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Moved exercises before Recap
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README.md
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README.md
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#Apple ]\[ HGR Font Tutorial
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#Apple ]\[ //e HGR Font 6502 Assembly Language Tutorial
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Revision: 34, Jan 14, 2016.
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Revision: 35, Jan 14, 2016.
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# Table of Contents
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@ -31,11 +31,13 @@ Revision: 34, Jan 14, 2016.
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* Y Cursor Position
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* Natural Params SetCursorColRow()
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* DrawString()
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* Recap
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* Copy text screen to HGR
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* Exercise 1: ScrollHgrUpLine()
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* Exercise 2: ScrollHgrUpPixel()
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* Exercises
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* Exercise 1: ScrollHgrUpLine()
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* Exercise 2: ScrollHgrUpPixel()
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* Recap
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* Conclusion
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* Solutions
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* Solution 1: ScrollHgrUpLine()
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* Solution 2: ScrollHgrUpPixel()
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* References
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@ -1872,46 +1874,6 @@ Note: An easy way to get the hex bytes for a string is to use this tiny JavaScri
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```
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# Recap
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Here are all the routines we've entered in so far:
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0301: 48 6A 6A 6A 6A 20 0A
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0308:03 68 29 0F AA BD 90 03
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0310:4C 3A 03 BD A0 03 85 F5
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0318:BD B8 03 18 65 E6 85 F6
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0320:60 86 F5 B9 A0 03 18 65
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0328:F5 85 F5 B9 B8 03 18 65
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0330:E6 85 F6 60 EA 48 20 13
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0338:03 68 2A 2A 2A AA 29 F8
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0340:8D 53 03 8A 29 03 2A 69
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0348:60 8D 54 03 A6 F6 86 FD
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0350:A2 00 BD 00 00 91 F5 18
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0358:A5 F6 69 04 85 F6 E8 E0
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0360:08 D0 EF C8 A6 FD 86 F6
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0368:60
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0390:30 31 32 33 34 35 36 37
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0398:38 39 41 42 43 44 45 46
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03A0:00 80 00 80 00 80 00 80
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03A8:28 A8 28 A8 28 A8 28 A8
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03B0:50 D0 50 D0 50 D0 50 D0
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03B8:00 00 01 01 02 02 03 03
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03C0:00 00 01 01 02 02 03 03
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03C8:00 00 01 01 02 02 03 03
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(To save this: `BSAVE CODE_0300.BIN,A$300,L$D0`)
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What's left? Quite a few things actually:
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* Copy the 40-Column text screen to HGR
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* Scroll the HGR screen up by 1 pixel
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* Copy the 80-Column text screen to DHGR (Double High Resolution)
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* Hook into the COUT so all text appears onto the HGR or DHGR screen
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Let's implement those first two.
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## Copy text screen to HGR
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For our final trick we are going to copy the characters off the text screen onto the HGR screen. More magic? Nah, just bit-shuffling.
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@ -2097,6 +2059,8 @@ And to restore the bottom 4 text rows
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C053
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# Exercises
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## Exercise 1: ScrollHgrUpPixel()
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Hey! Homework? Yes, the only (true) way to demonstrate you understand the theory is with implementation:
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@ -2125,21 +2089,60 @@ Hey! Homework? Yes, the only (true) way to demonstrate you understand the theo
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very bottom scanline should be "blank."
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# Recap
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Here are all the (core) routines we've entered in so far:
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0301: 48 6A 6A 6A 6A 20 0A
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0308:03 68 29 0F AA BD 90 03
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0310:4C 3A 03 BD A0 03 85 F5
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0318:BD B8 03 18 65 E6 85 F6
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0320:60 86 F5 B9 A0 03 18 65
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0328:F5 85 F5 B9 B8 03 18 65
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0330:E6 85 F6 60 EA 48 20 13
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0338:03 68 2A 2A 2A AA 29 F8
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0340:8D 53 03 8A 29 03 2A 69
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0348:60 8D 54 03 A6 F6 86 FD
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0350:A2 00 BD 00 00 91 F5 18
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0358:A5 F6 69 04 85 F6 E8 E0
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0360:08 D0 EF C8 A6 FD 86 F6
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0368:60
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0390:30 31 32 33 34 35 36 37
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0398:38 39 41 42 43 44 45 46
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03A0:00 80 00 80 00 80 00 80
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03A8:28 A8 28 A8 28 A8 28 A8
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03B0:50 D0 50 D0 50 D0 50 D0
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03B8:00 00 01 01 02 02 03 03
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03C0:00 00 01 01 02 02 03 03
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03C8:00 00 01 01 02 02 03 03
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(To save this: `BSAVE CODE_0300.BIN,A$300,L$D0`)
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What's left? Quite a few things actually:
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* Copy the 80-Column text screen to DHGR (Double High Resolution)
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* Hook into the COUT so all text appears onto the HGR or DHGR screen
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* Other 7x8 fonts
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* Other non-7x8 fonts
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## Conclusion
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Hope this HGR font tutorial helped you understand the inner workings of a font blitter!
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Happy (Apple ]\[ //e //c) Hacking!
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Michael "AppleWin Debug Dev"
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# Solutions
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## Solution 1: ScrollHgrUpLine()
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Figure it out ! You have all the tools and knowledge.
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## Solution 2: ScrollHgrUpPixel()
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There are many different ways to solve this depending if we want to prioritize space or speed.
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