antoine-source/thetinies/TCK.Docu.s

613 lines
35 KiB
ArmAsm

************* DOCUMENTATION *****************
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**************************** AFFICHAGE TEXT **********************************
******** AFFICHE PAGE ************
AFTPAG JSR AFTNE ; NETTOY
LDA #$0000
AFTPAG1 JSR AFTLIG ; AFFICHE 27 LIGNES
INC
CMP #$001B ; 27
BNE AFTPAG1
RTS
******** AFFICHE LIGNE ************
AFTLIG PHA ; RECOIT DANS A LE NUMERO DE LA LIGNE
ASL
TAX
LDA AFTTADLI,X
STA AFTAE ; OFFSET ADRESSE ECRAN DEBUT LIGNE
LDA AFTTABM,X
STA AFTLIG0+1 ; OFFSET DU CARACTERE DANS SA PAGE
LDA AFTIND
ASL
TAX
LDA AFTTADPT,X ; OFFSET DE LA PAGE DANS LE TEXTE
CLC
AFTLIG0 ADC #$AAAA
TAY ; OFFSET DU CARACTERE DANS LE TEXTE
AFTLIG1 LDA TEXTEFRD,Y
AND #$00FF
CMP #$008D
BEQ AFTLIG5 ; FIN DE LIGNE DETECTE
STA AFTLIG3+1
LDX #$0000
AFTLIG2 LDA AFTTBL,X
AND #$00FF
AFTLIG3 CMP #$AAAA
BEQ AFTLIG4 ; CARACTERE TROUVE
INX
CPX #$0062
BNE AFTLIG2
LDX #$0056 ; PAS TROUVE : ON MET UN BLANC
AFTLIG4 JSR AFTCAR ; AFFICHE CARACTERE
LDA AFTAE ; ADRESSE ECRAN CARACTERE SUIVANT
CLC
ADC #$0003
STA AFTAE
INY
BRA AFTLIG1
AFTLIG5 PLA
RTS
******** AFFICHE CARACTERE ********
AFTCAR PHY ; RECOIT DANS X L'INDICE DU CARACTERE
TXA
ASL
TAX
LDA AFTADR,X
STA AFTCAR2+1
CLC
ADC #$000A
STA AFTCAR4+1
LDX AFTAE ; 1 ere COLONNE
LDY #$0000 ;
AFTCAR2 LDA $AAAA,Y
STAL $012000,X ; PROUT
TXA
CLC
ADC #$00A0
TAX ; LIGNE SUIVANTE
INY
INY
CPY #$000A
BNE AFTCAR2
LDX AFTAE ; 2 eme COLONNE
INX
INX
LDY #$0000
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STAL $012000,X ; PROUT
TXA
CLC
ADC #$00A0
TAX ; LIGNE SUIVANTE
INY
INY
CPY #$000A
BNE AFTCAR4
PLY
RTS
********** NETTOYAGE DE LA PAGE
AFTNE RTS
*************** TABLES, VARIABLES ET FLAGS ******************
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****************.. TEXTE ......................*****************
TEXTEFRD ASC " ",8D
ASC " ",8D
ASC " Tinies Construction Kit ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC " TCK vous permet de concevoir de nouveaux",8D
ASC "tableaux pour Tinies GS. ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC "Chaque tableau est un damier de 13*8 compose de",8D
ASC "deux niveaux : ",8D
ASC " ",8D
ASC " ",8D
ASC " - le sol (murs, sols). ",8D
ASC " ",8D
ASC " ",8D
ASC " - les objets (fleche, sleeper, teleporteur",8D
ASC " interrupteur, porte, puncher, bombe,",8D
ASC " joker, montre, coeur, Tinies...). ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC "Nous vous conseillons de commencer par construire",8D
ASC "le sol et ensuite d'y placer les objets. ",8D
ASC " ",8D
ASC " ",8D
ASC "Description du logiciel : ",8D
ASC "----------------------- ",8D
ASC " ",8D
ASC " ",8D
ASC " Sur la droite de l'ecran se trouve la barre de",8D
ASC "commande : ",8D
ASC " ",8D
ASC " ",8D
ASC " - Cliquez sur 'TIME' pour modifier le temps",8D
ASC " imparti pour le tableau. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Cliquez sur 'LEVEL' pour selectionner le",8D
ASC " niveau a editer. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Cliquez sur 'PLAY' pour tester le niveau",8D
ASC " courant. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Cliquez sur 'SELECT' ou sur le motif pour",8D
ASC " selectionner un sol ou un objet. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Cliquez sur '^/v' pour basculer le mode",8D
ASC " sol/objet. ",8D
ASC " ",8D
ASC " - Cliquez sur 'MENU' pour acceder aux options",8D
ASC " ",8D
ASC " - LOAD FILE : charge le fichier de",8D
ASC " description des tableaux. ",8D
ASC " ",8D
ASC " - SAVE FILE : sauvegarde le fichier de",8D
ASC " description des tableaux. ",8D
ASC " ",8D
ASC " - CUT : copie le tableau dans le",8D
ASC " presse-papiers. ",8D
ASC " ",8D
ASC " - PASTE : remplace le tableau par le",8D
ASC " contenu du presse-papiers.",8D
ASC " ",8D
ASC " - ABOUT : ecran d'information. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Cliquez sur 'DOCU' pour lire la documentation",8D
ASC " ",8D
ASC " ",8D
ASC " - Cliquez sur 'QUIT' pour quitter le logiciel. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Cliquez sur '<' ou '>' pour deplacer la barre",8D
ASC " de commande. ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC " - Cliquez dans la zone quadrillee pour y mettre",8D
ASC " un sol ou un objet. ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC "Commandes clavier : ",8D
ASC "------------------ ",8D
ASC " ",8D
ASC " ",8D
ASC " - Appuyer sur la barre d'espace est equivalent ",8D
ASC " a cliquer sur select. Tres utile lorsqu'on",8D
ASC " construit un tableau : pas besoin d'aller",8D
ASC " sans cesse cliquer dans la barre de commande",8D
ASC " ",8D
ASC " ",8D
ASC " - Appuyez sur pomme ouverte et cliquez dans la",8D
ASC " zone quadrillee pour enlever un sol ou un",8D
ASC " objet (seule maniere d'effacer un objet). ",8D
ASC " ",8D
ASC " ",8D
ASC " - Les fleches <- et -> correspondent aux",8D
ASC " boutons < et > pour deplacer la barre de",8D
ASC " commande. ",8D
ASC " ",8D
ASC " ",8D
ASC "Remarques : ",8D
ASC "---------- ",8D
ASC " ",8D
ASC " - En mode sol (^/v pour changer de mode), vous",8D
ASC " ne verrez dans la zone quadrillee que les",8D
ASC " elements constituant le sol (sol et mur).",8D
ASC " En mode objet vous verrez a la fois les",8D
ASC " objets et les sols. Vous ne pouvez pas poser",8D
ASC " d'objet sur les murs ou sur du vide. Vous ne",8D
ASC " pouvez pas superposer des objets. Si vous",8D
ASC " choisissez certains objets (sleeper, Tinies,",8D
ASC " teleporteur...) vous aurez a specifier la",8D
ASC " couleur. Si en mode SOL, vous placez un sol",8D
ASC " ou un mur sur un objet celui ci est detruit.",8D
ASC " ",8D
ASC " ",8D
ASC " - Il n'y a pas de limitation au nombre d'objet",8D
ASC " que vous pouvez placer. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Si vous testez le tableau, les touches de",8D
ASC " deplacement sont 8, 4, 6, 2 et 0 pour",8D
ASC " selectionner. S'il y a plus de Tinies que de",8D
ASC " sleepers de la meme couleur, le programme",8D
ASC " vous le signalera. Pour revenir a l'edition",8D
ASC " du tableau quand vous etes en train de jouer",8D
ASC " appuyez sur ESC. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Le fait de changer de tableau n'altere pas",8D
ASC " les modifications que vous venez de faire au",8D
ASC " tableau precedent. L'option SAVE sauvegarde",8D
ASC " la description de tous les tableaux. ",8D
ASC " ",8D
ASC " ",8D
ASC " - L'option CUT/PASTE permet de faire du copier",8D
ASC " coller entre les differents decors. Cette",8D
ASC " option s'applique a l'integralite du tableau",8D
ASC " ",8D
ASC " ",8D
ASC " - Le fichier contenant la description des",8D
ASC " tableaux s'appelle TINIES.TAB2, si vous",8D
ASC " voulez editer les tableaux originaux de",8D
ASC " TINIES, renommez le fichier TINIES.TAB",8D
ASC " present sur la diskette de Tinies en",8D
ASC " TINIES.TAB2 ",8D
ASC " ",8D
ASC " --------------------- ",8D
ASC " ",8D
ASC " SI VOUS AVEZ CREE DES NOUVEAUX TABLEAUX",8D
ASC "INTERESSANTS, N'HESITEZ PAS A NOUS LES ENVOYER.",8D
ASC "QUAND NOUS EN AURONS SUFFISAMMENT, NOUS EDITERONS",8D
ASC "DES DISQUETTES DE TABLEAUX. ",8D
ASC " ",8D
ASC " ",8D
ASC " MERCI A ALAIN MOREL POUR LES 21 PREMIERS NIVEAUX.",8D
ASC " ",8D
ASC " ",8D
ASC " TOUTES NOS ANCIENNES PRODUCTIONS : ",8D
ASC " ",8D
ASC " ",8D
ASC " BILLE ART, THE TINIES, OPALE DEMO, COGITO, ",8D
ASC " SYSTEME 6.01 VF, PICVIEWER, CONVERT2DG, ",8D
ASC " TINIES CONSTRUCTION KIT, BLOCKADE ",8D
ASC " ",8D
ASC " ",8D
ASC " SONT DISPONIBLES AUPRES DU GS CLUB. ",8D
ASC " ",8D
ASC " ",8D
ASC " VOUS POUVEZ NOUS CONTACTER : ",8D
ASC " ",8D
ASC " ",8D
ASC " BRUTAL DELUXE SOFTWARE ",8D
ASC " 11 RUE EMILE FOURCAND ",8D
ASC " 33000 BORDEAUX ",8D
ASC " FRANCE ",8D
ASC " ",8D
ASC " 3615 RTEL, BAL : BRUTAL DELUXE ",8D
ASC " ",8D
ASC " INTERNET : ZARDINI&IXL.U-BORDEAUX.FR ",8D
ASC " ",8D
dfb 00
TEXTEUSD ASC " ",8D
ASC " ",8D
ASC " Tinies Construction Kit ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC "TCK allows you to create new levels for Tinies GS.",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC "Each level is composed of a 13*8 map made of",8D
ASC "two levels: ",8D
ASC " ",8D
ASC " ",8D
ASC " - the background (walls, grounds). ",8D
ASC " ",8D
ASC " ",8D
ASC " - the objects (arrow, sleeper, teleporter",8D
ASC " switch, door, puncher, bomb, joker,",8D
ASC " watch, life, Tinies...). ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC "We advise you to create the background first and",8D
ASC "then to put the objects. ",8D
ASC " ",8D
ASC " ",8D
ASC "Game description : ",8D
ASC "---------------- ",8D
ASC " ",8D
ASC " ",8D
ASC "On the right side of the screen is the command",8D
ASC "bar: ",8D
ASC " ",8D
ASC " ",8D
ASC " - Click on 'TIME' to change the time which is",8D
ASC " preset for each level. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Click on 'LEVEL' to select a new level to",8D
ASC " edit. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Click on 'PLAY' to test the current level. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Click on 'SELECT' or on the pattern to select",8D
ASC " a background or an object. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Click on '^/v' to exchange the background/",8D
ASC " object mode. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Click on 'MENU' to access the options: ",8D
ASC " ",8D
ASC " - LOAD FILE : loads the file containing",8D
ASC " the levels data. ",8D
ASC " ",8D
ASC " - SAVE FILE : saves the file containing",8D
ASC " the levels data. ",8D
ASC " ",8D
ASC " - CUT : copy the level into the",8D
ASC " clipboard. ",8D
ASC " ",8D
ASC " - PASTE : replace the level with the",8D
ASC " content of the clipboard. ",8D
ASC " ",8D
ASC " - ABOUT : informative screen. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Click on 'DOCU' to read the documentation. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Click on 'QUIT' to quit the editor. ",8D
ASC " ",8D
ASC " ",8D
ASC " - Click on '<' or '>' to move the command bar. ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC " - Click on the cross-ruled area to put a",8D
ASC " background or an object. ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC "Keyboard commands : ",8D
ASC "----------------- ",8D
ASC " ",8D
ASC " ",8D
ASC " - Pressing SPACEBAR is the same as clicking",8D
ASC " on SELECT. It is useful when building a",8D
ASC " level: no need to click on the command bar. ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC " - Pressing OpenApple and clicking on the",8D
ASC " cross-ruled area puts a background or an",8D
ASC " object away (only way to replace a pattern).",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC " - The arrows <- and -> are equivalent to the",8D
ASC " '<' and '>' buttons of the command bar. ",8D
ASC " ",8D
ASC " ",8D
ASC "Things To Say : ",8D
ASC "------------- ",8D
ASC " ",8D
ASC " - In the background mode (^/v to change), you",8D
ASC " will only see the background patterns on the",8D
ASC " cross-ruled area (background and wall). ",8D
ASC " In the object mode, you will see the",8D
ASC " backgrounds and the objects. You cannot put",8D
ASC " an object onto walls or anything. You cannot",8D
ASC " put an object onto another one. ",8D
ASC " If you choose some objects (sleeper, Tinies,",8D
ASC " teleporter...) you will have to specify its",8D
ASC " color. If you put a background or a wall on",8D
ASC " an object in the background mode, it will be",8D
ASC " replaced by the background or the wall. ",8D
ASC " ",8D
ASC " ",8D
ASC " - There are no limitations of the number of",8D
ASC " patterns you can put on the level. ",8D
ASC " ",8D
ASC " ",8D
ASC " - If you test a level, the keys for moving the",8D
ASC " cursor are 8, 4, 6, 2 and 0 to select.",8D
ASC " If there are more Tinies than sleepers of",8D
ASC " the same color, the program will tell it.",8D
ASC " To return editing the level, press ESC. ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC " - Choosing a level does not modify the changes",8D
ASC " of the previous level. The SAVE option",8D
ASC " saves the data of all the levels. ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC " - The CUT/PASTE option allows to cut/paste",8D
ASC " between the different backgrounds. This",8D
ASC " option works for the whole level. ",8D
ASC " ",8D
ASC " ",8D
ASC " ",8D
ASC " - The file containing the levels data is",8D
ASC " TINIES.TAB2, if you want to edit the",8D
ASC " original levels of TINIES, rename the file",8D
ASC " TINIES.TAB of the disk Tinies as TINIES.TAB2",8D
ASC " ",8D
ASC " ",8D
ASC " --------------------- ",8D
ASC " ",8D
ASC " ",8D
ASC " IF YOU HAVE CREATED NEW INTERESTING LEVELS,",8D
ASC "CONTACT US AND WHEN WE HAVE ENOUGH, WE WILL MAKE",8D
ASC "DISKS OF LEVELS. ",8D
ASC " ",8D
ASC " ",8D
ASC " THANKS TO ALAIN MOREL FOR THE FIRST 21 LEVELS. ",8D
ASC " ",8D
ASC " ",8D
ASC " ALL OF OUR PREVIOUS PRODUCTIONS : ",8D
ASC " ",8D
ASC " ",8D
ASC " BILLE ART, THE TINIES, OPALE DEMO, ",8D
ASC " COGITO, PICVIEWER, CONVERT2DG, ",8D
ASC " TINIES CONSTRUCTION KIT, BLOCKADE ",8D
ASC " ",8D
ASC " ARE AVAILABLE ON FTP.CCO.CALTECH.EDU FTP SITE. ",8D
ASC "IF YOU ARE A SHAREWARE SOLUTION II SUBSCRIBER, YOU",8D
ASC "CAN ASK JOE KOHN FOR THESE SOFTWARES. ",8D
ASC " ",8D
ASC " ",8D
ASC " YOU CAN CONTACT US : ",8D
ASC " ",8D
ASC " ",8D
ASC " BRUTAL DELUXE SOFTWARE ",8D
ASC " 11 RUE EMILE FOURCAND ",8D
ASC " 33000 BORDEAUX ",8D
ASC " FRANCE ",8D
ASC " ",8D
ASC " ",8D
ASC " INTERNET : ZARDINI&IXL.U-BORDEAUX.FR ",8D
ASC " ",8D
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