$0F00..$19FF SCORE TABLE LEVEL $0C00 $0D00 $0E00 $0F00 $1A00 $1B00 $1C00 $1D00 $1E00 $1F00 $0CA0 $0D00 $0E00 LOGO $1A85 $1B45 $1C05 $1D00 $1FF4 $0CC0 $0D0B $0E80 $1C15 $1D26 $1F03 $0CE0 $1C25 $1DB2 $1F02 $0C70 $1C06 $1F01 $0C98 $1C16 $1F04 $0C30 $1C26 $1F05 $0C60 $1C51 $1F06 $0C68 $1C35 $1F07 $0C70 $1C62 $1F08 $0C78 $1C7E $0C80 $1C9A $0C88 $0C90 *------------------------------- * *------------------------------- Memory map $0C00..$1DFF Tables $0D00..$0DFF Level? $1E00..$1EFF Level $1F00..$1FFF Score file $2000..$3FFF HGR1 $4000..$5FFF HGR2 $6000..$8EFF Code $9B00..$ACFF Tables $AD00..$xxxx Fonts / Sprites $yyyy..$B5FF Tables $B600..$BFFF RWTS Zero Page $06 w pointer $08 w pointer $0C w pointer $0E w pointer $10 w pointer 1E key pressed (and sprite, see editor 1F HGR page 60 61 62 63 64 65 X-POS 66 Y-POS 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F 80 81 82 83 84 85 X-coord for text/cursor 86 Y-coord for text/cursor 87 HGR page to draw on 88 89 score 1 8A score 2 8B score 3 8C fgDELAY Number of loops to wait 8D 8E 8F 90 91 92 93 94 95 fgINPUT CA: Joystick / CB: Keyboard 96 theLEVEL current played level 97 98 number of men 99 fgSOUND 9A X 9B 9C 9D 9E X 9F X A0 A1 A2 A3 A4 A5 A6 current level A7 X A8 X A9 X AA X AB X demo mode? AC X AD AE AF