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fb2ef37310
with some updates
1 line
3.6 KiB
Plaintext
1 line
3.6 KiB
Plaintext
rSounder Version 3.1
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by
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Paul Benson & Brutal Deluxe Software
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v3.1 - 27/Feb/2024
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1. When a sound is saved, its size is aligned to a page boundary. That makes it easier to handle.
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2. The (c) string added as a suffix to all sounds is removed.
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Okay, well it's is finally done! Of coures I'm expecting people to report
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any bugs discovered. First off, this program is still shareware and it is
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now $7. The reason for this is that many people said the original was
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worth $5, and the second was worth more than $5 (not to mention inflation),
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and this version does even more. If you are on GEnie, I accept
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payment to my GEnie account of P.BENSON1 via Gift of Time. Also, my
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address has changed to:
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Paul Benson
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3300 Cobblestone Court
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Raleigh, NC 27607
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If you paid for previous rSounders, you do _not_ owe any extra money.
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What's Changed?
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I've added some features to this version. I'll just list them in no real
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order.
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Support for opening WAV, AU, and MOD files has been added. For AU samples,
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I only support linear and mu-law. I could not find the valid code for
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A-law samples, so I don't think NeXT/SUN really supports it. The other
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types I don't think are possible for the GS (DSP stuff). I have an
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algorithm for A-law to 8-bit linear, so if anyone knows the AU code for
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A-law samples, I can easily add support.
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Support for saving as WAV and AU has been added. This is what got me
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motivated to work on rSounder again as I had some nice GS sounds I
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wanted to port to my PC. The AU samples are saved as mu-law.
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Change Frequency. This needed to be added to support WAVs since WAV files
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only handle a few set frequencies (unlike the GS). Since I had to add it,
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I figured I may as well let users play around with it. IT TAKES A LONG
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TIME due to floating point operations. The effect of this is to change
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the playback rate without changing how the sample sounds (i.e. no pitch
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change). The sound length will change accordingly. For example, if
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your sound sample is 10000 bytes long and is set to play at a frequency
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of 20000 (therefore a half second sound sample), you can convert it to
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play at 10000 and the sample will be reduced to 5000 bytes (to maintain
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the half second play length). This is a pretty good algorithm and can
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also be used to smooth a sound (by increasing the playback rate) or
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to reduce a sound's size with little loss to play quality.
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You can amplify the sound by railing it out or by a percentage. The first
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option will 'rail out' the sound, i.e. at least one value will be 255 or 1.
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If a 255 or 1 already exists, then the sound is not changed. The second option
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allows the sound to be railed outside of the valid ranges. There is a
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ceiling of 255 and a floor of 1 to prevent improper sound data. There
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is an added benefit to this in that the second option is by a percentage.
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So, you can actually 'muffle' the sound with values less than 100%.
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Easter Eggs! If you can find them, you should be pleasantly surprised.
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Be warned, they do mess with the sound sample currently loaded.
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Yes, the opening sound was created with rSounder. ;)
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Please include this document with any copy of rSounder version 3 that
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you share.
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Special thanks to the people who already paid there shareware fee. While
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it has yet to pay my rent, it is a nice perk. A special kudos to the people
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outside of the USA who took the time/effort/extra money to pay for the
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shareware fee. I must say I was pleasantly surprised to get payments from
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Canada, France, Germany, and other places.
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You can contact me at the above address, by GEnie as P.BENSON1, or the.
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net via baja@nando.net.
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Cheers,
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Pauley
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