#!/usr/bin/python import sys,os,png class Colors: black,magenta,green,orange,blue,white,key = range(7) def main(argv): if len(argv)<1: usage() exit(0) if sys.argv[1] == "--tables": printHorizontalLookup() exit(0) pngfile = sys.argv[1] xdraw = 0 if len(argv)>1 and sys.argv[2] == "--xdraw": xdraw = 1 reader = png.Reader(pngfile) try: pngdata = reader.asRGB8() except: usage() width = pngdata[0] height = pngdata[1] pixelData = pngdata[2] byteWidth = width/2+1+1 # TODO: Calculate a power of two for this niceName = os.path.splitext(pngfile)[0].upper() disclaimer() # Prologue print "%s: ;%d bytes per row" % (niceName,byteWidth) print "\tSAVE_AXY" print "\tldy PARAM0" print "\tldx MOD7_2,y" print "\tjmp (%s_JMP,x)\n" % (niceName) # Bit-shift jump table print "%s_JMP:" % (niceName) for shift in range(0,7): print "\t.addr %s_SHIFT%d" % (niceName,shift) # Blitting functions print "\n" for shift in range(0,7): print "%s_SHIFT%d:" % (niceName,shift) print "\tldx PARAM1" print rowStartCalculatorCode(); spriteChunks = layoutSpriteChunk(pixelData,width,height,shift,xdraw) for row in range(height): for chunkIndex in range(len(spriteChunks)): print spriteChunks[chunkIndex][row] print "\n" def layoutSpriteChunk(pixelData,width,height,shift,xdraw): colorStreams = byteStreamsFromPixels(pixelData,width,height,shift,bitsForColor,highBitForColor) maskStreams = byteStreamsFromPixels(pixelData,width,height,shift,bitsForMask,highBitForMask) code = generateBlitter(colorStreams,maskStreams,height,xdraw) return code def byteStreamsFromPixels(pixelData,width,height,shift,bitDelegate,highBitDelegate): byteStreams = ["" for x in range(height)] byteWidth = width/2+1+1 for row in range(height): bitStream = "" # Compute raw bitstream for row from PNG pixels for pixelIndex in range(width): pixel = pixelColor(pixelData,row,pixelIndex) bitStream += bitDelegate(pixel) # Shift bit stream as needed bitStream = shiftStringRight(bitStream,shift) bitStream = bitStream[:byteWidth*8] # Split bitstream into bytes bitPos = 0 byteSplits = [0 for x in range(byteWidth)] for byteIndex in range(byteWidth): remainingBits = len(bitStream) - bitPos bitChunk = "" if remainingBits < 0: bitChunk = "0000000" else: if remainingBits < 7: bitChunk = bitStream[bitPos:] bitChunk += fillOutByte(7-remainingBits) else: bitChunk = bitStream[bitPos:bitPos+7] bitChunk = bitChunk[::-1] # Determine palette bit from first pixel on each row highBit = highBitDelegate(pixelData[row][0]) byteSplits[byteIndex] = highBit + bitChunk bitPos += 7 byteStreams[row] = byteSplits; return byteStreams def generateBlitter(colorStreams,maskStreams,height,xdraw): byteWidth = len(colorStreams[0]) spriteChunks = [["" for y in range(height)] for x in range(byteWidth)] for row in range(height): byteSplits = colorStreams[row] # Generate blitting code for chunkIndex in range(len(byteSplits)): # Store byte into video memory if xdraw: spriteChunks[chunkIndex][row] = \ "\tlda (SCRATCH0),y\n" + \ "\teor #%%%s\n" % byteSplits[chunkIndex] + \ "\tsta (SCRATCH0),y\n"; else: spriteChunks[chunkIndex][row] = \ "\tlda #%%%s\n" % byteSplits[chunkIndex] + \ "\tsta (SCRATCH0),y\n"; # Increment indices if chunkIndex == len(byteSplits)-1: spriteChunks[chunkIndex][row] += "\n" else: spriteChunks[chunkIndex][row] += "\tiny" # Finish the row if row0 and b==0: color = Colors.orange else: if r==255 and g==255 and b==255: color = Colors.white else: if r==g and r==b and r!=0 and r!=255: # Any gray is chroma key color = Colors.key return color def printHorizontalLookup(): disclaimer() print "DIV7_2:" for pixel in range(140): print "\t.byte $%02x" % ((pixel / 7)*2) print "\n\nMOD7_2:" for pixel in range(140): print "\t.byte $%02x" % ((pixel % 7)*2) def usage(): print ''' Usages: HiSprite [--xdraw] Generates 6502 assembly to render all shifts of the given sprite, optionally with exclusive-or drawing (if background will be non-black) HiSprite --tables Generates lookup tables for horizontal sprite shifts (division and modulus 7) PNG file must not have an alpha channel! ''' sys.exit(2) def disclaimer(): print ''' ; This file was generated by HiSprite.py, a sprite compiler by Quinn Dunki. ; If you feel the need to modify this file, you are probably doing it wrong. ''' return if __name__ == "__main__": main(sys.argv[1:])