Fix bug where new tiles were being added even when no tiles were moved

This commit is contained in:
Jeremy Rand 2014-07-23 16:14:11 -05:00
parent 4b2930c433
commit 16b96a515c
1 changed files with 1 additions and 1 deletions

2
game.c
View File

@ -148,7 +148,7 @@ void slideInDirection(tDir dir)
}
for ( ; ((pos >= 0) && (pos < NUM_TILES)); pos += incr) {
if (gTileValues[pos] == BLOCKED_TILE_VALUE)
if (gTileValues[pos] <= 0)
continue;
destPos = nextPosInDir(pos, dir);
if (destPos == pos)