From e9459fe233f1ad2a5d9407a088a69bbd8034d7dc Mon Sep 17 00:00:00 2001 From: Antoine Vignau <34219772+antoinevignau@users.noreply.github.com> Date: Tue, 22 Aug 2023 19:07:02 +0200 Subject: [PATCH] We have background colors! --- toutadisparu/sources/ToutADisparu | Bin 52039 -> 52056 bytes toutadisparu/sources/_FileInformation.txt | 1 + toutadisparu/sources/_Output.txt | 5329 +++++++++++---------- toutadisparu/sources/data.s | 4 +- toutadisparu/sources/game.s | 59 +- toutadisparu/toutadisparu.2mg | Bin 33553984 -> 33553984 bytes 6 files changed, 2700 insertions(+), 2693 deletions(-) diff --git a/toutadisparu/sources/ToutADisparu b/toutadisparu/sources/ToutADisparu index ff21246bee00b5cc8c87aacda234866a74d46e0f..aca93d1fb347a8e0a91d2b583ffa44204f6d93fa 100644 GIT binary patch delta 3174 zcmZ`*3tU^(89z4(cX zlVR*fDA3U36&pu}e29T#ICZ5yeHcq~h_;CPK*wFs^<(@* z0{$Wa&gJ0dLLMgcQm@*>OMPljlb=DuSX6lj4vUPpty@%k%e%bJBQ2WlmXRZJ0*50* z{dga5pF&}V4dtP59Nw1VP6_2w?z$AWCS*flC4MOdZ%T0g%>|>Q9fo1Nc(lkHIt;7F 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z`1TjP$rHWYqF|o0H)xL!0F)Cik!eBEXBESUCBCJ!c?Vq)fIJD^Dt87G5bMCbemt(R!{q>_>Y_9}NVs4{#S?1s21I)mN; z>3w76!zVe-u@f?x+;{evn;`Ny`zID>v(k;JJ&} zZ%lP6l-XuW=^b~@uUPibsx?n-dWGHTZEgGWUr+T9#zwPbDXMHpmoE9mi<=G|={|A! z+E|V}t&qNL_FU_#%9ojj9lOK>$l0s#HtUZUF8et;`udG8ZDCk$M~k;r=4C5RapAiwDng+&PMKcx zvt=vBco5SWie}t-_X68ed-c;Vx){FoAopbtOW1vDL*<0CUteA_Ld3q(C(00*X?!~q zfeK@O76OkLcNr0Q!MKw~pu-}`KC(!%7pv1~p_xJ_1`v5`#vv0)suIw68bV83g|Z=AHHH diff --git a/toutadisparu/sources/_FileInformation.txt b/toutadisparu/sources/_FileInformation.txt index e69de29..c68f5b2 100644 --- a/toutadisparu/sources/_FileInformation.txt +++ b/toutadisparu/sources/_FileInformation.txt @@ -0,0 +1 @@ +ToutADisparu=Type(B3),AuxType(DB00),VersionCreate(70),MinVersion(BE),Access(E3),FolderInfo1(000000000000000000000000000000000000),FolderInfo2(000000000000000000000000000000000000) diff --git a/toutadisparu/sources/_Output.txt b/toutadisparu/sources/_Output.txt index 5c30380..16ff9a8 100644 --- a/toutadisparu/sources/_Output.txt +++ b/toutadisparu/sources/_Output.txt @@ -306,11 +306,11 @@ 527 | 1 toutadisparu.s 233 | Comment | 00 | | 0 | 00/014F | *---------------------------------------- 528 | 1 toutadisparu.s 234 | Empty | 00 | | 0 | 00/014F | 529 | 1 toutadisparu.s 235 | Code | 00 | 2 | 3 | 00/014F : 20 35 0B | jsr load_font ; charge courier.10 - 530 | 1 toutadisparu.s 236 | Code | 00 | 2 | 3 | 00/0152 : 20 06 C4 | jsr initNTP - 531 | 1 toutadisparu.s 237 | Code | 00 | 2 | 3 | 00/0155 : 20 8C C4 | jsr randomNTP ; select a sequence 0-7 + 530 | 1 toutadisparu.s 236 | Code | 00 | 2 | 3 | 00/0152 : 20 1A C4 | jsr initNTP + 531 | 1 toutadisparu.s 237 | Code | 00 | 2 | 3 | 00/0155 : 20 A0 C4 | jsr randomNTP ; select a sequence 0-7 532 | 1 toutadisparu.s 238 | Empty | 00 | | 0 | 00/0158 | 533 | 1 toutadisparu.s 239 | Code | 00 | 2 | 3 | 00/0158 : 20 6D 0B | jsr set_language - 534 | 1 toutadisparu.s 240 | Code | 00 | 2 | 3 | 00/015B : 20 4F C4 | jsr doSOUNDON ; NTP on + 534 | 1 toutadisparu.s 240 | Code | 00 | 2 | 3 | 00/015B : 20 63 C4 | jsr doSOUNDON ; NTP on 535 | 1 toutadisparu.s 241 | Empty | 00 | | 0 | 00/015E | 536 | 1 toutadisparu.s 242 | Code | 00 | 2 | 3 | 00/015E : 20 45 11 | jsr initialisation_absolue 537 | 1 toutadisparu.s 243 | Code | 00 | 2 | 3 | 00/0161 : 20 7E 0D | jsr generique @@ -327,15 +327,15 @@ 548 | 1 toutadisparu.s 254 | Empty | 00 | | 0 | 00/0170 | 549 | 1 toutadisparu.s 255 | Comment | 00 | | 0 | 00/0170 | *--- 550 | 1 toutadisparu.s 256 | Empty | 00 | | 0 | 00/0170 | - 551 | 1 toutadisparu.s 257 | Code | 00 | 2 | 3 | 00/0170 : AD 0C 2A | mainLOOP lda scene_actuelle - 552 | 1 toutadisparu.s 258 | Code | 00 | 2 | 3 | 00/0173 : 20 46 15 | jsr nouvelle_scene ; on initialise la scène - 553 | 1 toutadisparu.s 259 | Code | 00 | 2 | 3 | 00/0176 : AD 0C 2A | lda scene_actuelle - 554 | 1 toutadisparu.s 260 | Code | 00 | 2 | 3 | 00/0179 : 20 40 21 | jsr image ; on charge une image éventuelle - 555 | 1 toutadisparu.s 261 | Code | 00 | 2 | 3 | 00/017C : AD 0C 2A | lda scene_actuelle + 551 | 1 toutadisparu.s 257 | Code | 00 | 2 | 3 | 00/0170 : AD 20 2A | mainLOOP lda scene_actuelle + 552 | 1 toutadisparu.s 258 | Code | 00 | 2 | 3 | 00/0173 : 20 5A 15 | jsr nouvelle_scene ; on initialise la scène + 553 | 1 toutadisparu.s 259 | Code | 00 | 2 | 3 | 00/0176 : AD 20 2A | lda scene_actuelle + 554 | 1 toutadisparu.s 260 | Code | 00 | 2 | 3 | 00/0179 : 20 54 21 | jsr image ; on charge une image éventuelle + 555 | 1 toutadisparu.s 261 | Code | 00 | 2 | 3 | 00/017C : AD 20 2A | lda scene_actuelle 556 | 1 toutadisparu.s 262 | Code | 00 | 2 | 3 | 00/017F : 20 60 0D | jsr get_textes ; on détermine le texte - 557 | 1 toutadisparu.s 263 | Code | 00 | 2 | 3 | 00/0182 : 20 40 13 | jsr prepare_texte ; que l'on prepare le texte - 558 | 1 toutadisparu.s 264 | Code | 00 | 2 | 3 | 00/0185 : 20 62 25 | jsr mots_clicables ; on y ajoute les mots cliquables - 559 | 1 toutadisparu.s 265 | Code | 00 | 2 | 3 | 00/0188 : 20 61 14 | jsr affiche_texte ; et on l'affiche + 557 | 1 toutadisparu.s 263 | Code | 00 | 2 | 3 | 00/0182 : 20 32 13 | jsr prepare_texte ; que l'on prepare le texte + 558 | 1 toutadisparu.s 264 | Code | 00 | 2 | 3 | 00/0185 : 20 76 25 | jsr mots_clicables ; on y ajoute les mots cliquables + 559 | 1 toutadisparu.s 265 | Code | 00 | 2 | 3 | 00/0188 : 20 53 14 | jsr affiche_texte ; et on l'affiche 560 | 1 toutadisparu.s 266 | Empty | 00 | | 0 | 00/018B | 561 | 1 toutadisparu.s 267 | Comment | 00 | | 0 | 00/018B | *---------------------------------------- 562 | 1 toutadisparu.s 268 | Comment | 00 | | 0 | 00/018B | * TASK MASTER (no more) @@ -374,15 +374,15 @@ 623 | 1 toutadisparu.s 290 | Code | 00 | | 1 | 00/01BB : AA | tax 624 | 1 toutadisparu.s 291 | Code | 00 | 2 | 3 | 00/01BC : FC 84 08 | jsr (taskTBL,x) 625 | 1 toutadisparu.s 292 | Empty | 00 | | 0 | 00/01BF | - 626 | 1 toutadisparu.s 293 | Code | 00 | 2 | 3 | 00/01BF : AD 14 2A | lda escape ; on a une condition de sortie + 626 | 1 toutadisparu.s 293 | Code | 00 | 2 | 3 | 00/01BF : AD 28 2A | lda escape ; on a une condition de sortie 627 | 1 toutadisparu.s 294 | Code | 00 | | 3 | 00/01C2 : C9 00 00 | cmp #{0} 628 | 1 toutadisparu.s 295 | Code | 00 | | 2 | 00/01C5 : D0 9D | bne main 629 | 1 toutadisparu.s 296 | Empty | 00 | | 0 | 00/01C7 | - 630 | 1 toutadisparu.s 297 | Code | 00 | 2 | 3 | 00/01C7 : AD 16 2A | lda fgSUITEFORCEE + 630 | 1 toutadisparu.s 297 | Code | 00 | 2 | 3 | 00/01C7 : AD 2A 2A | lda fgSUITEFORCEE 631 | 1 toutadisparu.s 298 | Code | 00 | | 3 | 00/01CA : C9 01 00 | cmp #{1} 632 | 1 toutadisparu.s 299 | Code | 00 | | 2 | 00/01CD : F0 A1 | beq mainLOOP 633 | 1 toutadisparu.s 300 | Empty | 00 | | 0 | 00/01CF | - 634 | 1 toutadisparu.s 301 | Code | 00 | 2 | 3 | 00/01CF : AD 10 2A | lda deplacement ; si on doit bouger, on fait un... + 634 | 1 toutadisparu.s 301 | Code | 00 | 2 | 3 | 00/01CF : AD 24 2A | lda deplacement ; si on doit bouger, on fait un... 635 | 1 toutadisparu.s 302 | Code | 00 | | 3 | 00/01D2 : C9 01 00 | cmp #{1} 636 | 1 toutadisparu.s 303 | Code | 00 | | 2 | 00/01D5 : F0 99 | beq mainLOOP ; ...grand saut 637 | 1 toutadisparu.s 304 | Code | 00 | | 2 | 00/01D7 : D0 B2 | bne taskLOOP ; ...sinon on attend @@ -434,8 +434,8 @@ | | | | | | D8 02 D8 02 | | | | | | | 44 03 44 03 | 682 | 1 toutadisparu.s 349 | Data | 00 | 2 | 4 | 00/021A : 45 04 45 04 | da doRESTART,doRESTART - 683 | 1 toutadisparu.s 350 | Data | 00 | 2 | 4 | 00/021E : 3C C4 3C C4 | da doMUSIK,doMUSIK - 684 | 1 toutadisparu.s 351 | Data | 00 | 2 | 2 | 00/0222 : 9C 22 | da help + 683 | 1 toutadisparu.s 350 | Data | 00 | 2 | 4 | 00/021E : 50 C4 50 C4 | da doMUSIK,doMUSIK + 684 | 1 toutadisparu.s 351 | Data | 00 | 2 | 2 | 00/0222 : B0 22 | da help 685 | 1 toutadisparu.s 352 | Empty | 00 | | 0 | 00/0224 | 686 | 1 toutadisparu.s 353 | Comment | 00 | | 0 | 00/0224 | *----------------------------------- Gestion du mouseUp 687 | 1 toutadisparu.s 354 | Comment | 00 | | 0 | 00/0224 | * on compare les coordonnées avec celles du incontent @@ -443,19 +443,19 @@ 689 | 1 toutadisparu.s 356 | Empty | 00 | | 0 | 00/0224 | 690 | 1 toutadisparu.s 357 | Empty | 00 | | 0 | 00/0224 | doMOUSEDOWN 691 | 1 toutadisparu.s 358 | Empty | 00 | | 0 | 00/0224 | - 692 | 1 toutadisparu.s 359 | Code | 00 | 2 | 3 | 00/0224 : AD 0C 2A | doMOUSEUP lda scene_actuelle ; a-t-on des mots cliquables ? - 693 | 1 toutadisparu.s 360 | Code | 00 | 2 | 3 | 00/0227 : 20 C9 21 | jsr suite_forcee + 692 | 1 toutadisparu.s 359 | Code | 00 | 2 | 3 | 00/0224 : AD 20 2A | doMOUSEUP lda scene_actuelle ; a-t-on des mots cliquables ? + 693 | 1 toutadisparu.s 360 | Code | 00 | 2 | 3 | 00/0227 : 20 DD 21 | jsr suite_forcee 694 | 1 toutadisparu.s 361 | Empty | 00 | | 0 | 00/022A | - 695 | 1 toutadisparu.s 362 | Code | 00 | 2 | 3 | 00/022A : AD 16 2A | lda fgSUITEFORCEE + 695 | 1 toutadisparu.s 362 | Code | 00 | 2 | 3 | 00/022A : AD 2A 2A | lda fgSUITEFORCEE 696 | 1 toutadisparu.s 363 | Code | 00 | | 3 | 00/022D : C9 00 00 | cmp #{0} 697 | 1 toutadisparu.s 364 | Code | 00 | | 2 | 00/0230 : F0 01 | beq mup1 698 | 1 toutadisparu.s 365 | Code | 00 | | 1 | 00/0232 : 60 | rts ; non, on sort 699 | 1 toutadisparu.s 366 | Empty | 00 | | 0 | 00/0233 | - 700 | 1 toutadisparu.s 367 | Code | 00 | 2 | 3 | 00/0233 : 20 69 15 | mup1 jsr clic_mot ; oui, on vérifie si on a cliqué sur un mot => mot$ + 700 | 1 toutadisparu.s 367 | Code | 00 | 2 | 3 | 00/0233 : 20 7D 15 | mup1 jsr clic_mot ; oui, on vérifie si on a cliqué sur un mot => mot$ 701 | 1 toutadisparu.s 368 | Code | 00 | | 2 | 00/0236 : 90 01 | bcc mup2 ; oui 702 | 1 toutadisparu.s 369 | Code | 00 | | 1 | 00/0238 : 60 | rts - 703 | 1 toutadisparu.s 370 | Code | 00 | 2 | 3 | 00/0239 : AD 0C 2A | mup2 lda scene_actuelle - 704 | 1 toutadisparu.s 371 | Code | 00 | 2 | 3 | 00/023C : 20 22 22 | jsr aiguille ; on aiguille le joueur si c'est le second clic + 703 | 1 toutadisparu.s 370 | Code | 00 | 2 | 3 | 00/0239 : AD 20 2A | mup2 lda scene_actuelle + 704 | 1 toutadisparu.s 371 | Code | 00 | 2 | 3 | 00/023C : 20 36 22 | jsr aiguille ; on aiguille le joueur si c'est le second clic 705 | 1 toutadisparu.s 372 | Code | 00 | | 1 | 00/023F : 60 | rts 706 | 1 toutadisparu.s 373 | Empty | 00 | | 0 | 00/0240 | 707 | 1 toutadisparu.s 374 | Comment | 00 | | 0 | 00/0240 | *----------------------------------- @@ -518,7 +518,7 @@ 812 | 1 toutadisparu.s 404 | Code | 00 | | 4 | 00/02A2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 813 | 1 toutadisparu.s 405 | Macro | 00 | | 0 | 00/02A6 | PushLong #monCURSEUR 817 | 1 toutadisparu.s 405 | Code | 00 | 1 >>16 | 3 | 00/02A6 : F4 00 00 | PEA #^#monCURSEUR - 824 | 1 toutadisparu.s 405 | Code | 00 | 2 | 3 | 00/02A9 : F4 60 26 | PEA #monCURSEUR + 824 | 1 toutadisparu.s 405 | Code | 00 | 2 | 3 | 00/02A9 : F4 74 26 | PEA #monCURSEUR 827 | 1 toutadisparu.s 406 | Macro | 00 | | 0 | 00/02AC | _SetCursor 829 | 1 toutadisparu.s 406 | Code | 00 | | 3 | 00/02AC : A2 04 8E | LDX #$8E04 ; load tool call # 830 | 1 toutadisparu.s 406 | Code | 00 | | 4 | 00/02AF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher @@ -544,7 +544,7 @@ 854 | 1 toutadisparu.s 418 | Empty | 00 | | 0 | 00/02D8 | 855 | 1 toutadisparu.s 419 | Comment | 00 | | 0 | 00/02D8 | *----------------------------------- Open 856 | 1 toutadisparu.s 420 | Empty | 00 | | 0 | 00/02D8 | - 857 | 1 toutadisparu.s 421 | Code | 00 | 2 | 3 | 00/02D8 : 20 6C C4 | doLOAD jsr suspendMUSIC ; NTP off + 857 | 1 toutadisparu.s 421 | Code | 00 | 2 | 3 | 00/02D8 : 20 80 C4 | doLOAD jsr suspendMUSIC ; NTP off 858 | 1 toutadisparu.s 422 | Code | 00 | 2 | 3 | 00/02DB : 20 2D 07 | jsr saveBACK 859 | 1 toutadisparu.s 423 | Empty | 00 | | 0 | 00/02DE | 860 | 1 toutadisparu.s 424 | Macro | 00 | | 0 | 00/02DE | PushWord #30 @@ -571,37 +571,37 @@ 932 | 1 toutadisparu.s 433 | Empty | 00 | | 0 | 00/0306 | 933 | 1 toutadisparu.s 434 | Code | 00 | 2 | 3 | 00/0306 : AD CD 08 | lda replyPTR 934 | 1 toutadisparu.s 435 | Code | 00 | | 2 | 00/0309 : D0 04 | bne doLOAD1 - 935 | 1 toutadisparu.s 436 | Code | 00 | 2 | 3 | 00/030B : 20 7C C4 | jsr resumeMUSIC ; NTP on + 935 | 1 toutadisparu.s 436 | Code | 00 | 2 | 3 | 00/030B : 20 90 C4 | jsr resumeMUSIC ; NTP on 936 | 1 toutadisparu.s 437 | Code | 00 | | 1 | 00/030E : 60 | rts 937 | 1 toutadisparu.s 438 | Empty | 00 | | 0 | 00/030F | 938 | 1 toutadisparu.s 439 | Code | 00 | 2 | 3 | 00/030F : 20 7E 03 | doLOAD1 jsr copyPATH 939 | 1 toutadisparu.s 440 | Code | 00 | 2 | 3 | 00/0312 : 20 97 03 | jsr loadALL 940 | 1 toutadisparu.s 441 | Code | 00 | | 2 | 00/0315 : 90 01 | bcc doLOAD2 941 | 1 toutadisparu.s 442 | Code | 00 | | 1 | 00/0317 : 60 | rts - 942 | 1 toutadisparu.s 443 | Code | 00 | 2 | 3 | 00/0318 : 20 35 15 | doLOAD2 jsr fin_aventure + 942 | 1 toutadisparu.s 443 | Code | 00 | 2 | 3 | 00/0318 : 20 49 15 | doLOAD2 jsr fin_aventure 943 | 1 toutadisparu.s 444 | Code | 00 | 2 | 3 | 00/031B : 20 45 11 | jsr initialisation_absolue 944 | 1 toutadisparu.s 445 | Empty | 00 | | 0 | 00/031E | - 945 | 1 toutadisparu.s 446 | Code | 00 | 2 | 3 | 00/031E : AD 77 B6 | lda fiAVENTURE - 946 | 1 toutadisparu.s 447 | Code | 00 | 2 | 3 | 00/0321 : 8D 08 2A | sta aventure - 947 | 1 toutadisparu.s 448 | Code | 00 | 2 | 3 | 00/0324 : AD 79 B6 | lda fiSCENEACTUELLE - 948 | 1 toutadisparu.s 449 | Code | 00 | 2 | 3 | 00/0327 : 8D 0C 2A | sta scene_actuelle + 945 | 1 toutadisparu.s 446 | Code | 00 | 2 | 3 | 00/031E : AD 8B B6 | lda fiAVENTURE + 946 | 1 toutadisparu.s 447 | Code | 00 | 2 | 3 | 00/0321 : 8D 1C 2A | sta aventure + 947 | 1 toutadisparu.s 448 | Code | 00 | 2 | 3 | 00/0324 : AD 8D B6 | lda fiSCENEACTUELLE + 948 | 1 toutadisparu.s 449 | Code | 00 | 2 | 3 | 00/0327 : 8D 20 2A | sta scene_actuelle 949 | 1 toutadisparu.s 450 | Empty | 00 | | 0 | 00/032A | 950 | 1 toutadisparu.s 451 | Code | 10 | | 2 | 00/032A : E2 20 | sep #$20 951 | 1 toutadisparu.s 452 | Code | 10 | | 3 | 00/032C : A2 00 00 | ldx #0 - 952 | 1 toutadisparu.s 453 | Code | 10 | 2 | 3 | 00/032F : BD 7B B6 | ozunid_2 lda fiSCENEVISITEE,x - 953 | 1 toutadisparu.s 454 | Code | 10 | 2 | 3 | 00/0332 : 9D 95 91 | sta scene_visitee,x + 952 | 1 toutadisparu.s 453 | Code | 10 | 2 | 3 | 00/032F : BD 8F B6 | ozunid_2 lda fiSCENEVISITEE,x + 953 | 1 toutadisparu.s 454 | Code | 10 | 2 | 3 | 00/0332 : 9D A9 91 | sta scene_visitee,x 954 | 1 toutadisparu.s 455 | Code | 10 | | 1 | 00/0335 : E8 | inx 955 | 1 toutadisparu.s 456 | Code | 10 | | 3 | 00/0336 : E0 A0 00 | cpx #{160} 956 | 1 toutadisparu.s 457 | Code | 10 | | 2 | 00/0339 : 90 F4 | bcc ozunid_2 957 | 1 toutadisparu.s 458 | Code | 00 | | 2 | 00/033B : C2 20 | rep #$20 958 | 1 toutadisparu.s 459 | Empty | 00 | | 0 | 00/033D | 959 | 1 toutadisparu.s 460 | Code | 00 | | 3 | 00/033D : A9 01 00 | lda #{1} - 960 | 1 toutadisparu.s 461 | Code | 00 | 2 | 3 | 00/0340 : 8D 14 2A | sta escape + 960 | 1 toutadisparu.s 461 | Code | 00 | 2 | 3 | 00/0340 : 8D 28 2A | sta escape 961 | 1 toutadisparu.s 462 | Code | 00 | | 1 | 00/0343 : 60 | rts 962 | 1 toutadisparu.s 463 | Empty | 00 | | 0 | 00/0344 | 963 | 1 toutadisparu.s 464 | Comment | 00 | | 0 | 00/0344 | *----------------------------------- Save 964 | 1 toutadisparu.s 465 | Empty | 00 | | 0 | 00/0344 | - 965 | 1 toutadisparu.s 466 | Code | 00 | 2 | 3 | 00/0344 : 20 6C C4 | doSAVE jsr suspendMUSIC ; NTP off + 965 | 1 toutadisparu.s 466 | Code | 00 | 2 | 3 | 00/0344 : 20 80 C4 | doSAVE jsr suspendMUSIC ; NTP off 966 | 1 toutadisparu.s 467 | Code | 00 | 2 | 3 | 00/0347 : 20 2D 07 | jsr saveBACK 967 | 1 toutadisparu.s 468 | Empty | 00 | | 0 | 00/034A | 968 | 1 toutadisparu.s 469 | Macro | 00 | | 0 | 00/034A | PushWord #25 @@ -624,7 +624,7 @@ 1028 | 1 toutadisparu.s 475 | Code | 00 | | 4 | 00/0368 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 1029 | 1 toutadisparu.s 476 | Empty | 00 | | 0 | 00/036C | 1030 | 1 toutadisparu.s 477 | Code | 00 | 2 | 3 | 00/036C : 20 4B 07 | jsr loadBACK - 1031 | 1 toutadisparu.s 478 | Code | 00 | 2 | 3 | 00/036F : 20 7C C4 | jsr resumeMUSIC ; NTP on + 1031 | 1 toutadisparu.s 478 | Code | 00 | 2 | 3 | 00/036F : 20 90 C4 | jsr resumeMUSIC ; NTP on 1032 | 1 toutadisparu.s 479 | Empty | 00 | | 0 | 00/0372 | 1033 | 1 toutadisparu.s 480 | Code | 00 | 2 | 3 | 00/0372 : AD CD 08 | lda replyPTR 1034 | 1 toutadisparu.s 481 | Code | 00 | | 2 | 00/0375 : D0 01 | bne doSAVE1 @@ -672,15 +672,15 @@ 1076 | 1 toutadisparu.s 523 | Comment | 00 | | 0 | 00/03BA | *--- 1077 | 1 toutadisparu.s 524 | Empty | 00 | | 0 | 00/03BA | 1078 | 1 toutadisparu.s 525 | Code | 00 | | 3 | 00/03BA : A2 02 00 | loadPART ldx #2 - 1079 | 1 toutadisparu.s 526 | Code | 00 | 2 | 3 | 00/03BD : A0 77 B6 | ldy #fiAVENTURE + 1079 | 1 toutadisparu.s 526 | Code | 00 | 2 | 3 | 00/03BD : A0 8B B6 | ldy #fiAVENTURE 1080 | 1 toutadisparu.s 527 | Code | 00 | 2 | 3 | 00/03C0 : 20 D2 03 | jsr loadIT 1081 | 1 toutadisparu.s 528 | Empty | 00 | | 0 | 00/03C3 | 1082 | 1 toutadisparu.s 529 | Code | 00 | | 3 | 00/03C3 : A2 02 00 | ldx #2 - 1083 | 1 toutadisparu.s 530 | Code | 00 | 2 | 3 | 00/03C6 : A0 79 B6 | ldy #fiSCENEACTUELLE + 1083 | 1 toutadisparu.s 530 | Code | 00 | 2 | 3 | 00/03C6 : A0 8D B6 | ldy #fiSCENEACTUELLE 1084 | 1 toutadisparu.s 531 | Code | 00 | 2 | 3 | 00/03C9 : 20 D2 03 | jsr loadIT 1085 | 1 toutadisparu.s 532 | Empty | 00 | | 0 | 00/03CC | 1086 | 1 toutadisparu.s 533 | Code | 00 | | 3 | 00/03CC : A2 A0 00 | ldx #{160} - 1087 | 1 toutadisparu.s 534 | Code | 00 | 2 | 3 | 00/03CF : A0 7B B6 | ldy #fiSCENEVISITEE + 1087 | 1 toutadisparu.s 534 | Code | 00 | 2 | 3 | 00/03CF : A0 8F B6 | ldy #fiSCENEVISITEE 1088 | 1 toutadisparu.s 535 | Empty | 00 | | 0 | 00/03D2 | 1089 | 1 toutadisparu.s 536 | Code | 00 | 2 | 3 | 00/03D2 : 8E EC 09 | loadIT stx proREADGAME+8 1090 | 1 toutadisparu.s 537 | Code | 00 | 2 | 3 | 00/03D5 : 8C E8 09 | sty proREADGAME+4 @@ -720,15 +720,15 @@ 1124 | 1 toutadisparu.s 571 | Comment | 00 | | 0 | 00/041C | *--- 1125 | 1 toutadisparu.s 572 | Empty | 00 | | 0 | 00/041C | 1126 | 1 toutadisparu.s 573 | Code | 00 | | 3 | 00/041C : A2 02 00 | savePART ldx #2 - 1127 | 1 toutadisparu.s 574 | Code | 00 | 2 | 3 | 00/041F : A0 08 2A | ldy #aventure + 1127 | 1 toutadisparu.s 574 | Code | 00 | 2 | 3 | 00/041F : A0 1C 2A | ldy #aventure 1128 | 1 toutadisparu.s 575 | Code | 00 | 2 | 3 | 00/0422 : 20 34 04 | jsr saveIT 1129 | 1 toutadisparu.s 576 | Empty | 00 | | 0 | 00/0425 | 1130 | 1 toutadisparu.s 577 | Code | 00 | | 3 | 00/0425 : A2 02 00 | ldx #2 - 1131 | 1 toutadisparu.s 578 | Code | 00 | 2 | 3 | 00/0428 : A0 0C 2A | ldy #scene_actuelle + 1131 | 1 toutadisparu.s 578 | Code | 00 | 2 | 3 | 00/0428 : A0 20 2A | ldy #scene_actuelle 1132 | 1 toutadisparu.s 579 | Code | 00 | 2 | 3 | 00/042B : 20 34 04 | jsr saveIT 1133 | 1 toutadisparu.s 580 | Empty | 00 | | 0 | 00/042E | 1134 | 1 toutadisparu.s 581 | Code | 00 | | 3 | 00/042E : A2 A0 00 | ldx #{160} - 1135 | 1 toutadisparu.s 582 | Code | 00 | 2 | 3 | 00/0431 : A0 95 91 | ldy #scene_visitee + 1135 | 1 toutadisparu.s 582 | Code | 00 | 2 | 3 | 00/0431 : A0 A9 91 | ldy #scene_visitee 1136 | 1 toutadisparu.s 583 | Empty | 00 | | 0 | 00/0434 | 1137 | 1 toutadisparu.s 584 | Code | 00 | 2 | 3 | 00/0434 : 8E FC 09 | saveIT stx proWRITEGAME+8 1138 | 1 toutadisparu.s 585 | Code | 00 | 2 | 3 | 00/0437 : 8C F8 09 | sty proWRITEGAME+4 @@ -739,7 +739,7 @@ 1143 | 1 toutadisparu.s 590 | Empty | 00 | | 0 | 00/0445 | 1144 | 1 toutadisparu.s 591 | Comment | 00 | | 0 | 00/0445 | *----------------------------------- Restart 1145 | 1 toutadisparu.s 592 | Empty | 00 | | 0 | 00/0445 | - 1146 | 1 toutadisparu.s 593 | Code | 00 | 2 | 3 | 00/0445 : 20 6C C4 | doRESTART jsr suspendMUSIC ; NTP off + 1146 | 1 toutadisparu.s 593 | Code | 00 | 2 | 3 | 00/0445 : 20 80 C4 | doRESTART jsr suspendMUSIC ; NTP off 1147 | 1 toutadisparu.s 594 | Code | 00 | 2 | 3 | 00/0448 : 20 2D 07 | jsr saveBACK 1148 | 1 toutadisparu.s 595 | Empty | 00 | | 0 | 00/044B | 1149 | 1 toutadisparu.s 596 | Macro | 00 | | 0 | 00/044B | PushWord #0 @@ -761,17 +761,17 @@ 1183 | 1 toutadisparu.s 606 | Empty | 00 | | 0 | 00/046B | 1184 | 1 toutadisparu.s 607 | Code | 00 | | 1 | 00/046B : 68 | pla 1185 | 1 toutadisparu.s 608 | Code | 00 | | 2 | 00/046C : F0 03 | beq re1 - 1186 | 1 toutadisparu.s 609 | Code | 00 | 2 | 3 | 00/046E : 4C 7C C4 | jmp resumeMUSIC ; NTP on + 1186 | 1 toutadisparu.s 609 | Code | 00 | 2 | 3 | 00/046E : 4C 90 C4 | jmp resumeMUSIC ; NTP on 1187 | 1 toutadisparu.s 610 | Empty | 00 | | 0 | 00/0471 | - 1188 | 1 toutadisparu.s 611 | Code | 00 | 2 | 3 | 00/0471 : 20 35 15 | re1 jsr fin_aventure + 1188 | 1 toutadisparu.s 611 | Code | 00 | 2 | 3 | 00/0471 : 20 49 15 | re1 jsr fin_aventure 1189 | 1 toutadisparu.s 612 | Code | 00 | 2 | 3 | 00/0474 : 20 45 11 | jsr initialisation_absolue 1190 | 1 toutadisparu.s 613 | Code | 00 | | 3 | 00/0477 : A9 02 00 | lda #{2} - 1191 | 1 toutadisparu.s 614 | Code | 00 | 2 | 3 | 00/047A : 8D 14 2A | sta escape + 1191 | 1 toutadisparu.s 614 | Code | 00 | 2 | 3 | 00/047A : 8D 28 2A | sta escape 1192 | 1 toutadisparu.s 615 | Code | 00 | | 1 | 00/047D : 60 | rts 1193 | 1 toutadisparu.s 616 | Empty | 00 | | 0 | 00/047E | 1194 | 1 toutadisparu.s 617 | Comment | 00 | | 0 | 00/047E | *----------------------------------- Quit 1195 | 1 toutadisparu.s 618 | Empty | 00 | | 0 | 00/047E | - 1196 | 1 toutadisparu.s 619 | Code | 00 | 2 | 3 | 00/047E : 20 6C C4 | doQUIT jsr suspendMUSIC ; NTP off + 1196 | 1 toutadisparu.s 619 | Code | 00 | 2 | 3 | 00/047E : 20 80 C4 | doQUIT jsr suspendMUSIC ; NTP off 1197 | 1 toutadisparu.s 620 | Code | 00 | 2 | 3 | 00/0481 : 20 2D 07 | jsr saveBACK 1198 | 1 toutadisparu.s 621 | Empty | 00 | | 0 | 00/0484 | 1199 | 1 toutadisparu.s 622 | Macro | 00 | | 0 | 00/0484 | PushWord #0 @@ -790,7 +790,7 @@ 1230 | 1 toutadisparu.s 629 | Code | 00 | | 4 | 00/049D : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 1231 | 1 toutadisparu.s 630 | Empty | 00 | | 0 | 00/04A1 | 1232 | 1 toutadisparu.s 631 | Code | 00 | 2 | 3 | 00/04A1 : 20 4B 07 | jsr loadBACK - 1233 | 1 toutadisparu.s 632 | Code | 00 | 2 | 3 | 00/04A4 : 20 7C C4 | jsr resumeMUSIC ; NTP on + 1233 | 1 toutadisparu.s 632 | Code | 00 | 2 | 3 | 00/04A4 : 20 90 C4 | jsr resumeMUSIC ; NTP on 1234 | 1 toutadisparu.s 633 | Empty | 00 | | 0 | 00/04A7 | 1235 | 1 toutadisparu.s 634 | Code | 00 | | 1 | 00/04A7 : 68 | pla 1236 | 1 toutadisparu.s 635 | Code | 00 | | 2 | 00/04A8 : F0 01 | beq meQUIT @@ -798,7 +798,7 @@ 1238 | 1 toutadisparu.s 637 | Empty | 00 | | 0 | 00/04AB | 1239 | 1 toutadisparu.s 638 | Comment | 00 | | 0 | 00/04AB | *----------------------------------- Quit 1240 | 1 toutadisparu.s 639 | Empty | 00 | | 0 | 00/04AB | - 1241 | 1 toutadisparu.s 640 | Code | 00 | 2 | 3 | 00/04AB : 20 EF C3 | meQUIT jsr stopNTP + 1241 | 1 toutadisparu.s 640 | Code | 00 | 2 | 3 | 00/04AB : 20 03 C4 | meQUIT jsr stopNTP 1242 | 1 toutadisparu.s 641 | Empty | 00 | | 0 | 00/04AE | 1243 | 1 toutadisparu.s 642 | Empty | 00 | | 0 | 00/04AE | meQUIT0 1244 | 1 toutadisparu.s 643 | Macro | 00 | | 0 | 00/04AE | PushWord #{1} @@ -1077,7 +1077,7 @@ 1614 | 1 toutadisparu.s 870 | Macro | 00 | | 0 | 00/067F | _ShowCursor 1616 | 1 toutadisparu.s 870 | Code | 00 | | 3 | 00/067F : A2 04 91 | LDX #$9104 ; load tool call # 1617 | 1 toutadisparu.s 870 | Code | 00 | | 4 | 00/0682 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 1618 | 1 toutadisparu.s 871 | Code | 00 | 2 | 3 | 00/0686 : 4C 90 22 | jmp noircit_ecran + 1618 | 1 toutadisparu.s 871 | Code | 00 | 2 | 3 | 00/0686 : 4C A4 22 | jmp noircit_ecran 1619 | 1 toutadisparu.s 872 | Empty | 00 | | 0 | 00/0689 | 1620 | 1 toutadisparu.s 873 | Comment | 00 | | 0 | 00/0689 | *---------------------------- 1621 | 1 toutadisparu.s 874 | Comment | 00 | | 0 | 00/0689 | * unpackLZ4 @@ -1097,7 +1097,7 @@ 1635 | 1 toutadisparu.s 888 | Empty | 00 | | 0 | 00/0689 | unpackLZ4 1636 | 1 toutadisparu.s 889 | Code | 00 | 2 | 3 | 00/0689 : 8D D6 06 | sta LZ4_Limit+1 1637 | 1 toutadisparu.s 890 | Empty | 00 | | 0 | 00/068C | - 1638 | 1 toutadisparu.s 891 | Code | 00 | 2 | 3 | 00/068C : 20 6C C4 | jsr suspendMUSIC + 1638 | 1 toutadisparu.s 891 | Code | 00 | 2 | 3 | 00/068C : 20 80 C4 | jsr suspendMUSIC 1639 | 1 toutadisparu.s 892 | Code | 10 | | 2 | 00/068F : E2 20 | sep #$20 1640 | 1 toutadisparu.s 893 | Empty | 10 | | 0 | 00/0691 | 1641 | 1 toutadisparu.s 894 | Comment | 10 | | 0 | 00/0691 | *--- Source @@ -1196,7 +1196,7 @@ 1734 | 1 toutadisparu.s 987 | Comment | 00 | | 0 | 00/0723 | *---------------- 1735 | 1 toutadisparu.s 988 | Empty | 00 | | 0 | 00/0723 | 1736 | 1 toutadisparu.s 989 | Code | 00 | 2 | 3 | 00/0723 : 8C 29 07 | LZ4_End sty lenDATA ; Y = length of unpacked data - 1737 | 1 toutadisparu.s 990 | Code | 00 | 2 | 3 | 00/0726 : 4C 7C C4 | jmp resumeMUSIC + 1737 | 1 toutadisparu.s 990 | Code | 00 | 2 | 3 | 00/0726 : 4C 90 C4 | jmp resumeMUSIC 1738 | 1 toutadisparu.s 991 | Empty | 00 | | 0 | 00/0729 | 1739 | 1 toutadisparu.s 992 | Comment | 00 | | 0 | 00/0729 | *--- 1740 | 1 toutadisparu.s 993 | Empty | 00 | | 0 | 00/0729 | @@ -1943,7 +1943,7 @@ 2507 | 2 game.s 247 | Comment | 00 | | 0 | 00/0CEA | *----------------------- 2508 | 2 game.s 248 | Empty | 00 | | 0 | 00/0CEA | 2509 | 2 game.s 249 | Empty | 00 | | 0 | 00/0CEA | init_textes - 2510 | 2 game.s 250 | Code | 00 | 2 | 3 | 00/0CEA : 9C E8 29 | stz nbTEXTES ; 0 texts on entry + 2510 | 2 game.s 250 | Code | 00 | 2 | 3 | 00/0CEA : 9C FC 29 | stz nbTEXTES ; 0 texts on entry 2511 | 2 game.s 251 | Empty | 00 | | 0 | 00/0CED | 2512 | 2 game.s 252 | Code | 00 | 2 | 3 | 00/0CED : AD 38 0A | lda proEOF ; is file empty? 2513 | 2 game.s 253 | Code | 00 | 2 | 3 | 00/0CF0 : 0D 3A 0A | ora proEOF+2 @@ -1964,7 +1964,7 @@ 2528 | 2 game.s 268 | Empty | 00 | | 0 | 00/0D0B | 2529 | 2 game.s 269 | Code | 00 | | 2 | 00/0D0B : A7 80 | lda [{$80}] ; le premier word est le nombre de textes 2530 | 2 game.s 270 | Code | 00 | | 1 | 00/0D0D : EB | xba - 2531 | 2 game.s 271 | Code | 00 | 2 | 3 | 00/0D0E : 8D EA 29 | sta nbTEXTES2 ; pour comparer avec notre valeur + 2531 | 2 game.s 271 | Code | 00 | 2 | 3 | 00/0D0E : 8D FE 29 | sta nbTEXTES2 ; pour comparer avec notre valeur 2532 | 2 game.s 272 | Empty | 00 | | 0 | 00/0D11 | 2533 | 2 game.s 273 | Code | 00 | | 2 | 00/0D11 : A5 80 | lda {$80} ; += 2 2534 | 2 game.s 274 | Code | 00 | | 1 | 00/0D13 : 18 | clc @@ -1980,18 +1980,18 @@ 2544 | 2 game.s 284 | Code | 00 | | 3 | 00/0D23 : C0 01 00 | it2 cpy #1 ; save string pointer? 2545 | 2 game.s 285 | Code | 00 | | 2 | 00/0D26 : D0 1D | bne it3 ; nope 2546 | 2 game.s 286 | Empty | 00 | | 0 | 00/0D28 | - 2547 | 2 game.s 287 | Code | 00 | 2 | 3 | 00/0D28 : AD E8 29 | lda nbTEXTES ; yes, save the address of the string + 2547 | 2 game.s 287 | Code | 00 | 2 | 3 | 00/0D28 : AD FC 29 | lda nbTEXTES ; yes, save the address of the string 2548 | 2 game.s 288 | Code | 00 | | 1 | 00/0D2B : 0A | asl 2549 | 2 game.s 289 | Code | 00 | | 1 | 00/0D2C : 0A | asl 2550 | 2 game.s 290 | Code | 00 | | 1 | 00/0D2D : AA | tax 2551 | 2 game.s 291 | Code | 00 | | 2 | 00/0D2E : A5 80 | lda {$80} - 2552 | 2 game.s 292 | Code | 00 | 2 | 3 | 00/0D30 : 9D 68 27 | sta tblTEXTES,x + 2552 | 2 game.s 292 | Code | 00 | 2 | 3 | 00/0D30 : 9D 7C 27 | sta tblTEXTES,x 2553 | 2 game.s 293 | Code | 00 | | 2 | 00/0D33 : A5 82 | lda {$80}+2 - 2554 | 2 game.s 294 | Code | 00 | 2 | 3 | 00/0D35 : 9D 6A 27 | sta tblTEXTES+2,x + 2554 | 2 game.s 294 | Code | 00 | 2 | 3 | 00/0D35 : 9D 7E 27 | sta tblTEXTES+2,x 2555 | 2 game.s 295 | Code | 00 | | 1 | 00/0D38 : 88 | dey ; string is saved 2556 | 2 game.s 296 | Empty | 00 | | 0 | 00/0D39 | - 2557 | 2 game.s 297 | Code | 00 | 2 | 3 | 00/0D39 : EE E8 29 | inc nbTEXTES ; increment the number of strings - 2558 | 2 game.s 298 | Code | 00 | 2 | 3 | 00/0D3C : AD E8 29 | lda nbTEXTES ; into our limit + 2557 | 2 game.s 297 | Code | 00 | 2 | 3 | 00/0D39 : EE FC 29 | inc nbTEXTES ; increment the number of strings + 2558 | 2 game.s 298 | Code | 00 | 2 | 3 | 00/0D3C : AD FC 29 | lda nbTEXTES ; into our limit 2559 | 2 game.s 299 | Code | 00 | | 3 | 00/0D3F : C9 A0 00 | cmp #{160} 2560 | 2 game.s 300 | Code | 00 | | 2 | 00/0D42 : 90 01 | bcc it3 2561 | 2 game.s 301 | Code | 00 | | 1 | 00/0D44 : 60 | rts @@ -2019,7 +2019,7 @@ 2583 | 2 game.s 323 | Empty | 00 | | 0 | 00/0D60 | 2584 | 2 game.s 324 | Code | 00 | | 3 | 00/0D60 : C9 00 00 | get_textes cmp #0 2585 | 2 game.s 325 | Code | 00 | | 2 | 00/0D63 : F0 07 | beq get_textes1 - 2586 | 2 game.s 326 | Code | 00 | 2 | 3 | 00/0D65 : CD E8 29 | cmp nbTEXTES + 2586 | 2 game.s 326 | Code | 00 | 2 | 3 | 00/0D65 : CD FC 29 | cmp nbTEXTES 2587 | 2 game.s 327 | Code | 00 | | 2 | 00/0D68 : 90 04 | bcc get_textes2 2588 | 2 game.s 328 | Code | 00 | | 2 | 00/0D6A : F0 02 | beq get_textes2 2589 | 2 game.s 329 | Code | 00 | | 1 | 00/0D6C : 38 | get_textes1 sec @@ -2029,9 +2029,9 @@ 2593 | 2 game.s 333 | Code | 00 | | 1 | 00/0D6F : 0A | asl 2594 | 2 game.s 334 | Code | 00 | | 1 | 00/0D70 : 0A | asl 2595 | 2 game.s 335 | Code | 00 | | 1 | 00/0D71 : AA | tax - 2596 | 2 game.s 336 | Code | 00 | 2 | 3 | 00/0D72 : BD 68 27 | lda tblTEXTES,x + 2596 | 2 game.s 336 | Code | 00 | 2 | 3 | 00/0D72 : BD 7C 27 | lda tblTEXTES,x 2597 | 2 game.s 337 | Code | 00 | | 2 | 00/0D75 : 85 94 | sta {{{$80}+$10}+4} - 2598 | 2 game.s 338 | Code | 00 | 2 | 3 | 00/0D77 : BD 6A 27 | lda tblTEXTES+2,x + 2598 | 2 game.s 338 | Code | 00 | 2 | 3 | 00/0D77 : BD 7E 27 | lda tblTEXTES+2,x 2599 | 2 game.s 339 | Code | 00 | | 2 | 00/0D7A : 85 96 | sta {{{$80}+$10}+4}+2 2600 | 2 game.s 340 | Code | 00 | | 1 | 00/0D7C : 18 | clc 2601 | 2 game.s 341 | Code | 00 | | 1 | 00/0D7D : 60 | rts @@ -2074,44 +2074,44 @@ 2654 | 2 game.s 365 | Code | 00 | 1 >>16 | 3 | 00/0DAC : A2 00 00 | ldx #^#gen_str1 2655 | 2 game.s 365 | Code | 00 | 2 | 3 | 00/0DAF : A0 1E 0E | ldy ##gen_str1 2656 | 2 game.s 365 | Code | 00 | | 3 | 00/0DB2 : A9 08 00 | lda #8 - 2657 | 2 game.s 365 | Code | 00 | 2 | 3 | 00/0DB5 : 20 0B 21 | jsr cprint + 2657 | 2 game.s 365 | Code | 00 | 2 | 3 | 00/0DB5 : 20 1F 21 | jsr cprint 2658 | 2 game.s 366 | Macro | 00 | | 0 | 00/0DB8 | @cprint #gen_str2;9 2659 | 2 game.s 366 | Code | 00 | 1 >>16 | 3 | 00/0DB8 : A2 00 00 | ldx #^#gen_str2 2660 | 2 game.s 366 | Code | 00 | 2 | 3 | 00/0DBB : A0 3D 0E | ldy ##gen_str2 2661 | 2 game.s 366 | Code | 00 | | 3 | 00/0DBE : A9 09 00 | lda #9 - 2662 | 2 game.s 366 | Code | 00 | 2 | 3 | 00/0DC1 : 20 0B 21 | jsr cprint + 2662 | 2 game.s 366 | Code | 00 | 2 | 3 | 00/0DC1 : 20 1F 21 | jsr cprint 2663 | 2 game.s 367 | Macro | 00 | | 0 | 00/0DC4 | @cprint #gen_str3;10 2664 | 2 game.s 367 | Code | 00 | 1 >>16 | 3 | 00/0DC4 : A2 00 00 | ldx #^#gen_str3 2665 | 2 game.s 367 | Code | 00 | 2 | 3 | 00/0DC7 : A0 3F 0E | ldy ##gen_str3 2666 | 2 game.s 367 | Code | 00 | | 3 | 00/0DCA : A9 0A 00 | lda #10 - 2667 | 2 game.s 367 | Code | 00 | 2 | 3 | 00/0DCD : 20 0B 21 | jsr cprint + 2667 | 2 game.s 367 | Code | 00 | 2 | 3 | 00/0DCD : 20 1F 21 | jsr cprint 2668 | 2 game.s 368 | Macro | 00 | | 0 | 00/0DD0 | @cprint #gen_str4;12 2669 | 2 game.s 368 | Code | 00 | 1 >>16 | 3 | 00/0DD0 : A2 00 00 | ldx #^#gen_str4 2670 | 2 game.s 368 | Code | 00 | 2 | 3 | 00/0DD3 : A0 6F 0E | ldy ##gen_str4 2671 | 2 game.s 368 | Code | 00 | | 3 | 00/0DD6 : A9 0C 00 | lda #12 - 2672 | 2 game.s 368 | Code | 00 | 2 | 3 | 00/0DD9 : 20 0B 21 | jsr cprint + 2672 | 2 game.s 368 | Code | 00 | 2 | 3 | 00/0DD9 : 20 1F 21 | jsr cprint 2673 | 2 game.s 369 | Empty | 00 | | 0 | 00/0DDC | 2674 | 2 game.s 370 | Macro | 00 | | 0 | 00/0DDC | @cprint #gen_str7;14 ; Apple IIgs 2675 | 2 game.s 370 | Code | 00 | 1 >>16 | 3 | 00/0DDC : A2 00 00 | ldx #^#gen_str7 2676 | 2 game.s 370 | Code | 00 | 2 | 3 | 00/0DDF : A0 EA 0E | ldy ##gen_str7 2677 | 2 game.s 370 | Code | 00 | | 3 | 00/0DE2 : A9 0E 00 | lda #14 - 2678 | 2 game.s 370 | Code | 00 | 2 | 3 | 00/0DE5 : 20 0B 21 | jsr cprint + 2678 | 2 game.s 370 | Code | 00 | 2 | 3 | 00/0DE5 : 20 1F 21 | jsr cprint 2679 | 2 game.s 371 | Macro | 00 | | 0 | 00/0DE8 | @cprint #gen_str8;15 ; version by nous :-) 2680 | 2 game.s 371 | Code | 00 | 1 >>16 | 3 | 00/0DE8 : A2 00 00 | ldx #^#gen_str8 2681 | 2 game.s 371 | Code | 00 | 2 | 3 | 00/0DEB : A0 18 0F | ldy ##gen_str8 2682 | 2 game.s 371 | Code | 00 | | 3 | 00/0DEE : A9 0F 00 | lda #15 - 2683 | 2 game.s 371 | Code | 00 | 2 | 3 | 00/0DF1 : 20 0B 21 | jsr cprint + 2683 | 2 game.s 371 | Code | 00 | 2 | 3 | 00/0DF1 : 20 1F 21 | jsr cprint 2684 | 2 game.s 372 | Empty | 00 | | 0 | 00/0DF4 | 2685 | 2 game.s 373 | Macro | 00 | | 0 | 00/0DF4 | @cprint #gen_str5;17 2686 | 2 game.s 373 | Code | 00 | 1 >>16 | 3 | 00/0DF4 : A2 00 00 | ldx #^#gen_str5 2687 | 2 game.s 373 | Code | 00 | 2 | 3 | 00/0DF7 : A0 A0 0E | ldy ##gen_str5 2688 | 2 game.s 373 | Code | 00 | | 3 | 00/0DFA : A9 11 00 | lda #17 - 2689 | 2 game.s 373 | Code | 00 | 2 | 3 | 00/0DFD : 20 0B 21 | jsr cprint + 2689 | 2 game.s 373 | Code | 00 | 2 | 3 | 00/0DFD : 20 1F 21 | jsr cprint 2690 | 2 game.s 374 | Macro | 00 | | 0 | 00/0E00 | @cprint #gen_str6;18 2691 | 2 game.s 374 | Code | 00 | 1 >>16 | 3 | 00/0E00 : A2 00 00 | ldx #^#gen_str6 2692 | 2 game.s 374 | Code | 00 | 2 | 3 | 00/0E03 : A0 BD 0E | ldy ##gen_str6 2693 | 2 game.s 374 | Code | 00 | | 3 | 00/0E06 : A9 12 00 | lda #18 - 2694 | 2 game.s 374 | Code | 00 | 2 | 3 | 00/0E09 : 20 0B 21 | jsr cprint + 2694 | 2 game.s 374 | Code | 00 | 2 | 3 | 00/0E09 : 20 1F 21 | jsr cprint 2695 | 2 game.s 375 | Empty | 00 | | 0 | 00/0E0C | 2696 | 2 game.s 376 | Code | 00 | 2 | 3 | 00/0E0C : 20 48 05 | jsr waitEVENT 2697 | 2 game.s 377 | Empty | 00 | | 0 | 00/0E0F | @@ -2224,7 +2224,7 @@ 2763 | 2 game.s 405 | Empty | 00 | | 0 | 00/0F53 | 2764 | 2 game.s 406 | Code | 00 | | 3 | 00/0F53 : A2 00 00 | ldx #0 2765 | 2 game.s 407 | Code | 00 | | 1 | 00/0F56 : DA | ozunid_11 phx - 2766 | 2 game.s 408 | Code | 00 | 2 | 3 | 00/0F57 : BD 1B B7 | lda tag_points,x + 2766 | 2 game.s 408 | Code | 00 | 2 | 3 | 00/0F57 : BD 2F B7 | lda tag_points,x 2767 | 2 game.s 409 | Code | 00 | | 3 | 00/0F5A : C9 FF FF | cmp #$ffff 2768 | 2 game.s 410 | Code | 00 | | 2 | 00/0F5D : F0 33 | beq tag_end 2769 | 2 game.s 411 | Empty | 00 | | 0 | 00/0F5F | @@ -2236,7 +2236,7 @@ 2775 | 2 game.s 417 | Code | 00 | | 3 | 00/0F6A : 69 04 00 | adc #4 2776 | 2 game.s 418 | Code | 00 | 2 | 3 | 00/0F6D : 8D E7 0F | sta tag_rect+6 2777 | 2 game.s 419 | Empty | 00 | | 0 | 00/0F70 | - 2778 | 2 game.s 420 | Code | 00 | 2 | 3 | 00/0F70 : BD 1C B7 | lda tag_points+1,x + 2778 | 2 game.s 420 | Code | 00 | 2 | 3 | 00/0F70 : BD 30 B7 | lda tag_points+1,x 2779 | 2 game.s 421 | Code | 00 | | 3 | 00/0F73 : 29 FF 00 | and #$ff ; keep Y 2780 | 2 game.s 422 | Code | 00 | 2 | 3 | 00/0F76 : 8D E1 0F | sta tag_rect 2781 | 2 game.s 423 | Code | 00 | | 1 | 00/0F79 : 18 | clc @@ -2296,7 +2296,7 @@ 2845 | 2 game.s 455 | Comment | 00 | | 0 | 00/0FE9 | * choix_aventure 2846 | 2 game.s 456 | Empty | 00 | | 0 | 00/0FE9 | 2847 | 2 game.s 457 | Empty | 00 | | 0 | 00/0FE9 | choix_aventure - 2848 | 2 game.s 458 | Code | 00 | 2 | 3 | 00/0FE9 : AD 14 2A | lda escape + 2848 | 2 game.s 458 | Code | 00 | 2 | 3 | 00/0FE9 : AD 28 2A | lda escape 2849 | 2 game.s 459 | Code | 00 | | 3 | 00/0FEC : C9 02 00 | cmp #{2} 2850 | 2 game.s 460 | Code | 00 | | 2 | 00/0FEF : F0 53 | beq ca_restart 2851 | 2 game.s 461 | Empty | 00 | | 0 | 00/0FF1 | @@ -2347,7 +2347,7 @@ 2983 | 2 game.s 484 | Empty | 00 | | 0 | 00/1044 | 2984 | 2 game.s 485 | Comment | 00 | | 0 | 00/1044 | *--- On arrive ici si restart 2985 | 2 game.s 486 | Empty | 00 | | 0 | 00/1044 | - 2986 | 2 game.s 487 | Code | 00 | 2 | 3 | 00/1044 : AD 14 2A | ca_restart lda escape + 2986 | 2 game.s 487 | Code | 00 | 2 | 3 | 00/1044 : AD 28 2A | ca_restart lda escape 2987 | 2 game.s 488 | Code | 00 | | 3 | 00/1047 : C9 01 00 | cmp #{1} 2988 | 2 game.s 489 | Code | 00 | | 2 | 00/104A : F0 2C | beq ca_load 2989 | 2 game.s 490 | Empty | 00 | | 0 | 00/104C | @@ -2374,11 +2374,11 @@ 3034 | 2 game.s 503 | Code | 00 | | 4 | 00/106E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher 3035 | 2 game.s 504 | Empty | 00 | | 0 | 00/1072 | 3036 | 2 game.s 505 | Code | 00 | 2 | 3 | 00/1072 : 20 B0 10 | jsr ca_choice ; choix de l'aventure - 3037 | 2 game.s 506 | Code | 00 | 2 | 3 | 00/1075 : 8D 08 2A | sta aventure ; numro de l'aventure + 3037 | 2 game.s 506 | Code | 00 | 2 | 3 | 00/1075 : 8D 1C 2A | sta aventure ; numro de l'aventure 3038 | 2 game.s 507 | Empty | 00 | | 0 | 00/1078 | 3039 | 2 game.s 508 | Comment | 00 | | 0 | 00/1078 | *--- Prpare le prfixe GS/OS 7 pour les images 3040 | 2 game.s 509 | Empty | 00 | | 0 | 00/1078 | - 3041 | 2 game.s 510 | Code | 00 | 2 | 3 | 00/1078 : AD 08 2A | ca_load lda aventure + 3041 | 2 game.s 510 | Code | 00 | 2 | 3 | 00/1078 : AD 1C 2A | ca_load lda aventure 3042 | 2 game.s 511 | Code | 10 | | 2 | 00/107B : E2 20 | sep #$20 ; sauve 3043 | 2 game.s 512 | Code | 10 | | 2 | 00/107D : 09 30 | ora #'0' 3044 | 2 game.s 513 | Code | 10 | 2 | 3 | 00/107F : 8D 11 0B | sta pathIMAGES+25 @@ -2390,9 +2390,9 @@ 3050 | 2 game.s 519 | Empty | 00 | | 0 | 00/108E | 3051 | 2 game.s 520 | Comment | 00 | | 0 | 00/108E | *--- 3052 | 2 game.s 521 | Empty | 00 | | 0 | 00/108E | - 3053 | 2 game.s 522 | Code | 00 | 2 | 3 | 00/108E : 20 7C C4 | jsr resumeMUSIC ; NTP on + 3053 | 2 game.s 522 | Code | 00 | 2 | 3 | 00/108E : 20 90 C4 | jsr resumeMUSIC ; NTP on 3054 | 2 game.s 523 | Empty | 00 | | 0 | 00/1091 | - 3055 | 2 game.s 524 | Code | 00 | 2 | 3 | 00/1091 : AD 14 2A | lda escape + 3055 | 2 game.s 524 | Code | 00 | 2 | 3 | 00/1091 : AD 28 2A | lda escape 3056 | 2 game.s 525 | Code | 00 | | 3 | 00/1094 : C9 01 00 | cmp #{1} 3057 | 2 game.s 526 | Code | 00 | | 2 | 00/1097 : D0 01 | bne ca_exit 3058 | 2 game.s 527 | Code | 00 | | 1 | 00/1099 : 60 | rts @@ -2487,7 +2487,7 @@ 3185 | 2 game.s 590 | Empty | 00 | | 0 | 00/1145 | 3186 | 2 game.s 591 | Empty | 00 | | 0 | 00/1145 | initialisation_absolue 3187 | 2 game.s 592 | Code | 00 | 2 | 3 | 00/1145 : 20 58 11 | jsr initialisation_resolution - 3188 | 2 game.s 593 | Code | 00 | 2 | 3 | 00/1148 : 20 90 22 | jsr noircit_ecran + 3188 | 2 game.s 593 | Code | 00 | 2 | 3 | 00/1148 : 20 A4 22 | jsr noircit_ecran 3189 | 2 game.s 594 | Code | 00 | 2 | 3 | 00/114B : 20 57 11 | jsr initialisation_constantes 3190 | 2 game.s 595 | Code | 00 | 2 | 3 | 00/114E : 20 59 11 | jsr initialisation_fonte 3191 | 2 game.s 596 | Code | 00 | 2 | 3 | 00/1151 : 20 5A 11 | jsr initialisation_fond @@ -2585,8 +2585,8 @@ 3370 | 2 game.s 666 | Empty | 00 | | 0 | 00/11AF | initialisation_relative 3371 | 2 game.s 667 | Code | 00 | 2 | 3 | 00/11AF : 20 BB 11 | jsr initialisation_textes 3372 | 2 game.s 668 | Code | 00 | 2 | 3 | 00/11B2 : 20 D8 11 | jsr initialisation_tableaux - 3373 | 2 game.s 669 | Code | 00 | 2 | 3 | 00/11B5 : 20 3F 13 | jsr initialisation_cache - 3374 | 2 game.s 670 | Code | 00 | 2 | 3 | 00/11B8 : 4C F7 14 | jmp debut_aventure + 3373 | 2 game.s 669 | Code | 00 | 2 | 3 | 00/11B5 : 20 31 13 | jsr initialisation_cache + 3374 | 2 game.s 670 | Code | 00 | 2 | 3 | 00/11B8 : 4C 0B 15 | jmp debut_aventure 3375 | 2 game.s 671 | Empty | 00 | | 0 | 00/11BB | 3376 | 2 game.s 672 | Comment | 00 | | 0 | 00/11BB | *----------------------- 3377 | 2 game.s 673 | Comment | 00 | | 0 | 00/11BB | * INITIALISATION_TEXTES - OK @@ -2594,7 +2594,7 @@ 3379 | 2 game.s 675 | Empty | 00 | | 0 | 00/11BB | 3380 | 2 game.s 676 | Empty | 00 | | 0 | 00/11BB | initialisation_textes 3381 | 2 game.s 677 | Code | 10 | | 2 | 00/11BB : E2 20 | sep #$20 ; put aventure value - 3382 | 2 game.s 678 | Code | 10 | 2 | 3 | 00/11BD : AD 08 2A | lda aventure + 3382 | 2 game.s 678 | Code | 10 | 2 | 3 | 00/11BD : AD 1C 2A | lda aventure 3383 | 2 game.s 679 | Code | 10 | | 2 | 00/11C0 : 09 30 | ora #'0' 3384 | 2 game.s 680 | Code | 10 | 2 | 3 | 00/11C2 : 8D D5 0A | sta pINDEX+25 3385 | 2 game.s 681 | Code | 10 | 2 | 3 | 00/11C5 : 8D F3 0A | sta pTEXTES+25 @@ -2603,9 +2603,9 @@ 3388 | 2 game.s 684 | Code | 00 | 2 | 3 | 00/11CA : 20 72 0C | jsr load_textes 3389 | 2 game.s 685 | Code | 00 | 2 | 3 | 00/11CD : 20 EA 0C | jsr init_textes 3390 | 2 game.s 686 | Empty | 00 | | 0 | 00/11D0 | - 3391 | 2 game.s 687 | Code | 00 | 2 | 3 | 00/11D0 : AD E8 29 | lda nbTEXTES + 3391 | 2 game.s 687 | Code | 00 | 2 | 3 | 00/11D0 : AD FC 29 | lda nbTEXTES 3392 | 2 game.s 688 | Code | 00 | | 1 | 00/11D3 : 3A | dec - 3393 | 2 game.s 689 | Code | 00 | 2 | 3 | 00/11D4 : 8D 0A 2A | sta nombre_scenes + 3393 | 2 game.s 689 | Code | 00 | 2 | 3 | 00/11D4 : 8D 1E 2A | sta nombre_scenes 3394 | 2 game.s 690 | Code | 00 | | 1 | 00/11D7 : 60 | rts 3395 | 2 game.s 691 | Empty | 00 | | 0 | 00/11D8 | 3396 | 2 game.s 692 | Comment | 00 | | 0 | 00/11D8 | *----------------------- @@ -2627,2243 +2627,2246 @@ 3412 | 2 game.s 708 | Code | 00 | 2 | 3 | 00/11E0 : AD B9 07 | lda ptrINDEX+2 3413 | 2 game.s 709 | Code | 00 | | 2 | 00/11E3 : 85 92 | sta {{$80}+$10}+2 3414 | 2 game.s 710 | Empty | 00 | | 0 | 00/11E5 | - 3415 | 2 game.s 711 | Code | 00 | | 2 | 00/11E5 : 80 0C | bra onsaute - 3416 | 2 game.s 712 | Empty | 00 | | 0 | 00/11E7 | - 3417 | 2 game.s 713 | Comment | 00 | | 0 | 00/11E7 | *--- Initialise les valeurs du jeu - 3418 | 2 game.s 714 | Empty | 00 | | 0 | 00/11E7 | - 3419 | 2 game.s 715 | Code | 00 | 2 | 3 | 00/11E7 : A2 D5 42 | ldx #SUITE_DATA ; on efface tout - 3420 | 2 game.s 716 | Code | 00 | | 3 | 00/11EA : 9E 00 00 | ozunid_12 stz |$0000,x - 3421 | 2 game.s 717 | Code | 00 | | 1 | 00/11ED : E8 | inx - 3422 | 2 game.s 718 | Code | 00 | 2 | 3 | 00/11EE : E0 75 B6 | cpx #FIN_DATA - 3423 | 2 game.s 719 | Code | 00 | | 2 | 00/11F1 : 90 F7 | bcc ozunid_12 - 3424 | 2 game.s 720 | Empty | 00 | | 0 | 00/11F3 | - 3425 | 2 game.s 721 | Comment | 00 | | 0 | 00/11F3 | *--- Initialise les valeurs RVB - 3426 | 2 game.s 722 | Empty | 00 | | 0 | 00/11F3 | - 3427 | 2 game.s 723 | Empty | 00 | | 0 | 00/11F3 | onsaute - 3428 | 2 game.s 724 | Empty | 00 | | 0 | 00/11F3 | - 3429 | 2 game.s 725 | Code | 00 | | 3 | 00/11F3 : A2 01 00 | ldx #1 ; RVB par dfaut - 3430 | 2 game.s 726 | Code | 10 | | 2 | 00/11F6 : E2 20 | sep #$20 - 3431 | 2 game.s 727 | Code | 10 | | 2 | 00/11F8 : A9 04 | ozunid_13 lda #4 - 3432 | 2 game.s 728 | Code | 10 | 2 | 3 | 00/11FA : 9D B4 B2 | sta rouge1-1,x - 3433 | 2 game.s 729 | Code | 10 | | 2 | 00/11FD : A9 01 | lda #1 - 3434 | 2 game.s 730 | Code | 10 | 2 | 3 | 00/11FF : 9D 94 B4 | sta rouge2-1,x - 3435 | 2 game.s 731 | Code | 10 | | 2 | 00/1202 : A9 07 | lda #7 - 3436 | 2 game.s 732 | Code | 10 | 2 | 3 | 00/1204 : 9D 54 B3 | sta vert1-1,x - 3437 | 2 game.s 733 | Code | 10 | 2 | 3 | 00/1207 : 9D 34 B5 | sta vert2-1,x - 3438 | 2 game.s 734 | Code | 10 | 2 | 3 | 00/120A : 9E F4 B3 | stz bleu1-1,x - 3439 | 2 game.s 735 | Code | 10 | 2 | 3 | 00/120D : 9E D4 B5 | stz bleu2-1,x - 3440 | 2 game.s 736 | Code | 10 | | 1 | 00/1210 : E8 | inx - 3441 | 2 game.s 737 | Code | 10 | | 3 | 00/1211 : E0 A0 00 | cpx #{160} - 3442 | 2 game.s 738 | Code | 10 | | 2 | 00/1214 : 90 E2 | bcc ozunid_13 - 3443 | 2 game.s 739 | Code | 10 | | 2 | 00/1216 : F0 E0 | beq ozunid_13 - 3444 | 2 game.s 740 | Code | 00 | | 2 | 00/1218 : C2 20 | rep #$20 - 3445 | 2 game.s 741 | Empty | 00 | | 0 | 00/121A | - 3446 | 2 game.s 742 | Comment | 00 | | 0 | 00/121A | *--- Decode chaque ligne - 3447 | 2 game.s 743 | Empty | 00 | | 0 | 00/121A | - 3448 | 2 game.s 744 | Code | 00 | | 2 | 00/121A : A7 90 | itab_loop lda [{{$80}+$10}] ; read a byte - 3449 | 2 game.s 745 | Code | 00 | | 3 | 00/121C : 29 FF 00 | and #$ff - 3450 | 2 game.s 746 | Code | 00 | | 2 | 00/121F : D0 01 | bne itab_1 - 3451 | 2 game.s 747 | Code | 00 | | 1 | 00/1221 : 60 | rts ; we reached 0, we exit - 3452 | 2 game.s 748 | Empty | 00 | | 0 | 00/1222 | - 3453 | 2 game.s 749 | Code | 00 | | 3 | 00/1222 : C9 26 00 | itab_1 cmp #{$26} - 3454 | 2 game.s 750 | Code | 00 | | 2 | 00/1225 : D0 05 | bne itab_2 - 3455 | 2 game.s 751 | Empty | 00 | | 0 | 00/1227 | - 3456 | 2 game.s 752 | Code | 00 | 2 | 3 | 00/1227 : 20 99 12 | jsr doECOMM ; handle & - "image charger" - 3457 | 2 game.s 753 | Code | 00 | | 2 | 00/122A : 80 12 | bra itab_4 - 3458 | 2 game.s 754 | Empty | 00 | | 0 | 00/122C | - 3459 | 2 game.s 755 | Code | 00 | | 3 | 00/122C : C9 25 00 | itab_2 cmp #{$25} - 3460 | 2 game.s 756 | Code | 00 | | 2 | 00/122F : D0 05 | bne itab_3 - 3461 | 2 game.s 757 | Empty | 00 | | 0 | 00/1231 | - 3462 | 2 game.s 758 | Code | 00 | 2 | 3 | 00/1231 : 20 43 12 | jsr doPERCE ; handle % - "couleur de fond du texte" - 3463 | 2 game.s 759 | Code | 00 | | 2 | 00/1234 : 80 08 | bra itab_4 - 3464 | 2 game.s 760 | Empty | 00 | | 0 | 00/1236 | - 3465 | 2 game.s 761 | Code | 00 | | 3 | 00/1236 : C9 23 00 | itab_3 cmp #{$23} - 3466 | 2 game.s 762 | Code | 00 | | 2 | 00/1239 : D0 03 | bne itab_4 - 3467 | 2 game.s 763 | Empty | 00 | | 0 | 00/123B | - 3468 | 2 game.s 764 | Code | 00 | 2 | 3 | 00/123B : 20 AD 12 | jsr doDIESE ; handle # - "mot clicable" - 3469 | 2 game.s 765 | Empty | 00 | | 0 | 00/123E | - 3470 | 2 game.s 766 | Comment | 00 | | 0 | 00/123E | *--- Next index - 3471 | 2 game.s 767 | Empty | 00 | | 0 | 00/123E | - 3472 | 2 game.s 768 | Code | 00 | 2 | 3 | 00/123E : 20 66 0C | itab_4 jsr next_index ; move to the first char of the next line - 3473 | 2 game.s 769 | Code | 00 | | 2 | 00/1241 : 80 D7 | bra itab_loop ; loop - 3474 | 2 game.s 770 | Empty | 00 | | 0 | 00/1243 | - 3475 | 2 game.s 771 | Comment | 00 | | 0 | 00/1243 | *--- Handle % - les valeurs RVB - 3476 | 2 game.s 772 | Empty | 00 | | 0 | 00/1243 | - 3477 | 2 game.s 773 | Code | 00 | 2 | 3 | 00/1243 : 20 66 0C | doPERCE jsr next_index - 3478 | 2 game.s 774 | Code | 00 | | 1 | 00/1246 : 3A | dec - 3479 | 2 game.s 775 | Code | 00 | | 1 | 00/1247 : AA | tax ; la scene - 3480 | 2 game.s 776 | Empty | 00 | | 0 | 00/1248 | - 3481 | 2 game.s 777 | Code | 00 | 2 | 3 | 00/1248 : 20 66 0C | jsr next_index - 3482 | 2 game.s 778 | Code | 10 | | 2 | 00/124B : E2 20 | sep #$20 - 3483 | 2 game.s 779 | Code | 10 | | 1 | 00/124D : 38 | sec - 3484 | 2 game.s 780 | Code | 10 | | 2 | 00/124E : E9 30 | sbc #'0' - 3485 | 2 game.s 781 | Code | 10 | 2 | 3 | 00/1250 : 9D B5 B2 | sta rouge1,x - 3486 | 2 game.s 782 | Code | 00 | | 2 | 00/1253 : C2 20 | rep #$20 - 3487 | 2 game.s 783 | Empty | 00 | | 0 | 00/1255 | - 3488 | 2 game.s 784 | Code | 00 | 2 | 3 | 00/1255 : 20 66 0C | jsr next_index - 3489 | 2 game.s 785 | Code | 10 | | 2 | 00/1258 : E2 20 | sep #$20 - 3490 | 2 game.s 786 | Code | 10 | | 1 | 00/125A : 38 | sec - 3491 | 2 game.s 787 | Code | 10 | | 2 | 00/125B : E9 30 | sbc #'0' - 3492 | 2 game.s 788 | Code | 10 | 2 | 3 | 00/125D : 9D 55 B3 | sta vert1,x - 3493 | 2 game.s 789 | Code | 00 | | 2 | 00/1260 : C2 20 | rep #$20 - 3494 | 2 game.s 790 | Empty | 00 | | 0 | 00/1262 | - 3495 | 2 game.s 791 | Code | 00 | 2 | 3 | 00/1262 : 20 66 0C | jsr next_index - 3496 | 2 game.s 792 | Code | 10 | | 2 | 00/1265 : E2 20 | sep #$20 - 3497 | 2 game.s 793 | Code | 10 | | 1 | 00/1267 : 38 | sec - 3498 | 2 game.s 794 | Code | 10 | | 2 | 00/1268 : E9 30 | sbc #'0' - 3499 | 2 game.s 795 | Code | 10 | 2 | 3 | 00/126A : 9D F5 B3 | sta bleu1,x - 3500 | 2 game.s 796 | Code | 00 | | 2 | 00/126D : C2 20 | rep #$20 - 3501 | 2 game.s 797 | Empty | 00 | | 0 | 00/126F | - 3502 | 2 game.s 798 | Code | 00 | 2 | 3 | 00/126F : 20 66 0C | jsr next_index - 3503 | 2 game.s 799 | Code | 10 | | 2 | 00/1272 : E2 20 | sep #$20 - 3504 | 2 game.s 800 | Code | 10 | | 1 | 00/1274 : 38 | sec - 3505 | 2 game.s 801 | Code | 10 | | 2 | 00/1275 : E9 30 | sbc #'0' - 3506 | 2 game.s 802 | Code | 10 | 2 | 3 | 00/1277 : 9D 95 B4 | sta rouge2,x - 3507 | 2 game.s 803 | Code | 00 | | 2 | 00/127A : C2 20 | rep #$20 - 3508 | 2 game.s 804 | Empty | 00 | | 0 | 00/127C | - 3509 | 2 game.s 805 | Code | 00 | 2 | 3 | 00/127C : 20 66 0C | jsr next_index - 3510 | 2 game.s 806 | Code | 10 | | 2 | 00/127F : E2 20 | sep #$20 - 3511 | 2 game.s 807 | Code | 10 | | 1 | 00/1281 : 38 | sec - 3512 | 2 game.s 808 | Code | 10 | | 2 | 00/1282 : E9 30 | sbc #'0' - 3513 | 2 game.s 809 | Code | 10 | 2 | 3 | 00/1284 : 9D 35 B5 | sta vert2,x - 3514 | 2 game.s 810 | Code | 00 | | 2 | 00/1287 : C2 20 | rep #$20 - 3515 | 2 game.s 811 | Empty | 00 | | 0 | 00/1289 | - 3516 | 2 game.s 812 | Code | 00 | 2 | 3 | 00/1289 : 20 66 0C | jsr next_index - 3517 | 2 game.s 813 | Code | 10 | | 2 | 00/128C : E2 20 | sep #$20 - 3518 | 2 game.s 814 | Code | 10 | | 1 | 00/128E : 38 | sec - 3519 | 2 game.s 815 | Code | 10 | | 2 | 00/128F : E9 30 | sbc #'0' - 3520 | 2 game.s 816 | Code | 10 | 2 | 3 | 00/1291 : 9D D5 B5 | sta bleu2,x - 3521 | 2 game.s 817 | Code | 00 | | 2 | 00/1294 : C2 20 | rep #$20 - 3522 | 2 game.s 818 | Empty | 00 | | 0 | 00/1296 | - 3523 | 2 game.s 819 | Code | 00 | 2 | 3 | 00/1296 : 4C 66 0C | jmp next_index ; skip the final 0 - 3524 | 2 game.s 820 | Empty | 00 | | 0 | 00/1299 | - 3525 | 2 game.s 821 | Comment | 00 | | 0 | 00/1299 | *--- Handle & - une image charger - 3526 | 2 game.s 822 | Empty | 00 | | 0 | 00/1299 | - 3527 | 2 game.s 823 | Code | 00 | 2 | 3 | 00/1299 : 20 66 0C | doECOMM jsr next_index - 3528 | 2 game.s 824 | Code | 00 | | 1 | 00/129C : 3A | dec - 3529 | 2 game.s 825 | Code | 00 | | 1 | 00/129D : 0A | asl ; tableau de words - 3530 | 2 game.s 826 | Code | 00 | | 1 | 00/129E : AA | tax ; index du nom de l'image - 3531 | 2 game.s 827 | Empty | 00 | | 0 | 00/129F | - 3532 | 2 game.s 828 | Code | 00 | 2 | 3 | 00/129F : 20 66 0C | jsr next_index ; pointe sur le nom du fichier - 3533 | 2 game.s 829 | Code | 00 | | 2 | 00/12A2 : A5 90 | lda {{$80}+$10} ; sauve son adresse dans le tableau - 3534 | 2 game.s 830 | Code | 00 | 2 | 3 | 00/12A4 : 9D 75 B1 | sta image_a_charger,x - 3535 | 2 game.s 831 | Empty | 00 | | 0 | 00/12A7 | - 3536 | 2 game.s 832 | Code | 00 | 2 | 3 | 00/12A7 : 20 66 0C | ozunid_14 jsr next_index ; move to the end of the string (final zero) - 3537 | 2 game.s 833 | Code | 00 | | 2 | 00/12AA : D0 FB | bne ozunid_14 - 3538 | 2 game.s 834 | Code | 00 | | 1 | 00/12AC : 60 | rts - 3539 | 2 game.s 835 | Empty | 00 | | 0 | 00/12AD | - 3540 | 2 game.s 836 | Comment | 00 | | 0 | 00/12AD | *--- Handle # - les mots cliquables - 3541 | 2 game.s 837 | Empty | 00 | | 0 | 00/12AD | - 3542 | 2 game.s 838 | Code | 00 | 2 | 3 | 00/12AD : 20 66 0C | doDIESE jsr next_index - 3543 | 2 game.s 839 | Code | 00 | | 1 | 00/12B0 : 3A | dec - 3544 | 2 game.s 840 | Code | 00 | | 1 | 00/12B1 : AA | tax ; la scene - 3545 | 2 game.s 841 | Empty | 00 | | 0 | 00/12B2 | - 3546 | 2 game.s 842 | Code | 10 | | 2 | 00/12B2 : E2 20 | sep #$20 ; un mot en plus - 3547 | 2 game.s 843 | Code | 10 | 2 | 3 | 00/12B4 : FE F5 90 | inc pointeur_mots,x - 3548 | 2 game.s 844 | Code | 10 | 2 | 3 | 00/12B7 : BD F5 90 | lda pointeur_mots,x - 3549 | 2 game.s 845 | Code | 10 | | 1 | 00/12BA : 3A | dec - 3550 | 2 game.s 846 | Code | 10 | 2 | 3 | 00/12BB : 8D F2 29 | sta localPOINT - 3551 | 2 game.s 847 | Code | 00 | | 2 | 00/12BE : C2 20 | rep #$20 - 3552 | 2 game.s 848 | Empty | 00 | | 0 | 00/12C0 | - 3553 | 2 game.s 849 | Code | 00 | | 1 | 00/12C0 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 3554 | 2 game.s 850 | Code | 00 | | 1 | 00/12C1 : 48 | pha - 3555 | 2 game.s 851 | Code | 00 | | 1 | 00/12C2 : DA | phx ; index de scne - 3556 | 2 game.s 852 | Macro | 00 | | 0 | 00/12C3 | PushWord #{25} ; taille d'une dimension - 3558 | 2 game.s 852 | Code | 00 | | 3 | 00/12C3 : F4 19 00 | PEA #{25} - 3561 | 2 game.s 853 | Macro | 00 | | 0 | 00/12C6 | _Multiply - 3563 | 2 game.s 853 | Code | 00 | | 3 | 00/12C6 : A2 0B 09 | LDX #$90B ; load tool call # - 3564 | 2 game.s 853 | Code | 00 | | 4 | 00/12C9 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3565 | 2 game.s 854 | Code | 00 | | 1 | 00/12CD : 68 | pla - 3566 | 2 game.s 855 | Code | 00 | 2 | 3 | 00/12CE : 8D F0 29 | sta localOFFSET ; 0=>0, 1=>25, 2=>50 - 3567 | 2 game.s 856 | Code | 00 | | 1 | 00/12D1 : 68 | pla - 3568 | 2 game.s 857 | Empty | 00 | | 0 | 00/12D2 | - 3569 | 2 game.s 858 | Comment | 00 | | 0 | 00/12D2 | *-- fonction_mot$(scene|,pointeur_mots|(scene|))=MID$(ligne$,2,espace%-2) - 3570 | 2 game.s 859 | Empty | 00 | | 0 | 00/12D2 | - 3571 | 2 game.s 860 | Code | 00 | 2 | 3 | 00/12D2 : 20 66 0C | jsr next_index - 3572 | 2 game.s 861 | Empty | 00 | | 0 | 00/12D5 | - 3573 | 2 game.s 862 | Code | 00 | 2 | 3 | 00/12D5 : AD F0 29 | lda localOFFSET ; 0/25/50 => 0/50/100 - 3574 | 2 game.s 863 | Code | 00 | | 1 | 00/12D8 : 0A | asl - 3575 | 2 game.s 864 | Code | 00 | | 1 | 00/12D9 : 48 | pha - 3576 | 2 game.s 865 | Code | 00 | 2 | 3 | 00/12DA : AD F2 29 | lda localPOINT ; 0/1/2 => 0/2/4 - 3577 | 2 game.s 866 | Code | 00 | | 1 | 00/12DD : 0A | asl - 3578 | 2 game.s 867 | Code | 00 | | 1 | 00/12DE : 18 | clc - 3579 | 2 game.s 868 | Code | 00 | | 2 | 00/12DF : 63 01 | adc 1,s ; += - 3580 | 2 game.s 869 | Code | 00 | | 1 | 00/12E1 : AA | tax - 3581 | 2 game.s 870 | Code | 00 | | 1 | 00/12E2 : 68 | pla - 3582 | 2 game.s 871 | Empty | 00 | | 0 | 00/12E3 | - 3583 | 2 game.s 872 | Code | 00 | | 2 | 00/12E3 : A5 90 | lda {{$80}+$10} ; sauve l'offset du mot - 3584 | 2 game.s 873 | Code | 00 | 2 | 3 | 00/12E5 : 9D D5 42 | sta fonction_mots,x - 3585 | 2 game.s 874 | Empty | 00 | | 0 | 00/12E8 | - 3586 | 2 game.s 875 | Code | 00 | 2 | 3 | 00/12E8 : 20 66 0C | jsr next_index - 3587 | 2 game.s 876 | Empty | 00 | | 0 | 00/12EB | - 3588 | 2 game.s 877 | Comment | 00 | | 0 | 00/12EB | *--- Maintenant, on parcout la chane jusqu' l'espace - 3589 | 2 game.s 878 | Empty | 00 | | 0 | 00/12EB | - 3590 | 2 game.s 879 | Code | 00 | 2 | 3 | 00/12EB : 20 66 0C | ozunid_15 jsr next_index - 3591 | 2 game.s 880 | Code | 00 | | 3 | 00/12EE : C9 20 00 | cmp #{$20} - 3592 | 2 game.s 881 | Code | 00 | | 2 | 00/12F1 : D0 F8 | bne ozunid_15 - 3593 | 2 game.s 882 | Empty | 00 | | 0 | 00/12F3 | - 3594 | 2 game.s 883 | Comment | 00 | | 0 | 00/12F3 | *--- condition&(scene|,pointeur_mots|(scene|)) = - 3595 | 2 game.s 884 | Comment | 00 | | 0 | 00/12F3 | *--- ASC(MID$(ligne$,espace%+2,1))*VAL(MID$(ligne$,espace%+1,1)+"1") - 3596 | 2 game.s 885 | Comment | 00 | | 0 | 00/12F3 | *--- Ici, on ne fait pas le calcul de la version Atari - 3597 | 2 game.s 886 | Empty | 00 | | 0 | 00/12F3 | - 3598 | 2 game.s 887 | Code | 00 | 2 | 3 | 00/12F3 : 20 66 0C | jsr next_index - 3599 | 2 game.s 888 | Empty | 00 | | 0 | 00/12F6 | - 3600 | 2 game.s 889 | Code | 00 | 2 | 3 | 00/12F6 : AD F0 29 | lda localOFFSET ; 0/25/50 => 0/50/100 - 3601 | 2 game.s 890 | Code | 00 | | 1 | 00/12F9 : 0A | asl - 3602 | 2 game.s 891 | Code | 00 | | 1 | 00/12FA : 48 | pha - 3603 | 2 game.s 892 | Code | 00 | 2 | 3 | 00/12FB : AD F2 29 | lda localPOINT ; 0/1/2 => 0/2/4 - 3604 | 2 game.s 893 | Code | 00 | | 1 | 00/12FE : 0A | asl - 3605 | 2 game.s 894 | Code | 00 | | 1 | 00/12FF : 18 | clc - 3606 | 2 game.s 895 | Code | 00 | | 2 | 00/1300 : 63 01 | adc 1,s ; += - 3607 | 2 game.s 896 | Code | 00 | | 1 | 00/1302 : AA | tax - 3608 | 2 game.s 897 | Code | 00 | | 1 | 00/1303 : 68 | pla - 3609 | 2 game.s 898 | Empty | 00 | | 0 | 00/1304 | - 3610 | 2 game.s 899 | Code | 00 | | 2 | 00/1304 : A7 90 | lda [{{$80}+$10}] ; prend le mot sur 16-bit - 3611 | 2 game.s 900 | Code | 00 | 2 | 3 | 00/1306 : 9D B5 71 | sta condition,x - 3612 | 2 game.s 901 | Empty | 00 | | 0 | 00/1309 | - 3613 | 2 game.s 902 | Code | 00 | 2 | 3 | 00/1309 : 20 66 0C | jsr next_index - 3614 | 2 game.s 903 | Empty | 00 | | 0 | 00/130C | - 3615 | 2 game.s 904 | Comment | 00 | | 0 | 00/130C | *--- aiguillage|(scene|,pointeur_mots|(scene|))=ASC(MID$(ligne$,espace%+3)) - 3616 | 2 game.s 905 | Empty | 00 | | 0 | 00/130C | - 3617 | 2 game.s 906 | Code | 00 | 2 | 3 | 00/130C : 20 66 0C | jsr next_index - 3618 | 2 game.s 907 | Empty | 00 | | 0 | 00/130F | - 3619 | 2 game.s 908 | Code | 00 | 2 | 3 | 00/130F : AD F0 29 | lda localOFFSET ; 0/25/50 => 0/50/100 - 3620 | 2 game.s 909 | Code | 00 | | 1 | 00/1312 : 18 | clc - 3621 | 2 game.s 910 | Code | 00 | 2 | 3 | 00/1313 : 6D F2 29 | adc localPOINT ; += - 3622 | 2 game.s 911 | Code | 00 | | 1 | 00/1316 : AA | tax - 3623 | 2 game.s 912 | Empty | 00 | | 0 | 00/1317 | - 3624 | 2 game.s 913 | Code | 10 | | 2 | 00/1317 : E2 20 | sep #$20 - 3625 | 2 game.s 914 | Code | 10 | | 2 | 00/1319 : A7 90 | lda [{{$80}+$10}] ; prend le caractre 8-bit - 3626 | 2 game.s 915 | Code | 10 | 2 | 3 | 00/131B : 9D 15 62 | sta aiguillage,x - 3627 | 2 game.s 916 | Code | 00 | | 2 | 00/131E : C2 20 | rep #$20 - 3628 | 2 game.s 917 | Empty | 00 | | 0 | 00/1320 | - 3629 | 2 game.s 918 | Comment | 00 | | 0 | 00/1320 | *--- Recopie la phrase si elle existe - 3630 | 2 game.s 919 | Empty | 00 | | 0 | 00/1320 | - 3631 | 2 game.s 920 | Code | 00 | 2 | 3 | 00/1320 : 20 66 0C | jsr next_index - 3632 | 2 game.s 921 | Code | 00 | | 2 | 00/1323 : D0 01 | bne doDIESE1 ; on a une chane - 3633 | 2 game.s 922 | Code | 00 | | 1 | 00/1325 : 60 | rts - 3634 | 2 game.s 923 | Empty | 00 | | 0 | 00/1326 | - 3635 | 2 game.s 924 | Code | 00 | 2 | 3 | 00/1326 : AD F0 29 | doDIESE1 lda localOFFSET ; 0/25/50 => 0/50/100 - 3636 | 2 game.s 925 | Code | 00 | | 1 | 00/1329 : 0A | asl - 3637 | 2 game.s 926 | Code | 00 | | 1 | 00/132A : 48 | pha - 3638 | 2 game.s 927 | Code | 00 | 2 | 3 | 00/132B : AD F2 29 | lda localPOINT ; 0/1/2 => 0/2/4 - 3639 | 2 game.s 928 | Code | 00 | | 1 | 00/132E : 0A | asl - 3640 | 2 game.s 929 | Code | 00 | | 1 | 00/132F : 18 | clc - 3641 | 2 game.s 930 | Code | 00 | | 2 | 00/1330 : 63 01 | adc 1,s ; += - 3642 | 2 game.s 931 | Code | 00 | | 1 | 00/1332 : AA | tax - 3643 | 2 game.s 932 | Code | 00 | | 1 | 00/1333 : 68 | pla - 3644 | 2 game.s 933 | Empty | 00 | | 0 | 00/1334 | - 3645 | 2 game.s 934 | Code | 00 | | 2 | 00/1334 : A5 90 | lda {{$80}+$10} ; prend le mot sur 16-bit - 3646 | 2 game.s 935 | Code | 00 | 2 | 3 | 00/1336 : 9D 35 92 | sta phrase,x - 3647 | 2 game.s 936 | Empty | 00 | | 0 | 00/1339 | - 3648 | 2 game.s 937 | Comment | 00 | | 0 | 00/1339 | *--- Maintenant, on parcout la chane jusqu' la fin (00) - 3649 | 2 game.s 938 | Empty | 00 | | 0 | 00/1339 | - 3650 | 2 game.s 939 | Code | 00 | 2 | 3 | 00/1339 : 20 66 0C | ozunid_16 jsr next_index - 3651 | 2 game.s 940 | Code | 00 | | 2 | 00/133C : D0 FB | bne ozunid_16 - 3652 | 2 game.s 941 | Code | 00 | | 1 | 00/133E : 60 | rts - 3653 | 2 game.s 942 | Empty | 00 | | 0 | 00/133F | - 3654 | 2 game.s 943 | Comment | 00 | | 0 | 00/133F | *----------------------- - 3655 | 2 game.s 944 | Comment | 00 | | 0 | 00/133F | * INITIALISATION_CACHE - OK - 3656 | 2 game.s 945 | Comment | 00 | | 0 | 00/133F | *----------------------- - 3657 | 2 game.s 946 | Comment | 00 | | 0 | 00/133F | * initialisation_cache - 3658 | 2 game.s 947 | Empty | 00 | | 0 | 00/133F | - 3659 | 2 game.s 948 | Empty | 00 | | 0 | 00/133F | initialisation_cache - 3660 | 2 game.s 949 | Code | 00 | | 1 | 00/133F : 60 | rts - 3661 | 2 game.s 950 | Empty | 00 | | 0 | 00/1340 | - 3662 | 2 game.s 951 | Comment | 00 | | 0 | 00/1340 | *----------------------- - 3663 | 2 game.s 952 | Comment | 00 | | 0 | 00/1340 | * PREPARE_TEXTE - 3664 | 2 game.s 953 | Comment | 00 | | 0 | 00/1340 | *----------------------- - 3665 | 2 game.s 954 | Comment | 00 | | 0 | 00/1340 | * prepare_texte - 3666 | 2 game.s 955 | Empty | 00 | | 0 | 00/1340 | - 3667 | 2 game.s 956 | Equivalence | 00 | | 0 | 00/1340 | texteSPACE = $5f - 3668 | 2 game.s 957 | Equivalence | 00 | | 0 | 00/1340 | texteRC = $9c - 3669 | 2 game.s 958 | Empty | 00 | | 0 | 00/1340 | - 3670 | 2 game.s 959 | Empty | 00 | | 0 | 00/1340 | prepare_texte - 3671 | 2 game.s 960 | Code | 00 | 2 | 3 | 00/1340 : 9C EC 29 | stz i ; on commence 0 - 3672 | 2 game.s 961 | Code | 00 | 2 | 3 | 00/1343 : 9C EE 29 | stz nb_lignes - 3673 | 2 game.s 962 | Empty | 00 | | 0 | 00/1346 | - 3674 | 2 game.s 963 | Code | 00 | 2 | 3 | 00/1346 : A9 F7 3C | lda #texte_final - 3675 | 2 game.s 964 | Code | 00 | | 2 | 00/1349 : 85 84 | sta {{$80}+4} - 3676 | 2 game.s 965 | Empty | 00 | | 0 | 00/134B | - 3677 | 2 game.s 966 | Code | 10 | | 2 | 00/134B : E2 20 | sep #$20 ; A en 8-bits - 3678 | 2 game.s 967 | Empty | 10 | | 0 | 00/134D | - 3679 | 2 game.s 968 | Comment | 10 | | 0 | 00/134D | * 1- clear le texte final - 3680 | 2 game.s 969 | Empty | 10 | | 0 | 00/134D | - 3681 | 2 game.s 970 | Code | 10 | | 3 | 00/134D : A2 00 00 | ldx #0 ; on initialise les buffers - 3682 | 2 game.s 971 | Code | 10 | | 2 | 00/1350 : A9 5F | ozunid_17 lda #{$5f} - 3683 | 2 game.s 972 | Code | 10 | 2 | 3 | 00/1352 : 9D F7 3C | sta texte_final,x - 3684 | 2 game.s 973 | Code | 10 | | 2 | 00/1355 : A9 00 | lda #{0} - 3685 | 2 game.s 974 | Code | 10 | 2 | 3 | 00/1357 : 9D 3F 31 | sta texte_liens,x - 3686 | 2 game.s 975 | Code | 10 | 2 | 3 | 00/135A : 9E 1B 37 | stz texte_index,x - 3687 | 2 game.s 976 | Code | 10 | | 1 | 00/135D : E8 | inx - 3688 | 2 game.s 977 | Code | 10 | | 3 | 00/135E : E0 DC 05 | cpx #{75}*{20} - 3689 | 2 game.s 978 | Code | 10 | | 2 | 00/1361 : 90 ED | bcc ozunid_17 - 3690 | 2 game.s 979 | Empty | 10 | | 0 | 00/1363 | - 3691 | 2 game.s 980 | Comment | 10 | | 0 | 00/1363 | * 2- recopie le texte entier - 3692 | 2 game.s 981 | Empty | 10 | | 0 | 00/1363 | - 3693 | 2 game.s 982 | Code | 10 | | 3 | 00/1363 : A0 00 00 | ldy #0 - 3694 | 2 game.s 983 | Code | 10 | | 2 | 00/1366 : B7 94 | ozunid_18 lda [{{{$80}+$10}+4}],y - 3695 | 2 game.s 984 | Code | 10 | 2 | 3 | 00/1368 : 99 63 2B | sta texte,y - 3696 | 2 game.s 985 | Code | 10 | | 1 | 00/136B : C8 | iny - 3697 | 2 game.s 986 | Code | 10 | | 2 | 00/136C : C9 00 | cmp #0 - 3698 | 2 game.s 987 | Code | 10 | | 2 | 00/136E : D0 F6 | bne ozunid_18 - 3699 | 2 game.s 988 | Empty | 10 | | 0 | 00/1370 | - 3700 | 2 game.s 989 | Code | 10 | 2 | 3 | 00/1370 : 8C F6 29 | sty longueur_texte - 3701 | 2 game.s 990 | Empty | 10 | | 0 | 00/1373 | - 3702 | 2 game.s 991 | Comment | 10 | | 0 | 00/1373 | * ligne_max$=MID$(texte$,i%,max_colonnes|) - 3703 | 2 game.s 992 | Empty | 10 | | 0 | 00/1373 | - 3704 | 2 game.s 993 | Code | 10 | | 2 | 00/1373 : E2 20 | at_2 sep #$20 - 3705 | 2 game.s 994 | Empty | 10 | | 0 | 00/1375 | - 3706 | 2 game.s 995 | Code | 10 | 2 | 3 | 00/1375 : AE EC 29 | ldx i - 3707 | 2 game.s 996 | Code | 10 | | 3 | 00/1378 : A0 00 00 | ldy #0 - 3708 | 2 game.s 997 | Code | 10 | 2 | 3 | 00/137B : BD 63 2B | ozunid_19 lda texte,x - 3709 | 2 game.s 998 | Code | 10 | 2 | 3 | 00/137E : 99 18 2B | sta ligne_max,y - 3710 | 2 game.s 999 | Code | 10 | | 1 | 00/1381 : E8 | inx - 3711 | 2 game.s 1000 | Code | 10 | | 1 | 00/1382 : C8 | iny - 3712 | 2 game.s 1001 | Code | 10 | | 3 | 00/1383 : C0 4B 00 | cpy #{75} - 3713 | 2 game.s 1002 | Code | 10 | | 2 | 00/1386 : 90 F3 | bcc ozunid_19 - 3714 | 2 game.s 1003 | Empty | 10 | | 0 | 00/1388 | - 3715 | 2 game.s 1004 | Comment | 10 | | 0 | 00/1388 | * return$=LEFT$(ligne_max$,INSTR(ligne_max$,"")) = index d'un RC - 3716 | 2 game.s 1005 | Empty | 10 | | 0 | 00/1388 | - 3717 | 2 game.s 1006 | Code | 10 | | 3 | 00/1388 : A2 00 00 | ldx #0 - 3718 | 2 game.s 1007 | Code | 10 | 2 | 3 | 00/138B : BD 18 2B | ozunid_20 lda ligne_max,x - 3719 | 2 game.s 1008 | Code | 10 | | 2 | 00/138E : C9 9C | cmp #{$9c} - 3720 | 2 game.s 1009 | Code | 10 | | 2 | 00/1390 : F0 08 | beq at_3 ; on a trouv un RC - 3721 | 2 game.s 1010 | Code | 10 | | 1 | 00/1392 : E8 | inx - 3722 | 2 game.s 1011 | Code | 10 | | 3 | 00/1393 : E0 4B 00 | cpx #{75} - 3723 | 2 game.s 1012 | Code | 10 | | 2 | 00/1396 : 90 F3 | bcc ozunid_20 - 3724 | 2 game.s 1013 | Code | 10 | | 2 | 00/1398 : B0 0B | bcs at_case0 ; pas de RC sur la ligne - 3725 | 2 game.s 1014 | Empty | 10 | | 0 | 00/139A | - 3726 | 2 game.s 1015 | Code | 10 | 2 | 3 | 00/139A : 8E F8 29 | at_3 stx return ; on a l'index du RC - 3727 | 2 game.s 1016 | Empty | 10 | | 0 | 00/139D | - 3728 | 2 game.s 1017 | Code | 10 | | 3 | 00/139D : E0 00 00 | cpx #0 - 3729 | 2 game.s 1018 | Code | 10 | | 2 | 00/13A0 : F0 46 | beq at_case1 ; 1er car est un RC, on sort une ligne blanche - 3730 | 2 game.s 1019 | Code | 10 | | 3 | 00/13A2 : 82 5A 00 | brl at_default ; on a un RC qq part - 3731 | 2 game.s 1020 | Empty | 10 | | 0 | 00/13A5 | - 3732 | 2 game.s 1021 | Comment | 10 | | 0 | 00/13A5 | * CASE 0 - aucun RC, on coupe le texte - 3733 | 2 game.s 1022 | Empty | 10 | | 0 | 00/13A5 | - 3734 | 2 game.s 1023 | Comment | 10 | | 0 | 00/13A5 | * ligne_max$=LEFT$(ligne_max$,RINSTR(ligne_max$," ")) - 3735 | 2 game.s 1024 | Empty | 10 | | 0 | 00/13A5 | - 3736 | 2 game.s 1025 | Code | 10 | | 3 | 00/13A5 : A2 4A 00 | at_case0 ldx #{75}-1 - 3737 | 2 game.s 1026 | Code | 10 | 2 | 3 | 00/13A8 : BD 18 2B | ozunid_21 lda ligne_max,x - 3738 | 2 game.s 1027 | Code | 10 | | 2 | 00/13AB : C9 20 | cmp #{$20} ; un vrai espace - 3739 | 2 game.s 1028 | Code | 10 | | 2 | 00/13AD : F0 06 | beq at_4 - 3740 | 2 game.s 1029 | Code | 10 | | 1 | 00/13AF : CA | dex - 3741 | 2 game.s 1030 | Code | 10 | | 2 | 00/13B0 : D0 F6 | bne ozunid_21 - 3742 | 2 game.s 1031 | Code | 10 | | 3 | 00/13B2 : A2 01 00 | ldx #1 ; eventuel cas douteux - 3743 | 2 game.s 1032 | Empty | 10 | | 0 | 00/13B5 | - 3744 | 2 game.s 1033 | Code | 10 | 2 | 3 | 00/13B5 : 8E F4 29 | at_4 stx len_max - 3745 | 2 game.s 1034 | Empty | 10 | | 0 | 00/13B8 | - 3746 | 2 game.s 1035 | Comment | 10 | | 0 | 00/13B8 | * b$=b$+ligne_max$+SPACE$(max_colonnes|-LEN(ligne_max$)) - 3747 | 2 game.s 1036 | Empty | 10 | | 0 | 00/13B8 | - 3748 | 2 game.s 1037 | Code | 10 | | 3 | 00/13B8 : A2 00 00 | ldx #0 - 3749 | 2 game.s 1038 | Code | 10 | 2 | 3 | 00/13BB : BD 18 2B | ozunid_22 lda ligne_max,x - 3750 | 2 game.s 1039 | Code | 10 | 2 | 3 | 00/13BE : 20 58 14 | jsr set_textefinal - 3751 | 2 game.s 1040 | Code | 10 | | 1 | 00/13C1 : E8 | inx - 3752 | 2 game.s 1041 | Code | 10 | 2 | 3 | 00/13C2 : EC F4 29 | cpx len_max - 3753 | 2 game.s 1042 | Code | 10 | | 2 | 00/13C5 : 90 F4 | bcc ozunid_22 - 3754 | 2 game.s 1043 | Empty | 10 | | 0 | 00/13C7 | - 3755 | 2 game.s 1044 | Code | 10 | | 3 | 00/13C7 : E0 4B 00 | cpx #{75} - 3756 | 2 game.s 1045 | Code | 10 | | 2 | 00/13CA : B0 0B | bcs noSPC - 3757 | 2 game.s 1046 | Empty | 10 | | 0 | 00/13CC | - 3758 | 2 game.s 1047 | Code | 10 | | 2 | 00/13CC : A9 20 | lda #{$20} - 3759 | 2 game.s 1048 | Code | 10 | 2 | 3 | 00/13CE : 20 58 14 | ozunid_23 jsr set_textefinal - 3760 | 2 game.s 1049 | Code | 10 | | 1 | 00/13D1 : E8 | inx - 3761 | 2 game.s 1050 | Code | 10 | | 3 | 00/13D2 : E0 4B 00 | cpx #{75} - 3762 | 2 game.s 1051 | Code | 10 | | 2 | 00/13D5 : 90 F7 | bcc ozunid_23 - 3763 | 2 game.s 1052 | Empty | 10 | | 0 | 00/13D7 | - 3764 | 2 game.s 1053 | Empty | 10 | | 0 | 00/13D7 | noSPC - 3765 | 2 game.s 1054 | Empty | 10 | | 0 | 00/13D7 | - 3766 | 2 game.s 1055 | Comment | 10 | | 0 | 00/13D7 | * ADD i%,LEN(ligne_max$) - 3767 | 2 game.s 1056 | Empty | 10 | | 0 | 00/13D7 | - 3768 | 2 game.s 1057 | Code | 00 | | 2 | 00/13D7 : C2 20 | rep #$20 - 3769 | 2 game.s 1058 | Code | 00 | 2 | 3 | 00/13D9 : AD EC 29 | lda i - 3770 | 2 game.s 1059 | Code | 00 | | 1 | 00/13DC : 18 | clc - 3771 | 2 game.s 1060 | Code | 00 | 2 | 3 | 00/13DD : 6D F4 29 | adc len_max - 3772 | 2 game.s 1061 | Code | 00 | | 1 | 00/13E0 : 1A | inc - 3773 | 2 game.s 1062 | Code | 00 | 2 | 3 | 00/13E1 : 8D EC 29 | sta i - 3774 | 2 game.s 1063 | Code | 10 | | 2 | 00/13E4 : E2 20 | sep #$20 - 3775 | 2 game.s 1064 | Code | 10 | | 2 | 00/13E6 : 80 43 | bra at_8 - 3776 | 2 game.s 1065 | Empty | 10 | | 0 | 00/13E8 | - 3777 | 2 game.s 1066 | Comment | 10 | | 0 | 00/13E8 | * CASE 1 - ligne blanche - 3778 | 2 game.s 1067 | Empty | 10 | | 0 | 00/13E8 | - 3779 | 2 game.s 1068 | Code | 10 | 2 | 3 | 00/13E8 : AE EC 29 | at_case1 ldx i ; on utilise X pour tre en 16-bits - 3780 | 2 game.s 1069 | Code | 10 | | 1 | 00/13EB : E8 | inx - 3781 | 2 game.s 1070 | Code | 10 | 2 | 3 | 00/13EC : 8E EC 29 | stx i - 3782 | 2 game.s 1071 | Empty | 10 | | 0 | 00/13EF | - 3783 | 2 game.s 1072 | Code | 10 | | 3 | 00/13EF : A2 00 00 | ldx #0 - 3784 | 2 game.s 1073 | Code | 10 | | 2 | 00/13F2 : A9 20 | lda #{$20} - 3785 | 2 game.s 1074 | Code | 10 | 2 | 3 | 00/13F4 : 20 58 14 | ozunid_24 jsr set_textefinal - 3786 | 2 game.s 1075 | Code | 10 | | 1 | 00/13F7 : E8 | inx - 3787 | 2 game.s 1076 | Code | 10 | | 3 | 00/13F8 : E0 4B 00 | cpx #{75} - 3788 | 2 game.s 1077 | Code | 10 | | 2 | 00/13FB : 90 F7 | bcc ozunid_24 - 3789 | 2 game.s 1078 | Code | 10 | | 2 | 00/13FD : B0 2C | bcs at_8 - 3790 | 2 game.s 1079 | Empty | 10 | | 0 | 00/13FF | - 3791 | 2 game.s 1080 | Comment | 10 | | 0 | 00/13FF | * DEFAULT - 3792 | 2 game.s 1081 | Empty | 10 | | 0 | 00/13FF | - 3793 | 2 game.s 1082 | Code | 10 | | 3 | 00/13FF : A2 00 00 | at_default ldx #0 ; ligne_max$=LEFT$(return$,return%) - 3794 | 2 game.s 1083 | Code | 10 | 2 | 3 | 00/1402 : BD 18 2B | ozunid_25 lda ligne_max,x - 3795 | 2 game.s 1084 | Code | 10 | 2 | 3 | 00/1405 : 20 58 14 | jsr set_textefinal - 3796 | 2 game.s 1085 | Code | 10 | | 1 | 00/1408 : E8 | inx - 3797 | 2 game.s 1086 | Code | 10 | 2 | 3 | 00/1409 : EC F8 29 | cpx return - 3798 | 2 game.s 1087 | Code | 10 | | 2 | 00/140C : 90 F4 | bcc ozunid_25 - 3799 | 2 game.s 1088 | Empty | 10 | | 0 | 00/140E | - 3800 | 2 game.s 1089 | Comment | 10 | | 0 | 00/140E | * b$=b$+ligne_max$+SPACE$(max_colonnes|-return%) - 3801 | 2 game.s 1090 | Empty | 10 | | 0 | 00/140E | - 3802 | 2 game.s 1091 | Code | 10 | | 3 | 00/140E : E0 4B 00 | cpx #{75} - 3803 | 2 game.s 1092 | Code | 10 | | 2 | 00/1411 : B0 0B | bcs noSPC2 - 3804 | 2 game.s 1093 | Empty | 10 | | 0 | 00/1413 | - 3805 | 2 game.s 1094 | Code | 10 | | 2 | 00/1413 : A9 20 | lda #{$20} - 3806 | 2 game.s 1095 | Code | 10 | 2 | 3 | 00/1415 : 20 58 14 | ozunid_26 jsr set_textefinal - 3807 | 2 game.s 1096 | Code | 10 | | 1 | 00/1418 : E8 | inx - 3808 | 2 game.s 1097 | Code | 10 | | 3 | 00/1419 : E0 4B 00 | cpx #{75} - 3809 | 2 game.s 1098 | Code | 10 | | 2 | 00/141C : 90 F7 | bcc ozunid_26 - 3810 | 2 game.s 1099 | Empty | 10 | | 0 | 00/141E | - 3811 | 2 game.s 1100 | Empty | 10 | | 0 | 00/141E | noSPC2 - 3812 | 2 game.s 1101 | Empty | 10 | | 0 | 00/141E | - 3813 | 2 game.s 1102 | Comment | 10 | | 0 | 00/141E | * ADD i%,return%+1 - 3814 | 2 game.s 1103 | Empty | 10 | | 0 | 00/141E | - 3815 | 2 game.s 1104 | Code | 00 | | 2 | 00/141E : C2 20 | rep #$20 - 3816 | 2 game.s 1105 | Code | 00 | 2 | 3 | 00/1420 : AD EC 29 | lda i - 3817 | 2 game.s 1106 | Code | 00 | | 1 | 00/1423 : 18 | clc - 3818 | 2 game.s 1107 | Code | 00 | 2 | 3 | 00/1424 : 6D F8 29 | adc return - 3819 | 2 game.s 1108 | Code | 00 | | 1 | 00/1427 : 1A | inc - 3820 | 2 game.s 1109 | Code | 00 | 2 | 3 | 00/1428 : 8D EC 29 | sta i - 3821 | 2 game.s 1110 | Empty | 00 | | 0 | 00/142B | - 3822 | 2 game.s 1111 | Comment | 00 | | 0 | 00/142B | * UNTIL i%>=longueur_texte% - 3823 | 2 game.s 1112 | Empty | 00 | | 0 | 00/142B | - 3824 | 2 game.s 1113 | Directive | 10 | | 0 | 00/142B | mx %10 - 3825 | 2 game.s 1114 | Empty | 10 | | 0 | 00/142B | - 3826 | 2 game.s 1115 | Code | 10 | 2 | 3 | 00/142B : EE EE 29 | at_8 inc nb_lignes - 3827 | 2 game.s 1116 | Empty | 10 | | 0 | 00/142E | - 3828 | 2 game.s 1117 | Code | 10 | 2 | 3 | 00/142E : AE EC 29 | ldx i - 3829 | 2 game.s 1118 | Code | 10 | 2 | 3 | 00/1431 : EC F6 29 | cpx longueur_texte - 3830 | 2 game.s 1119 | Code | 10 | | 2 | 00/1434 : B0 03 | bcs at_9 - 3831 | 2 game.s 1120 | Code | 10 | | 3 | 00/1436 : 82 3A FF | brl at_2 ; we loop - 3832 | 2 game.s 1121 | Empty | 10 | | 0 | 00/1439 | - 3833 | 2 game.s 1122 | Empty | 10 | | 0 | 00/1439 | at_9 - 3834 | 2 game.s 1123 | Empty | 10 | | 0 | 00/1439 | - 3835 | 2 game.s 1124 | Comment | 10 | | 0 | 00/1439 | *--- on centre le texte - 3836 | 2 game.s 1125 | Empty | 10 | | 0 | 00/1439 | - 3837 | 2 game.s 1126 | Code | 00 | | 2 | 00/1439 : C2 20 | rep #$20 - 3838 | 2 game.s 1127 | Empty | 00 | | 0 | 00/143B | - 3839 | 2 game.s 1128 | Code | 00 | | 3 | 00/143B : A9 14 00 | lda #{20} ; on est au max, on ne fait rien - 3840 | 2 game.s 1129 | Code | 00 | | 1 | 00/143E : 38 | sec - 3841 | 2 game.s 1130 | Code | 00 | 2 | 3 | 00/143F : ED EE 29 | sbc nb_lignes - 3842 | 2 game.s 1131 | Code | 00 | | 2 | 00/1442 : 10 03 | bpl at_10 - 3843 | 2 game.s 1132 | Code | 00 | | 3 | 00/1444 : A9 00 00 | lda #0 - 3844 | 2 game.s 1133 | Code | 00 | | 1 | 00/1447 : 18 | at_10 clc - 3845 | 2 game.s 1134 | Code | 00 | | 3 | 00/1448 : 69 01 00 | adc #1 - 3846 | 2 game.s 1135 | Code | 00 | | 1 | 00/144B : 4A | lsr - 3847 | 2 game.s 1136 | Code | 00 | 2 | 3 | 00/144C : 8D D7 17 | sta printY ; output line - 3848 | 2 game.s 1137 | Code | 00 | | 1 | 00/144F : 0A | asl - 3849 | 2 game.s 1138 | Code | 00 | | 1 | 00/1450 : AA | tax - 3850 | 2 game.s 1139 | Code | 00 | 2 | 3 | 00/1451 : BD 7B 18 | lda y_coord,x - 3851 | 2 game.s 1140 | Code | 00 | 2 | 3 | 00/1454 : 8D D9 17 | sta offsetY - 3852 | 2 game.s 1141 | Code | 00 | | 1 | 00/1457 : 60 | rts - 3853 | 2 game.s 1142 | Empty | 00 | | 0 | 00/1458 | - 3854 | 2 game.s 1143 | Directive | 10 | | 0 | 00/1458 | mx %10 - 3855 | 2 game.s 1144 | Empty | 10 | | 0 | 00/1458 | - 3856 | 2 game.s 1145 | Comment | 10 | | 0 | 00/1458 | *--- output dans texte final - 3857 | 2 game.s 1146 | Empty | 10 | | 0 | 00/1458 | - 3858 | 2 game.s 1147 | Directive | 10 | | 0 | 00/1458 | mx %10 - 3859 | 2 game.s 1148 | Empty | 10 | | 0 | 00/1458 | - 3860 | 2 game.s 1149 | Empty | 10 | | 0 | 00/1458 | set_textefinal - 3861 | 2 game.s 1150 | Code | 10 | | 2 | 00/1458 : 92 84 | sta ({{$80}+4}) - 3862 | 2 game.s 1151 | Code | 10 | | 2 | 00/145A : E6 84 | inc {{$80}+4} - 3863 | 2 game.s 1152 | Code | 10 | | 2 | 00/145C : D0 02 | bne set_tf1 - 3864 | 2 game.s 1153 | Code | 10 | | 2 | 00/145E : E6 85 | inc {{$80}+4}+1 - 3865 | 2 game.s 1154 | Code | 10 | | 1 | 00/1460 : 60 | set_tf1 rts - 3866 | 2 game.s 1155 | Empty | 10 | | 0 | 00/1461 | - 3867 | 2 game.s 1156 | Directive | 00 | | 0 | 00/1461 | mx %00 ; on revient en 16-bits - 3868 | 2 game.s 1157 | Empty | 00 | | 0 | 00/1461 | - 3869 | 2 game.s 1158 | Comment | 00 | | 0 | 00/1461 | *----------------------- - 3870 | 2 game.s 1159 | Comment | 00 | | 0 | 00/1461 | * AFFICHE_TEXTE - 3871 | 2 game.s 1160 | Comment | 00 | | 0 | 00/1461 | *----------------------- - 3872 | 2 game.s 1161 | Comment | 00 | | 0 | 00/1461 | * affiche_texte - 3873 | 2 game.s 1162 | Empty | 00 | | 0 | 00/1461 | - 3874 | 2 game.s 1163 | Comment | 00 | | 0 | 00/1461 | * on imprime le texte (enfin) - 3875 | 2 game.s 1164 | Empty | 00 | | 0 | 00/1461 | - 3876 | 2 game.s 1165 | Equivalence | 00 | | 0 | 00/1461 | modeForeCopy = $0004 ; QDII Table 16-10 - 3877 | 2 game.s 1166 | Empty | 00 | | 0 | 00/1461 | - 3878 | 2 game.s 1167 | Empty | 00 | | 0 | 00/1461 | affiche_texte - 3879 | 2 game.s 1168 | Code | 00 | 2 | 3 | 00/1461 : 20 48 02 | jsr switch_640 ; switch to 640 - 3880 | 2 game.s 1169 | Code | 00 | | 2 | 00/1464 : 80 53 | bra skipME - 3881 | 2 game.s 1170 | Empty | 00 | | 0 | 00/1466 | - 3882 | 2 game.s 1171 | Comment | 00 | | 0 | 00/1466 | * on s'occupe des couleurs d'index 5 et A - 3883 | 2 game.s 1172 | Empty | 00 | | 0 | 00/1466 | - 3884 | 2 game.s 1173 | Code | 00 | 2 | 3 | 00/1466 : AD AF 07 | lda ptrFOND - 3885 | 2 game.s 1174 | Code | 00 | | 2 | 00/1469 : 85 80 | sta {$80} - 3886 | 2 game.s 1175 | Code | 00 | 2 | 3 | 00/146B : AD B1 07 | lda ptrFOND+2 - 3887 | 2 game.s 1176 | Code | 00 | | 2 | 00/146E : 85 82 | sta {$80}+2 - 3888 | 2 game.s 1177 | Empty | 00 | | 0 | 00/1470 | - 3889 | 2 game.s 1178 | Code | 00 | 2 | 3 | 00/1470 : AE 0C 2A | ldx scene_actuelle - 3890 | 2 game.s 1179 | Code | 10 | | 2 | 00/1473 : E2 20 | sep #$20 - 3891 | 2 game.s 1180 | Code | 10 | 2 | 3 | 00/1475 : BD B4 B2 | lda rouge1-1,x - 3892 | 2 game.s 1181 | Code | 10 | 2 | 3 | 00/1478 : 8D FB 29 | sta rvb5+1 - 3893 | 2 game.s 1182 | Code | 10 | 2 | 3 | 00/147B : BD 54 B3 | lda vert1-1,x - 3894 | 2 game.s 1183 | Code | 10 | | 1 | 00/147E : 0A | asl - 3895 | 2 game.s 1184 | Code | 10 | | 1 | 00/147F : 0A | asl - 3896 | 2 game.s 1185 | Code | 10 | | 1 | 00/1480 : 0A | asl - 3897 | 2 game.s 1186 | Code | 10 | | 1 | 00/1481 : 0A | asl - 3898 | 2 game.s 1187 | Code | 10 | 2 | 3 | 00/1482 : 8D FA 29 | sta rvb5 - 3899 | 2 game.s 1188 | Code | 10 | 2 | 3 | 00/1485 : BD F4 B3 | lda bleu1-1,x - 3900 | 2 game.s 1189 | Code | 10 | 2 | 3 | 00/1488 : 0D FA 29 | ora rvb5 - 3901 | 2 game.s 1190 | Code | 10 | 2 | 3 | 00/148B : 8D FA 29 | sta rvb5 - 3902 | 2 game.s 1191 | Empty | 10 | | 0 | 00/148E | - 3903 | 2 game.s 1192 | Code | 10 | 2 | 3 | 00/148E : BD 94 B4 | lda rouge2-1,x - 3904 | 2 game.s 1193 | Code | 10 | 2 | 3 | 00/1491 : 8D FD 29 | sta rvbA+1 - 3905 | 2 game.s 1194 | Code | 10 | 2 | 3 | 00/1494 : BD 34 B5 | lda vert2-1,x - 3906 | 2 game.s 1195 | Code | 10 | | 1 | 00/1497 : 0A | asl - 3907 | 2 game.s 1196 | Code | 10 | | 1 | 00/1498 : 0A | asl - 3908 | 2 game.s 1197 | Code | 10 | | 1 | 00/1499 : 0A | asl - 3909 | 2 game.s 1198 | Code | 10 | | 1 | 00/149A : 0A | asl - 3910 | 2 game.s 1199 | Code | 10 | 2 | 3 | 00/149B : 8D FC 29 | sta rvbA - 3911 | 2 game.s 1200 | Code | 10 | 2 | 3 | 00/149E : BD D4 B5 | lda bleu2-1,x - 3912 | 2 game.s 1201 | Code | 10 | 2 | 3 | 00/14A1 : 0D FC 29 | ora rvbA - 3913 | 2 game.s 1202 | Code | 10 | 2 | 3 | 00/14A4 : 8D FC 29 | sta rvbA - 3914 | 2 game.s 1203 | Empty | 10 | | 0 | 00/14A7 | - 3915 | 2 game.s 1204 | Code | 00 | | 2 | 00/14A7 : C2 20 | rep #$20 - 3916 | 2 game.s 1205 | Empty | 00 | | 0 | 00/14A9 | - 3917 | 2 game.s 1206 | Code | 00 | | 3 | 00/14A9 : A0 0A 7E | ldy #$7E00+$0A ; 5x2 - 3918 | 2 game.s 1207 | Code | 00 | 2 | 3 | 00/14AC : AD FA 29 | lda rvb5 - 3919 | 2 game.s 1208 | Code | 00 | | 2 | 00/14AF : 97 80 | sta [{$80}],y - 3920 | 2 game.s 1209 | Empty | 00 | | 0 | 00/14B1 | - 3921 | 2 game.s 1210 | Code | 00 | | 3 | 00/14B1 : A0 14 7E | ldy #$7E00+$14 ; Ax2 - 3922 | 2 game.s 1211 | Code | 00 | 2 | 3 | 00/14B4 : AD FC 29 | lda rvbA - 3923 | 2 game.s 1212 | Code | 00 | | 2 | 00/14B7 : 97 80 | sta [{$80}],y - 3924 | 2 game.s 1213 | Empty | 00 | | 0 | 00/14B9 | - 3925 | 2 game.s 1214 | Empty | 00 | | 0 | 00/14B9 | skipME - 3926 | 2 game.s 1215 | Empty | 00 | | 0 | 00/14B9 | - 3927 | 2 game.s 1216 | Comment | 00 | | 0 | 00/14B9 | * et on affiche enfin - 3928 | 2 game.s 1217 | Empty | 00 | | 0 | 00/14B9 | - 3929 | 2 game.s 1218 | Code | 00 | 2 | 3 | 00/14B9 : AE B1 07 | ldx ptrFOND+2 - 3930 | 2 game.s 1219 | Code | 00 | 2 | 3 | 00/14BC : AC AF 07 | ldy ptrFOND - 3931 | 2 game.s 1220 | Code | 00 | 2 | 3 | 00/14BF : 20 81 05 | jsr fadeIN - 3932 | 2 game.s 1221 | Empty | 00 | | 0 | 00/14C2 | - 3933 | 2 game.s 1222 | Macro | 00 | | 0 | 00/14C2 | PushWord #0 ; save current mode - 3935 | 2 game.s 1222 | Code | 00 | | 3 | 00/14C2 : F4 00 00 | PEA #0 - 3938 | 2 game.s 1223 | Macro | 00 | | 0 | 00/14C5 | _GetTextMode - 3940 | 2 game.s 1223 | Code | 00 | | 3 | 00/14C5 : A2 04 9D | LDX #$9D04 ; load tool call # - 3941 | 2 game.s 1223 | Code | 00 | | 4 | 00/14C8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3942 | 2 game.s 1224 | Empty | 00 | | 0 | 00/14CC | - 3943 | 2 game.s 1225 | Macro | 00 | | 0 | 00/14CC | PushWord #{$0004} - 3945 | 2 game.s 1225 | Code | 00 | | 3 | 00/14CC : F4 04 00 | PEA #{$0004} - 3948 | 2 game.s 1226 | Macro | 00 | | 0 | 00/14CF | _SetTextMode - 3950 | 2 game.s 1226 | Code | 00 | | 3 | 00/14CF : A2 04 9C | LDX #$9C04 ; load tool call # - 3951 | 2 game.s 1226 | Code | 00 | | 4 | 00/14D2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 3952 | 2 game.s 1227 | Empty | 00 | | 0 | 00/14D6 | - 3953 | 2 game.s 1228 | Macro | 00 | | 0 | 00/14D6 | PushLong #texte_liens - 3957 | 2 game.s 1228 | Code | 00 | 1 >>16 | 3 | 00/14D6 : F4 00 00 | PEA #^#texte_liens - 3964 | 2 game.s 1228 | Code | 00 | 2 | 3 | 00/14D9 : F4 3F 31 | PEA #texte_liens - 3967 | 2 game.s 1229 | Macro | 00 | | 0 | 00/14DC | PushLong #texte_final - 3971 | 2 game.s 1229 | Code | 00 | 1 >>16 | 3 | 00/14DC : F4 00 00 | PEA #^#texte_final - 3978 | 2 game.s 1229 | Code | 00 | 2 | 3 | 00/14DF : F4 F7 3C | PEA #texte_final - 3981 | 2 game.s 1230 | Macro | 00 | | 0 | 00/14E2 | PushWord #3 ; x - 3983 | 2 game.s 1230 | Code | 00 | | 3 | 00/14E2 : F4 03 00 | PEA #3 - 3986 | 2 game.s 1231 | Comment | 00 | | 0 | 00/14E5 | * PushWord #0 ; y - 3987 | 2 game.s 1232 | Macro | 00 | | 0 | 00/14E5 | PushWord printY ; y - 3992 | 2 game.s 1232 | Code | 00 | 2 | 3 | 00/14E5 : AD D7 17 | LDA printY - 3993 | 2 game.s 1232 | Code | 00 | | 1 | 00/14E8 : 48 | PHA - 3995 | 2 game.s 1233 | Macro | 00 | | 0 | 00/14E9 | PushWord #{75} ; largeur - 3997 | 2 game.s 1233 | Code | 00 | | 3 | 00/14E9 : F4 4B 00 | PEA #{75} - 4000 | 2 game.s 1234 | Code | 00 | 2 | 3 | 00/14EC : 20 A4 16 | jsr print - 4001 | 2 game.s 1235 | Empty | 00 | | 0 | 00/14EF | - 4002 | 2 game.s 1236 | Macro | 00 | | 0 | 00/14EF | _SetTextMode ; restore original mode - 4004 | 2 game.s 1236 | Code | 00 | | 3 | 00/14EF : A2 04 9C | LDX #$9C04 ; load tool call # - 4005 | 2 game.s 1236 | Code | 00 | | 4 | 00/14F2 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4006 | 2 game.s 1237 | Code | 00 | | 1 | 00/14F6 : 60 | rts - 4007 | 2 game.s 1238 | Empty | 00 | | 0 | 00/14F7 | - 4008 | 2 game.s 1239 | Comment | 00 | | 0 | 00/14F7 | *----------------------- - 4009 | 2 game.s 1240 | Comment | 00 | | 0 | 00/14F7 | * DEBUT_AVENTURE - OK - 4010 | 2 game.s 1241 | Comment | 00 | | 0 | 00/14F7 | *----------------------- - 4011 | 2 game.s 1242 | Comment | 00 | | 0 | 00/14F7 | * debut_aventure - 4012 | 2 game.s 1243 | Empty | 00 | | 0 | 00/14F7 | - 4013 | 2 game.s 1244 | Empty | 00 | | 0 | 00/14F7 | debut_aventure - 4014 | 2 game.s 1245 | Code | 00 | | 3 | 00/14F7 : A9 FF FF | lda #-1 - 4015 | 2 game.s 1246 | Code | 00 | 2 | 3 | 00/14FA : 8D 0E 2A | sta scene_ancienne - 4016 | 2 game.s 1247 | Code | 00 | 2 | 3 | 00/14FD : 8D 04 2A | sta mot_ancien - 4017 | 2 game.s 1248 | Empty | 00 | | 0 | 00/1500 | - 4018 | 2 game.s 1249 | Code | 00 | | 3 | 00/1500 : A9 D2 00 | lda #$d2 ; initialise la chane de commentaire - 4019 | 2 game.s 1250 | Code | 00 | 2 | 3 | 00/1503 : 8D 98 2A | sta ligne_commentaire - 4020 | 2 game.s 1251 | Empty | 00 | | 0 | 00/1506 | - 4021 | 2 game.s 1252 | Code | 00 | 2 | 3 | 00/1506 : AD 14 2A | lda escape ; on saute ce que l'on vient - 4022 | 2 game.s 1253 | Code | 00 | | 3 | 00/1509 : C9 01 00 | cmp #{1} ; de charger en mmoire ! - 4023 | 2 game.s 1254 | Code | 00 | | 2 | 00/150C : F0 20 | beq da_1 - 4024 | 2 game.s 1255 | Empty | 00 | | 0 | 00/150E | - 4025 | 2 game.s 1256 | Code | 00 | | 3 | 00/150E : A9 01 00 | lda #1 - 4026 | 2 game.s 1257 | Code | 00 | 2 | 3 | 00/1511 : 8D 0C 2A | sta scene_actuelle - 4027 | 2 game.s 1258 | Code | 00 | | 3 | 00/1514 : A9 01 00 | lda #{1} - 4028 | 2 game.s 1259 | Code | 00 | 2 | 3 | 00/1517 : 8D 10 2A | sta deplacement - 4029 | 2 game.s 1260 | Empty | 00 | | 0 | 00/151A | - 4030 | 2 game.s 1261 | Code | 00 | | 3 | 00/151A : A2 01 00 | ldx #1 - 4031 | 2 game.s 1262 | Code | 10 | | 2 | 00/151D : E2 20 | sep #$20 - 4032 | 2 game.s 1263 | Code | 10 | | 2 | 00/151F : A9 00 | lda #{0} - 4033 | 2 game.s 1264 | Code | 10 | 2 | 3 | 00/1521 : 9D 94 91 | ozunid_27 sta scene_visitee-1,x - 4034 | 2 game.s 1265 | Code | 10 | | 1 | 00/1524 : E8 | inx - 4035 | 2 game.s 1266 | Code | 10 | | 3 | 00/1525 : E0 A0 00 | cpx #{160} - 4036 | 2 game.s 1267 | Code | 10 | | 2 | 00/1528 : 90 F7 | bcc ozunid_27 - 4037 | 2 game.s 1268 | Code | 10 | | 2 | 00/152A : F0 F5 | beq ozunid_27 - 4038 | 2 game.s 1269 | Code | 00 | | 2 | 00/152C : C2 20 | rep #$20 - 4039 | 2 game.s 1270 | Empty | 00 | | 0 | 00/152E | - 4040 | 2 game.s 1271 | Code | 00 | | 3 | 00/152E : A9 00 00 | da_1 lda #{0} - 4041 | 2 game.s 1272 | Code | 00 | 2 | 3 | 00/1531 : 8D 14 2A | sta escape - 4042 | 2 game.s 1273 | Code | 00 | | 1 | 00/1534 : 60 | rts - 4043 | 2 game.s 1274 | Empty | 00 | | 0 | 00/1535 | - 4044 | 2 game.s 1275 | Comment | 00 | | 0 | 00/1535 | *----------------------- - 4045 | 2 game.s 1276 | Comment | 00 | | 0 | 00/1535 | * FIN_AVENTURE - OK - 4046 | 2 game.s 1277 | Comment | 00 | | 0 | 00/1535 | *----------------------- - 4047 | 2 game.s 1278 | Comment | 00 | | 0 | 00/1535 | * fin_aventure - 4048 | 2 game.s 1279 | Empty | 00 | | 0 | 00/1535 | - 4049 | 2 game.s 1280 | Empty | 00 | | 0 | 00/1535 | fin_aventure - 4050 | 2 game.s 1281 | Code | 00 | 2 | 3 | 00/1535 : 20 90 22 | jsr noircit_ecran - 4051 | 2 game.s 1282 | Empty | 00 | | 0 | 00/1538 | - 4052 | 2 game.s 1283 | Code | 00 | 2 | 3 | 00/1538 : A2 68 27 | ldx #DEBUT_DATA ; on efface tout - 4053 | 2 game.s 1284 | Code | 00 | | 3 | 00/153B : 9E 00 00 | ozunid_28 stz |$0000,x - 4054 | 2 game.s 1285 | Code | 00 | | 1 | 00/153E : E8 | inx - 4055 | 2 game.s 1286 | Code | 00 | 2 | 3 | 00/153F : E0 75 B6 | cpx #FIN_DATA - 4056 | 2 game.s 1287 | Code | 00 | | 2 | 00/1542 : 90 F7 | bcc ozunid_28 - 4057 | 2 game.s 1288 | Code | 00 | | 1 | 00/1544 : 60 | rts - 4058 | 2 game.s 1289 | Empty | 00 | | 0 | 00/1545 | - 4059 | 2 game.s 1290 | Comment | 00 | | 0 | 00/1545 | *----------------------- - 4060 | 2 game.s 1291 | Comment | 00 | | 0 | 00/1545 | * FIN - OK - 4061 | 2 game.s 1292 | Comment | 00 | | 0 | 00/1545 | *----------------------- - 4062 | 2 game.s 1293 | Comment | 00 | | 0 | 00/1545 | * fin - 4063 | 2 game.s 1294 | Empty | 00 | | 0 | 00/1545 | - 4064 | 2 game.s 1295 | Code | 00 | | 1 | 00/1545 : 60 | fin rts - 4065 | 2 game.s 1296 | Empty | 00 | | 0 | 00/1546 | - 4066 | 2 game.s 1297 | Comment | 00 | | 0 | 00/1546 | *----------------------- - 4067 | 2 game.s 1298 | Comment | 00 | | 0 | 00/1546 | * NOUVELLE_SCENE - OK - 4068 | 2 game.s 1299 | Comment | 00 | | 0 | 00/1546 | *----------------------- - 4069 | 2 game.s 1300 | Comment | 00 | | 0 | 00/1546 | * nouvelle_scene(scene charger) - 4070 | 2 game.s 1301 | Empty | 00 | | 0 | 00/1546 | - 4071 | 2 game.s 1302 | Empty | 00 | | 0 | 00/1546 | nouvelle_scene - 4072 | 2 game.s 1303 | Code | 00 | | 3 | 00/1546 : C9 00 00 | cmp #0 ; not 0 - 4073 | 2 game.s 1304 | Code | 00 | | 2 | 00/1549 : F0 1D | beq ns_99 - 4074 | 2 game.s 1305 | Code | 00 | 2 | 3 | 00/154B : CD 0E 2A | cmp scene_ancienne - 4075 | 2 game.s 1306 | Code | 00 | | 2 | 00/154E : F0 12 | beq ns_98 - 4076 | 2 game.s 1307 | Empty | 00 | | 0 | 00/1550 | - 4077 | 2 game.s 1308 | Code | 00 | 2 | 3 | 00/1550 : AE 0C 2A | ldx scene_actuelle - 4078 | 2 game.s 1309 | Code | 00 | 2 | 3 | 00/1553 : 8E 0E 2A | stx scene_ancienne - 4079 | 2 game.s 1310 | Empty | 00 | | 0 | 00/1556 | - 4080 | 2 game.s 1311 | Code | 00 | | 1 | 00/1556 : 3A | dec - 4081 | 2 game.s 1312 | Code | 00 | | 1 | 00/1557 : AA | tax - 4082 | 2 game.s 1313 | Code | 00 | | 3 | 00/1558 : A9 01 00 | lda #{1} - 4083 | 2 game.s 1314 | Code | 10 | | 2 | 00/155B : E2 20 | sep #$20 - 4084 | 2 game.s 1315 | Code | 10 | 2 | 3 | 00/155D : 9D 95 91 | sta scene_visitee,x - 4085 | 2 game.s 1316 | Code | 00 | | 2 | 00/1560 : C2 20 | rep #$20 - 4086 | 2 game.s 1317 | Empty | 00 | | 0 | 00/1562 | - 4087 | 2 game.s 1318 | Code | 00 | | 3 | 00/1562 : A9 00 00 | ns_98 lda #{0} - 4088 | 2 game.s 1319 | Code | 00 | 2 | 3 | 00/1565 : 8D 10 2A | sta deplacement - 4089 | 2 game.s 1320 | Empty | 00 | | 0 | 00/1568 | - 4090 | 2 game.s 1321 | Code | 00 | | 1 | 00/1568 : 60 | ns_99 rts - 4091 | 2 game.s 1322 | Empty | 00 | | 0 | 00/1569 | - 4092 | 2 game.s 1323 | Comment | 00 | | 0 | 00/1569 | *----------------------- - 4093 | 2 game.s 1324 | Comment | 00 | | 0 | 00/1569 | * CLIC_MOT - OK - 4094 | 2 game.s 1325 | Comment | 00 | | 0 | 00/1569 | *----------------------- - 4095 | 2 game.s 1326 | Comment | 00 | | 0 | 00/1569 | * clic_mot - 4096 | 2 game.s 1327 | Comment | 00 | | 0 | 00/1569 | * on regarde sur quel mot on a cliqu - 4097 | 2 game.s 1328 | Empty | 00 | | 0 | 00/1569 | - 4098 | 2 game.s 1329 | Empty | 00 | | 0 | 00/1569 | clic_mot - 4099 | 2 game.s 1330 | Code | 00 | 2 | 3 | 00/1569 : AD 7C 08 | lda taskWHERE+2 ; X - 4100 | 2 game.s 1331 | Code | 00 | | 3 | 00/156C : C9 18 00 | cmp #{3}*{8} - 4101 | 2 game.s 1332 | Code | 00 | | 2 | 00/156F : 90 2E | bcc tc_ko - 4102 | 2 game.s 1333 | Code | 00 | | 3 | 00/1571 : C9 70 02 | cmp #640-{2*{8}} - 4103 | 2 game.s 1334 | Code | 00 | | 2 | 00/1574 : B0 29 | bcs tc_ko - 4104 | 2 game.s 1335 | Empty | 00 | | 0 | 00/1576 | - 4105 | 2 game.s 1336 | Code | 00 | | 1 | 00/1576 : 38 | sec - 4106 | 2 game.s 1337 | Code | 00 | | 3 | 00/1577 : E9 18 00 | sbc #{3}*{8} - 4107 | 2 game.s 1338 | Code | 00 | | 1 | 00/157A : 18 | clc - 4108 | 2 game.s 1339 | Code | 00 | | 3 | 00/157B : 69 07 00 | adc #7 - 4109 | 2 game.s 1340 | Code | 00 | | 1 | 00/157E : 4A | lsr - 4110 | 2 game.s 1341 | Code | 00 | | 1 | 00/157F : 4A | lsr - 4111 | 2 game.s 1342 | Code | 00 | | 1 | 00/1580 : 4A | lsr - 4112 | 2 game.s 1343 | Code | 00 | | 1 | 00/1581 : 48 | pha - 4113 | 2 game.s 1344 | Empty | 00 | | 0 | 00/1582 | - 4114 | 2 game.s 1345 | Code | 00 | 2 | 3 | 00/1582 : AD 7A 08 | lda taskWHERE ; Y - 4115 | 2 game.s 1346 | Code | 00 | | 1 | 00/1585 : 38 | sec - 4116 | 2 game.s 1347 | Code | 00 | 2 | 3 | 00/1586 : ED D9 17 | sbc offsetY ; dcalage li au centrage du texte - 4117 | 2 game.s 1348 | Code | 00 | | 1 | 00/1589 : 18 | clc - 4118 | 2 game.s 1349 | Code | 00 | | 3 | 00/158A : 69 09 00 | adc #9 - 4119 | 2 game.s 1350 | Code | 00 | | 1 | 00/158D : 0A | asl - 4120 | 2 game.s 1351 | Code | 00 | | 1 | 00/158E : AA | tax - 4121 | 2 game.s 1352 | Code | 00 | 2 | 3 | 00/158F : BD 53 1D | lda y_text,x - 4122 | 2 game.s 1353 | Code | 00 | | 1 | 00/1592 : 18 | clc - 4123 | 2 game.s 1354 | Code | 00 | | 2 | 00/1593 : 63 01 | adc 1,s - 4124 | 2 game.s 1355 | Code | 00 | | 1 | 00/1595 : AA | tax - 4125 | 2 game.s 1356 | Code | 00 | | 1 | 00/1596 : 68 | pla - 4126 | 2 game.s 1357 | Empty | 00 | | 0 | 00/1597 | - 4127 | 2 game.s 1358 | Code | 00 | 2 | 3 | 00/1597 : BD 1B 37 | lda texte_index,x - 4128 | 2 game.s 1359 | Code | 00 | | 3 | 00/159A : 29 FF 00 | and #$ff - 4129 | 2 game.s 1360 | Code | 00 | | 2 | 00/159D : D0 02 | bne tc_2 - 4130 | 2 game.s 1361 | Code | 00 | | 1 | 00/159F : 38 | tc_ko sec ; pas de mot - 4131 | 2 game.s 1362 | Code | 00 | | 1 | 00/15A0 : 60 | rts - 4132 | 2 game.s 1363 | Code | 00 | 2 | 3 | 00/15A1 : AE 02 2A | tc_2 ldx mot_clique ; on sauvegarde l'ancien mot - 4133 | 2 game.s 1364 | Code | 00 | 2 | 3 | 00/15A4 : 8E 04 2A | stx mot_ancien - 4134 | 2 game.s 1365 | Code | 00 | 2 | 3 | 00/15A7 : 8D 02 2A | sta mot_clique ; et le nouveau - 4135 | 2 game.s 1366 | Code | 00 | | 1 | 00/15AA : 18 | clc ; on a un mot - 4136 | 2 game.s 1367 | Code | 00 | | 1 | 00/15AB : 60 | rts - 4137 | 2 game.s 1368 | Empty | 00 | | 0 | 00/15AC | - 4138 | 2 game.s 1369 | Comment | 00 | | 0 | 00/15AC | *----------------------- - 4139 | 2 game.s 1370 | Comment | 00 | | 0 | 00/15AC | * AFFICHE_COMMENTAIRE - 4140 | 2 game.s 1371 | Comment | 00 | | 0 | 00/15AC | *----------------------- - 4141 | 2 game.s 1372 | Comment | 00 | | 0 | 00/15AC | * affiche_commentaire - 4142 | 2 game.s 1373 | Empty | 00 | | 0 | 00/15AC | - 4143 | 2 game.s 1374 | Empty | 00 | | 0 | 00/15AC | affiche_commentaire - 4144 | 2 game.s 1375 | Code | 00 | | 3 | 00/15AC : C9 00 00 | cmp #0 - 4145 | 2 game.s 1376 | Code | 00 | | 2 | 00/15AF : D0 01 | bne ac_1 - 4146 | 2 game.s 1377 | Code | 00 | | 1 | 00/15B1 : 60 | rts - 4147 | 2 game.s 1378 | Empty | 00 | | 0 | 00/15B2 | - 4148 | 2 game.s 1379 | Code | 00 | | 1 | 00/15B2 : 3A | ac_1 dec ; prend la scene - 4149 | 2 game.s 1380 | Code | 00 | | 1 | 00/15B3 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 4150 | 2 game.s 1381 | Code | 00 | | 1 | 00/15B4 : 48 | pha - 4151 | 2 game.s 1382 | Code | 00 | | 1 | 00/15B5 : 48 | pha ; index de scne - 4152 | 2 game.s 1383 | Macro | 00 | | 0 | 00/15B6 | PushWord #{25} ; taille d'une dimension - 4154 | 2 game.s 1383 | Code | 00 | | 3 | 00/15B6 : F4 19 00 | PEA #{25} - 4157 | 2 game.s 1384 | Macro | 00 | | 0 | 00/15B9 | _Multiply - 4159 | 2 game.s 1384 | Code | 00 | | 3 | 00/15B9 : A2 0B 09 | LDX #$90B ; load tool call # - 4160 | 2 game.s 1384 | Code | 00 | | 4 | 00/15BC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4161 | 2 game.s 1385 | Empty | 00 | | 0 | 00/15C0 | - 4162 | 2 game.s 1386 | Code | 00 | | 2 | 00/15C0 : A3 01 | lda 1,s ; calcule l'offset pour les deux tableaux utiles - 4163 | 2 game.s 1387 | Code | 00 | | 1 | 00/15C2 : 0A | asl - 4164 | 2 game.s 1388 | Code | 00 | | 2 | 00/15C3 : 83 01 | sta 1,s - 4165 | 2 game.s 1389 | Empty | 00 | | 0 | 00/15C5 | - 4166 | 2 game.s 1390 | Code | 00 | 2 | 3 | 00/15C5 : AD 02 2A | lda mot_clique - 4167 | 2 game.s 1391 | Code | 00 | | 1 | 00/15C8 : 3A | dec - 4168 | 2 game.s 1392 | Code | 00 | | 1 | 00/15C9 : 0A | asl - 4169 | 2 game.s 1393 | Code | 00 | | 1 | 00/15CA : 18 | clc - 4170 | 2 game.s 1394 | Code | 00 | | 2 | 00/15CB : 63 01 | adc 1,s - 4171 | 2 game.s 1395 | Code | 00 | 2 | 3 | 00/15CD : 8D F0 29 | sta localOFFSET - 4172 | 2 game.s 1396 | Code | 00 | | 1 | 00/15D0 : 68 | pla - 4173 | 2 game.s 1397 | Code | 00 | | 1 | 00/15D1 : 68 | pla - 4174 | 2 game.s 1398 | Empty | 00 | | 0 | 00/15D2 | - 4175 | 2 game.s 1399 | Comment | 00 | | 0 | 00/15D2 | *--- on construit la chane - 4176 | 2 game.s 1400 | Empty | 00 | | 0 | 00/15D2 | - 4177 | 2 game.s 1401 | Comment | 00 | | 0 | 00/15D2 | * 1- le mot - 4178 | 2 game.s 1402 | Empty | 00 | | 0 | 00/15D2 | - 4179 | 2 game.s 1403 | Code | 00 | 2 | 3 | 00/15D2 : AD F0 29 | lda localOFFSET - 4180 | 2 game.s 1404 | Code | 00 | | 1 | 00/15D5 : 18 | clc - 4181 | 2 game.s 1405 | Code | 00 | 2 | 3 | 00/15D6 : 69 D5 42 | adc #fonction_mots - 4182 | 2 game.s 1406 | Code | 00 | | 2 | 00/15D9 : 85 80 | sta {$80} - 4183 | 2 game.s 1407 | Code | 00 | | 2 | 00/15DB : B2 80 | lda ({$80}) - 4184 | 2 game.s 1408 | Code | 00 | | 2 | 00/15DD : 85 90 | sta {{$80}+$10} - 4185 | 2 game.s 1409 | Code | 00 | 2 | 3 | 00/15DF : AD B9 07 | lda ptrINDEX+2 - 4186 | 2 game.s 1410 | Code | 00 | | 2 | 00/15E2 : 85 92 | sta {{$80}+$10}+2 - 4187 | 2 game.s 1411 | Empty | 00 | | 0 | 00/15E4 | - 4188 | 2 game.s 1412 | Code | 10 | | 2 | 00/15E4 : E2 20 | sep #$20 - 4189 | 2 game.s 1413 | Code | 10 | | 3 | 00/15E6 : A0 00 00 | ldy #0 - 4190 | 2 game.s 1414 | Code | 10 | | 2 | 00/15E9 : B7 90 | ozunid_29 lda [{{$80}+$10}],y - 4191 | 2 game.s 1415 | Code | 10 | | 2 | 00/15EB : C9 20 | cmp #{$20} - 4192 | 2 game.s 1416 | Code | 10 | | 2 | 00/15ED : F0 06 | beq ac_2 - 4193 | 2 game.s 1417 | Code | 10 | 2 | 3 | 00/15EF : 99 99 2A | sta ligne_commentaire+1,y - 4194 | 2 game.s 1418 | Code | 10 | | 1 | 00/15F2 : C8 | iny - 4195 | 2 game.s 1419 | Code | 10 | | 2 | 00/15F3 : D0 F4 | bne ozunid_29 - 4196 | 2 game.s 1420 | Empty | 10 | | 0 | 00/15F5 | - 4197 | 2 game.s 1421 | Comment | 10 | | 0 | 00/15F5 | * 2- la sparation - 4198 | 2 game.s 1422 | Empty | 10 | | 0 | 00/15F5 | - 4199 | 2 game.s 1423 | Code | 10 | | 1 | 00/15F5 : BB | ac_2 tyx - 4200 | 2 game.s 1424 | Code | 00 | | 2 | 00/15F6 : C2 20 | rep #$20 - 4201 | 2 game.s 1425 | Code | 00 | | 3 | 00/15F8 : A9 D3 20 | lda #$20d3 ; double quote fermant + espace "-" -" - 4202 | 2 game.s 1426 | Code | 00 | 2 | 3 | 00/15FB : 9D 99 2A | sta ligne_commentaire+1,x - 4203 | 2 game.s 1427 | Code | 00 | | 3 | 00/15FE : A9 3A 20 | lda #$203a ; deux-points + espace "-: -" - 4204 | 2 game.s 1428 | Code | 00 | 2 | 3 | 00/1601 : 9D 9B 2A | sta ligne_commentaire+3,x - 4205 | 2 game.s 1429 | Empty | 00 | | 0 | 00/1604 | - 4206 | 2 game.s 1430 | Comment | 00 | | 0 | 00/1604 | * 3- le commentaire - 4207 | 2 game.s 1431 | Empty | 00 | | 0 | 00/1604 | - 4208 | 2 game.s 1432 | Code | 00 | 2 | 3 | 00/1604 : AD F0 29 | lda localOFFSET - 4209 | 2 game.s 1433 | Code | 00 | | 1 | 00/1607 : 18 | clc - 4210 | 2 game.s 1434 | Code | 00 | 2 | 3 | 00/1608 : 69 35 92 | adc #phrase - 4211 | 2 game.s 1435 | Code | 00 | | 2 | 00/160B : 85 80 | sta {$80} - 4212 | 2 game.s 1436 | Code | 00 | | 2 | 00/160D : B2 80 | lda ({$80}) - 4213 | 2 game.s 1437 | Code | 00 | | 2 | 00/160F : 85 90 | sta {{$80}+$10} - 4214 | 2 game.s 1438 | Code | 00 | 2 | 3 | 00/1611 : AD B9 07 | lda ptrINDEX+2 - 4215 | 2 game.s 1439 | Code | 00 | | 2 | 00/1614 : 85 92 | sta {{$80}+$10}+2 - 4216 | 2 game.s 1440 | Empty | 00 | | 0 | 00/1616 | - 4217 | 2 game.s 1441 | Code | 10 | | 2 | 00/1616 : E2 20 | sep #$20 - 4218 | 2 game.s 1442 | Code | 10 | | 3 | 00/1618 : A0 00 00 | ldy #0 - 4219 | 2 game.s 1443 | Code | 10 | | 2 | 00/161B : B7 90 | ozunid_30 lda [{{$80}+$10}],y - 4220 | 2 game.s 1444 | Code | 10 | | 2 | 00/161D : F0 0A | beq ac_3 - 4221 | 2 game.s 1445 | Code | 10 | 2 | 3 | 00/161F : 9D 9D 2A | sta ligne_commentaire+5,x - 4222 | 2 game.s 1446 | Code | 10 | | 1 | 00/1622 : C8 | iny - 4223 | 2 game.s 1447 | Code | 10 | | 1 | 00/1623 : E8 | inx - 4224 | 2 game.s 1448 | Code | 10 | | 3 | 00/1624 : E0 7E 00 | cpx #126 ; len max - 4225 | 2 game.s 1449 | Code | 10 | | 2 | 00/1627 : 90 F2 | bcc ozunid_30 - 4226 | 2 game.s 1450 | Empty | 10 | | 0 | 00/1629 | - 4227 | 2 game.s 1451 | Code | 10 | 2 | 3 | 00/1629 : 9E 9D 2A | ac_3 stz ligne_commentaire+5,x; pour finir - 4228 | 2 game.s 1452 | Empty | 10 | | 0 | 00/162C | - 4229 | 2 game.s 1453 | Code | 00 | | 2 | 00/162C : C2 20 | rep #$20 - 4230 | 2 game.s 1454 | Empty | 00 | | 0 | 00/162E | - 4231 | 2 game.s 1455 | Comment | 00 | | 0 | 00/162E | *--- Prpare l'cran - 4232 | 2 game.s 1456 | Empty | 00 | | 0 | 00/162E | - 4233 | 2 game.s 1457 | Macro | 00 | | 0 | 00/162E | PushLong #old_pattern - 4237 | 2 game.s 1457 | Code | 00 | 1 >>16 | 3 | 00/162E : F4 00 00 | PEA #^#old_pattern - 4244 | 2 game.s 1457 | Code | 00 | 2 | 3 | 00/1631 : F4 A1 0F | PEA #old_pattern - 4247 | 2 game.s 1458 | Macro | 00 | | 0 | 00/1634 | _GetPenPat - 4249 | 2 game.s 1458 | Code | 00 | | 3 | 00/1634 : A2 04 31 | LDX #$3104 ; load tool call # - 4250 | 2 game.s 1458 | Code | 00 | | 4 | 00/1637 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4251 | 2 game.s 1459 | Empty | 00 | | 0 | 00/163B | - 4252 | 2 game.s 1460 | Code | 00 | | 1 | 00/163B : 48 | pha - 4253 | 2 game.s 1461 | Macro | 00 | | 0 | 00/163C | _GetForeColor - 4255 | 2 game.s 1461 | Code | 00 | | 3 | 00/163C : A2 04 A1 | LDX #$A104 ; load tool call # - 4256 | 2 game.s 1461 | Code | 00 | | 4 | 00/163F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4257 | 2 game.s 1462 | Empty | 00 | | 0 | 00/1643 | - 4258 | 2 game.s 1463 | Code | 00 | | 1 | 00/1643 : 48 | pha - 4259 | 2 game.s 1464 | Macro | 00 | | 0 | 00/1644 | _GetTextMode - 4261 | 2 game.s 1464 | Code | 00 | | 3 | 00/1644 : A2 04 9D | LDX #$9D04 ; load tool call # - 4262 | 2 game.s 1464 | Code | 00 | | 4 | 00/1647 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4263 | 2 game.s 1465 | Empty | 00 | | 0 | 00/164B | - 4264 | 2 game.s 1466 | Macro | 00 | | 0 | 00/164B | PushLong #black_pattern ; black pattern - 4268 | 2 game.s 1466 | Code | 00 | 1 >>16 | 3 | 00/164B : F4 00 00 | PEA #^#black_pattern - 4275 | 2 game.s 1466 | Code | 00 | 2 | 3 | 00/164E : F4 25 11 | PEA #black_pattern - 4278 | 2 game.s 1467 | Macro | 00 | | 0 | 00/1651 | _SetPenPat - 4280 | 2 game.s 1467 | Code | 00 | | 3 | 00/1651 : A2 04 30 | LDX #$3004 ; load tool call # - 4281 | 2 game.s 1467 | Code | 00 | | 4 | 00/1654 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4282 | 2 game.s 1468 | Empty | 00 | | 0 | 00/1658 | - 4283 | 2 game.s 1469 | Macro | 00 | | 0 | 00/1658 | PushLong #commentRECT - 4287 | 2 game.s 1469 | Code | 00 | 1 >>16 | 3 | 00/1658 : F4 00 00 | PEA #^#commentRECT - 4294 | 2 game.s 1469 | Code | 00 | 2 | 3 | 00/165B : F4 9B 16 | PEA #commentRECT - 4297 | 2 game.s 1470 | Macro | 00 | | 0 | 00/165E | _PaintRect - 4299 | 2 game.s 1470 | Code | 00 | | 3 | 00/165E : A2 04 54 | LDX #$5404 ; load tool call # - 4300 | 2 game.s 1470 | Code | 00 | | 4 | 00/1661 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4301 | 2 game.s 1471 | Empty | 00 | | 0 | 00/1665 | - 4302 | 2 game.s 1472 | Macro | 00 | | 0 | 00/1665 | PushWord #15 - 4304 | 2 game.s 1472 | Code | 00 | | 3 | 00/1665 : F4 0F 00 | PEA #15 - 4307 | 2 game.s 1473 | Macro | 00 | | 0 | 00/1668 | _SetForeColor - 4309 | 2 game.s 1473 | Code | 00 | | 3 | 00/1668 : A2 04 A0 | LDX #$A004 ; load tool call # - 4310 | 2 game.s 1473 | Code | 00 | | 4 | 00/166B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4311 | 2 game.s 1474 | Empty | 00 | | 0 | 00/166F | - 4312 | 2 game.s 1475 | Macro | 00 | | 0 | 00/166F | PushWord #{$0004} - 4314 | 2 game.s 1475 | Code | 00 | | 3 | 00/166F : F4 04 00 | PEA #{$0004} - 4317 | 2 game.s 1476 | Macro | 00 | | 0 | 00/1672 | _SetTextMode - 4319 | 2 game.s 1476 | Code | 00 | | 3 | 00/1672 : A2 04 9C | LDX #$9C04 ; load tool call # - 4320 | 2 game.s 1476 | Code | 00 | | 4 | 00/1675 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4321 | 2 game.s 1477 | Empty | 00 | | 0 | 00/1679 | - 4322 | 2 game.s 1478 | Code | 00 | 1 >>16 | 3 | 00/1679 : A2 00 00 | ldx #^ligne_commentaire - 4323 | 2 game.s 1479 | Code | 00 | 2 | 3 | 00/167C : A0 98 2A | ldy #ligne_commentaire - 4324 | 2 game.s 1480 | Code | 00 | | 3 | 00/167F : A9 13 00 | lda #19 - 4325 | 2 game.s 1481 | Code | 00 | 2 | 3 | 00/1682 : 20 0B 21 | jsr cprint - 4326 | 2 game.s 1482 | Empty | 00 | | 0 | 00/1685 | - 4327 | 2 game.s 1483 | Macro | 00 | | 0 | 00/1685 | _SetTextMode - 4329 | 2 game.s 1483 | Code | 00 | | 3 | 00/1685 : A2 04 9C | LDX #$9C04 ; load tool call # - 4330 | 2 game.s 1483 | Code | 00 | | 4 | 00/1688 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4331 | 2 game.s 1484 | Macro | 00 | | 0 | 00/168C | _SetForeColor - 4333 | 2 game.s 1484 | Code | 00 | | 3 | 00/168C : A2 04 A0 | LDX #$A004 ; load tool call # - 4334 | 2 game.s 1484 | Code | 00 | | 4 | 00/168F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4335 | 2 game.s 1485 | Macro | 00 | | 0 | 00/1693 | _SetPenPat - 4337 | 2 game.s 1485 | Code | 00 | | 3 | 00/1693 : A2 04 30 | LDX #$3004 ; load tool call # - 4338 | 2 game.s 1485 | Code | 00 | | 4 | 00/1696 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4339 | 2 game.s 1486 | Code | 00 | | 1 | 00/169A : 60 | rts - 4340 | 2 game.s 1487 | Empty | 00 | | 0 | 00/169B | - 4341 | 2 game.s 1488 | Comment | 00 | | 0 | 00/169B | *--- - 4342 | 2 game.s 1489 | Empty | 00 | | 0 | 00/169B | - 4343 | 2 game.s 1490 | Data | 00 | | 8 | 00/169B : B6 00 10 00 | commentRECT dw 182,16,192,623 + 3415 | 2 game.s 711 | Comment | 00 | | 0 | 00/11E5 | *--- Initialise les valeurs RVB + 3416 | 2 game.s 712 | Empty | 00 | | 0 | 00/11E5 | + 3417 | 2 game.s 713 | Code | 00 | | 3 | 00/11E5 : A2 01 00 | ldx #1 ; RVB par dfaut + 3418 | 2 game.s 714 | Code | 10 | | 2 | 00/11E8 : E2 20 | sep #$20 + 3419 | 2 game.s 715 | Code | 10 | | 2 | 00/11EA : A9 04 | ozunid_12 lda #4 + 3420 | 2 game.s 716 | Code | 10 | 2 | 3 | 00/11EC : 9D C8 B2 | sta rouge1-1,x + 3421 | 2 game.s 717 | Code | 10 | | 2 | 00/11EF : A9 01 | lda #1 + 3422 | 2 game.s 718 | Code | 10 | 2 | 3 | 00/11F1 : 9D A8 B4 | sta rouge2-1,x + 3423 | 2 game.s 719 | Code | 10 | | 2 | 00/11F4 : A9 07 | lda #7 + 3424 | 2 game.s 720 | Code | 10 | 2 | 3 | 00/11F6 : 9D 68 B3 | sta vert1-1,x + 3425 | 2 game.s 721 | Code | 10 | 2 | 3 | 00/11F9 : 9D 48 B5 | sta vert2-1,x + 3426 | 2 game.s 722 | Code | 10 | 2 | 3 | 00/11FC : 9E 08 B4 | stz bleu1-1,x + 3427 | 2 game.s 723 | Code | 10 | 2 | 3 | 00/11FF : 9E E8 B5 | stz bleu2-1,x + 3428 | 2 game.s 724 | Code | 10 | | 1 | 00/1202 : E8 | inx + 3429 | 2 game.s 725 | Code | 10 | | 3 | 00/1203 : E0 A0 00 | cpx #{160} + 3430 | 2 game.s 726 | Code | 10 | | 2 | 00/1206 : 90 E2 | bcc ozunid_12 + 3431 | 2 game.s 727 | Code | 10 | | 2 | 00/1208 : F0 E0 | beq ozunid_12 + 3432 | 2 game.s 728 | Code | 00 | | 2 | 00/120A : C2 20 | rep #$20 + 3433 | 2 game.s 729 | Empty | 00 | | 0 | 00/120C | + 3434 | 2 game.s 730 | Comment | 00 | | 0 | 00/120C | *--- Decode chaque ligne + 3435 | 2 game.s 731 | Empty | 00 | | 0 | 00/120C | + 3436 | 2 game.s 732 | Code | 00 | | 2 | 00/120C : A7 90 | itab_loop lda [{{$80}+$10}] ; read a byte + 3437 | 2 game.s 733 | Code | 00 | | 3 | 00/120E : 29 FF 00 | and #$ff + 3438 | 2 game.s 734 | Code | 00 | | 2 | 00/1211 : D0 01 | bne itab_1 + 3439 | 2 game.s 735 | Code | 00 | | 1 | 00/1213 : 60 | rts ; we reached 0, we exit + 3440 | 2 game.s 736 | Empty | 00 | | 0 | 00/1214 | + 3441 | 2 game.s 737 | Code | 00 | | 3 | 00/1214 : C9 26 00 | itab_1 cmp #{$26} + 3442 | 2 game.s 738 | Code | 00 | | 2 | 00/1217 : D0 05 | bne itab_2 + 3443 | 2 game.s 739 | Empty | 00 | | 0 | 00/1219 | + 3444 | 2 game.s 740 | Code | 00 | 2 | 3 | 00/1219 : 20 8B 12 | jsr doECOMM ; handle & - "image charger" + 3445 | 2 game.s 741 | Code | 00 | | 2 | 00/121C : 80 12 | bra itab_4 + 3446 | 2 game.s 742 | Empty | 00 | | 0 | 00/121E | + 3447 | 2 game.s 743 | Code | 00 | | 3 | 00/121E : C9 25 00 | itab_2 cmp #{$25} + 3448 | 2 game.s 744 | Code | 00 | | 2 | 00/1221 : D0 05 | bne itab_3 + 3449 | 2 game.s 745 | Empty | 00 | | 0 | 00/1223 | + 3450 | 2 game.s 746 | Code | 00 | 2 | 3 | 00/1223 : 20 35 12 | jsr doPERCE ; handle % - "couleur de fond du texte" + 3451 | 2 game.s 747 | Code | 00 | | 2 | 00/1226 : 80 08 | bra itab_4 + 3452 | 2 game.s 748 | Empty | 00 | | 0 | 00/1228 | + 3453 | 2 game.s 749 | Code | 00 | | 3 | 00/1228 : C9 23 00 | itab_3 cmp #{$23} + 3454 | 2 game.s 750 | Code | 00 | | 2 | 00/122B : D0 03 | bne itab_4 + 3455 | 2 game.s 751 | Empty | 00 | | 0 | 00/122D | + 3456 | 2 game.s 752 | Code | 00 | 2 | 3 | 00/122D : 20 9F 12 | jsr doDIESE ; handle # - "mot clicable" + 3457 | 2 game.s 753 | Empty | 00 | | 0 | 00/1230 | + 3458 | 2 game.s 754 | Comment | 00 | | 0 | 00/1230 | *--- Next index + 3459 | 2 game.s 755 | Empty | 00 | | 0 | 00/1230 | + 3460 | 2 game.s 756 | Code | 00 | 2 | 3 | 00/1230 : 20 66 0C | itab_4 jsr next_index ; move to the first char of the next line + 3461 | 2 game.s 757 | Code | 00 | | 2 | 00/1233 : 80 D7 | bra itab_loop ; loop + 3462 | 2 game.s 758 | Empty | 00 | | 0 | 00/1235 | + 3463 | 2 game.s 759 | Comment | 00 | | 0 | 00/1235 | *--- Handle % - les valeurs RVB + 3464 | 2 game.s 760 | Empty | 00 | | 0 | 00/1235 | + 3465 | 2 game.s 761 | Code | 00 | 2 | 3 | 00/1235 : 20 66 0C | doPERCE jsr next_index + 3466 | 2 game.s 762 | Code | 00 | | 1 | 00/1238 : 3A | dec + 3467 | 2 game.s 763 | Code | 00 | | 1 | 00/1239 : AA | tax ; la scene + 3468 | 2 game.s 764 | Empty | 00 | | 0 | 00/123A | + 3469 | 2 game.s 765 | Code | 00 | 2 | 3 | 00/123A : 20 66 0C | jsr next_index + 3470 | 2 game.s 766 | Code | 10 | | 2 | 00/123D : E2 20 | sep #$20 + 3471 | 2 game.s 767 | Code | 10 | | 1 | 00/123F : 38 | sec + 3472 | 2 game.s 768 | Code | 10 | | 2 | 00/1240 : E9 30 | sbc #'0' + 3473 | 2 game.s 769 | Code | 10 | 2 | 3 | 00/1242 : 9D C9 B2 | sta rouge1,x + 3474 | 2 game.s 770 | Code | 00 | | 2 | 00/1245 : C2 20 | rep #$20 + 3475 | 2 game.s 771 | Empty | 00 | | 0 | 00/1247 | + 3476 | 2 game.s 772 | Code | 00 | 2 | 3 | 00/1247 : 20 66 0C | jsr next_index + 3477 | 2 game.s 773 | Code | 10 | | 2 | 00/124A : E2 20 | sep #$20 + 3478 | 2 game.s 774 | Code | 10 | | 1 | 00/124C : 38 | sec + 3479 | 2 game.s 775 | Code | 10 | | 2 | 00/124D : E9 30 | sbc #'0' + 3480 | 2 game.s 776 | Code | 10 | 2 | 3 | 00/124F : 9D 69 B3 | sta vert1,x + 3481 | 2 game.s 777 | Code | 00 | | 2 | 00/1252 : C2 20 | rep #$20 + 3482 | 2 game.s 778 | Empty | 00 | | 0 | 00/1254 | + 3483 | 2 game.s 779 | Code | 00 | 2 | 3 | 00/1254 : 20 66 0C | jsr next_index + 3484 | 2 game.s 780 | Code | 10 | | 2 | 00/1257 : E2 20 | sep #$20 + 3485 | 2 game.s 781 | Code | 10 | | 1 | 00/1259 : 38 | sec + 3486 | 2 game.s 782 | Code | 10 | | 2 | 00/125A : E9 30 | sbc #'0' + 3487 | 2 game.s 783 | Code | 10 | 2 | 3 | 00/125C : 9D 09 B4 | sta bleu1,x + 3488 | 2 game.s 784 | Code | 00 | | 2 | 00/125F : C2 20 | rep #$20 + 3489 | 2 game.s 785 | Empty | 00 | | 0 | 00/1261 | + 3490 | 2 game.s 786 | Code | 00 | 2 | 3 | 00/1261 : 20 66 0C | jsr next_index + 3491 | 2 game.s 787 | Code | 10 | | 2 | 00/1264 : E2 20 | sep #$20 + 3492 | 2 game.s 788 | Code | 10 | | 1 | 00/1266 : 38 | sec + 3493 | 2 game.s 789 | Code | 10 | | 2 | 00/1267 : E9 30 | sbc #'0' + 3494 | 2 game.s 790 | Code | 10 | 2 | 3 | 00/1269 : 9D A9 B4 | sta rouge2,x + 3495 | 2 game.s 791 | Code | 00 | | 2 | 00/126C : C2 20 | rep #$20 + 3496 | 2 game.s 792 | Empty | 00 | | 0 | 00/126E | + 3497 | 2 game.s 793 | Code | 00 | 2 | 3 | 00/126E : 20 66 0C | jsr next_index + 3498 | 2 game.s 794 | Code | 10 | | 2 | 00/1271 : E2 20 | sep #$20 + 3499 | 2 game.s 795 | Code | 10 | | 1 | 00/1273 : 38 | sec + 3500 | 2 game.s 796 | Code | 10 | | 2 | 00/1274 : E9 30 | sbc #'0' + 3501 | 2 game.s 797 | Code | 10 | 2 | 3 | 00/1276 : 9D 49 B5 | sta vert2,x + 3502 | 2 game.s 798 | Code | 00 | | 2 | 00/1279 : C2 20 | rep #$20 + 3503 | 2 game.s 799 | Empty | 00 | | 0 | 00/127B | + 3504 | 2 game.s 800 | Code | 00 | 2 | 3 | 00/127B : 20 66 0C | jsr next_index + 3505 | 2 game.s 801 | Code | 10 | | 2 | 00/127E : E2 20 | sep #$20 + 3506 | 2 game.s 802 | Code | 10 | | 1 | 00/1280 : 38 | sec + 3507 | 2 game.s 803 | Code | 10 | | 2 | 00/1281 : E9 30 | sbc #'0' + 3508 | 2 game.s 804 | Code | 10 | 2 | 3 | 00/1283 : 9D E9 B5 | sta bleu2,x + 3509 | 2 game.s 805 | Code | 00 | | 2 | 00/1286 : C2 20 | rep #$20 + 3510 | 2 game.s 806 | Empty | 00 | | 0 | 00/1288 | + 3511 | 2 game.s 807 | Code | 00 | 2 | 3 | 00/1288 : 4C 66 0C | jmp next_index ; skip the final 0 + 3512 | 2 game.s 808 | Empty | 00 | | 0 | 00/128B | + 3513 | 2 game.s 809 | Comment | 00 | | 0 | 00/128B | *--- Handle & - une image charger + 3514 | 2 game.s 810 | Empty | 00 | | 0 | 00/128B | + 3515 | 2 game.s 811 | Code | 00 | 2 | 3 | 00/128B : 20 66 0C | doECOMM jsr next_index + 3516 | 2 game.s 812 | Code | 00 | | 1 | 00/128E : 3A | dec + 3517 | 2 game.s 813 | Code | 00 | | 1 | 00/128F : 0A | asl ; tableau de words + 3518 | 2 game.s 814 | Code | 00 | | 1 | 00/1290 : AA | tax ; index du nom de l'image + 3519 | 2 game.s 815 | Empty | 00 | | 0 | 00/1291 | + 3520 | 2 game.s 816 | Code | 00 | 2 | 3 | 00/1291 : 20 66 0C | jsr next_index ; pointe sur le nom du fichier + 3521 | 2 game.s 817 | Code | 00 | | 2 | 00/1294 : A5 90 | lda {{$80}+$10} ; sauve son adresse dans le tableau + 3522 | 2 game.s 818 | Code | 00 | 2 | 3 | 00/1296 : 9D 89 B1 | sta image_a_charger,x + 3523 | 2 game.s 819 | Empty | 00 | | 0 | 00/1299 | + 3524 | 2 game.s 820 | Code | 00 | 2 | 3 | 00/1299 : 20 66 0C | ozunid_13 jsr next_index ; move to the end of the string (final zero) + 3525 | 2 game.s 821 | Code | 00 | | 2 | 00/129C : D0 FB | bne ozunid_13 + 3526 | 2 game.s 822 | Code | 00 | | 1 | 00/129E : 60 | rts + 3527 | 2 game.s 823 | Empty | 00 | | 0 | 00/129F | + 3528 | 2 game.s 824 | Comment | 00 | | 0 | 00/129F | *--- Handle # - les mots cliquables + 3529 | 2 game.s 825 | Empty | 00 | | 0 | 00/129F | + 3530 | 2 game.s 826 | Code | 00 | 2 | 3 | 00/129F : 20 66 0C | doDIESE jsr next_index + 3531 | 2 game.s 827 | Code | 00 | | 1 | 00/12A2 : 3A | dec + 3532 | 2 game.s 828 | Code | 00 | | 1 | 00/12A3 : AA | tax ; la scene + 3533 | 2 game.s 829 | Empty | 00 | | 0 | 00/12A4 | + 3534 | 2 game.s 830 | Code | 10 | | 2 | 00/12A4 : E2 20 | sep #$20 ; un mot en plus + 3535 | 2 game.s 831 | Code | 10 | 2 | 3 | 00/12A6 : FE 09 91 | inc pointeur_mots,x + 3536 | 2 game.s 832 | Code | 10 | 2 | 3 | 00/12A9 : BD 09 91 | lda pointeur_mots,x + 3537 | 2 game.s 833 | Code | 10 | | 1 | 00/12AC : 3A | dec + 3538 | 2 game.s 834 | Code | 10 | 2 | 3 | 00/12AD : 8D 06 2A | sta localPOINT + 3539 | 2 game.s 835 | Code | 00 | | 2 | 00/12B0 : C2 20 | rep #$20 + 3540 | 2 game.s 836 | Empty | 00 | | 0 | 00/12B2 | + 3541 | 2 game.s 837 | Code | 00 | | 1 | 00/12B2 : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 3542 | 2 game.s 838 | Code | 00 | | 1 | 00/12B3 : 48 | pha + 3543 | 2 game.s 839 | Code | 00 | | 1 | 00/12B4 : DA | phx ; index de scne + 3544 | 2 game.s 840 | Macro | 00 | | 0 | 00/12B5 | PushWord #{25} ; taille d'une dimension + 3546 | 2 game.s 840 | Code | 00 | | 3 | 00/12B5 : F4 19 00 | PEA #{25} + 3549 | 2 game.s 841 | Macro | 00 | | 0 | 00/12B8 | _Multiply + 3551 | 2 game.s 841 | Code | 00 | | 3 | 00/12B8 : A2 0B 09 | LDX #$90B ; load tool call # + 3552 | 2 game.s 841 | Code | 00 | | 4 | 00/12BB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3553 | 2 game.s 842 | Code | 00 | | 1 | 00/12BF : 68 | pla + 3554 | 2 game.s 843 | Code | 00 | 2 | 3 | 00/12C0 : 8D 04 2A | sta localOFFSET ; 0=>0, 1=>25, 2=>50 + 3555 | 2 game.s 844 | Code | 00 | | 1 | 00/12C3 : 68 | pla + 3556 | 2 game.s 845 | Empty | 00 | | 0 | 00/12C4 | + 3557 | 2 game.s 846 | Comment | 00 | | 0 | 00/12C4 | *-- fonction_mot$(scene|,pointeur_mots|(scene|))=MID$(ligne$,2,espace%-2) + 3558 | 2 game.s 847 | Empty | 00 | | 0 | 00/12C4 | + 3559 | 2 game.s 848 | Code | 00 | 2 | 3 | 00/12C4 : 20 66 0C | jsr next_index + 3560 | 2 game.s 849 | Empty | 00 | | 0 | 00/12C7 | + 3561 | 2 game.s 850 | Code | 00 | 2 | 3 | 00/12C7 : AD 04 2A | lda localOFFSET ; 0/25/50 => 0/50/100 + 3562 | 2 game.s 851 | Code | 00 | | 1 | 00/12CA : 0A | asl + 3563 | 2 game.s 852 | Code | 00 | | 1 | 00/12CB : 48 | pha + 3564 | 2 game.s 853 | Code | 00 | 2 | 3 | 00/12CC : AD 06 2A | lda localPOINT ; 0/1/2 => 0/2/4 + 3565 | 2 game.s 854 | Code | 00 | | 1 | 00/12CF : 0A | asl + 3566 | 2 game.s 855 | Code | 00 | | 1 | 00/12D0 : 18 | clc + 3567 | 2 game.s 856 | Code | 00 | | 2 | 00/12D1 : 63 01 | adc 1,s ; += + 3568 | 2 game.s 857 | Code | 00 | | 1 | 00/12D3 : AA | tax + 3569 | 2 game.s 858 | Code | 00 | | 1 | 00/12D4 : 68 | pla + 3570 | 2 game.s 859 | Empty | 00 | | 0 | 00/12D5 | + 3571 | 2 game.s 860 | Code | 00 | | 2 | 00/12D5 : A5 90 | lda {{$80}+$10} ; sauve l'offset du mot + 3572 | 2 game.s 861 | Code | 00 | 2 | 3 | 00/12D7 : 9D E9 42 | sta fonction_mots,x + 3573 | 2 game.s 862 | Empty | 00 | | 0 | 00/12DA | + 3574 | 2 game.s 863 | Code | 00 | 2 | 3 | 00/12DA : 20 66 0C | jsr next_index + 3575 | 2 game.s 864 | Empty | 00 | | 0 | 00/12DD | + 3576 | 2 game.s 865 | Comment | 00 | | 0 | 00/12DD | *--- Maintenant, on parcout la chane jusqu' l'espace + 3577 | 2 game.s 866 | Empty | 00 | | 0 | 00/12DD | + 3578 | 2 game.s 867 | Code | 00 | 2 | 3 | 00/12DD : 20 66 0C | ozunid_14 jsr next_index + 3579 | 2 game.s 868 | Code | 00 | | 3 | 00/12E0 : C9 20 00 | cmp #{$20} + 3580 | 2 game.s 869 | Code | 00 | | 2 | 00/12E3 : D0 F8 | bne ozunid_14 + 3581 | 2 game.s 870 | Empty | 00 | | 0 | 00/12E5 | + 3582 | 2 game.s 871 | Comment | 00 | | 0 | 00/12E5 | *--- condition&(scene|,pointeur_mots|(scene|)) = + 3583 | 2 game.s 872 | Comment | 00 | | 0 | 00/12E5 | *--- ASC(MID$(ligne$,espace%+2,1))*VAL(MID$(ligne$,espace%+1,1)+"1") + 3584 | 2 game.s 873 | Comment | 00 | | 0 | 00/12E5 | *--- Ici, on ne fait pas le calcul de la version Atari + 3585 | 2 game.s 874 | Empty | 00 | | 0 | 00/12E5 | + 3586 | 2 game.s 875 | Code | 00 | 2 | 3 | 00/12E5 : 20 66 0C | jsr next_index + 3587 | 2 game.s 876 | Empty | 00 | | 0 | 00/12E8 | + 3588 | 2 game.s 877 | Code | 00 | 2 | 3 | 00/12E8 : AD 04 2A | lda localOFFSET ; 0/25/50 => 0/50/100 + 3589 | 2 game.s 878 | Code | 00 | | 1 | 00/12EB : 0A | asl + 3590 | 2 game.s 879 | Code | 00 | | 1 | 00/12EC : 48 | pha + 3591 | 2 game.s 880 | Code | 00 | 2 | 3 | 00/12ED : AD 06 2A | lda localPOINT ; 0/1/2 => 0/2/4 + 3592 | 2 game.s 881 | Code | 00 | | 1 | 00/12F0 : 0A | asl + 3593 | 2 game.s 882 | Code | 00 | | 1 | 00/12F1 : 18 | clc + 3594 | 2 game.s 883 | Code | 00 | | 2 | 00/12F2 : 63 01 | adc 1,s ; += + 3595 | 2 game.s 884 | Code | 00 | | 1 | 00/12F4 : AA | tax + 3596 | 2 game.s 885 | Code | 00 | | 1 | 00/12F5 : 68 | pla + 3597 | 2 game.s 886 | Empty | 00 | | 0 | 00/12F6 | + 3598 | 2 game.s 887 | Code | 00 | | 2 | 00/12F6 : A7 90 | lda [{{$80}+$10}] ; prend le mot sur 16-bit + 3599 | 2 game.s 888 | Code | 00 | 2 | 3 | 00/12F8 : 9D C9 71 | sta condition,x + 3600 | 2 game.s 889 | Empty | 00 | | 0 | 00/12FB | + 3601 | 2 game.s 890 | Code | 00 | 2 | 3 | 00/12FB : 20 66 0C | jsr next_index + 3602 | 2 game.s 891 | Empty | 00 | | 0 | 00/12FE | + 3603 | 2 game.s 892 | Comment | 00 | | 0 | 00/12FE | *--- aiguillage|(scene|,pointeur_mots|(scene|))=ASC(MID$(ligne$,espace%+3)) + 3604 | 2 game.s 893 | Empty | 00 | | 0 | 00/12FE | + 3605 | 2 game.s 894 | Code | 00 | 2 | 3 | 00/12FE : 20 66 0C | jsr next_index + 3606 | 2 game.s 895 | Empty | 00 | | 0 | 00/1301 | + 3607 | 2 game.s 896 | Code | 00 | 2 | 3 | 00/1301 : AD 04 2A | lda localOFFSET ; 0/25/50 => 0/50/100 + 3608 | 2 game.s 897 | Code | 00 | | 1 | 00/1304 : 18 | clc + 3609 | 2 game.s 898 | Code | 00 | 2 | 3 | 00/1305 : 6D 06 2A | adc localPOINT ; += + 3610 | 2 game.s 899 | Code | 00 | | 1 | 00/1308 : AA | tax + 3611 | 2 game.s 900 | Empty | 00 | | 0 | 00/1309 | + 3612 | 2 game.s 901 | Code | 10 | | 2 | 00/1309 : E2 20 | sep #$20 + 3613 | 2 game.s 902 | Code | 10 | | 2 | 00/130B : A7 90 | lda [{{$80}+$10}] ; prend le caractre 8-bit + 3614 | 2 game.s 903 | Code | 10 | 2 | 3 | 00/130D : 9D 29 62 | sta aiguillage,x + 3615 | 2 game.s 904 | Code | 00 | | 2 | 00/1310 : C2 20 | rep #$20 + 3616 | 2 game.s 905 | Empty | 00 | | 0 | 00/1312 | + 3617 | 2 game.s 906 | Comment | 00 | | 0 | 00/1312 | *--- Recopie la phrase si elle existe + 3618 | 2 game.s 907 | Empty | 00 | | 0 | 00/1312 | + 3619 | 2 game.s 908 | Code | 00 | 2 | 3 | 00/1312 : 20 66 0C | jsr next_index + 3620 | 2 game.s 909 | Code | 00 | | 2 | 00/1315 : D0 01 | bne doDIESE1 ; on a une chane + 3621 | 2 game.s 910 | Code | 00 | | 1 | 00/1317 : 60 | rts + 3622 | 2 game.s 911 | Empty | 00 | | 0 | 00/1318 | + 3623 | 2 game.s 912 | Code | 00 | 2 | 3 | 00/1318 : AD 04 2A | doDIESE1 lda localOFFSET ; 0/25/50 => 0/50/100 + 3624 | 2 game.s 913 | Code | 00 | | 1 | 00/131B : 0A | asl + 3625 | 2 game.s 914 | Code | 00 | | 1 | 00/131C : 48 | pha + 3626 | 2 game.s 915 | Code | 00 | 2 | 3 | 00/131D : AD 06 2A | lda localPOINT ; 0/1/2 => 0/2/4 + 3627 | 2 game.s 916 | Code | 00 | | 1 | 00/1320 : 0A | asl + 3628 | 2 game.s 917 | Code | 00 | | 1 | 00/1321 : 18 | clc + 3629 | 2 game.s 918 | Code | 00 | | 2 | 00/1322 : 63 01 | adc 1,s ; += + 3630 | 2 game.s 919 | Code | 00 | | 1 | 00/1324 : AA | tax + 3631 | 2 game.s 920 | Code | 00 | | 1 | 00/1325 : 68 | pla + 3632 | 2 game.s 921 | Empty | 00 | | 0 | 00/1326 | + 3633 | 2 game.s 922 | Code | 00 | | 2 | 00/1326 : A5 90 | lda {{$80}+$10} ; prend le mot sur 16-bit + 3634 | 2 game.s 923 | Code | 00 | 2 | 3 | 00/1328 : 9D 49 92 | sta phrase,x + 3635 | 2 game.s 924 | Empty | 00 | | 0 | 00/132B | + 3636 | 2 game.s 925 | Comment | 00 | | 0 | 00/132B | *--- Maintenant, on parcout la chane jusqu' la fin (00) + 3637 | 2 game.s 926 | Empty | 00 | | 0 | 00/132B | + 3638 | 2 game.s 927 | Code | 00 | 2 | 3 | 00/132B : 20 66 0C | ozunid_15 jsr next_index + 3639 | 2 game.s 928 | Code | 00 | | 2 | 00/132E : D0 FB | bne ozunid_15 + 3640 | 2 game.s 929 | Code | 00 | | 1 | 00/1330 : 60 | rts + 3641 | 2 game.s 930 | Empty | 00 | | 0 | 00/1331 | + 3642 | 2 game.s 931 | Comment | 00 | | 0 | 00/1331 | *----------------------- + 3643 | 2 game.s 932 | Comment | 00 | | 0 | 00/1331 | * INITIALISATION_CACHE - OK + 3644 | 2 game.s 933 | Comment | 00 | | 0 | 00/1331 | *----------------------- + 3645 | 2 game.s 934 | Comment | 00 | | 0 | 00/1331 | * initialisation_cache + 3646 | 2 game.s 935 | Empty | 00 | | 0 | 00/1331 | + 3647 | 2 game.s 936 | Empty | 00 | | 0 | 00/1331 | initialisation_cache + 3648 | 2 game.s 937 | Code | 00 | | 1 | 00/1331 : 60 | rts + 3649 | 2 game.s 938 | Empty | 00 | | 0 | 00/1332 | + 3650 | 2 game.s 939 | Comment | 00 | | 0 | 00/1332 | *----------------------- + 3651 | 2 game.s 940 | Comment | 00 | | 0 | 00/1332 | * PREPARE_TEXTE + 3652 | 2 game.s 941 | Comment | 00 | | 0 | 00/1332 | *----------------------- + 3653 | 2 game.s 942 | Comment | 00 | | 0 | 00/1332 | * prepare_texte + 3654 | 2 game.s 943 | Empty | 00 | | 0 | 00/1332 | + 3655 | 2 game.s 944 | Equivalence | 00 | | 0 | 00/1332 | texteSPACE = $5f + 3656 | 2 game.s 945 | Equivalence | 00 | | 0 | 00/1332 | texteRC = $9c + 3657 | 2 game.s 946 | Empty | 00 | | 0 | 00/1332 | + 3658 | 2 game.s 947 | Empty | 00 | | 0 | 00/1332 | prepare_texte + 3659 | 2 game.s 948 | Code | 00 | 2 | 3 | 00/1332 : 9C 00 2A | stz i ; on commence 0 + 3660 | 2 game.s 949 | Code | 00 | 2 | 3 | 00/1335 : 9C 02 2A | stz nb_lignes + 3661 | 2 game.s 950 | Empty | 00 | | 0 | 00/1338 | + 3662 | 2 game.s 951 | Code | 00 | 2 | 3 | 00/1338 : A9 0B 3D | lda #texte_final + 3663 | 2 game.s 952 | Code | 00 | | 2 | 00/133B : 85 84 | sta {{$80}+4} + 3664 | 2 game.s 953 | Empty | 00 | | 0 | 00/133D | + 3665 | 2 game.s 954 | Code | 10 | | 2 | 00/133D : E2 20 | sep #$20 ; A en 8-bits + 3666 | 2 game.s 955 | Empty | 10 | | 0 | 00/133F | + 3667 | 2 game.s 956 | Comment | 10 | | 0 | 00/133F | * 1- clear le texte final + 3668 | 2 game.s 957 | Empty | 10 | | 0 | 00/133F | + 3669 | 2 game.s 958 | Code | 10 | | 3 | 00/133F : A2 00 00 | ldx #0 ; on initialise les buffers + 3670 | 2 game.s 959 | Code | 10 | | 2 | 00/1342 : A9 5F | ozunid_16 lda #{$5f} + 3671 | 2 game.s 960 | Code | 10 | 2 | 3 | 00/1344 : 9D 0B 3D | sta texte_final,x + 3672 | 2 game.s 961 | Code | 10 | | 2 | 00/1347 : A9 00 | lda #{0} + 3673 | 2 game.s 962 | Code | 10 | 2 | 3 | 00/1349 : 9D 53 31 | sta texte_liens,x + 3674 | 2 game.s 963 | Code | 10 | 2 | 3 | 00/134C : 9E 2F 37 | stz texte_index,x + 3675 | 2 game.s 964 | Code | 10 | | 1 | 00/134F : E8 | inx + 3676 | 2 game.s 965 | Code | 10 | | 3 | 00/1350 : E0 DC 05 | cpx #{75}*{20} + 3677 | 2 game.s 966 | Code | 10 | | 2 | 00/1353 : 90 ED | bcc ozunid_16 + 3678 | 2 game.s 967 | Empty | 10 | | 0 | 00/1355 | + 3679 | 2 game.s 968 | Comment | 10 | | 0 | 00/1355 | * 2- recopie le texte entier + 3680 | 2 game.s 969 | Empty | 10 | | 0 | 00/1355 | + 3681 | 2 game.s 970 | Code | 10 | | 3 | 00/1355 : A0 00 00 | ldy #0 + 3682 | 2 game.s 971 | Code | 10 | | 2 | 00/1358 : B7 94 | ozunid_17 lda [{{{$80}+$10}+4}],y + 3683 | 2 game.s 972 | Code | 10 | 2 | 3 | 00/135A : 99 77 2B | sta texte,y + 3684 | 2 game.s 973 | Code | 10 | | 1 | 00/135D : C8 | iny + 3685 | 2 game.s 974 | Code | 10 | | 2 | 00/135E : C9 00 | cmp #0 + 3686 | 2 game.s 975 | Code | 10 | | 2 | 00/1360 : D0 F6 | bne ozunid_17 + 3687 | 2 game.s 976 | Empty | 10 | | 0 | 00/1362 | + 3688 | 2 game.s 977 | Code | 10 | 2 | 3 | 00/1362 : 8C 0A 2A | sty longueur_texte + 3689 | 2 game.s 978 | Empty | 10 | | 0 | 00/1365 | + 3690 | 2 game.s 979 | Comment | 10 | | 0 | 00/1365 | * ligne_max$=MID$(texte$,i%,max_colonnes|) + 3691 | 2 game.s 980 | Empty | 10 | | 0 | 00/1365 | + 3692 | 2 game.s 981 | Code | 10 | | 2 | 00/1365 : E2 20 | at_2 sep #$20 + 3693 | 2 game.s 982 | Empty | 10 | | 0 | 00/1367 | + 3694 | 2 game.s 983 | Code | 10 | 2 | 3 | 00/1367 : AE 00 2A | ldx i + 3695 | 2 game.s 984 | Code | 10 | | 3 | 00/136A : A0 00 00 | ldy #0 + 3696 | 2 game.s 985 | Code | 10 | 2 | 3 | 00/136D : BD 77 2B | ozunid_18 lda texte,x + 3697 | 2 game.s 986 | Code | 10 | 2 | 3 | 00/1370 : 99 2C 2B | sta ligne_max,y + 3698 | 2 game.s 987 | Code | 10 | | 1 | 00/1373 : E8 | inx + 3699 | 2 game.s 988 | Code | 10 | | 1 | 00/1374 : C8 | iny + 3700 | 2 game.s 989 | Code | 10 | | 3 | 00/1375 : C0 4B 00 | cpy #{75} + 3701 | 2 game.s 990 | Code | 10 | | 2 | 00/1378 : 90 F3 | bcc ozunid_18 + 3702 | 2 game.s 991 | Empty | 10 | | 0 | 00/137A | + 3703 | 2 game.s 992 | Comment | 10 | | 0 | 00/137A | * return$=LEFT$(ligne_max$,INSTR(ligne_max$,"")) = index d'un RC + 3704 | 2 game.s 993 | Empty | 10 | | 0 | 00/137A | + 3705 | 2 game.s 994 | Code | 10 | | 3 | 00/137A : A2 00 00 | ldx #0 + 3706 | 2 game.s 995 | Code | 10 | 2 | 3 | 00/137D : BD 2C 2B | ozunid_19 lda ligne_max,x + 3707 | 2 game.s 996 | Code | 10 | | 2 | 00/1380 : C9 9C | cmp #{$9c} + 3708 | 2 game.s 997 | Code | 10 | | 2 | 00/1382 : F0 08 | beq at_3 ; on a trouv un RC + 3709 | 2 game.s 998 | Code | 10 | | 1 | 00/1384 : E8 | inx + 3710 | 2 game.s 999 | Code | 10 | | 3 | 00/1385 : E0 4B 00 | cpx #{75} + 3711 | 2 game.s 1000 | Code | 10 | | 2 | 00/1388 : 90 F3 | bcc ozunid_19 + 3712 | 2 game.s 1001 | Code | 10 | | 2 | 00/138A : B0 0B | bcs at_case0 ; pas de RC sur la ligne + 3713 | 2 game.s 1002 | Empty | 10 | | 0 | 00/138C | + 3714 | 2 game.s 1003 | Code | 10 | 2 | 3 | 00/138C : 8E 0C 2A | at_3 stx return ; on a l'index du RC + 3715 | 2 game.s 1004 | Empty | 10 | | 0 | 00/138F | + 3716 | 2 game.s 1005 | Code | 10 | | 3 | 00/138F : E0 00 00 | cpx #0 + 3717 | 2 game.s 1006 | Code | 10 | | 2 | 00/1392 : F0 46 | beq at_case1 ; 1er car est un RC, on sort une ligne blanche + 3718 | 2 game.s 1007 | Code | 10 | | 3 | 00/1394 : 82 5A 00 | brl at_default ; on a un RC qq part + 3719 | 2 game.s 1008 | Empty | 10 | | 0 | 00/1397 | + 3720 | 2 game.s 1009 | Comment | 10 | | 0 | 00/1397 | * CASE 0 - aucun RC, on coupe le texte + 3721 | 2 game.s 1010 | Empty | 10 | | 0 | 00/1397 | + 3722 | 2 game.s 1011 | Comment | 10 | | 0 | 00/1397 | * ligne_max$=LEFT$(ligne_max$,RINSTR(ligne_max$," ")) + 3723 | 2 game.s 1012 | Empty | 10 | | 0 | 00/1397 | + 3724 | 2 game.s 1013 | Code | 10 | | 3 | 00/1397 : A2 4A 00 | at_case0 ldx #{75}-1 + 3725 | 2 game.s 1014 | Code | 10 | 2 | 3 | 00/139A : BD 2C 2B | ozunid_20 lda ligne_max,x + 3726 | 2 game.s 1015 | Code | 10 | | 2 | 00/139D : C9 20 | cmp #{$20} ; un vrai espace + 3727 | 2 game.s 1016 | Code | 10 | | 2 | 00/139F : F0 06 | beq at_4 + 3728 | 2 game.s 1017 | Code | 10 | | 1 | 00/13A1 : CA | dex + 3729 | 2 game.s 1018 | Code | 10 | | 2 | 00/13A2 : D0 F6 | bne ozunid_20 + 3730 | 2 game.s 1019 | Code | 10 | | 3 | 00/13A4 : A2 01 00 | ldx #1 ; eventuel cas douteux + 3731 | 2 game.s 1020 | Empty | 10 | | 0 | 00/13A7 | + 3732 | 2 game.s 1021 | Code | 10 | 2 | 3 | 00/13A7 : 8E 08 2A | at_4 stx len_max + 3733 | 2 game.s 1022 | Empty | 10 | | 0 | 00/13AA | + 3734 | 2 game.s 1023 | Comment | 10 | | 0 | 00/13AA | * b$=b$+ligne_max$+SPACE$(max_colonnes|-LEN(ligne_max$)) + 3735 | 2 game.s 1024 | Empty | 10 | | 0 | 00/13AA | + 3736 | 2 game.s 1025 | Code | 10 | | 3 | 00/13AA : A2 00 00 | ldx #0 + 3737 | 2 game.s 1026 | Code | 10 | 2 | 3 | 00/13AD : BD 2C 2B | ozunid_21 lda ligne_max,x + 3738 | 2 game.s 1027 | Code | 10 | 2 | 3 | 00/13B0 : 20 4A 14 | jsr set_textefinal + 3739 | 2 game.s 1028 | Code | 10 | | 1 | 00/13B3 : E8 | inx + 3740 | 2 game.s 1029 | Code | 10 | 2 | 3 | 00/13B4 : EC 08 2A | cpx len_max + 3741 | 2 game.s 1030 | Code | 10 | | 2 | 00/13B7 : 90 F4 | bcc ozunid_21 + 3742 | 2 game.s 1031 | Empty | 10 | | 0 | 00/13B9 | + 3743 | 2 game.s 1032 | Code | 10 | | 3 | 00/13B9 : E0 4B 00 | cpx #{75} + 3744 | 2 game.s 1033 | Code | 10 | | 2 | 00/13BC : B0 0B | bcs noSPC + 3745 | 2 game.s 1034 | Empty | 10 | | 0 | 00/13BE | + 3746 | 2 game.s 1035 | Code | 10 | | 2 | 00/13BE : A9 20 | lda #{$20} + 3747 | 2 game.s 1036 | Code | 10 | 2 | 3 | 00/13C0 : 20 4A 14 | ozunid_22 jsr set_textefinal + 3748 | 2 game.s 1037 | Code | 10 | | 1 | 00/13C3 : E8 | inx + 3749 | 2 game.s 1038 | Code | 10 | | 3 | 00/13C4 : E0 4B 00 | cpx #{75} + 3750 | 2 game.s 1039 | Code | 10 | | 2 | 00/13C7 : 90 F7 | bcc ozunid_22 + 3751 | 2 game.s 1040 | Empty | 10 | | 0 | 00/13C9 | + 3752 | 2 game.s 1041 | Empty | 10 | | 0 | 00/13C9 | noSPC + 3753 | 2 game.s 1042 | Empty | 10 | | 0 | 00/13C9 | + 3754 | 2 game.s 1043 | Comment | 10 | | 0 | 00/13C9 | * ADD i%,LEN(ligne_max$) + 3755 | 2 game.s 1044 | Empty | 10 | | 0 | 00/13C9 | + 3756 | 2 game.s 1045 | Code | 00 | | 2 | 00/13C9 : C2 20 | rep #$20 + 3757 | 2 game.s 1046 | Code | 00 | 2 | 3 | 00/13CB : AD 00 2A | lda i + 3758 | 2 game.s 1047 | Code | 00 | | 1 | 00/13CE : 18 | clc + 3759 | 2 game.s 1048 | Code | 00 | 2 | 3 | 00/13CF : 6D 08 2A | adc len_max + 3760 | 2 game.s 1049 | Code | 00 | | 1 | 00/13D2 : 1A | inc + 3761 | 2 game.s 1050 | Code | 00 | 2 | 3 | 00/13D3 : 8D 00 2A | sta i + 3762 | 2 game.s 1051 | Code | 10 | | 2 | 00/13D6 : E2 20 | sep #$20 + 3763 | 2 game.s 1052 | Code | 10 | | 2 | 00/13D8 : 80 43 | bra at_8 + 3764 | 2 game.s 1053 | Empty | 10 | | 0 | 00/13DA | + 3765 | 2 game.s 1054 | Comment | 10 | | 0 | 00/13DA | * CASE 1 - ligne blanche + 3766 | 2 game.s 1055 | Empty | 10 | | 0 | 00/13DA | + 3767 | 2 game.s 1056 | Code | 10 | 2 | 3 | 00/13DA : AE 00 2A | at_case1 ldx i ; on utilise X pour tre en 16-bits + 3768 | 2 game.s 1057 | Code | 10 | | 1 | 00/13DD : E8 | inx + 3769 | 2 game.s 1058 | Code | 10 | 2 | 3 | 00/13DE : 8E 00 2A | stx i + 3770 | 2 game.s 1059 | Empty | 10 | | 0 | 00/13E1 | + 3771 | 2 game.s 1060 | Code | 10 | | 3 | 00/13E1 : A2 00 00 | ldx #0 + 3772 | 2 game.s 1061 | Code | 10 | | 2 | 00/13E4 : A9 20 | lda #{$20} + 3773 | 2 game.s 1062 | Code | 10 | 2 | 3 | 00/13E6 : 20 4A 14 | ozunid_23 jsr set_textefinal + 3774 | 2 game.s 1063 | Code | 10 | | 1 | 00/13E9 : E8 | inx + 3775 | 2 game.s 1064 | Code | 10 | | 3 | 00/13EA : E0 4B 00 | cpx #{75} + 3776 | 2 game.s 1065 | Code | 10 | | 2 | 00/13ED : 90 F7 | bcc ozunid_23 + 3777 | 2 game.s 1066 | Code | 10 | | 2 | 00/13EF : B0 2C | bcs at_8 + 3778 | 2 game.s 1067 | Empty | 10 | | 0 | 00/13F1 | + 3779 | 2 game.s 1068 | Comment | 10 | | 0 | 00/13F1 | * DEFAULT + 3780 | 2 game.s 1069 | Empty | 10 | | 0 | 00/13F1 | + 3781 | 2 game.s 1070 | Code | 10 | | 3 | 00/13F1 : A2 00 00 | at_default ldx #0 ; ligne_max$=LEFT$(return$,return%) + 3782 | 2 game.s 1071 | Code | 10 | 2 | 3 | 00/13F4 : BD 2C 2B | ozunid_24 lda ligne_max,x + 3783 | 2 game.s 1072 | Code | 10 | 2 | 3 | 00/13F7 : 20 4A 14 | jsr set_textefinal + 3784 | 2 game.s 1073 | Code | 10 | | 1 | 00/13FA : E8 | inx + 3785 | 2 game.s 1074 | Code | 10 | 2 | 3 | 00/13FB : EC 0C 2A | cpx return + 3786 | 2 game.s 1075 | Code | 10 | | 2 | 00/13FE : 90 F4 | bcc ozunid_24 + 3787 | 2 game.s 1076 | Empty | 10 | | 0 | 00/1400 | + 3788 | 2 game.s 1077 | Comment | 10 | | 0 | 00/1400 | * b$=b$+ligne_max$+SPACE$(max_colonnes|-return%) + 3789 | 2 game.s 1078 | Empty | 10 | | 0 | 00/1400 | + 3790 | 2 game.s 1079 | Code | 10 | | 3 | 00/1400 : E0 4B 00 | cpx #{75} + 3791 | 2 game.s 1080 | Code | 10 | | 2 | 00/1403 : B0 0B | bcs noSPC2 + 3792 | 2 game.s 1081 | Empty | 10 | | 0 | 00/1405 | + 3793 | 2 game.s 1082 | Code | 10 | | 2 | 00/1405 : A9 20 | lda #{$20} + 3794 | 2 game.s 1083 | Code | 10 | 2 | 3 | 00/1407 : 20 4A 14 | ozunid_25 jsr set_textefinal + 3795 | 2 game.s 1084 | Code | 10 | | 1 | 00/140A : E8 | inx + 3796 | 2 game.s 1085 | Code | 10 | | 3 | 00/140B : E0 4B 00 | cpx #{75} + 3797 | 2 game.s 1086 | Code | 10 | | 2 | 00/140E : 90 F7 | bcc ozunid_25 + 3798 | 2 game.s 1087 | Empty | 10 | | 0 | 00/1410 | + 3799 | 2 game.s 1088 | Empty | 10 | | 0 | 00/1410 | noSPC2 + 3800 | 2 game.s 1089 | Empty | 10 | | 0 | 00/1410 | + 3801 | 2 game.s 1090 | Comment | 10 | | 0 | 00/1410 | * ADD i%,return%+1 + 3802 | 2 game.s 1091 | Empty | 10 | | 0 | 00/1410 | + 3803 | 2 game.s 1092 | Code | 00 | | 2 | 00/1410 : C2 20 | rep #$20 + 3804 | 2 game.s 1093 | Code | 00 | 2 | 3 | 00/1412 : AD 00 2A | lda i + 3805 | 2 game.s 1094 | Code | 00 | | 1 | 00/1415 : 18 | clc + 3806 | 2 game.s 1095 | Code | 00 | 2 | 3 | 00/1416 : 6D 0C 2A | adc return + 3807 | 2 game.s 1096 | Code | 00 | | 1 | 00/1419 : 1A | inc + 3808 | 2 game.s 1097 | Code | 00 | 2 | 3 | 00/141A : 8D 00 2A | sta i + 3809 | 2 game.s 1098 | Empty | 00 | | 0 | 00/141D | + 3810 | 2 game.s 1099 | Comment | 00 | | 0 | 00/141D | * UNTIL i%>=longueur_texte% + 3811 | 2 game.s 1100 | Empty | 00 | | 0 | 00/141D | + 3812 | 2 game.s 1101 | Directive | 10 | | 0 | 00/141D | mx %10 + 3813 | 2 game.s 1102 | Empty | 10 | | 0 | 00/141D | + 3814 | 2 game.s 1103 | Code | 10 | 2 | 3 | 00/141D : EE 02 2A | at_8 inc nb_lignes + 3815 | 2 game.s 1104 | Empty | 10 | | 0 | 00/1420 | + 3816 | 2 game.s 1105 | Code | 10 | 2 | 3 | 00/1420 : AE 00 2A | ldx i + 3817 | 2 game.s 1106 | Code | 10 | 2 | 3 | 00/1423 : EC 0A 2A | cpx longueur_texte + 3818 | 2 game.s 1107 | Code | 10 | | 2 | 00/1426 : B0 03 | bcs at_9 + 3819 | 2 game.s 1108 | Code | 10 | | 3 | 00/1428 : 82 3A FF | brl at_2 ; we loop + 3820 | 2 game.s 1109 | Empty | 10 | | 0 | 00/142B | + 3821 | 2 game.s 1110 | Empty | 10 | | 0 | 00/142B | at_9 + 3822 | 2 game.s 1111 | Empty | 10 | | 0 | 00/142B | + 3823 | 2 game.s 1112 | Comment | 10 | | 0 | 00/142B | *--- on centre le texte + 3824 | 2 game.s 1113 | Empty | 10 | | 0 | 00/142B | + 3825 | 2 game.s 1114 | Code | 00 | | 2 | 00/142B : C2 20 | rep #$20 + 3826 | 2 game.s 1115 | Empty | 00 | | 0 | 00/142D | + 3827 | 2 game.s 1116 | Code | 00 | | 3 | 00/142D : A9 14 00 | lda #{20} ; on est au max, on ne fait rien + 3828 | 2 game.s 1117 | Code | 00 | | 1 | 00/1430 : 38 | sec + 3829 | 2 game.s 1118 | Code | 00 | 2 | 3 | 00/1431 : ED 02 2A | sbc nb_lignes + 3830 | 2 game.s 1119 | Code | 00 | | 2 | 00/1434 : 10 03 | bpl at_10 + 3831 | 2 game.s 1120 | Code | 00 | | 3 | 00/1436 : A9 00 00 | lda #0 + 3832 | 2 game.s 1121 | Code | 00 | | 1 | 00/1439 : 18 | at_10 clc + 3833 | 2 game.s 1122 | Code | 00 | | 3 | 00/143A : 69 01 00 | adc #1 + 3834 | 2 game.s 1123 | Code | 00 | | 1 | 00/143D : 4A | lsr + 3835 | 2 game.s 1124 | Code | 00 | 2 | 3 | 00/143E : 8D EB 17 | sta printY ; output line + 3836 | 2 game.s 1125 | Code | 00 | | 1 | 00/1441 : 0A | asl + 3837 | 2 game.s 1126 | Code | 00 | | 1 | 00/1442 : AA | tax + 3838 | 2 game.s 1127 | Code | 00 | 2 | 3 | 00/1443 : BD 8F 18 | lda y_coord,x + 3839 | 2 game.s 1128 | Code | 00 | 2 | 3 | 00/1446 : 8D ED 17 | sta offsetY + 3840 | 2 game.s 1129 | Code | 00 | | 1 | 00/1449 : 60 | rts + 3841 | 2 game.s 1130 | Empty | 00 | | 0 | 00/144A | + 3842 | 2 game.s 1131 | Directive | 10 | | 0 | 00/144A | mx %10 + 3843 | 2 game.s 1132 | Empty | 10 | | 0 | 00/144A | + 3844 | 2 game.s 1133 | Comment | 10 | | 0 | 00/144A | *--- output dans texte final + 3845 | 2 game.s 1134 | Empty | 10 | | 0 | 00/144A | + 3846 | 2 game.s 1135 | Directive | 10 | | 0 | 00/144A | mx %10 + 3847 | 2 game.s 1136 | Empty | 10 | | 0 | 00/144A | + 3848 | 2 game.s 1137 | Empty | 10 | | 0 | 00/144A | set_textefinal + 3849 | 2 game.s 1138 | Code | 10 | | 2 | 00/144A : 92 84 | sta ({{$80}+4}) + 3850 | 2 game.s 1139 | Code | 10 | | 2 | 00/144C : E6 84 | inc {{$80}+4} + 3851 | 2 game.s 1140 | Code | 10 | | 2 | 00/144E : D0 02 | bne set_tf1 + 3852 | 2 game.s 1141 | Code | 10 | | 2 | 00/1450 : E6 85 | inc {{$80}+4}+1 + 3853 | 2 game.s 1142 | Code | 10 | | 1 | 00/1452 : 60 | set_tf1 rts + 3854 | 2 game.s 1143 | Empty | 10 | | 0 | 00/1453 | + 3855 | 2 game.s 1144 | Directive | 00 | | 0 | 00/1453 | mx %00 ; on revient en 16-bits + 3856 | 2 game.s 1145 | Empty | 00 | | 0 | 00/1453 | + 3857 | 2 game.s 1146 | Comment | 00 | | 0 | 00/1453 | *----------------------- + 3858 | 2 game.s 1147 | Comment | 00 | | 0 | 00/1453 | * AFFICHE_TEXTE + 3859 | 2 game.s 1148 | Comment | 00 | | 0 | 00/1453 | *----------------------- + 3860 | 2 game.s 1149 | Comment | 00 | | 0 | 00/1453 | * affiche_texte + 3861 | 2 game.s 1150 | Empty | 00 | | 0 | 00/1453 | + 3862 | 2 game.s 1151 | Comment | 00 | | 0 | 00/1453 | * on imprime le texte (enfin) + 3863 | 2 game.s 1152 | Empty | 00 | | 0 | 00/1453 | + 3864 | 2 game.s 1153 | Equivalence | 00 | | 0 | 00/1453 | modeForeCopy = $0004 ; QDII Table 16-10 + 3865 | 2 game.s 1154 | Empty | 00 | | 0 | 00/1453 | + 3866 | 2 game.s 1155 | Empty | 00 | | 0 | 00/1453 | affiche_texte + 3867 | 2 game.s 1156 | Code | 00 | 2 | 3 | 00/1453 : 20 48 02 | jsr switch_640 ; switch to 640 + 3868 | 2 game.s 1157 | Empty | 00 | | 0 | 00/1456 | + 3869 | 2 game.s 1158 | Comment | 00 | | 0 | 00/1456 | * on s'occupe des couleurs de la palette + 3870 | 2 game.s 1159 | Empty | 00 | | 0 | 00/1456 | + 3871 | 2 game.s 1160 | Code | 00 | 2 | 3 | 00/1456 : AD AF 07 | lda ptrFOND + 3872 | 2 game.s 1161 | Code | 00 | | 2 | 00/1459 : 85 80 | sta {$80} + 3873 | 2 game.s 1162 | Code | 00 | 2 | 3 | 00/145B : AD B1 07 | lda ptrFOND+2 + 3874 | 2 game.s 1163 | Code | 00 | | 2 | 00/145E : 85 82 | sta {$80}+2 + 3875 | 2 game.s 1164 | Empty | 00 | | 0 | 00/1460 | + 3876 | 2 game.s 1165 | Code | 00 | 2 | 3 | 00/1460 : AE 20 2A | ldx scene_actuelle + 3877 | 2 game.s 1166 | Code | 10 | | 2 | 00/1463 : E2 20 | sep #$20 + 3878 | 2 game.s 1167 | Code | 10 | 2 | 3 | 00/1465 : BD C8 B2 | lda rouge1-1,x + 3879 | 2 game.s 1168 | Code | 10 | | 1 | 00/1468 : 0A | asl + 3880 | 2 game.s 1169 | Code | 10 | 2 | 3 | 00/1469 : 8D 0F 2A | sta rvb1+1 + 3881 | 2 game.s 1170 | Code | 10 | 2 | 3 | 00/146C : BD 68 B3 | lda vert1-1,x + 3882 | 2 game.s 1171 | Code | 10 | | 1 | 00/146F : 0A | asl + 3883 | 2 game.s 1172 | Code | 10 | | 1 | 00/1470 : 0A | asl + 3884 | 2 game.s 1173 | Code | 10 | | 1 | 00/1471 : 0A | asl + 3885 | 2 game.s 1174 | Code | 10 | | 1 | 00/1472 : 0A | asl + 3886 | 2 game.s 1175 | Code | 10 | | 1 | 00/1473 : 0A | asl + 3887 | 2 game.s 1176 | Code | 10 | 2 | 3 | 00/1474 : 8D 0E 2A | sta rvb1 + 3888 | 2 game.s 1177 | Code | 10 | 2 | 3 | 00/1477 : BD 08 B4 | lda bleu1-1,x + 3889 | 2 game.s 1178 | Code | 10 | | 1 | 00/147A : 0A | asl + 3890 | 2 game.s 1179 | Code | 10 | 2 | 3 | 00/147B : 0D 0E 2A | ora rvb1 + 3891 | 2 game.s 1180 | Code | 10 | 2 | 3 | 00/147E : 8D 0E 2A | sta rvb1 + 3892 | 2 game.s 1181 | Empty | 10 | | 0 | 00/1481 | + 3893 | 2 game.s 1182 | Code | 10 | 2 | 3 | 00/1481 : BD A8 B4 | lda rouge2-1,x + 3894 | 2 game.s 1183 | Code | 10 | | 1 | 00/1484 : 0A | asl + 3895 | 2 game.s 1184 | Code | 10 | 2 | 3 | 00/1485 : 8D 11 2A | sta rvb2+1 + 3896 | 2 game.s 1185 | Code | 10 | 2 | 3 | 00/1488 : BD 48 B5 | lda vert2-1,x + 3897 | 2 game.s 1186 | Code | 10 | | 1 | 00/148B : 0A | asl + 3898 | 2 game.s 1187 | Code | 10 | | 1 | 00/148C : 0A | asl + 3899 | 2 game.s 1188 | Code | 10 | | 1 | 00/148D : 0A | asl + 3900 | 2 game.s 1189 | Code | 10 | | 1 | 00/148E : 0A | asl + 3901 | 2 game.s 1190 | Code | 10 | | 1 | 00/148F : 0A | asl + 3902 | 2 game.s 1191 | Code | 10 | 2 | 3 | 00/1490 : 8D 10 2A | sta rvb2 + 3903 | 2 game.s 1192 | Code | 10 | 2 | 3 | 00/1493 : BD E8 B5 | lda bleu2-1,x + 3904 | 2 game.s 1193 | Code | 10 | | 1 | 00/1496 : 0A | asl + 3905 | 2 game.s 1194 | Code | 10 | 2 | 3 | 00/1497 : 0D 10 2A | ora rvb2 + 3906 | 2 game.s 1195 | Code | 10 | 2 | 3 | 00/149A : 8D 10 2A | sta rvb2 + 3907 | 2 game.s 1196 | Empty | 10 | | 0 | 00/149D | + 3908 | 2 game.s 1197 | Code | 00 | | 2 | 00/149D : C2 20 | rep #$20 + 3909 | 2 game.s 1198 | Empty | 00 | | 0 | 00/149F | + 3910 | 2 game.s 1199 | Code | 00 | 2 | 3 | 00/149F : AD 10 2A | lda rvb2 + 3911 | 2 game.s 1200 | Code | 00 | | 3 | 00/14A2 : A0 02 7E | ldy #$7E02 + 3912 | 2 game.s 1201 | Code | 00 | | 2 | 00/14A5 : 97 80 | sta [{$80}],y + 3913 | 2 game.s 1202 | Code | 00 | | 3 | 00/14A7 : A0 0A 7E | ldy #$7E0A + 3914 | 2 game.s 1203 | Code | 00 | | 2 | 00/14AA : 97 80 | sta [{$80}],y + 3915 | 2 game.s 1204 | Code | 00 | | 3 | 00/14AC : A0 12 7E | ldy #$7E12 + 3916 | 2 game.s 1205 | Code | 00 | | 2 | 00/14AF : 97 80 | sta [{$80}],y + 3917 | 2 game.s 1206 | Code | 00 | | 3 | 00/14B1 : A0 1A 7E | ldy #$7E1A + 3918 | 2 game.s 1207 | Code | 00 | | 2 | 00/14B4 : 97 80 | sta [{$80}],y + 3919 | 2 game.s 1208 | Empty | 00 | | 0 | 00/14B6 | + 3920 | 2 game.s 1209 | Code | 00 | 2 | 3 | 00/14B6 : AD 0E 2A | lda rvb1 + 3921 | 2 game.s 1210 | Code | 00 | | 3 | 00/14B9 : A0 04 7E | ldy #$7E04 + 3922 | 2 game.s 1211 | Code | 00 | | 2 | 00/14BC : 97 80 | sta [{$80}],y + 3923 | 2 game.s 1212 | Code | 00 | | 3 | 00/14BE : A0 0C 7E | ldy #$7E0C + 3924 | 2 game.s 1213 | Code | 00 | | 2 | 00/14C1 : 97 80 | sta [{$80}],y + 3925 | 2 game.s 1214 | Code | 00 | | 3 | 00/14C3 : A0 14 7E | ldy #$7E14 + 3926 | 2 game.s 1215 | Code | 00 | | 2 | 00/14C6 : 97 80 | sta [{$80}],y + 3927 | 2 game.s 1216 | Code | 00 | | 3 | 00/14C8 : A0 1C 7E | ldy #$7E1C + 3928 | 2 game.s 1217 | Code | 00 | | 2 | 00/14CB : 97 80 | sta [{$80}],y + 3929 | 2 game.s 1218 | Empty | 00 | | 0 | 00/14CD | + 3930 | 2 game.s 1219 | Comment | 00 | | 0 | 00/14CD | * et on affiche enfin + 3931 | 2 game.s 1220 | Empty | 00 | | 0 | 00/14CD | + 3932 | 2 game.s 1221 | Code | 00 | 2 | 3 | 00/14CD : AE B1 07 | ldx ptrFOND+2 + 3933 | 2 game.s 1222 | Code | 00 | 2 | 3 | 00/14D0 : AC AF 07 | ldy ptrFOND + 3934 | 2 game.s 1223 | Code | 00 | 2 | 3 | 00/14D3 : 20 81 05 | jsr fadeIN + 3935 | 2 game.s 1224 | Empty | 00 | | 0 | 00/14D6 | + 3936 | 2 game.s 1225 | Macro | 00 | | 0 | 00/14D6 | PushWord #0 ; save current mode + 3938 | 2 game.s 1225 | Code | 00 | | 3 | 00/14D6 : F4 00 00 | PEA #0 + 3941 | 2 game.s 1226 | Macro | 00 | | 0 | 00/14D9 | _GetTextMode + 3943 | 2 game.s 1226 | Code | 00 | | 3 | 00/14D9 : A2 04 9D | LDX #$9D04 ; load tool call # + 3944 | 2 game.s 1226 | Code | 00 | | 4 | 00/14DC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3945 | 2 game.s 1227 | Empty | 00 | | 0 | 00/14E0 | + 3946 | 2 game.s 1228 | Macro | 00 | | 0 | 00/14E0 | PushWord #{$0004} + 3948 | 2 game.s 1228 | Code | 00 | | 3 | 00/14E0 : F4 04 00 | PEA #{$0004} + 3951 | 2 game.s 1229 | Macro | 00 | | 0 | 00/14E3 | _SetTextMode + 3953 | 2 game.s 1229 | Code | 00 | | 3 | 00/14E3 : A2 04 9C | LDX #$9C04 ; load tool call # + 3954 | 2 game.s 1229 | Code | 00 | | 4 | 00/14E6 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 3955 | 2 game.s 1230 | Empty | 00 | | 0 | 00/14EA | + 3956 | 2 game.s 1231 | Macro | 00 | | 0 | 00/14EA | PushLong #texte_liens + 3960 | 2 game.s 1231 | Code | 00 | 1 >>16 | 3 | 00/14EA : F4 00 00 | PEA #^#texte_liens + 3967 | 2 game.s 1231 | Code | 00 | 2 | 3 | 00/14ED : F4 53 31 | PEA #texte_liens + 3970 | 2 game.s 1232 | Macro | 00 | | 0 | 00/14F0 | PushLong #texte_final + 3974 | 2 game.s 1232 | Code | 00 | 1 >>16 | 3 | 00/14F0 : F4 00 00 | PEA #^#texte_final + 3981 | 2 game.s 1232 | Code | 00 | 2 | 3 | 00/14F3 : F4 0B 3D | PEA #texte_final + 3984 | 2 game.s 1233 | Macro | 00 | | 0 | 00/14F6 | PushWord #3 ; x + 3986 | 2 game.s 1233 | Code | 00 | | 3 | 00/14F6 : F4 03 00 | PEA #3 + 3989 | 2 game.s 1234 | Comment | 00 | | 0 | 00/14F9 | * PushWord #0 ; y + 3990 | 2 game.s 1235 | Macro | 00 | | 0 | 00/14F9 | PushWord printY ; y + 3995 | 2 game.s 1235 | Code | 00 | 2 | 3 | 00/14F9 : AD EB 17 | LDA printY + 3996 | 2 game.s 1235 | Code | 00 | | 1 | 00/14FC : 48 | PHA + 3998 | 2 game.s 1236 | Macro | 00 | | 0 | 00/14FD | PushWord #{75} ; largeur + 4000 | 2 game.s 1236 | Code | 00 | | 3 | 00/14FD : F4 4B 00 | PEA #{75} + 4003 | 2 game.s 1237 | Code | 00 | 2 | 3 | 00/1500 : 20 B8 16 | jsr print + 4004 | 2 game.s 1238 | Empty | 00 | | 0 | 00/1503 | + 4005 | 2 game.s 1239 | Macro | 00 | | 0 | 00/1503 | _SetTextMode ; restore original mode + 4007 | 2 game.s 1239 | Code | 00 | | 3 | 00/1503 : A2 04 9C | LDX #$9C04 ; load tool call # + 4008 | 2 game.s 1239 | Code | 00 | | 4 | 00/1506 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4009 | 2 game.s 1240 | Code | 00 | | 1 | 00/150A : 60 | rts + 4010 | 2 game.s 1241 | Empty | 00 | | 0 | 00/150B | + 4011 | 2 game.s 1242 | Comment | 00 | | 0 | 00/150B | *----------------------- + 4012 | 2 game.s 1243 | Comment | 00 | | 0 | 00/150B | * DEBUT_AVENTURE - OK + 4013 | 2 game.s 1244 | Comment | 00 | | 0 | 00/150B | *----------------------- + 4014 | 2 game.s 1245 | Comment | 00 | | 0 | 00/150B | * debut_aventure + 4015 | 2 game.s 1246 | Empty | 00 | | 0 | 00/150B | + 4016 | 2 game.s 1247 | Empty | 00 | | 0 | 00/150B | debut_aventure + 4017 | 2 game.s 1248 | Code | 00 | | 3 | 00/150B : A9 FF FF | lda #-1 + 4018 | 2 game.s 1249 | Code | 00 | 2 | 3 | 00/150E : 8D 22 2A | sta scene_ancienne + 4019 | 2 game.s 1250 | Code | 00 | 2 | 3 | 00/1511 : 8D 18 2A | sta mot_ancien + 4020 | 2 game.s 1251 | Empty | 00 | | 0 | 00/1514 | + 4021 | 2 game.s 1252 | Code | 00 | | 3 | 00/1514 : A9 D2 00 | lda #$d2 ; initialise la chane de commentaire + 4022 | 2 game.s 1253 | Code | 00 | 2 | 3 | 00/1517 : 8D AC 2A | sta ligne_commentaire + 4023 | 2 game.s 1254 | Empty | 00 | | 0 | 00/151A | + 4024 | 2 game.s 1255 | Code | 00 | 2 | 3 | 00/151A : AD 28 2A | lda escape ; on saute ce que l'on vient + 4025 | 2 game.s 1256 | Code | 00 | | 3 | 00/151D : C9 01 00 | cmp #{1} ; de charger en mmoire ! + 4026 | 2 game.s 1257 | Code | 00 | | 2 | 00/1520 : F0 20 | beq da_1 + 4027 | 2 game.s 1258 | Empty | 00 | | 0 | 00/1522 | + 4028 | 2 game.s 1259 | Code | 00 | | 3 | 00/1522 : A9 01 00 | lda #1 + 4029 | 2 game.s 1260 | Code | 00 | 2 | 3 | 00/1525 : 8D 20 2A | sta scene_actuelle + 4030 | 2 game.s 1261 | Code | 00 | | 3 | 00/1528 : A9 01 00 | lda #{1} + 4031 | 2 game.s 1262 | Code | 00 | 2 | 3 | 00/152B : 8D 24 2A | sta deplacement + 4032 | 2 game.s 1263 | Empty | 00 | | 0 | 00/152E | + 4033 | 2 game.s 1264 | Code | 00 | | 3 | 00/152E : A2 01 00 | ldx #1 + 4034 | 2 game.s 1265 | Code | 10 | | 2 | 00/1531 : E2 20 | sep #$20 + 4035 | 2 game.s 1266 | Code | 10 | | 2 | 00/1533 : A9 00 | lda #{0} + 4036 | 2 game.s 1267 | Code | 10 | 2 | 3 | 00/1535 : 9D A8 91 | ozunid_26 sta scene_visitee-1,x + 4037 | 2 game.s 1268 | Code | 10 | | 1 | 00/1538 : E8 | inx + 4038 | 2 game.s 1269 | Code | 10 | | 3 | 00/1539 : E0 A0 00 | cpx #{160} + 4039 | 2 game.s 1270 | Code | 10 | | 2 | 00/153C : 90 F7 | bcc ozunid_26 + 4040 | 2 game.s 1271 | Code | 10 | | 2 | 00/153E : F0 F5 | beq ozunid_26 + 4041 | 2 game.s 1272 | Code | 00 | | 2 | 00/1540 : C2 20 | rep #$20 + 4042 | 2 game.s 1273 | Empty | 00 | | 0 | 00/1542 | + 4043 | 2 game.s 1274 | Code | 00 | | 3 | 00/1542 : A9 00 00 | da_1 lda #{0} + 4044 | 2 game.s 1275 | Code | 00 | 2 | 3 | 00/1545 : 8D 28 2A | sta escape + 4045 | 2 game.s 1276 | Code | 00 | | 1 | 00/1548 : 60 | rts + 4046 | 2 game.s 1277 | Empty | 00 | | 0 | 00/1549 | + 4047 | 2 game.s 1278 | Comment | 00 | | 0 | 00/1549 | *----------------------- + 4048 | 2 game.s 1279 | Comment | 00 | | 0 | 00/1549 | * FIN_AVENTURE - OK + 4049 | 2 game.s 1280 | Comment | 00 | | 0 | 00/1549 | *----------------------- + 4050 | 2 game.s 1281 | Comment | 00 | | 0 | 00/1549 | * fin_aventure + 4051 | 2 game.s 1282 | Empty | 00 | | 0 | 00/1549 | + 4052 | 2 game.s 1283 | Empty | 00 | | 0 | 00/1549 | fin_aventure + 4053 | 2 game.s 1284 | Code | 00 | 2 | 3 | 00/1549 : 20 A4 22 | jsr noircit_ecran + 4054 | 2 game.s 1285 | Empty | 00 | | 0 | 00/154C | + 4055 | 2 game.s 1286 | Code | 00 | 2 | 3 | 00/154C : A2 7C 27 | ldx #DEBUT_DATA ; on efface tout + 4056 | 2 game.s 1287 | Code | 00 | | 3 | 00/154F : 9E 00 00 | ozunid_27 stz |$0000,x + 4057 | 2 game.s 1288 | Code | 00 | | 1 | 00/1552 : E8 | inx + 4058 | 2 game.s 1289 | Code | 00 | 2 | 3 | 00/1553 : E0 89 B6 | cpx #FIN_DATA + 4059 | 2 game.s 1290 | Code | 00 | | 2 | 00/1556 : 90 F7 | bcc ozunid_27 + 4060 | 2 game.s 1291 | Code | 00 | | 1 | 00/1558 : 60 | rts + 4061 | 2 game.s 1292 | Empty | 00 | | 0 | 00/1559 | + 4062 | 2 game.s 1293 | Comment | 00 | | 0 | 00/1559 | *----------------------- + 4063 | 2 game.s 1294 | Comment | 00 | | 0 | 00/1559 | * FIN - OK + 4064 | 2 game.s 1295 | Comment | 00 | | 0 | 00/1559 | *----------------------- + 4065 | 2 game.s 1296 | Comment | 00 | | 0 | 00/1559 | * fin + 4066 | 2 game.s 1297 | Empty | 00 | | 0 | 00/1559 | + 4067 | 2 game.s 1298 | Code | 00 | | 1 | 00/1559 : 60 | fin rts + 4068 | 2 game.s 1299 | Empty | 00 | | 0 | 00/155A | + 4069 | 2 game.s 1300 | Comment | 00 | | 0 | 00/155A | *----------------------- + 4070 | 2 game.s 1301 | Comment | 00 | | 0 | 00/155A | * NOUVELLE_SCENE - OK + 4071 | 2 game.s 1302 | Comment | 00 | | 0 | 00/155A | *----------------------- + 4072 | 2 game.s 1303 | Comment | 00 | | 0 | 00/155A | * nouvelle_scene(scene charger) + 4073 | 2 game.s 1304 | Empty | 00 | | 0 | 00/155A | + 4074 | 2 game.s 1305 | Empty | 00 | | 0 | 00/155A | nouvelle_scene + 4075 | 2 game.s 1306 | Code | 00 | | 3 | 00/155A : C9 00 00 | cmp #0 ; not 0 + 4076 | 2 game.s 1307 | Code | 00 | | 2 | 00/155D : F0 1D | beq ns_99 + 4077 | 2 game.s 1308 | Code | 00 | 2 | 3 | 00/155F : CD 22 2A | cmp scene_ancienne + 4078 | 2 game.s 1309 | Code | 00 | | 2 | 00/1562 : F0 12 | beq ns_98 + 4079 | 2 game.s 1310 | Empty | 00 | | 0 | 00/1564 | + 4080 | 2 game.s 1311 | Code | 00 | 2 | 3 | 00/1564 : AE 20 2A | ldx scene_actuelle + 4081 | 2 game.s 1312 | Code | 00 | 2 | 3 | 00/1567 : 8E 22 2A | stx scene_ancienne + 4082 | 2 game.s 1313 | Empty | 00 | | 0 | 00/156A | + 4083 | 2 game.s 1314 | Code | 00 | | 1 | 00/156A : 3A | dec + 4084 | 2 game.s 1315 | Code | 00 | | 1 | 00/156B : AA | tax + 4085 | 2 game.s 1316 | Code | 00 | | 3 | 00/156C : A9 01 00 | lda #{1} + 4086 | 2 game.s 1317 | Code | 10 | | 2 | 00/156F : E2 20 | sep #$20 + 4087 | 2 game.s 1318 | Code | 10 | 2 | 3 | 00/1571 : 9D A9 91 | sta scene_visitee,x + 4088 | 2 game.s 1319 | Code | 00 | | 2 | 00/1574 : C2 20 | rep #$20 + 4089 | 2 game.s 1320 | Empty | 00 | | 0 | 00/1576 | + 4090 | 2 game.s 1321 | Code | 00 | | 3 | 00/1576 : A9 00 00 | ns_98 lda #{0} + 4091 | 2 game.s 1322 | Code | 00 | 2 | 3 | 00/1579 : 8D 24 2A | sta deplacement + 4092 | 2 game.s 1323 | Empty | 00 | | 0 | 00/157C | + 4093 | 2 game.s 1324 | Code | 00 | | 1 | 00/157C : 60 | ns_99 rts + 4094 | 2 game.s 1325 | Empty | 00 | | 0 | 00/157D | + 4095 | 2 game.s 1326 | Comment | 00 | | 0 | 00/157D | *----------------------- + 4096 | 2 game.s 1327 | Comment | 00 | | 0 | 00/157D | * CLIC_MOT - OK + 4097 | 2 game.s 1328 | Comment | 00 | | 0 | 00/157D | *----------------------- + 4098 | 2 game.s 1329 | Comment | 00 | | 0 | 00/157D | * clic_mot + 4099 | 2 game.s 1330 | Comment | 00 | | 0 | 00/157D | * on regarde sur quel mot on a cliqu + 4100 | 2 game.s 1331 | Empty | 00 | | 0 | 00/157D | + 4101 | 2 game.s 1332 | Empty | 00 | | 0 | 00/157D | clic_mot + 4102 | 2 game.s 1333 | Code | 00 | 2 | 3 | 00/157D : AD 7C 08 | lda taskWHERE+2 ; X + 4103 | 2 game.s 1334 | Code | 00 | | 3 | 00/1580 : C9 18 00 | cmp #{3}*{8} + 4104 | 2 game.s 1335 | Code | 00 | | 2 | 00/1583 : 90 2E | bcc tc_ko + 4105 | 2 game.s 1336 | Code | 00 | | 3 | 00/1585 : C9 70 02 | cmp #640-{2*{8}} + 4106 | 2 game.s 1337 | Code | 00 | | 2 | 00/1588 : B0 29 | bcs tc_ko + 4107 | 2 game.s 1338 | Empty | 00 | | 0 | 00/158A | + 4108 | 2 game.s 1339 | Code | 00 | | 1 | 00/158A : 38 | sec + 4109 | 2 game.s 1340 | Code | 00 | | 3 | 00/158B : E9 18 00 | sbc #{3}*{8} + 4110 | 2 game.s 1341 | Code | 00 | | 1 | 00/158E : 18 | clc + 4111 | 2 game.s 1342 | Code | 00 | | 3 | 00/158F : 69 07 00 | adc #7 + 4112 | 2 game.s 1343 | Code | 00 | | 1 | 00/1592 : 4A | lsr + 4113 | 2 game.s 1344 | Code | 00 | | 1 | 00/1593 : 4A | lsr + 4114 | 2 game.s 1345 | Code | 00 | | 1 | 00/1594 : 4A | lsr + 4115 | 2 game.s 1346 | Code | 00 | | 1 | 00/1595 : 48 | pha + 4116 | 2 game.s 1347 | Empty | 00 | | 0 | 00/1596 | + 4117 | 2 game.s 1348 | Code | 00 | 2 | 3 | 00/1596 : AD 7A 08 | lda taskWHERE ; Y + 4118 | 2 game.s 1349 | Code | 00 | | 1 | 00/1599 : 38 | sec + 4119 | 2 game.s 1350 | Code | 00 | 2 | 3 | 00/159A : ED ED 17 | sbc offsetY ; dcalage li au centrage du texte + 4120 | 2 game.s 1351 | Code | 00 | | 1 | 00/159D : 18 | clc + 4121 | 2 game.s 1352 | Code | 00 | | 3 | 00/159E : 69 09 00 | adc #9 + 4122 | 2 game.s 1353 | Code | 00 | | 1 | 00/15A1 : 0A | asl + 4123 | 2 game.s 1354 | Code | 00 | | 1 | 00/15A2 : AA | tax + 4124 | 2 game.s 1355 | Code | 00 | 2 | 3 | 00/15A3 : BD 67 1D | lda y_text,x + 4125 | 2 game.s 1356 | Code | 00 | | 1 | 00/15A6 : 18 | clc + 4126 | 2 game.s 1357 | Code | 00 | | 2 | 00/15A7 : 63 01 | adc 1,s + 4127 | 2 game.s 1358 | Code | 00 | | 1 | 00/15A9 : AA | tax + 4128 | 2 game.s 1359 | Code | 00 | | 1 | 00/15AA : 68 | pla + 4129 | 2 game.s 1360 | Empty | 00 | | 0 | 00/15AB | + 4130 | 2 game.s 1361 | Code | 00 | 2 | 3 | 00/15AB : BD 2F 37 | lda texte_index,x + 4131 | 2 game.s 1362 | Code | 00 | | 3 | 00/15AE : 29 FF 00 | and #$ff + 4132 | 2 game.s 1363 | Code | 00 | | 2 | 00/15B1 : D0 02 | bne tc_2 + 4133 | 2 game.s 1364 | Code | 00 | | 1 | 00/15B3 : 38 | tc_ko sec ; pas de mot + 4134 | 2 game.s 1365 | Code | 00 | | 1 | 00/15B4 : 60 | rts + 4135 | 2 game.s 1366 | Code | 00 | 2 | 3 | 00/15B5 : AE 16 2A | tc_2 ldx mot_clique ; on sauvegarde l'ancien mot + 4136 | 2 game.s 1367 | Code | 00 | 2 | 3 | 00/15B8 : 8E 18 2A | stx mot_ancien + 4137 | 2 game.s 1368 | Code | 00 | 2 | 3 | 00/15BB : 8D 16 2A | sta mot_clique ; et le nouveau + 4138 | 2 game.s 1369 | Code | 00 | | 1 | 00/15BE : 18 | clc ; on a un mot + 4139 | 2 game.s 1370 | Code | 00 | | 1 | 00/15BF : 60 | rts + 4140 | 2 game.s 1371 | Empty | 00 | | 0 | 00/15C0 | + 4141 | 2 game.s 1372 | Comment | 00 | | 0 | 00/15C0 | *----------------------- + 4142 | 2 game.s 1373 | Comment | 00 | | 0 | 00/15C0 | * AFFICHE_COMMENTAIRE + 4143 | 2 game.s 1374 | Comment | 00 | | 0 | 00/15C0 | *----------------------- + 4144 | 2 game.s 1375 | Comment | 00 | | 0 | 00/15C0 | * affiche_commentaire + 4145 | 2 game.s 1376 | Empty | 00 | | 0 | 00/15C0 | + 4146 | 2 game.s 1377 | Empty | 00 | | 0 | 00/15C0 | affiche_commentaire + 4147 | 2 game.s 1378 | Code | 00 | | 3 | 00/15C0 : C9 00 00 | cmp #0 + 4148 | 2 game.s 1379 | Code | 00 | | 2 | 00/15C3 : D0 01 | bne ac_1 + 4149 | 2 game.s 1380 | Code | 00 | | 1 | 00/15C5 : 60 | rts + 4150 | 2 game.s 1381 | Empty | 00 | | 0 | 00/15C6 | + 4151 | 2 game.s 1382 | Code | 00 | | 1 | 00/15C6 : 3A | ac_1 dec ; prend la scene + 4152 | 2 game.s 1383 | Code | 00 | | 1 | 00/15C7 : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 4153 | 2 game.s 1384 | Code | 00 | | 1 | 00/15C8 : 48 | pha + 4154 | 2 game.s 1385 | Code | 00 | | 1 | 00/15C9 : 48 | pha ; index de scne + 4155 | 2 game.s 1386 | Macro | 00 | | 0 | 00/15CA | PushWord #{25} ; taille d'une dimension + 4157 | 2 game.s 1386 | Code | 00 | | 3 | 00/15CA : F4 19 00 | PEA #{25} + 4160 | 2 game.s 1387 | Macro | 00 | | 0 | 00/15CD | _Multiply + 4162 | 2 game.s 1387 | Code | 00 | | 3 | 00/15CD : A2 0B 09 | LDX #$90B ; load tool call # + 4163 | 2 game.s 1387 | Code | 00 | | 4 | 00/15D0 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4164 | 2 game.s 1388 | Empty | 00 | | 0 | 00/15D4 | + 4165 | 2 game.s 1389 | Code | 00 | | 2 | 00/15D4 : A3 01 | lda 1,s ; calcule l'offset pour les deux tableaux utiles + 4166 | 2 game.s 1390 | Code | 00 | | 1 | 00/15D6 : 0A | asl + 4167 | 2 game.s 1391 | Code | 00 | | 2 | 00/15D7 : 83 01 | sta 1,s + 4168 | 2 game.s 1392 | Empty | 00 | | 0 | 00/15D9 | + 4169 | 2 game.s 1393 | Code | 00 | 2 | 3 | 00/15D9 : AD 16 2A | lda mot_clique + 4170 | 2 game.s 1394 | Code | 00 | | 1 | 00/15DC : 3A | dec + 4171 | 2 game.s 1395 | Code | 00 | | 1 | 00/15DD : 0A | asl + 4172 | 2 game.s 1396 | Code | 00 | | 1 | 00/15DE : 18 | clc + 4173 | 2 game.s 1397 | Code | 00 | | 2 | 00/15DF : 63 01 | adc 1,s + 4174 | 2 game.s 1398 | Code | 00 | 2 | 3 | 00/15E1 : 8D 04 2A | sta localOFFSET + 4175 | 2 game.s 1399 | Code | 00 | | 1 | 00/15E4 : 68 | pla + 4176 | 2 game.s 1400 | Code | 00 | | 1 | 00/15E5 : 68 | pla + 4177 | 2 game.s 1401 | Empty | 00 | | 0 | 00/15E6 | + 4178 | 2 game.s 1402 | Comment | 00 | | 0 | 00/15E6 | *--- on construit la chane + 4179 | 2 game.s 1403 | Empty | 00 | | 0 | 00/15E6 | + 4180 | 2 game.s 1404 | Comment | 00 | | 0 | 00/15E6 | * 1- le mot + 4181 | 2 game.s 1405 | Empty | 00 | | 0 | 00/15E6 | + 4182 | 2 game.s 1406 | Code | 00 | 2 | 3 | 00/15E6 : AD 04 2A | lda localOFFSET + 4183 | 2 game.s 1407 | Code | 00 | | 1 | 00/15E9 : 18 | clc + 4184 | 2 game.s 1408 | Code | 00 | 2 | 3 | 00/15EA : 69 E9 42 | adc #fonction_mots + 4185 | 2 game.s 1409 | Code | 00 | | 2 | 00/15ED : 85 80 | sta {$80} + 4186 | 2 game.s 1410 | Code | 00 | | 2 | 00/15EF : B2 80 | lda ({$80}) + 4187 | 2 game.s 1411 | Code | 00 | | 2 | 00/15F1 : 85 90 | sta {{$80}+$10} + 4188 | 2 game.s 1412 | Code | 00 | 2 | 3 | 00/15F3 : AD B9 07 | lda ptrINDEX+2 + 4189 | 2 game.s 1413 | Code | 00 | | 2 | 00/15F6 : 85 92 | sta {{$80}+$10}+2 + 4190 | 2 game.s 1414 | Empty | 00 | | 0 | 00/15F8 | + 4191 | 2 game.s 1415 | Code | 10 | | 2 | 00/15F8 : E2 20 | sep #$20 + 4192 | 2 game.s 1416 | Code | 10 | | 3 | 00/15FA : A0 00 00 | ldy #0 + 4193 | 2 game.s 1417 | Code | 10 | | 2 | 00/15FD : B7 90 | ozunid_28 lda [{{$80}+$10}],y + 4194 | 2 game.s 1418 | Code | 10 | | 2 | 00/15FF : C9 20 | cmp #{$20} + 4195 | 2 game.s 1419 | Code | 10 | | 2 | 00/1601 : F0 06 | beq ac_2 + 4196 | 2 game.s 1420 | Code | 10 | 2 | 3 | 00/1603 : 99 AD 2A | sta ligne_commentaire+1,y + 4197 | 2 game.s 1421 | Code | 10 | | 1 | 00/1606 : C8 | iny + 4198 | 2 game.s 1422 | Code | 10 | | 2 | 00/1607 : D0 F4 | bne ozunid_28 + 4199 | 2 game.s 1423 | Empty | 10 | | 0 | 00/1609 | + 4200 | 2 game.s 1424 | Comment | 10 | | 0 | 00/1609 | * 2- la sparation + 4201 | 2 game.s 1425 | Empty | 10 | | 0 | 00/1609 | + 4202 | 2 game.s 1426 | Code | 10 | | 1 | 00/1609 : BB | ac_2 tyx + 4203 | 2 game.s 1427 | Code | 00 | | 2 | 00/160A : C2 20 | rep #$20 + 4204 | 2 game.s 1428 | Code | 00 | | 3 | 00/160C : A9 D3 20 | lda #$20d3 ; double quote fermant + espace "-" -" + 4205 | 2 game.s 1429 | Code | 00 | 2 | 3 | 00/160F : 9D AD 2A | sta ligne_commentaire+1,x + 4206 | 2 game.s 1430 | Code | 00 | | 3 | 00/1612 : A9 3A 20 | lda #$203a ; deux-points + espace "-: -" + 4207 | 2 game.s 1431 | Code | 00 | 2 | 3 | 00/1615 : 9D AF 2A | sta ligne_commentaire+3,x + 4208 | 2 game.s 1432 | Empty | 00 | | 0 | 00/1618 | + 4209 | 2 game.s 1433 | Comment | 00 | | 0 | 00/1618 | * 3- le commentaire + 4210 | 2 game.s 1434 | Empty | 00 | | 0 | 00/1618 | + 4211 | 2 game.s 1435 | Code | 00 | 2 | 3 | 00/1618 : AD 04 2A | lda localOFFSET + 4212 | 2 game.s 1436 | Code | 00 | | 1 | 00/161B : 18 | clc + 4213 | 2 game.s 1437 | Code | 00 | 2 | 3 | 00/161C : 69 49 92 | adc #phrase + 4214 | 2 game.s 1438 | Code | 00 | | 2 | 00/161F : 85 80 | sta {$80} + 4215 | 2 game.s 1439 | Code | 00 | | 2 | 00/1621 : B2 80 | lda ({$80}) + 4216 | 2 game.s 1440 | Code | 00 | | 2 | 00/1623 : 85 90 | sta {{$80}+$10} + 4217 | 2 game.s 1441 | Code | 00 | 2 | 3 | 00/1625 : AD B9 07 | lda ptrINDEX+2 + 4218 | 2 game.s 1442 | Code | 00 | | 2 | 00/1628 : 85 92 | sta {{$80}+$10}+2 + 4219 | 2 game.s 1443 | Empty | 00 | | 0 | 00/162A | + 4220 | 2 game.s 1444 | Code | 10 | | 2 | 00/162A : E2 20 | sep #$20 + 4221 | 2 game.s 1445 | Code | 10 | | 3 | 00/162C : A0 00 00 | ldy #0 + 4222 | 2 game.s 1446 | Code | 10 | | 2 | 00/162F : B7 90 | ozunid_29 lda [{{$80}+$10}],y + 4223 | 2 game.s 1447 | Code | 10 | | 2 | 00/1631 : F0 0A | beq ac_3 + 4224 | 2 game.s 1448 | Code | 10 | 2 | 3 | 00/1633 : 9D B1 2A | sta ligne_commentaire+5,x + 4225 | 2 game.s 1449 | Code | 10 | | 1 | 00/1636 : C8 | iny + 4226 | 2 game.s 1450 | Code | 10 | | 1 | 00/1637 : E8 | inx + 4227 | 2 game.s 1451 | Code | 10 | | 3 | 00/1638 : E0 7E 00 | cpx #126 ; len max + 4228 | 2 game.s 1452 | Code | 10 | | 2 | 00/163B : 90 F2 | bcc ozunid_29 + 4229 | 2 game.s 1453 | Empty | 10 | | 0 | 00/163D | + 4230 | 2 game.s 1454 | Code | 10 | 2 | 3 | 00/163D : 9E B1 2A | ac_3 stz ligne_commentaire+5,x; pour finir + 4231 | 2 game.s 1455 | Empty | 10 | | 0 | 00/1640 | + 4232 | 2 game.s 1456 | Code | 00 | | 2 | 00/1640 : C2 20 | rep #$20 + 4233 | 2 game.s 1457 | Empty | 00 | | 0 | 00/1642 | + 4234 | 2 game.s 1458 | Comment | 00 | | 0 | 00/1642 | *--- Prpare l'cran + 4235 | 2 game.s 1459 | Empty | 00 | | 0 | 00/1642 | + 4236 | 2 game.s 1460 | Macro | 00 | | 0 | 00/1642 | PushLong #old_pattern + 4240 | 2 game.s 1460 | Code | 00 | 1 >>16 | 3 | 00/1642 : F4 00 00 | PEA #^#old_pattern + 4247 | 2 game.s 1460 | Code | 00 | 2 | 3 | 00/1645 : F4 A1 0F | PEA #old_pattern + 4250 | 2 game.s 1461 | Macro | 00 | | 0 | 00/1648 | _GetPenPat + 4252 | 2 game.s 1461 | Code | 00 | | 3 | 00/1648 : A2 04 31 | LDX #$3104 ; load tool call # + 4253 | 2 game.s 1461 | Code | 00 | | 4 | 00/164B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4254 | 2 game.s 1462 | Empty | 00 | | 0 | 00/164F | + 4255 | 2 game.s 1463 | Code | 00 | | 1 | 00/164F : 48 | pha + 4256 | 2 game.s 1464 | Macro | 00 | | 0 | 00/1650 | _GetForeColor + 4258 | 2 game.s 1464 | Code | 00 | | 3 | 00/1650 : A2 04 A1 | LDX #$A104 ; load tool call # + 4259 | 2 game.s 1464 | Code | 00 | | 4 | 00/1653 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4260 | 2 game.s 1465 | Empty | 00 | | 0 | 00/1657 | + 4261 | 2 game.s 1466 | Code | 00 | | 1 | 00/1657 : 48 | pha + 4262 | 2 game.s 1467 | Macro | 00 | | 0 | 00/1658 | _GetTextMode + 4264 | 2 game.s 1467 | Code | 00 | | 3 | 00/1658 : A2 04 9D | LDX #$9D04 ; load tool call # + 4265 | 2 game.s 1467 | Code | 00 | | 4 | 00/165B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4266 | 2 game.s 1468 | Empty | 00 | | 0 | 00/165F | + 4267 | 2 game.s 1469 | Macro | 00 | | 0 | 00/165F | PushLong #black_pattern ; black pattern + 4271 | 2 game.s 1469 | Code | 00 | 1 >>16 | 3 | 00/165F : F4 00 00 | PEA #^#black_pattern + 4278 | 2 game.s 1469 | Code | 00 | 2 | 3 | 00/1662 : F4 25 11 | PEA #black_pattern + 4281 | 2 game.s 1470 | Macro | 00 | | 0 | 00/1665 | _SetPenPat + 4283 | 2 game.s 1470 | Code | 00 | | 3 | 00/1665 : A2 04 30 | LDX #$3004 ; load tool call # + 4284 | 2 game.s 1470 | Code | 00 | | 4 | 00/1668 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4285 | 2 game.s 1471 | Empty | 00 | | 0 | 00/166C | + 4286 | 2 game.s 1472 | Macro | 00 | | 0 | 00/166C | PushLong #commentRECT + 4290 | 2 game.s 1472 | Code | 00 | 1 >>16 | 3 | 00/166C : F4 00 00 | PEA #^#commentRECT + 4297 | 2 game.s 1472 | Code | 00 | 2 | 3 | 00/166F : F4 AF 16 | PEA #commentRECT + 4300 | 2 game.s 1473 | Macro | 00 | | 0 | 00/1672 | _PaintRect + 4302 | 2 game.s 1473 | Code | 00 | | 3 | 00/1672 : A2 04 54 | LDX #$5404 ; load tool call # + 4303 | 2 game.s 1473 | Code | 00 | | 4 | 00/1675 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4304 | 2 game.s 1474 | Empty | 00 | | 0 | 00/1679 | + 4305 | 2 game.s 1475 | Macro | 00 | | 0 | 00/1679 | PushWord #15 + 4307 | 2 game.s 1475 | Code | 00 | | 3 | 00/1679 : F4 0F 00 | PEA #15 + 4310 | 2 game.s 1476 | Macro | 00 | | 0 | 00/167C | _SetForeColor + 4312 | 2 game.s 1476 | Code | 00 | | 3 | 00/167C : A2 04 A0 | LDX #$A004 ; load tool call # + 4313 | 2 game.s 1476 | Code | 00 | | 4 | 00/167F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4314 | 2 game.s 1477 | Empty | 00 | | 0 | 00/1683 | + 4315 | 2 game.s 1478 | Macro | 00 | | 0 | 00/1683 | PushWord #{$0004} + 4317 | 2 game.s 1478 | Code | 00 | | 3 | 00/1683 : F4 04 00 | PEA #{$0004} + 4320 | 2 game.s 1479 | Macro | 00 | | 0 | 00/1686 | _SetTextMode + 4322 | 2 game.s 1479 | Code | 00 | | 3 | 00/1686 : A2 04 9C | LDX #$9C04 ; load tool call # + 4323 | 2 game.s 1479 | Code | 00 | | 4 | 00/1689 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4324 | 2 game.s 1480 | Empty | 00 | | 0 | 00/168D | + 4325 | 2 game.s 1481 | Code | 00 | 1 >>16 | 3 | 00/168D : A2 00 00 | ldx #^ligne_commentaire + 4326 | 2 game.s 1482 | Code | 00 | 2 | 3 | 00/1690 : A0 AC 2A | ldy #ligne_commentaire + 4327 | 2 game.s 1483 | Code | 00 | | 3 | 00/1693 : A9 13 00 | lda #19 + 4328 | 2 game.s 1484 | Code | 00 | 2 | 3 | 00/1696 : 20 1F 21 | jsr cprint + 4329 | 2 game.s 1485 | Empty | 00 | | 0 | 00/1699 | + 4330 | 2 game.s 1486 | Macro | 00 | | 0 | 00/1699 | _SetTextMode + 4332 | 2 game.s 1486 | Code | 00 | | 3 | 00/1699 : A2 04 9C | LDX #$9C04 ; load tool call # + 4333 | 2 game.s 1486 | Code | 00 | | 4 | 00/169C : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4334 | 2 game.s 1487 | Macro | 00 | | 0 | 00/16A0 | _SetForeColor + 4336 | 2 game.s 1487 | Code | 00 | | 3 | 00/16A0 : A2 04 A0 | LDX #$A004 ; load tool call # + 4337 | 2 game.s 1487 | Code | 00 | | 4 | 00/16A3 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4338 | 2 game.s 1488 | Macro | 00 | | 0 | 00/16A7 | _SetPenPat + 4340 | 2 game.s 1488 | Code | 00 | | 3 | 00/16A7 : A2 04 30 | LDX #$3004 ; load tool call # + 4341 | 2 game.s 1488 | Code | 00 | | 4 | 00/16AA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4342 | 2 game.s 1489 | Code | 00 | | 1 | 00/16AE : 60 | rts + 4343 | 2 game.s 1490 | Empty | 00 | | 0 | 00/16AF | + 4344 | 2 game.s 1491 | Comment | 00 | | 0 | 00/16AF | *--- + 4345 | 2 game.s 1492 | Empty | 00 | | 0 | 00/16AF | + 4346 | 2 game.s 1493 | Data | 00 | | 8 | 00/16AF : B6 00 10 00 | commentRECT dw 182,16,192,623 | | | | | | C0 00 6F 02 | - 4344 | 2 game.s 1491 | Empty | 00 | | 0 | 00/16A3 | - 4345 | 2 game.s 1492 | Comment | 00 | | 0 | 00/16A3 | *----------------------- - 4346 | 2 game.s 1493 | Comment | 00 | | 0 | 00/16A3 | * SURLIGNER_MOT - 4347 | 2 game.s 1494 | Comment | 00 | | 0 | 00/16A3 | *----------------------- - 4348 | 2 game.s 1495 | Comment | 00 | | 0 | 00/16A3 | * surligner_mot(texte$,mot$,pointeur_mot%,cycles) - 4349 | 2 game.s 1496 | Empty | 00 | | 0 | 00/16A3 | - 4350 | 2 game.s 1497 | Empty | 00 | | 0 | 00/16A3 | surligner_mot - 4351 | 2 game.s 1498 | Code | 00 | | 1 | 00/16A3 : 60 | rts - 4352 | 2 game.s 1499 | Empty | 00 | | 0 | 00/16A4 | - 4353 | 2 game.s 1500 | Comment | 00 | | 0 | 00/16A4 | *----------------------- - 4354 | 2 game.s 1501 | Comment | 00 | | 0 | 00/16A4 | * PRINT - OK - 4355 | 2 game.s 1502 | Comment | 00 | | 0 | 00/16A4 | *----------------------- - 4356 | 2 game.s 1503 | Comment | 00 | | 0 | 00/16A4 | * print(couleur$,texte$,colonne&,ligne&,largeur&) - 4357 | 2 game.s 1504 | Comment | 00 | | 0 | 00/16A4 | * 1,s w return address - 4358 | 2 game.s 1505 | Comment | 00 | | 0 | 00/16A4 | * 3,s w width - 4359 | 2 game.s 1506 | Comment | 00 | | 0 | 00/16A4 | * 5,s w Y - 4360 | 2 game.s 1507 | Comment | 00 | | 0 | 00/16A4 | * 7,s w X - 4361 | 2 game.s 1508 | Comment | 00 | | 0 | 00/16A4 | * 9,s l text pointer - 4362 | 2 game.s 1509 | Comment | 00 | | 0 | 00/16A4 | * 13,s l color pointer - 4363 | 2 game.s 1510 | Empty | 00 | | 0 | 00/16A4 | - 4364 | 2 game.s 1511 | Equivalence | 00 | | 0 | 00/16A4 | max_colonnes = 75 ; 80 - 75 - 4365 | 2 game.s 1512 | Equivalence | 00 | | 0 | 00/16A4 | max_lignes = 20 ; 20 - 18 - 4366 | 2 game.s 1513 | Equivalence | 00 | | 0 | 00/16A4 | max_colonnes2 = 80 ; 80 - 75 - 4367 | 2 game.s 1514 | Equivalence | 00 | | 0 | 00/16A4 | largeur_caractere = 8 - 4368 | 2 game.s 1515 | Equivalence | 00 | | 0 | 00/16A4 | hauteur_caractere = 10 - 4369 | 2 game.s 1516 | Equivalence | 00 | | 0 | 00/16A4 | marge_gauche = 3 ; nombre de caractres sauts pour la marge - 4370 | 2 game.s 1517 | Empty | 00 | | 0 | 00/16A4 | - 4371 | 2 game.s 1518 | Comment | 00 | | 0 | 00/16A4 | *--- - 4372 | 2 game.s 1519 | Empty | 00 | | 0 | 00/16A4 | - 4373 | 2 game.s 1520 | Code | 00 | | 2 | 00/16A4 : A3 0F | print lda 15,s - 4374 | 2 game.s 1521 | Code | 00 | | 2 | 00/16A6 : 85 86 | sta {{$80}+4}+2 - 4375 | 2 game.s 1522 | Code | 00 | | 2 | 00/16A8 : A3 0D | lda 13,s - 4376 | 2 game.s 1523 | Code | 00 | | 2 | 00/16AA : 85 84 | sta {{$80}+4} - 4377 | 2 game.s 1524 | Code | 00 | | 2 | 00/16AC : A3 0B | lda 11,s - 4378 | 2 game.s 1525 | Code | 00 | | 2 | 00/16AE : 85 82 | sta {$80}+2 - 4379 | 2 game.s 1526 | Code | 00 | | 2 | 00/16B0 : A3 09 | lda 9,s - 4380 | 2 game.s 1527 | Code | 00 | | 2 | 00/16B2 : 85 80 | sta {$80} - 4381 | 2 game.s 1528 | Code | 00 | | 2 | 00/16B4 : A3 07 | lda 7,s - 4382 | 2 game.s 1529 | Code | 00 | 2 | 3 | 00/16B6 : 8D D5 17 | sta printX - 4383 | 2 game.s 1530 | Code | 00 | | 2 | 00/16B9 : A3 05 | lda 5,s - 4384 | 2 game.s 1531 | Code | 00 | 2 | 3 | 00/16BB : 8D D7 17 | sta printY - 4385 | 2 game.s 1532 | Code | 00 | | 2 | 00/16BE : A3 03 | lda 3,s ; calcule la largeur de texte - 4386 | 2 game.s 1533 | Code | 00 | | 1 | 00/16C0 : 18 | clc - 4387 | 2 game.s 1534 | Code | 00 | 2 | 3 | 00/16C1 : 6D D5 17 | adc printX - 4388 | 2 game.s 1535 | Code | 00 | | 3 | 00/16C4 : C9 50 00 | cmp #{80} - 4389 | 2 game.s 1536 | Code | 00 | | 2 | 00/16C7 : 90 03 | bcc printINIT - 4390 | 2 game.s 1537 | Code | 00 | | 3 | 00/16C9 : A9 50 00 | lda #{80} - 4391 | 2 game.s 1538 | Code | 00 | 2 | 3 | 00/16CC : 8D D3 17 | printINIT sta printWIDTH - 4392 | 2 game.s 1539 | Empty | 00 | | 0 | 00/16CF | - 4393 | 2 game.s 1540 | Code | 00 | | 2 | 00/16CF : A7 80 | printLOOP lda [{$80}] - 4394 | 2 game.s 1541 | Code | 00 | | 3 | 00/16D1 : 29 FF 00 | and #$ff - 4395 | 2 game.s 1542 | Code | 00 | | 2 | 00/16D4 : D0 0C | bne print1 - 4396 | 2 game.s 1543 | Empty | 00 | | 0 | 00/16D6 | - 4397 | 2 game.s 1544 | Code | 00 | | 2 | 00/16D6 : A3 01 | printEXIT lda 1,s - 4398 | 2 game.s 1545 | Code | 00 | | 1 | 00/16D8 : FA | plx - 4399 | 2 game.s 1546 | Code | 00 | | 1 | 00/16D9 : FA | plx - 4400 | 2 game.s 1547 | Code | 00 | | 1 | 00/16DA : FA | plx - 4401 | 2 game.s 1548 | Code | 00 | | 1 | 00/16DB : FA | plx - 4402 | 2 game.s 1549 | Code | 00 | | 1 | 00/16DC : FA | plx - 4403 | 2 game.s 1550 | Code | 00 | | 1 | 00/16DD : FA | plx - 4404 | 2 game.s 1551 | Code | 00 | | 1 | 00/16DE : FA | plx - 4405 | 2 game.s 1552 | Code | 00 | | 2 | 00/16DF : 83 01 | sta 1,s - 4406 | 2 game.s 1553 | Code | 00 | | 1 | 00/16E1 : 60 | rts - 4407 | 2 game.s 1554 | Empty | 00 | | 0 | 00/16E2 | - 4408 | 2 game.s 1555 | Comment | 00 | | 0 | 00/16E2 | * 1- print char - 4409 | 2 game.s 1556 | Empty | 00 | | 0 | 00/16E2 | - 4410 | 2 game.s 1557 | Code | 00 | | 3 | 00/16E2 : C9 20 00 | print1 cmp #{$20} ; skip space char - 4411 | 2 game.s 1558 | Code | 00 | | 2 | 00/16E5 : F0 3F | beq print2 - 4412 | 2 game.s 1559 | Code | 00 | | 3 | 00/16E7 : C9 5F 00 | cmp #{$5f} - 4413 | 2 game.s 1560 | Code | 00 | | 2 | 00/16EA : F0 3A | beq print2 - 4414 | 2 game.s 1561 | Code | 00 | | 3 | 00/16EC : C9 9C 00 | cmp #{$9c} - 4415 | 2 game.s 1562 | Code | 00 | | 2 | 00/16EF : F0 40 | beq print3 - 4416 | 2 game.s 1563 | Empty | 00 | | 0 | 00/16F1 | - 4417 | 2 game.s 1564 | Code | 00 | | 1 | 00/16F1 : AA | tax - 4418 | 2 game.s 1565 | Code | 00 | 2 | 3 | 00/16F2 : BD 0B 1F | lda tblATARI,x - 4419 | 2 game.s 1566 | Code | 00 | | 3 | 00/16F5 : 29 FF 00 | and #$ff - 4420 | 2 game.s 1567 | Code | 00 | | 1 | 00/16F8 : 48 | pha - 4421 | 2 game.s 1568 | Empty | 00 | | 0 | 00/16F9 | - 4422 | 2 game.s 1569 | Code | 00 | 2 | 3 | 00/16F9 : AD D5 17 | lda printX - 4423 | 2 game.s 1570 | Code | 00 | | 1 | 00/16FC : 0A | asl - 4424 | 2 game.s 1571 | Code | 00 | | 1 | 00/16FD : AA | tax - 4425 | 2 game.s 1572 | Code | 00 | 2 | 3 | 00/16FE : BD DB 17 | lda x_coord,x - 4426 | 2 game.s 1573 | Code | 00 | | 1 | 00/1701 : 48 | pha - 4427 | 2 game.s 1574 | Empty | 00 | | 0 | 00/1702 | - 4428 | 2 game.s 1575 | Code | 00 | 2 | 3 | 00/1702 : AD D7 17 | lda printY - 4429 | 2 game.s 1576 | Code | 00 | | 1 | 00/1705 : 0A | asl - 4430 | 2 game.s 1577 | Code | 00 | | 1 | 00/1706 : A8 | tay - 4431 | 2 game.s 1578 | Code | 00 | 2 | 3 | 00/1707 : B9 7B 18 | lda y_coord,y - 4432 | 2 game.s 1579 | Code | 00 | | 1 | 00/170A : 48 | pha - 4433 | 2 game.s 1580 | Macro | 00 | | 0 | 00/170B | _MoveTo - 4435 | 2 game.s 1580 | Code | 00 | | 3 | 00/170B : A2 04 3A | LDX #$3A04 ; load tool call # - 4436 | 2 game.s 1580 | Code | 00 | | 4 | 00/170E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4437 | 2 game.s 1581 | Empty | 00 | | 0 | 00/1712 | - 4438 | 2 game.s 1582 | Comment | 00 | | 0 | 00/1712 | * Set font color - 4439 | 2 game.s 1583 | Empty | 00 | | 0 | 00/1712 | - 4440 | 2 game.s 1584 | Code | 00 | | 2 | 00/1712 : A7 84 | lda [{{$80}+4}] - 4441 | 2 game.s 1585 | Code | 00 | | 3 | 00/1714 : 29 FF 00 | and #$ff - 4442 | 2 game.s 1586 | Code | 00 | | 1 | 00/1717 : 48 | pha - 4443 | 2 game.s 1587 | Macro | 00 | | 0 | 00/1718 | _SetForeColor - 4445 | 2 game.s 1587 | Code | 00 | | 3 | 00/1718 : A2 04 A0 | LDX #$A004 ; load tool call # - 4446 | 2 game.s 1587 | Code | 00 | | 4 | 00/171B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4447 | 2 game.s 1588 | Empty | 00 | | 0 | 00/171F | - 4448 | 2 game.s 1589 | Macro | 00 | | 0 | 00/171F | _DrawChar - 4450 | 2 game.s 1589 | Code | 00 | | 3 | 00/171F : A2 04 A4 | LDX #$A404 ; load tool call # - 4451 | 2 game.s 1589 | Code | 00 | | 4 | 00/1722 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4452 | 2 game.s 1590 | Empty | 00 | | 0 | 00/1726 | - 4453 | 2 game.s 1591 | Comment | 00 | | 0 | 00/1726 | * 4- next character - 4454 | 2 game.s 1592 | Empty | 00 | | 0 | 00/1726 | - 4455 | 2 game.s 1593 | Code | 00 | 2 | 3 | 00/1726 : EE D5 17 | print2 inc printX - 4456 | 2 game.s 1594 | Code | 00 | 2 | 3 | 00/1729 : AD D5 17 | lda printX - 4457 | 2 game.s 1595 | Code | 00 | 2 | 3 | 00/172C : CD D3 17 | cmp printWIDTH - 4458 | 2 game.s 1596 | Code | 00 | | 2 | 00/172F : 90 13 | bcc print4 - 4459 | 2 game.s 1597 | Empty | 00 | | 0 | 00/1731 | - 4460 | 2 game.s 1598 | Code | 00 | | 2 | 00/1731 : A3 07 | print3 lda 7,s ; reset X-coord - 4461 | 2 game.s 1599 | Code | 00 | 2 | 3 | 00/1733 : 8D D5 17 | sta printX - 4462 | 2 game.s 1600 | Empty | 00 | | 0 | 00/1736 | - 4463 | 2 game.s 1601 | Code | 00 | 2 | 3 | 00/1736 : EE D7 17 | inc printY - 4464 | 2 game.s 1602 | Code | 00 | 2 | 3 | 00/1739 : AD D7 17 | lda printY - 4465 | 2 game.s 1603 | Code | 00 | | 3 | 00/173C : C9 14 00 | cmp #{20} - 4466 | 2 game.s 1604 | Code | 00 | | 2 | 00/173F : 90 03 | bcc print4 - 4467 | 2 game.s 1605 | Empty | 00 | | 0 | 00/1741 | - 4468 | 2 game.s 1606 | Code | 00 | | 3 | 00/1741 : 82 92 FF | brl printEXIT ; out of SHR screen, we exit - 4469 | 2 game.s 1607 | Empty | 00 | | 0 | 00/1744 | - 4470 | 2 game.s 1608 | Comment | 00 | | 0 | 00/1744 | * 6- we loop - 4471 | 2 game.s 1609 | Empty | 00 | | 0 | 00/1744 | - 4472 | 2 game.s 1610 | Code | 00 | | 2 | 00/1744 : E6 80 | print4 inc {$80} - 4473 | 2 game.s 1611 | Code | 00 | | 2 | 00/1746 : D0 02 | bne print5 - 4474 | 2 game.s 1612 | Code | 00 | | 2 | 00/1748 : E6 82 | inc {$80}+2 - 4475 | 2 game.s 1613 | Empty | 00 | | 0 | 00/174A | - 4476 | 2 game.s 1614 | Code | 00 | | 2 | 00/174A : E6 84 | print5 inc {{$80}+4} ; next color char - 4477 | 2 game.s 1615 | Code | 00 | | 2 | 00/174C : D0 02 | bne print6 - 4478 | 2 game.s 1616 | Code | 00 | | 2 | 00/174E : E6 86 | inc {{$80}+4}+2 - 4479 | 2 game.s 1617 | Empty | 00 | | 0 | 00/1750 | - 4480 | 2 game.s 1618 | Code | 00 | | 3 | 00/1750 : 82 7C FF | print6 brl printLOOP - 4481 | 2 game.s 1619 | Empty | 00 | | 0 | 00/1753 | - 4482 | 2 game.s 1620 | Comment | 00 | | 0 | 00/1753 | *----------------------- - 4483 | 2 game.s 1621 | Comment | 00 | | 0 | 00/1753 | * PRINTC - OK - 4484 | 2 game.s 1622 | Comment | 00 | | 0 | 00/1753 | *----------------------- - 4485 | 2 game.s 1623 | Comment | 00 | | 0 | 00/1753 | * printc(texte$,colonne&,ligne&) - 4486 | 2 game.s 1624 | Comment | 00 | | 0 | 00/1753 | * 1,s w return address - 4487 | 2 game.s 1625 | Comment | 00 | | 0 | 00/1753 | * 3,s w Y - 4488 | 2 game.s 1626 | Comment | 00 | | 0 | 00/1753 | * 5,s w X - 4489 | 2 game.s 1627 | Comment | 00 | | 0 | 00/1753 | * 7,s l text pointer - 4490 | 2 game.s 1628 | Empty | 00 | | 0 | 00/1753 | - 4491 | 2 game.s 1629 | Code | 00 | | 2 | 00/1753 : A3 09 | printc lda 9,s - 4492 | 2 game.s 1630 | Code | 00 | | 2 | 00/1755 : 85 82 | sta {$80}+2 - 4493 | 2 game.s 1631 | Code | 00 | | 2 | 00/1757 : A3 07 | lda 7,s - 4494 | 2 game.s 1632 | Code | 00 | | 2 | 00/1759 : 85 80 | sta {$80} - 4495 | 2 game.s 1633 | Code | 00 | | 2 | 00/175B : A3 05 | lda 5,s - 4496 | 2 game.s 1634 | Code | 00 | 2 | 3 | 00/175D : 8D D5 17 | sta printX - 4497 | 2 game.s 1635 | Code | 00 | | 2 | 00/1760 : A3 03 | lda 3,s - 4498 | 2 game.s 1636 | Code | 00 | 2 | 3 | 00/1762 : 8D D7 17 | sta printY - 4499 | 2 game.s 1637 | Empty | 00 | | 0 | 00/1765 | - 4500 | 2 game.s 1638 | Code | 00 | | 2 | 00/1765 : A7 80 | printcLOOP lda [{$80}] - 4501 | 2 game.s 1639 | Code | 00 | | 3 | 00/1767 : 29 FF 00 | and #$ff - 4502 | 2 game.s 1640 | Code | 00 | | 2 | 00/176A : D0 09 | bne printc1 - 4503 | 2 game.s 1641 | Empty | 00 | | 0 | 00/176C | - 4504 | 2 game.s 1642 | Code | 00 | | 2 | 00/176C : A3 01 | printcEXIT lda 1,s - 4505 | 2 game.s 1643 | Code | 00 | | 1 | 00/176E : FA | plx - 4506 | 2 game.s 1644 | Code | 00 | | 1 | 00/176F : FA | plx - 4507 | 2 game.s 1645 | Code | 00 | | 1 | 00/1770 : FA | plx - 4508 | 2 game.s 1646 | Code | 00 | | 1 | 00/1771 : FA | plx - 4509 | 2 game.s 1647 | Code | 00 | | 2 | 00/1772 : 83 01 | sta 1,s - 4510 | 2 game.s 1648 | Code | 00 | | 1 | 00/1774 : 60 | rts - 4511 | 2 game.s 1649 | Empty | 00 | | 0 | 00/1775 | - 4512 | 2 game.s 1650 | Comment | 00 | | 0 | 00/1775 | * 1- print char - 4513 | 2 game.s 1651 | Empty | 00 | | 0 | 00/1775 | - 4514 | 2 game.s 1652 | Code | 00 | | 3 | 00/1775 : C9 20 00 | printc1 cmp #{$20} ; skip space char - 4515 | 2 game.s 1653 | Code | 00 | | 2 | 00/1778 : F0 32 | beq printc2 - 4516 | 2 game.s 1654 | Code | 00 | | 3 | 00/177A : C9 5F 00 | cmp #{$5f} - 4517 | 2 game.s 1655 | Code | 00 | | 2 | 00/177D : F0 2D | beq printc2 - 4518 | 2 game.s 1656 | Code | 00 | | 3 | 00/177F : C9 9C 00 | cmp #{$9c} - 4519 | 2 game.s 1657 | Code | 00 | | 2 | 00/1782 : F0 33 | beq printc3 - 4520 | 2 game.s 1658 | Empty | 00 | | 0 | 00/1784 | - 4521 | 2 game.s 1659 | Code | 00 | | 1 | 00/1784 : AA | tax - 4522 | 2 game.s 1660 | Code | 00 | 2 | 3 | 00/1785 : BD 0B 1F | lda tblATARI,x - 4523 | 2 game.s 1661 | Code | 00 | | 3 | 00/1788 : 29 FF 00 | and #$ff - 4524 | 2 game.s 1662 | Code | 00 | | 1 | 00/178B : 48 | pha - 4525 | 2 game.s 1663 | Empty | 00 | | 0 | 00/178C | - 4526 | 2 game.s 1664 | Code | 00 | 2 | 3 | 00/178C : AD D5 17 | lda printX - 4527 | 2 game.s 1665 | Code | 00 | | 1 | 00/178F : 0A | asl - 4528 | 2 game.s 1666 | Code | 00 | | 1 | 00/1790 : AA | tax - 4529 | 2 game.s 1667 | Code | 00 | 2 | 3 | 00/1791 : BD DB 17 | lda x_coord,x - 4530 | 2 game.s 1668 | Code | 00 | | 1 | 00/1794 : 48 | pha - 4531 | 2 game.s 1669 | Empty | 00 | | 0 | 00/1795 | - 4532 | 2 game.s 1670 | Code | 00 | 2 | 3 | 00/1795 : AD D7 17 | lda printY - 4533 | 2 game.s 1671 | Code | 00 | | 1 | 00/1798 : 0A | asl - 4534 | 2 game.s 1672 | Code | 00 | | 1 | 00/1799 : A8 | tay - 4535 | 2 game.s 1673 | Code | 00 | 2 | 3 | 00/179A : B9 7B 18 | lda y_coord,y - 4536 | 2 game.s 1674 | Code | 00 | | 1 | 00/179D : 48 | pha - 4537 | 2 game.s 1675 | Macro | 00 | | 0 | 00/179E | _MoveTo - 4539 | 2 game.s 1675 | Code | 00 | | 3 | 00/179E : A2 04 3A | LDX #$3A04 ; load tool call # - 4540 | 2 game.s 1675 | Code | 00 | | 4 | 00/17A1 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4541 | 2 game.s 1676 | Empty | 00 | | 0 | 00/17A5 | - 4542 | 2 game.s 1677 | Macro | 00 | | 0 | 00/17A5 | _DrawChar - 4544 | 2 game.s 1677 | Code | 00 | | 3 | 00/17A5 : A2 04 A4 | LDX #$A404 ; load tool call # - 4545 | 2 game.s 1677 | Code | 00 | | 4 | 00/17A8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 4546 | 2 game.s 1678 | Empty | 00 | | 0 | 00/17AC | - 4547 | 2 game.s 1679 | Comment | 00 | | 0 | 00/17AC | * 4- next character - 4548 | 2 game.s 1680 | Empty | 00 | | 0 | 00/17AC | - 4549 | 2 game.s 1681 | Code | 00 | 2 | 3 | 00/17AC : EE D5 17 | printc2 inc printX - 4550 | 2 game.s 1682 | Code | 00 | 2 | 3 | 00/17AF : AD D5 17 | lda printX - 4551 | 2 game.s 1683 | Code | 00 | | 3 | 00/17B2 : C9 50 00 | cmp #{80} - 4552 | 2 game.s 1684 | Code | 00 | | 2 | 00/17B5 : 90 13 | bcc printc4 - 4553 | 2 game.s 1685 | Empty | 00 | | 0 | 00/17B7 | - 4554 | 2 game.s 1686 | Code | 00 | | 2 | 00/17B7 : A3 07 | printc3 lda 7,s ; reset X-coord - 4555 | 2 game.s 1687 | Code | 00 | 2 | 3 | 00/17B9 : 8D D5 17 | sta printX - 4556 | 2 game.s 1688 | Empty | 00 | | 0 | 00/17BC | - 4557 | 2 game.s 1689 | Code | 00 | 2 | 3 | 00/17BC : EE D7 17 | inc printY - 4558 | 2 game.s 1690 | Code | 00 | 2 | 3 | 00/17BF : AD D7 17 | lda printY - 4559 | 2 game.s 1691 | Code | 00 | | 3 | 00/17C2 : C9 14 00 | cmp #{20} - 4560 | 2 game.s 1692 | Code | 00 | | 2 | 00/17C5 : 90 03 | bcc printc4 - 4561 | 2 game.s 1693 | Empty | 00 | | 0 | 00/17C7 | - 4562 | 2 game.s 1694 | Code | 00 | | 3 | 00/17C7 : 82 A2 FF | brl printcEXIT ; out of SHR screen, we exit - 4563 | 2 game.s 1695 | Empty | 00 | | 0 | 00/17CA | - 4564 | 2 game.s 1696 | Comment | 00 | | 0 | 00/17CA | * 6- we loop - 4565 | 2 game.s 1697 | Empty | 00 | | 0 | 00/17CA | - 4566 | 2 game.s 1698 | Code | 00 | | 2 | 00/17CA : E6 80 | printc4 inc {$80} - 4567 | 2 game.s 1699 | Code | 00 | | 2 | 00/17CC : D0 02 | bne printc5 - 4568 | 2 game.s 1700 | Code | 00 | | 2 | 00/17CE : E6 82 | inc {$80}+2 - 4569 | 2 game.s 1701 | Empty | 00 | | 0 | 00/17D0 | - 4570 | 2 game.s 1702 | Code | 00 | | 3 | 00/17D0 : 82 92 FF | printc5 brl printcLOOP - 4571 | 2 game.s 1703 | Empty | 00 | | 0 | 00/17D3 | - 4572 | 2 game.s 1704 | Comment | 00 | | 0 | 00/17D3 | *----------------------- - 4573 | 2 game.s 1705 | Comment | 00 | | 0 | 00/17D3 | * DATA FOR PRINT - 4574 | 2 game.s 1706 | Comment | 00 | | 0 | 00/17D3 | *----------------------- - 4575 | 2 game.s 1707 | Empty | 00 | | 0 | 00/17D3 | - 4576 | 2 game.s 1708 | Data | 00 | | 2 | 00/17D3 : 00 00 | printWIDTH ds 2 - 4577 | 2 game.s 1709 | Data | 00 | | 2 | 00/17D5 : 00 00 | printX ds 2 - 4578 | 2 game.s 1710 | Data | 00 | | 2 | 00/17D7 : 00 00 | printY ds 2 - 4579 | 2 game.s 1711 | Data | 00 | | 2 | 00/17D9 : 00 00 | offsetY ds 2 - 4580 | 2 game.s 1712 | Empty | 00 | | 0 | 00/17DB | - 4581 | 2 game.s 1713 | Comment | 00 | | 0 | 00/17DB | *--- - 4582 | 2 game.s 1714 | Empty | 00 | | 0 | 00/17DB | - 4583 | 2 game.s 1715 | Empty | 00 | | 0 | 00/17DB | x_coord ; For all texts - 4584 | 2 game.s 1716 | Variable | 00 | | 0 | 00/17DB | ]x = 0 ; Premire ligne - 4585 | 2 game.s 1718 | Data | 00 | | 2 | 00/17DB : 00 00 | dw 0 - 4586 | 2 game.s 1718 | Data | 00 | | 2 | 00/17DD : 08 00 | dw 8 - 4587 | 2 game.s 1718 | Data | 00 | | 2 | 00/17DF : 10 00 | dw 16 - 4588 | 2 game.s 1718 | Data | 00 | | 2 | 00/17E1 : 18 00 | dw 24 - 4589 | 2 game.s 1718 | Data | 00 | | 2 | 00/17E3 : 20 00 | dw 32 - 4590 | 2 game.s 1718 | Data | 00 | | 2 | 00/17E5 : 28 00 | dw 40 - 4591 | 2 game.s 1718 | Data | 00 | | 2 | 00/17E7 : 30 00 | dw 48 - 4592 | 2 game.s 1718 | Data | 00 | | 2 | 00/17E9 : 38 00 | dw 56 - 4593 | 2 game.s 1718 | Data | 00 | | 2 | 00/17EB : 40 00 | dw 64 - 4594 | 2 game.s 1718 | Data | 00 | | 2 | 00/17ED : 48 00 | dw 72 - 4595 | 2 game.s 1718 | Data | 00 | | 2 | 00/17EF : 50 00 | dw 80 - 4596 | 2 game.s 1718 | Data | 00 | | 2 | 00/17F1 : 58 00 | dw 88 - 4597 | 2 game.s 1718 | Data | 00 | | 2 | 00/17F3 : 60 00 | dw 96 - 4598 | 2 game.s 1718 | Data | 00 | | 2 | 00/17F5 : 68 00 | dw 104 - 4599 | 2 game.s 1718 | Data | 00 | | 2 | 00/17F7 : 70 00 | dw 112 - 4600 | 2 game.s 1718 | Data | 00 | | 2 | 00/17F9 : 78 00 | dw 120 - 4601 | 2 game.s 1718 | Data | 00 | | 2 | 00/17FB : 80 00 | dw 128 - 4602 | 2 game.s 1718 | Data | 00 | | 2 | 00/17FD : 88 00 | dw 136 - 4603 | 2 game.s 1718 | Data | 00 | | 2 | 00/17FF : 90 00 | dw 144 - 4604 | 2 game.s 1718 | Data | 00 | | 2 | 00/1801 : 98 00 | dw 152 - 4605 | 2 game.s 1718 | Data | 00 | | 2 | 00/1803 : A0 00 | dw 160 - 4606 | 2 game.s 1718 | Data | 00 | | 2 | 00/1805 : A8 00 | dw 168 - 4607 | 2 game.s 1718 | Data | 00 | | 2 | 00/1807 : B0 00 | dw 176 - 4608 | 2 game.s 1718 | Data | 00 | | 2 | 00/1809 : B8 00 | dw 184 - 4609 | 2 game.s 1718 | Data | 00 | | 2 | 00/180B : C0 00 | dw 192 - 4610 | 2 game.s 1718 | Data | 00 | | 2 | 00/180D : C8 00 | dw 200 - 4611 | 2 game.s 1718 | Data | 00 | | 2 | 00/180F : D0 00 | dw 208 - 4612 | 2 game.s 1718 | Data | 00 | | 2 | 00/1811 : D8 00 | dw 216 - 4613 | 2 game.s 1718 | Data | 00 | | 2 | 00/1813 : E0 00 | dw 224 - 4614 | 2 game.s 1718 | Data | 00 | | 2 | 00/1815 : E8 00 | dw 232 - 4615 | 2 game.s 1718 | Data | 00 | | 2 | 00/1817 : F0 00 | dw 240 - 4616 | 2 game.s 1718 | Data | 00 | | 2 | 00/1819 : F8 00 | dw 248 - 4617 | 2 game.s 1718 | Data | 00 | | 2 | 00/181B : 00 01 | dw 256 - 4618 | 2 game.s 1718 | Data | 00 | | 2 | 00/181D : 08 01 | dw 264 - 4619 | 2 game.s 1718 | Data | 00 | | 2 | 00/181F : 10 01 | dw 272 - 4620 | 2 game.s 1718 | Data | 00 | | 2 | 00/1821 : 18 01 | dw 280 - 4621 | 2 game.s 1718 | Data | 00 | | 2 | 00/1823 : 20 01 | dw 288 - 4622 | 2 game.s 1718 | Data | 00 | | 2 | 00/1825 : 28 01 | dw 296 - 4623 | 2 game.s 1718 | Data | 00 | | 2 | 00/1827 : 30 01 | dw 304 - 4624 | 2 game.s 1718 | Data | 00 | | 2 | 00/1829 : 38 01 | dw 312 - 4625 | 2 game.s 1718 | Data | 00 | | 2 | 00/182B : 40 01 | dw 320 - 4626 | 2 game.s 1718 | Data | 00 | | 2 | 00/182D : 48 01 | dw 328 - 4627 | 2 game.s 1718 | Data | 00 | | 2 | 00/182F : 50 01 | dw 336 - 4628 | 2 game.s 1718 | Data | 00 | | 2 | 00/1831 : 58 01 | dw 344 - 4629 | 2 game.s 1718 | Data | 00 | | 2 | 00/1833 : 60 01 | dw 352 - 4630 | 2 game.s 1718 | Data | 00 | | 2 | 00/1835 : 68 01 | dw 360 - 4631 | 2 game.s 1718 | Data | 00 | | 2 | 00/1837 : 70 01 | dw 368 - 4632 | 2 game.s 1718 | Data | 00 | | 2 | 00/1839 : 78 01 | dw 376 - 4633 | 2 game.s 1718 | Data | 00 | | 2 | 00/183B : 80 01 | dw 384 - 4634 | 2 game.s 1718 | Data | 00 | | 2 | 00/183D : 88 01 | dw 392 - 4635 | 2 game.s 1718 | Data | 00 | | 2 | 00/183F : 90 01 | dw 400 - 4636 | 2 game.s 1718 | Data | 00 | | 2 | 00/1841 : 98 01 | dw 408 - 4637 | 2 game.s 1718 | Data | 00 | | 2 | 00/1843 : A0 01 | dw 416 - 4638 | 2 game.s 1718 | Data | 00 | | 2 | 00/1845 : A8 01 | dw 424 - 4639 | 2 game.s 1718 | Data | 00 | | 2 | 00/1847 : B0 01 | dw 432 - 4640 | 2 game.s 1718 | Data | 00 | | 2 | 00/1849 : B8 01 | dw 440 - 4641 | 2 game.s 1718 | Data | 00 | | 2 | 00/184B : C0 01 | dw 448 - 4642 | 2 game.s 1718 | Data | 00 | | 2 | 00/184D : C8 01 | dw 456 - 4643 | 2 game.s 1718 | Data | 00 | | 2 | 00/184F : D0 01 | dw 464 - 4644 | 2 game.s 1718 | Data | 00 | | 2 | 00/1851 : D8 01 | dw 472 - 4645 | 2 game.s 1718 | Data | 00 | | 2 | 00/1853 : E0 01 | dw 480 - 4646 | 2 game.s 1718 | Data | 00 | | 2 | 00/1855 : E8 01 | dw 488 - 4647 | 2 game.s 1718 | Data | 00 | | 2 | 00/1857 : F0 01 | dw 496 - 4648 | 2 game.s 1718 | Data | 00 | | 2 | 00/1859 : F8 01 | dw 504 - 4649 | 2 game.s 1718 | Data | 00 | | 2 | 00/185B : 00 02 | dw 512 - 4650 | 2 game.s 1718 | Data | 00 | | 2 | 00/185D : 08 02 | dw 520 - 4651 | 2 game.s 1718 | Data | 00 | | 2 | 00/185F : 10 02 | dw 528 - 4652 | 2 game.s 1718 | Data | 00 | | 2 | 00/1861 : 18 02 | dw 536 - 4653 | 2 game.s 1718 | Data | 00 | | 2 | 00/1863 : 20 02 | dw 544 - 4654 | 2 game.s 1718 | Data | 00 | | 2 | 00/1865 : 28 02 | dw 552 - 4655 | 2 game.s 1718 | Data | 00 | | 2 | 00/1867 : 30 02 | dw 560 - 4656 | 2 game.s 1718 | Data | 00 | | 2 | 00/1869 : 38 02 | dw 568 - 4657 | 2 game.s 1718 | Data | 00 | | 2 | 00/186B : 40 02 | dw 576 - 4658 | 2 game.s 1718 | Data | 00 | | 2 | 00/186D : 48 02 | dw 584 - 4659 | 2 game.s 1718 | Data | 00 | | 2 | 00/186F : 50 02 | dw 592 - 4660 | 2 game.s 1718 | Data | 00 | | 2 | 00/1871 : 58 02 | dw 600 - 4661 | 2 game.s 1718 | Data | 00 | | 2 | 00/1873 : 60 02 | dw 608 - 4662 | 2 game.s 1718 | Data | 00 | | 2 | 00/1875 : 68 02 | dw 616 - 4663 | 2 game.s 1718 | Data | 00 | | 2 | 00/1877 : 70 02 | dw 624 - 4664 | 2 game.s 1718 | Data | 00 | | 2 | 00/1879 : 78 02 | dw 632 - 4665 | 2 game.s 1721 | Empty | 00 | | 0 | 00/187B | - 4666 | 2 game.s 1722 | Empty | 00 | | 0 | 00/187B | y_coord ; For all texts - 4667 | 2 game.s 1723 | Variable | 00 | | 0 | 00/187B | ]y = 0 ; Premire ligne - 4668 | 2 game.s 1725 | Data | 00 | | 2 | 00/187B : 00 00 | dw 0 - 4669 | 2 game.s 1725 | Data | 00 | | 2 | 00/187D : 0A 00 | dw 10 - 4670 | 2 game.s 1725 | Data | 00 | | 2 | 00/187F : 14 00 | dw 20 - 4671 | 2 game.s 1725 | Data | 00 | | 2 | 00/1881 : 1E 00 | dw 30 - 4672 | 2 game.s 1725 | Data | 00 | | 2 | 00/1883 : 28 00 | dw 40 - 4673 | 2 game.s 1725 | Data | 00 | | 2 | 00/1885 : 32 00 | dw 50 - 4674 | 2 game.s 1725 | Data | 00 | | 2 | 00/1887 : 3C 00 | dw 60 - 4675 | 2 game.s 1725 | Data | 00 | | 2 | 00/1889 : 46 00 | dw 70 - 4676 | 2 game.s 1725 | Data | 00 | | 2 | 00/188B : 50 00 | dw 80 - 4677 | 2 game.s 1725 | Data | 00 | | 2 | 00/188D : 5A 00 | dw 90 - 4678 | 2 game.s 1725 | Data | 00 | | 2 | 00/188F : 64 00 | dw 100 - 4679 | 2 game.s 1725 | Data | 00 | | 2 | 00/1891 : 6E 00 | dw 110 - 4680 | 2 game.s 1725 | Data | 00 | | 2 | 00/1893 : 78 00 | dw 120 - 4681 | 2 game.s 1725 | Data | 00 | | 2 | 00/1895 : 82 00 | dw 130 - 4682 | 2 game.s 1725 | Data | 00 | | 2 | 00/1897 : 8C 00 | dw 140 - 4683 | 2 game.s 1725 | Data | 00 | | 2 | 00/1899 : 96 00 | dw 150 - 4684 | 2 game.s 1725 | Data | 00 | | 2 | 00/189B : A0 00 | dw 160 - 4685 | 2 game.s 1725 | Data | 00 | | 2 | 00/189D : AA 00 | dw 170 - 4686 | 2 game.s 1725 | Data | 00 | | 2 | 00/189F : B4 00 | dw 180 - 4687 | 2 game.s 1725 | Data | 00 | | 2 | 00/18A1 : BE 00 | dw 190 - 4688 | 2 game.s 1728 | Empty | 00 | | 0 | 00/18A3 | - 4689 | 2 game.s 1729 | Empty | 00 | | 0 | 00/18A3 | x_text - 4690 | 2 game.s 1730 | Variable | 00 | | 0 | 00/18A3 | ]x = 0 ; Premire colonne - 4691 | 2 game.s 1732 | Data | 00 | | 16 | 00/18A3 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0 + 4347 | 2 game.s 1494 | Empty | 00 | | 0 | 00/16B7 | + 4348 | 2 game.s 1495 | Comment | 00 | | 0 | 00/16B7 | *----------------------- + 4349 | 2 game.s 1496 | Comment | 00 | | 0 | 00/16B7 | * SURLIGNER_MOT + 4350 | 2 game.s 1497 | Comment | 00 | | 0 | 00/16B7 | *----------------------- + 4351 | 2 game.s 1498 | Comment | 00 | | 0 | 00/16B7 | * surligner_mot(texte$,mot$,pointeur_mot%,cycles) + 4352 | 2 game.s 1499 | Empty | 00 | | 0 | 00/16B7 | + 4353 | 2 game.s 1500 | Empty | 00 | | 0 | 00/16B7 | surligner_mot + 4354 | 2 game.s 1501 | Code | 00 | | 1 | 00/16B7 : 60 | rts + 4355 | 2 game.s 1502 | Empty | 00 | | 0 | 00/16B8 | + 4356 | 2 game.s 1503 | Comment | 00 | | 0 | 00/16B8 | *----------------------- + 4357 | 2 game.s 1504 | Comment | 00 | | 0 | 00/16B8 | * PRINT - OK + 4358 | 2 game.s 1505 | Comment | 00 | | 0 | 00/16B8 | *----------------------- + 4359 | 2 game.s 1506 | Comment | 00 | | 0 | 00/16B8 | * print(couleur$,texte$,colonne&,ligne&,largeur&) + 4360 | 2 game.s 1507 | Comment | 00 | | 0 | 00/16B8 | * 1,s w return address + 4361 | 2 game.s 1508 | Comment | 00 | | 0 | 00/16B8 | * 3,s w width + 4362 | 2 game.s 1509 | Comment | 00 | | 0 | 00/16B8 | * 5,s w Y + 4363 | 2 game.s 1510 | Comment | 00 | | 0 | 00/16B8 | * 7,s w X + 4364 | 2 game.s 1511 | Comment | 00 | | 0 | 00/16B8 | * 9,s l text pointer + 4365 | 2 game.s 1512 | Comment | 00 | | 0 | 00/16B8 | * 13,s l color pointer + 4366 | 2 game.s 1513 | Empty | 00 | | 0 | 00/16B8 | + 4367 | 2 game.s 1514 | Equivalence | 00 | | 0 | 00/16B8 | max_colonnes = 75 ; 80 - 75 + 4368 | 2 game.s 1515 | Equivalence | 00 | | 0 | 00/16B8 | max_lignes = 20 ; 20 - 18 + 4369 | 2 game.s 1516 | Equivalence | 00 | | 0 | 00/16B8 | max_colonnes2 = 80 ; 80 - 75 + 4370 | 2 game.s 1517 | Equivalence | 00 | | 0 | 00/16B8 | largeur_caractere = 8 + 4371 | 2 game.s 1518 | Equivalence | 00 | | 0 | 00/16B8 | hauteur_caractere = 10 + 4372 | 2 game.s 1519 | Equivalence | 00 | | 0 | 00/16B8 | marge_gauche = 3 ; nombre de caractres sauts pour la marge + 4373 | 2 game.s 1520 | Empty | 00 | | 0 | 00/16B8 | + 4374 | 2 game.s 1521 | Comment | 00 | | 0 | 00/16B8 | *--- + 4375 | 2 game.s 1522 | Empty | 00 | | 0 | 00/16B8 | + 4376 | 2 game.s 1523 | Code | 00 | | 2 | 00/16B8 : A3 0F | print lda 15,s + 4377 | 2 game.s 1524 | Code | 00 | | 2 | 00/16BA : 85 86 | sta {{$80}+4}+2 + 4378 | 2 game.s 1525 | Code | 00 | | 2 | 00/16BC : A3 0D | lda 13,s + 4379 | 2 game.s 1526 | Code | 00 | | 2 | 00/16BE : 85 84 | sta {{$80}+4} + 4380 | 2 game.s 1527 | Code | 00 | | 2 | 00/16C0 : A3 0B | lda 11,s + 4381 | 2 game.s 1528 | Code | 00 | | 2 | 00/16C2 : 85 82 | sta {$80}+2 + 4382 | 2 game.s 1529 | Code | 00 | | 2 | 00/16C4 : A3 09 | lda 9,s + 4383 | 2 game.s 1530 | Code | 00 | | 2 | 00/16C6 : 85 80 | sta {$80} + 4384 | 2 game.s 1531 | Code | 00 | | 2 | 00/16C8 : A3 07 | lda 7,s + 4385 | 2 game.s 1532 | Code | 00 | 2 | 3 | 00/16CA : 8D E9 17 | sta printX + 4386 | 2 game.s 1533 | Code | 00 | | 2 | 00/16CD : A3 05 | lda 5,s + 4387 | 2 game.s 1534 | Code | 00 | 2 | 3 | 00/16CF : 8D EB 17 | sta printY + 4388 | 2 game.s 1535 | Code | 00 | | 2 | 00/16D2 : A3 03 | lda 3,s ; calcule la largeur de texte + 4389 | 2 game.s 1536 | Code | 00 | | 1 | 00/16D4 : 18 | clc + 4390 | 2 game.s 1537 | Code | 00 | 2 | 3 | 00/16D5 : 6D E9 17 | adc printX + 4391 | 2 game.s 1538 | Code | 00 | | 3 | 00/16D8 : C9 50 00 | cmp #{80} + 4392 | 2 game.s 1539 | Code | 00 | | 2 | 00/16DB : 90 03 | bcc printINIT + 4393 | 2 game.s 1540 | Code | 00 | | 3 | 00/16DD : A9 50 00 | lda #{80} + 4394 | 2 game.s 1541 | Code | 00 | 2 | 3 | 00/16E0 : 8D E7 17 | printINIT sta printWIDTH + 4395 | 2 game.s 1542 | Empty | 00 | | 0 | 00/16E3 | + 4396 | 2 game.s 1543 | Code | 00 | | 2 | 00/16E3 : A7 80 | printLOOP lda [{$80}] + 4397 | 2 game.s 1544 | Code | 00 | | 3 | 00/16E5 : 29 FF 00 | and #$ff + 4398 | 2 game.s 1545 | Code | 00 | | 2 | 00/16E8 : D0 0C | bne print1 + 4399 | 2 game.s 1546 | Empty | 00 | | 0 | 00/16EA | + 4400 | 2 game.s 1547 | Code | 00 | | 2 | 00/16EA : A3 01 | printEXIT lda 1,s + 4401 | 2 game.s 1548 | Code | 00 | | 1 | 00/16EC : FA | plx + 4402 | 2 game.s 1549 | Code | 00 | | 1 | 00/16ED : FA | plx + 4403 | 2 game.s 1550 | Code | 00 | | 1 | 00/16EE : FA | plx + 4404 | 2 game.s 1551 | Code | 00 | | 1 | 00/16EF : FA | plx + 4405 | 2 game.s 1552 | Code | 00 | | 1 | 00/16F0 : FA | plx + 4406 | 2 game.s 1553 | Code | 00 | | 1 | 00/16F1 : FA | plx + 4407 | 2 game.s 1554 | Code | 00 | | 1 | 00/16F2 : FA | plx + 4408 | 2 game.s 1555 | Code | 00 | | 2 | 00/16F3 : 83 01 | sta 1,s + 4409 | 2 game.s 1556 | Code | 00 | | 1 | 00/16F5 : 60 | rts + 4410 | 2 game.s 1557 | Empty | 00 | | 0 | 00/16F6 | + 4411 | 2 game.s 1558 | Comment | 00 | | 0 | 00/16F6 | * 1- print char + 4412 | 2 game.s 1559 | Empty | 00 | | 0 | 00/16F6 | + 4413 | 2 game.s 1560 | Code | 00 | | 3 | 00/16F6 : C9 20 00 | print1 cmp #{$20} ; skip space char + 4414 | 2 game.s 1561 | Code | 00 | | 2 | 00/16F9 : F0 3F | beq print2 + 4415 | 2 game.s 1562 | Code | 00 | | 3 | 00/16FB : C9 5F 00 | cmp #{$5f} + 4416 | 2 game.s 1563 | Code | 00 | | 2 | 00/16FE : F0 3A | beq print2 + 4417 | 2 game.s 1564 | Code | 00 | | 3 | 00/1700 : C9 9C 00 | cmp #{$9c} + 4418 | 2 game.s 1565 | Code | 00 | | 2 | 00/1703 : F0 40 | beq print3 + 4419 | 2 game.s 1566 | Empty | 00 | | 0 | 00/1705 | + 4420 | 2 game.s 1567 | Code | 00 | | 1 | 00/1705 : AA | tax + 4421 | 2 game.s 1568 | Code | 00 | 2 | 3 | 00/1706 : BD 1F 1F | lda tblATARI,x + 4422 | 2 game.s 1569 | Code | 00 | | 3 | 00/1709 : 29 FF 00 | and #$ff + 4423 | 2 game.s 1570 | Code | 00 | | 1 | 00/170C : 48 | pha + 4424 | 2 game.s 1571 | Empty | 00 | | 0 | 00/170D | + 4425 | 2 game.s 1572 | Code | 00 | 2 | 3 | 00/170D : AD E9 17 | lda printX + 4426 | 2 game.s 1573 | Code | 00 | | 1 | 00/1710 : 0A | asl + 4427 | 2 game.s 1574 | Code | 00 | | 1 | 00/1711 : AA | tax + 4428 | 2 game.s 1575 | Code | 00 | 2 | 3 | 00/1712 : BD EF 17 | lda x_coord,x + 4429 | 2 game.s 1576 | Code | 00 | | 1 | 00/1715 : 48 | pha + 4430 | 2 game.s 1577 | Empty | 00 | | 0 | 00/1716 | + 4431 | 2 game.s 1578 | Code | 00 | 2 | 3 | 00/1716 : AD EB 17 | lda printY + 4432 | 2 game.s 1579 | Code | 00 | | 1 | 00/1719 : 0A | asl + 4433 | 2 game.s 1580 | Code | 00 | | 1 | 00/171A : A8 | tay + 4434 | 2 game.s 1581 | Code | 00 | 2 | 3 | 00/171B : B9 8F 18 | lda y_coord,y + 4435 | 2 game.s 1582 | Code | 00 | | 1 | 00/171E : 48 | pha + 4436 | 2 game.s 1583 | Macro | 00 | | 0 | 00/171F | _MoveTo + 4438 | 2 game.s 1583 | Code | 00 | | 3 | 00/171F : A2 04 3A | LDX #$3A04 ; load tool call # + 4439 | 2 game.s 1583 | Code | 00 | | 4 | 00/1722 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4440 | 2 game.s 1584 | Empty | 00 | | 0 | 00/1726 | + 4441 | 2 game.s 1585 | Comment | 00 | | 0 | 00/1726 | * Set font color + 4442 | 2 game.s 1586 | Empty | 00 | | 0 | 00/1726 | + 4443 | 2 game.s 1587 | Code | 00 | | 2 | 00/1726 : A7 84 | lda [{{$80}+4}] + 4444 | 2 game.s 1588 | Code | 00 | | 3 | 00/1728 : 29 FF 00 | and #$ff + 4445 | 2 game.s 1589 | Code | 00 | | 1 | 00/172B : 48 | pha + 4446 | 2 game.s 1590 | Macro | 00 | | 0 | 00/172C | _SetForeColor + 4448 | 2 game.s 1590 | Code | 00 | | 3 | 00/172C : A2 04 A0 | LDX #$A004 ; load tool call # + 4449 | 2 game.s 1590 | Code | 00 | | 4 | 00/172F : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4450 | 2 game.s 1591 | Empty | 00 | | 0 | 00/1733 | + 4451 | 2 game.s 1592 | Macro | 00 | | 0 | 00/1733 | _DrawChar + 4453 | 2 game.s 1592 | Code | 00 | | 3 | 00/1733 : A2 04 A4 | LDX #$A404 ; load tool call # + 4454 | 2 game.s 1592 | Code | 00 | | 4 | 00/1736 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4455 | 2 game.s 1593 | Empty | 00 | | 0 | 00/173A | + 4456 | 2 game.s 1594 | Comment | 00 | | 0 | 00/173A | * 4- next character + 4457 | 2 game.s 1595 | Empty | 00 | | 0 | 00/173A | + 4458 | 2 game.s 1596 | Code | 00 | 2 | 3 | 00/173A : EE E9 17 | print2 inc printX + 4459 | 2 game.s 1597 | Code | 00 | 2 | 3 | 00/173D : AD E9 17 | lda printX + 4460 | 2 game.s 1598 | Code | 00 | 2 | 3 | 00/1740 : CD E7 17 | cmp printWIDTH + 4461 | 2 game.s 1599 | Code | 00 | | 2 | 00/1743 : 90 13 | bcc print4 + 4462 | 2 game.s 1600 | Empty | 00 | | 0 | 00/1745 | + 4463 | 2 game.s 1601 | Code | 00 | | 2 | 00/1745 : A3 07 | print3 lda 7,s ; reset X-coord + 4464 | 2 game.s 1602 | Code | 00 | 2 | 3 | 00/1747 : 8D E9 17 | sta printX + 4465 | 2 game.s 1603 | Empty | 00 | | 0 | 00/174A | + 4466 | 2 game.s 1604 | Code | 00 | 2 | 3 | 00/174A : EE EB 17 | inc printY + 4467 | 2 game.s 1605 | Code | 00 | 2 | 3 | 00/174D : AD EB 17 | lda printY + 4468 | 2 game.s 1606 | Code | 00 | | 3 | 00/1750 : C9 14 00 | cmp #{20} + 4469 | 2 game.s 1607 | Code | 00 | | 2 | 00/1753 : 90 03 | bcc print4 + 4470 | 2 game.s 1608 | Empty | 00 | | 0 | 00/1755 | + 4471 | 2 game.s 1609 | Code | 00 | | 3 | 00/1755 : 82 92 FF | brl printEXIT ; out of SHR screen, we exit + 4472 | 2 game.s 1610 | Empty | 00 | | 0 | 00/1758 | + 4473 | 2 game.s 1611 | Comment | 00 | | 0 | 00/1758 | * 6- we loop + 4474 | 2 game.s 1612 | Empty | 00 | | 0 | 00/1758 | + 4475 | 2 game.s 1613 | Code | 00 | | 2 | 00/1758 : E6 80 | print4 inc {$80} + 4476 | 2 game.s 1614 | Code | 00 | | 2 | 00/175A : D0 02 | bne print5 + 4477 | 2 game.s 1615 | Code | 00 | | 2 | 00/175C : E6 82 | inc {$80}+2 + 4478 | 2 game.s 1616 | Empty | 00 | | 0 | 00/175E | + 4479 | 2 game.s 1617 | Code | 00 | | 2 | 00/175E : E6 84 | print5 inc {{$80}+4} ; next color char + 4480 | 2 game.s 1618 | Code | 00 | | 2 | 00/1760 : D0 02 | bne print6 + 4481 | 2 game.s 1619 | Code | 00 | | 2 | 00/1762 : E6 86 | inc {{$80}+4}+2 + 4482 | 2 game.s 1620 | Empty | 00 | | 0 | 00/1764 | + 4483 | 2 game.s 1621 | Code | 00 | | 3 | 00/1764 : 82 7C FF | print6 brl printLOOP + 4484 | 2 game.s 1622 | Empty | 00 | | 0 | 00/1767 | + 4485 | 2 game.s 1623 | Comment | 00 | | 0 | 00/1767 | *----------------------- + 4486 | 2 game.s 1624 | Comment | 00 | | 0 | 00/1767 | * PRINTC - OK + 4487 | 2 game.s 1625 | Comment | 00 | | 0 | 00/1767 | *----------------------- + 4488 | 2 game.s 1626 | Comment | 00 | | 0 | 00/1767 | * printc(texte$,colonne&,ligne&) + 4489 | 2 game.s 1627 | Comment | 00 | | 0 | 00/1767 | * 1,s w return address + 4490 | 2 game.s 1628 | Comment | 00 | | 0 | 00/1767 | * 3,s w Y + 4491 | 2 game.s 1629 | Comment | 00 | | 0 | 00/1767 | * 5,s w X + 4492 | 2 game.s 1630 | Comment | 00 | | 0 | 00/1767 | * 7,s l text pointer + 4493 | 2 game.s 1631 | Empty | 00 | | 0 | 00/1767 | + 4494 | 2 game.s 1632 | Code | 00 | | 2 | 00/1767 : A3 09 | printc lda 9,s + 4495 | 2 game.s 1633 | Code | 00 | | 2 | 00/1769 : 85 82 | sta {$80}+2 + 4496 | 2 game.s 1634 | Code | 00 | | 2 | 00/176B : A3 07 | lda 7,s + 4497 | 2 game.s 1635 | Code | 00 | | 2 | 00/176D : 85 80 | sta {$80} + 4498 | 2 game.s 1636 | Code | 00 | | 2 | 00/176F : A3 05 | lda 5,s + 4499 | 2 game.s 1637 | Code | 00 | 2 | 3 | 00/1771 : 8D E9 17 | sta printX + 4500 | 2 game.s 1638 | Code | 00 | | 2 | 00/1774 : A3 03 | lda 3,s + 4501 | 2 game.s 1639 | Code | 00 | 2 | 3 | 00/1776 : 8D EB 17 | sta printY + 4502 | 2 game.s 1640 | Empty | 00 | | 0 | 00/1779 | + 4503 | 2 game.s 1641 | Code | 00 | | 2 | 00/1779 : A7 80 | printcLOOP lda [{$80}] + 4504 | 2 game.s 1642 | Code | 00 | | 3 | 00/177B : 29 FF 00 | and #$ff + 4505 | 2 game.s 1643 | Code | 00 | | 2 | 00/177E : D0 09 | bne printc1 + 4506 | 2 game.s 1644 | Empty | 00 | | 0 | 00/1780 | + 4507 | 2 game.s 1645 | Code | 00 | | 2 | 00/1780 : A3 01 | printcEXIT lda 1,s + 4508 | 2 game.s 1646 | Code | 00 | | 1 | 00/1782 : FA | plx + 4509 | 2 game.s 1647 | Code | 00 | | 1 | 00/1783 : FA | plx + 4510 | 2 game.s 1648 | Code | 00 | | 1 | 00/1784 : FA | plx + 4511 | 2 game.s 1649 | Code | 00 | | 1 | 00/1785 : FA | plx + 4512 | 2 game.s 1650 | Code | 00 | | 2 | 00/1786 : 83 01 | sta 1,s + 4513 | 2 game.s 1651 | Code | 00 | | 1 | 00/1788 : 60 | rts + 4514 | 2 game.s 1652 | Empty | 00 | | 0 | 00/1789 | + 4515 | 2 game.s 1653 | Comment | 00 | | 0 | 00/1789 | * 1- print char + 4516 | 2 game.s 1654 | Empty | 00 | | 0 | 00/1789 | + 4517 | 2 game.s 1655 | Code | 00 | | 3 | 00/1789 : C9 20 00 | printc1 cmp #{$20} ; skip space char + 4518 | 2 game.s 1656 | Code | 00 | | 2 | 00/178C : F0 32 | beq printc2 + 4519 | 2 game.s 1657 | Code | 00 | | 3 | 00/178E : C9 5F 00 | cmp #{$5f} + 4520 | 2 game.s 1658 | Code | 00 | | 2 | 00/1791 : F0 2D | beq printc2 + 4521 | 2 game.s 1659 | Code | 00 | | 3 | 00/1793 : C9 9C 00 | cmp #{$9c} + 4522 | 2 game.s 1660 | Code | 00 | | 2 | 00/1796 : F0 33 | beq printc3 + 4523 | 2 game.s 1661 | Empty | 00 | | 0 | 00/1798 | + 4524 | 2 game.s 1662 | Code | 00 | | 1 | 00/1798 : AA | tax + 4525 | 2 game.s 1663 | Code | 00 | 2 | 3 | 00/1799 : BD 1F 1F | lda tblATARI,x + 4526 | 2 game.s 1664 | Code | 00 | | 3 | 00/179C : 29 FF 00 | and #$ff + 4527 | 2 game.s 1665 | Code | 00 | | 1 | 00/179F : 48 | pha + 4528 | 2 game.s 1666 | Empty | 00 | | 0 | 00/17A0 | + 4529 | 2 game.s 1667 | Code | 00 | 2 | 3 | 00/17A0 : AD E9 17 | lda printX + 4530 | 2 game.s 1668 | Code | 00 | | 1 | 00/17A3 : 0A | asl + 4531 | 2 game.s 1669 | Code | 00 | | 1 | 00/17A4 : AA | tax + 4532 | 2 game.s 1670 | Code | 00 | 2 | 3 | 00/17A5 : BD EF 17 | lda x_coord,x + 4533 | 2 game.s 1671 | Code | 00 | | 1 | 00/17A8 : 48 | pha + 4534 | 2 game.s 1672 | Empty | 00 | | 0 | 00/17A9 | + 4535 | 2 game.s 1673 | Code | 00 | 2 | 3 | 00/17A9 : AD EB 17 | lda printY + 4536 | 2 game.s 1674 | Code | 00 | | 1 | 00/17AC : 0A | asl + 4537 | 2 game.s 1675 | Code | 00 | | 1 | 00/17AD : A8 | tay + 4538 | 2 game.s 1676 | Code | 00 | 2 | 3 | 00/17AE : B9 8F 18 | lda y_coord,y + 4539 | 2 game.s 1677 | Code | 00 | | 1 | 00/17B1 : 48 | pha + 4540 | 2 game.s 1678 | Macro | 00 | | 0 | 00/17B2 | _MoveTo + 4542 | 2 game.s 1678 | Code | 00 | | 3 | 00/17B2 : A2 04 3A | LDX #$3A04 ; load tool call # + 4543 | 2 game.s 1678 | Code | 00 | | 4 | 00/17B5 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4544 | 2 game.s 1679 | Empty | 00 | | 0 | 00/17B9 | + 4545 | 2 game.s 1680 | Macro | 00 | | 0 | 00/17B9 | _DrawChar + 4547 | 2 game.s 1680 | Code | 00 | | 3 | 00/17B9 : A2 04 A4 | LDX #$A404 ; load tool call # + 4548 | 2 game.s 1680 | Code | 00 | | 4 | 00/17BC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 4549 | 2 game.s 1681 | Empty | 00 | | 0 | 00/17C0 | + 4550 | 2 game.s 1682 | Comment | 00 | | 0 | 00/17C0 | * 4- next character + 4551 | 2 game.s 1683 | Empty | 00 | | 0 | 00/17C0 | + 4552 | 2 game.s 1684 | Code | 00 | 2 | 3 | 00/17C0 : EE E9 17 | printc2 inc printX + 4553 | 2 game.s 1685 | Code | 00 | 2 | 3 | 00/17C3 : AD E9 17 | lda printX + 4554 | 2 game.s 1686 | Code | 00 | | 3 | 00/17C6 : C9 50 00 | cmp #{80} + 4555 | 2 game.s 1687 | Code | 00 | | 2 | 00/17C9 : 90 13 | bcc printc4 + 4556 | 2 game.s 1688 | Empty | 00 | | 0 | 00/17CB | + 4557 | 2 game.s 1689 | Code | 00 | | 2 | 00/17CB : A3 07 | printc3 lda 7,s ; reset X-coord + 4558 | 2 game.s 1690 | Code | 00 | 2 | 3 | 00/17CD : 8D E9 17 | sta printX + 4559 | 2 game.s 1691 | Empty | 00 | | 0 | 00/17D0 | + 4560 | 2 game.s 1692 | Code | 00 | 2 | 3 | 00/17D0 : EE EB 17 | inc printY + 4561 | 2 game.s 1693 | Code | 00 | 2 | 3 | 00/17D3 : AD EB 17 | lda printY + 4562 | 2 game.s 1694 | Code | 00 | | 3 | 00/17D6 : C9 14 00 | cmp #{20} + 4563 | 2 game.s 1695 | Code | 00 | | 2 | 00/17D9 : 90 03 | bcc printc4 + 4564 | 2 game.s 1696 | Empty | 00 | | 0 | 00/17DB | + 4565 | 2 game.s 1697 | Code | 00 | | 3 | 00/17DB : 82 A2 FF | brl printcEXIT ; out of SHR screen, we exit + 4566 | 2 game.s 1698 | Empty | 00 | | 0 | 00/17DE | + 4567 | 2 game.s 1699 | Comment | 00 | | 0 | 00/17DE | * 6- we loop + 4568 | 2 game.s 1700 | Empty | 00 | | 0 | 00/17DE | + 4569 | 2 game.s 1701 | Code | 00 | | 2 | 00/17DE : E6 80 | printc4 inc {$80} + 4570 | 2 game.s 1702 | Code | 00 | | 2 | 00/17E0 : D0 02 | bne printc5 + 4571 | 2 game.s 1703 | Code | 00 | | 2 | 00/17E2 : E6 82 | inc {$80}+2 + 4572 | 2 game.s 1704 | Empty | 00 | | 0 | 00/17E4 | + 4573 | 2 game.s 1705 | Code | 00 | | 3 | 00/17E4 : 82 92 FF | printc5 brl printcLOOP + 4574 | 2 game.s 1706 | Empty | 00 | | 0 | 00/17E7 | + 4575 | 2 game.s 1707 | Comment | 00 | | 0 | 00/17E7 | *----------------------- + 4576 | 2 game.s 1708 | Comment | 00 | | 0 | 00/17E7 | * DATA FOR PRINT + 4577 | 2 game.s 1709 | Comment | 00 | | 0 | 00/17E7 | *----------------------- + 4578 | 2 game.s 1710 | Empty | 00 | | 0 | 00/17E7 | + 4579 | 2 game.s 1711 | Data | 00 | | 2 | 00/17E7 : 00 00 | printWIDTH ds 2 + 4580 | 2 game.s 1712 | Data | 00 | | 2 | 00/17E9 : 00 00 | printX ds 2 + 4581 | 2 game.s 1713 | Data | 00 | | 2 | 00/17EB : 00 00 | printY ds 2 + 4582 | 2 game.s 1714 | Data | 00 | | 2 | 00/17ED : 00 00 | offsetY ds 2 + 4583 | 2 game.s 1715 | Empty | 00 | | 0 | 00/17EF | + 4584 | 2 game.s 1716 | Comment | 00 | | 0 | 00/17EF | *--- + 4585 | 2 game.s 1717 | Empty | 00 | | 0 | 00/17EF | + 4586 | 2 game.s 1718 | Empty | 00 | | 0 | 00/17EF | x_coord ; For all texts + 4587 | 2 game.s 1719 | Variable | 00 | | 0 | 00/17EF | ]x = 0 ; Premire ligne + 4588 | 2 game.s 1721 | Data | 00 | | 2 | 00/17EF : 00 00 | dw 0 + 4589 | 2 game.s 1721 | Data | 00 | | 2 | 00/17F1 : 08 00 | dw 8 + 4590 | 2 game.s 1721 | Data | 00 | | 2 | 00/17F3 : 10 00 | dw 16 + 4591 | 2 game.s 1721 | Data | 00 | | 2 | 00/17F5 : 18 00 | dw 24 + 4592 | 2 game.s 1721 | Data | 00 | | 2 | 00/17F7 : 20 00 | dw 32 + 4593 | 2 game.s 1721 | Data | 00 | | 2 | 00/17F9 : 28 00 | dw 40 + 4594 | 2 game.s 1721 | Data | 00 | | 2 | 00/17FB : 30 00 | dw 48 + 4595 | 2 game.s 1721 | Data | 00 | | 2 | 00/17FD : 38 00 | dw 56 + 4596 | 2 game.s 1721 | Data | 00 | | 2 | 00/17FF : 40 00 | dw 64 + 4597 | 2 game.s 1721 | Data | 00 | | 2 | 00/1801 : 48 00 | dw 72 + 4598 | 2 game.s 1721 | Data | 00 | | 2 | 00/1803 : 50 00 | dw 80 + 4599 | 2 game.s 1721 | Data | 00 | | 2 | 00/1805 : 58 00 | dw 88 + 4600 | 2 game.s 1721 | Data | 00 | | 2 | 00/1807 : 60 00 | dw 96 + 4601 | 2 game.s 1721 | Data | 00 | | 2 | 00/1809 : 68 00 | dw 104 + 4602 | 2 game.s 1721 | Data | 00 | | 2 | 00/180B : 70 00 | dw 112 + 4603 | 2 game.s 1721 | Data | 00 | | 2 | 00/180D : 78 00 | dw 120 + 4604 | 2 game.s 1721 | Data | 00 | | 2 | 00/180F : 80 00 | dw 128 + 4605 | 2 game.s 1721 | Data | 00 | | 2 | 00/1811 : 88 00 | dw 136 + 4606 | 2 game.s 1721 | Data | 00 | | 2 | 00/1813 : 90 00 | dw 144 + 4607 | 2 game.s 1721 | Data | 00 | | 2 | 00/1815 : 98 00 | dw 152 + 4608 | 2 game.s 1721 | Data | 00 | | 2 | 00/1817 : A0 00 | dw 160 + 4609 | 2 game.s 1721 | Data | 00 | | 2 | 00/1819 : A8 00 | dw 168 + 4610 | 2 game.s 1721 | Data | 00 | | 2 | 00/181B : B0 00 | dw 176 + 4611 | 2 game.s 1721 | Data | 00 | | 2 | 00/181D : B8 00 | dw 184 + 4612 | 2 game.s 1721 | Data | 00 | | 2 | 00/181F : C0 00 | dw 192 + 4613 | 2 game.s 1721 | Data | 00 | | 2 | 00/1821 : C8 00 | dw 200 + 4614 | 2 game.s 1721 | Data | 00 | | 2 | 00/1823 : D0 00 | dw 208 + 4615 | 2 game.s 1721 | Data | 00 | | 2 | 00/1825 : D8 00 | dw 216 + 4616 | 2 game.s 1721 | Data | 00 | | 2 | 00/1827 : E0 00 | dw 224 + 4617 | 2 game.s 1721 | Data | 00 | | 2 | 00/1829 : E8 00 | dw 232 + 4618 | 2 game.s 1721 | Data | 00 | | 2 | 00/182B : F0 00 | dw 240 + 4619 | 2 game.s 1721 | Data | 00 | | 2 | 00/182D : F8 00 | dw 248 + 4620 | 2 game.s 1721 | Data | 00 | | 2 | 00/182F : 00 01 | dw 256 + 4621 | 2 game.s 1721 | Data | 00 | | 2 | 00/1831 : 08 01 | dw 264 + 4622 | 2 game.s 1721 | Data | 00 | | 2 | 00/1833 : 10 01 | dw 272 + 4623 | 2 game.s 1721 | Data | 00 | | 2 | 00/1835 : 18 01 | dw 280 + 4624 | 2 game.s 1721 | Data | 00 | | 2 | 00/1837 : 20 01 | dw 288 + 4625 | 2 game.s 1721 | Data | 00 | | 2 | 00/1839 : 28 01 | dw 296 + 4626 | 2 game.s 1721 | Data | 00 | | 2 | 00/183B : 30 01 | dw 304 + 4627 | 2 game.s 1721 | Data | 00 | | 2 | 00/183D : 38 01 | dw 312 + 4628 | 2 game.s 1721 | Data | 00 | | 2 | 00/183F : 40 01 | dw 320 + 4629 | 2 game.s 1721 | Data | 00 | | 2 | 00/1841 : 48 01 | dw 328 + 4630 | 2 game.s 1721 | Data | 00 | | 2 | 00/1843 : 50 01 | dw 336 + 4631 | 2 game.s 1721 | Data | 00 | | 2 | 00/1845 : 58 01 | dw 344 + 4632 | 2 game.s 1721 | Data | 00 | | 2 | 00/1847 : 60 01 | dw 352 + 4633 | 2 game.s 1721 | Data | 00 | | 2 | 00/1849 : 68 01 | dw 360 + 4634 | 2 game.s 1721 | Data | 00 | | 2 | 00/184B : 70 01 | dw 368 + 4635 | 2 game.s 1721 | Data | 00 | | 2 | 00/184D : 78 01 | dw 376 + 4636 | 2 game.s 1721 | Data | 00 | | 2 | 00/184F : 80 01 | dw 384 + 4637 | 2 game.s 1721 | Data | 00 | | 2 | 00/1851 : 88 01 | dw 392 + 4638 | 2 game.s 1721 | Data | 00 | | 2 | 00/1853 : 90 01 | dw 400 + 4639 | 2 game.s 1721 | Data | 00 | | 2 | 00/1855 : 98 01 | dw 408 + 4640 | 2 game.s 1721 | Data | 00 | | 2 | 00/1857 : A0 01 | dw 416 + 4641 | 2 game.s 1721 | Data | 00 | | 2 | 00/1859 : A8 01 | dw 424 + 4642 | 2 game.s 1721 | Data | 00 | | 2 | 00/185B : B0 01 | dw 432 + 4643 | 2 game.s 1721 | Data | 00 | | 2 | 00/185D : B8 01 | dw 440 + 4644 | 2 game.s 1721 | Data | 00 | | 2 | 00/185F : C0 01 | dw 448 + 4645 | 2 game.s 1721 | Data | 00 | | 2 | 00/1861 : C8 01 | dw 456 + 4646 | 2 game.s 1721 | Data | 00 | | 2 | 00/1863 : D0 01 | dw 464 + 4647 | 2 game.s 1721 | Data | 00 | | 2 | 00/1865 : D8 01 | dw 472 + 4648 | 2 game.s 1721 | Data | 00 | | 2 | 00/1867 : E0 01 | dw 480 + 4649 | 2 game.s 1721 | Data | 00 | | 2 | 00/1869 : E8 01 | dw 488 + 4650 | 2 game.s 1721 | Data | 00 | | 2 | 00/186B : F0 01 | dw 496 + 4651 | 2 game.s 1721 | Data | 00 | | 2 | 00/186D : F8 01 | dw 504 + 4652 | 2 game.s 1721 | Data | 00 | | 2 | 00/186F : 00 02 | dw 512 + 4653 | 2 game.s 1721 | Data | 00 | | 2 | 00/1871 : 08 02 | dw 520 + 4654 | 2 game.s 1721 | Data | 00 | | 2 | 00/1873 : 10 02 | dw 528 + 4655 | 2 game.s 1721 | Data | 00 | | 2 | 00/1875 : 18 02 | dw 536 + 4656 | 2 game.s 1721 | Data | 00 | | 2 | 00/1877 : 20 02 | dw 544 + 4657 | 2 game.s 1721 | Data | 00 | | 2 | 00/1879 : 28 02 | dw 552 + 4658 | 2 game.s 1721 | Data | 00 | | 2 | 00/187B : 30 02 | dw 560 + 4659 | 2 game.s 1721 | Data | 00 | | 2 | 00/187D : 38 02 | dw 568 + 4660 | 2 game.s 1721 | Data | 00 | | 2 | 00/187F : 40 02 | dw 576 + 4661 | 2 game.s 1721 | Data | 00 | | 2 | 00/1881 : 48 02 | dw 584 + 4662 | 2 game.s 1721 | Data | 00 | | 2 | 00/1883 : 50 02 | dw 592 + 4663 | 2 game.s 1721 | Data | 00 | | 2 | 00/1885 : 58 02 | dw 600 + 4664 | 2 game.s 1721 | Data | 00 | | 2 | 00/1887 : 60 02 | dw 608 + 4665 | 2 game.s 1721 | Data | 00 | | 2 | 00/1889 : 68 02 | dw 616 + 4666 | 2 game.s 1721 | Data | 00 | | 2 | 00/188B : 70 02 | dw 624 + 4667 | 2 game.s 1721 | Data | 00 | | 2 | 00/188D : 78 02 | dw 632 + 4668 | 2 game.s 1724 | Empty | 00 | | 0 | 00/188F | + 4669 | 2 game.s 1725 | Empty | 00 | | 0 | 00/188F | y_coord ; For all texts + 4670 | 2 game.s 1726 | Variable | 00 | | 0 | 00/188F | ]y = 0 ; Premire ligne + 4671 | 2 game.s 1728 | Data | 00 | | 2 | 00/188F : 00 00 | dw 0 + 4672 | 2 game.s 1728 | Data | 00 | | 2 | 00/1891 : 0A 00 | dw 10 + 4673 | 2 game.s 1728 | Data | 00 | | 2 | 00/1893 : 14 00 | dw 20 + 4674 | 2 game.s 1728 | Data | 00 | | 2 | 00/1895 : 1E 00 | dw 30 + 4675 | 2 game.s 1728 | Data | 00 | | 2 | 00/1897 : 28 00 | dw 40 + 4676 | 2 game.s 1728 | Data | 00 | | 2 | 00/1899 : 32 00 | dw 50 + 4677 | 2 game.s 1728 | Data | 00 | | 2 | 00/189B : 3C 00 | dw 60 + 4678 | 2 game.s 1728 | Data | 00 | | 2 | 00/189D : 46 00 | dw 70 + 4679 | 2 game.s 1728 | Data | 00 | | 2 | 00/189F : 50 00 | dw 80 + 4680 | 2 game.s 1728 | Data | 00 | | 2 | 00/18A1 : 5A 00 | dw 90 + 4681 | 2 game.s 1728 | Data | 00 | | 2 | 00/18A3 : 64 00 | dw 100 + 4682 | 2 game.s 1728 | Data | 00 | | 2 | 00/18A5 : 6E 00 | dw 110 + 4683 | 2 game.s 1728 | Data | 00 | | 2 | 00/18A7 : 78 00 | dw 120 + 4684 | 2 game.s 1728 | Data | 00 | | 2 | 00/18A9 : 82 00 | dw 130 + 4685 | 2 game.s 1728 | Data | 00 | | 2 | 00/18AB : 8C 00 | dw 140 + 4686 | 2 game.s 1728 | Data | 00 | | 2 | 00/18AD : 96 00 | dw 150 + 4687 | 2 game.s 1728 | Data | 00 | | 2 | 00/18AF : A0 00 | dw 160 + 4688 | 2 game.s 1728 | Data | 00 | | 2 | 00/18B1 : AA 00 | dw 170 + 4689 | 2 game.s 1728 | Data | 00 | | 2 | 00/18B3 : B4 00 | dw 180 + 4690 | 2 game.s 1728 | Data | 00 | | 2 | 00/18B5 : BE 00 | dw 190 + 4691 | 2 game.s 1731 | Empty | 00 | | 0 | 00/18B7 | + 4692 | 2 game.s 1732 | Empty | 00 | | 0 | 00/18B7 | x_text + 4693 | 2 game.s 1733 | Variable | 00 | | 0 | 00/18B7 | ]x = 0 ; Premire colonne + 4694 | 2 game.s 1735 | Data | 00 | | 16 | 00/18B7 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 4692 | 2 game.s 1732 | Data | 00 | | 16 | 00/18B3 : 01 00 01 00 | dw 1,1,1,1,1,1,1,1 + 4695 | 2 game.s 1735 | Data | 00 | | 16 | 00/18C7 : 01 00 01 00 | dw 1,1,1,1,1,1,1,1 | | | | | | 01 00 01 00 | | | | | | | 01 00 01 00 | | | | | | | 01 00 01 00 | - 4693 | 2 game.s 1732 | Data | 00 | | 16 | 00/18C3 : 02 00 02 00 | dw 2,2,2,2,2,2,2,2 + 4696 | 2 game.s 1735 | Data | 00 | | 16 | 00/18D7 : 02 00 02 00 | dw 2,2,2,2,2,2,2,2 | | | | | | 02 00 02 00 | | | | | | | 02 00 02 00 | | | | | | | 02 00 02 00 | - 4694 | 2 game.s 1732 | Data | 00 | | 16 | 00/18D3 : 03 00 03 00 | dw 3,3,3,3,3,3,3,3 + 4697 | 2 game.s 1735 | Data | 00 | | 16 | 00/18E7 : 03 00 03 00 | dw 3,3,3,3,3,3,3,3 | | | | | | 03 00 03 00 | | | | | | | 03 00 03 00 | | | | | | | 03 00 03 00 | - 4695 | 2 game.s 1732 | Data | 00 | | 16 | 00/18E3 : 04 00 04 00 | dw 4,4,4,4,4,4,4,4 + 4698 | 2 game.s 1735 | Data | 00 | | 16 | 00/18F7 : 04 00 04 00 | dw 4,4,4,4,4,4,4,4 | | | | | | 04 00 04 00 | | | | | | | 04 00 04 00 | | | | | | | 04 00 04 00 | - 4696 | 2 game.s 1732 | Data | 00 | | 16 | 00/18F3 : 05 00 05 00 | dw 5,5,5,5,5,5,5,5 + 4699 | 2 game.s 1735 | Data | 00 | | 16 | 00/1907 : 05 00 05 00 | dw 5,5,5,5,5,5,5,5 | | | | | | 05 00 05 00 | | | | | | | 05 00 05 00 | | | | | | | 05 00 05 00 | - 4697 | 2 game.s 1732 | Data | 00 | | 16 | 00/1903 : 06 00 06 00 | dw 6,6,6,6,6,6,6,6 + 4700 | 2 game.s 1735 | Data | 00 | | 16 | 00/1917 : 06 00 06 00 | dw 6,6,6,6,6,6,6,6 | | | | | | 06 00 06 00 | | | | | | | 06 00 06 00 | | | | | | | 06 00 06 00 | - 4698 | 2 game.s 1732 | Data | 00 | | 16 | 00/1913 : 07 00 07 00 | dw 7,7,7,7,7,7,7,7 + 4701 | 2 game.s 1735 | Data | 00 | | 16 | 00/1927 : 07 00 07 00 | dw 7,7,7,7,7,7,7,7 | | | | | | 07 00 07 00 | | | | | | | 07 00 07 00 | | | | | | | 07 00 07 00 | - 4699 | 2 game.s 1732 | Data | 00 | | 16 | 00/1923 : 08 00 08 00 | dw 8,8,8,8,8,8,8,8 + 4702 | 2 game.s 1735 | Data | 00 | | 16 | 00/1937 : 08 00 08 00 | dw 8,8,8,8,8,8,8,8 | | | | | | 08 00 08 00 | | | | | | | 08 00 08 00 | | | | | | | 08 00 08 00 | - 4700 | 2 game.s 1732 | Data | 00 | | 16 | 00/1933 : 09 00 09 00 | dw 9,9,9,9,9,9,9,9 + 4703 | 2 game.s 1735 | Data | 00 | | 16 | 00/1947 : 09 00 09 00 | dw 9,9,9,9,9,9,9,9 | | | | | | 09 00 09 00 | | | | | | | 09 00 09 00 | | | | | | | 09 00 09 00 | - 4701 | 2 game.s 1732 | Data | 00 | | 16 | 00/1943 : 0A 00 0A 00 | dw 10,10,10,10,10,10,10,10 + 4704 | 2 game.s 1735 | Data | 00 | | 16 | 00/1957 : 0A 00 0A 00 | dw 10,10,10,10,10,10,10,10 | | | | | | 0A 00 0A 00 | | | | | | | 0A 00 0A 00 | | | | | | | 0A 00 0A 00 | - 4702 | 2 game.s 1732 | Data | 00 | | 16 | 00/1953 : 0B 00 0B 00 | dw 11,11,11,11,11,11,11,11 + 4705 | 2 game.s 1735 | Data | 00 | | 16 | 00/1967 : 0B 00 0B 00 | dw 11,11,11,11,11,11,11,11 | | | | | | 0B 00 0B 00 | | | | | | | 0B 00 0B 00 | | | | | | | 0B 00 0B 00 | - 4703 | 2 game.s 1732 | Data | 00 | | 16 | 00/1963 : 0C 00 0C 00 | dw 12,12,12,12,12,12,12,12 + 4706 | 2 game.s 1735 | Data | 00 | | 16 | 00/1977 : 0C 00 0C 00 | dw 12,12,12,12,12,12,12,12 | | | | | | 0C 00 0C 00 | | | | | | | 0C 00 0C 00 | | | | | | | 0C 00 0C 00 | - 4704 | 2 game.s 1732 | Data | 00 | | 16 | 00/1973 : 0D 00 0D 00 | dw 13,13,13,13,13,13,13,13 + 4707 | 2 game.s 1735 | Data | 00 | | 16 | 00/1987 : 0D 00 0D 00 | dw 13,13,13,13,13,13,13,13 | | | | | | 0D 00 0D 00 | | | | | | | 0D 00 0D 00 | | | | | | | 0D 00 0D 00 | - 4705 | 2 game.s 1732 | Data | 00 | | 16 | 00/1983 : 0E 00 0E 00 | dw 14,14,14,14,14,14,14,14 + 4708 | 2 game.s 1735 | Data | 00 | | 16 | 00/1997 : 0E 00 0E 00 | dw 14,14,14,14,14,14,14,14 | | | | | | 0E 00 0E 00 | | | | | | | 0E 00 0E 00 | | | | | | | 0E 00 0E 00 | - 4706 | 2 game.s 1732 | Data | 00 | | 16 | 00/1993 : 0F 00 0F 00 | dw 15,15,15,15,15,15,15,15 + 4709 | 2 game.s 1735 | Data | 00 | | 16 | 00/19A7 : 0F 00 0F 00 | dw 15,15,15,15,15,15,15,15 | | | | | | 0F 00 0F 00 | | | | | | | 0F 00 0F 00 | | | | | | | 0F 00 0F 00 | - 4707 | 2 game.s 1732 | Data | 00 | | 16 | 00/19A3 : 10 00 10 00 | dw 16,16,16,16,16,16,16,16 + 4710 | 2 game.s 1735 | Data | 00 | | 16 | 00/19B7 : 10 00 10 00 | dw 16,16,16,16,16,16,16,16 | | | | | | 10 00 10 00 | | | | | | | 10 00 10 00 | | | | | | | 10 00 10 00 | - 4708 | 2 game.s 1732 | Data | 00 | | 16 | 00/19B3 : 11 00 11 00 | dw 17,17,17,17,17,17,17,17 + 4711 | 2 game.s 1735 | Data | 00 | | 16 | 00/19C7 : 11 00 11 00 | dw 17,17,17,17,17,17,17,17 | | | | | | 11 00 11 00 | | | | | | | 11 00 11 00 | | | | | | | 11 00 11 00 | - 4709 | 2 game.s 1732 | Data | 00 | | 16 | 00/19C3 : 12 00 12 00 | dw 18,18,18,18,18,18,18,18 + 4712 | 2 game.s 1735 | Data | 00 | | 16 | 00/19D7 : 12 00 12 00 | dw 18,18,18,18,18,18,18,18 | | | | | | 12 00 12 00 | | | | | | | 12 00 12 00 | | | | | | | 12 00 12 00 | - 4710 | 2 game.s 1732 | Data | 00 | | 16 | 00/19D3 : 13 00 13 00 | dw 19,19,19,19,19,19,19,19 + 4713 | 2 game.s 1735 | Data | 00 | | 16 | 00/19E7 : 13 00 13 00 | dw 19,19,19,19,19,19,19,19 | | | | | | 13 00 13 00 | | | | | | | 13 00 13 00 | | | | | | | 13 00 13 00 | - 4711 | 2 game.s 1732 | Data | 00 | | 16 | 00/19E3 : 14 00 14 00 | dw 20,20,20,20,20,20,20,20 + 4714 | 2 game.s 1735 | Data | 00 | | 16 | 00/19F7 : 14 00 14 00 | dw 20,20,20,20,20,20,20,20 | | | | | | 14 00 14 00 | | | | | | | 14 00 14 00 | | | | | | | 14 00 14 00 | - 4712 | 2 game.s 1732 | Data | 00 | | 16 | 00/19F3 : 15 00 15 00 | dw 21,21,21,21,21,21,21,21 + 4715 | 2 game.s 1735 | Data | 00 | | 16 | 00/1A07 : 15 00 15 00 | dw 21,21,21,21,21,21,21,21 | | | | | | 15 00 15 00 | | | | | | | 15 00 15 00 | | | | | | | 15 00 15 00 | - 4713 | 2 game.s 1732 | Data | 00 | | 16 | 00/1A03 : 16 00 16 00 | dw 22,22,22,22,22,22,22,22 + 4716 | 2 game.s 1735 | Data | 00 | | 16 | 00/1A17 : 16 00 16 00 | dw 22,22,22,22,22,22,22,22 | | | | | | 16 00 16 00 | | | | | | | 16 00 16 00 | | | | | | | 16 00 16 00 | - 4714 | 2 game.s 1732 | Data | 00 | | 16 | 00/1A13 : 17 00 17 00 | dw 23,23,23,23,23,23,23,23 + 4717 | 2 game.s 1735 | Data | 00 | | 16 | 00/1A27 : 17 00 17 00 | dw 23,23,23,23,23,23,23,23 | | | | | | 17 00 17 00 | | | | | | | 17 00 17 00 | | | | | | | 17 00 17 00 | - 4715 | 2 game.s 1732 | Data | 00 | | 16 | 00/1A23 : 18 00 18 00 | dw 24,24,24,24,24,24,24,24 + 4718 | 2 game.s 1735 | Data | 00 | | 16 | 00/1A37 : 18 00 18 00 | dw 24,24,24,24,24,24,24,24 | | | | | | 18 00 18 00 | | | | | | | 18 00 18 00 | | | | | | | 18 00 18 00 | - 4716 | 2 game.s 1732 | Data | 00 | | 16 | 00/1A33 : 19 00 19 00 | dw 25,25,25,25,25,25,25,25 + 4719 | 2 game.s 1735 | Data | 00 | | 16 | 00/1A47 : 19 00 19 00 | dw 25,25,25,25,25,25,25,25 | | | | | | 19 00 19 00 | | | | | | | 19 00 19 00 | | | | | | | 19 00 19 00 | - 4717 | 2 game.s 1732 | Data | 00 | | 16 | 00/1A43 : 1A 00 1A 00 | dw 26,26,26,26,26,26,26,26 + 4720 | 2 game.s 1735 | Data | 00 | | 16 | 00/1A57 : 1A 00 1A 00 | dw 26,26,26,26,26,26,26,26 | | | | | | 1A 00 1A 00 | | | | | | | 1A 00 1A 00 | | | | | | | 1A 00 1A 00 | - 4718 | 2 game.s 1732 | Data | 00 | | 16 | 00/1A53 : 1B 00 1B 00 | dw 27,27,27,27,27,27,27,27 + 4721 | 2 game.s 1735 | Data | 00 | | 16 | 00/1A67 : 1B 00 1B 00 | dw 27,27,27,27,27,27,27,27 | | | | | | 1B 00 1B 00 | | | | | | | 1B 00 1B 00 | | | | | | | 1B 00 1B 00 | - 4719 | 2 game.s 1732 | Data | 00 | | 16 | 00/1A63 : 1C 00 1C 00 | dw 28,28,28,28,28,28,28,28 + 4722 | 2 game.s 1735 | Data | 00 | | 16 | 00/1A77 : 1C 00 1C 00 | dw 28,28,28,28,28,28,28,28 | | | | | | 1C 00 1C 00 | | | | | | | 1C 00 1C 00 | | | | | | | 1C 00 1C 00 | - 4720 | 2 game.s 1732 | Data | 00 | | 16 | 00/1A73 : 1D 00 1D 00 | dw 29,29,29,29,29,29,29,29 + 4723 | 2 game.s 1735 | Data | 00 | | 16 | 00/1A87 : 1D 00 1D 00 | dw 29,29,29,29,29,29,29,29 | | | | | | 1D 00 1D 00 | | | | | | | 1D 00 1D 00 | | | | | | | 1D 00 1D 00 | - 4721 | 2 game.s 1732 | Data | 00 | | 16 | 00/1A83 : 1E 00 1E 00 | dw 30,30,30,30,30,30,30,30 + 4724 | 2 game.s 1735 | Data | 00 | | 16 | 00/1A97 : 1E 00 1E 00 | dw 30,30,30,30,30,30,30,30 | | | | | | 1E 00 1E 00 | | | | | | | 1E 00 1E 00 | | | | | | | 1E 00 1E 00 | - 4722 | 2 game.s 1732 | Data | 00 | | 16 | 00/1A93 : 1F 00 1F 00 | dw 31,31,31,31,31,31,31,31 + 4725 | 2 game.s 1735 | Data | 00 | | 16 | 00/1AA7 : 1F 00 1F 00 | dw 31,31,31,31,31,31,31,31 | | | | | | 1F 00 1F 00 | | | | | | | 1F 00 1F 00 | | | | | | | 1F 00 1F 00 | - 4723 | 2 game.s 1732 | Data | 00 | | 16 | 00/1AA3 : 20 00 20 00 | dw 32,32,32,32,32,32,32,32 + 4726 | 2 game.s 1735 | Data | 00 | | 16 | 00/1AB7 : 20 00 20 00 | dw 32,32,32,32,32,32,32,32 | | | | | | 20 00 20 00 | | | | | | | 20 00 20 00 | | | | | | | 20 00 20 00 | - 4724 | 2 game.s 1732 | Data | 00 | | 16 | 00/1AB3 : 21 00 21 00 | dw 33,33,33,33,33,33,33,33 + 4727 | 2 game.s 1735 | Data | 00 | | 16 | 00/1AC7 : 21 00 21 00 | dw 33,33,33,33,33,33,33,33 | | | | | | 21 00 21 00 | | | | | | | 21 00 21 00 | | | | | | | 21 00 21 00 | - 4725 | 2 game.s 1732 | Data | 00 | | 16 | 00/1AC3 : 22 00 22 00 | dw 34,34,34,34,34,34,34,34 + 4728 | 2 game.s 1735 | Data | 00 | | 16 | 00/1AD7 : 22 00 22 00 | dw 34,34,34,34,34,34,34,34 | | | | | | 22 00 22 00 | | | | | | | 22 00 22 00 | | | | | | | 22 00 22 00 | - 4726 | 2 game.s 1732 | Data | 00 | | 16 | 00/1AD3 : 23 00 23 00 | dw 35,35,35,35,35,35,35,35 + 4729 | 2 game.s 1735 | Data | 00 | | 16 | 00/1AE7 : 23 00 23 00 | dw 35,35,35,35,35,35,35,35 | | | | | | 23 00 23 00 | | | | | | | 23 00 23 00 | | | | | | | 23 00 23 00 | - 4727 | 2 game.s 1732 | Data | 00 | | 16 | 00/1AE3 : 24 00 24 00 | dw 36,36,36,36,36,36,36,36 + 4730 | 2 game.s 1735 | Data | 00 | | 16 | 00/1AF7 : 24 00 24 00 | dw 36,36,36,36,36,36,36,36 | | | | | | 24 00 24 00 | | | | | | | 24 00 24 00 | | | | | | | 24 00 24 00 | - 4728 | 2 game.s 1732 | Data | 00 | | 16 | 00/1AF3 : 25 00 25 00 | dw 37,37,37,37,37,37,37,37 + 4731 | 2 game.s 1735 | Data | 00 | | 16 | 00/1B07 : 25 00 25 00 | dw 37,37,37,37,37,37,37,37 | | | | | | 25 00 25 00 | | | | | | | 25 00 25 00 | | | | | | | 25 00 25 00 | - 4729 | 2 game.s 1732 | Data | 00 | | 16 | 00/1B03 : 26 00 26 00 | dw 38,38,38,38,38,38,38,38 + 4732 | 2 game.s 1735 | Data | 00 | | 16 | 00/1B17 : 26 00 26 00 | dw 38,38,38,38,38,38,38,38 | | | | | | 26 00 26 00 | | | | | | | 26 00 26 00 | | | | | | | 26 00 26 00 | - 4730 | 2 game.s 1732 | Data | 00 | | 16 | 00/1B13 : 27 00 27 00 | dw 39,39,39,39,39,39,39,39 + 4733 | 2 game.s 1735 | Data | 00 | | 16 | 00/1B27 : 27 00 27 00 | dw 39,39,39,39,39,39,39,39 | | | | | | 27 00 27 00 | | | | | | | 27 00 27 00 | | | | | | | 27 00 27 00 | - 4731 | 2 game.s 1732 | Data | 00 | | 16 | 00/1B23 : 28 00 28 00 | dw 40,40,40,40,40,40,40,40 + 4734 | 2 game.s 1735 | Data | 00 | | 16 | 00/1B37 : 28 00 28 00 | dw 40,40,40,40,40,40,40,40 | | | | | | 28 00 28 00 | | | | | | | 28 00 28 00 | | | | | | | 28 00 28 00 | - 4732 | 2 game.s 1732 | Data | 00 | | 16 | 00/1B33 : 29 00 29 00 | dw 41,41,41,41,41,41,41,41 + 4735 | 2 game.s 1735 | Data | 00 | | 16 | 00/1B47 : 29 00 29 00 | dw 41,41,41,41,41,41,41,41 | | | | | | 29 00 29 00 | | | | | | | 29 00 29 00 | | | | | | | 29 00 29 00 | - 4733 | 2 game.s 1732 | Data | 00 | | 16 | 00/1B43 : 2A 00 2A 00 | dw 42,42,42,42,42,42,42,42 + 4736 | 2 game.s 1735 | Data | 00 | | 16 | 00/1B57 : 2A 00 2A 00 | dw 42,42,42,42,42,42,42,42 | | | | | | 2A 00 2A 00 | | | | | | | 2A 00 2A 00 | | | | | | | 2A 00 2A 00 | - 4734 | 2 game.s 1732 | Data | 00 | | 16 | 00/1B53 : 2B 00 2B 00 | dw 43,43,43,43,43,43,43,43 + 4737 | 2 game.s 1735 | Data | 00 | | 16 | 00/1B67 : 2B 00 2B 00 | dw 43,43,43,43,43,43,43,43 | | | | | | 2B 00 2B 00 | | | | | | | 2B 00 2B 00 | | | | | | | 2B 00 2B 00 | - 4735 | 2 game.s 1732 | Data | 00 | | 16 | 00/1B63 : 2C 00 2C 00 | dw 44,44,44,44,44,44,44,44 + 4738 | 2 game.s 1735 | Data | 00 | | 16 | 00/1B77 : 2C 00 2C 00 | dw 44,44,44,44,44,44,44,44 | | | | | | 2C 00 2C 00 | | | | | | | 2C 00 2C 00 | | | | | | | 2C 00 2C 00 | - 4736 | 2 game.s 1732 | Data | 00 | | 16 | 00/1B73 : 2D 00 2D 00 | dw 45,45,45,45,45,45,45,45 + 4739 | 2 game.s 1735 | Data | 00 | | 16 | 00/1B87 : 2D 00 2D 00 | dw 45,45,45,45,45,45,45,45 | | | | | | 2D 00 2D 00 | | | | | | | 2D 00 2D 00 | | | | | | | 2D 00 2D 00 | - 4737 | 2 game.s 1732 | Data | 00 | | 16 | 00/1B83 : 2E 00 2E 00 | dw 46,46,46,46,46,46,46,46 + 4740 | 2 game.s 1735 | Data | 00 | | 16 | 00/1B97 : 2E 00 2E 00 | dw 46,46,46,46,46,46,46,46 | | | | | | 2E 00 2E 00 | | | | | | | 2E 00 2E 00 | | | | | | | 2E 00 2E 00 | - 4738 | 2 game.s 1732 | Data | 00 | | 16 | 00/1B93 : 2F 00 2F 00 | dw 47,47,47,47,47,47,47,47 + 4741 | 2 game.s 1735 | Data | 00 | | 16 | 00/1BA7 : 2F 00 2F 00 | dw 47,47,47,47,47,47,47,47 | | | | | | 2F 00 2F 00 | | | | | | | 2F 00 2F 00 | | | | | | | 2F 00 2F 00 | - 4739 | 2 game.s 1732 | Data | 00 | | 16 | 00/1BA3 : 30 00 30 00 | dw 48,48,48,48,48,48,48,48 + 4742 | 2 game.s 1735 | Data | 00 | | 16 | 00/1BB7 : 30 00 30 00 | dw 48,48,48,48,48,48,48,48 | | | | | | 30 00 30 00 | | | | | | | 30 00 30 00 | | | | | | | 30 00 30 00 | - 4740 | 2 game.s 1732 | Data | 00 | | 16 | 00/1BB3 : 31 00 31 00 | dw 49,49,49,49,49,49,49,49 + 4743 | 2 game.s 1735 | Data | 00 | | 16 | 00/1BC7 : 31 00 31 00 | dw 49,49,49,49,49,49,49,49 | | | | | | 31 00 31 00 | | | | | | | 31 00 31 00 | | | | | | | 31 00 31 00 | - 4741 | 2 game.s 1732 | Data | 00 | | 16 | 00/1BC3 : 32 00 32 00 | dw 50,50,50,50,50,50,50,50 + 4744 | 2 game.s 1735 | Data | 00 | | 16 | 00/1BD7 : 32 00 32 00 | dw 50,50,50,50,50,50,50,50 | | | | | | 32 00 32 00 | | | | | | | 32 00 32 00 | | | | | | | 32 00 32 00 | - 4742 | 2 game.s 1732 | Data | 00 | | 16 | 00/1BD3 : 33 00 33 00 | dw 51,51,51,51,51,51,51,51 + 4745 | 2 game.s 1735 | Data | 00 | | 16 | 00/1BE7 : 33 00 33 00 | dw 51,51,51,51,51,51,51,51 | | | | | | 33 00 33 00 | | | | | | | 33 00 33 00 | | | | | | | 33 00 33 00 | - 4743 | 2 game.s 1732 | Data | 00 | | 16 | 00/1BE3 : 34 00 34 00 | dw 52,52,52,52,52,52,52,52 + 4746 | 2 game.s 1735 | Data | 00 | | 16 | 00/1BF7 : 34 00 34 00 | dw 52,52,52,52,52,52,52,52 | | | | | | 34 00 34 00 | | | | | | | 34 00 34 00 | | | | | | | 34 00 34 00 | - 4744 | 2 game.s 1732 | Data | 00 | | 16 | 00/1BF3 : 35 00 35 00 | dw 53,53,53,53,53,53,53,53 + 4747 | 2 game.s 1735 | Data | 00 | | 16 | 00/1C07 : 35 00 35 00 | dw 53,53,53,53,53,53,53,53 | | | | | | 35 00 35 00 | | | | | | | 35 00 35 00 | | | | | | | 35 00 35 00 | - 4745 | 2 game.s 1732 | Data | 00 | | 16 | 00/1C03 : 36 00 36 00 | dw 54,54,54,54,54,54,54,54 + 4748 | 2 game.s 1735 | Data | 00 | | 16 | 00/1C17 : 36 00 36 00 | dw 54,54,54,54,54,54,54,54 | | | | | | 36 00 36 00 | | | | | | | 36 00 36 00 | | | | | | | 36 00 36 00 | - 4746 | 2 game.s 1732 | Data | 00 | | 16 | 00/1C13 : 37 00 37 00 | dw 55,55,55,55,55,55,55,55 + 4749 | 2 game.s 1735 | Data | 00 | | 16 | 00/1C27 : 37 00 37 00 | dw 55,55,55,55,55,55,55,55 | | | | | | 37 00 37 00 | | | | | | | 37 00 37 00 | | | | | | | 37 00 37 00 | - 4747 | 2 game.s 1732 | Data | 00 | | 16 | 00/1C23 : 38 00 38 00 | dw 56,56,56,56,56,56,56,56 + 4750 | 2 game.s 1735 | Data | 00 | | 16 | 00/1C37 : 38 00 38 00 | dw 56,56,56,56,56,56,56,56 | | | | | | 38 00 38 00 | | | | | | | 38 00 38 00 | | | | | | | 38 00 38 00 | - 4748 | 2 game.s 1732 | Data | 00 | | 16 | 00/1C33 : 39 00 39 00 | dw 57,57,57,57,57,57,57,57 + 4751 | 2 game.s 1735 | Data | 00 | | 16 | 00/1C47 : 39 00 39 00 | dw 57,57,57,57,57,57,57,57 | | | | | | 39 00 39 00 | | | | | | | 39 00 39 00 | | | | | | | 39 00 39 00 | - 4749 | 2 game.s 1732 | Data | 00 | | 16 | 00/1C43 : 3A 00 3A 00 | dw 58,58,58,58,58,58,58,58 + 4752 | 2 game.s 1735 | Data | 00 | | 16 | 00/1C57 : 3A 00 3A 00 | dw 58,58,58,58,58,58,58,58 | | | | | | 3A 00 3A 00 | | | | | | | 3A 00 3A 00 | | | | | | | 3A 00 3A 00 | - 4750 | 2 game.s 1732 | Data | 00 | | 16 | 00/1C53 : 3B 00 3B 00 | dw 59,59,59,59,59,59,59,59 + 4753 | 2 game.s 1735 | Data | 00 | | 16 | 00/1C67 : 3B 00 3B 00 | dw 59,59,59,59,59,59,59,59 | | | | | | 3B 00 3B 00 | | | | | | | 3B 00 3B 00 | | | | | | | 3B 00 3B 00 | - 4751 | 2 game.s 1732 | Data | 00 | | 16 | 00/1C63 : 3C 00 3C 00 | dw 60,60,60,60,60,60,60,60 + 4754 | 2 game.s 1735 | Data | 00 | | 16 | 00/1C77 : 3C 00 3C 00 | dw 60,60,60,60,60,60,60,60 | | | | | | 3C 00 3C 00 | | | | | | | 3C 00 3C 00 | | | | | | | 3C 00 3C 00 | - 4752 | 2 game.s 1732 | Data | 00 | | 16 | 00/1C73 : 3D 00 3D 00 | dw 61,61,61,61,61,61,61,61 + 4755 | 2 game.s 1735 | Data | 00 | | 16 | 00/1C87 : 3D 00 3D 00 | dw 61,61,61,61,61,61,61,61 | | | | | | 3D 00 3D 00 | | | | | | | 3D 00 3D 00 | | | | | | | 3D 00 3D 00 | - 4753 | 2 game.s 1732 | Data | 00 | | 16 | 00/1C83 : 3E 00 3E 00 | dw 62,62,62,62,62,62,62,62 + 4756 | 2 game.s 1735 | Data | 00 | | 16 | 00/1C97 : 3E 00 3E 00 | dw 62,62,62,62,62,62,62,62 | | | | | | 3E 00 3E 00 | | | | | | | 3E 00 3E 00 | | | | | | | 3E 00 3E 00 | - 4754 | 2 game.s 1732 | Data | 00 | | 16 | 00/1C93 : 3F 00 3F 00 | dw 63,63,63,63,63,63,63,63 + 4757 | 2 game.s 1735 | Data | 00 | | 16 | 00/1CA7 : 3F 00 3F 00 | dw 63,63,63,63,63,63,63,63 | | | | | | 3F 00 3F 00 | | | | | | | 3F 00 3F 00 | | | | | | | 3F 00 3F 00 | - 4755 | 2 game.s 1732 | Data | 00 | | 16 | 00/1CA3 : 40 00 40 00 | dw 64,64,64,64,64,64,64,64 + 4758 | 2 game.s 1735 | Data | 00 | | 16 | 00/1CB7 : 40 00 40 00 | dw 64,64,64,64,64,64,64,64 | | | | | | 40 00 40 00 | | | | | | | 40 00 40 00 | | | | | | | 40 00 40 00 | - 4756 | 2 game.s 1732 | Data | 00 | | 16 | 00/1CB3 : 41 00 41 00 | dw 65,65,65,65,65,65,65,65 + 4759 | 2 game.s 1735 | Data | 00 | | 16 | 00/1CC7 : 41 00 41 00 | dw 65,65,65,65,65,65,65,65 | | | | | | 41 00 41 00 | | | | | | | 41 00 41 00 | | | | | | | 41 00 41 00 | - 4757 | 2 game.s 1732 | Data | 00 | | 16 | 00/1CC3 : 42 00 42 00 | dw 66,66,66,66,66,66,66,66 + 4760 | 2 game.s 1735 | Data | 00 | | 16 | 00/1CD7 : 42 00 42 00 | dw 66,66,66,66,66,66,66,66 | | | | | | 42 00 42 00 | | | | | | | 42 00 42 00 | | | | | | | 42 00 42 00 | - 4758 | 2 game.s 1732 | Data | 00 | | 16 | 00/1CD3 : 43 00 43 00 | dw 67,67,67,67,67,67,67,67 + 4761 | 2 game.s 1735 | Data | 00 | | 16 | 00/1CE7 : 43 00 43 00 | dw 67,67,67,67,67,67,67,67 | | | | | | 43 00 43 00 | | | | | | | 43 00 43 00 | | | | | | | 43 00 43 00 | - 4759 | 2 game.s 1732 | Data | 00 | | 16 | 00/1CE3 : 44 00 44 00 | dw 68,68,68,68,68,68,68,68 + 4762 | 2 game.s 1735 | Data | 00 | | 16 | 00/1CF7 : 44 00 44 00 | dw 68,68,68,68,68,68,68,68 | | | | | | 44 00 44 00 | | | | | | | 44 00 44 00 | | | | | | | 44 00 44 00 | - 4760 | 2 game.s 1732 | Data | 00 | | 16 | 00/1CF3 : 45 00 45 00 | dw 69,69,69,69,69,69,69,69 + 4763 | 2 game.s 1735 | Data | 00 | | 16 | 00/1D07 : 45 00 45 00 | dw 69,69,69,69,69,69,69,69 | | | | | | 45 00 45 00 | | | | | | | 45 00 45 00 | | | | | | | 45 00 45 00 | - 4761 | 2 game.s 1732 | Data | 00 | | 16 | 00/1D03 : 46 00 46 00 | dw 70,70,70,70,70,70,70,70 + 4764 | 2 game.s 1735 | Data | 00 | | 16 | 00/1D17 : 46 00 46 00 | dw 70,70,70,70,70,70,70,70 | | | | | | 46 00 46 00 | | | | | | | 46 00 46 00 | | | | | | | 46 00 46 00 | - 4762 | 2 game.s 1732 | Data | 00 | | 16 | 00/1D13 : 47 00 47 00 | dw 71,71,71,71,71,71,71,71 + 4765 | 2 game.s 1735 | Data | 00 | | 16 | 00/1D27 : 47 00 47 00 | dw 71,71,71,71,71,71,71,71 | | | | | | 47 00 47 00 | | | | | | | 47 00 47 00 | | | | | | | 47 00 47 00 | - 4763 | 2 game.s 1732 | Data | 00 | | 16 | 00/1D23 : 48 00 48 00 | dw 72,72,72,72,72,72,72,72 + 4766 | 2 game.s 1735 | Data | 00 | | 16 | 00/1D37 : 48 00 48 00 | dw 72,72,72,72,72,72,72,72 | | | | | | 48 00 48 00 | | | | | | | 48 00 48 00 | | | | | | | 48 00 48 00 | - 4764 | 2 game.s 1732 | Data | 00 | | 16 | 00/1D33 : 49 00 49 00 | dw 73,73,73,73,73,73,73,73 + 4767 | 2 game.s 1735 | Data | 00 | | 16 | 00/1D47 : 49 00 49 00 | dw 73,73,73,73,73,73,73,73 | | | | | | 49 00 49 00 | | | | | | | 49 00 49 00 | | | | | | | 49 00 49 00 | - 4765 | 2 game.s 1732 | Data | 00 | | 16 | 00/1D43 : 4A 00 4A 00 | dw 74,74,74,74,74,74,74,74 + 4768 | 2 game.s 1735 | Data | 00 | | 16 | 00/1D57 : 4A 00 4A 00 | dw 74,74,74,74,74,74,74,74 | | | | | | 4A 00 4A 00 | | | | | | | 4A 00 4A 00 | | | | | | | 4A 00 4A 00 | - 4766 | 2 game.s 1735 | Empty | 00 | | 0 | 00/1D53 | - 4767 | 2 game.s 1736 | Empty | 00 | | 0 | 00/1D53 | y_text - 4768 | 2 game.s 1737 | Variable | 00 | | 0 | 00/1D53 | ]y = 0 ; Premire ligne - 4769 | 2 game.s 1739 | Data | 00 | | 20 | 00/1D53 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0,0,0 + 4769 | 2 game.s 1738 | Empty | 00 | | 0 | 00/1D67 | + 4770 | 2 game.s 1739 | Empty | 00 | | 0 | 00/1D67 | y_text + 4771 | 2 game.s 1740 | Variable | 00 | | 0 | 00/1D67 | ]y = 0 ; Premire ligne + 4772 | 2 game.s 1742 | Data | 00 | | 20 | 00/1D67 : 00 00 00 00 | dw 0,0,0,0,0,0,0,0,0,0 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 4770 | 2 game.s 1739 | Data | 00 | | 20 | 00/1D67 : 4B 00 4B 00 | dw 75,75,75,75,75,75,75,75,75,75 + 4773 | 2 game.s 1742 | Data | 00 | | 20 | 00/1D7B : 4B 00 4B 00 | dw 75,75,75,75,75,75,75,75,75,75 | | | | | | 4B 00 4B 00 | | | | | | | 4B 00 4B 00 | | | | | | | 4B 00 4B 00 | | | | | | | 4B 00 4B 00 | - 4771 | 2 game.s 1739 | Data | 00 | | 20 | 00/1D7B : 96 00 96 00 | dw 150,150,150,150,150,150,150,150,150,150 + 4774 | 2 game.s 1742 | Data | 00 | | 20 | 00/1D8F : 96 00 96 00 | dw 150,150,150,150,150,150,150,150,150,150 | | | | | | 96 00 96 00 | | | | | | | 96 00 96 00 | | | | | | | 96 00 96 00 | | | | | | | 96 00 96 00 | - 4772 | 2 game.s 1739 | Data | 00 | | 20 | 00/1D8F : E1 00 E1 00 | dw 225,225,225,225,225,225,225,225,225,225 + 4775 | 2 game.s 1742 | Data | 00 | | 20 | 00/1DA3 : E1 00 E1 00 | dw 225,225,225,225,225,225,225,225,225,225 | | | | | | E1 00 E1 00 | | | | | | | E1 00 E1 00 | | | | | | | E1 00 E1 00 | | | | | | | E1 00 E1 00 | - 4773 | 2 game.s 1739 | Data | 00 | | 20 | 00/1DA3 : 2C 01 2C 01 | dw 300,300,300,300,300,300,300,300,300,300 + 4776 | 2 game.s 1742 | Data | 00 | | 20 | 00/1DB7 : 2C 01 2C 01 | dw 300,300,300,300,300,300,300,300,300,300 | | | | | | 2C 01 2C 01 | | | | | | | 2C 01 2C 01 | | | | | | | 2C 01 2C 01 | | | | | | | 2C 01 2C 01 | - 4774 | 2 game.s 1739 | Data | 00 | | 20 | 00/1DB7 : 77 01 77 01 | dw 375,375,375,375,375,375,375,375,375,375 + 4777 | 2 game.s 1742 | Data | 00 | | 20 | 00/1DCB : 77 01 77 01 | dw 375,375,375,375,375,375,375,375,375,375 | | | | | | 77 01 77 01 | | | | | | | 77 01 77 01 | | | | | | | 77 01 77 01 | | | | | | | 77 01 77 01 | - 4775 | 2 game.s 1739 | Data | 00 | | 20 | 00/1DCB : C2 01 C2 01 | dw 450,450,450,450,450,450,450,450,450,450 + 4778 | 2 game.s 1742 | Data | 00 | | 20 | 00/1DDF : C2 01 C2 01 | dw 450,450,450,450,450,450,450,450,450,450 | | | | | | C2 01 C2 01 | | | | | | | C2 01 C2 01 | | | | | | | C2 01 C2 01 | | | | | | | C2 01 C2 01 | - 4776 | 2 game.s 1739 | Data | 00 | | 20 | 00/1DDF : 0D 02 0D 02 | dw 525,525,525,525,525,525,525,525,525,525 + 4779 | 2 game.s 1742 | Data | 00 | | 20 | 00/1DF3 : 0D 02 0D 02 | dw 525,525,525,525,525,525,525,525,525,525 | | | | | | 0D 02 0D 02 | | | | | | | 0D 02 0D 02 | | | | | | | 0D 02 0D 02 | | | | | | | 0D 02 0D 02 | - 4777 | 2 game.s 1739 | Data | 00 | | 20 | 00/1DF3 : 58 02 58 02 | dw 600,600,600,600,600,600,600,600,600,600 + 4780 | 2 game.s 1742 | Data | 00 | | 20 | 00/1E07 : 58 02 58 02 | dw 600,600,600,600,600,600,600,600,600,600 | | | | | | 58 02 58 02 | | | | | | | 58 02 58 02 | | | | | | | 58 02 58 02 | | | | | | | 58 02 58 02 | - 4778 | 2 game.s 1739 | Data | 00 | | 20 | 00/1E07 : A3 02 A3 02 | dw 675,675,675,675,675,675,675,675,675,675 + 4781 | 2 game.s 1742 | Data | 00 | | 20 | 00/1E1B : A3 02 A3 02 | dw 675,675,675,675,675,675,675,675,675,675 | | | | | | A3 02 A3 02 | | | | | | | A3 02 A3 02 | | | | | | | A3 02 A3 02 | | | | | | | A3 02 A3 02 | - 4779 | 2 game.s 1739 | Data | 00 | | 20 | 00/1E1B : EE 02 EE 02 | dw 750,750,750,750,750,750,750,750,750,750 + 4782 | 2 game.s 1742 | Data | 00 | | 20 | 00/1E2F : EE 02 EE 02 | dw 750,750,750,750,750,750,750,750,750,750 | | | | | | EE 02 EE 02 | | | | | | | EE 02 EE 02 | | | | | | | EE 02 EE 02 | | | | | | | EE 02 EE 02 | - 4780 | 2 game.s 1739 | Data | 00 | | 20 | 00/1E2F : 39 03 39 03 | dw 825,825,825,825,825,825,825,825,825,825 + 4783 | 2 game.s 1742 | Data | 00 | | 20 | 00/1E43 : 39 03 39 03 | dw 825,825,825,825,825,825,825,825,825,825 | | | | | | 39 03 39 03 | | | | | | | 39 03 39 03 | | | | | | | 39 03 39 03 | | | | | | | 39 03 39 03 | - 4781 | 2 game.s 1739 | Data | 00 | | 20 | 00/1E43 : 84 03 84 03 | dw 900,900,900,900,900,900,900,900,900,900 + 4784 | 2 game.s 1742 | Data | 00 | | 20 | 00/1E57 : 84 03 84 03 | dw 900,900,900,900,900,900,900,900,900,900 | | | | | | 84 03 84 03 | | | | | | | 84 03 84 03 | | | | | | | 84 03 84 03 | | | | | | | 84 03 84 03 | - 4782 | 2 game.s 1739 | Data | 00 | | 20 | 00/1E57 : CF 03 CF 03 | dw 975,975,975,975,975,975,975,975,975,975 + 4785 | 2 game.s 1742 | Data | 00 | | 20 | 00/1E6B : CF 03 CF 03 | dw 975,975,975,975,975,975,975,975,975,975 | | | | | | CF 03 CF 03 | | | | | | | CF 03 CF 03 | | | | | | | CF 03 CF 03 | | | | | | | CF 03 CF 03 | - 4783 | 2 game.s 1739 | Data | 00 | | 20 | 00/1E6B : 1A 04 1A 04 | dw 1050,1050,1050,1050,1050,1050,1050,1050,1050,1050 + 4786 | 2 game.s 1742 | Data | 00 | | 20 | 00/1E7F : 1A 04 1A 04 | dw 1050,1050,1050,1050,1050,1050,1050,1050,1050,1050 | | | | | | 1A 04 1A 04 | | | | | | | 1A 04 1A 04 | | | | | | | 1A 04 1A 04 | | | | | | | 1A 04 1A 04 | - 4784 | 2 game.s 1739 | Data | 00 | | 20 | 00/1E7F : 65 04 65 04 | dw 1125,1125,1125,1125,1125,1125,1125,1125,1125,1125 + 4787 | 2 game.s 1742 | Data | 00 | | 20 | 00/1E93 : 65 04 65 04 | dw 1125,1125,1125,1125,1125,1125,1125,1125,1125,1125 | | | | | | 65 04 65 04 | | | | | | | 65 04 65 04 | | | | | | | 65 04 65 04 | | | | | | | 65 04 65 04 | - 4785 | 2 game.s 1739 | Data | 00 | | 20 | 00/1E93 : B0 04 B0 04 | dw 1200,1200,1200,1200,1200,1200,1200,1200,1200,1200 + 4788 | 2 game.s 1742 | Data | 00 | | 20 | 00/1EA7 : B0 04 B0 04 | dw 1200,1200,1200,1200,1200,1200,1200,1200,1200,1200 | | | | | | B0 04 B0 04 | | | | | | | B0 04 B0 04 | | | | | | | B0 04 B0 04 | | | | | | | B0 04 B0 04 | - 4786 | 2 game.s 1739 | Data | 00 | | 20 | 00/1EA7 : FB 04 FB 04 | dw 1275,1275,1275,1275,1275,1275,1275,1275,1275,1275 + 4789 | 2 game.s 1742 | Data | 00 | | 20 | 00/1EBB : FB 04 FB 04 | dw 1275,1275,1275,1275,1275,1275,1275,1275,1275,1275 | | | | | | FB 04 FB 04 | | | | | | | FB 04 FB 04 | | | | | | | FB 04 FB 04 | | | | | | | FB 04 FB 04 | - 4787 | 2 game.s 1739 | Data | 00 | | 20 | 00/1EBB : 46 05 46 05 | dw 1350,1350,1350,1350,1350,1350,1350,1350,1350,1350 + 4790 | 2 game.s 1742 | Data | 00 | | 20 | 00/1ECF : 46 05 46 05 | dw 1350,1350,1350,1350,1350,1350,1350,1350,1350,1350 | | | | | | 46 05 46 05 | | | | | | | 46 05 46 05 | | | | | | | 46 05 46 05 | | | | | | | 46 05 46 05 | - 4788 | 2 game.s 1739 | Data | 00 | | 20 | 00/1ECF : 91 05 91 05 | dw 1425,1425,1425,1425,1425,1425,1425,1425,1425,1425 + 4791 | 2 game.s 1742 | Data | 00 | | 20 | 00/1EE3 : 91 05 91 05 | dw 1425,1425,1425,1425,1425,1425,1425,1425,1425,1425 | | | | | | 91 05 91 05 | | | | | | | 91 05 91 05 | | | | | | | 91 05 91 05 | | | | | | | 91 05 91 05 | - 4789 | 2 game.s 1742 | Empty | 00 | | 0 | 00/1EE3 | - 4790 | 2 game.s 1743 | Empty | 00 | | 0 | 00/1EE3 | y_text2 ; Offset in text page - 4791 | 2 game.s 1744 | Variable | 00 | | 0 | 00/1EE3 | ]y = 0 ; Premire ligne - 4792 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EE3 : 00 00 | dw 0 - 4793 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EE5 : 4B 00 | dw 75 - 4794 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EE7 : 96 00 | dw 150 - 4795 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EE9 : E1 00 | dw 225 - 4796 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EEB : 2C 01 | dw 300 - 4797 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EED : 77 01 | dw 375 - 4798 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EEF : C2 01 | dw 450 - 4799 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EF1 : 0D 02 | dw 525 - 4800 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EF3 : 58 02 | dw 600 - 4801 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EF5 : A3 02 | dw 675 - 4802 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EF7 : EE 02 | dw 750 - 4803 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EF9 : 39 03 | dw 825 - 4804 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EFB : 84 03 | dw 900 - 4805 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EFD : CF 03 | dw 975 - 4806 | 2 game.s 1746 | Data | 00 | | 2 | 00/1EFF : 1A 04 | dw 1050 - 4807 | 2 game.s 1746 | Data | 00 | | 2 | 00/1F01 : 65 04 | dw 1125 - 4808 | 2 game.s 1746 | Data | 00 | | 2 | 00/1F03 : B0 04 | dw 1200 - 4809 | 2 game.s 1746 | Data | 00 | | 2 | 00/1F05 : FB 04 | dw 1275 - 4810 | 2 game.s 1746 | Data | 00 | | 2 | 00/1F07 : 46 05 | dw 1350 - 4811 | 2 game.s 1746 | Data | 00 | | 2 | 00/1F09 : 91 05 | dw 1425 - 4812 | 2 game.s 1749 | Empty | 00 | | 0 | 00/1F0B | - 4813 | 2 game.s 1750 | Comment | 00 | | 0 | 00/1F0B | *--- - 4814 | 2 game.s 1751 | Empty | 00 | | 0 | 00/1F0B | - 4815 | 2 game.s 1752 | Comment | 00 | | 0 | 00/1F0B | * Apple Atari - 4816 | 2 game.s 1753 | Comment | 00 | | 0 | 00/1F0B | * 22 " 7E - 4817 | 2 game.s 1754 | Comment | 00 | | 0 | 00/1F0B | * 82 80 - 4818 | 2 game.s 1755 | Comment | 00 | | 0 | 00/1F0B | * 88 85 - 4819 | 2 game.s 1756 | Comment | 00 | | 0 | 00/1F0B | * 89 83 - 4820 | 2 game.s 1757 | Comment | 00 | | 0 | 00/1F0B | * 8D 87 - 4821 | 2 game.s 1758 | Comment | 00 | | 0 | 00/1F0B | * 8E 82 - 4822 | 2 game.s 1759 | Comment | 00 | | 0 | 00/1F0B | * 8F 8A - 4823 | 2 game.s 1760 | Comment | 00 | | 0 | 00/1F0B | * 90 88 - 4824 | 2 game.s 1761 | Comment | 00 | | 0 | 00/1F0B | * 91 - 4825 | 2 game.s 1762 | Comment | 00 | | 0 | 00/1F0B | * 94 8C - 4826 | 2 game.s 1763 | Comment | 00 | | 0 | 00/1F0B | * 95 8B - 4827 | 2 game.s 1764 | Comment | 00 | | 0 | 00/1F0B | * 99 93 - 4828 | 2 game.s 1765 | Comment | 00 | | 0 | 00/1F0B | * 9E 96 - 4829 | 2 game.s 1766 | Comment | 00 | | 0 | 00/1F0B | * 9D 97 - 4830 | 2 game.s 1767 | Comment | 00 | | 0 | 00/1F0B | * CE OE B4 - 4831 | 2 game.s 1768 | Comment | 00 | | 0 | 00/1F0B | * CF oe B5 - 4832 | 2 game.s 1769 | Empty | 00 | | 0 | 00/1F0B | - 4833 | 2 game.s 1770 | Data | 00 | | 16 | 00/1F0B : 00 01 02 03 | tblATARI hex 000102030405060708090A0B0C0D0E0F + 4792 | 2 game.s 1745 | Empty | 00 | | 0 | 00/1EF7 | + 4793 | 2 game.s 1746 | Empty | 00 | | 0 | 00/1EF7 | y_text2 ; Offset in text page + 4794 | 2 game.s 1747 | Variable | 00 | | 0 | 00/1EF7 | ]y = 0 ; Premire ligne + 4795 | 2 game.s 1749 | Data | 00 | | 2 | 00/1EF7 : 00 00 | dw 0 + 4796 | 2 game.s 1749 | Data | 00 | | 2 | 00/1EF9 : 4B 00 | dw 75 + 4797 | 2 game.s 1749 | Data | 00 | | 2 | 00/1EFB : 96 00 | dw 150 + 4798 | 2 game.s 1749 | Data | 00 | | 2 | 00/1EFD : E1 00 | dw 225 + 4799 | 2 game.s 1749 | Data | 00 | | 2 | 00/1EFF : 2C 01 | dw 300 + 4800 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F01 : 77 01 | dw 375 + 4801 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F03 : C2 01 | dw 450 + 4802 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F05 : 0D 02 | dw 525 + 4803 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F07 : 58 02 | dw 600 + 4804 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F09 : A3 02 | dw 675 + 4805 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F0B : EE 02 | dw 750 + 4806 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F0D : 39 03 | dw 825 + 4807 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F0F : 84 03 | dw 900 + 4808 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F11 : CF 03 | dw 975 + 4809 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F13 : 1A 04 | dw 1050 + 4810 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F15 : 65 04 | dw 1125 + 4811 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F17 : B0 04 | dw 1200 + 4812 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F19 : FB 04 | dw 1275 + 4813 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F1B : 46 05 | dw 1350 + 4814 | 2 game.s 1749 | Data | 00 | | 2 | 00/1F1D : 91 05 | dw 1425 + 4815 | 2 game.s 1752 | Empty | 00 | | 0 | 00/1F1F | + 4816 | 2 game.s 1753 | Comment | 00 | | 0 | 00/1F1F | *--- + 4817 | 2 game.s 1754 | Empty | 00 | | 0 | 00/1F1F | + 4818 | 2 game.s 1755 | Comment | 00 | | 0 | 00/1F1F | * Apple Atari + 4819 | 2 game.s 1756 | Comment | 00 | | 0 | 00/1F1F | * 22 " 7E + 4820 | 2 game.s 1757 | Comment | 00 | | 0 | 00/1F1F | * 82 80 + 4821 | 2 game.s 1758 | Comment | 00 | | 0 | 00/1F1F | * 88 85 + 4822 | 2 game.s 1759 | Comment | 00 | | 0 | 00/1F1F | * 89 83 + 4823 | 2 game.s 1760 | Comment | 00 | | 0 | 00/1F1F | * 8D 87 + 4824 | 2 game.s 1761 | Comment | 00 | | 0 | 00/1F1F | * 8E 82 + 4825 | 2 game.s 1762 | Comment | 00 | | 0 | 00/1F1F | * 8F 8A + 4826 | 2 game.s 1763 | Comment | 00 | | 0 | 00/1F1F | * 90 88 + 4827 | 2 game.s 1764 | Comment | 00 | | 0 | 00/1F1F | * 91 + 4828 | 2 game.s 1765 | Comment | 00 | | 0 | 00/1F1F | * 94 8C + 4829 | 2 game.s 1766 | Comment | 00 | | 0 | 00/1F1F | * 95 8B + 4830 | 2 game.s 1767 | Comment | 00 | | 0 | 00/1F1F | * 99 93 + 4831 | 2 game.s 1768 | Comment | 00 | | 0 | 00/1F1F | * 9E 96 + 4832 | 2 game.s 1769 | Comment | 00 | | 0 | 00/1F1F | * 9D 97 + 4833 | 2 game.s 1770 | Comment | 00 | | 0 | 00/1F1F | * CE OE B4 + 4834 | 2 game.s 1771 | Comment | 00 | | 0 | 00/1F1F | * CF oe B5 + 4835 | 2 game.s 1772 | Empty | 00 | | 0 | 00/1F1F | + 4836 | 2 game.s 1773 | Data | 00 | | 16 | 00/1F1F : 00 01 02 03 | tblATARI hex 000102030405060708090A0B0C0D0E0F | | | | | | 04 05 06 07 | | | | | | | 08 09 0A 0B | | | | | | | 0C 0D 0E 0F | - 4834 | 2 game.s 1771 | Data | 00 | | 16 | 00/1F1B : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F + 4837 | 2 game.s 1774 | Data | 00 | | 16 | 00/1F2F : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F | | | | | | 14 15 16 17 | | | | | | | 18 19 1A 1B | | | | | | | 1C 1D 1E 1F | - 4835 | 2 game.s 1772 | Data | 00 | | 16 | 00/1F2B : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F + 4838 | 2 game.s 1775 | Data | 00 | | 16 | 00/1F3F : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F | | | | | | 24 25 26 27 | | | | | | | 28 29 2A 2B | | | | | | | 2C 2D 2E 2F | - 4836 | 2 game.s 1773 | Data | 00 | | 16 | 00/1F3B : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F + 4839 | 2 game.s 1776 | Data | 00 | | 16 | 00/1F4F : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F | | | | | | 34 35 36 37 | | | | | | | 38 39 3A 3B | | | | | | | 3C 3D 3E 3F | - 4837 | 2 game.s 1774 | Data | 00 | | 16 | 00/1F4B : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F + 4840 | 2 game.s 1777 | Data | 00 | | 16 | 00/1F5F : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F | | | | | | 44 45 46 47 | | | | | | | 48 49 4A 4B | | | | | | | 4C 4D 4E 4F | - 4838 | 2 game.s 1775 | Data | 00 | | 16 | 00/1F5B : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F + 4841 | 2 game.s 1778 | Data | 00 | | 16 | 00/1F6F : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F | | | | | | 54 55 56 57 | | | | | | | 58 59 5A 5B | | | | | | | 5C 5D 5E 5F | - 4839 | 2 game.s 1776 | Data | 00 | | 16 | 00/1F6B : 60 61 62 63 | hex 606162636465666768696A6B6C6D6E6F + 4842 | 2 game.s 1779 | Data | 00 | | 16 | 00/1F7F : 60 61 62 63 | hex 606162636465666768696A6B6C6D6E6F | | | | | | 64 65 66 67 | | | | | | | 68 69 6A 6B | | | | | | | 6C 6D 6E 6F | - 4840 | 2 game.s 1777 | Data | 00 | | 16 | 00/1F7B : 70 71 72 73 | hex 707172737475767778797A7B7C7D227F + 4843 | 2 game.s 1780 | Data | 00 | | 16 | 00/1F8F : 70 71 72 73 | hex 707172737475767778797A7B7C7D227F | | | | | | 74 75 76 77 | | | | | | | 78 79 7A 7B | | | | | | | 7C 7D 22 7F | - 4841 | 2 game.s 1778 | Data | 00 | | 16 | 00/1F8B : 82 81 8E 89 | hex 82818E898488868D90898F95948D8E8F + 4844 | 2 game.s 1781 | Data | 00 | | 16 | 00/1F9F : 82 81 8E 89 | hex 82818E898488868D90898F95948D8E8F | | | | | | 84 88 86 8D | | | | | | | 90 89 8F 95 | | | | | | | 94 8D 8E 8F | - 4842 | 2 game.s 1779 | Data | 00 | | 16 | 00/1F9B : 90 91 92 99 | hex 9091929994959E9D98999A9B9C9D9E9F + 4845 | 2 game.s 1782 | Data | 00 | | 16 | 00/1FAF : 90 91 92 99 | hex 9091929994959E9D98999A9B9C9D9E9F | | | | | | 94 95 9E 9D | | | | | | | 98 99 9A 9B | | | | | | | 9C 9D 9E 9F | - 4843 | 2 game.s 1780 | Data | 00 | | 16 | 00/1FAB : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF + 4846 | 2 game.s 1783 | Data | 00 | | 16 | 00/1FBF : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF | | | | | | A4 A5 A6 A7 | | | | | | | A8 A9 AA AB | | | | | | | AC AD AE AF | - 4844 | 2 game.s 1781 | Data | 00 | | 16 | 00/1FBB : B0 B1 B2 B3 | hex B0B1B2B3CFCEB6B7B8B9BBBABCBDBEBF + 4847 | 2 game.s 1784 | Data | 00 | | 16 | 00/1FCF : B0 B1 B2 B3 | hex B0B1B2B3CFCEB6B7B8B9BBBABCBDBEBF | | | | | | CF CE B6 B7 | | | | | | | B8 B9 BB BA | | | | | | | BC BD BE BF | - 4845 | 2 game.s 1782 | Data | 00 | | 16 | 00/1FCB : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF + 4848 | 2 game.s 1785 | Data | 00 | | 16 | 00/1FDF : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF | | | | | | C4 C5 C6 C7 | | | | | | | C8 C9 CA CB | | | | | | | CC CD CE CF | - 4846 | 2 game.s 1783 | Data | 00 | | 16 | 00/1FDB : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF + 4849 | 2 game.s 1786 | Data | 00 | | 16 | 00/1FEF : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF | | | | | | D4 D5 D6 D7 | | | | | | | D8 D9 DA DB | | | | | | | DC DD DE DF | - 4847 | 2 game.s 1784 | Data | 00 | | 16 | 00/1FEB : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF + 4850 | 2 game.s 1787 | Data | 00 | | 16 | 00/1FFF : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF | | | | | | E4 E5 E6 E7 | | | | | | | E8 E9 EA EB | | | | | | | EC ED EE EF | - 4848 | 2 game.s 1785 | Data | 00 | | 16 | 00/1FFB : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF + 4851 | 2 game.s 1788 | Data | 00 | | 16 | 00/200F : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF | | | | | | F4 F5 F6 F7 | | | | | | | F8 F9 FA FB | | | | | | | FC FD FE FF | - 4849 | 2 game.s 1786 | Empty | 00 | | 0 | 00/200B | - 4850 | 2 game.s 1787 | Data | 00 | | 16 | 00/200B : 00 01 02 03 | tblUPPER hex 000102030405060708090A0B0C0D0E0F + 4852 | 2 game.s 1789 | Empty | 00 | | 0 | 00/201F | + 4853 | 2 game.s 1790 | Data | 00 | | 16 | 00/201F : 00 01 02 03 | tblUPPER hex 000102030405060708090A0B0C0D0E0F | | | | | | 04 05 06 07 | | | | | | | 08 09 0A 0B | | | | | | | 0C 0D 0E 0F | - 4851 | 2 game.s 1788 | Data | 00 | | 16 | 00/201B : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F + 4854 | 2 game.s 1791 | Data | 00 | | 16 | 00/202F : 10 11 12 13 | hex 101112131415161718191A1B1C1D1E1F | | | | | | 14 15 16 17 | | | | | | | 18 19 1A 1B | | | | | | | 1C 1D 1E 1F | - 4852 | 2 game.s 1789 | Data | 00 | | 16 | 00/202B : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F + 4855 | 2 game.s 1792 | Data | 00 | | 16 | 00/203F : 20 21 22 23 | hex 202122232425262728292A2B2C2D2E2F | | | | | | 24 25 26 27 | | | | | | | 28 29 2A 2B | | | | | | | 2C 2D 2E 2F | - 4853 | 2 game.s 1790 | Data | 00 | | 16 | 00/203B : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F + 4856 | 2 game.s 1793 | Data | 00 | | 16 | 00/204F : 30 31 32 33 | hex 303132333435363738393A3B3C3D3E3F | | | | | | 34 35 36 37 | | | | | | | 38 39 3A 3B | | | | | | | 3C 3D 3E 3F | - 4854 | 2 game.s 1791 | Data | 00 | | 16 | 00/204B : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F + 4857 | 2 game.s 1794 | Data | 00 | | 16 | 00/205F : 40 41 42 43 | hex 404142434445464748494A4B4C4D4E4F | | | | | | 44 45 46 47 | | | | | | | 48 49 4A 4B | | | | | | | 4C 4D 4E 4F | - 4855 | 2 game.s 1792 | Data | 00 | | 16 | 00/205B : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F + 4858 | 2 game.s 1795 | Data | 00 | | 16 | 00/206F : 50 51 52 53 | hex 505152535455565758595A5B5C5D5E5F | | | | | | 54 55 56 57 | | | | | | | 58 59 5A 5B | | | | | | | 5C 5D 5E 5F | - 4856 | 2 game.s 1793 | Data | 00 | | 16 | 00/206B : 60 41 42 43 | hex 604142434445464748494A4B4C4D4E4F; a-z => A-Z + 4859 | 2 game.s 1796 | Data | 00 | | 16 | 00/207F : 60 41 42 43 | hex 604142434445464748494A4B4C4D4E4F; a-z => A-Z | | | | | | 44 45 46 47 | | | | | | | 48 49 4A 4B | | | | | | | 4C 4D 4E 4F | - 4857 | 2 game.s 1794 | Data | 00 | | 16 | 00/207B : 50 51 52 53 | hex 505152535455565758595A7B7C7D7E7F + 4860 | 2 game.s 1797 | Data | 00 | | 16 | 00/208F : 50 51 52 53 | hex 505152535455565758595A7B7C7D7E7F | | | | | | 54 55 56 57 | | | | | | | 58 59 5A 7B | | | | | | | 7C 7D 7E 7F | - 4858 | 2 game.s 1795 | Data | 00 | | 16 | 00/208B : 80 81 82 83 | hex 808182838485868788898A8B8C8D8E8F + 4861 | 2 game.s 1798 | Data | 00 | | 16 | 00/209F : 80 81 82 83 | hex 808182838485868788898A8B8C8D8E8F | | | | | | 84 85 86 87 | | | | | | | 88 89 8A 8B | | | | | | | 8C 8D 8E 8F | - 4859 | 2 game.s 1796 | Data | 00 | | 16 | 00/209B : 90 91 92 93 | hex 909192939495969798999A9B9C9D9E9F + 4862 | 2 game.s 1799 | Data | 00 | | 16 | 00/20AF : 90 91 92 93 | hex 909192939495969798999A9B9C9D9E9F | | | | | | 94 95 96 97 | | | | | | | 98 99 9A 9B | | | | | | | 9C 9D 9E 9F | - 4860 | 2 game.s 1797 | Data | 00 | | 16 | 00/20AB : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF + 4863 | 2 game.s 1800 | Data | 00 | | 16 | 00/20BF : A0 A1 A2 A3 | hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF | | | | | | A4 A5 A6 A7 | | | | | | | A8 A9 AA AB | | | | | | | AC AD AE AF | - 4861 | 2 game.s 1798 | Data | 00 | | 16 | 00/20BB : B0 B1 B2 B3 | hex B0B1B2B3B4B5B6B7B8B9BABBBCBDBEBF + 4864 | 2 game.s 1801 | Data | 00 | | 16 | 00/20CF : B0 B1 B2 B3 | hex B0B1B2B3B4B5B6B7B8B9BABBBCBDBEBF | | | | | | B4 B5 B6 B7 | | | | | | | B8 B9 BA BB | | | | | | | BC BD BE BF | - 4862 | 2 game.s 1799 | Data | 00 | | 16 | 00/20CB : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF + 4865 | 2 game.s 1802 | Data | 00 | | 16 | 00/20DF : C0 C1 C2 C3 | hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF | | | | | | C4 C5 C6 C7 | | | | | | | C8 C9 CA CB | | | | | | | CC CD CE CF | - 4863 | 2 game.s 1800 | Data | 00 | | 16 | 00/20DB : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF + 4866 | 2 game.s 1803 | Data | 00 | | 16 | 00/20EF : D0 D1 D2 D3 | hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF | | | | | | D4 D5 D6 D7 | | | | | | | D8 D9 DA DB | | | | | | | DC DD DE DF | - 4864 | 2 game.s 1801 | Data | 00 | | 16 | 00/20EB : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF + 4867 | 2 game.s 1804 | Data | 00 | | 16 | 00/20FF : E0 E1 E2 E3 | hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF | | | | | | E4 E5 E6 E7 | | | | | | | E8 E9 EA EB | | | | | | | EC ED EE EF | - 4865 | 2 game.s 1802 | Data | 00 | | 16 | 00/20FB : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF + 4868 | 2 game.s 1805 | Data | 00 | | 16 | 00/210F : F0 F1 F2 F3 | hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF | | | | | | F4 F5 F6 F7 | | | | | | | F8 F9 FA FB | | | | | | | FC FD FE FF | - 4866 | 2 game.s 1803 | Empty | 00 | | 0 | 00/210B | - 4867 | 2 game.s 1804 | Comment | 00 | | 0 | 00/210B | *----------------------- - 4868 | 2 game.s 1805 | Comment | 00 | | 0 | 00/210B | * CPRINT - OK - 4869 | 2 game.s 1806 | Comment | 00 | | 0 | 00/210B | *----------------------- - 4870 | 2 game.s 1807 | Comment | 00 | | 0 | 00/210B | * cprint(texte$,ligne&) - 4871 | 2 game.s 1808 | Comment | 00 | | 0 | 00/210B | * X/Y= ptr to string - 4872 | 2 game.s 1809 | Comment | 00 | | 0 | 00/210B | * A= line index - 4873 | 2 game.s 1810 | Empty | 00 | | 0 | 00/210B | - 4874 | 2 game.s 1811 | Code | 00 | | 1 | 00/210B : DA | cprint phx ; ptr to text - 4875 | 2 game.s 1812 | Code | 00 | | 1 | 00/210C : 5A | phy - 4876 | 2 game.s 1813 | Code | 00 | | 3 | 00/210D : F4 00 00 | pea $0000 ; X ; qu'on va initialiser - 4877 | 2 game.s 1814 | Code | 00 | | 1 | 00/2110 : 48 | pha ; Y - 4878 | 2 game.s 1815 | Empty | 00 | | 0 | 00/2111 | - 4879 | 2 game.s 1816 | Code | 00 | | 3 | 00/2111 : F4 00 00 | pea $0000 ; count nb of chars in the string - 4880 | 2 game.s 1817 | Code | 00 | | 2 | 00/2114 : 84 80 | sty {$80} - 4881 | 2 game.s 1818 | Code | 00 | | 2 | 00/2116 : 86 82 | stx {$80}+2 - 4882 | 2 game.s 1819 | Empty | 00 | | 0 | 00/2118 | - 4883 | 2 game.s 1820 | Code | 00 | | 3 | 00/2118 : A0 00 00 | ldy #0 - 4884 | 2 game.s 1821 | Code | 10 | | 2 | 00/211B : E2 20 | sep #$20 - 4885 | 2 game.s 1822 | Code | 10 | | 2 | 00/211D : B7 80 | ozunid_31 lda [{$80}],y - 4886 | 2 game.s 1823 | Code | 10 | | 2 | 00/211F : F0 03 | beq cprint1 - 4887 | 2 game.s 1824 | Code | 10 | | 1 | 00/2121 : C8 | iny - 4888 | 2 game.s 1825 | Code | 10 | | 2 | 00/2122 : D0 F9 | bne ozunid_31 - 4889 | 2 game.s 1826 | Empty | 10 | | 0 | 00/2124 | - 4890 | 2 game.s 1827 | Code | 00 | | 2 | 00/2124 : C2 20 | cprint1 rep #$20 ; nb chars x 8 to get width - 4891 | 2 game.s 1828 | Code | 00 | | 1 | 00/2126 : 98 | tya - 4892 | 2 game.s 1829 | Code | 00 | | 1 | 00/2127 : 0A | asl - 4893 | 2 game.s 1830 | Code | 00 | | 1 | 00/2128 : 0A | asl - 4894 | 2 game.s 1831 | Code | 00 | | 1 | 00/2129 : 0A | asl - 4895 | 2 game.s 1832 | Code | 00 | | 2 | 00/212A : 83 01 | sta 1,s - 4896 | 2 game.s 1833 | Empty | 00 | | 0 | 00/212C | - 4897 | 2 game.s 1834 | Comment | 00 | | 0 | 00/212C | *--- now, calculate where we should display it online - 4898 | 2 game.s 1835 | Empty | 00 | | 0 | 00/212C | - 4899 | 2 game.s 1836 | Code | 00 | 2 | 3 | 00/212C : AD D0 02 | lda mainWIDTH ; 320 or 640 - 4900 | 2 game.s 1837 | Code | 00 | | 1 | 00/212F : 38 | sec - 4901 | 2 game.s 1838 | Code | 00 | | 2 | 00/2130 : E3 01 | sbc 1,s ; stringWidth in pixels - 4902 | 2 game.s 1839 | Code | 00 | | 1 | 00/2132 : FA | plx ; free stack - 4903 | 2 game.s 1840 | Code | 00 | | 1 | 00/2133 : 4A | lsr ; /2 - 4904 | 2 game.s 1841 | Code | 00 | | 1 | 00/2134 : 4A | lsr ; /4 - 4905 | 2 game.s 1842 | Code | 00 | | 1 | 00/2135 : 4A | lsr ; /8 - 4906 | 2 game.s 1843 | Code | 00 | | 1 | 00/2136 : 4A | lsr ; /16 - 4907 | 2 game.s 1844 | Code | 00 | | 2 | 00/2137 : 83 03 | sta 3,s ; fill X from above - 4908 | 2 game.s 1845 | Code | 00 | 2 | 3 | 00/2139 : 20 53 17 | jsr printc ; the new centered print routine - 4909 | 2 game.s 1846 | Code | 00 | | 1 | 00/213C : 60 | rts ; must be RTS - 4910 | 2 game.s 1847 | Empty | 00 | | 0 | 00/213D | - 4911 | 2 game.s 1848 | Comment | 00 | | 0 | 00/213D | *----------------------- - 4912 | 2 game.s 1849 | Comment | 00 | | 0 | 00/213D | * ATTENTE - OK - 4913 | 2 game.s 1850 | Comment | 00 | | 0 | 00/213D | *----------------------- - 4914 | 2 game.s 1851 | Comment | 00 | | 0 | 00/213D | * attente - 4915 | 2 game.s 1852 | Empty | 00 | | 0 | 00/213D | - 4916 | 2 game.s 1853 | Code | 00 | 2 | 3 | 00/213D : 4C 48 05 | attente jmp waitEVENT ; LoGo - check if we support keypresses as well - 4917 | 2 game.s 1854 | Empty | 00 | | 0 | 00/2140 | - 4918 | 2 game.s 1855 | Comment | 00 | | 0 | 00/2140 | *----------------------- - 4919 | 2 game.s 1856 | Comment | 00 | | 0 | 00/2140 | * IMAGE - OK - 4920 | 2 game.s 1857 | Comment | 00 | | 0 | 00/2140 | *----------------------- - 4921 | 2 game.s 1858 | Comment | 00 | | 0 | 00/2140 | * image(scene charger) - 4922 | 2 game.s 1859 | Empty | 00 | | 0 | 00/2140 | - 4923 | 2 game.s 1860 | Code | 00 | | 3 | 00/2140 : C9 00 00 | image cmp #0 ; not 0 - 4924 | 2 game.s 1861 | Code | 00 | | 2 | 00/2143 : F0 08 | beq image_ko - 4925 | 2 game.s 1862 | Code | 00 | | 1 | 00/2145 : 3A | dec - 4926 | 2 game.s 1863 | Code | 00 | | 1 | 00/2146 : 0A | asl - 4927 | 2 game.s 1864 | Code | 00 | | 1 | 00/2147 : AA | tax - 4928 | 2 game.s 1865 | Code | 00 | 2 | 3 | 00/2148 : BD 75 B1 | lda image_a_charger,x - 4929 | 2 game.s 1866 | Code | 00 | | 2 | 00/214B : D0 07 | bne image_1 - 4930 | 2 game.s 1867 | Empty | 00 | | 0 | 00/214D | - 4931 | 2 game.s 1868 | Code | 00 | | 3 | 00/214D : A9 00 00 | image_ko lda #{0} - 4932 | 2 game.s 1869 | Code | 00 | 2 | 3 | 00/2150 : 8D 12 2A | sta image_chargee - 4933 | 2 game.s 1870 | Code | 00 | | 1 | 00/2153 : 60 | rts - 4934 | 2 game.s 1871 | Empty | 00 | | 0 | 00/2154 | - 4935 | 2 game.s 1872 | Comment | 00 | | 0 | 00/2154 | *--- on copie le nom pIMAGE+2 - 4936 | 2 game.s 1873 | Empty | 00 | | 0 | 00/2154 | - 4937 | 2 game.s 1874 | Code | 00 | | 2 | 00/2154 : 85 A0 | image_1 sta {{{$80}+$10}+$10} - 4938 | 2 game.s 1875 | Code | 00 | 2 | 3 | 00/2156 : AD B9 07 | lda ptrINDEX+2 - 4939 | 2 game.s 1876 | Code | 00 | | 2 | 00/2159 : 85 A2 | sta {{{$80}+$10}+$10}+2 - 4940 | 2 game.s 1877 | Empty | 00 | | 0 | 00/215B | - 4941 | 2 game.s 1878 | Code | 00 | | 3 | 00/215B : A0 00 00 | ldy #0 ; 1METRO.PI1 - 4942 | 2 game.s 1879 | Code | 10 | | 2 | 00/215E : E2 20 | sep #$20 ; 01234567 - 4943 | 2 game.s 1880 | Code | 10 | | 2 | 00/2160 : B7 A0 | ozunid_32 lda [{{{$80}+$10}+$10}],y - 4944 | 2 game.s 1881 | Code | 10 | 2 | 3 | 00/2162 : 99 16 0B | sta pIMAGE+4,y - 4945 | 2 game.s 1882 | Code | 10 | | 1 | 00/2165 : C8 | iny - 4946 | 2 game.s 1883 | Code | 10 | | 2 | 00/2166 : C9 2E | cmp #'.' - 4947 | 2 game.s 1884 | Code | 10 | | 2 | 00/2168 : D0 F6 | bne ozunid_32 - 4948 | 2 game.s 1885 | Empty | 10 | | 0 | 00/216A | - 4949 | 2 game.s 1886 | Code | 10 | 2 | 3 | 00/216A : AD 08 2A | lda aventure ; 1->A ($41), 2->B ($42), 3->C ($43) - 4950 | 2 game.s 1887 | Code | 10 | | 2 | 00/216D : 09 40 | ora #'A'-1 - 4951 | 2 game.s 1888 | Code | 10 | 2 | 3 | 00/216F : 8D 16 0B | sta pIMAGE+4 ; 1METRO. -> AMETRO. - 4952 | 2 game.s 1889 | Empty | 10 | | 0 | 00/2172 | - 4953 | 2 game.s 1890 | Code | 10 | | 2 | 00/2172 : A9 6C | lda #'l' ; lz4 - 4954 | 2 game.s 1891 | Code | 10 | 2 | 3 | 00/2174 : 99 16 0B | sta pIMAGE+4,y - 4955 | 2 game.s 1892 | Code | 10 | | 1 | 00/2177 : C8 | iny ; 8 - 4956 | 2 game.s 1893 | Code | 10 | | 2 | 00/2178 : A9 7A | lda #'z' - 4957 | 2 game.s 1894 | Code | 10 | 2 | 3 | 00/217A : 99 16 0B | sta pIMAGE+4,y - 4958 | 2 game.s 1895 | Code | 10 | | 1 | 00/217D : C8 | iny ; 9 - 4959 | 2 game.s 1896 | Code | 10 | | 2 | 00/217E : A9 34 | lda #'4' - 4960 | 2 game.s 1897 | Code | 10 | 2 | 3 | 00/2180 : 99 16 0B | sta pIMAGE+4,y - 4961 | 2 game.s 1898 | Empty | 10 | | 0 | 00/2183 | - 4962 | 2 game.s 1899 | Code | 10 | | 1 | 00/2183 : 98 | tya - 4963 | 2 game.s 1900 | Code | 10 | | 1 | 00/2184 : 18 | clc - 4964 | 2 game.s 1901 | Code | 10 | | 2 | 00/2185 : 69 03 | adc #3 ; strl (2) + '7/' (2) + la correction sur la longueur de chane - 4965 | 2 game.s 1902 | Code | 10 | 2 | 3 | 00/2187 : 8D 12 0B | sta pIMAGE - 4966 | 2 game.s 1903 | Code | 00 | | 2 | 00/218A : C2 20 | rep #$20 - 4967 | 2 game.s 1904 | Empty | 00 | | 0 | 00/218C | - 4968 | 2 game.s 1905 | Comment | 00 | | 0 | 00/218C | *--- et on charge l'image - 4969 | 2 game.s 1906 | Empty | 00 | | 0 | 00/218C | - 4970 | 2 game.s 1907 | Code | 00 | 2 | 3 | 00/218C : A9 12 0B | lda #pIMAGE - 4971 | 2 game.s 1908 | Code | 00 | 2 | 3 | 00/218F : AE B5 07 | ldx ptrUNPACK+2 - 4972 | 2 game.s 1909 | Code | 00 | 2 | 3 | 00/2192 : AC B3 07 | ldy ptrUNPACK - 4973 | 2 game.s 1910 | Code | 00 | 2 | 3 | 00/2195 : 20 65 09 | jsr loadFILE - 4974 | 2 game.s 1911 | Code | 00 | | 2 | 00/2198 : B0 B3 | bcs image_ko - 4975 | 2 game.s 1912 | Code | 00 | | 1 | 00/219A : 98 | tya - 4976 | 2 game.s 1913 | Code | 00 | 2 | 3 | 00/219B : 20 89 06 | jsr unpackLZ4 - 4977 | 2 game.s 1914 | Empty | 00 | | 0 | 00/219E | - 4978 | 2 game.s 1915 | Code | 00 | | 3 | 00/219E : A9 01 00 | lda #{1} - 4979 | 2 game.s 1916 | Code | 00 | 2 | 3 | 00/21A1 : 8D 12 2A | sta image_chargee - 4980 | 2 game.s 1917 | Code | 00 | 2 | 3 | 00/21A4 : 4C A8 21 | jmp affiche_image - 4981 | 2 game.s 1918 | Empty | 00 | | 0 | 00/21A7 | - 4982 | 2 game.s 1919 | Comment | 00 | | 0 | 00/21A7 | *----------------------- - 4983 | 2 game.s 1920 | Comment | 00 | | 0 | 00/21A7 | * CHARGEMENT_HARD - OK - 4984 | 2 game.s 1921 | Comment | 00 | | 0 | 00/21A7 | *----------------------- - 4985 | 2 game.s 1922 | Comment | 00 | | 0 | 00/21A7 | * chargement_hard(fichier$) - 4986 | 2 game.s 1923 | Empty | 00 | | 0 | 00/21A7 | - 4987 | 2 game.s 1924 | Empty | 00 | | 0 | 00/21A7 | chargement_hard - 4988 | 2 game.s 1925 | Code | 00 | | 1 | 00/21A7 : 60 | rts - 4989 | 2 game.s 1926 | Empty | 00 | | 0 | 00/21A8 | - 4990 | 2 game.s 1927 | Comment | 00 | | 0 | 00/21A8 | *----------------------- - 4991 | 2 game.s 1928 | Comment | 00 | | 0 | 00/21A8 | * AFFICHE_IMAGE - OK - 4992 | 2 game.s 1929 | Comment | 00 | | 0 | 00/21A8 | *----------------------- - 4993 | 2 game.s 1930 | Comment | 00 | | 0 | 00/21A8 | * affiche_image(adresse_image%,palette$,fondu!) - 4994 | 2 game.s 1931 | Empty | 00 | | 0 | 00/21A8 | - 4995 | 2 game.s 1932 | Empty | 00 | | 0 | 00/21A8 | affiche_image - 4996 | 2 game.s 1933 | Code | 00 | 2 | 3 | 00/21A8 : AD 12 2A | lda image_chargee - 4997 | 2 game.s 1934 | Code | 00 | | 3 | 00/21AB : C9 01 00 | cmp #{1} - 4998 | 2 game.s 1935 | Code | 00 | | 2 | 00/21AE : F0 01 | beq ai_1 - 4999 | 2 game.s 1936 | Code | 00 | | 1 | 00/21B0 : 60 | rts - 5000 | 2 game.s 1937 | Empty | 00 | | 0 | 00/21B1 | - 5001 | 2 game.s 1938 | Code | 00 | 2 | 3 | 00/21B1 : 20 40 02 | ai_1 jsr switch_320 - 5002 | 2 game.s 1939 | Code | 00 | 2 | 3 | 00/21B4 : 20 90 22 | jsr noircit_ecran - 5003 | 2 game.s 1940 | Code | 00 | 2 | 3 | 00/21B7 : AE A9 07 | ldx ptrIMAGE+2 - 5004 | 2 game.s 1941 | Code | 00 | 2 | 3 | 00/21BA : AC A7 07 | ldy ptrIMAGE - 5005 | 2 game.s 1942 | Code | 00 | 2 | 3 | 00/21BD : 20 81 05 | jsr fadeIN - 5006 | 2 game.s 1943 | Code | 00 | 2 | 3 | 00/21C0 : 20 48 05 | jsr waitEVENT - 5007 | 2 game.s 1944 | Code | 00 | 2 | 3 | 00/21C3 : 20 31 06 | jsr fadeOUT ; noircit_ecran - 5008 | 2 game.s 1945 | Code | 00 | 2 | 3 | 00/21C6 : 4C 48 02 | jmp switch_640 - 5009 | 2 game.s 1946 | Empty | 00 | | 0 | 00/21C9 | - 5010 | 2 game.s 1947 | Comment | 00 | | 0 | 00/21C9 | *----------------------- - 5011 | 2 game.s 1948 | Comment | 00 | | 0 | 00/21C9 | * SUITE_FORCEE - - 5012 | 2 game.s 1949 | Comment | 00 | | 0 | 00/21C9 | *----------------------- - 5013 | 2 game.s 1950 | Comment | 00 | | 0 | 00/21C9 | * suite_forcee(scene) - 5014 | 2 game.s 1951 | Empty | 00 | | 0 | 00/21C9 | - 5015 | 2 game.s 1952 | Empty | 00 | | 0 | 00/21C9 | suite_forcee - 5016 | 2 game.s 1953 | Code | 00 | | 3 | 00/21C9 : C9 00 00 | cmp #0 - 5017 | 2 game.s 1954 | Code | 00 | | 2 | 00/21CC : F0 47 | beq sf_false - 5018 | 2 game.s 1955 | Empty | 00 | | 0 | 00/21CE | - 5019 | 2 game.s 1956 | Code | 00 | | 1 | 00/21CE : 3A | dec ; prend la scene - 5020 | 2 game.s 1957 | Code | 00 | | 1 | 00/21CF : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 5021 | 2 game.s 1958 | Code | 00 | | 1 | 00/21D0 : 48 | pha - 5022 | 2 game.s 1959 | Code | 00 | | 1 | 00/21D1 : 48 | pha ; index de scne - 5023 | 2 game.s 1960 | Macro | 00 | | 0 | 00/21D2 | PushWord #{25} ; taille d'une dimension - 5025 | 2 game.s 1960 | Code | 00 | | 3 | 00/21D2 : F4 19 00 | PEA #{25} - 5028 | 2 game.s 1961 | Macro | 00 | | 0 | 00/21D5 | _Multiply - 5030 | 2 game.s 1961 | Code | 00 | | 3 | 00/21D5 : A2 0B 09 | LDX #$90B ; load tool call # - 5031 | 2 game.s 1961 | Code | 00 | | 4 | 00/21D8 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5032 | 2 game.s 1962 | Code | 00 | | 1 | 00/21DC : 68 | pla - 5033 | 2 game.s 1963 | Code | 00 | 2 | 3 | 00/21DD : 8D F0 29 | sta localOFFSET ; 0=>0, 1=>25, 2=>50 - 5034 | 2 game.s 1964 | Code | 00 | | 1 | 00/21E0 : 0A | asl ; parce qu'on est sur des words - 5035 | 2 game.s 1965 | Code | 00 | | 1 | 00/21E1 : 18 | clc - 5036 | 2 game.s 1966 | Code | 00 | 2 | 3 | 00/21E2 : 69 D5 42 | adc #fonction_mots - 5037 | 2 game.s 1967 | Code | 00 | | 2 | 00/21E5 : 85 80 | sta {$80} ; on pointe sur l'index du premier mot - 5038 | 2 game.s 1968 | Code | 00 | | 1 | 00/21E7 : 68 | pla - 5039 | 2 game.s 1969 | Empty | 00 | | 0 | 00/21E8 | - 5040 | 2 game.s 1970 | Code | 00 | | 2 | 00/21E8 : B2 80 | lda ({$80}) ; prend la valeur du premier mot - 5041 | 2 game.s 1971 | Code | 00 | | 2 | 00/21EA : 85 90 | sta {{$80}+$10} ; de fonction_mots - 5042 | 2 game.s 1972 | Code | 00 | 2 | 3 | 00/21EC : AD B9 07 | lda ptrINDEX+2 - 5043 | 2 game.s 1973 | Code | 00 | | 2 | 00/21EF : 85 92 | sta {{$80}+$10}+2 ; et met son pointeur 32-bits - 5044 | 2 game.s 1974 | Empty | 00 | | 0 | 00/21F1 | - 5045 | 2 game.s 1975 | Code | 00 | | 3 | 00/21F1 : A0 04 00 | ldy #6-2 ; len('suite ') sur 16-bits - 5046 | 2 game.s 1976 | Code | 00 | | 2 | 00/21F4 : B7 90 | ozunid_33 lda [{{$80}+$10}],y - 5047 | 2 game.s 1977 | Code | 00 | 2 | 3 | 00/21F6 : D9 1C 22 | cmp strSUITE,y - 5048 | 2 game.s 1978 | Code | 00 | | 2 | 00/21F9 : D0 1A | bne sf_false - 5049 | 2 game.s 1979 | Code | 00 | | 1 | 00/21FB : 88 | dey - 5050 | 2 game.s 1980 | Code | 00 | | 1 | 00/21FC : 88 | dey - 5051 | 2 game.s 1981 | Code | 00 | | 2 | 00/21FD : 10 F5 | bpl ozunid_33 - 5052 | 2 game.s 1982 | Empty | 00 | | 0 | 00/21FF | - 5053 | 2 game.s 1983 | Code | 00 | 2 | 3 | 00/21FF : A9 15 62 | lda #aiguillage - 5054 | 2 game.s 1984 | Code | 00 | | 1 | 00/2202 : 18 | clc - 5055 | 2 game.s 1985 | Code | 00 | 2 | 3 | 00/2203 : 6D F0 29 | adc localOFFSET - 5056 | 2 game.s 1986 | Code | 00 | | 2 | 00/2206 : 85 80 | sta {$80} - 5057 | 2 game.s 1987 | Empty | 00 | | 0 | 00/2208 | - 5058 | 2 game.s 1988 | Code | 00 | | 2 | 00/2208 : B2 80 | lda ({$80}) ; la prochaine scne - 5059 | 2 game.s 1989 | Code | 00 | | 3 | 00/220A : 29 FF 00 | and #$ff - 5060 | 2 game.s 1990 | Code | 00 | 2 | 3 | 00/220D : 8D 0C 2A | sta scene_actuelle - 5061 | 2 game.s 1991 | Empty | 00 | | 0 | 00/2210 | - 5062 | 2 game.s 1992 | Code | 00 | | 3 | 00/2210 : A9 01 00 | lda #{1} - 5063 | 2 game.s 1993 | Code | 00 | | 2 | 00/2213 : 80 03 | bra sf_99 - 5064 | 2 game.s 1994 | Code | 00 | | 3 | 00/2215 : A9 00 00 | sf_false lda #{0} - 5065 | 2 game.s 1995 | Code | 00 | 2 | 3 | 00/2218 : 8D 16 2A | sf_99 sta fgSUITEFORCEE - 5066 | 2 game.s 1996 | Code | 00 | | 1 | 00/221B : 60 | rts - 5067 | 2 game.s 1997 | Empty | 00 | | 0 | 00/221C | - 5068 | 2 game.s 1998 | Data | 00 | | 6 | 00/221C : 73 75 69 74 | strSUITE asc 'suite ' + 4869 | 2 game.s 1806 | Empty | 00 | | 0 | 00/211F | + 4870 | 2 game.s 1807 | Comment | 00 | | 0 | 00/211F | *----------------------- + 4871 | 2 game.s 1808 | Comment | 00 | | 0 | 00/211F | * CPRINT - OK + 4872 | 2 game.s 1809 | Comment | 00 | | 0 | 00/211F | *----------------------- + 4873 | 2 game.s 1810 | Comment | 00 | | 0 | 00/211F | * cprint(texte$,ligne&) + 4874 | 2 game.s 1811 | Comment | 00 | | 0 | 00/211F | * X/Y= ptr to string + 4875 | 2 game.s 1812 | Comment | 00 | | 0 | 00/211F | * A= line index + 4876 | 2 game.s 1813 | Empty | 00 | | 0 | 00/211F | + 4877 | 2 game.s 1814 | Code | 00 | | 1 | 00/211F : DA | cprint phx ; ptr to text + 4878 | 2 game.s 1815 | Code | 00 | | 1 | 00/2120 : 5A | phy + 4879 | 2 game.s 1816 | Code | 00 | | 3 | 00/2121 : F4 00 00 | pea $0000 ; X ; qu'on va initialiser + 4880 | 2 game.s 1817 | Code | 00 | | 1 | 00/2124 : 48 | pha ; Y + 4881 | 2 game.s 1818 | Empty | 00 | | 0 | 00/2125 | + 4882 | 2 game.s 1819 | Code | 00 | | 3 | 00/2125 : F4 00 00 | pea $0000 ; count nb of chars in the string + 4883 | 2 game.s 1820 | Code | 00 | | 2 | 00/2128 : 84 80 | sty {$80} + 4884 | 2 game.s 1821 | Code | 00 | | 2 | 00/212A : 86 82 | stx {$80}+2 + 4885 | 2 game.s 1822 | Empty | 00 | | 0 | 00/212C | + 4886 | 2 game.s 1823 | Code | 00 | | 3 | 00/212C : A0 00 00 | ldy #0 + 4887 | 2 game.s 1824 | Code | 10 | | 2 | 00/212F : E2 20 | sep #$20 + 4888 | 2 game.s 1825 | Code | 10 | | 2 | 00/2131 : B7 80 | ozunid_30 lda [{$80}],y + 4889 | 2 game.s 1826 | Code | 10 | | 2 | 00/2133 : F0 03 | beq cprint1 + 4890 | 2 game.s 1827 | Code | 10 | | 1 | 00/2135 : C8 | iny + 4891 | 2 game.s 1828 | Code | 10 | | 2 | 00/2136 : D0 F9 | bne ozunid_30 + 4892 | 2 game.s 1829 | Empty | 10 | | 0 | 00/2138 | + 4893 | 2 game.s 1830 | Code | 00 | | 2 | 00/2138 : C2 20 | cprint1 rep #$20 ; nb chars x 8 to get width + 4894 | 2 game.s 1831 | Code | 00 | | 1 | 00/213A : 98 | tya + 4895 | 2 game.s 1832 | Code | 00 | | 1 | 00/213B : 0A | asl + 4896 | 2 game.s 1833 | Code | 00 | | 1 | 00/213C : 0A | asl + 4897 | 2 game.s 1834 | Code | 00 | | 1 | 00/213D : 0A | asl + 4898 | 2 game.s 1835 | Code | 00 | | 2 | 00/213E : 83 01 | sta 1,s + 4899 | 2 game.s 1836 | Empty | 00 | | 0 | 00/2140 | + 4900 | 2 game.s 1837 | Comment | 00 | | 0 | 00/2140 | *--- now, calculate where we should display it online + 4901 | 2 game.s 1838 | Empty | 00 | | 0 | 00/2140 | + 4902 | 2 game.s 1839 | Code | 00 | 2 | 3 | 00/2140 : AD D0 02 | lda mainWIDTH ; 320 or 640 + 4903 | 2 game.s 1840 | Code | 00 | | 1 | 00/2143 : 38 | sec + 4904 | 2 game.s 1841 | Code | 00 | | 2 | 00/2144 : E3 01 | sbc 1,s ; stringWidth in pixels + 4905 | 2 game.s 1842 | Code | 00 | | 1 | 00/2146 : FA | plx ; free stack + 4906 | 2 game.s 1843 | Code | 00 | | 1 | 00/2147 : 4A | lsr ; /2 + 4907 | 2 game.s 1844 | Code | 00 | | 1 | 00/2148 : 4A | lsr ; /4 + 4908 | 2 game.s 1845 | Code | 00 | | 1 | 00/2149 : 4A | lsr ; /8 + 4909 | 2 game.s 1846 | Code | 00 | | 1 | 00/214A : 4A | lsr ; /16 + 4910 | 2 game.s 1847 | Code | 00 | | 2 | 00/214B : 83 03 | sta 3,s ; fill X from above + 4911 | 2 game.s 1848 | Code | 00 | 2 | 3 | 00/214D : 20 67 17 | jsr printc ; the new centered print routine + 4912 | 2 game.s 1849 | Code | 00 | | 1 | 00/2150 : 60 | rts ; must be RTS + 4913 | 2 game.s 1850 | Empty | 00 | | 0 | 00/2151 | + 4914 | 2 game.s 1851 | Comment | 00 | | 0 | 00/2151 | *----------------------- + 4915 | 2 game.s 1852 | Comment | 00 | | 0 | 00/2151 | * ATTENTE - OK + 4916 | 2 game.s 1853 | Comment | 00 | | 0 | 00/2151 | *----------------------- + 4917 | 2 game.s 1854 | Comment | 00 | | 0 | 00/2151 | * attente + 4918 | 2 game.s 1855 | Empty | 00 | | 0 | 00/2151 | + 4919 | 2 game.s 1856 | Code | 00 | 2 | 3 | 00/2151 : 4C 48 05 | attente jmp waitEVENT ; LoGo - check if we support keypresses as well + 4920 | 2 game.s 1857 | Empty | 00 | | 0 | 00/2154 | + 4921 | 2 game.s 1858 | Comment | 00 | | 0 | 00/2154 | *----------------------- + 4922 | 2 game.s 1859 | Comment | 00 | | 0 | 00/2154 | * IMAGE - OK + 4923 | 2 game.s 1860 | Comment | 00 | | 0 | 00/2154 | *----------------------- + 4924 | 2 game.s 1861 | Comment | 00 | | 0 | 00/2154 | * image(scene charger) + 4925 | 2 game.s 1862 | Empty | 00 | | 0 | 00/2154 | + 4926 | 2 game.s 1863 | Code | 00 | | 3 | 00/2154 : C9 00 00 | image cmp #0 ; not 0 + 4927 | 2 game.s 1864 | Code | 00 | | 2 | 00/2157 : F0 08 | beq image_ko + 4928 | 2 game.s 1865 | Code | 00 | | 1 | 00/2159 : 3A | dec + 4929 | 2 game.s 1866 | Code | 00 | | 1 | 00/215A : 0A | asl + 4930 | 2 game.s 1867 | Code | 00 | | 1 | 00/215B : AA | tax + 4931 | 2 game.s 1868 | Code | 00 | 2 | 3 | 00/215C : BD 89 B1 | lda image_a_charger,x + 4932 | 2 game.s 1869 | Code | 00 | | 2 | 00/215F : D0 07 | bne image_1 + 4933 | 2 game.s 1870 | Empty | 00 | | 0 | 00/2161 | + 4934 | 2 game.s 1871 | Code | 00 | | 3 | 00/2161 : A9 00 00 | image_ko lda #{0} + 4935 | 2 game.s 1872 | Code | 00 | 2 | 3 | 00/2164 : 8D 26 2A | sta image_chargee + 4936 | 2 game.s 1873 | Code | 00 | | 1 | 00/2167 : 60 | rts + 4937 | 2 game.s 1874 | Empty | 00 | | 0 | 00/2168 | + 4938 | 2 game.s 1875 | Comment | 00 | | 0 | 00/2168 | *--- on copie le nom pIMAGE+2 + 4939 | 2 game.s 1876 | Empty | 00 | | 0 | 00/2168 | + 4940 | 2 game.s 1877 | Code | 00 | | 2 | 00/2168 : 85 A0 | image_1 sta {{{$80}+$10}+$10} + 4941 | 2 game.s 1878 | Code | 00 | 2 | 3 | 00/216A : AD B9 07 | lda ptrINDEX+2 + 4942 | 2 game.s 1879 | Code | 00 | | 2 | 00/216D : 85 A2 | sta {{{$80}+$10}+$10}+2 + 4943 | 2 game.s 1880 | Empty | 00 | | 0 | 00/216F | + 4944 | 2 game.s 1881 | Code | 00 | | 3 | 00/216F : A0 00 00 | ldy #0 ; 1METRO.PI1 + 4945 | 2 game.s 1882 | Code | 10 | | 2 | 00/2172 : E2 20 | sep #$20 ; 01234567 + 4946 | 2 game.s 1883 | Code | 10 | | 2 | 00/2174 : B7 A0 | ozunid_31 lda [{{{$80}+$10}+$10}],y + 4947 | 2 game.s 1884 | Code | 10 | 2 | 3 | 00/2176 : 99 16 0B | sta pIMAGE+4,y + 4948 | 2 game.s 1885 | Code | 10 | | 1 | 00/2179 : C8 | iny + 4949 | 2 game.s 1886 | Code | 10 | | 2 | 00/217A : C9 2E | cmp #'.' + 4950 | 2 game.s 1887 | Code | 10 | | 2 | 00/217C : D0 F6 | bne ozunid_31 + 4951 | 2 game.s 1888 | Empty | 10 | | 0 | 00/217E | + 4952 | 2 game.s 1889 | Code | 10 | 2 | 3 | 00/217E : AD 1C 2A | lda aventure ; 1->A ($41), 2->B ($42), 3->C ($43) + 4953 | 2 game.s 1890 | Code | 10 | | 2 | 00/2181 : 09 40 | ora #'A'-1 + 4954 | 2 game.s 1891 | Code | 10 | 2 | 3 | 00/2183 : 8D 16 0B | sta pIMAGE+4 ; 1METRO. -> AMETRO. + 4955 | 2 game.s 1892 | Empty | 10 | | 0 | 00/2186 | + 4956 | 2 game.s 1893 | Code | 10 | | 2 | 00/2186 : A9 6C | lda #'l' ; lz4 + 4957 | 2 game.s 1894 | Code | 10 | 2 | 3 | 00/2188 : 99 16 0B | sta pIMAGE+4,y + 4958 | 2 game.s 1895 | Code | 10 | | 1 | 00/218B : C8 | iny ; 8 + 4959 | 2 game.s 1896 | Code | 10 | | 2 | 00/218C : A9 7A | lda #'z' + 4960 | 2 game.s 1897 | Code | 10 | 2 | 3 | 00/218E : 99 16 0B | sta pIMAGE+4,y + 4961 | 2 game.s 1898 | Code | 10 | | 1 | 00/2191 : C8 | iny ; 9 + 4962 | 2 game.s 1899 | Code | 10 | | 2 | 00/2192 : A9 34 | lda #'4' + 4963 | 2 game.s 1900 | Code | 10 | 2 | 3 | 00/2194 : 99 16 0B | sta pIMAGE+4,y + 4964 | 2 game.s 1901 | Empty | 10 | | 0 | 00/2197 | + 4965 | 2 game.s 1902 | Code | 10 | | 1 | 00/2197 : 98 | tya + 4966 | 2 game.s 1903 | Code | 10 | | 1 | 00/2198 : 18 | clc + 4967 | 2 game.s 1904 | Code | 10 | | 2 | 00/2199 : 69 03 | adc #3 ; strl (2) + '7/' (2) + la correction sur la longueur de chane + 4968 | 2 game.s 1905 | Code | 10 | 2 | 3 | 00/219B : 8D 12 0B | sta pIMAGE + 4969 | 2 game.s 1906 | Code | 00 | | 2 | 00/219E : C2 20 | rep #$20 + 4970 | 2 game.s 1907 | Empty | 00 | | 0 | 00/21A0 | + 4971 | 2 game.s 1908 | Comment | 00 | | 0 | 00/21A0 | *--- et on charge l'image + 4972 | 2 game.s 1909 | Empty | 00 | | 0 | 00/21A0 | + 4973 | 2 game.s 1910 | Code | 00 | 2 | 3 | 00/21A0 : A9 12 0B | lda #pIMAGE + 4974 | 2 game.s 1911 | Code | 00 | 2 | 3 | 00/21A3 : AE B5 07 | ldx ptrUNPACK+2 + 4975 | 2 game.s 1912 | Code | 00 | 2 | 3 | 00/21A6 : AC B3 07 | ldy ptrUNPACK + 4976 | 2 game.s 1913 | Code | 00 | 2 | 3 | 00/21A9 : 20 65 09 | jsr loadFILE + 4977 | 2 game.s 1914 | Code | 00 | | 2 | 00/21AC : B0 B3 | bcs image_ko + 4978 | 2 game.s 1915 | Code | 00 | | 1 | 00/21AE : 98 | tya + 4979 | 2 game.s 1916 | Code | 00 | 2 | 3 | 00/21AF : 20 89 06 | jsr unpackLZ4 + 4980 | 2 game.s 1917 | Empty | 00 | | 0 | 00/21B2 | + 4981 | 2 game.s 1918 | Code | 00 | | 3 | 00/21B2 : A9 01 00 | lda #{1} + 4982 | 2 game.s 1919 | Code | 00 | 2 | 3 | 00/21B5 : 8D 26 2A | sta image_chargee + 4983 | 2 game.s 1920 | Code | 00 | 2 | 3 | 00/21B8 : 4C BC 21 | jmp affiche_image + 4984 | 2 game.s 1921 | Empty | 00 | | 0 | 00/21BB | + 4985 | 2 game.s 1922 | Comment | 00 | | 0 | 00/21BB | *----------------------- + 4986 | 2 game.s 1923 | Comment | 00 | | 0 | 00/21BB | * CHARGEMENT_HARD - OK + 4987 | 2 game.s 1924 | Comment | 00 | | 0 | 00/21BB | *----------------------- + 4988 | 2 game.s 1925 | Comment | 00 | | 0 | 00/21BB | * chargement_hard(fichier$) + 4989 | 2 game.s 1926 | Empty | 00 | | 0 | 00/21BB | + 4990 | 2 game.s 1927 | Empty | 00 | | 0 | 00/21BB | chargement_hard + 4991 | 2 game.s 1928 | Code | 00 | | 1 | 00/21BB : 60 | rts + 4992 | 2 game.s 1929 | Empty | 00 | | 0 | 00/21BC | + 4993 | 2 game.s 1930 | Comment | 00 | | 0 | 00/21BC | *----------------------- + 4994 | 2 game.s 1931 | Comment | 00 | | 0 | 00/21BC | * AFFICHE_IMAGE - OK + 4995 | 2 game.s 1932 | Comment | 00 | | 0 | 00/21BC | *----------------------- + 4996 | 2 game.s 1933 | Comment | 00 | | 0 | 00/21BC | * affiche_image(adresse_image%,palette$,fondu!) + 4997 | 2 game.s 1934 | Empty | 00 | | 0 | 00/21BC | + 4998 | 2 game.s 1935 | Empty | 00 | | 0 | 00/21BC | affiche_image + 4999 | 2 game.s 1936 | Code | 00 | 2 | 3 | 00/21BC : AD 26 2A | lda image_chargee + 5000 | 2 game.s 1937 | Code | 00 | | 3 | 00/21BF : C9 01 00 | cmp #{1} + 5001 | 2 game.s 1938 | Code | 00 | | 2 | 00/21C2 : F0 01 | beq ai_1 + 5002 | 2 game.s 1939 | Code | 00 | | 1 | 00/21C4 : 60 | rts + 5003 | 2 game.s 1940 | Empty | 00 | | 0 | 00/21C5 | + 5004 | 2 game.s 1941 | Code | 00 | 2 | 3 | 00/21C5 : 20 40 02 | ai_1 jsr switch_320 + 5005 | 2 game.s 1942 | Code | 00 | 2 | 3 | 00/21C8 : 20 A4 22 | jsr noircit_ecran + 5006 | 2 game.s 1943 | Code | 00 | 2 | 3 | 00/21CB : AE A9 07 | ldx ptrIMAGE+2 + 5007 | 2 game.s 1944 | Code | 00 | 2 | 3 | 00/21CE : AC A7 07 | ldy ptrIMAGE + 5008 | 2 game.s 1945 | Code | 00 | 2 | 3 | 00/21D1 : 20 81 05 | jsr fadeIN + 5009 | 2 game.s 1946 | Code | 00 | 2 | 3 | 00/21D4 : 20 48 05 | jsr waitEVENT + 5010 | 2 game.s 1947 | Code | 00 | 2 | 3 | 00/21D7 : 20 31 06 | jsr fadeOUT ; noircit_ecran + 5011 | 2 game.s 1948 | Code | 00 | 2 | 3 | 00/21DA : 4C 48 02 | jmp switch_640 + 5012 | 2 game.s 1949 | Empty | 00 | | 0 | 00/21DD | + 5013 | 2 game.s 1950 | Comment | 00 | | 0 | 00/21DD | *----------------------- + 5014 | 2 game.s 1951 | Comment | 00 | | 0 | 00/21DD | * SUITE_FORCEE - + 5015 | 2 game.s 1952 | Comment | 00 | | 0 | 00/21DD | *----------------------- + 5016 | 2 game.s 1953 | Comment | 00 | | 0 | 00/21DD | * suite_forcee(scene) + 5017 | 2 game.s 1954 | Empty | 00 | | 0 | 00/21DD | + 5018 | 2 game.s 1955 | Empty | 00 | | 0 | 00/21DD | suite_forcee + 5019 | 2 game.s 1956 | Code | 00 | | 3 | 00/21DD : C9 00 00 | cmp #0 + 5020 | 2 game.s 1957 | Code | 00 | | 2 | 00/21E0 : F0 47 | beq sf_false + 5021 | 2 game.s 1958 | Empty | 00 | | 0 | 00/21E2 | + 5022 | 2 game.s 1959 | Code | 00 | | 1 | 00/21E2 : 3A | dec ; prend la scene + 5023 | 2 game.s 1960 | Code | 00 | | 1 | 00/21E3 : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 5024 | 2 game.s 1961 | Code | 00 | | 1 | 00/21E4 : 48 | pha + 5025 | 2 game.s 1962 | Code | 00 | | 1 | 00/21E5 : 48 | pha ; index de scne + 5026 | 2 game.s 1963 | Macro | 00 | | 0 | 00/21E6 | PushWord #{25} ; taille d'une dimension + 5028 | 2 game.s 1963 | Code | 00 | | 3 | 00/21E6 : F4 19 00 | PEA #{25} + 5031 | 2 game.s 1964 | Macro | 00 | | 0 | 00/21E9 | _Multiply + 5033 | 2 game.s 1964 | Code | 00 | | 3 | 00/21E9 : A2 0B 09 | LDX #$90B ; load tool call # + 5034 | 2 game.s 1964 | Code | 00 | | 4 | 00/21EC : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5035 | 2 game.s 1965 | Code | 00 | | 1 | 00/21F0 : 68 | pla + 5036 | 2 game.s 1966 | Code | 00 | 2 | 3 | 00/21F1 : 8D 04 2A | sta localOFFSET ; 0=>0, 1=>25, 2=>50 + 5037 | 2 game.s 1967 | Code | 00 | | 1 | 00/21F4 : 0A | asl ; parce qu'on est sur des words + 5038 | 2 game.s 1968 | Code | 00 | | 1 | 00/21F5 : 18 | clc + 5039 | 2 game.s 1969 | Code | 00 | 2 | 3 | 00/21F6 : 69 E9 42 | adc #fonction_mots + 5040 | 2 game.s 1970 | Code | 00 | | 2 | 00/21F9 : 85 80 | sta {$80} ; on pointe sur l'index du premier mot + 5041 | 2 game.s 1971 | Code | 00 | | 1 | 00/21FB : 68 | pla + 5042 | 2 game.s 1972 | Empty | 00 | | 0 | 00/21FC | + 5043 | 2 game.s 1973 | Code | 00 | | 2 | 00/21FC : B2 80 | lda ({$80}) ; prend la valeur du premier mot + 5044 | 2 game.s 1974 | Code | 00 | | 2 | 00/21FE : 85 90 | sta {{$80}+$10} ; de fonction_mots + 5045 | 2 game.s 1975 | Code | 00 | 2 | 3 | 00/2200 : AD B9 07 | lda ptrINDEX+2 + 5046 | 2 game.s 1976 | Code | 00 | | 2 | 00/2203 : 85 92 | sta {{$80}+$10}+2 ; et met son pointeur 32-bits + 5047 | 2 game.s 1977 | Empty | 00 | | 0 | 00/2205 | + 5048 | 2 game.s 1978 | Code | 00 | | 3 | 00/2205 : A0 04 00 | ldy #6-2 ; len('suite ') sur 16-bits + 5049 | 2 game.s 1979 | Code | 00 | | 2 | 00/2208 : B7 90 | ozunid_32 lda [{{$80}+$10}],y + 5050 | 2 game.s 1980 | Code | 00 | 2 | 3 | 00/220A : D9 30 22 | cmp strSUITE,y + 5051 | 2 game.s 1981 | Code | 00 | | 2 | 00/220D : D0 1A | bne sf_false + 5052 | 2 game.s 1982 | Code | 00 | | 1 | 00/220F : 88 | dey + 5053 | 2 game.s 1983 | Code | 00 | | 1 | 00/2210 : 88 | dey + 5054 | 2 game.s 1984 | Code | 00 | | 2 | 00/2211 : 10 F5 | bpl ozunid_32 + 5055 | 2 game.s 1985 | Empty | 00 | | 0 | 00/2213 | + 5056 | 2 game.s 1986 | Code | 00 | 2 | 3 | 00/2213 : A9 29 62 | lda #aiguillage + 5057 | 2 game.s 1987 | Code | 00 | | 1 | 00/2216 : 18 | clc + 5058 | 2 game.s 1988 | Code | 00 | 2 | 3 | 00/2217 : 6D 04 2A | adc localOFFSET + 5059 | 2 game.s 1989 | Code | 00 | | 2 | 00/221A : 85 80 | sta {$80} + 5060 | 2 game.s 1990 | Empty | 00 | | 0 | 00/221C | + 5061 | 2 game.s 1991 | Code | 00 | | 2 | 00/221C : B2 80 | lda ({$80}) ; la prochaine scne + 5062 | 2 game.s 1992 | Code | 00 | | 3 | 00/221E : 29 FF 00 | and #$ff + 5063 | 2 game.s 1993 | Code | 00 | 2 | 3 | 00/2221 : 8D 20 2A | sta scene_actuelle + 5064 | 2 game.s 1994 | Empty | 00 | | 0 | 00/2224 | + 5065 | 2 game.s 1995 | Code | 00 | | 3 | 00/2224 : A9 01 00 | lda #{1} + 5066 | 2 game.s 1996 | Code | 00 | | 2 | 00/2227 : 80 03 | bra sf_99 + 5067 | 2 game.s 1997 | Code | 00 | | 3 | 00/2229 : A9 00 00 | sf_false lda #{0} + 5068 | 2 game.s 1998 | Code | 00 | 2 | 3 | 00/222C : 8D 2A 2A | sf_99 sta fgSUITEFORCEE + 5069 | 2 game.s 1999 | Code | 00 | | 1 | 00/222F : 60 | rts + 5070 | 2 game.s 2000 | Empty | 00 | | 0 | 00/2230 | + 5071 | 2 game.s 2001 | Data | 00 | | 6 | 00/2230 : 73 75 69 74 | strSUITE asc 'suite ' | | | | | | 65 20 | - 5069 | 2 game.s 1999 | Empty | 00 | | 0 | 00/2222 | - 5070 | 2 game.s 2000 | Comment | 00 | | 0 | 00/2222 | *----------------------- - 5071 | 2 game.s 2001 | Comment | 00 | | 0 | 00/2222 | * AIGUILLAGE - 5072 | 2 game.s 2002 | Comment | 00 | | 0 | 00/2222 | *----------------------- - 5073 | 2 game.s 2003 | Comment | 00 | | 0 | 00/2222 | * aiguille(scene) - 5074 | 2 game.s 2004 | Comment | 00 | | 0 | 00/2222 | * parce que le tableau aiguillag existe - 5075 | 2 game.s 2005 | Empty | 00 | | 0 | 00/2222 | - 5076 | 2 game.s 2006 | Code | 00 | 2 | 3 | 00/2222 : AE 02 2A | aiguille ldx mot_clique ; a-t-on cliqu de nouveau sur le mme mot ? - 5077 | 2 game.s 2007 | Code | 00 | 2 | 3 | 00/2225 : EC 04 2A | cpx mot_ancien - 5078 | 2 game.s 2008 | Code | 00 | | 2 | 00/2228 : F0 0A | beq ai_entry - 5079 | 2 game.s 2009 | Code | 00 | 2 | 3 | 00/222A : 20 AC 15 | jsr affiche_commentaire - 5080 | 2 game.s 2010 | Empty | 00 | | 0 | 00/222D | - 5081 | 2 game.s 2011 | Code | 00 | | 3 | 00/222D : A9 00 00 | lda #{0} - 5082 | 2 game.s 2012 | Code | 00 | 2 | 3 | 00/2230 : 8D 10 2A | sta deplacement - 5083 | 2 game.s 2013 | Code | 00 | | 1 | 00/2233 : 60 | rts - 5084 | 2 game.s 2014 | Empty | 00 | | 0 | 00/2234 | - 5085 | 2 game.s 2015 | Code | 00 | | 3 | 00/2234 : C9 00 00 | ai_entry cmp #0 - 5086 | 2 game.s 2016 | Code | 00 | | 2 | 00/2237 : F0 29 | beq ai_false - 5087 | 2 game.s 2017 | Empty | 00 | | 0 | 00/2239 | - 5088 | 2 game.s 2018 | Code | 00 | | 1 | 00/2239 : 3A | dec ; prend la scene - 5089 | 2 game.s 2019 | Code | 00 | | 1 | 00/223A : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 5090 | 2 game.s 2020 | Code | 00 | | 1 | 00/223B : 48 | pha - 5091 | 2 game.s 2021 | Code | 00 | | 1 | 00/223C : 48 | pha ; index de scne - 5092 | 2 game.s 2022 | Macro | 00 | | 0 | 00/223D | PushWord #{25} ; taille d'une dimension - 5094 | 2 game.s 2022 | Code | 00 | | 3 | 00/223D : F4 19 00 | PEA #{25} - 5097 | 2 game.s 2023 | Macro | 00 | | 0 | 00/2240 | _Multiply - 5099 | 2 game.s 2023 | Code | 00 | | 3 | 00/2240 : A2 0B 09 | LDX #$90B ; load tool call # - 5100 | 2 game.s 2023 | Code | 00 | | 4 | 00/2243 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5101 | 2 game.s 2024 | Code | 00 | | 1 | 00/2247 : 68 | pla - 5102 | 2 game.s 2025 | Code | 00 | | 1 | 00/2248 : 18 | clc ; 0=>0, 1=>25, 2=>50 - 5103 | 2 game.s 2026 | Code | 00 | 2 | 3 | 00/2249 : 69 15 62 | adc #aiguillage - 5104 | 2 game.s 2027 | Code | 00 | | 2 | 00/224C : 85 80 | sta {$80} ; on pointe sur l'index du premier mot - 5105 | 2 game.s 2028 | Code | 00 | | 1 | 00/224E : 68 | pla - 5106 | 2 game.s 2029 | Empty | 00 | | 0 | 00/224F | - 5107 | 2 game.s 2030 | Code | 00 | 2 | 3 | 00/224F : AC 02 2A | ldy mot_clique ; 1..+ - 5108 | 2 game.s 2031 | Code | 00 | | 1 | 00/2252 : 88 | dey - 5109 | 2 game.s 2032 | Code | 00 | | 2 | 00/2253 : B1 80 | lda ({$80}),y ; la prochaine scne - 5110 | 2 game.s 2033 | Code | 00 | | 3 | 00/2255 : 29 FF 00 | and #$ff - 5111 | 2 game.s 2034 | Code | 00 | 2 | 3 | 00/2258 : 8D 0C 2A | sta scene_actuelle - 5112 | 2 game.s 2035 | Code | 00 | | 3 | 00/225B : A9 01 00 | lda #{1} - 5113 | 2 game.s 2036 | Code | 00 | 2 | 3 | 00/225E : 8D 10 2A | sta deplacement - 5114 | 2 game.s 2037 | Code | 00 | | 1 | 00/2261 : 60 | rts - 5115 | 2 game.s 2038 | Empty | 00 | | 0 | 00/2262 | - 5116 | 2 game.s 2039 | Code | 00 | | 3 | 00/2262 : A9 00 00 | ai_false lda #{0} - 5117 | 2 game.s 2040 | Code | 00 | 2 | 3 | 00/2265 : 8D 10 2A | sta deplacement - 5118 | 2 game.s 2041 | Code | 00 | | 1 | 00/2268 : 60 | rts - 5119 | 2 game.s 2042 | Empty | 00 | | 0 | 00/2269 | - 5120 | 2 game.s 2043 | Comment | 00 | | 0 | 00/2269 | *----------------------- - 5121 | 2 game.s 2044 | Comment | 00 | | 0 | 00/2269 | * CHARGE_IMAGE - OK - 5122 | 2 game.s 2045 | Comment | 00 | | 0 | 00/2269 | *----------------------- - 5123 | 2 game.s 2046 | Comment | 00 | | 0 | 00/2269 | * charge_image(fichier$) - 5124 | 2 game.s 2047 | Empty | 00 | | 0 | 00/2269 | - 5125 | 2 game.s 2048 | Empty | 00 | | 0 | 00/2269 | charge_image - 5126 | 2 game.s 2049 | Code | 00 | | 1 | 00/2269 : 60 | rts - 5127 | 2 game.s 2050 | Empty | 00 | | 0 | 00/226A | - 5128 | 2 game.s 2051 | Comment | 00 | | 0 | 00/226A | *----------------------- - 5129 | 2 game.s 2052 | Comment | 00 | | 0 | 00/226A | * IMAGE_ECRAN - OK - 5130 | 2 game.s 2053 | Comment | 00 | | 0 | 00/226A | *----------------------- - 5131 | 2 game.s 2054 | Comment | 00 | | 0 | 00/226A | * image_ecran(adresse_image%) - 5132 | 2 game.s 2055 | Empty | 00 | | 0 | 00/226A | - 5133 | 2 game.s 2056 | Empty | 00 | | 0 | 00/226A | image_ecran - 5134 | 2 game.s 2057 | Code | 00 | | 1 | 00/226A : 60 | rts - 5135 | 2 game.s 2058 | Empty | 00 | | 0 | 00/226B | - 5136 | 2 game.s 2059 | Comment | 00 | | 0 | 00/226B | *----------------------- - 5137 | 2 game.s 2060 | Comment | 00 | | 0 | 00/226B | * FADEIN - OK - 5138 | 2 game.s 2061 | Comment | 00 | | 0 | 00/226B | *----------------------- - 5139 | 2 game.s 2062 | Comment | 00 | | 0 | 00/226B | * fadein(palette2$) - 5140 | 2 game.s 2063 | Code | 00 | | 1 | 00/226B : 60 | rts - 5141 | 2 game.s 2064 | Empty | 00 | | 0 | 00/226C | - 5142 | 2 game.s 2065 | Comment | 00 | | 0 | 00/226C | *----------------------- - 5143 | 2 game.s 2066 | Comment | 00 | | 0 | 00/226C | * FADEOUT - OK - 5144 | 2 game.s 2067 | Comment | 00 | | 0 | 00/226C | *----------------------- - 5145 | 2 game.s 2068 | Comment | 00 | | 0 | 00/226C | * fadeout(palette2$) - 5146 | 2 game.s 2069 | Code | 00 | | 1 | 00/226C : 60 | rts - 5147 | 2 game.s 2070 | Empty | 00 | | 0 | 00/226D | - 5148 | 2 game.s 2071 | Empty | 00 | | 0 | 00/226D | palette_320 - 5149 | 2 game.s 2072 | Data | 00 | | 16 | 00/226D : 00 00 77 07 | hex 0000770741082C070F008000700F000D + 5072 | 2 game.s 2002 | Empty | 00 | | 0 | 00/2236 | + 5073 | 2 game.s 2003 | Comment | 00 | | 0 | 00/2236 | *----------------------- + 5074 | 2 game.s 2004 | Comment | 00 | | 0 | 00/2236 | * AIGUILLAGE + 5075 | 2 game.s 2005 | Comment | 00 | | 0 | 00/2236 | *----------------------- + 5076 | 2 game.s 2006 | Comment | 00 | | 0 | 00/2236 | * aiguille(scene) + 5077 | 2 game.s 2007 | Comment | 00 | | 0 | 00/2236 | * parce que le tableau aiguillag existe + 5078 | 2 game.s 2008 | Empty | 00 | | 0 | 00/2236 | + 5079 | 2 game.s 2009 | Code | 00 | 2 | 3 | 00/2236 : AE 16 2A | aiguille ldx mot_clique ; a-t-on cliqu de nouveau sur le mme mot ? + 5080 | 2 game.s 2010 | Code | 00 | 2 | 3 | 00/2239 : EC 18 2A | cpx mot_ancien + 5081 | 2 game.s 2011 | Code | 00 | | 2 | 00/223C : F0 0A | beq ai_entry + 5082 | 2 game.s 2012 | Code | 00 | 2 | 3 | 00/223E : 20 C0 15 | jsr affiche_commentaire + 5083 | 2 game.s 2013 | Empty | 00 | | 0 | 00/2241 | + 5084 | 2 game.s 2014 | Code | 00 | | 3 | 00/2241 : A9 00 00 | lda #{0} + 5085 | 2 game.s 2015 | Code | 00 | 2 | 3 | 00/2244 : 8D 24 2A | sta deplacement + 5086 | 2 game.s 2016 | Code | 00 | | 1 | 00/2247 : 60 | rts + 5087 | 2 game.s 2017 | Empty | 00 | | 0 | 00/2248 | + 5088 | 2 game.s 2018 | Code | 00 | | 3 | 00/2248 : C9 00 00 | ai_entry cmp #0 + 5089 | 2 game.s 2019 | Code | 00 | | 2 | 00/224B : F0 29 | beq ai_false + 5090 | 2 game.s 2020 | Empty | 00 | | 0 | 00/224D | + 5091 | 2 game.s 2021 | Code | 00 | | 1 | 00/224D : 3A | dec ; prend la scene + 5092 | 2 game.s 2022 | Code | 00 | | 1 | 00/224E : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 5093 | 2 game.s 2023 | Code | 00 | | 1 | 00/224F : 48 | pha + 5094 | 2 game.s 2024 | Code | 00 | | 1 | 00/2250 : 48 | pha ; index de scne + 5095 | 2 game.s 2025 | Macro | 00 | | 0 | 00/2251 | PushWord #{25} ; taille d'une dimension + 5097 | 2 game.s 2025 | Code | 00 | | 3 | 00/2251 : F4 19 00 | PEA #{25} + 5100 | 2 game.s 2026 | Macro | 00 | | 0 | 00/2254 | _Multiply + 5102 | 2 game.s 2026 | Code | 00 | | 3 | 00/2254 : A2 0B 09 | LDX #$90B ; load tool call # + 5103 | 2 game.s 2026 | Code | 00 | | 4 | 00/2257 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5104 | 2 game.s 2027 | Code | 00 | | 1 | 00/225B : 68 | pla + 5105 | 2 game.s 2028 | Code | 00 | | 1 | 00/225C : 18 | clc ; 0=>0, 1=>25, 2=>50 + 5106 | 2 game.s 2029 | Code | 00 | 2 | 3 | 00/225D : 69 29 62 | adc #aiguillage + 5107 | 2 game.s 2030 | Code | 00 | | 2 | 00/2260 : 85 80 | sta {$80} ; on pointe sur l'index du premier mot + 5108 | 2 game.s 2031 | Code | 00 | | 1 | 00/2262 : 68 | pla + 5109 | 2 game.s 2032 | Empty | 00 | | 0 | 00/2263 | + 5110 | 2 game.s 2033 | Code | 00 | 2 | 3 | 00/2263 : AC 16 2A | ldy mot_clique ; 1..+ + 5111 | 2 game.s 2034 | Code | 00 | | 1 | 00/2266 : 88 | dey + 5112 | 2 game.s 2035 | Code | 00 | | 2 | 00/2267 : B1 80 | lda ({$80}),y ; la prochaine scne + 5113 | 2 game.s 2036 | Code | 00 | | 3 | 00/2269 : 29 FF 00 | and #$ff + 5114 | 2 game.s 2037 | Code | 00 | 2 | 3 | 00/226C : 8D 20 2A | sta scene_actuelle + 5115 | 2 game.s 2038 | Code | 00 | | 3 | 00/226F : A9 01 00 | lda #{1} + 5116 | 2 game.s 2039 | Code | 00 | 2 | 3 | 00/2272 : 8D 24 2A | sta deplacement + 5117 | 2 game.s 2040 | Code | 00 | | 1 | 00/2275 : 60 | rts + 5118 | 2 game.s 2041 | Empty | 00 | | 0 | 00/2276 | + 5119 | 2 game.s 2042 | Code | 00 | | 3 | 00/2276 : A9 00 00 | ai_false lda #{0} + 5120 | 2 game.s 2043 | Code | 00 | 2 | 3 | 00/2279 : 8D 24 2A | sta deplacement + 5121 | 2 game.s 2044 | Code | 00 | | 1 | 00/227C : 60 | rts + 5122 | 2 game.s 2045 | Empty | 00 | | 0 | 00/227D | + 5123 | 2 game.s 2046 | Comment | 00 | | 0 | 00/227D | *----------------------- + 5124 | 2 game.s 2047 | Comment | 00 | | 0 | 00/227D | * CHARGE_IMAGE - OK + 5125 | 2 game.s 2048 | Comment | 00 | | 0 | 00/227D | *----------------------- + 5126 | 2 game.s 2049 | Comment | 00 | | 0 | 00/227D | * charge_image(fichier$) + 5127 | 2 game.s 2050 | Empty | 00 | | 0 | 00/227D | + 5128 | 2 game.s 2051 | Empty | 00 | | 0 | 00/227D | charge_image + 5129 | 2 game.s 2052 | Code | 00 | | 1 | 00/227D : 60 | rts + 5130 | 2 game.s 2053 | Empty | 00 | | 0 | 00/227E | + 5131 | 2 game.s 2054 | Comment | 00 | | 0 | 00/227E | *----------------------- + 5132 | 2 game.s 2055 | Comment | 00 | | 0 | 00/227E | * IMAGE_ECRAN - OK + 5133 | 2 game.s 2056 | Comment | 00 | | 0 | 00/227E | *----------------------- + 5134 | 2 game.s 2057 | Comment | 00 | | 0 | 00/227E | * image_ecran(adresse_image%) + 5135 | 2 game.s 2058 | Empty | 00 | | 0 | 00/227E | + 5136 | 2 game.s 2059 | Empty | 00 | | 0 | 00/227E | image_ecran + 5137 | 2 game.s 2060 | Code | 00 | | 1 | 00/227E : 60 | rts + 5138 | 2 game.s 2061 | Empty | 00 | | 0 | 00/227F | + 5139 | 2 game.s 2062 | Comment | 00 | | 0 | 00/227F | *----------------------- + 5140 | 2 game.s 2063 | Comment | 00 | | 0 | 00/227F | * FADEIN - OK + 5141 | 2 game.s 2064 | Comment | 00 | | 0 | 00/227F | *----------------------- + 5142 | 2 game.s 2065 | Comment | 00 | | 0 | 00/227F | * fadein(palette2$) + 5143 | 2 game.s 2066 | Code | 00 | | 1 | 00/227F : 60 | rts + 5144 | 2 game.s 2067 | Empty | 00 | | 0 | 00/2280 | + 5145 | 2 game.s 2068 | Comment | 00 | | 0 | 00/2280 | *----------------------- + 5146 | 2 game.s 2069 | Comment | 00 | | 0 | 00/2280 | * FADEOUT - OK + 5147 | 2 game.s 2070 | Comment | 00 | | 0 | 00/2280 | *----------------------- + 5148 | 2 game.s 2071 | Comment | 00 | | 0 | 00/2280 | * fadeout(palette2$) + 5149 | 2 game.s 2072 | Code | 00 | | 1 | 00/2280 : 60 | rts + 5150 | 2 game.s 2073 | Empty | 00 | | 0 | 00/2281 | + 5151 | 2 game.s 2074 | Empty | 00 | | 0 | 00/2281 | palette_320 + 5152 | 2 game.s 2075 | Data | 00 | | 16 | 00/2281 : 00 00 77 07 | hex 0000770741082C070F008000700F000D | | | | | | 41 08 2C 07 | | | | | | | 0F 00 80 00 | | | | | | | 70 0F 00 0D | - 5150 | 2 game.s 2073 | Data | 00 | | 16 | 00/227D : A9 0F F0 0F | hex A90FF00FE000DF04AF0D8F07CC0CFF0F + 5153 | 2 game.s 2076 | Data | 00 | | 16 | 00/2291 : A9 0F F0 0F | hex A90FF00FE000DF04AF0D8F07CC0CFF0F | | | | | | E0 00 DF 04 | | | | | | | AF 0D 8F 07 | | | | | | | CC 0C FF 0F | - 5151 | 2 game.s 2074 | Empty | 00 | | 0 | 00/228D | - 5152 | 2 game.s 2075 | Comment | 00 | | 0 | 00/228D | *----------------------- - 5153 | 2 game.s 2076 | Comment | 00 | | 0 | 00/228D | * FADEIN_MID - OK - 5154 | 2 game.s 2077 | Comment | 00 | | 0 | 00/228D | *----------------------- - 5155 | 2 game.s 2078 | Comment | 00 | | 0 | 00/228D | * fadein_mid - 5156 | 2 game.s 2079 | Empty | 00 | | 0 | 00/228D | - 5157 | 2 game.s 2080 | Empty | 00 | | 0 | 00/228D | fadein_mid - 5158 | 2 game.s 2081 | Code | 00 | | 1 | 00/228D : 60 | rts - 5159 | 2 game.s 2082 | Empty | 00 | | 0 | 00/228E | - 5160 | 2 game.s 2083 | Comment | 00 | | 0 | 00/228E | *----------------------- - 5161 | 2 game.s 2084 | Comment | 00 | | 0 | 00/228E | * FADEOUT_MID - OK - 5162 | 2 game.s 2085 | Comment | 00 | | 0 | 00/228E | *----------------------- - 5163 | 2 game.s 2086 | Comment | 00 | | 0 | 00/228E | * fadeout_mid - 5164 | 2 game.s 2087 | Empty | 00 | | 0 | 00/228E | - 5165 | 2 game.s 2088 | Empty | 00 | | 0 | 00/228E | fadeout_mid - 5166 | 2 game.s 2089 | Code | 00 | | 1 | 00/228E : 60 | rts - 5167 | 2 game.s 2090 | Empty | 00 | | 0 | 00/228F | - 5168 | 2 game.s 2091 | Comment | 00 | | 0 | 00/228F | *----------------------- - 5169 | 2 game.s 2092 | Comment | 00 | | 0 | 00/228F | * PALETTE - OK - 5170 | 2 game.s 2093 | Comment | 00 | | 0 | 00/228F | *----------------------- - 5171 | 2 game.s 2094 | Comment | 00 | | 0 | 00/228F | * palette_texte - 5172 | 2 game.s 2095 | Empty | 00 | | 0 | 00/228F | - 5173 | 2 game.s 2096 | Empty | 00 | | 0 | 00/228F | palette_texte - 5174 | 2 game.s 2097 | Code | 00 | | 1 | 00/228F : 60 | rts - 5175 | 2 game.s 2098 | Empty | 00 | | 0 | 00/2290 | - 5176 | 2 game.s 2099 | Comment | 00 | | 0 | 00/2290 | *----------------------- - 5177 | 2 game.s 2100 | Comment | 00 | | 0 | 00/2290 | * NOIRCIT_ECRAN - OK - 5178 | 2 game.s 2101 | Comment | 00 | | 0 | 00/2290 | *----------------------- - 5179 | 2 game.s 2102 | Comment | 00 | | 0 | 00/2290 | * noircit_ecran - 5180 | 2 game.s 2103 | Empty | 00 | | 0 | 00/2290 | - 5181 | 2 game.s 2104 | Empty | 00 | | 0 | 00/2290 | noircit_ecran - 5182 | 2 game.s 2105 | Macro | 00 | | 0 | 00/2290 | PushWord #0 - 5184 | 2 game.s 2105 | Code | 00 | | 3 | 00/2290 : F4 00 00 | PEA #0 - 5187 | 2 game.s 2106 | Macro | 00 | | 0 | 00/2293 | _ClearScreen - 5189 | 2 game.s 2106 | Code | 00 | | 3 | 00/2293 : A2 04 15 | LDX #$1504 ; load tool call # - 5190 | 2 game.s 2106 | Code | 00 | | 4 | 00/2296 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5191 | 2 game.s 2107 | Code | 00 | | 1 | 00/229A : 60 | rts - 5192 | 2 game.s 2108 | Empty | 00 | | 0 | 00/229B | - 5193 | 2 game.s 2109 | Comment | 00 | | 0 | 00/229B | *----------------------- - 5194 | 2 game.s 2110 | Comment | 00 | | 0 | 00/229B | * PALETTE - OK - 5195 | 2 game.s 2111 | Comment | 00 | | 0 | 00/229B | *----------------------- - 5196 | 2 game.s 2112 | Comment | 00 | | 0 | 00/229B | * palette(palette$) - 5197 | 2 game.s 2113 | Empty | 00 | | 0 | 00/229B | - 5198 | 2 game.s 2114 | Empty | 00 | | 0 | 00/229B | palette - 5199 | 2 game.s 2115 | Code | 00 | | 1 | 00/229B : 60 | rts - 5200 | 2 game.s 2116 | Empty | 00 | | 0 | 00/229C | - 5201 | 2 game.s 2117 | Comment | 00 | | 0 | 00/229C | *----------------------- - 5202 | 2 game.s 2118 | Comment | 00 | | 0 | 00/229C | * HELP - OK - 5203 | 2 game.s 2119 | Comment | 00 | | 0 | 00/229C | *----------------------- - 5204 | 2 game.s 2120 | Comment | 00 | | 0 | 00/229C | * help - 5205 | 2 game.s 2121 | Empty | 00 | | 0 | 00/229C | - 5206 | 2 game.s 2122 | Code | 00 | 2 | 3 | 00/229C : AD D0 02 | help lda mainWIDTH ; save current width - 5207 | 2 game.s 2123 | Code | 00 | 2 | 3 | 00/229F : 8D D2 02 | sta oldWIDTH - 5208 | 2 game.s 2124 | Code | 00 | 2 | 3 | 00/22A2 : 20 2D 07 | jsr saveBACK ; save background - 5209 | 2 game.s 2125 | Code | 00 | 2 | 3 | 00/22A5 : 20 48 02 | jsr switch_640 ; switch to 640 - 5210 | 2 game.s 2126 | Empty | 00 | | 0 | 00/22A8 | - 5211 | 2 game.s 2127 | Code | 00 | 2 | 3 | 00/22A8 : AE B1 07 | ldx ptrFOND+2 - 5212 | 2 game.s 2128 | Code | 00 | 2 | 3 | 00/22AB : AC AF 07 | ldy ptrFOND - 5213 | 2 game.s 2129 | Code | 00 | 2 | 3 | 00/22AE : 20 81 05 | jsr fadeIN - 5214 | 2 game.s 2130 | Empty | 00 | | 0 | 00/22B1 | - 5215 | 2 game.s 2131 | Macro | 00 | | 0 | 00/22B1 | PushLong #old_pattern ; save current pattern - 5219 | 2 game.s 2131 | Code | 00 | 1 >>16 | 3 | 00/22B1 : F4 00 00 | PEA #^#old_pattern - 5226 | 2 game.s 2131 | Code | 00 | 2 | 3 | 00/22B4 : F4 A1 0F | PEA #old_pattern - 5229 | 2 game.s 2132 | Macro | 00 | | 0 | 00/22B7 | _GetPenPat - 5231 | 2 game.s 2132 | Code | 00 | | 3 | 00/22B7 : A2 04 31 | LDX #$3104 ; load tool call # - 5232 | 2 game.s 2132 | Code | 00 | | 4 | 00/22BA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5233 | 2 game.s 2133 | Empty | 00 | | 0 | 00/22BE | - 5234 | 2 game.s 2134 | Comment | 00 | | 0 | 00/22BE | * The frame - 5235 | 2 game.s 2135 | Empty | 00 | | 0 | 00/22BE | - 5236 | 2 game.s 2136 | Macro | 00 | | 0 | 00/22BE | PushLong #black_pattern ; black pattern - 5240 | 2 game.s 2136 | Code | 00 | 1 >>16 | 3 | 00/22BE : F4 00 00 | PEA #^#black_pattern - 5247 | 2 game.s 2136 | Code | 00 | 2 | 3 | 00/22C1 : F4 25 11 | PEA #black_pattern - 5250 | 2 game.s 2137 | Macro | 00 | | 0 | 00/22C4 | _SetPenPat - 5252 | 2 game.s 2137 | Code | 00 | | 3 | 00/22C4 : A2 04 30 | LDX #$3004 ; load tool call # - 5253 | 2 game.s 2137 | Code | 00 | | 4 | 00/22C7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5254 | 2 game.s 2138 | Empty | 00 | | 0 | 00/22CB | - 5255 | 2 game.s 2139 | Macro | 00 | | 0 | 00/22CB | PushLong #helpRECT1 - 5259 | 2 game.s 2139 | Code | 00 | 1 >>16 | 3 | 00/22CB : F4 00 00 | PEA #^#helpRECT1 - 5266 | 2 game.s 2139 | Code | 00 | 2 | 3 | 00/22CE : F4 BC 23 | PEA #helpRECT1 - 5269 | 2 game.s 2140 | Macro | 00 | | 0 | 00/22D1 | PushWord #10 - 5271 | 2 game.s 2140 | Code | 00 | | 3 | 00/22D1 : F4 0A 00 | PEA #10 - 5274 | 2 game.s 2141 | Macro | 00 | | 0 | 00/22D4 | PushWord #10 - 5276 | 2 game.s 2141 | Code | 00 | | 3 | 00/22D4 : F4 0A 00 | PEA #10 - 5279 | 2 game.s 2142 | Macro | 00 | | 0 | 00/22D7 | _FrameRRect - 5281 | 2 game.s 2142 | Code | 00 | | 3 | 00/22D7 : A2 04 5D | LDX #$5D04 ; load tool call # - 5282 | 2 game.s 2142 | Code | 00 | | 4 | 00/22DA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5283 | 2 game.s 2143 | Empty | 00 | | 0 | 00/22DE | - 5284 | 2 game.s 2144 | Comment | 00 | | 0 | 00/22DE | * The rectangle - 5285 | 2 game.s 2145 | Empty | 00 | | 0 | 00/22DE | - 5286 | 2 game.s 2146 | Macro | 00 | | 0 | 00/22DE | PushLong #white_pattern ; white pattern - 5290 | 2 game.s 2146 | Code | 00 | 1 >>16 | 3 | 00/22DE : F4 00 00 | PEA #^#white_pattern - 5297 | 2 game.s 2146 | Code | 00 | 2 | 3 | 00/22E1 : F4 CC 23 | PEA #white_pattern - 5300 | 2 game.s 2147 | Macro | 00 | | 0 | 00/22E4 | _SetPenPat - 5302 | 2 game.s 2147 | Code | 00 | | 3 | 00/22E4 : A2 04 30 | LDX #$3004 ; load tool call # - 5303 | 2 game.s 2147 | Code | 00 | | 4 | 00/22E7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5304 | 2 game.s 2148 | Empty | 00 | | 0 | 00/22EB | - 5305 | 2 game.s 2149 | Macro | 00 | | 0 | 00/22EB | PushLong #helpRECT2 - 5309 | 2 game.s 2149 | Code | 00 | 1 >>16 | 3 | 00/22EB : F4 00 00 | PEA #^#helpRECT2 - 5316 | 2 game.s 2149 | Code | 00 | 2 | 3 | 00/22EE : F4 C4 23 | PEA #helpRECT2 - 5319 | 2 game.s 2150 | Macro | 00 | | 0 | 00/22F1 | PushWord #10 - 5321 | 2 game.s 2150 | Code | 00 | | 3 | 00/22F1 : F4 0A 00 | PEA #10 - 5324 | 2 game.s 2151 | Macro | 00 | | 0 | 00/22F4 | PushWord #10 - 5326 | 2 game.s 2151 | Code | 00 | | 3 | 00/22F4 : F4 0A 00 | PEA #10 - 5329 | 2 game.s 2152 | Macro | 00 | | 0 | 00/22F7 | _PaintRRect - 5331 | 2 game.s 2152 | Code | 00 | | 3 | 00/22F7 : A2 04 5E | LDX #$5E04 ; load tool call # - 5332 | 2 game.s 2152 | Code | 00 | | 4 | 00/22FA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5333 | 2 game.s 2153 | Empty | 00 | | 0 | 00/22FE | - 5334 | 2 game.s 2154 | Code | 00 | 2 | 3 | 00/22FE : AD 08 2A | lda aventure - 5335 | 2 game.s 2155 | Code | 00 | | 3 | 00/2301 : C9 02 00 | cmp #2 - 5336 | 2 game.s 2156 | Code | 00 | | 2 | 00/2304 : F0 1F | beq help2 - 5337 | 2 game.s 2157 | Code | 00 | | 3 | 00/2306 : C9 03 00 | cmp #3 - 5338 | 2 game.s 2158 | Code | 00 | | 2 | 00/2309 : F0 34 | beq help3 - 5339 | 2 game.s 2159 | Empty | 00 | | 0 | 00/230B | - 5340 | 2 game.s 2160 | Macro | 00 | | 0 | 00/230B | @cprint #help_str1_1;3 - 5341 | 2 game.s 2160 | Code | 00 | 1 >>16 | 3 | 00/230B : A2 00 00 | ldx #^#help_str1_1 - 5342 | 2 game.s 2160 | Code | 00 | 2 | 3 | 00/230E : A0 EC 23 | ldy ##help_str1_1 - 5343 | 2 game.s 2160 | Code | 00 | | 3 | 00/2311 : A9 03 00 | lda #3 - 5344 | 2 game.s 2160 | Code | 00 | 2 | 3 | 00/2314 : 20 0B 21 | jsr cprint - 5345 | 2 game.s 2161 | Macro | 00 | | 0 | 00/2317 | @cprint #help_str1_2;5 - 5346 | 2 game.s 2161 | Code | 00 | 1 >>16 | 3 | 00/2317 : A2 00 00 | ldx #^#help_str1_2 - 5347 | 2 game.s 2161 | Code | 00 | 2 | 3 | 00/231A : A0 06 24 | ldy ##help_str1_2 - 5348 | 2 game.s 2161 | Code | 00 | | 3 | 00/231D : A9 05 00 | lda #5 - 5349 | 2 game.s 2161 | Code | 00 | 2 | 3 | 00/2320 : 20 0B 21 | jsr cprint - 5350 | 2 game.s 2162 | Code | 00 | | 2 | 00/2323 : 80 32 | bra help4 - 5351 | 2 game.s 2163 | Macro | 00 | | 0 | 00/2325 | help2 @cprint #help_str2_1;3 - 5352 | 2 game.s 2163 | Code | 00 | 1 >>16 | 3 | 00/2325 : A2 00 00 | ldx #^#help_str2_1 - 5353 | 2 game.s 2163 | Code | 00 | 2 | 3 | 00/2328 : A0 2B 24 | ldy ##help_str2_1 - 5354 | 2 game.s 2163 | Code | 00 | | 3 | 00/232B : A9 03 00 | lda #3 - 5355 | 2 game.s 2163 | Code | 00 | 2 | 3 | 00/232E : 20 0B 21 | jsr cprint - 5356 | 2 game.s 2164 | Macro | 00 | | 0 | 00/2331 | @cprint #help_str2_2;5 - 5357 | 2 game.s 2164 | Code | 00 | 1 >>16 | 3 | 00/2331 : A2 00 00 | ldx #^#help_str2_2 - 5358 | 2 game.s 2164 | Code | 00 | 2 | 3 | 00/2334 : A0 52 24 | ldy ##help_str2_2 - 5359 | 2 game.s 2164 | Code | 00 | | 3 | 00/2337 : A9 05 00 | lda #5 - 5360 | 2 game.s 2164 | Code | 00 | 2 | 3 | 00/233A : 20 0B 21 | jsr cprint - 5361 | 2 game.s 2165 | Code | 00 | | 2 | 00/233D : 80 18 | bra help4 - 5362 | 2 game.s 2166 | Macro | 00 | | 0 | 00/233F | help3 @cprint #help_str3_1;3 - 5363 | 2 game.s 2166 | Code | 00 | 1 >>16 | 3 | 00/233F : A2 00 00 | ldx #^#help_str3_1 - 5364 | 2 game.s 2166 | Code | 00 | 2 | 3 | 00/2342 : A0 7A 24 | ldy ##help_str3_1 - 5365 | 2 game.s 2166 | Code | 00 | | 3 | 00/2345 : A9 03 00 | lda #3 - 5366 | 2 game.s 2166 | Code | 00 | 2 | 3 | 00/2348 : 20 0B 21 | jsr cprint - 5367 | 2 game.s 2167 | Macro | 00 | | 0 | 00/234B | @cprint #help_str3_2;5 - 5368 | 2 game.s 2167 | Code | 00 | 1 >>16 | 3 | 00/234B : A2 00 00 | ldx #^#help_str3_2 - 5369 | 2 game.s 2167 | Code | 00 | 2 | 3 | 00/234E : A0 97 24 | ldy ##help_str3_2 - 5370 | 2 game.s 2167 | Code | 00 | | 3 | 00/2351 : A9 05 00 | lda #5 - 5371 | 2 game.s 2167 | Code | 00 | 2 | 3 | 00/2354 : 20 0B 21 | jsr cprint - 5372 | 2 game.s 2168 | Empty | 00 | | 0 | 00/2357 | - 5373 | 2 game.s 2169 | Empty | 00 | | 0 | 00/2357 | help4 - 5374 | 2 game.s 2170 | Macro | 00 | | 0 | 00/2357 | @cprint #help_str8;8 - 5375 | 2 game.s 2170 | Code | 00 | 1 >>16 | 3 | 00/2357 : A2 00 00 | ldx #^#help_str8 - 5376 | 2 game.s 2170 | Code | 00 | 2 | 3 | 00/235A : A0 BD 24 | ldy ##help_str8 - 5377 | 2 game.s 2170 | Code | 00 | | 3 | 00/235D : A9 08 00 | lda #8 - 5378 | 2 game.s 2170 | Code | 00 | 2 | 3 | 00/2360 : 20 0B 21 | jsr cprint - 5379 | 2 game.s 2171 | Macro | 00 | | 0 | 00/2363 | @cprint #help_str9;9 - 5380 | 2 game.s 2171 | Code | 00 | 1 >>16 | 3 | 00/2363 : A2 00 00 | ldx #^#help_str9 - 5381 | 2 game.s 2171 | Code | 00 | 2 | 3 | 00/2366 : A0 D8 24 | ldy ##help_str9 - 5382 | 2 game.s 2171 | Code | 00 | | 3 | 00/2369 : A9 09 00 | lda #9 - 5383 | 2 game.s 2171 | Code | 00 | 2 | 3 | 00/236C : 20 0B 21 | jsr cprint - 5384 | 2 game.s 2172 | Macro | 00 | | 0 | 00/236F | @cprint #help_str11;11 - 5385 | 2 game.s 2172 | Code | 00 | 1 >>16 | 3 | 00/236F : A2 00 00 | ldx #^#help_str11 - 5386 | 2 game.s 2172 | Code | 00 | 2 | 3 | 00/2372 : A0 F7 24 | ldy ##help_str11 - 5387 | 2 game.s 2172 | Code | 00 | | 3 | 00/2375 : A9 0B 00 | lda #11 - 5388 | 2 game.s 2172 | Code | 00 | 2 | 3 | 00/2378 : 20 0B 21 | jsr cprint - 5389 | 2 game.s 2173 | Macro | 00 | | 0 | 00/237B | @cprint #help_str12;12 - 5390 | 2 game.s 2173 | Code | 00 | 1 >>16 | 3 | 00/237B : A2 00 00 | ldx #^#help_str12 - 5391 | 2 game.s 2173 | Code | 00 | 2 | 3 | 00/237E : A0 0D 25 | ldy ##help_str12 - 5392 | 2 game.s 2173 | Code | 00 | | 3 | 00/2381 : A9 0C 00 | lda #12 - 5393 | 2 game.s 2173 | Code | 00 | 2 | 3 | 00/2384 : 20 0B 21 | jsr cprint - 5394 | 2 game.s 2174 | Macro | 00 | | 0 | 00/2387 | @cprint #help_str14;14 - 5395 | 2 game.s 2174 | Code | 00 | 1 >>16 | 3 | 00/2387 : A2 00 00 | ldx #^#help_str14 - 5396 | 2 game.s 2174 | Code | 00 | 2 | 3 | 00/238A : A0 23 25 | ldy ##help_str14 - 5397 | 2 game.s 2174 | Code | 00 | | 3 | 00/238D : A9 0E 00 | lda #14 - 5398 | 2 game.s 2174 | Code | 00 | 2 | 3 | 00/2390 : 20 0B 21 | jsr cprint - 5399 | 2 game.s 2175 | Macro | 00 | | 0 | 00/2393 | @cprint #help_str16;16 - 5400 | 2 game.s 2175 | Code | 00 | 1 >>16 | 3 | 00/2393 : A2 00 00 | ldx #^#help_str16 - 5401 | 2 game.s 2175 | Code | 00 | 2 | 3 | 00/2396 : A0 4C 25 | ldy ##help_str16 - 5402 | 2 game.s 2175 | Code | 00 | | 3 | 00/2399 : A9 10 00 | lda #16 - 5403 | 2 game.s 2175 | Code | 00 | 2 | 3 | 00/239C : 20 0B 21 | jsr cprint - 5404 | 2 game.s 2176 | Empty | 00 | | 0 | 00/239F | - 5405 | 2 game.s 2177 | Code | 00 | 2 | 3 | 00/239F : 20 48 05 | help9 jsr waitEVENT - 5406 | 2 game.s 2178 | Empty | 00 | | 0 | 00/23A2 | - 5407 | 2 game.s 2179 | Comment | 00 | | 0 | 00/23A2 | *--- Restore all - 5408 | 2 game.s 2180 | Empty | 00 | | 0 | 00/23A2 | - 5409 | 2 game.s 2181 | Macro | 00 | | 0 | 00/23A2 | PushLong #old_pattern - 5413 | 2 game.s 2181 | Code | 00 | 1 >>16 | 3 | 00/23A2 : F4 00 00 | PEA #^#old_pattern - 5420 | 2 game.s 2181 | Code | 00 | 2 | 3 | 00/23A5 : F4 A1 0F | PEA #old_pattern - 5423 | 2 game.s 2182 | Macro | 00 | | 0 | 00/23A8 | _SetPenPat - 5425 | 2 game.s 2182 | Code | 00 | | 3 | 00/23A8 : A2 04 30 | LDX #$3004 ; load tool call # - 5426 | 2 game.s 2182 | Code | 00 | | 4 | 00/23AB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5427 | 2 game.s 2183 | Empty | 00 | | 0 | 00/23AF | - 5428 | 2 game.s 2184 | Code | 00 | 2 | 3 | 00/23AF : 20 31 06 | jsr fadeOUT ; fade - 5429 | 2 game.s 2185 | Code | 00 | 2 | 3 | 00/23B2 : 20 4B 07 | jsr loadBACK ; restore background - 5430 | 2 game.s 2186 | Code | 00 | 2 | 3 | 00/23B5 : AD D2 02 | lda oldWIDTH ; restore width - 5431 | 2 game.s 2187 | Code | 00 | 2 | 3 | 00/23B8 : 8D D0 02 | sta mainWIDTH - 5432 | 2 game.s 2188 | Code | 00 | | 1 | 00/23BB : 60 | rts ; and exit - 5433 | 2 game.s 2189 | Empty | 00 | | 0 | 00/23BC | - 5434 | 2 game.s 2190 | Comment | 00 | | 0 | 00/23BC | *--- - 5435 | 2 game.s 2191 | Empty | 00 | | 0 | 00/23BC | - 5436 | 2 game.s 2192 | Data | 00 | | 8 | 00/23BC : 05 00 7D 00 | helpRECT1 dw 5,125,195,515 + 5154 | 2 game.s 2077 | Empty | 00 | | 0 | 00/22A1 | + 5155 | 2 game.s 2078 | Comment | 00 | | 0 | 00/22A1 | *----------------------- + 5156 | 2 game.s 2079 | Comment | 00 | | 0 | 00/22A1 | * FADEIN_MID - OK + 5157 | 2 game.s 2080 | Comment | 00 | | 0 | 00/22A1 | *----------------------- + 5158 | 2 game.s 2081 | Comment | 00 | | 0 | 00/22A1 | * fadein_mid + 5159 | 2 game.s 2082 | Empty | 00 | | 0 | 00/22A1 | + 5160 | 2 game.s 2083 | Empty | 00 | | 0 | 00/22A1 | fadein_mid + 5161 | 2 game.s 2084 | Code | 00 | | 1 | 00/22A1 : 60 | rts + 5162 | 2 game.s 2085 | Empty | 00 | | 0 | 00/22A2 | + 5163 | 2 game.s 2086 | Comment | 00 | | 0 | 00/22A2 | *----------------------- + 5164 | 2 game.s 2087 | Comment | 00 | | 0 | 00/22A2 | * FADEOUT_MID - OK + 5165 | 2 game.s 2088 | Comment | 00 | | 0 | 00/22A2 | *----------------------- + 5166 | 2 game.s 2089 | Comment | 00 | | 0 | 00/22A2 | * fadeout_mid + 5167 | 2 game.s 2090 | Empty | 00 | | 0 | 00/22A2 | + 5168 | 2 game.s 2091 | Empty | 00 | | 0 | 00/22A2 | fadeout_mid + 5169 | 2 game.s 2092 | Code | 00 | | 1 | 00/22A2 : 60 | rts + 5170 | 2 game.s 2093 | Empty | 00 | | 0 | 00/22A3 | + 5171 | 2 game.s 2094 | Comment | 00 | | 0 | 00/22A3 | *----------------------- + 5172 | 2 game.s 2095 | Comment | 00 | | 0 | 00/22A3 | * PALETTE - OK + 5173 | 2 game.s 2096 | Comment | 00 | | 0 | 00/22A3 | *----------------------- + 5174 | 2 game.s 2097 | Comment | 00 | | 0 | 00/22A3 | * palette_texte + 5175 | 2 game.s 2098 | Empty | 00 | | 0 | 00/22A3 | + 5176 | 2 game.s 2099 | Empty | 00 | | 0 | 00/22A3 | palette_texte + 5177 | 2 game.s 2100 | Code | 00 | | 1 | 00/22A3 : 60 | rts + 5178 | 2 game.s 2101 | Empty | 00 | | 0 | 00/22A4 | + 5179 | 2 game.s 2102 | Comment | 00 | | 0 | 00/22A4 | *----------------------- + 5180 | 2 game.s 2103 | Comment | 00 | | 0 | 00/22A4 | * NOIRCIT_ECRAN - OK + 5181 | 2 game.s 2104 | Comment | 00 | | 0 | 00/22A4 | *----------------------- + 5182 | 2 game.s 2105 | Comment | 00 | | 0 | 00/22A4 | * noircit_ecran + 5183 | 2 game.s 2106 | Empty | 00 | | 0 | 00/22A4 | + 5184 | 2 game.s 2107 | Empty | 00 | | 0 | 00/22A4 | noircit_ecran + 5185 | 2 game.s 2108 | Macro | 00 | | 0 | 00/22A4 | PushWord #0 + 5187 | 2 game.s 2108 | Code | 00 | | 3 | 00/22A4 : F4 00 00 | PEA #0 + 5190 | 2 game.s 2109 | Macro | 00 | | 0 | 00/22A7 | _ClearScreen + 5192 | 2 game.s 2109 | Code | 00 | | 3 | 00/22A7 : A2 04 15 | LDX #$1504 ; load tool call # + 5193 | 2 game.s 2109 | Code | 00 | | 4 | 00/22AA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5194 | 2 game.s 2110 | Code | 00 | | 1 | 00/22AE : 60 | rts + 5195 | 2 game.s 2111 | Empty | 00 | | 0 | 00/22AF | + 5196 | 2 game.s 2112 | Comment | 00 | | 0 | 00/22AF | *----------------------- + 5197 | 2 game.s 2113 | Comment | 00 | | 0 | 00/22AF | * PALETTE - OK + 5198 | 2 game.s 2114 | Comment | 00 | | 0 | 00/22AF | *----------------------- + 5199 | 2 game.s 2115 | Comment | 00 | | 0 | 00/22AF | * palette(palette$) + 5200 | 2 game.s 2116 | Empty | 00 | | 0 | 00/22AF | + 5201 | 2 game.s 2117 | Empty | 00 | | 0 | 00/22AF | palette + 5202 | 2 game.s 2118 | Code | 00 | | 1 | 00/22AF : 60 | rts + 5203 | 2 game.s 2119 | Empty | 00 | | 0 | 00/22B0 | + 5204 | 2 game.s 2120 | Comment | 00 | | 0 | 00/22B0 | *----------------------- + 5205 | 2 game.s 2121 | Comment | 00 | | 0 | 00/22B0 | * HELP - OK + 5206 | 2 game.s 2122 | Comment | 00 | | 0 | 00/22B0 | *----------------------- + 5207 | 2 game.s 2123 | Comment | 00 | | 0 | 00/22B0 | * help + 5208 | 2 game.s 2124 | Empty | 00 | | 0 | 00/22B0 | + 5209 | 2 game.s 2125 | Code | 00 | 2 | 3 | 00/22B0 : AD D0 02 | help lda mainWIDTH ; save current width + 5210 | 2 game.s 2126 | Code | 00 | 2 | 3 | 00/22B3 : 8D D2 02 | sta oldWIDTH + 5211 | 2 game.s 2127 | Code | 00 | 2 | 3 | 00/22B6 : 20 2D 07 | jsr saveBACK ; save background + 5212 | 2 game.s 2128 | Code | 00 | 2 | 3 | 00/22B9 : 20 48 02 | jsr switch_640 ; switch to 640 + 5213 | 2 game.s 2129 | Empty | 00 | | 0 | 00/22BC | + 5214 | 2 game.s 2130 | Code | 00 | 2 | 3 | 00/22BC : AE B1 07 | ldx ptrFOND+2 + 5215 | 2 game.s 2131 | Code | 00 | 2 | 3 | 00/22BF : AC AF 07 | ldy ptrFOND + 5216 | 2 game.s 2132 | Code | 00 | 2 | 3 | 00/22C2 : 20 81 05 | jsr fadeIN + 5217 | 2 game.s 2133 | Empty | 00 | | 0 | 00/22C5 | + 5218 | 2 game.s 2134 | Macro | 00 | | 0 | 00/22C5 | PushLong #old_pattern ; save current pattern + 5222 | 2 game.s 2134 | Code | 00 | 1 >>16 | 3 | 00/22C5 : F4 00 00 | PEA #^#old_pattern + 5229 | 2 game.s 2134 | Code | 00 | 2 | 3 | 00/22C8 : F4 A1 0F | PEA #old_pattern + 5232 | 2 game.s 2135 | Macro | 00 | | 0 | 00/22CB | _GetPenPat + 5234 | 2 game.s 2135 | Code | 00 | | 3 | 00/22CB : A2 04 31 | LDX #$3104 ; load tool call # + 5235 | 2 game.s 2135 | Code | 00 | | 4 | 00/22CE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5236 | 2 game.s 2136 | Empty | 00 | | 0 | 00/22D2 | + 5237 | 2 game.s 2137 | Comment | 00 | | 0 | 00/22D2 | * The frame + 5238 | 2 game.s 2138 | Empty | 00 | | 0 | 00/22D2 | + 5239 | 2 game.s 2139 | Macro | 00 | | 0 | 00/22D2 | PushLong #black_pattern ; black pattern + 5243 | 2 game.s 2139 | Code | 00 | 1 >>16 | 3 | 00/22D2 : F4 00 00 | PEA #^#black_pattern + 5250 | 2 game.s 2139 | Code | 00 | 2 | 3 | 00/22D5 : F4 25 11 | PEA #black_pattern + 5253 | 2 game.s 2140 | Macro | 00 | | 0 | 00/22D8 | _SetPenPat + 5255 | 2 game.s 2140 | Code | 00 | | 3 | 00/22D8 : A2 04 30 | LDX #$3004 ; load tool call # + 5256 | 2 game.s 2140 | Code | 00 | | 4 | 00/22DB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5257 | 2 game.s 2141 | Empty | 00 | | 0 | 00/22DF | + 5258 | 2 game.s 2142 | Macro | 00 | | 0 | 00/22DF | PushLong #helpRECT1 + 5262 | 2 game.s 2142 | Code | 00 | 1 >>16 | 3 | 00/22DF : F4 00 00 | PEA #^#helpRECT1 + 5269 | 2 game.s 2142 | Code | 00 | 2 | 3 | 00/22E2 : F4 D0 23 | PEA #helpRECT1 + 5272 | 2 game.s 2143 | Macro | 00 | | 0 | 00/22E5 | PushWord #10 + 5274 | 2 game.s 2143 | Code | 00 | | 3 | 00/22E5 : F4 0A 00 | PEA #10 + 5277 | 2 game.s 2144 | Macro | 00 | | 0 | 00/22E8 | PushWord #10 + 5279 | 2 game.s 2144 | Code | 00 | | 3 | 00/22E8 : F4 0A 00 | PEA #10 + 5282 | 2 game.s 2145 | Macro | 00 | | 0 | 00/22EB | _FrameRRect + 5284 | 2 game.s 2145 | Code | 00 | | 3 | 00/22EB : A2 04 5D | LDX #$5D04 ; load tool call # + 5285 | 2 game.s 2145 | Code | 00 | | 4 | 00/22EE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5286 | 2 game.s 2146 | Empty | 00 | | 0 | 00/22F2 | + 5287 | 2 game.s 2147 | Comment | 00 | | 0 | 00/22F2 | * The rectangle + 5288 | 2 game.s 2148 | Empty | 00 | | 0 | 00/22F2 | + 5289 | 2 game.s 2149 | Macro | 00 | | 0 | 00/22F2 | PushLong #white_pattern ; white pattern + 5293 | 2 game.s 2149 | Code | 00 | 1 >>16 | 3 | 00/22F2 : F4 00 00 | PEA #^#white_pattern + 5300 | 2 game.s 2149 | Code | 00 | 2 | 3 | 00/22F5 : F4 E0 23 | PEA #white_pattern + 5303 | 2 game.s 2150 | Macro | 00 | | 0 | 00/22F8 | _SetPenPat + 5305 | 2 game.s 2150 | Code | 00 | | 3 | 00/22F8 : A2 04 30 | LDX #$3004 ; load tool call # + 5306 | 2 game.s 2150 | Code | 00 | | 4 | 00/22FB : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5307 | 2 game.s 2151 | Empty | 00 | | 0 | 00/22FF | + 5308 | 2 game.s 2152 | Macro | 00 | | 0 | 00/22FF | PushLong #helpRECT2 + 5312 | 2 game.s 2152 | Code | 00 | 1 >>16 | 3 | 00/22FF : F4 00 00 | PEA #^#helpRECT2 + 5319 | 2 game.s 2152 | Code | 00 | 2 | 3 | 00/2302 : F4 D8 23 | PEA #helpRECT2 + 5322 | 2 game.s 2153 | Macro | 00 | | 0 | 00/2305 | PushWord #10 + 5324 | 2 game.s 2153 | Code | 00 | | 3 | 00/2305 : F4 0A 00 | PEA #10 + 5327 | 2 game.s 2154 | Macro | 00 | | 0 | 00/2308 | PushWord #10 + 5329 | 2 game.s 2154 | Code | 00 | | 3 | 00/2308 : F4 0A 00 | PEA #10 + 5332 | 2 game.s 2155 | Macro | 00 | | 0 | 00/230B | _PaintRRect + 5334 | 2 game.s 2155 | Code | 00 | | 3 | 00/230B : A2 04 5E | LDX #$5E04 ; load tool call # + 5335 | 2 game.s 2155 | Code | 00 | | 4 | 00/230E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5336 | 2 game.s 2156 | Empty | 00 | | 0 | 00/2312 | + 5337 | 2 game.s 2157 | Code | 00 | 2 | 3 | 00/2312 : AD 1C 2A | lda aventure + 5338 | 2 game.s 2158 | Code | 00 | | 3 | 00/2315 : C9 02 00 | cmp #2 + 5339 | 2 game.s 2159 | Code | 00 | | 2 | 00/2318 : F0 1F | beq help2 + 5340 | 2 game.s 2160 | Code | 00 | | 3 | 00/231A : C9 03 00 | cmp #3 + 5341 | 2 game.s 2161 | Code | 00 | | 2 | 00/231D : F0 34 | beq help3 + 5342 | 2 game.s 2162 | Empty | 00 | | 0 | 00/231F | + 5343 | 2 game.s 2163 | Macro | 00 | | 0 | 00/231F | @cprint #help_str1_1;3 + 5344 | 2 game.s 2163 | Code | 00 | 1 >>16 | 3 | 00/231F : A2 00 00 | ldx #^#help_str1_1 + 5345 | 2 game.s 2163 | Code | 00 | 2 | 3 | 00/2322 : A0 00 24 | ldy ##help_str1_1 + 5346 | 2 game.s 2163 | Code | 00 | | 3 | 00/2325 : A9 03 00 | lda #3 + 5347 | 2 game.s 2163 | Code | 00 | 2 | 3 | 00/2328 : 20 1F 21 | jsr cprint + 5348 | 2 game.s 2164 | Macro | 00 | | 0 | 00/232B | @cprint #help_str1_2;5 + 5349 | 2 game.s 2164 | Code | 00 | 1 >>16 | 3 | 00/232B : A2 00 00 | ldx #^#help_str1_2 + 5350 | 2 game.s 2164 | Code | 00 | 2 | 3 | 00/232E : A0 1A 24 | ldy ##help_str1_2 + 5351 | 2 game.s 2164 | Code | 00 | | 3 | 00/2331 : A9 05 00 | lda #5 + 5352 | 2 game.s 2164 | Code | 00 | 2 | 3 | 00/2334 : 20 1F 21 | jsr cprint + 5353 | 2 game.s 2165 | Code | 00 | | 2 | 00/2337 : 80 32 | bra help4 + 5354 | 2 game.s 2166 | Macro | 00 | | 0 | 00/2339 | help2 @cprint #help_str2_1;3 + 5355 | 2 game.s 2166 | Code | 00 | 1 >>16 | 3 | 00/2339 : A2 00 00 | ldx #^#help_str2_1 + 5356 | 2 game.s 2166 | Code | 00 | 2 | 3 | 00/233C : A0 3F 24 | ldy ##help_str2_1 + 5357 | 2 game.s 2166 | Code | 00 | | 3 | 00/233F : A9 03 00 | lda #3 + 5358 | 2 game.s 2166 | Code | 00 | 2 | 3 | 00/2342 : 20 1F 21 | jsr cprint + 5359 | 2 game.s 2167 | Macro | 00 | | 0 | 00/2345 | @cprint #help_str2_2;5 + 5360 | 2 game.s 2167 | Code | 00 | 1 >>16 | 3 | 00/2345 : A2 00 00 | ldx #^#help_str2_2 + 5361 | 2 game.s 2167 | Code | 00 | 2 | 3 | 00/2348 : A0 66 24 | ldy ##help_str2_2 + 5362 | 2 game.s 2167 | Code | 00 | | 3 | 00/234B : A9 05 00 | lda #5 + 5363 | 2 game.s 2167 | Code | 00 | 2 | 3 | 00/234E : 20 1F 21 | jsr cprint + 5364 | 2 game.s 2168 | Code | 00 | | 2 | 00/2351 : 80 18 | bra help4 + 5365 | 2 game.s 2169 | Macro | 00 | | 0 | 00/2353 | help3 @cprint #help_str3_1;3 + 5366 | 2 game.s 2169 | Code | 00 | 1 >>16 | 3 | 00/2353 : A2 00 00 | ldx #^#help_str3_1 + 5367 | 2 game.s 2169 | Code | 00 | 2 | 3 | 00/2356 : A0 8E 24 | ldy ##help_str3_1 + 5368 | 2 game.s 2169 | Code | 00 | | 3 | 00/2359 : A9 03 00 | lda #3 + 5369 | 2 game.s 2169 | Code | 00 | 2 | 3 | 00/235C : 20 1F 21 | jsr cprint + 5370 | 2 game.s 2170 | Macro | 00 | | 0 | 00/235F | @cprint #help_str3_2;5 + 5371 | 2 game.s 2170 | Code | 00 | 1 >>16 | 3 | 00/235F : A2 00 00 | ldx #^#help_str3_2 + 5372 | 2 game.s 2170 | Code | 00 | 2 | 3 | 00/2362 : A0 AB 24 | ldy ##help_str3_2 + 5373 | 2 game.s 2170 | Code | 00 | | 3 | 00/2365 : A9 05 00 | lda #5 + 5374 | 2 game.s 2170 | Code | 00 | 2 | 3 | 00/2368 : 20 1F 21 | jsr cprint + 5375 | 2 game.s 2171 | Empty | 00 | | 0 | 00/236B | + 5376 | 2 game.s 2172 | Empty | 00 | | 0 | 00/236B | help4 + 5377 | 2 game.s 2173 | Macro | 00 | | 0 | 00/236B | @cprint #help_str8;8 + 5378 | 2 game.s 2173 | Code | 00 | 1 >>16 | 3 | 00/236B : A2 00 00 | ldx #^#help_str8 + 5379 | 2 game.s 2173 | Code | 00 | 2 | 3 | 00/236E : A0 D1 24 | ldy ##help_str8 + 5380 | 2 game.s 2173 | Code | 00 | | 3 | 00/2371 : A9 08 00 | lda #8 + 5381 | 2 game.s 2173 | Code | 00 | 2 | 3 | 00/2374 : 20 1F 21 | jsr cprint + 5382 | 2 game.s 2174 | Macro | 00 | | 0 | 00/2377 | @cprint #help_str9;9 + 5383 | 2 game.s 2174 | Code | 00 | 1 >>16 | 3 | 00/2377 : A2 00 00 | ldx #^#help_str9 + 5384 | 2 game.s 2174 | Code | 00 | 2 | 3 | 00/237A : A0 EC 24 | ldy ##help_str9 + 5385 | 2 game.s 2174 | Code | 00 | | 3 | 00/237D : A9 09 00 | lda #9 + 5386 | 2 game.s 2174 | Code | 00 | 2 | 3 | 00/2380 : 20 1F 21 | jsr cprint + 5387 | 2 game.s 2175 | Macro | 00 | | 0 | 00/2383 | @cprint #help_str11;11 + 5388 | 2 game.s 2175 | Code | 00 | 1 >>16 | 3 | 00/2383 : A2 00 00 | ldx #^#help_str11 + 5389 | 2 game.s 2175 | Code | 00 | 2 | 3 | 00/2386 : A0 0B 25 | ldy ##help_str11 + 5390 | 2 game.s 2175 | Code | 00 | | 3 | 00/2389 : A9 0B 00 | lda #11 + 5391 | 2 game.s 2175 | Code | 00 | 2 | 3 | 00/238C : 20 1F 21 | jsr cprint + 5392 | 2 game.s 2176 | Macro | 00 | | 0 | 00/238F | @cprint #help_str12;12 + 5393 | 2 game.s 2176 | Code | 00 | 1 >>16 | 3 | 00/238F : A2 00 00 | ldx #^#help_str12 + 5394 | 2 game.s 2176 | Code | 00 | 2 | 3 | 00/2392 : A0 21 25 | ldy ##help_str12 + 5395 | 2 game.s 2176 | Code | 00 | | 3 | 00/2395 : A9 0C 00 | lda #12 + 5396 | 2 game.s 2176 | Code | 00 | 2 | 3 | 00/2398 : 20 1F 21 | jsr cprint + 5397 | 2 game.s 2177 | Macro | 00 | | 0 | 00/239B | @cprint #help_str14;14 + 5398 | 2 game.s 2177 | Code | 00 | 1 >>16 | 3 | 00/239B : A2 00 00 | ldx #^#help_str14 + 5399 | 2 game.s 2177 | Code | 00 | 2 | 3 | 00/239E : A0 37 25 | ldy ##help_str14 + 5400 | 2 game.s 2177 | Code | 00 | | 3 | 00/23A1 : A9 0E 00 | lda #14 + 5401 | 2 game.s 2177 | Code | 00 | 2 | 3 | 00/23A4 : 20 1F 21 | jsr cprint + 5402 | 2 game.s 2178 | Macro | 00 | | 0 | 00/23A7 | @cprint #help_str16;16 + 5403 | 2 game.s 2178 | Code | 00 | 1 >>16 | 3 | 00/23A7 : A2 00 00 | ldx #^#help_str16 + 5404 | 2 game.s 2178 | Code | 00 | 2 | 3 | 00/23AA : A0 60 25 | ldy ##help_str16 + 5405 | 2 game.s 2178 | Code | 00 | | 3 | 00/23AD : A9 10 00 | lda #16 + 5406 | 2 game.s 2178 | Code | 00 | 2 | 3 | 00/23B0 : 20 1F 21 | jsr cprint + 5407 | 2 game.s 2179 | Empty | 00 | | 0 | 00/23B3 | + 5408 | 2 game.s 2180 | Code | 00 | 2 | 3 | 00/23B3 : 20 48 05 | help9 jsr waitEVENT + 5409 | 2 game.s 2181 | Empty | 00 | | 0 | 00/23B6 | + 5410 | 2 game.s 2182 | Comment | 00 | | 0 | 00/23B6 | *--- Restore all + 5411 | 2 game.s 2183 | Empty | 00 | | 0 | 00/23B6 | + 5412 | 2 game.s 2184 | Macro | 00 | | 0 | 00/23B6 | PushLong #old_pattern + 5416 | 2 game.s 2184 | Code | 00 | 1 >>16 | 3 | 00/23B6 : F4 00 00 | PEA #^#old_pattern + 5423 | 2 game.s 2184 | Code | 00 | 2 | 3 | 00/23B9 : F4 A1 0F | PEA #old_pattern + 5426 | 2 game.s 2185 | Macro | 00 | | 0 | 00/23BC | _SetPenPat + 5428 | 2 game.s 2185 | Code | 00 | | 3 | 00/23BC : A2 04 30 | LDX #$3004 ; load tool call # + 5429 | 2 game.s 2185 | Code | 00 | | 4 | 00/23BF : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5430 | 2 game.s 2186 | Empty | 00 | | 0 | 00/23C3 | + 5431 | 2 game.s 2187 | Code | 00 | 2 | 3 | 00/23C3 : 20 31 06 | jsr fadeOUT ; fade + 5432 | 2 game.s 2188 | Code | 00 | 2 | 3 | 00/23C6 : 20 4B 07 | jsr loadBACK ; restore background + 5433 | 2 game.s 2189 | Code | 00 | 2 | 3 | 00/23C9 : AD D2 02 | lda oldWIDTH ; restore width + 5434 | 2 game.s 2190 | Code | 00 | 2 | 3 | 00/23CC : 8D D0 02 | sta mainWIDTH + 5435 | 2 game.s 2191 | Code | 00 | | 1 | 00/23CF : 60 | rts ; and exit + 5436 | 2 game.s 2192 | Empty | 00 | | 0 | 00/23D0 | + 5437 | 2 game.s 2193 | Comment | 00 | | 0 | 00/23D0 | *--- + 5438 | 2 game.s 2194 | Empty | 00 | | 0 | 00/23D0 | + 5439 | 2 game.s 2195 | Data | 00 | | 8 | 00/23D0 : 05 00 7D 00 | helpRECT1 dw 5,125,195,515 | | | | | | C3 00 03 02 | - 5437 | 2 game.s 2193 | Data | 00 | | 8 | 00/23C4 : 07 00 7F 00 | helpRECT2 dw 7,127,193,512 + 5440 | 2 game.s 2196 | Data | 00 | | 8 | 00/23D8 : 07 00 7F 00 | helpRECT2 dw 7,127,193,512 | | | | | | C1 00 00 02 | - 5438 | 2 game.s 2194 | Empty | 00 | | 0 | 00/23CC | - 5439 | 2 game.s 2195 | Empty | 00 | | 0 | 00/23CC | white_pattern - 5440 | 2 game.s 2196 | Data | 00 | | 32 | 00/23CC : FF FF FF FF | ds 32,$ff + 5441 | 2 game.s 2197 | Empty | 00 | | 0 | 00/23E0 | + 5442 | 2 game.s 2198 | Empty | 00 | | 0 | 00/23E0 | white_pattern + 5443 | 2 game.s 2199 | Data | 00 | | 32 | 00/23E0 : FF FF FF FF | ds 32,$ff | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | @@ -4871,17 +4874,17 @@ | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | | | | | | | FF FF FF FF | - 5441 | 2 game.s 2197 | Empty | 00 | | 0 | 00/23EC | - 5442 | 2 game.s 2198 | Comment | 00 | | 0 | 00/23EC | *--- Caractres Atari SVP - 5443 | 2 game.s 2199 | Empty | 00 | | 0 | 00/23EC | - 5444 | 2 game.s 2200 | Data | 00 | | 26 | 00/23EC : 31 2E 20 D2 | help_str1_1 asc '1. 'd2' Heurts d'27'ouverture 'd300 + 5444 | 2 game.s 2200 | Empty | 00 | | 0 | 00/2400 | + 5445 | 2 game.s 2201 | Comment | 00 | | 0 | 00/2400 | *--- Caractres Atari SVP + 5446 | 2 game.s 2202 | Empty | 00 | | 0 | 00/2400 | + 5447 | 2 game.s 2203 | Data | 00 | | 26 | 00/2400 : 31 2E 20 D2 | help_str1_1 asc '1. 'd2' Heurts d'27'ouverture 'd300 | | | | | | 20 48 65 75 | | | | | | | 72 74 73 20 | | | | | | | 64 27 6F 75 | | | | | | | 76 65 72 74 | | | | | | | 75 72 65 20 | | | | | | | D3 00 | - 5445 | 2 game.s 2201 | Data | 00 | | 37 | 00/2406 : 2D 20 46 72 | help_str1_2 asc '- Fran'8d'ois Coulon et Sylvie Sarrat -'00 + 5448 | 2 game.s 2204 | Data | 00 | | 37 | 00/241A : 2D 20 46 72 | help_str1_2 asc '- Fran'8d'ois Coulon et Sylvie Sarrat -'00 | | | | | | 61 6E 8D 6F | | | | | | | 69 73 20 43 | | | | | | | 6F 75 6C 6F | @@ -4891,7 +4894,7 @@ | | | | | | 53 61 72 72 | | | | | | | 61 74 20 2D | | | | | | | 00 | - 5446 | 2 game.s 2202 | Data | 00 | | 39 | 00/242B : 32 2E 20 D2 | help_str2_1 asc '2. 'd2' Cheek to cheek & ashes to ashes 'd300 + 5449 | 2 game.s 2205 | Data | 00 | | 39 | 00/243F : 32 2E 20 D2 | help_str2_1 asc '2. 'd2' Cheek to cheek & ashes to ashes 'd300 | | | | | | 20 43 68 65 | | | | | | | 65 6B 20 74 | | | | | | | 6F 20 63 68 | @@ -4901,7 +4904,7 @@ | | | | | | 74 6F 20 61 | | | | | | | 73 68 65 73 | | | | | | | 20 D3 00 | - 5447 | 2 game.s 2203 | Data | 00 | | 40 | 00/2452 : 2D 20 46 72 | help_str2_2 asc '- Fran'8d'ois Coulon et Faustino Ribeiro -'00 + 5450 | 2 game.s 2206 | Data | 00 | | 40 | 00/2466 : 2D 20 46 72 | help_str2_2 asc '- Fran'8d'ois Coulon et Faustino Ribeiro -'00 | | | | | | 61 6E 8D 6F | | | | | | | 69 73 20 43 | | | | | | | 6F 75 6C 6F | @@ -4911,7 +4914,7 @@ | | | | | | 6F 20 52 69 | | | | | | | 62 65 69 72 | | | | | | | 6F 20 2D 00 | - 5448 | 2 game.s 2204 | Data | 00 | | 29 | 00/247A : 33 2E 20 D2 | help_str3_1 asc '3. 'd2' Un appel '85' la m'8e'moire 'd300 + 5451 | 2 game.s 2207 | Data | 00 | | 29 | 00/248E : 33 2E 20 D2 | help_str3_1 asc '3. 'd2' Un appel '85' la m'8e'moire 'd300 | | | | | | 20 55 6E 20 | | | | | | | 61 70 70 65 | | | | | | | 6C 20 85 20 | @@ -4919,7 +4922,7 @@ | | | | | | 8E 6D 6F 69 | | | | | | | 72 65 20 D3 | | | | | | | 00 | - 5449 | 2 game.s 2205 | Data | 00 | | 38 | 00/2497 : 2D 20 46 72 | help_str3_2 asc '- Fran'8d'ois Coulon et Laurent Cotton -'00 + 5452 | 2 game.s 2208 | Data | 00 | | 38 | 00/24AB : 2D 20 46 72 | help_str3_2 asc '- Fran'8d'ois Coulon et Laurent Cotton -'00 | | | | | | 61 6E 8D 6F | | | | | | | 69 73 20 43 | | | | | | | 6F 75 6C 6F | @@ -4929,15 +4932,15 @@ | | | | | | 20 43 6F 74 | | | | | | | 74 6F 6E 20 | | | | | | | 2D 00 | - 5450 | 2 game.s 2206 | Empty | 00 | | 0 | 00/24BD | - 5451 | 2 game.s 2207 | Data | 00 | | 27 | 00/24BD : 4F 41 2D 53 | help_str8 asc 'OA-S : sauver la situation'00 + 5453 | 2 game.s 2209 | Empty | 00 | | 0 | 00/24D1 | + 5454 | 2 game.s 2210 | Data | 00 | | 27 | 00/24D1 : 4F 41 2D 53 | help_str8 asc 'OA-S : sauver la situation'00 | | | | | | 20 3A 20 73 | | | | | | | 61 75 76 65 | | | | | | | 72 20 6C 61 | | | | | | | 20 73 69 74 | | | | | | | 75 61 74 69 | | | | | | | 6F 6E 00 | - 5452 | 2 game.s 2208 | Data | 00 | | 31 | 00/24D8 : 4F 41 2D 4F | help_str9 asc 'OA-O : recharger une situation'00 + 5455 | 2 game.s 2211 | Data | 00 | | 31 | 00/24EC : 4F 41 2D 4F | help_str9 asc 'OA-O : recharger une situation'00 | | | | | | 20 3A 20 72 | | | | | | | 65 63 68 61 | | | | | | | 72 67 65 72 | @@ -4945,19 +4948,19 @@ | | | | | | 20 73 69 74 | | | | | | | 75 61 74 69 | | | | | | | 6F 6E 00 | - 5453 | 2 game.s 2209 | Data | 00 | | 22 | 00/24F7 : 4F 41 2D 5A | help_str11 asc 'OA-Z : musique on/off'00 + 5456 | 2 game.s 2212 | Data | 00 | | 22 | 00/250B : 4F 41 2D 5A | help_str11 asc 'OA-Z : musique on/off'00 | | | | | | 20 3A 20 6D | | | | | | | 75 73 69 71 | | | | | | | 75 65 20 6F | | | | | | | 6E 2F 6F 66 | | | | | | | 66 00 | - 5454 | 2 game.s 2210 | Data | 00 | | 22 | 00/250D : 4F 41 2D 52 | help_str12 asc 'OA-R : retour au menu'00 + 5457 | 2 game.s 2213 | Data | 00 | | 22 | 00/2521 : 4F 41 2D 52 | help_str12 asc 'OA-R : retour au menu'00 | | | | | | 20 3A 20 72 | | | | | | | 65 74 6F 75 | | | | | | | 72 20 61 75 | | | | | | | 20 6D 65 6E | | | | | | | 75 00 | - 5455 | 2 game.s 2211 | Data | 00 | | 41 | 00/2523 : 54 6F 75 74 | help_str14 asc 'Toute autre touche : retour '85' l'27'aventure'00 + 5458 | 2 game.s 2214 | Data | 00 | | 41 | 00/2537 : 54 6F 75 74 | help_str14 asc 'Toute autre touche : retour '85' l'27'aventure'00 | | | | | | 65 20 61 75 | | | | | | | 74 72 65 20 | | | | | | | 74 6F 75 63 | @@ -4968,300 +4971,300 @@ | | | | | | 61 76 65 6E | | | | | | | 74 75 72 65 | | | | | | | 00 | - 5456 | 2 game.s 2212 | Data | 00 | | 22 | 00/254C : 4F 41 2D 51 | help_str16 asc 'OA-Q : quitter le jeu'00 + 5459 | 2 game.s 2215 | Data | 00 | | 22 | 00/2560 : 4F 41 2D 51 | help_str16 asc 'OA-Q : quitter le jeu'00 | | | | | | 20 3A 20 71 | | | | | | | 75 69 74 74 | | | | | | | 65 72 20 6C | | | | | | | 65 20 6A 65 | | | | | | | 75 00 | - 5457 | 2 game.s 2213 | Empty | 00 | | 0 | 00/2562 | - 5458 | 2 game.s 2214 | Comment | 00 | | 0 | 00/2562 | *----------------------- - 5459 | 2 game.s 2215 | Comment | 00 | | 0 | 00/2562 | * MOTS_CLICABLES - 5460 | 2 game.s 2216 | Comment | 00 | | 0 | 00/2562 | *----------------------- - 5461 | 2 game.s 2217 | Comment | 00 | | 0 | 00/2562 | * mots_clicables(texte$) - 5462 | 2 game.s 2218 | Empty | 00 | | 0 | 00/2562 | - 5463 | 2 game.s 2219 | Empty | 00 | | 0 | 00/2562 | mots_clicables - 5464 | 2 game.s 2220 | Code | 00 | | 3 | 00/2562 : A9 FF FF | lda #-1 ; force un mot diffrent en entre de scne - 5465 | 2 game.s 2221 | Code | 00 | 2 | 3 | 00/2565 : 8D 04 2A | sta mot_ancien - 5466 | 2 game.s 2222 | Empty | 00 | | 0 | 00/2568 | - 5467 | 2 game.s 2223 | Code | 00 | | 3 | 00/2568 : A9 00 00 | lda #0 ; on init les registres (mais pourquoi ?) - 5468 | 2 game.s 2224 | Code | 00 | | 1 | 00/256B : AA | tax - 5469 | 2 game.s 2225 | Code | 00 | | 1 | 00/256C : A8 | tay - 5470 | 2 game.s 2226 | Code | 10 | | 2 | 00/256D : E2 20 | sep #$20 ; texte2$=UPPER$(texte$) - 5471 | 2 game.s 2227 | Code | 10 | | 3 | 00/256F : A2 00 00 | ldx #0 - 5472 | 2 game.s 2228 | Code | 10 | 2 | 3 | 00/2572 : BD F7 3C | ozunid_34 lda texte_final,x - 5473 | 2 game.s 2229 | Code | 10 | | 1 | 00/2575 : A8 | tay - 5474 | 2 game.s 2230 | Code | 10 | 2 | 3 | 00/2576 : B9 0B 1F | lda tblATARI,y - 5475 | 2 game.s 2231 | Code | 10 | | 1 | 00/2579 : A8 | tay - 5476 | 2 game.s 2232 | Code | 10 | 2 | 3 | 00/257A : B9 0B 20 | lda tblUPPER,y - 5477 | 2 game.s 2233 | Code | 10 | 2 | 3 | 00/257D : 9D 63 2B | sta texte,x - 5478 | 2 game.s 2234 | Code | 10 | | 1 | 00/2580 : E8 | inx - 5479 | 2 game.s 2235 | Code | 10 | | 3 | 00/2581 : E0 DC 05 | cpx #{75}*{20} - 5480 | 2 game.s 2236 | Code | 10 | | 2 | 00/2584 : 90 EC | bcc ozunid_34 - 5481 | 2 game.s 2237 | Empty | 10 | | 0 | 00/2586 | - 5482 | 2 game.s 2238 | Code | 10 | 2 | 3 | 00/2586 : AE 0C 2A | ldx scene_actuelle - 5483 | 2 game.s 2239 | Code | 10 | 2 | 3 | 00/2589 : BD F4 90 | lda pointeur_mots-1,x - 5484 | 2 game.s 2240 | Code | 10 | 2 | 3 | 00/258C : 8D 00 2A | sta nb_mots - 5485 | 2 game.s 2241 | Code | 10 | 2 | 3 | 00/258F : 9C FE 29 | stz index_mot - 5486 | 2 game.s 2242 | Empty | 10 | | 0 | 00/2592 | - 5487 | 2 game.s 2243 | Comment | 10 | | 0 | 00/2592 | * FOR i%=1 TO pointeur_mots|(scene_actuelle|) - 5488 | 2 game.s 2244 | Empty | 10 | | 0 | 00/2592 | - 5489 | 2 game.s 2245 | Code | 00 | | 2 | 00/2592 : C2 20 | mc_1 rep #$20 - 5490 | 2 game.s 2246 | Empty | 00 | | 0 | 00/2594 | - 5491 | 2 game.s 2247 | Code | 00 | | 1 | 00/2594 : 48 | pha ; calcul l'index dans la dimension NB_MOTS - 5492 | 2 game.s 2248 | Code | 00 | | 1 | 00/2595 : 48 | pha - 5493 | 2 game.s 2249 | Code | 00 | 2 | 3 | 00/2596 : AD 0C 2A | lda scene_actuelle - 5494 | 2 game.s 2250 | Code | 00 | | 1 | 00/2599 : 3A | dec - 5495 | 2 game.s 2251 | Code | 00 | | 1 | 00/259A : 48 | pha - 5496 | 2 game.s 2252 | Macro | 00 | | 0 | 00/259B | PushWord #{25} ; taille d'une dimension - 5498 | 2 game.s 2252 | Code | 00 | | 3 | 00/259B : F4 19 00 | PEA #{25} - 5501 | 2 game.s 2253 | Macro | 00 | | 0 | 00/259E | _Multiply - 5503 | 2 game.s 2253 | Code | 00 | | 3 | 00/259E : A2 0B 09 | LDX #$90B ; load tool call # - 5504 | 2 game.s 2253 | Code | 00 | | 4 | 00/25A1 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 5505 | 2 game.s 2254 | Code | 00 | | 1 | 00/25A5 : 68 | pla - 5506 | 2 game.s 2255 | Code | 00 | | 1 | 00/25A6 : 0A | asl - 5507 | 2 game.s 2256 | Code | 00 | 2 | 3 | 00/25A7 : 8D F0 29 | sta localOFFSET - 5508 | 2 game.s 2257 | Code | 00 | | 1 | 00/25AA : 18 | clc - 5509 | 2 game.s 2258 | Code | 00 | 2 | 3 | 00/25AB : 69 D5 42 | adc #fonction_mots - 5510 | 2 game.s 2259 | Code | 00 | | 2 | 00/25AE : 85 90 | sta {{$80}+$10} ; on pointe sur fonction_mots(scene_actuelle) - 5511 | 2 game.s 2260 | Code | 00 | | 1 | 00/25B0 : 68 | pla - 5512 | 2 game.s 2261 | Empty | 00 | | 0 | 00/25B1 | - 5513 | 2 game.s 2262 | Code | 00 | 2 | 3 | 00/25B1 : 9C EC 29 | stz i ; l'index dans texte - 5514 | 2 game.s 2263 | Empty | 00 | | 0 | 00/25B4 | - 5515 | 2 game.s 2264 | Comment | 00 | | 0 | 00/25B4 | *-- mot$=fonction_mot$(scene_actuelle|,i%) - 5516 | 2 game.s 2265 | Comment | 00 | | 0 | 00/25B4 | *-- mot2$=UPPER$(mot$) - 5517 | 2 game.s 2266 | Empty | 00 | | 0 | 00/25B4 | - 5518 | 2 game.s 2267 | Code | 00 | 2 | 3 | 00/25B4 : AD FE 29 | lda index_mot ; prend l'adresse du mot - 5519 | 2 game.s 2268 | Code | 00 | | 1 | 00/25B7 : 0A | asl ; dans ptrINDEX - 5520 | 2 game.s 2269 | Code | 00 | | 1 | 00/25B8 : A8 | tay - 5521 | 2 game.s 2270 | Code | 00 | | 2 | 00/25B9 : B1 90 | lda ({{$80}+$10}),y - 5522 | 2 game.s 2271 | Code | 00 | | 2 | 00/25BB : 85 90 | sta {{$80}+$10} - 5523 | 2 game.s 2272 | Code | 00 | 2 | 3 | 00/25BD : AD B9 07 | lda ptrINDEX+2 - 5524 | 2 game.s 2273 | Code | 00 | | 2 | 00/25C0 : 85 92 | sta {{$80}+$10}+2 - 5525 | 2 game.s 2274 | Empty | 00 | | 0 | 00/25C2 | - 5526 | 2 game.s 2275 | Code | 00 | | 3 | 00/25C2 : A9 00 00 | lda #0 ; on initialise les registres - 5527 | 2 game.s 2276 | Code | 00 | | 1 | 00/25C5 : AA | tax - 5528 | 2 game.s 2277 | Code | 00 | | 1 | 00/25C6 : A8 | tay - 5529 | 2 game.s 2278 | Code | 10 | | 2 | 00/25C7 : E2 20 | sep #$20 ; on majusculinise le mot - 5530 | 2 game.s 2279 | Code | 10 | | 2 | 00/25C9 : B7 90 | ozunid_35 lda [{{$80}+$10}],y - 5531 | 2 game.s 2280 | Code | 10 | | 2 | 00/25CB : C9 20 | cmp #{$20} - 5532 | 2 game.s 2281 | Code | 10 | | 2 | 00/25CD : F0 0E | beq mc_2 - 5533 | 2 game.s 2282 | Code | 10 | | 1 | 00/25CF : AA | tax - 5534 | 2 game.s 2283 | Code | 10 | 2 | 3 | 00/25D0 : BD 0B 1F | lda tblATARI,x ; from Atari to IIgs - 5535 | 2 game.s 2284 | Code | 10 | | 1 | 00/25D3 : AA | tax - 5536 | 2 game.s 2285 | Code | 10 | 2 | 3 | 00/25D4 : BD 0B 20 | lda tblUPPER,x ; to upper case - 5537 | 2 game.s 2286 | Code | 10 | 2 | 3 | 00/25D7 : 99 18 2A | sta mot,y - 5538 | 2 game.s 2287 | Code | 10 | | 1 | 00/25DA : C8 | iny - 5539 | 2 game.s 2288 | Code | 10 | | 2 | 00/25DB : D0 EC | bne ozunid_35 - 5540 | 2 game.s 2289 | Empty | 10 | | 0 | 00/25DD | - 5541 | 2 game.s 2290 | Code | 10 | 2 | 3 | 00/25DD : 8C F4 29 | mc_2 sty len_max - 5542 | 2 game.s 2291 | Empty | 10 | | 0 | 00/25E0 | - 5543 | 2 game.s 2292 | Comment | 10 | | 0 | 00/25E0 | *--- REPEAT - 5544 | 2 game.s 2293 | Comment | 10 | | 0 | 00/25E0 | *--- pointeur_mot%=INSTR(texte2$,mot2$,pointeur_mot%) - 5545 | 2 game.s 2294 | Comment | 10 | | 0 | 00/25E0 | *--- IF INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%-1,1)),1)=0 AND INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%+LEN(mot$),1)))=0 - 5546 | 2 game.s 2295 | Empty | 10 | | 0 | 00/25E0 | - 5547 | 2 game.s 2296 | Code | 10 | 2 | 3 | 00/25E0 : AE EC 29 | ldx i ; on commence avec 0 - 5548 | 2 game.s 2297 | Code | 10 | | 3 | 00/25E3 : A0 00 00 | mc_3 ldy #0 - 5549 | 2 game.s 2298 | Code | 10 | 2 | 3 | 00/25E6 : B9 18 2A | ozunid_36 lda mot,y ; compare le mot - 5550 | 2 game.s 2299 | Code | 10 | 2 | 3 | 00/25E9 : DD 63 2B | cmp texte,x - 5551 | 2 game.s 2300 | Code | 10 | | 2 | 00/25EC : D0 0C | bne mc_5 ; pas le mme mot - 5552 | 2 game.s 2301 | Empty | 10 | | 0 | 00/25EE | - 5553 | 2 game.s 2302 | Code | 10 | | 1 | 00/25EE : E8 | inx - 5554 | 2 game.s 2303 | Code | 10 | | 1 | 00/25EF : C8 | iny - 5555 | 2 game.s 2304 | Code | 10 | 2 | 3 | 00/25F0 : CC F4 29 | cpy len_max - 5556 | 2 game.s 2305 | Code | 10 | | 2 | 00/25F3 : 90 F1 | bcc ozunid_36 - 5557 | 2 game.s 2306 | Empty | 10 | | 0 | 00/25F5 | - 5558 | 2 game.s 2307 | Code | 10 | 2 | 3 | 00/25F5 : 20 11 26 | jsr test_condition ; vrifie s'il est cliquable - 5559 | 2 game.s 2308 | Code | 10 | | 2 | 00/25F8 : 80 06 | bra mc_6 ; mot suivant - 5560 | 2 game.s 2309 | Empty | 10 | | 0 | 00/25FA | - 5561 | 2 game.s 2310 | Code | 10 | | 1 | 00/25FA : E8 | mc_5 inx - 5562 | 2 game.s 2311 | Code | 10 | | 3 | 00/25FB : E0 DC 05 | cpx #{75}*{20} - 5563 | 2 game.s 2312 | Code | 10 | | 2 | 00/25FE : 90 E3 | bcc mc_3 - 5564 | 2 game.s 2313 | Empty | 10 | | 0 | 00/2600 | - 5565 | 2 game.s 2314 | Comment | 10 | | 0 | 00/2600 | *--- UNTIL affichage!=TRUE - 5566 | 2 game.s 2315 | Empty | 10 | | 0 | 00/2600 | - 5567 | 2 game.s 2316 | Comment | 10 | | 0 | 00/2600 | *--- NEXT i% - 5568 | 2 game.s 2317 | Empty | 10 | | 0 | 00/2600 | - 5569 | 2 game.s 2318 | Code | 10 | 2 | 3 | 00/2600 : EE FE 29 | mc_6 inc index_mot - 5570 | 2 game.s 2319 | Code | 10 | 2 | 3 | 00/2603 : AD FE 29 | lda index_mot - 5571 | 2 game.s 2320 | Code | 10 | 2 | 3 | 00/2606 : CD 00 2A | cmp nb_mots - 5572 | 2 game.s 2321 | Code | 10 | | 2 | 00/2609 : B0 03 | bcs mc_99 - 5573 | 2 game.s 2322 | Code | 10 | | 3 | 00/260B : 82 84 FF | brl mc_1 - 5574 | 2 game.s 2323 | Code | 00 | | 2 | 00/260E : C2 20 | mc_99 rep #$20 ; on sort - 5575 | 2 game.s 2324 | Code | 00 | | 1 | 00/2610 : 60 | rts - 5576 | 2 game.s 2325 | Empty | 00 | | 0 | 00/2611 | - 5577 | 2 game.s 2326 | Comment | 00 | | 0 | 00/2611 | *--- - 5578 | 2 game.s 2327 | Comment | 00 | | 0 | 00/2611 | * test_condition - 5579 | 2 game.s 2328 | Comment | 00 | | 0 | 00/2611 | * on entre en A=8-bits - 5580 | 2 game.s 2329 | Comment | 00 | | 0 | 00/2611 | * on doit ressortir en A=8-bits - 5581 | 2 game.s 2330 | Comment | 00 | | 0 | 00/2611 | * si le mot est cliquable on remplit texte_liens - 5582 | 2 game.s 2331 | Empty | 00 | | 0 | 00/2611 | - 5583 | 2 game.s 2332 | Empty | 00 | | 0 | 00/2611 | - 5584 | 2 game.s 2333 | Directive | 00 | | 0 | 00/2611 | mx %00 - 5585 | 2 game.s 2334 | Empty | 00 | | 0 | 00/2611 | - 5586 | 2 game.s 2335 | Empty | 00 | | 0 | 00/2611 | test_condition - 5587 | 2 game.s 2336 | Code | 00 | | 2 | 00/2611 : C2 20 | rep #$20 - 5588 | 2 game.s 2337 | Code | 00 | | 1 | 00/2613 : DA | phx ; 3,s - 5589 | 2 game.s 2338 | Code | 00 | | 1 | 00/2614 : 5A | phy ; 1,s - 5590 | 2 game.s 2339 | Empty | 00 | | 0 | 00/2615 | - 5591 | 2 game.s 2340 | Comment | 00 | | 0 | 00/2615 | * condition&=condition&(scene_actuelle|,i%) - 5592 | 2 game.s 2341 | Empty | 00 | | 0 | 00/2615 | - 5593 | 2 game.s 2342 | Code | 00 | 2 | 3 | 00/2615 : AD FE 29 | lda index_mot - 5594 | 2 game.s 2343 | Code | 00 | | 1 | 00/2618 : 0A | asl - 5595 | 2 game.s 2344 | Code | 00 | | 1 | 00/2619 : 18 | clc - 5596 | 2 game.s 2345 | Code | 00 | 2 | 3 | 00/261A : 6D F0 29 | adc localOFFSET - 5597 | 2 game.s 2346 | Code | 00 | | 1 | 00/261D : AA | tax - 5598 | 2 game.s 2347 | Code | 00 | 2 | 3 | 00/261E : BD B5 71 | lda condition,x ; xxx2B ou yy2D - 5599 | 2 game.s 2348 | Code | 00 | | 1 | 00/2621 : 48 | pha - 5600 | 2 game.s 2349 | Code | 00 | | 3 | 00/2622 : 29 00 FF | and #$ff00 ; index dans scene_visitee - 5601 | 2 game.s 2350 | Code | 00 | | 1 | 00/2625 : EB | xba - 5602 | 2 game.s 2351 | Code | 00 | | 1 | 00/2626 : AA | tax - 5603 | 2 game.s 2352 | Code | 00 | 2 | 3 | 00/2627 : BD 94 91 | lda scene_visitee-1,x - 5604 | 2 game.s 2353 | Code | 00 | | 3 | 00/262A : 29 FF 00 | and #$ff - 5605 | 2 game.s 2354 | Code | 00 | | 1 | 00/262D : AA | tax ; true ou false - 5606 | 2 game.s 2355 | Code | 00 | | 1 | 00/262E : 68 | pla - 5607 | 2 game.s 2356 | Code | 00 | | 3 | 00/262F : 29 FF 00 | and #$00ff ; 2B ou 2D - 5608 | 2 game.s 2357 | Empty | 00 | | 0 | 00/2632 | - 5609 | 2 game.s 2358 | Comment | 00 | | 0 | 00/2632 | * IF (condition&>0 AND scene_visitee!(ABS(condition&))=TRUE) OR (condition&<0 AND scene_visitee!(ABS(-condition&))=FALSE) - 5610 | 2 game.s 2359 | Empty | 00 | | 0 | 00/2632 | - 5611 | 2 game.s 2360 | Code | 00 | | 3 | 00/2632 : C9 2B 00 | cmp #'+' - 5612 | 2 game.s 2361 | Code | 00 | | 2 | 00/2635 : D0 07 | bne tc_moins - 5613 | 2 game.s 2362 | Code | 00 | | 3 | 00/2637 : E0 01 00 | cpx #{1} - 5614 | 2 game.s 2363 | Code | 00 | | 2 | 00/263A : F0 07 | beq tc_addmot - 5615 | 2 game.s 2364 | Code | 00 | | 2 | 00/263C : D0 1B | bne tc_prendpas - 5616 | 2 game.s 2365 | Empty | 00 | | 0 | 00/263E | - 5617 | 2 game.s 2366 | Code | 00 | | 3 | 00/263E : E0 00 00 | tc_moins cpx #{0} - 5618 | 2 game.s 2367 | Code | 00 | | 2 | 00/2641 : D0 16 | bne tc_prendpas - 5619 | 2 game.s 2368 | Empty | 00 | | 0 | 00/2643 | - 5620 | 2 game.s 2369 | Code | 00 | | 1 | 00/2643 : 7A | tc_addmot ply ; marque le mot dans les buffers - 5621 | 2 game.s 2370 | Code | 00 | | 1 | 00/2644 : FA | plx - 5622 | 2 game.s 2371 | Code | 10 | | 2 | 00/2645 : E2 20 | sep #$20 - 5623 | 2 game.s 2372 | Code | 10 | | 1 | 00/2647 : CA | ozunid_37 dex - 5624 | 2 game.s 2373 | Code | 10 | | 1 | 00/2648 : 88 | dey - 5625 | 2 game.s 2374 | Code | 10 | | 2 | 00/2649 : 30 10 | bmi tc_ok ; on sort sans dpiler - 5626 | 2 game.s 2375 | Code | 10 | | 2 | 00/264B : A9 0F | lda #{15} - 5627 | 2 game.s 2376 | Code | 10 | 2 | 3 | 00/264D : 9D 3F 31 | sta texte_liens,x - 5628 | 2 game.s 2377 | Code | 10 | 2 | 3 | 00/2650 : AD FE 29 | lda index_mot - 5629 | 2 game.s 2378 | Code | 10 | | 1 | 00/2653 : 1A | inc - 5630 | 2 game.s 2379 | Code | 10 | 2 | 3 | 00/2654 : 9D 1B 37 | sta texte_index,x - 5631 | 2 game.s 2380 | Code | 10 | | 2 | 00/2657 : 80 EE | bra ozunid_37 - 5632 | 2 game.s 2381 | Empty | 10 | | 0 | 00/2659 | - 5633 | 2 game.s 2382 | Code | 10 | | 1 | 00/2659 : 7A | tc_prendpas ply - 5634 | 2 game.s 2383 | Code | 10 | | 1 | 00/265A : FA | plx - 5635 | 2 game.s 2384 | Empty | 10 | | 0 | 00/265B | - 5636 | 2 game.s 2385 | Code | 10 | | 2 | 00/265B : E2 20 | tc_ok sep #$20 - 5637 | 2 game.s 2386 | Code | 10 | | 1 | 00/265D : 60 | rts - 5638 | 2 game.s 2387 | Empty | 10 | | 0 | 00/265E | - 5639 | 2 game.s 2388 | Directive | 00 | | 0 | 00/265E | mx %00 - 5640 | 2 game.s 2389 | Empty | 00 | | 0 | 00/265E | - 5641 | 2 game.s 2390 | Comment | 00 | | 0 | 00/265E | *----------------------- - 5642 | 2 game.s 2391 | Comment | 00 | | 0 | 00/265E | * MUSIQUE - OK - 5643 | 2 game.s 2392 | Comment | 00 | | 0 | 00/265E | *----------------------- - 5644 | 2 game.s 2393 | Comment | 00 | | 0 | 00/265E | * musique(module$) - 5645 | 2 game.s 2394 | Empty | 00 | | 0 | 00/265E | - 5646 | 2 game.s 2395 | Empty | 00 | | 0 | 00/265E | musique - 5647 | 2 game.s 2396 | Code | 00 | | 1 | 00/265E : 60 | rts - 5648 | 2 game.s 2397 | Empty | 00 | | 0 | 00/265F | - 5649 | 2 game.s 2398 | Comment | 00 | | 0 | 00/265F | *----------------------- - 5650 | 2 game.s 2399 | Comment | 00 | | 0 | 00/265F | * FIN_MUSIQUE - OK - 5651 | 2 game.s 2400 | Comment | 00 | | 0 | 00/265F | *----------------------- - 5652 | 2 game.s 2401 | Comment | 00 | | 0 | 00/265F | * fin_musique - 5653 | 2 game.s 2402 | Empty | 00 | | 0 | 00/265F | - 5654 | 2 game.s 2403 | Empty | 00 | | 0 | 00/265F | fin_musique - 5655 | 2 game.s 2404 | Code | 00 | | 1 | 00/265F : 60 | rts - 5656 | 2 game.s 2405 | Empty | 00 | | 0 | 00/2660 | - 5657 | 2 game.s 2406 | Comment | 00 | | 0 | 00/2660 | *----------------------- - 5658 | 2 game.s 2407 | Comment | 00 | | 0 | 00/2660 | * MON BEAU CURSEUR - 5659 | 2 game.s 2408 | Comment | 00 | | 0 | 00/2660 | *----------------------- - 5660 | 2 game.s 2409 | Empty | 00 | | 0 | 00/2660 | - 5661 | 2 game.s 2410 | Data | 00 | | 4 | 00/2660 : 10 00 04 00 | monCURSEUR dw 16,4 - 5662 | 2 game.s 2411 | Data | 00 | | 8 | 00/2664 : 00 00 00 00 | hex 0000000000000000 ; data + 5460 | 2 game.s 2216 | Empty | 00 | | 0 | 00/2576 | + 5461 | 2 game.s 2217 | Comment | 00 | | 0 | 00/2576 | *----------------------- + 5462 | 2 game.s 2218 | Comment | 00 | | 0 | 00/2576 | * MOTS_CLICABLES + 5463 | 2 game.s 2219 | Comment | 00 | | 0 | 00/2576 | *----------------------- + 5464 | 2 game.s 2220 | Comment | 00 | | 0 | 00/2576 | * mots_clicables(texte$) + 5465 | 2 game.s 2221 | Empty | 00 | | 0 | 00/2576 | + 5466 | 2 game.s 2222 | Empty | 00 | | 0 | 00/2576 | mots_clicables + 5467 | 2 game.s 2223 | Code | 00 | | 3 | 00/2576 : A9 FF FF | lda #-1 ; force un mot diffrent en entre de scne + 5468 | 2 game.s 2224 | Code | 00 | 2 | 3 | 00/2579 : 8D 18 2A | sta mot_ancien + 5469 | 2 game.s 2225 | Empty | 00 | | 0 | 00/257C | + 5470 | 2 game.s 2226 | Code | 00 | | 3 | 00/257C : A9 00 00 | lda #0 ; on init les registres (mais pourquoi ?) + 5471 | 2 game.s 2227 | Code | 00 | | 1 | 00/257F : AA | tax + 5472 | 2 game.s 2228 | Code | 00 | | 1 | 00/2580 : A8 | tay + 5473 | 2 game.s 2229 | Code | 10 | | 2 | 00/2581 : E2 20 | sep #$20 ; texte2$=UPPER$(texte$) + 5474 | 2 game.s 2230 | Code | 10 | | 3 | 00/2583 : A2 00 00 | ldx #0 + 5475 | 2 game.s 2231 | Code | 10 | 2 | 3 | 00/2586 : BD 0B 3D | ozunid_33 lda texte_final,x + 5476 | 2 game.s 2232 | Code | 10 | | 1 | 00/2589 : A8 | tay + 5477 | 2 game.s 2233 | Code | 10 | 2 | 3 | 00/258A : B9 1F 1F | lda tblATARI,y + 5478 | 2 game.s 2234 | Code | 10 | | 1 | 00/258D : A8 | tay + 5479 | 2 game.s 2235 | Code | 10 | 2 | 3 | 00/258E : B9 1F 20 | lda tblUPPER,y + 5480 | 2 game.s 2236 | Code | 10 | 2 | 3 | 00/2591 : 9D 77 2B | sta texte,x + 5481 | 2 game.s 2237 | Code | 10 | | 1 | 00/2594 : E8 | inx + 5482 | 2 game.s 2238 | Code | 10 | | 3 | 00/2595 : E0 DC 05 | cpx #{75}*{20} + 5483 | 2 game.s 2239 | Code | 10 | | 2 | 00/2598 : 90 EC | bcc ozunid_33 + 5484 | 2 game.s 2240 | Empty | 10 | | 0 | 00/259A | + 5485 | 2 game.s 2241 | Code | 10 | 2 | 3 | 00/259A : AE 20 2A | ldx scene_actuelle + 5486 | 2 game.s 2242 | Code | 10 | 2 | 3 | 00/259D : BD 08 91 | lda pointeur_mots-1,x + 5487 | 2 game.s 2243 | Code | 10 | 2 | 3 | 00/25A0 : 8D 14 2A | sta nb_mots + 5488 | 2 game.s 2244 | Code | 10 | 2 | 3 | 00/25A3 : 9C 12 2A | stz index_mot + 5489 | 2 game.s 2245 | Empty | 10 | | 0 | 00/25A6 | + 5490 | 2 game.s 2246 | Comment | 10 | | 0 | 00/25A6 | * FOR i%=1 TO pointeur_mots|(scene_actuelle|) + 5491 | 2 game.s 2247 | Empty | 10 | | 0 | 00/25A6 | + 5492 | 2 game.s 2248 | Code | 00 | | 2 | 00/25A6 : C2 20 | mc_1 rep #$20 + 5493 | 2 game.s 2249 | Empty | 00 | | 0 | 00/25A8 | + 5494 | 2 game.s 2250 | Code | 00 | | 1 | 00/25A8 : 48 | pha ; calcul l'index dans la dimension NB_MOTS + 5495 | 2 game.s 2251 | Code | 00 | | 1 | 00/25A9 : 48 | pha + 5496 | 2 game.s 2252 | Code | 00 | 2 | 3 | 00/25AA : AD 20 2A | lda scene_actuelle + 5497 | 2 game.s 2253 | Code | 00 | | 1 | 00/25AD : 3A | dec + 5498 | 2 game.s 2254 | Code | 00 | | 1 | 00/25AE : 48 | pha + 5499 | 2 game.s 2255 | Macro | 00 | | 0 | 00/25AF | PushWord #{25} ; taille d'une dimension + 5501 | 2 game.s 2255 | Code | 00 | | 3 | 00/25AF : F4 19 00 | PEA #{25} + 5504 | 2 game.s 2256 | Macro | 00 | | 0 | 00/25B2 | _Multiply + 5506 | 2 game.s 2256 | Code | 00 | | 3 | 00/25B2 : A2 0B 09 | LDX #$90B ; load tool call # + 5507 | 2 game.s 2256 | Code | 00 | | 4 | 00/25B5 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 5508 | 2 game.s 2257 | Code | 00 | | 1 | 00/25B9 : 68 | pla + 5509 | 2 game.s 2258 | Code | 00 | | 1 | 00/25BA : 0A | asl + 5510 | 2 game.s 2259 | Code | 00 | 2 | 3 | 00/25BB : 8D 04 2A | sta localOFFSET + 5511 | 2 game.s 2260 | Code | 00 | | 1 | 00/25BE : 18 | clc + 5512 | 2 game.s 2261 | Code | 00 | 2 | 3 | 00/25BF : 69 E9 42 | adc #fonction_mots + 5513 | 2 game.s 2262 | Code | 00 | | 2 | 00/25C2 : 85 90 | sta {{$80}+$10} ; on pointe sur fonction_mots(scene_actuelle) + 5514 | 2 game.s 2263 | Code | 00 | | 1 | 00/25C4 : 68 | pla + 5515 | 2 game.s 2264 | Empty | 00 | | 0 | 00/25C5 | + 5516 | 2 game.s 2265 | Code | 00 | 2 | 3 | 00/25C5 : 9C 00 2A | stz i ; l'index dans texte + 5517 | 2 game.s 2266 | Empty | 00 | | 0 | 00/25C8 | + 5518 | 2 game.s 2267 | Comment | 00 | | 0 | 00/25C8 | *-- mot$=fonction_mot$(scene_actuelle|,i%) + 5519 | 2 game.s 2268 | Comment | 00 | | 0 | 00/25C8 | *-- mot2$=UPPER$(mot$) + 5520 | 2 game.s 2269 | Empty | 00 | | 0 | 00/25C8 | + 5521 | 2 game.s 2270 | Code | 00 | 2 | 3 | 00/25C8 : AD 12 2A | lda index_mot ; prend l'adresse du mot + 5522 | 2 game.s 2271 | Code | 00 | | 1 | 00/25CB : 0A | asl ; dans ptrINDEX + 5523 | 2 game.s 2272 | Code | 00 | | 1 | 00/25CC : A8 | tay + 5524 | 2 game.s 2273 | Code | 00 | | 2 | 00/25CD : B1 90 | lda ({{$80}+$10}),y + 5525 | 2 game.s 2274 | Code | 00 | | 2 | 00/25CF : 85 90 | sta {{$80}+$10} + 5526 | 2 game.s 2275 | Code | 00 | 2 | 3 | 00/25D1 : AD B9 07 | lda ptrINDEX+2 + 5527 | 2 game.s 2276 | Code | 00 | | 2 | 00/25D4 : 85 92 | sta {{$80}+$10}+2 + 5528 | 2 game.s 2277 | Empty | 00 | | 0 | 00/25D6 | + 5529 | 2 game.s 2278 | Code | 00 | | 3 | 00/25D6 : A9 00 00 | lda #0 ; on initialise les registres + 5530 | 2 game.s 2279 | Code | 00 | | 1 | 00/25D9 : AA | tax + 5531 | 2 game.s 2280 | Code | 00 | | 1 | 00/25DA : A8 | tay + 5532 | 2 game.s 2281 | Code | 10 | | 2 | 00/25DB : E2 20 | sep #$20 ; on majusculinise le mot + 5533 | 2 game.s 2282 | Code | 10 | | 2 | 00/25DD : B7 90 | ozunid_34 lda [{{$80}+$10}],y + 5534 | 2 game.s 2283 | Code | 10 | | 2 | 00/25DF : C9 20 | cmp #{$20} + 5535 | 2 game.s 2284 | Code | 10 | | 2 | 00/25E1 : F0 0E | beq mc_2 + 5536 | 2 game.s 2285 | Code | 10 | | 1 | 00/25E3 : AA | tax + 5537 | 2 game.s 2286 | Code | 10 | 2 | 3 | 00/25E4 : BD 1F 1F | lda tblATARI,x ; from Atari to IIgs + 5538 | 2 game.s 2287 | Code | 10 | | 1 | 00/25E7 : AA | tax + 5539 | 2 game.s 2288 | Code | 10 | 2 | 3 | 00/25E8 : BD 1F 20 | lda tblUPPER,x ; to upper case + 5540 | 2 game.s 2289 | Code | 10 | 2 | 3 | 00/25EB : 99 2C 2A | sta mot,y + 5541 | 2 game.s 2290 | Code | 10 | | 1 | 00/25EE : C8 | iny + 5542 | 2 game.s 2291 | Code | 10 | | 2 | 00/25EF : D0 EC | bne ozunid_34 + 5543 | 2 game.s 2292 | Empty | 10 | | 0 | 00/25F1 | + 5544 | 2 game.s 2293 | Code | 10 | 2 | 3 | 00/25F1 : 8C 08 2A | mc_2 sty len_max + 5545 | 2 game.s 2294 | Empty | 10 | | 0 | 00/25F4 | + 5546 | 2 game.s 2295 | Comment | 10 | | 0 | 00/25F4 | *--- REPEAT + 5547 | 2 game.s 2296 | Comment | 10 | | 0 | 00/25F4 | *--- pointeur_mot%=INSTR(texte2$,mot2$,pointeur_mot%) + 5548 | 2 game.s 2297 | Comment | 10 | | 0 | 00/25F4 | *--- IF INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%-1,1)),1)=0 AND INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%+LEN(mot$),1)))=0 + 5549 | 2 game.s 2298 | Empty | 10 | | 0 | 00/25F4 | + 5550 | 2 game.s 2299 | Code | 10 | 2 | 3 | 00/25F4 : AE 00 2A | ldx i ; on commence avec 0 + 5551 | 2 game.s 2300 | Code | 10 | | 3 | 00/25F7 : A0 00 00 | mc_3 ldy #0 + 5552 | 2 game.s 2301 | Code | 10 | 2 | 3 | 00/25FA : B9 2C 2A | ozunid_35 lda mot,y ; compare le mot + 5553 | 2 game.s 2302 | Code | 10 | 2 | 3 | 00/25FD : DD 77 2B | cmp texte,x + 5554 | 2 game.s 2303 | Code | 10 | | 2 | 00/2600 : D0 0C | bne mc_5 ; pas le mme mot + 5555 | 2 game.s 2304 | Empty | 10 | | 0 | 00/2602 | + 5556 | 2 game.s 2305 | Code | 10 | | 1 | 00/2602 : E8 | inx + 5557 | 2 game.s 2306 | Code | 10 | | 1 | 00/2603 : C8 | iny + 5558 | 2 game.s 2307 | Code | 10 | 2 | 3 | 00/2604 : CC 08 2A | cpy len_max + 5559 | 2 game.s 2308 | Code | 10 | | 2 | 00/2607 : 90 F1 | bcc ozunid_35 + 5560 | 2 game.s 2309 | Empty | 10 | | 0 | 00/2609 | + 5561 | 2 game.s 2310 | Code | 10 | 2 | 3 | 00/2609 : 20 25 26 | jsr test_condition ; vrifie s'il est cliquable + 5562 | 2 game.s 2311 | Code | 10 | | 2 | 00/260C : 80 06 | bra mc_6 ; mot suivant + 5563 | 2 game.s 2312 | Empty | 10 | | 0 | 00/260E | + 5564 | 2 game.s 2313 | Code | 10 | | 1 | 00/260E : E8 | mc_5 inx + 5565 | 2 game.s 2314 | Code | 10 | | 3 | 00/260F : E0 DC 05 | cpx #{75}*{20} + 5566 | 2 game.s 2315 | Code | 10 | | 2 | 00/2612 : 90 E3 | bcc mc_3 + 5567 | 2 game.s 2316 | Empty | 10 | | 0 | 00/2614 | + 5568 | 2 game.s 2317 | Comment | 10 | | 0 | 00/2614 | *--- UNTIL affichage!=TRUE + 5569 | 2 game.s 2318 | Empty | 10 | | 0 | 00/2614 | + 5570 | 2 game.s 2319 | Comment | 10 | | 0 | 00/2614 | *--- NEXT i% + 5571 | 2 game.s 2320 | Empty | 10 | | 0 | 00/2614 | + 5572 | 2 game.s 2321 | Code | 10 | 2 | 3 | 00/2614 : EE 12 2A | mc_6 inc index_mot + 5573 | 2 game.s 2322 | Code | 10 | 2 | 3 | 00/2617 : AD 12 2A | lda index_mot + 5574 | 2 game.s 2323 | Code | 10 | 2 | 3 | 00/261A : CD 14 2A | cmp nb_mots + 5575 | 2 game.s 2324 | Code | 10 | | 2 | 00/261D : B0 03 | bcs mc_99 + 5576 | 2 game.s 2325 | Code | 10 | | 3 | 00/261F : 82 84 FF | brl mc_1 + 5577 | 2 game.s 2326 | Code | 00 | | 2 | 00/2622 : C2 20 | mc_99 rep #$20 ; on sort + 5578 | 2 game.s 2327 | Code | 00 | | 1 | 00/2624 : 60 | rts + 5579 | 2 game.s 2328 | Empty | 00 | | 0 | 00/2625 | + 5580 | 2 game.s 2329 | Comment | 00 | | 0 | 00/2625 | *--- + 5581 | 2 game.s 2330 | Comment | 00 | | 0 | 00/2625 | * test_condition + 5582 | 2 game.s 2331 | Comment | 00 | | 0 | 00/2625 | * on entre en A=8-bits + 5583 | 2 game.s 2332 | Comment | 00 | | 0 | 00/2625 | * on doit ressortir en A=8-bits + 5584 | 2 game.s 2333 | Comment | 00 | | 0 | 00/2625 | * si le mot est cliquable on remplit texte_liens + 5585 | 2 game.s 2334 | Empty | 00 | | 0 | 00/2625 | + 5586 | 2 game.s 2335 | Empty | 00 | | 0 | 00/2625 | + 5587 | 2 game.s 2336 | Directive | 00 | | 0 | 00/2625 | mx %00 + 5588 | 2 game.s 2337 | Empty | 00 | | 0 | 00/2625 | + 5589 | 2 game.s 2338 | Empty | 00 | | 0 | 00/2625 | test_condition + 5590 | 2 game.s 2339 | Code | 00 | | 2 | 00/2625 : C2 20 | rep #$20 + 5591 | 2 game.s 2340 | Code | 00 | | 1 | 00/2627 : DA | phx ; 3,s + 5592 | 2 game.s 2341 | Code | 00 | | 1 | 00/2628 : 5A | phy ; 1,s + 5593 | 2 game.s 2342 | Empty | 00 | | 0 | 00/2629 | + 5594 | 2 game.s 2343 | Comment | 00 | | 0 | 00/2629 | * condition&=condition&(scene_actuelle|,i%) + 5595 | 2 game.s 2344 | Empty | 00 | | 0 | 00/2629 | + 5596 | 2 game.s 2345 | Code | 00 | 2 | 3 | 00/2629 : AD 12 2A | lda index_mot + 5597 | 2 game.s 2346 | Code | 00 | | 1 | 00/262C : 0A | asl + 5598 | 2 game.s 2347 | Code | 00 | | 1 | 00/262D : 18 | clc + 5599 | 2 game.s 2348 | Code | 00 | 2 | 3 | 00/262E : 6D 04 2A | adc localOFFSET + 5600 | 2 game.s 2349 | Code | 00 | | 1 | 00/2631 : AA | tax + 5601 | 2 game.s 2350 | Code | 00 | 2 | 3 | 00/2632 : BD C9 71 | lda condition,x ; xxx2B ou yy2D + 5602 | 2 game.s 2351 | Code | 00 | | 1 | 00/2635 : 48 | pha + 5603 | 2 game.s 2352 | Code | 00 | | 3 | 00/2636 : 29 00 FF | and #$ff00 ; index dans scene_visitee + 5604 | 2 game.s 2353 | Code | 00 | | 1 | 00/2639 : EB | xba + 5605 | 2 game.s 2354 | Code | 00 | | 1 | 00/263A : AA | tax + 5606 | 2 game.s 2355 | Code | 00 | 2 | 3 | 00/263B : BD A8 91 | lda scene_visitee-1,x + 5607 | 2 game.s 2356 | Code | 00 | | 3 | 00/263E : 29 FF 00 | and #$ff + 5608 | 2 game.s 2357 | Code | 00 | | 1 | 00/2641 : AA | tax ; true ou false + 5609 | 2 game.s 2358 | Code | 00 | | 1 | 00/2642 : 68 | pla + 5610 | 2 game.s 2359 | Code | 00 | | 3 | 00/2643 : 29 FF 00 | and #$00ff ; 2B ou 2D + 5611 | 2 game.s 2360 | Empty | 00 | | 0 | 00/2646 | + 5612 | 2 game.s 2361 | Comment | 00 | | 0 | 00/2646 | * IF (condition&>0 AND scene_visitee!(ABS(condition&))=TRUE) OR (condition&<0 AND scene_visitee!(ABS(-condition&))=FALSE) + 5613 | 2 game.s 2362 | Empty | 00 | | 0 | 00/2646 | + 5614 | 2 game.s 2363 | Code | 00 | | 3 | 00/2646 : C9 2B 00 | cmp #'+' + 5615 | 2 game.s 2364 | Code | 00 | | 2 | 00/2649 : D0 07 | bne tc_moins + 5616 | 2 game.s 2365 | Code | 00 | | 3 | 00/264B : E0 01 00 | cpx #{1} + 5617 | 2 game.s 2366 | Code | 00 | | 2 | 00/264E : F0 07 | beq tc_addmot + 5618 | 2 game.s 2367 | Code | 00 | | 2 | 00/2650 : D0 1B | bne tc_prendpas + 5619 | 2 game.s 2368 | Empty | 00 | | 0 | 00/2652 | + 5620 | 2 game.s 2369 | Code | 00 | | 3 | 00/2652 : E0 00 00 | tc_moins cpx #{0} + 5621 | 2 game.s 2370 | Code | 00 | | 2 | 00/2655 : D0 16 | bne tc_prendpas + 5622 | 2 game.s 2371 | Empty | 00 | | 0 | 00/2657 | + 5623 | 2 game.s 2372 | Code | 00 | | 1 | 00/2657 : 7A | tc_addmot ply ; marque le mot dans les buffers + 5624 | 2 game.s 2373 | Code | 00 | | 1 | 00/2658 : FA | plx + 5625 | 2 game.s 2374 | Code | 10 | | 2 | 00/2659 : E2 20 | sep #$20 + 5626 | 2 game.s 2375 | Code | 10 | | 1 | 00/265B : CA | ozunid_36 dex + 5627 | 2 game.s 2376 | Code | 10 | | 1 | 00/265C : 88 | dey + 5628 | 2 game.s 2377 | Code | 10 | | 2 | 00/265D : 30 10 | bmi tc_ok ; on sort sans dpiler + 5629 | 2 game.s 2378 | Code | 10 | | 2 | 00/265F : A9 0F | lda #{15} + 5630 | 2 game.s 2379 | Code | 10 | 2 | 3 | 00/2661 : 9D 53 31 | sta texte_liens,x + 5631 | 2 game.s 2380 | Code | 10 | 2 | 3 | 00/2664 : AD 12 2A | lda index_mot + 5632 | 2 game.s 2381 | Code | 10 | | 1 | 00/2667 : 1A | inc + 5633 | 2 game.s 2382 | Code | 10 | 2 | 3 | 00/2668 : 9D 2F 37 | sta texte_index,x + 5634 | 2 game.s 2383 | Code | 10 | | 2 | 00/266B : 80 EE | bra ozunid_36 + 5635 | 2 game.s 2384 | Empty | 10 | | 0 | 00/266D | + 5636 | 2 game.s 2385 | Code | 10 | | 1 | 00/266D : 7A | tc_prendpas ply + 5637 | 2 game.s 2386 | Code | 10 | | 1 | 00/266E : FA | plx + 5638 | 2 game.s 2387 | Empty | 10 | | 0 | 00/266F | + 5639 | 2 game.s 2388 | Code | 10 | | 2 | 00/266F : E2 20 | tc_ok sep #$20 + 5640 | 2 game.s 2389 | Code | 10 | | 1 | 00/2671 : 60 | rts + 5641 | 2 game.s 2390 | Empty | 10 | | 0 | 00/2672 | + 5642 | 2 game.s 2391 | Directive | 00 | | 0 | 00/2672 | mx %00 + 5643 | 2 game.s 2392 | Empty | 00 | | 0 | 00/2672 | + 5644 | 2 game.s 2393 | Comment | 00 | | 0 | 00/2672 | *----------------------- + 5645 | 2 game.s 2394 | Comment | 00 | | 0 | 00/2672 | * MUSIQUE - OK + 5646 | 2 game.s 2395 | Comment | 00 | | 0 | 00/2672 | *----------------------- + 5647 | 2 game.s 2396 | Comment | 00 | | 0 | 00/2672 | * musique(module$) + 5648 | 2 game.s 2397 | Empty | 00 | | 0 | 00/2672 | + 5649 | 2 game.s 2398 | Empty | 00 | | 0 | 00/2672 | musique + 5650 | 2 game.s 2399 | Code | 00 | | 1 | 00/2672 : 60 | rts + 5651 | 2 game.s 2400 | Empty | 00 | | 0 | 00/2673 | + 5652 | 2 game.s 2401 | Comment | 00 | | 0 | 00/2673 | *----------------------- + 5653 | 2 game.s 2402 | Comment | 00 | | 0 | 00/2673 | * FIN_MUSIQUE - OK + 5654 | 2 game.s 2403 | Comment | 00 | | 0 | 00/2673 | *----------------------- + 5655 | 2 game.s 2404 | Comment | 00 | | 0 | 00/2673 | * fin_musique + 5656 | 2 game.s 2405 | Empty | 00 | | 0 | 00/2673 | + 5657 | 2 game.s 2406 | Empty | 00 | | 0 | 00/2673 | fin_musique + 5658 | 2 game.s 2407 | Code | 00 | | 1 | 00/2673 : 60 | rts + 5659 | 2 game.s 2408 | Empty | 00 | | 0 | 00/2674 | + 5660 | 2 game.s 2409 | Comment | 00 | | 0 | 00/2674 | *----------------------- + 5661 | 2 game.s 2410 | Comment | 00 | | 0 | 00/2674 | * MON BEAU CURSEUR + 5662 | 2 game.s 2411 | Comment | 00 | | 0 | 00/2674 | *----------------------- + 5663 | 2 game.s 2412 | Empty | 00 | | 0 | 00/2674 | + 5664 | 2 game.s 2413 | Data | 00 | | 4 | 00/2674 : 10 00 04 00 | monCURSEUR dw 16,4 + 5665 | 2 game.s 2414 | Data | 00 | | 8 | 00/2678 : 00 00 00 00 | hex 0000000000000000 ; data | | | | | | 00 00 00 00 | - 5663 | 2 game.s 2412 | Data | 00 | | 8 | 00/266C : 00 00 00 00 | hex 00000000000000F0 + 5666 | 2 game.s 2415 | Data | 00 | | 8 | 00/2680 : 00 00 00 00 | hex 00000000000000F0 | | | | | | 00 00 00 F0 | - 5664 | 2 game.s 2413 | Data | 00 | | 8 | 00/2674 : 00 00 00 00 | hex 0000000000000000 + 5667 | 2 game.s 2416 | Data | 00 | | 8 | 00/2688 : 00 00 00 00 | hex 0000000000000000 | | | | | | 00 00 00 00 | - 5665 | 2 game.s 2414 | Data | 00 | | 8 | 00/267C : 00 00 00 00 | hex 000000000000F0F0 + 5668 | 2 game.s 2417 | Data | 00 | | 8 | 00/2690 : 00 00 00 00 | hex 000000000000F0F0 | | | | | | 00 00 F0 F0 | - 5666 | 2 game.s 2415 | Data | 00 | | 8 | 00/2684 : 00 00 00 00 | hex 0000000000FFF0F0 + 5669 | 2 game.s 2418 | Data | 00 | | 8 | 00/2698 : 00 00 00 00 | hex 0000000000FFF0F0 | | | | | | 00 FF F0 F0 | - 5667 | 2 game.s 2416 | Data | 00 | | 8 | 00/268C : 00 00 00 00 | hex 00000000FFF00FF0 + 5670 | 2 game.s 2419 | Data | 00 | | 8 | 00/26A0 : 00 00 00 00 | hex 00000000FFF00FF0 | | | | | | FF F0 0F F0 | - 5668 | 2 game.s 2417 | Data | 00 | | 8 | 00/2694 : 00 00 00 FF | hex 000000FFF0000F00 + 5671 | 2 game.s 2420 | Data | 00 | | 8 | 00/26A8 : 00 00 00 FF | hex 000000FFF0000F00 | | | | | | F0 00 0F 00 | - 5669 | 2 game.s 2418 | Data | 00 | | 8 | 00/269C : 00 00 FF F0 | hex 0000FFF00000FF00 + 5672 | 2 game.s 2421 | Data | 00 | | 8 | 00/26B0 : 00 00 FF F0 | hex 0000FFF00000FF00 | | | | | | 00 00 FF 00 | - 5670 | 2 game.s 2419 | Data | 00 | | 8 | 00/26A4 : 00 0F F0 00 | hex 000FF0000000F000 + 5673 | 2 game.s 2422 | Data | 00 | | 8 | 00/26B8 : 00 0F F0 00 | hex 000FF0000000F000 | | | | | | 00 00 F0 00 | - 5671 | 2 game.s 2420 | Data | 00 | | 8 | 00/26AC : 00 FF 00 00 | hex 00FF0000000FF000 + 5674 | 2 game.s 2423 | Data | 00 | | 8 | 00/26C0 : 00 FF 00 00 | hex 00FF0000000FF000 | | | | | | 00 0F F0 00 | - 5672 | 2 game.s 2421 | Data | 00 | | 8 | 00/26B4 : 00 F0 00 00 | hex 00F00000000F0000 + 5675 | 2 game.s 2424 | Data | 00 | | 8 | 00/26C8 : 00 F0 00 00 | hex 00F00000000F0000 | | | | | | 00 0F 00 00 | - 5673 | 2 game.s 2422 | Data | 00 | | 8 | 00/26BC : 00 F0 00 00 | hex 00F0000000FF0000 + 5676 | 2 game.s 2425 | Data | 00 | | 8 | 00/26D0 : 00 F0 00 00 | hex 00F0000000FF0000 | | | | | | 00 FF 00 00 | - 5674 | 2 game.s 2423 | Data | 00 | | 8 | 00/26C4 : 00 F0 00 00 | hex 00F0000000F00000 + 5677 | 2 game.s 2426 | Data | 00 | | 8 | 00/26D8 : 00 F0 00 00 | hex 00F0000000F00000 | | | | | | 00 F0 00 00 | - 5675 | 2 game.s 2424 | Data | 00 | | 8 | 00/26CC : 00 F0 00 00 | hex 00F000000FF00000 + 5678 | 2 game.s 2427 | Data | 00 | | 8 | 00/26E0 : 00 F0 00 00 | hex 00F000000FF00000 | | | | | | 0F F0 00 00 | - 5676 | 2 game.s 2425 | Data | 00 | | 8 | 00/26D4 : 00 00 00 00 | hex 00000000FF000000 + 5679 | 2 game.s 2428 | Data | 00 | | 8 | 00/26E8 : 00 00 00 00 | hex 00000000FF000000 | | | | | | FF 00 00 00 | - 5677 | 2 game.s 2426 | Data | 00 | | 8 | 00/26DC : 00 00 FF FF | hex 0000FFFFF0000000 + 5680 | 2 game.s 2429 | Data | 00 | | 8 | 00/26F0 : 00 00 FF FF | hex 0000FFFFF0000000 | | | | | | F0 00 00 00 | - 5678 | 2 game.s 2427 | Data | 00 | | 8 | 00/26E4 : 00 00 00 00 | hex 0000000000000000 ; mask + 5681 | 2 game.s 2430 | Data | 00 | | 8 | 00/26F8 : 00 00 00 00 | hex 0000000000000000 ; mask | | | | | | 00 00 00 00 | - 5679 | 2 game.s 2428 | Data | 00 | | 8 | 00/26EC : 00 00 00 00 | hex 0000000000000FF0 + 5682 | 2 game.s 2431 | Data | 00 | | 8 | 00/2700 : 00 00 00 00 | hex 0000000000000FF0 | | | | | | 00 00 0F F0 | - 5680 | 2 game.s 2429 | Data | 00 | | 8 | 00/26F4 : 00 00 00 00 | hex 00000000000FFFF0 + 5683 | 2 game.s 2432 | Data | 00 | | 8 | 00/2708 : 00 00 00 00 | hex 00000000000FFFF0 | | | | | | 00 0F FF F0 | - 5681 | 2 game.s 2430 | Data | 00 | | 8 | 00/26FC : 00 00 00 00 | hex 000000000FFF0F00 + 5684 | 2 game.s 2433 | Data | 00 | | 8 | 00/2710 : 00 00 00 00 | hex 000000000FFF0F00 | | | | | | 0F FF 0F 00 | - 5682 | 2 game.s 2431 | Data | 00 | | 8 | 00/2704 : 00 00 00 0F | hex 0000000FFF00FF00 + 5685 | 2 game.s 2434 | Data | 00 | | 8 | 00/2718 : 00 00 00 0F | hex 0000000FFF00FF00 | | | | | | FF 00 FF 00 | - 5683 | 2 game.s 2432 | Data | 00 | | 8 | 00/270C : 00 00 0F FF | hex 00000FFF0000F000 + 5686 | 2 game.s 2435 | Data | 00 | | 8 | 00/2720 : 00 00 0F FF | hex 00000FFF0000F000 | | | | | | 00 00 F0 00 | - 5684 | 2 game.s 2433 | Data | 00 | | 8 | 00/2714 : 00 0F FF 00 | hex 000FFF00000FF000 + 5687 | 2 game.s 2436 | Data | 00 | | 8 | 00/2728 : 00 0F FF 00 | hex 000FFF00000FF000 | | | | | | 00 0F F0 00 | - 5685 | 2 game.s 2434 | Data | 00 | | 8 | 00/271C : 00 FF 00 00 | hex 00FF0000000F0000 + 5688 | 2 game.s 2437 | Data | 00 | | 8 | 00/2730 : 00 FF 00 00 | hex 00FF0000000F0000 | | | | | | 00 0F 00 00 | - 5686 | 2 game.s 2435 | Data | 00 | | 8 | 00/2724 : 0F F0 00 00 | hex 0FF0000000FF0000 + 5689 | 2 game.s 2438 | Data | 00 | | 8 | 00/2738 : 0F F0 00 00 | hex 0FF0000000FF0000 | | | | | | 00 FF 00 00 | - 5687 | 2 game.s 2436 | Data | 00 | | 8 | 00/272C : 0F 00 00 00 | hex 0F00000000F00000 + 5690 | 2 game.s 2439 | Data | 00 | | 8 | 00/2740 : 0F 00 00 00 | hex 0F00000000F00000 | | | | | | 00 F0 00 00 | - 5688 | 2 game.s 2437 | Data | 00 | | 8 | 00/2734 : 0F 00 00 00 | hex 0F0000000FF00000 + 5691 | 2 game.s 2440 | Data | 00 | | 8 | 00/2748 : 0F 00 00 00 | hex 0F0000000FF00000 | | | | | | 0F F0 00 00 | - 5689 | 2 game.s 2438 | Data | 00 | | 8 | 00/273C : 0F 00 00 00 | hex 0F0000000F000000 + 5692 | 2 game.s 2441 | Data | 00 | | 8 | 00/2750 : 0F 00 00 00 | hex 0F0000000F000000 | | | | | | 0F 00 00 00 | - 5690 | 2 game.s 2439 | Data | 00 | | 8 | 00/2744 : 0F 00 00 00 | hex 0F000000FF000000 + 5693 | 2 game.s 2442 | Data | 00 | | 8 | 00/2758 : 0F 00 00 00 | hex 0F000000FF000000 | | | | | | FF 00 00 00 | - 5691 | 2 game.s 2440 | Data | 00 | | 8 | 00/274C : 0F F0 00 0F | hex 0FF0000FF0000000 + 5694 | 2 game.s 2443 | Data | 00 | | 8 | 00/2760 : 0F F0 00 0F | hex 0FF0000FF0000000 | | | | | | F0 00 00 00 | - 5692 | 2 game.s 2441 | Data | 00 | | 8 | 00/2754 : 00 FF FF FF | hex 00FFFFFF00000000 + 5695 | 2 game.s 2444 | Data | 00 | | 8 | 00/2768 : 00 FF FF FF | hex 00FFFFFF00000000 | | | | | | 00 00 00 00 | - 5693 | 2 game.s 2442 | Data | 00 | | 8 | 00/275C : 00 00 00 00 | hex 0000000000000000 + 5696 | 2 game.s 2445 | Data | 00 | | 8 | 00/2770 : 00 00 00 00 | hex 0000000000000000 | | | | | | 00 00 00 00 | - 5694 | 2 game.s 2443 | Data | 00 | | 4 | 00/2764 : 02 00 0E 00 | dw 2,14 - 5695 | 2 game.s 2444 | Empty | 00 | | 0 | 00/2768 | - 5696 | 2 game.s 2445 | Comment | 00 | | 0 | 00/2768 | *--- The end - 5697 | 2 game.s 2446 | Empty | 00 | | 0 | 00/2768 | - 5698 | 1 toutadisparu.s 1314 | Directive | 00 | | 0 | 00/2768 | put data.s - 5699 | 3 data.s 1 | Comment | 00 | | 0 | 00/2768 | * - 5700 | 3 data.s 2 | Comment | 00 | | 0 | 00/2768 | * Tout a disparu - 5701 | 3 data.s 3 | Comment | 00 | | 0 | 00/2768 | * - 5702 | 3 data.s 4 | Comment | 00 | | 0 | 00/2768 | * (c) 1992, Franois Coulon - 5703 | 3 data.s 5 | Comment | 00 | | 0 | 00/2768 | * (c) 2022, Antoine Vignau & Olivier Zardini - 5704 | 3 data.s 6 | Comment | 00 | | 0 | 00/2768 | * - 5705 | 3 data.s 7 | Empty | 00 | | 0 | 00/2768 | - 5706 | 3 data.s 8 | Directive | 00 | | 0 | 00/2768 | mx %00 - 5707 | 3 data.s 9 | Empty | 00 | | 0 | 00/2768 | - 5708 | 3 data.s 10 | Comment | 00 | | 0 | 00/2768 | *----------------------- - 5709 | 3 data.s 11 | Comment | 00 | | 0 | 00/2768 | * LES VARIABLES - 5710 | 3 data.s 12 | Comment | 00 | | 0 | 00/2768 | *----------------------- - 5711 | 3 data.s 13 | Empty | 00 | | 0 | 00/2768 | - 5712 | 3 data.s 14 | Empty | 00 | | 0 | 00/2768 | DEBUT_DATA ; C'est vachement pratique pour tout effacer ! - 5713 | 3 data.s 15 | Empty | 00 | | 0 | 00/2768 | - 5714 | 3 data.s 16 | Comment | 00 | | 0 | 00/2768 | *--- Variables Apple IIgs - 5715 | 3 data.s 17 | Empty | 00 | | 0 | 00/2768 | - 5716 | 3 data.s 18 | Data | 00 | | 640 | 00/2768 : 00 00 00 00 | tblTEXTES ds 4*{160} + 5697 | 2 game.s 2446 | Data | 00 | | 4 | 00/2778 : 02 00 0E 00 | dw 2,14 + 5698 | 2 game.s 2447 | Empty | 00 | | 0 | 00/277C | + 5699 | 2 game.s 2448 | Comment | 00 | | 0 | 00/277C | *--- The end + 5700 | 2 game.s 2449 | Empty | 00 | | 0 | 00/277C | + 5701 | 1 toutadisparu.s 1314 | Directive | 00 | | 0 | 00/277C | put data.s + 5702 | 3 data.s 1 | Comment | 00 | | 0 | 00/277C | * + 5703 | 3 data.s 2 | Comment | 00 | | 0 | 00/277C | * Tout a disparu + 5704 | 3 data.s 3 | Comment | 00 | | 0 | 00/277C | * + 5705 | 3 data.s 4 | Comment | 00 | | 0 | 00/277C | * (c) 1992, Franois Coulon + 5706 | 3 data.s 5 | Comment | 00 | | 0 | 00/277C | * (c) 2022, Antoine Vignau & Olivier Zardini + 5707 | 3 data.s 6 | Comment | 00 | | 0 | 00/277C | * + 5708 | 3 data.s 7 | Empty | 00 | | 0 | 00/277C | + 5709 | 3 data.s 8 | Directive | 00 | | 0 | 00/277C | mx %00 + 5710 | 3 data.s 9 | Empty | 00 | | 0 | 00/277C | + 5711 | 3 data.s 10 | Comment | 00 | | 0 | 00/277C | *----------------------- + 5712 | 3 data.s 11 | Comment | 00 | | 0 | 00/277C | * LES VARIABLES + 5713 | 3 data.s 12 | Comment | 00 | | 0 | 00/277C | *----------------------- + 5714 | 3 data.s 13 | Empty | 00 | | 0 | 00/277C | + 5715 | 3 data.s 14 | Empty | 00 | | 0 | 00/277C | DEBUT_DATA ; C'est vachement pratique pour tout effacer ! + 5716 | 3 data.s 15 | Empty | 00 | | 0 | 00/277C | + 5717 | 3 data.s 16 | Comment | 00 | | 0 | 00/277C | *--- Variables Apple IIgs + 5718 | 3 data.s 17 | Empty | 00 | | 0 | 00/277C | + 5719 | 3 data.s 18 | Data | 00 | | 640 | 00/277C : 00 00 00 00 | tblTEXTES ds 4*{160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5421,35 +5424,35 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5717 | 3 data.s 19 | Empty | 00 | | 0 | 00/29E8 | - 5718 | 3 data.s 20 | Comment | 00 | | 0 | 00/29E8 | *--- Variables Atari ST - 5719 | 3 data.s 21 | Empty | 00 | | 0 | 00/29E8 | - 5720 | 3 data.s 22 | Data | 00 | | 2 | 00/29E8 : 00 00 | nbTEXTES ds 2 - 5721 | 3 data.s 23 | Data | 00 | | 2 | 00/29EA : 00 00 | nbTEXTES2 ds 2 ; nombre de textes indiqu dans le fichier .TEX - 5722 | 3 data.s 24 | Data | 00 | | 2 | 00/29EC : 00 00 | i ds 2 ; un index - 5723 | 3 data.s 25 | Data | 00 | | 2 | 00/29EE : 00 00 | nb_lignes ds 2 ; nombre de lignes de texte (c'est pour centrer) - 5724 | 3 data.s 26 | Data | 00 | | 2 | 00/29F0 : 00 00 | localOFFSET ds 2 ; offset de chaque range - 5725 | 3 data.s 27 | Data | 00 | | 2 | 00/29F2 : 00 00 | localPOINT ds 2 ; index du mot - 5726 | 3 data.s 28 | Data | 00 | | 2 | 00/29F4 : 00 00 | len_max ds 2 ; longueur de ligne_max - 5727 | 3 data.s 29 | Data | 00 | | 2 | 00/29F6 : 00 00 | longueur_texte ds 2 ; nombre de caracteres du texte d'origine - 5728 | 3 data.s 30 | Data | 00 | | 2 | 00/29F8 : 00 00 | return ds 2 ; premier RC dans une ligne - 5729 | 3 data.s 31 | Data | 00 | | 2 | 00/29FA : 00 00 | rvb5 ds 2 - 5730 | 3 data.s 32 | Data | 00 | | 2 | 00/29FC : 00 00 | rvbA ds 2 - 5731 | 3 data.s 33 | Data | 00 | | 2 | 00/29FE : 00 00 | index_mot ds 2 ; un autre index qui pointe - 5732 | 3 data.s 34 | Data | 00 | | 2 | 00/2A00 : 00 00 | nb_mots ds 2 ; nombre de mots dans la scene - 5733 | 3 data.s 35 | Data | 00 | | 2 | 00/2A02 : 00 00 | mot_clique ds 2 ; index du mot cliqu - 5734 | 3 data.s 36 | Data | 00 | | 2 | 00/2A04 : 00 00 | mot_ancien ds 2 ; index du mot prcdemment cliqu - 5735 | 3 data.s 37 | Data | 00 | | 2 | 00/2A06 : 00 00 | valeur_condition ds 2 ; valeur condition 2B xx ou 2D yy - 5736 | 3 data.s 38 | Data | 00 | | 2 | 00/2A08 : 00 00 | aventure ds 2 - 5737 | 3 data.s 39 | Data | 00 | | 2 | 00/2A0A : 00 00 | nombre_scenes ds 2 - 5738 | 3 data.s 40 | Data | 00 | | 2 | 00/2A0C : 00 00 | scene_actuelle ds 2 - 5739 | 3 data.s 41 | Data | 00 | | 2 | 00/2A0E : 00 00 | scene_ancienne ds 2 - 5740 | 3 data.s 42 | Data | 00 | | 2 | 00/2A10 : 00 00 | deplacement ds 2 ; BOOL - TRUE (new scene) or FALSE (same scene) - 5741 | 3 data.s 43 | Data | 00 | | 2 | 00/2A12 : 00 00 | image_chargee ds 2 ; WORD - TRUE or FALSE - 5742 | 3 data.s 44 | Data | 00 | | 2 | 00/2A14 : 00 00 | escape ds 2 ; BOOL - TRUE or FALSE - 5743 | 3 data.s 45 | Data | 00 | | 2 | 00/2A16 : 00 00 | fgSUITEFORCEE ds 2 ; BOOL - TRUE or FALSE - 5744 | 3 data.s 46 | Empty | 00 | | 0 | 00/2A18 | - 5745 | 3 data.s 47 | Data | 00 | | 128 | 00/2A18 : 00 00 00 00 | mot ds 128 ; le mot chercher (jusqu'au caractre espace) + 5720 | 3 data.s 19 | Empty | 00 | | 0 | 00/29FC | + 5721 | 3 data.s 20 | Comment | 00 | | 0 | 00/29FC | *--- Variables Atari ST + 5722 | 3 data.s 21 | Empty | 00 | | 0 | 00/29FC | + 5723 | 3 data.s 22 | Data | 00 | | 2 | 00/29FC : 00 00 | nbTEXTES ds 2 + 5724 | 3 data.s 23 | Data | 00 | | 2 | 00/29FE : 00 00 | nbTEXTES2 ds 2 ; nombre de textes indiqu dans le fichier .TEX + 5725 | 3 data.s 24 | Data | 00 | | 2 | 00/2A00 : 00 00 | i ds 2 ; un index + 5726 | 3 data.s 25 | Data | 00 | | 2 | 00/2A02 : 00 00 | nb_lignes ds 2 ; nombre de lignes de texte (c'est pour centrer) + 5727 | 3 data.s 26 | Data | 00 | | 2 | 00/2A04 : 00 00 | localOFFSET ds 2 ; offset de chaque range + 5728 | 3 data.s 27 | Data | 00 | | 2 | 00/2A06 : 00 00 | localPOINT ds 2 ; index du mot + 5729 | 3 data.s 28 | Data | 00 | | 2 | 00/2A08 : 00 00 | len_max ds 2 ; longueur de ligne_max + 5730 | 3 data.s 29 | Data | 00 | | 2 | 00/2A0A : 00 00 | longueur_texte ds 2 ; nombre de caracteres du texte d'origine + 5731 | 3 data.s 30 | Data | 00 | | 2 | 00/2A0C : 00 00 | return ds 2 ; premier RC dans une ligne + 5732 | 3 data.s 31 | Data | 00 | | 2 | 00/2A0E : 00 00 | rvb1 ds 2 ; index 1/5/9/D + 5733 | 3 data.s 32 | Data | 00 | | 2 | 00/2A10 : 00 00 | rvb2 ds 2 ; index 2/6/A/E + 5734 | 3 data.s 33 | Data | 00 | | 2 | 00/2A12 : 00 00 | index_mot ds 2 ; un autre index qui pointe + 5735 | 3 data.s 34 | Data | 00 | | 2 | 00/2A14 : 00 00 | nb_mots ds 2 ; nombre de mots dans la scene + 5736 | 3 data.s 35 | Data | 00 | | 2 | 00/2A16 : 00 00 | mot_clique ds 2 ; index du mot cliqu + 5737 | 3 data.s 36 | Data | 00 | | 2 | 00/2A18 : 00 00 | mot_ancien ds 2 ; index du mot prcdemment cliqu + 5738 | 3 data.s 37 | Data | 00 | | 2 | 00/2A1A : 00 00 | valeur_condition ds 2 ; valeur condition 2B xx ou 2D yy + 5739 | 3 data.s 38 | Data | 00 | | 2 | 00/2A1C : 00 00 | aventure ds 2 + 5740 | 3 data.s 39 | Data | 00 | | 2 | 00/2A1E : 00 00 | nombre_scenes ds 2 + 5741 | 3 data.s 40 | Data | 00 | | 2 | 00/2A20 : 00 00 | scene_actuelle ds 2 + 5742 | 3 data.s 41 | Data | 00 | | 2 | 00/2A22 : 00 00 | scene_ancienne ds 2 + 5743 | 3 data.s 42 | Data | 00 | | 2 | 00/2A24 : 00 00 | deplacement ds 2 ; BOOL - TRUE (new scene) or FALSE (same scene) + 5744 | 3 data.s 43 | Data | 00 | | 2 | 00/2A26 : 00 00 | image_chargee ds 2 ; WORD - TRUE or FALSE + 5745 | 3 data.s 44 | Data | 00 | | 2 | 00/2A28 : 00 00 | escape ds 2 ; BOOL - TRUE or FALSE + 5746 | 3 data.s 45 | Data | 00 | | 2 | 00/2A2A : 00 00 | fgSUITEFORCEE ds 2 ; BOOL - TRUE or FALSE + 5747 | 3 data.s 46 | Empty | 00 | | 0 | 00/2A2C | + 5748 | 3 data.s 47 | Data | 00 | | 128 | 00/2A2C : 00 00 00 00 | mot ds 128 ; le mot chercher (jusqu'au caractre espace) | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5481,8 +5484,8 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5746 | 3 data.s 48 | Empty | 00 | | 0 | 00/2A98 | ligne_commentaire ; la phrase de commentaire "mot" : explication - 5747 | 3 data.s 49 | Data | 00 | | 128 | 00/2A98 : 00 00 00 00 | ds 128 + 5749 | 3 data.s 48 | Empty | 00 | | 0 | 00/2AAC | ligne_commentaire ; la phrase de commentaire "mot" : explication + 5750 | 3 data.s 49 | Data | 00 | | 128 | 00/2AAC : 00 00 00 00 | ds 128 | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5514,10 +5517,10 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5748 | 3 data.s 50 | Empty | 00 | | 0 | 00/2B18 | - 5749 | 3 data.s 51 | Comment | 00 | | 0 | 00/2B18 | * Le texte afficher - 5750 | 3 data.s 52 | Empty | 00 | | 0 | 00/2B18 | - 5751 | 3 data.s 53 | Data | 00 | | 75 | 00/2B18 : 00 00 00 00 | ligne_max ds {75} ; une ligne du texte + 5751 | 3 data.s 50 | Empty | 00 | | 0 | 00/2B2C | + 5752 | 3 data.s 51 | Comment | 00 | | 0 | 00/2B2C | * Le texte afficher + 5753 | 3 data.s 52 | Empty | 00 | | 0 | 00/2B2C | + 5754 | 3 data.s 53 | Data | 00 | | 75 | 00/2B2C : 00 00 00 00 | ligne_max ds {75} ; une ligne du texte | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5536,7 +5539,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 | - 5752 | 3 data.s 54 | Data | 00 | | 1500 | 00/2B63 : 00 00 00 00 | texte ds {75}*{20} ; the text from the .TXT file + 5755 | 3 data.s 54 | Data | 00 | | 1500 | 00/2B77 : 00 00 00 00 | texte ds {75}*{20} ; the text from the .TXT file | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -5911,7 +5914,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5753 | 3 data.s 55 | Data | 00 | | 1500 | 00/313F : 00 00 00 00 | texte_liens ds {75}*{20} ; FALSE: not a link, TRUE est un mot cliquable + 5756 | 3 data.s 55 | Data | 00 | | 1500 | 00/3153 : 00 00 00 00 | texte_liens ds {75}*{20} ; FALSE: not a link, TRUE est un mot cliquable | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -6286,7 +6289,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5754 | 3 data.s 56 | Data | 00 | | 1500 | 00/371B : 00 00 00 00 | texte_index ds {75}*{20} ; numro du mot + 5757 | 3 data.s 56 | Data | 00 | | 1500 | 00/372F : 00 00 00 00 | texte_index ds {75}*{20} ; numro du mot | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -6661,7 +6664,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5755 | 3 data.s 57 | Data | 00 | | 1500 | 00/3CF7 : 00 00 00 00 | texte_final ds {75}*{20} ; the final text - known as b$ in Atari ST + 5758 | 3 data.s 57 | Data | 00 | | 1500 | 00/3D0B : 00 00 00 00 | texte_final ds {75}*{20} ; the final text - known as b$ in Atari ST | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -7036,13 +7039,13 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5756 | 3 data.s 58 | Data | 00 | | 2 | 00/42D3 : 00 00 | ds 2 - 5757 | 3 data.s 59 | Empty | 00 | | 0 | 00/42D5 | - 5758 | 3 data.s 60 | Comment | 00 | | 0 | 00/42D5 | * Toujours en dcal : index 1 dmarre 0 (NB_TEXTES est toujours > au nombre de scnes) - 5759 | 3 data.s 61 | Empty | 00 | | 0 | 00/42D5 | - 5760 | 3 data.s 62 | Empty | 00 | | 0 | 00/42D5 | SUITE_DATA ; C'est vachement pratique pour tout effacer (encore) ! - 5761 | 3 data.s 63 | Empty | 00 | | 0 | 00/42D5 | - 5762 | 3 data.s 64 | Data | 00 | | 8000 | 00/42D5 : 00 00 00 00 | fonction_mots ds {160}*{25}*2 ; PNTR - mots qui vont "ragir" + 5759 | 3 data.s 58 | Data | 00 | | 2 | 00/42E7 : 00 00 | ds 2 + 5760 | 3 data.s 59 | Empty | 00 | | 0 | 00/42E9 | + 5761 | 3 data.s 60 | Comment | 00 | | 0 | 00/42E9 | * Toujours en dcal : index 1 dmarre 0 (NB_TEXTES est toujours > au nombre de scnes) + 5762 | 3 data.s 61 | Empty | 00 | | 0 | 00/42E9 | + 5763 | 3 data.s 62 | Empty | 00 | | 0 | 00/42E9 | SUITE_DATA ; C'est vachement pratique pour tout effacer (encore) ! + 5764 | 3 data.s 63 | Empty | 00 | | 0 | 00/42E9 | + 5765 | 3 data.s 64 | Data | 00 | | 8000 | 00/42E9 : 00 00 00 00 | fonction_mots ds {160}*{25}*2 ; PNTR - mots qui vont "ragir" | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -9042,7 +9045,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5763 | 3 data.s 65 | Data | 00 | | 4000 | 00/6215 : 00 00 00 00 | aiguillage ds {160}*{25} ; BYTE - scene correspondant au mot + 5766 | 3 data.s 65 | Data | 00 | | 4000 | 00/6229 : 00 00 00 00 | aiguillage ds {160}*{25} ; BYTE - scene correspondant au mot | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -10042,7 +10045,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5764 | 3 data.s 66 | Data | 00 | | 8000 | 00/71B5 : 00 00 00 00 | condition ds {160}*{25}*2 ; WORD - scene devant avoir ete vue (ou non si ngatif) + 5767 | 3 data.s 66 | Data | 00 | | 8000 | 00/71C9 : 00 00 00 00 | condition ds {160}*{25}*2 ; WORD - scene devant avoir ete vue (ou non si ngatif) | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -12042,7 +12045,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5765 | 3 data.s 67 | Data | 00 | | 160 | 00/90F5 : 00 00 00 00 | pointeur_mots ds {160} ; BYTE - nombre de mots pour chaque scene + 5768 | 3 data.s 67 | Data | 00 | | 160 | 00/9109 : 00 00 00 00 | pointeur_mots ds {160} ; BYTE - nombre de mots pour chaque scene | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -12082,7 +12085,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5766 | 3 data.s 68 | Data | 00 | | 160 | 00/9195 : 00 00 00 00 | scene_visitee ds {160} ; BOOL - le joueur est-il pass par cette scne ? + 5769 | 3 data.s 68 | Data | 00 | | 160 | 00/91A9 : 00 00 00 00 | scene_visitee ds {160} ; BOOL - le joueur est-il pass par cette scne ? | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -12122,7 +12125,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5767 | 3 data.s 69 | Data | 00 | | 8000 | 00/9235 : 00 00 00 00 | phrase ds {160}*{25}*2 ; PNTR - phrases explicatives de chaque mot + 5770 | 3 data.s 69 | Data | 00 | | 8000 | 00/9249 : 00 00 00 00 | phrase ds {160}*{25}*2 ; PNTR - phrases explicatives de chaque mot | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14122,7 +14125,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5768 | 3 data.s 70 | Data | 00 | | 320 | 00/B175 : 00 00 00 00 | image_a_charger ds {160}*2 ; PNTR - nom des fichiers image charger chaque scne + 5771 | 3 data.s 70 | Data | 00 | | 320 | 00/B189 : 00 00 00 00 | image_a_charger ds {160}*2 ; PNTR - nom des fichiers image charger chaque scne | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14202,7 +14205,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5769 | 3 data.s 71 | Data | 00 | | 160 | 00/B2B5 : 00 00 00 00 | rouge1 ds {160} ; les composants RVB pour le fond + 5772 | 3 data.s 71 | Data | 00 | | 160 | 00/B2C9 : 00 00 00 00 | rouge1 ds {160} ; les composants RVB pour le fond | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14242,7 +14245,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5770 | 3 data.s 72 | Data | 00 | | 160 | 00/B355 : 00 00 00 00 | vert1 ds {160} + 5773 | 3 data.s 72 | Data | 00 | | 160 | 00/B369 : 00 00 00 00 | vert1 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14282,7 +14285,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5771 | 3 data.s 73 | Data | 00 | | 160 | 00/B3F5 : 00 00 00 00 | bleu1 ds {160} + 5774 | 3 data.s 73 | Data | 00 | | 160 | 00/B409 : 00 00 00 00 | bleu1 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14322,7 +14325,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5772 | 3 data.s 74 | Data | 00 | | 160 | 00/B495 : 00 00 00 00 | rouge2 ds {160} + 5775 | 3 data.s 74 | Data | 00 | | 160 | 00/B4A9 : 00 00 00 00 | rouge2 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14362,7 +14365,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5773 | 3 data.s 75 | Data | 00 | | 160 | 00/B535 : 00 00 00 00 | vert2 ds {160} + 5776 | 3 data.s 75 | Data | 00 | | 160 | 00/B549 : 00 00 00 00 | vert2 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14402,7 +14405,7 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5774 | 3 data.s 76 | Data | 00 | | 160 | 00/B5D5 : 00 00 00 00 | bleu2 ds {160} + 5777 | 3 data.s 76 | Data | 00 | | 160 | 00/B5E9 : 00 00 00 00 | bleu2 ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14442,16 +14445,16 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5775 | 3 data.s 77 | Empty | 00 | | 0 | 00/B675 | - 5776 | 3 data.s 78 | Empty | 00 | | 0 | 00/B675 | FIN_DATA ; Ben, ouais ! - 5777 | 3 data.s 79 | Empty | 00 | | 0 | 00/B675 | - 5778 | 3 data.s 80 | Data | 00 | | 2 | 00/B675 : 00 00 | ds 2 ; padding, we never know :-) - 5779 | 3 data.s 81 | Empty | 00 | | 0 | 00/B677 | - 5780 | 3 data.s 82 | Comment | 00 | | 0 | 00/B677 | * Donnes des fichiers de sauvegarde - 5781 | 3 data.s 83 | Empty | 00 | | 0 | 00/B677 | - 5782 | 3 data.s 84 | Data | 00 | | 2 | 00/B677 : 00 00 | fiAVENTURE ds 2 - 5783 | 3 data.s 85 | Data | 00 | | 2 | 00/B679 : 00 00 | fiSCENEACTUELLE ds 2 - 5784 | 3 data.s 86 | Data | 00 | | 160 | 00/B67B : 00 00 00 00 | fiSCENEVISITEE ds {160} + 5778 | 3 data.s 77 | Empty | 00 | | 0 | 00/B689 | + 5779 | 3 data.s 78 | Empty | 00 | | 0 | 00/B689 | FIN_DATA ; Ben, ouais ! + 5780 | 3 data.s 79 | Empty | 00 | | 0 | 00/B689 | + 5781 | 3 data.s 80 | Data | 00 | | 2 | 00/B689 : 00 00 | ds 2 ; padding, we never know :-) + 5782 | 3 data.s 81 | Empty | 00 | | 0 | 00/B68B | + 5783 | 3 data.s 82 | Comment | 00 | | 0 | 00/B68B | * Donnes des fichiers de sauvegarde + 5784 | 3 data.s 83 | Empty | 00 | | 0 | 00/B68B | + 5785 | 3 data.s 84 | Data | 00 | | 2 | 00/B68B : 00 00 | fiAVENTURE ds 2 + 5786 | 3 data.s 85 | Data | 00 | | 2 | 00/B68D : 00 00 | fiSCENEACTUELLE ds 2 + 5787 | 3 data.s 86 | Data | 00 | | 160 | 00/B68F : 00 00 00 00 | fiSCENEVISITEE ds {160} | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | @@ -14491,1077 +14494,1077 @@ | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | | | | | | | 00 00 00 00 | - 5785 | 3 data.s 87 | Empty | 00 | | 0 | 00/B71B | - 5786 | 3 data.s 88 | Empty | 00 | | 0 | 00/B71B | - 5787 | 1 toutadisparu.s 1315 | Directive | 00 | | 0 | 00/B71B | put ecr.s - 5788 | 4 ecr.s 1 | Comment | 00 | | 0 | 00/B71B | * - 5789 | 4 ecr.s 2 | Comment | 00 | | 0 | 00/B71B | * Tout a disparu - 5790 | 4 ecr.s 3 | Comment | 00 | | 0 | 00/B71B | * - 5791 | 4 ecr.s 4 | Comment | 00 | | 0 | 00/B71B | * (c) 1992, Franois Coulon - 5792 | 4 ecr.s 5 | Comment | 00 | | 0 | 00/B71B | * (c) 2022, Antoine Vignau & Olivier Zardini - 5793 | 4 ecr.s 6 | Comment | 00 | | 0 | 00/B71B | * - 5794 | 4 ecr.s 7 | Empty | 00 | | 0 | 00/B71B | - 5795 | 4 ecr.s 8 | Directive | 00 | | 0 | 00/B71B | mx %00 - 5796 | 4 ecr.s 9 | Empty | 00 | | 0 | 00/B71B | - 5797 | 4 ecr.s 10 | Empty | 00 | | 0 | 00/B71B | tag_points - 5798 | 4 ecr.s 11 | Comment | 00 | | 0 | 00/B71B | * HEX 0669 - 5799 | 4 ecr.s 12 | Data | 00 | | 14 | 00/B71B : 44 05 44 06 | HEX 4405440644064406440744074408 + 5788 | 3 data.s 87 | Empty | 00 | | 0 | 00/B72F | + 5789 | 3 data.s 88 | Empty | 00 | | 0 | 00/B72F | + 5790 | 1 toutadisparu.s 1315 | Directive | 00 | | 0 | 00/B72F | put ecr.s + 5791 | 4 ecr.s 1 | Comment | 00 | | 0 | 00/B72F | * + 5792 | 4 ecr.s 2 | Comment | 00 | | 0 | 00/B72F | * Tout a disparu + 5793 | 4 ecr.s 3 | Comment | 00 | | 0 | 00/B72F | * + 5794 | 4 ecr.s 4 | Comment | 00 | | 0 | 00/B72F | * (c) 1992, Franois Coulon + 5795 | 4 ecr.s 5 | Comment | 00 | | 0 | 00/B72F | * (c) 2022, Antoine Vignau & Olivier Zardini + 5796 | 4 ecr.s 6 | Comment | 00 | | 0 | 00/B72F | * + 5797 | 4 ecr.s 7 | Empty | 00 | | 0 | 00/B72F | + 5798 | 4 ecr.s 8 | Directive | 00 | | 0 | 00/B72F | mx %00 + 5799 | 4 ecr.s 9 | Empty | 00 | | 0 | 00/B72F | + 5800 | 4 ecr.s 10 | Empty | 00 | | 0 | 00/B72F | tag_points + 5801 | 4 ecr.s 11 | Comment | 00 | | 0 | 00/B72F | * HEX 0669 + 5802 | 4 ecr.s 12 | Data | 00 | | 14 | 00/B72F : 44 05 44 06 | HEX 4405440644064406440744074408 | | | | | | 44 06 44 06 | | | | | | | 44 07 44 07 | | | | | | | 44 08 | - 5800 | 4 ecr.s 13 | Data | 00 | | 16 | 00/B729 : 44 08 44 08 | HEX 4408440844094409440A440A440A440B + 5803 | 4 ecr.s 13 | Data | 00 | | 16 | 00/B73D : 44 08 44 08 | HEX 4408440844094409440A440A440A440B | | | | | | 44 09 44 09 | | | | | | | 44 0A 44 0A | | | | | | | 44 0A 44 0B | - 5801 | 4 ecr.s 14 | Data | 00 | | 16 | 00/B739 : 44 0B 44 0C | HEX 440B440C440C440C440D440D440E440E + 5804 | 4 ecr.s 14 | Data | 00 | | 16 | 00/B74D : 44 0B 44 0C | HEX 440B440C440C440C440D440D440E440E | | | | | | 44 0C 44 0C | | | | | | | 44 0D 44 0D | | | | | | | 44 0E 44 0E | - 5802 | 4 ecr.s 15 | Data | 00 | | 16 | 00/B749 : 44 0E 44 0F | HEX 440E440F440F44104410441044114411 + 5805 | 4 ecr.s 15 | Data | 00 | | 16 | 00/B75D : 44 0E 44 0F | HEX 440E440F440F44104410441044114411 | | | | | | 44 0F 44 10 | | | | | | | 44 10 44 10 | | | | | | | 44 11 44 11 | - 5803 | 4 ecr.s 16 | Data | 00 | | 16 | 00/B759 : 38 05 39 05 | HEX 38053905390539053A053A053B053B05 + 5806 | 4 ecr.s 16 | Data | 00 | | 16 | 00/B76D : 38 05 39 05 | HEX 38053905390539053A053A053B053B05 | | | | | | 39 05 39 05 | | | | | | | 3A 05 3A 05 | | | | | | | 3B 05 3B 05 | - 5804 | 4 ecr.s 17 | Data | 00 | | 16 | 00/B769 : 3B 05 3C 05 | HEX 3B053C053C053D053D053D053E053E05 + 5807 | 4 ecr.s 17 | Data | 00 | | 16 | 00/B77D : 3B 05 3C 05 | HEX 3B053C053C053D053D053D053E053E05 | | | | | | 3C 05 3D 05 | | | | | | | 3D 05 3D 05 | | | | | | | 3E 05 3E 05 | - 5805 | 4 ecr.s 18 | Data | 00 | | 16 | 00/B779 : 3F 05 3F 05 | HEX 3F053F053F0540054005410541054105 + 5808 | 4 ecr.s 18 | Data | 00 | | 16 | 00/B78D : 3F 05 3F 05 | HEX 3F053F053F0540054005410541054105 | | | | | | 3F 05 40 05 | | | | | | | 40 05 41 05 | | | | | | | 41 05 41 05 | - 5806 | 4 ecr.s 19 | Data | 00 | | 16 | 00/B789 : 42 05 42 05 | HEX 42054205430543054305440544054505 + 5809 | 4 ecr.s 19 | Data | 00 | | 16 | 00/B79D : 42 05 42 05 | HEX 42054205430543054305440544054505 | | | | | | 43 05 43 05 | | | | | | | 43 05 44 05 | | | | | | | 44 05 45 05 | - 5807 | 4 ecr.s 20 | Data | 00 | | 16 | 00/B799 : 45 05 45 05 | HEX 45054505450646064606470647064706 + 5810 | 4 ecr.s 20 | Data | 00 | | 16 | 00/B7AD : 45 05 45 05 | HEX 45054505450646064606470647064706 | | | | | | 45 06 46 06 | | | | | | | 46 06 47 06 | | | | | | | 47 06 47 06 | - 5808 | 4 ecr.s 21 | Data | 00 | | 16 | 00/B7A9 : 48 06 48 06 | HEX 480648064906490649064A064A064B06 + 5811 | 4 ecr.s 21 | Data | 00 | | 16 | 00/B7BD : 48 06 48 06 | HEX 480648064906490649064A064A064B06 | | | | | | 49 06 49 06 | | | | | | | 49 06 4A 06 | | | | | | | 4A 06 4B 06 | - 5809 | 4 ecr.s 22 | Data | 00 | | 16 | 00/B7B9 : 4B 06 4B 06 | HEX 4B064B064C064C064D064D064D066006 + 5812 | 4 ecr.s 22 | Data | 00 | | 16 | 00/B7CD : 4B 06 4B 06 | HEX 4B064B064C064C064D064D064D066006 | | | | | | 4C 06 4C 06 | | | | | | | 4D 06 4D 06 | | | | | | | 4D 06 60 06 | - 5810 | 4 ecr.s 23 | Data | 00 | | 16 | 00/B7C9 : 5F 06 5F 06 | HEX 5F065F065F065E065E065D065D065D06 + 5813 | 4 ecr.s 23 | Data | 00 | | 16 | 00/B7DD : 5F 06 5F 06 | HEX 5F065F065F065E065E065D065D065D06 | | | | | | 5F 06 5E 06 | | | | | | | 5E 06 5D 06 | | | | | | | 5D 06 5D 06 | - 5811 | 4 ecr.s 24 | Data | 00 | | 16 | 00/B7D9 : 5C 06 5C 06 | HEX 5C065C065B065B065B065A065A065A06 + 5814 | 4 ecr.s 24 | Data | 00 | | 16 | 00/B7ED : 5C 06 5C 06 | HEX 5C065C065B065B065B065A065A065A06 | | | | | | 5B 06 5B 06 | | | | | | | 5B 06 5A 06 | | | | | | | 5A 06 5A 06 | - 5812 | 4 ecr.s 25 | Data | 00 | | 16 | 00/B7E9 : 59 06 59 06 | HEX 59065906590659065806580758075707 + 5815 | 4 ecr.s 25 | Data | 00 | | 16 | 00/B7FD : 59 06 59 06 | HEX 59065906590659065806580758075707 | | | | | | 59 06 59 06 | | | | | | | 58 06 58 07 | | | | | | | 58 07 57 07 | - 5813 | 4 ecr.s 26 | Data | 00 | | 16 | 00/B7F9 : 57 07 57 07 | HEX 57075707570857085708570856085609 + 5816 | 4 ecr.s 26 | Data | 00 | | 16 | 00/B80D : 57 07 57 07 | HEX 57075707570857085708570856085609 | | | | | | 57 08 57 08 | | | | | | | 57 08 57 08 | | | | | | | 56 08 56 09 | - 5814 | 4 ecr.s 27 | Data | 00 | | 16 | 00/B809 : 56 09 56 0A | HEX 5609560A560A560A560A560B560B560C + 5817 | 4 ecr.s 27 | Data | 00 | | 16 | 00/B81D : 56 09 56 0A | HEX 5609560A560A560A560A560B560B560C | | | | | | 56 0A 56 0A | | | | | | | 56 0A 56 0B | | | | | | | 56 0B 56 0C | - 5815 | 4 ecr.s 28 | Data | 00 | | 16 | 00/B819 : 56 0C 56 0C | HEX 560C560C560D560D560E560E560E560F + 5818 | 4 ecr.s 28 | Data | 00 | | 16 | 00/B82D : 56 0C 56 0C | HEX 560C560C560D560D560E560E560E560F | | | | | | 56 0D 56 0D | | | | | | | 56 0E 56 0E | | | | | | | 56 0E 56 0F | - 5816 | 4 ecr.s 29 | Data | 00 | | 16 | 00/B829 : 56 0F 56 0F | HEX 560F560F561057105710571057105810 + 5819 | 4 ecr.s 29 | Data | 00 | | 16 | 00/B83D : 56 0F 56 0F | HEX 560F560F561057105710571057105810 | | | | | | 56 10 57 10 | | | | | | | 57 10 57 10 | | | | | | | 57 10 58 10 | - 5817 | 4 ecr.s 30 | Data | 00 | | 16 | 00/B839 : 58 10 58 10 | HEX 5810581059105910591159115A115A11 + 5820 | 4 ecr.s 30 | Data | 00 | | 16 | 00/B84D : 58 10 58 10 | HEX 5810581059105910591159115A115A11 | | | | | | 59 10 59 10 | | | | | | | 59 11 59 11 | | | | | | | 5A 11 5A 11 | - 5818 | 4 ecr.s 31 | Data | 00 | | 16 | 00/B849 : 5B 11 5B 11 | HEX 5B115B115B115B115C115C115D115D11 + 5821 | 4 ecr.s 31 | Data | 00 | | 16 | 00/B85D : 5B 11 5B 11 | HEX 5B115B115B115B115C115C115D115D11 | | | | | | 5B 11 5B 11 | | | | | | | 5C 11 5C 11 | | | | | | | 5D 11 5D 11 | - 5819 | 4 ecr.s 32 | Data | 00 | | 16 | 00/B859 : 5D 11 5E 11 | HEX 5D115E115E115F115F115F1160116011 + 5822 | 4 ecr.s 32 | Data | 00 | | 16 | 00/B86D : 5D 11 5E 11 | HEX 5D115E115E115F115F115F1160116011 | | | | | | 5E 11 5F 11 | | | | | | | 5F 11 5F 11 | | | | | | | 60 11 60 11 | - 5820 | 4 ecr.s 33 | Data | 00 | | 16 | 00/B869 : 61 11 61 11 | HEX 61116111611162116211631163116311 + 5823 | 4 ecr.s 33 | Data | 00 | | 16 | 00/B87D : 61 11 61 11 | HEX 61116111611162116211631163116311 | | | | | | 61 11 62 11 | | | | | | | 62 11 63 11 | | | | | | | 63 11 63 11 | - 5821 | 4 ecr.s 34 | Data | 00 | | 16 | 00/B879 : 63 11 64 11 | HEX 63116411641164106510651065106610 + 5824 | 4 ecr.s 34 | Data | 00 | | 16 | 00/B88D : 63 11 64 11 | HEX 63116411641164106510651065106610 | | | | | | 64 11 64 10 | | | | | | | 65 10 65 10 | | | | | | | 65 10 66 10 | - 5822 | 4 ecr.s 35 | Data | 00 | | 16 | 00/B889 : 66 10 66 10 | HEX 66106610660F660F660F660E670E670E + 5825 | 4 ecr.s 35 | Data | 00 | | 16 | 00/B89D : 66 10 66 10 | HEX 66106610660F660F660F660E670E670E | | | | | | 66 0F 66 0F | | | | | | | 66 0F 66 0E | | | | | | | 67 0E 67 0E | - 5823 | 4 ecr.s 36 | Data | 00 | | 16 | 00/B899 : 67 0E 67 0D | HEX 670E670D670D670D670C670C670C670B + 5826 | 4 ecr.s 36 | Data | 00 | | 16 | 00/B8AD : 67 0E 67 0D | HEX 670E670D670D670D670C670C670C670B | | | | | | 67 0D 67 0D | | | | | | | 67 0C 67 0C | | | | | | | 67 0C 67 0B | - 5824 | 4 ecr.s 37 | Data | 00 | | 16 | 00/B8A9 : 67 0B 67 0A | HEX 670B670A670A670A6709670967086708 + 5827 | 4 ecr.s 37 | Data | 00 | | 16 | 00/B8BD : 67 0B 67 0A | HEX 670B670A670A670A6709670967086708 | | | | | | 67 0A 67 0A | | | | | | | 67 09 67 09 | | | | | | | 67 08 67 08 | - 5825 | 4 ecr.s 38 | Data | 00 | | 16 | 00/B8B9 : 67 08 67 07 | HEX 67086707670767076706660666066606 + 5828 | 4 ecr.s 38 | Data | 00 | | 16 | 00/B8CD : 67 08 67 07 | HEX 67086707670767076706660666066606 | | | | | | 67 07 67 07 | | | | | | | 67 06 66 06 | | | | | | | 66 06 66 06 | - 5826 | 4 ecr.s 39 | Data | 00 | | 16 | 00/B8C9 : 66 06 65 06 | HEX 66066506650665066406640663066306 + 5829 | 4 ecr.s 39 | Data | 00 | | 16 | 00/B8DD : 66 06 65 06 | HEX 66066506650665066406640663066306 | | | | | | 65 06 65 06 | | | | | | | 64 06 64 06 | | | | | | | 63 06 63 06 | - 5827 | 4 ecr.s 40 | Data | 00 | | 16 | 00/B8D9 : 63 06 62 06 | HEX 63066206620661066105610561056005 + 5830 | 4 ecr.s 40 | Data | 00 | | 16 | 00/B8ED : 63 06 62 06 | HEX 63066206620661066105610561056005 | | | | | | 62 06 61 06 | | | | | | | 61 05 61 05 | | | | | | | 61 05 60 05 | - 5828 | 4 ecr.s 41 | Data | 00 | | 16 | 00/B8E9 : 71 05 71 06 | HEX 71057106710671067107710771087108 + 5831 | 4 ecr.s 41 | Data | 00 | | 16 | 00/B8FD : 71 05 71 06 | HEX 71057106710671067107710771087108 | | | | | | 71 06 71 06 | | | | | | | 71 07 71 07 | | | | | | | 71 08 71 08 | - 5829 | 4 ecr.s 42 | Data | 00 | | 16 | 00/B8F9 : 71 08 71 09 | HEX 710871097109710A710A710A710B710B + 5832 | 4 ecr.s 42 | Data | 00 | | 16 | 00/B90D : 71 08 71 09 | HEX 710871097109710A710A710A710B710B | | | | | | 71 09 71 0A | | | | | | | 71 0A 71 0A | | | | | | | 71 0B 71 0B | - 5830 | 4 ecr.s 43 | Data | 00 | | 16 | 00/B909 : 71 0C 71 0C | HEX 710C710C710C710D710D710E710E710E + 5833 | 4 ecr.s 43 | Data | 00 | | 16 | 00/B91D : 71 0C 71 0C | HEX 710C710C710C710D710D710E710E710E | | | | | | 71 0C 71 0D | | | | | | | 71 0D 71 0E | | | | | | | 71 0E 71 0E | - 5831 | 4 ecr.s 44 | Data | 00 | | 16 | 00/B919 : 71 0E 72 0E | HEX 710E720E720F720F720F721072107310 + 5834 | 4 ecr.s 44 | Data | 00 | | 16 | 00/B92D : 71 0E 72 0E | HEX 710E720E720F720F720F721072107310 | | | | | | 72 0F 72 0F | | | | | | | 72 0F 72 10 | | | | | | | 72 10 73 10 | - 5832 | 4 ecr.s 45 | Data | 00 | | 16 | 00/B929 : 73 10 73 10 | HEX 73107310731074107410741075107510 + 5835 | 4 ecr.s 45 | Data | 00 | | 16 | 00/B93D : 73 10 73 10 | HEX 73107310731074107410741075107510 | | | | | | 73 10 74 10 | | | | | | | 74 10 74 10 | | | | | | | 75 10 75 10 | - 5833 | 4 ecr.s 46 | Data | 00 | | 16 | 00/B939 : 75 11 76 11 | HEX 75117611761176117611771177117811 + 5836 | 4 ecr.s 46 | Data | 00 | | 16 | 00/B94D : 75 11 76 11 | HEX 75117611761176117611771177117811 | | | | | | 76 11 76 11 | | | | | | | 76 11 77 11 | | | | | | | 77 11 78 11 | - 5834 | 4 ecr.s 47 | Data | 00 | | 16 | 00/B949 : 78 11 78 11 | HEX 78117811791179117A117A117A117B11 + 5837 | 4 ecr.s 47 | Data | 00 | | 16 | 00/B95D : 78 11 78 11 | HEX 78117811791179117A117A117A117B11 | | | | | | 79 11 79 11 | | | | | | | 7A 11 7A 11 | | | | | | | 7A 11 7B 11 | - 5835 | 4 ecr.s 48 | Data | 00 | | 16 | 00/B959 : 7B 11 7C 11 | HEX 7B117C117C117C117C117D117D117D10 + 5838 | 4 ecr.s 48 | Data | 00 | | 16 | 00/B96D : 7B 11 7C 11 | HEX 7B117C117C117C117C117D117D117D10 | | | | | | 7C 11 7C 11 | | | | | | | 7C 11 7D 11 | | | | | | | 7D 11 7D 10 | - 5836 | 4 ecr.s 49 | Data | 00 | | 16 | 00/B969 : 7D 10 7E 10 | HEX 7D107E107E107E107E0F7E0F7E0F7F0F + 5839 | 4 ecr.s 49 | Data | 00 | | 16 | 00/B97D : 7D 10 7E 10 | HEX 7D107E107E107E107E0F7E0F7E0F7F0F | | | | | | 7E 10 7E 10 | | | | | | | 7E 0F 7E 0F | | | | | | | 7E 0F 7F 0F | - 5837 | 4 ecr.s 50 | Data | 00 | | 16 | 00/B979 : 7F 0E 7F 0E | HEX 7F0E7F0E7F0E7F0E800E800D800D800C + 5840 | 4 ecr.s 50 | Data | 00 | | 16 | 00/B98D : 7F 0E 7F 0E | HEX 7F0E7F0E7F0E7F0E800E800D800D800C | | | | | | 7F 0E 7F 0E | | | | | | | 80 0E 80 0D | | | | | | | 80 0D 80 0C | - 5838 | 4 ecr.s 51 | Data | 00 | | 16 | 00/B989 : 80 0C 80 0C | HEX 800C800C800C800B800B800A800A800A + 5841 | 4 ecr.s 51 | Data | 00 | | 16 | 00/B99D : 80 0C 80 0C | HEX 800C800C800C800B800B800A800A800A | | | | | | 80 0C 80 0B | | | | | | | 80 0B 80 0A | | | | | | | 80 0A 80 0A | - 5839 | 4 ecr.s 52 | Data | 00 | | 16 | 00/B999 : 80 09 80 09 | HEX 80098009800880088008800780078006 + 5842 | 4 ecr.s 52 | Data | 00 | | 16 | 00/B9AD : 80 09 80 09 | HEX 80098009800880088008800780078006 | | | | | | 80 08 80 08 | | | | | | | 80 08 80 07 | | | | | | | 80 07 80 06 | - 5840 | 4 ecr.s 53 | Data | 00 | | 16 | 00/B9A9 : 80 06 80 06 | HEX 80068006800580059404940594059406 + 5843 | 4 ecr.s 53 | Data | 00 | | 16 | 00/B9BD : 80 06 80 06 | HEX 80068006800580059404940594059406 | | | | | | 80 05 80 05 | | | | | | | 94 04 94 05 | | | | | | | 94 05 94 06 | - 5841 | 4 ecr.s 54 | Data | 00 | | 16 | 00/B9B9 : 94 06 94 06 | HEX 94069406940794079408940894089409 + 5844 | 4 ecr.s 54 | Data | 00 | | 16 | 00/B9CD : 94 06 94 06 | HEX 94069406940794079408940894089409 | | | | | | 94 07 94 07 | | | | | | | 94 08 94 08 | | | | | | | 94 08 94 09 | - 5842 | 4 ecr.s 55 | Data | 00 | | 16 | 00/B9C9 : 94 09 94 0A | HEX 9409940A940A940A940B940B940C940C + 5845 | 4 ecr.s 55 | Data | 00 | | 16 | 00/B9DD : 94 09 94 0A | HEX 9409940A940A940A940B940B940C940C | | | | | | 94 0A 94 0A | | | | | | | 94 0B 94 0B | | | | | | | 94 0C 94 0C | - 5843 | 4 ecr.s 56 | Data | 00 | | 16 | 00/B9D9 : 94 0C 94 0D | HEX 940C940D940D940E940E940E940F940F + 5846 | 4 ecr.s 56 | Data | 00 | | 16 | 00/B9ED : 94 0C 94 0D | HEX 940C940D940D940E940E940E940F940F | | | | | | 94 0D 94 0E | | | | | | | 94 0E 94 0E | | | | | | | 94 0F 94 0F | - 5844 | 4 ecr.s 57 | Data | 00 | | 16 | 00/B9E9 : 94 10 94 10 | HEX 94109410941094119411890489048A04 + 5847 | 4 ecr.s 57 | Data | 00 | | 16 | 00/B9FD : 94 10 94 10 | HEX 94109410941094119411890489048A04 | | | | | | 94 10 94 11 | | | | | | | 94 11 89 04 | | | | | | | 89 04 8A 04 | - 5845 | 4 ecr.s 58 | Data | 00 | | 16 | 00/B9F9 : 8A 04 8A 04 | HEX 8A048A048B048B048C048C048C048D04 + 5848 | 4 ecr.s 58 | Data | 00 | | 16 | 00/BA0D : 8A 04 8A 04 | HEX 8A048A048B048B048C048C048C048D04 | | | | | | 8B 04 8B 04 | | | | | | | 8C 04 8C 04 | | | | | | | 8C 04 8D 04 | - 5846 | 4 ecr.s 59 | Data | 00 | | 16 | 00/BA09 : 8D 04 8E 04 | HEX 8D048E048E048E048F048F0490049004 + 5849 | 4 ecr.s 59 | Data | 00 | | 16 | 00/BA1D : 8D 04 8E 04 | HEX 8D048E048E048E048F048F0490049004 | | | | | | 8E 04 8E 04 | | | | | | | 8F 04 8F 04 | | | | | | | 90 04 90 04 | - 5847 | 4 ecr.s 60 | Data | 00 | | 16 | 00/BA19 : 90 04 91 04 | HEX 90049104910492049204920493049304 + 5850 | 4 ecr.s 60 | Data | 00 | | 16 | 00/BA2D : 90 04 91 04 | HEX 90049104910492049204920493049304 | | | | | | 91 04 92 04 | | | | | | | 92 04 92 04 | | | | | | | 93 04 93 04 | - 5848 | 4 ecr.s 61 | Data | 00 | | 16 | 00/BA29 : 94 04 94 04 | HEX 94049404940495049505950596059605 + 5851 | 4 ecr.s 61 | Data | 00 | | 16 | 00/BA3D : 94 04 94 04 | HEX 94049404940495049505950596059605 | | | | | | 94 04 95 04 | | | | | | | 95 05 95 05 | | | | | | | 96 05 96 05 | - 5849 | 4 ecr.s 62 | Data | 00 | | 16 | 00/BA39 : 97 05 97 05 | HEX 97059705970598059805990599059905 + 5852 | 4 ecr.s 62 | Data | 00 | | 16 | 00/BA4D : 97 05 97 05 | HEX 97059705970598059805990599059905 | | | | | | 97 05 98 05 | | | | | | | 98 05 99 05 | | | | | | | 99 05 99 05 | - 5850 | 4 ecr.s 63 | Data | 00 | | 16 | 00/BA49 : 9A 05 9A 05 | HEX 9A059A059A059B059B059B059C059C05 + 5853 | 4 ecr.s 63 | Data | 00 | | 16 | 00/BA5D : 9A 05 9A 05 | HEX 9A059A059A059B059B059B059C059C05 | | | | | | 9A 05 9B 05 | | | | | | | 9B 05 9B 05 | | | | | | | 9C 05 9C 05 | - 5851 | 4 ecr.s 64 | Data | 00 | | 16 | 00/BA59 : 9D 05 9D 06 | HEX 9D059D069D069D069E069E069F069F06 + 5854 | 4 ecr.s 64 | Data | 00 | | 16 | 00/BA6D : 9D 05 9D 06 | HEX 9D059D069D069D069E069E069F069F06 | | | | | | 9D 06 9D 06 | | | | | | | 9E 06 9E 06 | | | | | | | 9F 06 9F 06 | - 5852 | 4 ecr.s 65 | Data | 00 | | 16 | 00/BA69 : 9F 06 A0 06 | HEX 9F06A006A006B412B411B411B410B410 + 5855 | 4 ecr.s 65 | Data | 00 | | 16 | 00/BA7D : 9F 06 A0 06 | HEX 9F06A006A006B412B411B411B410B410 | | | | | | A0 06 B4 12 | | | | | | | B4 11 B4 11 | | | | | | | B4 10 B4 10 | - 5853 | 4 ecr.s 66 | Data | 00 | | 16 | 00/BA79 : B4 10 B4 0F | HEX B410B40FB40FB40EB40EB40EB40DB40D + 5856 | 4 ecr.s 66 | Data | 00 | | 16 | 00/BA8D : B4 10 B4 0F | HEX B410B40FB40FB40EB40EB40EB40DB40D | | | | | | B4 0F B4 0E | | | | | | | B4 0E B4 0E | | | | | | | B4 0D B4 0D | - 5854 | 4 ecr.s 67 | Data | 00 | | 16 | 00/BA89 : B4 0C B4 0C | HEX B40CB40CB40CB40BB40BB40AB40AB40A + 5857 | 4 ecr.s 67 | Data | 00 | | 16 | 00/BA9D : B4 0C B4 0C | HEX B40CB40CB40CB40BB40BB40AB40AB40A | | | | | | B4 0C B4 0B | | | | | | | B4 0B B4 0A | | | | | | | B4 0A B4 0A | - 5855 | 4 ecr.s 68 | Data | 00 | | 16 | 00/BA99 : B4 09 B4 09 | HEX B409B409B409B408B408B408B508B507 + 5858 | 4 ecr.s 68 | Data | 00 | | 16 | 00/BAAD : B4 09 B4 09 | HEX B409B409B409B408B408B408B508B507 | | | | | | B4 09 B4 08 | | | | | | | B4 08 B4 08 | | | | | | | B5 08 B5 07 | - 5856 | 4 ecr.s 69 | Data | 00 | | 16 | 00/BAA9 : B5 07 B5 07 | HEX B507B507B506B506B506B506B606B605 + 5859 | 4 ecr.s 69 | Data | 00 | | 16 | 00/BABD : B5 07 B5 07 | HEX B507B507B506B506B506B506B606B605 | | | | | | B5 06 B5 06 | | | | | | | B5 06 B5 06 | | | | | | | B6 06 B6 05 | - 5857 | 4 ecr.s 70 | Data | 00 | | 16 | 00/BAB9 : B6 05 B6 05 | HEX B605B605B705B704B704B704B704B704 + 5860 | 4 ecr.s 70 | Data | 00 | | 16 | 00/BACD : B6 05 B6 05 | HEX B605B605B705B704B704B704B704B704 | | | | | | B7 05 B7 04 | | | | | | | B7 04 B7 04 | | | | | | | B7 04 B7 04 | - 5858 | 4 ecr.s 71 | Data | 00 | | 16 | 00/BAC9 : B8 04 B8 04 | HEX B804B804B904B904B903B903BA03BA03 + 5861 | 4 ecr.s 71 | Data | 00 | | 16 | 00/BADD : B8 04 B8 04 | HEX B804B804B904B904B903B903BA03BA03 | | | | | | B9 04 B9 04 | | | | | | | B9 03 B9 03 | | | | | | | BA 03 BA 03 | - 5859 | 4 ecr.s 72 | Data | 00 | | 16 | 00/BAD9 : BB 03 BB 03 | HEX BB03BB03BB03BC03BC03BD03BD03BD03 + 5862 | 4 ecr.s 72 | Data | 00 | | 16 | 00/BAED : BB 03 BB 03 | HEX BB03BB03BB03BC03BC03BD03BD03BD03 | | | | | | BB 03 BC 03 | | | | | | | BC 03 BD 03 | | | | | | | BD 03 BD 03 | - 5860 | 4 ecr.s 73 | Data | 00 | | 16 | 00/BAE9 : BE 03 BE 03 | HEX BE03BE03BF03BF03BF03BF04BF04C004 + 5863 | 4 ecr.s 73 | Data | 00 | | 16 | 00/BAFD : BE 03 BE 03 | HEX BE03BE03BF03BF03BF03BF04BF04C004 | | | | | | BF 03 BF 03 | | | | | | | BF 03 BF 04 | | | | | | | BF 04 C0 04 | - 5861 | 4 ecr.s 74 | Data | 00 | | 16 | 00/BAF9 : C0 04 C0 04 | HEX C004C004C005C105C105C106C106C106 + 5864 | 4 ecr.s 74 | Data | 00 | | 16 | 00/BB0D : C0 04 C0 04 | HEX C004C004C005C105C105C106C106C106 | | | | | | C0 05 C1 05 | | | | | | | C1 05 C1 06 | | | | | | | C1 06 C1 06 | - 5862 | 4 ecr.s 75 | Data | 00 | | 16 | 00/BB09 : C1 06 C1 07 | HEX C106C107C107C108C108C108C109C109 + 5865 | 4 ecr.s 75 | Data | 00 | | 16 | 00/BB1D : C1 06 C1 07 | HEX C106C107C107C108C108C108C109C109 | | | | | | C1 07 C1 08 | | | | | | | C1 08 C1 08 | | | | | | | C1 09 C1 09 | - 5863 | 4 ecr.s 76 | Data | 00 | | 16 | 00/BB19 : C1 0A C1 0A | HEX C10AC10AC10AC10BC10BC10CC10CC10C + 5866 | 4 ecr.s 76 | Data | 00 | | 16 | 00/BB2D : C1 0A C1 0A | HEX C10AC10AC10AC10BC10BC10CC10CC10C | | | | | | C1 0A C1 0B | | | | | | | C1 0B C1 0C | | | | | | | C1 0C C1 0C | - 5864 | 4 ecr.s 77 | Data | 00 | | 16 | 00/BB29 : C1 0D C1 0D | HEX C10DC10DC10EC10EC10EC10FC10FC110 + 5867 | 4 ecr.s 77 | Data | 00 | | 16 | 00/BB3D : C1 0D C1 0D | HEX C10DC10DC10EC10EC10EC10FC10FC110 | | | | | | C1 0E C1 0E | | | | | | | C1 0E C1 0F | | | | | | | C1 0F C1 10 | - 5865 | 4 ecr.s 78 | Data | 00 | | 16 | 00/BB39 : C1 10 C1 10 | HEX C110C110C111C111B50CB50CB50CB60C + 5868 | 4 ecr.s 78 | Data | 00 | | 16 | 00/BB4D : C1 10 C1 10 | HEX C110C110C111C111B50CB50CB50CB60C | | | | | | C1 11 C1 11 | | | | | | | B5 0C B5 0C | | | | | | | B5 0C B6 0C | - 5866 | 4 ecr.s 79 | Data | 00 | | 16 | 00/BB49 : B6 0C B7 0C | HEX B60CB70CB70CB70CB80CB80CB90CB90C + 5869 | 4 ecr.s 79 | Data | 00 | | 16 | 00/BB5D : B6 0C B7 0C | HEX B60CB70CB70CB70CB80CB80CB90CB90C | | | | | | B7 0C B7 0C | | | | | | | B8 0C B8 0C | | | | | | | B9 0C B9 0C | - 5867 | 4 ecr.s 80 | Data | 00 | | 16 | 00/BB59 : B9 0D B9 0D | HEX B90DB90DBA0DBA0DBB0DBB0DBB0DBC0D + 5870 | 4 ecr.s 80 | Data | 00 | | 16 | 00/BB6D : B9 0D B9 0D | HEX B90DB90DBA0DBA0DBB0DBB0DBB0DBC0D | | | | | | BA 0D BA 0D | | | | | | | BB 0D BB 0D | | | | | | | BB 0D BC 0D | - 5868 | 4 ecr.s 81 | Data | 00 | | 16 | 00/BB69 : BC 0D BD 0D | HEX BC0DBD0DBD0DBD0DBE0DBE0DBF0DBF0D + 5871 | 4 ecr.s 81 | Data | 00 | | 16 | 00/BB7D : BC 0D BD 0D | HEX BC0DBD0DBD0DBD0DBE0DBE0DBF0DBF0D | | | | | | BD 0D BD 0D | | | | | | | BE 0D BE 0D | | | | | | | BF 0D BF 0D | - 5869 | 4 ecr.s 82 | Data | 00 | | 16 | 00/BB79 : BF 0D BF 0D | HEX BF0DBF0DC00DC00D2C282C282C292C29 + 5872 | 4 ecr.s 82 | Data | 00 | | 16 | 00/BB8D : BF 0D BF 0D | HEX BF0DBF0DC00DC00D2C282C282C292C29 | | | | | | C0 0D C0 0D | | | | | | | 2C 28 2C 28 | | | | | | | 2C 29 2C 29 | - 5870 | 4 ecr.s 83 | Data | 00 | | 16 | 00/BB89 : 2C 2A 2C 2A | HEX 2C2A2C2A2C2A2C2B2C2B2C2C2C2C2C2C + 5873 | 4 ecr.s 83 | Data | 00 | | 16 | 00/BB9D : 2C 2A 2C 2A | HEX 2C2A2C2A2C2A2C2B2C2B2C2C2C2C2C2C | | | | | | 2C 2A 2C 2B | | | | | | | 2C 2B 2C 2C | | | | | | | 2C 2C 2C 2C | - 5871 | 4 ecr.s 84 | Data | 00 | | 16 | 00/BB99 : 2C 2D 2C 2D | HEX 2C2D2C2D2C2E2C2E2C2E2C2F2C2F2C30 + 5874 | 4 ecr.s 84 | Data | 00 | | 16 | 00/BBAD : 2C 2D 2C 2D | HEX 2C2D2C2D2C2E2C2E2C2E2C2F2C2F2C30 | | | | | | 2C 2E 2C 2E | | | | | | | 2C 2E 2C 2F | | | | | | | 2C 2F 2C 30 | - 5872 | 4 ecr.s 85 | Data | 00 | | 16 | 00/BBA9 : 2C 30 2C 30 | HEX 2C302C302C312C312C322C322C332C33 + 5875 | 4 ecr.s 85 | Data | 00 | | 16 | 00/BBBD : 2C 30 2C 30 | HEX 2C302C302C312C312C322C322C332C33 | | | | | | 2C 31 2C 31 | | | | | | | 2C 32 2C 32 | | | | | | | 2C 33 2C 33 | - 5873 | 4 ecr.s 86 | Data | 00 | | 16 | 00/BBB9 : 2C 33 2C 34 | HEX 2C332C342C342C352C352C352C352C36 + 5876 | 4 ecr.s 86 | Data | 00 | | 16 | 00/BBCD : 2C 33 2C 34 | HEX 2C332C342C342C352C352C352C352C36 | | | | | | 2C 34 2C 35 | | | | | | | 2C 35 2C 35 | | | | | | | 2C 35 2C 36 | - 5874 | 4 ecr.s 87 | Data | 00 | | 16 | 00/BBC9 : 2C 36 2C 37 | HEX 2C362C372C372C372C382C382C392C39 + 5877 | 4 ecr.s 87 | Data | 00 | | 16 | 00/BBDD : 2C 36 2C 37 | HEX 2C362C372C372C372C382C382C392C39 | | | | | | 2C 37 2C 37 | | | | | | | 2C 38 2C 38 | | | | | | | 2C 39 2C 39 | - 5875 | 4 ecr.s 88 | Data | 00 | | 16 | 00/BBD9 : 2C 28 2D 28 | HEX 2C282D282D282E282E282E282F282F28 + 5878 | 4 ecr.s 88 | Data | 00 | | 16 | 00/BBED : 2C 28 2D 28 | HEX 2C282D282D282E282E282E282F282F28 | | | | | | 2D 28 2E 28 | | | | | | | 2E 28 2E 28 | | | | | | | 2F 28 2F 28 | - 5876 | 4 ecr.s 89 | Data | 00 | | 16 | 00/BBE9 : 30 28 30 28 | HEX 30283028302831283128322832283228 + 5879 | 4 ecr.s 89 | Data | 00 | | 16 | 00/BBFD : 30 28 30 28 | HEX 30283028302831283128322832283228 | | | | | | 30 28 31 28 | | | | | | | 31 28 32 28 | | | | | | | 32 28 32 28 | - 5877 | 4 ecr.s 90 | Data | 00 | | 16 | 00/BBF9 : 33 28 33 28 | HEX 33283328332834283428352835283528 + 5880 | 4 ecr.s 90 | Data | 00 | | 16 | 00/BC0D : 33 28 33 28 | HEX 33283328332834283428352835283528 | | | | | | 33 28 34 28 | | | | | | | 34 28 35 28 | | | | | | | 35 28 35 28 | - 5878 | 4 ecr.s 91 | Data | 00 | | 16 | 00/BC09 : 35 28 36 28 | HEX 35283628362836293729372937293829 + 5881 | 4 ecr.s 91 | Data | 00 | | 16 | 00/BC1D : 35 28 36 28 | HEX 35283628362836293729372937293829 | | | | | | 36 28 36 29 | | | | | | | 37 29 37 29 | | | | | | | 37 29 38 29 | - 5879 | 4 ecr.s 92 | Data | 00 | | 16 | 00/BC19 : 38 29 38 29 | HEX 382938293929392A392A392A392A392A + 5882 | 4 ecr.s 92 | Data | 00 | | 16 | 00/BC2D : 38 29 38 29 | HEX 382938293929392A392A392A392A392A | | | | | | 39 29 39 2A | | | | | | | 39 2A 39 2A | | | | | | | 39 2A 39 2A | - 5880 | 4 ecr.s 93 | Data | 00 | | 16 | 00/BC29 : 3A 2A 3A 2A | HEX 3A2A3A2A3A2B3A2B3B2B3B2C3B2C3B2C + 5883 | 4 ecr.s 93 | Data | 00 | | 16 | 00/BC3D : 3A 2A 3A 2A | HEX 3A2A3A2A3A2B3A2B3B2B3B2C3B2C3B2C | | | | | | 3A 2B 3A 2B | | | | | | | 3B 2B 3B 2C | | | | | | | 3B 2C 3B 2C | - 5881 | 4 ecr.s 94 | Data | 00 | | 16 | 00/BC39 : 3B 2C 3B 2D | HEX 3B2C3B2D3B2D3B2D3B2E3C2E3C2E3C2E + 5884 | 4 ecr.s 94 | Data | 00 | | 16 | 00/BC4D : 3B 2C 3B 2D | HEX 3B2C3B2D3B2D3B2D3B2E3C2E3C2E3C2E | | | | | | 3B 2D 3B 2D | | | | | | | 3B 2E 3C 2E | | | | | | | 3C 2E 3C 2E | - 5882 | 4 ecr.s 95 | Data | 00 | | 16 | 00/BC49 : 3C 2F 3C 2F | HEX 3C2F3C2F3C2F3D2F3D303D303D303D31 + 5885 | 4 ecr.s 95 | Data | 00 | | 16 | 00/BC5D : 3C 2F 3C 2F | HEX 3C2F3C2F3C2F3D2F3D303D303D303D31 | | | | | | 3C 2F 3D 2F | | | | | | | 3D 30 3D 30 | | | | | | | 3D 30 3D 31 | - 5883 | 4 ecr.s 96 | Data | 00 | | 16 | 00/BC59 : 3D 31 3D 32 | HEX 3D313D323D323D333D333D333D343D34 + 5886 | 4 ecr.s 96 | Data | 00 | | 16 | 00/BC6D : 3D 31 3D 32 | HEX 3D313D323D323D333D333D333D343D34 | | | | | | 3D 32 3D 33 | | | | | | | 3D 33 3D 33 | | | | | | | 3D 34 3D 34 | - 5884 | 4 ecr.s 97 | Data | 00 | | 16 | 00/BC69 : 3D 35 3D 35 | HEX 3D353D353D353D363D363C363C373C37 + 5887 | 4 ecr.s 97 | Data | 00 | | 16 | 00/BC7D : 3D 35 3D 35 | HEX 3D353D353D353D363D363C363C373C37 | | | | | | 3D 35 3D 36 | | | | | | | 3D 36 3C 36 | | | | | | | 3C 37 3C 37 | - 5885 | 4 ecr.s 98 | Data | 00 | | 16 | 00/BC79 : 3C 37 3B 37 | HEX 3C373B373B373B373B373B383A383A38 + 5888 | 4 ecr.s 98 | Data | 00 | | 16 | 00/BC8D : 3C 37 3B 37 | HEX 3C373B373B373B373B373B383A383A38 | | | | | | 3B 37 3B 37 | | | | | | | 3B 37 3B 38 | | | | | | | 3A 38 3A 38 | - 5886 | 4 ecr.s 99 | Data | 00 | | 16 | 00/BC89 : 3A 38 39 38 | HEX 3A383938393939393939383938393739 + 5889 | 4 ecr.s 99 | Data | 00 | | 16 | 00/BC9D : 3A 38 39 38 | HEX 3A383938393939393939383938393739 | | | | | | 39 39 39 39 | | | | | | | 39 39 38 39 | | | | | | | 38 39 37 39 | - 5887 | 4 ecr.s 100 | Data | 00 | | 16 | 00/BC99 : 37 39 37 39 | HEX 37393739373936393639353935393539 + 5890 | 4 ecr.s 100 | Data | 00 | | 16 | 00/BCAD : 37 39 37 39 | HEX 37393739373936393639353935393539 | | | | | | 37 39 36 39 | | | | | | | 36 39 35 39 | | | | | | | 35 39 35 39 | - 5888 | 4 ecr.s 101 | Data | 00 | | 16 | 00/BCA9 : 35 39 34 39 | HEX 35393439343933393339333932393239 + 5891 | 4 ecr.s 101 | Data | 00 | | 16 | 00/BCBD : 35 39 34 39 | HEX 35393439343933393339333932393239 | | | | | | 34 39 33 39 | | | | | | | 33 39 33 39 | | | | | | | 32 39 32 39 | - 5889 | 4 ecr.s 102 | Data | 00 | | 16 | 00/BCB9 : 31 39 31 39 | HEX 313931393039303930392F392F392E39 + 5892 | 4 ecr.s 102 | Data | 00 | | 16 | 00/BCCD : 31 39 31 39 | HEX 313931393039303930392F392F392E39 | | | | | | 30 39 30 39 | | | | | | | 30 39 2F 39 | | | | | | | 2F 39 2E 39 | - 5890 | 4 ecr.s 103 | Data | 00 | | 16 | 00/BCC9 : 2E 39 2E 39 | HEX 2E392E392D392D394628462846294629 + 5893 | 4 ecr.s 103 | Data | 00 | | 16 | 00/BCDD : 2E 39 2E 39 | HEX 2E392E392D392D394628462846294629 | | | | | | 2D 39 2D 39 | | | | | | | 46 28 46 28 | | | | | | | 46 29 46 29 | - 5891 | 4 ecr.s 104 | Data | 00 | | 16 | 00/BCD9 : 46 2A 46 2A | HEX 462A462A462A462B462B462C462C462C + 5894 | 4 ecr.s 104 | Data | 00 | | 16 | 00/BCED : 46 2A 46 2A | HEX 462A462A462A462B462B462C462C462C | | | | | | 46 2A 46 2B | | | | | | | 46 2B 46 2C | | | | | | | 46 2C 46 2C | - 5892 | 4 ecr.s 105 | Data | 00 | | 16 | 00/BCE9 : 46 2D 46 2D | HEX 462D462D462E462E462E462F462F4630 + 5895 | 4 ecr.s 105 | Data | 00 | | 16 | 00/BCFD : 46 2D 46 2D | HEX 462D462D462E462E462E462F462F4630 | | | | | | 46 2E 46 2E | | | | | | | 46 2E 46 2F | | | | | | | 46 2F 46 30 | - 5893 | 4 ecr.s 106 | Data | 00 | | 16 | 00/BCF9 : 46 30 46 30 | HEX 46304630463146314631463246324633 + 5896 | 4 ecr.s 106 | Data | 00 | | 16 | 00/BD0D : 46 30 46 30 | HEX 46304630463146314631463246324633 | | | | | | 46 31 46 31 | | | | | | | 46 31 46 32 | | | | | | | 46 32 46 33 | - 5894 | 4 ecr.s 107 | Data | 00 | | 16 | 00/BD09 : 46 33 46 33 | HEX 46334633463446344635463546354636 + 5897 | 4 ecr.s 107 | Data | 00 | | 16 | 00/BD1D : 46 33 46 33 | HEX 46334633463446344635463546354636 | | | | | | 46 34 46 34 | | | | | | | 46 35 46 35 | | | | | | | 46 35 46 36 | - 5895 | 4 ecr.s 108 | Data | 00 | | 16 | 00/BD19 : 46 36 46 37 | HEX 46364637463746374638463846394639 + 5898 | 4 ecr.s 108 | Data | 00 | | 16 | 00/BD2D : 46 36 46 37 | HEX 46364637463746374638463846394639 | | | | | | 46 37 46 37 | | | | | | | 46 38 46 38 | | | | | | | 46 39 46 39 | - 5896 | 4 ecr.s 109 | Data | 00 | | 16 | 00/BD29 : 46 39 46 3A | HEX 4639463A632863286228622861286128 + 5899 | 4 ecr.s 109 | Data | 00 | | 16 | 00/BD3D : 46 39 46 3A | HEX 4639463A632863286228622861286128 | | | | | | 63 28 63 28 | | | | | | | 62 28 62 28 | | | | | | | 61 28 61 28 | - 5897 | 4 ecr.s 110 | Data | 00 | | 16 | 00/BD39 : 61 28 60 28 | HEX 6128602860285F285F285F285E285E28 + 5900 | 4 ecr.s 110 | Data | 00 | | 16 | 00/BD4D : 61 28 60 28 | HEX 6128602860285F285F285F285E285E28 | | | | | | 60 28 5F 28 | | | | | | | 5F 28 5F 28 | | | | | | | 5E 28 5E 28 | - 5898 | 4 ecr.s 111 | Data | 00 | | 16 | 00/BD49 : 5D 28 5D 28 | HEX 5D285D285D285C285C285B285B285B28 + 5901 | 4 ecr.s 111 | Data | 00 | | 16 | 00/BD5D : 5D 28 5D 28 | HEX 5D285D285D285C285C285B285B285B28 | | | | | | 5D 28 5C 28 | | | | | | | 5C 28 5B 28 | | | | | | | 5B 28 5B 28 | - 5899 | 4 ecr.s 112 | Data | 00 | | 16 | 00/BD59 : 5A 28 5A 28 | HEX 5A285A28592859285928582858285728 + 5902 | 4 ecr.s 112 | Data | 00 | | 16 | 00/BD6D : 5A 28 5A 28 | HEX 5A285A28592859285928582858285728 | | | | | | 59 28 59 28 | | | | | | | 59 28 58 28 | | | | | | | 58 28 57 28 | - 5900 | 4 ecr.s 113 | Data | 00 | | 16 | 00/BD69 : 57 28 57 28 | HEX 57285728562856285528552855285428 + 5903 | 4 ecr.s 113 | Data | 00 | | 16 | 00/BD7D : 57 28 57 28 | HEX 57285728562856285528552855285428 | | | | | | 56 28 56 28 | | | | | | | 55 28 55 28 | | | | | | | 55 28 54 28 | - 5901 | 4 ecr.s 114 | Data | 00 | | 16 | 00/BD79 : 54 28 53 28 | HEX 54285328532853285328522852295229 + 5904 | 4 ecr.s 114 | Data | 00 | | 16 | 00/BD8D : 54 28 53 28 | HEX 54285328532853285328522852295229 | | | | | | 53 28 53 28 | | | | | | | 53 28 52 28 | | | | | | | 52 29 52 29 | - 5902 | 4 ecr.s 115 | Data | 00 | | 16 | 00/BD89 : 52 29 51 29 | HEX 52295129512A512A512A512A512A512B + 5905 | 4 ecr.s 115 | Data | 00 | | 16 | 00/BD9D : 52 29 51 29 | HEX 52295129512A512A512A512A512A512B | | | | | | 51 2A 51 2A | | | | | | | 51 2A 51 2A | | | | | | | 51 2A 51 2B | - 5903 | 4 ecr.s 116 | Data | 00 | | 16 | 00/BD99 : 51 2B 51 2C | HEX 512B512C512C512C512D512D512E512E + 5906 | 4 ecr.s 116 | Data | 00 | | 16 | 00/BDAD : 51 2B 51 2C | HEX 512B512C512C512C512D512D512E512E | | | | | | 51 2C 51 2C | | | | | | | 51 2D 51 2D | | | | | | | 51 2E 51 2E | - 5904 | 4 ecr.s 117 | Data | 00 | | 16 | 00/BDA9 : 51 2E 51 2F | HEX 512E512F512F512F5130513052305230 + 5907 | 4 ecr.s 117 | Data | 00 | | 16 | 00/BDBD : 51 2E 51 2F | HEX 512E512F512F512F5130513052305230 | | | | | | 51 2F 51 2F | | | | | | | 51 30 51 30 | | | | | | | 52 30 52 30 | - 5905 | 4 ecr.s 118 | Data | 00 | | 16 | 00/BDB9 : 52 30 52 30 | HEX 52305230533053305331533154315431 + 5908 | 4 ecr.s 118 | Data | 00 | | 16 | 00/BDCD : 52 30 52 30 | HEX 52305230533053305331533154315431 | | | | | | 53 30 53 30 | | | | | | | 53 31 53 31 | | | | | | | 54 31 54 31 | - 5906 | 4 ecr.s 119 | Data | 00 | | 16 | 00/BDC9 : 54 31 55 31 | HEX 54315531553155325532563256325732 + 5909 | 4 ecr.s 119 | Data | 00 | | 16 | 00/BDDD : 54 31 55 31 | HEX 54315531553155325532563256325732 | | | | | | 55 31 55 32 | | | | | | | 55 32 56 32 | | | | | | | 56 32 57 32 | - 5907 | 4 ecr.s 120 | Data | 00 | | 16 | 00/BDD9 : 57 32 57 32 | HEX 57325732583258325932593259325A32 + 5910 | 4 ecr.s 120 | Data | 00 | | 16 | 00/BDED : 57 32 57 32 | HEX 57325732583258325932593259325A32 | | | | | | 58 32 58 32 | | | | | | | 59 32 59 32 | | | | | | | 59 32 5A 32 | - 5908 | 4 ecr.s 121 | Data | 00 | | 16 | 00/BDE9 : 5A 32 5B 32 | HEX 5A325B325B325B325C325C325D325D32 + 5911 | 4 ecr.s 121 | Data | 00 | | 16 | 00/BDFD : 5A 32 5B 32 | HEX 5A325B325B325B325C325C325D325D32 | | | | | | 5B 32 5B 32 | | | | | | | 5C 32 5C 32 | | | | | | | 5D 32 5D 32 | - 5909 | 4 ecr.s 122 | Data | 00 | | 16 | 00/BDF9 : 5D 32 5E 32 | HEX 5D325E325E325F325F325F3260326033 + 5912 | 4 ecr.s 122 | Data | 00 | | 16 | 00/BE0D : 5D 32 5E 32 | HEX 5D325E325E325F325F325F3260326033 | | | | | | 5E 32 5F 32 | | | | | | | 5F 32 5F 32 | | | | | | | 60 32 60 33 | - 5910 | 4 ecr.s 123 | Data | 00 | | 16 | 00/BE09 : 60 33 60 33 | HEX 60336033613361336134613461346134 + 5913 | 4 ecr.s 123 | Data | 00 | | 16 | 00/BE1D : 60 33 60 33 | HEX 60336033613361336134613461346134 | | | | | | 61 33 61 33 | | | | | | | 61 34 61 34 | | | | | | | 61 34 61 34 | - 5911 | 4 ecr.s 124 | Data | 00 | | 16 | 00/BE19 : 61 35 62 35 | HEX 61356235623562356235623662366237 + 5914 | 4 ecr.s 124 | Data | 00 | | 16 | 00/BE2D : 61 35 62 35 | HEX 61356235623562356235623662366237 | | | | | | 62 35 62 35 | | | | | | | 62 35 62 36 | | | | | | | 62 36 62 37 | - 5912 | 4 ecr.s 125 | Data | 00 | | 16 | 00/BE29 : 62 37 62 37 | HEX 62376237623862386239623962396139 + 5915 | 4 ecr.s 125 | Data | 00 | | 16 | 00/BE3D : 62 37 62 37 | HEX 62376237623862386239623962396139 | | | | | | 62 38 62 38 | | | | | | | 62 39 62 39 | | | | | | | 62 39 61 39 | - 5913 | 4 ecr.s 126 | Data | 00 | | 16 | 00/BE39 : 61 39 61 39 | HEX 6139613961396039603A603A5F3A5F3A + 5916 | 4 ecr.s 126 | Data | 00 | | 16 | 00/BE4D : 61 39 61 39 | HEX 6139613961396039603A603A5F3A5F3A | | | | | | 61 39 60 39 | | | | | | | 60 3A 60 3A | | | | | | | 5F 3A 5F 3A | - 5914 | 4 ecr.s 127 | Data | 00 | | 16 | 00/BE49 : 5F 3A 5F 3A | HEX 5F3A5F3A5E3A5E3A5D3A5D3A5D3A5C3A + 5917 | 4 ecr.s 127 | Data | 00 | | 16 | 00/BE5D : 5F 3A 5F 3A | HEX 5F3A5F3A5E3A5E3A5D3A5D3A5D3A5C3A | | | | | | 5E 3A 5E 3A | | | | | | | 5D 3A 5D 3A | | | | | | | 5D 3A 5C 3A | - 5915 | 4 ecr.s 128 | Data | 00 | | 16 | 00/BE59 : 5C 3A 5B 3A | HEX 5C3A5B3A5B3A5B3A5A3A5A3A593A593A + 5918 | 4 ecr.s 128 | Data | 00 | | 16 | 00/BE6D : 5C 3A 5B 3A | HEX 5C3A5B3A5B3A5B3A5A3A5A3A593A593A | | | | | | 5B 3A 5B 3A | | | | | | | 5A 3A 5A 3A | | | | | | | 59 3A 59 3A | - 5916 | 4 ecr.s 129 | Data | 00 | | 16 | 00/BE69 : 59 3A 58 3A | HEX 593A583A583A573A573A573A563A563A + 5919 | 4 ecr.s 129 | Data | 00 | | 16 | 00/BE7D : 59 3A 58 3A | HEX 593A583A583A573A573A573A563A563A | | | | | | 58 3A 57 3A | | | | | | | 57 3A 57 3A | | | | | | | 56 3A 56 3A | - 5917 | 4 ecr.s 130 | Data | 00 | | 16 | 00/BE79 : 55 3A 55 3A | HEX 553A553A553A543A6F286F286F286F29 + 5920 | 4 ecr.s 130 | Data | 00 | | 16 | 00/BE8D : 55 3A 55 3A | HEX 553A553A553A543A6F286F286F286F29 | | | | | | 55 3A 54 3A | | | | | | | 6F 28 6F 28 | | | | | | | 6F 28 6F 29 | - 5918 | 4 ecr.s 131 | Data | 00 | | 16 | 00/BE89 : 6F 29 6F 2A | HEX 6F296F2A6F2A6F2A6F2B6F2B6F2C6F2C + 5921 | 4 ecr.s 131 | Data | 00 | | 16 | 00/BE9D : 6F 29 6F 2A | HEX 6F296F2A6F2A6F2A6F2B6F2B6F2C6F2C | | | | | | 6F 2A 6F 2A | | | | | | | 6F 2B 6F 2B | | | | | | | 6F 2C 6F 2C | - 5919 | 4 ecr.s 132 | Data | 00 | | 16 | 00/BE99 : 6F 2C 6F 2D | HEX 6F2C6F2D6F2D6F2E6F2E6F2E6F2F6F2F + 5922 | 4 ecr.s 132 | Data | 00 | | 16 | 00/BEAD : 6F 2C 6F 2D | HEX 6F2C6F2D6F2D6F2E6F2E6F2E6F2F6F2F | | | | | | 6F 2D 6F 2E | | | | | | | 6F 2E 6F 2E | | | | | | | 6F 2F 6F 2F | - 5920 | 4 ecr.s 133 | Data | 00 | | 16 | 00/BEA9 : 6F 30 6F 30 | HEX 6F306F306F306F316F316F326F326F33 + 5923 | 4 ecr.s 133 | Data | 00 | | 16 | 00/BEBD : 6F 30 6F 30 | HEX 6F306F306F306F316F316F326F326F33 | | | | | | 6F 30 6F 31 | | | | | | | 6F 31 6F 32 | | | | | | | 6F 32 6F 33 | - 5921 | 4 ecr.s 134 | Data | 00 | | 16 | 00/BEB9 : 6F 33 6F 33 | HEX 6F336F336F346F346F356F356F356F36 + 5924 | 4 ecr.s 134 | Data | 00 | | 16 | 00/BECD : 6F 33 6F 33 | HEX 6F336F336F346F346F356F356F356F36 | | | | | | 6F 34 6F 34 | | | | | | | 6F 35 6F 35 | | | | | | | 6F 35 6F 36 | - 5922 | 4 ecr.s 135 | Data | 00 | | 16 | 00/BEC9 : 6F 36 6F 37 | HEX 6F366F376F376F376F386F386F396F39 + 5925 | 4 ecr.s 135 | Data | 00 | | 16 | 00/BEDD : 6F 36 6F 37 | HEX 6F366F376F376F376F386F386F396F39 | | | | | | 6F 37 6F 37 | | | | | | | 6F 38 6F 38 | | | | | | | 6F 39 6F 39 | - 5923 | 4 ecr.s 136 | Data | 00 | | 16 | 00/BED9 : 6F 39 6F 3A | HEX 6F396F3A6F3A6F276F27702770277027 + 5926 | 4 ecr.s 136 | Data | 00 | | 16 | 00/BEED : 6F 39 6F 3A | HEX 6F396F3A6F3A6F276F27702770277027 | | | | | | 6F 3A 6F 27 | | | | | | | 6F 27 70 27 | | | | | | | 70 27 70 27 | - 5924 | 4 ecr.s 137 | Data | 00 | | 16 | 00/BEE9 : 71 27 71 27 | HEX 71277127722772277227732773277427 + 5927 | 4 ecr.s 137 | Data | 00 | | 16 | 00/BEFD : 71 27 71 27 | HEX 71277127722772277227732773277427 | | | | | | 72 27 72 27 | | | | | | | 72 27 73 27 | | | | | | | 73 27 74 27 | - 5925 | 4 ecr.s 138 | Data | 00 | | 16 | 00/BEF9 : 74 27 74 27 | HEX 74277427752775277627762776277727 + 5928 | 4 ecr.s 138 | Data | 00 | | 16 | 00/BF0D : 74 27 74 27 | HEX 74277427752775277627762776277727 | | | | | | 75 27 75 27 | | | | | | | 76 27 76 27 | | | | | | | 76 27 77 27 | - 5926 | 4 ecr.s 139 | Data | 00 | | 16 | 00/BF09 : 77 27 78 27 | HEX 77277827782778277927792779287A28 + 5929 | 4 ecr.s 139 | Data | 00 | | 16 | 00/BF1D : 77 27 78 27 | HEX 77277827782778277927792779287A28 | | | | | | 78 27 78 27 | | | | | | | 79 27 79 27 | | | | | | | 79 28 7A 28 | - 5927 | 4 ecr.s 140 | Data | 00 | | 16 | 00/BF19 : 7A 28 7A 28 | HEX 7A287A287B287B287C287C287C287C28 + 5930 | 4 ecr.s 140 | Data | 00 | | 16 | 00/BF2D : 7A 28 7A 28 | HEX 7A287A287B287B287C287C287C287C28 | | | | | | 7B 28 7B 28 | | | | | | | 7C 28 7C 28 | | | | | | | 7C 28 7C 28 | - 5928 | 4 ecr.s 141 | Data | 00 | | 16 | 00/BF29 : 7C 28 7D 28 | HEX 7C287D287D287E287E287E297E297F29 + 5931 | 4 ecr.s 141 | Data | 00 | | 16 | 00/BF3D : 7C 28 7D 28 | HEX 7C287D287D287E287E287E297E297F29 | | | | | | 7D 28 7E 28 | | | | | | | 7E 28 7E 29 | | | | | | | 7E 29 7F 29 | - 5929 | 4 ecr.s 142 | Data | 00 | | 16 | 00/BF39 : 7F 29 7F 29 | HEX 7F297F29802980298029802A812A812A + 5932 | 4 ecr.s 142 | Data | 00 | | 16 | 00/BF4D : 7F 29 7F 29 | HEX 7F297F29802980298029802A812A812A | | | | | | 80 29 80 29 | | | | | | | 80 29 80 2A | | | | | | | 81 2A 81 2A | - 5930 | 4 ecr.s 143 | Data | 00 | | 16 | 00/BF49 : 81 2A 82 2A | HEX 812A822A822A822A822B822B822B822C + 5933 | 4 ecr.s 143 | Data | 00 | | 16 | 00/BF5D : 81 2A 82 2A | HEX 812A822A822A822A822B822B822B822C | | | | | | 82 2A 82 2A | | | | | | | 82 2B 82 2B | | | | | | | 82 2B 82 2C | - 5931 | 4 ecr.s 144 | Data | 00 | | 16 | 00/BF59 : 83 2C 83 2C | HEX 832C832C832C832D832D832E832E832E + 5934 | 4 ecr.s 144 | Data | 00 | | 16 | 00/BF6D : 83 2C 83 2C | HEX 832C832C832C832D832D832E832E832E | | | | | | 83 2C 83 2D | | | | | | | 83 2D 83 2E | | | | | | | 83 2E 83 2E | - 5932 | 4 ecr.s 145 | Data | 00 | | 16 | 00/BF69 : 82 2E 82 2F | HEX 822E822F822F822F822F813081308130 + 5935 | 4 ecr.s 145 | Data | 00 | | 16 | 00/BF7D : 82 2E 82 2F | HEX 822E822F822F822F822F813081308130 | | | | | | 82 2F 82 2F | | | | | | | 82 2F 81 30 | | | | | | | 81 30 81 30 | - 5933 | 4 ecr.s 146 | Data | 00 | | 16 | 00/BF79 : 80 30 80 30 | HEX 80308030803080307F307F317F317E31 + 5936 | 4 ecr.s 146 | Data | 00 | | 16 | 00/BF8D : 80 30 80 30 | HEX 80308030803080307F307F317F317E31 | | | | | | 80 30 80 30 | | | | | | | 7F 30 7F 31 | | | | | | | 7F 31 7E 31 | - 5934 | 4 ecr.s 147 | Data | 00 | | 16 | 00/BF89 : 7E 31 7E 31 | HEX 7E317E317E317E327D327D327D327C32 + 5937 | 4 ecr.s 147 | Data | 00 | | 16 | 00/BF9D : 7E 31 7E 31 | HEX 7E317E317E317E327D327D327D327C32 | | | | | | 7E 31 7E 32 | | | | | | | 7D 32 7D 32 | | | | | | | 7D 32 7C 32 | - 5935 | 4 ecr.s 148 | Data | 00 | | 16 | 00/BF99 : 7C 32 7C 32 | HEX 7C327C327B337B337A337A337A337A33 + 5938 | 4 ecr.s 148 | Data | 00 | | 16 | 00/BFAD : 7C 32 7C 32 | HEX 7C327C327B337B337A337A337A337A33 | | | | | | 7B 33 7B 33 | | | | | | | 7A 33 7A 33 | | | | | | | 7A 33 7A 33 | - 5936 | 4 ecr.s 149 | Data | 00 | | 16 | 00/BFA9 : 79 33 79 33 | HEX 79337933783378337833773377337733 + 5939 | 4 ecr.s 149 | Data | 00 | | 16 | 00/BFBD : 79 33 79 33 | HEX 79337933783378337833773377337733 | | | | | | 78 33 78 33 | | | | | | | 78 33 77 33 | | | | | | | 77 33 77 33 | - 5937 | 4 ecr.s 150 | Data | 00 | | 16 | 00/BFB9 : 76 33 76 33 | HEX 76337633763375337533743374337433 + 5940 | 4 ecr.s 150 | Data | 00 | | 16 | 00/BFCD : 76 33 76 33 | HEX 76337633763375337533743374337433 | | | | | | 76 33 75 33 | | | | | | | 75 33 74 33 | | | | | | | 74 33 74 33 | - 5938 | 4 ecr.s 151 | Data | 00 | | 16 | 00/BFC9 : 73 33 73 33 | HEX 73337333723372337233713371337033 + 5941 | 4 ecr.s 151 | Data | 00 | | 16 | 00/BFDD : 73 33 73 33 | HEX 73337333723372337233713371337033 | | | | | | 72 33 72 33 | | | | | | | 72 33 71 33 | | | | | | | 71 33 70 33 | - 5939 | 4 ecr.s 152 | Data | 00 | | 16 | 00/BFD9 : 70 33 70 33 | HEX 703370336F338A3A8A398A398A398A38 + 5942 | 4 ecr.s 152 | Data | 00 | | 16 | 00/BFED : 70 33 70 33 | HEX 703370336F338A3A8A398A398A398A38 | | | | | | 6F 33 8A 3A | | | | | | | 8A 39 8A 39 | | | | | | | 8A 39 8A 38 | - 5940 | 4 ecr.s 153 | Data | 00 | | 16 | 00/BFE9 : 8A 38 8A 37 | HEX 8A388A378A378A378A368A368A358A35 + 5943 | 4 ecr.s 153 | Data | 00 | | 16 | 00/BFFD : 8A 38 8A 37 | HEX 8A388A378A378A378A368A368A358A35 | | | | | | 8A 37 8A 37 | | | | | | | 8A 36 8A 36 | | | | | | | 8A 35 8A 35 | - 5941 | 4 ecr.s 154 | Data | 00 | | 16 | 00/BFF9 : 8A 35 8A 34 | HEX 8A358A348A348A338A338A338A328A32 + 5944 | 4 ecr.s 154 | Data | 00 | | 16 | 00/C00D : 8A 35 8A 34 | HEX 8A358A348A348A338A338A338A328A32 | | | | | | 8A 34 8A 33 | | | | | | | 8A 33 8A 33 | | | | | | | 8A 32 8A 32 | - 5942 | 4 ecr.s 155 | Data | 00 | | 16 | 00/C009 : 8A 31 8A 31 | HEX 8A318A318A308A308A308A2F8A2F8A2F + 5945 | 4 ecr.s 155 | Data | 00 | | 16 | 00/C01D : 8A 31 8A 31 | HEX 8A318A318A308A308A308A2F8A2F8A2F | | | | | | 8A 30 8A 30 | | | | | | | 8A 30 8A 2F | | | | | | | 8A 2F 8A 2F | - 5943 | 4 ecr.s 156 | Data | 00 | | 16 | 00/C019 : 8A 2E 8A 2E | HEX 8A2E8A2E8A2E8A2E8A2D8A2D8B2D8B2C + 5946 | 4 ecr.s 156 | Data | 00 | | 16 | 00/C02D : 8A 2E 8A 2E | HEX 8A2E8A2E8A2E8A2E8A2D8A2D8B2D8B2C | | | | | | 8A 2E 8A 2E | | | | | | | 8A 2D 8A 2D | | | | | | | 8B 2D 8B 2C | - 5944 | 4 ecr.s 157 | Data | 00 | | 16 | 00/C029 : 8B 2C 8B 2C | HEX 8B2C8B2C8B2B8B2B8B2B8B2A8C2A8C2A + 5947 | 4 ecr.s 157 | Data | 00 | | 16 | 00/C03D : 8B 2C 8B 2C | HEX 8B2C8B2C8B2B8B2B8B2B8B2A8C2A8C2A | | | | | | 8B 2B 8B 2B | | | | | | | 8B 2B 8B 2A | | | | | | | 8C 2A 8C 2A | - 5945 | 4 ecr.s 158 | Data | 00 | | 16 | 00/C039 : 8C 2A 8C 29 | HEX 8C2A8C298C298C298C298C288D288D28 + 5948 | 4 ecr.s 158 | Data | 00 | | 16 | 00/C04D : 8C 2A 8C 29 | HEX 8C2A8C298C298C298C298C288D288D28 | | | | | | 8C 29 8C 29 | | | | | | | 8C 29 8C 28 | | | | | | | 8D 28 8D 28 | - 5946 | 4 ecr.s 159 | Data | 00 | | 16 | 00/C049 : 8D 28 8D 28 | HEX 8D288D288E288E288E278E278F278F27 + 5949 | 4 ecr.s 159 | Data | 00 | | 16 | 00/C05D : 8D 28 8D 28 | HEX 8D288D288E288E288E278E278F278F27 | | | | | | 8E 28 8E 28 | | | | | | | 8E 27 8E 27 | | | | | | | 8F 27 8F 27 | - 5947 | 4 ecr.s 160 | Data | 00 | | 16 | 00/C059 : 90 27 90 27 | HEX 90279027902791279127922792279227 + 5950 | 4 ecr.s 160 | Data | 00 | | 16 | 00/C06D : 90 27 90 27 | HEX 90279027902791279127922792279227 | | | | | | 90 27 91 27 | | | | | | | 91 27 92 27 | | | | | | | 92 27 92 27 | - 5948 | 4 ecr.s 161 | Data | 00 | | 16 | 00/C069 : 93 27 93 27 | HEX 93279327942794279427952795279627 + 5951 | 4 ecr.s 161 | Data | 00 | | 16 | 00/C07D : 93 27 93 27 | HEX 93279327942794279427952795279627 | | | | | | 94 27 94 27 | | | | | | | 94 27 95 27 | | | | | | | 95 27 96 27 | - 5949 | 4 ecr.s 162 | Data | 00 | | 16 | 00/C079 : 96 27 97 27 | HEX 96279727972897289728972898289828 + 5952 | 4 ecr.s 162 | Data | 00 | | 16 | 00/C08D : 96 27 97 27 | HEX 96279727972897289728972898289828 | | | | | | 97 28 97 28 | | | | | | | 97 28 97 28 | | | | | | | 98 28 98 28 | - 5950 | 4 ecr.s 163 | Data | 00 | | 16 | 00/C089 : 98 28 99 28 | HEX 982899289928992999299A299A299A2A + 5953 | 4 ecr.s 163 | Data | 00 | | 16 | 00/C09D : 98 28 99 28 | HEX 982899289928992999299A299A299A2A | | | | | | 99 28 99 29 | | | | | | | 99 29 9A 29 | | | | | | | 9A 29 9A 2A | - 5951 | 4 ecr.s 164 | Data | 00 | | 16 | 00/C099 : 9A 2A 9A 2A | HEX 9A2A9A2A9B2A9B2A9B2B9B2B9B2B9B2C + 5954 | 4 ecr.s 164 | Data | 00 | | 16 | 00/C0AD : 9A 2A 9A 2A | HEX 9A2A9A2A9B2A9B2A9B2B9B2B9B2B9B2C | | | | | | 9B 2A 9B 2A | | | | | | | 9B 2B 9B 2B | | | | | | | 9B 2B 9B 2C | - 5952 | 4 ecr.s 165 | Data | 00 | | 16 | 00/C0A9 : 9B 2C 9B 2C | HEX 9B2C9B2C9B2C9B2D9B2D9B2E9B2E9B2E + 5955 | 4 ecr.s 165 | Data | 00 | | 16 | 00/C0BD : 9B 2C 9B 2C | HEX 9B2C9B2C9B2C9B2D9B2D9B2E9B2E9B2E | | | | | | 9B 2C 9B 2D | | | | | | | 9B 2D 9B 2E | | | | | | | 9B 2E 9B 2E | - 5953 | 4 ecr.s 166 | Data | 00 | | 16 | 00/C0B9 : 9B 2F 9B 2F | HEX 9B2F9B2F9B309B309B309B319B319B32 + 5956 | 4 ecr.s 166 | Data | 00 | | 16 | 00/C0CD : 9B 2F 9B 2F | HEX 9B2F9B2F9B309B309B309B319B319B32 | | | | | | 9B 30 9B 30 | | | | | | | 9B 30 9B 31 | | | | | | | 9B 31 9B 32 | - 5954 | 4 ecr.s 167 | Data | 00 | | 16 | 00/C0C9 : 9B 32 9B 33 | HEX 9B329B339B339B339B349B349B359B35 + 5957 | 4 ecr.s 167 | Data | 00 | | 16 | 00/C0DD : 9B 32 9B 33 | HEX 9B329B339B339B339B349B349B359B35 | | | | | | 9B 33 9B 33 | | | | | | | 9B 34 9B 34 | | | | | | | 9B 35 9B 35 | - 5955 | 4 ecr.s 168 | Data | 00 | | 16 | 00/C0D9 : 9B 35 9B 36 | HEX 9B359B369B369B379B379B379B389B38 + 5958 | 4 ecr.s 168 | Data | 00 | | 16 | 00/C0ED : 9B 35 9B 36 | HEX 9B359B369B369B379B379B379B389B38 | | | | | | 9B 36 9B 37 | | | | | | | 9B 37 9B 37 | | | | | | | 9B 38 9B 38 | - 5956 | 4 ecr.s 169 | Data | 00 | | 16 | 00/C0E9 : 9B 39 9B 39 | HEX 9B399B399B398A348B348B348C348C34 + 5959 | 4 ecr.s 169 | Data | 00 | | 16 | 00/C0FD : 9B 39 9B 39 | HEX 9B399B399B398A348B348B348C348C34 | | | | | | 9B 39 8A 34 | | | | | | | 8B 34 8B 34 | | | | | | | 8C 34 8C 34 | - 5957 | 4 ecr.s 170 | Data | 00 | | 16 | 00/C0F9 : 8C 34 8D 34 | HEX 8C348D348D348E348E348E348F348F34 + 5960 | 4 ecr.s 170 | Data | 00 | | 16 | 00/C10D : 8C 34 8D 34 | HEX 8C348D348D348E348E348E348F348F34 | | | | | | 8D 34 8E 34 | | | | | | | 8E 34 8E 34 | | | | | | | 8F 34 8F 34 | - 5958 | 4 ecr.s 171 | Data | 00 | | 16 | 00/C109 : 90 34 90 34 | HEX 90349034903491349134923492349234 + 5961 | 4 ecr.s 171 | Data | 00 | | 16 | 00/C11D : 90 34 90 34 | HEX 90349034903491349134923492349234 | | | | | | 90 34 91 34 | | | | | | | 91 34 92 34 | | | | | | | 92 34 92 34 | - 5959 | 4 ecr.s 172 | Data | 00 | | 16 | 00/C119 : 93 34 93 34 | HEX 93349334943494349434953495349634 + 5962 | 4 ecr.s 172 | Data | 00 | | 16 | 00/C12D : 93 34 93 34 | HEX 93349334943494349434953495349634 | | | | | | 94 34 94 34 | | | | | | | 94 34 95 34 | | | | | | | 95 34 96 34 | - 5960 | 4 ecr.s 173 | Data | 00 | | 16 | 00/C129 : 96 34 97 34 | HEX 96349734973497349834983499349934 + 5963 | 4 ecr.s 173 | Data | 00 | | 16 | 00/C13D : 96 34 97 34 | HEX 96349734973497349834983499349934 | | | | | | 97 34 97 34 | | | | | | | 98 34 98 34 | | | | | | | 99 34 99 34 | - 5961 | 4 ecr.s 174 | Data | 00 | | 16 | 00/C139 : 99 34 A7 28 | HEX 9934A728A728A728A729A729A72AA72A + 5964 | 4 ecr.s 174 | Data | 00 | | 16 | 00/C14D : 99 34 A7 28 | HEX 9934A728A728A728A729A729A72AA72A | | | | | | A7 28 A7 28 | | | | | | | A7 29 A7 29 | | | | | | | A7 2A A7 2A | - 5962 | 4 ecr.s 175 | Data | 00 | | 16 | 00/C149 : A7 2A A7 2B | HEX A72AA72BA72BA72CA72CA72CA72DA72D + 5965 | 4 ecr.s 175 | Data | 00 | | 16 | 00/C15D : A7 2A A7 2B | HEX A72AA72BA72BA72CA72CA72CA72DA72D | | | | | | A7 2B A7 2C | | | | | | | A7 2C A7 2C | | | | | | | A7 2D A7 2D | - 5963 | 4 ecr.s 176 | Data | 00 | | 16 | 00/C159 : A7 2E A7 2E | HEX A72EA72EA72EA72FA72FA730A730A730 + 5966 | 4 ecr.s 176 | Data | 00 | | 16 | 00/C16D : A7 2E A7 2E | HEX A72EA72EA72EA72FA72FA730A730A730 | | | | | | A7 2E A7 2F | | | | | | | A7 2F A7 30 | | | | | | | A7 30 A7 30 | - 5964 | 4 ecr.s 177 | Data | 00 | | 16 | 00/C169 : A7 31 A7 31 | HEX A731A731A732A732A733A733A733A734 + 5967 | 4 ecr.s 177 | Data | 00 | | 16 | 00/C17D : A7 31 A7 31 | HEX A731A731A732A732A733A733A733A734 | | | | | | A7 32 A7 32 | | | | | | | A7 33 A7 33 | | | | | | | A7 33 A7 34 | - 5965 | 4 ecr.s 178 | Data | 00 | | 16 | 00/C179 : A7 34 A7 35 | HEX A734A735A735A735A736A736A737A737 + 5968 | 4 ecr.s 178 | Data | 00 | | 16 | 00/C18D : A7 34 A7 35 | HEX A734A735A735A735A736A736A737A737 | | | | | | A7 35 A7 35 | | | | | | | A7 36 A7 36 | | | | | | | A7 37 A7 37 | - 5966 | 4 ecr.s 179 | Data | 00 | | 16 | 00/C189 : A7 37 A7 38 | HEX A737A738A738A739A739A739A728A728 + 5969 | 4 ecr.s 179 | Data | 00 | | 16 | 00/C19D : A7 37 A7 38 | HEX A737A738A738A739A739A739A728A728 | | | | | | A7 38 A7 39 | | | | | | | A7 39 A7 39 | | | | | | | A7 28 A7 28 | - 5967 | 4 ecr.s 180 | Data | 00 | | 16 | 00/C199 : A8 28 A8 28 | HEX A828A828A928A928A928AA28AA28AB28 + 5970 | 4 ecr.s 180 | Data | 00 | | 16 | 00/C1AD : A8 28 A8 28 | HEX A828A828A928A928A928AA28AA28AB28 | | | | | | A9 28 A9 28 | | | | | | | A9 28 AA 28 | | | | | | | AA 28 AB 28 | - 5968 | 4 ecr.s 181 | Data | 00 | | 16 | 00/C1A9 : AB 28 AB 28 | HEX AB28AB28AC28AC28AD28AD28AD28AE28 + 5971 | 4 ecr.s 181 | Data | 00 | | 16 | 00/C1BD : AB 28 AB 28 | HEX AB28AB28AC28AC28AD28AD28AD28AE28 | | | | | | AC 28 AC 28 | | | | | | | AD 28 AD 28 | | | | | | | AD 28 AE 28 | - 5969 | 4 ecr.s 182 | Data | 00 | | 16 | 00/C1B9 : AE 28 AF 28 | HEX AE28AF28AF28AF28B028B028B128B128 + 5972 | 4 ecr.s 182 | Data | 00 | | 16 | 00/C1CD : AE 28 AF 28 | HEX AE28AF28AF28AF28B028B028B128B128 | | | | | | AF 28 AF 28 | | | | | | | B0 28 B0 28 | | | | | | | B1 28 B1 28 | - 5970 | 4 ecr.s 183 | Data | 00 | | 16 | 00/C1C9 : B1 28 B2 28 | HEX B128B228B228B328B328B328B428B428 + 5973 | 4 ecr.s 183 | Data | 00 | | 16 | 00/C1DD : B1 28 B2 28 | HEX B128B228B228B328B328B328B428B428 | | | | | | B2 28 B3 28 | | | | | | | B3 28 B3 28 | | | | | | | B4 28 B4 28 | - 5971 | 4 ecr.s 184 | Data | 00 | | 16 | 00/C1D9 : B5 28 B5 28 | HEX B528B528B528B528B628B628B628B629 + 5974 | 4 ecr.s 184 | Data | 00 | | 16 | 00/C1ED : B5 28 B5 28 | HEX B528B528B528B528B628B628B628B629 | | | | | | B5 28 B5 28 | | | | | | | B6 28 B6 28 | | | | | | | B6 28 B6 29 | - 5972 | 4 ecr.s 185 | Data | 00 | | 16 | 00/C1E9 : B7 29 B7 29 | HEX B729B729B729B72AB72AB82AB82AB82A + 5975 | 4 ecr.s 185 | Data | 00 | | 16 | 00/C1FD : B7 29 B7 29 | HEX B729B729B729B72AB72AB82AB82AB82A | | | | | | B7 29 B7 2A | | | | | | | B7 2A B8 2A | | | | | | | B8 2A B8 2A | - 5973 | 4 ecr.s 186 | Data | 00 | | 16 | 00/C1F9 : B8 2B B8 2B | HEX B82BB82BB92BB92CB92CB92CB92DB92D + 5976 | 4 ecr.s 186 | Data | 00 | | 16 | 00/C20D : B8 2B B8 2B | HEX B82BB82BB92BB92CB92CB92CB92DB92D | | | | | | B9 2B B9 2C | | | | | | | B9 2C B9 2C | | | | | | | B9 2D B9 2D | - 5974 | 4 ecr.s 187 | Data | 00 | | 16 | 00/C209 : B9 2E B9 2E | HEX B92EB92EB92EB92EB92FB92FB930B930 + 5977 | 4 ecr.s 187 | Data | 00 | | 16 | 00/C21D : B9 2E B9 2E | HEX B92EB92EB92EB92EB92FB92FB930B930 | | | | | | B9 2E B9 2E | | | | | | | B9 2F B9 2F | | | | | | | B9 30 B9 30 | - 5975 | 4 ecr.s 188 | Data | 00 | | 16 | 00/C219 : B9 30 B9 31 | HEX B930B931B931B931B831B832B832B732 + 5978 | 4 ecr.s 188 | Data | 00 | | 16 | 00/C22D : B9 30 B9 31 | HEX B930B931B931B931B831B832B832B732 | | | | | | B9 31 B9 31 | | | | | | | B8 31 B8 32 | | | | | | | B8 32 B7 32 | - 5976 | 4 ecr.s 189 | Data | 00 | | 16 | 00/C229 : B7 32 B7 32 | HEX B732B732B732B632B633B633B533B533 + 5979 | 4 ecr.s 189 | Data | 00 | | 16 | 00/C23D : B7 32 B7 32 | HEX B732B732B732B632B633B633B533B533 | | | | | | B7 32 B6 32 | | | | | | | B6 33 B6 33 | | | | | | | B5 33 B5 33 | - 5977 | 4 ecr.s 190 | Data | 00 | | 16 | 00/C239 : B5 33 B5 33 | HEX B533B533B433B433B433B333B333B333 + 5980 | 4 ecr.s 190 | Data | 00 | | 16 | 00/C24D : B5 33 B5 33 | HEX B533B533B433B433B433B333B333B333 | | | | | | B4 33 B4 33 | | | | | | | B4 33 B3 33 | | | | | | | B3 33 B3 33 | - 5978 | 4 ecr.s 191 | Data | 00 | | 16 | 00/C249 : B3 34 B2 34 | HEX B334B234B234B134B134B134B034B034 + 5981 | 4 ecr.s 191 | Data | 00 | | 16 | 00/C25D : B3 34 B2 34 | HEX B334B234B234B134B134B134B034B034 | | | | | | B2 34 B1 34 | | | | | | | B1 34 B1 34 | | | | | | | B0 34 B0 34 | - 5979 | 4 ecr.s 192 | Data | 00 | | 16 | 00/C259 : AF 34 AF 34 | HEX AF34AF34AF34AE34AE34AD34AD34AD34 + 5982 | 4 ecr.s 192 | Data | 00 | | 16 | 00/C26D : AF 34 AF 34 | HEX AF34AF34AF34AE34AE34AD34AD34AD34 | | | | | | AF 34 AE 34 | | | | | | | AE 34 AD 34 | | | | | | | AD 34 AD 34 | - 5980 | 4 ecr.s 193 | Data | 00 | | 16 | 00/C269 : AC 34 AC 34 | HEX AC34AC34AB34AB34AB34AA34AA34AA34 + 5983 | 4 ecr.s 193 | Data | 00 | | 16 | 00/C27D : AC 34 AC 34 | HEX AC34AC34AB34AB34AB34AA34AA34AA34 | | | | | | AB 34 AB 34 | | | | | | | AB 34 AA 34 | | | | | | | AA 34 AA 34 | - 5981 | 4 ecr.s 194 | Data | 00 | | 16 | 00/C279 : A9 34 A9 34 | HEX A934A934A934A935A835A835A735AD34 + 5984 | 4 ecr.s 194 | Data | 00 | | 16 | 00/C28D : A9 34 A9 34 | HEX A934A934A934A935A835A835A735AD34 | | | | | | A9 34 A9 35 | | | | | | | A8 35 A8 35 | | | | | | | A7 35 AD 34 | - 5982 | 4 ecr.s 195 | Data | 00 | | 16 | 00/C289 : AE 34 AE 34 | HEX AE34AE34AF34AF34AF34AF35B035B035 + 5985 | 4 ecr.s 195 | Data | 00 | | 16 | 00/C29D : AE 34 AE 34 | HEX AE34AE34AF34AF34AF34AF35B035B035 | | | | | | AF 34 AF 34 | | | | | | | AF 34 AF 35 | | | | | | | B0 35 B0 35 | - 5983 | 4 ecr.s 196 | Data | 00 | | 16 | 00/C299 : B0 35 B1 35 | HEX B035B135B135B135B135B235B236B236 + 5986 | 4 ecr.s 196 | Data | 00 | | 16 | 00/C2AD : B0 35 B1 35 | HEX B035B135B135B135B135B235B236B236 | | | | | | B1 35 B1 35 | | | | | | | B1 35 B2 35 | | | | | | | B2 36 B2 36 | - 5984 | 4 ecr.s 197 | Data | 00 | | 16 | 00/C2A9 : B2 36 B2 37 | HEX B236B237B337B337B337B337B337B437 + 5987 | 4 ecr.s 197 | Data | 00 | | 16 | 00/C2BD : B2 36 B2 37 | HEX B236B237B337B337B337B337B337B437 | | | | | | B3 37 B3 37 | | | | | | | B3 37 B3 37 | | | | | | | B3 37 B4 37 | - 5985 | 4 ecr.s 198 | Data | 00 | | 16 | 00/C2B9 : B4 38 B4 38 | HEX B438B438B438B538B539B539B539C328 + 5988 | 4 ecr.s 198 | Data | 00 | | 16 | 00/C2CD : B4 38 B4 38 | HEX B438B438B438B538B539B539B539C328 | | | | | | B4 38 B5 38 | | | | | | | B5 39 B5 39 | | | | | | | B5 39 C3 28 | - 5986 | 4 ecr.s 199 | Data | 00 | | 16 | 00/C2C9 : C3 28 C3 29 | HEX C328C329C329C32AC32AC32AC32BC32B + 5989 | 4 ecr.s 199 | Data | 00 | | 16 | 00/C2DD : C3 28 C3 29 | HEX C328C329C329C32AC32AC32AC32BC32B | | | | | | C3 29 C3 2A | | | | | | | C3 2A C3 2A | | | | | | | C3 2B C3 2B | - 5987 | 4 ecr.s 200 | Data | 00 | | 16 | 00/C2D9 : C3 2C C3 2C | HEX C32CC32CC32CC32DC32DC32EC32EC32E + 5990 | 4 ecr.s 200 | Data | 00 | | 16 | 00/C2ED : C3 2C C3 2C | HEX C32CC32CC32CC32DC32DC32EC32EC32E | | | | | | C3 2C C3 2D | | | | | | | C3 2D C3 2E | | | | | | | C3 2E C3 2E | - 5988 | 4 ecr.s 201 | Data | 00 | | 16 | 00/C2E9 : C3 2F C3 2F | HEX C32FC32FC330C330C330C331C331C332 + 5991 | 4 ecr.s 201 | Data | 00 | | 16 | 00/C2FD : C3 2F C3 2F | HEX C32FC32FC330C330C330C331C331C332 | | | | | | C3 30 C3 30 | | | | | | | C3 30 C3 31 | | | | | | | C3 31 C3 32 | - 5989 | 4 ecr.s 202 | Data | 00 | | 16 | 00/C2F9 : C3 32 C3 33 | HEX C332C333C333C333C433C434C434C435 + 5992 | 4 ecr.s 202 | Data | 00 | | 16 | 00/C30D : C3 32 C3 33 | HEX C332C333C333C333C433C434C434C435 | | | | | | C3 33 C3 33 | | | | | | | C4 33 C4 34 | | | | | | | C4 34 C4 35 | - 5990 | 4 ecr.s 203 | Data | 00 | | 16 | 00/C309 : C4 35 C4 35 | HEX C435C435C435C436C536C536C537C537 + 5993 | 4 ecr.s 203 | Data | 00 | | 16 | 00/C31D : C4 35 C4 35 | HEX C435C435C435C436C536C536C537C537 | | | | | | C4 35 C4 36 | | | | | | | C5 36 C5 36 | | | | | | | C5 37 C5 37 | - 5991 | 4 ecr.s 204 | Data | 00 | | 16 | 00/C319 : C5 37 C5 37 | HEX C537C537C537C538C638C638C638C639 + 5994 | 4 ecr.s 204 | Data | 00 | | 16 | 00/C32D : C5 37 C5 37 | HEX C537C537C537C538C638C638C638C639 | | | | | | C5 37 C5 38 | | | | | | | C6 38 C6 38 | | | | | | | C6 38 C6 39 | - 5992 | 4 ecr.s 205 | Data | 00 | | 16 | 00/C329 : C7 39 C7 39 | HEX C739C739C739C839C839C839C839C939 + 5995 | 4 ecr.s 205 | Data | 00 | | 16 | 00/C33D : C7 39 C7 39 | HEX C739C739C739C839C839C839C839C939 | | | | | | C7 39 C8 39 | | | | | | | C8 39 C8 39 | | | | | | | C8 39 C9 39 | - 5993 | 4 ecr.s 206 | Data | 00 | | 16 | 00/C339 : C9 3A C9 3A | HEX C93AC93ACA3ACA3ACA3ACA3ACB3ACB3A + 5996 | 4 ecr.s 206 | Data | 00 | | 16 | 00/C34D : C9 3A C9 3A | HEX C93AC93ACA3ACA3ACA3ACA3ACB3ACB3A | | | | | | CA 3A CA 3A | | | | | | | CA 3A CA 3A | | | | | | | CB 3A CB 3A | - 5994 | 4 ecr.s 207 | Data | 00 | | 16 | 00/C349 : CC 3A CC 3A | HEX CC3ACC3ACC3ACC3BCD3BCD3BCE3BCE3B + 5997 | 4 ecr.s 207 | Data | 00 | | 16 | 00/C35D : CC 3A CC 3A | HEX CC3ACC3ACC3ACC3BCD3BCD3BCE3BCE3B | | | | | | CC 3A CC 3B | | | | | | | CD 3B CD 3B | | | | | | | CE 3B CE 3B | - 5995 | 4 ecr.s 208 | Data | 00 | | 16 | 00/C359 : CE 3B CF 3B | HEX CE3BCF3BCF3BD03BD03BD03BD13BD13B + 5998 | 4 ecr.s 208 | Data | 00 | | 16 | 00/C36D : CE 3B CF 3B | HEX CE3BCF3BCF3BD03BD03BD03BD13BD13B | | | | | | CF 3B D0 3B | | | | | | | D0 3B D0 3B | | | | | | | D1 3B D1 3B | - 5996 | 4 ecr.s 209 | Data | 00 | | 16 | 00/C369 : D2 3B D2 3B | HEX D23BD23BD23AD23AD33AD33AD339D439 + 5999 | 4 ecr.s 209 | Data | 00 | | 16 | 00/C37D : D2 3B D2 3B | HEX D23BD23BD23AD23AD33AD33AD339D439 | | | | | | D2 3A D2 3A | | | | | | | D3 3A D3 3A | | | | | | | D3 39 D4 39 | - 5997 | 4 ecr.s 210 | Data | 00 | | 16 | 00/C379 : D4 39 D4 39 | HEX D439D439D439D439D438D538D538D538 + 6000 | 4 ecr.s 210 | Data | 00 | | 16 | 00/C38D : D4 39 D4 39 | HEX D439D439D439D439D438D538D538D538 | | | | | | D4 39 D4 39 | | | | | | | D4 38 D5 38 | | | | | | | D5 38 D5 38 | - 5998 | 4 ecr.s 211 | Data | 00 | | 16 | 00/C389 : D5 37 D6 37 | HEX D537D637D637D637D637D637D636D636 + 6001 | 4 ecr.s 211 | Data | 00 | | 16 | 00/C39D : D5 37 D6 37 | HEX D537D637D637D637D637D637D636D636 | | | | | | D6 37 D6 37 | | | | | | | D6 37 D6 37 | | | | | | | D6 36 D6 36 | - 5999 | 4 ecr.s 212 | Data | 00 | | 16 | 00/C399 : D7 36 D7 35 | HEX D736D735D735D735D735D734D734D733 + 6002 | 4 ecr.s 212 | Data | 00 | | 16 | 00/C3AD : D7 36 D7 35 | HEX D736D735D735D735D735D734D734D733 | | | | | | D7 35 D7 35 | | | | | | | D7 35 D7 34 | | | | | | | D7 34 D7 33 | - 6000 | 4 ecr.s 213 | Data | 00 | | 16 | 00/C3A9 : D8 33 D8 33 | HEX D833D833D833D832D832D831D831D830 + 6003 | 4 ecr.s 213 | Data | 00 | | 16 | 00/C3BD : D8 33 D8 33 | HEX D833D833D833D832D832D831D831D830 | | | | | | D8 33 D8 32 | | | | | | | D8 32 D8 31 | | | | | | | D8 31 D8 30 | - 6001 | 4 ecr.s 214 | Data | 00 | | 16 | 00/C3B9 : D8 30 D8 30 | HEX D830D830D82FD82FD82ED82ED82ED82D + 6004 | 4 ecr.s 214 | Data | 00 | | 16 | 00/C3CD : D8 30 D8 30 | HEX D830D830D82FD82FD82ED82ED82ED82D | | | | | | D8 2F D8 2F | | | | | | | D8 2E D8 2E | | | | | | | D8 2E D8 2D | - 6002 | 4 ecr.s 215 | Data | 00 | | 16 | 00/C3C9 : D8 2D D8 2C | HEX D82DD82CD82CD82CD82BD82BD82AD82A + 6005 | 4 ecr.s 215 | Data | 00 | | 16 | 00/C3DD : D8 2D D8 2C | HEX D82DD82CD82CD82CD82BD82BD82AD82A | | | | | | D8 2C D8 2C | | | | | | | D8 2B D8 2B | | | | | | | D8 2A D8 2A | - 6003 | 4 ecr.s 216 | Data | 00 | | 16 | 00/C3D9 : D8 2A D8 29 | HEX D82AD829D729D729D728D728D728E139 + 6006 | 4 ecr.s 216 | Data | 00 | | 16 | 00/C3ED : D8 2A D8 29 | HEX D82AD829D729D729D728D728D728E139 | | | | | | D7 29 D7 29 | | | | | | | D7 28 D7 28 | | | | | | | D7 28 E1 39 | - 6004 | 4 ecr.s 217 | Data | 00 | | 4 | 00/C3E9 : ED 39 FC 39 | HEX ED39FC39 - 6005 | 4 ecr.s 218 | Data | 00 | | 2 | 00/C3ED : FF FF | hex ffff ; fin de tableau - 6006 | 4 ecr.s 219 | Empty | 00 | | 0 | 00/C3EF | - 6007 | 1 toutadisparu.s 1316 | Directive | 00 | | 0 | 00/C3EF | put ntp.s - 6008 | 5 ntp.s 1 | Comment | 00 | | 0 | 00/C3EF | * - 6009 | 5 ntp.s 2 | Comment | 00 | | 0 | 00/C3EF | * NTP routines - 6010 | 5 ntp.s 3 | Comment | 00 | | 0 | 00/C3EF | * - 6011 | 5 ntp.s 4 | Comment | 00 | | 0 | 00/C3EF | * (c) 2020, Brutal Deluxe Software - 6012 | 5 ntp.s 5 | Comment | 00 | | 0 | 00/C3EF | * Antoine Vignau & Olivier Zardini - 6013 | 5 ntp.s 6 | Comment | 00 | | 0 | 00/C3EF | * - 6014 | 5 ntp.s 7 | Empty | 00 | | 0 | 00/C3EF | - 6015 | 5 ntp.s 8 | Equivalence | 00 | | 0 | 00/C3EF | toolNTP = 222 - 6016 | 5 ntp.s 9 | Empty | 00 | | 0 | 00/C3EF | - 6017 | 5 ntp.s 10 | Comment | 00 | | 0 | 00/C3EF | *-------------------------------------- - 6018 | 5 ntp.s 11 | Empty | 00 | | 0 | 00/C3EF | - 6019 | 5 ntp.s 12 | Directive | 00 | | 0 | 00/C3EF | mx %00 - 6020 | 5 ntp.s 13 | Empty | 00 | | 0 | 00/C3EF | - 6021 | 5 ntp.s 14 | Empty | 00 | | 0 | 00/C3EF | stopNTP - 6022 | 5 ntp.s 15 | Code | 00 | 2 | 3 | 00/C3EF : AD CF C4 | lda fgNTP - 6023 | 5 ntp.s 16 | Code | 00 | | 2 | 00/C3F2 : D0 11 | bne stopNTP99 - 6024 | 5 ntp.s 17 | Empty | 00 | | 0 | 00/C3F4 | - 6025 | 5 ntp.s 18 | Macro | 00 | | 0 | 00/C3F4 | _NTPShutDown - 6027 | 5 ntp.s 18 | Code | 00 | | 3 | 00/C3F4 : A2 DE 03 | LDX #$03DE ; load tool call # - 6028 | 5 ntp.s 18 | Code | 00 | | 4 | 00/C3F7 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6029 | 5 ntp.s 19 | Empty | 00 | | 0 | 00/C3FB | - 6030 | 5 ntp.s 20 | Macro | 00 | | 0 | 00/C3FB | PushWord #{222} ; unload NTPTool - 6032 | 5 ntp.s 20 | Code | 00 | | 3 | 00/C3FB : F4 DE 00 | PEA #{222} - 6035 | 5 ntp.s 21 | Macro | 00 | | 0 | 00/C3FE | _UnloadOneTool - 6037 | 5 ntp.s 21 | Code | 00 | | 3 | 00/C3FE : A2 01 10 | LDX #$1001 ; load tool call # - 6038 | 5 ntp.s 21 | Code | 00 | | 4 | 00/C401 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6039 | 5 ntp.s 22 | Empty | 00 | | 0 | 00/C405 | - 6040 | 5 ntp.s 23 | Empty | 00 | | 0 | 00/C405 | stopNTP99 - 6041 | 5 ntp.s 24 | Code | 00 | | 1 | 00/C405 : 60 | rts - 6042 | 5 ntp.s 25 | Empty | 00 | | 0 | 00/C406 | - 6043 | 5 ntp.s 26 | Comment | 00 | | 0 | 00/C406 | *-------------------------------------- - 6044 | 5 ntp.s 27 | Empty | 00 | | 0 | 00/C406 | - 6045 | 5 ntp.s 28 | Empty | 00 | | 0 | 00/C406 | initNTP - 6046 | 5 ntp.s 29 | Code | 00 | | 1 | 00/C406 : 48 | pha ; Check for AppleTalk - 6047 | 5 ntp.s 30 | Macro | 00 | | 0 | 00/C407 | _GetIRQEnable - 6049 | 5 ntp.s 30 | Code | 00 | | 3 | 00/C407 : A2 03 29 | LDX #$2903 ; load tool call # - 6050 | 5 ntp.s 30 | Code | 00 | | 4 | 00/C40A : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6051 | 5 ntp.s 31 | Code | 00 | | 1 | 00/C40E : 68 | pla - 6052 | 5 ntp.s 32 | Code | 00 | | 3 | 00/C40F : 29 20 00 | and #$20 - 6053 | 5 ntp.s 33 | Code | 00 | | 2 | 00/C412 : F0 04 | beq initNTP1 - 6054 | 5 ntp.s 34 | Empty | 00 | | 0 | 00/C414 | - 6055 | 5 ntp.s 35 | Code | 00 | 2 | 3 | 00/C414 : EE CF C4 | inc fgNTP - 6056 | 5 ntp.s 36 | Code | 00 | | 1 | 00/C417 : 60 | rts - 6057 | 5 ntp.s 37 | Empty | 00 | | 0 | 00/C418 | - 6058 | 5 ntp.s 38 | Empty | 00 | | 0 | 00/C418 | initNTP1 - 6059 | 5 ntp.s 39 | Macro | 00 | | 0 | 00/C418 | PushWord #{222} ; Load NTPTool - 6061 | 5 ntp.s 39 | Code | 00 | | 3 | 00/C418 : F4 DE 00 | PEA #{222} - 6064 | 5 ntp.s 40 | Macro | 00 | | 0 | 00/C41B | PushWord #0 - 6066 | 5 ntp.s 40 | Code | 00 | | 3 | 00/C41B : F4 00 00 | PEA #0 - 6069 | 5 ntp.s 41 | Macro | 00 | | 0 | 00/C41E | _LoadOneTool - 6071 | 5 ntp.s 41 | Code | 00 | | 3 | 00/C41E : A2 01 0F | LDX #$F01 ; load tool call # - 6072 | 5 ntp.s 41 | Code | 00 | | 4 | 00/C421 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6073 | 5 ntp.s 42 | Code | 00 | | 2 | 00/C425 : 90 04 | bcc initNTP2 - 6074 | 5 ntp.s 43 | Empty | 00 | | 0 | 00/C427 | - 6075 | 5 ntp.s 44 | Code | 00 | 2 | 3 | 00/C427 : EE CF C4 | inc fgNTP - 6076 | 5 ntp.s 45 | Code | 00 | | 1 | 00/C42A : 60 | rts - 6077 | 5 ntp.s 46 | Empty | 00 | | 0 | 00/C42B | - 6078 | 5 ntp.s 47 | Empty | 00 | | 0 | 00/C42B | initNTP2 - 6079 | 5 ntp.s 48 | Macro | 00 | | 0 | 00/C42B | PushWord myID - 6084 | 5 ntp.s 48 | Code | 00 | 2 | 3 | 00/C42B : AD 9F 07 | LDA myID - 6085 | 5 ntp.s 48 | Code | 00 | | 1 | 00/C42E : 48 | PHA - 6087 | 5 ntp.s 49 | Macro | 00 | | 0 | 00/C42F | _NTPStartUp ; Start NTPSynth - 6089 | 5 ntp.s 49 | Code | 00 | | 3 | 00/C42F : A2 DE 02 | LDX #$02DE ; load tool call # - 6090 | 5 ntp.s 49 | Code | 00 | | 4 | 00/C432 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6091 | 5 ntp.s 50 | Code | 00 | | 2 | 00/C436 : 90 03 | bcc initNTP3 - 6092 | 5 ntp.s 51 | Empty | 00 | | 0 | 00/C438 | - 6093 | 5 ntp.s 52 | Code | 00 | 2 | 3 | 00/C438 : EE CF C4 | inc fgNTP - 6094 | 5 ntp.s 53 | Empty | 00 | | 0 | 00/C43B | - 6095 | 5 ntp.s 54 | Empty | 00 | | 0 | 00/C43B | initNTP3 - 6096 | 5 ntp.s 55 | Code | 00 | | 1 | 00/C43B : 60 | rts - 6097 | 5 ntp.s 56 | Empty | 00 | | 0 | 00/C43C | - 6098 | 5 ntp.s 57 | Comment | 00 | | 0 | 00/C43C | *-------------------------------------- - 6099 | 5 ntp.s 58 | Empty | 00 | | 0 | 00/C43C | - 6100 | 5 ntp.s 59 | Empty | 00 | | 0 | 00/C43C | doMUSIK - 6101 | 5 ntp.s 60 | Code | 00 | 2 | 3 | 00/C43C : AD CF C4 | lda fgNTP ; can we play? - 6102 | 5 ntp.s 61 | Code | 00 | | 2 | 00/C43F : D0 0D | bne nozik99 - 6103 | 5 ntp.s 62 | Empty | 00 | | 0 | 00/C441 | - 6104 | 5 ntp.s 63 | Code | 00 | 2 | 3 | 00/C441 : AD D1 C4 | lda fgNTPPLAY - 6105 | 5 ntp.s 64 | Code | 00 | | 3 | 00/C444 : 49 01 00 | eor #1 - 6106 | 5 ntp.s 65 | Code | 00 | 2 | 3 | 00/C447 : 8D D1 C4 | sta fgNTPPLAY - 6107 | 5 ntp.s 66 | Code | 00 | | 2 | 00/C44A : F0 03 | beq doSOUNDON - 6108 | 5 ntp.s 67 | Code | 00 | | 2 | 00/C44C : D0 11 | bne doSOUNDOFF - 6109 | 5 ntp.s 68 | Empty | 00 | | 0 | 00/C44E | - 6110 | 5 ntp.s 69 | Code | 00 | | 1 | 00/C44E : 60 | nozik99 rts - 6111 | 5 ntp.s 70 | Empty | 00 | | 0 | 00/C44F | - 6112 | 5 ntp.s 71 | Comment | 00 | | 0 | 00/C44F | *-------------------------------------- - 6113 | 5 ntp.s 72 | Empty | 00 | | 0 | 00/C44F | - 6114 | 5 ntp.s 73 | Empty | 00 | | 0 | 00/C44F | doSOUNDON - 6115 | 5 ntp.s 74 | Code | 00 | 2 | 3 | 00/C44F : AD CF C4 | lda fgNTP ; can we play? - 6116 | 5 ntp.s 75 | Code | 00 | | 2 | 00/C452 : D0 0A | bne playMUSIC99 - 6117 | 5 ntp.s 76 | Empty | 00 | | 0 | 00/C454 | - 6118 | 5 ntp.s 77 | Macro | 00 | | 0 | 00/C454 | PushWord #1 - 6120 | 5 ntp.s 77 | Code | 00 | | 3 | 00/C454 : F4 01 00 | PEA #1 - 6123 | 5 ntp.s 78 | Macro | 00 | | 0 | 00/C457 | _NTPPlayMusic - 6125 | 5 ntp.s 78 | Code | 00 | | 3 | 00/C457 : A2 DE 0A | LDX #$0ADE ; load tool call # - 6126 | 5 ntp.s 78 | Code | 00 | | 4 | 00/C45A : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6127 | 5 ntp.s 79 | Empty | 00 | | 0 | 00/C45E | - 6128 | 5 ntp.s 80 | Empty | 00 | | 0 | 00/C45E | playMUSIC99 - 6129 | 5 ntp.s 81 | Code | 00 | | 1 | 00/C45E : 60 | rts - 6130 | 5 ntp.s 82 | Empty | 00 | | 0 | 00/C45F | - 6131 | 5 ntp.s 83 | Comment | 00 | | 0 | 00/C45F | *-------------------------------------- - 6132 | 5 ntp.s 84 | Empty | 00 | | 0 | 00/C45F | - 6133 | 5 ntp.s 85 | Empty | 00 | | 0 | 00/C45F | doSOUNDOFF - 6134 | 5 ntp.s 86 | Code | 00 | 2 | 3 | 00/C45F : AD CF C4 | lda fgNTP - 6135 | 5 ntp.s 87 | Code | 00 | | 2 | 00/C462 : D0 07 | bne stopMUSIC99 - 6136 | 5 ntp.s 88 | Empty | 00 | | 0 | 00/C464 | - 6137 | 5 ntp.s 89 | Macro | 00 | | 0 | 00/C464 | _NTPStopMusic - 6139 | 5 ntp.s 89 | Code | 00 | | 3 | 00/C464 : A2 DE 0B | LDX #$0BDE ; load tool call # - 6140 | 5 ntp.s 89 | Code | 00 | | 4 | 00/C467 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6141 | 5 ntp.s 90 | Empty | 00 | | 0 | 00/C46B | - 6142 | 5 ntp.s 91 | Empty | 00 | | 0 | 00/C46B | stopMUSIC99 - 6143 | 5 ntp.s 92 | Code | 00 | | 1 | 00/C46B : 60 | rts - 6144 | 5 ntp.s 93 | Empty | 00 | | 0 | 00/C46C | - 6145 | 5 ntp.s 94 | Comment | 00 | | 0 | 00/C46C | *-------------------------------------- Suspend music - 6146 | 5 ntp.s 95 | Empty | 00 | | 0 | 00/C46C | - 6147 | 5 ntp.s 96 | Empty | 00 | | 0 | 00/C46C | suspendMUSIC - 6148 | 5 ntp.s 97 | Code | 00 | 2 | 3 | 00/C46C : AD CF C4 | lda fgNTP - 6149 | 5 ntp.s 98 | Code | 00 | 2 | 3 | 00/C46F : 0D D1 C4 | ora fgNTPPLAY - 6150 | 5 ntp.s 99 | Code | 00 | | 2 | 00/C472 : D0 07 | bne suspendMUSIC9 - 6151 | 5 ntp.s 100 | Empty | 00 | | 0 | 00/C474 | - 6152 | 5 ntp.s 101 | Macro | 00 | | 0 | 00/C474 | _NTPPauseMusic - 6154 | 5 ntp.s 101 | Code | 00 | | 3 | 00/C474 : A2 DE 13 | LDX #$13DE ; load tool call # - 6155 | 5 ntp.s 101 | Code | 00 | | 4 | 00/C477 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6156 | 5 ntp.s 102 | Empty | 00 | | 0 | 00/C47B | - 6157 | 5 ntp.s 103 | Empty | 00 | | 0 | 00/C47B | suspendMUSIC9 - 6158 | 5 ntp.s 104 | Code | 00 | | 1 | 00/C47B : 60 | rts - 6159 | 5 ntp.s 105 | Empty | 00 | | 0 | 00/C47C | - 6160 | 5 ntp.s 106 | Comment | 00 | | 0 | 00/C47C | *-------------------------------------- Resume music - 6161 | 5 ntp.s 107 | Empty | 00 | | 0 | 00/C47C | - 6162 | 5 ntp.s 108 | Empty | 00 | | 0 | 00/C47C | resumeMUSIC - 6163 | 5 ntp.s 109 | Code | 00 | 2 | 3 | 00/C47C : AD CF C4 | lda fgNTP - 6164 | 5 ntp.s 110 | Code | 00 | 2 | 3 | 00/C47F : 0D D1 C4 | ora fgNTPPLAY - 6165 | 5 ntp.s 111 | Code | 00 | | 2 | 00/C482 : D0 07 | bne resumeMUSIC9 - 6166 | 5 ntp.s 112 | Empty | 00 | | 0 | 00/C484 | - 6167 | 5 ntp.s 113 | Macro | 00 | | 0 | 00/C484 | _NTPContinueMusic - 6169 | 5 ntp.s 113 | Code | 00 | | 3 | 00/C484 : A2 DE 14 | LDX #$14DE ; load tool call # - 6170 | 5 ntp.s 113 | Code | 00 | | 4 | 00/C487 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6171 | 5 ntp.s 114 | Empty | 00 | | 0 | 00/C48B | - 6172 | 5 ntp.s 115 | Empty | 00 | | 0 | 00/C48B | resumeMUSIC9 - 6173 | 5 ntp.s 116 | Code | 00 | | 1 | 00/C48B : 60 | rts - 6174 | 5 ntp.s 117 | Empty | 00 | | 0 | 00/C48C | - 6175 | 5 ntp.s 118 | Comment | 00 | | 0 | 00/C48C | *-------------------------------------- Select random sequence - 6176 | 5 ntp.s 119 | Empty | 00 | | 0 | 00/C48C | - 6177 | 5 ntp.s 120 | Empty | 00 | | 0 | 00/C48C | randomNTP - 6178 | 5 ntp.s 121 | Code | 00 | 2 | 3 | 00/C48C : 20 67 07 | jsr Random ; get random 0-3 - 6179 | 5 ntp.s 122 | Code | 00 | | 3 | 00/C48F : 29 03 00 | and #3 - 6180 | 5 ntp.s 123 | Code | 00 | | 2 | 00/C492 : 90 F8 | bcc randomNTP - 6181 | 5 ntp.s 124 | Code | 00 | | 2 | 00/C494 : F0 F6 | beq randomNTP ; keep 1-3 - 6182 | 5 ntp.s 125 | Code | 00 | | 1 | 00/C496 : 18 | clc - 6183 | 5 ntp.s 126 | Code | 00 | | 3 | 00/C497 : 69 30 00 | adc #'0' - 6184 | 5 ntp.s 127 | Code | 10 | | 2 | 00/C49A : E2 20 | sep #$20 - 6185 | 5 ntp.s 128 | Code | 10 | 2 | 3 | 00/C49C : 8D CA C4 | sta pSEQ+22 - 6186 | 5 ntp.s 129 | Code | 00 | | 2 | 00/C49F : C2 20 | rep #$20 - 6187 | 5 ntp.s 130 | Empty | 00 | | 0 | 00/C4A1 | - 6188 | 5 ntp.s 131 | Macro | 00 | | 0 | 00/C4A1 | PushLong #pSEQ - 6192 | 5 ntp.s 131 | Code | 00 | 1 >>16 | 3 | 00/C4A1 : F4 00 00 | PEA #^#pSEQ - 6199 | 5 ntp.s 131 | Code | 00 | 2 | 3 | 00/C4A4 : F4 B4 C4 | PEA #pSEQ - 6202 | 5 ntp.s 132 | Macro | 00 | | 0 | 00/C4A7 | _NTPLoadOneMusic - 6204 | 5 ntp.s 132 | Code | 00 | | 3 | 00/C4A7 : A2 DE 09 | LDX #$09DE ; load tool call # - 6205 | 5 ntp.s 132 | Code | 00 | | 4 | 00/C4AA : 22 00 00 E1 | JSL $E10000 ; go to dispatcher - 6206 | 5 ntp.s 133 | Code | 00 | | 2 | 00/C4AE : 90 03 | bcc randomNTP9 - 6207 | 5 ntp.s 134 | Empty | 00 | | 0 | 00/C4B0 | - 6208 | 5 ntp.s 135 | Code | 00 | 2 | 3 | 00/C4B0 : EE D1 C4 | inc fgNTPPLAY ; load error, do not play music - 6209 | 5 ntp.s 136 | Empty | 00 | | 0 | 00/C4B3 | - 6210 | 5 ntp.s 137 | Empty | 00 | | 0 | 00/C4B3 | randomNTP9 - 6211 | 5 ntp.s 138 | Code | 00 | | 1 | 00/C4B3 : 60 | rts - 6212 | 5 ntp.s 139 | Empty | 00 | | 0 | 00/C4B4 | - 6213 | 5 ntp.s 140 | Comment | 00 | | 0 | 00/C4B4 | *--- P16 String (+22 pour le random de la musique) - 6214 | 5 ntp.s 141 | Empty | 00 | | 0 | 00/C4B4 | - 6215 | 5 ntp.s 142 | Data | 00 | | 27 | 00/C4B4 : 1A 31 2F 64 | pSEQ str '1/data/musiques/zikmu1.ntp' + 6007 | 4 ecr.s 217 | Data | 00 | | 4 | 00/C3FD : ED 39 FC 39 | HEX ED39FC39 + 6008 | 4 ecr.s 218 | Data | 00 | | 2 | 00/C401 : FF FF | hex ffff ; fin de tableau + 6009 | 4 ecr.s 219 | Empty | 00 | | 0 | 00/C403 | + 6010 | 1 toutadisparu.s 1316 | Directive | 00 | | 0 | 00/C403 | put ntp.s + 6011 | 5 ntp.s 1 | Comment | 00 | | 0 | 00/C403 | * + 6012 | 5 ntp.s 2 | Comment | 00 | | 0 | 00/C403 | * NTP routines + 6013 | 5 ntp.s 3 | Comment | 00 | | 0 | 00/C403 | * + 6014 | 5 ntp.s 4 | Comment | 00 | | 0 | 00/C403 | * (c) 2020, Brutal Deluxe Software + 6015 | 5 ntp.s 5 | Comment | 00 | | 0 | 00/C403 | * Antoine Vignau & Olivier Zardini + 6016 | 5 ntp.s 6 | Comment | 00 | | 0 | 00/C403 | * + 6017 | 5 ntp.s 7 | Empty | 00 | | 0 | 00/C403 | + 6018 | 5 ntp.s 8 | Equivalence | 00 | | 0 | 00/C403 | toolNTP = 222 + 6019 | 5 ntp.s 9 | Empty | 00 | | 0 | 00/C403 | + 6020 | 5 ntp.s 10 | Comment | 00 | | 0 | 00/C403 | *-------------------------------------- + 6021 | 5 ntp.s 11 | Empty | 00 | | 0 | 00/C403 | + 6022 | 5 ntp.s 12 | Directive | 00 | | 0 | 00/C403 | mx %00 + 6023 | 5 ntp.s 13 | Empty | 00 | | 0 | 00/C403 | + 6024 | 5 ntp.s 14 | Empty | 00 | | 0 | 00/C403 | stopNTP + 6025 | 5 ntp.s 15 | Code | 00 | 2 | 3 | 00/C403 : AD E3 C4 | lda fgNTP + 6026 | 5 ntp.s 16 | Code | 00 | | 2 | 00/C406 : D0 11 | bne stopNTP99 + 6027 | 5 ntp.s 17 | Empty | 00 | | 0 | 00/C408 | + 6028 | 5 ntp.s 18 | Macro | 00 | | 0 | 00/C408 | _NTPShutDown + 6030 | 5 ntp.s 18 | Code | 00 | | 3 | 00/C408 : A2 DE 03 | LDX #$03DE ; load tool call # + 6031 | 5 ntp.s 18 | Code | 00 | | 4 | 00/C40B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6032 | 5 ntp.s 19 | Empty | 00 | | 0 | 00/C40F | + 6033 | 5 ntp.s 20 | Macro | 00 | | 0 | 00/C40F | PushWord #{222} ; unload NTPTool + 6035 | 5 ntp.s 20 | Code | 00 | | 3 | 00/C40F : F4 DE 00 | PEA #{222} + 6038 | 5 ntp.s 21 | Macro | 00 | | 0 | 00/C412 | _UnloadOneTool + 6040 | 5 ntp.s 21 | Code | 00 | | 3 | 00/C412 : A2 01 10 | LDX #$1001 ; load tool call # + 6041 | 5 ntp.s 21 | Code | 00 | | 4 | 00/C415 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6042 | 5 ntp.s 22 | Empty | 00 | | 0 | 00/C419 | + 6043 | 5 ntp.s 23 | Empty | 00 | | 0 | 00/C419 | stopNTP99 + 6044 | 5 ntp.s 24 | Code | 00 | | 1 | 00/C419 : 60 | rts + 6045 | 5 ntp.s 25 | Empty | 00 | | 0 | 00/C41A | + 6046 | 5 ntp.s 26 | Comment | 00 | | 0 | 00/C41A | *-------------------------------------- + 6047 | 5 ntp.s 27 | Empty | 00 | | 0 | 00/C41A | + 6048 | 5 ntp.s 28 | Empty | 00 | | 0 | 00/C41A | initNTP + 6049 | 5 ntp.s 29 | Code | 00 | | 1 | 00/C41A : 48 | pha ; Check for AppleTalk + 6050 | 5 ntp.s 30 | Macro | 00 | | 0 | 00/C41B | _GetIRQEnable + 6052 | 5 ntp.s 30 | Code | 00 | | 3 | 00/C41B : A2 03 29 | LDX #$2903 ; load tool call # + 6053 | 5 ntp.s 30 | Code | 00 | | 4 | 00/C41E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6054 | 5 ntp.s 31 | Code | 00 | | 1 | 00/C422 : 68 | pla + 6055 | 5 ntp.s 32 | Code | 00 | | 3 | 00/C423 : 29 20 00 | and #$20 + 6056 | 5 ntp.s 33 | Code | 00 | | 2 | 00/C426 : F0 04 | beq initNTP1 + 6057 | 5 ntp.s 34 | Empty | 00 | | 0 | 00/C428 | + 6058 | 5 ntp.s 35 | Code | 00 | 2 | 3 | 00/C428 : EE E3 C4 | inc fgNTP + 6059 | 5 ntp.s 36 | Code | 00 | | 1 | 00/C42B : 60 | rts + 6060 | 5 ntp.s 37 | Empty | 00 | | 0 | 00/C42C | + 6061 | 5 ntp.s 38 | Empty | 00 | | 0 | 00/C42C | initNTP1 + 6062 | 5 ntp.s 39 | Macro | 00 | | 0 | 00/C42C | PushWord #{222} ; Load NTPTool + 6064 | 5 ntp.s 39 | Code | 00 | | 3 | 00/C42C : F4 DE 00 | PEA #{222} + 6067 | 5 ntp.s 40 | Macro | 00 | | 0 | 00/C42F | PushWord #0 + 6069 | 5 ntp.s 40 | Code | 00 | | 3 | 00/C42F : F4 00 00 | PEA #0 + 6072 | 5 ntp.s 41 | Macro | 00 | | 0 | 00/C432 | _LoadOneTool + 6074 | 5 ntp.s 41 | Code | 00 | | 3 | 00/C432 : A2 01 0F | LDX #$F01 ; load tool call # + 6075 | 5 ntp.s 41 | Code | 00 | | 4 | 00/C435 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6076 | 5 ntp.s 42 | Code | 00 | | 2 | 00/C439 : 90 04 | bcc initNTP2 + 6077 | 5 ntp.s 43 | Empty | 00 | | 0 | 00/C43B | + 6078 | 5 ntp.s 44 | Code | 00 | 2 | 3 | 00/C43B : EE E3 C4 | inc fgNTP + 6079 | 5 ntp.s 45 | Code | 00 | | 1 | 00/C43E : 60 | rts + 6080 | 5 ntp.s 46 | Empty | 00 | | 0 | 00/C43F | + 6081 | 5 ntp.s 47 | Empty | 00 | | 0 | 00/C43F | initNTP2 + 6082 | 5 ntp.s 48 | Macro | 00 | | 0 | 00/C43F | PushWord myID + 6087 | 5 ntp.s 48 | Code | 00 | 2 | 3 | 00/C43F : AD 9F 07 | LDA myID + 6088 | 5 ntp.s 48 | Code | 00 | | 1 | 00/C442 : 48 | PHA + 6090 | 5 ntp.s 49 | Macro | 00 | | 0 | 00/C443 | _NTPStartUp ; Start NTPSynth + 6092 | 5 ntp.s 49 | Code | 00 | | 3 | 00/C443 : A2 DE 02 | LDX #$02DE ; load tool call # + 6093 | 5 ntp.s 49 | Code | 00 | | 4 | 00/C446 : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6094 | 5 ntp.s 50 | Code | 00 | | 2 | 00/C44A : 90 03 | bcc initNTP3 + 6095 | 5 ntp.s 51 | Empty | 00 | | 0 | 00/C44C | + 6096 | 5 ntp.s 52 | Code | 00 | 2 | 3 | 00/C44C : EE E3 C4 | inc fgNTP + 6097 | 5 ntp.s 53 | Empty | 00 | | 0 | 00/C44F | + 6098 | 5 ntp.s 54 | Empty | 00 | | 0 | 00/C44F | initNTP3 + 6099 | 5 ntp.s 55 | Code | 00 | | 1 | 00/C44F : 60 | rts + 6100 | 5 ntp.s 56 | Empty | 00 | | 0 | 00/C450 | + 6101 | 5 ntp.s 57 | Comment | 00 | | 0 | 00/C450 | *-------------------------------------- + 6102 | 5 ntp.s 58 | Empty | 00 | | 0 | 00/C450 | + 6103 | 5 ntp.s 59 | Empty | 00 | | 0 | 00/C450 | doMUSIK + 6104 | 5 ntp.s 60 | Code | 00 | 2 | 3 | 00/C450 : AD E3 C4 | lda fgNTP ; can we play? + 6105 | 5 ntp.s 61 | Code | 00 | | 2 | 00/C453 : D0 0D | bne nozik99 + 6106 | 5 ntp.s 62 | Empty | 00 | | 0 | 00/C455 | + 6107 | 5 ntp.s 63 | Code | 00 | 2 | 3 | 00/C455 : AD E5 C4 | lda fgNTPPLAY + 6108 | 5 ntp.s 64 | Code | 00 | | 3 | 00/C458 : 49 01 00 | eor #1 + 6109 | 5 ntp.s 65 | Code | 00 | 2 | 3 | 00/C45B : 8D E5 C4 | sta fgNTPPLAY + 6110 | 5 ntp.s 66 | Code | 00 | | 2 | 00/C45E : F0 03 | beq doSOUNDON + 6111 | 5 ntp.s 67 | Code | 00 | | 2 | 00/C460 : D0 11 | bne doSOUNDOFF + 6112 | 5 ntp.s 68 | Empty | 00 | | 0 | 00/C462 | + 6113 | 5 ntp.s 69 | Code | 00 | | 1 | 00/C462 : 60 | nozik99 rts + 6114 | 5 ntp.s 70 | Empty | 00 | | 0 | 00/C463 | + 6115 | 5 ntp.s 71 | Comment | 00 | | 0 | 00/C463 | *-------------------------------------- + 6116 | 5 ntp.s 72 | Empty | 00 | | 0 | 00/C463 | + 6117 | 5 ntp.s 73 | Empty | 00 | | 0 | 00/C463 | doSOUNDON + 6118 | 5 ntp.s 74 | Code | 00 | 2 | 3 | 00/C463 : AD E3 C4 | lda fgNTP ; can we play? + 6119 | 5 ntp.s 75 | Code | 00 | | 2 | 00/C466 : D0 0A | bne playMUSIC99 + 6120 | 5 ntp.s 76 | Empty | 00 | | 0 | 00/C468 | + 6121 | 5 ntp.s 77 | Macro | 00 | | 0 | 00/C468 | PushWord #1 + 6123 | 5 ntp.s 77 | Code | 00 | | 3 | 00/C468 : F4 01 00 | PEA #1 + 6126 | 5 ntp.s 78 | Macro | 00 | | 0 | 00/C46B | _NTPPlayMusic + 6128 | 5 ntp.s 78 | Code | 00 | | 3 | 00/C46B : A2 DE 0A | LDX #$0ADE ; load tool call # + 6129 | 5 ntp.s 78 | Code | 00 | | 4 | 00/C46E : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6130 | 5 ntp.s 79 | Empty | 00 | | 0 | 00/C472 | + 6131 | 5 ntp.s 80 | Empty | 00 | | 0 | 00/C472 | playMUSIC99 + 6132 | 5 ntp.s 81 | Code | 00 | | 1 | 00/C472 : 60 | rts + 6133 | 5 ntp.s 82 | Empty | 00 | | 0 | 00/C473 | + 6134 | 5 ntp.s 83 | Comment | 00 | | 0 | 00/C473 | *-------------------------------------- + 6135 | 5 ntp.s 84 | Empty | 00 | | 0 | 00/C473 | + 6136 | 5 ntp.s 85 | Empty | 00 | | 0 | 00/C473 | doSOUNDOFF + 6137 | 5 ntp.s 86 | Code | 00 | 2 | 3 | 00/C473 : AD E3 C4 | lda fgNTP + 6138 | 5 ntp.s 87 | Code | 00 | | 2 | 00/C476 : D0 07 | bne stopMUSIC99 + 6139 | 5 ntp.s 88 | Empty | 00 | | 0 | 00/C478 | + 6140 | 5 ntp.s 89 | Macro | 00 | | 0 | 00/C478 | _NTPStopMusic + 6142 | 5 ntp.s 89 | Code | 00 | | 3 | 00/C478 : A2 DE 0B | LDX #$0BDE ; load tool call # + 6143 | 5 ntp.s 89 | Code | 00 | | 4 | 00/C47B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6144 | 5 ntp.s 90 | Empty | 00 | | 0 | 00/C47F | + 6145 | 5 ntp.s 91 | Empty | 00 | | 0 | 00/C47F | stopMUSIC99 + 6146 | 5 ntp.s 92 | Code | 00 | | 1 | 00/C47F : 60 | rts + 6147 | 5 ntp.s 93 | Empty | 00 | | 0 | 00/C480 | + 6148 | 5 ntp.s 94 | Comment | 00 | | 0 | 00/C480 | *-------------------------------------- Suspend music + 6149 | 5 ntp.s 95 | Empty | 00 | | 0 | 00/C480 | + 6150 | 5 ntp.s 96 | Empty | 00 | | 0 | 00/C480 | suspendMUSIC + 6151 | 5 ntp.s 97 | Code | 00 | 2 | 3 | 00/C480 : AD E3 C4 | lda fgNTP + 6152 | 5 ntp.s 98 | Code | 00 | 2 | 3 | 00/C483 : 0D E5 C4 | ora fgNTPPLAY + 6153 | 5 ntp.s 99 | Code | 00 | | 2 | 00/C486 : D0 07 | bne suspendMUSIC9 + 6154 | 5 ntp.s 100 | Empty | 00 | | 0 | 00/C488 | + 6155 | 5 ntp.s 101 | Macro | 00 | | 0 | 00/C488 | _NTPPauseMusic + 6157 | 5 ntp.s 101 | Code | 00 | | 3 | 00/C488 : A2 DE 13 | LDX #$13DE ; load tool call # + 6158 | 5 ntp.s 101 | Code | 00 | | 4 | 00/C48B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6159 | 5 ntp.s 102 | Empty | 00 | | 0 | 00/C48F | + 6160 | 5 ntp.s 103 | Empty | 00 | | 0 | 00/C48F | suspendMUSIC9 + 6161 | 5 ntp.s 104 | Code | 00 | | 1 | 00/C48F : 60 | rts + 6162 | 5 ntp.s 105 | Empty | 00 | | 0 | 00/C490 | + 6163 | 5 ntp.s 106 | Comment | 00 | | 0 | 00/C490 | *-------------------------------------- Resume music + 6164 | 5 ntp.s 107 | Empty | 00 | | 0 | 00/C490 | + 6165 | 5 ntp.s 108 | Empty | 00 | | 0 | 00/C490 | resumeMUSIC + 6166 | 5 ntp.s 109 | Code | 00 | 2 | 3 | 00/C490 : AD E3 C4 | lda fgNTP + 6167 | 5 ntp.s 110 | Code | 00 | 2 | 3 | 00/C493 : 0D E5 C4 | ora fgNTPPLAY + 6168 | 5 ntp.s 111 | Code | 00 | | 2 | 00/C496 : D0 07 | bne resumeMUSIC9 + 6169 | 5 ntp.s 112 | Empty | 00 | | 0 | 00/C498 | + 6170 | 5 ntp.s 113 | Macro | 00 | | 0 | 00/C498 | _NTPContinueMusic + 6172 | 5 ntp.s 113 | Code | 00 | | 3 | 00/C498 : A2 DE 14 | LDX #$14DE ; load tool call # + 6173 | 5 ntp.s 113 | Code | 00 | | 4 | 00/C49B : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6174 | 5 ntp.s 114 | Empty | 00 | | 0 | 00/C49F | + 6175 | 5 ntp.s 115 | Empty | 00 | | 0 | 00/C49F | resumeMUSIC9 + 6176 | 5 ntp.s 116 | Code | 00 | | 1 | 00/C49F : 60 | rts + 6177 | 5 ntp.s 117 | Empty | 00 | | 0 | 00/C4A0 | + 6178 | 5 ntp.s 118 | Comment | 00 | | 0 | 00/C4A0 | *-------------------------------------- Select random sequence + 6179 | 5 ntp.s 119 | Empty | 00 | | 0 | 00/C4A0 | + 6180 | 5 ntp.s 120 | Empty | 00 | | 0 | 00/C4A0 | randomNTP + 6181 | 5 ntp.s 121 | Code | 00 | 2 | 3 | 00/C4A0 : 20 67 07 | jsr Random ; get random 0-3 + 6182 | 5 ntp.s 122 | Code | 00 | | 3 | 00/C4A3 : 29 03 00 | and #3 + 6183 | 5 ntp.s 123 | Code | 00 | | 2 | 00/C4A6 : 90 F8 | bcc randomNTP + 6184 | 5 ntp.s 124 | Code | 00 | | 2 | 00/C4A8 : F0 F6 | beq randomNTP ; keep 1-3 + 6185 | 5 ntp.s 125 | Code | 00 | | 1 | 00/C4AA : 18 | clc + 6186 | 5 ntp.s 126 | Code | 00 | | 3 | 00/C4AB : 69 30 00 | adc #'0' + 6187 | 5 ntp.s 127 | Code | 10 | | 2 | 00/C4AE : E2 20 | sep #$20 + 6188 | 5 ntp.s 128 | Code | 10 | 2 | 3 | 00/C4B0 : 8D DE C4 | sta pSEQ+22 + 6189 | 5 ntp.s 129 | Code | 00 | | 2 | 00/C4B3 : C2 20 | rep #$20 + 6190 | 5 ntp.s 130 | Empty | 00 | | 0 | 00/C4B5 | + 6191 | 5 ntp.s 131 | Macro | 00 | | 0 | 00/C4B5 | PushLong #pSEQ + 6195 | 5 ntp.s 131 | Code | 00 | 1 >>16 | 3 | 00/C4B5 : F4 00 00 | PEA #^#pSEQ + 6202 | 5 ntp.s 131 | Code | 00 | 2 | 3 | 00/C4B8 : F4 C8 C4 | PEA #pSEQ + 6205 | 5 ntp.s 132 | Macro | 00 | | 0 | 00/C4BB | _NTPLoadOneMusic + 6207 | 5 ntp.s 132 | Code | 00 | | 3 | 00/C4BB : A2 DE 09 | LDX #$09DE ; load tool call # + 6208 | 5 ntp.s 132 | Code | 00 | | 4 | 00/C4BE : 22 00 00 E1 | JSL $E10000 ; go to dispatcher + 6209 | 5 ntp.s 133 | Code | 00 | | 2 | 00/C4C2 : 90 03 | bcc randomNTP9 + 6210 | 5 ntp.s 134 | Empty | 00 | | 0 | 00/C4C4 | + 6211 | 5 ntp.s 135 | Code | 00 | 2 | 3 | 00/C4C4 : EE E5 C4 | inc fgNTPPLAY ; load error, do not play music + 6212 | 5 ntp.s 136 | Empty | 00 | | 0 | 00/C4C7 | + 6213 | 5 ntp.s 137 | Empty | 00 | | 0 | 00/C4C7 | randomNTP9 + 6214 | 5 ntp.s 138 | Code | 00 | | 1 | 00/C4C7 : 60 | rts + 6215 | 5 ntp.s 139 | Empty | 00 | | 0 | 00/C4C8 | + 6216 | 5 ntp.s 140 | Comment | 00 | | 0 | 00/C4C8 | *--- P16 String (+22 pour le random de la musique) + 6217 | 5 ntp.s 141 | Empty | 00 | | 0 | 00/C4C8 | + 6218 | 5 ntp.s 142 | Data | 00 | | 27 | 00/C4C8 : 1A 31 2F 64 | pSEQ str '1/data/musiques/zikmu1.ntp' | | | | | | 61 74 61 2F | | | | | | | 6D 75 73 69 | | | | | | | 71 75 65 73 | | | | | | | 2F 7A 69 6B | | | | | | | 6D 75 31 2E | | | | | | | 6E 74 70 | - 6216 | 5 ntp.s 143 | Empty | 00 | | 0 | 00/C4CF | - 6217 | 5 ntp.s 144 | Comment | 00 | | 0 | 00/C4CF | *--- Flags - 6218 | 5 ntp.s 145 | Empty | 00 | | 0 | 00/C4CF | - 6219 | 5 ntp.s 146 | Data | 00 | | 2 | 00/C4CF : 00 00 | fgNTP ds 2 ; tool error - 6220 | 5 ntp.s 147 | Data | 00 | | 2 | 00/C4D1 : 00 00 | fgNTPPLAY ds 2 ; music error - 6221 | 5 ntp.s 148 | Empty | 00 | | 0 | 00/C4D3 | - 6222 | 5 ntp.s 149 | Empty | 00 | | 0 | 00/C4D3 | - 6223 | 1 toutadisparu.s 1317 | Empty | 00 | | 0 | 00/C4D3 | - 6224 | 1 toutadisparu.s 1318 | Comment | 00 | | 0 | 00/C4D3 | *--- - 6225 | 1 toutadisparu.s 1319 | Empty | 00 | | 0 | 00/C4D3 | - 6226 | 1 toutadisparu.s 1320 | Data | 00 | | 1 | 00/C4D3 : 0D | asc 0d - 6227 | 1 toutadisparu.s 1321 | Data | 00 | | 17 | 00/C4D4 : AD AD AD AD | asc "----------------"0d + 6219 | 5 ntp.s 143 | Empty | 00 | | 0 | 00/C4E3 | + 6220 | 5 ntp.s 144 | Comment | 00 | | 0 | 00/C4E3 | *--- Flags + 6221 | 5 ntp.s 145 | Empty | 00 | | 0 | 00/C4E3 | + 6222 | 5 ntp.s 146 | Data | 00 | | 2 | 00/C4E3 : 00 00 | fgNTP ds 2 ; tool error + 6223 | 5 ntp.s 147 | Data | 00 | | 2 | 00/C4E5 : 00 00 | fgNTPPLAY ds 2 ; music error + 6224 | 5 ntp.s 148 | Empty | 00 | | 0 | 00/C4E7 | + 6225 | 5 ntp.s 149 | Empty | 00 | | 0 | 00/C4E7 | + 6226 | 1 toutadisparu.s 1317 | Empty | 00 | | 0 | 00/C4E7 | + 6227 | 1 toutadisparu.s 1318 | Comment | 00 | | 0 | 00/C4E7 | *--- + 6228 | 1 toutadisparu.s 1319 | Empty | 00 | | 0 | 00/C4E7 | + 6229 | 1 toutadisparu.s 1320 | Data | 00 | | 1 | 00/C4E7 : 0D | asc 0d + 6230 | 1 toutadisparu.s 1321 | Data | 00 | | 17 | 00/C4E8 : AD AD AD AD | asc "----------------"0d | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | 0D | - 6228 | 1 toutadisparu.s 1322 | Data | 00 | | 17 | 00/C4E5 : A0 A0 A0 A0 | asc " "0d + 6231 | 1 toutadisparu.s 1322 | Data | 00 | | 17 | 00/C4F9 : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6229 | 1 toutadisparu.s 1323 | Data | 00 | | 17 | 00/C4F6 : A0 D4 CF D5 | asc " TOUT A DISPARU "0d + 6232 | 1 toutadisparu.s 1323 | Data | 00 | | 17 | 00/C50A : A0 D4 CF D5 | asc " TOUT A DISPARU "0d | | | | | | D4 A0 C1 A0 | | | | | | | C4 C9 D3 D0 | | | | | | | C1 D2 D5 A0 | | | | | | | 0D | - 6230 | 1 toutadisparu.s 1324 | Data | 00 | | 17 | 00/C507 : A0 A0 A0 A0 | asc " "0d + 6233 | 1 toutadisparu.s 1324 | Data | 00 | | 17 | 00/C51B : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6231 | 1 toutadisparu.s 1325 | Data | 00 | | 17 | 00/C518 : A0 C1 EE F4 | asc " Antoine Vignau "0d + 6234 | 1 toutadisparu.s 1325 | Data | 00 | | 17 | 00/C52C : A0 C1 EE F4 | asc " Antoine Vignau "0d | | | | | | EF E9 EE E5 | | | | | | | A0 D6 E9 E7 | | | | | | | EE E1 F5 A0 | | | | | | | 0D | - 6232 | 1 toutadisparu.s 1326 | Data | 00 | | 17 | 00/C529 : CF EC E9 F6 | asc "Olivier Zardini"0d + 6235 | 1 toutadisparu.s 1326 | Data | 00 | | 17 | 00/C53D : CF EC E9 F6 | asc "Olivier Zardini"0d | | | | | | E9 E5 F2 A0 | | | | | | | A0 DA E1 F2 | | | | | | | E4 E9 EE E9 | | | | | | | 0D | - 6233 | 1 toutadisparu.s 1327 | Data | 00 | | 17 | 00/C53A : A0 A0 A0 A0 | asc " "0d + 6236 | 1 toutadisparu.s 1327 | Data | 00 | | 17 | 00/C54E : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6234 | 1 toutadisparu.s 1328 | Data | 00 | | 17 | 00/C54B : A0 A0 A0 CE | asc " Noel 2022 "0d + 6237 | 1 toutadisparu.s 1328 | Data | 00 | | 17 | 00/C55F : A0 A0 A0 CE | asc " Noel 2022 "0d | | | | | | EF E5 EC A0 | | | | | | | A0 B2 B0 B2 | | | | | | | B2 A0 A0 A0 | | | | | | | 0D | - 6235 | 1 toutadisparu.s 1329 | Data | 00 | | 17 | 00/C55C : A0 A0 A0 A0 | asc " "0d + 6238 | 1 toutadisparu.s 1329 | Data | 00 | | 17 | 00/C570 : A0 A0 A0 A0 | asc " "0d | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | A0 A0 A0 A0 | | | | | | | 0D | - 6236 | 1 toutadisparu.s 1330 | Data | 00 | | 17 | 00/C56D : AD AD AD AD | asc "----------------"0d + 6239 | 1 toutadisparu.s 1330 | Data | 00 | | 17 | 00/C581 : AD AD AD AD | asc "----------------"0d | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | | | | | | | AD AD AD AD | diff --git a/toutadisparu/sources/data.s b/toutadisparu/sources/data.s index 7ac3d49..e301ee7 100644 --- a/toutadisparu/sources/data.s +++ b/toutadisparu/sources/data.s @@ -28,8 +28,8 @@ localPOINT ds 2 ; index du mot len_max ds 2 ; longueur de ligne_max longueur_texte ds 2 ; nombre de caracteres du texte d'origine return ds 2 ; premier RC dans une ligne -rvb5 ds 2 -rvbA ds 2 +rvb1 ds 2 ; index 1/5/9/D +rvb2 ds 2 ; index 2/6/A/E index_mot ds 2 ; un autre index qui pointe nb_mots ds 2 ; nombre de mots dans la scene mot_clique ds 2 ; index du mot cliqu diff --git a/toutadisparu/sources/game.s b/toutadisparu/sources/game.s index f657038..c01d75e 100644 --- a/toutadisparu/sources/game.s +++ b/toutadisparu/sources/game.s @@ -708,20 +708,8 @@ initialisation_tableaux lda ptrINDEX+2 sta dpINDEX+2 - bra onsaute - -*--- Initialise les valeurs du jeu - - ldx #SUITE_DATA ; on efface tout -]lp stz |$0000,x - inx - cpx #FIN_DATA - bcc ]lp - *--- Initialise les valeurs RVB -onsaute - ldx #1 ; RVB par dfaut sep #$20 ]lp lda #4 @@ -1166,9 +1154,8 @@ modeForeCopy = $0004 ; QDII Table 16-10 affiche_texte jsr switch_640 ; switch to 640 - bra skipME -* on s'occupe des couleurs d'index 5 et A +* on s'occupe des couleurs de la palette lda ptrFOND sta dpFROM @@ -1178,40 +1165,56 @@ affiche_texte ldx scene_actuelle sep #$20 lda rouge1-1,x - sta rvb5+1 + asl + sta rvb1+1 lda vert1-1,x asl asl asl asl - sta rvb5 + asl + sta rvb1 lda bleu1-1,x - ora rvb5 - sta rvb5 + asl + ora rvb1 + sta rvb1 lda rouge2-1,x - sta rvbA+1 + asl + sta rvb2+1 lda vert2-1,x asl asl asl asl - sta rvbA + asl + sta rvb2 lda bleu2-1,x - ora rvbA - sta rvbA + asl + ora rvb2 + sta rvb2 rep #$20 - ldy #$7E00+$0A ; 5x2 - lda rvb5 + lda rvb2 + ldy #$7E02 + sta [dpFROM],y + ldy #$7E0A + sta [dpFROM],y + ldy #$7E12 + sta [dpFROM],y + ldy #$7E1A sta [dpFROM],y - ldy #$7E00+$14 ; Ax2 - lda rvbA + lda rvb1 + ldy #$7E04 + sta [dpFROM],y + ldy #$7E0C + sta [dpFROM],y + ldy #$7E14 + sta [dpFROM],y + ldy #$7E1C sta [dpFROM],y - -skipME * et on 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