antoine-source/toutadisparu/sources/game.s
Antoine Vignau 1574d72b3c cursor to do
2023-08-21 23:10:18 +02:00

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*
* Tout a disparu
*
* (c) 1992, Fran<EFBFBD>ois Coulon
* (c) 2022, Antoine Vignau & Olivier Zardini
*
mx %00
*-----------------------
* CONSTANTES
*-----------------------
NB_INDICATEURS = 10
NB_MOTS = 25 ; on ne peut pas avoir plus de 25 mots par ecran
NB_TEXTES = 160 ; nombre de textes du jeu
linksON = TRUE
linksOFF = FALSE
colorBLACK = 0
colorWHITE = 15
*-----------------------
* load_font
*-----------------------
load_font
jsr font_it
bcc lf_ok
pha
PushLong #fntSTR1
PushLong #fntSTR2
PushLong #errSTR3
PushLong #errSTR2
_TLTextMountVolume
pla
lf_ok rts
*--- Really load the font
font_it
PushWord #$0A00 ; Taille 10
PushWord #$0016 ; Courier
PushWord #0
_InstallFont
rts
*-----------------------
* set_language
*-----------------------
set_language
PushWord #0
PushWord #$29
_ReadBParam
pla
cmp #20
bcc st_ok
rts
* index
* TEXTES : +16
st_ok
jsr st_setit ; try IIgs language
bcc st_ok99
lda #0 ; if not, try EN US
jsr st_setit
bcc st_ok99
lda #2 ; it not, force FR - It always exists
jsr st_setit
st_ok99
rts
*---
st_setit ; set language code
sta saveLANGUAGE
asl
tax
lda tblLANG,x
sta pINDEX+16
sta pTEXTES+16
lda #pINDEX ; check file exists
sta proOPEN+4
jsl GSOS
dw $2010
adrl proOPEN
bcs st_setit99
lda proOPEN+2
sta proCLOSE+2
jsl GSOS
dw $2014
adrl proCLOSE
st_setit99
rts
*---
tblLANG
asc 'us' ; 0
asc 'uk'
asc 'fr' ; 2
asc 'nl'
asc 'es' ; 4
asc 'it'
asc 'de' ; 6
asc 'se'
asc 'us'
asc 'ca'
asc 'nl'
asc 'he'
asc 'jp'
asc 'ar'
asc 'gr'
asc 'tr'
asc 'fi'
asc 'ta'
asc 'hi'
asc 'us' ; 19
*-----------------------
* load_index
*-----------------------
load_index
lda #pINDEX
sta proOPEN+4
jsl GSOS
dw $2010
adrl proOPEN
bcs li_err2
lda proOPEN+2
sta proREAD+2
sta proCLOSE+2
lda ptrINDEX
sta proREAD+4
lda ptrINDEX+2
sta proREAD+6
lda proEOF
sta proREAD+8
lda proEOF+2
sta proREAD+10
jsl GSOS
dw $2012
adrl proREAD
bcs li_err
jsl GSOS
dw $2014
adrl proCLOSE
rts
li_err
jsl GSOS
dw $2014
adrl proCLOSE
li_err2 pha
PushLong #filSTR1
PushLong #errSTR2
PushLong #errSTR1
PushLong #errSTR2
_TLTextMountVolume
pla
brl meQUIT1
*-----------------------
* next_index
*-----------------------
next_index inc dpINDEX
bne ni_1
inc dpINDEX+2
ni_1 lda [dpINDEX]
and #$ff
rts
*-----------------------
* load_textes
*-----------------------
load_textes
lda #pTEXTES
sta proOPEN+4
jsl GSOS
dw $2010
adrl proOPEN
bcs lt_err2
lda proOPEN+2
sta proREAD+2
sta proCLOSE+2
lda ptrTEXTES
sta proREAD+4
lda ptrTEXTES+2
sta proREAD+6
lda proEOF
sta proREAD+8
lda proEOF+2
sta proREAD+10
jsl GSOS
dw $2012
adrl proREAD
bcs lt_err
jsl GSOS
dw $2014
adrl proCLOSE
rts
lt_err
jsl GSOS
dw $2014
adrl proCLOSE
lt_err2 pha
PushLong #filSTR1
PushLong #errSTR2
PushLong #errSTR1
PushLong #errSTR2
_TLTextMountVolume
pla
brl meQUIT1
*-----------------------
* init_textes
*-----------------------
init_textes
stz nbTEXTES ; 0 texts on entry
lda proEOF ; is file empty?
ora proEOF+2
bne it1
rts
it1 lda ptrTEXTES
sta dpFROM
clc
adc proEOF
sta dpTO
lda ptrTEXTES+2
sta dpFROM+2
adc proEOF+2
sta dpTO+2
*--- Nombre de textes en little endian
lda [dpFROM] ; le premier word est le nombre de textes
xba
sta nbTEXTES2 ; pour comparer avec notre valeur
lda dpFROM ; += 2
clc
adc #2
sta dpFROM
lda dpFROM+2
adc #0
sta dpFROM+2
*---
ldy #1 ; tell to store string
it2 cpy #1 ; save string pointer?
bne it3 ; nope
lda nbTEXTES ; yes, save the address of the string
asl
asl
tax
lda dpFROM
sta tblTEXTES,x
lda dpFROM+2
sta tblTEXTES+2,x
dey ; string is saved
inc nbTEXTES ; increment the number of strings
lda nbTEXTES ; into our limit
cmp #NB_TEXTES
bcc it3
rts
it3 lda [dpFROM] ; is it the end of a string?
and #$ff
bne it4 ; nope
iny ; yes, tell to store string
it4 inc dpFROM
bne it5
inc dpFROM+2
it5 lda dpFROM+2 ; did we reach the end of the file?
cmp dpTO+2
bcc it2
lda dpFROM
cmp dpTO
bcc it2
rts ; we are done!
*-----------------------
* get_textes(textes%)
*-----------------------
get_textes cmp #0
beq get_textes1
cmp nbTEXTES
bcc get_textes2
beq get_textes2
get_textes1 sec
rts
get_textes2 dec
asl
asl
tax
lda tblTEXTES,x
sta dpTEXTES
lda tblTEXTES+2,x
sta dpTEXTES+2
clc
rts
*-----------------------
* LE JEU
*-----------------------
*-----------------------
* GENERIQUE - OK
*-----------------------
* generique
generique jsr switch_640
jsr tag
PushWord #0
_GetForeColor
PushWord #0
_GetBackColor
PushWord #15
_SetForeColor
PushWord #0
_SetBackColor
@cprint #gen_str1;8
@cprint #gen_str2;9
@cprint #gen_str3;10
@cprint #gen_str4;12
@cprint #gen_str7;14 ; Apple IIgs
@cprint #gen_str8;15 ; version by nous :-)
@cprint #gen_str5;17
@cprint #gen_str6;18
jsr waitEVENT
_SetBackColor
_SetForeColor
rts
*-----------
gen_str1 asc 'Un logiciel de Fran'8d'ois Coulon'00
gen_str2 asc '&'00
gen_str3 asc 'Sylvie Sarrat, Faustino Ribeiro, Laurent Cotton'00
gen_str4 asc 'Programmation : Pascal Piat - Noiz'27': Erik Ecqier'00
gen_str5 asc 'Les logiciels d'27'en face 1992'00
gen_str6 asc 'Reproduction, location et revente interdites'00
gen_str7 asc 'Version Apple IIgs par Brutal Deluxe Software'00
gen_str8 asc 'Antoine Vignau & Olivier Zardini'00
*-----------------------
* TAG - OK
*-----------------------
* tag
tag
PushLong #old_pattern
_GetPenPat
PushLong #the_pattern ; blue pattern
_SetPenPat
ldx #0
]lp phx
lda tag_points,x
cmp #$ffff
beq tag_end
and #$ff ; keep X
clc
adc #194 ; 40 center it
sta tag_rect+2
clc
adc #4
sta tag_rect+6
lda tag_points+1,x
and #$ff ; keep Y
sta tag_rect
clc
adc #4
sta tag_rect+4
PushLong #tag_rect
_PaintOval
tag_hop plx
inx
inx
bra ]lp
tag_end plx
PushLong #old_pattern
_SetPenPat
rts
*-----------
old_pattern ds 32
the_pattern ds 32,$dd
*-----------
tag_rect ds 2 ; y0
ds 2 ; x0
ds 2 ; y1
ds 2 ; x1
*-----------------------
* CHOIX_AVENTURE - OK
*-----------------------
* choix_aventure
choix_aventure
lda escape
cmp #fgLOAD
bne ca_1
rts
ca_1 cmp #fgRESTART
beq ca_restart
lda #pMENU ; premier chargement
ldx ptrUNPACK+2
ldy ptrUNPACK
jsr loadFILE
bcc ca_ok
pha
PushLong #filSTR1
PushLong #errSTR2
PushLong #errSTR1
PushLong #errSTR2
_TLTextMountVolume
pla
brl meQUIT
ca_ok tya
jsr unpackLZ4
PushLong ptrIMAGE
PushLong ptrMENU
PushLong #32768
_BlockMove
*--- On arrive ici si restart
ca_restart jsr switch_320
ldx ptrMENU+2
ldy ptrMENU
jsr fadeIN
*--- On restaure les patterns
PushLong #old_pattern
_GetBackPat
PushLong #black_pattern ; black pattern
_SetBackPat
jsr ca_choice ; choix de l'aventure
sta aventure ; numŽro de l'aventure
*--- PrŽpare le prŽfixe GS/OS 7 pour les images
sep #$20 ; sauve
ora #'0'
sta pathIMAGES+25
rep #$20
jsl GSOS
dw $2009
adrl proSETPFX
*---
PushLong #old_pattern
_GetBackPat
lda #2
jsr nowWAIT
jmp fadeOUT
*----------- Wait for a click
ca_choice jsr waitEVENT
cmp #mouseDownEvt
bne ca_choice
lda taskREC+12 ; where did we click?
cmp #106+1
bcc ca_clear23
cmp #212+1
bcc ca_clear13
*----------- Clear accordingly...
ca_clear12 jsr ca_clear1
jsr ca_clear2
lda #3
rts
ca_clear23 jsr ca_clear2
jsr ca_clear3
lda #1
rts
ca_clear13 jsr ca_clear1
jsr ca_clear3
lda #2
rts
ca_clear1 PushLong #ca_rect1
_EraseRect
rts
ca_clear2 PushLong #ca_rect2
_EraseRect
rts
ca_clear3 PushLong #ca_rect3
_EraseRect
rts
*-----------
ca_rect1 dw 0,0,200,106
ca_rect2 dw 0,106,200,212
ca_rect3 dw 0,212,200,320
black_pattern
ds 32,$00
*-----------------------
* INITIALISATION_ABSOLUE - OK
*-----------------------
* initialisation_absolue
initialisation_absolue
jsr initialisation_resolution
jsr noircit_ecran
jsr initialisation_constantes
jsr initialisation_fonte
jsr initialisation_fond
jmp initialisation_souris
*-----------------------
* INITIALISATION_CONSTANTES - OK
*-----------------------
* initialisation_constantes
initialisation_constantes
rts
*-----------------------
* INITIALISATION_RESOLUTION - OK
*-----------------------
* initialisation_resolution
initialisation_resolution
rts
*-----------------------
* INITIALISATION_FONTE - OK
*-----------------------
* initialisation_fonte
initialisation_fonte
rts
*-----------------------
* INITIALISATION_FOND - OK
*-----------------------
* initialisation_fond
initialisation_fond
lda #pFOND
ldx ptrUNPACK+2
ldy ptrUNPACK
jsr loadFILE
bcc fo_ok
pha
PushLong #filSTR1
PushLong #errSTR2
PushLong #errSTR1
PushLong #errSTR2
_TLTextMountVolume
pla
brl meQUIT
fo_ok tya
jsr unpackLZ4
PushLong ptrIMAGE
PushLong ptrFOND
PushLong #32768
_BlockMove
rts
*-----------------------
* INITIALISATION_SOURIS - OK
*-----------------------
* initialisation_souris
initialisation_souris
rts
*-----------------------
* INITALISATION_RELATIVE - OK
*-----------------------
* initialisation_relative
initialisation_relative
jsr initialisation_textes
jsr initialisation_tableaux
jsr initialisation_cache
jmp debut_aventure
*-----------------------
* INITIALISATION_TEXTES - OK
*-----------------------
initialisation_textes
sep #$20 ; put aventure value
lda aventure
ora #'0'
sta pINDEX+25
sta pTEXTES+25
rep #$20
jsr load_textes
jsr init_textes
lda nbTEXTES
dec
sta nombre_scenes
rts
*-----------------------
* INITIALISATION_TABLEAUX - OK
*-----------------------
instrSPACE = $20
instrDIESE = $23
instrECOMM = $26
instrPERCE = $25
*---
initialisation_tableaux
jsr load_index ; exit if error
lda ptrINDEX ; dŽbut du fichier IND
sta dpINDEX
lda ptrINDEX+2
sta dpINDEX+2
bra onsaute
*--- Initialise les valeurs du jeu
ldx #SUITE_DATA ; on efface tout
]lp stz |$0000,x
inx
cpx #FIN_DATA
bcc ]lp
*--- Initialise les valeurs RVB
onsaute
ldx #1 ; RVB par dŽfaut
sep #$20
]lp lda #4
sta rouge1-1,x
lda #1
sta rouge2-1,x
lda #7
sta vert1-1,x
sta vert2-1,x
stz bleu1-1,x
stz bleu2-1,x
inx
cpx #NB_TEXTES
bcc ]lp
beq ]lp
rep #$20
*--- Decode chaque ligne
itab_loop lda [dpINDEX] ; read a byte
and #$ff
bne itab_1
rts ; we reached 0, we exit
itab_1 cmp #instrECOMM
bne itab_2
jsr doECOMM ; handle & - "image ˆ charger"
bra itab_4
itab_2 cmp #instrPERCE
bne itab_3
jsr doPERCE ; handle % - "couleur de fond du texte"
bra itab_4
itab_3 cmp #instrDIESE
bne itab_4
jsr doDIESE ; handle # - "mot clicable"
*--- Next index
itab_4 jsr next_index ; move to the first char of the next line
bra itab_loop ; loop
*--- Handle % - les valeurs RVB
doPERCE jsr next_index
dec
tax ; la scene
jsr next_index
sep #$20
sec
sbc #'0'
sta rouge1,x
rep #$20
jsr next_index
sep #$20
sec
sbc #'0'
sta vert1,x
rep #$20
jsr next_index
sep #$20
sec
sbc #'0'
sta bleu1,x
rep #$20
jsr next_index
sep #$20
sec
sbc #'0'
sta rouge2,x
rep #$20
jsr next_index
sep #$20
sec
sbc #'0'
sta vert2,x
rep #$20
jsr next_index
sep #$20
sec
sbc #'0'
sta bleu2,x
rep #$20
jmp next_index ; skip the final 0
*--- Handle & - une image ˆ charger
doECOMM jsr next_index
dec
asl ; tableau de words
tax ; index du nom de l'image
jsr next_index ; pointe sur le nom du fichier
lda dpINDEX ; sauve son adresse dans le tableau
sta image_a_charger,x
]lp jsr next_index ; move to the end of the string (final zero)
bne ]lp
rts
*--- Handle # - les mots cliquables
doDIESE jsr next_index
dec
tax ; la scene
sep #$20 ; un mot en plus
inc pointeur_mots,x
lda pointeur_mots,x
dec
sta localPOINT
rep #$20
pha ; calcul l'index dans la dimension NB_MOTS
pha
phx ; index de sc<73>ne
PushWord #NB_MOTS ; taille d'une dimension
_Multiply
pla
sta localOFFSET ; 0=>0, 1=>25, 2=>50
pla
*-- fonction_mot$(scene|,pointeur_mots|(scene|))=MID$(ligne$,2,espace%-2)
jsr next_index
lda localOFFSET ; 0/25/50 => 0/50/100
asl
pha
lda localPOINT ; 0/1/2 => 0/2/4
asl
clc
adc 1,s ; +=
tax
pla
lda dpINDEX ; sauve l'offset du mot
sta fonction_mots,x
jsr next_index
*--- Maintenant, on parcout la chane jusqu'ˆ l'espace
]lp jsr next_index
cmp #instrSPACE
bne ]lp
*--- condition&(scene|,pointeur_mots|(scene|)) =
*--- ASC(MID$(ligne$,espace%+2,1))*VAL(MID$(ligne$,espace%+1,1)+"1")
*--- Ici, on ne fait pas le calcul de la version Atari
jsr next_index
lda localOFFSET ; 0/25/50 => 0/50/100
asl
pha
lda localPOINT ; 0/1/2 => 0/2/4
asl
clc
adc 1,s ; +=
tax
pla
lda [dpINDEX] ; prend le mot sur 16-bit
sta condition,x
jsr next_index
*--- aiguillage|(scene|,pointeur_mots|(scene|))=ASC(MID$(ligne$,espace%+3))
jsr next_index
lda localOFFSET ; 0/25/50 => 0/50/100
clc
adc localPOINT ; +=
tax
sep #$20
lda [dpINDEX] ; prend le caract<63>re 8-bit
sta aiguillage,x
rep #$20
*--- Recopie la phrase si elle existe
jsr next_index
bne doDIESE1 ; on a une cha”ne
rts
doDIESE1 lda localOFFSET ; 0/25/50 => 0/50/100
asl
pha
lda localPOINT ; 0/1/2 => 0/2/4
asl
clc
adc 1,s ; +=
tax
pla
lda dpINDEX ; prend le mot sur 16-bit
sta phrase,x
*--- Maintenant, on parcout la chane jusqu'ˆ la fin (00)
]lp jsr next_index
bne ]lp
rts
*-----------------------
* INITIALISATION_CACHE - OK
*-----------------------
* initialisation_cache
initialisation_cache
rts
*-----------------------
* PREPARE_TEXTE
*-----------------------
* prepare_texte
texteSPACE = $5f
texteRC = $9c
prepare_texte
stz i ; on commence ˆ 0
lda #texte_final
sta dpTO
sep #$20 ; A en 8-bits
* 1- clear le texte final
ldx #0 ; on initialise les buffers
]lp lda #texteSPACE
sta texte_final,x
lda #colorBLACK
sta texte_liens,x
stz texte_index,x
inx
cpx #max_colonnes*max_lignes
bcc ]lp
* 2- recopie le texte entier
ldy #0
]lp lda [dpTEXTES],y
sta texte,y
iny
cmp #0
bne ]lp
sty longueur_texte
* ligne_max$=MID$(texte$,i%,max_colonnes|)
at_2 sep #$20
ldx i
ldy #0
]lp lda texte,x
sta ligne_max,y
inx
iny
cpy #max_colonnes
bcc ]lp
* return$=LEFT$(ligne_max$,INSTR(ligne_max$,"œ")) = index d'un RC
ldx #0
]lp lda ligne_max,x
cmp #texteRC
beq at_3 ; on a trouvŽ un RC
inx
cpx #max_colonnes
bcc ]lp
bcs at_case0 ; pas de RC sur la ligne
at_3 stx return ; on a l'index du RC
cpx #0
beq at_case1 ; 1er car est un RC, on sort une ligne blanche
brl at_default ; on a un RC qq part
* CASE 0 - aucun RC, on coupe le texte
* ligne_max$=LEFT$(ligne_max$,RINSTR(ligne_max$," "))
at_case0 ldx #max_colonnes-1
]lp lda ligne_max,x
cmp #instrSPACE ; un vrai espace
beq at_4
dex
bne ]lp
ldx #1 ; eventuel cas douteux
at_4 stx len_max
* b$=b$+ligne_max$+SPACE$(max_colonnes|-LEN(ligne_max$))
ldx #0
]lp lda ligne_max,x
jsr set_textefinal
inx
cpx len_max
bcc ]lp
cpx #max_colonnes
bcs noSPC
lda #instrSPACE
]lp jsr set_textefinal
inx
cpx #max_colonnes
bcc ]lp
noSPC
* ADD i%,LEN(ligne_max$)
rep #$20
lda i
clc
adc len_max
inc
sta i
sep #$20
bra at_8
* CASE 1 - ligne blanche
at_case1 ldx i ; on utilise X pour <20>tre en 16-bits
inx
stx i
ldx #0
lda #instrSPACE
]lp jsr set_textefinal
inx
cpx #max_colonnes
bcc ]lp
bcs at_8
* DEFAULT
at_default ldx #0 ; ligne_max$=LEFT$(return$,return%)
]lp lda ligne_max,x
jsr set_textefinal
inx
cpx return
bcc ]lp
* b$=b$+ligne_max$+SPACE$(max_colonnes|-return%)
cpx #max_colonnes
bcs noSPC2
lda #instrSPACE
]lp jsr set_textefinal
inx
cpx #max_colonnes
bcc ]lp
noSPC2
* ADD i%,return%+1
rep #$20
lda i
clc
adc return
inc
sta i
sep #$20
* UNTIL i%>=longueur_texte%
at_8 rep #$20
lda dpTO
dec
sta dpTO
sep #$20
ldx i
cpx longueur_texte
bcs at_9
brl at_2 ; we loop
at_9 rep #$20
rts
*--- output dans texte final
mx %10
set_textefinal
sta (dpTO)
inc dpTO
bne set_tf1
inc dpTO+1
set_tf1 rts
mx %00 ; on revient en 16-bits
*-----------------------
* AFFICHE_TEXTE
*-----------------------
* affiche_texte
* on imprime le texte (enfin)
modeForeCopy = $0004 ; QDII Table 16-10
affiche_texte
jsr switch_640 ; switch to 640
bra skipME
* on s'occupe des couleurs d'index 5 et A
lda ptrFOND
sta dpFROM
lda ptrFOND+2
sta dpFROM+2
ldx scene_actuelle
sep #$20
lda rouge1-1,x
sta rvb5+1
lda vert1-1,x
asl
asl
asl
asl
sta rvb5
lda bleu1-1,x
ora rvb5
sta rvb5
lda rouge2-1,x
sta rvbA+1
lda vert2-1,x
asl
asl
asl
asl
sta rvbA
lda bleu2-1,x
ora rvbA
sta rvbA
rep #$20
ldy #$7E00+$0A ; 5x2
lda rvb5
sta [dpFROM],y
ldy #$7E00+$14 ; Ax2
lda rvbA
sta [dpFROM],y
skipME
* et on affiche enfin
ldx ptrFOND+2
ldy ptrFOND
jsr fadeIN
PushWord #0 ; save current mode
_GetTextMode
PushWord #modeForeCopy
_SetTextMode
PushLong #texte_liens
PushLong #texte_final
PushWord #1
PushWord #1
PushWord #linksON ; on affiche
jsr print
_SetTextMode ; restore original mode
rts
*-----------------------
* DEBUT_AVENTURE - OK
*-----------------------
* debut_aventure
debut_aventure
lda #-1
sta scene_ancienne
sta mot_ancien
lda escape ; on saute ce que l'on vient
cmp #fgLOAD ; de charger en mŽmoire !
beq da_1
lda #1
sta scene_actuelle
lda #TRUE
sta deplacement
ldx #1
sep #$20
lda #FALSE
]lp sta scene_visitee-1,x
inx
cpx #NB_TEXTES
bcc ]lp
beq ]lp
rep #$20
da_1 lda #FALSE
sta escape
rts
*-----------------------
* FIN_AVENTURE - OK
*-----------------------
* fin_aventure
fin_aventure
jsr noircit_ecran
ldx #DEBUT_DATA ; on efface tout
]lp stz |$0000,x
inx
cpx #FIN_DATA
bcc ]lp
rts
*-----------------------
* FIN - OK
*-----------------------
* fin
fin rts
*-----------------------
* NOUVELLE_SCENE - OK
*-----------------------
* nouvelle_scene(scene ˆ charger)
nouvelle_scene
cmp #0 ; not 0
beq ns_99
cmp scene_ancienne
beq ns_98
ldx scene_actuelle
stx scene_ancienne
dec
tax
lda #TRUE
sep #$20
sta scene_visitee,x
rep #$20
ns_98 lda #FALSE
sta deplacement
ns_99 rts
*-----------------------
* CLIC_MOT - OK
*-----------------------
* clic_mot
* on regarde sur quel mot on a cliquŽ
clic_mot
lda taskWHERE+2 ; X
asl
tax
lda x_text,x
bpl tc_1
lda #0
tc_1 pha
lda taskWHERE ; Y
asl
tax
lda y_text,x
clc
adc 1,s
tax
pla
lda texte_index,x
and #$ff
bne tc_2
sec ; pas de mot
rts
tc_2 ldx mot_clique ; on sauvegarde l'ancien mot
stx mot_ancien
sta mot_clique ; et le nouveau
clc ; on a un mot
rts
*-----------------------
* AFFICHE_COMMENTAIRE
*-----------------------
* affiche_commentaire
affiche_commentaire
cmp #0
bne ac_1
rts
ac_1 dec ; prend la scene
pha ; calcul l'index dans la dimension NB_MOTS
pha
pha ; index de sc<73>ne
PushWord #NB_MOTS ; taille d'une dimension
_Multiply
lda 1,s ; calcule l'offset pour les deux tableaux utiles
asl
sta 1,s
lda mot_clique
dec
asl
clc
adc 1,s
sta localOFFSET
pla
pla
*--- on construit la chane
* 1- le mot
lda localOFFSET
clc
adc #fonction_mots
sta dpFROM
lda (dpFROM)
sta dpINDEX
lda ptrINDEX+2
sta dpINDEX+2
sep #$20
ldy #0
]lp lda [dpINDEX],y
cmp #instrSPACE
beq ac_2
sta ligne_commentaire+1,y
iny
bne ]lp
* 2- la sŽparation
ac_2 tyx
rep #$20
lda #$20d3 ; double quote fermant + espace "-" -"
sta ligne_commentaire+1,x
lda #$203a ; deux-points + espace "-: -"
sta ligne_commentaire+3,x
* 3- le commentaire
lda localOFFSET
clc
adc #phrase
sta dpFROM
lda (dpFROM)
sta dpINDEX
lda ptrINDEX+2
sta dpINDEX+2
sep #$20
ldy #0
]lp lda [dpINDEX],y
beq ac_3
sta ligne_commentaire+5,x
iny
inx
cpx #126 ; len max
bcc ]lp
ac_3 stz ligne_commentaire+5,x ; pour finir
rep #$20
*--- PrŽpare l'Žcran
PushLong #old_pattern
_GetPenPat
pha
_GetForeColor
pha
_GetTextMode
PushLong #black_pattern ; black pattern
_SetPenPat
PushLong #commentRECT
_PaintRect
PushWord #15
_SetForeColor
PushWord #modeForeCopy
_SetTextMode
ldx #^ligne_commentaire
ldy #ligne_commentaire
lda #19
jsr cprint
_SetTextMode
_SetForeColor
_SetPenPat
rts
*---
commentRECT dw 182,16,192,623
*-----------------------
* SURLIGNER_MOT
*-----------------------
* surligner_mot(texte$,mot$,pointeur_mot%,cycles)
surligner_mot
rts
*-----------------------
* PRINT - OK
*-----------------------
* print(couleur$,texte$,colonne&,ligne&,mode)
* 1,s w return address
* 3,s w mode
* 5,s w Y
* 7,s w X
* 9,s l text pointer
* 13,s l color pointer
max_colonnes = 75 ; 80 - 75
max_lignes = 20 ; 20 - 18
largeur_caractere = 8
hauteur_caractere = 10
marge_gauche = 3 ; nombre de caract<63>res sautŽs pour la marge
*---
print lda 15,s
sta dpTO+2
lda 13,s
sta dpTO
lda 11,s
sta dpFROM+2
lda 9,s
sta dpFROM
lda 7,s
sta printX
lda 5,s
sta printY
lda 3,s
sta printMODE
printLOOP lda [dpFROM]
and #$ff
bne print1
printEXIT lda 1,s
plx
plx
plx
plx
plx
plx
plx
sta 1,s
rts
* 1- print char
print1 cmp #instrSPACE ; skip space char
beq print2
cmp #texteSPACE
beq print2
cmp #texteRC
beq print3
tax
lda tblATARI,x
and #$ff
pha
lda printX
asl
tax
lda x_coord,x
pha
lda printY
asl
tay
lda y_coord,y
pha
_MoveTo
* Check font color
lda printMODE
cmp #FALSE
beq print11
lda [dpTO]
and #$ff
pha
_SetForeColor
print11 _DrawChar
* 4- next character
print2 inc printX
lda printX
cmp #max_colonnes
bcc print4
print3 lda 7,s ; reset X-coord
sta printX
inc printY
lda printY
cmp #max_lignes
bcc print4
brl printEXIT ; out of SHR screen, we exit
* 6- we loop
print4 inc dpFROM
bne print5
inc dpFROM+2
print5 lda printMODE ; do we use links?
cmp #FALSE
beq print6
inc dpTO ; yes, we do
bne print6
inc dpTO+2
print6 brl printLOOP
*-----------------------
* PRINTC - OK
*-----------------------
* printc(texte$,colonne&,ligne&)
* 1,s w return address
* 3,s w Y
* 5,s w X
* 7,s l text pointer
max_colonnes2 = 80 ; 80 - 75
*---
printc lda 9,s
sta dpFROM+2
lda 7,s
sta dpFROM
lda 5,s
sta printX
lda 3,s
sta printY
printcLOOP lda [dpFROM]
and #$ff
bne printc1
printcEXIT lda 1,s
plx
plx
plx
plx
sta 1,s
rts
* 1- print char
printc1 cmp #instrSPACE ; skip space char
beq printc2
cmp #texteSPACE
beq printc2
cmp #texteRC
beq printc3
tax
lda tblATARI,x
and #$ff
pha
lda printX
asl
tax
lda x_coord2,x
pha
lda printY
asl
tay
lda y_coord,y
pha
_MoveTo
_DrawChar
* 4- next character
printc2 inc printX
lda printX
cmp #max_colonnes2
bcc printc4
printc3 lda 7,s ; reset X-coord
sta printX
inc printY
lda printY
cmp #max_lignes
bcc printc4
brl printcEXIT ; out of SHR screen, we exit
* 6- we loop
printc4 inc dpFROM
bne printc5
inc dpFROM+2
printc5 brl printcLOOP
*-----------------------
* DATA FOR PRINT
*-----------------------
printMODE ds 2
printX ds 2
printY ds 2
*---
x_coord = * ; For game texts
]x = marge_gauche*largeur_caractere ; Premi<6D>re ligne
lup max_colonnes
dw ]x
]x = ]x+largeur_caractere
--^
x_coord2 = * ; For centered texts
]x = 0
lup max_colonnes2
dw ]x
]x = ]x+largeur_caractere
--^
y_coord = *
]y = 0 ; Premi<6D>re ligne
lup max_lignes
dw ]y
]y = ]y+hauteur_caractere
--^
x_text = *
dw -1,-1,-1,-1,-1,-1,-1,-1
dw -1,-1,-1,-1,-1,-1,-1,-1
dw -1,-1,-1,-1,-1,-1,-1,-1
]x = 0 ; Premi<6D>re colonne
lup max_colonnes
dw ]x,]x,]x,]x,]x,]x,]x,]x
]x = ]x+1
--^
dw -1,-1,-1,-1,-1,-1,-1,-1
dw -1,-1,-1,-1,-1,-1,-1,-1
dw -1,-1,-1,-1,-1,-1,-1,-1
y_text = *
]y = 0 ; Premi<6D>re ligne
lup max_lignes
dw ]y,]y,]y,]y,]y,]y,]y,]y,]y,]y
]y = ]y+max_colonnes
--^
*---
* Apple Atari
* 22 " 7E
* 82 80
* 88 ˆ 85
* 89 83
* 8D <EFBFBD> 87
* 8E Ž 82
* 8F <EFBFBD> 8A
* 90 <EFBFBD> 88
* 91
* 94 8C
* 95 8B
* 99 93
* 9E ž 96
* 9D <EFBFBD> 97
* CE OE B4
* CF oe B5
tblATARI hex 000102030405060708090A0B0C0D0E0F
hex 101112131415161718191A1B1C1D1E1F
hex 202122232425262728292A2B2C2D2E2F
hex 303132333435363738393A3B3C3D3E3F
hex 404142434445464748494A4B4C4D4E4F
hex 505152535455565758595A5B5C5D5E5F
hex 606162636465666768696A6B6C6D6E6F
hex 707172737475767778797A7B7C7D227F
hex 82818E898488868D90898F95948D8E8F
hex 9091929994959E9D98999A9B9C9D9E9F
hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF
hex B0B1B2B3CFCEB6B7B8B9BBBABCBDBEBF
hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF
hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF
hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF
hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF
tblUPPER hex 000102030405060708090A0B0C0D0E0F
hex 101112131415161718191A1B1C1D1E1F
hex 202122232425262728292A2B2C2D2E2F
hex 303132333435363738393A3B3C3D3E3F
hex 404142434445464748494A4B4C4D4E4F
hex 505152535455565758595A5B5C5D5E5F
hex 604142434445464748494A4B4C4D4E4F ; a-z => A-Z
hex 505152535455565758595A7B7C7D7E7F
hex 808182838485868788898A8B8C8D8E8F
hex 909192939495969798999A9B9C9D9E9F
hex A0A1A2A3A4A5A6A7A8A9AAABACADAEAF
hex B0B1B2B3B4B5B6B7B8B9BABBBCBDBEBF
hex C0C1C2C3C4C5C6C7C8C9CACBCCCDCECF
hex D0D1D2D3D4D5D6D7D8D9DADBDCDDDEDF
hex E0E1E2E3E4E5E6E7E8E9EAEBECEDEEEF
hex F0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF
*-----------------------
* CPRINT - OK
*-----------------------
* cprint(texte$,ligne&)
* X/Y= ptr to string
* A= line index
cprint phx ; ptr to text
phy
pea $0000 ; X ; qu'on va initialiser
pha ; Y
pea $0000 ; count nb of chars in the string
sty dpFROM
stx dpFROM+2
ldy #0
sep #$20
]lp lda [dpFROM],y
beq cprint1
iny
bne ]lp
cprint1 rep #$20 ; nb chars x 8 to get width
tya
asl
asl
asl
sta 1,s
*--- now, calculate where we should display it online
lda mainWIDTH ; 320 or 640
sec
sbc 1,s ; stringWidth in pixels
plx ; free stack
lsr ; /2
lsr ; /4
lsr ; /8
lsr ; /16
sta 3,s ; fill X from above
jsr printc ; the new centered print routine
rts ; must be RTS
*-----------------------
* ATTENTE - OK
*-----------------------
* attente
attente jmp waitEVENT ; LoGo - check if we support keypresses as well
*-----------------------
* IMAGE - OK
*-----------------------
* image(scene ˆ charger)
image cmp #0 ; not 0
beq image_ko
dec
asl
tax
lda image_a_charger,x
bne image_1
image_ko lda #FALSE
sta image_chargee
rts
*--- on copie le nom ˆ pIMAGE+2
image_1 sta Debut
lda ptrINDEX+2
sta Debut+2
ldy #0 ; 1METRO.PI1
sep #$20 ; 01234567
]lp lda [Debut],y
sta pIMAGE+4,y
iny
cmp #'.'
bne ]lp
lda aventure ; 1->A ($41), 2->B ($42), 3->C ($43)
ora #'A'-1
sta pIMAGE+4 ; 1METRO. -> AMETRO.
lda #'l' ; lz4
sta pIMAGE+4,y
iny ; 8
lda #'z'
sta pIMAGE+4,y
iny ; 9
lda #'4'
sta pIMAGE+4,y
tya
clc
adc #3 ; strl (2) + '7/' (2) + la correction sur la longueur de cha”ne
sta pIMAGE
rep #$20
*--- et on charge l'image
lda #pIMAGE
ldx ptrUNPACK+2
ldy ptrUNPACK
jsr loadFILE
bcs image_ko
tya
jsr unpackLZ4
lda #TRUE
sta image_chargee
jmp affiche_image
*-----------------------
* CHARGEMENT_HARD - OK
*-----------------------
* chargement_hard(fichier$)
chargement_hard
rts
*-----------------------
* AFFICHE_IMAGE - OK
*-----------------------
* affiche_image(adresse_image%,palette$,fondu!)
affiche_image
lda image_chargee
cmp #TRUE
beq ai_1
rts
ai_1 jsr switch_320
jsr noircit_ecran
ldx ptrIMAGE+2
ldy ptrIMAGE
jsr fadeIN
jsr waitEVENT
jsr fadeOUT ; noircit_ecran
jmp switch_640
*-----------------------
* SUITE_FORCEE -
*-----------------------
* suite_forcee(scene)
suite_forcee
cmp #0
beq sf_false
dec ; prend la scene
pha ; calcul l'index dans la dimension NB_MOTS
pha
pha ; index de sc<73>ne
PushWord #NB_MOTS ; taille d'une dimension
_Multiply
pla
sta localOFFSET ; 0=>0, 1=>25, 2=>50
asl ; parce qu'on est sur des words
clc
adc #fonction_mots
sta dpFROM ; on pointe sur l'index du premier mot
pla
lda (dpFROM) ; prend la valeur du premier mot
sta dpINDEX ; de fonction_mots
lda ptrINDEX+2
sta dpINDEX+2 ; et met son pointeur 32-bits
ldy #6-2 ; len('suite ') sur 16-bits
]lp lda [dpINDEX],y
cmp strSUITE,y
bne sf_false
dey
dey
bpl ]lp
lda #aiguillage
clc
adc localOFFSET
sta dpFROM
lda (dpFROM) ; la prochaine sc<73>ne
and #$ff
sta scene_actuelle
lda #TRUE
bra sf_99
sf_false lda #FALSE
sf_99 sta fgSUITEFORCEE
rts
strSUITE asc 'suite '
*-----------------------
* AIGUILLAGE
*-----------------------
* aiguille(scene)
* parce que le tableau aiguillag existe
aiguille ldx mot_clique ; a-t-on cliquŽ de nouveau sur le m<>me mot ?
cpx mot_ancien
beq ai_entry
jsr affiche_commentaire
lda #FALSE
sta deplacement
rts
ai_entry cmp #0
beq ai_false
dec ; prend la scene
pha ; calcul l'index dans la dimension NB_MOTS
pha
pha ; index de sc<73>ne
PushWord #NB_MOTS ; taille d'une dimension
_Multiply
pla
clc ; 0=>0, 1=>25, 2=>50
adc #aiguillage
sta dpFROM ; on pointe sur l'index du premier mot
pla
ldy mot_clique ; 1..+
dey
lda (dpFROM),y ; la prochaine sc<73>ne
and #$ff
sta scene_actuelle
lda #TRUE
sta deplacement
rts
ai_false lda #FALSE
sta deplacement
rts
*-----------------------
* CHARGE_IMAGE - OK
*-----------------------
* charge_image(fichier$)
charge_image
rts
*-----------------------
* IMAGE_ECRAN - OK
*-----------------------
* image_ecran(adresse_image%)
image_ecran
rts
*-----------------------
* FADEIN - OK
*-----------------------
* fadein(palette2$)
rts
*-----------------------
* FADEOUT - OK
*-----------------------
* fadeout(palette2$)
rts
palette_320
hex 0000770741082C070F008000700F000D
hex A90FF00FE000DF04AF0D8F07CC0CFF0F
*-----------------------
* FADEIN_MID - OK
*-----------------------
* fadein_mid
fadein_mid
rts
*-----------------------
* FADEOUT_MID - OK
*-----------------------
* fadeout_mid
fadeout_mid
rts
*-----------------------
* PALETTE - OK
*-----------------------
* palette_texte
palette_texte
rts
*-----------------------
* NOIRCIT_ECRAN - OK
*-----------------------
* noircit_ecran
noircit_ecran
PushWord #0
_ClearScreen
rts
*-----------------------
* PALETTE - OK
*-----------------------
* palette(palette$)
palette
rts
*-----------------------
* HELP - OK
*-----------------------
* help
help lda mainWIDTH ; save current width
sta oldWIDTH
jsr saveBACK ; save background
jsr switch_640 ; switch to 640
ldx ptrFOND+2
ldy ptrFOND
jsr fadeIN
PushLong #old_pattern ; save current pattern
_GetPenPat
* The frame
PushLong #black_pattern ; black pattern
_SetPenPat
PushLong #helpRECT1
PushWord #10
PushWord #10
_FrameRRect
* The rectangle
PushLong #white_pattern ; white pattern
_SetPenPat
PushLong #helpRECT2
PushWord #10
PushWord #10
_PaintRRect
lda aventure
cmp #2
beq help2
cmp #3
beq help3
@cprint #help_str1_1;3
@cprint #help_str1_2;5
bra help4
help2 @cprint #help_str2_1;3
@cprint #help_str2_2;5
bra help4
help3 @cprint #help_str3_1;3
@cprint #help_str3_2;5
help4
@cprint #help_str8;8
@cprint #help_str9;9
@cprint #help_str11;11
@cprint #help_str12;12
@cprint #help_str13;13
@cprint #help_str14;14
@cprint #help_str16;16
help9 jsr waitEVENT
*--- Restore all
PushLong #old_pattern
_SetPenPat
jsr fadeOUT ; fade
jsr loadBACK ; restore background
lda oldWIDTH ; restore width
sta mainWIDTH
rts ; and exit
*---
helpRECT1 dw 5,125,195,515
helpRECT2 dw 7,127,193,512
white_pattern
ds 32,$ff
help_str1_1 asc '1. 'd2' Heurts d'27'ouverture 'd300
help_str1_2 asc '- Fran'8d'ois Coulon et Sylvie Sarrat -'00
help_str2_1 asc '2. 'd2' Cheek to cheek & ashes to ashes 'd300
help_str2_2 asc '- Fran'8d'ois Coulon et Faustino Ribeiro -'00
help_str3_1 asc '3. 'd2' Un appel '88' la m'8e'moire 'd300
help_str3_2 asc '- Fran'8d'ois Coulon et Laurent Cotton -'00
help_str8 asc 'OA-S : sauver la situation'00
help_str9 asc 'OA-O : recharger une situation'00
help_str11 asc 'OA-Z : musique on/off'00
help_str12 asc 'OA-R : retour au d'8e'but de l'27'aventure'00
help_str13 asc 'ESC : retour au menu'00
help_str14 asc 'Toute autre touche : retour '88' l'27'aventure'00
help_str16 asc 'OA-Q : quitter le jeu'00
*-----------------------
* MOTS_CLICABLES
*-----------------------
* mots_clicables(texte$)
mots_clicables
lda #-1 ; force un mot diffŽrent en entrŽe de sc<73>ne
sta mot_ancien
lda #0 ; on init les registres (mais pourquoi ?)
tax
tay
sep #$20 ; texte2$=UPPER$(texte$)
ldx #0
]lp lda texte_final,x
tay
lda tblATARI,y
tay
lda tblUPPER,y
sta texte,x
inx
cpx #max_colonnes*max_lignes
bcc ]lp
ldx scene_actuelle
lda pointeur_mots-1,x
sta nb_mots
stz index_mot
* FOR i%=1 TO pointeur_mots|(scene_actuelle|)
mc_1 rep #$20
pha ; calcul l'index dans la dimension NB_MOTS
pha
lda scene_actuelle
dec
pha
PushWord #NB_MOTS ; taille d'une dimension
_Multiply
pla
asl
sta localOFFSET
clc
adc #fonction_mots
sta dpINDEX ; on pointe sur fonction_mots(scene_actuelle)
pla
stz i ; l'index dans texte
*-- mot$=fonction_mot$(scene_actuelle|,i%)
*-- mot2$=UPPER$(mot$)
lda index_mot ; prend l'adresse du mot
asl ; dans ptrINDEX
tay
lda (dpINDEX),y
sta dpINDEX
lda ptrINDEX+2
sta dpINDEX+2
lda #0 ; on initialise les registres
tax
tay
sep #$20 ; on majusculinise le mot
]lp lda [dpINDEX],y
cmp #instrSPACE
beq mc_2
tax
lda tblATARI,x ; from Atari to IIgs
tax
lda tblUPPER,x ; to upper case
sta mot,y
iny
bne ]lp
mc_2 sty len_max
*--- REPEAT
*--- pointeur_mot%=INSTR(texte2$,mot2$,pointeur_mot%)
*--- IF INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%-1,1)),1)=0 AND INSTR(alphabet$,UPPER$(MID$(texte$,pointeur_mot%+LEN(mot$),1)))=0
ldx i ; on commence avec 0
mc_3 ldy #0
]lp lda mot,y ; compare le mot
cmp texte,x
bne mc_5 ; pas le m<>me mot
inx
iny
cpy len_max
bcc ]lp
jsr test_condition ; vŽrifie s'il est cliquable
bra mc_6 ; mot suivant
mc_5 inx
cpx #max_colonnes*max_lignes
bcc mc_3
*--- UNTIL affichage!=TRUE
*--- NEXT i%
mc_6 inc index_mot
lda index_mot
cmp nb_mots
bcs mc_99
brl mc_1
mc_99 rep #$20 ; on sort
rts
*---
* test_condition
* on entre en A=8-bits
* on doit ressortir en A=8-bits
* si le mot est cliquable on remplit texte_liens
mx %00
test_condition
rep #$20
phx ; 3,s
phy ; 1,s
* condition&=condition&(scene_actuelle|,i%)
lda index_mot
asl
clc
adc localOFFSET
tax
lda condition,x ; xxx2B ou yy2D
pha
and #$ff00 ; index dans scene_visitee
xba
tax
lda scene_visitee-1,x
and #$ff
tax ; true ou false
pla
and #$00ff ; 2B ou 2D
* IF (condition&>0 AND scene_visitee!(ABS(condition&))=TRUE) OR (condition&<0 AND scene_visitee!(ABS(-condition&))=FALSE)
cmp #'+'
bne tc_moins
cpx #TRUE
beq tc_addmot
bne tc_prendpas
tc_moins cpx #FALSE
bne tc_prendpas
tc_addmot ply ; marque le mot dans les buffers
plx
sep #$20
]lp dex
dey
bmi tc_ok ; on sort sans dŽpiler
lda #colorWHITE
sta texte_liens,x
lda index_mot
inc
sta texte_index,x
bra ]lp
tc_prendpas ply
plx
tc_ok sep #$20
rts
mx %00
*-----------------------
* MUSIQUE - OK
*-----------------------
* musique(module$)
musique
rts
*-----------------------
* FIN_MUSIQUE - OK
*-----------------------
* fin_musique
fin_musique
rts
*-----------------------
* IT'S THE END - Antoine
*-----------------------