diff --git a/README.md b/README.md index 5849e1b..1cdb801 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ #Apple ]\[ //e HGR Font 6502 Assembly Language Tutorial By: Michael Pohoreski -Revision: 69, Mar 27, 2016. +Revision: 70, Mar 27, 2016. # Table of Contents @@ -124,7 +124,7 @@ The 40x24 text screen of the Apple is _"memory-mapped"_ -- that is by directly s ![Screenshot TEXT inverse A](pics/text_inverse_a.png?raw=true) -The control characters show up in `inverse`, ASCII characters show up `flashing`, and our normal character requires the high bit to be set. 0x41 + 080 = 0xC1. +The control characters show up in `inverse`, ASCII characters show up `flashing`, and our normal character requires the high bit to be set. 0x41 + 0x80 = 0xC1.
A slight fun diversion: If you are on an enhanced Apple //e or //c we can activate a 2nd character set called `Mouse Text`. This replaces all the flashing text with special drawing characters that help make a text based UI.