#include #include "runtime.h" #define CURSOR_GLYPH 127 #define SCREEN_HEIGHT 24 #define SCREEN_WIDTH 40 #define SCREEN_STRIDE (3*SCREEN_WIDTH + 8) // Location of cursor in logical screen space. uint16_t g_cursor_x = 0; uint16_t g_cursor_y = 0; // Whether the cursor is being displayed. uint16_t g_showing_cursor = 0; // Character at the cursor location. uint8_t g_cursor_ch = 0; /** * Return the memory location of the zero-based (x,y) position on the screen. */ static uint8_t *screen_pos(uint16_t x, uint16_t y) { int16_t block = y >> 3; int16_t line = y & 0x07; return TEXT_PAGE1_BASE + line*SCREEN_STRIDE + block*SCREEN_WIDTH + x; } /** * Return the memory location of the cursor. */ uint8_t *cursor_pos(void) { return screen_pos(g_cursor_x, g_cursor_y); } /** * Shows the cursor. Safe to call if it's already showing. */ void show_cursor(void) { if (!g_showing_cursor) { uint8_t *pos = cursor_pos(); g_cursor_ch = *pos; *pos = CURSOR_GLYPH | 0x80; g_showing_cursor = 1; } } /** * Hides the cursor. Safe to call if it's not already shown. */ void hide_cursor(void) { if (g_showing_cursor) { uint8_t *pos = cursor_pos(); *pos = g_cursor_ch; g_showing_cursor = 0; } } /** * Moves the cursor to the specified location, where X * is 0 to 39 inclusive, Y is 0 to 23 inclusive. */ void move_cursor(int16_t x, int16_t y) { hide_cursor(); g_cursor_x = x; g_cursor_y = y; } /** * Clear the screen with non-reversed spaces. */ void home(void) { memset(TEXT_PAGE1_BASE, ' ' | 0x80, SCREEN_STRIDE*8); move_cursor(0, 0); } /** * Screen the screen up one line, blanking out the bottom * row. Does not affect the cursor. */ static void scroll_up(void) { int i; uint8_t *previous_line = 0; for (i = 0; i < SCREEN_HEIGHT; i++) { uint8_t *this_line = screen_pos(0, i); if (i > 0) { memmove(previous_line, this_line, SCREEN_WIDTH); } previous_line = this_line; } // This is provided by cc65: memset(previous_line, ' ' | 0x80, SCREEN_WIDTH); } /** * Prints the character and advances the cursor. Handles newlines. */ void print_char(uint8_t c) { uint8_t *loc = cursor_pos(); if (c == '\n') { if (g_cursor_y == SCREEN_HEIGHT - 1) { // Scroll. hide_cursor(); scroll_up(); move_cursor(0, g_cursor_y); } else { move_cursor(0, g_cursor_y + 1); } } else { // Print character. *loc = c | 0x80; move_cursor(g_cursor_x + 1, g_cursor_y); } } /** * Print a string at the cursor. */ void print(uint8_t *s) { while (*s != '\0') { print_char(*s++); } } /** * Print an unsigned integer. */ void print_int(uint16_t i) { // Is this the best way to do this? I've seen it done backwards, where // digits are added to a buffer least significant digit first, then reversed, // but this seems faster. char printed = 0; if (i >= 10000) { int16_t r = i / 10000; print_char('0' + r); i -= r*10000; printed = 1; } if (i >= 1000 || printed) { int16_t r = i / 1000; print_char('0' + r); i -= r*1000; printed = 1; } if (i >= 100 || printed) { int16_t r = i / 100; print_char('0' + r); i -= r*100; printed = 1; } if (i >= 10 || printed) { int16_t r = i / 10; print_char('0' + r); i -= r*10; } print_char('0' + i); } /** * Print a single newline. */ void print_newline(void) { print_char('\n'); } /** * Display a syntax error message. */ void syntax_error(void) { print("\n?SYNTAX ERROR"); // No linefeed, assume prompt will do it. }