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v+1
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BIN
battlezone/disks/BATTLEZONE.DSK
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battlezone/disks/BATTLEZONE.DSK
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battlezone/old/BATTLEZONE copie.BIN
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battlezone/old/BATTLEZONE copie.BIN
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battlezone/old/BATTLEZONE.BIN
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battlezone/old/BATTLEZONE.BIN
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battlezone/old/GARBAGE.S
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8390
battlezone/old/GARBAGE.S
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21788
battlezone/sources/BATTLEZONE.S
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21788
battlezone/sources/BATTLEZONE.S
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48
battlezone/sources/EQUATES.S
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48
battlezone/sources/EQUATES.S
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@ -0,0 +1,48 @@
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*
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* Battlezone
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*
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* (c) 1983, Atari
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* (d) 2024, Antoine Vignau
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*
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*-----------------------------------
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SOFTEV = $03F2
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KBD = $C000
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CLR80VID = $C00C
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KBDSTROBE = $C010
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TAPEOUT = $C020
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SPKR = $C030
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TXTCLR = $C050
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TXTSET = $C051
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MIXCLR = $C052
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MIXSET = $C053
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TXTPAGE1 = $C054
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LORES = $C056
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HIRES = $C057
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BUTN0 = $C061
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PADDL0 = $C064
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PADDL1 = $C065
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PTRIG = $C070
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SETPWRC = $FB6F
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BELL1 = $FBDD
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WAIT = $FCA8
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*-----------------------------------
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HGR1 = $2000
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HGR2 = $4000
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LA000 = $A000 ; second page pointer
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*-----------------------------------
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nbPLAYERS = $8E ; byte - 0 = 1P, 1 = 2P
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curLEVEL = $92 ; byte - current level
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curPLAYER = $B3 ; byte - 0..1
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joyX = $E3 ; byte - X-joy position
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joyY = $E4 ; byte - Y-joy position
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fgSOUND = $EA ; byte - 0 = no sound, 1 = sound
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joyBTN = $EB ; byte - 0 = button pressed
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*-----------------------------------
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8520
moonpatrol/MOONDATA copie.S
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8520
moonpatrol/MOONDATA copie.S
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@ -170,7 +170,7 @@ charWAIT = $21d ; byte - time to wait between drawing two chars
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curRANGE = $21e ; byte - 0/2/4/6/8 mean A/E/J/O/T
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fgBONUS = $21f ; byte - 0 = bonus, 1 = no bonus
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fgBESTTIME = $220 ; byte - 0 = no best time, 1 = best time
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* $221 is not used
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PATTERNC = $221 ; byte - used for the logo
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fgDEMO = $222 ; byte - 0 = game mode, 1 = demo mode (replay?)
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demoINDEX = $223 ; byte - index for demo data
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demoCNT = $224 ; byte - demo frame counter * $224
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@ -572,12 +572,14 @@ L0C19 LDA wheel2Y
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ADC #$86
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STA vehicleY
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RTS
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L0C24 JMP L2773
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*-----------------------------------
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* GET DEMO DATA (IF ACTIVE)
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*-----------------------------------
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showLOGO JSR MOONXX
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JMP INTERP
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getDEMODATA LDA fgDEMO2
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BEQ L0C6E
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LDA KBD
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@ -585,21 +587,23 @@ getDEMODATA LDA fgDEMO2
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CMP #" "
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BNE L0C47
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LDA fgINPUT2 ; save parms
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STA fgINPUT
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LDA courseTYPE2
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STA courseTYPE
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LDA nbPLAYERS2
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STA nbPLAYERS
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JMP L2773
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* LDA fgINPUT2 ; save parms
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* STA fgINPUT
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* LDA courseTYPE2
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* STA courseTYPE
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* LDA nbPLAYERS2
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* STA nbPLAYERS
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JMP INTERP
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L0C47 DEC demoCNT
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BNE L0C6D
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INC demoINDEX
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LDX demoINDEX
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LDA demoDATA,X
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CMP #$FF
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BEQ L0C24
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* CMP #$FF
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* BEQ showLOGO
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CPX #$03
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BGE showLOGO
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PHA
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INC demoINDEX
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LDX demoINDEX
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@ -660,7 +664,7 @@ L0CC6 CMP #$8F ; ctrl-o
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BNE L0CD3
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JSR doLOADMOONBASE
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JSR showHGRPAGE2
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JMP L2773
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JMP INTERP
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L0CD3 CMP #$91 ; ctrl-q
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BNE L0CDA
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@ -1140,7 +1144,7 @@ L0FC2 LDA #$00 ; end of milestone display
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* DRAW GAME AREA
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*-----------------------------------
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L0FC9 LDA #$00
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NEWSCRN LDA #$00
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STA groundSTARTX
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JSR drawGROUNDLINES ; draw ground lines
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@ -2920,7 +2924,7 @@ L1C91 LDA #$FF
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CMP #$19 ; 25 = Z
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BNE L1CAA
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JMP setNEXTCOURSE
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L1CAA JSR L0FC9
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L1CAA JSR NEWSCRN
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JMP L2EC2
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*-----------------------------------
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@ -2983,7 +2987,7 @@ L1CF6 JSR resetBLINKING
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JSR playMUSIC_GAMEWON ; play music for game end
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JMP L1D0D
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L1D0A JSR playMUSIC_ENDSTAGE ; play music for stage end
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L1D0D JSR L0FC9
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L1D0D JSR NEWSCRN
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SED ; subtract 1 to time
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SEC
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@ -4270,7 +4274,7 @@ L2740 BIT TXTPAGE1 ; load the moon base picture
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STA fgSOUND
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LDA #SPKR
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STA doBEEP+1
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L2773 LDA #$01
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INTERP LDA #$01
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STA fgDEMO2
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JSR selectOPTIONS
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BCC L2780 ; start demo mode
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@ -4284,7 +4288,7 @@ L2780 JMP L2B02
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L2783 BIT KBDSTROBE
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BIT TXTPAGE1
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BIT TXTSET
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JSR L0FC9
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JSR NEWSCRN
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JSR initALL
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LDA #$00
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STA fgBLINK
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@ -4419,6 +4423,36 @@ L28D3 LDX #$20
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ASC "ON @"
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L28DE RTS
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*-----------------------------------
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* THE MISSING MOON PATROL LOGO
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*-----------------------------------
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MOONXX
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LDA #<MOONX
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STA $02
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LDA #>MOONX
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STA $02+1
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LDA #$27
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STA $05
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LDA #$4E
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STA $06
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JSR UNCOMPR
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LDA #<PATROLX
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STA $02
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LDA #>PATROLX
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STA $02+1
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LDA #$51
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STA $05
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LDA #$7D
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STA $06
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JSR UNCOMPR
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LDX #15
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MOONXX1 LDA #$FF
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JSR WAIT
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DEX
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BNE MOONXX1
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RTS
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*-----------------------------------
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* SELECT OPTIONS MENU
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*-----------------------------------
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@ -4427,7 +4461,7 @@ selectOPTIONS
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BIT TXTPAGE1
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BIT TXTSET
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BIT KBDSTROBE
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JSR L0FC9
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JSR NEWSCRN
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LDA #$BF
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STA $00
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L28EF LDX $00
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@ -4594,13 +4628,13 @@ L2AFC JSR L2860
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L2B02 BIT KBDSTROBE
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BIT TXTPAGE1
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BIT TXTSET
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JSR L0FC9
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LDA fgINPUT
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STA fgINPUT2
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LDA courseTYPE
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STA courseTYPE2
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LDA nbPLAYERS
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STA nbPLAYERS2
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JSR NEWSCRN
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* LDA fgINPUT
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* STA fgINPUT2
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* LDA courseTYPE
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* STA courseTYPE2
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* LDA nbPLAYERS
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* STA nbPLAYERS2
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LDA #$00
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STA fgBLINK
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STA P1_score+4
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@ -5022,7 +5056,7 @@ L2E3F PHA
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STA courseTYPE
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LDA nbPLAYERS2
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STA nbPLAYERS
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JMP L2773 ; let's make another round
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JMP INTERP ; let's make another round
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L2E83 JSR savePLAYERDATA
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LDA nbLIVES
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@ -5048,7 +5082,7 @@ L2E9F BIT TXTPAGE1
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STA $75+1
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LDA #$00
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STA $A0
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JSR L0FC9
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JSR NEWSCRN
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JSR L3254
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JSR setPLAYERDATA
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L2EC2 JSR L2B72
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@ -5284,7 +5318,7 @@ L303F RTS
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setNEXTCOURSE
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BIT TXTPAGE1 ; we won the beginner course
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BIT TXTSET ; so, let's start a...
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JSR L0FC9
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JSR NEWSCRN
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LDA $83
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STA ptrCOURSE
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LDA $83+1
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@ -5558,6 +5592,73 @@ L322E LDX #$08
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ASC " CHAMPION COURSE GO ! @"
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RTS
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*-----------------------------------
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* LOGO UNPACKER
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*-----------------------------------
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UNCOMPR LDA $05 ; START SCANNING AT LINE 0
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SEC
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SBC #1
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STA $A9
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LDA #0
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STA $AA ; START AT BYTE 0
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JSR INCHPOS ; SET HIRES CURSOR FOR FIRST POSITION
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UNP3 LDX #0
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LDA ($02,X)
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BPL UNP1
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STA $00
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JSR INCBUFER
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LDA ($02,X)
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STA PATTERNC
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UNP2 LDA $00
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LDY $AA ; GET BYTE OF CURRENT LINE
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ORA #$80
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CMP #$80
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BEQ UNP7
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STA ($26),Y ; GET NEXT BYTE FROM HIRES SCREEN
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UNP7 JSR INCHPOS
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DEC PATTERNC
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BNE UNP2
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JSR INCBUFER
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JMP UNP3
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UNP1 LDY $AA
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ORA #$80
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CMP #$80
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BEQ UNP77
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STA ($26),Y
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UNP77 JSR INCHPOS
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JSR INCBUFER
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JMP UNP3
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INCBUFER INC $02
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BNE INCBUFER1
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INC $02+1 ; IF OVERFLOW THEN INCREMENT MSB OF BUFFER
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INCBUFER1 RTS ; RETURN TO CALLER
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INCHPOS INC $A9 ; INCREMENT VERTICAL POSITION OF HIRES CURSOR
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LDA $A9 ; IF LAST LINE WAS ALREADY DONE, THEN START
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; NEXT VERTICAL PASS WITH NEXT BYTE
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CMP $06
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BNE GETADDR ; IF NOT DONE VERTICALLY, THEN CONTINUE
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LDA $05
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STA $A9 ; RESET VERTICAL LINE ADDRESS
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INC $AA ; INCREMENT BYTE NUMBER
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LDA $AA ; CHECK TO SEE IF COMPLETELY DONE
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CMP #$28
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BEQ FINISHEB ; GOT TO FINAL END OF ROUTINE
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GETADDR LDX $A9
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LDA tblHGRH,X
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STA $26+1
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LDA tblHGRL,X
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STA $26
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LDA #10
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JSR WAIT
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RTS
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FINISHEB PLA ; POP OFF RETURN ADDRESS
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PLA
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RTS ; RETURN TO CALLER
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*-----------------------------------
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*
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*-----------------------------------
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File diff suppressed because it is too large
Load Diff
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