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playing with sounds
This commit is contained in:
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@ -1 +1,2 @@
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playasound=Type(06),AuxType(1000),VersionCreate(70),MinVersion(BE),Access(E3),FolderInfo1(000000000000000000000000000000000000),FolderInfo2(000000000000000000000000000000000000)
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LaBelleZohra=Type(B3),AuxType(DB00),VersionCreate(70),MinVersion(BE),Access(E3),FolderInfo1(000000000000000000000000000000000000),FolderInfo2(000000000000000000000000000000000000)
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File diff suppressed because it is too large
Load Diff
@ -457,6 +457,7 @@ tblSTR2 ds 10*2 ; pointeur sur la seconde phrase
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tblSIZE ds 10*2 ; taille de chaque son
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tblFREQ ds 10*2 ; frŽquence de chaque son
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fgSND ds 2 ; 0 means no sound
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zikPLAY ds 2
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zikMUSIC ds 4
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sndVECTOR ds 4
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@ -1046,23 +1046,29 @@ mouse_off
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*-----------------------
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* musique
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musique jsr init_musique
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musique lda fgSND ; can we play?
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bne mu_1 ; yes
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rts ; no
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mu_1 jsr init_musique
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lda #1
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sta i
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]lp lda i
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jsr rythme
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jsr rythme_joue ; joue le rythme
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lda i
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jsr charge_son
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jsr clavier_sonore
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bcs mu_exit ; si *, on quitte le clavier sonore
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jsr nettoie_musique
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inc i
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lda i
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cmp #5
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bcc ]lp
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beq ]lp
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rts
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mu_exit rts
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*-----------------------
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* NETTOIE_MUSIQUE - OK
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@ -1164,6 +1170,116 @@ ry_err1 jsl GSOS
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clc
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ry_err2 rts
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*-----------------------
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* RYTHME_JOUE - OK
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*-----------------------
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* rythme_joue
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rythme_joue
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lda ptrBEAT
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sta dpFROM
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lda ptrBEAT+2
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sta dpFROM+2
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* 1. on met en RAM son
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sei
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sep #$20
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ldal $e100ca
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ora #%0110_0000
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stal $c03c
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lda #0
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stal $c03e
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stal $c03f
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ldy #0
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]lp lda [dpFROM],y
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stal $c03d
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iny
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cpy proEOF
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bcc ]lp
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* 2. on lance le rythme en mode loop sur deux oscillos
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ldy #0 ; oscillos 0 & 1
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ldal $e100ca ; volume
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and #$0f
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stal $c03c
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tya ; frŽquence basse
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stal $c03e
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lda #217
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stal $c03d
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tya
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ora #$01
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stal $c03e
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lda #217
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stal $c03d
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tya ; frŽquence haute
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ora #$20
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stal $c03e
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lda #0
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stal $c03d
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tya
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ora #$21
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stal $c03e
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lda #0
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stal $c03d
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tya ; volume
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ora #$40
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stal $c03e
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lda #$ff
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stal $c03d
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tya
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ora #$41
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stal $c03e
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lda #$ff
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stal $c03d
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tya ; address pointer
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ora #$80
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stal $c03e
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lda #0
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stal $c03d
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tya
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ora #$81
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stal $c03e
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lda #0
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stal $c03d
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tya ; waveform table size (32K)
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ora #$c0
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stal $c03e
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lda #%00111111
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stal $c03d
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tya
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ora #$c1
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stal $c03e
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lda #%00111111
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stal $c03d
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tya ; control register
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ora #$a0
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stal $c03e
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lda #%0000_0000
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stal $c03d
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tya
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ora #$a1
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stal $c03e
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lda #%0001_0000
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stal $c03d
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* 3. on sort et <EFBFBD>a joue
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rep #$20
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cli
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rts
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*-----------------------
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* CHARGE_SON - OK
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*-----------------------
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@ -1311,12 +1427,18 @@ cl_loop pha
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bne cl_loop
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lda taskMESSAGE ; entre 0 et 9 ?
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cmp #'*'
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beq cl_exit
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cmp #'0'
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bne cl_1
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clc
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cl_0 php
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_SetBackColor
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_SetForeColor
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plp
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rts ; on sort
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cl_exit sec ; dŽfinitivement
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bra cl_0
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cl_1 cmp #'1'
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bcc cl_loop
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@ -1353,6 +1475,8 @@ cl_1 cmp #'1'
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ldy #23
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jsr t
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brl cl_loop ; LOGO
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PushWord #%0000_0000_1000_0000 ; play the sound
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_FFStopSound
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@ -122,11 +122,7 @@ fgRESTART = 2
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tdc
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sta myDP
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lda #clavier_sonore
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stal $300
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lda #^clavier_sonore
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stal $302
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*--- Version du systeme
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jsl GSOS
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@ -147,9 +143,20 @@ fgRESTART = 2
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pla
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brl meQUIT1
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*--- Compacte la mémoire
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okVERS PushLong #0
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PushLong #$8fffff
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PushWord myID
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PushWord #%11000000_00000000
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PushLong #0
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_NewHandle
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_DisposeHandle
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_CompactMem
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*--- 64K pour les images des scènes
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okVERS jsr make64KB
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jsr make64KB
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bcc okMEM1
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koMEM pha
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@ -209,7 +216,15 @@ okMEM1 sty ptrIMAGE
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*--- Et la musique...
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okTOOL _HideMenuBar
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okTOOL pha
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_SoundToolStatus
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pla
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bne noSOUND
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lda #1
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sta fgSND
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noSOUND _HideMenuBar
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PushWord #0
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PushWord #%11111111_11111111
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BIN
labellezohra/sources/playasound
Normal file
BIN
labellezohra/sources/playasound
Normal file
Binary file not shown.
109
labellezohra/sources/playasound.s
Normal file
109
labellezohra/sources/playasound.s
Normal file
@ -0,0 +1,109 @@
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*
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* Essai sonore
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*
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org $1000
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lst off
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clc
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xce
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rep #$30
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sei
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sep #$20
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ldal $e100ca
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ora #%0110_0000
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stal $c03c
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lda #0
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stal $c03e
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stal $c03f
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ldy #0
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]lp lda $2000,y
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stal $c03d
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iny
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cpy #$4000
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bcc ]lp
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* 2. on lance le rythme en mode loop sur deux oscillos
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ldy #0 ; oscillos 0 & 1
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ldal $e100ca ; volume
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and #$0f
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stal $c03c
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tya ; frŽquence basse
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stal $3e
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lda #217
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stal $c03d
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tya
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ora #$01
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stal $c03e
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lda #217
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stal $c03d
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tya ; frŽquence haute
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ora #$20
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stal $c03e
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lda #0
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stal $c03d
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tya
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ora #$21
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stal $c03e
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lda #0
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stal $c03d
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tya ; volume
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ora #$40
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stal $c03e
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lda #$ff
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stal $c03d
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tya
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ora #$41
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stal $c03e
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lda #$ff
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stal $c03d
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tya ; address pointer
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ora #$80
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stal $c03e
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lda #0
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stal $c03d
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tya
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ora #$81
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stal $c03e
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lda #0
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stal $c03d
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tya ; waveform table size
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ora #$c0
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stal $c03e
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lda #%00111111
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stal $c03d
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tya
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ora #$c1
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stal $c03e
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lda #%00111111
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stal $c03d
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tya ; control register
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ora #$a0
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stal $c03e
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lda #%0000_0000
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stal $c03d
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tya
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ora #$a1
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stal $c03e
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lda #%0001_0000
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stal $c03d
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* 3. on sort et <EFBFBD>a joue
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sec
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xce
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sep #$30
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cli
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rts
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114
labellezohra/sources/playasound_Output.txt
Normal file
114
labellezohra/sources/playasound_Output.txt
Normal file
@ -0,0 +1,114 @@
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------+------------------------+-------------+----+---------+------+-----------------------+-------------------------------------------------------------------
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Line | # File Line | Line Type | MX | Reloc | Size | Address Object Code | Source Code
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------+------------------------+-------------+----+---------+------+-----------------------+-------------------------------------------------------------------
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1 | 1 playasound.s 1 | Comment | 11 | | 0 | 00/8000 | *
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2 | 1 playasound.s 2 | Comment | 11 | | 0 | 00/8000 | * Essai sonore
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3 | 1 playasound.s 3 | Comment | 11 | | 0 | 00/8000 | *
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4 | 1 playasound.s 4 | Empty | 11 | | 0 | 00/8000 |
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5 | 1 playasound.s 5 | Directive | 11 | | 0 | 00/8000 | org $1000
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6 | 1 playasound.s 6 | Directive | 11 | | 0 | 00/1000 | lst off
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7 | 1 playasound.s 7 | Empty | 11 | | 0 | 00/1000 |
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8 | 1 playasound.s 8 | Code | 11 | | 1 | 00/1000 : 18 | clc
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9 | 1 playasound.s 9 | Code | 11 | | 1 | 00/1001 : FB | xce
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10 | 1 playasound.s 10 | Code | 00 | | 2 | 00/1002 : C2 30 | rep #$30
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11 | 1 playasound.s 11 | Empty | 00 | | 0 | 00/1004 |
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12 | 1 playasound.s 12 | Code | 00 | | 1 | 00/1004 : 78 | sei
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13 | 1 playasound.s 13 | Code | 10 | | 2 | 00/1005 : E2 20 | sep #$20
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14 | 1 playasound.s 14 | Empty | 10 | | 0 | 00/1007 |
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15 | 1 playasound.s 15 | Code | 10 | | 4 | 00/1007 : AF CA 00 E1 | ldal $e100ca
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16 | 1 playasound.s 16 | Code | 10 | | 2 | 00/100B : 09 60 | ora #%0110_0000
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17 | 1 playasound.s 17 | Code | 10 | | 4 | 00/100D : 8F 3C C0 00 | stal $c03c
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18 | 1 playasound.s 18 | Empty | 10 | | 0 | 00/1011 |
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19 | 1 playasound.s 19 | Code | 10 | | 2 | 00/1011 : A9 00 | lda #0
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20 | 1 playasound.s 20 | Code | 10 | | 4 | 00/1013 : 8F 3E C0 00 | stal $c03e
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21 | 1 playasound.s 21 | Code | 10 | | 4 | 00/1017 : 8F 3F C0 00 | stal $c03f
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22 | 1 playasound.s 22 | Empty | 10 | | 0 | 00/101B |
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23 | 1 playasound.s 23 | Code | 10 | | 3 | 00/101B : A0 00 00 | ldy #0
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24 | 1 playasound.s 24 | Code | 10 | | 3 | 00/101E : B9 00 20 | ozunid_1 lda $2000,y
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25 | 1 playasound.s 25 | Code | 10 | | 4 | 00/1021 : 8F 3D C0 00 | stal $c03d
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26 | 1 playasound.s 26 | Code | 10 | | 1 | 00/1025 : C8 | iny
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27 | 1 playasound.s 27 | Code | 10 | | 3 | 00/1026 : C0 00 40 | cpy #$4000
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28 | 1 playasound.s 28 | Code | 10 | | 2 | 00/1029 : 90 F3 | bcc ozunid_1
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29 | 1 playasound.s 29 | Empty | 10 | | 0 | 00/102B |
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30 | 1 playasound.s 30 | Comment | 10 | | 0 | 00/102B | * 2. on lance le rythme en mode loop sur deux oscillos
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31 | 1 playasound.s 31 | Empty | 10 | | 0 | 00/102B |
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32 | 1 playasound.s 32 | Code | 10 | | 3 | 00/102B : A0 00 00 | ldy #0 ; oscillos 0 & 1
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33 | 1 playasound.s 33 | Empty | 10 | | 0 | 00/102E |
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34 | 1 playasound.s 34 | Code | 10 | | 4 | 00/102E : AF CA 00 E1 | ldal $e100ca ; volume
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35 | 1 playasound.s 35 | Code | 10 | | 2 | 00/1032 : 29 0F | and #$0f
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36 | 1 playasound.s 36 | Code | 10 | | 4 | 00/1034 : 8F 3C C0 00 | stal $c03c
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37 | 1 playasound.s 37 | Empty | 10 | | 0 | 00/1038 |
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38 | 1 playasound.s 38 | Code | 10 | | 1 | 00/1038 : 98 | tya ; frŽquence basse
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39 | 1 playasound.s 39 | Code | 10 | | 4 | 00/1039 : 8F 3E 00 00 | stal $3e
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40 | 1 playasound.s 40 | Code | 10 | | 2 | 00/103D : A9 D9 | lda #217
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41 | 1 playasound.s 41 | Code | 10 | | 4 | 00/103F : 8F 3D C0 00 | stal $c03d
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42 | 1 playasound.s 42 | Code | 10 | | 1 | 00/1043 : 98 | tya
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43 | 1 playasound.s 43 | Code | 10 | | 2 | 00/1044 : 09 01 | ora #$01
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44 | 1 playasound.s 44 | Code | 10 | | 4 | 00/1046 : 8F 3E C0 00 | stal $c03e
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45 | 1 playasound.s 45 | Code | 10 | | 2 | 00/104A : A9 D9 | lda #217
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46 | 1 playasound.s 46 | Code | 10 | | 4 | 00/104C : 8F 3D C0 00 | stal $c03d
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47 | 1 playasound.s 47 | Empty | 10 | | 0 | 00/1050 |
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48 | 1 playasound.s 48 | Code | 10 | | 1 | 00/1050 : 98 | tya ; frŽquence haute
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49 | 1 playasound.s 49 | Code | 10 | | 2 | 00/1051 : 09 20 | ora #$20
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50 | 1 playasound.s 50 | Code | 10 | | 4 | 00/1053 : 8F 3E C0 00 | stal $c03e
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51 | 1 playasound.s 51 | Code | 10 | | 2 | 00/1057 : A9 00 | lda #0
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52 | 1 playasound.s 52 | Code | 10 | | 4 | 00/1059 : 8F 3D C0 00 | stal $c03d
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53 | 1 playasound.s 53 | Code | 10 | | 1 | 00/105D : 98 | tya
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54 | 1 playasound.s 54 | Code | 10 | | 2 | 00/105E : 09 21 | ora #$21
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55 | 1 playasound.s 55 | Code | 10 | | 4 | 00/1060 : 8F 3E C0 00 | stal $c03e
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56 | 1 playasound.s 56 | Code | 10 | | 2 | 00/1064 : A9 00 | lda #0
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57 | 1 playasound.s 57 | Code | 10 | | 4 | 00/1066 : 8F 3D C0 00 | stal $c03d
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58 | 1 playasound.s 58 | Empty | 10 | | 0 | 00/106A |
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59 | 1 playasound.s 59 | Code | 10 | | 1 | 00/106A : 98 | tya ; volume
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60 | 1 playasound.s 60 | Code | 10 | | 2 | 00/106B : 09 40 | ora #$40
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61 | 1 playasound.s 61 | Code | 10 | | 4 | 00/106D : 8F 3E C0 00 | stal $c03e
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62 | 1 playasound.s 62 | Code | 10 | | 2 | 00/1071 : A9 FF | lda #$ff
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63 | 1 playasound.s 63 | Code | 10 | | 4 | 00/1073 : 8F 3D C0 00 | stal $c03d
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64 | 1 playasound.s 64 | Code | 10 | | 1 | 00/1077 : 98 | tya
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65 | 1 playasound.s 65 | Code | 10 | | 2 | 00/1078 : 09 41 | ora #$41
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66 | 1 playasound.s 66 | Code | 10 | | 4 | 00/107A : 8F 3E C0 00 | stal $c03e
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67 | 1 playasound.s 67 | Code | 10 | | 2 | 00/107E : A9 FF | lda #$ff
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68 | 1 playasound.s 68 | Code | 10 | | 4 | 00/1080 : 8F 3D C0 00 | stal $c03d
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69 | 1 playasound.s 69 | Empty | 10 | | 0 | 00/1084 |
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70 | 1 playasound.s 70 | Code | 10 | | 1 | 00/1084 : 98 | tya ; address pointer
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71 | 1 playasound.s 71 | Code | 10 | | 2 | 00/1085 : 09 80 | ora #$80
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72 | 1 playasound.s 72 | Code | 10 | | 4 | 00/1087 : 8F 3E C0 00 | stal $c03e
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73 | 1 playasound.s 73 | Code | 10 | | 2 | 00/108B : A9 00 | lda #0
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74 | 1 playasound.s 74 | Code | 10 | | 4 | 00/108D : 8F 3D C0 00 | stal $c03d
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75 | 1 playasound.s 75 | Code | 10 | | 1 | 00/1091 : 98 | tya
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76 | 1 playasound.s 76 | Code | 10 | | 2 | 00/1092 : 09 81 | ora #$81
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77 | 1 playasound.s 77 | Code | 10 | | 4 | 00/1094 : 8F 3E C0 00 | stal $c03e
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78 | 1 playasound.s 78 | Code | 10 | | 2 | 00/1098 : A9 00 | lda #0
|
||||
79 | 1 playasound.s 79 | Code | 10 | | 4 | 00/109A : 8F 3D C0 00 | stal $c03d
|
||||
80 | 1 playasound.s 80 | Empty | 10 | | 0 | 00/109E |
|
||||
81 | 1 playasound.s 81 | Code | 10 | | 1 | 00/109E : 98 | tya ; waveform table size
|
||||
82 | 1 playasound.s 82 | Code | 10 | | 2 | 00/109F : 09 C0 | ora #$c0
|
||||
83 | 1 playasound.s 83 | Code | 10 | | 4 | 00/10A1 : 8F 3E C0 00 | stal $c03e
|
||||
84 | 1 playasound.s 84 | Code | 10 | | 2 | 00/10A5 : A9 3F | lda #%00111111
|
||||
85 | 1 playasound.s 85 | Code | 10 | | 4 | 00/10A7 : 8F 3D C0 00 | stal $c03d
|
||||
86 | 1 playasound.s 86 | Code | 10 | | 1 | 00/10AB : 98 | tya
|
||||
87 | 1 playasound.s 87 | Code | 10 | | 2 | 00/10AC : 09 C1 | ora #$c1
|
||||
88 | 1 playasound.s 88 | Code | 10 | | 4 | 00/10AE : 8F 3E C0 00 | stal $c03e
|
||||
89 | 1 playasound.s 89 | Code | 10 | | 2 | 00/10B2 : A9 3F | lda #%00111111
|
||||
90 | 1 playasound.s 90 | Code | 10 | | 4 | 00/10B4 : 8F 3D C0 00 | stal $c03d
|
||||
91 | 1 playasound.s 91 | Empty | 10 | | 0 | 00/10B8 |
|
||||
92 | 1 playasound.s 92 | Code | 10 | | 1 | 00/10B8 : 98 | tya ; control register
|
||||
93 | 1 playasound.s 93 | Code | 10 | | 2 | 00/10B9 : 09 A0 | ora #$a0
|
||||
94 | 1 playasound.s 94 | Code | 10 | | 4 | 00/10BB : 8F 3E C0 00 | stal $c03e
|
||||
95 | 1 playasound.s 95 | Code | 10 | | 2 | 00/10BF : A9 03 | lda #%0000_0011
|
||||
96 | 1 playasound.s 96 | Code | 10 | | 4 | 00/10C1 : 8F 3D C0 00 | stal $c03d
|
||||
97 | 1 playasound.s 97 | Code | 10 | | 1 | 00/10C5 : 98 | tya
|
||||
98 | 1 playasound.s 98 | Code | 10 | | 2 | 00/10C6 : 09 A1 | ora #$a1
|
||||
99 | 1 playasound.s 99 | Code | 10 | | 4 | 00/10C8 : 8F 3E C0 00 | stal $c03e
|
||||
100 | 1 playasound.s 100 | Code | 10 | | 2 | 00/10CC : A9 13 | lda #%0001_0011
|
||||
101 | 1 playasound.s 101 | Code | 10 | | 4 | 00/10CE : 8F 3D C0 00 | stal $c03d
|
||||
102 | 1 playasound.s 102 | Empty | 10 | | 0 | 00/10D2 |
|
||||
103 | 1 playasound.s 103 | Comment | 10 | | 0 | 00/10D2 | * 3. on sort et <20>a joue
|
||||
104 | 1 playasound.s 104 | Empty | 10 | | 0 | 00/10D2 |
|
||||
105 | 1 playasound.s 105 | Code | 10 | | 1 | 00/10D2 : 38 | sec
|
||||
106 | 1 playasound.s 106 | Code | 11 | | 1 | 00/10D3 : FB | xce
|
||||
107 | 1 playasound.s 107 | Code | 11 | | 2 | 00/10D4 : E2 30 | sep #$30
|
||||
108 | 1 playasound.s 108 | Code | 11 | | 1 | 00/10D6 : 58 | cli
|
||||
109 | 1 playasound.s 109 | Code | 11 | | 1 | 00/10D7 : 60 | rts
|
||||
110 | 1 playasound.s 110 | Empty | 11 | | 0 | 00/10D8 |
|
||||
------+------------------------+-------------+----+---------+------+-----------------------+-------------------------------------------------------------------
|
Loading…
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Reference in New Issue
Block a user