mirror of
https://github.com/antoinevignau/source.git
synced 2025-01-01 15:30:02 +00:00
530 lines
7.5 KiB
ArmAsm
530 lines
7.5 KiB
ArmAsm
*
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* DLLD
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* Let's play Dragon's Lair :-)
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*
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* (c) 2024, Brutal Deluxe Software
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*
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mx %11
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org $2000
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lst off
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use 4/Int.Macs
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use 4/Util.Macs
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*-----------------------------------
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* MACROS
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*-----------------------------------
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_sendSTRING mac
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ldx #>]1
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ldy #<]1
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jsr sendString
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eom
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*-----------------------------------
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* EQUATES
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*-----------------------------------
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SLOT = 2
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N0 = SLOT*16
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CN = SLOT!$C0
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dpFROM = $fc
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dpTO = dpFROM+2
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chrRETURN = $0d
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KBD = $c000
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KBDSTROBE = $c010
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HOME = $fc58
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COUT = $fded
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*-----------------------------------
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* CODE
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*-----------------------------------
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jsr showME
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jsr initSERIAL ; set the serial addresses
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jsr initPORT ; init the serial port for LD support
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jsr showFRAME
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ldx #>strSA ; start the player
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ldy #<strSA
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jsr sendLDCommand
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*---
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mainLOOP
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]lp lda KBD ; wait for a key
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bpl ]lp
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bit KBDSTROBE
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sta $427
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ldx #0 ; quelle touche ?
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]lp cmp tblKEY,x
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beq foundIT
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inx
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cpx #19+1
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bcc ]lp
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bra mainLOOP
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foundIT txa
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asl
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tax
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lda tblADR,x
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sta gotoIT+1
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lda tblADR+1,x
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sta gotoIT+2
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gotoIT jsr $bdbd
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bcc doIT
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ldx #>strRJ ; It's the end!
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ldy #<strRJ
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jsr sendLDCommand
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rts
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doIT ldx #>strFR ; Set frame and search
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ldy #<strFR
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jsr sendLDCommand
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bra mainLOOP
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*---
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doESC sec
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rts
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*--- Move backwards
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doQ ldx #>1800 ; 1 minute
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lda #<1800
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bra doREVERSE
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doW ldx #>900 ; 30 secondes
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lda #<900
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bra doREVERSE
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doE ldx #>300 ; 10 secondes
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lda #<300
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bra doREVERSE
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doR ldx #>150 ; 5 secondes
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lda #<150
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bra doREVERSE
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doT ldx #>90 ; 3 secondes
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lda #<90
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bra doREVERSE
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doA ldx #>30 ; 30 frames = 1 seconde
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lda #<30
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bra doREVERSE
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doS ldx #>15 ; 15 frames
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lda #<15
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bra doREVERSE
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doD ldx #>3 ; 3 frames
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lda #<3
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bra doREVERSE
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doF ldx #>1 ; 1 frame
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lda #<1
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doREVERSE sta theINDEX
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clc
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xce
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rep #$30
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lda theFRAME
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sec
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sbc theINDEX
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beq revONE
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bpl revOK
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revONE lda #1
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revOK sta theFRAME
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pha
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lda #'00'
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sta strFRAME
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sta strFRAME+2
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sta strFRAME+3
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PushLong #strFRAME
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PushWord #5
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PushWord #0
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_Int2Dec
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sec
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xce
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sep #$30
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clc
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rts
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*--- Move forwards
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doY ldx #>90 ; 3 secondes
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lda #<90
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bra doFORWARD
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doU ldx #>150 ; 5 secondes
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lda #<150
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bra doFORWARD
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doI ldx #>300 ; 10 secondes
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lda #<300
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bra doFORWARD
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doO ldx #>900 ; 30 secondes
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lda #<900
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bra doFORWARD
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doP ldx #>1800 ; 1 minute
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lda #<1800
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bra doFORWARD
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doH ldx #>1 ; 1 frame
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lda #<1
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bra doFORWARD
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doJ ldx #>3 ; 3 frames
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lda #<3
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bra doFORWARD
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doK ldx #>15 ; 15 frames
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lda #<15
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bra doFORWARD
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doL ldx #>30 ; 30 frames
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lda #<30
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doFORWARD sta theINDEX
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stx theINDEX+1
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clc
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xce
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rep #$30
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lda theFRAME
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clc
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adc theINDEX
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bcc ffOK
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lda #65535
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ffOK sta theFRAME
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pha
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lda #'00'
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sta strFRAME
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sta strFRAME+2
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sta strFRAME+3
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PushLong #strFRAME
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PushWord #5
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PushWord #0
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_Int2Dec
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sec
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xce
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sep #$30
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clc
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rts
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*---
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showFRAME ldx #>strDS ; on veut la frame number
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ldy #<strDS
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jsr sendLDCommand
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clc
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rts
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*--- Data
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strDS asc '1DS'00 ; display frame number
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strCO asc 'CO'00 ; close the door
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strSA asc 'SA'00 ; start player
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strRJ asc 'RJ'00 ; stop the player
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strFR asc 'FR' ; set frame...
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strFRAME asc '00001'
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asc 'SE'00 ; ...and search
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*---
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theINDEX dw 0 ; variation en nombre de frames
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theFRAME dw 1 ; the frame number (1.65535)
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tblKEY asc 9B"V"
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asc "QWERTYUIOP" ;
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asc "ASDFHJKL"
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tblADR da doESC ; 0
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da showFRAME ; 1
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da doQ ; 2
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da doW ; 3
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da doE ; 4
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da doR ; 5
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da doT ; 6
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da doY ; 7
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da doU ; 8
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da doI ; 9
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da doO ; 10
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da doP ; 11
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da doA ; 12
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da doS ; 13
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da doD ; 14
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da doF ; 15
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da doH ; 16
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da doJ ; 17
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da doK ; 18
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da doL ; 19
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*-----------------------------------
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* TEXT
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*-----------------------------------
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showME jsr HOME
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ldx #>myTEXT
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stx dpFROM+1
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ldy #<myTEXT
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sty dpFROM
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]lp lda (dpFROM)
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beq showDONE
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jsr COUT
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inc dpFROM
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bne ]lp
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inc dpFROM+1
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bne ]lp
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showDONE rts
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*----------
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* asc "0123456789012345678901234567890123456789"
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myTEXT asc "DLLD Browser (c) 2024, Brutal Deluxe > "
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asc "----------------------------------------"
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asc 8d
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asc 8d
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asc "<< Seconds >>"
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asc "----------------------------------------"
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asc "60 30 10 5 3 - + 3 5 10 30 60"
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asc " Q W E R T Y U I O P"
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asc 8d
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asc 8d
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asc "<< Frames >>"
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asc "----------------------------------------"
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asc " 30 15 3 1 - + 1 3 15 30 "
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asc " A S D F H J K L "
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asc 8d
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asc 8d
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asc "V to show the frame number"8d
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asc "Press ESC to quit"00
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*-----------------------------------
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* SERIAL PORT (MODEM)
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*-----------------------------------
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*---------- Set all addressses
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initSERIAL
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lda $c20d
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sta doinit+1
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lda $c20e
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sta doread+1
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lda $c20f
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sta dowrite+1
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lda $c210
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sta dostatus+1
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rts
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doinit jmp $c20d
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doread jmp $c20e
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dowrite jmp $c20f
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dostatus jmp $c210
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*---------- Init modem port for LD support
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initPORT ldx #CN
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ldy #N0
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jsr doinit
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_sendSTRING #strED ; Don't echo output
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_sendSTRING #strBE ; Input buffering: on
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_sendSTRING #str12B ; Baud rate: 4800 BPS
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_sendSTRING #str0D ; Data/Stop bits: 8/1
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_sendSTRING #str0P ; Parity: none
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_sendSTRING #str0N ; Line length: 0
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_sendSTRING #strAD ; Do not implement basic tabs
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_sendSTRING #strCD ; Disable line formatting
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_sendSTRING #strXD ; Ignore XOFF
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_sendSTRING #strFD ; Disable keyboard input
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_sendSTRING #strLD ; Do not add line feeds after CR
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_sendSTRING #strME ; Mask line feed in
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_sendSTRING #strZ ; Suppress control characters
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jsr checkInputReady
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rts
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*---------- Check the input is ready
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checkInputReady
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ldx #8
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ldy #0
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]lp phx
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phy
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* lda #"I"
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* sta $427
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ldx #CN
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ldy #N0
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lda #1
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jsr dostatus
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bcs checkIR1
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ply
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plx
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dey
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bne ]lp
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dex
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bne ]lp
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sec
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rts
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checkIR1 ply
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plx
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clc
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rts
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*---------- Check the output is ready
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checkOutputReady
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ldx #8
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ldy #0
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]lp phx
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phy
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* lda #"O"
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* sta $427
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ldx #CN
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ldy #N0
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lda #0
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jsr dostatus
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bcs checkOR1
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ply
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plx
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dey
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bne ]lp
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dex
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bne ]lp
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sec
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rts
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checkOR1 ply
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plx
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clc
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rts
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*---------- Send a LD command
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sendLDCommand
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jsr sendString
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bcs sendLDError
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jsr receiveString
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sendLDError rts
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*---------- Send a string
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sendString
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* lda #"S"
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* sta $426
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sty dpFROM
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stx dpFROM+1
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]lp lda (dpFROM)
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beq sendCRS1 ; end of string?
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jsr sendCharacter
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bcs sendError ; error!
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inc dpFROM
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bne ]lp
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inc dpFROM+1
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bne ]lp
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sendCRS1 lda #chrRETURN ; yes, add a final CR
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jsr sendCharacter
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sendError rts
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*---------- Send serial character
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sendCharacter
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pha
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]lp jsr checkOutputReady
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bcc sensSC1
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pla
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sec
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rts
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sensSC1 pla
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ldx #CN
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ldy #N0
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jsr dowrite
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clc
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rts
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*---------- Receive string
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receiveString
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* lda #"R"
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* sta $426
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ldx #>responseBUF
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ldy #<responseBUF
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sty dpTO
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stx dpTO+1
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ldy #0
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receiveSTR1 phy
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]lp jsr checkInputReady
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bcs receiveSTR9
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ldx #CN
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ldy #N0
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jsr doread
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cpx #0
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bne receiveSTR9
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ply
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sta (dpTO),y
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cmp #chrRETURN
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beq receiveSTR8
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iny
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bne receiveSTR1
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receiveSTR8 clc
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rts
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receiveSTR9 ply
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sec
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rts
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*-----------------------------------
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* DATA
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*-----------------------------------
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*---------- Serial data
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strED asc 01'ED'00 ; *Don't echo output
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strBE asc 01'BE'00 ; *Input buffering: on
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str12B asc 01'12B'00 ; *Baud rate: 4800 BPS
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str0D asc 01'0D'00 ; *Data/Stop bits: 8/1
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str0P asc 01'0P'00 ; *Parity: none
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str0N asc 01'0N'00 ; Line length: 0
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strAD asc 01'AD'00 ; *Do not implement basic tabs
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strCD asc 01'CD'00 ; *Disable line formatting
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strXD asc 01'XD'00 ; *Ignore XOFF
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strFD asc 01'FD'00 ; *Disable keyboard input
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strLD asc 01'LD'00 ; Do not add line feeds after CR
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strME asc 01'ME'00 ; Mask line feed in
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strZ asc 01'Z'00 ; *Suppress control characters
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*---------- Laserdisc
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ds \
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responseBUF ds 256 ; LD player response
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*-----------------------------------
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* END OF CODE
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*-----------------------------------
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