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Renamed code, finished it up with an intro screen.
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samples/destroyer.bas
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77
samples/destroyer.bas
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@ -0,0 +1,77 @@
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10 gosub 50000:goto 1000
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20 for i=1 to mm:if dx(i) then next i:return
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30 dx(i)=x:dy(i)=wc:ds(i)=dc:return
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40 a$="0000"+str$(qq):a$=mid$(a$,len(a$)-3)
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50 ly=peek(cv)*lh:lx=peek(ch)*lw
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60 for c=1 to len(a$):ls=cb+asc(mid$(a$,c,1))-sp:draw ru at lx,ly:xdraw ls at lx,ly:lx=lx+lw:next c:return
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90 vtab 1:htab 37:qq=qh:gosub 40:vtab 2:qq=qs:gosub 40:vtab 3:qq=qd:gosub 40:return
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100 x=140:sd=0:s=sh:qs=0:qd=30
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110 di=1:mm=5:dim dx(mm),dy(mm),ds(mm),ox(mm),oy(mm),os(mm)
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120 for i=1 to mm:dx(i)=0:dy(i)=0:ds(i)=0:next i
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130 bs=0:bx=0:by=0:bd=0
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140 xs=0:xx=0:xy=0
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150 gosub 90
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200 xdraw s at x,ws:ox=x:os=s
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210 if bx then xdraw bs at bx,by:cs=bs:cx=bx:cy=by
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220 ox(di)=dx(di):oy(di)=dy(di):os(di)=ds(di)
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230 if dx(di) then xdraw ds(di) at dx(di),dy(di)
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240 if xx then xdraw xs at xx,xy:zs=xs:zx=xx:zy=xy
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300 ky=peek(-16384):if ky < 128 then 400
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310 poke -16368,0
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320 if ky=136 then s=sh:sd=sd-1
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330 if ky=149 then s=sh+1:sd=sd+1
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340 if sd > 3 then sd=3
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350 if sd < -3 then sd=-3
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360 if ky=160 and qd > 0 then qd=qd-1:gosub 20:vtab 3:htab 37:qq=qd:gosub 40
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400 if not bx then 450
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410 bx=bx+bd
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420 if bx < 10 or bx > 270 then bs=0:bx=0:by=0:bd=0
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430 goto 500
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450 rr=rnd(1):if rr < 0.10 then 480
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460 if rr > 0.20 then 500
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470 bx=10:by=wl+10+rnd(1)*80:bd=2:bs=sb+1:goto 500
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480 bx=270:by=wl+10+rnd(1)*80:bd=-2:bs=sb
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500 x=x+sd
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510 if x < 10 then x=10
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520 if x > 270 then x=270
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550 if xs then xs=xs+2:if xs >= sh then xx=0
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600 if not dx(di) then 690
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610 ds(di)=ds(di)+1:if ds(di) > dc+3 then ds(di)=dc
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620 dy(di)=dy(di)+5:if dy(di) > 155 then dx(di)=0:dy(di)=0:ds(di)=0
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690 di=di+1:if di > mm then di = 1
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700 if ox(di) then xdraw os(di) at ox(di),oy(di):if peek(234) then dx(di)=0:dy(di)=0:ds(di)=0
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710 if cx then xdraw cs at cx,cy:a=cx:cx=0:if peek(234) then xs=cs+2:xx=a:xy=cy:bx=0:qs=qs+1:qd=qd+5:vtab 2:htab 37:qq=qs:gosub 40:vtab 3:qq=qd:gosub 40
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720 if zx then xdraw zs at zx,xy:zx=0
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730 xdraw os at ox,ws
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740 if qd > 0 then 200
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800 if qs > qh then qh = qs
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1000 hgr:poke -16302,0:ch=36:cv=37:lw=7:lh=8:sp=asc(" "):wl=40:ws=wl-3:wc=wl+2:ru=95+cb
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1010 hcolor=0:vtab 1:htab 1:a$="DESTROYER!":gosub 50
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1020 vtab 22:htab 4:a$="| LEFT, } RIGHT, SPACEBAR TO FIRE":gosub 50
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1030 vtab 1:htab 28:a$="HISCORE:":gosub 50:vtab 2:a$="SCORE:":gosub 50:vtab 3:a$="CHARGES:":gosub 50:gosub 90
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1050 hcolor=6:hplot 0,wl to 279,wl:hplot 0,159 to 279,159:hcolor=0
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1060 ly=wl+15:xdraw sh at 45,ly+3:a$="YOUR DESTROYER":lx=70:gosub 60
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1070 ly=ly+10:xdraw sb at 45,ly+3:a$="ENEMY SUBMARINE (1 point)":lx=70:gosub 60
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1080 ly=ly+10:lx=40:for s=dc to dc+3:xdraw s at lx,ly+3:lx=lx+5:next s:a$="DEPTH CHARGES (hit = +5!)":lx=70:gosub 60
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1090 ly=ly+20:lx=40:a$="Demo code for 'bastools'":gosub 60
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1100 ly=ly+10:lx=40:a$="Visit applecommander.github.io":gosub 60
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1110 ly=ly+20:lx=40:a$="PRESS ANY KEY TO BEGIN!":gosub 60
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1120 if peek(-16384)<128 then 1120
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1130 poke -16368,0
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1140 hcolor=0:for y=wl+15 to 150:hplot 0,y to 279,y:next y
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1150 goto 100
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50000 $shape src="destroyer.st", poke=yes, init=yes, assign=(sb="sub-left", sh="ship-left", dc="depthcharge-1", cb="characters")
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@ -12,5 +12,5 @@ fi
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shopt -s expand_aliases
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source ./setup.sh
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cp template.po ships.po
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bt --stdout --applesingle --optimize ships.bas | ac -as ships.po startup
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cp template.po destroyer.po
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bt --stdout --applesingle --optimize destroyer.bas | ac -as destroyer.po startup
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@ -1,57 +0,0 @@
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10 gosub 50000:goto 100
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20 for i=1 to mm:if dx(i) then next i:return
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30 dx(i)=x:dy(i)=wc:ds(i)=dc:return
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100 hgr:vtab 21
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110 wl=40:ws=wl-3:wc=wl+2
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110 hcolor=6:hplot 0,wl to 279,wl:hplot 0,159 to 279,159
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120 hcolor=3
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130 x=140:sd=0:s=sh
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140 di=1:mm=5:dim dx(mm),dy(mm),ds(mm),ox(mm),oy(mm),os(mm)
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150 for i=1 to mm:dx(i)=0:dy(i)=0:ds(i)=0:next i
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160 bs=0:bx=0:by=0:bd=0
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170 xs=0:xx=0:xy=0
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200 xdraw s at x,ws:ox=x:os=s
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210 if bx then xdraw bs at bx,by:cs=bs:cx=bx:cy=by
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220 ox(di)=dx(di):oy(di)=dy(di):os(di)=ds(di)
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230 if dx(di) then xdraw ds(di) at dx(di),dy(di)
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240 if xx then xdraw xs at xx,xy:zs=xs:zx=xx:zy=xy
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300 ky=peek(-16384):if ky < 128 then 400
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310 poke -16368,0
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320 if ky=136 then s=sh:sd=sd-1
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330 if ky=149 then s=sh+1:sd=sd+1
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340 if sd > 3 then sd=3
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350 if sd < -3 then sd=-3
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360 if ky=160 then gosub 20
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400 if not bx then 450
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410 bx=bx+bd
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420 if bx < 10 or bx > 270 then bs=0:bx=0:by=0:bd=0
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430 goto 500
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450 rr=rnd(1):if rr < 0.10 then 480
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460 if rr > 0.20 then 500
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470 bx=10:by=wl+10+rnd(1)*80:bd=2:bs=sb+1:goto 500
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480 bx=270:by=wl+10+rnd(1)*80:bd=-2:bs=sb
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500 x=x+sd
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510 if x < 10 then x=10
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520 if x > 270 then x=270
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550 if xs then xs=xs+2:if xs >= sh then xx=0
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600 if not dx(di) then 690
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610 ds(di)=ds(di)+1:if ds(di) > dc+3 then ds(di)=dc
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620 dy(di)=dy(di)+5:if dy(di) > 155 then dx(di)=0:dy(di)=0:ds(di)=0
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690 di=di+1:if di > mm then di = 1
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700 if ox(di) then xdraw os(di) at ox(di),oy(di):if peek(234) then dx(di)=0:dy(di)=0:ds(di)=0
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710 if cx then xdraw cs at cx,cy:a=cx:cx=0:if peek(234) then print "BOOM!":xs=cs+2:xx=a:xy=cy:bx=0
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720 if zx then xdraw zs at zx,xy:zx=0
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730 xdraw os at ox,ws
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740 goto 200
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50000 $shape src="ships.st", poke=yes, init=yes, assign=(sb="sub-left", sh="ship-left", dc="depthcharge-1")
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