From f53b8d95cafa6117df5f40b9c75ef0351e8b7bd7 Mon Sep 17 00:00:00 2001 From: michaelangel007 Date: Thu, 28 Jan 2016 22:39:54 -0800 Subject: [PATCH] Add picture of mousetext --- README.md | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 32812ed..833359d 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ #Apple ]\[ //e HGR Font 6502 Assembly Language Tutorial -Revision: 67, Jan 28, 2016. +Revision: 68, Jan 28, 2016. # Table of Contents @@ -126,9 +126,17 @@ The 40x24 text screen of the Apple is _"memory-mapped"_ -- that is by directly s The control characters show up in `inverse`, ASCII characters show up `flashing`, and our normal character requires the high bit to be set. 0x41 + 080 = 0xC1.
-A slight fun diversion: If you are on an enhanced Apple //e or //c we can activate a 2nd character set called `Mouse Text`. This replaces all the flashing text with special drawing charactes: +A slight fun diversion: If you are on an enhanced Apple //e or //c we can activate a 2nd character set called `Mouse Text`. This replaces all the flashing text with special drawing characters that help make a text based UI. +This is what the full Mouse Text glyphs look like: + +![Screenshot ASCII Font 7x8](pics/ascii_table_1_font7x8.png?raw=true) + +Anyways, enter in: + +``` C00F:1 +``` ![Screenshot TEXT mousetext A](pics/text_mousetext_a.png?raw=true)