 266 | Empty | 00 | | 0 | 00/0CFB | - 2514 | 2 game.s 267 | Comment | 00 | | 0 | 00/0CFB | *--- Nombre de textes en little endian - 2515 | 2 game.s 268 | Empty | 00 | | 0 | 00/0CFB | - 2516 | 2 game.s 269 | Code | 00 | | 2 | 00/0CFB : A7 80 | lda [{$80}] ; le premier word est le nombre de textes - 2517 | 2 game.s 270 | Code | 00 | | 1 | 00/0CFD : EB | xba - 2518 | 2 game.s 271 | Code | 00 | 2 | 3 | 00/0CFE : 8D F7 29 | sta nbTEXTES2 ; pour comparer avec notre valeur - 2519 | 2 game.s 272 | Empty | 00 | | 0 | 00/0D01 | - 2520 | 2 game.s 273 | Code | 00 | | 2 | 00/0D01 : A5 80 | lda {$80} ; += 2 - 2521 | 2 game.s 274 | Code | 00 | | 1 | 00/0D03 : 18 | clc - 2522 | 2 game.s 275 | Code | 00 | | 3 | 00/0D04 : 69 02 00 | adc #2 - 2523 | 2 game.s 276 | Code | 00 | | 2 | 00/0D07 : 85 80 | sta {$80} - 2524 | 2 game.s 277 | Code | 00 | | 2 | 00/0D09 : A5 82 | lda {$80}+2 - 2525 | 2 game.s 278 | Code | 00 | | 3 | 00/0D0B : 69 00 00 | adc #0 - 2526 | 2 game.s 279 | Code | 00 | | 2 | 00/0D0E : 85 82 | sta {$80}+2 - 2527 | 2 game.s 280 | Empty | 00 | | 0 | 00/0D10 | - 2528 | 2 game.s 281 | Comment | 00 | | 0 | 00/0D10 | *--- - 2529 | 2 game.s 282 | Empty | 00 | | 0 | 00/0D10 | - 2530 | 2 game.s 283 | Code | 00 | | 3 | 00/0D10 : A0 01 00 | ldy #1 ; tell to store string - 2531 | 2 game.s 284 | Code | 00 | | 3 | 00/0D13 : C0 01 00 | it2 cpy #1 ; save string pointer? - 2532 | 2 game.s 285 | Code | 00 | | 2 | 00/0D16 : D0 1D | bne it3 ; nope - 2533 | 2 game.s 286 | Empty | 00 | | 0 | 00/0D18 | - 2534 | 2 game.s 287 | Code | 00 | 2 | 3 | 00/0D18 : AD F5 29 | lda nbTEXTES ; yes, save the address of the string - 2535 | 2 game.s 288 | Code | 00 | | 1 | 00/0D1B : 0A | asl - 2536 | 2 game.s 289 | Code | 00 | | 1 | 00/0D1C : 0A | asl - 2537 | 2 game.s 290 | Code | 00 | | 1 | 00/0D1D : AA | tax - 2538 | 2 game.s 291 | Code | 00 | | 2 | 00/0D1E : A5 80 | lda {$80} - 2539 | 2 game.s 292 | Code | 00 | 2 | 3 | 00/0D20 : 9D 75 27 | sta tblTEXTES,x - 2540 | 2 game.s 293 | Code | 00 | | 2 | 00/0D23 : A5 82 | lda {$80}+2 - 2541 | 2 game.s 294 | Code | 00 | 2 | 3 | 00/0D25 : 9D 77 27 | sta tblTEXTES+2,x - 2542 | 2 game.s 295 | Code | 00 | | 1 | 00/0D28 : 88 | dey ; string is saved - 2543 | 2 game.s 296 | Empty | 00 | | 0 | 00/0D29 | - 2544 | 2 game.s 297 | Code | 00 | 2 | 3 | 00/0D29 : EE F5 29 | inc nbTEXTES ; increment the number of strings - 2545 | 2 game.s 298 | Code | 00 | 2 | 3 | 00/0D2C : AD F5 29 | lda nbTEXTES ; into our limit - 2546 | 2 game.s 299 | Code | 00 | | 3 | 00/0D2F : C9 A0 00 | cmp #{160} - 2547 | 2 game.s 300 | Code | 00 | | 2 | 00/0D32 : 90 01 | bcc it3 - 2548 | 2 game.s 301 | Code | 00 | | 1 | 00/0D34 : 60 | rts - 2549 | 2 game.s 302 | Empty | 00 | | 0 | 00/0D35 | - 2550 | 2 game.s 303 | Code | 00 | | 2 | 00/0D35 : A7 80 | it3 lda [{$80}] ; is it the end of a string? - 2551 | 2 game.s 304 | Code | 00 | | 3 | 00/0D37 : 29 FF 00 | and #$ff - 2552 | 2 game.s 305 | Code | 00 | | 2 | 00/0D3A : D0 01 | bne it4 ; nope - 2553 | 2 game.s 306 | Code | 00 | | 1 | 00/0D3C : C8 | iny ; yes, tell to store string - 2554 | 2 game.s 307 | Empty | 00 | | 0 | 00/0D3D | - 2555 | 2 game.s 308 | Code | 00 | | 2 | 00/0D3D : E6 80 | it4 inc {$80} - 2556 | 2 game.s 309 | Code | 00 | | 2 | 00/0D3F : D0 02 | bne it5 - 2557 | 2 game.s 310 | Code | 00 | | 2 | 00/0D41 : E6 82 | inc {$80}+2 - 2558 | 2 game.s 311 | Empty | 00 | | 0 | 00/0D43 | - 2559 | 2 game.s 312 | Code | 00 | | 2 | 00/0D43 : A5 82 | it5 lda {$80}+2 ; did we reach the end of the file? - 2560 | 2 game.s 313 | Code | 00 | | 2 | 00/0D45 : C5 86 | cmp {{$80}+4}+2 - 2561 | 2 game.s 314 | Code | 00 | | 2 | 00/0D47 : 90 CA | bcc it2 - 2562 | 2 game.s 315 | Code | 00 | | 2 | 00/0D49 : A5 80 | lda {$80} - 2563 | 2 game.s 316 | Code | 00 | | 2 | 00/0D4B : C5 84 | cmp {{$80}+4} - 2564 | 2 game.s 317 | Code | 00 | | 2 | 00/0D4D : 90 C4 | bcc it2 - 2565 | 2 game.s 318 | Code | 00 | | 1 | 00/0D4F : 60 | rts ; we are done! - 2566 | 2 game.s 319 | Empty | 00 | | 0 | 00/0D50 | - 2567 | 2 game.s 320 | Comment | 00 | | 0 | 00/0D50 | *----------------------- - 2568 | 2 game.s 321 | Comment | 00 | | 0 | 00/0D50 | * get_textes(textes%) - 2569 | 2 game.s 322 | Comment | 00 | | 0 | 00/0D50 | *----------------------- - 2570 | 2 game.s 323 | Empty | 00 | | 0 | 00/0D50 | - 2571 | 2 game.s 324 | Code | 00 | | 3 | 00/0D50 : C9 00 00 | get_textes cmp #0 - 2572 | 2 game.s 325 | Code | 00 | | 2 | 00/0D53 : F0 07 | beq get_textes1 - 2573 | 2 game.s 326 | Code | 00 | 2 | 3 | 00/0D55 : CD F5 29 | cmp nbTEXTES - 2574 | 2 game.s 327 | Code | 00 | | 2 | 00/0D58 : 90 04 | bcc get_textes2 - 2575 | 2 game.s 328 | Code | 00 | | 2 | 00/0D5A : F0 02 | beq get_textes2 - 2576 | 2 game.s 329 | Code | 00 | | 1 | 00/0D5C : 38 | get_textes1 sec - 2577 | 2 game.s 330 | Code | 00 | | 1 | 00/0D5D : 60 | rts - 2578 | 2 game.s 331 | Empty | 00 | | 0 | 00/0D5E | - 2579 | 2 game.s 332 | Code | 00 | | 1 | 00/0D5E : 3A | get_textes2 dec - 2580 | 2 game.s 333 | Code | 00 | | 1 | 00/0D5F : 0A | asl - 2581 | 2 game.s 334 | Code | 00 | | 1 | 00/0D60 : 0A | asl - 2582 | 2 game.s 335 | Code | 00 | | 1 | 00/0D61 : AA | tax - 2583 | 2 game.s 336 | Code | 00 | 2 | 3 | 00/0D62 : BD 75 27 | lda tblTEXTES,x - 2584 | 2 game.s 337 | Code | 00 | | 2 | 00/0D65 : 85 94 | sta {{{$80}+$10}+4} - 2585 | 2 game.s 338 | Code | 00 | 2 | 3 | 00/0D67 : BD 77 27 | lda tblTEXTES+2,x - 2586 | 2 game.s 339 | Code | 00 | | 2 | 00/0D6A : 85 96 | sta {{{$80}+$10}+4}+2 - 2587 | 2 game.s 340 | Code | 00 | | 1 | 00/0D6C : 18 | clc - 2588 | 2 game.s 341 | Code | 00 | | 1 | 00/0D6D : 60 | rts - 2589 | 2 game.s 342 | Empty | 00 | | 0 | 00/0D6E | - 2590 | 2 game.s 343 | Comment | 00 | | 0 | 00/0D6E | *----------------------- - 2591 | 2 game.s 344 | Comment | 00 | | 0 | 00/0D6E | * LE JEU - 2592 | 2 game.s 345 | Comment | 00 | | 0 | 00/0D6E | *----------------------- - 2593 | 2 game.s 346 | Empty | 00 | | 0 | 00/0D6E | - 2594 | 2 game.s 347 | Comment | 00 | | 0 | 00/0D6E | *----------------------- - 2595 | 2 game.s 348 | Comment | 00 | | 0 | 00/0D6E | * GENERIQUE - OK - 2596 | 2 game.s 349 | Comment | 00 | | 0 | 00/0D6E | *----------------------- - 2597 | 2 game.s 350 | Comment | 00 | | 0 | 00/0D6E | * generique - 2598 | 2 game.s 351 | Empty | 00 | | 0 | 00/0D6E | - 2599 | 2 game.s 352 | Code | 00 | 2 | 3 | 00/0D6E : 20 50 02 | generique jsr switch_640 - 2600 | 2 game.s 353 | Macro | 00 | | 0 | 00/0D71 | _HideCursor - 2602 | 2 game.s 353 | Code | 00 | | 3 | 00/0D71 : A2 04 90 | LDX #$9004 ; load tool call # - 2603 | 2 game.s 353 | Code | 00 | | 4 | 00/0D74 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2604 | 2 game.s 354 | Code | 00 | 2 | 3 | 00/0D78 : 20 30 0F | jsr tag - 2605 | 2 game.s 355 | Empty | 00 | | 0 | 00/0D7B | - 2606 | 2 game.s 356 | Macro | 00 | | 0 | 00/0D7B | PushWord #0 - 2608 | 2 game.s 356 | Code | 00 | | 3 | 00/0D7B : F4 00 00 | PEA #0 - 2611 | 2 game.s 357 | Macro | 00 | | 0 | 00/0D7E | _GetForeColor - 2613 | 2 game.s 357 | Code | 00 | | 3 | 00/0D7E : A2 04 A1 | LDX #$A104 ; load tool call # - 2614 | 2 game.s 357 | Code | 00 | | 4 | 00/0D81 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2615 | 2 game.s 358 | Macro | 00 | | 0 | 00/0D85 | PushWord #0 - 2617 | 2 game.s 358 | Code | 00 | | 3 | 00/0D85 : F4 00 00 | PEA #0 - 2620 | 2 game.s 359 | Macro | 00 | | 0 | 00/0D88 | _GetBackColor - 2622 | 2 game.s 359 | Code | 00 | | 3 | 00/0D88 : A2 04 A3 | LDX #$A304 ; load tool call # - 2623 | 2 game.s 359 | Code | 00 | | 4 | 00/0D8B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2624 | 2 game.s 360 | Empty | 00 | | 0 | 00/0D8F | - 2625 | 2 game.s 361 | Macro | 00 | | 0 | 00/0D8F | PushWord #15 - 2627 | 2 game.s 361 | Code | 00 | | 3 | 00/0D8F : F4 0F 00 | PEA #15 - 2630 | 2 game.s 362 | Macro | 00 | | 0 | 00/0D92 | _SetForeColor - 2632 | 2 game.s 362 | Code | 00 | | 3 | 00/0D92 : A2 04 A0 | LDX #$A004 ; load tool call # - 2633 | 2 game.s 362 | Code | 00 | | 4 | 00/0D95 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2634 | 2 game.s 363 | Macro | 00 | | 0 | 00/0D99 | PushWord #0 - 2636 | 2 game.s 363 | Code | 00 | | 3 | 00/0D99 : F4 00 00 | PEA #0 - 2639 | 2 game.s 364 | Macro | 00 | | 0 | 00/0D9C | _SetBackColor - 2641 | 2 game.s 364 | Code | 00 | | 3 | 00/0D9C : A2 04 A2 | LDX #$A204 ; load tool call # - 2642 | 2 game.s 364 | Code | 00 | | 4 | 00/0D9F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2643 | 2 game.s 365 | Empty | 00 | | 0 | 00/0DA3 | - 2644 | 2 game.s 366 | Macro | 00 | | 0 | 00/0DA3 | @cprint #gen_str1;8 - 2645 | 2 game.s 366 | Code | 00 | 1 >>16 | 3 | 00/0DA3 : A2 00 00 | ldx #^#gen_str1 - 2646 | 2 game.s 366 | Code | 00 | 2 | 3 | 00/0DA6 : A0 15 0E | ldy ##gen_str1 - 2647 | 2 game.s 366 | Code | 00 | | 3 | 00/0DA9 : A9 08 00 | lda #8 - 2648 | 2 game.s 366 | Code | 00 | 2 | 3 | 00/0DAC : 20 19 22 | jsr cprint - 2649 | 2 game.s 367 | Macro | 00 | | 0 | 00/0DAF | @cprint #gen_str2;9 - 2650 | 2 game.s 367 | Code | 00 | 1 >>16 | 3 | 00/0DAF : A2 00 00 | ldx #^#gen_str2 - 2651 | 2 game.s 367 | Code | 00 | 2 | 3 | 00/0DB2 : A0 34 0E | ldy ##gen_str2 - 2652 | 2 game.s 367 | Code | 00 | | 3 | 00/0DB5 : A9 09 00 | lda #9 - 2653 | 2 game.s 367 | Code | 00 | 2 | 3 | 00/0DB8 : 20 19 22 | jsr cprint - 2654 | 2 game.s 368 | Macro | 00 | | 0 | 00/0DBB | @cprint #gen_str3;10 - 2655 | 2 game.s 368 | Code | 00 | 1 >>16 | 3 | 00/0DBB : A2 00 00 | ldx #^#gen_str3 - 2656 | 2 game.s 368 | Code | 00 | 2 | 3 | 00/0DBE : A0 36 0E | ldy ##gen_str3 - 2657 | 2 game.s 368 | Code | 00 | | 3 | 00/0DC1 : A9 0A 00 | lda #10 - 2658 | 2 game.s 368 | Code | 00 | 2 | 3 | 00/0DC4 : 20 19 22 | jsr cprint - 2659 | 2 game.s 369 | Macro | 00 | | 0 | 00/0DC7 | @cprint #gen_str4;12 - 2660 | 2 game.s 369 | Code | 00 | 1 >>16 | 3 | 00/0DC7 : A2 00 00 | ldx #^#gen_str4 - 2661 | 2 game.s 369 | Code | 00 | 2 | 3 | 00/0DCA : A0 66 0E | ldy ##gen_str4 - 2662 | 2 game.s 369 | Code | 00 | | 3 | 00/0DCD : A9 0C 00 | lda #12 - 2663 | 2 game.s 369 | Code | 00 | 2 | 3 | 00/0DD0 : 20 19 22 | jsr cprint - 2664 | 2 game.s 370 | Empty | 00 | | 0 | 00/0DD3 | - 2665 | 2 game.s 371 | Macro | 00 | | 0 | 00/0DD3 | @cprint #gen_str7;14 ; Apple IIgs - 2666 | 2 game.s 371 | Code | 00 | 1 >>16 | 3 | 00/0DD3 : A2 00 00 | ldx #^#gen_str7 - 2667 | 2 game.s 371 | Code | 00 | 2 | 3 | 00/0DD6 : A0 E1 0E | ldy ##gen_str7 - 2668 | 2 game.s 371 | Code | 00 | | 3 | 00/0DD9 : A9 0E 00 | lda #14 - 2669 | 2 game.s 371 | Code | 00 | 2 | 3 | 00/0DDC : 20 19 22 | jsr cprint - 2670 | 2 game.s 372 | Macro | 00 | | 0 | 00/0DDF | @cprint #gen_str8;15 ; version by nous :-) - 2671 | 2 game.s 372 | Code | 00 | 1 >>16 | 3 | 00/0DDF : A2 00 00 | ldx #^#gen_str8 - 2672 | 2 game.s 372 | Code | 00 | 2 | 3 | 00/0DE2 : A0 0F 0F | ldy ##gen_str8 - 2673 | 2 game.s 372 | Code | 00 | | 3 | 00/0DE5 : A9 0F 00 | lda #15 - 2674 | 2 game.s 372 | Code | 00 | 2 | 3 | 00/0DE8 : 20 19 22 | jsr cprint - 2675 | 2 game.s 373 | Empty | 00 | | 0 | 00/0DEB | - 2676 | 2 game.s 374 | Macro | 00 | | 0 | 00/0DEB | @cprint #gen_str5;17 - 2677 | 2 game.s 374 | Code | 00 | 1 >>16 | 3 | 00/0DEB : A2 00 00 | ldx #^#gen_str5 - 2678 | 2 game.s 374 | Code | 00 | 2 | 3 | 00/0DEE : A0 97 0E | ldy ##gen_str5 - 2679 | 2 game.s 374 | Code | 00 | | 3 | 00/0DF1 : A9 11 00 | lda #17 - 2680 | 2 game.s 374 | Code | 00 | 2 | 3 | 00/0DF4 : 20 19 22 | jsr cprint - 2681 | 2 game.s 375 | Macro | 00 | | 0 | 00/0DF7 | @cprint #gen_str6;18 - 2682 | 2 game.s 375 | Code | 00 | 1 >>16 | 3 | 00/0DF7 : A2 00 00 | ldx #^#gen_str6 - 2683 | 2 game.s 375 | Code | 00 | 2 | 3 | 00/0DFA : A0 B4 0E | ldy ##gen_str6 - 2684 | 2 game.s 375 | Code | 00 | | 3 | 00/0DFD : A9 12 00 | lda #18 - 2685 | 2 game.s 375 | Code | 00 | 2 | 3 | 00/0E00 : 20 19 22 | jsr cprint - 2686 | 2 game.s 376 | Empty | 00 | | 0 | 00/0E03 | - 2687 | 2 game.s 377 | Code | 00 | 2 | 3 | 00/0E03 : 20 38 05 | jsr waitEVENT - 2688 | 2 game.s 378 | Empty | 00 | | 0 | 00/0E06 | - 2689 | 2 game.s 379 | Macro | 00 | | 0 | 00/0E06 | _SetBackColor - 2691 | 2 game.s 379 | Code | 00 | | 3 | 00/0E06 : A2 04 A2 | LDX #$A204 ; load tool call # - 2692 | 2 game.s 379 | Code | 00 | | 4 | 00/0E09 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2693 | 2 game.s 380 | Macro | 00 | | 0 | 00/0E0D | _SetForeColor - 2695 | 2 game.s 380 | Code | 00 | | 3 | 00/0E0D : A2 04 A0 | LDX #$A004 ; load tool call # - 2696 | 2 game.s 380 | Code | 00 | | 4 | 00/0E10 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2697 | 2 game.s 381 | Empty | 00 | | 0 | 00/0E14 | - 2698 | 2 game.s 382 | Code | 00 | | 1 | 00/0E14 : 60 | rts - 2699 | 2 game.s 383 | Empty | 00 | | 0 | 00/0E15 | - 2700 | 2 game.s 384 | Comment | 00 | | 0 | 00/0E15 | *----------- - 2701 | 2 game.s 385 | Empty | 00 | | 0 | 00/0E15 | - 2702 | 2 game.s 386 | Data | 00 | | 31 | 00/0E15 : 55 6E 20 6C | gen_str1 asc 'Un logiciel de Fran'8d'ois Coulon'00 + 2046 | 1 toutadisparu.s 1306 | Empty | 00 | | 0 | 00/0B28 | + 2047 | 1 toutadisparu.s 1307 | Comment | 00 | | 0 | 00/0B28 | *---------------------------------------- + 2048 | 1 toutadisparu.s 1308 | Comment | 00 | | 0 | 00/0B28 | * LES AUTRES FICHIERS + 2049 | 1 toutadisparu.s 1309 | Comment | 00 | | 0 | 00/0B28 | *---------------------------------------- + 2050 | 1 toutadisparu.s 1310 | Empty | 00 | | 0 | 00/0B28 | + 2051 | 1 toutadisparu.s 1311 | Directive | 00 | | 0 | 00/0B28 | put game.s + 2052 | 2 game.s 1 | Comment | 00 | | 0 | 00/0B28 | * + 2053 | 2 game.s 2 | Comment | 00 | | 0 | 00/0B28 | * Tout a disparu + 2054 | 2 game.s 3 | Comment | 00 | | 0 | 00/0B28 | * + 2055 | 2 game.s 4 | Comment | 00 | | 0 | 00/0B28 | * (c) 1992, Franois Coulon + 2056 | 2 game.s 5 | Comment | 00 | | 0 | 00/0B28 | * (c) 2022, Antoine Vignau & Olivier Zardini + 2057 | 2 game.s 6 | Comment | 00 | | 0 | 00/0B28 | * + 2058 | 2 game.s 7 | Empty | 00 | | 0 | 00/0B28 | + 2059 | 2 game.s 8 | Directive | 00 | | 0 | 00/0B28 | mx %00 + 2060 | 2 game.s 9 | Empty | 00 | | 0 | 00/0B28 | + 2061 | 2 game.s 10 | Comment | 00 | | 0 | 00/0B28 | *----------------------- + 2062 | 2 game.s 11 | Comment | 00 | | 0 | 00/0B28 | * CONSTANTES + 2063 | 2 game.s 12 | Comment | 00 | | 0 | 00/0B28 | *----------------------- + 2064 | 2 game.s 13 | Empty | 00 | | 0 | 00/0B28 | + 2065 | 2 game.s 14 | Equivalence | 00 | | 0 | 00/0B28 | NB_INDICATEURS = 10 + 2066 | 2 game.s 15 | Equivalence | 00 | | 0 | 00/0B28 | NB_MOTS = 25 ; on ne peut pas avoir plus de 25 mots par ecran + 2067 | 2 game.s 16 | Equivalence | 00 | | 0 | 00/0B28 | NB_TEXTES = 160 ; nombre de textes du jeu + 2068 | 2 game.s 17 | Empty | 00 | | 0 | 00/0B28 | + 2069 | 2 game.s 18 | Equivalence | 00 | | 0 | 00/0B28 | linksON = {1} + 2070 | 2 game.s 19 | Equivalence | 00 | | 0 | 00/0B28 | linksOFF = {0} + 2071 | 2 game.s 20 | Empty | 00 | | 0 | 00/0B28 | + 2072 | 2 game.s 21 | Equivalence | 00 | | 0 | 00/0B28 | colorBLACK = 0 + 2073 | 2 game.s 22 | Equivalence | 00 | | 0 | 00/0B28 | colorWHITE = 15 + 2074 | 2 game.s 23 | Empty | 00 | | 0 | 00/0B28 | + 2075 | 2 game.s 24 | Comment | 00 | | 0 | 00/0B28 | *----------------------- + 2076 | 2 game.s 25 | Comment | 00 | | 0 | 00/0B28 | * load_font + 2077 | 2 game.s 26 | Comment | 00 | | 0 | 00/0B28 | *----------------------- + 2078 | 2 game.s 27 | Empty | 00 | | 0 | 00/0B28 | + 2079 | 2 game.s 28 | Empty | 00 | | 0 | 00/0B28 | load_font + 2080 | 2 game.s 29 | Code | 00 | 2 | 3 | 00/0B28 : 20 4F 0B | jsr font_it + 2081 | 2 game.s 30 | Code | 00 | | 2 | 00/0B2B : 90 21 | bcc lf_ok + 2082 | 2 game.s 31 | Empty | 00 | | 0 | 00/0B2D | + 2083 | 2 game.s 32 | Code | 00 | | 1 | 00/0B2D : 48 | pha + 2084 | 2 game.s 33 | Macro | 00 | | 0 | 00/0B2E | PushLong #fntSTR1 + 2088 | 2 game.s 33 | Code | 00 | 1 >>16 | 3 | 00/0B2E : F4 00 00 | PEA #^#fntSTR1 + 2095 | 2 game.s 33 | Code | 00 | 2 | 3 | 00/0B31 : F4 E7 07 | PEA #fntSTR1 + 2098 | 2 game.s 34 | Macro | 00 | | 0 | 00/0B34 | PushLong #fntSTR2 + 2102 | 2 game.s 34 | Code | 00 | 1 >>16 | 3 | 00/0B34 : F4 00 00 | PEA #^#fntSTR2 + 2109 | 2 game.s 34 | Code | 00 | 2 | 3 | 00/0B37 : F4 FF 07 | PEA #fntSTR2 + 2112 | 2 game.s 35 | Macro | 00 | | 0 | 00/0B3A | PushLong #errSTR3 + 2116 | 2 game.s 35 | Code | 00 | 1 >>16 | 3 | 00/0B3A : F4 00 00 | PEA #^#errSTR3 + 2123 | 2 game.s 35 | Code | 00 | 2 | 3 | 00/0B3D : F4 5A 08 | PEA #errSTR3 + 2126 | 2 game.s 36 | Macro | 00 | | 0 | 00/0B40 | PushLong #errSTR2 + 2130 | 2 game.s 36 | Code | 00 | 1 >>16 | 3 | 00/0B40 : F4 00 00 | PEA #^#errSTR2 + 2137 | 2 game.s 36 | Code | 00 | 2 | 3 | 00/0B43 : F4 59 08 | PEA #errSTR2 + 2140 | 2 game.s 37 | Macro | 00 | | 0 | 00/0B46 | _TLTextMountVolume + 2142 | 2 game.s 37 | Code | 00 | | 3 | 00/0B46 : A2 01 12 | LDX #$1201 ; load tool call # + 2143 | 2 game.s 37 | Code | 00 | | 4 | 00/0B49 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2144 | 2 game.s 38 | Code | 00 | | 1 | 00/0B4D : 68 | pla + 2145 | 2 game.s 39 | Empty | 00 | | 0 | 00/0B4E | + 2146 | 2 game.s 40 | Code | 00 | | 1 | 00/0B4E : 60 | lf_ok rts + 2147 | 2 game.s 41 | Empty | 00 | | 0 | 00/0B4F | + 2148 | 2 game.s 42 | Comment | 00 | | 0 | 00/0B4F | *--- Really load the font + 2149 | 2 game.s 43 | Empty | 00 | | 0 | 00/0B4F | + 2150 | 2 game.s 44 | Empty | 00 | | 0 | 00/0B4F | font_it + 2151 | 2 game.s 45 | Macro | 00 | | 0 | 00/0B4F | PushWord #$0A00 ; Taille 10 + 2153 | 2 game.s 45 | Code | 00 | | 3 | 00/0B4F : F4 00 0A | PEA #$0A00 + 2156 | 2 game.s 46 | Macro | 00 | | 0 | 00/0B52 | PushWord #$0016 ; Courier + 2158 | 2 game.s 46 | Code | 00 | | 3 | 00/0B52 : F4 16 00 | PEA #$0016 + 2161 | 2 game.s 47 | Macro | 00 | | 0 | 00/0B55 | PushWord #0 + 2163 | 2 game.s 47 | Code | 00 | | 3 | 00/0B55 : F4 00 00 | PEA #0 + 2166 | 2 game.s 48 | Macro | 00 | | 0 | 00/0B58 | _InstallFont + 2168 | 2 game.s 48 | Code | 00 | | 3 | 00/0B58 : A2 1B 0E | LDX #$E1B ; load tool call # + 2169 | 2 game.s 48 | Code | 00 | | 4 | 00/0B5B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2170 | 2 game.s 49 | Code | 00 | | 1 | 00/0B5F : 60 | rts + 2171 | 2 game.s 50 | Empty | 00 | | 0 | 00/0B60 | + 2172 | 2 game.s 51 | Comment | 00 | | 0 | 00/0B60 | *----------------------- + 2173 | 2 game.s 52 | Comment | 00 | | 0 | 00/0B60 | * set_language + 2174 | 2 game.s 53 | Comment | 00 | | 0 | 00/0B60 | *----------------------- + 2175 | 2 game.s 54 | Empty | 00 | | 0 | 00/0B60 | + 2176 | 2 game.s 55 | Empty | 00 | | 0 | 00/0B60 | set_language + 2177 | 2 game.s 56 | Macro | 00 | | 0 | 00/0B60 | PushWord #0 + 2179 | 2 game.s 56 | Code | 00 | | 3 | 00/0B60 : F4 00 00 | PEA #0 + 2182 | 2 game.s 57 | Macro | 00 | | 0 | 00/0B63 | PushWord #$29 + 2184 | 2 game.s 57 | Code | 00 | | 3 | 00/0B63 : F4 29 00 | PEA #$29 + 2187 | 2 game.s 58 | Macro | 00 | | 0 | 00/0B66 | _ReadBParam + 2189 | 2 game.s 58 | Code | 00 | | 3 | 00/0B66 : A2 03 0C | LDX #$C03 ; load tool call # + 2190 | 2 game.s 58 | Code | 00 | | 4 | 00/0B69 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2191 | 2 game.s 59 | Code | 00 | | 1 | 00/0B6D : 68 | pla + 2192 | 2 game.s 60 | Code | 00 | | 3 | 00/0B6E : C9 14 00 | cmp #20 + 2193 | 2 game.s 61 | Code | 00 | | 2 | 00/0B71 : 90 01 | bcc st_ok + 2194 | 2 game.s 62 | Code | 00 | | 1 | 00/0B73 : 60 | rts + 2195 | 2 game.s 63 | Empty | 00 | | 0 | 00/0B74 | + 2196 | 2 game.s 64 | Comment | 00 | | 0 | 00/0B74 | * index + 2197 | 2 game.s 65 | Comment | 00 | | 0 | 00/0B74 | * TEXTES : +16 + 2198 | 2 game.s 66 | Empty | 00 | | 0 | 00/0B74 | + 2199 | 2 game.s 67 | Empty | 00 | | 0 | 00/0B74 | st_ok + 2200 | 2 game.s 68 | Code | 00 | 2 | 3 | 00/0B74 : 20 88 0B | jsr st_setit ; try IIgs language + 2201 | 2 game.s 69 | Code | 00 | | 2 | 00/0B77 : 90 0E | bcc st_ok99 + 2202 | 2 game.s 70 | Empty | 00 | | 0 | 00/0B79 | + 2203 | 2 game.s 71 | Code | 00 | | 3 | 00/0B79 : A9 00 00 | lda #0 ; if not, try EN US + 2204 | 2 game.s 72 | Code | 00 | 2 | 3 | 00/0B7C : 20 88 0B | jsr st_setit + 2205 | 2 game.s 73 | Code | 00 | | 2 | 00/0B7F : 90 06 | bcc st_ok99 + 2206 | 2 game.s 74 | Empty | 00 | | 0 | 00/0B81 | + 2207 | 2 game.s 75 | Code | 00 | | 3 | 00/0B81 : A9 02 00 | lda #2 ; it not, force FR - It always exists + 2208 | 2 game.s 76 | Code | 00 | 2 | 3 | 00/0B84 : 20 88 0B | jsr st_setit + 2209 | 2 game.s 77 | Empty | 00 | | 0 | 00/0B87 | st_ok99 + 2210 | 2 game.s 78 | Code | 00 | | 1 | 00/0B87 : 60 | rts + 2211 | 2 game.s 79 | Empty | 00 | | 0 | 00/0B88 | + 2212 | 2 game.s 80 | Comment | 00 | | 0 | 00/0B88 | *--- + 2213 | 2 game.s 81 | Empty | 00 | | 0 | 00/0B88 | + 2214 | 2 game.s 82 | Empty | 00 | | 0 | 00/0B88 | st_setit ; set language code + 2215 | 2 game.s 83 | Code | 00 | 2 | 3 | 00/0B88 : 8D BA 07 | sta saveLANGUAGE + 2216 | 2 game.s 84 | Code | 00 | | 1 | 00/0B8B : 0A | asl + 2217 | 2 game.s 85 | Code | 00 | | 1 | 00/0B8C : AA | tax + 2218 | 2 game.s 86 | Code | 00 | 2 | 3 | 00/0B8D : BD B9 0B | lda tblLANG,x + 2219 | 2 game.s 87 | Code | 00 | 2 | 3 | 00/0B90 : 8D BF 0A | sta pINDEX+16 + 2220 | 2 game.s 88 | Code | 00 | 2 | 3 | 00/0B93 : 8D DD 0A | sta pTEXTES+16 + 2221 | 2 game.s 89 | Empty | 00 | | 0 | 00/0B96 | + 2222 | 2 game.s 90 | Code | 00 | 2 | 3 | 00/0B96 : A9 AF 0A | lda #pINDEX ; check file exists + 2223 | 2 game.s 91 | Code | 00 | 2 | 3 | 00/0B99 : 8D 05 0A | sta proOPEN+4 + 2224 | 2 game.s 92 | Empty | 00 | | 0 | 00/0B9C | + 2225 | 2 game.s 93 | Code | 00 | | 4 | 00/0B9C : 22 A8 00 E1 | jsl {$e100a8} + 2226 | 2 game.s 94 | Data | 00 | | 2 | 00/0BA0 : 10 20 | dw $2010 + 2227 | 2 game.s 95 | Data | 00 | 3 | 4 | 00/0BA2 : 01 0A 00 00 | adrl proOPEN + 2228 | 2 game.s 96 | Code | 00 | | 2 | 00/0BA6 : B0 10 | bcs st_setit99 + 2229 | 2 game.s 97 | Empty | 00 | | 0 | 00/0BA8 | + 2230 | 2 game.s 98 | Code | 00 | 2 | 3 | 00/0BA8 : AD 03 0A | lda proOPEN+2 + 2231 | 2 game.s 99 | Code | 00 | 2 | 3 | 00/0BAB : 8D 41 0A | sta proCLOSE+2 + 2232 | 2 game.s 100 | Empty | 00 | | 0 | 00/0BAE | + 2233 | 2 game.s 101 | Code | 00 | | 4 | 00/0BAE : 22 A8 00 E1 | jsl {$e100a8} + 2234 | 2 game.s 102 | Data | 00 | | 2 | 00/0BB2 : 14 20 | dw $2014 + 2235 | 2 game.s 103 | Data | 00 | 3 | 4 | 00/0BB4 : 3F 0A 00 00 | adrl proCLOSE + 2236 | 2 game.s 104 | Empty | 00 | | 0 | 00/0BB8 | + 2237 | 2 game.s 105 | Empty | 00 | | 0 | 00/0BB8 | st_setit99 + 2238 | 2 game.s 106 | Code | 00 | | 1 | 00/0BB8 : 60 | rts + 2239 | 2 game.s 107 | Empty | 00 | | 0 | 00/0BB9 | + 2240 | 2 game.s 108 | Comment | 00 | | 0 | 00/0BB9 | *--- + 2241 | 2 game.s 109 | Empty | 00 | | 0 | 00/0BB9 | + 2242 | 2 game.s 110 | Empty | 00 | | 0 | 00/0BB9 | tblLANG + 2243 | 2 game.s 111 | Data | 00 | | 2 | 00/0BB9 : 75 73 | asc 'us' ; 0 + 2244 | 2 game.s 112 | Data | 00 | | 2 | 00/0BBB : 75 6B | asc 'uk' + 2245 | 2 game.s 113 | Data | 00 | | 2 | 00/0BBD : 66 72 | asc 'fr' ; 2 + 2246 | 2 game.s 114 | Data | 00 | | 2 | 00/0BBF : 6E 6C | asc 'nl' + 2247 | 2 game.s 115 | Data | 00 | | 2 | 00/0BC1 : 65 73 | asc 'es' ; 4 + 2248 | 2 game.s 116 | Data | 00 | | 2 | 00/0BC3 : 69 74 | asc 'it' + 2249 | 2 game.s 117 | Data | 00 | | 2 | 00/0BC5 : 64 65 | asc 'de' ; 6 + 2250 | 2 game.s 118 | Data | 00 | | 2 | 00/0BC7 : 73 65 | asc 'se' + 2251 | 2 game.s 119 | Data | 00 | | 2 | 00/0BC9 : 75 73 | asc 'us' + 2252 | 2 game.s 120 | Data | 00 | | 2 | 00/0BCB : 63 61 | asc 'ca' + 2253 | 2 game.s 121 | Data | 00 | | 2 | 00/0BCD : 6E 6C | asc 'nl' + 2254 | 2 game.s 122 | Data | 00 | | 2 | 00/0BCF : 68 65 | asc 'he' + 2255 | 2 game.s 123 | Data | 00 | | 2 | 00/0BD1 : 6A 70 | asc 'jp' + 2256 | 2 game.s 124 | Data | 00 | | 2 | 00/0BD3 : 61 72 | asc 'ar' + 2257 | 2 game.s 125 | Data | 00 | | 2 | 00/0BD5 : 67 72 | asc 'gr' + 2258 | 2 game.s 126 | Data | 00 | | 2 | 00/0BD7 : 74 72 | asc 'tr' + 2259 | 2 game.s 127 | Data | 00 | | 2 | 00/0BD9 : 66 69 | asc 'fi' + 2260 | 2 game.s 128 | Data | 00 | | 2 | 00/0BDB : 74 61 | asc 'ta' + 2261 | 2 game.s 129 | Data | 00 | | 2 | 00/0BDD : 68 69 | asc 'hi' + 2262 | 2 game.s 130 | Data | 00 | | 2 | 00/0BDF : 75 73 | asc 'us' ; 19 + 2263 | 2 game.s 131 | Empty | 00 | | 0 | 00/0BE1 | + 2264 | 2 game.s 132 | Comment | 00 | | 0 | 00/0BE1 | *----------------------- + 2265 | 2 game.s 133 | Comment | 00 | | 0 | 00/0BE1 | * load_index + 2266 | 2 game.s 134 | Comment | 00 | | 0 | 00/0BE1 | *----------------------- + 2267 | 2 game.s 135 | Empty | 00 | | 0 | 00/0BE1 | + 2268 | 2 game.s 136 | Empty | 00 | | 0 | 00/0BE1 | load_index + 2269 | 2 game.s 137 | Code | 00 | 2 | 3 | 00/0BE1 : A9 AF 0A | lda #pINDEX + 2270 | 2 game.s 138 | Code | 00 | 2 | 3 | 00/0BE4 : 8D 05 0A | sta proOPEN+4 + 2271 | 2 game.s 139 | Empty | 00 | | 0 | 00/0BE7 | + 2272 | 2 game.s 140 | Code | 00 | | 4 | 00/0BE7 : 22 A8 00 E1 | jsl {$e100a8} + 2273 | 2 game.s 141 | Data | 00 | | 2 | 00/0BEB : 10 20 | dw $2010 + 2274 | 2 game.s 142 | Data | 00 | 3 | 4 | 00/0BED : 01 0A 00 00 | adrl proOPEN + 2275 | 2 game.s 143 | Code | 00 | | 2 | 00/0BF1 : B0 42 | bcs li_err2 + 2276 | 2 game.s 144 | Empty | 00 | | 0 | 00/0BF3 | + 2277 | 2 game.s 145 | Code | 00 | 2 | 3 | 00/0BF3 : AD 03 0A | lda proOPEN+2 + 2278 | 2 game.s 146 | Code | 00 | 2 | 3 | 00/0BF6 : 8D 31 0A | sta proREAD+2 + 2279 | 2 game.s 147 | Code | 00 | 2 | 3 | 00/0BF9 : 8D 41 0A | sta proCLOSE+2 + 2280 | 2 game.s 148 | Empty | 00 | | 0 | 00/0BFC | + 2281 | 2 game.s 149 | Code | 00 | 2 | 3 | 00/0BFC : AD AA 07 | lda ptrINDEX + 2282 | 2 game.s 150 | Code | 00 | 2 | 3 | 00/0BFF : 8D 33 0A | sta proREAD+4 + 2283 | 2 game.s 151 | Code | 00 | 2 | 3 | 00/0C02 : AD AC 07 | lda ptrINDEX+2 + 2284 | 2 game.s 152 | Code | 00 | 2 | 3 | 00/0C05 : 8D 35 0A | sta proREAD+6 + 2285 | 2 game.s 153 | Empty | 00 | | 0 | 00/0C08 | + 2286 | 2 game.s 154 | Code | 00 | 2 | 3 | 00/0C08 : AD 2B 0A | lda proEOF + 2287 | 2 game.s 155 | Code | 00 | 2 | 3 | 00/0C0B : 8D 37 0A | sta proREAD+8 + 2288 | 2 game.s 156 | Code | 00 | 2 | 3 | 00/0C0E : AD 2D 0A | lda proEOF+2 + 2289 | 2 game.s 157 | Code | 00 | 2 | 3 | 00/0C11 : 8D 39 0A | sta proREAD+10 + 2290 | 2 game.s 158 | Empty | 00 | | 0 | 00/0C14 | + 2291 | 2 game.s 159 | Code | 00 | | 4 | 00/0C14 : 22 A8 00 E1 | jsl {$e100a8} + 2292 | 2 game.s 160 | Data | 00 | | 2 | 00/0C18 : 12 20 | dw $2012 + 2293 | 2 game.s 161 | Data | 00 | 3 | 4 | 00/0C1A : 2F 0A 00 00 | adrl proREAD + 2294 | 2 game.s 162 | Code | 00 | | 2 | 00/0C1E : B0 0B | bcs li_err + 2295 | 2 game.s 163 | Empty | 00 | | 0 | 00/0C20 | + 2296 | 2 game.s 164 | Code | 00 | | 4 | 00/0C20 : 22 A8 00 E1 | jsl {$e100a8} + 2297 | 2 game.s 165 | Data | 00 | | 2 | 00/0C24 : 14 20 | dw $2014 + 2298 | 2 game.s 166 | Data | 00 | 3 | 4 | 00/0C26 : 3F 0A 00 00 | adrl proCLOSE + 2299 | 2 game.s 167 | Code | 00 | | 1 | 00/0C2A : 60 | rts + 2300 | 2 game.s 168 | Empty | 00 | | 0 | 00/0C2B | + 2301 | 2 game.s 169 | Empty | 00 | | 0 | 00/0C2B | li_err + 2302 | 2 game.s 170 | Code | 00 | | 4 | 00/0C2B : 22 A8 00 E1 | jsl {$e100a8} + 2303 | 2 game.s 171 | Data | 00 | | 2 | 00/0C2F : 14 20 | dw $2014 + 2304 | 2 game.s 172 | Data | 00 | 3 | 4 | 00/0C31 : 3F 0A 00 00 | adrl proCLOSE + 2305 | 2 game.s 173 | Empty | 00 | | 0 | 00/0C35 | + 2306 | 2 game.s 174 | Code | 00 | | 1 | 00/0C35 : 48 | li_err2 pha + 2307 | 2 game.s 175 | Macro | 00 | | 0 | 00/0C36 | PushLong #filSTR1 + 2311 | 2 game.s 175 | Code | 00 | 1 >>16 | 3 | 00/0C36 : F4 00 00 | PEA #^#filSTR1 + 2318 | 2 game.s 175 | Code | 00 | 2 | 3 | 00/0C39 : F4 43 08 | PEA #filSTR1 + 2321 | 2 game.s 176 | Macro | 00 | | 0 | 00/0C3C | PushLong #errSTR2 + 2325 | 2 game.s 176 | Code | 00 | 1 >>16 | 3 | 00/0C3C : F4 00 00 | PEA #^#errSTR2 + 2332 | 2 game.s 176 | Code | 00 | 2 | 3 | 00/0C3F : F4 59 08 | PEA #errSTR2 + 2335 | 2 game.s 177 | Macro | 00 | | 0 | 00/0C42 | PushLong #errSTR1 + 2339 | 2 game.s 177 | Code | 00 | 1 >>16 | 3 | 00/0C42 : F4 00 00 | PEA #^#errSTR1 + 2346 | 2 game.s 177 | Code | 00 | 2 | 3 | 00/0C45 : F4 54 08 | PEA #errSTR1 + 2349 | 2 game.s 178 | Macro | 00 | | 0 | 00/0C48 | PushLong #errSTR2 + 2353 | 2 game.s 178 | Code | 00 | 1 >>16 | 3 | 00/0C48 : F4 00 00 | PEA #^#errSTR2 + 2360 | 2 game.s 178 | Code | 00 | 2 | 3 | 00/0C4B : F4 59 08 | PEA #errSTR2 + 2363 | 2 game.s 179 | Macro | 00 | | 0 | 00/0C4E | _TLTextMountVolume + 2365 | 2 game.s 179 | Code | 00 | | 3 | 00/0C4E : A2 01 12 | LDX #$1201 ; load tool call # + 2366 | 2 game.s 179 | Code | 00 | | 4 | 00/0C51 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2367 | 2 game.s 180 | Code | 00 | | 1 | 00/0C55 : 68 | pla + 2368 | 2 game.s 181 | Code | 00 | | 3 | 00/0C56 : 82 5A F8 | brl meQUIT1 + 2369 | 2 game.s 182 | Empty | 00 | | 0 | 00/0C59 | + 2370 | 2 game.s 183 | Comment | 00 | | 0 | 00/0C59 | *----------------------- + 2371 | 2 game.s 184 | Comment | 00 | | 0 | 00/0C59 | * next_index + 2372 | 2 game.s 185 | Comment | 00 | | 0 | 00/0C59 | *----------------------- + 2373 | 2 game.s 186 | Empty | 00 | | 0 | 00/0C59 | + 2374 | 2 game.s 187 | Code | 00 | | 2 | 00/0C59 : E6 90 | next_index inc {{$80}+$10} + 2375 | 2 game.s 188 | Code | 00 | | 2 | 00/0C5B : D0 02 | bne ni_1 + 2376 | 2 game.s 189 | Code | 00 | | 2 | 00/0C5D : E6 92 | inc {{$80}+$10}+2 + 2377 | 2 game.s 190 | Code | 00 | | 2 | 00/0C5F : A7 90 | ni_1 lda [{{$80}+$10}] + 2378 | 2 game.s 191 | Code | 00 | | 3 | 00/0C61 : 29 FF 00 | and #$ff + 2379 | 2 game.s 192 | Code | 00 | | 1 | 00/0C64 : 60 | rts + 2380 | 2 game.s 193 | Empty | 00 | | 0 | 00/0C65 | + 2381 | 2 game.s 194 | Comment | 00 | | 0 | 00/0C65 | *----------------------- + 2382 | 2 game.s 195 | Comment | 00 | | 0 | 00/0C65 | * load_textes + 2383 | 2 game.s 196 | Comment | 00 | | 0 | 00/0C65 | *----------------------- + 2384 | 2 game.s 197 | Empty | 00 | | 0 | 00/0C65 | + 2385 | 2 game.s 198 | Empty | 00 | | 0 | 00/0C65 | load_textes + 2386 | 2 game.s 199 | Code | 00 | 2 | 3 | 00/0C65 : A9 CD 0A | lda #pTEXTES + 2387 | 2 game.s 200 | Code | 00 | 2 | 3 | 00/0C68 : 8D 05 0A | sta proOPEN+4 + 2388 | 2 game.s 201 | Empty | 00 | | 0 | 00/0C6B | + 2389 | 2 game.s 202 | Code | 00 | | 4 | 00/0C6B : 22 A8 00 E1 | jsl {$e100a8} + 2390 | 2 game.s 203 | Data | 00 | | 2 | 00/0C6F : 10 20 | dw $2010 + 2391 | 2 game.s 204 | Data | 00 | 3 | 4 | 00/0C71 : 01 0A 00 00 | adrl proOPEN + 2392 | 2 game.s 205 | Code | 00 | | 2 | 00/0C75 : B0 42 | bcs lt_err2 + 2393 | 2 game.s 206 | Empty | 00 | | 0 | 00/0C77 | + 2394 | 2 game.s 207 | Code | 00 | 2 | 3 | 00/0C77 : AD 03 0A | lda proOPEN+2 + 2395 | 2 game.s 208 | Code | 00 | 2 | 3 | 00/0C7A : 8D 31 0A | sta proREAD+2 + 2396 | 2 game.s 209 | Code | 00 | 2 | 3 | 00/0C7D : 8D 41 0A | sta proCLOSE+2 + 2397 | 2 game.s 210 | Empty | 00 | | 0 | 00/0C80 | + 2398 | 2 game.s 211 | Code | 00 | 2 | 3 | 00/0C80 : AD AE 07 | lda ptrTEXTES + 2399 | 2 game.s 212 | Code | 00 | 2 | 3 | 00/0C83 : 8D 33 0A | sta proREAD+4 + 2400 | 2 game.s 213 | Code | 00 | 2 | 3 | 00/0C86 : AD B0 07 | lda ptrTEXTES+2 + 2401 | 2 game.s 214 | Code | 00 | 2 | 3 | 00/0C89 : 8D 35 0A | sta proREAD+6 + 2402 | 2 game.s 215 | Empty | 00 | | 0 | 00/0C8C | + 2403 | 2 game.s 216 | Code | 00 | 2 | 3 | 00/0C8C : AD 2B 0A | lda proEOF + 2404 | 2 game.s 217 | Code | 00 | 2 | 3 | 00/0C8F : 8D 37 0A | sta proREAD+8 + 2405 | 2 game.s 218 | Code | 00 | 2 | 3 | 00/0C92 : AD 2D 0A | lda proEOF+2 + 2406 | 2 game.s 219 | Code | 00 | 2 | 3 | 00/0C95 : 8D 39 0A | sta proREAD+10 + 2407 | 2 game.s 220 | Empty | 00 | | 0 | 00/0C98 | + 2408 | 2 game.s 221 | Code | 00 | | 4 | 00/0C98 : 22 A8 00 E1 | jsl {$e100a8} + 2409 | 2 game.s 222 | Data | 00 | | 2 | 00/0C9C : 12 20 | dw $2012 + 2410 | 2 game.s 223 | Data | 00 | 3 | 4 | 00/0C9E : 2F 0A 00 00 | adrl proREAD + 2411 | 2 game.s 224 | Code | 00 | | 2 | 00/0CA2 : B0 0B | bcs lt_err + 2412 | 2 game.s 225 | Empty | 00 | | 0 | 00/0CA4 | + 2413 | 2 game.s 226 | Code | 00 | | 4 | 00/0CA4 : 22 A8 00 E1 | jsl {$e100a8} + 2414 | 2 game.s 227 | Data | 00 | | 2 | 00/0CA8 : 14 20 | dw $2014 + 2415 | 2 game.s 228 | Data | 00 | 3 | 4 | 00/0CAA : 3F 0A 00 00 | adrl proCLOSE + 2416 | 2 game.s 229 | Code | 00 | | 1 | 00/0CAE : 60 | rts + 2417 | 2 game.s 230 | Empty | 00 | | 0 | 00/0CAF | + 2418 | 2 game.s 231 | Empty | 00 | | 0 | 00/0CAF | lt_err + 2419 | 2 game.s 232 | Code | 00 | | 4 | 00/0CAF : 22 A8 00 E1 | jsl {$e100a8} + 2420 | 2 game.s 233 | Data | 00 | | 2 | 00/0CB3 : 14 20 | dw $2014 + 2421 | 2 game.s 234 | Data | 00 | 3 | 4 | 00/0CB5 : 3F 0A 00 00 | adrl proCLOSE + 2422 | 2 game.s 235 | Empty | 00 | | 0 | 00/0CB9 | + 2423 | 2 game.s 236 | Code | 00 | | 1 | 00/0CB9 : 48 | lt_err2 pha + 2424 | 2 game.s 237 | Macro | 00 | | 0 | 00/0CBA | PushLong #filSTR1 + 2428 | 2 game.s 237 | Code | 00 | 1 >>16 | 3 | 00/0CBA : F4 00 00 | PEA #^#filSTR1 + 2435 | 2 game.s 237 | Code | 00 | 2 | 3 | 00/0CBD : F4 43 08 | PEA #filSTR1 + 2438 | 2 game.s 238 | Macro | 00 | | 0 | 00/0CC0 | PushLong #errSTR2 + 2442 | 2 game.s 238 | Code | 00 | 1 >>16 | 3 | 00/0CC0 : F4 00 00 | PEA #^#errSTR2 + 2449 | 2 game.s 238 | Code | 00 | 2 | 3 | 00/0CC3 : F4 59 08 | PEA #errSTR2 + 2452 | 2 game.s 239 | Macro | 00 | | 0 | 00/0CC6 | PushLong #errSTR1 + 2456 | 2 game.s 239 | Code | 00 | 1 >>16 | 3 | 00/0CC6 : F4 00 00 | PEA #^#errSTR1 + 2463 | 2 game.s 239 | Code | 00 | 2 | 3 | 00/0CC9 : F4 54 08 | PEA #errSTR1 + 2466 | 2 game.s 240 | Macro | 00 | | 0 | 00/0CCC | PushLong #errSTR2 + 2470 | 2 game.s 240 | Code | 00 | 1 >>16 | 3 | 00/0CCC : F4 00 00 | PEA #^#errSTR2 + 2477 | 2 game.s 240 | Code | 00 | 2 | 3 | 00/0CCF : F4 59 08 | PEA #errSTR2 + 2480 | 2 game.s 241 | Macro | 00 | | 0 | 00/0CD2 | _TLTextMountVolume + 2482 | 2 game.s 241 | Code | 00 | | 3 | 00/0CD2 : A2 01 12 | LDX #$1201 ; load tool call # + 2483 | 2 game.s 241 | Code | 00 | | 4 | 00/0CD5 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2484 | 2 game.s 242 | Code | 00 | | 1 | 00/0CD9 : 68 | pla + 2485 | 2 game.s 243 | Code | 00 | | 3 | 00/0CDA : 82 D6 F7 | brl meQUIT1 + 2486 | 2 game.s 244 | Empty | 00 | | 0 | 00/0CDD | + 2487 | 2 game.s 245 | Comment | 00 | | 0 | 00/0CDD | *----------------------- + 2488 | 2 game.s 246 | Comment | 00 | | 0 | 00/0CDD | * init_textes + 2489 | 2 game.s 247 | Comment | 00 | | 0 | 00/0CDD | *----------------------- + 2490 | 2 game.s 248 | Empty | 00 | | 0 | 00/0CDD | + 2491 | 2 game.s 249 | Empty | 00 | | 0 | 00/0CDD | init_textes + 2492 | 2 game.s 250 | Code | 00 | 2 | 3 | 00/0CDD : 9C E1 28 | stz nbTEXTES ; 0 texts on entry + 2493 | 2 game.s 251 | Empty | 00 | | 0 | 00/0CE0 | + 2494 | 2 game.s 252 | Code | 00 | 2 | 3 | 00/0CE0 : AD 2B 0A | lda proEOF ; is file empty? + 2495 | 2 game.s 253 | Code | 00 | 2 | 3 | 00/0CE3 : 0D 2D 0A | ora proEOF+2 + 2496 | 2 game.s 254 | Code | 00 | | 2 | 00/0CE6 : D0 01 | bne it1 + 2497 | 2 game.s 255 | Code | 00 | | 1 | 00/0CE8 : 60 | rts + 2498 | 2 game.s 256 | Empty | 00 | | 0 | 00/0CE9 | + 2499 | 2 game.s 257 | Code | 00 | 2 | 3 | 00/0CE9 : AD AE 07 | it1 lda ptrTEXTES + 2500 | 2 game.s 258 | Code | 00 | | 2 | 00/0CEC : 85 80 | sta {$80} + 2501 | 2 game.s 259 | Code | 00 | | 1 | 00/0CEE : 18 | clc + 2502 | 2 game.s 260 | Code | 00 | 2 | 3 | 00/0CEF : 6D 2B 0A | adc proEOF + 2503 | 2 game.s 261 | Code | 00 | | 2 | 00/0CF2 : 85 84 | sta {{$80}+4} + 2504 | 2 game.s 262 | Code | 00 | 2 | 3 | 00/0CF4 : AD B0 07 | lda ptrTEXTES+2 + 2505 | 2 game.s 263 | Code | 00 | | 2 | 00/0CF7 : 85 82 | sta {$80}+2 + 2506 | 2 game.s 264 | Code | 00 | 2 | 3 | 00/0CF9 : 6D 2D 0A | adc proEOF+2 + 2507 | 2 game.s 265 | Code | 00 | | 2 | 00/0CFC : 85 86 | sta {{$80}+4}+2 + 2508 | 2 game.s 266 | Empty | 00 | | 0 | 00/0CFE | + 2509 | 2 game.s 267 | Comment | 00 | | 0 | 00/0CFE | *--- Nombre de textes en little endian + 2510 | 2 game.s 268 | Empty | 00 | | 0 | 00/0CFE | + 2511 | 2 game.s 269 | Code | 00 | | 2 | 00/0CFE : A7 80 | lda [{$80}] ; le premier word est le nombre de textes + 2512 | 2 game.s 270 | Code | 00 | | 1 | 00/0D00 : EB | xba + 2513 | 2 game.s 271 | Code | 00 | 2 | 3 | 00/0D01 : 8D E3 28 | sta nbTEXTES2 ; pour comparer avec notre valeur + 2514 | 2 game.s 272 | Empty | 00 | | 0 | 00/0D04 | + 2515 | 2 game.s 273 | Code | 00 | | 2 | 00/0D04 : A5 80 | lda {$80} ; += 2 + 2516 | 2 game.s 274 | Code | 00 | | 1 | 00/0D06 : 18 | clc + 2517 | 2 game.s 275 | Code | 00 | | 3 | 00/0D07 : 69 02 00 | adc #2 + 2518 | 2 game.s 276 | Code | 00 | | 2 | 00/0D0A : 85 80 | sta {$80} + 2519 | 2 game.s 277 | Code | 00 | | 2 | 00/0D0C : A5 82 | lda {$80}+2 + 2520 | 2 game.s 278 | Code | 00 | | 3 | 00/0D0E : 69 00 00 | adc #0 + 2521 | 2 game.s 279 | Code | 00 | | 2 | 00/0D11 : 85 82 | sta {$80}+2 + 2522 | 2 game.s 280 | Empty | 00 | | 0 | 00/0D13 | + 2523 | 2 game.s 281 | Comment | 00 | | 0 | 00/0D13 | *--- + 2524 | 2 game.s 282 | Empty | 00 | | 0 | 00/0D13 | + 2525 | 2 game.s 283 | Code | 00 | | 3 | 00/0D13 : A0 01 00 | ldy #1 ; tell to store string + 2526 | 2 game.s 284 | Code | 00 | | 3 | 00/0D16 : C0 01 00 | it2 cpy #1 ; save string pointer? + 2527 | 2 game.s 285 | Code | 00 | | 2 | 00/0D19 : D0 1D | bne it3 ; nope + 2528 | 2 game.s 286 | Empty | 00 | | 0 | 00/0D1B | + 2529 | 2 game.s 287 | Code | 00 | 2 | 3 | 00/0D1B : AD E1 28 | lda nbTEXTES ; yes, save the address of the string + 2530 | 2 game.s 288 | Code | 00 | | 1 | 00/0D1E : 0A | asl + 2531 | 2 game.s 289 | Code | 00 | | 1 | 00/0D1F : 0A | asl + 2532 | 2 game.s 290 | Code | 00 | | 1 | 00/0D20 : AA | tax + 2533 | 2 game.s 291 | Code | 00 | | 2 | 00/0D21 : A5 80 | lda {$80} + 2534 | 2 game.s 292 | Code | 00 | 2 | 3 | 00/0D23 : 9D 61 26 | sta tblTEXTES,x + 2535 | 2 game.s 293 | Code | 00 | | 2 | 00/0D26 : A5 82 | lda {$80}+2 + 2536 | 2 game.s 294 | Code | 00 | 2 | 3 | 00/0D28 : 9D 63 26 | sta tblTEXTES+2,x + 2537 | 2 game.s 295 | Code | 00 | | 1 | 00/0D2B : 88 | dey ; string is saved + 2538 | 2 game.s 296 | Empty | 00 | | 0 | 00/0D2C | + 2539 | 2 game.s 297 | Code | 00 | 2 | 3 | 00/0D2C : EE E1 28 | inc nbTEXTES ; increment the number of strings + 2540 | 2 game.s 298 | Code | 00 | 2 | 3 | 00/0D2F : AD E1 28 | lda nbTEXTES ; into our limit + 2541 | 2 game.s 299 | Code | 00 | | 3 | 00/0D32 : C9 A0 00 | cmp #{160} + 2542 | 2 game.s 300 | Code | 00 | | 2 | 00/0D35 : 90 01 | bcc it3 + 2543 | 2 game.s 301 | Code | 00 | | 1 | 00/0D37 : 60 | rts + 2544 | 2 game.s 302 | Empty | 00 | | 0 | 00/0D38 | + 2545 | 2 game.s 303 | Code | 00 | | 2 | 00/0D38 : A7 80 | it3 lda [{$80}] ; is it the end of a string? + 2546 | 2 game.s 304 | Code | 00 | | 3 | 00/0D3A : 29 FF 00 | and #$ff + 2547 | 2 game.s 305 | Code | 00 | | 2 | 00/0D3D : D0 01 | bne it4 ; nope + 2548 | 2 game.s 306 | Code | 00 | | 1 | 00/0D3F : C8 | iny ; yes, tell to store string + 2549 | 2 game.s 307 | Empty | 00 | | 0 | 00/0D40 | + 2550 | 2 game.s 308 | Code | 00 | | 2 | 00/0D40 : E6 80 | it4 inc {$80} + 2551 | 2 game.s 309 | Code | 00 | | 2 | 00/0D42 : D0 02 | bne it5 + 2552 | 2 game.s 310 | Code | 00 | | 2 | 00/0D44 : E6 82 | inc {$80}+2 + 2553 | 2 game.s 311 | Empty | 00 | | 0 | 00/0D46 | + 2554 | 2 game.s 312 | Code | 00 | | 2 | 00/0D46 : A5 82 | it5 lda {$80}+2 ; did we reach the end of the file? + 2555 | 2 game.s 313 | Code | 00 | | 2 | 00/0D48 : C5 86 | cmp {{$80}+4}+2 + 2556 | 2 game.s 314 | Code | 00 | | 2 | 00/0D4A : 90 CA | bcc it2 + 2557 | 2 game.s 315 | Code | 00 | | 2 | 00/0D4C : A5 80 | lda {$80} + 2558 | 2 game.s 316 | Code | 00 | | 2 | 00/0D4E : C5 84 | cmp {{$80}+4} + 2559 | 2 game.s 317 | Code | 00 | | 2 | 00/0D50 : 90 C4 | bcc it2 + 2560 | 2 game.s 318 | Code | 00 | | 1 | 00/0D52 : 60 | rts ; we are done! + 2561 | 2 game.s 319 | Empty | 00 | | 0 | 00/0D53 | + 2562 | 2 game.s 320 | Comment | 00 | | 0 | 00/0D53 | *----------------------- + 2563 | 2 game.s 321 | Comment | 00 | | 0 | 00/0D53 | * get_textes(textes%) + 2564 | 2 game.s 322 | Comment | 00 | | 0 | 00/0D53 | *----------------------- + 2565 | 2 game.s 323 | Empty | 00 | | 0 | 00/0D53 | + 2566 | 2 game.s 324 | Code | 00 | | 3 | 00/0D53 : C9 00 00 | get_textes cmp #0 + 2567 | 2 game.s 325 | Code | 00 | | 2 | 00/0D56 : F0 07 | beq get_textes1 + 2568 | 2 game.s 326 | Code | 00 | 2 | 3 | 00/0D58 : CD E1 28 | cmp nbTEXTES + 2569 | 2 game.s 327 | Code | 00 | | 2 | 00/0D5B : 90 04 | bcc get_textes2 + 2570 | 2 game.s 328 | Code | 00 | | 2 | 00/0D5D : F0 02 | beq get_textes2 + 2571 | 2 game.s 329 | Code | 00 | | 1 | 00/0D5F : 38 | get_textes1 sec + 2572 | 2 game.s 330 | Code | 00 | | 1 | 00/0D60 : 60 | rts + 2573 | 2 game.s 331 | Empty | 00 | | 0 | 00/0D61 | + 2574 | 2 game.s 332 | Code | 00 | | 1 | 00/0D61 : 3A | get_textes2 dec + 2575 | 2 game.s 333 | Code | 00 | | 1 | 00/0D62 : 0A | asl + 2576 | 2 game.s 334 | Code | 00 | | 1 | 00/0D63 : 0A | asl + 2577 | 2 game.s 335 | Code | 00 | | 1 | 00/0D64 : AA | tax + 2578 | 2 game.s 336 | Code | 00 | 2 | 3 | 00/0D65 : BD 61 26 | lda tblTEXTES,x + 2579 | 2 game.s 337 | Code | 00 | | 2 | 00/0D68 : 85 94 | sta {{{$80}+$10}+4} + 2580 | 2 game.s 338 | Code | 00 | 2 | 3 | 00/0D6A : BD 63 26 | lda tblTEXTES+2,x + 2581 | 2 game.s 339 | Code | 00 | | 2 | 00/0D6D : 85 96 | sta {{{$80}+$10}+4}+2 + 2582 | 2 game.s 340 | Code | 00 | | 1 | 00/0D6F : 18 | clc + 2583 | 2 game.s 341 | Code | 00 | | 1 | 00/0D70 : 60 | rts + 2584 | 2 game.s 342 | Empty | 00 | | 0 | 00/0D71 | + 2585 | 2 game.s 343 | Comment | 00 | | 0 | 00/0D71 | *----------------------- + 2586 | 2 game.s 344 | Comment | 00 | | 0 | 00/0D71 | * LE JEU + 2587 | 2 game.s 345 | Comment | 00 | | 0 | 00/0D71 | *----------------------- + 2588 | 2 game.s 346 | Empty | 00 | | 0 | 00/0D71 | + 2589 | 2 game.s 347 | Comment | 00 | | 0 | 00/0D71 | *----------------------- + 2590 | 2 game.s 348 | Comment | 00 | | 0 | 00/0D71 | * GENERIQUE - OK + 2591 | 2 game.s 349 | Comment | 00 | | 0 | 00/0D71 | *----------------------- + 2592 | 2 game.s 350 | Comment | 00 | | 0 | 00/0D71 | * generique + 2593 | 2 game.s 351 | Empty | 00 | | 0 | 00/0D71 | + 2594 | 2 game.s 352 | Code | 00 | 2 | 3 | 00/0D71 : 20 48 02 | generique jsr switch_640 + 2595 | 2 game.s 353 | Macro | 00 | | 0 | 00/0D74 | _HideCursor + 2597 | 2 game.s 353 | Code | 00 | | 3 | 00/0D74 : A2 04 90 | LDX #$9004 ; load tool call # + 2598 | 2 game.s 353 | Code | 00 | | 4 | 00/0D77 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2599 | 2 game.s 354 | Code | 00 | 2 | 3 | 00/0D7B : 20 33 0F | jsr tag + 2600 | 2 game.s 355 | Empty | 00 | | 0 | 00/0D7E | + 2601 | 2 game.s 356 | Macro | 00 | | 0 | 00/0D7E | PushWord #0 + 2603 | 2 game.s 356 | Code | 00 | | 3 | 00/0D7E : F4 00 00 | PEA #0 + 2606 | 2 game.s 357 | Macro | 00 | | 0 | 00/0D81 | _GetForeColor + 2608 | 2 game.s 357 | Code | 00 | | 3 | 00/0D81 : A2 04 A1 | LDX #$A104 ; load tool call # + 2609 | 2 game.s 357 | Code | 00 | | 4 | 00/0D84 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2610 | 2 game.s 358 | Macro | 00 | | 0 | 00/0D88 | PushWord #0 + 2612 | 2 game.s 358 | Code | 00 | | 3 | 00/0D88 : F4 00 00 | PEA #0 + 2615 | 2 game.s 359 | Macro | 00 | | 0 | 00/0D8B | _GetBackColor + 2617 | 2 game.s 359 | Code | 00 | | 3 | 00/0D8B : A2 04 A3 | LDX #$A304 ; load tool call # + 2618 | 2 game.s 359 | Code | 00 | | 4 | 00/0D8E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2619 | 2 game.s 360 | Empty | 00 | | 0 | 00/0D92 | + 2620 | 2 game.s 361 | Macro | 00 | | 0 | 00/0D92 | PushWord #15 + 2622 | 2 game.s 361 | Code | 00 | | 3 | 00/0D92 : F4 0F 00 | PEA #15 + 2625 | 2 game.s 362 | Macro | 00 | | 0 | 00/0D95 | _SetForeColor + 2627 | 2 game.s 362 | Code | 00 | | 3 | 00/0D95 : A2 04 A0 | LDX #$A004 ; load tool call # + 2628 | 2 game.s 362 | Code | 00 | | 4 | 00/0D98 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2629 | 2 game.s 363 | Macro | 00 | | 0 | 00/0D9C | PushWord #0 + 2631 | 2 game.s 363 | Code | 00 | | 3 | 00/0D9C : F4 00 00 | PEA #0 + 2634 | 2 game.s 364 | Macro | 00 | | 0 | 00/0D9F | _SetBackColor + 2636 | 2 game.s 364 | Code | 00 | | 3 | 00/0D9F : A2 04 A2 | LDX #$A204 ; load tool call # + 2637 | 2 game.s 364 | Code | 00 | | 4 | 00/0DA2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2638 | 2 game.s 365 | Empty | 00 | | 0 | 00/0DA6 | + 2639 | 2 game.s 366 | Macro | 00 | | 0 | 00/0DA6 | @cprint #gen_str1;8 + 2640 | 2 game.s 366 | Code | 00 | 1 >>16 | 3 | 00/0DA6 : A2 00 00 | ldx #^#gen_str1 + 2641 | 2 game.s 366 | Code | 00 | 2 | 3 | 00/0DA9 : A0 18 0E | ldy ##gen_str1 + 2642 | 2 game.s 366 | Code | 00 | | 3 | 00/0DAC : A9 08 00 | lda #8 + 2643 | 2 game.s 366 | Code | 00 | 2 | 3 | 00/0DAF : 20 05 21 | jsr cprint + 2644 | 2 game.s 367 | Macro | 00 | | 0 | 00/0DB2 | @cprint #gen_str2;9 + 2645 | 2 game.s 367 | Code | 00 | 1 >>16 | 3 | 00/0DB2 : A2 00 00 | ldx #^#gen_str2 + 2646 | 2 game.s 367 | Code | 00 | 2 | 3 | 00/0DB5 : A0 37 0E | ldy ##gen_str2 + 2647 | 2 game.s 367 | Code | 00 | | 3 | 00/0DB8 : A9 09 00 | lda #9 + 2648 | 2 game.s 367 | Code | 00 | 2 | 3 | 00/0DBB : 20 05 21 | jsr cprint + 2649 | 2 game.s 368 | Macro | 00 | | 0 | 00/0DBE | @cprint #gen_str3;10 + 2650 | 2 game.s 368 | Code | 00 | 1 >>16 | 3 | 00/0DBE : A2 00 00 | ldx #^#gen_str3 + 2651 | 2 game.s 368 | Code | 00 | 2 | 3 | 00/0DC1 : A0 39 0E | ldy ##gen_str3 + 2652 | 2 game.s 368 | Code | 00 | | 3 | 00/0DC4 : A9 0A 00 | lda #10 + 2653 | 2 game.s 368 | Code | 00 | 2 | 3 | 00/0DC7 : 20 05 21 | jsr cprint + 2654 | 2 game.s 369 | Macro | 00 | | 0 | 00/0DCA | @cprint #gen_str4;12 + 2655 | 2 game.s 369 | Code | 00 | 1 >>16 | 3 | 00/0DCA : A2 00 00 | ldx #^#gen_str4 + 2656 | 2 game.s 369 | Code | 00 | 2 | 3 | 00/0DCD : A0 69 0E | ldy ##gen_str4 + 2657 | 2 game.s 369 | Code | 00 | | 3 | 00/0DD0 : A9 0C 00 | lda #12 + 2658 | 2 game.s 369 | Code | 00 | 2 | 3 | 00/0DD3 : 20 05 21 | jsr cprint + 2659 | 2 game.s 370 | Empty | 00 | | 0 | 00/0DD6 | + 2660 | 2 game.s 371 | Macro | 00 | | 0 | 00/0DD6 | @cprint #gen_str7;14 ; Apple IIgs + 2661 | 2 game.s 371 | Code | 00 | 1 >>16 | 3 | 00/0DD6 : A2 00 00 | ldx #^#gen_str7 + 2662 | 2 game.s 371 | Code | 00 | 2 | 3 | 00/0DD9 : A0 E4 0E | ldy ##gen_str7 + 2663 | 2 game.s 371 | Code | 00 | | 3 | 00/0DDC : A9 0E 00 | lda #14 + 2664 | 2 game.s 371 | Code | 00 | 2 | 3 | 00/0DDF : 20 05 21 | jsr cprint + 2665 | 2 game.s 372 | Macro | 00 | | 0 | 00/0DE2 | @cprint #gen_str8;15 ; version by nous :-) + 2666 | 2 game.s 372 | Code | 00 | 1 >>16 | 3 | 00/0DE2 : A2 00 00 | ldx #^#gen_str8 + 2667 | 2 game.s 372 | Code | 00 | 2 | 3 | 00/0DE5 : A0 12 0F | ldy ##gen_str8 + 2668 | 2 game.s 372 | Code | 00 | | 3 | 00/0DE8 : A9 0F 00 | lda #15 + 2669 | 2 game.s 372 | Code | 00 | 2 | 3 | 00/0DEB : 20 05 21 | jsr cprint + 2670 | 2 game.s 373 | Empty | 00 | | 0 | 00/0DEE | + 2671 | 2 game.s 374 | Macro | 00 | | 0 | 00/0DEE | @cprint #gen_str5;17 + 2672 | 2 game.s 374 | Code | 00 | 1 >>16 | 3 | 00/0DEE : A2 00 00 | ldx #^#gen_str5 + 2673 | 2 game.s 374 | Code | 00 | 2 | 3 | 00/0DF1 : A0 9A 0E | ldy ##gen_str5 + 2674 | 2 game.s 374 | Code | 00 | | 3 | 00/0DF4 : A9 11 00 | lda #17 + 2675 | 2 game.s 374 | Code | 00 | 2 | 3 | 00/0DF7 : 20 05 21 | jsr cprint + 2676 | 2 game.s 375 | Macro | 00 | | 0 | 00/0DFA | @cprint #gen_str6;18 + 2677 | 2 game.s 375 | Code | 00 | 1 >>16 | 3 | 00/0DFA : A2 00 00 | ldx #^#gen_str6 + 2678 | 2 game.s 375 | Code | 00 | 2 | 3 | 00/0DFD : A0 B7 0E | ldy ##gen_str6 + 2679 | 2 game.s 375 | Code | 00 | | 3 | 00/0E00 : A9 12 00 | lda #18 + 2680 | 2 game.s 375 | Code | 00 | 2 | 3 | 00/0E03 : 20 05 21 | jsr cprint + 2681 | 2 game.s 376 | Empty | 00 | | 0 | 00/0E06 | + 2682 | 2 game.s 377 | Code | 00 | 2 | 3 | 00/0E06 : 20 3B 05 | jsr waitEVENT + 2683 | 2 game.s 378 | Empty | 00 | | 0 | 00/0E09 | + 2684 | 2 game.s 379 | Macro | 00 | | 0 | 00/0E09 | _SetBackColor + 2686 | 2 game.s 379 | Code | 00 | | 3 | 00/0E09 : A2 04 A2 | LDX #$A204 ; load tool call # + 2687 | 2 game.s 379 | Code | 00 | | 4 | 00/0E0C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2688 | 2 game.s 380 | Macro | 00 | | 0 | 00/0E10 | _SetForeColor + 2690 | 2 game.s 380 | Code | 00 | | 3 | 00/0E10 : A2 04 A0 | LDX #$A004 ; load tool call # + 2691 | 2 game.s 380 | Code | 00 | | 4 | 00/0E13 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2692 | 2 game.s 381 | Empty | 00 | | 0 | 00/0E17 | + 2693 | 2 game.s 382 | Code | 00 | | 1 | 00/0E17 : 60 | rts + 2694 | 2 game.s 383 | Empty | 00 | | 0 | 00/0E18 | + 2695 | 2 game.s 384 | Comment | 00 | | 0 | 00/0E18 | *----------- + 2696 | 2 game.s 385 | Empty | 00 | | 0 | 00/0E18 | + 2697 | 2 game.s 386 | Data | 00 | | 31 | 00/0E18 : 55 6E 20 6C | gen_str1 asc 'Un logiciel de Fran'8d'ois Coulon'00 | | | | | | 6F 67 69 63 | | | | | | | 69 65 6C 20 | | | | | | | 64 65 20 46 | @@ -2136,8 +2131,8 @@ | | | | | | 6F 69 73 20 | | | | | | | 43 6F 75 6C | | | | | | | 6F 6E 00 | - 2703 | 2 game.s 387 | Data | 00 | | 2 | 00/0E34 : 26 00 | gen_str2 asc '&'00 - 2704 | 2 game.s 388 | Data | 00 | | 48 | 00/0E36 : 53 79 6C 76 | gen_str3 asc 'Sylvie Sarrat, Faustino Ribeiro, Laurent Cotton'00 + 2698 | 2 game.s 387 | Data | 00 | | 2 | 00/0E37 : 26 00 | gen_str2 asc '&'00 + 2699 | 2 game.s 388 | Data | 00 | | 48 | 00/0E39 : 53 79 6C 76 | gen_str3 asc 'Sylvie Sarrat, Faustino Ribeiro, Laurent Cotton'00 | | | | | | 69 65 20 53 | | | | | | | 61 72 72 61 | | | | | | | 74 2C 20 46 | @@ -2149,7 +2144,7 @@ | | | | | | 72 65 6E 74 | | | | | | | 20 43 6F 74 | | | | | | | 74 6F 6E 00 | - 2705 | 2 game.s 389 | Data | 00 | | 49 | 00/0E66 : 50 72 6F 67 | gen_str4 asc 'Programmation : Pascal Piat - Noiz'27': Erik Ecqier'00 + 2700 | 2 game.s 389 | Data | 00 | | 49 | 00/0E69 : 50 72 6F 67 | gen_str4 asc 'Programmation : Pascal Piat - Noiz'27': Erik Ecqier'00 | | | | | | 72 61 6D 6D | | | | | | | 61 74 69 6F | | | | | | | 6E 20 3A 20 | @@ -2162,7 +2157,7 @@ | | | | | | 6B 20 45 63 | | | | | | | 71 69 65 72 | | | | | | | 00 | - 2706 | 2 game.s 390 | Data | 00 | | 29 | 00/0E97 : 4C 65 73 20 | gen_str5 asc 'Les logiciels d'27'en face 1992'00 + 2701 | 2 game.s 390 | Data | 00 | | 29 | 00/0E9A : 4C 65 73 20 | gen_str5 asc 'Les logiciels d'27'en face 1992'00 | | | | | | 6C 6F 67 69 | | | | | | | 63 69 65 6C | | | | | | | 73 20 64 27 | @@ -2170,7 +2165,7 @@ | | | | | | 61 63 65 20 | | | | | | | 31 39 39 32 | | | | | | | 00 | - 2707 | 2 game.s 391 | Data | 00 | | 45 | 00/0EB4 : 52 65 70 72 | gen_str6 asc 'Reproduction, location et revente interdites'00 + 2702 | 2 game.s 391 | Data | 00 | | 45 | 00/0EB7 : 52 65 70 72 | gen_str6 asc 'Reproduction, location et revente interdites'00 | | | | | | 6F 64 75 63 | | | | | | | 74 69 6F 6E | | | | | | | 2C 20 6C 6F | @@ -2182,7 +2177,7 @@ | | | | | | 74 65 72 64 | | | | | | | 69 74 65 73 | | | | | | | 00 | - 2708 | 2 game.s 392 | Data | 00 | | 46 | 00/0EE1 : 56 65 72 73 | gen_str7 asc 'Version Apple IIgs par Brutal Deluxe Software'00 + 2703 | 2 game.s 392 | Data | 00 | | 46 | 00/0EE4 : 56 65 72 73 | gen_str7 asc 'Version Apple IIgs par Brutal Deluxe Software'00 | | | | | | 69 6F 6E 20 | | | | | | | 41 70 70 6C | | | | | | | 65 20 49 49 | @@ -2194,7 +2189,7 @@ | | | | | | 20 53 6F 66 | | | | | | | 74 77 61 72 | | | | | | | 65 00 | - 2709 | 2 game.s 393 | Data | 00 | | 33 | 00/0F0F : 41 6E 74 6F | gen_str8 asc 'Antoine Vignau & Olivier Zardini'00 + 2704 | 2 game.s 393 | Data | 00 | | 33 | 00/0F12 : 41 6E 74 6F | gen_str8 asc 'Antoine Vignau & Olivier Zardini'00 | | | | | | 69 6E 65 20 | | | | | | | 56 69 67 6E | | | | | | | 61 75 20 26 | @@ -2203,72 +2198,72 @@ | | | | | | 20 5A 61 72 | | | | | | | 64 69 6E 69 | | | | | | | 00 | - 2710 | 2 game.s 394 | Empty | 00 | | 0 | 00/0F30 | - 2711 | 2 game.s 395 | Comment | 00 | | 0 | 00/0F30 | *----------------------- - 2712 | 2 game.s 396 | Comment | 00 | | 0 | 00/0F30 | * TAG - OK - 2713 | 2 game.s 397 | Comment | 00 | | 0 | 00/0F30 | *----------------------- - 2714 | 2 game.s 398 | Comment | 00 | | 0 | 00/0F30 | * tag - 2715 | 2 game.s 399 | Empty | 00 | | 0 | 00/0F30 | - 2716 | 2 game.s 400 | Empty | 00 | | 0 | 00/0F30 | tag - 2717 | 2 game.s 401 | Macro | 00 | | 0 | 00/0F30 | PushLong #old_pattern - 2721 | 2 game.s 401 | Code | 00 | 1 >>16 | 3 | 00/0F30 : F4 00 00 | PEA #^#old_pattern - 2728 | 2 game.s 401 | Code | 00 | 2 | 3 | 00/0F33 : F4 98 0F | PEA #old_pattern - 2731 | 2 game.s 402 | Macro | 00 | | 0 | 00/0F36 | _GetPenPat - 2733 | 2 game.s 402 | Code | 00 | | 3 | 00/0F36 : A2 04 31 | LDX #$3104 ; load tool call # - 2734 | 2 game.s 402 | Code | 00 | | 4 | 00/0F39 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2735 | 2 game.s 403 | Empty | 00 | | 0 | 00/0F3D | - 2736 | 2 game.s 404 | Macro | 00 | | 0 | 00/0F3D | PushLong #the_pattern ; blue pattern - 2740 | 2 game.s 404 | Code | 00 | 1 >>16 | 3 | 00/0F3D : F4 00 00 | PEA #^#the_pattern - 2747 | 2 game.s 404 | Code | 00 | 2 | 3 | 00/0F40 : F4 B8 0F | PEA #the_pattern - 2750 | 2 game.s 405 | Macro | 00 | | 0 | 00/0F43 | _SetPenPat - 2752 | 2 game.s 405 | Code | 00 | | 3 | 00/0F43 : A2 04 30 | LDX #$3004 ; load tool call # - 2753 | 2 game.s 405 | Code | 00 | | 4 | 00/0F46 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2754 | 2 game.s 406 | Empty | 00 | | 0 | 00/0F4A | - 2755 | 2 game.s 407 | Code | 00 | | 3 | 00/0F4A : A2 00 00 | ldx #0 - 2756 | 2 game.s 408 | Code | 00 | | 1 | 00/0F4D : DA | ozunid_11 phx - 2757 | 2 game.s 409 | Code | 00 | 2 | 3 | 00/0F4E : BD 28 B7 | lda tag_points,x - 2758 | 2 game.s 410 | Code | 00 | | 3 | 00/0F51 : C9 FF FF | cmp #$ffff - 2759 | 2 game.s 411 | Code | 00 | | 2 | 00/0F54 : F0 33 | beq tag_end - 2760 | 2 game.s 412 | Empty | 00 | | 0 | 00/0F56 | - 2761 | 2 game.s 413 | Code | 00 | | 3 | 00/0F56 : 29 FF 00 | and #$ff ; keep X - 2762 | 2 game.s 414 | Code | 00 | | 1 | 00/0F59 : 18 | clc - 2763 | 2 game.s 415 | Code | 00 | | 3 | 00/0F5A : 69 C2 00 | adc #194 ; 40 center it - 2764 | 2 game.s 416 | Code | 00 | 2 | 3 | 00/0F5D : 8D DA 0F | sta tag_rect+2 - 2765 | 2 game.s 417 | Code | 00 | | 1 | 00/0F60 : 18 | clc - 2766 | 2 game.s 418 | Code | 00 | | 3 | 00/0F61 : 69 04 00 | adc #4 - 2767 | 2 game.s 419 | Code | 00 | 2 | 3 | 00/0F64 : 8D DE 0F | sta tag_rect+6 - 2768 | 2 game.s 420 | Empty | 00 | | 0 | 00/0F67 | - 2769 | 2 game.s 421 | Code | 00 | 2 | 3 | 00/0F67 : BD 29 B7 | lda tag_points+1,x - 2770 | 2 game.s 422 | Code | 00 | | 3 | 00/0F6A : 29 FF 00 | and #$ff ; keep Y - 2771 | 2 game.s 423 | Code | 00 | 2 | 3 | 00/0F6D : 8D D8 0F | sta tag_rect - 2772 | 2 game.s 424 | Code | 00 | | 1 | 00/0F70 : 18 | clc - 2773 | 2 game.s 425 | Code | 00 | | 3 | 00/0F71 : 69 04 00 | adc #4 - 2774 | 2 game.s 426 | Code | 00 | 2 | 3 | 00/0F74 : 8D DC 0F | sta tag_rect+4 - 2775 | 2 game.s 427 | Empty | 00 | | 0 | 00/0F77 | - 2776 | 2 game.s 428 | Macro | 00 | | 0 | 00/0F77 | PushLong #tag_rect - 2780 | 2 game.s 428 | Code | 00 | 1 >>16 | 3 | 00/0F77 : F4 00 00 | PEA #^#tag_rect - 2787 | 2 game.s 428 | Code | 00 | 2 | 3 | 00/0F7A : F4 D8 0F | PEA #tag_rect - 2790 | 2 game.s 429 | Macro | 00 | | 0 | 00/0F7D | _PaintOval - 2792 | 2 game.s 429 | Code | 00 | | 3 | 00/0F7D : A2 04 59 | LDX #$5904 ; load tool call # - 2793 | 2 game.s 429 | Code | 00 | | 4 | 00/0F80 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2794 | 2 game.s 430 | Empty | 00 | | 0 | 00/0F84 | - 2795 | 2 game.s 431 | Code | 00 | | 1 | 00/0F84 : FA | tag_hop plx - 2796 | 2 game.s 432 | Code | 00 | | 1 | 00/0F85 : E8 | inx - 2797 | 2 game.s 433 | Code | 00 | | 1 | 00/0F86 : E8 | inx - 2798 | 2 game.s 434 | Code | 00 | | 2 | 00/0F87 : 80 C4 | bra ozunid_11 - 2799 | 2 game.s 435 | Code | 00 | | 1 | 00/0F89 : FA | tag_end plx - 2800 | 2 game.s 436 | Empty | 00 | | 0 | 00/0F8A | - 2801 | 2 game.s 437 | Macro | 00 | | 0 | 00/0F8A | PushLong #old_pattern - 2805 | 2 game.s 437 | Code | 00 | 1 >>16 | 3 | 00/0F8A : F4 00 00 | PEA #^#old_pattern - 2812 | 2 game.s 437 | Code | 00 | 2 | 3 | 00/0F8D : F4 98 0F | PEA #old_pattern - 2815 | 2 game.s 438 | Macro | 00 | | 0 | 00/0F90 | _SetPenPat - 2817 | 2 game.s 438 | Code | 00 | | 3 | 00/0F90 : A2 04 30 | LDX #$3004 ; load tool call # - 2818 | 2 game.s 438 | Code | 00 | | 4 | 00/0F93 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2819 | 2 game.s 439 | Code | 00 | | 1 | 00/0F97 : 60 | rts - 2820 | 2 game.s 440 | Empty | 00 | | 0 | 00/0F98 | - 2821 | 2 game.s 441 | Comment | 00 | | 0 | 00/0F98 | *----------- - 2822 | 2 game.s 442 | Empty | 00 | | 0 | 00/0F98 | - 2823 | 2 game.s 443 | Data | 00 | | 32 | 00/0F98 : 00 00 00 00 | old_pattern ds 32 + 2705 | 2 game.s 394 | Empty | 00 | | 0 | 00/0F33 | + 2706 | 2 game.s 395 | Comment | 00 | | 0 | 00/0F33 | *----------------------- + 2707 | 2 game.s 396 | Comment | 00 | | 0 | 00/0F33 | * TAG - OK + 2708 | 2 game.s 397 | Comment | 00 | | 0 | 00/0F33 | *----------------------- + 2709 | 2 game.s 398 | Comment | 00 | | 0 | 00/0F33 | * tag + 2710 | 2 game.s 399 | Empty | 00 | | 0 | 00/0F33 | + 2711 | 2 game.s 400 | Empty | 00 | | 0 | 00/0F33 | tag + 2712 | 2 game.s 401 | Macro | 00 | | 0 | 00/0F33 | PushLong #old_pattern + 2716 | 2 game.s 401 | Code | 00 | 1 >>16 | 3 | 00/0F33 : F4 00 00 | PEA #^#old_pattern + 2723 | 2 game.s 401 | Code | 00 | 2 | 3 | 00/0F36 : F4 9B 0F | PEA #old_pattern + 2726 | 2 game.s 402 | Macro | 00 | | 0 | 00/0F39 | _GetPenPat + 2728 | 2 game.s 402 | Code | 00 | | 3 | 00/0F39 : A2 04 31 | LDX #$3104 ; load tool call # + 2729 | 2 game.s 402 | Code | 00 | | 4 | 00/0F3C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2730 | 2 game.s 403 | Empty | 00 | | 0 | 00/0F40 | + 2731 | 2 game.s 404 | Macro | 00 | | 0 | 00/0F40 | PushLong #the_pattern ; blue pattern + 2735 | 2 game.s 404 | Code | 00 | 1 >>16 | 3 | 00/0F40 : F4 00 00 | PEA #^#the_pattern + 2742 | 2 game.s 404 | Code | 00 | 2 | 3 | 00/0F43 : F4 BB 0F | PEA #the_pattern + 2745 | 2 game.s 405 | Macro | 00 | | 0 | 00/0F46 | _SetPenPat + 2747 | 2 game.s 405 | Code | 00 | | 3 | 00/0F46 : A2 04 30 | LDX #$3004 ; load tool call # + 2748 | 2 game.s 405 | Code | 00 | | 4 | 00/0F49 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2749 | 2 game.s 406 | Empty | 00 | | 0 | 00/0F4D | + 2750 | 2 game.s 407 | Code | 00 | | 3 | 00/0F4D : A2 00 00 | ldx #0 + 2751 | 2 game.s 408 | Code | 00 | | 1 | 00/0F50 : DA | ozunid_11 phx + 2752 | 2 game.s 409 | Code | 00 | 2 | 3 | 00/0F51 : BD 1F B6 | lda tag_points,x + 2753 | 2 game.s 410 | Code | 00 | | 3 | 00/0F54 : C9 FF FF | cmp #$ffff + 2754 | 2 game.s 411 | Code | 00 | | 2 | 00/0F57 : F0 33 | beq tag_end + 2755 | 2 game.s 412 | Empty | 00 | | 0 | 00/0F59 | + 2756 | 2 game.s 413 | Code | 00 | | 3 | 00/0F59 : 29 FF 00 | and #$ff ; keep X + 2757 | 2 game.s 414 | Code | 00 | | 1 | 00/0F5C : 18 | clc + 2758 | 2 game.s 415 | Code | 00 | | 3 | 00/0F5D : 69 C2 00 | adc #194 ; 40 center it + 2759 | 2 game.s 416 | Code | 00 | 2 | 3 | 00/0F60 : 8D DD 0F | sta tag_rect+2 + 2760 | 2 game.s 417 | Code | 00 | | 1 | 00/0F63 : 18 | clc + 2761 | 2 game.s 418 | Code | 00 | | 3 | 00/0F64 : 69 04 00 | adc #4 + 2762 | 2 game.s 419 | Code | 00 | 2 | 3 | 00/0F67 : 8D E1 0F | sta tag_rect+6 + 2763 | 2 game.s 420 | Empty | 00 | | 0 | 00/0F6A | + 2764 | 2 game.s 421 | Code | 00 | 2 | 3 | 00/0F6A : BD 20 B6 | lda tag_points+1,x + 2765 | 2 game.s 422 | Code | 00 | | 3 | 00/0F6D : 29 FF 00 | and #$ff ; keep Y + 2766 | 2 game.s 423 | Code | 00 | 2 | 3 | 00/0F70 : 8D DB 0F | sta tag_rect + 2767 | 2 game.s 424 | Code | 00 | | 1 | 00/0F73 : 18 | clc + 2768 | 2 game.s 425 | Code | 00 | | 3 | 00/0F74 : 69 04 00 | adc #4 + 2769 | 2 game.s 426 | Code | 00 | 2 | 3 | 00/0F77 : 8D DF 0F | sta tag_rect+4 + 2770 | 2 game.s 427 | Empty | 00 | | 0 | 00/0F7A | + 2771 | 2 game.s 428 | Macro | 00 | | 0 | 00/0F7A | PushLong #tag_rect + 2775 | 2 game.s 428 | Code | 00 | 1 >>16 | 3 | 00/0F7A : F4 00 00 | PEA #^#tag_rect + 2782 | 2 game.s 428 | Code | 00 | 2 | 3 | 00/0F7D : F4 DB 0F | PEA #tag_rect + 2785 | 2 game.s 429 | Macro | 00 | | 0 | 00/0F80 | _PaintOval + 2787 | 2 game.s 429 | Code | 00 | | 3 | 00/0F80 : A2 04 59 | LDX #$5904 ; load tool call # + 2788 | 2 game.s 429 | Code | 00 | | 4 | 00/0F83 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2789 | 2 game.s 430 | Empty | 00 | | 0 | 00/0F87 | + 2790 | 2 game.s 431 | Code | 00 | | 1 | 00/0F87 : FA | tag_hop plx + 2791 | 2 game.s 432 | Code | 00 | | 1 | 00/0F88 : E8 | inx + 2792 | 2 game.s 433 | Code | 00 | | 1 | 00/0F89 : E8 | inx + 2793 | 2 game.s 434 | Code | 00 | | 2 | 00/0F8A : 80 C4 | bra ozunid_11 + 2794 | 2 game.s 435 | Code | 00 | | 1 | 00/0F8C : FA | tag_end plx + 2795 | 2 game.s 436 | Empty | 00 | | 0 | 00/0F8D | + 2796 | 2 game.s 437 | Macro | 00 | | 0 | 00/0F8D | PushLong #old_pattern + 2800 | 2 game.s 437 | Code | 00 | 1 >>16 | 3 | 00/0F8D : F4 00 00 | PEA #^#old_pattern + 2807 | 2 game.s 437 | Code | 00 | 2 | 3 | 00/0F90 : F4 9B 0F | PEA #old_pattern + 2810 | 2 game.s 438 | Macro | 00 | | 0 | 00/0F93 | _SetPenPat + 2812 | 2 game.s 438 | Code | 00 | | 3 | 00/0F93 : A2 04 30 | LDX #$3004 ; load tool call # + 2813 | 2 game.s 438 | Code | 00 | | 4 | 00/0F96 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2814 | 2 game.s 439 | Code | 00 | | 1 | 00/0F9A : 60 | rts + 2815 | 2 game.s 440 | Empty | 00 | | 0 | 00/0F9B | + 2816 | 2 game.s 441 | Comment | 00 | | 0 | 00/0F9B | *----------- + 2817 | 2 game.s 442 | Empty | 00 | | 0 | 00/0F9B | + 2818 | 2 game.s 443 | Data | 00 | | 32 | 00/0F9B : 00 00 00 00 | old_pattern ds 32 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -2276,7 +2271,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 2824 | 2 game.s 444 | Data | 00 | | 32 | 00/0FB8 : DD DD DD DD | the_pattern ds 32,$dd + 2819 | 2 game.s 444 | Data | 00 | | 32 | 00/0FBB : DD DD DD DD | the_pattern ds 32,$dd | | | | | | DD DD DD DD | | | | | | | DD DD DD DD | | | | | | | DD DD DD DD | @@ -2284,194 +2279,196 @@ | | | | | | DD DD DD DD | | | | | | | DD DD DD DD | | | | | | | DD DD DD DD | - 2825 | 2 game.s 445 | Empty | 00 | | 0 | 00/0FD8 | - 2826 | 2 game.s 446 | Comment | 00 | | 0 | 00/0FD8 | *----------- - 2827 | 2 game.s 447 | Empty | 00 | | 0 | 00/0FD8 | - 2828 | 2 game.s 448 | Data | 00 | | 2 | 00/0FD8 : 00 00 | tag_rect ds 2 ; y0 - 2829 | 2 game.s 449 | Data | 00 | | 2 | 00/0FDA : 00 00 | ds 2 ; x0 - 2830 | 2 game.s 450 | Data | 00 | | 2 | 00/0FDC : 00 00 | ds 2 ; y1 - 2831 | 2 game.s 451 | Data | 00 | | 2 | 00/0FDE : 00 00 | ds 2 ; x1 - 2832 | 2 game.s 452 | Empty | 00 | | 0 | 00/0FE0 | - 2833 | 2 game.s 453 | Comment | 00 | | 0 | 00/0FE0 | *----------------------- - 2834 | 2 game.s 454 | Comment | 00 | | 0 | 00/0FE0 | * CHOIX_AVENTURE - OK - 2835 | 2 game.s 455 | Comment | 00 | | 0 | 00/0FE0 | *----------------------- - 2836 | 2 game.s 456 | Comment | 00 | | 0 | 00/0FE0 | * choix_aventure - 2837 | 2 game.s 457 | Empty | 00 | | 0 | 00/0FE0 | - 2838 | 2 game.s 458 | Empty | 00 | | 0 | 00/0FE0 | choix_aventure - 2839 | 2 game.s 459 | Code | 00 | 2 | 3 | 00/0FE0 : AD 21 2A | lda escape - 2840 | 2 game.s 460 | Code | 00 | | 3 | 00/0FE3 : C9 02 00 | cmp #{2} - 2841 | 2 game.s 461 | Code | 00 | | 2 | 00/0FE6 : F0 53 | beq ca_restart - 2842 | 2 game.s 462 | Empty | 00 | | 0 | 00/0FE8 | - 2843 | 2 game.s 463 | Code | 00 | 2 | 3 | 00/0FE8 : A9 4C 0A | lda #pMENU ; premier chargement - 2844 | 2 game.s 464 | Code | 00 | 2 | 3 | 00/0FEB : AE A5 07 | ldx ptrUNPACK+2 - 2845 | 2 game.s 465 | Code | 00 | 2 | 3 | 00/0FEE : AC A3 07 | ldy ptrUNPACK - 2846 | 2 game.s 466 | Code | 00 | 2 | 3 | 00/0FF1 : 20 55 09 | jsr loadFILE - 2847 | 2 game.s 467 | Code | 00 | | 2 | 00/0FF4 : 90 24 | bcc ca_ok - 2848 | 2 game.s 468 | Empty | 00 | | 0 | 00/0FF6 | - 2849 | 2 game.s 469 | Code | 00 | | 1 | 00/0FF6 : 48 | pha - 2850 | 2 game.s 470 | Macro | 00 | | 0 | 00/0FF7 | PushLong #filSTR1 - 2854 | 2 game.s 470 | Code | 00 | 1 >>16 | 3 | 00/0FF7 : F4 00 00 | PEA #^#filSTR1 - 2861 | 2 game.s 470 | Code | 00 | 2 | 3 | 00/0FFA : F4 40 08 | PEA #filSTR1 - 2864 | 2 game.s 471 | Macro | 00 | | 0 | 00/0FFD | PushLong #errSTR2 - 2868 | 2 game.s 471 | Code | 00 | 1 >>16 | 3 | 00/0FFD : F4 00 00 | PEA #^#errSTR2 - 2875 | 2 game.s 471 | Code | 00 | 2 | 3 | 00/1000 : F4 56 08 | PEA #errSTR2 - 2878 | 2 game.s 472 | Macro | 00 | | 0 | 00/1003 | PushLong #errSTR1 - 2882 | 2 game.s 472 | Code | 00 | 1 >>16 | 3 | 00/1003 : F4 00 00 | PEA #^#errSTR1 - 2889 | 2 game.s 472 | Code | 00 | 2 | 3 | 00/1006 : F4 51 08 | PEA #errSTR1 - 2892 | 2 game.s 473 | Macro | 00 | | 0 | 00/1009 | PushLong #errSTR2 - 2896 | 2 game.s 473 | Code | 00 | 1 >>16 | 3 | 00/1009 : F4 00 00 | PEA #^#errSTR2 - 2903 | 2 game.s 473 | Code | 00 | 2 | 3 | 00/100C : F4 56 08 | PEA #errSTR2 - 2906 | 2 game.s 474 | Macro | 00 | | 0 | 00/100F | _TLTextMountVolume - 2908 | 2 game.s 474 | Code | 00 | | 3 | 00/100F : A2 01 12 | LDX #$1201 ; load tool call # - 2909 | 2 game.s 474 | Code | 00 | | 4 | 00/1012 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2910 | 2 game.s 475 | Code | 00 | | 1 | 00/1016 : 68 | pla - 2911 | 2 game.s 476 | Code | 00 | | 3 | 00/1017 : 82 81 F4 | brl meQUIT - 2912 | 2 game.s 477 | Empty | 00 | | 0 | 00/101A | - 2913 | 2 game.s 478 | Code | 00 | | 1 | 00/101A : 98 | ca_ok tya - 2914 | 2 game.s 479 | Code | 00 | 2 | 3 | 00/101B : 20 79 06 | jsr unpackLZ4 - 2915 | 2 game.s 480 | Empty | 00 | | 0 | 00/101E | - 2916 | 2 game.s 481 | Macro | 00 | | 0 | 00/101E | PushLong ptrIMAGE - 2924 | 2 game.s 481 | Code | 00 | 2 | 3 | 00/101E : AD 99 07 | LDA ptrIMAGE+2 - 2925 | 2 game.s 481 | Code | 00 | | 1 | 00/1021 : 48 | PHA - 2933 | 2 game.s 481 | Code | 00 | 2 | 3 | 00/1022 : AD 97 07 | LDA ptrIMAGE - 2934 | 2 game.s 481 | Code | 00 | | 1 | 00/1025 : 48 | PHA - 2936 | 2 game.s 482 | Macro | 00 | | 0 | 00/1026 | PushLong ptrMENU - 2944 | 2 game.s 482 | Code | 00 | 2 | 3 | 00/1026 : AD 9D 07 | LDA ptrMENU+2 - 2945 | 2 game.s 482 | Code | 00 | | 1 | 00/1029 : 48 | PHA - 2953 | 2 game.s 482 | Code | 00 | 2 | 3 | 00/102A : AD 9B 07 | LDA ptrMENU - 2954 | 2 game.s 482 | Code | 00 | | 1 | 00/102D : 48 | PHA - 2956 | 2 game.s 483 | Macro | 00 | | 0 | 00/102E | PushLong #32768 - 2960 | 2 game.s 483 | Code | 00 | | 3 | 00/102E : F4 00 00 | PEA #^#32768 - 2967 | 2 game.s 483 | Code | 00 | | 3 | 00/1031 : F4 00 80 | PEA #32768 - 2970 | 2 game.s 484 | Macro | 00 | | 0 | 00/1034 | _BlockMove - 2972 | 2 game.s 484 | Code | 00 | | 3 | 00/1034 : A2 02 2B | LDX #$2B02 ; load tool call # - 2973 | 2 game.s 484 | Code | 00 | | 4 | 00/1037 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 2974 | 2 game.s 485 | Empty | 00 | | 0 | 00/103B | - 2975 | 2 game.s 486 | Comment | 00 | | 0 | 00/103B | *--- On arrive ici si restart - 2976 | 2 game.s 487 | Empty | 00 | | 0 | 00/103B | - 2977 | 2 game.s 488 | Code | 00 | 2 | 3 | 00/103B : AD 21 2A | ca_restart lda escape - 2978 | 2 game.s 489 | Code | 00 | | 3 | 00/103E : C9 01 00 | cmp #{1} - 2979 | 2 game.s 490 | Code | 00 | | 2 | 00/1041 : F0 2C | beq ca_load - 2980 | 2 game.s 491 | Empty | 00 | | 0 | 00/1043 | - 2981 | 2 game.s 492 | Code | 00 | 2 | 3 | 00/1043 : 20 48 02 | jsr switch_320 - 2982 | 2 game.s 493 | Empty | 00 | | 0 | 00/1046 | - 2983 | 2 game.s 494 | Code | 00 | 2 | 3 | 00/1046 : AE 9D 07 | ldx ptrMENU+2 - 2984 | 2 game.s 495 | Code | 00 | 2 | 3 | 00/1049 : AC 9B 07 | ldy ptrMENU - 2985 | 2 game.s 496 | Code | 00 | 2 | 3 | 00/104C : 20 71 05 | jsr fadeIN - 2986 | 2 game.s 497 | Empty | 00 | | 0 | 00/104F | - 2987 | 2 game.s 498 | Comment | 00 | | 0 | 00/104F | *--- On restaure les patterns - 2988 | 2 game.s 499 | Empty | 00 | | 0 | 00/104F | - 2989 | 2 game.s 500 | Macro | 00 | | 0 | 00/104F | PushLong #old_pattern - 2993 | 2 game.s 500 | Code | 00 | 1 >>16 | 3 | 00/104F : F4 00 00 | PEA #^#old_pattern - 3000 | 2 game.s 500 | Code | 00 | 2 | 3 | 00/1052 : F4 98 0F | PEA #old_pattern - 3003 | 2 game.s 501 | Macro | 00 | | 0 | 00/1055 | _GetBackPat - 3005 | 2 game.s 501 | Code | 00 | | 3 | 00/1055 : A2 04 35 | LDX #$3504 ; load tool call # - 3006 | 2 game.s 501 | Code | 00 | | 4 | 00/1058 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3007 | 2 game.s 502 | Empty | 00 | | 0 | 00/105C | - 3008 | 2 game.s 503 | Macro | 00 | | 0 | 00/105C | PushLong #black_pattern ; black pattern - 3012 | 2 game.s 503 | Code | 00 | 1 >>16 | 3 | 00/105C : F4 00 00 | PEA #^#black_pattern - 3019 | 2 game.s 503 | Code | 00 | 2 | 3 | 00/105F : F4 19 11 | PEA #black_pattern - 3022 | 2 game.s 504 | Macro | 00 | | 0 | 00/1062 | _SetBackPat - 3024 | 2 game.s 504 | Code | 00 | | 3 | 00/1062 : A2 04 34 | LDX #$3404 ; load tool call # - 3025 | 2 game.s 504 | Code | 00 | | 4 | 00/1065 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3026 | 2 game.s 505 | Empty | 00 | | 0 | 00/1069 | - 3027 | 2 game.s 506 | Code | 00 | 2 | 3 | 00/1069 : 20 A4 10 | jsr ca_choice ; choix de l'aventure - 3028 | 2 game.s 507 | Code | 00 | 2 | 3 | 00/106C : 8D 15 2A | sta aventure ; numro de l'aventure - 3029 | 2 game.s 508 | Empty | 00 | | 0 | 00/106F | - 3030 | 2 game.s 509 | Comment | 00 | | 0 | 00/106F | *--- Prpare le prfixe GS/OS 7 pour les images - 3031 | 2 game.s 510 | Empty | 00 | | 0 | 00/106F | - 3032 | 2 game.s 511 | Code | 00 | 2 | 3 | 00/106F : AD 15 2A | ca_load lda aventure - 3033 | 2 game.s 512 | Code | 10 | | 2 | 00/1072 : E2 20 | sep #$20 ; sauve - 3034 | 2 game.s 513 | Code | 10 | | 2 | 00/1074 : 09 30 | ora #'0' - 3035 | 2 game.s 514 | Code | 10 | 2 | 3 | 00/1076 : 8D 01 0B | sta pathIMAGES+25 - 3036 | 2 game.s 515 | Code | 00 | | 2 | 00/1079 : C2 20 | rep #$20 - 3037 | 2 game.s 516 | Empty | 00 | | 0 | 00/107B | - 3038 | 2 game.s 517 | Code | 00 | | 4 | 00/107B : 22 A8 00 E1 | jsl {$e100a8} - 3039 | 2 game.s 518 | Data | 00 | | 2 | 00/107F : 09 20 | dw $2009 - 3040 | 2 game.s 519 | Data | 00 | 3 | 4 | 00/1081 : F6 09 00 00 | adrl proSETPFX - 3041 | 2 game.s 520 | Empty | 00 | | 0 | 00/1085 | - 3042 | 2 game.s 521 | Comment | 00 | | 0 | 00/1085 | *--- - 3043 | 2 game.s 522 | Empty | 00 | | 0 | 00/1085 | - 3044 | 2 game.s 523 | Code | 00 | 2 | 3 | 00/1085 : AD 21 2A | lda escape - 3045 | 2 game.s 524 | Code | 00 | | 3 | 00/1088 : C9 01 00 | cmp #{1} - 3046 | 2 game.s 525 | Code | 00 | | 2 | 00/108B : D0 01 | bne ca_exit - 3047 | 2 game.s 526 | Code | 00 | | 1 | 00/108D : 60 | rts - 3048 | 2 game.s 527 | Empty | 00 | | 0 | 00/108E | - 3049 | 2 game.s 528 | Macro | 00 | | 0 | 00/108E | ca_exit PushLong #old_pattern - 3053 | 2 game.s 528 | Code | 00 | 1 >>16 | 3 | 00/108E : F4 00 00 | PEA #^#old_pattern - 3060 | 2 game.s 528 | Code | 00 | 2 | 3 | 00/1091 : F4 98 0F | PEA #old_pattern - 3063 | 2 game.s 529 | Macro | 00 | | 0 | 00/1094 | _GetBackPat - 3065 | 2 game.s 529 | Code | 00 | | 3 | 00/1094 : A2 04 35 | LDX #$3504 ; load tool call # - 3066 | 2 game.s 529 | Code | 00 | | 4 | 00/1097 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3067 | 2 game.s 530 | Empty | 00 | | 0 | 00/109B | - 3068 | 2 game.s 531 | Code | 00 | | 3 | 00/109B : A9 02 00 | lda #2 - 3069 | 2 game.s 532 | Code | 00 | 2 | 3 | 00/109E : 20 69 07 | jsr nowWAIT - 3070 | 2 game.s 533 | Code | 00 | 2 | 3 | 00/10A1 : 4C 21 06 | jmp fadeOUT - 3071 | 2 game.s 534 | Empty | 00 | | 0 | 00/10A4 | - 3072 | 2 game.s 535 | Comment | 00 | | 0 | 00/10A4 | *----------- Wait for a click - 3073 | 2 game.s 536 | Empty | 00 | | 0 | 00/10A4 | - 3074 | 2 game.s 537 | Code | 00 | 2 | 3 | 00/10A4 : 20 38 05 | ca_choice jsr waitEVENT - 3075 | 2 game.s 538 | Code | 00 | | 3 | 00/10A7 : C9 01 00 | cmp #{$0001} - 3076 | 2 game.s 539 | Code | 00 | | 2 | 00/10AA : D0 F8 | bne ca_choice - 3077 | 2 game.s 540 | Empty | 00 | | 0 | 00/10AC | - 3078 | 2 game.s 541 | Code | 00 | 2 | 3 | 00/10AC : AD 6C 08 | lda taskREC+12 ; where did we click? - 3079 | 2 game.s 542 | Code | 00 | | 3 | 00/10AF : C9 6B 00 | cmp #106+1 - 3080 | 2 game.s 543 | Code | 00 | | 2 | 00/10B2 : 90 0F | bcc ca_clear23 - 3081 | 2 game.s 544 | Code | 00 | | 3 | 00/10B4 : C9 D5 00 | cmp #212+1 - 3082 | 2 game.s 545 | Code | 00 | | 2 | 00/10B7 : 90 14 | bcc ca_clear13 - 3083 | 2 game.s 546 | Empty | 00 | | 0 | 00/10B9 | - 3084 | 2 game.s 547 | Comment | 00 | | 0 | 00/10B9 | *----------- Clear accordingly... - 3085 | 2 game.s 548 | Empty | 00 | | 0 | 00/10B9 | - 3086 | 2 game.s 549 | Code | 00 | 2 | 3 | 00/10B9 : 20 D7 10 | ca_clear12 jsr ca_clear1 - 3087 | 2 game.s 550 | Code | 00 | 2 | 3 | 00/10BC : 20 E5 10 | jsr ca_clear2 - 3088 | 2 game.s 551 | Code | 00 | | 3 | 00/10BF : A9 03 00 | lda #3 - 3089 | 2 game.s 552 | Code | 00 | | 1 | 00/10C2 : 60 | rts - 3090 | 2 game.s 553 | Empty | 00 | | 0 | 00/10C3 | - 3091 | 2 game.s 554 | Code | 00 | 2 | 3 | 00/10C3 : 20 E5 10 | ca_clear23 jsr ca_clear2 - 3092 | 2 game.s 555 | Code | 00 | 2 | 3 | 00/10C6 : 20 F3 10 | jsr ca_clear3 - 3093 | 2 game.s 556 | Code | 00 | | 3 | 00/10C9 : A9 01 00 | lda #1 - 3094 | 2 game.s 557 | Code | 00 | | 1 | 00/10CC : 60 | rts - 3095 | 2 game.s 558 | Empty | 00 | | 0 | 00/10CD | - 3096 | 2 game.s 559 | Code | 00 | 2 | 3 | 00/10CD : 20 D7 10 | ca_clear13 jsr ca_clear1 - 3097 | 2 game.s 560 | Code | 00 | 2 | 3 | 00/10D0 : 20 F3 10 | jsr ca_clear3 - 3098 | 2 game.s 561 | Code | 00 | | 3 | 00/10D3 : A9 02 00 | lda #2 - 3099 | 2 game.s 562 | Code | 00 | | 1 | 00/10D6 : 60 | rts - 3100 | 2 game.s 563 | Empty | 00 | | 0 | 00/10D7 | - 3101 | 2 game.s 564 | Macro | 00 | | 0 | 00/10D7 | ca_clear1 PushLong #ca_rect1 - 3105 | 2 game.s 564 | Code | 00 | 1 >>16 | 3 | 00/10D7 : F4 00 00 | PEA #^#ca_rect1 - 3112 | 2 game.s 564 | Code | 00 | 2 | 3 | 00/10DA : F4 01 11 | PEA #ca_rect1 - 3115 | 2 game.s 565 | Macro | 00 | | 0 | 00/10DD | _EraseRect - 3117 | 2 game.s 565 | Code | 00 | | 3 | 00/10DD : A2 04 55 | LDX #$5504 ; load tool call # - 3118 | 2 game.s 565 | Code | 00 | | 4 | 00/10E0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3119 | 2 game.s 566 | Code | 00 | | 1 | 00/10E4 : 60 | rts - 3120 | 2 game.s 567 | Empty | 00 | | 0 | 00/10E5 | - 3121 | 2 game.s 568 | Macro | 00 | | 0 | 00/10E5 | ca_clear2 PushLong #ca_rect2 - 3125 | 2 game.s 568 | Code | 00 | 1 >>16 | 3 | 00/10E5 : F4 00 00 | PEA #^#ca_rect2 - 3132 | 2 game.s 568 | Code | 00 | 2 | 3 | 00/10E8 : F4 09 11 | PEA #ca_rect2 - 3135 | 2 game.s 569 | Macro | 00 | | 0 | 00/10EB | _EraseRect - 3137 | 2 game.s 569 | Code | 00 | | 3 | 00/10EB : A2 04 55 | LDX #$5504 ; load tool call # - 3138 | 2 game.s 569 | Code | 00 | | 4 | 00/10EE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3139 | 2 game.s 570 | Code | 00 | | 1 | 00/10F2 : 60 | rts - 3140 | 2 game.s 571 | Empty | 00 | | 0 | 00/10F3 | - 3141 | 2 game.s 572 | Macro | 00 | | 0 | 00/10F3 | ca_clear3 PushLong #ca_rect3 - 3145 | 2 game.s 572 | Code | 00 | 1 >>16 | 3 | 00/10F3 : F4 00 00 | PEA #^#ca_rect3 - 3152 | 2 game.s 572 | Code | 00 | 2 | 3 | 00/10F6 : F4 11 11 | PEA #ca_rect3 - 3155 | 2 game.s 573 | Macro | 00 | | 0 | 00/10F9 | _EraseRect - 3157 | 2 game.s 573 | Code | 00 | | 3 | 00/10F9 : A2 04 55 | LDX #$5504 ; load tool call # - 3158 | 2 game.s 573 | Code | 00 | | 4 | 00/10FC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3159 | 2 game.s 574 | Code | 00 | | 1 | 00/1100 : 60 | rts - 3160 | 2 game.s 575 | Empty | 00 | | 0 | 00/1101 | - 3161 | 2 game.s 576 | Comment | 00 | | 0 | 00/1101 | *----------- - 3162 | 2 game.s 577 | Empty | 00 | | 0 | 00/1101 | - 3163 | 2 game.s 578 | Data | 00 | | 8 | 00/1101 : 00 00 00 00 | ca_rect1 dw 0,0,200,106 + 2820 | 2 game.s 445 | Empty | 00 | | 0 | 00/0FDB | + 2821 | 2 game.s 446 | Comment | 00 | | 0 | 00/0FDB | *----------- + 2822 | 2 game.s 447 | Empty | 00 | | 0 | 00/0FDB | + 2823 | 2 game.s 448 | Data | 00 | | 2 | 00/0FDB : 00 00 | tag_rect ds 2 ; y0 + 2824 | 2 game.s 449 | Data | 00 | | 2 | 00/0FDD : 00 00 | ds 2 ; x0 + 2825 | 2 game.s 450 | Data | 00 | | 2 | 00/0FDF : 00 00 | ds 2 ; y1 + 2826 | 2 game.s 451 | Data | 00 | | 2 | 00/0FE1 : 00 00 | ds 2 ; x1 + 2827 | 2 game.s 452 | Empty | 00 | | 0 | 00/0FE3 | + 2828 | 2 game.s 453 | Comment | 00 | | 0 | 00/0FE3 | *----------------------- + 2829 | 2 game.s 454 | Comment | 00 | | 0 | 00/0FE3 | * CHOIX_AVENTURE - OK + 2830 | 2 game.s 455 | Comment | 00 | | 0 | 00/0FE3 | *----------------------- + 2831 | 2 game.s 456 | Comment | 00 | | 0 | 00/0FE3 | * choix_aventure + 2832 | 2 game.s 457 | Empty | 00 | | 0 | 00/0FE3 | + 2833 | 2 game.s 458 | Empty | 00 | | 0 | 00/0FE3 | choix_aventure + 2834 | 2 game.s 459 | Code | 00 | 2 | 3 | 00/0FE3 : AD 0D 29 | lda escape + 2835 | 2 game.s 460 | Code | 00 | | 3 | 00/0FE6 : C9 02 00 | cmp #{2} + 2836 | 2 game.s 461 | Code | 00 | | 2 | 00/0FE9 : F0 53 | beq ca_restart + 2837 | 2 game.s 462 | Empty | 00 | | 0 | 00/0FEB | + 2838 | 2 game.s 463 | Code | 00 | 2 | 3 | 00/0FEB : A9 4F 0A | lda #pMENU ; premier chargement + 2839 | 2 game.s 464 | Code | 00 | 2 | 3 | 00/0FEE : AE A8 07 | ldx ptrUNPACK+2 + 2840 | 2 game.s 465 | Code | 00 | 2 | 3 | 00/0FF1 : AC A6 07 | ldy ptrUNPACK + 2841 | 2 game.s 466 | Code | 00 | 2 | 3 | 00/0FF4 : 20 58 09 | jsr loadFILE + 2842 | 2 game.s 467 | Code | 00 | | 2 | 00/0FF7 : 90 24 | bcc ca_ok + 2843 | 2 game.s 468 | Empty | 00 | | 0 | 00/0FF9 | + 2844 | 2 game.s 469 | Code | 00 | | 1 | 00/0FF9 : 48 | pha + 2845 | 2 game.s 470 | Macro | 00 | | 0 | 00/0FFA | PushLong #filSTR1 + 2849 | 2 game.s 470 | Code | 00 | 1 >>16 | 3 | 00/0FFA : F4 00 00 | PEA #^#filSTR1 + 2856 | 2 game.s 470 | Code | 00 | 2 | 3 | 00/0FFD : F4 43 08 | PEA #filSTR1 + 2859 | 2 game.s 471 | Macro | 00 | | 0 | 00/1000 | PushLong #errSTR2 + 2863 | 2 game.s 471 | Code | 00 | 1 >>16 | 3 | 00/1000 : F4 00 00 | PEA #^#errSTR2 + 2870 | 2 game.s 471 | Code | 00 | 2 | 3 | 00/1003 : F4 59 08 | PEA #errSTR2 + 2873 | 2 game.s 472 | Macro | 00 | | 0 | 00/1006 | PushLong #errSTR1 + 2877 | 2 game.s 472 | Code | 00 | 1 >>16 | 3 | 00/1006 : F4 00 00 | PEA #^#errSTR1 + 2884 | 2 game.s 472 | Code | 00 | 2 | 3 | 00/1009 : F4 54 08 | PEA #errSTR1 + 2887 | 2 game.s 473 | Macro | 00 | | 0 | 00/100C | PushLong #errSTR2 + 2891 | 2 game.s 473 | Code | 00 | 1 >>16 | 3 | 00/100C : F4 00 00 | PEA #^#errSTR2 + 2898 | 2 game.s 473 | Code | 00 | 2 | 3 | 00/100F : F4 59 08 | PEA #errSTR2 + 2901 | 2 game.s 474 | Macro | 00 | | 0 | 00/1012 | _TLTextMountVolume + 2903 | 2 game.s 474 | Code | 00 | | 3 | 00/1012 : A2 01 12 | LDX #$1201 ; load tool call # + 2904 | 2 game.s 474 | Code | 00 | | 4 | 00/1015 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2905 | 2 game.s 475 | Code | 00 | | 1 | 00/1019 : 68 | pla + 2906 | 2 game.s 476 | Code | 00 | | 3 | 00/101A : 82 81 F4 | brl meQUIT + 2907 | 2 game.s 477 | Empty | 00 | | 0 | 00/101D | + 2908 | 2 game.s 478 | Code | 00 | | 1 | 00/101D : 98 | ca_ok tya + 2909 | 2 game.s 479 | Code | 00 | 2 | 3 | 00/101E : 20 7C 06 | jsr unpackLZ4 + 2910 | 2 game.s 480 | Empty | 00 | | 0 | 00/1021 | + 2911 | 2 game.s 481 | Macro | 00 | | 0 | 00/1021 | PushLong ptrIMAGE + 2919 | 2 game.s 481 | Code | 00 | 2 | 3 | 00/1021 : AD 9C 07 | LDA ptrIMAGE+2 + 2920 | 2 game.s 481 | Code | 00 | | 1 | 00/1024 : 48 | PHA + 2928 | 2 game.s 481 | Code | 00 | 2 | 3 | 00/1025 : AD 9A 07 | LDA ptrIMAGE + 2929 | 2 game.s 481 | Code | 00 | | 1 | 00/1028 : 48 | PHA + 2931 | 2 game.s 482 | Macro | 00 | | 0 | 00/1029 | PushLong ptrMENU + 2939 | 2 game.s 482 | Code | 00 | 2 | 3 | 00/1029 : AD A0 07 | LDA ptrMENU+2 + 2940 | 2 game.s 482 | Code | 00 | | 1 | 00/102C : 48 | PHA + 2948 | 2 game.s 482 | Code | 00 | 2 | 3 | 00/102D : AD 9E 07 | LDA ptrMENU + 2949 | 2 game.s 482 | Code | 00 | | 1 | 00/1030 : 48 | PHA + 2951 | 2 game.s 483 | Macro | 00 | | 0 | 00/1031 | PushLong #32768 + 2955 | 2 game.s 483 | Code | 00 | | 3 | 00/1031 : F4 00 00 | PEA #^#32768 + 2962 | 2 game.s 483 | Code | 00 | | 3 | 00/1034 : F4 00 80 | PEA #32768 + 2965 | 2 game.s 484 | Macro | 00 | | 0 | 00/1037 | _BlockMove + 2967 | 2 game.s 484 | Code | 00 | | 3 | 00/1037 : A2 02 2B | LDX #$2B02 ; load tool call # + 2968 | 2 game.s 484 | Code | 00 | | 4 | 00/103A : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 2969 | 2 game.s 485 | Empty | 00 | | 0 | 00/103E | + 2970 | 2 game.s 486 | Comment | 00 | | 0 | 00/103E | *--- On arrive ici si restart + 2971 | 2 game.s 487 | Empty | 00 | | 0 | 00/103E | + 2972 | 2 game.s 488 | Code | 00 | 2 | 3 | 00/103E : AD 0D 29 | ca_restart lda escape + 2973 | 2 game.s 489 | Code | 00 | | 3 | 00/1041 : C9 01 00 | cmp #{1} + 2974 | 2 game.s 490 | Code | 00 | | 2 | 00/1044 : F0 2C | beq ca_load + 2975 | 2 game.s 491 | Empty | 00 | | 0 | 00/1046 | + 2976 | 2 game.s 492 | Code | 00 | 2 | 3 | 00/1046 : 20 40 02 | jsr switch_320 + 2977 | 2 game.s 493 | Empty | 00 | | 0 | 00/1049 | + 2978 | 2 game.s 494 | Code | 00 | 2 | 3 | 00/1049 : AE A0 07 | ldx ptrMENU+2 + 2979 | 2 game.s 495 | Code | 00 | 2 | 3 | 00/104C : AC 9E 07 | ldy ptrMENU + 2980 | 2 game.s 496 | Code | 00 | 2 | 3 | 00/104F : 20 74 05 | jsr fadeIN + 2981 | 2 game.s 497 | Empty | 00 | | 0 | 00/1052 | + 2982 | 2 game.s 498 | Comment | 00 | | 0 | 00/1052 | *--- On restaure les patterns + 2983 | 2 game.s 499 | Empty | 00 | | 0 | 00/1052 | + 2984 | 2 game.s 500 | Macro | 00 | | 0 | 00/1052 | PushLong #old_pattern + 2988 | 2 game.s 500 | Code | 00 | 1 >>16 | 3 | 00/1052 : F4 00 00 | PEA #^#old_pattern + 2995 | 2 game.s 500 | Code | 00 | 2 | 3 | 00/1055 : F4 9B 0F | PEA #old_pattern + 2998 | 2 game.s 501 | Macro | 00 | | 0 | 00/1058 | _GetBackPat + 3000 | 2 game.s 501 | Code | 00 | | 3 | 00/1058 : A2 04 35 | LDX #$3504 ; load tool call # + 3001 | 2 game.s 501 | Code | 00 | | 4 | 00/105B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3002 | 2 game.s 502 | Empty | 00 | | 0 | 00/105F | + 3003 | 2 game.s 503 | Macro | 00 | | 0 | 00/105F | PushLong #black_pattern ; black pattern + 3007 | 2 game.s 503 | Code | 00 | 1 >>16 | 3 | 00/105F : F4 00 00 | PEA #^#black_pattern + 3014 | 2 game.s 503 | Code | 00 | 2 | 3 | 00/1062 : F4 1F 11 | PEA #black_pattern + 3017 | 2 game.s 504 | Macro | 00 | | 0 | 00/1065 | _SetBackPat + 3019 | 2 game.s 504 | Code | 00 | | 3 | 00/1065 : A2 04 34 | LDX #$3404 ; load tool call # + 3020 | 2 game.s 504 | Code | 00 | | 4 | 00/1068 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3021 | 2 game.s 505 | Empty | 00 | | 0 | 00/106C | + 3022 | 2 game.s 506 | Code | 00 | 2 | 3 | 00/106C : 20 AA 10 | jsr ca_choice ; choix de l'aventure + 3023 | 2 game.s 507 | Code | 00 | 2 | 3 | 00/106F : 8D 01 29 | sta aventure ; numro de l'aventure + 3024 | 2 game.s 508 | Empty | 00 | | 0 | 00/1072 | + 3025 | 2 game.s 509 | Comment | 00 | | 0 | 00/1072 | *--- Prpare le prfixe GS/OS 7 pour les images + 3026 | 2 game.s 510 | Empty | 00 | | 0 | 00/1072 | + 3027 | 2 game.s 511 | Code | 00 | 2 | 3 | 00/1072 : AD 01 29 | ca_load lda aventure + 3028 | 2 game.s 512 | Code | 10 | | 2 | 00/1075 : E2 20 | sep #$20 ; sauve + 3029 | 2 game.s 513 | Code | 10 | | 2 | 00/1077 : 09 30 | ora #'0' + 3030 | 2 game.s 514 | Code | 10 | 2 | 3 | 00/1079 : 8D 04 0B | sta pathIMAGES+25 + 3031 | 2 game.s 515 | Code | 00 | | 2 | 00/107C : C2 20 | rep #$20 + 3032 | 2 game.s 516 | Empty | 00 | | 0 | 00/107E | + 3033 | 2 game.s 517 | Code | 00 | | 4 | 00/107E : 22 A8 00 E1 | jsl {$e100a8} + 3034 | 2 game.s 518 | Data | 00 | | 2 | 00/1082 : 09 20 | dw $2009 + 3035 | 2 game.s 519 | Data | 00 | 3 | 4 | 00/1084 : F9 09 00 00 | adrl proSETPFX + 3036 | 2 game.s 520 | Empty | 00 | | 0 | 00/1088 | + 3037 | 2 game.s 521 | Comment | 00 | | 0 | 00/1088 | *--- + 3038 | 2 game.s 522 | Empty | 00 | | 0 | 00/1088 | + 3039 | 2 game.s 523 | Code | 00 | 2 | 3 | 00/1088 : 20 80 C3 | jsr resumeMUSIC ; NTP on + 3040 | 2 game.s 524 | Empty | 00 | | 0 | 00/108B | + 3041 | 2 game.s 525 | Code | 00 | 2 | 3 | 00/108B : AD 0D 29 | lda escape + 3042 | 2 game.s 526 | Code | 00 | | 3 | 00/108E : C9 01 00 | cmp #{1} + 3043 | 2 game.s 527 | Code | 00 | | 2 | 00/1091 : D0 01 | bne ca_exit + 3044 | 2 game.s 528 | Code | 00 | | 1 | 00/1093 : 60 | rts + 3045 | 2 game.s 529 | Empty | 00 | | 0 | 00/1094 | + 3046 | 2 game.s 530 | Macro | 00 | | 0 | 00/1094 | ca_exit PushLong #old_pattern + 3050 | 2 game.s 530 | Code | 00 | 1 >>16 | 3 | 00/1094 : F4 00 00 | PEA #^#old_pattern + 3057 | 2 game.s 530 | Code | 00 | 2 | 3 | 00/1097 : F4 9B 0F | PEA #old_pattern + 3060 | 2 game.s 531 | Macro | 00 | | 0 | 00/109A | _GetBackPat + 3062 | 2 game.s 531 | Code | 00 | | 3 | 00/109A : A2 04 35 | LDX #$3504 ; load tool call # + 3063 | 2 game.s 531 | Code | 00 | | 4 | 00/109D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3064 | 2 game.s 532 | Empty | 00 | | 0 | 00/10A1 | + 3065 | 2 game.s 533 | Code | 00 | | 3 | 00/10A1 : A9 02 00 | lda #2 + 3066 | 2 game.s 534 | Code | 00 | 2 | 3 | 00/10A4 : 20 6C 07 | jsr nowWAIT + 3067 | 2 game.s 535 | Code | 00 | 2 | 3 | 00/10A7 : 4C 24 06 | jmp fadeOUT + 3068 | 2 game.s 536 | Empty | 00 | | 0 | 00/10AA | + 3069 | 2 game.s 537 | Comment | 00 | | 0 | 00/10AA | *----------- Wait for a click + 3070 | 2 game.s 538 | Empty | 00 | | 0 | 00/10AA | + 3071 | 2 game.s 539 | Code | 00 | 2 | 3 | 00/10AA : 20 3B 05 | ca_choice jsr waitEVENT + 3072 | 2 game.s 540 | Code | 00 | | 3 | 00/10AD : C9 01 00 | cmp #{$0001} + 3073 | 2 game.s 541 | Code | 00 | | 2 | 00/10B0 : D0 F8 | bne ca_choice + 3074 | 2 game.s 542 | Empty | 00 | | 0 | 00/10B2 | + 3075 | 2 game.s 543 | Code | 00 | 2 | 3 | 00/10B2 : AD 6F 08 | lda taskREC+12 ; where did we click? + 3076 | 2 game.s 544 | Code | 00 | | 3 | 00/10B5 : C9 6B 00 | cmp #106+1 + 3077 | 2 game.s 545 | Code | 00 | | 2 | 00/10B8 : 90 0F | bcc ca_clear23 + 3078 | 2 game.s 546 | Code | 00 | | 3 | 00/10BA : C9 D5 00 | cmp #212+1 + 3079 | 2 game.s 547 | Code | 00 | | 2 | 00/10BD : 90 14 | bcc ca_clear13 + 3080 | 2 game.s 548 | Empty | 00 | | 0 | 00/10BF | + 3081 | 2 game.s 549 | Comment | 00 | | 0 | 00/10BF | *----------- Clear accordingly... + 3082 | 2 game.s 550 | Empty | 00 | | 0 | 00/10BF | + 3083 | 2 game.s 551 | Code | 00 | 2 | 3 | 00/10BF : 20 DD 10 | ca_clear12 jsr ca_clear1 + 3084 | 2 game.s 552 | Code | 00 | 2 | 3 | 00/10C2 : 20 EB 10 | jsr ca_clear2 + 3085 | 2 game.s 553 | Code | 00 | | 3 | 00/10C5 : A9 03 00 | lda #3 + 3086 | 2 game.s 554 | Code | 00 | | 1 | 00/10C8 : 60 | rts + 3087 | 2 game.s 555 | Empty | 00 | | 0 | 00/10C9 | + 3088 | 2 game.s 556 | Code | 00 | 2 | 3 | 00/10C9 : 20 EB 10 | ca_clear23 jsr ca_clear2 + 3089 | 2 game.s 557 | Code | 00 | 2 | 3 | 00/10CC : 20 F9 10 | jsr ca_clear3 + 3090 | 2 game.s 558 | Code | 00 | | 3 | 00/10CF : A9 01 00 | lda #1 + 3091 | 2 game.s 559 | Code | 00 | | 1 | 00/10D2 : 60 | rts + 3092 | 2 game.s 560 | Empty | 00 | | 0 | 00/10D3 | + 3093 | 2 game.s 561 | Code | 00 | 2 | 3 | 00/10D3 : 20 DD 10 | ca_clear13 jsr ca_clear1 + 3094 | 2 game.s 562 | Code | 00 | 2 | 3 | 00/10D6 : 20 F9 10 | jsr ca_clear3 + 3095 | 2 game.s 563 | Code | 00 | | 3 | 00/10D9 : A9 02 00 | lda #2 + 3096 | 2 game.s 564 | Code | 00 | | 1 | 00/10DC : 60 | rts + 3097 | 2 game.s 565 | Empty | 00 | | 0 | 00/10DD | + 3098 | 2 game.s 566 | Macro | 00 | | 0 | 00/10DD | ca_clear1 PushLong #ca_rect1 + 3102 | 2 game.s 566 | Code | 00 | 1 >>16 | 3 | 00/10DD : F4 00 00 | PEA #^#ca_rect1 + 3109 | 2 game.s 566 | Code | 00 | 2 | 3 | 00/10E0 : F4 07 11 | PEA #ca_rect1 + 3112 | 2 game.s 567 | Macro | 00 | | 0 | 00/10E3 | _EraseRect + 3114 | 2 game.s 567 | Code | 00 | | 3 | 00/10E3 : A2 04 55 | LDX #$5504 ; load tool call # + 3115 | 2 game.s 567 | Code | 00 | | 4 | 00/10E6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3116 | 2 game.s 568 | Code | 00 | | 1 | 00/10EA : 60 | rts + 3117 | 2 game.s 569 | Empty | 00 | | 0 | 00/10EB | + 3118 | 2 game.s 570 | Macro | 00 | | 0 | 00/10EB | ca_clear2 PushLong #ca_rect2 + 3122 | 2 game.s 570 | Code | 00 | 1 >>16 | 3 | 00/10EB : F4 00 00 | PEA #^#ca_rect2 + 3129 | 2 game.s 570 | Code | 00 | 2 | 3 | 00/10EE : F4 0F 11 | PEA #ca_rect2 + 3132 | 2 game.s 571 | Macro | 00 | | 0 | 00/10F1 | _EraseRect + 3134 | 2 game.s 571 | Code | 00 | | 3 | 00/10F1 : A2 04 55 | LDX #$5504 ; load tool call # + 3135 | 2 game.s 571 | Code | 00 | | 4 | 00/10F4 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3136 | 2 game.s 572 | Code | 00 | | 1 | 00/10F8 : 60 | rts + 3137 | 2 game.s 573 | Empty | 00 | | 0 | 00/10F9 | + 3138 | 2 game.s 574 | Macro | 00 | | 0 | 00/10F9 | ca_clear3 PushLong #ca_rect3 + 3142 | 2 game.s 574 | Code | 00 | 1 >>16 | 3 | 00/10F9 : F4 00 00 | PEA #^#ca_rect3 + 3149 | 2 game.s 574 | Code | 00 | 2 | 3 | 00/10FC : F4 17 11 | PEA #ca_rect3 + 3152 | 2 game.s 575 | Macro | 00 | | 0 | 00/10FF | _EraseRect + 3154 | 2 game.s 575 | Code | 00 | | 3 | 00/10FF : A2 04 55 | LDX #$5504 ; load tool call # + 3155 | 2 game.s 575 | Code | 00 | | 4 | 00/1102 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3156 | 2 game.s 576 | Code | 00 | | 1 | 00/1106 : 60 | rts + 3157 | 2 game.s 577 | Empty | 00 | | 0 | 00/1107 | + 3158 | 2 game.s 578 | Comment | 00 | | 0 | 00/1107 | *----------- + 3159 | 2 game.s 579 | Empty | 00 | | 0 | 00/1107 | + 3160 | 2 game.s 580 | Data | 00 | | 8 | 00/1107 : 00 00 00 00 | ca_rect1 dw 0,0,200,106 | | | | | | C8 00 6A 00 | - 3164 | 2 game.s 579 | Data | 00 | | 8 | 00/1109 : 00 00 6A 00 | ca_rect2 dw 0,106,200,212 + 3161 | 2 game.s 581 | Data | 00 | | 8 | 00/110F : 00 00 6A 00 | ca_rect2 dw 0,106,200,212 | | | | | | C8 00 D4 00 | - 3165 | 2 game.s 580 | Data | 00 | | 8 | 00/1111 : 00 00 D4 00 | ca_rect3 dw 0,212,200,320 + 3162 | 2 game.s 582 | Data | 00 | | 8 | 00/1117 : 00 00 D4 00 | ca_rect3 dw 0,212,200,320 | | | | | | C8 00 40 01 | - 3166 | 2 game.s 581 | Empty | 00 | | 0 | 00/1119 | - 3167 | 2 game.s 582 | Empty | 00 | | 0 | 00/1119 | black_pattern - 3168 | 2 game.s 583 | Data | 00 | | 32 | 00/1119 : 00 00 00 00 | ds 32,$00 + 3163 | 2 game.s 583 | Empty | 00 | | 0 | 00/111F | + 3164 | 2 game.s 584 | Empty | 00 | | 0 | 00/111F | black_pattern + 3165 | 2 game.s 585 | Data | 00 | | 32 | 00/111F : 00 00 00 00 | ds 32,$00 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -2479,2518 +2476,2394 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 3169 | 2 game.s 584 | Empty | 00 | | 0 | 00/1139 | - 3170 | 2 game.s 585 | Comment | 00 | | 0 | 00/1139 | *----------------------- - 3171 | 2 game.s 586 | Comment | 00 | | 0 | 00/1139 | * INITIALISATION_ABSOLUE - OK - 3172 | 2 game.s 587 | Comment | 00 | | 0 | 00/1139 | *----------------------- - 3173 | 2 game.s 588 | Comment | 00 | | 0 | 00/1139 | * initialisation_absolue - 3174 | 2 game.s 589 | Empty | 00 | | 0 | 00/1139 | - 3175 | 2 game.s 590 | Empty | 00 | | 0 | 00/1139 | initialisation_absolue - 3176 | 2 game.s 591 | Code | 00 | 2 | 3 | 00/1139 : 20 4C 11 | jsr initialisation_resolution - 3177 | 2 game.s 592 | Code | 00 | 2 | 3 | 00/113C : 20 A5 23 | jsr noircit_ecran - 3178 | 2 game.s 593 | Code | 00 | 2 | 3 | 00/113F : 20 4B 11 | jsr initialisation_constantes - 3179 | 2 game.s 594 | Code | 00 | 2 | 3 | 00/1142 : 20 4D 11 | jsr initialisation_fonte - 3180 | 2 game.s 595 | Code | 00 | 2 | 3 | 00/1145 : 20 4E 11 | jsr initialisation_fond - 3181 | 2 game.s 596 | Code | 00 | 2 | 3 | 00/1148 : 4C A2 11 | jmp initialisation_souris - 3182 | 2 game.s 597 | Empty | 00 | | 0 | 00/114B | - 3183 | 2 game.s 598 | Comment | 00 | | 0 | 00/114B | *----------------------- - 3184 | 2 game.s 599 | Comment | 00 | | 0 | 00/114B | * INITIALISATION_CONSTANTES - OK - 3185 | 2 game.s 600 | Comment | 00 | | 0 | 00/114B | *----------------------- - 3186 | 2 game.s 601 | Comment | 00 | | 0 | 00/114B | * initialisation_constantes - 3187 | 2 game.s 602 | Empty | 00 | | 0 | 00/114B | - 3188 | 2 game.s 603 | Empty | 00 | | 0 | 00/114B | initialisation_constantes - 3189 | 2 game.s 604 | Code | 00 | | 1 | 00/114B : 60 | rts - 3190 | 2 game.s 605 | Empty | 00 | | 0 | 00/114C | - 3191 | 2 game.s 606 | Comment | 00 | | 0 | 00/114C | *----------------------- - 3192 | 2 game.s 607 | Comment | 00 | | 0 | 00/114C | * INITIALISATION_RESOLUTION - OK - 3193 | 2 game.s 608 | Comment | 00 | | 0 | 00/114C | *----------------------- - 3194 | 2 game.s 609 | Comment | 00 | | 0 | 00/114C | * initialisation_resolution - 3195 | 2 game.s 610 | Empty | 00 | | 0 | 00/114C | - 3196 | 2 game.s 611 | Empty | 00 | | 0 | 00/114C | initialisation_resolution - 3197 | 2 game.s 612 | Code | 00 | | 1 | 00/114C : 60 | rts - 3198 | 2 game.s 613 | Empty | 00 | | 0 | 00/114D | - 3199 | 2 game.s 614 | Comment | 00 | | 0 | 00/114D | *----------------------- - 3200 | 2 game.s 615 | Comment | 00 | | 0 | 00/114D | * INITIALISATION_FONTE - OK - 3201 | 2 game.s 616 | Comment | 00 | | 0 | 00/114D | *----------------------- - 3202 | 2 game.s 617 | Comment | 00 | | 0 | 00/114D | * initialisation_fonte - 3203 | 2 game.s 618 | Empty | 00 | | 0 | 00/114D | - 3204 | 2 game.s 619 | Empty | 00 | | 0 | 00/114D | initialisation_fonte - 3205 | 2 game.s 620 | Code | 00 | | 1 | 00/114D : 60 | rts - 3206 | 2 game.s 621 | Empty | 00 | | 0 | 00/114E | - 3207 | 2 game.s 622 | Comment | 00 | | 0 | 00/114E | *----------------------- - 3208 | 2 game.s 623 | Comment | 00 | | 0 | 00/114E | * INITIALISATION_FOND - OK - 3209 | 2 game.s 624 | Comment | 00 | | 0 | 00/114E | *----------------------- - 3210 | 2 game.s 625 | Comment | 00 | | 0 | 00/114E | * initialisation_fond - 3211 | 2 game.s 626 | Empty | 00 | | 0 | 00/114E | - 3212 | 2 game.s 627 | Empty | 00 | | 0 | 00/114E | initialisation_fond - 3213 | 2 game.s 628 | Code | 00 | 2 | 3 | 00/114E : A9 6C 0A | lda #pFOND - 3214 | 2 game.s 629 | Code | 00 | 2 | 3 | 00/1151 : AE A5 07 | ldx ptrUNPACK+2 - 3215 | 2 game.s 630 | Code | 00 | 2 | 3 | 00/1154 : AC A3 07 | ldy ptrUNPACK - 3216 | 2 game.s 631 | Code | 00 | 2 | 3 | 00/1157 : 20 55 09 | jsr loadFILE - 3217 | 2 game.s 632 | Code | 00 | | 2 | 00/115A : 90 24 | bcc fo_ok - 3218 | 2 game.s 633 | Empty | 00 | | 0 | 00/115C | - 3219 | 2 game.s 634 | Code | 00 | | 1 | 00/115C : 48 | pha - 3220 | 2 game.s 635 | Macro | 00 | | 0 | 00/115D | PushLong #filSTR1 - 3224 | 2 game.s 635 | Code | 00 | 1 >>16 | 3 | 00/115D : F4 00 00 | PEA #^#filSTR1 - 3231 | 2 game.s 635 | Code | 00 | 2 | 3 | 00/1160 : F4 40 08 | PEA #filSTR1 - 3234 | 2 game.s 636 | Macro | 00 | | 0 | 00/1163 | PushLong #errSTR2 - 3238 | 2 game.s 636 | Code | 00 | 1 >>16 | 3 | 00/1163 : F4 00 00 | PEA #^#errSTR2 - 3245 | 2 game.s 636 | Code | 00 | 2 | 3 | 00/1166 : F4 56 08 | PEA #errSTR2 - 3248 | 2 game.s 637 | Macro | 00 | | 0 | 00/1169 | PushLong #errSTR1 - 3252 | 2 game.s 637 | Code | 00 | 1 >>16 | 3 | 00/1169 : F4 00 00 | PEA #^#errSTR1 - 3259 | 2 game.s 637 | Code | 00 | 2 | 3 | 00/116C : F4 51 08 | PEA #errSTR1 - 3262 | 2 game.s 638 | Macro | 00 | | 0 | 00/116F | PushLong #errSTR2 - 3266 | 2 game.s 638 | Code | 00 | 1 >>16 | 3 | 00/116F : F4 00 00 | PEA #^#errSTR2 - 3273 | 2 game.s 638 | Code | 00 | 2 | 3 | 00/1172 : F4 56 08 | PEA #errSTR2 - 3276 | 2 game.s 639 | Macro | 00 | | 0 | 00/1175 | _TLTextMountVolume - 3278 | 2 game.s 639 | Code | 00 | | 3 | 00/1175 : A2 01 12 | LDX #$1201 ; load tool call # - 3279 | 2 game.s 639 | Code | 00 | | 4 | 00/1178 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3280 | 2 game.s 640 | Code | 00 | | 1 | 00/117C : 68 | pla - 3281 | 2 game.s 641 | Code | 00 | | 3 | 00/117D : 82 1B F3 | brl meQUIT - 3282 | 2 game.s 642 | Empty | 00 | | 0 | 00/1180 | - 3283 | 2 game.s 643 | Code | 00 | | 1 | 00/1180 : 98 | fo_ok tya - 3284 | 2 game.s 644 | Code | 00 | 2 | 3 | 00/1181 : 20 79 06 | jsr unpackLZ4 - 3285 | 2 game.s 645 | Empty | 00 | | 0 | 00/1184 | - 3286 | 2 game.s 646 | Macro | 00 | | 0 | 00/1184 | PushLong ptrIMAGE - 3294 | 2 game.s 646 | Code | 00 | 2 | 3 | 00/1184 : AD 99 07 | LDA ptrIMAGE+2 - 3295 | 2 game.s 646 | Code | 00 | | 1 | 00/1187 : 48 | PHA - 3303 | 2 game.s 646 | Code | 00 | 2 | 3 | 00/1188 : AD 97 07 | LDA ptrIMAGE - 3304 | 2 game.s 646 | Code | 00 | | 1 | 00/118B : 48 | PHA - 3306 | 2 game.s 647 | Macro | 00 | | 0 | 00/118C | PushLong ptrFOND - 3314 | 2 game.s 647 | Code | 00 | 2 | 3 | 00/118C : AD A1 07 | LDA ptrFOND+2 - 3315 | 2 game.s 647 | Code | 00 | | 1 | 00/118F : 48 | PHA - 3323 | 2 game.s 647 | Code | 00 | 2 | 3 | 00/1190 : AD 9F 07 | LDA ptrFOND - 3324 | 2 game.s 647 | Code | 00 | | 1 | 00/1193 : 48 | PHA - 3326 | 2 game.s 648 | Macro | 00 | | 0 | 00/1194 | PushLong #32768 - 3330 | 2 game.s 648 | Code | 00 | | 3 | 00/1194 : F4 00 00 | PEA #^#32768 - 3337 | 2 game.s 648 | Code | 00 | | 3 | 00/1197 : F4 00 80 | PEA #32768 - 3340 | 2 game.s 649 | Macro | 00 | | 0 | 00/119A | _BlockMove - 3342 | 2 game.s 649 | Code | 00 | | 3 | 00/119A : A2 02 2B | LDX #$2B02 ; load tool call # - 3343 | 2 game.s 649 | Code | 00 | | 4 | 00/119D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3344 | 2 game.s 650 | Code | 00 | | 1 | 00/11A1 : 60 | rts - 3345 | 2 game.s 651 | Empty | 00 | | 0 | 00/11A2 | - 3346 | 2 game.s 652 | Comment | 00 | | 0 | 00/11A2 | *----------------------- - 3347 | 2 game.s 653 | Comment | 00 | | 0 | 00/11A2 | * INITIALISATION_SOURIS - OK - 3348 | 2 game.s 654 | Comment | 00 | | 0 | 00/11A2 | *----------------------- - 3349 | 2 game.s 655 | Comment | 00 | | 0 | 00/11A2 | * initialisation_souris - 3350 | 2 game.s 656 | Empty | 00 | | 0 | 00/11A2 | - 3351 | 2 game.s 657 | Empty | 00 | | 0 | 00/11A2 | initialisation_souris - 3352 | 2 game.s 658 | Code | 00 | | 1 | 00/11A2 : 60 | rts - 3353 | 2 game.s 659 | Empty | 00 | | 0 | 00/11A3 | - 3354 | 2 game.s 660 | Comment | 00 | | 0 | 00/11A3 | *----------------------- - 3355 | 2 game.s 661 | Comment | 00 | | 0 | 00/11A3 | * INITALISATION_RELATIVE - OK - 3356 | 2 game.s 662 | Comment | 00 | | 0 | 00/11A3 | *----------------------- - 3357 | 2 game.s 663 | Comment | 00 | | 0 | 00/11A3 | * initialisation_relative - 3358 | 2 game.s 664 | Empty | 00 | | 0 | 00/11A3 | - 3359 | 2 game.s 665 | Empty | 00 | | 0 | 00/11A3 | initialisation_relative - 3360 | 2 game.s 666 | Code | 00 | 2 | 3 | 00/11A3 : 20 AF 11 | jsr initialisation_textes - 3361 | 2 game.s 667 | Code | 00 | 2 | 3 | 00/11A6 : 20 CC 11 | jsr initialisation_tableaux - 3362 | 2 game.s 668 | Code | 00 | 2 | 3 | 00/11A9 : 20 33 13 | jsr initialisation_cache - 3363 | 2 game.s 669 | Code | 00 | 2 | 3 | 00/11AC : 4C 26 15 | jmp debut_aventure - 3364 | 2 game.s 670 | Empty | 00 | | 0 | 00/11AF | - 3365 | 2 game.s 671 | Comment | 00 | | 0 | 00/11AF | *----------------------- - 3366 | 2 game.s 672 | Comment | 00 | | 0 | 00/11AF | * INITIALISATION_TEXTES - OK - 3367 | 2 game.s 673 | Comment | 00 | | 0 | 00/11AF | *----------------------- - 3368 | 2 game.s 674 | Empty | 00 | | 0 | 00/11AF | - 3369 | 2 game.s 675 | Empty | 00 | | 0 | 00/11AF | initialisation_textes - 3370 | 2 game.s 676 | Code | 10 | | 2 | 00/11AF : E2 20 | sep #$20 ; put aventure value - 3371 | 2 game.s 677 | Code | 10 | 2 | 3 | 00/11B1 : AD 15 2A | lda aventure - 3372 | 2 game.s 678 | Code | 10 | | 2 | 00/11B4 : 09 30 | ora #'0' - 3373 | 2 game.s 679 | Code | 10 | 2 | 3 | 00/11B6 : 8D C5 0A | sta pINDEX+25 - 3374 | 2 game.s 680 | Code | 10 | 2 | 3 | 00/11B9 : 8D E3 0A | sta pTEXTES+25 - 3375 | 2 game.s 681 | Code | 00 | | 2 | 00/11BC : C2 20 | rep #$20 - 3376 | 2 game.s 682 | Empty | 00 | | 0 | 00/11BE | - 3377 | 2 game.s 683 | Code | 00 | 2 | 3 | 00/11BE : 20 62 0C | jsr load_textes - 3378 | 2 game.s 684 | Code | 00 | 2 | 3 | 00/11C1 : 20 DA 0C | jsr init_textes - 3379 | 2 game.s 685 | Empty | 00 | | 0 | 00/11C4 | - 3380 | 2 game.s 686 | Code | 00 | 2 | 3 | 00/11C4 : AD F5 29 | lda nbTEXTES - 3381 | 2 game.s 687 | Code | 00 | | 1 | 00/11C7 : 3A | dec - 3382 | 2 game.s 688 | Code | 00 | 2 | 3 | 00/11C8 : 8D 17 2A | sta nombre_scenes - 3383 | 2 game.s 689 | Code | 00 | | 1 | 00/11CB : 60 | rts - 3384 | 2 game.s 690 | Empty | 00 | | 0 | 00/11CC | - 3385 | 2 game.s 691 | Comment | 00 | | 0 | 00/11CC | *----------------------- - 3386 | 2 game.s 692 | Comment | 00 | | 0 | 00/11CC | * INITIALISATION_TABLEAUX - OK - 3387 | 2 game.s 693 | Comment | 00 | | 0 | 00/11CC | *----------------------- - 3388 | 2 game.s 694 | Empty | 00 | | 0 | 00/11CC | - 3389 | 2 game.s 695 | Equivalence | 00 | | 0 | 00/11CC | instrSPACE = $20 - 3390 | 2 game.s 696 | Equivalence | 00 | | 0 | 00/11CC | instrDIESE = $23 - 3391 | 2 game.s 697 | Equivalence | 00 | | 0 | 00/11CC | instrECOMM = $26 - 3392 | 2 game.s 698 | Equivalence | 00 | | 0 | 00/11CC | instrPERCE = $25 - 3393 | 2 game.s 699 | Empty | 00 | | 0 | 00/11CC | - 3394 | 2 game.s 700 | Comment | 00 | | 0 | 00/11CC | *--- - 3395 | 2 game.s 701 | Empty | 00 | | 0 | 00/11CC | - 3396 | 2 game.s 702 | Empty | 00 | | 0 | 00/11CC | initialisation_tableaux - 3397 | 2 game.s 703 | Code | 00 | 2 | 3 | 00/11CC : 20 DE 0B | jsr load_index ; exit if error - 3398 | 2 game.s 704 | Empty | 00 | | 0 | 00/11CF | - 3399 | 2 game.s 705 | Code | 00 | 2 | 3 | 00/11CF : AD A7 07 | lda ptrINDEX ; dbut du fichier IND - 3400 | 2 game.s 706 | Code | 00 | | 2 | 00/11D2 : 85 90 | sta {{$80}+$10} - 3401 | 2 game.s 707 | Code | 00 | 2 | 3 | 00/11D4 : AD A9 07 | lda ptrINDEX+2 - 3402 | 2 game.s 708 | Code | 00 | | 2 | 00/11D7 : 85 92 | sta {{$80}+$10}+2 - 3403 | 2 game.s 709 | Empty | 00 | | 0 | 00/11D9 | - 3404 | 2 game.s 710 | Code | 00 | | 2 | 00/11D9 : 80 0C | bra onsaute - 3405 | 2 game.s 711 | Empty | 00 | | 0 | 00/11DB | - 3406 | 2 game.s 712 | Comment | 00 | | 0 | 00/11DB | *--- Initialise les valeurs du jeu - 3407 | 2 game.s 713 | Empty | 00 | | 0 | 00/11DB | - 3408 | 2 game.s 714 | Code | 00 | 2 | 3 | 00/11DB : A2 E2 42 | ldx #SUITE_DATA ; on efface tout - 3409 | 2 game.s 715 | Code | 00 | | 3 | 00/11DE : 9E 00 00 | ozunid_12 stz |$0000,x - 3410 | 2 game.s 716 | Code | 00 | | 1 | 00/11E1 : E8 | inx - 3411 | 2 game.s 717 | Code | 00 | 2 | 3 | 00/11E2 : E0 82 B6 | cpx #FIN_DATA - 3412 | 2 game.s 718 | Code | 00 | | 2 | 00/11E5 : 90 F7 | bcc ozunid_12 - 3413 | 2 game.s 719 | Empty | 00 | | 0 | 00/11E7 | - 3414 | 2 game.s 720 | Comment | 00 | | 0 | 00/11E7 | *--- Initialise les valeurs RVB - 3415 | 2 game.s 721 | Empty | 00 | | 0 | 00/11E7 | - 3416 | 2 game.s 722 | Empty | 00 | | 0 | 00/11E7 | onsaute - 3417 | 2 game.s 723 | Empty | 00 | | 0 | 00/11E7 | - 3418 | 2 game.s 724 | Code | 00 | | 3 | 00/11E7 : A2 01 00 | ldx #1 ; RVB par dfaut - 3419 | 2 game.s 725 | Code | 10 | | 2 | 00/11EA : E2 20 | sep #$20 - 3420 | 2 game.s 726 | Code | 10 | | 2 | 00/11EC : A9 04 | ozunid_13 lda #4 - 3421 | 2 game.s 727 | Code | 10 | 2 | 3 | 00/11EE : 9D C1 B2 | sta rouge1-1,x - 3422 | 2 game.s 728 | Code | 10 | | 2 | 00/11F1 : A9 01 | lda #1 - 3423 | 2 game.s 729 | Code | 10 | 2 | 3 | 00/11F3 : 9D A1 B4 | sta rouge2-1,x - 3424 | 2 game.s 730 | Code | 10 | | 2 | 00/11F6 : A9 07 | lda #7 - 3425 | 2 game.s 731 | Code | 10 | 2 | 3 | 00/11F8 : 9D 61 B3 | sta vert1-1,x - 3426 | 2 game.s 732 | Code | 10 | 2 | 3 | 00/11FB : 9D 41 B5 | sta vert2-1,x - 3427 | 2 game.s 733 | Code | 10 | 2 | 3 | 00/11FE : 9E 01 B4 | stz bleu1-1,x - 3428 | 2 game.s 734 | Code | 10 | 2 | 3 | 00/1201 : 9E E1 B5 | stz bleu2-1,x - 3429 | 2 game.s 735 | Code | 10 | | 1 | 00/1204 : E8 | inx - 3430 | 2 game.s 736 | Code | 10 | | 3 | 00/1205 : E0 A0 00 | cpx #{160} - 3431 | 2 game.s 737 | Code | 10 | | 2 | 00/1208 : 90 E2 | bcc ozunid_13 - 3432 | 2 game.s 738 | Code | 10 | | 2 | 00/120A : F0 E0 | beq ozunid_13 - 3433 | 2 game.s 739 | Code | 00 | | 2 | 00/120C : C2 20 | rep #$20 - 3434 | 2 game.s 740 | Empty | 00 | | 0 | 00/120E | - 3435 | 2 game.s 741 | Comment | 00 | | 0 | 00/120E | *--- Decode chaque ligne - 3436 | 2 game.s 742 | Empty | 00 | | 0 | 00/120E | - 3437 | 2 game.s 743 | Code | 00 | | 2 | 00/120E : A7 90 | itab_loop lda [{{$80}+$10}] ; read a byte - 3438 | 2 game.s 744 | Code | 00 | | 3 | 00/1210 : 29 FF 00 | and #$ff - 3439 | 2 game.s 745 | Code | 00 | | 2 | 00/1213 : D0 01 | bne itab_1 - 3440 | 2 game.s 746 | Code | 00 | | 1 | 00/1215 : 60 | rts ; we reached 0, we exit - 3441 | 2 game.s 747 | Empty | 00 | | 0 | 00/1216 | - 3442 | 2 game.s 748 | Code | 00 | | 3 | 00/1216 : C9 26 00 | itab_1 cmp #{$26} - 3443 | 2 game.s 749 | Code | 00 | | 2 | 00/1219 : D0 05 | bne itab_2 - 3444 | 2 game.s 750 | Empty | 00 | | 0 | 00/121B | - 3445 | 2 game.s 751 | Code | 00 | 2 | 3 | 00/121B : 20 8D 12 | jsr doECOMM ; handle & - "image charger" - 3446 | 2 game.s 752 | Code | 00 | | 2 | 00/121E : 80 12 | bra itab_4 - 3447 | 2 game.s 753 | Empty | 00 | | 0 | 00/1220 | - 3448 | 2 game.s 754 | Code | 00 | | 3 | 00/1220 : C9 25 00 | itab_2 cmp #{$25} - 3449 | 2 game.s 755 | Code | 00 | | 2 | 00/1223 : D0 05 | bne itab_3 - 3450 | 2 game.s 756 | Empty | 00 | | 0 | 00/1225 | - 3451 | 2 game.s 757 | Code | 00 | 2 | 3 | 00/1225 : 20 37 12 | jsr doPERCE ; handle % - "couleur de fond du texte" - 3452 | 2 game.s 758 | Code | 00 | | 2 | 00/1228 : 80 08 | bra itab_4 - 3453 | 2 game.s 759 | Empty | 00 | | 0 | 00/122A | - 3454 | 2 game.s 760 | Code | 00 | | 3 | 00/122A : C9 23 00 | itab_3 cmp #{$23} - 3455 | 2 game.s 761 | Code | 00 | | 2 | 00/122D : D0 03 | bne itab_4 - 3456 | 2 game.s 762 | Empty | 00 | | 0 | 00/122F | - 3457 | 2 game.s 763 | Code | 00 | 2 | 3 | 00/122F : 20 A1 12 | jsr doDIESE ; handle # - "mot clicable" - 3458 | 2 game.s 764 | Empty | 00 | | 0 | 00/1232 | - 3459 | 2 game.s 765 | Comment | 00 | | 0 | 00/1232 | *--- Next index - 3460 | 2 game.s 766 | Empty | 00 | | 0 | 00/1232 | - 3461 | 2 game.s 767 | Code | 00 | 2 | 3 | 00/1232 : 20 56 0C | itab_4 jsr next_index ; move to the first char of the next line - 3462 | 2 game.s 768 | Code | 00 | | 2 | 00/1235 : 80 D7 | bra itab_loop ; loop - 3463 | 2 game.s 769 | Empty | 00 | | 0 | 00/1237 | - 3464 | 2 game.s 770 | Comment | 00 | | 0 | 00/1237 | *--- Handle % - les valeurs RVB - 3465 | 2 game.s 771 | Empty | 00 | | 0 | 00/1237 | - 3466 | 2 game.s 772 | Code | 00 | 2 | 3 | 00/1237 : 20 56 0C | doPERCE jsr next_index - 3467 | 2 game.s 773 | Code | 00 | | 1 | 00/123A : 3A | dec - 3468 | 2 game.s 774 | Code | 00 | | 1 | 00/123B : AA | tax ; la scene - 3469 | 2 game.s 775 | Empty | 00 | | 0 | 00/123C | - 3470 | 2 game.s 776 | Code | 00 | 2 | 3 | 00/123C : 20 56 0C | jsr next_index - 3471 | 2 game.s 777 | Code | 10 | | 2 | 00/123F : E2 20 | sep #$20 - 3472 | 2 game.s 778 | Code | 10 | | 1 | 00/1241 : 38 | sec - 3473 | 2 game.s 779 | Code | 10 | | 2 | 00/1242 : E9 30 | sbc #'0' - 3474 | 2 game.s 780 | Code | 10 | 2 | 3 | 00/1244 : 9D C2 B2 | sta rouge1,x - 3475 | 2 game.s 781 | Code | 00 | | 2 | 00/1247 : C2 20 | rep #$20 - 3476 | 2 game.s 782 | Empty | 00 | | 0 | 00/1249 | - 3477 | 2 game.s 783 | Code | 00 | 2 | 3 | 00/1249 : 20 56 0C | jsr next_index - 3478 | 2 game.s 784 | Code | 10 | | 2 | 00/124C : E2 20 | sep #$20 - 3479 | 2 game.s 785 | Code | 10 | | 1 | 00/124E : 38 | sec - 3480 | 2 game.s 786 | Code | 10 | | 2 | 00/124F : E9 30 | sbc #'0' - 3481 | 2 game.s 787 | Code | 10 | 2 | 3 | 00/1251 : 9D 62 B3 | sta vert1,x - 3482 | 2 game.s 788 | Code | 00 | | 2 | 00/1254 : C2 20 | rep #$20 - 3483 | 2 game.s 789 | Empty | 00 | | 0 | 00/1256 | - 3484 | 2 game.s 790 | Code | 00 | 2 | 3 | 00/1256 : 20 56 0C | jsr next_index - 3485 | 2 game.s 791 | Code | 10 | | 2 | 00/1259 : E2 20 | sep #$20 - 3486 | 2 game.s 792 | Code | 10 | | 1 | 00/125B : 38 | sec - 3487 | 2 game.s 793 | Code | 10 | | 2 | 00/125C : E9 30 | sbc #'0' - 3488 | 2 game.s 794 | Code | 10 | 2 | 3 | 00/125E : 9D 02 B4 | sta bleu1,x - 3489 | 2 game.s 795 | Code | 00 | | 2 | 00/1261 : C2 20 | rep #$20 - 3490 | 2 game.s 796 | Empty | 00 | | 0 | 00/1263 | - 3491 | 2 game.s 797 | Code | 00 | 2 | 3 | 00/1263 : 20 56 0C | jsr next_index - 3492 | 2 game.s 798 | Code | 10 | | 2 | 00/1266 : E2 20 | sep #$20 - 3493 | 2 game.s 799 | Code | 10 | | 1 | 00/1268 : 38 | sec - 3494 | 2 game.s 800 | Code | 10 | | 2 | 00/1269 : E9 30 | sbc #'0' - 3495 | 2 game.s 801 | Code | 10 | 2 | 3 | 00/126B : 9D A2 B4 | sta rouge2,x - 3496 | 2 game.s 802 | Code | 00 | | 2 | 00/126E : C2 20 | rep #$20 - 3497 | 2 game.s 803 | Empty | 00 | | 0 | 00/1270 | - 3498 | 2 game.s 804 | Code | 00 | 2 | 3 | 00/1270 : 20 56 0C | jsr next_index - 3499 | 2 game.s 805 | Code | 10 | | 2 | 00/1273 : E2 20 | sep #$20 - 3500 | 2 game.s 806 | Code | 10 | | 1 | 00/1275 : 38 | sec - 3501 | 2 game.s 807 | Code | 10 | | 2 | 00/1276 : E9 30 | sbc #'0' - 3502 | 2 game.s 808 | Code | 10 | 2 | 3 | 00/1278 : 9D 42 B5 | sta vert2,x - 3503 | 2 game.s 809 | Code | 00 | | 2 | 00/127B : C2 20 | rep #$20 - 3504 | 2 game.s 810 | Empty | 00 | | 0 | 00/127D | - 3505 | 2 game.s 811 | Code | 00 | 2 | 3 | 00/127D : 20 56 0C | jsr next_index - 3506 | 2 game.s 812 | Code | 10 | | 2 | 00/1280 : E2 20 | sep #$20 - 3507 | 2 game.s 813 | Code | 10 | | 1 | 00/1282 : 38 | sec - 3508 | 2 game.s 814 | Code | 10 | | 2 | 00/1283 : E9 30 | sbc #'0' - 3509 | 2 game.s 815 | Code | 10 | 2 | 3 | 00/1285 : 9D E2 B5 | sta bleu2,x - 3510 | 2 game.s 816 | Code | 00 | | 2 | 00/1288 : C2 20 | rep #$20 - 3511 | 2 game.s 817 | Empty | 00 | | 0 | 00/128A | - 3512 | 2 game.s 818 | Code | 00 | 2 | 3 | 00/128A : 4C 56 0C | jmp next_index ; skip the final 0 - 3513 | 2 game.s 819 | Empty | 00 | | 0 | 00/128D | - 3514 | 2 game.s 820 | Comment | 00 | | 0 | 00/128D | *--- Handle & - une image charger - 3515 | 2 game.s 821 | Empty | 00 | | 0 | 00/128D | - 3516 | 2 game.s 822 | Code | 00 | 2 | 3 | 00/128D : 20 56 0C | doECOMM jsr next_index - 3517 | 2 game.s 823 | Code | 00 | | 1 | 00/1290 : 3A | dec - 3518 | 2 game.s 824 | Code | 00 | | 1 | 00/1291 : 0A | asl ; tableau de words - 3519 | 2 game.s 825 | Code | 00 | | 1 | 00/1292 : AA | tax ; index du nom de l'image - 3520 | 2 game.s 826 | Empty | 00 | | 0 | 00/1293 | - 3521 | 2 game.s 827 | Code | 00 | 2 | 3 | 00/1293 : 20 56 0C | jsr next_index ; pointe sur le nom du fichier - 3522 | 2 game.s 828 | Code | 00 | | 2 | 00/1296 : A5 90 | lda {{$80}+$10} ; sauve son adresse dans le tableau - 3523 | 2 game.s 829 | Code | 00 | 2 | 3 | 00/1298 : 9D 82 B1 | sta image_a_charger,x - 3524 | 2 game.s 830 | Empty | 00 | | 0 | 00/129B | - 3525 | 2 game.s 831 | Code | 00 | 2 | 3 | 00/129B : 20 56 0C | ozunid_14 jsr next_index ; move to the end of the string (final zero) - 3526 | 2 game.s 832 | Code | 00 | | 2 | 00/129E : D0 FB | bne ozunid_14 - 3527 | 2 game.s 833 | Code | 00 | | 1 | 00/12A0 : 60 | rts - 3528 | 2 game.s 834 | Empty | 00 | | 0 | 00/12A1 | - 3529 | 2 game.s 835 | Comment | 00 | | 0 | 00/12A1 | *--- Handle # - les mots cliquables - 3530 | 2 game.s 836 | Empty | 00 | | 0 | 00/12A1 | - 3531 | 2 game.s 837 | Code | 00 | 2 | 3 | 00/12A1 : 20 56 0C | doDIESE jsr next_index - 3532 | 2 game.s 838 | Code | 00 | | 1 | 00/12A4 : 3A | dec - 3533 | 2 game.s 839 | Code | 00 | | 1 | 00/12A5 : AA | tax ; la scene - 3534 | 2 game.s 840 | Empty | 00 | | 0 | 00/12A6 | - 3535 | 2 game.s 841 | Code | 10 | | 2 | 00/12A6 : E2 20 | sep #$20 ; un mot en plus - 3536 | 2 game.s 842 | Code | 10 | 2 | 3 | 00/12A8 : FE 02 91 | inc pointeur_mots,x - 3537 | 2 game.s 843 | Code | 10 | 2 | 3 | 00/12AB : BD 02 91 | lda pointeur_mots,x - 3538 | 2 game.s 844 | Code | 10 | | 1 | 00/12AE : 3A | dec - 3539 | 2 game.s 845 | Code | 10 | 2 | 3 | 00/12AF : 8D FF 29 | sta localPOINT - 3540 | 2 game.s 846 | Code | 00 | | 2 | 00/12B2 : C2 20 | rep #$20 - 3541 | 2 game.s 847 | Empty | 00 | | 0 | 00/12B4 | - 3542 | 2 game.s 848 | Code | 00 | | 1 | 00/12B4 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 3543 | 2 game.s 849 | Code | 00 | | 1 | 00/12B5 : 48 | pha - 3544 | 2 game.s 850 | Code | 00 | | 1 | 00/12B6 : DA | phx ; index de scne - 3545 | 2 game.s 851 | Macro | 00 | | 0 | 00/12B7 | PushWord #{25} ; taille d'une dimension - 3547 | 2 game.s 851 | Code | 00 | | 3 | 00/12B7 : F4 19 00 | PEA #{25} - 3550 | 2 game.s 852 | Macro | 00 | | 0 | 00/12BA | _Multiply - 3552 | 2 game.s 852 | Code | 00 | | 3 | 00/12BA : A2 0B 09 | LDX #$90B ; load tool call # - 3553 | 2 game.s 852 | Code | 00 | | 4 | 00/12BD : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3554 | 2 game.s 853 | Code | 00 | | 1 | 00/12C1 : 68 | pla - 3555 | 2 game.s 854 | Code | 00 | 2 | 3 | 00/12C2 : 8D FD 29 | sta localOFFSET ; 0=>0, 1=>25, 2=>50 - 3556 | 2 game.s 855 | Code | 00 | | 1 | 00/12C5 : 68 | pla - 3557 | 2 game.s 856 | Empty | 00 | | 0 | 00/12C6 | - 3558 | 2 game.s 857 | Comment | 00 | | 0 | 00/12C6 | *-- fonction_mot$(scene|,pointeur_mots|(scene|))=MID$(ligne$,2,espace%-2) - 3559 | 2 game.s 858 | Empty | 00 | | 0 | 00/12C6 | - 3560 | 2 game.s 859 | Code | 00 | 2 | 3 | 00/12C6 : 20 56 0C | jsr next_index - 3561 | 2 game.s 860 | Empty | 00 | | 0 | 00/12C9 | - 3562 | 2 game.s 861 | Code | 00 | 2 | 3 | 00/12C9 : AD FD 29 | lda localOFFSET ; 0/25/50 => 0/50/100 - 3563 | 2 game.s 862 | Code | 00 | | 1 | 00/12CC : 0A | asl - 3564 | 2 game.s 863 | Code | 00 | | 1 | 00/12CD : 48 | pha - 3565 | 2 game.s 864 | Code | 00 | 2 | 3 | 00/12CE : AD FF 29 | lda localPOINT ; 0/1/2 => 0/2/4 - 3566 | 2 game.s 865 | Code | 00 | | 1 | 00/12D1 : 0A | asl - 3567 | 2 game.s 866 | Code | 00 | | 1 | 00/12D2 : 18 | clc - 3568 | 2 game.s 867 | Code | 00 | | 2 | 00/12D3 : 63 01 | adc 1,s ; += - 3569 | 2 game.s 868 | Code | 00 | | 1 | 00/12D5 : AA | tax - 3570 | 2 game.s 869 | Code | 00 | | 1 | 00/12D6 : 68 | pla - 3571 | 2 game.s 870 | Empty | 00 | | 0 | 00/12D7 | - 3572 | 2 game.s 871 | Code | 00 | | 2 | 00/12D7 : A5 90 | lda {{$80}+$10} ; sauve l'offset du mot - 3573 | 2 game.s 872 | Code | 00 | 2 | 3 | 00/12D9 : 9D E2 42 | sta fonction_mots,x - 3574 | 2 game.s 873 | Empty | 00 | | 0 | 00/12DC | - 3575 | 2 game.s 874 | Code | 00 | 2 | 3 | 00/12DC : 20 56 0C | jsr next_index - 3576 | 2 game.s 875 | Empty | 00 | | 0 | 00/12DF | - 3577 | 2 game.s 876 | Comment | 00 | | 0 | 00/12DF | *--- Maintenant, on parcout la chane jusqu' l'espace - 3578 | 2 game.s 877 | Empty | 00 | | 0 | 00/12DF | - 3579 | 2 game.s 878 | Code | 00 | 2 | 3 | 00/12DF : 20 56 0C | ozunid_15 jsr next_index - 3580 | 2 game.s 879 | Code | 00 | | 3 | 00/12E2 : C9 20 00 | cmp #{$20} - 3581 | 2 game.s 880 | Code | 00 | | 2 | 00/12E5 : D0 F8 | bne ozunid_15 - 3582 | 2 game.s 881 | Empty | 00 | | 0 | 00/12E7 | - 3583 | 2 game.s 882 | Comment | 00 | | 0 | 00/12E7 | *--- condition&(scene|,pointeur_mots|(scene|)) = - 3584 | 2 game.s 883 | Comment | 00 | | 0 | 00/12E7 | *--- ASC(MID$(ligne$,espace%+2,1))*VAL(MID$(ligne$,espace%+1,1)+"1") - 3585 | 2 game.s 884 | Comment | 00 | | 0 | 00/12E7 | *--- Ici, on ne fait pas le calcul de la version Atari - 3586 | 2 game.s 885 | Empty | 00 | | 0 | 00/12E7 | - 3587 | 2 game.s 886 | Code | 00 | 2 | 3 | 00/12E7 : 20 56 0C | jsr next_index - 3588 | 2 game.s 887 | Empty | 00 | | 0 | 00/12EA | - 3589 | 2 game.s 888 | Code | 00 | 2 | 3 | 00/12EA : AD FD 29 | lda localOFFSET ; 0/25/50 => 0/50/100 - 3590 | 2 game.s 889 | Code | 00 | | 1 | 00/12ED : 0A | asl - 3591 | 2 game.s 890 | Code | 00 | | 1 | 00/12EE : 48 | pha - 3592 | 2 game.s 891 | Code | 00 | 2 | 3 | 00/12EF : AD FF 29 | lda localPOINT ; 0/1/2 => 0/2/4 - 3593 | 2 game.s 892 | Code | 00 | | 1 | 00/12F2 : 0A | asl - 3594 | 2 game.s 893 | Code | 00 | | 1 | 00/12F3 : 18 | clc - 3595 | 2 game.s 894 | Code | 00 | | 2 | 00/12F4 : 63 01 | adc 1,s ; += - 3596 | 2 game.s 895 | Code | 00 | | 1 | 00/12F6 : AA | tax - 3597 | 2 game.s 896 | Code | 00 | | 1 | 00/12F7 : 68 | pla - 3598 | 2 game.s 897 | Empty | 00 | | 0 | 00/12F8 | - 3599 | 2 game.s 898 | Code | 00 | | 2 | 00/12F8 : A7 90 | lda [{{$80}+$10}] ; prend le mot sur 16-bit - 3600 | 2 game.s 899 | Code | 00 | 2 | 3 | 00/12FA : 9D C2 71 | sta condition,x - 3601 | 2 game.s 900 | Empty | 00 | | 0 | 00/12FD | - 3602 | 2 game.s 901 | Code | 00 | 2 | 3 | 00/12FD : 20 56 0C | jsr next_index - 3603 | 2 game.s 902 | Empty | 00 | | 0 | 00/1300 | - 3604 | 2 game.s 903 | Comment | 00 | | 0 | 00/1300 | *--- aiguillage|(scene|,pointeur_mots|(scene|))=ASC(MID$(ligne$,espace%+3)) - 3605 | 2 game.s 904 | Empty | 00 | | 0 | 00/1300 | - 3606 | 2 game.s 905 | Code | 00 | 2 | 3 | 00/1300 : 20 56 0C | jsr next_index - 3607 | 2 game.s 906 | Empty | 00 | | 0 | 00/1303 | - 3608 | 2 game.s 907 | Code | 00 | 2 | 3 | 00/1303 : AD FD 29 | lda localOFFSET ; 0/25/50 => 0/50/100 - 3609 | 2 game.s 908 | Code | 00 | | 1 | 00/1306 : 18 | clc - 3610 | 2 game.s 909 | Code | 00 | 2 | 3 | 00/1307 : 6D FF 29 | adc localPOINT ; += - 3611 | 2 game.s 910 | Code | 00 | | 1 | 00/130A : AA | tax - 3612 | 2 game.s 911 | Empty | 00 | | 0 | 00/130B | - 3613 | 2 game.s 912 | Code | 10 | | 2 | 00/130B : E2 20 | sep #$20 - 3614 | 2 game.s 913 | Code | 10 | | 2 | 00/130D : A7 90 | lda [{{$80}+$10}] ; prend le caractre 8-bit - 3615 | 2 game.s 914 | Code | 10 | 2 | 3 | 00/130F : 9D 22 62 | sta aiguillage,x - 3616 | 2 game.s 915 | Code | 00 | | 2 | 00/1312 : C2 20 | rep #$20 - 3617 | 2 game.s 916 | Empty | 00 | | 0 | 00/1314 | - 3618 | 2 game.s 917 | Comment | 00 | | 0 | 00/1314 | *--- Recopie la phrase si elle existe - 3619 | 2 game.s 918 | Empty | 00 | | 0 | 00/1314 | - 3620 | 2 game.s 919 | Code | 00 | 2 | 3 | 00/1314 : 20 56 0C | jsr next_index - 3621 | 2 game.s 920 | Code | 00 | | 2 | 00/1317 : D0 01 | bne doDIESE1 ; on a une chane - 3622 | 2 game.s 921 | Code | 00 | | 1 | 00/1319 : 60 | rts - 3623 | 2 game.s 922 | Empty | 00 | | 0 | 00/131A | - 3624 | 2 game.s 923 | Code | 00 | 2 | 3 | 00/131A : AD FD 29 | doDIESE1 lda localOFFSET ; 0/25/50 => 0/50/100 - 3625 | 2 game.s 924 | Code | 00 | | 1 | 00/131D : 0A | asl - 3626 | 2 game.s 925 | Code | 00 | | 1 | 00/131E : 48 | pha - 3627 | 2 game.s 926 | Code | 00 | 2 | 3 | 00/131F : AD FF 29 | lda localPOINT ; 0/1/2 => 0/2/4 - 3628 | 2 game.s 927 | Code | 00 | | 1 | 00/1322 : 0A | asl - 3629 | 2 game.s 928 | Code | 00 | | 1 | 00/1323 : 18 | clc - 3630 | 2 game.s 929 | Code | 00 | | 2 | 00/1324 : 63 01 | adc 1,s ; += - 3631 | 2 game.s 930 | Code | 00 | | 1 | 00/1326 : AA | tax - 3632 | 2 game.s 931 | Code | 00 | | 1 | 00/1327 : 68 | pla - 3633 | 2 game.s 932 | Empty | 00 | | 0 | 00/1328 | - 3634 | 2 game.s 933 | Code | 00 | | 2 | 00/1328 : A5 90 | lda {{$80}+$10} ; prend le mot sur 16-bit - 3635 | 2 game.s 934 | Code | 00 | 2 | 3 | 00/132A : 9D 42 92 | sta phrase,x - 3636 | 2 game.s 935 | Empty | 00 | | 0 | 00/132D | - 3637 | 2 game.s 936 | Comment | 00 | | 0 | 00/132D | *--- Maintenant, on parcout la chane jusqu' la fin (00) - 3638 | 2 game.s 937 | Empty | 00 | | 0 | 00/132D | - 3639 | 2 game.s 938 | Code | 00 | 2 | 3 | 00/132D : 20 56 0C | ozunid_16 jsr next_index - 3640 | 2 game.s 939 | Code | 00 | | 2 | 00/1330 : D0 FB | bne ozunid_16 - 3641 | 2 game.s 940 | Code | 00 | | 1 | 00/1332 : 60 | rts - 3642 | 2 game.s 941 | Empty | 00 | | 0 | 00/1333 | - 3643 | 2 game.s 942 | Comment | 00 | | 0 | 00/1333 | *----------------------- - 3644 | 2 game.s 943 | Comment | 00 | | 0 | 00/1333 | * INITIALISATION_CACHE - OK - 3645 | 2 game.s 944 | Comment | 00 | | 0 | 00/1333 | *----------------------- - 3646 | 2 game.s 945 | Comment | 00 | | 0 | 00/1333 | * initialisation_cache - 3647 | 2 game.s 946 | Empty | 00 | | 0 | 00/1333 | - 3648 | 2 game.s 947 | Empty | 00 | | 0 | 00/1333 | initialisation_cache - 3649 | 2 game.s 948 | Code | 00 | | 1 | 00/1333 : 60 | rts - 3650 | 2 game.s 949 | Empty | 00 | | 0 | 00/1334 | - 3651 | 2 game.s 950 | Comment | 00 | | 0 | 00/1334 | *----------------------- - 3652 | 2 game.s 951 | Comment | 00 | | 0 | 00/1334 | * PREPARE_TEXTE - 3653 | 2 game.s 952 | Comment | 00 | | 0 | 00/1334 | *----------------------- - 3654 | 2 game.s 953 | Comment | 00 | | 0 | 00/1334 | * prepare_texte - 3655 | 2 game.s 954 | Empty | 00 | | 0 | 00/1334 | - 3656 | 2 game.s 955 | Equivalence | 00 | | 0 | 00/1334 | texteSPACE = $5f - 3657 | 2 game.s 956 | Equivalence | 00 | | 0 | 00/1334 | texteRC = $9c - 3658 | 2 game.s 957 | Empty | 00 | | 0 | 00/1334 | - 3659 | 2 game.s 958 | Empty | 00 | | 0 | 00/1334 | prepare_texte - 3660 | 2 game.s 959 | Code | 00 | 2 | 3 | 00/1334 : 9C F9 29 | stz i ; on commence 0 - 3661 | 2 game.s 960 | Code | 00 | 2 | 3 | 00/1337 : 9C FB 29 | stz nb_lignes - 3662 | 2 game.s 961 | Empty | 00 | | 0 | 00/133A | - 3663 | 2 game.s 962 | Code | 00 | 2 | 3 | 00/133A : A9 04 3D | lda #texte_final - 3664 | 2 game.s 963 | Code | 00 | | 2 | 00/133D : 85 84 | sta {{$80}+4} - 3665 | 2 game.s 964 | Empty | 00 | | 0 | 00/133F | - 3666 | 2 game.s 965 | Code | 10 | | 2 | 00/133F : E2 20 | sep #$20 ; A en 8-bits - 3667 | 2 game.s 966 | Empty | 10 | | 0 | 00/1341 | - 3668 | 2 game.s 967 | Comment | 10 | | 0 | 00/1341 | * 1- clear le texte final - 3669 | 2 game.s 968 | Empty | 10 | | 0 | 00/1341 | - 3670 | 2 game.s 969 | Code | 10 | | 3 | 00/1341 : A2 00 00 | ldx #0 ; on initialise les buffers - 3671 | 2 game.s 970 | Code | 10 | | 2 | 00/1344 : A9 5F | ozunid_17 lda #{$5f} - 3672 | 2 game.s 971 | Code | 10 | 2 | 3 | 00/1346 : 9D 04 3D | sta texte_final,x - 3673 | 2 game.s 972 | Code | 10 | | 2 | 00/1349 : A9 00 | lda #{0} - 3674 | 2 game.s 973 | Code | 10 | 2 | 3 | 00/134B : 9D 4C 31 | sta texte_liens,x - 3675 | 2 game.s 974 | Code | 10 | 2 | 3 | 00/134E : 9E 28 37 | stz texte_index,x - 3676 | 2 game.s 975 | Code | 10 | | 1 | 00/1351 : E8 | inx - 3677 | 2 game.s 976 | Code | 10 | | 3 | 00/1352 : E0 DC 05 | cpx #{75}*{20} - 3678 | 2 game.s 977 | Code | 10 | | 2 | 00/1355 : 90 ED | bcc ozunid_17 - 3679 | 2 game.s 978 | Empty | 10 | | 0 | 00/1357 | - 3680 | 2 game.s 979 | Comment | 10 | | 0 | 00/1357 | * 2- recopie le texte entier - 3681 | 2 game.s 980 | Empty | 10 | | 0 | 00/1357 | - 3682 | 2 game.s 981 | Code | 10 | | 3 | 00/1357 : A0 00 00 | ldy #0 - 3683 | 2 game.s 982 | Code | 10 | | 2 | 00/135A : B7 94 | ozunid_18 lda [{{{$80}+$10}+4}],y - 3684 | 2 game.s 983 | Code | 10 | 2 | 3 | 00/135C : 99 70 2B | sta texte,y - 3685 | 2 game.s 984 | Code | 10 | | 1 | 00/135F : C8 | iny - 3686 | 2 game.s 985 | Code | 10 | | 2 | 00/1360 : C9 00 | cmp #0 - 3687 | 2 game.s 986 | Code | 10 | | 2 | 00/1362 : D0 F6 | bne ozunid_18 - 3688 | 2 game.s 987 | Empty | 10 | | 0 | 00/1364 | - 3689 | 2 game.s 988 | Code | 10 | 2 | 3 | 00/1364 : 8C 03 2A | sty longueur_texte - 3690 | 2 game.s 989 | Empty | 10 | | 0 | 00/1367 | - 3691 | 2 game.s 990 | Comment | 10 | | 0 | 00/1367 | * ligne_max$=MID$(texte$,i%,max_colonnes|) - 3692 | 2 game.s 991 | Empty | 10 | | 0 | 00/1367 | - 3693 | 2 game.s 992 | Code | 10 | | 2 | 00/1367 : E2 20 | at_2 sep #$20 - 3694 | 2 game.s 993 | Empty | 10 | | 0 | 00/1369 | - 3695 | 2 game.s 994 | Code | 10 | 2 | 3 | 00/1369 : AE F9 29 | ldx i - 3696 | 2 game.s 995 | Code | 10 | | 3 | 00/136C : A0 00 00 | ldy #0 - 3697 | 2 game.s 996 | Code | 10 | 2 | 3 | 00/136F : BD 70 2B | ozunid_19 lda texte,x - 3698 | 2 game.s 997 | Code | 10 | 2 | 3 | 00/1372 : 99 25 2B | sta ligne_max,y - 3699 | 2 game.s 998 | Code | 10 | | 1 | 00/1375 : E8 | inx - 3700 | 2 game.s 999 | Code | 10 | | 1 | 00/1376 : C8 | iny - 3701 | 2 game.s 1000 | Code | 10 | | 3 | 00/1377 : C0 4B 00 | cpy #{75} - 3702 | 2 game.s 1001 | Code | 10 | | 2 | 00/137A : 90 F3 | bcc ozunid_19 - 3703 | 2 game.s 1002 | Empty | 10 | | 0 | 00/137C | - 3704 | 2 game.s 1003 | Comment | 10 | | 0 | 00/137C | * return$=LEFT$(ligne_max$,INSTR(ligne_max$,"")) = index d'un RC - 3705 | 2 game.s 1004 | Empty | 10 | | 0 | 00/137C | - 3706 | 2 game.s 1005 | Code | 10 | | 3 | 00/137C : A2 00 00 | ldx #0 - 3707 | 2 game.s 1006 | Code | 10 | 2 | 3 | 00/137F : BD 25 2B | ozunid_20 lda ligne_max,x - 3708 | 2 game.s 1007 | Code | 10 | | 2 | 00/1382 : C9 9C | cmp #{$9c} - 3709 | 2 game.s 1008 | Code | 10 | | 2 | 00/1384 : F0 08 | beq at_3 ; on a trouv un RC - 3710 | 2 game.s 1009 | Code | 10 | | 1 | 00/1386 : E8 | inx - 3711 | 2 game.s 1010 | Code | 10 | | 3 | 00/1387 : E0 4B 00 | cpx #{75} - 3712 | 2 game.s 1011 | Code | 10 | | 2 | 00/138A : 90 F3 | bcc ozunid_20 - 3713 | 2 game.s 1012 | Code | 10 | | 2 | 00/138C : B0 0B | bcs at_case0 ; pas de RC sur la ligne - 3714 | 2 game.s 1013 | Empty | 10 | | 0 | 00/138E | - 3715 | 2 game.s 1014 | Code | 10 | 2 | 3 | 00/138E : 8E 05 2A | at_3 stx return ; on a l'index du RC - 3716 | 2 game.s 1015 | Empty | 10 | | 0 | 00/1391 | - 3717 | 2 game.s 1016 | Code | 10 | | 3 | 00/1391 : E0 00 00 | cpx #0 - 3718 | 2 game.s 1017 | Code | 10 | | 2 | 00/1394 : F0 46 | beq at_case1 ; 1er car est un RC, on sort une ligne blanche - 3719 | 2 game.s 1018 | Code | 10 | | 3 | 00/1396 : 82 5A 00 | brl at_default ; on a un RC qq part - 3720 | 2 game.s 1019 | Empty | 10 | | 0 | 00/1399 | - 3721 | 2 game.s 1020 | Comment | 10 | | 0 | 00/1399 | * CASE 0 - aucun RC, on coupe le texte - 3722 | 2 game.s 1021 | Empty | 10 | | 0 | 00/1399 | - 3723 | 2 game.s 1022 | Comment | 10 | | 0 | 00/1399 | * ligne_max$=LEFT$(ligne_max$,RINSTR(ligne_max$," ")) - 3724 | 2 game.s 1023 | Empty | 10 | | 0 | 00/1399 | - 3725 | 2 game.s 1024 | Code | 10 | | 3 | 00/1399 : A2 4A 00 | at_case0 ldx #{75}-1 - 3726 | 2 game.s 1025 | Code | 10 | 2 | 3 | 00/139C : BD 25 2B | ozunid_21 lda ligne_max,x - 3727 | 2 game.s 1026 | Code | 10 | | 2 | 00/139F : C9 20 | cmp #{$20} ; un vrai espace - 3728 | 2 game.s 1027 | Code | 10 | | 2 | 00/13A1 : F0 06 | beq at_4 - 3729 | 2 game.s 1028 | Code | 10 | | 1 | 00/13A3 : CA | dex - 3730 | 2 game.s 1029 | Code | 10 | | 2 | 00/13A4 : D0 F6 | bne ozunid_21 - 3731 | 2 game.s 1030 | Code | 10 | | 3 | 00/13A6 : A2 01 00 | ldx #1 ; eventuel cas douteux - 3732 | 2 game.s 1031 | Empty | 10 | | 0 | 00/13A9 | - 3733 | 2 game.s 1032 | Code | 10 | 2 | 3 | 00/13A9 : 8E 01 2A | at_4 stx len_max - 3734 | 2 game.s 1033 | Empty | 10 | | 0 | 00/13AC | - 3735 | 2 game.s 1034 | Comment | 10 | | 0 | 00/13AC | * b$=b$+ligne_max$+SPACE$(max_colonnes|-LEN(ligne_max$)) - 3736 | 2 game.s 1035 | Empty | 10 | | 0 | 00/13AC | - 3737 | 2 game.s 1036 | Code | 10 | | 3 | 00/13AC : A2 00 00 | ldx #0 - 3738 | 2 game.s 1037 | Code | 10 | 2 | 3 | 00/13AF : BD 25 2B | ozunid_22 lda ligne_max,x - 3739 | 2 game.s 1038 | Code | 10 | 2 | 3 | 00/13B2 : 20 88 14 | jsr set_textefinal - 3740 | 2 game.s 1039 | Code | 10 | | 1 | 00/13B5 : E8 | inx - 3741 | 2 game.s 1040 | Code | 10 | 2 | 3 | 00/13B6 : EC 01 2A | cpx len_max - 3742 | 2 game.s 1041 | Code | 10 | | 2 | 00/13B9 : 90 F4 | bcc ozunid_22 - 3743 | 2 game.s 1042 | Empty | 10 | | 0 | 00/13BB | - 3744 | 2 game.s 1043 | Code | 10 | | 3 | 00/13BB : E0 4B 00 | cpx #{75} - 3745 | 2 game.s 1044 | Code | 10 | | 2 | 00/13BE : B0 0B | bcs noSPC - 3746 | 2 game.s 1045 | Empty | 10 | | 0 | 00/13C0 | - 3747 | 2 game.s 1046 | Code | 10 | | 2 | 00/13C0 : A9 20 | lda #{$20} - 3748 | 2 game.s 1047 | Code | 10 | 2 | 3 | 00/13C2 : 20 88 14 | ozunid_23 jsr set_textefinal - 3749 | 2 game.s 1048 | Code | 10 | | 1 | 00/13C5 : E8 | inx - 3750 | 2 game.s 1049 | Code | 10 | | 3 | 00/13C6 : E0 4B 00 | cpx #{75} - 3751 | 2 game.s 1050 | Code | 10 | | 2 | 00/13C9 : 90 F7 | bcc ozunid_23 - 3752 | 2 game.s 1051 | Empty | 10 | | 0 | 00/13CB | - 3753 | 2 game.s 1052 | Empty | 10 | | 0 | 00/13CB | noSPC - 3754 | 2 game.s 1053 | Empty | 10 | | 0 | 00/13CB | - 3755 | 2 game.s 1054 | Comment | 10 | | 0 | 00/13CB | * ADD i%,LEN(ligne_max$) - 3756 | 2 game.s 1055 | Empty | 10 | | 0 | 00/13CB | - 3757 | 2 game.s 1056 | Code | 00 | | 2 | 00/13CB : C2 20 | rep #$20 - 3758 | 2 game.s 1057 | Code | 00 | 2 | 3 | 00/13CD : AD F9 29 | lda i - 3759 | 2 game.s 1058 | Code | 00 | | 1 | 00/13D0 : 18 | clc - 3760 | 2 game.s 1059 | Code | 00 | 2 | 3 | 00/13D1 : 6D 01 2A | adc len_max - 3761 | 2 game.s 1060 | Code | 00 | | 1 | 00/13D4 : 1A | inc - 3762 | 2 game.s 1061 | Code | 00 | 2 | 3 | 00/13D5 : 8D F9 29 | sta i - 3763 | 2 game.s 1062 | Code | 10 | | 2 | 00/13D8 : E2 20 | sep #$20 - 3764 | 2 game.s 1063 | Code | 10 | | 2 | 00/13DA : 80 43 | bra at_8 - 3765 | 2 game.s 1064 | Empty | 10 | | 0 | 00/13DC | - 3766 | 2 game.s 1065 | Comment | 10 | | 0 | 00/13DC | * CASE 1 - ligne blanche - 3767 | 2 game.s 1066 | Empty | 10 | | 0 | 00/13DC | - 3768 | 2 game.s 1067 | Code | 10 | 2 | 3 | 00/13DC : AE F9 29 | at_case1 ldx i ; on utilise X pour tre en 16-bits - 3769 | 2 game.s 1068 | Code | 10 | | 1 | 00/13DF : E8 | inx - 3770 | 2 game.s 1069 | Code | 10 | 2 | 3 | 00/13E0 : 8E F9 29 | stx i - 3771 | 2 game.s 1070 | Empty | 10 | | 0 | 00/13E3 | - 3772 | 2 game.s 1071 | Code | 10 | | 3 | 00/13E3 : A2 00 00 | ldx #0 - 3773 | 2 game.s 1072 | Code | 10 | | 2 | 00/13E6 : A9 20 | lda #{$20} - 3774 | 2 game.s 1073 | Code | 10 | 2 | 3 | 00/13E8 : 20 88 14 | ozunid_24 jsr set_textefinal - 3775 | 2 game.s 1074 | Code | 10 | | 1 | 00/13EB : E8 | inx - 3776 | 2 game.s 1075 | Code | 10 | | 3 | 00/13EC : E0 4B 00 | cpx #{75} - 3777 | 2 game.s 1076 | Code | 10 | | 2 | 00/13EF : 90 F7 | bcc ozunid_24 - 3778 | 2 game.s 1077 | Code | 10 | | 2 | 00/13F1 : B0 2C | bcs at_8 - 3779 | 2 game.s 1078 | Empty | 10 | | 0 | 00/13F3 | - 3780 | 2 game.s 1079 | Comment | 10 | | 0 | 00/13F3 | * DEFAULT - 3781 | 2 game.s 1080 | Empty | 10 | | 0 | 00/13F3 | - 3782 | 2 game.s 1081 | Code | 10 | | 3 | 00/13F3 : A2 00 00 | at_default ldx #0 ; ligne_max$=LEFT$(return$,return%) - 3783 | 2 game.s 1082 | Code | 10 | 2 | 3 | 00/13F6 : BD 25 2B | ozunid_25 lda ligne_max,x - 3784 | 2 game.s 1083 | Code | 10 | 2 | 3 | 00/13F9 : 20 88 14 | jsr set_textefinal - 3785 | 2 game.s 1084 | Code | 10 | | 1 | 00/13FC : E8 | inx - 3786 | 2 game.s 1085 | Code | 10 | 2 | 3 | 00/13FD : EC 05 2A | cpx return - 3787 | 2 game.s 1086 | Code | 10 | | 2 | 00/1400 : 90 F4 | bcc ozunid_25 - 3788 | 2 game.s 1087 | Empty | 10 | | 0 | 00/1402 | - 3789 | 2 game.s 1088 | Comment | 10 | | 0 | 00/1402 | * b$=b$+ligne_max$+SPACE$(max_colonnes|-return%) - 3790 | 2 game.s 1089 | Empty | 10 | | 0 | 00/1402 | - 3791 | 2 game.s 1090 | Code | 10 | | 3 | 00/1402 : E0 4B 00 | cpx #{75} - 3792 | 2 game.s 1091 | Code | 10 | | 2 | 00/1405 : B0 0B | bcs noSPC2 - 3793 | 2 game.s 1092 | Empty | 10 | | 0 | 00/1407 | - 3794 | 2 game.s 1093 | Code | 10 | | 2 | 00/1407 : A9 20 | lda #{$20} - 3795 | 2 game.s 1094 | Code | 10 | 2 | 3 | 00/1409 : 20 88 14 | ozunid_26 jsr set_textefinal - 3796 | 2 game.s 1095 | Code | 10 | | 1 | 00/140C : E8 | inx - 3797 | 2 game.s 1096 | Code | 10 | | 3 | 00/140D : E0 4B 00 | cpx #{75} - 3798 | 2 game.s 1097 | Code | 10 | | 2 | 00/1410 : 90 F7 | bcc ozunid_26 - 3799 | 2 game.s 1098 | Empty | 10 | | 0 | 00/1412 | - 3800 | 2 game.s 1099 | Empty | 10 | | 0 | 00/1412 | noSPC2 - 3801 | 2 game.s 1100 | Empty | 10 | | 0 | 00/1412 | - 3802 | 2 game.s 1101 | Comment | 10 | | 0 | 00/1412 | * ADD i%,return%+1 - 3803 | 2 game.s 1102 | Empty | 10 | | 0 | 00/1412 | - 3804 | 2 game.s 1103 | Code | 00 | | 2 | 00/1412 : C2 20 | rep #$20 - 3805 | 2 game.s 1104 | Code | 00 | 2 | 3 | 00/1414 : AD F9 29 | lda i - 3806 | 2 game.s 1105 | Code | 00 | | 1 | 00/1417 : 18 | clc - 3807 | 2 game.s 1106 | Code | 00 | 2 | 3 | 00/1418 : 6D 05 2A | adc return - 3808 | 2 game.s 1107 | Code | 00 | | 1 | 00/141B : 1A | inc - 3809 | 2 game.s 1108 | Code | 00 | 2 | 3 | 00/141C : 8D F9 29 | sta i - 3810 | 2 game.s 1109 | Empty | 00 | | 0 | 00/141F | - 3811 | 2 game.s 1110 | Comment | 00 | | 0 | 00/141F | * UNTIL i%>=longueur_texte% - 3812 | 2 game.s 1111 | Empty | 00 | | 0 | 00/141F | - 3813 | 2 game.s 1112 | Code | 00 | | 2 | 00/141F : C2 20 | at_8 rep #$20 - 3814 | 2 game.s 1113 | Code | 00 | | 2 | 00/1421 : A5 84 | lda {{$80}+4} - 3815 | 2 game.s 1114 | Code | 00 | | 1 | 00/1423 : 3A | dec - 3816 | 2 game.s 1115 | Code | 00 | | 2 | 00/1424 : 85 84 | sta {{$80}+4} - 3817 | 2 game.s 1116 | Code | 10 | | 2 | 00/1426 : E2 20 | sep #$20 - 3818 | 2 game.s 1117 | Empty | 10 | | 0 | 00/1428 | - 3819 | 2 game.s 1118 | Code | 10 | 2 | 3 | 00/1428 : EE FB 29 | inc nb_lignes - 3820 | 2 game.s 1119 | Empty | 10 | | 0 | 00/142B | - 3821 | 2 game.s 1120 | Code | 10 | 2 | 3 | 00/142B : AE F9 29 | ldx i - 3822 | 2 game.s 1121 | Code | 10 | 2 | 3 | 00/142E : EC 03 2A | cpx longueur_texte - 3823 | 2 game.s 1122 | Code | 10 | | 2 | 00/1431 : B0 03 | bcs at_9 - 3824 | 2 game.s 1123 | Code | 10 | | 3 | 00/1433 : 82 31 FF | brl at_2 ; we loop - 3825 | 2 game.s 1124 | Empty | 10 | | 0 | 00/1436 | - 3826 | 2 game.s 1125 | Empty | 10 | | 0 | 00/1436 | at_9 - 3827 | 2 game.s 1126 | Empty | 10 | | 0 | 00/1436 | - 3828 | 2 game.s 1127 | Comment | 10 | | 0 | 00/1436 | *--- on centre le texte - 3829 | 2 game.s 1128 | Empty | 10 | | 0 | 00/1436 | - 3830 | 2 game.s 1129 | Code | 10 | | 2 | 00/1436 : A9 14 | lda #{20} ; on est au max, on ne fait rien - 3831 | 2 game.s 1130 | Code | 10 | | 1 | 00/1438 : 38 | sec - 3832 | 2 game.s 1131 | Code | 10 | 2 | 3 | 00/1439 : ED FB 29 | sbc nb_lignes - 3833 | 2 game.s 1132 | Code | 10 | | 2 | 00/143C : C9 02 | cmp #2 - 3834 | 2 game.s 1133 | Code | 10 | | 2 | 00/143E : B0 03 | bcs at_10 - 3835 | 2 game.s 1134 | Code | 00 | | 2 | 00/1440 : C2 20 | rep #$20 - 3836 | 2 game.s 1135 | Code | 00 | | 1 | 00/1442 : 60 | rts - 3837 | 2 game.s 1136 | Empty | 00 | | 0 | 00/1443 | - 3838 | 2 game.s 1137 | Directive | 10 | | 0 | 00/1443 | mx %10 - 3839 | 2 game.s 1138 | Empty | 10 | | 0 | 00/1443 | - 3840 | 2 game.s 1139 | Code | 10 | | 3 | 00/1443 : A2 00 00 | at_10 ldx #0 ; on remplit texte de blanc - 3841 | 2 game.s 1140 | Code | 10 | | 2 | 00/1446 : A9 20 | lda #{$20} - 3842 | 2 game.s 1141 | Code | 10 | 2 | 3 | 00/1448 : 9D 70 2B | ozunid_27 sta texte,x - 3843 | 2 game.s 1142 | Code | 10 | | 1 | 00/144B : E8 | inx - 3844 | 2 game.s 1143 | Code | 10 | | 3 | 00/144C : E0 DC 05 | cpx #{75}*{20} - 3845 | 2 game.s 1144 | Code | 10 | | 2 | 00/144F : 90 F7 | bcc ozunid_27 - 3846 | 2 game.s 1145 | Empty | 10 | | 0 | 00/1451 | - 3847 | 2 game.s 1146 | Code | 00 | | 2 | 00/1451 : C2 20 | rep #$20 ; calcul de la destination - 3848 | 2 game.s 1147 | Code | 00 | | 3 | 00/1453 : A9 14 00 | lda #{20} - 3849 | 2 game.s 1148 | Code | 00 | | 1 | 00/1456 : 38 | sec - 3850 | 2 game.s 1149 | Code | 00 | 2 | 3 | 00/1457 : ED FB 29 | sbc nb_lignes - 3851 | 2 game.s 1150 | Code | 00 | | 1 | 00/145A : 4A | lsr ; /2 pour les pairs/impairs - 3852 | 2 game.s 1151 | Code | 00 | | 1 | 00/145B : 0A | asl - 3853 | 2 game.s 1152 | Code | 00 | | 1 | 00/145C : AA | tax - 3854 | 2 game.s 1153 | Code | 00 | 2 | 3 | 00/145D : BD F1 1F | lda y_text2,x - 3855 | 2 game.s 1154 | Code | 00 | | 1 | 00/1460 : AA | tax - 3856 | 2 game.s 1155 | Code | 00 | | 3 | 00/1461 : A9 00 00 | lda #0 - 3857 | 2 game.s 1156 | Code | 10 | | 2 | 00/1464 : E2 20 | sep #$20 - 3858 | 2 game.s 1157 | Empty | 10 | | 0 | 00/1466 | - 3859 | 2 game.s 1158 | Code | 10 | | 3 | 00/1466 : A0 00 00 | ldy #0 ; on recopie en dcal - 3860 | 2 game.s 1159 | Code | 10 | 2 | 3 | 00/1469 : B9 04 3D | ozunid_28 lda texte_final,y - 3861 | 2 game.s 1160 | Code | 10 | 2 | 3 | 00/146C : 9D 70 2B | sta texte,x - 3862 | 2 game.s 1161 | Code | 10 | | 1 | 00/146F : C8 | iny - 3863 | 2 game.s 1162 | Code | 10 | | 1 | 00/1470 : E8 | inx - 3864 | 2 game.s 1163 | Code | 10 | | 3 | 00/1471 : E0 DC 05 | cpx #{75}*{20} - 3865 | 2 game.s 1164 | Code | 10 | | 2 | 00/1474 : 90 F3 | bcc ozunid_28 - 3866 | 2 game.s 1165 | Empty | 10 | | 0 | 00/1476 | - 3867 | 2 game.s 1166 | Code | 10 | | 3 | 00/1476 : A2 00 00 | ldx #0 ; on fait une dernire copie - 3868 | 2 game.s 1167 | Code | 10 | 2 | 3 | 00/1479 : BD 70 2B | ozunid_29 lda texte,x - 3869 | 2 game.s 1168 | Code | 10 | 2 | 3 | 00/147C : 9D 04 3D | sta texte_final,x - 3870 | 2 game.s 1169 | Code | 10 | | 1 | 00/147F : E8 | inx - 3871 | 2 game.s 1170 | Code | 10 | | 3 | 00/1480 : E0 DC 05 | cpx #{75}*{20} - 3872 | 2 game.s 1171 | Code | 10 | | 2 | 00/1483 : 90 F4 | bcc ozunid_29 - 3873 | 2 game.s 1172 | Empty | 10 | | 0 | 00/1485 | - 3874 | 2 game.s 1173 | Code | 00 | | 2 | 00/1485 : C2 20 | rep #$20 - 3875 | 2 game.s 1174 | Code | 00 | | 1 | 00/1487 : 60 | rts - 3876 | 2 game.s 1175 | Empty | 00 | | 0 | 00/1488 | - 3877 | 2 game.s 1176 | Comment | 00 | | 0 | 00/1488 | *--- output dans texte final - 3878 | 2 game.s 1177 | Empty | 00 | | 0 | 00/1488 | - 3879 | 2 game.s 1178 | Directive | 10 | | 0 | 00/1488 | mx %10 - 3880 | 2 game.s 1179 | Empty | 10 | | 0 | 00/1488 | - 3881 | 2 game.s 1180 | Empty | 10 | | 0 | 00/1488 | set_textefinal - 3882 | 2 game.s 1181 | Code | 10 | | 2 | 00/1488 : 92 84 | sta ({{$80}+4}) - 3883 | 2 game.s 1182 | Code | 10 | | 2 | 00/148A : E6 84 | inc {{$80}+4} - 3884 | 2 game.s 1183 | Code | 10 | | 2 | 00/148C : D0 02 | bne set_tf1 - 3885 | 2 game.s 1184 | Code | 10 | | 2 | 00/148E : E6 85 | inc {{$80}+4}+1 - 3886 | 2 game.s 1185 | Code | 10 | | 1 | 00/1490 : 60 | set_tf1 rts - 3887 | 2 game.s 1186 | Empty | 10 | | 0 | 00/1491 | - 3888 | 2 game.s 1187 | Directive | 00 | | 0 | 00/1491 | mx %00 ; on revient en 16-bits - 3889 | 2 game.s 1188 | Empty | 00 | | 0 | 00/1491 | - 3890 | 2 game.s 1189 | Comment | 00 | | 0 | 00/1491 | *----------------------- - 3891 | 2 game.s 1190 | Comment | 00 | | 0 | 00/1491 | * AFFICHE_TEXTE - 3892 | 2 game.s 1191 | Comment | 00 | | 0 | 00/1491 | *----------------------- - 3893 | 2 game.s 1192 | Comment | 00 | | 0 | 00/1491 | * affiche_texte - 3894 | 2 game.s 1193 | Empty | 00 | | 0 | 00/1491 | - 3895 | 2 game.s 1194 | Comment | 00 | | 0 | 00/1491 | * on imprime le texte (enfin) - 3896 | 2 game.s 1195 | Empty | 00 | | 0 | 00/1491 | - 3897 | 2 game.s 1196 | Equivalence | 00 | | 0 | 00/1491 | modeForeCopy = $0004 ; QDII Table 16-10 - 3898 | 2 game.s 1197 | Empty | 00 | | 0 | 00/1491 | - 3899 | 2 game.s 1198 | Empty | 00 | | 0 | 00/1491 | affiche_texte - 3900 | 2 game.s 1199 | Code | 00 | 2 | 3 | 00/1491 : 20 50 02 | jsr switch_640 ; switch to 640 - 3901 | 2 game.s 1200 | Code | 00 | | 2 | 00/1494 : 80 53 | bra skipME - 3902 | 2 game.s 1201 | Empty | 00 | | 0 | 00/1496 | - 3903 | 2 game.s 1202 | Comment | 00 | | 0 | 00/1496 | * on s'occupe des couleurs d'index 5 et A - 3904 | 2 game.s 1203 | Empty | 00 | | 0 | 00/1496 | - 3905 | 2 game.s 1204 | Code | 00 | 2 | 3 | 00/1496 : AD 9F 07 | lda ptrFOND - 3906 | 2 game.s 1205 | Code | 00 | | 2 | 00/1499 : 85 80 | sta {$80} - 3907 | 2 game.s 1206 | Code | 00 | 2 | 3 | 00/149B : AD A1 07 | lda ptrFOND+2 - 3908 | 2 game.s 1207 | Code | 00 | | 2 | 00/149E : 85 82 | sta {$80}+2 - 3909 | 2 game.s 1208 | Empty | 00 | | 0 | 00/14A0 | - 3910 | 2 game.s 1209 | Code | 00 | 2 | 3 | 00/14A0 : AE 19 2A | ldx scene_actuelle - 3911 | 2 game.s 1210 | Code | 10 | | 2 | 00/14A3 : E2 20 | sep #$20 - 3912 | 2 game.s 1211 | Code | 10 | 2 | 3 | 00/14A5 : BD C1 B2 | lda rouge1-1,x - 3913 | 2 game.s 1212 | Code | 10 | 2 | 3 | 00/14A8 : 8D 08 2A | sta rvb5+1 - 3914 | 2 game.s 1213 | Code | 10 | 2 | 3 | 00/14AB : BD 61 B3 | lda vert1-1,x - 3915 | 2 game.s 1214 | Code | 10 | | 1 | 00/14AE : 0A | asl - 3916 | 2 game.s 1215 | Code | 10 | | 1 | 00/14AF : 0A | asl - 3917 | 2 game.s 1216 | Code | 10 | | 1 | 00/14B0 : 0A | asl - 3918 | 2 game.s 1217 | Code | 10 | | 1 | 00/14B1 : 0A | asl - 3919 | 2 game.s 1218 | Code | 10 | 2 | 3 | 00/14B2 : 8D 07 2A | sta rvb5 - 3920 | 2 game.s 1219 | Code | 10 | 2 | 3 | 00/14B5 : BD 01 B4 | lda bleu1-1,x - 3921 | 2 game.s 1220 | Code | 10 | 2 | 3 | 00/14B8 : 0D 07 2A | ora rvb5 - 3922 | 2 game.s 1221 | Code | 10 | 2 | 3 | 00/14BB : 8D 07 2A | sta rvb5 - 3923 | 2 game.s 1222 | Empty | 10 | | 0 | 00/14BE | - 3924 | 2 game.s 1223 | Code | 10 | 2 | 3 | 00/14BE : BD A1 B4 | lda rouge2-1,x - 3925 | 2 game.s 1224 | Code | 10 | 2 | 3 | 00/14C1 : 8D 0A 2A | sta rvbA+1 - 3926 | 2 game.s 1225 | Code | 10 | 2 | 3 | 00/14C4 : BD 41 B5 | lda vert2-1,x - 3927 | 2 game.s 1226 | Code | 10 | | 1 | 00/14C7 : 0A | asl - 3928 | 2 game.s 1227 | Code | 10 | | 1 | 00/14C8 : 0A | asl - 3929 | 2 game.s 1228 | Code | 10 | | 1 | 00/14C9 : 0A | asl - 3930 | 2 game.s 1229 | Code | 10 | | 1 | 00/14CA : 0A | asl - 3931 | 2 game.s 1230 | Code | 10 | 2 | 3 | 00/14CB : 8D 09 2A | sta rvbA - 3932 | 2 game.s 1231 | Code | 10 | 2 | 3 | 00/14CE : BD E1 B5 | lda bleu2-1,x - 3933 | 2 game.s 1232 | Code | 10 | 2 | 3 | 00/14D1 : 0D 09 2A | ora rvbA - 3934 | 2 game.s 1233 | Code | 10 | 2 | 3 | 00/14D4 : 8D 09 2A | sta rvbA - 3935 | 2 game.s 1234 | Empty | 10 | | 0 | 00/14D7 | - 3936 | 2 game.s 1235 | Code | 00 | | 2 | 00/14D7 : C2 20 | rep #$20 - 3937 | 2 game.s 1236 | Empty | 00 | | 0 | 00/14D9 | - 3938 | 2 game.s 1237 | Code | 00 | | 3 | 00/14D9 : A0 0A 7E | ldy #$7E00+$0A ; 5x2 - 3939 | 2 game.s 1238 | Code | 00 | 2 | 3 | 00/14DC : AD 07 2A | lda rvb5 - 3940 | 2 game.s 1239 | Code | 00 | | 2 | 00/14DF : 97 80 | sta [{$80}],y - 3941 | 2 game.s 1240 | Empty | 00 | | 0 | 00/14E1 | - 3942 | 2 game.s 1241 | Code | 00 | | 3 | 00/14E1 : A0 14 7E | ldy #$7E00+$14 ; Ax2 - 3943 | 2 game.s 1242 | Code | 00 | 2 | 3 | 00/14E4 : AD 09 2A | lda rvbA - 3944 | 2 game.s 1243 | Code | 00 | | 2 | 00/14E7 : 97 80 | sta [{$80}],y - 3945 | 2 game.s 1244 | Empty | 00 | | 0 | 00/14E9 | - 3946 | 2 game.s 1245 | Empty | 00 | | 0 | 00/14E9 | skipME - 3947 | 2 game.s 1246 | Empty | 00 | | 0 | 00/14E9 | - 3948 | 2 game.s 1247 | Comment | 00 | | 0 | 00/14E9 | * et on affiche enfin - 3949 | 2 game.s 1248 | Empty | 00 | | 0 | 00/14E9 | - 3950 | 2 game.s 1249 | Code | 00 | 2 | 3 | 00/14E9 : AE A1 07 | ldx ptrFOND+2 - 3951 | 2 game.s 1250 | Code | 00 | 2 | 3 | 00/14EC : AC 9F 07 | ldy ptrFOND - 3952 | 2 game.s 1251 | Code | 00 | 2 | 3 | 00/14EF : 20 71 05 | jsr fadeIN - 3953 | 2 game.s 1252 | Empty | 00 | | 0 | 00/14F2 | - 3954 | 2 game.s 1253 | Macro | 00 | | 0 | 00/14F2 | PushWord #0 ; save current mode - 3956 | 2 game.s 1253 | Code | 00 | | 3 | 00/14F2 : F4 00 00 | PEA #0 - 3959 | 2 game.s 1254 | Macro | 00 | | 0 | 00/14F5 | _GetTextMode - 3961 | 2 game.s 1254 | Code | 00 | | 3 | 00/14F5 : A2 04 9D | LDX #$9D04 ; load tool call # - 3962 | 2 game.s 1254 | Code | 00 | | 4 | 00/14F8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3963 | 2 game.s 1255 | Empty | 00 | | 0 | 00/14FC | - 3964 | 2 game.s 1256 | Macro | 00 | | 0 | 00/14FC | PushWord #{$0004} - 3966 | 2 game.s 1256 | Code | 00 | | 3 | 00/14FC : F4 04 00 | PEA #{$0004} - 3969 | 2 game.s 1257 | Macro | 00 | | 0 | 00/14FF | _SetTextMode - 3971 | 2 game.s 1257 | Code | 00 | | 3 | 00/14FF : A2 04 9C | LDX #$9C04 ; load tool call # - 3972 | 2 game.s 1257 | Code | 00 | | 4 | 00/1502 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3973 | 2 game.s 1258 | Empty | 00 | | 0 | 00/1506 | - 3974 | 2 game.s 1259 | Macro | 00 | | 0 | 00/1506 | PushLong #texte_liens - 3978 | 2 game.s 1259 | Code | 00 | 1 >>16 | 3 | 00/1506 : F4 00 00 | PEA #^#texte_liens - 3985 | 2 game.s 1259 | Code | 00 | 2 | 3 | 00/1509 : F4 4C 31 | PEA #texte_liens - 3988 | 2 game.s 1260 | Macro | 00 | | 0 | 00/150C | PushLong #texte_final - 3992 | 2 game.s 1260 | Code | 00 | 1 >>16 | 3 | 00/150C : F4 00 00 | PEA #^#texte_final - 3999 | 2 game.s 1260 | Code | 00 | 2 | 3 | 00/150F : F4 04 3D | PEA #texte_final - 4002 | 2 game.s 1261 | Macro | 00 | | 0 | 00/1512 | PushWord #1 - 4004 | 2 game.s 1261 | Code | 00 | | 3 | 00/1512 : F4 01 00 | PEA #1 - 4007 | 2 game.s 1262 | Macro | 00 | | 0 | 00/1515 | PushWord #1 - 4009 | 2 game.s 1262 | Code | 00 | | 3 | 00/1515 : F4 01 00 | PEA #1 - 4012 | 2 game.s 1263 | Macro | 00 | | 0 | 00/1518 | PushWord #{{1}} ; on affiche - 4014 | 2 game.s 1263 | Code | 00 | | 3 | 00/1518 : F4 01 00 | PEA #{{1}} - 4017 | 2 game.s 1264 | Code | 00 | 2 | 3 | 00/151B : 20 BA 16 | jsr print - 4018 | 2 game.s 1265 | Empty | 00 | | 0 | 00/151E | - 4019 | 2 game.s 1266 | Macro | 00 | | 0 | 00/151E | _SetTextMode ; restore original mode - 4021 | 2 game.s 1266 | Code | 00 | | 3 | 00/151E : A2 04 9C | LDX #$9C04 ; load tool call # - 4022 | 2 game.s 1266 | Code | 00 | | 4 | 00/1521 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4023 | 2 game.s 1267 | Code | 00 | | 1 | 00/1525 : 60 | rts - 4024 | 2 game.s 1268 | Empty | 00 | | 0 | 00/1526 | - 4025 | 2 game.s 1269 | Comment | 00 | | 0 | 00/1526 | *----------------------- - 4026 | 2 game.s 1270 | Comment | 00 | | 0 | 00/1526 | * DEBUT_AVENTURE - OK - 4027 | 2 game.s 1271 | Comment | 00 | | 0 | 00/1526 | *----------------------- - 4028 | 2 game.s 1272 | Comment | 00 | | 0 | 00/1526 | * debut_aventure - 4029 | 2 game.s 1273 | Empty | 00 | | 0 | 00/1526 | - 4030 | 2 game.s 1274 | Empty | 00 | | 0 | 00/1526 | debut_aventure - 4031 | 2 game.s 1275 | Code | 00 | | 3 | 00/1526 : A9 FF FF | lda #-1 - 4032 | 2 game.s 1276 | Code | 00 | 2 | 3 | 00/1529 : 8D 1B 2A | sta scene_ancienne - 4033 | 2 game.s 1277 | Code | 00 | 2 | 3 | 00/152C : 8D 11 2A | sta mot_ancien - 4034 | 2 game.s 1278 | Empty | 00 | | 0 | 00/152F | - 4035 | 2 game.s 1279 | Code | 00 | 2 | 3 | 00/152F : AD 21 2A | lda escape ; on saute ce que l'on vient - 4036 | 2 game.s 1280 | Code | 00 | | 3 | 00/1532 : C9 01 00 | cmp #{1} ; de charger en mmoire ! - 4037 | 2 game.s 1281 | Code | 00 | | 2 | 00/1535 : F0 20 | beq da_1 - 4038 | 2 game.s 1282 | Empty | 00 | | 0 | 00/1537 | - 4039 | 2 game.s 1283 | Code | 00 | | 3 | 00/1537 : A9 01 00 | lda #1 - 4040 | 2 game.s 1284 | Code | 00 | 2 | 3 | 00/153A : 8D 19 2A | sta scene_actuelle - 4041 | 2 game.s 1285 | Code | 00 | | 3 | 00/153D : A9 01 00 | lda #{1} - 4042 | 2 game.s 1286 | Code | 00 | 2 | 3 | 00/1540 : 8D 1D 2A | sta deplacement - 4043 | 2 game.s 1287 | Empty | 00 | | 0 | 00/1543 | - 4044 | 2 game.s 1288 | Code | 00 | | 3 | 00/1543 : A2 01 00 | ldx #1 - 4045 | 2 game.s 1289 | Code | 10 | | 2 | 00/1546 : E2 20 | sep #$20 - 4046 | 2 game.s 1290 | Code | 10 | | 2 | 00/1548 : A9 00 | lda #{0} - 4047 | 2 game.s 1291 | Code | 10 | 2 | 3 | 00/154A : 9D A1 91 | ozunid_30 sta scene_visitee-1,x - 4048 | 2 game.s 1292 | Code | 10 | | 1 | 00/154D : E8 | inx - 4049 | 2 game.s 1293 | Code | 10 | | 3 | 00/154E : E0 A0 00 | cpx #{160} - 4050 | 2 game.s 1294 | Code | 10 | | 2 | 00/1551 : 90 F7 | bcc ozunid_30 - 4051 | 2 game.s 1295 | Code | 10 | | 2 | 00/1553 : F0 F5 | beq ozunid_30 - 4052 | 2 game.s 1296 | Code | 00 | | 2 | 00/1555 : C2 20 | rep #$20 - 4053 | 2 game.s 1297 | Empty | 00 | | 0 | 00/1557 | - 4054 | 2 game.s 1298 | Code | 00 | | 3 | 00/1557 : A9 00 00 | da_1 lda #{0} - 4055 | 2 game.s 1299 | Code | 00 | 2 | 3 | 00/155A : 8D 21 2A | sta escape - 4056 | 2 game.s 1300 | Code | 00 | | 1 | 00/155D : 60 | rts - 4057 | 2 game.s 1301 | Empty | 00 | | 0 | 00/155E | - 4058 | 2 game.s 1302 | Comment | 00 | | 0 | 00/155E | *----------------------- - 4059 | 2 game.s 1303 | Comment | 00 | | 0 | 00/155E | * FIN_AVENTURE - OK - 4060 | 2 game.s 1304 | Comment | 00 | | 0 | 00/155E | *----------------------- - 4061 | 2 game.s 1305 | Comment | 00 | | 0 | 00/155E | * fin_aventure - 4062 | 2 game.s 1306 | Empty | 00 | | 0 | 00/155E | - 4063 | 2 game.s 1307 | Empty | 00 | | 0 | 00/155E | fin_aventure - 4064 | 2 game.s 1308 | Code | 00 | 2 | 3 | 00/155E : 20 A5 23 | jsr noircit_ecran - 4065 | 2 game.s 1309 | Empty | 00 | | 0 | 00/1561 | - 4066 | 2 game.s 1310 | Code | 00 | 2 | 3 | 00/1561 : A2 75 27 | ldx #DEBUT_DATA ; on efface tout - 4067 | 2 game.s 1311 | Code | 00 | | 3 | 00/1564 : 9E 00 00 | ozunid_31 stz |$0000,x - 4068 | 2 game.s 1312 | Code | 00 | | 1 | 00/1567 : E8 | inx - 4069 | 2 game.s 1313 | Code | 00 | 2 | 3 | 00/1568 : E0 82 B6 | cpx #FIN_DATA - 4070 | 2 game.s 1314 | Code | 00 | | 2 | 00/156B : 90 F7 | bcc ozunid_31 - 4071 | 2 game.s 1315 | Code | 00 | | 1 | 00/156D : 60 | rts - 4072 | 2 game.s 1316 | Empty | 00 | | 0 | 00/156E | - 4073 | 2 game.s 1317 | Comment | 00 | | 0 | 00/156E | *----------------------- - 4074 | 2 game.s 1318 | Comment | 00 | | 0 | 00/156E | * FIN - OK - 4075 | 2 game.s 1319 | Comment | 00 | | 0 | 00/156E | *----------------------- - 4076 | 2 game.s 1320 | Comment | 00 | | 0 | 00/156E | * fin - 4077 | 2 game.s 1321 | Empty | 00 | | 0 | 00/156E | - 4078 | 2 game.s 1322 | Code | 00 | | 1 | 00/156E : 60 | fin rts - 4079 | 2 game.s 1323 | Empty | 00 | | 0 | 00/156F | - 4080 | 2 game.s 1324 | Comment | 00 | | 0 | 00/156F | *----------------------- - 4081 | 2 game.s 1325 | Comment | 00 | | 0 | 00/156F | * NOUVELLE_SCENE - OK - 4082 | 2 game.s 1326 | Comment | 00 | | 0 | 00/156F | *----------------------- - 4083 | 2 game.s 1327 | Comment | 00 | | 0 | 00/156F | * nouvelle_scene(scene charger) - 4084 | 2 game.s 1328 | Empty | 00 | | 0 | 00/156F | - 4085 | 2 game.s 1329 | Empty | 00 | | 0 | 00/156F | nouvelle_scene - 4086 | 2 game.s 1330 | Code | 00 | | 3 | 00/156F : C9 00 00 | cmp #0 ; not 0 - 4087 | 2 game.s 1331 | Code | 00 | | 2 | 00/1572 : F0 1D | beq ns_99 - 4088 | 2 game.s 1332 | Code | 00 | 2 | 3 | 00/1574 : CD 1B 2A | cmp scene_ancienne - 4089 | 2 game.s 1333 | Code | 00 | | 2 | 00/1577 : F0 12 | beq ns_98 - 4090 | 2 game.s 1334 | Empty | 00 | | 0 | 00/1579 | - 4091 | 2 game.s 1335 | Code | 00 | 2 | 3 | 00/1579 : AE 19 2A | ldx scene_actuelle - 4092 | 2 game.s 1336 | Code | 00 | 2 | 3 | 00/157C : 8E 1B 2A | stx scene_ancienne - 4093 | 2 game.s 1337 | Empty | 00 | | 0 | 00/157F | - 4094 | 2 game.s 1338 | Code | 00 | | 1 | 00/157F : 3A | dec - 4095 | 2 game.s 1339 | Code | 00 | | 1 | 00/1580 : AA | tax - 4096 | 2 game.s 1340 | Code | 00 | | 3 | 00/1581 : A9 01 00 | lda #{1} - 4097 | 2 game.s 1341 | Code | 10 | | 2 | 00/1584 : E2 20 | sep #$20 - 4098 | 2 game.s 1342 | Code | 10 | 2 | 3 | 00/1586 : 9D A2 91 | sta scene_visitee,x - 4099 | 2 game.s 1343 | Code | 00 | | 2 | 00/1589 : C2 20 | rep #$20 - 4100 | 2 game.s 1344 | Empty | 00 | | 0 | 00/158B | - 4101 | 2 game.s 1345 | Code | 00 | | 3 | 00/158B : A9 00 00 | ns_98 lda #{0} - 4102 | 2 game.s 1346 | Code | 00 | 2 | 3 | 00/158E : 8D 1D 2A | sta deplacement - 4103 | 2 game.s 1347 | Empty | 00 | | 0 | 00/1591 | - 4104 | 2 game.s 1348 | Code | 00 | | 1 | 00/1591 : 60 | ns_99 rts - 4105 | 2 game.s 1349 | Empty | 00 | | 0 | 00/1592 | - 4106 | 2 game.s 1350 | Comment | 00 | | 0 | 00/1592 | *----------------------- - 4107 | 2 game.s 1351 | Comment | 00 | | 0 | 00/1592 | * CLIC_MOT - OK - 4108 | 2 game.s 1352 | Comment | 00 | | 0 | 00/1592 | *----------------------- - 4109 | 2 game.s 1353 | Comment | 00 | | 0 | 00/1592 | * clic_mot - 4110 | 2 game.s 1354 | Comment | 00 | | 0 | 00/1592 | * on regarde sur quel mot on a cliqu - 4111 | 2 game.s 1355 | Empty | 00 | | 0 | 00/1592 | - 4112 | 2 game.s 1356 | Empty | 00 | | 0 | 00/1592 | clic_mot - 4113 | 2 game.s 1357 | Code | 00 | 2 | 3 | 00/1592 : AD 6C 08 | lda taskWHERE+2 ; X - 4114 | 2 game.s 1358 | Code | 00 | | 1 | 00/1595 : 0A | asl - 4115 | 2 game.s 1359 | Code | 00 | | 1 | 00/1596 : AA | tax - 4116 | 2 game.s 1360 | Code | 00 | 2 | 3 | 00/1597 : BD 51 19 | lda x_text,x - 4117 | 2 game.s 1361 | Code | 00 | | 2 | 00/159A : 10 03 | bpl tc_1 - 4118 | 2 game.s 1362 | Code | 00 | | 3 | 00/159C : A9 00 00 | lda #0 - 4119 | 2 game.s 1363 | Code | 00 | | 1 | 00/159F : 48 | tc_1 pha - 4120 | 2 game.s 1364 | Empty | 00 | | 0 | 00/15A0 | - 4121 | 2 game.s 1365 | Code | 00 | 2 | 3 | 00/15A0 : AD 6A 08 | lda taskWHERE ; Y - 4122 | 2 game.s 1366 | Code | 00 | | 1 | 00/15A3 : 0A | asl - 4123 | 2 game.s 1367 | Code | 00 | | 1 | 00/15A4 : AA | tax - 4124 | 2 game.s 1368 | Code | 00 | 2 | 3 | 00/15A5 : BD 61 1E | lda y_text,x - 4125 | 2 game.s 1369 | Code | 00 | | 1 | 00/15A8 : 18 | clc - 4126 | 2 game.s 1370 | Code | 00 | | 2 | 00/15A9 : 63 01 | adc 1,s - 4127 | 2 game.s 1371 | Code | 00 | | 1 | 00/15AB : AA | tax - 4128 | 2 game.s 1372 | Code | 00 | | 1 | 00/15AC : 68 | pla - 4129 | 2 game.s 1373 | Empty | 00 | | 0 | 00/15AD | - 4130 | 2 game.s 1374 | Code | 00 | 2 | 3 | 00/15AD : BD 28 37 | lda texte_index,x - 4131 | 2 game.s 1375 | Code | 00 | | 3 | 00/15B0 : 29 FF 00 | and #$ff - 4132 | 2 game.s 1376 | Code | 00 | | 2 | 00/15B3 : D0 02 | bne tc_2 - 4133 | 2 game.s 1377 | Code | 00 | | 1 | 00/15B5 : 38 | sec ; pas de mot - 4134 | 2 game.s 1378 | Code | 00 | | 1 | 00/15B6 : 60 | rts - 4135 | 2 game.s 1379 | Code | 00 | 2 | 3 | 00/15B7 : AE 0F 2A | tc_2 ldx mot_clique ; on sauvegarde l'ancien mot - 4136 | 2 game.s 1380 | Code | 00 | 2 | 3 | 00/15BA : 8E 11 2A | stx mot_ancien - 4137 | 2 game.s 1381 | Code | 00 | 2 | 3 | 00/15BD : 8D 0F 2A | sta mot_clique ; et le nouveau - 4138 | 2 game.s 1382 | Code | 00 | | 1 | 00/15C0 : 18 | clc ; on a un mot - 4139 | 2 game.s 1383 | Code | 00 | | 1 | 00/15C1 : 60 | rts - 4140 | 2 game.s 1384 | Empty | 00 | | 0 | 00/15C2 | - 4141 | 2 game.s 1385 | Comment | 00 | | 0 | 00/15C2 | *----------------------- - 4142 | 2 game.s 1386 | Comment | 00 | | 0 | 00/15C2 | * AFFICHE_COMMENTAIRE - 4143 | 2 game.s 1387 | Comment | 00 | | 0 | 00/15C2 | *----------------------- - 4144 | 2 game.s 1388 | Comment | 00 | | 0 | 00/15C2 | * affiche_commentaire - 4145 | 2 game.s 1389 | Empty | 00 | | 0 | 00/15C2 | - 4146 | 2 game.s 1390 | Empty | 00 | | 0 | 00/15C2 | affiche_commentaire - 4147 | 2 game.s 1391 | Code | 00 | | 3 | 00/15C2 : C9 00 00 | cmp #0 - 4148 | 2 game.s 1392 | Code | 00 | | 2 | 00/15C5 : D0 01 | bne ac_1 - 4149 | 2 game.s 1393 | Code | 00 | | 1 | 00/15C7 : 60 | rts - 4150 | 2 game.s 1394 | Empty | 00 | | 0 | 00/15C8 | - 4151 | 2 game.s 1395 | Code | 00 | | 1 | 00/15C8 : 3A | ac_1 dec ; prend la scene - 4152 | 2 game.s 1396 | Code | 00 | | 1 | 00/15C9 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 4153 | 2 game.s 1397 | Code | 00 | | 1 | 00/15CA : 48 | pha - 4154 | 2 game.s 1398 | Code | 00 | | 1 | 00/15CB : 48 | pha ; index de scne - 4155 | 2 game.s 1399 | Macro | 00 | | 0 | 00/15CC | PushWord #{25} ; taille d'une dimension - 4157 | 2 game.s 1399 | Code | 00 | | 3 | 00/15CC : F4 19 00 | PEA #{25} - 4160 | 2 game.s 1400 | Macro | 00 | | 0 | 00/15CF | _Multiply - 4162 | 2 game.s 1400 | Code | 00 | | 3 | 00/15CF : A2 0B 09 | LDX #$90B ; load tool call # - 4163 | 2 game.s 1400 | Code | 00 | | 4 | 00/15D2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4164 | 2 game.s 1401 | Empty | 00 | | 0 | 00/15D6 | - 4165 | 2 game.s 1402 | Code | 00 | | 2 | 00/15D6 : A3 01 | lda 1,s ; calcule l'offset pour les deux tableaux utiles - 4166 | 2 game.s 1403 | Code | 00 | | 1 | 00/15D8 : 0A | asl - 4167 | 2 game.s 1404 | Code | 00 | | 2 | 00/15D9 : 83 01 | sta 1,s - 4168 | 2 game.s 1405 | Empty | 00 | | 0 | 00/15DB | - 4169 | 2 game.s 1406 | Code | 00 | 2 | 3 | 00/15DB : AD 0F 2A | lda mot_clique - 4170 | 2 game.s 1407 | Code | 00 | | 1 | 00/15DE : 3A | dec - 4171 | 2 game.s 1408 | Code | 00 | | 1 | 00/15DF : 0A | asl - 4172 | 2 game.s 1409 | Code | 00 | | 1 | 00/15E0 : 18 | clc - 4173 | 2 game.s 1410 | Code | 00 | | 2 | 00/15E1 : 63 01 | adc 1,s - 4174 | 2 game.s 1411 | Code | 00 | 2 | 3 | 00/15E3 : 8D FD 29 | sta localOFFSET - 4175 | 2 game.s 1412 | Code | 00 | | 1 | 00/15E6 : 68 | pla - 4176 | 2 game.s 1413 | Code | 00 | | 1 | 00/15E7 : 68 | pla - 4177 | 2 game.s 1414 | Empty | 00 | | 0 | 00/15E8 | - 4178 | 2 game.s 1415 | Comment | 00 | | 0 | 00/15E8 | *--- on construit la chane - 4179 | 2 game.s 1416 | Empty | 00 | | 0 | 00/15E8 | - 4180 | 2 game.s 1417 | Comment | 00 | | 0 | 00/15E8 | * 1- le mot - 4181 | 2 game.s 1418 | Empty | 00 | | 0 | 00/15E8 | - 4182 | 2 game.s 1419 | Code | 00 | 2 | 3 | 00/15E8 : AD FD 29 | lda localOFFSET - 4183 | 2 game.s 1420 | Code | 00 | | 1 | 00/15EB : 18 | clc - 4184 | 2 game.s 1421 | Code | 00 | 2 | 3 | 00/15EC : 69 E2 42 | adc #fonction_mots - 4185 | 2 game.s 1422 | Code | 00 | | 2 | 00/15EF : 85 80 | sta {$80} - 4186 | 2 game.s 1423 | Code | 00 | | 2 | 00/15F1 : B2 80 | lda ({$80}) - 4187 | 2 game.s 1424 | Code | 00 | | 2 | 00/15F3 : 85 90 | sta {{$80}+$10} - 4188 | 2 game.s 1425 | Code | 00 | 2 | 3 | 00/15F5 : AD A9 07 | lda ptrINDEX+2 - 4189 | 2 game.s 1426 | Code | 00 | | 2 | 00/15F8 : 85 92 | sta {{$80}+$10}+2 - 4190 | 2 game.s 1427 | Empty | 00 | | 0 | 00/15FA | - 4191 | 2 game.s 1428 | Code | 10 | | 2 | 00/15FA : E2 20 | sep #$20 - 4192 | 2 game.s 1429 | Code | 10 | | 3 | 00/15FC : A0 00 00 | ldy #0 - 4193 | 2 game.s 1430 | Code | 10 | | 2 | 00/15FF : B7 90 | ozunid_32 lda [{{$80}+$10}],y - 4194 | 2 game.s 1431 | Code | 10 | | 2 | 00/1601 : C9 20 | cmp #{$20} - 4195 | 2 game.s 1432 | Code | 10 | | 2 | 00/1603 : F0 06 | beq ac_2 - 4196 | 2 game.s 1433 | Code | 10 | 2 | 3 | 00/1605 : 99 A6 2A | sta ligne_commentaire+1,y - 4197 | 2 game.s 1434 | Code | 10 | | 1 | 00/1608 : C8 | iny - 4198 | 2 game.s 1435 | Code | 10 | | 2 | 00/1609 : D0 F4 | bne ozunid_32 - 4199 | 2 game.s 1436 | Empty | 10 | | 0 | 00/160B | - 4200 | 2 game.s 1437 | Comment | 10 | | 0 | 00/160B | * 2- la sparation - 4201 | 2 game.s 1438 | Empty | 10 | | 0 | 00/160B | - 4202 | 2 game.s 1439 | Code | 10 | | 1 | 00/160B : BB | ac_2 tyx - 4203 | 2 game.s 1440 | Code | 00 | | 2 | 00/160C : C2 20 | rep #$20 - 4204 | 2 game.s 1441 | Code | 00 | | 3 | 00/160E : A9 D3 20 | lda #$20d3 ; double quote fermant + espace "-" -" - 4205 | 2 game.s 1442 | Code | 00 | 2 | 3 | 00/1611 : 9D A6 2A | sta ligne_commentaire+1,x - 4206 | 2 game.s 1443 | Code | 00 | | 3 | 00/1614 : A9 3A 20 | lda #$203a ; deux-points + espace "-: -" - 4207 | 2 game.s 1444 | Code | 00 | 2 | 3 | 00/1617 : 9D A8 2A | sta ligne_commentaire+3,x - 4208 | 2 game.s 1445 | Empty | 00 | | 0 | 00/161A | - 4209 | 2 game.s 1446 | Comment | 00 | | 0 | 00/161A | * 3- le commentaire - 4210 | 2 game.s 1447 | Empty | 00 | | 0 | 00/161A | - 4211 | 2 game.s 1448 | Code | 00 | 2 | 3 | 00/161A : AD FD 29 | lda localOFFSET - 4212 | 2 game.s 1449 | Code | 00 | | 1 | 00/161D : 18 | clc - 4213 | 2 game.s 1450 | Code | 00 | 2 | 3 | 00/161E : 69 42 92 | adc #phrase - 4214 | 2 game.s 1451 | Code | 00 | | 2 | 00/1621 : 85 80 | sta {$80} - 4215 | 2 game.s 1452 | Code | 00 | | 2 | 00/1623 : B2 80 | lda ({$80}) - 4216 | 2 game.s 1453 | Code | 00 | | 2 | 00/1625 : 85 90 | sta {{$80}+$10} - 4217 | 2 game.s 1454 | Code | 00 | 2 | 3 | 00/1627 : AD A9 07 | lda ptrINDEX+2 - 4218 | 2 game.s 1455 | Code | 00 | | 2 | 00/162A : 85 92 | sta {{$80}+$10}+2 - 4219 | 2 game.s 1456 | Empty | 00 | | 0 | 00/162C | - 4220 | 2 game.s 1457 | Code | 10 | | 2 | 00/162C : E2 20 | sep #$20 - 4221 | 2 game.s 1458 | Code | 10 | | 3 | 00/162E : A0 00 00 | ldy #0 - 4222 | 2 game.s 1459 | Code | 10 | | 2 | 00/1631 : B7 90 | ozunid_33 lda [{{$80}+$10}],y - 4223 | 2 game.s 1460 | Code | 10 | | 2 | 00/1633 : F0 0A | beq ac_3 - 4224 | 2 game.s 1461 | Code | 10 | 2 | 3 | 00/1635 : 9D AA 2A | sta ligne_commentaire+5,x - 4225 | 2 game.s 1462 | Code | 10 | | 1 | 00/1638 : C8 | iny - 4226 | 2 game.s 1463 | Code | 10 | | 1 | 00/1639 : E8 | inx - 4227 | 2 game.s 1464 | Code | 10 | | 3 | 00/163A : E0 7E 00 | cpx #126 ; len max - 4228 | 2 game.s 1465 | Code | 10 | | 2 | 00/163D : 90 F2 | bcc ozunid_33 - 4229 | 2 game.s 1466 | Empty | 10 | | 0 | 00/163F | - 4230 | 2 game.s 1467 | Code | 10 | 2 | 3 | 00/163F : 9E AA 2A | ac_3 stz ligne_commentaire+5,x; pour finir - 4231 | 2 game.s 1468 | Empty | 10 | | 0 | 00/1642 | - 4232 | 2 game.s 1469 | Code | 00 | | 2 | 00/1642 : C2 20 | rep #$20 - 4233 | 2 game.s 1470 | Empty | 00 | | 0 | 00/1644 | - 4234 | 2 game.s 1471 | Comment | 00 | | 0 | 00/1644 | *--- Prpare l'cran - 4235 | 2 game.s 1472 | Empty | 00 | | 0 | 00/1644 | - 4236 | 2 game.s 1473 | Macro | 00 | | 0 | 00/1644 | PushLong #old_pattern - 4240 | 2 game.s 1473 | Code | 00 | 1 >>16 | 3 | 00/1644 : F4 00 00 | PEA #^#old_pattern - 4247 | 2 game.s 1473 | Code | 00 | 2 | 3 | 00/1647 : F4 98 0F | PEA #old_pattern - 4250 | 2 game.s 1474 | Macro | 00 | | 0 | 00/164A | _GetPenPat - 4252 | 2 game.s 1474 | Code | 00 | | 3 | 00/164A : A2 04 31 | LDX #$3104 ; load tool call # - 4253 | 2 game.s 1474 | Code | 00 | | 4 | 00/164D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4254 | 2 game.s 1475 | Empty | 00 | | 0 | 00/1651 | - 4255 | 2 game.s 1476 | Code | 00 | | 1 | 00/1651 : 48 | pha - 4256 | 2 game.s 1477 | Macro | 00 | | 0 | 00/1652 | _GetForeColor - 4258 | 2 game.s 1477 | Code | 00 | | 3 | 00/1652 : A2 04 A1 | LDX #$A104 ; load tool call # - 4259 | 2 game.s 1477 | Code | 00 | | 4 | 00/1655 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4260 | 2 game.s 1478 | Empty | 00 | | 0 | 00/1659 | - 4261 | 2 game.s 1479 | Code | 00 | | 1 | 00/1659 : 48 | pha - 4262 | 2 game.s 1480 | Macro | 00 | | 0 | 00/165A | _GetTextMode - 4264 | 2 game.s 1480 | Code | 00 | | 3 | 00/165A : A2 04 9D | LDX #$9D04 ; load tool call # - 4265 | 2 game.s 1480 | Code | 00 | | 4 | 00/165D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4266 | 2 game.s 1481 | Empty | 00 | | 0 | 00/1661 | - 4267 | 2 game.s 1482 | Macro | 00 | | 0 | 00/1661 | PushLong #black_pattern ; black pattern - 4271 | 2 game.s 1482 | Code | 00 | 1 >>16 | 3 | 00/1661 : F4 00 00 | PEA #^#black_pattern - 4278 | 2 game.s 1482 | Code | 00 | 2 | 3 | 00/1664 : F4 19 11 | PEA #black_pattern - 4281 | 2 game.s 1483 | Macro | 00 | | 0 | 00/1667 | _SetPenPat - 4283 | 2 game.s 1483 | Code | 00 | | 3 | 00/1667 : A2 04 30 | LDX #$3004 ; load tool call # - 4284 | 2 game.s 1483 | Code | 00 | | 4 | 00/166A : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4285 | 2 game.s 1484 | Empty | 00 | | 0 | 00/166E | - 4286 | 2 game.s 1485 | Macro | 00 | | 0 | 00/166E | PushLong #commentRECT - 4290 | 2 game.s 1485 | Code | 00 | 1 >>16 | 3 | 00/166E : F4 00 00 | PEA #^#commentRECT - 4297 | 2 game.s 1485 | Code | 00 | 2 | 3 | 00/1671 : F4 B1 16 | PEA #commentRECT - 4300 | 2 game.s 1486 | Macro | 00 | | 0 | 00/1674 | _PaintRect - 4302 | 2 game.s 1486 | Code | 00 | | 3 | 00/1674 : A2 04 54 | LDX #$5404 ; load tool call # - 4303 | 2 game.s 1486 | Code | 00 | | 4 | 00/1677 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4304 | 2 game.s 1487 | Empty | 00 | | 0 | 00/167B | - 4305 | 2 game.s 1488 | Macro | 00 | | 0 | 00/167B | PushWord #15 - 4307 | 2 game.s 1488 | Code | 00 | | 3 | 00/167B : F4 0F 00 | PEA #15 - 4310 | 2 game.s 1489 | Macro | 00 | | 0 | 00/167E | _SetForeColor - 4312 | 2 game.s 1489 | Code | 00 | | 3 | 00/167E : A2 04 A0 | LDX #$A004 ; load tool call # - 4313 | 2 game.s 1489 | Code | 00 | | 4 | 00/1681 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4314 | 2 game.s 1490 | Empty | 00 | | 0 | 00/1685 | - 4315 | 2 game.s 1491 | Macro | 00 | | 0 | 00/1685 | PushWord #{$0004} - 4317 | 2 game.s 1491 | Code | 00 | | 3 | 00/1685 : F4 04 00 | PEA #{$0004} - 4320 | 2 game.s 1492 | Macro | 00 | | 0 | 00/1688 | _SetTextMode - 4322 | 2 game.s 1492 | Code | 00 | | 3 | 00/1688 : A2 04 9C | LDX #$9C04 ; load tool call # - 4323 | 2 game.s 1492 | Code | 00 | | 4 | 00/168B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4324 | 2 game.s 1493 | Empty | 00 | | 0 | 00/168F | - 4325 | 2 game.s 1494 | Code | 00 | 1 >>16 | 3 | 00/168F : A2 00 00 | ldx #^ligne_commentaire - 4326 | 2 game.s 1495 | Code | 00 | 2 | 3 | 00/1692 : A0 A5 2A | ldy #ligne_commentaire - 4327 | 2 game.s 1496 | Code | 00 | | 3 | 00/1695 : A9 13 00 | lda #19 - 4328 | 2 game.s 1497 | Code | 00 | 2 | 3 | 00/1698 : 20 19 22 | jsr cprint - 4329 | 2 game.s 1498 | Empty | 00 | | 0 | 00/169B | - 4330 | 2 game.s 1499 | Macro | 00 | | 0 | 00/169B | _SetTextMode - 4332 | 2 game.s 1499 | Code | 00 | | 3 | 00/169B : A2 04 9C | LDX #$9C04 ; load tool call # - 4333 | 2 game.s 1499 | Code | 00 | | 4 | 00/169E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4334 | 2 game.s 1500 | Macro | 00 | | 0 | 00/16A2 | _SetForeColor - 4336 | 2 game.s 1500 | Code | 00 | | 3 | 00/16A2 : A2 04 A0 | LDX #$A004 ; load tool call # - 4337 | 2 game.s 1500 | Code | 00 | | 4 | 00/16A5 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4338 | 2 game.s 1501 | Macro | 00 | | 0 | 00/16A9 | _SetPenPat - 4340 | 2 game.s 1501 | Code | 00 | | 3 | 00/16A9 : A2 04 30 | LDX #$3004 ; load tool call # - 4341 | 2 game.s 1501 | Code | 00 | | 4 | 00/16AC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4342 | 2 game.s 1502 | Code | 00 | | 1 | 00/16B0 : 60 | rts - 4343 | 2 game.s 1503 | Empty | 00 | | 0 | 00/16B1 | - 4344 | 2 game.s 1504 | Comment | 00 | | 0 | 00/16B1 | *--- - 4345 | 2 game.s 1505 | Empty | 00 | | 0 | 00/16B1 | - 4346 | 2 game.s 1506 | Data | 00 | | 8 | 00/16B1 : B6 00 10 00 | commentRECT dw 182,16,192,623 + 3166 | 2 game.s 586 | Empty | 00 | | 0 | 00/113F | + 3167 | 2 game.s 587 | Comment | 00 | | 0 | 00/113F | *----------------------- + 3168 | 2 game.s 588 | Comment | 00 | | 0 | 00/113F | * INITIALISATION_ABSOLUE - OK + 3169 | 2 game.s 589 | Comment | 00 | | 0 | 00/113F | *----------------------- + 3170 | 2 game.s 590 | Comment | 00 | | 0 | 00/113F | * initialisation_absolue + 3171 | 2 game.s 591 | Empty | 00 | | 0 | 00/113F | + 3172 | 2 game.s 592 | Empty | 00 | | 0 | 00/113F | initialisation_absolue + 3173 | 2 game.s 593 | Code | 00 | 2 | 3 | 00/113F : 20 52 11 | jsr initialisation_resolution + 3174 | 2 game.s 594 | Code | 00 | 2 | 3 | 00/1142 : 20 91 22 | jsr noircit_ecran + 3175 | 2 game.s 595 | Code | 00 | 2 | 3 | 00/1145 : 20 51 11 | jsr initialisation_constantes + 3176 | 2 game.s 596 | Code | 00 | 2 | 3 | 00/1148 : 20 53 11 | jsr initialisation_fonte + 3177 | 2 game.s 597 | Code | 00 | 2 | 3 | 00/114B : 20 54 11 | jsr initialisation_fond + 3178 | 2 game.s 598 | Code | 00 | 2 | 3 | 00/114E : 4C A8 11 | jmp initialisation_souris + 3179 | 2 game.s 599 | Empty | 00 | | 0 | 00/1151 | + 3180 | 2 game.s 600 | Comment | 00 | | 0 | 00/1151 | *----------------------- + 3181 | 2 game.s 601 | Comment | 00 | | 0 | 00/1151 | * INITIALISATION_CONSTANTES - OK + 3182 | 2 game.s 602 | Comment | 00 | | 0 | 00/1151 | *----------------------- + 3183 | 2 game.s 603 | Comment | 00 | | 0 | 00/1151 | * initialisation_constantes + 3184 | 2 game.s 604 | Empty | 00 | | 0 | 00/1151 | + 3185 | 2 game.s 605 | Empty | 00 | | 0 | 00/1151 | initialisation_constantes + 3186 | 2 game.s 606 | Code | 00 | | 1 | 00/1151 : 60 | rts + 3187 | 2 game.s 607 | Empty | 00 | | 0 | 00/1152 | + 3188 | 2 game.s 608 | Comment | 00 | | 0 | 00/1152 | *----------------------- + 3189 | 2 game.s 609 | Comment | 00 | | 0 | 00/1152 | * INITIALISATION_RESOLUTION - OK + 3190 | 2 game.s 610 | Comment | 00 | | 0 | 00/1152 | *----------------------- + 3191 | 2 game.s 611 | Comment | 00 | | 0 | 00/1152 | * initialisation_resolution + 3192 | 2 game.s 612 | Empty | 00 | | 0 | 00/1152 | + 3193 | 2 game.s 613 | Empty | 00 | | 0 | 00/1152 | initialisation_resolution + 3194 | 2 game.s 614 | Code | 00 | | 1 | 00/1152 : 60 | rts + 3195 | 2 game.s 615 | Empty | 00 | | 0 | 00/1153 | + 3196 | 2 game.s 616 | Comment | 00 | | 0 | 00/1153 | *----------------------- + 3197 | 2 game.s 617 | Comment | 00 | | 0 | 00/1153 | * INITIALISATION_FONTE - OK + 3198 | 2 game.s 618 | Comment | 00 | | 0 | 00/1153 | *----------------------- + 3199 | 2 game.s 619 | Comment | 00 | | 0 | 00/1153 | * initialisation_fonte + 3200 | 2 game.s 620 | Empty | 00 | | 0 | 00/1153 | + 3201 | 2 game.s 621 | Empty | 00 | | 0 | 00/1153 | initialisation_fonte + 3202 | 2 game.s 622 | Code | 00 | | 1 | 00/1153 : 60 | rts + 3203 | 2 game.s 623 | Empty | 00 | | 0 | 00/1154 | + 3204 | 2 game.s 624 | Comment | 00 | | 0 | 00/1154 | *----------------------- + 3205 | 2 game.s 625 | Comment | 00 | | 0 | 00/1154 | * INITIALISATION_FOND - OK + 3206 | 2 game.s 626 | Comment | 00 | | 0 | 00/1154 | *----------------------- + 3207 | 2 game.s 627 | Comment | 00 | | 0 | 00/1154 | * initialisation_fond + 3208 | 2 game.s 628 | Empty | 00 | | 0 | 00/1154 | + 3209 | 2 game.s 629 | Empty | 00 | | 0 | 00/1154 | initialisation_fond + 3210 | 2 game.s 630 | Code | 00 | 2 | 3 | 00/1154 : A9 6F 0A | lda #pFOND + 3211 | 2 game.s 631 | Code | 00 | 2 | 3 | 00/1157 : AE A8 07 | ldx ptrUNPACK+2 + 3212 | 2 game.s 632 | Code | 00 | 2 | 3 | 00/115A : AC A6 07 | ldy ptrUNPACK + 3213 | 2 game.s 633 | Code | 00 | 2 | 3 | 00/115D : 20 58 09 | jsr loadFILE + 3214 | 2 game.s 634 | Code | 00 | | 2 | 00/1160 : 90 24 | bcc fo_ok + 3215 | 2 game.s 635 | Empty | 00 | | 0 | 00/1162 | + 3216 | 2 game.s 636 | Code | 00 | | 1 | 00/1162 : 48 | pha + 3217 | 2 game.s 637 | Macro | 00 | | 0 | 00/1163 | PushLong #filSTR1 + 3221 | 2 game.s 637 | Code | 00 | 1 >>16 | 3 | 00/1163 : F4 00 00 | PEA #^#filSTR1 + 3228 | 2 game.s 637 | Code | 00 | 2 | 3 | 00/1166 : F4 43 08 | PEA #filSTR1 + 3231 | 2 game.s 638 | Macro | 00 | | 0 | 00/1169 | PushLong #errSTR2 + 3235 | 2 game.s 638 | Code | 00 | 1 >>16 | 3 | 00/1169 : F4 00 00 | PEA #^#errSTR2 + 3242 | 2 game.s 638 | Code | 00 | 2 | 3 | 00/116C : F4 59 08 | PEA #errSTR2 + 3245 | 2 game.s 639 | Macro | 00 | | 0 | 00/116F | PushLong #errSTR1 + 3249 | 2 game.s 639 | Code | 00 | 1 >>16 | 3 | 00/116F : F4 00 00 | PEA #^#errSTR1 + 3256 | 2 game.s 639 | Code | 00 | 2 | 3 | 00/1172 : F4 54 08 | PEA #errSTR1 + 3259 | 2 game.s 640 | Macro | 00 | | 0 | 00/1175 | PushLong #errSTR2 + 3263 | 2 game.s 640 | Code | 00 | 1 >>16 | 3 | 00/1175 : F4 00 00 | PEA #^#errSTR2 + 3270 | 2 game.s 640 | Code | 00 | 2 | 3 | 00/1178 : F4 59 08 | PEA #errSTR2 + 3273 | 2 game.s 641 | Macro | 00 | | 0 | 00/117B | _TLTextMountVolume + 3275 | 2 game.s 641 | Code | 00 | | 3 | 00/117B : A2 01 12 | LDX #$1201 ; load tool call # + 3276 | 2 game.s 641 | Code | 00 | | 4 | 00/117E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3277 | 2 game.s 642 | Code | 00 | | 1 | 00/1182 : 68 | pla + 3278 | 2 game.s 643 | Code | 00 | | 3 | 00/1183 : 82 18 F3 | brl meQUIT + 3279 | 2 game.s 644 | Empty | 00 | | 0 | 00/1186 | + 3280 | 2 game.s 645 | Code | 00 | | 1 | 00/1186 : 98 | fo_ok tya + 3281 | 2 game.s 646 | Code | 00 | 2 | 3 | 00/1187 : 20 7C 06 | jsr unpackLZ4 + 3282 | 2 game.s 647 | Empty | 00 | | 0 | 00/118A | + 3283 | 2 game.s 648 | Macro | 00 | | 0 | 00/118A | PushLong ptrIMAGE + 3291 | 2 game.s 648 | Code | 00 | 2 | 3 | 00/118A : AD 9C 07 | LDA ptrIMAGE+2 + 3292 | 2 game.s 648 | Code | 00 | | 1 | 00/118D : 48 | PHA + 3300 | 2 game.s 648 | Code | 00 | 2 | 3 | 00/118E : AD 9A 07 | LDA ptrIMAGE + 3301 | 2 game.s 648 | Code | 00 | | 1 | 00/1191 : 48 | PHA + 3303 | 2 game.s 649 | Macro | 00 | | 0 | 00/1192 | PushLong ptrFOND + 3311 | 2 game.s 649 | Code | 00 | 2 | 3 | 00/1192 : AD A4 07 | LDA ptrFOND+2 + 3312 | 2 game.s 649 | Code | 00 | | 1 | 00/1195 : 48 | PHA + 3320 | 2 game.s 649 | Code | 00 | 2 | 3 | 00/1196 : AD A2 07 | LDA ptrFOND + 3321 | 2 game.s 649 | Code | 00 | | 1 | 00/1199 : 48 | PHA + 3323 | 2 game.s 650 | Macro | 00 | | 0 | 00/119A | PushLong #32768 + 3327 | 2 game.s 650 | Code | 00 | | 3 | 00/119A : F4 00 00 | PEA #^#32768 + 3334 | 2 game.s 650 | Code | 00 | | 3 | 00/119D : F4 00 80 | PEA #32768 + 3337 | 2 game.s 651 | Macro | 00 | | 0 | 00/11A0 | _BlockMove + 3339 | 2 game.s 651 | Code | 00 | | 3 | 00/11A0 : A2 02 2B | LDX #$2B02 ; load tool call # + 3340 | 2 game.s 651 | Code | 00 | | 4 | 00/11A3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3341 | 2 game.s 652 | Code | 00 | | 1 | 00/11A7 : 60 | rts + 3342 | 2 game.s 653 | Empty | 00 | | 0 | 00/11A8 | + 3343 | 2 game.s 654 | Comment | 00 | | 0 | 00/11A8 | *----------------------- + 3344 | 2 game.s 655 | Comment | 00 | | 0 | 00/11A8 | * INITIALISATION_SOURIS - OK + 3345 | 2 game.s 656 | Comment | 00 | | 0 | 00/11A8 | *----------------------- + 3346 | 2 game.s 657 | Comment | 00 | | 0 | 00/11A8 | * initialisation_souris + 3347 | 2 game.s 658 | Empty | 00 | | 0 | 00/11A8 | + 3348 | 2 game.s 659 | Empty | 00 | | 0 | 00/11A8 | initialisation_souris + 3349 | 2 game.s 660 | Code | 00 | | 1 | 00/11A8 : 60 | rts + 3350 | 2 game.s 661 | Empty | 00 | | 0 | 00/11A9 | + 3351 | 2 game.s 662 | Comment | 00 | | 0 | 00/11A9 | *----------------------- + 3352 | 2 game.s 663 | Comment | 00 | | 0 | 00/11A9 | * INITALISATION_RELATIVE - OK + 3353 | 2 game.s 664 | Comment | 00 | | 0 | 00/11A9 | *----------------------- + 3354 | 2 game.s 665 | Comment | 00 | | 0 | 00/11A9 | * initialisation_relative + 3355 | 2 game.s 666 | Empty | 00 | | 0 | 00/11A9 | + 3356 | 2 game.s 667 | Empty | 00 | | 0 | 00/11A9 | initialisation_relative + 3357 | 2 game.s 668 | Code | 00 | 2 | 3 | 00/11A9 : 20 B5 11 | jsr initialisation_textes + 3358 | 2 game.s 669 | Code | 00 | 2 | 3 | 00/11AC : 20 D2 11 | jsr initialisation_tableaux + 3359 | 2 game.s 670 | Code | 00 | 2 | 3 | 00/11AF : 20 39 13 | jsr initialisation_cache + 3360 | 2 game.s 671 | Code | 00 | 2 | 3 | 00/11B2 : 4C F1 14 | jmp debut_aventure + 3361 | 2 game.s 672 | Empty | 00 | | 0 | 00/11B5 | + 3362 | 2 game.s 673 | Comment | 00 | | 0 | 00/11B5 | *----------------------- + 3363 | 2 game.s 674 | Comment | 00 | | 0 | 00/11B5 | * INITIALISATION_TEXTES - OK + 3364 | 2 game.s 675 | Comment | 00 | | 0 | 00/11B5 | *----------------------- + 3365 | 2 game.s 676 | Empty | 00 | | 0 | 00/11B5 | + 3366 | 2 game.s 677 | Empty | 00 | | 0 | 00/11B5 | initialisation_textes + 3367 | 2 game.s 678 | Code | 10 | | 2 | 00/11B5 : E2 20 | sep #$20 ; put aventure value + 3368 | 2 game.s 679 | Code | 10 | 2 | 3 | 00/11B7 : AD 01 29 | lda aventure + 3369 | 2 game.s 680 | Code | 10 | | 2 | 00/11BA : 09 30 | ora #'0' + 3370 | 2 game.s 681 | Code | 10 | 2 | 3 | 00/11BC : 8D C8 0A | sta pINDEX+25 + 3371 | 2 game.s 682 | Code | 10 | 2 | 3 | 00/11BF : 8D E6 0A | sta pTEXTES+25 + 3372 | 2 game.s 683 | Code | 00 | | 2 | 00/11C2 : C2 20 | rep #$20 + 3373 | 2 game.s 684 | Empty | 00 | | 0 | 00/11C4 | + 3374 | 2 game.s 685 | Code | 00 | 2 | 3 | 00/11C4 : 20 65 0C | jsr load_textes + 3375 | 2 game.s 686 | Code | 00 | 2 | 3 | 00/11C7 : 20 DD 0C | jsr init_textes + 3376 | 2 game.s 687 | Empty | 00 | | 0 | 00/11CA | + 3377 | 2 game.s 688 | Code | 00 | 2 | 3 | 00/11CA : AD E1 28 | lda nbTEXTES + 3378 | 2 game.s 689 | Code | 00 | | 1 | 00/11CD : 3A | dec + 3379 | 2 game.s 690 | Code | 00 | 2 | 3 | 00/11CE : 8D 03 29 | sta nombre_scenes + 3380 | 2 game.s 691 | Code | 00 | | 1 | 00/11D1 : 60 | rts + 3381 | 2 game.s 692 | Empty | 00 | | 0 | 00/11D2 | + 3382 | 2 game.s 693 | Comment | 00 | | 0 | 00/11D2 | *----------------------- + 3383 | 2 game.s 694 | Comment | 00 | | 0 | 00/11D2 | * INITIALISATION_TABLEAUX - OK + 3384 | 2 game.s 695 | Comment | 00 | | 0 | 00/11D2 | *----------------------- + 3385 | 2 game.s 696 | Empty | 00 | | 0 | 00/11D2 | + 3386 | 2 game.s 697 | Equivalence | 00 | | 0 | 00/11D2 | instrSPACE = $20 + 3387 | 2 game.s 698 | Equivalence | 00 | | 0 | 00/11D2 | instrDIESE = $23 + 3388 | 2 game.s 699 | Equivalence | 00 | | 0 | 00/11D2 | instrECOMM = $26 + 3389 | 2 game.s 700 | Equivalence | 00 | | 0 | 00/11D2 | instrPERCE = $25 + 3390 | 2 game.s 701 | Empty | 00 | | 0 | 00/11D2 | + 3391 | 2 game.s 702 | Comment | 00 | | 0 | 00/11D2 | *--- + 3392 | 2 game.s 703 | Empty | 00 | | 0 | 00/11D2 | + 3393 | 2 game.s 704 | Empty | 00 | | 0 | 00/11D2 | initialisation_tableaux + 3394 | 2 game.s 705 | Code | 00 | 2 | 3 | 00/11D2 : 20 E1 0B | jsr load_index ; exit if error + 3395 | 2 game.s 706 | Empty | 00 | | 0 | 00/11D5 | + 3396 | 2 game.s 707 | Code | 00 | 2 | 3 | 00/11D5 : AD AA 07 | lda ptrINDEX ; dbut du fichier IND + 3397 | 2 game.s 708 | Code | 00 | | 2 | 00/11D8 : 85 90 | sta {{$80}+$10} + 3398 | 2 game.s 709 | Code | 00 | 2 | 3 | 00/11DA : AD AC 07 | lda ptrINDEX+2 + 3399 | 2 game.s 710 | Code | 00 | | 2 | 00/11DD : 85 92 | sta {{$80}+$10}+2 + 3400 | 2 game.s 711 | Empty | 00 | | 0 | 00/11DF | + 3401 | 2 game.s 712 | Code | 00 | | 2 | 00/11DF : 80 0C | bra onsaute + 3402 | 2 game.s 713 | Empty | 00 | | 0 | 00/11E1 | + 3403 | 2 game.s 714 | Comment | 00 | | 0 | 00/11E1 | *--- Initialise les valeurs du jeu + 3404 | 2 game.s 715 | Empty | 00 | | 0 | 00/11E1 | + 3405 | 2 game.s 716 | Code | 00 | 2 | 3 | 00/11E1 : A2 D9 41 | ldx #SUITE_DATA ; on efface tout + 3406 | 2 game.s 717 | Code | 00 | | 3 | 00/11E4 : 9E 00 00 | ozunid_12 stz |$0000,x + 3407 | 2 game.s 718 | Code | 00 | | 1 | 00/11E7 : E8 | inx + 3408 | 2 game.s 719 | Code | 00 | 2 | 3 | 00/11E8 : E0 79 B5 | cpx #FIN_DATA + 3409 | 2 game.s 720 | Code | 00 | | 2 | 00/11EB : 90 F7 | bcc ozunid_12 + 3410 | 2 game.s 721 | Empty | 00 | | 0 | 00/11ED | + 3411 | 2 game.s 722 | Comment | 00 | | 0 | 00/11ED | *--- Initialise les valeurs RVB + 3412 | 2 game.s 723 | Empty | 00 | | 0 | 00/11ED | + 3413 | 2 game.s 724 | Empty | 00 | | 0 | 00/11ED | onsaute + 3414 | 2 game.s 725 | Empty | 00 | | 0 | 00/11ED | + 3415 | 2 game.s 726 | Code | 00 | | 3 | 00/11ED : A2 01 00 | ldx #1 ; RVB par dfaut + 3416 | 2 game.s 727 | Code | 10 | | 2 | 00/11F0 : E2 20 | sep #$20 + 3417 | 2 game.s 728 | Code | 10 | | 2 | 00/11F2 : A9 04 | ozunid_13 lda #4 + 3418 | 2 game.s 729 | Code | 10 | 2 | 3 | 00/11F4 : 9D B8 B1 | sta rouge1-1,x + 3419 | 2 game.s 730 | Code | 10 | | 2 | 00/11F7 : A9 01 | lda #1 + 3420 | 2 game.s 731 | Code | 10 | 2 | 3 | 00/11F9 : 9D 98 B3 | sta rouge2-1,x + 3421 | 2 game.s 732 | Code | 10 | | 2 | 00/11FC : A9 07 | lda #7 + 3422 | 2 game.s 733 | Code | 10 | 2 | 3 | 00/11FE : 9D 58 B2 | sta vert1-1,x + 3423 | 2 game.s 734 | Code | 10 | 2 | 3 | 00/1201 : 9D 38 B4 | sta vert2-1,x + 3424 | 2 game.s 735 | Code | 10 | 2 | 3 | 00/1204 : 9E F8 B2 | stz bleu1-1,x + 3425 | 2 game.s 736 | Code | 10 | 2 | 3 | 00/1207 : 9E D8 B4 | stz bleu2-1,x + 3426 | 2 game.s 737 | Code | 10 | | 1 | 00/120A : E8 | inx + 3427 | 2 game.s 738 | Code | 10 | | 3 | 00/120B : E0 A0 00 | cpx #{160} + 3428 | 2 game.s 739 | Code | 10 | | 2 | 00/120E : 90 E2 | bcc ozunid_13 + 3429 | 2 game.s 740 | Code | 10 | | 2 | 00/1210 : F0 E0 | beq ozunid_13 + 3430 | 2 game.s 741 | Code | 00 | | 2 | 00/1212 : C2 20 | rep #$20 + 3431 | 2 game.s 742 | Empty | 00 | | 0 | 00/1214 | + 3432 | 2 game.s 743 | Comment | 00 | | 0 | 00/1214 | *--- Decode chaque ligne + 3433 | 2 game.s 744 | Empty | 00 | | 0 | 00/1214 | + 3434 | 2 game.s 745 | Code | 00 | | 2 | 00/1214 : A7 90 | itab_loop lda [{{$80}+$10}] ; read a byte + 3435 | 2 game.s 746 | Code | 00 | | 3 | 00/1216 : 29 FF 00 | and #$ff + 3436 | 2 game.s 747 | Code | 00 | | 2 | 00/1219 : D0 01 | bne itab_1 + 3437 | 2 game.s 748 | Code | 00 | | 1 | 00/121B : 60 | rts ; we reached 0, we exit + 3438 | 2 game.s 749 | Empty | 00 | | 0 | 00/121C | + 3439 | 2 game.s 750 | Code | 00 | | 3 | 00/121C : C9 26 00 | itab_1 cmp #{$26} + 3440 | 2 game.s 751 | Code | 00 | | 2 | 00/121F : D0 05 | bne itab_2 + 3441 | 2 game.s 752 | Empty | 00 | | 0 | 00/1221 | + 3442 | 2 game.s 753 | Code | 00 | 2 | 3 | 00/1221 : 20 93 12 | jsr doECOMM ; handle & - "image charger" + 3443 | 2 game.s 754 | Code | 00 | | 2 | 00/1224 : 80 12 | bra itab_4 + 3444 | 2 game.s 755 | Empty | 00 | | 0 | 00/1226 | + 3445 | 2 game.s 756 | Code | 00 | | 3 | 00/1226 : C9 25 00 | itab_2 cmp #{$25} + 3446 | 2 game.s 757 | Code | 00 | | 2 | 00/1229 : D0 05 | bne itab_3 + 3447 | 2 game.s 758 | Empty | 00 | | 0 | 00/122B | + 3448 | 2 game.s 759 | Code | 00 | 2 | 3 | 00/122B : 20 3D 12 | jsr doPERCE ; handle % - "couleur de fond du texte" + 3449 | 2 game.s 760 | Code | 00 | | 2 | 00/122E : 80 08 | bra itab_4 + 3450 | 2 game.s 761 | Empty | 00 | | 0 | 00/1230 | + 3451 | 2 game.s 762 | Code | 00 | | 3 | 00/1230 : C9 23 00 | itab_3 cmp #{$23} + 3452 | 2 game.s 763 | Code | 00 | | 2 | 00/1233 : D0 03 | bne itab_4 + 3453 | 2 game.s 764 | Empty | 00 | | 0 | 00/1235 | + 3454 | 2 game.s 765 | Code | 00 | 2 | 3 | 00/1235 : 20 A7 12 | jsr doDIESE ; handle # - "mot clicable" + 3455 | 2 game.s 766 | Empty | 00 | | 0 | 00/1238 | + 3456 | 2 game.s 767 | Comment | 00 | | 0 | 00/1238 | *--- Next index + 3457 | 2 game.s 768 | Empty | 00 | | 0 | 00/1238 | + 3458 | 2 game.s 769 | Code | 00 | 2 | 3 | 00/1238 : 20 59 0C | itab_4 jsr next_index ; move to the first char of the next line + 3459 | 2 game.s 770 | Code | 00 | | 2 | 00/123B : 80 D7 | bra itab_loop ; loop + 3460 | 2 game.s 771 | Empty | 00 | | 0 | 00/123D | + 3461 | 2 game.s 772 | Comment | 00 | | 0 | 00/123D | *--- Handle % - les valeurs RVB + 3462 | 2 game.s 773 | Empty | 00 | | 0 | 00/123D | + 3463 | 2 game.s 774 | Code | 00 | 2 | 3 | 00/123D : 20 59 0C | doPERCE jsr next_index + 3464 | 2 game.s 775 | Code | 00 | | 1 | 00/1240 : 3A | dec + 3465 | 2 game.s 776 | Code | 00 | | 1 | 00/1241 : AA | tax ; la scene + 3466 | 2 game.s 777 | Empty | 00 | | 0 | 00/1242 | + 3467 | 2 game.s 778 | Code | 00 | 2 | 3 | 00/1242 : 20 59 0C | jsr next_index + 3468 | 2 game.s 779 | Code | 10 | | 2 | 00/1245 : E2 20 | sep #$20 + 3469 | 2 game.s 780 | Code | 10 | | 1 | 00/1247 : 38 | sec + 3470 | 2 game.s 781 | Code | 10 | | 2 | 00/1248 : E9 30 | sbc #'0' + 3471 | 2 game.s 782 | Code | 10 | 2 | 3 | 00/124A : 9D B9 B1 | sta rouge1,x + 3472 | 2 game.s 783 | Code | 00 | | 2 | 00/124D : C2 20 | rep #$20 + 3473 | 2 game.s 784 | Empty | 00 | | 0 | 00/124F | + 3474 | 2 game.s 785 | Code | 00 | 2 | 3 | 00/124F : 20 59 0C | jsr next_index + 3475 | 2 game.s 786 | Code | 10 | | 2 | 00/1252 : E2 20 | sep #$20 + 3476 | 2 game.s 787 | Code | 10 | | 1 | 00/1254 : 38 | sec + 3477 | 2 game.s 788 | Code | 10 | | 2 | 00/1255 : E9 30 | sbc #'0' + 3478 | 2 game.s 789 | Code | 10 | 2 | 3 | 00/1257 : 9D 59 B2 | sta vert1,x + 3479 | 2 game.s 790 | Code | 00 | | 2 | 00/125A : C2 20 | rep #$20 + 3480 | 2 game.s 791 | Empty | 00 | | 0 | 00/125C | + 3481 | 2 game.s 792 | Code | 00 | 2 | 3 | 00/125C : 20 59 0C | jsr next_index + 3482 | 2 game.s 793 | Code | 10 | | 2 | 00/125F : E2 20 | sep #$20 + 3483 | 2 game.s 794 | Code | 10 | | 1 | 00/1261 : 38 | sec + 3484 | 2 game.s 795 | Code | 10 | | 2 | 00/1262 : E9 30 | sbc #'0' + 3485 | 2 game.s 796 | Code | 10 | 2 | 3 | 00/1264 : 9D F9 B2 | sta bleu1,x + 3486 | 2 game.s 797 | Code | 00 | | 2 | 00/1267 : C2 20 | rep #$20 + 3487 | 2 game.s 798 | Empty | 00 | | 0 | 00/1269 | + 3488 | 2 game.s 799 | Code | 00 | 2 | 3 | 00/1269 : 20 59 0C | jsr next_index + 3489 | 2 game.s 800 | Code | 10 | | 2 | 00/126C : E2 20 | sep #$20 + 3490 | 2 game.s 801 | Code | 10 | | 1 | 00/126E : 38 | sec + 3491 | 2 game.s 802 | Code | 10 | | 2 | 00/126F : E9 30 | sbc #'0' + 3492 | 2 game.s 803 | Code | 10 | 2 | 3 | 00/1271 : 9D 99 B3 | sta rouge2,x + 3493 | 2 game.s 804 | Code | 00 | | 2 | 00/1274 : C2 20 | rep #$20 + 3494 | 2 game.s 805 | Empty | 00 | | 0 | 00/1276 | + 3495 | 2 game.s 806 | Code | 00 | 2 | 3 | 00/1276 : 20 59 0C | jsr next_index + 3496 | 2 game.s 807 | Code | 10 | | 2 | 00/1279 : E2 20 | sep #$20 + 3497 | 2 game.s 808 | Code | 10 | | 1 | 00/127B : 38 | sec + 3498 | 2 game.s 809 | Code | 10 | | 2 | 00/127C : E9 30 | sbc #'0' + 3499 | 2 game.s 810 | Code | 10 | 2 | 3 | 00/127E : 9D 39 B4 | sta vert2,x + 3500 | 2 game.s 811 | Code | 00 | | 2 | 00/1281 : C2 20 | rep #$20 + 3501 | 2 game.s 812 | Empty | 00 | | 0 | 00/1283 | + 3502 | 2 game.s 813 | Code | 00 | 2 | 3 | 00/1283 : 20 59 0C | jsr next_index + 3503 | 2 game.s 814 | Code | 10 | | 2 | 00/1286 : E2 20 | sep #$20 + 3504 | 2 game.s 815 | Code | 10 | | 1 | 00/1288 : 38 | sec + 3505 | 2 game.s 816 | Code | 10 | | 2 | 00/1289 : E9 30 | sbc #'0' + 3506 | 2 game.s 817 | Code | 10 | 2 | 3 | 00/128B : 9D D9 B4 | sta bleu2,x + 3507 | 2 game.s 818 | Code | 00 | | 2 | 00/128E : C2 20 | rep #$20 + 3508 | 2 game.s 819 | Empty | 00 | | 0 | 00/1290 | + 3509 | 2 game.s 820 | Code | 00 | 2 | 3 | 00/1290 : 4C 59 0C | jmp next_index ; skip the final 0 + 3510 | 2 game.s 821 | Empty | 00 | | 0 | 00/1293 | + 3511 | 2 game.s 822 | Comment | 00 | | 0 | 00/1293 | *--- Handle & - une image charger + 3512 | 2 game.s 823 | Empty | 00 | | 0 | 00/1293 | + 3513 | 2 game.s 824 | Code | 00 | 2 | 3 | 00/1293 : 20 59 0C | doECOMM jsr next_index + 3514 | 2 game.s 825 | Code | 00 | | 1 | 00/1296 : 3A | dec + 3515 | 2 game.s 826 | Code | 00 | | 1 | 00/1297 : 0A | asl ; tableau de words + 3516 | 2 game.s 827 | Code | 00 | | 1 | 00/1298 : AA | tax ; index du nom de l'image + 3517 | 2 game.s 828 | Empty | 00 | | 0 | 00/1299 | + 3518 | 2 game.s 829 | Code | 00 | 2 | 3 | 00/1299 : 20 59 0C | jsr next_index ; pointe sur le nom du fichier + 3519 | 2 game.s 830 | Code | 00 | | 2 | 00/129C : A5 90 | lda {{$80}+$10} ; sauve son adresse dans le tableau + 3520 | 2 game.s 831 | Code | 00 | 2 | 3 | 00/129E : 9D 79 B0 | sta image_a_charger,x + 3521 | 2 game.s 832 | Empty | 00 | | 0 | 00/12A1 | + 3522 | 2 game.s 833 | Code | 00 | 2 | 3 | 00/12A1 : 20 59 0C | ozunid_14 jsr next_index ; move to the end of the string (final zero) + 3523 | 2 game.s 834 | Code | 00 | | 2 | 00/12A4 : D0 FB | bne ozunid_14 + 3524 | 2 game.s 835 | Code | 00 | | 1 | 00/12A6 : 60 | rts + 3525 | 2 game.s 836 | Empty | 00 | | 0 | 00/12A7 | + 3526 | 2 game.s 837 | Comment | 00 | | 0 | 00/12A7 | *--- Handle # - les mots cliquables + 3527 | 2 game.s 838 | Empty | 00 | | 0 | 00/12A7 | + 3528 | 2 game.s 839 | Code | 00 | 2 | 3 | 00/12A7 : 20 59 0C | doDIESE jsr next_index + 3529 | 2 game.s 840 | Code | 00 | | 1 | 00/12AA : 3A | dec + 3530 | 2 game.s 841 | Code | 00 | | 1 | 00/12AB : AA | tax ; la scene + 3531 | 2 game.s 842 | Empty | 00 | | 0 | 00/12AC | + 3532 | 2 game.s 843 | Code | 10 | | 2 | 00/12AC : E2 20 | sep #$20 ; un mot en plus + 3533 | 2 game.s 844 | Code | 10 | 2 | 3 | 00/12AE : FE F9 8F | inc pointeur_mots,x + 3534 | 2 game.s 845 | Code | 10 | 2 | 3 | 00/12B1 : BD F9 8F | lda pointeur_mots,x + 3535 | 2 game.s 846 | Code | 10 | | 1 | 00/12B4 : 3A | dec + 3536 | 2 game.s 847 | Code | 10 | 2 | 3 | 00/12B5 : 8D EB 28 | sta localPOINT + 3537 | 2 game.s 848 | Code | 00 | | 2 | 00/12B8 : C2 20 | rep #$20 + 3538 | 2 game.s 849 | Empty | 00 | | 0 | 00/12BA | + 3539 | 2 game.s 850 | Code | 00 | | 1 | 00/12BA : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 3540 | 2 game.s 851 | Code | 00 | | 1 | 00/12BB : 48 | pha + 3541 | 2 game.s 852 | Code | 00 | | 1 | 00/12BC : DA | phx ; index de scne + 3542 | 2 game.s 853 | Macro | 00 | | 0 | 00/12BD | PushWord #{25} ; taille d'une dimension + 3544 | 2 game.s 853 | Code | 00 | | 3 | 00/12BD : F4 19 00 | PEA #{25} + 3547 | 2 game.s 854 | Macro | 00 | | 0 | 00/12C0 | _Multiply + 3549 | 2 game.s 854 | Code | 00 | | 3 | 00/12C0 : A2 0B 09 | LDX #$90B ; load tool call # + 3550 | 2 game.s 854 | Code | 00 | | 4 | 00/12C3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3551 | 2 game.s 855 | Code | 00 | | 1 | 00/12C7 : 68 | pla + 3552 | 2 game.s 856 | Code | 00 | 2 | 3 | 00/12C8 : 8D E9 28 | sta localOFFSET ; 0=>0, 1=>25, 2=>50 + 3553 | 2 game.s 857 | Code | 00 | | 1 | 00/12CB : 68 | pla + 3554 | 2 game.s 858 | Empty | 00 | | 0 | 00/12CC | + 3555 | 2 game.s 859 | Comment | 00 | | 0 | 00/12CC | *-- fonction_mot$(scene|,pointeur_mots|(scene|))=MID$(ligne$,2,espace%-2) + 3556 | 2 game.s 860 | Empty | 00 | | 0 | 00/12CC | + 3557 | 2 game.s 861 | Code | 00 | 2 | 3 | 00/12CC : 20 59 0C | jsr next_index + 3558 | 2 game.s 862 | Empty | 00 | | 0 | 00/12CF | + 3559 | 2 game.s 863 | Code | 00 | 2 | 3 | 00/12CF : AD E9 28 | lda localOFFSET ; 0/25/50 => 0/50/100 + 3560 | 2 game.s 864 | Code | 00 | | 1 | 00/12D2 : 0A | asl + 3561 | 2 game.s 865 | Code | 00 | | 1 | 00/12D3 : 48 | pha + 3562 | 2 game.s 866 | Code | 00 | 2 | 3 | 00/12D4 : AD EB 28 | lda localPOINT ; 0/1/2 => 0/2/4 + 3563 | 2 game.s 867 | Code | 00 | | 1 | 00/12D7 : 0A | asl + 3564 | 2 game.s 868 | Code | 00 | | 1 | 00/12D8 : 18 | clc + 3565 | 2 game.s 869 | Code | 00 | | 2 | 00/12D9 : 63 01 | adc 1,s ; += + 3566 | 2 game.s 870 | Code | 00 | | 1 | 00/12DB : AA | tax + 3567 | 2 game.s 871 | Code | 00 | | 1 | 00/12DC : 68 | pla + 3568 | 2 game.s 872 | Empty | 00 | | 0 | 00/12DD | + 3569 | 2 game.s 873 | Code | 00 | | 2 | 00/12DD : A5 90 | lda {{$80}+$10} ; sauve l'offset du mot + 3570 | 2 game.s 874 | Code | 00 | 2 | 3 | 00/12DF : 9D D9 41 | sta fonction_mots,x + 3571 | 2 game.s 875 | Empty | 00 | | 0 | 00/12E2 | + 3572 | 2 game.s 876 | Code | 00 | 2 | 3 | 00/12E2 : 20 59 0C | jsr next_index + 3573 | 2 game.s 877 | Empty | 00 | | 0 | 00/12E5 | + 3574 | 2 game.s 878 | Comment | 00 | | 0 | 00/12E5 | *--- Maintenant, on parcout la chane jusqu' l'espace + 3575 | 2 game.s 879 | Empty | 00 | | 0 | 00/12E5 | + 3576 | 2 game.s 880 | Code | 00 | 2 | 3 | 00/12E5 : 20 59 0C | ozunid_15 jsr next_index + 3577 | 2 game.s 881 | Code | 00 | | 3 | 00/12E8 : C9 20 00 | cmp #{$20} + 3578 | 2 game.s 882 | Code | 00 | | 2 | 00/12EB : D0 F8 | bne ozunid_15 + 3579 | 2 game.s 883 | Empty | 00 | | 0 | 00/12ED | + 3580 | 2 game.s 884 | Comment | 00 | | 0 | 00/12ED | *--- condition&(scene|,pointeur_mots|(scene|)) = + 3581 | 2 game.s 885 | Comment | 00 | | 0 | 00/12ED | *--- ASC(MID$(ligne$,espace%+2,1))*VAL(MID$(ligne$,espace%+1,1)+"1") + 3582 | 2 game.s 886 | Comment | 00 | | 0 | 00/12ED | *--- Ici, on ne fait pas le calcul de la version Atari + 3583 | 2 game.s 887 | Empty | 00 | | 0 | 00/12ED | + 3584 | 2 game.s 888 | Code | 00 | 2 | 3 | 00/12ED : 20 59 0C | jsr next_index + 3585 | 2 game.s 889 | Empty | 00 | | 0 | 00/12F0 | + 3586 | 2 game.s 890 | Code | 00 | 2 | 3 | 00/12F0 : AD E9 28 | lda localOFFSET ; 0/25/50 => 0/50/100 + 3587 | 2 game.s 891 | Code | 00 | | 1 | 00/12F3 : 0A | asl + 3588 | 2 game.s 892 | Code | 00 | | 1 | 00/12F4 : 48 | pha + 3589 | 2 game.s 893 | Code | 00 | 2 | 3 | 00/12F5 : AD EB 28 | lda localPOINT ; 0/1/2 => 0/2/4 + 3590 | 2 game.s 894 | Code | 00 | | 1 | 00/12F8 : 0A | asl + 3591 | 2 game.s 895 | Code | 00 | | 1 | 00/12F9 : 18 | clc + 3592 | 2 game.s 896 | Code | 00 | | 2 | 00/12FA : 63 01 | adc 1,s ; += + 3593 | 2 game.s 897 | Code | 00 | | 1 | 00/12FC : AA | tax + 3594 | 2 game.s 898 | Code | 00 | | 1 | 00/12FD : 68 | pla + 3595 | 2 game.s 899 | Empty | 00 | | 0 | 00/12FE | + 3596 | 2 game.s 900 | Code | 00 | | 2 | 00/12FE : A7 90 | lda [{{$80}+$10}] ; prend le mot sur 16-bit + 3597 | 2 game.s 901 | Code | 00 | 2 | 3 | 00/1300 : 9D B9 70 | sta condition,x + 3598 | 2 game.s 902 | Empty | 00 | | 0 | 00/1303 | + 3599 | 2 game.s 903 | Code | 00 | 2 | 3 | 00/1303 : 20 59 0C | jsr next_index + 3600 | 2 game.s 904 | Empty | 00 | | 0 | 00/1306 | + 3601 | 2 game.s 905 | Comment | 00 | | 0 | 00/1306 | *--- aiguillage|(scene|,pointeur_mots|(scene|))=ASC(MID$(ligne$,espace%+3)) + 3602 | 2 game.s 906 | Empty | 00 | | 0 | 00/1306 | + 3603 | 2 game.s 907 | Code | 00 | 2 | 3 | 00/1306 : 20 59 0C | jsr next_index + 3604 | 2 game.s 908 | Empty | 00 | | 0 | 00/1309 | + 3605 | 2 game.s 909 | Code | 00 | 2 | 3 | 00/1309 : AD E9 28 | lda localOFFSET ; 0/25/50 => 0/50/100 + 3606 | 2 game.s 910 | Code | 00 | | 1 | 00/130C : 18 | clc + 3607 | 2 game.s 911 | Code | 00 | 2 | 3 | 00/130D : 6D EB 28 | adc localPOINT ; += + 3608 | 2 game.s 912 | Code | 00 | | 1 | 00/1310 : AA | tax + 3609 | 2 game.s 913 | Empty | 00 | | 0 | 00/1311 | + 3610 | 2 game.s 914 | Code | 10 | | 2 | 00/1311 : E2 20 | sep #$20 + 3611 | 2 game.s 915 | Code | 10 | | 2 | 00/1313 : A7 90 | lda [{{$80}+$10}] ; prend le caractre 8-bit + 3612 | 2 game.s 916 | Code | 10 | 2 | 3 | 00/1315 : 9D 19 61 | sta aiguillage,x + 3613 | 2 game.s 917 | Code | 00 | | 2 | 00/1318 : C2 20 | rep #$20 + 3614 | 2 game.s 918 | Empty | 00 | | 0 | 00/131A | + 3615 | 2 game.s 919 | Comment | 00 | | 0 | 00/131A | *--- Recopie la phrase si elle existe + 3616 | 2 game.s 920 | Empty | 00 | | 0 | 00/131A | + 3617 | 2 game.s 921 | Code | 00 | 2 | 3 | 00/131A : 20 59 0C | jsr next_index + 3618 | 2 game.s 922 | Code | 00 | | 2 | 00/131D : D0 01 | bne doDIESE1 ; on a une chane + 3619 | 2 game.s 923 | Code | 00 | | 1 | 00/131F : 60 | rts + 3620 | 2 game.s 924 | Empty | 00 | | 0 | 00/1320 | + 3621 | 2 game.s 925 | Code | 00 | 2 | 3 | 00/1320 : AD E9 28 | doDIESE1 lda localOFFSET ; 0/25/50 => 0/50/100 + 3622 | 2 game.s 926 | Code | 00 | | 1 | 00/1323 : 0A | asl + 3623 | 2 game.s 927 | Code | 00 | | 1 | 00/1324 : 48 | pha + 3624 | 2 game.s 928 | Code | 00 | 2 | 3 | 00/1325 : AD EB 28 | lda localPOINT ; 0/1/2 => 0/2/4 + 3625 | 2 game.s 929 | Code | 00 | | 1 | 00/1328 : 0A | asl + 3626 | 2 game.s 930 | Code | 00 | | 1 | 00/1329 : 18 | clc + 3627 | 2 game.s 931 | Code | 00 | | 2 | 00/132A : 63 01 | adc 1,s ; += + 3628 | 2 game.s 932 | Code | 00 | | 1 | 00/132C : AA | tax + 3629 | 2 game.s 933 | Code | 00 | | 1 | 00/132D : 68 | pla + 3630 | 2 game.s 934 | Empty | 00 | | 0 | 00/132E | + 3631 | 2 game.s 935 | Code | 00 | | 2 | 00/132E : A5 90 | lda {{$80}+$10} ; prend le mot sur 16-bit + 3632 | 2 game.s 936 | Code | 00 | 2 | 3 | 00/1330 : 9D 39 91 | sta phrase,x + 3633 | 2 game.s 937 | Empty | 00 | | 0 | 00/1333 | + 3634 | 2 game.s 938 | Comment | 00 | | 0 | 00/1333 | *--- Maintenant, on parcout la chane jusqu' la fin (00) + 3635 | 2 game.s 939 | Empty | 00 | | 0 | 00/1333 | + 3636 | 2 game.s 940 | Code | 00 | 2 | 3 | 00/1333 : 20 59 0C | ozunid_16 jsr next_index + 3637 | 2 game.s 941 | Code | 00 | | 2 | 00/1336 : D0 FB | bne ozunid_16 + 3638 | 2 game.s 942 | Code | 00 | | 1 | 00/1338 : 60 | rts + 3639 | 2 game.s 943 | Empty | 00 | | 0 | 00/1339 | + 3640 | 2 game.s 944 | Comment | 00 | | 0 | 00/1339 | *----------------------- + 3641 | 2 game.s 945 | Comment | 00 | | 0 | 00/1339 | * INITIALISATION_CACHE - OK + 3642 | 2 game.s 946 | Comment | 00 | | 0 | 00/1339 | *----------------------- + 3643 | 2 game.s 947 | Comment | 00 | | 0 | 00/1339 | * initialisation_cache + 3644 | 2 game.s 948 | Empty | 00 | | 0 | 00/1339 | + 3645 | 2 game.s 949 | Empty | 00 | | 0 | 00/1339 | initialisation_cache + 3646 | 2 game.s 950 | Code | 00 | | 1 | 00/1339 : 60 | rts + 3647 | 2 game.s 951 | Empty | 00 | | 0 | 00/133A | + 3648 | 2 game.s 952 | Comment | 00 | | 0 | 00/133A | *----------------------- + 3649 | 2 game.s 953 | Comment | 00 | | 0 | 00/133A | * PREPARE_TEXTE + 3650 | 2 game.s 954 | Comment | 00 | | 0 | 00/133A | *----------------------- + 3651 | 2 game.s 955 | Comment | 00 | | 0 | 00/133A | * prepare_texte + 3652 | 2 game.s 956 | Empty | 00 | | 0 | 00/133A | + 3653 | 2 game.s 957 | Equivalence | 00 | | 0 | 00/133A | texteSPACE = $5f + 3654 | 2 game.s 958 | Equivalence | 00 | | 0 | 00/133A | texteRC = $9c + 3655 | 2 game.s 959 | Empty | 00 | | 0 | 00/133A | + 3656 | 2 game.s 960 | Empty | 00 | | 0 | 00/133A | prepare_texte + 3657 | 2 game.s 961 | Code | 00 | 2 | 3 | 00/133A : 9C E5 28 | stz i ; on commence 0 + 3658 | 2 game.s 962 | Code | 00 | 2 | 3 | 00/133D : 9C E7 28 | stz nb_lignes + 3659 | 2 game.s 963 | Empty | 00 | | 0 | 00/1340 | + 3660 | 2 game.s 964 | Code | 00 | 2 | 3 | 00/1340 : A9 FB 3B | lda #texte_final + 3661 | 2 game.s 965 | Code | 00 | | 2 | 00/1343 : 85 84 | sta {{$80}+4} + 3662 | 2 game.s 966 | Empty | 00 | | 0 | 00/1345 | + 3663 | 2 game.s 967 | Code | 10 | | 2 | 00/1345 : E2 20 | sep #$20 ; A en 8-bits + 3664 | 2 game.s 968 | Empty | 10 | | 0 | 00/1347 | + 3665 | 2 game.s 969 | Comment | 10 | | 0 | 00/1347 | * 1- clear le texte final + 3666 | 2 game.s 970 | Empty | 10 | | 0 | 00/1347 | + 3667 | 2 game.s 971 | Code | 10 | | 3 | 00/1347 : A2 00 00 | ldx #0 ; on initialise les buffers + 3668 | 2 game.s 972 | Code | 10 | | 2 | 00/134A : A9 5F | ozunid_17 lda #{$5f} + 3669 | 2 game.s 973 | Code | 10 | 2 | 3 | 00/134C : 9D FB 3B | sta texte_final,x + 3670 | 2 game.s 974 | Code | 10 | | 2 | 00/134F : A9 00 | lda #{0} + 3671 | 2 game.s 975 | Code | 10 | 2 | 3 | 00/1351 : 9D 38 30 | sta texte_liens,x + 3672 | 2 game.s 976 | Code | 10 | 2 | 3 | 00/1354 : 9E 14 36 | stz texte_index,x + 3673 | 2 game.s 977 | Code | 10 | | 1 | 00/1357 : E8 | inx + 3674 | 2 game.s 978 | Code | 10 | | 3 | 00/1358 : E0 DC 05 | cpx #{75}*{20} + 3675 | 2 game.s 979 | Code | 10 | | 2 | 00/135B : 90 ED | bcc ozunid_17 + 3676 | 2 game.s 980 | Empty | 10 | | 0 | 00/135D | + 3677 | 2 game.s 981 | Comment | 10 | | 0 | 00/135D | * 2- recopie le texte entier + 3678 | 2 game.s 982 | Empty | 10 | | 0 | 00/135D | + 3679 | 2 game.s 983 | Code | 10 | | 3 | 00/135D : A0 00 00 | ldy #0 + 3680 | 2 game.s 984 | Code | 10 | | 2 | 00/1360 : B7 94 | ozunid_18 lda [{{{$80}+$10}+4}],y + 3681 | 2 game.s 985 | Code | 10 | 2 | 3 | 00/1362 : 99 5C 2A | sta texte,y + 3682 | 2 game.s 986 | Code | 10 | | 1 | 00/1365 : C8 | iny + 3683 | 2 game.s 987 | Code | 10 | | 2 | 00/1366 : C9 00 | cmp #0 + 3684 | 2 game.s 988 | Code | 10 | | 2 | 00/1368 : D0 F6 | bne ozunid_18 + 3685 | 2 game.s 989 | Empty | 10 | | 0 | 00/136A | + 3686 | 2 game.s 990 | Code | 10 | 2 | 3 | 00/136A : 8C EF 28 | sty longueur_texte + 3687 | 2 game.s 991 | Empty | 10 | | 0 | 00/136D | + 3688 | 2 game.s 992 | Comment | 10 | | 0 | 00/136D | * ligne_max$=MID$(texte$,i%,max_colonnes|) + 3689 | 2 game.s 993 | Empty | 10 | | 0 | 00/136D | + 3690 | 2 game.s 994 | Code | 10 | | 2 | 00/136D : E2 20 | at_2 sep #$20 + 3691 | 2 game.s 995 | Empty | 10 | | 0 | 00/136F | + 3692 | 2 game.s 996 | Code | 10 | 2 | 3 | 00/136F : AE E5 28 | ldx i + 3693 | 2 game.s 997 | Code | 10 | | 3 | 00/1372 : A0 00 00 | ldy #0 + 3694 | 2 game.s 998 | Code | 10 | 2 | 3 | 00/1375 : BD 5C 2A | ozunid_19 lda texte,x + 3695 | 2 game.s 999 | Code | 10 | 2 | 3 | 00/1378 : 99 11 2A | sta ligne_max,y + 3696 | 2 game.s 1000 | Code | 10 | | 1 | 00/137B : E8 | inx + 3697 | 2 game.s 1001 | Code | 10 | | 1 | 00/137C : C8 | iny + 3698 | 2 game.s 1002 | Code | 10 | | 3 | 00/137D : C0 4B 00 | cpy #{75} + 3699 | 2 game.s 1003 | Code | 10 | | 2 | 00/1380 : 90 F3 | bcc ozunid_19 + 3700 | 2 game.s 1004 | Empty | 10 | | 0 | 00/1382 | + 3701 | 2 game.s 1005 | Comment | 10 | | 0 | 00/1382 | * return$=LEFT$(ligne_max$,INSTR(ligne_max$,"")) = index d'un RC + 3702 | 2 game.s 1006 | Empty | 10 | | 0 | 00/1382 | + 3703 | 2 game.s 1007 | Code | 10 | | 3 | 00/1382 : A2 00 00 | ldx #0 + 3704 | 2 game.s 1008 | Code | 10 | 2 | 3 | 00/1385 : BD 11 2A | ozunid_20 lda ligne_max,x + 3705 | 2 game.s 1009 | Code | 10 | | 2 | 00/1388 : C9 9C | cmp #{$9c} + 3706 | 2 game.s 1010 | Code | 10 | | 2 | 00/138A : F0 08 | beq at_3 ; on a trouv un RC + 3707 | 2 game.s 1011 | Code | 10 | | 1 | 00/138C : E8 | inx + 3708 | 2 game.s 1012 | Code | 10 | | 3 | 00/138D : E0 4B 00 | cpx #{75} + 3709 | 2 game.s 1013 | Code | 10 | | 2 | 00/1390 : 90 F3 | bcc ozunid_20 + 3710 | 2 game.s 1014 | Code | 10 | | 2 | 00/1392 : B0 0B | bcs at_case0 ; pas de RC sur la ligne + 3711 | 2 game.s 1015 | Empty | 10 | | 0 | 00/1394 | + 3712 | 2 game.s 1016 | Code | 10 | 2 | 3 | 00/1394 : 8E F1 28 | at_3 stx return ; on a l'index du RC + 3713 | 2 game.s 1017 | Empty | 10 | | 0 | 00/1397 | + 3714 | 2 game.s 1018 | Code | 10 | | 3 | 00/1397 : E0 00 00 | cpx #0 + 3715 | 2 game.s 1019 | Code | 10 | | 2 | 00/139A : F0 46 | beq at_case1 ; 1er car est un RC, on sort une ligne blanche + 3716 | 2 game.s 1020 | Code | 10 | | 3 | 00/139C : 82 5A 00 | brl at_default ; on a un RC qq part + 3717 | 2 game.s 1021 | Empty | 10 | | 0 | 00/139F | + 3718 | 2 game.s 1022 | Comment | 10 | | 0 | 00/139F | * CASE 0 - aucun RC, on coupe le texte + 3719 | 2 game.s 1023 | Empty | 10 | | 0 | 00/139F | + 3720 | 2 game.s 1024 | Comment | 10 | | 0 | 00/139F | * ligne_max$=LEFT$(ligne_max$,RINSTR(ligne_max$," ")) + 3721 | 2 game.s 1025 | Empty | 10 | | 0 | 00/139F | + 3722 | 2 game.s 1026 | Code | 10 | | 3 | 00/139F : A2 4A 00 | at_case0 ldx #{75}-1 + 3723 | 2 game.s 1027 | Code | 10 | 2 | 3 | 00/13A2 : BD 11 2A | ozunid_21 lda ligne_max,x + 3724 | 2 game.s 1028 | Code | 10 | | 2 | 00/13A5 : C9 20 | cmp #{$20} ; un vrai espace + 3725 | 2 game.s 1029 | Code | 10 | | 2 | 00/13A7 : F0 06 | beq at_4 + 3726 | 2 game.s 1030 | Code | 10 | | 1 | 00/13A9 : CA | dex + 3727 | 2 game.s 1031 | Code | 10 | | 2 | 00/13AA : D0 F6 | bne ozunid_21 + 3728 | 2 game.s 1032 | Code | 10 | | 3 | 00/13AC : A2 01 00 | ldx #1 ; eventuel cas douteux + 3729 | 2 game.s 1033 | Empty | 10 | | 0 | 00/13AF | + 3730 | 2 game.s 1034 | Code | 10 | 2 | 3 | 00/13AF : 8E ED 28 | at_4 stx len_max + 3731 | 2 game.s 1035 | Empty | 10 | | 0 | 00/13B2 | + 3732 | 2 game.s 1036 | Comment | 10 | | 0 | 00/13B2 | * b$=b$+ligne_max$+SPACE$(max_colonnes|-LEN(ligne_max$)) + 3733 | 2 game.s 1037 | Empty | 10 | | 0 | 00/13B2 | + 3734 | 2 game.s 1038 | Code | 10 | | 3 | 00/13B2 : A2 00 00 | ldx #0 + 3735 | 2 game.s 1039 | Code | 10 | 2 | 3 | 00/13B5 : BD 11 2A | ozunid_22 lda ligne_max,x + 3736 | 2 game.s 1040 | Code | 10 | 2 | 3 | 00/13B8 : 20 52 14 | jsr set_textefinal + 3737 | 2 game.s 1041 | Code | 10 | | 1 | 00/13BB : E8 | inx + 3738 | 2 game.s 1042 | Code | 10 | 2 | 3 | 00/13BC : EC ED 28 | cpx len_max + 3739 | 2 game.s 1043 | Code | 10 | | 2 | 00/13BF : 90 F4 | bcc ozunid_22 + 3740 | 2 game.s 1044 | Empty | 10 | | 0 | 00/13C1 | + 3741 | 2 game.s 1045 | Code | 10 | | 3 | 00/13C1 : E0 4B 00 | cpx #{75} + 3742 | 2 game.s 1046 | Code | 10 | | 2 | 00/13C4 : B0 0B | bcs noSPC + 3743 | 2 game.s 1047 | Empty | 10 | | 0 | 00/13C6 | + 3744 | 2 game.s 1048 | Code | 10 | | 2 | 00/13C6 : A9 20 | lda #{$20} + 3745 | 2 game.s 1049 | Code | 10 | 2 | 3 | 00/13C8 : 20 52 14 | ozunid_23 jsr set_textefinal + 3746 | 2 game.s 1050 | Code | 10 | | 1 | 00/13CB : E8 | inx + 3747 | 2 game.s 1051 | Code | 10 | | 3 | 00/13CC : E0 4B 00 | cpx #{75} + 3748 | 2 game.s 1052 | Code | 10 | | 2 | 00/13CF : 90 F7 | bcc ozunid_23 + 3749 | 2 game.s 1053 | Empty | 10 | | 0 | 00/13D1 | + 3750 | 2 game.s 1054 | Empty | 10 | | 0 | 00/13D1 | noSPC + 3751 | 2 game.s 1055 | Empty | 10 | | 0 | 00/13D1 | + 3752 | 2 game.s 1056 | Comment | 10 | | 0 | 00/13D1 | * ADD i%,LEN(ligne_max$) + 3753 | 2 game.s 1057 | Empty | 10 | | 0 | 00/13D1 | + 3754 | 2 game.s 1058 | Code | 00 | | 2 | 00/13D1 : C2 20 | rep #$20 + 3755 | 2 game.s 1059 | Code | 00 | 2 | 3 | 00/13D3 : AD E5 28 | lda i + 3756 | 2 game.s 1060 | Code | 00 | | 1 | 00/13D6 : 18 | clc + 3757 | 2 game.s 1061 | Code | 00 | 2 | 3 | 00/13D7 : 6D ED 28 | adc len_max + 3758 | 2 game.s 1062 | Code | 00 | | 1 | 00/13DA : 1A | inc + 3759 | 2 game.s 1063 | Code | 00 | 2 | 3 | 00/13DB : 8D E5 28 | sta i + 3760 | 2 game.s 1064 | Code | 10 | | 2 | 00/13DE : E2 20 | sep #$20 + 3761 | 2 game.s 1065 | Code | 10 | | 2 | 00/13E0 : 80 43 | bra at_8 + 3762 | 2 game.s 1066 | Empty | 10 | | 0 | 00/13E2 | + 3763 | 2 game.s 1067 | Comment | 10 | | 0 | 00/13E2 | * CASE 1 - ligne blanche + 3764 | 2 game.s 1068 | Empty | 10 | | 0 | 00/13E2 | + 3765 | 2 game.s 1069 | Code | 10 | 2 | 3 | 00/13E2 : AE E5 28 | at_case1 ldx i ; on utilise X pour tre en 16-bits + 3766 | 2 game.s 1070 | Code | 10 | | 1 | 00/13E5 : E8 | inx + 3767 | 2 game.s 1071 | Code | 10 | 2 | 3 | 00/13E6 : 8E E5 28 | stx i + 3768 | 2 game.s 1072 | Empty | 10 | | 0 | 00/13E9 | + 3769 | 2 game.s 1073 | Code | 10 | | 3 | 00/13E9 : A2 00 00 | ldx #0 + 3770 | 2 game.s 1074 | Code | 10 | | 2 | 00/13EC : A9 20 | lda #{$20} + 3771 | 2 game.s 1075 | Code | 10 | 2 | 3 | 00/13EE : 20 52 14 | ozunid_24 jsr set_textefinal + 3772 | 2 game.s 1076 | Code | 10 | | 1 | 00/13F1 : E8 | inx + 3773 | 2 game.s 1077 | Code | 10 | | 3 | 00/13F2 : E0 4B 00 | cpx #{75} + 3774 | 2 game.s 1078 | Code | 10 | | 2 | 00/13F5 : 90 F7 | bcc ozunid_24 + 3775 | 2 game.s 1079 | Code | 10 | | 2 | 00/13F7 : B0 2C | bcs at_8 + 3776 | 2 game.s 1080 | Empty | 10 | | 0 | 00/13F9 | + 3777 | 2 game.s 1081 | Comment | 10 | | 0 | 00/13F9 | * DEFAULT + 3778 | 2 game.s 1082 | Empty | 10 | | 0 | 00/13F9 | + 3779 | 2 game.s 1083 | Code | 10 | | 3 | 00/13F9 : A2 00 00 | at_default ldx #0 ; ligne_max$=LEFT$(return$,return%) + 3780 | 2 game.s 1084 | Code | 10 | 2 | 3 | 00/13FC : BD 11 2A | ozunid_25 lda ligne_max,x + 3781 | 2 game.s 1085 | Code | 10 | 2 | 3 | 00/13FF : 20 52 14 | jsr set_textefinal + 3782 | 2 game.s 1086 | Code | 10 | | 1 | 00/1402 : E8 | inx + 3783 | 2 game.s 1087 | Code | 10 | 2 | 3 | 00/1403 : EC F1 28 | cpx return + 3784 | 2 game.s 1088 | Code | 10 | | 2 | 00/1406 : 90 F4 | bcc ozunid_25 + 3785 | 2 game.s 1089 | Empty | 10 | | 0 | 00/1408 | + 3786 | 2 game.s 1090 | Comment | 10 | | 0 | 00/1408 | * b$=b$+ligne_max$+SPACE$(max_colonnes|-return%) + 3787 | 2 game.s 1091 | Empty | 10 | | 0 | 00/1408 | + 3788 | 2 game.s 1092 | Code | 10 | | 3 | 00/1408 : E0 4B 00 | cpx #{75} + 3789 | 2 game.s 1093 | Code | 10 | | 2 | 00/140B : B0 0B | bcs noSPC2 + 3790 | 2 game.s 1094 | Empty | 10 | | 0 | 00/140D | + 3791 | 2 game.s 1095 | Code | 10 | | 2 | 00/140D : A9 20 | lda #{$20} + 3792 | 2 game.s 1096 | Code | 10 | 2 | 3 | 00/140F : 20 52 14 | ozunid_26 jsr set_textefinal + 3793 | 2 game.s 1097 | Code | 10 | | 1 | 00/1412 : E8 | inx + 3794 | 2 game.s 1098 | Code | 10 | | 3 | 00/1413 : E0 4B 00 | cpx #{75} + 3795 | 2 game.s 1099 | Code | 10 | | 2 | 00/1416 : 90 F7 | bcc ozunid_26 + 3796 | 2 game.s 1100 | Empty | 10 | | 0 | 00/1418 | + 3797 | 2 game.s 1101 | Empty | 10 | | 0 | 00/1418 | noSPC2 + 3798 | 2 game.s 1102 | Empty | 10 | | 0 | 00/1418 | + 3799 | 2 game.s 1103 | Comment | 10 | | 0 | 00/1418 | * ADD i%,return%+1 + 3800 | 2 game.s 1104 | Empty | 10 | | 0 | 00/1418 | + 3801 | 2 game.s 1105 | Code | 00 | | 2 | 00/1418 : C2 20 | rep #$20 + 3802 | 2 game.s 1106 | Code | 00 | 2 | 3 | 00/141A : AD E5 28 | lda i + 3803 | 2 game.s 1107 | Code | 00 | | 1 | 00/141D : 18 | clc + 3804 | 2 game.s 1108 | Code | 00 | 2 | 3 | 00/141E : 6D F1 28 | adc return + 3805 | 2 game.s 1109 | Code | 00 | | 1 | 00/1421 : 1A | inc + 3806 | 2 game.s 1110 | Code | 00 | 2 | 3 | 00/1422 : 8D E5 28 | sta i + 3807 | 2 game.s 1111 | Empty | 00 | | 0 | 00/1425 | + 3808 | 2 game.s 1112 | Comment | 00 | | 0 | 00/1425 | * UNTIL i%>=longueur_texte% + 3809 | 2 game.s 1113 | Empty | 00 | | 0 | 00/1425 | + 3810 | 2 game.s 1114 | Directive | 10 | | 0 | 00/1425 | mx %10 + 3811 | 2 game.s 1115 | Empty | 10 | | 0 | 00/1425 | + 3812 | 2 game.s 1116 | Code | 10 | 2 | 3 | 00/1425 : EE E7 28 | at_8 inc nb_lignes + 3813 | 2 game.s 1117 | Empty | 10 | | 0 | 00/1428 | + 3814 | 2 game.s 1118 | Code | 10 | 2 | 3 | 00/1428 : AE E5 28 | ldx i + 3815 | 2 game.s 1119 | Code | 10 | 2 | 3 | 00/142B : EC EF 28 | cpx longueur_texte + 3816 | 2 game.s 1120 | Code | 10 | | 2 | 00/142E : B0 03 | bcs at_9 + 3817 | 2 game.s 1121 | Code | 10 | | 3 | 00/1430 : 82 3A FF | brl at_2 ; we loop + 3818 | 2 game.s 1122 | Empty | 10 | | 0 | 00/1433 | + 3819 | 2 game.s 1123 | Empty | 10 | | 0 | 00/1433 | at_9 + 3820 | 2 game.s 1124 | Empty | 10 | | 0 | 00/1433 | + 3821 | 2 game.s 1125 | Comment | 10 | | 0 | 00/1433 | *--- on centre le texte + 3822 | 2 game.s 1126 | Empty | 10 | | 0 | 00/1433 | + 3823 | 2 game.s 1127 | Code | 00 | | 2 | 00/1433 : C2 20 | rep #$20 + 3824 | 2 game.s 1128 | Empty | 00 | | 0 | 00/1435 | + 3825 | 2 game.s 1129 | Code | 00 | | 3 | 00/1435 : A9 14 00 | lda #{20} ; on est au max, on ne fait rien + 3826 | 2 game.s 1130 | Code | 00 | | 1 | 00/1438 : 38 | sec + 3827 | 2 game.s 1131 | Code | 00 | 2 | 3 | 00/1439 : ED E7 28 | sbc nb_lignes + 3828 | 2 game.s 1132 | Code | 00 | | 2 | 00/143C : 10 03 | bpl at_10 + 3829 | 2 game.s 1133 | Code | 00 | | 3 | 00/143E : A9 00 00 | lda #0 + 3830 | 2 game.s 1134 | Code | 00 | | 1 | 00/1441 : 18 | at_10 clc + 3831 | 2 game.s 1135 | Code | 00 | | 3 | 00/1442 : 69 01 00 | adc #1 + 3832 | 2 game.s 1136 | Code | 00 | | 1 | 00/1445 : 4A | lsr + 3833 | 2 game.s 1137 | Code | 00 | 2 | 3 | 00/1446 : 8D D1 17 | sta printY ; output line + 3834 | 2 game.s 1138 | Code | 00 | | 1 | 00/1449 : 0A | asl + 3835 | 2 game.s 1139 | Code | 00 | | 1 | 00/144A : AA | tax + 3836 | 2 game.s 1140 | Code | 00 | 2 | 3 | 00/144B : BD 75 18 | lda y_coord,x + 3837 | 2 game.s 1141 | Code | 00 | 2 | 3 | 00/144E : 8D D3 17 | sta offsetY + 3838 | 2 game.s 1142 | Code | 00 | | 1 | 00/1451 : 60 | rts + 3839 | 2 game.s 1143 | Empty | 00 | | 0 | 00/1452 | + 3840 | 2 game.s 1144 | Directive | 10 | | 0 | 00/1452 | mx %10 + 3841 | 2 game.s 1145 | Empty | 10 | | 0 | 00/1452 | + 3842 | 2 game.s 1146 | Comment | 10 | | 0 | 00/1452 | *--- output dans texte final + 3843 | 2 game.s 1147 | Empty | 10 | | 0 | 00/1452 | + 3844 | 2 game.s 1148 | Directive | 10 | | 0 | 00/1452 | mx %10 + 3845 | 2 game.s 1149 | Empty | 10 | | 0 | 00/1452 | + 3846 | 2 game.s 1150 | Empty | 10 | | 0 | 00/1452 | set_textefinal + 3847 | 2 game.s 1151 | Code | 10 | | 2 | 00/1452 : 92 84 | sta ({{$80}+4}) + 3848 | 2 game.s 1152 | Code | 10 | | 2 | 00/1454 : E6 84 | inc {{$80}+4} + 3849 | 2 game.s 1153 | Code | 10 | | 2 | 00/1456 : D0 02 | bne set_tf1 + 3850 | 2 game.s 1154 | Code | 10 | | 2 | 00/1458 : E6 85 | inc {{$80}+4}+1 + 3851 | 2 game.s 1155 | Code | 10 | | 1 | 00/145A : 60 | set_tf1 rts + 3852 | 2 game.s 1156 | Empty | 10 | | 0 | 00/145B | + 3853 | 2 game.s 1157 | Directive | 00 | | 0 | 00/145B | mx %00 ; on revient en 16-bits + 3854 | 2 game.s 1158 | Empty | 00 | | 0 | 00/145B | + 3855 | 2 game.s 1159 | Comment | 00 | | 0 | 00/145B | *----------------------- + 3856 | 2 game.s 1160 | Comment | 00 | | 0 | 00/145B | * AFFICHE_TEXTE + 3857 | 2 game.s 1161 | Comment | 00 | | 0 | 00/145B | *----------------------- + 3858 | 2 game.s 1162 | Comment | 00 | | 0 | 00/145B | * affiche_texte + 3859 | 2 game.s 1163 | Empty | 00 | | 0 | 00/145B | + 3860 | 2 game.s 1164 | Comment | 00 | | 0 | 00/145B | * on imprime le texte (enfin) + 3861 | 2 game.s 1165 | Empty | 00 | | 0 | 00/145B | + 3862 | 2 game.s 1166 | Equivalence | 00 | | 0 | 00/145B | modeForeCopy = $0004 ; QDII Table 16-10 + 3863 | 2 game.s 1167 | Empty | 00 | | 0 | 00/145B | + 3864 | 2 game.s 1168 | Empty | 00 | | 0 | 00/145B | affiche_texte + 3865 | 2 game.s 1169 | Code | 00 | 2 | 3 | 00/145B : 20 48 02 | jsr switch_640 ; switch to 640 + 3866 | 2 game.s 1170 | Code | 00 | | 2 | 00/145E : 80 53 | bra skipME + 3867 | 2 game.s 1171 | Empty | 00 | | 0 | 00/1460 | + 3868 | 2 game.s 1172 | Comment | 00 | | 0 | 00/1460 | * on s'occupe des couleurs d'index 5 et A + 3869 | 2 game.s 1173 | Empty | 00 | | 0 | 00/1460 | + 3870 | 2 game.s 1174 | Code | 00 | 2 | 3 | 00/1460 : AD A2 07 | lda ptrFOND + 3871 | 2 game.s 1175 | Code | 00 | | 2 | 00/1463 : 85 80 | sta {$80} + 3872 | 2 game.s 1176 | Code | 00 | 2 | 3 | 00/1465 : AD A4 07 | lda ptrFOND+2 + 3873 | 2 game.s 1177 | Code | 00 | | 2 | 00/1468 : 85 82 | sta {$80}+2 + 3874 | 2 game.s 1178 | Empty | 00 | | 0 | 00/146A | + 3875 | 2 game.s 1179 | Code | 00 | 2 | 3 | 00/146A : AE 05 29 | ldx scene_actuelle + 3876 | 2 game.s 1180 | Code | 10 | | 2 | 00/146D : E2 20 | sep #$20 + 3877 | 2 game.s 1181 | Code | 10 | 2 | 3 | 00/146F : BD B8 B1 | lda rouge1-1,x + 3878 | 2 game.s 1182 | Code | 10 | 2 | 3 | 00/1472 : 8D F4 28 | sta rvb5+1 + 3879 | 2 game.s 1183 | Code | 10 | 2 | 3 | 00/1475 : BD 58 B2 | lda vert1-1,x + 3880 | 2 game.s 1184 | Code | 10 | | 1 | 00/1478 : 0A | asl + 3881 | 2 game.s 1185 | Code | 10 | | 1 | 00/1479 : 0A | asl + 3882 | 2 game.s 1186 | Code | 10 | | 1 | 00/147A : 0A | asl + 3883 | 2 game.s 1187 | Code | 10 | | 1 | 00/147B : 0A | asl + 3884 | 2 game.s 1188 | Code | 10 | 2 | 3 | 00/147C : 8D F3 28 | sta rvb5 + 3885 | 2 game.s 1189 | Code | 10 | 2 | 3 | 00/147F : BD F8 B2 | lda bleu1-1,x + 3886 | 2 game.s 1190 | Code | 10 | 2 | 3 | 00/1482 : 0D F3 28 | ora rvb5 + 3887 | 2 game.s 1191 | Code | 10 | 2 | 3 | 00/1485 : 8D F3 28 | sta rvb5 + 3888 | 2 game.s 1192 | Empty | 10 | | 0 | 00/1488 | + 3889 | 2 game.s 1193 | Code | 10 | 2 | 3 | 00/1488 : BD 98 B3 | lda rouge2-1,x + 3890 | 2 game.s 1194 | Code | 10 | 2 | 3 | 00/148B : 8D F6 28 | sta rvbA+1 + 3891 | 2 game.s 1195 | Code | 10 | 2 | 3 | 00/148E : BD 38 B4 | lda vert2-1,x + 3892 | 2 game.s 1196 | Code | 10 | | 1 | 00/1491 : 0A | asl + 3893 | 2 game.s 1197 | Code | 10 | | 1 | 00/1492 : 0A | asl + 3894 | 2 game.s 1198 | Code | 10 | | 1 | 00/1493 : 0A | asl + 3895 | 2 game.s 1199 | Code | 10 | | 1 | 00/1494 : 0A | asl + 3896 | 2 game.s 1200 | Code | 10 | 2 | 3 | 00/1495 : 8D F5 28 | sta rvbA + 3897 | 2 game.s 1201 | Code | 10 | 2 | 3 | 00/1498 : BD D8 B4 | lda bleu2-1,x + 3898 | 2 game.s 1202 | Code | 10 | 2 | 3 | 00/149B : 0D F5 28 | ora rvbA + 3899 | 2 game.s 1203 | Code | 10 | 2 | 3 | 00/149E : 8D F5 28 | sta rvbA + 3900 | 2 game.s 1204 | Empty | 10 | | 0 | 00/14A1 | + 3901 | 2 game.s 1205 | Code | 00 | | 2 | 00/14A1 : C2 20 | rep #$20 + 3902 | 2 game.s 1206 | Empty | 00 | | 0 | 00/14A3 | + 3903 | 2 game.s 1207 | Code | 00 | | 3 | 00/14A3 : A0 0A 7E | ldy #$7E00+$0A ; 5x2 + 3904 | 2 game.s 1208 | Code | 00 | 2 | 3 | 00/14A6 : AD F3 28 | lda rvb5 + 3905 | 2 game.s 1209 | Code | 00 | | 2 | 00/14A9 : 97 80 | sta [{$80}],y + 3906 | 2 game.s 1210 | Empty | 00 | | 0 | 00/14AB | + 3907 | 2 game.s 1211 | Code | 00 | | 3 | 00/14AB : A0 14 7E | ldy #$7E00+$14 ; Ax2 + 3908 | 2 game.s 1212 | Code | 00 | 2 | 3 | 00/14AE : AD F5 28 | lda rvbA + 3909 | 2 game.s 1213 | Code | 00 | | 2 | 00/14B1 : 97 80 | sta [{$80}],y + 3910 | 2 game.s 1214 | Empty | 00 | | 0 | 00/14B3 | + 3911 | 2 game.s 1215 | Empty | 00 | | 0 | 00/14B3 | skipME + 3912 | 2 game.s 1216 | Empty | 00 | | 0 | 00/14B3 | + 3913 | 2 game.s 1217 | Comment | 00 | | 0 | 00/14B3 | * et on affiche enfin + 3914 | 2 game.s 1218 | Empty | 00 | | 0 | 00/14B3 | + 3915 | 2 game.s 1219 | Code | 00 | 2 | 3 | 00/14B3 : AE A4 07 | ldx ptrFOND+2 + 3916 | 2 game.s 1220 | Code | 00 | 2 | 3 | 00/14B6 : AC A2 07 | ldy ptrFOND + 3917 | 2 game.s 1221 | Code | 00 | 2 | 3 | 00/14B9 : 20 74 05 | jsr fadeIN + 3918 | 2 game.s 1222 | Empty | 00 | | 0 | 00/14BC | + 3919 | 2 game.s 1223 | Macro | 00 | | 0 | 00/14BC | PushWord #0 ; save current mode + 3921 | 2 game.s 1223 | Code | 00 | | 3 | 00/14BC : F4 00 00 | PEA #0 + 3924 | 2 game.s 1224 | Macro | 00 | | 0 | 00/14BF | _GetTextMode + 3926 | 2 game.s 1224 | Code | 00 | | 3 | 00/14BF : A2 04 9D | LDX #$9D04 ; load tool call # + 3927 | 2 game.s 1224 | Code | 00 | | 4 | 00/14C2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3928 | 2 game.s 1225 | Empty | 00 | | 0 | 00/14C6 | + 3929 | 2 game.s 1226 | Macro | 00 | | 0 | 00/14C6 | PushWord #{$0004} + 3931 | 2 game.s 1226 | Code | 00 | | 3 | 00/14C6 : F4 04 00 | PEA #{$0004} + 3934 | 2 game.s 1227 | Macro | 00 | | 0 | 00/14C9 | _SetTextMode + 3936 | 2 game.s 1227 | Code | 00 | | 3 | 00/14C9 : A2 04 9C | LDX #$9C04 ; load tool call # + 3937 | 2 game.s 1227 | Code | 00 | | 4 | 00/14CC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3938 | 2 game.s 1228 | Empty | 00 | | 0 | 00/14D0 | + 3939 | 2 game.s 1229 | Macro | 00 | | 0 | 00/14D0 | PushLong #texte_liens + 3943 | 2 game.s 1229 | Code | 00 | 1 >>16 | 3 | 00/14D0 : F4 00 00 | PEA #^#texte_liens + 3950 | 2 game.s 1229 | Code | 00 | 2 | 3 | 00/14D3 : F4 38 30 | PEA #texte_liens + 3953 | 2 game.s 1230 | Macro | 00 | | 0 | 00/14D6 | PushLong #texte_final + 3957 | 2 game.s 1230 | Code | 00 | 1 >>16 | 3 | 00/14D6 : F4 00 00 | PEA #^#texte_final + 3964 | 2 game.s 1230 | Code | 00 | 2 | 3 | 00/14D9 : F4 FB 3B | PEA #texte_final + 3967 | 2 game.s 1231 | Macro | 00 | | 0 | 00/14DC | PushWord #3 ; x + 3969 | 2 game.s 1231 | Code | 00 | | 3 | 00/14DC : F4 03 00 | PEA #3 + 3972 | 2 game.s 1232 | Comment | 00 | | 0 | 00/14DF | * PushWord #0 ; y + 3973 | 2 game.s 1233 | Macro | 00 | | 0 | 00/14DF | PushWord printY ; y + 3978 | 2 game.s 1233 | Code | 00 | 2 | 3 | 00/14DF : AD D1 17 | LDA printY + 3979 | 2 game.s 1233 | Code | 00 | | 1 | 00/14E2 : 48 | PHA + 3981 | 2 game.s 1234 | Macro | 00 | | 0 | 00/14E3 | PushWord #{75} ; largeur + 3983 | 2 game.s 1234 | Code | 00 | | 3 | 00/14E3 : F4 4B 00 | PEA #{75} + 3986 | 2 game.s 1235 | Code | 00 | 2 | 3 | 00/14E6 : 20 9E 16 | jsr print + 3987 | 2 game.s 1236 | Empty | 00 | | 0 | 00/14E9 | + 3988 | 2 game.s 1237 | Macro | 00 | | 0 | 00/14E9 | _SetTextMode ; restore original mode + 3990 | 2 game.s 1237 | Code | 00 | | 3 | 00/14E9 : A2 04 9C | LDX #$9C04 ; load tool call # + 3991 | 2 game.s 1237 | Code | 00 | | 4 | 00/14EC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3992 | 2 game.s 1238 | Code | 00 | | 1 | 00/14F0 : 60 | rts + 3993 | 2 game.s 1239 | Empty | 00 | | 0 | 00/14F1 | + 3994 | 2 game.s 1240 | Comment | 00 | | 0 | 00/14F1 | *----------------------- + 3995 | 2 game.s 1241 | Comment | 00 | | 0 | 00/14F1 | * DEBUT_AVENTURE - OK + 3996 | 2 game.s 1242 | Comment | 00 | | 0 | 00/14F1 | *----------------------- + 3997 | 2 game.s 1243 | Comment | 00 | | 0 | 00/14F1 | * debut_aventure + 3998 | 2 game.s 1244 | Empty | 00 | | 0 | 00/14F1 | + 3999 | 2 game.s 1245 | Empty | 00 | | 0 | 00/14F1 | debut_aventure + 4000 | 2 game.s 1246 | Code | 00 | | 3 | 00/14F1 : A9 FF FF | lda #-1 + 4001 | 2 game.s 1247 | Code | 00 | 2 | 3 | 00/14F4 : 8D 07 29 | sta scene_ancienne + 4002 | 2 game.s 1248 | Code | 00 | 2 | 3 | 00/14F7 : 8D FD 28 | sta mot_ancien + 4003 | 2 game.s 1249 | Empty | 00 | | 0 | 00/14FA | + 4004 | 2 game.s 1250 | Code | 00 | | 3 | 00/14FA : A9 D2 00 | lda #$d2 ; initialise la chane de commentaire + 4005 | 2 game.s 1251 | Code | 00 | 2 | 3 | 00/14FD : 8D 91 29 | sta ligne_commentaire + 4006 | 2 game.s 1252 | Empty | 00 | | 0 | 00/1500 | + 4007 | 2 game.s 1253 | Code | 00 | 2 | 3 | 00/1500 : AD 0D 29 | lda escape ; on saute ce que l'on vient + 4008 | 2 game.s 1254 | Code | 00 | | 3 | 00/1503 : C9 01 00 | cmp #{1} ; de charger en mmoire ! + 4009 | 2 game.s 1255 | Code | 00 | | 2 | 00/1506 : F0 20 | beq da_1 + 4010 | 2 game.s 1256 | Empty | 00 | | 0 | 00/1508 | + 4011 | 2 game.s 1257 | Code | 00 | | 3 | 00/1508 : A9 01 00 | lda #1 + 4012 | 2 game.s 1258 | Code | 00 | 2 | 3 | 00/150B : 8D 05 29 | sta scene_actuelle + 4013 | 2 game.s 1259 | Code | 00 | | 3 | 00/150E : A9 01 00 | lda #{1} + 4014 | 2 game.s 1260 | Code | 00 | 2 | 3 | 00/1511 : 8D 09 29 | sta deplacement + 4015 | 2 game.s 1261 | Empty | 00 | | 0 | 00/1514 | + 4016 | 2 game.s 1262 | Code | 00 | | 3 | 00/1514 : A2 01 00 | ldx #1 + 4017 | 2 game.s 1263 | Code | 10 | | 2 | 00/1517 : E2 20 | sep #$20 + 4018 | 2 game.s 1264 | Code | 10 | | 2 | 00/1519 : A9 00 | lda #{0} + 4019 | 2 game.s 1265 | Code | 10 | 2 | 3 | 00/151B : 9D 98 90 | ozunid_27 sta scene_visitee-1,x + 4020 | 2 game.s 1266 | Code | 10 | | 1 | 00/151E : E8 | inx + 4021 | 2 game.s 1267 | Code | 10 | | 3 | 00/151F : E0 A0 00 | cpx #{160} + 4022 | 2 game.s 1268 | Code | 10 | | 2 | 00/1522 : 90 F7 | bcc ozunid_27 + 4023 | 2 game.s 1269 | Code | 10 | | 2 | 00/1524 : F0 F5 | beq ozunid_27 + 4024 | 2 game.s 1270 | Code | 00 | | 2 | 00/1526 : C2 20 | rep #$20 + 4025 | 2 game.s 1271 | Empty | 00 | | 0 | 00/1528 | + 4026 | 2 game.s 1272 | Code | 00 | | 3 | 00/1528 : A9 00 00 | da_1 lda #{0} + 4027 | 2 game.s 1273 | Code | 00 | 2 | 3 | 00/152B : 8D 0D 29 | sta escape + 4028 | 2 game.s 1274 | Code | 00 | | 1 | 00/152E : 60 | rts + 4029 | 2 game.s 1275 | Empty | 00 | | 0 | 00/152F | + 4030 | 2 game.s 1276 | Comment | 00 | | 0 | 00/152F | *----------------------- + 4031 | 2 game.s 1277 | Comment | 00 | | 0 | 00/152F | * FIN_AVENTURE - OK + 4032 | 2 game.s 1278 | Comment | 00 | | 0 | 00/152F | *----------------------- + 4033 | 2 game.s 1279 | Comment | 00 | | 0 | 00/152F | * fin_aventure + 4034 | 2 game.s 1280 | Empty | 00 | | 0 | 00/152F | + 4035 | 2 game.s 1281 | Empty | 00 | | 0 | 00/152F | fin_aventure + 4036 | 2 game.s 1282 | Code | 00 | 2 | 3 | 00/152F : 20 91 22 | jsr noircit_ecran + 4037 | 2 game.s 1283 | Empty | 00 | | 0 | 00/1532 | + 4038 | 2 game.s 1284 | Code | 00 | 2 | 3 | 00/1532 : A2 61 26 | ldx #DEBUT_DATA ; on efface tout + 4039 | 2 game.s 1285 | Code | 00 | | 3 | 00/1535 : 9E 00 00 | ozunid_28 stz |$0000,x + 4040 | 2 game.s 1286 | Code | 00 | | 1 | 00/1538 : E8 | inx + 4041 | 2 game.s 1287 | Code | 00 | 2 | 3 | 00/1539 : E0 79 B5 | cpx #FIN_DATA + 4042 | 2 game.s 1288 | Code | 00 | | 2 | 00/153C : 90 F7 | bcc ozunid_28 + 4043 | 2 game.s 1289 | Code | 00 | | 1 | 00/153E : 60 | rts + 4044 | 2 game.s 1290 | Empty | 00 | | 0 | 00/153F | + 4045 | 2 game.s 1291 | Comment | 00 | | 0 | 00/153F | *----------------------- + 4046 | 2 game.s 1292 | Comment | 00 | | 0 | 00/153F | * FIN - OK + 4047 | 2 game.s 1293 | Comment | 00 | | 0 | 00/153F | *----------------------- + 4048 | 2 game.s 1294 | Comment | 00 | | 0 | 00/153F | * fin + 4049 | 2 game.s 1295 | Empty | 00 | | 0 | 00/153F | + 4050 | 2 game.s 1296 | Code | 00 | | 1 | 00/153F : 60 | fin rts + 4051 | 2 game.s 1297 | Empty | 00 | | 0 | 00/1540 | + 4052 | 2 game.s 1298 | Comment | 00 | | 0 | 00/1540 | *----------------------- + 4053 | 2 game.s 1299 | Comment | 00 | | 0 | 00/1540 | * NOUVELLE_SCENE - OK + 4054 | 2 game.s 1300 | Comment | 00 | | 0 | 00/1540 | *----------------------- + 4055 | 2 game.s 1301 | Comment | 00 | | 0 | 00/1540 | * nouvelle_scene(scene charger) + 4056 | 2 game.s 1302 | Empty | 00 | | 0 | 00/1540 | + 4057 | 2 game.s 1303 | Empty | 00 | | 0 | 00/1540 | nouvelle_scene + 4058 | 2 game.s 1304 | Code | 00 | | 3 | 00/1540 : C9 00 00 | cmp #0 ; not 0 + 4059 | 2 game.s 1305 | Code | 00 | | 2 | 00/1543 : F0 1D | beq ns_99 + 4060 | 2 game.s 1306 | Code | 00 | 2 | 3 | 00/1545 : CD 07 29 | cmp scene_ancienne + 4061 | 2 game.s 1307 | Code | 00 | | 2 | 00/1548 : F0 12 | beq ns_98 + 4062 | 2 game.s 1308 | Empty | 00 | | 0 | 00/154A | + 4063 | 2 game.s 1309 | Code | 00 | 2 | 3 | 00/154A : AE 05 29 | ldx scene_actuelle + 4064 | 2 game.s 1310 | Code | 00 | 2 | 3 | 00/154D : 8E 07 29 | stx scene_ancienne + 4065 | 2 game.s 1311 | Empty | 00 | | 0 | 00/1550 | + 4066 | 2 game.s 1312 | Code | 00 | | 1 | 00/1550 : 3A | dec + 4067 | 2 game.s 1313 | Code | 00 | | 1 | 00/1551 : AA | tax + 4068 | 2 game.s 1314 | Code | 00 | | 3 | 00/1552 : A9 01 00 | lda #{1} + 4069 | 2 game.s 1315 | Code | 10 | | 2 | 00/1555 : E2 20 | sep #$20 + 4070 | 2 game.s 1316 | Code | 10 | 2 | 3 | 00/1557 : 9D 99 90 | sta scene_visitee,x + 4071 | 2 game.s 1317 | Code | 00 | | 2 | 00/155A : C2 20 | rep #$20 + 4072 | 2 game.s 1318 | Empty | 00 | | 0 | 00/155C | + 4073 | 2 game.s 1319 | Code | 00 | | 3 | 00/155C : A9 00 00 | ns_98 lda #{0} + 4074 | 2 game.s 1320 | Code | 00 | 2 | 3 | 00/155F : 8D 09 29 | sta deplacement + 4075 | 2 game.s 1321 | Empty | 00 | | 0 | 00/1562 | + 4076 | 2 game.s 1322 | Code | 00 | | 1 | 00/1562 : 60 | ns_99 rts + 4077 | 2 game.s 1323 | Empty | 00 | | 0 | 00/1563 | + 4078 | 2 game.s 1324 | Comment | 00 | | 0 | 00/1563 | *----------------------- + 4079 | 2 game.s 1325 | Comment | 00 | | 0 | 00/1563 | * CLIC_MOT - OK + 4080 | 2 game.s 1326 | Comment | 00 | | 0 | 00/1563 | *----------------------- + 4081 | 2 game.s 1327 | Comment | 00 | | 0 | 00/1563 | * clic_mot + 4082 | 2 game.s 1328 | Comment | 00 | | 0 | 00/1563 | * on regarde sur quel mot on a cliqu + 4083 | 2 game.s 1329 | Empty | 00 | | 0 | 00/1563 | + 4084 | 2 game.s 1330 | Empty | 00 | | 0 | 00/1563 | clic_mot + 4085 | 2 game.s 1331 | Code | 00 | 2 | 3 | 00/1563 : AD 6F 08 | lda taskWHERE+2 ; X + 4086 | 2 game.s 1332 | Code | 00 | | 3 | 00/1566 : C9 18 00 | cmp #{3}*{8} + 4087 | 2 game.s 1333 | Code | 00 | | 2 | 00/1569 : 90 2E | bcc tc_ko + 4088 | 2 game.s 1334 | Code | 00 | | 3 | 00/156B : C9 70 02 | cmp #640-{2*{8}} + 4089 | 2 game.s 1335 | Code | 00 | | 2 | 00/156E : B0 29 | bcs tc_ko + 4090 | 2 game.s 1336 | Empty | 00 | | 0 | 00/1570 | + 4091 | 2 game.s 1337 | Code | 00 | | 1 | 00/1570 : 38 | sec + 4092 | 2 game.s 1338 | Code | 00 | | 3 | 00/1571 : E9 18 00 | sbc #{3}*{8} + 4093 | 2 game.s 1339 | Code | 00 | | 1 | 00/1574 : 18 | clc + 4094 | 2 game.s 1340 | Code | 00 | | 3 | 00/1575 : 69 07 00 | adc #7 + 4095 | 2 game.s 1341 | Code | 00 | | 1 | 00/1578 : 4A | lsr + 4096 | 2 game.s 1342 | Code | 00 | | 1 | 00/1579 : 4A | lsr + 4097 | 2 game.s 1343 | Code | 00 | | 1 | 00/157A : 4A | lsr + 4098 | 2 game.s 1344 | Code | 00 | | 1 | 00/157B : 48 | pha + 4099 | 2 game.s 1345 | Empty | 00 | | 0 | 00/157C | + 4100 | 2 game.s 1346 | Code | 00 | 2 | 3 | 00/157C : AD 6D 08 | lda taskWHERE ; Y + 4101 | 2 game.s 1347 | Code | 00 | | 1 | 00/157F : 38 | sec + 4102 | 2 game.s 1348 | Code | 00 | 2 | 3 | 00/1580 : ED D3 17 | sbc offsetY ; dcalage li au centrage du texte + 4103 | 2 game.s 1349 | Code | 00 | | 1 | 00/1583 : 18 | clc + 4104 | 2 game.s 1350 | Code | 00 | | 3 | 00/1584 : 69 09 00 | adc #9 + 4105 | 2 game.s 1351 | Code | 00 | | 1 | 00/1587 : 0A | asl + 4106 | 2 game.s 1352 | Code | 00 | | 1 | 00/1588 : AA | tax + 4107 | 2 game.s 1353 | Code | 00 | 2 | 3 | 00/1589 : BD 4D 1D | lda y_text,x + 4108 | 2 game.s 1354 | Code | 00 | | 1 | 00/158C : 18 | clc + 4109 | 2 game.s 1355 | Code | 00 | | 2 | 00/158D : 63 01 | adc 1,s + 4110 | 2 game.s 1356 | Code | 00 | | 1 | 00/158F : AA | tax + 4111 | 2 game.s 1357 | Code | 00 | | 1 | 00/1590 : 68 | pla + 4112 | 2 game.s 1358 | Empty | 00 | | 0 | 00/1591 | + 4113 | 2 game.s 1359 | Code | 00 | 2 | 3 | 00/1591 : BD 14 36 | lda texte_index,x + 4114 | 2 game.s 1360 | Code | 00 | | 3 | 00/1594 : 29 FF 00 | and #$ff + 4115 | 2 game.s 1361 | Code | 00 | | 2 | 00/1597 : D0 02 | bne tc_2 + 4116 | 2 game.s 1362 | Code | 00 | | 1 | 00/1599 : 38 | tc_ko sec ; pas de mot + 4117 | 2 game.s 1363 | Code | 00 | | 1 | 00/159A : 60 | rts + 4118 | 2 game.s 1364 | Code | 00 | 2 | 3 | 00/159B : AE FB 28 | tc_2 ldx mot_clique ; on sauvegarde l'ancien mot + 4119 | 2 game.s 1365 | Code | 00 | 2 | 3 | 00/159E : 8E FD 28 | stx mot_ancien + 4120 | 2 game.s 1366 | Code | 00 | 2 | 3 | 00/15A1 : 8D FB 28 | sta mot_clique ; et le nouveau + 4121 | 2 game.s 1367 | Code | 00 | | 1 | 00/15A4 : 18 | clc ; on a un mot + 4122 | 2 game.s 1368 | Code | 00 | | 1 | 00/15A5 : 60 | rts + 4123 | 2 game.s 1369 | Empty | 00 | | 0 | 00/15A6 | + 4124 | 2 game.s 1370 | Comment | 00 | | 0 | 00/15A6 | *----------------------- + 4125 | 2 game.s 1371 | Comment | 00 | | 0 | 00/15A6 | * AFFICHE_COMMENTAIRE + 4126 | 2 game.s 1372 | Comment | 00 | | 0 | 00/15A6 | *----------------------- + 4127 | 2 game.s 1373 | Comment | 00 | | 0 | 00/15A6 | * affiche_commentaire + 4128 | 2 game.s 1374 | Empty | 00 | | 0 | 00/15A6 | + 4129 | 2 game.s 1375 | Empty | 00 | | 0 | 00/15A6 | affiche_commentaire + 4130 | 2 game.s 1376 | Code | 00 | | 3 | 00/15A6 : C9 00 00 | cmp #0 + 4131 | 2 game.s 1377 | Code | 00 | | 2 | 00/15A9 : D0 01 | bne ac_1 + 4132 | 2 game.s 1378 | Code | 00 | | 1 | 00/15AB : 60 | rts + 4133 | 2 game.s 1379 | Empty | 00 | | 0 | 00/15AC | + 4134 | 2 game.s 1380 | Code | 00 | | 1 | 00/15AC : 3A | ac_1 dec ; prend la scene + 4135 | 2 game.s 1381 | Code | 00 | | 1 | 00/15AD : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 4136 | 2 game.s 1382 | Code | 00 | | 1 | 00/15AE : 48 | pha + 4137 | 2 game.s 1383 | Code | 00 | | 1 | 00/15AF : 48 | pha ; index de scne + 4138 | 2 game.s 1384 | Macro | 00 | | 0 | 00/15B0 | PushWord #{25} ; taille d'une dimension + 4140 | 2 game.s 1384 | Code | 00 | | 3 | 00/15B0 : F4 19 00 | PEA #{25} + 4143 | 2 game.s 1385 | Macro | 00 | | 0 | 00/15B3 | _Multiply + 4145 | 2 game.s 1385 | Code | 00 | | 3 | 00/15B3 : A2 0B 09 | LDX #$90B ; load tool call # + 4146 | 2 game.s 1385 | Code | 00 | | 4 | 00/15B6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4147 | 2 game.s 1386 | Empty | 00 | | 0 | 00/15BA | + 4148 | 2 game.s 1387 | Code | 00 | | 2 | 00/15BA : A3 01 | lda 1,s ; calcule l'offset pour les deux tableaux utiles + 4149 | 2 game.s 1388 | Code | 00 | | 1 | 00/15BC : 0A | asl + 4150 | 2 game.s 1389 | Code | 00 | | 2 | 00/15BD : 83 01 | sta 1,s + 4151 | 2 game.s 1390 | Empty | 00 | | 0 | 00/15BF | + 4152 | 2 game.s 1391 | Code | 00 | 2 | 3 | 00/15BF : AD FB 28 | lda mot_clique + 4153 | 2 game.s 1392 | Code | 00 | | 1 | 00/15C2 : 3A | dec + 4154 | 2 game.s 1393 | Code | 00 | | 1 | 00/15C3 : 0A | asl + 4155 | 2 game.s 1394 | Code | 00 | | 1 | 00/15C4 : 18 | clc + 4156 | 2 game.s 1395 | Code | 00 | | 2 | 00/15C5 : 63 01 | adc 1,s + 4157 | 2 game.s 1396 | Code | 00 | 2 | 3 | 00/15C7 : 8D E9 28 | sta localOFFSET + 4158 | 2 game.s 1397 | Code | 00 | | 1 | 00/15CA : 68 | pla + 4159 | 2 game.s 1398 | Code | 00 | | 1 | 00/15CB : 68 | pla + 4160 | 2 game.s 1399 | Empty | 00 | | 0 | 00/15CC | + 4161 | 2 game.s 1400 | Comment | 00 | | 0 | 00/15CC | *--- on construit la chane + 4162 | 2 game.s 1401 | Empty | 00 | | 0 | 00/15CC | + 4163 | 2 game.s 1402 | Comment | 00 | | 0 | 00/15CC | * 1- le mot + 4164 | 2 game.s 1403 | Empty | 00 | | 0 | 00/15CC | + 4165 | 2 game.s 1404 | Code | 00 | 2 | 3 | 00/15CC : AD E9 28 | lda localOFFSET + 4166 | 2 game.s 1405 | Code | 00 | | 1 | 00/15CF : 18 | clc + 4167 | 2 game.s 1406 | Code | 00 | 2 | 3 | 00/15D0 : 69 D9 41 | adc #fonction_mots + 4168 | 2 game.s 1407 | Code | 00 | | 2 | 00/15D3 : 85 80 | sta {$80} + 4169 | 2 game.s 1408 | Code | 00 | | 2 | 00/15D5 : B2 80 | lda ({$80}) + 4170 | 2 game.s 1409 | Code | 00 | | 2 | 00/15D7 : 85 90 | sta {{$80}+$10} + 4171 | 2 game.s 1410 | Code | 00 | 2 | 3 | 00/15D9 : AD AC 07 | lda ptrINDEX+2 + 4172 | 2 game.s 1411 | Code | 00 | | 2 | 00/15DC : 85 92 | sta {{$80}+$10}+2 + 4173 | 2 game.s 1412 | Empty | 00 | | 0 | 00/15DE | + 4174 | 2 game.s 1413 | Code | 10 | | 2 | 00/15DE : E2 20 | sep #$20 + 4175 | 2 game.s 1414 | Code | 10 | | 3 | 00/15E0 : A0 00 00 | ldy #0 + 4176 | 2 game.s 1415 | Code | 10 | | 2 | 00/15E3 : B7 90 | ozunid_29 lda [{{$80}+$10}],y + 4177 | 2 game.s 1416 | Code | 10 | | 2 | 00/15E5 : C9 20 | cmp #{$20} + 4178 | 2 game.s 1417 | Code | 10 | | 2 | 00/15E7 : F0 06 | beq ac_2 + 4179 | 2 game.s 1418 | Code | 10 | 2 | 3 | 00/15E9 : 99 92 29 | sta ligne_commentaire+1,y + 4180 | 2 game.s 1419 | Code | 10 | | 1 | 00/15EC : C8 | iny + 4181 | 2 game.s 1420 | Code | 10 | | 2 | 00/15ED : D0 F4 | bne ozunid_29 + 4182 | 2 game.s 1421 | Empty | 10 | | 0 | 00/15EF | + 4183 | 2 game.s 1422 | Comment | 10 | | 0 | 00/15EF | * 2- la sparation + 4184 | 2 game.s 1423 | Empty | 10 | | 0 | 00/15EF | + 4185 | 2 game.s 1424 | Code | 10 | | 1 | 00/15EF : BB | ac_2 tyx + 4186 | 2 game.s 1425 | Code | 00 | | 2 | 00/15F0 : C2 20 | rep #$20 + 4187 | 2 game.s 1426 | Code | 00 | | 3 | 00/15F2 : A9 D3 20 | lda #$20d3 ; double quote fermant + espace "-" -" + 4188 | 2 game.s 1427 | Code | 00 | 2 | 3 | 00/15F5 : 9D 92 29 | sta ligne_commentaire+1,x + 4189 | 2 game.s 1428 | Code | 00 | | 3 | 00/15F8 : A9 3A 20 | lda #$203a ; deux-points + espace "-: -" + 4190 | 2 game.s 1429 | Code | 00 | 2 | 3 | 00/15FB : 9D 94 29 | sta ligne_commentaire+3,x + 4191 | 2 game.s 1430 | Empty | 00 | | 0 | 00/15FE | + 4192 | 2 game.s 1431 | Comment | 00 | | 0 | 00/15FE | * 3- le commentaire + 4193 | 2 game.s 1432 | Empty | 00 | | 0 | 00/15FE | + 4194 | 2 game.s 1433 | Code | 00 | 2 | 3 | 00/15FE : AD E9 28 | lda localOFFSET + 4195 | 2 game.s 1434 | Code | 00 | | 1 | 00/1601 : 18 | clc + 4196 | 2 game.s 1435 | Code | 00 | 2 | 3 | 00/1602 : 69 39 91 | adc #phrase + 4197 | 2 game.s 1436 | Code | 00 | | 2 | 00/1605 : 85 80 | sta {$80} + 4198 | 2 game.s 1437 | Code | 00 | | 2 | 00/1607 : B2 80 | lda ({$80}) + 4199 | 2 game.s 1438 | Code | 00 | | 2 | 00/1609 : 85 90 | sta {{$80}+$10} + 4200 | 2 game.s 1439 | Code | 00 | 2 | 3 | 00/160B : AD AC 07 | lda ptrINDEX+2 + 4201 | 2 game.s 1440 | Code | 00 | | 2 | 00/160E : 85 92 | sta {{$80}+$10}+2 + 4202 | 2 game.s 1441 | Empty | 00 | | 0 | 00/1610 | + 4203 | 2 game.s 1442 | Code | 10 | | 2 | 00/1610 : E2 20 | sep #$20 + 4204 | 2 game.s 1443 | Code | 10 | | 3 | 00/1612 : A0 00 00 | ldy #0 + 4205 | 2 game.s 1444 | Code | 10 | | 2 | 00/1615 : B7 90 | ozunid_30 lda [{{$80}+$10}],y + 4206 | 2 game.s 1445 | Code | 10 | | 2 | 00/1617 : F0 0A | beq ac_3 + 4207 | 2 game.s 1446 | Code | 10 | 2 | 3 | 00/1619 : 9D 96 29 | sta ligne_commentaire+5,x + 4208 | 2 game.s 1447 | Code | 10 | | 1 | 00/161C : C8 | iny + 4209 | 2 game.s 1448 | Code | 10 | | 1 | 00/161D : E8 | inx + 4210 | 2 game.s 1449 | Code | 10 | | 3 | 00/161E : E0 7E 00 | cpx #126 ; len max + 4211 | 2 game.s 1450 | Code | 10 | | 2 | 00/1621 : 90 F2 | bcc ozunid_30 + 4212 | 2 game.s 1451 | Empty | 10 | | 0 | 00/1623 | + 4213 | 2 game.s 1452 | Code | 10 | 2 | 3 | 00/1623 : 9E 96 29 | ac_3 stz ligne_commentaire+5,x; pour finir + 4214 | 2 game.s 1453 | Empty | 10 | | 0 | 00/1626 | + 4215 | 2 game.s 1454 | Code | 00 | | 2 | 00/1626 : C2 20 | rep #$20 + 4216 | 2 game.s 1455 | Empty | 00 | | 0 | 00/1628 | + 4217 | 2 game.s 1456 | Comment | 00 | | 0 | 00/1628 | *--- Prpare l'cran + 4218 | 2 game.s 1457 | Empty | 00 | | 0 | 00/1628 | + 4219 | 2 game.s 1458 | Macro | 00 | | 0 | 00/1628 | PushLong #old_pattern + 4223 | 2 game.s 1458 | Code | 00 | 1 >>16 | 3 | 00/1628 : F4 00 00 | PEA #^#old_pattern + 4230 | 2 game.s 1458 | Code | 00 | 2 | 3 | 00/162B : F4 9B 0F | PEA #old_pattern + 4233 | 2 game.s 1459 | Macro | 00 | | 0 | 00/162E | _GetPenPat + 4235 | 2 game.s 1459 | Code | 00 | | 3 | 00/162E : A2 04 31 | LDX #$3104 ; load tool call # + 4236 | 2 game.s 1459 | Code | 00 | | 4 | 00/1631 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4237 | 2 game.s 1460 | Empty | 00 | | 0 | 00/1635 | + 4238 | 2 game.s 1461 | Code | 00 | | 1 | 00/1635 : 48 | pha + 4239 | 2 game.s 1462 | Macro | 00 | | 0 | 00/1636 | _GetForeColor + 4241 | 2 game.s 1462 | Code | 00 | | 3 | 00/1636 : A2 04 A1 | LDX #$A104 ; load tool call # + 4242 | 2 game.s 1462 | Code | 00 | | 4 | 00/1639 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4243 | 2 game.s 1463 | Empty | 00 | | 0 | 00/163D | + 4244 | 2 game.s 1464 | Code | 00 | | 1 | 00/163D : 48 | pha + 4245 | 2 game.s 1465 | Macro | 00 | | 0 | 00/163E | _GetTextMode + 4247 | 2 game.s 1465 | Code | 00 | | 3 | 00/163E : A2 04 9D | LDX #$9D04 ; load tool call # + 4248 | 2 game.s 1465 | Code | 00 | | 4 | 00/1641 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4249 | 2 game.s 1466 | Empty | 00 | | 0 | 00/1645 | + 4250 | 2 game.s 1467 | Macro | 00 | | 0 | 00/1645 | PushLong #black_pattern ; black pattern + 4254 | 2 game.s 1467 | Code | 00 | 1 >>16 | 3 | 00/1645 : F4 00 00 | PEA #^#black_pattern + 4261 | 2 game.s 1467 | Code | 00 | 2 | 3 | 00/1648 : F4 1F 11 | PEA #black_pattern + 4264 | 2 game.s 1468 | Macro | 00 | | 0 | 00/164B | _SetPenPat + 4266 | 2 game.s 1468 | Code | 00 | | 3 | 00/164B : A2 04 30 | LDX #$3004 ; load tool call # + 4267 | 2 game.s 1468 | Code | 00 | | 4 | 00/164E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4268 | 2 game.s 1469 | Empty | 00 | | 0 | 00/1652 | + 4269 | 2 game.s 1470 | Macro | 00 | | 0 | 00/1652 | PushLong #commentRECT + 4273 | 2 game.s 1470 | Code | 00 | 1 >>16 | 3 | 00/1652 : F4 00 00 | PEA #^#commentRECT + 4280 | 2 game.s 1470 | Code | 00 | 2 | 3 | 00/1655 : F4 95 16 | PEA #commentRECT + 4283 | 2 game.s 1471 | Macro | 00 | | 0 | 00/1658 | _PaintRect + 4285 | 2 game.s 1471 | Code | 00 | | 3 | 00/1658 : A2 04 54 | LDX #$5404 ; load tool call # + 4286 | 2 game.s 1471 | Code | 00 | | 4 | 00/165B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4287 | 2 game.s 1472 | Empty | 00 | | 0 | 00/165F | + 4288 | 2 game.s 1473 | Macro | 00 | | 0 | 00/165F | PushWord #15 + 4290 | 2 game.s 1473 | Code | 00 | | 3 | 00/165F : F4 0F 00 | PEA #15 + 4293 | 2 game.s 1474 | Macro | 00 | | 0 | 00/1662 | _SetForeColor + 4295 | 2 game.s 1474 | Code | 00 | | 3 | 00/1662 : A2 04 A0 | LDX #$A004 ; load tool call # + 4296 | 2 game.s 1474 | Code | 00 | | 4 | 00/1665 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4297 | 2 game.s 1475 | Empty | 00 | | 0 | 00/1669 | + 4298 | 2 game.s 1476 | Macro | 00 | | 0 | 00/1669 | PushWord #{$0004} + 4300 | 2 game.s 1476 | Code | 00 | | 3 | 00/1669 : F4 04 00 | PEA #{$0004} + 4303 | 2 game.s 1477 | Macro | 00 | | 0 | 00/166C | _SetTextMode + 4305 | 2 game.s 1477 | Code | 00 | | 3 | 00/166C : A2 04 9C | LDX #$9C04 ; load tool call # + 4306 | 2 game.s 1477 | Code | 00 | | 4 | 00/166F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4307 | 2 game.s 1478 | Empty | 00 | | 0 | 00/1673 | + 4308 | 2 game.s 1479 | Code | 00 | 1 >>16 | 3 | 00/1673 : A2 00 00 | ldx #^ligne_commentaire + 4309 | 2 game.s 1480 | Code | 00 | 2 | 3 | 00/1676 : A0 91 29 | ldy #ligne_commentaire + 4310 | 2 game.s 1481 | Code | 00 | | 3 | 00/1679 : A9 13 00 | lda #19 + 4311 | 2 game.s 1482 | Code | 00 | 2 | 3 | 00/167C : 20 05 21 | jsr cprint + 4312 | 2 game.s 1483 | Empty | 00 | | 0 | 00/167F | + 4313 | 2 game.s 1484 | Macro | 00 | | 0 | 00/167F | _SetTextMode + 4315 | 2 game.s 1484 | Code | 00 | | 3 | 00/167F : A2 04 9C | LDX #$9C04 ; load tool call # + 4316 | 2 game.s 1484 | Code | 00 | | 4 | 00/1682 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4317 | 2 game.s 1485 | Macro | 00 | | 0 | 00/1686 | _SetForeColor + 4319 | 2 game.s 1485 | Code | 00 | | 3 | 00/1686 : A2 04 A0 | LDX #$A004 ; load tool call # + 4320 | 2 game.s 1485 | Code | 00 | | 4 | 00/1689 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4321 | 2 game.s 1486 | Macro | 00 | | 0 | 00/168D | _SetPenPat + 4323 | 2 game.s 1486 | Code | 00 | | 3 | 00/168D : A2 04 30 | LDX #$3004 ; load tool call # + 4324 | 2 game.s 1486 | Code | 00 | | 4 | 00/1690 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4325 | 2 game.s 1487 | Code | 00 | | 1 | 00/1694 : 60 | rts + 4326 | 2 game.s 1488 | Empty | 00 | | 0 | 00/1695 | + 4327 | 2 game.s 1489 | Comment | 00 | | 0 | 00/1695 | *--- + 4328 | 2 game.s 1490 | Empty | 00 | | 0 | 00/1695 | + 4329 | 2 game.s 1491 | Data | 00 | | 8 | 00/1695 : B6 00 10 00 | commentRECT dw 182,16,192,623 | | | | | | C0 00 6F 02 | - 4347 | 2 game.s 1507 | Empty | 00 | | 0 | 00/16B9 | - 4348 | 2 game.s 1508 | Comment | 00 | | 0 | 00/16B9 | *----------------------- - 4349 | 2 game.s 1509 | Comment | 00 | | 0 | 00/16B9 | * SURLIGNER_MOT - 4350 | 2 game.s 1510 | Comment | 00 | | 0 | 00/16B9 | *----------------------- - 4351 | 2 game.s 1511 | Comment | 00 | | 0 | 00/16B9 | * surligner_mot(texte$,mot$,pointeur_mot%,cycles) - 4352 | 2 game.s 1512 | Empty | 00 | | 0 | 00/16B9 | - 4353 | 2 game.s 1513 | Empty | 00 | | 0 | 00/16B9 | surligner_mot - 4354 | 2 game.s 1514 | Code | 00 | | 1 | 00/16B9 : 60 | rts - 4355 | 2 game.s 1515 | Empty | 00 | | 0 | 00/16BA | - 4356 | 2 game.s 1516 | Comment | 00 | | 0 | 00/16BA | *----------------------- - 4357 | 2 game.s 1517 | Comment | 00 | | 0 | 00/16BA | * PRINT - OK - 4358 | 2 game.s 1518 | Comment | 00 | | 0 | 00/16BA | *----------------------- - 4359 | 2 game.s 1519 | Comment | 00 | | 0 | 00/16BA | * print(couleur$,texte$,colonne&,ligne&,mode) - 4360 | 2 game.s 1520 | Comment | 00 | | 0 | 00/16BA | * 1,s w return address - 4361 | 2 game.s 1521 | Comment | 00 | | 0 | 00/16BA | * 3,s w mode - 4362 | 2 game.s 1522 | Comment | 00 | | 0 | 00/16BA | * 5,s w Y - 4363 | 2 game.s 1523 | Comment | 00 | | 0 | 00/16BA | * 7,s w X - 4364 | 2 game.s 1524 | Comment | 00 | | 0 | 00/16BA | * 9,s l text pointer - 4365 | 2 game.s 1525 | Comment | 00 | | 0 | 00/16BA | * 13,s l color pointer - 4366 | 2 game.s 1526 | Empty | 00 | | 0 | 00/16BA | - 4367 | 2 game.s 1527 | Equivalence | 00 | | 0 | 00/16BA | max_colonnes = 75 ; 80 - 75 - 4368 | 2 game.s 1528 | Equivalence | 00 | | 0 | 00/16BA | max_lignes = 20 ; 20 - 18 - 4369 | 2 game.s 1529 | Equivalence | 00 | | 0 | 00/16BA | largeur_caractere = 8 - 4370 | 2 game.s 1530 | Equivalence | 00 | | 0 | 00/16BA | hauteur_caractere = 10 - 4371 | 2 game.s 1531 | Equivalence | 00 | | 0 | 00/16BA | marge_gauche = 3 ; nombre de caractres sauts pour la marge - 4372 | 2 game.s 1532 | Empty | 00 | | 0 | 00/16BA | - 4373 | 2 game.s 1533 | Comment | 00 | | 0 | 00/16BA | *--- - 4374 | 2 game.s 1534 | Empty | 00 | | 0 | 00/16BA | - 4375 | 2 game.s 1535 | Code | 00 | | 2 | 00/16BA : A3 0F | print lda 15,s - 4376 | 2 game.s 1536 | Code | 00 | | 2 | 00/16BC : 85 86 | sta {{$80}+4}+2 - 4377 | 2 game.s 1537 | Code | 00 | | 2 | 00/16BE : A3 0D | lda 13,s - 4378 | 2 game.s 1538 | Code | 00 | | 2 | 00/16C0 : 85 84 | sta {{$80}+4} - 4379 | 2 game.s 1539 | Code | 00 | | 2 | 00/16C2 : A3 0B | lda 11,s - 4380 | 2 game.s 1540 | Code | 00 | | 2 | 00/16C4 : 85 82 | sta {$80}+2 - 4381 | 2 game.s 1541 | Code | 00 | | 2 | 00/16C6 : A3 09 | lda 9,s - 4382 | 2 game.s 1542 | Code | 00 | | 2 | 00/16C8 : 85 80 | sta {$80} - 4383 | 2 game.s 1543 | Code | 00 | | 2 | 00/16CA : A3 07 | lda 7,s - 4384 | 2 game.s 1544 | Code | 00 | 2 | 3 | 00/16CC : 8D EF 17 | sta printX - 4385 | 2 game.s 1545 | Code | 00 | | 2 | 00/16CF : A3 05 | lda 5,s - 4386 | 2 game.s 1546 | Code | 00 | 2 | 3 | 00/16D1 : 8D F1 17 | sta printY - 4387 | 2 game.s 1547 | Code | 00 | | 2 | 00/16D4 : A3 03 | lda 3,s - 4388 | 2 game.s 1548 | Code | 00 | 2 | 3 | 00/16D6 : 8D ED 17 | sta printMODE - 4389 | 2 game.s 1549 | Empty | 00 | | 0 | 00/16D9 | - 4390 | 2 game.s 1550 | Code | 00 | | 2 | 00/16D9 : A7 80 | printLOOP lda [{$80}] - 4391 | 2 game.s 1551 | Code | 00 | | 3 | 00/16DB : 29 FF 00 | and #$ff - 4392 | 2 game.s 1552 | Code | 00 | | 2 | 00/16DE : D0 0C | bne print1 - 4393 | 2 game.s 1553 | Empty | 00 | | 0 | 00/16E0 | - 4394 | 2 game.s 1554 | Code | 00 | | 2 | 00/16E0 : A3 01 | printEXIT lda 1,s - 4395 | 2 game.s 1555 | Code | 00 | | 1 | 00/16E2 : FA | plx - 4396 | 2 game.s 1556 | Code | 00 | | 1 | 00/16E3 : FA | plx - 4397 | 2 game.s 1557 | Code | 00 | | 1 | 00/16E4 : FA | plx - 4398 | 2 game.s 1558 | Code | 00 | | 1 | 00/16E5 : FA | plx - 4399 | 2 game.s 1559 | Code | 00 | | 1 | 00/16E6 : FA | plx - 4400 | 2 game.s 1560 | Code | 00 | | 1 | 00/16E7 : FA | plx - 4401 | 2 game.s 1561 | Code | 00 | | 1 | 00/16E8 : FA | plx - 4402 | 2 game.s 1562 | Code | 00 | | 2 | 00/16E9 : 83 01 | sta 1,s - 4403 | 2 game.s 1563 | Code | 00 | | 1 | 00/16EB : 60 | rts - 4404 | 2 game.s 1564 | Empty | 00 | | 0 | 00/16EC | - 4405 | 2 game.s 1565 | Comment | 00 | | 0 | 00/16EC | * 1- print char - 4406 | 2 game.s 1566 | Empty | 00 | | 0 | 00/16EC | - 4407 | 2 game.s 1567 | Code | 00 | | 3 | 00/16EC : C9 20 00 | print1 cmp #{$20} ; skip space char - 4408 | 2 game.s 1568 | Code | 00 | | 2 | 00/16EF : F0 47 | beq print2 - 4409 | 2 game.s 1569 | Code | 00 | | 3 | 00/16F1 : C9 5F 00 | cmp #{$5f} - 4410 | 2 game.s 1570 | Code | 00 | | 2 | 00/16F4 : F0 42 | beq print2 - 4411 | 2 game.s 1571 | Code | 00 | | 3 | 00/16F6 : C9 9C 00 | cmp #{$9c} - 4412 | 2 game.s 1572 | Code | 00 | | 2 | 00/16F9 : F0 48 | beq print3 - 4413 | 2 game.s 1573 | Empty | 00 | | 0 | 00/16FB | - 4414 | 2 game.s 1574 | Code | 00 | | 1 | 00/16FB : AA | tax - 4415 | 2 game.s 1575 | Code | 00 | 2 | 3 | 00/16FC : BD 19 20 | lda tblATARI,x - 4416 | 2 game.s 1576 | Code | 00 | | 3 | 00/16FF : 29 FF 00 | and #$ff - 4417 | 2 game.s 1577 | Code | 00 | | 1 | 00/1702 : 48 | pha - 4418 | 2 game.s 1578 | Empty | 00 | | 0 | 00/1703 | - 4419 | 2 game.s 1579 | Code | 00 | 2 | 3 | 00/1703 : AD EF 17 | lda printX - 4420 | 2 game.s 1580 | Code | 00 | | 1 | 00/1706 : 0A | asl - 4421 | 2 game.s 1581 | Code | 00 | | 1 | 00/1707 : AA | tax - 4422 | 2 game.s 1582 | Code | 00 | 2 | 3 | 00/1708 : BD F3 17 | lda x_coord,x - 4423 | 2 game.s 1583 | Code | 00 | | 1 | 00/170B : 48 | pha - 4424 | 2 game.s 1584 | Empty | 00 | | 0 | 00/170C | - 4425 | 2 game.s 1585 | Code | 00 | 2 | 3 | 00/170C : AD F1 17 | lda printY - 4426 | 2 game.s 1586 | Code | 00 | | 1 | 00/170F : 0A | asl - 4427 | 2 game.s 1587 | Code | 00 | | 1 | 00/1710 : A8 | tay - 4428 | 2 game.s 1588 | Code | 00 | 2 | 3 | 00/1711 : B9 29 19 | lda y_coord,y - 4429 | 2 game.s 1589 | Code | 00 | | 1 | 00/1714 : 48 | pha - 4430 | 2 game.s 1590 | Macro | 00 | | 0 | 00/1715 | _MoveTo - 4432 | 2 game.s 1590 | Code | 00 | | 3 | 00/1715 : A2 04 3A | LDX #$3A04 ; load tool call # - 4433 | 2 game.s 1590 | Code | 00 | | 4 | 00/1718 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4434 | 2 game.s 1591 | Empty | 00 | | 0 | 00/171C | - 4435 | 2 game.s 1592 | Comment | 00 | | 0 | 00/171C | * Check font color - 4436 | 2 game.s 1593 | Empty | 00 | | 0 | 00/171C | - 4437 | 2 game.s 1594 | Code | 00 | 2 | 3 | 00/171C : AD ED 17 | lda printMODE - 4438 | 2 game.s 1595 | Code | 00 | | 3 | 00/171F : C9 00 00 | cmp #{0} - 4439 | 2 game.s 1596 | Code | 00 | | 2 | 00/1722 : F0 0D | beq print11 - 4440 | 2 game.s 1597 | Empty | 00 | | 0 | 00/1724 | - 4441 | 2 game.s 1598 | Code | 00 | | 2 | 00/1724 : A7 84 | lda [{{$80}+4}] - 4442 | 2 game.s 1599 | Code | 00 | | 3 | 00/1726 : 29 FF 00 | and #$ff - 4443 | 2 game.s 1600 | Code | 00 | | 1 | 00/1729 : 48 | pha - 4444 | 2 game.s 1601 | Macro | 00 | | 0 | 00/172A | _SetForeColor - 4446 | 2 game.s 1601 | Code | 00 | | 3 | 00/172A : A2 04 A0 | LDX #$A004 ; load tool call # - 4447 | 2 game.s 1601 | Code | 00 | | 4 | 00/172D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4448 | 2 game.s 1602 | Empty | 00 | | 0 | 00/1731 | - 4449 | 2 game.s 1603 | Macro | 00 | | 0 | 00/1731 | print11 _DrawChar - 4451 | 2 game.s 1603 | Code | 00 | | 3 | 00/1731 : A2 04 A4 | LDX #$A404 ; load tool call # - 4452 | 2 game.s 1603 | Code | 00 | | 4 | 00/1734 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4453 | 2 game.s 1604 | Empty | 00 | | 0 | 00/1738 | - 4454 | 2 game.s 1605 | Comment | 00 | | 0 | 00/1738 | * 4- next character - 4455 | 2 game.s 1606 | Empty | 00 | | 0 | 00/1738 | - 4456 | 2 game.s 1607 | Code | 00 | 2 | 3 | 00/1738 : EE EF 17 | print2 inc printX - 4457 | 2 game.s 1608 | Code | 00 | 2 | 3 | 00/173B : AD EF 17 | lda printX - 4458 | 2 game.s 1609 | Code | 00 | | 3 | 00/173E : C9 4B 00 | cmp #{75} - 4459 | 2 game.s 1610 | Code | 00 | | 2 | 00/1741 : 90 13 | bcc print4 - 4460 | 2 game.s 1611 | Empty | 00 | | 0 | 00/1743 | - 4461 | 2 game.s 1612 | Code | 00 | | 2 | 00/1743 : A3 07 | print3 lda 7,s ; reset X-coord - 4462 | 2 game.s 1613 | Code | 00 | 2 | 3 | 00/1745 : 8D EF 17 | sta printX - 4463 | 2 game.s 1614 | Empty | 00 | | 0 | 00/1748 | - 4464 | 2 game.s 1615 | Code | 00 | 2 | 3 | 00/1748 : EE F1 17 | inc printY - 4465 | 2 game.s 1616 | Code | 00 | 2 | 3 | 00/174B : AD F1 17 | lda printY - 4466 | 2 game.s 1617 | Code | 00 | | 3 | 00/174E : C9 14 00 | cmp #{20} - 4467 | 2 game.s 1618 | Code | 00 | | 2 | 00/1751 : 90 03 | bcc print4 - 4468 | 2 game.s 1619 | Empty | 00 | | 0 | 00/1753 | - 4469 | 2 game.s 1620 | Code | 00 | | 3 | 00/1753 : 82 8A FF | brl printEXIT ; out of SHR screen, we exit - 4470 | 2 game.s 1621 | Empty | 00 | | 0 | 00/1756 | - 4471 | 2 game.s 1622 | Comment | 00 | | 0 | 00/1756 | * 6- we loop - 4472 | 2 game.s 1623 | Empty | 00 | | 0 | 00/1756 | - 4473 | 2 game.s 1624 | Code | 00 | | 2 | 00/1756 : E6 80 | print4 inc {$80} - 4474 | 2 game.s 1625 | Code | 00 | | 2 | 00/1758 : D0 02 | bne print5 - 4475 | 2 game.s 1626 | Code | 00 | | 2 | 00/175A : E6 82 | inc {$80}+2 - 4476 | 2 game.s 1627 | Empty | 00 | | 0 | 00/175C | - 4477 | 2 game.s 1628 | Code | 00 | 2 | 3 | 00/175C : AD ED 17 | print5 lda printMODE ; do we use links? - 4478 | 2 game.s 1629 | Code | 00 | | 3 | 00/175F : C9 00 00 | cmp #{0} - 4479 | 2 game.s 1630 | Code | 00 | | 2 | 00/1762 : F0 06 | beq print6 - 4480 | 2 game.s 1631 | Empty | 00 | | 0 | 00/1764 | - 4481 | 2 game.s 1632 | Code | 00 | | 2 | 00/1764 : E6 84 | inc {{$80}+4} ; yes, we do - 4482 | 2 game.s 1633 | Code | 00 | | 2 | 00/1766 : D0 02 | bne print6 - 4483 | 2 game.s 1634 | Code | 00 | | 2 | 00/1768 : E6 86 | inc {{$80}+4}+2 - 4484 | 2 game.s 1635 | Empty | 00 | | 0 | 00/176A | - 4485 | 2 game.s 1636 | Code | 00 | | 3 | 00/176A : 82 6C FF | print6 brl printLOOP - 4486 | 2 game.s 1637 | Empty | 00 | | 0 | 00/176D | - 4487 | 2 game.s 1638 | Comment | 00 | | 0 | 00/176D | *----------------------- - 4488 | 2 game.s 1639 | Comment | 00 | | 0 | 00/176D | * PRINTC - OK - 4489 | 2 game.s 1640 | Comment | 00 | | 0 | 00/176D | *----------------------- - 4490 | 2 game.s 1641 | Comment | 00 | | 0 | 00/176D | * printc(texte$,colonne&,ligne&) - 4491 | 2 game.s 1642 | Comment | 00 | | 0 | 00/176D | * 1,s w return address - 4492 | 2 game.s 1643 | Comment | 00 | | 0 | 00/176D | * 3,s w Y - 4493 | 2 game.s 1644 | Comment | 00 | | 0 | 00/176D | * 5,s w X - 4494 | 2 game.s 1645 | Comment | 00 | | 0 | 00/176D | * 7,s l text pointer - 4495 | 2 game.s 1646 | Empty | 00 | | 0 | 00/176D | - 4496 | 2 game.s 1647 | Equivalence | 00 | | 0 | 00/176D | max_colonnes2 = 80 ; 80 - 75 - 4497 | 2 game.s 1648 | Empty | 00 | | 0 | 00/176D | - 4498 | 2 game.s 1649 | Comment | 00 | | 0 | 00/176D | *--- - 4499 | 2 game.s 1650 | Empty | 00 | | 0 | 00/176D | - 4500 | 2 game.s 1651 | Code | 00 | | 2 | 00/176D : A3 09 | printc lda 9,s - 4501 | 2 game.s 1652 | Code | 00 | | 2 | 00/176F : 85 82 | sta {$80}+2 - 4502 | 2 game.s 1653 | Code | 00 | | 2 | 00/1771 : A3 07 | lda 7,s - 4503 | 2 game.s 1654 | Code | 00 | | 2 | 00/1773 : 85 80 | sta {$80} - 4504 | 2 game.s 1655 | Code | 00 | | 2 | 00/1775 : A3 05 | lda 5,s - 4505 | 2 game.s 1656 | Code | 00 | 2 | 3 | 00/1777 : 8D EF 17 | sta printX - 4506 | 2 game.s 1657 | Code | 00 | | 2 | 00/177A : A3 03 | lda 3,s - 4507 | 2 game.s 1658 | Code | 00 | 2 | 3 | 00/177C : 8D F1 17 | sta printY - 4508 | 2 game.s 1659 | Empty | 00 | | 0 | 00/177F | - 4509 | 2 game.s 1660 | Code | 00 | | 2 | 00/177F : A7 80 | printcLOOP lda [{$80}] - 4510 | 2 game.s 1661 | Code | 00 | | 3 | 00/1781 : 29 FF 00 | and #$ff - 4511 | 2 game.s 1662 | Code | 00 | | 2 | 00/1784 : D0 09 | bne printc1 - 4512 | 2 game.s 1663 | Empty | 00 | | 0 | 00/1786 | - 4513 | 2 game.s 1664 | Code | 00 | | 2 | 00/1786 : A3 01 | printcEXIT lda 1,s - 4514 | 2 game.s 1665 | Code | 00 | | 1 | 00/1788 : FA | plx - 4515 | 2 game.s 1666 | Code | 00 | | 1 | 00/1789 : FA | plx - 4516 | 2 game.s 1667 | Code | 00 | | 1 | 00/178A : FA | plx - 4517 | 2 game.s 1668 | Code | 00 | | 1 | 00/178B : FA | plx - 4518 | 2 game.s 1669 | Code | 00 | | 2 | 00/178C : 83 01 | sta 1,s - 4519 | 2 game.s 1670 | Code | 00 | | 1 | 00/178E : 60 | rts - 4520 | 2 game.s 1671 | Empty | 00 | | 0 | 00/178F | - 4521 | 2 game.s 1672 | Comment | 00 | | 0 | 00/178F | * 1- print char - 4522 | 2 game.s 1673 | Empty | 00 | | 0 | 00/178F | - 4523 | 2 game.s 1674 | Code | 00 | | 3 | 00/178F : C9 20 00 | printc1 cmp #{$20} ; skip space char - 4524 | 2 game.s 1675 | Code | 00 | | 2 | 00/1792 : F0 32 | beq printc2 - 4525 | 2 game.s 1676 | Code | 00 | | 3 | 00/1794 : C9 5F 00 | cmp #{$5f} - 4526 | 2 game.s 1677 | Code | 00 | | 2 | 00/1797 : F0 2D | beq printc2 - 4527 | 2 game.s 1678 | Code | 00 | | 3 | 00/1799 : C9 9C 00 | cmp #{$9c} - 4528 | 2 game.s 1679 | Code | 00 | | 2 | 00/179C : F0 33 | beq printc3 - 4529 | 2 game.s 1680 | Empty | 00 | | 0 | 00/179E | - 4530 | 2 game.s 1681 | Code | 00 | | 1 | 00/179E : AA | tax - 4531 | 2 game.s 1682 | Code | 00 | 2 | 3 | 00/179F : BD 19 20 | lda tblATARI,x - 4532 | 2 game.s 1683 | Code | 00 | | 3 | 00/17A2 : 29 FF 00 | and #$ff - 4533 | 2 game.s 1684 | Code | 00 | | 1 | 00/17A5 : 48 | pha - 4534 | 2 game.s 1685 | Empty | 00 | | 0 | 00/17A6 | - 4535 | 2 game.s 1686 | Code | 00 | 2 | 3 | 00/17A6 : AD EF 17 | lda printX - 4536 | 2 game.s 1687 | Code | 00 | | 1 | 00/17A9 : 0A | asl - 4537 | 2 game.s 1688 | Code | 00 | | 1 | 00/17AA : AA | tax - 4538 | 2 game.s 1689 | Code | 00 | 2 | 3 | 00/17AB : BD 89 18 | lda x_coord2,x - 4539 | 2 game.s 1690 | Code | 00 | | 1 | 00/17AE : 48 | pha - 4540 | 2 game.s 1691 | Empty | 00 | | 0 | 00/17AF | - 4541 | 2 game.s 1692 | Code | 00 | 2 | 3 | 00/17AF : AD F1 17 | lda printY - 4542 | 2 game.s 1693 | Code | 00 | | 1 | 00/17B2 : 0A | asl - 4543 | 2 game.s 1694 | Code | 00 | | 1 | 00/17B3 : A8 | tay - 4544 | 2 game.s 1695 | Code | 00 | 2 | 3 | 00/17B4 : B9 29 19 | lda y_coord,y - 4545 | 2 game.s 1696 | Code | 00 | | 1 | 00/17B7 : 48 | pha - 4546 | 2 game.s 1697 | Macro | 00 | | 0 | 00/17B8 | _MoveTo - 4548 | 2 game.s 1697 | Code | 00 | | 3 | 00/17B8 : A2 04 3A | LDX #$3A04 ; load tool call # - 4549 | 2 game.s 1697 | Code | 00 | | 4 | 00/17BB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4550 | 2 game.s 1698 | Empty | 00 | | 0 | 00/17BF | - 4551 | 2 game.s 1699 | Macro | 00 | | 0 | 00/17BF | _DrawChar - 4553 | 2 game.s 1699 | Code | 00 | | 3 | 00/17BF : A2 04 A4 | LDX #$A404 ; load tool call # - 4554 | 2 game.s 1699 | Code | 00 | | 4 | 00/17C2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4555 | 2 game.s 1700 | Empty | 00 | | 0 | 00/17C6 | - 4556 | 2 game.s 1701 | Comment | 00 | | 0 | 00/17C6 | * 4- next character - 4557 | 2 game.s 1702 | Empty | 00 | | 0 | 00/17C6 | - 4558 | 2 game.s 1703 | Code | 00 | 2 | 3 | 00/17C6 : EE EF 17 | printc2 inc printX - 4559 | 2 game.s 1704 | Code | 00 | 2 | 3 | 00/17C9 : AD EF 17 | lda printX - 4560 | 2 game.s 1705 | Code | 00 | | 3 | 00/17CC : C9 50 00 | cmp #{80} - 4561 | 2 game.s 1706 | Code | 00 | | 2 | 00/17CF : 90 13 | bcc printc4 - 4562 | 2 game.s 1707 | Empty | 00 | | 0 | 00/17D1 | - 4563 | 2 game.s 1708 | Code | 00 | | 2 | 00/17D1 : A3 07 | printc3 lda 7,s ; reset X-coord - 4564 | 2 game.s 1709 | Code | 00 | 2 | 3 | 00/17D3 : 8D EF 17 | sta printX - 4565 | 2 game.s 1710 | Empty | 00 | | 0 | 00/17D6 | - 4566 | 2 game.s 1711 | Code | 00 | 2 | 3 | 00/17D6 : EE F1 17 | inc printY - 4567 | 2 game.s 1712 | Code | 00 | 2 | 3 | 00/17D9 : AD F1 17 | lda printY - 4568 | 2 game.s 1713 | Code | 00 | | 3 | 00/17DC : C9 14 00 | cmp #{20} - 4569 | 2 game.s 1714 | Code | 00 | | 2 | 00/17DF : 90 03 | bcc printc4 - 4570 | 2 game.s 1715 | Empty | 00 | | 0 | 00/17E1 | - 4571 | 2 game.s 1716 | Code | 00 | | 3 | 00/17E1 : 82 A2 FF | brl printcEXIT ; out of SHR screen, we exit - 4572 | 2 game.s 1717 | Empty | 00 | | 0 | 00/17E4 | - 4573 | 2 game.s 1718 | Comment | 00 | | 0 | 00/17E4 | * 6- we loop - 4574 | 2 game.s 1719 | Empty | 00 | | 0 | 00/17E4 | - 4575 | 2 game.s 1720 | Code | 00 | | 2 | 00/17E4 : E6 80 | printc4 inc {$80} - 4576 | 2 game.s 1721 | Code | 00 | | 2 | 00/17E6 : D0 02 | bne printc5 - 4577 | 2 game.s 1722 | Code | 00 | | 2 | 00/17E8 : E6 82 | inc {$80}+2 - 4578 | 2 game.s 1723 | Empty | 00 | | 0 | 00/17EA | - 4579 | 2 game.s 1724 | Code | 00 | | 3 | 00/17EA : 82 92 FF | printc5 brl printcLOOP - 4580 | 2 game.s 1725 | Empty | 00 | | 0 | 00/17ED | - 4581 | 2 game.s 1726 | Comment | 00 | | 0 | 00/17ED | *----------------------- - 4582 | 2 game.s 1727 | Comment | 00 | | 0 | 00/17ED | * DATA FOR PRINT - 4583 | 2 game.s 1728 | Comment | 00 | | 0 | 00/17ED | *----------------------- - 4584 | 2 game.s 1729 | Empty | 00 | | 0 | 00/17ED | - 4585 | 2 game.s 1730 | Data | 00 | | 2 | 00/17ED : 00 00 | printMODE ds 2 - 4586 | 2 game.s 1731 | Data | 00 | | 2 | 00/17EF : 00 00 | printX ds 2 - 4587 | 2 game.s 1732 | Data | 00 | | 2 | 00/17F1 : 00 00 | printY ds 2 - 4588 | 2 game.s 1733 | Empty | 00 | | 0 | 00/17F3 | - 4589 | 2 game.s 1734 | Comment | 00 | | 0 | 00/17F3 | *--- - 4590 | 2 game.s 1735 | Empty | 00 | | 0 | 00/17F3 | - 4591 | 2 game.s 1736 | Empty | 00 | | 0 | 00/17F3 | x_coord ; For game texts - 4592 | 2 game.s 1737 | Variable | 00 | | 0 | 00/17F3 | ]x = {3}*{8} ; Premire ligne - 4593 | 2 game.s 1739 | Data | 00 | | 2 | 00/17F3 : 18 00 | dw 24 - 4594 | 2 game.s 1739 | Data | 00 | | 2 | 00/17F5 : 20 00 | dw 32 - 4595 | 2 game.s 1739 | Data | 00 | | 2 | 00/17F7 : 28 00 | dw 40 - 4596 | 2 game.s 1739 | Data | 00 | | 2 | 00/17F9 : 30 00 | dw 48 - 4597 | 2 game.s 1739 | Data | 00 | | 2 | 00/17FB : 38 00 | dw 56 - 4598 | 2 game.s 1739 | Data | 00 | | 2 | 00/17FD : 40 00 | dw 64 - 4599 | 2 game.s 1739 | Data | 00 | | 2 | 00/17FF : 48 00 | dw 72 - 4600 | 2 game.s 1739 | Data | 00 | | 2 | 00/1801 : 50 00 | dw 80 - 4601 | 2 game.s 1739 | Data | 00 | | 2 | 00/1803 : 58 00 | dw 88 - 4602 | 2 game.s 1739 | Data | 00 | | 2 | 00/1805 : 60 00 | dw 96 - 4603 | 2 game.s 1739 | Data | 00 | | 2 | 00/1807 : 68 00 | dw 104 - 4604 | 2 game.s 1739 | Data | 00 | | 2 | 00/1809 : 70 00 | dw 112 - 4605 | 2 game.s 1739 | Data | 00 | | 2 | 00/180B : 78 00 | dw 120 - 4606 | 2 game.s 1739 | Data | 00 | | 2 | 00/180D : 80 00 | dw 128 - 4607 | 2 game.s 1739 | Data | 00 | | 2 | 00/180F : 88 00 | dw 136 - 4608 | 2 game.s 1739 | Data | 00 | | 2 | 00/1811 : 90 00 | dw 144 - 4609 | 2 game.s 1739 | Data | 00 | | 2 | 00/1813 : 98 00 | dw 152 - 4610 | 2 game.s 1739 | Data | 00 | | 2 | 00/1815 : A0 00 | dw 160 - 4611 | 2 game.s 1739 | Data | 00 | | 2 | 00/1817 : A8 00 | dw 168 - 4612 | 2 game.s 1739 | Data | 00 | | 2 | 00/1819 : B0 00 | dw 176 - 4613 | 2 game.s 1739 | Data | 00 | | 2 | 00/181B : B8 00 | dw 184 - 4614 | 2 game.s 1739 | Data | 00 | | 2 | 00/181D : C0 00 | dw 192 - 4615 | 2 game.s 1739 | Data | 00 | | 2 | 00/181F : C8 00 | dw 200 - 4616 | 2 game.s 1739 | Data | 00 | | 2 | 00/1821 : D0 00 | dw 208 - 4617 | 2 game.s 1739 | Data | 00 | | 2 | 00/1823 : D8 00 | dw 216 - 4618 | 2 game.s 1739 | Data | 00 | | 2 | 00/1825 : E0 00 | dw 224 - 4619 | 2 game.s 1739 | Data | 00 | | 2 | 00/1827 : E8 00 | dw 232 - 4620 | 2 game.s 1739 | Data | 00 | | 2 | 00/1829 : F0 00 | dw 240 - 4621 | 2 game.s 1739 | Data | 00 | | 2 | 00/182B : F8 00 | dw 248 - 4622 | 2 game.s 1739 | Data | 00 | | 2 | 00/182D : 00 01 | dw 256 - 4623 | 2 game.s 1739 | Data | 00 | | 2 | 00/182F : 08 01 | dw 264 - 4624 | 2 game.s 1739 | Data | 00 | | 2 | 00/1831 : 10 01 | dw 272 - 4625 | 2 game.s 1739 | Data | 00 | | 2 | 00/1833 : 18 01 | dw 280 - 4626 | 2 game.s 1739 | Data | 00 | | 2 | 00/1835 : 20 01 | dw 288 - 4627 | 2 game.s 1739 | Data | 00 | | 2 | 00/1837 : 28 01 | dw 296 - 4628 | 2 game.s 1739 | Data | 00 | | 2 | 00/1839 : 30 01 | dw 304 - 4629 | 2 game.s 1739 | Data | 00 | | 2 | 00/183B : 38 01 | dw 312 - 4630 | 2 game.s 1739 | Data | 00 | | 2 | 00/183D : 40 01 | dw 320 - 4631 | 2 game.s 1739 | Data | 00 | | 2 | 00/183F : 48 01 | dw 328 - 4632 | 2 game.s 1739 | Data | 00 | | 2 | 00/1841 : 50 01 | dw 336 - 4633 | 2 game.s 1739 | Data | 00 | | 2 | 00/1843 : 58 01 | dw 344 - 4634 | 2 game.s 1739 | Data | 00 | | 2 | 00/1845 : 60 01 | dw 352 - 4635 | 2 game.s 1739 | Data | 00 | | 2 | 00/1847 : 68 01 | dw 360 - 4636 | 2 game.s 1739 | Data | 00 | | 2 | 00/1849 : 70 01 | dw 368 - 4637 | 2 game.s 1739 | Data | 00 | | 2 | 00/184B : 78 01 | dw 376 - 4638 | 2 game.s 1739 | Data | 00 | | 2 | 00/184D : 80 01 | dw 384 - 4639 | 2 game.s 1739 | Data | 00 | | 2 | 00/184F : 88 01 | dw 392 - 4640 | 2 game.s 1739 | Data | 00 | | 2 | 00/1851 : 90 01 | dw 400 - 4641 | 2 game.s 1739 | Data | 00 | | 2 | 00/1853 : 98 01 | dw 408 - 4642 | 2 game.s 1739 | Data | 00 | | 2 | 00/1855 : A0 01 | dw 416 - 4643 | 2 game.s 1739 | Data | 00 | | 2 | 00/1857 : A8 01 | dw 424 - 4644 | 2 game.s 1739 | Data | 00 | | 2 | 00/1859 : B0 01 | dw 432 - 4645 | 2 game.s 1739 | Data | 00 | | 2 | 00/185B : B8 01 | dw 440 - 4646 | 2 game.s 1739 | Data | 00 | | 2 | 00/185D : C0 01 | dw 448 - 4647 | 2 game.s 1739 | Data | 00 | | 2 | 00/185F : C8 01 | dw 456 - 4648 | 2 game.s 1739 | Data | 00 | | 2 | 00/1861 : D0 01 | dw 464 - 4649 | 2 game.s 1739 | Data | 00 | | 2 | 00/1863 : D8 01 | dw 472 - 4650 | 2 game.s 1739 | Data | 00 | | 2 | 00/1865 : E0 01 | dw 480 - 4651 | 2 game.s 1739 | Data | 00 | | 2 | 00/1867 : E8 01 | dw 488 - 4652 | 2 game.s 1739 | Data | 00 | | 2 | 00/1869 : F0 01 | dw 496 - 4653 | 2 game.s 1739 | Data | 00 | | 2 | 00/186B : F8 01 | dw 504 - 4654 | 2 game.s 1739 | Data | 00 | | 2 | 00/186D : 00 02 | dw 512 - 4655 | 2 game.s 1739 | Data | 00 | | 2 | 00/186F : 08 02 | dw 520 - 4656 | 2 game.s 1739 | Data | 00 | | 2 | 00/1871 : 10 02 | dw 528 - 4657 | 2 game.s 1739 | Data | 00 | | 2 | 00/1873 : 18 02 | dw 536 - 4658 | 2 game.s 1739 | Data | 00 | | 2 | 00/1875 : 20 02 | dw 544 - 4659 | 2 game.s 1739 | Data | 00 | | 2 | 00/1877 : 28 02 | dw 552 - 4660 | 2 game.s 1739 | Data | 00 | | 2 | 00/1879 : 30 02 | dw 560 - 4661 | 2 game.s 1739 | Data | 00 | | 2 | 00/187B : 38 02 | dw 568 - 4662 | 2 game.s 1739 | Data | 00 | | 2 | 00/187D : 40 02 | dw 576 - 4663 | 2 game.s 1739 | Data | 00 | | 2 | 00/187F : 48 02 | dw 584 - 4664 | 2 game.s 1739 | Data | 00 | | 2 | 00/1881 : 50 02 | dw 592 - 4665 | 2 game.s 1739 | Data | 00 | | 2 | 00/1883 : 58 02 | dw 600 - 4666 | 2 game.s 1739 | Data | 00 | | 2 | 00/1885 : 60 02 | dw 608 - 4667 | 2 game.s 1739 | Data | 00 | | 2 | 00/1887 : 68 02 | dw 616 - 4668 | 2 game.s 1742 | Empty | 00 | | 0 | 00/1889 | - 4669 | 2 game.s 1743 | Empty | 00 | | 0 | 00/1889 | x_coord2 ; For centered texts - 4670 | 2 game.s 1744 | Variable | 00 | | 0 | 00/1889 | ]x = 0 - 4671 | 2 game.s 1746 | Data | 00 | | 2 | 00/1889 : 00 00 | dw 0 - 4672 | 2 game.s 1746 | Data | 00 | | 2 | 00/188B : 08 00 | dw 8 - 4673 | 2 game.s 1746 | Data | 00 | | 2 | 00/188D : 10 00 | dw 16 - 4674 | 2 game.s 1746 | Data | 00 | | 2 | 00/188F : 18 00 | dw 24 - 4675 | 2 game.s 1746 | Data | 00 | | 2 | 00/1891 : 20 00 | dw 32 - 4676 | 2 game.s 1746 | Data | 00 | | 2 | 00/1893 : 28 00 | dw 40 - 4677 | 2 game.s 1746 | Data | 00 | | 2 | 00/1895 : 30 00 | dw 48 - 4678 | 2 game.s 1746 | Data | 00 | | 2 | 00/1897 : 38 00 | dw 56 - 4679 | 2 game.s 1746 | Data | 00 | | 2 | 00/1899 : 40 00 | dw 64 - 4680 | 2 game.s 1746 | Data | 00 | | 2 | 00/189B : 48 00 | dw 72 - 4681 | 2 game.s 1746 | Data | 00 | | 2 | 00/189D : 50 00 | dw 80 - 4682 | 2 game.s 1746 | Data | 00 | | 2 | 00/189F : 58 00 | dw 88 - 4683 | 2 game.s 1746 | Data | 00 | | 2 | 00/18A1 : 60 00 | dw 96 - 4684 | 2 game.s 1746 | Data | 00 | | 2 | 00/18A3 : 68 00 | dw 104 - 4685 | 2 game.s 1746 | Data | 00 | | 2 | 00/18A5 : 70 00 | dw 112 - 4686 | 2 game.s 1746 | Data | 00 | | 2 | 00/18A7 : 78 00 | dw 120 - 4687 | 2 game.s 1746 | Data | 00 | | 2 | 00/18A9 : 80 00 | dw 128 - 4688 | 2 game.s 1746 | Data | 00 | | 2 | 00/18AB : 88 00 | dw 136 - 4689 | 2 game.s 1746 | Data | 00 | | 2 | 00/18AD : 90 00 | dw 144 - 4690 | 2 game.s 1746 | Data | 00 | | 2 | 00/18AF : 98 00 | dw 152 - 4691 | 2 game.s 1746 | Data | 00 | | 2 | 00/18B1 : A0 00 | dw 160 - 4692 | 2 game.s 1746 | Data | 00 | | 2 | 00/18B3 : A8 00 | dw 168 - 4693 | 2 game.s 1746 | Data | 00 | | 2 | 00/18B5 : B0 00 | dw 176 - 4694 | 2 game.s 1746 | Data | 00 | | 2 | 00/18B7 : B8 00 | dw 184 - 4695 | 2 game.s 1746 | Data | 00 | | 2 | 00/18B9 : C0 00 | dw 192 - 4696 | 2 game.s 1746 | Data | 00 | | 2 | 00/18BB : C8 00 | dw 200 - 4697 | 2 game.s 1746 | Data | 00 | | 2 | 00/18BD : D0 00 | dw 208 - 4698 | 2 game.s 1746 | Data | 00 | | 2 | 00/18BF : D8 00 | dw 216 - 4699 | 2 game.s 1746 | Data | 00 | | 2 | 00/18C1 : E0 00 | dw 224 - 4700 | 2 game.s 1746 | Data | 00 | | 2 | 00/18C3 : E8 00 | dw 232 - 4701 | 2 game.s 1746 | Data | 00 | | 2 | 00/18C5 : F0 00 | dw 240 - 4702 | 2 game.s 1746 | Data | 00 | | 2 | 00/18C7 : F8 00 | dw 248 - 4703 | 2 game.s 1746 | Data | 00 | | 2 | 00/18C9 : 00 01 | dw 256 - 4704 | 2 game.s 1746 | Data | 00 | | 2 | 00/18CB : 08 01 | dw 264 - 4705 | 2 game.s 1746 | Data | 00 | | 2 | 00/18CD : 10 01 | dw 272 - 4706 | 2 game.s 1746 | Data | 00 | | 2 | 00/18CF : 18 01 | dw 280 - 4707 | 2 game.s 1746 | Data | 00 | | 2 | 00/18D1 : 20 01 | dw 288 - 4708 | 2 game.s 1746 | Data | 00 | | 2 | 00/18D3 : 28 01 | dw 296 - 4709 | 2 game.s 1746 | Data | 00 | | 2 | 00/18D5 : 30 01 | dw 304 - 4710 | 2 game.s 1746 | Data | 00 | | 2 | 00/18D7 : 38 01 | dw 312 - 4711 | 2 game.s 1746 | Data | 00 | | 2 | 00/18D9 : 40 01 | dw 320 - 4712 | 2 game.s 1746 | Data | 00 | | 2 | 00/18DB : 48 01 | dw 328 - 4713 | 2 game.s 1746 | Data | 00 | | 2 | 00/18DD : 50 01 | dw 336 - 4714 | 2 game.s 1746 | Data | 00 | | 2 | 00/18DF : 58 01 | dw 344 - 4715 | 2 game.s 1746 | Data | 00 | | 2 | 00/18E1 : 60 01 | dw 352 - 4716 | 2 game.s 1746 | Data | 00 | | 2 | 00/18E3 : 68 01 | dw 360 - 4717 | 2 game.s 1746 | Data | 00 | | 2 | 00/18E5 : 70 01 | dw 368 - 4718 | 2 game.s 1746 | Data | 00 | | 2 | 00/18E7 : 78 01 | dw 376 - 4719 | 2 game.s 1746 | Data | 00 | | 2 | 00/18E9 : 80 01 | dw 384 - 4720 | 2 game.s 1746 | Data | 00 | | 2 | 00/18EB : 88 01 | dw 392 - 4721 | 2 game.s 1746 | Data | 00 | | 2 | 00/18ED : 90 01 | dw 400 - 4722 | 2 game.s 1746 | Data | 00 | | 2 | 00/18EF : 98 01 | dw 408 - 4723 | 2 game.s 1746 | Data | 00 | | 2 | 00/18F1 : A0 01 | dw 416 - 4724 | 2 game.s 1746 | Data | 00 | | 2 | 00/18F3 : A8 01 | dw 424 - 4725 | 2 game.s 1746 | Data | 00 | | 2 | 00/18F5 : B0 01 | dw 432 - 4726 | 2 game.s 1746 | Data | 00 | | 2 | 00/18F7 : B8 01 | dw 440 - 4727 | 2 game.s 1746 | Data | 00 | | 2 | 00/18F9 : C0 01 | dw 448 - 4728 | 2 game.s 1746 | Data | 00 | | 2 | 00/18FB : C8 01 | dw 456 - 4729 | 2 game.s 1746 | Data | 00 | | 2 | 00/18FD : D0 01 | dw 464 - 4730 | 2 game.s 1746 | Data | 00 | | 2 | 00/18FF : D8 01 | dw 472 - 4731 | 2 game.s 1746 | Data | 00 | | 2 | 00/1901 : E0 01 | dw 480 - 4732 | 2 game.s 1746 | Data | 00 | | 2 | 00/1903 : E8 01 | dw 488 - 4733 | 2 game.s 1746 | Data | 00 | | 2 | 00/1905 : F0 01 | dw 496 - 4734 | 2 game.s 1746 | Data | 00 | | 2 | 00/1907 : F8 01 | dw 504 - 4735 | 2 game.s 1746 | Data | 00 | | 2 | 00/1909 : 00 02 | dw 512 - 4736 | 2 game.s 1746 | Data | 00 | | 2 | 00/190B : 08 02 | dw 520 - 4737 | 2 game.s 1746 | Data | 00 | | 2 | 00/190D : 10 02 | dw 528 - 4738 | 2 game.s 1746 | Data | 00 | | 2 | 00/190F : 18 02 | dw 536 - 4739 | 2 game.s 1746 | Data | 00 | | 2 | 00/1911 : 20 02 | dw 544 - 4740 | 2 game.s 1746 | Data | 00 | | 2 | 00/1913 : 28 02 | dw 552 - 4741 | 2 game.s 1746 | Data | 00 | | 2 | 00/1915 : 30 02 | dw 560 - 4742 | 2 game.s 1746 | Data | 00 | | 2 | 00/1917 : 38 02 | dw 568 - 4743 | 2 game.s 1746 | Data | 00 | | 2 | 00/1919 : 40 02 | dw 576 - 4744 | 2 game.s 1746 | Data | 00 | | 2 | 00/191B : 48 02 | dw 584 - 4745 | 2 game.s 1746 | Data | 00 | | 2 | 00/191D : 50 02 | dw 592 - 4746 | 2 game.s 1746 | Data | 00 | | 2 | 00/191F : 58 02 | dw 600 - 4747 | 2 game.s 1746 | Data | 00 | | 2 | 00/1921 : 60 02 | dw 608 - 4748 | 2 game.s 1746 | Data | 00 | | 2 | 00/1923 : 68 02 | dw 616 - 4749 | 2 game.s 1746 | Data | 00 | | 2 | 00/1925 : 70 02 | dw 624 - 4750 | 2 game.s 1746 | Data | 00 | | 2 | 00/1927 : 78 02 | dw 632 - 4751 | 2 game.s 1749 | Empty | 00 | | 0 | 00/1929 | - 4752 | 2 game.s 1750 | Empty | 00 | | 0 | 00/1929 | y_coord ; For all texts - 4753 | 2 game.s 1751 | Variable | 00 | | 0 | 00/1929 | ]y = 0 ; Premire ligne - 4754 | 2 game.s 1753 | Data | 00 | | 2 | 00/1929 : 00 00 | dw 0 - 4755 | 2 game.s 1753 | Data | 00 | | 2 | 00/192B : 0A 00 | dw 10 - 4756 | 2 game.s 1753 | Data | 00 | | 2 | 00/192D : 14 00 | dw 20 - 4757 | 2 game.s 1753 | Data | 00 | | 2 | 00/192F : 1E 00 | dw 30 - 4758 | 2 game.s 1753 | Data | 00 | | 2 | 00/1931 : 28 00 | dw 40 - 4759 | 2 game.s 1753 | Data | 00 | | 2 | 00/1933 : 32 00 | dw 50 - 4760 | 2 game.s 1753 | Data | 00 | | 2 | 00/1935 : 3C 00 | dw 60 - 4761 | 2 game.s 1753 | Data | 00 | | 2 | 00/1937 : 46 00 | dw 70 - 4762 | 2 game.s 1753 | Data | 00 | | 2 | 00/1939 : 50 00 | dw 80 - 4763 | 2 game.s 1753 | Data | 00 | | 2 | 00/193B : 5A 00 | dw 90 - 4764 | 2 game.s 1753 | Data | 00 | | 2 | 00/193D : 64 00 | dw 100 - 4765 | 2 game.s 1753 | Data | 00 | | 2 | 00/193F : 6E 00 | dw 110 - 4766 | 2 game.s 1753 | Data | 00 | | 2 | 00/1941 : 78 00 | dw 120 - 4767 | 2 game.s 1753 | Data | 00 | | 2 | 00/1943 : 82 00 | dw 130 - 4768 | 2 game.s 1753 | Data | 00 | | 2 | 00/1945 : 8C 00 | dw 140 - 4769 | 2 game.s 1753 | Data | 00 | | 2 | 00/1947 : 96 00 | dw 150 - 4770 | 2 game.s 1753 | Data | 00 | | 2 | 00/1949 : A0 00 | dw 160 - 4771 | 2 game.s 1753 | Data | 00 | | 2 | 00/194B : AA 00 | dw 170 - 4772 | 2 game.s 1753 | Data | 00 | | 2 | 00/194D : B4 00 | dw 180 - 4773 | 2 game.s 1753 | Data | 00 | | 2 | 00/194F : BE 00 | dw 190 - 4774 | 2 game.s 1756 | Empty | 00 | | 0 | 00/1951 | - 4775 | 2 game.s 1757 | Empty | 00 | | 0 | 00/1951 | x_text - 4776 | 2 game.s 1758 | Data | 00 | | 16 | 00/1951 : FF FF FF FF | dw -1,-1,-1,-1,-1,-1,-1,-1 - | | | | | | FF FF FF FF | - | | | | | | FF FF FF FF | - | | | | | | FF FF FF FF | - 4777 | 2 game.s 1759 | Data | 00 | | 16 | 00/1961 : FF FF FF FF | dw -1,-1,-1,-1,-1,-1,-1,-1 - | | | | | | FF FF FF FF | - | | | | | | FF FF FF FF | - | | | | | | FF FF FF FF | - 4778 | 2 game.s 1760 | Data | 00 | | 16 | 00/1971 : FF FF FF FF | dw -1,-1,-1,-1,-1,-1,-1,-1 - | | | | | | FF FF FF FF | - | | | | | | FF FF FF FF | - | | | | | | FF FF FF FF | - 4779 | 2 game.s 1761 | Variable | 00 | | 0 | 00/1981 | ]x = 0 ; Premire colonne - 4780 | 2 game.s 1763 | Data | 00 | | 16 | 00/1981 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0 + 4330 | 2 game.s 1492 | Empty | 00 | | 0 | 00/169D | + 4331 | 2 game.s 1493 | Comment | 00 | | 0 | 00/169D | *----------------------- + 4332 | 2 game.s 1494 | Comment | 00 | | 0 | 00/169D | * SURLIGNER_MOT + 4333 | 2 game.s 1495 | Comment | 00 | | 0 | 00/169D | *----------------------- + 4334 | 2 game.s 1496 | Comment | 00 | | 0 | 00/169D | * surligner_mot(texte$,mot$,pointeur_mot%,cycles) + 4335 | 2 game.s 1497 | Empty | 00 | | 0 | 00/169D | + 4336 | 2 game.s 1498 | Empty | 00 | | 0 | 00/169D | surligner_mot + 4337 | 2 game.s 1499 | Code | 00 | | 1 | 00/169D : 60 | rts + 4338 | 2 game.s 1500 | Empty | 00 | | 0 | 00/169E | + 4339 | 2 game.s 1501 | Comment | 00 | | 0 | 00/169E | *----------------------- + 4340 | 2 game.s 1502 | Comment | 00 | | 0 | 00/169E | * PRINT - OK + 4341 | 2 game.s 1503 | Comment | 00 | | 0 | 00/169E | *----------------------- + 4342 | 2 game.s 1504 | Comment | 00 | | 0 | 00/169E | * print(couleur$,texte$,colonne&,ligne&,largeur&) + 4343 | 2 game.s 1505 | Comment | 00 | | 0 | 00/169E | * 1,s w return address + 4344 | 2 game.s 1506 | Comment | 00 | | 0 | 00/169E | * 3,s w width + 4345 | 2 game.s 1507 | Comment | 00 | | 0 | 00/169E | * 5,s w Y + 4346 | 2 game.s 1508 | Comment | 00 | | 0 | 00/169E | * 7,s w X + 4347 | 2 game.s 1509 | Comment | 00 | | 0 | 00/169E | * 9,s l text pointer + 4348 | 2 game.s 1510 | Comment | 00 | | 0 | 00/169E | * 13,s l color pointer + 4349 | 2 game.s 1511 | Empty | 00 | | 0 | 00/169E | + 4350 | 2 game.s 1512 | Equivalence | 00 | | 0 | 00/169E | max_colonnes = 75 ; 80 - 75 + 4351 | 2 game.s 1513 | Equivalence | 00 | | 0 | 00/169E | max_lignes = 20 ; 20 - 18 + 4352 | 2 game.s 1514 | Equivalence | 00 | | 0 | 00/169E | max_colonnes2 = 80 ; 80 - 75 + 4353 | 2 game.s 1515 | Equivalence | 00 | | 0 | 00/169E | largeur_caractere = 8 + 4354 | 2 game.s 1516 | Equivalence | 00 | | 0 | 00/169E | hauteur_caractere = 10 + 4355 | 2 game.s 1517 | Equivalence | 00 | | 0 | 00/169E | marge_gauche = 3 ; nombre de caractres sauts pour la marge + 4356 | 2 game.s 1518 | Empty | 00 | | 0 | 00/169E | + 4357 | 2 game.s 1519 | Comment | 00 | | 0 | 00/169E | *--- + 4358 | 2 game.s 1520 | Empty | 00 | | 0 | 00/169E | + 4359 | 2 game.s 1521 | Code | 00 | | 2 | 00/169E : A3 0F | print lda 15,s + 4360 | 2 game.s 1522 | Code | 00 | | 2 | 00/16A0 : 85 86 | sta {{$80}+4}+2 + 4361 | 2 game.s 1523 | Code | 00 | | 2 | 00/16A2 : A3 0D | lda 13,s + 4362 | 2 game.s 1524 | Code | 00 | | 2 | 00/16A4 : 85 84 | sta {{$80}+4} + 4363 | 2 game.s 1525 | Code | 00 | | 2 | 00/16A6 : A3 0B | lda 11,s + 4364 | 2 game.s 1526 | Code | 00 | | 2 | 00/16A8 : 85 82 | sta {$80}+2 + 4365 | 2 game.s 1527 | Code | 00 | | 2 | 00/16AA : A3 09 | lda 9,s + 4366 | 2 game.s 1528 | Code | 00 | | 2 | 00/16AC : 85 80 | sta {$80} + 4367 | 2 game.s 1529 | Code | 00 | | 2 | 00/16AE : A3 07 | lda 7,s + 4368 | 2 game.s 1530 | Code | 00 | 2 | 3 | 00/16B0 : 8D CF 17 | sta printX + 4369 | 2 game.s 1531 | Code | 00 | | 2 | 00/16B3 : A3 05 | lda 5,s + 4370 | 2 game.s 1532 | Code | 00 | 2 | 3 | 00/16B5 : 8D D1 17 | sta printY + 4371 | 2 game.s 1533 | Code | 00 | | 2 | 00/16B8 : A3 03 | lda 3,s ; calcule la largeur de texte + 4372 | 2 game.s 1534 | Code | 00 | | 1 | 00/16BA : 18 | clc + 4373 | 2 game.s 1535 | Code | 00 | 2 | 3 | 00/16BB : 6D CF 17 | adc printX + 4374 | 2 game.s 1536 | Code | 00 | | 3 | 00/16BE : C9 50 00 | cmp #{80} + 4375 | 2 game.s 1537 | Code | 00 | | 2 | 00/16C1 : 90 03 | bcc printINIT + 4376 | 2 game.s 1538 | Code | 00 | | 3 | 00/16C3 : A9 50 00 | lda #{80} + 4377 | 2 game.s 1539 | Code | 00 | 2 | 3 | 00/16C6 : 8D CD 17 | printINIT sta printWIDTH + 4378 | 2 game.s 1540 | Empty | 00 | | 0 | 00/16C9 | + 4379 | 2 game.s 1541 | Code | 00 | | 2 | 00/16C9 : A7 80 | printLOOP lda [{$80}] + 4380 | 2 game.s 1542 | Code | 00 | | 3 | 00/16CB : 29 FF 00 | and #$ff + 4381 | 2 game.s 1543 | Code | 00 | | 2 | 00/16CE : D0 0C | bne print1 + 4382 | 2 game.s 1544 | Empty | 00 | | 0 | 00/16D0 | + 4383 | 2 game.s 1545 | Code | 00 | | 2 | 00/16D0 : A3 01 | printEXIT lda 1,s + 4384 | 2 game.s 1546 | Code | 00 | | 1 | 00/16D2 : FA | plx + 4385 | 2 game.s 1547 | Code | 00 | | 1 | 00/16D3 : FA | plx + 4386 | 2 game.s 1548 | Code | 00 | | 1 | 00/16D4 : FA | plx + 4387 | 2 game.s 1549 | Code | 00 | | 1 | 00/16D5 : FA | plx + 4388 | 2 game.s 1550 | Code | 00 | | 1 | 00/16D6 : FA | plx + 4389 | 2 game.s 1551 | Code | 00 | | 1 | 00/16D7 : FA | plx + 4390 | 2 game.s 1552 | Code | 00 | | 1 | 00/16D8 : FA | plx + 4391 | 2 game.s 1553 | Code | 00 | | 2 | 00/16D9 : 83 01 | sta 1,s + 4392 | 2 game.s 1554 | Code | 00 | | 1 | 00/16DB : 60 | rts + 4393 | 2 game.s 1555 | Empty | 00 | | 0 | 00/16DC | + 4394 | 2 game.s 1556 | Comment | 00 | | 0 | 00/16DC | * 1- print char + 4395 | 2 game.s 1557 | Empty | 00 | | 0 | 00/16DC | + 4396 | 2 game.s 1558 | Code | 00 | | 3 | 00/16DC : C9 20 00 | print1 cmp #{$20} ; skip space char + 4397 | 2 game.s 1559 | Code | 00 | | 2 | 00/16DF : F0 3F | beq print2 + 4398 | 2 game.s 1560 | Code | 00 | | 3 | 00/16E1 : C9 5F 00 | cmp #{$5f} + 4399 | 2 game.s 1561 | Code | 00 | | 2 | 00/16E4 : F0 3A | beq print2 + 4400 | 2 game.s 1562 | Code | 00 | | 3 | 00/16E6 : C9 9C 00 | cmp #{$9c} + 4401 | 2 game.s 1563 | Code | 00 | | 2 | 00/16E9 : F0 40 | beq print3 + 4402 | 2 game.s 1564 | Empty | 00 | | 0 | 00/16EB | + 4403 | 2 game.s 1565 | Code | 00 | | 1 | 00/16EB : AA | tax + 4404 | 2 game.s 1566 | Code | 00 | 2 | 3 | 00/16EC : BD 05 1F | lda tblATARI,x + 4405 | 2 game.s 1567 | Code | 00 | | 3 | 00/16EF : 29 FF 00 | and #$ff + 4406 | 2 game.s 1568 | Code | 00 | | 1 | 00/16F2 : 48 | pha + 4407 | 2 game.s 1569 | Empty | 00 | | 0 | 00/16F3 | + 4408 | 2 game.s 1570 | Code | 00 | 2 | 3 | 00/16F3 : AD CF 17 | lda printX + 4409 | 2 game.s 1571 | Code | 00 | | 1 | 00/16F6 : 0A | asl + 4410 | 2 game.s 1572 | Code | 00 | | 1 | 00/16F7 : AA | tax + 4411 | 2 game.s 1573 | Code | 00 | 2 | 3 | 00/16F8 : BD D5 17 | lda x_coord,x + 4412 | 2 game.s 1574 | Code | 00 | | 1 | 00/16FB : 48 | pha + 4413 | 2 game.s 1575 | Empty | 00 | | 0 | 00/16FC | + 4414 | 2 game.s 1576 | Code | 00 | 2 | 3 | 00/16FC : AD D1 17 | lda printY + 4415 | 2 game.s 1577 | Code | 00 | | 1 | 00/16FF : 0A | asl + 4416 | 2 game.s 1578 | Code | 00 | | 1 | 00/1700 : A8 | tay + 4417 | 2 game.s 1579 | Code | 00 | 2 | 3 | 00/1701 : B9 75 18 | lda y_coord,y + 4418 | 2 game.s 1580 | Code | 00 | | 1 | 00/1704 : 48 | pha + 4419 | 2 game.s 1581 | Macro | 00 | | 0 | 00/1705 | _MoveTo + 4421 | 2 game.s 1581 | Code | 00 | | 3 | 00/1705 : A2 04 3A | LDX #$3A04 ; load tool call # + 4422 | 2 game.s 1581 | Code | 00 | | 4 | 00/1708 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4423 | 2 game.s 1582 | Empty | 00 | | 0 | 00/170C | + 4424 | 2 game.s 1583 | Comment | 00 | | 0 | 00/170C | * Set font color + 4425 | 2 game.s 1584 | Empty | 00 | | 0 | 00/170C | + 4426 | 2 game.s 1585 | Code | 00 | | 2 | 00/170C : A7 84 | lda [{{$80}+4}] + 4427 | 2 game.s 1586 | Code | 00 | | 3 | 00/170E : 29 FF 00 | and #$ff + 4428 | 2 game.s 1587 | Code | 00 | | 1 | 00/1711 : 48 | pha + 4429 | 2 game.s 1588 | Macro | 00 | | 0 | 00/1712 | _SetForeColor + 4431 | 2 game.s 1588 | Code | 00 | | 3 | 00/1712 : A2 04 A0 | LDX #$A004 ; load tool call # + 4432 | 2 game.s 1588 | Code | 00 | | 4 | 00/1715 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4433 | 2 game.s 1589 | Empty | 00 | | 0 | 00/1719 | + 4434 | 2 game.s 1590 | Macro | 00 | | 0 | 00/1719 | _DrawChar + 4436 | 2 game.s 1590 | Code | 00 | | 3 | 00/1719 : A2 04 A4 | LDX #$A404 ; load tool call # + 4437 | 2 game.s 1590 | Code | 00 | | 4 | 00/171C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4438 | 2 game.s 1591 | Empty | 00 | | 0 | 00/1720 | + 4439 | 2 game.s 1592 | Comment | 00 | | 0 | 00/1720 | * 4- next character + 4440 | 2 game.s 1593 | Empty | 00 | | 0 | 00/1720 | + 4441 | 2 game.s 1594 | Code | 00 | 2 | 3 | 00/1720 : EE CF 17 | print2 inc printX + 4442 | 2 game.s 1595 | Code | 00 | 2 | 3 | 00/1723 : AD CF 17 | lda printX + 4443 | 2 game.s 1596 | Code | 00 | 2 | 3 | 00/1726 : CD CD 17 | cmp printWIDTH + 4444 | 2 game.s 1597 | Code | 00 | | 2 | 00/1729 : 90 13 | bcc print4 + 4445 | 2 game.s 1598 | Empty | 00 | | 0 | 00/172B | + 4446 | 2 game.s 1599 | Code | 00 | | 2 | 00/172B : A3 07 | print3 lda 7,s ; reset X-coord + 4447 | 2 game.s 1600 | Code | 00 | 2 | 3 | 00/172D : 8D CF 17 | sta printX + 4448 | 2 game.s 1601 | Empty | 00 | | 0 | 00/1730 | + 4449 | 2 game.s 1602 | Code | 00 | 2 | 3 | 00/1730 : EE D1 17 | inc printY + 4450 | 2 game.s 1603 | Code | 00 | 2 | 3 | 00/1733 : AD D1 17 | lda printY + 4451 | 2 game.s 1604 | Code | 00 | | 3 | 00/1736 : C9 14 00 | cmp #{20} + 4452 | 2 game.s 1605 | Code | 00 | | 2 | 00/1739 : 90 03 | bcc print4 + 4453 | 2 game.s 1606 | Empty | 00 | | 0 | 00/173B | + 4454 | 2 game.s 1607 | Code | 00 | | 3 | 00/173B : 82 92 FF | brl printEXIT ; out of SHR screen, we exit + 4455 | 2 game.s 1608 | Empty | 00 | | 0 | 00/173E | + 4456 | 2 game.s 1609 | Comment | 00 | | 0 | 00/173E | * 6- we loop + 4457 | 2 game.s 1610 | Empty | 00 | | 0 | 00/173E | + 4458 | 2 game.s 1611 | Code | 00 | | 2 | 00/173E : E6 80 | print4 inc {$80} + 4459 | 2 game.s 1612 | Code | 00 | | 2 | 00/1740 : D0 02 | bne print5 + 4460 | 2 game.s 1613 | Code | 00 | | 2 | 00/1742 : E6 82 | inc {$80}+2 + 4461 | 2 game.s 1614 | Empty | 00 | | 0 | 00/1744 | + 4462 | 2 game.s 1615 | Code | 00 | | 2 | 00/1744 : E6 84 | print5 inc {{$80}+4} ; next color char + 4463 | 2 game.s 1616 | Code | 00 | | 2 | 00/1746 : D0 02 | bne print6 + 4464 | 2 game.s 1617 | Code | 00 | | 2 | 00/1748 : E6 86 | inc {{$80}+4}+2 + 4465 | 2 game.s 1618 | Empty | 00 | | 0 | 00/174A | + 4466 | 2 game.s 1619 | Code | 00 | | 3 | 00/174A : 82 7C FF | print6 brl printLOOP + 4467 | 2 game.s 1620 | Empty | 00 | | 0 | 00/174D | + 4468 | 2 game.s 1621 | Comment | 00 | | 0 | 00/174D | *----------------------- + 4469 | 2 game.s 1622 | Comment | 00 | | 0 | 00/174D | * PRINTC - OK + 4470 | 2 game.s 1623 | Comment | 00 | | 0 | 00/174D | *----------------------- + 4471 | 2 game.s 1624 | Comment | 00 | | 0 | 00/174D | * printc(texte$,colonne&,ligne&) + 4472 | 2 game.s 1625 | Comment | 00 | | 0 | 00/174D | * 1,s w return address + 4473 | 2 game.s 1626 | Comment | 00 | | 0 | 00/174D | * 3,s w Y + 4474 | 2 game.s 1627 | Comment | 00 | | 0 | 00/174D | * 5,s w X + 4475 | 2 game.s 1628 | Comment | 00 | | 0 | 00/174D | * 7,s l text pointer + 4476 | 2 game.s 1629 | Empty | 00 | | 0 | 00/174D | + 4477 | 2 game.s 1630 | Code | 00 | | 2 | 00/174D : A3 09 | printc lda 9,s + 4478 | 2 game.s 1631 | Code | 00 | | 2 | 00/174F : 85 82 | sta {$80}+2 + 4479 | 2 game.s 1632 | Code | 00 | | 2 | 00/1751 : A3 07 | lda 7,s + 4480 | 2 game.s 1633 | Code | 00 | | 2 | 00/1753 : 85 80 | sta {$80} + 4481 | 2 game.s 1634 | Code | 00 | | 2 | 00/1755 : A3 05 | lda 5,s + 4482 | 2 game.s 1635 | Code | 00 | 2 | 3 | 00/1757 : 8D CF 17 | sta printX + 4483 | 2 game.s 1636 | Code | 00 | | 2 | 00/175A : A3 03 | lda 3,s + 4484 | 2 game.s 1637 | Code | 00 | 2 | 3 | 00/175C : 8D D1 17 | sta printY + 4485 | 2 game.s 1638 | Empty | 00 | | 0 | 00/175F | + 4486 | 2 game.s 1639 | Code | 00 | | 2 | 00/175F : A7 80 | printcLOOP lda [{$80}] + 4487 | 2 game.s 1640 | Code | 00 | | 3 | 00/1761 : 29 FF 00 | and #$ff + 4488 | 2 game.s 1641 | Code | 00 | | 2 | 00/1764 : D0 09 | bne printc1 + 4489 | 2 game.s 1642 | Empty | 00 | | 0 | 00/1766 | + 4490 | 2 game.s 1643 | Code | 00 | | 2 | 00/1766 : A3 01 | printcEXIT lda 1,s + 4491 | 2 game.s 1644 | Code | 00 | | 1 | 00/1768 : FA | plx + 4492 | 2 game.s 1645 | Code | 00 | | 1 | 00/1769 : FA | plx + 4493 | 2 game.s 1646 | Code | 00 | | 1 | 00/176A : FA | plx + 4494 | 2 game.s 1647 | Code | 00 | | 1 | 00/176B : FA | plx + 4495 | 2 game.s 1648 | Code | 00 | | 2 | 00/176C : 83 01 | sta 1,s + 4496 | 2 game.s 1649 | Code | 00 | | 1 | 00/176E : 60 | rts + 4497 | 2 game.s 1650 | Empty | 00 | | 0 | 00/176F | + 4498 | 2 game.s 1651 | Comment | 00 | | 0 | 00/176F | * 1- print char + 4499 | 2 game.s 1652 | Empty | 00 | | 0 | 00/176F | + 4500 | 2 game.s 1653 | Code | 00 | | 3 | 00/176F : C9 20 00 | printc1 cmp #{$20} ; skip space char + 4501 | 2 game.s 1654 | Code | 00 | | 2 | 00/1772 : F0 32 | beq printc2 + 4502 | 2 game.s 1655 | Code | 00 | | 3 | 00/1774 : C9 5F 00 | cmp #{$5f} + 4503 | 2 game.s 1656 | Code | 00 | | 2 | 00/1777 : F0 2D | beq printc2 + 4504 | 2 game.s 1657 | Code | 00 | | 3 | 00/1779 : C9 9C 00 | cmp #{$9c} + 4505 | 2 game.s 1658 | Code | 00 | | 2 | 00/177C : F0 33 | beq printc3 + 4506 | 2 game.s 1659 | Empty | 00 | | 0 | 00/177E | + 4507 | 2 game.s 1660 | Code | 00 | | 1 | 00/177E : AA | tax + 4508 | 2 game.s 1661 | Code | 00 | 2 | 3 | 00/177F : BD 05 1F | lda tblATARI,x + 4509 | 2 game.s 1662 | Code | 00 | | 3 | 00/1782 : 29 FF 00 | and #$ff + 4510 | 2 game.s 1663 | Code | 00 | | 1 | 00/1785 : 48 | pha + 4511 | 2 game.s 1664 | Empty | 00 | | 0 | 00/1786 | + 4512 | 2 game.s 1665 | Code | 00 | 2 | 3 | 00/1786 : AD CF 17 | lda printX + 4513 | 2 game.s 1666 | Code | 00 | | 1 | 00/1789 : 0A | asl + 4514 | 2 game.s 1667 | Code | 00 | | 1 | 00/178A : AA | tax + 4515 | 2 game.s 1668 | Code | 00 | 2 | 3 | 00/178B : BD D5 17 | lda x_coord,x + 4516 | 2 game.s 1669 | Code | 00 | | 1 | 00/178E : 48 | pha + 4517 | 2 game.s 1670 | Empty | 00 | | 0 | 00/178F | + 4518 | 2 game.s 1671 | Code | 00 | 2 | 3 | 00/178F : AD D1 17 | lda printY + 4519 | 2 game.s 1672 | Code | 00 | | 1 | 00/1792 : 0A | asl + 4520 | 2 game.s 1673 | Code | 00 | | 1 | 00/1793 : A8 | tay + 4521 | 2 game.s 1674 | Code | 00 | 2 | 3 | 00/1794 : B9 75 18 | lda y_coord,y + 4522 | 2 game.s 1675 | Code | 00 | | 1 | 00/1797 : 48 | pha + 4523 | 2 game.s 1676 | Macro | 00 | | 0 | 00/1798 | _MoveTo + 4525 | 2 game.s 1676 | Code | 00 | | 3 | 00/1798 : A2 04 3A | LDX #$3A04 ; load tool call # + 4526 | 2 game.s 1676 | Code | 00 | | 4 | 00/179B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4527 | 2 game.s 1677 | Empty | 00 | | 0 | 00/179F | + 4528 | 2 game.s 1678 | Macro | 00 | | 0 | 00/179F | _DrawChar + 4530 | 2 game.s 1678 | Code | 00 | | 3 | 00/179F : A2 04 A4 | LDX #$A404 ; load tool call # + 4531 | 2 game.s 1678 | Code | 00 | | 4 | 00/17A2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4532 | 2 game.s 1679 | Empty | 00 | | 0 | 00/17A6 | + 4533 | 2 game.s 1680 | Comment | 00 | | 0 | 00/17A6 | * 4- next character + 4534 | 2 game.s 1681 | Empty | 00 | | 0 | 00/17A6 | + 4535 | 2 game.s 1682 | Code | 00 | 2 | 3 | 00/17A6 : EE CF 17 | printc2 inc printX + 4536 | 2 game.s 1683 | Code | 00 | 2 | 3 | 00/17A9 : AD CF 17 | lda printX + 4537 | 2 game.s 1684 | Code | 00 | | 3 | 00/17AC : C9 50 00 | cmp #{80} + 4538 | 2 game.s 1685 | Code | 00 | | 2 | 00/17AF : 90 13 | bcc printc4 + 4539 | 2 game.s 1686 | Empty | 00 | | 0 | 00/17B1 | + 4540 | 2 game.s 1687 | Code | 00 | | 2 | 00/17B1 : A3 07 | printc3 lda 7,s ; reset X-coord + 4541 | 2 game.s 1688 | Code | 00 | 2 | 3 | 00/17B3 : 8D CF 17 | sta printX + 4542 | 2 game.s 1689 | Empty | 00 | | 0 | 00/17B6 | + 4543 | 2 game.s 1690 | Code | 00 | 2 | 3 | 00/17B6 : EE D1 17 | inc printY + 4544 | 2 game.s 1691 | Code | 00 | 2 | 3 | 00/17B9 : AD D1 17 | lda printY + 4545 | 2 game.s 1692 | Code | 00 | | 3 | 00/17BC : C9 14 00 | cmp #{20} + 4546 | 2 game.s 1693 | Code | 00 | | 2 | 00/17BF : 90 03 | bcc printc4 + 4547 | 2 game.s 1694 | Empty | 00 | | 0 | 00/17C1 | + 4548 | 2 game.s 1695 | Code | 00 | | 3 | 00/17C1 : 82 A2 FF | brl printcEXIT ; out of SHR screen, we exit + 4549 | 2 game.s 1696 | Empty | 00 | | 0 | 00/17C4 | + 4550 | 2 game.s 1697 | Comment | 00 | | 0 | 00/17C4 | * 6- we loop + 4551 | 2 game.s 1698 | Empty | 00 | | 0 | 00/17C4 | + 4552 | 2 game.s 1699 | Code | 00 | | 2 | 00/17C4 : E6 80 | printc4 inc {$80} + 4553 | 2 game.s 1700 | Code | 00 | | 2 | 00/17C6 : D0 02 | bne printc5 + 4554 | 2 game.s 1701 | Code | 00 | | 2 | 00/17C8 : E6 82 | inc {$80}+2 + 4555 | 2 game.s 1702 | Empty | 00 | | 0 | 00/17CA | + 4556 | 2 game.s 1703 | Code | 00 | | 3 | 00/17CA : 82 92 FF | printc5 brl printcLOOP + 4557 | 2 game.s 1704 | Empty | 00 | | 0 | 00/17CD | + 4558 | 2 game.s 1705 | Comment | 00 | | 0 | 00/17CD | *----------------------- + 4559 | 2 game.s 1706 | Comment | 00 | | 0 | 00/17CD | * DATA FOR PRINT + 4560 | 2 game.s 1707 | Comment | 00 | | 0 | 00/17CD | *----------------------- + 4561 | 2 game.s 1708 | Empty | 00 | | 0 | 00/17CD | + 4562 | 2 game.s 1709 | Data | 00 | | 2 | 00/17CD : 00 00 | printWIDTH ds 2 + 4563 | 2 game.s 1710 | Data | 00 | | 2 | 00/17CF : 00 00 | printX ds 2 + 4564 | 2 game.s 1711 | Data | 00 | | 2 | 00/17D1 : 00 00 | printY ds 2 + 4565 | 2 game.s 1712 | Data | 00 | | 2 | 00/17D3 : 00 00 | offsetY ds 2 + 4566 | 2 game.s 1713 | Empty | 00 | | 0 | 00/17D5 | + 4567 | 2 game.s 1714 | Comment | 00 | | 0 | 00/17D5 | *--- + 4568 | 2 game.s 1715 | Empty | 00 | | 0 | 00/17D5 | + 4569 | 2 game.s 1716 | Empty | 00 | | 0 | 00/17D5 | x_coord ; For all texts + 4570 | 2 game.s 1717 | Variable | 00 | | 0 | 00/17D5 | ]x = 0 ; Premire ligne + 4571 | 2 game.s 1719 | Data | 00 | | 2 | 00/17D5 : 00 00 | dw 0 + 4572 | 2 game.s 1719 | Data | 00 | | 2 | 00/17D7 : 08 00 | dw 8 + 4573 | 2 game.s 1719 | Data | 00 | | 2 | 00/17D9 : 10 00 | dw 16 + 4574 | 2 game.s 1719 | Data | 00 | | 2 | 00/17DB : 18 00 | dw 24 + 4575 | 2 game.s 1719 | Data | 00 | | 2 | 00/17DD : 20 00 | dw 32 + 4576 | 2 game.s 1719 | Data | 00 | | 2 | 00/17DF : 28 00 | dw 40 + 4577 | 2 game.s 1719 | Data | 00 | | 2 | 00/17E1 : 30 00 | dw 48 + 4578 | 2 game.s 1719 | Data | 00 | | 2 | 00/17E3 : 38 00 | dw 56 + 4579 | 2 game.s 1719 | Data | 00 | | 2 | 00/17E5 : 40 00 | dw 64 + 4580 | 2 game.s 1719 | Data | 00 | | 2 | 00/17E7 : 48 00 | dw 72 + 4581 | 2 game.s 1719 | Data | 00 | | 2 | 00/17E9 : 50 00 | dw 80 + 4582 | 2 game.s 1719 | Data | 00 | | 2 | 00/17EB : 58 00 | dw 88 + 4583 | 2 game.s 1719 | Data | 00 | | 2 | 00/17ED : 60 00 | dw 96 + 4584 | 2 game.s 1719 | Data | 00 | | 2 | 00/17EF : 68 00 | dw 104 + 4585 | 2 game.s 1719 | Data | 00 | | 2 | 00/17F1 : 70 00 | dw 112 + 4586 | 2 game.s 1719 | Data | 00 | | 2 | 00/17F3 : 78 00 | dw 120 + 4587 | 2 game.s 1719 | Data | 00 | | 2 | 00/17F5 : 80 00 | dw 128 + 4588 | 2 game.s 1719 | Data | 00 | | 2 | 00/17F7 : 88 00 | dw 136 + 4589 | 2 game.s 1719 | Data | 00 | | 2 | 00/17F9 : 90 00 | dw 144 + 4590 | 2 game.s 1719 | Data | 00 | | 2 | 00/17FB : 98 00 | dw 152 + 4591 | 2 game.s 1719 | Data | 00 | | 2 | 00/17FD : A0 00 | dw 160 + 4592 | 2 game.s 1719 | Data | 00 | | 2 | 00/17FF : A8 00 | dw 168 + 4593 | 2 game.s 1719 | Data | 00 | | 2 | 00/1801 : B0 00 | dw 176 + 4594 | 2 game.s 1719 | Data | 00 | | 2 | 00/1803 : B8 00 | dw 184 + 4595 | 2 game.s 1719 | Data | 00 | | 2 | 00/1805 : C0 00 | dw 192 + 4596 | 2 game.s 1719 | Data | 00 | | 2 | 00/1807 : C8 00 | dw 200 + 4597 | 2 game.s 1719 | Data | 00 | | 2 | 00/1809 : D0 00 | dw 208 + 4598 | 2 game.s 1719 | Data | 00 | | 2 | 00/180B : D8 00 | dw 216 + 4599 | 2 game.s 1719 | Data | 00 | | 2 | 00/180D : E0 00 | dw 224 + 4600 | 2 game.s 1719 | Data | 00 | | 2 | 00/180F : E8 00 | dw 232 + 4601 | 2 game.s 1719 | Data | 00 | | 2 | 00/1811 : F0 00 | dw 240 + 4602 | 2 game.s 1719 | Data | 00 | | 2 | 00/1813 : F8 00 | dw 248 + 4603 | 2 game.s 1719 | Data | 00 | | 2 | 00/1815 : 00 01 | dw 256 + 4604 | 2 game.s 1719 | Data | 00 | | 2 | 00/1817 : 08 01 | dw 264 + 4605 | 2 game.s 1719 | Data | 00 | | 2 | 00/1819 : 10 01 | dw 272 + 4606 | 2 game.s 1719 | Data | 00 | | 2 | 00/181B : 18 01 | dw 280 + 4607 | 2 game.s 1719 | Data | 00 | | 2 | 00/181D : 20 01 | dw 288 + 4608 | 2 game.s 1719 | Data | 00 | | 2 | 00/181F : 28 01 | dw 296 + 4609 | 2 game.s 1719 | Data | 00 | | 2 | 00/1821 : 30 01 | dw 304 + 4610 | 2 game.s 1719 | Data | 00 | | 2 | 00/1823 : 38 01 | dw 312 + 4611 | 2 game.s 1719 | Data | 00 | | 2 | 00/1825 : 40 01 | dw 320 + 4612 | 2 game.s 1719 | Data | 00 | | 2 | 00/1827 : 48 01 | dw 328 + 4613 | 2 game.s 1719 | Data | 00 | | 2 | 00/1829 : 50 01 | dw 336 + 4614 | 2 game.s 1719 | Data | 00 | | 2 | 00/182B : 58 01 | dw 344 + 4615 | 2 game.s 1719 | Data | 00 | | 2 | 00/182D : 60 01 | dw 352 + 4616 | 2 game.s 1719 | Data | 00 | | 2 | 00/182F : 68 01 | dw 360 + 4617 | 2 game.s 1719 | Data | 00 | | 2 | 00/1831 : 70 01 | dw 368 + 4618 | 2 game.s 1719 | Data | 00 | | 2 | 00/1833 : 78 01 | dw 376 + 4619 | 2 game.s 1719 | Data | 00 | | 2 | 00/1835 : 80 01 | dw 384 + 4620 | 2 game.s 1719 | Data | 00 | | 2 | 00/1837 : 88 01 | dw 392 + 4621 | 2 game.s 1719 | Data | 00 | | 2 | 00/1839 : 90 01 | dw 400 + 4622 | 2 game.s 1719 | Data | 00 | | 2 | 00/183B : 98 01 | dw 408 + 4623 | 2 game.s 1719 | Data | 00 | | 2 | 00/183D : A0 01 | dw 416 + 4624 | 2 game.s 1719 | Data | 00 | | 2 | 00/183F : A8 01 | dw 424 + 4625 | 2 game.s 1719 | Data | 00 | | 2 | 00/1841 : B0 01 | dw 432 + 4626 | 2 game.s 1719 | Data | 00 | | 2 | 00/1843 : B8 01 | dw 440 + 4627 | 2 game.s 1719 | Data | 00 | | 2 | 00/1845 : C0 01 | dw 448 + 4628 | 2 game.s 1719 | Data | 00 | | 2 | 00/1847 : C8 01 | dw 456 + 4629 | 2 game.s 1719 | Data | 00 | | 2 | 00/1849 : D0 01 | dw 464 + 4630 | 2 game.s 1719 | Data | 00 | | 2 | 00/184B : D8 01 | dw 472 + 4631 | 2 game.s 1719 | Data | 00 | | 2 | 00/184D : E0 01 | dw 480 + 4632 | 2 game.s 1719 | Data | 00 | | 2 | 00/184F : E8 01 | dw 488 + 4633 | 2 game.s 1719 | Data | 00 | | 2 | 00/1851 : F0 01 | dw 496 + 4634 | 2 game.s 1719 | Data | 00 | | 2 | 00/1853 : F8 01 | dw 504 + 4635 | 2 game.s 1719 | Data | 00 | | 2 | 00/1855 : 00 02 | dw 512 + 4636 | 2 game.s 1719 | Data | 00 | | 2 | 00/1857 : 08 02 | dw 520 + 4637 | 2 game.s 1719 | Data | 00 | | 2 | 00/1859 : 10 02 | dw 528 + 4638 | 2 game.s 1719 | Data | 00 | | 2 | 00/185B : 18 02 | dw 536 + 4639 | 2 game.s 1719 | Data | 00 | | 2 | 00/185D : 20 02 | dw 544 + 4640 | 2 game.s 1719 | Data | 00 | | 2 | 00/185F : 28 02 | dw 552 + 4641 | 2 game.s 1719 | Data | 00 | | 2 | 00/1861 : 30 02 | dw 560 + 4642 | 2 game.s 1719 | Data | 00 | | 2 | 00/1863 : 38 02 | dw 568 + 4643 | 2 game.s 1719 | Data | 00 | | 2 | 00/1865 : 40 02 | dw 576 + 4644 | 2 game.s 1719 | Data | 00 | | 2 | 00/1867 : 48 02 | dw 584 + 4645 | 2 game.s 1719 | Data | 00 | | 2 | 00/1869 : 50 02 | dw 592 + 4646 | 2 game.s 1719 | Data | 00 | | 2 | 00/186B : 58 02 | dw 600 + 4647 | 2 game.s 1719 | Data | 00 | | 2 | 00/186D : 60 02 | dw 608 + 4648 | 2 game.s 1719 | Data | 00 | | 2 | 00/186F : 68 02 | dw 616 + 4649 | 2 game.s 1719 | Data | 00 | | 2 | 00/1871 : 70 02 | dw 624 + 4650 | 2 game.s 1719 | Data | 00 | | 2 | 00/1873 : 78 02 | dw 632 + 4651 | 2 game.s 1722 | Empty | 00 | | 0 | 00/1875 | + 4652 | 2 game.s 1723 | Empty | 00 | | 0 | 00/1875 | y_coord ; For all texts + 4653 | 2 game.s 1724 | Variable | 00 | | 0 | 00/1875 | ]y = 0 ; Premire ligne + 4654 | 2 game.s 1726 | Data | 00 | | 2 | 00/1875 : 00 00 | dw 0 + 4655 | 2 game.s 1726 | Data | 00 | | 2 | 00/1877 : 0A 00 | dw 10 + 4656 | 2 game.s 1726 | Data | 00 | | 2 | 00/1879 : 14 00 | dw 20 + 4657 | 2 game.s 1726 | Data | 00 | | 2 | 00/187B : 1E 00 | dw 30 + 4658 | 2 game.s 1726 | Data | 00 | | 2 | 00/187D : 28 00 | dw 40 + 4659 | 2 game.s 1726 | Data | 00 | | 2 | 00/187F : 32 00 | dw 50 + 4660 | 2 game.s 1726 | Data | 00 | | 2 | 00/1881 : 3C 00 | dw 60 + 4661 | 2 game.s 1726 | Data | 00 | | 2 | 00/1883 : 46 00 | dw 70 + 4662 | 2 game.s 1726 | Data | 00 | | 2 | 00/1885 : 50 00 | dw 80 + 4663 | 2 game.s 1726 | Data | 00 | | 2 | 00/1887 : 5A 00 | dw 90 + 4664 | 2 game.s 1726 | Data | 00 | | 2 | 00/1889 : 64 00 | dw 100 + 4665 | 2 game.s 1726 | Data | 00 | | 2 | 00/188B : 6E 00 | dw 110 + 4666 | 2 game.s 1726 | Data | 00 | | 2 | 00/188D : 78 00 | dw 120 + 4667 | 2 game.s 1726 | Data | 00 | | 2 | 00/188F : 82 00 | dw 130 + 4668 | 2 game.s 1726 | Data | 00 | | 2 | 00/1891 : 8C 00 | dw 140 + 4669 | 2 game.s 1726 | Data | 00 | | 2 | 00/1893 : 96 00 | dw 150 + 4670 | 2 game.s 1726 | Data | 00 | | 2 | 00/1895 : A0 00 | dw 160 + 4671 | 2 game.s 1726 | Data | 00 | | 2 | 00/1897 : AA 00 | dw 170 + 4672 | 2 game.s 1726 | Data | 00 | | 2 | 00/1899 : B4 00 | dw 180 + 4673 | 2 game.s 1726 | Data | 00 | | 2 | 00/189B : BE 00 | dw 190 + 4674 | 2 game.s 1729 | Empty | 00 | | 0 | 00/189D | + 4675 | 2 game.s 1730 | Empty | 00 | | 0 | 00/189D | x_text + 4676 | 2 game.s 1731 | Variable | 00 | | 0 | 00/189D | ]x = 0 ; Premire colonne + 4677 | 2 game.s 1733 | Data | 00 | | 16 | 00/189D : 00 00 00 00 | dw 0,0,0,0,0,0,0,0 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 4781 | 2 game.s 1763 | Data | 00 | | 16 | 00/1991 : 01 00 01 00 | dw 1,1,1,1,1,1,1,1 + 4678 | 2 game.s 1733 | Data | 00 | | 16 | 00/18AD : 01 00 01 00 | dw 1,1,1,1,1,1,1,1 | | | | | | 01 00 01 00 | | | | | | | 01 00 01 00 | | | | | | | 01 00 01 00 | - 4782 | 2 game.s 1763 | Data | 00 | | 16 | 00/19A1 : 02 00 02 00 | dw 2,2,2,2,2,2,2,2 + 4679 | 2 game.s 1733 | Data | 00 | | 16 | 00/18BD : 02 00 02 00 | dw 2,2,2,2,2,2,2,2 | | | | | | 02 00 02 00 | | | | | | | 02 00 02 00 | | | | | | | 02 00 02 00 | - 4783 | 2 game.s 1763 | Data | 00 | | 16 | 00/19B1 : 03 00 03 00 | dw 3,3,3,3,3,3,3,3 + 4680 | 2 game.s 1733 | Data | 00 | | 16 | 00/18CD : 03 00 03 00 | dw 3,3,3,3,3,3,3,3 | | | | | | 03 00 03 00 | | | | | | | 03 00 03 00 | | | | | | | 03 00 03 00 | - 4784 | 2 game.s 1763 | Data | 00 | | 16 | 00/19C1 : 04 00 04 00 | dw 4,4,4,4,4,4,4,4 + 4681 | 2 game.s 1733 | Data | 00 | | 16 | 00/18DD : 04 00 04 00 | dw 4,4,4,4,4,4,4,4 | | | | | | 04 00 04 00 | | | | | | | 04 00 04 00 | | | | | | | 04 00 04 00 | - 4785 | 2 game.s 1763 | Data | 00 | | 16 | 00/19D1 : 05 00 05 00 | dw 5,5,5,5,5,5,5,5 + 4682 | 2 game.s 1733 | Data | 00 | | 16 | 00/18ED : 05 00 05 00 | dw 5,5,5,5,5,5,5,5 | | | | | | 05 00 05 00 | | | | | | | 05 00 05 00 | | | | | | | 05 00 05 00 | - 4786 | 2 game.s 1763 | Data | 00 | | 16 | 00/19E1 : 06 00 06 00 | dw 6,6,6,6,6,6,6,6 + 4683 | 2 game.s 1733 | Data | 00 | | 16 | 00/18FD : 06 00 06 00 | dw 6,6,6,6,6,6,6,6 | | | | | | 06 00 06 00 | | | | | | | 06 00 06 00 | | | | | | | 06 00 06 00 | - 4787 | 2 game.s 1763 | Data | 00 | | 16 | 00/19F1 : 07 00 07 00 | dw 7,7,7,7,7,7,7,7 + 4684 | 2 game.s 1733 | Data | 00 | | 16 | 00/190D : 07 00 07 00 | dw 7,7,7,7,7,7,7,7 | | | | | | 07 00 07 00 | | | | | | | 07 00 07 00 | | | | | | | 07 00 07 00 | - 4788 | 2 game.s 1763 | Data | 00 | | 16 | 00/1A01 : 08 00 08 00 | dw 8,8,8,8,8,8,8,8 + 4685 | 2 game.s 1733 | Data | 00 | | 16 | 00/191D : 08 00 08 00 | dw 8,8,8,8,8,8,8,8 | | | | | | 08 00 08 00 | | | | | | | 08 00 08 00 | | | | | | | 08 00 08 00 | - 4789 | 2 game.s 1763 | Data | 00 | | 16 | 00/1A11 : 09 00 09 00 | dw 9,9,9,9,9,9,9,9 + 4686 | 2 game.s 1733 | Data | 00 | | 16 | 00/192D : 09 00 09 00 | dw 9,9,9,9,9,9,9,9 | | | | | | 09 00 09 00 | | | | | | | 09 00 09 00 | | | | | | | 09 00 09 00 | - 4790 | 2 game.s 1763 | Data | 00 | | 16 | 00/1A21 : 0A 00 0A 00 | dw 10,10,10,10,10,10,10,10 + 4687 | 2 game.s 1733 | Data | 00 | | 16 | 00/193D : 0A 00 0A 00 | dw 10,10,10,10,10,10,10,10 | | | | | | 0A 00 0A 00 | | | | | | | 0A 00 0A 00 | | | | | | | 0A 00 0A 00 | - 4791 | 2 game.s 1763 | Data | 00 | | 16 | 00/1A31 : 0B 00 0B 00 | dw 11,11,11,11,11,11,11,11 + 4688 | 2 game.s 1733 | Data | 00 | | 16 | 00/194D : 0B 00 0B 00 | dw 11,11,11,11,11,11,11,11 | | | | | | 0B 00 0B 00 | | | | | | | 0B 00 0B 00 | | | | | | | 0B 00 0B 00 | - 4792 | 2 game.s 1763 | Data | 00 | | 16 | 00/1A41 : 0C 00 0C 00 | dw 12,12,12,12,12,12,12,12 + 4689 | 2 game.s 1733 | Data | 00 | | 16 | 00/195D : 0C 00 0C 00 | dw 12,12,12,12,12,12,12,12 | | | | | | 0C 00 0C 00 | | | | | | | 0C 00 0C 00 | | | | | | | 0C 00 0C 00 | - 4793 | 2 game.s 1763 | Data | 00 | | 16 | 00/1A51 : 0D 00 0D 00 | dw 13,13,13,13,13,13,13,13 + 4690 | 2 game.s 1733 | Data | 00 | | 16 | 00/196D : 0D 00 0D 00 | dw 13,13,13,13,13,13,13,13 | | | | | | 0D 00 0D 00 | | | | | | | 0D 00 0D 00 | | | | | | | 0D 00 0D 00 | - 4794 | 2 game.s 1763 | Data | 00 | | 16 | 00/1A61 : 0E 00 0E 00 | dw 14,14,14,14,14,14,14,14 + 4691 | 2 game.s 1733 | Data | 00 | | 16 | 00/197D : 0E 00 0E 00 | dw 14,14,14,14,14,14,14,14 | | | | | | 0E 00 0E 00 | | | | | | | 0E 00 0E 00 | | | | | | | 0E 00 0E 00 | - 4795 | 2 game.s 1763 | Data | 00 | | 16 | 00/1A71 : 0F 00 0F 00 | dw 15,15,15,15,15,15,15,15 + 4692 | 2 game.s 1733 | Data | 00 | | 16 | 00/198D : 0F 00 0F 00 | dw 15,15,15,15,15,15,15,15 | | | | | | 0F 00 0F 00 | | | | | | | 0F 00 0F 00 | | | | | | | 0F 00 0F 00 | - 4796 | 2 game.s 1763 | Data | 00 | | 16 | 00/1A81 : 10 00 10 00 | dw 16,16,16,16,16,16,16,16 + 4693 | 2 game.s 1733 | Data | 00 | | 16 | 00/199D : 10 00 10 00 | dw 16,16,16,16,16,16,16,16 | | | | | | 10 00 10 00 | | | | | | | 10 00 10 00 | | | | | | | 10 00 10 00 | - 4797 | 2 game.s 1763 | Data | 00 | | 16 | 00/1A91 : 11 00 11 00 | dw 17,17,17,17,17,17,17,17 + 4694 | 2 game.s 1733 | Data | 00 | | 16 | 00/19AD : 11 00 11 00 | dw 17,17,17,17,17,17,17,17 | | | | | | 11 00 11 00 | | | | | | | 11 00 11 00 | | | | | | | 11 00 11 00 | - 4798 | 2 game.s 1763 | Data | 00 | | 16 | 00/1AA1 : 12 00 12 00 | dw 18,18,18,18,18,18,18,18 + 4695 | 2 game.s 1733 | Data | 00 | | 16 | 00/19BD : 12 00 12 00 | dw 18,18,18,18,18,18,18,18 | | | | | | 12 00 12 00 | | | | | | | 12 00 12 00 | | | | | | | 12 00 12 00 | - 4799 | 2 game.s 1763 | Data | 00 | | 16 | 00/1AB1 : 13 00 13 00 | dw 19,19,19,19,19,19,19,19 + 4696 | 2 game.s 1733 | Data | 00 | | 16 | 00/19CD : 13 00 13 00 | dw 19,19,19,19,19,19,19,19 | | | | | | 13 00 13 00 | | | | | | | 13 00 13 00 | | | | | | | 13 00 13 00 | - 4800 | 2 game.s 1763 | Data | 00 | | 16 | 00/1AC1 : 14 00 14 00 | dw 20,20,20,20,20,20,20,20 + 4697 | 2 game.s 1733 | Data | 00 | | 16 | 00/19DD : 14 00 14 00 | dw 20,20,20,20,20,20,20,20 | | | | | | 14 00 14 00 | | | | | | | 14 00 14 00 | | | | | | | 14 00 14 00 | - 4801 | 2 game.s 1763 | Data | 00 | | 16 | 00/1AD1 : 15 00 15 00 | dw 21,21,21,21,21,21,21,21 + 4698 | 2 game.s 1733 | Data | 00 | | 16 | 00/19ED : 15 00 15 00 | dw 21,21,21,21,21,21,21,21 | | | | | | 15 00 15 00 | | | | | | | 15 00 15 00 | | | | | | | 15 00 15 00 | - 4802 | 2 game.s 1763 | Data | 00 | | 16 | 00/1AE1 : 16 00 16 00 | dw 22,22,22,22,22,22,22,22 + 4699 | 2 game.s 1733 | Data | 00 | | 16 | 00/19FD : 16 00 16 00 | dw 22,22,22,22,22,22,22,22 | | | | | | 16 00 16 00 | | | | | | | 16 00 16 00 | | | | | | | 16 00 16 00 | - 4803 | 2 game.s 1763 | Data | 00 | | 16 | 00/1AF1 : 17 00 17 00 | dw 23,23,23,23,23,23,23,23 + 4700 | 2 game.s 1733 | Data | 00 | | 16 | 00/1A0D : 17 00 17 00 | dw 23,23,23,23,23,23,23,23 | | | | | | 17 00 17 00 | | | | | | | 17 00 17 00 | | | | | | | 17 00 17 00 | - 4804 | 2 game.s 1763 | Data | 00 | | 16 | 00/1B01 : 18 00 18 00 | dw 24,24,24,24,24,24,24,24 + 4701 | 2 game.s 1733 | Data | 00 | | 16 | 00/1A1D : 18 00 18 00 | dw 24,24,24,24,24,24,24,24 | | | | | | 18 00 18 00 | | | | | | | 18 00 18 00 | | | | | | | 18 00 18 00 | - 4805 | 2 game.s 1763 | Data | 00 | | 16 | 00/1B11 : 19 00 19 00 | dw 25,25,25,25,25,25,25,25 + 4702 | 2 game.s 1733 | Data | 00 | | 16 | 00/1A2D : 19 00 19 00 | dw 25,25,25,25,25,25,25,25 | | | | | | 19 00 19 00 | | | | | | | 19 00 19 00 | | | | | | | 19 00 19 00 | - 4806 | 2 game.s 1763 | Data | 00 | | 16 | 00/1B21 : 1A 00 1A 00 | dw 26,26,26,26,26,26,26,26 + 4703 | 2 game.s 1733 | Data | 00 | | 16 | 00/1A3D : 1A 00 1A 00 | dw 26,26,26,26,26,26,26,26 | | | | | | 1A 00 1A 00 | | | | | | | 1A 00 1A 00 | | | | | | | 1A 00 1A 00 | - 4807 | 2 game.s 1763 | Data | 00 | | 16 | 00/1B31 : 1B 00 1B 00 | dw 27,27,27,27,27,27,27,27 + 4704 | 2 game.s 1733 | Data | 00 | | 16 | 00/1A4D : 1B 00 1B 00 | dw 27,27,27,27,27,27,27,27 | | | | | | 1B 00 1B 00 | | | | | | | 1B 00 1B 00 | | | | | | | 1B 00 1B 00 | - 4808 | 2 game.s 1763 | Data | 00 | | 16 | 00/1B41 : 1C 00 1C 00 | dw 28,28,28,28,28,28,28,28 + 4705 | 2 game.s 1733 | Data | 00 | | 16 | 00/1A5D : 1C 00 1C 00 | dw 28,28,28,28,28,28,28,28 | | | | | | 1C 00 1C 00 | | | | | | | 1C 00 1C 00 | | | | | | | 1C 00 1C 00 | - 4809 | 2 game.s 1763 | Data | 00 | | 16 | 00/1B51 : 1D 00 1D 00 | dw 29,29,29,29,29,29,29,29 + 4706 | 2 game.s 1733 | Data | 00 | | 16 | 00/1A6D : 1D 00 1D 00 | dw 29,29,29,29,29,29,29,29 | | | | | | 1D 00 1D 00 | | | | | | | 1D 00 1D 00 | | | | | | | 1D 00 1D 00 | - 4810 | 2 game.s 1763 | Data | 00 | | 16 | 00/1B61 : 1E 00 1E 00 | dw 30,30,30,30,30,30,30,30 + 4707 | 2 game.s 1733 | Data | 00 | | 16 | 00/1A7D : 1E 00 1E 00 | dw 30,30,30,30,30,30,30,30 | | | | | | 1E 00 1E 00 | | | | | | | 1E 00 1E 00 | | | | | | | 1E 00 1E 00 | - 4811 | 2 game.s 1763 | Data | 00 | | 16 | 00/1B71 : 1F 00 1F 00 | dw 31,31,31,31,31,31,31,31 + 4708 | 2 game.s 1733 | Data | 00 | | 16 | 00/1A8D : 1F 00 1F 00 | dw 31,31,31,31,31,31,31,31 | | | | | | 1F 00 1F 00 | | | | | | | 1F 00 1F 00 | | | | | | | 1F 00 1F 00 | - 4812 | 2 game.s 1763 | Data | 00 | | 16 | 00/1B81 : 20 00 20 00 | dw 32,32,32,32,32,32,32,32 + 4709 | 2 game.s 1733 | Data | 00 | | 16 | 00/1A9D : 20 00 20 00 | dw 32,32,32,32,32,32,32,32 | | | | | | 20 00 20 00 | | | | | | | 20 00 20 00 | | | | | | | 20 00 20 00 | - 4813 | 2 game.s 1763 | Data | 00 | | 16 | 00/1B91 : 21 00 21 00 | dw 33,33,33,33,33,33,33,33 + 4710 | 2 game.s 1733 | Data | 00 | | 16 | 00/1AAD : 21 00 21 00 | dw 33,33,33,33,33,33,33,33 | | | | | | 21 00 21 00 | | | | | | | 21 00 21 00 | | | | | | | 21 00 21 00 | - 4814 | 2 game.s 1763 | Data | 00 | | 16 | 00/1BA1 : 22 00 22 00 | dw 34,34,34,34,34,34,34,34 + 4711 | 2 game.s 1733 | Data | 00 | | 16 | 00/1ABD : 22 00 22 00 | dw 34,34,34,34,34,34,34,34 | | | | | | 22 00 22 00 | | | | | | | 22 00 22 00 | | | | | | | 22 00 22 00 | - 4815 | 2 game.s 1763 | Data | 00 | | 16 | 00/1BB1 : 23 00 23 00 | dw 35,35,35,35,35,35,35,35 + 4712 | 2 game.s 1733 | Data | 00 | | 16 | 00/1ACD : 23 00 23 00 | dw 35,35,35,35,35,35,35,35 | | | | | | 23 00 23 00 | | | | | | | 23 00 23 00 | | | | | | | 23 00 23 00 | - 4816 | 2 game.s 1763 | Data | 00 | | 16 | 00/1BC1 : 24 00 24 00 | dw 36,36,36,36,36,36,36,36 + 4713 | 2 game.s 1733 | Data | 00 | | 16 | 00/1ADD : 24 00 24 00 | dw 36,36,36,36,36,36,36,36 | | | | | | 24 00 24 00 | | | | | | | 24 00 24 00 | | | | | | | 24 00 24 00 | - 4817 | 2 game.s 1763 | Data | 00 | | 16 | 00/1BD1 : 25 00 25 00 | dw 37,37,37,37,37,37,37,37 + 4714 | 2 game.s 1733 | Data | 00 | | 16 | 00/1AED : 25 00 25 00 | dw 37,37,37,37,37,37,37,37 | | | | | | 25 00 25 00 | | | | | | | 25 00 25 00 | | | | | | | 25 00 25 00 | - 4818 | 2 game.s 1763 | Data | 00 | | 16 | 00/1BE1 : 26 00 26 00 | dw 38,38,38,38,38,38,38,38 + 4715 | 2 game.s 1733 | Data | 00 | | 16 | 00/1AFD : 26 00 26 00 | dw 38,38,38,38,38,38,38,38 | | | | | | 26 00 26 00 | | | | | | | 26 00 26 00 | | | | | | | 26 00 26 00 | - 4819 | 2 game.s 1763 | Data | 00 | | 16 | 00/1BF1 : 27 00 27 00 | dw 39,39,39,39,39,39,39,39 + 4716 | 2 game.s 1733 | Data | 00 | | 16 | 00/1B0D : 27 00 27 00 | dw 39,39,39,39,39,39,39,39 | | | | | | 27 00 27 00 | | | | | | | 27 00 27 00 | | | | | | | 27 00 27 00 | - 4820 | 2 game.s 1763 | Data | 00 | | 16 | 00/1C01 : 28 00 28 00 | dw 40,40,40,40,40,40,40,40 + 4717 | 2 game.s 1733 | Data | 00 | | 16 | 00/1B1D : 28 00 28 00 | dw 40,40,40,40,40,40,40,40 | | | | | | 28 00 28 00 | | | | | | | 28 00 28 00 | | | | | | | 28 00 28 00 | - 4821 | 2 game.s 1763 | Data | 00 | | 16 | 00/1C11 : 29 00 29 00 | dw 41,41,41,41,41,41,41,41 + 4718 | 2 game.s 1733 | Data | 00 | | 16 | 00/1B2D : 29 00 29 00 | dw 41,41,41,41,41,41,41,41 | | | | | | 29 00 29 00 | | | | | | | 29 00 29 00 | | | | | | | 29 00 29 00 | - 4822 | 2 game.s 1763 | Data | 00 | | 16 | 00/1C21 : 2A 00 2A 00 | dw 42,42,42,42,42,42,42,42 + 4719 | 2 game.s 1733 | Data | 00 | | 16 | 00/1B3D : 2A 00 2A 00 | dw 42,42,42,42,42,42,42,42 | | | | | | 2A 00 2A 00 | | | | | | | 2A 00 2A 00 | | | | | | | 2A 00 2A 00 | - 4823 | 2 game.s 1763 | Data | 00 | | 16 | 00/1C31 : 2B 00 2B 00 | dw 43,43,43,43,43,43,43,43 + 4720 | 2 game.s 1733 | Data | 00 | | 16 | 00/1B4D : 2B 00 2B 00 | dw 43,43,43,43,43,43,43,43 | | | | | | 2B 00 2B 00 | | | | | | | 2B 00 2B 00 | | | | | | | 2B 00 2B 00 | - 4824 | 2 game.s 1763 | Data | 00 | | 16 | 00/1C41 : 2C 00 2C 00 | dw 44,44,44,44,44,44,44,44 + 4721 | 2 game.s 1733 | Data | 00 | | 16 | 00/1B5D : 2C 00 2C 00 | dw 44,44,44,44,44,44,44,44 | | | | | | 2C 00 2C 00 | | | | | | | 2C 00 2C 00 | | | | | | | 2C 00 2C 00 | - 4825 | 2 game.s 1763 | Data | 00 | | 16 | 00/1C51 : 2D 00 2D 00 | dw 45,45,45,45,45,45,45,45 + 4722 | 2 game.s 1733 | Data | 00 | | 16 | 00/1B6D : 2D 00 2D 00 | dw 45,45,45,45,45,45,45,45 | | | | | | 2D 00 2D 00 | | | | | | | 2D 00 2D 00 | | | | | | | 2D 00 2D 00 | - 4826 | 2 game.s 1763 | Data | 00 | | 16 | 00/1C61 : 2E 00 2E 00 | dw 46,46,46,46,46,46,46,46 + 4723 | 2 game.s 1733 | Data | 00 | | 16 | 00/1B7D : 2E 00 2E 00 | dw 46,46,46,46,46,46,46,46 | | | | | | 2E 00 2E 00 | | | | | | | 2E 00 2E 00 | | | | | | | 2E 00 2E 00 | - 4827 | 2 game.s 1763 | Data | 00 | | 16 | 00/1C71 : 2F 00 2F 00 | dw 47,47,47,47,47,47,47,47 + 4724 | 2 game.s 1733 | Data | 00 | | 16 | 00/1B8D : 2F 00 2F 00 | dw 47,47,47,47,47,47,47,47 | | | | | | 2F 00 2F 00 | | | | | | | 2F 00 2F 00 | | | | | | | 2F 00 2F 00 | - 4828 | 2 game.s 1763 | Data | 00 | | 16 | 00/1C81 : 30 00 30 00 | dw 48,48,48,48,48,48,48,48 + 4725 | 2 game.s 1733 | Data | 00 | | 16 | 00/1B9D : 30 00 30 00 | dw 48,48,48,48,48,48,48,48 | | | | | | 30 00 30 00 | | | | | | | 30 00 30 00 | | | | | | | 30 00 30 00 | - 4829 | 2 game.s 1763 | Data | 00 | | 16 | 00/1C91 : 31 00 31 00 | dw 49,49,49,49,49,49,49,49 + 4726 | 2 game.s 1733 | Data | 00 | | 16 | 00/1BAD : 31 00 31 00 | dw 49,49,49,49,49,49,49,49 | | | | | | 31 00 31 00 | | | | | | | 31 00 31 00 | | | | | | | 31 00 31 00 | - 4830 | 2 game.s 1763 | Data | 00 | | 16 | 00/1CA1 : 32 00 32 00 | dw 50,50,50,50,50,50,50,50 + 4727 | 2 game.s 1733 | Data | 00 | | 16 | 00/1BBD : 32 00 32 00 | dw 50,50,50,50,50,50,50,50 | | | | | | 32 00 32 00 | | | | | | | 32 00 32 00 | | | | | | | 32 00 32 00 | - 4831 | 2 game.s 1763 | Data | 00 | | 16 | 00/1CB1 : 33 00 33 00 | dw 51,51,51,51,51,51,51,51 + 4728 | 2 game.s 1733 | Data | 00 | | 16 | 00/1BCD : 33 00 33 00 | dw 51,51,51,51,51,51,51,51 | | | | | | 33 00 33 00 | | | | | | | 33 00 33 00 | | | | | | | 33 00 33 00 | - 4832 | 2 game.s 1763 | Data | 00 | | 16 | 00/1CC1 : 34 00 34 00 | dw 52,52,52,52,52,52,52,52 + 4729 | 2 game.s 1733 | Data | 00 | | 16 | 00/1BDD : 34 00 34 00 | dw 52,52,52,52,52,52,52,52 | | | | | | 34 00 34 00 | | | | | | | 34 00 34 00 | | | | | | | 34 00 34 00 | - 4833 | 2 game.s 1763 | Data | 00 | | 16 | 00/1CD1 : 35 00 35 00 | dw 53,53,53,53,53,53,53,53 + 4730 | 2 game.s 1733 | Data | 00 | | 16 | 00/1BED : 35 00 35 00 | dw 53,53,53,53,53,53,53,53 | | | | | | 35 00 35 00 | | | | | | | 35 00 35 00 | | | | | | | 35 00 35 00 | - 4834 | 2 game.s 1763 | Data | 00 | | 16 | 00/1CE1 : 36 00 36 00 | dw 54,54,54,54,54,54,54,54 + 4731 | 2 game.s 1733 | Data | 00 | | 16 | 00/1BFD : 36 00 36 00 | dw 54,54,54,54,54,54,54,54 | | | | | | 36 00 36 00 | | | | | | | 36 00 36 00 | | | | | | | 36 00 36 00 | - 4835 | 2 game.s 1763 | Data | 00 | | 16 | 00/1CF1 : 37 00 37 00 | dw 55,55,55,55,55,55,55,55 + 4732 | 2 game.s 1733 | Data | 00 | | 16 | 00/1C0D : 37 00 37 00 | dw 55,55,55,55,55,55,55,55 | | | | | | 37 00 37 00 | | | | | | | 37 00 37 00 | | | | | | | 37 00 37 00 | - 4836 | 2 game.s 1763 | Data | 00 | | 16 | 00/1D01 : 38 00 38 00 | dw 56,56,56,56,56,56,56,56 + 4733 | 2 game.s 1733 | Data | 00 | | 16 | 00/1C1D : 38 00 38 00 | dw 56,56,56,56,56,56,56,56 | | | | | | 38 00 38 00 | | | | | | | 38 00 38 00 | | | | | | | 38 00 38 00 | - 4837 | 2 game.s 1763 | Data | 00 | | 16 | 00/1D11 : 39 00 39 00 | dw 57,57,57,57,57,57,57,57 + 4734 | 2 game.s 1733 | Data | 00 | | 16 | 00/1C2D : 39 00 39 00 | dw 57,57,57,57,57,57,57,57 | | | | | | 39 00 39 00 | | | | | | | 39 00 39 00 | | | | | | | 39 00 39 00 | - 4838 | 2 game.s 1763 | Data | 00 | | 16 | 00/1D21 : 3A 00 3A 00 | dw 58,58,58,58,58,58,58,58 + 4735 | 2 game.s 1733 | Data | 00 | | 16 | 00/1C3D : 3A 00 3A 00 | dw 58,58,58,58,58,58,58,58 | | | | | | 3A 00 3A 00 | | | | | | | 3A 00 3A 00 | | | | | | | 3A 00 3A 00 | - 4839 | 2 game.s 1763 | Data | 00 | | 16 | 00/1D31 : 3B 00 3B 00 | dw 59,59,59,59,59,59,59,59 + 4736 | 2 game.s 1733 | Data | 00 | | 16 | 00/1C4D : 3B 00 3B 00 | dw 59,59,59,59,59,59,59,59 | | | | | | 3B 00 3B 00 | | | | | | | 3B 00 3B 00 | | | | | | | 3B 00 3B 00 | - 4840 | 2 game.s 1763 | Data | 00 | | 16 | 00/1D41 : 3C 00 3C 00 | dw 60,60,60,60,60,60,60,60 + 4737 | 2 game.s 1733 | Data | 00 | | 16 | 00/1C5D : 3C 00 3C 00 | dw 60,60,60,60,60,60,60,60 | | | | | | 3C 00 3C 00 | | | | | | | 3C 00 3C 00 | | | | | | | 3C 00 3C 00 | - 4841 | 2 game.s 1763 | Data | 00 | | 16 | 00/1D51 : 3D 00 3D 00 | dw 61,61,61,61,61,61,61,61 + 4738 | 2 game.s 1733 | Data | 00 | | 16 | 00/1C6D : 3D 00 3D 00 | dw 61,61,61,61,61,61,61,61 | | | | | | 3D 00 3D 00 | | | | | | | 3D 00 3D 00 | | | | | | | 3D 00 3D 00 | - 4842 | 2 game.s 1763 | Data | 00 | | 16 | 00/1D61 : 3E 00 3E 00 | dw 62,62,62,62,62,62,62,62 + 4739 | 2 game.s 1733 | Data | 00 | | 16 | 00/1C7D : 3E 00 3E 00 | dw 62,62,62,62,62,62,62,62 | | | | | | 3E 00 3E 00 | | | | | | | 3E 00 3E 00 | | | | | | | 3E 00 3E 00 | - 4843 | 2 game.s 1763 | Data | 00 | | 16 | 00/1D71 : 3F 00 3F 00 | dw 63,63,63,63,63,63,63,63 + 4740 | 2 game.s 1733 | Data | 00 | | 16 | 00/1C8D : 3F 00 3F 00 | dw 63,63,63,63,63,63,63,63 | | | | | | 3F 00 3F 00 | | | | | | | 3F 00 3F 00 | | | | | | | 3F 00 3F 00 | - 4844 | 2 game.s 1763 | Data | 00 | | 16 | 00/1D81 : 40 00 40 00 | dw 64,64,64,64,64,64,64,64 + 4741 | 2 game.s 1733 | Data | 00 | | 16 | 00/1C9D : 40 00 40 00 | dw 64,64,64,64,64,64,64,64 | | | | | | 40 00 40 00 | | | | | | | 40 00 40 00 | | | | | | | 40 00 40 00 | - 4845 | 2 game.s 1763 | Data | 00 | | 16 | 00/1D91 : 41 00 41 00 | dw 65,65,65,65,65,65,65,65 + 4742 | 2 game.s 1733 | Data | 00 | | 16 | 00/1CAD : 41 00 41 00 | dw 65,65,65,65,65,65,65,65 | | | | | | 41 00 41 00 | | | | | | | 41 00 41 00 | | | | | | | 41 00 41 00 | - 4846 | 2 game.s 1763 | Data | 00 | | 16 | 00/1DA1 : 42 00 42 00 | dw 66,66,66,66,66,66,66,66 + 4743 | 2 game.s 1733 | Data | 00 | | 16 | 00/1CBD : 42 00 42 00 | dw 66,66,66,66,66,66,66,66 | | | | | | 42 00 42 00 | | | | | | | 42 00 42 00 | | | | | | | 42 00 42 00 | - 4847 | 2 game.s 1763 | Data | 00 | | 16 | 00/1DB1 : 43 00 43 00 | dw 67,67,67,67,67,67,67,67 + 4744 | 2 game.s 1733 | Data | 00 | | 16 | 00/1CCD : 43 00 43 00 | dw 67,67,67,67,67,67,67,67 | | | | | | 43 00 43 00 | | | | | | | 43 00 43 00 | | | | | | | 43 00 43 00 | - 4848 | 2 game.s 1763 | Data | 00 | | 16 | 00/1DC1 : 44 00 44 00 | dw 68,68,68,68,68,68,68,68 + 4745 | 2 game.s 1733 | Data | 00 | | 16 | 00/1CDD : 44 00 44 00 | dw 68,68,68,68,68,68,68,68 | | | | | | 44 00 44 00 | | | | | | | 44 00 44 00 | | | | | | | 44 00 44 00 | - 4849 | 2 game.s 1763 | Data | 00 | | 16 | 00/1DD1 : 45 00 45 00 | dw 69,69,69,69,69,69,69,69 + 4746 | 2 game.s 1733 | Data | 00 | | 16 | 00/1CED : 45 00 45 00 | dw 69,69,69,69,69,69,69,69 | | | | | | 45 00 45 00 | | | | | | | 45 00 45 00 | | | | | | | 45 00 45 00 | - 4850 | 2 game.s 1763 | Data | 00 | | 16 | 00/1DE1 : 46 00 46 00 | dw 70,70,70,70,70,70,70,70 + 4747 | 2 game.s 1733 | Data | 00 | | 16 | 00/1CFD : 46 00 46 00 | dw 70,70,70,70,70,70,70,70 | | | | | | 46 00 46 00 | | | | | | | 46 00 46 00 | | | | | | | 46 00 46 00 | - 4851 | 2 game.s 1763 | Data | 00 | | 16 | 00/1DF1 : 47 00 47 00 | dw 71,71,71,71,71,71,71,71 + 4748 | 2 game.s 1733 | Data | 00 | | 16 | 00/1D0D : 47 00 47 00 | dw 71,71,71,71,71,71,71,71 | | | | | | 47 00 47 00 | | | | | | | 47 00 47 00 | | | | | | | 47 00 47 00 | - 4852 | 2 game.s 1763 | Data | 00 | | 16 | 00/1E01 : 48 00 48 00 | dw 72,72,72,72,72,72,72,72 + 4749 | 2 game.s 1733 | Data | 00 | | 16 | 00/1D1D : 48 00 48 00 | dw 72,72,72,72,72,72,72,72 | | | | | | 48 00 48 00 | | | | | | | 48 00 48 00 | | | | | | | 48 00 48 00 | - 4853 | 2 game.s 1763 | Data | 00 | | 16 | 00/1E11 : 49 00 49 00 | dw 73,73,73,73,73,73,73,73 + 4750 | 2 game.s 1733 | Data | 00 | | 16 | 00/1D2D : 49 00 49 00 | dw 73,73,73,73,73,73,73,73 | | | | | | 49 00 49 00 | | | | | | | 49 00 49 00 | | | | | | | 49 00 49 00 | - 4854 | 2 game.s 1763 | Data | 00 | | 16 | 00/1E21 : 4A 00 4A 00 | dw 74,74,74,74,74,74,74,74 + 4751 | 2 game.s 1733 | Data | 00 | | 16 | 00/1D3D : 4A 00 4A 00 | dw 74,74,74,74,74,74,74,74 | | | | | | 4A 00 4A 00 | | | | | | | 4A 00 4A 00 | | | | | | | 4A 00 4A 00 | - 4855 | 2 game.s 1766 | Data | 00 | | 16 | 00/1E31 : FF FF FF FF | dw -1,-1,-1,-1,-1,-1,-1,-1 - | | | | | | FF FF FF FF | - | | | | | | FF FF FF FF | - | | | | | | FF FF FF FF | - 4856 | 2 game.s 1767 | Data | 00 | | 16 | 00/1E41 : FF FF FF FF | dw -1,-1,-1,-1,-1,-1,-1,-1 - | | | | | | FF FF FF FF | - | | | | | | FF FF FF FF | - | | | | | | FF FF FF FF | - 4857 | 2 game.s 1768 | Data | 00 | | 16 | 00/1E51 : FF FF FF FF | dw -1,-1,-1,-1,-1,-1,-1,-1 - | | | | | | FF FF FF FF | - | | | | | | FF FF FF FF | - | | | | | | FF FF FF FF | - 4858 | 2 game.s 1769 | Empty | 00 | | 0 | 00/1E61 | - 4859 | 2 game.s 1770 | Empty | 00 | | 0 | 00/1E61 | y_text - 4860 | 2 game.s 1771 | Variable | 00 | | 0 | 00/1E61 | ]y = 0 ; Premire ligne - 4861 | 2 game.s 1773 | Data | 00 | | 20 | 00/1E61 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0,0,0 + 4752 | 2 game.s 1736 | Empty | 00 | | 0 | 00/1D4D | + 4753 | 2 game.s 1737 | Empty | 00 | | 0 | 00/1D4D | y_text + 4754 | 2 game.s 1738 | Variable | 00 | | 0 | 00/1D4D | ]y = 0 ; Premire ligne + 4755 | 2 game.s 1740 | Data | 00 | | 20 | 00/1D4D : 00 00 00 00 | dw 0,0,0,0,0,0,0,0,0,0 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 4862 | 2 game.s 1773 | Data | 00 | | 20 | 00/1E75 : 4B 00 4B 00 | dw 75,75,75,75,75,75,75,75,75,75 + 4756 | 2 game.s 1740 | Data | 00 | | 20 | 00/1D61 : 4B 00 4B 00 | dw 75,75,75,75,75,75,75,75,75,75 | | | | | | 4B 00 4B 00 | | | | | | | 4B 00 4B 00 | | | | | | | 4B 00 4B 00 | | | | | | | 4B 00 4B 00 | - 4863 | 2 game.s 1773 | Data | 00 | | 20 | 00/1E89 : 96 00 96 00 | dw 150,150,150,150,150,150,150,150,150,150 + 4757 | 2 game.s 1740 | Data | 00 | | 20 | 00/1D75 : 96 00 96 00 | dw 150,150,150,150,150,150,150,150,150,150 | | | | | | 96 00 96 00 | | | | | | | 96 00 96 00 | | | | | | | 96 00 96 00 | | | | | | | 96 00 96 00 | - 4864 | 2 game.s 1773 | Data | 00 | | 20 | 00/1E9D : E1 00 E1 00 | dw 225,225,225,225,225,225,225,225,225,225 + 4758 | 2 game.s 1740 | Data | 00 | | 20 | 00/1D89 : E1 00 E1 00 | dw 225,225,225,225,225,225,225,225,225,225 | | | | | | E1 00 E1 00 | | | | | | | E1 00 E1 00 | | | | | | | E1 00 E1 00 | | | | | | | E1 00 E1 00 | - 4865 | 2 game.s 1773 | Data | 00 | | 20 | 00/1EB1 : 2C 01 2C 01 | dw 300,300,300,300,300,300,300,300,300,300 + 4759 | 2 game.s 1740 | Data | 00 | | 20 | 00/1D9D : 2C 01 2C 01 | dw 300,300,300,300,300,300,300,300,300,300 | | | | | | 2C 01 2C 01 | | | | | | | 2C 01 2C 01 | | | | | | | 2C 01 2C 01 | | | | | | | 2C 01 2C 01 | - 4866 | 2 game.s 1773 | Data | 00 | | 20 | 00/1EC5 : 77 01 77 01 | dw 375,375,375,375,375,375,375,375,375,375 + 4760 | 2 game.s 1740 | Data | 00 | | 20 | 00/1DB1 : 77 01 77 01 | dw 375,375,375,375,375,375,375,375,375,375 | | | | | | 77 01 77 01 | | | | | | | 77 01 77 01 | | | | | | | 77 01 77 01 | | | | | | | 77 01 77 01 | - 4867 | 2 game.s 1773 | Data | 00 | | 20 | 00/1ED9 : C2 01 C2 01 | dw 450,450,450,450,450,450,450,450,450,450 + 4761 | 2 game.s 1740 | Data | 00 | | 20 | 00/1DC5 : C2 01 C2 01 | dw 450,450,450,450,450,450,450,450,450,450 | | | | | | C2 01 C2 01 | | | | | | | C2 01 C2 01 | | | | | | | C2 01 C2 01 | | | | | | | C2 01 C2 01 | - 4868 | 2 game.s 1773 | Data | 00 | | 20 | 00/1EED : 0D 02 0D 02 | dw 525,525,525,525,525,525,525,525,525,525 + 4762 | 2 game.s 1740 | Data | 00 | | 20 | 00/1DD9 : 0D 02 0D 02 | dw 525,525,525,525,525,525,525,525,525,525 | | | | | | 0D 02 0D 02 | | | | | | | 0D 02 0D 02 | | | | | | | 0D 02 0D 02 | | | | | | | 0D 02 0D 02 | - 4869 | 2 game.s 1773 | Data | 00 | | 20 | 00/1F01 : 58 02 58 02 | dw 600,600,600,600,600,600,600,600,600,600 + 4763 | 2 game.s 1740 | Data | 00 | | 20 | 00/1DED : 58 02 58 02 | dw 600,600,600,600,600,600,600,600,600,600 | | | | | | 58 02 58 02 | | | | | | | 58 02 58 02 | | | | | | | 58 02 58 02 | | | | | | | 58 02 58 02 | - 4870 | 2 game.s 1773 | Data | 00 | | 20 | 00/1F15 : A3 02 A3 02 | dw 675,675,675,675,675,675,675,675,675,675 + 4764 | 2 game.s 1740 | Data | 00 | | 20 | 00/1E01 : A3 02 A3 02 | dw 675,675,675,675,675,675,675,675,675,675 | | | | | | A3 02 A3 02 | | | | | | | A3 02 A3 02 | | | | | | | A3 02 A3 02 | | | | | | | A3 02 A3 02 | - 4871 | 2 game.s 1773 | Data | 00 | | 20 | 00/1F29 : EE 02 EE 02 | dw 750,750,750,750,750,750,750,750,750,750 + 4765 | 2 game.s 1740 | Data | 00 | | 20 | 00/1E15 : EE 02 EE 02 | dw 750,750,750,750,750,750,750,750,750,750 | | | | | | EE 02 EE 02 | | | | | | | EE 02 EE 02 | | | | | | | EE 02 EE 02 | | | | | | | EE 02 EE 02 | - 4872 | 2 game.s 1773 | Data | 00 | | 20 | 00/1F3D : 39 03 39 03 | dw 825,825,825,825,825,825,825,825,825,825 + 4766 | 2 game.s 1740 | Data | 00 | | 20 | 00/1E29 : 39 03 39 03 | dw 825,825,825,825,825,825,825,825,825,825 | | | | | | 39 03 39 03 | | | | | | | 39 03 39 03 | | | | | | | 39 03 39 03 | | | | | | | 39 03 39 03 | - 4873 | 2 game.s 1773 | Data | 00 | | 20 | 00/1F51 : 84 03 84 03 | dw 900,900,900,900,900,900,900,900,900,900 + 4767 | 2 game.s 1740 | Data | 00 | | 20 | 00/1E3D : 84 03 84 03 | dw 900,900,900,900,900,900,900,900,900,900 | | | | | | 84 03 84 03 | | | | | | | 84 03 84 03 | | | | | | | 84 03 84 03 | | | | | | | 84 03 84 03 | - 4874 | 2 game.s 1773 | Data | 00 | | 20 | 00/1F65 : CF 03 CF 03 | dw 975,975,975,975,975,975,975,975,975,975 + 4768 | 2 game.s 1740 | Data | 00 | | 20 | 00/1E51 : CF 03 CF 03 | dw 975,975,975,975,975,975,975,975,975,975 | | | | | | CF 03 CF 03 | | | | | | | CF 03 CF 03 | | | | | | | CF 03 CF 03 | | | | | | | CF 03 CF 03 | - 4875 | 2 game.s 1773 | Data | 00 | | 20 | 00/1F79 : 1A 04 1A 04 | dw 1050,1050,1050,1050,1050,1050,1050,1050,1050,1050 + 4769 | 2 game.s 1740 | Data | 00 | | 20 | 00/1E65 : 1A 04 1A 04 | dw 1050,1050,1050,1050,1050,1050,1050,1050,1050,1050 | | | | | | 1A 04 1A 04 | | | | | | | 1A 04 1A 04 | | | | | | | 1A 04 1A 04 | | | | | | | 1A 04 1A 04 | - 4876 | 2 game.s 1773 | Data | 00 | | 20 | 00/1F8D : 65 04 65 04 | dw 1125,1125,1125,1125,1125,1125,1125,1125,1125,1125 + 4770 | 2 game.s 1740 | Data | 00 | | 20 | 00/1E79 : 65 04 65 04 | dw 1125,1125,1125,1125,1125,1125,1125,1125,1125,1125 | | | | | | 65 04 65 04 | | | | | | | 65 04 65 04 | | | | | | | 65 04 65 04 | | | | | | | 65 04 65 04 | - 4877 | 2 game.s 1773 | Data | 00 | | 20 | 00/1FA1 : B0 04 B0 04 | dw 1200,1200,1200,1200,1200,1200,1200,1200,1200,1200 + 4771 | 2 game.s 1740 | Data | 00 | | 20 | 00/1E8D : B0 04 B0 04 | dw 1200,1200,1200,1200,1200,1200,1200,1200,1200,1200 | | | | | | B0 04 B0 04 | | | | | | | B0 04 B0 04 | | | | | | | B0 04 B0 04 | | | | | | | B0 04 B0 04 | - 4878 | 2 game.s 1773 | Data | 00 | | 20 | 00/1FB5 : FB 04 FB 04 | dw 1275,1275,1275,1275,1275,1275,1275,1275,1275,1275 + 4772 | 2 game.s 1740 | Data | 00 | | 20 | 00/1EA1 : FB 04 FB 04 | dw 1275,1275,1275,1275,1275,1275,1275,1275,1275,1275 | | | | | | FB 04 FB 04 | | | | | | | FB 04 FB 04 | | | | | | | FB 04 FB 04 | | | | | | | FB 04 FB 04 | - 4879 | 2 game.s 1773 | Data | 00 | | 20 | 00/1FC9 : 46 05 46 05 | dw 1350,1350,1350,1350,1350,1350,1350,1350,1350,1350 + 4773 | 2 game.s 1740 | Data | 00 | | 20 | 00/1EB5 : 46 05 46 05 | dw 1350,1350,1350,1350,1350,1350,1350,1350,1350,1350 | | | | | | 46 05 46 05 | | | | | | | 46 05 46 05 | | | | | | | 46 05 46 05 | | | | | | | 46 05 46 05 | - 4880 | 2 game.s 1773 | Data | 00 | | 20 | 00/1FDD : 91 05 91 05 | dw 1425,1425,1425,1425,1425,1425,1425,1425,1425,1425 + 4774 | 2 game.s 1740 | Data | 00 | | 20 | 00/1EC9 : 91 05 91 05 | dw 1425,1425,1425,1425,1425,1425,1425,1425,1425,1425 | | | | | | 91 05 91 05 | | | | | | | 91 05 91 05 | | | | | | | 91 05 91 05 | | | | | | | 91 05 91 05 | - 4881 | 2 game.s 1776 | Empty | 00 | | 0 | 00/1FF1 | - 4882 | 2 game.s 1777 | Empty | 00 | | 0 | 00/1FF1 | y_text2 ; Offset in text page - 4883 | 2 game.s 1778 | Variable | 00 | | 0 | 00/1FF1 | ]y = 0 ; Premire ligne - 4884 | 2 game.s 1780 | Data | 00 | | 2 | 00/1FF1 : 00 00 | dw 0 - 4885 | 2 game.s 1780 | Data | 00 | | 2 | 00/1FF3 : 4B 00 | dw 75 - 4886 | 2 game.s 1780 | Data | 00 | | 2 | 00/1FF5 : 96 00 | dw 150 - 4887 | 2 game.s 1780 | Data | 00 | | 2 | 00/1FF7 : E1 00 | dw 225 - 4888 | 2 game.s 1780 | Data | 00 | | 2 | 00/1FF9 : 2C 01 | dw 300 - 4889 | 2 game.s 1780 | Data | 00 | | 2 | 00/1FFB : 77 01 | dw 375 - 4890 | 2 game.s 1780 | Data | 00 | | 2 | 00/1FFD : C2 01 | dw 450 - 4891 | 2 game.s 1780 | Data | 00 | | 2 | 00/1FFF : 0D 02 | dw 525 - 4892 | 2 game.s 1780 | Data | 00 | | 2 | 00/2001 : 58 02 | dw 600 - 4893 | 2 game.s 1780 | Data | 00 | | 2 | 00/2003 : A3 02 | dw 675 - 4894 | 2 game.s 1780 | Data | 00 | | 2 | 00/2005 : EE 02 | dw 750 - 4895 | 2 game.s 1780 | Data | 00 | | 2 | 00/2007 : 39 03 | dw 825 - 4896 | 2 game.s 1780 | Data | 00 | | 2 | 00/2009 : 84 03 | dw 900 - 4897 | 2 game.s 1780 | Data | 00 | | 2 | 00/200B : CF 03 | dw 975 - 4898 | 2 game.s 1780 | Data | 00 | | 2 | 00/200D : 1A 04 | dw 1050 - 4899 | 2 game.s 1780 | Data | 00 | | 2 | 00/200F : 65 04 | dw 1125 - 4900 | 2 game.s 1780 | Data | 00 | | 2 | 00/2011 : B0 04 | dw 1200 - 4901 | 2 game.s 1780 | Data | 00 | | 2 | 00/2013 : FB 04 | dw 1275 - 4902 | 2 game.s 1780 | Data | 00 | | 2 | 00/2015 : 46 05 | dw 1350 - 4903 | 2 game.s 1780 | Data | 00 | | 2 | 00/2017 : 91 05 | dw 1425 - 4904 | 2 game.s 1783 | Empty | 00 | | 0 | 00/2019 | - 4905 | 2 game.s 1784 | Empty | 00 | | 0 | 00/2019 | - 4906 | 2 game.s 1785 | Comment | 00 | | 0 | 00/2019 | *--- - 4907 | 2 game.s 1786 | Empty | 00 | | 0 | 00/2019 | - 4908 | 2 game.s 1787 | Comment | 00 | | 0 | 00/2019 | * Apple Atari - 4909 | 2 game.s 1788 | Comment | 00 | | 0 | 00/2019 | * 22 " 7E - 4910 | 2 game.s 1789 | Comment | 00 | | 0 | 00/2019 | * 82 80 - 4911 | 2 game.s 1790 | Comment | 00 | | 0 | 00/2019 | * 88 85 - 4912 | 2 game.s 1791 | Comment | 00 | | 0 | 00/2019 | * 89 83 - 4913 | 2 game.s 1792 | Comment | 00 | | 0 | 00/2019 | * 8D 87 - 4914 | 2 game.s 1793 | Comment | 00 | | 0 | 00/2019 | * 8E 82 - 4915 | 2 game.s 1794 | Comment | 00 | | 0 | 00/2019 | * 8F 8A - 4916 | 2 game.s 1795 | Comment | 00 | | 0 | 00/2019 | * 90 88 - 4917 | 2 game.s 1796 | Comment | 00 | | 0 | 00/2019 | * 91 - 4918 | 2 game.s 1797 | Comment | 00 | | 0 | 00/2019 | * 94 8C - 4919 | 2 game.s 1798 | Comment | 00 | | 0 | 00/2019 | * 95 8B - 4920 | 2 game.s 1799 | Comment | 00 | | 0 | 00/2019 | * 99 93 - 4921 | 2 game.s 1800 | Comment | 00 | | 0 | 00/2019 | * 9E 96 - 4922 | 2 game.s 1801 | Comment | 00 | | 0 | 00/2019 | * 9D 97 - 4923 | 2 game.s 1802 | Comment | 00 | | 0 | 00/2019 | * CE OE B4 - 4924 | 2 game.s 1803 | Comment | 00 | | 0 | 00/2019 | * CF oe B5 - 4925 | 2 game.s 1804 | Empty | 00 | | 0 | 00/2019 | - 4926 | 2 game.s 1805 | Data | 00 | | 16 | 00/2019 : 00 01 02 03 | tblATARI hex 000102030405060708090A0B0C0D0E0F + 4775 | 2 game.s 1743 | Empty | 00 | | 0 | 00/1EDD | + 4776 | 2 game.s 1744 | Empty | 00 | | 0 | 00/1EDD | y_text2 ; Offset in text page + 4777 | 2 game.s 1745 | Variable | 00 | | 0 | 00/1EDD | ]y = 0 ; Premire ligne + 4778 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EDD : 00 00 | dw 0 + 4779 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EDF : 4B 00 | dw 75 + 4780 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EE1 : 96 00 | dw 150 + 4781 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EE3 : E1 00 | dw 225 + 4782 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EE5 : 2C 01 | dw 300 + 4783 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EE7 : 77 01 | dw 375 + 4784 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EE9 : C2 01 | dw 450 + 4785 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EEB : 0D 02 | dw 525 + 4786 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EED : 58 02 | dw 600 + 4787 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EEF : A3 02 | dw 675 + 4788 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EF1 : EE 02 | dw 750 + 4789 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EF3 : 39 03 | dw 825 + 4790 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EF5 : 84 03 | dw 900 + 4791 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EF7 : CF 03 | dw 975 + 4792 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EF9 : 1A 04 | dw 1050 + 4793 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EFB : 65 04 | dw 1125 + 4794 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EFD : B0 04 | dw 1200 + 4795 | 2 game.s 1747 | Data | 00 | | 2 | 00/1EFF : FB 04 | dw 1275 + 4796 | 2 game.s 1747 | Data | 00 | | 2 | 00/1F01 : 46 05 | dw 1350 + 4797 | 2 game.s 1747 | Data | 00 | | 2 | 00/1F03 : 91 05 | dw 1425 + 4798 | 2 game.s 1750 | Empty | 00 | | 0 | 00/1F05 | + 4799 | 2 game.s 1751 | Comment | 00 | | 0 | 00/1F05 | *--- + 4800 | 2 game.s 1752 | Empty | 00 | | 0 | 00/1F05 | + 4801 | 2 game.s 1753 | Comment | 00 | | 0 | 00/1F05 | * Apple Atari + 4802 | 2 game.s 1754 | Comment | 00 | | 0 | 00/1F05 | * 22 " 7E + 4803 | 2 game.s 1755 | Comment | 00 | | 0 | 00/1F05 | * 82 80 + 4804 | 2 game.s 1756 | Comment | 00 | | 0 | 00/1F05 | * 88 85 + 4805 | 2 game.s 1757 | Comment | 00 | | 0 | 00/1F05 | * 89 83 + 4806 | 2 game.s 1758 | Comment | 00 | | 0 | 00/1F05 | * 8D 87 + 4807 | 2 game.s 1759 | Comment | 00 | | 0 | 00/1F05 | * 8E 82 + 4808 | 2 game.s 1760 | Comment | 00 | | 0 | 00/1F05 | * 8F 8A + 4809 | 2 game.s 1761 | Comment | 00 | | 0 | 00/1F05 | * 90 88 + 4810 | 2 game.s 1762 | Comment | 00 | | 0 | 00/1F05 | * 91 + 4811 | 2 game.s 1763 | Comment | 00 | | 0 | 00/1F05 | * 94 8C + 4812 | 2 game.s 1764 | Comment | 00 | | 0 | 00/1F05 | * 95 8B + 4813 | 2 game.s 1765 | Comment | 00 | | 0 | 00/1F05 | * 99 93 + 4814 | 2 game.s 1766 | Comment | 00 | | 0 | 00/1F05 | * 9E 96 + 4815 | 2 game.s 1767 | Comment | 00 | | 0 | 00/1F05 | * 9D 97 + 4816 | 2 game.s 1768 | Comment | 00 | | 0 | 00/1F05 | * CE OE B4 + 4817 | 2 game.s 1769 | Comment | 00 | | 0 | 00/1F05 | * CF oe B5 + 4818 | 2 game.s 1770 | Empty | 00 | | 0 | 00/1F05 | + 4819 | 2 game.s 1771 | Data | 00 | | 16 | 00/1F05 : 00 01 02 03 | tblATARI hex 000102030405060708090A0B0C0D0E0F | | | | | | 04 05 06 07 | | | | | | | 08 09 0A 0B | | | | | | | 0C 0D 0E 0F | - 4927 | 2 game.s 1806 | Data | 00 | | 16 | 00/2029 : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F + 4820 | 2 game.s 1772 | Data | 00 | | 16 | 00/1F15 : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F | | | | | | 14 15 16 17 | | | | | | | 18 19 1A 1B | | | | | | | 1C 1D 1E 1F | - 4928 | 2 game.s 1807 | Data | 00 | | 16 | 00/2039 : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F + 4821 | 2 game.s 1773 | Data | 00 | | 16 | 00/1F25 : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F | | | | | | 24 25 26 27 | | | | | | | 28 29 2A 2B | | | | | | | 2C 2D 2E 2F | - 4929 | 2 game.s 1808 | Data | 00 | | 16 | 00/2049 : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F + 4822 | 2 game.s 1774 | Data | 00 | | 16 | 00/1F35 : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F | | | | | | 34 35 36 37 | | | | | | | 38 39 3A 3B | | | | | | | 3C 3D 3E 3F | - 4930 | 2 game.s 1809 | Data | 00 | | 16 | 00/2059 : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F + 4823 | 2 game.s 1775 | Data | 00 | | 16 | 00/1F45 : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F | | | | | | 44 45 46 47 | | | | | | | 48 49 4A 4B | | | | | | | 4C 4D 4E 4F | - 4931 | 2 game.s 1810 | Data | 00 | | 16 | 00/2069 : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F + 4824 | 2 game.s 1776 | Data | 00 | | 16 | 00/1F55 : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F | | | | | | 54 55 56 57 | | | | | | | 58 59 5A 5B | | | | | | | 5C 5D 5E 5F | - 4932 | 2 game.s 1811 | Data | 00 | | 16 | 00/2079 : 60 61 62 63 | hex 606162636465666768696A6B6C6D6E6F + 4825 | 2 game.s 1777 | Data | 00 | | 16 | 00/1F65 : 60 61 62 63 | hex 606162636465666768696A6B6C6D6E6F | | | | | | 64 65 66 67 | | | | | | | 68 69 6A 6B | | | | | | | 6C 6D 6E 6F | - 4933 | 2 game.s 1812 | Data | 00 | | 16 | 00/2089 : 70 71 72 73 | hex 707172737475767778797A7B7C7D227F + 4826 | 2 game.s 1778 | Data | 00 | | 16 | 00/1F75 : 70 71 72 73 | hex 707172737475767778797A7B7C7D227F | | | | | | 74 75 76 77 | | | | | | | 78 79 7A 7B | | | | | | | 7C 7D 22 7F | - 4934 | 2 game.s 1813 | Data | 00 | | 16 | 00/2099 : 82 81 8E 89 | hex 82818E898488868D90898F95948D8E8F + 4827 | 2 game.s 1779 | Data | 00 | | 16 | 00/1F85 : 82 81 8E 89 | hex 82818E898488868D90898F95948D8E8F | | | | | | 84 88 86 8D | | | | | | | 90 89 8F 95 | | | | | | | 94 8D 8E 8F | - 4935 | 2 game.s 1814 | Data | 00 | | 16 | 00/20A9 : 90 91 92 99 | hex 9091929994959E9D98999A9B9C9D9E9F + 4828 | 2 game.s 1780 | Data | 00 | | 16 | 00/1F95 : 90 91 92 99 | hex 9091929994959E9D98999A9B9C9D9E9F | | | | | | 94 95 9E 9D | | | | | | | 98 99 9A 9B | | | | | | | 9C 9D 9E 9F | - 4936 | 2 game.s 1815 | Data | 00 | | 16 | 00/20B9 : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF + 4829 | 2 game.s 1781 | Data | 00 | | 16 | 00/1FA5 : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF | | | | | | A4 A5 A6 A7 | | | | | | | A8 A9 AA AB | | | | | | | AC AD AE AF | - 4937 | 2 game.s 1816 | Data | 00 | | 16 | 00/20C9 : B0 B1 B2 B3 | hex B0B1B2B3CFCEB6B7B8B9BBBABCBDBEBF + 4830 | 2 game.s 1782 | Data | 00 | | 16 | 00/1FB5 : B0 B1 B2 B3 | hex B0B1B2B3CFCEB6B7B8B9BBBABCBDBEBF | | | | | | CF CE B6 B7 | | | | | | | B8 B9 BB BA | | | | | | | BC BD BE BF | - 4938 | 2 game.s 1817 | Data | 00 | | 16 | 00/20D9 : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF + 4831 | 2 game.s 1783 | Data | 00 | | 16 | 00/1FC5 : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF | | | | | | C4 C5 C6 C7 | | | | | | | C8 C9 CA CB | | | | | | | CC CD CE CF | - 4939 | 2 game.s 1818 | Data | 00 | | 16 | 00/20E9 : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF + 4832 | 2 game.s 1784 | Data | 00 | | 16 | 00/1FD5 : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF | | | | | | D4 D5 D6 D7 | | | | | | | D8 D9 DA DB | | | | | | | DC DD DE DF | - 4940 | 2 game.s 1819 | Data | 00 | | 16 | 00/20F9 : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF + 4833 | 2 game.s 1785 | Data | 00 | | 16 | 00/1FE5 : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF | | | | | | E4 E5 E6 E7 | | | | | | | E8 E9 EA EB | | | | | | | EC ED EE EF | - 4941 | 2 game.s 1820 | Data | 00 | | 16 | 00/2109 : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF + 4834 | 2 game.s 1786 | Data | 00 | | 16 | 00/1FF5 : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF | | | | | | F4 F5 F6 F7 | | | | | | | F8 F9 FA FB | | | | | | | FC FD FE FF | - 4942 | 2 game.s 1821 | Empty | 00 | | 0 | 00/2119 | - 4943 | 2 game.s 1822 | Data | 00 | | 16 | 00/2119 : 00 01 02 03 | tblUPPER hex 000102030405060708090A0B0C0D0E0F + 4835 | 2 game.s 1787 | Empty | 00 | | 0 | 00/2005 | + 4836 | 2 game.s 1788 | Data | 00 | | 16 | 00/2005 : 00 01 02 03 | tblUPPER hex 000102030405060708090A0B0C0D0E0F | | | | | | 04 05 06 07 | | | | | | | 08 09 0A 0B | | | | | | | 0C 0D 0E 0F | - 4944 | 2 game.s 1823 | Data | 00 | | 16 | 00/2129 : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F + 4837 | 2 game.s 1789 | Data | 00 | | 16 | 00/2015 : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F | | | | | | 14 15 16 17 | | | | | | | 18 19 1A 1B | | | | | | | 1C 1D 1E 1F | - 4945 | 2 game.s 1824 | Data | 00 | | 16 | 00/2139 : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F + 4838 | 2 game.s 1790 | Data | 00 | | 16 | 00/2025 : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F | | | | | | 24 25 26 27 | | | | | | | 28 29 2A 2B | | | | | | | 2C 2D 2E 2F | - 4946 | 2 game.s 1825 | Data | 00 | | 16 | 00/2149 : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F + 4839 | 2 game.s 1791 | Data | 00 | | 16 | 00/2035 : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F | | | | | | 34 35 36 37 | | | | | | | 38 39 3A 3B | | | | | | | 3C 3D 3E 3F | - 4947 | 2 game.s 1826 | Data | 00 | | 16 | 00/2159 : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F + 4840 | 2 game.s 1792 | Data | 00 | | 16 | 00/2045 : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F | | | | | | 44 45 46 47 | | | | | | | 48 49 4A 4B | | | | | | | 4C 4D 4E 4F | - 4948 | 2 game.s 1827 | Data | 00 | | 16 | 00/2169 : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F + 4841 | 2 game.s 1793 | Data | 00 | | 16 | 00/2055 : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F | | | | | | 54 55 56 57 | | | | | | | 58 59 5A 5B | | | | | | | 5C 5D 5E 5F | - 4949 | 2 game.s 1828 | Data | 00 | | 16 | 00/2179 : 60 41 42 43 | hex 604142434445464748494A4B4C4D4E4F; a-z => A-Z + 4842 | 2 game.s 1794 | Data | 00 | | 16 | 00/2065 : 60 41 42 43 | hex 604142434445464748494A4B4C4D4E4F; a-z => A-Z | | | | | | 44 45 46 47 | | | | | | | 48 49 4A 4B | | | | | | | 4C 4D 4E 4F | - 4950 | 2 game.s 1829 | Data | 00 | | 16 | 00/2189 : 50 51 52 53 | hex 505152535455565758595A7B7C7D7E7F + 4843 | 2 game.s 1795 | Data | 00 | | 16 | 00/2075 : 50 51 52 53 | hex 505152535455565758595A7B7C7D7E7F | | | | | | 54 55 56 57 | | | | | | | 58 59 5A 7B | | | | | | | 7C 7D 7E 7F | - 4951 | 2 game.s 1830 | Data | 00 | | 16 | 00/2199 : 80 81 82 83 | hex 808182838485868788898A8B8C8D8E8F + 4844 | 2 game.s 1796 | Data | 00 | | 16 | 00/2085 : 80 81 82 83 | hex 808182838485868788898A8B8C8D8E8F | | | | | | 84 85 86 87 | | | | | | | 88 89 8A 8B | | | | | | | 8C 8D 8E 8F | - 4952 | 2 game.s 1831 | Data | 00 | | 16 | 00/21A9 : 90 91 92 93 | hex 909192939495969798999A9B9C9D9E9F + 4845 | 2 game.s 1797 | Data | 00 | | 16 | 00/2095 : 90 91 92 93 | hex 909192939495969798999A9B9C9D9E9F | | | | | | 94 95 96 97 | | | | | | | 98 99 9A 9B | | | | | | | 9C 9D 9E 9F | - 4953 | 2 game.s 1832 | Data | 00 | | 16 | 00/21B9 : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF + 4846 | 2 game.s 1798 | Data | 00 | | 16 | 00/20A5 : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF | | | | | | A4 A5 A6 A7 | | | | | | | A8 A9 AA AB | | | | | | | AC AD AE AF | - 4954 | 2 game.s 1833 | Data | 00 | | 16 | 00/21C9 : B0 B1 B2 B3 | hex B0B1B2B3B4B5B6B7B8B9BABBBCBDBEBF + 4847 | 2 game.s 1799 | Data | 00 | | 16 | 00/20B5 : B0 B1 B2 B3 | hex B0B1B2B3B4B5B6B7B8B9BABBBCBDBEBF | | | | | | B4 B5 B6 B7 | | | | | | | B8 B9 BA BB | | | | | | | BC BD BE BF | - 4955 | 2 game.s 1834 | Data | 00 | | 16 | 00/21D9 : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF + 4848 | 2 game.s 1800 | Data | 00 | | 16 | 00/20C5 : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF | | | | | | C4 C5 C6 C7 | | | | | | | C8 C9 CA CB | | | | | | | CC CD CE CF | - 4956 | 2 game.s 1835 | Data | 00 | | 16 | 00/21E9 : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF + 4849 | 2 game.s 1801 | Data | 00 | | 16 | 00/20D5 : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF | | | | | | D4 D5 D6 D7 | | | | | | | D8 D9 DA DB | | | | | | | DC DD DE DF | - 4957 | 2 game.s 1836 | Data | 00 | | 16 | 00/21F9 : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF + 4850 | 2 game.s 1802 | Data | 00 | | 16 | 00/20E5 : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF | | | | | | E4 E5 E6 E7 | | | | | | | E8 E9 EA EB | | | | | | | EC ED EE EF | - 4958 | 2 game.s 1837 | Data | 00 | | 16 | 00/2209 : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF + 4851 | 2 game.s 1803 | Data | 00 | | 16 | 00/20F5 : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF | | | | | | F4 F5 F6 F7 | | | | | | | F8 F9 FA FB | | | | | | | FC FD FE FF | - 4959 | 2 game.s 1838 | Empty | 00 | | 0 | 00/2219 | - 4960 | 2 game.s 1839 | Comment | 00 | | 0 | 00/2219 | *----------------------- - 4961 | 2 game.s 1840 | Comment | 00 | | 0 | 00/2219 | * CPRINT - OK - 4962 | 2 game.s 1841 | Comment | 00 | | 0 | 00/2219 | *----------------------- - 4963 | 2 game.s 1842 | Comment | 00 | | 0 | 00/2219 | * cprint(texte$,ligne&) - 4964 | 2 game.s 1843 | Comment | 00 | | 0 | 00/2219 | * X/Y= ptr to string - 4965 | 2 game.s 1844 | Comment | 00 | | 0 | 00/2219 | * A= line index - 4966 | 2 game.s 1845 | Empty | 00 | | 0 | 00/2219 | - 4967 | 2 game.s 1846 | Code | 00 | | 1 | 00/2219 : DA | cprint phx ; ptr to text - 4968 | 2 game.s 1847 | Code | 00 | | 1 | 00/221A : 5A | phy - 4969 | 2 game.s 1848 | Code | 00 | | 3 | 00/221B : F4 00 00 | pea $0000 ; X ; qu'on va initialiser - 4970 | 2 game.s 1849 | Code | 00 | | 1 | 00/221E : 48 | pha ; Y - 4971 | 2 game.s 1850 | Empty | 00 | | 0 | 00/221F | - 4972 | 2 game.s 1851 | Code | 00 | | 3 | 00/221F : F4 00 00 | pea $0000 ; count nb of chars in the string - 4973 | 2 game.s 1852 | Code | 00 | | 2 | 00/2222 : 84 80 | sty {$80} - 4974 | 2 game.s 1853 | Code | 00 | | 2 | 00/2224 : 86 82 | stx {$80}+2 - 4975 | 2 game.s 1854 | Empty | 00 | | 0 | 00/2226 | - 4976 | 2 game.s 1855 | Code | 00 | | 3 | 00/2226 : A0 00 00 | ldy #0 - 4977 | 2 game.s 1856 | Code | 10 | | 2 | 00/2229 : E2 20 | sep #$20 - 4978 | 2 game.s 1857 | Code | 10 | | 2 | 00/222B : B7 80 | ozunid_34 lda [{$80}],y - 4979 | 2 game.s 1858 | Code | 10 | | 2 | 00/222D : F0 03 | beq cprint1 - 4980 | 2 game.s 1859 | Code | 10 | | 1 | 00/222F : C8 | iny - 4981 | 2 game.s 1860 | Code | 10 | | 2 | 00/2230 : D0 F9 | bne ozunid_34 - 4982 | 2 game.s 1861 | Empty | 10 | | 0 | 00/2232 | - 4983 | 2 game.s 1862 | Code | 00 | | 2 | 00/2232 : C2 20 | cprint1 rep #$20 ; nb chars x 8 to get width - 4984 | 2 game.s 1863 | Code | 00 | | 1 | 00/2234 : 98 | tya - 4985 | 2 game.s 1864 | Code | 00 | | 1 | 00/2235 : 0A | asl - 4986 | 2 game.s 1865 | Code | 00 | | 1 | 00/2236 : 0A | asl - 4987 | 2 game.s 1866 | Code | 00 | | 1 | 00/2237 : 0A | asl - 4988 | 2 game.s 1867 | Code | 00 | | 2 | 00/2238 : 83 01 | sta 1,s - 4989 | 2 game.s 1868 | Empty | 00 | | 0 | 00/223A | - 4990 | 2 game.s 1869 | Comment | 00 | | 0 | 00/223A | *--- now, calculate where we should display it online - 4991 | 2 game.s 1870 | Empty | 00 | | 0 | 00/223A | - 4992 | 2 game.s 1871 | Code | 00 | 2 | 3 | 00/223A : AD CB 02 | lda mainWIDTH ; 320 or 640 - 4993 | 2 game.s 1872 | Code | 00 | | 1 | 00/223D : 38 | sec - 4994 | 2 game.s 1873 | Code | 00 | | 2 | 00/223E : E3 01 | sbc 1,s ; stringWidth in pixels - 4995 | 2 game.s 1874 | Code | 00 | | 1 | 00/2240 : FA | plx ; free stack - 4996 | 2 game.s 1875 | Code | 00 | | 1 | 00/2241 : 4A | lsr ; /2 - 4997 | 2 game.s 1876 | Code | 00 | | 1 | 00/2242 : 4A | lsr ; /4 - 4998 | 2 game.s 1877 | Code | 00 | | 1 | 00/2243 : 4A | lsr ; /8 - 4999 | 2 game.s 1878 | Code | 00 | | 1 | 00/2244 : 4A | lsr ; /16 - 5000 | 2 game.s 1879 | Code | 00 | | 2 | 00/2245 : 83 03 | sta 3,s ; fill X from above - 5001 | 2 game.s 1880 | Code | 00 | 2 | 3 | 00/2247 : 20 6D 17 | jsr printc ; the new centered print routine - 5002 | 2 game.s 1881 | Code | 00 | | 1 | 00/224A : 60 | rts ; must be RTS - 5003 | 2 game.s 1882 | Empty | 00 | | 0 | 00/224B | - 5004 | 2 game.s 1883 | Comment | 00 | | 0 | 00/224B | *----------------------- - 5005 | 2 game.s 1884 | Comment | 00 | | 0 | 00/224B | * ATTENTE - OK - 5006 | 2 game.s 1885 | Comment | 00 | | 0 | 00/224B | *----------------------- - 5007 | 2 game.s 1886 | Comment | 00 | | 0 | 00/224B | * attente - 5008 | 2 game.s 1887 | Empty | 00 | | 0 | 00/224B | - 5009 | 2 game.s 1888 | Code | 00 | 2 | 3 | 00/224B : 4C 38 05 | attente jmp waitEVENT ; LoGo - check if we support keypresses as well - 5010 | 2 game.s 1889 | Empty | 00 | | 0 | 00/224E | - 5011 | 2 game.s 1890 | Comment | 00 | | 0 | 00/224E | *----------------------- - 5012 | 2 game.s 1891 | Comment | 00 | | 0 | 00/224E | * IMAGE - OK - 5013 | 2 game.s 1892 | Comment | 00 | | 0 | 00/224E | *----------------------- - 5014 | 2 game.s 1893 | Comment | 00 | | 0 | 00/224E | * image(scene charger) - 5015 | 2 game.s 1894 | Empty | 00 | | 0 | 00/224E | - 5016 | 2 game.s 1895 | Code | 00 | | 3 | 00/224E : C9 00 00 | image cmp #0 ; not 0 - 5017 | 2 game.s 1896 | Code | 00 | | 2 | 00/2251 : F0 08 | beq image_ko - 5018 | 2 game.s 1897 | Code | 00 | | 1 | 00/2253 : 3A | dec - 5019 | 2 game.s 1898 | Code | 00 | | 1 | 00/2254 : 0A | asl - 5020 | 2 game.s 1899 | Code | 00 | | 1 | 00/2255 : AA | tax - 5021 | 2 game.s 1900 | Code | 00 | 2 | 3 | 00/2256 : BD 82 B1 | lda image_a_charger,x - 5022 | 2 game.s 1901 | Code | 00 | | 2 | 00/2259 : D0 07 | bne image_1 - 5023 | 2 game.s 1902 | Empty | 00 | | 0 | 00/225B | - 5024 | 2 game.s 1903 | Code | 00 | | 3 | 00/225B : A9 00 00 | image_ko lda #{0} - 5025 | 2 game.s 1904 | Code | 00 | 2 | 3 | 00/225E : 8D 1F 2A | sta image_chargee - 5026 | 2 game.s 1905 | Code | 00 | | 1 | 00/2261 : 60 | rts - 5027 | 2 game.s 1906 | Empty | 00 | | 0 | 00/2262 | - 5028 | 2 game.s 1907 | Comment | 00 | | 0 | 00/2262 | *--- on copie le nom pIMAGE+2 - 5029 | 2 game.s 1908 | Empty | 00 | | 0 | 00/2262 | - 5030 | 2 game.s 1909 | Code | 00 | | 2 | 00/2262 : 85 A0 | image_1 sta {{{$80}+$10}+$10} - 5031 | 2 game.s 1910 | Code | 00 | 2 | 3 | 00/2264 : AD A9 07 | lda ptrINDEX+2 - 5032 | 2 game.s 1911 | Code | 00 | | 2 | 00/2267 : 85 A2 | sta {{{$80}+$10}+$10}+2 - 5033 | 2 game.s 1912 | Empty | 00 | | 0 | 00/2269 | - 5034 | 2 game.s 1913 | Code | 00 | | 3 | 00/2269 : A0 00 00 | ldy #0 ; 1METRO.PI1 - 5035 | 2 game.s 1914 | Code | 10 | | 2 | 00/226C : E2 20 | sep #$20 ; 01234567 - 5036 | 2 game.s 1915 | Code | 10 | | 2 | 00/226E : B7 A0 | ozunid_35 lda [{{{$80}+$10}+$10}],y - 5037 | 2 game.s 1916 | Code | 10 | 2 | 3 | 00/2270 : 99 06 0B | sta pIMAGE+4,y - 5038 | 2 game.s 1917 | Code | 10 | | 1 | 00/2273 : C8 | iny - 5039 | 2 game.s 1918 | Code | 10 | | 2 | 00/2274 : C9 2E | cmp #'.' - 5040 | 2 game.s 1919 | Code | 10 | | 2 | 00/2276 : D0 F6 | bne ozunid_35 - 5041 | 2 game.s 1920 | Empty | 10 | | 0 | 00/2278 | - 5042 | 2 game.s 1921 | Code | 10 | 2 | 3 | 00/2278 : AD 15 2A | lda aventure ; 1->A ($41), 2->B ($42), 3->C ($43) - 5043 | 2 game.s 1922 | Code | 10 | | 2 | 00/227B : 09 40 | ora #'A'-1 - 5044 | 2 game.s 1923 | Code | 10 | 2 | 3 | 00/227D : 8D 06 0B | sta pIMAGE+4 ; 1METRO. -> AMETRO. - 5045 | 2 game.s 1924 | Empty | 10 | | 0 | 00/2280 | - 5046 | 2 game.s 1925 | Code | 10 | | 2 | 00/2280 : A9 6C | lda #'l' ; lz4 - 5047 | 2 game.s 1926 | Code | 10 | 2 | 3 | 00/2282 : 99 06 0B | sta pIMAGE+4,y - 5048 | 2 game.s 1927 | Code | 10 | | 1 | 00/2285 : C8 | iny ; 8 - 5049 | 2 game.s 1928 | Code | 10 | | 2 | 00/2286 : A9 7A | lda #'z' - 5050 | 2 game.s 1929 | Code | 10 | 2 | 3 | 00/2288 : 99 06 0B | sta pIMAGE+4,y - 5051 | 2 game.s 1930 | Code | 10 | | 1 | 00/228B : C8 | iny ; 9 - 5052 | 2 game.s 1931 | Code | 10 | | 2 | 00/228C : A9 34 | lda #'4' - 5053 | 2 game.s 1932 | Code | 10 | 2 | 3 | 00/228E : 99 06 0B | sta pIMAGE+4,y - 5054 | 2 game.s 1933 | Empty | 10 | | 0 | 00/2291 | - 5055 | 2 game.s 1934 | Code | 10 | | 1 | 00/2291 : 98 | tya - 5056 | 2 game.s 1935 | Code | 10 | | 1 | 00/2292 : 18 | clc - 5057 | 2 game.s 1936 | Code | 10 | | 2 | 00/2293 : 69 03 | adc #3 ; strl (2) + '7/' (2) + la correction sur la longueur de chane - 5058 | 2 game.s 1937 | Code | 10 | 2 | 3 | 00/2295 : 8D 02 0B | sta pIMAGE - 5059 | 2 game.s 1938 | Code | 00 | | 2 | 00/2298 : C2 20 | rep #$20 - 5060 | 2 game.s 1939 | Empty | 00 | | 0 | 00/229A | - 5061 | 2 game.s 1940 | Comment | 00 | | 0 | 00/229A | *--- et on charge l'image - 5062 | 2 game.s 1941 | Empty | 00 | | 0 | 00/229A | - 5063 | 2 game.s 1942 | Code | 00 | 2 | 3 | 00/229A : A9 02 0B | lda #pIMAGE - 5064 | 2 game.s 1943 | Code | 00 | 2 | 3 | 00/229D : AE A5 07 | ldx ptrUNPACK+2 - 5065 | 2 game.s 1944 | Code | 00 | 2 | 3 | 00/22A0 : AC A3 07 | ldy ptrUNPACK - 5066 | 2 game.s 1945 | Code | 00 | 2 | 3 | 00/22A3 : 20 55 09 | jsr loadFILE - 5067 | 2 game.s 1946 | Code | 00 | | 2 | 00/22A6 : B0 B3 | bcs image_ko - 5068 | 2 game.s 1947 | Code | 00 | | 1 | 00/22A8 : 98 | tya - 5069 | 2 game.s 1948 | Code | 00 | 2 | 3 | 00/22A9 : 20 79 06 | jsr unpackLZ4 - 5070 | 2 game.s 1949 | Empty | 00 | | 0 | 00/22AC | - 5071 | 2 game.s 1950 | Code | 00 | | 3 | 00/22AC : A9 01 00 | lda #{1} - 5072 | 2 game.s 1951 | Code | 00 | 2 | 3 | 00/22AF : 8D 1F 2A | sta image_chargee - 5073 | 2 game.s 1952 | Code | 00 | 2 | 3 | 00/22B2 : 4C B6 22 | jmp affiche_image - 5074 | 2 game.s 1953 | Empty | 00 | | 0 | 00/22B5 | - 5075 | 2 game.s 1954 | Comment | 00 | | 0 | 00/22B5 | *----------------------- - 5076 | 2 game.s 1955 | Comment | 00 | | 0 | 00/22B5 | * CHARGEMENT_HARD - OK - 5077 | 2 game.s 1956 | Comment | 00 | | 0 | 00/22B5 | *----------------------- - 5078 | 2 game.s 1957 | Comment | 00 | | 0 | 00/22B5 | * chargement_hard(fichier$) - 5079 | 2 game.s 1958 | Empty | 00 | | 0 | 00/22B5 | - 5080 | 2 game.s 1959 | Empty | 00 | | 0 | 00/22B5 | chargement_hard - 5081 | 2 game.s 1960 | Code | 00 | | 1 | 00/22B5 : 60 | rts - 5082 | 2 game.s 1961 | Empty | 00 | | 0 | 00/22B6 | - 5083 | 2 game.s 1962 | Comment | 00 | | 0 | 00/22B6 | *----------------------- - 5084 | 2 game.s 1963 | Comment | 00 | | 0 | 00/22B6 | * AFFICHE_IMAGE - OK - 5085 | 2 game.s 1964 | Comment | 00 | | 0 | 00/22B6 | *----------------------- - 5086 | 2 game.s 1965 | Comment | 00 | | 0 | 00/22B6 | * affiche_image(adresse_image%,palette$,fondu!) - 5087 | 2 game.s 1966 | Empty | 00 | | 0 | 00/22B6 | - 5088 | 2 game.s 1967 | Empty | 00 | | 0 | 00/22B6 | affiche_image - 5089 | 2 game.s 1968 | Code | 00 | 2 | 3 | 00/22B6 : AD 1F 2A | lda image_chargee - 5090 | 2 game.s 1969 | Code | 00 | | 3 | 00/22B9 : C9 01 00 | cmp #{1} - 5091 | 2 game.s 1970 | Code | 00 | | 2 | 00/22BC : F0 01 | beq ai_1 - 5092 | 2 game.s 1971 | Code | 00 | | 1 | 00/22BE : 60 | rts - 5093 | 2 game.s 1972 | Empty | 00 | | 0 | 00/22BF | - 5094 | 2 game.s 1973 | Code | 00 | 2 | 3 | 00/22BF : 20 48 02 | ai_1 jsr switch_320 - 5095 | 2 game.s 1974 | Macro | 00 | | 0 | 00/22C2 | _HideCursor - 5097 | 2 game.s 1974 | Code | 00 | | 3 | 00/22C2 : A2 04 90 | LDX #$9004 ; load tool call # - 5098 | 2 game.s 1974 | Code | 00 | | 4 | 00/22C5 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5099 | 2 game.s 1975 | Code | 00 | 2 | 3 | 00/22C9 : 20 A5 23 | jsr noircit_ecran - 5100 | 2 game.s 1976 | Code | 00 | 2 | 3 | 00/22CC : AE 99 07 | ldx ptrIMAGE+2 - 5101 | 2 game.s 1977 | Code | 00 | 2 | 3 | 00/22CF : AC 97 07 | ldy ptrIMAGE - 5102 | 2 game.s 1978 | Code | 00 | 2 | 3 | 00/22D2 : 20 71 05 | jsr fadeIN - 5103 | 2 game.s 1979 | Code | 00 | 2 | 3 | 00/22D5 : 20 38 05 | jsr waitEVENT - 5104 | 2 game.s 1980 | Code | 00 | 2 | 3 | 00/22D8 : 20 21 06 | jsr fadeOUT ; noircit_ecran - 5105 | 2 game.s 1981 | Code | 00 | 2 | 3 | 00/22DB : 4C 50 02 | jmp switch_640 - 5106 | 2 game.s 1982 | Empty | 00 | | 0 | 00/22DE | - 5107 | 2 game.s 1983 | Comment | 00 | | 0 | 00/22DE | *----------------------- - 5108 | 2 game.s 1984 | Comment | 00 | | 0 | 00/22DE | * SUITE_FORCEE - - 5109 | 2 game.s 1985 | Comment | 00 | | 0 | 00/22DE | *----------------------- - 5110 | 2 game.s 1986 | Comment | 00 | | 0 | 00/22DE | * suite_forcee(scene) - 5111 | 2 game.s 1987 | Empty | 00 | | 0 | 00/22DE | - 5112 | 2 game.s 1988 | Empty | 00 | | 0 | 00/22DE | suite_forcee - 5113 | 2 game.s 1989 | Code | 00 | | 3 | 00/22DE : C9 00 00 | cmp #0 - 5114 | 2 game.s 1990 | Code | 00 | | 2 | 00/22E1 : F0 47 | beq sf_false - 5115 | 2 game.s 1991 | Empty | 00 | | 0 | 00/22E3 | - 5116 | 2 game.s 1992 | Code | 00 | | 1 | 00/22E3 : 3A | dec ; prend la scene - 5117 | 2 game.s 1993 | Code | 00 | | 1 | 00/22E4 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 5118 | 2 game.s 1994 | Code | 00 | | 1 | 00/22E5 : 48 | pha - 5119 | 2 game.s 1995 | Code | 00 | | 1 | 00/22E6 : 48 | pha ; index de scne - 5120 | 2 game.s 1996 | Macro | 00 | | 0 | 00/22E7 | PushWord #{25} ; taille d'une dimension - 5122 | 2 game.s 1996 | Code | 00 | | 3 | 00/22E7 : F4 19 00 | PEA #{25} - 5125 | 2 game.s 1997 | Macro | 00 | | 0 | 00/22EA | _Multiply - 5127 | 2 game.s 1997 | Code | 00 | | 3 | 00/22EA : A2 0B 09 | LDX #$90B ; load tool call # - 5128 | 2 game.s 1997 | Code | 00 | | 4 | 00/22ED : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5129 | 2 game.s 1998 | Code | 00 | | 1 | 00/22F1 : 68 | pla - 5130 | 2 game.s 1999 | Code | 00 | 2 | 3 | 00/22F2 : 8D FD 29 | sta localOFFSET ; 0=>0, 1=>25, 2=>50 - 5131 | 2 game.s 2000 | Code | 00 | | 1 | 00/22F5 : 0A | asl ; parce qu'on est sur des words - 5132 | 2 game.s 2001 | Code | 00 | | 1 | 00/22F6 : 18 | clc - 5133 | 2 game.s 2002 | Code | 00 | 2 | 3 | 00/22F7 : 69 E2 42 | adc #fonction_mots - 5134 | 2 game.s 2003 | Code | 00 | | 2 | 00/22FA : 85 80 | sta {$80} ; on pointe sur l'index du premier mot - 5135 | 2 game.s 2004 | Code | 00 | | 1 | 00/22FC : 68 | pla - 5136 | 2 game.s 2005 | Empty | 00 | | 0 | 00/22FD | - 5137 | 2 game.s 2006 | Code | 00 | | 2 | 00/22FD : B2 80 | lda ({$80}) ; prend la valeur du premier mot - 5138 | 2 game.s 2007 | Code | 00 | | 2 | 00/22FF : 85 90 | sta {{$80}+$10} ; de fonction_mots - 5139 | 2 game.s 2008 | Code | 00 | 2 | 3 | 00/2301 : AD A9 07 | lda ptrINDEX+2 - 5140 | 2 game.s 2009 | Code | 00 | | 2 | 00/2304 : 85 92 | sta {{$80}+$10}+2 ; et met son pointeur 32-bits - 5141 | 2 game.s 2010 | Empty | 00 | | 0 | 00/2306 | - 5142 | 2 game.s 2011 | Code | 00 | | 3 | 00/2306 : A0 04 00 | ldy #6-2 ; len('suite ') sur 16-bits - 5143 | 2 game.s 2012 | Code | 00 | | 2 | 00/2309 : B7 90 | ozunid_36 lda [{{$80}+$10}],y - 5144 | 2 game.s 2013 | Code | 00 | 2 | 3 | 00/230B : D9 31 23 | cmp strSUITE,y - 5145 | 2 game.s 2014 | Code | 00 | | 2 | 00/230E : D0 1A | bne sf_false - 5146 | 2 game.s 2015 | Code | 00 | | 1 | 00/2310 : 88 | dey - 5147 | 2 game.s 2016 | Code | 00 | | 1 | 00/2311 : 88 | dey - 5148 | 2 game.s 2017 | Code | 00 | | 2 | 00/2312 : 10 F5 | bpl ozunid_36 - 5149 | 2 game.s 2018 | Empty | 00 | | 0 | 00/2314 | - 5150 | 2 game.s 2019 | Code | 00 | 2 | 3 | 00/2314 : A9 22 62 | lda #aiguillage - 5151 | 2 game.s 2020 | Code | 00 | | 1 | 00/2317 : 18 | clc - 5152 | 2 game.s 2021 | Code | 00 | 2 | 3 | 00/2318 : 6D FD 29 | adc localOFFSET - 5153 | 2 game.s 2022 | Code | 00 | | 2 | 00/231B : 85 80 | sta {$80} - 5154 | 2 game.s 2023 | Empty | 00 | | 0 | 00/231D | - 5155 | 2 game.s 2024 | Code | 00 | | 2 | 00/231D : B2 80 | lda ({$80}) ; la prochaine scne - 5156 | 2 game.s 2025 | Code | 00 | | 3 | 00/231F : 29 FF 00 | and #$ff - 5157 | 2 game.s 2026 | Code | 00 | 2 | 3 | 00/2322 : 8D 19 2A | sta scene_actuelle - 5158 | 2 game.s 2027 | Empty | 00 | | 0 | 00/2325 | - 5159 | 2 game.s 2028 | Code | 00 | | 3 | 00/2325 : A9 01 00 | lda #{1} - 5160 | 2 game.s 2029 | Code | 00 | | 2 | 00/2328 : 80 03 | bra sf_99 - 5161 | 2 game.s 2030 | Code | 00 | | 3 | 00/232A : A9 00 00 | sf_false lda #{0} - 5162 | 2 game.s 2031 | Code | 00 | 2 | 3 | 00/232D : 8D 23 2A | sf_99 sta fgSUITEFORCEE - 5163 | 2 game.s 2032 | Code | 00 | | 1 | 00/2330 : 60 | rts - 5164 | 2 game.s 2033 | Empty | 00 | | 0 | 00/2331 | - 5165 | 2 game.s 2034 | Data | 00 | | 6 | 00/2331 : 73 75 69 74 | strSUITE asc 'suite ' + 4852 | 2 game.s 1804 | Empty | 00 | | 0 | 00/2105 | + 4853 | 2 game.s 1805 | Comment | 00 | | 0 | 00/2105 | *----------------------- + 4854 | 2 game.s 1806 | Comment | 00 | | 0 | 00/2105 | * CPRINT - OK + 4855 | 2 game.s 1807 | Comment | 00 | | 0 | 00/2105 | *----------------------- + 4856 | 2 game.s 1808 | Comment | 00 | | 0 | 00/2105 | * cprint(texte$,ligne&) + 4857 | 2 game.s 1809 | Comment | 00 | | 0 | 00/2105 | * X/Y= ptr to string + 4858 | 2 game.s 1810 | Comment | 00 | | 0 | 00/2105 | * A= line index + 4859 | 2 game.s 1811 | Empty | 00 | | 0 | 00/2105 | + 4860 | 2 game.s 1812 | Code | 00 | | 1 | 00/2105 : DA | cprint phx ; ptr to text + 4861 | 2 game.s 1813 | Code | 00 | | 1 | 00/2106 : 5A | phy + 4862 | 2 game.s 1814 | Code | 00 | | 3 | 00/2107 : F4 00 00 | pea $0000 ; X ; qu'on va initialiser + 4863 | 2 game.s 1815 | Code | 00 | | 1 | 00/210A : 48 | pha ; Y + 4864 | 2 game.s 1816 | Empty | 00 | | 0 | 00/210B | + 4865 | 2 game.s 1817 | Code | 00 | | 3 | 00/210B : F4 00 00 | pea $0000 ; count nb of chars in the string + 4866 | 2 game.s 1818 | Code | 00 | | 2 | 00/210E : 84 80 | sty {$80} + 4867 | 2 game.s 1819 | Code | 00 | | 2 | 00/2110 : 86 82 | stx {$80}+2 + 4868 | 2 game.s 1820 | Empty | 00 | | 0 | 00/2112 | + 4869 | 2 game.s 1821 | Code | 00 | | 3 | 00/2112 : A0 00 00 | ldy #0 + 4870 | 2 game.s 1822 | Code | 10 | | 2 | 00/2115 : E2 20 | sep #$20 + 4871 | 2 game.s 1823 | Code | 10 | | 2 | 00/2117 : B7 80 | ozunid_31 lda [{$80}],y + 4872 | 2 game.s 1824 | Code | 10 | | 2 | 00/2119 : F0 03 | beq cprint1 + 4873 | 2 game.s 1825 | Code | 10 | | 1 | 00/211B : C8 | iny + 4874 | 2 game.s 1826 | Code | 10 | | 2 | 00/211C : D0 F9 | bne ozunid_31 + 4875 | 2 game.s 1827 | Empty | 10 | | 0 | 00/211E | + 4876 | 2 game.s 1828 | Code | 00 | | 2 | 00/211E : C2 20 | cprint1 rep #$20 ; nb chars x 8 to get width + 4877 | 2 game.s 1829 | Code | 00 | | 1 | 00/2120 : 98 | tya + 4878 | 2 game.s 1830 | Code | 00 | | 1 | 00/2121 : 0A | asl + 4879 | 2 game.s 1831 | Code | 00 | | 1 | 00/2122 : 0A | asl + 4880 | 2 game.s 1832 | Code | 00 | | 1 | 00/2123 : 0A | asl + 4881 | 2 game.s 1833 | Code | 00 | | 2 | 00/2124 : 83 01 | sta 1,s + 4882 | 2 game.s 1834 | Empty | 00 | | 0 | 00/2126 | + 4883 | 2 game.s 1835 | Comment | 00 | | 0 | 00/2126 | *--- now, calculate where we should display it online + 4884 | 2 game.s 1836 | Empty | 00 | | 0 | 00/2126 | + 4885 | 2 game.s 1837 | Code | 00 | 2 | 3 | 00/2126 : AD C3 02 | lda mainWIDTH ; 320 or 640 + 4886 | 2 game.s 1838 | Code | 00 | | 1 | 00/2129 : 38 | sec + 4887 | 2 game.s 1839 | Code | 00 | | 2 | 00/212A : E3 01 | sbc 1,s ; stringWidth in pixels + 4888 | 2 game.s 1840 | Code | 00 | | 1 | 00/212C : FA | plx ; free stack + 4889 | 2 game.s 1841 | Code | 00 | | 1 | 00/212D : 4A | lsr ; /2 + 4890 | 2 game.s 1842 | Code | 00 | | 1 | 00/212E : 4A | lsr ; /4 + 4891 | 2 game.s 1843 | Code | 00 | | 1 | 00/212F : 4A | lsr ; /8 + 4892 | 2 game.s 1844 | Code | 00 | | 1 | 00/2130 : 4A | lsr ; /16 + 4893 | 2 game.s 1845 | Code | 00 | | 2 | 00/2131 : 83 03 | sta 3,s ; fill X from above + 4894 | 2 game.s 1846 | Code | 00 | 2 | 3 | 00/2133 : 20 4D 17 | jsr printc ; the new centered print routine + 4895 | 2 game.s 1847 | Code | 00 | | 1 | 00/2136 : 60 | rts ; must be RTS + 4896 | 2 game.s 1848 | Empty | 00 | | 0 | 00/2137 | + 4897 | 2 game.s 1849 | Comment | 00 | | 0 | 00/2137 | *----------------------- + 4898 | 2 game.s 1850 | Comment | 00 | | 0 | 00/2137 | * ATTENTE - OK + 4899 | 2 game.s 1851 | Comment | 00 | | 0 | 00/2137 | *----------------------- + 4900 | 2 game.s 1852 | Comment | 00 | | 0 | 00/2137 | * attente + 4901 | 2 game.s 1853 | Empty | 00 | | 0 | 00/2137 | + 4902 | 2 game.s 1854 | Code | 00 | 2 | 3 | 00/2137 : 4C 3B 05 | attente jmp waitEVENT ; LoGo - check if we support keypresses as well + 4903 | 2 game.s 1855 | Empty | 00 | | 0 | 00/213A | + 4904 | 2 game.s 1856 | Comment | 00 | | 0 | 00/213A | *----------------------- + 4905 | 2 game.s 1857 | Comment | 00 | | 0 | 00/213A | * IMAGE - OK + 4906 | 2 game.s 1858 | Comment | 00 | | 0 | 00/213A | *----------------------- + 4907 | 2 game.s 1859 | Comment | 00 | | 0 | 00/213A | * image(scene charger) + 4908 | 2 game.s 1860 | Empty | 00 | | 0 | 00/213A | + 4909 | 2 game.s 1861 | Code | 00 | | 3 | 00/213A : C9 00 00 | image cmp #0 ; not 0 + 4910 | 2 game.s 1862 | Code | 00 | | 2 | 00/213D : F0 08 | beq image_ko + 4911 | 2 game.s 1863 | Code | 00 | | 1 | 00/213F : 3A | dec + 4912 | 2 game.s 1864 | Code | 00 | | 1 | 00/2140 : 0A | asl + 4913 | 2 game.s 1865 | Code | 00 | | 1 | 00/2141 : AA | tax + 4914 | 2 game.s 1866 | Code | 00 | 2 | 3 | 00/2142 : BD 79 B0 | lda image_a_charger,x + 4915 | 2 game.s 1867 | Code | 00 | | 2 | 00/2145 : D0 07 | bne image_1 + 4916 | 2 game.s 1868 | Empty | 00 | | 0 | 00/2147 | + 4917 | 2 game.s 1869 | Code | 00 | | 3 | 00/2147 : A9 00 00 | image_ko lda #{0} + 4918 | 2 game.s 1870 | Code | 00 | 2 | 3 | 00/214A : 8D 0B 29 | sta image_chargee + 4919 | 2 game.s 1871 | Code | 00 | | 1 | 00/214D : 60 | rts + 4920 | 2 game.s 1872 | Empty | 00 | | 0 | 00/214E | + 4921 | 2 game.s 1873 | Comment | 00 | | 0 | 00/214E | *--- on copie le nom pIMAGE+2 + 4922 | 2 game.s 1874 | Empty | 00 | | 0 | 00/214E | + 4923 | 2 game.s 1875 | Code | 00 | | 2 | 00/214E : 85 A0 | image_1 sta {{{$80}+$10}+$10} + 4924 | 2 game.s 1876 | Code | 00 | 2 | 3 | 00/2150 : AD AC 07 | lda ptrINDEX+2 + 4925 | 2 game.s 1877 | Code | 00 | | 2 | 00/2153 : 85 A2 | sta {{{$80}+$10}+$10}+2 + 4926 | 2 game.s 1878 | Empty | 00 | | 0 | 00/2155 | + 4927 | 2 game.s 1879 | Code | 00 | | 3 | 00/2155 : A0 00 00 | ldy #0 ; 1METRO.PI1 + 4928 | 2 game.s 1880 | Code | 10 | | 2 | 00/2158 : E2 20 | sep #$20 ; 01234567 + 4929 | 2 game.s 1881 | Code | 10 | | 2 | 00/215A : B7 A0 | ozunid_32 lda [{{{$80}+$10}+$10}],y + 4930 | 2 game.s 1882 | Code | 10 | 2 | 3 | 00/215C : 99 09 0B | sta pIMAGE+4,y + 4931 | 2 game.s 1883 | Code | 10 | | 1 | 00/215F : C8 | iny + 4932 | 2 game.s 1884 | Code | 10 | | 2 | 00/2160 : C9 2E | cmp #'.' + 4933 | 2 game.s 1885 | Code | 10 | | 2 | 00/2162 : D0 F6 | bne ozunid_32 + 4934 | 2 game.s 1886 | Empty | 10 | | 0 | 00/2164 | + 4935 | 2 game.s 1887 | Code | 10 | 2 | 3 | 00/2164 : AD 01 29 | lda aventure ; 1->A ($41), 2->B ($42), 3->C ($43) + 4936 | 2 game.s 1888 | Code | 10 | | 2 | 00/2167 : 09 40 | ora #'A'-1 + 4937 | 2 game.s 1889 | Code | 10 | 2 | 3 | 00/2169 : 8D 09 0B | sta pIMAGE+4 ; 1METRO. -> AMETRO. + 4938 | 2 game.s 1890 | Empty | 10 | | 0 | 00/216C | + 4939 | 2 game.s 1891 | Code | 10 | | 2 | 00/216C : A9 6C | lda #'l' ; lz4 + 4940 | 2 game.s 1892 | Code | 10 | 2 | 3 | 00/216E : 99 09 0B | sta pIMAGE+4,y + 4941 | 2 game.s 1893 | Code | 10 | | 1 | 00/2171 : C8 | iny ; 8 + 4942 | 2 game.s 1894 | Code | 10 | | 2 | 00/2172 : A9 7A | lda #'z' + 4943 | 2 game.s 1895 | Code | 10 | 2 | 3 | 00/2174 : 99 09 0B | sta pIMAGE+4,y + 4944 | 2 game.s 1896 | Code | 10 | | 1 | 00/2177 : C8 | iny ; 9 + 4945 | 2 game.s 1897 | Code | 10 | | 2 | 00/2178 : A9 34 | lda #'4' + 4946 | 2 game.s 1898 | Code | 10 | 2 | 3 | 00/217A : 99 09 0B | sta pIMAGE+4,y + 4947 | 2 game.s 1899 | Empty | 10 | | 0 | 00/217D | + 4948 | 2 game.s 1900 | Code | 10 | | 1 | 00/217D : 98 | tya + 4949 | 2 game.s 1901 | Code | 10 | | 1 | 00/217E : 18 | clc + 4950 | 2 game.s 1902 | Code | 10 | | 2 | 00/217F : 69 03 | adc #3 ; strl (2) + '7/' (2) + la correction sur la longueur de chane + 4951 | 2 game.s 1903 | Code | 10 | 2 | 3 | 00/2181 : 8D 05 0B | sta pIMAGE + 4952 | 2 game.s 1904 | Code | 00 | | 2 | 00/2184 : C2 20 | rep #$20 + 4953 | 2 game.s 1905 | Empty | 00 | | 0 | 00/2186 | + 4954 | 2 game.s 1906 | Comment | 00 | | 0 | 00/2186 | *--- et on charge l'image + 4955 | 2 game.s 1907 | Empty | 00 | | 0 | 00/2186 | + 4956 | 2 game.s 1908 | Code | 00 | 2 | 3 | 00/2186 : A9 05 0B | lda #pIMAGE + 4957 | 2 game.s 1909 | Code | 00 | 2 | 3 | 00/2189 : AE A8 07 | ldx ptrUNPACK+2 + 4958 | 2 game.s 1910 | Code | 00 | 2 | 3 | 00/218C : AC A6 07 | ldy ptrUNPACK + 4959 | 2 game.s 1911 | Code | 00 | 2 | 3 | 00/218F : 20 58 09 | jsr loadFILE + 4960 | 2 game.s 1912 | Code | 00 | | 2 | 00/2192 : B0 B3 | bcs image_ko + 4961 | 2 game.s 1913 | Code | 00 | | 1 | 00/2194 : 98 | tya + 4962 | 2 game.s 1914 | Code | 00 | 2 | 3 | 00/2195 : 20 7C 06 | jsr unpackLZ4 + 4963 | 2 game.s 1915 | Empty | 00 | | 0 | 00/2198 | + 4964 | 2 game.s 1916 | Code | 00 | | 3 | 00/2198 : A9 01 00 | lda #{1} + 4965 | 2 game.s 1917 | Code | 00 | 2 | 3 | 00/219B : 8D 0B 29 | sta image_chargee + 4966 | 2 game.s 1918 | Code | 00 | 2 | 3 | 00/219E : 4C A2 21 | jmp affiche_image + 4967 | 2 game.s 1919 | Empty | 00 | | 0 | 00/21A1 | + 4968 | 2 game.s 1920 | Comment | 00 | | 0 | 00/21A1 | *----------------------- + 4969 | 2 game.s 1921 | Comment | 00 | | 0 | 00/21A1 | * CHARGEMENT_HARD - OK + 4970 | 2 game.s 1922 | Comment | 00 | | 0 | 00/21A1 | *----------------------- + 4971 | 2 game.s 1923 | Comment | 00 | | 0 | 00/21A1 | * chargement_hard(fichier$) + 4972 | 2 game.s 1924 | Empty | 00 | | 0 | 00/21A1 | + 4973 | 2 game.s 1925 | Empty | 00 | | 0 | 00/21A1 | chargement_hard + 4974 | 2 game.s 1926 | Code | 00 | | 1 | 00/21A1 : 60 | rts + 4975 | 2 game.s 1927 | Empty | 00 | | 0 | 00/21A2 | + 4976 | 2 game.s 1928 | Comment | 00 | | 0 | 00/21A2 | *----------------------- + 4977 | 2 game.s 1929 | Comment | 00 | | 0 | 00/21A2 | * AFFICHE_IMAGE - OK + 4978 | 2 game.s 1930 | Comment | 00 | | 0 | 00/21A2 | *----------------------- + 4979 | 2 game.s 1931 | Comment | 00 | | 0 | 00/21A2 | * affiche_image(adresse_image%,palette$,fondu!) + 4980 | 2 game.s 1932 | Empty | 00 | | 0 | 00/21A2 | + 4981 | 2 game.s 1933 | Empty | 00 | | 0 | 00/21A2 | affiche_image + 4982 | 2 game.s 1934 | Code | 00 | 2 | 3 | 00/21A2 : AD 0B 29 | lda image_chargee + 4983 | 2 game.s 1935 | Code | 00 | | 3 | 00/21A5 : C9 01 00 | cmp #{1} + 4984 | 2 game.s 1936 | Code | 00 | | 2 | 00/21A8 : F0 01 | beq ai_1 + 4985 | 2 game.s 1937 | Code | 00 | | 1 | 00/21AA : 60 | rts + 4986 | 2 game.s 1938 | Empty | 00 | | 0 | 00/21AB | + 4987 | 2 game.s 1939 | Code | 00 | 2 | 3 | 00/21AB : 20 40 02 | ai_1 jsr switch_320 + 4988 | 2 game.s 1940 | Macro | 00 | | 0 | 00/21AE | _HideCursor + 4990 | 2 game.s 1940 | Code | 00 | | 3 | 00/21AE : A2 04 90 | LDX #$9004 ; load tool call # + 4991 | 2 game.s 1940 | Code | 00 | | 4 | 00/21B1 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4992 | 2 game.s 1941 | Code | 00 | 2 | 3 | 00/21B5 : 20 91 22 | jsr noircit_ecran + 4993 | 2 game.s 1942 | Code | 00 | 2 | 3 | 00/21B8 : AE 9C 07 | ldx ptrIMAGE+2 + 4994 | 2 game.s 1943 | Code | 00 | 2 | 3 | 00/21BB : AC 9A 07 | ldy ptrIMAGE + 4995 | 2 game.s 1944 | Code | 00 | 2 | 3 | 00/21BE : 20 74 05 | jsr fadeIN + 4996 | 2 game.s 1945 | Code | 00 | 2 | 3 | 00/21C1 : 20 3B 05 | jsr waitEVENT + 4997 | 2 game.s 1946 | Code | 00 | 2 | 3 | 00/21C4 : 20 24 06 | jsr fadeOUT ; noircit_ecran + 4998 | 2 game.s 1947 | Code | 00 | 2 | 3 | 00/21C7 : 4C 48 02 | jmp switch_640 + 4999 | 2 game.s 1948 | Empty | 00 | | 0 | 00/21CA | + 5000 | 2 game.s 1949 | Comment | 00 | | 0 | 00/21CA | *----------------------- + 5001 | 2 game.s 1950 | Comment | 00 | | 0 | 00/21CA | * SUITE_FORCEE - + 5002 | 2 game.s 1951 | Comment | 00 | | 0 | 00/21CA | *----------------------- + 5003 | 2 game.s 1952 | Comment | 00 | | 0 | 00/21CA | * suite_forcee(scene) + 5004 | 2 game.s 1953 | Empty | 00 | | 0 | 00/21CA | + 5005 | 2 game.s 1954 | Empty | 00 | | 0 | 00/21CA | suite_forcee + 5006 | 2 game.s 1955 | Code | 00 | | 3 | 00/21CA : C9 00 00 | cmp #0 + 5007 | 2 game.s 1956 | Code | 00 | | 2 | 00/21CD : F0 47 | beq sf_false + 5008 | 2 game.s 1957 | Empty | 00 | | 0 | 00/21CF | + 5009 | 2 game.s 1958 | Code | 00 | | 1 | 00/21CF : 3A | dec ; prend la scene + 5010 | 2 game.s 1959 | Code | 00 | | 1 | 00/21D0 : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 5011 | 2 game.s 1960 | Code | 00 | | 1 | 00/21D1 : 48 | pha + 5012 | 2 game.s 1961 | Code | 00 | | 1 | 00/21D2 : 48 | pha ; index de scne + 5013 | 2 game.s 1962 | Macro | 00 | | 0 | 00/21D3 | PushWord #{25} ; taille d'une dimension + 5015 | 2 game.s 1962 | Code | 00 | | 3 | 00/21D3 : F4 19 00 | PEA #{25} + 5018 | 2 game.s 1963 | Macro | 00 | | 0 | 00/21D6 | _Multiply + 5020 | 2 game.s 1963 | Code | 00 | | 3 | 00/21D6 : A2 0B 09 | LDX #$90B ; load tool call # + 5021 | 2 game.s 1963 | Code | 00 | | 4 | 00/21D9 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5022 | 2 game.s 1964 | Code | 00 | | 1 | 00/21DD : 68 | pla + 5023 | 2 game.s 1965 | Code | 00 | 2 | 3 | 00/21DE : 8D E9 28 | sta localOFFSET ; 0=>0, 1=>25, 2=>50 + 5024 | 2 game.s 1966 | Code | 00 | | 1 | 00/21E1 : 0A | asl ; parce qu'on est sur des words + 5025 | 2 game.s 1967 | Code | 00 | | 1 | 00/21E2 : 18 | clc + 5026 | 2 game.s 1968 | Code | 00 | 2 | 3 | 00/21E3 : 69 D9 41 | adc #fonction_mots + 5027 | 2 game.s 1969 | Code | 00 | | 2 | 00/21E6 : 85 80 | sta {$80} ; on pointe sur l'index du premier mot + 5028 | 2 game.s 1970 | Code | 00 | | 1 | 00/21E8 : 68 | pla + 5029 | 2 game.s 1971 | Empty | 00 | | 0 | 00/21E9 | + 5030 | 2 game.s 1972 | Code | 00 | | 2 | 00/21E9 : B2 80 | lda ({$80}) ; prend la valeur du premier mot + 5031 | 2 game.s 1973 | Code | 00 | | 2 | 00/21EB : 85 90 | sta {{$80}+$10} ; de fonction_mots + 5032 | 2 game.s 1974 | Code | 00 | 2 | 3 | 00/21ED : AD AC 07 | lda ptrINDEX+2 + 5033 | 2 game.s 1975 | Code | 00 | | 2 | 00/21F0 : 85 92 | sta {{$80}+$10}+2 ; et met son pointeur 32-bits + 5034 | 2 game.s 1976 | Empty | 00 | | 0 | 00/21F2 | + 5035 | 2 game.s 1977 | Code | 00 | | 3 | 00/21F2 : A0 04 00 | ldy #6-2 ; len('suite ') sur 16-bits + 5036 | 2 game.s 1978 | Code | 00 | | 2 | 00/21F5 : B7 90 | ozunid_33 lda [{{$80}+$10}],y + 5037 | 2 game.s 1979 | Code | 00 | 2 | 3 | 00/21F7 : D9 1D 22 | cmp strSUITE,y + 5038 | 2 game.s 1980 | Code | 00 | | 2 | 00/21FA : D0 1A | bne sf_false + 5039 | 2 game.s 1981 | Code | 00 | | 1 | 00/21FC : 88 | dey + 5040 | 2 game.s 1982 | Code | 00 | | 1 | 00/21FD : 88 | dey + 5041 | 2 game.s 1983 | Code | 00 | | 2 | 00/21FE : 10 F5 | bpl ozunid_33 + 5042 | 2 game.s 1984 | Empty | 00 | | 0 | 00/2200 | + 5043 | 2 game.s 1985 | Code | 00 | 2 | 3 | 00/2200 : A9 19 61 | lda #aiguillage + 5044 | 2 game.s 1986 | Code | 00 | | 1 | 00/2203 : 18 | clc + 5045 | 2 game.s 1987 | Code | 00 | 2 | 3 | 00/2204 : 6D E9 28 | adc localOFFSET + 5046 | 2 game.s 1988 | Code | 00 | | 2 | 00/2207 : 85 80 | sta {$80} + 5047 | 2 game.s 1989 | Empty | 00 | | 0 | 00/2209 | + 5048 | 2 game.s 1990 | Code | 00 | | 2 | 00/2209 : B2 80 | lda ({$80}) ; la prochaine scne + 5049 | 2 game.s 1991 | Code | 00 | | 3 | 00/220B : 29 FF 00 | and #$ff + 5050 | 2 game.s 1992 | Code | 00 | 2 | 3 | 00/220E : 8D 05 29 | sta scene_actuelle + 5051 | 2 game.s 1993 | Empty | 00 | | 0 | 00/2211 | + 5052 | 2 game.s 1994 | Code | 00 | | 3 | 00/2211 : A9 01 00 | lda #{1} + 5053 | 2 game.s 1995 | Code | 00 | | 2 | 00/2214 : 80 03 | bra sf_99 + 5054 | 2 game.s 1996 | Code | 00 | | 3 | 00/2216 : A9 00 00 | sf_false lda #{0} + 5055 | 2 game.s 1997 | Code | 00 | 2 | 3 | 00/2219 : 8D 0F 29 | sf_99 sta fgSUITEFORCEE + 5056 | 2 game.s 1998 | Code | 00 | | 1 | 00/221C : 60 | rts + 5057 | 2 game.s 1999 | Empty | 00 | | 0 | 00/221D | + 5058 | 2 game.s 2000 | Data | 00 | | 6 | 00/221D : 73 75 69 74 | strSUITE asc 'suite ' | | | | | | 65 20 | - 5166 | 2 game.s 2035 | Empty | 00 | | 0 | 00/2337 | - 5167 | 2 game.s 2036 | Comment | 00 | | 0 | 00/2337 | *----------------------- - 5168 | 2 game.s 2037 | Comment | 00 | | 0 | 00/2337 | * AIGUILLAGE - 5169 | 2 game.s 2038 | Comment | 00 | | 0 | 00/2337 | *----------------------- - 5170 | 2 game.s 2039 | Comment | 00 | | 0 | 00/2337 | * aiguille(scene) - 5171 | 2 game.s 2040 | Comment | 00 | | 0 | 00/2337 | * parce que le tableau aiguillag existe - 5172 | 2 game.s 2041 | Empty | 00 | | 0 | 00/2337 | - 5173 | 2 game.s 2042 | Code | 00 | 2 | 3 | 00/2337 : AE 0F 2A | aiguille ldx mot_clique ; a-t-on cliqu de nouveau sur le mme mot ? - 5174 | 2 game.s 2043 | Code | 00 | 2 | 3 | 00/233A : EC 11 2A | cpx mot_ancien - 5175 | 2 game.s 2044 | Code | 00 | | 2 | 00/233D : F0 0A | beq ai_entry - 5176 | 2 game.s 2045 | Code | 00 | 2 | 3 | 00/233F : 20 C2 15 | jsr affiche_commentaire - 5177 | 2 game.s 2046 | Empty | 00 | | 0 | 00/2342 | - 5178 | 2 game.s 2047 | Code | 00 | | 3 | 00/2342 : A9 00 00 | lda #{0} - 5179 | 2 game.s 2048 | Code | 00 | 2 | 3 | 00/2345 : 8D 1D 2A | sta deplacement - 5180 | 2 game.s 2049 | Code | 00 | | 1 | 00/2348 : 60 | rts - 5181 | 2 game.s 2050 | Empty | 00 | | 0 | 00/2349 | - 5182 | 2 game.s 2051 | Code | 00 | | 3 | 00/2349 : C9 00 00 | ai_entry cmp #0 - 5183 | 2 game.s 2052 | Code | 00 | | 2 | 00/234C : F0 29 | beq ai_false - 5184 | 2 game.s 2053 | Empty | 00 | | 0 | 00/234E | - 5185 | 2 game.s 2054 | Code | 00 | | 1 | 00/234E : 3A | dec ; prend la scene - 5186 | 2 game.s 2055 | Code | 00 | | 1 | 00/234F : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 5187 | 2 game.s 2056 | Code | 00 | | 1 | 00/2350 : 48 | pha - 5188 | 2 game.s 2057 | Code | 00 | | 1 | 00/2351 : 48 | pha ; index de scne - 5189 | 2 game.s 2058 | Macro | 00 | | 0 | 00/2352 | PushWord #{25} ; taille d'une dimension - 5191 | 2 game.s 2058 | Code | 00 | | 3 | 00/2352 : F4 19 00 | PEA #{25} - 5194 | 2 game.s 2059 | Macro | 00 | | 0 | 00/2355 | _Multiply - 5196 | 2 game.s 2059 | Code | 00 | | 3 | 00/2355 : A2 0B 09 | LDX #$90B ; load tool call # - 5197 | 2 game.s 2059 | Code | 00 | | 4 | 00/2358 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5198 | 2 game.s 2060 | Code | 00 | | 1 | 00/235C : 68 | pla - 5199 | 2 game.s 2061 | Code | 00 | | 1 | 00/235D : 18 | clc ; 0=>0, 1=>25, 2=>50 - 5200 | 2 game.s 2062 | Code | 00 | 2 | 3 | 00/235E : 69 22 62 | adc #aiguillage - 5201 | 2 game.s 2063 | Code | 00 | | 2 | 00/2361 : 85 80 | sta {$80} ; on pointe sur l'index du premier mot - 5202 | 2 game.s 2064 | Code | 00 | | 1 | 00/2363 : 68 | pla - 5203 | 2 game.s 2065 | Empty | 00 | | 0 | 00/2364 | - 5204 | 2 game.s 2066 | Code | 00 | 2 | 3 | 00/2364 : AC 0F 2A | ldy mot_clique ; 1..+ - 5205 | 2 game.s 2067 | Code | 00 | | 1 | 00/2367 : 88 | dey - 5206 | 2 game.s 2068 | Code | 00 | | 2 | 00/2368 : B1 80 | lda ({$80}),y ; la prochaine scne - 5207 | 2 game.s 2069 | Code | 00 | | 3 | 00/236A : 29 FF 00 | and #$ff - 5208 | 2 game.s 2070 | Code | 00 | 2 | 3 | 00/236D : 8D 19 2A | sta scene_actuelle - 5209 | 2 game.s 2071 | Code | 00 | | 3 | 00/2370 : A9 01 00 | lda #{1} - 5210 | 2 game.s 2072 | Code | 00 | 2 | 3 | 00/2373 : 8D 1D 2A | sta deplacement - 5211 | 2 game.s 2073 | Code | 00 | | 1 | 00/2376 : 60 | rts - 5212 | 2 game.s 2074 | Empty | 00 | | 0 | 00/2377 | - 5213 | 2 game.s 2075 | Code | 00 | | 3 | 00/2377 : A9 00 00 | ai_false lda #{0} - 5214 | 2 game.s 2076 | Code | 00 | 2 | 3 | 00/237A : 8D 1D 2A | sta deplacement - 5215 | 2 game.s 2077 | Code | 00 | | 1 | 00/237D : 60 | rts - 5216 | 2 game.s 2078 | Empty | 00 | | 0 | 00/237E | - 5217 | 2 game.s 2079 | Comment | 00 | | 0 | 00/237E | *----------------------- - 5218 | 2 game.s 2080 | Comment | 00 | | 0 | 00/237E | * CHARGE_IMAGE - OK - 5219 | 2 game.s 2081 | Comment | 00 | | 0 | 00/237E | *----------------------- - 5220 | 2 game.s 2082 | Comment | 00 | | 0 | 00/237E | * charge_image(fichier$) - 5221 | 2 game.s 2083 | Empty | 00 | | 0 | 00/237E | - 5222 | 2 game.s 2084 | Empty | 00 | | 0 | 00/237E | charge_image - 5223 | 2 game.s 2085 | Code | 00 | | 1 | 00/237E : 60 | rts - 5224 | 2 game.s 2086 | Empty | 00 | | 0 | 00/237F | - 5225 | 2 game.s 2087 | Comment | 00 | | 0 | 00/237F | *----------------------- - 5226 | 2 game.s 2088 | Comment | 00 | | 0 | 00/237F | * IMAGE_ECRAN - OK - 5227 | 2 game.s 2089 | Comment | 00 | | 0 | 00/237F | *----------------------- - 5228 | 2 game.s 2090 | Comment | 00 | | 0 | 00/237F | * image_ecran(adresse_image%) - 5229 | 2 game.s 2091 | Empty | 00 | | 0 | 00/237F | - 5230 | 2 game.s 2092 | Empty | 00 | | 0 | 00/237F | image_ecran - 5231 | 2 game.s 2093 | Code | 00 | | 1 | 00/237F : 60 | rts - 5232 | 2 game.s 2094 | Empty | 00 | | 0 | 00/2380 | - 5233 | 2 game.s 2095 | Comment | 00 | | 0 | 00/2380 | *----------------------- - 5234 | 2 game.s 2096 | Comment | 00 | | 0 | 00/2380 | * FADEIN - OK - 5235 | 2 game.s 2097 | Comment | 00 | | 0 | 00/2380 | *----------------------- - 5236 | 2 game.s 2098 | Comment | 00 | | 0 | 00/2380 | * fadein(palette2$) - 5237 | 2 game.s 2099 | Code | 00 | | 1 | 00/2380 : 60 | rts - 5238 | 2 game.s 2100 | Empty | 00 | | 0 | 00/2381 | - 5239 | 2 game.s 2101 | Comment | 00 | | 0 | 00/2381 | *----------------------- - 5240 | 2 game.s 2102 | Comment | 00 | | 0 | 00/2381 | * FADEOUT - OK - 5241 | 2 game.s 2103 | Comment | 00 | | 0 | 00/2381 | *----------------------- - 5242 | 2 game.s 2104 | Comment | 00 | | 0 | 00/2381 | * fadeout(palette2$) - 5243 | 2 game.s 2105 | Code | 00 | | 1 | 00/2381 : 60 | rts - 5244 | 2 game.s 2106 | Empty | 00 | | 0 | 00/2382 | - 5245 | 2 game.s 2107 | Empty | 00 | | 0 | 00/2382 | palette_320 - 5246 | 2 game.s 2108 | Data | 00 | | 16 | 00/2382 : 00 00 77 07 | hex 0000770741082C070F008000700F000D + 5059 | 2 game.s 2001 | Empty | 00 | | 0 | 00/2223 | + 5060 | 2 game.s 2002 | Comment | 00 | | 0 | 00/2223 | *----------------------- + 5061 | 2 game.s 2003 | Comment | 00 | | 0 | 00/2223 | * AIGUILLAGE + 5062 | 2 game.s 2004 | Comment | 00 | | 0 | 00/2223 | *----------------------- + 5063 | 2 game.s 2005 | Comment | 00 | | 0 | 00/2223 | * aiguille(scene) + 5064 | 2 game.s 2006 | Comment | 00 | | 0 | 00/2223 | * parce que le tableau aiguillag existe + 5065 | 2 game.s 2007 | Empty | 00 | | 0 | 00/2223 | + 5066 | 2 game.s 2008 | Code | 00 | 2 | 3 | 00/2223 : AE FB 28 | aiguille ldx mot_clique ; a-t-on cliqu de nouveau sur le mme mot ? + 5067 | 2 game.s 2009 | Code | 00 | 2 | 3 | 00/2226 : EC FD 28 | cpx mot_ancien + 5068 | 2 game.s 2010 | Code | 00 | | 2 | 00/2229 : F0 0A | beq ai_entry + 5069 | 2 game.s 2011 | Code | 00 | 2 | 3 | 00/222B : 20 A6 15 | jsr affiche_commentaire + 5070 | 2 game.s 2012 | Empty | 00 | | 0 | 00/222E | + 5071 | 2 game.s 2013 | Code | 00 | | 3 | 00/222E : A9 00 00 | lda #{0} + 5072 | 2 game.s 2014 | Code | 00 | 2 | 3 | 00/2231 : 8D 09 29 | sta deplacement + 5073 | 2 game.s 2015 | Code | 00 | | 1 | 00/2234 : 60 | rts + 5074 | 2 game.s 2016 | Empty | 00 | | 0 | 00/2235 | + 5075 | 2 game.s 2017 | Code | 00 | | 3 | 00/2235 : C9 00 00 | ai_entry cmp #0 + 5076 | 2 game.s 2018 | Code | 00 | | 2 | 00/2238 : F0 29 | beq ai_false + 5077 | 2 game.s 2019 | Empty | 00 | | 0 | 00/223A | + 5078 | 2 game.s 2020 | Code | 00 | | 1 | 00/223A : 3A | dec ; prend la scene + 5079 | 2 game.s 2021 | Code | 00 | | 1 | 00/223B : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 5080 | 2 game.s 2022 | Code | 00 | | 1 | 00/223C : 48 | pha + 5081 | 2 game.s 2023 | Code | 00 | | 1 | 00/223D : 48 | pha ; index de scne + 5082 | 2 game.s 2024 | Macro | 00 | | 0 | 00/223E | PushWord #{25} ; taille d'une dimension + 5084 | 2 game.s 2024 | Code | 00 | | 3 | 00/223E : F4 19 00 | PEA #{25} + 5087 | 2 game.s 2025 | Macro | 00 | | 0 | 00/2241 | _Multiply + 5089 | 2 game.s 2025 | Code | 00 | | 3 | 00/2241 : A2 0B 09 | LDX #$90B ; load tool call # + 5090 | 2 game.s 2025 | Code | 00 | | 4 | 00/2244 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5091 | 2 game.s 2026 | Code | 00 | | 1 | 00/2248 : 68 | pla + 5092 | 2 game.s 2027 | Code | 00 | | 1 | 00/2249 : 18 | clc ; 0=>0, 1=>25, 2=>50 + 5093 | 2 game.s 2028 | Code | 00 | 2 | 3 | 00/224A : 69 19 61 | adc #aiguillage + 5094 | 2 game.s 2029 | Code | 00 | | 2 | 00/224D : 85 80 | sta {$80} ; on pointe sur l'index du premier mot + 5095 | 2 game.s 2030 | Code | 00 | | 1 | 00/224F : 68 | pla + 5096 | 2 game.s 2031 | Empty | 00 | | 0 | 00/2250 | + 5097 | 2 game.s 2032 | Code | 00 | 2 | 3 | 00/2250 : AC FB 28 | ldy mot_clique ; 1..+ + 5098 | 2 game.s 2033 | Code | 00 | | 1 | 00/2253 : 88 | dey + 5099 | 2 game.s 2034 | Code | 00 | | 2 | 00/2254 : B1 80 | lda ({$80}),y ; la prochaine scne + 5100 | 2 game.s 2035 | Code | 00 | | 3 | 00/2256 : 29 FF 00 | and #$ff + 5101 | 2 game.s 2036 | Code | 00 | 2 | 3 | 00/2259 : 8D 05 29 | sta scene_actuelle + 5102 | 2 game.s 2037 | Code | 00 | | 3 | 00/225C : A9 01 00 | lda #{1} + 5103 | 2 game.s 2038 | Code | 00 | 2 | 3 | 00/225F : 8D 09 29 | sta deplacement + 5104 | 2 game.s 2039 | Code | 00 | | 1 | 00/2262 : 60 | rts + 5105 | 2 game.s 2040 | Empty | 00 | | 0 | 00/2263 | + 5106 | 2 game.s 2041 | Code | 00 | | 3 | 00/2263 : A9 00 00 | ai_false lda #{0} + 5107 | 2 game.s 2042 | Code | 00 | 2 | 3 | 00/2266 : 8D 09 29 | sta deplacement + 5108 | 2 game.s 2043 | Code | 00 | | 1 | 00/2269 : 60 | rts + 5109 | 2 game.s 2044 | Empty | 00 | | 0 | 00/226A | + 5110 | 2 game.s 2045 | Comment | 00 | | 0 | 00/226A | *----------------------- + 5111 | 2 game.s 2046 | Comment | 00 | | 0 | 00/226A | * CHARGE_IMAGE - OK + 5112 | 2 game.s 2047 | Comment | 00 | | 0 | 00/226A | *----------------------- + 5113 | 2 game.s 2048 | Comment | 00 | | 0 | 00/226A | * charge_image(fichier$) + 5114 | 2 game.s 2049 | Empty | 00 | | 0 | 00/226A | + 5115 | 2 game.s 2050 | Empty | 00 | | 0 | 00/226A | charge_image + 5116 | 2 game.s 2051 | Code | 00 | | 1 | 00/226A : 60 | rts + 5117 | 2 game.s 2052 | Empty | 00 | | 0 | 00/226B | + 5118 | 2 game.s 2053 | Comment | 00 | | 0 | 00/226B | *----------------------- + 5119 | 2 game.s 2054 | Comment | 00 | | 0 | 00/226B | * IMAGE_ECRAN - OK + 5120 | 2 game.s 2055 | Comment | 00 | | 0 | 00/226B | *----------------------- + 5121 | 2 game.s 2056 | Comment | 00 | | 0 | 00/226B | * image_ecran(adresse_image%) + 5122 | 2 game.s 2057 | Empty | 00 | | 0 | 00/226B | + 5123 | 2 game.s 2058 | Empty | 00 | | 0 | 00/226B | image_ecran + 5124 | 2 game.s 2059 | Code | 00 | | 1 | 00/226B : 60 | rts + 5125 | 2 game.s 2060 | Empty | 00 | | 0 | 00/226C | + 5126 | 2 game.s 2061 | Comment | 00 | | 0 | 00/226C | *----------------------- + 5127 | 2 game.s 2062 | Comment | 00 | | 0 | 00/226C | * FADEIN - OK + 5128 | 2 game.s 2063 | Comment | 00 | | 0 | 00/226C | *----------------------- + 5129 | 2 game.s 2064 | Comment | 00 | | 0 | 00/226C | * fadein(palette2$) + 5130 | 2 game.s 2065 | Code | 00 | | 1 | 00/226C : 60 | rts + 5131 | 2 game.s 2066 | Empty | 00 | | 0 | 00/226D | + 5132 | 2 game.s 2067 | Comment | 00 | | 0 | 00/226D | *----------------------- + 5133 | 2 game.s 2068 | Comment | 00 | | 0 | 00/226D | * FADEOUT - OK + 5134 | 2 game.s 2069 | Comment | 00 | | 0 | 00/226D | *----------------------- + 5135 | 2 game.s 2070 | Comment | 00 | | 0 | 00/226D | * fadeout(palette2$) + 5136 | 2 game.s 2071 | Code | 00 | | 1 | 00/226D : 60 | rts + 5137 | 2 game.s 2072 | Empty | 00 | | 0 | 00/226E | + 5138 | 2 game.s 2073 | Empty | 00 | | 0 | 00/226E | palette_320 + 5139 | 2 game.s 2074 | Data | 00 | | 16 | 00/226E : 00 00 77 07 | hex 0000770741082C070F008000700F000D | | | | | | 41 08 2C 07 | | | | | | | 0F 00 80 00 | | | | | | | 70 0F 00 0D | - 5247 | 2 game.s 2109 | Data | 00 | | 16 | 00/2392 : A9 0F F0 0F | hex A90FF00FE000DF04AF0D8F07CC0CFF0F + 5140 | 2 game.s 2075 | Data | 00 | | 16 | 00/227E : A9 0F F0 0F | hex A90FF00FE000DF04AF0D8F07CC0CFF0F | | | | | | E0 00 DF 04 | | | | | | | AF 0D 8F 07 | | | | | | | CC 0C FF 0F | - 5248 | 2 game.s 2110 | Empty | 00 | | 0 | 00/23A2 | - 5249 | 2 game.s 2111 | Comment | 00 | | 0 | 00/23A2 | *----------------------- - 5250 | 2 game.s 2112 | Comment | 00 | | 0 | 00/23A2 | * FADEIN_MID - OK - 5251 | 2 game.s 2113 | Comment | 00 | | 0 | 00/23A2 | *----------------------- - 5252 | 2 game.s 2114 | Comment | 00 | | 0 | 00/23A2 | * fadein_mid - 5253 | 2 game.s 2115 | Empty | 00 | | 0 | 00/23A2 | - 5254 | 2 game.s 2116 | Empty | 00 | | 0 | 00/23A2 | fadein_mid - 5255 | 2 game.s 2117 | Code | 00 | | 1 | 00/23A2 : 60 | rts - 5256 | 2 game.s 2118 | Empty | 00 | | 0 | 00/23A3 | - 5257 | 2 game.s 2119 | Comment | 00 | | 0 | 00/23A3 | *----------------------- - 5258 | 2 game.s 2120 | Comment | 00 | | 0 | 00/23A3 | * FADEOUT_MID - OK - 5259 | 2 game.s 2121 | Comment | 00 | | 0 | 00/23A3 | *----------------------- - 5260 | 2 game.s 2122 | Comment | 00 | | 0 | 00/23A3 | * fadeout_mid - 5261 | 2 game.s 2123 | Empty | 00 | | 0 | 00/23A3 | - 5262 | 2 game.s 2124 | Empty | 00 | | 0 | 00/23A3 | fadeout_mid - 5263 | 2 game.s 2125 | Code | 00 | | 1 | 00/23A3 : 60 | rts - 5264 | 2 game.s 2126 | Empty | 00 | | 0 | 00/23A4 | - 5265 | 2 game.s 2127 | Comment | 00 | | 0 | 00/23A4 | *----------------------- - 5266 | 2 game.s 2128 | Comment | 00 | | 0 | 00/23A4 | * PALETTE - OK - 5267 | 2 game.s 2129 | Comment | 00 | | 0 | 00/23A4 | *----------------------- - 5268 | 2 game.s 2130 | Comment | 00 | | 0 | 00/23A4 | * palette_texte - 5269 | 2 game.s 2131 | Empty | 00 | | 0 | 00/23A4 | - 5270 | 2 game.s 2132 | Empty | 00 | | 0 | 00/23A4 | palette_texte - 5271 | 2 game.s 2133 | Code | 00 | | 1 | 00/23A4 : 60 | rts - 5272 | 2 game.s 2134 | Empty | 00 | | 0 | 00/23A5 | - 5273 | 2 game.s 2135 | Comment | 00 | | 0 | 00/23A5 | *----------------------- - 5274 | 2 game.s 2136 | Comment | 00 | | 0 | 00/23A5 | * NOIRCIT_ECRAN - OK - 5275 | 2 game.s 2137 | Comment | 00 | | 0 | 00/23A5 | *----------------------- - 5276 | 2 game.s 2138 | Comment | 00 | | 0 | 00/23A5 | * noircit_ecran - 5277 | 2 game.s 2139 | Empty | 00 | | 0 | 00/23A5 | - 5278 | 2 game.s 2140 | Empty | 00 | | 0 | 00/23A5 | noircit_ecran - 5279 | 2 game.s 2141 | Macro | 00 | | 0 | 00/23A5 | PushWord #0 - 5281 | 2 game.s 2141 | Code | 00 | | 3 | 00/23A5 : F4 00 00 | PEA #0 - 5284 | 2 game.s 2142 | Macro | 00 | | 0 | 00/23A8 | _ClearScreen - 5286 | 2 game.s 2142 | Code | 00 | | 3 | 00/23A8 : A2 04 15 | LDX #$1504 ; load tool call # - 5287 | 2 game.s 2142 | Code | 00 | | 4 | 00/23AB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5288 | 2 game.s 2143 | Code | 00 | | 1 | 00/23AF : 60 | rts - 5289 | 2 game.s 2144 | Empty | 00 | | 0 | 00/23B0 | - 5290 | 2 game.s 2145 | Comment | 00 | | 0 | 00/23B0 | *----------------------- - 5291 | 2 game.s 2146 | Comment | 00 | | 0 | 00/23B0 | * PALETTE - OK - 5292 | 2 game.s 2147 | Comment | 00 | | 0 | 00/23B0 | *----------------------- - 5293 | 2 game.s 2148 | Comment | 00 | | 0 | 00/23B0 | * palette(palette$) - 5294 | 2 game.s 2149 | Empty | 00 | | 0 | 00/23B0 | - 5295 | 2 game.s 2150 | Empty | 00 | | 0 | 00/23B0 | palette - 5296 | 2 game.s 2151 | Code | 00 | | 1 | 00/23B0 : 60 | rts - 5297 | 2 game.s 2152 | Empty | 00 | | 0 | 00/23B1 | - 5298 | 2 game.s 2153 | Comment | 00 | | 0 | 00/23B1 | *----------------------- - 5299 | 2 game.s 2154 | Comment | 00 | | 0 | 00/23B1 | * HELP - OK - 5300 | 2 game.s 2155 | Comment | 00 | | 0 | 00/23B1 | *----------------------- - 5301 | 2 game.s 2156 | Comment | 00 | | 0 | 00/23B1 | * help - 5302 | 2 game.s 2157 | Empty | 00 | | 0 | 00/23B1 | - 5303 | 2 game.s 2158 | Code | 00 | 2 | 3 | 00/23B1 : AD CB 02 | help lda mainWIDTH ; save current width - 5304 | 2 game.s 2159 | Code | 00 | 2 | 3 | 00/23B4 : 8D CD 02 | sta oldWIDTH - 5305 | 2 game.s 2160 | Code | 00 | 2 | 3 | 00/23B7 : 20 1D 07 | jsr saveBACK ; save background - 5306 | 2 game.s 2161 | Code | 00 | 2 | 3 | 00/23BA : 20 50 02 | jsr switch_640 ; switch to 640 - 5307 | 2 game.s 2162 | Empty | 00 | | 0 | 00/23BD | - 5308 | 2 game.s 2163 | Code | 00 | 2 | 3 | 00/23BD : AE A1 07 | ldx ptrFOND+2 - 5309 | 2 game.s 2164 | Code | 00 | 2 | 3 | 00/23C0 : AC 9F 07 | ldy ptrFOND - 5310 | 2 game.s 2165 | Code | 00 | 2 | 3 | 00/23C3 : 20 71 05 | jsr fadeIN - 5311 | 2 game.s 2166 | Empty | 00 | | 0 | 00/23C6 | - 5312 | 2 game.s 2167 | Macro | 00 | | 0 | 00/23C6 | PushLong #old_pattern ; save current pattern - 5316 | 2 game.s 2167 | Code | 00 | 1 >>16 | 3 | 00/23C6 : F4 00 00 | PEA #^#old_pattern - 5323 | 2 game.s 2167 | Code | 00 | 2 | 3 | 00/23C9 : F4 98 0F | PEA #old_pattern - 5326 | 2 game.s 2168 | Macro | 00 | | 0 | 00/23CC | _GetPenPat - 5328 | 2 game.s 2168 | Code | 00 | | 3 | 00/23CC : A2 04 31 | LDX #$3104 ; load tool call # - 5329 | 2 game.s 2168 | Code | 00 | | 4 | 00/23CF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5330 | 2 game.s 2169 | Empty | 00 | | 0 | 00/23D3 | - 5331 | 2 game.s 2170 | Comment | 00 | | 0 | 00/23D3 | * The frame - 5332 | 2 game.s 2171 | Empty | 00 | | 0 | 00/23D3 | - 5333 | 2 game.s 2172 | Macro | 00 | | 0 | 00/23D3 | PushLong #black_pattern ; black pattern - 5337 | 2 game.s 2172 | Code | 00 | 1 >>16 | 3 | 00/23D3 : F4 00 00 | PEA #^#black_pattern - 5344 | 2 game.s 2172 | Code | 00 | 2 | 3 | 00/23D6 : F4 19 11 | PEA #black_pattern - 5347 | 2 game.s 2173 | Macro | 00 | | 0 | 00/23D9 | _SetPenPat - 5349 | 2 game.s 2173 | Code | 00 | | 3 | 00/23D9 : A2 04 30 | LDX #$3004 ; load tool call # - 5350 | 2 game.s 2173 | Code | 00 | | 4 | 00/23DC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5351 | 2 game.s 2174 | Empty | 00 | | 0 | 00/23E0 | - 5352 | 2 game.s 2175 | Macro | 00 | | 0 | 00/23E0 | PushLong #helpRECT1 - 5356 | 2 game.s 2175 | Code | 00 | 1 >>16 | 3 | 00/23E0 : F4 00 00 | PEA #^#helpRECT1 - 5363 | 2 game.s 2175 | Code | 00 | 2 | 3 | 00/23E3 : F4 D1 24 | PEA #helpRECT1 - 5366 | 2 game.s 2176 | Macro | 00 | | 0 | 00/23E6 | PushWord #10 - 5368 | 2 game.s 2176 | Code | 00 | | 3 | 00/23E6 : F4 0A 00 | PEA #10 - 5371 | 2 game.s 2177 | Macro | 00 | | 0 | 00/23E9 | PushWord #10 - 5373 | 2 game.s 2177 | Code | 00 | | 3 | 00/23E9 : F4 0A 00 | PEA #10 - 5376 | 2 game.s 2178 | Macro | 00 | | 0 | 00/23EC | _FrameRRect - 5378 | 2 game.s 2178 | Code | 00 | | 3 | 00/23EC : A2 04 5D | LDX #$5D04 ; load tool call # - 5379 | 2 game.s 2178 | Code | 00 | | 4 | 00/23EF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5380 | 2 game.s 2179 | Empty | 00 | | 0 | 00/23F3 | - 5381 | 2 game.s 2180 | Comment | 00 | | 0 | 00/23F3 | * The rectangle - 5382 | 2 game.s 2181 | Empty | 00 | | 0 | 00/23F3 | - 5383 | 2 game.s 2182 | Macro | 00 | | 0 | 00/23F3 | PushLong #white_pattern ; white pattern - 5387 | 2 game.s 2182 | Code | 00 | 1 >>16 | 3 | 00/23F3 : F4 00 00 | PEA #^#white_pattern - 5394 | 2 game.s 2182 | Code | 00 | 2 | 3 | 00/23F6 : F4 E1 24 | PEA #white_pattern - 5397 | 2 game.s 2183 | Macro | 00 | | 0 | 00/23F9 | _SetPenPat - 5399 | 2 game.s 2183 | Code | 00 | | 3 | 00/23F9 : A2 04 30 | LDX #$3004 ; load tool call # - 5400 | 2 game.s 2183 | Code | 00 | | 4 | 00/23FC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5401 | 2 game.s 2184 | Empty | 00 | | 0 | 00/2400 | - 5402 | 2 game.s 2185 | Macro | 00 | | 0 | 00/2400 | PushLong #helpRECT2 - 5406 | 2 game.s 2185 | Code | 00 | 1 >>16 | 3 | 00/2400 : F4 00 00 | PEA #^#helpRECT2 - 5413 | 2 game.s 2185 | Code | 00 | 2 | 3 | 00/2403 : F4 D9 24 | PEA #helpRECT2 - 5416 | 2 game.s 2186 | Macro | 00 | | 0 | 00/2406 | PushWord #10 - 5418 | 2 game.s 2186 | Code | 00 | | 3 | 00/2406 : F4 0A 00 | PEA #10 - 5421 | 2 game.s 2187 | Macro | 00 | | 0 | 00/2409 | PushWord #10 - 5423 | 2 game.s 2187 | Code | 00 | | 3 | 00/2409 : F4 0A 00 | PEA #10 - 5426 | 2 game.s 2188 | Macro | 00 | | 0 | 00/240C | _PaintRRect - 5428 | 2 game.s 2188 | Code | 00 | | 3 | 00/240C : A2 04 5E | LDX #$5E04 ; load tool call # - 5429 | 2 game.s 2188 | Code | 00 | | 4 | 00/240F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5430 | 2 game.s 2189 | Empty | 00 | | 0 | 00/2413 | - 5431 | 2 game.s 2190 | Code | 00 | 2 | 3 | 00/2413 : AD 15 2A | lda aventure - 5432 | 2 game.s 2191 | Code | 00 | | 3 | 00/2416 : C9 02 00 | cmp #2 - 5433 | 2 game.s 2192 | Code | 00 | | 2 | 00/2419 : F0 1F | beq help2 - 5434 | 2 game.s 2193 | Code | 00 | | 3 | 00/241B : C9 03 00 | cmp #3 - 5435 | 2 game.s 2194 | Code | 00 | | 2 | 00/241E : F0 34 | beq help3 - 5436 | 2 game.s 2195 | Empty | 00 | | 0 | 00/2420 | - 5437 | 2 game.s 2196 | Macro | 00 | | 0 | 00/2420 | @cprint #help_str1_1;3 - 5438 | 2 game.s 2196 | Code | 00 | 1 >>16 | 3 | 00/2420 : A2 00 00 | ldx #^#help_str1_1 - 5439 | 2 game.s 2196 | Code | 00 | 2 | 3 | 00/2423 : A0 01 25 | ldy ##help_str1_1 - 5440 | 2 game.s 2196 | Code | 00 | | 3 | 00/2426 : A9 03 00 | lda #3 - 5441 | 2 game.s 2196 | Code | 00 | 2 | 3 | 00/2429 : 20 19 22 | jsr cprint - 5442 | 2 game.s 2197 | Macro | 00 | | 0 | 00/242C | @cprint #help_str1_2;5 - 5443 | 2 game.s 2197 | Code | 00 | 1 >>16 | 3 | 00/242C : A2 00 00 | ldx #^#help_str1_2 - 5444 | 2 game.s 2197 | Code | 00 | 2 | 3 | 00/242F : A0 1B 25 | ldy ##help_str1_2 - 5445 | 2 game.s 2197 | Code | 00 | | 3 | 00/2432 : A9 05 00 | lda #5 - 5446 | 2 game.s 2197 | Code | 00 | 2 | 3 | 00/2435 : 20 19 22 | jsr cprint - 5447 | 2 game.s 2198 | Code | 00 | | 2 | 00/2438 : 80 32 | bra help4 - 5448 | 2 game.s 2199 | Macro | 00 | | 0 | 00/243A | help2 @cprint #help_str2_1;3 - 5449 | 2 game.s 2199 | Code | 00 | 1 >>16 | 3 | 00/243A : A2 00 00 | ldx #^#help_str2_1 - 5450 | 2 game.s 2199 | Code | 00 | 2 | 3 | 00/243D : A0 40 25 | ldy ##help_str2_1 - 5451 | 2 game.s 2199 | Code | 00 | | 3 | 00/2440 : A9 03 00 | lda #3 - 5452 | 2 game.s 2199 | Code | 00 | 2 | 3 | 00/2443 : 20 19 22 | jsr cprint - 5453 | 2 game.s 2200 | Macro | 00 | | 0 | 00/2446 | @cprint #help_str2_2;5 - 5454 | 2 game.s 2200 | Code | 00 | 1 >>16 | 3 | 00/2446 : A2 00 00 | ldx #^#help_str2_2 - 5455 | 2 game.s 2200 | Code | 00 | 2 | 3 | 00/2449 : A0 67 25 | ldy ##help_str2_2 - 5456 | 2 game.s 2200 | Code | 00 | | 3 | 00/244C : A9 05 00 | lda #5 - 5457 | 2 game.s 2200 | Code | 00 | 2 | 3 | 00/244F : 20 19 22 | jsr cprint - 5458 | 2 game.s 2201 | Code | 00 | | 2 | 00/2452 : 80 18 | bra help4 - 5459 | 2 game.s 2202 | Macro | 00 | | 0 | 00/2454 | help3 @cprint #help_str3_1;3 - 5460 | 2 game.s 2202 | Code | 00 | 1 >>16 | 3 | 00/2454 : A2 00 00 | ldx #^#help_str3_1 - 5461 | 2 game.s 2202 | Code | 00 | 2 | 3 | 00/2457 : A0 8F 25 | ldy ##help_str3_1 - 5462 | 2 game.s 2202 | Code | 00 | | 3 | 00/245A : A9 03 00 | lda #3 - 5463 | 2 game.s 2202 | Code | 00 | 2 | 3 | 00/245D : 20 19 22 | jsr cprint - 5464 | 2 game.s 2203 | Macro | 00 | | 0 | 00/2460 | @cprint #help_str3_2;5 - 5465 | 2 game.s 2203 | Code | 00 | 1 >>16 | 3 | 00/2460 : A2 00 00 | ldx #^#help_str3_2 - 5466 | 2 game.s 2203 | Code | 00 | 2 | 3 | 00/2463 : A0 AC 25 | ldy ##help_str3_2 - 5467 | 2 game.s 2203 | Code | 00 | | 3 | 00/2466 : A9 05 00 | lda #5 - 5468 | 2 game.s 2203 | Code | 00 | 2 | 3 | 00/2469 : 20 19 22 | jsr cprint - 5469 | 2 game.s 2204 | Empty | 00 | | 0 | 00/246C | - 5470 | 2 game.s 2205 | Empty | 00 | | 0 | 00/246C | help4 - 5471 | 2 game.s 2206 | Macro | 00 | | 0 | 00/246C | @cprint #help_str8;8 - 5472 | 2 game.s 2206 | Code | 00 | 1 >>16 | 3 | 00/246C : A2 00 00 | ldx #^#help_str8 - 5473 | 2 game.s 2206 | Code | 00 | 2 | 3 | 00/246F : A0 D2 25 | ldy ##help_str8 - 5474 | 2 game.s 2206 | Code | 00 | | 3 | 00/2472 : A9 08 00 | lda #8 - 5475 | 2 game.s 2206 | Code | 00 | 2 | 3 | 00/2475 : 20 19 22 | jsr cprint - 5476 | 2 game.s 2207 | Macro | 00 | | 0 | 00/2478 | @cprint #help_str9;9 - 5477 | 2 game.s 2207 | Code | 00 | 1 >>16 | 3 | 00/2478 : A2 00 00 | ldx #^#help_str9 - 5478 | 2 game.s 2207 | Code | 00 | 2 | 3 | 00/247B : A0 ED 25 | ldy ##help_str9 - 5479 | 2 game.s 2207 | Code | 00 | | 3 | 00/247E : A9 09 00 | lda #9 - 5480 | 2 game.s 2207 | Code | 00 | 2 | 3 | 00/2481 : 20 19 22 | jsr cprint - 5481 | 2 game.s 2208 | Macro | 00 | | 0 | 00/2484 | @cprint #help_str11;11 - 5482 | 2 game.s 2208 | Code | 00 | 1 >>16 | 3 | 00/2484 : A2 00 00 | ldx #^#help_str11 - 5483 | 2 game.s 2208 | Code | 00 | 2 | 3 | 00/2487 : A0 0C 26 | ldy ##help_str11 - 5484 | 2 game.s 2208 | Code | 00 | | 3 | 00/248A : A9 0B 00 | lda #11 - 5485 | 2 game.s 2208 | Code | 00 | 2 | 3 | 00/248D : 20 19 22 | jsr cprint - 5486 | 2 game.s 2209 | Macro | 00 | | 0 | 00/2490 | @cprint #help_str12;12 - 5487 | 2 game.s 2209 | Code | 00 | 1 >>16 | 3 | 00/2490 : A2 00 00 | ldx #^#help_str12 - 5488 | 2 game.s 2209 | Code | 00 | 2 | 3 | 00/2493 : A0 22 26 | ldy ##help_str12 - 5489 | 2 game.s 2209 | Code | 00 | | 3 | 00/2496 : A9 0C 00 | lda #12 - 5490 | 2 game.s 2209 | Code | 00 | 2 | 3 | 00/2499 : 20 19 22 | jsr cprint - 5491 | 2 game.s 2210 | Macro | 00 | | 0 | 00/249C | @cprint #help_str14;14 - 5492 | 2 game.s 2210 | Code | 00 | 1 >>16 | 3 | 00/249C : A2 00 00 | ldx #^#help_str14 - 5493 | 2 game.s 2210 | Code | 00 | 2 | 3 | 00/249F : A0 38 26 | ldy ##help_str14 - 5494 | 2 game.s 2210 | Code | 00 | | 3 | 00/24A2 : A9 0E 00 | lda #14 - 5495 | 2 game.s 2210 | Code | 00 | 2 | 3 | 00/24A5 : 20 19 22 | jsr cprint - 5496 | 2 game.s 2211 | Macro | 00 | | 0 | 00/24A8 | @cprint #help_str16;16 - 5497 | 2 game.s 2211 | Code | 00 | 1 >>16 | 3 | 00/24A8 : A2 00 00 | ldx #^#help_str16 - 5498 | 2 game.s 2211 | Code | 00 | 2 | 3 | 00/24AB : A0 61 26 | ldy ##help_str16 - 5499 | 2 game.s 2211 | Code | 00 | | 3 | 00/24AE : A9 10 00 | lda #16 - 5500 | 2 game.s 2211 | Code | 00 | 2 | 3 | 00/24B1 : 20 19 22 | jsr cprint - 5501 | 2 game.s 2212 | Empty | 00 | | 0 | 00/24B4 | - 5502 | 2 game.s 2213 | Code | 00 | 2 | 3 | 00/24B4 : 20 38 05 | help9 jsr waitEVENT - 5503 | 2 game.s 2214 | Empty | 00 | | 0 | 00/24B7 | - 5504 | 2 game.s 2215 | Comment | 00 | | 0 | 00/24B7 | *--- Restore all - 5505 | 2 game.s 2216 | Empty | 00 | | 0 | 00/24B7 | - 5506 | 2 game.s 2217 | Macro | 00 | | 0 | 00/24B7 | PushLong #old_pattern - 5510 | 2 game.s 2217 | Code | 00 | 1 >>16 | 3 | 00/24B7 : F4 00 00 | PEA #^#old_pattern - 5517 | 2 game.s 2217 | Code | 00 | 2 | 3 | 00/24BA : F4 98 0F | PEA #old_pattern - 5520 | 2 game.s 2218 | Macro | 00 | | 0 | 00/24BD | _SetPenPat - 5522 | 2 game.s 2218 | Code | 00 | | 3 | 00/24BD : A2 04 30 | LDX #$3004 ; load tool call # - 5523 | 2 game.s 2218 | Code | 00 | | 4 | 00/24C0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5524 | 2 game.s 2219 | Empty | 00 | | 0 | 00/24C4 | - 5525 | 2 game.s 2220 | Code | 00 | 2 | 3 | 00/24C4 : 20 21 06 | jsr fadeOUT ; fade - 5526 | 2 game.s 2221 | Code | 00 | 2 | 3 | 00/24C7 : 20 3B 07 | jsr loadBACK ; restore background - 5527 | 2 game.s 2222 | Code | 00 | 2 | 3 | 00/24CA : AD CD 02 | lda oldWIDTH ; restore width - 5528 | 2 game.s 2223 | Code | 00 | 2 | 3 | 00/24CD : 8D CB 02 | sta mainWIDTH - 5529 | 2 game.s 2224 | Code | 00 | | 1 | 00/24D0 : 60 | rts ; and exit - 5530 | 2 game.s 2225 | Empty | 00 | | 0 | 00/24D1 | - 5531 | 2 game.s 2226 | Comment | 00 | | 0 | 00/24D1 | *--- - 5532 | 2 game.s 2227 | Empty | 00 | | 0 | 00/24D1 | - 5533 | 2 game.s 2228 | Data | 00 | | 8 | 00/24D1 : 05 00 7D 00 | helpRECT1 dw 5,125,195,515 + 5141 | 2 game.s 2076 | Empty | 00 | | 0 | 00/228E | + 5142 | 2 game.s 2077 | Comment | 00 | | 0 | 00/228E | *----------------------- + 5143 | 2 game.s 2078 | Comment | 00 | | 0 | 00/228E | * FADEIN_MID - OK + 5144 | 2 game.s 2079 | Comment | 00 | | 0 | 00/228E | *----------------------- + 5145 | 2 game.s 2080 | Comment | 00 | | 0 | 00/228E | * fadein_mid + 5146 | 2 game.s 2081 | Empty | 00 | | 0 | 00/228E | + 5147 | 2 game.s 2082 | Empty | 00 | | 0 | 00/228E | fadein_mid + 5148 | 2 game.s 2083 | Code | 00 | | 1 | 00/228E : 60 | rts + 5149 | 2 game.s 2084 | Empty | 00 | | 0 | 00/228F | + 5150 | 2 game.s 2085 | Comment | 00 | | 0 | 00/228F | *----------------------- + 5151 | 2 game.s 2086 | Comment | 00 | | 0 | 00/228F | * FADEOUT_MID - OK + 5152 | 2 game.s 2087 | Comment | 00 | | 0 | 00/228F | *----------------------- + 5153 | 2 game.s 2088 | Comment | 00 | | 0 | 00/228F | * fadeout_mid + 5154 | 2 game.s 2089 | Empty | 00 | | 0 | 00/228F | + 5155 | 2 game.s 2090 | Empty | 00 | | 0 | 00/228F | fadeout_mid + 5156 | 2 game.s 2091 | Code | 00 | | 1 | 00/228F : 60 | rts + 5157 | 2 game.s 2092 | Empty | 00 | | 0 | 00/2290 | + 5158 | 2 game.s 2093 | Comment | 00 | | 0 | 00/2290 | *----------------------- + 5159 | 2 game.s 2094 | Comment | 00 | | 0 | 00/2290 | * PALETTE - OK + 5160 | 2 game.s 2095 | Comment | 00 | | 0 | 00/2290 | *----------------------- + 5161 | 2 game.s 2096 | Comment | 00 | | 0 | 00/2290 | * palette_texte + 5162 | 2 game.s 2097 | Empty | 00 | | 0 | 00/2290 | + 5163 | 2 game.s 2098 | Empty | 00 | | 0 | 00/2290 | palette_texte + 5164 | 2 game.s 2099 | Code | 00 | | 1 | 00/2290 : 60 | rts + 5165 | 2 game.s 2100 | Empty | 00 | | 0 | 00/2291 | + 5166 | 2 game.s 2101 | Comment | 00 | | 0 | 00/2291 | *----------------------- + 5167 | 2 game.s 2102 | Comment | 00 | | 0 | 00/2291 | * NOIRCIT_ECRAN - OK + 5168 | 2 game.s 2103 | Comment | 00 | | 0 | 00/2291 | *----------------------- + 5169 | 2 game.s 2104 | Comment | 00 | | 0 | 00/2291 | * noircit_ecran + 5170 | 2 game.s 2105 | Empty | 00 | | 0 | 00/2291 | + 5171 | 2 game.s 2106 | Empty | 00 | | 0 | 00/2291 | noircit_ecran + 5172 | 2 game.s 2107 | Macro | 00 | | 0 | 00/2291 | PushWord #0 + 5174 | 2 game.s 2107 | Code | 00 | | 3 | 00/2291 : F4 00 00 | PEA #0 + 5177 | 2 game.s 2108 | Macro | 00 | | 0 | 00/2294 | _ClearScreen + 5179 | 2 game.s 2108 | Code | 00 | | 3 | 00/2294 : A2 04 15 | LDX #$1504 ; load tool call # + 5180 | 2 game.s 2108 | Code | 00 | | 4 | 00/2297 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5181 | 2 game.s 2109 | Code | 00 | | 1 | 00/229B : 60 | rts + 5182 | 2 game.s 2110 | Empty | 00 | | 0 | 00/229C | + 5183 | 2 game.s 2111 | Comment | 00 | | 0 | 00/229C | *----------------------- + 5184 | 2 game.s 2112 | Comment | 00 | | 0 | 00/229C | * PALETTE - OK + 5185 | 2 game.s 2113 | Comment | 00 | | 0 | 00/229C | *----------------------- + 5186 | 2 game.s 2114 | Comment | 00 | | 0 | 00/229C | * palette(palette$) + 5187 | 2 game.s 2115 | Empty | 00 | | 0 | 00/229C | + 5188 | 2 game.s 2116 | Empty | 00 | | 0 | 00/229C | palette + 5189 | 2 game.s 2117 | Code | 00 | | 1 | 00/229C : 60 | rts + 5190 | 2 game.s 2118 | Empty | 00 | | 0 | 00/229D | + 5191 | 2 game.s 2119 | Comment | 00 | | 0 | 00/229D | *----------------------- + 5192 | 2 game.s 2120 | Comment | 00 | | 0 | 00/229D | * HELP - OK + 5193 | 2 game.s 2121 | Comment | 00 | | 0 | 00/229D | *----------------------- + 5194 | 2 game.s 2122 | Comment | 00 | | 0 | 00/229D | * help + 5195 | 2 game.s 2123 | Empty | 00 | | 0 | 00/229D | + 5196 | 2 game.s 2124 | Code | 00 | 2 | 3 | 00/229D : AD C3 02 | help lda mainWIDTH ; save current width + 5197 | 2 game.s 2125 | Code | 00 | 2 | 3 | 00/22A0 : 8D C5 02 | sta oldWIDTH + 5198 | 2 game.s 2126 | Code | 00 | 2 | 3 | 00/22A3 : 20 20 07 | jsr saveBACK ; save background + 5199 | 2 game.s 2127 | Code | 00 | 2 | 3 | 00/22A6 : 20 48 02 | jsr switch_640 ; switch to 640 + 5200 | 2 game.s 2128 | Empty | 00 | | 0 | 00/22A9 | + 5201 | 2 game.s 2129 | Code | 00 | 2 | 3 | 00/22A9 : AE A4 07 | ldx ptrFOND+2 + 5202 | 2 game.s 2130 | Code | 00 | 2 | 3 | 00/22AC : AC A2 07 | ldy ptrFOND + 5203 | 2 game.s 2131 | Code | 00 | 2 | 3 | 00/22AF : 20 74 05 | jsr fadeIN + 5204 | 2 game.s 2132 | Empty | 00 | | 0 | 00/22B2 | + 5205 | 2 game.s 2133 | Macro | 00 | | 0 | 00/22B2 | PushLong #old_pattern ; save current pattern + 5209 | 2 game.s 2133 | Code | 00 | 1 >>16 | 3 | 00/22B2 : F4 00 00 | PEA #^#old_pattern + 5216 | 2 game.s 2133 | Code | 00 | 2 | 3 | 00/22B5 : F4 9B 0F | PEA #old_pattern + 5219 | 2 game.s 2134 | Macro | 00 | | 0 | 00/22B8 | _GetPenPat + 5221 | 2 game.s 2134 | Code | 00 | | 3 | 00/22B8 : A2 04 31 | LDX #$3104 ; load tool call # + 5222 | 2 game.s 2134 | Code | 00 | | 4 | 00/22BB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5223 | 2 game.s 2135 | Empty | 00 | | 0 | 00/22BF | + 5224 | 2 game.s 2136 | Comment | 00 | | 0 | 00/22BF | * The frame + 5225 | 2 game.s 2137 | Empty | 00 | | 0 | 00/22BF | + 5226 | 2 game.s 2138 | Macro | 00 | | 0 | 00/22BF | PushLong #black_pattern ; black pattern + 5230 | 2 game.s 2138 | Code | 00 | 1 >>16 | 3 | 00/22BF : F4 00 00 | PEA #^#black_pattern + 5237 | 2 game.s 2138 | Code | 00 | 2 | 3 | 00/22C2 : F4 1F 11 | PEA #black_pattern + 5240 | 2 game.s 2139 | Macro | 00 | | 0 | 00/22C5 | _SetPenPat + 5242 | 2 game.s 2139 | Code | 00 | | 3 | 00/22C5 : A2 04 30 | LDX #$3004 ; load tool call # + 5243 | 2 game.s 2139 | Code | 00 | | 4 | 00/22C8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5244 | 2 game.s 2140 | Empty | 00 | | 0 | 00/22CC | + 5245 | 2 game.s 2141 | Macro | 00 | | 0 | 00/22CC | PushLong #helpRECT1 + 5249 | 2 game.s 2141 | Code | 00 | 1 >>16 | 3 | 00/22CC : F4 00 00 | PEA #^#helpRECT1 + 5256 | 2 game.s 2141 | Code | 00 | 2 | 3 | 00/22CF : F4 BD 23 | PEA #helpRECT1 + 5259 | 2 game.s 2142 | Macro | 00 | | 0 | 00/22D2 | PushWord #10 + 5261 | 2 game.s 2142 | Code | 00 | | 3 | 00/22D2 : F4 0A 00 | PEA #10 + 5264 | 2 game.s 2143 | Macro | 00 | | 0 | 00/22D5 | PushWord #10 + 5266 | 2 game.s 2143 | Code | 00 | | 3 | 00/22D5 : F4 0A 00 | PEA #10 + 5269 | 2 game.s 2144 | Macro | 00 | | 0 | 00/22D8 | _FrameRRect + 5271 | 2 game.s 2144 | Code | 00 | | 3 | 00/22D8 : A2 04 5D | LDX #$5D04 ; load tool call # + 5272 | 2 game.s 2144 | Code | 00 | | 4 | 00/22DB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5273 | 2 game.s 2145 | Empty | 00 | | 0 | 00/22DF | + 5274 | 2 game.s 2146 | Comment | 00 | | 0 | 00/22DF | * The rectangle + 5275 | 2 game.s 2147 | Empty | 00 | | 0 | 00/22DF | + 5276 | 2 game.s 2148 | Macro | 00 | | 0 | 00/22DF | PushLong #white_pattern ; white pattern + 5280 | 2 game.s 2148 | Code | 00 | 1 >>16 | 3 | 00/22DF : F4 00 00 | PEA #^#white_pattern + 5287 | 2 game.s 2148 | Code | 00 | 2 | 3 | 00/22E2 : F4 CD 23 | PEA #white_pattern + 5290 | 2 game.s 2149 | Macro | 00 | | 0 | 00/22E5 | _SetPenPat + 5292 | 2 game.s 2149 | Code | 00 | | 3 | 00/22E5 : A2 04 30 | LDX #$3004 ; load tool call # + 5293 | 2 game.s 2149 | Code | 00 | | 4 | 00/22E8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5294 | 2 game.s 2150 | Empty | 00 | | 0 | 00/22EC | + 5295 | 2 game.s 2151 | Macro | 00 | | 0 | 00/22EC | PushLong #helpRECT2 + 5299 | 2 game.s 2151 | Code | 00 | 1 >>16 | 3 | 00/22EC : F4 00 00 | PEA #^#helpRECT2 + 5306 | 2 game.s 2151 | Code | 00 | 2 | 3 | 00/22EF : F4 C5 23 | PEA #helpRECT2 + 5309 | 2 game.s 2152 | Macro | 00 | | 0 | 00/22F2 | PushWord #10 + 5311 | 2 game.s 2152 | Code | 00 | | 3 | 00/22F2 : F4 0A 00 | PEA #10 + 5314 | 2 game.s 2153 | Macro | 00 | | 0 | 00/22F5 | PushWord #10 + 5316 | 2 game.s 2153 | Code | 00 | | 3 | 00/22F5 : F4 0A 00 | PEA #10 + 5319 | 2 game.s 2154 | Macro | 00 | | 0 | 00/22F8 | _PaintRRect + 5321 | 2 game.s 2154 | Code | 00 | | 3 | 00/22F8 : A2 04 5E | LDX #$5E04 ; load tool call # + 5322 | 2 game.s 2154 | Code | 00 | | 4 | 00/22FB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5323 | 2 game.s 2155 | Empty | 00 | | 0 | 00/22FF | + 5324 | 2 game.s 2156 | Code | 00 | 2 | 3 | 00/22FF : AD 01 29 | lda aventure + 5325 | 2 game.s 2157 | Code | 00 | | 3 | 00/2302 : C9 02 00 | cmp #2 + 5326 | 2 game.s 2158 | Code | 00 | | 2 | 00/2305 : F0 1F | beq help2 + 5327 | 2 game.s 2159 | Code | 00 | | 3 | 00/2307 : C9 03 00 | cmp #3 + 5328 | 2 game.s 2160 | Code | 00 | | 2 | 00/230A : F0 34 | beq help3 + 5329 | 2 game.s 2161 | Empty | 00 | | 0 | 00/230C | + 5330 | 2 game.s 2162 | Macro | 00 | | 0 | 00/230C | @cprint #help_str1_1;3 + 5331 | 2 game.s 2162 | Code | 00 | 1 >>16 | 3 | 00/230C : A2 00 00 | ldx #^#help_str1_1 + 5332 | 2 game.s 2162 | Code | 00 | 2 | 3 | 00/230F : A0 ED 23 | ldy ##help_str1_1 + 5333 | 2 game.s 2162 | Code | 00 | | 3 | 00/2312 : A9 03 00 | lda #3 + 5334 | 2 game.s 2162 | Code | 00 | 2 | 3 | 00/2315 : 20 05 21 | jsr cprint + 5335 | 2 game.s 2163 | Macro | 00 | | 0 | 00/2318 | @cprint #help_str1_2;5 + 5336 | 2 game.s 2163 | Code | 00 | 1 >>16 | 3 | 00/2318 : A2 00 00 | ldx #^#help_str1_2 + 5337 | 2 game.s 2163 | Code | 00 | 2 | 3 | 00/231B : A0 07 24 | ldy ##help_str1_2 + 5338 | 2 game.s 2163 | Code | 00 | | 3 | 00/231E : A9 05 00 | lda #5 + 5339 | 2 game.s 2163 | Code | 00 | 2 | 3 | 00/2321 : 20 05 21 | jsr cprint + 5340 | 2 game.s 2164 | Code | 00 | | 2 | 00/2324 : 80 32 | bra help4 + 5341 | 2 game.s 2165 | Macro | 00 | | 0 | 00/2326 | help2 @cprint #help_str2_1;3 + 5342 | 2 game.s 2165 | Code | 00 | 1 >>16 | 3 | 00/2326 : A2 00 00 | ldx #^#help_str2_1 + 5343 | 2 game.s 2165 | Code | 00 | 2 | 3 | 00/2329 : A0 2C 24 | ldy ##help_str2_1 + 5344 | 2 game.s 2165 | Code | 00 | | 3 | 00/232C : A9 03 00 | lda #3 + 5345 | 2 game.s 2165 | Code | 00 | 2 | 3 | 00/232F : 20 05 21 | jsr cprint + 5346 | 2 game.s 2166 | Macro | 00 | | 0 | 00/2332 | @cprint #help_str2_2;5 + 5347 | 2 game.s 2166 | Code | 00 | 1 >>16 | 3 | 00/2332 : A2 00 00 | ldx #^#help_str2_2 + 5348 | 2 game.s 2166 | Code | 00 | 2 | 3 | 00/2335 : A0 53 24 | ldy ##help_str2_2 + 5349 | 2 game.s 2166 | Code | 00 | | 3 | 00/2338 : A9 05 00 | lda #5 + 5350 | 2 game.s 2166 | Code | 00 | 2 | 3 | 00/233B : 20 05 21 | jsr cprint + 5351 | 2 game.s 2167 | Code | 00 | | 2 | 00/233E : 80 18 | bra help4 + 5352 | 2 game.s 2168 | Macro | 00 | | 0 | 00/2340 | help3 @cprint #help_str3_1;3 + 5353 | 2 game.s 2168 | Code | 00 | 1 >>16 | 3 | 00/2340 : A2 00 00 | ldx #^#help_str3_1 + 5354 | 2 game.s 2168 | Code | 00 | 2 | 3 | 00/2343 : A0 7B 24 | ldy ##help_str3_1 + 5355 | 2 game.s 2168 | Code | 00 | | 3 | 00/2346 : A9 03 00 | lda #3 + 5356 | 2 game.s 2168 | Code | 00 | 2 | 3 | 00/2349 : 20 05 21 | jsr cprint + 5357 | 2 game.s 2169 | Macro | 00 | | 0 | 00/234C | @cprint #help_str3_2;5 + 5358 | 2 game.s 2169 | Code | 00 | 1 >>16 | 3 | 00/234C : A2 00 00 | ldx #^#help_str3_2 + 5359 | 2 game.s 2169 | Code | 00 | 2 | 3 | 00/234F : A0 98 24 | ldy ##help_str3_2 + 5360 | 2 game.s 2169 | Code | 00 | | 3 | 00/2352 : A9 05 00 | lda #5 + 5361 | 2 game.s 2169 | Code | 00 | 2 | 3 | 00/2355 : 20 05 21 | jsr cprint + 5362 | 2 game.s 2170 | Empty | 00 | | 0 | 00/2358 | + 5363 | 2 game.s 2171 | Empty | 00 | | 0 | 00/2358 | help4 + 5364 | 2 game.s 2172 | Macro | 00 | | 0 | 00/2358 | @cprint #help_str8;8 + 5365 | 2 game.s 2172 | Code | 00 | 1 >>16 | 3 | 00/2358 : A2 00 00 | ldx #^#help_str8 + 5366 | 2 game.s 2172 | Code | 00 | 2 | 3 | 00/235B : A0 BE 24 | ldy ##help_str8 + 5367 | 2 game.s 2172 | Code | 00 | | 3 | 00/235E : A9 08 00 | lda #8 + 5368 | 2 game.s 2172 | Code | 00 | 2 | 3 | 00/2361 : 20 05 21 | jsr cprint + 5369 | 2 game.s 2173 | Macro | 00 | | 0 | 00/2364 | @cprint #help_str9;9 + 5370 | 2 game.s 2173 | Code | 00 | 1 >>16 | 3 | 00/2364 : A2 00 00 | ldx #^#help_str9 + 5371 | 2 game.s 2173 | Code | 00 | 2 | 3 | 00/2367 : A0 D9 24 | ldy ##help_str9 + 5372 | 2 game.s 2173 | Code | 00 | | 3 | 00/236A : A9 09 00 | lda #9 + 5373 | 2 game.s 2173 | Code | 00 | 2 | 3 | 00/236D : 20 05 21 | jsr cprint + 5374 | 2 game.s 2174 | Macro | 00 | | 0 | 00/2370 | @cprint #help_str11;11 + 5375 | 2 game.s 2174 | Code | 00 | 1 >>16 | 3 | 00/2370 : A2 00 00 | ldx #^#help_str11 + 5376 | 2 game.s 2174 | Code | 00 | 2 | 3 | 00/2373 : A0 F8 24 | ldy ##help_str11 + 5377 | 2 game.s 2174 | Code | 00 | | 3 | 00/2376 : A9 0B 00 | lda #11 + 5378 | 2 game.s 2174 | Code | 00 | 2 | 3 | 00/2379 : 20 05 21 | jsr cprint + 5379 | 2 game.s 2175 | Macro | 00 | | 0 | 00/237C | @cprint #help_str12;12 + 5380 | 2 game.s 2175 | Code | 00 | 1 >>16 | 3 | 00/237C : A2 00 00 | ldx #^#help_str12 + 5381 | 2 game.s 2175 | Code | 00 | 2 | 3 | 00/237F : A0 0E 25 | ldy ##help_str12 + 5382 | 2 game.s 2175 | Code | 00 | | 3 | 00/2382 : A9 0C 00 | lda #12 + 5383 | 2 game.s 2175 | Code | 00 | 2 | 3 | 00/2385 : 20 05 21 | jsr cprint + 5384 | 2 game.s 2176 | Macro | 00 | | 0 | 00/2388 | @cprint #help_str14;14 + 5385 | 2 game.s 2176 | Code | 00 | 1 >>16 | 3 | 00/2388 : A2 00 00 | ldx #^#help_str14 + 5386 | 2 game.s 2176 | Code | 00 | 2 | 3 | 00/238B : A0 24 25 | ldy ##help_str14 + 5387 | 2 game.s 2176 | Code | 00 | | 3 | 00/238E : A9 0E 00 | lda #14 + 5388 | 2 game.s 2176 | Code | 00 | 2 | 3 | 00/2391 : 20 05 21 | jsr cprint + 5389 | 2 game.s 2177 | Macro | 00 | | 0 | 00/2394 | @cprint #help_str16;16 + 5390 | 2 game.s 2177 | Code | 00 | 1 >>16 | 3 | 00/2394 : A2 00 00 | ldx #^#help_str16 + 5391 | 2 game.s 2177 | Code | 00 | 2 | 3 | 00/2397 : A0 4D 25 | ldy ##help_str16 + 5392 | 2 game.s 2177 | Code | 00 | | 3 | 00/239A : A9 10 00 | lda #16 + 5393 | 2 game.s 2177 | Code | 00 | 2 | 3 | 00/239D : 20 05 21 | jsr cprint + 5394 | 2 game.s 2178 | Empty | 00 | | 0 | 00/23A0 | + 5395 | 2 game.s 2179 | Code | 00 | 2 | 3 | 00/23A0 : 20 3B 05 | help9 jsr waitEVENT + 5396 | 2 game.s 2180 | Empty | 00 | | 0 | 00/23A3 | + 5397 | 2 game.s 2181 | Comment | 00 | | 0 | 00/23A3 | *--- Restore all + 5398 | 2 game.s 2182 | Empty | 00 | | 0 | 00/23A3 | + 5399 | 2 game.s 2183 | Macro | 00 | | 0 | 00/23A3 | PushLong #old_pattern + 5403 | 2 game.s 2183 | Code | 00 | 1 >>16 | 3 | 00/23A3 : F4 00 00 | PEA #^#old_pattern + 5410 | 2 game.s 2183 | Code | 00 | 2 | 3 | 00/23A6 : F4 9B 0F | PEA #old_pattern + 5413 | 2 game.s 2184 | Macro | 00 | | 0 | 00/23A9 | _SetPenPat + 5415 | 2 game.s 2184 | Code | 00 | | 3 | 00/23A9 : A2 04 30 | LDX #$3004 ; load tool call # + 5416 | 2 game.s 2184 | Code | 00 | | 4 | 00/23AC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5417 | 2 game.s 2185 | Empty | 00 | | 0 | 00/23B0 | + 5418 | 2 game.s 2186 | Code | 00 | 2 | 3 | 00/23B0 : 20 24 06 | jsr fadeOUT ; fade + 5419 | 2 game.s 2187 | Code | 00 | 2 | 3 | 00/23B3 : 20 3E 07 | jsr loadBACK ; restore background + 5420 | 2 game.s 2188 | Code | 00 | 2 | 3 | 00/23B6 : AD C5 02 | lda oldWIDTH ; restore width + 5421 | 2 game.s 2189 | Code | 00 | 2 | 3 | 00/23B9 : 8D C3 02 | sta mainWIDTH + 5422 | 2 game.s 2190 | Code | 00 | | 1 | 00/23BC : 60 | rts ; and exit + 5423 | 2 game.s 2191 | Empty | 00 | | 0 | 00/23BD | + 5424 | 2 game.s 2192 | Comment | 00 | | 0 | 00/23BD | *--- + 5425 | 2 game.s 2193 | Empty | 00 | | 0 | 00/23BD | + 5426 | 2 game.s 2194 | Data | 00 | | 8 | 00/23BD : 05 00 7D 00 | helpRECT1 dw 5,125,195,515 | | | | | | C3 00 03 02 | - 5534 | 2 game.s 2229 | Data | 00 | | 8 | 00/24D9 : 07 00 7F 00 | helpRECT2 dw 7,127,193,512 + 5427 | 2 game.s 2195 | Data | 00 | | 8 | 00/23C5 : 07 00 7F 00 | helpRECT2 dw 7,127,193,512 | | | | | | C1 00 00 02 | - 5535 | 2 game.s 2230 | Empty | 00 | | 0 | 00/24E1 | - 5536 | 2 game.s 2231 | Empty | 00 | | 0 | 00/24E1 | white_pattern - 5537 | 2 game.s 2232 | Data | 00 | | 32 | 00/24E1 : FF FF FF FF | ds 32,$ff + 5428 | 2 game.s 2196 | Empty | 00 | | 0 | 00/23CD | + 5429 | 2 game.s 2197 | Empty | 00 | | 0 | 00/23CD | white_pattern + 5430 | 2 game.s 2198 | Data | 00 | | 32 | 00/23CD : FF FF FF FF | ds 32,$ff | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | @@ -4998,17 +4871,17 @@ | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | - 5538 | 2 game.s 2233 | Empty | 00 | | 0 | 00/2501 | - 5539 | 2 game.s 2234 | Comment | 00 | | 0 | 00/2501 | *--- Caractres Atari SVP - 5540 | 2 game.s 2235 | Empty | 00 | | 0 | 00/2501 | - 5541 | 2 game.s 2236 | Data | 00 | | 26 | 00/2501 : 31 2E 20 D2 | help_str1_1 asc '1. 'd2' Heurts d'27'ouverture 'd300 + 5431 | 2 game.s 2199 | Empty | 00 | | 0 | 00/23ED | + 5432 | 2 game.s 2200 | Comment | 00 | | 0 | 00/23ED | *--- Caractres Atari SVP + 5433 | 2 game.s 2201 | Empty | 00 | | 0 | 00/23ED | + 5434 | 2 game.s 2202 | Data | 00 | | 26 | 00/23ED : 31 2E 20 D2 | help_str1_1 asc '1. 'd2' Heurts d'27'ouverture 'd300 | | | | | | 20 48 65 75 | | | | | | | 72 74 73 20 | | | | | | | 64 27 6F 75 | | | | | | | 76 65 72 74 | | | | | | | 75 72 65 20 | | | | | | | D3 00 | - 5542 | 2 game.s 2237 | Data | 00 | | 37 | 00/251B : 2D 20 46 72 | help_str1_2 asc '- Fran'8d'ois Coulon et Sylvie Sarrat -'00 + 5435 | 2 game.s 2203 | Data | 00 | | 37 | 00/2407 : 2D 20 46 72 | help_str1_2 asc '- Fran'8d'ois Coulon et Sylvie Sarrat -'00 | | | | | | 61 6E 8D 6F | | | | | | | 69 73 20 43 | | | | | | | 6F 75 6C 6F | @@ -5018,7 +4891,7 @@ | | | | | | 53 61 72 72 | | | | | | | 61 74 20 2D | | | | | | | 00 | - 5543 | 2 game.s 2238 | Data | 00 | | 39 | 00/2540 : 32 2E 20 D2 | help_str2_1 asc '2. 'd2' Cheek to cheek & ashes to ashes 'd300 + 5436 | 2 game.s 2204 | Data | 00 | | 39 | 00/242C : 32 2E 20 D2 | help_str2_1 asc '2. 'd2' Cheek to cheek & ashes to ashes 'd300 | | | | | | 20 43 68 65 | | | | | | | 65 6B 20 74 | | | | | | | 6F 20 63 68 | @@ -5028,7 +4901,7 @@ | | | | | | 74 6F 20 61 | | | | | | | 73 68 65 73 | | | | | | | 20 D3 00 | - 5544 | 2 game.s 2239 | Data | 00 | | 40 | 00/2567 : 2D 20 46 72 | help_str2_2 asc '- Fran'8d'ois Coulon et Faustino Ribeiro -'00 + 5437 | 2 game.s 2205 | Data | 00 | | 40 | 00/2453 : 2D 20 46 72 | help_str2_2 asc '- Fran'8d'ois Coulon et Faustino Ribeiro -'00 | | | | | | 61 6E 8D 6F | | | | | | | 69 73 20 43 | | | | | | | 6F 75 6C 6F | @@ -5038,7 +4911,7 @@ | | | | | | 6F 20 52 69 | | | | | | | 62 65 69 72 | | | | | | | 6F 20 2D 00 | - 5545 | 2 game.s 2240 | Data | 00 | | 29 | 00/258F : 33 2E 20 D2 | help_str3_1 asc '3. 'd2' Un appel '85' la m'8e'moire 'd300 + 5438 | 2 game.s 2206 | Data | 00 | | 29 | 00/247B : 33 2E 20 D2 | help_str3_1 asc '3. 'd2' Un appel '85' la m'8e'moire 'd300 | | | | | | 20 55 6E 20 | | | | | | | 61 70 70 65 | | | | | | | 6C 20 85 20 | @@ -5046,7 +4919,7 @@ | | | | | | 8E 6D 6F 69 | | | | | | | 72 65 20 D3 | | | | | | | 00 | - 5546 | 2 game.s 2241 | Data | 00 | | 38 | 00/25AC : 2D 20 46 72 | help_str3_2 asc '- Fran'8d'ois Coulon et Laurent Cotton -'00 + 5439 | 2 game.s 2207 | Data | 00 | | 38 | 00/2498 : 2D 20 46 72 | help_str3_2 asc '- Fran'8d'ois Coulon et Laurent Cotton -'00 | | | | | | 61 6E 8D 6F | | | | | | | 69 73 20 43 | | | | | | | 6F 75 6C 6F | @@ -5056,15 +4929,15 @@ | | | | | | 20 43 6F 74 | | | | | | | 74 6F 6E 20 | | | | | | | 2D 00 | - 5547 | 2 game.s 2242 | Empty | 00 | | 0 | 00/25D2 | - 5548 | 2 game.s 2243 | Data | 00 | | 27 | 00/25D2 : 4F 41 2D 53 | help_str8 asc 'OA-S : sauver la situation'00 + 5440 | 2 game.s 2208 | Empty | 00 | | 0 | 00/24BE | + 5441 | 2 game.s 2209 | Data | 00 | | 27 | 00/24BE : 4F 41 2D 53 | help_str8 asc 'OA-S : sauver la situation'00 | | | | | | 20 3A 20 73 | | | | | | | 61 75 76 65 | | | | | | | 72 20 6C 61 | | | | | | | 20 73 69 74 | | | | | | | 75 61 74 69 | | | | | | | 6F 6E 00 | - 5549 | 2 game.s 2244 | Data | 00 | | 31 | 00/25ED : 4F 41 2D 4F | help_str9 asc 'OA-O : recharger une situation'00 + 5442 | 2 game.s 2210 | Data | 00 | | 31 | 00/24D9 : 4F 41 2D 4F | help_str9 asc 'OA-O : recharger une situation'00 | | | | | | 20 3A 20 72 | | | | | | | 65 63 68 61 | | | | | | | 72 67 65 72 | @@ -5072,19 +4945,19 @@ | | | | | | 20 73 69 74 | | | | | | | 75 61 74 69 | | | | | | | 6F 6E 00 | - 5550 | 2 game.s 2245 | Data | 00 | | 22 | 00/260C : 4F 41 2D 5A | help_str11 asc 'OA-Z : musique on/off'00 + 5443 | 2 game.s 2211 | Data | 00 | | 22 | 00/24F8 : 4F 41 2D 5A | help_str11 asc 'OA-Z : musique on/off'00 | | | | | | 20 3A 20 6D | | | | | | | 75 73 69 71 | | | | | | | 75 65 20 6F | | | | | | | 6E 2F 6F 66 | | | | | | | 66 00 | - 5551 | 2 game.s 2246 | Data | 00 | | 22 | 00/2622 : 4F 41 2D 52 | help_str12 asc 'OA-R : retour au menu'00 + 5444 | 2 game.s 2212 | Data | 00 | | 22 | 00/250E : 4F 41 2D 52 | help_str12 asc 'OA-R : retour au menu'00 | | | | | | 20 3A 20 72 | | | | | | | 65 74 6F 75 | | | | | | | 72 20 61 75 | | | | | | | 20 6D 65 6E | | | | | | | 75 00 | - 5552 | 2 game.s 2247 | Data | 00 | | 41 | 00/2638 : 54 6F 75 74 | help_str14 asc 'Toute autre touche : retour '85' l'27'aventure'00 + 5445 | 2 game.s 2213 | Data | 00 | | 41 | 00/2524 : 54 6F 75 74 | help_str14 asc 'Toute autre touche : retour '85' l'27'aventure'00 | | | | | | 65 20 61 75 | | | | | | | 74 72 65 20 | | | | | | | 74 6F 75 63 | @@ -5095,230 +4968,230 @@ | | | | | | 61 76 65 6E | | | | | | | 74 75 72 65 | | | | | | | 00 | - 5553 | 2 game.s 2248 | Data | 00 | | 22 | 00/2661 : 4F 41 2D 51 | help_str16 asc 'OA-Q : quitter le jeu'00 + 5446 | 2 game.s 2214 | Data | 00 | | 22 | 00/254D : 4F 41 2D 51 | help_str16 asc 'OA-Q : quitter le jeu'00 | | | | | | 20 3A 20 71 | | | | | | | 75 69 74 74 | | | | | | | 65 72 20 6C | | | | | | | 65 20 6A 65 | | | | | | | 75 00 | - 5554 | 2 game.s 2249 | Empty | 00 | | 0 | 00/2677 | - 5555 | 2 game.s 2250 | Comment | 00 | | 0 | 00/2677 | *----------------------- - 5556 | 2 game.s 2251 | Comment | 00 | | 0 | 00/2677 | * MOTS_CLICABLES - 5557 | 2 game.s 2252 | Comment | 00 | | 0 | 00/2677 | *----------------------- - 5558 | 2 game.s 2253 | Comment | 00 | | 0 | 00/2677 | * mots_clicables(texte$) - 5559 | 2 game.s 2254 | Empty | 00 | | 0 | 00/2677 | - 5560 | 2 game.s 2255 | Empty | 00 | | 0 | 00/2677 | mots_clicables - 5561 | 2 game.s 2256 | Code | 00 | | 3 | 00/2677 : A9 FF FF | lda #-1 ; force un mot diffrent en entre de scne - 5562 | 2 game.s 2257 | Code | 00 | 2 | 3 | 00/267A : 8D 11 2A | sta mot_ancien - 5563 | 2 game.s 2258 | Empty | 00 | | 0 | 00/267D | - 5564 | 2 game.s 2259 | Code | 00 | | 3 | 00/267D : A9 00 00 | lda #0 ; on init les registres (mais pourquoi ?) - 5565 | 2 game.s 2260 | Code | 00 | | 1 | 00/2680 : AA | tax - 5566 | 2 game.s 2261 | Code | 00 | | 1 | 00/2681 : A8 | tay - 5567 | 2 game.s 2262 | Code | 10 | | 2 | 00/2682 : E2 20 | sep #$20 ; texte2$=UPPER$(texte$) - 5568 | 2 game.s 2263 | Code | 10 | | 3 | 00/2684 : A2 00 00 | ldx #0 - 5569 | 2 game.s 2264 | Code | 10 | 2 | 3 | 00/2687 : BD 04 3D | ozunid_37 lda texte_final,x - 5570 | 2 game.s 2265 | Code | 10 | | 1 | 00/268A : A8 | tay - 5571 | 2 game.s 2266 | Code | 10 | 2 | 3 | 00/268B : B9 19 20 | lda tblATARI,y - 5572 | 2 game.s 2267 | Code | 10 | | 1 | 00/268E : A8 | tay - 5573 | 2 game.s 2268 | Code | 10 | 2 | 3 | 00/268F : B9 19 21 | lda tblUPPER,y - 5574 | 2 game.s 2269 | Code | 10 | 2 | 3 | 00/2692 : 9D 70 2B | sta texte,x - 5575 | 2 game.s 2270 | Code | 10 | | 1 | 00/2695 : E8 | inx - 5576 | 2 game.s 2271 | Code | 10 | | 3 | 00/2696 : E0 DC 05 | cpx #{75}*{20} - 5577 | 2 game.s 2272 | Code | 10 | | 2 | 00/2699 : 90 EC | bcc ozunid_37 - 5578 | 2 game.s 2273 | Empty | 10 | | 0 | 00/269B | - 5579 | 2 game.s 2274 | Code | 10 | 2 | 3 | 00/269B : AE 19 2A | ldx scene_actuelle - 5580 | 2 game.s 2275 | Code | 10 | 2 | 3 | 00/269E : BD 01 91 | lda pointeur_mots-1,x - 5581 | 2 game.s 2276 | Code | 10 | 2 | 3 | 00/26A1 : 8D 0D 2A | sta nb_mots - 5582 | 2 game.s 2277 | Code | 10 | 2 | 3 | 00/26A4 : 9C 0B 2A | stz index_mot - 5583 | 2 game.s 2278 | Empty | 10 | | 0 | 00/26A7 | - 5584 | 2 game.s 2279 | Comment | 10 | | 0 | 00/26A7 | * FOR i%=1 TO pointeur_mots|(scene_actuelle|) - 5585 | 2 game.s 2280 | Empty | 10 | | 0 | 00/26A7 | - 5586 | 2 game.s 2281 | Code | 00 | | 2 | 00/26A7 : C2 20 | mc_1 rep #$20 - 5587 | 2 game.s 2282 | Empty | 00 | | 0 | 00/26A9 | - 5588 | 2 game.s 2283 | Code | 00 | | 1 | 00/26A9 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 5589 | 2 game.s 2284 | Code | 00 | | 1 | 00/26AA : 48 | pha - 5590 | 2 game.s 2285 | Code | 00 | 2 | 3 | 00/26AB : AD 19 2A | lda scene_actuelle - 5591 | 2 game.s 2286 | Code | 00 | | 1 | 00/26AE : 3A | dec - 5592 | 2 game.s 2287 | Code | 00 | | 1 | 00/26AF : 48 | pha - 5593 | 2 game.s 2288 | Macro | 00 | | 0 | 00/26B0 | PushWord #{25} ; taille d'une dimension - 5595 | 2 game.s 2288 | Code | 00 | | 3 | 00/26B0 : F4 19 00 | PEA #{25} - 5598 | 2 game.s 2289 | Macro | 00 | | 0 | 00/26B3 | _Multiply - 5600 | 2 game.s 2289 | Code | 00 | | 3 | 00/26B3 : A2 0B 09 | LDX #$90B ; load tool call # - 5601 | 2 game.s 2289 | Code | 00 | | 4 | 00/26B6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5602 | 2 game.s 2290 | Code | 00 | | 1 | 00/26BA : 68 | pla - 5603 | 2 game.s 2291 | Code | 00 | | 1 | 00/26BB : 0A | asl - 5604 | 2 game.s 2292 | Code | 00 | 2 | 3 | 00/26BC : 8D FD 29 | sta localOFFSET - 5605 | 2 game.s 2293 | Code | 00 | | 1 | 00/26BF : 18 | clc - 5606 | 2 game.s 2294 | Code | 00 | 2 | 3 | 00/26C0 : 69 E2 42 | adc #fonction_mots - 5607 | 2 game.s 2295 | Code | 00 | | 2 | 00/26C3 : 85 90 | sta {{$80}+$10} ; on pointe sur fonction_mots(scene_actuelle) - 5608 | 2 game.s 2296 | Code | 00 | | 1 | 00/26C5 : 68 | pla - 5609 | 2 game.s 2297 | Empty | 00 | | 0 | 00/26C6 | - 5610 | 2 game.s 2298 | Code | 00 | 2 | 3 | 00/26C6 : 9C F9 29 | stz i ; l'index dans texte - 5611 | 2 game.s 2299 | Empty | 00 | | 0 | 00/26C9 | - 5612 | 2 game.s 2300 | Comment | 00 | | 0 | 00/26C9 | *-- mot$=fonction_mot$(scene_actuelle|,i%) - 5613 | 2 game.s 2301 | Comment | 00 | | 0 | 00/26C9 | *-- mot2$=UPPER$(mot$) - 5614 | 2 game.s 2302 | Empty | 00 | | 0 | 00/26C9 | - 5615 | 2 game.s 2303 | Code | 00 | 2 | 3 | 00/26C9 : AD 0B 2A | lda index_mot ; prend l'adresse du mot - 5616 | 2 game.s 2304 | Code | 00 | | 1 | 00/26CC : 0A | asl ; dans ptrINDEX - 5617 | 2 game.s 2305 | Code | 00 | | 1 | 00/26CD : A8 | tay - 5618 | 2 game.s 2306 | Code | 00 | | 2 | 00/26CE : B1 90 | lda ({{$80}+$10}),y - 5619 | 2 game.s 2307 | Code | 00 | | 2 | 00/26D0 : 85 90 | sta {{$80}+$10} - 5620 | 2 game.s 2308 | Code | 00 | 2 | 3 | 00/26D2 : AD A9 07 | lda ptrINDEX+2 - 5621 | 2 game.s 2309 | Code | 00 | | 2 | 00/26D5 : 85 92 | sta {{$80}+$10}+2 - 5622 | 2 game.s 2310 | Empty | 00 | | 0 | 00/26D7 | - 5623 | 2 game.s 2311 | Code | 00 | | 3 | 00/26D7 : A9 00 00 | lda #0 ; on initialise les registres - 5624 | 2 game.s 2312 | Code | 00 | | 1 | 00/26DA : AA | tax - 5625 | 2 game.s 2313 | Code | 00 | | 1 | 00/26DB : A8 | tay - 5626 | 2 game.s 2314 | Code | 10 | | 2 | 00/26DC : E2 20 | sep #$20 ; on majusculinise le mot - 5627 | 2 game.s 2315 | Code | 10 | | 2 | 00/26DE : B7 90 | ozunid_38 lda [{{$80}+$10}],y - 5628 | 2 game.s 2316 | Code | 10 | | 2 | 00/26E0 : C9 20 | cmp #{$20} - 5629 | 2 game.s 2317 | Code | 10 | | 2 | 00/26E2 : F0 0E | beq mc_2 - 5630 | 2 game.s 2318 | Code | 10 | | 1 | 00/26E4 : AA | tax - 5631 | 2 game.s 2319 | Code | 10 | 2 | 3 | 00/26E5 : BD 19 20 | lda tblATARI,x ; from Atari to IIgs - 5632 | 2 game.s 2320 | Code | 10 | | 1 | 00/26E8 : AA | tax - 5633 | 2 game.s 2321 | Code | 10 | 2 | 3 | 00/26E9 : BD 19 21 | lda tblUPPER,x ; to upper case - 5634 | 2 game.s 2322 | Code | 10 | 2 | 3 | 00/26EC : 99 25 2A | sta mot,y - 5635 | 2 game.s 2323 | Code | 10 | | 1 | 00/26EF : C8 | iny - 5636 | 2 game.s 2324 | Code | 10 | | 2 | 00/26F0 : D0 EC | bne ozunid_38 - 5637 | 2 game.s 2325 | Empty | 10 | | 0 | 00/26F2 | - 5638 | 2 game.s 2326 | Code | 10 | 2 | 3 | 00/26F2 : 8C 01 2A | mc_2 sty len_max - 5639 | 2 game.s 2327 | Empty | 10 | | 0 | 00/26F5 | - 5640 | 2 game.s 2328 | Comment | 10 | | 0 | 00/26F5 | *--- REPEAT - 5641 | 2 game.s 2329 | Comment | 10 | | 0 | 00/26F5 | *--- pointeur_mot%=INSTR(texte2$,mot2$,pointeur_mot%) - 5642 | 2 game.s 2330 | Comment | 10 | | 0 | 00/26F5 | *--- IF INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%-1,1)),1)=0 AND INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%+LEN(mot$),1)))=0 - 5643 | 2 game.s 2331 | Empty | 10 | | 0 | 00/26F5 | - 5644 | 2 game.s 2332 | Code | 10 | 2 | 3 | 00/26F5 : AE F9 29 | ldx i ; on commence avec 0 - 5645 | 2 game.s 2333 | Code | 10 | | 3 | 00/26F8 : A0 00 00 | mc_3 ldy #0 - 5646 | 2 game.s 2334 | Code | 10 | 2 | 3 | 00/26FB : B9 25 2A | ozunid_39 lda mot,y ; compare le mot - 5647 | 2 game.s 2335 | Code | 10 | 2 | 3 | 00/26FE : DD 70 2B | cmp texte,x - 5648 | 2 game.s 2336 | Code | 10 | | 2 | 00/2701 : D0 0C | bne mc_5 ; pas le mme mot - 5649 | 2 game.s 2337 | Empty | 10 | | 0 | 00/2703 | - 5650 | 2 game.s 2338 | Code | 10 | | 1 | 00/2703 : E8 | inx - 5651 | 2 game.s 2339 | Code | 10 | | 1 | 00/2704 : C8 | iny - 5652 | 2 game.s 2340 | Code | 10 | 2 | 3 | 00/2705 : CC 01 2A | cpy len_max - 5653 | 2 game.s 2341 | Code | 10 | | 2 | 00/2708 : 90 F1 | bcc ozunid_39 - 5654 | 2 game.s 2342 | Empty | 10 | | 0 | 00/270A | - 5655 | 2 game.s 2343 | Code | 10 | 2 | 3 | 00/270A : 20 26 27 | jsr test_condition ; vrifie s'il est cliquable - 5656 | 2 game.s 2344 | Code | 10 | | 2 | 00/270D : 80 06 | bra mc_6 ; mot suivant - 5657 | 2 game.s 2345 | Empty | 10 | | 0 | 00/270F | - 5658 | 2 game.s 2346 | Code | 10 | | 1 | 00/270F : E8 | mc_5 inx - 5659 | 2 game.s 2347 | Code | 10 | | 3 | 00/2710 : E0 DC 05 | cpx #{75}*{20} - 5660 | 2 game.s 2348 | Code | 10 | | 2 | 00/2713 : 90 E3 | bcc mc_3 - 5661 | 2 game.s 2349 | Empty | 10 | | 0 | 00/2715 | - 5662 | 2 game.s 2350 | Comment | 10 | | 0 | 00/2715 | *--- UNTIL affichage!=TRUE - 5663 | 2 game.s 2351 | Empty | 10 | | 0 | 00/2715 | - 5664 | 2 game.s 2352 | Comment | 10 | | 0 | 00/2715 | *--- NEXT i% - 5665 | 2 game.s 2353 | Empty | 10 | | 0 | 00/2715 | - 5666 | 2 game.s 2354 | Code | 10 | 2 | 3 | 00/2715 : EE 0B 2A | mc_6 inc index_mot - 5667 | 2 game.s 2355 | Code | 10 | 2 | 3 | 00/2718 : AD 0B 2A | lda index_mot - 5668 | 2 game.s 2356 | Code | 10 | 2 | 3 | 00/271B : CD 0D 2A | cmp nb_mots - 5669 | 2 game.s 2357 | Code | 10 | | 2 | 00/271E : B0 03 | bcs mc_99 - 5670 | 2 game.s 2358 | Code | 10 | | 3 | 00/2720 : 82 84 FF | brl mc_1 - 5671 | 2 game.s 2359 | Code | 00 | | 2 | 00/2723 : C2 20 | mc_99 rep #$20 ; on sort - 5672 | 2 game.s 2360 | Code | 00 | | 1 | 00/2725 : 60 | rts - 5673 | 2 game.s 2361 | Empty | 00 | | 0 | 00/2726 | - 5674 | 2 game.s 2362 | Comment | 00 | | 0 | 00/2726 | *--- - 5675 | 2 game.s 2363 | Comment | 00 | | 0 | 00/2726 | * test_condition - 5676 | 2 game.s 2364 | Comment | 00 | | 0 | 00/2726 | * on entre en A=8-bits - 5677 | 2 game.s 2365 | Comment | 00 | | 0 | 00/2726 | * on doit ressortir en A=8-bits - 5678 | 2 game.s 2366 | Comment | 00 | | 0 | 00/2726 | * si le mot est cliquable on remplit texte_liens - 5679 | 2 game.s 2367 | Empty | 00 | | 0 | 00/2726 | - 5680 | 2 game.s 2368 | Empty | 00 | | 0 | 00/2726 | - 5681 | 2 game.s 2369 | Directive | 00 | | 0 | 00/2726 | mx %00 - 5682 | 2 game.s 2370 | Empty | 00 | | 0 | 00/2726 | - 5683 | 2 game.s 2371 | Empty | 00 | | 0 | 00/2726 | test_condition - 5684 | 2 game.s 2372 | Code | 00 | | 2 | 00/2726 : C2 20 | rep #$20 - 5685 | 2 game.s 2373 | Code | 00 | | 1 | 00/2728 : DA | phx ; 3,s - 5686 | 2 game.s 2374 | Code | 00 | | 1 | 00/2729 : 5A | phy ; 1,s - 5687 | 2 game.s 2375 | Empty | 00 | | 0 | 00/272A | - 5688 | 2 game.s 2376 | Comment | 00 | | 0 | 00/272A | * condition&=condition&(scene_actuelle|,i%) - 5689 | 2 game.s 2377 | Empty | 00 | | 0 | 00/272A | - 5690 | 2 game.s 2378 | Code | 00 | 2 | 3 | 00/272A : AD 0B 2A | lda index_mot - 5691 | 2 game.s 2379 | Code | 00 | | 1 | 00/272D : 0A | asl - 5692 | 2 game.s 2380 | Code | 00 | | 1 | 00/272E : 18 | clc - 5693 | 2 game.s 2381 | Code | 00 | 2 | 3 | 00/272F : 6D FD 29 | adc localOFFSET - 5694 | 2 game.s 2382 | Code | 00 | | 1 | 00/2732 : AA | tax - 5695 | 2 game.s 2383 | Code | 00 | 2 | 3 | 00/2733 : BD C2 71 | lda condition,x ; xxx2B ou yy2D - 5696 | 2 game.s 2384 | Code | 00 | | 1 | 00/2736 : 48 | pha - 5697 | 2 game.s 2385 | Code | 00 | | 3 | 00/2737 : 29 00 FF | and #$ff00 ; index dans scene_visitee - 5698 | 2 game.s 2386 | Code | 00 | | 1 | 00/273A : EB | xba - 5699 | 2 game.s 2387 | Code | 00 | | 1 | 00/273B : AA | tax - 5700 | 2 game.s 2388 | Code | 00 | 2 | 3 | 00/273C : BD A1 91 | lda scene_visitee-1,x - 5701 | 2 game.s 2389 | Code | 00 | | 3 | 00/273F : 29 FF 00 | and #$ff - 5702 | 2 game.s 2390 | Code | 00 | | 1 | 00/2742 : AA | tax ; true ou false - 5703 | 2 game.s 2391 | Code | 00 | | 1 | 00/2743 : 68 | pla - 5704 | 2 game.s 2392 | Code | 00 | | 3 | 00/2744 : 29 FF 00 | and #$00ff ; 2B ou 2D - 5705 | 2 game.s 2393 | Empty | 00 | | 0 | 00/2747 | - 5706 | 2 game.s 2394 | Comment | 00 | | 0 | 00/2747 | * IF (condition&>0 AND scene_visitee!(ABS(condition&))=TRUE) OR (condition&<0 AND scene_visitee!(ABS(-condition&))=FALSE) - 5707 | 2 game.s 2395 | Empty | 00 | | 0 | 00/2747 | - 5708 | 2 game.s 2396 | Code | 00 | | 3 | 00/2747 : C9 2B 00 | cmp #'+' - 5709 | 2 game.s 2397 | Code | 00 | | 2 | 00/274A : D0 07 | bne tc_moins - 5710 | 2 game.s 2398 | Code | 00 | | 3 | 00/274C : E0 01 00 | cpx #{1} - 5711 | 2 game.s 2399 | Code | 00 | | 2 | 00/274F : F0 07 | beq tc_addmot - 5712 | 2 game.s 2400 | Code | 00 | | 2 | 00/2751 : D0 1B | bne tc_prendpas - 5713 | 2 game.s 2401 | Empty | 00 | | 0 | 00/2753 | - 5714 | 2 game.s 2402 | Code | 00 | | 3 | 00/2753 : E0 00 00 | tc_moins cpx #{0} - 5715 | 2 game.s 2403 | Code | 00 | | 2 | 00/2756 : D0 16 | bne tc_prendpas - 5716 | 2 game.s 2404 | Empty | 00 | | 0 | 00/2758 | - 5717 | 2 game.s 2405 | Code | 00 | | 1 | 00/2758 : 7A | tc_addmot ply ; marque le mot dans les buffers - 5718 | 2 game.s 2406 | Code | 00 | | 1 | 00/2759 : FA | plx - 5719 | 2 game.s 2407 | Code | 10 | | 2 | 00/275A : E2 20 | sep #$20 - 5720 | 2 game.s 2408 | Code | 10 | | 1 | 00/275C : CA | ozunid_40 dex - 5721 | 2 game.s 2409 | Code | 10 | | 1 | 00/275D : 88 | dey - 5722 | 2 game.s 2410 | Code | 10 | | 2 | 00/275E : 30 10 | bmi tc_ok ; on sort sans dpiler - 5723 | 2 game.s 2411 | Code | 10 | | 2 | 00/2760 : A9 0F | lda #{15} - 5724 | 2 game.s 2412 | Code | 10 | 2 | 3 | 00/2762 : 9D 4C 31 | sta texte_liens,x - 5725 | 2 game.s 2413 | Code | 10 | 2 | 3 | 00/2765 : AD 0B 2A | lda index_mot - 5726 | 2 game.s 2414 | Code | 10 | | 1 | 00/2768 : 1A | inc - 5727 | 2 game.s 2415 | Code | 10 | 2 | 3 | 00/2769 : 9D 28 37 | sta texte_index,x - 5728 | 2 game.s 2416 | Code | 10 | | 2 | 00/276C : 80 EE | bra ozunid_40 - 5729 | 2 game.s 2417 | Empty | 10 | | 0 | 00/276E | - 5730 | 2 game.s 2418 | Code | 10 | | 1 | 00/276E : 7A | tc_prendpas ply - 5731 | 2 game.s 2419 | Code | 10 | | 1 | 00/276F : FA | plx - 5732 | 2 game.s 2420 | Empty | 10 | | 0 | 00/2770 | - 5733 | 2 game.s 2421 | Code | 10 | | 2 | 00/2770 : E2 20 | tc_ok sep #$20 - 5734 | 2 game.s 2422 | Code | 10 | | 1 | 00/2772 : 60 | rts - 5735 | 2 game.s 2423 | Empty | 10 | | 0 | 00/2773 | - 5736 | 2 game.s 2424 | Directive | 00 | | 0 | 00/2773 | mx %00 - 5737 | 2 game.s 2425 | Empty | 00 | | 0 | 00/2773 | - 5738 | 2 game.s 2426 | Comment | 00 | | 0 | 00/2773 | *----------------------- - 5739 | 2 game.s 2427 | Comment | 00 | | 0 | 00/2773 | * MUSIQUE - OK - 5740 | 2 game.s 2428 | Comment | 00 | | 0 | 00/2773 | *----------------------- - 5741 | 2 game.s 2429 | Comment | 00 | | 0 | 00/2773 | * musique(module$) - 5742 | 2 game.s 2430 | Empty | 00 | | 0 | 00/2773 | - 5743 | 2 game.s 2431 | Empty | 00 | | 0 | 00/2773 | musique - 5744 | 2 game.s 2432 | Code | 00 | | 1 | 00/2773 : 60 | rts - 5745 | 2 game.s 2433 | Empty | 00 | | 0 | 00/2774 | - 5746 | 2 game.s 2434 | Comment | 00 | | 0 | 00/2774 | *----------------------- - 5747 | 2 game.s 2435 | Comment | 00 | | 0 | 00/2774 | * FIN_MUSIQUE - OK - 5748 | 2 game.s 2436 | Comment | 00 | | 0 | 00/2774 | *----------------------- - 5749 | 2 game.s 2437 | Comment | 00 | | 0 | 00/2774 | * fin_musique - 5750 | 2 game.s 2438 | Empty | 00 | | 0 | 00/2774 | - 5751 | 2 game.s 2439 | Empty | 00 | | 0 | 00/2774 | fin_musique - 5752 | 2 game.s 2440 | Code | 00 | | 1 | 00/2774 : 60 | rts - 5753 | 2 game.s 2441 | Empty | 00 | | 0 | 00/2775 | - 5754 | 2 game.s 2442 | Comment | 00 | | 0 | 00/2775 | *----------------------- - 5755 | 2 game.s 2443 | Comment | 00 | | 0 | 00/2775 | * IT'S THE END - Antoine - 5756 | 2 game.s 2444 | Comment | 00 | | 0 | 00/2775 | *----------------------- - 5757 | 1 toutadisparu.s 1317 | Directive | 00 | | 0 | 00/2775 | put data.s - 5758 | 3 data.s 1 | Comment | 00 | | 0 | 00/2775 | * - 5759 | 3 data.s 2 | Comment | 00 | | 0 | 00/2775 | * Tout a disparu - 5760 | 3 data.s 3 | Comment | 00 | | 0 | 00/2775 | * - 5761 | 3 data.s 4 | Comment | 00 | | 0 | 00/2775 | * (c) 1992, Franois Coulon - 5762 | 3 data.s 5 | Comment | 00 | | 0 | 00/2775 | * (c) 2022, Antoine Vignau & Olivier Zardini - 5763 | 3 data.s 6 | Comment | 00 | | 0 | 00/2775 | * - 5764 | 3 data.s 7 | Empty | 00 | | 0 | 00/2775 | - 5765 | 3 data.s 8 | Directive | 00 | | 0 | 00/2775 | mx %00 - 5766 | 3 data.s 9 | Empty | 00 | | 0 | 00/2775 | - 5767 | 3 data.s 10 | Comment | 00 | | 0 | 00/2775 | *----------------------- - 5768 | 3 data.s 11 | Comment | 00 | | 0 | 00/2775 | * LES VARIABLES - 5769 | 3 data.s 12 | Comment | 00 | | 0 | 00/2775 | *----------------------- - 5770 | 3 data.s 13 | Empty | 00 | | 0 | 00/2775 | - 5771 | 3 data.s 14 | Empty | 00 | | 0 | 00/2775 | DEBUT_DATA ; C'est vachement pratique pour tout effacer ! - 5772 | 3 data.s 15 | Empty | 00 | | 0 | 00/2775 | - 5773 | 3 data.s 16 | Comment | 00 | | 0 | 00/2775 | *--- Variables Apple IIgs - 5774 | 3 data.s 17 | Empty | 00 | | 0 | 00/2775 | - 5775 | 3 data.s 18 | Data | 00 | | 640 | 00/2775 : 00 00 00 00 | tblTEXTES ds 4*{160} + 5447 | 2 game.s 2215 | Empty | 00 | | 0 | 00/2563 | + 5448 | 2 game.s 2216 | Comment | 00 | | 0 | 00/2563 | *----------------------- + 5449 | 2 game.s 2217 | Comment | 00 | | 0 | 00/2563 | * MOTS_CLICABLES + 5450 | 2 game.s 2218 | Comment | 00 | | 0 | 00/2563 | *----------------------- + 5451 | 2 game.s 2219 | Comment | 00 | | 0 | 00/2563 | * mots_clicables(texte$) + 5452 | 2 game.s 2220 | Empty | 00 | | 0 | 00/2563 | + 5453 | 2 game.s 2221 | Empty | 00 | | 0 | 00/2563 | mots_clicables + 5454 | 2 game.s 2222 | Code | 00 | | 3 | 00/2563 : A9 FF FF | lda #-1 ; force un mot diffrent en entre de scne + 5455 | 2 game.s 2223 | Code | 00 | 2 | 3 | 00/2566 : 8D FD 28 | sta mot_ancien + 5456 | 2 game.s 2224 | Empty | 00 | | 0 | 00/2569 | + 5457 | 2 game.s 2225 | Code | 00 | | 3 | 00/2569 : A9 00 00 | lda #0 ; on init les registres (mais pourquoi ?) + 5458 | 2 game.s 2226 | Code | 00 | | 1 | 00/256C : AA | tax + 5459 | 2 game.s 2227 | Code | 00 | | 1 | 00/256D : A8 | tay + 5460 | 2 game.s 2228 | Code | 10 | | 2 | 00/256E : E2 20 | sep #$20 ; texte2$=UPPER$(texte$) + 5461 | 2 game.s 2229 | Code | 10 | | 3 | 00/2570 : A2 00 00 | ldx #0 + 5462 | 2 game.s 2230 | Code | 10 | 2 | 3 | 00/2573 : BD FB 3B | ozunid_34 lda texte_final,x + 5463 | 2 game.s 2231 | Code | 10 | | 1 | 00/2576 : A8 | tay + 5464 | 2 game.s 2232 | Code | 10 | 2 | 3 | 00/2577 : B9 05 1F | lda tblATARI,y + 5465 | 2 game.s 2233 | Code | 10 | | 1 | 00/257A : A8 | tay + 5466 | 2 game.s 2234 | Code | 10 | 2 | 3 | 00/257B : B9 05 20 | lda tblUPPER,y + 5467 | 2 game.s 2235 | Code | 10 | 2 | 3 | 00/257E : 9D 5C 2A | sta texte,x + 5468 | 2 game.s 2236 | Code | 10 | | 1 | 00/2581 : E8 | inx + 5469 | 2 game.s 2237 | Code | 10 | | 3 | 00/2582 : E0 DC 05 | cpx #{75}*{20} + 5470 | 2 game.s 2238 | Code | 10 | | 2 | 00/2585 : 90 EC | bcc ozunid_34 + 5471 | 2 game.s 2239 | Empty | 10 | | 0 | 00/2587 | + 5472 | 2 game.s 2240 | Code | 10 | 2 | 3 | 00/2587 : AE 05 29 | ldx scene_actuelle + 5473 | 2 game.s 2241 | Code | 10 | 2 | 3 | 00/258A : BD F8 8F | lda pointeur_mots-1,x + 5474 | 2 game.s 2242 | Code | 10 | 2 | 3 | 00/258D : 8D F9 28 | sta nb_mots + 5475 | 2 game.s 2243 | Code | 10 | 2 | 3 | 00/2590 : 9C F7 28 | stz index_mot + 5476 | 2 game.s 2244 | Empty | 10 | | 0 | 00/2593 | + 5477 | 2 game.s 2245 | Comment | 10 | | 0 | 00/2593 | * FOR i%=1 TO pointeur_mots|(scene_actuelle|) + 5478 | 2 game.s 2246 | Empty | 10 | | 0 | 00/2593 | + 5479 | 2 game.s 2247 | Code | 00 | | 2 | 00/2593 : C2 20 | mc_1 rep #$20 + 5480 | 2 game.s 2248 | Empty | 00 | | 0 | 00/2595 | + 5481 | 2 game.s 2249 | Code | 00 | | 1 | 00/2595 : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 5482 | 2 game.s 2250 | Code | 00 | | 1 | 00/2596 : 48 | pha + 5483 | 2 game.s 2251 | Code | 00 | 2 | 3 | 00/2597 : AD 05 29 | lda scene_actuelle + 5484 | 2 game.s 2252 | Code | 00 | | 1 | 00/259A : 3A | dec + 5485 | 2 game.s 2253 | Code | 00 | | 1 | 00/259B : 48 | pha + 5486 | 2 game.s 2254 | Macro | 00 | | 0 | 00/259C | PushWord #{25} ; taille d'une dimension + 5488 | 2 game.s 2254 | Code | 00 | | 3 | 00/259C : F4 19 00 | PEA #{25} + 5491 | 2 game.s 2255 | Macro | 00 | | 0 | 00/259F | _Multiply + 5493 | 2 game.s 2255 | Code | 00 | | 3 | 00/259F : A2 0B 09 | LDX #$90B ; load tool call # + 5494 | 2 game.s 2255 | Code | 00 | | 4 | 00/25A2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5495 | 2 game.s 2256 | Code | 00 | | 1 | 00/25A6 : 68 | pla + 5496 | 2 game.s 2257 | Code | 00 | | 1 | 00/25A7 : 0A | asl + 5497 | 2 game.s 2258 | Code | 00 | 2 | 3 | 00/25A8 : 8D E9 28 | sta localOFFSET + 5498 | 2 game.s 2259 | Code | 00 | | 1 | 00/25AB : 18 | clc + 5499 | 2 game.s 2260 | Code | 00 | 2 | 3 | 00/25AC : 69 D9 41 | adc #fonction_mots + 5500 | 2 game.s 2261 | Code | 00 | | 2 | 00/25AF : 85 90 | sta {{$80}+$10} ; on pointe sur fonction_mots(scene_actuelle) + 5501 | 2 game.s 2262 | Code | 00 | | 1 | 00/25B1 : 68 | pla + 5502 | 2 game.s 2263 | Empty | 00 | | 0 | 00/25B2 | + 5503 | 2 game.s 2264 | Code | 00 | 2 | 3 | 00/25B2 : 9C E5 28 | stz i ; l'index dans texte + 5504 | 2 game.s 2265 | Empty | 00 | | 0 | 00/25B5 | + 5505 | 2 game.s 2266 | Comment | 00 | | 0 | 00/25B5 | *-- mot$=fonction_mot$(scene_actuelle|,i%) + 5506 | 2 game.s 2267 | Comment | 00 | | 0 | 00/25B5 | *-- mot2$=UPPER$(mot$) + 5507 | 2 game.s 2268 | Empty | 00 | | 0 | 00/25B5 | + 5508 | 2 game.s 2269 | Code | 00 | 2 | 3 | 00/25B5 : AD F7 28 | lda index_mot ; prend l'adresse du mot + 5509 | 2 game.s 2270 | Code | 00 | | 1 | 00/25B8 : 0A | asl ; dans ptrINDEX + 5510 | 2 game.s 2271 | Code | 00 | | 1 | 00/25B9 : A8 | tay + 5511 | 2 game.s 2272 | Code | 00 | | 2 | 00/25BA : B1 90 | lda ({{$80}+$10}),y + 5512 | 2 game.s 2273 | Code | 00 | | 2 | 00/25BC : 85 90 | sta {{$80}+$10} + 5513 | 2 game.s 2274 | Code | 00 | 2 | 3 | 00/25BE : AD AC 07 | lda ptrINDEX+2 + 5514 | 2 game.s 2275 | Code | 00 | | 2 | 00/25C1 : 85 92 | sta {{$80}+$10}+2 + 5515 | 2 game.s 2276 | Empty | 00 | | 0 | 00/25C3 | + 5516 | 2 game.s 2277 | Code | 00 | | 3 | 00/25C3 : A9 00 00 | lda #0 ; on initialise les registres + 5517 | 2 game.s 2278 | Code | 00 | | 1 | 00/25C6 : AA | tax + 5518 | 2 game.s 2279 | Code | 00 | | 1 | 00/25C7 : A8 | tay + 5519 | 2 game.s 2280 | Code | 10 | | 2 | 00/25C8 : E2 20 | sep #$20 ; on majusculinise le mot + 5520 | 2 game.s 2281 | Code | 10 | | 2 | 00/25CA : B7 90 | ozunid_35 lda [{{$80}+$10}],y + 5521 | 2 game.s 2282 | Code | 10 | | 2 | 00/25CC : C9 20 | cmp #{$20} + 5522 | 2 game.s 2283 | Code | 10 | | 2 | 00/25CE : F0 0E | beq mc_2 + 5523 | 2 game.s 2284 | Code | 10 | | 1 | 00/25D0 : AA | tax + 5524 | 2 game.s 2285 | Code | 10 | 2 | 3 | 00/25D1 : BD 05 1F | lda tblATARI,x ; from Atari to IIgs + 5525 | 2 game.s 2286 | Code | 10 | | 1 | 00/25D4 : AA | tax + 5526 | 2 game.s 2287 | Code | 10 | 2 | 3 | 00/25D5 : BD 05 20 | lda tblUPPER,x ; to upper case + 5527 | 2 game.s 2288 | Code | 10 | 2 | 3 | 00/25D8 : 99 11 29 | sta mot,y + 5528 | 2 game.s 2289 | Code | 10 | | 1 | 00/25DB : C8 | iny + 5529 | 2 game.s 2290 | Code | 10 | | 2 | 00/25DC : D0 EC | bne ozunid_35 + 5530 | 2 game.s 2291 | Empty | 10 | | 0 | 00/25DE | + 5531 | 2 game.s 2292 | Code | 10 | 2 | 3 | 00/25DE : 8C ED 28 | mc_2 sty len_max + 5532 | 2 game.s 2293 | Empty | 10 | | 0 | 00/25E1 | + 5533 | 2 game.s 2294 | Comment | 10 | | 0 | 00/25E1 | *--- REPEAT + 5534 | 2 game.s 2295 | Comment | 10 | | 0 | 00/25E1 | *--- pointeur_mot%=INSTR(texte2$,mot2$,pointeur_mot%) + 5535 | 2 game.s 2296 | Comment | 10 | | 0 | 00/25E1 | *--- IF INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%-1,1)),1)=0 AND INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%+LEN(mot$),1)))=0 + 5536 | 2 game.s 2297 | Empty | 10 | | 0 | 00/25E1 | + 5537 | 2 game.s 2298 | Code | 10 | 2 | 3 | 00/25E1 : AE E5 28 | ldx i ; on commence avec 0 + 5538 | 2 game.s 2299 | Code | 10 | | 3 | 00/25E4 : A0 00 00 | mc_3 ldy #0 + 5539 | 2 game.s 2300 | Code | 10 | 2 | 3 | 00/25E7 : B9 11 29 | ozunid_36 lda mot,y ; compare le mot + 5540 | 2 game.s 2301 | Code | 10 | 2 | 3 | 00/25EA : DD 5C 2A | cmp texte,x + 5541 | 2 game.s 2302 | Code | 10 | | 2 | 00/25ED : D0 0C | bne mc_5 ; pas le mme mot + 5542 | 2 game.s 2303 | Empty | 10 | | 0 | 00/25EF | + 5543 | 2 game.s 2304 | Code | 10 | | 1 | 00/25EF : E8 | inx + 5544 | 2 game.s 2305 | Code | 10 | | 1 | 00/25F0 : C8 | iny + 5545 | 2 game.s 2306 | Code | 10 | 2 | 3 | 00/25F1 : CC ED 28 | cpy len_max + 5546 | 2 game.s 2307 | Code | 10 | | 2 | 00/25F4 : 90 F1 | bcc ozunid_36 + 5547 | 2 game.s 2308 | Empty | 10 | | 0 | 00/25F6 | + 5548 | 2 game.s 2309 | Code | 10 | 2 | 3 | 00/25F6 : 20 12 26 | jsr test_condition ; vrifie s'il est cliquable + 5549 | 2 game.s 2310 | Code | 10 | | 2 | 00/25F9 : 80 06 | bra mc_6 ; mot suivant + 5550 | 2 game.s 2311 | Empty | 10 | | 0 | 00/25FB | + 5551 | 2 game.s 2312 | Code | 10 | | 1 | 00/25FB : E8 | mc_5 inx + 5552 | 2 game.s 2313 | Code | 10 | | 3 | 00/25FC : E0 DC 05 | cpx #{75}*{20} + 5553 | 2 game.s 2314 | Code | 10 | | 2 | 00/25FF : 90 E3 | bcc mc_3 + 5554 | 2 game.s 2315 | Empty | 10 | | 0 | 00/2601 | + 5555 | 2 game.s 2316 | Comment | 10 | | 0 | 00/2601 | *--- UNTIL affichage!=TRUE + 5556 | 2 game.s 2317 | Empty | 10 | | 0 | 00/2601 | + 5557 | 2 game.s 2318 | Comment | 10 | | 0 | 00/2601 | *--- NEXT i% + 5558 | 2 game.s 2319 | Empty | 10 | | 0 | 00/2601 | + 5559 | 2 game.s 2320 | Code | 10 | 2 | 3 | 00/2601 : EE F7 28 | mc_6 inc index_mot + 5560 | 2 game.s 2321 | Code | 10 | 2 | 3 | 00/2604 : AD F7 28 | lda index_mot + 5561 | 2 game.s 2322 | Code | 10 | 2 | 3 | 00/2607 : CD F9 28 | cmp nb_mots + 5562 | 2 game.s 2323 | Code | 10 | | 2 | 00/260A : B0 03 | bcs mc_99 + 5563 | 2 game.s 2324 | Code | 10 | | 3 | 00/260C : 82 84 FF | brl mc_1 + 5564 | 2 game.s 2325 | Code | 00 | | 2 | 00/260F : C2 20 | mc_99 rep #$20 ; on sort + 5565 | 2 game.s 2326 | Code | 00 | | 1 | 00/2611 : 60 | rts + 5566 | 2 game.s 2327 | Empty | 00 | | 0 | 00/2612 | + 5567 | 2 game.s 2328 | Comment | 00 | | 0 | 00/2612 | *--- + 5568 | 2 game.s 2329 | Comment | 00 | | 0 | 00/2612 | * test_condition + 5569 | 2 game.s 2330 | Comment | 00 | | 0 | 00/2612 | * on entre en A=8-bits + 5570 | 2 game.s 2331 | Comment | 00 | | 0 | 00/2612 | * on doit ressortir en A=8-bits + 5571 | 2 game.s 2332 | Comment | 00 | | 0 | 00/2612 | * si le mot est cliquable on remplit texte_liens + 5572 | 2 game.s 2333 | Empty | 00 | | 0 | 00/2612 | + 5573 | 2 game.s 2334 | Empty | 00 | | 0 | 00/2612 | + 5574 | 2 game.s 2335 | Directive | 00 | | 0 | 00/2612 | mx %00 + 5575 | 2 game.s 2336 | Empty | 00 | | 0 | 00/2612 | + 5576 | 2 game.s 2337 | Empty | 00 | | 0 | 00/2612 | test_condition + 5577 | 2 game.s 2338 | Code | 00 | | 2 | 00/2612 : C2 20 | rep #$20 + 5578 | 2 game.s 2339 | Code | 00 | | 1 | 00/2614 : DA | phx ; 3,s + 5579 | 2 game.s 2340 | Code | 00 | | 1 | 00/2615 : 5A | phy ; 1,s + 5580 | 2 game.s 2341 | Empty | 00 | | 0 | 00/2616 | + 5581 | 2 game.s 2342 | Comment | 00 | | 0 | 00/2616 | * condition&=condition&(scene_actuelle|,i%) + 5582 | 2 game.s 2343 | Empty | 00 | | 0 | 00/2616 | + 5583 | 2 game.s 2344 | Code | 00 | 2 | 3 | 00/2616 : AD F7 28 | lda index_mot + 5584 | 2 game.s 2345 | Code | 00 | | 1 | 00/2619 : 0A | asl + 5585 | 2 game.s 2346 | Code | 00 | | 1 | 00/261A : 18 | clc + 5586 | 2 game.s 2347 | Code | 00 | 2 | 3 | 00/261B : 6D E9 28 | adc localOFFSET + 5587 | 2 game.s 2348 | Code | 00 | | 1 | 00/261E : AA | tax + 5588 | 2 game.s 2349 | Code | 00 | 2 | 3 | 00/261F : BD B9 70 | lda condition,x ; xxx2B ou yy2D + 5589 | 2 game.s 2350 | Code | 00 | | 1 | 00/2622 : 48 | pha + 5590 | 2 game.s 2351 | Code | 00 | | 3 | 00/2623 : 29 00 FF | and #$ff00 ; index dans scene_visitee + 5591 | 2 game.s 2352 | Code | 00 | | 1 | 00/2626 : EB | xba + 5592 | 2 game.s 2353 | Code | 00 | | 1 | 00/2627 : AA | tax + 5593 | 2 game.s 2354 | Code | 00 | 2 | 3 | 00/2628 : BD 98 90 | lda scene_visitee-1,x + 5594 | 2 game.s 2355 | Code | 00 | | 3 | 00/262B : 29 FF 00 | and #$ff + 5595 | 2 game.s 2356 | Code | 00 | | 1 | 00/262E : AA | tax ; true ou false + 5596 | 2 game.s 2357 | Code | 00 | | 1 | 00/262F : 68 | pla + 5597 | 2 game.s 2358 | Code | 00 | | 3 | 00/2630 : 29 FF 00 | and #$00ff ; 2B ou 2D + 5598 | 2 game.s 2359 | Empty | 00 | | 0 | 00/2633 | + 5599 | 2 game.s 2360 | Comment | 00 | | 0 | 00/2633 | * IF (condition&>0 AND scene_visitee!(ABS(condition&))=TRUE) OR (condition&<0 AND scene_visitee!(ABS(-condition&))=FALSE) + 5600 | 2 game.s 2361 | Empty | 00 | | 0 | 00/2633 | + 5601 | 2 game.s 2362 | Code | 00 | | 3 | 00/2633 : C9 2B 00 | cmp #'+' + 5602 | 2 game.s 2363 | Code | 00 | | 2 | 00/2636 : D0 07 | bne tc_moins + 5603 | 2 game.s 2364 | Code | 00 | | 3 | 00/2638 : E0 01 00 | cpx #{1} + 5604 | 2 game.s 2365 | Code | 00 | | 2 | 00/263B : F0 07 | beq tc_addmot + 5605 | 2 game.s 2366 | Code | 00 | | 2 | 00/263D : D0 1B | bne tc_prendpas + 5606 | 2 game.s 2367 | Empty | 00 | | 0 | 00/263F | + 5607 | 2 game.s 2368 | Code | 00 | | 3 | 00/263F : E0 00 00 | tc_moins cpx #{0} + 5608 | 2 game.s 2369 | Code | 00 | | 2 | 00/2642 : D0 16 | bne tc_prendpas + 5609 | 2 game.s 2370 | Empty | 00 | | 0 | 00/2644 | + 5610 | 2 game.s 2371 | Code | 00 | | 1 | 00/2644 : 7A | tc_addmot ply ; marque le mot dans les buffers + 5611 | 2 game.s 2372 | Code | 00 | | 1 | 00/2645 : FA | plx + 5612 | 2 game.s 2373 | Code | 10 | | 2 | 00/2646 : E2 20 | sep #$20 + 5613 | 2 game.s 2374 | Code | 10 | | 1 | 00/2648 : CA | ozunid_37 dex + 5614 | 2 game.s 2375 | Code | 10 | | 1 | 00/2649 : 88 | dey + 5615 | 2 game.s 2376 | Code | 10 | | 2 | 00/264A : 30 10 | bmi tc_ok ; on sort sans dpiler + 5616 | 2 game.s 2377 | Code | 10 | | 2 | 00/264C : A9 0F | lda #{15} + 5617 | 2 game.s 2378 | Code | 10 | 2 | 3 | 00/264E : 9D 38 30 | sta texte_liens,x + 5618 | 2 game.s 2379 | Code | 10 | 2 | 3 | 00/2651 : AD F7 28 | lda index_mot + 5619 | 2 game.s 2380 | Code | 10 | | 1 | 00/2654 : 1A | inc + 5620 | 2 game.s 2381 | Code | 10 | 2 | 3 | 00/2655 : 9D 14 36 | sta texte_index,x + 5621 | 2 game.s 2382 | Code | 10 | | 2 | 00/2658 : 80 EE | bra ozunid_37 + 5622 | 2 game.s 2383 | Empty | 10 | | 0 | 00/265A | + 5623 | 2 game.s 2384 | Code | 10 | | 1 | 00/265A : 7A | tc_prendpas ply + 5624 | 2 game.s 2385 | Code | 10 | | 1 | 00/265B : FA | plx + 5625 | 2 game.s 2386 | Empty | 10 | | 0 | 00/265C | + 5626 | 2 game.s 2387 | Code | 10 | | 2 | 00/265C : E2 20 | tc_ok sep #$20 + 5627 | 2 game.s 2388 | Code | 10 | | 1 | 00/265E : 60 | rts + 5628 | 2 game.s 2389 | Empty | 10 | | 0 | 00/265F | + 5629 | 2 game.s 2390 | Directive | 00 | | 0 | 00/265F | mx %00 + 5630 | 2 game.s 2391 | Empty | 00 | | 0 | 00/265F | + 5631 | 2 game.s 2392 | Comment | 00 | | 0 | 00/265F | *----------------------- + 5632 | 2 game.s 2393 | Comment | 00 | | 0 | 00/265F | * MUSIQUE - OK + 5633 | 2 game.s 2394 | Comment | 00 | | 0 | 00/265F | *----------------------- + 5634 | 2 game.s 2395 | Comment | 00 | | 0 | 00/265F | * musique(module$) + 5635 | 2 game.s 2396 | Empty | 00 | | 0 | 00/265F | + 5636 | 2 game.s 2397 | Empty | 00 | | 0 | 00/265F | musique + 5637 | 2 game.s 2398 | Code | 00 | | 1 | 00/265F : 60 | rts + 5638 | 2 game.s 2399 | Empty | 00 | | 0 | 00/2660 | + 5639 | 2 game.s 2400 | Comment | 00 | | 0 | 00/2660 | *----------------------- + 5640 | 2 game.s 2401 | Comment | 00 | | 0 | 00/2660 | * FIN_MUSIQUE - OK + 5641 | 2 game.s 2402 | Comment | 00 | | 0 | 00/2660 | *----------------------- + 5642 | 2 game.s 2403 | Comment | 00 | | 0 | 00/2660 | * fin_musique + 5643 | 2 game.s 2404 | Empty | 00 | | 0 | 00/2660 | + 5644 | 2 game.s 2405 | Empty | 00 | | 0 | 00/2660 | fin_musique + 5645 | 2 game.s 2406 | Code | 00 | | 1 | 00/2660 : 60 | rts + 5646 | 2 game.s 2407 | Empty | 00 | | 0 | 00/2661 | + 5647 | 2 game.s 2408 | Comment | 00 | | 0 | 00/2661 | *----------------------- + 5648 | 2 game.s 2409 | Comment | 00 | | 0 | 00/2661 | * IT'S THE END - Antoine + 5649 | 2 game.s 2410 | Comment | 00 | | 0 | 00/2661 | *----------------------- + 5650 | 1 toutadisparu.s 1312 | Directive | 00 | | 0 | 00/2661 | put data.s + 5651 | 3 data.s 1 | Comment | 00 | | 0 | 00/2661 | * + 5652 | 3 data.s 2 | Comment | 00 | | 0 | 00/2661 | * Tout a disparu + 5653 | 3 data.s 3 | Comment | 00 | | 0 | 00/2661 | * + 5654 | 3 data.s 4 | Comment | 00 | | 0 | 00/2661 | * (c) 1992, Franois Coulon + 5655 | 3 data.s 5 | Comment | 00 | | 0 | 00/2661 | * (c) 2022, Antoine Vignau & Olivier Zardini + 5656 | 3 data.s 6 | Comment | 00 | | 0 | 00/2661 | * + 5657 | 3 data.s 7 | Empty | 00 | | 0 | 00/2661 | + 5658 | 3 data.s 8 | Directive | 00 | | 0 | 00/2661 | mx %00 + 5659 | 3 data.s 9 | Empty | 00 | | 0 | 00/2661 | + 5660 | 3 data.s 10 | Comment | 00 | | 0 | 00/2661 | *----------------------- + 5661 | 3 data.s 11 | Comment | 00 | | 0 | 00/2661 | * LES VARIABLES + 5662 | 3 data.s 12 | Comment | 00 | | 0 | 00/2661 | *----------------------- + 5663 | 3 data.s 13 | Empty | 00 | | 0 | 00/2661 | + 5664 | 3 data.s 14 | Empty | 00 | | 0 | 00/2661 | DEBUT_DATA ; C'est vachement pratique pour tout effacer ! + 5665 | 3 data.s 15 | Empty | 00 | | 0 | 00/2661 | + 5666 | 3 data.s 16 | Comment | 00 | | 0 | 00/2661 | *--- Variables Apple IIgs + 5667 | 3 data.s 17 | Empty | 00 | | 0 | 00/2661 | + 5668 | 3 data.s 18 | Data | 00 | | 640 | 00/2661 : 00 00 00 00 | tblTEXTES ds 4*{160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5478,35 +5351,35 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5776 | 3 data.s 19 | Empty | 00 | | 0 | 00/29F5 | - 5777 | 3 data.s 20 | Comment | 00 | | 0 | 00/29F5 | *--- Variables Atari ST - 5778 | 3 data.s 21 | Empty | 00 | | 0 | 00/29F5 | - 5779 | 3 data.s 22 | Data | 00 | | 2 | 00/29F5 : 00 00 | nbTEXTES ds 2 - 5780 | 3 data.s 23 | Data | 00 | | 2 | 00/29F7 : 00 00 | nbTEXTES2 ds 2 ; nombre de textes indiqu dans le fichier .TEX - 5781 | 3 data.s 24 | Data | 00 | | 2 | 00/29F9 : 00 00 | i ds 2 ; un index - 5782 | 3 data.s 25 | Data | 00 | | 2 | 00/29FB : 00 00 | nb_lignes ds 2 ; nombre de lignes de texte (c'est pour centrer) - 5783 | 3 data.s 26 | Data | 00 | | 2 | 00/29FD : 00 00 | localOFFSET ds 2 ; offset de chaque range - 5784 | 3 data.s 27 | Data | 00 | | 2 | 00/29FF : 00 00 | localPOINT ds 2 ; index du mot - 5785 | 3 data.s 28 | Data | 00 | | 2 | 00/2A01 : 00 00 | len_max ds 2 ; longueur de ligne_max - 5786 | 3 data.s 29 | Data | 00 | | 2 | 00/2A03 : 00 00 | longueur_texte ds 2 ; nombre de caracteres du texte d'origine - 5787 | 3 data.s 30 | Data | 00 | | 2 | 00/2A05 : 00 00 | return ds 2 ; premier RC dans une ligne - 5788 | 3 data.s 31 | Data | 00 | | 2 | 00/2A07 : 00 00 | rvb5 ds 2 - 5789 | 3 data.s 32 | Data | 00 | | 2 | 00/2A09 : 00 00 | rvbA ds 2 - 5790 | 3 data.s 33 | Data | 00 | | 2 | 00/2A0B : 00 00 | index_mot ds 2 ; un autre index qui pointe - 5791 | 3 data.s 34 | Data | 00 | | 2 | 00/2A0D : 00 00 | nb_mots ds 2 ; nombre de mots dans la scene - 5792 | 3 data.s 35 | Data | 00 | | 2 | 00/2A0F : 00 00 | mot_clique ds 2 ; index du mot cliqu - 5793 | 3 data.s 36 | Data | 00 | | 2 | 00/2A11 : 00 00 | mot_ancien ds 2 ; index du mot prcdemment cliqu - 5794 | 3 data.s 37 | Data | 00 | | 2 | 00/2A13 : 00 00 | valeur_condition ds 2 ; valeur condition 2B xx ou 2D yy - 5795 | 3 data.s 38 | Data | 00 | | 2 | 00/2A15 : 00 00 | aventure ds 2 - 5796 | 3 data.s 39 | Data | 00 | | 2 | 00/2A17 : 00 00 | nombre_scenes ds 2 - 5797 | 3 data.s 40 | Data | 00 | | 2 | 00/2A19 : 00 00 | scene_actuelle ds 2 - 5798 | 3 data.s 41 | Data | 00 | | 2 | 00/2A1B : 00 00 | scene_ancienne ds 2 - 5799 | 3 data.s 42 | Data | 00 | | 2 | 00/2A1D : 00 00 | deplacement ds 2 ; BOOL - TRUE (new scene) or FALSE (same scene) - 5800 | 3 data.s 43 | Data | 00 | | 2 | 00/2A1F : 00 00 | image_chargee ds 2 ; WORD - TRUE or FALSE - 5801 | 3 data.s 44 | Data | 00 | | 2 | 00/2A21 : 00 00 | escape ds 2 ; BOOL - TRUE or FALSE - 5802 | 3 data.s 45 | Data | 00 | | 2 | 00/2A23 : 00 00 | fgSUITEFORCEE ds 2 ; BOOL - TRUE or FALSE - 5803 | 3 data.s 46 | Empty | 00 | | 0 | 00/2A25 | - 5804 | 3 data.s 47 | Data | 00 | | 128 | 00/2A25 : 00 00 00 00 | mot ds 128 ; le mot chercher (jusqu'au caractre espace) + 5669 | 3 data.s 19 | Empty | 00 | | 0 | 00/28E1 | + 5670 | 3 data.s 20 | Comment | 00 | | 0 | 00/28E1 | *--- Variables Atari ST + 5671 | 3 data.s 21 | Empty | 00 | | 0 | 00/28E1 | + 5672 | 3 data.s 22 | Data | 00 | | 2 | 00/28E1 : 00 00 | nbTEXTES ds 2 + 5673 | 3 data.s 23 | Data | 00 | | 2 | 00/28E3 : 00 00 | nbTEXTES2 ds 2 ; nombre de textes indiqu dans le fichier .TEX + 5674 | 3 data.s 24 | Data | 00 | | 2 | 00/28E5 : 00 00 | i ds 2 ; un index + 5675 | 3 data.s 25 | Data | 00 | | 2 | 00/28E7 : 00 00 | nb_lignes ds 2 ; nombre de lignes de texte (c'est pour centrer) + 5676 | 3 data.s 26 | Data | 00 | | 2 | 00/28E9 : 00 00 | localOFFSET ds 2 ; offset de chaque range + 5677 | 3 data.s 27 | Data | 00 | | 2 | 00/28EB : 00 00 | localPOINT ds 2 ; index du mot + 5678 | 3 data.s 28 | Data | 00 | | 2 | 00/28ED : 00 00 | len_max ds 2 ; longueur de ligne_max + 5679 | 3 data.s 29 | Data | 00 | | 2 | 00/28EF : 00 00 | longueur_texte ds 2 ; nombre de caracteres du texte d'origine + 5680 | 3 data.s 30 | Data | 00 | | 2 | 00/28F1 : 00 00 | return ds 2 ; premier RC dans une ligne + 5681 | 3 data.s 31 | Data | 00 | | 2 | 00/28F3 : 00 00 | rvb5 ds 2 + 5682 | 3 data.s 32 | Data | 00 | | 2 | 00/28F5 : 00 00 | rvbA ds 2 + 5683 | 3 data.s 33 | Data | 00 | | 2 | 00/28F7 : 00 00 | index_mot ds 2 ; un autre index qui pointe + 5684 | 3 data.s 34 | Data | 00 | | 2 | 00/28F9 : 00 00 | nb_mots ds 2 ; nombre de mots dans la scene + 5685 | 3 data.s 35 | Data | 00 | | 2 | 00/28FB : 00 00 | mot_clique ds 2 ; index du mot cliqu + 5686 | 3 data.s 36 | Data | 00 | | 2 | 00/28FD : 00 00 | mot_ancien ds 2 ; index du mot prcdemment cliqu + 5687 | 3 data.s 37 | Data | 00 | | 2 | 00/28FF : 00 00 | valeur_condition ds 2 ; valeur condition 2B xx ou 2D yy + 5688 | 3 data.s 38 | Data | 00 | | 2 | 00/2901 : 00 00 | aventure ds 2 + 5689 | 3 data.s 39 | Data | 00 | | 2 | 00/2903 : 00 00 | nombre_scenes ds 2 + 5690 | 3 data.s 40 | Data | 00 | | 2 | 00/2905 : 00 00 | scene_actuelle ds 2 + 5691 | 3 data.s 41 | Data | 00 | | 2 | 00/2907 : 00 00 | scene_ancienne ds 2 + 5692 | 3 data.s 42 | Data | 00 | | 2 | 00/2909 : 00 00 | deplacement ds 2 ; BOOL - TRUE (new scene) or FALSE (same scene) + 5693 | 3 data.s 43 | Data | 00 | | 2 | 00/290B : 00 00 | image_chargee ds 2 ; WORD - TRUE or FALSE + 5694 | 3 data.s 44 | Data | 00 | | 2 | 00/290D : 00 00 | escape ds 2 ; BOOL - TRUE or FALSE + 5695 | 3 data.s 45 | Data | 00 | | 2 | 00/290F : 00 00 | fgSUITEFORCEE ds 2 ; BOOL - TRUE or FALSE + 5696 | 3 data.s 46 | Empty | 00 | | 0 | 00/2911 | + 5697 | 3 data.s 47 | Data | 00 | | 128 | 00/2911 : 00 00 00 00 | mot ds 128 ; le mot chercher (jusqu'au caractre espace) | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5538,9 +5411,9 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5805 | 3 data.s 48 | Empty | 00 | | 0 | 00/2AA5 | ligne_commentaire ; la phrase de commentaire "mot" : explication - 5806 | 3 data.s 49 | Data | 00 | | 1 | 00/2AA5 : D2 | asc D2 ; on dmarre avec le " - 5807 | 3 data.s 50 | Data | 00 | | 127 | 00/2AA6 : 00 00 00 00 | ds 127 + 5698 | 3 data.s 48 | Empty | 00 | | 0 | 00/2991 | ligne_commentaire ; la phrase de commentaire "mot" : explication + 5699 | 3 data.s 49 | Data | 00 | | 1 | 00/2991 : D2 | asc D2 ; on dmarre avec le " + 5700 | 3 data.s 50 | Data | 00 | | 127 | 00/2992 : 00 00 00 00 | ds 127 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5572,10 +5445,10 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 | - 5808 | 3 data.s 51 | Empty | 00 | | 0 | 00/2B25 | - 5809 | 3 data.s 52 | Comment | 00 | | 0 | 00/2B25 | * Le texte afficher - 5810 | 3 data.s 53 | Empty | 00 | | 0 | 00/2B25 | - 5811 | 3 data.s 54 | Data | 00 | | 75 | 00/2B25 : 00 00 00 00 | ligne_max ds {75} ; une ligne du texte + 5701 | 3 data.s 51 | Empty | 00 | | 0 | 00/2A11 | + 5702 | 3 data.s 52 | Comment | 00 | | 0 | 00/2A11 | * Le texte afficher + 5703 | 3 data.s 53 | Empty | 00 | | 0 | 00/2A11 | + 5704 | 3 data.s 54 | Data | 00 | | 75 | 00/2A11 : 00 00 00 00 | ligne_max ds {75} ; une ligne du texte | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5594,7 +5467,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 | - 5812 | 3 data.s 55 | Data | 00 | | 1500 | 00/2B70 : 00 00 00 00 | texte ds {75}*{20} ; the text from the .TXT file + 5705 | 3 data.s 55 | Data | 00 | | 1500 | 00/2A5C : 00 00 00 00 | texte ds {75}*{20} ; the text from the .TXT file | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5969,7 +5842,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5813 | 3 data.s 56 | Data | 00 | | 1500 | 00/314C : 00 00 00 00 | texte_liens ds {75}*{20} ; FALSE: not a link, TRUE est un mot cliquable + 5706 | 3 data.s 56 | Data | 00 | | 1500 | 00/3038 : 00 00 00 00 | texte_liens ds {75}*{20} ; FALSE: not a link, TRUE est un mot cliquable | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -6344,7 +6217,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5814 | 3 data.s 57 | Data | 00 | | 1500 | 00/3728 : 00 00 00 00 | texte_index ds {75}*{20} ; numro du mot + 5707 | 3 data.s 57 | Data | 00 | | 1500 | 00/3614 : 00 00 00 00 | texte_index ds {75}*{20} ; numro du mot | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -6719,7 +6592,10 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5815 | 3 data.s 58 | Data | 00 | | 1500 | 00/3D04 : 00 00 00 00 | texte_final ds {75}*{20} ; the final text - known as b$ in Atari ST + 5708 | 3 data.s 58 | Data | 00 | | 11 | 00/3BF0 : D4 C5 D8 D4 | asc "TEXTE_FINAL" + | | | | | | C5 DF C6 C9 | + | | | | | | CE C1 CC | + 5709 | 3 data.s 59 | Data | 00 | | 1500 | 00/3BFB : 00 00 00 00 | texte_final ds {75}*{20} ; the final text - known as b$ in Atari ST | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -7094,13 +6970,13 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5816 | 3 data.s 59 | Data | 00 | | 2 | 00/42E0 : 00 00 | ds 2 - 5817 | 3 data.s 60 | Empty | 00 | | 0 | 00/42E2 | - 5818 | 3 data.s 61 | Comment | 00 | | 0 | 00/42E2 | * Toujours en dcal : index 1 dmarre 0 (NB_TEXTES est toujours > au nombre de scnes) - 5819 | 3 data.s 62 | Empty | 00 | | 0 | 00/42E2 | - 5820 | 3 data.s 63 | Empty | 00 | | 0 | 00/42E2 | SUITE_DATA ; C'est vachement pratique pour tout effacer (encore) ! - 5821 | 3 data.s 64 | Empty | 00 | | 0 | 00/42E2 | - 5822 | 3 data.s 65 | Data | 00 | | 8000 | 00/42E2 : 00 00 00 00 | fonction_mots ds {160}*{25}*2 ; PNTR - mots qui vont "ragir" + 5710 | 3 data.s 60 | Data | 00 | | 2 | 00/41D7 : 00 00 | ds 2 + 5711 | 3 data.s 61 | Empty | 00 | | 0 | 00/41D9 | + 5712 | 3 data.s 62 | Comment | 00 | | 0 | 00/41D9 | * Toujours en dcal : index 1 dmarre 0 (NB_TEXTES est toujours > au nombre de scnes) + 5713 | 3 data.s 63 | Empty | 00 | | 0 | 00/41D9 | + 5714 | 3 data.s 64 | Empty | 00 | | 0 | 00/41D9 | SUITE_DATA ; C'est vachement pratique pour tout effacer (encore) ! + 5715 | 3 data.s 65 | Empty | 00 | | 0 | 00/41D9 | + 5716 | 3 data.s 66 | Data | 00 | | 8000 | 00/41D9 : 00 00 00 00 | fonction_mots ds {160}*{25}*2 ; PNTR - mots qui vont "ragir" | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -9100,7 +8976,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5823 | 3 data.s 66 | Data | 00 | | 4000 | 00/6222 : 00 00 00 00 | aiguillage ds {160}*{25} ; BYTE - scene correspondant au mot + 5717 | 3 data.s 67 | Data | 00 | | 4000 | 00/6119 : 00 00 00 00 | aiguillage ds {160}*{25} ; BYTE - scene correspondant au mot | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -10100,7 +9976,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5824 | 3 data.s 67 | Data | 00 | | 8000 | 00/71C2 : 00 00 00 00 | condition ds {160}*{25}*2 ; WORD - scene devant avoir ete vue (ou non si ngatif) + 5718 | 3 data.s 68 | Data | 00 | | 8000 | 00/70B9 : 00 00 00 00 | condition ds {160}*{25}*2 ; WORD - scene devant avoir ete vue (ou non si ngatif) | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -12100,7 +11976,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5825 | 3 data.s 68 | Data | 00 | | 160 | 00/9102 : 00 00 00 00 | pointeur_mots ds {160} ; BYTE - nombre de mots pour chaque scene + 5719 | 3 data.s 69 | Data | 00 | | 160 | 00/8FF9 : 00 00 00 00 | pointeur_mots ds {160} ; BYTE - nombre de mots pour chaque scene | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -12140,7 +12016,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5826 | 3 data.s 69 | Data | 00 | | 160 | 00/91A2 : 00 00 00 00 | scene_visitee ds {160} ; BOOL - le joueur est-il pass par cette scne ? + 5720 | 3 data.s 70 | Data | 00 | | 160 | 00/9099 : 00 00 00 00 | scene_visitee ds {160} ; BOOL - le joueur est-il pass par cette scne ? | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -12180,7 +12056,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5827 | 3 data.s 70 | Data | 00 | | 8000 | 00/9242 : 00 00 00 00 | phrase ds {160}*{25}*2 ; PNTR - phrases explicatives de chaque mot + 5721 | 3 data.s 71 | Data | 00 | | 8000 | 00/9139 : 00 00 00 00 | phrase ds {160}*{25}*2 ; PNTR - phrases explicatives de chaque mot | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14180,7 +14056,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5828 | 3 data.s 71 | Data | 00 | | 320 | 00/B182 : 00 00 00 00 | image_a_charger ds {160}*2 ; PNTR - nom des fichiers image charger chaque scne + 5722 | 3 data.s 72 | Data | 00 | | 320 | 00/B079 : 00 00 00 00 | image_a_charger ds {160}*2 ; PNTR - nom des fichiers image charger chaque scne | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14260,7 +14136,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5829 | 3 data.s 72 | Data | 00 | | 160 | 00/B2C2 : 00 00 00 00 | rouge1 ds {160} ; les composants RVB pour le fond + 5723 | 3 data.s 73 | Data | 00 | | 160 | 00/B1B9 : 00 00 00 00 | rouge1 ds {160} ; les composants RVB pour le fond | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14300,7 +14176,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5830 | 3 data.s 73 | Data | 00 | | 160 | 00/B362 : 00 00 00 00 | vert1 ds {160} + 5724 | 3 data.s 74 | Data | 00 | | 160 | 00/B259 : 00 00 00 00 | vert1 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14340,7 +14216,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5831 | 3 data.s 74 | Data | 00 | | 160 | 00/B402 : 00 00 00 00 | bleu1 ds {160} + 5725 | 3 data.s 75 | Data | 00 | | 160 | 00/B2F9 : 00 00 00 00 | bleu1 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14380,7 +14256,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5832 | 3 data.s 75 | Data | 00 | | 160 | 00/B4A2 : 00 00 00 00 | rouge2 ds {160} + 5726 | 3 data.s 76 | Data | 00 | | 160 | 00/B399 : 00 00 00 00 | rouge2 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14420,7 +14296,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5833 | 3 data.s 76 | Data | 00 | | 160 | 00/B542 : 00 00 00 00 | vert2 ds {160} + 5727 | 3 data.s 77 | Data | 00 | | 160 | 00/B439 : 00 00 00 00 | vert2 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14460,7 +14336,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5834 | 3 data.s 77 | Data | 00 | | 160 | 00/B5E2 : 00 00 00 00 | bleu2 ds {160} + 5728 | 3 data.s 78 | Data | 00 | | 160 | 00/B4D9 : 00 00 00 00 | bleu2 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14500,16 +14376,16 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5835 | 3 data.s 78 | Empty | 00 | | 0 | 00/B682 | - 5836 | 3 data.s 79 | Empty | 00 | | 0 | 00/B682 | FIN_DATA ; Ben, ouais ! - 5837 | 3 data.s 80 | Empty | 00 | | 0 | 00/B682 | - 5838 | 3 data.s 81 | Data | 00 | | 2 | 00/B682 : 00 00 | ds 2 ; padding, we never know :-) - 5839 | 3 data.s 82 | Empty | 00 | | 0 | 00/B684 | - 5840 | 3 data.s 83 | Comment | 00 | | 0 | 00/B684 | * Donnes des fichiers de sauvegarde - 5841 | 3 data.s 84 | Empty | 00 | | 0 | 00/B684 | - 5842 | 3 data.s 85 | Data | 00 | | 2 | 00/B684 : 00 00 | fiAVENTURE ds 2 - 5843 | 3 data.s 86 | Data | 00 | | 2 | 00/B686 : 00 00 | fiSCENEACTUELLE ds 2 - 5844 | 3 data.s 87 | Data | 00 | | 160 | 00/B688 : 00 00 00 00 | fiSCENEVISITEE ds {160} + 5729 | 3 data.s 79 | Empty | 00 | | 0 | 00/B579 | + 5730 | 3 data.s 80 | Empty | 00 | | 0 | 00/B579 | FIN_DATA ; Ben, ouais ! + 5731 | 3 data.s 81 | Empty | 00 | | 0 | 00/B579 | + 5732 | 3 data.s 82 | Data | 00 | | 2 | 00/B579 : 00 00 | ds 2 ; padding, we never know :-) + 5733 | 3 data.s 83 | Empty | 00 | | 0 | 00/B57B | + 5734 | 3 data.s 84 | Comment | 00 | | 0 | 00/B57B | * Donnes des fichiers de sauvegarde + 5735 | 3 data.s 85 | Empty | 00 | | 0 | 00/B57B | + 5736 | 3 data.s 86 | Data | 00 | | 2 | 00/B57B : 00 00 | fiAVENTURE ds 2 + 5737 | 3 data.s 87 | Data | 00 | | 2 | 00/B57D : 00 00 | fiSCENEACTUELLE ds 2 + 5738 | 3 data.s 88 | Data | 00 | | 160 | 00/B57F : 00 00 00 00 | fiSCENEVISITEE ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14549,1077 +14425,1077 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5845 | 3 data.s 88 | Empty | 00 | | 0 | 00/B728 | - 5846 | 3 data.s 89 | Empty | 00 | | 0 | 00/B728 | - 5847 | 1 toutadisparu.s 1318 | Directive | 00 | | 0 | 00/B728 | put ecr.s - 5848 | 4 ecr.s 1 | Comment | 00 | | 0 | 00/B728 | * - 5849 | 4 ecr.s 2 | Comment | 00 | | 0 | 00/B728 | * Tout a disparu - 5850 | 4 ecr.s 3 | Comment | 00 | | 0 | 00/B728 | * - 5851 | 4 ecr.s 4 | Comment | 00 | | 0 | 00/B728 | * (c) 1992, Franois Coulon - 5852 | 4 ecr.s 5 | Comment | 00 | | 0 | 00/B728 | * (c) 2022, Antoine Vignau & Olivier Zardini - 5853 | 4 ecr.s 6 | Comment | 00 | | 0 | 00/B728 | * - 5854 | 4 ecr.s 7 | Empty | 00 | | 0 | 00/B728 | - 5855 | 4 ecr.s 8 | Directive | 00 | | 0 | 00/B728 | mx %00 - 5856 | 4 ecr.s 9 | Empty | 00 | | 0 | 00/B728 | - 5857 | 4 ecr.s 10 | Empty | 00 | | 0 | 00/B728 | tag_points - 5858 | 4 ecr.s 11 | Comment | 00 | | 0 | 00/B728 | * HEX 0669 - 5859 | 4 ecr.s 12 | Data | 00 | | 14 | 00/B728 : 44 05 44 06 | HEX 4405440644064406440744074408 + 5739 | 3 data.s 89 | Empty | 00 | | 0 | 00/B61F | + 5740 | 3 data.s 90 | Empty | 00 | | 0 | 00/B61F | + 5741 | 1 toutadisparu.s 1313 | Directive | 00 | | 0 | 00/B61F | put ecr.s + 5742 | 4 ecr.s 1 | Comment | 00 | | 0 | 00/B61F | * + 5743 | 4 ecr.s 2 | Comment | 00 | | 0 | 00/B61F | * Tout a disparu + 5744 | 4 ecr.s 3 | Comment | 00 | | 0 | 00/B61F | * + 5745 | 4 ecr.s 4 | Comment | 00 | | 0 | 00/B61F | * (c) 1992, Franois Coulon + 5746 | 4 ecr.s 5 | Comment | 00 | | 0 | 00/B61F | * (c) 2022, Antoine Vignau & Olivier Zardini + 5747 | 4 ecr.s 6 | Comment | 00 | | 0 | 00/B61F | * + 5748 | 4 ecr.s 7 | Empty | 00 | | 0 | 00/B61F | + 5749 | 4 ecr.s 8 | Directive | 00 | | 0 | 00/B61F | mx %00 + 5750 | 4 ecr.s 9 | Empty | 00 | | 0 | 00/B61F | + 5751 | 4 ecr.s 10 | Empty | 00 | | 0 | 00/B61F | tag_points + 5752 | 4 ecr.s 11 | Comment | 00 | | 0 | 00/B61F | * HEX 0669 + 5753 | 4 ecr.s 12 | Data | 00 | | 14 | 00/B61F : 44 05 44 06 | HEX 4405440644064406440744074408 | | | | | | 44 06 44 06 | | | | | | | 44 07 44 07 | | | | | | | 44 08 | - 5860 | 4 ecr.s 13 | Data | 00 | | 16 | 00/B736 : 44 08 44 08 | HEX 4408440844094409440A440A440A440B + 5754 | 4 ecr.s 13 | Data | 00 | | 16 | 00/B62D : 44 08 44 08 | HEX 4408440844094409440A440A440A440B | | | | | | 44 09 44 09 | | | | | | | 44 0A 44 0A | | | | | | | 44 0A 44 0B | - 5861 | 4 ecr.s 14 | Data | 00 | | 16 | 00/B746 : 44 0B 44 0C | HEX 440B440C440C440C440D440D440E440E + 5755 | 4 ecr.s 14 | Data | 00 | | 16 | 00/B63D : 44 0B 44 0C | HEX 440B440C440C440C440D440D440E440E | | | | | | 44 0C 44 0C | | | | | | | 44 0D 44 0D | | | | | | | 44 0E 44 0E | - 5862 | 4 ecr.s 15 | Data | 00 | | 16 | 00/B756 : 44 0E 44 0F | HEX 440E440F440F44104410441044114411 + 5756 | 4 ecr.s 15 | Data | 00 | | 16 | 00/B64D : 44 0E 44 0F | HEX 440E440F440F44104410441044114411 | | | | | | 44 0F 44 10 | | | | | | | 44 10 44 10 | | | | | | | 44 11 44 11 | - 5863 | 4 ecr.s 16 | Data | 00 | | 16 | 00/B766 : 38 05 39 05 | HEX 38053905390539053A053A053B053B05 + 5757 | 4 ecr.s 16 | Data | 00 | | 16 | 00/B65D : 38 05 39 05 | HEX 38053905390539053A053A053B053B05 | | | | | | 39 05 39 05 | | | | | | | 3A 05 3A 05 | | | | | | | 3B 05 3B 05 | - 5864 | 4 ecr.s 17 | Data | 00 | | 16 | 00/B776 : 3B 05 3C 05 | HEX 3B053C053C053D053D053D053E053E05 + 5758 | 4 ecr.s 17 | Data | 00 | | 16 | 00/B66D : 3B 05 3C 05 | HEX 3B053C053C053D053D053D053E053E05 | | | | | | 3C 05 3D 05 | | | | | | | 3D 05 3D 05 | | | | | | | 3E 05 3E 05 | - 5865 | 4 ecr.s 18 | Data | 00 | | 16 | 00/B786 : 3F 05 3F 05 | HEX 3F053F053F0540054005410541054105 + 5759 | 4 ecr.s 18 | Data | 00 | | 16 | 00/B67D : 3F 05 3F 05 | HEX 3F053F053F0540054005410541054105 | | | | | | 3F 05 40 05 | | | | | | | 40 05 41 05 | | | | | | | 41 05 41 05 | - 5866 | 4 ecr.s 19 | Data | 00 | | 16 | 00/B796 : 42 05 42 05 | HEX 42054205430543054305440544054505 + 5760 | 4 ecr.s 19 | Data | 00 | | 16 | 00/B68D : 42 05 42 05 | HEX 42054205430543054305440544054505 | | | | | | 43 05 43 05 | | | | | | | 43 05 44 05 | | | | | | | 44 05 45 05 | - 5867 | 4 ecr.s 20 | Data | 00 | | 16 | 00/B7A6 : 45 05 45 05 | HEX 45054505450646064606470647064706 + 5761 | 4 ecr.s 20 | Data | 00 | | 16 | 00/B69D : 45 05 45 05 | HEX 45054505450646064606470647064706 | | | | | | 45 06 46 06 | | | | | | | 46 06 47 06 | | | | | | | 47 06 47 06 | - 5868 | 4 ecr.s 21 | Data | 00 | | 16 | 00/B7B6 : 48 06 48 06 | HEX 480648064906490649064A064A064B06 + 5762 | 4 ecr.s 21 | Data | 00 | | 16 | 00/B6AD : 48 06 48 06 | HEX 480648064906490649064A064A064B06 | | | | | | 49 06 49 06 | | | | | | | 49 06 4A 06 | | | | | | | 4A 06 4B 06 | - 5869 | 4 ecr.s 22 | Data | 00 | | 16 | 00/B7C6 : 4B 06 4B 06 | HEX 4B064B064C064C064D064D064D066006 + 5763 | 4 ecr.s 22 | Data | 00 | | 16 | 00/B6BD : 4B 06 4B 06 | HEX 4B064B064C064C064D064D064D066006 | | | | | | 4C 06 4C 06 | | | | | | | 4D 06 4D 06 | | | | | | | 4D 06 60 06 | - 5870 | 4 ecr.s 23 | Data | 00 | | 16 | 00/B7D6 : 5F 06 5F 06 | HEX 5F065F065F065E065E065D065D065D06 + 5764 | 4 ecr.s 23 | Data | 00 | | 16 | 00/B6CD : 5F 06 5F 06 | HEX 5F065F065F065E065E065D065D065D06 | | | | | | 5F 06 5E 06 | | | | | | | 5E 06 5D 06 | | | | | | | 5D 06 5D 06 | - 5871 | 4 ecr.s 24 | Data | 00 | | 16 | 00/B7E6 : 5C 06 5C 06 | HEX 5C065C065B065B065B065A065A065A06 + 5765 | 4 ecr.s 24 | Data | 00 | | 16 | 00/B6DD : 5C 06 5C 06 | HEX 5C065C065B065B065B065A065A065A06 | | | | | | 5B 06 5B 06 | | | | | | | 5B 06 5A 06 | | | | | | | 5A 06 5A 06 | - 5872 | 4 ecr.s 25 | Data | 00 | | 16 | 00/B7F6 : 59 06 59 06 | HEX 59065906590659065806580758075707 + 5766 | 4 ecr.s 25 | Data | 00 | | 16 | 00/B6ED : 59 06 59 06 | HEX 59065906590659065806580758075707 | | | | | | 59 06 59 06 | | | | | | | 58 06 58 07 | | | | | | | 58 07 57 07 | - 5873 | 4 ecr.s 26 | Data | 00 | | 16 | 00/B806 : 57 07 57 07 | HEX 57075707570857085708570856085609 + 5767 | 4 ecr.s 26 | Data | 00 | | 16 | 00/B6FD : 57 07 57 07 | HEX 57075707570857085708570856085609 | | | | | | 57 08 57 08 | | | | | | | 57 08 57 08 | | | | | | | 56 08 56 09 | - 5874 | 4 ecr.s 27 | Data | 00 | | 16 | 00/B816 : 56 09 56 0A | HEX 5609560A560A560A560A560B560B560C + 5768 | 4 ecr.s 27 | Data | 00 | | 16 | 00/B70D : 56 09 56 0A | HEX 5609560A560A560A560A560B560B560C | | | | | | 56 0A 56 0A | | | | | | | 56 0A 56 0B | | | | | | | 56 0B 56 0C | - 5875 | 4 ecr.s 28 | Data | 00 | | 16 | 00/B826 : 56 0C 56 0C | HEX 560C560C560D560D560E560E560E560F + 5769 | 4 ecr.s 28 | Data | 00 | | 16 | 00/B71D : 56 0C 56 0C | HEX 560C560C560D560D560E560E560E560F | | | | | | 56 0D 56 0D | | | | | | | 56 0E 56 0E | | | | | | | 56 0E 56 0F | - 5876 | 4 ecr.s 29 | Data | 00 | | 16 | 00/B836 : 56 0F 56 0F | HEX 560F560F561057105710571057105810 + 5770 | 4 ecr.s 29 | Data | 00 | | 16 | 00/B72D : 56 0F 56 0F | HEX 560F560F561057105710571057105810 | | | | | | 56 10 57 10 | | | | | | | 57 10 57 10 | | | | | | | 57 10 58 10 | - 5877 | 4 ecr.s 30 | Data | 00 | | 16 | 00/B846 : 58 10 58 10 | HEX 5810581059105910591159115A115A11 + 5771 | 4 ecr.s 30 | Data | 00 | | 16 | 00/B73D : 58 10 58 10 | HEX 5810581059105910591159115A115A11 | | | | | | 59 10 59 10 | | | | | | | 59 11 59 11 | | | | | | | 5A 11 5A 11 | - 5878 | 4 ecr.s 31 | Data | 00 | | 16 | 00/B856 : 5B 11 5B 11 | HEX 5B115B115B115B115C115C115D115D11 + 5772 | 4 ecr.s 31 | Data | 00 | | 16 | 00/B74D : 5B 11 5B 11 | HEX 5B115B115B115B115C115C115D115D11 | | | | | | 5B 11 5B 11 | | | | | | | 5C 11 5C 11 | | | | | | | 5D 11 5D 11 | - 5879 | 4 ecr.s 32 | Data | 00 | | 16 | 00/B866 : 5D 11 5E 11 | HEX 5D115E115E115F115F115F1160116011 + 5773 | 4 ecr.s 32 | Data | 00 | | 16 | 00/B75D : 5D 11 5E 11 | HEX 5D115E115E115F115F115F1160116011 | | | | | | 5E 11 5F 11 | | | | | | | 5F 11 5F 11 | | | | | | | 60 11 60 11 | - 5880 | 4 ecr.s 33 | Data | 00 | | 16 | 00/B876 : 61 11 61 11 | HEX 61116111611162116211631163116311 + 5774 | 4 ecr.s 33 | Data | 00 | | 16 | 00/B76D : 61 11 61 11 | HEX 61116111611162116211631163116311 | | | | | | 61 11 62 11 | | | | | | | 62 11 63 11 | | | | | | | 63 11 63 11 | - 5881 | 4 ecr.s 34 | Data | 00 | | 16 | 00/B886 : 63 11 64 11 | HEX 63116411641164106510651065106610 + 5775 | 4 ecr.s 34 | Data | 00 | | 16 | 00/B77D : 63 11 64 11 | HEX 63116411641164106510651065106610 | | | | | | 64 11 64 10 | | | | | | | 65 10 65 10 | | | | | | | 65 10 66 10 | - 5882 | 4 ecr.s 35 | Data | 00 | | 16 | 00/B896 : 66 10 66 10 | HEX 66106610660F660F660F660E670E670E + 5776 | 4 ecr.s 35 | Data | 00 | | 16 | 00/B78D : 66 10 66 10 | HEX 66106610660F660F660F660E670E670E | | | | | | 66 0F 66 0F | | | | | | | 66 0F 66 0E | | | | | | | 67 0E 67 0E | - 5883 | 4 ecr.s 36 | Data | 00 | | 16 | 00/B8A6 : 67 0E 67 0D | HEX 670E670D670D670D670C670C670C670B + 5777 | 4 ecr.s 36 | Data | 00 | | 16 | 00/B79D : 67 0E 67 0D | HEX 670E670D670D670D670C670C670C670B | | | | | | 67 0D 67 0D | | | | | | | 67 0C 67 0C | | | | | | | 67 0C 67 0B | - 5884 | 4 ecr.s 37 | Data | 00 | | 16 | 00/B8B6 : 67 0B 67 0A | HEX 670B670A670A670A6709670967086708 + 5778 | 4 ecr.s 37 | Data | 00 | | 16 | 00/B7AD : 67 0B 67 0A | HEX 670B670A670A670A6709670967086708 | | | | | | 67 0A 67 0A | | | | | | | 67 09 67 09 | | | | | | | 67 08 67 08 | - 5885 | 4 ecr.s 38 | Data | 00 | | 16 | 00/B8C6 : 67 08 67 07 | HEX 67086707670767076706660666066606 + 5779 | 4 ecr.s 38 | Data | 00 | | 16 | 00/B7BD : 67 08 67 07 | HEX 67086707670767076706660666066606 | | | | | | 67 07 67 07 | | | | | | | 67 06 66 06 | | | | | | | 66 06 66 06 | - 5886 | 4 ecr.s 39 | Data | 00 | | 16 | 00/B8D6 : 66 06 65 06 | HEX 66066506650665066406640663066306 + 5780 | 4 ecr.s 39 | Data | 00 | | 16 | 00/B7CD : 66 06 65 06 | HEX 66066506650665066406640663066306 | | | | | | 65 06 65 06 | | | | | | | 64 06 64 06 | | | | | | | 63 06 63 06 | - 5887 | 4 ecr.s 40 | Data | 00 | | 16 | 00/B8E6 : 63 06 62 06 | HEX 63066206620661066105610561056005 + 5781 | 4 ecr.s 40 | Data | 00 | | 16 | 00/B7DD : 63 06 62 06 | HEX 63066206620661066105610561056005 | | | | | | 62 06 61 06 | | | | | | | 61 05 61 05 | | | | | | | 61 05 60 05 | - 5888 | 4 ecr.s 41 | Data | 00 | | 16 | 00/B8F6 : 71 05 71 06 | HEX 71057106710671067107710771087108 + 5782 | 4 ecr.s 41 | Data | 00 | | 16 | 00/B7ED : 71 05 71 06 | HEX 71057106710671067107710771087108 | | | | | | 71 06 71 06 | | | | | | | 71 07 71 07 | | | | | | | 71 08 71 08 | - 5889 | 4 ecr.s 42 | Data | 00 | | 16 | 00/B906 : 71 08 71 09 | HEX 710871097109710A710A710A710B710B + 5783 | 4 ecr.s 42 | Data | 00 | | 16 | 00/B7FD : 71 08 71 09 | HEX 710871097109710A710A710A710B710B | | | | | | 71 09 71 0A | | | | | | | 71 0A 71 0A | | | | | | | 71 0B 71 0B | - 5890 | 4 ecr.s 43 | Data | 00 | | 16 | 00/B916 : 71 0C 71 0C | HEX 710C710C710C710D710D710E710E710E + 5784 | 4 ecr.s 43 | Data | 00 | | 16 | 00/B80D : 71 0C 71 0C | HEX 710C710C710C710D710D710E710E710E | | | | | | 71 0C 71 0D | | | | | | | 71 0D 71 0E | | | | | | | 71 0E 71 0E | - 5891 | 4 ecr.s 44 | Data | 00 | | 16 | 00/B926 : 71 0E 72 0E | HEX 710E720E720F720F720F721072107310 + 5785 | 4 ecr.s 44 | Data | 00 | | 16 | 00/B81D : 71 0E 72 0E | HEX 710E720E720F720F720F721072107310 | | | | | | 72 0F 72 0F | | | | | | | 72 0F 72 10 | | | | | | | 72 10 73 10 | - 5892 | 4 ecr.s 45 | Data | 00 | | 16 | 00/B936 : 73 10 73 10 | HEX 73107310731074107410741075107510 + 5786 | 4 ecr.s 45 | Data | 00 | | 16 | 00/B82D : 73 10 73 10 | HEX 73107310731074107410741075107510 | | | | | | 73 10 74 10 | | | | | | | 74 10 74 10 | | | | | | | 75 10 75 10 | - 5893 | 4 ecr.s 46 | Data | 00 | | 16 | 00/B946 : 75 11 76 11 | HEX 75117611761176117611771177117811 + 5787 | 4 ecr.s 46 | Data | 00 | | 16 | 00/B83D : 75 11 76 11 | HEX 75117611761176117611771177117811 | | | | | | 76 11 76 11 | | | | | | | 76 11 77 11 | | | | | | | 77 11 78 11 | - 5894 | 4 ecr.s 47 | Data | 00 | | 16 | 00/B956 : 78 11 78 11 | HEX 78117811791179117A117A117A117B11 + 5788 | 4 ecr.s 47 | Data | 00 | | 16 | 00/B84D : 78 11 78 11 | HEX 78117811791179117A117A117A117B11 | | | | | | 79 11 79 11 | | | | | | | 7A 11 7A 11 | | | | | | | 7A 11 7B 11 | - 5895 | 4 ecr.s 48 | Data | 00 | | 16 | 00/B966 : 7B 11 7C 11 | HEX 7B117C117C117C117C117D117D117D10 + 5789 | 4 ecr.s 48 | Data | 00 | | 16 | 00/B85D : 7B 11 7C 11 | HEX 7B117C117C117C117C117D117D117D10 | | | | | | 7C 11 7C 11 | | | | | | | 7C 11 7D 11 | | | | | | | 7D 11 7D 10 | - 5896 | 4 ecr.s 49 | Data | 00 | | 16 | 00/B976 : 7D 10 7E 10 | HEX 7D107E107E107E107E0F7E0F7E0F7F0F + 5790 | 4 ecr.s 49 | Data | 00 | | 16 | 00/B86D : 7D 10 7E 10 | HEX 7D107E107E107E107E0F7E0F7E0F7F0F | | | | | | 7E 10 7E 10 | | | | | | | 7E 0F 7E 0F | | | | | | | 7E 0F 7F 0F | - 5897 | 4 ecr.s 50 | Data | 00 | | 16 | 00/B986 : 7F 0E 7F 0E | HEX 7F0E7F0E7F0E7F0E800E800D800D800C + 5791 | 4 ecr.s 50 | Data | 00 | | 16 | 00/B87D : 7F 0E 7F 0E | HEX 7F0E7F0E7F0E7F0E800E800D800D800C | | | | | | 7F 0E 7F 0E | | | | | | | 80 0E 80 0D | | | | | | | 80 0D 80 0C | - 5898 | 4 ecr.s 51 | Data | 00 | | 16 | 00/B996 : 80 0C 80 0C | HEX 800C800C800C800B800B800A800A800A + 5792 | 4 ecr.s 51 | Data | 00 | | 16 | 00/B88D : 80 0C 80 0C | HEX 800C800C800C800B800B800A800A800A | | | | | | 80 0C 80 0B | | | | | | | 80 0B 80 0A | | | | | | | 80 0A 80 0A | - 5899 | 4 ecr.s 52 | Data | 00 | | 16 | 00/B9A6 : 80 09 80 09 | HEX 80098009800880088008800780078006 + 5793 | 4 ecr.s 52 | Data | 00 | | 16 | 00/B89D : 80 09 80 09 | HEX 80098009800880088008800780078006 | | | | | | 80 08 80 08 | | | | | | | 80 08 80 07 | | | | | | | 80 07 80 06 | - 5900 | 4 ecr.s 53 | Data | 00 | | 16 | 00/B9B6 : 80 06 80 06 | HEX 80068006800580059404940594059406 + 5794 | 4 ecr.s 53 | Data | 00 | | 16 | 00/B8AD : 80 06 80 06 | HEX 80068006800580059404940594059406 | | | | | | 80 05 80 05 | | | | | | | 94 04 94 05 | | | | | | | 94 05 94 06 | - 5901 | 4 ecr.s 54 | Data | 00 | | 16 | 00/B9C6 : 94 06 94 06 | HEX 94069406940794079408940894089409 + 5795 | 4 ecr.s 54 | Data | 00 | | 16 | 00/B8BD : 94 06 94 06 | HEX 94069406940794079408940894089409 | | | | | | 94 07 94 07 | | | | | | | 94 08 94 08 | | | | | | | 94 08 94 09 | - 5902 | 4 ecr.s 55 | Data | 00 | | 16 | 00/B9D6 : 94 09 94 0A | HEX 9409940A940A940A940B940B940C940C + 5796 | 4 ecr.s 55 | Data | 00 | | 16 | 00/B8CD : 94 09 94 0A | HEX 9409940A940A940A940B940B940C940C | | | | | | 94 0A 94 0A | | | | | | | 94 0B 94 0B | | | | | | | 94 0C 94 0C | - 5903 | 4 ecr.s 56 | Data | 00 | | 16 | 00/B9E6 : 94 0C 94 0D | HEX 940C940D940D940E940E940E940F940F + 5797 | 4 ecr.s 56 | Data | 00 | | 16 | 00/B8DD : 94 0C 94 0D | HEX 940C940D940D940E940E940E940F940F | | | | | | 94 0D 94 0E | | | | | | | 94 0E 94 0E | | | | | | | 94 0F 94 0F | - 5904 | 4 ecr.s 57 | Data | 00 | | 16 | 00/B9F6 : 94 10 94 10 | HEX 94109410941094119411890489048A04 + 5798 | 4 ecr.s 57 | Data | 00 | | 16 | 00/B8ED : 94 10 94 10 | HEX 94109410941094119411890489048A04 | | | | | | 94 10 94 11 | | | | | | | 94 11 89 04 | | | | | | | 89 04 8A 04 | - 5905 | 4 ecr.s 58 | Data | 00 | | 16 | 00/BA06 : 8A 04 8A 04 | HEX 8A048A048B048B048C048C048C048D04 + 5799 | 4 ecr.s 58 | Data | 00 | | 16 | 00/B8FD : 8A 04 8A 04 | HEX 8A048A048B048B048C048C048C048D04 | | | | | | 8B 04 8B 04 | | | | | | | 8C 04 8C 04 | | | | | | | 8C 04 8D 04 | - 5906 | 4 ecr.s 59 | Data | 00 | | 16 | 00/BA16 : 8D 04 8E 04 | HEX 8D048E048E048E048F048F0490049004 + 5800 | 4 ecr.s 59 | Data | 00 | | 16 | 00/B90D : 8D 04 8E 04 | HEX 8D048E048E048E048F048F0490049004 | | | | | | 8E 04 8E 04 | | | | | | | 8F 04 8F 04 | | | | | | | 90 04 90 04 | - 5907 | 4 ecr.s 60 | Data | 00 | | 16 | 00/BA26 : 90 04 91 04 | HEX 90049104910492049204920493049304 + 5801 | 4 ecr.s 60 | Data | 00 | | 16 | 00/B91D : 90 04 91 04 | HEX 90049104910492049204920493049304 | | | | | | 91 04 92 04 | | | | | | | 92 04 92 04 | | | | | | | 93 04 93 04 | - 5908 | 4 ecr.s 61 | Data | 00 | | 16 | 00/BA36 : 94 04 94 04 | HEX 94049404940495049505950596059605 + 5802 | 4 ecr.s 61 | Data | 00 | | 16 | 00/B92D : 94 04 94 04 | HEX 94049404940495049505950596059605 | | | | | | 94 04 95 04 | | | | | | | 95 05 95 05 | | | | | | | 96 05 96 05 | - 5909 | 4 ecr.s 62 | Data | 00 | | 16 | 00/BA46 : 97 05 97 05 | HEX 97059705970598059805990599059905 + 5803 | 4 ecr.s 62 | Data | 00 | | 16 | 00/B93D : 97 05 97 05 | HEX 97059705970598059805990599059905 | | | | | | 97 05 98 05 | | | | | | | 98 05 99 05 | | | | | | | 99 05 99 05 | - 5910 | 4 ecr.s 63 | Data | 00 | | 16 | 00/BA56 : 9A 05 9A 05 | HEX 9A059A059A059B059B059B059C059C05 + 5804 | 4 ecr.s 63 | Data | 00 | | 16 | 00/B94D : 9A 05 9A 05 | HEX 9A059A059A059B059B059B059C059C05 | | | | | | 9A 05 9B 05 | | | | | | | 9B 05 9B 05 | | | | | | | 9C 05 9C 05 | - 5911 | 4 ecr.s 64 | Data | 00 | | 16 | 00/BA66 : 9D 05 9D 06 | HEX 9D059D069D069D069E069E069F069F06 + 5805 | 4 ecr.s 64 | Data | 00 | | 16 | 00/B95D : 9D 05 9D 06 | HEX 9D059D069D069D069E069E069F069F06 | | | | | | 9D 06 9D 06 | | | | | | | 9E 06 9E 06 | | | | | | | 9F 06 9F 06 | - 5912 | 4 ecr.s 65 | Data | 00 | | 16 | 00/BA76 : 9F 06 A0 06 | HEX 9F06A006A006B412B411B411B410B410 + 5806 | 4 ecr.s 65 | Data | 00 | | 16 | 00/B96D : 9F 06 A0 06 | HEX 9F06A006A006B412B411B411B410B410 | | | | | | A0 06 B4 12 | | | | | | | B4 11 B4 11 | | | | | | | B4 10 B4 10 | - 5913 | 4 ecr.s 66 | Data | 00 | | 16 | 00/BA86 : B4 10 B4 0F | HEX B410B40FB40FB40EB40EB40EB40DB40D + 5807 | 4 ecr.s 66 | Data | 00 | | 16 | 00/B97D : B4 10 B4 0F | HEX B410B40FB40FB40EB40EB40EB40DB40D | | | | | | B4 0F B4 0E | | | | | | | B4 0E B4 0E | | | | | | | B4 0D B4 0D | - 5914 | 4 ecr.s 67 | Data | 00 | | 16 | 00/BA96 : B4 0C B4 0C | HEX B40CB40CB40CB40BB40BB40AB40AB40A + 5808 | 4 ecr.s 67 | Data | 00 | | 16 | 00/B98D : B4 0C B4 0C | HEX B40CB40CB40CB40BB40BB40AB40AB40A | | | | | | B4 0C B4 0B | | | | | | | B4 0B B4 0A | | | | | | | B4 0A B4 0A | - 5915 | 4 ecr.s 68 | Data | 00 | | 16 | 00/BAA6 : B4 09 B4 09 | HEX B409B409B409B408B408B408B508B507 + 5809 | 4 ecr.s 68 | Data | 00 | | 16 | 00/B99D : B4 09 B4 09 | HEX B409B409B409B408B408B408B508B507 | | | | | | B4 09 B4 08 | | | | | | | B4 08 B4 08 | | | | | | | B5 08 B5 07 | - 5916 | 4 ecr.s 69 | Data | 00 | | 16 | 00/BAB6 : B5 07 B5 07 | HEX B507B507B506B506B506B506B606B605 + 5810 | 4 ecr.s 69 | Data | 00 | | 16 | 00/B9AD : B5 07 B5 07 | HEX B507B507B506B506B506B506B606B605 | | | | | | B5 06 B5 06 | | | | | | | B5 06 B5 06 | | | | | | | B6 06 B6 05 | - 5917 | 4 ecr.s 70 | Data | 00 | | 16 | 00/BAC6 : B6 05 B6 05 | HEX B605B605B705B704B704B704B704B704 + 5811 | 4 ecr.s 70 | Data | 00 | | 16 | 00/B9BD : B6 05 B6 05 | HEX B605B605B705B704B704B704B704B704 | | | | | | B7 05 B7 04 | | | | | | | B7 04 B7 04 | | | | | | | B7 04 B7 04 | - 5918 | 4 ecr.s 71 | Data | 00 | | 16 | 00/BAD6 : B8 04 B8 04 | HEX B804B804B904B904B903B903BA03BA03 + 5812 | 4 ecr.s 71 | Data | 00 | | 16 | 00/B9CD : B8 04 B8 04 | HEX B804B804B904B904B903B903BA03BA03 | | | | | | B9 04 B9 04 | | | | | | | B9 03 B9 03 | | | | | | | BA 03 BA 03 | - 5919 | 4 ecr.s 72 | Data | 00 | | 16 | 00/BAE6 : BB 03 BB 03 | HEX BB03BB03BB03BC03BC03BD03BD03BD03 + 5813 | 4 ecr.s 72 | Data | 00 | | 16 | 00/B9DD : BB 03 BB 03 | HEX BB03BB03BB03BC03BC03BD03BD03BD03 | | | | | | BB 03 BC 03 | | | | | | | BC 03 BD 03 | | | | | | | BD 03 BD 03 | - 5920 | 4 ecr.s 73 | Data | 00 | | 16 | 00/BAF6 : BE 03 BE 03 | HEX BE03BE03BF03BF03BF03BF04BF04C004 + 5814 | 4 ecr.s 73 | Data | 00 | | 16 | 00/B9ED : BE 03 BE 03 | HEX BE03BE03BF03BF03BF03BF04BF04C004 | | | | | | BF 03 BF 03 | | | | | | | BF 03 BF 04 | | | | | | | BF 04 C0 04 | - 5921 | 4 ecr.s 74 | Data | 00 | | 16 | 00/BB06 : C0 04 C0 04 | HEX C004C004C005C105C105C106C106C106 + 5815 | 4 ecr.s 74 | Data | 00 | | 16 | 00/B9FD : C0 04 C0 04 | HEX C004C004C005C105C105C106C106C106 | | | | | | C0 05 C1 05 | | | | | | | C1 05 C1 06 | | | | | | | C1 06 C1 06 | - 5922 | 4 ecr.s 75 | Data | 00 | | 16 | 00/BB16 : C1 06 C1 07 | HEX C106C107C107C108C108C108C109C109 + 5816 | 4 ecr.s 75 | Data | 00 | | 16 | 00/BA0D : C1 06 C1 07 | HEX C106C107C107C108C108C108C109C109 | | | | | | C1 07 C1 08 | | | | | | | C1 08 C1 08 | | | | | | | C1 09 C1 09 | - 5923 | 4 ecr.s 76 | Data | 00 | | 16 | 00/BB26 : C1 0A C1 0A | HEX C10AC10AC10AC10BC10BC10CC10CC10C + 5817 | 4 ecr.s 76 | Data | 00 | | 16 | 00/BA1D : C1 0A C1 0A | HEX C10AC10AC10AC10BC10BC10CC10CC10C | | | | | | C1 0A C1 0B | | | | | | | C1 0B C1 0C | | | | | | | C1 0C C1 0C | - 5924 | 4 ecr.s 77 | Data | 00 | | 16 | 00/BB36 : C1 0D C1 0D | HEX C10DC10DC10EC10EC10EC10FC10FC110 + 5818 | 4 ecr.s 77 | Data | 00 | | 16 | 00/BA2D : C1 0D C1 0D | HEX C10DC10DC10EC10EC10EC10FC10FC110 | | | | | | C1 0E C1 0E | | | | | | | C1 0E C1 0F | | | | | | | C1 0F C1 10 | - 5925 | 4 ecr.s 78 | Data | 00 | | 16 | 00/BB46 : C1 10 C1 10 | HEX C110C110C111C111B50CB50CB50CB60C + 5819 | 4 ecr.s 78 | Data | 00 | | 16 | 00/BA3D : C1 10 C1 10 | HEX C110C110C111C111B50CB50CB50CB60C | | | | | | C1 11 C1 11 | | | | | | | B5 0C B5 0C | | | | | | | B5 0C B6 0C | - 5926 | 4 ecr.s 79 | Data | 00 | | 16 | 00/BB56 : B6 0C B7 0C | HEX B60CB70CB70CB70CB80CB80CB90CB90C + 5820 | 4 ecr.s 79 | Data | 00 | | 16 | 00/BA4D : B6 0C B7 0C | HEX B60CB70CB70CB70CB80CB80CB90CB90C | | | | | | B7 0C B7 0C | | | | | | | B8 0C B8 0C | | | | | | | B9 0C B9 0C | - 5927 | 4 ecr.s 80 | Data | 00 | | 16 | 00/BB66 : B9 0D B9 0D | HEX B90DB90DBA0DBA0DBB0DBB0DBB0DBC0D + 5821 | 4 ecr.s 80 | Data | 00 | | 16 | 00/BA5D : B9 0D B9 0D | HEX B90DB90DBA0DBA0DBB0DBB0DBB0DBC0D | | | | | | BA 0D BA 0D | | | | | | | BB 0D BB 0D | | | | | | | BB 0D BC 0D | - 5928 | 4 ecr.s 81 | Data | 00 | | 16 | 00/BB76 : BC 0D BD 0D | HEX BC0DBD0DBD0DBD0DBE0DBE0DBF0DBF0D + 5822 | 4 ecr.s 81 | Data | 00 | | 16 | 00/BA6D : BC 0D BD 0D | HEX BC0DBD0DBD0DBD0DBE0DBE0DBF0DBF0D | | | | | | BD 0D BD 0D | | | | | | | BE 0D BE 0D | | | | | | | BF 0D BF 0D | - 5929 | 4 ecr.s 82 | Data | 00 | | 16 | 00/BB86 : BF 0D BF 0D | HEX BF0DBF0DC00DC00D2C282C282C292C29 + 5823 | 4 ecr.s 82 | Data | 00 | | 16 | 00/BA7D : BF 0D BF 0D | HEX BF0DBF0DC00DC00D2C282C282C292C29 | | | | | | C0 0D C0 0D | | | | | | | 2C 28 2C 28 | | | | | | | 2C 29 2C 29 | - 5930 | 4 ecr.s 83 | Data | 00 | | 16 | 00/BB96 : 2C 2A 2C 2A | HEX 2C2A2C2A2C2A2C2B2C2B2C2C2C2C2C2C + 5824 | 4 ecr.s 83 | Data | 00 | | 16 | 00/BA8D : 2C 2A 2C 2A | HEX 2C2A2C2A2C2A2C2B2C2B2C2C2C2C2C2C | | | | | | 2C 2A 2C 2B | | | | | | | 2C 2B 2C 2C | | | | | | | 2C 2C 2C 2C | - 5931 | 4 ecr.s 84 | Data | 00 | | 16 | 00/BBA6 : 2C 2D 2C 2D | HEX 2C2D2C2D2C2E2C2E2C2E2C2F2C2F2C30 + 5825 | 4 ecr.s 84 | Data | 00 | | 16 | 00/BA9D : 2C 2D 2C 2D | HEX 2C2D2C2D2C2E2C2E2C2E2C2F2C2F2C30 | | | | | | 2C 2E 2C 2E | | | | | | | 2C 2E 2C 2F | | | | | | | 2C 2F 2C 30 | - 5932 | 4 ecr.s 85 | Data | 00 | | 16 | 00/BBB6 : 2C 30 2C 30 | HEX 2C302C302C312C312C322C322C332C33 + 5826 | 4 ecr.s 85 | Data | 00 | | 16 | 00/BAAD : 2C 30 2C 30 | HEX 2C302C302C312C312C322C322C332C33 | | | | | | 2C 31 2C 31 | | | | | | | 2C 32 2C 32 | | | | | | | 2C 33 2C 33 | - 5933 | 4 ecr.s 86 | Data | 00 | | 16 | 00/BBC6 : 2C 33 2C 34 | HEX 2C332C342C342C352C352C352C352C36 + 5827 | 4 ecr.s 86 | Data | 00 | | 16 | 00/BABD : 2C 33 2C 34 | HEX 2C332C342C342C352C352C352C352C36 | | | | | | 2C 34 2C 35 | | | | | | | 2C 35 2C 35 | | | | | | | 2C 35 2C 36 | - 5934 | 4 ecr.s 87 | Data | 00 | | 16 | 00/BBD6 : 2C 36 2C 37 | HEX 2C362C372C372C372C382C382C392C39 + 5828 | 4 ecr.s 87 | Data | 00 | | 16 | 00/BACD : 2C 36 2C 37 | HEX 2C362C372C372C372C382C382C392C39 | | | | | | 2C 37 2C 37 | | | | | | | 2C 38 2C 38 | | | | | | | 2C 39 2C 39 | - 5935 | 4 ecr.s 88 | Data | 00 | | 16 | 00/BBE6 : 2C 28 2D 28 | HEX 2C282D282D282E282E282E282F282F28 + 5829 | 4 ecr.s 88 | Data | 00 | | 16 | 00/BADD : 2C 28 2D 28 | HEX 2C282D282D282E282E282E282F282F28 | | | | | | 2D 28 2E 28 | | | | | | | 2E 28 2E 28 | | | | | | | 2F 28 2F 28 | - 5936 | 4 ecr.s 89 | Data | 00 | | 16 | 00/BBF6 : 30 28 30 28 | HEX 30283028302831283128322832283228 + 5830 | 4 ecr.s 89 | Data | 00 | | 16 | 00/BAED : 30 28 30 28 | HEX 30283028302831283128322832283228 | | | | | | 30 28 31 28 | | | | | | | 31 28 32 28 | | | | | | | 32 28 32 28 | - 5937 | 4 ecr.s 90 | Data | 00 | | 16 | 00/BC06 : 33 28 33 28 | HEX 33283328332834283428352835283528 + 5831 | 4 ecr.s 90 | Data | 00 | | 16 | 00/BAFD : 33 28 33 28 | HEX 33283328332834283428352835283528 | | | | | | 33 28 34 28 | | | | | | | 34 28 35 28 | | | | | | | 35 28 35 28 | - 5938 | 4 ecr.s 91 | Data | 00 | | 16 | 00/BC16 : 35 28 36 28 | HEX 35283628362836293729372937293829 + 5832 | 4 ecr.s 91 | Data | 00 | | 16 | 00/BB0D : 35 28 36 28 | HEX 35283628362836293729372937293829 | | | | | | 36 28 36 29 | | | | | | | 37 29 37 29 | | | | | | | 37 29 38 29 | - 5939 | 4 ecr.s 92 | Data | 00 | | 16 | 00/BC26 : 38 29 38 29 | HEX 382938293929392A392A392A392A392A + 5833 | 4 ecr.s 92 | Data | 00 | | 16 | 00/BB1D : 38 29 38 29 | HEX 382938293929392A392A392A392A392A | | | | | | 39 29 39 2A | | | | | | | 39 2A 39 2A | | | | | | | 39 2A 39 2A | - 5940 | 4 ecr.s 93 | Data | 00 | | 16 | 00/BC36 : 3A 2A 3A 2A | HEX 3A2A3A2A3A2B3A2B3B2B3B2C3B2C3B2C + 5834 | 4 ecr.s 93 | Data | 00 | | 16 | 00/BB2D : 3A 2A 3A 2A | HEX 3A2A3A2A3A2B3A2B3B2B3B2C3B2C3B2C | | | | | | 3A 2B 3A 2B | | | | | | | 3B 2B 3B 2C | | | | | | | 3B 2C 3B 2C | - 5941 | 4 ecr.s 94 | Data | 00 | | 16 | 00/BC46 : 3B 2C 3B 2D | HEX 3B2C3B2D3B2D3B2D3B2E3C2E3C2E3C2E + 5835 | 4 ecr.s 94 | Data | 00 | | 16 | 00/BB3D : 3B 2C 3B 2D | HEX 3B2C3B2D3B2D3B2D3B2E3C2E3C2E3C2E | | | | | | 3B 2D 3B 2D | | | | | | | 3B 2E 3C 2E | | | | | | | 3C 2E 3C 2E | - 5942 | 4 ecr.s 95 | Data | 00 | | 16 | 00/BC56 : 3C 2F 3C 2F | HEX 3C2F3C2F3C2F3D2F3D303D303D303D31 + 5836 | 4 ecr.s 95 | Data | 00 | | 16 | 00/BB4D : 3C 2F 3C 2F | HEX 3C2F3C2F3C2F3D2F3D303D303D303D31 | | | | | | 3C 2F 3D 2F | | | | | | | 3D 30 3D 30 | | | | | | | 3D 30 3D 31 | - 5943 | 4 ecr.s 96 | Data | 00 | | 16 | 00/BC66 : 3D 31 3D 32 | HEX 3D313D323D323D333D333D333D343D34 + 5837 | 4 ecr.s 96 | Data | 00 | | 16 | 00/BB5D : 3D 31 3D 32 | HEX 3D313D323D323D333D333D333D343D34 | | | | | | 3D 32 3D 33 | | | | | | | 3D 33 3D 33 | | | | | | | 3D 34 3D 34 | - 5944 | 4 ecr.s 97 | Data | 00 | | 16 | 00/BC76 : 3D 35 3D 35 | HEX 3D353D353D353D363D363C363C373C37 + 5838 | 4 ecr.s 97 | Data | 00 | | 16 | 00/BB6D : 3D 35 3D 35 | HEX 3D353D353D353D363D363C363C373C37 | | | | | | 3D 35 3D 36 | | | | | | | 3D 36 3C 36 | | | | | | | 3C 37 3C 37 | - 5945 | 4 ecr.s 98 | Data | 00 | | 16 | 00/BC86 : 3C 37 3B 37 | HEX 3C373B373B373B373B373B383A383A38 + 5839 | 4 ecr.s 98 | Data | 00 | | 16 | 00/BB7D : 3C 37 3B 37 | HEX 3C373B373B373B373B373B383A383A38 | | | | | | 3B 37 3B 37 | | | | | | | 3B 37 3B 38 | | | | | | | 3A 38 3A 38 | - 5946 | 4 ecr.s 99 | Data | 00 | | 16 | 00/BC96 : 3A 38 39 38 | HEX 3A383938393939393939383938393739 + 5840 | 4 ecr.s 99 | Data | 00 | | 16 | 00/BB8D : 3A 38 39 38 | HEX 3A383938393939393939383938393739 | | | | | | 39 39 39 39 | | | | | | | 39 39 38 39 | | | | | | | 38 39 37 39 | - 5947 | 4 ecr.s 100 | Data | 00 | | 16 | 00/BCA6 : 37 39 37 39 | HEX 37393739373936393639353935393539 + 5841 | 4 ecr.s 100 | Data | 00 | | 16 | 00/BB9D : 37 39 37 39 | HEX 37393739373936393639353935393539 | | | | | | 37 39 36 39 | | | | | | | 36 39 35 39 | | | | | | | 35 39 35 39 | - 5948 | 4 ecr.s 101 | Data | 00 | | 16 | 00/BCB6 : 35 39 34 39 | HEX 35393439343933393339333932393239 + 5842 | 4 ecr.s 101 | Data | 00 | | 16 | 00/BBAD : 35 39 34 39 | HEX 35393439343933393339333932393239 | | | | | | 34 39 33 39 | | | | | | | 33 39 33 39 | | | | | | | 32 39 32 39 | - 5949 | 4 ecr.s 102 | Data | 00 | | 16 | 00/BCC6 : 31 39 31 39 | HEX 313931393039303930392F392F392E39 + 5843 | 4 ecr.s 102 | Data | 00 | | 16 | 00/BBBD : 31 39 31 39 | HEX 313931393039303930392F392F392E39 | | | | | | 30 39 30 39 | | | | | | | 30 39 2F 39 | | | | | | | 2F 39 2E 39 | - 5950 | 4 ecr.s 103 | Data | 00 | | 16 | 00/BCD6 : 2E 39 2E 39 | HEX 2E392E392D392D394628462846294629 + 5844 | 4 ecr.s 103 | Data | 00 | | 16 | 00/BBCD : 2E 39 2E 39 | HEX 2E392E392D392D394628462846294629 | | | | | | 2D 39 2D 39 | | | | | | | 46 28 46 28 | | | | | | | 46 29 46 29 | - 5951 | 4 ecr.s 104 | Data | 00 | | 16 | 00/BCE6 : 46 2A 46 2A | HEX 462A462A462A462B462B462C462C462C + 5845 | 4 ecr.s 104 | Data | 00 | | 16 | 00/BBDD : 46 2A 46 2A | HEX 462A462A462A462B462B462C462C462C | | | | | | 46 2A 46 2B | | | | | | | 46 2B 46 2C | | | | | | | 46 2C 46 2C | - 5952 | 4 ecr.s 105 | Data | 00 | | 16 | 00/BCF6 : 46 2D 46 2D | HEX 462D462D462E462E462E462F462F4630 + 5846 | 4 ecr.s 105 | Data | 00 | | 16 | 00/BBED : 46 2D 46 2D | HEX 462D462D462E462E462E462F462F4630 | | | | | | 46 2E 46 2E | | | | | | | 46 2E 46 2F | | | | | | | 46 2F 46 30 | - 5953 | 4 ecr.s 106 | Data | 00 | | 16 | 00/BD06 : 46 30 46 30 | HEX 46304630463146314631463246324633 + 5847 | 4 ecr.s 106 | Data | 00 | | 16 | 00/BBFD : 46 30 46 30 | HEX 46304630463146314631463246324633 | | | | | | 46 31 46 31 | | | | | | | 46 31 46 32 | | | | | | | 46 32 46 33 | - 5954 | 4 ecr.s 107 | Data | 00 | | 16 | 00/BD16 : 46 33 46 33 | HEX 46334633463446344635463546354636 + 5848 | 4 ecr.s 107 | Data | 00 | | 16 | 00/BC0D : 46 33 46 33 | HEX 46334633463446344635463546354636 | | | | | | 46 34 46 34 | | | | | | | 46 35 46 35 | | | | | | | 46 35 46 36 | - 5955 | 4 ecr.s 108 | Data | 00 | | 16 | 00/BD26 : 46 36 46 37 | HEX 46364637463746374638463846394639 + 5849 | 4 ecr.s 108 | Data | 00 | | 16 | 00/BC1D : 46 36 46 37 | HEX 46364637463746374638463846394639 | | | | | | 46 37 46 37 | | | | | | | 46 38 46 38 | | | | | | | 46 39 46 39 | - 5956 | 4 ecr.s 109 | Data | 00 | | 16 | 00/BD36 : 46 39 46 3A | HEX 4639463A632863286228622861286128 + 5850 | 4 ecr.s 109 | Data | 00 | | 16 | 00/BC2D : 46 39 46 3A | HEX 4639463A632863286228622861286128 | | | | | | 63 28 63 28 | | | | | | | 62 28 62 28 | | | | | | | 61 28 61 28 | - 5957 | 4 ecr.s 110 | Data | 00 | | 16 | 00/BD46 : 61 28 60 28 | HEX 6128602860285F285F285F285E285E28 + 5851 | 4 ecr.s 110 | Data | 00 | | 16 | 00/BC3D : 61 28 60 28 | HEX 6128602860285F285F285F285E285E28 | | | | | | 60 28 5F 28 | | | | | | | 5F 28 5F 28 | | | | | | | 5E 28 5E 28 | - 5958 | 4 ecr.s 111 | Data | 00 | | 16 | 00/BD56 : 5D 28 5D 28 | HEX 5D285D285D285C285C285B285B285B28 + 5852 | 4 ecr.s 111 | Data | 00 | | 16 | 00/BC4D : 5D 28 5D 28 | HEX 5D285D285D285C285C285B285B285B28 | | | | | | 5D 28 5C 28 | | | | | | | 5C 28 5B 28 | | | | | | | 5B 28 5B 28 | - 5959 | 4 ecr.s 112 | Data | 00 | | 16 | 00/BD66 : 5A 28 5A 28 | HEX 5A285A28592859285928582858285728 + 5853 | 4 ecr.s 112 | Data | 00 | | 16 | 00/BC5D : 5A 28 5A 28 | HEX 5A285A28592859285928582858285728 | | | | | | 59 28 59 28 | | | | | | | 59 28 58 28 | | | | | | | 58 28 57 28 | - 5960 | 4 ecr.s 113 | Data | 00 | | 16 | 00/BD76 : 57 28 57 28 | HEX 57285728562856285528552855285428 + 5854 | 4 ecr.s 113 | Data | 00 | | 16 | 00/BC6D : 57 28 57 28 | HEX 57285728562856285528552855285428 | | | | | | 56 28 56 28 | | | | | | | 55 28 55 28 | | | | | | | 55 28 54 28 | - 5961 | 4 ecr.s 114 | Data | 00 | | 16 | 00/BD86 : 54 28 53 28 | HEX 54285328532853285328522852295229 + 5855 | 4 ecr.s 114 | Data | 00 | | 16 | 00/BC7D : 54 28 53 28 | HEX 54285328532853285328522852295229 | | | | | | 53 28 53 28 | | | | | | | 53 28 52 28 | | | | | | | 52 29 52 29 | - 5962 | 4 ecr.s 115 | Data | 00 | | 16 | 00/BD96 : 52 29 51 29 | HEX 52295129512A512A512A512A512A512B + 5856 | 4 ecr.s 115 | Data | 00 | | 16 | 00/BC8D : 52 29 51 29 | HEX 52295129512A512A512A512A512A512B | | | | | | 51 2A 51 2A | | | | | | | 51 2A 51 2A | | | | | | | 51 2A 51 2B | - 5963 | 4 ecr.s 116 | Data | 00 | | 16 | 00/BDA6 : 51 2B 51 2C | HEX 512B512C512C512C512D512D512E512E + 5857 | 4 ecr.s 116 | Data | 00 | | 16 | 00/BC9D : 51 2B 51 2C | HEX 512B512C512C512C512D512D512E512E | | | | | | 51 2C 51 2C | | | | | | | 51 2D 51 2D | | | | | | | 51 2E 51 2E | - 5964 | 4 ecr.s 117 | Data | 00 | | 16 | 00/BDB6 : 51 2E 51 2F | HEX 512E512F512F512F5130513052305230 + 5858 | 4 ecr.s 117 | Data | 00 | | 16 | 00/BCAD : 51 2E 51 2F | HEX 512E512F512F512F5130513052305230 | | | | | | 51 2F 51 2F | | | | | | | 51 30 51 30 | | | | | | | 52 30 52 30 | - 5965 | 4 ecr.s 118 | Data | 00 | | 16 | 00/BDC6 : 52 30 52 30 | HEX 52305230533053305331533154315431 + 5859 | 4 ecr.s 118 | Data | 00 | | 16 | 00/BCBD : 52 30 52 30 | HEX 52305230533053305331533154315431 | | | | | | 53 30 53 30 | | | | | | | 53 31 53 31 | | | | | | | 54 31 54 31 | - 5966 | 4 ecr.s 119 | Data | 00 | | 16 | 00/BDD6 : 54 31 55 31 | HEX 54315531553155325532563256325732 + 5860 | 4 ecr.s 119 | Data | 00 | | 16 | 00/BCCD : 54 31 55 31 | HEX 54315531553155325532563256325732 | | | | | | 55 31 55 32 | | | | | | | 55 32 56 32 | | | | | | | 56 32 57 32 | - 5967 | 4 ecr.s 120 | Data | 00 | | 16 | 00/BDE6 : 57 32 57 32 | HEX 57325732583258325932593259325A32 + 5861 | 4 ecr.s 120 | Data | 00 | | 16 | 00/BCDD : 57 32 57 32 | HEX 57325732583258325932593259325A32 | | | | | | 58 32 58 32 | | | | | | | 59 32 59 32 | | | | | | | 59 32 5A 32 | - 5968 | 4 ecr.s 121 | Data | 00 | | 16 | 00/BDF6 : 5A 32 5B 32 | HEX 5A325B325B325B325C325C325D325D32 + 5862 | 4 ecr.s 121 | Data | 00 | | 16 | 00/BCED : 5A 32 5B 32 | HEX 5A325B325B325B325C325C325D325D32 | | | | | | 5B 32 5B 32 | | | | | | | 5C 32 5C 32 | | | | | | | 5D 32 5D 32 | - 5969 | 4 ecr.s 122 | Data | 00 | | 16 | 00/BE06 : 5D 32 5E 32 | HEX 5D325E325E325F325F325F3260326033 + 5863 | 4 ecr.s 122 | Data | 00 | | 16 | 00/BCFD : 5D 32 5E 32 | HEX 5D325E325E325F325F325F3260326033 | | | | | | 5E 32 5F 32 | | | | | | | 5F 32 5F 32 | | | | | | | 60 32 60 33 | - 5970 | 4 ecr.s 123 | Data | 00 | | 16 | 00/BE16 : 60 33 60 33 | HEX 60336033613361336134613461346134 + 5864 | 4 ecr.s 123 | Data | 00 | | 16 | 00/BD0D : 60 33 60 33 | HEX 60336033613361336134613461346134 | | | | | | 61 33 61 33 | | | | | | | 61 34 61 34 | | | | | | | 61 34 61 34 | - 5971 | 4 ecr.s 124 | Data | 00 | | 16 | 00/BE26 : 61 35 62 35 | HEX 61356235623562356235623662366237 + 5865 | 4 ecr.s 124 | Data | 00 | | 16 | 00/BD1D : 61 35 62 35 | HEX 61356235623562356235623662366237 | | | | | | 62 35 62 35 | | | | | | | 62 35 62 36 | | | | | | | 62 36 62 37 | - 5972 | 4 ecr.s 125 | Data | 00 | | 16 | 00/BE36 : 62 37 62 37 | HEX 62376237623862386239623962396139 + 5866 | 4 ecr.s 125 | Data | 00 | | 16 | 00/BD2D : 62 37 62 37 | HEX 62376237623862386239623962396139 | | | | | | 62 38 62 38 | | | | | | | 62 39 62 39 | | | | | | | 62 39 61 39 | - 5973 | 4 ecr.s 126 | Data | 00 | | 16 | 00/BE46 : 61 39 61 39 | HEX 6139613961396039603A603A5F3A5F3A + 5867 | 4 ecr.s 126 | Data | 00 | | 16 | 00/BD3D : 61 39 61 39 | HEX 6139613961396039603A603A5F3A5F3A | | | | | | 61 39 60 39 | | | | | | | 60 3A 60 3A | | | | | | | 5F 3A 5F 3A | - 5974 | 4 ecr.s 127 | Data | 00 | | 16 | 00/BE56 : 5F 3A 5F 3A | HEX 5F3A5F3A5E3A5E3A5D3A5D3A5D3A5C3A + 5868 | 4 ecr.s 127 | Data | 00 | | 16 | 00/BD4D : 5F 3A 5F 3A | HEX 5F3A5F3A5E3A5E3A5D3A5D3A5D3A5C3A | | | | | | 5E 3A 5E 3A | | | | | | | 5D 3A 5D 3A | | | | | | | 5D 3A 5C 3A | - 5975 | 4 ecr.s 128 | Data | 00 | | 16 | 00/BE66 : 5C 3A 5B 3A | HEX 5C3A5B3A5B3A5B3A5A3A5A3A593A593A + 5869 | 4 ecr.s 128 | Data | 00 | | 16 | 00/BD5D : 5C 3A 5B 3A | HEX 5C3A5B3A5B3A5B3A5A3A5A3A593A593A | | | | | | 5B 3A 5B 3A | | | | | | | 5A 3A 5A 3A | | | | | | | 59 3A 59 3A | - 5976 | 4 ecr.s 129 | Data | 00 | | 16 | 00/BE76 : 59 3A 58 3A | HEX 593A583A583A573A573A573A563A563A + 5870 | 4 ecr.s 129 | Data | 00 | | 16 | 00/BD6D : 59 3A 58 3A | HEX 593A583A583A573A573A573A563A563A | | | | | | 58 3A 57 3A | | | | | | | 57 3A 57 3A | | | | | | | 56 3A 56 3A | - 5977 | 4 ecr.s 130 | Data | 00 | | 16 | 00/BE86 : 55 3A 55 3A | HEX 553A553A553A543A6F286F286F286F29 + 5871 | 4 ecr.s 130 | Data | 00 | | 16 | 00/BD7D : 55 3A 55 3A | HEX 553A553A553A543A6F286F286F286F29 | | | | | | 55 3A 54 3A | | | | | | | 6F 28 6F 28 | | | | | | | 6F 28 6F 29 | - 5978 | 4 ecr.s 131 | Data | 00 | | 16 | 00/BE96 : 6F 29 6F 2A | HEX 6F296F2A6F2A6F2A6F2B6F2B6F2C6F2C + 5872 | 4 ecr.s 131 | Data | 00 | | 16 | 00/BD8D : 6F 29 6F 2A | HEX 6F296F2A6F2A6F2A6F2B6F2B6F2C6F2C | | | | | | 6F 2A 6F 2A | | | | | | | 6F 2B 6F 2B | | | | | | | 6F 2C 6F 2C | - 5979 | 4 ecr.s 132 | Data | 00 | | 16 | 00/BEA6 : 6F 2C 6F 2D | HEX 6F2C6F2D6F2D6F2E6F2E6F2E6F2F6F2F + 5873 | 4 ecr.s 132 | Data | 00 | | 16 | 00/BD9D : 6F 2C 6F 2D | HEX 6F2C6F2D6F2D6F2E6F2E6F2E6F2F6F2F | | | | | | 6F 2D 6F 2E | | | | | | | 6F 2E 6F 2E | | | | | | | 6F 2F 6F 2F | - 5980 | 4 ecr.s 133 | Data | 00 | | 16 | 00/BEB6 : 6F 30 6F 30 | HEX 6F306F306F306F316F316F326F326F33 + 5874 | 4 ecr.s 133 | Data | 00 | | 16 | 00/BDAD : 6F 30 6F 30 | HEX 6F306F306F306F316F316F326F326F33 | | | | | | 6F 30 6F 31 | | | | | | | 6F 31 6F 32 | | | | | | | 6F 32 6F 33 | - 5981 | 4 ecr.s 134 | Data | 00 | | 16 | 00/BEC6 : 6F 33 6F 33 | HEX 6F336F336F346F346F356F356F356F36 + 5875 | 4 ecr.s 134 | Data | 00 | | 16 | 00/BDBD : 6F 33 6F 33 | HEX 6F336F336F346F346F356F356F356F36 | | | | | | 6F 34 6F 34 | | | | | | | 6F 35 6F 35 | | | | | | | 6F 35 6F 36 | - 5982 | 4 ecr.s 135 | Data | 00 | | 16 | 00/BED6 : 6F 36 6F 37 | HEX 6F366F376F376F376F386F386F396F39 + 5876 | 4 ecr.s 135 | Data | 00 | | 16 | 00/BDCD : 6F 36 6F 37 | HEX 6F366F376F376F376F386F386F396F39 | | | | | | 6F 37 6F 37 | | | | | | | 6F 38 6F 38 | | | | | | | 6F 39 6F 39 | - 5983 | 4 ecr.s 136 | Data | 00 | | 16 | 00/BEE6 : 6F 39 6F 3A | HEX 6F396F3A6F3A6F276F27702770277027 + 5877 | 4 ecr.s 136 | Data | 00 | | 16 | 00/BDDD : 6F 39 6F 3A | HEX 6F396F3A6F3A6F276F27702770277027 | | | | | | 6F 3A 6F 27 | | | | | | | 6F 27 70 27 | | | | | | | 70 27 70 27 | - 5984 | 4 ecr.s 137 | Data | 00 | | 16 | 00/BEF6 : 71 27 71 27 | HEX 71277127722772277227732773277427 + 5878 | 4 ecr.s 137 | Data | 00 | | 16 | 00/BDED : 71 27 71 27 | HEX 71277127722772277227732773277427 | | | | | | 72 27 72 27 | | | | | | | 72 27 73 27 | | | | | | | 73 27 74 27 | - 5985 | 4 ecr.s 138 | Data | 00 | | 16 | 00/BF06 : 74 27 74 27 | HEX 74277427752775277627762776277727 + 5879 | 4 ecr.s 138 | Data | 00 | | 16 | 00/BDFD : 74 27 74 27 | HEX 74277427752775277627762776277727 | | | | | | 75 27 75 27 | | | | | | | 76 27 76 27 | | | | | | | 76 27 77 27 | - 5986 | 4 ecr.s 139 | Data | 00 | | 16 | 00/BF16 : 77 27 78 27 | HEX 77277827782778277927792779287A28 + 5880 | 4 ecr.s 139 | Data | 00 | | 16 | 00/BE0D : 77 27 78 27 | HEX 77277827782778277927792779287A28 | | | | | | 78 27 78 27 | | | | | | | 79 27 79 27 | | | | | | | 79 28 7A 28 | - 5987 | 4 ecr.s 140 | Data | 00 | | 16 | 00/BF26 : 7A 28 7A 28 | HEX 7A287A287B287B287C287C287C287C28 + 5881 | 4 ecr.s 140 | Data | 00 | | 16 | 00/BE1D : 7A 28 7A 28 | HEX 7A287A287B287B287C287C287C287C28 | | | | | | 7B 28 7B 28 | | | | | | | 7C 28 7C 28 | | | | | | | 7C 28 7C 28 | - 5988 | 4 ecr.s 141 | Data | 00 | | 16 | 00/BF36 : 7C 28 7D 28 | HEX 7C287D287D287E287E287E297E297F29 + 5882 | 4 ecr.s 141 | Data | 00 | | 16 | 00/BE2D : 7C 28 7D 28 | HEX 7C287D287D287E287E287E297E297F29 | | | | | | 7D 28 7E 28 | | | | | | | 7E 28 7E 29 | | | | | | | 7E 29 7F 29 | - 5989 | 4 ecr.s 142 | Data | 00 | | 16 | 00/BF46 : 7F 29 7F 29 | HEX 7F297F29802980298029802A812A812A + 5883 | 4 ecr.s 142 | Data | 00 | | 16 | 00/BE3D : 7F 29 7F 29 | HEX 7F297F29802980298029802A812A812A | | | | | | 80 29 80 29 | | | | | | | 80 29 80 2A | | | | | | | 81 2A 81 2A | - 5990 | 4 ecr.s 143 | Data | 00 | | 16 | 00/BF56 : 81 2A 82 2A | HEX 812A822A822A822A822B822B822B822C + 5884 | 4 ecr.s 143 | Data | 00 | | 16 | 00/BE4D : 81 2A 82 2A | HEX 812A822A822A822A822B822B822B822C | | | | | | 82 2A 82 2A | | | | | | | 82 2B 82 2B | | | | | | | 82 2B 82 2C | - 5991 | 4 ecr.s 144 | Data | 00 | | 16 | 00/BF66 : 83 2C 83 2C | HEX 832C832C832C832D832D832E832E832E + 5885 | 4 ecr.s 144 | Data | 00 | | 16 | 00/BE5D : 83 2C 83 2C | HEX 832C832C832C832D832D832E832E832E | | | | | | 83 2C 83 2D | | | | | | | 83 2D 83 2E | | | | | | | 83 2E 83 2E | - 5992 | 4 ecr.s 145 | Data | 00 | | 16 | 00/BF76 : 82 2E 82 2F | HEX 822E822F822F822F822F813081308130 + 5886 | 4 ecr.s 145 | Data | 00 | | 16 | 00/BE6D : 82 2E 82 2F | HEX 822E822F822F822F822F813081308130 | | | | | | 82 2F 82 2F | | | | | | | 82 2F 81 30 | | | | | | | 81 30 81 30 | - 5993 | 4 ecr.s 146 | Data | 00 | | 16 | 00/BF86 : 80 30 80 30 | HEX 80308030803080307F307F317F317E31 + 5887 | 4 ecr.s 146 | Data | 00 | | 16 | 00/BE7D : 80 30 80 30 | HEX 80308030803080307F307F317F317E31 | | | | | | 80 30 80 30 | | | | | | | 7F 30 7F 31 | | | | | | | 7F 31 7E 31 | - 5994 | 4 ecr.s 147 | Data | 00 | | 16 | 00/BF96 : 7E 31 7E 31 | HEX 7E317E317E317E327D327D327D327C32 + 5888 | 4 ecr.s 147 | Data | 00 | | 16 | 00/BE8D : 7E 31 7E 31 | HEX 7E317E317E317E327D327D327D327C32 | | | | | | 7E 31 7E 32 | | | | | | | 7D 32 7D 32 | | | | | | | 7D 32 7C 32 | - 5995 | 4 ecr.s 148 | Data | 00 | | 16 | 00/BFA6 : 7C 32 7C 32 | HEX 7C327C327B337B337A337A337A337A33 + 5889 | 4 ecr.s 148 | Data | 00 | | 16 | 00/BE9D : 7C 32 7C 32 | HEX 7C327C327B337B337A337A337A337A33 | | | | | | 7B 33 7B 33 | | | | | | | 7A 33 7A 33 | | | | | | | 7A 33 7A 33 | - 5996 | 4 ecr.s 149 | Data | 00 | | 16 | 00/BFB6 : 79 33 79 33 | HEX 79337933783378337833773377337733 + 5890 | 4 ecr.s 149 | Data | 00 | | 16 | 00/BEAD : 79 33 79 33 | HEX 79337933783378337833773377337733 | | | | | | 78 33 78 33 | | | | | | | 78 33 77 33 | | | | | | | 77 33 77 33 | - 5997 | 4 ecr.s 150 | Data | 00 | | 16 | 00/BFC6 : 76 33 76 33 | HEX 76337633763375337533743374337433 + 5891 | 4 ecr.s 150 | Data | 00 | | 16 | 00/BEBD : 76 33 76 33 | HEX 76337633763375337533743374337433 | | | | | | 76 33 75 33 | | | | | | | 75 33 74 33 | | | | | | | 74 33 74 33 | - 5998 | 4 ecr.s 151 | Data | 00 | | 16 | 00/BFD6 : 73 33 73 33 | HEX 73337333723372337233713371337033 + 5892 | 4 ecr.s 151 | Data | 00 | | 16 | 00/BECD : 73 33 73 33 | HEX 73337333723372337233713371337033 | | | | | | 72 33 72 33 | | | | | | | 72 33 71 33 | | | | | | | 71 33 70 33 | - 5999 | 4 ecr.s 152 | Data | 00 | | 16 | 00/BFE6 : 70 33 70 33 | HEX 703370336F338A3A8A398A398A398A38 + 5893 | 4 ecr.s 152 | Data | 00 | | 16 | 00/BEDD : 70 33 70 33 | HEX 703370336F338A3A8A398A398A398A38 | | | | | | 6F 33 8A 3A | | | | | | | 8A 39 8A 39 | | | | | | | 8A 39 8A 38 | - 6000 | 4 ecr.s 153 | Data | 00 | | 16 | 00/BFF6 : 8A 38 8A 37 | HEX 8A388A378A378A378A368A368A358A35 + 5894 | 4 ecr.s 153 | Data | 00 | | 16 | 00/BEED : 8A 38 8A 37 | HEX 8A388A378A378A378A368A368A358A35 | | | | | | 8A 37 8A 37 | | | | | | | 8A 36 8A 36 | | | | | | | 8A 35 8A 35 | - 6001 | 4 ecr.s 154 | Data | 00 | | 16 | 00/C006 : 8A 35 8A 34 | HEX 8A358A348A348A338A338A338A328A32 + 5895 | 4 ecr.s 154 | Data | 00 | | 16 | 00/BEFD : 8A 35 8A 34 | HEX 8A358A348A348A338A338A338A328A32 | | | | | | 8A 34 8A 33 | | | | | | | 8A 33 8A 33 | | | | | | | 8A 32 8A 32 | - 6002 | 4 ecr.s 155 | Data | 00 | | 16 | 00/C016 : 8A 31 8A 31 | HEX 8A318A318A308A308A308A2F8A2F8A2F + 5896 | 4 ecr.s 155 | Data | 00 | | 16 | 00/BF0D : 8A 31 8A 31 | HEX 8A318A318A308A308A308A2F8A2F8A2F | | | | | | 8A 30 8A 30 | | | | | | | 8A 30 8A 2F | | | | | | | 8A 2F 8A 2F | - 6003 | 4 ecr.s 156 | Data | 00 | | 16 | 00/C026 : 8A 2E 8A 2E | HEX 8A2E8A2E8A2E8A2E8A2D8A2D8B2D8B2C + 5897 | 4 ecr.s 156 | Data | 00 | | 16 | 00/BF1D : 8A 2E 8A 2E | HEX 8A2E8A2E8A2E8A2E8A2D8A2D8B2D8B2C | | | | | | 8A 2E 8A 2E | | | | | | | 8A 2D 8A 2D | | | | | | | 8B 2D 8B 2C | - 6004 | 4 ecr.s 157 | Data | 00 | | 16 | 00/C036 : 8B 2C 8B 2C | HEX 8B2C8B2C8B2B8B2B8B2B8B2A8C2A8C2A + 5898 | 4 ecr.s 157 | Data | 00 | | 16 | 00/BF2D : 8B 2C 8B 2C | HEX 8B2C8B2C8B2B8B2B8B2B8B2A8C2A8C2A | | | | | | 8B 2B 8B 2B | | | | | | | 8B 2B 8B 2A | | | | | | | 8C 2A 8C 2A | - 6005 | 4 ecr.s 158 | Data | 00 | | 16 | 00/C046 : 8C 2A 8C 29 | HEX 8C2A8C298C298C298C298C288D288D28 + 5899 | 4 ecr.s 158 | Data | 00 | | 16 | 00/BF3D : 8C 2A 8C 29 | HEX 8C2A8C298C298C298C298C288D288D28 | | | | | | 8C 29 8C 29 | | | | | | | 8C 29 8C 28 | | | | | | | 8D 28 8D 28 | - 6006 | 4 ecr.s 159 | Data | 00 | | 16 | 00/C056 : 8D 28 8D 28 | HEX 8D288D288E288E288E278E278F278F27 + 5900 | 4 ecr.s 159 | Data | 00 | | 16 | 00/BF4D : 8D 28 8D 28 | HEX 8D288D288E288E288E278E278F278F27 | | | | | | 8E 28 8E 28 | | | | | | | 8E 27 8E 27 | | | | | | | 8F 27 8F 27 | - 6007 | 4 ecr.s 160 | Data | 00 | | 16 | 00/C066 : 90 27 90 27 | HEX 90279027902791279127922792279227 + 5901 | 4 ecr.s 160 | Data | 00 | | 16 | 00/BF5D : 90 27 90 27 | HEX 90279027902791279127922792279227 | | | | | | 90 27 91 27 | | | | | | | 91 27 92 27 | | | | | | | 92 27 92 27 | - 6008 | 4 ecr.s 161 | Data | 00 | | 16 | 00/C076 : 93 27 93 27 | HEX 93279327942794279427952795279627 + 5902 | 4 ecr.s 161 | Data | 00 | | 16 | 00/BF6D : 93 27 93 27 | HEX 93279327942794279427952795279627 | | | | | | 94 27 94 27 | | | | | | | 94 27 95 27 | | | | | | | 95 27 96 27 | - 6009 | 4 ecr.s 162 | Data | 00 | | 16 | 00/C086 : 96 27 97 27 | HEX 96279727972897289728972898289828 + 5903 | 4 ecr.s 162 | Data | 00 | | 16 | 00/BF7D : 96 27 97 27 | HEX 96279727972897289728972898289828 | | | | | | 97 28 97 28 | | | | | | | 97 28 97 28 | | | | | | | 98 28 98 28 | - 6010 | 4 ecr.s 163 | Data | 00 | | 16 | 00/C096 : 98 28 99 28 | HEX 982899289928992999299A299A299A2A + 5904 | 4 ecr.s 163 | Data | 00 | | 16 | 00/BF8D : 98 28 99 28 | HEX 982899289928992999299A299A299A2A | | | | | | 99 28 99 29 | | | | | | | 99 29 9A 29 | | | | | | | 9A 29 9A 2A | - 6011 | 4 ecr.s 164 | Data | 00 | | 16 | 00/C0A6 : 9A 2A 9A 2A | HEX 9A2A9A2A9B2A9B2A9B2B9B2B9B2B9B2C + 5905 | 4 ecr.s 164 | Data | 00 | | 16 | 00/BF9D : 9A 2A 9A 2A | HEX 9A2A9A2A9B2A9B2A9B2B9B2B9B2B9B2C | | | | | | 9B 2A 9B 2A | | | | | | | 9B 2B 9B 2B | | | | | | | 9B 2B 9B 2C | - 6012 | 4 ecr.s 165 | Data | 00 | | 16 | 00/C0B6 : 9B 2C 9B 2C | HEX 9B2C9B2C9B2C9B2D9B2D9B2E9B2E9B2E + 5906 | 4 ecr.s 165 | Data | 00 | | 16 | 00/BFAD : 9B 2C 9B 2C | HEX 9B2C9B2C9B2C9B2D9B2D9B2E9B2E9B2E | | | | | | 9B 2C 9B 2D | | | | | | | 9B 2D 9B 2E | | | | | | | 9B 2E 9B 2E | - 6013 | 4 ecr.s 166 | Data | 00 | | 16 | 00/C0C6 : 9B 2F 9B 2F | HEX 9B2F9B2F9B309B309B309B319B319B32 + 5907 | 4 ecr.s 166 | Data | 00 | | 16 | 00/BFBD : 9B 2F 9B 2F | HEX 9B2F9B2F9B309B309B309B319B319B32 | | | | | | 9B 30 9B 30 | | | | | | | 9B 30 9B 31 | | | | | | | 9B 31 9B 32 | - 6014 | 4 ecr.s 167 | Data | 00 | | 16 | 00/C0D6 : 9B 32 9B 33 | HEX 9B329B339B339B339B349B349B359B35 + 5908 | 4 ecr.s 167 | Data | 00 | | 16 | 00/BFCD : 9B 32 9B 33 | HEX 9B329B339B339B339B349B349B359B35 | | | | | | 9B 33 9B 33 | | | | | | | 9B 34 9B 34 | | | | | | | 9B 35 9B 35 | - 6015 | 4 ecr.s 168 | Data | 00 | | 16 | 00/C0E6 : 9B 35 9B 36 | HEX 9B359B369B369B379B379B379B389B38 + 5909 | 4 ecr.s 168 | Data | 00 | | 16 | 00/BFDD : 9B 35 9B 36 | HEX 9B359B369B369B379B379B379B389B38 | | | | | | 9B 36 9B 37 | | | | | | | 9B 37 9B 37 | | | | | | | 9B 38 9B 38 | - 6016 | 4 ecr.s 169 | Data | 00 | | 16 | 00/C0F6 : 9B 39 9B 39 | HEX 9B399B399B398A348B348B348C348C34 + 5910 | 4 ecr.s 169 | Data | 00 | | 16 | 00/BFED : 9B 39 9B 39 | HEX 9B399B399B398A348B348B348C348C34 | | | | | | 9B 39 8A 34 | | | | | | | 8B 34 8B 34 | | | | | | | 8C 34 8C 34 | - 6017 | 4 ecr.s 170 | Data | 00 | | 16 | 00/C106 : 8C 34 8D 34 | HEX 8C348D348D348E348E348E348F348F34 + 5911 | 4 ecr.s 170 | Data | 00 | | 16 | 00/BFFD : 8C 34 8D 34 | HEX 8C348D348D348E348E348E348F348F34 | | | | | | 8D 34 8E 34 | | | | | | | 8E 34 8E 34 | | | | | | | 8F 34 8F 34 | - 6018 | 4 ecr.s 171 | Data | 00 | | 16 | 00/C116 : 90 34 90 34 | HEX 90349034903491349134923492349234 + 5912 | 4 ecr.s 171 | Data | 00 | | 16 | 00/C00D : 90 34 90 34 | HEX 90349034903491349134923492349234 | | | | | | 90 34 91 34 | | | | | | | 91 34 92 34 | | | | | | | 92 34 92 34 | - 6019 | 4 ecr.s 172 | Data | 00 | | 16 | 00/C126 : 93 34 93 34 | HEX 93349334943494349434953495349634 + 5913 | 4 ecr.s 172 | Data | 00 | | 16 | 00/C01D : 93 34 93 34 | HEX 93349334943494349434953495349634 | | | | | | 94 34 94 34 | | | | | | | 94 34 95 34 | | | | | | | 95 34 96 34 | - 6020 | 4 ecr.s 173 | Data | 00 | | 16 | 00/C136 : 96 34 97 34 | HEX 96349734973497349834983499349934 + 5914 | 4 ecr.s 173 | Data | 00 | | 16 | 00/C02D : 96 34 97 34 | HEX 96349734973497349834983499349934 | | | | | | 97 34 97 34 | | | | | | | 98 34 98 34 | | | | | | | 99 34 99 34 | - 6021 | 4 ecr.s 174 | Data | 00 | | 16 | 00/C146 : 99 34 A7 28 | HEX 9934A728A728A728A729A729A72AA72A + 5915 | 4 ecr.s 174 | Data | 00 | | 16 | 00/C03D : 99 34 A7 28 | HEX 9934A728A728A728A729A729A72AA72A | | | | | | A7 28 A7 28 | | | | | | | A7 29 A7 29 | | | | | | | A7 2A A7 2A | - 6022 | 4 ecr.s 175 | Data | 00 | | 16 | 00/C156 : A7 2A A7 2B | HEX A72AA72BA72BA72CA72CA72CA72DA72D + 5916 | 4 ecr.s 175 | Data | 00 | | 16 | 00/C04D : A7 2A A7 2B | HEX A72AA72BA72BA72CA72CA72CA72DA72D | | | | | | A7 2B A7 2C | | | | | | | A7 2C A7 2C | | | | | | | A7 2D A7 2D | - 6023 | 4 ecr.s 176 | Data | 00 | | 16 | 00/C166 : A7 2E A7 2E | HEX A72EA72EA72EA72FA72FA730A730A730 + 5917 | 4 ecr.s 176 | Data | 00 | | 16 | 00/C05D : A7 2E A7 2E | HEX A72EA72EA72EA72FA72FA730A730A730 | | | | | | A7 2E A7 2F | | | | | | | A7 2F A7 30 | | | | | | | A7 30 A7 30 | - 6024 | 4 ecr.s 177 | Data | 00 | | 16 | 00/C176 : A7 31 A7 31 | HEX A731A731A732A732A733A733A733A734 + 5918 | 4 ecr.s 177 | Data | 00 | | 16 | 00/C06D : A7 31 A7 31 | HEX A731A731A732A732A733A733A733A734 | | | | | | A7 32 A7 32 | | | | | | | A7 33 A7 33 | | | | | | | A7 33 A7 34 | - 6025 | 4 ecr.s 178 | Data | 00 | | 16 | 00/C186 : A7 34 A7 35 | HEX A734A735A735A735A736A736A737A737 + 5919 | 4 ecr.s 178 | Data | 00 | | 16 | 00/C07D : A7 34 A7 35 | HEX A734A735A735A735A736A736A737A737 | | | | | | A7 35 A7 35 | | | | | | | A7 36 A7 36 | | | | | | | A7 37 A7 37 | - 6026 | 4 ecr.s 179 | Data | 00 | | 16 | 00/C196 : A7 37 A7 38 | HEX A737A738A738A739A739A739A728A728 + 5920 | 4 ecr.s 179 | Data | 00 | | 16 | 00/C08D : A7 37 A7 38 | HEX A737A738A738A739A739A739A728A728 | | | | | | A7 38 A7 39 | | | | | | | A7 39 A7 39 | | | | | | | A7 28 A7 28 | - 6027 | 4 ecr.s 180 | Data | 00 | | 16 | 00/C1A6 : A8 28 A8 28 | HEX A828A828A928A928A928AA28AA28AB28 + 5921 | 4 ecr.s 180 | Data | 00 | | 16 | 00/C09D : A8 28 A8 28 | HEX A828A828A928A928A928AA28AA28AB28 | | | | | | A9 28 A9 28 | | | | | | | A9 28 AA 28 | | | | | | | AA 28 AB 28 | - 6028 | 4 ecr.s 181 | Data | 00 | | 16 | 00/C1B6 : AB 28 AB 28 | HEX AB28AB28AC28AC28AD28AD28AD28AE28 + 5922 | 4 ecr.s 181 | Data | 00 | | 16 | 00/C0AD : AB 28 AB 28 | HEX AB28AB28AC28AC28AD28AD28AD28AE28 | | | | | | AC 28 AC 28 | | | | | | | AD 28 AD 28 | | | | | | | AD 28 AE 28 | - 6029 | 4 ecr.s 182 | Data | 00 | | 16 | 00/C1C6 : AE 28 AF 28 | HEX AE28AF28AF28AF28B028B028B128B128 + 5923 | 4 ecr.s 182 | Data | 00 | | 16 | 00/C0BD : AE 28 AF 28 | HEX AE28AF28AF28AF28B028B028B128B128 | | | | | | AF 28 AF 28 | | | | | | | B0 28 B0 28 | | | | | | | B1 28 B1 28 | - 6030 | 4 ecr.s 183 | Data | 00 | | 16 | 00/C1D6 : B1 28 B2 28 | HEX B128B228B228B328B328B328B428B428 + 5924 | 4 ecr.s 183 | Data | 00 | | 16 | 00/C0CD : B1 28 B2 28 | HEX B128B228B228B328B328B328B428B428 | | | | | | B2 28 B3 28 | | | | | | | B3 28 B3 28 | | | | | | | B4 28 B4 28 | - 6031 | 4 ecr.s 184 | Data | 00 | | 16 | 00/C1E6 : B5 28 B5 28 | HEX B528B528B528B528B628B628B628B629 + 5925 | 4 ecr.s 184 | Data | 00 | | 16 | 00/C0DD : B5 28 B5 28 | HEX B528B528B528B528B628B628B628B629 | | | | | | B5 28 B5 28 | | | | | | | B6 28 B6 28 | | | | | | | B6 28 B6 29 | - 6032 | 4 ecr.s 185 | Data | 00 | | 16 | 00/C1F6 : B7 29 B7 29 | HEX B729B729B729B72AB72AB82AB82AB82A + 5926 | 4 ecr.s 185 | Data | 00 | | 16 | 00/C0ED : B7 29 B7 29 | HEX B729B729B729B72AB72AB82AB82AB82A | | | | | | B7 29 B7 2A | | | | | | | B7 2A B8 2A | | | | | | | B8 2A B8 2A | - 6033 | 4 ecr.s 186 | Data | 00 | | 16 | 00/C206 : B8 2B B8 2B | HEX B82BB82BB92BB92CB92CB92CB92DB92D + 5927 | 4 ecr.s 186 | Data | 00 | | 16 | 00/C0FD : B8 2B B8 2B | HEX B82BB82BB92BB92CB92CB92CB92DB92D | | | | | | B9 2B B9 2C | | | | | | | B9 2C B9 2C | | | | | | | B9 2D B9 2D | - 6034 | 4 ecr.s 187 | Data | 00 | | 16 | 00/C216 : B9 2E B9 2E | HEX B92EB92EB92EB92EB92FB92FB930B930 + 5928 | 4 ecr.s 187 | Data | 00 | | 16 | 00/C10D : B9 2E B9 2E | HEX B92EB92EB92EB92EB92FB92FB930B930 | | | | | | B9 2E B9 2E | | | | | | | B9 2F B9 2F | | | | | | | B9 30 B9 30 | - 6035 | 4 ecr.s 188 | Data | 00 | | 16 | 00/C226 : B9 30 B9 31 | HEX B930B931B931B931B831B832B832B732 + 5929 | 4 ecr.s 188 | Data | 00 | | 16 | 00/C11D : B9 30 B9 31 | HEX B930B931B931B931B831B832B832B732 | | | | | | B9 31 B9 31 | | | | | | | B8 31 B8 32 | | | | | | | B8 32 B7 32 | - 6036 | 4 ecr.s 189 | Data | 00 | | 16 | 00/C236 : B7 32 B7 32 | HEX B732B732B732B632B633B633B533B533 + 5930 | 4 ecr.s 189 | Data | 00 | | 16 | 00/C12D : B7 32 B7 32 | HEX B732B732B732B632B633B633B533B533 | | | | | | B7 32 B6 32 | | | | | | | B6 33 B6 33 | | | | | | | B5 33 B5 33 | - 6037 | 4 ecr.s 190 | Data | 00 | | 16 | 00/C246 : B5 33 B5 33 | HEX B533B533B433B433B433B333B333B333 + 5931 | 4 ecr.s 190 | Data | 00 | | 16 | 00/C13D : B5 33 B5 33 | HEX B533B533B433B433B433B333B333B333 | | | | | | B4 33 B4 33 | | | | | | | B4 33 B3 33 | | | | | | | B3 33 B3 33 | - 6038 | 4 ecr.s 191 | Data | 00 | | 16 | 00/C256 : B3 34 B2 34 | HEX B334B234B234B134B134B134B034B034 + 5932 | 4 ecr.s 191 | Data | 00 | | 16 | 00/C14D : B3 34 B2 34 | HEX B334B234B234B134B134B134B034B034 | | | | | | B2 34 B1 34 | | | | | | | B1 34 B1 34 | | | | | | | B0 34 B0 34 | - 6039 | 4 ecr.s 192 | Data | 00 | | 16 | 00/C266 : AF 34 AF 34 | HEX AF34AF34AF34AE34AE34AD34AD34AD34 + 5933 | 4 ecr.s 192 | Data | 00 | | 16 | 00/C15D : AF 34 AF 34 | HEX AF34AF34AF34AE34AE34AD34AD34AD34 | | | | | | AF 34 AE 34 | | | | | | | AE 34 AD 34 | | | | | | | AD 34 AD 34 | - 6040 | 4 ecr.s 193 | Data | 00 | | 16 | 00/C276 : AC 34 AC 34 | HEX AC34AC34AB34AB34AB34AA34AA34AA34 + 5934 | 4 ecr.s 193 | Data | 00 | | 16 | 00/C16D : AC 34 AC 34 | HEX AC34AC34AB34AB34AB34AA34AA34AA34 | | | | | | AB 34 AB 34 | | | | | | | AB 34 AA 34 | | | | | | | AA 34 AA 34 | - 6041 | 4 ecr.s 194 | Data | 00 | | 16 | 00/C286 : A9 34 A9 34 | HEX A934A934A934A935A835A835A735AD34 + 5935 | 4 ecr.s 194 | Data | 00 | | 16 | 00/C17D : A9 34 A9 34 | HEX A934A934A934A935A835A835A735AD34 | | | | | | A9 34 A9 35 | | | | | | | A8 35 A8 35 | | | | | | | A7 35 AD 34 | - 6042 | 4 ecr.s 195 | Data | 00 | | 16 | 00/C296 : AE 34 AE 34 | HEX AE34AE34AF34AF34AF34AF35B035B035 + 5936 | 4 ecr.s 195 | Data | 00 | | 16 | 00/C18D : AE 34 AE 34 | HEX AE34AE34AF34AF34AF34AF35B035B035 | | | | | | AF 34 AF 34 | | | | | | | AF 34 AF 35 | | | | | | | B0 35 B0 35 | - 6043 | 4 ecr.s 196 | Data | 00 | | 16 | 00/C2A6 : B0 35 B1 35 | HEX B035B135B135B135B135B235B236B236 + 5937 | 4 ecr.s 196 | Data | 00 | | 16 | 00/C19D : B0 35 B1 35 | HEX B035B135B135B135B135B235B236B236 | | | | | | B1 35 B1 35 | | | | | | | B1 35 B2 35 | | | | | | | B2 36 B2 36 | - 6044 | 4 ecr.s 197 | Data | 00 | | 16 | 00/C2B6 : B2 36 B2 37 | HEX B236B237B337B337B337B337B337B437 + 5938 | 4 ecr.s 197 | Data | 00 | | 16 | 00/C1AD : B2 36 B2 37 | HEX B236B237B337B337B337B337B337B437 | | | | | | B3 37 B3 37 | | | | | | | B3 37 B3 37 | | | | | | | B3 37 B4 37 | - 6045 | 4 ecr.s 198 | Data | 00 | | 16 | 00/C2C6 : B4 38 B4 38 | HEX B438B438B438B538B539B539B539C328 + 5939 | 4 ecr.s 198 | Data | 00 | | 16 | 00/C1BD : B4 38 B4 38 | HEX B438B438B438B538B539B539B539C328 | | | | | | B4 38 B5 38 | | | | | | | B5 39 B5 39 | | | | | | | B5 39 C3 28 | - 6046 | 4 ecr.s 199 | Data | 00 | | 16 | 00/C2D6 : C3 28 C3 29 | HEX C328C329C329C32AC32AC32AC32BC32B + 5940 | 4 ecr.s 199 | Data | 00 | | 16 | 00/C1CD : C3 28 C3 29 | HEX C328C329C329C32AC32AC32AC32BC32B | | | | | | C3 29 C3 2A | | | | | | | C3 2A C3 2A | | | | | | | C3 2B C3 2B | - 6047 | 4 ecr.s 200 | Data | 00 | | 16 | 00/C2E6 : C3 2C C3 2C | HEX C32CC32CC32CC32DC32DC32EC32EC32E + 5941 | 4 ecr.s 200 | Data | 00 | | 16 | 00/C1DD : C3 2C C3 2C | HEX C32CC32CC32CC32DC32DC32EC32EC32E | | | | | | C3 2C C3 2D | | | | | | | C3 2D C3 2E | | | | | | | C3 2E C3 2E | - 6048 | 4 ecr.s 201 | Data | 00 | | 16 | 00/C2F6 : C3 2F C3 2F | HEX C32FC32FC330C330C330C331C331C332 + 5942 | 4 ecr.s 201 | Data | 00 | | 16 | 00/C1ED : C3 2F C3 2F | HEX C32FC32FC330C330C330C331C331C332 | | | | | | C3 30 C3 30 | | | | | | | C3 30 C3 31 | | | | | | | C3 31 C3 32 | - 6049 | 4 ecr.s 202 | Data | 00 | | 16 | 00/C306 : C3 32 C3 33 | HEX C332C333C333C333C433C434C434C435 + 5943 | 4 ecr.s 202 | Data | 00 | | 16 | 00/C1FD : C3 32 C3 33 | HEX C332C333C333C333C433C434C434C435 | | | | | | C3 33 C3 33 | | | | | | | C4 33 C4 34 | | | | | | | C4 34 C4 35 | - 6050 | 4 ecr.s 203 | Data | 00 | | 16 | 00/C316 : C4 35 C4 35 | HEX C435C435C435C436C536C536C537C537 + 5944 | 4 ecr.s 203 | Data | 00 | | 16 | 00/C20D : C4 35 C4 35 | HEX C435C435C435C436C536C536C537C537 | | | | | | C4 35 C4 36 | | | | | | | C5 36 C5 36 | | | | | | | C5 37 C5 37 | - 6051 | 4 ecr.s 204 | Data | 00 | | 16 | 00/C326 : C5 37 C5 37 | HEX C537C537C537C538C638C638C638C639 + 5945 | 4 ecr.s 204 | Data | 00 | | 16 | 00/C21D : C5 37 C5 37 | HEX C537C537C537C538C638C638C638C639 | | | | | | C5 37 C5 38 | | | | | | | C6 38 C6 38 | | | | | | | C6 38 C6 39 | - 6052 | 4 ecr.s 205 | Data | 00 | | 16 | 00/C336 : C7 39 C7 39 | HEX C739C739C739C839C839C839C839C939 + 5946 | 4 ecr.s 205 | Data | 00 | | 16 | 00/C22D : C7 39 C7 39 | HEX C739C739C739C839C839C839C839C939 | | | | | | C7 39 C8 39 | | | | | | | C8 39 C8 39 | | | | | | | C8 39 C9 39 | - 6053 | 4 ecr.s 206 | Data | 00 | | 16 | 00/C346 : C9 3A C9 3A | HEX C93AC93ACA3ACA3ACA3ACA3ACB3ACB3A + 5947 | 4 ecr.s 206 | Data | 00 | | 16 | 00/C23D : C9 3A C9 3A | HEX C93AC93ACA3ACA3ACA3ACA3ACB3ACB3A | | | | | | CA 3A CA 3A | | | | | | | CA 3A CA 3A | | | | | | | CB 3A CB 3A | - 6054 | 4 ecr.s 207 | Data | 00 | | 16 | 00/C356 : CC 3A CC 3A | HEX CC3ACC3ACC3ACC3BCD3BCD3BCE3BCE3B + 5948 | 4 ecr.s 207 | Data | 00 | | 16 | 00/C24D : CC 3A CC 3A | HEX CC3ACC3ACC3ACC3BCD3BCD3BCE3BCE3B | | | | | | CC 3A CC 3B | | | | | | | CD 3B CD 3B | | | | | | | CE 3B CE 3B | - 6055 | 4 ecr.s 208 | Data | 00 | | 16 | 00/C366 : CE 3B CF 3B | HEX CE3BCF3BCF3BD03BD03BD03BD13BD13B + 5949 | 4 ecr.s 208 | Data | 00 | | 16 | 00/C25D : CE 3B CF 3B | HEX CE3BCF3BCF3BD03BD03BD03BD13BD13B | | | | | | CF 3B D0 3B | | | | | | | D0 3B D0 3B | | | | | | | D1 3B D1 3B | - 6056 | 4 ecr.s 209 | Data | 00 | | 16 | 00/C376 : D2 3B D2 3B | HEX D23BD23BD23AD23AD33AD33AD339D439 + 5950 | 4 ecr.s 209 | Data | 00 | | 16 | 00/C26D : D2 3B D2 3B | HEX D23BD23BD23AD23AD33AD33AD339D439 | | | | | | D2 3A D2 3A | | | | | | | D3 3A D3 3A | | | | | | | D3 39 D4 39 | - 6057 | 4 ecr.s 210 | Data | 00 | | 16 | 00/C386 : D4 39 D4 39 | HEX D439D439D439D439D438D538D538D538 + 5951 | 4 ecr.s 210 | Data | 00 | | 16 | 00/C27D : D4 39 D4 39 | HEX D439D439D439D439D438D538D538D538 | | | | | | D4 39 D4 39 | | | | | | | D4 38 D5 38 | | | | | | | D5 38 D5 38 | - 6058 | 4 ecr.s 211 | Data | 00 | | 16 | 00/C396 : D5 37 D6 37 | HEX D537D637D637D637D637D637D636D636 + 5952 | 4 ecr.s 211 | Data | 00 | | 16 | 00/C28D : D5 37 D6 37 | HEX D537D637D637D637D637D637D636D636 | | | | | | D6 37 D6 37 | | | | | | | D6 37 D6 37 | | | | | | | D6 36 D6 36 | - 6059 | 4 ecr.s 212 | Data | 00 | | 16 | 00/C3A6 : D7 36 D7 35 | HEX D736D735D735D735D735D734D734D733 + 5953 | 4 ecr.s 212 | Data | 00 | | 16 | 00/C29D : D7 36 D7 35 | HEX D736D735D735D735D735D734D734D733 | | | | | | D7 35 D7 35 | | | | | | | D7 35 D7 34 | | | | | | | D7 34 D7 33 | - 6060 | 4 ecr.s 213 | Data | 00 | | 16 | 00/C3B6 : D8 33 D8 33 | HEX D833D833D833D832D832D831D831D830 + 5954 | 4 ecr.s 213 | Data | 00 | | 16 | 00/C2AD : D8 33 D8 33 | HEX D833D833D833D832D832D831D831D830 | | | | | | D8 33 D8 32 | | | | | | | D8 32 D8 31 | | | | | | | D8 31 D8 30 | - 6061 | 4 ecr.s 214 | Data | 00 | | 16 | 00/C3C6 : D8 30 D8 30 | HEX D830D830D82FD82FD82ED82ED82ED82D + 5955 | 4 ecr.s 214 | Data | 00 | | 16 | 00/C2BD : D8 30 D8 30 | HEX D830D830D82FD82FD82ED82ED82ED82D | | | | | | D8 2F D8 2F | | | | | | | D8 2E D8 2E | | | | | | | D8 2E D8 2D | - 6062 | 4 ecr.s 215 | Data | 00 | | 16 | 00/C3D6 : D8 2D D8 2C | HEX D82DD82CD82CD82CD82BD82BD82AD82A + 5956 | 4 ecr.s 215 | Data | 00 | | 16 | 00/C2CD : D8 2D D8 2C | HEX D82DD82CD82CD82CD82BD82BD82AD82A | | | | | | D8 2C D8 2C | | | | | | | D8 2B D8 2B | | | | | | | D8 2A D8 2A | - 6063 | 4 ecr.s 216 | Data | 00 | | 16 | 00/C3E6 : D8 2A D8 29 | HEX D82AD829D729D729D728D728D728E139 + 5957 | 4 ecr.s 216 | Data | 00 | | 16 | 00/C2DD : D8 2A D8 29 | HEX D82AD829D729D729D728D728D728E139 | | | | | | D7 29 D7 29 | | | | | | | D7 28 D7 28 | | | | | | | D7 28 E1 39 | - 6064 | 4 ecr.s 217 | Data | 00 | | 4 | 00/C3F6 : ED 39 FC 39 | HEX ED39FC39 - 6065 | 4 ecr.s 218 | Data | 00 | | 2 | 00/C3FA : FF FF | hex ffff ; fin de tableau - 6066 | 4 ecr.s 219 | Empty | 00 | | 0 | 00/C3FC | - 6067 | 1 toutadisparu.s 1319 | Directive | 00 | | 0 | 00/C3FC | put ntp.s - 6068 | 5 ntp.s 1 | Comment | 00 | | 0 | 00/C3FC | * - 6069 | 5 ntp.s 2 | Comment | 00 | | 0 | 00/C3FC | * NTP routines - 6070 | 5 ntp.s 3 | Comment | 00 | | 0 | 00/C3FC | * - 6071 | 5 ntp.s 4 | Comment | 00 | | 0 | 00/C3FC | * (c) 2020, Brutal Deluxe Software - 6072 | 5 ntp.s 5 | Comment | 00 | | 0 | 00/C3FC | * Antoine Vignau & Olivier Zardini - 6073 | 5 ntp.s 6 | Comment | 00 | | 0 | 00/C3FC | * - 6074 | 5 ntp.s 7 | Empty | 00 | | 0 | 00/C3FC | - 6075 | 5 ntp.s 8 | Equivalence | 00 | | 0 | 00/C3FC | toolNTP = 222 - 6076 | 5 ntp.s 9 | Empty | 00 | | 0 | 00/C3FC | - 6077 | 5 ntp.s 10 | Comment | 00 | | 0 | 00/C3FC | *-------------------------------------- - 6078 | 5 ntp.s 11 | Empty | 00 | | 0 | 00/C3FC | - 6079 | 5 ntp.s 12 | Directive | 00 | | 0 | 00/C3FC | mx %00 - 6080 | 5 ntp.s 13 | Empty | 00 | | 0 | 00/C3FC | - 6081 | 5 ntp.s 14 | Empty | 00 | | 0 | 00/C3FC | stopNTP - 6082 | 5 ntp.s 15 | Code | 00 | 2 | 3 | 00/C3FC : AD DC C4 | lda fgNTP - 6083 | 5 ntp.s 16 | Code | 00 | | 2 | 00/C3FF : D0 11 | bne stopNTP99 - 6084 | 5 ntp.s 17 | Empty | 00 | | 0 | 00/C401 | - 6085 | 5 ntp.s 18 | Macro | 00 | | 0 | 00/C401 | _NTPShutDown - 6087 | 5 ntp.s 18 | Code | 00 | | 3 | 00/C401 : A2 DE 03 | LDX #$03DE ; load tool call # - 6088 | 5 ntp.s 18 | Code | 00 | | 4 | 00/C404 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6089 | 5 ntp.s 19 | Empty | 00 | | 0 | 00/C408 | - 6090 | 5 ntp.s 20 | Macro | 00 | | 0 | 00/C408 | PushWord #{222} ; unload NTPTool - 6092 | 5 ntp.s 20 | Code | 00 | | 3 | 00/C408 : F4 DE 00 | PEA #{222} - 6095 | 5 ntp.s 21 | Macro | 00 | | 0 | 00/C40B | _UnloadOneTool - 6097 | 5 ntp.s 21 | Code | 00 | | 3 | 00/C40B : A2 01 10 | LDX #$1001 ; load tool call # - 6098 | 5 ntp.s 21 | Code | 00 | | 4 | 00/C40E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6099 | 5 ntp.s 22 | Empty | 00 | | 0 | 00/C412 | - 6100 | 5 ntp.s 23 | Empty | 00 | | 0 | 00/C412 | stopNTP99 - 6101 | 5 ntp.s 24 | Code | 00 | | 1 | 00/C412 : 60 | rts - 6102 | 5 ntp.s 25 | Empty | 00 | | 0 | 00/C413 | - 6103 | 5 ntp.s 26 | Comment | 00 | | 0 | 00/C413 | *-------------------------------------- - 6104 | 5 ntp.s 27 | Empty | 00 | | 0 | 00/C413 | - 6105 | 5 ntp.s 28 | Empty | 00 | | 0 | 00/C413 | initNTP - 6106 | 5 ntp.s 29 | Code | 00 | | 1 | 00/C413 : 48 | pha ; Check for AppleTalk - 6107 | 5 ntp.s 30 | Macro | 00 | | 0 | 00/C414 | _GetIRQEnable - 6109 | 5 ntp.s 30 | Code | 00 | | 3 | 00/C414 : A2 03 29 | LDX #$2903 ; load tool call # - 6110 | 5 ntp.s 30 | Code | 00 | | 4 | 00/C417 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6111 | 5 ntp.s 31 | Code | 00 | | 1 | 00/C41B : 68 | pla - 6112 | 5 ntp.s 32 | Code | 00 | | 3 | 00/C41C : 29 20 00 | and #$20 - 6113 | 5 ntp.s 33 | Code | 00 | | 2 | 00/C41F : F0 04 | beq initNTP1 - 6114 | 5 ntp.s 34 | Empty | 00 | | 0 | 00/C421 | - 6115 | 5 ntp.s 35 | Code | 00 | 2 | 3 | 00/C421 : EE DC C4 | inc fgNTP - 6116 | 5 ntp.s 36 | Code | 00 | | 1 | 00/C424 : 60 | rts - 6117 | 5 ntp.s 37 | Empty | 00 | | 0 | 00/C425 | - 6118 | 5 ntp.s 38 | Empty | 00 | | 0 | 00/C425 | initNTP1 - 6119 | 5 ntp.s 39 | Macro | 00 | | 0 | 00/C425 | PushWord #{222} ; Load NTPTool - 6121 | 5 ntp.s 39 | Code | 00 | | 3 | 00/C425 : F4 DE 00 | PEA #{222} - 6124 | 5 ntp.s 40 | Macro | 00 | | 0 | 00/C428 | PushWord #0 - 6126 | 5 ntp.s 40 | Code | 00 | | 3 | 00/C428 : F4 00 00 | PEA #0 - 6129 | 5 ntp.s 41 | Macro | 00 | | 0 | 00/C42B | _LoadOneTool - 6131 | 5 ntp.s 41 | Code | 00 | | 3 | 00/C42B : A2 01 0F | LDX #$F01 ; load tool call # - 6132 | 5 ntp.s 41 | Code | 00 | | 4 | 00/C42E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6133 | 5 ntp.s 42 | Code | 00 | | 2 | 00/C432 : 90 04 | bcc initNTP2 - 6134 | 5 ntp.s 43 | Empty | 00 | | 0 | 00/C434 | - 6135 | 5 ntp.s 44 | Code | 00 | 2 | 3 | 00/C434 : EE DC C4 | inc fgNTP - 6136 | 5 ntp.s 45 | Code | 00 | | 1 | 00/C437 : 60 | rts - 6137 | 5 ntp.s 46 | Empty | 00 | | 0 | 00/C438 | - 6138 | 5 ntp.s 47 | Empty | 00 | | 0 | 00/C438 | initNTP2 - 6139 | 5 ntp.s 48 | Macro | 00 | | 0 | 00/C438 | PushWord myID - 6144 | 5 ntp.s 48 | Code | 00 | 2 | 3 | 00/C438 : AD 8F 07 | LDA myID - 6145 | 5 ntp.s 48 | Code | 00 | | 1 | 00/C43B : 48 | PHA - 6147 | 5 ntp.s 49 | Macro | 00 | | 0 | 00/C43C | _NTPStartUp ; Start NTPSynth - 6149 | 5 ntp.s 49 | Code | 00 | | 3 | 00/C43C : A2 DE 02 | LDX #$02DE ; load tool call # - 6150 | 5 ntp.s 49 | Code | 00 | | 4 | 00/C43F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6151 | 5 ntp.s 50 | Code | 00 | | 2 | 00/C443 : 90 03 | bcc initNTP3 - 6152 | 5 ntp.s 51 | Empty | 00 | | 0 | 00/C445 | - 6153 | 5 ntp.s 52 | Code | 00 | 2 | 3 | 00/C445 : EE DC C4 | inc fgNTP - 6154 | 5 ntp.s 53 | Empty | 00 | | 0 | 00/C448 | - 6155 | 5 ntp.s 54 | Empty | 00 | | 0 | 00/C448 | initNTP3 - 6156 | 5 ntp.s 55 | Code | 00 | | 1 | 00/C448 : 60 | rts - 6157 | 5 ntp.s 56 | Empty | 00 | | 0 | 00/C449 | - 6158 | 5 ntp.s 57 | Comment | 00 | | 0 | 00/C449 | *-------------------------------------- - 6159 | 5 ntp.s 58 | Empty | 00 | | 0 | 00/C449 | - 6160 | 5 ntp.s 59 | Empty | 00 | | 0 | 00/C449 | doMUSIK - 6161 | 5 ntp.s 60 | Code | 00 | 2 | 3 | 00/C449 : AD DC C4 | lda fgNTP ; can we play? - 6162 | 5 ntp.s 61 | Code | 00 | | 2 | 00/C44C : D0 0D | bne nozik99 - 6163 | 5 ntp.s 62 | Empty | 00 | | 0 | 00/C44E | - 6164 | 5 ntp.s 63 | Code | 00 | 2 | 3 | 00/C44E : AD DE C4 | lda fgNTPPLAY - 6165 | 5 ntp.s 64 | Code | 00 | | 3 | 00/C451 : 49 01 00 | eor #1 - 6166 | 5 ntp.s 65 | Code | 00 | 2 | 3 | 00/C454 : 8D DE C4 | sta fgNTPPLAY - 6167 | 5 ntp.s 66 | Code | 00 | | 2 | 00/C457 : F0 03 | beq doSOUNDON - 6168 | 5 ntp.s 67 | Code | 00 | | 2 | 00/C459 : D0 11 | bne doSOUNDOFF - 6169 | 5 ntp.s 68 | Empty | 00 | | 0 | 00/C45B | - 6170 | 5 ntp.s 69 | Code | 00 | | 1 | 00/C45B : 60 | nozik99 rts - 6171 | 5 ntp.s 70 | Empty | 00 | | 0 | 00/C45C | - 6172 | 5 ntp.s 71 | Comment | 00 | | 0 | 00/C45C | *-------------------------------------- - 6173 | 5 ntp.s 72 | Empty | 00 | | 0 | 00/C45C | - 6174 | 5 ntp.s 73 | Empty | 00 | | 0 | 00/C45C | doSOUNDON - 6175 | 5 ntp.s 74 | Code | 00 | 2 | 3 | 00/C45C : AD DC C4 | lda fgNTP ; can we play? - 6176 | 5 ntp.s 75 | Code | 00 | | 2 | 00/C45F : D0 0A | bne playMUSIC99 - 6177 | 5 ntp.s 76 | Empty | 00 | | 0 | 00/C461 | - 6178 | 5 ntp.s 77 | Macro | 00 | | 0 | 00/C461 | PushWord #1 - 6180 | 5 ntp.s 77 | Code | 00 | | 3 | 00/C461 : F4 01 00 | PEA #1 - 6183 | 5 ntp.s 78 | Macro | 00 | | 0 | 00/C464 | _NTPPlayMusic - 6185 | 5 ntp.s 78 | Code | 00 | | 3 | 00/C464 : A2 DE 0A | LDX #$0ADE ; load tool call # - 6186 | 5 ntp.s 78 | Code | 00 | | 4 | 00/C467 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6187 | 5 ntp.s 79 | Empty | 00 | | 0 | 00/C46B | - 6188 | 5 ntp.s 80 | Empty | 00 | | 0 | 00/C46B | playMUSIC99 - 6189 | 5 ntp.s 81 | Code | 00 | | 1 | 00/C46B : 60 | rts - 6190 | 5 ntp.s 82 | Empty | 00 | | 0 | 00/C46C | - 6191 | 5 ntp.s 83 | Comment | 00 | | 0 | 00/C46C | *-------------------------------------- - 6192 | 5 ntp.s 84 | Empty | 00 | | 0 | 00/C46C | - 6193 | 5 ntp.s 85 | Empty | 00 | | 0 | 00/C46C | doSOUNDOFF - 6194 | 5 ntp.s 86 | Code | 00 | 2 | 3 | 00/C46C : AD DC C4 | lda fgNTP - 6195 | 5 ntp.s 87 | Code | 00 | | 2 | 00/C46F : D0 07 | bne stopMUSIC99 - 6196 | 5 ntp.s 88 | Empty | 00 | | 0 | 00/C471 | - 6197 | 5 ntp.s 89 | Macro | 00 | | 0 | 00/C471 | _NTPStopMusic - 6199 | 5 ntp.s 89 | Code | 00 | | 3 | 00/C471 : A2 DE 0B | LDX #$0BDE ; load tool call # - 6200 | 5 ntp.s 89 | Code | 00 | | 4 | 00/C474 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6201 | 5 ntp.s 90 | Empty | 00 | | 0 | 00/C478 | - 6202 | 5 ntp.s 91 | Empty | 00 | | 0 | 00/C478 | stopMUSIC99 - 6203 | 5 ntp.s 92 | Code | 00 | | 1 | 00/C478 : 60 | rts - 6204 | 5 ntp.s 93 | Empty | 00 | | 0 | 00/C479 | - 6205 | 5 ntp.s 94 | Comment | 00 | | 0 | 00/C479 | *-------------------------------------- Suspend music - 6206 | 5 ntp.s 95 | Empty | 00 | | 0 | 00/C479 | - 6207 | 5 ntp.s 96 | Empty | 00 | | 0 | 00/C479 | suspendMUSIC - 6208 | 5 ntp.s 97 | Code | 00 | 2 | 3 | 00/C479 : AD DC C4 | lda fgNTP - 6209 | 5 ntp.s 98 | Code | 00 | 2 | 3 | 00/C47C : 0D DE C4 | ora fgNTPPLAY - 6210 | 5 ntp.s 99 | Code | 00 | | 2 | 00/C47F : D0 07 | bne suspendMUSIC9 - 6211 | 5 ntp.s 100 | Empty | 00 | | 0 | 00/C481 | - 6212 | 5 ntp.s 101 | Macro | 00 | | 0 | 00/C481 | _NTPPauseMusic - 6214 | 5 ntp.s 101 | Code | 00 | | 3 | 00/C481 : A2 DE 13 | LDX #$13DE ; load tool call # - 6215 | 5 ntp.s 101 | Code | 00 | | 4 | 00/C484 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6216 | 5 ntp.s 102 | Empty | 00 | | 0 | 00/C488 | - 6217 | 5 ntp.s 103 | Empty | 00 | | 0 | 00/C488 | suspendMUSIC9 - 6218 | 5 ntp.s 104 | Code | 00 | | 1 | 00/C488 : 60 | rts - 6219 | 5 ntp.s 105 | Empty | 00 | | 0 | 00/C489 | - 6220 | 5 ntp.s 106 | Comment | 00 | | 0 | 00/C489 | *-------------------------------------- Resume music - 6221 | 5 ntp.s 107 | Empty | 00 | | 0 | 00/C489 | - 6222 | 5 ntp.s 108 | Empty | 00 | | 0 | 00/C489 | resumeMUSIC - 6223 | 5 ntp.s 109 | Code | 00 | 2 | 3 | 00/C489 : AD DC C4 | lda fgNTP - 6224 | 5 ntp.s 110 | Code | 00 | 2 | 3 | 00/C48C : 0D DE C4 | ora fgNTPPLAY - 6225 | 5 ntp.s 111 | Code | 00 | | 2 | 00/C48F : D0 07 | bne resumeMUSIC9 - 6226 | 5 ntp.s 112 | Empty | 00 | | 0 | 00/C491 | - 6227 | 5 ntp.s 113 | Macro | 00 | | 0 | 00/C491 | _NTPContinueMusic - 6229 | 5 ntp.s 113 | Code | 00 | | 3 | 00/C491 : A2 DE 14 | LDX #$14DE ; load tool call # - 6230 | 5 ntp.s 113 | Code | 00 | | 4 | 00/C494 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6231 | 5 ntp.s 114 | Empty | 00 | | 0 | 00/C498 | - 6232 | 5 ntp.s 115 | Empty | 00 | | 0 | 00/C498 | resumeMUSIC9 - 6233 | 5 ntp.s 116 | Code | 00 | | 1 | 00/C498 : 60 | rts - 6234 | 5 ntp.s 117 | Empty | 00 | | 0 | 00/C499 | - 6235 | 5 ntp.s 118 | Comment | 00 | | 0 | 00/C499 | *-------------------------------------- Select random sequence - 6236 | 5 ntp.s 119 | Empty | 00 | | 0 | 00/C499 | - 6237 | 5 ntp.s 120 | Empty | 00 | | 0 | 00/C499 | randomNTP - 6238 | 5 ntp.s 121 | Code | 00 | 2 | 3 | 00/C499 : 20 57 07 | jsr Random ; get random 0-3 - 6239 | 5 ntp.s 122 | Code | 00 | | 3 | 00/C49C : 29 03 00 | and #3 - 6240 | 5 ntp.s 123 | Code | 00 | | 2 | 00/C49F : 90 F8 | bcc randomNTP - 6241 | 5 ntp.s 124 | Code | 00 | | 2 | 00/C4A1 : F0 F6 | beq randomNTP ; keep 1-3 - 6242 | 5 ntp.s 125 | Code | 00 | | 1 | 00/C4A3 : 18 | clc - 6243 | 5 ntp.s 126 | Code | 00 | | 3 | 00/C4A4 : 69 30 00 | adc #'0' - 6244 | 5 ntp.s 127 | Code | 10 | | 2 | 00/C4A7 : E2 20 | sep #$20 - 6245 | 5 ntp.s 128 | Code | 10 | 2 | 3 | 00/C4A9 : 8D D7 C4 | sta pSEQ+22 - 6246 | 5 ntp.s 129 | Code | 00 | | 2 | 00/C4AC : C2 20 | rep #$20 - 6247 | 5 ntp.s 130 | Empty | 00 | | 0 | 00/C4AE | - 6248 | 5 ntp.s 131 | Macro | 00 | | 0 | 00/C4AE | PushLong #pSEQ - 6252 | 5 ntp.s 131 | Code | 00 | 1 >>16 | 3 | 00/C4AE : F4 00 00 | PEA #^#pSEQ - 6259 | 5 ntp.s 131 | Code | 00 | 2 | 3 | 00/C4B1 : F4 C1 C4 | PEA #pSEQ - 6262 | 5 ntp.s 132 | Macro | 00 | | 0 | 00/C4B4 | _NTPLoadOneMusic - 6264 | 5 ntp.s 132 | Code | 00 | | 3 | 00/C4B4 : A2 DE 09 | LDX #$09DE ; load tool call # - 6265 | 5 ntp.s 132 | Code | 00 | | 4 | 00/C4B7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6266 | 5 ntp.s 133 | Code | 00 | | 2 | 00/C4BB : 90 03 | bcc randomNTP9 - 6267 | 5 ntp.s 134 | Empty | 00 | | 0 | 00/C4BD | - 6268 | 5 ntp.s 135 | Code | 00 | 2 | 3 | 00/C4BD : EE DE C4 | inc fgNTPPLAY ; load error, do not play music - 6269 | 5 ntp.s 136 | Empty | 00 | | 0 | 00/C4C0 | - 6270 | 5 ntp.s 137 | Empty | 00 | | 0 | 00/C4C0 | randomNTP9 - 6271 | 5 ntp.s 138 | Code | 00 | | 1 | 00/C4C0 : 60 | rts - 6272 | 5 ntp.s 139 | Empty | 00 | | 0 | 00/C4C1 | - 6273 | 5 ntp.s 140 | Comment | 00 | | 0 | 00/C4C1 | *--- P16 String (+22 pour le random de la musique) - 6274 | 5 ntp.s 141 | Empty | 00 | | 0 | 00/C4C1 | - 6275 | 5 ntp.s 142 | Data | 00 | | 27 | 00/C4C1 : 1A 31 2F 64 | pSEQ str '1/data/musiques/zikmu1.ntp' + 5958 | 4 ecr.s 217 | Data | 00 | | 4 | 00/C2ED : ED 39 FC 39 | HEX ED39FC39 + 5959 | 4 ecr.s 218 | Data | 00 | | 2 | 00/C2F1 : FF FF | hex ffff ; fin de tableau + 5960 | 4 ecr.s 219 | Empty | 00 | | 0 | 00/C2F3 | + 5961 | 1 toutadisparu.s 1314 | Directive | 00 | | 0 | 00/C2F3 | put ntp.s + 5962 | 5 ntp.s 1 | Comment | 00 | | 0 | 00/C2F3 | * + 5963 | 5 ntp.s 2 | Comment | 00 | | 0 | 00/C2F3 | * NTP routines + 5964 | 5 ntp.s 3 | Comment | 00 | | 0 | 00/C2F3 | * + 5965 | 5 ntp.s 4 | Comment | 00 | | 0 | 00/C2F3 | * (c) 2020, Brutal Deluxe Software + 5966 | 5 ntp.s 5 | Comment | 00 | | 0 | 00/C2F3 | * Antoine Vignau & Olivier Zardini + 5967 | 5 ntp.s 6 | Comment | 00 | | 0 | 00/C2F3 | * + 5968 | 5 ntp.s 7 | Empty | 00 | | 0 | 00/C2F3 | + 5969 | 5 ntp.s 8 | Equivalence | 00 | | 0 | 00/C2F3 | toolNTP = 222 + 5970 | 5 ntp.s 9 | Empty | 00 | | 0 | 00/C2F3 | + 5971 | 5 ntp.s 10 | Comment | 00 | | 0 | 00/C2F3 | *-------------------------------------- + 5972 | 5 ntp.s 11 | Empty | 00 | | 0 | 00/C2F3 | + 5973 | 5 ntp.s 12 | Directive | 00 | | 0 | 00/C2F3 | mx %00 + 5974 | 5 ntp.s 13 | Empty | 00 | | 0 | 00/C2F3 | + 5975 | 5 ntp.s 14 | Empty | 00 | | 0 | 00/C2F3 | stopNTP + 5976 | 5 ntp.s 15 | Code | 00 | 2 | 3 | 00/C2F3 : AD D3 C3 | lda fgNTP + 5977 | 5 ntp.s 16 | Code | 00 | | 2 | 00/C2F6 : D0 11 | bne stopNTP99 + 5978 | 5 ntp.s 17 | Empty | 00 | | 0 | 00/C2F8 | + 5979 | 5 ntp.s 18 | Macro | 00 | | 0 | 00/C2F8 | _NTPShutDown + 5981 | 5 ntp.s 18 | Code | 00 | | 3 | 00/C2F8 : A2 DE 03 | LDX #$03DE ; load tool call # + 5982 | 5 ntp.s 18 | Code | 00 | | 4 | 00/C2FB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5983 | 5 ntp.s 19 | Empty | 00 | | 0 | 00/C2FF | + 5984 | 5 ntp.s 20 | Macro | 00 | | 0 | 00/C2FF | PushWord #{222} ; unload NTPTool + 5986 | 5 ntp.s 20 | Code | 00 | | 3 | 00/C2FF : F4 DE 00 | PEA #{222} + 5989 | 5 ntp.s 21 | Macro | 00 | | 0 | 00/C302 | _UnloadOneTool + 5991 | 5 ntp.s 21 | Code | 00 | | 3 | 00/C302 : A2 01 10 | LDX #$1001 ; load tool call # + 5992 | 5 ntp.s 21 | Code | 00 | | 4 | 00/C305 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5993 | 5 ntp.s 22 | Empty | 00 | | 0 | 00/C309 | + 5994 | 5 ntp.s 23 | Empty | 00 | | 0 | 00/C309 | stopNTP99 + 5995 | 5 ntp.s 24 | Code | 00 | | 1 | 00/C309 : 60 | rts + 5996 | 5 ntp.s 25 | Empty | 00 | | 0 | 00/C30A | + 5997 | 5 ntp.s 26 | Comment | 00 | | 0 | 00/C30A | *-------------------------------------- + 5998 | 5 ntp.s 27 | Empty | 00 | | 0 | 00/C30A | + 5999 | 5 ntp.s 28 | Empty | 00 | | 0 | 00/C30A | initNTP + 6000 | 5 ntp.s 29 | Code | 00 | | 1 | 00/C30A : 48 | pha ; Check for AppleTalk + 6001 | 5 ntp.s 30 | Macro | 00 | | 0 | 00/C30B | _GetIRQEnable + 6003 | 5 ntp.s 30 | Code | 00 | | 3 | 00/C30B : A2 03 29 | LDX #$2903 ; load tool call # + 6004 | 5 ntp.s 30 | Code | 00 | | 4 | 00/C30E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6005 | 5 ntp.s 31 | Code | 00 | | 1 | 00/C312 : 68 | pla + 6006 | 5 ntp.s 32 | Code | 00 | | 3 | 00/C313 : 29 20 00 | and #$20 + 6007 | 5 ntp.s 33 | Code | 00 | | 2 | 00/C316 : F0 04 | beq initNTP1 + 6008 | 5 ntp.s 34 | Empty | 00 | | 0 | 00/C318 | + 6009 | 5 ntp.s 35 | Code | 00 | 2 | 3 | 00/C318 : EE D3 C3 | inc fgNTP + 6010 | 5 ntp.s 36 | Code | 00 | | 1 | 00/C31B : 60 | rts + 6011 | 5 ntp.s 37 | Empty | 00 | | 0 | 00/C31C | + 6012 | 5 ntp.s 38 | Empty | 00 | | 0 | 00/C31C | initNTP1 + 6013 | 5 ntp.s 39 | Macro | 00 | | 0 | 00/C31C | PushWord #{222} ; Load NTPTool + 6015 | 5 ntp.s 39 | Code | 00 | | 3 | 00/C31C : F4 DE 00 | PEA #{222} + 6018 | 5 ntp.s 40 | Macro | 00 | | 0 | 00/C31F | PushWord #0 + 6020 | 5 ntp.s 40 | Code | 00 | | 3 | 00/C31F : F4 00 00 | PEA #0 + 6023 | 5 ntp.s 41 | Macro | 00 | | 0 | 00/C322 | _LoadOneTool + 6025 | 5 ntp.s 41 | Code | 00 | | 3 | 00/C322 : A2 01 0F | LDX #$F01 ; load tool call # + 6026 | 5 ntp.s 41 | Code | 00 | | 4 | 00/C325 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6027 | 5 ntp.s 42 | Code | 00 | | 2 | 00/C329 : 90 04 | bcc initNTP2 + 6028 | 5 ntp.s 43 | Empty | 00 | | 0 | 00/C32B | + 6029 | 5 ntp.s 44 | Code | 00 | 2 | 3 | 00/C32B : EE D3 C3 | inc fgNTP + 6030 | 5 ntp.s 45 | Code | 00 | | 1 | 00/C32E : 60 | rts + 6031 | 5 ntp.s 46 | Empty | 00 | | 0 | 00/C32F | + 6032 | 5 ntp.s 47 | Empty | 00 | | 0 | 00/C32F | initNTP2 + 6033 | 5 ntp.s 48 | Macro | 00 | | 0 | 00/C32F | PushWord myID + 6038 | 5 ntp.s 48 | Code | 00 | 2 | 3 | 00/C32F : AD 92 07 | LDA myID + 6039 | 5 ntp.s 48 | Code | 00 | | 1 | 00/C332 : 48 | PHA + 6041 | 5 ntp.s 49 | Macro | 00 | | 0 | 00/C333 | _NTPStartUp ; Start NTPSynth + 6043 | 5 ntp.s 49 | Code | 00 | | 3 | 00/C333 : A2 DE 02 | LDX #$02DE ; load tool call # + 6044 | 5 ntp.s 49 | Code | 00 | | 4 | 00/C336 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6045 | 5 ntp.s 50 | Code | 00 | | 2 | 00/C33A : 90 03 | bcc initNTP3 + 6046 | 5 ntp.s 51 | Empty | 00 | | 0 | 00/C33C | + 6047 | 5 ntp.s 52 | Code | 00 | 2 | 3 | 00/C33C : EE D3 C3 | inc fgNTP + 6048 | 5 ntp.s 53 | Empty | 00 | | 0 | 00/C33F | + 6049 | 5 ntp.s 54 | Empty | 00 | | 0 | 00/C33F | initNTP3 + 6050 | 5 ntp.s 55 | Code | 00 | | 1 | 00/C33F : 60 | rts + 6051 | 5 ntp.s 56 | Empty | 00 | | 0 | 00/C340 | + 6052 | 5 ntp.s 57 | Comment | 00 | | 0 | 00/C340 | *-------------------------------------- + 6053 | 5 ntp.s 58 | Empty | 00 | | 0 | 00/C340 | + 6054 | 5 ntp.s 59 | Empty | 00 | | 0 | 00/C340 | doMUSIK + 6055 | 5 ntp.s 60 | Code | 00 | 2 | 3 | 00/C340 : AD D3 C3 | lda fgNTP ; can we play? + 6056 | 5 ntp.s 61 | Code | 00 | | 2 | 00/C343 : D0 0D | bne nozik99 + 6057 | 5 ntp.s 62 | Empty | 00 | | 0 | 00/C345 | + 6058 | 5 ntp.s 63 | Code | 00 | 2 | 3 | 00/C345 : AD D5 C3 | lda fgNTPPLAY + 6059 | 5 ntp.s 64 | Code | 00 | | 3 | 00/C348 : 49 01 00 | eor #1 + 6060 | 5 ntp.s 65 | Code | 00 | 2 | 3 | 00/C34B : 8D D5 C3 | sta fgNTPPLAY + 6061 | 5 ntp.s 66 | Code | 00 | | 2 | 00/C34E : F0 03 | beq doSOUNDON + 6062 | 5 ntp.s 67 | Code | 00 | | 2 | 00/C350 : D0 11 | bne doSOUNDOFF + 6063 | 5 ntp.s 68 | Empty | 00 | | 0 | 00/C352 | + 6064 | 5 ntp.s 69 | Code | 00 | | 1 | 00/C352 : 60 | nozik99 rts + 6065 | 5 ntp.s 70 | Empty | 00 | | 0 | 00/C353 | + 6066 | 5 ntp.s 71 | Comment | 00 | | 0 | 00/C353 | *-------------------------------------- + 6067 | 5 ntp.s 72 | Empty | 00 | | 0 | 00/C353 | + 6068 | 5 ntp.s 73 | Empty | 00 | | 0 | 00/C353 | doSOUNDON + 6069 | 5 ntp.s 74 | Code | 00 | 2 | 3 | 00/C353 : AD D3 C3 | lda fgNTP ; can we play? + 6070 | 5 ntp.s 75 | Code | 00 | | 2 | 00/C356 : D0 0A | bne playMUSIC99 + 6071 | 5 ntp.s 76 | Empty | 00 | | 0 | 00/C358 | + 6072 | 5 ntp.s 77 | Macro | 00 | | 0 | 00/C358 | PushWord #1 + 6074 | 5 ntp.s 77 | Code | 00 | | 3 | 00/C358 : F4 01 00 | PEA #1 + 6077 | 5 ntp.s 78 | Macro | 00 | | 0 | 00/C35B | _NTPPlayMusic + 6079 | 5 ntp.s 78 | Code | 00 | | 3 | 00/C35B : A2 DE 0A | LDX #$0ADE ; load tool call # + 6080 | 5 ntp.s 78 | Code | 00 | | 4 | 00/C35E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6081 | 5 ntp.s 79 | Empty | 00 | | 0 | 00/C362 | + 6082 | 5 ntp.s 80 | Empty | 00 | | 0 | 00/C362 | playMUSIC99 + 6083 | 5 ntp.s 81 | Code | 00 | | 1 | 00/C362 : 60 | rts + 6084 | 5 ntp.s 82 | Empty | 00 | | 0 | 00/C363 | + 6085 | 5 ntp.s 83 | Comment | 00 | | 0 | 00/C363 | *-------------------------------------- + 6086 | 5 ntp.s 84 | Empty | 00 | | 0 | 00/C363 | + 6087 | 5 ntp.s 85 | Empty | 00 | | 0 | 00/C363 | doSOUNDOFF + 6088 | 5 ntp.s 86 | Code | 00 | 2 | 3 | 00/C363 : AD D3 C3 | lda fgNTP + 6089 | 5 ntp.s 87 | Code | 00 | | 2 | 00/C366 : D0 07 | bne stopMUSIC99 + 6090 | 5 ntp.s 88 | Empty | 00 | | 0 | 00/C368 | + 6091 | 5 ntp.s 89 | Macro | 00 | | 0 | 00/C368 | _NTPStopMusic + 6093 | 5 ntp.s 89 | Code | 00 | | 3 | 00/C368 : A2 DE 0B | LDX #$0BDE ; load tool call # + 6094 | 5 ntp.s 89 | Code | 00 | | 4 | 00/C36B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6095 | 5 ntp.s 90 | Empty | 00 | | 0 | 00/C36F | + 6096 | 5 ntp.s 91 | Empty | 00 | | 0 | 00/C36F | stopMUSIC99 + 6097 | 5 ntp.s 92 | Code | 00 | | 1 | 00/C36F : 60 | rts + 6098 | 5 ntp.s 93 | Empty | 00 | | 0 | 00/C370 | + 6099 | 5 ntp.s 94 | Comment | 00 | | 0 | 00/C370 | *-------------------------------------- Suspend music + 6100 | 5 ntp.s 95 | Empty | 00 | | 0 | 00/C370 | + 6101 | 5 ntp.s 96 | Empty | 00 | | 0 | 00/C370 | suspendMUSIC + 6102 | 5 ntp.s 97 | Code | 00 | 2 | 3 | 00/C370 : AD D3 C3 | lda fgNTP + 6103 | 5 ntp.s 98 | Code | 00 | 2 | 3 | 00/C373 : 0D D5 C3 | ora fgNTPPLAY + 6104 | 5 ntp.s 99 | Code | 00 | | 2 | 00/C376 : D0 07 | bne suspendMUSIC9 + 6105 | 5 ntp.s 100 | Empty | 00 | | 0 | 00/C378 | + 6106 | 5 ntp.s 101 | Macro | 00 | | 0 | 00/C378 | _NTPPauseMusic + 6108 | 5 ntp.s 101 | Code | 00 | | 3 | 00/C378 : A2 DE 13 | LDX #$13DE ; load tool call # + 6109 | 5 ntp.s 101 | Code | 00 | | 4 | 00/C37B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6110 | 5 ntp.s 102 | Empty | 00 | | 0 | 00/C37F | + 6111 | 5 ntp.s 103 | Empty | 00 | | 0 | 00/C37F | suspendMUSIC9 + 6112 | 5 ntp.s 104 | Code | 00 | | 1 | 00/C37F : 60 | rts + 6113 | 5 ntp.s 105 | Empty | 00 | | 0 | 00/C380 | + 6114 | 5 ntp.s 106 | Comment | 00 | | 0 | 00/C380 | *-------------------------------------- Resume music + 6115 | 5 ntp.s 107 | Empty | 00 | | 0 | 00/C380 | + 6116 | 5 ntp.s 108 | Empty | 00 | | 0 | 00/C380 | resumeMUSIC + 6117 | 5 ntp.s 109 | Code | 00 | 2 | 3 | 00/C380 : AD D3 C3 | lda fgNTP + 6118 | 5 ntp.s 110 | Code | 00 | 2 | 3 | 00/C383 : 0D D5 C3 | ora fgNTPPLAY + 6119 | 5 ntp.s 111 | Code | 00 | | 2 | 00/C386 : D0 07 | bne resumeMUSIC9 + 6120 | 5 ntp.s 112 | Empty | 00 | | 0 | 00/C388 | + 6121 | 5 ntp.s 113 | Macro | 00 | | 0 | 00/C388 | _NTPContinueMusic + 6123 | 5 ntp.s 113 | Code | 00 | | 3 | 00/C388 : A2 DE 14 | LDX #$14DE ; load tool call # + 6124 | 5 ntp.s 113 | Code | 00 | | 4 | 00/C38B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6125 | 5 ntp.s 114 | Empty | 00 | | 0 | 00/C38F | + 6126 | 5 ntp.s 115 | Empty | 00 | | 0 | 00/C38F | resumeMUSIC9 + 6127 | 5 ntp.s 116 | Code | 00 | | 1 | 00/C38F : 60 | rts + 6128 | 5 ntp.s 117 | Empty | 00 | | 0 | 00/C390 | + 6129 | 5 ntp.s 118 | Comment | 00 | | 0 | 00/C390 | *-------------------------------------- Select random sequence + 6130 | 5 ntp.s 119 | Empty | 00 | | 0 | 00/C390 | + 6131 | 5 ntp.s 120 | Empty | 00 | | 0 | 00/C390 | randomNTP + 6132 | 5 ntp.s 121 | Code | 00 | 2 | 3 | 00/C390 : 20 5A 07 | jsr Random ; get random 0-3 + 6133 | 5 ntp.s 122 | Code | 00 | | 3 | 00/C393 : 29 03 00 | and #3 + 6134 | 5 ntp.s 123 | Code | 00 | | 2 | 00/C396 : 90 F8 | bcc randomNTP + 6135 | 5 ntp.s 124 | Code | 00 | | 2 | 00/C398 : F0 F6 | beq randomNTP ; keep 1-3 + 6136 | 5 ntp.s 125 | Code | 00 | | 1 | 00/C39A : 18 | clc + 6137 | 5 ntp.s 126 | Code | 00 | | 3 | 00/C39B : 69 30 00 | adc #'0' + 6138 | 5 ntp.s 127 | Code | 10 | | 2 | 00/C39E : E2 20 | sep #$20 + 6139 | 5 ntp.s 128 | Code | 10 | 2 | 3 | 00/C3A0 : 8D CE C3 | sta pSEQ+22 + 6140 | 5 ntp.s 129 | Code | 00 | | 2 | 00/C3A3 : C2 20 | rep #$20 + 6141 | 5 ntp.s 130 | Empty | 00 | | 0 | 00/C3A5 | + 6142 | 5 ntp.s 131 | Macro | 00 | | 0 | 00/C3A5 | PushLong #pSEQ + 6146 | 5 ntp.s 131 | Code | 00 | 1 >>16 | 3 | 00/C3A5 : F4 00 00 | PEA #^#pSEQ + 6153 | 5 ntp.s 131 | Code | 00 | 2 | 3 | 00/C3A8 : F4 B8 C3 | PEA #pSEQ + 6156 | 5 ntp.s 132 | Macro | 00 | | 0 | 00/C3AB | _NTPLoadOneMusic + 6158 | 5 ntp.s 132 | Code | 00 | | 3 | 00/C3AB : A2 DE 09 | LDX #$09DE ; load tool call # + 6159 | 5 ntp.s 132 | Code | 00 | | 4 | 00/C3AE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6160 | 5 ntp.s 133 | Code | 00 | | 2 | 00/C3B2 : 90 03 | bcc randomNTP9 + 6161 | 5 ntp.s 134 | Empty | 00 | | 0 | 00/C3B4 | + 6162 | 5 ntp.s 135 | Code | 00 | 2 | 3 | 00/C3B4 : EE D5 C3 | inc fgNTPPLAY ; load error, do not play music + 6163 | 5 ntp.s 136 | Empty | 00 | | 0 | 00/C3B7 | + 6164 | 5 ntp.s 137 | Empty | 00 | | 0 | 00/C3B7 | randomNTP9 + 6165 | 5 ntp.s 138 | Code | 00 | | 1 | 00/C3B7 : 60 | rts + 6166 | 5 ntp.s 139 | Empty | 00 | | 0 | 00/C3B8 | + 6167 | 5 ntp.s 140 | Comment | 00 | | 0 | 00/C3B8 | *--- P16 String (+22 pour le random de la musique) + 6168 | 5 ntp.s 141 | Empty | 00 | | 0 | 00/C3B8 | + 6169 | 5 ntp.s 142 | Data | 00 | | 27 | 00/C3B8 : 1A 31 2F 64 | pSEQ str '1/data/musiques/zikmu1.ntp' | | | | | | 61 74 61 2F | | | | | | | 6D 75 73 69 | | | | | | | 71 75 65 73 | | | | | | | 2F 7A 69 6B | | | | | | | 6D 75 31 2E | | | | | | | 6E 74 70 | - 6276 | 5 ntp.s 143 | Empty | 00 | | 0 | 00/C4DC | - 6277 | 5 ntp.s 144 | Comment | 00 | | 0 | 00/C4DC | *--- Flags - 6278 | 5 ntp.s 145 | Empty | 00 | | 0 | 00/C4DC | - 6279 | 5 ntp.s 146 | Data | 00 | | 2 | 00/C4DC : 00 00 | fgNTP ds 2 ; tool error - 6280 | 5 ntp.s 147 | Data | 00 | | 2 | 00/C4DE : 00 00 | fgNTPPLAY ds 2 ; music error - 6281 | 5 ntp.s 148 | Empty | 00 | | 0 | 00/C4E0 | - 6282 | 5 ntp.s 149 | Empty | 00 | | 0 | 00/C4E0 | - 6283 | 1 toutadisparu.s 1320 | Empty | 00 | | 0 | 00/C4E0 | - 6284 | 1 toutadisparu.s 1321 | Comment | 00 | | 0 | 00/C4E0 | *--- - 6285 | 1 toutadisparu.s 1322 | Empty | 00 | | 0 | 00/C4E0 | - 6286 | 1 toutadisparu.s 1323 | Data | 00 | | 1 | 00/C4E0 : 0D | asc 0d - 6287 | 1 toutadisparu.s 1324 | Data | 00 | | 17 | 00/C4E1 : AD AD AD AD | asc "----------------"0d + 6170 | 5 ntp.s 143 | Empty | 00 | | 0 | 00/C3D3 | + 6171 | 5 ntp.s 144 | Comment | 00 | | 0 | 00/C3D3 | *--- Flags + 6172 | 5 ntp.s 145 | Empty | 00 | | 0 | 00/C3D3 | + 6173 | 5 ntp.s 146 | Data | 00 | | 2 | 00/C3D3 : 00 00 | fgNTP ds 2 ; tool error + 6174 | 5 ntp.s 147 | Data | 00 | | 2 | 00/C3D5 : 00 00 | fgNTPPLAY ds 2 ; music error + 6175 | 5 ntp.s 148 | Empty | 00 | | 0 | 00/C3D7 | + 6176 | 5 ntp.s 149 | Empty | 00 | | 0 | 00/C3D7 | + 6177 | 1 toutadisparu.s 1315 | Empty | 00 | | 0 | 00/C3D7 | + 6178 | 1 toutadisparu.s 1316 | Comment | 00 | | 0 | 00/C3D7 | *--- + 6179 | 1 toutadisparu.s 1317 | Empty | 00 | | 0 | 00/C3D7 | + 6180 | 1 toutadisparu.s 1318 | Data | 00 | | 1 | 00/C3D7 : 0D | asc 0d + 6181 | 1 toutadisparu.s 1319 | Data | 00 | | 17 | 00/C3D8 : AD AD AD AD | asc "----------------"0d | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | 0D | - 6288 | 1 toutadisparu.s 1325 | Data | 00 | | 17 | 00/C4F2 : A0 A0 A0 A0 | asc " "0d + 6182 | 1 toutadisparu.s 1320 | Data | 00 | | 17 | 00/C3E9 : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6289 | 1 toutadisparu.s 1326 | Data | 00 | | 17 | 00/C503 : A0 D4 CF D5 | asc " TOUT A DISPARU "0d + 6183 | 1 toutadisparu.s 1321 | Data | 00 | | 17 | 00/C3FA : A0 D4 CF D5 | asc " TOUT A DISPARU "0d | | | | | | D4 A0 C1 A0 | | | | | | | C4 C9 D3 D0 | | | | | | | C1 D2 D5 A0 | | | | | | | 0D | - 6290 | 1 toutadisparu.s 1327 | Data | 00 | | 17 | 00/C514 : A0 A0 A0 A0 | asc " "0d + 6184 | 1 toutadisparu.s 1322 | Data | 00 | | 17 | 00/C40B : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6291 | 1 toutadisparu.s 1328 | Data | 00 | | 17 | 00/C525 : A0 C1 EE F4 | asc " Antoine Vignau "0d + 6185 | 1 toutadisparu.s 1323 | Data | 00 | | 17 | 00/C41C : A0 C1 EE F4 | asc " Antoine Vignau "0d | | | | | | EF E9 EE E5 | | | | | | | A0 D6 E9 E7 | | | | | | | EE E1 F5 A0 | | | | | | | 0D | - 6292 | 1 toutadisparu.s 1329 | Data | 00 | | 17 | 00/C536 : CF EC E9 F6 | asc "Olivier Zardini"0d + 6186 | 1 toutadisparu.s 1324 | Data | 00 | | 17 | 00/C42D : CF EC E9 F6 | asc "Olivier Zardini"0d | | | | | | E9 E5 F2 A0 | | | | | | | A0 DA E1 F2 | | | | | | | E4 E9 EE E9 | | | | | | | 0D | - 6293 | 1 toutadisparu.s 1330 | Data | 00 | | 17 | 00/C547 : A0 A0 A0 A0 | asc " "0d + 6187 | 1 toutadisparu.s 1325 | Data | 00 | | 17 | 00/C43E : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6294 | 1 toutadisparu.s 1331 | Data | 00 | | 17 | 00/C558 : A0 A0 A0 CE | asc " Noel 2022 "0d + 6188 | 1 toutadisparu.s 1326 | Data | 00 | | 17 | 00/C44F : A0 A0 A0 CE | asc " Noel 2022 "0d | | | | | | EF E5 EC A0 | | | | | | | A0 B2 B0 B2 | | | | | | | B2 A0 A0 A0 | | | | | | | 0D | - 6295 | 1 toutadisparu.s 1332 | Data | 00 | | 17 | 00/C569 : A0 A0 A0 A0 | asc " "0d + 6189 | 1 toutadisparu.s 1327 | Data | 00 | | 17 | 00/C460 : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6296 | 1 toutadisparu.s 1333 | Data | 00 | | 17 | 00/C57A : AD AD AD AD | asc "----------------"0d + 6190 | 1 toutadisparu.s 1328 | Data | 00 | | 17 | 00/C471 : AD AD AD AD | asc "----------------"0d | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | diff --git a/toutadisparu/sources/data.s b/toutadisparu/sources/data.s index 5f37c9e..6361e40 100644 --- a/toutadisparu/sources/data.s +++ b/toutadisparu/sources/data.s @@ -55,6 +55,7 @@ ligne_max ds max_colonnes ; une ligne du texte texte ds max_colonnes*max_lignes ; the text from the .TXT file texte_liens ds max_colonnes*max_lignes ; FALSE: not a link, TRUE est un mot cliquable texte_index ds max_colonnes*max_lignes ; numro du mot + asc "TEXTE_FINAL" texte_final ds max_colonnes*max_lignes ; the final text - known as b$ in Atari ST ds 2 diff --git a/toutadisparu/sources/game.s b/toutadisparu/sources/game.s index 0a7e76b..a702877 100644 --- a/toutadisparu/sources/game.s +++ b/toutadisparu/sources/game.s @@ -520,6 +520,8 @@ ca_load lda aventure *--- + jsr resumeMUSIC ; NTP on + lda escape cmp #fgLOAD bne ca_exit @@ -1109,69 +1111,38 @@ noSPC2 * UNTIL i%>=longueur_texte% -at_8 rep #$20 - lda dpTO - dec - sta dpTO - sep #$20 - - inc nb_lignes + mx %10 + +at_8 inc nb_lignes ldx i cpx longueur_texte bcs at_9 brl at_2 ; we loop -at_9 mx %10 - +at_9 + *--- on centre le texte + rep #$20 + lda #max_lignes ; on est au max, on ne fait rien sec sbc nb_lignes - cmp #2 - bcs at_10 - rep #$20 + bpl at_10 + lda #0 +at_10 clc + adc #1 + lsr + sta printY ; output line + asl + tax + lda y_coord,x + sta offsetY rts mx %10 -at_10 ldx #0 ; on remplit texte de blanc - lda #instrSPACE -]lp sta texte,x - inx - cpx #max_colonnes*max_lignes - bcc ]lp - - rep #$20 ; calcul de la destination - lda #max_lignes - sec - sbc nb_lignes - lsr ; /2 pour les pairs/impairs - asl - tax - lda y_text2,x - tax - sep #$20 - - ldy #0 ; on recopie en dcal -]lp lda texte_final,y - sta texte,x - iny - inx - cpx #max_colonnes*max_lignes - bcc ]lp - - ldx #0 ; on fait une dernire copie -]lp lda texte,x - sta texte_final,x - inx - cpx #max_colonnes*max_lignes - bcc ]lp - - rep #$20 - rts - *--- output dans texte final mx %10 @@ -1257,9 +1228,10 @@ skipME PushLong #texte_liens PushLong #texte_final - PushWord #1 - PushWord #1 - PushWord #linksON ; on affiche + PushWord #3 ; x +* PushWord #0 ; y + PushWord printY ; y + PushWord #max_colonnes ; largeur jsr print _SetTextMode ; restore original mode @@ -1275,6 +1247,9 @@ debut_aventure sta scene_ancienne sta mot_ancien + lda #$d2 ; initialise la chane de commentaire + sta ligne_commentaire + lda escape ; on saute ce que l'on vient cmp #fgLOAD ; de charger en mmoire ! beq da_1 @@ -1354,14 +1329,25 @@ ns_99 rts clic_mot lda taskWHERE+2 ; X - asl - tax - lda x_text,x - bpl tc_1 - lda #0 -tc_1 pha + cmp #marge_gauche*largeur_caractere + bcc tc_ko + cmp #640-{2*largeur_caractere} + bcs tc_ko + + sec + sbc #marge_gauche*largeur_caractere + clc + adc #7 + lsr + lsr + lsr + pha lda taskWHERE ; Y + sec + sbc offsetY ; dcalage li au centrage du texte + clc + adc #9 asl tax lda y_text,x @@ -1373,7 +1359,7 @@ tc_1 pha lda texte_index,x and #$ff bne tc_2 - sec ; pas de mot +tc_ko sec ; pas de mot rts tc_2 ldx mot_clique ; on sauvegarde l'ancien mot stx mot_ancien @@ -1515,9 +1501,9 @@ surligner_mot *----------------------- * PRINT - OK *----------------------- -* print(couleur$,texte$,colonne&,ligne&,mode) +* print(couleur$,texte$,colonne&,ligne&,largeur&) * 1,s w return address -* 3,s w mode +* 3,s w width * 5,s w Y * 7,s w X * 9,s l text pointer @@ -1525,6 +1511,7 @@ surligner_mot max_colonnes = 75 ; 80 - 75 max_lignes = 20 ; 20 - 18 +max_colonnes2 = 80 ; 80 - 75 largeur_caractere = 8 hauteur_caractere = 10 marge_gauche = 3 ; nombre de caractres sauts pour la marge @@ -1543,8 +1530,13 @@ print lda 15,s sta printX lda 5,s sta printY - lda 3,s - sta printMODE + lda 3,s ; calcule la largeur de texte + clc + adc printX + cmp #max_colonnes2 + bcc printINIT + lda #max_colonnes2 +printINIT sta printWIDTH printLOOP lda [dpFROM] and #$ff @@ -1588,24 +1580,20 @@ print1 cmp #instrSPACE ; skip space char pha _MoveTo -* Check font color +* Set font color - lda printMODE - cmp #FALSE - beq print11 - lda [dpTO] and #$ff pha _SetForeColor -print11 _DrawChar + _DrawChar * 4- next character print2 inc printX lda printX - cmp #max_colonnes + cmp printWIDTH bcc print4 print3 lda 7,s ; reset X-coord @@ -1624,11 +1612,7 @@ print4 inc dpFROM bne print5 inc dpFROM+2 -print5 lda printMODE ; do we use links? - cmp #FALSE - beq print6 - - inc dpTO ; yes, we do +print5 inc dpTO ; next color char bne print6 inc dpTO+2 @@ -1643,10 +1627,6 @@ print6 brl printLOOP * 5,s w X * 7,s l text pointer -max_colonnes2 = 80 ; 80 - 75 - -*--- - printc lda 9,s sta dpFROM+2 lda 7,s @@ -1685,7 +1665,7 @@ printc1 cmp #instrSPACE ; skip space char lda printX asl tax - lda x_coord2,x + lda x_coord,x pha lda printY @@ -1726,21 +1706,15 @@ printc5 brl printcLOOP * DATA FOR PRINT *----------------------- -printMODE ds 2 +printWIDTH ds 2 printX ds 2 printY ds 2 +offsetY ds 2 *--- -x_coord = * ; For game texts -]x = marge_gauche*largeur_caractere ; Premire ligne - lup max_colonnes - dw ]x -]x = ]x+largeur_caractere - --^ - -x_coord2 = * ; For centered texts -]x = 0 +x_coord = * ; For all texts +]x = 0 ; Premire ligne lup max_colonnes2 dw ]x ]x = ]x+largeur_caractere @@ -1754,17 +1728,11 @@ y_coord = * ; For all texts --^ x_text = * - dw -1,-1,-1,-1,-1,-1,-1,-1 - dw -1,-1,-1,-1,-1,-1,-1,-1 - dw -1,-1,-1,-1,-1,-1,-1,-1 ]x = 0 ; Premire colonne lup max_colonnes dw ]x,]x,]x,]x,]x,]x,]x,]x ]x = ]x+1 --^ - dw -1,-1,-1,-1,-1,-1,-1,-1 - dw -1,-1,-1,-1,-1,-1,-1,-1 - dw -1,-1,-1,-1,-1,-1,-1,-1 y_text = * ]y = 0 ; Premire ligne @@ -1780,7 +1748,6 @@ y_text2 = * ; Offset in text page ]y = ]y+max_colonnes --^ - *--- * Apple Atari diff --git a/toutadisparu/sources/toutadisparu.s b/toutadisparu/sources/toutadisparu.s index 602e513..9ebbd2f 100644 --- a/toutadisparu/sources/toutadisparu.s +++ b/toutadisparu/sources/toutadisparu.s @@ -263,7 +263,7 @@ mainLOOP lda scene_actuelle jsr prepare_texte ; que l'on prepare le texte jsr mots_clicables ; on y ajoute les mots cliquables jsr affiche_texte ; et on l'affiche - + *---------------------------------------- * TASK MASTER (no more) *---------------------------------------- @@ -337,18 +337,11 @@ doNOT *--- -doCRASH - lda nb_lignes - brk $bd - -*--- - tblKEYVALUE asc 'QqOoSs' asc 'Rr' asc 'Zz' asc '?' - asc '*' hex ff tblKEYADDRESS @@ -356,7 +349,6 @@ tblKEYADDRESS da doRESTART,doRESTART da doMUSIK,doMUSIK da help - da doCRASH *----------------------------------- Gestion du mouseUp * on compare les coordonnées avec celles du incontent @@ -436,10 +428,10 @@ doLOAD jsr suspendMUSIC ; NTP off _SFGetFile jsr loadBACK - jsr resumeMUSIC ; NTP on - + lda replyPTR bne doLOAD1 + jsr resumeMUSIC ; NTP on rts doLOAD1 jsr copyPATH @@ -594,9 +586,10 @@ saveIT stx proWRITEGAME+8 adrl proWRITEGAME rts -*----------------------------------- Restart - LOGO (must handle escape) +*----------------------------------- Restart -doRESTART jsr saveBACK +doRESTART jsr suspendMUSIC ; NTP off + jsr saveBACK PushWord #0 PushWord #5 @@ -611,8 +604,8 @@ doRESTART jsr saveBACK pla beq re1 - rts - + jmp resumeMUSIC ; NTP on + re1 jsr fin_aventure jsr initialisation_absolue lda #fgRESTART @@ -621,7 +614,8 @@ re1 jsr fin_aventure *----------------------------------- Quit -doQUIT jsr saveBACK +doQUIT jsr suspendMUSIC ; NTP off + jsr saveBACK PushWord #0 PushWord #5 @@ -633,6 +627,7 @@ doQUIT jsr saveBACK _AlertWindow jsr loadBACK + jsr resumeMUSIC ; NTP on pla beq meQUIT diff --git a/toutadisparu/toutadisparu.2mg b/toutadisparu/toutadisparu.2mg index 6d708013a99d65ec4d1d877b3bad1d7ff9a8d8f9..d695452126eb807e0b0e65b5d0dd1fb8ce7ca7e5 100755 GIT binary patch delta 12144 zcmb`N30Mjz5dtrd2#>FHs_p~GiT13 zx#PhXwTgqF!XXlge>-olCBr0>d_oCAMEJM!^{U!^ow$gRC6^^JzBLk(SWiHKw->Sh zdXNDlMd8vSiZ>Lumrw-OA`-G%HjyZ5YpZzg9B~AxFKX}Q6;#wcTtZ9KM2};b`2l{13`DGIAzX>?)b1H_Yba zL|?4s<9OPSH}bTMq=X{O@Zd-AidCZL)tK{2B#{(DC?bpB{lnvhSWFTI{^xP@`~1Rj zbQk{agDswX&Nw=x_{uISk>t02Otbtx!$cYH`-gmfadnmKa|tQuN4=D3B9!a~gDO=- zq#HJ*r4mGXS{_LpB#E*X7CB4P1se=GnV}ofa*Uz#AIe$Cz!?!mosewe|5KnBC#%4Ddb5~Q&uQ4!x%%9}6=xQc%Mn~kvce-=sPpR=i9zhf@UAZ9asGTT#meCw;>lPmtGOY{3 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