diff --git a/README.md b/README.md
index 32812ed..833359d 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
#Apple ]\[ //e HGR Font 6502 Assembly Language Tutorial
-Revision: 67, Jan 28, 2016.
+Revision: 68, Jan 28, 2016.
# Table of Contents
@@ -126,9 +126,17 @@ The 40x24 text screen of the Apple is _"memory-mapped"_ -- that is by directly s
The control characters show up in `inverse`, ASCII characters show up `flashing`, and our normal character requires the high bit to be set. 0x41 + 080 = 0xC1.
-A slight fun diversion: If you are on an enhanced Apple //e or //c we can activate a 2nd character set called `Mouse Text`. This replaces all the flashing text with special drawing charactes:
+A slight fun diversion: If you are on an enhanced Apple //e or //c we can activate a 2nd character set called `Mouse Text`. This replaces all the flashing text with special drawing characters that help make a text based UI.
+This is what the full Mouse Text glyphs look like:
+
+![Screenshot ASCII Font 7x8](pics/ascii_table_1_font7x8.png?raw=true)
+
+Anyways, enter in:
+
+```
C00F:1
+```
![Screenshot TEXT mousetext A](pics/text_mousetext_a.png?raw=true)