antoine-source/picknpile/SOURCES.IIGS/MUSIC.SRC

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****************************************************************
*
* Init Sound DOC
*
****************************************************************
ProDOS gequ $e100a8
longa on
longi on
InitSound START ReggaeMan
Using InstDef
Using PictureBuffer
Using SequenceNotes
Using SeqEffects1
Using SeqEffects2
ldx #$00
lda #$8080
bcle sta >WaveBuffer,x ; 256 bytes buffer
inx
inx
cpx #256
bne bcle
sei
PushLong #WaveBuffer ; Copy to DOC ram 256 $80 bytes
PushWord #0 ; to make sure that there are no
PushWord #256 ; $00 bytes that would stop the
_WriteRamBlock ; oscilator.
sep #$20
longa off
bcleWait lda >$E1C03C
bmi bcleWait
ora #%00100000
and #%10111111
sta >$E1C03C
lda #$40
sta >$E1C03E ; Set Volume Registers
ldy #0
lda #0 ; Volume=0
bcleWrite1 sta >$E1C03D
iny
cpy #30
bne bcleWrite1
lda #$80
sta >$E1C03E ; Set Wavetable Pointer Registers
ldy #0
lda #0 ; Wavetable Pointer register=0
bcleWrite2 sta >$E1C03D
iny
cpy #30
bne bcleWrite2
lda #$A0
sta >$E1C03E ; Set Control Registers
ldy #0
bcleWrite3 lda #1 ; Control Byte=1 (osc. stopped)
sta >$E1C03D
iny
cpy #30
bne bcleWrite3
lda #$C0
sta >$E1C03E ; Set Wavetable Size Registers
ldy #0
bcleWrite4 lda #0 ; Size=0
sta >$E1C03D
iny
cpy #30
bne bcleWrite4
lda #$00
sta >$E1C03E
lda #$FA
sta >$E1C03D ; Frequency low 0=$7D =50Hz
lda #$20
sta >$E1C03E
lda #$0
sta >$E1C03D ; Frequency high 0=0
lda #$E1
sta >$E1C03E
lda #60
sta >$E1C03D ; 30 osc. enabled
lda #$A0
sta >$E1C03E
lda #$8
sta >$E1C03D ; Osc 0 generates interrupts
rep #$20
longa on
cli
rts
****************************************************************
*
* Load Music
*
****************************************************************
LoadMusic ENTRY
Using SequenceNotes
Using SeqEffects1
Using SeqEffects2
Using InstDef
PushLong #Parmblock
PushWord #$2010 ; Open
jsl GSOS
jsl ProDOSErrJSL
lda parmblock+2
sta parmblock2+2
sta parmblock3+2
sta parmblock4+2
sta parmblock5+2
sta parmblock6+2
sta parmblock7+2
PushLong #Parmblock2
PushWord #$2012 ; Read Header
jsl GSOS
jsl ProDOSErrJSL
ldx #44
ldy #0
bcleSetVolume lda >HeaderBuffer,x
sta VolumeTable,y
iny
iny
txa
clc
adc #30
tax
cmp #470
bcc bcleSetVolume
ReadFile lda >HeaderBuffer+6
sta Length
sta Length2
sta Length3
PushLong #Parmblock3
PushWord #$2012 ; Read Notes
jsl GSOS
jsl ProDOSErrJSL
PushLong #Parmblock4
PushWord #$2012 ; Read Effects1
jsl GSOS
jsl ProDOSErrJSL
PushLong #Parmblock5
PushWord #$2012 ; Read Effects2
jsl GSOS
jsl ProDOSErrJSL
PushLong #Parmblock6
PushWord #$2012 ; Read Stereo
jsl GSOS
jsl ProDOSErrJSL
PushLong #Parmblock7
PushWord #$2014 ; Close
jsl GSOS
jsl ProDOSErrJSL
rts
MSB OFF
MusicPathname dc i2'MusicPNEnd-MusicPathName-2'
dc c'1/PnP.Datas/PnP.sng' ;Song !!!
MusicPNEnd anop
parmblock dc i2'2'
ds 2 ; ref_num
dc i4'MusicPathname' ; pathname
parmblock2 dc i2'4'
ds 2 ; ref_num
dc i4'HeaderBuffer' ; data_buffer
dc i4'600' ; request_count
ds 4 ; transfer_count
parmblock3 dc i2'4'
ds 2 ; ref_num
dc i4'Notes' ; data_buffer
Length dc i4'$0000' ; request_count
ds 4 ; transfer_count
parmblock4 dc i2'4'
ds 2 ; ref_num
dc i4'Effects1' ; data_buffer
Length2 dc i4'$0000' ; request_count
ds 4 ; transfer_count
parmblock5 dc i2'4'
ds 2 ; ref_num
dc i4'Effects2' ; data_buffer
Length3 dc i4'$0000' ; request_count
ds 4 ; transfer_count
parmblock6 dc i2'4'
ds 2 ; ref_num
dc i4'StereoTable' ; data_buffer
dc i4'30' ; request_count
ds 4 ; transfer_count
parmblock7 dc i2'1'
ds 2
LoadDOCFile anop
PushLong #Parmblock8
PushWord #$2010 ; Open
jsl GSOS
jsl ProDOSErrJSL
lda parmblock8+2
sta parmblock10+2
sta parmblock11+2
sta parmblock12+2
sta parmblock13+2
PushLong #Parmblock10
PushWord #$2012 ; Read Index
jsl GSOS
jsl ProDOSErrJSL
PushLong #Parmblock11
PushWord #$2012 ; Read wbk
jsl GSOS
jsl ProDOSErrJSL
WaveReadOk anop
ldx InstIndex
lda #0
bcleCalc cpx #0
beq EndCalc
dex
clc
adc #92
bra bcleCalc
EndCalc sta InstLength
PushLong #Parmblock12
PushWord #$2012 ; Read Instruments
jsl GSOS
jsl ProDOSErrJSL
PushLong #Parmblock13
PushWord #$2014 ; Close
jsl GSOS
jsl ProDOSErrJSL
rts
Write2DOC sei
PushLong #WaveBuffer ; PicBuf
Pushword #$000 ; doc start address
PushWord #$FFFF ; byte count
_WriteRamBlock
cli
rts
InitSmith ENTRY
phb
phk
plb
jsr InitSound
plb
rtl
LoadMusic2 ENTRY
phb
phk
plb
jsr LoadMusic
plb
rtl
LoadMusic4 ENTRY
phb
phk
plb
jsr LoadDOCFile
plb
rtl
WriteDOC2 ENTRY
phb
phk
plb
jsr Write2DOC
plb
rtl
Play2 ENTRY
phb
phk
plb
jsr Play
plb
rtl
****************************************************************
* *
* Play the music *
* *
****************************************************************
Play anop
PushLong #SoundIRQrtn
_SetSoundMIRQV
stz Timer
lda >HeaderBuffer+8
sta Tempo
lda >HeaderBuffer+470
and #%0000000011111111
sta NumberOfBlocks ; If NumberOfBlocks=0
beq SkipPlay ; do not play.
stz NotePlayed
stz BlockIndex
lda >HeaderBuffer+472
and #%0000000011111111
asl a
tax
lda BlockTable,x
sta NoteIndex
lda #1
sta Performing
SkipPlay rts
FatalError ENTRY
brk $0
brk $0
dc c'SoundS... error'
DOCStr dc i2'DOCStrEnd-DOCStr-2'
dc c'1/PnP.Datas/PnP.wbk' ; WaveBank !!!
DOCStrEnd anop
parmblock8 dc i2'2'
ds 2 ; ref_num
dc i4'DOCStr' ; pathname
parmblock10 dc i2'4'
ds 2 ; ref_num
dc i4'InstIndex' ; data_buffer
dc i4'$0002' ; request_count
ds 4 ; transfer_count
parmblock11 dc i2'4'
ds 2 ; ref_num
dc i4'WaveBuffer' ; data_buffer
dc i4'$10000' ; request_count
ds 4 ; transfer_count
parmblock12 dc i2'4'
ds 2 ; ref_num
dc i4'Instrument1' ; data_buffer
instlength dc i4'0000' ; request_count
ds 4 ; transfer_count
parmblock13 dc i2'1'
ds 2
****************************************************************
* *
* Sound IRQ routine (This routine is called 50 times/second) *
* *
****************************************************************
SoundIRQrtn anop
longa off
longi off
phb
phd
rep #$30
lda >MyZP
tcd
sep #$30
phk
plb
lda Performing
bne BcleWaitUn
jmp Stopped
BcleWaitUn anop
lda >$E1C03C
bmi BcleWaitUn
and #%10011111 ; Disable auto-inc. and access DOC reg.
sta >$E1C03C
lda #$E0
sta >$E1C03E ; Read Interrupt register to find out
lda >$E1C03D ; wich osc. generated the interrupt.
lda >$E1C03D
and #%01111111
sta >$E1C03D
and #%00111110 ; If it is osc. #0 then it means that
lsr a ; it is the 50Hz interrupt.
beq TimerInterrupt
clc ; If osc<>#0 then find wich pair of
adc #$A0 ; osc. caused the interrupt.
sta >$E1C03E ; Then we clear the interrupt bit
lda >$E1C03D ; of the first osc. of that pair
lda >$E1C03D ; and we launch the second one.
bit #%00001000 ; This may be used in future versions
beq Stopped ; of SoundSmith to allow instruments to
and #%11111110 ; loop smoothly.
sta >$E1C03D
Stopped clc
pld
plb
rtl
TimerInterrupt lda Performing ; Performing is used to know if the
bne WeCanPlay ; music must be played. Set Performing
jmp EndInterrupt ; to 0/1 to stop/play the music.
WeCanPlay stz Temporary ; Temporary contains the number of the
! ; track that is being processed.
inc Timer
lda Timer ; If Timer=Tempo, play the notes.
cmp Tempo ; Else, handle Arpegiatto effects.
beq PlayTracks
jmp HandleEffects
PlayTracks stz Timer ; resets the Timer
NewTrack rep #$30
longa on
longi on
lda Temporary
asl a
tax
lda ActiveTrkTable,x ; Look if the current track is active
beq TrackActive ; (0=active, $FFFF=inactive)
inc NoteIndex ; If the track is inactive, skip it.
inc Temporary ; (You can save much processor time by
lda Temporary ; disabling the unused tracks!)
cmp #14
bne NewTrack
jmp EndPlay ; When all 14 tracks have been played,
! ; exit
TrackActive sep #$20
longa off
ldx NoteIndex
lda >Notes,x ; Reads the note to play.
rep #$20
longa on
and #%0000000011111111
beq NotValid
cmp #128 ; If the value of the note is >=128,
bcs NotValid ; then it means that it's a command.
bra NoteFound
NotValid inc NoteIndex ; Point to next note (x register still
! points to the current note)
cmp #128 ; is it STP ?
bne NotSTP
sep #$20
longa off
lda >$E1C03C ; disable auto-increment
and #%10011111
sta >$E1C03C
lda Temporary ; Stops the osc. pair used to play
inc a ; the current track
asl a
sta OscNumber
clc
adc #$A0
sta >$E1C03E
lda #$01
sta >$E1C03D ; Stop osc.a
lda OscNumber
clc
adc #$A1
sta >$E1C03E
lda #$01
sta >$E1C03D ; Stop osc.b
NotACommand sep #$20
longa off
inc Temporary ; Handle next track.
lda Temporary
cmp #14
beq NoMoreTracks
jmp NewTrack
NotSTP longa on
cmp #129 ; is it NXT ?
bne NotACommand
lda #63 ; this will cause the player to jump
sta NotePlayed ; to the next block when the line of
! ; notes is completed.
bra NotACommand
NoMoreTracks rep #$20
longa on
jmp EndPlay
NoteFound sta Semitone ; Save the note that we read.
sep #$20
longa off
lda >Effects1,x ; Read the sample number. If its value
ldy Temporary ; is 0, we must use the sample played
and #%11110000 ; last.
bne ThereIsASample
lda SampleTable,y
ThereIsASample sta SampleTable,y ; Else, save the sample number.
lsr a
lsr a
lsr a
lsr a
dec a ; Convert the sample number*64 into
asl a ; an index to tables containing words.
tay
lda VolumeTable,y ; Get the volume of the sample,
lsr a ; divide it by two,
sta VolumeInt ; and save it for later.
rep #$20
longa on
lda >Effects1,x ; Read the effect
and #%0000000000001111
bne NotArpegiatto ; If effect=0, its maybe an arpegiatto.
lda >Effects2,x ; Read the value for the effect,
sep #$20
longa off
ldy Temporary ; and save it in this table.
sta ArpegiattoTbl,y
lda Semitone ; Save the note that will be modified
sta ArpegeToneTbl,y ; by the arpegiatto.
rep #$20
longa on
jmp NoTempoChange
NotArpegiatto pha ; Save the value of the effect.
sep #$20
longa off
ldy Temporary ; First, if the effect <> 0, we must
lda #0 ; stop the arpegiatto effect on this
sta ArpegiattoTbl,y ; track.
rep #$20
longa on
pla ; Recover the effect value.
cmp #$03 ; Effect $3=set volume
bne noVolChange
lda >Effects2,x ; Read new volume
and #%0000000011111111
lsr a
sta VolumeInt ; and save it.
ChangeVol lda Semitone ; If Semitone=0, it means that we must
beq ChangeIt ; change the volume of a note that is
jmp NoTempoChange ; being played.
ChangeIt lda Temporary
inc a
asl a
sta OscNumber
sep #$20
longa off
SetAutoInc lda >$E1C03C
bmi SetAutoInc
ora #%00100000 ; Auto-incrementation
and #%10111111
sta >$E1C03C
lda OscNumber
clc
adc #$40
sta >$E1C03E
lda VolumeInt ; Set new volume
sta >$E1C03D ; for osc.a
sta >$E1C03D ; for osc.b
rep #$20
longa on
bra NoTempoChange
NoVolChange cmp #$06 ; Effect $6=lower the volume
bne NoVolChange2
lda >Effects2,x
and #%0000000011111111
lsr a
sta TempInterrupt
lda VolumeInt
sec
sbc TempInterrupt
bpl VolOk
lda #0
VolOk sta VolumeInt
jmp ChangeVol
NoVolChange2 cmp #$05 ; Effect $5=Increase the volume
bne NoVolChange3
lda >Effects2,x
and #%0000000011111111
lsr a
clc
adc VolumeInt
cmp #$80
bcc VolOk2
lda #$7F
VolOk2 sta VolumeInt
jmp ChangeVol
NoVolChange3 cmp #$0F ; Effect $F=New tempo
bne NoTempoChange
lda >Effects2,x ; The tempo value uses only the lowest
and #%0000000000001111 ; nibble (1-$F)
sta Tempo
NoTempoChange lda Semitone
bne PlayIt
inc NoteIndex
jmp NotSTP
PlayIt lda Temporary ; The 0-1 osc. pair is used to generate
inc a ; interrupts. Therefore, the track 0
asl a ; uses the pair 2-3, etc.
sta OscNumber
sep #$20
longa off
lda >$E1C03C
and #%10011111
sta >$E1C03C
lda OscNumber
clc
adc #$A0
sta >$E1C03E
lda >$E1C03D
lda >$E1C03D
and #%11110111
ora #%00000001
sta >$E1C03D ; Stop even osc.
lda OscNumber
clc
adc #$A1
sta >$E1C03E
lda >$E1C03D
lda >$E1C03D
and #%11110111
ora #%00000001
sta >$E1C03D ; Stop odd osc.
ldy Temporary
lda SampleTable,y
rep #$20
longa on
and #%0000000011110000
lsr a
lsr a
lsr a
lsr a
dec a
cmp InstIndex ; do not play instruments that have not
bcc SampleExists ; been loaded.
jmp IgnoreSample
SampleExists sta CurrInstInt
asl a
tax
lda >InstIndexTable,x ; Offset to the beginning of the instru-
clc ; ment definition table.
adc #32 ; Points to the first Wavelist of osc.a
SearchingA tax
lda >Instrument1,x
and #%0000000011111111
cmp Semitone ; If Semitone < Topkey we use this
bcs FoundWaveListA ; WaveList. Otherwise, we must try the
txa ; next one.
clc
adc #6
bra SearchingA
FoundWaveListA stx IndexInterrupt
inx
lda >Instrument1,x ; Read the size & adress of the wave for
sta TempInterrupt ; osc.a
inx
inx
lda >Instrument1,x ; Read mode byte for osc.a
and #%0000000011111111
sta Temp2Interrupt
lda StereoMode ; If StereoMode=zero, we use the Mode
beq StereoOk ; byte for the channel stereo.
lda Temp2Interrupt ; Otherwise, we must use StereoTable
and #%0000000000001111 ; to find out what channel to use.
sta Temp2Interrupt
lda Temporary ; (0=right $FFFF=left)
asl a
tax
lda StereoTable,x
beq StereoOk
lda Temp2Interrupt
ora #%0000000000010000
sta Temp2Interrupt
StereoOk lda IndexInterrupt ; Look for a WaveList starting with $7F
SearchEndOfA tax ; The first WaveList for osc.b starts
lda >Instrument1,x ; 6 bytes further.
and #%0000000011111111
cmp #$7F
beq FoundEndOfA
txa
clc
adc #6
bra SearchEndOfA
FoundEndOfA txa
clc
adc #6
SearchingB tax ; We repeat the operations for osc.b
lda >Instrument1,x
and #%0000000011111111
cmp Semitone
bcs FoundWaveListB
txa
clc
adc #6
bra SearchingB
FoundWaveListB inx
lda >Instrument1,x
sta Temp3Interrupt
inx
inx
lda >Instrument1,x
and #%0000000011111111
sta Temp4Interrupt
lda StereoMode
beq StereoOk2
lda Temp4Interrupt
and #%0000000000001111
sta Temp4Interrupt
lda Temporary
asl a
tax
lda StereoTable,x
beq StereoOk2
lda Temp4Interrupt
ora #%0000000000010000
sta Temp4Interrupt
StereoOk2 lda Semitone ; Converts the semitone into a
asl a ; frequence.
tax
lda >FreqTable,x
sta TempFreqInt
lda CurrInstInt
asl a
tax
lda CompactTable,x ; If the instrument is compacted,
tax ; the frequence must be divided by two.
bcleFreq cpx #0 ; (If the instrument has been compacted
beq EndBcleFreq ; twice, the frequence must be divided
lsr TempFreqInt ; by four, etc.)
dex
bra bcleFreq
EndBcleFreq lda #0
sep #$20
longa off
bcleWait2 lda >$E1C03C
bmi bcleWait2
ora #%00100000 ; Set auto-incrementation
and #%10111111
sta >$E1C03C
lda OscNumber
sta >$E1C03E
lda TempFreqInt
sta >$E1C03D ; Frequency low even
sta >$E1C03D ; Frequency low odd
lda OscNumber
clc
adc #$20
sta >$E1C03E
lda TempFreqInt+1
sta >$E1C03D ; Frequency high even
sta >$E1C03D ; Frequency high odd
lda OscNumber
clc
adc #$40
sta >$E1C03E
lda VolumeInt
tax
lda VolumeTable2,x
sta >$E1C03D ; Volume even
sta >$E1C03D ; Volume odd
lda OscNumber
clc
adc #$80
sta >$E1C03E
lda TempInterrupt
sta >$E1C03D ; Wave Adress even
lda Temp3Interrupt
sta >$E1C03D ; Wave Adress odd
lda OscNumber
clc
adc #$C0
sta >$E1C03E
lda TempInterrupt+1
sta >$E1C03D ; Wave Size even
lda Temp3Interrupt+1
sta >$E1C03D ; Wave Size odd
lda OscNumber
clc
adc #$A0
sta >$E1C03E
lda Temp2Interrupt
sta >$E1C03D ; Control register even
lda Temp4Interrupt
sta >$E1C03D ; Control register odd
IgnoreSample rep #$20
longa on
inc NoteIndex ; It's finished, we can go to the
inc Temporary ; next track...
lda Temporary
cmp #14
beq EndPlay
sep #$20
longa off
jmp NewTrack
longa on
EndPlay inc NotePlayed ; Point to next line.
lda NotePlayed ; If NotePlayed=64, we must play the
cmp #64 ; next block.
beq ReadNewBlock
jmp EndInterrupt
ReadNewBlock stz NotePlayed
inc BlockIndex ; Check if the music is finished.
ldx BlockIndex
cpx NumberOfBlocks
beq Finished
lda >HeaderBuffer+472,x ; If it is not, find next block to play.
and #%0000000011111111
sta BlockPlayed
asl a
tax
lda BlockTable,x ; Compute new NoteIndex.
sta NoteIndex
bra EndInterrupt
Finished lda #0 ; If it is finished, set Performing to
sta Performing ; zero.
lda Loop ; If Loop <> 0 start the song over again
beq NoLoop
lda >HeaderBuffer+470
and #%0000000011111111
sta NumberOfBlocks
stz NotePlayed
stz BlockIndex
lda >HeaderBuffer+472
and #%0000000011111111
asl a
tax
lda BlockTable,x
sta NoteIndex
lda #1
sta Performing
NoLoop sep #$30 ; Stop all the osc.
longa off
longi off
bcleStopAll lda >$E1C03C
bmi bcleStopAll
and #%10011111 ; acces DOC registers and disable
sta >$E1C03C ; auto-incrementation.
lda #2
sta OscNumber
bcleStopAll2 lda OscNumber
clc
adc #$A0
sta >$E1C03E
lda #$01
sta >$E1C03D ; Stop even osc.
lda OscNumber
inc a
clc
adc #$A0
sta >$E1C03E
lda #$01
sta >$E1C03D ; Stop odd osc.
lda OscNumber
clc
adc #2
sta OscNumber
cmp #30
bne bcleStopAll2
EndInterrupt sep #$30
longa off
longi off
pld
plb
clc
rtl ; End of Interrupt routine.
HandleEffects sep #$30 ; Handle Arpegiatto effects.
longa off
longi off
stz Temporary
bcleHandleArp ldy Temporary
lda ArpegiattoTbl,y ; If 0, no arpegiatto.
bne ThereIsAnArp
jmp NoArpegiatto
ThereIsAnArp lda Timer ; Timer modulo 6
cmp #6
TryAgain bcc StartArp
sec
sbc #6
bra TryAgain
StartArp2 bne StartArp2
jmp NoArpegiatto
StartArp cmp #1 ; The arpegiatto changes the
beq Stage1 ; frequence of the note in function
cmp #4 ; of the time.
beq Stage1 ; When Timer=1 ou 4 the first nibble of
cmp #2 ; the effect value is added to the
beq Stage2 ; semitone of the played note.
cmp #5 ; When Timer=2 ou 5 the second nibble of
beq Stage2 ; the effect value is added to the
! ; semitone of the played note.
Stage3 lda ArpegiattoTbl,y ; When Timer=3 the value of the first &
and #%00001111 ; second nibbles of the effect value are
sta TempInterrupt ; substracted from the semitone of the
lda ArpegiattoTbl,y ; played note.
lsr a
lsr a
lsr a
lsr a
clc
adc TempInterrupt
sta TempInterrupt
lda ArpegeToneTbl,y
sec
sbc TempInterrupt
sta ArpegeToneTbl,y ; save new semitone
bra ModifieFreq
Stage1 lda ArpegiattoTbl,y
lsr a
lsr a
lsr a
lsr a
clc
adc ArpegeToneTbl,y
sta ArpegeToneTbl,y ; save new semitone
bra ModifieFreq
Stage2 lda ArpegiattoTbl,y
and #%00001111
clc
adc ArpegeToneTbl,y
sta ArpegeToneTbl,y ; save new semitone
ModifieFreq rep #$20
longa on
and #%0000000011111111 ; Compute the new frequence.
asl a
tax
lda >FreqTable,x
sta TempFreqInt
sep #$20
longa off
ldy Temporary
lda SampleTable,y
rep #$20
longa on
asl a
tax
lda CompactTable,x ; The frequency changes if the instru-
tax ; ments is compacted.
bcleFreq2 cpx #0
beq EndBcleFreq2
lsr TempFreqInt
dex
bra bcleFreq2
EndBcleFreq2 sep #$20
longa off
lda Temporary
inc a
asl a
sta OscNumber
bcleWait3 lda >$E1C03C ; Update Frequency registers
bmi bcleWait3
ora #%00100000
and #%10111111
sta >$E1C03C
lda OscNumber
sta >$E1C03E
lda TempFreqInt
sta >$E1C03D ; Frequency low even.
sta >$E1C03D ; Frequency low odd.
lda OscNumber
clc
adc #$20
sta >$E1C03E
lda TempFreqInt+1
sta >$E1C03D ; Frequency high even.
sta >$E1C03D ; Frequency high odd.
NoArpegiatto inc Temporary
lda Temporary
cmp #14
beq Fini
jmp bcleHandleArp
Fini pld
plb
clc
rtl
longa on
longi on
SampleTable ds 14
ArpegiattoTbl ds 14
ArpegeToneTbl ds 14
OscNumber ds 2
DataBank ds 2
Temporary ds 2
Semitone ds 2
TempInterrupt ds 2
Temp2Interrupt ds 2
Temp3Interrupt ds 2
Temp4Interrupt ds 2
TempFreqInt ds 2
IndexInterrupt ds 2
VolumeInt ds 2
CurrInstInt ds 2
****************************************************************
*
* GlobalDATA
*
****************************************************************
InstIndex ds 2
BlockIndex ds 2
NotePlayed ds 2
BlockPlayed ds 2
NoteIndex ds 2
Timer ds 2
Tempo ds 2
NumberOfBlocks ds 2
Performing ENTRY
dc i2'0'
Loop ENTRY
dc i2'0'
VolumeTable dc i2'255,255,255,220,100,255,105,175,255,255,255,255,255,255,255'
CompactTable dc i2'0,0,0,0,0,0,0,0,0,0,0,0,0,0,0'
ActiveTrkTable ds 14*2
StereoTable ds 14*2
StereoMode ds 2
VolumeTable2 dc i1'0,1,3,4,6,7,9,10,12,13,15,16,18,19,21,22,24,25,27,28'
dc i1'30,31,33,34,36,37,39,40,42,43,45,46,48,49,51,52,54,55,57'
dc i1'58,60,61,63,64,66,67,69,70,72,73,75,76,78,79,81,82,84,85'
dc i1'87,88,90,91,93,94,96,97,99,100,102,103,105,106,108,109'
dc i1'111,112,114,115,117,118,120,121,123,124,126,127,129,130'
dc i1'132,133,135,136,138,139,141,142,144,145,147,148,150,151'
dc i1'153,154,156,157,159,160,162,163,165,166,168,169,171,172'
dc i1'174,175,177,178,180,181,183,184,186,187,189,190,192'
BlockTable dc i2'0,896,1792,2688,3584,4480,5376,6272,7168,8064'
dc i2'8960,9856,10752,11648,12544,13440,14336,15232,16128,17024'
dc i2'17920,18816,19712,20608,21504,22400,23296,24192,25088,25984'
dc i2'26880,27776,28672,29568,30464,31360,32256,33152,34048,34944'
dc i2'35840,36736,37632,38528,39424,40320,41216,42112,43008,43904'
dc i2'44800,45696,46592,47488,48384,49280,50176,51072,51968,52864'
dc i2'53760,54656,55552,56448,57344,58240,59136,60032,60928,61824'
dc i2'62720,63616,64512'
END
****************************************************************
*
* Some general use buffers
*
****************************************************************
Buffer2 DATA WaveBank
WaveBuffer ENTRY
ds $ffff
END
****************************************************************
*
* Instdef: Instrument definition
*
****************************************************************
instdef DATA InstDefinition
Instrument1 ENTRY
dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
PriorityInc1 dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount1 dc i1'0' ; number of waveptrs for osc A
BWaveCount1 dc i1'0' ; number of waveptrs for osc B
WaveLists1 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument2 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount2 dc i1'0' ; number of waveptrs for osc A
BWaveCount2 dc i1'0' ; number of waveptrs for osc B
WaveLists2 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument3 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount3 dc i1'0' ; number of waveptrs for osc A
BWaveCount3 dc i1'0' ; number of waveptrs for osc B
WaveLists3 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument4 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount4 dc i1'0' ; number of waveptrs for osc A
BWaveCount4 dc i1'0' ; number of waveptrs for osc B
WaveLists4 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument5 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount5 dc i1'0' ; number of waveptrs for osc A
BWaveCount5 dc i1'0' ; number of waveptrs for osc B
WaveLists5 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument6 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount6 dc i1'0' ; number of waveptrs for osc A
BWaveCount6 dc i1'0' ; number of waveptrs for osc B
WaveLists6 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument7 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount7 dc i1'0' ; number of waveptrs for osc A
BWaveCount7 dc i1'0' ; number of waveptrs for osc B
WaveLists7 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument8 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount8 dc i1'0' ; number of waveptrs for osc A
BWaveCount8 dc i1'0' ; number of waveptrs for osc B
WaveLists8 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument9 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount9 dc i1'0' ; number of waveptrs for osc A
BWaveCount9 dc i1'0' ; number of waveptrs for osc B
WaveLists9 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument10 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount10 dc i1'0' ; number of waveptrs for osc A
BWaveCount10 dc i1'0' ; number of waveptrs for osc B
WaveLists10 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument11 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount11 dc i1'0' ; number of waveptrs for osc A
BWaveCount11 dc i1'0' ; number of waveptrs for osc B
WaveLists11 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument12 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount12 dc i1'0' ; number of waveptrs for osc A
BWaveCount12 dc i1'0' ; number of waveptrs for osc B
WaveLists12 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument13 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount13 dc i1'0' ; number of waveptrs for osc A
BWaveCount13 dc i1'0' ; number of waveptrs for osc B
WaveLists13 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument14 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount14 dc i1'0' ; number of waveptrs for osc A
BWaveCount14 dc i1'0' ; number of waveptrs for osc B
WaveLists14 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
Instrument15 dc i1'0,0,0' ; enveloppe
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0'
dc i1'0,0,0' ; fill out 8 stages with 0's
dc i1'0' ; release segment - 1
dc i1'0' ; priority inc
dc i1'0' ; pitch bend range
dc i1'0' ; slight vibrato
dc i1'0' ; vibrato speed
dc i1'0' ; spare
AWaveCount15 dc i1'0' ; number of waveptrs for osc A
BWaveCount15 dc i1'0' ; number of waveptrs for osc B
WaveLists15 dc i1'0,0,0,0,0,0' ; topkey,addr,size,ctrl,pitch
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem this size supports
dc i1'0,0,0,0,0,0' ; idem up to 5 wave lists
dc i1'0,0,0,0,0,0' ; idem for each wave.
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
dc i1'0,0,0,0,0,0' ; idem
InstIndexTable dc i2'0,92,184,276,368,460,552,644,736,828,920,1012,1104,1196,1288,1380'
FreqTable dc i2'$00,$16,$17,$18,$1A,$1B,$1D,$1E,$20,$22,$24,$26' ; Octave 0
dc i2'$29,$2B,$2E,$31,$33,$36,$3A,$3D,$41,$45,$49,$4D' ; Octave 1
dc i2'$52,$56,$5C,$61,$67,$6D,$73,$7A,$81,$89,$91,$9A' ; Octave 2
dc i2'$0A3,$0AD,$0B7,$0C2,$0CE,$0D9,$0E6,$0F4,$102,$112,$122,$133' ; Octave 3
dc i2'$146,$15A,$16F,$184,$19B,$1B4,$1CE,$1E9,$206,$225,$246,$269' ; Octave 4
dc i2'$28D,$2B4,$2DD,$309,$337,$368,$39C,$3D3,$40D,$44A,$48C,$4D1' ; Octave 5
dc i2'$51A,$568,$5BA,$611,$66E,$6D0,$737,$7A5,$81A,$895,$918,$9A2' ; Octave 6
dc i2'$A35,$AD0,$B75,$C23,$CDC,$D9F,$E6F,$F4B,$1033,$112A,$122F,$1344' ; Octave 7
dc i2'$1469,$15A0,$16E9,$1846,$19B7,$1B3F,$1CDE,$1E95,$2066,$2254,$245E,2688' ; Octave 8
END
*******************************************************************
* *
* Memoire reservee au stockage des notes et effects du sequenceur *
* *
*******************************************************************
PictureBuffer DATA PictureSeg
HeaderBuffer ENTRY
ds 600
END
SequenceNotes DATA NoteSeg
Notes ENTRY
ds 25000
; ds 65408 ; =14*64*73
END
SeqEffects1 DATA EffectsSeg1
Effects1 ENTRY
ds 25000
; ds 65408
END
SeqEffects2 DATA EffectsSeg2
Effects2 ENTRY
ds 25000
; ds 65408
END