antoine-source/rsounder/rSounderDox

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rSounder Version 3.1
by
Paul Benson & Brutal Deluxe Software
v3.1 - 27/Feb/2024
1. When a sound is saved, its size is aligned to a page boundary. That makes it easier to handle.
2. The (c) string added as a suffix to all sounds is removed.
Okay, well it's is finally done! Of coures I'm expecting people to report
any bugs discovered. First off, this program is still shareware and it is
now $7. The reason for this is that many people said the original was
worth $5, and the second was worth more than $5 (not to mention inflation),
and this version does even more. If you are on GEnie, I accept
payment to my GEnie account of P.BENSON1 via Gift of Time. Also, my
address has changed to:
Paul Benson
3300 Cobblestone Court
Raleigh, NC 27607
If you paid for previous rSounders, you do _not_ owe any extra money.
What's Changed?
I've added some features to this version. I'll just list them in no real
order.
Support for opening WAV, AU, and MOD files has been added. For AU samples,
I only support linear and mu-law. I could not find the valid code for
A-law samples, so I don't think NeXT/SUN really supports it. The other
types I don't think are possible for the GS (DSP stuff). I have an
algorithm for A-law to 8-bit linear, so if anyone knows the AU code for
A-law samples, I can easily add support.
Support for saving as WAV and AU has been added. This is what got me
motivated to work on rSounder again as I had some nice GS sounds I
wanted to port to my PC. The AU samples are saved as mu-law.
Change Frequency. This needed to be added to support WAVs since WAV files
only handle a few set frequencies (unlike the GS). Since I had to add it,
I figured I may as well let users play around with it. IT TAKES A LONG
TIME due to floating point operations. The effect of this is to change
the playback rate without changing how the sample sounds (i.e. no pitch
change). The sound length will change accordingly. For example, if
your sound sample is 10000 bytes long and is set to play at a frequency
of 20000 (therefore a half second sound sample), you can convert it to
play at 10000 and the sample will be reduced to 5000 bytes (to maintain
the half second play length). This is a pretty good algorithm and can
also be used to smooth a sound (by increasing the playback rate) or
to reduce a sound's size with little loss to play quality.
You can amplify the sound by railing it out or by a percentage. The first
option will 'rail out' the sound, i.e. at least one value will be 255 or 1.
If a 255 or 1 already exists, then the sound is not changed. The second option
allows the sound to be railed outside of the valid ranges. There is a
ceiling of 255 and a floor of 1 to prevent improper sound data. There
is an added benefit to this in that the second option is by a percentage.
So, you can actually 'muffle' the sound with values less than 100%.
Easter Eggs! If you can find them, you should be pleasantly surprised.
Be warned, they do mess with the sound sample currently loaded.
Yes, the opening sound was created with rSounder. ;)
Please include this document with any copy of rSounder version 3 that
you share.
Special thanks to the people who already paid there shareware fee. While
it has yet to pay my rent, it is a nice perk. A special kudos to the people
outside of the USA who took the time/effort/extra money to pay for the
shareware fee. I must say I was pleasantly surprised to get payments from
Canada, France, Germany, and other places.
You can contact me at the above address, by GEnie as P.BENSON1, or the.
net via baja@nando.net.
Cheers,
Pauley