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208 lines
12 KiB
Plaintext
208 lines
12 KiB
Plaintext
## CHAPTER 5 - THE STRUCTURE OF DOS
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DOS MEMORY USE
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DOS is an assembly language program which is loaded into RAM memory when the
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user boots his disk. If the diskette booted is a master diskette, the DOS image
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is loaded into the last possible part of RAM memory, dependent upon the size of
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the actual machine on which it is run. By doing this, DOS fools the active BASIC
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into believing that there is actually less RAM memory on the machine than there
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is. On a 48K APPLE II with DOS active, for instance, BASIC believes that there
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is only about 38K of RAM. DOS does this by adjusting HIMEM after it is loaded to
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prevent BASIC from using the memory DOS is occupying. If a slave diskette is
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booted, DOS is loaded into whatever RAM it occupied when the slave diskette was
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INITialized. If the slave was created on a 16K APPLE, DOS will be loaded in the
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6 to 16K range of RAM, even if the machine now has 48K. In this case, the APPLE
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will appear, for all intents an purposes, to have only 6K of RAM. If the slave
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was created on a 48K system, it will not boot on less than 48K since the RAM DOS
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occupied does not exist on a smaller machine.
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*** INSERT FIGURE 5.1 ***
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A diagram of DOS's memory for a 48K APPLE II is given in Figure 5.1. As can be
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seen, there are four major divisions to the memory occupied by DOS. The first
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1.75K is used for file buffers. With the default of MAXFILES 3, there are three
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file buffers set aside here. Each buffer occupies 595 bytes and corresponds to
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one potentially open file. File buffers are also used by DOS to LOAD and SAVE
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files, etc. If MAXFILES is changed from 3, the space occupied by the file
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buffers also changes. This affects the placement of HIMEM, moving it up or down
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with fewer or more buffers respectively.
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The 3.5K above the file buffers is occupied by the main DOS routines. It is here
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that DOS's executable machine language code begins. The main routines are
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responsible for initializing DOS, interfacing to BASIC, interpreting commands,
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and managing the file buffers. All disk functions are passed on via subroutine
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calls to the file manager.
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The file manager, occupying about 4.3K, is a collection of subroutines which
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perform almost any function needed to access a disk file. Functions include:
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OPEN, CLOSE, READ, WRITE, POSITION, DELETE, CATALOG, LOCK, UNLOCK, RENAME, INIT,
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and VERIFY. Although the file manager is a subroutine of DOS it may also be
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called by a user written assembly lanaguage program which is not part of DOS.
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This interface is generalized through a group of vectors in page 3 of RAM and is
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documented in the next chapter.
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The last 2.5K of DOS is the Read/Write Track/Sector (RWTS) package. RWTS is the
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next step lower in protocol from the file manager - in fact it is called as a
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subroutine by the file manager. Where the file manager deals with files, RWTS
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deals with tracks and sectors on the diskette. A typical call to RWTS would be
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to read track 17 sector 0 or to write 256 bytes of data in memory onto track 5
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sector E. An external interface is also provided for access to RWTS from a user
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written assembly language program and is described in the next chapter.
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THE DOS VECTORS IN PAGE 3
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In addition to the approximately 10K of RAM occupied by DOS in high memory, DOS
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maintains a group of what are called "vectors" in page 3 of low memory ($300
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through $3FF). These vectors allow access to certain places within the DOS
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collection of routines via a fixed location ($3D0 for instance). Because DOS may
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be loaded in various locations, depending upon the size of the machine and
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whether a slave or master diskette is booted, the addresses of the externally
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callable subroutines within DOS will change. By putting the addresses of these
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routines in a vector at a fixed location, dependencies on DOS's location in
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memory are eliminated. The page 3 vector table is also useful in locating
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subroutines within DOS which may not be in the same memory location for
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different versions of DOS. Locations $300 through $3CF were used by earlier
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versions of DOS during the boot process to load the Boot 1 program but are used
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by DOS 3.3 as a data buffer and disk code translate table. Presumably, this
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change was made to provide more memory for the first bootstrap loader (more on
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this later). The vector table itself starts at $3D0.
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DOS VECTOR TABLE ($3D0-$3FF)
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ADDR USAGE
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3D0 A JMP (jump or GOTO) instruction to the DOS warmstart
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routine. This routine reenters DOS but does not
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discard the current BASIC program and does not reset
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MAXFILES or other DOS environmental variables.
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3D3 A JMP to the DOS coldstart routine. This routine
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reinitializes DOS as if it was rebooted, clearing the
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current BASIC file and resetting HIMEM.
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3D6 A JMP to the DOS file manager subroutine to allow a
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user written assembly language program to call it.
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3D9 A JMP to the DOS Read/Write Track/Sector (RWTS)
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routine to allow user written assembly language
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programs to call it.
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3DC A short subroutine which locates the input parameter
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list for the file manager to allow a user written
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program to set up input parameters before calling the
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file manager.
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3E3 A short subroutine which locates the input parameter
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list for RWTS to allow a user written program to set
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up input parameters before calling RWTS.
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3EA A JMP to the DOS subroutine which "reconnects" the DOS
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intercepts to the keyboard and screen data streams.
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3EF A JMP to the routine which will handle a BRK machine
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language instruction. This vector is only supported by
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the AUTOSTART ROM. Normally the vector contains the
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address of the monitor ROM subroutine which displays
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the registers.
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3F2 LO/HI address of routine which will handle RESET for
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the AUTOSTART ROM. Normally the DOS restart address is
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stored here but the user may change it if he wishes to
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handle RESET himself.
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3F4 Power-up byte. Contains a "funny complement" of the
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RESET address with a $A5. This scheme is used to
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determine if the machine was just powered up or if
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RESET was pressed. If a power-up occured, the
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AUTOSTART ROM ignores the address at 3F2 (since it has
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never been initialized) and attempts to boot a
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diskette. To prevent this from happening when you
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change $3F2 to handle your own RESETs, EOR (exclusive
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OR) the new value at $3F2 with a $A5 and store the
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result in the power-up byte.
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3F5 A JMP to a machine language routine which is to be
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called when the '&' feature is used in APPLESOFT.
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3F8 A JMP to a machine language routine which is to be
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called when a control-Y is entered from the monitor.
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3FB A JMP to a machine language routine which is to be
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called when a non-maskable interrupt occurs.
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3FE LO/HI address of a routine which is to be called when
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a maskable interrupt occurs.
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WHAT HAPPENS DURING BOOTING
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When an APPLE is powered on its memory is essentially devoid of any programs. In
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order to get DOS running, a diskette is "booted". The term "boot" refers to the
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process of bootstrap loading DOS into RAM. Bootstrap loading involves a series
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of steps which load successively bigger pieces of a program until all of the
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program is in memory and is running. In the case of DOS, bootstrapping occurs in
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four stages. The location of these stages on the diskette and a memory map are
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given in Figure 5.2 and a description of the bootstrap process follows.
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*** INSERT FIGURE 5.2 ***
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The first boot stage (let's call it Boot 0) is the execution of the ROM on the
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disk controller card. When the user types PR#6 or C600G or 6(ctrl)P, for
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instance, control is transfered to the disk controller ROM on the card in slot
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6. This ROM is a machine language program of about 256 bytes in length. When
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executed, it "recalibrates" the disk arm by pulling it back to track 0 (the
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"clacketty-clack" noise that is heard) and then reads sector 0 from track 0 into
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RAM memory at location $800 (DOS 3.3. Earlier versions used $300). Once this
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sector is read, the first stage boot jumps (GOTO's) $800 which is the second
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stage boot (Boot 1).
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Boot 1, also about 256 bytes long, uses part of the Boot 0 ROM as a subroutine
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and, in a loop, reads the next nine sectors on track 0 (sectors 1 through 9)
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into RAM. Taken together, these sectors contain the next stage of the bootstrap
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process, Boot 2. Boot 2 is loaded in one of two positions in memory, depending
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upon whether a slave or a master diskette is being booted. If the diskette is a
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slave diskette, Boot 2 will be loaded 9 pages (256 bytes per page) below the end
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of the DOS under which the slave was INITed. Thus, if the slave was created on a
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32K DOS, Boot 2 will be loaded in the RAM from $7700 to $8000. If a master
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diskette is being booted, Boot 2 will be loaded in the same place as for a 16K
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slave ($3700 to $4000). In the process of loading Boot 2, Boot 1 is loaded a
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second time in the page in memory right below Boot 2 ($3600 for a master
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diskette). This is so that, should a new diskette be INITed, a copy of Boot 1
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will be available in memory to be written to its track 0 sector 0. When Boot 1
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is finished loading Boot 2, it jumps there to begin execution of the next stage
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of the bootstrap.
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Boot 2 consists of two parts: a loader "main program"; and the RWTS subroutine
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package. Up to this point there has been no need to move the disk arm since all
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of the necessary sectors have been on track 0. Now, however, more sectors must
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be loaded, requiring arm movement to access additional tracks. Since this
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complicates the disk access, RWTS is called by the Boot 2 loader to move the arm
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and read the sectors it needs to load the last part of the bootstrap, DOS
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itself. Boot 2 now locates track 2 sector 4 and reads its contents into RAM just
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below the image of Boot 1 (this would be at $3500 for a master diskette). In a
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loop, Boot 2 reads 26 more sectors into memory, each one 256 bytes before the
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last. The last sector (track 0 sector A) is read into $1B00 for a master
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diskette. The 27 sectors which were read are the image of the DOS main routines
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and the file manager. With the loading of these routines, all of DOS has been
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loaded into memory. At this point, the bootstrap process for a slave diskette is
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complete and a jump is taken to the DOS coldstart address. If the diskette is a
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master, the image of DOS is only valid if the machine is a 16K APPLE II. If more
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memory is present, the DOS image must be relocated into the highest possible RAM
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present in the machine. To do this, the master version of Boot 2 jumps to a
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special relocation program at $1B03. This relocator is 512 bytes in length and
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was automatically loaded as the two lowest pages of the DOS image. (In the case
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of a slave diskette, these pages contain binary zeros.) The relocator determines
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the size of the machine by systematically storing and loading on high RAM memory
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pages until it finds the last valid page. It then moves the DOS image from $1D00
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to its final location ($9D00 for 48K) and, using tables built into the program,
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it modifies the machine language code so that it will execute properly at its
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new home. The relocator then jumps to the high memory copy of DOS and the old
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image is forgotten.
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The DOS boot is completed by the DOS coldstart routine. This code initializes
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DOS, making space for the file buffers, setting HIMEM, building the page 3
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vector table, and running the HELLO program.
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Previous versions of DOS were somewhat more complicated in the implementation of
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the bootstrap. In these versions, Boot 1 was loaded at $300 and it, in turn,
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loaded Boot 2 at $3600, as does version 3.3. Unlike 3.3, however, 27 sectors of
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DOS were not always loaded. If the diskette was a slave diskette, only 25
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sectors were loaded, and, on 13 sector diskettes, this meant the DOS image ended
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either with sector 8 or sector A of track 2 depending upon whether the diskette
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was a slave or master. In addition, Boot 1 had a different form of
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nibbilization (see chapter 3) than any other sector on the diskette, making its
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raw appearance in memory at $3600 non-executable.
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The various stages of the bootstrap process will be covered again in greater
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detail in Chapter 8, DOS PROGRAM LOGIC.
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*** INSERT FIGURE 5.3 HERE ***
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.nx CH6.1
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