mirror of
https://github.com/jeremysrand/apple2048.git
synced 2024-06-08 06:29:30 +00:00
161 lines
3.0 KiB
C
161 lines
3.0 KiB
C
#include <conio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "game.h"
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void printInstructions(void)
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{
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int seed = 0;
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clrscr();
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printf(
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// 0000000001111111111222222222233333333334
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// 1234567890123456789012345678901234567890
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" APPLE 2048\n"
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"\n"
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"USE I-J-K-M OR THE ARROW KEYS TO SLIDE\n"
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"ALL TILES IN A DIRECTION. MATCHING\n"
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"TILES ARE ADDED TOGETHER TO MAKE A NEW\n"
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"TILE. ON EVERY MOVE, ONE MORE TILE IS\n"
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"ADDED WITH A RANDOM VALUE OF EITHER 2\n"
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"OR 4.\n"
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"\n"
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"PLAY ENDS WHEN ALL TILES ARE OCCUPIED\n"
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"AND NO MORE MOVES ARE POSSIBLE. TRY\n"
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"TO GET THE LARGEST TILE YOU CAN!\n"
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"\n"
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"PRESS ESCAPE OR Q TO QUIT AT ANY TIME.\n"
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"PRESS R TO START A NEW GAME.\n"
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"\n"
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"\n"
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"\n"
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"\n"
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" PRESS ANY KEY TO START");
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while (!kbhit())
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seed++;
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cgetc();
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srand(seed);
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}
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void printBoard(void)
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{
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tPos x;
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tPos y;
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clrscr();
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for (y = 1; y <= BOARD_SIZE; y++) {
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printf("+");
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for (x = 1; x <= BOARD_SIZE; x++) {
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printf("--------+");
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}
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printf("\n!");
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for (x = 1; x <= BOARD_SIZE; x++) {
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printf(" !");
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}
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printf("\n!");
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for (x = 1; x <= BOARD_SIZE; x++) {
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printf("%s!", tileStringForPos(x, y));
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}
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printf("\n!");
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for (x = 1; x <= BOARD_SIZE; x++) {
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printf(" !");
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}
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printf("\n");
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}
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printf("+");
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for (x = 1; x <= BOARD_SIZE; x++) {
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printf("--------+");
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}
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printf("\n\nCURRENT SCORE: %ld\nTRY TO GET THE %ld TILE!", currentScore(),
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nextTarget());
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}
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void gameWon(void)
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{
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printf("\nCONGRATULATIONS, YOU HAVE WON THE GAME!\n");
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cgetc();
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exit(0);
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}
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void gameLost(void)
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{
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printf("\nSORRY, NO MORE MOVES.\n");
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cgetc();
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exit(0);
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}
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void handleNextEvent(void)
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{
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char ch;
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while (true) {
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ch = cgetc();
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switch (ch) {
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case 'i':
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case 'I':
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case 11: // Up arrow
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slideInDirection(DIR_UP);
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return;
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case 'j':
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case 'J':
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case 8: // Left arrow
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slideInDirection(DIR_LEFT);
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return;
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case 'k':
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case 'K':
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case 21: // Right arrow
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slideInDirection(DIR_RIGHT);
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return;
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case 'm':
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case 'M':
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case 10: // Up arrow
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slideInDirection(DIR_DOWN);
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return;
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case 27: // Escape
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case 'q':
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case 'Q':
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exit(0);
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case 'r':
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case 'R':
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initGame();
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return;
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}
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}
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}
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int main(void)
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{
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printInstructions();
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initGame();
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while (true) {
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printBoard();
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if (isGameWon())
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gameWon();
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if (isGameLost())
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gameLost();
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handleNextEvent();
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}
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return 0;
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}
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