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https://github.com/Michaelangel007/apple2_castle_wolfenstein_map_viewer.git
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Fix zRND; add random(), RoomSel01
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init.aw
136
init.aw
@ -6,7 +6,8 @@
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SYMMAIN OFF
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SYMBASIC OFF
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SYMUSER CLEAR
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SYMASM CLEAR // data
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SYMUSER CLEAR // symbols
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// 6502 Stack
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SYM FuncRet = 103 // Get return low address from hardware stack
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@ -17,8 +18,8 @@
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DA xIRQ 3FE
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// IO usage
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SYM IO.KEY = C000
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SYM IO.STROBE = C010
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SYM IO.KEYBOARD = C000
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SYM IO.KEYSTROBE = C010
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// Video modes
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SYM IO.GRAPHICS = C050 // TXTCLR
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@ -31,8 +32,10 @@
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SYM IO.HIRES = C057 // HIRES
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// Joystick
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SYM IO.BUTTON1 = C061
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SYM IO.BUTTON2 = C062
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SYM IO.STROBE = C040 // Game I/O Strobe Output
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SYM IO.BUTTON1 = C061 // Open Apple
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SYM IO.BUTTON2 = C062 // Closed Apple
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SYM IO.BUTTON3 = C063
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SYM IO.JOY1X = C064
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SYM IO.JOY1Y = C065
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@ -83,14 +86,15 @@ echo "=== Castle Wolfenstein ==="
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DA ROM.Output 38 // KSWL
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// ROM.z
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DB zRNDL 4B // @
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DB zRNDH 4C
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DW zRND 4A // @1615; Also search for LDA $C000
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DB GlyphOldX 60
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DB GlyphX 61
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DB GlyphY 62
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DA GlyphDst 63 // 16-bit pointer
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DW pRoom 6B // @16B1 $40F0
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DB z_76 76 // @08F2= 76:7F
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DB z_D9 D9 // @08EC= D9:FF
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@ -375,7 +379,13 @@ SYM DOS.RESET = 9DBF // Pronto-DOS
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SYm _ExitChar = 1495
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DB GlyphSaveY 1496
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DB GlyphSaveX 1498
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Sym LineWrap = 149A // X Cursor > 40 chars? Yes
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SYM LineWrap = 149A // X Cursor > 40 chars? Yes
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SYM RoomSel01 = 1591 // Select room 1, zRTSLo == Room Number
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SYM random = 1615 // ??? XREF @15BD
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SYM WallNextPtr = 169C // XREF @169C
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SYM RoomNext = 16A6 // NextRoom. Return if (pRoom>>8) == $81
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SYM UsePad = 1A4D // XREF @0A7E
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SYM UseKey = 1A9E // XREF @0A73 SelectKeys
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@ -395,7 +405,7 @@ SYM DOS.RESET = 9DBF // Pronto-DOS
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SYM __100D__ = 100D // ???
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SYM __10EF__ = 10EF // ???
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SYM __1269__ = 1269 // ???
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SYM __1293__ = 1293 // ???
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SYM __1293__ = 1293 // ??? Print which hand
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SYM __13A2__ = 13A2 // ???
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SYM __13AA__ = 13AA // ???
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SYM __13CB__ = 13CB // ???
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@ -406,13 +416,21 @@ SYM DOS.RESET = 9DBF // Pronto-DOS
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SYM __14C8__ = 14C8 // ???
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SYM __14DB__ = 14DB // ???
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SYM __14F0__ = 14F0 // ??? Calls ROM $FD6F
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SYM __1591__ = 1591 // ???
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SYM __15A8__ = 15A8 // ???
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SYM __15AE__ = 15AE // ???
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SYM __15B3__ = 15B3 // ??? XREF @15D9
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SYM __15BD__ = 15BD // ??? XREF @15BA,15CB,15CF
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SYM __15DC__ = 15DC // ???
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SYM __15F3__ = 15F3 // ???
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SYM __1626__ = 1626 // ???
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SYM __16B1__ = 16B1 // ???
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SYM __16BE__ = 16BE // ???
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SYM __16C4__ = 16C4 // ???
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SYM __16F5__ = 16F5 // ???
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SYM __16F9__ = 16F9 // ??? XREF @1749
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SYM __174C__ = 174C // ???
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SYM __1769__ = 1769 // ??? XREF @177A,1786
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SYM __17C2__ = 17C2 // ???
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SYM __17F7__ = 17F7 // ???
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SYM __182A__ = 182A // ???
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SYM __185D__ = 185D // ??? XREF @ none
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@ -424,10 +442,98 @@ SYM DOS.RESET = 9DBF // Pronto-DOS
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// --- End 1B3D ---
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DB 406A // ??? @ $0DEB
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DB 406B // ??? @ $0DF1
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DB 406C // ??? @ $0E10
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DB 406D // ??? @ $0DFE dec
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DB 406F // ??? @ $0965
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// SEKTOR
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// 4004 + 3DFC = 4004:7DFF
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// Map Template for all castle room layout
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// 4004..40FF // General Map Config
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// Also $4004..40FF current room
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DB 4040 // ??? @178B
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DB 4041 // ??? @179D STZ
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DB 4042 // ??? @17A0 STZ
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DB 4047 // ??? @1798 ST #0A
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DB 4048 // ??? @17A9 STZ
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DB 4049 // ??? @17A3 STZ
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DB 404A // ??? @17A6 STZ
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DB 404B // ??? @1793 STA random + #80
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DB 404C // ??? @17AC STZ
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DB 4051 // ??? @17AF STZ
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DB 4052 // ??? @17B2 STZ
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DB 406A // ??? @0DEB
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DB 406B // ??? @0DF1
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DB 406C // ??? @0E10
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DB 406D // ??? @0DFE dec
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DB 406F // ??? @0965
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DB Room01 4100:4100+FF
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DB Room02 4200:4200+FF
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DB Room03 4300:4300+FF
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DB Room04 4400:4400+FF
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DB Room05 4500:4500+FF
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DB Room06 4600:4600+FF
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DB Room07 4700:4700+FF
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DB Room08 4800:4800+FF
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DB Room09 4900:4900+FF
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DB Room10 4A00:4A00+FF
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DB Room11 4B00:4B00+FF
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DB Room12 4C00:4C00+FF
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DB Room13 4D00:4D00+FF
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DB Room14 4E00:4E00+FF
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DB Room15 4F00:4F00+FF
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DB Room16 5000:5000+FF
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DB Room17 5100:5100+FF
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DB Room18 5200:5200+FF
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DB Room19 5300:5300+FF
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DB Room20 5400:5400+FF
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DB Room21 5500:5500+FF
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DB Room22 5600:5600+FF
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DB Room23 5700:5700+FF
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DB Room24 5800:5800+FF
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DB Room25 5900:5900+FF
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DB Room26 5A00:5A00+FF
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DB Room27 5B00:5B00+FF
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DB Room28 5C00:5C00+FF
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DB Room29 5D00:5D00+FF
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DB Room30 5E00:5E00+FF
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DB Room31 5F00:5F00+FF
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DB Room32 6000:5000+FF
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DB Room33 6100:5100+FF
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DB Room34 6200:5200+FF
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DB Room35 6300:5300+FF
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DB Room36 6400:5400+FF
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DB Room37 6500:5500+FF
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DB Room38 6600:5600+FF
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DB Room39 6700:5700+FF
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DB Room40 6800:5800+FF
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DB Room41 6900:5900+FF
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DB Room42 6A00:5A00+FF
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DB Room43 6B00:5B00+FF
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DB Room44 6C00:5C00+FF
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DB Room45 6D00:5D00+FF
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DB Room46 6E00:5E00+FF
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DB Room47 6F00:5F00+FF
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DB Room48 7000:5000+FF
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DB Room49 7100:5100+FF
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DB Room50 7200:5200+FF
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DB Room51 7300:5300+FF
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DB Room52 7400:5400+FF
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DB Room53 7500:5500+FF
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DB Room54 7600:5600+FF
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DB Room55 7700:5700+FF
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DB Room56 7800:5800+FF
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DB Room57 7900:5900+FF
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DB Room58 7A00:5A00+FF
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DB Room59 7B00:5B00+FF
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DB Room60 7C00:5C00+FF
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DB Room61 7D00:5D00+FF
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// DB Room01W 4049 // Left
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// DB Room01E 404A // Right
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// DB Room01N 404B // Forward
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// DB Room01S 404C // Backward
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// DB Room01U 404D // Stairs
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// DB 4080:40FF
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// DB 4100:417F
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//
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DB FONT 8400:87FF
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