music part done

This commit is contained in:
Antoine Vignau 2024-02-03 19:51:11 +01:00
parent f1f4785adf
commit f20470eed6
9 changed files with 5210 additions and 5146 deletions

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@ -1,2 +1 @@
playasound=Type(06),AuxType(1000),VersionCreate(70),MinVersion(BE),Access(E3),FolderInfo1(000000000000000000000000000000000000),FolderInfo2(000000000000000000000000000000000000)
LaBelleZohra=Type(B3),AuxType(DB00),VersionCreate(70),MinVersion(BE),Access(E3),FolderInfo1(000000000000000000000000000000000000),FolderInfo2(000000000000000000000000000000000000) LaBelleZohra=Type(B3),AuxType(DB00),VersionCreate(70),MinVersion(BE),Access(E3),FolderInfo1(000000000000000000000000000000000000),FolderInfo2(000000000000000000000000000000000000)

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@ -7,6 +7,13 @@
mx %00 mx %00
*-----------------------
* MENU
*-----------------------
strMENU1 str '1- Musique'
strMENU2 str '2- La Belle Zohra'
*----------------------- *-----------------------
* ATARI * ATARI
*----------------------- *-----------------------
@ -444,13 +451,9 @@ snd58 asc '58'
*--- Donnees Sound Tool Set *--- Donnees Sound Tool Set
waveSTART ds 4 ; waveStart waveSTART ds 4 ; waveStart (long)
waveSIZE ds 2 ; waveSize waveSIZE ds 2 ; waveSize en octets
waveFREQ dw 214 ; freqOffset waveFREQ dw 214 ; freqOffset
dw $0000 ; docBuffer
dw $0000 ; bufferSize
ds 4 ; nextWavePtr
dw 255 ; volSetting
tblSTR1 ds 10*2 ; pointeur sur la premi<6D>re phrase tblSTR1 ds 10*2 ; pointeur sur la premi<6D>re phrase
tblSTR2 ds 10*2 ; pointeur sur la seconde phrase tblSTR2 ds 10*2 ; pointeur sur la seconde phrase

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@ -385,7 +385,7 @@ affiche_objet ; X is object
jsr set_objet jsr set_objet
_HideCursor _HideCursor
PushLong #fondParamPtr PushLong #fondParamPtr
_PaintPixels _PaintPixels
_ShowCursor _ShowCursor
ao1 rts ao1 rts
@ -401,12 +401,12 @@ set_objet txa
lda objet_y,x lda objet_y,x
sta iconToSourceRect sta iconToSourceRect
sta iconToDestPoint sta iconToDestPoint
lda icon_x,x lda objet_x,x
sta iconToSourceRect+2 sta iconToSourceRect+2
sta iconToDestPoint+2 sta iconToDestPoint+2
lda icon_yy,x lda objet_yy,x
sta iconToSourceRect+4 sta iconToSourceRect+4
lda icon_xx,x lda objet_xx,x
sta iconToSourceRect+6 sta iconToSourceRect+6
rts rts
@ -415,8 +415,8 @@ set_objet txa
*----------------------- *-----------------------
set_language set_language
PushWord #0 PushWord #0
PushWord #$29 PushWord #$29
_ReadBParam _ReadBParam
pla pla
cmp #20 cmp #20
@ -665,12 +665,39 @@ scrolling
verif verif
rts rts
*-----------------------
* CHOIX D'ENTREE
*-----------------------
antoine
@t #strMENU1;#11
@t #strMENU2;#14
]lp pha
PushWord #%00000000_00001010
PushLong #taskREC
_GetNextEvent
pla
beq ]lp
lda taskREC ; une touche ?
cmp #keyDownEvt
bne ]lp
lda taskMESSAGE ; entre 0 et 9 ?
cmp #'1'
beq laZIK
cmp #'2'
bne ]lp
rts
laZIK jmp musique
*----------------------- *-----------------------
* INIT - OK * INIT - OK
*----------------------- *-----------------------
* init * init
init PushWord #0 init PushWord #$ffff
_ClearScreen _ClearScreen
jsr init_resolution jsr init_resolution
@ -1197,11 +1224,11 @@ mu_1 jsr init_musique
sta i sta i
]lp lda i ]lp lda i
jsr rythme jsr rythme ; charge le rythme
jsr rythme_joue ; joue le rythme jsr rythme_joue ; joue le rythme
lda i lda i
jsr charge_son jsr charge_son ; charge les sons
jsr clavier_sonore jsr clavier_sonore ; joue les sons
bcs mu_exit ; si *, on quitte le clavier sonore bcs mu_exit ; si *, on quitte le clavier sonore
jsr nettoie_musique jsr nettoie_musique
inc i inc i
@ -1257,6 +1284,68 @@ init_musique
_ClearScreen _ClearScreen
rts rts
*-----------------------
* THE SOUND INTERRUPT
*-----------------------
mx %00
sndINTERRUPT
* phb
phd
* phk
* plb
clc
xce
rep #$30
lda #$c000
tcd
sep #$20
]lp lda soundctl
bmi ]lp
ldal $e100ca
and #%0000_1111
sta soundctl
lda #$e0 ; which oscillo
sta soundadrl ; has generated
lda sounddata ; the interrupt?
lda sounddata
and #%0011_1110
lsr
cmp #1 ; oscillo 1 (liŽ ˆ 0)
beq sndINTERRUPT1
cmp #3 ; oscillo 3 (liŽ ˆ 2)
bne sndINTERRUPT99
lda #-1
stal fgCLEAR
bra sndINTERRUPT99
sndINTERRUPT1
lda #$a0 ; oscillos 0 & 1
sta soundadrl
lda #%0000_0000
sta sounddata
lda #$a1
sta soundadrl
lda #%0001_1000 ; with interrupt
sta sounddata
sndINTERRUPT99
sep #$30
pld
* plb
clc
rtl
mx %00
*----------------------- *-----------------------
* RYTHME - OK * RYTHME - OK
*----------------------- *-----------------------
@ -1417,15 +1506,15 @@ ensoniq_beat
lda #$ff lda #$ff
sta sounddata sta sounddata
tya ; address pointer (at $4000) tya ; address pointer (at $0000 and not $4000)
ora #$80 ora #$80
sta soundadrl sta soundadrl
lda #$40 lda #$00
sta sounddata sta sounddata
tya tya
ora #$81 ora #$81
sta soundadrl sta soundadrl
lda #$40 lda #$00
sta sounddata sta sounddata
tya ; waveform table size (32K) tya ; waveform table size (32K)
@ -1452,7 +1541,121 @@ ensoniq_beat
rts rts
mx %00 mx %00
*-----------------------
* SON_JOUE - OK
*-----------------------
* son_joue
son_joue
* 1. on met en RAM son
sei
phd
lda #$c000
tcd
sep #$20
ldal $e100ca
and #%0000_1111
ora #%0110_0000
sta soundctl
lda #$00
sta soundadrl
lda #$80
sta soundadrh
ldx #0
sj_from ldal $aabbcc,x
sta sounddata
inx
sj_eof cpx #$ffff
bne sj_from
* 2. on dŽmarre
ldy #2 ; oscillos 2 & 3
ldal $e100ca ; volume
and #%0000_1111
sta soundctl
tya ; frŽquence basse
sta soundadrl
lda waveFREQ
sta sounddata
tya
ora #$01
sta soundadrl
lda waveFREQ
sta sounddata
tya ; frŽquence haute
ora #$20
sta soundadrl
lda waveFREQ+1
sta sounddata
tya
ora #$21
sta soundadrl
lda waveFREQ+1
sta sounddata
tya ; volume
ora #$40
sta soundadrl
lda #$ff
sta sounddata
tya
ora #$41
sta soundadrl
lda #$ff
sta sounddata
tya ; address pointer (at $8000)
ora #$80
sta soundadrl
lda #$80
sta sounddata
tya
ora #$81
sta soundadrl
lda #$80
sta sounddata
tya ; waveform table size (32K)
ora #$c0
sta soundadrl
lda #%00111111
sta sounddata
tya
ora #$c1
sta soundadrl
lda #%00111111
sta sounddata
tya ; control register
ora #$a0
sta soundadrl
lda #%0000_0010 ; one-shot
sta sounddata
tya
ora #$a1
sta soundadrl
lda #%0001_1010 ; with interrupt
sta sounddata
* 3. on sort et <EFBFBD>a joue
rep #$20
pld
cli
rts
mx %00
*----------------------- *-----------------------
* CHARGE_SON - OK * CHARGE_SON - OK
*----------------------- *-----------------------
@ -1546,7 +1749,7 @@ charge_un_son
tay tay
asl asl
tax tax
lda proEOF+1 ; nombre de pages lda proEOF ; nombre d'octets
sta tblSIZE,y sta tblSIZE,y
lda [3] lda [3]
@ -1578,16 +1781,6 @@ cus_err2 rts
*----------------------- *-----------------------
clavier_sonore clavier_sonore
pha
_GetForeColor
pha
_GetBackColor
PushWord #0
_SetForeColor
PushWord #15
_SetBackColor
ldx #0 ; init keyboard ldx #0 ; init keyboard
lda #FALSE lda #FALSE
]lp sta sndKEY,x ]lp sta sndKEY,x
@ -1596,7 +1789,14 @@ clavier_sonore
cpx #10*2 cpx #10*2
bcc ]lp bcc ]lp
cl_loop pha dec j ; correct j
cl_loop lda fgCLEAR
beq cl_noclear
jsr paintZIK
stz fgCLEAR
cl_noclear pha
PushWord #%00000000_00001010 PushWord #%00000000_00001010
PushLong #taskREC PushLong #taskREC
_GetNextEvent _GetNextEvent
@ -1613,13 +1813,11 @@ cl_loop pha
cmp #'0' cmp #'0'
bne cl_1 bne cl_1
cl_0 _SetBackColor cl_0 jsr paintZIK ; 0 pour sortir
_SetForeColor
clc clc
rts ; on sort rts ; * pour quitter
cl_exit _SetBackColor cl_exit jsr paintZIK
_SetForeColor
sec ; dŽfinitivement sec ; dŽfinitivement
rts rts
@ -1635,26 +1833,33 @@ cl_1 cmp #'1'
asl ; affiche les cha”nes asl ; affiche les cha”nes
tax tax
phx asl
tay
lda tblSIZE,x lda tblSIZE,x
sta waveSIZE bpl cl_size
lda #$8000 ; on ne dŽpasse pas 32K
cl_size sta sj_eof+1
lda tblFREQ,x lda tblFREQ,x
sta waveFREQ sta waveFREQ
txa
asl
tay
lda ptrSND1,y lda ptrSND1,y
sta waveSTART sta sj_from+1
lda ptrSND1+2,y lda ptrSND1+1,y
sta waveSTART+2 sta sj_from+2
lda sndKEY,x ; did we press the key? * lda sndKEY,x ; did we press the key?
cmp #TRUE * cmp #TRUE
beq cl_2 * bne cl_2 ; no, we can play
lda #TRUE * brl cl_loop
cl_2 lda #TRUE
sta sndKEY,x sta sndKEY,x
phx
jsr paintZIK
plx
phx
lda tblSTR1,x lda tblSTR1,x
ldy #22 ldy #22
jsr t jsr t
@ -1664,19 +1869,26 @@ cl_1 cmp #'1'
ldy #23 ldy #23
jsr t jsr t
brl cl_loop ; LOGO jsr son_joue ; met le son en RAM son et le joue
cl_2 plx
brl cl_loop brl cl_loop
PushWord #%0000_0000_1000_0000 ; play the sound *---------- The rectangle
_FFStopSound
PushWord #$0701 paintZIK PushLong #curPATTERN
PushLong #waveSTART _GetPenPat
_FFStartSound
PushLong #whitePATTERN
_SetPenPat
brl cl_loop PushLong #zikRECT
_PaintRect
PushLong #curPATTERN
_SetPenPat
rts
zikRECT dw 150,0,200,320
fgCLEAR ds 2 ; -1 set by interrupt
*----------------------- *-----------------------
* MIX - OK * MIX - OK
@ -1732,243 +1944,6 @@ fm_1 ldy #$1f
cli cli
rts rts
*-----------------------
* ENSONIQ ROUTINES
*-----------------------
initMUSIC lda #$373
sta zikPAGE
lda ptrMUSIC
sta zikMUSIC
lda ptrMUSIC+2
sta zikMUSIC+2
sep #$20
ldal $e100ca
and #$0f
stal $e0c03c
ldy #$04
tya
ora #$00
stal $e0c03e
lda #$d1
stal $e0c03d
tya
ora #$01
stal $e0c03e
lda #$d1
stal $e0c03d
tya
ora #$20
stal $e0c03e
lda #$00
stal $e0c03d
tya
ora #$21
stal $e0c03e
lda #0
stal $e0c03d
tya
ora #$40
stal $e0c03e
lda #$f0
stal $e0c03d
tya
ora #$41
stal $e0c03e
lda #$f0
stal $e0c03d
tya
ora #$80
stal $e0c03e
lda #$3e
stal $e0c03d
tya
ora #$81
stal $e0c03e
lda #$3f
stal $e0c03d
tya
ora #$c0
stal $e0c03e
lda #0
stal $e0c03d
tya
ora #$c1
stal $e0c03e
lda #0
stal $e0c03d
rep #$20
lda #1
sta zikPLAY
rts
*---
mx %00
sndINTERRUPT
phb
phd
phk
plb
clc
xce
rep #$30
lda #$c000
tcd
sep #$20
]lp lda soundctl
bmi ]lp
ldal $e100ca
and #%0000_1111
sta soundctl
lda #$e0 ; which oscillo
sta soundadrl ; has generated
lda sounddata ; the interrupt?
lda sounddata
and #%0011_1110
lsr
cmp #1 ; oscillo 1 (liŽ ˆ 0)
beq sndINTERRUPT1
cmp #5 ; oscillo 5 (liŽ ˆ 4)
beq sndINTERRUPT2
bne sndINTERRUPT99
sndINTERRUPT1
lda #$a0 ; oscillos 0 & 1
sta soundadrl
lda #%0000_0000
sta sounddata
lda #$a1
sta soundadrl
lda #%0001_1000 ; with interrupt
sta sounddata
sndINTERRUPT99
sep #$30
pld
plb
clc
rtl
*---
mx %10
sndINTERRUPT2
ldal $e100ca
and #%0000_1111
ora #%0110_0000
sta soundctl
stz soundadrl
lda soundadrl
ora fgPAGE
eor #1
sta soundadrh
ldy zikMUSIC
lda zikMUSIC+2
pha
plb
]move = $00
lup 256
lda ]move,y
sta sounddata
]move = ]move+1
--^
phk
plb
rep #$20
inc zikMUSIC+1
dec zikPAGE
bne sndINTERRUPT3
* lda whichSND
* beq sndINTERRUPT21
*
* sep #$20
*
* ldal $e100ca
* and #$0f
* sta soundctl
*
* lda #$a4
* sta soundadrl
* lda #%0000_0011
* sta sounddata
* inc soundadrh
* lda #%0001_0011
* sta sounddata
* bra sndINTERRUPT5
*
* mx %00
sndINTERRUPT21
lda waveSIZE
sta zikPAGE
lda waveSTART
sta zikMUSIC
lda waveSTART+2
sta zikMUSIC+2
sndINTERRUPT3
sep #$20
ldal $e100ca
and #%0000_1111
sta soundctl
ldy #$04
ldx fgPAGE
bne sndINTERRUPT4
tya
ora #$a0
sta soundadrl
lda #%0000_1110
sta sounddata
inc soundadrl
lda #%0001_1111
sta sounddata
bra sndINTERRUPT5
sndINTERRUPT4
tya
ora #$a0
sta soundadrl
lda #%0000_1111
sta sounddata
inc soundadrl
lda #%0001_1110
sta sounddata
sndINTERRUPT5
lda fgPAGE
eor #1
sta fgPAGE
sep #$30
pld
plb
clc
rtl
mx %00
*----------------------- *-----------------------
* DATA_FICHIERS_MUSIQUE - OK * DATA_FICHIERS_MUSIQUE - OK
*----------------------- *-----------------------

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@ -18,6 +18,7 @@
use 4/Locator.Macs use 4/Locator.Macs
use 4/Mem.Macs use 4/Mem.Macs
use 4/Menu.Macs use 4/Menu.Macs
use 4/MIDISyn.Macs
use 4/Misc.Macs use 4/Misc.Macs
use 4/Print.Macs use 4/Print.Macs
use 4/Qd.Macs use 4/Qd.Macs
@ -59,6 +60,7 @@ GSOS = $e100a8
*-------------- GUI *-------------- GUI
wMAIN = 1
alertQUIT = $0100 alertQUIT = $0100
alertRESTART = $0200 alertRESTART = $0200
@ -96,7 +98,7 @@ ptrE12000 = $e12000
*--- *---
TRUE = 1 TRUE = 255
FALSE = 0 FALSE = 0
fgLOAD = 1 ; flags for choix_aventure fgLOAD = 1 ; flags for choix_aventure
@ -122,7 +124,6 @@ fgRESTART = 2
tdc tdc
sta myDP sta myDP
*--- Version du systeme *--- Version du systeme
jsl GSOS jsl GSOS
@ -170,10 +171,7 @@ koMEM pha
okMEM1 sty ptrIMAGE okMEM1 sty ptrIMAGE
stx ptrIMAGE+2 stx ptrIMAGE+2
sep #$10 ; save pointer+2 stx ptrBACKGND+2
stx saveBACK1+3 ; for interactions
stx loadBACK1+3 ; with the toolbox
rep #$10
*--- 64K pour les images du jeu *--- 64K pour les images du jeu
@ -214,9 +212,19 @@ okMEM1 sty ptrIMAGE
pla pla
brl meQUIT0 brl meQUIT0
*---
okTOOL PushWord #0
_GetMasterSCB
pla
bmi okSHADOW ; shadowing is on if bit 15 is set
lda #^ptrE12000 ; shadowing is off, use slow RAM
sta ptrSCREEN+2
*--- Et la musique... *--- Et la musique...
okTOOL pha okSHADOW pha
_SoundToolStatus _SoundToolStatus
pla pla
bne noSOUND bne noSOUND
@ -234,20 +242,32 @@ noSOUND _HideMenuBar
_InitCursor _InitCursor
PushLong #0 PushLong #0
PushWord #5 ; SetDeskPat PushWord #5 ; SetDeskPat
PushWord #$4000 PushWord #$4000
PushWord #$0000 PushWord #$0000
_Desktop _Desktop
pla pla
pla pla
PushLong #0 * PushLong #0
_GetPort * _GetPort
PullLong mainPORT * PullLong mainPORT
*
* PushLong mainPORT
* _SetPort
PushLong mainPORT pha
_SetPort pha
PushLong #0
PushLong #wMAIN
PushLong #PAINTMAIN
PushLong #0
PushWord #refIsResource
PushLong #wMAIN
PushWord #$800e
_NewWindow2
PullLong wiMAIN
*---------------------------------------- *----------------------------------------
* INITIALISATIONS * INITIALISATIONS
@ -257,7 +277,7 @@ entryPOINT
jsr TWILIGHToff jsr TWILIGHToff
jsr set_language jsr set_language
jsr init jsr init
jsr musique jsr antoine ; on change !
jsr init2 jsr init2
*----------------------- *-----------------------
@ -277,22 +297,23 @@ mainLOOP jsr teste_fin
taskLOOP inc VBLCounter0 taskLOOP inc VBLCounter0
PushWord #0 PushWord #0
PushWord #0 PushWord #0
PushWord #$c000 PushWord #$c000
PushWord #0 PushWord #0
_HandleDiskInsert _HandleDiskInsert
pla pla
pla pla
pha * jsr checkREPLAY
PushWord #%00000000_00001010
PushLong #taskREC PushWord #0
_GetNextEvent PushWord #%11111111_11111111
PushLong #taskREC
_TaskMaster
pla pla
beq taskLOOP beq taskLOOP
lda taskREC
asl asl
tax tax
jsr (taskTBL,x) jsr (taskTBL,x)
@ -374,7 +395,24 @@ doMOUSEUP
* rts * rts
*mup2 jsr aiguille ; on aiguille le joueur (1 ou 2 clics) *mup2 jsr aiguille ; on aiguille le joueur (1 ou 2 clics)
rts rts
*----------------------------------- Gestion des controles
doCONTROL
lda taskREC+38
asl
tax
jmp (ctrlTBL,x)
*----------------------------------------
* FENETRES
*----------------------------------------
PAINTMAIN
PushLong wiMAIN
_DrawControls
rtl
*----------------------------------- *-----------------------------------
* AUTRES ROUTINES * AUTRES ROUTINES
*----------------------------------- *-----------------------------------
@ -812,7 +850,7 @@ fadeIN pha
ldy #$2000 ldy #$2000
sty Arrivee sty Arrivee
ldx #$00e1 ldx ptrSCREEN+2
stx Arrivee+2 stx Arrivee+2
ldy #$7e00 ldy #$7e00
@ -899,7 +937,7 @@ fadeIN6 dey
fadeOUT lda #$9e00 fadeOUT lda #$9e00
sta Debut sta Debut
lda #$00e1 lda ptrSCREEN+2
sta Debut+2 sta Debut+2
_HideCursor _HideCursor
@ -1065,34 +1103,24 @@ lenDATA ds 4
* SAVE THE SHR SCREEN * SAVE THE SHR SCREEN
*----------------------------------- *-----------------------------------
saveBACK saveBACK _HideCursor
_HideCursor PushLong ptrSCREEN
PushLong ptrBACKGND
ldx #$8000-2 PushLong #32768
]lp ldal $e12000,x _BlockMove
saveBACK1 stal $000000,x _ShowCursor
dex
dex
bpl ]lp
exitBACK _ShowCursor
rts rts
*----------------------------------- *-----------------------------------
* RESTORE THE SHR SCREEN * RESTORE THE SHR SCREEN
*----------------------------------- *-----------------------------------
loadBACK loadBACK _HideCursor
_HideCursor PushLong ptrBACKGND
PushLong ptrSCREEN
ldx #$8000-2 PushLong #32768
loadBACK1 ldal $000000,x _BlockMove
stal $012000,x rts
stal $e12000,x
dex
dex
bpl loadBACK1
bmi exitBACK
*--- Genere un nombre aleatoire *--- Genere un nombre aleatoire
@ -1146,16 +1174,21 @@ nowWAIT1 pha
* DATA * DATA
*---------------------------------------- *----------------------------------------
*----------------------- Fenetres
wiMAIN ds 4
*----------------------- Memory manager *----------------------- Memory manager
mainID ds 2 ; app ID mainID ds 2 ; app ID
myID ds 2 ; user ID myID ds 2 ; user ID
myDP ds 2 myDP ds 2
mainPORT ds 4 ; default grafport
SStopREC ds 4 SStopREC ds 4
ptrSCREEN adrl ptr012000 ; l'écran actif
ptrIMAGE ds 4 ; $0000: where a scene image is loaded ptrIMAGE ds 4 ; $0000: where a scene image is loaded
ptrBACKGND adrl $8000 ; $8000: where the screen is saved
ptrFOND ds 4 ; $0000: fond de jeu ptrFOND ds 4 ; $0000: fond de jeu
ptrICONES adrl $8000 ; $0000: fond d'icônes du jeu ptrICONES adrl $8000 ; $0000: fond d'icônes du jeu
ptrUNPACK ds 4 ; $0000: where the background picture is laoded ptrUNPACK ds 4 ; $0000: where the background picture is laoded
@ -1203,6 +1236,45 @@ temp ds 2
saveLANGUAGE ds 2 saveLANGUAGE ds 2
*----------------------------------- Quickdraw II
palette320 dw $0000,$0777,$0841,$072C,$000F,$0080,$0F70,$0D00
dw $0FA9,$0FF0,$00E0,$04DF,$0DAF,$078F,$0CCC,$0FFF
palette640 dw $0000,$000F,$00F0,$0FFF,$0000,$000F,$0FF0,$0FFF
dw $0000,$0F00,$00F0,$0FFF,$0000,$000F,$0FF0,$0FFF
blackPATTERN ds 32,$00
ds 32,$11
ds 32,$22
ds 32,$33
ds 32,$44
ds 32,$55
ds 32,$66
ds 32,$77
ds 32,$88
ds 32,$99
ds 32,$aa
ds 32,$bb
ds 32,$cc
ds 32,$dd
ds 32,$ee
whitePATTERN ds 32,$ff
checkeredPATTERN
hex 0F0F0F0F
hex F0F0F0F0
hex 0F0F0F0F
hex F0F0F0F0
hex 0F0F0F0F
hex F0F0F0F0
hex 0F0F0F0F
hex F0F0F0F0
curPATTERN ds 32
curPENSIZE ds 4
*----------------------- Tool locator *----------------------- Tool locator
verSTR1 str 'System 6.0.1 Required!' verSTR1 str 'System 6.0.1 Required!'
@ -1226,6 +1298,13 @@ taskWHEN ds 4 ; wmWhen +6
taskWHERE ds 4 ; wmWhere +10 taskWHERE ds 4 ; wmWhere +10
taskMODIFIERS ds 2 ; wmModifiers +14 taskMODIFIERS ds 2 ; wmModifiers +14
taskDATA ds 4 ; wmTaskData +16 taskDATA ds 4 ; wmTaskData +16
adrl $001fffff ; wmTaskMask +20
ds 4 ; wmLastClickTick +24
ds 2 ; wmClickCount +28
ds 4 ; wmTaskData2 +30
ds 4 ; wmTaskData3 +34
ds 4 ; wmTaskData4 +38
ds 4 ; wmLastClickPt +42
taskTBL da doNOT ; 0 Null taskTBL da doNOT ; 0 Null
da doMOUSEDOWN ; 1 mouseDownEvt da doMOUSEDOWN ; 1 mouseDownEvt
@ -1243,6 +1322,57 @@ taskTBL da doNOT ; 0 Null
da doNOT ; D app2Evt da doNOT ; D app2Evt
da doNOT ; E app3Evt da doNOT ; E app3Evt
da doNOT ; F app4Evt da doNOT ; F app4Evt
da doNOT ; wInDesk
da doNOT ; wInMenuBar
da doNOT ; wCLickCalled
da doNOT ; wInContent - was doCONTENT
da doNOT ; wInDrag
da doNOT ; wInGrow
da doNOT ; wInGoAway
da doNOT ; wInZoom
da doNOT ; wInInfo
da doNOT ; wInSpecial
da doNOT ; wInDeskItem
da doNOT ; wInFrame
da doNOT ; wInactMenu
da doNOT ; wInClosedNDA
da doNOT ; wInCalledSysEdit
da doNOT ; wInTrackZoom
da doNOT ; wInHitFrame
da doNOT ; wInControl
da doNOT ; wInControlMenu
ctrlTBL da doNOT
da doNOT
da doNOT
da doNOT
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*---------------------------------------- *----------------------------------------
* STD FILE * STD FILE