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Fixup _DrawChar and bad DrawCharCol address comment
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@ -623,7 +623,7 @@ Here's the disassembly of our (hard-coded) DrawChar() program:
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307: JMP _DrawChar
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307: JMP _DrawChar
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.ORG $352
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.ORG $352
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352: _DrawChar:
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352: _DrawChar
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352: LDX #0
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352: LDX #0
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354: .1 LDA $6200,X ; A = font[ offset + i ]
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354: .1 LDA $6200,X ; A = font[ offset + i ]
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357: STA ($F5),Y ; screen[col] = A
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357: STA ($F5),Y ; screen[col] = A
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@ -829,7 +829,7 @@ However we can save one instruction (and 2 cycles) if we optimize `c/32` to use
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Our prefix code to setup the source address becomes:
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Our prefix code to setup the source address becomes:
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```assembly
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```assembly
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; FUNC: DrawCharCol( c, col ) = $03BB
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; FUNC: DrawCharCol( c, col ) = $033B
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; PARAM: A = glyph to draw
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; PARAM: A = glyph to draw
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; PARAM: Y = column to draw at; $0 .. $27 (Columns 0 .. 39) (not modified)
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; PARAM: Y = column to draw at; $0 .. $27 (Columns 0 .. 39) (not modified)
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; NOTES: X is destroyed
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; NOTES: X is destroyed
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@ -974,7 +974,7 @@ Let's fix it up to print the hex value of the current character we are inspectin
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; PARAM: A = nibble to print as hex char
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; PARAM: A = nibble to print as hex char
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1048:29 0F AND #F ; base 16
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1048:29 0F AND #F ; base 16
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104A:AA TAX ;
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104A:AA TAX ;
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104B:20 66 03 JSR $0366 ; update dest screen pointer
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104B:20 66 03 JSR ScreenPtrToTempPtr
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104E:BD 58 10 LDA $1058,X ; nibble to ASCII
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104E:BD 58 10 LDA $1058,X ; nibble to ASCII
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1051:C8 INY ; IncCursorCol()
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1051:C8 INY ; IncCursorCol()
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1052:20 3B 03 JSR $033B ; DrawCharCol()
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1052:20 3B 03 JSR $033B ; DrawCharCol()
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